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-rw-r--r--Game/Code/Classes/UTexture.pas254
1 files changed, 125 insertions, 129 deletions
diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas
index 9e196819..d5926e45 100644
--- a/Game/Code/Classes/UTexture.pas
+++ b/Game/Code/Classes/UTexture.pas
@@ -66,22 +66,22 @@ function ParseTextureType(const TypeStr: string; Default: TTextureType): TTextur
type
TTextureEntry = record
- Name: string;
- Typ: TTextureType;
- Color: Cardinal;
+ Name: string;
+ Typ: TTextureType;
+ Color: Cardinal;
// we use normal TTexture, it's easier to implement and if needed - we copy ready data
- Texture: TTexture;
- TextureCache: TTexture;
+ Texture: TTexture;
+ TextureCache: TTexture;
end;
TTextureDatabase = record
- Texture: array of TTextureEntry;
+ Texture: array of TTextureEntry;
end;
TTextureUnit = class
private
- TnWidth, TnHeight: Cardinal; //Width and Height of the Cover Thumbnails
+ TnWidth, TnHeight: Cardinal; //width and height of the cover thumbnails
TnBuffer: array of byte;
TnSurface: PSDL_Surface;
@@ -93,8 +93,8 @@ type
procedure FitTexture(var TexSurface: PSDL_Surface; W,H: Cardinal);
procedure ColorizeTexture(TexSurface: PSDL_Surface; Col: Cardinal);
public
- Limit: integer;
- CreateCacheMipmap: boolean;
+ Limit: integer;
+ CreateCacheMipmap: boolean;
//function GetNumberFor
function GetTexture(const Name: string; Typ: TTextureType; FromCache: boolean = true): TTexture; overload;
@@ -108,20 +108,20 @@ type
procedure UnloadTexture(const Name: string; Typ: TTextureType; Col: Cardinal; FromCache: boolean); overload;
//procedure FlushTextureDatabase();
- Function GetCoverThumbnail(const Name: string): Pointer;
- Procedure SetCoverSize(W, H: Integer);
+ function GetCoverThumbnail(const Name: string): Pointer;
+ procedure SetCoverSize(width, height: Integer);
Constructor Create;
Destructor Destroy; override;
end;
var
- Texture: TTextureUnit;
- TextureDatabase: TTextureDatabase;
+ Texture: TTextureUnit;
+ TextureDatabase: TTextureDatabase;
- Mipmapping: Boolean;
+ Mipmapping: boolean;
- CacheMipmap: array[0..256*256*3-1] of byte; // 3KB
+ CacheMipmap: array[0..256*256*3-1] of byte; // 3KB
CacheMipmapSurface: PSDL_Surface;
@@ -156,9 +156,9 @@ begin
(fmt1^.Rshift = fmt2^.Rshift) and (fmt1^.Gshift = fmt2^.Gshift) and
(fmt1^.Bshift = fmt2^.Bshift)
then
- Result:=True
+ Result := true
else
- Result:=False;
+ Result := false;
end;
procedure TTextureUnit.AdjustPixelFormat(var TexSurface: PSDL_Surface; Typ: TTextureType);
@@ -166,20 +166,20 @@ var
TempSurface: PSDL_Surface;
NeededPixFmt: PSDL_Pixelformat;
begin
- NeededPixFmt:=@PixelFmt_RGBA;
+ NeededPixFmt := @PixelFmt_RGBA;
if (Typ = TEXTURE_TYPE_PLAIN) then
- NeededPixFmt:=@PixelFmt_RGB
+ NeededPixFmt := @PixelFmt_RGB
else if (Typ = TEXTURE_TYPE_TRANSPARENT) or
(Typ = TEXTURE_TYPE_COLORIZED) then
- NeededPixFmt:=@PixelFmt_RGBA
+ NeededPixFmt := @PixelFmt_RGBA
else
- NeededPixFmt:=@PixelFmt_RGB;
