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-rw-r--r--Game/Code/Classes/ULyrics.pas254
-rw-r--r--Game/Code/Screens/UScreenSing.pas24
2 files changed, 201 insertions, 77 deletions
diff --git a/Game/Code/Classes/ULyrics.pas b/Game/Code/Classes/ULyrics.pas
index 2d826547..8bbb2db3 100644
--- a/Game/Code/Classes/ULyrics.pas
+++ b/Game/Code/Classes/ULyrics.pas
@@ -33,6 +33,7 @@ type
Width: Real; //Width of the Lyricline in Tex
Size: Byte; //Size of the Font in the Texture
Words: ALyricWord; //Words from this Line
+ CurWord: Integer; //current active word (only valid if line is active)
Start: Cardinal; //Start in Quarters of teh Line
Length: Cardinal; //Length in Quarters (From Start of First Note to the End of Last Note)
Freestyle: Boolean; //Complete Line is Freestyle ?
@@ -76,7 +77,7 @@ type
//Display Propertys
LineColor_en: TRGBA; //Color of Words in an Enabled Line
LineColor_dis: TRGBA; //Color of Words in a Disabled Line
- LineColor_akt: TRGBA; //Color of teh active Word
+ LineColor_act: TRGBA; //Color of teh active Word
FontStyle: Byte; //Font for the Lyric Text
FontReSize: Boolean; //ReSize Lyrics if they don't fit Screen
@@ -206,7 +207,7 @@ var
function CreateLineTex: glUint;
begin
- GetMem(pTexData, 1024*128*4); //get Memory to save Tex in
+ GetMem(pTexData, 1024*64*4); //get Memory to save Tex in
//generate and bind Texture
glGenTextures(1, @Result);
@@ -278,7 +279,7 @@ begin
end;
end
else
- begin
+ begin // rotate lines (round-robin-like)
LyricLine:=PUpperLine;
PUpperLine:=PLowerLine;
PLowerLine:=PQueueLine;
@@ -295,6 +296,7 @@ begin
LyricLine.Freestyle := True; //is set by And Notes Freestyle while copying Notes
LyricLine.Text := ''; //Also Set while copying Notes
LyricLine.Players := 127; //All Players for now, no Duett Mode available
+ LyricLine.CurWord:=-1; // inactive line - so no word active atm
//Copy Words
SetLength(LyricLine.Words, CountNotes + 1);
For I := 0 to CountNotes do
@@ -316,7 +318,8 @@ begin
glColor4f(1, 1, 1, 1);
//Change Fontsize to Fit the Screen
- While (LyricLine.Width > 508) do
+ LyricLine.Width := glTextWidth(PChar(LyricLine.Text));
+ While (LyricLine.Width > UpperLineW) do
begin
Dec(LyricLine.Size);
@@ -328,13 +331,13 @@ begin
end;
//Set Word Positions and Line Size
- PosX := 2 {LowerLineX + LowerLineW/2 + 80 - LyricLine.Width/2};
+ PosX := 0 {LowerLineX + LowerLineW/2 + 80 - LyricLine.Width/2};
For I := 0 to High(LyricLine.Words) do
begin
LyricLine.Words[I].X := PosX;
LyricLine.Words[I].Width := glTextWidth(PChar(LyricLine.Words[I].Text));
- LyricLine.Words[I].TexPos := PosX / 512;
- LyricLine.Words[I].TexWidth := LyricLine.Words[I].TexWidth / 512;
+ LyricLine.Words[I].TexPos := (PosX+1) / 1024;
+ LyricLine.Words[I].TexWidth := (LyricLine.Words[I].Width-1) / 1024;
PosX := PosX + LyricLine.Words[I].Width;
end;
@@ -348,7 +351,7 @@ begin
glLoadIdentity;
