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-rw-r--r--Game/Code/Classes/TextGL.pas780
-rw-r--r--Game/Code/Classes/UCommon.pas26
-rw-r--r--Game/Code/Classes/UGraphic.pas26
-rw-r--r--Game/Code/Classes/USkins.pas335
-rw-r--r--Game/Code/Classes/UTexture.pas250
-rw-r--r--Game/Code/Menu/UMenu.pas18
-rw-r--r--Game/Code/UltraStar.lpr835
7 files changed, 1224 insertions, 1046 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas
index 14f81a9b..e8d5e878 100644
--- a/Game/Code/Classes/TextGL.pas
+++ b/Game/Code/Classes/TextGL.pas
@@ -1,376 +1,404 @@
-unit TextGL;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-
-uses OpenGL12,
- SDL,
- UTexture,
- Classes,
- ULog;
-
-procedure BuildFont; // Build Our Bitmap Font
-procedure KillFont; // Delete The Font
-function glTextWidth(text: pchar): real; // Returns Text Width
-procedure glPrintDone(text: pchar; Done: real; ColR, ColG, ColB: real);
-procedure glPrintLetter(letter: char);
-procedure glPrintLetterCut(letter: char; Start, Finish: real);
-procedure glPrint(text: pchar); // Custom GL "Print" Routine
-procedure glPrintCut(text: pchar);
-procedure SetFontPos(X, Y: real); // Sets X And Y
-procedure SetFontSize(Size: real);
-procedure SetFontStyle(Style: integer); // sets active font style (normal, bold, etc)
-procedure SetFontItalic(Enable: boolean); // sets italic type letter (works for all fonts)
-procedure SetFontAspectW(Aspect: real);
-
-type
- TTextGL = record
- X: real;
- Y: real;
- Text: string;
- Size: real;
- ColR: real;
- ColG: real;
- ColB: real;
- end;
-
- TFont = record
- Tex: TTexture;
- Width: array[0..255] of byte;
- AspectW: real;
- Centered: boolean;
- Done: real;
- Outline: real;
- Italic: boolean;
- end;
-
-
-var
- base: GLuint; // Base Display List For The Font Set
- Fonts: array of TFont;
- ActFont: integer;
- PColR: real; // temps for glPrintDone
- PColG: real;
- PColB: real;
-
-implementation
-
-uses UMain,
- {$IFDEF win32}
- windows,
- {$ELSE}
- lclintf,
- lcltype,
- {$ENDIF}
- SysUtils,
- {$IFDEF FPC}
- LResources,
- {$ENDIF}
- UGraphic;
-
-procedure BuildFont; // Build Our Bitmap Font
-
- procedure loadfont( aID : integer; aType, aResourceName : String);
- var
- Rejestr: TResourceStream;
- begin
- Rejestr := TResourceStream.Create(HInstance, aResourceName , pchar( aType ) );
- try
- Rejestr.Read(Fonts[ aID ].Width, 256);
- finally
- Rejestr.Free;
- end;
- end;
-
-var
- font: HFONT; // Windows Font ID
- h_dc: hdc;
- Pet: integer;
-begin
- ActFont := 0;
-
- SetLength(Fonts, 5);
- Fonts[0].Tex := Texture.LoadTexture(true, 'Font', 'PNG', 'Font', 0);
- Fonts[0].Tex.H := 30;
- Fonts[0].AspectW := 0.9;
- Fonts[0].Done := -1;
- Fonts[0].Outline := 0;
-
- Fonts[1].Tex := Texture.LoadTexture(true, 'FontB', 'PNG', 'Font', 0);
- Fonts[1].Tex.H := 30;
- Fonts[1].AspectW := 1;
- Fonts[1].Done := -1;
- Fonts[1].Outline := 0;
-
- Fonts[2].Tex := Texture.LoadTexture(true, 'FontO', 'PNG', 'Font Outline', 0);
- Fonts[2].Tex.H := 30;
- Fonts[2].AspectW := 0.95;
- Fonts[2].Done := -1;
- Fonts[2].Outline := 5;
-
- Fonts[3].Tex := Texture.LoadTexture(true, 'FontO2', 'PNG', 'Font Outline 2', 0);
- Fonts[3].Tex.H := 30;
- Fonts[3].AspectW := 0.95;
- Fonts[3].Done := -1;
- Fonts[3].Outline := 4;
-
-{ Fonts[4].Tex := Texture.LoadTexture('FontO', 'BMP', 'Arrow', 0); // for score screen
- Fonts[4].Tex.H := 30;
- Fonts[4].AspectW := 0.95;
- Fonts[4].Done := -1;
- Fonts[4].Outline := 5;}
-
-
-
- loadfont( 0, 'FNT', 'Font' );
- loadfont( 1, 'FNT', 'FontB' );
- loadfont( 2, 'FNT', 'FontO' );
- loadfont( 3, 'FNT', 'FontO2' );
-
-{ Rejestr := TResourceStream.Create(HInstance, 'FontO', 'FNT');
- Rejestr.Read(Fonts[4].Width, 256);
- Rejestr.Free;}
-
- for Pet := 0 to 255 do
- Fonts[1].Width[Pet] := Fonts[1].Width[Pet] div 2;
-
- for Pet := 0 to 255 do
- Fonts[2].Width[Pet] := Fonts[2].Width[Pet] div 2 + 2;
-
- for Pet := 0 to 255 do
- Fonts[3].Width[Pet] := Fonts[3].Width[Pet] + 1;
-
-{ for Pet := 0 to 255 do
- Fonts[4].Width[Pet] := Fonts[4].Width[Pet] div 2 + 2;}
-
-end;
-
-procedure KillFont; // Delete The Font
-begin
-// glDeleteLists(base, 256); // Delete All 96 Characters
-end;
-
-function glTextWidth(text: pchar): real;
-var
- Letter: char;
-begin
-// Log.LogStatus(Text, 'glTextWidth');
- Result := 0;
- while (length(text) > 0) do begin
- Letter := Text[0];
- text := pchar(Copy(text, 2, Length(text)-1));
- Result := Result + Fonts[ActFont].Width[Ord(Letter)] * Fonts[ActFont].Tex.H / 30 * Fonts[ActFont].AspectW;
- end; // while
-end;
-
-procedure glPrintDone(text: pchar; Done: real; ColR, ColG, ColB: real);
-begin
- Fonts[ActFont].Done := Done;
- PColR := ColR;
- PColG := ColG;
- PColB := ColB;
- glPrintCut(text);
- Fonts[ActFont].Done := -1;
-end;
-
-procedure glPrintLetter(Letter: char);
-var
- TexX, TexY: real;
- TexR, TexB: real;
- FWidth: real;
- PL, PT: real;
- PR, PB: real;
- XItal: real; // X shift for italic type letter
-begin
- with Fonts[ActFont].Tex do begin
- FWidth := Fonts[ActFont].Width[Ord(Letter)];
-
- W := FWidth * (H/30) * Fonts[ActFont].AspectW;
-// H := 30;
-
- // set texture positions
- TexX := (ord(Letter) mod 16) * 1/16 + 1/32 - FWidth/1024 - Fonts[ActFont].Outline/1024;
- TexY := (ord(Letter) div 16) * 1/16 + 2/1024; // 2/1024
- TexR := (ord(Letter) mod 16) * 1/16 + 1/32 + FWidth/1024 + Fonts[ActFont].Outline/1024;
- TexB := (1 + ord(Letter) div 16) * 1/16 - 2/1024;
-
- // set vector positions
- PL := X - Fonts[ActFont].Outline * (H/30) * Fonts[ActFont].AspectW /2;
- PT := Y;
- PR := PL + W + Fonts[ActFont].Outline * (H/30) * Fonts[ActFont].AspectW;
- PB := PT + H;
- if Fonts[ActFont].Italic = false then
- XItal := 0
- else
- XItal := 12;
-
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glBindTexture(GL_TEXTURE_2D, TexNum);
- glBegin(GL_QUADS);
- glTexCoord2f(TexX, TexY); glVertex2f(PL+XItal, PT);
- glTexCoord2f(TexX, TexB); glVertex2f(PL, PB);
- glTexCoord2f(TexR, TexB); glVertex2f(PR, PB);
- glTexCoord2f(TexR, TexY); glVertex2f(PR+XItal, PT);
- glEnd;
- X := X + W;
- glDisable(GL_BLEND);
- glDisable(GL_TEXTURE_2D);
- end; // with
-end;
-
-procedure glPrintLetterCut(letter: char; Start, Finish: real);
-var
- TexX, TexY: real;
- TexR, TexB: real;
- TexTemp: real;
- FWidth: real;
- PL, PT: real;
- PR, PB: real;
- OutTemp: real;
- XItal: real;
-begin
- with Fonts[ActFont].Tex do begin
- FWidth := Fonts[ActFont].Width[Ord(Letter)];
-
- W := FWidth * (H/30) * Fonts[ActFont].AspectW;
-// H := 30;
- OutTemp := Fonts[ActFont].Outline * (H/30) * Fonts[ActFont].AspectW;
-
- // set texture positions
- TexX := (ord(Letter) mod 16) * 1/16 + 1/32 - FWidth/1024 - Fonts[ActFont].Outline/1024;
- TexY := (ord(Letter) div 16) * 1/16 + 2/1024; // 2/1024
- TexR := (ord(Letter) mod 16) * 1/16 + 1/32 + FWidth/1024 + Fonts[ActFont].Outline/1024;
- TexB := (1 + ord(Letter) div 16) * 1/16 - 2/1024;
-
- TexTemp := TexX + Start * (TexR - TexX);
- TexR := TexX + Finish * (TexR - TexX);
- TexX := TexTemp;
-
- // set vector positions
- PL := X - OutTemp / 2 + OutTemp * Start;
- PT := Y;
- PR := PL + (W + OutTemp) * (Finish - Start);
- PB := PT + H;
- if Fonts[ActFont].Italic = false then
- XItal := 0
- else
- XItal := 12;
-
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glBindTexture(GL_TEXTURE_2D, TexNum);
- glBegin(GL_QUADS);
- glTexCoord2f(TexX, TexY); glVertex2f(PL+XItal, PT);
- glTexCoord2f(TexX, TexB); glVertex2f(PL, PB);
- glTexCoord2f(TexR, TexB); glVertex2f(PR, PB);
- glTexCoord2f(TexR, TexY); glVertex2f(PR+XItal, PT); // not tested with XItal
- glEnd;
- X := X + W * (Finish - Start);
- glDisable(GL_BLEND);
- glDisable(GL_TEXTURE_2D);
- end; // with
-
-end;
-
-procedure glPrint(text: pchar); // Custom GL "Print" Routine
-var
- Letter: char;
-begin
- if (Text = '') then // If There's No Text
- Exit; // Do Nothing
-
- while (length(text) > 0) do begin
- // cut
- Letter := Text[0];
- Text := pchar(Copy(Text, 2, Length(Text)-1));
-
- // print
- glPrintLetter(Letter);
- end; // while
-end;
-
-procedure glPrintCut(text: pchar);
-var
- Letter: char;
- PToDo: real;
- PTotWidth: real;
- PDoingNow: real;
- S: string;
-begin
- if (Text = '') then // If There's No Text
- Exit; // Do Nothing
-
- PTotWidth := glTextWidth(Text);
- PToDo := Fonts[ActFont].Done;
-
- while (length(text) > 0) do begin
- // cut
- Letter := Text[0];
- Text := pchar(Copy(Text, 2, Length(Text)-1));
-
- // analyze
- S := Letter;
- PDoingNow := glTextWidth(pchar(S)) / PTotWidth;
-
- // drawing
- if (PToDo > 0) and (PDoingNow <= PToDo) then
- glPrintLetter(Letter);
-
- if (PToDo > 0) and (PDoingNow > PToDo) then begin
- glPrintLetterCut(Letter, 0, PToDo / PDoingNow);
- glColor3f(PColR, PColG, PColB);
- glPrintLetterCut(Letter, PToDo / PDoingNow, 1);
- end;
-
- if (PToDo <= 0) then
- glPrintLetter(Letter);
-
- PToDo := PToDo - PDoingNow;
-
- end; // while
-end;
-
-
-procedure SetFontPos(X, Y: real);
-begin
- Fonts[ActFont].Tex.X := X;
- Fonts[ActFont].Tex.Y := Y;
-end;
-
-procedure SetFontSize(Size: real);
-begin
- Fonts[ActFont].Tex.H := 30 * (Size/10);
-end;
-
-procedure SetFontStyle(Style: integer);
-begin
- ActFont := Style;
-end;
-
-procedure SetFontItalic(Enable: boolean);
-begin
- Fonts[ActFont].Italic := Enable;
-end;
-
-procedure SetFontAspectW(Aspect: real);
-begin
- Fonts[ActFont].AspectW := Aspect;
-end;
-
-{$IFDEF FPC}
-{$IFDEF win32}
-initialization
- {$I UltraStar.lrs}
-{$ENDIF}
-{$ENDIF}
-
-end.
