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-rw-r--r--Game/Code/Classes/TextGL.pas4
-rw-r--r--Game/Code/Classes/UAudio_FFMpeg.pas77
-rw-r--r--Game/Code/Classes/UAudio_bass.pas4
-rw-r--r--Game/Code/Classes/UCommon.pas4
-rw-r--r--Game/Code/Classes/UCore.pas21
-rw-r--r--Game/Code/Classes/UCoreModule.pas248
-rw-r--r--Game/Code/Classes/UCovers.pas526
-rw-r--r--Game/Code/Classes/UDLLManager.pas4
-rw-r--r--Game/Code/Classes/UDataBase.pas4
-rw-r--r--Game/Code/Classes/UDraw.pas4
-rw-r--r--Game/Code/Classes/UFiles.pas6
-rw-r--r--Game/Code/Classes/UGraphic.pas4
-rw-r--r--Game/Code/Classes/UGraphicClasses.pas4
-rw-r--r--Game/Code/Classes/UHooks.pas855
-rw-r--r--Game/Code/Classes/UIni.pas4
-rw-r--r--Game/Code/Classes/ULanguage.pas4
-rw-r--r--Game/Code/Classes/ULight.pas4
-rw-r--r--Game/Code/Classes/ULog.pas4
-rw-r--r--Game/Code/Classes/ULyrics.pas4
-rw-r--r--Game/Code/Classes/ULyrics_bak.pas852
-rw-r--r--Game/Code/Classes/UMain.pas8
-rw-r--r--Game/Code/Classes/UMedia_dummy.pas4
-rw-r--r--Game/Code/Classes/UMusic.pas4
-rw-r--r--Game/Code/Classes/UParty.pas757
-rw-r--r--Game/Code/Classes/UPlaylist.pas930
-rw-r--r--Game/Code/Classes/URecord.pas4
-rw-r--r--Game/Code/Classes/UServices.pas647
-rw-r--r--Game/Code/Classes/USingScores.pas1976
-rw-r--r--Game/Code/Classes/USkins.pas4
-rw-r--r--Game/Code/Classes/USongs.pas9
-rw-r--r--Game/Code/Classes/UTexture.pas4
-rw-r--r--Game/Code/Classes/UThemes.pas4
-rw-r--r--Game/Code/Classes/UTime.pas3
-rw-r--r--Game/Code/Classes/UVideo.pas7
-rw-r--r--Game/Code/Classes/uPluginLoader.pas4
-rw-r--r--Game/Code/Menu/UDisplay.pas4
-rw-r--r--Game/Code/Menu/UMenu.pas4
-rw-r--r--Game/Code/Menu/UMenuSelectSlide.pas706
-rw-r--r--Game/Code/Menu/UMenuText.pas4
-rw-r--r--Game/Code/Screens/UScreenCredits.pas4
-rw-r--r--Game/Code/Screens/UScreenEditConvert.pas1158
-rw-r--r--Game/Code/Screens/UScreenEditSub.pas2749
-rw-r--r--Game/Code/Screens/UScreenLoading.pas110
-rw-r--r--Game/Code/Screens/UScreenMain.pas572
-rw-r--r--Game/Code/Screens/UScreenPartyNewRound.pas842
-rw-r--r--Game/Code/Screens/UScreenPartyOptions.pas522
-rw-r--r--Game/Code/Screens/UScreenScore.pas4
-rw-r--r--Game/Code/Screens/UScreenSing.pas4
-rw-r--r--Game/Code/Screens/UScreenSingModi.pas4
-rw-r--r--Game/Code/Screens/UScreenSong.pas7
-rw-r--r--Game/Code/Screens/UScreenSongMenu.pas4
-rw-r--r--Game/Code/Screens/UScreenStatMain.pas4
-rw-r--r--Game/Code/Screens/UScreenTop5.pas4
-rw-r--r--Game/Code/UltraStar.lpr296
-rw-r--r--Game/Code/lib/SQLite/SQLiteTable3.pas4
-rw-r--r--Game/Code/switches.inc3
56 files changed, 6984 insertions, 7027 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas
index af60c4ff..aaee50a0 100644
--- a/Game/Code/Classes/TextGL.pas
+++ b/Game/Code/Classes/TextGL.pas
@@ -2,6 +2,10 @@ unit TextGL;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
diff --git a/Game/Code/Classes/UAudio_FFMpeg.pas b/Game/Code/Classes/UAudio_FFMpeg.pas
index 675dfd3c..afbb23c1 100644
--- a/Game/Code/Classes/UAudio_FFMpeg.pas
+++ b/Game/Code/Classes/UAudio_FFMpeg.pas
@@ -13,6 +13,10 @@ This unit is primarily based upon -
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
@@ -59,7 +63,7 @@ var
// audio_buf : array[ 0 .. AVCODEC_MAX_AUDIO_FRAME_SIZE ] of byte; //pUInt8{$ifndef fpc};{$else} = nil;{$endif}
type
- Taudiobuff = array[ 0 .. AVCODEC_MAX_AUDIO_FRAME_SIZE ] of byte;
+ Taudiobuff = array[ 0 .. AVCODEC_MAX_AUDIO_FRAME_SIZE-1 ] of byte;
PAudioBuff = ^Taudiobuff;
implementation
@@ -376,6 +380,9 @@ end;
procedure TAudio_ffMpeg.PlayStart;
begin
+
+ // LoadSoundFromFile(BassStart, SoundPath + 'foo fighters - best of you.mp3');
+
// TODO : jb_linux replace with something other than bass
// BASS_ChannelPlay(BassStart, True);
end;
@@ -458,10 +465,13 @@ var
len1 ,
data_size : integer;
begin
+ result := -1;
+
+(*
{$ifdef win32}
- FillChar(pkt, sizeof(pkt), #0);
+ FillChar(pkt, sizeof(TAVPacket), #0);
{$else}
- memset(@pkt, 0, sizeof(pkt)); // todo : jb memset
+ memset(@pkt, 0, sizeof(TAVPacket)); // todo : jb memset
{$endif}
audio_pkt_data := nil;
@@ -469,7 +479,7 @@ begin
while true do
begin
-
+
while ( audio_pkt_size > 0 ) do
begin
// writeln( 'got audio packet' );
@@ -479,22 +489,15 @@ begin
if aAudio_buf <> nil then
begin
-// writeln( 'pre avcodec_decode_audio' );
- {$ifdef fpc}
- len1 := avcodec_decode_audio(@aCodecCtx, PWord( aAudio_buf ), data_size, audio_pkt_data, audio_pkt_size); // Todo.. should be avcodec_decode_audio2 but this wont link on my ubuntu box.
- {$else}
- len1 := avcodec_decode_audio(@aCodecCtx, Pointer( aAudio_buf ), data_size, audio_pkt_data, audio_pkt_size); // Todo.. should be avcodec_decode_audio2 but this wont link on my ubuntu box.
- {$endif}
-// writeln( 'post avcodec_decode_audio' );
-
+ len1 := avcodec_decode_audio(@aCodecCtx, Pointer( aAudio_buf ), data_size, audio_pkt_data, audio_pkt_size); // Todo.. should be avcodec_decode_audio2 but this wont link on my ubuntu box.
end;
-// writeln('avcodec_decode_audio');
+// writeln('avcodec_decode_audio : ' + inttostr( len1 ));
if(len1 < 0) then
begin
//* if error, skip frame */
-// writeln( 'Skip audio frame' );
+ writeln( 'Skip audio frame' );
audio_pkt_size := 0;
break;
end;
@@ -532,7 +535,7 @@ begin
audio_pkt_data := pchar( pkt.data );
audio_pkt_size := pkt.size;
// writeln( 'Audio Packet Size - ' + inttostr(audio_pkt_size) );
- end;
+ end; *)
end;
procedure audio_callback( userdata: Pointer; stream: PUInt8; len: Integer );
@@ -558,41 +561,45 @@ begin
while (len > 0) do
begin
- if(audio_buf_index >= audio_buf_size) then
+
+ if (audio_buf_index >= audio_buf_size) then
begin
+
// We have already sent all our data; get more */
- audio_size := audio_decode_frame(aCodecCtx, pUInt8( laudio_buf ), sizeof(laudio_buf));
+ audio_size := audio_decode_frame(aCodecCtx, pUInt8( laudio_buf ), sizeof(Taudiobuff));
+ writeln( 'audio_decode_frame : ' + inttostr( audio_size ) + ' / ' + inttostr( sizeof(Taudiobuff) ) );
- if(audio_size < 0) then
+ if(audio_size > 0) then
begin
- // If error, output silence */
- audio_buf_size := 1024; // arbitrary?
-
- {$ifdef win32}
- FillChar(laudio_buf, audio_buf_size, #0);
- {$else}
- memset(laudio_buf, 0, audio_buf_size); // todo : jb memset
- {$endif}
+ audio_buf_size := audio_size;
end
else
begin
- audio_buf_size := audio_size;
+ // If error, output silence */
+
+// audio_buf_size := 1024; // arbitrary?
+
+// {$ifdef win32}
+// FillChar(laudio_buf, audio_buf_size, #0);
+// {$else}
+// memset(laudio_buf, 0, audio_buf_size); // todo : jb memset
+// {$endif}
+
+ writeln( 'Silence' );
end;
audio_buf_index := 0; // Todo : jb - SegFault ?
end;
-
- len1 := audio_buf_size - audio_buf_index;
+ len1 := audio_buf_size - audio_buf_index;
if (len1 > len) then
len1 := len;
-
+ lSrc := PUInt8( integer( laudio_buf ) + audio_buf_index );
{$ifdef WIN32}
- lSrc := PUInt8( integer( laudio_buf ) + audio_buf_index );
CopyMemory(stream, lSrc , len1);
{$else}
- memcpy(stream, PUInt8( laudio_buf ) + audio_buf_index , len1);
+ memcpy(stream, lSrc , len1);
{$endif}
len := len - len1;
@@ -620,7 +627,7 @@ begin
if FileExists(Name) then
begin
-// writeln('Loading Sound: "' + Name + '"', 'LoadSoundFromFile');
+ writeln('Loading Sound: "' + Name + '"', 'LoadSoundFromFile');
// Open video file
if (av_open_input_file(pFormatCtx, pchar(Name), nil, 0, nil) > 0) then
@@ -697,6 +704,7 @@ begin
// Free the packet that was allocated by av_read_frame
SDL_PollEvent(@event);
+
(*
if event.type_ = SDL_QUIT the
begin
@@ -706,8 +714,9 @@ begin
else
break;
*)
-
end;
+
+ writeln( 'Done filling buffer' );
// halt(0);
diff --git a/Game/Code/Classes/UAudio_bass.pas b/Game/Code/Classes/UAudio_bass.pas
index 463a6c7f..9ef3b789 100644
--- a/Game/Code/Classes/UAudio_bass.pas
+++ b/Game/Code/Classes/UAudio_bass.pas
@@ -2,6 +2,10 @@ unit UAudio_bass;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
diff --git a/Game/Code/Classes/UCommon.pas b/Game/Code/Classes/UCommon.pas
index b532f775..43017aff 100644
--- a/Game/Code/Classes/UCommon.pas
+++ b/Game/Code/Classes/UCommon.pas
@@ -2,6 +2,10 @@ unit UCommon;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
uses
diff --git a/Game/Code/Classes/UCore.pas b/Game/Code/Classes/UCore.pas
index 091868f2..acd9ead7 100644
--- a/Game/Code/Classes/UCore.pas
+++ b/Game/Code/Classes/UCore.pas
@@ -2,9 +2,17 @@ unit UCore;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
-uses uPluginDefs, uCoreModule, UHooks, UServices, UModules;
+uses uPluginDefs,
+ uCoreModule,
+ UHooks,
+ UServices,
+ UModules;
{*********************
TCore
Class manages all CoreModules, teh StartUp, teh MainLoop and the shutdown process
@@ -103,10 +111,11 @@ var
Core: TCore;
implementation
-uses SysUtils,
-{$IFDEF win32}
-Windows
-{$ENDIF};
+
+uses {$IFDEF win32}
+ Windows,
+ {$ENDIF}
+ SysUtils;
//-------------
// Create - Creates Class + Hook and Service Manager
@@ -489,4 +498,4 @@ begin
Result := hInstance;
end;
-end. \ No newline at end of file
+end.
diff --git a/Game/Code/Classes/UCoreModule.pas b/Game/Code/Classes/UCoreModule.pas
index b135089c..c8c54161 100644
--- a/Game/Code/Classes/UCoreModule.pas
+++ b/Game/Code/Classes/UCoreModule.pas
@@ -1,122 +1,126 @@
-unit UCoreModule;
-
-interface
-
-{$I switches.inc}
-
-{*********************
- TCoreModule
- Dummy Class that has Methods that will be called from Core
- In the Best case every Piece of this Software is a Module
-*********************}
-uses UPluginDefs;
-
-type
- PCoreModule = ^TCoreModule;
- TCoreModule = class
- public
- Constructor Create; virtual;
-
- //Function that gives some Infos about the Module to the Core
- Procedure Info(const pInfo: PModuleInfo); virtual;
-
- //Is Called on Loading.
- //In this Method only Events and Services should be created
- //to offer them to other Modules or Plugins during the Init process
- //If False is Returned this will cause a Forced Exit
- Function Load: Boolean; virtual;
-
- //Is Called on Init Process
- //In this Method you can Hook some Events and Create + Init
- //your Classes, Variables etc.
- //If False is Returned this will cause a Forced Exit
- Function Init: Boolean; virtual;
-
- //Is Called during Mainloop before 'Core/MainLoop' Hook and Drawing
- //If False is Returned this will cause a Forced Exit
- Function MainLoop: Boolean; virtual;
-
- //Is Called if this Module has been Inited and there is a Exit.
- //Deinit is in backwards Initing Order
- //If False is Returned this will cause a Forced Exit
- Procedure DeInit; virtual;
-
- //Is Called if this Module will be unloaded and has been created
- //Should be used to Free Memory
- Procedure Free; virtual;
- end;
- cCoreModule = class of TCoreModule;
-
-implementation
-
-//-------------
-// Just the Constructor
-//-------------
-Constructor TCoreModule.Create;
-begin
- //Dummy maaaan ;)
-end;
-
-//-------------
-// Function that gives some Infos about the Module to the Core
-//-------------
-Procedure TCoreModule.Info(const pInfo: PModuleInfo);
-begin
- pInfo^.Name := 'Not Set';
- pInfo^.Version := 0;
- pInfo^.Description := 'Not Set';
-end;
-
-//-------------
-//Is Called on Loading.
-//In this Method only Events and Services should be created
-//to offer them to other Modules or Plugins during the Init process
-//If False is Returned this will cause a Forced Exit
-//-------------
-Function TCoreModule.Load: Boolean;
-begin
- //Dummy ftw!!
- Result := True;
-end;
-
-//-------------
-//Is Called on Init Process
-//In this Method you can Hook some Events and Create + Init
-//your Classes, Variables etc.
-//If False is Returned this will cause a Forced Exit
-//-------------
-Function TCoreModule.Init: Boolean;
-begin
- //Dummy ftw!!
- Result := True;
-end;
-
-//-------------
-//Is Called during Mainloop before 'Core/MainLoop' Hook and Drawing
-//If False is Returned this will cause a Forced Exit
-//-------------
-Function TCoreModule.MainLoop: Boolean;
-begin
- //Dummy ftw!!
- Result := True;
-end;
-
-//-------------
-//Is Called if this Module has been Inited and there is a Exit.
-//Deinit is in backwards Initing Order
-//-------------
-Procedure TCoreModule.DeInit;
-begin
- //Dummy ftw!!
-end;
-
-//-------------
-//Is Called if this Module will be unloaded and has been created
-//Should be used to Free Memory
-//-------------
-Procedure TCoreModule.Free;
-begin
- //Dummy ftw!!
-end;
-
-end. \ No newline at end of file
+unit UCoreModule;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+{*********************
+ TCoreModule
+ Dummy Class that has Methods that will be called from Core
+ In the Best case every Piece of this Software is a Module
+*********************}
+uses UPluginDefs;
+
+type
+ PCoreModule = ^TCoreModule;
+ TCoreModule = class
+ public
+ Constructor Create; virtual;
+
+ //Function that gives some Infos about the Module to the Core
+ Procedure Info(const pInfo: PModuleInfo); virtual;
+
+ //Is Called on Loading.
+ //In this Method only Events and Services should be created
+ //to offer them to other Modules or Plugins during the Init process
+ //If False is Returned this will cause a Forced Exit
+ Function Load: Boolean; virtual;
+
+ //Is Called on Init Process
+ //In this Method you can Hook some Events and Create + Init
+ //your Classes, Variables etc.
+ //If False is Returned this will cause a Forced Exit
+ Function Init: Boolean; virtual;
+
+ //Is Called during Mainloop before 'Core/MainLoop' Hook and Drawing
+ //If False is Returned this will cause a Forced Exit
+ Function MainLoop: Boolean; virtual;
+
+ //Is Called if this Module has been Inited and there is a Exit.
+ //Deinit is in backwards Initing Order
+ //If False is Returned this will cause a Forced Exit
+ Procedure DeInit; virtual;
+
+ //Is Called if this Module will be unloaded and has been created
+ //Should be used to Free Memory
+ Procedure Free; virtual;
+ end;
+ cCoreModule = class of TCoreModule;
+
+implementation
+
+//-------------
+// Just the Constructor
+//-------------
+Constructor TCoreModule.Create;
+begin
+ //Dummy maaaan ;)
+end;
+
+//-------------
+// Function that gives some Infos about the Module to the Core
+//-------------
+Procedure TCoreModule.Info(const pInfo: PModuleInfo);
+begin
+ pInfo^.Name := 'Not Set';
+ pInfo^.Version := 0;
+ pInfo^.Description := 'Not Set';
+end;
+
+//-------------
+//Is Called on Loading.
+//In this Method only Events and Services should be created
+//to offer them to other Modules or Plugins during the Init process
+//If False is Returned this will cause a Forced Exit
+//-------------
+Function TCoreModule.Load: Boolean;
+begin
+ //Dummy ftw!!
+ Result := True;
+end;
+
+//-------------
+//Is Called on Init Process
+//In this Method you can Hook some Events and Create + Init
+//your Classes, Variables etc.
+//If False is Returned this will cause a Forced Exit
+//-------------
+Function TCoreModule.Init: Boolean;
+begin
+ //Dummy ftw!!
+ Result := True;
+end;
+
+//-------------
+//Is Called during Mainloop before 'Core/MainLoop' Hook and Drawing
+//If False is Returned this will cause a Forced Exit
+//-------------
+Function TCoreModule.MainLoop: Boolean;
+begin
+ //Dummy ftw!!
+ Result := True;
+end;
+
+//-------------
+//Is Called if this Module has been Inited and there is a Exit.
+//Deinit is in backwards Initing Order
+//-------------
+Procedure TCoreModule.DeInit;
+begin
+ //Dummy ftw!!
+end;
+
+//-------------
+//Is Called if this Module will be unloaded and has been created
+//Should be used to Free Memory
+//-------------
+Procedure TCoreModule.Free;
+begin
+ //Dummy ftw!!
+end;
+
+end.
diff --git a/Game/Code/Classes/UCovers.pas b/Game/Code/Classes/UCovers.pas
index f4ede329..9cc2a5e9 100644
--- a/Game/Code/Classes/UCovers.pas
+++ b/Game/Code/Classes/UCovers.pas
@@ -1,261 +1,265 @@
-unit UCovers;
-
-interface
-
-{$I switches.inc}
-
-uses OpenGL12,
- {$IFDEF win32}
- windows,
- {$ENDIF}
- Math,
- Classes,
- SysUtils,
- {$IFNDEF FPC}
- Graphics,
- {$ENDIF}
- UThemes,
- UTexture;
-
-type
- TCover = record
- Name: string;
- W: word;
- H: word;
- Size: integer;
- Position: integer; // position of picture in the cache file
-// Data: array of byte;
- end;
-
- TCovers = class
- Cover: array of TCover;
- W: word;
- H: word;
- Size: integer;
- Data: array of byte;
- WritetoFile: Boolean;
-
- constructor Create;
- procedure Load;
- procedure Save;
- procedure AddCover(Name: string);
- function CoverExists(Name: string): boolean;
- function CoverNumber(Name: string): integer;
- procedure PrepareData(Name: string);
- end;
-
-var
- Covers: TCovers;
-
-implementation
-
-uses UMain,
- // UFiles,
- ULog,
- DateUtils;
-
-constructor TCovers.Create;
-begin
- W := 128;
- H := 128;
- Size := W*H*3;
- Load;
- WritetoFile := True;
-end;
-
-procedure TCovers.Load;
-var
- F: File;
- C: integer; // cover number
- W: word;
- H: word;
- Bits: byte;
- NLen: word;
- Name: string;
-// Data: array of byte;
-begin
- if FileExists(GamePath + 'covers.cache') then
- begin
- AssignFile(F, GamePath + 'covers.cache');
- Reset(F, 1);
-
- WritetoFile := not FileIsReadOnly(GamePath + 'covers.cache');
-
- SetLength(Cover, 0);
-
- while not EOF(F) do
- begin
- SetLength(Cover, Length(Cover)+1);
-
- BlockRead(F, W, 2);
- Cover[High(Cover)].W := W;
-
- BlockRead(F, H, 2);
- Cover[High(Cover)].H := H;
-
- BlockRead(F, Bits, 1);
-
- Cover[High(Cover)].Size := W * H * (Bits div 8);
-
- // test
- // W := 128;
- // H := 128;
- // Bits := 24;
- // Seek(F, FilePos(F) + 3);
-
- BlockRead(F, NLen, 2);
- SetLength(Name, NLen);
-
- BlockRead(F, Name[1], NLen);
- Cover[High(Cover)].Name := Name;
-
- Cover[High(Cover)].Position := FilePos(F);
- Seek(F, FilePos(F) + W*H*(Bits div 8));
-
- // SetLength(Cover[High(Cover)].Data, W*H*(Bits div 8));
- // BlockRead(F, Cover[High(Cover)].Data[0], W*H*(Bits div 8));
-
- end; // While
-
- CloseFile(F);
- end; // fileexists
-end;
-
-procedure TCovers.Save;
-var
- F: File;
- C: integer; // cover number
- W: word;
- H: word;
- NLen: word;
- Bits: byte;
-begin
-{ AssignFile(F, GamePath + 'covers.cache');
- Rewrite(F, 1);
-
- Bits := 24;
- for C := 0 to High(Cover) do begin
- W := Cover[C].W;
- H := Cover[C].H;
-
- BlockWrite(F, W, 2);
- BlockWrite(F, H, 2);
- BlockWrite(F, Bits, 1);
-
- NLen := Length(Cover[C].Name);
- BlockWrite(F, NLen, 2);
- BlockWrite(F, Cover[C].Name[1], NLen);
- BlockWrite(F, Cover[C].Data[0], W*H*(Bits div 8));
- end;
-
- CloseFile(F);}
-end;
-
-procedure TCovers.AddCover(Name: string);
-var
- B: integer;
- F: File;
- C: integer; // cover number
- NLen: word;
- Bits: byte;
-begin
- if not CoverExists(Name) then
- begin
- SetLength(Cover, Length(Cover)+1);
- Cover[High(Cover)].Name := Name;
-
- Cover[High(Cover)].W := W;
- Cover[High(Cover)].H := H;
- Cover[High(Cover)].Size := Size;
-
- // do not copy data. write them directly to file
-// SetLength(Cover[High(Cover)].Data, Size);
-// for B := 0 to Size-1 do
-// Cover[High(Cover)].Data[B] := CacheMipmap[B];
-
- if WritetoFile then
- begin
- AssignFile(F, GamePath + 'covers.cache');
-
- if FileExists(GamePath + 'covers.cache') then
- begin
- Reset(F, 1);
- Seek(F, FileSize(F));
- end
- else
- begin
- Rewrite(F, 1);
- end;
-
- Bits := 24;
-
- BlockWrite(F, W, 2);
- BlockWrite(F, H, 2);
- BlockWrite(F, Bits, 1);
-
- NLen := Length(Name);
- BlockWrite(F, NLen, 2);
- BlockWrite(F, Name[1], NLen);
-
- Cover[High(Cover)].Position := FilePos(F);
- BlockWrite(F, CacheMipmap[0], W*H*(Bits div 8));
-
- CloseFile(F);
- end;
- end
- else
- Cover[High(Cover)].Position := 0;
-end;
-
-function TCovers.CoverExists(Name: string): boolean;
-var
- C: integer; // cover
-begin
- Result := false;
- C := 0;
-
- while (C <= High(Cover)) and (Result = false) do
- begin
- if Cover[C].Name = Name then
- Result := true;
-
- Inc(C);
- end;
-end;
-
-function TCovers.CoverNumber(Name: string): integer;
-var
- C: integer;
-begin
- Result := -1;
- C := 0;
-
- while (C <= High(Cover)) and (Result = -1) do
- begin
- if Cover[C].Name = Name then
- Result := C;
-
- Inc(C);
- end;
-end;
-
-procedure TCovers.PrepareData(Name: string);
-var
- F: File;
- C: integer;
-begin
- if FileExists(GamePath + 'covers.cache') then
- begin
- AssignFile(F, GamePath + 'covers.cache');
- Reset(F, 1);
-
- C := CoverNumber(Name);
- SetLength(Data, Cover[C].Size);
- if Length(Data) < 6 then beep;
- Seek(F, Cover[C].Position);
- BlockRead(F, Data[0], Cover[C].Size);
- CloseFile(F);
- end;
-end;
-
-end.
+unit UCovers;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses OpenGL12,
+ {$IFDEF win32}
+ windows,
+ {$ENDIF}
+ Math,
+ Classes,
+ SysUtils,
+ {$IFNDEF FPC}
+ Graphics,
+ {$ENDIF}
+ UThemes,
+ UTexture;
+
+type
+ TCover = record
+ Name: string;
+ W: word;
+ H: word;
+ Size: integer;
+ Position: integer; // position of picture in the cache file
+// Data: array of byte;
+ end;
+
+ TCovers = class
+ Cover: array of TCover;
+ W: word;
+ H: word;
+ Size: integer;
+ Data: array of byte;
+ WritetoFile: Boolean;
+
+ constructor Create;
+ procedure Load;
+ procedure Save;
+ procedure AddCover(Name: string);
+ function CoverExists(Name: string): boolean;
+ function CoverNumber(Name: string): integer;
+ procedure PrepareData(Name: string);
+ end;
+
+var
+ Covers: TCovers;
+
+implementation
+
+uses UMain,
+ // UFiles,
+ ULog,
+ DateUtils;
+
+constructor TCovers.Create;
+begin
+ W := 128;
+ H := 128;
+ Size := W*H*3;
+ Load;
+ WritetoFile := True;
+end;
+
+procedure TCovers.Load;
+var
+ F: File;
+ C: integer; // cover number
+ W: word;
+ H: word;
+ Bits: byte;
+ NLen: word;
+ Name: string;
+// Data: array of byte;
+begin
+ if FileExists(GamePath + 'covers.cache') then
+ begin
+ AssignFile(F, GamePath + 'covers.cache');
+ Reset(F, 1);
+
+ WritetoFile := not FileIsReadOnly(GamePath + 'covers.cache');
+
+ SetLength(Cover, 0);
+
+ while not EOF(F) do
+ begin
+ SetLength(Cover, Length(Cover)+1);
+
+ BlockRead(F, W, 2);
+ Cover[High(Cover)].W := W;
+
+ BlockRead(F, H, 2);
+ Cover[High(Cover)].H := H;
+
+ BlockRead(F, Bits, 1);
+
+ Cover[High(Cover)].Size := W * H * (Bits div 8);
+
+ // test
+ // W := 128;
+ // H := 128;
+ // Bits := 24;
+ // Seek(F, FilePos(F) + 3);
+
+ BlockRead(F, NLen, 2);
+ SetLength(Name, NLen);
+
+ BlockRead(F, Name[1], NLen);
+ Cover[High(Cover)].Name := Name;
+
+ Cover[High(Cover)].Position := FilePos(F);
+ Seek(F, FilePos(F) + W*H*(Bits div 8));
+
+ // SetLength(Cover[High(Cover)].Data, W*H*(Bits div 8));
+ // BlockRead(F, Cover[High(Cover)].Data[0], W*H*(Bits div 8));
+
+ end; // While
+
+ CloseFile(F);
+ end; // fileexists
+end;
+
+procedure TCovers.Save;
+var
+ F: File;
+ C: integer; // cover number
+ W: word;
+ H: word;
+ NLen: word;
+ Bits: byte;
+begin
+{ AssignFile(F, GamePath + 'covers.cache');
+ Rewrite(F, 1);
+
+ Bits := 24;
+ for C := 0 to High(Cover) do begin
+ W := Cover[C].W;
+ H := Cover[C].H;
+
+ BlockWrite(F, W, 2);
+ BlockWrite(F, H, 2);
+ BlockWrite(F, Bits, 1);
+
+ NLen := Length(Cover[C].Name);
+ BlockWrite(F, NLen, 2);
+ BlockWrite(F, Cover[C].Name[1], NLen);
+ BlockWrite(F, Cover[C].Data[0], W*H*(Bits div 8));
+ end;
+
+ CloseFile(F);}
+end;
+
+procedure TCovers.AddCover(Name: string);
+var
+ B: integer;
+ F: File;
+ C: integer; // cover number
+ NLen: word;
+ Bits: byte;
+begin
+ if not CoverExists(Name) then
+ begin
+ SetLength(Cover, Length(Cover)+1);
+ Cover[High(Cover)].Name := Name;
+
+ Cover[High(Cover)].W := W;
+ Cover[High(Cover)].H := H;
+ Cover[High(Cover)].Size := Size;
+
+ // do not copy data. write them directly to file
+// SetLength(Cover[High(Cover)].Data, Size);
+// for B := 0 to Size-1 do
+// Cover[High(Cover)].Data[B] := CacheMipmap[B];
+
+ if WritetoFile then
+ begin
+ AssignFile(F, GamePath + 'covers.cache');
+
+ if FileExists(GamePath + 'covers.cache') then
+ begin
+ Reset(F, 1);
+ Seek(F, FileSize(F));
+ end
+ else
+ begin
+ Rewrite(F, 1);
+ end;
+
+ Bits := 24;
+
+ BlockWrite(F, W, 2);
+ BlockWrite(F, H, 2);
+ BlockWrite(F, Bits, 1);
+
+ NLen := Length(Name);
+ BlockWrite(F, NLen, 2);
+ BlockWrite(F, Name[1], NLen);
+
+ Cover[High(Cover)].Position := FilePos(F);
+ BlockWrite(F, CacheMipmap[0], W*H*(Bits div 8));
+
+ CloseFile(F);
+ end;
+ end
+ else
+ Cover[High(Cover)].Position := 0;
+end;
+
+function TCovers.CoverExists(Name: string): boolean;
+var
+ C: integer; // cover
+begin
+ Result := false;
+ C := 0;
+
+ while (C <= High(Cover)) and (Result = false) do
+ begin
+ if Cover[C].Name = Name then
+ Result := true;
+
+ Inc(C);
+ end;
+end;
+
+function TCovers.CoverNumber(Name: string): integer;
+var
+ C: integer;
+begin
+ Result := -1;
+ C := 0;
+
+ while (C <= High(Cover)) and (Result = -1) do
+ begin
+ if Cover[C].Name = Name then
+ Result := C;
+
+ Inc(C);
+ end;
+end;
+
+procedure TCovers.PrepareData(Name: string);
+var
+ F: File;
+ C: integer;
+begin
+ if FileExists(GamePath + 'covers.cache') then
+ begin
+ AssignFile(F, GamePath + 'covers.cache');
+ Reset(F, 1);
+
+ C := CoverNumber(Name);
+ SetLength(Data, Cover[C].Size);
+ if Length(Data) < 6 then beep;
+ Seek(F, Cover[C].Position);
+ BlockRead(F, Data[0], Cover[C].Size);
+ CloseFile(F);
+ end;
+end;
+
+end.
diff --git a/Game/Code/Classes/UDLLManager.pas b/Game/Code/Classes/UDLLManager.pas
index 358be9af..cbe79c3c 100644
--- a/Game/Code/Classes/UDLLManager.pas
+++ b/Game/Code/Classes/UDLLManager.pas
@@ -2,6 +2,10 @@ unit UDLLManager;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
uses ModiSDK,
diff --git a/Game/Code/Classes/UDataBase.pas b/Game/Code/Classes/UDataBase.pas
index 0cafc9fd..e99cb891 100644
--- a/Game/Code/Classes/UDataBase.pas
+++ b/Game/Code/Classes/UDataBase.pas
@@ -2,6 +2,10 @@ unit UDataBase;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
uses USongs,
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas
index 350926d8..efc3494b 100644
--- a/Game/Code/Classes/UDraw.pas
+++ b/Game/Code/Classes/UDraw.pas
@@ -2,6 +2,10 @@ unit UDraw;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
uses UThemes,
diff --git a/Game/Code/Classes/UFiles.pas b/Game/Code/Classes/UFiles.pas
index 5f168ead..e4f83b7a 100644
--- a/Game/Code/Classes/UFiles.pas
+++ b/Game/Code/Classes/UFiles.pas
@@ -2,6 +2,9 @@ unit UFiles;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
{$I switches.inc}
uses SysUtils,
@@ -329,8 +332,11 @@ Result := False;
//Reset LineNo
FileLineNo := 0;
+ writeln( 'Assign File : ' + Song.Path + Song.FileName );
+
//Open File and set File Pointer to the beginning
AssignFile(SongFile, Song.Path + Song.FileName);
+
// if assinged( SongFile ) then
begin
try
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas
index 26601f2d..bfad2d73 100644
--- a/Game/Code/Classes/UGraphic.pas
+++ b/Game/Code/Classes/UGraphic.pas
@@ -2,6 +2,10 @@ unit UGraphic;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
uses
diff --git a/Game/Code/Classes/UGraphicClasses.pas b/Game/Code/Classes/UGraphicClasses.pas
index 2acd5530..4dfc66ce 100644
--- a/Game/Code/Classes/UGraphicClasses.pas
+++ b/Game/Code/Classes/UGraphicClasses.pas
@@ -3,6 +3,10 @@ unit UGraphicClasses;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
uses UTexture;
diff --git a/Game/Code/Classes/UHooks.pas b/Game/Code/Classes/UHooks.pas
index ea31ec50..c30803f7 100644
--- a/Game/Code/Classes/UHooks.pas
+++ b/Game/Code/Classes/UHooks.pas
@@ -1,425 +1,430 @@
-unit UHooks;
-
-{*********************
- THookManager
- Class for saving, managing and calling of Hooks.
- Saves all hookable events and their subscribers
-*********************}
-interface
-
-{$I switches.inc}
-
-uses uPluginDefs, SysUtils;
-
-type
- //Record that saves info from Subscriber
- PSubscriberInfo = ^TSubscriberInfo;
- TSubscriberInfo = record
- Self: THandle; //ID of this Subscription (First Word: ID of Subscription; 2nd Word: ID of Hook)
- Next: PSubscriberInfo; //Pointer to next Item in HookChain
-
- Owner: Integer; //For Error Handling and Plugin Unloading.
-
- //Here is s/t tricky
- //To avoid writing of Wrapping Functions to Hook an Event with a Class
- //We save a Normal Proc or a Method of a Class
- Case isClass: boolean of
- False: (Proc: TUS_Hook); //Proc that will be called on Event
- True: (ProcOfClass: TUS_Hook_of_Object);
- end;
-
- TEventInfo = record
- Name: String[60]; //Name of Event
- FirstSubscriber: PSubscriberInfo; //First subscriber in chain
- LastSubscriber: PSubscriberInfo; //Last " (for easier subscriber adding
- end;
-
- THookManager = class
- private
- Events: array of TEventInfo;
- SpaceinEvents: Word; //Number of empty Items in Events Array. (e.g. Deleted Items)
-
- Procedure FreeSubscriber(const EventIndex: Word; const Last, Cur: PSubscriberInfo);
- public
- constructor Create(const SpacetoAllocate: Word);
-
- Function AddEvent (const EventName: PChar): THandle;
- Function DelEvent (hEvent: THandle): Integer;
-
- Function AddSubscriber (const EventName: PChar; const Proc: TUS_Hook = nil; const ProcOfClass: TUS_Hook_of_Object = nil): THandle;
- Function DelSubscriber (const hSubscriber: THandle): Integer;
-
- Function CallEventChain (const hEvent: THandle; const wParam, lParam: LongWord): Integer;
- Function EventExists (const EventName: PChar): Integer;
-
- Procedure DelbyOwner(const Owner: Integer);
- end;
-
-function HookTest(wParam, lParam: DWord): integer; stdcall;
-
-var
- HookManager: THookManager;
-
-implementation
-uses UCore;
-
-//------------
-// Create - Creates Class and Set Standard Values
-//------------
-constructor THookManager.Create(const SpacetoAllocate: Word);
-var I: Integer;
-begin
- //Get the Space and "Zero" it
- SetLength (Events, SpacetoAllocate);
- For I := 0 to SpacetoAllocate do
- Events[I].Name[1] := chr(0);
-
- SpaceinEvents := SpacetoAllocate;
-
- {$IFDEF DEBUG}
- WriteLn('HookManager: Succesful Created.');
- {$ENDIF}
-end;
-
-//------------
-// AddEvent - Adds an Event and return the Events Handle or 0 on Failure
-//------------
-Function THookManager.AddEvent (const EventName: PChar): THandle;
-var I: Integer;
-begin
- Result := 0;
-
- if (EventExists(EventName) = 0) then
- begin
- If (SpaceinEvents > 0) then
- begin
- //There is already Space available
- //Go Search it!
- For I := 0 to High(Events) do
- If (Events[I].Name[1] = chr(0)) then
- begin //Found Space
- Result := I;
- Dec(SpaceinEvents);
- Break;
- end;
-
- {$IFDEF DEBUG}
- WriteLn('HookManager: Found Space for Event at Handle: ''' + InttoStr(Result+1) + '');
- {$ENDIF}
- end
- else
- begin //There is no Space => Go make some!
- Result := Length(Events);
- SetLength(Events, Result + 1);
- end;
-
- //Set Events Data
- Events[Result].Name := EventName;
- Events[Result].FirstSubscriber := nil;
- Events[Result].LastSubscriber := nil;
-
- //Handle is Index + 1
- Inc(Result);
-
- {$IFDEF DEBUG}
- WriteLn('HookManager: Add Event succesful: ''' + EventName + '');
- {$ENDIF}
- end
- {$IFDEF DEBUG}
- else
- WriteLn('HookManager: Trying to ReAdd Event: ''' + EventName + '');
- {$ENDIF}
-end;
-
-//------------
-// DelEvent - Deletes an Event by Handle Returns False on Failure
-//------------
-Function THookManager.DelEvent (hEvent: THandle): Integer;
-var
- Cur, Last: PSubscriberInfo;
-begin
- hEvent := hEvent - 1; //Arrayindex is Handle - 1
- Result := -1;
-
-
- If (Length(Events) > hEvent) AND (Events[hEvent].Name[1] <> chr(0)) then
- begin //Event exists
- //Free the Space for all Subscribers
- Cur := Events[hEvent].FirstSubscriber;
-
- While (Cur <> nil) do
- begin
- Last := Cur;
- Cur := Cur.Next;
- FreeMem(Last, SizeOf(TSubscriberInfo));
- end;
-
- {$IFDEF DEBUG}
- WriteLn('HookManager: Removed Event succesful: ''' + Events[hEvent].Name + '');
- {$ENDIF}
-
- //Free the Event
- Events[hEvent].Name[1] := chr(0);
- Inc(SpaceinEvents); //There is one more space for new events
- end
-
- {$IFDEF DEBUG}
- else
- WriteLn('HookManager: Try to Remove not Existing Event. Handle: ''' + InttoStr(hEvent) + '');
- {$ENDIF}
-end;
-
-//------------
-// AddSubscriber - Adds an Subscriber to the Event by Name
-// Returns Handle of the Subscribtion or 0 on Failure
-//------------
-Function THookManager.AddSubscriber (const EventName: PChar; const Proc: TUS_Hook; const ProcOfClass: TUS_Hook_of_Object): THandle;
-var
- EventHandle: THandle;
- EventIndex: Cardinal;
- Cur: PSubscriberInfo;
-begin
- Result := 0;
-
- If (@Proc <> nil) or (@ProcOfClass <> nil) then
- begin
- EventHandle := EventExists(EventName);
-
- If (EventHandle <> 0) then
- begin
- EventIndex := EventHandle - 1;
-
- //Get Memory
- GetMem(Cur, SizeOf(TSubscriberInfo));
-
- //Fill it with Data
- Cur.Next := nil;
-
- //Add Owner
- Cur.Owner := Core.CurExecuted;
-
- If (@Proc = nil) then
- begin //Use the ProcofClass Method
- Cur.isClass := True;
- Cur.ProcOfClass := ProcofClass;
- end
- else //Use the normal Proc
- begin
- Cur.isClass := False;
- Cur.Proc := Proc;
- end;
-
- //Create Handle (1st Word: Handle of Event; 2nd Word: unique ID
- If (Events[EventIndex].LastSubscriber = nil) then
- begin
- If (Events[EventIndex].FirstSubscriber = nil) then
- begin
- Result := (EventHandle SHL 16);
- Events[EventIndex].FirstSubscriber := Cur;
- end
- Else
- begin
- Result := Events[EventIndex].FirstSubscriber.Self + 1;
- end;
- end
- Else
- begin
- Result := Events[EventIndex].LastSubscriber.Self + 1;
- Events[EventIndex].LastSubscriber.Next := Cur;
- end;
-
- Cur.Self := Result;
-
- //Add to Chain
- Events[EventIndex].LastSubscriber := Cur;
-
- {$IFDEF DEBUG}
- WriteLn('HookManager: Add Subscriber to Event ''' + Events[EventIndex].Name + ''' succesful. Handle: ''' + InttoStr(Result) + ''' Owner: ' + InttoStr(Cur.Owner));
- {$ENDIF}
- end;
- end;
-end;
-
-//------------
-// FreeSubscriber - Helper for DelSubscriber. Prevents Loss of Chain Items. Frees Memory.
-//------------
-Procedure THookManager.FreeSubscriber(const EventIndex: Word; const Last, Cur: PSubscriberInfo);
-begin
- //Delete from Chain
- If (Last <> nil) then
- begin
- Last.Next := Cur.Next;
- end
- else //Was first Popup
- begin
- Events[EventIndex].FirstSubscriber := Cur.Next;
- end;
-
- //Was this Last subscription ?
- If (Cur = Events[EventIndex].LastSubscriber) then
- begin //Change Last Subscriber
- Events[EventIndex].LastSubscriber := Last;
- end;
-
- //Free Space:
- FreeMem(Cur, SizeOf(TSubscriberInfo));
-end;
-
-//------------
-// DelSubscriber - Deletes a Subscribtion by Handle, return non Zero on Failure
-//------------
-Function THookManager.DelSubscriber (const hSubscriber: THandle): Integer;
-var
- EventIndex: Cardinal;
- Cur, Last: PSubscriberInfo;
-begin
- Result := -1;
- EventIndex := ((hSubscriber AND (High(THandle) xor High(Word))) SHR 16) - 1;
-
- //Existing Event ?
- If (EventIndex < Length(Events)) AND (Events[EventIndex].Name[1] <> chr(0)) then
- begin
- Result := -2; //Return -1 on not existing Event, -2 on not existing Subscription
-
- //Search for Subscription
- Cur := Events[EventIndex].FirstSubscriber;
- Last := nil;
-
- //go through the chain ...
- While (Cur <> nil) do
- begin
- If (Cur.Self = hSubscriber) then
- begin //Found Subscription we searched for
- FreeSubscriber(EventIndex, Last, Cur);
-
- {$IFDEF DEBUG}
- WriteLn('HookManager: Del Subscriber from Event ''' + Events[EventIndex].Name + ''' succesful. Handle: ''' + InttoStr(hSubscriber) + '');
- {$ENDIF}
-
- //Set Result and Break the Loop
- Result := 0;
- Break;
- end;
-
- Last := Cur;
- Cur := Cur.Next;
- end;
-
- end;
-end;
-
-
-//------------
-// CallEventChain - Calls the Chain of a specified EventHandle
-// Returns: -1: Handle doesn't Exist, 0 Chain is called until the End
-//------------
-Function THookManager.CallEventChain (const hEvent: THandle; const wParam, lParam: LongWord): Integer;
-var
- EventIndex: Cardinal;
- Cur: PSubscriberInfo;
- CurExecutedBackup: Integer; //backup of Core.CurExecuted Attribute
-begin
- Result := -1;
- EventIndex := hEvent - 1;
-
- If ((EventIndex <= High(Events)) AND (Events[EventIndex].Name[1] <> chr(0))) then
- begin //Existing Event
- //Backup CurExecuted
- CurExecutedBackup := Core.CurExecuted;
-
- //Start calling the Chain !!!11
- Cur := Events[EventIndex].FirstSubscriber;
- Result := 0;
- //Call Hooks until the Chain is at the End or breaked
- While ((Cur <> nil) AND (Result = 0)) do
- begin
- //Set CurExecuted
- Core.CurExecuted := Cur.Owner;
- if (Cur.isClass) then
- Result := Cur.ProcOfClass(wParam, lParam)
- else
- Result := Cur.Proc(wParam, lParam);
-
- Cur := Cur.Next;
- end;
-
- //Restore CurExecuted
- Core.CurExecuted := CurExecutedBackup;
- end;
-
- {$IFDEF DEBUG}
- WriteLn('HookManager: Called Chain from Event ''' + Events[EventIndex].Name + ''' succesful. Result: ''' + InttoStr(Result) + '');
- {$ENDIF}
-end;
-
-//------------
-// EventExists - Returns non Zero if an Event with the given Name exists
-//------------
-Function THookManager.EventExists (const EventName: PChar): Integer;
-var
- I: Integer;
- Name: String[60];
-begin
- Result := 0;
- //If (Length(EventName) <
- Name := String(EventName);
-
- //Sure not to search for empty space
- If (Name[1] <> chr(0)) then
- begin
- //Search for Event
- For I := 0 to High(Events) do
- If (Events[I].Name = Name) then
- begin //Event found
- Result := I + 1;
- Break;
- end;
- end;
-end;
-
-//------------
-// DelbyOwner - Dels all Subscriptions by a specific Owner. (For Clean Plugin/Module unloading)
-//------------
-Procedure THookManager.DelbyOwner(const Owner: Integer);
-var
- I: Integer;
- Cur, Last: PSubscriberInfo;
-begin
- //Search for Owner in all Hooks Chains
- For I := 0 to High(Events) do
- begin
- If (Events[I].Name[1] <> chr(0)) then
- begin
-
- Last := nil;
- Cur := Events[I].FirstSubscriber;
- //Went Through Chain
- While (Cur <> nil) do
- begin
- If (Cur.Owner = Owner) then
- begin //Found Subscription by Owner -> Delete
- FreeSubscriber(I, Last, Cur);
- If (Last <> nil) then
- Cur := Last.Next
- else
- Cur := Events[I].FirstSubscriber;
- end
- Else
- begin
- //Next Item:
- Last := Cur;
- Cur := Cur.Next;
- end;
- end;
- end;
- end;
-end;
-
-
-function HookTest(wParam, lParam: DWord): integer; stdcall;
-begin
- Result := 0; //Don't break the chain
- Core.ShowMessage(CORE_SM_INFO, Integer(PChar(String(PChar(Pointer(lParam))) + ': ' + String(PChar(Pointer(wParam))))));
-end;
-
-end.
+unit UHooks;
+
+{*********************
+ THookManager
+ Class for saving, managing and calling of Hooks.
+ Saves all hookable events and their subscribers
+*********************}
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses uPluginDefs,
+ SysUtils;
+
+type
+ //Record that saves info from Subscriber
+ PSubscriberInfo = ^TSubscriberInfo;
+ TSubscriberInfo = record
+ Self: THandle; //ID of this Subscription (First Word: ID of Subscription; 2nd Word: ID of Hook)
+ Next: PSubscriberInfo; //Pointer to next Item in HookChain
+
+ Owner: Integer; //For Error Handling and Plugin Unloading.
+
+ //Here is s/t tricky
+ //To avoid writing of Wrapping Functions to Hook an Event with a Class
+ //We save a Normal Proc or a Method of a Class
+ Case isClass: boolean of
+ False: (Proc: TUS_Hook); //Proc that will be called on Event
+ True: (ProcOfClass: TUS_Hook_of_Object);
+ end;
+
+ TEventInfo = record
+ Name: String[60]; //Name of Event
+ FirstSubscriber: PSubscriberInfo; //First subscriber in chain
+ LastSubscriber: PSubscriberInfo; //Last " (for easier subscriber adding
+ end;
+
+ THookManager = class
+ private
+ Events: array of TEventInfo;
+ SpaceinEvents: Word; //Number of empty Items in Events Array. (e.g. Deleted Items)
+
+ Procedure FreeSubscriber(const EventIndex: Word; const Last, Cur: PSubscriberInfo);
+ public
+ constructor Create(const SpacetoAllocate: Word);
+
+ Function AddEvent (const EventName: PChar): THandle;
+ Function DelEvent (hEvent: THandle): Integer;
+
+ Function AddSubscriber (const EventName: PChar; const Proc: TUS_Hook = nil; const ProcOfClass: TUS_Hook_of_Object = nil): THandle;
+ Function DelSubscriber (const hSubscriber: THandle): Integer;
+
+ Function CallEventChain (const hEvent: THandle; const wParam, lParam: LongWord): Integer;
+ Function EventExists (const EventName: PChar): Integer;
+
+ Procedure DelbyOwner(const Owner: Integer);
+ end;
+
+function HookTest(wParam, lParam: DWord): integer; stdcall;
+
+var
+ HookManager: THookManager;
+
+implementation
+uses UCore;
+
+//------------
+// Create - Creates Class and Set Standard Values
+//------------
+constructor THookManager.Create(const SpacetoAllocate: Word);
+var I: Integer;
+begin
+ //Get the Space and "Zero" it
+ SetLength (Events, SpacetoAllocate);
+ For I := 0 to SpacetoAllocate do
+ Events[I].Name[1] := chr(0);
+
+ SpaceinEvents := SpacetoAllocate;
+
+ {$IFDEF DEBUG}
+ WriteLn('HookManager: Succesful Created.');
+ {$ENDIF}
+end;
+
+//------------
+// AddEvent - Adds an Event and return the Events Handle or 0 on Failure
+//------------
+Function THookManager.AddEvent (const EventName: PChar): THandle;
+var I: Integer;
+begin
+ Result := 0;
+
+ if (EventExists(EventName) = 0) then
+ begin
+ If (SpaceinEvents > 0) then
+ begin
+ //There is already Space available
+ //Go Search it!
+ For I := 0 to High(Events) do
+ If (Events[I].Name[1] = chr(0)) then
+ begin //Found Space
+ Result := I;
+ Dec(SpaceinEvents);
+ Break;
+ end;
+
+ {$IFDEF DEBUG}
+ WriteLn('HookManager: Found Space for Event at Handle: ''' + InttoStr(Result+1) + '');
+ {$ENDIF}
+ end
+ else
+ begin //There is no Space => Go make some!
+ Result := Length(Events);
+ SetLength(Events, Result + 1);
+ end;
+
+ //Set Events Data
+ Events[Result].Name := EventName;
+ Events[Result].FirstSubscriber := nil;
+ Events[Result].LastSubscriber := nil;
+
+ //Handle is Index + 1
+ Inc(Result);
+
+ {$IFDEF DEBUG}
+ WriteLn('HookManager: Add Event succesful: ''' + EventName + '');
+ {$ENDIF}
+ end
+ {$IFDEF DEBUG}
+ else
+ WriteLn('HookManager: Trying to ReAdd Event: ''' + EventName + '');
+ {$ENDIF}
+end;
+
+//------------
+// DelEvent - Deletes an Event by Handle Returns False on Failure
+//------------
+Function THookManager.DelEvent (hEvent: THandle): Integer;
+var
+ Cur, Last: PSubscriberInfo;
+begin
+ hEvent := hEvent - 1; //Arrayindex is Handle - 1
+ Result := -1;
+
+
+ If (Length(Events) > hEvent) AND (Events[hEvent].Name[1] <> chr(0)) then
+ begin //Event exists
+ //Free the Space for all Subscribers
+ Cur := Events[hEvent].FirstSubscriber;
+
+ While (Cur <> nil) do
+ begin
+ Last := Cur;
+ Cur := Cur.Next;
+ FreeMem(Last, SizeOf(TSubscriberInfo));
+ end;
+
+ {$IFDEF DEBUG}
+ WriteLn('HookManager: Removed Event succesful: ''' + Events[hEvent].Name + '');
+ {$ENDIF}
+
+ //Free the Event
+ Events[hEvent].Name[1] := chr(0);
+ Inc(SpaceinEvents); //There is one more space for new events
+ end
+
+ {$IFDEF DEBUG}
+ else
+ WriteLn('HookManager: Try to Remove not Existing Event. Handle: ''' + InttoStr(hEvent) + '');
+ {$ENDIF}
+end;
+
+//------------
+// AddSubscriber - Adds an Subscriber to the Event by Name
+// Returns Handle of the Subscribtion or 0 on Failure
+//------------
+Function THookManager.AddSubscriber (const EventName: PChar; const Proc: TUS_Hook; const ProcOfClass: TUS_Hook_of_Object): THandle;
+var
+ EventHandle: THandle;
+ EventIndex: Cardinal;
+ Cur: PSubscriberInfo;
+begin
+ Result := 0;
+
+ If (@Proc <> nil) or (@ProcOfClass <> nil) then
+ begin
+ EventHandle := EventExists(EventName);
+
+ If (EventHandle <> 0) then
+ begin
+ EventIndex := EventHandle - 1;
+
+ //Get Memory
+ GetMem(Cur, SizeOf(TSubscriberInfo));
+
+ //Fill it with Data
+ Cur.Next := nil;
+
+ //Add Owner
+ Cur.Owner := Core.CurExecuted;
+
+ If (@Proc = nil) then
+ begin //Use the ProcofClass Method
+ Cur.isClass := True;
+ Cur.ProcOfClass := ProcofClass;
+ end
+ else //Use the normal Proc
+ begin
+ Cur.isClass := False;
+ Cur.Proc := Proc;
+ end;
+
+ //Create Handle (1st Word: Handle of Event; 2nd Word: unique ID
+ If (Events[EventIndex].LastSubscriber = nil) then
+ begin
+ If (Events[EventIndex].FirstSubscriber = nil) then
+ begin
+ Result := (EventHandle SHL 16);
+ Events[EventIndex].FirstSubscriber := Cur;
+ end
+ Else
+ begin
+ Result := Events[EventIndex].FirstSubscriber.Self + 1;
+ end;
+ end
+ Else
+ begin
+ Result := Events[EventIndex].LastSubscriber.Self + 1;
+ Events[EventIndex].LastSubscriber.Next := Cur;
+ end;
+
+ Cur.Self := Result;
+
+ //Add to Chain
+ Events[EventIndex].LastSubscriber := Cur;
+
+ {$IFDEF DEBUG}
+ WriteLn('HookManager: Add Subscriber to Event ''' + Events[EventIndex].Name + ''' succesful. Handle: ''' + InttoStr(Result) + ''' Owner: ' + InttoStr(Cur.Owner));
+ {$ENDIF}
+ end;
+ end;
+end;
+
+//------------
+// FreeSubscriber - Helper for DelSubscriber. Prevents Loss of Chain Items. Frees Memory.
+//------------
+Procedure THookManager.FreeSubscriber(const EventIndex: Word; const Last, Cur: PSubscriberInfo);
+begin
+ //Delete from Chain
+ If (Last <> nil) then
+ begin
+ Last.Next := Cur.Next;
+ end
+ else //Was first Popup
+ begin
+ Events[EventIndex].FirstSubscriber := Cur.Next;
+ end;
+
+ //Was this Last subscription ?
+ If (Cur = Events[EventIndex].LastSubscriber) then
+ begin //Change Last Subscriber
+ Events[EventIndex].LastSubscriber := Last;
+ end;
+
+ //Free Space:
+ FreeMem(Cur, SizeOf(TSubscriberInfo));
+end;
+
+//------------
+// DelSubscriber - Deletes a Subscribtion by Handle, return non Zero on Failure
+//------------
+Function THookManager.DelSubscriber (const hSubscriber: THandle): Integer;
+var
+ EventIndex: Cardinal;
+ Cur, Last: PSubscriberInfo;
+begin
+ Result := -1;
+ EventIndex := ((hSubscriber AND (High(THandle) xor High(Word))) SHR 16) - 1;
+
+ //Existing Event ?
+ If (EventIndex < Length(Events)) AND (Events[EventIndex].Name[1] <> chr(0)) then
+ begin
+ Result := -2; //Return -1 on not existing Event, -2 on not existing Subscription
+
+ //Search for Subscription
+ Cur := Events[EventIndex].FirstSubscriber;
+ Last := nil;
+
+ //go through the chain ...
