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-rw-r--r--Game/Code/Classes/UIni.pas35
-rw-r--r--Game/Code/Classes/UThemes.pas2
-rw-r--r--Game/Code/Screens/UScreenOptionsGame.pas7
-rw-r--r--Game/Code/Screens/UScreenSong.pas157
-rw-r--r--Game/Code/UltraStar.dpr2
5 files changed, 182 insertions, 21 deletions
diff --git a/Game/Code/Classes/UIni.pas b/Game/Code/Classes/UIni.pas
index 37258a44..048f1496 100644
--- a/Game/Code/Classes/UIni.pas
+++ b/Game/Code/Classes/UIni.pas
@@ -21,6 +21,7 @@ type
Tabs: integer;
Tabs_at_startup:integer; //Tabs at Startup fix
Sorting: integer;
+ ShuffleTime: integer;
Debug: integer;
LoadFaultySongs:integer;
NewPartyPoints: integer;
@@ -121,6 +122,17 @@ const
sTitle2 = 6;
sArtist2 = 7;
+ IShuffleTime: array[0..9] of string = ('Off',
+ '15 Sec',
+ '30 Sec',
+ '45 Sec',
+ '60 Sec',
+ '75 Sec',
+ '90 Sec',
+ '105 Sec',
+ '120 Sec',
+ 'MAX');
+
IDebug: array[0..1] of string = ('Off', 'On');
ILoadFaultySongs: array[0..1] of string = ('Off', 'On');
INewPartyPoints: array[0..1] of string = ('Off', 'On');
@@ -161,12 +173,12 @@ const
// Advanced
ILoadAnimation: array[0..1] of string = ('Off', 'On');
IEffectSing: array[0..1] of string = ('Off', 'On');
- IScreenFade: array [0..1] of String =('Off', 'On');
+ IScreenFade: array [0..1] of String =('Off', 'On');
IAskbeforeDel: array[0..1] of string = ('Off', 'On');
IOnSongClick: array[0..2] of string = ('Sing', 'Select Players', 'Open Menu');
- ILineBonus: array[0..2] of string = ('Off', 'At Score', 'At Notes');
- IPartyPopup: array[0..1] of string = ('Off', 'On');
- ISumPlayers: array[0..2] of string = ('Never', 'Dynamic', 'Always');
+ ILineBonus: array[0..2] of string = ('Off', 'At Score', 'At Notes');
+ IPartyPopup: array[0..1] of string = ('Off', 'On');
+ ISumPlayers: array[0..2] of string = ('Never', 'Dynamic', 'Always');
IJoypad: array[0..1] of string = ('Off', 'On');
ILPT: array[0..2] of string = ('Off', 'LCD', 'Lights');
@@ -249,6 +261,11 @@ begin
for Pet := 0 to High(ISorting) do
if Tekst = ISorting[Pet] then Ini.Sorting := Pet;
+ // ShuffleTime
+ Tekst := IniFile.ReadString('Game', 'ShuffleTime', 'Off');
+ for Pet := 0 to High(IShuffleTime) do
+ if Tekst = IShuffleTime[Pet] then Ini.ShuffleTime := Pet;
+
// Debug
Tekst := IniFile.ReadString('Game', 'Debug', IDebug[0]);
for Pet := 0 to High(IDebug) do
@@ -410,7 +427,7 @@ begin
if Tekst = IPreviewFading[Pet] then Ini.PreviewFading := Pet;
// Lyrics Font
- Tekst := IniFile.ReadString('Lyrics', 'LyricsFont', ILyricsFont[1]);
+ Tekst := IniFile.ReadString('Lyrics', 'LyricsFont', ILyricsFont[2]);
for Pet := 0 to High(ILyricsFont) do
if Tekst = ILyricsFont[Pet] then Ini.LyricsFont := Pet;
@@ -442,7 +459,7 @@ begin
ThemeIni.Free;
//if Default Theme then save Themeno to I2
- if (Tekst = 'Blue Sensation') then
+ if (Tekst = 'BLUE SENSATION') then
I2 := I;
//Search for Skins for this Theme
@@ -644,6 +661,10 @@ begin
Tekst := ISorting[Ini.Sorting];
IniFile.WriteString('Game', 'Sorting', Tekst);
+ //ShuffleTime
+ Tekst := IShuffleTime[Ini.ShuffleTime];
+ IniFile.WriteString('Game', 'ShuffleTime', Tekst);
+
// Debug
Tekst := IDebug[Ini.Debug];
IniFile.WriteString('Game', 'Debug', Tekst);
@@ -808,7 +829,7 @@ begin
Tekst := IPartyPopup[Ini.PartyPopup];
IniFile.WriteString('Advanced', 'PartyPopup', Tekst);
- //Party SumPlayers
+ //SumPlayers
Tekst := ISumPlayers[Ini.SumPlayers];
IniFile.WriteString('Advanced', 'SumPlayers', Tekst);
diff --git a/Game/Code/Classes/UThemes.pas b/Game/Code/Classes/UThemes.pas
index 05c6575a..dd90987d 100644