-
-
+unit TextGL;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+
+uses OpenGL12,
+ SDL,
+ UTexture,
+ Classes,
+ ULog;
+
+procedure BuildFont; // Build Our Bitmap Font
+procedure KillFont; // Delete The Font
+function glTextWidth(text: pchar): real; // Returns Text Width
+procedure glPrintDone(text: pchar; Done: real; ColR, ColG, ColB: real);
+procedure glPrintLetter(letter: char);
+procedure glPrintLetterCut(letter: char; Start, Finish: real);
+procedure glPrint(text: pchar); // Custom GL "Print" Routine
+procedure glPrintCut(text: pchar);
+procedure SetFontPos(X, Y: real); // Sets X And Y
+procedure SetFontSize(Size: real);
+procedure SetFontStyle(Style: integer); // sets active font style (normal, bold, etc)
+procedure SetFontItalic(Enable: boolean); // sets italic type letter (works for all fonts)
+procedure SetFontAspectW(Aspect: real);
+
+type
+ TTextGL = record
+ X: real;
+ Y: real;
+ Text: string;
+ Size: real;
+ ColR: real;
+ ColG: real;
+ ColB: real;
+ end;
+
+ TFont = record
+ Tex: TTexture;
+ Width: array[0..255] of byte;
+ AspectW: real;
+ Centered: boolean;
+ Done: real;
+ Outline: real;
+ Italic: boolean;
+ end;
+
+
+var
+ base: GLuint; // Base Display List For The Font Set
+ Fonts: array of TFont;
+ ActFont: integer;
+ PColR: real; // temps for glPrintDone
+ PColG: real;
+ PColB: real;
+
+implementation
+
+uses UMain,
+ UCommon,
+ {$IFDEF win32}
+ windows,
+ {$ELSE}
+ lclintf,
+ lcltype,
+ {$ENDIF}
+ SysUtils,
+ {$IFDEF FPC}
+ LResources,
+ {$ENDIF}
+ UGraphic;
+
+procedure BuildFont; // Build Our Bitmap Font
+
+ procedure loadfont( aID : integer; aType, aResourceName : String);
+ {$IFDEF FPC}
+ var
+ lLazRes : TLResource;
+ lResData : TStringStream;
+ begin
+ try
+ lLazRes := LazFindResource( aResourceName, aType );
+ if lLazRes <> nil then
+ begin
+ lResData := TStringStream.create( lLazRes.value );
+ try
+ lResData.position := 0;
+ lResData.Read(Fonts[ aID ].Width, 256);
+ finally
+ freeandnil( lResData );
+ end;
+ end;
+
+ {$ELSE}
+ var
+ Rejestr: TResourceStream;
+ begin
+ try
+ Rejestr := TResourceStream.Create(HInstance, aResourceName , pchar( aType ) );
+ try
+ Rejestr.Read(Fonts[ aID ].Width, 256);
+ finally
+ Rejestr.Free;
+ end;
+ {$ENDIF}
+
+ except
+ Log.LogStatus( 'Could not load font : loadfont( '+ inttostr( aID ) +' , '+aType+' )' , 'ERROR');
+ end;
+ end;
+
+var
+ font: HFONT; // Windows Font ID
+ h_dc: hdc;
+ Pet: integer;
+begin
+ ActFont := 0;
+
+ SetLength(Fonts, 5);
+ Fonts[0].Tex := Texture.LoadTexture(true, 'Font', 'PNG', 'Font', 0);
+ Fonts[0].Tex.H := 30;
+ Fonts[0].AspectW := 0.9;
+ Fonts[0].Done := -1;
+ Fonts[0].Outline := 0;
+
+ Fonts[1].Tex := Texture.LoadTexture(true, 'FontB', 'PNG', 'Font', 0);
+ Fonts[1].Tex.H := 30;
+ Fonts[1].AspectW := 1;
+ Fonts[1].Done := -1;
+ Fonts[1].Outline := 0;
+
+ Fonts[2].Tex := Texture.LoadTexture(true, 'FontO', 'PNG', 'Font Outline', 0);
+ Fonts[2].Tex.H := 30;
+ Fonts[2].AspectW := 0.95;
+ Fonts[2].Done := -1;
+ Fonts[2].Outline := 5;
+
+ Fonts[3].Tex := Texture.LoadTexture(true, 'FontO2', 'PNG', 'Font Outline 2', 0);
+ Fonts[3].Tex.H := 30;
+ Fonts[3].AspectW := 0.95;
+ Fonts[3].Done := -1;
+ Fonts[3].Outline := 4;
+
+{ Fonts[4].Tex := Texture.LoadTexture('FontO', 'BMP', 'Arrow', 0); // for score screen
+ Fonts[4].Tex.H := 30;
+ Fonts[4].AspectW := 0.95;
+ Fonts[4].Done := -1;
+ Fonts[4].Outline := 5;}
+
+
+
+ loadfont( 0, 'FNT', 'Font' );
+ loadfont( 1, 'FNT', 'FontB' );
+ loadfont( 2, 'FNT', 'FontO' );
+ loadfont( 3, 'FNT', 'FontO2' );
+
+{ Rejestr := TResourceStream.Create(HInstance, 'FontO', 'FNT');
+ Rejestr.Read(Fonts[4].Width, 256);
+ Rejestr.Free;}
+
+ for Pet := 0 to 255 do
+ Fonts[1].Width[Pet] := Fonts[1].Width[Pet] div 2;
+
+ for Pet := 0 to 255 do
+ Fonts[2].Width[Pet] := Fonts[2].Width[Pet] div 2 + 2;
+
+ for Pet := 0 to 255 do
+ Fonts[3].Width[Pet] := Fonts[3].Width[Pet] + 1;
+
+{ for Pet := 0 to 255 do
+ Fonts[4].Width[Pet] := Fonts[4].Width[Pet] div 2 + 2;}
+
+end;
+
+procedure KillFont; // Delete The Font
+begin
+// glDeleteLists(base, 256); // Delete All 96 Characters
+end;
+
+function glTextWidth(text: pchar): real;
+var
+ Letter: char;
+begin
+// Log.LogStatus(Text, 'glTextWidth');
+ Result := 0;
+ while (length(text) > 0) do begin
+ Letter := Text[0];
+ text := pchar(Copy(text, 2, Length(text)-1));
+ Result := Result + Fonts[ActFont].Width[Ord(Letter)] * Fonts[ActFont].Tex.H / 30 * Fonts[ActFont].AspectW;
+ end; // while
+end;
+
+procedure glPrintDone(text: pchar; Done: real; ColR, ColG, ColB: real);
+begin
+ Fonts[ActFont].Done := Done;
+ PColR := ColR;
+ PColG := ColG;
+ PColB := ColB;
+ glPrintCut(text);
+ Fonts[ActFont].Done := -1;
+end;
+
+procedure glPrintLetter(Letter: char);
+var
+ TexX, TexY: real;
+ TexR, TexB: real;
+ FWidth: real;
+ PL, PT: real;
+ PR, PB: real;
+ XItal: real; // X shift for italic type letter
+begin
+ with Fonts[ActFont].Tex do begin
+ FWidth := Fonts[ActFont].Width[Ord(Letter)];
+
+ W := FWidth * (H/30) * Fonts[ActFont].AspectW;
+// H := 30;
+
+ // set texture positions
+ TexX := (ord(Letter) mod 16) * 1/16 + 1/32 - FWidth/1024 - Fonts[ActFont].Outline/1024;
+ TexY := (ord(Letter) div 16) * 1/16 + 2/1024; // 2/1024
+ TexR := (ord(Letter) mod 16) * 1/16 + 1/32 + FWidth/1024 + Fonts[ActFont].Outline/1024;
+ TexB := (1 + ord(Letter) div 16) * 1/16 - 2/1024;
+
+ // set vector positions
+ PL := X - Fonts[ActFont].Outline * (H/30) * Fonts[ActFont].AspectW /2;
+ PT := Y;
+ PR := PL + W + Fonts[ActFont].Outline * (H/30) * Fonts[ActFont].AspectW;
+ PB := PT + H;
+ if Fonts[ActFont].Italic = false then
+ XItal := 0
+ else
+ XItal := 12;
+
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glBindTexture(GL_TEXTURE_2D, TexNum);
+ glBegin(GL_QUADS);
+ glTexCoord2f(TexX, TexY); glVertex2f(PL+XItal, PT);
+ glTexCoord2f(TexX, TexB); glVertex2f(PL, PB);
+ glTexCoord2f(TexR, TexB); glVertex2f(PR, PB);
+ glTexCoord2f(TexR, TexY); glVertex2f(PR+XItal, PT);
+ glEnd;
+ X := X + W;
+ glDisable(GL_BLEND);
+ glDisable(GL_TEXTURE_2D);