glOrtho(0, 1024, 64, 0, -1, 100);
glMatrixMode(GL_MODELVIEW);}
- glViewport(0, 0, 512, 512);
+ glViewPort(0,0,800,600);
//Draw Lyrics
SetFontPos(0, 0);
@@ -358,7 +361,7 @@ begin
//Copy to Texture
glEnable(GL_ALPHA);
glBindTexture(GL_TEXTURE_2D, LyricLine.Tex);
- glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 448, 512, 64, 0);
+ glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 600-64, 1024, 64, 0);
glDisable(GL_ALPHA);
//Clear Buffer
glClearColor(0,0,0,0);
@@ -384,33 +387,6 @@ Procedure TLyricEngine.Draw (Beat: Real);
begin
DrawLyrics(Beat);
-/////// start of debug draw
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_Alpha, GL_ONE_MINUS_SRC_Alpha);
- glBindTexture(GL_TEXTURE_2D, PUpperLine^.Tex);
-
- glColor4f(1,1,0,1);
- glBegin(GL_QUADS);
- glTexCoord2f(0, 1); glVertex2f(100, 100);
- glTexCoord2f(0, 0); glVertex2f(100, 200);
- glTexCoord2f(1, 0); glVertex2f(612, 200);
- glTexCoord2f(1, 1); glVertex2f(612, 100);
- glEnd;
-
- glBindTexture(GL_TEXTURE_2D, PLowerLine^.Tex);
-
- glColor4f(1,0,1,1);
- glBegin(GL_QUADS);
- glTexCoord2f(0, 1); glVertex2f(100, 200);
- glTexCoord2f(0, 0); glVertex2f(100, 300);
- glTexCoord2f(1, 0); glVertex2f(612, 300);
- glTexCoord2f(1, 1); glVertex2f(612, 200);
- glEnd;
-
- glDisable(GL_BLEND);
- glDisable(GL_TEXTURE_2D);
-/////// end of debug draw
end;
//---------------
@@ -432,7 +408,7 @@ begin
True: IEnabled := 0;
False: IEnabled:= 1;
end;
-
+
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -456,28 +432,43 @@ end;
procedure TLyricEngine.DrawLyricsLine(const X, W, Y: Real; Size: Byte; const Line: PLyricLine; Beat: Real);
var
I: Integer;
- CurWord: Integer;
+// CurWord: Integer;
+ CurWordStartTx,
+ CurWordEndTx: Real; // texture-coordinates of start and end of current word
+ CurWordStart,
+ CurWordEnd: Real; // screen coordinates of current word and the rest of the sentence
Progress: Real;
LyricX: Real; //Left Corner on X Axis
LyricX2: Real;//Right Corner " "
- LyricScale: Real; //Up or Downscale the Lyrics need
+ LyricScale: Real; //Up or Downscale the Lyrics need <- ???
IconSize: Real;
IconAlpha: Real;
-begin
-{ For I := 0 to High(Line.Words) do
- begin
- //Set Font Params
- SetFontStyle(FontStyle);
+ mybeat:string;
+ mywidth:real;
+ realfontsize:real;
+begin
+{ SetFontStyle(FontStyle);
SetFontSize(Size);
- SetFontItalic(Line.Words[I].Freestyle);
glColor4f(1, 1, 1, 1);
- SetFontPos(Line.Words[I].X, Y);
+ // line start beat
+ SetFontPos(50, Y-500);
+ mybeat:=inttostr(trunc(line^.start*100));
+ glPrint(addr(mybeat[1]));
- glPrint(PChar(Line.Words[I].Text));
- end; }
+ // current beat
+ SetFontPos(250, Y-500);
+ mybeat:=inttostr(trunc(beat*100));
+ glPrint(addr(mybeat[1]));
+ // current beat
+ SetFontPos(450, Y-500);
+ mybeat:=inttostr(trunc((line^.start+line^.length)*100));
+ glPrint(addr(mybeat[1]));
+}
+
+ // what is this for?
