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-rw-r--r--Game/Code/Classes/UDataBase.pas163
-rw-r--r--Game/Code/Classes/UFiles.pas10
-rw-r--r--Game/Code/Classes/UScores.pas144
-rw-r--r--Game/Code/Screens/UScreenTop5.pas8
-rw-r--r--Game/Code/UltraStar.dpr9
5 files changed, 182 insertions, 152 deletions
diff --git a/Game/Code/Classes/UDataBase.pas b/Game/Code/Classes/UDataBase.pas
new file mode 100644
index 00000000..1ebc18db
--- /dev/null
+++ b/Game/Code/Classes/UDataBase.pas
@@ -0,0 +1,163 @@
+unit UDataBase;
+
+interface
+
+uses USongs, SQLiteTable3;
+
+//--------------------
+//DataBaseSystem - Class including all DB Methods
+//--------------------
+type
+ TDataBaseSystem = class
+ private
+ ScoreDB: TSqliteDatabase;
+ sFilename: string;
+ public
+
+
+ Destructor Free;
+
+ Procedure Init(const Filename: string);
+ procedure ReadScore(var Song: TSong);
+ procedure AddScore(var Song: TSong; Level: integer; Name: string; Score: integer);
+ procedure WriteScore(var Song: TSong);
+ end;
+
+var
+ DataBase: TDataBaseSystem;
+
+implementation
+
+uses IniFiles, SysUtils;
+
+//--------------------
+//Create - Opens Database and Create Tables if not Exist
+//--------------------
+
+Procedure TDataBaseSystem.Init(const Filename: string);
+begin
+ //Open Database
+ ScoreDB := TSqliteDatabase.Create(Filename);
+ sFilename := Filename;
+
+ try
+ //Look for Tables => When not exist Create them
+ if not ScoreDB.TableExists('US_Scores') then
+ ScoreDB.execsql('CREATE TABLE `US_Scores` (`SongID` INT( 11 ) NOT NULL , `Difficulty` INT( 1 ) NOT NULL , `Player` VARCHAR( 150 ) NOT NULL , `Score` INT( 5 ) NOT NULL );');
+
+ if not ScoreDB.TableExists('US_Songs') then
+ ScoreDB.execsql('CREATE TABLE `US_Songs` (`ID` INTEGER PRIMARY KEY, `Artist` VARCHAR( 255 ) NOT NULL , `Title` VARCHAR( 255 ) NOT NULL , `TimesPlayed` int(5) NOT NULL );');
+ //Not possible because of String Limitation to 255 Chars //Need to rewrite Wrapper
+ {if not ScoreDB.TableExists('US_SongCache') then
+ ScoreDB.ExecSQL('CREATE TABLE `US_SongCache` (`Path` VARCHAR( 255 ) NOT NULL , `Filename` VARCHAR( 255 ) NOT NULL , `Title` VARCHAR( 255 ) NOT NULL , `Artist` VARCHAR( 255 ) NOT NULL , `Folder` VARCHAR( 255 ) NOT NULL , `Genre` VARCHAR( 255 ) NOT NULL , `Edition` VARCHAR( 255 ) NOT NULL , `Language` VARCHAR( 255 ) NOT NULL , `Creator` VARCHAR( 255 ) NOT NULL , `Cover` VARCHAR( 255 ) NOT NULL , `Background` VARCHAR( 255 ) NOT NULL , `Video` VARCHAR( 255 ) NOT NULL , `VideoGap` FLOAT NOT NULL , `Gap` FLOAT NOT NULL , `Start` FLOAT NOT NULL , `Finish` INT( 11 ) NOT NULL , `BPM` INT( 5 ) NOT NULL , `Relative` BOOLEAN NOT NULL , `NotesGap` INT( 11 ) NOT NULL);');}
+
+
+ finally
+ //ScoreDB.Free;
+ end;
+
+end;
+
+//--------------------
+//Free - Frees Database
+//--------------------
+Destructor TDataBaseSystem.Free;
+begin
+ ScoreDB.Free;
+end;
+
+//--------------------
+//ReadScore - Read Scores into SongArray
+//--------------------
+procedure TDataBaseSystem.ReadScore(var Song: TSong);
+var
+ TableData: TSqliteTable;
+ Dif: Byte;
+begin
+ //ScoreDB := TSqliteDatabase.Create(sFilename);
+ try
+ try
+ //Search Song in DB
+ TableData := ScoreDB.GetTable('SELECT `Difficulty`, `Player`, `Score` FROM `us_scores` WHERE `SongID` = (SELECT `ID` FROM `us_songs` WHERE `Artist` = "' + Song.Artist + '" AND `Title` = "' + Song.Title + '" LIMIT 1) ORDER BY `Score` DESC LIMIT 15');