+ end; // with
+end;
+
+procedure glPrintLetterCut(letter: char; Start, Finish: real);
+var
+ TexX, TexY: real;
+ TexR, TexB: real;
+ TexTemp: real;
+ FWidth: real;
+ PL, PT: real;
+ PR, PB: real;
+ OutTemp: real;
+ XItal: real;
+begin
+ with Fonts[ActFont].Tex do begin
+ FWidth := Fonts[ActFont].Width[Ord(Letter)];
+
+ W := FWidth * (H/30) * Fonts[ActFont].AspectW;
+// H := 30;
+ OutTemp := Fonts[ActFont].Outline * (H/30) * Fonts[ActFont].AspectW;
+
+ // set texture positions
+ TexX := (ord(Letter) mod 16) * 1/16 + 1/32 - FWidth/1024 - Fonts[ActFont].Outline/1024;
+ TexY := (ord(Letter) div 16) * 1/16 + 2/1024; // 2/1024
+ TexR := (ord(Letter) mod 16) * 1/16 + 1/32 + FWidth/1024 + Fonts[ActFont].Outline/1024;
+ TexB := (1 + ord(Letter) div 16) * 1/16 - 2/1024;
+
+ TexTemp := TexX + Start * (TexR - TexX);
+ TexR := TexX + Finish * (TexR - TexX);
+ TexX := TexTemp;
+
+ // set vector positions
+ PL := X - OutTemp / 2 + OutTemp * Start;
+ PT := Y;
+ PR := PL + (W + OutTemp) * (Finish - Start);
+ PB := PT + H;
+ if Fonts[ActFont].Italic = false then
+ XItal := 0
+ else
+ XItal := 12;
+
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glBindTexture(GL_TEXTURE_2D, TexNum);
+ glBegin(GL_QUADS);
+ glTexCoord2f(TexX, TexY); glVertex2f(PL+XItal, PT);
+ glTexCoord2f(TexX, TexB); glVertex2f(PL, PB);
+ glTexCoord2f(TexR, TexB); glVertex2f(PR, PB);
+ glTexCoord2f(TexR, TexY); glVertex2f(PR+XItal, PT); // not tested with XItal
+ glEnd;
+ X := X + W * (Finish - Start);
+ glDisable(GL_BLEND);
+ glDisable(GL_TEXTURE_2D);
+ end; // with
+
+end;
+
+procedure glPrint(text: pchar); // Custom GL "Print" Routine
+var
+ Letter: char;
+begin
+ if (Text = '') then // If There's No Text
+ Exit; // Do Nothing
+
+ while (length(text) > 0) do begin
+ // cut
+ Letter := Text[0];
+ Text := pchar(Copy(Text, 2, Length(Text)-1));
+
+ // print
+ glPrintLetter(Letter);
+ end; // while
+end;
+
+procedure glPrintCut(text: pchar);
+var
+ Letter: char;
+ PToDo: real;
+ PTotWidth: real;
+ PDoingNow: real;
+ S: string;
+begin
+ if (Text = '') then // If There's No Text
+ Exit; // Do Nothing
+
+ PTotWidth := glTextWidth(Text);
+ PToDo := Fonts[ActFont].Done;
+
+ while (length(text) > 0) do begin
+ // cut
+ Letter := Text[0];
+ Text := pchar(Copy(Text, 2, Length(Text)-1));
+
+ // analyze
+ S := Letter;
+ PDoingNow := glTextWidth(pchar(S)) / PTotWidth;
+
+ // drawing
+ if (PToDo > 0) and (PDoingNow <= PToDo) then
+ glPrintLetter(Letter);
+
+ if (PToDo > 0) and (PDoingNow > PToDo) then begin
+ glPrintLetterCut(Letter, 0, PToDo / PDoingNow);
+ glColor3f(PColR, PColG, PColB);
+ glPrintLetterCut(Letter, PToDo / PDoingNow, 1);
+ end;
+
+ if (PToDo <= 0) then
+ glPrintLetter(Letter);
+
+ PToDo := PToDo - PDoingNow;
+
+ end; // while
+end;
+
+
+procedure SetFontPos(X, Y: real);
+begin
+ Fonts[ActFont].Tex.X := X;
+ Fonts[ActFont].Tex.Y := Y;
+end;
+
+procedure SetFontSize(Size: real);
+begin
+ Fonts[ActFont].Tex.H := 30 * (Size/10);
+end;
+
+procedure SetFontStyle(Style: integer);
+begin
+ ActFont := Style;
+end;
+
+procedure SetFontItalic(Enable: boolean);
+begin
+ Fonts[ActFont].Italic := Enable;
+end;
+
+procedure SetFontAspectW(Aspect: real);
+begin
+ Fonts[ActFont].AspectW := Aspect;
+end;
+
+
+{$IFDEF FPC}
+{$IFDEF win32}
+initialization
+ {$I UltraStar.lrs}
+{$ENDIF}
+{$ENDIF}
+
+
+end.
+
+
diff --git a/Game/Code/Classes/UCommon.pas b/Game/Code/Classes/UCommon.pas
index b572a768..8089f28c 100644
--- a/Game/Code/Classes/UCommon.pas
+++ b/Game/Code/Classes/UCommon.pas
@@ -7,7 +7,10 @@ interface
{$ENDIF}
uses
-
+{$IFDEF FPC}
+ lResources,
+{$ENDIF}
+ ULog,
{$IFDEF win32}
windows;
{$ELSE}
@@ -28,7 +31,9 @@ type
type
TWndMethod = procedure(var Message: TMessage) of object;
-function RandomRange(aMin: Integer; aMax: Integer) : Integer;
+function LazFindResource( const aName, aType : String ): TLResource;
+
+function RandomRange(aMin: Integer; aMax: Integer) : Integer;
function MaxValue(const Data: array of Double): Double;
function MinValue(const Data: array of Double): Double;
@@ -82,6 +87,23 @@ end;
{$IFDEF FPC}
+function LazFindResource( const aName, aType : String ): TLResource;
+var
+ iCount : Integer;
+begin
+ result := nil;
+
+ for iCount := 0 to LazarusResources.count -1 do
+ begin
+ if ( LazarusResources.items[ iCount ].Name = aName ) AND
+ ( LazarusResources.items[ iCount ].ValueType = aType ) THEN
+ begin
+ result := LazarusResources.items[ iCount ];
+ exit;
+ end;
+ end;
+end;
+
function MaxValue(const Data: array of Double): Double;
var
I: Integer;
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas
index 3f251be2..f350d0d2 100644
--- a/Game/Code/Classes/UGraphic.pas
+++ b/Game/Code/Classes/UGraphic.pas
@@ -266,6 +266,8 @@ begin
Tex_Mid[0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayMid')), 'BMP', 'Plain', 0); //brauch man die noch?
Tex_Right[0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayRight')), 'BMP', 'Transparent', 0); //brauch man die noch?
+ Log.LogStatus('Loading Textures - A', 'LoadTextures');
+
// P1-6
// TODO... do it once for each player... this is a bit crappy !!
// can we make it any better !?
@@ -287,6 +289,8 @@ begin
Tex_BG_Right[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteBGRight')), 'PNG', 'Colorized', Col);
end;
+ Log.LogStatus('Loading Textures - B', 'LoadTextures');
+
Tex_Note_Perfect_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePerfectStar')), 'JPG', 'Font Black', 0);
Tex_Note_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteStar')) , 'JPG', 'Alpha Black Colored', $FFFFFF);
Tex_Ball := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Ball')), 'BMP', 'Transparent', $FF00FF);
@@ -303,17 +307,27 @@ begin
Tex_SingBar_Front := Texture.LoadTexture(pchar(Skin.GetTextureFileName('SingBarFront')), 'JPG', 'Font', 0);
//end Singbar Mod
+ Log.LogStatus('Loading Textures - C', 'LoadTextures');
+
+ {$IFNDEF FPC}
+ // TODO : jb_FPC why does this cause lazarus build, to have runtime error..
+ // TODO : jb_FPC - START HERE !!
