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-rw-r--r--Game/Code/Menu/UMenu.pas67
1 files changed, 31 insertions, 36 deletions
diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas
index f33ae244..102722e4 100644
--- a/Game/Code/Menu/UMenu.pas
+++ b/Game/Code/Menu/UMenu.pas
@@ -456,15 +456,11 @@ begin
end;
function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType): integer;
-var
- StatNum: integer;
begin
Result := AddStatic(X, Y, W, H, ColR, ColG, ColB, Name, Typ, $FFFFFF);
end;
function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType): integer;
-var
- StatNum: integer;
begin
Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, Name, Typ, $FFFFFF);
end;
@@ -488,8 +484,6 @@ begin
end;
function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType; Color: integer): integer;
-var
- StatNum: integer;
begin
Result := AddStatic(X, Y, W, H, 0, ColR, ColG, ColB, Name, Typ, Color);
end;
@@ -524,7 +518,8 @@ begin
Static[StatNum].Texture.W := W;
Static[StatNum].Texture.H := H;
Static[StatNum].Texture.Z := Z;
- if (Typ <> TEXTURE_TYPE_COLORIZED) then begin
+ if (Typ <> TEXTURE_TYPE_COLORIZED) then
+ begin
Static[StatNum].Texture.ColR := ColR;
Static[StatNum].Texture.ColG := ColG;
Static[StatNum].Texture.ColB := ColB;
@@ -595,8 +590,6 @@ function TMenu.AddButton(ThemeButton: TThemeButton): integer;
var
BT: integer;
BTLen: integer;
- temp: integer;
- TempR, TempG, TempB, TempR2, TempG2, TempB2: Cardinal;
begin
Result := AddButton(ThemeButton.X, ThemeButton.Y, ThemeButton.W, ThemeButton.H,
ThemeButton.ColR, ThemeButton.ColG, ThemeButton.ColB, ThemeButton.Int,
@@ -615,7 +608,8 @@ begin
Button[Result].Fade := ThemeButton.Fade;
Button[Result].FadeText := ThemeButton.FadeText;
- if (ThemeButton.Typ = TEXTURE_TYPE_COLORIZED) then begin
+ if (ThemeButton.Typ = TEXTURE_TYPE_COLORIZED) then
+ begin
Button[Result].FadeTex := Texture.GetTexture(
Skin.GetTextureFileName(ThemeButton.FadeTex), TEXTURE_TYPE_COLORIZED,
RGBFloatToInt(ThemeButton.ColR, ThemeButton.ColG, ThemeButton.ColB));
@@ -628,7 +622,8 @@ begin
Button[Result].FadeTexPos := ThemeButton.FadeTexPos;
BTLen := Length(ThemeButton.Text);
- for BT := 0 to BTLen-1 do begin
+ for BT := 0 to BTLen-1 do
+ begin
AddButtonText(ThemeButton.Text[BT].X, ThemeButton.Text[BT].Y,
ThemeButton.Text[BT].ColR, ThemeButton.Text[BT].ColG, ThemeButton.Text[BT].ColB,
ThemeButton.Text[BT].Font, ThemeButton.Text[BT].Size, ThemeButton.Text[BT].Align,
@@ -704,7 +699,8 @@ begin
Button[Result].Y := Y;
Button[Result].W := W;
Button[Result].H := H;
- if (Typ <> TEXTURE_TYPE_COLORIZED) then begin
+ if (Typ <> TEXTURE_TYPE_COLORIZED) then
+ begin
Button[Result].SelectColR := ColR;
Button[Result].SelectColG := ColG;
Button[Result].SelectColB := ColB;
@@ -740,9 +736,6 @@ end;
// Method to draw our TMenu and all his child buttons
function TMenu.DrawBG: boolean;
-var
- PetX: integer;
- PetY: integer;
begin
BackImg.ColR := 1;
BackImg.ColG := 1;
@@ -785,7 +778,7 @@ begin
// Draw all ButtonCollections
- For J := 0 to High(ButtonCollection) do
+ for J := 0 to High(ButtonCollection) do
ButtonCollection[J].Draw;
// Second, we draw all of our buttons
@@ -809,7 +802,7 @@ function TMenu.Draw: boolean;
begin
DrawBG;
DrawFG;
- Result := True;
+ Result := true;
end;
{
@@ -824,7 +817,7 @@ function TMenu.AddWidget(X, Y : UInt16; WidgetSrc : PSDL_Surface): Int16;
var
WidgetNum : Int16;
begin
- If (Assigned(WidgetSrc)) Then
+ if (Assigned(WidgetSrc)) then
begin
WidgetNum := Length(WidgetsSrc);