+ //Empty Old Scores
+ SetLength (Song.Score[0], 0);
+ SetLength (Song.Score[1], 0);
+ SetLength (Song.Score[2], 0);
+
+ while not TableData.Eof do//Go through all Entrys
+ begin//Add one Entry to Array
+ Dif := StrtoInt(TableData.FieldAsString(TableData.FieldIndex['Difficulty']));
+ if (Dif>=0) AND (Dif<=2) then
+ begin
+ SetLength(Song.Score[Dif], Length(Song.Score[Dif]) + 1);
+
+ Song.Score[Dif, high(Song.Score[Dif])].Name := TableData.FieldAsString(TableData.FieldIndex['Player']);
+ Song.Score[Dif, high(Song.Score[Dif])].Score:= StrtoInt(TableData.FieldAsString(TableData.FieldIndex['Score']));
+ end;
+ TableData.Next;
+ end;
+
+ except //Im Fehlerfall
+ for Dif := 0 to 2 do
+ begin
+ SetLength(Song.Score[Dif], 1);
+ Song.Score[Dif, 1].Name := 'Error Reading ScoreDB';
+ end;
+ end;
+ finally
+ //ScoreDb.Free;
+ end;
+end;
+
+//--------------------
+//AddScore - Add one new Score to DB
+//--------------------
+procedure TDataBaseSystem.AddScore(var Song: TSong; Level: integer; Name: string; Score: integer);
+var
+ID: Integer;
+TableData: TSqliteTable;
+begin
+ //ScoreDB := TSqliteDatabase.Create(sFilename);
+ try
+ //Prevent 0 Scores from being added
+ if (Score > 0) then
+ begin
+
+ ID := ScoreDB.GetTableValue('SELECT `ID` FROM `US_Songs` WHERE `Artist` = "' + Song.Artist + '" AND `Title` = "' + Song.Title + '"');
+ if ID = 0 then //Song doesn't exist -> Create
+ begin
+ ScoreDB.ExecSQL ('INSERT INTO `US_Songs` ( `ID` , `Artist` , `Title` , `TimesPlayed` ) VALUES (NULL , "' + Song.Artist + '", "' + Song.Title + '", "0");');
+ ID := ScoreDB.GetTableValue('SELECT `ID` FROM `US_Songs` WHERE `Artist` = "' + Song.Artist + '" AND `Title` = "' + Song.Title + '"');
+ if ID = 0 then //Could not Create Table
+ exit;
+ end;
+ //Create new Entry
+ ScoreDB.ExecSQL('INSERT INTO `US_Scores` ( `SongID` , `Difficulty` , `Player` , `Score` ) VALUES ("' + InttoStr(ID) + '", "' + InttoStr(Level) + '", "' + Name + '", "' + InttoStr(Score) + '");');
+
+ //Delete Last Position when there are more than 5 Entrys
+ if ScoreDB.GetTableValue('SELECT COUNT(`SongID`) FROM `US_Scores` WHERE `SongID` = "' + InttoStr(ID) + '" AND `Difficulty` = "' + InttoStr(Level) +'"') > 5 then
+ begin
+ TableData := ScoreDB.GetTable('SELECT `Player`, `Score` FROM `US_Scores` WHERE SongID = "' + InttoStr(ID) + '" AND `Difficulty` = "' + InttoStr(Level) +'" ORDER BY `Score` ASC LIMIT 1');
+ ScoreDB.ExecSQL('DELETE FROM `US_Scores` WHERE SongID = "' + InttoStr(ID) + '" AND `Difficulty` = "' + InttoStr(Level) +'" AND `Player` = "' + TableData.FieldAsString(TableData.FieldIndex['Player']) + '" AND `Score` = "' + TableData.FieldAsString(TableData.FieldIndex['Score']) + '"');
+ end;
+
+ end;
+ finally
+ //ScoreDB.Free;
+ end;
+end;
+
+//--------------------
+//WriteScore - Not needed with new System; But used for Increment Played Count
+//--------------------
+procedure TDataBaseSystem.WriteScore(var Song: TSong);
+begin
+ try
+ //Increase TimesPlayed
+ ScoreDB.ExecSQL ('UPDATE `us_songs` SET `TimesPlayed` = `TimesPlayed` + "1" WHERE `Title` = "' + Song.Title + '" AND `Artist` = "' + Song.Artist + '";');
+ except
+
+ end;
+end;
+
+end.