//Line Bonus PopUp
for P := 0 to 8 do
begin
Tex_SingLineBonusBack[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LineBonusBack')), 'PNG', 'Colorized', $FFFFFF);
end;
+ {$ENDIF}
+
+
{//Set Texture to Font High
Tex_SingLineBonusL.H := 32; Tex_SingLineBonusL.W := 8;
Tex_SingLineBonusM.H := 32; //Tex_SingLineBonusM.TexW := Tex_SingLineBonusM.TexW/2;
Tex_SingLineBonusR.H := 32; Tex_SingLineBonusR.W := 8; }
//PhrasenBonus - Line Bonus Mod End
+ Log.LogStatus('Loading Textures - D', 'LoadTextures');
+
// tworzenie czcionek
// Log.LogStatus('Building Fonts', 'LoadTextures');
// BuildFont;
@@ -327,15 +341,15 @@ var
Pixel: PByteArray;
I: Integer;
begin
- Log.LogStatus('LoadOpenGL', 'Initialize3D');
+ Log.LogStatus('LoadOpenGL', 'UGraphic.Initialize3D');
// Log.BenchmarkStart(2);
LoadOpenGL;
- Log.LogStatus('SDL_Init', 'Initialize3D');
+ Log.LogStatus('SDL_Init', 'UGraphic.Initialize3D');
if ( SDL_Init(SDL_INIT_VIDEO or SDL_INIT_AUDIO)= -1 ) then
begin
- Log.LogError('SDL_Init Failed', 'Initialize3D');
+ Log.LogError('SDL_Init Failed', 'UGraphic.Initialize3D');
exit;
end;
@@ -390,15 +404,16 @@ begin
// Log.LogStatus('Loading Screens', 'Initialize3D');
// Log.BenchmarkStart(3);
+ Log.LogStatus('Loading Font Textures', 'UGraphic.Initialize3D');
LoadFontTextures();
// Show the Loading Screen -------------
+ Log.LogStatus('Loading Loading Screen', 'UGraphic.Initialize3D');
LoadLoadingScreen;
- Log.LogStatus('Loading Screens', 'Initialize3D');
+ Log.LogStatus(' Loading Textures', 'UGraphic.Initialize3D');
LoadTextures; // jb
- Log.LogStatus(' Loading Textures', '');
@@ -412,6 +427,7 @@ begin
//LoadingThread := SDL_CreateThread(@LoadingThread, nil);
// das hier würde dann im ladethread ausgeführt
+ Log.LogStatus(' Loading Screens', 'UGraphic.Initialize3D');
LoadScreens;
diff --git a/Game/Code/Classes/USkins.pas b/Game/Code/Classes/USkins.pas
index a825050f..7fdbacde 100644
--- a/Game/Code/Classes/USkins.pas
+++ b/Game/Code/Classes/USkins.pas
@@ -1,164 +1,171 @@
-unit USkins;
-
-{$IFDEF FPC}
- {$MODE DELPHI}
-{$ENDIF}
-
-
-interface
-
-type
- TSkinTexture = record
- Name: string;
- FileName: string;
- end;
-
- TSkinEntry = record
- Theme: string;
- Name: string;
- Path: string;
- FileName: string;
- Creator: string; // not used yet
- end;
-
- TSkin = class
- Skin: array of TSkinEntry;
- SkinTexture: array of TSkinTexture;
- SkinPath: string;
- Color: integer;
- constructor Create;
- procedure LoadList;
- procedure ParseDir(Dir: string);
- procedure LoadHeader(FileName: string);
- procedure LoadSkin(Name: string);
- function GetTextureFileName(TextureName: string): string;
- function GetSkinNumber(Name: string): integer;
- procedure onThemeChange;
- end;
-
-var
- Skin: TSkin;
-
-implementation
-
-uses IniFiles, Classes, SysUtils, ULog, UIni;
-
-constructor TSkin.Create;
-begin
- LoadList;
-// LoadSkin('Lisek');
-// SkinColor := Color;
-end;
-
-procedure TSkin.LoadList;
-var
- SR: TSearchRec;
-// SR2: TSearchRec;
-// SLen: integer;
-begin
- if FindFirst('Skins'+PathDelim+'*', faDirectory, SR) = 0 then begin
- repeat
- if (SR.Name <> '.') and (SR.Name <> '..') then
- ParseDir('Skins'+PathDelim + SR.Name + PathDelim);
- until FindNext(SR) <> 0;
- end; // if
- FindClose(SR);
-end;
-
-procedure TSkin.ParseDir(Dir: string);
-var
- SR: TSearchRec;
-// SLen: integer;
-begin
- if FindFirst(Dir + '*.ini', faAnyFile, SR) = 0 then begin
- repeat
- if (SR.Name <> '.') and (SR.Name <> '..') then
- LoadHeader(Dir + SR.Name);
- //Log.LogError(SR.Name);
- until FindNext(SR) <> 0;
- end;
-end;
-
-procedure TSkin.LoadHeader(FileName: string);
-var
- SkinIni: TMemIniFile;
- S: integer;
-begin
- SkinIni := TMemIniFile.Create(FileName);
-
- S := Length(Skin);
- SetLength(Skin, S+1);
- Skin[S].Path := IncludeTrailingBackslash(ExtractFileDir(FileName));
- Skin[S].FileName := ExtractFileName(FileName);
- Skin[S].Theme := SkinIni.ReadString('Skin', 'Theme', '');
- Skin[S].Name := SkinIni.ReadString('Skin', 'Name', '');
- Skin[S].Creator := SkinIni.ReadString('Skin', 'Creator', '');
-
- SkinIni.Free;
-end;
-
-procedure TSkin.LoadSkin(Name: string);
-var
- SkinIni: TMemIniFile;
- SL: TStringList;
- T: integer;
- S: integer;
-begin
- S := GetSkinNumber(Name);
- SkinPath := Skin[S].Path;
-
- SkinIni := TMemIniFile.Create(SkinPath + Skin[S].FileName);
-
- SL := TStringList.Create;
- SkinIni.ReadSection('Textures', SL);
-
- SetLength(SkinTexture, SL.Count);
- for T := 0 to SL.Count-1 do begin
- SkinTexture[T].Name := SL.Strings[T];
- SkinTexture[T].FileName := SkinIni.ReadString('Textures', SL.Strings[T], '');
- end;
-
- SL.Free;
- SkinIni.Free;
-end;
-
-function TSkin.GetTextureFileName(TextureName: string): string;
-var
- T: integer;
-begin
- Result := '';
- for T := 0 to High(SkinTexture) do
- if SkinTexture[T].Name = TextureName then Result := SkinPath + SkinTexture[T].FileName;
-
-{ Result := SkinPath + 'Bar.jpg';
- if TextureName = 'Ball' then Result := SkinPath + 'Ball.bmp';
- if Copy(TextureName, 1, 4) = 'Gray' then Result := SkinPath + 'Ball.bmp';
- if Copy(TextureName, 1, 6) = 'NoteBG' then Result := SkinPath + 'Ball.bmp';}
-end;
-
-function TSkin.GetSkinNumber(Name: string): integer;
-var
- S: integer;
-begin
- Result := 0; // set default to the first available skin
- for S := 0 to High(Skin) do
- if Skin[S].Name = Name then Result := S;
-end;
-
-procedure TSkin.onThemeChange;
-var
- S: integer;
- Name: String;
-begin
- Ini.SkinNo:=0;
- SetLength(ISkin, 0);
- Name := Uppercase(ITheme[Ini.Theme]);
- for S := 0 to High(Skin) do
- if Name = Uppercase(Skin[S].Theme) then begin
- SetLength(ISkin, Length(ISkin)+1);
- ISkin[High(ISkin)] := Skin[S].Name;
- end;
-
-end;
-
-end.
+unit USkins;
+
+{$IFDEF FPC}
+ {$MODE DELPHI}
+{$ENDIF}
+
+
+interface
+
+type
+ TSkinTexture = record
+ Name: string;
+ FileName: string;
+ end;
+
+ TSkinEntry = record
+ Theme: string;
+ Name: string;
+ Path: string;
+ FileName: string;
+ Creator: string; // not used yet
+ end;
+
+ TSkin = class
+ Skin: array of TSkinEntry;
+ SkinTexture: array of TSkinTexture;
+ SkinPath: string;
+ Color: integer;
+ constructor Create;
+ procedure LoadList;
+ procedure ParseDir(Dir: string);
+ procedure LoadHeader(FileName: string);
+ procedure LoadSkin(Name: string);
+ function GetTextureFileName(TextureName: string): string;
+ function GetSkinNumber(Name: string): integer;
+ procedure onThemeChange;
+ end;
+
+var
+ Skin: TSkin;
+
+implementation
+
+uses IniFiles, Classes, SysUtils, ULog, UIni;
+
+constructor TSkin.Create;
+begin
+ LoadList;
+// LoadSkin('Lisek');
+// SkinColor := Color;
+end;
+
+procedure TSkin.LoadList;
+var
+ SR: TSearchRec;
+// SR2: TSearchRec;
+// SLen: integer;
+begin
+ if FindFirst('Skins'+PathDelim+'*', faDirectory, SR) = 0 then begin
+ repeat
+ if (SR.Name <> '.') and (SR.Name <> '..') then
+ ParseDir('Skins'+PathDelim + SR.Name + PathDelim);
+ until FindNext(SR) <> 0;
+ end; // if
+ FindClose(SR);
+end;
+
+procedure TSkin.ParseDir(Dir: string);
+var
+ SR: TSearchRec;
+// SLen: integer;
+begin
+ if FindFirst(Dir + '*.ini', faAnyFile, SR) = 0 then begin
+ repeat
+ if (SR.Name <> '.') and (SR.Name <> '..') then
+ LoadHeader(Dir + SR.Name);
+ //Log.LogError(SR.Name);
+ until FindNext(SR) <> 0;
+ end;
+end;
+
+procedure TSkin.LoadHeader(FileName: string);
+var
+ SkinIni: TMemIniFile;
+ S: integer;
+begin
+ SkinIni := TMemIniFile.Create(FileName);
+
+ S := Length(Skin);
+ SetLength(Skin, S+1);
+ Skin[S].Path := IncludeTrailingBackslash(ExtractFileDir(FileName));
+ Skin[S].FileName := ExtractFileName(FileName);
+ Skin[S].Theme := SkinIni.ReadString('Skin', 'Theme', '');
+ Skin[S].Name := SkinIni.ReadString('Skin', 'Name', '');
+ Skin[S].Creator := SkinIni.ReadString('Skin', 'Creator', '');
+
+ SkinIni.Free;
+end;
+
+procedure TSkin.LoadSkin(Name: string);
+var
+ SkinIni: TMemIniFile;
+ SL: TStringList;
+ T: integer;
+ S: integer;
+begin
+ S := GetSkinNumber(Name);
+ SkinPath := Skin[S].Path;
+
+ SkinIni := TMemIniFile.Create(SkinPath + Skin[S].FileName);
+
+ SL := TStringList.Create;
+ SkinIni.ReadSection('Textures', SL);
+
+ SetLength(SkinTexture, SL.Count);
+ for T := 0 to SL.Count-1 do begin
+ SkinTexture[T].Name := SL.Strings[T];
+ SkinTexture[T].FileName := SkinIni.ReadString('Textures', SL.Strings[T], '');
+ end;
+
+ SL.Free;
+ SkinIni.Free;
+end;
+
+function TSkin.GetTextureFileName(TextureName: string): string;
+var
+ T: integer;
+begin
+ Result := '';
+
+ for T := 0 to High(SkinTexture) do
+ begin
+ if ( SkinTexture[T].Name = TextureName ) AND
+ ( SkinTexture[T].FileName <> '' ) then
+ begin
+ Result := SkinPath + SkinTexture[T].FileName;
+ end;
+ end;
+
+{ Result := SkinPath + 'Bar.jpg';
+ if TextureName = 'Ball' then Result := SkinPath + 'Ball.bmp';
+ if Copy(TextureName, 1, 4) = 'Gray' then Result := SkinPath + 'Ball.bmp';
+ if Copy(TextureName, 1, 6) = 'NoteBG' then Result := SkinPath + 'Ball.bmp';}
+end;
+
+function TSkin.GetSkinNumber(Name: string): integer;
+var
+ S: integer;
+begin
+ Result := 0; // set default to the first available skin
+ for S := 0 to High(Skin) do
+ if Skin[S].Name = Name then Result := S;
+end;
+
+procedure TSkin.onThemeChange;
+var
+ S: integer;
+ Name: String;
+begin
+ Ini.SkinNo:=0;
+ SetLength(ISkin, 0);
+ Name := Uppercase(ITheme[Ini.Theme]);
+ for S := 0 to High(Skin) do
+ if Name = Uppercase(Skin[S].Theme) then begin
+ SetLength(ISkin, Length(ISkin)+1);
+ ISkin[High(ISkin)] := Skin[S].Name;
+ end;
+
+end;
+
+end.
diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas
index 78a2573f..3d746813 100644
--- a/Game/Code/Classes/UTexture.pas
+++ b/Game/Code/Classes/UTexture.pas
@@ -136,58 +136,65 @@ var
implementation
-uses ULog, DateUtils, UCovers, StrUtils;
+
+uses ULog,
+ DateUtils,
+ UCovers,
+ {$IFDEF FPC}
+ LResources,
+ {$ENDIF}
+ StrUtils;
const
fmt_rgba: TSDL_Pixelformat=(palette: nil;
- BitsPerPixel: 32;
- BytesPerPixel: 4;
- Rloss: 0;
- Gloss: 0;
- Bloss: 0;
- Aloss: 0;
- Rshift: 0;
- Gshift: 8;
- Bshift: 16;
- Ashift: 24;
- Rmask: $000000ff;
- Gmask: $0000ff00;
- Bmask: $00ff0000;
- Amask: $ff000000;
- ColorKey: 0;
- Alpha: 255);
- fmt_rgb: TSDL_Pixelformat=( palette: nil;
- BitsPerPixel: 24;
- BytesPerPixel: 3;
- Rloss: 0;
- Gloss: 0;
- Bloss: 0;
- Aloss: 0;
- Rshift: 0;
- Gshift: 8;
- Bshift: 16;
- Ashift: 0;
- Rmask: $000000ff;
- Gmask: $0000ff00;
- Bmask: $00ff0000;
- Amask: $00000000;
- ColorKey: 0;
- Alpha: 255);
+ BitsPerPixel: 32;
+ BytesPerPixel: 4;
+ Rloss: 0;
+ Gloss: 0;
+ Bloss: 0;
+ Aloss: 0;
+ Rshift: 0;
+ Gshift: 8;
+ Bshift: 16;
+ Ashift: 24;
+ Rmask: $000000ff;
+ Gmask: $0000ff00;
+ Bmask: $00ff0000;
+ Amask: $ff000000;
+ ColorKey: 0;
+ Alpha: 255);
+ fmt_rgb: TSDL_Pixelformat=( palette: nil;
+ BitsPerPixel: 24;
+ BytesPerPixel: 3;
+ Rloss: 0;
+ Gloss: 0;
+ Bloss: 0;
+ Aloss: 0;
+ Rshift: 0;
+ Gshift: 8;
+ Bshift: 16;
+ Ashift: 0;
+ Rmask: $000000ff;
+ Gmask: $0000ff00;
+ Bmask: $00ff0000;
+ Amask: $00000000;
+ ColorKey: 0;
+ Alpha: 255);
function TTextureUnit.pixfmt_eq(fmt1,fmt2: PSDL_Pixelformat): boolean;
-begin
- if (fmt1^.BitsPerPixel = fmt2^.BitsPerPixel) and
- (fmt1^.BytesPerPixel = fmt2^.BytesPerPixel) and
- (fmt1^.Rloss = fmt2^.Rloss) and (fmt1^.Gloss = fmt2^.Gloss) and
- (fmt1^.Bloss = fmt2^.Bloss) and (fmt1^.Rmask = fmt2^.Rmask) and
- (fmt1^.Gmask = fmt2^.Gmask) and (fmt1^.Bmask = fmt2^.Bmask) and
- (fmt1^.Rshift = fmt2^.Rshift) and (fmt1^.Gshift = fmt2^.Gshift) and
- (fmt1^.Bshift = fmt2^.Bshift)
- then
- Result:=True
- else
- Result:=False;
+begin
+ if (fmt1^.BitsPerPixel = fmt2^.BitsPerPixel) and
+ (fmt1^.BytesPerPixel = fmt2^.BytesPerPixel) and
+ (fmt1^.Rloss = fmt2^.Rloss) and (fmt1^.Gloss = fmt2^.Gloss) and
+ (fmt1^.Bloss = fmt2^.Bloss) and (fmt1^.Rmask = fmt2^.Rmask) and
+ (fmt1^.Gmask = fmt2^.Gmask) and (fmt1^.Bmask = fmt2^.Bmask) and
+ (fmt1^.Rshift = fmt2^.Rshift) and (fmt1^.Gshift = fmt2^.Gshift) and
+ (fmt1^.Bshift = fmt2^.Bshift)
+ then
+ Result:=True
+ else
+ Result:=False;
end;
// +++++++++++++++++++++ helpers for loadimage +++++++++++++++
@@ -235,50 +242,119 @@ end;
function TTextureUnit.LoadImage(Identifier: PChar): PSDL_Surface;
var
- TexStream: TStream;
+
TexRWops: PSDL_RWops;
dHandle: THandle;
+ {$IFDEF FPC}
+ lLazRes : TLResource;
+ lResData : TStringStream;
+ {$ELSE}
+ TexStream: TStream;
+ {$ENDIF}
+
begin
- Result:=nil;
- TexRWops:=nil;
- Log.LogStatus( ' start' , Identifier);
+ Result := nil;
+ TexRWops := nil;
+
+// Log.LogStatus( Identifier, 'LoadImage' );
+
if ( FileExists(Identifier) ) then
begin
- Log.LogStatus( ' found file' , ' '+ Identifier);
// load from file
- Result:=IMG_Load(Identifier);
- end
- else
- begin
- Log.LogStatus( ' trying resource' , ' '+ Identifier);
- // load from resource stream
- dHandle:=FindResource(hInstance,Identifier,'TEX');
- if dHandle=0 then begin
- Log.LogStatus( 'ERROR Could not find resource' , Identifier);
- beep;
- Exit;
- end;
-
+// Log.LogStatus( 'Is File', ' LoadImage' );
try
- TexStream := TResourceStream.Create(HInstance, Identifier, 'TEX');
- TexRWops:=SDL_AllocRW;
- TexRWops.unknown:=TUnknown(TexStream);
- TexRWops.seek:=SDLStreamSeek;
- TexRWops.read:=SDLStreamRead;
- TexRWops.write:=nil;
- TexRWops.close:=SDLStreamClose;
- TexRWops.type_:=2;
+ Result:=IMG_Load(Identifier);
except
- Log.LogStatus( 'ERROR Could not load from resource' , Identifier);
+ Log.LogStatus( 'ERROR Could not load from file' , Identifier);
beep;
Exit;
end;
- Result:=IMG_Load_RW(TexRWops,0);
- SDL_FreeRW(TexRWops);
- TexStream.Free;
+ end
+ else
+ begin
+// Log.LogStatus( 'NOT File', ' LoadImage' );
+
+ // load from resource stream
+ {$IFNDEF FPC}
+ dHandle := FindResource(hInstance, Identifier, 'TEX');
+ if dHandle=0 then
+ begin
+ Log.LogStatus( 'ERROR Could not find resource' , ' '+ Identifier);
+ beep;
+ Exit;
+ end;
+
+
+ TexStream := nil;
+ try
+ TexStream := TResourceStream.Create(HInstance, Identifier, 'TEX');
+ except
+ Log.LogStatus( 'ERROR Could not load from resource' , Identifier);
+ beep;
+ Exit;
+ end;
+
+ try
+ try
+ TexRWops := SDL_AllocRW;
+ TexRWops.unknown := TUnknown(TexStream);
+ TexRWops.seek := SDLStreamSeek;
+ TexRWops.read := SDLStreamRead;
+ TexRWops.write := nil;
+ TexRWops.close := SDLStreamClose;
+ TexRWops.type_ := 2;
+ except
+ Log.LogStatus( 'ERROR Could not assign resource' , Identifier);
+ beep;
+ Exit;
+ end;
+
+ Result:=IMG_Load_RW(TexRWops,0);
+ SDL_FreeRW(TexRWops);
+
+ finally
+ if assigned( TexStream ) then
+ freeandnil( TexStream );
+ end;
+
+
+ {$ELSE}
+ lLazRes := LazFindResource( Identifier, 'TEX' );
+ if lLazRes <> nil then
+ begin
+ lResData := TStringStream.create( lLazRes.value );
+ try
+ lResData.position := 0;
+ try
+ TexRWops := SDL_AllocRW;
+ TexRWops.unknown := TUnknown( lResData );
+ TexRWops.seek := SDLStreamSeek;
+ TexRWops.read := SDLStreamRead;
+ TexRWops.write := nil;
+ TexRWops.close := SDLStreamClose;
+ TexRWops.type_ := 2;
+ except
+ Log.LogStatus( 'ERROR Could not assign resource' , Identifier);
+ beep;
+ Exit;
+ end;
+
+ Result:=IMG_Load_RW(TexRWops,0);
+ SDL_FreeRW(TexRWops);
+
+ finally
+ freeandnil( lResData );
+ end;
+ end
+ else
+ begin
+ Log.LogStatus( 'NOT found in Resource', ' LoadImage' );
+ end;
+ {$ENDIF}
+
+
end;
- Log.LogStatus( ' DONE' , '---'+ Identifier);
end;
procedure TTextureUnit.AdjustPixelFormat(var TexSurface: PSDL_Surface; Typ: PChar);
@@ -417,13 +493,19 @@ begin
Log.BenchmarkStart(4);
Mipmapping := true;
+
+
+(*
+ Log.LogStatus( '', '' );
+
if Identifier = nil then
Log.LogStatus(' ERROR unknown Identifier', 'Id:'''+Identifier+''' Fmt:'''+Format+''' Typ:'''+Typ+'''')
else
Log.LogStatus(' should be ok - trying to load', 'Id:'''+Identifier+''' Fmt:'''+Format+''' Typ:'''+Typ+'''');
+*)
// load texture data into memory
- TexSurface:=LoadImage(Identifier);
+ TexSurface := LoadImage(Identifier);
if not assigned(TexSurface) then
begin
Log.LogStatus( 'ERROR Could not load texture' , Identifier +' '+ Format +' '+ Typ );
@@ -797,6 +879,10 @@ var
C: integer; // cover
Data: array of byte;
begin
+
+ if Name = '' then
+ exit;
+
// find texture entry
T := FindTexture(Name);
@@ -939,4 +1025,12 @@ begin
end;
end;
+{$IFDEF FPC}
+{$IFDEF win32}
+initialization
+ {$I UltraStar.lrs}
+{$ENDIF}
+{$ENDIF}
+
+
end.
diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas
index ccce325e..16bc4ab2 100644
--- a/Game/Code/Menu/UMenu.pas
+++ b/Game/Code/Menu/UMenu.pas
@@ -287,15 +287,23 @@ begin
end;
procedure TMenu.AddBackground(Name: string);
+var
+ lFileName : string;
begin
if Name <> '' then
begin
// BackImg := Texture.LoadTexture(false, PChar(Skin.SkinPath + FileName), 'JPG', 'Plain', 0); // new theme system
- BackImg := Texture.GetTexture(Skin.GetTextureFileName(Name), 'Plain');
- BackImg.W := 800;
- BackImg.H := 600;
- BackW := 1;
- BackH := 1;
+ lFileName := Skin.GetTextureFileName(Name);
+
+ if lFileName <> '' then
+ begin
+ BackImg := Texture.GetTexture( lFileName , 'Plain');
+
+ BackImg.W := 800;
+ BackImg.H := 600;
+ BackW := 1;
+ BackH := 1;
+ end;
end;
end;
diff --git a/Game/Code/UltraStar.lpr b/Game/Code/UltraStar.lpr
index 67d4d9da..802fb4e5 100644
--- a/Game/Code/UltraStar.lpr
+++ b/Game/Code/UltraStar.lpr
@@ -1,416 +1,419 @@
-program UltraStar;
-
-{$DEFINE TRANSLATE}
-
-{$IFDEF FPC}
- {$MODE DELPHI}
-{$ELSE}
- {$R 'UltraStar.res' 'UltraStar.rc'}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses
-
- // ***************************************************************************
- //
- // Developers PLEASE NOTE !!!!!!!