+ While (Cur <> nil) do
+ begin
+ If (Cur.Self = hSubscriber) then
+ begin //Found Subscription we searched for
+ FreeSubscriber(EventIndex, Last, Cur);
+
+ {$IFDEF DEBUG}
+ WriteLn('HookManager: Del Subscriber from Event ''' + Events[EventIndex].Name + ''' succesful. Handle: ''' + InttoStr(hSubscriber) + '');
+ {$ENDIF}
+
+ //Set Result and Break the Loop
+ Result := 0;
+ Break;
+ end;
+
+ Last := Cur;
+ Cur := Cur.Next;
+ end;
+
+ end;
+end;
+
+
+//------------
+// CallEventChain - Calls the Chain of a specified EventHandle
+// Returns: -1: Handle doesn't Exist, 0 Chain is called until the End
+//------------
+Function THookManager.CallEventChain (const hEvent: THandle; const wParam, lParam: LongWord): Integer;
+var
+ EventIndex: Cardinal;
+ Cur: PSubscriberInfo;
+ CurExecutedBackup: Integer; //backup of Core.CurExecuted Attribute
+begin
+ Result := -1;
+ EventIndex := hEvent - 1;
+
+ If ((EventIndex <= High(Events)) AND (Events[EventIndex].Name[1] <> chr(0))) then
+ begin //Existing Event
+ //Backup CurExecuted
+ CurExecutedBackup := Core.CurExecuted;
+
+ //Start calling the Chain !!!11
+ Cur := Events[EventIndex].FirstSubscriber;
+ Result := 0;
+ //Call Hooks until the Chain is at the End or breaked
+ While ((Cur <> nil) AND (Result = 0)) do
+ begin
+ //Set CurExecuted
+ Core.CurExecuted := Cur.Owner;
+ if (Cur.isClass) then
+ Result := Cur.ProcOfClass(wParam, lParam)
+ else
+ Result := Cur.Proc(wParam, lParam);
+
+ Cur := Cur.Next;
+ end;
+
+ //Restore CurExecuted
+ Core.CurExecuted := CurExecutedBackup;
+ end;
+
+ {$IFDEF DEBUG}
+ WriteLn('HookManager: Called Chain from Event ''' + Events[EventIndex].Name + ''' succesful. Result: ''' + InttoStr(Result) + '');
+ {$ENDIF}
+end;
+
+//------------
+// EventExists - Returns non Zero if an Event with the given Name exists
+//------------
+Function THookManager.EventExists (const EventName: PChar): Integer;
+var
+ I: Integer;
+ Name: String[60];
+begin
+ Result := 0;
+ //If (Length(EventName) <
+ Name := String(EventName);
+
+ //Sure not to search for empty space
+ If (Name[1] <> chr(0)) then
+ begin
+ //Search for Event
+ For I := 0 to High(Events) do
+ If (Events[I].Name = Name) then
+ begin //Event found
+ Result := I + 1;
+ Break;
+ end;
+ end;
+end;
+
+//------------
+// DelbyOwner - Dels all Subscriptions by a specific Owner. (For Clean Plugin/Module unloading)
+//------------
+Procedure THookManager.DelbyOwner(const Owner: Integer);
+var
+ I: Integer;
+ Cur, Last: PSubscriberInfo;
+begin
+ //Search for Owner in all Hooks Chains
+ For I := 0 to High(Events) do
+ begin
+ If (Events[I].Name[1] <> chr(0)) then
+ begin
+
+ Last := nil;
+ Cur := Events[I].FirstSubscriber;
+ //Went Through Chain
+ While (Cur <> nil) do
+ begin
+ If (Cur.Owner = Owner) then
+ begin //Found Subscription by Owner -> Delete
+ FreeSubscriber(I, Last, Cur);
+ If (Last <> nil) then
+ Cur := Last.Next
+ else
+ Cur := Events[I].FirstSubscriber;
+ end
+ Else
+ begin
+ //Next Item:
+ Last := Cur;
+ Cur := Cur.Next;
+ end;
+ end;
+ end;
+ end;
+end;
+
+
+function HookTest(wParam, lParam: DWord): integer; stdcall;
+begin
+ Result := 0; //Don't break the chain
+ Core.ShowMessage(CORE_SM_INFO, Integer(PChar(String(PChar(Pointer(lParam))) + ': ' + String(PChar(Pointer(wParam))))));
+end;
+
+end.
diff --git a/Game/Code/Classes/UIni.pas b/Game/Code/Classes/UIni.pas
index 36ba2180..998a1d4b 100644
--- a/Game/Code/Classes/UIni.pas
+++ b/Game/Code/Classes/UIni.pas
@@ -2,6 +2,10 @@ unit UIni;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
uses IniFiles, ULog, SysUtils;
diff --git a/Game/Code/Classes/ULanguage.pas b/Game/Code/Classes/ULanguage.pas
index 25986263..dc07c298 100644
--- a/Game/Code/Classes/ULanguage.pas
+++ b/Game/Code/Classes/ULanguage.pas
@@ -2,6 +2,10 @@ unit ULanguage;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
diff --git a/Game/Code/Classes/ULight.pas b/Game/Code/Classes/ULight.pas
index 6621cf59..b0ff9d6b 100644
--- a/Game/Code/Classes/ULight.pas
+++ b/Game/Code/Classes/ULight.pas
@@ -2,6 +2,10 @@ unit ULight;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
type
diff --git a/Game/Code/Classes/ULog.pas b/Game/Code/Classes/ULog.pas
index 2ce70a11..7f0b82c4 100644
--- a/Game/Code/Classes/ULog.pas
+++ b/Game/Code/Classes/ULog.pas
@@ -2,6 +2,10 @@ unit ULog;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
uses Classes;
diff --git a/Game/Code/Classes/ULyrics.pas b/Game/Code/Classes/ULyrics.pas
index 96b9d43b..8eaa2a5f 100644
--- a/Game/Code/Classes/ULyrics.pas
+++ b/Game/Code/Classes/ULyrics.pas
@@ -2,6 +2,10 @@ unit ULyrics;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
uses OpenGL12,
diff --git a/Game/Code/Classes/ULyrics_bak.pas b/Game/Code/Classes/ULyrics_bak.pas
index b5a9d798..703ee270 100644
--- a/Game/Code/Classes/ULyrics_bak.pas
+++ b/Game/Code/Classes/ULyrics_bak.pas
@@ -1,424 +1,428 @@
-unit ULyrics_bak;
-
-interface
-
-{$I switches.inc}
-
-uses SysUtils,
- OpenGL12,
- UMusic,
- UTexture;
-
-type
- TWord = record
- X: real;
- Y: real;
- Size: real;
- Width: real;
- Text: string;
- ColR: real;
- ColG: real;
- ColB: real;
- Scale: real;
- Done: real;
- FontStyle: integer;
- Italic: boolean;
- Selected: boolean;
- end;
-
- TLyric = class
- private
- AlignI: integer;
- XR: real;
- YR: real;
- SizeR: real;
- SelectedI: integer;
- ScaleR: real;
- StyleI: integer; // 0 - one selection, 1 - long selection, 2 - one selection with fade to normal text, 3 - long selection with fade with color from left
- FontStyleI: integer; // font number
- Word: array of TWord;
-
- //Textures for PlayerIcon Index: Playernum; Index2: Enabled/Disabled
- PlayerIconTex: array[0..5] of array [0..1] of TTexture;
-
- procedure SetX(Value: real);
- procedure SetY(Value: real);
- function GetClientX: real;
- procedure SetAlign(Value: integer);
- function GetSize: real;
- procedure SetSize(Value: real);
- procedure SetSelected(Value: integer);
- procedure SetDone(Value: real);
- procedure SetScale(Value: real);
- procedure SetStyle(Value: integer);
- procedure SetFStyle(Value: integer);
- procedure Refresh;
-
- procedure DrawNormal(W: integer);
- procedure DrawPlain(W: integer);
- procedure DrawScaled(W: integer);
- procedure DrawSlide(W: integer);
-
- procedure DrawPlayerIcons;
- public
- //Array containing Players Singing the Next Sentence
- // 1: Player 1 Active
- // 2: Player 2 Active
- // 3: Player 3 Active
- PlayersActive: Byte;
-
- //Dark or Light Colors
- Enabled: Boolean;
-
- ColR: real;
- ColG: real;
- ColB: real;
- ColSR: real;
- ColSG: real;
- ColSB: real;
- Italic: boolean;
- Text: string; // LCD
-
- constructor Create;
-
- procedure AddWord(Text: string);
- procedure AddCzesc(NrCzesci: integer);
-
- function SelectedLetter: integer; // LCD
- function SelectedLength: integer; // LCD
-
- procedure Clear;
- procedure Draw;
- published
- property X: real write SetX;
- property Y: real write SetY;
- property ClientX: real read GetClientX;
- property Align: integer write SetAlign;
- property Size: real read GetSize write SetSize;
- property Selected: integer read SelectedI write SetSelected;
- property Done: real write SetDone;
- property Scale: real write SetScale;
- property Style: integer write SetStyle;
- property FontStyle: integer write SetFStyle;
- end;
-
-var
- Lyric: TLyric;
-
-implementation
-uses TextGL, UGraphic, UDrawTexture, Math, USkins;
-
-Constructor TLyric.Create;
-var
- I: Integer;
-begin
- //Only 2 Players for now
- For I := 0 to 1 do
- begin
- PlayerIconTex[I][0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricIcon_P' + InttoStr(I+1))), 'PNG', 'Transparent', 0);
- PlayerIconTex[I][1] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricIconD_P' + InttoStr(I+1))), 'PNG', 'Transparent', 0);
- end;
- PlayersActive := Trunc(Power(2, 1)) + 1;
-end;
-
-procedure TLyric.SetX(Value: real);
-begin
- XR := Value;
-end;
-
-procedure TLyric.SetY(Value: real);
-begin
- YR := Value;
-end;
-
-function TLyric.GetClientX: real;
-begin
- Result := Word[0].X;
-end;
-
-procedure TLyric.SetAlign(Value: integer);
-begin
- AlignI := Value;
-// if AlignInt = 0 then beep;
-end;
-
-function TLyric.GetSize: real;
-begin
- Result := SizeR;
-end;
-
-procedure TLyric.SetSize(Value: real);
-begin
- SizeR := Value;
-end;
-
-procedure TLyric.SetSelected(Value: integer);
-var
- W: integer;
-begin
- if (StyleI = 0) or (StyleI = 2) or (StyleI = 4) then begin
- if (SelectedI > -1) and (SelectedI <= High(Word)) then begin
- Word[SelectedI].Selected := false;
- Word[SelectedI].ColR := ColR;
- Word[SelectedI].ColG := ColG;
- Word[SelectedI].ColB := ColB;
- Word[SelectedI].Done := 0;
- end;
-
- SelectedI := Value;
- if (Value > -1) and (Value <= High(Word)) then begin
- Word[Value].Selected := true;
- Word[Value].ColR := ColSR;
- Word[Value].ColG := ColSG;
- Word[Value].ColB := ColSB;
- Word[Value].Scale := ScaleR;
- end;
- end;
-
- if (StyleI = 1) or (StyleI = 3) then begin
- if (SelectedI > -1) and (SelectedI <= High(Word)) then begin
- for W := SelectedI to High(Word) do begin
- Word[W].Selected := false;
- Word[W].ColR := ColR;
- Word[W].ColG := ColG;
- Word[W].ColB := ColB;
- Word[W].Done := 0;
- end;
- end;
-
- SelectedI := Value;
- if (Value > -1) and (Value <= High(Word)) then begin
- for W := 0 to Value do begin
- Word[W].Selected := true;
- Word[W].ColR := ColSR;
- Word[W].ColG := ColSG;
- Word[W].ColB := ColSB;
- Word[W].Scale := ScaleR;
- Word[W].Done := 1;
- end;
- end;
- end;
-
- Refresh;
-end;
-
-procedure TLyric.SetDone(Value: real);
-var
- W: integer;
-begin
- W := SelectedI;
- if W > -1 then
- Word[W].Done := Value;
-end;
-
-procedure TLyric.SetScale(Value: real);
-begin
- ScaleR := Value;
-end;
-
-procedure TLyric.SetStyle(Value: integer);
-begin
- StyleI := Value;
-end;
-
-procedure TLyric.SetFStyle(Value: integer);
-begin
- FontStyleI := Value;
-end;
-
-procedure TLyric.AddWord(Text: string);
-var
- WordNum: integer;
-begin
- WordNum := Length(Word);
- SetLength(Word, WordNum + 1);
- if WordNum = 0 then begin
- Word[WordNum].X := XR;
- end else begin
- Word[WordNum].X := Word[WordNum - 1].X + Word[WordNum - 1].Width;
- end;
-
- Word[WordNum].Y := YR;
- Word[WordNum].Size := SizeR;
- Word[WordNum].FontStyle := FontStyleI; // new
- SetFontStyle(FontStyleI);
- SetFontSize(SizeR);
- Word[WordNum].Width := glTextWidth(pchar(Text));
- Word[WordNum].Text := Text;
- Word[WordNum].ColR := ColR;
- Word[WordNum].ColG := ColG;
- Word[WordNum].ColB := ColB;
- Word[WordNum].Scale := 1;
- Word[WordNum].Done := 0;
- Word[WordNum].Italic := Italic;
-
- Refresh;
-end;
-
-procedure TLyric.AddCzesc(NrCzesci: integer);
-var
- N: integer;
-begin
- Clear;
- for N := 0 to Czesci[0].Czesc[NrCzesci].HighNut do begin
- Italic := Czesci[0].Czesc[NrCzesci].Nuta[N].FreeStyle;
- AddWord(Czesci[0].Czesc[NrCzesci].Nuta[N].Tekst);
- Text := Text + Czesci[0].Czesc[NrCzesci].Nuta[N].Tekst;
- end;
- Selected := -1;
-end;
-
-procedure TLyric.Clear;
-begin
-{ ColR := Skin_FontR;
- ColG := Skin_FontG;
- ColB := Skin_FontB;}
- SetLength(Word, 0);
- Text := '';
- SelectedI := -1;
-end;
-
-procedure TLyric.Refresh;
-var
- W: integer;
- TotWidth: real;
-begin
- if AlignI = 1 then begin
- TotWidth := 0;
- for W := 0 to High(Word) do
- TotWidth := TotWidth + Word[W].Width;
-
- Word[0].X := XR - TotWidth / 2;
- for W := 1 to High(Word) do
- Word[W].X := Word[W - 1].X + Word[W - 1].Width;
- end;
-end;
-
-procedure TLyric.DrawPlayerIcons;
-begin
-
-end;
-
-procedure TLyric.Draw;
-var
- W: integer;
-begin
- case StyleI of
- 0:
- begin
- for W := 0 to High(Word) do
- DrawNormal(W);
- end;
- 1:
- begin
- for W := 0 to High(Word) do
- DrawPlain(W);
- end;
- 2: // zoom
- begin
- for W := 0 to High(Word) do
- if not Word[W].Selected then
- DrawNormal(W);
-
- for W := 0 to High(Word) do
- if Word[W].Selected then
- DrawScaled(W);
- end;
- 3: // slide
- begin
- for W := 0 to High(Word) do begin
- if not Word[W].Selected then
- DrawNormal(W)
- else
- DrawSlide(W);
- end;
- end;
- 4: // ball
- begin
- for W := 0 to High(Word) do
- DrawNormal(W);
-
- for W := 0 to High(Word) do
- if Word[W].Selected then begin
- Tex_Ball.X := (Word[W].X - 10) + Word[W].Done * Word[W].Width;
- Tex_Ball.Y := 480 - 10*sin(Word[W].Done * pi);
- Tex_Ball.W := 20;
- Tex_Ball.H := 20;
- DrawTexture(Tex_Ball);
- end;
- end;
- end; // case
-end;
-
-procedure TLyric.DrawNormal(W: integer);
-begin
- SetFontStyle(Word[W].FontStyle);
- SetFontPos(Word[W].X+ 10*ScreenX, Word[W].Y);
- SetFontSize(Word[W].Size);
- SetFontItalic(Word[W].Italic);
- glColor3f(Word[W].ColR, Word[W].ColG, Word[W].ColB);
- glPrint(pchar(Word[W].Text));
-end;
-
-procedure TLyric.DrawPlain(W: integer);
-var
- D: real;
-begin
- D := Word[W].Done; // przyrost
-
- SetFontStyle(Word[W].FontStyle);
- SetFontPos(Word[W].X, Word[W].Y);
- SetFontSize(Word[W].Size);
- SetFontItalic(Word[W].Italic);
-
- if D = 0 then
- glColor3f(ColR, ColG, ColB)
- else
- glColor3f(ColSR, ColSG, ColSB);
-
- glPrint(pchar(Word[W].Text));
-end;
-
-procedure TLyric.DrawScaled(W: integer);
-var
- D: real;
-begin
- // previous plus dynamic scaling effect
- D := 1-Word[W].Done; // przyrost
- SetFontStyle(Word[W].FontStyle);
- SetFontPos(Word[W].X - D * Word[W].Width * (Word[W].Scale - 1) / 2 + (D+1)*10*ScreenX, Word[W].Y - D * 1.5 * Word[W].Size *(Word[W].Scale - 1));
- SetFontSize(Word[W].Size + D * (Word[W].Size * Word[W].Scale - Word[W].Size));
- SetFontItalic(Word[W].Italic);
- glColor3f(Word[W].ColR, Word[W].ColG, Word[W].ColB);
- glPrint(pchar(Word[W].Text))
-end;
-
-procedure TLyric.DrawSlide(W: integer);
-var
- D: real;
-begin
- D := Word[W].Done; // przyrost
- SetFontStyle(Word[W].FontStyle);
- SetFontPos(Word[W].X, Word[W].Y);
- SetFontSize(Word[W].Size);
- SetFontItalic(Word[W].Italic);
- glColor3f(Word[W].ColR, Word[W].ColG, Word[W].ColB);
- glPrintDone(pchar(Word[W].Text), D, ColR, ColG, ColB);
-end;
-
-function TLyric.SelectedLetter; // LCD
-var
- W: integer;
-begin
- Result := 1;
-
- for W := 0 to SelectedI-1 do
- Result := Result + Length(Word[W].Text);
-end;
-
-function TLyric.SelectedLength: integer; // LCD
-begin
- Result := Length(Word[SelectedI].Text);
-end;
-
-end.
+unit ULyrics_bak;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses SysUtils,
+ OpenGL12,
+ UMusic,
+ UTexture;
+
+type
+ TWord = record
+ X: real;
+ Y: real;
+ Size: real;
+ Width: real;
+ Text: string;
+ ColR: real;
+ ColG: real;
+ ColB: real;
+ Scale: real;
+ Done: real;
+ FontStyle: integer;
+ Italic: boolean;
+ Selected: boolean;
+ end;
+
+ TLyric = class
+ private
+ AlignI: integer;
+ XR: real;
+ YR: real;
+ SizeR: real;
+ SelectedI: integer;
+ ScaleR: real;
+ StyleI: integer; // 0 - one selection, 1 - long selection, 2 - one selection with fade to normal text, 3 - long selection with fade with color from left
+ FontStyleI: integer; // font number
+ Word: array of TWord;
+
+ //Textures for PlayerIcon Index: Playernum; Index2: Enabled/Disabled
+ PlayerIconTex: array[0..5] of array [0..1] of TTexture;
+
+ procedure SetX(Value: real);
+ procedure SetY(Value: real);
+ function GetClientX: real;
+ procedure SetAlign(Value: integer);
+ function GetSize: real;
+ procedure SetSize(Value: real);
+ procedure SetSelected(Value: integer);
+ procedure SetDone(Value: real);
+ procedure SetScale(Value: real);
+ procedure SetStyle(Value: integer);
+ procedure SetFStyle(Value: integer);
+ procedure Refresh;
+
+ procedure DrawNormal(W: integer);
+ procedure DrawPlain(W: integer);
+ procedure DrawScaled(W: integer);
+ procedure DrawSlide(W: integer);
+
+ procedure DrawPlayerIcons;
+ public
+ //Array containing Players Singing the Next Sentence
+ // 1: Player 1 Active
+ // 2: Player 2 Active
+ // 3: Player 3 Active
+ PlayersActive: Byte;
+
+ //Dark or Light Colors
+ Enabled: Boolean;
+
+ ColR: real;
+ ColG: real;
+ ColB: real;
+ ColSR: real;
+ ColSG: real;
+ ColSB: real;
+ Italic: boolean;
+ Text: string; // LCD
+
+ constructor Create;
+
+ procedure AddWord(Text: string);
+ procedure AddCzesc(NrCzesci: integer);
+
+ function SelectedLetter: integer; // LCD
+ function SelectedLength: integer; // LCD
+
+ procedure Clear;
+ procedure Draw;
+ published
+ property X: real write SetX;
+ property Y: real write SetY;
+ property ClientX: real read GetClientX;
+ property Align: integer write SetAlign;
+ property Size: real read GetSize write SetSize;
+ property Selected: integer read SelectedI write SetSelected;
+ property Done: real write SetDone;
+ property Scale: real write SetScale;
+ property Style: integer write SetStyle;
+ property FontStyle: integer write SetFStyle;
+ end;
+
+var
+ Lyric: TLyric;
+
+implementation
+uses TextGL, UGraphic, UDrawTexture, Math, USkins;
+
+Constructor TLyric.Create;
+var
+ I: Integer;
+begin
+ //Only 2 Players for now
+ For I := 0 to 1 do
+ begin
+ PlayerIconTex[I][0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricIcon_P' + InttoStr(I+1))), 'PNG', 'Transparent', 0);
+ PlayerIconTex[I][1] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricIconD_P' + InttoStr(I+1))), 'PNG', 'Transparent', 0);
+ end;
+ PlayersActive := Trunc(Power(2, 1)) + 1;
+end;
+
+procedure TLyric.SetX(Value: real);
+begin
+ XR := Value;
+end;
+
+procedure TLyric.SetY(Value: real);
+begin
+ YR := Value;
+end;
+
+function TLyric.GetClientX: real;
+begin
+ Result := Word[0].X;
+end;
+
+procedure TLyric.SetAlign(Value: integer);
+begin
+ AlignI := Value;
+// if AlignInt = 0 then beep;
+end;
+
+function TLyric.GetSize: real;
+begin
+ Result := SizeR;
+end;
+
+procedure TLyric.SetSize(Value: real);
+begin
+ SizeR := Value;
+end;
+
+procedure TLyric.SetSelected(Value: integer);
+var
+ W: integer;
+begin
+ if (StyleI = 0) or (StyleI = 2) or (StyleI = 4) then begin
+ if (SelectedI > -1) and (SelectedI <= High(Word)) then begin
+ Word[SelectedI].Selected := false;
+ Word[SelectedI].ColR := ColR;
+ Word[SelectedI].ColG := ColG;
+ Word[SelectedI].ColB := ColB;
+ Word[SelectedI].Done := 0;
+ end;
+
+ SelectedI := Value;
+ if (Value > -1) and (Value <= High(Word)) then begin
+ Word[Value].Selected := true;
+ Word[Value].ColR := ColSR;
+ Word[Value].ColG := ColSG;
+ Word[Value].ColB := ColSB;
+ Word[Value].Scale := ScaleR;
+ end;
+ end;
+
+ if (StyleI = 1) or (StyleI = 3) then begin
+ if (SelectedI > -1) and (SelectedI <= High(Word)) then begin
+ for W := SelectedI to High(Word) do begin
+ Word[W].Selected := false;
+ Word[W].ColR := ColR;
+ Word[W].ColG := ColG;
+ Word[W].ColB := ColB;
+ Word[W].Done := 0;
+ end;
+ end;
+
+ SelectedI := Value;
+ if (Value > -1) and (Value <= High(Word)) then begin
+ for W := 0 to Value do begin
+ Word[W].Selected := true;
+ Word[W].ColR := ColSR;
+ Word[W].ColG := ColSG;
+ Word[W].ColB := ColSB;
+ Word[W].Scale := ScaleR;
+ Word[W].Done := 1;
+ end;
+ end;
+ end;
+
+ Refresh;
+end;
+
+procedure TLyric.SetDone(Value: real);
+var
+ W: integer;
+begin
+ W := SelectedI;
+ if W > -1 then
+ Word[W].Done := Value;
+end;
+
+procedure TLyric.SetScale(Value: real);
+begin
+ ScaleR := Value;
+end;
+
+procedure TLyric.SetStyle(Value: integer);
+begin
+ StyleI := Value;
+end;
+
+procedure TLyric.SetFStyle(Value: integer);
+begin
+ FontStyleI := Value;
+end;
+
+procedure TLyric.AddWord(Text: string);
+var
+ WordNum: integer;
+begin
+ WordNum := Length(Word);
+ SetLength(Word, WordNum + 1);
+ if WordNum = 0 then begin
+ Word[WordNum].X := XR;
+ end else begin
+ Word[WordNum].X := Word[WordNum - 1].X + Word[WordNum - 1].Width;
+ end;
+
+ Word[WordNum].Y := YR;
+ Word[WordNum].Size := SizeR;
+ Word[WordNum].FontStyle := FontStyleI; // new
+ SetFontStyle(FontStyleI);
+ SetFontSize(SizeR);
+ Word[WordNum].Width := glTextWidth(pchar(Text));
+ Word[WordNum].Text := Text;
+ Word[WordNum].ColR := ColR;
+ Word[WordNum].ColG := ColG;
+ Word[WordNum].ColB := ColB;
+ Word[WordNum].Scale := 1;
+ Word[WordNum].Done := 0;
+ Word[WordNum].Italic := Italic;
+
+ Refresh;
+end;
+
+procedure TLyric.AddCzesc(NrCzesci: integer);
+var
+ N: integer;
+begin
+ Clear;
+ for N := 0 to Czesci[0].Czesc[NrCzesci].HighNut do begin
+ Italic := Czesci[0].Czesc[NrCzesci].Nuta[N].FreeStyle;
+ AddWord(Czesci[0].Czesc[NrCzesci].Nuta[N].Tekst);
+ Text := Text + Czesci[0].Czesc[NrCzesci].Nuta[N].Tekst;
+ end;
+ Selected := -1;
+end;
+
+procedure TLyric.Clear;
+begin
+{ ColR := Skin_FontR;
+ ColG := Skin_FontG;
+ ColB := Skin_FontB;}
+ SetLength(Word, 0);
+ Text := '';
+ SelectedI := -1;
+end;
+
+procedure TLyric.Refresh;
+var
+ W: integer;
+ TotWidth: real;
+begin
+ if AlignI = 1 then begin
+ TotWidth := 0;
+ for W := 0 to High(Word) do
+ TotWidth := TotWidth + Word[W].Width;
+
+ Word[0].X := XR - TotWidth / 2;
+ for W := 1 to High(Word) do
+ Word[W].X := Word[W - 1].X + Word[W - 1].Width;
+ end;
+end;
+
+procedure TLyric.DrawPlayerIcons;
+begin
+
+end;
+
+procedure TLyric.Draw;
+var
+ W: integer;
+begin
+ case StyleI of
+ 0:
+ begin
+ for W := 0 to High(Word) do
+ DrawNormal(W);
+ end;
+ 1:
+ begin
+ for W := 0 to High(Word) do
+ DrawPlain(W);
+ end;
+ 2: // zoom
+ begin
+ for W := 0 to High(Word) do
+ if not Word[W].Selected then
+ DrawNormal(W);
+
+ for W := 0 to High(Word) do
+ if Word[W].Selected then
+ DrawScaled(W);
+ end;
+ 3: // slide
+ begin
+ for W := 0 to High(Word) do begin
+ if not Word[W].Selected then
+ DrawNormal(W)
+ else
+ DrawSlide(W);
+ end;
+ end;
+ 4: // ball
+ begin
+ for W := 0 to High(Word) do
+ DrawNormal(W);
+
+ for W := 0 to High(Word) do
+ if Word[W].Selected then begin
+ Tex_Ball.X := (Word[W].X - 10) + Word[W].Done * Word[W].Width;
+ Tex_Ball.Y := 480 - 10*sin(Word[W].Done * pi);
+ Tex_Ball.W := 20;
+ Tex_Ball.H := 20;
+ DrawTexture(Tex_Ball);
+ end;
+ end;
+ end; // case
+end;
+
+procedure TLyric.DrawNormal(W: integer);
+begin
+ SetFontStyle(Word[W].FontStyle);
+ SetFontPos(Word[W].X+ 10*ScreenX, Word[W].Y);
+ SetFontSize(Word[W].Size);
+ SetFontItalic(Word[W].Italic);
+ glColor3f(Word[W].ColR, Word[W].ColG, Word[W].ColB);
+ glPrint(pchar(Word[W].Text));
+end;
+
+procedure TLyric.DrawPlain(W: integer);
+var
+ D: real;
+begin
+ D := Word[W].Done; // przyrost
+
+ SetFontStyle(Word[W].FontStyle);
+ SetFontPos(Word[W].X, Word[W].Y);
+ SetFontSize(Word[W].Size);
+ SetFontItalic(Word[W].Italic);
+
+ if D = 0 then
+ glColor3f(ColR, ColG, ColB)
+ else
+ glColor3f(ColSR, ColSG, ColSB);
+
+ glPrint(pchar(Word[W].Text));
+end;
+
+procedure TLyric.DrawScaled(W: integer);
+var
+ D: real;
+begin
+ // previous plus dynamic scaling effect
+ D := 1-Word[W].Done; // przyrost
+ SetFontStyle(Word[W].FontStyle);
+ SetFontPos(Word[W].X - D * Word[W].Width * (Word[W].Scale - 1) / 2 + (D+1)*10*ScreenX, Word[W].Y - D * 1.5 * Word[W].Size *(Word[W].Scale - 1));
+ SetFontSize(Word[W].Size + D * (Word[W].Size * Word[W].Scale - Word[W].Size));
+ SetFontItalic(Word[W].Italic);
+ glColor3f(Word[W].ColR, Word[W].ColG, Word[W].ColB);
+ glPrint(pchar(Word[W].Text))
+end;
+
+procedure TLyric.DrawSlide(W: integer);
+var
+ D: real;
+begin
+ D := Word[W].Done; // przyrost
+ SetFontStyle(Word[W].FontStyle);
+ SetFontPos(Word[W].X, Word[W].Y);
+ SetFontSize(Word[W].Size);
+ SetFontItalic(Word[W].Italic);
+ glColor3f(Word[W].ColR, Word[W].ColG, Word[W].ColB);
+ glPrintDone(pchar(Word[W].Text), D, ColR, ColG, ColB);
+end;
+
+function TLyric.SelectedLetter; // LCD
+var
+ W: integer;
+begin
+ Result := 1;
+
+ for W := 0 to SelectedI-1 do
+ Result := Result + Length(Word[W].Text);
+end;
+
+function TLyric.SelectedLength: integer; // LCD
+begin
+ Result := Length(Word[SelectedI].Text);
+end;
+
+end.
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index 80305b35..d3b65e2f 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -2,6 +2,10 @@ unit UMain;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
uses
@@ -141,7 +145,7 @@ uses USongs, UJoystick, math, UCommandLine, ULanguage, SDL_ttf,
const
Version = 'UltraStar Deluxe V 1.10 Alpha Build';
-{$IFDEF WIN32}
+//{$IFDEF WIN32}
Procedure Main;
var
WndTitle: string;
@@ -401,7 +405,7 @@ begin
Log.Free;
end;
-{$ENDIF}
+//{$ENDIF}
procedure MainLoop;
var
diff --git a/Game/Code/Classes/UMedia_dummy.pas b/Game/Code/Classes/UMedia_dummy.pas
index 37e311af..0c788677 100644
--- a/Game/Code/Classes/UMedia_dummy.pas
+++ b/Game/Code/Classes/UMedia_dummy.pas
@@ -12,6 +12,10 @@ unit UMedia_dummy;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
implementation
diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas
index e2d2cc60..3fc1136b 100644
--- a/Game/Code/Classes/UMusic.pas
+++ b/Game/Code/Classes/UMusic.pas
@@ -2,6 +2,10 @@ unit UMusic;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
uses Classes ;
diff --git a/Game/Code/Classes/UParty.pas b/Game/Code/Classes/UParty.pas
index 4f351dc5..36a40858 100644
--- a/Game/Code/Classes/UParty.pas
+++ b/Game/Code/Classes/UParty.pas
@@ -1,376 +1,381 @@
-unit UParty;
-
-interface
-
-{$I switches.inc}
-
-uses ModiSDK;
-
-type
- TRoundInfo = record
- Plugin: Word;
- Winner: Byte;
- end;
-
- TeamOrderEntry = record
- Teamnum: Byte;
- Score: Byte;
- end;
-
- TeamOrderArray = Array[0..5] of Byte;
-
- TParty_Session = class
- private
- function GetRandomPlayer(Team: Byte): Byte;
- function IsWinner(Player, Winner: Byte): boolean;
- procedure GenScores;
- public
- Teams: TTeamInfo;
- Rounds: array of TRoundInfo;
- CurRound: Byte;
-
- constructor Create;
-
- procedure StartNewParty(NumRounds: Byte);
- procedure StartRound;
- procedure EndRound;
- function GetTeamOrder: TeamOrderArray;
- function GetWinnerString(Round: Byte): String;
- end;
-
-var
- PartySession: TParty_Session;
-
-implementation
-
-uses UDLLManager, UGraphic, UMain, ULanguage, ULog;
-
-//----------
-//Constructor - Prepares the Class
-//----------
-constructor TParty_Session.Create;
-begin
-// - Nothing in here atm
-end;
-
-//----------
-//StartNewParty - Clears the Class and Prepares for new Party
-//----------
-procedure TParty_Session.StartNewParty(NumRounds: Byte);
-var
- Plugins: Array of record
- ID: Byte;
- TimesPlayed: Byte;
- end;
- TeamMode: Boolean;
- Len: Integer;
- I, J: Integer;
-
- function GetRandomPlugin: Byte;
- var
- LowestTP: Byte;
- NumPwithLTP: Word;
- I: Integer;
- R: Word;
- begin
- LowestTP := high(Byte);
- NumPwithLTP := 0;
-
- //Search for Plugins not often played yet
- For I := 0 to high(Plugins) do
- begin
- if (Plugins[I].TimesPlayed < lowestTP) then
- begin
- lowestTP := Plugins[I].TimesPlayed;
- NumPwithLTP := 1;
- end
- else if (Plugins[I].TimesPlayed = lowestTP) then
- begin
- Inc(NumPwithLTP);
- end;
- end;
-
- //Create Random No
- R := Random(NumPwithLTP);
-
- //Search for Random Plugin
- For I := 0 to high(Plugins) do
- begin
- if Plugins[I].TimesPlayed = lowestTP then
- begin
- //Plugin Found
- if (R = 0) then
- begin
- Result := Plugins[I].ID;
- Inc(Plugins[I].TimesPlayed);
- Break;
- end;
-
- Dec(R);
- end;
- end;
- end;
-begin
- //Set cur Round to Round 1
- CurRound := 255;
-
- PlayersPlay := Teams.NumTeams;
-
- //Get Teammode and Set Joker, also set TimesPlayed
- TeamMode := True;
- For I := 0 to Teams.NumTeams-1 do
- begin
- if Teams.Teaminfo[I].NumPlayers < 2 then
- begin
- TeamMode := False;
- end;
- //Set Player Attributes
- For J := 0 to Teams.TeamInfo[I].NumPlayers-1 do
- begin
- Teams.TeamInfo[I].Playerinfo[J].TimesPlayed := 0;
- end;
- Teams.Teaminfo[I].Joker := Round(NumRounds*0.7);
- Teams.Teaminfo[I].Score := 0;
- end;
-
- //Fill Plugin Array
- SetLength(Plugins, 0);
- For I := 0 to high(DLLMan.Plugins) do
- begin
- if TeamMode or (Not DLLMan.Plugins[I].TeamModeOnly) then
- begin //Add only Plugins Playable with cur. PlayerConfiguration
- Len := Length(Plugins);
- SetLength(Plugins, Len + 1);
- Plugins[Len].ID := I;
- Plugins[Len].TimesPlayed := 0;
- end;
- end;
-
- //Set Rounds
- If (Length(Plugins) >= 1) then
- begin
- SetLength (Rounds, NumRounds);
- For I := 0 to NumRounds-1 do
- begin
- PartySession.Rounds[I].Plugin := GetRandomPlugin;
- PartySession.Rounds[I].Winner := 255;
- end;
- end
- else SetLength (Rounds, 0);
-end;
-
-//----------
-//GetRandomPlayer - Gives back a Random Player to Play next Round
-//----------
-function TParty_Session.GetRandomPlayer(Team: Byte): Byte;
-var
- I, R: Integer;
- lowestTP: Byte;
- NumPwithLTP: Byte;
-begin
- LowestTP := high(Byte);
- NumPwithLTP := 0;
- Result := 0;
-
- //Search for Players that have not often played yet
- For I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do
- begin
- if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed < lowestTP) then
- begin
- lowestTP := Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed;
- NumPwithLTP := 1;
- end
- else if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP) then
- begin
- Inc(NumPwithLTP);
- end;
- end;
-
- //Create Random No
- R := Random(NumPwithLTP);
-
- //Search for Random Player
- For I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do
- begin
- if Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP then
- begin
- //Player Found
- if (R = 0) then
- begin
- Result := I;
- Break;
- end;
-
- Dec(R);
- end;
- end;
- {//Get lowest TimesPlayed
- lowestTP := high(Byte);
- J := -1;
- for I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do
- begin
- if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed < lowestTP) then
- begin
- lowestTP := Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed;
- J := I;
- end
- else if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP) then
- begin
- J := -1;
- end;
- end;
-
- //If more than one Person has lowestTP then Select Random Player
- if (J < 0) then
- repeat
- Result := Random(Teams.Teaminfo[Team].NumPlayers);
- until (Teams.Teaminfo[Team].Playerinfo[Result].TimesPlayed = lowestTP)
- else //Else Select the one with lowest TP
- Result:= J;}
-end;
-
-//----------
-//StartNextRound - Prepares ScreenSingModi for Next Round And Load Plugin
-//----------
-procedure TParty_Session.StartRound;
-var
- I: Integer;
-begin
- if ((CurRound < high(Rounds)) OR (CurRound = high(CurRound))) then
- begin
- //Increase Current Round
- Inc (CurRound);
-
- Rounds[CurRound].Winner := 255;
- DllMan.LoadPlugin(Rounds[CurRound].Plugin);
-
- //Select Players
- for I := 0 to Teams.NumTeams-1 do
- Teams.Teaminfo[I].CurPlayer := GetRandomPlayer(I);
-
- //Set ScreenSingModie Variables
- ScreenSingModi.TeamInfo := Teams;
-
- //Set
- end;
-end;
-
-//----------
-//IsWinner - Returns True if the Players Bit is set in the Winner Byte
-//----------
-function TParty_Session.IsWinner(Player, Winner: Byte): boolean;
-var
- Bit: Byte;
-begin
- Case Player of
- 0: Bit := 1;
- 1: Bit := 2;
- 2: Bit := 4;
- 3: Bit := 8;
- 4: Bit := 16;
- 5: Bit := 32;
- end;
-
- Result := ((Winner AND Bit) = Bit);
-end;
-
-//----------
-//GenScores - Inc Scores for Cur. Round
-//----------
-procedure TParty_Session.GenScores;
-var
- I: Byte;
-begin
- for I := 0 to Teams.NumTeams-1 do
- begin
- if isWinner(I, Rounds[CurRound].Winner) then
- Inc(Teams.Teaminfo[I].Score);
- end;
-end;
-
-//----------
-//GetWinnerString - Get String with WinnerTeam Name, when there is more than one Winner than Connect with and or ,
-//----------
-function TParty_Session.GetWinnerString(Round: Byte): String;
-var
- Winners: Array of String;
- I: Integer;
-begin
- Result := Language.Translate('PARTY_NOBODY');
-
- if (Round > High(Rounds)) then
- exit;
-
- if (Rounds[Round].Winner = 0) then
- begin
- exit;
- end;
-
- if (Rounds[Round].Winner = 255) then
- begin
- Result := Language.Translate('PARTY_NOTPLAYEDYET');
- exit;
- end;
-
- SetLength(Winners, 0);
- for I := 0 to Teams.NumTeams-1 do
- begin
- if isWinner(I, Rounds[Round].Winner) then
- begin
- SetLength(Winners, Length(Winners) + 1);
- Winners[high(Winners)] := Teams.TeamInfo[I].Name;
- end;
- end;
- Result := Language.Implode(Winners);
-end;
-
-//----------
-//EndRound - Get Winner from ScreenSingModi and Save Data to RoundArray
-//----------
-procedure TParty_Session.EndRound;
-var
- I: Integer;
-begin
- //Copy Winner
- Rounds[CurRound].Winner := ScreenSingModi.Winner;
- //Set Scores
- GenScores;
-
- //Increase TimesPlayed 4 all Players
- For I := 0 to Teams.NumTeams-1 do
- Inc(Teams.Teaminfo[I].Playerinfo[Teams.Teaminfo[I].CurPlayer].TimesPlayed);
-
-end;
-
-//----------
-//GetTeamOrder - Gives back the Placing of eacb Team [First Position of Array is Teamnum of first placed Team, ...]
-//----------
-function TParty_Session.GetTeamOrder: TeamOrderArray;
-var
- I, J: Integer;
- ATeams: array [0..5] of TeamOrderEntry;
- TempTeam: TeamOrderEntry;
-begin
- //Fill Team Array
- For I := 0 to Teams.NumTeams-1 do
- begin
- ATeams[I].Teamnum := I;
- ATeams[I].Score := Teams.Teaminfo[I].Score;
- end;
-
- //Sort Teams
- for J := 0 to Teams.NumTeams-1 do
- for I := 1 to Teams.NumTeams-1 do
- if ATeams[I].Score > ATeams[I-1].Score then
- begin
- TempTeam := ATeams[I-1];
- ATeams[I-1] := ATeams[I];
- ATeams[I] := TempTeam;
- end;
-
- //Copy to Result
- For I := 0 to Teams.NumTeams-1 do
- Result[I] := ATeams[I].TeamNum;
-end;
-
-end.
+unit UParty;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+
+{$I switches.inc}
+
+uses ModiSDK;
+
+type
+ TRoundInfo = record
+ Plugin: Word;
+ Winner: Byte;
+ end;
+
+ TeamOrderEntry = record
+ Teamnum: Byte;
+ Score: Byte;
+ end;
+
+ TeamOrderArray = Array[0..5] of Byte;
+
+ TParty_Session = class
+ private
+ function GetRandomPlayer(Team: Byte): Byte;
+ function IsWinner(Player, Winner: Byte): boolean;
+ procedure GenScores;
+ public
+ Teams: TTeamInfo;
+ Rounds: array of TRoundInfo;
+ CurRound: Byte;
+
+ constructor Create;
+
+ procedure StartNewParty(NumRounds: Byte);
+ procedure StartRound;
+ procedure EndRound;
+ function GetTeamOrder: TeamOrderArray;
+ function GetWinnerString(Round: Byte): String;
+ end;
+
+var
+ PartySession: TParty_Session;
+
+implementation
+
+uses UDLLManager, UGraphic, UMain, ULanguage, ULog;
+
+//----------
+//Constructor - Prepares the Class
+//----------
+constructor TParty_Session.Create;
+begin
+// - Nothing in here atm
+end;
+
+//----------
+//StartNewParty - Clears the Class and Prepares for new Party
+//----------
+procedure TParty_Session.StartNewParty(NumRounds: Byte);
+var
+ Plugins: Array of record
+ ID: Byte;
+ TimesPlayed: Byte;
+ end;
+ TeamMode: Boolean;
+ Len: Integer;
+ I, J: Integer;
+
+ function GetRandomPlugin: Byte;
+ var
+ LowestTP: Byte;
+ NumPwithLTP: Word;
+ I: Integer;
+ R: Word;
+ begin
+ LowestTP := high(Byte);
+ NumPwithLTP := 0;
+
+ //Search for Plugins not often played yet
+ For I := 0 to high(Plugins) do
+ begin
+ if (Plugins[I].TimesPlayed < lowestTP) then
+ begin
+ lowestTP := Plugins[I].TimesPlayed;
+ NumPwithLTP := 1;
+ end
+ else if (Plugins[I].TimesPlayed = lowestTP) then
+ begin
+ Inc(NumPwithLTP);
+ end;
+ end;
+
+ //Create Random No
+ R := Random(NumPwithLTP);
+
+ //Search for Random Plugin
+ For I := 0 to high(Plugins) do
+ begin
+ if Plugins[I].TimesPlayed = lowestTP then
+ begin
+ //Plugin Found
+ if (R = 0) then
+ begin
+ Result := Plugins[I].ID;
+ Inc(Plugins[I].TimesPlayed);
+ Break;
+ end;
+
+ Dec(R);
+ end;
+ end;
+ end;
+begin
+ //Set cur Round to Round 1
+ CurRound := 255;
+
+ PlayersPlay := Teams.NumTeams;
+
+ //Get Teammode and Set Joker, also set TimesPlayed
+ TeamMode := True;
+ For I := 0 to Teams.NumTeams-1 do
+ begin
+ if Teams.Teaminfo[I].NumPlayers < 2 then
+ begin
+ TeamMode := False;
+ end;
+ //Set Player Attributes
+ For J := 0 to Teams.TeamInfo[I].NumPlayers-1 do
+ begin
+ Teams.TeamInfo[I].Playerinfo[J].TimesPlayed := 0;
+ end;
+ Teams.Teaminfo[I].Joker := Round(NumRounds*0.7);
+ Teams.Teaminfo[I].Score := 0;
+ end;
+
+ //Fill Plugin Array
+ SetLength(Plugins, 0);
+ For I := 0 to high(DLLMan.Plugins) do
+ begin
+ if TeamMode or (Not DLLMan.Plugins[I].TeamModeOnly) then
+ begin //Add only Plugins Playable with cur. PlayerConfiguration
+ Len := Length(Plugins);
+ SetLength(Plugins, Len + 1);
+ Plugins[Len].ID := I;
+ Plugins[Len].TimesPlayed := 0;
+ end;
+ end;
+
+ //Set Rounds
+ If (Length(Plugins) >= 1) then
+ begin
+ SetLength (Rounds, NumRounds);
+ For I := 0 to NumRounds-1 do
+ begin
+ PartySession.Rounds[I].Plugin := GetRandomPlugin;
+ PartySession.Rounds[I].Winner := 255;
+ end;
+ end
+ else SetLength (Rounds, 0);
+end;
+
+//----------
+//GetRandomPlayer - Gives back a Random Player to Play next Round
+//----------
+function TParty_Session.GetRandomPlayer(Team: Byte): Byte;
+var
+ I, R: Integer;
+ lowestTP: Byte;
+ NumPwithLTP: Byte;
+begin
+ LowestTP := high(Byte);
+ NumPwithLTP := 0;
+ Result := 0;
+
+ //Search for Players that have not often played yet
+ For I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do
+ begin
+ if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed < lowestTP) then
+ begin
+ lowestTP := Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed;
+ NumPwithLTP := 1;
+ end
+ else if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP) then
+ begin
+ Inc(NumPwithLTP);
+ end;
+ end;
+
+ //Create Random No
+ R := Random(NumPwithLTP);
+
+ //Search for Random Player
+ For I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do
+ begin
+ if Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP then
+ begin
+ //Player Found
+ if (R = 0) then
+ begin
+ Result := I;
+ Break;
+ end;
+
+ Dec(R);
+ end;
+ end;
+ {//Get lowest TimesPlayed
+ lowestTP := high(Byte);
+ J := -1;
+ for I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do
+ begin
+ if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed < lowestTP) then
+ begin
+ lowestTP := Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed;
+ J := I;
+ end
+ else if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP) then
+ begin
+ J := -1;
+ end;
+ end;
+
+ //If more than one Person has lowestTP then Select Random Player
+ if (J < 0) then
+ repeat
+ Result := Random(Teams.Teaminfo[Team].NumPlayers);
+ until (Teams.Teaminfo[Team].Playerinfo[Result].TimesPlayed = lowestTP)
+ else //Else Select the one with lowest TP
+ Result:= J;}
+end;
+
+//----------
+//StartNextRound - Prepares ScreenSingModi for Next Round And Load Plugin
+//----------
+procedure TParty_Session.StartRound;
+var
+ I: Integer;
+begin
+ if ((CurRound < high(Rounds)) OR (CurRound = high(CurRound))) then
+ begin
+ //Increase Current Round
+ Inc (CurRound);
+
+ Rounds[CurRound].Winner := 255;
+ DllMan.LoadPlugin(Rounds[CurRound].Plugin);
+
+ //Select Players
+ for I := 0 to Teams.NumTeams-1 do
+ Teams.Teaminfo[I].CurPlayer := GetRandomPlayer(I);
+
+ //Set ScreenSingModie Variables
+ ScreenSingModi.TeamInfo := Teams;
+
+ //Set
+ end;
+end;
+
+//----------
+//IsWinner - Returns True if the Players Bit is set in the Winner Byte
+//----------
+function TParty_Session.IsWinner(Player, Winner: Byte): boolean;
+var
+ Bit: Byte;
+begin
+ Case Player of
+ 0: Bit := 1;
+ 1: Bit := 2;
+ 2: Bit := 4;
+ 3: Bit := 8;
+ 4: Bit := 16;
+ 5: Bit := 32;
+ end;
+
+ Result := ((Winner AND Bit) = Bit);
+end;
+
+//----------
+//GenScores - Inc Scores for Cur. Round
+//----------
+procedure TParty_Session.GenScores;
+var
+ I: Byte;
+begin
+ for I := 0 to Teams.NumTeams-1 do
+ begin
+ if isWinner(I, Rounds[CurRound].Winner) then
+ Inc(Teams.Teaminfo[I].Score);
+ end;
+end;
+
+//----------
+//GetWinnerString - Get String with WinnerTeam Name, when there is more than one Winner than Connect with and or ,
+//----------
+function TParty_Session.GetWinnerString(Round: Byte): String;
+var
+ Winners: Array of String;
+ I: Integer;
+begin
+ Result := Language.Translate('PARTY_NOBODY');
+
+ if (Round > High(Rounds)) then
+ exit;
+
+ if (Rounds[Round].Winner = 0) then
+ begin
+ exit;
+ end;
+
+ if (Rounds[Round].Winner = 255) then
+ begin
+ Result := Language.Translate('PARTY_NOTPLAYEDYET');
+ exit;
+ end;
+
+ SetLength(Winners, 0);
+ for I := 0 to Teams.NumTeams-1 do
+ begin
+ if isWinner(I, Rounds[Round].Winner) then
+ begin
+ SetLength(Winners, Length(Winners) + 1);
+ Winners[high(Winners)] := Teams.TeamInfo[I].Name;
+ end;
+ end;
+ Result := Language.Implode(Winners);
+end;
+
+//----------
+//EndRound - Get Winner from ScreenSingModi and Save Data to RoundArray
+//----------
+procedure TParty_Session.EndRound;
+var
+ I: Integer;
+begin
+ //Copy Winner
+ Rounds[CurRound].Winner := ScreenSingModi.Winner;
+ //Set Scores
+ GenScores;
+
+ //Increase TimesPlayed 4 all Players
+ For I := 0 to Teams.NumTeams-1 do
+ Inc(Teams.Teaminfo[I].Playerinfo[Teams.Teaminfo[I].CurPlayer].TimesPlayed);
+
+end;
+
+//----------
+//GetTeamOrder - Gives back the Placing of eacb Team [First Position of Array is Teamnum of first placed Team, ...]
+//----------
+function TParty_Session.GetTeamOrder: TeamOrderArray;
+var
+ I, J: Integer;
+ ATeams: array [0..5] of TeamOrderEntry;
+ TempTeam: TeamOrderEntry;
+begin
+ //Fill Team Array
+ For I := 0 to Teams.NumTeams-1 do
+ begin
+ ATeams[I].Teamnum := I;
+ ATeams[I].Score := Teams.Teaminfo[I].Score;
+ end;
+
+ //Sort Teams
+ for J := 0 to Teams.NumTeams-1 do
+ for I := 1 to Teams.NumTeams-1 do
+ if ATeams[I].Score > ATeams[I-1].Score then
+ begin
+ TempTeam := ATeams[I-1];
+ ATeams[I-1] := ATeams[I];
+ ATeams[I] := TempTeam;
+ end;
+
+ //Copy to Result
+ For I := 0 to Teams.NumTeams-1 do
+ Result[I] := ATeams[I].TeamNum;
+end;
+
+end.
diff --git a/Game/Code/Classes/UPlaylist.pas b/Game/Code/Classes/UPlaylist.pas
index b18d4833..8d981065 100644
--- a/Game/Code/Classes/UPlaylist.pas
+++ b/Game/Code/Classes/UPlaylist.pas
@@ -1,463 +1,467 @@
-unit UPlaylist;
-
-interface
-
-{$I switches.inc}
-
-
-type
- TPlaylistItem = record
- Artist: String;
- Title: String;
- SongID: Integer;
- end;
-
- APlaylistItem = array of TPlaylistItem;
-
- TPlaylist = record
- Name: String;
- Filename: String;
- Items: APlaylistItem;
- end;
-
- APlaylist = array of TPlaylist;
-
- //----------
- //TPlaylistManager - Class for Managing Playlists (Loading, Displaying, Saving)
- //----------
- TPlaylistManager = class
- private
-
- public
- Mode: Byte; //Current Playlist Mode for SongScreen
- CurPlayList: Cardinal;
- CurItem: Cardinal;
-
- Playlists: APlaylist;
-
- constructor Create;
- Procedure LoadPlayLists;
- Function LoadPlayList(Index: Cardinal; Filename: String): Boolean;
- Procedure SavePlayList(Index: Cardinal);
-
- Procedure SetPlayList(Index: Cardinal);
-
- Function AddPlaylist(Name: String): Cardinal;
- Procedure DelPlaylist(const Index: Cardinal);
-
- Procedure AddItem(const SongID: Cardinal; const iPlaylist: Integer = -1);
- Procedure DelItem(const iItem: Cardinal; const iPlaylist: Integer = -1);
-
- Procedure GetNames(var PLNames: array of String);
- Function GetIndexbySongID(const SongID: Cardinal; const iPlaylist: Integer = -1): Integer;
- end;
-
- {Modes:
- 0: Standard Mode
- 1: Category Mode
- 2: PlayList Mode}
-
- var
- PlayListMan: TPlaylistManager;
-
-
-implementation
-
-uses USongs,
- ULog,
- UMain,
- //UFiles,
- UGraphic,
- UThemes,
- SysUtils;
-
-//----------
-//Create - Construct Class - Dummy for now
-//----------
-constructor TPlayListManager.Create;
-begin
- LoadPlayLists;
-end;
-
-//----------
-//LoadPlayLists - Load list of Playlists from PlayList Folder
-//----------
-Procedure TPlayListManager.LoadPlayLists;
-var
- SR: TSearchRec;
- Len: Integer;
-begin
- SetLength(Playlists, 0);
-
- if FindFirst(PlayListPath + '*.upl', 0, SR) = 0 then
- begin
- repeat
- Len := Length(Playlists);
- SetLength(Playlists, Len +1);
-
- if not LoadPlayList (Len, Sr.Name) then
- SetLength(Playlists, Len);
-
- until FindNext(SR) <> 0;
- FindClose(SR);
- end;
-end;
-
-//----------
-//LoadPlayList - Load a Playlist in the Array
-//----------
-Function TPlayListManager.LoadPlayList(Index: Cardinal; Filename: String): Boolean;
- var
- F: TextFile;
- Line: String;
- PosDelimiter: Integer;
- SongID: Integer;
- Len: Integer;
-
- Function FindSong(Artist, Title: String): Integer;
- var I: Integer;
- begin
- Result := -1;
-
- For I := low(CatSongs.Song) to high(CatSongs.Song) do
- begin
- if (CatSongs.Song[I].Title = Title) AND (CatSongs.Song[I].Artist = Artist) then
- begin
- Result := I;
- Break;
- end;
- end;
- end;
-begin
- if not FileExists(PlayListPath + Filename) then
- begin
- Log.LogError('Could not load Playlist: ' + Filename);
- Result := False;
- Exit;
- end;
- Result := True;
-
- //Load File
- AssignFile(F, PlayListPath + FileName);
- Reset(F);
-
- //Set Filename
- PlayLists[Index].Filename := Filename;
- PlayLists[Index].Name := '';
-
- //Read Until End of File
- While not Eof(F) do
- begin
- //Read Curent Line
- Readln(F, Line);
-
- if (Length(Line) > 0) then
- begin
- PosDelimiter := Pos(':', Line);
- if (PosDelimiter <> 0) then
- begin
- //Comment or Name String
- if (Line[1] = '#') then
- begin
- //Found Name Value
- if (Uppercase(Trim(copy(Line, 2, PosDelimiter - 2))) = 'NAME') then
- PlayLists[Index].Name := Trim(copy(Line, PosDelimiter + 1,Length(Line) - PosDelimiter))
-
- end
- //Song Entry
- else
- begin
- SongID := FindSong(Trim(copy(Line, 1, PosDelimiter - 1)), Trim(copy(Line, PosDelimiter + 1, Length(Line) - PosDelimiter)));
- if (SongID <> -1) then
- begin
- Len := Length(PlayLists[Index].Items);
- SetLength(PlayLists[Index].Items, Len + 1);
-
- PlayLists[Index].Items[Len].SongID := SongID;
-
- PlayLists[Index].Items[Len].Artist := Trim(copy(Line, 1, PosDelimiter - 1));
- PlayLists[Index].Items[Len].Title := Trim(copy(Line, PosDelimiter + 1, Length(Line) - PosDelimiter));
- end
- else Log.LogError('Could not find Song in Playlist: ' + PlayLists[Index].Filename + ', ' + Line);
- end;
- end;
- end;
- end;
-
- //If no special name is given, use Filename
- if PlayLists[Index].Name = '' then
- begin
- PlayLists[Index].Name := ChangeFileExt(FileName, '');
- end;
-
- //Finish (Close File)
- CloseFile(F);
-end;
-
-//----------
-//SavePlayList - Saves the specified Playlist
-//----------
-Procedure TPlayListManager.SavePlayList(Index: Cardinal);
-var
- F: TextFile;
- I: Integer;
-begin
- if (Not FileExists(PlaylistPath + Playlists[Index].Filename)) OR (Not FileisReadOnly(PlaylistPath + Playlists[Index].Filename)) then
- begin
-
- //open File for Rewriting
- AssignFile(F, PlaylistPath + Playlists[Index].Filename);
- try
- try
- Rewrite(F);
-
- //Write Version (not nessecary but helpful)
- WriteLn(F, '######################################');
- WriteLn(F, '#Ultrastar Deluxe Playlist Format v1.0');
- WriteLn(F, '#Playlist "' + Playlists[Index].Name + '" with ' + InttoStr(Length(Playlists[Index].Items)) + ' Songs.');
- WriteLn(F, '######################################');
-
- //Write Name Information
- WriteLn(F, '#Name: ' + Playlists[Index].Name);
-
- //Write Song Information
- WriteLn(F, '#Songs:');
-
- For I := 0 to high(Playlists[Index].Items) do
- begin
- WriteLn(F, Playlists[Index].Items[I].Artist + ' : ' + Playlists[Index].Items[I].Title);
- end;
- except
- log.LogError('Could not write Playlistfile "' + Playlists[Index].Name + '"');
- end;
- finally
- CloseFile(F);
- end;
- end;
-end;
-
-//----------
-//SetPlayList - Display a Playlist in CatSongs
-//----------
-Procedure TPlayListManager.SetPlayList(Index: Cardinal);
-var
- I: Integer;
-begin
- If (Index > High(PlayLists)) then
- exit;
-
- //Hide all Songs
- For I := 0 to high(CatSongs.Song) do
- CatSongs.Song[I].Visible := False;
-
- //Show Songs in PL
- For I := 0 to high(PlayLists[Index].Items) do
- begin
- CatSongs.Song[PlayLists[Index].Items[I].SongID].Visible := True;
- end;
-
- //Set CatSongsMode + Playlist Mode
- CatSongs.CatNumShow := -3;
- Mode := 2;
-
- //Set CurPlaylist
- CurPlaylist := Index;
-
- //Show Cat in Topleft:
- ScreenSong.ShowCatTLCustom(Format(Theme.Playlist.CatText,[Playlists[Index].Name]));
-
- //Fix SongSelection
- ScreenSong.Interaction := 0;
- ScreenSong.SelectNext;
- ScreenSong.FixSelected;
-
- //Play correct Music
- ScreenSong.ChangeMusic;
-end;
-
-//----------
-//AddPlaylist - Adds a Playlist and Returns the Index
-//----------
-Function TPlayListManager.AddPlaylist(Name: String): Cardinal;
-var I: Integer;
-begin
- Result := Length(Playlists);
- SetLength(Playlists, Result + 1);
-
- Playlists[Result].Name := Name;
-
- I := 1;
-
- if (not FileExists(PlaylistPath + Name + '.upl')) then
- Playlists[Result].Filename := Name + '.upl'
- else
- begin
- repeat
- Inc(I);
- until not FileExists(PlaylistPath + Name + InttoStr(I) + '.upl');
- Playlists[Result].Filename := Name + InttoStr(I) + '.upl';
- end;
-
- //Save new Playlist
- SavePlayList(Result);
-end;
-
-//----------
-//DelPlaylist - Deletes a Playlist
-//----------
-Procedure TPlayListManager.DelPlaylist(const Index: Cardinal);
-var
- I: Integer;
- Filename: String;
-begin
- If Index > High(Playlists) then
- Exit;
-
- Filename := PlaylistPath + Playlists[Index].Filename;
-
- //If not FileExists or File is not Writeable then exit
- If (Not FileExists(Filename)) OR (FileisReadOnly(Filename)) then
- Exit;
-
-
- //Delete Playlist from FileSystem
- if Not DeleteFile(Filename) then
- Exit;
-
- //Delete Playlist from Array
- //move all PLs to the Hole
- For I := Index to High(Playlists)-1 do
- PlayLists[I] := PlayLists[I+1];
-
- //Delete last Playlist
- SetLength (Playlists, High(Playlists));
-
- //If Playlist is Displayed atm
- //-> Display Songs
- if (CatSongs.CatNumShow = -3) and (Index = CurPlaylist) then
- begin
- ScreenSong.UnLoadDetailedCover;
- ScreenSong.HideCatTL;
- CatSongs.SetFilter('', 0);
- ScreenSong.Interaction := 0;
- ScreenSong.FixSelected;
- ScreenSong.ChangeMusic;
- end;
-end;
-
-//----------
-//AddItem - Adds an Item to a specific Playlist
-//----------
-Procedure TPlayListManager.AddItem(const SongID: Cardinal; const iPlaylist: Integer);
-var
- P: Cardinal;
- Len: Cardinal;
-begin
- if iPlaylist = -1 then
- P := CurPlaylist
- else if (iPlaylist >= 0) AND (iPlaylist <= high(Playlists)) then
- P := iPlaylist
- else
- exit;
-
- if (SongID <= High(CatSongs.Song)) AND (NOT CatSongs.Song[SongID].Main) then
- begin
- Len := Length(Playlists[P].Items);
- SetLength(Playlists[P].Items, Len + 1);
-
- Playlists[P].Items[Len].SongID := SongID;
- Playlists[P].Items[Len].Title := CatSongs.Song[SongID].Title;
- Playlists[P].Items[Len].Artist := CatSongs.Song[SongID].Artist;
-
- //Save Changes
- SavePlayList(P);
-
- //Correct Display when Editing current Playlist
- if (CatSongs.CatNumShow = -3) and (P = CurPlaylist) then
- SetPlaylist(P);
- end;
-end;
-
-//----------
-//DelItem - Deletes an Item from a specific Playlist
-//----------
-Procedure TPlayListManager.DelItem(const iItem: Cardinal; const iPlaylist: Integer);
-var
- I: Integer;
- P: Cardinal;
-begin
- if iPlaylist = -1 then
- P := CurPlaylist
- else if (iPlaylist >= 0) AND (iPlaylist <= high(Playlists)) then
- P := iPlaylist
- else
- exit;
-
- if (iItem <= high(Playlists[P].Items)) then
- begin
- //Move all entrys behind deleted one to Front
- For I := iItem to High(Playlists[P].Items) - 1 do
- Playlists[P].Items[I] := Playlists[P].Items[I + 1];
-
- //Delete Last Entry
- SetLength(PlayLists[P].Items, Length(PlayLists[P].Items) - 1);
-
- //Save Changes
- SavePlayList(P);
- end;
-
- //Delete Playlist if Last Song is deleted
- if (Length(PlayLists[P].Items) = 0) then
- begin
- DelPlaylist(P);
- end
- //Correct Display when Editing current Playlist
- else if (CatSongs.CatNumShow = -3) and (P = CurPlaylist) then
- SetPlaylist(P);
-end;
-
-//----------
-//GetNames - Writes Playlist Names in a Array
-//----------
-Procedure TPlayListManager.GetNames(var PLNames: array of String);
-var
- I: Integer;
- Len: Integer;
-begin
- Len := High(Playlists);
-
- if (Length(PLNames) <> Len + 1) then
- exit;
-
- For I := 0 to Len do
- PLNames[I] := Playlists[I].Name;
-end;
-
-//----------
-//GetIndexbySongID - Returns Index in the specified Playlist of the given Song
-//----------
-Function TPlayListManager.GetIndexbySongID(const SongID: Cardinal; const iPlaylist: Integer): Integer;
-var
- P: Integer;
- I: Integer;
-begin
- if iPlaylist = -1 then
- P := CurPlaylist
- else if (iPlaylist >= 0) AND (iPlaylist <= high(Playlists)) then
- P := iPlaylist
- else
- exit;
-
- Result := -1;
-
- For I := 0 to high(Playlists[P].Items) do
- begin
- if (Playlists[P].Items[I].SongID = SongID) then
- begin
- Result := I;
- Break;
- end;
- end;
-end;
-
-end.
