diff options
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/UMain.pas | 35 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenEdit.pas | 4 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenEditHeader.pas | 4 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenLevel.pas | 8 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenMain.pas | 8 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenOpen.pas | 4 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenOptionsAdvanced.pas | 4 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenOptionsGame.pas | 4 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenOptionsLyrics.pas | 4 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenOptionsRecord.pas | 4 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenOptionsSound.pas | 4 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenOptionsThemes.pas | 4 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenPartyNewRound.pas | 8 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenPartyOptions.pas | 8 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenPopup.pas | 101 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSing.pas | 25 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSong.pas | 17 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSongJumpto.pas | 8 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSongMenu.pas | 8 |
19 files changed, 108 insertions, 154 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index 69eca419..29ca5fcb 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -112,7 +112,7 @@ begin CheckEvents;
// display
- done:=not Display.Draw;
+ done := not Display.Draw;
SwapBuffers;
// light
@@ -158,12 +158,35 @@ Begin begin
// popup hack... if there is a visible popup then let it handle input instead of underlying screen
// shoud be done in a way to be sure the topmost popup has preference (maybe error, then check)
- if ScreenPopupError <> NIL then if ScreenPopupError.Visible then ScreenPopupError.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, True) else
- if ScreenPopupCheck <> NIL then if ScreenPopupCheck.Visible then ScreenPopupCheck.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, True) else
+ if (ScreenPopupError <> NIL) and (ScreenPopupError.Visible) then
+ done := not ScreenPopupError.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, True)
+ else if (ScreenPopupCheck <> NIL) AND (ScreenPopupCheck.Visible) then
+ done := not ScreenPopupCheck.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, True)
+
// end of popup hack
- if (Not Display.ActualScreen^.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, True)) then
-// if (Not Display.ActualScreen^.ParseInput(Event.key.keysym.scancode, True)) then
- done := true; // exit game
+
+ else
+ begin
+ // check for Screen want to Exit
+ done := Not Display.ActualScreen^.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, True);
+
+ //If Screen wants to Exit
+ if done then
+ begin
+ //If Question Option is enabled then Show Exit Popup
+ if (Ini.AskbeforeDel = 1) then
+ begin
+ Display.ActualScreen^.CheckFadeTo(NIL,'MSG_QUIT_USDX');
+ end
+ else //When asking for exit is disabled then simply exit
+ begin
+ Display.Fade := 0;
+ Display.NextScreenWithCheck := nil;
+ Display.CheckOK := True;
+ end;
+ end;
+
+ end; // if (Not Display.ActualScreen^.ParseInput(Event.key.keysym.scancode, True)) then
end;
// SDL_JOYAXISMOTION:
// begin
diff --git a/Game/Code/Screens/UScreenEdit.pas b/Game/Code/Screens/UScreenEdit.pas index 00df0418..ac2964cd 100644 --- a/Game/Code/Screens/UScreenEdit.pas +++ b/Game/Code/Screens/UScreenEdit.pas @@ -28,6 +28,10 @@ begin If (PressedDown) Then
begin // Key Down
case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
SDLK_ESCAPE :
begin
Music.PlayBack;
diff --git a/Game/Code/Screens/UScreenEditHeader.pas b/Game/Code/Screens/UScreenEditHeader.pas index dbdd186c..f3e21fd0 100644 --- a/Game/Code/Screens/UScreenEditHeader.pas +++ b/Game/Code/Screens/UScreenEditHeader.pas @@ -53,6 +53,10 @@ begin Result := true;
If (PressedDown) Then begin // Key Down
case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
SDLK_ESCAPE :
begin
// Music.PlayBack;
diff --git a/Game/Code/Screens/UScreenLevel.pas b/Game/Code/Screens/UScreenLevel.pas index 80d42773..a1d8fa33 100644 --- a/Game/Code/Screens/UScreenLevel.pas +++ b/Game/Code/Screens/UScreenLevel.pas @@ -53,13 +53,7 @@ begin SDLK_RIGHT: InteractNext;
SDLK_LEFT: InteractPrev;
end;
- end
- else // Key Up
- case PressedKey of
- SDLK_RETURN :
- begin
- end;
- end;
+ end;
end;
constructor TScreenLevel.Create;
diff --git a/Game/Code/Screens/UScreenMain.pas b/Game/Code/Screens/UScreenMain.pas index f339fa04..6fd458d7 100644 --- a/Game/Code/Screens/UScreenMain.pas +++ b/Game/Code/Screens/UScreenMain.pas @@ -55,9 +55,7 @@ begin SDLK_ESCAPE :
begin
- //popup hack
- CheckFadeTo(NIL,'MSG_QUIT_USDX');
-// Result := False;
+ Result := False;
end;
SDLK_C:
@@ -133,9 +131,7 @@ begin //Exit
if Interaction = 5 then begin
- //popup hack
- CheckFadeTo(NIL,'MSG_QUIT_USDX');
-// Result := false;
+ Result := false;
end;
end;
// Up and Down could be done at the same time,
diff --git a/Game/Code/Screens/UScreenOpen.pas b/Game/Code/Screens/UScreenOpen.pas index 4f0c32c5..3a78b3e2 100644 --- a/Game/Code/Screens/UScreenOpen.pas +++ b/Game/Code/Screens/UScreenOpen.pas @@ -41,6 +41,10 @@ begin end;
case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
8: // del
begin
if Interaction = 0 then
diff --git a/Game/Code/Screens/UScreenOptionsAdvanced.pas b/Game/Code/Screens/UScreenOptionsAdvanced.pas index 256b02db..3e3f2da7 100644 --- a/Game/Code/Screens/UScreenOptionsAdvanced.pas +++ b/Game/Code/Screens/UScreenOptionsAdvanced.pas @@ -23,6 +23,10 @@ begin If (PressedDown) Then
begin // Key Down
case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
SDLK_ESCAPE :
begin
Ini.Save;
diff --git a/Game/Code/Screens/UScreenOptionsGame.pas b/Game/Code/Screens/UScreenOptionsGame.pas index 88bb34e3..540931af 100644 --- a/Game/Code/Screens/UScreenOptionsGame.pas +++ b/Game/Code/Screens/UScreenOptionsGame.pas @@ -25,6 +25,10 @@ begin If (PressedDown) Then
begin // Key Down
case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
SDLK_ESCAPE :
begin
Music.PlayBack;
diff --git a/Game/Code/Screens/UScreenOptionsLyrics.pas b/Game/Code/Screens/UScreenOptionsLyrics.pas index ff03b2ba..f60c9765 100644 --- a/Game/Code/Screens/UScreenOptionsLyrics.pas +++ b/Game/Code/Screens/UScreenOptionsLyrics.pas @@ -23,6 +23,10 @@ begin If (PressedDown) Then
begin // Key Down
case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
SDLK_ESCAPE :
begin
Ini.Save;
diff --git a/Game/Code/Screens/UScreenOptionsRecord.pas b/Game/Code/Screens/UScreenOptionsRecord.pas index af7d2cd6..c474bd7f 100644 --- a/Game/Code/Screens/UScreenOptionsRecord.pas +++ b/Game/Code/Screens/UScreenOptionsRecord.pas @@ -28,6 +28,10 @@ begin If (PressedDown) Then