- //
- // As of september 2007, I am working towards porting Ultrastar-DX to run
- // on Linux. I will be modifiying the source to make it compile in lazarus
- // on windows & linux and I will make sure that it compiles in delphi still
- // To help me in this endevour, please can you make a point of remembering
- // that linux is CASE SENSATIVE, and file / unit names must be as per
- // the filename exactly.
- //
- // EG : opengl12.pas must not be OpenGL in the uses cluase.
- //
- // thanks for your help...
- //
- // ***************************************************************************
-
- //------------------------------
- //Includes - 3rd Party Libraries
- //------------------------------
-
- // SDL / OpenGL
- moduleloader in 'lib\JEDI-SDLv1.0\SDL\Pas\moduleloader.pas',
- opengl12 in 'lib\JEDI-SDLv1.0\OpenGL\Pas\opengl12.pas',
- sdl in 'lib\JEDI-SDLv1.0\SDL\Pas\sdl.pas',
- sdl_image in 'lib\JEDI-SDLv1.0\SDL_Image\Pas\sdl_image.pas',
-
- // Bass
- {$IFDEF UseBASS}
- bass in 'lib\bass\delphi\bass.pas',
- {$ENDIF}
-
- // Midi Units
- {$IFDEF UseMIDIPort}
- Circbuf in 'lib\midi\CIRCBUF.PAS',
- Delphmcb in 'lib\midi\Delphmcb.PAS',
- MidiCons in 'lib\midi\MidiCons.PAS',
- MidiDefs in 'lib\midi\MidiDefs.PAS',
- MidiFile in 'lib\midi\MidiFile.PAS',
- midiin in 'lib\midi\midiin.pas',
- midiout in 'lib\midi\midiout.pas',
- MidiType in 'lib\midi\MidiType.PAS',
- {$ENDIF}
-
- // FFMpeg units
- avcodec in 'lib\ffmpeg\avcodec.pas',
- avformat in 'lib\ffmpeg\avformat.pas',
- avio in 'lib\ffmpeg\avio.pas',
- avutil in 'lib\ffmpeg\avutil.pas',
- opt in 'lib\ffmpeg\opt.pas',
- rational in 'lib\ffmpeg\rational.pas',
-
-
- // Sql Lite
- SQLiteTable3 in 'lib\SQLite\SQLiteTable3.pas',
- SQLite3 in 'lib\SQLite\SQLite3.pas',
-
-
- //------------------------------
- //Includes - Menu System
- //------------------------------
-
- UDisplay in 'Menu\UDisplay.pas',
- UDrawTexture in 'Menu\UDrawTexture.pas',
- UMenu in 'Menu\UMenu.pas',
- UMenuButton in 'Menu\UMenuButton.pas',
- UMenuButtonCollection in 'Menu\UMenuButtonCollection.pas',
- UMenuInteract in 'Menu\UMenuInteract.pas',
- UMenuSelect in 'Menu\UMenuSelect.pas',
- UMenuSelectSlide in 'Menu\UMenuSelectSlide.pas',
- UMenuStatic in 'Menu\UMenuStatic.pas',
- UMenuText in 'Menu\UMenuText.pas',
-
- //------------------------------
- //Includes - Classes
- //------------------------------
-
- {$IFDEF FPC}
- ulazjpeg in 'Classes\ulazjpeg.pas',
- {$ENDIF}
-
- TextGL in 'Classes\TextGL.pas',
- UCatCovers in 'Classes\UCatCovers.pas',
- UCommandLine in 'Classes\UCommandLine.pas',
- UCommon in 'Classes\UCommon.pas',
- UCovers in 'Classes\UCovers.pas',
- UDataBase in 'Classes\UDataBase.pas',
- UDLLManager in 'Classes\UDLLManager.pas',
- UDraw in 'Classes\UDraw.pas',
- UFiles in 'Classes\UFiles.pas',
- UGraphic in 'Classes\UGraphic.pas',
- UGraphicClasses in 'Classes\UGraphicClasses.pas',
- UIni in 'Classes\UIni.pas',
- UJoystick in 'Classes\UJoystick.pas',
- ULanguage in 'Classes\ULanguage.pas',
- ULCD in 'Classes\ULCD.pas',
- ULight in 'Classes\ULight.pas',
- ULog in 'Classes\ULog.pas',
- ULyrics in 'Classes\ULyrics.pas',
- ULyrics_bak in 'Classes\ULyrics_bak.pas',
- UMain in 'Classes\UMain.pas',
- UMusic in 'Classes\UMusic.pas',
- UParty in 'Classes\UParty.pas',
- UPlaylist in 'Classes\UPlaylist.pas',
- URecord in 'Classes\URecord.pas',
- USkins in 'Classes\USkins.pas',
- USongs in 'Classes\USongs.pas',
- UTexture in 'Classes\UTexture.pas',
- UThemes in 'Classes\UThemes.pas',
- UTime in 'Classes\UTime.pas',
-
-
- //------------------------------
- //Includes - Video Support
- //------------------------------
- UVideo in 'Classes\UVideo.pas',
-
-
- //------------------------------
- //Includes - Screens
- //------------------------------
- UScreenCredits in 'Screens\UScreenCredits.pas',
- UScreenEdit in 'Screens\UScreenEdit.pas',
- UScreenEditConvert in 'Screens\UScreenEditConvert.pas',
- UScreenEditHeader in 'Screens\UScreenEditHeader.pas',
- UScreenEditSub in 'Screens\UScreenEditSub.pas',
- UScreenLevel in 'Screens\UScreenLevel.pas',
- UScreenLoading in 'Screens\UScreenLoading.pas',
- UScreenMain in 'Screens\UScreenMain.pas',
- UScreenName in 'Screens\UScreenName.pas',
- UScreenOpen in 'Screens\UScreenOpen.pas',
- UScreenOptions in 'Screens\UScreenOptions.pas',
- UScreenOptionsAdvanced in 'Screens\UScreenOptionsAdvanced.pas',
- UScreenOptionsGame in 'Screens\UScreenOptionsGame.pas',
- UScreenOptionsGraphics in 'Screens\UScreenOptionsGraphics.pas',
- UScreenOptionsLyrics in 'Screens\UScreenOptionsLyrics.pas',
- UScreenOptionsRecord in 'Screens\UScreenOptionsRecord.pas',
- UScreenOptionsSound in 'Screens\UScreenOptionsSound.pas',
- UScreenOptionsThemes in 'Screens\UScreenOptionsThemes.pas',
- UScreenPopup in 'Screens\UScreenPopup.pas',
- UScreenScore in 'Screens\UScreenScore.pas',
- UScreenSing in 'Screens\UScreenSing.pas',
- UScreenSong in 'Screens\UScreenSong.pas',
- UScreenSongJumpto in 'Screens\UScreenSongJumpto.pas',
- UScreenSongMenu in 'Screens\UScreenSongMenu.pas',
- UScreenStatDetail in 'Screens\UScreenStatDetail.pas',
- UScreenStatMain in 'Screens\UScreenStatMain.pas',
- UScreenTop5 in 'Screens\UScreenTop5.pas',
- UScreenWelcome in 'Screens\UScreenWelcome.pas',
-
- //------------------------------
- //Includes - Screens PartyMode
- //------------------------------
- UScreenPartyNewRound in 'Screens\UScreenPartyNewRound.pas',
- UScreenPartyOptions in 'Screens\UScreenPartyOptions.pas',
- UScreenPartyPlayer in 'Screens\UScreenPartyPlayer.pas',
- UScreenPartyScore in 'Screens\UScreenPartyScore.pas',
- UScreenPartyWin in 'Screens\UScreenPartyWin.pas',
- UScreenSingModi in 'Screens\UScreenSingModi.pas',
-
- //------------------------------
- //Includes - Modi SDK
- //------------------------------
- ModiSDK in '..\..\Modis\SDK\ModiSDK.pas',
-
-
- //------------------------------
- //Includes - Delphi
- //------------------------------
- {$IFDEF win32}
- Windows,
- {$ENDIF}
- SysUtils;
-
-const
- Version = 'UltraStar Deluxe V 1.10 Alpha Build';
-
-var
- WndTitle: string;
- hWnd: THandle;
- I: Integer;
-
-begin
- WndTitle := Version;
-
- {$ifdef Win32}
- //------------------------------
- //Start more than One Time Prevention
- //------------------------------
- hWnd:= FindWindow(nil, PChar(WndTitle));
- //Programm already started
- if (hWnd <> 0) then
- begin
- I := Messagebox(0, PChar('Another Instance of Ultrastar is already running. Contìnue ?'), PChar(WndTitle), MB_ICONWARNING or MB_YESNO);
- if (I = IDYes) then
- begin
- I := 1;
- repeat
- Inc(I);
- hWnd := FindWindow(nil, PChar(WndTitle + ' Instance ' + InttoStr(I)));
- until (hWnd = 0);
-
- WndTitle := WndTitle + ' Instance ' + InttoStr(I);
- end
- else
- Exit;
- end;
- {$endif}
-
- //------------------------------
- //StartUp - Create Classes and Load Files
- //------------------------------
- USTime := TTime.Create;
-
- // Commandline Parameter Parser
- Params := TCMDParams.Create;
-
- // Log + Benchmark
- Log := TLog.Create;
- Log.Title := WndTitle;
- Log.Enabled := Not Params.NoLog;
- Log.BenchmarkStart(0);
-
- // Language
- Log.BenchmarkStart(1);
- Log.LogStatus('Initialize Paths', 'Initialization'); InitializePaths;
- Log.LogStatus('Load Language', 'Initialization'); Language := TLanguage.Create;
- //Add Const Values:
- Language.AddConst('US_VERSION', Version);
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading Language', 1);
-
- // SDL
- Log.BenchmarkStart(1);
- Log.LogStatus('Initialize SDL', 'Initialization');
- SDL_Init(SDL_INIT_VIDEO or SDL_INIT_AUDIO);
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Initializing SDL', 1);
-
- // Skin
- Log.BenchmarkStart(1);
- Log.LogStatus('Loading Skin List', 'Initialization'); Skin := TSkin.Create;
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading Skin List', 1);
-
- // Sound Card List
- Log.BenchmarkStart(1);
- Log.LogStatus('Loading Soundcard list', 'Initialization');
- Recording := TRecord.Create;
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading Soundcard list', 1);
-
- // Ini + Paths
- Log.BenchmarkStart(1);
- Log.LogStatus('Load Ini', 'Initialization'); Ini := TIni.Create;
- Ini.Load;
-
- //Load Languagefile
- if (Params.Language <> -1) then
- Language.ChangeLanguage(ILanguage[Params.Language])
- else
- Language.ChangeLanguage(ILanguage[Ini.Language]);
-
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading Ini', 1);
-
- // LCD