+unit UPlaylist;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+
+type
+ TPlaylistItem = record
+ Artist: String;
+ Title: String;
+ SongID: Integer;
+ end;
+
+ APlaylistItem = array of TPlaylistItem;
+
+ TPlaylist = record
+ Name: String;
+ Filename: String;
+ Items: APlaylistItem;
+ end;
+
+ APlaylist = array of TPlaylist;
+
+ //----------
+ //TPlaylistManager - Class for Managing Playlists (Loading, Displaying, Saving)
+ //----------
+ TPlaylistManager = class
+ private
+
+ public
+ Mode: Byte; //Current Playlist Mode for SongScreen
+ CurPlayList: Cardinal;
+ CurItem: Cardinal;
+
+ Playlists: APlaylist;
+
+ constructor Create;
+ Procedure LoadPlayLists;
+ Function LoadPlayList(Index: Cardinal; Filename: String): Boolean;
+ Procedure SavePlayList(Index: Cardinal);
+
+ Procedure SetPlayList(Index: Cardinal);
+
+ Function AddPlaylist(Name: String): Cardinal;
+ Procedure DelPlaylist(const Index: Cardinal);
+
+ Procedure AddItem(const SongID: Cardinal; const iPlaylist: Integer = -1);
+ Procedure DelItem(const iItem: Cardinal; const iPlaylist: Integer = -1);
+
+ Procedure GetNames(var PLNames: array of String);
+ Function GetIndexbySongID(const SongID: Cardinal; const iPlaylist: Integer = -1): Integer;
+ end;
+
+ {Modes:
+ 0: Standard Mode
+ 1: Category Mode
+ 2: PlayList Mode}
+
+ var
+ PlayListMan: TPlaylistManager;
+
+
+implementation
+
+uses USongs,
+ ULog,
+ UMain,
+ //UFiles,
+ UGraphic,
+ UThemes,
+ SysUtils;
+
+//----------
+//Create - Construct Class - Dummy for now
+//----------
+constructor TPlayListManager.Create;
+begin
+ LoadPlayLists;
+end;
+
+//----------
+//LoadPlayLists - Load list of Playlists from PlayList Folder
+//----------
+Procedure TPlayListManager.LoadPlayLists;
+var
+ SR: TSearchRec;
+ Len: Integer;
+begin
+ SetLength(Playlists, 0);
+
+ if FindFirst(PlayListPath + '*.upl', 0, SR) = 0 then
+ begin
+ repeat
+ Len := Length(Playlists);
+ SetLength(Playlists, Len +1);
+
+ if not LoadPlayList (Len, Sr.Name) then
+ SetLength(Playlists, Len);
+
+ until FindNext(SR) <> 0;
+ FindClose(SR);
+ end;
+end;
+
+//----------
+//LoadPlayList - Load a Playlist in the Array
+//----------
+Function TPlayListManager.LoadPlayList(Index: Cardinal; Filename: String): Boolean;
+ var
+ F: TextFile;
+ Line: String;
+ PosDelimiter: Integer;
+ SongID: Integer;
+ Len: Integer;
+
+ Function FindSong(Artist, Title: String): Integer;
+ var I: Integer;
+ begin
+ Result := -1;
+
+ For I := low(CatSongs.Song) to high(CatSongs.Song) do
+ begin
+ if (CatSongs.Song[I].Title = Title) AND (CatSongs.Song[I].Artist = Artist) then
+ begin
+ Result := I;
+ Break;
+ end;
+ end;
+ end;
+begin
+ if not FileExists(PlayListPath + Filename) then
+ begin
+ Log.LogError('Could not load Playlist: ' + Filename);
+ Result := False;
+ Exit;
+ end;
+ Result := True;
+
+ //Load File
+ AssignFile(F, PlayListPath + FileName);
+ Reset(F);
+
+ //Set Filename
+ PlayLists[Index].Filename := Filename;
+ PlayLists[Index].Name := '';
+
+ //Read Until End of File
+ While not Eof(F) do
+ begin
+ //Read Curent Line
+ Readln(F, Line);
+
+ if (Length(Line) > 0) then
+ begin
+ PosDelimiter := Pos(':', Line);
+ if (PosDelimiter <> 0) then
+ begin
+ //Comment or Name String
+ if (Line[1] = '#') then
+ begin
+ //Found Name Value
+ if (Uppercase(Trim(copy(Line, 2, PosDelimiter - 2))) = 'NAME') then
+ PlayLists[Index].Name := Trim(copy(Line, PosDelimiter + 1,Length(Line) - PosDelimiter))
+
+ end
+ //Song Entry
+ else
+ begin
+ SongID := FindSong(Trim(copy(Line, 1, PosDelimiter - 1)), Trim(copy(Line, PosDelimiter + 1, Length(Line) - PosDelimiter)));
+ if (SongID <> -1) then
+ begin
+ Len := Length(PlayLists[Index].Items);
+ SetLength(PlayLists[Index].Items, Len + 1);
+
+ PlayLists[Index].Items[Len].SongID := SongID;
+
+ PlayLists[Index].Items[Len].Artist := Trim(copy(Line, 1, PosDelimiter - 1));
+ PlayLists[Index].Items[Len].Title := Trim(copy(Line, PosDelimiter + 1, Length(Line) - PosDelimiter));
+ end
+ else Log.LogError('Could not find Song in Playlist: ' + PlayLists[Index].Filename + ', ' + Line);
+ end;
+ end;
+ end;
+ end;
+
+ //If no special name is given, use Filename
+ if PlayLists[Index].Name = '' then
+ begin
+ PlayLists[Index].Name := ChangeFileExt(FileName, '');
+ end;
+
+ //Finish (Close File)
+ CloseFile(F);
+end;
+
+//----------
+//SavePlayList - Saves the specified Playlist
+//----------
+Procedure TPlayListManager.SavePlayList(Index: Cardinal);
+var
+ F: TextFile;
+ I: Integer;
+begin
+ if (Not FileExists(PlaylistPath + Playlists[Index].Filename)) OR (Not FileisReadOnly(PlaylistPath + Playlists[Index].Filename)) then
+ begin
+
+ //open File for Rewriting
+ AssignFile(F, PlaylistPath + Playlists[Index].Filename);
+ try
+ try
+ Rewrite(F);
+
+ //Write Version (not nessecary but helpful)
+ WriteLn(F, '######################################');
+ WriteLn(F, '#Ultrastar Deluxe Playlist Format v1.0');
+ WriteLn(F, '#Playlist "' + Playlists[Index].Name + '" with ' + InttoStr(Length(Playlists[Index].Items)) + ' Songs.');
+ WriteLn(F, '######################################');
+
+ //Write Name Information
+ WriteLn(F, '#Name: ' + Playlists[Index].Name);
+
+ //Write Song Information
+ WriteLn(F, '#Songs:');
+
+ For I := 0 to high(Playlists[Index].Items) do
+ begin
+ WriteLn(F, Playlists[Index].Items[I].Artist + ' : ' + Playlists[Index].Items[I].Title);
+ end;
+ except
+ log.LogError('Could not write Playlistfile "' + Playlists[Index].Name + '"');
+ end;
+ finally
+ CloseFile(F);
+ end;
+ end;
+end;
+
+//----------
+//SetPlayList - Display a Playlist in CatSongs
+//----------
+Procedure TPlayListManager.SetPlayList(Index: Cardinal);
+var
+ I: Integer;
+begin
+ If (Index > High(PlayLists)) then
+ exit;
+
+ //Hide all Songs
+ For I := 0 to high(CatSongs.Song) do
+ CatSongs.Song[I].Visible := False;
+
+ //Show Songs in PL
+ For I := 0 to high(PlayLists[Index].Items) do
+ begin
+ CatSongs.Song[PlayLists[Index].Items[I].SongID].Visible := True;
+ end;
+
+ //Set CatSongsMode + Playlist Mode
+ CatSongs.CatNumShow := -3;
+ Mode := 2;
+
+ //Set CurPlaylist
+ CurPlaylist := Index;
+
+ //Show Cat in Topleft:
+ ScreenSong.ShowCatTLCustom(Format(Theme.Playlist.CatText,[Playlists[Index].Name]));
+
+ //Fix SongSelection
+ ScreenSong.Interaction := 0;
+ ScreenSong.SelectNext;
+ ScreenSong.FixSelected;
+
+ //Play correct Music
+ ScreenSong.ChangeMusic;
+end;
+
+//----------
+//AddPlaylist - Adds a Playlist and Returns the Index
+//----------
+Function TPlayListManager.AddPlaylist(Name: String): Cardinal;
+var I: Integer;
+begin
+ Result := Length(Playlists);
+ SetLength(Playlists, Result + 1);
+
+ Playlists[Result].Name := Name;
+
+ I := 1;
+
+ if (not FileExists(PlaylistPath + Name + '.upl')) then
+ Playlists[Result].Filename := Name + '.upl'
+ else
+ begin
+ repeat
+ Inc(I);
+ until not FileExists(PlaylistPath + Name + InttoStr(I) + '.upl');
+ Playlists[Result].Filename := Name + InttoStr(I) + '.upl';
+ end;
+
+ //Save new Playlist
+ SavePlayList(Result);
+end;
+
+//----------
+//DelPlaylist - Deletes a Playlist
+//----------
+Procedure TPlayListManager.DelPlaylist(const Index: Cardinal);
+var
+ I: Integer;
+ Filename: String;
+begin
+ If Index > High(Playlists) then
+ Exit;
+
+ Filename := PlaylistPath + Playlists[Index].Filename;
+
+ //If not FileExists or File is not Writeable then exit
+ If (Not FileExists(Filename)) OR (FileisReadOnly(Filename)) then
+ Exit;
+
+
+ //Delete Playlist from FileSystem
+ if Not DeleteFile(Filename) then
+ Exit;
+
+ //Delete Playlist from Array
+ //move all PLs to the Hole
+ For I := Index to High(Playlists)-1 do
+ PlayLists[I] := PlayLists[I+1];
+
+ //Delete last Playlist
+ SetLength (Playlists, High(Playlists));
+
+ //If Playlist is Displayed atm
+ //-> Display Songs
+ if (CatSongs.CatNumShow = -3) and (Index = CurPlaylist) then
+ begin
+ ScreenSong.UnLoadDetailedCover;
+ ScreenSong.HideCatTL;
+ CatSongs.SetFilter('', 0);
+ ScreenSong.Interaction := 0;
+ ScreenSong.FixSelected;
+ ScreenSong.ChangeMusic;
+ end;
+end;
+
+//----------
+//AddItem - Adds an Item to a specific Playlist
+//----------
+Procedure TPlayListManager.AddItem(const SongID: Cardinal; const iPlaylist: Integer);
+var
+ P: Cardinal;
+ Len: Cardinal;
+begin
+ if iPlaylist = -1 then
+ P := CurPlaylist
+ else if (iPlaylist >= 0) AND (iPlaylist <= high(Playlists)) then
+ P := iPlaylist
+ else
+ exit;
+
+ if (SongID <= High(CatSongs.Song)) AND (NOT CatSongs.Song[SongID].Main) then
+ begin
+ Len := Length(Playlists[P].Items);
+ SetLength(Playlists[P].Items, Len + 1);
+
+ Playlists[P].Items[Len].SongID := SongID;
+ Playlists[P].Items[Len].Title := CatSongs.Song[SongID].Title;
+ Playlists[P].Items[Len].Artist := CatSongs.Song[SongID].Artist;
+
+ //Save Changes
+ SavePlayList(P);
+
+ //Correct Display when Editing current Playlist
+ if (CatSongs.CatNumShow = -3) and (P = CurPlaylist) then
+ SetPlaylist(P);
+ end;
+end;
+
+//----------
+//DelItem - Deletes an Item from a specific Playlist
+//----------
+Procedure TPlayListManager.DelItem(const iItem: Cardinal; const iPlaylist: Integer);
+var
+ I: Integer;
+ P: Cardinal;
+begin
+ if iPlaylist = -1 then
+ P := CurPlaylist
+ else if (iPlaylist >= 0) AND (iPlaylist <= high(Playlists)) then
+ P := iPlaylist
+ else
+ exit;
+
+ if (iItem <= high(Playlists[P].Items)) then
+ begin
+ //Move all entrys behind deleted one to Front
+ For I := iItem to High(Playlists[P].Items) - 1 do
+ Playlists[P].Items[I] := Playlists[P].Items[I + 1];
+
+ //Delete Last Entry
+ SetLength(PlayLists[P].Items, Length(PlayLists[P].Items) - 1);
+
+ //Save Changes
+ SavePlayList(P);
+ end;
+
+ //Delete Playlist if Last Song is deleted
+ if (Length(PlayLists[P].Items) = 0) then
+ begin
+ DelPlaylist(P);
+ end
+ //Correct Display when Editing current Playlist
+ else if (CatSongs.CatNumShow = -3) and (P = CurPlaylist) then
+ SetPlaylist(P);
+end;
+
+//----------
+//GetNames - Writes Playlist Names in a Array
+//----------
+Procedure TPlayListManager.GetNames(var PLNames: array of String);
+var
+ I: Integer;
+ Len: Integer;
+begin
+ Len := High(Playlists);
+
+ if (Length(PLNames) <> Len + 1) then
+ exit;
+
+ For I := 0 to Len do
+ PLNames[I] := Playlists[I].Name;
+end;
+
+//----------
+//GetIndexbySongID - Returns Index in the specified Playlist of the given Song
+//----------
+Function TPlayListManager.GetIndexbySongID(const SongID: Cardinal; const iPlaylist: Integer): Integer;
+var
+ P: Integer;
+ I: Integer;
+begin
+ if iPlaylist = -1 then
+ P := CurPlaylist
+ else if (iPlaylist >= 0) AND (iPlaylist <= high(Playlists)) then
+ P := iPlaylist
+ else
+ exit;
+
+ Result := -1;
+
+ For I := 0 to high(Playlists[P].Items) do
+ begin
+ if (Playlists[P].Items[I].SongID = SongID) then
+ begin
+ Result := I;
+ Break;
+ end;
+ end;
+end;
+
+end.
diff --git a/Game/Code/Classes/URecord.pas b/Game/Code/Classes/URecord.pas
index 8d3fa5f7..87c35cd8 100644
--- a/Game/Code/Classes/URecord.pas
+++ b/Game/Code/Classes/URecord.pas
@@ -2,6 +2,10 @@ unit URecord;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
uses Classes,
diff --git a/Game/Code/Classes/UServices.pas b/Game/Code/Classes/UServices.pas
index 92b61e85..c8761df0 100644
--- a/Game/Code/Classes/UServices.pas
+++ b/Game/Code/Classes/UServices.pas
@@ -1,321 +1,326 @@
-unit UServices;
-
-interface
-
-{$I switches.inc}
-
-uses uPluginDefs, SysUtils;
-{*********************
- TServiceManager
- Class for saving, managing and calling of Services.
- Saves all Services and their Procs
-*********************}
-
-type
- TServiceName = String[60];
- PServiceInfo = ^TServiceInfo;
- TServiceInfo = record
- Self: THandle; //Handle of this Service
- Hash: Integer; //4 Bit Hash of the Services Name
- Name: TServiceName; //Name of this Service
-
- Owner: Integer; //If < 0 [-(DLLMan Pluginindex + 1)]; 0 - undefined, On Error Full shutdown, If < 0 [ModuleIndex - 1]
-
- Next: PServiceInfo; //Pointer to the Next Service in teh list
-
- //Here is s/t tricky
- //To avoid writing of Wrapping Functions to offer a Service from a Class
- //We save a Normal Proc or a Method of a Class
- Case isClass: boolean of
- False: (Proc: TUS_Service); //Proc that will be called on Event
- True: (ProcOfClass: TUS_Service_of_Object);
- end;
-
- TServiceManager = class
- private
- //Managing Service List
- FirstService: PServiceInfo;
- LastService: PServiceInfo;
-
- //Some Speed improvement by caching the last 4 called Services
- //Most of the time a Service is called multiple times
- ServiceCache: Array[0..3] of PServiceInfo;
- NextCacheItem: Byte;
-
- //Next Service added gets this Handle:
- NextHandle: THandle;
- public
- Constructor Create;
-
- Function AddService(const ServiceName: PChar; const Proc: TUS_Service = nil; const ProcofClass: TUS_Service_of_Object = nil): THandle;
- Function DelService(const hService: THandle): integer;
-
- Function CallService(const ServiceName: PChar; const wParam, lParam: dWord): integer;
-
- Function NametoHash(const ServiceName: TServiceName): Integer;
- Function ServiceExists(const ServiceName: PChar): Integer;
- end;
-
-var
- ServiceManager: TServiceManager;
-
-implementation
-uses UCore;
-
-//------------
-// Create - Creates Class and Set Standard Values
-//------------
-Constructor TServiceManager.Create;
-begin
- FirstService := nil;
- LastService := nil;
-
- ServiceCache[0] := nil;
- ServiceCache[1] := nil;
- ServiceCache[2] := nil;
- ServiceCache[3] := nil;
-
- NextCacheItem := 0;
-
- NextHandle := 1;
-
- {$IFDEF DEBUG}
- WriteLn('ServiceManager: Succesful created!');
- {$ENDIF}
-end;
-
-//------------
-// Function Creates a new Service and Returns the Services Handle,
-// 0 on Failure. (Name already exists)
-//------------
-Function TServiceManager.AddService(const ServiceName: PChar; const Proc: TUS_Service; const ProcofClass: TUS_Service_of_Object): THandle;
-var
- Cur: PServiceInfo;
-begin
- Result := 0;
-
- If (@Proc <> nil) or (@ProcOfClass <> nil) then
- begin
- If (ServiceExists(ServiceName) = 0) then
- begin //There is a Proc and the Service does not already exist
- //Ok Add it!
-
- //Get Memory
- GetMem(Cur, SizeOf(TServiceInfo));
-
- //Fill it with Data
- Cur.Next := nil;
-
- If (@Proc = nil) then
- begin //Use the ProcofClass Method
- Cur.isClass := True;
- Cur.ProcOfClass := ProcofClass;
- end
- else //Use the normal Proc
- begin
- Cur.isClass := False;
- Cur.Proc := Proc;
- end;
-
- Cur.Self := NextHandle;
- //Zero Name
- Cur.Name := #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0;
- Cur.Name := String(ServiceName);
- Cur.Hash := NametoHash(Cur.Name);
-
- //Add Owner to Service
- Cur.Owner := Core.CurExecuted;
-
- //Add Service to the List
- If (FirstService = nil) then
- FirstService := Cur;
-
- If (LastService <> nil) then
- LastService.Next := Cur;
-
- LastService := Cur;
-
- {$IFDEF DEBUG}
- WriteLn('ServiceManager: Service added: ''' + ServiceName + ''', Handle: ' + InttoStr(Cur.Self));
- {$ENDIF}
-
- //Inc Next Handle
- Inc(NextHandle);
- end
- {$IFDEF DEBUG}
- else WriteLn('ServiceManager: Try to readd Service: ' + ServiceName);
- {$ENDIF}
- end;
-end;
-
-//------------
-// Function Destroys a Service, 0 on success, not 0 on Failure
-//------------
-Function TServiceManager.DelService(const hService: THandle): integer;
-var
- Last, Cur: PServiceInfo;
- I: Integer;
-begin
- Result := -1;
-
- Last := nil;
- Cur := FirstService;
-
- //Search for Service to Delete
- While (Cur <> nil) do
- begin
- If (Cur.Self = hService) then
- begin //Found Service => Delete it
-
- //Delete from List
- If (Last = nil) then //Found first Service
- FirstService := Cur.Next
- Else //Service behind the first
- Last.Next := Cur.Next;
-
- //IF this is the LastService, correct LastService
- If (Cur = LastService) then
- LastService := Last;
-
- //Search for Service in Cache and delete it if found
- For I := 0 to High(ServiceCache) do
- If (ServiceCache[I] = Cur) then
- begin
- ServiceCache[I] := nil;
- end;
-
- {$IFDEF DEBUG}
- WriteLn('ServiceManager: Removed Service succesful: ' + Cur.Name);
- {$ENDIF}
-
- //Free Memory
- Freemem(Cur, SizeOf(TServiceInfo));
-
- //Break the Loop
- Break;
- end;
-
- //Go to Next Service
- Last := Cur;
- Cur := Cur.Next;
- end;
-end;
-
-//------------
-// Function Calls a Services Proc
-// Returns Services Return Value or SERVICE_NOT_FOUND on Failure
-//------------
-Function TServiceManager.CallService(const ServiceName: PChar; const wParam, lParam: dWord): integer;
-var
- SExists: Integer;
- Service: PServiceInfo;
- CurExecutedBackup: Integer; //backup of Core.CurExecuted Attribute
-begin
- Result := SERVICE_NOT_FOUND;
- SExists := ServiceExists(ServiceName);
- If (SExists <> 0) then
- begin
- //Backup CurExecuted
- CurExecutedBackup := Core.CurExecuted;
-
- Service := Pointer(SExists);
-
- If (Service.isClass) then
- //Use Proc of Class
- Result := Service.ProcOfClass(wParam, lParam)
- Else
- //Use normal Proc
- Result := Service.Proc(wParam, lParam);
-
- //Restore CurExecuted
- Core.CurExecuted := CurExecutedBackup;
- end;
-
- {$IFDEF DEBUG}
- WriteLn('ServiceManager: Service ''' + ServiceName + ''' called. Result: ' + InttoStr(Result));
- {$ENDIF}
-end;
-
-//------------
-// Generates the Hash for the given Name
-//------------
-Function TServiceManager.NametoHash(const ServiceName: TServiceName): Integer;
-asm
- { CL: Counter; EAX: Result; EDX: Current Memory Address }
- Mov CL, 14 {Init Counter, Fold 14 Times to became 4 Bytes out of 60}
-
- Mov EDX, ServiceName {Save Address of String that should be "Hashed"}
-
- Mov EAX, [EDX]
-
- @FoldLoop: ADD EDX, 4 {jump 4 Byte(32 Bit) to the next tile }
- ADD EAX, [EDX] {Add the Value of the next 4 Byte of the String to the Hash}
-
- LOOP @FoldLoop {Fold again if there are Chars Left}
-end;
-
-
-//------------
-// Function Returns Non Zero if a Service with the given Name Exists, otherwise 0
-//------------
-Function TServiceManager.ServiceExists(const ServiceName: PChar): Integer;
-var
- Name: TServiceName;
- Hash: Integer;
- Cur: PServiceInfo;
- I: Byte;
-begin
- Result := 0;
- // to-do : Write a Metbod (in ASM) to Zero and Add in one turn (faster then this dirty hack ;)
- //Zero Name:
- Name := #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0;
- //Add Service Name
- Name := String(ServiceName);
- Hash := NametoHash(Name);
-
- //First of all Look for the Service in Cache
- For I := 0 to High(ServiceCache) do
- begin
- If (ServiceCache[I] <> nil) AND (ServiceCache[I].Hash = Hash) then
- begin
- If (ServiceCache[I].Name = Name) then
- begin //Found Service in Cache
- Result := Integer(ServiceCache[I]);
-
- {$IFDEF DEBUG}
- WriteLn('ServiceManager: Found Service in Cache: ''' + ServiceName + '''');
- {$ENDIF}
-
- Break;
- end;
- end;
- end;
-
- If (Result = 0) then
- begin
- Cur := FirstService;
- While (Cur <> nil) do
- begin
- If (Cur.Hash = Hash) then
- begin
- If (Cur.Name = Name) then
- begin //Found the Service
- Result := Integer(Cur);
-
- {$IFDEF DEBUG}
- WriteLn('ServiceManager: Found Service in List: ''' + ServiceName + '''');
- {$ENDIF}
-
- //Add to Cache
- ServiceCache[NextCacheItem] := Cur;
- NextCacheItem := (NextCacheItem + 1) AND 3;
- Break;
- end;
- end;
-
- Cur := Cur.Next;
- end;
- end;
-end;
-
-end. \ No newline at end of file
+unit UServices;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses uPluginDefs,
+ SysUtils;
+{*********************
+ TServiceManager
+ Class for saving, managing and calling of Services.
+ Saves all Services and their Procs
+*********************}
+
+type
+ TServiceName = String[60];
+ PServiceInfo = ^TServiceInfo;
+ TServiceInfo = record
+ Self: THandle; //Handle of this Service
+ Hash: Integer; //4 Bit Hash of the Services Name
+ Name: TServiceName; //Name of this Service
+
+ Owner: Integer; //If < 0 [-(DLLMan Pluginindex + 1)]; 0 - undefined, On Error Full shutdown, If < 0 [ModuleIndex - 1]
+
+ Next: PServiceInfo; //Pointer to the Next Service in teh list
+
+ //Here is s/t tricky
+ //To avoid writing of Wrapping Functions to offer a Service from a Class
+ //We save a Normal Proc or a Method of a Class
+ Case isClass: boolean of
+ False: (Proc: TUS_Service); //Proc that will be called on Event
+ True: (ProcOfClass: TUS_Service_of_Object);
+ end;
+
+ TServiceManager = class
+ private
+ //Managing Service List
+ FirstService: PServiceInfo;
+ LastService: PServiceInfo;
+
+ //Some Speed improvement by caching the last 4 called Services
+ //Most of the time a Service is called multiple times
+ ServiceCache: Array[0..3] of PServiceInfo;
+ NextCacheItem: Byte;
+
+ //Next Service added gets this Handle:
+ NextHandle: THandle;
+ public
+ Constructor Create;
+
+ Function AddService(const ServiceName: PChar; const Proc: TUS_Service = nil; const ProcofClass: TUS_Service_of_Object = nil): THandle;
+ Function DelService(const hService: THandle): integer;
+
+ Function CallService(const ServiceName: PChar; const wParam, lParam: dWord): integer;
+
+ Function NametoHash(const ServiceName: TServiceName): Integer;
+ Function ServiceExists(const ServiceName: PChar): Integer;
+ end;
+
+var
+ ServiceManager: TServiceManager;
+
+implementation
+uses UCore;
+
+//------------
+// Create - Creates Class and Set Standard Values
+//------------
+Constructor TServiceManager.Create;
+begin
+ FirstService := nil;
+ LastService := nil;
+
+ ServiceCache[0] := nil;
+ ServiceCache[1] := nil;
+ ServiceCache[2] := nil;
+ ServiceCache[3] := nil;
+
+ NextCacheItem := 0;
+
+ NextHandle := 1;
+
+ {$IFDEF DEBUG}
+ WriteLn('ServiceManager: Succesful created!');
+ {$ENDIF}
+end;
+
+//------------
+// Function Creates a new Service and Returns the Services Handle,
+// 0 on Failure. (Name already exists)
+//------------
+Function TServiceManager.AddService(const ServiceName: PChar; const Proc: TUS_Service; const ProcofClass: TUS_Service_of_Object): THandle;
+var
+ Cur: PServiceInfo;
+begin
+ Result := 0;
+
+ If (@Proc <> nil) or (@ProcOfClass <> nil) then
+ begin
+ If (ServiceExists(ServiceName) = 0) then
+ begin //There is a Proc and the Service does not already exist
+ //Ok Add it!
+
+ //Get Memory
+ GetMem(Cur, SizeOf(TServiceInfo));
+
+ //Fill it with Data
+ Cur.Next := nil;
+
+ If (@Proc = nil) then
+ begin //Use the ProcofClass Method
+ Cur.isClass := True;
+ Cur.ProcOfClass := ProcofClass;
+ end
+ else //Use the normal Proc
+ begin
+ Cur.isClass := False;
+ Cur.Proc := Proc;
+ end;
+
+ Cur.Self := NextHandle;
+ //Zero Name
+ Cur.Name := #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0;
+ Cur.Name := String(ServiceName);
+ Cur.Hash := NametoHash(Cur.Name);
+
+ //Add Owner to Service
+ Cur.Owner := Core.CurExecuted;
+
+ //Add Service to the List
+ If (FirstService = nil) then
+ FirstService := Cur;
+
+ If (LastService <> nil) then
+ LastService.Next := Cur;
+
+ LastService := Cur;
+
+ {$IFDEF DEBUG}
+ WriteLn('ServiceManager: Service added: ''' + ServiceName + ''', Handle: ' + InttoStr(Cur.Self));
+ {$ENDIF}
+
+ //Inc Next Handle
+ Inc(NextHandle);
+ end
+ {$IFDEF DEBUG}
+ else WriteLn('ServiceManager: Try to readd Service: ' + ServiceName);
+ {$ENDIF}
+ end;
+end;
+
+//------------
+// Function Destroys a Service, 0 on success, not 0 on Failure
+//------------
+Function TServiceManager.DelService(const hService: THandle): integer;
+var
+ Last, Cur: PServiceInfo;
+ I: Integer;
+begin
+ Result := -1;
+
+ Last := nil;
+ Cur := FirstService;
+
+ //Search for Service to Delete
+ While (Cur <> nil) do
+ begin
+ If (Cur.Self = hService) then
+ begin //Found Service => Delete it
+
+ //Delete from List
+ If (Last = nil) then //Found first Service
+ FirstService := Cur.Next
+ Else //Service behind the first
+ Last.Next := Cur.Next;
+
+ //IF this is the LastService, correct LastService
+ If (Cur = LastService) then
+ LastService := Last;
+
+ //Search for Service in Cache and delete it if found
+ For I := 0 to High(ServiceCache) do
+ If (ServiceCache[I] = Cur) then
+ begin
+ ServiceCache[I] := nil;
+ end;
+
+ {$IFDEF DEBUG}
+ WriteLn('ServiceManager: Removed Service succesful: ' + Cur.Name);
+ {$ENDIF}
+
+ //Free Memory
+ Freemem(Cur, SizeOf(TServiceInfo));
+
+ //Break the Loop
+ Break;
+ end;
+
+ //Go to Next Service
+ Last := Cur;
+ Cur := Cur.Next;
+ end;
+end;
+
+//------------
+// Function Calls a Services Proc
+// Returns Services Return Value or SERVICE_NOT_FOUND on Failure
+//------------
+Function TServiceManager.CallService(const ServiceName: PChar; const wParam, lParam: dWord): integer;
+var
+ SExists: Integer;
+ Service: PServiceInfo;
+ CurExecutedBackup: Integer; //backup of Core.CurExecuted Attribute
+begin
+ Result := SERVICE_NOT_FOUND;
+ SExists := ServiceExists(ServiceName);
+ If (SExists <> 0) then
+ begin
+ //Backup CurExecuted
+ CurExecutedBackup := Core.CurExecuted;
+
+ Service := Pointer(SExists);
+
+ If (Service.isClass) then
+ //Use Proc of Class
+ Result := Service.ProcOfClass(wParam, lParam)
+ Else
+ //Use normal Proc
+ Result := Service.Proc(wParam, lParam);
+
+ //Restore CurExecuted
+ Core.CurExecuted := CurExecutedBackup;
+ end;
+
+ {$IFDEF DEBUG}
+ WriteLn('ServiceManager: Service ''' + ServiceName + ''' called. Result: ' + InttoStr(Result));
+ {$ENDIF}
+end;
+
+//------------
+// Generates the Hash for the given Name
+//------------
+Function TServiceManager.NametoHash(const ServiceName: TServiceName): Integer;
+asm
+ { CL: Counter; EAX: Result; EDX: Current Memory Address }
+ Mov CL, 14 {Init Counter, Fold 14 Times to became 4 Bytes out of 60}
+
+ Mov EDX, ServiceName {Save Address of String that should be "Hashed"}
+
+ Mov EAX, [EDX]
+
+ @FoldLoop: ADD EDX, 4 {jump 4 Byte(32 Bit) to the next tile }
+ ADD EAX, [EDX] {Add the Value of the next 4 Byte of the String to the Hash}
+
+ LOOP @FoldLoop {Fold again if there are Chars Left}
+end;
+
+
+//------------
+// Function Returns Non Zero if a Service with the given Name Exists, otherwise 0
+//------------
+Function TServiceManager.ServiceExists(const ServiceName: PChar): Integer;
+var
+ Name: TServiceName;
+ Hash: Integer;
+ Cur: PServiceInfo;
+ I: Byte;
+begin
+ Result := 0;
+ // to-do : Write a Metbod (in ASM) to Zero and Add in one turn (faster then this dirty hack ;)
+ //Zero Name:
+ Name := #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0;
+ //Add Service Name
+ Name := String(ServiceName);
+ Hash := NametoHash(Name);
+
+ //First of all Look for the Service in Cache
+ For I := 0 to High(ServiceCache) do
+ begin
+ If (ServiceCache[I] <> nil) AND (ServiceCache[I].Hash = Hash) then
+ begin
+ If (ServiceCache[I].Name = Name) then
+ begin //Found Service in Cache
+ Result := Integer(ServiceCache[I]);
+
+ {$IFDEF DEBUG}
+ WriteLn('ServiceManager: Found Service in Cache: ''' + ServiceName + '''');
+ {$ENDIF}
+
+ Break;
+ end;
+ end;
+ end;
+
+ If (Result = 0) then
+ begin
+ Cur := FirstService;
+ While (Cur <> nil) do
+ begin
+ If (Cur.Hash = Hash) then
+ begin
+ If (Cur.Name = Name) then
+ begin //Found the Service
+ Result := Integer(Cur);
+
+ {$IFDEF DEBUG}
+ WriteLn('ServiceManager: Found Service in List: ''' + ServiceName + '''');
+ {$ENDIF}
+
+ //Add to Cache
+ ServiceCache[NextCacheItem] := Cur;
+ NextCacheItem := (NextCacheItem + 1) AND 3;
+ Break;
+ end;
+ end;
+
+ Cur := Cur.Next;
+ end;
+ end;
+end;
+
+end.
diff --git a/Game/Code/Classes/USingScores.pas b/Game/Code/Classes/USingScores.pas
index d5256dc9..c7213180 100644
--- a/Game/Code/Classes/USingScores.pas
+++ b/Game/Code/Classes/USingScores.pas
@@ -1,986 +1,990 @@
-unit USingScores;
-
-interface
-
-{$I switches.inc}
-
-uses UThemes,
- OpenGl12,
- UTexture;
-
-//////////////////////////////////////////////////////////////
-// ATTENTION: //
-// Enabled Flag does not Work atm. This should cause Popups //
-// Not to Move and Scores to stay until Renenabling. //
-// To use e.g. in Pause Mode //
-// Also InVisible Flag causes Attributes not to change. //
-// This should be fixed after next Draw when Visible = True,//
-// but not testet yet //
-//////////////////////////////////////////////////////////////
-
-//Some Constances containing Options that could change by time
-const
- MaxPlayers = 6; //Maximum of Players that could be added
- MaxPositions = 6; //Maximum of Score Positions that could be added
-
-type
- //-----------
- // TScorePlayer - Record Containing Information about a Players Score
- //-----------
- TScorePlayer = record
- Position: Byte; //Index of the Position where the Player should be Drawn
- Enabled: Boolean; //Is the Score Display Enabled
- Visible: Boolean; //Is the Score Display Visible
- Score: Word; //Current Score of the Player
- ScoreDisplayed: Word; //Score cur. Displayed(for counting up)
- ScoreBG: TTexture;//Texture of the Players Scores BG
- Color: TRGB; //Teh Players Color
- RBPos: Real; //Cur. Percentille of the Rating Bar
- RBTarget: Real; //Target Position of Rating Bar
- RBVisible:Boolean; //Is Rating bar Drawn
- end;
- aScorePlayer = array[0..MaxPlayers-1] of TScorePlayer;
-
- //-----------
- // TScorePosition - Record Containing Information about a Score Position, that can be used
- //-----------
- PScorePosition = ^TScorePosition;
- TScorePosition = record
- //The Position is Used for Which Playercount
- PlayerCount: Byte;
- // 1 - One Player per Screen
- // 2 - 2 Players per Screen
- // 4 - 3 Players per Screen
- // 6 would be 2 and 3 Players per Screen
-
- BGX: Real; //X Position of the Score BG
- BGY: Real; //Y Position of the Score BG
- BGW: Real; //Width of the Score BG
- BGH: Real; //Height of the Score BG
-
- RBX: Real; //X Position of the Rating Bar
- RBY: Real; //Y Position of the Rating Bar
- RBW: Real; //Width of the Rating Bar
- RBH: Real; //Height of the Rating Bar
-
- TextX: Real; //X Position of the Score Text
- TextY: Real; //Y Position of the Score Text
- TextFont: Byte; //Font of the Score Text
- TextSize: Byte; //Size of the Score Text
-
- PUW: Real; //Width of the LineBonus Popup
- PUH: Real; //Height of the LineBonus Popup
- PUFont: Byte; //Font for the PopUps
- PUFontSize: Byte; //FontSize for the PopUps
- PUStartX: Real; //X Start Position of the LineBonus Popup
- PUStartY: Real; //Y Start Position of the LineBonus Popup
- PUTargetX: Real; //X Target Position of the LineBonus Popup
- PUTargetY: Real; //Y Target Position of the LineBonus Popup
- end;
- aScorePosition = array[0..MaxPositions-1] of TScorePosition;
-
- //-----------
- // TScorePopUp - Record Containing Information about a LineBonus Popup
- // List, Next Item is Saved in Next attribute
- //-----------
- PScorePopUp = ^TScorePopUp;
- TScorePopUp = record
- Player: Byte; //Index of the PopUps Player
- TimeStamp: Cardinal; //Timestamp of Popups Spawn
- Rating: Byte; //0 to 8, Type of Rating (Cool, bad, etc.)
- ScoreGiven:Word; //Score that has already been given to the Player
- ScoreDiff: Word; //Difference Between Cur Score at Spawn and Old Score
- Next: PScorePopUp; //Next Item in List
- end;
- aScorePopUp = array of TScorePopUp;
-
- //-----------
- // TSingScores - Class containing Scores Positions and Drawing Scores, Rating Bar + Popups
- //-----------
- TSingScores = class
- private
- Positions: aScorePosition;
- aPlayers: aScorePlayer;
- oPositionCount: Byte;
- oPlayerCount: Byte;
-
- //Saves the First and Last Popup of the List
- FirstPopUp: PScorePopUp;
- LastPopUp: PScorePopUp;
-
- //Procedure Draws a Popup by Pointer
- Procedure DrawPopUp(const PopUp: PScorePopUp);
-
- //Procedure Draws a Score by Playerindex
- Procedure DrawScore(const Index: Integer);
-
- //Procedure Draws the RatingBar by Playerindex
- Procedure DrawRatingBar(const Index: Integer);
-
- //Procedure Removes a PopUp w/o destroying the List
- Procedure KillPopUp(const last, cur: PScorePopUp);
- public
- Settings: record //Record containing some Displaying Options
- Phase1Time: Real; //time for Phase 1 to complete (in msecs)
- //The Plop Up of the PopUp
- Phase2Time: Real; //time for Phase 2 to complete (in msecs)
- //The Moving (mainly Upwards) of the Popup
- Phase3Time: Real; //time for Phase 3 to complete (in msecs)
- //The Fade out and Score adding
-
- PopUpTex: Array [0..8] of TTexture; //Textures for every Popup Rating
-
- RatingBar_BG_Tex: TTexture; //Rating Bar Texs
- RatingBar_FG_Tex: TTexture;
- RatingBar_Bar_Tex: TTexture;
-
- end;
-
- Visible: Boolean; //Visibility of all Scores
- Enabled: Boolean; //Scores are changed, PopUps are Moved etc.
- RBVisible: Boolean; //Visibility of all Rating Bars
-
- //Propertys for Reading Position and Playercount
- Property PositionCount: Byte read oPositionCount;
- Property PlayerCount: Byte read oPlayerCount;
- Property Players: aScorePlayer read aPlayers;
-
- //Constructor just sets some standard Settings
- Constructor Create;
-
- //Procedure Adds a Position to Array and Increases Position Count
- Procedure AddPosition(const pPosition: PScorePosition);
-
- //Procedure Adds a Player to Array and Increases Player Count
- Procedure AddPlayer(const ScoreBG: TTexture; const Color: TRGB; const Score: Word = 0; const Enabled: Boolean = True; const Visible: Boolean = True);
-
- //Change a Players Visibility, Enable
- Procedure ChangePlayerVisibility(const Index: Byte; const pVisible: Boolean);
- Procedure ChangePlayerEnabled(const Index: Byte; const pEnabled: Boolean);
-
- //Procedure Deletes all Player Information
- Procedure ClearPlayers;
-
- //Procedure Deletes Positions and Playerinformation
- Procedure Clear;
-
- //Procedure Loads some Settings and the Positions from Theme
- Procedure LoadfromTheme;
-
- //Procedure has to be called after Positions and Players have been added, before first call of Draw
- //It gives every Player a Score Position
- Procedure Init;
-
- //Spawns a new Line Bonus PopUp for the Player
- Procedure SpawnPopUp(const PlayerIndex: Byte; const Rating: Byte; const Score: Word);
-
- //Removes all PopUps from Mem
- Procedure KillAllPopUps;
-
- //Procedure Draws Scores and Linebonus PopUps
- Procedure Draw;
- end;
-
-
-implementation
-
-uses SDL,
- SysUtils,
- ULog,
- UGraphic,
- TextGL;
-
-//-----------
-//Constructor just sets some standard Settings
-//-----------
-Constructor TSingScores.Create;
-begin
- //Clear PopupList Pointers
- FirstPopUp := nil;
- LastPopUp := nil;
-
- //Clear Variables
- Visible := True;
- Enabled := True;
- RBVisible := True;
-
- //Clear Position Index
- oPositionCount := 0;
- oPlayerCount := 0;
-
- Settings.Phase1Time := 1000;
- Settings.Phase2Time := 2000;
- Settings.Phase3Time := 2000;
-
- Settings.PopUpTex[0].TexNum := High(gluInt);
- Settings.PopUpTex[1].TexNum := High(gluInt);
- Settings.PopUpTex[2].TexNum := High(gluInt);
- Settings.PopUpTex[3].TexNum := High(gluInt);
- Settings.PopUpTex[4].TexNum := High(gluInt);
- Settings.PopUpTex[5].TexNum := High(gluInt);
- Settings.PopUpTex[6].TexNum := High(gluInt);
- Settings.PopUpTex[7].TexNum := High(gluInt);
- Settings.PopUpTex[8].TexNum := High(gluInt);
-
- Settings.RatingBar_BG_Tex.TexNum := High(gluInt);
- Settings.RatingBar_FG_Tex.TexNum := High(gluInt);
- Settings.RatingBar_Bar_Tex.TexNum := High(gluInt);
-end;
-
-//-----------
-//Procedure Adds a Position to Array and Increases Position Count
-//-----------
-Procedure TSingScores.AddPosition(const pPosition: PScorePosition);
-begin
- if (PositionCount < MaxPositions) then
- begin
- Positions[PositionCount] := pPosition^;
-
- Inc(oPositionCount);
- end;
-end;
-
-//-----------
-//Procedure Adds a Player to Array and Increases Player Count
-//-----------
-Procedure TSingScores.AddPlayer(const ScoreBG: TTexture; const Color: TRGB; const Score: Word; const Enabled: Boolean; const Visible: Boolean);
-begin
- if (PlayerCount < MaxPlayers) then
- begin
- aPlayers[PlayerCount].Position := High(byte);
- aPlayers[PlayerCount].Enabled := Enabled;
- aPlayers[PlayerCount].Visible := Visible;
- aPlayers[PlayerCount].Score := Score;
- aPlayers[PlayerCount].ScoreDisplayed := Score;
- aPlayers[PlayerCount].ScoreBG := ScoreBG;
- aPlayers[PlayerCount].Color := Color;
- aPlayers[PlayerCount].RBPos := 0.5;
- aPlayers[PlayerCount].RBTarget := 0.5;
- aPlayers[PlayerCount].RBVisible := True;
-
- Inc(oPlayerCount);
- end;
-end;
-
-//-----------
-//Change a Players Visibility
-//-----------
-Procedure TSingScores.ChangePlayerVisibility(const Index: Byte; const pVisible: Boolean);
-begin
- if (Index < MaxPlayers) then
- aPlayers[Index].Visible := pVisible;
-end;
-
-//-----------
-//Change Player Enabled
-//-----------
-Procedure TSingScores.ChangePlayerEnabled(const Index: Byte; const pEnabled: Boolean);
-begin
- if (Index < MaxPlayers) then
- aPlayers[Index].Enabled := pEnabled;
-end;
-
-//-----------
-//Procedure Deletes all Player Information
-//-----------
-Procedure TSingScores.ClearPlayers;
-begin
- KillAllPopUps;
- oPlayerCount := 0;
-end;
-
-//-----------
-//Procedure Deletes Positions and Playerinformation
-//-----------
-Procedure TSingScores.Clear;
-begin
- KillAllPopUps;
- oPlayerCount := 0;
- oPositionCount := 0;
-end;
-
-//-----------
-//Procedure Loads some Settings and the Positions from Theme
-//-----------
-Procedure TSingScores.LoadfromTheme;
-var I: Integer;
- Procedure AddbyStatics(const PC: Byte; const ScoreStatic, SingBarStatic: TThemeStatic; ScoreText: TThemeText);
- var nPosition: TScorePosition;
- begin
- nPosition.PlayerCount := PC; //Only for one Player Playing
-
- nPosition.BGX := ScoreStatic.X;
- nPosition.BGY := ScoreStatic.Y;
- nPosition.BGW := ScoreStatic.W;
- nPosition.BGH := ScoreStatic.H;
-
- nPosition.TextX := ScoreText.X;
- nPosition.TextY := ScoreText.Y;
- nPosition.TextFont := ScoreText.Font;
- nPosition.TextSize := ScoreText.Size;
-
- nPosition.RBX := SingBarStatic.X;
- nPosition.RBY := SingBarStatic.Y;
- nPosition.RBW := SingBarStatic.W;
- nPosition.RBH := SingBarStatic.H;
-
- nPosition.PUW := nPosition.BGW;
- nPosition.PUH := nPosition.BGH;
-
- nPosition.PUFont := 2;
- nPosition.PUFontSize := 6;
-
- nPosition.PUStartX := nPosition.BGX;
- nPosition.PUStartY := nPosition.TextY + 65;
-
- nPosition.PUTargetX := nPosition.BGX;
- nPosition.PUTargetY := nPosition.TextY;
-
- AddPosition(@nPosition);
- end;
-begin
- Clear;
-
- //Set Textures
- //Popup Tex
- For I := 0 to 8 do
- Settings.PopUpTex[I] := Tex_SingLineBonusBack[I];
-
- //Rating Bar Tex
- Settings.RatingBar_BG_Tex := Tex_SingBar_Back;
- Settings.RatingBar_FG_Tex := Tex_SingBar_Front;
- Settings.RatingBar_Bar_Tex := Tex_SingBar_Bar;
-
- //Load Positions from Theme
-
- // Player1:
- AddByStatics(1, Theme.Sing.StaticP1ScoreBG, Theme.Sing.StaticP1SingBar, Theme.Sing.TextP1Score);
- AddByStatics(2, Theme.Sing.StaticP1TwoPScoreBG, Theme.Sing.StaticP1TwoPSingBar, Theme.Sing.TextP1TwoPScore);
- AddByStatics(4, Theme.Sing.StaticP1ThreePScoreBG, Theme.Sing.StaticP1ThreePSingBar, Theme.Sing.TextP1ThreePScore);
-
- // Player2:
- AddByStatics(2, Theme.Sing.StaticP2RScoreBG, Theme.Sing.StaticP2RSingBar, Theme.Sing.TextP2RScore);
- AddByStatics(4, Theme.Sing.StaticP2MScoreBG, Theme.Sing.StaticP2MSingBar, Theme.Sing.TextP2MScore);
-
- // Player3:
- AddByStatics(4, Theme.Sing.StaticP3RScoreBG, Theme.Sing.StaticP3RScoreBG, Theme.Sing.TextP3RScore);
-end;
-
-//-----------
-//Spawns a new Line Bonus PopUp for the Player
-//-----------
-Procedure TSingScores.SpawnPopUp(const PlayerIndex: Byte; const Rating: Byte; const Score: Word);
-var Cur: PScorePopUp;
-begin
- if (PlayerIndex < PlayerCount) then
- begin
- //Get Memory and Add Data
- GetMem(Cur, SizeOf(TScorePopUp));
-
- Cur.Player := PlayerIndex;
- Cur.TimeStamp := SDL_GetTicks;
- Cur.Rating := Rating;
- Cur.ScoreGiven:= 0;
- If (Players[PlayerIndex].Score < Score) then
- begin
- Cur.ScoreDiff := Score - Players[PlayerIndex].Score;
- aPlayers[PlayerIndex].Score := Score;
- end
- else
- Cur.ScoreDiff := 0;
- Cur.Next := nil;
-
- //Log.LogError('TSingScores.SpawnPopUp| Player: ' + InttoStr(PlayerIndex) + ', Score: ' + InttoStr(Score) + ', ScoreDiff: ' + InttoStr(Cur.ScoreDiff));
-
- //Add it to the Chain
- if (FirstPopUp = nil) then
- //the first PopUp in the List
- FirstPopUp := Cur
- else
- //second or earlier popup
- LastPopUp.Next := Cur;
-
- //Set new Popup to Last PopUp in the List
- LastPopUp := Cur;
- end
- else
- Log.LogError('TSingScores: Try to add PopUp for not existing player');
-end;
-
-//-----------
-// Removes a PopUp w/o destroying the List
-//-----------
-Procedure TSingScores.KillPopUp(const last, cur: PScorePopUp);
-var
- lTempA ,
- lTempB : real;
-begin
- //Give Player the Last Points that missing till now
- aPlayers[Cur.Player].ScoreDisplayed := aPlayers[Cur.Player].ScoreDisplayed + Cur.ScoreDiff - Cur.ScoreGiven;
-
- //Change Bars Position
-
- // TODO : JB_Lazarus - Exception=Invalid floating point operation
- // AT THIS LINE !
