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-rw-r--r--Game/Code/Menu/UMenu.pas36
1 files changed, 9 insertions, 27 deletions
diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas
index c2d4de9f..655d27fd 100644
--- a/Game/Code/Menu/UMenu.pas
+++ b/Game/Code/Menu/UMenu.pas
@@ -46,7 +46,7 @@ type
//constructor Create(Back: string; W, H: integer); overload; virtual; // W and H are the number of overlaps
// interaction
- function WideCharUpperCase(const wchar : WideChar) : WideString;
+ function WideCharUpperCase(wchar: WideChar) : WideString;
procedure AddInteraction(Typ, Num: integer);
procedure SetInteraction(Num: integer);
property Interaction: integer read SelInteraction write SetInteraction;
@@ -1546,34 +1546,16 @@ begin
// nothing
end;
-function TMenu.WideCharUpperCase(const wchar : WideChar) : WideString;
+function TMenu.WideCharUpperCase(wchar: WideChar) : WideString;
begin
- // JB - I got EIntOverflow in this function ( on Linux ), the same as eddie may have...
- // after a little investigation I found this info : http://www.hu.freepascal.org/lists/fpc-pascal/2007-October/015233.html
- // seems we need "cwstring", which I added to UltraStar.lpr and all seems to work now..
- // I assume it will work correcty on Darwin also. Im not sure if Eddie uses the Ultrastar.lpr file.. if not then maybe we need
- // to move some of that stuff to the dpr file with appropriate IFDEF's to make it easier to maintain.
-
- {$IFDEF Win32}
- Result := WideUpperCase(wchar);
- {$ELSE}
- debugwriteln( 'WideCharUpperCase('+wchar+'):'+inttostr(length(wchar)) );
-
- // fpc implementation dosnt seem to like non wide strings... or Empty strings
- if ( wchar <> emptyWideStr ) then
- Result := WideUpperCase(wchar)
- else
- Result := UpperCase(wchar);
- {$ENDIF}
+ // On Linux and MacOSX the cwstring unit is necessary for Unicode function-calls.
+ // Otherwise you will get an EIntOverflow exception (thrown by unimplementedwidestring()).
-(*
- {$IFDEF DARWIN}
- // eddie: WideUpperCase crashes on the mac with WideChars.
- Result := UpperCase(wchar);
- {$ELSE}
- Result := WideUpperCase(wchar);
- {$ENDIF}
-*)
+ // The FPC implementation of WideUpperCase returns nil if wchar is #0 (e.g. if an arrow key is pressed)
+ if (wchar <> #0) then
+ Result := WideUpperCase(wchar)
+ else
+ Result := #0;
end;
procedure TMenu.onHide;