diff options
Diffstat (limited to 'Game/Code')
-rw-r--r-- | Game/Code/Classes/UMain.pas | 6 | ||||
-rw-r--r-- | Game/Code/Classes/UPlatformMacOSX.pas | 60 | ||||
-rw-r--r-- | Game/Code/MacOSX/Wrapper/UMacResources.pp | 1 | ||||
-rw-r--r-- | Game/Code/UltraStar.dpr | 1 |
4 files changed, 53 insertions, 15 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index d9440144..a0bdbb94 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -20,6 +20,9 @@ uses ULyrics, UScreenSing, USong, +{$IFDEF DARWIN} + UMacResources, +{$ENDIF} gl; type @@ -149,6 +152,9 @@ procedure Main; var WndTitle: string; begin +{$IFDEF DARWIN} + UMacResources.init; +{$ENDIF} try WndTitle := USDXVersionStr; diff --git a/Game/Code/Classes/UPlatformMacOSX.pas b/Game/Code/Classes/UPlatformMacOSX.pas index f12f5254..b6ced926 100644 --- a/Game/Code/Classes/UPlatformMacOSX.pas +++ b/Game/Code/Classes/UPlatformMacOSX.pas @@ -1,17 +1,40 @@ unit UPlatformMacOSX; -// Note on directories (by eddie): -// We use subfolders of the application directory on tha mac, because: -// 1. Installation on the mac works as follows: Extract and copy an application -// and if you don't like or need the application anymore you move the folder -// to the trash - and you're done. -// 2. If we would use subfolders of the home directory we would have to spread our -// files to many directories - these directories are defined by Apple, but the -// average user doesn't know them, beacuse he or she doesn't need to know them. -// But for UltraStar the user must at least know the songs directory... -// -// Creating a subfolder directly under the home directory is not acceptable. -// +{ + Note on directories (by eddie): + We use subfolders of the application directory on tha mac, because: + 1. Installation on the mac works as follows: Extract and copy an application + and if you don't like or need the application anymore you move the folder + to the trash - and you're done. + 2. If we would use subfolders of the home directory we would have to spread our + files to many directories - these directories are defined by Apple, but the + average user doesn't know them, beacuse he or she doesn't need to know them. + But for UltraStar the user must at least know the songs directory... + + Creating a subfolder directly under the home directory is not acceptable. + + More on this from KMS aka mischi + + Handling of resources and folders should follow these lines. + + Acceptable places for files are folders named UltraStarDeluxe either in + /Library/Application Support/ + or + ~/Library/Application Support/ + + Then + GetGameSharedPath could return + /Library/Application Support/UltraStarDeluxe/Resources/ + GetGameUserPath could return + ~/Library/Application Support/UltraStarDeluxe/Resources/ + + USDX checks, whether GetGameUserPath exists. If not, USDX creates its. + The existance of needed files is then checked and if a file is missing + it is copied to there from within the Resources folder in the Application + bundle, which contains the default files. USDX should not delete files or + folders in Application Support/UltraStarDeluxe automatically or without + user confirmation. +} interface @@ -59,22 +82,29 @@ begin end; end; +function GetApplicationSupportPath : WideString; +const + PathName : string = '/Library/Application Support/UltraStarDeluxe/Resources'; +begin + Result := GetEnvironmentVariable('HOME') + PathName + '/'; +end; + function TPlatformMacOSX.GetLogPath : WideString; begin // eddie: Please read the note at the top of this file, why we use the application