-
- {$IFDEF LAZARUS}
-(*
- writeln( 'USINGSCORES-aPlayers[Cur.Player].RBTarget : ' + floattostr( aPlayers[Cur.Player].RBTarget ) );
- writeln( 'USINGSCORES-(Cur.ScoreDiff - Cur.ScoreGiven) : ' + floattostr( (Cur.ScoreDiff - Cur.ScoreGiven) ) );
- writeln( 'USINGSCORES-Cur.ScoreDiff : ' + floattostr( Cur.ScoreDiff ) );
- writeln( 'USINGSCORES-(Cur.Rating / 20 - 0.26) : ' + floattostr( (Cur.Rating / 20 - 0.26) ) );
- writeln( '' );
-*)
- {$ENDIF}
-
- lTempA := ( aPlayers[Cur.Player].RBTarget + (Cur.ScoreDiff - Cur.ScoreGiven) );
- lTempB := ( Cur.ScoreDiff * (Cur.Rating / 20 - 0.26) );
-
- {$IFDEF LAZARUS}
-(*
- writeln( 'USINGSCORES-lTempA : ' + floattostr( lTempA ) );
- writeln( 'USINGSCORES-lTempB : ' + floattostr( lTempB ) );
- writeln( '----------------------------------------------------------' );
-*)
- {$ENDIF}
-
- if ( lTempA > 0 ) AND
- ( lTempB > 0 ) THEN
- begin
- aPlayers[Cur.Player].RBTarget := lTempA / lTempB;
- end;
-
- If (aPlayers[Cur.Player].RBTarget > 1) then
- aPlayers[Cur.Player].RBTarget := 1
- else
- If (aPlayers[Cur.Player].RBTarget < 0) then
- aPlayers[Cur.Player].RBTarget := 0;
-
- //If this is the First PopUp => Make Next PopUp the First
- If (Cur = FirstPopUp) then
- FirstPopUp := Cur.Next
- //Else => Remove Curent Popup from Chain
- else
- Last.Next := Cur.Next;
-
- //If this is the Last PopUp, Make PopUp before the Last
- If (Cur = LastPopUp) then
- LastPopUp := Last;
-
- //Free the Memory
- FreeMem(Cur, SizeOf(TScorePopUp));
-end;
-
-//-----------
-//Removes all PopUps from Mem
-//-----------
-Procedure TSingScores.KillAllPopUps;
-var
- Cur: PScorePopUp;
- Last: PScorePopUp;
-begin
- Cur := FirstPopUp;
-
- //Remove all PopUps:
- While (Cur <> nil) do
- begin
- Last := Cur;
- Cur := Cur.Next;
- FreeMem(Last, SizeOf(TScorePopUp));
- end;
-
- FirstPopUp := nil;
- LastPopUp := nil;
-end;
-
-//-----------
-//Init - has to be called after Positions and Players have been added, before first call of Draw
-//It gives every Player a Score Position
-//-----------
-Procedure TSingScores.Init;
-var
- PlC: Array [0..1] of Byte; //Playercount First Screen and Second Screen
- I, J: Integer;
- MaxPlayersperScreen: Byte;
- CurPlayer: Byte;
-
- Function GetPositionCountbyPlayerCount(bPlayerCount: Byte): Byte;
- var I: Integer;
- begin
- Result := 0;
- bPlayerCount := 1 shl (bPlayerCount - 1);
-
- For I := 0 to PositionCount-1 do
- begin
- If ((Positions[I].PlayerCount AND bPlayerCount) <> 0) then
- Inc(Result);
- end;
- end;
-
- Function GetPositionbyPlayernum(bPlayerCount, bPlayer: Byte): Byte;
- var I: Integer;
- begin
- bPlayerCount := 1 shl (bPlayerCount - 1);
- Result := High(Byte);
-
- For I := 0 to PositionCount-1 do
- begin
- If ((Positions[I].PlayerCount AND bPlayerCount) <> 0) then
- begin
- If (bPlayer = 0) then
- begin
- Result := I;
- Break;
- end
- else
- Dec(bPlayer);
- end;
- end;
- end;
-
-begin
-
- For I := 1 to 6 do
- begin
- //If there are enough Positions -> Write to MaxPlayers
- If (GetPositionCountbyPlayerCount(I) = I) then
- MaxPlayersperScreen := I
- else
- Break;
- end;
-
-
- //Split Players to both Screen or Display on One Screen
- if (Screens = 2) and (MaxPlayersperScreen < PlayerCount) then
- begin
- PlC[0] := PlayerCount div 2 + PlayerCount mod 2;
- PlC[1] := PlayerCount div 2;
- end
- else
- begin
- PlC[0] := PlayerCount;
- PlC[1] := 0;
- end;
-
-
- //Check if there are enough Positions for all Players
- For I := 0 to Screens - 1 do
- begin
- if (PlC[I] > MaxPlayersperScreen) then
- begin
- PlC[I] := MaxPlayersperScreen;
- Log.LogError('More Players than available Positions, TSingScores');
- end;
- end;
-
- CurPlayer := 0;
- //Give every Player a Position
- For I := 0 to Screens - 1 do
- For J := 0 to PlC[I]-1 do
- begin
- aPlayers[CurPlayer].Position := GetPositionbyPlayernum(PlC[I], J) OR (I shl 7);
- //Log.LogError('Player ' + InttoStr(CurPlayer) + ' gets Position: ' + InttoStr(aPlayers[CurPlayer].Position));
- Inc(CurPlayer);
- end;
-end;
-
-//-----------
-//Procedure Draws Scores and Linebonus PopUps
-//-----------
-Procedure TSingScores.Draw;
-var
- I: Integer;
- CurTime: Cardinal;
- CurPopUp, LastPopUp: PScorePopUp;
-begin
- CurTime := SDL_GetTicks;
-
- If Visible then
- begin
- //Draw Popups
- LastPopUp := nil;
- CurPopUp := FirstPopUp;
-
- While (CurPopUp <> nil) do
- begin
- if (CurTime - CurPopUp.TimeStamp > Settings.Phase1Time + Settings.Phase2Time + Settings.Phase3Time) then
- begin
- KillPopUp(LastPopUp, CurPopUp);
- if (LastPopUp = nil) then
- CurPopUp := FirstPopUp
- else
- CurPopUp := LastPopUp.Next;
- end
- else
- begin
- DrawPopUp(CurPopUp);
- LastPopUp := CurPopUp;
- CurPopUp := LastPopUp.Next;
- end;
- end;
-
-
- IF (RBVisible) then
- //Draw Players w/ Rating Bar
- For I := 0 to PlayerCount-1 do
- begin
- DrawScore(I);
- DrawRatingBar(I);
- end
- else
- //Draw Players w/o Rating Bar
- For I := 0 to PlayerCount-1 do
- begin
- DrawScore(I);
- end;
-
- end; //eo Visible
-end;
-
-//-----------
-//Procedure Draws a Popup by Pointer
-//-----------
-Procedure TSingScores.DrawPopUp(const PopUp: PScorePopUp);
-var
- Progress: Real;
- CurTime: Cardinal;
- X, Y, W, H, Alpha: Real;
- FontSize: Byte;
- TimeDiff: Cardinal;
- PIndex: Byte;
- TextLen: Real;
- ScoretoAdd: Word;
- PosDiff: Real;
-begin
- if (PopUp <> nil) then
- begin
- //Only Draw if Player has a Position
- PIndex := Players[PopUp.Player].Position;
- If PIndex <> high(byte) then
- begin
- //Only Draw if Player is on Cur Screen
- If ((Players[PopUp.Player].Position AND 128) = 0) = (ScreenAct = 1) then
- begin
- CurTime := SDL_GetTicks;
- If Not (Enabled AND Players[PopUp.Player].Enabled) then
- //Increase Timestamp with TIem where there is no Movement ...
- begin
- //Inc(PopUp.TimeStamp, LastRender);
- end;
- TimeDiff := CurTime - PopUp.TimeStamp;
-
- //Get Position of PopUp
- PIndex := PIndex AND 127;
-
-
- //Check for Phase ...
- If (TimeDiff <= Settings.Phase1Time) then
- begin
- //Phase 1 - The Ploping up
- Progress := TimeDiff / Settings.Phase1Time;
-
-
- W := Positions[PIndex].PUW * Sin(Progress/2*Pi);
- H := Positions[PIndex].PUH * Sin(Progress/2*Pi);
-
- X := Positions[PIndex].PUStartX + (Positions[PIndex].PUW - W)/2;
- Y := Positions[PIndex].PUStartY + (Positions[PIndex].PUH - H)/2;
-
- FontSize := Round(Progress * Positions[PIndex].PUFontSize);
- Alpha := 1;
- end
-
- Else If (TimeDiff <= Settings.Phase2Time + Settings.Phase1Time) then
- begin
- //Phase 2 - The Moving
- Progress := (TimeDiff - Settings.Phase1Time) / Settings.Phase2Time;
-
- W := Positions[PIndex].PUW;
- H := Positions[PIndex].PUH;
-
- PosDiff := Positions[PIndex].PUTargetX - Positions[PIndex].PUStartX;
- If PosDiff > 0 then
- PosDiff := PosDiff + W;
- X := Positions[PIndex].PUStartX + PosDiff * sqr(Progress);
-
- PosDiff := Positions[PIndex].PUTargetY - Positions[PIndex].PUStartY;
- If PosDiff < 0 then
- PosDiff := PosDiff + Positions[PIndex].BGH;
- Y := Positions[PIndex].PUStartY + PosDiff * sqr(Progress);
-
- FontSize := Positions[PIndex].PUFontSize;
- Alpha := 1 - 0.3 * Progress;
- end
-
- else
- begin
- //Phase 3 - The Fading out + Score adding
- Progress := (TimeDiff - Settings.Phase1Time - Settings.Phase2Time) / Settings.Phase3Time;
-
- If (PopUp.Rating > 0) then
- begin
- //Add Scores if Player Enabled
- If (Enabled AND Players[PopUp.Player].Enabled) then
- begin
- ScoreToAdd := Round(PopUp.ScoreDiff * Progress) - PopUp.ScoreGiven;
- Inc(PopUp.ScoreGiven, ScoreToAdd);
- aPlayers[PopUp.Player].ScoreDisplayed := Players[PopUp.Player].ScoreDisplayed + ScoreToAdd;
-
- //Change Bars Position
- aPlayers[PopUp.Player].RBTarget := aPlayers[PopUp.Player].RBTarget + ScoreToAdd/PopUp.ScoreDiff * (PopUp.Rating / 20 - 0.26);
- If (aPlayers[PopUp.Player].RBTarget > 1) then
- aPlayers[PopUp.Player].RBTarget := 1
- else If (aPlayers[PopUp.Player].RBTarget < 0) then
- aPlayers[PopUp.Player].RBTarget := 0;
- end;
-
- //Set Positions etc.
- Alpha := 0.7 - 0.7 * Progress;
-
- W := Positions[PIndex].PUW;
- H := Positions[PIndex].PUH;
-
- PosDiff := Positions[PIndex].PUTargetX - Positions[PIndex].PUStartX;
- If (PosDiff > 0) then
- PosDiff := W
- else
- PosDiff := 0;
- X := Positions[PIndex].PUTargetX + PosDiff * Progress;
-
- PosDiff := Positions[PIndex].PUTargetY - Positions[PIndex].PUStartY;
- If (PosDiff < 0) then
- PosDiff := -Positions[PIndex].BGH
- else
- PosDiff := 0;
- Y := Positions[PIndex].PUTargetY - PosDiff * (1-Progress);
-
- FontSize := Positions[PIndex].PUFontSize;
- end
- else
- begin
- //Here the Effect that Should be shown if a PopUp without Score is Drawn
- //And or Spawn with the GraphicObjects etc.
- //Some Work for Blindy to do :P
-
- //ATM: Just Let it Slide in the Scores just like the Normal PopUp
- Alpha := 0;
- end;
- end;
-
- //Draw PopUp
-
- if (Alpha > 0) AND (Players[PopUp.Player].Visible) then
- begin
- //Draw BG:
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- glColor4f(1,1,1, Alpha);
- glBindTexture(GL_TEXTURE_2D, Settings.PopUpTex[PopUp.Rating].TexNum);
-
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glVertex2f(X, Y);
- glTexCoord2f(0, Settings.PopUpTex[PopUp.Rating].TexH); glVertex2f(X, Y + H);
- glTexCoord2f(Settings.PopUpTex[PopUp.Rating].TexW, Settings.PopUpTex[PopUp.Rating].TexH); glVertex2f(X + W, Y + H);
- glTexCoord2f(Settings.PopUpTex[PopUp.Rating].TexW, 0); glVertex2f(X + W, Y);
- glEnd;
-
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_BLEND);
-
- //Set FontStyle and Size
- SetFontStyle(Positions[PIndex].PUFont);
- SetFontItalic(False);
- SetFontSize(FontSize);
-
- //Draw Text
- TextLen := glTextWidth(PChar(Theme.Sing.LineBonusText[PopUp.Rating]));
-
- //Color and Pos
- SetFontPos (X + (W - TextLen) / 2, Y + 12);
- glColor4f(1, 1, 1, Alpha);
-
- //Draw
- glPrint(PChar(Theme.Sing.LineBonusText[PopUp.Rating]));
- end; //eo Alpha check
- end; //eo Right Screen
- end; //eo Player has Position
- end
- else
- Log.LogError('TSingScores: Try to Draw a not existing PopUp');
-end;
-
-//-----------
-//Procedure Draws a Score by Playerindex
-//-----------
-Procedure TSingScores.DrawScore(const Index: Integer);
-var
- Position: PScorePosition;
- ScoreStr: String;
-begin
- //Only Draw if Player has a Position
- If Players[Index].Position <> high(byte) then
- begin
- //Only Draw if Player is on Cur Screen
- If (((Players[Index].Position AND 128) = 0) = (ScreenAct = 1)) AND Players[Index].Visible then
- begin
- Position := @Positions[Players[Index].Position and 127];
-
- //Draw ScoreBG
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- glColor4f(1,1,1, 1);
- glBindTexture(GL_TEXTURE_2D, Players[Index].ScoreBG.TexNum);
-
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glVertex2f(Position.BGX, Position.BGY);
- glTexCoord2f(0, Players[Index].ScoreBG.TexH); glVertex2f(Position.BGX, Position.BGY + Position.BGH);
- glTexCoord2f(Players[Index].ScoreBG.TexW, Players[Index].ScoreBG.TexH); glVertex2f(Position.BGX + Position.BGW, Position.BGY + Position.BGH);
- glTexCoord2f(Players[Index].ScoreBG.TexW, 0); glVertex2f(Position.BGX + Position.BGW, Position.BGY);
- glEnd;
-
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_BLEND);
-
- //Draw Score Text
- SetFontStyle(Position.TextFont);
- SetFontItalic(False);
- SetFontSize(Position.TextSize);
- SetFontPos(Position.TextX, Position.TextY);
-
- ScoreStr := InttoStr(Players[Index].ScoreDisplayed div 10) + '0';
- While (Length(ScoreStr) < 5) do
- ScoreStr := '0' + ScoreStr;
-
- glPrint(PChar(ScoreStr));
-
- end; //eo Right Screen
- end; //eo Player has Position
-end;
-
-
-Procedure TSingScores.DrawRatingBar(const Index: Integer);
-var
- Position: PScorePosition;
- R,G,B, Size: Real;
- Diff: Real;
-begin
- //Only Draw if Player has a Position
- If Players[Index].Position <> high(byte) then
- begin
- //Only Draw if Player is on Cur Screen
- If ((Players[Index].Position AND 128) = 0) = (ScreenAct = 1) AND (Players[index].RBVisible AND Players[index].Visible) then
- begin
- Position := @Positions[Players[Index].Position and 127];
-
- If (Enabled AND Players[Index].Enabled) then
- begin
- //Move Position if Enabled
- Diff := Players[Index].RBTarget - Players[Index].RBPos;
- If(Abs(Diff) < 0.02) then
- aPlayers[Index].RBPos := aPlayers[Index].RBTarget
- else
- aPlayers[Index].RBPos := aPlayers[Index].RBPos + Diff*0.1;
- end;
-
- //Get Colors for RatingBar
- If Players[index].RBPos <=0.22 then
- begin
- R := 1;
- G := 0;
- B := 0;
- end
- Else If Players[index].RBPos <=0.42 then
- begin
- R := 1;
- G := Players[index].RBPos*5;
- B := 0;
- end
- Else If Players[index].RBPos <=0.57 then
- begin
- R := 1;
- G := 1;
- B := 0;
- end
- Else If Players[index].RBPos <=0.77 then
- begin
- R := 1-(Players[index].RBPos-0.57)*5;
- G := 1;
- B := 0;
- end
- else
- begin
- R := 0;
- G := 1;
- B := 0;
- end;
-
- //Enable all glFuncs Needed
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- //Draw RatingBar BG
- glColor4f(1, 1, 1, 0.8);
- glBindTexture(GL_TEXTURE_2D, Settings.RatingBar_BG_Tex.TexNum);
-
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0);
- glVertex2f(Position.RBX, Position.RBY);
-
- glTexCoord2f(0, Settings.RatingBar_BG_Tex.TexH);
- glVertex2f(Position.RBX, Position.RBY+Position.RBH);
-
- glTexCoord2f(Settings.RatingBar_BG_Tex.TexW, Settings.RatingBar_BG_Tex.TexH);
- glVertex2f(Position.RBX+Position.RBW, Position.RBY+Position.RBH);
-
- glTexCoord2f(Settings.RatingBar_BG_Tex.TexW, 0);
- glVertex2f(Position.RBX+Position.RBW, Position.RBY);
- glEnd;
-
- //Draw Rating bar itself
- Size := Position.RBX + Position.RBW * Players[Index].RBPos;
- glColor4f(R, G, B, 1);
- glBindTexture(GL_TEXTURE_2D, Settings.RatingBar_Bar_Tex.TexNum);
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0);
- glVertex2f(Position.RBX, Position.RBY);
-
- glTexCoord2f(0, Settings.RatingBar_Bar_Tex.TexH);
- glVertex2f(Position.RBX, Position.RBY + Position.RBH);
-
- glTexCoord2f(Settings.RatingBar_Bar_Tex.TexW, Settings.RatingBar_Bar_Tex.TexH);
- glVertex2f(Size, Position.RBY + Position.RBH);
-
- glTexCoord2f(Settings.RatingBar_Bar_Tex.TexW, 0);
- glVertex2f(Size, Position.RBY);
- glEnd;
-
- //Draw Ratingbar FG (Teh thing with the 3 lines to get better readability)
- glColor4f(1, 1, 1, 0.6);
- glBindTexture(GL_TEXTURE_2D, Settings.RatingBar_FG_Tex.TexNum);
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0);
- glVertex2f(Position.RBX, Position.RBY);
-
- glTexCoord2f(0, Settings.RatingBar_FG_Tex.TexH);
- glVertex2f(Position.RBX, Position.RBY + Position.RBH);
-
- glTexCoord2f(Settings.RatingBar_FG_Tex.TexW, Settings.RatingBar_FG_Tex.TexH);
- glVertex2f(Position.RBX + Position.RBW, Position.RBY + Position.RBH);
-
- glTexCoord2f(Settings.RatingBar_FG_Tex.TexW, 0);
- glVertex2f(Position.RBX + Position.RBW, Position.RBY);
- glEnd;
-
- //Disable all Enabled glFuncs
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_BLEND);
- end; //eo Right Screen
- end; //eo Player has Position
-end;
-
-end.
+unit USingScores;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses UThemes,
+ OpenGl12,
+ UTexture;
+
+//////////////////////////////////////////////////////////////
+// ATTENTION: //
+// Enabled Flag does not Work atm. This should cause Popups //
+// Not to Move and Scores to stay until Renenabling. //
+// To use e.g. in Pause Mode //
+// Also InVisible Flag causes Attributes not to change. //
+// This should be fixed after next Draw when Visible = True,//
+// but not testet yet //
+//////////////////////////////////////////////////////////////
+
+//Some Constances containing Options that could change by time
+const
+ MaxPlayers = 6; //Maximum of Players that could be added
+ MaxPositions = 6; //Maximum of Score Positions that could be added
+
+type
+ //-----------
+ // TScorePlayer - Record Containing Information about a Players Score
+ //-----------
+ TScorePlayer = record
+ Position: Byte; //Index of the Position where the Player should be Drawn
+ Enabled: Boolean; //Is the Score Display Enabled
+ Visible: Boolean; //Is the Score Display Visible
+ Score: Word; //Current Score of the Player
+ ScoreDisplayed: Word; //Score cur. Displayed(for counting up)
+ ScoreBG: TTexture;//Texture of the Players Scores BG
+ Color: TRGB; //Teh Players Color
+ RBPos: Real; //Cur. Percentille of the Rating Bar
+ RBTarget: Real; //Target Position of Rating Bar
+ RBVisible:Boolean; //Is Rating bar Drawn
+ end;
+ aScorePlayer = array[0..MaxPlayers-1] of TScorePlayer;
+
+ //-----------
+ // TScorePosition - Record Containing Information about a Score Position, that can be used
+ //-----------
+ PScorePosition = ^TScorePosition;
+ TScorePosition = record
+ //The Position is Used for Which Playercount
+ PlayerCount: Byte;
+ // 1 - One Player per Screen
+ // 2 - 2 Players per Screen
+ // 4 - 3 Players per Screen
+ // 6 would be 2 and 3 Players per Screen
+
+ BGX: Real; //X Position of the Score BG
+ BGY: Real; //Y Position of the Score BG
+ BGW: Real; //Width of the Score BG
+ BGH: Real; //Height of the Score BG
+
+ RBX: Real; //X Position of the Rating Bar
+ RBY: Real; //Y Position of the Rating Bar
+ RBW: Real; //Width of the Rating Bar
+ RBH: Real; //Height of the Rating Bar
+
+ TextX: Real; //X Position of the Score Text
+ TextY: Real; //Y Position of the Score Text
+ TextFont: Byte; //Font of the Score Text
+ TextSize: Byte; //Size of the Score Text
+
+ PUW: Real; //Width of the LineBonus Popup
+ PUH: Real; //Height of the LineBonus Popup
+ PUFont: Byte; //Font for the PopUps
+ PUFontSize: Byte; //FontSize for the PopUps
+ PUStartX: Real; //X Start Position of the LineBonus Popup
+ PUStartY: Real; //Y Start Position of the LineBonus Popup
+ PUTargetX: Real; //X Target Position of the LineBonus Popup
+ PUTargetY: Real; //Y Target Position of the LineBonus Popup
+ end;
+ aScorePosition = array[0..MaxPositions-1] of TScorePosition;
+
+ //-----------
+ // TScorePopUp - Record Containing Information about a LineBonus Popup
+ // List, Next Item is Saved in Next attribute
+ //-----------
+ PScorePopUp = ^TScorePopUp;
+ TScorePopUp = record
+ Player: Byte; //Index of the PopUps Player
+ TimeStamp: Cardinal; //Timestamp of Popups Spawn
+ Rating: Byte; //0 to 8, Type of Rating (Cool, bad, etc.)
+ ScoreGiven:Word; //Score that has already been given to the Player
+ ScoreDiff: Word; //Difference Between Cur Score at Spawn and Old Score
+ Next: PScorePopUp; //Next Item in List
+ end;
+ aScorePopUp = array of TScorePopUp;
+
+ //-----------
+ // TSingScores - Class containing Scores Positions and Drawing Scores, Rating Bar + Popups
+ //-----------
+ TSingScores = class
+ private
+ Positions: aScorePosition;
+ aPlayers: aScorePlayer;
+ oPositionCount: Byte;
+ oPlayerCount: Byte;
+
+ //Saves the First and Last Popup of the List
+ FirstPopUp: PScorePopUp;
+ LastPopUp: PScorePopUp;
+
+ //Procedure Draws a Popup by Pointer
+ Procedure DrawPopUp(const PopUp: PScorePopUp);
+
+ //Procedure Draws a Score by Playerindex
+ Procedure DrawScore(const Index: Integer);
+
+ //Procedure Draws the RatingBar by Playerindex
+ Procedure DrawRatingBar(const Index: Integer);
+
+ //Procedure Removes a PopUp w/o destroying the List
+ Procedure KillPopUp(const last, cur: PScorePopUp);
+ public
+ Settings: record //Record containing some Displaying Options
+ Phase1Time: Real; //time for Phase 1 to complete (in msecs)
+ //The Plop Up of the PopUp
+ Phase2Time: Real; //time for Phase 2 to complete (in msecs)
+ //The Moving (mainly Upwards) of the Popup
+ Phase3Time: Real; //time for Phase 3 to complete (in msecs)
+ //The Fade out and Score adding
+
+ PopUpTex: Array [0..8] of TTexture; //Textures for every Popup Rating
+
+ RatingBar_BG_Tex: TTexture; //Rating Bar Texs
+ RatingBar_FG_Tex: TTexture;
+ RatingBar_Bar_Tex: TTexture;
+
+ end;
+
+ Visible: Boolean; //Visibility of all Scores
+ Enabled: Boolean; //Scores are changed, PopUps are Moved etc.
+ RBVisible: Boolean; //Visibility of all Rating Bars
+
+ //Propertys for Reading Position and Playercount
+ Property PositionCount: Byte read oPositionCount;
+ Property PlayerCount: Byte read oPlayerCount;
+ Property Players: aScorePlayer read aPlayers;
+
+ //Constructor just sets some standard Settings
+ Constructor Create;
+
+ //Procedure Adds a Position to Array and Increases Position Count
+ Procedure AddPosition(const pPosition: PScorePosition);
+
+ //Procedure Adds a Player to Array and Increases Player Count
+ Procedure AddPlayer(const ScoreBG: TTexture; const Color: TRGB; const Score: Word = 0; const Enabled: Boolean = True; const Visible: Boolean = True);
+
+ //Change a Players Visibility, Enable
+ Procedure ChangePlayerVisibility(const Index: Byte; const pVisible: Boolean);
+ Procedure ChangePlayerEnabled(const Index: Byte; const pEnabled: Boolean);
+
+ //Procedure Deletes all Player Information
+ Procedure ClearPlayers;
+
+ //Procedure Deletes Positions and Playerinformation
+ Procedure Clear;
+
+ //Procedure Loads some Settings and the Positions from Theme
+ Procedure LoadfromTheme;
+
+ //Procedure has to be called after Positions and Players have been added, before first call of Draw
+ //It gives every Player a Score Position
+ Procedure Init;
+
+ //Spawns a new Line Bonus PopUp for the Player
+ Procedure SpawnPopUp(const PlayerIndex: Byte; const Rating: Byte; const Score: Word);
+
+ //Removes all PopUps from Mem
+ Procedure KillAllPopUps;
+
+ //Procedure Draws Scores and Linebonus PopUps
+ Procedure Draw;
+ end;
+
+
+implementation
+
+uses SDL,
+ SysUtils,
+ ULog,
+ UGraphic,
+ TextGL;
+
+//-----------
+//Constructor just sets some standard Settings
+//-----------
+Constructor TSingScores.Create;
+begin
+ //Clear PopupList Pointers
+ FirstPopUp := nil;
+ LastPopUp := nil;
+
+ //Clear Variables
+ Visible := True;
+ Enabled := True;
+ RBVisible := True;
+
+ //Clear Position Index
+ oPositionCount := 0;
+ oPlayerCount := 0;
+
+ Settings.Phase1Time := 1000;
+ Settings.Phase2Time := 2000;
+ Settings.Phase3Time := 2000;
+
+ Settings.PopUpTex[0].TexNum := High(gluInt);
+ Settings.PopUpTex[1].TexNum := High(gluInt);
+ Settings.PopUpTex[2].TexNum := High(gluInt);
+ Settings.PopUpTex[3].TexNum := High(gluInt);
+ Settings.PopUpTex[4].TexNum := High(gluInt);
+ Settings.PopUpTex[5].TexNum := High(gluInt);
+ Settings.PopUpTex[6].TexNum := High(gluInt);
+ Settings.PopUpTex[7].TexNum := High(gluInt);
+ Settings.PopUpTex[8].TexNum := High(gluInt);
+
+ Settings.RatingBar_BG_Tex.TexNum := High(gluInt);
+ Settings.RatingBar_FG_Tex.TexNum := High(gluInt);
+ Settings.RatingBar_Bar_Tex.TexNum := High(gluInt);
+end;
+
+//-----------
+//Procedure Adds a Position to Array and Increases Position Count
+//-----------
+Procedure TSingScores.AddPosition(const pPosition: PScorePosition);
+begin
+ if (PositionCount < MaxPositions) then
+ begin
+ Positions[PositionCount] := pPosition^;
+
+ Inc(oPositionCount);
+ end;
+end;
+
+//-----------
+//Procedure Adds a Player to Array and Increases Player Count
+//-----------
+Procedure TSingScores.AddPlayer(const ScoreBG: TTexture; const Color: TRGB; const Score: Word; const Enabled: Boolean; const Visible: Boolean);
+begin
+ if (PlayerCount < MaxPlayers) then
+ begin
+ aPlayers[PlayerCount].Position := High(byte);
+ aPlayers[PlayerCount].Enabled := Enabled;
+ aPlayers[PlayerCount].Visible := Visible;
+ aPlayers[PlayerCount].Score := Score;
+ aPlayers[PlayerCount].ScoreDisplayed := Score;
+ aPlayers[PlayerCount].ScoreBG := ScoreBG;
+ aPlayers[PlayerCount].Color := Color;
+ aPlayers[PlayerCount].RBPos := 0.5;
+ aPlayers[PlayerCount].RBTarget := 0.5;
+ aPlayers[PlayerCount].RBVisible := True;
+
+ Inc(oPlayerCount);
+ end;
+end;
+
+//-----------
+//Change a Players Visibility
+//-----------
+Procedure TSingScores.ChangePlayerVisibility(const Index: Byte; const pVisible: Boolean);
+begin
+ if (Index < MaxPlayers) then
+ aPlayers[Index].Visible := pVisible;
+end;
+
+//-----------
+//Change Player Enabled
+//-----------
+Procedure TSingScores.ChangePlayerEnabled(const Index: Byte; const pEnabled: Boolean);
+begin
+ if (Index < MaxPlayers) then
+ aPlayers[Index].Enabled := pEnabled;
+end;
+
+//-----------
+//Procedure Deletes all Player Information
+//-----------
+Procedure TSingScores.ClearPlayers;
+begin
+ KillAllPopUps;
+ oPlayerCount := 0;
+end;
+
+//-----------
+//Procedure Deletes Positions and Playerinformation
+//-----------
+Procedure TSingScores.Clear;
+begin
+ KillAllPopUps;
+ oPlayerCount := 0;
+ oPositionCount := 0;
+end;
+
+//-----------
+//Procedure Loads some Settings and the Positions from Theme
+//-----------
+Procedure TSingScores.LoadfromTheme;
+var I: Integer;
+ Procedure AddbyStatics(const PC: Byte; const ScoreStatic, SingBarStatic: TThemeStatic; ScoreText: TThemeText);
+ var nPosition: TScorePosition;
+ begin
+ nPosition.PlayerCount := PC; //Only for one Player Playing
+
+ nPosition.BGX := ScoreStatic.X;
+ nPosition.BGY := ScoreStatic.Y;
+ nPosition.BGW := ScoreStatic.W;
+ nPosition.BGH := ScoreStatic.H;
+
+ nPosition.TextX := ScoreText.X;
+ nPosition.TextY := ScoreText.Y;
+ nPosition.TextFont := ScoreText.Font;
+ nPosition.TextSize := ScoreText.Size;
+
+ nPosition.RBX := SingBarStatic.X;
+ nPosition.RBY := SingBarStatic.Y;
+ nPosition.RBW := SingBarStatic.W;
+ nPosition.RBH := SingBarStatic.H;
+
+ nPosition.PUW := nPosition.BGW;
+ nPosition.PUH := nPosition.BGH;
+
+ nPosition.PUFont := 2;
+ nPosition.PUFontSize := 6;
+
+ nPosition.PUStartX := nPosition.BGX;
+ nPosition.PUStartY := nPosition.TextY + 65;
+
+ nPosition.PUTargetX := nPosition.BGX;
+ nPosition.PUTargetY := nPosition.TextY;
+
+ AddPosition(@nPosition);
+ end;
+begin
+ Clear;
+
+ //Set Textures
+ //Popup Tex
+ For I := 0 to 8 do
+ Settings.PopUpTex[I] := Tex_SingLineBonusBack[I];
+
+ //Rating Bar Tex
+ Settings.RatingBar_BG_Tex := Tex_SingBar_Back;
+ Settings.RatingBar_FG_Tex := Tex_SingBar_Front;
+ Settings.RatingBar_Bar_Tex := Tex_SingBar_Bar;
+
+ //Load Positions from Theme
+
+ // Player1:
+ AddByStatics(1, Theme.Sing.StaticP1ScoreBG, Theme.Sing.StaticP1SingBar, Theme.Sing.TextP1Score);
+ AddByStatics(2, Theme.Sing.StaticP1TwoPScoreBG, Theme.Sing.StaticP1TwoPSingBar, Theme.Sing.TextP1TwoPScore);
+ AddByStatics(4, Theme.Sing.StaticP1ThreePScoreBG, Theme.Sing.StaticP1ThreePSingBar, Theme.Sing.TextP1ThreePScore);
+
+ // Player2:
+ AddByStatics(2, Theme.Sing.StaticP2RScoreBG, Theme.Sing.StaticP2RSingBar, Theme.Sing.TextP2RScore);
+ AddByStatics(4, Theme.Sing.StaticP2MScoreBG, Theme.Sing.StaticP2MSingBar, Theme.Sing.TextP2MScore);
+
+ // Player3:
+ AddByStatics(4, Theme.Sing.StaticP3RScoreBG, Theme.Sing.StaticP3RScoreBG, Theme.Sing.TextP3RScore);
+end;
+
+//-----------
+//Spawns a new Line Bonus PopUp for the Player
+//-----------
+Procedure TSingScores.SpawnPopUp(const PlayerIndex: Byte; const Rating: Byte; const Score: Word);
+var Cur: PScorePopUp;
+begin
+ if (PlayerIndex < PlayerCount) then
+ begin
+ //Get Memory and Add Data
+ GetMem(Cur, SizeOf(TScorePopUp));
+
+ Cur.Player := PlayerIndex;
+ Cur.TimeStamp := SDL_GetTicks;
+ Cur.Rating := Rating;
+ Cur.ScoreGiven:= 0;
+ If (Players[PlayerIndex].Score < Score) then
+ begin
+ Cur.ScoreDiff := Score - Players[PlayerIndex].Score;
+ aPlayers[PlayerIndex].Score := Score;
+ end
+ else
+ Cur.ScoreDiff := 0;
+ Cur.Next := nil;
+
+ //Log.LogError('TSingScores.SpawnPopUp| Player: ' + InttoStr(PlayerIndex) + ', Score: ' + InttoStr(Score) + ', ScoreDiff: ' + InttoStr(Cur.ScoreDiff));
+
+ //Add it to the Chain
+ if (FirstPopUp = nil) then
+ //the first PopUp in the List
+ FirstPopUp := Cur
+ else
+ //second or earlier popup
+ LastPopUp.Next := Cur;
+
+ //Set new Popup to Last PopUp in the List
+ LastPopUp := Cur;
+ end
+ else
+ Log.LogError('TSingScores: Try to add PopUp for not existing player');
+end;
+
+//-----------
+// Removes a PopUp w/o destroying the List
+//-----------
+Procedure TSingScores.KillPopUp(const last, cur: PScorePopUp);
+var
+ lTempA ,
+ lTempB : real;
+begin
+ //Give Player the Last Points that missing till now
+ aPlayers[Cur.Player].ScoreDisplayed := aPlayers[Cur.Player].ScoreDisplayed + Cur.ScoreDiff - Cur.ScoreGiven;
+
+ //Change Bars Position
+
+ // TODO : JB_Lazarus - Exception=Invalid floating point operation
+ // AT THIS LINE !
+
+ {$IFDEF LAZARUS}
+(*
+ writeln( 'USINGSCORES-aPlayers[Cur.Player].RBTarget : ' + floattostr( aPlayers[Cur.Player].RBTarget ) );
+ writeln( 'USINGSCORES-(Cur.ScoreDiff - Cur.ScoreGiven) : ' + floattostr( (Cur.ScoreDiff - Cur.ScoreGiven) ) );
+ writeln( 'USINGSCORES-Cur.ScoreDiff : ' + floattostr( Cur.ScoreDiff ) );
+ writeln( 'USINGSCORES-(Cur.Rating / 20 - 0.26) : ' + floattostr( (Cur.Rating / 20 - 0.26) ) );
+ writeln( '' );
+*)
+ {$ENDIF}
+
+ lTempA := ( aPlayers[Cur.Player].RBTarget + (Cur.ScoreDiff - Cur.ScoreGiven) );
+ lTempB := ( Cur.ScoreDiff * (Cur.Rating / 20 - 0.26) );
+
+ {$IFDEF LAZARUS}
+(*
+ writeln( 'USINGSCORES-lTempA : ' + floattostr( lTempA ) );
+ writeln( 'USINGSCORES-lTempB : ' + floattostr( lTempB ) );
+ writeln( '----------------------------------------------------------' );
+*)
+ {$ENDIF}
+
+ if ( lTempA > 0 ) AND
+ ( lTempB > 0 ) THEN
+ begin
+ aPlayers[Cur.Player].RBTarget := lTempA / lTempB;
+ end;
+
+ If (aPlayers[Cur.Player].RBTarget > 1) then
+ aPlayers[Cur.Player].RBTarget := 1
+ else
+ If (aPlayers[Cur.Player].RBTarget < 0) then
+ aPlayers[Cur.Player].RBTarget := 0;
+
+ //If this is the First PopUp => Make Next PopUp the First
+ If (Cur = FirstPopUp) then
+ FirstPopUp := Cur.Next
+ //Else => Remove Curent Popup from Chain
+ else
+ Last.Next := Cur.Next;
+
+ //If this is the Last PopUp, Make PopUp before the Last
+ If (Cur = LastPopUp) then
+ LastPopUp := Last;
+
+ //Free the Memory
+ FreeMem(Cur, SizeOf(TScorePopUp));
+end;
+
+//-----------
+//Removes all PopUps from Mem
+//-----------
+Procedure TSingScores.KillAllPopUps;
+var
+ Cur: PScorePopUp;
+ Last: PScorePopUp;
+begin
+ Cur := FirstPopUp;
+
+ //Remove all PopUps:
+ While (Cur <> nil) do
+ begin
+ Last := Cur;
+ Cur := Cur.Next;
+ FreeMem(Last, SizeOf(TScorePopUp));
+ end;
+
+ FirstPopUp := nil;
+ LastPopUp := nil;
+end;
+
+//-----------
+//Init - has to be called after Positions and Players have been added, before first call of Draw
+//It gives every Player a Score Position
+//-----------
+Procedure TSingScores.Init;
+var
+ PlC: Array [0..1] of Byte; //Playercount First Screen and Second Screen
+ I, J: Integer;
+ MaxPlayersperScreen: Byte;
+ CurPlayer: Byte;
+
+ Function GetPositionCountbyPlayerCount(bPlayerCount: Byte): Byte;
+ var I: Integer;
+ begin
+ Result := 0;
+ bPlayerCount := 1 shl (bPlayerCount - 1);
+
+ For I := 0 to PositionCount-1 do
+ begin
+ If ((Positions[I].PlayerCount AND bPlayerCount) <> 0) then
+ Inc(Result);
+ end;
+ end;
+
+ Function GetPositionbyPlayernum(bPlayerCount, bPlayer: Byte): Byte;
+ var I: Integer;
+ begin
+ bPlayerCount := 1 shl (bPlayerCount - 1);
+ Result := High(Byte);
+
+ For I := 0 to PositionCount-1 do
+ begin
+ If ((Positions[I].PlayerCount AND bPlayerCount) <> 0) then
+ begin
+ If (bPlayer = 0) then
+ begin
+ Result := I;
+ Break;
+ end
+ else
+ Dec(bPlayer);
+ end;
+ end;
+ end;
+
+begin
+
+ For I := 1 to 6 do
+ begin
+ //If there are enough Positions -> Write to MaxPlayers
+ If (GetPositionCountbyPlayerCount(I) = I) then
+ MaxPlayersperScreen := I
+ else
+ Break;
+ end;
+
+
+ //Split Players to both Screen or Display on One Screen
+ if (Screens = 2) and (MaxPlayersperScreen < PlayerCount) then
+ begin
+ PlC[0] := PlayerCount div 2 + PlayerCount mod 2;
+ PlC[1] := PlayerCount div 2;
+ end
+ else
+ begin
+ PlC[0] := PlayerCount;
+ PlC[1] := 0;
+ end;
+
+
+ //Check if there are enough Positions for all Players
+ For I := 0 to Screens - 1 do
+ begin
+ if (PlC[I] > MaxPlayersperScreen) then
+ begin
+ PlC[I] := MaxPlayersperScreen;
+ Log.LogError('More Players than available Positions, TSingScores');
+ end;
+ end;
+
+ CurPlayer := 0;
+ //Give every Player a Position
+ For I := 0 to Screens - 1 do
+ For J := 0 to PlC[I]-1 do
+ begin
+ aPlayers[CurPlayer].Position := GetPositionbyPlayernum(PlC[I], J) OR (I shl 7);
+ //Log.LogError('Player ' + InttoStr(CurPlayer) + ' gets Position: ' + InttoStr(aPlayers[CurPlayer].Position));
+ Inc(CurPlayer);
+ end;
+end;
+
+//-----------
+//Procedure Draws Scores and Linebonus PopUps
+//-----------
+Procedure TSingScores.Draw;
+var
+ I: Integer;
+ CurTime: Cardinal;
+ CurPopUp, LastPopUp: PScorePopUp;
+begin
+ CurTime := SDL_GetTicks;
+
+ If Visible then
+ begin
+ //Draw Popups
+ LastPopUp := nil;
+ CurPopUp := FirstPopUp;
+
+ While (CurPopUp <> nil) do
+ begin
+ if (CurTime - CurPopUp.TimeStamp > Settings.Phase1Time + Settings.Phase2Time + Settings.Phase3Time) then
+ begin
+ KillPopUp(LastPopUp, CurPopUp);
+ if (LastPopUp = nil) then
+ CurPopUp := FirstPopUp
+ else
+ CurPopUp := LastPopUp.Next;
+ end
+ else
+ begin
+ DrawPopUp(CurPopUp);
+ LastPopUp := CurPopUp;
+ CurPopUp := LastPopUp.Next;
+ end;
+ end;
+
+
+ IF (RBVisible) then
+ //Draw Players w/ Rating Bar
+ For I := 0 to PlayerCount-1 do
+ begin
+ DrawScore(I);
+ DrawRatingBar(I);
+ end
+ else
+ //Draw Players w/o Rating Bar
+ For I := 0 to PlayerCount-1 do
+ begin
+ DrawScore(I);
+ end;
+
+ end; //eo Visible
+end;
+
+//-----------
+//Procedure Draws a Popup by Pointer
+//-----------
+Procedure TSingScores.DrawPopUp(const PopUp: PScorePopUp);
+var
+ Progress: Real;
+ CurTime: Cardinal;
+ X, Y, W, H, Alpha: Real;
+ FontSize: Byte;
+ TimeDiff: Cardinal;
+ PIndex: Byte;
+ TextLen: Real;
+ ScoretoAdd: Word;
+ PosDiff: Real;
+begin
+ if (PopUp <> nil) then
+ begin
+ //Only Draw if Player has a Position
+ PIndex := Players[PopUp.Player].Position;
+ If PIndex <> high(byte) then
+ begin
+ //Only Draw if Player is on Cur Screen
+ If ((Players[PopUp.Player].Position AND 128) = 0) = (ScreenAct = 1) then
+ begin
+ CurTime := SDL_GetTicks;
+ If Not (Enabled AND Players[PopUp.Player].Enabled) then
+ //Increase Timestamp with TIem where there is no Movement ...
+ begin
+ //Inc(PopUp.TimeStamp, LastRender);
+ end;
+ TimeDiff := CurTime - PopUp.TimeStamp;
+
+ //Get Position of PopUp
+ PIndex := PIndex AND 127;
+
+
+ //Check for Phase ...
+ If (TimeDiff <= Settings.Phase1Time) then
+ begin
+ //Phase 1 - The Ploping up
+ Progress := TimeDiff / Settings.Phase1Time;
+
+
+ W := Positions[PIndex].PUW * Sin(Progress/2*Pi);
+ H := Positions[PIndex].PUH * Sin(Progress/2*Pi);
+
+ X := Positions[PIndex].PUStartX + (Positions[PIndex].PUW - W)/2;
+ Y := Positions[PIndex].PUStartY + (Positions[PIndex].PUH - H)/2;
+
+ FontSize := Round(Progress * Positions[PIndex].PUFontSize);
+ Alpha := 1;
+ end
+
+ Else If (TimeDiff <= Settings.Phase2Time + Settings.Phase1Time) then
+ begin
+ //Phase 2 - The Moving
+ Progress := (TimeDiff - Settings.Phase1Time) / Settings.Phase2Time;
+
+ W := Positions[PIndex].PUW;
+ H := Positions[PIndex].PUH;
+
+ PosDiff := Positions[PIndex].PUTargetX - Positions[PIndex].PUStartX;
+ If PosDiff > 0 then
+ PosDiff := PosDiff + W;
+ X := Positions[PIndex].PUStartX + PosDiff * sqr(Progress);
+
+ PosDiff := Positions[PIndex].PUTargetY - Positions[PIndex].PUStartY;
+ If PosDiff < 0 then
+ PosDiff := PosDiff + Positions[PIndex].BGH;
+ Y := Positions[PIndex].PUStartY + PosDiff * sqr(Progress);
+
+ FontSize := Positions[PIndex].PUFontSize;
+ Alpha := 1 - 0.3 * Progress;
+ end
+
+ else
+ begin
+ //Phase 3 - The Fading out + Score adding
+ Progress := (TimeDiff - Settings.Phase1Time - Settings.Phase2Time) / Settings.Phase3Time;
+
+ If (PopUp.Rating > 0) then
+ begin
+ //Add Scores if Player Enabled
+ If (Enabled AND Players[PopUp.Player].Enabled) then
+ begin
+ ScoreToAdd := Round(PopUp.ScoreDiff * Progress) - PopUp.ScoreGiven;
+ Inc(PopUp.ScoreGiven, ScoreToAdd);
+ aPlayers[PopUp.Player].ScoreDisplayed := Players[PopUp.Player].ScoreDisplayed + ScoreToAdd;
+
+ //Change Bars Position
+ aPlayers[PopUp.Player].RBTarget := aPlayers[PopUp.Player].RBTarget + ScoreToAdd/PopUp.ScoreDiff * (PopUp.Rating / 20 - 0.26);
+ If (aPlayers[PopUp.Player].RBTarget > 1) then
+ aPlayers[PopUp.Player].RBTarget := 1
+ else If (aPlayers[PopUp.Player].RBTarget < 0) then
+ aPlayers[PopUp.Player].RBTarget := 0;
+ end;
+
+ //Set Positions etc.
+ Alpha := 0.7 - 0.7 * Progress;
+
+ W := Positions[PIndex].PUW;
+ H := Positions[PIndex].PUH;
+
+ PosDiff := Positions[PIndex].PUTargetX - Positions[PIndex].PUStartX;
+ If (PosDiff > 0) then
+ PosDiff := W
+ else
+ PosDiff := 0;
+ X := Positions[PIndex].PUTargetX + PosDiff * Progress;
+
+ PosDiff := Positions[PIndex].PUTargetY - Positions[PIndex].PUStartY;
+ If (PosDiff < 0) then
+ PosDiff := -Positions[PIndex].BGH
+ else
+ PosDiff := 0;
+ Y := Positions[PIndex].PUTargetY - PosDiff * (1-Progress);
+
+ FontSize := Positions[PIndex].PUFontSize;
+ end
+ else
+ begin
+ //Here the Effect that Should be shown if a PopUp without Score is Drawn
+ //And or Spawn with the GraphicObjects etc.
+ //Some Work for Blindy to do :P
+
+ //ATM: Just Let it Slide in the Scores just like the Normal PopUp
+ Alpha := 0;
+ end;
+ end;
+
+ //Draw PopUp
+
+ if (Alpha > 0) AND (Players[PopUp.Player].Visible) then
+ begin
+ //Draw BG:
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ glColor4f(1,1,1, Alpha);
+ glBindTexture(GL_TEXTURE_2D, Settings.PopUpTex[PopUp.Rating].TexNum);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(0, 0); glVertex2f(X, Y);
+ glTexCoord2f(0, Settings.PopUpTex[PopUp.Rating].TexH); glVertex2f(X, Y + H);
+ glTexCoord2f(Settings.PopUpTex[PopUp.Rating].TexW, Settings.PopUpTex[PopUp.Rating].TexH); glVertex2f(X + W, Y + H);
+ glTexCoord2f(Settings.PopUpTex[PopUp.Rating].TexW, 0); glVertex2f(X + W, Y);
+ glEnd;
+
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_BLEND);
+
+ //Set FontStyle and Size
+ SetFontStyle(Positions[PIndex].PUFont);
+ SetFontItalic(False);
+ SetFontSize(FontSize);
+
+ //Draw Text
+ TextLen := glTextWidth(PChar(Theme.Sing.LineBonusText[PopUp.Rating]));
+
+ //Color and Pos
+ SetFontPos (X + (W - TextLen) / 2, Y + 12);
+ glColor4f(1, 1, 1, Alpha);
+
+ //Draw
+ glPrint(PChar(Theme.Sing.LineBonusText[PopUp.Rating]));
+ end; //eo Alpha check
+ end; //eo Right Screen
+ end; //eo Player has Position
+ end
+ else
+ Log.LogError('TSingScores: Try to Draw a not existing PopUp');
+end;
+
+//-----------
+//Procedure Draws a Score by Playerindex
+//-----------
+Procedure TSingScores.DrawScore(const Index: Integer);
+var
+ Position: PScorePosition;
+ ScoreStr: String;
+begin
+ //Only Draw if Player has a Position
+ If Players[Index].Position <> high(byte) then
+ begin
+ //Only Draw if Player is on Cur Screen
+ If (((Players[Index].Position AND 128) = 0) = (ScreenAct = 1)) AND Players[Index].Visible then
+ begin
+ Position := @Positions[Players[Index].Position and 127];
+
+ //Draw ScoreBG
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ glColor4f(1,1,1, 1);
+ glBindTexture(GL_TEXTURE_2D, Players[Index].ScoreBG.TexNum);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(0, 0); glVertex2f(Position.BGX, Position.BGY);
+ glTexCoord2f(0, Players[Index].ScoreBG.TexH); glVertex2f(Position.BGX, Position.BGY + Position.BGH);
+ glTexCoord2f(Players[Index].ScoreBG.TexW, Players[Index].ScoreBG.TexH); glVertex2f(Position.BGX + Position.BGW, Position.BGY + Position.BGH);
+ glTexCoord2f(Players[Index].ScoreBG.TexW, 0); glVertex2f(Position.BGX + Position.BGW, Position.BGY);
+ glEnd;
+
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_BLEND);
+
+ //Draw Score Text
+ SetFontStyle(Position.TextFont);
+ SetFontItalic(False);
+ SetFontSize(Position.TextSize);
+ SetFontPos(Position.TextX, Position.TextY);
+
+ ScoreStr := InttoStr(Players[Index].ScoreDisplayed div 10) + '0';
+ While (Length(ScoreStr) < 5) do
+ ScoreStr := '0' + ScoreStr;
+
+ glPrint(PChar(ScoreStr));
+
+ end; //eo Right Screen
+ end; //eo Player has Position
+end;
+
+
+Procedure TSingScores.DrawRatingBar(const Index: Integer);
+var
+ Position: PScorePosition;
+ R,G,B, Size: Real;
+ Diff: Real;
+begin
+ //Only Draw if Player has a Position
+ If Players[Index].Position <> high(byte) then
+ begin
+ //Only Draw if Player is on Cur Screen
+ If ((Players[Index].Position AND 128) = 0) = (ScreenAct = 1) AND (Players[index].RBVisible AND Players[index].Visible) then
+ begin
+ Position := @Positions[Players[Index].Position and 127];
+
+ If (Enabled AND Players[Index].Enabled) then
+ begin
+ //Move Position if Enabled
+ Diff := Players[Index].RBTarget - Players[Index].RBPos;
+ If(Abs(Diff) < 0.02) then
+ aPlayers[Index].RBPos := aPlayers[Index].RBTarget
+ else
+ aPlayers[Index].RBPos := aPlayers[Index].RBPos + Diff*0.1;
+ end;
+
+ //Get Colors for RatingBar
+ If Players[index].RBPos <=0.22 then
+ begin
+ R := 1;
+ G := 0;
+ B := 0;
+ end
+ Else If Players[index].RBPos <=0.42 then
+ begin
+ R := 1;
+ G := Players[index].RBPos*5;
+ B := 0;
+ end
+ Else If Players[index].RBPos <=0.57 then
+ begin
+ R := 1;
+ G := 1;
+ B := 0;
+ end
+ Else If Players[index].RBPos <=0.77 then
+ begin
+ R := 1-(Players[index].RBPos-0.57)*5;
+ G := 1;
+ B := 0;
+ end
+ else
+ begin
+ R := 0;
+ G := 1;
+ B := 0;
+ end;
+
+ //Enable all glFuncs Needed
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ //Draw RatingBar BG
+ glColor4f(1, 1, 1, 0.8);
+ glBindTexture(GL_TEXTURE_2D, Settings.RatingBar_BG_Tex.TexNum);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(0, 0);
+ glVertex2f(Position.RBX, Position.RBY);
+
+ glTexCoord2f(0, Settings.RatingBar_BG_Tex.TexH);
+ glVertex2f(Position.RBX, Position.RBY+Position.RBH);
+
+ glTexCoord2f(Settings.RatingBar_BG_Tex.TexW, Settings.RatingBar_BG_Tex.TexH);
+ glVertex2f(Position.RBX+Position.RBW, Position.RBY+Position.RBH);
+
+ glTexCoord2f(Settings.RatingBar_BG_Tex.TexW, 0);
+ glVertex2f(Position.RBX+Position.RBW, Position.RBY);
+ glEnd;
+
+ //Draw Rating bar itself
+ Size := Position.RBX + Position.RBW * Players[Index].RBPos;
+ glColor4f(R, G, B, 1);
+ glBindTexture(GL_TEXTURE_2D, Settings.RatingBar_Bar_Tex.TexNum);
+ glBegin(GL_QUADS);
+ glTexCoord2f(0, 0);
+ glVertex2f(Position.RBX, Position.RBY);
+
+ glTexCoord2f(0, Settings.RatingBar_Bar_Tex.TexH);
+ glVertex2f(Position.RBX, Position.RBY + Position.RBH);
+
+ glTexCoord2f(Settings.RatingBar_Bar_Tex.TexW, Settings.RatingBar_Bar_Tex.TexH);
+ glVertex2f(Size, Position.RBY + Position.RBH);
+
+ glTexCoord2f(Settings.RatingBar_Bar_Tex.TexW, 0);
+ glVertex2f(Size, Position.RBY);
+ glEnd;
+
+ //Draw Ratingbar FG (Teh thing with the 3 lines to get better readability)
+ glColor4f(1, 1, 1, 0.6);
+ glBindTexture(GL_TEXTURE_2D, Settings.RatingBar_FG_Tex.TexNum);
+ glBegin(GL_QUADS);
+ glTexCoord2f(0, 0);
+ glVertex2f(Position.RBX, Position.RBY);
+
+ glTexCoord2f(0, Settings.RatingBar_FG_Tex.TexH);
+ glVertex2f(Position.RBX, Position.RBY + Position.RBH);
+
+ glTexCoord2f(Settings.RatingBar_FG_Tex.TexW, Settings.RatingBar_FG_Tex.TexH);
+ glVertex2f(Position.RBX + Position.RBW, Position.RBY + Position.RBH);
+
+ glTexCoord2f(Settings.RatingBar_FG_Tex.TexW, 0);
+ glVertex2f(Position.RBX + Position.RBW, Position.RBY);
+ glEnd;
+
+ //Disable all Enabled glFuncs
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_BLEND);
+ end; //eo Right Screen
+ end; //eo Player has Position
+end;
+
+end.
