diff options
Diffstat (limited to 'Game/Code')
-rw-r--r-- | Game/Code/Classes/TextGL.pas | 70 | ||||
-rw-r--r-- | Game/Code/Classes/UThemes.pas | 106 | ||||
-rw-r--r-- | Game/Code/Menu/UMenu.pas | 10 | ||||
-rw-r--r-- | Game/Code/Menu/UMenuText.pas | 11 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenOptionsAdvanced.pas | 13 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenOptionsGame.pas | 16 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenOptionsGraphics.pas | 13 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenOptionsLyrics.pas | 11 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenOptionsRecord.pas | 15 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenOptionsSound.pas | 11 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenOptionsThemes.pas | 7 |
11 files changed, 151 insertions, 132 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas index 2c29af59..2e186793 100644 --- a/Game/Code/Classes/TextGL.pas +++ b/Game/Code/Classes/TextGL.pas @@ -29,6 +29,7 @@ procedure glPrintLetterCut(letter: char; Start, Finish: real); procedure glPrint(text: pchar); // custom GL "Print" routine procedure glPrintCut(text: pchar); procedure SetFontPos(X, Y: real); // sets X and Y +procedure SetFontZ(Z: real); // sets Z procedure SetFontSize(Size: real); procedure SetFontStyle(Style: integer); // sets active font style (normal, bold, etc) procedure SetFontItalic(Enable: boolean); // sets italic type letter (works for all fonts) @@ -36,19 +37,20 @@ procedure SetFontAspectW(Aspect: real); procedure SetFontReflection(Enable:boolean;Spacing: real); // Enables/Disables text reflection // Start of SDL_ttf -function NextPowerOfTwo(Value: integer): integer; +//function NextPowerOfTwo(Value: integer): integer; // Checks if the ttf exists, if yes then a SDL_ttf is returned -function LoadFont(FileName: PAnsiChar; PointSize: integer):PTTF_Font; +//function LoadFont(FileName: PAnsiChar; PointSize: integer):PTTF_Font; // Does the renderstuff, color is in $ffeecc style -function RenderText(font: PTTF_Font; Text:PAnsiChar; Color: Cardinal):PSDL_Surface; -procedure printrandomtext(); +//function RenderText(font: PTTF_Font; Text:PAnsiChar; Color: Cardinal):PSDL_Surface; +//procedure printrandomtext(); // End of SDL_ttf type TTextGL = record X: real; Y: real; + Z: real; Text: string; Size: real; ColR: real; @@ -307,7 +309,7 @@ var OutTemp: real; XItal: real; begin - with Fonts[ActFont].Tex do + with Fonts[ActFont].Tex do begin FWidth := Fonts[ActFont].Width[Ord(Letter)]; @@ -389,31 +391,36 @@ begin end; +{* +<mog> I uncommented this, because it was some kind of after hour hack together with blindy +it's actually just a prove of concept, as it's having some flaws +- instead nice and clean ttf code should be placed here :) +*} // tyty to Asphyre // FIXME: check if the non-asm version is fast enough and use it by default if so -function NextPowerOfTwo(Value: integer): integer; -begin - Result:= 1; -{$IF Defined(CPUX86_64)} - asm - mov rcx, -1 - bsr rcx, Value - inc rcx - shl Result, cl - end; -{$ELSEIF Defined(CPU386) or Defined(CPUI386)} - asm - mov ecx, -1 - bsr ecx, Value - inc ecx - shl Result, cl - end; -{$ELSE} - while (Result <= Value) do - Result := 2 * Result; -{$IFEND} -end; - +//function NextPowerOfTwo(Value: integer): integer; +//begin +// Result:= 1; +//{$IF Defined(CPUX86_64)} +// asm +// mov rcx, -1 +// bsr rcx, Value +// inc rcx +// shl Result, cl +// end; +//{$ELSEIF Defined(CPU386) or Defined(CPUI386)} +// asm +// mov ecx, -1 +// bsr ecx, Value +// inc ecx +// shl Result, cl +// end; +//{$ELSE} +// while (Result <= Value) do +// Result := 2 * Result; +//{$IFEND} +//end; +{* function LoadFont(FileName: PAnsiChar; PointSize: integer):PTTF_Font; begin if (FileExists(FileName)) then @@ -505,7 +512,7 @@ begin TTF_CloseFont(font); end; - +*} procedure glPrintCut(text: pchar); var Letter: char; @@ -556,6 +563,11 @@ begin Fonts[ActFont].Tex.Y := Y; end; +procedure SetFontZ(Z: real); +begin + Fonts[ActFont].Tex.Z := Z; +end; + procedure SetFontSize(Size: real); begin Fonts[ActFont].Tex.H := 30 * (Size/10); diff --git a/Game/Code/Classes/UThemes.pas b/Game/Code/Classes/UThemes.pas index e38e08c2..31e91724 100644 --- a/Game/Code/Classes/UThemes.pas +++ b/Game/Code/Classes/UThemes.pas @@ -56,6 +56,7 @@ type X: integer; Y: integer; W: integer; + Z: real; Color: string; ColR: real; ColG: real; @@ -385,41 +386,40 @@ type end; TThemeOptionsGame = class(TThemeBasic) - SelectPlayers: TThemeSelect; - SelectDifficulty: TThemeSelect; + SelectPlayers: TThemeSelectSlide; + SelectDifficulty: TThemeSelectSlide; SelectLanguage: TThemeSelectSlide; - SelectTabs: TThemeSelect; + SelectTabs: TThemeSelectSlide; SelectSorting: TThemeSelectSlide; - SelectDebug: TThemeSelect; + SelectDebug: TThemeSelectSlide; ButtonExit: TThemeButton; end; TThemeOptionsGraphics = class(TThemeBasic) - SelectFullscreen: TThemeSelect; - SelectSlideResolution: TThemeSelectSlide; - SelectDepth: TThemeSelect; - SelectOscilloscope: TThemeSelect; - SelectLineBonus: TThemeSelect; - SelectMovieSize: TThemeSelect; + SelectFullscreen: TThemeSelectSlide; + SelectResolution: TThemeSelectSlide; + SelectDepth: TThemeSelectSlide; + SelectOscilloscope: TThemeSelectSlide; + SelectLineBonus: TThemeSelectSlide; + SelectMovieSize: TThemeSelectSlide; ButtonExit: TThemeButton; end; TThemeOptionsSound = class(TThemeBasic) - SelectMicBoost: TThemeSelect; - SelectClickAssist: TThemeSelect; - SelectBeatClick: TThemeSelect; - SelectThreshold: TThemeSelect; - //Song Preview + SelectMicBoost: TThemeSelectSlide; + SelectClickAssist: TThemeSelectSlide; + SelectBeatClick: TThemeSelectSlide; + SelectThreshold: TThemeSelectSlide; SelectSlidePreviewVolume: TThemeSelectSlide; SelectSlidePreviewFading: TThemeSelectSlide; - ButtonExit: TThemeButton; + ButtonExit: TThemeButton; end; TThemeOptionsLyrics = class(TThemeBasic) - SelectLyricsFont: TThemeSelect; + SelectLyricsFont: TThemeSelectSlide; SelectLyricsEffect: TThemeSelectSlide; - SelectSolmization: TThemeSelect; - SelectNoteLines: TThemeSelect; +// SelectSolmization: TThemeSelectSlide; + SelectNoteLines: TThemeSelectSlide; ButtonExit: TThemeButton; end; @@ -438,13 +438,13 @@ type end; TThemeOptionsAdvanced = class(TThemeBasic) - SelectLoadAnimation: TThemeSelect; - SelectEffectSing: TThemeSelect; - SelectScreenFade: TThemeSelect; - SelectLineBonus: TThemeSelect; - SelectAskbeforeDel: TThemeSelect; + SelectLoadAnimation: TThemeSelectSlide; + SelectEffectSing: TThemeSelectSlide; + SelectScreenFade: TThemeSelectSlide; + SelectLineBonus: TThemeSelectSlide; + SelectAskbeforeDel: TThemeSelectSlide; SelectOnSongClick: TThemeSelectSlide; - SelectPartyPopup: TThemeSelect; + SelectPartyPopup: TThemeSelectSlide; ButtonExit: TThemeButton; end; @@ -1134,32 +1134,32 @@ begin // Options Game ThemeLoadBasic(OptionsGame, 'OptionsGame'); - ThemeLoadSelect(OptionsGame.SelectPlayers, 'OptionsGameSelectPlayers'); - ThemeLoadSelect(OptionsGame.SelectDifficulty, 'OptionsGameSelectDifficulty'); + ThemeLoadSelectSlide(OptionsGame.SelectPlayers, 'OptionsGameSelectPlayers'); + ThemeLoadSelectSlide(OptionsGame.SelectDifficulty, 'OptionsGameSelectDifficulty'); ThemeLoadSelectSlide(OptionsGame.SelectLanguage, 'OptionsGameSelectSlideLanguage'); - ThemeLoadSelect(OptionsGame.SelectTabs, 'OptionsGameSelectTabs'); + ThemeLoadSelectSlide(OptionsGame.SelectTabs, 'OptionsGameSelectTabs'); ThemeLoadSelectSlide(OptionsGame.SelectSorting, 'OptionsGameSelectSlideSorting'); - ThemeLoadSelect(OptionsGame.SelectDebug, 'OptionsGameSelectDebug'); + ThemeLoadSelectSlide(OptionsGame.SelectDebug, 'OptionsGameSelectDebug'); ThemeLoadButton(OptionsGame.ButtonExit, 'OptionsGameButtonExit'); // Options Graphics ThemeLoadBasic(OptionsGraphics, 'OptionsGraphics'); - ThemeLoadSelect(OptionsGraphics.SelectFullscreen, 'OptionsGraphicsSelectFullscreen'); - ThemeLoadSelectSlide(OptionsGraphics.SelectSlideResolution, 'OptionsGraphicsSelectSlideResolution'); - ThemeLoadSelect(OptionsGraphics.SelectDepth, 'OptionsGraphicsSelectDepth'); - ThemeLoadSelect(OptionsGraphics.SelectOscilloscope, 'OptionsGraphicsSelectOscilloscope'); - ThemeLoadSelect(OptionsGraphics.SelectLineBonus, 'OptionsGraphicsSelectLineBonus'); - ThemeLoadSelect(OptionsGraphics.SelectMovieSize, 'OptionsGraphicsSelectMovieSize'); - ThemeLoadButton(OptionsGraphics.ButtonExit, 'OptionsGraphicsButtonExit'); + ThemeLoadSelectSlide(OptionsGraphics.SelectFullscreen, 'OptionsGraphicsSelectFullscreen'); + ThemeLoadSelectSlide(OptionsGraphics.SelectResolution, 'OptionsGraphicsSelectSlideResolution'); + ThemeLoadSelectSlide(OptionsGraphics.SelectDepth, 'OptionsGraphicsSelectDepth'); + ThemeLoadSelectSlide(OptionsGraphics.SelectOscilloscope, 'OptionsGraphicsSelectOscilloscope'); + ThemeLoadSelectSlide(OptionsGraphics.SelectLineBonus, 'OptionsGraphicsSelectLineBonus'); + ThemeLoadSelectSlide(OptionsGraphics.SelectMovieSize, 'OptionsGraphicsSelectMovieSize'); + ThemeLoadButton(OptionsGraphics.ButtonExit, 'OptionsGraphicsButtonExit'); // Options Sound ThemeLoadBasic(OptionsSound, 'OptionsSound'); - ThemeLoadSelect(OptionsSound.SelectMicBoost, 'OptionsSoundSelectMicBoost'); - ThemeLoadSelect(OptionsSound.SelectClickAssist, 'OptionsSoundSelectClickAssist'); - ThemeLoadSelect(OptionsSound.SelectBeatClick, 'OptionsSoundSelectBeatClick'); - ThemeLoadSelect(OptionsSound.SelectThreshold, 'OptionsSoundSelectThreshold'); + ThemeLoadSelectSlide(OptionsSound.SelectMicBoost, 'OptionsSoundSelectMicBoost'); + ThemeLoadSelectSlide(OptionsSound.SelectClickAssist, 'OptionsSoundSelectClickAssist'); + ThemeLoadSelectSlide(OptionsSound.SelectBeatClick, 'OptionsSoundSelectBeatClick'); + ThemeLoadSelectSlide(OptionsSound.SelectThreshold, 