diff options
Diffstat (limited to 'Game/Code')
-rw-r--r-- | Game/Code/Screens/UScreenSing.pas | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas index 01195db2..cca398a1 100644 --- a/Game/Code/Screens/UScreenSing.pas +++ b/Game/Code/Screens/UScreenSing.pas @@ -592,107 +592,107 @@ begin Case PlayersPlay of
1: begin
- Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
Player[0].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65;
- Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
Player[0].LineBonus_StartY := Skin_P2_NotesB - 105;
end;
2: begin
//P1
- Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
Player[0].LineBonus_TargetY := Skin_P1_NotesB - 105 - 65 + 28;
- Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
Player[0].LineBonus_StartY := Skin_P1_NotesB - 105 + 28;
//P2
- Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
Player[1].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65 + 28;
- Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
Player[1].LineBonus_StartY := Skin_P2_NotesB - 105 + 28;
end;
3: begin
//P1
- Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
Player[0].LineBonus_TargetY := 120 - 65 + 28;
- Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
Player[0].LineBonus_StartY := 120 + 28;
//P2
- Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
Player[1].LineBonus_TargetY := 245 - 65 + 28;
- Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
Player[1].LineBonus_StartY := 245 + 28;
//P3
- Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
Player[2].LineBonus_TargetY := 370 - 65 + 28;
- Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
Player[2].LineBonus_StartY := 370 + 28;
end;
4: begin
//P1
- Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
Player[0].LineBonus_TargetY := Skin_P1_NotesB - 105 - 65 + 28;
- Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
Player[0].LineBonus_StartY := Skin_P1_NotesB - 105 + 28;
//P2
- Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
Player[1].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65 + 28;
- Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
Player[1].LineBonus_StartY := Skin_P2_NotesB - 105 + 28;
//P3
- Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
Player[2].LineBonus_TargetY := Skin_P1_NotesB - 105 - 65 + 28;
- Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
Player[2].LineBonus_StartY := Skin_P1_NotesB - 105 + 28;
//P4
- Player[3].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[3].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
Player[3].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65 + 28;
- Player[3].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[3].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
Player[3].LineBonus_StartY := Skin_P2_NotesB - 105 + 28;
end;
6: begin
//P1
- Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
Player[0].LineBonus_TargetY := 120 - 65 + 28;
- Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
Player[0].LineBonus_StartY := 120 + 28;
//P2
- Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
Player[1].LineBonus_TargetY := 245 - 65 + 28;
- Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
Player[1].LineBonus_StartY := 245 + 28;
//P3
- Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
Player[2].LineBonus_TargetY := 370 - 65 + 28;
- Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
Player[2].LineBonus_StartY := 370 + 28;
//P4
- Player[3].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[3].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
Player[3].LineBonus_TargetY := 120 - 65 + 28;
- Player[3].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[3].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
Player[3].LineBonus_StartY := 120 + 28;
//P5
- Player[4].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[4].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
Player[4].LineBonus_TargetY := 245 - 65 + 28;
- Player[4].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[4].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
Player[4].LineBonus_StartY := 245 + 28;
//P6
- Player[5].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[5].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
Player[5].LineBonus_TargetY := 370 - 65 + 28;
- Player[5].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87);
+ Player[5].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
Player[5].LineBonus_StartY := 370 + 28;
end;
end;
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