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-rw-r--r--Game/Code/Classes/UMain.pas11
1 files changed, 5 insertions, 6 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index f83830bb..46d86447 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -464,24 +464,23 @@ begin
begin
Ini.FullScreen := integer( not boolean( Ini.FullScreen ) );
+ // FIXME: SDL_SetVideoMode creates a new OpenGL RC so we have to
+ // reload all texture data (-> whitescreen bug).
+ // Only Linux is able to handle screen-switching this way.
+ {$IFDEF LINUX}
if boolean( Ini.FullScreen ) then
begin
SDL_SetVideoMode(ScreenW, ScreenH, (Ini.Depth+1) * 16, SDL_OPENGL or SDL_FULLSCREEN);
- // FIXME: SDL_SetVideoMode creates a new OpenGL RC so we have to
- // reload all texture data (-> whitescreen bug).
- // Only Linux is able to handle screen-switching this way.
SDL_ShowCursor(0);
end
else
begin
SDL_SetVideoMode(ScreenW, ScreenH, (Ini.Depth+1) * 16, SDL_OPENGL or SDL_RESIZABLE);
- // FIXME: SDL_SetVideoMode creates a new OpenGL RC so we have to
- // reload all texture data (-> whitescreen bug).
- // Only Linux is able to handle screen-switching this way.
SDL_ShowCursor(1);
end;
glViewPort(0, 0, ScreenW, ScreenH);
+ {$ENDIF}
end
// if print is pressed -> make screenshot and save to screenshot path
else if (Event.key.keysym.sym = SDLK_SYSREQ) or (Event.key.keysym.sym = SDLK_PRINT) then