'OptionsSoundSelectThreshold'); //Song Preview ThemeLoadSelectSlide(OptionsSound.SelectSlidePreviewVolume, 'OptionsSoundSelectSlidePreviewVolume'); ThemeLoadSelectSlide(OptionsSound.SelectSlidePreviewFading, 'OptionsSoundSelectSlidePreviewFading'); @@ -1169,11 +1169,11 @@ begin // Options Lyrics ThemeLoadBasic(OptionsLyrics, 'OptionsLyrics'); - ThemeLoadSelect(OptionsLyrics.SelectLyricsFont, 'OptionsLyricsSelectLyricsFont'); + ThemeLoadSelectSlide(OptionsLyrics.SelectLyricsFont, 'OptionsLyricsSelectLyricsFont'); ThemeLoadSelectSlide(OptionsLyrics.SelectLyricsEffect, 'OptionsLyricsSelectLyricsEffect'); - ThemeLoadSelect(OptionsLyrics.SelectSolmization, 'OptionsLyricsSelectSolmization'); - ThemeLoadSelect(OptionsLyrics.SelectNoteLines, 'OptionsLyricsSelectNoteLines'); - ThemeLoadButton(OptionsLyrics.ButtonExit, 'OptionsLyricsButtonExit'); + //ThemeLoadSelectSlide(OptionsLyrics.SelectSolmization, 'OptionsLyricsSelectSolmization'); + ThemeLoadSelectSlide(OptionsLyrics.SelectNoteLines, 'OptionsLyricsSelectNoteLines'); + ThemeLoadButton(OptionsLyrics.ButtonExit, 'OptionsLyricsButtonExit'); // Options Themes ThemeLoadBasic(OptionsThemes, 'OptionsThemes'); @@ -1194,14 +1194,14 @@ begin //Options Advanced ThemeLoadBasic(OptionsAdvanced, 'OptionsAdvanced'); - ThemeLoadSelect (OptionsAdvanced.SelectLoadAnimation, 'OptionsAdvancedSelectLoadAnimation'); - ThemeLoadSelect (OptionsAdvanced.SelectScreenFade, 'OptionsAdvancedSelectScreenFade'); - ThemeLoadSelect (OptionsAdvanced.SelectEffectSing, 'OptionsAdvancedSelectEffectSing'); - ThemeLoadSelect (OptionsAdvanced.SelectLineBonus, 'OptionsAdvancedSelectLineBonus'); - ThemeLoadSelectSlide (OptionsAdvanced.SelectOnSongClick, 'OptionsAdvancedSelectSlideOnSongClick'); - ThemeLoadSelect (OptionsAdvanced.SelectAskbeforeDel, 'OptionsAdvancedSelectAskbeforeDel'); - ThemeLoadSelect (OptionsAdvanced.SelectPartyPopup, 'OptionsAdvancedSelectPartyPopup'); - ThemeLoadButton (OptionsAdvanced.ButtonExit, 'OptionsAdvancedButtonExit'); + ThemeLoadSelectSlide(OptionsAdvanced.SelectLoadAnimation, 'OptionsAdvancedSelectLoadAnimation'); + ThemeLoadSelectSlide(OptionsAdvanced.SelectScreenFade, 'OptionsAdvancedSelectScreenFade'); + ThemeLoadSelectSlide(OptionsAdvanced.SelectEffectSing, 'OptionsAdvancedSelectEffectSing'); + ThemeLoadSelectSlide(OptionsAdvanced.SelectLineBonus, 'OptionsAdvancedSelectLineBonus'); + ThemeLoadSelectSlide(OptionsAdvanced.SelectOnSongClick, 'OptionsAdvancedSelectSlideOnSongClick'); + ThemeLoadSelectSlide(OptionsAdvanced.SelectAskbeforeDel, 'OptionsAdvancedSelectAskbeforeDel'); + ThemeLoadSelectSlide(OptionsAdvanced.SelectPartyPopup, 'OptionsAdvancedSelectPartyPopup'); + ThemeLoadButton (OptionsAdvanced.ButtonExit, 'OptionsAdvancedButtonExit'); //error and check popup ThemeLoadBasic (ErrorPopup, 'ErrorPopup'); @@ -1457,6 +1457,8 @@ begin ThemeText.Y := ThemeIni.ReadInteger(Name, 'Y', 0); ThemeText.W := ThemeIni.ReadInteger(Name, 'W', 0); + ThemeText.Z := ThemeIni.ReadFloat(Name, 'Z', 0); + ThemeText.ColR := ThemeIni.ReadFloat(Name, 'ColR', 0); ThemeText.ColG := ThemeIni.ReadFloat(Name, 'ColG', 0); ThemeText.ColB := ThemeIni.ReadFloat(Name, 'ColB', 0); diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas index 625e051f..dd2ccb24 100644 --- a/Game/Code/Menu/UMenu.pas +++ b/Game/Code/Menu/UMenu.pas @@ -75,7 +75,7 @@ type function AddText(ThemeText: TThemeText): integer; overload; function AddText(X, Y: real; const Text_: string): integer; overload; function AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; const Text: string): integer; overload; - function AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: string; Reflection_: Boolean; ReflectionSpacing_: Real): integer; overload; + function AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: string; Reflection_: Boolean; ReflectionSpacing_: Real; Z : Real): integer; overload; // button Procedure SetButtonLength(Length: Cardinal); //Function that Set Length of Button Array in one Step instead of register new Memory for every Button @@ -535,7 +535,7 @@ end; function TMenu.AddText(ThemeText: TThemeText): integer; begin Result := AddText(ThemeText.X, ThemeText.Y, ThemeText.W, ThemeText.Font, ThemeText.Size, - ThemeText.ColR, ThemeText.ColG, ThemeText.ColB, ThemeText.Align, ThemeText.Text, ThemeText.Reflection, ThemeText.ReflectionSpacing); + ThemeText.ColR, ThemeText.ColG, ThemeText.ColB, ThemeText.Align, ThemeText.Text, ThemeText.Reflection, ThemeText.ReflectionSpacing, ThemeText.Z); end; function TMenu.AddText(X, Y: real; const Text_: string): integer; @@ -551,17 +551,17 @@ end; function TMenu.AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; const Text: string): integer; begin - Result := AddText(X, Y, 0, Style, Size, ColR, ColG, ColB, 0, Text, false, 0); + Result := AddText(X, Y, 0, Style, Size, ColR, ColG, ColB, 0, Text, false, 0, 0); end; -function TMenu.AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: string; Reflection_: Boolean; ReflectionSpacing_: Real): integer; +function TMenu.AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: string; Reflection_: Boolean; ReflectionSpacing_: Real; Z : Real): integer; var TextNum: integer; begin // adds text TextNum := Length(Text); SetLength(Text, TextNum + 1); - Text[TextNum] := TText.Create(X, Y, W, Style, Size, ColR, ColG, ColB, Align, Text_, Reflection_, ReflectionSpacing_); + Text[TextNum] := TText.Create(X, Y, W, Style, Size, ColR, ColG, ColB, Align, Text_, Reflection_, ReflectionSpacing_, Z); Result := TextNum; end; diff --git a/Game/Code/Menu/UMenuText.pas b/Game/Code/Menu/UMenuText.pas index a9703bf3..fecf936e 100644 --- a/Game/Code/Menu/UMenuText.pas +++ b/Game/Code/Menu/UMenuText.pas @@ -27,6 +27,7 @@ type public X: real; Y: real; + Z: real; MoveX: real; //Some Modifier for X - Position that don't affect the real Y MoveY: real; //Some Modifier for Y - Position that don't affect the real Y W: real; //text wider than W is broken @@ -56,7 +57,7 @@ type procedure Draw; constructor Create; overload; constructor Create(X, Y: real; Tekst: string); overload; - constructor Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; ParTekst: string; ParReflection: boolean; ParReflectionSpacing: real); overload; + constructor Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; ParTekst: string; ParReflection: boolean; ParReflectionSpacing: real; ParZ: real); overload; end; implementation @@ -295,6 +296,9 @@ begin end; SetFontPos(X2, Y2); + + SetFontZ(Z); + glPrint(PChar(Text2)); {if Size >= 10 then @@ -318,16 +322,17 @@ end; constructor TText.Create(X, Y: real; Tekst: string); begin - Create(X, Y, 0, 0, 10, 0, 0, 0, 0, Tekst, false, 0); + Create(X, Y, 0, 0, 10, 0, 0, 0, 0, Tekst, false, 0, 0); end; -constructor TText.Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; ParTekst: string; ParReflection: boolean; ParReflectionSpacing: real); +constructor TText.Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; ParTekst: string; ParReflection: boolean; ParReflectionSpacing: real; ParZ:real); begin inherited Create; Alpha := 1; X := ParX; Y := ParY; W := ParW; + Z := ParZ; Style := ParStyle; Size := ParSize; Text := ParTekst; diff --git a/Game/Code/Screens/UScreenOptionsAdvanced.pas b/Game/Code/Screens/UScreenOptionsAdvanced.pas index adf4125d..711414aa 100644 --- a/Game/Code/Screens/UScreenOptionsAdvanced.pas +++ b/Game/Code/Screens/UScreenOptionsAdvanced.pas @@ -38,7 +38,8 @@ begin SDLK_ESCAPE, SDLK_BACKSPACE : begin - Ini.Save; + // Escape -> save nothing - just leave this screen + AudioPlayback.PlaySound(SoundLib.Back); FadeTo(@ScreenOptions); end; @@ -88,12 +89,12 @@ begin //SelectLoadAnimation Hidden because it is useless atm //AddSelect(Theme.OptionsAdvanced.SelectLoadAnimation, Ini.LoadAnimation, ILoadAnimation); - AddSelect(Theme.OptionsAdvanced.SelectScreenFade, Ini.ScreenFade, IScreenFade); - AddSelect(Theme.OptionsAdvanced.SelectEffectSing, Ini.EffectSing, IEffectSing); - AddSelect(Theme.OptionsAdvanced.SelectLineBonus, Ini.LineBonus, ILineBonus); + AddSelectSlide(Theme.OptionsAdvanced.SelectScreenFade, Ini.ScreenFade, IScreenFade); + AddSelectSlide(Theme.OptionsAdvanced.SelectEffectSing, Ini.EffectSing, IEffectSing); + AddSelectSlide(Theme.OptionsAdvanced.SelectLineBonus, Ini.LineBonus, ILineBonus); AddSelectSlide(Theme.OptionsAdvanced.SelectOnSongClick, Ini.OnSongClick, IOnSongClick); - AddSelect(Theme.OptionsAdvanced.SelectAskbeforeDel, Ini.AskbeforeDel, IAskbeforeDel); - AddSelect(Theme.OptionsAdvanced.SelectPartyPopup, Ini.PartyPopup, IPartyPopup); + AddSelectSlide(Theme.OptionsAdvanced.SelectAskbeforeDel, Ini.AskbeforeDel, IAskbeforeDel); + AddSelectSlide(Theme.OptionsAdvanced.SelectPartyPopup, Ini.PartyPopup, IPartyPopup); AddButton(Theme.OptionsAdvanced.ButtonExit); if (Length(Button[0].Text)=0) then diff --git a/Game/Code/Screens/UScreenOptionsGame.pas b/Game/Code/Screens/UScreenOptionsGame.pas index 428b2ff7..2dc8dd7f 100644 --- a/Game/Code/Screens/UScreenOptionsGame.pas +++ b/Game/Code/Screens/UScreenOptionsGame.pas @@ -42,6 +42,7 @@ begin begin AudioPlayback.PlaySound(SoundLib.Back); RefreshSongs; + FadeTo(@ScreenOptions); end; SDLK_RETURN: @@ -77,8 +78,6 @@ begin end; constructor TScreenOptionsGame.Create; -//var -// I: integer; // Auto Removed, Unused Variable begin inherited Create; @@ -88,13 +87,12 @@ begin old_Sorting := Ini.Sorting; old_Tabs := Ini.Tabs; - AddSelect(Theme.OptionsGame.SelectPlayers, Ini.Players, IPlayers); - AddSelect(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficulty); - AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguage); - AddSelect(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabs); - AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISorting); - AddSelect(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebug); - + AddSelectSlide(Theme.OptionsGame.SelectPlayers, Ini.Players, IPlayers); + AddSelectSlide(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficulty); + AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguage); + AddSelectSlide(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabs); + AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISorting); + AddSelectSlide(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebug); AddButton(Theme.OptionsGame.ButtonExit); if (Length(Button[0].Text)=0) then diff --git a/Game/Code/Screens/UScreenOptionsGraphics.pas b/Game/Code/Screens/UScreenOptionsGraphics.pas index 9d8ee78a..08fca99d 100644 --- a/Game/Code/Screens/UScreenOptionsGraphics.pas +++ b/Game/Code/Screens/UScreenOptionsGraphics.pas @@ -38,7 +38,8 @@ begin SDLK_ESCAPE, SDLK_BACKSPACE : begin - Ini.Save; + // Escape -> save nothing - just leave this screen + AudioPlayback.PlaySound(SoundLib.Back); FadeTo(@ScreenOptions); end; @@ -89,11 +90,11 @@ begin LoadFromTheme(Theme.OptionsGraphics); - AddSelectSlide(Theme.OptionsGraphics.SelectSlideResolution, Ini.Resolution, IResolution); - AddSelect(Theme.OptionsGraphics.SelectFullscreen, Ini.Fullscreen, IFullscreen); - AddSelect(Theme.OptionsGraphics.SelectDepth, Ini.Depth, IDepth); - AddSelect(Theme.OptionsGraphics.SelectOscilloscope, Ini.Oscilloscope, IOscilloscope); - AddSelect(Theme.OptionsGraphics.SelectMovieSize, Ini.MovieSize, IMovieSize); + AddSelectSlide(Theme.OptionsGraphics.SelectResolution, Ini.Resolution, IResolution); + AddSelectSlide(Theme.OptionsGraphics.SelectFullscreen, Ini.Fullscreen, IFullscreen); + AddSelectSlide(Theme.OptionsGraphics.SelectDepth, Ini.Depth, IDepth); + AddSelectSlide(Theme.OptionsGraphics.SelectOscilloscope, Ini.Oscilloscope, IOscilloscope); + AddSelectSlide(Theme.OptionsGraphics.SelectMovieSize, Ini.MovieSize, IMovieSize); AddButton(Theme.OptionsGraphics.ButtonExit); diff --git a/Game/Code/Screens/UScreenOptionsLyrics.pas b/Game/Code/Screens/UScreenOptionsLyrics.pas index dec3b00c..42f1fadb 100644 --- a/Game/Code/Screens/UScreenOptionsLyrics.pas +++ b/Game/Code/Screens/UScreenOptionsLyrics.pas @@ -38,13 +38,14 @@ begin SDLK_ESCAPE, SDLK_BACKSPACE : begin - Ini.Save; + // Escape -> save nothing - just leave this screen + AudioPlayback.PlaySound(SoundLib.Back); FadeTo(@ScreenOptions); end; SDLK_RETURN: begin - if SelInteraction = 4 then begin + if SelInteraction = 3 then begin Ini.Save; AudioPlayback.PlaySound(SoundLib.Back); FadeTo(@ScreenOptions); @@ -80,10 +81,10 @@ begin LoadFromTheme(Theme.OptionsLyrics); - AddSelect(Theme.OptionsLyrics.SelectLyricsFont, Ini.LyricsFont, ILyricsFont); + AddSelectSlide(Theme.OptionsLyrics.SelectLyricsFont, Ini.LyricsFont, ILyricsFont); AddSelectSlide(Theme.OptionsLyrics.SelectLyricsEffect, Ini.LyricsEffect, ILyricsEffect); - AddSelect(Theme.OptionsLyrics.SelectSolmization, Ini.Solmization, ISolmization); - AddSelect(Theme.OptionsLyrics.SelectNoteLines, Ini.NoteLines, INoteLines); + //AddSelect(Theme.OptionsLyrics.SelectSolmization, Ini.Solmization, ISolmization); GAH!!!!11 DIE!!! + AddSelectSlide(Theme.OptionsLyrics.SelectNoteLines, Ini.NoteLines, INoteLines); AddButton(Theme.OptionsLyrics.ButtonExit); diff --git a/Game/Code/Screens/UScreenOptionsRecord.pas b/Game/Code/Screens/UScreenOptionsRecord.pas index c5d1d328..885f7db5 100644 --- a/Game/Code/Screens/UScreenOptionsRecord.pas +++ b/Game/Code/Screens/UScreenOptionsRecord.pas @@ -141,7 +141,8 @@ begin SDLK_ESCAPE, SDLK_BACKSPACE: begin - Ini.Save; + // Escape -> save nothing - just leave this screen + AudioPlayback.PlaySound(SoundLib.Back); FadeTo(@ScreenOptions); end; @@ -188,7 +189,7 @@ var InputDevice: TAudioInputDevice; InputDeviceCfg: PInputDeviceConfig; ChannelTheme: ^TThemeSelectSlide; - ButtonTheme: TThemeButton; + //ButtonTheme: TThemeButton; WidgetYPos: integer; begin inherited Create; @@ -283,11 +284,13 @@ begin end; // add Exit-button - ButtonTheme := Theme.OptionsRecord.ButtonExit; + //ButtonTheme := Theme.OptionsRecord.ButtonExit; // adjust button position - if (WidgetYPos <> 0) then - ButtonTheme.Y := WidgetYPos; - AddButton(ButtonTheme); + //if (WidgetYPos <> 0) then + // ButtonTheme.Y := WidgetYPos; + //AddButton(ButtonTheme); + // <mog> I uncommented the stuff above, because it's not skinable :X + AddButton(Theme.OptionsRecord.ButtonExit); if (Length(Button[0].Text) = 0) then AddButtonText(14, 20, Theme.Options.Description[7]); // store InteractionID diff --git a/Game/Code/Screens/UScreenOptionsSound.pas b/Game/Code/Screens/UScreenOptionsSound.pas index 2d807d02..ba487937 100644 --- a/Game/Code/Screens/UScreenOptionsSound.pas +++ b/Game/Code/Screens/UScreenOptionsSound.pas @@ -42,7 +42,8 @@ begin SDLK_ESCAPE, SDLK_BACKSPACE : begin - Ini.Save; + // Escape -> save nothing - just leave this screen + AudioPlayback.PlaySound(SoundLib.Back); FadeTo(@ScreenOptions); end; @@ -84,10 +85,10 @@ begin LoadFromTheme(Theme.OptionsSound); - AddSelect(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoost); // TODO - This need moving to ScreenOptionsRecord - AddSelect(Theme.OptionsSound.SelectClickAssist, Ini.ClickAssist, IClickAssist); - AddSelect(Theme.OptionsSound.SelectBeatClick, Ini.BeatClick, IBeatClick); - AddSelect(Theme.OptionsSound.SelectThreshold, Ini.ThresholdIndex, IThreshold); + AddSelectSlide(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoost); // TODO - This need moving to ScreenOptionsRecord + AddSelectSlide(Theme.OptionsSound.SelectClickAssist, Ini.ClickAssist, IClickAssist); + AddSelectSlide(Theme.OptionsSound.SelectBeatClick, Ini.BeatClick, IBeatClick); + AddSelectSlide(Theme.OptionsSound.SelectThreshold, Ini.ThresholdIndex, IThreshold); //Song Preview AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewVolume, Ini.PreviewVolume, IPreviewVolume); diff --git a/Game/Code/Screens/UScreenOptionsThemes.pas b/Game/Code/Screens/UScreenOptionsThemes.pas index 743f5fda..a4f00b64 100644 --- a/Game/Code/Screens/UScreenOptionsThemes.pas +++ b/Game/Code/Screens/UScreenOptionsThemes.pas @@ -52,12 +52,7 @@ begin SDLK_ESCAPE, SDLK_BACKSPACE : begin - Ini.Save; - - // Reload all screens, after Theme changed - // Todo : JB - Check if theme was actually changed - UGraphic.UnLoadScreens(); - UGraphic.LoadScreens(); + // Escape -> save nothing - just leave this screen AudioPlayback.PlaySound(SoundLib.Back); FadeTo(@ScreenOptions); |