- Log.BenchmarkStart(1);
- Log.LogStatus('Load LCD', 'Initialization'); LCD := TLCD.Create;
- if Ini.LPT = 1 then begin
-// LCD.HalfInterface := true;
- LCD.Enable;
- LCD.Clear;
- LCD.WriteText(1, ' UltraStar ');
- LCD.WriteText(2, ' Loading... ');
- end;
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading LCD', 1);
-
- // Light
- Log.BenchmarkStart(1);
- Log.LogStatus('Load Light', 'Initialization'); Light := TLight.Create;
- if Ini.LPT = 2 then begin
- Light.Enable;
- end;
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading Light', 1);
-
- // Theme
- Log.BenchmarkStart(1);
- Log.LogStatus('Load Themes', 'Initialization'); Theme := TTheme.Create('Themes\' + ITheme[Ini.Theme] + '.ini', Ini.Color);
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading Themes', 1);
-
- // Covers Cache
- Log.BenchmarkStart(1);
- Log.LogStatus('Creating Covers Cache', 'Initialization'); Covers := TCovers.Create;
- Log.LogBenchmark('Loading Covers Cache Array', 1);
- Log.BenchmarkStart(1);
-
- // Category Covers
- Log.BenchmarkStart(1);
- Log.LogStatus('Creating Category Covers Array', 'Initialization');
- CatCovers:= TCatCovers.Create;
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading Category Covers Array', 1);
-
- // Songs
- //Log.BenchmarkStart(1);
- Log.LogStatus('Creating Song Array', 'Initialization'); Songs := TSongs.Create;
- Songs.LoadSongList;
- Log.LogStatus('Creating 2nd Song Array', 'Initialization'); CatSongs := TCatSongs.Create;
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading Songs', 1);
-
- // PluginManager
- Log.BenchmarkStart(1);
- Log.LogStatus('PluginManager', 'Initialization');
- DLLMan := TDLLMan.Create; //Load PluginList
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading PluginManager', 1);
-
- // Party Mode Manager
- Log.BenchmarkStart(1);
- Log.LogStatus('PartySession Manager', 'Initialization');
- PartySession := TParty_Session.Create; //Load PartySession
-
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading PartySession Manager', 1);
-
- // Graphics
- Log.BenchmarkStart(1);
- Log.LogStatus('Initialize 3D', 'Initialization'); Initialize3D(WndTitle);
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Initializing 3D', 1);
-
- // Sound
- Log.BenchmarkStart(1);
- Log.LogStatus('Initialize Sound', 'Initialization');
- Log.LogStatus('Creating Music', 'InitializeSound'); Music := TMusic.Create;
- InitializeSound;
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Initializing Sound', 1);
-
- // Score Saving System
- Log.BenchmarkStart(1);
- Log.LogStatus('DataBase System', 'Initialization');
- DataBase := TDataBaseSystem.Create;
-
- if (Params.ScoreFile = '') then
- DataBase.Init ('Ultrastar.db')
- else
- DataBase.Init (Params.ScoreFile);
-
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading DataBase System', 1);
-
- //Playlist Manager
- Log.BenchmarkStart(1);
- Log.LogStatus('Playlist Manager', 'Initialization');
- PlaylistMan := TPlaylistManager.Create;
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading Playlist Manager', 1);
-
- //GoldenStarsTwinkleMod
- Log.BenchmarkStart(1);
- Log.LogStatus('Effect Manager', 'Initialization');
- GoldenRec := TEffectManager.Create;
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading Particel System', 1);
-
- // Joypad
- if (Ini.Joypad = 1) OR (Params.Joypad) then begin
- Log.BenchmarkStart(1);
- Log.LogStatus('Initialize Joystick', 'Initialization'); Joy := TJoy.Create;
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Initializing Joystick', 1);
- end;
-
- Log.BenchmarkEnd(0);
- Log.LogBenchmark('Loading Time', 0);
-
-
- //------------------------------
- //Start- Mainloop
- //------------------------------
- //Music.SetLoop(true);
- //Music.SetVolume(50);
- //Music.Open(SkinPath + 'Menu Music 3.mp3');
- //Music.Play;
- Log.LogStatus('Main Loop', 'Initialization'); MainLoop;
-
- Log.LogStatus('Cleanup', 'Done');
-
- //------------------------------
- //Finish Application
- //------------------------------
- if Ini.LPT = 1 then LCD.Clear;
- if Ini.LPT = 2 then Light.TurnOff;
-
- Log.Free;
-end.
+program UltraStar;
+
+{$DEFINE TRANSLATE}
+
+{$IFDEF FPC}
+ {$MODE DELPHI}
+{$ELSE}
+ {$R 'UltraStar.res' 'UltraStar.rc'}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+
+ // ***************************************************************************
+ //
+ // Developers PLEASE NOTE !!!!!!!
+ //
+ // As of september 2007, I am working towards porting Ultrastar-DX to run
+ // on Linux. I will be modifiying the source to make it compile in lazarus
+ // on windows & linux and I will make sure that it compiles in delphi still
+ // To help me in this endevour, please can you make a point of remembering
+ // that linux is CASE SENSATIVE, and file / unit names must be as per
+ // the filename exactly.
+ //
+ // EG : opengl12.pas must not be OpenGL in the uses cluase.
+ //
+ // thanks for your help...
+ //
+ // ***************************************************************************
+
+ //------------------------------
+ //Includes - 3rd Party Libraries
+ //------------------------------
+
+ // SDL / OpenGL
+ moduleloader in 'lib\JEDI-SDLv1.0\SDL\Pas\moduleloader.pas',
+ opengl12 in 'lib\JEDI-SDLv1.0\OpenGL\Pas\opengl12.pas',
+ sdl in 'lib\JEDI-SDLv1.0\SDL\Pas\sdl.pas',
+ sdl_image in 'lib\JEDI-SDLv1.0\SDL_Image\Pas\sdl_image.pas',
+ sdlutils in 'lib\JEDI-SDLv1.0\SDL\Pas\sdlutils.pas',
+
+
+ // Bass
+ {$IFDEF UseBASS}
+ bass in 'lib\bass\delphi\bass.pas',
+ {$ENDIF}
+
+ // Midi Units
+ {$IFDEF UseMIDIPort}
+ Circbuf in 'lib\midi\CIRCBUF.PAS',
+ Delphmcb in 'lib\midi\Delphmcb.PAS',
+ MidiCons in 'lib\midi\MidiCons.PAS',
+ MidiDefs in 'lib\midi\MidiDefs.PAS',
+ MidiFile in 'lib\midi\MidiFile.PAS',
+ midiin in 'lib\midi\midiin.pas',
+ midiout in 'lib\midi\midiout.pas',
+ MidiType in 'lib\midi\MidiType.PAS',
+ {$ENDIF}
+
+ // FFMpeg units
+ avcodec in 'lib\ffmpeg\avcodec.pas',
+ avformat in 'lib\ffmpeg\avformat.pas',
+ avio in 'lib\ffmpeg\avio.pas',
+ avutil in 'lib\ffmpeg\avutil.pas',
+ opt in 'lib\ffmpeg\opt.pas',
+ rational in 'lib\ffmpeg\rational.pas',
+
+
+ // Sql Lite
+ SQLiteTable3 in 'lib\SQLite\SQLiteTable3.pas',
+ SQLite3 in 'lib\SQLite\SQLite3.pas',
+
+
+ //------------------------------
+ //Includes - Menu System
+ //------------------------------
+
+ UDisplay in 'Menu\UDisplay.pas',
+ UDrawTexture in 'Menu\UDrawTexture.pas',
+ UMenu in 'Menu\UMenu.pas',
+ UMenuButton in 'Menu\UMenuButton.pas',
+ UMenuButtonCollection in 'Menu\UMenuButtonCollection.pas',
+ UMenuInteract in 'Menu\UMenuInteract.pas',
+ UMenuSelect in 'Menu\UMenuSelect.pas',
+ UMenuSelectSlide in 'Menu\UMenuSelectSlide.pas',
+ UMenuStatic in 'Menu\UMenuStatic.pas',
+ UMenuText in 'Menu\UMenuText.pas',
+
+ //------------------------------
+ //Includes - Classes
+ //------------------------------
+
+ {$IFDEF FPC}
+ ulazjpeg in 'Classes\ulazjpeg.pas',
+ {$ENDIF}
+
+ TextGL in 'Classes\TextGL.pas',
+ UCatCovers in 'Classes\UCatCovers.pas',
+ UCommandLine in 'Classes\UCommandLine.pas',
+ UCommon in 'Classes\UCommon.pas',
+ UCovers in 'Classes\UCovers.pas',
+ UDataBase in 'Classes\UDataBase.pas',
+ UDLLManager in 'Classes\UDLLManager.pas',
+ UDraw in 'Classes\UDraw.pas',
+ UFiles in 'Classes\UFiles.pas',
+ UGraphic in 'Classes\UGraphic.pas',
+ UGraphicClasses in 'Classes\UGraphicClasses.pas',
+ UIni in 'Classes\UIni.pas',
+ UJoystick in 'Classes\UJoystick.pas',
+ ULanguage in 'Classes\ULanguage.pas',
+ ULCD in 'Classes\ULCD.pas',
+ ULight in 'Classes\ULight.pas',
+ ULog in 'Classes\ULog.pas',
+ ULyrics in 'Classes\ULyrics.pas',
+ ULyrics_bak in 'Classes\ULyrics_bak.pas',
+ UMain in 'Classes\UMain.pas',
+ UMusic in 'Classes\UMusic.pas',
+ UParty in 'Classes\UParty.pas',
+ UPlaylist in 'Classes\UPlaylist.pas',
+ URecord in 'Classes\URecord.pas',
+ USkins in 'Classes\USkins.pas',
+ USongs in 'Classes\USongs.pas',
+ UTexture in 'Classes\UTexture.pas',
+ UThemes in 'Classes\UThemes.pas',
+ UTime in 'Classes\UTime.pas',
+
+
+ //------------------------------
+ //Includes - Video Support
+ //------------------------------
+ UVideo in 'Classes\UVideo.pas',
+
+
+ //------------------------------
+ //Includes - Screens
+ //------------------------------
+ UScreenCredits in 'Screens\UScreenCredits.pas',
+ UScreenEdit in 'Screens\UScreenEdit.pas',
+ UScreenEditConvert in 'Screens\UScreenEditConvert.pas',
+ UScreenEditHeader in 'Screens\UScreenEditHeader.pas',
