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-rw-r--r--Game/Code/Classes/UDraw.pas192
1 files changed, 119 insertions, 73 deletions
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas
index 6f918fb2..24a52264 100644
--- a/Game/Code/Classes/UDraw.pas
+++ b/Game/Code/Classes/UDraw.pas
@@ -8,21 +8,23 @@ interface
{$I switches.inc}
-uses UThemes,
- ModiSDK,
- UGraphicClasses;
+uses
+ UThemes,
+ ModiSDK,
+ UGraphicClasses;
procedure SingDraw;
procedure SingModiDraw (PlayerInfo: TPlayerInfo);
procedure SingDrawBackground;
procedure SingDrawOscilloscope(X, Y, W, H: real; NrSound: integer);
procedure SingDrawNoteLines(Left, Top, Right: real; Space: integer);
+procedure SingDrawLyricHelper(Left, LyricsMid: real);
procedure SingDrawBeatDelimeters(Left, Top, Right: real; NrLines: integer);
procedure SingDrawLine(Left, Top, Right: real; NrLines: integer; Space: integer);
procedure SingDrawPlayerLine(X, Y, W: real; PlayerIndex: integer; Space: integer);
procedure SingDrawPlayerBGLine(Left, Top, Right: real; NrLines, PlayerIndex: integer; Space: integer);
-// TimeBar
+// TimeBar
procedure SingDrawTimeBar();
//Draw Editor NoteLines
@@ -221,7 +223,7 @@ end;
procedure SingDrawLine(Left, Top, Right: real; NrLines: integer; Space: integer);
var
Rec: TRecR;
- Count: integer;
+ Count: integer;
TempR: real;
R,G,B: real;
@@ -551,50 +553,133 @@ begin
end;
end;
-procedure SingDraw;
+(**
+ * Draws the lyrics helper bar.
+ * Left: position the bar starts at
+ * LyricsMid: the middle of the lyrics relative to the position Left
+ *)
+procedure SingDrawLyricHelper(Left, LyricsMid: real);
var
- Count: integer;
- Pet2: integer;
- TempR: real;
- Rec: TRecR;
- TexRec: TRecR;
- NR: TRecR;
- FS: real;
- BarFrom: integer;
- BarAlpha: real;
- BarWspol: real;
- TempCol: real;
- Tekst: string;
- PetCz: integer;
+ Bounds: TRecR; // bounds of the lyric help bar
+ BarProgress: real; // progress of the lyrics helper
+ BarMoveDelta: real; // current beat relative to the beat the bar starts to move at
+ BarAlpha: real; // transparency
+ CurLine: PLine; // current lyric line (beat specific)
+ LineWidth: real; // lyric line width
+ FirstNoteBeat: integer; // beat of the first note in the current line
+ FirstNoteDelta: integer; // time in beats between the start of the current line and its first note
+ MoveStartX: real; // x-pos. the bar starts to move from
+ MoveDist: real; // number of pixels the bar will move
+ LyricEngine: TLyricEngine;
+const
+ BarWidth = 50; // width of the lyric helper bar
+ BarHeight = 30; // height of the lyric helper bar
+ BarMoveLimit = 40; // max. number of beats remaining before the bar starts to move
+begin
+ // get current lyrics line and the time in beats of its first note
+ CurLine := @Lines[0].Line[Lines[0].Current];
+ // FIXME: accessing ScreenSing is not that generic
+ LyricEngine := ScreenSing.Lyrics;
+
+ // do not draw the lyrics helper if the current line does not contain any note
+ if (Length(CurLine.Note) > 0) then
+ begin
+ // start beat of the first note of this line
+ FirstNoteBeat := CurLine.Note[0].Start;
+ // time in beats between the start of the current line and its first note
+ FirstNoteDelta := FirstNoteBeat - CurLine.Start;
+
+ // beats from current beat to the first note of the line
+ BarMoveDelta := FirstNoteBeat - LineState.MidBeat;
+
+ if (FirstNoteDelta > 8) and // if the wait-time is large enough
+ (BarMoveDelta > 0) then // and the first note of the line is not reached
+ begin
+ // let the bar blink to the beat
+ BarAlpha := 0.75 + cos(BarMoveDelta/2) * 0.25;
+
+ // if the number of beats to the first note is too big,
+ // the bar stays on the left side.
+ if (BarMoveDelta > BarMoveLimit) then
+ BarMoveDelta := BarMoveLimit;
+
+ // limit number of beats the bar moves
+ if (FirstNoteDelta > BarMoveLimit) then
+ FirstNoteDelta := BarMoveLimit;
+
+ // calc bar progress
+ BarProgress := 1 - BarMoveDelta / FirstNoteDelta;
+
+ // retrieve the width of the upper lyrics line on the display
+ if (LyricEngine.GetUpperLine() <> nil) then
+ LineWidth := LyricEngine.GetUpperLine().Width
+ else
+ LineWidth := 0;
+
+ // distance the bar will move (LyricRec.Left to beginning of text)
+ MoveDist := LyricsMid - LineWidth / 2 - BarWidth;
+ // if the line is too long the helper might move from right to left
+ // so we have to assure the start position is left of the text.