+ NeededPixFmt := @PixelFmt_RGB;
if not pixfmt_eq(TexSurface^.format, NeededPixFmt) then
begin
- TempSurface:=TexSurface;
- TexSurface:=SDL_ConvertSurface(TempSurface,NeededPixFmt,SDL_SWSURFACE);
+ TempSurface := TexSurface;
+ TexSurface := SDL_ConvertSurface(TempSurface, NeededPixFmt, SDL_SWSURFACE);
SDL_FreeSurface(TempSurface);
end;
end;
@@ -188,10 +188,10 @@ function TTextureUnit.GetScaledTexture(TexSurface: PSDL_Surface; W,H: Cardinal):
var
TempSurface: PSDL_Surface;
begin
- TempSurface:=TexSurface;
- Result:=SDL_ScaleSurfaceRect(TempSurface,
- 0,0,TempSurface^.W,TempSurface^.H,
- W,H);
+ TempSurface := TexSurface;
+ Result := SDL_ScaleSurfaceRect(TempSurface,
+ 0, 0, TempSurface^.W,TempSurface^.H,
+ W, H);
SDL_FreeSurface(TempSurface);
end;
@@ -199,10 +199,10 @@ procedure TTextureUnit.ScaleTexture(var TexSurface: PSDL_Surface; W,H: Cardinal)
var
TempSurface: PSDL_Surface;
begin
- TempSurface:=TexSurface;
- TexSurface:=SDL_ScaleSurfaceRect(TempSurface,
- 0,0,TempSurface^.W,TempSurface^.H,
- W,H);
+ TempSurface := TexSurface;
+ TexSurface := SDL_ScaleSurfaceRect(TempSurface,
+ 0, 0, TempSurface^.W,TempSurface^.H,
+ W, H);
SDL_FreeSurface(TempSurface);
end;
@@ -210,12 +210,12 @@ procedure TTextureUnit.FitTexture(var TexSurface: PSDL_Surface; W,H: Cardinal);
var
TempSurface: PSDL_Surface;
begin
- TempSurface:=TexSurface;
+ TempSurface := TexSurface;
with TempSurface^.format^ do
- TexSurface:=SDL_CreateRGBSurface(SDL_SWSURFACE,W,H,BitsPerPixel,RMask, GMask, BMask, AMask);
+ TexSurface := SDL_CreateRGBSurface(SDL_SWSURFACE, W, H, BitsPerPixel, RMask, GMask, BMask, AMask);
SDL_SetAlpha(TexSurface, 0, 255);
SDL_SetAlpha(TempSurface, 0, 255);
- SDL_BlitSurface(TempSurface,nil,TexSurface,nil);
+ SDL_BlitSurface(TempSurface, nil, TexSurface, nil);
SDL_FreeSurface(TempSurface);
end;
@@ -259,51 +259,51 @@ var
begin
DestinationHue := col2hue(Col);
- dhue:=Trunc(DestinationHue*1024);
+ dhue := Trunc(DestinationHue*1024);
Pixel := TexSurface^.Pixels;
for PixelIndex := 0 to (TexSurface^.W * TexSurface^.H)-1 do
begin
- PixelColors:=PByteArray(Pixel);
+ PixelColors := PByteArray(Pixel);
// inlined colorize per pixel
// uses fixed point math
// get color values
- clr2[0]:=PixelColors[0] shl 10;
- clr2[1]:=PixelColors[1] shl 10;
- clr2[2]:=PixelColors[2] shl 10;
+ clr2[0] := PixelColors[0] shl 10;
+ clr2[1] := PixelColors[1] shl 10;
+ clr2[2] := PixelColors[2] shl 10;
//calculate luminance and saturation from rgb
- max2:=clr2[0];
- if clr2[1]>max2 then max2:=clr2[1];
- if clr2[2]>max2 then max2:=clr2[2];
- delta2:=clr2[0];
- if clr2[1]<delta2 then delta2:=clr2[1];
- if clr2[2]<delta2 then delta2:=clr2[2];
- delta2:=max2-delta2;
- hsv2[0]:=dhue; // shl 8
- hsv2[2]:=max2; // shl 8
- if (max2=0) then hsv2[1] := 0
+ max2 := clr2[0];
+ if clr2[1] > max2 then max2 := clr2[1];
+ if clr2[2] > max2 then max2 := clr2[2];
+ delta2 := clr2[0];
+ if clr2[1] < delta2 then delta2 := clr2[1];
+ if clr2[2] < delta2 then delta2 := clr2[2];
