diff options
Diffstat (limited to 'Game/Code')
-rw-r--r-- | Game/Code/Classes/ULyrics.pas | 37 |
1 files changed, 20 insertions, 17 deletions
diff --git a/Game/Code/Classes/ULyrics.pas b/Game/Code/Classes/ULyrics.pas index c6b42940..0d709eef 100644 --- a/Game/Code/Classes/ULyrics.pas +++ b/Game/Code/Classes/ULyrics.pas @@ -543,6 +543,10 @@ begin glTexCoord2f(Line^.Width/512, 1); glVertex2f(LyricX2, Y); glEnd; } + + // this is actually a bit more than the real font size + // it helps adjusting the "zoom-center" + realfontsize:=30 * (Line^.Size/10)+16; // draw sentence up to current word glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, Line^.Tex); @@ -550,8 +554,8 @@ begin glColorRGB(LineColor_act); glBegin(GL_QUADS); glTexCoord2f(0, 1); glVertex2f(LyricX, Y); - glTexCoord2f(0, 0); glVertex2f(LyricX, Y + 64); - glTexCoord2f(CurWordStartTx, 0); glVertex2f(LyricX+CurWordStart, Y + 64); + glTexCoord2f(0, 1-realfontsize/64); glVertex2f(LyricX, Y + realfontsize); + glTexCoord2f(CurWordStartTx, 1-realfontsize/64); glVertex2f(LyricX+CurWordStart, Y + realfontsize); glTexCoord2f(CurWordStartTx, 1); glVertex2f(LyricX+CurWordStart, Y); glEnd; @@ -573,23 +577,22 @@ begin } // draw active word - type 2: zoom + farbwechsel - HoverEffect=4 ??? -// realfontsize:=30 * (Line^.Size/10); glPushMatrix; - glTranslatef(LyricX+CurWordStart+(CurWordEnd-CurWordStart)/2,Y+32,0); + glTranslatef(LyricX+CurWordStart+(CurWordEnd-CurWordStart)/2,Y+realfontsize/2,0); glScalef(1.0+(1-progress)/2,1.0+(1-progress)/2,1.0); glColor4f(LineColor_en.r,LineColor_en.g,LineColor_en.b,1-progress); glBegin(GL_QUADS); - glTexCoord2f(CurWordStartTx+0.0001, 1); glVertex2f(-(CurWordEnd-CurWordStart)/2, -32); - glTexCoord2f(CurWordStartTx+0.0001, 0); glVertex2f(-(CurWordEnd-CurWordStart)/2, + 32); - glTexCoord2f(CurWordEndTx-0.0001, 0); glVertex2f((CurWordEnd-CurWordStart)/2, + 32); - glTexCoord2f(CurWordEndTx-0.0001, 1); glVertex2f((CurWordEnd-CurWordStart)/2, -32); + glTexCoord2f(CurWordStartTx+0.0001, 1); glVertex2f(-(CurWordEnd-CurWordStart)/2, -realfontsize/2); + glTexCoord2f(CurWordStartTx+0.0001, 1-realfontsize/64); glVertex2f(-(CurWordEnd-CurWordStart)/2, + realfontsize/2); + glTexCoord2f(CurWordEndTx-0.0001, 1-realfontsize/64); glVertex2f((CurWordEnd-CurWordStart)/2, + realfontsize/2); + glTexCoord2f(CurWordEndTx-0.0001, 1); glVertex2f((CurWordEnd-CurWordStart)/2, -realfontsize/2); glEnd; glColor4f(LineColor_act.r,LineColor_act.g,LineColor_act.b,1); glBegin(GL_QUADS); - glTexCoord2f(CurWordStartTx+0.0001, 1); glVertex2f(-(CurWordEnd-CurWordStart)/2, -32); - glTexCoord2f(CurWordStartTx+0.0001, 0); glVertex2f(-(CurWordEnd-CurWordStart)/2, + 32); - glTexCoord2f(CurWordEndTx-0.0001, 0); glVertex2f((CurWordEnd-CurWordStart)/2, + 32); - glTexCoord2f(CurWordEndTx-0.0001, 1); glVertex2f((CurWordEnd-CurWordStart)/2, -32); + glTexCoord2f(CurWordStartTx+0.0001, 1); glVertex2f(-(CurWordEnd-CurWordStart)/2, -realfontsize/2); + glTexCoord2f(CurWordStartTx+0.0001, 1-realfontsize/64); glVertex2f(-(CurWordEnd-CurWordStart)/2, + realfontsize/2); + glTexCoord2f(CurWordEndTx-0.0001, 1-realfontsize/64); glVertex2f((CurWordEnd-CurWordStart)/2, + realfontsize/2); + glTexCoord2f(CurWordEndTx-0.0001, 1); glVertex2f((CurWordEnd-CurWordStart)/2, -realfontsize/2); glEnd; glPopMatrix; @@ -597,8 +600,8 @@ begin glColorRGB(LineColor_en); glBegin(GL_QUADS); glTexCoord2f(CurWordEndTx, 1); glVertex2f(LyricX+CurWordEnd, Y); - glTexCoord2f(CurWordEndTx, 0); glVertex2f(LyricX+CurWordEnd, Y + 64); - glTexCoord2f(Line^.Width/1024, 0); glVertex2f(LyricX2, Y + 64); + glTexCoord2f(CurWordEndTx, 1-realfontsize/64); glVertex2f(LyricX+CurWordEnd, Y + realfontsize); + glTexCoord2f(Line^.Width/1024, 1-realfontsize/64); glVertex2f(LyricX2, Y + realfontsize); glTexCoord2f(Line^.Width/1024, 1); glVertex2f(LyricX2, Y); glEnd; @@ -628,13 +631,13 @@ begin glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBindTexture(GL_TEXTURE_2D, Line^.Tex); -// realfontsize:=30 * (Line^.Size/10); + realfontsize:=30 * (Line^.Size/10)+16; glColorRGB(LineColor_dis); glBegin(GL_QUADS); glTexCoord2f(0, 1); glVertex2f(LyricX, Y); - glTexCoord2f(0, 0); glVertex2f(LyricX, Y + 64); - glTexCoord2f(Line^.Width/1024, 0); glVertex2f(LyricX2, Y + 64); + glTexCoord2f(0, 1-realfontsize/64); glVertex2f(LyricX, Y + realfontsize); + glTexCoord2f(Line^.Width/1024, 1-realfontsize/64); glVertex2f(LyricX2, Y + realfontsize); glTexCoord2f(Line^.Width/1024, 1); glVertex2f(LyricX2, Y); glEnd; |