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-rw-r--r--Game/Code/Classes/UFiles.pas10
-rw-r--r--Game/Code/Classes/USongs.pas6
-rw-r--r--Game/Code/Screens/UScreenMain.pas7
-rw-r--r--Game/Code/Screens/UScreenPopup.pas24
4 files changed, 38 insertions, 9 deletions
diff --git a/Game/Code/Classes/UFiles.pas b/Game/Code/Classes/UFiles.pas
index a8fa8076..16ff7c63 100644
--- a/Game/Code/Classes/UFiles.pas
+++ b/Game/Code/Classes/UFiles.pas
@@ -49,8 +49,10 @@ var
// variables available for all procedures
Base: array[0..1] of integer;
Rel: array[0..1] of integer;
- Mult: integer = 1;
- MultBPM: integer = 4;
+ Mult: integer = 1;
+ MultBPM: integer = 4;
+
+ CheckOK: boolean;
implementation
uses TextGL, UIni, UMain;
@@ -805,6 +807,7 @@ var
isNewSentence: boolean;
begin
Result := false;
+ CheckOK := true;
if not FileExists(Name) then begin
Log.LogError('File not found: "' + Name + '"', 'LoadSong');
@@ -1028,7 +1031,8 @@ begin
exit;
end;
- Result := CheckSong;
+ CheckOK := CheckSong;
+ Result := CheckOK;
end;
//--------------------
diff --git a/Game/Code/Classes/USongs.pas b/Game/Code/Classes/USongs.pas
index d622f2f2..5a579474 100644
--- a/Game/Code/Classes/USongs.pas
+++ b/Game/Code/Classes/USongs.pas
@@ -92,6 +92,7 @@ type
Song: array of TSong; // array of songs
SongSort: array of TSong;
Selected: integer; // selected song index
+ NumFaultySongs: integer;
procedure LoadSongList; // load all songs
procedure BrowseDir(Dir: string); // should return number of songs in the future
procedure Sort(Order: integer);
@@ -135,6 +136,7 @@ begin
// clear
Setlength(Song, 50);
+ NumFaultySongs := 0;
BrowsePos := 0;
// browse directories
@@ -179,9 +181,13 @@ begin
AktSong := Song[SLen];
res := LoadSong(Song[SLen].Path + Song[SLen].FileName, SONG_LOAD_NOTES); //TODO Hash?
+ if not CheckOK then
+ inc(NumFaultySongs);
+
if res then
begin
Song[SLen]:=AktSong;
+
//Medley and Duet - is it possible? Perhaps later...
if not AktSong.isDuet then
FindRefrainStart(Song[SLen])
diff --git a/Game/Code/Screens/UScreenMain.pas b/Game/Code/Screens/UScreenMain.pas
index 156901e2..b92e59a2 100644
--- a/Game/Code/Screens/UScreenMain.pas
+++ b/Game/Code/Screens/UScreenMain.pas
@@ -261,7 +261,7 @@ begin
AddButton(Theme.Main.ButtonExit);
Interaction := 0;
- ShowNumErrors := false;
+ ShowNumErrors := true;
end;
procedure TScreenMain.onShow;
@@ -274,10 +274,9 @@ begin
if not Help.SetHelpID(ID) then
Log.LogError('No Entry for Help-ID ' + ID + ' (ScreenMain)');
- if ShowNumErrors then
+ if (Ini.LoadFaultySongs=0) and ShowNumErrors and (Songs.NumFaultySongs>0) then
begin
- ShowNumErrors := false;
- ScreenPopupError.ShowPopup(IntToStr(Log.NumErrors) + ' errors on loading, see Error.log for details');
+ ScreenPopupCheck.ShowPopup(Format(Language.Translate('MSG_ERROR_SONGLOADING'), [Songs.NumFaultySongs]));
end;
end;
diff --git a/Game/Code/Screens/UScreenPopup.pas b/Game/Code/Screens/UScreenPopup.pas
index e7d6ce00..aaed32ed 100644
--- a/Game/Code/Screens/UScreenPopup.pas
+++ b/Game/Code/Screens/UScreenPopup.pas
@@ -85,7 +85,7 @@ var
implementation
-uses Classes, TextGL, UGraphic, UMain, UIni, UTexture, ULanguage, UParty, UPlaylist, UDisplay;
+uses Classes, TextGL, UGraphic, USongs, UMain, UIni, UTexture, ULanguage, UParty, UPlaylist, UDisplay;
function TScreenPopupCheck.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
@@ -121,11 +121,31 @@ begin
ScreenSingModi.Finish;
end;
- Display.CheckOK:=True;
+ //Hack to load faulty songs in main screen
+ if (Display.NextScreenWithCheck = NIL) then
+ begin
+ if (Display.ActualScreen = @ScreenMain) and (ScreenMain.ShowNumErrors) then
+ begin
+ Ini.LoadFaultySongs := 1;
+ Songs.LoadSongList();
+ UGraphic.UnLoadScreens();
+ UGraphic.LoadScreens( true );
+ ScreenSong.Refresh(true);
+ PlaylistMan.LoadPlayLists;
+ Ini.LoadFaultySongs := 0;
+ ScreenMain.ShowNumErrors := false;
+ FadeTo(@ScreenMain);
+ end else
+ Display.CheckOK:=True;
+ end else
+ Display.CheckOK:=True;
end;
1: begin
Display.CheckOK:=False;
Display.NextScreenWithCheck:=NIL;
+
+ if (Display.ActualScreen = @ScreenMain) and (ScreenMain.ShowNumErrors) then
+ ScreenMain.ShowNumErrors := false;
end;
end;
Visible:=False;