+ delta2 := max2-delta2;
+ hsv2[0] := dhue; // shl 8
+ hsv2[2] := max2; // shl 8
+ if (max2 = 0) then hsv2[1] := 0
else hsv2[1] := (delta2 shl 10) div max2; // shl 8
- h_int:= hsv2[0] and $fffffC00;
- f2:= hsv2[0]-h_int; //shl 10
- p2:= (hsv2[2]*(1024-hsv2[1])) shr 10;
- q2:= (hsv2[2]*(1024-(hsv2[1]*f2) shr 10)) shr 10;
- t2:= (hsv2[2]*(1024-(hsv2[1]*(1024-f2)) shr 10)) shr 10;
- h_int:=h_int shr 10;
+ h_int := hsv2[0] and $fffffC00;
+ f2 := hsv2[0]-h_int; //shl 10
+ p2 := (hsv2[2]*(1024-hsv2[1])) shr 10;
+ q2 := (hsv2[2]*(1024-(hsv2[1]*f2) shr 10)) shr 10;
+ t2 := (hsv2[2]*(1024-(hsv2[1]*(1024-f2)) shr 10)) shr 10;
+ h_int := h_int shr 10;
case h_int of
- 0: begin clr2[0]:=hsv2[2]; clr2[1]:=t2; clr2[2]:=p2; end; // (v,t,p)
- 1: begin clr2[0]:=q2; clr2[1]:=hsv2[2]; clr2[2]:=p2; end; // (q,v,p)
- 2: begin clr2[0]:=p2; clr2[1]:=hsv2[2]; clr2[2]:=t2; end; // (p,v,t)
- 3: begin clr2[0]:=p2; clr2[1]:=q2; clr2[2]:=hsv2[2]; end; // (p,q,v)
- 4: begin clr2[0]:=t2; clr2[1]:=p2; clr2[2]:=hsv2[2]; end; // (t,p,v)
- 5: begin clr2[0]:=hsv2[2]; clr2[1]:=p2; clr2[2]:=q2; end; // (v,p,q)
+ 0: begin clr2[0] := hsv2[2]; clr2[1] := t2; clr2[2] := p2; end; // (v,t,p)
+ 1: begin clr2[0] := q2; clr2[1] := hsv2[2]; clr2[2] := p2; end; // (q,v,p)
+ 2: begin clr2[0] := p2; clr2[1] := hsv2[2]; clr2[2] := t2; end; // (p,v,t)
+ 3: begin clr2[0] := p2; clr2[1] := q2; clr2[2] := hsv2[2]; end; // (p,q,v)
+ 4: begin clr2[0] := t2; clr2[1] := p2; clr2[2] := hsv2[2]; end; // (t,p,v)
+ 5: begin clr2[0] := hsv2[2]; clr2[1] := p2; clr2[2] := q2; end; // (v,p,q)
end;
- PixelColors[0]:=clr2[0] shr 10;
- PixelColors[1]:=clr2[1] shr 10;
- PixelColors[2]:=clr2[2] shr 10;
+ PixelColors[0] := clr2[0] shr 10;
+ PixelColors[1] := clr2[1] shr 10;
+ PixelColors[2] := clr2[2] shr 10;
// old floating point version
(* clr[0] := PixelColors[0]/255;
@@ -325,12 +325,12 @@ begin
q := hsv[2]*(1.0-(hsv[1]*f)); // q = v*(1-s*f)
t := hsv[2]*(1.0-(hsv[1]*(1.0-f))); // t = v*(1-s*(1-f))
case h_int of
- 0: begin clr[0]:=hsv[2]; clr[1]:=t; clr[2]:=p; end; // (v,t,p)
- 1: begin clr[0]:=q; clr[1]:=hsv[2]; clr[2]:=p; end; // (q,v,p)
- 2: begin clr[0]:=p; clr[1]:=hsv[2]; clr[2]:=t; end; // (p,v,t)
- 3: begin clr[0]:=p; clr[1]:=q; clr[2]:=hsv[2]; end; // (p,q,v)
- 4: begin clr[0]:=t; clr[1]:=p; clr[2]:=hsv[2]; end; // (t,p,v)
- 5: begin clr[0]:=hsv[2]; clr[1]:=p; clr[2]:=q; end; // (v,p,q)
+ 0: begin clr[0] := hsv[2]; clr[1] := t; clr[2] := p; end; // (v,t,p)
+ 1: begin clr[0] := q; clr[1] := hsv[2]; clr[2] := p; end; // (q,v,p)
+ 2: begin clr[0] := p; clr[1] := hsv[2]; clr[2] := t; end; // (p,v,t)
+ 3: begin clr[0] := p; clr[1] := q; clr[2] := hsv[2]; end; // (p,q,v)
+ 4: begin clr[0] := t; clr[1] := p; clr[2] := hsv[2]; end; // (t,p,v)
+ 5: begin clr[0] := hsv[2]; clr[1] := p; clr[2] := q; end; // (v,p,q)
end;
// and store new rgb back into the image
@@ -358,8 +358,8 @@ begin
// load texture data into memory
{$ifdef blindydebug}
