diff options
Diffstat (limited to 'Game/Code')
-rw-r--r-- | Game/Code/Classes/UDraw.pas | 78 | ||||
-rw-r--r-- | Game/Code/Classes/UFiles.pas | 32 | ||||
-rw-r--r-- | Game/Code/Classes/ULyrics.pas | 18 | ||||
-rw-r--r-- | Game/Code/Classes/ULyrics_bak.pas | 8 | ||||
-rw-r--r-- | Game/Code/Classes/UMain.pas | 140 | ||||
-rw-r--r-- | Game/Code/Classes/UMusic.pas | 18 | ||||
-rw-r--r-- | Game/Code/Classes/USong.pas | 110 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenEditConvert.pas | 112 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenEditSub.pas | 582 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSing.pas | 18 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSingModi.pas | 62 |
11 files changed, 589 insertions, 589 deletions
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas index 479226b3..986c3ea8 100644 --- a/Game/Code/Classes/UDraw.pas +++ b/Game/Code/Classes/UDraw.pas @@ -202,16 +202,16 @@ var Pet: integer; TempR: real; begin - TempR := (Right-Left) / (Czesci[NrCzesci].Czesc[Czesci[NrCzesci].Akt].Koniec - Czesci[NrCzesci].Czesc[Czesci[NrCzesci].Akt].StartNote); + TempR := (Right-Left) / (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].Koniec - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote); glEnable(GL_BLEND); glBegin(GL_LINES); - for Pet := Czesci[NrCzesci].Czesc[Czesci[NrCzesci].Akt].StartNote to Czesci[NrCzesci].Czesc[Czesci[NrCzesci].Akt].Koniec do begin - if (Pet mod Czesci[NrCzesci].Resolution) = Czesci[NrCzesci].NotesGAP then + for Pet := Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote to Lines[NrCzesci].Line[Lines[NrCzesci].Akt].Koniec do begin + if (Pet mod Lines[NrCzesci].Resolution) = Lines[NrCzesci].NotesGAP then glColor4f(0, 0, 0, 1) else glColor4f(0, 0, 0, 0.3); - glVertex2f(Left + TempR * (Pet - Czesci[NrCzesci].Czesc[Czesci[NrCzesci].Akt].StartNote), Top); - glVertex2f(Left + TempR * (Pet - Czesci[NrCzesci].Czesc[Czesci[NrCzesci].Akt].StartNote), Top + 135); + glVertex2f(Left + TempR * (Pet - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote), Top); + glVertex2f(Left + TempR * (Pet - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote), Top + 135); end; glEnd; glDisable(GL_BLEND); @@ -248,7 +248,7 @@ begin glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); lTmpA := (Right-Left); - lTmpB := (Czesci[NrCzesci].Czesc[Czesci[NrCzesci].Akt].Koniec - Czesci[NrCzesci].Czesc[Czesci[NrCzesci].Akt].StartNote); + lTmpB := (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].Koniec - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote); {$IFDEF LAZARUS} (* @@ -269,9 +269,9 @@ begin end; - with Czesci[NrCzesci].Czesc[Czesci[NrCzesci].Akt] do begin - for Pet := 0 to HighNut do begin - with Nuta[Pet] do begin + with Lines[NrCzesci].Line[Lines[NrCzesci].Akt] do begin + for Pet := 0 to HighNote do begin + with Note[Pet] do begin if not FreeStyle then begin @@ -287,7 +287,7 @@ begin glColor4f(1, 1, 1, 1); // We set alpha to 1, cause we can control the transparency through the png itself // Czesci == teil, element == piece, element | koniec == ende, schluss // lewa czesc - left part - Rec.Left := (Start-Czesci[NrCzesci].Czesc[Czesci[NrCzesci].Akt].StartNote) * TempR + Left + 0.5 + 10*ScreenX; + Rec.Left := (Start-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left + 0.5 + 10*ScreenX; Rec.Right := Rec.Left + NotesW; Rec.Top := Top - (Ton-BaseNote)*Space/2 - NotesH; Rec.Bottom := Rec.Top + 2 * NotesH; @@ -305,7 +305,7 @@ begin // srodkowa czesc - middle part Rec.Left := Rec.Right; - Rec.Right := (Start+Dlugosc-Czesci[NrCzesci].Czesc[Czesci[NrCzesci].Akt].StartNote) * TempR + Left - NotesW - 0.5 + 10*ScreenX; // Dlugosc == länge + Rec.Right := (Start+Dlugosc-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left - NotesW - 0.5 + 10*ScreenX; // Dlugosc == länge glBindTexture(GL_TEXTURE_2D, Tex_plain_Mid[PlayerNumber].TexNum); glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); @@ -373,13 +373,13 @@ var //// if Player[NrGracza].IlNut > 0 then begin - TempR := W / (Czesci[0].Czesc[Czesci[0].Akt].Koniec - Czesci[0].Czesc[Czesci[0].Akt].StartNote); + TempR := W / (Lines[0].Line[Lines[0].Akt].Koniec - Lines[0].Line[Lines[0].Akt].StartNote); for N := 0 to Player[NrGracza].HighNut do begin - with Player[NrGracza].Nuta[N] do + with Player[NrGracza].Note[N] do begin // Left part of note - Rec.Left := X + (Start-Czesci[0].Czesc[Czesci[0].Akt].StartNote) * TempR + 0.5 + 10*ScreenX; + Rec.Left := X + (Start-Lines[0].Line[Lines[0].Akt].StartNote) * TempR + 0.5 + 10*ScreenX; Rec.Right := Rec.Left + NotesW; // Draw it in half size, if not hit @@ -392,7 +392,7 @@ var NotesH2 := int(NotesH * 0.65); end; - Rec.Top := Y - (Ton-Czesci[0].Czesc[Czesci[0].Akt].BaseNote)*Space/2 - NotesH2; + Rec.Top := Y - (Ton-Lines[0].Line[Lines[0].Akt].BaseNote)*Space/2 - NotesH2; Rec.Bottom := Rec.Top + 2 *NotesH2; // draw the left part @@ -407,7 +407,7 @@ var // Middle part of the note Rec.Left := Rec.Right; - Rec.Right := X + (Start+Dlugosc-Czesci[0].Czesc[Czesci[0].Akt].StartNote) * TempR - NotesW - 0.5 + 10*ScreenX; + Rec.Right := X + (Start+Dlugosc-Lines[0].Line[Lines[0].Akt].StartNote) * TempR - NotesW - 0.5 + 10*ScreenX; // (nowe) - dunno if (Start+Dlugosc-1 = Czas.AktBeatD) then @@ -484,7 +484,7 @@ begin lTmpA := (Right-Left); - lTmpB := (Czesci[NrCzesci].Czesc[Czesci[NrCzesci].Akt].Koniec - Czesci[NrCzesci].Czesc[Czesci[NrCzesci].Akt].StartNote); + lTmpB := (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].Koniec - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote); if ( lTmpA > 0 ) AND @@ -497,19 +497,19 @@ begin TempR := 0; end; - with Czesci[NrCzesci].Czesc[Czesci[NrCzesci].Akt] do begin - for Pet := 0 to HighNut do begin - with Nuta[Pet] do begin + with Lines[NrCzesci].Line[Lines[NrCzesci].Akt] do begin + for Pet := 0 to HighNote do begin + with Note[Pet] do begin if not FreeStyle then begin // begin: 14, 20 // easy: 6, 11 W := NotesW * 2 + 2; H := NotesH * 1.5 + 3.5; - X2 := (Start-Czesci[NrCzesci].Czesc[Czesci[NrCzesci].Akt].StartNote) * TempR + Left + 0.5 + 10*ScreenX + 4; // wciecie + X2 := (Start-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left + 0.5 + 10*ScreenX + 4; // wciecie X1 := X2-W; - X3 := (Start+Dlugosc-Czesci[NrCzesci].Czesc[Czesci[NrCzesci].Akt].StartNote) * TempR + Left - 0.5 + 10*ScreenX - 4; // wciecie + X3 := (Start+Dlugosc-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left - 0.5 + 10*ScreenX - 4; // wciecie X4 := X3+W; // left @@ -622,14 +622,14 @@ begin // todo: Lyrics { // rysuje pasek, podpowiadajacy poczatek spiwania w scenie FS := 1.3; - BarFrom := Czesci[0].Czesc[Czesci[0].Akt].StartNote - Czesci[0].Czesc[Czesci[0].Akt].Start; + BarFrom := Lines[0].Line[Lines[0].Akt].StartNote - Lines[0].Line[Lines[0].Akt].Start; if BarFrom > 40 then BarFrom := 40; - if (Czesci[0].Czesc[Czesci[0].Akt].StartNote - Czesci[0].Czesc[Czesci[0].Akt].Start > 8) and // dluga przerwa //16->12 for more help bars and then 12->8 for even more - (Czesci[0].Czesc[Czesci[0].Akt].StartNote - Czas.MidBeat > 0) and // przed tekstem - (Czesci[0].Czesc[Czesci[0].Akt].StartNote - Czas.MidBeat < 40) then begin // ale nie za wczesnie - BarWspol := (Czas.MidBeat - (Czesci[0].Czesc[Czesci[0].Akt].StartNote - BarFrom)) / BarFrom; + if (Lines[0].Line[Lines[0].Akt].StartNote - Lines[0].Line[Lines[0].Akt].Start > 8) and // dluga przerwa //16->12 for more help bars and then 12->8 for even more + (Lines[0].Line[Lines[0].Akt].StartNote - Czas.MidBeat > 0) and // przed tekstem + (Lines[0].Line[Lines[0].Akt].StartNote - Czas.MidBeat < 40) then begin // ale nie za wczesnie + BarWspol := (Czas.MidBeat - (Lines[0].Line[Lines[0].Akt].StartNote - BarFrom)) / BarFrom; Rec.Left := NR.Left + BarWspol * -// (NR.WMid - Czesci[0].Czesc[Czesci[0].Akt].LyricWidth / 2 * FS - 50); +// (NR.WMid - Lines[0].Line[Lines[0].Akt].LyricWidth / 2 * FS - 50); (ScreenSing.LyricMain.ClientX - NR.Left - 50) + 10*ScreenX; Rec.Right := Rec.Left + 50; Rec.Top := Skin_LyricsT + 3; @@ -879,12 +879,12 @@ begin // todo: Lyrics { // rysuje pasek, podpowiadajacy poczatek spiwania w scenie FS := 1.3; - BarFrom := Czesci[0].Czesc[Czesci[0].Akt].StartNote - Czesci[0].Czesc[Czesci[0].Akt].Start; + BarFrom := Lines[0].Line[Lines[0].Akt].StartNote - Lines[0].Line[Lines[0].Akt].Start; if BarFrom > 40 then BarFrom := 40; - if (Czesci[0].Czesc[Czesci[0].Akt].StartNote - Czesci[0].Czesc[Czesci[0].Akt].Start > 8) and // dluga przerwa //16->12 for more help bars and then 12->8 for even more - (Czesci[0].Czesc[Czesci[0].Akt].StartNote - Czas.MidBeat > 0) and // przed tekstem - (Czesci[0].Czesc[Czesci[0].Akt].StartNote - Czas.MidBeat < 40) then begin // ale nie za wczesnie - BarWspol := (Czas.MidBeat - (Czesci[0].Czesc[Czesci[0].Akt].StartNote - BarFrom)) / BarFrom; + if (Lines[0].Line[Lines[0].Akt].StartNote - Lines[0].Line[Lines[0].Akt].Start > 8) and // dluga przerwa //16->12 for more help bars and then 12->8 for even more + (Lines[0].Line[Lines[0].Akt].StartNote - Czas.MidBeat > 0) and // przed tekstem + (Lines[0].Line[Lines[0].Akt].StartNote - Czas.MidBeat < 40) then begin // ale nie za wczesnie + BarWspol := (Czas.MidBeat - (Lines[0].Line[Lines[0].Akt].StartNote - BarFrom)) / BarFrom; Rec.Left := NR.Left + BarWspol * (ScreenSingModi.LyricMain.ClientX - NR.Left - 50) + 10*ScreenX; Rec.Right := Rec.Left + 50; Rec.Top := Skin_LyricsT + 3; @@ -1239,10 +1239,10 @@ begin glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - TempR := (Right-Left) / (Czesci[NrCzesci].Czesc[Czesci[NrCzesci].Akt].Koniec - Czesci[NrCzesci].Czesc[Czesci[NrCzesci].Akt].StartNote); - with Czesci[NrCzesci].Czesc[Czesci[NrCzesci].Akt] do begin - for Pet := 0 to HighNut do begin - with Nuta[Pet] do begin + TempR := (Right-Left) / (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].Koniec - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote); + with Lines[NrCzesci].Line[Lines[NrCzesci].Akt] do begin + for Pet := 0 to HighNote do begin + with Note[Pet] do begin // Golden Note Patch case Wartosc of @@ -1254,7 +1254,7 @@ begin // lewa czesc - left part - Rec.Left := (Start-Czesci[NrCzesci].Czesc[Czesci[NrCzesci].Akt].StartNote) * TempR + Left + 0.5 + 10*ScreenX; + Rec.Left := (Start-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left + 0.5 + 10*ScreenX; Rec.Right := Rec.Left + NotesW; Rec.Top := Top - (Ton-BaseNote)*Space/2 - NotesH; Rec.Bottom := Rec.Top + 2 * NotesH; @@ -1268,7 +1268,7 @@ begin // srodkowa czesc - middle part Rec.Left := Rec.Right; - Rec.Right := (Start+Dlugosc-Czesci[NrCzesci].Czesc[Czesci[NrCzesci].Akt].StartNote) * TempR + Left - NotesW - 0.5 + 10*ScreenX; + Rec.Right := (Start+Dlugosc-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left - NotesW - 0.5 + 10*ScreenX; glBindTexture(GL_TEXTURE_2D, Tex_Mid[Color].TexNum); glBegin(GL_QUADS); diff --git a/Game/Code/Classes/UFiles.pas b/Game/Code/Classes/UFiles.pas index 495e8a4a..09cc57ec 100644 --- a/Game/Code/Classes/UFiles.pas +++ b/Game/Code/Classes/UFiles.pas @@ -14,7 +14,7 @@ uses SysUtils, USong; procedure ResetSingTemp; -function SaveSong(Song: TSong; Czesc: TCzesci; Name: string; Relative: boolean): boolean; +function SaveSong(Song: TSong; Lines: TLines; Name: string; Relative: boolean): boolean; var SongFile: TextFile; // all procedures in this unit operates on this file @@ -40,12 +40,12 @@ procedure ResetSingTemp; var Pet: integer; begin - SetLength(Czesci, Length(Player)); + SetLength(Lines, Length(Player)); for Pet := 0 to High(Player) do begin - SetLength(Czesci[Pet].Czesc, 1); - SetLength(Czesci[Pet].Czesc[0].Nuta, 0); - Czesci[Pet].Czesc[0].Lyric := ''; - Czesci[Pet].Czesc[0].LyricWidth := 0; + SetLength(Lines[Pet].Line, 1); + SetLength(Lines[Pet].Line[0].Note, 0); + Lines[Pet].Line[0].Lyric := ''; + Lines[Pet].Line[0].LyricWidth := 0; Player[pet].Score := 0; Player[pet].IlNut := 0; Player[pet].HighNut := -1; @@ -68,7 +68,7 @@ end; //-------------------- // Saves a Song //-------------------- -function SaveSong(Song: TSong; Czesc: TCzesci; Name: string; Relative: boolean): boolean; +function SaveSong(Song: TSong; Lines: TLines; Name: string; Relative: boolean): boolean; var C: integer; N: integer; @@ -109,13 +109,13 @@ begin for B := 1 to High(CurrentSong.BPM) do WriteLn(SongFile, 'B ' + FloatToStr(CurrentSong.BPM[B].StartBeat) + ' ' + FloatToStr(CurrentSong.BPM[B].BPM/4)); - for C := 0 to Czesc.High do begin - for N := 0 to Czesc.Czesc[C].HighNut do begin - with Czesc.Czesc[C].Nuta[N] do begin + for C := 0 to Lines.High do begin + for N := 0 to Lines.Line[C].HighNote do begin + with Lines.Line[C].Note[N] do begin //Golden + Freestyle Note Patch - case Czesc.Czesc[C].Nuta[N].Wartosc of + case Lines.Line[C].Note[N].Wartosc of 0: NoteState := 'F '; 1: NoteState := ': '; 2: NoteState := '* '; @@ -127,13 +127,13 @@ begin end; // with end; // N - if C < Czesc.High then begin // don't write end of last sentence + if C < Lines.High then begin // don't write end of last sentence if not Relative then - S := '- ' + IntToStr(Czesc.Czesc[C+1].Start) + S := '- ' + IntToStr(Lines.Line[C+1].Start) else begin - S := '- ' + IntToStr(Czesc.Czesc[C+1].Start - RelativeSubTime) + - ' ' + IntToStr(Czesc.Czesc[C+1].Start - RelativeSubTime); - RelativeSubTime := Czesc.Czesc[C+1].Start; + S := '- ' + IntToStr(Lines.Line[C+1].Start - RelativeSubTime) + + ' ' + IntToStr(Lines.Line[C+1].Start - RelativeSubTime); + RelativeSubTime := Lines.Line[C+1].Start; end; WriteLn(SongFile, S); end; diff --git a/Game/Code/Classes/ULyrics.pas b/Game/Code/Classes/ULyrics.pas index f76e822e..fb57220c 100644 --- a/Game/Code/Classes/ULyrics.pas +++ b/Game/Code/Classes/ULyrics.pas @@ -304,12 +304,12 @@ begin end; //Check if Sentence has Notes - If (Length(Line.Nuta) > 0) then + If (Length(Line.Note) > 0) then begin //Copy Values from SongLine to LyricLine - CountNotes := high(Line.Nuta); - LyricLine.Start := Line.Nuta[0].Start; - LyricLine.Length := Line.Nuta[CountNotes].Start + Line.Nuta[CountNotes].Dlugosc - LyricLine.Start; + CountNotes := high(Line.Note); + LyricLine.Start := Line.Note[0].Start; + LyricLine.Length := Line.Note[CountNotes].Start + Line.Note[CountNotes].Dlugosc - LyricLine.Start; LyricLine.Freestyle := True; //is set by And Notes Freestyle while copying Notes LyricLine.Text := ''; //Also Set while copying Notes LyricLine.Players := 127; //All Players for now, no Duett Mode available @@ -318,11 +318,11 @@ begin SetLength(LyricLine.Words, CountNotes + 1); For I := 0 to CountNotes do begin - LyricLine.Freestyle := LyricLine.Freestyle AND Line.Nuta[I].FreeStyle; - LyricLine.Words[I].Start := Line.Nuta[I].Start; - LyricLine.Words[I].Length := Line.Nuta[I].Dlugosc; - LyricLine.Words[I].Text := Line.Nuta[I].Tekst; - LyricLine.Words[I].Freestyle := Line.Nuta[I].FreeStyle; + LyricLine.Freestyle := LyricLine.Freestyle AND Line.Note[I].FreeStyle; + LyricLine.Words[I].Start := Line.Note[I].Start; + LyricLine.Words[I].Length := Line.Note[I].Dlugosc; + LyricLine.Words[I].Text := Line.Note[I].Tekst; + LyricLine.Words[I].Freestyle := Line.Note[I].FreeStyle; LyricLine.Text := LyricLine.Text + LyricLine.Words[I].Text end; diff --git a/Game/Code/Classes/ULyrics_bak.pas b/Game/Code/Classes/ULyrics_bak.pas index 703ee270..86a69959 100644 --- a/Game/Code/Classes/ULyrics_bak.pas +++ b/Game/Code/Classes/ULyrics_bak.pas @@ -264,10 +264,10 @@ var N: integer; begin Clear; - for N := 0 to Czesci[0].Czesc[NrCzesci].HighNut do begin - Italic := Czesci[0].Czesc[NrCzesci].Nuta[N].FreeStyle; - AddWord(Czesci[0].Czesc[NrCzesci].Nuta[N].Tekst); - Text := Text + Czesci[0].Czesc[NrCzesci].Nuta[N].Tekst; + for N := 0 to Lines[0].Line[NrCzesci].HighNote do begin + Italic := Lines[0].Line[NrCzesci].Note[N].FreeStyle; + AddWord(Lines[0].Line[NrCzesci].Note[N].Tekst); + Text := Text + Lines[0].Line[NrCzesci].Note[N].Tekst; end; Selected := -1; end; diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index 2d744a4f..c6c1f8e1 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -57,7 +57,7 @@ type HighNut: integer;
IlNut: integer;
- Nuta: array of record
+ Note: array of record
Start: integer;
Dlugosc: integer;
Detekt: real; // accurate place, detected in the note
@@ -699,18 +699,18 @@ begin begin;
CP := PetGr;
// ustawianie starej parts
- Czas.OldCzesc := Czesci[CP].Akt;
+ Czas.OldCzesc := Lines[CP].Akt;
// wybieranie aktualnej parts
- for Pet := 0 to Czesci[CP].High do
+ for Pet := 0 to Lines[CP].High do
begin
- if Czas.AktBeat >= Czesci[CP].Czesc[Pet].Start then
- Czesci[CP].Akt := Pet;
+ if Czas.AktBeat >= Lines[CP].Line[Pet].Start then
+ Lines[CP].Akt := Pet;
end;
// czysczenie nut gracza, gdy to jest nowa plansza
// (optymizacja raz na halfbeat jest zla)
- if Czesci[CP].Akt <> Czas.OldCzesc then
+ if Lines[CP].Akt <> Czas.OldCzesc then
NewSentence(Sender);
end; // for PetGr
@@ -733,21 +733,21 @@ begin // plynnie przesuwa text
Done := 1;
- for N := 0 to Czesci[0].Czesc[Czesci[0].Akt].HighNut do
+ for N := 0 to Lines[0].Line[Lines[0].Akt].HighNote do
begin
- if (Czesci[0].Czesc[Czesci[0].Akt].Nuta[N].Start <= Czas.MidBeat) and
- (Czesci[0].Czesc[Czesci[0].Akt].Nuta[N].Start + Czesci[0].Czesc[Czesci[0].Akt].Nuta[N].Dlugosc >= Czas.MidBeat) then
+ if (Lines[0].Line[Lines[0].Akt].Note[N].Start <= Czas.MidBeat) and
+ (Lines[0].Line[Lines[0].Akt].Note[N].Start + Lines[0].Line[Lines[0].Akt].Note[N].Dlugosc >= Czas.MidBeat) then
begin
- Done := (Czas.MidBeat - Czesci[0].Czesc[Czesci[0].Akt].Nuta[N].Start) / (Czesci[0].Czesc[Czesci[0].Akt].Nuta[N].Dlugosc);
+ Done := (Czas.MidBeat - Lines[0].Line[Lines[0].Akt].Note[N].Start) / (Lines[0].Line[Lines[0].Akt].Note[N].Dlugosc);
end;
end;
- N := Czesci[0].Czesc[Czesci[0].Akt].HighNut;
+ N := Lines[0].Line[Lines[0].Akt].HighNote;
// wylacza ostatnia nute po przejsciu
{// todo: Lyrics
if (Ini.LyricsEffect = 1) and (Done = 1) and
- (Czas.MidBeat > Czesci[0].Czesc[Czesci[0].Akt].Nuta[N].Start + Czesci[0].Czesc[Czesci[0].Akt].Nuta[N].Dlugosc)
+ (Czas.MidBeat > Lines[0].Line[Lines[0].Akt].Note[N].Start + Lines[0].Line[Lines[0].Akt].Note[N].Dlugosc)
then Sender.LyricMain.Selected := -1;
if Done > 1 then Done := 1;
@@ -773,25 +773,25 @@ begin begin
Player[G].IlNut := 0;
Player[G].HighNut := -1;
- SetLength(Player[G].Nuta, 0);
+ SetLength(Player[G].Note, 0);
end;
// Add Words to Lyrics
with Sender do
begin
- {LyricMain.AddCzesc(Czesci[0].Akt);
- if Czesci[0].Akt < Czesci[0].High then
- LyricSub.AddCzesc(Czesci[0].Akt+1)
+ {LyricMain.AddCzesc(Lines[0].Akt);
+ if Lines[0].Akt < Lines[0].High then
+ LyricSub.AddCzesc(Lines[0].Akt+1)
else
LyricSub.Clear;}
- while (not Lyrics.LineinQueue) and (Lyrics.LineCounter <= High(Czesci[0].Czesc)) do
- Lyrics.AddLine(@Czesci[0].Czesc[Lyrics.LineCounter]);
+ while (not Lyrics.LineinQueue) and (Lyrics.LineCounter <= High(Lines[0].Line)) do
+ Lyrics.AddLine(@Lines[0].Line[Lyrics.LineCounter]);
end;
Sender.UpdateLCD;
//On Sentence Change...
- Sender.onSentenceChange(Czesci[0].Akt);
+ Sender.onSentenceChange(Lines[0].Akt);
end;
procedure NewBeat(Sender: TScreenSing);
@@ -801,8 +801,8 @@ var begin
// ustawia zaznaczenie tekstu
// SingScreen.LyricMain.Selected := -1;
- for Pet := 0 to Czesci[0].Czesc[Czesci[0].Akt].HighNut do
- if (Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet].Start = Czas.AktBeat) then
+ for Pet := 0 to Lines[0].Line[Lines[0].Akt].HighNote do
+ if (Lines[0].Line[Lines[0].Akt].Note[Pet].Start = Czas.AktBeat) then
begin
// operates on currently beated note
//Todo: Lyrics
@@ -826,11 +826,11 @@ begin // LPT_2 := 1;
// beat click
- if (Ini.BeatClick = 1) and ((Czas.AktBeatC + Czesci[0].Resolution + Czesci[0].NotesGAP) mod Czesci[0].Resolution = 0) then
+ if (Ini.BeatClick = 1) and ((Czas.AktBeatC + Lines[0].Resolution + Lines[0].NotesGAP) mod Lines[0].Resolution = 0) then
AudioPlayback.PlaySound(SoundLib.Click);
// debug system on LPT
- if ((Czas.AktBeatC + Czesci[0].Resolution + Czesci[0].NotesGAP) mod Czesci[0].Resolution = 0) then
+ if ((Czas.AktBeatC + Lines[0].Resolution + Lines[0].NotesGAP) mod Lines[0].Resolution = 0) then
begin
//LPT_1 := 0;
// Light.LightOne(0, 150);
@@ -840,15 +840,15 @@ begin Light.LightOne(0, 200); // beat light
-{ if ((Czas.AktBeatC + Czesci[0].Resolution + Czesci[0].NotesGAP) mod (Czesci[0].Resolution * 2) = 0) then
+{ if ((Czas.AktBeatC + Lines[0].Resolution + Lines[0].NotesGAP) mod (Lines[0].Resolution * 2) = 0) then
Light.LightOne(0, 150)
else
Light.LightOne(1, 150)}
end;
- for Pet := 0 to Czesci[0].Czesc[Czesci[0].Akt].HighNut do
+ for Pet := 0 to Lines[0].Line[Lines[0].Akt].HighNote do
begin
- if (Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet].Start = Czas.AktBeatC) then
+ if (Lines[0].Line[Lines[0].Akt].Note[Pet].Start = Czas.AktBeatC) then
begin
// click assist
if Ini.ClickAssist = 1 then
@@ -915,22 +915,22 @@ begin //Czas.Ton := Czas.Ton + Round(Random(3)) - 1;
// count min and max sentence range for checking (detection is delayed to the notes we see on the screen)
- SMin := Czesci[0].Akt-1;
+ SMin := Lines[0].Akt-1;
if SMin < 0 then
SMin := 0;
- SMax := Czesci[0].Akt;
+ SMax := Lines[0].Akt;
// check if we can add new note
Mozna := false;
SDet:=SMin;
for S := SMin to SMax do
begin
- for Pet := 0 to Czesci[0].Czesc[S].HighNut do
+ for Pet := 0 to Lines[0].Line[S].HighNote do
begin
- if ((Czesci[0].Czesc[S].Nuta[Pet].Start <= Czas.AktBeatD)
- and (Czesci[0].Czesc[S].Nuta[Pet].Start + Czesci[0].Czesc[S].Nuta[Pet].Dlugosc - 1 >= Czas.AktBeatD))
- and (not Czesci[0].Czesc[S].Nuta[Pet].FreeStyle) // but don't allow when it's FreeStyle note
- and (Czesci[0].Czesc[S].Nuta[Pet].Dlugosc > 0) then // and make sure the note lenghts is at least 1
+ if ((Lines[0].Line[S].Note[Pet].Start <= Czas.AktBeatD)
+ and (Lines[0].Line[S].Note[Pet].Start + Lines[0].Line[S].Note[Pet].Dlugosc - 1 >= Czas.AktBeatD))
+ and (not Lines[0].Line[S].Note[Pet].FreeStyle) // but don't allow when it's FreeStyle note
+ and (Lines[0].Line[S].Note[Pet].Dlugosc > 0) then // and make sure the note lenghts is at least 1
begin
SDet := S;
Mozna := true;
@@ -948,19 +948,19 @@ begin if (AudioInputProcessor.Sound[CP].ToneValid) and (Mozna) then
begin
// operowanie na ostatniej nucie
- for Pet := 0 to Czesci[0].Czesc[S].HighNut do
+ for Pet := 0 to Lines[0].Line[S].HighNote do
begin
- if (Czesci[0].Czesc[S].Nuta[Pet].Start <= Czas.OldBeatD+1) and
- (Czesci[0].Czesc[S].Nuta[Pet].Start +
- Czesci[0].Czesc[S].Nuta[Pet].Dlugosc > Czas.OldBeatD+1) then
+ if (Lines[0].Line[S].Note[Pet].Start <= Czas.OldBeatD+1) and
+ (Lines[0].Line[S].Note[Pet].Start +
+ Lines[0].Line[S].Note[Pet].Dlugosc > Czas.OldBeatD+1) then
begin
// to robi, tylko dla pary nut (oryginalnej i gracza)
// przesuwanie tonu w odpowiednia game
- while (AudioInputProcessor.Sound[CP].Tone - Czesci[0].Czesc[S].Nuta[Pet].Ton > 6) do
+ while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Pet].Ton > 6) do
AudioInputProcessor.Sound[CP].Tone := AudioInputProcessor.Sound[CP].Tone - 12;
- while (AudioInputProcessor.Sound[CP].Tone - Czesci[0].Czesc[S].Nuta[Pet].Ton < -6) do
+ while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Pet].Ton < -6) do
AudioInputProcessor.Sound[CP].Tone := AudioInputProcessor.Sound[CP].Tone + 12;
// Half size Notes Patch
@@ -971,9 +971,9 @@ begin //if Ini.Difficulty = 2 then Range := 0;
Range := 2 - Ini.Difficulty;