LyricScale := Size / Line.Size;
//Draw Icons
@@ -490,39 +481,145 @@ begin
DrawPlayerIcon (2, True, X + (IconSize + 1)*2, Y, IconSize, IconAlpha);}
//Check if a Word in the Sentence is active
- if ((Line^.Start > Beat) AND (Line^.Start + Line^.Length < Beat)) then
+ if ((Line^.Start < Beat) and (Beat < Line^.Start + Line^.Length)) then
begin
+ // if this line just got active, then CurWord is still -1
+ // this means, we should try to make the first word active
+ // then we check if the current active word is still meant to be active
+ // if not, we proceed to the next word
+ if Line^.CurWord = -1 then
+ Line^.CurWord:=0;
+ if not ((Beat < (Line^.Words[Line^.CurWord].Start+Line^.Words[Line^.CurWord].Length))) then
+ Line^.CurWord:=Line^.CurWord+1;
+
+// !!TODO: make sure, it works if the sentence is still enabled, after last word was active
+// if Line^.CurWord > high(Line^.Words) then Line^.CurWord:=-2;
+
+ with Line^.Words[Line^.CurWord] do
+ begin
+ Progress:=(Beat-Start)/Length;
+ CurWordStartTx:=TexPos;
+ CurWordEndTx:=TexPos+TexWidth;
+ CurWordStart:=X;
+ CurWordEnd:=X+Width;
+ end;
+
//Get Start Position:
{ Start of Line - Width of all Icons + LineWidth/2 (Center}
- LyricX := X + (W - ((IconSize + 1) * 6))/2 + ((IconSize + 1) * 3);
-
- LyricX2 := LyricX + Line^.Width;
+// LyricX := X + {(W - ((IconSize + 1) * 6))/2 + ((IconSize + 1) * 3) +} (W/2);
+ LyricX:=X+W/2;
+ LyricX2 := LyricX + Line^.Width/2;
+ LyricX:=LyricX - Line^.Width/2;
//Draw complete Sentence
- glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+{ glColor4f(0,1,0.1,0.1);
+ glBegin(GL_QUADS);
+ glVertex2f(X+W/2, Y);
+ glVertex2f(X+W/2, Y + line^.size*3.5);
+ glVertex2f(X+W/2+line^.width/2, Y + line^.size*3.5);
+ glVertex2f(X+W/2+line^.width/2, Y);
+ glEnd;
+ glColor4f(0,1,0,0.1);
+ glBegin(GL_QUADS);
+ glVertex2f(X+W/2-line^.width/2, Y);
+ glVertex2f(X+W/2-line^.width/2, Y + line^.size*3.5);
+ glVertex2f(X+W/2, Y + line^.size*3.5);
+ glVertex2f(X+W/2, Y);
+ glEnd;
+
+ // draw whole sentence
+ glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, Line^.Tex);
glColorRGB(LineColor_en);
glBegin(GL_QUADS);
glTexCoord2f(0, 1); glVertex2f(LyricX, Y);
- glTexCoord2f(0, 0); glVertex2f(LyricX, Y + 64 * W / 512);
- glTexCoord2f(1, 0); glVertex2f(LyricX + LyricX2, Y + 64 * W / 512);
- glTexCoord2f(1, 1); glVertex2f(LyricX + LyricX2, Y);
+ glTexCoord2f(0, 0); glVertex2f(LyricX, Y + 64);
+ glTexCoord2f(Line^.Width/512, 0); glVertex2f(LyricX2, Y + 64);
+ glTexCoord2f(Line^.Width/512, 1); glVertex2f(LyricX2, Y);
+ glEnd;
+}
+ // draw sentence up to current word
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, Line^.Tex);
+
+ glColorRGB(LineColor_act);
+ glBegin(GL_QUADS);
+ glTexCoord2f(0, 1); glVertex2f(LyricX, Y);
+ glTexCoord2f(0, 0); glVertex2f(LyricX, Y + 64);
+ glTexCoord2f(CurWordStartTx, 0); glVertex2f(LyricX+CurWordStart, Y + 64);
+ glTexCoord2f(CurWordStartTx, 1); glVertex2f(LyricX+CurWordStart, Y);
+ glEnd;
+
+{ // draw active word - type 1: farbwechsel - HoverEffect=3 oder so?
+ glColor4f(LineColor_en.r,LineColor_en.g,LineColor_en.b,1-progress);
+ glBegin(GL_QUADS);
+ glTexCoord2f(CurWordStartTx, 1); glVertex2f(LyricX+CurWordStart, Y);
+ glTexCoord2f(CurWordStartTx, 0); glVertex2f(LyricX+CurWordStart, Y + 64);
+ glTexCoord2f(CurWordEndTx, 0); glVertex2f(LyricX+CurWordEnd, Y + 64);
+ glTexCoord2f(CurWordEndTx, 1); glVertex2f(LyricX+CurWordEnd, Y);
+ glEnd;
+ glColor4f(LineColor_act.r,LineColor_act.g,LineColor_act.b,progress);
+ glBegin(GL_QUADS);
+ glTexCoord2f(CurWordStartTx, 1); glVertex2f(LyricX+CurWordStart, Y);
+ glTexCoord2f(CurWordStartTx, 0); glVertex2f(LyricX+CurWordStart, Y + 64);
+ glTexCoord2f(CurWordEndTx, 0); glVertex2f(LyricX+CurWordEnd, Y + 64);
+ glTexCoord2f(CurWordEndTx, 1); glVertex2f(LyricX+CurWordEnd, Y);
+ glEnd;
+}
+
+ // draw active word - type 2: zoom + farbwechsel - HoverEffect=4 ???