diff --git a/Game/Code/Classes/UFiles.pas b/Game/Code/Classes/UFiles.pas
index 61fdab03..fed9b7f1 100644
--- a/Game/Code/Classes/UFiles.pas
+++ b/Game/Code/Classes/UFiles.pas
@@ -171,6 +171,16 @@ begin
//Additional Header Information
//---------
+ // Video Gap
+ else if (Identifier = 'GAP') then
+ begin
+ // Replace . with ,
+ if (Pos('.', Value) <> 0) then
+ Value[Pos('.', Value)] := ',';
+
+ Song.GAP := StrtoFloatDef (Value, 0);
+ end
+
//Cover Picture
else if (Identifier = 'COVER') then
begin
diff --git a/Game/Code/Classes/UScores.pas b/Game/Code/Classes/UScores.pas
deleted file mode 100644
index f1243868..00000000
--- a/Game/Code/Classes/UScores.pas
+++ /dev/null
@@ -1,144 +0,0 @@
-unit UScores;
-
-interface
-
-uses USongs, SQLiteTable3;
-
-procedure InitScore(const Filename: string);
-procedure ReadScore(var Song: TSong);
-procedure WriteScore(var Song: TSong);
-procedure AddScore(var Song: TSong; Level: integer; Name: string; Score: integer);
-
-var
-ScoreDB: TSqliteDatabase;
-sFilename: string;
-
-implementation
-
-uses IniFiles, SysUtils;
-
-procedure InitScore(const Filename: string);
-//var
- //TableData: TSqliteTable;
-begin
- //Open Database
- ScoreDB := TSqliteDatabase.Create(Filename);
- sFilename := Filename;
-
- try
- //Look for Tables => When not exist Create them
- if not ScoreDB.TableExists('US_Scores') then
- ScoreDB.execsql('CREATE TABLE `US_Scores` (`SongID` INT( 11 ) NOT NULL , `Difficulty` INT( 1 ) NOT NULL , `Player` VARCHAR( 150 ) NOT NULL , `Score` INT( 5 ) NOT NULL );');
-
- if not ScoreDB.TableExists('US_Songs') then
- ScoreDB.execsql('CREATE TABLE `US_Songs` (`ID` INTEGER PRIMARY KEY, `Artist` VARCHAR( 255 ) NOT NULL , `Title` VARCHAR( 255 ) NOT NULL );');
-
- finally
- //ScoreDB.Free;
- end;
-
-end;
-
-procedure ReadScore(var Song: TSong);
-var
- TableData: TSqliteTable;
- Dif: Byte;
-begin
- //ScoreDB := TSqliteDatabase.Create(sFilename);
- try
- try
- //Search Song in DB
- TableData := ScoreDB.GetTable('SELECT `Difficulty`, `Player`, `Score` FROM `us_scores` WHERE `SongID` = (SELECT `ID` FROM `us_songs` WHERE `Artist` = "' + Song.Artist + '" AND `Title` = "' + Song.Title + '" LIMIT 1) ORDER BY `Score` DESC LIMIT 15');
- //Empty Old Scores
- SetLength (Song.Score[0], 0);
- SetLength (Song.Score[1], 0);
- SetLength (Song.Score[2], 0);
-
- while not TableData.Eof do//Go through all Entrys
- begin//Add one Entry to Array
- Dif := StrtoInt(TableData.FieldAsString(TableData.FieldIndex['Difficulty']));
- if (Dif>=0) AND (Dif<=2) then
- begin
- SetLength(Song.Score[Dif], Length(Song.Score[Dif]) + 1);
-
- Song.Score[Dif, high(Song.Score[Dif])].Name := TableData.FieldAsString(TableData.FieldIndex['Player']);
- Song.Score[Dif, high(Song.Score[Dif])].Score:= StrtoInt(TableData.FieldAsString(TableData.FieldIndex['Score']));
- end;
- TableData.Next;
- end;
-
- except //Im Fehlerfall
- for Dif := 0 to 2 do
- begin
- SetLength(Song.Score[Dif], 1);
- Song.Score[Dif, 1].Name := 'Error Reading ScoreDB';
- end;
- end;
- finally
- //ScoreDb.Free;
- end;
-end;
-
-procedure AddScore(var Song: TSong; Level: integer; Name: string; Score: integer);
-var
-ID: Integer;
-TableData: TSqliteTable;
-begin
- //ScoreDB := TSqliteDatabase.Create(sFilename);
- try
-
- ID := ScoreDB.GetTableValue('SELECT `ID` FROM `US_Songs` WHERE `Artist` = "' + Song.Artist + '" AND `Title` = "' + Song.Title + '"');
- if ID = 0 then //Song doesn't exist -> Create
- begin
- ScoreDB.ExecSQL ('INSERT INTO `US_Songs` ( `ID` , `Artist` , `Title` ) VALUES (NULL , "' + Song.Artist + '", "' + Song.Title + '");');
- ID := ScoreDB.GetTableValue('SELECT `ID` FROM `US_Songs` WHERE `Artist` = "' + Song.Artist + '" AND `Title` = "' + Song.Title + '"');
