diff options
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/ULyrics.pas | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/Game/Code/Classes/ULyrics.pas b/Game/Code/Classes/ULyrics.pas index 70031ef0..2d826547 100644 --- a/Game/Code/Classes/ULyrics.pas +++ b/Game/Code/Classes/ULyrics.pas @@ -59,7 +59,7 @@ type //Some helper Procedures for Lyric Drawing procedure DrawLyrics (Beat: Real); - procedure DrawLyricsLine(const X, W, Y: Real; Size: Byte; const Line: TLyricLine; Beat: Real); + procedure DrawLyricsLine(const X, W, Y: Real; Size: Byte; const Line: PLyricLine; Beat: Real); procedure DrawPlayerIcon(const Player: Byte; const Enabled: Boolean; const X, Y, Size, Alpha: Real); public //Positions, Line specific Settings @@ -418,8 +418,8 @@ end; //--------------- procedure TLyricEngine.DrawLyrics (Beat: Real); begin - DrawLyricsLine(UpperLineX, UpperLineW, UpperlineY, 15, Upperline, Beat); - DrawLyricsLine(LowerLineX, LowerLineW, LowerlineY, 15, Lowerline, Beat); + DrawLyricsLine(UpperLineX, UpperLineW, UpperlineY, 15, PUpperline, Beat); + DrawLyricsLine(LowerLineX, LowerLineW, LowerlineY, 15, PLowerline, Beat); end; //--------------- @@ -453,7 +453,7 @@ end; //--------------- // DrawLyricsLine(private) - Helper for Draw; Draws one LyricLine //--------------- -procedure TLyricEngine.DrawLyricsLine(const X, W, Y: Real; Size: Byte; const Line: TLyricLine; Beat: Real); +procedure TLyricEngine.DrawLyricsLine(const X, W, Y: Real; Size: Byte; const Line: PLyricLine; Beat: Real); var I: Integer; CurWord: Integer; @@ -490,19 +490,19 @@ begin DrawPlayerIcon (2, True, X + (IconSize + 1)*2, Y, IconSize, IconAlpha);} //Check if a Word in the Sentence is active - if ((Line.Start > Beat) AND (Line.Start + Line.Length < Beat)) then + if ((Line^.Start > Beat) AND (Line^.Start + Line^.Length < Beat)) then begin //Get Start Position: { Start of Line - Width of all Icons + LineWidth/2 (Center} LyricX := X + (W - ((IconSize + 1) * 6))/2 + ((IconSize + 1) * 3); - LyricX2 := LyricX + Line.Width; + LyricX2 := LyricX + Line^.Width; //Draw complete Sentence glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glBindTexture(GL_TEXTURE_2D, Line.Tex); + glBindTexture(GL_TEXTURE_2D, Line^.Tex); glColorRGB(LineColor_en); glBegin(GL_QUADS); @@ -528,7 +528,7 @@ begin glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glBindTexture(GL_TEXTURE_2D, Line.Tex); + glBindTexture(GL_TEXTURE_2D, Line^.Tex); glColorRGB(LineColor_akt); glBegin(GL_QUADS); |