diff --git a/Game/Code/Classes/USkins.pas b/Game/Code/Classes/USkins.pas
index 5bab885b..2237c22a 100644
--- a/Game/Code/Classes/USkins.pas
+++ b/Game/Code/Classes/USkins.pas
@@ -2,6 +2,10 @@ unit USkins;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
type
diff --git a/Game/Code/Classes/USongs.pas b/Game/Code/Classes/USongs.pas
index 9e0d6ca5..614363c8 100644
--- a/Game/Code/Classes/USongs.pas
+++ b/Game/Code/Classes/USongs.pas
@@ -2,6 +2,10 @@ unit USongs;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
uses SysUtils,
@@ -225,8 +229,10 @@ begin
ADirent := ReadDir(TheDir);
if ( ADirent <> Nil ) AND
- ( pos( '.txt', ADirent^.name ) > -1 ) then
+ ( pos( '.txt', ADirent^.name ) > 0 ) then
begin
+ writeln ('***** FOUND TXT' + ADirent^.name );
+
SLen := BrowsePos;
Song[SLen].Path := Dir;
@@ -244,7 +250,6 @@ begin
//Change Length Only every 50 Entrys
Inc(BrowsePos);
-
if (BrowsePos mod 50 = 0) AND (BrowsePos <> 0) then
begin
SetLength(Song, Length(Song) + 50);
diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas
index 76d78f5b..f1f7fe47 100644
--- a/Game/Code/Classes/UTexture.pas
+++ b/Game/Code/Classes/UTexture.pas
@@ -17,6 +17,10 @@ unit UTexture;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
uses OpenGL12,
diff --git a/Game/Code/Classes/UThemes.pas b/Game/Code/Classes/UThemes.pas
index c27f9c9e..c212e7cb 100644
--- a/Game/Code/Classes/UThemes.pas
+++ b/Game/Code/Classes/UThemes.pas
@@ -2,6 +2,10 @@ unit UThemes;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
uses
diff --git a/Game/Code/Classes/UTime.pas b/Game/Code/Classes/UTime.pas
index f714fed5..3b7749a2 100644
--- a/Game/Code/Classes/UTime.pas
+++ b/Game/Code/Classes/UTime.pas
@@ -2,6 +2,9 @@ unit UTime;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
{$I switches.inc}
{$UNDEF DebugDisplay}
diff --git a/Game/Code/Classes/UVideo.pas b/Game/Code/Classes/UVideo.pas
index c18eea6c..65dbc0a2 100644
--- a/Game/Code/Classes/UVideo.pas
+++ b/Game/Code/Classes/UVideo.pas
@@ -14,12 +14,16 @@ unit UVideo;
//{$define DebugFrames}
//{$define Info}
-//{$define FFMpegAudio}
+// {$define FFMpegAudio}
{}
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
(*
@@ -281,6 +285,7 @@ begin
else
if (AVPacket.stream_index = AudioStreamIndex ) then
begin
+ writeln('Encue Audio packet');
UAudio_FFMpeg.packet_queue_put(UAudio_FFMpeg.audioq, AVPacket);
{$endif}
end;
diff --git a/Game/Code/Classes/uPluginLoader.pas b/Game/Code/Classes/uPluginLoader.pas
index 55c89878..0fe5d51a 100644
--- a/Game/Code/Classes/uPluginLoader.pas
+++ b/Game/Code/Classes/uPluginLoader.pas
@@ -8,6 +8,10 @@ unit UPluginLoader;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
uses UPluginDefs, UCoreModule;
diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas
index b3529d0a..c8a0aaf2 100644
--- a/Game/Code/Menu/UDisplay.pas
+++ b/Game/Code/Menu/UDisplay.pas
@@ -2,6 +2,10 @@ unit UDisplay;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
uses {$IFDEF win32}
diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas
index 08ba1e4d..84cbe8a3 100644
--- a/Game/Code/Menu/UMenu.pas
+++ b/Game/Code/Menu/UMenu.pas
@@ -2,6 +2,10 @@ unit UMenu;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
uses OpenGL12, SysUtils, UTexture, UMenuStatic, UMenuText, UMenuButton, UMenuSelect, UMenuSelectSlide,
diff --git a/Game/Code/Menu/UMenuSelectSlide.pas b/Game/Code/Menu/UMenuSelectSlide.pas
index e4c5f959..d52474e6 100644
--- a/Game/Code/Menu/UMenuSelectSlide.pas
+++ b/Game/Code/Menu/UMenuSelectSlide.pas
@@ -1,351 +1,355 @@
-unit UMenuSelectSlide;
-
-interface
-
-{$I switches.inc}
-
-uses TextGL,
- UTexture,
- OpenGL12,
- UMenuText;
-
-type
- PSelectSlide = ^TSelectSlide;
- TSelectSlide = class
- private
- SelectBool: boolean;
- public
- // objects
- Text: TText; // Main text describing option
- TextOpt: array of TText; // 3 texts in the position of possible options
- TextOptT: array of string; // array of names for possible options
-
- Texture: TTexture; // Select Texture
- TextureSBG: TTexture; // Background Selections Texture
-// TextureS: array of TTexture; // Selections Texture (not used)
-
-// TextureArrowL: TTexture; // Texture for left arrow (not used yet)
-// TextureArrowR: TTexture; // Texture for right arrow (not used yet)
-
- SelectOptInt: integer;
- PData: ^integer;
-
- //For automatically Setting LineCount
- Lines: Byte;
-
- //Visibility
- Visible: Boolean;
-
- // for selection and deselection
- // main static
- ColR: real;
- ColG: real;
- ColB: real;
- Int: real;
- DColR: real;
- DColG: real;
- DColB: real;
- DInt: real;
-
- // main text
- TColR: real;
- TColG: real;
- TColB: real;
- TInt: real;
- TDColR: real;
- TDColG: real;
- TDColB: real;
- TDInt: real;
-
- // selection background static
- SBGColR: real;
- SBGColG: real;
- SBGColB: real;
- SBGInt: real;
- SBGDColR: real;
- SBGDColG: real;
- SBGDColB: real;
- SBGDInt: real;
-
- // selection text
- STColR: real;
- STColG: real;
- STColB: real;
- STInt: real;
- STDColR: real;
- STDColG: real;
- STDColB: real;
- STDInt: real;
-
- // position and size
- property X: real read Texture.x write Texture.x;
- property Y: real read Texture.y write Texture.y;
- property W: real read Texture.w write Texture.w;
- property H: real read Texture.h write Texture.h;
-// property X2: real read Texture2.x write Texture2.x;
-// property Y2: real read Texture2.y write Texture2.y;
-// property W2: real read Texture2.w write Texture2.w;
-// property H2: real read Texture2.h write Texture2.h;
-
- property SBGW: real read TextureSBG.w write TextureSBG.w;
-
- // procedures
- procedure SetSelect(Value: boolean);
- property Selected: Boolean read SelectBool write SetSelect;
- procedure SetSelectOpt(Value: integer);
- property SelectedOption: integer read SelectOptInt write SetSelectOpt;
- procedure Draw;
- constructor Create;
-
- //Automatically Generate Lines (Texts)
- procedure genLines;
- end;
-
-implementation
-uses UDrawTexture, math, ULog, SysUtils;
-
-// ------------ Select
-constructor TSelectSlide.Create;
-begin
- inherited Create;
- Text := TText.Create;
- SetLength(TextOpt, 1);
- TextOpt[0] := TText.Create;
-
- //Set Standard Width for Selections Background
- SBGW := 450;
-
- Visible := True;
- {SetLength(TextOpt, 3);
- TextOpt[0] := TText.Create;
- TextOpt[1] := TText.Create;
- TextOpt[2] := TText.Create;}
-end;
-
-procedure TSelectSlide.SetSelect(Value: boolean);
-{var
- SO: integer;
- I: integer;}
-begin
- SelectBool := Value;
- if Value then begin
- Texture.ColR := ColR;
- Texture.ColG := ColG;
- Texture.ColB := ColB;
- Texture.Int := Int;
-
- Text.ColR := TColR;
- Text.ColG := TColG;
- Text.ColB := TColB;
- Text.Int := TInt;
-
- TextureSBG.ColR := SBGColR;
- TextureSBG.ColG := SBGColG;
- TextureSBG.ColB := SBGColB;
- TextureSBG.Int := SBGInt;
-
-{ for I := 0 to High(TextOpt) do begin
- TextOpt[I].ColR := STColR;
- TextOpt[I].ColG := STColG;
- TextOpt[I].ColB := STColB;
- TextOpt[I].Int := STInt;
- end;}
-
- end else begin
- Texture.ColR := DColR;
- Texture.ColG := DColG;
- Texture.ColB := DColB;
- Texture.Int := DInt;
-
- Text.ColR := TDColR;
- Text.ColG := TDColG;
- Text.ColB := TDColB;
- Text.Int := TDInt;
-
- TextureSBG.ColR := SBGDColR;
- TextureSBG.ColG := SBGDColG;
- TextureSBG.ColB := SBGDColB;
- TextureSBG.Int := SBGDInt;
-
-{ for I := 0 to High(TextOpt) do begin
- TextOpt[I].ColR := STDColR;
- TextOpt[I].ColG := STDColG;
- TextOpt[I].ColB := STDColB;
- TextOpt[I].Int := STDInt;
- end;}
- end;
-end;
-
-procedure TSelectSlide.SetSelectOpt(Value: integer);
-var
- SO: integer;
- Sel: integer;
- HalfL: integer;
- HalfR: integer;
-
-procedure DoSelection(Sel: Cardinal);
- var I: Integer;
- begin
- for I := low(TextOpt) to high(TextOpt) do
- begin
- TextOpt[I].ColR := STDColR;
- TextOpt[I].ColG := STDColG;
- TextOpt[I].ColB := STDColB;
- TextOpt[I].Int := STDInt;
- end;
- if (integer(Sel) <= high(TextOpt)) then
- begin
- TextOpt[Sel].ColR := STColR;
- TextOpt[Sel].ColG := STColG;
- TextOpt[Sel].ColB := STColB;
- TextOpt[Sel].Int := STInt;
- end;
- end;
-begin
- SelectOptInt := Value;
- PData^ := Value;
-// SetSelect(true); // reset all colors
-
- if (Length(TextOpt)>0) AND (Length(TextOptT)>0) then
- begin
-
- if (Value <= 0) then
- begin //First Option Selected
- Value := 0;
-
- for SO := low (TextOpt) to high(TextOpt) do
- begin
- TextOpt[SO].Text := TextOptT[SO];
- end;
-
- DoSelection(0);
- end
- else if (Value >= high(TextOptT)) then
- begin //Last Option Selected
- Value := high(TextOptT);
-
- for SO := high(TextOpt) downto low (TextOpt) do
- begin
- TextOpt[SO].Text := TextOptT[high(TextOptT)-(Lines-SO-1)];
- end;
- DoSelection(Lines-1);
- end
- else
- begin
- HalfL := Ceil((Lines-1)/2);
- HalfR := Lines-1-HalfL;
-
- if (Value <= HalfL) then
- begin //Selected Option is near to the left side
- {HalfL := Value;
- HalfR := Lines-1-HalfL;}
- //Change Texts
- for SO := low (TextOpt) to high(TextOpt) do
- begin
- TextOpt[SO].Text := TextOptT[SO];
- end;
-
- DoSelection(Value);
- end
- else if (Value > High(TextOptT)-HalfR) then
- begin //Selected is too near to the right border
- HalfR := high(TextOptT) - Value;
- HalfL := Lines-1-HalfR;
- //Change Texts
- for SO := high(TextOpt) downto low (TextOpt) do
- begin
- TextOpt[SO].Text := TextOptT[high(TextOptT)-(Lines-SO-1)];
- end;
-
- DoSelection (HalfL);
- end
- else
- begin
- //Change Texts
- for SO := low (TextOpt) to high(TextOpt) do
- begin
- TextOpt[SO].Text := TextOptT[Value - HalfL + SO];
- end;
-
- DoSelection(HalfL);
- end;
-
- end;
-
- end;
-
-end;
-
-procedure TSelectSlide.Draw;
-var
- SO: integer;
-begin
- if Visible then
- begin
- DrawTexture(Texture);
- DrawTexture(TextureSBG);
-
- Text.Draw;
-
- for SO := low(TextOpt) to high(TextOpt) do
- TextOpt[SO].Draw;
- end;
-end;
-
-procedure TSelectSlide.GenLines;
-var
-maxlength: Real;
-I: Integer;
-begin
- SetFontStyle(0{Text.Style});
- SetFontSize(Text.Size);
- maxlength := 0;
-
- for I := low(TextOptT) to high (TextOptT) do
- begin
- if (glTextWidth(PChar(TextOptT[I])) > maxlength) then
- maxlength := glTextWidth(PChar(TextOptT[I]));
- end;
-
- Lines := floor((TextureSBG.W-40) / (maxlength+7));
- if (Lines > Length(TextOptT)) then
- Lines := Length(TextOptT);
-
- if (Lines <= 0) then
- Lines := 1;
-
- //Free old Space used by Texts
- For I := low(TextOpt) to high(TextOpt) do
- TextOpt[I].Free;
-
- setLength (TextOpt, Lines);
-
- for I := low(TextOpt) to high(TextOpt) do
- begin
- TextOpt[I] := TText.Create;
- TextOpt[I].Size := Text.Size;
- //TextOpt[I].Align := 1;
- TextOpt[I].Align := 0;
- TextOpt[I].Visible := True;
-
- TextOpt[I].ColR := STDColR;
- TextOpt[I].ColG := STDColG;
- TextOpt[I].ColB := STDColB;
- TextOpt[I].Int := STDInt;
-
- //Generate Positions
- //TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * (I + 0.5);
- if (I <> High(TextOpt)) OR (High(TextOpt) = 0) OR (Length(TextOptT) = Lines) then
- TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * I
- else
- TextOpt[I].X := TextureSBG.X + TextureSBG.W - maxlength;
-
- TextOpt[I].Y := TextureSBG.Y + (TextureSBG.H / 2) - 1.5 * Text.Size{20};
-
- //Better Look with 2 Options
- if (Lines=2) AND (Length(TextOptT)= 2) then
- TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W -40 - glTextWidth(PChar(TextOptT[1]))) * I;
- end;
-end;
-
-end.
+unit UMenuSelectSlide;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses TextGL,
+ UTexture,
+ OpenGL12,
+ UMenuText;
+
+type
+ PSelectSlide = ^TSelectSlide;
+ TSelectSlide = class
+ private
+ SelectBool: boolean;
+ public
+ // objects
+ Text: TText; // Main text describing option
+ TextOpt: array of TText; // 3 texts in the position of possible options
+ TextOptT: array of string; // array of names for possible options
+
+ Texture: TTexture; // Select Texture
+ TextureSBG: TTexture; // Background Selections Texture
+// TextureS: array of TTexture; // Selections Texture (not used)
+
+// TextureArrowL: TTexture; // Texture for left arrow (not used yet)
+// TextureArrowR: TTexture; // Texture for right arrow (not used yet)
+
+ SelectOptInt: integer;
+ PData: ^integer;
+
+ //For automatically Setting LineCount
+ Lines: Byte;
+
+ //Visibility
+ Visible: Boolean;
+
+ // for selection and deselection
+ // main static
+ ColR: real;
+ ColG: real;
+ ColB: real;
+ Int: real;
+ DColR: real;
+ DColG: real;
+ DColB: real;
+ DInt: real;
+
+ // main text
+ TColR: real;
+ TColG: real;
+ TColB: real;
+ TInt: real;
+ TDColR: real;
+ TDColG: real;
+ TDColB: real;
+ TDInt: real;
+
+ // selection background static
+ SBGColR: real;
+ SBGColG: real;
+ SBGColB: real;
+ SBGInt: real;
+ SBGDColR: real;
+ SBGDColG: real;
+ SBGDColB: real;
+ SBGDInt: real;
+
+ // selection text
+ STColR: real;
+ STColG: real;
+ STColB: real;
+ STInt: real;
+ STDColR: real;
+ STDColG: real;
+ STDColB: real;
+ STDInt: real;
+
+ // position and size
+ property X: real read Texture.x write Texture.x;
+ property Y: real read Texture.y write Texture.y;
+ property W: real read Texture.w write Texture.w;
+ property H: real read Texture.h write Texture.h;
+// property X2: real read Texture2.x write Texture2.x;
+// property Y2: real read Texture2.y write Texture2.y;
+// property W2: real read Texture2.w write Texture2.w;
+// property H2: real read Texture2.h write Texture2.h;
+
+ property SBGW: real read TextureSBG.w write TextureSBG.w;
+
+ // procedures
+ procedure SetSelect(Value: boolean);
+ property Selected: Boolean read SelectBool write SetSelect;
+ procedure SetSelectOpt(Value: integer);
+ property SelectedOption: integer read SelectOptInt write SetSelectOpt;
+ procedure Draw;
+ constructor Create;
+
+ //Automatically Generate Lines (Texts)
+ procedure genLines;
+ end;
+
+implementation
+uses UDrawTexture, math, ULog, SysUtils;
+
+// ------------ Select
+constructor TSelectSlide.Create;
+begin
+ inherited Create;
+ Text := TText.Create;
+ SetLength(TextOpt, 1);
+ TextOpt[0] := TText.Create;
+
+ //Set Standard Width for Selections Background
+ SBGW := 450;
+
+ Visible := True;
+ {SetLength(TextOpt, 3);
+ TextOpt[0] := TText.Create;
+ TextOpt[1] := TText.Create;
+ TextOpt[2] := TText.Create;}
+end;
+
+procedure TSelectSlide.SetSelect(Value: boolean);
+{var
+ SO: integer;
+ I: integer;}
+begin
+ SelectBool := Value;
+ if Value then begin
+ Texture.ColR := ColR;
+ Texture.ColG := ColG;
+ Texture.ColB := ColB;
+ Texture.Int := Int;
+
+ Text.ColR := TColR;
+ Text.ColG := TColG;
+ Text.ColB := TColB;
+ Text.Int := TInt;
+
+ TextureSBG.ColR := SBGColR;
+ TextureSBG.ColG := SBGColG;
+ TextureSBG.ColB := SBGColB;
+ TextureSBG.Int := SBGInt;
+
+{ for I := 0 to High(TextOpt) do begin
+ TextOpt[I].ColR := STColR;
+ TextOpt[I].ColG := STColG;
+ TextOpt[I].ColB := STColB;
+ TextOpt[I].Int := STInt;
+ end;}
+
+ end else begin
+ Texture.ColR := DColR;
+ Texture.ColG := DColG;
+ Texture.ColB := DColB;
+ Texture.Int := DInt;
+
+ Text.ColR := TDColR;
+ Text.ColG := TDColG;
+ Text.ColB := TDColB;
+ Text.Int := TDInt;
+
+ TextureSBG.ColR := SBGDColR;
+ TextureSBG.ColG := SBGDColG;
+ TextureSBG.ColB := SBGDColB;
+ TextureSBG.Int := SBGDInt;
+
+{ for I := 0 to High(TextOpt) do begin
+ TextOpt[I].ColR := STDColR;
+ TextOpt[I].ColG := STDColG;
+ TextOpt[I].ColB := STDColB;
+ TextOpt[I].Int := STDInt;
+ end;}
+ end;
+end;
+
+procedure TSelectSlide.SetSelectOpt(Value: integer);
+var
+ SO: integer;
+ Sel: integer;
+ HalfL: integer;
+ HalfR: integer;
+
+procedure DoSelection(Sel: Cardinal);
+ var I: Integer;
+ begin
+ for I := low(TextOpt) to high(TextOpt) do
+ begin
+ TextOpt[I].ColR := STDColR;
+ TextOpt[I].ColG := STDColG;
+ TextOpt[I].ColB := STDColB;
+ TextOpt[I].Int := STDInt;
+ end;
+ if (integer(Sel) <= high(TextOpt)) then
+ begin
+ TextOpt[Sel].ColR := STColR;
+ TextOpt[Sel].ColG := STColG;
+ TextOpt[Sel].ColB := STColB;
+ TextOpt[Sel].Int := STInt;
+ end;
+ end;
+begin
+ SelectOptInt := Value;
+ PData^ := Value;
+// SetSelect(true); // reset all colors
+
+ if (Length(TextOpt)>0) AND (Length(TextOptT)>0) then
+ begin
+
+ if (Value <= 0) then
+ begin //First Option Selected
+ Value := 0;
+
+ for SO := low (TextOpt) to high(TextOpt) do
+ begin
+ TextOpt[SO].Text := TextOptT[SO];
+ end;
+
+ DoSelection(0);
+ end
+ else if (Value >= high(TextOptT)) then
+ begin //Last Option Selected
+ Value := high(TextOptT);
+
+ for SO := high(TextOpt) downto low (TextOpt) do
+ begin
+ TextOpt[SO].Text := TextOptT[high(TextOptT)-(Lines-SO-1)];
+ end;
+ DoSelection(Lines-1);
+ end
+ else
+ begin
+ HalfL := Ceil((Lines-1)/2);
+ HalfR := Lines-1-HalfL;
+
+ if (Value <= HalfL) then
+ begin //Selected Option is near to the left side
+ {HalfL := Value;
+ HalfR := Lines-1-HalfL;}
+ //Change Texts
+ for SO := low (TextOpt) to high(TextOpt) do
+ begin
+ TextOpt[SO].Text := TextOptT[SO];
+ end;
+
+ DoSelection(Value);
+ end
+ else if (Value > High(TextOptT)-HalfR) then
+ begin //Selected is too near to the right border
+ HalfR := high(TextOptT) - Value;
+ HalfL := Lines-1-HalfR;
+ //Change Texts
+ for SO := high(TextOpt) downto low (TextOpt) do
+ begin
+ TextOpt[SO].Text := TextOptT[high(TextOptT)-(Lines-SO-1)];
+ end;
+
+ DoSelection (HalfL);
+ end
+ else
+ begin
+ //Change Texts
+ for SO := low (TextOpt) to high(TextOpt) do
+ begin
+ TextOpt[SO].Text := TextOptT[Value - HalfL + SO];
+ end;
+
+ DoSelection(HalfL);
+ end;
+
+ end;
+
+ end;
+
+end;
+
+procedure TSelectSlide.Draw;
+var
+ SO: integer;
+begin
+ if Visible then
+ begin
+ DrawTexture(Texture);
+ DrawTexture(TextureSBG);
+
+ Text.Draw;
+
+ for SO := low(TextOpt) to high(TextOpt) do
+ TextOpt[SO].Draw;
+ end;
+end;
+
+procedure TSelectSlide.GenLines;
+var
+maxlength: Real;
+I: Integer;
+begin
+ SetFontStyle(0{Text.Style});
+ SetFontSize(Text.Size);
+ maxlength := 0;
+
+ for I := low(TextOptT) to high (TextOptT) do
+ begin
+ if (glTextWidth(PChar(TextOptT[I])) > maxlength) then
+ maxlength := glTextWidth(PChar(TextOptT[I]));
+ end;
+
+ Lines := floor((TextureSBG.W-40) / (maxlength+7));
+ if (Lines > Length(TextOptT)) then
+ Lines := Length(TextOptT);
+
+ if (Lines <= 0) then
+ Lines := 1;
+
+ //Free old Space used by Texts
+ For I := low(TextOpt) to high(TextOpt) do
+ TextOpt[I].Free;
+
+ setLength (TextOpt, Lines);
+
+ for I := low(TextOpt) to high(TextOpt) do
+ begin
+ TextOpt[I] := TText.Create;
+ TextOpt[I].Size := Text.Size;
+ //TextOpt[I].Align := 1;
+ TextOpt[I].Align := 0;
+ TextOpt[I].Visible := True;
+
+ TextOpt[I].ColR := STDColR;
+ TextOpt[I].ColG := STDColG;
+ TextOpt[I].ColB := STDColB;
+ TextOpt[I].Int := STDInt;
+
+ //Generate Positions
+ //TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * (I + 0.5);
+ if (I <> High(TextOpt)) OR (High(TextOpt) = 0) OR (Length(TextOptT) = Lines) then
+ TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * I
+ else
+ TextOpt[I].X := TextureSBG.X + TextureSBG.W - maxlength;
+
+ TextOpt[I].Y := TextureSBG.Y + (TextureSBG.H / 2) - 1.5 * Text.Size{20};
+
+ //Better Look with 2 Options
+ if (Lines=2) AND (Length(TextOptT)= 2) then
+ TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W -40 - glTextWidth(PChar(TextOptT[1]))) * I;
+ end;
+end;
+
+end.
diff --git a/Game/Code/Menu/UMenuText.pas b/Game/Code/Menu/UMenuText.pas
index 350c28de..f180a41b 100644
--- a/Game/Code/Menu/UMenuText.pas
+++ b/Game/Code/Menu/UMenuText.pas
@@ -2,6 +2,10 @@ unit UMenuText;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
uses TextGL,
diff --git a/Game/Code/Screens/UScreenCredits.pas b/Game/Code/Screens/UScreenCredits.pas
index e60b9fb9..7147be2e 100644
--- a/Game/Code/Screens/UScreenCredits.pas
+++ b/Game/Code/Screens/UScreenCredits.pas
@@ -2,6 +2,10 @@ unit UScreenCredits;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
diff --git a/Game/Code/Screens/UScreenEditConvert.pas b/Game/Code/Screens/UScreenEditConvert.pas
index 0c8244ab..e370ad67 100644
--- a/Game/Code/Screens/UScreenEditConvert.pas
+++ b/Game/Code/Screens/UScreenEditConvert.pas
@@ -1,577 +1,581 @@
-unit UScreenEditConvert;
-
-interface
-
-{$I switches.inc}
-
-uses UMenu,
- SDL,
- {$IFDEF UseMIDIPort}
- MidiFile,
- MidiOut,
- {$ENDIF}
- ULog,
- USongs,
- UMusic,
- UThemes;
-
-type
- TNote = record
- Event: integer;
- EventType: integer;
- Channel: integer;
- Start: real;
- Len: real;
- Data1: integer;
- Data2: integer;
- Str: string;
- end;
-
- TTrack = record
- Note: array of TNote;
- Name: string;
- Hear: boolean;
- Status: byte; // 0 - none, 1 - notes, 2 - lyrics, 3 - notes + lyrics
- end;
-
- TNuta = record
- Start: integer;
- Len: integer;
- Tone: integer;
- Lyric: string;
- NewSentence: boolean;
- end;
-
- TArrayTrack = array of TTrack;
-
- TScreenEditConvert = class(TMenu)
- public
- ATrack: TArrayTrack; // actual track
-// Track: TArrayTrack;
- Channel: TArrayTrack;
- ColR: array[0..100] of real;
- ColG: array[0..100] of real;
- ColB: array[0..100] of real;
- Len: real;
- Sel: integer;
- Selected: boolean;
-// FileName: string;
-
- {$IFDEF UseMIDIPort}
- MidiFile: TMidiFile;
- MidiTrack: TMidiTrack;
- MidiEvent: pMidiEvent;
- MidiOut: TMidiOutput;
- {$ENDIF}
-
- Song: TSong;
- Czesc: TCzesci;
- BPM: real;
- Ticks: real;
- Nuta: array of TNuta;
-
- procedure AddLyric(Start: integer; Tekst: string);
- procedure Extract;
-
- {$IFDEF UseMIDIPort}
- procedure MidiFile1MidiEvent(event: PMidiEvent);
- {$ENDIF}
-
- function SelectedNumber: integer;
- constructor Create; override;
- procedure onShow; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
- function Draw: boolean; override;
- procedure onHide; override;
- end;
-
-implementation
-uses UGraphic,
- SysUtils,
- UDrawTexture,
- TextGL,
- UFiles,
- UMain,
- UIni,
- OpenGL12,
- USkins;
-
-function TScreenEditConvert.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
-var
- T: integer;
-begin
- Result := true;
- If (PressedDown) Then
- begin // Key Down
- case PressedKey of
- SDLK_Q:
- begin
- Result := false;
- end;
-
-
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- {$IFDEF UseMIDIPort}
- MidiFile.StopPlaying;
- {$ENDIF}
- AudioPlayback.PlayBack;
- FadeTo(@ScreenEdit);
- end;
-
- SDLK_RETURN:
- begin
- if Interaction = 0 then
- begin
- AudioPlayback.PlayStart;
- ScreenOpen.BackScreen := @ScreenEditConvert;
- FadeTo(@ScreenOpen);
- end;
-
- if Interaction = 1 then
- begin
- Selected := false;
- {$IFDEF UseMIDIPort}
- MidiFile.OnMidiEvent := MidiFile1MidiEvent;
-// MidiFile.GoToTime(MidiFile.GetTrackLength div 2);
- MidiFile.StartPlaying;
- {$ENDIF}
- end;
-
- if Interaction = 2 then begin
- Selected := true;
- {$IFDEF UseMIDIPort}
- MidiFile.OnMidiEvent := nil;
- {$ENDIF}
- {for T := 0 to High(ATrack) do begin
- if ATrack[T].Hear then begin
- MidiTrack := MidiFile.GetTrack(T);
- MidiTrack.OnMidiEvent := MidiFile1MidiEvent;
- end;
- end;
- MidiFile.StartPlaying;//}
- end;
-
- if Interaction = 3 then begin
- if SelectedNumber > 0 then begin
- Extract;
- SaveSong(Song, Czesc, ChangeFileExt(FileName, '.txt'), false);
- end;
- end;
-
- end;
-
- SDLK_SPACE:
- begin
-// ATrack[Sel].Hear := not ATrack[Sel].Hear;
- ATrack[Sel].Status := (ATrack[Sel].Status + 1) mod 4;
-
-{ if Selected then begin
- MidiTrack := MidiFile.GetTrack(Sel);
- if Track[Sel].Hear then
- MidiTrack.OnMidiEvent := MidiFile1MidiEvent
- else
- MidiTrack.OnMidiEvent := nil;
- end;}
- end;
-
- SDLK_RIGHT:
- begin
- InteractNext;
- end;
-
- SDLK_LEFT:
- begin
- InteractPrev;
- end;
-
- SDLK_DOWN:
- begin
- Inc(Sel);
- if Sel > High(ATrack) then Sel := 0;
- end;
- SDLK_UP:
- begin
- Dec(Sel);
- if Sel < 0 then Sel := High(ATrack);
- end;
- end;
- end;
-end;
-
-procedure TScreenEditConvert.AddLyric(Start: integer; Tekst: string);
-var
- N: integer;
-begin
- for N := 0 to High(Nuta) do begin
- if Nuta[N].Start = Start then begin
- // check for new sentece
- if Copy(Tekst, 1, 1) = '\' then Delete(Tekst, 1, 1);
- if Copy(Tekst, 1, 1) = '/' then begin
- Delete(Tekst, 1, 1);
- Nuta[N].NewSentence := true;
- end;
-
- // overwrite lyric od append
- if Nuta[N].Lyric = '-' then
- Nuta[N].Lyric := Tekst
- else
- Nuta[N].Lyric := Nuta[N].Lyric + Tekst;
- end;
- end;
-end;
-
-procedure TScreenEditConvert.Extract;
-var
- T: integer;
- C: integer;
- N: integer;
- Nu: integer;
- NutaTemp: TNuta;
- Move: integer;
- Max, Min: integer;
-begin
- // song info
- Song.Title := '';
- Song.Artist := '';
- Song.Mp3 := '';
- Song.Resolution := 4;
- SetLength(Song.BPM, 1);
- Song.BPM[0].BPM := BPM*4;
-
- SetLength(Nuta, 0);
-
- // extract notes
- for T := 0 to High(ATrack) do begin
-// if ATrack[T].Hear then begin
- if ((ATrack[T].Status div 1) and 1) = 1 then begin
- for N := 0 to High(ATrack[T].Note) do begin
- if (ATrack[T].Note[N].EventType = 9) and (ATrack[T].Note[N].Data2 > 0) then begin
- Nu := Length(Nuta);
- SetLength(Nuta, Nu + 1);
- Nuta[Nu].Start := Round(ATrack[T].Note[N].Start / Ticks);
- Nuta[Nu].Len := Round(ATrack[T].Note[N].Len / Ticks);
- Nuta[Nu].Tone := ATrack[T].Note[N].Data1 - 12*5;
- Nuta[Nu].Lyric := '-';
- end;
- end;
- end;
- end;
-
- // extract lyrics
- for T := 0 to High(ATrack) do begin
-// if ATrack[T].Hear then begin
- if ((ATrack[T].Status div 2) and 1) = 1 then begin
- for N := 0 to High(ATrack[T].Note) do begin
- if (ATrack[T].Note[N].EventType = 15) then begin
-// Log.LogStatus('<' + Track[T].Note[N].Str + '>', 'MIDI');
- AddLyric(Round(ATrack[T].Note[N].Start / Ticks), ATrack[T].Note[N].Str);
- end;
- end;
- end;
- end;
-
- // sort notes
- for N := 0 to High(Nuta) do
- for Nu := 0 to High(Nuta)-1 do
- if Nuta[Nu].Start > Nuta[Nu+1].Start then begin
- NutaTemp := Nuta[Nu];
- Nuta[Nu] := Nuta[Nu+1];
- Nuta[Nu+1] := NutaTemp;
- end;
-
- // move to 0 at beginning
- Move := Nuta[0].Start;
- for N := 0 to High(Nuta) do
- Nuta[N].Start := Nuta[N].Start - Move;
-
- // copy notes
- SetLength(Czesc.Czesc, 1);
- Czesc.Ilosc := 1;
- Czesc.High := 0;
-
- C := 0;
- N := 0;
- Czesc.Czesc[C].IlNut := 0;
- Czesc.Czesc[C].HighNut := -1;
-
- for Nu := 0 to High(Nuta) do begin
- if Nuta[Nu].NewSentence then begin // nowa linijka
- SetLength(Czesc.Czesc, Length(Czesc.Czesc)+1);
- Czesc.Ilosc := Czesc.Ilosc + 1;
- Czesc.High := Czesc.High + 1;
- C := C + 1;
- N := 0;
- SetLength(Czesc.Czesc[C].Nuta, 0);
- Czesc.Czesc[C].IlNut := 0;
- Czesc.Czesc[C].HighNut := -1;
-
- //Calculate Start of the Last Sentence
- if (C > 0) and (Nu > 0) then
- begin
- Max := Nuta[Nu].Start;
- Min := Nuta[Nu-1].Start + Nuta[Nu-1].Len;
-
- case (Max - Min) of
- 0: Czesc.Czesc[C].Start := Max;
- 1: Czesc.Czesc[C].Start := Max;
- 2: Czesc.Czesc[C].Start := Max - 1;
- 3: Czesc.Czesc[C].Start := Max - 2;
- else
- if ((Max - Min) > 4) then
- Czesc.Czesc[C].Start := Min + 2
- else
- Czesc.Czesc[C].Start := Max;
-
- end; // case
-
- end;
- end;
-
- // tworzy miejsce na nowa nute
- SetLength(Czesc.Czesc[C].Nuta, Length(Czesc.Czesc[C].Nuta)+1);
- Czesc.Czesc[C].IlNut := Czesc.Czesc[C].IlNut + 1;
- Czesc.Czesc[C].HighNut := Czesc.Czesc[C].HighNut + 1;
-
- // dopisuje
- Czesc.Czesc[C].Nuta[N].Start := Nuta[Nu].Start;
- Czesc.Czesc[C].Nuta[N].Dlugosc := Nuta[Nu].Len;
- Czesc.Czesc[C].Nuta[N].Ton := Nuta[Nu].Tone;
- Czesc.Czesc[C].Nuta[N].Tekst := Nuta[Nu].Lyric;
- //All Notes are Freestyle when Converted Fix:
- Czesc.Czesc[C].Nuta[N].Wartosc := 1;
- Inc(N);
- end;
-end;
-
-function TScreenEditConvert.SelectedNumber: integer;
-var
- T: integer; // track
-begin
- Result := 0;
- for T := 0 to High(ATrack) do
-// if ATrack[T].Hear then Inc(Result);
- if ((ATrack[T].Status div 1) and 1) = 1 then Inc(Result);
-end;
-
-{$IFDEF UseMIDIPort}
-procedure TScreenEditConvert.MidiFile1MidiEvent(event: PMidiEvent);
-begin
-// Log.LogStatus(IntToStr(event.event), 'MIDI');
- MidiOut.PutShort(event.event, event.data1, event.data2);
-end;
-{$ENDIF}
-
-constructor TScreenEditConvert.Create;
-var
- P: integer;
-begin
- inherited Create;
- AddButton(40, 20, 100, 40, Skin.GetTextureFileName('ButtonF'));
- AddButtonText(15, 5, 0, 0, 0, 'Open');
-// Button[High(Button)].Text[0].Size := 11;
-
- AddButton(160, 20, 100, 40, Skin.GetTextureFileName('ButtonF'));
- AddButtonText(25, 5, 0, 0, 0, 'Play');
-
- AddButton(280, 20, 200, 40, Skin.GetTextureFileName('ButtonF'));
- AddButtonText(25, 5, 0, 0, 0, 'Play Selected');
-
- AddButton(500, 20, 100, 40, Skin.GetTextureFileName('ButtonF'));
- AddButtonText(20, 5, 0, 0, 0, 'Save');
-
-
-{ MidiOut := TMidiOutput.Create(nil);
-// MidiOut.Close;
-// MidiOut.DeviceID := 0;
- if Ini.Debug = 1 then
- MidiOut.ProductName := 'Microsoft GS Wavetable SW Synth'; // for my kxproject without midi table
- Log.LogStatus(MidiOut.ProductName, 'MIDI');
- MidiOut.Open;
-// MidiOut.SetVolume(100, 100); // temporary}
-
- FileName := GamePath + 'file.mid';
- {$IFDEF UseMIDIPort}
- MidiFile := TMidiFile.Create(nil);
- {$ENDIF}
-
- for P := 0 to 100 do begin
- ColR[P] := Random(10)/10;
- ColG[P] := Random(10)/10;
- ColB[P] := Random(10)/10;
- end;
-
-end;
-
-procedure TScreenEditConvert.onShow;
-var
- T: integer; // track
- N: integer; // note
- C: integer; // channel
- CN: integer; // channel note
-begin
-{$IFDEF UseMIDIPort}
- MidiOut := TMidiOutput.Create(nil);
- if Ini.Debug = 1 then
- MidiOut.ProductName := 'Microsoft GS Wavetable SW Synth'; // for my kxproject without midi table
- Log.LogStatus(MidiOut.ProductName, 'MIDI');
- MidiOut.Open;
-
-
- if FileExists(FileName) then
- begin
- MidiFile.Filename := FileName;
- MidiFile.ReadFile;
-
-
- Len := 0;
- Sel := 0;
- BPM := MidiFile.Bpm;
- Ticks := MidiFile.TicksPerQuarter / 4;
-
-{ for T := 0 to MidiFile.NumberOfTracks-1 do begin
- SetLength(Track, Length(Track)+1);
- MidiTrack := MidiFile.GetTrack(T);
- MidiTrack.OnMidiEvent := MidiFile1MidiEvent;
- Track[T].Name := MidiTrack.getName;
-
- for N := 0 to MidiTrack.getEventCount-1 do begin
- SetLength(Track[T].Note, Length(Track[T].Note)+1);
- MidiEvent := MidiTrack.GetEvent(N);
- Track[T].Note[N].Start := MidiEvent.time;
- Track[T].Note[N].Len := MidiEvent.len;
- Track[T].Note[N].Event := MidiEvent.event;
- Track[T].Note[N].EventType := MidiEvent.event div 16;
- Track[T].Note[N].Channel := MidiEvent.event and 15;
- Track[T].Note[N].Data1 := MidiEvent.data1;
- Track[T].Note[N].Data2 := MidiEvent.data2;
- Track[T].Note[N].Str := MidiEvent.str;
-
- if Track[T].Note[N].Start + Track[T].Note[N].Len > Len then
- Len := Track[T].Note[N].Start + Track[T].Note[N].Len;
- end;
- end;}
-
-
- SetLength(Channel, 16);
- for T := 0 to 15 do
- begin
- Channel[T].Name := IntToStr(T+1);
- SetLength(Channel[T].Note, 0);
- Channel[T].Status := 0;
- end;
-
- for T := 0 to MidiFile.NumberOfTracks-1 do begin
- MidiTrack := MidiFile.GetTrack(T);
- MidiTrack.OnMidiEvent := MidiFile1MidiEvent;
-
- for N := 0 to MidiTrack.getEventCount-1 do begin
- MidiEvent := MidiTrack.GetEvent(N);
- C := MidiEvent.event and 15;
-
- CN := Length(Channel[C].Note);
- SetLength(Channel[C].Note, CN+1);
-
- Channel[C].Note[CN].Start := MidiEvent.time;
- Channel[C].Note[CN].Len := MidiEvent.len;
- Channel[C].Note[CN].Event := MidiEvent.event;
- Channel[C].Note[CN].EventType := MidiEvent.event div 16;
- Channel[C].Note[CN].Channel := MidiEvent.event and 15;
- Channel[C].Note[CN].Data1 := MidiEvent.data1;
- Channel[C].Note[CN].Data2 := MidiEvent.data2;
- Channel[C].Note[CN].Str := MidiEvent.str;
-
- if Channel[C].Note[CN].Start + Channel[C].Note[CN].Len > Len then
- Len := Channel[C].Note[CN].Start + Channel[C].Note[CN].Len;
- end;
- end;
- ATrack := Channel;
-
- end;
-
- Interaction := 0;
-{$ENDIF}
-end;
-
-function TScreenEditConvert.Draw: boolean;
-var
- Pet: integer;
- Pet2: integer;
- Bottom: real;
- X: real;
- Y: real;
- H: real;
- YSkip: real;
-begin
- // draw static menu
- inherited Draw;
-
- Y := 100;
-
- H := Length(ATrack)*40;
- if H > 480 then H := 480;
- Bottom := Y + H;
-
- YSkip := H / Length(ATrack);
-
- // select
- DrawQuad(10, Y+Sel*YSkip, 780, YSkip, 0.8, 0.8, 0.8);
-
- // selected - now me use Status System
- for Pet := 0 to High(ATrack) do
- if ATrack[Pet].Hear then
- DrawQuad(10, Y+Pet*YSkip, 50, YSkip, 0.8, 0.3, 0.3);
- glColor3f(0, 0, 0);
- for Pet := 0 to High(ATrack) do begin
- if ((ATrack[Pet].Status div 1) and 1) = 1 then begin
- SetFontPos(25, Y + Pet*YSkip + 10);
- SetFontSize(5);
- glPrint('N');
- end;
- if ((ATrack[Pet].Status div 2) and 1) = 1 then begin
- SetFontPos(40, Y + Pet*YSkip + 10);
- SetFontSize(5);
- glPrint('L');
- end;
- end;
-
- DrawLine(10, Y, 10, Bottom, 0, 0, 0);
- DrawLine(60, Y, 60, Bottom, 0, 0, 0);
- DrawLine(790, Y, 790, Bottom, 0, 0, 0);
-
- for Pet := 0 to Length(ATrack) do
- DrawLine(10, Y+Pet*YSkip, 790, Y+Pet*YSkip, 0, 0, 0);
-
- for Pet := 0 to High(ATrack) do begin
- SetFontPos(11, Y + 10 + Pet*YSkip);
- SetFontSize(5);
- glPrint(pchar(ATrack[Pet].Name));
- end;
-
- for Pet := 0 to High(ATrack) do
- for Pet2 := 0 to High(ATrack[Pet].Note) do begin
- if ATrack[Pet].Note[Pet2].EventType = 9 then
- DrawQuad(60 + ATrack[Pet].Note[Pet2].Start/Len * 725, Y + (Pet+1)*YSkip - ATrack[Pet].Note[Pet2].Data1*35/127, 3, 3, ColR[Pet], ColG[Pet], ColB[Pet]);
- if ATrack[Pet].Note[Pet2].EventType = 15 then
- DrawLine(60 + ATrack[Pet].Note[Pet2].Start/Len * 725, Y + 0.75 * YSkip + Pet*YSkip, 60 + ATrack[Pet].Note[Pet2].Start/Len * 725, Y + YSkip + Pet*YSkip, ColR[Pet], ColG[Pet], ColB[Pet]);
- end;
-
- // playing line
- {$IFDEF UseMIDIPort}
- X := 60 + MidiFile.GetCurrentTime/MidiFile.GetTrackLength*730;
- {$ENDIF}
- DrawLine(X, Y, X, Bottom, 0.3, 0.3, 0.3);
-
-
-end;
-
-procedure TScreenEditConvert.onHide;
-begin
-{$IFDEF UseMIDIPort}
- MidiOut.Close;
- MidiOut.Free;
-{$ENDIF}
-end;
-
-end.
+unit UScreenEditConvert;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses UMenu,
+ SDL,
+ {$IFDEF UseMIDIPort}
+ MidiFile,
+ MidiOut,
+ {$ENDIF}
+ ULog,
+ USongs,
+ UMusic,
+ UThemes;
+
+type
+ TNote = record
+ Event: integer;
+ EventType: integer;
+ Channel: integer;
+ Start: real;
+ Len: real;
+ Data1: integer;
+ Data2: integer;
+ Str: string;
+ end;
+
+ TTrack = record
+ Note: array of TNote;
+ Name: string;
+ Hear: boolean;
+ Status: byte; // 0 - none, 1 - notes, 2 - lyrics, 3 - notes + lyrics
+ end;
+
+ TNuta = record
+ Start: integer;
+ Len: integer;
+ Tone: integer;
+ Lyric: string;
+ NewSentence: boolean;
+ end;
+
+ TArrayTrack = array of TTrack;
+
+ TScreenEditConvert = class(TMenu)
+ public
+ ATrack: TArrayTrack; // actual track
+// Track: TArrayTrack;
+ Channel: TArrayTrack;
+ ColR: array[0..100] of real;
+ ColG: array[0..100] of real;
+ ColB: array[0..100] of real;
+ Len: real;
+ Sel: integer;
+ Selected: boolean;
+// FileName: string;
+
+ {$IFDEF UseMIDIPort}
+ MidiFile: TMidiFile;
+ MidiTrack: TMidiTrack;
+ MidiEvent: pMidiEvent;
+ MidiOut: TMidiOutput;
+ {$ENDIF}
+
+ Song: TSong;
+ Czesc: TCzesci;
+ BPM: real;
+ Ticks: real;
+ Nuta: array of TNuta;
+
+ procedure AddLyric(Start: integer; Tekst: string);
+ procedure Extract;
+
+ {$IFDEF UseMIDIPort}
+ procedure MidiFile1MidiEvent(event: PMidiEvent);
+ {$ENDIF}
+
+ function SelectedNumber: integer;
+ constructor Create; override;
+ procedure onShow; override;
+ function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ function Draw: boolean; override;
+ procedure onHide; override;
+ end;
+
+implementation
+uses UGraphic,
+ SysUtils,
+ UDrawTexture,
+ TextGL,
+ UFiles,
+ UMain,
+ UIni,
+ OpenGL12,
+ USkins;
+
+function TScreenEditConvert.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+var
+ T: integer;
+begin
+ Result := true;
+ If (PressedDown) Then
+ begin // Key Down
+ case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
+
+
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
+ begin
+ {$IFDEF UseMIDIPort}
+ MidiFile.StopPlaying;
+ {$ENDIF}
+ AudioPlayback.PlayBack;
+ FadeTo(@ScreenEdit);
+ end;
+
+ SDLK_RETURN:
+ begin
+ if Interaction = 0 then
+ begin
+ AudioPlayback.PlayStart;
+ ScreenOpen.BackScreen := @ScreenEditConvert;
+ FadeTo(@ScreenOpen);
+ end;
+
+ if Interaction = 1 then
+ begin
+ Selected := false;
+ {$IFDEF UseMIDIPort}
+ MidiFile.OnMidiEvent := MidiFile1MidiEvent;
+// MidiFile.GoToTime(MidiFile.GetTrackLength div 2);
+ MidiFile.StartPlaying;
+ {$ENDIF}
+ end;
+
+ if Interaction = 2 then begin
+ Selected := true;
+ {$IFDEF UseMIDIPort}
+ MidiFile.OnMidiEvent := nil;
+ {$ENDIF}
+ {for T := 0 to High(ATrack) do begin
+ if ATrack[T].Hear then begin
+ MidiTrack := MidiFile.GetTrack(T);
+ MidiTrack.OnMidiEvent := MidiFile1MidiEvent;
+ end;
+ end;
+ MidiFile.StartPlaying;//}
+ end;
+
+ if Interaction = 3 then begin
+ if SelectedNumber > 0 then begin
+ Extract;
+ SaveSong(Song, Czesc, ChangeFileExt(FileName, '.txt'), false);
+ end;
+ end;
+
+ end;
+
+ SDLK_SPACE:
+ begin
+// ATrack[Sel].Hear := not ATrack[Sel].Hear;
+ ATrack[Sel].Status := (ATrack[Sel].Status + 1) mod 4;
+
+{ if Selected then begin
+ MidiTrack := MidiFile.GetTrack(Sel);
+ if Track[Sel].Hear then
+ MidiTrack.OnMidiEvent := MidiFile1MidiEvent
+ else
+ MidiTrack.OnMidiEvent := nil;
+ end;}
+ end;
+
+ SDLK_RIGHT:
+ begin
+ InteractNext;
+ end;
+
+ SDLK_LEFT:
+ begin
+ InteractPrev;
+ end;
+
+ SDLK_DOWN:
+ begin
+ Inc(Sel);
+ if Sel > High(ATrack) then Sel := 0;
+ end;
+ SDLK_UP:
+ begin
+ Dec(Sel);
+ if Sel < 0 then Sel := High(ATrack);
+ end;
+ end;
+ end;
+end;
+
+procedure TScreenEditConvert.AddLyric(Start: integer; Tekst: string);
+var
+ N: integer;
+begin
+ for N := 0 to High(Nuta) do begin
+ if Nuta[N].Start = Start then begin
+ // check for new sentece
+ if Copy(Tekst, 1, 1) = '\' then Delete(Tekst, 1, 1);
+ if Copy(Tekst, 1, 1) = '/' then begin
+ Delete(Tekst, 1, 1);
+ Nuta[N].NewSentence := true;
+ end;
+
+ // overwrite lyric od append
+ if Nuta[N].Lyric = '-' then
+ Nuta[N].Lyric := Tekst
+ else
+ Nuta[N].Lyric := Nuta[N].Lyric + Tekst;
+ end;
+ end;
+end;
+
+procedure TScreenEditConvert.Extract;
+var
+ T: integer;
+ C: integer;
+ N: integer;
+ Nu: integer;
+ NutaTemp: TNuta;
+ Move: integer;
+ Max, Min: integer;
+begin
+ // song info
+ Song.Title := '';
+ Song.Artist := '';
+ Song.Mp3 := '';
+ Song.Resolution := 4;
+ SetLength(Song.BPM, 1);
+ Song.BPM[0].BPM := BPM*4;
+
+ SetLength(Nuta, 0);
+
+ // extract notes
+ for T := 0 to High(ATrack) do begin
+// if ATrack[T].Hear then begin
+ if ((ATrack[T].Status div 1) and 1) = 1 then begin
+ for N := 0 to High(ATrack[T].Note) do begin
+ if (ATrack[T].Note[N].EventType = 9) and (ATrack[T].Note[N].Data2 > 0) then begin
+ Nu := Length(Nuta);
+ SetLength(Nuta, Nu + 1);
+ Nuta[Nu].Start := Round(ATrack[T].Note[N].Start / Ticks);
+ Nuta[Nu].Len := Round(ATrack[T].Note[N].Len / Ticks);
+ Nuta[Nu].Tone := ATrack[T].Note[N].Data1 - 12*5;
+ Nuta[Nu].Lyric := '-';
+ end;
+ end;
+ end;
+ end;
+
+ // extract lyrics
+ for T := 0 to High(ATrack) do begin
+// if ATrack[T].Hear then begin
+ if ((ATrack[T].Status div 2) and 1) = 1 then begin
+ for N := 0 to High(ATrack[T].Note) do begin
+ if (ATrack[T].Note[N].EventType = 15) then begin
+// Log.LogStatus('<' + Track[T].Note[N].Str + '>', 'MIDI');
+ AddLyric(Round(ATrack[T].Note[N].Start / Ticks), ATrack[T].Note[N].Str);
+ end;
+ end;
+ end;
+ end;
+
+ // sort notes
+ for N := 0 to High(Nuta) do
+ for Nu := 0 to High(Nuta)-1 do
+ if Nuta[Nu].Start > Nuta[Nu+1].Start then begin
+ NutaTemp := Nuta[Nu];
+ Nuta[Nu] := Nuta[Nu+1];
+ Nuta[Nu+1] := NutaTemp;
+ end;
+
+ // move to 0 at beginning
+ Move := Nuta[0].Start;
+ for N := 0 to High(Nuta) do
+ Nuta[N].Start := Nuta[N].Start - Move;
+
+ // copy notes
+ SetLength(Czesc.Czesc, 1);
+ Czesc.Ilosc := 1;
+ Czesc.High := 0;
+
+ C := 0;
+ N := 0;
+ Czesc.Czesc[C].IlNut := 0;
+ Czesc.Czesc[C].HighNut := -1;
+
+ for Nu := 0 to High(Nuta) do begin
+ if Nuta[Nu].NewSentence then begin // nowa linijka
+ SetLength(Czesc.Czesc, Length(Czesc.Czesc)+1);
+ Czesc.Ilosc := Czesc.Ilosc + 1;
+ Czesc.High := Czesc.High + 1;
+ C := C + 1;
+ N := 0;
+ SetLength(Czesc.Czesc[C].Nuta, 0);
+ Czesc.Czesc[C].IlNut := 0;
+ Czesc.Czesc[C].HighNut := -1;
+
+ //Calculate Start of the Last Sentence
+ if (C > 0) and (Nu > 0) then
+ begin
+ Max := Nuta[Nu].Start;
+ Min := Nuta[Nu-1].Start + Nuta[Nu-1].Len;
+
+ case (Max - Min) of
+ 0: Czesc.Czesc[C].Start := Max;
+ 1: Czesc.Czesc[C].Start := Max;
+ 2: Czesc.Czesc[C].Start := Max - 1;
+ 3: Czesc.Czesc[C].Start := Max - 2;
+ else
+ if ((Max - Min) > 4) then
+ Czesc.Czesc[C].Start := Min + 2
+ else
+ Czesc.Czesc[C].Start := Max;
+
+ end; // case
+
+ end;
+ end;
+
+ // tworzy miejsce na nowa nute
+ SetLength(Czesc.Czesc[C].Nuta, Length(Czesc.Czesc[C].Nuta)+1);
+ Czesc.Czesc[C].IlNut := Czesc.Czesc[C].IlNut + 1;
+ Czesc.Czesc[C].HighNut := Czesc.Czesc[C].HighNut + 1;
+
+ // dopisuje
+ Czesc.Czesc[C].Nuta[N].Start := Nuta[Nu].Start;
+ Czesc.Czesc[C].Nuta[N].Dlugosc := Nuta[Nu].Len;
+ Czesc.Czesc[C].Nuta[N].Ton := Nuta[Nu].Tone;
+ Czesc.Czesc[C].Nuta[N].Tekst := Nuta[Nu].Lyric;
+ //All Notes are Freestyle when Converted Fix:
+ Czesc.Czesc[C].Nuta[N].Wartosc := 1;
+ Inc(N);
+ end;
+end;
+
+function TScreenEditConvert.SelectedNumber: integer;
+var
+ T: integer; // track
+begin
+ Result := 0;
+ for T := 0 to High(ATrack) do
+// if ATrack[T].Hear then Inc(Result);
+ if ((ATrack[T].Status div 1) and 1) = 1 then Inc(Result);
+end;
+
+{$IFDEF UseMIDIPort}
+procedure TScreenEditConvert.MidiFile1MidiEvent(event: PMidiEvent);
+begin
+// Log.LogStatus(IntToStr(event.event), 'MIDI');
+ MidiOut.PutShort(event.event, event.data1, event.data2);
+end;
+{$ENDIF}
+
+constructor TScreenEditConvert.Create;
+var
+ P: integer;
+begin
+ inherited Create;
+ AddButton(40, 20, 100, 40, Skin.GetTextureFileName('ButtonF'));
+ AddButtonText(15, 5, 0, 0, 0, 'Open');
+// Button[High(Button)].Text[0].Size := 11;
+
+ AddButton(160, 20, 100, 40, Skin.GetTextureFileName('ButtonF'));
+ AddButtonText(25, 5, 0, 0, 0, 'Play');
+
+ AddButton(280, 20, 200, 40, Skin.GetTextureFileName('ButtonF'));
+ AddButtonText(25, 5, 0, 0, 0, 'Play Selected');
+
+ AddButton(500, 20, 100, 40, Skin.GetTextureFileName('ButtonF'));
+ AddButtonText(20, 5, 0, 0, 0, 'Save');
+
+
+{ MidiOut := TMidiOutput.Create(nil);
+// MidiOut.Close;
+// MidiOut.DeviceID := 0;
+ if Ini.Debug = 1 then
+ MidiOut.ProductName := 'Microsoft GS Wavetable SW Synth'; // for my kxproject without midi table
+ Log.LogStatus(MidiOut.ProductName, 'MIDI');
+ MidiOut.Open;
+// MidiOut.SetVolume(100, 100); // temporary}
+
+ FileName := GamePath + 'file.mid';
+ {$IFDEF UseMIDIPort}
+ MidiFile := TMidiFile.Create(nil);
+ {$ENDIF}
+
+ for P := 0 to 100 do begin
+ ColR[P] := Random(10)/10;
+ ColG[P] := Random(10)/10;
+ ColB[P] := Random(10)/10;
+ end;
+
+end;
+
+procedure TScreenEditConvert.onShow;
+var
+ T: integer; // track
+ N: integer; // note
+ C: integer; // channel
+ CN: integer; // channel note
+begin
+{$IFDEF UseMIDIPort}
+ MidiOut := TMidiOutput.Create(nil);
+ if Ini.Debug = 1 then
+ MidiOut.ProductName := 'Microsoft GS Wavetable SW Synth'; // for my kxproject without midi table
+ Log.LogStatus(MidiOut.ProductName, 'MIDI');
+ MidiOut.Open;
+
+
+ if FileExists(FileName) then
+ begin
+ MidiFile.Filename := FileName;
+ MidiFile.ReadFile;
+
+
+ Len := 0;
+ Sel := 0;
+ BPM := MidiFile.Bpm;
+ Ticks := MidiFile.TicksPerQuarter / 4;
+
+{ for T := 0 to MidiFile.NumberOfTracks-1 do begin
+ SetLength(Track, Length(Track)+1);
+ MidiTrack := MidiFile.GetTrack(T);
+ MidiTrack.OnMidiEvent := MidiFile1MidiEvent;
+ Track[T].Name := MidiTrack.getName;
+
+ for N := 0 to MidiTrack.getEventCount-1 do begin
+ SetLength(Track[T].Note, Length(Track[T].Note)+1);
+ MidiEvent := MidiTrack.GetEvent(N);
+ Track[T].Note[N].Start := MidiEvent.time;
+ Track[T].Note[N].Len := MidiEvent.len;
+ Track[T].Note[N].Event := MidiEvent.event;
+ Track[T].Note[N].EventType := MidiEvent.event div 16;
+ Track[T].Note[N].Channel := MidiEvent.event and 15;
+ Track[T].Note[N].Data1 := MidiEvent.data1;
+ Track[T].Note[N].Data2 := MidiEvent.data2;
+ Track[T].Note[N].Str := MidiEvent.str;
+
+ if Track[T].Note[N].Start + Track[T].Note[N].Len > Len then
+ Len := Track[T].Note[N].Start + Track[T].Note[N].Len;
+ end;
+ end;}
+
+
+ SetLength(Channel, 16);
+ for T := 0 to 15 do
+ begin
+ Channel[T].Name := IntToStr(T+1);
+ SetLength(Channel[T].Note, 0);
+ Channel[T].Status := 0;
+ end;
+
+ for T := 0 to MidiFile.NumberOfTracks-1 do begin
+ MidiTrack := MidiFile.GetTrack(T);
+ MidiTrack.OnMidiEvent := MidiFile1MidiEvent;
+
+ for N := 0 to MidiTrack.getEventCount-1 do begin
+ MidiEvent := MidiTrack.GetEvent(N);
+ C := MidiEvent.event and 15;
+
+ CN := Length(Channel[C].Note);
+ SetLength(Channel[C].Note, CN+1);
+
+ Channel[C].Note[CN].Start := MidiEvent.time;
+ Channel[C].Note[CN].Len := MidiEvent.len;
+ Channel[C].Note[CN].Event := MidiEvent.event;
+ Channel[C].Note[CN].EventType := MidiEvent.event div 16;
+ Channel[C].Note[CN].Channel := MidiEvent.event and 15;
+ Channel[C].Note[CN].Data1 := MidiEvent.data1;
+ Channel[C].Note[CN].Data2 := MidiEvent.data2;
+ Channel[C].Note[CN].Str := MidiEvent.str;
+
+ if Channel[C].Note[CN].Start + Channel[C].Note[CN].Len > Len then
+ Len := Channel[C].Note[CN].Start + Channel[C].Note[CN].Len;
+ end;
+ end;
+ ATrack := Channel;
+
+ end;
+
+ Interaction := 0;
+{$ENDIF}
+end;
+
+function TScreenEditConvert.Draw: boolean;
+var
+ Pet: integer;
+ Pet2: integer;
+ Bottom: real;
+ X: real;
+ Y: real;
+ H: real;
+ YSkip: real;
+begin
+ // draw static menu
+ inherited Draw;
+
+ Y := 100;
+
+ H := Length(ATrack)*40;
+ if H > 480 then H := 480;
+ Bottom := Y + H;
+
+ YSkip := H / Length(ATrack);
+
+ // select
+ DrawQuad(10, Y+Sel*YSkip, 780, YSkip, 0.8, 0.8, 0.8);
+
+ // selected - now me use Status System
+ for Pet := 0 to High(ATrack) do
+ if ATrack[Pet].Hear then
+ DrawQuad(10, Y+Pet*YSkip, 50, YSkip, 0.8, 0.3, 0.3);
+ glColor3f(0, 0, 0);
+ for Pet := 0 to High(ATrack) do begin
+ if ((ATrack[Pet].Status div 1) and 1) = 1 then begin
+ SetFontPos(25, Y + Pet*YSkip + 10);
+ SetFontSize(5);
+ glPrint('N');
+ end;
+ if ((ATrack[Pet].Status div 2) and 1) = 1 then begin
+ SetFontPos(40, Y + Pet*YSkip + 10);
+ SetFontSize(5);
+ glPrint('L');
+ end;
+ end;
+
+ DrawLine(10, Y, 10, Bottom, 0, 0, 0);
+ DrawLine(60, Y, 60, Bottom, 0, 0, 0);
+ DrawLine(790, Y, 790, Bottom, 0, 0, 0);
+
+ for Pet := 0 to Length(ATrack) do
+ DrawLine(10, Y+Pet*YSkip, 790, Y+Pet*YSkip, 0, 0, 0);
+
+ for Pet := 0 to High(ATrack) do begin
+ SetFontPos(11, Y + 10 + Pet*YSkip);
+ SetFontSize(5);
+ glPrint(pchar(ATrack[Pet].Name));
+ end;
+
+ for Pet := 0 to High(ATrack) do
+ for Pet2 := 0 to High(ATrack[Pet].Note) do begin
+ if ATrack[Pet].Note[Pet2].EventType = 9 then
+ DrawQuad(60 + ATrack[Pet].Note[Pet2].Start/Len * 725, Y + (Pet+1)*YSkip - ATrack[Pet].Note[Pet2].Data1*35/127, 3, 3, ColR[Pet], ColG[Pet], ColB[Pet]);
+ if ATrack[Pet].Note[Pet2].EventType = 15 then
+ DrawLine(60 + ATrack[Pet].Note[Pet2].Start/Len * 725, Y + 0.75 * YSkip + Pet*YSkip, 60 + ATrack[Pet].Note[Pet2].Start/Len * 725, Y + YSkip + Pet*YSkip, ColR[Pet], ColG[Pet], ColB[Pet]);
+ end;
+
+ // playing line
+ {$IFDEF UseMIDIPort}
+ X := 60 + MidiFile.GetCurrentTime/MidiFile.GetTrackLength*730;
+ {$ENDIF}
+ DrawLine(X, Y, X, Bottom, 0.3, 0.3, 0.3);
+
+
+end;
+
+procedure TScreenEditConvert.onHide;
+begin
+{$IFDEF UseMIDIPort}
+ MidiOut.Close;
+ MidiOut.Free;
+{$ENDIF}
+end;
+
+end.