- Log.LogStatus('',' ----------------------------------------------------');
- Log.LogStatus('',' LoadImage('''+Identifier+''') (called by '+Format+')');
+ Log.LogStatus('', ' ----------------------------------------------------');
+ Log.LogStatus('', ' LoadImage('''+Identifier+''') (called by '+Format+')');
{$endif}
TexSurface := LoadImage(Identifier);
{$ifdef blindydebug}
@@ -374,7 +374,7 @@ begin
// convert pixel format as needed
{$ifdef blindydebug}
- Log.LogStatus('',' AdjustPixelFormat');
+ Log.LogStatus('', ' AdjustPixelFormat');
{$endif}
AdjustPixelFormat(TexSurface, Typ);
{$ifdef blindydebug}
@@ -393,16 +393,16 @@ begin
if (TexSurface.W > newWidth) or (TexSurface.H > newHeight) then
begin
{$ifdef blindydebug}
- Log.LogStatus('',' ScaleTexture');
+ Log.LogStatus('', ' ScaleTexture');
{$endif}
- ScaleTexture(TexSurface,newWidth,newHeight);
+ ScaleTexture(TexSurface, newWidth, newHeight);
{$ifdef blindydebug}
- Log.LogStatus('',' ok');
+ Log.LogStatus('', ' ok');
{$endif}
end;
{$ifdef blindydebug}
- Log.LogStatus('',' JB-1 : typ='+Typ);
+ Log.LogStatus('', ' JB-1 : typ='+Typ);
{$endif}
@@ -414,37 +414,37 @@ begin
if (CreateCacheMipmap) and (Typ = TEXTURE_TYPE_PLAIN) then
begin
{$ifdef blindydebug}
- Log.LogStatus('',' JB-1 : Minimap');
+ Log.LogStatus('', ' JB-1 : Minimap');
{$endif}
if (TnWidth <= 256) and (TnHeight <= 256) then
begin
{$ifdef blindydebug}
- Log.LogStatus('',' GetScaledTexture('''+inttostr(Covers.W)+''','''+inttostr(Covers.H)+''') (for CacheMipmap)');
+ Log.LogStatus('', ' GetScaledTexture('''+inttostr(Covers.W)+''', '''+inttostr(Covers.H)+''') (for CacheMipmap)');
{$endif}
- MipmapSurface:=GetScaledTexture(TexSurface, TnWidth, TnHeight);
+ MipmapSurface := GetScaledTexture(TexSurface, TnWidth, TnHeight);
if assigned(MipmapSurface) then
begin
{$ifdef blindydebug}
- Log.LogStatus('',' ok');
- Log.LogStatus('',' BlitSurface Stuff');
+ Log.LogStatus('', ' ok');
+ Log.LogStatus('', ' BlitSurface Stuff');
{$endif}
// creating and freeing the surface could be done once, if Cover.W and Cover.H don't change
- TnSurface:=SDL_CreateRGBSurfaceFrom(@TnBuffer[0], TnWidth, TnHeight, 24, TnWidth*3, $000000ff, $0000ff00, $00ff0000, 0);
+ TnSurface := SDL_CreateRGBSurfaceFrom(@TnBuffer[0], TnWidth, TnHeight, 24, TnWidth*3, $000000ff, $0000ff00, $00ff0000, 0);
SDL_BlitSurface(TnSurface, nil, TnSurface, nil);
SDL_FreeSurface(TnSurface);
{$ifdef blindydebug}
- Log.LogStatus('',' ok');
- Log.LogStatus('',' SDL_FreeSurface (CacheMipmap)');
+ Log.LogStatus('', ' ok');
+ Log.LogStatus('', ' SDL_FreeSurface (CacheMipmap)');
{$endif}
SDL_FreeSurface(TnSurface);
{$ifdef blindydebug}
- Log.LogStatus('',' ok');
+ Log.LogStatus('', ' ok');
{$endif}
end
else
begin
- Log.LogStatus(' Error creating CacheMipmap',' LoadTexture('''+Identifier+''')');
+ Log.LogStatus(' Error creating CacheMipmap', ' LoadTexture('''+Identifier+''')');
end;
end;
// should i create a cache texture, if Covers.W/H are larger?