+// realfontsize:=30 * (Line^.Size/10);
+ glPushMatrix;
+ glTranslatef(LyricX+CurWordStart+(CurWordEnd-CurWordStart)/2,Y+32,0);
+ glScalef(1.0+(1-progress)/2,1.0+(1-progress)/2,1.0);
+ glColor4f(LineColor_en.r,LineColor_en.g,LineColor_en.b,1-progress);
+ glBegin(GL_QUADS);
+ glTexCoord2f(CurWordStartTx+0.0001, 1); glVertex2f(-(CurWordEnd-CurWordStart)/2, -32);
+ glTexCoord2f(CurWordStartTx+0.0001, 0); glVertex2f(-(CurWordEnd-CurWordStart)/2, + 32);
+ glTexCoord2f(CurWordEndTx-0.0001, 0); glVertex2f((CurWordEnd-CurWordStart)/2, + 32);
+ glTexCoord2f(CurWordEndTx-0.0001, 1); glVertex2f((CurWordEnd-CurWordStart)/2, -32);
+ glEnd;
+ glColor4f(LineColor_act.r,LineColor_act.g,LineColor_act.b,1);
+ glBegin(GL_QUADS);
+ glTexCoord2f(CurWordStartTx+0.0001, 1); glVertex2f(-(CurWordEnd-CurWordStart)/2, -32);
+ glTexCoord2f(CurWordStartTx+0.0001, 0); glVertex2f(-(CurWordEnd-CurWordStart)/2, + 32);
+ glTexCoord2f(CurWordEndTx-0.0001, 0); glVertex2f((CurWordEnd-CurWordStart)/2, + 32);
+ glTexCoord2f(CurWordEndTx-0.0001, 1); glVertex2f((CurWordEnd-CurWordStart)/2, -32);
+ glEnd;
+ glPopMatrix;
+
+ // draw rest of sentence
+ glColorRGB(LineColor_en);
+ glBegin(GL_QUADS);
+ glTexCoord2f(CurWordEndTx, 1); glVertex2f(LyricX+CurWordEnd, Y);
+ glTexCoord2f(CurWordEndTx, 0); glVertex2f(LyricX+CurWordEnd, Y + 64);
+ glTexCoord2f(Line^.Width/1024, 0); glVertex2f(LyricX2, Y + 64);
+ glTexCoord2f(Line^.Width/1024, 1); glVertex2f(LyricX2, Y);
glEnd;
- glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
+ glDisable(GL_BLEND);
+
+{ SetFontPos(50, Y);
+ SetFontSize(9);
+ mybeat:=line^.words[line^.CurWord].text;
+ mybeat:=inttostr(trunc(Fonts[actfont].Tex.H));
+ glPrint(addr(mybeat[1]));
+}
end
else
begin
//Get Start Position:
{ Start of Line - Width of all Icons + LineWidth/2 (Center}
- LyricX := X + {(W - ((IconSize + 1) * 6))/2 +} ((IconSize + 1) * 3);
-
- LyricX2 := LyricX +500{ Line.Width};
+// LyricX := X + {(W - ((IconSize + 1) * 6))/2 + ((IconSize + 1) * 3) +} (W/2);
+ LyricX:=X+W/2;
+ LyricX2 := LyricX + Line^.Width/2;
+ LyricX:=LyricX - Line^.Width/2;
//Draw complete Sentence
glEnable(GL_TEXTURE_2D);
@@ -530,17 +627,44 @@ begin
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBindTexture(GL_TEXTURE_2D, Line^.Tex);
- glColorRGB(LineColor_akt);
+// realfontsize:=30 * (Line^.Size/10);
+
+ glColorRGB(LineColor_dis);
glBegin(GL_QUADS);
glTexCoord2f(0, 1); glVertex2f(LyricX, Y);