@@ -850,7 +843,7 @@ procedure TMenu.ClearWidgets(MinNumber : Int16);
var
J : Int16;
begin
- For J := MinNumber to (Length(WidgetsSrc) - 1) do
+ for J := MinNumber to (Length(WidgetsSrc) - 1) do
begin
SDL_FreeSurface(WidgetsSrc[J]);
dispose(WidgetsRect[J]);
@@ -864,17 +857,17 @@ end;
function TMenu.IsSelectable(Int: Cardinal): Boolean;
begin
Result := True;
- Case Interactions[Int].Typ of
+ case Interactions[Int].Typ of
//Button
iButton: Result := Button[Interactions[Int].Num].Visible and Button[Interactions[Int].Num].Selectable;
//Select
- iSelect: Result := True;
+ iSelect: Result := true;
//Select Slide
iSelectS: Result := SelectsS[Interactions[Int].Num].Visible;
//ButtonCollection Child
iBCollectionChild:
- Result := (ButtonCollection[Button[Interactions[Int].Num].Parent - 1].FirstChild - 1 = Int) AND ((Interactions[Interaction].Typ <> iBCollectionChild) OR (Button[Interactions[Interaction].Num].Parent <> Button[Interactions[Int].Num].Parent));
+ Result := (ButtonCollection[Button[Interactions[Int].Num].Parent - 1].FirstChild - 1 = Int) and ((Interactions[Interaction].Typ <> iBCollectionChild) or (Button[Interactions[Interaction].Num].Parent <> Button[Interactions[Int].Num].Parent));
end;
end;
@@ -883,7 +876,7 @@ end;
// this behaviour doesn't make sense for two rows of buttons
procedure TMenu.InteractPrevRow;
var
- Int: Integer;
+ Int: integer;
begin
// these two procedures just make sense for at least 5 buttons, because we
// usually start a second row when there are more than 4 buttons
@@ -899,7 +892,7 @@ end;
procedure TMenu.InteractNextRow;
var
- Int: Integer;
+ Int: integer;
begin
Int := Interaction;
@@ -913,18 +906,18 @@ end;
procedure TMenu.InteractNext;
var
- Int: Integer;
+ Int: integer;
begin
Int := Interaction;
// change interaction as long as it's needed
repeat
- Int := (Int + 1) Mod Length(Interactions);
+ Int := (Int + 1) mod Length(Interactions);
//If no Interaction is Selectable Simply Select Next
if (Int = Interaction) then Break;
- Until IsSelectable(Int);
+ until IsSelectable(Int);
//Set Interaction
Interaction := Int;
@@ -932,7 +925,7 @@ end;
procedure TMenu.InteractPrev;
var
- Int: Integer;
+ Int: integer;
begin
Int := Interaction;
@@ -943,7 +936,7 @@ begin
//If no Interaction is Selectable Simply Select Next
if (Int = Interaction) then Break;
- Until IsSelectable(Int);
+ until IsSelectable(Int);
//Set Interaction
Interaction := Int
@@ -951,10 +944,12 @@ end;
procedure TMenu.InteractCustom(CustomSwitch: integer);
+{ needed only for below
var
Num: integer;
Typ: integer;
Again: boolean;
+}
begin
//Code Commented atm, because it needs to be Rewritten
//it doesn't work with Button Collections
@@ -1423,18 +1418,18 @@ begin
SelectsS[SelectNum].SelectedOption := Data;
end;
-function TMenu.InRegion(X1, Y1, X2, Y2, X, Y: real): Boolean;
+function TMenu.InRegion(X1, Y1, X2, Y2, X, Y: real): boolean;
+var
+ scaled_x, scaled_y : real;
begin
Result := false;
- X1 := X1 * RenderW/640;
- X2 := X2 * RenderW/640;
- Y1 := Y1 * RenderH/480;
- Y2 := Y2 * RenderH/480;
- if (X >= X1) and (X <= X2) and (Y >= Y1) and (Y <= Y2) then
+ scaled_x := x*640.0/RenderW;
+ scaled_y := x*480.0/RenderH;
+ if (X1 <= scaled_x) and (scaled_x <= X2) and (Y1 <= scaled_y) and (scaled_y <= Y2) then
Result := true;
end;
-function TMenu.InStaticRegion(StaticNr: integer; X, Y: integer): Boolean;
+function TMenu.InStaticRegion(StaticNr: integer; X, Y: integer): boolean;
begin
Result := InRegion(Static[StaticNr].Texture.X,
Static[StaticNr].Texture.Y,