@@ -559,7 +559,6 @@ begin
end;
-
function TTextureUnit.GetTexture(const Name: string; Typ: TTextureType; FromCache: boolean): TTexture;
begin
Result := GetTexture(Name, Typ, 0, FromCache);
@@ -567,66 +566,65 @@ end;
function TTextureUnit.GetTexture(const Name: string; Typ: TTextureType; Col: LongWord; FromCache: boolean): TTexture;
var
- T: integer; // texture
- C: integer; // cover
- Data: array of byte;
+ texture: integer;
+ cover: integer;
begin
if Name = '' then
exit;
// find texture entry
- T := FindTexture(Name, Typ, Col);
+ texture := FindTexture(Name, Typ, Col);
- if T = -1 then
+ if texture = -1 then
begin
// create texture entry
- T := Length(TextureDatabase.Texture);
- SetLength(TextureDatabase.Texture, T+1);
+ texture := Length(TextureDatabase.Texture);
+ SetLength(TextureDatabase.Texture, texture+1);
- TextureDatabase.Texture[T].Name := Name;
- TextureDatabase.Texture[T].Typ := Typ;
- TextureDatabase.Texture[T].Color := Col;
+ TextureDatabase.Texture[texture].Name := Name;
+ TextureDatabase.Texture[texture].Typ := Typ;
+ TextureDatabase.Texture[texture].Color := Col;
// inform database that no textures have been loaded into memory
- TextureDatabase.Texture[T].Texture.TexNum := 0;
- TextureDatabase.Texture[T].TextureCache.TexNum := 0;
+ TextureDatabase.Texture[texture].Texture.TexNum := 0;
+ TextureDatabase.Texture[texture].TextureCache.TexNum := 0;
end;
// use preloaded texture
if (not FromCache) or (FromCache{ and (Covers.CoverExists(Name) < 0)}) then
begin
// use full texture
- if TextureDatabase.Texture[T].Texture.TexNum = 0 then
+ if TextureDatabase.Texture[texture].Texture.TexNum = 0 then
begin
// load texture
{$ifdef blindydebug}
Log.LogStatus('...', 'GetTexture('''+Name+''','''+Typ+''')');
{$endif}
- TextureDatabase.Texture[T].Texture := LoadTexture(false, Name, Typ, Col);
+ TextureDatabase.Texture[texture].Texture := LoadTexture(false, Name, Typ, Col);
{$ifdef blindydebug}
Log.LogStatus('done',' ');
{$endif}
end;
// use texture
- Result := TextureDatabase.Texture[T].Texture;
+ Result := TextureDatabase.Texture[texture].Texture;
end;
if FromCache and Covers.CoverExists(Name) then
begin
// use cache texture
- C := Covers.CoverNumber(Name);
+ cover := Covers.CoverNumber(Name);
- if TextureDatabase.Texture[T].TextureCache.TexNum = 0 then
+ if TextureDatabase.Texture[texture].TextureCache.TexNum = 0 then
begin
// load texture
Covers.PrepareData(Name);
- TextureDatabase.Texture[T].TextureCache := CreateTexture(Covers.Data, Name, Covers.Cover[C].W, Covers.Cover[C].H, 24);
+ TextureDatabase.Texture[texture].TextureCache := CreateTexture(Covers.Data, Name, Covers.Cover[cover].W, Covers.Cover[cover].H, 24);
end;
// use texture
- Result := TextureDatabase.Texture[T].TextureCache;
+ Result := TextureDatabase.Texture[texture].TextureCache;
end;
end;
@@ -634,15 +632,14 @@ end;