diff --git a/Game/Code/Screens/UScreenEditSub.pas b/Game/Code/Screens/UScreenEditSub.pas
index d24fdede..6dcb1f5f 100644
--- a/Game/Code/Screens/UScreenEditSub.pas
+++ b/Game/Code/Screens/UScreenEditSub.pas
@@ -1,1373 +1,1376 @@
-unit UScreenEditSub;
-
-interface
-
-{$I switches.inc}
-
-uses
- UMenu,
- UMusic,
- SDL,
- SysUtils,
- UFiles,
- UTime,
- USongs,
- UIni,
- ULog,
- UTexture,
- UMenuText,
- ULyrics_bak,
- Math,
- OpenGL12,
- {$IFDEF UseMIDIPort}
- MidiOut,
- {$ENDIF}
- UThemes;
-
-type
- TScreenEditSub = class(TMenu)
- private
- //Variable is True if no SOng is loaded
- Error: Boolean;
-
- TextNote: integer;
- TextSentence: integer;
- TextTitle: integer;
- TextArtist: integer;
- TextMp3: integer;
- TextBPM: integer;
- TextGAP: integer;
- TextDebug: integer;
- TextNStart: integer;
- TextNDlugosc: integer;
- TextNTon: integer;
- TextNText: integer;
- AktNuta: integer;
- PlaySentence: boolean;
- PlaySentenceMidi: boolean;
- PlayStopTime: real;
- LastClick: integer;
- Click: boolean;
- CopySrc: integer;
-
- {$IFDEF UseMIDIPort}
- MidiOut: TMidiOutput;
- {$endif}
-
- MidiStart: real;
- MidiStop: real;
- MidiTime: real;
- MidiPos: real;
- MidiLastNote: integer;
-
- TextEditMode: boolean;
-
- procedure NewBeat;
- procedure CzesciDivide;
- procedure CzesciMultiply;
- procedure LyricsCapitalize;
- procedure LyricsCorrectSpaces;
- procedure FixTimings;
- procedure DivideSentence;
- procedure JoinSentence;
- procedure DivideNote;
- procedure DeleteNote;
- procedure TransposeNote(Transpose: integer);
- procedure ChangeWholeTone(Tone: integer);
- procedure MoveAllToEnd(Move: integer);
- procedure MoveTextToRight;
- procedure MarkSrc;
- procedure PasteText;
- procedure CopySentence(Src, Dst: integer);
- procedure CopySentences(Src, Dst, Num: integer);
- //Note Name Mod
- function GetNoteName(Note: Integer): String;
- public
- Tex_Background: TTexture;
- FadeOut: boolean;
- Path: string;
- FileName: string;
- constructor Create; override;
- procedure onShow; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
- function ParseInputEditText(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
- function Draw: boolean; override;
- procedure onHide; override;
- end;
-
-implementation
-uses UGraphic, UDraw, UMain, USkins, ULanguage;
-
-// Method for input parsing. If False is returned, GetNextWindow
-// should be checked to know the next window to load;
-function TScreenEditSub.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
-var
- SDL_ModState: Word;
- R: real;
-begin
- Result := true;
-
- if TextEditMode then begin
- Result := ParseInputEditText(PressedKey, ScanCode, PressedDown);
- end else begin
-
- SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT
- + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT {+ KMOD_CAPS});
-
- If (PressedDown) then begin // Key Down
- case PressedKey of
-
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- FadeTo(@ScreenSong);
- end;
-
- SDLK_Q:
- begin
- Result := false;
- end;
-
- SDLK_BACKQUOTE:
- begin
- // Increase Note Length (same as Alt + Right)
- Inc(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc);
- if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].HighNut then
- Inc(Czesci[0].Czesc[Czesci[0].Akt].Koniec);
- end;
-
- SDLK_EQUALS:
- begin
- // Increase BPM
- if SDL_ModState = 0 then
- AktSong.BPM[0].BPM := Round((AktSong.BPM[0].BPM * 5) + 1) / 5; // (1/20)
- if SDL_ModState = KMOD_LSHIFT then
- AktSong.BPM[0].BPM := AktSong.BPM[0].BPM + 4; // (1/1)
- if SDL_ModState = KMOD_LCTRL then
- AktSong.BPM[0].BPM := Round((AktSong.BPM[0].BPM * 25) + 1) / 25; // (1/100)
- end;
-
- SDLK_MINUS:
- begin
- // Decrease BPM
- if SDL_ModState = 0 then
- AktSong.BPM[0].BPM := Round((AktSong.BPM[0].BPM * 5) - 1) / 5;
- if SDL_ModState = KMOD_LSHIFT then
- AktSong.BPM[0].BPM := AktSong.BPM[0].BPM - 4;
- if SDL_ModState = KMOD_LCTRL then
- AktSong.BPM[0].BPM := Round((AktSong.BPM[0].BPM * 25) - 1) / 25;
- end;
-
- SDLK_0:
- begin
- // Increase GAP
- if SDL_ModState = 0 then
- AktSong.GAP := AktSong.GAP + 10;
- if SDL_ModState = KMOD_LSHIFT then
- AktSong.GAP := AktSong.GAP + 1000;
- end;
-
- SDLK_9:
- begin
- // Decrease GAP
- if SDL_ModState = 0 then
- AktSong.GAP := AktSong.GAP - 10;
- if SDL_ModState = KMOD_LSHIFT then
- AktSong.GAP := AktSong.GAP - 1000;
- end;
-
- SDLK_KP_PLUS:
- begin
- // Increase tone of all notes
- if SDL_ModState = 0 then
- ChangeWholeTone(1);
- if SDL_ModState = KMOD_LSHIFT then
- ChangeWholeTone(12);
- end;
-
- SDLK_KP_MINUS:
- begin
- // Decrease tone of all notes
- if SDL_ModState = 0 then
- ChangeWholeTone(-1);
- if SDL_ModState = KMOD_LSHIFT then
- ChangeWholeTone(-12);
- end;
-
- SDLK_SLASH:
- begin
- if SDL_ModState = 0 then begin
- // Insert start of sentece
- if AktNuta > 0 then
- DivideSentence;
- end;
-
- if SDL_ModState = KMOD_LSHIFT then begin
- // Join next sentence with current
- if Czesci[0].Akt < Czesci[0].High then
- JoinSentence;
- end;
-
- if SDL_ModState = KMOD_LCTRL then begin
- // divide note
- DivideNote;
- end;
-
- end;
-
- SDLK_S:
- begin
- // Save Song
- if SDL_ModState = KMOD_LSHIFT then
- SaveSong(AktSong, Czesci[0], Path + FileName, true)
- else
- SaveSong(AktSong, Czesci[0], Path + FileName, false);
-
- {if SDL_ModState = KMOD_LSHIFT or KMOD_LCTRL + KMOD_LALT then
- // Save Song
- SaveSongDebug(AktSong, Czesci[0], 'C:\song.asm', false);}
-
- end;
-
- SDLK_D:
- begin
- // Divide lengths by 2
- CzesciDivide;
- end;
-
- SDLK_M:
- begin
- // Multiply lengths by 2
- CzesciMultiply;
- end;
-
- SDLK_C:
- begin
- // Capitalize letter at the beginning of line
- if SDL_ModState = 0 then
- LyricsCapitalize;
-
- // Correct spaces
- if SDL_ModState = KMOD_LSHIFT then
- LyricsCorrectSpaces;
-
- // Copy sentence
- if SDL_ModState = KMOD_LCTRL then
- MarkSrc;
- end;
-
- SDLK_V:
- begin
- // Paste text
- if SDL_ModState = KMOD_LCTRL then begin
- if Czesci[0].Czesc[Czesci[0].Akt].IlNut >= Czesci[0].Czesc[CopySrc].IlNut then
- PasteText
- else
- beep;
- end;
-
- if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT then begin
- CopySentence(CopySrc, Czesci[0].Akt);
- end;
- end;
-
- SDLK_4:
- begin
- if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT then begin
- CopySentence(CopySrc, Czesci[0].Akt);
- CopySentence(CopySrc+1, Czesci[0].Akt+1);
- CopySentence(CopySrc+2, Czesci[0].Akt+2);
- CopySentence(CopySrc+3, Czesci[0].Akt+3);
- end;
-
- if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT + KMOD_LALT then begin
- CopySentences(CopySrc, Czesci[0].Akt, 4);
- end;
- end;
- SDLK_5:
- begin
- if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT then begin
- CopySentence(CopySrc, Czesci[0].Akt);
- CopySentence(CopySrc+1, Czesci[0].Akt+1);
- CopySentence(CopySrc+2, Czesci[0].Akt+2);
- CopySentence(CopySrc+3, Czesci[0].Akt+3);
- CopySentence(CopySrc+4, Czesci[0].Akt+4);
- end;
-
- if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT + KMOD_LALT then begin
- CopySentences(CopySrc, Czesci[0].Akt, 5);
- end;
- end;
-
- SDLK_T:
- begin
- // Fixes timings between sentences
- FixTimings;
- end;
-
- SDLK_F4:
- begin
- // Enter Text Edit Mode
- TextEditMode := true;
- end;
-
- SDLK_P:
- begin
- if SDL_ModState = 0 then begin
- // Play Sentence
- Click := true;
- AudioPlayback.Stop;
- R := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].StartNote);
- if R <= AudioPlayback.Length then begin
- AudioPlayback.MoveTo(R);
- PlayStopTime := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].Koniec);
- PlaySentence := true;
- AudioPlayback.Play;
- LastClick := -100;
- end;
- end;
-
- if SDL_ModState = KMOD_LSHIFT then begin
- PlaySentenceMidi := true;
-
- MidiTime := USTime.GetTime;
- MidiStart := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].StartNote);
- MidiStop := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].Koniec);
-
- LastClick := -100;
- end;
- if SDL_ModState = KMOD_LSHIFT or KMOD_LCTRL then begin
- PlaySentenceMidi := true;
- MidiTime := USTime.GetTime;
- MidiStart := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].StartNote);
- MidiStop := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].Koniec);
- LastClick := -100;
-
- PlaySentence := true;
- Click := true;
- AudioPlayback.Stop;
- AudioPlayback.MoveTo(GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].StartNote)+0{-0.10});
- PlayStopTime := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].Koniec)+0;
- AudioPlayback.Play;
- LastClick := -100;
- end;
- end;
-
- SDLK_SPACE:
- begin
- // Play Sentence
- PlaySentenceMidi := false; // stop midi
- PlaySentence := true;
- Click := false;
- AudioPlayback.Stop;
- AudioPlayback.MoveTo(GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start));
- PlayStopTime := (GetTimeFromBeat(
- Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start +
- Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc));
- AudioPlayback.Play;
- LastClick := -100;
- end;
-
- SDLK_RETURN:
- begin
- end;
-
- SDLK_LCTRL:
- begin
- end;
-
- SDLK_DELETE:
- begin
- if SDL_ModState = KMOD_LCTRL then begin
- // moves text to right in current sentence
- DeleteNote;
- end;
- end;
-
- SDLK_PERIOD:
- begin
- // moves text to right in current sentence
- MoveTextToRight;
- end;
-
- SDLK_RIGHT:
- begin
- // right
- if SDL_ModState = 0 then begin
- Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 0;
- Inc(AktNuta);
- if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].IlNut then AktNuta := 0;
- Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1;
- Lyric.Selected := AktNuta;
- end;
-
- // ctrl + right
- if SDL_ModState = KMOD_LCTRL then begin
- if Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc > 1 then begin
- Dec(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc);
- Inc(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start);
- if AktNuta = 0 then begin
- Inc(Czesci[0].Czesc[Czesci[0].Akt].Start);
- Inc(Czesci[0].Czesc[Czesci[0].Akt].StartNote);
- end;
- end;
- end;
-
- // shift + right
- if SDL_ModState = KMOD_LSHIFT then begin
- Inc(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start);
- if AktNuta = 0 then begin
- Inc(Czesci[0].Czesc[Czesci[0].Akt].Start);
- Inc(Czesci[0].Czesc[Czesci[0].Akt].StartNote);
- end;
- if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].HighNut then
- Inc(Czesci[0].Czesc[Czesci[0].Akt].Koniec);
- end;
-
- // alt + right
- if SDL_ModState = KMOD_LALT then begin
- Inc(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc);
- if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].HighNut then
- Inc(Czesci[0].Czesc[Czesci[0].Akt].Koniec);
- end;
-
- // alt + ctrl + shift + right = move all from cursor to right
- if SDL_ModState = KMOD_LALT + KMOD_LCTRL + KMOD_LSHIFT then begin
- MoveAllToEnd(1);
- end;
-
- end;
-
- SDLK_LEFT:
- begin
- // left
- if SDL_ModState = 0 then begin
- Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 0;
- Dec(AktNuta);
- if AktNuta = -1 then AktNuta := Czesci[0].Czesc[Czesci[0].Akt].HighNut;
- Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1;
- Lyric.Selected := AktNuta;
- end;
-
- // ctrl + left
- if SDL_ModState = KMOD_LCTRL then begin
- Dec(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start);
- Inc(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc);
- if AktNuta = 0 then begin
- Dec(Czesci[0].Czesc[Czesci[0].Akt].Start);
- Dec(Czesci[0].Czesc[Czesci[0].Akt].StartNote);
- end;
- end;
-
- // shift + left
- if SDL_ModState = KMOD_LSHIFT then begin
- Dec(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start);
-
- // resizing sentences
- if AktNuta = 0 then begin
- Dec(Czesci[0].Czesc[Czesci[0].Akt].Start);
- Dec(Czesci[0].Czesc[Czesci[0].Akt].StartNote);
- end;
-
- if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].HighNut then
- Dec(Czesci[0].Czesc[Czesci[0].Akt].Koniec);
-
- end;
-
- // alt + left
- if SDL_ModState = KMOD_LALT then begin
- if Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc > 1 then begin
- Dec(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc);
- if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].HighNut then
- Dec(Czesci[0].Czesc[Czesci[0].Akt].Koniec);
- end;
- end;
-
- // alt + ctrl + shift + right = move all from cursor to left
- if SDL_ModState = KMOD_LALT + KMOD_LCTRL + KMOD_LSHIFT then begin
- MoveAllToEnd(-1);
- end;
-
- end;
-
- SDLK_DOWN:
- begin
- {$IFDEF UseMIDIPort}
- // skip to next sentence
- if SDL_ModState = 0 then begin
- MidiOut.PutShort($81, Czesci[0].Czesc[Czesci[0].Akt].Nuta[MidiLastNote].Ton + 60, 127);
- PlaySentenceMidi := false;
-
- Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 0;
- Inc(Czesci[0].Akt);
- AktNuta := 0;
- if Czesci[0].Akt > Czesci[0].High then Czesci[0].Akt := 0;
- Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1;
-
- Lyric.AddCzesc(Czesci[0].Akt);
- Lyric.Selected := 0;
- AudioPlayback.Stop;
- PlaySentence := false;
- end;
-
- // decrease tone
- if SDL_ModState = KMOD_LCTRL then begin
- TransposeNote(-1);
- end;
- {$endif}
-
- end;
-
- SDLK_UP:
- begin
- {$IFDEF UseMIDIPort}
- // skip to previous sentence
- if SDL_ModState = 0 then begin
- MidiOut.PutShort($81, Czesci[0].Czesc[Czesci[0].Akt].Nuta[MidiLastNote].Ton + 60, 127);
- PlaySentenceMidi := false;
-
- Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 0;
- Dec(Czesci[0].Akt);
- AktNuta := 0;
- if Czesci[0].Akt = -1 then Czesci[0].Akt := Czesci[0].High;
- Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1;
-
- Lyric.AddCzesc(Czesci[0].Akt);
- Lyric.Selected := 0;
- AudioPlayback.Stop;
- PlaySentence := false;
- end;
-
- // increase tone
- if SDL_ModState = KMOD_LCTRL then begin
- TransposeNote(1);
- end;
- {$endif}
- end;
-
- // Golden Note Patch
- SDLK_G:
- begin
- case Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc of
- 0: Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc := 2;
- 1: Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc := 2;
- 2: Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc := 1;
- end; // case
- Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Freestyle := False;
- end;
-
- // Freestyle Note Patch
- SDLK_F:
- begin
- case Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc of
- 0:
- begin;
- Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc := 1;
- Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Freestyle := False;
- end;
- 1,2:
- begin;
- Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc := 0;
- Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Freestyle := True;
- end;
- end; // case
-
- end;
-
-
- end;
- end;
- end; // if
-end;
-
-function TScreenEditSub.ParseInputEditText(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
-var
- SDL_ModState: Word;
-begin
- // used when in Text Edit Mode
- Result := true;
-
- SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT
- + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT {+ KMOD_CAPS});
-
- If (PressedDown) Then
- begin // Key Down
- case PressedKey of
-
- SDLK_ESCAPE:
- begin
- FadeTo(@ScreenSong);
- end;
- SDLK_F4, SDLK_RETURN:
- begin
- // Exit Text Edit Mode
- TextEditMode := false;
- end;
- SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL:
- begin
- Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst :=
- Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst + chr(ScanCode);
- end;
- SDLK_BACKSPACE:
- begin
- Delete(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst,
- Length(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst), 1);
- end;
- SDLK_RIGHT:
- begin
- // right
- if SDL_ModState = 0 then begin
- Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 0;
- Inc(AktNuta);
- if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].IlNut then AktNuta := 0;
- Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1;
- Lyric.Selected := AktNuta;
- end;
- end;
- SDLK_LEFT:
- begin
- // left
- if SDL_ModState = 0 then begin
- Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 0;
- Dec(AktNuta);
- if AktNuta = -1 then AktNuta := Czesci[0].Czesc[Czesci[0].Akt].HighNut;
- Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1;
- Lyric.Selected := AktNuta;
- end;
- end;
- end;
- end;
-end;
-
-procedure TScreenEditSub.NewBeat;
-begin
- // click
-{ for Pet := 0 to Czesci[0].Czesc[Czesci[0].Akt].HighNut do
- if (Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet].Start = Czas.AktBeat) then begin
- // old}
-// Music.PlayClick;
-end;
-
-procedure TScreenEditSub.CzesciDivide;
-var
- C: integer;
- N: integer;
-begin
- AktSong.BPM[0].BPM := AktSong.BPM[0].BPM / 2;
- for C := 0 to Czesci[0].High do begin
- Czesci[0].Czesc[C].Start := Czesci[0].Czesc[C].Start div 2;
- Czesci[0].Czesc[C].StartNote := Czesci[0].Czesc[C].StartNote div 2;
- Czesci[0].Czesc[C].Koniec := Czesci[0].Czesc[C].Koniec div 2;
- for N := 0 to Czesci[0].Czesc[C].HighNut do begin
- Czesci[0].Czesc[C].Nuta[N].Start := Czesci[0].Czesc[C].Nuta[N].Start div 2;
- Czesci[0].Czesc[C].Nuta[N].Dlugosc := Round(Czesci[0].Czesc[C].Nuta[N].Dlugosc / 2);
- end; // N
- end; // C
-end;
-
-procedure TScreenEditSub.CzesciMultiply;
-var
- C: integer;
- N: integer;
-begin
- AktSong.BPM[0].BPM := AktSong.BPM[0].BPM * 2;
- for C := 0 to Czesci[0].High do begin
- Czesci[0].Czesc[C].Start := Czesci[0].Czesc[C].Start * 2;
- Czesci[0].Czesc[C].StartNote := Czesci[0].Czesc[C].StartNote * 2;
- Czesci[0].Czesc[C].Koniec := Czesci[0].Czesc[C].Koniec * 2;
- for N := 0 to Czesci[0].Czesc[C].HighNut do begin
- Czesci[0].Czesc[C].Nuta[N].Start := Czesci[0].Czesc[C].Nuta[N].Start * 2;
- Czesci[0].Czesc[C].Nuta[N].Dlugosc := Czesci[0].Czesc[C].Nuta[N].Dlugosc * 2;
- end; // N
- end; // C
-end;
-
-procedure TScreenEditSub.LyricsCapitalize;
-var
- C: integer;
- N: integer; // temporary
- S: string;
-begin
- // temporary
-{ for C := 0 to Czesci[0].High do
- for N := 0 to Czesci[0].Czesc[C].HighNut do
- Czesci[0].Czesc[C].Nuta[N].Tekst := AnsiLowerCase(Czesci[0].Czesc[C].Nuta[N].Tekst);}
-
- for C := 0 to Czesci[0].High do begin
- S := AnsiUpperCase(Copy(Czesci[0].Czesc[C].Nuta[0].Tekst, 1, 1));
- S := S + Copy(Czesci[0].Czesc[C].Nuta[0].Tekst, 2, Length(Czesci[0].Czesc[C].Nuta[0].Tekst)-1);
- Czesci[0].Czesc[C].Nuta[0].Tekst := S;
- end; // C
-end;
-
-procedure TScreenEditSub.LyricsCorrectSpaces;
-var
- C: integer;
- N: integer;
-begin
- for C := 0 to Czesci[0].High do begin
- // correct starting spaces in the first word
- while Copy(Czesci[0].Czesc[C].Nuta[0].Tekst, 1, 1) = ' ' do
- Czesci[0].Czesc[C].Nuta[0].Tekst := Copy(Czesci[0].Czesc[C].Nuta[0].Tekst, 2, 100);
-
- // move spaces on the start to the end of the previous note
- for N := 1 to Czesci[0].Czesc[C].HighNut do begin
- while (Copy(Czesci[0].Czesc[C].Nuta[N].Tekst, 1, 1) = ' ') do begin
- Czesci[0].Czesc[C].Nuta[N].Tekst := Copy(Czesci[0].Czesc[C].Nuta[N].Tekst, 2, 100);
- Czesci[0].Czesc[C].Nuta[N-1].Tekst := Czesci[0].Czesc[C].Nuta[N-1].Tekst + ' ';
- end;
- end; // N
-
- // correct '-' to '- '
- for N := 0 to Czesci[0].Czesc[C].HighNut do begin
- if Czesci[0].Czesc[C].Nuta[N].Tekst = '-' then
- Czesci[0].Czesc[C].Nuta[N].Tekst := '- ';
- end; // N
-
- // add space to the previous note when the current word is '- '
- for N := 1 to Czesci[0].Czesc[C].HighNut do begin
- if Czesci[0].Czesc[C].Nuta[N].Tekst = '- ' then
- Czesci[0].Czesc[C].Nuta[N-1].Tekst := Czesci[0].Czesc[C].Nuta[N-1].Tekst + ' ';
- end; // N
-
- // correct too many spaces at the end of note
- for N := 0 to Czesci[0].Czesc[C].HighNut do begin
- while Copy(Czesci[0].Czesc[C].Nuta[N].Tekst, Length(Czesci[0].Czesc[C].Nuta[N].Tekst)-1, 2) = ' ' do
- Czesci[0].Czesc[C].Nuta[N].Tekst := Copy(Czesci[0].Czesc[C].Nuta[N].Tekst, 1, Length(Czesci[0].Czesc[C].Nuta[N].Tekst)-1);
- end; // N
-
- // and correct if there is no space at the end of sentence
- N := Czesci[0].Czesc[C].HighNut;
- if Copy(Czesci[0].Czesc[C].Nuta[N].Tekst, Length(Czesci[0].Czesc[C].Nuta[N].Tekst), 1) <> ' ' then
- Czesci[0].Czesc[C].Nuta[N].Tekst := Czesci[0].Czesc[C].Nuta[N].Tekst + ' ';
-
- end; // C
-end;
-
-procedure TScreenEditSub.FixTimings;
-var
- C: integer;
- S: integer;
- Min: integer;
- Max: integer;
-begin
- for C := 1 to Czesci[0].High do begin
- with Czesci[0].Czesc[C-1] do begin
- Min := Nuta[HighNut].Start + Nuta[HighNut].Dlugosc;
- Max := Czesci[0].Czesc[C].StartNote;
- case (Max - Min) of
- 0: S := Max;
- 1: S := Max;
- 2: S := Max - 1;
- 3: S := Max - 2;
- else
- if ((Max - Min) > 4) then
- S := Min + 2
- else
- S := Max;
- end; // case
-
- Czesci[0].Czesc[C].Start := S;
- end; // with
- end; // for
-end;
-
-procedure TScreenEditSub.DivideSentence;
-var
- C: integer;
- CStart: integer;
- CNew: integer;
- CLen: integer;
- N: integer;
- NStart: integer;
- NHigh: integer;
- NNewL: integer;
-begin
- // increase sentence length by 1
- CLen := Length(Czesci[0].Czesc);
- SetLength(Czesci[0].Czesc, CLen + 1);
- Inc(Czesci[0].Ilosc);
- Inc(Czesci[0].High);
-
- // move needed sentences to one forward. newly has the copy of divided sentence
- CStart := Czesci[0].Akt;
- for C := CLen-1 downto CStart do
- Czesci[0].Czesc[C+1] := Czesci[0].Czesc[C];
-
- // clear and set new sentence
- CNew := CStart + 1;
- NStart := AktNuta;
- Czesci[0].Czesc[CNew].Start := Czesci[0].Czesc[CStart].Nuta[NStart].Start;
- Czesci[0].Czesc[CNew].StartNote := Czesci[0].Czesc[CStart].Nuta[NStart].Start;
- Czesci[0].Czesc[CNew].Lyric := '';
- Czesci[0].Czesc[CNew].LyricWidth := 0;
- Czesci[0].Czesc[CNew].Koniec := 0;
- Czesci[0].Czesc[CNew].BaseNote := 0; // 0.5.0: we modify it later in this procedure
- Czesci[0].Czesc[CNew].IlNut := 0;
- Czesci[0].Czesc[CNew].HighNut := -1;
- SetLength(Czesci[0].Czesc[CNew].Nuta, 0);
-
- // move right notes to new sentences
- NHigh := Czesci[0].Czesc[CStart].HighNut;
- for N := NStart to NHigh do begin
- NNewL := Czesci[0].Czesc[CNew].IlNut;
- SetLength(Czesci[0].Czesc[CNew].Nuta, NNewL + 1);
- Czesci[0].Czesc[CNew].Nuta[NNewL] := Czesci[0].Czesc[CStart].Nuta[N];
-
- // increase sentence counters
- Inc(Czesci[0].Czesc[CNew].IlNut);
- Inc(Czesci[0].Czesc[CNew].HighNut);
- Czesci[0].Czesc[CNew].Koniec := Czesci[0].Czesc[CNew].Nuta[NNewL].Start +
- Czesci[0].Czesc[CNew].Nuta[NNewL].Dlugosc;
- end;
-
- // clear old notes and set sentence counters
- Czesci[0].Czesc[CStart].HighNut := NStart - 1;
- Czesci[0].Czesc[CStart].IlNut := Czesci[0].Czesc[CStart].HighNut + 1;
- Czesci[0].Czesc[CStart].Koniec := Czesci[0].Czesc[CStart].Nuta[NStart-1].Start +
- Czesci[0].Czesc[CStart].Nuta[NStart-1].Dlugosc;
- SetLength(Czesci[0].Czesc[CStart].Nuta, Czesci[0].Czesc[CStart].IlNut);
-
- // 0.5.0: modify BaseNote
- Czesci[0].Czesc[CNew].BaseNote := 120;
- for N := 0 to Czesci[0].Czesc[CNew].IlNut do
- if Czesci[0].Czesc[CNew].Nuta[N].Ton < Czesci[0].Czesc[CNew].BaseNote then
- Czesci[0].Czesc[CNew].BaseNote := Czesci[0].Czesc[CNew].Nuta[N].Ton;
-
- Czesci[0].Akt := Czesci[0].Akt + 1;
- AktNuta := 0;
- Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1;
- Lyric.AddCzesc(Czesci[0].Akt);
-
-end;
-
-procedure TScreenEditSub.JoinSentence;
-var
- C: integer;
- N: integer;
- NStart: integer;
- NDst: integer;
-begin
- C := Czesci[0].Akt;
-
- // set new sentence
- NStart := Czesci[0].Czesc[C].IlNut;
- Czesci[0].Czesc[C].IlNut := Czesci[0].Czesc[C].IlNut + Czesci[0].Czesc[C+1].IlNut;
- Czesci[0].Czesc[C].HighNut := Czesci[0].Czesc[C].HighNut + Czesci[0].Czesc[C+1].IlNut;
- SetLength(Czesci[0].Czesc[C].Nuta, Czesci[0].Czesc[C].IlNut);
-
- // move right notes to new sentences
- for N := 0 to Czesci[0].Czesc[C+1].HighNut do begin
- NDst := NStart + N;
- Czesci[0].Czesc[C].Nuta[NDst] := Czesci[0].Czesc[C+1].Nuta[N];
- end;
-
- // increase sentence counters
- NDst := Czesci[0].Czesc[C].HighNut;
- Czesci[0].Czesc[C].Koniec := Czesci[0].Czesc[C].Nuta[NDst].Start +
- Czesci[0].Czesc[C].Nuta[NDst].Dlugosc;
-
- // move needed sentences to one backward.
- for C := Czesci[0].Akt + 1 to Czesci[0].High - 1 do
- Czesci[0].Czesc[C] := Czesci[0].Czesc[C+1];
-
- // increase sentence length by 1
- SetLength(Czesci[0].Czesc, Length(Czesci[0].Czesc) - 1);
- Dec(Czesci[0].Ilosc);
- Dec(Czesci[0].High);
-end;
-
-procedure TScreenEditSub.DivideNote;
-var
- C: integer;
- N: integer;
- NLen: integer;
-begin
- C := Czesci[0].Akt;
-
- NLen := Czesci[0].Czesc[C].IlNut + 1;
- SetLength(Czesci[0].Czesc[C].Nuta, NLen);
- Inc(Czesci[0].Czesc[C].HighNut);
- Inc(Czesci[0].Czesc[C].IlNut);
-
- // we copy all notes including selected one
- for N := Czesci[0].Czesc[C].HighNut downto AktNuta+1 do begin
- Czesci[0].Czesc[C].Nuta[N] := Czesci[0].Czesc[C].Nuta[N-1];
- end;
-
- // me slightly modify new note
- Czesci[0].Czesc[C].Nuta[AktNuta].Dlugosc := 1;
- Inc(Czesci[0].Czesc[C].Nuta[AktNuta+1].Start);
- Dec(Czesci[0].Czesc[C].Nuta[AktNuta+1].Dlugosc);
- Czesci[0].Czesc[C].Nuta[AktNuta+1].Tekst := '- ';
- Czesci[0].Czesc[C].Nuta[AktNuta+1].Color := 0;
-end;
-
-procedure TScreenEditSub.DeleteNote;
-var
- C: integer;
- N: integer;
- NLen: integer;
-begin
- C := Czesci[0].Akt;
-
- //Do Not delete Last Note
- if (Czesci[0].High > 0) OR (Czesci[0].Czesc[C].HighNut > 0) then
- begin
-
- // we copy all notes from the next to the selected one
- for N := AktNuta+1 to Czesci[0].Czesc[C].HighNut do begin
- Czesci[0].Czesc[C].Nuta[N-1] := Czesci[0].Czesc[C].Nuta[N];
- end;
-
- NLen := Czesci[0].Czesc[C].IlNut - 1;
-
- if (NLen > 0) then
- begin
- SetLength(Czesci[0].Czesc[C].Nuta, NLen);
- Dec(Czesci[0].Czesc[C].HighNut);
- Dec(Czesci[0].Czesc[C].IlNut);
-
-
- // me slightly modify new note
- if AktNuta > Czesci[0].Czesc[C].HighNut then Dec(AktNuta);
- Czesci[0].Czesc[C].Nuta[AktNuta].Color := 1;
- end
- //Last Note of current Sentence Deleted - > Delete Sentence
- else
- begin
- //Move all Sentences after the current to the Left
- for N := C+1 to Czesci[0].High do
- Czesci[0].Czesc[N-1] := Czesci[0].Czesc[N];
-
- //Delete Last Sentence
- SetLength(Czesci[0].Czesc, Czesci[0].High);
- Czesci[0].High := High(Czesci[0].Czesc);
- Czesci[0].Ilosc := Length(Czesci[0].Czesc);
-
- AktNuta := 0;
- if (C > 0) then
- Czesci[0].Akt := C - 1
- else
- Czesci[0].Akt := 0;
-
- Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1;
- end;
- end;
-end;
-
-procedure TScreenEditSub.TransposeNote(Transpose: integer);
-begin
- Inc(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Ton, Transpose);
-end;
-
-procedure TScreenEditSub.ChangeWholeTone(Tone: integer);
-var
- C: integer;
- N: integer;
-begin
- for C := 0 to Czesci[0].High do begin
- Czesci[0].Czesc[C].BaseNote := Czesci[0].Czesc[C].BaseNote + Tone;
- for N := 0 to Czesci[0].Czesc[C].HighNut do
- Czesci[0].Czesc[C].Nuta[N].Ton := Czesci[0].Czesc[C].Nuta[N].Ton + Tone;
- end;
-end;
-
-procedure TScreenEditSub.MoveAllToEnd(Move: integer);
-var
- C: integer;
- N: integer;
- NStart: integer;
-begin
- for C := Czesci[0].Akt to Czesci[0].High do begin
- NStart := 0;
- if C = Czesci[0].Akt then NStart := AktNuta;
- for N := NStart to Czesci[0].Czesc[C].HighNut do begin
- Inc(Czesci[0].Czesc[C].Nuta[N].Start, Move); // move note start
-
- if N = 0 then begin // fix beginning
- Inc(Czesci[0].Czesc[C].Start, Move);
- Inc(Czesci[0].Czesc[C].StartNote, Move);
- end;
-
- if N = Czesci[0].Czesc[C].HighNut then // fix ending
- Inc(Czesci[0].Czesc[C].Koniec, Move);
-
- end; // for
- end; // for
-end;
-
-procedure TScreenEditSub.MoveTextToRight;
-var
- C: integer;
- N: integer;
- NHigh: integer;
-begin
-{ C := Czesci[0].Akt;
-
- for N := Czesci[0].Czesc[C].HighNut downto 1 do begin
- Czesci[0].Czesc[C].Nuta[N].Tekst := Czesci[0].Czesc[C].Nuta[N-1].Tekst;
- end; // for
-
- Czesci[0].Czesc[C].Nuta[0].Tekst := '- ';}
-
- C := Czesci[0].Akt;
- NHigh := Czesci[0].Czesc[C].HighNut;
-
- // last word
- Czesci[0].Czesc[C].Nuta[NHigh].Tekst := Czesci[0].Czesc[C].Nuta[NHigh-1].Tekst + Czesci[0].Czesc[C].Nuta[NHigh].Tekst;
-
- // other words
- for N := NHigh - 1 downto AktNuta + 1 do begin
- Czesci[0].Czesc[C].Nuta[N].Tekst := Czesci[0].Czesc[C].Nuta[N-1].Tekst;
- end; // for
- Czesci[0].Czesc[C].Nuta[AktNuta].Tekst := '- ';
-end;
-
-procedure TScreenEditSub.MarkSrc;
-begin
- CopySrc := Czesci[0].Akt;
-end;
-
-procedure TScreenEditSub.PasteText;
-var
- C: integer;
- N: integer;
-begin
- C := Czesci[0].Akt;
-
- for N := 0 to Czesci[0].Czesc[CopySrc].HighNut do
- Czesci[0].Czesc[C].Nuta[N].Tekst := Czesci[0].Czesc[CopySrc].Nuta[N].Tekst;
-end;
-
-procedure TScreenEditSub.CopySentence(Src, Dst: integer);
-var
- N: integer;
- Time1: integer;
- Time2: integer;
- TD: integer;
-begin
- Time1 := Czesci[0].Czesc[Src].Nuta[0].Start;
- Time2 := Czesci[0].Czesc[Dst].Nuta[0].Start;
- TD := Time2-Time1;
-
- SetLength(Czesci[0].Czesc[Dst].Nuta, Czesci[0].Czesc[Src].IlNut);
- Czesci[0].Czesc[Dst].IlNut := Czesci[0].Czesc[Src].IlNut;
- Czesci[0].Czesc[Dst].HighNut := Czesci[0].Czesc[Src].HighNut;
- for N := 0 to Czesci[0].Czesc[Src].HighNut do begin
- Czesci[0].Czesc[Dst].Nuta[N].Tekst := Czesci[0].Czesc[Src].Nuta[N].Tekst;
- Czesci[0].Czesc[Dst].Nuta[N].Dlugosc := Czesci[0].Czesc[Src].Nuta[N].Dlugosc;
- Czesci[0].Czesc[Dst].Nuta[N].Ton := Czesci[0].Czesc[Src].Nuta[N].Ton;
- Czesci[0].Czesc[Dst].Nuta[N].Start := Czesci[0].Czesc[Src].Nuta[N].Start + TD;
- end;
- N := Czesci[0].Czesc[Src].HighNut;
- Czesci[0].Czesc[Dst].Koniec := Czesci[0].Czesc[Dst].Nuta[N].Start + Czesci[0].Czesc[Dst].Nuta[N].Dlugosc;
-end;
-
-procedure TScreenEditSub.CopySentences(Src, Dst, Num: integer);
-var
- C: integer;
-begin
- Lyric := TLyric.Create;
- // create place for new sentences
- SetLength(Czesci[0].Czesc, Czesci[0].Ilosc + Num - 1);
-
- // moves sentences next to the destination
- for C := Czesci[0].High downto Dst + 1 do begin
- Czesci[0].Czesc[C + Num - 1] := Czesci[0].Czesc[C];
- end;
-
- // prepares new sentences: sets sentence start and create first note
- for C := 1 to Num-1 do begin
- Czesci[0].Czesc[Dst + C].Start := Czesci[0].Czesc[Dst + C - 1].StartNote +
- (Czesci[0].Czesc[Src + C].StartNote - Czesci[0].Czesc[Src + C - 1].StartNote);
- SetLength(Czesci[0].Czesc[Dst + C].Nuta, 1);
- Czesci[0].Czesc[Dst + C].IlNut := 1;
- Czesci[0].Czesc[Dst + C].HighNut := 0;
- Czesci[0].Czesc[Dst + C].Nuta[0].Start := Czesci[0].Czesc[Dst + C].Start;
- Czesci[0].Czesc[Dst + C].Nuta[0].Dlugosc := 1;
- Czesci[0].Czesc[Dst + C].StartNote := Czesci[0].Czesc[Dst + C].Start;
- Czesci[0].Czesc[Dst + C].Koniec := Czesci[0].Czesc[Dst + C].Start + 1;
- end;
-
- // increase counters
- Czesci[0].Ilosc := Czesci[0].Ilosc + Num - 1;
- Czesci[0].High := Czesci[0].High + Num - 1;
-
- for C := 0 to Num-1 do
- CopySentence(Src + C, Dst + C);
-end;
-
-
-constructor TScreenEditSub.Create;
-begin
- inherited Create;
- SetLength(Player, 1);
-
- // linijka
- AddStatic(20, 10, 80, 30, 0, 0, 0, Skin.GetTextureFileName('ButtonF'), 'JPG', 'Font Black');
- AddText(40, 17, 1, 6, 1, 1, 1, 'Line');
- TextSentence := AddText(120, 14, 1, 8, 0, 0, 0, '0 / 0');
-
- // nuta
- AddStatic(220, 10, 80, 30, 0, 0, 0, Skin.GetTextureFileName('ButtonF'), 'JPG', 'Font Black');
- AddText(242, 17, 1, 6, 1, 1, 1, 'Note');
- TextNote := AddText(320, 14, 1, 8, 0, 0, 0, '0 / 0');
-
- // file info
- AddStatic(150, 50, 500, 150, 0, 0, 0, Skin.GetTextureFileName('Bar'), 'JPG', 'Font Black');
- AddStatic(151, 52, 498, 146, 1, 1, 1, Skin.GetTextureFileName('Bar'), 'JPG', 'Font Black');
- AddText(180, 65, 0, 8, 0, 0, 0, 'Title:');
- AddText(180, 90, 0, 8, 0, 0, 0, 'Artist:');
- AddText(180, 115, 0, 8, 0, 0, 0, 'Mp3:');
- AddText(180, 140, 0, 8, 0, 0, 0, 'BPM:');
- AddText(180, 165, 0, 8, 0, 0, 0, 'GAP:');
-
- TextTitle := AddText(250, 65, 0, 8, 0, 0, 0, 'a');
- TextArtist := AddText(250, 90, 0, 8, 0, 0, 0, 'b');
- TextMp3 := AddText(250, 115, 0, 8, 0, 0, 0, 'c');
- TextBPM := AddText(250, 140, 0, 8, 0, 0, 0, 'd');
- TextGAP := AddText(250, 165, 0, 8, 0, 0, 0, 'e');
-
-{ AddInteraction(2, TextTitle);
- AddInteraction(2, TextArtist);
- AddInteraction(2, TextMp3);
- AddInteraction(2, TextBPM);
- AddInteraction(2, TextGAP);}
-
- // note info
- AddText(20, 190, 0, 8, 0, 0, 0, 'Start:');
- AddText(20, 215, 0, 8, 0, 0, 0, 'Duration:');
- AddText(20, 240, 0, 8, 0, 0, 0, 'Tone:');
- AddText(20, 265, 0, 8, 0, 0, 0, 'Text:');
-
- TextNStart := AddText(120, 190, 0, 8, 0, 0, 0, 'a');
- TextNDlugosc := AddText(120, 215, 0, 8, 0, 0, 0, 'b');
- TextNTon := AddText(120, 240, 0, 8, 0, 0, 0, 'c');
- TextNText := AddText(120, 265, 0, 8, 0, 0, 0, 'd');
-
- // debug
- TextDebug := AddText(30, 550, 0, 8, 0, 0, 0, '');
-
-end;
-
-procedure TScreenEditSub.onShow;
-begin
- Log.LogStatus('Initializing', 'TEditScreen.onShow');
-
- try
- ResetSingTemp;
- Error := not LoadSong(Path + FileName);
- except
- Error := True;
- end;
-
- if Error then
- begin
- //Error Loading Song -> Go back to Song Screen and Show some Error Message
- FadeTo(@ScreenSong);
- ScreenPopupError.ShowPopup (Language.Translate('ERROR_CORRUPT_SONG'));
- Exit;
- end
- else begin
- {$IFDEF UseMIDIPort}
- MidiOut := TMidiOutput.Create(nil);
- if Ini.Debug = 1 then
- MidiOut.ProductName := 'Microsoft GS Wavetable SW Synth'; // for my kxproject without midi table
- MidiOut.Open;
- {$ENDIF}
- Text[TextTitle].Text := AktSong.Title;
- Text[TextArtist].Text := AktSong.Artist;
- Text[TextMp3].Text := AktSong.Mp3;
-
- Czesci[0].Akt := 0;
- AktNuta := 0;
- Czesci[0].Czesc[0].Nuta[0].Color := 1;
-
- AudioPlayback.Open(Path + AktSong.Mp3);
- //Set Down Music Volume for Better hearability of Midi Sounds
- //Music.SetVolume(40);
-
- Lyric.Clear;
- Lyric.X := 400;
- Lyric.Y := 500;
- Lyric.Align := 1;
- Lyric.Size := 14;
- Lyric.ColR := 0;
- Lyric.ColG := 0;
- Lyric.ColB := 0;
- Lyric.ColSR := Skin_FontHighlightR;
- Lyric.ColSG := Skin_FontHighlightG;
- Lyric.ColSB := Skin_FontHighlightB;
- Lyric.Style := 0;
- Lyric.AddCzesc(0);
- Lyric.Selected := 0;
-
- NotesH := 7;
- NotesW := 4;
-
- end;
-
-// Interaction := 0;
- TextEditMode := false;
-end;
-
-function TScreenEditSub.Draw: boolean;
-var
- Min: integer;
- Sec: integer;
- Tekst: string;
- Pet: integer;
- AktBeat: integer;
-begin
- glClearColor(1,1,1,1);
-
- // midi music
- if PlaySentenceMidi then begin
- MidiPos := USTime.GetTime - MidiTime + MidiStart;
-
- {$IFDEF UseMIDIPort}
- // stop the music
- if (MidiPos > MidiStop) then begin
- MidiOut.PutShort($81, Czesci[0].Czesc[Czesci[0].Akt].Nuta[MidiLastNote].Ton + 60, 127);
- PlaySentenceMidi := false;
- end;
- {$ENDIF}
-
- // click
- AktBeat := Floor(GetMidBeat(MidiPos - AktSong.GAP / 1000));
- Text[TextDebug].Text := IntToStr(AktBeat);
-
- if AktBeat <> LastClick then begin
- for Pet := 0 to Czesci[0].Czesc[Czesci[0].Akt].HighNut do
- if (Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet].Start = AktBeat) then
- begin
-
- {$IFDEF UseMIDIPort}
- LastClick := AktBeat;
- if Pet > 0 then
- MidiOut.PutShort($81, Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet-1].Ton + 60, 127);
- MidiOut.PutShort($91, Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet].Ton + 60, 127);
- MidiLastNote := Pet;
- {$ENDIF}
-
- end;
- end;
- end; // if PlaySentenceMidi
-
- // mp3 music
- if PlaySentence then begin
- // stop the music
- if (AudioPlayback.Position > PlayStopTime) then
- begin
- AudioPlayback.Stop;
- PlaySentence := false;
- end;
-
- // click
- if (Click) and (PlaySentence) then begin
-// AktBeat := Floor(AktSong.BPM[0].BPM * (Music.Position - AktSong.GAP / 1000) / 60);
- AktBeat := Floor(GetMidBeat(AudioPlayback.Position - AktSong.GAP / 1000));
- Text[TextDebug].Text := IntToStr(AktBeat);
- if AktBeat <> LastClick then begin
- for Pet := 0 to Czesci[0].Czesc[Czesci[0].Akt].HighNut do
- if (Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet].Start = AktBeat) then
- begin
- AudioPlayback.PlayClick;
- LastClick := AktBeat;
- end;
- end;
- end; // click
- end; // if PlaySentence
-
-
- Text[TextSentence].Text := IntToStr(Czesci[0].Akt + 1) + ' / ' + IntToStr(Czesci[0].Ilosc);
- Text[TextNote].Text := IntToStr(AktNuta + 1) + ' / ' + IntToStr(Czesci[0].Czesc[Czesci[0].Akt].IlNut);
-
- // Song info
- Text[TextBPM].Text := FloatToStr(AktSong.BPM[0].BPM / 4);
- Text[TextGAP].Text := FloatToStr(AktSong.GAP);
-
- //Error reading Variables when no Song is loaded
- if not Error then
- begin
- // Note info
- Text[TextNStart].Text := IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start);
- Text[TextNDlugosc].Text := IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc);
- Text[TextNTon].Text := IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Ton) + ' ( ' + GetNoteName(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Ton) + ' )';
- Text[TextNText].Text := Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst;
- end;
-
- // Text Edit Mode
- if TextEditMode then
- Text[TextNText].Text := Text[TextNText].Text + '|';
-
- // draw static menu
- inherited Draw;
-
- // draw notes
- SingDrawNoteLines(20, 300, 780, 15);
- //Error Drawing when no Song is loaded
- if not Error then
- begin
- SingDrawBeatDelimeters(40, 300, 760, 0);
- EditDrawCzesc(40, 405, 760, 0, 15);
- end;
-
- // draw text
- Lyric.Draw;
-
-end;
-
-procedure TScreenEditSub.onHide;
-begin
- {$IFDEF UseMIDIPort}
- MidiOut.Close;
- MidiOut.Free;
- {$ENDIF}
- //Music.SetVolume(100);
-end;
-
-function TScreenEditSub.GetNoteName(Note: Integer): String;
-var N1, N2: Integer;
-begin
- if (Note > 0) then
- begin
- N1 := Note mod 12;
- N2 := Note div 12;
- end
- else
- begin
- N1 := (Note + (-Trunc(Note/12)+1)*12) mod 12;
- N2 := -1;
- end;
-
-
-
- case N1 of
- 0: Result := 'c';
- 1: Result := 'c#';
- 2: Result := 'd';
- 3: Result := 'd#';
- 4: Result := 'e';
- 5: Result := 'f';
- 6: Result := 'f#';
- 7: Result := 'g';
- 8: Result := 'g#';
- 9: Result := 'a';
- 10: Result := 'b';
- 11: Result := 'h';
- end;
-
- case N2 of
- 0: Result := UpperCase(Result); //Normal Uppercase Note, 1: Normal lowercase Note
- 2: Result := Result + ''''; //One Striped
- 3: Result := Result + ''''''; //Two Striped
- 4: Result := Result + ''''''''; //etc.
- 5: Result := Result + '''''''''';
- 6: Result := Result + '''''''''''';
- 7: Result := Result + '''''''''''''';
- end;
-end;
-
-end.