begin // Key Down
case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
SDLK_ESCAPE, SDLK_BACKSPACE:
begin
Ini.Save;
diff --git a/Game/Code/Screens/UScreenOptionsSound.pas b/Game/Code/Screens/UScreenOptionsSound.pas index ee53ef02..d4ab27d2 100644 --- a/Game/Code/Screens/UScreenOptionsSound.pas +++ b/Game/Code/Screens/UScreenOptionsSound.pas @@ -23,6 +23,10 @@ begin If (PressedDown) Then
begin // Key Down
case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
SDLK_ESCAPE :
begin
Ini.Save;
diff --git a/Game/Code/Screens/UScreenOptionsThemes.pas b/Game/Code/Screens/UScreenOptionsThemes.pas index c0bf2e15..580f9c4d 100644 --- a/Game/Code/Screens/UScreenOptionsThemes.pas +++ b/Game/Code/Screens/UScreenOptionsThemes.pas @@ -26,6 +26,10 @@ begin If (PressedDown) Then
begin // Key Down
case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
SDLK_ESCAPE :
begin
Ini.Save;
diff --git a/Game/Code/Screens/UScreenPartyNewRound.pas b/Game/Code/Screens/UScreenPartyNewRound.pas index 894e96d2..c914ee4b 100644 --- a/Game/Code/Screens/UScreenPartyNewRound.pas +++ b/Game/Code/Screens/UScreenPartyNewRound.pas @@ -104,13 +104,7 @@ begin end;
end;
end;
- end
- else // Key Up
- case PressedKey of
- SDLK_RETURN :
- begin
- end;
- end;
+ end;
end;
constructor TScreenPartyNewRound.Create;
diff --git a/Game/Code/Screens/UScreenPartyOptions.pas b/Game/Code/Screens/UScreenPartyOptions.pas index f0df9871..7f3b1209 100644 --- a/Game/Code/Screens/UScreenPartyOptions.pas +++ b/Game/Code/Screens/UScreenPartyOptions.pas @@ -139,13 +139,7 @@ begin end;
end;
end;
- end
- else // Key Up
- case PressedKey of
- SDLK_RETURN :
- begin
- end;
- end;
+ end;
end;
constructor TScreenPartyOptions.Create;
diff --git a/Game/Code/Screens/UScreenPopup.pas b/Game/Code/Screens/UScreenPopup.pas index 019632ff..9b71eb9a 100644 --- a/Game/Code/Screens/UScreenPopup.pas +++ b/Game/Code/Screens/UScreenPopup.pas @@ -42,36 +42,6 @@ implementation uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, UPlaylist, UDisplay;
function TScreenPopupCheck.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
- function IsVisible: Boolean;
- begin
- Result := True;
- if (Interactions[Interaction].Typ = 0) then
- begin
- Result := Button[Interactions[Interaction].Num].Visible;
- end
- else if (Interactions[Interaction].Typ = 1) then
- begin
- //Result := Selects[Interactions[Interaction].Num].Visible;
- end
- else if (Interactions[Interaction].Typ = 3) then
- begin
- Result := SelectsS[Interactions[Interaction].Num].Visible;
- end;
- end;
-
- Procedure SelectNext;
- begin
- repeat
- InteractNext;
- until IsVisible;
- end;
-
- Procedure SelectPrev;
- begin
- repeat
- InteractPrev;
- until IsVisible;
- end;
begin
Result := true;
If (PressedDown) Then
@@ -95,6 +65,15 @@ begin begin
case Interaction of
0: begin
+ //Hack to Finish Singscreen correct on Exit with Q Shortcut
+ if (Display.NextScreenWithCheck = NIL) then
+ begin
+ if (Display.ActualScreen = @ScreenSing) then
+ ScreenSing.Finish
+ else if (Display.ActualScreen = @ScreenSingModi) then
+ ScreenSingModi.Finish;
+ end;
+
Display.CheckOK:=True;
end;
1: begin
@@ -106,19 +85,13 @@ begin Result := false;
end;
- SDLK_DOWN: SelectNext;
- SDLK_UP: SelectPrev;
+ SDLK_DOWN: InteractNext;
+ SDLK_UP: InteractPrev;
- SDLK_RIGHT: SelectNext;
- SDLK_LEFT: SelectPrev;
- end;
- end
- else // Key Up
- case PressedKey of