- if abs(Czesci[0].Czesc[S].Nuta[Pet].Ton - AudioInputProcessor.Sound[CP].Tone) <= Range then
+ if abs(Lines[0].Line[S].Note[Pet].Ton - AudioInputProcessor.Sound[CP].Tone) <= Range then
begin
- AudioInputProcessor.Sound[CP].Tone := Czesci[0].Czesc[S].Nuta[Pet].Ton;
+ AudioInputProcessor.Sound[CP].Tone := Lines[0].Line[S].Note[Pet].Ton;
// Half size Notes Patch
NoteHit := true;
@@ -981,21 +981,21 @@ begin if (Ini.LineBonus = 0) then
begin
// add points without LineBonus
- case Czesci[0].Czesc[S].Nuta[Pet].Wartosc of
- 1: Player[CP].Score := Player[CP].Score + 10000 / Czesci[0].Wartosc *
- Czesci[0].Czesc[S].Nuta[Pet].Wartosc;
- 2: Player[CP].ScoreGolden := Player[CP].ScoreGolden + 10000 / Czesci[0].Wartosc *
- Czesci[0].Czesc[S].Nuta[Pet].Wartosc;
+ case Lines[0].Line[S].Note[Pet].Wartosc of
+ 1: Player[CP].Score := Player[CP].Score + 10000 / Lines[0].Wartosc *
+ Lines[0].Line[S].Note[Pet].Wartosc;
+ 2: Player[CP].ScoreGolden := Player[CP].ScoreGolden + 10000 / Lines[0].Wartosc *
+ Lines[0].Line[S].Note[Pet].Wartosc;
end;
end
else
begin
// add points with Line Bonus
- case Czesci[0].Czesc[S].Nuta[Pet].Wartosc of
- 1: Player[CP].Score := Player[CP].Score + 9000 / Czesci[0].Wartosc *
- Czesci[0].Czesc[S].Nuta[Pet].Wartosc;
- 2: Player[CP].ScoreGolden := Player[CP].ScoreGolden + 9000 / Czesci[0].Wartosc *
- Czesci[0].Czesc[S].Nuta[Pet].Wartosc;
+ case Lines[0].Line[S].Note[Pet].Wartosc of
+ 1: Player[CP].Score := Player[CP].Score + 9000 / Lines[0].Wartosc *
+ Lines[0].Line[S].Note[Pet].Wartosc;
+ 2: Player[CP].ScoreGolden := Player[CP].ScoreGolden + 9000 / Lines[0].Wartosc *
+ Lines[0].Line[S].Note[Pet].Wartosc;
end;
end;
@@ -1014,16 +1014,16 @@ begin Nowa := true;
// jezeli ostatnia ma ten sam ton
if (Player[CP].IlNut > 0 ) and
- (Player[CP].Nuta[Player[CP].HighNut].Ton = AudioInputProcessor.Sound[CP].Tone) and
- (Player[CP].Nuta[Player[CP].HighNut].Start + Player[CP].Nuta[Player[CP].HighNut].Dlugosc = Czas.AktBeatD) then
+ (Player[CP].Note[Player[CP].HighNut].Ton = AudioInputProcessor.Sound[CP].Tone) and
+ (Player[CP].Note[Player[CP].HighNut].Start + Player[CP].Note[Player[CP].HighNut].Dlugosc = Czas.AktBeatD) then
begin
Nowa := false;
end;
// jezeli jest jakas nowa nuta na sprawdzanym beacie
- for Pet := 0 to Czesci[0].Czesc[S].HighNut do
+ for Pet := 0 to Lines[0].Line[S].HighNote do
begin
- if (Czesci[0].Czesc[S].Nuta[Pet].Start = Czas.AktBeatD) then
+ if (Lines[0].Line[S].Note[Pet].Start = Czas.AktBeatD) then
Nowa := true;
end;
@@ -1033,31 +1033,31 @@ begin // nowa nuta
Player[CP].IlNut := Player[CP].IlNut + 1;
Player[CP].HighNut := Player[CP].HighNut + 1;
- SetLength(Player[CP].Nuta, Player[CP].IlNut);
- Player[CP].Nuta[Player[CP].HighNut].Start := Czas.AktBeatD;
- Player[CP].Nuta[Player[CP].HighNut].Dlugosc := 1;
- Player[CP].Nuta[Player[CP].HighNut].Ton := AudioInputProcessor.Sound[CP].Tone; // Ton || TonDokl
- Player[CP].Nuta[Player[CP].HighNut].Detekt := Czas.MidBeat;
+ SetLength(Player[CP].Note, Player[CP].IlNut);
+ Player[CP].Note[Player[CP].HighNut].Start := Czas.AktBeatD;
+ Player[CP].Note[Player[CP].HighNut].Dlugosc := 1;
+ Player[CP].Note[Player[CP].HighNut].Ton := AudioInputProcessor.Sound[CP].Tone; // Ton || TonDokl
+ Player[CP].Note[Player[CP].HighNut].Detekt := Czas.MidBeat;
// Half Note Patch
- Player[CP].Nuta[Player[CP].HighNut].Hit := NoteHit;
+ Player[CP].Note[Player[CP].HighNut].Hit := NoteHit;
- //Log.LogStatus('Nowa Nuta ' + IntToStr(Gracz.Nuta[Gracz.HighNut].Start), 'NewBeat');
+ //Log.LogStatus('Nowa Nuta ' + IntToStr(Gracz.Note[Gracz.HighNut].Start), 'NewBeat');
end
else
begin
// przedluzenie nuty
- Player[CP].Nuta[Player[CP].HighNut].Dlugosc := Player[CP].Nuta[Player[CP].HighNut].Dlugosc + 1;
+ Player[CP].Note[Player[CP].HighNut].Dlugosc := Player[CP].Note[Player[CP].HighNut].Dlugosc + 1;
end;
// check for perfect note and then lit the star (on Draw)
- for Pet := 0 to Czesci[0].Czesc[S].HighNut do
+ for Pet := 0 to Lines[0].Line[S].HighNote do
begin
- if (Czesci[0].Czesc[S].Nuta[Pet].Start = Player[CP].Nuta[Player[CP].HighNut].Start) and
- (Czesci[0].Czesc[S].Nuta[Pet].Dlugosc = Player[CP].Nuta[Player[CP].HighNut].Dlugosc) and
- (Czesci[0].Czesc[S].Nuta[Pet].Ton = Player[CP].Nuta[Player[CP].HighNut].Ton) then
+ if (Lines[0].Line[S].Note[Pet].Start = Player[CP].Note[Player[CP].HighNut].Start) and
+ (Lines[0].Line[S].Note[Pet].Dlugosc = Player[CP].Note[Player[CP].HighNut].Dlugosc) and
+ (Lines[0].Line[S].Note[Pet].Ton = Player[CP].Note[Player[CP].HighNut].Ton) then
begin
- Player[CP].Nuta[Player[CP].HighNut].Perfect := true;
+ Player[CP].Note[Player[CP].HighNut].Perfect := true;
end;
end;
end;// else beep; // if S = SMax
@@ -1067,10 +1067,10 @@ begin // Log.LogStatus('EndBeat', 'NewBeat');
//On Sentence End -> For LineBonus + SingBar
- if (sDet >= low(Czesci[0].Czesc)) and (sDet <= high(Czesci[0].Czesc)) then
+ if (sDet >= low(Lines[0].Line)) and (sDet <= high(Lines[0].Line)) then
begin
if assigned( Sender ) and
- ((Czesci[0].Czesc[SDet].Nuta[Czesci[0].Czesc[SDet].HighNut].Start + Czesci[0].Czesc[SDet].Nuta[Czesci[0].Czesc[SDet].HighNut].Dlugosc - 1) = Czas.AktBeatD) then
+ ((Lines[0].Line[SDet].Note[Lines[0].Line[SDet].HighNote].Start + Lines[0].Line[SDet].Note[Lines[0].Line[SDet].HighNote].Dlugosc - 1) = Czas.AktBeatD) then
begin
Sender.onSentenceEnd(sDet);
end;
diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas index f0bf3a9c..b2f1bf56 100644 --- a/Game/Code/Classes/UMusic.pas +++ b/Game/Code/Classes/UMusic.pas @@ -16,7 +16,7 @@ type //http://paste.ubuntu-nl.org/51892/
- TMuzyka = record // (TODO: rename to TMusic/TMelody?)
+ TMelody = record
Path: string;
Start: integer; // start of song in ms
IlNut: integer; // (TODO: Il = tone, Nut(a) = Note)
@@ -24,17 +24,17 @@ type end;
PLine = ^TLine;
- TLine = record // (TODO: rename to TSentence?)
+ TLine = record
Start: integer;
StartNote: integer;
Lyric: string;
LyricWidth: real;
Koniec: integer; // (TODO: rename to End_/Ending?)
BaseNote: integer;
- HighNut: integer; // (TODO: rename to HighNote)
+ HighNote: integer;
IlNut: integer; // (TODO: Il = tone, Nut(a) = Note)
TotalNotes: integer;
- Nuta: array of record // (TODO: rename to Note)
+ Note: array of record
Color: integer;
Start: integer;
Dlugosc: integer; // (TODO: rename to Length)
@@ -47,15 +47,15 @@ type end;
ALine = array of TLine; // (TODO: rename to TLineArray)
- // (TCzesci = TSentences)
- TCzesci = record
+ // (TCzesci = TSentences) TCzesci changed to TLines because TSentences exist elseware in incompatible form
+ TLines = record
Akt: integer; // for drawing of current line (Akt = Current)
High: integer;
Ilosc: integer; // (TODO: Ilosc = Number/Count)
Resolution: integer;
NotesGAP: integer;
Wartosc: integer; // TODO: rename (wartosc=value)
- Czesc: ALine; // TODO: rename to Sentence or Line
+ Line: ALine; // TODO: rename to Sentence or Line - renamed to Line
end;
// (TODO: rename TCzas to something like T(Line/Sentence)Time/TLinePosition/TLineState)
@@ -288,10 +288,10 @@ type var // TODO : JB --- THESE SHOULD NOT BE GLOBAL
// music
- Muzyka: TMuzyka; // TODO: rename
+ Melody: TMelody; // TODO: rename
// czesci z nutami;
- Czesci: array of TCzesci; // TODO: rename to Sentences/Lines
+ Lines: array of TLines; // TODO: rename to Sentences/Lines
// czas
Czas: TCzas; // TODO: rename
diff --git a/Game/Code/Classes/USong.pas b/Game/Code/Classes/USong.pas index 6b4a2f09..c7d11374 100644 --- a/Game/Code/Classes/USong.pas +++ b/Game/Code/Classes/USong.pas @@ -114,7 +114,7 @@ implementation uses
TextGL,
UIni,
- UMusic, // needed for Czesci .. ( whatever that is )
+ UMusic, // needed for Lines .. ( whatever that is )
UMain; //needed for Player
constructor TSong.create( const aFileName : WideString );
@@ -181,7 +181,7 @@ begin MultBPM := 4; // multiply beat-count of note by 4
Mult := 1; // accuracy of measurement of note
Base[0] := 100; // high number
- Czesci[0].Wartosc := 0;
+ Lines[0].Wartosc := 0;
self.Relative := false;
Rel[0] := 0;
CP := 0;
@@ -222,16 +222,16 @@ begin Read(SongFile, TempC);
until ((TempC = ':') or (TempC = 'F') or (TempC = '*'));
- SetLength(Czesci, 2);
- for Pet := 0 to High(Czesci) do begin
- SetLength(Czesci[Pet].Czesc, 1);
- Czesci[Pet].High := 0;
- Czesci[Pet].Ilosc := 1;
- Czesci[Pet].Akt := 0;
- Czesci[Pet].Resolution := self.Resolution;
- Czesci[Pet].NotesGAP := self.NotesGAP;
- Czesci[Pet].Czesc[0].IlNut := 0;
- Czesci[Pet].Czesc[0].HighNut := -1;
+ SetLength(Lines, 2);
+ for Pet := 0 to High(Lines) do begin
+ SetLength(Lines[Pet].Line, 1);
+ Lines[Pet].High := 0;
+ Lines[Pet].Ilosc := 1;
+ Lines[Pet].Akt := 0;
+ Lines[Pet].Resolution := self.Resolution;
+ Lines[Pet].NotesGAP := self.NotesGAP;
+ Lines[Pet].Line[0].IlNut := 0;
+ Lines[Pet].Line[0].HighNote := -1;
end;
// TempC := ':';
@@ -289,24 +289,24 @@ begin if not Both then
begin
- Czesci[CP].Czesc[Czesci[CP].High].BaseNote := Base[CP];
- Czesci[CP].Czesc[Czesci[CP].High].LyricWidth := glTextWidth(PChar(Czesci[CP].Czesc[Czesci[CP].High].Lyric));
+ Lines[CP].Line[Lines[CP].High].BaseNote := Base[CP];
+ Lines[CP].Line[Lines[CP].High].LyricWidth := glTextWidth(PChar(Lines[CP].Line[Lines[CP].High].Lyric));
//Total Notes Patch
- Czesci[CP].Czesc[Czesci[CP].High].TotalNotes := 0;
- for I := low(Czesci[CP].Czesc[Czesci[CP].High].Nuta) to high(Czesci[CP].Czesc[Czesci[CP].High].Nuta) do
+ Lines[CP].Line[Lines[CP].High].TotalNotes := 0;
+ for I := low(Lines[CP].Line[Lines[CP].High].Note) to high(Lines[CP].Line[Lines[CP].High].Note) do
begin
- Czesci[CP].Czesc[Czesci[CP].High].TotalNotes := Czesci[CP].Czesc[Czesci[CP].High].TotalNotes + Czesci[CP].Czesc[Czesci[CP].High].Nuta[I].Dlugosc * Czesci[CP].Czesc[Czesci[CP].High].Nuta[I].Wartosc;
+ Lines[CP].Line[Lines[CP].High].TotalNotes := Lines[CP].Line[Lines[CP].High].TotalNotes + Lines[CP].Line[Lines[CP].High].Note[I].Dlugosc * Lines[CP].Line[Lines[CP].High].Note[I].Wartosc;
end;
//Total Notes Patch End
end else begin
- for Pet := 0 to High(Czesci) do begin
- Czesci[Pet].Czesc[Czesci[Pet].High].BaseNote := Base[Pet];
- Czesci[Pet].Czesc[Czesci[Pet].High].LyricWidth := glTextWidth(PChar(Czesci[Pet].Czesc[Czesci[Pet].High].Lyric));
+ for Pet := 0 to High(Lines) do begin
+ Lines[Pet].Line[Lines[Pet].High].BaseNote := Base[Pet];
+ Lines[Pet].Line[Lines[Pet].High].LyricWidth := glTextWidth(PChar(Lines[Pet].Line[Lines[Pet].High].Lyric));
//Total Notes Patch
- Czesci[Pet].Czesc[Czesci[Pet].High].TotalNotes := 0;
- for I := low(Czesci[Pet].Czesc[Czesci[Pet].High].Nuta) to high(Czesci[Pet].Czesc[Czesci[Pet].High].Nuta) do
+ Lines[Pet].Line[Lines[Pet].High].TotalNotes := 0;
+ for I := low(Lines[Pet].Line[Lines[Pet].High].Note) to high(Lines[Pet].Line[Lines[Pet].High].Note) do
begin
- Czesci[Pet].Czesc[Czesci[Pet].High].TotalNotes := Czesci[Pet].Czesc[Czesci[Pet].High].TotalNotes + Czesci[Pet].Czesc[Czesci[Pet].High].Nuta[I].Dlugosc * Czesci[Pet].Czesc[Czesci[Pet].High].Nuta[I].Wartosc;
+ Lines[Pet].Line[Lines[Pet].High].TotalNotes := Lines[Pet].Line[Lines[Pet].High].TotalNotes + Lines[Pet].Line[Lines[Pet].High].Note[I].Dlugosc * Lines[Pet].Line[Lines[Pet].High].Note[I].Wartosc;
end;
//Total Notes Patch End
end;
@@ -578,43 +578,43 @@ begin end;
end; // case
- with Czesci[NrCzesci].Czesc[Czesci[NrCzesci].High] do begin
- SetLength(Nuta, Length(Nuta) + 1);
+ with Lines[NrCzesci].Line[Lines[NrCzesci].High] do begin
+ SetLength(Note, Length(Note) + 1);
IlNut := IlNut + 1;
- HighNut := HighNut + 1;
- Muzyka.IlNut := Muzyka.IlNut + 1;
+ HighNote := HighNote + 1;
+ Melody.IlNut := Melody.IlNut + 1;
- Nuta[HighNut].Start := StartP;
+ Note[HighNote].Start := StartP;
if IlNut = 1 then begin
- StartNote := Nuta[HighNut].Start;
- if Czesci[NrCzesci].Ilosc = 1 then
