diff options
Diffstat (limited to 'Game/Code')
-rw-r--r-- | Game/Code/Classes/UAudio_FFMpeg.pas | 28 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSong.pas | 3 |
2 files changed, 14 insertions, 17 deletions
diff --git a/Game/Code/Classes/UAudio_FFMpeg.pas b/Game/Code/Classes/UAudio_FFMpeg.pas index 8cef934b..9a242cd9 100644 --- a/Game/Code/Classes/UAudio_FFMpeg.pas +++ b/Game/Code/Classes/UAudio_FFMpeg.pas @@ -375,37 +375,33 @@ function TAudio_FFMpeg.Length: real; var bytes: integer; begin - Result := MusicStream.pFormatCtx^.duration / AV_TIME_BASE; + Result := 0; + // Todo : why is Music stream always nil !? + + if assigned( MusicStream ) then + begin + //writeln( 'MusicStream : ' + inttostr( integer( assigned( MusicStream ))) ); + //writeln( 'MusicStream.pFormatCtx : ' + inttostr( integer( assigned( MusicStream.pFormatCtx ))) ); + //writeln( 'MusicStream.pFormatCtx^.duration : ' + inttostr( integer( MusicStream.pFormatCtx^.duration )) ); + + Result := MusicStream.pFormatCtx^.duration / AV_TIME_BASE; + end; end; function TAudio_FFMpeg.getPosition: real; -var - bytes: integer; begin Result := 0; - -(* - bytes := BASS_ChannelGetPosition(BASS); - Result := BASS_ChannelBytes2Seconds(BASS, bytes); -*) end; function TAudio_FFMpeg.Finished: boolean; begin Result := false; - -(* - if BASS_ChannelIsActive(BASS) = BASS_ACTIVE_STOPPED then - begin - Result := true; - end; -*) end; procedure TAudio_FFMpeg.PlayStart; begin if StartSoundStream <> nil then - StartSoundStream.Play(); + StartSoundStream.Play(); end; procedure TAudio_FFMpeg.PlayBack; diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas index 0def87ab..03ef793b 100644 --- a/Game/Code/Screens/UScreenSong.pas +++ b/Game/Code/Screens/UScreenSong.pas @@ -1519,7 +1519,8 @@ begin if Length(CatSongs.Song) > 0 then begin //Load Music only when Song Preview is activated - if (Ini.PreviewVolume <> 0) then + if ( Ini.PreviewVolume <> 0 ) AND + ( AudioPlayback.Length > 1 ) then begin AudioPlayback.SetLoop(false); AudioPlayback.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3); |