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-rw-r--r--Game/Code/Classes/UVideo.pas20
1 files changed, 18 insertions, 2 deletions
diff --git a/Game/Code/Classes/UVideo.pas b/Game/Code/Classes/UVideo.pas
index 66c0c8e6..1eab5d91 100644
--- a/Game/Code/Classes/UVideo.pas
+++ b/Game/Code/Classes/UVideo.pas
@@ -89,7 +89,7 @@ type
ScaledVideoWidth, ScaledVideoHeight: Real;
VideoAspect: Real;
VideoTextureU, VideoTextureV: Real;
- VideoTimeBase, VideoTime, LastFrameTime, TimeDifference: Extended;
+ VideoTimeBase, VideoTime, LastFrameTime, TimeDifference, flooptime: Extended;
WantedAudioCodecContext,
@@ -212,7 +212,7 @@ begin
if fVideoPaused then Exit;
- myTime := Time + fVideoSkipTime;
+ myTime := ( Time - flooptime ) + fVideoSkipTime;
TimeDifference := myTime - VideoTime;
DropFrame := False;
@@ -267,7 +267,23 @@ begin
while ( FrameFinished = 0 ) do
begin
if ( av_read_frame(VideoFormatContext, AVPacket) < 0 ) then
+ begin
+ // Record the Time we looped, this is used to keep the loops, in time. otherwise they speed
+ flooptime := time;
+
+ // Dont use SetPosition() it dosnt let us go back to frame 0... can we / should we fix this ??
+ fVideoSkipTime := 0;
+ VideoTime := 0;
+
+ // Free the packet we just got from av_read_frame
+ av_free_packet( @AVPacket );
+
+ // Seek to frame 0 in the video stream
+ av_seek_frame(VideoFormatContext,VideoStreamIndex,0,AVSEEK_FLAG_ANY);
break;
+ end;
+
+
// if we got a packet from the video stream, then decode it
if (AVPacket.stream_index=VideoStreamIndex) then
begin