- if ID = 0 then //Could not Create Table
- exit;
- end;
- //Create new Entry
- ScoreDB.ExecSQL('INSERT INTO `US_Scores` ( `SongID` , `Difficulty` , `Player` , `Score` ) VALUES ("' + InttoStr(ID) + '", "' + InttoStr(Level) + '", "' + Name + '", "' + InttoStr(Score) + '");');
-
- //Delete Last Position when there are more than 5 Entrys
- if ScoreDB.GetTableValue('SELECT COUNT(`SongID`) FROM `US_Scores` WHERE `SongID` = "' + InttoStr(ID) + '" AND `Difficulty` = "' + InttoStr(Level) +'"') > 5 then
- begin
- TableData := ScoreDB.GetTable('SELECT `Player`, `Score` FROM `US_Scores` WHERE SongID = "' + InttoStr(ID) + '" AND `Difficulty` = "' + InttoStr(Level) +'" ORDER BY `Score` ASC LIMIT 1');
- ScoreDB.ExecSQL('DELETE FROM `US_Scores` WHERE SongID = "' + InttoStr(ID) + '" AND `Difficulty` = "' + InttoStr(Level) +'" AND `Player` = "' + TableData.FieldAsString(TableData.FieldIndex['Player']) + '" AND `Score` = "' + TableData.FieldAsString(TableData.FieldIndex['Score']) + '"');
- end;
-
- finally
- //ScoreDB.Free;
- end;
-end;
-
-//Not used with new SQLLite DB System
-procedure WriteScore(var Song: TSong);
-{var
- F: TIniFile;
- S: integer;
- Lev: integer;
- LevS: string;
- FileName: string;}
-begin
- {FileName := Song.Path + ChangeFileExt(Song.FileName, '.sco');
- if (not FileExists(FileName)) or (FileExists(FileName) and DeleteFile(FileName)) then begin
- // file has been deleted -> creating new file
- F := TIniFile.Create(FileName);
-
- for Lev := 0 to 2 do begin
- case Lev of
- 0: LevS := 'Easy';
- 1: LevS := 'Normal';
- 2: LevS := 'Hard';
- end;
-
- for S := 0 to high(Song.Score[Lev]) do begin
- F.WriteString(LevS + IntToStr(S+1), 'Name', Song.Score[Lev, S].Name);
- F.WriteInteger(LevS + IntToStr(S+1), 'Score', Song.Score[Lev, S].Score);
-
- end; // for S
- end; // for Lev
- F.Free;
- end; // if}
-end;
-
-end.
diff --git a/Game/Code/Screens/UScreenTop5.pas b/Game/Code/Screens/UScreenTop5.pas
index 41f96281..94f3de1e 100644
--- a/Game/Code/Screens/UScreenTop5.pas
+++ b/Game/Code/Screens/UScreenTop5.pas
@@ -25,7 +25,7 @@ type
implementation
-uses UGraphic, UScores, UMain, UIni;
+uses UGraphic, UDataBase, UMain, UIni;
function TScreenTop5.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
@@ -94,10 +94,10 @@ begin
PMax := Ini.Players;
if Ini.Players = 4 then Ini.Players := 5;
for I := 0 to PMax do
- AddScore(AktSong, Ini.Difficulty, Ini.Name[I], Round(Player[I].ScoreTotalI));
+ DataBase.AddScore(AktSong, Ini.Difficulty, Ini.Name[I], Round(Player[I].ScoreTotalI));
- //WriteScore(AktSong);
- ReadScore(AktSong);
+ DataBase.WriteScore(AktSong);
+ DataBase.ReadScore(AktSong);
Text[TextArtistTitle].Text := AktSong.Artist + ' - ' + AktSong.Title;
diff --git a/Game/Code/UltraStar.dpr b/Game/Code/UltraStar.dpr
index 1bc19dcf..408405f8 100644
--- a/Game/Code/UltraStar.dpr
+++ b/Game/Code/UltraStar.dpr
@@ -42,7 +42,7 @@ uses
UJoystick in 'Classes\UJoystick.pas',
ULCD in 'Classes\ULCD.pas',
ULight in 'Classes\ULight.pas',
- UScores in 'Classes\UScores.pas',
+ UDataBase in 'Classes\UDataBase.pas',
UCovers in 'Classes\UCovers.pas',
UCatCovers in 'Classes\UCatCovers.pas',
UFiles in 'Classes\UFiles.pas',
@@ -258,10 +258,11 @@ begin
// Score Saving System
Log.BenchmarkStart(1);
- Log.LogStatus('Score DB System', 'Initialization');
- InitScore('Scores.db');
+ Log.LogStatus('DataBase System', 'Initialization');
+ DataBase := TDataBaseSystem.Create;
+ DataBase.Init ('Ultrastar.db');
Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading Score DB System', 1);
+ Log.LogBenchmark('Loading DataBase System', 1);
//GoldenStarsTwinkleMod
Log.BenchmarkStart(1);