diff options
Diffstat (limited to 'Game/Code')
-rw-r--r-- | Game/Code/Classes/UMain.pas | 41 |
1 files changed, 20 insertions, 21 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index 924ef0ab..67ec2ea8 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -191,6 +191,13 @@ begin Log.BenchmarkEnd(1); Log.LogBenchmark('Loading Soundcard list', 1); + // Sound (+ fills Sound Card List) + Log.BenchmarkStart(1); + Log.LogStatus('Initialize Sound', 'Initialization'); + InitializeSound(); + Log.BenchmarkEnd(1); + Log.LogBenchmark('Initializing Sound', 1); + // Ini + Paths Log.BenchmarkStart(1); Log.LogStatus('Load Ini', 'Initialization'); @@ -262,7 +269,7 @@ begin Log.LogStatus('Creating 2nd Song Array', 'Initialization'); CatSongs := TCatSongs.Create; - + Log.BenchmarkEnd(1); Log.LogBenchmark('Loading Songs', 1); @@ -281,15 +288,6 @@ begin Log.BenchmarkEnd(1); Log.LogBenchmark('Loading PartySession Manager', 1); } - // Sound - Log.BenchmarkStart(1); - Log.LogStatus('Initialize Sound', 'Initialization'); - InitializeSound(); - Log.BenchmarkEnd(1); - Log.LogBenchmark('Initializing Sound', 1); - - // exit; - // Graphics Log.BenchmarkStart(1); Log.LogStatus('Initialize 3D', 'Initialization'); @@ -813,7 +811,7 @@ begin // beep; // On linux we get an AV @ NEWNOTE, line 600 of Classes/UMain.pas - if not assigned( Sound ) then // TODO : JB_Linux ... why is this now not assigned... it was fine a few hours ago.. + if not assigned( Recording.Sound ) then // TODO : JB_Linux ... why is this now not assigned... it was fine a few hours ago.. exit; // analizuje dla obu graczy ten sam sygnal (Sound.OneSrcForBoth) @@ -822,7 +820,7 @@ begin begin // analyze buffer - Sound[CP].AnalizujBufor; + Recording.Sound[CP].AnalizujBufor; // adds some noise // Czas.Ton := Czas.Ton + Round(Random(3)) - 1; @@ -857,7 +855,7 @@ begin // Czas.Ton := 27; // gdy moze, to dodaje nute - if (Sound[CP].SzczytJest) and (Mozna) then begin + if (Recording.Sound[CP].SzczytJest) and (Mozna) then begin // operowanie na ostatniej nucie for Pet := 0 to Czesci[0].Czesc[S].HighNut do if (Czesci[0].Czesc[S].Nuta[Pet].Start <= Czas.OldBeatD+1) @@ -866,10 +864,10 @@ begin // to robi, tylko dla pary nut (oryginalnej i gracza) // przesuwanie tonu w odpowiednia game - while (Sound[CP].Ton - Czesci[0].Czesc[S].Nuta[Pet].Ton > 6) do - Sound[CP].Ton := Sound[CP].Ton - 12; - while (Sound[CP].Ton - Czesci[0].Czesc[S].Nuta[Pet].Ton < -6) do - Sound[CP].Ton := Sound[CP].Ton + 12; + while (Recording.Sound[CP].Ton - Czesci[0].Czesc[S].Nuta[Pet].Ton > 6) do + Recording.Sound[CP].Ton := Recording.Sound[CP].Ton - 12; + while (Recording.Sound[CP].Ton - Czesci[0].Czesc[S].Nuta[Pet].Ton < -6) do + Recording.Sound[CP].Ton := Recording.Sound[CP].Ton + 12; // Half size Notes Patch NoteHit := false; @@ -878,8 +876,8 @@ begin //if Ini.Difficulty = 1 then Range := 1; //if Ini.Difficulty = 2 then Range := 0; Range := 2 - Ini.Difficulty; - if abs(Czesci[0].Czesc[S].Nuta[Pet].Ton - Sound[CP].Ton) <= Range then begin - Sound[CP].Ton := Czesci[0].Czesc[S].Nuta[Pet].Ton; + if abs(Czesci[0].Czesc[S].Nuta[Pet].Ton - Recording.Sound[CP].Ton) <= Range then begin + Recording.Sound[CP].Ton := Czesci[0].Czesc[S].Nuta[Pet].Ton; // Half size Notes Patch @@ -919,7 +917,8 @@ begin if S = SMax then begin Nowa := true; // jezeli ostatnia ma ten sam ton - if (Player[CP].IlNut > 0 ) and (Player[CP].Nuta[Player[CP].HighNut].Ton = Sound[CP].Ton) + if (Player[CP].IlNut > 0 ) + and (Player[CP].Nuta[Player[CP].HighNut].Ton = Recording.Sound[CP].Ton) and (Player[CP].Nuta[Player[CP].HighNut].Start + Player[CP].Nuta[Player[CP].HighNut].Dlugosc = Czas.AktBeatD) then Nowa := false; // jezeli jest jakas nowa nuta na sprawdzanym beacie @@ -935,7 +934,7 @@ begin SetLength(Player[CP].Nuta, Player[CP].IlNut); Player[CP].Nuta[Player[CP].HighNut].Start := Czas.AktBeatD; Player[CP].Nuta[Player[CP].HighNut].Dlugosc := 1; - Player[CP].Nuta[Player[CP].HighNut].Ton := Sound[CP].Ton; // Ton || TonDokl + Player[CP].Nuta[Player[CP].HighNut].Ton := Recording.Sound[CP].Ton; // Ton || TonDokl Player[CP].Nuta[Player[CP].HighNut].Detekt := Czas.MidBeat; |