+ StartNote := Note[HighNote].Start;
+ if Lines[NrCzesci].Ilosc = 1 then
Start := -100;
-// Start := Nuta[HighNut].Start;
+// Start := Note[HighNote].Start;
end;
- Nuta[HighNut].Dlugosc := DurationP;
- Muzyka.DlugoscNut := Muzyka.DlugoscNut + Nuta[HighNut].Dlugosc;
+ Note[HighNote].Dlugosc := DurationP;
+ Melody.DlugoscNut := Melody.DlugoscNut + Note[HighNote].Dlugosc;
// back to the normal system with normal, golden and now freestyle notes
case TypeP of
- 'F': Nuta[HighNut].Wartosc := 0;
- ':': Nuta[HighNut].Wartosc := 1;
- '*': Nuta[HighNut].Wartosc := 2;
+ 'F': Note[HighNote].Wartosc := 0;
+ ':': Note[HighNote].Wartosc := 1;
+ '*': Note[HighNote].Wartosc := 2;
end;
- Czesci[NrCzesci].Wartosc := Czesci[NrCzesci].Wartosc + Nuta[HighNut].Dlugosc * Nuta[HighNut].Wartosc;
+ Lines[NrCzesci].Wartosc := Lines[NrCzesci].Wartosc + Note[HighNote].Dlugosc * Note[HighNote].Wartosc;
- Nuta[HighNut].Ton := NoteP;
- if Nuta[HighNut].Ton < Base[NrCzesci] then Base[NrCzesci] := Nuta[HighNut].Ton;
- Nuta[HighNut].TonGamy := Nuta[HighNut].TonGamy mod 12;
+ Note[HighNote].Ton := NoteP;
+ if Note[HighNote].Ton < Base[NrCzesci] then Base[NrCzesci] := Note[HighNote].Ton;
+ Note[HighNote].TonGamy := Note[HighNote].TonGamy mod 12;
- Nuta[HighNut].Tekst := Copy(LyricS, 2, 100);
- Lyric := Lyric + Nuta[HighNut].Tekst;
+ Note[HighNote].Tekst := Copy(LyricS, 2, 100);
+ Lyric := Lyric + Note[HighNote].Tekst;
if TypeP = 'F' then
- Nuta[HighNut].FreeStyle := true;
+ Note[HighNote].FreeStyle := true;
- Koniec := Nuta[HighNut].Start + Nuta[HighNut].Dlugosc;
+ Koniec := Note[HighNote].Start + Note[HighNote].Dlugosc;
end; // with
end;
@@ -624,31 +624,31 @@ I: Integer; begin
// stara czesc //Alter Satz //Update Old Part
- Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].BaseNote := Base[NrCzesciP];
- Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].LyricWidth := glTextWidth(PChar(Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].Lyric));
+ Lines[NrCzesciP].Line[Lines[NrCzesciP].High].BaseNote := Base[NrCzesciP];
+ Lines[NrCzesciP].Line[Lines[NrCzesciP].High].LyricWidth := glTextWidth(PChar(Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Lyric));
//Total Notes Patch
- Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].TotalNotes := 0;
- for I := low(Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].Nuta) to high(Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].Nuta) do
+ Lines[NrCzesciP].Line[Lines[NrCzesciP].High].TotalNotes := 0;
+ for I := low(Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note) to high(Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note) do
begin
- Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].TotalNotes := Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].TotalNotes + Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].Nuta[I].Dlugosc * Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].Nuta[I].Wartosc;
+ Lines[NrCzesciP].Line[Lines[NrCzesciP].High].TotalNotes := Lines[NrCzesciP].Line[Lines[NrCzesciP].High].TotalNotes + Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note[I].Dlugosc * Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note[I].Wartosc;
end;
//Total Notes Patch End
// nowa czesc //Neuer Satz //Update New Part
- SetLength(Czesci[NrCzesciP].Czesc, Czesci[NrCzesciP].Ilosc + 1);
- Czesci[NrCzesciP].High := Czesci[NrCzesciP].High + 1;
- Czesci[NrCzesciP].Ilosc := Czesci[NrCzesciP].Ilosc + 1;
- Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].HighNut := -1;
+ SetLength(Lines[NrCzesciP].Line, Lines[NrCzesciP].Ilosc + 1);
+ Lines[NrCzesciP].High := Lines[NrCzesciP].High + 1;
+ Lines[NrCzesciP].Ilosc := Lines[NrCzesciP].Ilosc + 1;
+ Lines[NrCzesciP].Line[Lines[NrCzesciP].High].HighNote := -1;
if self.Relative then
begin
- Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].Start := Param1;
+ Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Start := Param1;
Rel[NrCzesciP] := Rel[NrCzesciP] + Param2;
end
else
- Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].Start := Param1;
+ Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Start := Param1;
Base[NrCzesciP] := 100; // high number
end;
diff --git a/Game/Code/Screens/UScreenEditConvert.pas b/Game/Code/Screens/UScreenEditConvert.pas index 16717419..5887943c 100644 --- a/Game/Code/Screens/UScreenEditConvert.pas +++ b/Game/Code/Screens/UScreenEditConvert.pas @@ -70,10 +70,10 @@ type {$ENDIF} Song: TSong; - Czesc: TCzesci; + Lines: TLines; BPM: real; Ticks: real; - Nuta: array of TNuta; + Note: array of TNuta; procedure AddLyric(Start: integer; Tekst: string); procedure Extract; @@ -161,7 +161,7 @@ begin if Interaction = 3 then begin if SelectedNumber > 0 then begin Extract; - SaveSong(Song, Czesc, ChangeFileExt(FileName, '.txt'), false); + SaveSong(Song, Lines, ChangeFileExt(FileName, '.txt'), false); end; end; @@ -209,20 +209,20 @@ procedure TScreenEditConvert.AddLyric(Start: integer; Tekst: string); var N: integer; begin - for N := 0 to High(Nuta) do begin - if Nuta[N].Start = Start then begin + for N := 0 to High(Note) do begin + if Note[N].Start = Start then begin // check for new sentece if Copy(Tekst, 1, 1) = '\' then Delete(Tekst, 1, 1); if Copy(Tekst, 1, 1) = '/' then begin Delete(Tekst, 1, 1); - Nuta[N].NewSentence := true; + Note[N].NewSentence := true; end; // overwrite lyric od append - if Nuta[N].Lyric = '-' then - Nuta[N].Lyric := Tekst + if Note[N].Lyric = '-' then + Note[N].Lyric := Tekst else - Nuta[N].Lyric := Nuta[N].Lyric + Tekst; + Note[N].Lyric := Note[N].Lyric + Tekst; end; end; end; @@ -233,7 +233,7 @@ var C: integer; N: integer; Nu: integer; - NutaTemp: TNuta; + NoteTemp: TNuta; Move: integer; Max, Min: integer; begin @@ -245,7 +245,7 @@ begin SetLength(Song.BPM, 1); Song.BPM[0].BPM := BPM*4; - SetLength(Nuta, 0); + SetLength(Note, 0); // extract notes for T := 0 to High(ATrack) do begin @@ -253,12 +253,12 @@ begin if ((ATrack[T].Status div 1) and 1) = 1 then begin for N := 0 to High(ATrack[T].Note) do begin if (ATrack[T].Note[N].EventType = 9) and (ATrack[T].Note[N].Data2 > 0) then begin - Nu := Length(Nuta); - SetLength(Nuta, Nu + 1); - Nuta[Nu].Start := Round(ATrack[T].Note[N].Start / Ticks); - Nuta[Nu].Len := Round(ATrack[T].Note[N].Len / Ticks); - Nuta[Nu].Tone := ATrack[T].Note[N].Data1 - 12*5; - Nuta[Nu].Lyric := '-'; + Nu := Length(Note); + SetLength(Note, Nu + 1); + Note[Nu].Start := Round(ATrack[T].Note[N].Start / Ticks); + Note[Nu].Len := Round(ATrack[T].Note[N].Len / Ticks); + Note[Nu].Tone := ATrack[T].Note[N].Data1 - 12*5; + Note[Nu].Lyric := '-'; end; end; end; @@ -278,56 +278,56 @@ begin end; // sort notes - for N := 0 to High(Nuta) do - for Nu := 0 to High(Nuta)-1 do - if Nuta[Nu].Start > Nuta[Nu+1].Start then begin - NutaTemp := Nuta[Nu]; - Nuta[Nu] := Nuta[Nu+1]; - Nuta[Nu+1] := NutaTemp; + for N := 0 to High(Note) do + for Nu := 0 to High(Note)-1 do + if Note[Nu].Start > Note[Nu+1].Start then begin + NoteTemp := Note[Nu]; + Note[Nu] := Note[Nu+1]; + Note[Nu+1] := NoteTemp; end; // move to 0 at beginning - Move := Nuta[0].Start; - for N := 0 to High(Nuta) do - Nuta[N].Start := Nuta[N].Start - Move; + Move := Note[0].Start; + for N := 0 to High(Note) do + Note[N].Start := Note[N].Start - Move; // copy notes - SetLength(Czesc.Czesc, 1); - Czesc.Ilosc := 1; - Czesc.High := 0; + SetLength(Lines.Line, 1); + Lines.Ilosc := 1; + Lines.High := 0; C := 0; N := 0; - Czesc.Czesc[C].IlNut := 0; - Czesc.Czesc[C].HighNut := -1; - - for Nu := 0 to High(Nuta) do begin - if Nuta[Nu].NewSentence then begin // nowa linijka - SetLength(Czesc.Czesc, Length(Czesc.Czesc)+1); - Czesc.Ilosc := Czesc.Ilosc + 1; - Czesc.High := Czesc.High + 1; + Lines.Line[C].IlNut := 0; + Lines.Line[C].HighNote := -1; + + for Nu := 0 to High(Note) do begin + if Note[Nu].NewSentence then begin // nowa linijka + SetLength(Lines.Line, Length(Lines.Line)+1); + Lines.Ilosc := Lines.Ilosc + 1; + Lines.High := Lines.High + 1; C := C + 1; N := 0; - SetLength(Czesc.Czesc[C].Nuta, 0); - Czesc.Czesc[C].IlNut := 0; - Czesc.Czesc[C].HighNut := -1; + SetLength(Lines.Line[C].Note, 0); + Lines.Line[C].IlNut := 0; + Lines.Line[C].HighNote := -1; //Calculate Start of the Last Sentence if (C > 0) and (Nu > 0) then begin - Max := Nuta[Nu].Start; - Min := Nuta[Nu-1].Start + Nuta[Nu-1].Len; + Max := Note[Nu].Start; + Min := Note[Nu-1].Start + Note[Nu-1].Len; case (Max - Min) of - 0: Czesc.Czesc[C].Start := Max; - 1: Czesc.Czesc[C].Start := Max; - 2: Czesc.Czesc[C].Start := Max - 1; - 3: Czesc.Czesc[C].Start := Max - 2; + 0: Lines.Line[C].Start := Max; + 1: Lines.Line[C].Start := Max; + 2: Lines.Line[C].Start := Max - 1; + 3: Lines.Line[C].Start := Max - 2; else if ((Max - Min) > 4) then - Czesc.Czesc[C].Start := Min + 2 + Lines.Line[C].Start := Min + 2 else - Czesc.Czesc[C].Start := Max; + Lines.Line[C].Start := Max; end; // case @@ -335,17 +335,17 @@ begin end; // tworzy miejsce na nowa nute - SetLength(Czesc.Czesc[C].Nuta, Length(Czesc.Czesc[C].Nuta)+1); - Czesc.Czesc[C].IlNut := Czesc.Czesc[C].IlNut + 1; - Czesc.Czesc[C].HighNut := Czesc.Czesc[C].HighNut + 1; + SetLength(Lines.Line[C].Note, Length(Lines.Line[C].Note)+1); + Lines.Line[C].IlNut := Lines.Line[C].IlNut + 1; + Lines.Line[C].HighNote := Lines.Line[C].HighNote + 1; // dopisuje - Czesc.Czesc[C].Nuta[N].Start := Nuta[Nu].Start; - Czesc.Czesc[C].Nuta[N].Dlugosc := Nuta[Nu].Len; - Czesc.Czesc[C].Nuta[N].Ton := Nuta[Nu].Tone; - Czesc.Czesc[C].Nuta[N].Tekst := Nuta[Nu].Lyric; + Lines.Line[C].Note[N].Start := Note[Nu].Start; + Lines.Line[C].Note[N].Dlugosc := Note[Nu].Len; + Lines.Line[C].Note[N].Ton := Note[Nu].Tone; + Lines.Line[C].Note[N].Tekst := Note[Nu].Lyric; //All Notes are Freestyle when Converted Fix: - Czesc.Czesc[C].Nuta[N].Wartosc := 1; + Lines.Line[C].Note[N].Wartosc := 1; Inc(N); end; end; diff --git a/Game/Code/Screens/UScreenEditSub.pas b/Game/Code/Screens/UScreenEditSub.pas index f4a2e40b..ea1642c3 100644 --- a/Game/Code/Screens/UScreenEditSub.pas +++ b/Game/Code/Screens/UScreenEditSub.pas @@ -134,9 +134,9 @@ begin SDLK_BACKQUOTE: begin // Increase Note Length (same as Alt + Right) - Inc(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc); - if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].HighNut then - Inc(Czesci[0].Czesc[Czesci[0].Akt].Koniec); + Inc(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Dlugosc); + if AktNuta = Lines[0].Line[Lines[0].Akt].HighNote then + Inc(Lines[0].Line[Lines[0].Akt].Koniec); end; SDLK_EQUALS: @@ -207,7 +207,7 @@ begin if SDL_ModState = KMOD_LSHIFT then begin // Join next sentence with current - if Czesci[0].Akt < Czesci[0].High then + if Lines[0].Akt < Lines[0].High then JoinSentence; end; @@ -222,13 +222,13 @@ begin begin // Save Song if SDL_ModState = KMOD_LSHIFT then - SaveSong(CurrentSong, Czesci[0], CurrentSong.Path + CurrentSong.FileName, true) + SaveSong(CurrentSong, Lines[0], CurrentSong.Path + CurrentSong.FileName, true) else - SaveSong(CurrentSong, Czesci[0], CurrentSong.Path + CurrentSong.FileName, false); + SaveSong(CurrentSong, Lines[0], CurrentSong.Path + CurrentSong.FileName, false); {if SDL_ModState = KMOD_LSHIFT or KMOD_LCTRL + KMOD_LALT then // Save Song - SaveSongDebug(CurrentSong, Czesci[0], 'C:\song.asm', false);} + SaveSongDebug(CurrentSong, Lines[0], 'C:\song.asm', false);} end; @@ -263,42 +263,42 @@ begin begin // Paste text if SDL_ModState = KMOD_LCTRL then begin - if Czesci[0].Czesc[Czesci[0].Akt].IlNut >= Czesci[0].Czesc[CopySrc].IlNut then + if Lines[0].Line[Lines[0].Akt].IlNut >= Lines[0].Line[CopySrc].IlNut then PasteText else beep; end; if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT then begin - CopySentence(CopySrc, Czesci[0].Akt); + CopySentence(CopySrc, Lines[0].Akt); end; end; SDLK_4: begin if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT then begin - CopySentence(CopySrc, Czesci[0].Akt); - CopySentence(CopySrc+1, Czesci[0].Akt+1); - CopySentence(CopySrc+2, Czesci[0].Akt+2); - CopySentence(CopySrc+3, Czesci[0].Akt+3); + CopySentence(CopySrc, Lines[0].Akt); + CopySentence(CopySrc+1, Lines[0].Akt+1); + CopySentence(CopySrc+2, Lines[0].Akt+2); + CopySentence(CopySrc+3, Lines[0].Akt+3); end; if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT + KMOD_LALT then begin - CopySentences(CopySrc, Czesci[0].Akt, 4); + CopySentences(CopySrc, Lines[0].Akt, 4); end; end; SDLK_5: begin if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT then begin - CopySentence(CopySrc, Czesci[0].Akt); - CopySentence(CopySrc+1, Czesci[0].Akt+1); - CopySentence(CopySrc+2, Czesci[0].Akt+2); - CopySentence(CopySrc+3, Czesci[0].Akt+3); - CopySentence(CopySrc+4, Czesci[0].Akt+4); + CopySentence(CopySrc, Lines[0].Akt); + CopySentence(CopySrc+1, Lines[0].Akt+1); + CopySentence(CopySrc+2, Lines[0].Akt+2); + CopySentence(CopySrc+3, Lines[0].Akt+3); + CopySentence(CopySrc+4, Lines[0].Akt+4); end; if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT + KMOD_LALT then begin - CopySentences(CopySrc, Czesci[0].Akt, 5); + CopySentences(CopySrc, Lines[0].Akt, 5); end; end; @@ -320,11 +320,11 @@ begin // Play Sentence Click := true; AudioPlayback.Stop; - R := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].StartNote); + R := GetTimeFromBeat(Lines[0].Line[Lines[0].Akt].StartNote); if R <= AudioPlayback.Length then begin AudioPlayback.Position := R; - PlayStopTime := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].Koniec); + PlayStopTime := GetTimeFromBeat(Lines[0].Line[Lines[0].Akt].Koniec); PlaySentence := true; AudioPlayback.Play; LastClick := -100; @@ -335,23 +335,23 @@ begin PlaySentenceMidi := true; MidiTime := USTime.GetTime; - MidiStart := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].StartNote); - MidiStop := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].Koniec); + MidiStart := GetTimeFromBeat(Lines[0].Line[Lines[0].Akt].StartNote); + MidiStop := GetTimeFromBeat(Lines[0].Line[Lines[0].Akt].Koniec); LastClick := -100; end; if SDL_ModState = KMOD_LSHIFT or KMOD_LCTRL then begin PlaySentenceMidi := true; MidiTime := USTime.GetTime; - MidiStart := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].StartNote); - MidiStop := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].Koniec); + MidiStart := GetTimeFromBeat(Lines[0].Line[Lines[0].Akt].StartNote); + MidiStop := GetTimeFromBeat(Lines[0].Line[Lines[0].Akt].Koniec); LastClick := -100; PlaySentence := true; Click := true; AudioPlayback.Stop; - AudioPlayback.Position := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].StartNote)+0{-0.10}; - PlayStopTime := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].Koniec)+0; + AudioPlayback.Position := GetTimeFromBeat(Lines[0].Line[Lines[0].Akt].StartNote)+0{-0.10}; + PlayStopTime := GetTimeFromBeat(Lines[0].Line[Lines[0].Akt].Koniec)+0; AudioPlayback.Play; LastClick := -100; end; @@ -364,10 +364,10 @@ begin PlaySentence := true; Click := false; AudioPlayback.Stop; - AudioPlayback.Position := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start); + AudioPlayback.Position := GetTimeFromBeat(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Start); PlayStopTime := (GetTimeFromBeat( - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start + - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc)); + Lines[0].Line[Lines[0].Akt].Note[AktNuta].Start + + Lines[0].Line[Lines[0].Akt].Note[AktNuta].Dlugosc)); AudioPlayback.Play; LastClick := -100; end; @@ -398,41 +398,41 @@ begin begin // right if SDL_ModState = 0 then begin - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 0; + Lines[0].Line[Lines[0].Akt].Note[AktNuta].Color := 0; Inc(AktNuta); - if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].IlNut then AktNuta := 0; - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1; + if AktNuta = Lines[0].Line[Lines[0].Akt].IlNut then AktNuta := 0; + Lines[0].Line[Lines[0].Akt].Note[AktNuta].Color := 1; Lyric.Selected := AktNuta; end; // ctrl + right if SDL_ModState = KMOD_LCTRL then begin - if Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc > 1 then begin - Dec(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc); - Inc(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start); + if Lines[0].Line[Lines[0].Akt].Note[AktNuta].Dlugosc > 1 then begin + Dec(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Dlugosc); + Inc(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Start); if AktNuta = 0 then begin - Inc(Czesci[0].Czesc[Czesci[0].Akt].Start); - Inc(Czesci[0].Czesc[Czesci[0].Akt].StartNote); + Inc(Lines[0].Line[Lines[0].Akt].Start); + Inc(Lines[0].Line[Lines[0].Akt].StartNote); end; end; end; // shift + right if SDL_ModState = KMOD_LSHIFT then begin - Inc(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start); + Inc(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Start); if AktNuta = 0 then begin - Inc(Czesci[0].Czesc[Czesci[0].Akt].Start); - Inc(Czesci[0].Czesc[Czesci[0].Akt].StartNote); + Inc(Lines[0].Line[Lines[0].Akt].Start); + Inc(Lines[0].Line[Lines[0].Akt].StartNote); end; - if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].HighNut then - Inc(Czesci[0].Czesc[Czesci[0].Akt].Koniec); + if AktNuta = Lines[0].Line[Lines[0].Akt].HighNote then + Inc(Lines[0].Line[Lines[0].Akt].Koniec); end; // alt + right if SDL_ModState = KMOD_LALT then begin - Inc(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc); - if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].HighNut then - Inc(Czesci[0].Czesc[Czesci[0].Akt].Koniec); + Inc(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Dlugosc); + if AktNuta = Lines[0].Line[Lines[0].Akt].HighNote then + Inc(Lines[0].Line[Lines[0].Akt].Koniec); end; // alt + ctrl + shift + right = move all from cursor to right @@ -446,44 +446,44 @@ begin begin // left if SDL_ModState = 0 then begin - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 0; + Lines[0].Line[Lines[0].Akt].Note[AktNuta].Color := 0; Dec(AktNuta); - if AktNuta = -1 then AktNuta := Czesci[0].Czesc[Czesci[0].Akt].HighNut; - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1; + if AktNuta = -1 then AktNuta := Lines[0].Line[Lines[0].Akt].HighNote; + Lines[0].Line[Lines[0].Akt].Note[AktNuta].Color := 1; Lyric.Selected := AktNuta; end; // ctrl + left if SDL_ModState = KMOD_LCTRL then begin - Dec(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start); - Inc(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc); + Dec(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Start); + Inc(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Dlugosc); if AktNuta = 0 then begin - Dec(Czesci[0].Czesc[Czesci[0].Akt].Start); - Dec(Czesci[0].Czesc[Czesci[0].Akt].StartNote); + Dec(Lines[0].Line[Lines[0].Akt].Start); + Dec(Lines[0].Line[Lines[0].Akt].StartNote); end; end; // shift + left if SDL_ModState = KMOD_LSHIFT then begin - Dec(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start); + Dec(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Start); // resizing sentences if AktNuta = 0 then begin - Dec(Czesci[0].Czesc[Czesci[0].Akt].Start); - Dec(Czesci[0].Czesc[Czesci[0].Akt].StartNote); + Dec(Lines[0].Line[Lines[0].Akt].Start); + Dec(Lines[0].Line[Lines[0].Akt].StartNote); end; - if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].HighNut then - Dec(Czesci[0].Czesc[Czesci[0].Akt].Koniec); + if AktNuta = Lines[0].Line[Lines[0].Akt].HighNote then + Dec(Lines[0].Line[Lines[0].Akt].Koniec); end; // alt + left if SDL_ModState = KMOD_LALT then begin - if Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc > 1 then begin - Dec(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc); - if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].HighNut then - Dec(Czesci[0].Czesc[Czesci[0].Akt].Koniec); + if Lines[0].Line[Lines[0].Akt].Note[AktNuta].Dlugosc > 1 then begin + Dec(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Dlugosc); + if AktNuta = Lines[0].Line[Lines[0].Akt].HighNote then + Dec(Lines[0].Line[Lines[0].Akt].Koniec); end; end; @@ -499,16 +499,16 @@ begin {$IFDEF UseMIDIPort} // skip to next sentence if SDL_ModState = 0 then begin - MidiOut.PutShort($81, Czesci[0].Czesc[Czesci[0].Akt].Nuta[MidiLastNote].Ton + 60, 127); + MidiOut.PutShort($81, Lines[0].Line[Lines[0].Akt].Note[MidiLastNote].Ton + 60, 127); PlaySentenceMidi := false; - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 0; - Inc(Czesci[0].Akt); + Lines[0].Line[Lines[0].Akt].Note[AktNuta].Color := 0; + Inc(Lines[0].Akt); AktNuta := 0; - if Czesci[0].Akt > Czesci[0].High then Czesci[0].Akt := 0; - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1; + if Lines[0].Akt > Lines[0].High then Lines[0].Akt := 0; + Lines[0].Line[Lines[0].Akt].Note[AktNuta].Color := 1; - Lyric.AddCzesc(Czesci[0].Akt); + Lyric.AddCzesc(Lines[0].Akt); Lyric.Selected := 0; AudioPlayback.Stop; PlaySentence := false; @@ -527,16 +527,16 @@ begin {$IFDEF UseMIDIPort} // skip to previous sentence if SDL_ModState = 0 then begin - MidiOut.PutShort($81, Czesci[0].Czesc[Czesci[0].Akt].Nuta[MidiLastNote].Ton + 60, 127); + MidiOut.PutShort($81, Lines[0].Line[Lines[0].Akt].Note[MidiLastNote].Ton + 60, 127); PlaySentenceMidi := false; - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 0; - Dec(Czesci[0].Akt); + Lines[0].Line[Lines[0].Akt].Note[AktNuta].Color := 0; + Dec(Lines[0].Akt); AktNuta := 0; - if Czesci[0].Akt = -1 then Czesci[0].Akt := Czesci[0].High; - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1; + if Lines[0].Akt = -1 then Lines[0].Akt := Lines[0].High; + Lines[0].Line[Lines[0].Akt].Note[AktNuta].Color := 1; - Lyric.AddCzesc(Czesci[0].Akt); + Lyric.AddCzesc(Lines[0].Akt); Lyric.Selected := 0; AudioPlayback.Stop; PlaySentence := false; @@ -552,27 +552,27 @@ begin // Golden Note Patch SDLK_G: begin - case Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc of - 0: Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc := 2; - 1: Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc := 2; - 2: Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc := 1; + case Lines[0].Line[Lines[0].Akt].Note[AktNuta].Wartosc of + 0: Lines[0].Line[Lines[0].Akt].Note[AktNuta].Wartosc := 2; + 1: Lines[0].Line[Lines[0].Akt].Note[AktNuta].Wartosc := 2; + 2: Lines[0].Line[Lines[0].Akt].Note[AktNuta].Wartosc := 1; end; // case - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Freestyle := False; + Lines[0].Line[Lines[0].Akt].Note[AktNuta].Freestyle := False; end; // Freestyle Note Patch SDLK_F: begin - case Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc of + case Lines[0].Line[Lines[0].Akt].Note[AktNuta].Wartosc of 0: begin; - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc := 1; - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Freestyle := False; + Lines[0].Line[Lines[0].Akt].Note[AktNuta].Wartosc := 1; + Lines[0].Line[Lines[0].Akt].Note[AktNuta].Freestyle := False; end; 1,2: begin; - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc := 0; - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Freestyle := True; + Lines[0].Line[Lines[0].Akt].Note[AktNuta].Wartosc := 0; + Lines[0].Line[Lines[0].Akt].Note[AktNuta].Freestyle := True; end; end; // case @@ -609,22 +609,22 @@ begin end; SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL: begin - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst := - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst + chr(ScanCode); + Lines[0].Line[Lines[0].Akt].Note[AktNuta].Tekst := + Lines[0].Line[Lines[0].Akt].Note[AktNuta].Tekst + chr(ScanCode); end; SDLK_BACKSPACE: begin - Delete(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst, - Length(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst), 1); + Delete(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Tekst, + Length(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Tekst), 1); end; SDLK_RIGHT: begin // right if SDL_ModState = 0 then begin - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 0; + Lines[0].Line[Lines[0].Akt].Note[AktNuta].Color := 0; Inc(AktNuta); - if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].IlNut then AktNuta := 0; - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1; + if AktNuta = Lines[0].Line[Lines[0].Akt].IlNut then AktNuta := 0; + Lines[0].Line[Lines[0].Akt].Note[AktNuta].Color := 1; Lyric.Selected := AktNuta; end; end; @@ -632,10 +632,10 @@ begin begin // left if SDL_ModState = 0 then begin - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 0; + Lines[0].Line[Lines[0].Akt].Note[AktNuta].Color := 0; Dec(AktNuta); - if AktNuta = -1 then AktNuta := Czesci[0].Czesc[Czesci[0].Akt].HighNut; - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1; + if AktNuta = -1 then AktNuta := Lines[0].Line[Lines[0].Akt].HighNote; + Lines[0].Line[Lines[0].Akt].Note[AktNuta].Color := 1; Lyric.Selected := AktNuta; end; end; @@ -646,8 +646,8 @@ end; procedure TScreenEditSub.NewBeat; begin // click -{ for Pet := 0 to Czesci[0].Czesc[Czesci[0].Akt].HighNut do - if (Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet].Start = Czas.AktBeat) then begin +{ for Pet := 0 to Lines[0].Line[Lines[0].Akt].HighNut do + if (Lines[0].Line[Lines[0].Akt].Note[Pet].Start = Czas.AktBeat) then begin // old} // Music.PlayClick; end; @@ -658,13 +658,13 @@ var N: integer; begin CurrentSong.BPM[0].BPM := CurrentSong.BPM[0].BPM / 2; - for C := 0 to Czesci[0].High do begin - Czesci[0].Czesc[C].Start := Czesci[0].Czesc[C].Start div 2; - Czesci[0].Czesc[C].StartNote := Czesci[0].Czesc[C].StartNote div 2; - Czesci[0].Czesc[C].Koniec := Czesci[0].Czesc[C].Koniec div 2; - for N := 0 to Czesci[0].Czesc[C].HighNut do begin - Czesci[0].Czesc[C].Nuta[N].Start := Czesci[0].Czesc[C].Nuta[N].Start div 2; - Czesci[0].Czesc[C].Nuta[N].Dlugosc := Round(Czesci[0].Czesc[C].Nuta[N].Dlugosc / 2); + for C := 0 to Lines[0].High do begin + Lines[0].Line[C].Start := Lines[0].Line[C].Start div 2; + Lines[0].Line[C].StartNote := Lines[0].Line[C].StartNote div 2; + Lines[0].Line[C].Koniec := Lines[0].Line[C].Koniec div 2; + for N := 0 to Lines[0].Line[C].HighNote do begin + Lines[0].Line[C].Note[N].Start := Lines[0].Line[C].Note[N].Start div 2; + Lines[0].Line[C].Note[N].Dlugosc := Round(Lines[0].Line[C].Note[N].Dlugosc / 2); end; // N end; // C end; @@ -675,13 +675,13 @@ var N: integer; begin CurrentSong.BPM[0].BPM := CurrentSong.BPM[0].BPM * 2; - for C := 0 to Czesci[0].High do begin - Czesci[0].Czesc[C].Start := Czesci[0].Czesc[C].Start * 2; - Czesci[0].Czesc[C].StartNote := Czesci[0].Czesc[C].StartNote * 2; - Czesci[0].Czesc[C].Koniec := Czesci[0].Czesc[C].Koniec * 2; - for N := 0 to Czesci[0].Czesc[C].HighNut do begin - Czesci[0].Czesc[C].Nuta[N].Start := Czesci[0].Czesc[C].Nuta[N].Start * 2; - Czesci[0].Czesc[C].Nuta[N].Dlugosc := Czesci[0].Czesc[C].Nuta[N].Dlugosc * 2; + for C := 0 to Lines[0].High do begin + Lines[0].Line[C].Start := Lines[0].Line[C].Start * 2; + Lines[0].Line[C].StartNote := Lines[0].Line[C].StartNote * 2; + Lines[0].Line[C].Koniec := Lines[0].Line[C].Koniec * 2; + for N := 0 to Lines[0].Line[C].HighNote do begin + Lines[0].Line[C].Note[N].Start := Lines[0].Line[C].Note[N].Start * 2; + Lines[0].Line[C].Note[N].Dlugosc := Lines[0].Line[C].Note[N].Dlugosc * 2; end; // N end; // C end; @@ -693,14 +693,14 @@ var S: string; begin // temporary -{ for C := 0 to Czesci[0].High do - for N := 0 to Czesci[0].Czesc[C].HighNut do - Czesci[0].Czesc[C].Nuta[N].Tekst := AnsiLowerCase(Czesci[0].Czesc[C].Nuta[N].Tekst);} - - for C := 0 to Czesci[0].High do begin - S := AnsiUpperCase(Copy(Czesci[0].Czesc[C].Nuta[0].Tekst, 1, 1)); - S := S + Copy(Czesci[0].Czesc[C].Nuta[0].Tekst, 2, Length(Czesci[0].Czesc[C].Nuta[0].Tekst)-1); - Czesci[0].Czesc[C].Nuta[0].Tekst := S; +{ for C := 0 to Lines[0].High do + for N := 0 to Lines[0].Line[C].HighNut do + Lines[0].Line[C].Note[N].Tekst := AnsiLowerCase(Lines[0].Line[C].Note[N].Tekst);} + + for C := 0 to Lines[0].High do begin + S := AnsiUpperCase(Copy(Lines[0].Line[C].Note[0].Tekst, 1, 1)); + S := S + Copy(Lines[0].Line[C].Note[0].Tekst, 2, Length(Lines[0].Line[C].Note[0].Tekst)-1); + Lines[0].Line[C].Note[0].Tekst := S; end; // C end; @@ -709,41 +709,41 @@ var C: integer; N: integer; begin - for C := 0 to Czesci[0].High do begin + for C := 0 to Lines[0].High do begin // correct starting spaces in the first word - while Copy(Czesci[0].Czesc[C].Nuta[0].Tekst, 1, 1) = ' ' do - Czesci[0].Czesc[C].Nuta[0].Tekst := Copy(Czesci[0].Czesc[C].Nuta[0].Tekst, 2, 100); + while Copy(Lines[0].Line[C].Note[0].Tekst, 1, 1) = ' ' do + Lines[0].Line[C].Note[0].Tekst := Copy(Lines[0].Line[C].Note[0].Tekst, 2, 100); // move spaces on the start to the end of the previous note - for N := 1 to Czesci[0].Czesc[C].HighNut do begin - while (Copy(Czesci[0].Czesc[C].Nuta[N].Tekst, 1, 1) = ' ') do begin - Czesci[0].Czesc[C].Nuta[N].Tekst := Copy(Czesci[0].Czesc[C].Nuta[N].Tekst, 2, 100); - Czesci[0].Czesc[C].Nuta[N-1].Tekst := Czesci[0].Czesc[C].Nuta[N-1].Tekst + ' '; + for N := 1 to Lines[0].Line[C].HighNote do begin + while (Copy(Lines[0].Line[C].Note[N].Tekst, 1, 1) = ' ') do begin + Lines[0].Line[C].Note[N].Tekst := Copy(Lines[0].Line[C].Note[N].Tekst, 2, 100); + Lines[0].Line[C].Note[N-1].Tekst := Lines[0].Line[C].Note[N-1].Tekst + ' '; end; end; // N // correct '-' to '- ' - for N := 0 to Czesci[0].Czesc[C].HighNut do begin - if Czesci[0].Czesc[C].Nuta[N].Tekst = '-' then - Czesci[0].Czesc[C].Nuta[N].Tekst := '- '; + for N := 0 to Lines[0].Line[C].HighNote do begin + if Lines[0].Line[C].Note[N].Tekst = '-' then + Lines[0].Line[C].Note[N].Tekst := '- '; end; // N // add space to the previous note when the current word is '- ' - for N := 1 to Czesci[0].Czesc[C].HighNut do begin - if Czesci[0].Czesc[C].Nuta[N].Tekst = '- ' then - Czesci[0].Czesc[C].Nuta[N-1].Tekst := Czesci[0].Czesc[C].Nuta[N-1].Tekst + ' '; + for N := 1 to Lines[0].Line[C].HighNote do begin + if Lines[0].Line[C].Note[N].Tekst = '- ' then + Lines[0].Line[C].Note[N-1].Tekst := Lines[0].Line[C].Note[N-1].Tekst + ' '; end; // N // correct too many spaces at the end of note - for N := 0 to Czesci[0].Czesc[C].HighNut do begin - while Copy(Czesci[0].Czesc[C].Nuta[N].Tekst, Length(Czesci[0].Czesc[C].Nuta[N].Tekst)-1, 2) = ' ' do - Czesci[0].Czesc[C].Nuta[N].Tekst := Copy(Czesci[0].Czesc[C].Nuta[N].Tekst, 1, Length(Czesci[0].Czesc[C].Nuta[N].Tekst)-1); + for N := 0 to Lines[0].Line[C].HighNote do begin + while Copy(Lines[0].Line[C].Note[N].Tekst, Length(Lines[0].Line[C].Note[N].Tekst)-1, 2) = ' ' do + Lines[0].Line[C].Note[N].Tekst := Copy(Lines[0].Line[C].Note[N].Tekst, 1, Length(Lines[0].Line[C].Note[N].Tekst)-1); end; // N // and correct if there is no space at the end of sentence - N := Czesci[0].Czesc[C].HighNut; - if Copy(Czesci[0].Czesc[C].Nuta[N].Tekst, Length(Czesci[0].Czesc[C].Nuta[N].Tekst), 1) <> ' ' then - Czesci[0].Czesc[C].Nuta[N].Tekst := Czesci[0].Czesc[C].Nuta[N].Tekst + ' '; + N := Lines[0].Line[C].HighNote; + if Copy(Lines[0].Line[C].Note[N].Tekst, Length(Lines[0].Line[C].Note[N].Tekst), 1) <> ' ' then + Lines[0].Line[C].Note[N].Tekst := Lines[0].Line[C].Note[N].Tekst + ' '; end; // C end; @@ -755,10 +755,10 @@ var Min: integer; Max: integer; begin - for C := 1 to Czesci[0].High do begin - with Czesci[0].Czesc[C-1] do begin - Min := Nuta[HighNut].Start + Nuta[HighNut].Dlugosc; - Max := Czesci[0].Czesc[C].StartNote; + for C := 1 to Lines[0].High do begin + with Lines[0].Line[C-1] do begin + Min := Note[HighNote].Start + Note[HighNote].Dlugosc; + Max := Lines[0].Line[C].StartNote; case (Max - Min) of 0: S := Max; 1: S := Max; @@ -771,7 +771,7 @@ begin S := Max; end; // case - Czesci[0].Czesc[C].Start := S; + Lines[0].Line[C].Start := S; end; // with end; // for end; @@ -788,60 +788,60 @@ var NNewL: integer; begin // increase sentence length by 1 - CLen := Length(Czesci[0].Czesc); - SetLength(Czesci[0].Czesc, CLen + 1); - Inc(Czesci[0].Ilosc); - Inc(Czesci[0].High); + CLen := Length(Lines[0].Line); + SetLength(Lines[0].Line, CLen + 1); + Inc(Lines[0].Ilosc); + Inc(Lines[0].High); // move needed sentences to one forward. newly has the copy of divided sentence - CStart := Czesci[0].Akt; + CStart := Lines[0].Akt; for C := CLen-1 downto CStart do - Czesci[0].Czesc[C+1] := Czesci[0].Czesc[C]; + Lines[0].Line[C+1] := Lines[0].Line[C]; // clear and set new sentence CNew := CStart + 1; NStart := AktNuta; - Czesci[0].Czesc[CNew].Start := Czesci[0].Czesc[CStart].Nuta[NStart].Start; - Czesci[0].Czesc[CNew].StartNote := Czesci[0].Czesc[CStart].Nuta[NStart].Start; - Czesci[0].Czesc[CNew].Lyric := ''; - Czesci[0].Czesc[CNew].LyricWidth := 0; - Czesci[0].Czesc[CNew].Koniec := 0; - Czesci[0].Czesc[CNew].BaseNote := 0; // 0.5.0: we modify it later in this procedure - Czesci[0].Czesc[CNew].IlNut := 0; - Czesci[0].Czesc[CNew].HighNut := -1; - SetLength(Czesci[0].Czesc[CNew].Nuta, 0); + Lines[0].Line[CNew].Start := Lines[0].Line[CStart].Note[NStart].Start; + Lines[0].Line[CNew].StartNote := Lines[0].Line[CStart].Note[NStart].Start; + Lines[0].Line[CNew].Lyric := ''; + Lines[0].Line[CNew].LyricWidth := 0; + Lines[0].Line[CNew].Koniec := 0; + Lines[0].Line[CNew].BaseNote := 0; // 0.5.0: we modify it later in this procedure + Lines[0].Line[CNew].IlNut := 0; + Lines[0].Line[CNew].HighNote := -1; + SetLength(Lines[0].Line[CNew].Note, 0); // move right notes to new sentences - NHigh := Czesci[0].Czesc[CStart].HighNut; + NHigh := Lines[0].Line[CStart].HighNote; for N := NStart to NHigh do begin - NNewL := Czesci[0].Czesc[CNew].IlNut; - SetLength(Czesci[0].Czesc[CNew].Nuta, NNewL + 1); - Czesci[0].Czesc[CNew].Nuta[NNewL] := Czesci[0].Czesc[CStart].Nuta[N]; + NNewL := Lines[0].Line[CNew].IlNut; + SetLength(Lines[0].Line[CNew].Note, NNewL + 1); + Lines[0].Line[CNew].Note[NNewL] := Lines[0].Line[CStart].Note[N]; // increase sentence counters - Inc(Czesci[0].Czesc[CNew].IlNut); - Inc(Czesci[0].Czesc[CNew].HighNut); - Czesci[0].Czesc[CNew].Koniec := Czesci[0].Czesc[CNew].Nuta[NNewL].Start + - Czesci[0].Czesc[CNew].Nuta[NNewL].Dlugosc; + Inc(Lines[0].Line[CNew].IlNut); + Inc(Lines[0].Line[CNew].HighNote); + Lines[0].Line[CNew].Koniec := Lines[0].Line[CNew].Note[NNewL].Start + + Lines[0].Line[CNew].Note[NNewL].Dlugosc; end; // clear old notes and set sentence counters - Czesci[0].Czesc[CStart].HighNut := NStart - 1; - Czesci[0].Czesc[CStart].IlNut := Czesci[0].Czesc[CStart].HighNut + 1; - Czesci[0].Czesc[CStart].Koniec := Czesci[0].Czesc[CStart].Nuta[NStart-1].Start + - Czesci[0].Czesc[CStart].Nuta[NStart-1].Dlugosc; - SetLength(Czesci[0].Czesc[CStart].Nuta, Czesci[0].Czesc[CStart].IlNut); + Lines[0].Line[CStart].HighNote := NStart - 1; + Lines[0].Line[CStart].IlNut := Lines[0].Line[CStart].HighNote + 1; + Lines[0].Line[CStart].Koniec := Lines[0].Line[CStart].Note[NStart-1].Start + + Lines[0].Line[CStart].Note[NStart-1].Dlugosc; + SetLength(Lines[0].Line[CStart].Note, Lines[0].Line[CStart].IlNut); // 0.5.0: modify BaseNote - Czesci[0].Czesc[CNew].BaseNote := 120; - for N := 0 to Czesci[0].Czesc[CNew].IlNut do - if Czesci[0].Czesc[CNew].Nuta[N].Ton < Czesci[0].Czesc[CNew].BaseNote then - Czesci[0].Czesc[CNew].BaseNote := Czesci[0].Czesc[CNew].Nuta[N].Ton; + Lines[0].Line[CNew].BaseNote := 120; + for N := 0 to Lines[0].Line[CNew].IlNut do + if Lines[0].Line[CNew].Note[N].Ton < Lines[0].Line[CNew].BaseNote then + Lines[0].Line[CNew].BaseNote := Lines[0].Line[CNew].Note[N].Ton; - Czesci[0].Akt := Czesci[0].Akt + 1; + Lines[0].Akt := Lines[0].Akt + 1; AktNuta := 0; - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1; - Lyric.AddCzesc(Czesci[0].Akt); + Lines[0].Line[Lines[0].Akt].Note[AktNuta].Color := 1; + Lyric.AddCzesc(Lines[0].Akt); end; @@ -852,33 +852,33 @@ var NStart: integer; NDst: integer; begin - C := Czesci[0].Akt; + C := Lines[0].Akt; // set new sentence - NStart := Czesci[0].Czesc[C].IlNut; - Czesci[0].Czesc[C].IlNut := Czesci[0].Czesc[C].IlNut + Czesci[0].Czesc[C+1].IlNut; - Czesci[0].Czesc[C].HighNut := Czesci[0].Czesc[C].HighNut + Czesci[0].Czesc[C+1].IlNut; - SetLength(Czesci[0].Czesc[C].Nuta, Czesci[0].Czesc[C].IlNut); + NStart := Lines[0].Line[C].IlNut; + Lines[0].Line[C].IlNut := Lines[0].Line[C].IlNut + Lines[0].Line[C+1].IlNut; + Lines[0].Line[C].HighNote := Lines[0].Line[C].HighNote + Lines[0].Line[C+1].IlNut; + SetLength(Lines[0].Line[C].Note, Lines[0].Line[C].IlNut); // move right notes to new sentences - for N := 0 to Czesci[0].Czesc[C+1].HighNut do begin + for N := 0 to Lines[0].Line[C+1].HighNote do begin NDst := NStart + N; - Czesci[0].Czesc[C].Nuta[NDst] := Czesci[0].Czesc[C+1].Nuta[N]; + Lines[0].Line[C].Note[NDst] := Lines[0].Line[C+1].Note[N]; end; // increase sentence counters - NDst := Czesci[0].Czesc[C].HighNut; - Czesci[0].Czesc[C].Koniec := Czesci[0].Czesc[C].Nuta[NDst].Start + - Czesci[0].Czesc[C].Nuta[NDst].Dlugosc; + NDst := Lines[0].Line[C].HighNote; + Lines[0].Line[C].Koniec := Lines[0].Line[C].Note[NDst].Start + + Lines[0].Line[C].Note[NDst].Dlugosc; // move needed sentences to one backward. - for C := Czesci[0].Akt + 1 to Czesci[0].High - 1 do - Czesci[0].Czesc[C] := Czesci[0].Czesc[C+1]; + for C := Lines[0].Akt + 1 to Lines[0].High - 1 do + Lines[0].Line[C] := Lines[0].Line[C+1]; // increase sentence length by 1 - SetLength(Czesci[0].Czesc, Length(Czesci[0].Czesc) - 1); - Dec(Czesci[0].Ilosc); - Dec(Czesci[0].High); + SetLength(Lines[0].Line, Length(Lines[0].Line) - 1); + Dec(Lines[0].Ilosc); + Dec(Lines[0].High); end; procedure TScreenEditSub.DivideNote; @@ -887,24 +887,24 @@ var N: integer; NLen: integer; begin - C := Czesci[0].Akt; + C := Lines[0].Akt; - NLen := Czesci[0].Czesc[C].IlNut + 1; - SetLength(Czesci[0].Czesc[C].Nuta, NLen); - Inc(Czesci[0].Czesc[C].HighNut); - Inc(Czesci[0].Czesc[C].IlNut); + NLen := Lines[0].Line[C].IlNut + 1; + SetLength(Lines[0].Line[C].Note, NLen); + Inc(Lines[0].Line[C].HighNote); + Inc(Lines[0].Line[C].IlNut); // we copy all notes including selected one - for N := Czesci[0].Czesc[C].HighNut downto AktNuta+1 do begin - Czesci[0].Czesc[C].Nuta[N] := Czesci[0].Czesc[C].Nuta[N-1]; + for N := Lines[0].Line[C].HighNote downto AktNuta+1 do begin + Lines[0].Line[C].Note[N] := Lines[0].Line[C].Note[N-1]; end; // me slightly modify new note - Czesci[0].Czesc[C].Nuta[AktNuta].Dlugosc := 1; - Inc(Czesci[0].Czesc[C].Nuta[AktNuta+1].Start); - Dec(Czesci[0].Czesc[C].Nuta[AktNuta+1].Dlugosc); - Czesci[0].Czesc[C].Nuta[AktNuta+1].Tekst := '- '; - Czesci[0].Czesc[C].Nuta[AktNuta+1].Color := 0; + Lines[0].Line[C].Note[AktNuta].Dlugosc := 1; + Inc(Lines[0].Line[C].Note[AktNuta+1].Start); + Dec(Lines[0].Line[C].Note[AktNuta+1].Dlugosc); + Lines[0].Line[C].Note[AktNuta+1].Tekst := '- '; + Lines[0].Line[C].Note[AktNuta+1].Color := 0; end; procedure TScreenEditSub.DeleteNote; @@ -913,56 +913,56 @@ var N: integer; NLen: integer; begin - C := Czesci[0].Akt; + C := Lines[0].Akt; //Do Not delete Last Note - if (Czesci[0].High > 0) OR (Czesci[0].Czesc[C].HighNut > 0) then + if (Lines[0].High > 0) OR (Lines[0].Line[C].HighNote > 0) then begin // we copy all notes from the next to the selected one - for N := AktNuta+1 to Czesci[0].Czesc[C].HighNut do begin - Czesci[0].Czesc[C].Nuta[N-1] := Czesci[0].Czesc[C].Nuta[N]; + for N := AktNuta+1 to Lines[0].Line[C].HighNote do begin + Lines[0].Line[C].Note[N-1] := Lines[0].Line[C].Note[N]; end; - NLen := Czesci[0].Czesc[C].IlNut - 1; + NLen := Lines[0].Line[C].IlNut - 1; if (NLen > 0) then begin - SetLength(Czesci[0].Czesc[C].Nuta, NLen); - Dec(Czesci[0].Czesc[C].HighNut); - Dec(Czesci[0].Czesc[C].IlNut); + SetLength(Lines[0].Line[C].Note, NLen); + Dec(Lines[0].Line[C].HighNote); + Dec(Lines[0].Line[C].IlNut); // me slightly modify new note - if AktNuta > Czesci[0].Czesc[C].HighNut then Dec(AktNuta); - Czesci[0].Czesc[C].Nuta[AktNuta].Color := 1; + if AktNuta > Lines[0].Line[C].HighNote then Dec(AktNuta); + Lines[0].Line[C].Note[AktNuta].Color := 1; end //Last Note of current Sentence Deleted - > Delete Sentence else begin //Move all Sentences after the current to the Left - for N := C+1 to Czesci[0].High do - Czesci[0].Czesc[N-1] := Czesci[0].Czesc[N]; + for N := C+1 to Lines[0].High do + Lines[0].Line[N-1] := Lines[0].Line[N]; //Delete Last Sentence - SetLength(Czesci[0].Czesc, Czesci[0].High); - Czesci[0].High := High(Czesci[0].Czesc); - Czesci[0].Ilosc := Length(Czesci[0].Czesc); + SetLength(Lines[0].Line, Lines[0].High); + Lines[0].High := High(Lines[0].Line); + Lines[0].Ilosc := Length(Lines[0].Line); AktNuta := 0; if (C > 0) then - Czesci[0].Akt := C - 1 + Lines[0].Akt := C - 1 else - Czesci[0].Akt := 0; + Lines[0].Akt := 0; - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1; + Lines[0].Line[Lines[0].Akt].Note[AktNuta].Color := 1; end; end; end; procedure TScreenEditSub.TransposeNote(Transpose: integer); begin - Inc(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Ton, Transpose); + Inc(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Ton, Transpose); end; procedure TScreenEditSub.ChangeWholeTone(Tone: integer); @@ -970,10 +970,10 @@ var C: integer; N: integer; begin - for C := 0 to Czesci[0].High do begin - Czesci[0].Czesc[C].BaseNote := Czesci[0].Czesc[C].BaseNote + Tone; - for N := 0 to Czesci[0].Czesc[C].HighNut do - Czesci[0].Czesc[C].Nuta[N].Ton := Czesci[0].Czesc[C].Nuta[N].Ton + Tone; + for C := 0 to Lines[0].High do begin + Lines[0].Line[C].BaseNote := Lines[0].Line[C].BaseNote + Tone; + for N := 0 to Lines[0].Line[C].HighNote do + Lines[0].Line[C].Note[N].Ton := Lines[0].Line[C].Note[N].Ton + Tone; end; end; @@ -983,19 +983,19 @@ var N: integer; NStart: integer; begin - for C := Czesci[0].Akt to Czesci[0].High do begin + for C := Lines[0].Akt to Lines[0].High do begin NStart := 0; - if C = Czesci[0].Akt then NStart := AktNuta; - for N := NStart to Czesci[0].Czesc[C].HighNut do begin - Inc(Czesci[0].Czesc[C].Nuta[N].Start, Move); // move note start + if C = Lines[0].Akt then NStart := AktNuta; + for N := NStart to Lines[0].Line[C].HighNote do begin + Inc(Lines[0].Line[C].Note[N].Start, Move); // move note start if N = 0 then begin // fix beginning - Inc(Czesci[0].Czesc[C].Start, Move); - Inc(Czesci[0].Czesc[C].StartNote, Move); + Inc(Lines[0].Line[C].Start, Move); + Inc(Lines[0].Line[C].StartNote, Move); end; - if N = Czesci[0].Czesc[C].HighNut then // fix ending - Inc(Czesci[0].Czesc[C].Koniec, Move); + if N = Lines[0].Line[C].HighNote then // fix ending + Inc(Lines[0].Line[C].Koniec, Move); end; // for end; // for @@ -1007,30 +1007,30 @@ var N: integer; NHigh: integer; begin -{ C := Czesci[0].Akt; +{ C := Lines[0].Akt; - for N := Czesci[0].Czesc[C].HighNut downto 1 do begin - Czesci[0].Czesc[C].Nuta[N].Tekst := Czesci[0].Czesc[C].Nuta[N-1].Tekst; + for N := Lines[0].Line[C].HighNut downto 1 do begin + Lines[0].Line[C].Note[N].Tekst := Lines[0].Line[C].Note[N-1].Tekst; end; // for - Czesci[0].Czesc[C].Nuta[0].Tekst := '- ';} + Lines[0].Line[C].Note[0].Tekst := '- ';} - C := Czesci[0].Akt; - NHigh := Czesci[0].Czesc[C].HighNut; + C := Lines[0].Akt; + NHigh := Lines[0].Line[C].HighNote; // last word - Czesci[0].Czesc[C].Nuta[NHigh].Tekst := Czesci[0].Czesc[C].Nuta[NHigh-1].Tekst + Czesci[0].Czesc[C].Nuta[NHigh].Tekst; + Lines[0].Line[C].Note[NHigh].Tekst := Lines[0].Line[C].Note[NHigh-1].Tekst + Lines[0].Line[C].Note[NHigh].Tekst; // other words for N := NHigh - 1 downto AktNuta + 1 do begin - Czesci[0].Czesc[C].Nuta[N].Tekst := Czesci[0].Czesc[C].Nuta[N-1].Tekst; + Lines[0].Line[C].Note[N].Tekst := Lines[0].Line[C].Note[N-1].Tekst; end; // for - Czesci[0].Czesc[C].Nuta[AktNuta].Tekst := '- '; + Lines[0].Line[C].Note[AktNuta].Tekst := '- '; end; procedure TScreenEditSub.MarkSrc; begin - CopySrc := Czesci[0].Akt; + CopySrc := Lines[0].Akt; end; procedure TScreenEditSub.PasteText; @@ -1038,10 +1038,10 @@ var C: integer; N: integer; begin - C := Czesci[0].Akt; + C := Lines[0].Akt; - for N := 0 to Czesci[0].Czesc[CopySrc].HighNut do - Czesci[0].Czesc[C].Nuta[N].Tekst := Czesci[0].Czesc[CopySrc].Nuta[N].Tekst; + for N := 0 to Lines[0].Line[CopySrc].HighNote do + Lines[0].Line[C].Note[N].Tekst := Lines[0].Line[CopySrc].Note[N].Tekst; end; procedure TScreenEditSub.CopySentence(Src, Dst: integer); @@ -1051,21 +1051,21 @@ var Time2: integer; TD: integer; begin - Time1 := Czesci[0].Czesc[Src].Nuta[0].Start; - Time2 := Czesci[0].Czesc[Dst].Nuta[0].Start; + Time1 := Lines[0].Line[Src].Note[0].Start; + Time2 := Lines[0].Line[Dst].Note[0].Start; TD := Time2-Time1; - SetLength(Czesci[0].Czesc[Dst].Nuta, Czesci[0].Czesc[Src].IlNut); - Czesci[0].Czesc[Dst].IlNut := Czesci[0].Czesc[Src].IlNut; - Czesci[0].Czesc[Dst].HighNut := Czesci[0].Czesc[Src].HighNut; - for N := 0 to Czesci[0].Czesc[Src].HighNut do begin - Czesci[0].Czesc[Dst].Nuta[N].Tekst := Czesci[0].Czesc[Src].Nuta[N].Tekst; - Czesci[0].Czesc[Dst].Nuta[N].Dlugosc := Czesci[0].Czesc[Src].Nuta[N].Dlugosc; - Czesci[0].Czesc[Dst].Nuta[N].Ton := Czesci[0].Czesc[Src].Nuta[N].Ton; - Czesci[0].Czesc[Dst].Nuta[N].Start := Czesci[0].Czesc[Src].Nuta[N].Start + TD; + SetLength(Lines[0].Line[Dst].Note, Lines[0].Line[Src].IlNut); + Lines[0].Line[Dst].IlNut := Lines[0].Line[Src].IlNut; + Lines[0].Line[Dst].HighNote := Lines[0].Line[Src].HighNote; + for N := 0 to Lines[0].Line[Src].HighNote do begin + Lines[0].Line[Dst].Note[N].Tekst := Lines[0].Line[Src].Note[N].Tekst; + Lines[0].Line[Dst].Note[N].Dlugosc := Lines[0].Line[Src].Note[N].Dlugosc; + Lines[0].Line[Dst].Note[N].Ton := Lines[0].Line[Src].Note[N].Ton; + Lines[0].Line[Dst].Note[N].Start := Lines[0].Line[Src].Note[N].Start + TD; end; - N := Czesci[0].Czesc[Src].HighNut; - Czesci[0].Czesc[Dst].Koniec := Czesci[0].Czesc[Dst].Nuta[N].Start + Czesci[0].Czesc[Dst].Nuta[N].Dlugosc; + N := Lines[0].Line[Src].HighNote; + Lines[0].Line[Dst].Koniec := Lines[0].Line[Dst].Note[N].Start + Lines[0].Line[Dst].Note[N].Dlugosc; end; procedure TScreenEditSub.CopySentences(Src, Dst, Num: integer); @@ -1076,29 +1076,29 @@ begin // create place for new sentences - SetLength(Czesci[0].Czesc, Czesci[0].Ilosc + Num - 1); + SetLength(Lines[0].Line, Lines[0].Ilosc + Num - 1); // moves sentences next to the destination - for C := Czesci[0].High downto Dst + 1 do begin - Czesci[0].Czesc[C + Num - 1] := Czesci[0].Czesc[C]; + for C := Lines[0].High downto Dst + 1 do begin + Lines[0].Line[C + Num - 1] := Lines[0].Line[C]; end; // prepares new sentences: sets sentence start and create first note for C := 1 to Num-1 do begin - Czesci[0].Czesc[Dst + C].Start := Czesci[0].Czesc[Dst + C - 1].StartNote + - (Czesci[0].Czesc[Src + C].StartNote - Czesci[0].Czesc[Src + C - 1].StartNote); - SetLength(Czesci[0].Czesc[Dst + C].Nuta, 1); - Czesci[0].Czesc[Dst + C].IlNut := 1; - Czesci[0].Czesc[Dst + C].HighNut := 0; - Czesci[0].Czesc[Dst + C].Nuta[0].Start := Czesci[0].Czesc[Dst + C].Start; - Czesci[0].Czesc[Dst + C].Nuta[0].Dlugosc := 1; - Czesci[0].Czesc[Dst + C].StartNote := Czesci[0].Czesc[Dst + C].Start; - Czesci[0].Czesc[Dst + C].Koniec := Czesci[0].Czesc[Dst + C].Start + 1; + Lines[0].Line[Dst + C].Start := Lines[0].Line[Dst + C - 1].StartNote + + (Lines[0].Line[Src + C].StartNote - Lines[0].Line[Src + C - 1].StartNote); + SetLength(Lines[0].Line[Dst + C].Note, 1); + Lines[0].Line[Dst + C].IlNut := 1; + Lines[0].Line[Dst + C].HighNote := 0; + Lines[0].Line[Dst + C].Note[0].Start := Lines[0].Line[Dst + C].Start; + Lines[0].Line[Dst + C].Note[0].Dlugosc := 1; + Lines[0].Line[Dst + C].StartNote := Lines[0].Line[Dst + C].Start; + Lines[0].Line[Dst + C].Koniec := Lines[0].Line[Dst + C].Start + 1; end; // increase counters - Czesci[0].Ilosc := Czesci[0].Ilosc + Num - 1; - Czesci[0].High := Czesci[0].High + Num - 1; + Lines[0].Ilosc := Lines[0].Ilosc + Num - 1; + Lines[0].High := Lines[0].High + Num - 1; for C := 0 to Num-1 do CopySentence(Src + C, Dst + C); @@ -1115,7 +1115,7 @@ begin AddText(40, 17, 1, 6, 1, 1, 1, 'Line'); TextSentence := AddText(120, 14, 1, 8, 0, 0, 0, '0 / 0'); - // nuta + // Note AddStatic(220, 10, 80, 30, 0, 0, 0, Skin.GetTextureFileName('ButtonF'), 'JPG', 'Font Black'); AddText(242, 17, 1, 6, 1, 1, 1, 'Note'); TextNote := AddText(320, 14, 1, 8, 0, 0, 0, '0 / 0'); @@ -1190,9 +1190,9 @@ begin Text[TextArtist].Text := CurrentSong.Artist; Text[TextMp3].Text := CurrentSong.Mp3; - Czesci[0].Akt := 0; + Lines[0].Akt := 0; AktNuta := 0; - Czesci[0].Czesc[0].Nuta[0].Color := 1; + Lines[0].Line[0].Note[0].Color := 1; AudioPlayback.Open(CurrentSong.Path + CurrentSong.Mp3); //Set Down Music Volume for Better hearability of Midi Sounds @@ -1239,7 +1239,7 @@ begin {$IFDEF UseMIDIPort} // stop the music if (MidiPos > MidiStop) then begin - MidiOut.PutShort($81, Czesci[0].Czesc[Czesci[0].Akt].Nuta[MidiLastNote].Ton + 60, 127); + MidiOut.PutShort($81, Lines[0].Line[Lines[0].Akt].Note[MidiLastNote].Ton + 60, 127); PlaySentenceMidi := false; end; {$ENDIF} @@ -1249,15 +1249,15 @@ begin Text[TextDebug].Text := IntToStr(AktBeat); if AktBeat <> LastClick then begin - for Pet := 0 to Czesci[0].Czesc[Czesci[0].Akt].HighNut do - if (Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet].Start = AktBeat) then + for Pet := 0 to Lines[0].Line[Lines[0].Akt].HighNote do + if (Lines[0].Line[Lines[0].Akt].Note[Pet].Start = AktBeat) then begin {$IFDEF UseMIDIPort} LastClick := AktBeat; if Pet > 0 then - MidiOut.PutShort($81, Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet-1].Ton + 60, 127); - MidiOut.PutShort($91, Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet].Ton + 60, 127); + MidiOut.PutShort($81, Lines[0].Line[Lines[0].Akt].Note[Pet-1].Ton + 60, 127); + MidiOut.PutShort($91, Lines[0].Line[Lines[0].Akt].Note[Pet].Ton + 60, 127); MidiLastNote := Pet; {$ENDIF} @@ -1280,8 +1280,8 @@ begin AktBeat := Floor(GetMidBeat(AudioPlayback.Position - CurrentSong.GAP / 1000)); Text[TextDebug].Text := IntToStr(AktBeat); if AktBeat <> LastClick then begin - for Pet := 0 to Czesci[0].Czesc[Czesci[0].Akt].HighNut do - if (Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet].Start = AktBeat) then + for Pet := 0 to Lines[0].Line[Lines[0].Akt].HighNote do + if (Lines[0].Line[Lines[0].Akt].Note[Pet].Start = AktBeat) then begin AudioPlayback.PlaySound( SoundLib.Click ); LastClick := AktBeat; @@ -1291,8 +1291,8 @@ begin end; // if PlaySentence - Text[TextSentence].Text := IntToStr(Czesci[0].Akt + 1) + ' / ' + IntToStr(Czesci[0].Ilosc); - Text[TextNote].Text := IntToStr(AktNuta + 1) + ' / ' + IntToStr(Czesci[0].Czesc[Czesci[0].Akt].IlNut); + Text[TextSentence].Text := IntToStr(Lines[0].Akt + 1) + ' / ' + IntToStr(Lines[0].Ilosc); + Text[TextNote].Text := IntToStr(AktNuta + 1) + ' / ' + IntToStr(Lines[0].Line[Lines[0].Akt].IlNut); // Song info Text[TextBPM].Text := FloatToStr(CurrentSong.BPM[0].BPM / 4); @@ -1302,10 +1302,10 @@ begin if not Error then begin // Note info - Text[TextNStart].Text := IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start); - Text[TextNDlugosc].Text := IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc); - Text[TextNTon].Text := IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Ton) + ' ( ' + GetNoteName(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Ton) + ' )'; - Text[TextNText].Text := Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst; + Text[TextNStart].Text := IntToStr(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Start); + Text[TextNDlugosc].Text := IntToStr(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Dlugosc); + Text[TextNTon].Text := IntToStr(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Ton) + ' ( ' + GetNoteName(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Ton) + ' )'; + Text[TextNText].Text := Lines[0].Line[Lines[0].Akt].Note[AktNuta].Tekst; end; // Text Edit Mode diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas index 2de44e19..f56b15df 100644 --- a/Game/Code/Screens/UScreenSing.pas +++ b/Game/Code/Screens/UScreenSing.pas @@ -634,8 +634,8 @@ begin end; // case // Add Lines to Lyrics - While (not Lyrics.LineinQueue) AND (Lyrics.LineCounter <= High(Czesci[0].Czesc)) do - Lyrics.AddLine(@Czesci[0].Czesc[Lyrics.LineCounter]); + While (not Lyrics.LineinQueue) AND (Lyrics.LineCounter <= High(Lines[0].Line)) do + Lyrics.AddLine(@Lines[0].Line[Lyrics.LineCounter]); UpdateLCD; @@ -883,8 +883,8 @@ begin //Set Position of Line Bonus - PhrasenBonus End //Set Num of Empty Sentences for Phrasen Bonus NumEmptySentences := 0; - for P := low(Czesci[0].Czesc) to high(Czesci[0].Czesc) do - if Czesci[0].Czesc[P].TotalNotes = 0 then Inc(NumEmptySentences); + for P := low(Lines[0].Line) to high(Lines[0].Line) do + if Lines[0].Line[P].TotalNotes = 0 then Inc(NumEmptySentences); Log.LogStatus('End', 'onShow'); end; @@ -1311,7 +1311,7 @@ B: integer; //Max Points for Notes begin //Check for Empty Sentence - if (Czesci[0].Czesc[S].TotalNotes<=0) then + if (Lines[0].Line[S].TotalNotes<=0) then exit; //Set Max Note Points @@ -1327,12 +1327,12 @@ begin //PhrasenBonus - Line Bonus Mod //Generate Steps 0 to 8 - A := Floor(A / (B * Czesci[0].Czesc[S].TotalNotes / Czesci[0].Wartosc) * 8); + A := Floor(A / (B * Lines[0].Line[S].TotalNotes / Lines[0].Wartosc) * 8); If (Ini.LineBonus > 0) then begin //PhrasenBonus give Points - Player[I].ScoreLine := Player[I].ScoreLine + (1000 / (Length(Czesci[0].Czesc) - NumEmptySentences) * A / 8); + Player[I].ScoreLine := Player[I].ScoreLine + (1000 / (Length(Lines[0].Line) - NumEmptySentences) * A / 8); Player[I].ScoreLineI := Round(Player[I].ScoreLine / 10) * 10; //Update Total Score Player[I].ScoreTotalI := Player[I].ScoreI + Player[I].ScoreGoldenI + Player[I].ScoreLineI; @@ -1377,9 +1377,9 @@ procedure TScreenSing.onSentenceChange(S: Cardinal); begin //GoldenStarsTwinkle Mod GoldenRec.SentenceChange; - if (Lyrics.LineCounter <= High(Czesci[0].Czesc)) then + if (Lyrics.LineCounter <= High(Lines[0].Line)) then begin - Lyrics.AddLine(@Czesci[0].Czesc[Lyrics.LineCounter]); + Lyrics.AddLine(@Lines[0].Line[Lyrics.LineCounter]); // addline uses display memory // calling draw makes sure, there's the singscreen in it, when the next // swap between onscreen and offscreen buffers is done diff --git a/Game/Code/Screens/UScreenSingModi.pas b/Game/Code/Screens/UScreenSingModi.pas index 9e48a9a7..05675011 100644 --- a/Game/Code/Screens/UScreenSingModi.pas +++ b/Game/Code/Screens/UScreenSingModi.pas @@ -93,7 +93,7 @@ function LoadSound (const Name: PChar): Cardinal; stdcall; //Procedure th procedure PlaySound (const Index: Cardinal); stdcall; //Plays a Custom Sound //Utilys -function ToSentences(Const Czeski: TCzesci): TSentences; +function ToSentences(Const Lines: TLines): TSentences; implementation uses UGraphic, UDraw, UMain, Classes, URecord, ULanguage, math, UDLLManager, USkins, UGraphicClasses; @@ -127,41 +127,41 @@ begin end; -function ToSentences(Const Czeski: TCzesci): TSentences; +function ToSentences(Const Lines: TLines): TSentences; var I, J: Integer; begin - Result.Akt := Czeski.Akt; - Result.High := Czeski.High; - Result.Ilosc := Czeski.Ilosc; - Result.Resolution := Czeski.Resolution; - Result.NotesGAP := Czeski.NotesGAP; - Result.TotalLength := Czeski.Wartosc; - - SetLength(Result.Sentence, Length(Czeski.Czesc)); + Result.Akt := Lines.Akt; + Result.High := Lines.High; + Result.Ilosc := Lines.Ilosc; + Result.Resolution := Lines.Resolution; + Result.NotesGAP := Lines.NotesGAP; + Result.TotalLength := Lines.Wartosc; + + SetLength(Result.Sentence, Length(Lines.Line)); for I := low(Result.Sentence) to high(Result.Sentence) do begin - Result.Sentence[I].Start := Czeski.Czesc[I].Start; - Result.Sentence[I].StartNote := Czeski.Czesc[I].StartNote; - Result.Sentence[I].Lyric := Czeski.Czesc[I].Lyric; - Result.Sentence[I].LyricWidth := Czeski.Czesc[I].LyricWidth; - Result.Sentence[I].Koniec := Czeski.Czesc[I].Koniec; - Result.Sentence[I].BaseNote := Czeski.Czesc[I].BaseNote; - Result.Sentence[I].HighNote := Czeski.Czesc[I].HighNut; - Result.Sentence[I].IlNut := Czeski.Czesc[I].IlNut; - Result.Sentence[I].TotalNotes := Czeski.Czesc[I].TotalNotes; - - SetLength(Result.Sentence[I].Note, Length(Czeski.Czesc[I].Nuta)); + Result.Sentence[I].Start := Lines.Line[I].Start; + Result.Sentence[I].StartNote := Lines.Line[I].StartNote; + Result.Sentence[I].Lyric := Lines.Line[I].Lyric; + Result.Sentence[I].LyricWidth := Lines.Line[I].LyricWidth; + Result.Sentence[I].Koniec := Lines.Line[I].Koniec; + Result.Sentence[I].BaseNote := Lines.Line[I].BaseNote; + Result.Sentence[I].HighNote := Lines.Line[I].HighNote; + Result.Sentence[I].IlNut := Lines.Line[I].IlNut; + Result.Sentence[I].TotalNotes := Lines.Line[I].TotalNotes; + + SetLength(Result.Sentence[I].Note, Length(Lines.Line[I].Note)); for J := low(Result.Sentence[I].Note) to high(Result.Sentence[I].Note) do begin - Result.Sentence[I].Note[J].Color := Czeski.Czesc[I].Nuta[J].Color; - Result.Sentence[I].Note[J].Start := Czeski.Czesc[I].Nuta[J].Start; - Result.Sentence[I].Note[J].Length := Czeski.Czesc[I].Nuta[J].Dlugosc; - Result.Sentence[I].Note[J].Ton := Czeski.Czesc[I].Nuta[J].Ton; - Result.Sentence[I].Note[J].TonGamy := Czeski.Czesc[I].Nuta[J].TonGamy; - //Result.Sentence[I].Note[J].Text := Czeski.Czesc[I].Nuta[J].Tekst; - Result.Sentence[I].Note[J].FreeStyle := Czeski.Czesc[I].Nuta[J].FreeStyle; - Result.Sentence[I].Note[J].Typ := Czeski.Czesc[I].Nuta[J].Wartosc; + Result.Sentence[I].Note[J].Color := Lines.Line[I].Note[J].Color; + Result.Sentence[I].Note[J].Start := Lines.Line[I].Note[J].Start; + Result.Sentence[I].Note[J].Length := Lines.Line[I].Note[J].Dlugosc; + Result.Sentence[I].Note[J].Ton := Lines.Line[I].Note[J].Ton; + Result.Sentence[I].Note[J].TonGamy := Lines.Line[I].Note[J].TonGamy; + //Result.Sentence[I].Note[J].Text := Lines.Line[I].Note[J].Tekst; + Result.Sentence[I].Note[J].FreeStyle := Lines.Line[I].Note[J].FreeStyle; + Result.Sentence[I].Note[J].Typ := Lines.Line[I].Note[J].Wartosc; end; end; end; @@ -236,7 +236,7 @@ begin //Music.MoveTo(AktSong.Start); //Init Plugin - if not DLLMan.PluginInit(TeamInfo, PlayerInfo, ToSentences(Czesci[0]), LoadTex, Print, LoadSound, PlaySound) then + if not DLLMan.PluginInit(TeamInfo, PlayerInfo, ToSentences(Lines[0]), LoadTex, Print, LoadSound, PlaySound) then begin //Fehler Log.LogError('Could not Init Plugin'); @@ -574,7 +574,7 @@ end; if ((ShowFinish) AND (NOT Paused)) then begin - if not DLLMan.PluginDraw(Playerinfo, Czesci[0].Akt) then + if not DLLMan.PluginDraw(Playerinfo, Lines[0].Akt) then begin if not FadeOut then begin Finish; |