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-rw-r--r--Game/Code/Menu/UDisplay.pas2
1 files changed, 1 insertions, 1 deletions
diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas
index 9d13d2a6..19266414 100644
--- a/Game/Code/Menu/UDisplay.pas
+++ b/Game/Code/Menu/UDisplay.pas
@@ -143,12 +143,12 @@ begin
ActualScreen.Draw;
glBindTexture(GL_TEXTURE_2D, pTex[S]);
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 512, 512, 0);
- glViewPort((S-1) * ScreenW div Screens, 0, ScreenW div Screens, ScreenH);
if glGetError <> GL_NO_ERROR then
begin
canFade := False;
showmessage('Fehler beim Kopieren der Fade-Textur... Fading deaktiviert');
end;
+ glViewPort((S-1) * ScreenW div Screens, 0, ScreenW div Screens, ScreenH);
NextScreen.onShow;
lastTime:=GetTickCount;
if (S=2) or (Screens = 1) then