// Returns Pointer to an Array of Byte containing the Texture Data in the
// requested Size
//--------
-Function TTextureUnit.GetCoverThumbnail(const Name: string): Pointer;
+function TTextureUnit.GetCoverThumbnail(const Name: string): Pointer;
var
TexSurface: PSDL_Surface;
- newHeight, newWidth: Cardinal;
const
Typ = TEXTURE_TYPE_PLAIN;
begin
Result := nil;
- If (FileExists(Name)) then
+ if (FileExists(Name)) then
begin
{$ifdef blindydebug}
Log.LogStatus('',' ----------------------------------------------------');
@@ -697,19 +694,19 @@ begin
end;
//--------
-// Sets Textures Thumbnail Size Vars and Sets LEngth of DataBuffer and Create CoverSurface
+// sets textures thumbnail size vars and sets length of databuffer and create coversurface
//--------
-Procedure TTextureUnit.SetCoverSize(W, H: Integer);
+procedure TTextureUnit.SetCoverSize(width, height: integer);
begin
- If (H > 0) AND (W > 0) then
+ if (width > 0) and (height > 0) then
begin
- TnWidth := W;
- TnHeight := H;
+ TnWidth := width;
+ TnHeight := height;
SetLength(TnBuffer, TnWidth * TnHeight * 3);
//Free if necesary and Create new Surface at Data
- If (Assigned(TnSurface)) then
+ if (Assigned(TnSurface)) then
SDL_FreeSurface(TnSurface);
TnSurface := SDL_CreateRGBSurfaceFrom(@TnBuffer[0], TnWidth, TnHeight, 24, TnWidth*3, $000000ff, $0000ff00, $00ff0000, 0);
@@ -718,7 +715,7 @@ end;
function TTextureUnit.FindTexture(const Name: string; Typ: TTextureType; Col: Cardinal): integer;
var
- T: integer; // texture
+ T: integer; // texture
begin
Result := -1;
for T := 0 to high(TextureDatabase.Texture) do
@@ -747,14 +744,8 @@ end;
function TTextureUnit.CreateTexture(var Data: array of byte; const Name: string; W, H: word; Bits: byte): TTexture;
var
- Position: integer;
- Position2: integer;
- Pix: integer;
- ColInt: real;
- PPix: PByteArray;
- TempA: integer;
- Error: integer;
- ActTex: GLuint;
+ Error: integer;
+ ActTex: GLuint;
begin
Mipmapping := false;
@@ -765,7 +756,8 @@ begin
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, 3, W, H, 0, GL_RGB, GL_UNSIGNED_BYTE, @Data[0]);
- if Mipmapping then begin
+ if Mipmapping then
+ begin
Error := gluBuild2DMipmaps(GL_TEXTURE_2D, 3, W, H, GL_RGB, GL_UNSIGNED_BYTE, @Data[0]);
if Error > 0 then
Log.LogError('gluBuild2DMipmaps() failed', 'TTextureUnit.CreateTexture');
@@ -810,14 +802,18 @@ var
begin
T := FindTexture(Name, Typ, Col);
- if not FromCache then begin
+ if not FromCache then
+ begin
TexNum := TextureDatabase.Texture[T].Texture.TexNum;
- if TexNum > 0 then begin
+ if TexNum > 0 then
+ begin
glDeleteTextures(1, PGLuint(@TexNum));
TextureDatabase.Texture[T].Texture.TexNum := 0;
// Log.LogError('Unload texture no '+IntToStr(TexNum));
end;
- end else begin
+ end
+ else
+ begin
TexNum := TextureDatabase.Texture[T].TextureCache.TexNum;
if TexNum > 0 then begin
glDeleteTextures(1, @TexNum);