- SDLK_RETURN :
- begin
- end;
+ SDLK_RIGHT: InteractNext;
+ SDLK_LEFT: InteractPrev;
end;
+ end;
end;
constructor TScreenPopupCheck.Create;
@@ -175,36 +148,6 @@ end; // error popup
function TScreenPopupError.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
- function IsVisible: Boolean;
- begin
- Result := True;
- if (Interactions[Interaction].Typ = 0) then
- begin
- Result := Button[Interactions[Interaction].Num].Visible;
- end
- else if (Interactions[Interaction].Typ = 1) then
- begin
- //Result := Selects[Interactions[Interaction].Num].Visible;
- end
- else if (Interactions[Interaction].Typ = 3) then
- begin
- Result := SelectsS[Interactions[Interaction].Num].Visible;
- end;
- end;
-
- Procedure SelectNext;
- begin
- repeat
- InteractNext;
- until IsVisible;
- end;
-
- Procedure SelectPrev;
- begin
- repeat
- InteractPrev;
- until IsVisible;
- end;
begin
Result := true;
If (PressedDown) Then
@@ -228,19 +171,13 @@ begin Result := false;
end;
- SDLK_DOWN: SelectNext;
- SDLK_UP: SelectPrev;
+ SDLK_DOWN: InteractNext;
+ SDLK_UP: InteractPrev;
- SDLK_RIGHT: SelectNext;
- SDLK_LEFT: SelectPrev;
- end;
- end
- else // Key Up
- case PressedKey of
- SDLK_RETURN :
- begin
- end;
+ SDLK_RIGHT: InteractNext;
+ SDLK_LEFT: InteractPrev;
end;
+ end;
end;
constructor TScreenPopupError.Create;
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas index 3e66b197..6985672f 100644 --- a/Game/Code/Screens/UScreenSing.pas +++ b/Game/Code/Screens/UScreenSing.pas @@ -92,6 +92,17 @@ begin If (PressedDown) Then
begin // Key Down
case PressedKey of
+ SDLK_Q:
+ begin
+ //When not ask before Exit then Finish now
+ if (Ini.AskbeforeDel <> 1) then
+ Finish
+ //else just Pause and let the Popup make the Work
+ else if not paused then
+ Pause;
+
+ Result := false;
+ end;
SDLK_ESCAPE :
begin
//Record Sound Hack:
@@ -102,12 +113,6 @@ begin FadeTo(@ScreenScore);
end;
- SDLK_Q:
- begin
- Finish;
- Result := false;
- end;
-
SDLK_P://Pause Mod
begin
Pause;
@@ -127,13 +132,7 @@ begin begin
end;
end;
- end
- else // Key Up
- case PressedKey of
- SDLK_RETURN :
- begin
- end;
- end;
+ end;
end;
//Pause Mod
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas index e4ab8854..139d6984 100644 --- a/Game/Code/Screens/UScreenSong.pas +++ b/Game/Code/Screens/UScreenSong.pas @@ -248,6 +248,10 @@ begin end;
case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
SDLK_ESCAPE :
begin
if (Mode = 0) then
@@ -605,19 +609,8 @@ begin SetJoker;
end;
end;
-
- SDLK_Q:
- begin
- Result := false;
- end;
- end;
- end
- else // Key Up
- case PressedKey of
- SDLK_RETURN :
- begin
- end;
end;
+ end;
end;
constructor TScreenSong.Create;
diff --git a/Game/Code/Screens/UScreenSongJumpto.pas b/Game/Code/Screens/UScreenSongJumpto.pas index b90c558b..44c12f51 100644 --- a/Game/Code/Screens/UScreenSongJumpto.pas +++ b/Game/Code/Screens/UScreenSongJumpto.pas @@ -139,13 +139,7 @@ begin end;
end;
end;
- end
- else // Key Up
- case PressedKey of
- SDLK_RETURN :
- begin
- end;
- end;
+ end;
end;
constructor TScreenSongJumpto.Create;
diff --git a/Game/Code/Screens/UScreenSongMenu.pas b/Game/Code/Screens/UScreenSongMenu.pas index fd875527..73b38a05 100644 --- a/Game/Code/Screens/UScreenSongMenu.pas +++ b/Game/Code/Screens/UScreenSongMenu.pas @@ -97,13 +97,7 @@ begin InteractDec;
end;
end;
- end
- else // Key Up
- case PressedKey of
- SDLK_RETURN :
- begin
- end;
- end;
+ end;
end;
constructor TScreenSongMenu.Create;
|