diff options
Diffstat (limited to 'Game/Code')
-rw-r--r-- | Game/Code/Menu/UMenu.pas | 67 |
1 files changed, 31 insertions, 36 deletions
diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas index f33ae244..102722e4 100644 --- a/Game/Code/Menu/UMenu.pas +++ b/Game/Code/Menu/UMenu.pas @@ -456,15 +456,11 @@ begin end; function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType): integer; -var - StatNum: integer; begin Result := AddStatic(X, Y, W, H, ColR, ColG, ColB, Name, Typ, $FFFFFF); end; function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType): integer; -var - StatNum: integer; begin Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, Name, Typ, $FFFFFF); end; @@ -488,8 +484,6 @@ begin end; function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType; Color: integer): integer; -var - StatNum: integer; begin Result := AddStatic(X, Y, W, H, 0, ColR, ColG, ColB, Name, Typ, Color); end; @@ -524,7 +518,8 @@ begin Static[StatNum].Texture.W := W; Static[StatNum].Texture.H := H; Static[StatNum].Texture.Z := Z; - if (Typ <> TEXTURE_TYPE_COLORIZED) then begin + if (Typ <> TEXTURE_TYPE_COLORIZED) then + begin Static[StatNum].Texture.ColR := ColR; Static[StatNum].Texture.ColG := ColG; Static[StatNum].Texture.ColB := ColB; @@ -595,8 +590,6 @@ function TMenu.AddButton(ThemeButton: TThemeButton): integer; var BT: integer; BTLen: integer; - temp: integer; - TempR, TempG, TempB, TempR2, TempG2, TempB2: Cardinal; begin Result := AddButton(ThemeButton.X, ThemeButton.Y, ThemeButton.W, ThemeButton.H, ThemeButton.ColR, ThemeButton.ColG, ThemeButton.ColB, ThemeButton.Int, @@ -615,7 +608,8 @@ begin Button[Result].Fade := ThemeButton.Fade; Button[Result].FadeText := ThemeButton.FadeText; - if (ThemeButton.Typ = TEXTURE_TYPE_COLORIZED) then begin + if (ThemeButton.Typ = TEXTURE_TYPE_COLORIZED) then + begin Button[Result].FadeTex := Texture.GetTexture( Skin.GetTextureFileName(ThemeButton.FadeTex), TEXTURE_TYPE_COLORIZED, RGBFloatToInt(ThemeButton.ColR, ThemeButton.ColG, ThemeButton.ColB)); @@ -628,7 +622,8 @@ begin Button[Result].FadeTexPos := ThemeButton.FadeTexPos; BTLen := Length(ThemeButton.Text); - for BT := 0 to BTLen-1 do begin + for BT := 0 to BTLen-1 do + begin AddButtonText(ThemeButton.Text[BT].X, ThemeButton.Text[BT].Y, ThemeButton.Text[BT].ColR, ThemeButton.Text[BT].ColG, ThemeButton.Text[BT].ColB, ThemeButton.Text[BT].Font, ThemeButton.Text[BT].Size, ThemeButton.Text[BT].Align, @@ -704,7 +699,8 @@ begin Button[Result].Y := Y; Button[Result].W := W; Button[Result].H := H; - if (Typ <> TEXTURE_TYPE_COLORIZED) then begin + if (Typ <> TEXTURE_TYPE_COLORIZED) then + begin Button[Result].SelectColR := ColR; Button[Result].SelectColG := ColG; Button[Result].SelectColB := ColB; @@ -740,9 +736,6 @@ end; // Method to draw our TMenu and all his child buttons function TMenu.DrawBG: boolean; -var - PetX: integer; - PetY: integer; begin BackImg.ColR := 1; BackImg.ColG := 1; @@ -785,7 +778,7 @@ begin // Draw all ButtonCollections - For J := 0 to High(ButtonCollection) do + for J := 0 to High(ButtonCollection) do ButtonCollection[J].Draw; // Second, we draw all of our buttons @@ -809,7 +802,7 @@ function TMenu.Draw: boolean; begin DrawBG; DrawFG; - Result := True; + Result := true; end; { @@ -824,7 +817,7 @@ function TMenu.AddWidget(X, Y : UInt16; WidgetSrc : PSDL_Surface): Int16; var WidgetNum : Int16; begin - If (Assigned(WidgetSrc)) Then + if (Assigned(WidgetSrc)) then begin WidgetNum := Length(WidgetsSrc); @@ -850,7 +843,7 @@ procedure TMenu.ClearWidgets(MinNumber : Int16); var J : Int16; begin - For J := MinNumber to (Length(WidgetsSrc) - 1) do + for J := MinNumber to (Length(WidgetsSrc) - 1) do begin SDL_FreeSurface(WidgetsSrc[J]); dispose(WidgetsRect[J]); @@ -864,17 +857,17 @@ end; function TMenu.IsSelectable(Int: Cardinal): Boolean; begin Result := True; - Case Interactions[Int].Typ of + case Interactions[Int].Typ of //Button iButton: Result := Button[Interactions[Int].Num].Visible and Button[Interactions[Int].Num].Selectable; //Select - iSelect: Result := True; + iSelect: Result := true; //Select Slide iSelectS: Result := SelectsS[Interactions[Int].Num].Visible; //ButtonCollection Child iBCollectionChild: - Result := (ButtonCollection[Button[Interactions[Int].Num].Parent - 1].FirstChild - 1 = Int) AND ((Interactions[Interaction].Typ <> iBCollectionChild) OR (Button[Interactions[Interaction].Num].Parent <> Button[Interactions[Int].Num].Parent)); + Result := (ButtonCollection[Button[Interactions[Int].Num].Parent - 1].FirstChild - 1 = Int) and ((Interactions[Interaction].Typ <> iBCollectionChild) or (Button[Interactions[Interaction].Num].Parent <> Button[Interactions[Int].Num].Parent)); end; end; @@ -883,7 +876,7 @@ end; // this behaviour doesn't make sense for two rows of buttons procedure TMenu.InteractPrevRow; var - Int: Integer; + Int: integer; begin // these two procedures just make sense for at least 5 buttons, because we // usually start a second row when there are more than 4 buttons @@ -899,7 +892,7 @@ end; procedure TMenu.InteractNextRow; var - Int: Integer; + Int: integer; begin Int := Interaction; @@ -913,18 +906,18 @@ end; procedure TMenu.InteractNext; var - Int: Integer; + Int: integer; begin Int := Interaction; // change interaction as long as it's needed repeat - Int := (Int + 1) Mod Length(Interactions); + Int := (Int + 1) mod Length(Interactions); //If no Interaction is Selectable Simply Select Next if (Int = Interaction) then Break; - Until IsSelectable(Int); + until IsSelectable(Int); //Set Interaction Interaction := Int; @@ -932,7 +925,7 @@ end; procedure TMenu.InteractPrev; var - Int: Integer; + Int: integer; begin Int := Interaction; @@ -943,7 +936,7 @@ begin //If no Interaction is Selectable Simply Select Next if (Int = Interaction) then Break; - Until IsSelectable(Int); + until IsSelectable(Int); //Set Interaction Interaction := Int @@ -951,10 +944,12 @@ end; procedure TMenu.InteractCustom(CustomSwitch: integer); +{ needed only for below var Num: integer; Typ: integer; Again: boolean; +} begin //Code Commented atm, because it needs to be Rewritten //it doesn't work with Button Collections @@ -1423,18 +1418,18 @@ begin SelectsS[SelectNum].SelectedOption := Data; end; -function TMenu.InRegion(X1, Y1, X2, Y2, X, Y: real): Boolean; +function TMenu.InRegion(X1, Y1, X2, Y2, X, Y: real): boolean; +var + scaled_x, scaled_y : real; begin Result := false; - X1 := X1 * RenderW/640; - X2 := X2 * RenderW/640; - Y1 := Y1 * RenderH/480; - Y2 := Y2 * RenderH/480; - if (X >= X1) and (X <= X2) and (Y >= Y1) and (Y <= Y2) then + scaled_x := x*640.0/RenderW; + scaled_y := x*480.0/RenderH; + if (X1 <= scaled_x) and (scaled_x <= X2) and (Y1 <= scaled_y) and (scaled_y <= Y2) then Result := true; end; -function TMenu.InStaticRegion(StaticNr: integer; X, Y: integer): Boolean; +function TMenu.InStaticRegion(StaticNr: integer; X, Y: integer): boolean; begin Result := InRegion(Static[StaticNr].Texture.X, Static[StaticNr].Texture.Y, |