+unit UScreenEditSub;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+{$I switches.inc}
+
+uses
+ UMenu,
+ UMusic,
+ SDL,
+ SysUtils,
+ UFiles,
+ UTime,
+ USongs,
+ UIni,
+ ULog,
+ UTexture,
+ UMenuText,
+ ULyrics_bak,
+ Math,
+ OpenGL12,
+ {$IFDEF UseMIDIPort}
+ MidiOut,
+ {$ENDIF}
+ UThemes;
+
+type
+ TScreenEditSub = class(TMenu)
+ private
+ //Variable is True if no SOng is loaded
+ Error: Boolean;
+
+ TextNote: integer;
+ TextSentence: integer;
+ TextTitle: integer;
+ TextArtist: integer;
+ TextMp3: integer;
+ TextBPM: integer;
+ TextGAP: integer;
+ TextDebug: integer;
+ TextNStart: integer;
+ TextNDlugosc: integer;
+ TextNTon: integer;
+ TextNText: integer;
+ AktNuta: integer;
+ PlaySentence: boolean;
+ PlaySentenceMidi: boolean;
+ PlayStopTime: real;
+ LastClick: integer;
+ Click: boolean;
+ CopySrc: integer;
+
+ {$IFDEF UseMIDIPort}
+ MidiOut: TMidiOutput;
+ {$endif}
+
+ MidiStart: real;
+ MidiStop: real;
+ MidiTime: real;
+ MidiPos: real;
+ MidiLastNote: integer;
+
+ TextEditMode: boolean;
+
+ procedure NewBeat;
+ procedure CzesciDivide;
+ procedure CzesciMultiply;
+ procedure LyricsCapitalize;
+ procedure LyricsCorrectSpaces;
+ procedure FixTimings;
+ procedure DivideSentence;
+ procedure JoinSentence;
+ procedure DivideNote;
+ procedure DeleteNote;
+ procedure TransposeNote(Transpose: integer);
+ procedure ChangeWholeTone(Tone: integer);
+ procedure MoveAllToEnd(Move: integer);
+ procedure MoveTextToRight;
+ procedure MarkSrc;
+ procedure PasteText;
+ procedure CopySentence(Src, Dst: integer);
+ procedure CopySentences(Src, Dst, Num: integer);
+ //Note Name Mod
+ function GetNoteName(Note: Integer): String;
+ public
+ Tex_Background: TTexture;
+ FadeOut: boolean;
+ Path: string;
+ FileName: string;
+ constructor Create; override;
+ procedure onShow; override;
+ function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ function ParseInputEditText(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+ function Draw: boolean; override;
+ procedure onHide; override;
+ end;
+
+implementation
+uses UGraphic, UDraw, UMain, USkins, ULanguage;
+
+// Method for input parsing. If False is returned, GetNextWindow
+// should be checked to know the next window to load;
+function TScreenEditSub.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+var
+ SDL_ModState: Word;
+ R: real;
+begin
+ Result := true;
+
+ if TextEditMode then begin
+ Result := ParseInputEditText(PressedKey, ScanCode, PressedDown);
+ end else begin
+
+ SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT
+ + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT {+ KMOD_CAPS});
+
+ If (PressedDown) then begin // Key Down
+ case PressedKey of
+
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
+ begin
+ FadeTo(@ScreenSong);
+ end;
+
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
+
+ SDLK_BACKQUOTE:
+ begin
+ // Increase Note Length (same as Alt + Right)
+ Inc(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc);
+ if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].HighNut then
+ Inc(Czesci[0].Czesc[Czesci[0].Akt].Koniec);
+ end;
+
+ SDLK_EQUALS:
+ begin
+ // Increase BPM
+ if SDL_ModState = 0 then
+ AktSong.BPM[0].BPM := Round((AktSong.BPM[0].BPM * 5) + 1) / 5; // (1/20)
+ if SDL_ModState = KMOD_LSHIFT then
+ AktSong.BPM[0].BPM := AktSong.BPM[0].BPM + 4; // (1/1)
+ if SDL_ModState = KMOD_LCTRL then
+ AktSong.BPM[0].BPM := Round((AktSong.BPM[0].BPM * 25) + 1) / 25; // (1/100)
+ end;
+
+ SDLK_MINUS:
+ begin
+ // Decrease BPM
+ if SDL_ModState = 0 then
+ AktSong.BPM[0].BPM := Round((AktSong.BPM[0].BPM * 5) - 1) / 5;
+ if SDL_ModState = KMOD_LSHIFT then
+ AktSong.BPM[0].BPM := AktSong.BPM[0].BPM - 4;
+ if SDL_ModState = KMOD_LCTRL then
+ AktSong.BPM[0].BPM := Round((AktSong.BPM[0].BPM * 25) - 1) / 25;
+ end;
+
+ SDLK_0:
+ begin
+ // Increase GAP
+ if SDL_ModState = 0 then
+ AktSong.GAP := AktSong.GAP + 10;
+ if SDL_ModState = KMOD_LSHIFT then
+ AktSong.GAP := AktSong.GAP + 1000;
+ end;
+
+ SDLK_9:
+ begin
+ // Decrease GAP
+ if SDL_ModState = 0 then
+ AktSong.GAP := AktSong.GAP - 10;
+ if SDL_ModState = KMOD_LSHIFT then
+ AktSong.GAP := AktSong.GAP - 1000;
+ end;
+
+ SDLK_KP_PLUS:
+ begin
+ // Increase tone of all notes
+ if SDL_ModState = 0 then
+ ChangeWholeTone(1);
+ if SDL_ModState = KMOD_LSHIFT then
+ ChangeWholeTone(12);
+ end;
+
+ SDLK_KP_MINUS:
+ begin
+ // Decrease tone of all notes
+ if SDL_ModState = 0 then
+ ChangeWholeTone(-1);
+ if SDL_ModState = KMOD_LSHIFT then
+ ChangeWholeTone(-12);
+ end;
+
+ SDLK_SLASH:
+ begin
+ if SDL_ModState = 0 then begin
+ // Insert start of sentece
+ if AktNuta > 0 then
+ DivideSentence;
+ end;
+
+ if SDL_ModState = KMOD_LSHIFT then begin
+ // Join next sentence with current
+ if Czesci[0].Akt < Czesci[0].High then
+ JoinSentence;
+ end;
+
+ if SDL_ModState = KMOD_LCTRL then begin
+ // divide note
+ DivideNote;
+ end;
+
+ end;
+
+ SDLK_S:
+ begin
+ // Save Song
+ if SDL_ModState = KMOD_LSHIFT then
+ SaveSong(AktSong, Czesci[0], Path + FileName, true)
+ else
+ SaveSong(AktSong, Czesci[0], Path + FileName, false);
+
+ {if SDL_ModState = KMOD_LSHIFT or KMOD_LCTRL + KMOD_LALT then
+ // Save Song
+ SaveSongDebug(AktSong, Czesci[0], 'C:\song.asm', false);}
+
+ end;
+
+ SDLK_D:
+ begin
+ // Divide lengths by 2
+ CzesciDivide;
+ end;
+
+ SDLK_M:
+ begin
+ // Multiply lengths by 2
+ CzesciMultiply;
+ end;
+
+ SDLK_C:
+ begin
+ // Capitalize letter at the beginning of line
+ if SDL_ModState = 0 then
+ LyricsCapitalize;
+
+ // Correct spaces
+ if SDL_ModState = KMOD_LSHIFT then
+ LyricsCorrectSpaces;
+
+ // Copy sentence
+ if SDL_ModState = KMOD_LCTRL then
+ MarkSrc;
+ end;
+
+ SDLK_V:
+ begin
+ // Paste text
+ if SDL_ModState = KMOD_LCTRL then begin
+ if Czesci[0].Czesc[Czesci[0].Akt].IlNut >= Czesci[0].Czesc[CopySrc].IlNut then
+ PasteText
+ else
+ beep;
+ end;
+
+ if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT then begin
+ CopySentence(CopySrc, Czesci[0].Akt);
+ end;
+ end;
+
+ SDLK_4:
+ begin
+ if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT then begin
+ CopySentence(CopySrc, Czesci[0].Akt);
+ CopySentence(CopySrc+1, Czesci[0].Akt+1);
+ CopySentence(CopySrc+2, Czesci[0].Akt+2);
+ CopySentence(CopySrc+3, Czesci[0].Akt+3);
+ end;
+
+ if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT + KMOD_LALT then begin
+ CopySentences(CopySrc, Czesci[0].Akt, 4);
+ end;
+ end;
+ SDLK_5:
+ begin
+ if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT then begin
+ CopySentence(CopySrc, Czesci[0].Akt);
+ CopySentence(CopySrc+1, Czesci[0].Akt+1);
+ CopySentence(CopySrc+2, Czesci[0].Akt+2);
+ CopySentence(CopySrc+3, Czesci[0].Akt+3);
+ CopySentence(CopySrc+4, Czesci[0].Akt+4);
+ end;
+
+ if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT + KMOD_LALT then begin
+ CopySentences(CopySrc, Czesci[0].Akt, 5);
+ end;
+ end;
+
+ SDLK_T:
+ begin
+ // Fixes timings between sentences
+ FixTimings;
+ end;
+
+ SDLK_F4:
+ begin
+ // Enter Text Edit Mode
+ TextEditMode := true;
+ end;
+
+ SDLK_P:
+ begin
+ if SDL_ModState = 0 then begin
+ // Play Sentence
+ Click := true;
+ AudioPlayback.Stop;
+ R := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].StartNote);
+ if R <= AudioPlayback.Length then begin
+ AudioPlayback.MoveTo(R);
+ PlayStopTime := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].Koniec);
+ PlaySentence := true;
+ AudioPlayback.Play;
+ LastClick := -100;
+ end;
+ end;
+
+ if SDL_ModState = KMOD_LSHIFT then begin
+ PlaySentenceMidi := true;
+
+ MidiTime := USTime.GetTime;
+ MidiStart := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].StartNote);
+ MidiStop := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].Koniec);
+
+ LastClick := -100;
+ end;
+ if SDL_ModState = KMOD_LSHIFT or KMOD_LCTRL then begin
+ PlaySentenceMidi := true;
+ MidiTime := USTime.GetTime;
+ MidiStart := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].StartNote);
+ MidiStop := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].Koniec);
+ LastClick := -100;
+
+ PlaySentence := true;
+ Click := true;
+ AudioPlayback.Stop;
+ AudioPlayback.MoveTo(GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].StartNote)+0{-0.10});
+ PlayStopTime := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].Koniec)+0;
+ AudioPlayback.Play;
+ LastClick := -100;
+ end;
+ end;
+
+ SDLK_SPACE:
+ begin
+ // Play Sentence
+ PlaySentenceMidi := false; // stop midi
+ PlaySentence := true;
+ Click := false;
+ AudioPlayback.Stop;
+ AudioPlayback.MoveTo(GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start));
+ PlayStopTime := (GetTimeFromBeat(
+ Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start +
+ Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc));
+ AudioPlayback.Play;
+ LastClick := -100;
+ end;
+
+ SDLK_RETURN:
+ begin
+ end;
+
+ SDLK_LCTRL:
+ begin
+ end;
+
+ SDLK_DELETE:
+ begin
+ if SDL_ModState = KMOD_LCTRL then begin
+ // moves text to right in current sentence
+ DeleteNote;
+ end;
+ end;
+
+ SDLK_PERIOD:
+ begin
+ // moves text to right in current sentence
+ MoveTextToRight;
+ end;
+
+ SDLK_RIGHT:
+ begin
+ // right
+ if SDL_ModState = 0 then begin
+ Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 0;
+ Inc(AktNuta);
+ if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].IlNut then AktNuta := 0;
+ Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1;
+ Lyric.Selected := AktNuta;
+ end;
+
+ // ctrl + right
+ if SDL_ModState = KMOD_LCTRL then begin
+ if Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc > 1 then begin
+ Dec(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc);
+ Inc(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start);
+ if AktNuta = 0 then begin
+ Inc(Czesci[0].Czesc[Czesci[0].Akt].Start);
+ Inc(Czesci[0].Czesc[Czesci[0].Akt].StartNote);
+ end;
+ end;
+ end;
+
+ // shift + right
+ if SDL_ModState = KMOD_LSHIFT then begin
+ Inc(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start);
+ if AktNuta = 0 then begin
+ Inc(Czesci[0].Czesc[Czesci[0].Akt].Start);
+ Inc(Czesci[0].Czesc[Czesci[0].Akt].StartNote);
+ end;
+ if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].HighNut then
+ Inc(Czesci[0].Czesc[Czesci[0].Akt].Koniec);
+ end;
+
+ // alt + right
+ if SDL_ModState = KMOD_LALT then begin
+ Inc(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc);
+ if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].HighNut then
+ Inc(Czesci[0].Czesc[Czesci[0].Akt].Koniec);
+ end;
+
+ // alt + ctrl + shift + right = move all from cursor to right
+ if SDL_ModState = KMOD_LALT + KMOD_LCTRL + KMOD_LSHIFT then begin
+ MoveAllToEnd(1);
+ end;
+
+ end;
+
+ SDLK_LEFT:
+ begin
+ // left
+ if SDL_ModState = 0 then begin
+ Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 0;
+ Dec(AktNuta);
+ if AktNuta = -1 then AktNuta := Czesci[0].Czesc[Czesci[0].Akt].HighNut;
+ Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1;
+ Lyric.Selected := AktNuta;
+ end;
+
+ // ctrl + left
+ if SDL_ModState = KMOD_LCTRL then begin
+ Dec(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start);
+ Inc(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc);
+ if AktNuta = 0 then begin
+ Dec(Czesci[0].Czesc[Czesci[0].Akt].Start);
+ Dec(Czesci[0].Czesc[Czesci[0].Akt].StartNote);
+ end;
+ end;
+
+ // shift + left
+ if SDL_ModState = KMOD_LSHIFT then begin
+ Dec(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start);
+
+ // resizing sentences
+ if AktNuta = 0 then begin
+ Dec(Czesci[0].Czesc[Czesci[0].Akt].Start);
+ Dec(Czesci[0].Czesc[Czesci[0].Akt].StartNote);
+ end;
+
+ if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].HighNut then
+ Dec(Czesci[0].Czesc[Czesci[0].Akt].Koniec);
+
+ end;
+
+ // alt + left
+ if SDL_ModState = KMOD_LALT then begin
+ if Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc > 1 then begin
+ Dec(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc);
+ if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].HighNut then
+ Dec(Czesci[0].Czesc[Czesci[0].Akt].Koniec);
+ end;
+ end;
+
+ // alt + ctrl + shift + right = move all from cursor to left
+ if SDL_ModState = KMOD_LALT + KMOD_LCTRL + KMOD_LSHIFT then begin
+ MoveAllToEnd(-1);
+ end;
+
+ end;
+
+ SDLK_DOWN:
+ begin
+ {$IFDEF UseMIDIPort}
+ // skip to next sentence
+ if SDL_ModState = 0 then begin
+ MidiOut.PutShort($81, Czesci[0].Czesc[Czesci[0].Akt].Nuta[MidiLastNote].Ton + 60, 127);
+ PlaySentenceMidi := false;
+
+ Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 0;
+ Inc(Czesci[0].Akt);
+ AktNuta := 0;
+ if Czesci[0].Akt > Czesci[0].High then Czesci[0].Akt := 0;
+ Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1;
+
+ Lyric.AddCzesc(Czesci[0].Akt);
+ Lyric.Selected := 0;
+ AudioPlayback.Stop;
+ PlaySentence := false;
+ end;
+
+ // decrease tone
+ if SDL_ModState = KMOD_LCTRL then begin
+ TransposeNote(-1);
+ end;
+ {$endif}
+
+ end;
+
+ SDLK_UP:
+ begin
+ {$IFDEF UseMIDIPort}
+ // skip to previous sentence
+ if SDL_ModState = 0 then begin
+ MidiOut.PutShort($81, Czesci[0].Czesc[Czesci[0].Akt].Nuta[MidiLastNote].Ton + 60, 127);
+ PlaySentenceMidi := false;
+
+ Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 0;
+ Dec(Czesci[0].Akt);
+ AktNuta := 0;
+ if Czesci[0].Akt = -1 then Czesci[0].Akt := Czesci[0].High;
+ Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1;
+
+ Lyric.AddCzesc(Czesci[0].Akt);
+ Lyric.Selected := 0;
+ AudioPlayback.Stop;
+ PlaySentence := false;
+ end;
+
+ // increase tone
+ if SDL_ModState = KMOD_LCTRL then begin
+ TransposeNote(1);
+ end;
+ {$endif}
+ end;
+
+ // Golden Note Patch
+ SDLK_G:
+ begin
+ case Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc of
+ 0: Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc := 2;
+ 1: Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc := 2;
+ 2: Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc := 1;
+ end; // case
+ Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Freestyle := False;
+ end;
+
+ // Freestyle Note Patch
+ SDLK_F:
+ begin
+ case Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc of
+ 0:
+ begin;
+ Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc := 1;
+ Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Freestyle := False;
+ end;
+ 1,2:
+ begin;
+ Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc := 0;
+ Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Freestyle := True;
+ end;
+ end; // case
+
+ end;
+
+
+ end;
+ end;
+ end; // if
+end;
+
+function TScreenEditSub.ParseInputEditText(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+var
+ SDL_ModState: Word;
+begin
+ // used when in Text Edit Mode
+ Result := true;
+
+ SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT
+ + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT {+ KMOD_CAPS});
+
+ If (PressedDown) Then
+ begin // Key Down
+ case PressedKey of
+
+ SDLK_ESCAPE:
+ begin
+ FadeTo(@ScreenSong);
+ end;
+ SDLK_F4, SDLK_RETURN:
+ begin
+ // Exit Text Edit Mode
+ TextEditMode := false;
+ end;
+ SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL:
+ begin
+ Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst :=
+ Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst + chr(ScanCode);
+ end;
+ SDLK_BACKSPACE:
+ begin
+ Delete(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst,
+ Length(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst), 1);
+ end;
+ SDLK_RIGHT:
+ begin
+ // right
+ if SDL_ModState = 0 then begin
+ Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 0;
+ Inc(AktNuta);
+ if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].IlNut then AktNuta := 0;
+ Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1;
+ Lyric.Selected := AktNuta;
+ end;
+ end;
+ SDLK_LEFT:
+ begin
+ // left
+ if SDL_ModState = 0 then begin
+ Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 0;
+ Dec(AktNuta);
+ if AktNuta = -1 then AktNuta := Czesci[0].Czesc[Czesci[0].Akt].HighNut;
+ Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1;
+ Lyric.Selected := AktNuta;
+ end;
+ end;
+ end;
+ end;
+end;
+
+procedure TScreenEditSub.NewBeat;
+begin
+ // click
+{ for Pet := 0 to Czesci[0].Czesc[Czesci[0].Akt].HighNut do
+ if (Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet].Start = Czas.AktBeat) then begin
+ // old}
+// Music.PlayClick;
+end;
+
+procedure TScreenEditSub.CzesciDivide;
+var
+ C: integer;
+ N: integer;
+begin
+ AktSong.BPM[0].BPM := AktSong.BPM[0].BPM / 2;
+ for C := 0 to Czesci[0].High do begin
+ Czesci[0].Czesc[C].Start := Czesci[0].Czesc[C].Start div 2;
+ Czesci[0].Czesc[C].StartNote := Czesci[0].Czesc[C].StartNote div 2;
+ Czesci[0].Czesc[C].Koniec := Czesci[0].Czesc[C].Koniec div 2;
+ for N := 0 to Czesci[0].Czesc[C].HighNut do begin
+ Czesci[0].Czesc[C].Nuta[N].Start := Czesci[0].Czesc[C].Nuta[N].Start div 2;
+ Czesci[0].Czesc[C].Nuta[N].Dlugosc := Round(Czesci[0].Czesc[C].Nuta[N].Dlugosc / 2);
+ end; // N
+ end; // C
+end;
+
+procedure TScreenEditSub.CzesciMultiply;
+var
+ C: integer;
+ N: integer;
+begin
+ AktSong.BPM[0].BPM := AktSong.BPM[0].BPM * 2;
+ for C := 0 to Czesci[0].High do begin
+ Czesci[0].Czesc[C].Start := Czesci[0].Czesc[C].Start * 2;
+ Czesci[0].Czesc[C].StartNote := Czesci[0].Czesc[C].StartNote * 2;
+ Czesci[0].Czesc[C].Koniec := Czesci[0].Czesc[C].Koniec * 2;
+ for N := 0 to Czesci[0].Czesc[C].HighNut do begin
+ Czesci[0].Czesc[C].Nuta[N].Start := Czesci[0].Czesc[C].Nuta[N].Start * 2;
+ Czesci[0].Czesc[C].Nuta[N].Dlugosc := Czesci[0].Czesc[C].Nuta[N].Dlugosc * 2;
+ end; // N
+ end; // C
+end;
+
+procedure TScreenEditSub.LyricsCapitalize;
+var
+ C: integer;
+ N: integer; // temporary
+ S: string;
+begin
+ // temporary
+{ for C := 0 to Czesci[0].High do
+ for N := 0 to Czesci[0].Czesc[C].HighNut do
+ Czesci[0].Czesc[C].Nuta[N].Tekst := AnsiLowerCase(Czesci[0].Czesc[C].Nuta[N].Tekst);}
+
+ for C := 0 to Czesci[0].High do begin
+ S := AnsiUpperCase(Copy(Czesci[0].Czesc[C].Nuta[0].Tekst, 1, 1));
+ S := S + Copy(Czesci[0].Czesc[C].Nuta[0].Tekst, 2, Length(Czesci[0].Czesc[C].Nuta[0].Tekst)-1);
+ Czesci[0].Czesc[C].Nuta[0].Tekst := S;
+ end; // C
+end;
+
+procedure TScreenEditSub.LyricsCorrectSpaces;
+var
+ C: integer;
+ N: integer;
+begin
+ for C := 0 to Czesci[0].High do begin
+ // correct starting spaces in the first word
+ while Copy(Czesci[0].Czesc[C].Nuta[0].Tekst, 1, 1) = ' ' do
+ Czesci[0].Czesc[C].Nuta[0].Tekst := Copy(Czesci[0].Czesc[C].Nuta[0].Tekst, 2, 100);
+
+ // move spaces on the start to the end of the previous note
+ for N := 1 to Czesci[0].Czesc[C].HighNut do begin
+ while (Copy(Czesci[0].Czesc[C].Nuta[N].Tekst, 1, 1) = ' ') do begin
+ Czesci[0].Czesc[C].Nuta[N].Tekst := Copy(Czesci[0].Czesc[C].Nuta[N].Tekst, 2, 100);
+ Czesci[0].Czesc[C].Nuta[N-1].Tekst := Czesci[0].Czesc[C].Nuta[N-1].Tekst + ' ';
+ end;
+ end; // N
+
+ // correct '-' to '- '
+ for N := 0 to Czesci[0].Czesc[C].HighNut do begin
+ if Czesci[0].Czesc[C].Nuta[N].Tekst = '-' then
+ Czesci[0].Czesc[C].Nuta[N].Tekst := '- ';
+ end; // N
+
+ // add space to the previous note when the current word is '- '
+ for N := 1 to Czesci[0].Czesc[C].HighNut do begin
+ if Czesci[0].Czesc[C].Nuta[N].Tekst = '- ' then
+ Czesci[0].Czesc[C].Nuta[N-1].Tekst := Czesci[0].Czesc[C].Nuta[N-1].Tekst + ' ';
+ end; // N
+
+ // correct too many spaces at the end of note
+ for N := 0 to Czesci[0].Czesc[C].HighNut do begin
+ while Copy(Czesci[0].Czesc[C].Nuta[N].Tekst, Length(Czesci[0].Czesc[C].Nuta[N].Tekst)-1, 2) = ' ' do
+ Czesci[0].Czesc[C].Nuta[N].Tekst := Copy(Czesci[0].Czesc[C].Nuta[N].Tekst, 1, Length(Czesci[0].Czesc[C].Nuta[N].Tekst)-1);
+ end; // N
+
+ // and correct if there is no space at the end of sentence
+ N := Czesci[0].Czesc[C].HighNut;
+ if Copy(Czesci[0].Czesc[C].Nuta[N].Tekst, Length(Czesci[0].Czesc[C].Nuta[N].Tekst), 1) <> ' ' then
+ Czesci[0].Czesc[C].Nuta[N].Tekst := Czesci[0].Czesc[C].Nuta[N].Tekst + ' ';
+
+ end; // C
+end;
+
+procedure TScreenEditSub.FixTimings;
+var
+ C: integer;
+ S: integer;
+ Min: integer;
+ Max: integer;
+begin
+ for C := 1 to Czesci[0].High do begin
+ with Czesci[0].Czesc[C-1] do begin
+ Min := Nuta[HighNut].Start + Nuta[HighNut].Dlugosc;
+ Max := Czesci[0].Czesc[C].StartNote;
+ case (Max - Min) of
+ 0: S := Max;
+ 1: S := Max;
+ 2: S := Max - 1;
+ 3: S := Max - 2;
+ else
+ if ((Max - Min) > 4) then
+ S := Min + 2
+ else
+ S := Max;
+ end; // case
+
+ Czesci[0].Czesc[C].Start := S;
+ end; // with
+ end; // for
+end;
+
+procedure TScreenEditSub.DivideSentence;
+var
+ C: integer;
+ CStart: integer;
+ CNew: integer;
+ CLen: integer;
+ N: integer;
+ NStart: integer;
+ NHigh: integer;
+ NNewL: integer;
+begin
+ // increase sentence length by 1
+ CLen := Length(Czesci[0].Czesc);
+ SetLength(Czesci[0].Czesc, CLen + 1);
+ Inc(Czesci[0].Ilosc);
+ Inc(Czesci[0].High);
+
+ // move needed sentences to one forward. newly has the copy of divided sentence
+ CStart := Czesci[0].Akt;
+ for C := CLen-1 downto CStart do
+ Czesci[0].Czesc[C+1] := Czesci[0].Czesc[C];
+
+ // clear and set new sentence
+ CNew := CStart + 1;
+ NStart := AktNuta;
+ Czesci[0].Czesc[CNew].Start := Czesci[0].Czesc[CStart].Nuta[NStart].Start;
+ Czesci[0].Czesc[CNew].StartNote := Czesci[0].Czesc[CStart].Nuta[NStart].Start;
+ Czesci[0].Czesc[CNew].Lyric := '';
+ Czesci[0].Czesc[CNew].LyricWidth := 0;
+ Czesci[0].Czesc[CNew].Koniec := 0;
+ Czesci[0].Czesc[CNew].BaseNote := 0; // 0.5.0: we modify it later in this procedure
+ Czesci[0].Czesc[CNew].IlNut := 0;
+ Czesci[0].Czesc[CNew].HighNut := -1;
+ SetLength(Czesci[0].Czesc[CNew].Nuta, 0);
+
+ // move right notes to new sentences
+ NHigh := Czesci[0].Czesc[CStart].HighNut;
+ for N := NStart to NHigh do begin
+ NNewL := Czesci[0].Czesc[CNew].IlNut;
+ SetLength(Czesci[0].Czesc[CNew].Nuta, NNewL + 1);
+ Czesci[0].Czesc[CNew].Nuta[NNewL] := Czesci[0].Czesc[CStart].Nuta[N];
+
+ // increase sentence counters
+ Inc(Czesci[0].Czesc[CNew].IlNut);
+ Inc(Czesci[0].Czesc[CNew].HighNut);
+ Czesci[0].Czesc[CNew].Koniec := Czesci[0].Czesc[CNew].Nuta[NNewL].Start +
+ Czesci[0].Czesc[CNew].Nuta[NNewL].Dlugosc;
+ end;
+
+ // clear old notes and set sentence counters
+ Czesci[0].Czesc[CStart].HighNut := NStart - 1;
+ Czesci[0].Czesc[CStart].IlNut := Czesci[0].Czesc[CStart].HighNut + 1;
+ Czesci[0].Czesc[CStart].Koniec := Czesci[0].Czesc[CStart].Nuta[NStart-1].Start +
+ Czesci[0].Czesc[CStart].Nuta[NStart-1].Dlugosc;
+ SetLength(Czesci[0].Czesc[CStart].Nuta, Czesci[0].Czesc[CStart].IlNut);
+
+ // 0.5.0: modify BaseNote
+ Czesci[0].Czesc[CNew].BaseNote := 120;
+ for N := 0 to Czesci[0].Czesc[CNew].IlNut do
+ if Czesci[0].Czesc[CNew].Nuta[N].Ton < Czesci[0].Czesc[CNew].BaseNote then
+ Czesci[0].Czesc[CNew].BaseNote := Czesci[0].Czesc[CNew].Nuta[N].Ton;
+
+ Czesci[0].Akt := Czesci[0].Akt + 1;
+ AktNuta := 0;
+ Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1;
+ Lyric.AddCzesc(Czesci[0].Akt);
+
+end;
+
+procedure TScreenEditSub.JoinSentence;
+var
+ C: integer;
+ N: integer;
+ NStart: integer;
+ NDst: integer;
+begin
+ C := Czesci[0].Akt;
+
+ // set new sentence
+ NStart := Czesci[0].Czesc[C].IlNut;
+ Czesci[0].Czesc[C].IlNut := Czesci[0].Czesc[C].IlNut + Czesci[0].Czesc[C+1].IlNut;
+ Czesci[0].Czesc[C].HighNut := Czesci[0].Czesc[C].HighNut + Czesci[0].Czesc[C+1].IlNut;
+ SetLength(Czesci[0].Czesc[C].Nuta, Czesci[0].Czesc[C].IlNut);
+
+ // move right notes to new sentences
+ for N := 0 to Czesci[0].Czesc[C+1].HighNut do begin
+ NDst := NStart + N;
+ Czesci[0].Czesc[C].Nuta[NDst] := Czesci[0].Czesc[C+1].Nuta[N];
+ end;
+
+ // increase sentence counters
+ NDst := Czesci[0].Czesc[C].HighNut;
+ Czesci[0].Czesc[C].Koniec := Czesci[0].Czesc[C].Nuta[NDst].Start +
+ Czesci[0].Czesc[C].Nuta[NDst].Dlugosc;
+
+ // move needed sentences to one backward.
+ for C := Czesci[0].Akt + 1 to Czesci[0].High - 1 do
+ Czesci[0].Czesc[C] := Czesci[0].Czesc[C+1];
+
+ // increase sentence length by 1
+ SetLength(Czesci[0].Czesc, Length(Czesci[0].Czesc) - 1);
+ Dec(Czesci[0].Ilosc);
+ Dec(Czesci[0].High);
+end;
+
+procedure TScreenEditSub.DivideNote;
+var
+ C: integer;
+ N: integer;
+ NLen: integer;
+begin
+ C := Czesci[0].Akt;
+
+ NLen := Czesci[0].Czesc[C].IlNut + 1;
+ SetLength(Czesci[0].Czesc[C].Nuta, NLen);
+ Inc(Czesci[0].Czesc[C].HighNut);
+ Inc(Czesci[0].Czesc[C].IlNut);
+
+ // we copy all notes including selected one
+ for N := Czesci[0].Czesc[C].HighNut downto AktNuta+1 do begin
+ Czesci[0].Czesc[C].Nuta[N] := Czesci[0].Czesc[C].Nuta[N-1];
+ end;
+
+ // me slightly modify new note
+ Czesci[0].Czesc[C].Nuta[AktNuta].Dlugosc := 1;
+ Inc(Czesci[0].Czesc[C].Nuta[AktNuta+1].Start);
+ Dec(Czesci[0].Czesc[C].Nuta[AktNuta+1].Dlugosc);
+ Czesci[0].Czesc[C].Nuta[AktNuta+1].Tekst := '- ';
+ Czesci[0].Czesc[C].Nuta[AktNuta+1].Color := 0;
+end;
+
+procedure TScreenEditSub.DeleteNote;
+var
+ C: integer;
+ N: integer;
+ NLen: integer;
+begin
+ C := Czesci[0].Akt;
+
+ //Do Not delete Last Note
+ if (Czesci[0].High > 0) OR (Czesci[0].Czesc[C].HighNut > 0) then
+ begin
+
+ // we copy all notes from the next to the selected one
+ for N := AktNuta+1 to Czesci[0].Czesc[C].HighNut do begin
+ Czesci[0].Czesc[C].Nuta[N-1] := Czesci[0].Czesc[C].Nuta[N];
+ end;
+
+ NLen := Czesci[0].Czesc[C].IlNut - 1;
+
+ if (NLen > 0) then
+ begin
+ SetLength(Czesci[0].Czesc[C].Nuta, NLen);
+ Dec(Czesci[0].Czesc[C].HighNut);
+ Dec(Czesci[0].Czesc[C].IlNut);
+
+
+ // me slightly modify new note
+ if AktNuta > Czesci[0].Czesc[C].HighNut then Dec(AktNuta);
+ Czesci[0].Czesc[C].Nuta[AktNuta].Color := 1;
+ end
+ //Last Note of current Sentence Deleted - > Delete Sentence
+ else
+ begin
+ //Move all Sentences after the current to the Left
+ for N := C+1 to Czesci[0].High do
+ Czesci[0].Czesc[N-1] := Czesci[0].Czesc[N];
+
+ //Delete Last Sentence
+ SetLength(Czesci[0].Czesc, Czesci[0].High);
+ Czesci[0].High := High(Czesci[0].Czesc);
+ Czesci[0].Ilosc := Length(Czesci[0].Czesc);
+
+ AktNuta := 0;
+ if (C > 0) then
+ Czesci[0].Akt := C - 1
+ else
+ Czesci[0].Akt := 0;
+
+ Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1;
+ end;
+ end;
+end;
+
+procedure TScreenEditSub.TransposeNote(Transpose: integer);
+begin
+ Inc(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Ton, Transpose);
+end;
+
+procedure TScreenEditSub.ChangeWholeTone(Tone: integer);
+var
+ C: integer;
+ N: integer;
+begin
+ for C := 0 to Czesci[0].High do begin
+ Czesci[0].Czesc[C].BaseNote := Czesci[0].Czesc[C].BaseNote + Tone;
+ for N := 0 to Czesci[0].Czesc[C].HighNut do
+ Czesci[0].Czesc[C].Nuta[N].Ton := Czesci[0].Czesc[C].Nuta[N].Ton + Tone;
+ end;
+end;
+
+procedure TScreenEditSub.MoveAllToEnd(Move: integer);
+var
+ C: integer;
+ N: integer;
+ NStart: integer;
+begin
+ for C := Czesci[0].Akt to Czesci[0].High do begin
+ NStart := 0;
+ if C = Czesci[0].Akt then NStart := AktNuta;
+ for N := NStart to Czesci[0].Czesc[C].HighNut do begin
+ Inc(Czesci[0].Czesc[C].Nuta[N].Start, Move); // move note start
+
+ if N = 0 then begin // fix beginning
+ Inc(Czesci[0].Czesc[C].Start, Move);
+ Inc(Czesci[0].Czesc[C].StartNote, Move);
+ end;
+
+ if N = Czesci[0].Czesc[C].HighNut then // fix ending
+ Inc(Czesci[0].Czesc[C].Koniec, Move);
+
+ end; // for
+ end; // for
+end;
+
+procedure TScreenEditSub.MoveTextToRight;
+var
+ C: integer;
+ N: integer;
+ NHigh: integer;
+begin
+{ C := Czesci[0].Akt;
+
+ for N := Czesci[0].Czesc[C].HighNut downto 1 do begin
+ Czesci[0].Czesc[C].Nuta[N].Tekst := Czesci[0].Czesc[C].Nuta[N-1].Tekst;
+ end; // for
+
+ Czesci[0].Czesc[C].Nuta[0].Tekst := '- ';}
+
+ C := Czesci[0].Akt;
+ NHigh := Czesci[0].Czesc[C].HighNut;
+
+ // last word
+ Czesci[0].Czesc[C].Nuta[NHigh].Tekst := Czesci[0].Czesc[C].Nuta[NHigh-1].Tekst + Czesci[0].Czesc[C].Nuta[NHigh].Tekst;
+
+ // other words
+ for N := NHigh - 1 downto AktNuta + 1 do begin
+ Czesci[0].Czesc[C].Nuta[N].Tekst := Czesci[0].Czesc[C].Nuta[N-1].Tekst;
+ end; // for
+ Czesci[0].Czesc[C].Nuta[AktNuta].Tekst := '- ';
+end;
+
+procedure TScreenEditSub.MarkSrc;
+begin
+ CopySrc := Czesci[0].Akt;
+end;
+
+procedure TScreenEditSub.PasteText;
+var
+ C: integer;
+ N: integer;
+begin
+ C := Czesci[0].Akt;
+
+ for N := 0 to Czesci[0].Czesc[CopySrc].HighNut do
+ Czesci[0].Czesc[C].Nuta[N].Tekst := Czesci[0].Czesc[CopySrc].Nuta[N].Tekst;
+end;
+
+procedure TScreenEditSub.CopySentence(Src, Dst: integer);
+var
+ N: integer;
+ Time1: integer;
+ Time2: integer;
+ TD: integer;
+begin
+ Time1 := Czesci[0].Czesc[Src].Nuta[0].Start;
+ Time2 := Czesci[0].Czesc[Dst].Nuta[0].Start;
+ TD := Time2-Time1;
+
+ SetLength(Czesci[0].Czesc[Dst].Nuta, Czesci[0].Czesc[Src].IlNut);
+ Czesci[0].Czesc[Dst].IlNut := Czesci[0].Czesc[Src].IlNut;
+ Czesci[0].Czesc[Dst].HighNut := Czesci[0].Czesc[Src].HighNut;
+ for N := 0 to Czesci[0].Czesc[Src].HighNut do begin
+ Czesci[0].Czesc[Dst].Nuta[N].Tekst := Czesci[0].Czesc[Src].Nuta[N].Tekst;
+ Czesci[0].Czesc[Dst].Nuta[N].Dlugosc := Czesci[0].Czesc[Src].Nuta[N].Dlugosc;
+ Czesci[0].Czesc[Dst].Nuta[N].Ton := Czesci[0].Czesc[Src].Nuta[N].Ton;
+ Czesci[0].Czesc[Dst].Nuta[N].Start := Czesci[0].Czesc[Src].Nuta[N].Start + TD;
+ end;
+ N := Czesci[0].Czesc[Src].HighNut;
+ Czesci[0].Czesc[Dst].Koniec := Czesci[0].Czesc[Dst].Nuta[N].Start + Czesci[0].Czesc[Dst].Nuta[N].Dlugosc;
+end;
+
+procedure TScreenEditSub.CopySentences(Src, Dst, Num: integer);
+var
+ C: integer;
+begin
+ Lyric := TLyric.Create;
+ // create place for new sentences
+ SetLength(Czesci[0].Czesc, Czesci[0].Ilosc + Num - 1);
+
+ // moves sentences next to the destination
+ for C := Czesci[0].High downto Dst + 1 do begin
+ Czesci[0].Czesc[C + Num - 1] := Czesci[0].Czesc[C];
+ end;
+
+ // prepares new sentences: sets sentence start and create first note
+ for C := 1 to Num-1 do begin
+ Czesci[0].Czesc[Dst + C].Start := Czesci[0].Czesc[Dst + C - 1].StartNote +
+ (Czesci[0].Czesc[Src + C].StartNote - Czesci[0].Czesc[Src + C - 1].StartNote);
+ SetLength(Czesci[0].Czesc[Dst + C].Nuta, 1);
+ Czesci[0].Czesc[Dst + C].IlNut := 1;
+ Czesci[0].Czesc[Dst + C].HighNut := 0;
+ Czesci[0].Czesc[Dst + C].Nuta[0].Start := Czesci[0].Czesc[Dst + C].Start;
+ Czesci[0].Czesc[Dst + C].Nuta[0].Dlugosc := 1;
+ Czesci[0].Czesc[Dst + C].StartNote := Czesci[0].Czesc[Dst + C].Start;
+ Czesci[0].Czesc[Dst + C].Koniec := Czesci[0].Czesc[Dst + C].Start + 1;
+ end;
+
+ // increase counters
+ Czesci[0].Ilosc := Czesci[0].Ilosc + Num - 1;
+ Czesci[0].High := Czesci[0].High + Num - 1;
+
+ for C := 0 to Num-1 do
+ CopySentence(Src + C, Dst + C);
+end;
+
+
+constructor TScreenEditSub.Create;
+begin
+ inherited Create;
+ SetLength(Player, 1);
+
+ // linijka
+ AddStatic(20, 10, 80, 30, 0, 0, 0, Skin.GetTextureFileName('ButtonF'), 'JPG', 'Font Black');
+ AddText(40, 17, 1, 6, 1, 1, 1, 'Line');
+ TextSentence := AddText(120, 14, 1, 8, 0, 0, 0, '0 / 0');
+
+ // nuta
+ AddStatic(220, 10, 80, 30, 0, 0, 0, Skin.GetTextureFileName('ButtonF'), 'JPG', 'Font Black');
+ AddText(242, 17, 1, 6, 1, 1, 1, 'Note');
+ TextNote := AddText(320, 14, 1, 8, 0, 0, 0, '0 / 0');
+
+ // file info
+ AddStatic(150, 50, 500, 150, 0, 0, 0, Skin.GetTextureFileName('Bar'), 'JPG', 'Font Black');
+ AddStatic(151, 52, 498, 146, 1, 1, 1, Skin.GetTextureFileName('Bar'), 'JPG', 'Font Black');
+ AddText(180, 65, 0, 8, 0, 0, 0, 'Title:');
+ AddText(180, 90, 0, 8, 0, 0, 0, 'Artist:');
+ AddText(180, 115, 0, 8, 0, 0, 0, 'Mp3:');
+ AddText(180, 140, 0, 8, 0, 0, 0, 'BPM:');
+ AddText(180, 165, 0, 8, 0, 0, 0, 'GAP:');
+
+ TextTitle := AddText(250, 65, 0, 8, 0, 0, 0, 'a');
+ TextArtist := AddText(250, 90, 0, 8, 0, 0, 0, 'b');
+ TextMp3 := AddText(250, 115, 0, 8, 0, 0, 0, 'c');
+ TextBPM := AddText(250, 140, 0, 8, 0, 0, 0, 'd');
+ TextGAP := AddText(250, 165, 0, 8, 0, 0, 0, 'e');
+
+{ AddInteraction(2, TextTitle);
+ AddInteraction(2, TextArtist);
+ AddInteraction(2, TextMp3);
+ AddInteraction(2, TextBPM);
+ AddInteraction(2, TextGAP);}
+
+ // note info
+ AddText(20, 190, 0, 8, 0, 0, 0, 'Start:');
+ AddText(20, 215, 0, 8, 0, 0, 0, 'Duration:');
+ AddText(20, 240, 0, 8, 0, 0, 0, 'Tone:');
+ AddText(20, 265, 0, 8, 0, 0, 0, 'Text:');
+
+ TextNStart := AddText(120, 190, 0, 8, 0, 0, 0, 'a');
+ TextNDlugosc := AddText(120, 215, 0, 8, 0, 0, 0, 'b');
+ TextNTon := AddText(120, 240, 0, 8, 0, 0, 0, 'c');
+ TextNText := AddText(120, 265, 0, 8, 0, 0, 0, 'd');
+
+ // debug
+ TextDebug := AddText(30, 550, 0, 8, 0, 0, 0, '');
+
+end;
+
+procedure TScreenEditSub.onShow;
+begin
+ Log.LogStatus('Initializing', 'TEditScreen.onShow');
+
+ try
+ ResetSingTemp;
+ Error := not LoadSong(Path + FileName);
+ except
+ Error := True;
+ end;
+
+ if Error then
+ begin
+ //Error Loading Song -> Go back to Song Screen and Show some Error Message
+ FadeTo(@ScreenSong);
+ ScreenPopupError.ShowPopup (Language.Translate('ERROR_CORRUPT_SONG'));
+ Exit;
+ end
+ else begin
+ {$IFDEF UseMIDIPort}
+ MidiOut := TMidiOutput.Create(nil);
+ if Ini.Debug = 1 then
+ MidiOut.ProductName := 'Microsoft GS Wavetable SW Synth'; // for my kxproject without midi table
+ MidiOut.Open;
+ {$ENDIF}
+ Text[TextTitle].Text := AktSong.Title;
+ Text[TextArtist].Text := AktSong.Artist;
+ Text[TextMp3].Text := AktSong.Mp3;
+
+ Czesci[0].Akt := 0;
+ AktNuta := 0;
+ Czesci[0].Czesc[0].Nuta[0].Color := 1;
+
+ AudioPlayback.Open(Path + AktSong.Mp3);
+ //Set Down Music Volume for Better hearability of Midi Sounds
+ //Music.SetVolume(40);
+
+ Lyric.Clear;
+ Lyric.X := 400;
+ Lyric.Y := 500;
+ Lyric.Align := 1;
+ Lyric.Size := 14;
+ Lyric.ColR := 0;
+ Lyric.ColG := 0;
+ Lyric.ColB := 0;
+ Lyric.ColSR := Skin_FontHighlightR;
+ Lyric.ColSG := Skin_FontHighlightG;
+ Lyric.ColSB := Skin_FontHighlightB;
+ Lyric.Style := 0;
+ Lyric.AddCzesc(0);
+ Lyric.Selected := 0;
+
+ NotesH := 7;
+ NotesW := 4;
+
+ end;
+
+// Interaction := 0;
+ TextEditMode := false;
+end;
+
+function TScreenEditSub.Draw: boolean;
+var
+ Min: integer;
+ Sec: integer;
+ Tekst: string;
+ Pet: integer;
+ AktBeat: integer;
+begin
+ glClearColor(1,1,1,1);
+
+ // midi music
+ if PlaySentenceMidi then begin
+ MidiPos := USTime.GetTime - MidiTime + MidiStart;
+
+ {$IFDEF UseMIDIPort}
+ // stop the music
+ if (MidiPos > MidiStop) then begin
+ MidiOut.PutShort($81, Czesci[0].Czesc[Czesci[0].Akt].Nuta[MidiLastNote].Ton + 60, 127);
+ PlaySentenceMidi := false;
+ end;
+ {$ENDIF}
+
+ // click
+ AktBeat := Floor(GetMidBeat(MidiPos - AktSong.GAP / 1000));
+ Text[TextDebug].Text := IntToStr(AktBeat);
+
+ if AktBeat <> LastClick then begin
+ for Pet := 0 to Czesci[0].Czesc[Czesci[0].Akt].HighNut do
+ if (Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet].Start = AktBeat) then
+ begin
+
+ {$IFDEF UseMIDIPort}
+ LastClick := AktBeat;
+ if Pet > 0 then
+ MidiOut.PutShort($81, Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet-1].Ton + 60, 127);
+ MidiOut.PutShort($91, Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet].Ton + 60, 127);
+ MidiLastNote := Pet;
+ {$ENDIF}
+
+ end;
+ end;
+ end; // if PlaySentenceMidi
+
+ // mp3 music
+ if PlaySentence then begin
+ // stop the music
+ if (AudioPlayback.Position > PlayStopTime) then
+ begin
+ AudioPlayback.Stop;
+ PlaySentence := false;
+ end;
+
+ // click
+ if (Click) and (PlaySentence) then begin
+// AktBeat := Floor(AktSong.BPM[0].BPM * (Music.Position - AktSong.GAP / 1000) / 60);
+ AktBeat := Floor(GetMidBeat(AudioPlayback.Position - AktSong.GAP / 1000));
+ Text[TextDebug].Text := IntToStr(AktBeat);
+ if AktBeat <> LastClick then begin
+ for Pet := 0 to Czesci[0].Czesc[Czesci[0].Akt].HighNut do
+ if (Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet].Start = AktBeat) then
+ begin
+ AudioPlayback.PlayClick;
+ LastClick := AktBeat;
+ end;
+ end;
+ end; // click
+ end; // if PlaySentence
+
+
+ Text[TextSentence].Text := IntToStr(Czesci[0].Akt + 1) + ' / ' + IntToStr(Czesci[0].Ilosc);
+ Text[TextNote].Text := IntToStr(AktNuta + 1) + ' / ' + IntToStr(Czesci[0].Czesc[Czesci[0].Akt].IlNut);
+
+ // Song info
+ Text[TextBPM].Text := FloatToStr(AktSong.BPM[0].BPM / 4);
+ Text[TextGAP].Text := FloatToStr(AktSong.GAP);
+
+ //Error reading Variables when no Song is loaded
+ if not Error then
+ begin
+ // Note info
+ Text[TextNStart].Text := IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start);
+ Text[TextNDlugosc].Text := IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc);
+ Text[TextNTon].Text := IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Ton) + ' ( ' + GetNoteName(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Ton) + ' )';
+ Text[TextNText].Text := Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst;
+ end;
+
+ // Text Edit Mode
+ if TextEditMode then
+ Text[TextNText].Text := Text[TextNText].Text + '|';
+
+ // draw static menu
+ inherited Draw;
+
+ // draw notes
+ SingDrawNoteLines(20, 300, 780, 15);
+ //Error Drawing when no Song is loaded
+ if not Error then
+ begin
+ SingDrawBeatDelimeters(40, 300, 760, 0);
+ EditDrawCzesc(40, 405, 760, 0, 15);
+ end;
+
+ // draw text
+ Lyric.Draw;
+
+end;
+
+procedure TScreenEditSub.onHide;
+begin
+ {$IFDEF UseMIDIPort}
+ MidiOut.Close;
+ MidiOut.Free;
+ {$ENDIF}
+ //Music.SetVolume(100);
+end;
+
+function TScreenEditSub.GetNoteName(Note: Integer): String;
+var N1, N2: Integer;
+begin
+ if (Note > 0) then
+ begin
+ N1 := Note mod 12;
+ N2 := Note div 12;
+ end
+ else
+ begin
+ N1 := (Note + (-Trunc(Note/12)+1)*12) mod 12;
+ N2 := -1;
+ end;
+
+
+
+ case N1 of
+ 0: Result := 'c';
+ 1: Result := 'c#';
+ 2: Result := 'd';
+ 3: Result := 'd#';
+ 4: Result := 'e';
+ 5: Result := 'f';
+ 6: Result := 'f#';
+ 7: Result := 'g';
+ 8: Result := 'g#';
+ 9: Result := 'a';
+ 10: Result := 'b';
+ 11: Result := 'h';
+ end;
+
+ case N2 of
+ 0: Result := UpperCase(Result); //Normal Uppercase Note, 1: Normal lowercase Note
+ 2: Result := Result + ''''; //One Striped
+ 3: Result := Result + ''''''; //Two Striped
+ 4: Result := Result + ''''''''; //etc.
+ 5: Result := Result + '''''''''';
+ 6: Result := Result + '''''''''''';
+ 7: Result := Result + '''''''''''''';
+ end;
+end;
+
+end.
diff --git a/Game/Code/Screens/UScreenLoading.pas b/Game/Code/Screens/UScreenLoading.pas
index 989461f2..63b25d2c 100644
--- a/Game/Code/Screens/UScreenLoading.pas
+++ b/Game/Code/Screens/UScreenLoading.pas
@@ -1,53 +1,57 @@
-unit UScreenLoading;
-
-interface
-
-{$I switches.inc}
-
-uses
- UMenu,
- SDL,
- SysUtils,
- UThemes,
- OpenGL12;
-
-type
- TScreenLoading = class(TMenu)
- public
- Fadeout: boolean;
- constructor Create; override;
- procedure onShow; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
- function GetBGTexNum: GLUInt;
- end;
-
-implementation
-
-uses UGraphic,
- UTime;
-
-function TScreenLoading.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
-begin
- Result := true;
-end;
-
-constructor TScreenLoading.Create;
-begin
- inherited Create;
-
- LoadFromTheme(Theme.Loading);
-
- Fadeout := false;
-end;
-
-procedure TScreenLoading.onShow;
-begin
-// nothing
-end;
-
-function TScreenLoading.GetBGTexNum: GLUInt;
-begin
- Result := Self.BackImg.TexNum;
-end;
-
-end.
+unit UScreenLoading;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ UMenu,
+ SDL,
+ SysUtils,
+ UThemes,
+ OpenGL12;
+
+type
+ TScreenLoading = class(TMenu)
+ public
+ Fadeout: boolean;
+ constructor Create; override;
+ procedure onShow; override;
+ function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ function GetBGTexNum: GLUInt;
+ end;
+
+implementation
+
+uses UGraphic,
+ UTime;
+
+function TScreenLoading.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+begin
+ Result := true;
+end;
+
+constructor TScreenLoading.Create;
+begin
+ inherited Create;
+
+ LoadFromTheme(Theme.Loading);
+
+ Fadeout := false;
+end;
+
+procedure TScreenLoading.onShow;
+begin
+// nothing
+end;
+
+function TScreenLoading.GetBGTexNum: GLUInt;
+begin
+ Result := Self.BackImg.TexNum;
+end;
+
+end.
diff --git a/Game/Code/Screens/UScreenMain.pas b/Game/Code/Screens/UScreenMain.pas
index 38f58bf1..5f7a0461 100644
--- a/Game/Code/Screens/UScreenMain.pas
+++ b/Game/Code/Screens/UScreenMain.pas
@@ -1,284 +1,288 @@
-unit UScreenMain;
-
-interface
-
-{$I switches.inc}
-
-uses
- UMenu,
- SDL,
- UDisplay,
- UMusic,
- UFiles,
- SysUtils,
- UThemes,
- ULCD,
- ULight;
-
-type
- TScreenMain = class(TMenu)
- public
- TextDescription: integer;
- TextDescriptionLong: integer;
-
- constructor Create; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
- procedure onShow; override;
- procedure InteractNext; override;
- procedure InteractPrev; override;
- procedure InteractInc; override;
- procedure InteractDec; override;
- procedure UpdateLCD;
- procedure SetAnimationProgress(Progress: real); override;
- //function Draw: boolean; override;
- end;
-
-implementation
-
-uses {$IFDEF win32}
- windows,
- {$ENDIF}
- UGraphic,
- UMain,
- UIni,
- UTexture,
- USongs,
- Textgl,
-// opengl,
- ULanguage,
- UParty,
- UDLLManager,
- UScreenCredits,
- USkins;
-
-
-function TScreenMain.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
-var
-I: Integer;
-SDL_ModState: Word;
-begin
- Result := true;
-
- SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT
- + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT);
-
- //Deactivate Credits when Key is pressed
-// if Credits_Visible then
-// begin
-// Credits_Visible := False;
-// exit;
-// end;
-
- If (PressedDown) Then
- begin // Key Down
- case PressedKey of
- SDLK_Q:
- begin
- Result := false;
- end;
-
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- Result := False;
- end;
-
- SDLK_C:
- begin
- if (SDL_ModState = KMOD_LALT) then
- begin
- //Credits_Y := 600;
- //Credits_Alpha := 0;
- //Credits_Visible := True;
- AudioPlayback.PlayStart;
- FadeTo(@ScreenCredits);
- end;
- end;
- SDLK_M:
- begin
- if (Ini.Players >= 1) AND (Length(DLLMan.Plugins)>=1) then
- begin
- AudioPlayback.PlayStart;
- FadeTo(@ScreenPartyOptions);
- end;
- end;
-
- SDLK_S:
- begin
- AudioPlayback.PlayStart;
- FadeTo(@ScreenStatMain);
- end;
-
- SDLK_E:
- begin
- AudioPlayback.PlayStart;
- FadeTo(@ScreenEdit);
- end;
-
- SDLK_RETURN:
- begin
- //Solo
- if (Interaction = 0) then
- begin
- if (Length(Songs.Song) >= 1) then
- begin
- AudioPlayback.PlayStart;
- if (Ini.Players >= 0) and (Ini.Players <= 3) then PlayersPlay := Ini.Players + 1;
- if (Ini.Players = 4) then PlayersPlay := 6;
-
- ScreenName.Goto_SingScreen := False;
- FadeTo(@ScreenName);
- end
- else //show error message
- ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_SONGS'));
- end;
-
- //Multi
- if Interaction = 1 then begin
- if (Length(Songs.Song) >= 1) then
- begin
- if (Length(DLLMan.Plugins)>=1) then
- begin
- AudioPlayback.PlayStart;
- FadeTo(@ScreenPartyOptions);
- end
- else //show error message, No Plugins Loaded
- ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_PLUGINS'));
- end
- else //show error message, No Songs Loaded
- ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_SONGS'));
- end;
-
- //Stats
- if Interaction = 2 then
- begin
- AudioPlayback.PlayStart;
- FadeTo(@ScreenStatMain);
- end;
-
- //Editor
- if Interaction = 3 then
- begin
- AudioPlayback.PlayStart;
- FadeTo(@ScreenEdit);
- end;
-
- //Options
- if Interaction = 4 then
- begin
- AudioPlayback.PlayStart;
- FadeTo(@ScreenOptions);
- end;
-
- //Exit
- if Interaction = 5 then
- begin
- Result := false;
- end;
- end;
- // Up and Down could be done at the same time,
- // but I don't want to declare variables inside
- // functions like this one, called so many times
- SDLK_DOWN: InteractInc;
- SDLK_UP: InteractDec;
- SDLK_RIGHT: InteractNext;
- SDLK_LEFT: InteractPrev;
- end;
- end
- else // Key Up
- case PressedKey of
- SDLK_RETURN :
- begin
- end;
- end;
-end;
-
-constructor TScreenMain.Create;
-var
- I: integer;
-begin
- inherited Create;
-
- //----------------
- //Attention ^^:
- //New Creation Order needed because of LoadFromTheme
- //and Button Collections.
- //At First Custom Texts and Statics
- //Then LoadFromTheme
- //after LoadFromTheme the Buttons and Selects
- //----------------
-
-
- TextDescription := AddText(Theme.Main.TextDescription);
- TextDescriptionLong := AddText(Theme.Main.TextDescriptionLong);
-
- LoadFromTheme(Theme.Main);
-
- AddButton(Theme.Main.ButtonSolo);
- AddButton(Theme.Main.ButtonMulti);
- AddButton(Theme.Main.ButtonStat);
- AddButton(Theme.Main.ButtonEditor);
- AddButton(Theme.Main.ButtonOptions);
- AddButton(Theme.Main.ButtonExit);
-
- Interaction := 0;
-end;
-
-procedure TScreenMain.onShow;
-begin
- LCD.WriteText(1, ' Choose mode: ');
- UpdateLCD;
-end;
-
-procedure TScreenMain.InteractNext;
-begin
- inherited InteractNext;
- Text[TextDescription].Text := Theme.Main.Description[Interaction];
- Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction];
- UpdateLCD;
- Light.LightOne(1, 200);
-end;
-
-procedure TScreenMain.InteractPrev;
-begin
- inherited InteractPrev;
- Text[TextDescription].Text := Theme.Main.Description[Interaction];
- Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction];
- UpdateLCD;
- Light.LightOne(0, 200);
-end;
-
-procedure TScreenMain.InteractDec;
-begin
- inherited InteractDec;
- Text[TextDescription].Text := Theme.Main.Description[Interaction];
- Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction];
- UpdateLCD;
- Light.LightOne(0, 200);
-end;
-
-procedure TScreenMain.InteractInc;
-begin
- inherited InteractInc;
- Text[TextDescription].Text := Theme.Main.Description[Interaction];
- Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction];
- UpdateLCD;
- Light.LightOne(1, 200);
-end;
-
-procedure TScreenMain.UpdateLCD;
-begin
- case Interaction of
- 0: LCD.WriteText(2, ' sing ');
- 1: LCD.WriteText(2, ' editor ');
- 2: LCD.WriteText(2, ' options ');
- 3: LCD.WriteText(2, ' exit ');
- end
-end;
-
-procedure TScreenMain.SetAnimationProgress(Progress: real);
-begin
- Static[0].Texture.ScaleW := Progress;
- Static[0].Texture.ScaleH := Progress;
-end;
-end.
+unit UScreenMain;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ UMenu,
+ SDL,
+ UDisplay,
+ UMusic,
+ UFiles,
+ SysUtils,
+ UThemes,
+ ULCD,
+ ULight;
+
+type
+ TScreenMain = class(TMenu)
+ public
+ TextDescription: integer;
+ TextDescriptionLong: integer;
+
+ constructor Create; override;
+ function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ procedure onShow; override;
+ procedure InteractNext; override;
+ procedure InteractPrev; override;
+ procedure InteractInc; override;
+ procedure InteractDec; override;
+ procedure UpdateLCD;
+ procedure SetAnimationProgress(Progress: real); override;
+ //function Draw: boolean; override;
+ end;
+
+implementation
+
+uses {$IFDEF win32}
+ windows,
+ {$ENDIF}
+ UGraphic,
+ UMain,
+ UIni,
+ UTexture,
+ USongs,
+ Textgl,
+// opengl,
+ ULanguage,
+ UParty,
+ UDLLManager,
+ UScreenCredits,
+ USkins;
+
+
+function TScreenMain.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+var
+I: Integer;
+SDL_ModState: Word;
+begin
+ Result := true;
+
+ SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT
+ + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT);
+
+ //Deactivate Credits when Key is pressed
+// if Credits_Visible then
+// begin
+// Credits_Visible := False;
+// exit;
+// end;
+
+ If (PressedDown) Then
+ begin // Key Down
+ case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
+
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
+ begin
+ Result := False;
+ end;
+
+ SDLK_C:
+ begin
+ if (SDL_ModState = KMOD_LALT) then
+ begin
+ //Credits_Y := 600;
+ //Credits_Alpha := 0;
+ //Credits_Visible := True;
+ AudioPlayback.PlayStart;
+ FadeTo(@ScreenCredits);
+ end;
+ end;
+ SDLK_M:
+ begin
+ if (Ini.Players >= 1) AND (Length(DLLMan.Plugins)>=1) then
+ begin
+ AudioPlayback.PlayStart;
+ FadeTo(@ScreenPartyOptions);
+ end;
+ end;
+
+ SDLK_S:
+ begin
+ AudioPlayback.PlayStart;
+ FadeTo(@ScreenStatMain);
+ end;
+
+ SDLK_E:
+ begin
+ AudioPlayback.PlayStart;
+ FadeTo(@ScreenEdit);
+ end;
+
+ SDLK_RETURN:
+ begin
+ //Solo
+ if (Interaction = 0) then
+ begin
+ if (Length(Songs.Song) >= 1) then
+ begin
+ AudioPlayback.PlayStart;
+ if (Ini.Players >= 0) and (Ini.Players <= 3) then PlayersPlay := Ini.Players + 1;
+ if (Ini.Players = 4) then PlayersPlay := 6;
+
+ ScreenName.Goto_SingScreen := False;
+ FadeTo(@ScreenName);
+ end
+ else //show error message
+ ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_SONGS'));
+ end;
+
+ //Multi
+ if Interaction = 1 then begin
+ if (Length(Songs.Song) >= 1) then
+ begin
+ if (Length(DLLMan.Plugins)>=1) then
+ begin
+ AudioPlayback.PlayStart;
+ FadeTo(@ScreenPartyOptions);
+ end
+ else //show error message, No Plugins Loaded
+ ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_PLUGINS'));
+ end
+ else //show error message, No Songs Loaded
+ ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_SONGS'));
+ end;
+
+ //Stats
+ if Interaction = 2 then
+ begin
+ AudioPlayback.PlayStart;
+ FadeTo(@ScreenStatMain);
+ end;
+
+ //Editor
+ if Interaction = 3 then
+ begin
+ AudioPlayback.PlayStart;
+ FadeTo(@ScreenEdit);
+ end;
+
+ //Options
+ if Interaction = 4 then
+ begin
+ AudioPlayback.PlayStart;
+ FadeTo(@ScreenOptions);
+ end;
+
+ //Exit
+ if Interaction = 5 then
+ begin
+ Result := false;
+ end;
+ end;
+ // Up and Down could be done at the same time,
+ // but I don't want to declare variables inside
+ // functions like this one, called so many times
+ SDLK_DOWN: InteractInc;
+ SDLK_UP: InteractDec;
+ SDLK_RIGHT: InteractNext;
+ SDLK_LEFT: InteractPrev;
+ end;
+ end
+ else // Key Up
+ case PressedKey of
+ SDLK_RETURN :
+ begin
+ end;
+ end;
+end;
+
+constructor TScreenMain.Create;
+var
+ I: integer;
+begin
+ inherited Create;
+
+ //----------------
+ //Attention ^^:
+ //New Creation Order needed because of LoadFromTheme
+ //and Button Collections.
