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-rw-r--r--Game/Code/Menu/UDisplay.pas2
1 files changed, 1 insertions, 1 deletions
diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas
index ad383782..6144f3bd 100644
--- a/Game/Code/Menu/UDisplay.pas
+++ b/Game/Code/Menu/UDisplay.pas
@@ -117,7 +117,7 @@ begin
// if (Screens = 2) and (S = 2) then ScreenX := 1;
ScreenX := 0;
-
+ if S = 2 then TimeSkip := 0 else;
glViewPort((S-1) * ScreenW div Screens, 0, ScreenW div Screens, ScreenH);
// ActualScreen.SetAnimationProgress(1);