--- a/Game/Code/Classes/UThemes.pas
+++ b/Game/Code/Classes/UThemes.pas
@@ -456,6 +456,7 @@ type
SelectLanguage: TThemeSelectSlide;
SelectTabs: TThemeSelect;
SelectSorting: TThemeSelectSlide;
+ SelectShuffleTime: TThemeSelectSlide;
SelectDebug: TThemeSelect;
ButtonExit: TThemeButton;
end;
@@ -1345,6 +1346,7 @@ begin
ThemeLoadSelectSlide(OptionsGame.SelectLanguage, 'OptionsGameSelectSlideLanguage');
ThemeLoadSelect(OptionsGame.SelectTabs, 'OptionsGameSelectTabs');
ThemeLoadSelectSlide(OptionsGame.SelectSorting, 'OptionsGameSelectSlideSorting');
+ ThemeLoadSelectSlide(OptionsGame.SelectShuffleTime, 'OptionsGameSelectShuffleTime');
ThemeLoadSelect(OptionsGame.SelectDebug, 'OptionsGameSelectDebug');
ThemeLoadButton(OptionsGame.ButtonExit, 'OptionsGameButtonExit');
diff --git a/Game/Code/Screens/UScreenOptionsGame.pas b/Game/Code/Screens/UScreenOptionsGame.pas
index 8aadb27a..c9268931 100644
--- a/Game/Code/Screens/UScreenOptionsGame.pas
+++ b/Game/Code/Screens/UScreenOptionsGame.pas
@@ -46,7 +46,7 @@ begin
end;
SDLK_RETURN:
begin
- if SelInteraction = 6 then begin
+ if SelInteraction = 7 then begin
Music.PlayBack;
RefreshSongs;
FadeTo(@ScreenOptions);
@@ -58,14 +58,14 @@ begin
InteractPrev;
SDLK_RIGHT:
begin
- if (SelInteraction >= 0) and (SelInteraction <= 5) then begin
+ if (SelInteraction >= 0) and (SelInteraction <= 6) then begin
Music.PlayOption;
InteractInc;
end;
end;
SDLK_LEFT:
begin
- if (SelInteraction >= 0) and (SelInteraction <= 5) then begin
+ if (SelInteraction >= 0) and (SelInteraction <= 6) then begin
Music.PlayOption;
InteractDec;
end;
@@ -91,6 +91,7 @@ begin
AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguage);
AddSelect(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabs);
AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISorting);
+ AddSelectSlide(Theme.OptionsGame.SelectShuffleTime, Ini.ShuffleTime, IShuffleTime);
AddSelect(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebug);
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
index 377106d4..8516c012 100644
--- a/Game/Code/Screens/UScreenSong.pas
+++ b/Game/Code/Screens/UScreenSong.pas
@@ -12,8 +12,11 @@ type
TVidVis = (none, windowed, full);
THandler = record
- changed: boolean;
+ changed: boolean;
change_time: real;
+ lastIndex: integer;
+ lastCat: integer;
+ active: boolean;
end;
TScreenSong = class(TMenu)
@@ -53,6 +56,9 @@ type
//VideoAspect
AspectHandler: THandler;
+ //Wait timer
+ WaitHandler: THandler;
+
//Medley Icons
MedleyIcon: cardinal;
CalcMedleyIcon: cardinal;
@@ -353,6 +359,44 @@ begin
If (PressedDown) Then
begin // Key Down
+ if (WaitHandler.active) and not (PressedKey = SDLK_RETURN) then
+ begin
+ if (Ini.Tabs_at_startup=1) then
+ begin
+ //Search Cat
+ for I := WaitHandler.lastIndex downto low(CatSongs.Song) do
+ begin
+ if CatSongs.Song[I].Main then
+ break;
+ end;
+
+ //Choose Cat
+ CatSongs.ShowCategoryList;
+ ShowCatTL (I);
+
+ CatSongs.ClickCategoryButton(I);
+ end;
+
+ //Choose Song
+ SkipTo2(WaitHandler.lastIndex);
+
+
+ ChangeMusic;
+ SetScroll4;
+ end;
+
+ if (Mode = smNormal) and not MakeMedley and (Ini.ShuffleTime>0) then
+ begin
+ WaitHandler.changed := true;
+ WaitHandler.change_time := 0;
+ if (WaitHandler.active) then
+ begin
+ WaitHandler.active := false;
+ if (PressedKey<>SDLK_RETURN) then
+ Exit;
+ end;
+ end;
+
SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT
+ KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT);
@@ -829,7 +873,7 @@ begin
if (Mode = smNormal) then
OpenEditor;
end;
-
+
SDLK_R:
begin
if (Length(Songs.Song) > 0) and (Mode = smNormal) then
@@ -1960,6 +2004,14 @@ begin
SetJoker;
SetStatics;
+
+ if (Mode = smNormal) and (Ini.ShuffleTime>0) then
+ begin
+ WaitHandler.changed := true;
+ WaitHandler.change_time := 0;
+ end;
+
+ WaitHandler.active := false;
end;
procedure TScreenSong.RandomSongChallenge();
@@ -2034,11 +2086,13 @@ end;
function TScreenSong.Draw: boolean;
var
- dx: real;
- dt: real;
- I, J: Integer;
+ dx: real;
+ dt: real;
+ I, I2, J: Integer;
Window: TRectCoords;
- Blend: real;
+ Blend: real;
+ VisArr: array of integer;
+
begin
dx := SongTarget-SongCurrent;
dt := TimeSkip*7;
@@ -2239,7 +2293,89 @@ begin
Static[StaticTop].Visible := false;
end;
-
+
+ if (Mode = smNormal) and (Ini.ShuffleTime>0) and
+ not MakeMedley and not CatSongs.Song[Interaction].Main and
+ (Length(CatSongs.Song)-CatSongs.CatCount>1) then
+ begin
+ if (WaitHandler.changed and
+ (((Ini.ShuffleTime<9) and (WaitHandler.change_time + TimeSkip>Ini.ShuffleTime*15))
+ or (Music.Finished))) then
+ begin
+ WaitHandler.change_time := 0;
+ if (not WaitHandler.active) then
+ begin
+ WaitHandler.active := true;
+ WaitHandler.lastIndex := Interaction;
+ WaitHandler.lastCat := CatSongs.CatNumShow;
+ end;
+
+ if(Ini.Tabs_at_startup<>1) then
+ begin
+ //Random in one Category
+ SetLength(VisArr, 0);
+
+ for I := 0 to Length(CatSongs.Song) - 1 do
+ begin
+ if CatSongs.Song[I].Visible and not (I=Interaction)then
+ begin
+ SetLength(VisArr, Length(VisArr)+1);
+ VisArr[Length(VisArr)-1] := I;
+ end;
+ end;
+
+ if (Length(VisArr)>0) then
+ begin
+ I := Random(Length(VisArr));
+ I := VisArr[I];
+
+ //Choose Song
+ SkipTo2(I);
+ end;
+ end else
+ begin
+ //random in All Categorys
+ SetLength(VisArr, 0);
+
+ for I := 0 to Length(CatSongs.Song) - 1 do
+ begin
+ if not CatSongs.Song[I].Main and (I<>Interaction)then
+ begin
+ SetLength(VisArr, Length(VisArr)+1);
+ VisArr[Length(VisArr)-1] := I;
+ end;
+ end;
+
+ if (Length(VisArr)>0) then
+ begin
+ I2 := Random(Length(VisArr));
+ I2 := VisArr[I2];
+
+ //Search Cat
+ for I := I2 downto low(CatSongs.Song) do
+ begin
+ if CatSongs.Song[I].Main then
+ break;
+ end;
+
+ //Choose Cat
+ CatSongs.ShowCategoryList;
+ ShowCatTL (I);
+
+ CatSongs.ClickCategoryButton(I);
+
+ //Choose Song
+ SkipTo2(I2);
+ end;
+ end;
+
+ Music.PlayChange;
+ ChangeMusic;
+ SetScroll4;
+ end else
+ WaitHandler.change_time := WaitHandler.change_time + TimeSkip;
+ end;
+
DrawExtensions;
end;
@@ -2389,11 +2525,11 @@ begin
end;
procedure TScreenSong.UpdateLCD;
-begin
+begin{
LCD.HideCursor;
LCD.Clear;
LCD.WriteText(1, Text[TextArtist].Text);
- LCD.WriteText(2, Text[TextTitle].Text);
+ LCD.WriteText(2, Text[TextTitle].Text); }
end;
//Procedure Change current played Preview
@@ -3120,6 +3256,7 @@ end;
procedure TScreenSong.StartSong;
begin
+ WaitHandler.changed := false;
CatSongs.Selected := Interaction;
Music.Stop;
//Party Mode
@@ -3218,7 +3355,7 @@ end;
procedure TScreenSong.UnLoadDetailedCover;
begin
CoverTime := 0;
-
+
Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', true); // 0.5.0: show cached texture
Button[Interaction].Texture2.Alpha := 0;
diff --git a/Game/Code/UltraStar.dpr b/Game/Code/UltraStar.dpr
index 056f2f78..d822cdb1 100644
--- a/Game/Code/UltraStar.dpr
+++ b/Game/Code/UltraStar.dpr
@@ -124,7 +124,7 @@ uses
acinerella in 'lib\acinerella\acinerella.pas';
const
- Version = 'UltraStar Deluxe v1.0.1a Challenge-MOD r7b beta 5 2010-04-07';
+ Version = 'UltraStar Deluxe v1.0.1a Challenge-MOD r7b beta 7 2010-04-09';
var
WndTitle: string;