- glTexCoord2f(0, 0); glVertex2f(LyricX, Y + 64 * W / 512);
- glTexCoord2f(1, 0); glVertex2f(LyricX2, Y + 64 * W / 512);
- glTexCoord2f(1, 1); glVertex2f(LyricX2, Y);
+ glTexCoord2f(0, 0); glVertex2f(LyricX, Y + 64);
+ glTexCoord2f(Line^.Width/1024, 0); glVertex2f(LyricX2, Y + 64);
+ glTexCoord2f(Line^.Width/1024, 1); glVertex2f(LyricX2, Y);
glEnd;
+ glDisable(GL_TEXTURE_2D);
+{ glColor4f(0,0,0,0.1);
+ glBegin(GL_QUADS);
+ glTexCoord2f(0, 1); glVertex2f(LyricX, Y);
+ glTexCoord2f(0, 0); glVertex2f(LyricX, Y + line^.size*3.5);
+ glTexCoord2f(Line^.Width/512, 0); glVertex2f(LyricX2, Y + line^.size*3.5);
+ glTexCoord2f(Line^.Width/512, 1); glVertex2f(LyricX2, Y);
+ glEnd;
+}
glDisable(GL_BLEND);
- glDisable(GL_TEXTURE_2D);
+// glDisable(GL_TEXTURE_2D);
+{ SetFontPos(0, Y);
+ SetFontSize(9);
+ glColor4f(1,1,0,1);
+ mybeat:=inttostr(line^.size);
+ glPrint(addr(mybeat[1]));
+{ mywidth:=gltextwidth(addr(mybeat[1]));
+ glEnable(GL_BLEND);
+ glColor4f(0,0,1,0.1);
+ glBegin(GL_QUADS);
+ glVertex2f(0,y);
+ glVertex2f(0,y+64);
+ glVertex2f(0+mywidth,y+64);
+ glVertex2f(0+mywidth,y);
+ glEnd;
+ glDisable(GL_BLEND);
+}
end;
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index 31e9f511..d3019ac6 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -511,10 +511,10 @@ begin
Lyrics.LineColor_dis.B := 0.4;
Lyrics.LineColor_dis.A := 1;
- Lyrics.LineColor_akt.R := 5/256;
- Lyrics.LineColor_akt.G := 163/256;
- Lyrics.LineColor_akt.B := 210/256;
- Lyrics.LineColor_akt.A := 1;
+ Lyrics.LineColor_act.R := 5/256;
+ Lyrics.LineColor_act.G := 163/256;
+ Lyrics.LineColor_act.B := 210/256;
+ Lyrics.LineColor_act.A := 1;
{ LyricSub.FontStyle := 0;
LyricMain.Size := 14; // 13
@@ -563,10 +563,10 @@ begin
Lyrics.LineColor_dis.B := 0.8;
Lyrics.LineColor_dis.A := 1;
- Lyrics.LineColor_akt.R := 0.5;
- Lyrics.LineColor_akt.G := 0.5;
- Lyrics.LineColor_akt.B := 1;
- Lyrics.LineColor_akt.A := 1;
+ Lyrics.LineColor_act.R := 0.5;
+ Lyrics.LineColor_act.G := 0.5;
+ Lyrics.LineColor_act.B := 1;
+ Lyrics.LineColor_act.A := 1;
end;
2:
begin
@@ -584,10 +584,10 @@ begin
Lyrics.LineColor_dis.B := 0.8;
Lyrics.LineColor_dis.A := 1;
- Lyrics.LineColor_akt.R := 0.5;
- Lyrics.LineColor_akt.G := 0.5;
- Lyrics.LineColor_akt.B := 1;
- Lyrics.LineColor_akt.A := 1;
+ Lyrics.LineColor_act.R := 0.5;
+ Lyrics.LineColor_act.G := 0.5;
+ Lyrics.LineColor_act.B := 1;
+ Lyrics.LineColor_act.A := 1;
{ LyricSub.FontStyle := 3;
LyricMain.Size := 12;
LyricSub.Size := 12;