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-rw-r--r--Game/Code/Classes/UThemes.pas7
1 files changed, 3 insertions, 4 deletions
diff --git a/Game/Code/Classes/UThemes.pas b/Game/Code/Classes/UThemes.pas
index e8f8eb10..b92ef4fb 100644
--- a/Game/Code/Classes/UThemes.pas
+++ b/Game/Code/Classes/UThemes.pas
@@ -953,9 +953,8 @@ begin
ThemeLoadText(Song.TextCat, 'SongTextCat');
//Load Cover Pos and Size from Theme Mod
- Song.Cover.X := ThemeIni.ReadInteger('SongCover', 'X', 400);
+ Song.Cover.X := ThemeIni.ReadInteger('SongCover', 'X', 300);
Song.Cover.Y := ThemeIni.ReadInteger('SongCover', 'Y', 140);
- Song.Cover.Z := ThemeIni.ReadInteger('SongCover', 'Z', 250);
Song.Cover.W := ThemeIni.ReadInteger('SongCover', 'W', 300);
Song.Cover.H := ThemeIni.ReadInteger('SongCover', 'H', 200);
Song.Cover.Style := ThemeIni.ReadInteger('SongCover', 'Style', 4);
@@ -967,8 +966,8 @@ begin
Song.Equalizer.Direction := (ThemeIni.ReadInteger('SongEqualizer', 'Direction', 0) = 1);
Song.Equalizer.Alpha := ThemeIni.ReadInteger('SongEqualizer', 'Alpha', 1);
Song.Equalizer.Space := ThemeIni.ReadInteger('SongEqualizer', 'Space', 1);
- Song.Equalizer.X := ThemeIni.ReadInteger('SongEqualizer', 'X', 650);
- Song.Equalizer.Y := ThemeIni.ReadInteger('SongEqualizer', 'Y', 430);
+ Song.Equalizer.X := ThemeIni.ReadInteger('SongEqualizer', 'X', 0);
+ Song.Equalizer.Y := ThemeIni.ReadInteger('SongEqualizer', 'Y', 0);
Song.Equalizer.Z := ThemeIni.ReadInteger('SongEqualizer', 'Z', 1);
Song.Equalizer.W := ThemeIni.ReadInteger('SongEqualizer', 'PieceW', 8);
Song.Equalizer.H := ThemeIni.ReadInteger('SongEqualizer', 'PieceH', 8);