+ if (MoveDist >= 0) then
+ MoveStartX := Left
+ else
+ MoveStartX := Left + MoveDist;
+
+ // determine lyric help bar position and size
+ Bounds.Left := MoveStartX + BarProgress * MoveDist;
+ Bounds.Right := Bounds.Left + BarWidth;
+ Bounds.Top := Skin_LyricsT + 3;
+ Bounds.Bottom := Bounds.Top + BarHeight + 3;
+
+ // draw lyric help bar
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_BLEND);
+ glColor4f(1, 1, 1, BarAlpha);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glBindTexture(GL_TEXTURE_2D, Tex_Lyric_Help_Bar.TexNum);
+ glBegin(GL_QUADS);
+ glTexCoord2f(0, 0); glVertex2f(Bounds.Left, Bounds.Top);
+ glTexCoord2f(0, 1); glVertex2f(Bounds.Left, Bounds.Bottom);
+ glTexCoord2f(1, 1); glVertex2f(Bounds.Right, Bounds.Bottom);
+ glTexCoord2f(1, 0); glVertex2f(Bounds.Right, Bounds.Top);
+ glEnd;
+ glDisable(GL_BLEND);
+ end;
+ end;
+end;
+
+procedure SingDraw;
+var
+ NR: TRecR; // lyrics area bounds (NR = NoteRec?)
+ LyricEngine: TLyricEngine;
begin
// positions
if Ini.SingWindow = 0 then
- begin
- NR.Left := 120;
- end
+ NR.Left := 120
else
- begin
NR.Left := 20;
- end;
-
+
NR.Right := 780;
NR.Width := NR.Right - NR.Left;
NR.WMid := NR.Width / 2;
NR.Mid := NR.Left + NR.WMid;
+ // FIXME: accessing ScreenSing is not that generic
+ LyricEngine := ScreenSing.Lyrics;
+
// background //BG Fullsize Mod
//SingDrawBackground;
- //TimeBar mod
+ // draw time-bar
SingDrawTimeBar();
- //eoa TimeBar mod
- // rysuje paski pod nutami
+ // draw note-lines
+
if (PlayersPlay = 1) and (Ini.NoteLines = 1) then
SingDrawNoteLines(Nr.Left + 10*ScreenX, Skin_P2_NotesB - 105, Nr.Right + 10*ScreenX, 15);
-
+
if ((PlayersPlay = 2) or (PlayersPlay = 4)) and (Ini.NoteLines = 1) then
begin
SingDrawNoteLines(Nr.Left + 10*ScreenX, Skin_P1_NotesB - 105, Nr.Right + 10*ScreenX, 15);
@@ -607,49 +692,10 @@ begin
SingDrawNoteLines(Nr.Left + 10*ScreenX, 370, Nr.Right + 10*ScreenX, 12);
end;
- // Draw Lyrics
- ScreenSing.Lyrics.Draw(LineState.MidBeat);
-
- // todo: Lyrics
-(* // rysuje pasek, podpowiadajacy poczatek spiwania w scenie
- FS := 1.3;
- BarFrom := Lines[0].Line[Lines[0].Current].StartNote - Lines[0].Line[Lines[0].Current].Start;
- if BarFrom > 40 then BarFrom := 40;
- if (Lines[0].Line[Lines[0].Current].StartNote - Lines[0].Line[Lines[0].Current].Start > 8) and // dluga przerwa //16->12 for more help bars and then 12->8 for even more
- (Lines[0].Line[Lines[0].Current].StartNote - LineState.MidBeat > 0) and // przed tekstem
- (Lines[0].Line[Lines[0].Current].StartNote - LineState.MidBeat < 40) then begin // ale nie za wczesnie
- BarWspol := (LineState.MidBeat - (Lines[0].Line[Lines[0].Current].StartNote - BarFrom)) / BarFrom;
- Rec.Left := NR.Left + BarWspol *
-// (NR.WMid - Lines[0].Line[Lines[0].Current].LyricWidth / 2 * FS - 50);
- (ScreenSing.LyricMain.ClientX - NR.Left - 50) + 10*ScreenX;
- Rec.Right := Rec.Left + 50;
- Rec.Top := Skin_LyricsT + 3;
- Rec.Bottom := Rec.Top + 33;//SingScreen.LyricMain.Size * 3;
-{ // zapalanie
- BarAlpha := (BarWspol*10) * 0.5;
- if BarAlpha > 0.5 then BarAlpha := 0.5;
-
- // gaszenie
- if BarWspol > 0.95 then BarAlpha := 0.5 * (1 - (BarWspol - 0.95) * 20);}{
-
- //Change fuer Crazy Joker
-
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glBindTexture(GL_TEXTURE_2D, Tex_Lyric_Help_Bar.TexNum);
- glBegin(GL_QUADS);
- glColor4f(1, 1, 1, 0);
- glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top);
- glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom);
- glColor4f(1, 1, 1, 0.5);
- glTexCoord2f(1, 1); glVertex2f(Rec.Right, Rec.Bottom);
- glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top);
- glEnd;
- glDisable(GL_BLEND);
+ // draw Lyrics
+ LyricEngine.Draw(LineState.MidBeat);
+ SingDrawLyricHelper(NR.Left, NR.WMid);
- end; }
-*)
// oscilloscope
if Ini.Oscilloscope = 1 then begin
if PlayersPlay = 1 then
@@ -692,7 +738,7 @@ begin
end;
-// Set the note heights according to the difficulty level
+ // Set the note heights according to the difficulty level
case Ini.Difficulty of
0:
begin
@@ -711,7 +757,7 @@ begin
end;
end;
-// Draw the Notes
+ // Draw the Notes
if PlayersPlay = 1 then begin
SingDrawPlayerBGLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 0, 15); // Background glow - colorized in playercolor
SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 15); // Plain unsung notes - colorized in playercolor