directory and not the user directory. - Result := GetBundlePath + 'Contents/Resources/Logs'; + Result := GetApplicationSupportPath + 'Logs'; end; function TPlatformMacOSX.GetGameSharedPath : WideString; begin // eddie: Please read the note at the top of this file, why we use the application directory and not the user directory. - Result := GetBundlePath + 'Contents/Resources/'; + Result := GetApplicationSupportPath; end; function TPlatformMacOSX.GetGameUserPath : WideString; begin // eddie: Please read the note at the top of this file, why we use the application directory and not the user directory. - Result := GetBundlePath + 'Contents/Resources/'; + Result := GetApplicationSupportPath; end; function TPlatformMacOSX.DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : boolean) : TDirectoryEntryArray; diff --git a/Game/Code/MacOSX/Wrapper/UMacResources.pp b/Game/Code/MacOSX/Wrapper/UMacResources.pp new file mode 100644 index 00000000..65c817fc --- /dev/null +++ b/Game/Code/MacOSX/Wrapper/UMacResources.pp @@ -0,0 +1 @@ +unit UMacResources;
interface
procedure init;
implementation
uses
SysUtils,
Classes;
procedure init;
const
PathName : string = '/Library/Application Support/UltraStarDeluxe/Resources';
var
RelativePath, BaseDir, OldBaseDir : string;
SearchInfo : TSearchRec;
DirectoryList, FileList : TStringList;
DirectoryIsFinished : longint;
counter : longint;
UserPathName : string;
SourceFile, TargetFile : TFileStream;
FileCopyBuffer : array [1..4096] of byte;
NumberOfBytes : integer;
begin
getdir (0, OldBaseDir);
BaseDir := OldBaseDir + '/UltraStarDeluxe.app/Contents/Resources';
chdir (BaseDir);
UserPathName := GetEnvironmentVariable('HOME') + PathName;
DirectoryIsFinished := 0;
DirectoryList := TStringList.Create();
FileList := TStringList.Create();
DirectoryList.Add('.');
repeat
RelativePath := DirectoryList[DirectoryIsFinished];
chdir (BaseDir + '/' + RelativePath);
if (FindFirst('*', faAnyFile, SearchInfo) = 0) then
repeat
if DirectoryExists(SearchInfo.Name) then
begin
if (SearchInfo.Name <> '.') and (SearchInfo.Name <> '..') then
DirectoryList.Add(RelativePath + '/' + SearchInfo.Name);
end
else
Filelist.Add(RelativePath + '/' + SearchInfo.Name);
until (FindNext(SearchInfo) <> 0);
FindClose(SearchInfo);
DirectoryIsFinished := succ(DirectoryIsFinished);
until (DirectoryIsFinished = DirectoryList.Count);
if not DirectoryExists(UserPathName) then
mkdir (UserPathName);
for counter := 0 to DirectoryList.Count-1 do
if not DirectoryExists(UserPathName + '/' + DirectoryList[counter]) then
mkdir (UserPathName + '/' + DirectoryList[counter]);
DirectoryList.Free();
for counter := 0 to Filelist.Count-1 do
if not FileExists(UserPathName + '/' + Filelist[counter]) then
begin
SourceFile := TFileStream.Create(BaseDir + '/' + Filelist[counter], fmOpenRead);
TargetFile := TFileStream.Create(UserPathName + '/' + Filelist[counter], fmCreate);
repeat
NumberOfBytes := SourceFile.Read(FileCopyBuffer, SizeOf(FileCopyBuffer));
TargetFile.Write(FileCopyBuffer, NumberOfBytes);
until (NumberOfBytes < SizeOf(FileCopyBuffer));
SourceFile.Free;
TargetFile.Free;
end;
FileList.Free();
chdir (OldBaseDir);
end;
end.
\ No newline at end of file diff --git a/Game/Code/UltraStar.dpr b/Game/Code/UltraStar.dpr index f021bc6a..c9a32a1d 100644 --- a/Game/Code/UltraStar.dpr +++ b/Game/Code/UltraStar.dpr @@ -59,6 +59,7 @@ uses {$ENDIF} {$IFDEF DARWIN} PseudoThread in 'MacOSX/Wrapper/PseudoThread.pas', + UMacResources in 'MacOSX/Wrapper/UMacResources.pp', {$ENDIF} {$IFDEF UsePortaudio} portaudio in 'lib\portaudio\delphi\portaudio.pas', |