+ UScreenEditSub in 'Screens\UScreenEditSub.pas',
+ UScreenLevel in 'Screens\UScreenLevel.pas',
+ UScreenLoading in 'Screens\UScreenLoading.pas',
+ UScreenMain in 'Screens\UScreenMain.pas',
+ UScreenName in 'Screens\UScreenName.pas',
+ UScreenOpen in 'Screens\UScreenOpen.pas',
+ UScreenOptions in 'Screens\UScreenOptions.pas',
+ UScreenOptionsAdvanced in 'Screens\UScreenOptionsAdvanced.pas',
+ UScreenOptionsGame in 'Screens\UScreenOptionsGame.pas',
+ UScreenOptionsGraphics in 'Screens\UScreenOptionsGraphics.pas',
+ UScreenOptionsLyrics in 'Screens\UScreenOptionsLyrics.pas',
+ UScreenOptionsRecord in 'Screens\UScreenOptionsRecord.pas',
+ UScreenOptionsSound in 'Screens\UScreenOptionsSound.pas',
+ UScreenOptionsThemes in 'Screens\UScreenOptionsThemes.pas',
+ UScreenPopup in 'Screens\UScreenPopup.pas',
+ UScreenScore in 'Screens\UScreenScore.pas',
+ UScreenSing in 'Screens\UScreenSing.pas',
+ UScreenSong in 'Screens\UScreenSong.pas',
+ UScreenSongJumpto in 'Screens\UScreenSongJumpto.pas',
+ UScreenSongMenu in 'Screens\UScreenSongMenu.pas',
+ UScreenStatDetail in 'Screens\UScreenStatDetail.pas',
+ UScreenStatMain in 'Screens\UScreenStatMain.pas',
+ UScreenTop5 in 'Screens\UScreenTop5.pas',
+ UScreenWelcome in 'Screens\UScreenWelcome.pas',
+
+ //------------------------------
+ //Includes - Screens PartyMode
+ //------------------------------
+ UScreenPartyNewRound in 'Screens\UScreenPartyNewRound.pas',
+ UScreenPartyOptions in 'Screens\UScreenPartyOptions.pas',
+ UScreenPartyPlayer in 'Screens\UScreenPartyPlayer.pas',
+ UScreenPartyScore in 'Screens\UScreenPartyScore.pas',
+ UScreenPartyWin in 'Screens\UScreenPartyWin.pas',
+ UScreenSingModi in 'Screens\UScreenSingModi.pas',
+
+ //------------------------------
+ //Includes - Modi SDK
+ //------------------------------
+ ModiSDK in '..\..\Modis\SDK\ModiSDK.pas',
+
+
+ //------------------------------
+ //Includes - Delphi
+ //------------------------------
+ {$IFDEF win32}
+ Windows,
+ {$ENDIF}
+ SysUtils;
+
+const
+ Version = 'UltraStar Deluxe V 1.10 Alpha Build';
+
+var
+ WndTitle: string;
+ hWnd: THandle;
+ I: Integer;
+
+begin
+ WndTitle := Version;
+
+
+ {$ifdef Win32}
+ //------------------------------
+ //Start more than One Time Prevention
+ //------------------------------
+ hWnd:= FindWindow(nil, PChar(WndTitle));
+ //Programm already started
+ if (hWnd <> 0) then
+ begin
+ I := Messagebox(0, PChar('Another Instance of Ultrastar is already running. Contìnue ?'), PChar(WndTitle), MB_ICONWARNING or MB_YESNO);
+ if (I = IDYes) then
+ begin
+ I := 1;
+ repeat
+ Inc(I);
+ hWnd := FindWindow(nil, PChar(WndTitle + ' Instance ' + InttoStr(I)));
+ until (hWnd = 0);
+
+ WndTitle := WndTitle + ' Instance ' + InttoStr(I);
+ end
+ else
+ Exit;
+ end;
+ {$endif}
+
+ //------------------------------
+ //StartUp - Create Classes and Load Files
+ //------------------------------
+ USTime := TTime.Create;
+
+ // Commandline Parameter Parser
+ Params := TCMDParams.Create;
+
+ // Log + Benchmark
+ Log := TLog.Create;
+ Log.Title := WndTitle;
+ Log.Enabled := Not Params.NoLog;
+ Log.BenchmarkStart(0);
+
+ // Language
+ Log.BenchmarkStart(1);
+ Log.LogStatus('Initialize Paths', 'Initialization'); InitializePaths;
+ Log.LogStatus('Load Language', 'Initialization'); Language := TLanguage.Create;
+ //Add Const Values:
+ Language.AddConst('US_VERSION', Version);
+ Log.BenchmarkEnd(1);
+ Log.LogBenchmark('Loading Language', 1);
+
+ // SDL
+ Log.BenchmarkStart(1);
+ Log.LogStatus('Initialize SDL', 'Initialization');
+ SDL_Init(SDL_INIT_VIDEO or SDL_INIT_AUDIO);
+ Log.BenchmarkEnd(1);
+ Log.LogBenchmark('Initializing SDL', 1);
+
+ // Skin
+ Log.BenchmarkStart(1);
+ Log.LogStatus('Loading Skin List', 'Initialization'); Skin := TSkin.Create;
+ Log.BenchmarkEnd(1);
+ Log.LogBenchmark('Loading Skin List', 1);
+
+ // Sound Card List
+ Log.BenchmarkStart(1);
+ Log.LogStatus('Loading Soundcard list', 'Initialization');
+ Recording := TRecord.Create;
+ Log.BenchmarkEnd(1);
+ Log.LogBenchmark('Loading Soundcard list', 1);
+
+ // Ini + Paths
+ Log.BenchmarkStart(1);
+ Log.LogStatus('Load Ini', 'Initialization'); Ini := TIni.Create;
+ Ini.Load;
+
+ //Load Languagefile
+ if (Params.Language <> -1) then
+ Language.ChangeLanguage(ILanguage[Params.Language])
+ else
+ Language.ChangeLanguage(ILanguage[Ini.Language]);
+
+ Log.BenchmarkEnd(1);
+ Log.LogBenchmark('Loading Ini', 1);
+
+ // LCD
+ Log.BenchmarkStart(1);
+ Log.LogStatus('Load LCD', 'Initialization'); LCD := TLCD.Create;
+ if Ini.LPT = 1 then begin
+// LCD.HalfInterface := true;
+ LCD.Enable;
+ LCD.Clear;
+ LCD.WriteText(1, ' UltraStar ');
+ LCD.WriteText(2, ' Loading... ');
+ end;
+ Log.BenchmarkEnd(1);
+ Log.LogBenchmark('Loading LCD', 1);
+
+ // Light
+ Log.BenchmarkStart(1);
+ Log.LogStatus('Load Light', 'Initialization'); Light := TLight.Create;
+ if Ini.LPT = 2 then begin
+ Light.Enable;
+ end;
+ Log.BenchmarkEnd(1);
+ Log.LogBenchmark('Loading Light', 1);
+
+ // Theme
+ Log.BenchmarkStart(1);
+ Log.LogStatus('Load Themes', 'Initialization'); Theme := TTheme.Create('Themes\' + ITheme[Ini.Theme] + '.ini', Ini.Color);
+ Log.BenchmarkEnd(1);
+ Log.LogBenchmark('Loading Themes', 1);
+
+ // Covers Cache
+ Log.BenchmarkStart(1);
+ Log.LogStatus('Creating Covers Cache', 'Initialization'); Covers := TCovers.Create;
+ Log.LogBenchmark('Loading Covers Cache Array', 1);
+ Log.BenchmarkStart(1);
+
+ // Category Covers
+ Log.BenchmarkStart(1);
+ Log.LogStatus('Creating Category Covers Array', 'Initialization');
+ CatCovers:= TCatCovers.Create;
+ Log.BenchmarkEnd(1);
+ Log.LogBenchmark('Loading Category Covers Array', 1);
+
+ // Songs
+ //Log.BenchmarkStart(1);
+ Log.LogStatus('Creating Song Array', 'Initialization'); Songs := TSongs.Create;
+ Songs.LoadSongList;
+ Log.LogStatus('Creating 2nd Song Array', 'Initialization'); CatSongs := TCatSongs.Create;
+ Log.BenchmarkEnd(1);
+ Log.LogBenchmark('Loading Songs', 1);
+
+ // PluginManager
+ Log.BenchmarkStart(1);
+ Log.LogStatus('PluginManager', 'Initialization');
+ DLLMan := TDLLMan.Create; //Load PluginList
+ Log.BenchmarkEnd(1);
+ Log.LogBenchmark('Loading PluginManager', 1);
+
+ // Party Mode Manager
+ Log.BenchmarkStart(1);
+ Log.LogStatus('PartySession Manager', 'Initialization');
+ PartySession := TParty_Session.Create; //Load PartySession
+
+ Log.BenchmarkEnd(1);
+ Log.LogBenchmark('Loading PartySession Manager', 1);
+
+ // Graphics
+ Log.BenchmarkStart(1);
+ Log.LogStatus('Initialize 3D', 'Initialization'); Initialize3D(WndTitle);
+ Log.BenchmarkEnd(1);
+ Log.LogBenchmark('Initializing 3D', 1);
+
+ // Sound
+ Log.BenchmarkStart(1);
+ Log.LogStatus('Initialize Sound', 'Initialization');
+ Log.LogStatus('Creating Music', 'InitializeSound'); Music := TMusic.Create;
+ InitializeSound;
+ Log.BenchmarkEnd(1);
+ Log.LogBenchmark('Initializing Sound', 1);
+
+ // Score Saving System
+ Log.BenchmarkStart(1);
+ Log.LogStatus('DataBase System', 'Initialization');
+ DataBase := TDataBaseSystem.Create;
+
+ if (Params.ScoreFile = '') then
+ DataBase.Init ('Ultrastar.db')
+ else
+ DataBase.Init (Params.ScoreFile);
+
+ Log.BenchmarkEnd(1);
+ Log.LogBenchmark('Loading DataBase System', 1);
+
+ //Playlist Manager
+ Log.BenchmarkStart(1);
+ Log.LogStatus('Playlist Manager', 'Initialization');
+ PlaylistMan := TPlaylistManager.Create;
+ Log.BenchmarkEnd(1);
+ Log.LogBenchmark('Loading Playlist Manager', 1);
+
+ //GoldenStarsTwinkleMod
+ Log.BenchmarkStart(1);
+ Log.LogStatus('Effect Manager', 'Initialization');
+ GoldenRec := TEffectManager.Create;
+ Log.BenchmarkEnd(1);
+ Log.LogBenchmark('Loading Particel System', 1);
+
+ // Joypad
+ if (Ini.Joypad = 1) OR (Params.Joypad) then begin
+ Log.BenchmarkStart(1);
+ Log.LogStatus('Initialize Joystick', 'Initialization'); Joy := TJoy.Create;
+ Log.BenchmarkEnd(1);
+ Log.LogBenchmark('Initializing Joystick', 1);
+ end;
+
+ Log.BenchmarkEnd(0);
+ Log.LogBenchmark('Loading Time', 0);
+
+
+ //------------------------------
+ //Start- Mainloop
+ //------------------------------
+ //Music.SetLoop(true);
+ //Music.SetVolume(50);
+ //Music.Open(SkinPath + 'Menu Music 3.mp3');
+ //Music.Play;
+ Log.LogStatus('Main Loop', 'Initialization'); MainLoop;
+
+ Log.LogStatus('Cleanup', 'Done');
+
+ //------------------------------
+ //Finish Application
+ //------------------------------
+ if Ini.LPT = 1 then LCD.Clear;
+ if Ini.LPT = 2 then Light.TurnOff;
+
+ Log.Free;
+end.