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-rw-r--r--Game/Code/Screens/UScreenEditHeader.pas3
-rw-r--r--Game/Code/Screens/UScreenName.pas2
-rw-r--r--Game/Code/Screens/UScreenOpen.pas3
-rw-r--r--Game/Code/Screens/UScreenSongJumpto.pas1
4 files changed, 3 insertions, 6 deletions
diff --git a/Game/Code/Screens/UScreenEditHeader.pas b/Game/Code/Screens/UScreenEditHeader.pas
index 8b883e3a..35d7840f 100644
--- a/Game/Code/Screens/UScreenEditHeader.pas
+++ b/Game/Code/Screens/UScreenEditHeader.pas
@@ -57,8 +57,7 @@ begin
begin
Result := false;
end;
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
+ SDLK_ESCAPE :
begin
// Music.PlayBack;
// FadeTo(@MainScreen);
diff --git a/Game/Code/Screens/UScreenName.pas b/Game/Code/Screens/UScreenName.pas
index 15d037ca..a91f0b8a 100644
--- a/Game/Code/Screens/UScreenName.pas
+++ b/Game/Code/Screens/UScreenName.pas
@@ -153,7 +153,7 @@ begin
Button[Interaction].Text[0].DeleteLastL;
end;
- SDLK_ESCAPE,
+ SDLK_ESCAPE:
begin
Ini.SaveNames;
Music.PlayBack;
diff --git a/Game/Code/Screens/UScreenOpen.pas b/Game/Code/Screens/UScreenOpen.pas
index cd97bd37..cb1393c8 100644
--- a/Game/Code/Screens/UScreenOpen.pas
+++ b/Game/Code/Screens/UScreenOpen.pas
@@ -52,8 +52,7 @@ begin
end;
end;
- SDLK_ESCAPE,
- SDLK_BACKSPACE:
+ SDLK_ESCAPE :
begin
//Empty Filename and go to last Screen
FileName := '';
diff --git a/Game/Code/Screens/UScreenSongJumpto.pas b/Game/Code/Screens/UScreenSongJumpto.pas
index f26b5367..48d23468 100644
--- a/Game/Code/Screens/UScreenSongJumpto.pas
+++ b/Game/Code/Screens/UScreenSongJumpto.pas
@@ -62,7 +62,6 @@ begin
end;
SDLK_RETURN,
- SDLK_BACKSPACE,
SDLK_ESCAPE:
begin
Visible := False;