+ //At First Custom Texts and Statics
+ //Then LoadFromTheme
+ //after LoadFromTheme the Buttons and Selects
+ //----------------
+
+
+ TextDescription := AddText(Theme.Main.TextDescription);
+ TextDescriptionLong := AddText(Theme.Main.TextDescriptionLong);
+
+ LoadFromTheme(Theme.Main);
+
+ AddButton(Theme.Main.ButtonSolo);
+ AddButton(Theme.Main.ButtonMulti);
+ AddButton(Theme.Main.ButtonStat);
+ AddButton(Theme.Main.ButtonEditor);
+ AddButton(Theme.Main.ButtonOptions);
+ AddButton(Theme.Main.ButtonExit);
+
+ Interaction := 0;
+end;
+
+procedure TScreenMain.onShow;
+begin
+ LCD.WriteText(1, ' Choose mode: ');
+ UpdateLCD;
+end;
+
+procedure TScreenMain.InteractNext;
+begin
+ inherited InteractNext;
+ Text[TextDescription].Text := Theme.Main.Description[Interaction];
+ Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction];
+ UpdateLCD;
+ Light.LightOne(1, 200);
+end;
+
+procedure TScreenMain.InteractPrev;
+begin
+ inherited InteractPrev;
+ Text[TextDescription].Text := Theme.Main.Description[Interaction];
+ Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction];
+ UpdateLCD;
+ Light.LightOne(0, 200);
+end;
+
+procedure TScreenMain.InteractDec;
+begin
+ inherited InteractDec;
+ Text[TextDescription].Text := Theme.Main.Description[Interaction];
+ Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction];
+ UpdateLCD;
+ Light.LightOne(0, 200);
+end;
+
+procedure TScreenMain.InteractInc;
+begin
+ inherited InteractInc;
+ Text[TextDescription].Text := Theme.Main.Description[Interaction];
+ Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction];
+ UpdateLCD;
+ Light.LightOne(1, 200);
+end;
+
+procedure TScreenMain.UpdateLCD;
+begin
+ case Interaction of
+ 0: LCD.WriteText(2, ' sing ');
+ 1: LCD.WriteText(2, ' editor ');
+ 2: LCD.WriteText(2, ' options ');
+ 3: LCD.WriteText(2, ' exit ');
+ end
+end;
+
+procedure TScreenMain.SetAnimationProgress(Progress: real);
+begin
+ Static[0].Texture.ScaleW := Progress;
+ Static[0].Texture.ScaleH := Progress;
+end;
+end.
diff --git a/Game/Code/Screens/UScreenPartyNewRound.pas b/Game/Code/Screens/UScreenPartyNewRound.pas
index 17f3b2b5..33543211 100644
--- a/Game/Code/Screens/UScreenPartyNewRound.pas
+++ b/Game/Code/Screens/UScreenPartyNewRound.pas
@@ -1,419 +1,423 @@
-unit UScreenPartyNewRound;
-
-interface
-
-{$I switches.inc}
-
-uses
- UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes;
-
-type
- TScreenPartyNewRound = class(TMenu)
- public
- //Texts:
- TextRound1: Cardinal;
- TextRound2: Cardinal;
- TextRound3: Cardinal;
- TextRound4: Cardinal;
- TextRound5: Cardinal;
- TextRound6: Cardinal;
- TextRound7: Cardinal;
-
- TextWinner1: Cardinal;
- TextWinner2: Cardinal;
- TextWinner3: Cardinal;
- TextWinner4: Cardinal;
- TextWinner5: Cardinal;
- TextWinner6: Cardinal;
- TextWinner7: Cardinal;
-
- TextNextRound: Cardinal;
- TextNextRoundNo: Cardinal;
- TextNextPlayer1: Cardinal;
- TextNextPlayer2: Cardinal;
- TextNextPlayer3: Cardinal;
-
- //Statics
- StaticRound1: Cardinal;
- StaticRound2: Cardinal;
- StaticRound3: Cardinal;
- StaticRound4: Cardinal;
- StaticRound5: Cardinal;
- StaticRound6: Cardinal;
- StaticRound7: Cardinal;
-
- //Scores
- TextScoreTeam1: Cardinal;
- TextScoreTeam2: Cardinal;
- TextScoreTeam3: Cardinal;
- TextNameTeam1: Cardinal;
- TextNameTeam2: Cardinal;
- TextNameTeam3: Cardinal;
-
- TextTeam1Players: Cardinal;
- TextTeam2Players: Cardinal;
- TextTeam3Players: Cardinal;
-
- StaticTeam1: Cardinal;
- StaticTeam2: Cardinal;
- StaticTeam3: Cardinal;
- StaticNextPlayer1: Cardinal;
- StaticNextPlayer2: Cardinal;
- StaticNextPlayer3: Cardinal;
-
-
-
-
- constructor Create; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
- procedure onShow; override;
- procedure SetAnimationProgress(Progress: real); override;
- end;
-
-implementation
-
-uses UGraphic, UMain, UIni, UTexture, UParty, UDLLManager, ULanguage, ULog;
-
-function TScreenPartyNewRound.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
-begin
- Result := true;
- If (PressedDown) Then
- begin // Key Down
- case PressedKey of
- SDLK_Q:
- begin
- Result := false;
- end;
-
-
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- AudioPlayback.PlayBack;
- CheckFadeTo(@ScreenMain,'MSG_END_PARTY');
- end;
-
- SDLK_RETURN:
- begin
- AudioPlayback.PlayStart;
- if DLLMan.Selected.LoadSong then
- begin
- //Select PartyMode ScreenSong
- ScreenSong.Mode := 1;
- FadeTo(@ScreenSong);
- end
- else
- begin
- FadeTo(@ScreenSingModi);
- end;
- end;
- end;
- end;
-end;
-
-constructor TScreenPartyNewRound.Create;
-var
- I: integer;
-begin
- inherited Create;
-
- TextRound1 := AddText (Theme.PartyNewRound.TextRound1);
- TextRound2 := AddText (Theme.PartyNewRound.TextRound2);
- TextRound3 := AddText (Theme.PartyNewRound.TextRound3);
- TextRound4 := AddText (Theme.PartyNewRound.TextRound4);
- TextRound5 := AddText (Theme.PartyNewRound.TextRound5);
- TextRound6 := AddText (Theme.PartyNewRound.TextRound6);
- TextRound7 := AddText (Theme.PartyNewRound.TextRound7);
-
- TextWinner1 := AddText (Theme.PartyNewRound.TextWinner1);
- TextWinner2 := AddText (Theme.PartyNewRound.TextWinner2);
- TextWinner3 := AddText (Theme.PartyNewRound.TextWinner3);
- TextWinner4 := AddText (Theme.PartyNewRound.TextWinner4);
- TextWinner5 := AddText (Theme.PartyNewRound.TextWinner5);
- TextWinner6 := AddText (Theme.PartyNewRound.TextWinner6);
- TextWinner7 := AddText (Theme.PartyNewRound.TextWinner7);
-
- TextNextRound := AddText (Theme.PartyNewRound.TextNextRound);
- TextNextRoundNo := AddText (Theme.PartyNewRound.TextNextRoundNo);
- TextNextPlayer1 := AddText (Theme.PartyNewRound.TextNextPlayer1);
- TextNextPlayer2 := AddText (Theme.PartyNewRound.TextNextPlayer2);
- TextNextPlayer3 := AddText (Theme.PartyNewRound.TextNextPlayer3);
-
- StaticRound1 := AddStatic (Theme.PartyNewRound.StaticRound1);
- StaticRound2 := AddStatic (Theme.PartyNewRound.StaticRound2);
- StaticRound3 := AddStatic (Theme.PartyNewRound.StaticRound3);
- StaticRound4 := AddStatic (Theme.PartyNewRound.StaticRound4);
- StaticRound5 := AddStatic (Theme.PartyNewRound.StaticRound5);
- StaticRound6 := AddStatic (Theme.PartyNewRound.StaticRound6);
- StaticRound7 := AddStatic (Theme.PartyNewRound.StaticRound7);
-
- //Scores
- TextScoreTeam1 := AddText (Theme.PartyNewRound.TextScoreTeam1);
- TextScoreTeam2 := AddText (Theme.PartyNewRound.TextScoreTeam2);
- TextScoreTeam3 := AddText (Theme.PartyNewRound.TextScoreTeam3);
- TextNameTeam1 := AddText (Theme.PartyNewRound.TextNameTeam1);
- TextNameTeam2 := AddText (Theme.PartyNewRound.TextNameTeam2);
- TextNameTeam3 := AddText (Theme.PartyNewRound.TextNameTeam3);
-
- //Players
- TextTeam1Players := AddText (Theme.PartyNewRound.TextTeam1Players);
- TextTeam2Players := AddText (Theme.PartyNewRound.TextTeam2Players);
- TextTeam3Players := AddText (Theme.PartyNewRound.TextTeam3Players);
-
- StaticTeam1 := AddStatic (Theme.PartyNewRound.StaticTeam1);
- StaticTeam2 := AddStatic (Theme.PartyNewRound.StaticTeam2);
- StaticTeam3 := AddStatic (Theme.PartyNewRound.StaticTeam3);
- StaticNextPlayer1 := AddStatic (Theme.PartyNewRound.StaticNextPlayer1);
- StaticNextPlayer2 := AddStatic (Theme.PartyNewRound.StaticNextPlayer2);
- StaticNextPlayer3 := AddStatic (Theme.PartyNewRound.StaticNextPlayer3);
-
- LoadFromTheme(Theme.PartyNewRound);
-end;
-
-procedure TScreenPartyNewRound.onShow;
-var
- I: Integer;
- function GetTeamPlayers(const Num: Byte): String;
- var
- Players: Array of String;
- J: Byte;
- begin
- if (Num-1 >= PartySession.Teams.NumTeams) then
- exit;
-
- //Create Players Array
- SetLength(Players, PartySession.Teams.TeamInfo[Num-1].NumPlayers);
- For J := 0 to PartySession.Teams.TeamInfo[Num-1].NumPlayers-1 do
- Players[J] := String(PartySession.Teams.TeamInfo[Num-1].PlayerInfo[J].Name);
-
- //Implode and Return
- Result := Language.Implode(Players);
- end;
-begin
- PartySession.StartRound;
-
- //Set Visibility of Round Infos
- I := Length(PartySession.Rounds);
- if (I >= 1) then
- begin
- Static[StaticRound1].Visible := True;
- Text[TextRound1].Visible := True;
- Text[TextWinner1].Visible := True;
-
- //Texts:
- Text[TextRound1].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[0].Plugin].Name);
- Text[TextWinner1].Text := PartySession.GetWinnerString(0);
- end
- else
- begin
- Static[StaticRound1].Visible := False;
- Text[TextRound1].Visible := False;
- Text[TextWinner1].Visible := False;
- end;
-
- if (I >= 2) then
- begin
- Static[StaticRound2].Visible := True;
- Text[TextRound2].Visible := True;
- Text[TextWinner2].Visible := True;
-
- //Texts:
- Text[TextRound2].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[1].Plugin].Name);
- Text[TextWinner2].Text := PartySession.GetWinnerString(1);
- end
- else
- begin
- Static[StaticRound2].Visible := False;
- Text[TextRound2].Visible := False;
- Text[TextWinner2].Visible := False;
- end;
-
- if (I >= 3) then
- begin
- Static[StaticRound3].Visible := True;
- Text[TextRound3].Visible := True;
- Text[TextWinner3].Visible := True;
-
- //Texts:
- Text[TextRound3].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[2].Plugin].Name);
- Text[TextWinner3].Text := PartySession.GetWinnerString(2);
- end
- else
- begin
- Static[StaticRound3].Visible := False;
- Text[TextRound3].Visible := False;
- Text[TextWinner3].Visible := False;
- end;
-
- if (I >= 4) then
- begin
- Static[StaticRound4].Visible := True;
- Text[TextRound4].Visible := True;
- Text[TextWinner4].Visible := True;
-
- //Texts:
- Text[TextRound4].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[3].Plugin].Name);
- Text[TextWinner4].Text := PartySession.GetWinnerString(3);
- end
- else
- begin
- Static[StaticRound4].Visible := False;
- Text[TextRound4].Visible := False;
- Text[TextWinner4].Visible := False;
- end;
-
- if (I >= 5) then
- begin
- Static[StaticRound5].Visible := True;
- Text[TextRound5].Visible := True;
- Text[TextWinner5].Visible := True;
-
- //Texts:
- Text[TextRound5].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[4].Plugin].Name);
- Text[TextWinner5].Text := PartySession.GetWinnerString(4);
- end
- else
- begin
- Static[StaticRound5].Visible := False;
- Text[TextRound5].Visible := False;
- Text[TextWinner5].Visible := False;
- end;
-
- if (I >= 6) then
- begin
- Static[StaticRound6].Visible := True;
- Text[TextRound6].Visible := True;
- Text[TextWinner6].Visible := True;
-
- //Texts:
- Text[TextRound6].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[5].Plugin].Name);
- Text[TextWinner6].Text := PartySession.GetWinnerString(5);
- end
- else
- begin
- Static[StaticRound6].Visible := False;
- Text[TextRound6].Visible := False;
- Text[TextWinner6].Visible := False;
- end;
-
- if (I >= 7) then
- begin
- Static[StaticRound7].Visible := True;
- Text[TextRound7].Visible := True;
- Text[TextWinner7].Visible := True;
-
- //Texts:
- Text[TextRound7].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[6].Plugin].Name);
- Text[TextWinner7].Text := PartySession.GetWinnerString(6);
- end
- else
- begin
- Static[StaticRound7].Visible := False;
- Text[TextRound7].Visible := False;
- Text[TextWinner7].Visible := False;
- end;
-
- //Display Scores
- if (PartySession.Teams.NumTeams >= 1) then
- begin
- Text[TextScoreTeam1].Text := InttoStr(PartySession.Teams.TeamInfo[0].Score);
- Text[TextNameTeam1].Text := String(PartySession.Teams.TeamInfo[0].Name);
- Text[TextTeam1Players].Text := GetTeamPlayers(1);
-
- Text[TextScoreTeam1].Visible := True;
- Text[TextNameTeam1].Visible := True;
- Text[TextTeam1Players].Visible := True;
- Static[StaticTeam1].Visible := True;
- Static[StaticNextPlayer1].Visible := True;
- end
- else
- begin
- Text[TextScoreTeam1].Visible := False;
- Text[TextNameTeam1].Visible := False;
- Text[TextTeam1Players].Visible := False;
- Static[StaticTeam1].Visible := False;
- Static[StaticNextPlayer1].Visible := False;
- end;
-
- if (PartySession.Teams.NumTeams >= 2) then
- begin
- Text[TextScoreTeam2].Text := InttoStr(PartySession.Teams.TeamInfo[1].Score);
- Text[TextNameTeam2].Text := String(PartySession.Teams.TeamInfo[1].Name);
- Text[TextTeam2Players].Text := GetTeamPlayers(2);
-
- Text[TextScoreTeam2].Visible := True;
- Text[TextNameTeam2].Visible := True;
- Text[TextTeam2Players].Visible := True;
- Static[StaticTeam2].Visible := True;
- Static[StaticNextPlayer2].Visible := True;
- end
- else
- begin
- Text[TextScoreTeam2].Visible := False;
- Text[TextNameTeam2].Visible := False;
- Text[TextTeam2Players].Visible := False;
- Static[StaticTeam2].Visible := False;
- Static[StaticNextPlayer2].Visible := False;
- end;
-
- if (PartySession.Teams.NumTeams >= 3) then
- begin
- Text[TextScoreTeam3].Text := InttoStr(PartySession.Teams.TeamInfo[2].Score);
- Text[TextNameTeam3].Text := String(PartySession.Teams.TeamInfo[2].Name);
- Text[TextTeam3Players].Text := GetTeamPlayers(3);
-
- Text[TextScoreTeam3].Visible := True;
- Text[TextNameTeam3].Visible := True;
- Text[TextTeam3Players].Visible := True;
- Static[StaticTeam3].Visible := True;
- Static[StaticNextPlayer3].Visible := True;
- end
- else
- begin
- Text[TextScoreTeam3].Visible := False;
- Text[TextNameTeam3].Visible := False;
- Text[TextTeam3Players].Visible := False;
- Static[StaticTeam3].Visible := False;
- Static[StaticNextPlayer3].Visible := False;
- end;
-
- //nextRound Texts
- Text[TextNextRound].Text := Language.Translate(DllMan.Selected.PluginDesc);
- Text[TextNextRoundNo].Text := InttoStr(PartySession.CurRound + 1);
- if (PartySession.Teams.NumTeams >= 1) then
- begin
- Text[TextNextPlayer1].Text := PartySession.Teams.Teaminfo[0].Playerinfo[PartySession.Teams.Teaminfo[0].CurPlayer].Name;
- Text[TextNextPlayer1].Visible := True;
- end
- else
- Text[TextNextPlayer1].Visible := False;
-
- if (PartySession.Teams.NumTeams >= 2) then
- begin
- Text[TextNextPlayer2].Text := PartySession.Teams.Teaminfo[1].Playerinfo[PartySession.Teams.Teaminfo[1].CurPlayer].Name;
- Text[TextNextPlayer2].Visible := True;
- end
- else
- Text[TextNextPlayer2].Visible := False;
-
- if (PartySession.Teams.NumTeams >= 3) then
- begin
- Text[TextNextPlayer3].Text := PartySession.Teams.Teaminfo[2].Playerinfo[PartySession.Teams.Teaminfo[2].CurPlayer].Name;
- Text[TextNextPlayer3].Visible := True;
- end
- else
- Text[TextNextPlayer3].Visible := False;
-
-
-// LCD.WriteText(1, ' Choose mode: ');
-// UpdateLCD;
-end;
-
-procedure TScreenPartyNewRound.SetAnimationProgress(Progress: real);
-begin
- {Button[0].Texture.ScaleW := Progress;
- Button[1].Texture.ScaleW := Progress;
- Button[2].Texture.ScaleW := Progress; }
-end;
-
-end.
+unit UScreenPartyNewRound;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes;
+
+type
+ TScreenPartyNewRound = class(TMenu)
+ public
+ //Texts:
+ TextRound1: Cardinal;
+ TextRound2: Cardinal;
+ TextRound3: Cardinal;
+ TextRound4: Cardinal;
+ TextRound5: Cardinal;
+ TextRound6: Cardinal;
+ TextRound7: Cardinal;
+
+ TextWinner1: Cardinal;
+ TextWinner2: Cardinal;
+ TextWinner3: Cardinal;
+ TextWinner4: Cardinal;
+ TextWinner5: Cardinal;
+ TextWinner6: Cardinal;
+ TextWinner7: Cardinal;
+
+ TextNextRound: Cardinal;
+ TextNextRoundNo: Cardinal;
+ TextNextPlayer1: Cardinal;
+ TextNextPlayer2: Cardinal;
+ TextNextPlayer3: Cardinal;
+
+ //Statics
+ StaticRound1: Cardinal;
+ StaticRound2: Cardinal;
+ StaticRound3: Cardinal;
+ StaticRound4: Cardinal;
+ StaticRound5: Cardinal;
+ StaticRound6: Cardinal;
+ StaticRound7: Cardinal;
+
+ //Scores
+ TextScoreTeam1: Cardinal;
+ TextScoreTeam2: Cardinal;
+ TextScoreTeam3: Cardinal;
+ TextNameTeam1: Cardinal;
+ TextNameTeam2: Cardinal;
+ TextNameTeam3: Cardinal;
+
+ TextTeam1Players: Cardinal;
+ TextTeam2Players: Cardinal;
+ TextTeam3Players: Cardinal;
+
+ StaticTeam1: Cardinal;
+ StaticTeam2: Cardinal;
+ StaticTeam3: Cardinal;
+ StaticNextPlayer1: Cardinal;
+ StaticNextPlayer2: Cardinal;
+ StaticNextPlayer3: Cardinal;
+
+
+
+
+ constructor Create; override;
+ function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ procedure onShow; override;
+ procedure SetAnimationProgress(Progress: real); override;
+ end;
+
+implementation
+
+uses UGraphic, UMain, UIni, UTexture, UParty, UDLLManager, ULanguage, ULog;
+
+function TScreenPartyNewRound.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+begin
+ Result := true;
+ If (PressedDown) Then
+ begin // Key Down
+ case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
+
+
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
+ begin
+ AudioPlayback.PlayBack;
+ CheckFadeTo(@ScreenMain,'MSG_END_PARTY');
+ end;
+
+ SDLK_RETURN:
+ begin
+ AudioPlayback.PlayStart;
+ if DLLMan.Selected.LoadSong then
+ begin
+ //Select PartyMode ScreenSong
+ ScreenSong.Mode := 1;
+ FadeTo(@ScreenSong);
+ end
+ else
+ begin
+ FadeTo(@ScreenSingModi);
+ end;
+ end;
+ end;
+ end;
+end;
+
+constructor TScreenPartyNewRound.Create;
+var
+ I: integer;
+begin
+ inherited Create;
+
+ TextRound1 := AddText (Theme.PartyNewRound.TextRound1);
+ TextRound2 := AddText (Theme.PartyNewRound.TextRound2);
+ TextRound3 := AddText (Theme.PartyNewRound.TextRound3);
+ TextRound4 := AddText (Theme.PartyNewRound.TextRound4);
+ TextRound5 := AddText (Theme.PartyNewRound.TextRound5);
+ TextRound6 := AddText (Theme.PartyNewRound.TextRound6);
+ TextRound7 := AddText (Theme.PartyNewRound.TextRound7);
+
+ TextWinner1 := AddText (Theme.PartyNewRound.TextWinner1);
+ TextWinner2 := AddText (Theme.PartyNewRound.TextWinner2);
+ TextWinner3 := AddText (Theme.PartyNewRound.TextWinner3);
+ TextWinner4 := AddText (Theme.PartyNewRound.TextWinner4);
+ TextWinner5 := AddText (Theme.PartyNewRound.TextWinner5);
+ TextWinner6 := AddText (Theme.PartyNewRound.TextWinner6);
+ TextWinner7 := AddText (Theme.PartyNewRound.TextWinner7);
+
+ TextNextRound := AddText (Theme.PartyNewRound.TextNextRound);
+ TextNextRoundNo := AddText (Theme.PartyNewRound.TextNextRoundNo);
+ TextNextPlayer1 := AddText (Theme.PartyNewRound.TextNextPlayer1);
+ TextNextPlayer2 := AddText (Theme.PartyNewRound.TextNextPlayer2);
+ TextNextPlayer3 := AddText (Theme.PartyNewRound.TextNextPlayer3);
+
+ StaticRound1 := AddStatic (Theme.PartyNewRound.StaticRound1);
+ StaticRound2 := AddStatic (Theme.PartyNewRound.StaticRound2);
+ StaticRound3 := AddStatic (Theme.PartyNewRound.StaticRound3);
+ StaticRound4 := AddStatic (Theme.PartyNewRound.StaticRound4);
+ StaticRound5 := AddStatic (Theme.PartyNewRound.StaticRound5);
+ StaticRound6 := AddStatic (Theme.PartyNewRound.StaticRound6);
+ StaticRound7 := AddStatic (Theme.PartyNewRound.StaticRound7);
+
+ //Scores
+ TextScoreTeam1 := AddText (Theme.PartyNewRound.TextScoreTeam1);
+ TextScoreTeam2 := AddText (Theme.PartyNewRound.TextScoreTeam2);
+ TextScoreTeam3 := AddText (Theme.PartyNewRound.TextScoreTeam3);
+ TextNameTeam1 := AddText (Theme.PartyNewRound.TextNameTeam1);
+ TextNameTeam2 := AddText (Theme.PartyNewRound.TextNameTeam2);
+ TextNameTeam3 := AddText (Theme.PartyNewRound.TextNameTeam3);
+
+ //Players
+ TextTeam1Players := AddText (Theme.PartyNewRound.TextTeam1Players);
+ TextTeam2Players := AddText (Theme.PartyNewRound.TextTeam2Players);
+ TextTeam3Players := AddText (Theme.PartyNewRound.TextTeam3Players);
+
+ StaticTeam1 := AddStatic (Theme.PartyNewRound.StaticTeam1);
+ StaticTeam2 := AddStatic (Theme.PartyNewRound.StaticTeam2);
+ StaticTeam3 := AddStatic (Theme.PartyNewRound.StaticTeam3);
+ StaticNextPlayer1 := AddStatic (Theme.PartyNewRound.StaticNextPlayer1);
+ StaticNextPlayer2 := AddStatic (Theme.PartyNewRound.StaticNextPlayer2);
+ StaticNextPlayer3 := AddStatic (Theme.PartyNewRound.StaticNextPlayer3);
+
+ LoadFromTheme(Theme.PartyNewRound);
+end;
+
+procedure TScreenPartyNewRound.onShow;
+var
+ I: Integer;
+ function GetTeamPlayers(const Num: Byte): String;
+ var
+ Players: Array of String;
+ J: Byte;
+ begin
+ if (Num-1 >= PartySession.Teams.NumTeams) then
+ exit;
+
+ //Create Players Array
+ SetLength(Players, PartySession.Teams.TeamInfo[Num-1].NumPlayers);
+ For J := 0 to PartySession.Teams.TeamInfo[Num-1].NumPlayers-1 do
+ Players[J] := String(PartySession.Teams.TeamInfo[Num-1].PlayerInfo[J].Name);
+
+ //Implode and Return
+ Result := Language.Implode(Players);
+ end;
+begin
+ PartySession.StartRound;
+
+ //Set Visibility of Round Infos
+ I := Length(PartySession.Rounds);
+ if (I >= 1) then
+ begin
+ Static[StaticRound1].Visible := True;
+ Text[TextRound1].Visible := True;
+ Text[TextWinner1].Visible := True;
+
+ //Texts:
+ Text[TextRound1].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[0].Plugin].Name);
+ Text[TextWinner1].Text := PartySession.GetWinnerString(0);
+ end
+ else
+ begin
+ Static[StaticRound1].Visible := False;
+ Text[TextRound1].Visible := False;
+ Text[TextWinner1].Visible := False;
+ end;
+
+ if (I >= 2) then
+ begin
+ Static[StaticRound2].Visible := True;
+ Text[TextRound2].Visible := True;
+ Text[TextWinner2].Visible := True;
+
+ //Texts:
+ Text[TextRound2].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[1].Plugin].Name);
+ Text[TextWinner2].Text := PartySession.GetWinnerString(1);
+ end
+ else
+ begin
+ Static[StaticRound2].Visible := False;
+ Text[TextRound2].Visible := False;
+ Text[TextWinner2].Visible := False;
+ end;
+
+ if (I >= 3) then
+ begin
+ Static[StaticRound3].Visible := True;
+ Text[TextRound3].Visible := True;
+ Text[TextWinner3].Visible := True;
+
+ //Texts:
+ Text[TextRound3].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[2].Plugin].Name);
+ Text[TextWinner3].Text := PartySession.GetWinnerString(2);
+ end
+ else
+ begin
+ Static[StaticRound3].Visible := False;
+ Text[TextRound3].Visible := False;
+ Text[TextWinner3].Visible := False;
+ end;
+
+ if (I >= 4) then
+ begin
+ Static[StaticRound4].Visible := True;
+ Text[TextRound4].Visible := True;
+ Text[TextWinner4].Visible := True;
+
+ //Texts:
+ Text[TextRound4].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[3].Plugin].Name);
+ Text[TextWinner4].Text := PartySession.GetWinnerString(3);
+ end
+ else
+ begin
+ Static[StaticRound4].Visible := False;
+ Text[TextRound4].Visible := False;
+ Text[TextWinner4].Visible := False;
+ end;
+
+ if (I >= 5) then
+ begin
+ Static[StaticRound5].Visible := True;
+ Text[TextRound5].Visible := True;
+ Text[TextWinner5].Visible := True;
+
+ //Texts:
+ Text[TextRound5].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[4].Plugin].Name);
+ Text[TextWinner5].Text := PartySession.GetWinnerString(4);
+ end
+ else
+ begin
+ Static[StaticRound5].Visible := False;
+ Text[TextRound5].Visible := False;
+ Text[TextWinner5].Visible := False;
+ end;
+
+ if (I >= 6) then
+ begin
+ Static[StaticRound6].Visible := True;
+ Text[TextRound6].Visible := True;
+ Text[TextWinner6].Visible := True;
+
+ //Texts:
+ Text[TextRound6].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[5].Plugin].Name);
+ Text[TextWinner6].Text := PartySession.GetWinnerString(5);
+ end
+ else
+ begin
+ Static[StaticRound6].Visible := False;
+ Text[TextRound6].Visible := False;
+ Text[TextWinner6].Visible := False;
+ end;
+
+ if (I >= 7) then
+ begin
+ Static[StaticRound7].Visible := True;
+ Text[TextRound7].Visible := True;
+ Text[TextWinner7].Visible := True;
+
+ //Texts:
+ Text[TextRound7].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[6].Plugin].Name);
+ Text[TextWinner7].Text := PartySession.GetWinnerString(6);
+ end
+ else
+ begin
+ Static[StaticRound7].Visible := False;
+ Text[TextRound7].Visible := False;
+ Text[TextWinner7].Visible := False;
+ end;
+
+ //Display Scores
+ if (PartySession.Teams.NumTeams >= 1) then
+ begin
+ Text[TextScoreTeam1].Text := InttoStr(PartySession.Teams.TeamInfo[0].Score);
+ Text[TextNameTeam1].Text := String(PartySession.Teams.TeamInfo[0].Name);
+ Text[TextTeam1Players].Text := GetTeamPlayers(1);
+
+ Text[TextScoreTeam1].Visible := True;
+ Text[TextNameTeam1].Visible := True;
+ Text[TextTeam1Players].Visible := True;
+ Static[StaticTeam1].Visible := True;
+ Static[StaticNextPlayer1].Visible := True;
+ end
+ else
+ begin
+ Text[TextScoreTeam1].Visible := False;
+ Text[TextNameTeam1].Visible := False;
+ Text[TextTeam1Players].Visible := False;
+ Static[StaticTeam1].Visible := False;
+ Static[StaticNextPlayer1].Visible := False;
+ end;
+
+ if (PartySession.Teams.NumTeams >= 2) then
+ begin
+ Text[TextScoreTeam2].Text := InttoStr(PartySession.Teams.TeamInfo[1].Score);
+ Text[TextNameTeam2].Text := String(PartySession.Teams.TeamInfo[1].Name);
+ Text[TextTeam2Players].Text := GetTeamPlayers(2);
+
+ Text[TextScoreTeam2].Visible := True;
+ Text[TextNameTeam2].Visible := True;
+ Text[TextTeam2Players].Visible := True;
+ Static[StaticTeam2].Visible := True;
+ Static[StaticNextPlayer2].Visible := True;
+ end
+ else
+ begin
+ Text[TextScoreTeam2].Visible := False;
+ Text[TextNameTeam2].Visible := False;
+ Text[TextTeam2Players].Visible := False;
+ Static[StaticTeam2].Visible := False;
+ Static[StaticNextPlayer2].Visible := False;
+ end;
+
+ if (PartySession.Teams.NumTeams >= 3) then
+ begin
+ Text[TextScoreTeam3].Text := InttoStr(PartySession.Teams.TeamInfo[2].Score);
+ Text[TextNameTeam3].Text := String(PartySession.Teams.TeamInfo[2].Name);
+ Text[TextTeam3Players].Text := GetTeamPlayers(3);
+
+ Text[TextScoreTeam3].Visible := True;
+ Text[TextNameTeam3].Visible := True;
+ Text[TextTeam3Players].Visible := True;
+ Static[StaticTeam3].Visible := True;
+ Static[StaticNextPlayer3].Visible := True;
+ end
+ else
+ begin
+ Text[TextScoreTeam3].Visible := False;
+ Text[TextNameTeam3].Visible := False;
+ Text[TextTeam3Players].Visible := False;
+ Static[StaticTeam3].Visible := False;
+ Static[StaticNextPlayer3].Visible := False;
+ end;
+
+ //nextRound Texts
+ Text[TextNextRound].Text := Language.Translate(DllMan.Selected.PluginDesc);
+ Text[TextNextRoundNo].Text := InttoStr(PartySession.CurRound + 1);
+ if (PartySession.Teams.NumTeams >= 1) then
+ begin
+ Text[TextNextPlayer1].Text := PartySession.Teams.Teaminfo[0].Playerinfo[PartySession.Teams.Teaminfo[0].CurPlayer].Name;
+ Text[TextNextPlayer1].Visible := True;
+ end
+ else
+ Text[TextNextPlayer1].Visible := False;
+
+ if (PartySession.Teams.NumTeams >= 2) then
+ begin
+ Text[TextNextPlayer2].Text := PartySession.Teams.Teaminfo[1].Playerinfo[PartySession.Teams.Teaminfo[1].CurPlayer].Name;
+ Text[TextNextPlayer2].Visible := True;
+ end
+ else
+ Text[TextNextPlayer2].Visible := False;
+
+ if (PartySession.Teams.NumTeams >= 3) then
+ begin
+ Text[TextNextPlayer3].Text := PartySession.Teams.Teaminfo[2].Playerinfo[PartySession.Teams.Teaminfo[2].CurPlayer].Name;
+ Text[TextNextPlayer3].Visible := True;
+ end
+ else
+ Text[TextNextPlayer3].Visible := False;
+
+
+// LCD.WriteText(1, ' Choose mode: ');
+// UpdateLCD;
+end;
+
+procedure TScreenPartyNewRound.SetAnimationProgress(Progress: real);
+begin
+ {Button[0].Texture.ScaleW := Progress;
+ Button[1].Texture.ScaleW := Progress;
+ Button[2].Texture.ScaleW := Progress; }
+end;
+
+end.
diff --git a/Game/Code/Screens/UScreenPartyOptions.pas b/Game/Code/Screens/UScreenPartyOptions.pas
index 7be4d1c0..1c5e8461 100644
--- a/Game/Code/Screens/UScreenPartyOptions.pas
+++ b/Game/Code/Screens/UScreenPartyOptions.pas
@@ -1,259 +1,263 @@
-unit UScreenPartyOptions;
-
-interface
-
-{$I switches.inc}
-
-uses
- UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes;
-
-type
- TScreenPartyOptions = class(TMenu)
- public
- SelectLevel: Cardinal;
- SelectPlayList: Cardinal;
- SelectPlayList2: Cardinal;
- SelectRounds: Cardinal;
- SelectTeams: Cardinal;
- SelectPlayers1: Cardinal;
- SelectPlayers2: Cardinal;
- SelectPlayers3: Cardinal;
-
- PlayList: Integer;
- PlayList2: Integer;
- Rounds: Integer;
- NumTeams: Integer;
- NumPlayer1, NumPlayer2, NumPlayer3: Integer;
-
- constructor Create; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
- procedure onShow; override;
- procedure SetAnimationProgress(Progress: real); override;
- procedure SetPlaylist2;
- end;
-
-var
- IPlaylist: array[0..2] of String;
- IPlaylist2: array of String;
-const
- ITeams: array[0..1] of String =('2', '3');
- IPlayers: array[0..3] of String =('1', '2', '3', '4');
- IRounds: array[0..5] of String = ('2', '3', '4', '5', '6', '7');
-
-implementation
-
-uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, UDLLManager, UPlaylist, USongs;
-
-function TScreenPartyOptions.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
- var
- I, J: Integer;
-begin
- Result := true;
- If (PressedDown) Then
- begin // Key Down
- case PressedKey of
- SDLK_Q:
- begin
- Result := false;
- end;
-
-
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- AudioPlayback.PlayBack;
- FadeTo(@ScreenMain);
- end;
-
- SDLK_RETURN:
- begin
- //Don'T start when Playlist is Selected and there are no Playlists
- If (Playlist = 2) and (Length(PlaylistMan.Playlists) = 0) then
- Exit;
-
- //Save Difficulty
- Ini.Difficulty := SelectsS[SelectLevel].SelectedOption;
- Ini.SaveLevel;
-
-
- //Save Num Teams:
- PartySession.Teams.NumTeams := NumTeams + 2;
- PartySession.Teams.Teaminfo[0].NumPlayers := NumPlayer1+1;
- PartySession.Teams.Teaminfo[1].NumPlayers := NumPlayer2+1;
- PartySession.Teams.Teaminfo[2].NumPlayers := NumPlayer3+1;
-
- //Save Playlist
- PlaylistMan.Mode := Playlist;
- PlaylistMan.CurPlayList := High(Cardinal);
- //If Category Selected Search Category ID
- if Playlist = 1 then
- begin
- J := -1;
- For I := 0 to high(CatSongs.Song) do
- begin
- if CatSongs.Song[I].Main then
- Inc(J);
-
- if J = Playlist2 then
- begin
- PlaylistMan.CurPlayList := I;
- Break;
- end;
- end;
-
- //No Categorys or Invalid Entry
- If PlaylistMan.CurPlayList = High(Cardinal) then
- Exit;
- end
- else
- PlaylistMan.CurPlayList := Playlist2;
-
- //Start Party
- PartySession.StartNewParty(Rounds + 2);
-
- AudioPlayback.PlayStart;
- //Go to Player Screen
- FadeTo(@ScreenPartyPlayer);
- end;
-
- // Up and Down could be done at the same time,
- // but I don't want to declare variables inside
- // functions like this one, called so many times
- SDLK_DOWN: InteractNext;
- SDLK_UP: InteractPrev;
- SDLK_RIGHT:
- begin
- AudioPlayback.PlayOption;
- InteractInc;
-
- //Change Playlist2 if Playlist is Changed
- If (Interaction = 1) then
- begin
- SetPlaylist2;
- end //Change Team3 Players visibility
- Else If (Interaction = 4) then
- begin
- SelectsS[7].Visible := (NumTeams = 1);
- end;
- end;
- SDLK_LEFT:
- begin
- AudioPlayback.PlayOption;
- InteractDec;
-
- //Change Playlist2 if Playlist is Changed
- If (Interaction = 1) then
- begin
- SetPlaylist2;
- end //Change Team3 Players visibility
- Else If (Interaction = 4) then
- begin
- SelectsS[7].Visible := (NumTeams = 1);
- end;
- end;
- end;
- end;
-end;
-
-constructor TScreenPartyOptions.Create;
-var
- I: integer;
-begin
- inherited Create;
- //Fill IPlaylist
- IPlaylist[0] := Language.Translate('PARTY_PLAYLIST_ALL');
- IPlaylist[1] := Language.Translate('PARTY_PLAYLIST_CATEGORY');
- IPlaylist[2] := Language.Translate('PARTY_PLAYLIST_PLAYLIST');
-
- //Fill IPlaylist2
- SetLength(IPlaylist2, 1);
- IPlaylist2[0] := '---';
-
- //Clear all Selects
- NumTeams := 0;
- NumPlayer1 := 0;
- NumPlayer2 := 0;
- NumPlayer3 := 0;
- Rounds := 5;
- PlayList := 0;
- PlayList2 := 0;
-
- //Load Screen From Theme
- LoadFromTheme(Theme.PartyOptions);
-
- SelectLevel := AddSelectSlide (Theme.PartyOptions.SelectLevel, Ini.Difficulty, Theme.ILevel);
- SelectPlayList := AddSelectSlide (Theme.PartyOptions.SelectPlayList, PlayList, IPlaylist);
- SelectPlayList2 := AddSelectSlide (Theme.PartyOptions.SelectPlayList2, PlayList2, IPlaylist2);
- SelectRounds := AddSelectSlide (Theme.PartyOptions.SelectRounds, Rounds, IRounds);
- SelectTeams := AddSelectSlide (Theme.PartyOptions.SelectTeams, NumTeams, ITeams);
- SelectPlayers1 := AddSelectSlide (Theme.PartyOptions.SelectPlayers1, NumPlayer1, IPlayers);
- SelectPlayers2 := AddSelectSlide (Theme.PartyOptions.SelectPlayers2, NumPlayer2, IPlayers);
- SelectPlayers3 := AddSelectSlide (Theme.PartyOptions.SelectPlayers3, NumPlayer3, IPlayers);
-
- Interaction := 0;
-
- //Hide Team3 Players
- SelectsS[7].Visible := False;
-end;
-
-procedure TScreenPartyOptions.SetPlaylist2;
-var I: Integer;
-begin
- Case Playlist of
- 0:
- begin
- SetLength(IPlaylist2, 1);
- IPlaylist2[0] := '---';
- end;
- 1:
- begin
- SetLength(IPlaylist2, 0);
- For I := 0 to high(CatSongs.Song) do
- begin
- If (CatSongs.Song[I].Main) then
- begin
- SetLength(IPlaylist2, Length(IPlaylist2) + 1);
- IPlaylist2[high(IPlaylist2)] := CatSongs.Song[I].Artist;
- end;
- end;
-
- If (Length(IPlaylist2) = 0) then
- begin
- SetLength(IPlaylist2, 1);
- IPlaylist2[0] := 'No Categories found';
- end;
- end;
- 2:
- begin
- if (Length(PlaylistMan.Playlists) > 0) then
- begin
- SetLength(IPlaylist2, Length(PlaylistMan.Playlists));
- PlaylistMan.GetNames(IPlaylist2);
- end
- else
- begin
- SetLength(IPlaylist2, 1);
- IPlaylist2[0] := 'No Playlists found';
- end;
- end;
- end;
-
- Playlist2 := 0;
- UpdateSelectSlideOptions(Theme.PartyOptions.SelectPlayList2, 2, IPlaylist2, Playlist2);
-end;
-
-procedure TScreenPartyOptions.onShow;
-begin
- Randomize;
-
-// LCD.WriteText(1, ' Choose mode: ');
-// UpdateLCD;
-end;
-
-procedure TScreenPartyOptions.SetAnimationProgress(Progress: real);
-begin
- {for I := 0 to 6 do
- SelectS[I].Texture.ScaleW := Progress;}
-end;
-
-end.
+unit UScreenPartyOptions;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes;
+
+type
+ TScreenPartyOptions = class(TMenu)
+ public
+ SelectLevel: Cardinal;
+ SelectPlayList: Cardinal;
+ SelectPlayList2: Cardinal;
+ SelectRounds: Cardinal;
+ SelectTeams: Cardinal;
+ SelectPlayers1: Cardinal;
+ SelectPlayers2: Cardinal;
+ SelectPlayers3: Cardinal;
+
+ PlayList: Integer;
+ PlayList2: Integer;
+ Rounds: Integer;
+ NumTeams: Integer;
+ NumPlayer1, NumPlayer2, NumPlayer3: Integer;
+
+ constructor Create; override;
+ function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ procedure onShow; override;
+ procedure SetAnimationProgress(Progress: real); override;
+ procedure SetPlaylist2;
+ end;
+
+var
+ IPlaylist: array[0..2] of String;
+ IPlaylist2: array of String;
+const
+ ITeams: array[0..1] of String =('2', '3');
+ IPlayers: array[0..3] of String =('1', '2', '3', '4');
+ IRounds: array[0..5] of String = ('2', '3', '4', '5', '6', '7');
+
+implementation
+
+uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, UDLLManager, UPlaylist, USongs;
+
+function TScreenPartyOptions.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+ var
+ I, J: Integer;
+begin
+ Result := true;
+ If (PressedDown) Then
+ begin // Key Down
+ case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
+
+
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
+ begin
+ AudioPlayback.PlayBack;
+ FadeTo(@ScreenMain);
+ end;
+
+ SDLK_RETURN:
+ begin
+ //Don'T start when Playlist is Selected and there are no Playlists
+ If (Playlist = 2) and (Length(PlaylistMan.Playlists) = 0) then
+ Exit;
+
+ //Save Difficulty
+ Ini.Difficulty := SelectsS[SelectLevel].SelectedOption;
+ Ini.SaveLevel;
+
+
+ //Save Num Teams:
+ PartySession.Teams.NumTeams := NumTeams + 2;
+ PartySession.Teams.Teaminfo[0].NumPlayers := NumPlayer1+1;
+ PartySession.Teams.Teaminfo[1].NumPlayers := NumPlayer2+1;
+ PartySession.Teams.Teaminfo[2].NumPlayers := NumPlayer3+1;
+
+ //Save Playlist
+ PlaylistMan.Mode := Playlist;
+ PlaylistMan.CurPlayList := High(Cardinal);
+ //If Category Selected Search Category ID
+ if Playlist = 1 then
+ begin
+ J := -1;
+ For I := 0 to high(CatSongs.Song) do
+ begin
+ if CatSongs.Song[I].Main then
+ Inc(J);
+
+ if J = Playlist2 then
+ begin
+ PlaylistMan.CurPlayList := I;
+ Break;
+ end;
+ end;
+
+ //No Categorys or Invalid Entry
+ If PlaylistMan.CurPlayList = High(Cardinal) then
+ Exit;
+ end
+ else
+ PlaylistMan.CurPlayList := Playlist2;
+
+ //Start Party
+ PartySession.StartNewParty(Rounds + 2);
+
+ AudioPlayback.PlayStart;
+ //Go to Player Screen
+ FadeTo(@ScreenPartyPlayer);
+ end;
+
+ // Up and Down could be done at the same time,
+ // but I don't want to declare variables inside
+ // functions like this one, called so many times
+ SDLK_DOWN: InteractNext;
+ SDLK_UP: InteractPrev;
+ SDLK_RIGHT:
+ begin
+ AudioPlayback.PlayOption;
+ InteractInc;
+
+ //Change Playlist2 if Playlist is Changed
+ If (Interaction = 1) then
+ begin
+ SetPlaylist2;
+ end //Change Team3 Players visibility
+ Else If (Interaction = 4) then
+ begin
+ SelectsS[7].Visible := (NumTeams = 1);
+ end;
+ end;
+ SDLK_LEFT:
+ begin
+ AudioPlayback.PlayOption;
+ InteractDec;
+
+ //Change Playlist2 if Playlist is Changed
+ If (Interaction = 1) then
+ begin
+ SetPlaylist2;
+ end //Change Team3 Players visibility
+ Else If (Interaction = 4) then
+ begin
+ SelectsS[7].Visible := (NumTeams = 1);
+ end;
+ end;
+ end;
+ end;
+end;
+
+constructor TScreenPartyOptions.Create;
+var
+ I: integer;
+begin
+ inherited Create;
+ //Fill IPlaylist
+ IPlaylist[0] := Language.Translate('PARTY_PLAYLIST_ALL');
+ IPlaylist[1] := Language.Translate('PARTY_PLAYLIST_CATEGORY');
+ IPlaylist[2] := Language.Translate('PARTY_PLAYLIST_PLAYLIST');
+
+ //Fill IPlaylist2
+ SetLength(IPlaylist2, 1);
+ IPlaylist2[0] := '---';
+
+ //Clear all Selects
+ NumTeams := 0;
+ NumPlayer1 := 0;
+ NumPlayer2 := 0;
+ NumPlayer3 := 0;
+ Rounds := 5;
+ PlayList := 0;
+ PlayList2 := 0;
+
+ //Load Screen From Theme
+ LoadFromTheme(Theme.PartyOptions);
+
+ SelectLevel := AddSelectSlide (Theme.PartyOptions.SelectLevel, Ini.Difficulty, Theme.ILevel);
+ SelectPlayList := AddSelectSlide (Theme.PartyOptions.SelectPlayList, PlayList, IPlaylist);
+ SelectPlayList2 := AddSelectSlide (Theme.PartyOptions.SelectPlayList2, PlayList2, IPlaylist2);
+ SelectRounds := AddSelectSlide (Theme.PartyOptions.SelectRounds, Rounds, IRounds);
+ SelectTeams := AddSelectSlide (Theme.PartyOptions.SelectTeams, NumTeams, ITeams);
+ SelectPlayers1 := AddSelectSlide (Theme.PartyOptions.SelectPlayers1, NumPlayer1, IPlayers);
+ SelectPlayers2 := AddSelectSlide (Theme.PartyOptions.SelectPlayers2, NumPlayer2, IPlayers);
+ SelectPlayers3 := AddSelectSlide (Theme.PartyOptions.SelectPlayers3, NumPlayer3, IPlayers);
+
+ Interaction := 0;
+
+ //Hide Team3 Players
+ SelectsS[7].Visible := False;
+end;
+
+procedure TScreenPartyOptions.SetPlaylist2;
+var I: Integer;
+begin
+ Case Playlist of
+ 0:
+ begin
+ SetLength(IPlaylist2, 1);
+ IPlaylist2[0] := '---';
+ end;
+ 1:
+ begin
+ SetLength(IPlaylist2, 0);
+ For I := 0 to high(CatSongs.Song) do
+ begin
+ If (CatSongs.Song[I].Main) then
+ begin
+ SetLength(IPlaylist2, Length(IPlaylist2) + 1);
+ IPlaylist2[high(IPlaylist2)] := CatSongs.Song[I].Artist;
+ end;
+ end;
+
+ If (Length(IPlaylist2) = 0) then
+ begin
+ SetLength(IPlaylist2, 1);
+ IPlaylist2[0] := 'No Categories found';
+ end;
+ end;
+ 2:
+ begin
+ if (Length(PlaylistMan.Playlists) > 0) then
+ begin
+ SetLength(IPlaylist2, Length(PlaylistMan.Playlists));
+ PlaylistMan.GetNames(IPlaylist2);
+ end
+ else
+ begin
+ SetLength(IPlaylist2, 1);
+ IPlaylist2[0] := 'No Playlists found';
+ end;
+ end;
+ end;
+
+ Playlist2 := 0;
+ UpdateSelectSlideOptions(Theme.PartyOptions.SelectPlayList2, 2, IPlaylist2, Playlist2);
+end;
+
+procedure TScreenPartyOptions.onShow;
+begin
+ Randomize;
+
+// LCD.WriteText(1, ' Choose mode: ');
+// UpdateLCD;
+end;
+
+procedure TScreenPartyOptions.SetAnimationProgress(Progress: real);
+begin
+ {for I := 0 to 6 do
+ SelectS[I].Texture.ScaleW := Progress;}
+end;
+
+end.
diff --git a/Game/Code/Screens/UScreenScore.pas b/Game/Code/Screens/UScreenScore.pas
index 36e3b43b..3537a26d 100644
--- a/Game/Code/Screens/UScreenScore.pas
+++ b/Game/Code/Screens/UScreenScore.pas
@@ -2,6 +2,10 @@ unit UScreenScore;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
uses
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index 60cab0a4..dd11ee07 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -2,6 +2,10 @@ unit UScreenSing;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
diff --git a/Game/Code/Screens/UScreenSingModi.pas b/Game/Code/Screens/UScreenSingModi.pas
index 7f692af5..5e9d94ec 100644
--- a/Game/Code/Screens/UScreenSingModi.pas
+++ b/Game/Code/Screens/UScreenSingModi.pas
@@ -2,6 +2,10 @@ unit UScreenSingModi;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
index 3f2f5d58..85c38c26 100644
--- a/Game/Code/Screens/UScreenSong.pas
+++ b/Game/Code/Screens/UScreenSong.pas
@@ -2,6 +2,10 @@ unit UScreenSong;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
@@ -1719,7 +1723,7 @@ begin
if (not AudioPlayback.Finished) AND (Theme.Song.Equalizer.Length > 0) then
begin
-
+ {$ifdef win32}
A := GetTickCount div 44;
if (A <> EqualizerTime) then
@@ -1794,6 +1798,7 @@ begin
else
EqualizerBands[B] := 1;
end;
+ {$endif}
//Draw every Channel
glColor4f(Theme.Song.Equalizer.ColR, Theme.Song.Equalizer.ColG, Theme.Song.Equalizer.ColB, Theme.Song.Equalizer.Alpha); //Set Color
diff --git a/Game/Code/Screens/UScreenSongMenu.pas b/Game/Code/Screens/UScreenSongMenu.pas
index 6f9b0c53..90e56a54 100644
--- a/Game/Code/Screens/UScreenSongMenu.pas
+++ b/Game/Code/Screens/UScreenSongMenu.pas
@@ -2,6 +2,10 @@ unit UScreenSongMenu;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
uses
diff --git a/Game/Code/Screens/UScreenStatMain.pas b/Game/Code/Screens/UScreenStatMain.pas
index 02209dd7..7e5c7d91 100644
--- a/Game/Code/Screens/UScreenStatMain.pas
+++ b/Game/Code/Screens/UScreenStatMain.pas
@@ -2,6 +2,10 @@ unit UScreenStatMain;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
uses
diff --git a/Game/Code/Screens/UScreenTop5.pas b/Game/Code/Screens/UScreenTop5.pas
index 83ba2bb0..bf19fed2 100644
--- a/Game/Code/Screens/UScreenTop5.pas
+++ b/Game/Code/Screens/UScreenTop5.pas
@@ -2,6 +2,10 @@ unit UScreenTop5;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
uses
diff --git a/Game/Code/UltraStar.lpr b/Game/Code/UltraStar.lpr
index 1026c04b..630c0873 100644
--- a/Game/Code/UltraStar.lpr
+++ b/Game/Code/UltraStar.lpr
@@ -126,7 +126,7 @@ uses
UMedia_dummy in 'Classes\UMedia_dummy.pas',
UVideo in 'Classes\UVideo.pas',
-// UAudio_FFMpeg in 'Classes\UAudio_FFMpeg.pas',
+ UAudio_FFMpeg in 'Classes\UAudio_FFMpeg.pas',
{$ifdef win32}
UAudio_bass in 'Classes\UAudio_bass.pas',
{$endif}
@@ -143,7 +143,13 @@ uses
UThemes in 'Classes\UThemes.pas',
UTime in 'Classes\UTime.pas',
USingNotes in 'Classes\USingNotes.pas',
-
+
+ uPluginLoader in 'Classes\uPluginLoader.pas',
+ UCoreModule in 'Classes\UCoreModule.pas',
+ UServices in 'Classes\UServices.pas',
+ UCore in 'Classes\UCore.pas',
+ UHooks in 'Classes\UHooks.pas',
+
//------------------------------
@@ -192,7 +198,7 @@ uses
//Includes - Modi SDK
//------------------------------
ModiSDK in '..\..\Modis\SDK\ModiSDK.pas',
-
+ UPluginDefs in '..\..\Modis\SDK\UPluginDefs.pas',
//------------------------------
//Includes - Delphi
@@ -205,291 +211,9 @@ uses
const
Version = 'UltraStar Deluxe V 1.10 Alpha Build';
-var
- WndTitle: string;
- hWnd: THandle;
- I: Integer;
-
- aFormatCtx : PAVFormatContext;//PAVCodecContext;
- aCodecCtx : PAVCodecContext;
- VideoStreamIndex,
- AudioStreamIndex : integer;
-
begin
+ main();
-(*
-
-av_register_all;
-aFormatCtx := av_alloc_format_context();
-if av_open_input_file( aFormatCtx, pchar( Paramstr(1) ), NIL, 0, NIL) = 0 then
-begin
- if av_find_stream_info( aFormatCtx ) >= 0 then
- begin
- writeln('');
- dump_format(aFormatCtx, 0, pchar( Paramstr(1) ), 0);
- writeln('');
-
-// writeln( pchar( filename ) );
-
-// av_read_play( aFormatCtx );
- find_stream_ids( aFormatCtx , VideoStreamIndex , AudioStreamIndex );
-
- writeln( 'VideoStreamIndex : ' + inttostr(VideoStreamIndex) );
- writeln( 'AudioStreamIndex : ' + inttostr(AudioStreamIndex) );
-
- aCodecCtx := aFormatCtx.streams[ AudioStreamIndex ].codec;
- writeln( 'Audio Codec Channels: '+ inttostr( integer( aCodecCtx.channels ) ) );
- writeln( 'Audio Codec freq: '+ inttostr( integer( aCodecCtx.sample_rate ) ) );
-
- wanted_spec.freq = aCodecCtx->sample_rate;
- wanted_spec.format = AUDIO_S16SYS;
- wanted_spec.channels = aCodecCtx->channels;
- wanted_spec.silence = 0;
- wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE;
- wanted_spec.callback = audio_callback;
- wanted_spec.userdata = aCodecCtx;
-
- if(SDL_OpenAudio(&wanted_spec, aCodecCtx) < 0) then
- begin
- writeln( 'Could not do SDL_OpenAudio' );
- exit;
- end;
-
-
- end;
-end;
-
-exit;
-*)
-
- WndTitle := Version;
-
-
- {$ifdef Win32}
- //------------------------------
- //Start more than One Time Prevention
- //------------------------------
- hWnd:= FindWindow(nil, PChar(WndTitle));
- //Programm already started
- if (hWnd <> 0) then
- begin
- I := Messagebox(0, PChar('Another Instance of Ultrastar is already running. Contėnue ?'), PChar(WndTitle), MB_ICONWARNING or MB_YESNO);
- if (I = IDYes) then
- begin
- I := 1;
- repeat
- Inc(I);
- hWnd := FindWindow(nil, PChar(WndTitle + ' Instance ' + InttoStr(I)));
- until (hWnd = 0);
-
- WndTitle := WndTitle + ' Instance ' + InttoStr(I);
- end
- else
- Exit;
- end;
- {$endif}
-
- //------------------------------
- //StartUp - Create Classes and Load Files
- //------------------------------
- USTime := TTime.Create;
-
- // Commandline Parameter Parser
- Params := TCMDParams.Create;
-
- // Log + Benchmark
- Log := TLog.Create;
- Log.Title := WndTitle;
- Log.Enabled := Not Params.NoLog;
- Log.BenchmarkStart(0);
-
- // Language
- Log.BenchmarkStart(1);
- Log.LogStatus('Initialize Paths', 'Initialization'); InitializePaths;
- Log.LogStatus('Load Language', 'Initialization'); Language := TLanguage.Create;
- //Add Const Values:
- Language.AddConst('US_VERSION', Version);
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading Language', 1);
-
- // SDL
- Log.BenchmarkStart(1);
- Log.LogStatus('Initialize SDL', 'Initialization');
- SDL_Init(SDL_INIT_VIDEO or SDL_INIT_AUDIO);
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Initializing SDL', 1);
-
- // Skin
- Log.BenchmarkStart(1);
- Log.LogStatus('Loading Skin List', 'Initialization'); Skin := TSkin.Create;
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading Skin List', 1);
-
- // Sound Card List
- Log.BenchmarkStart(1);
- Log.LogStatus('Loading Soundcard list', 'Initialization');
- Recording := TRecord.Create;
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading Soundcard list', 1);
-
- // Ini + Paths
- Log.BenchmarkStart(1);
- Log.LogStatus('Load Ini', 'Initialization'); Ini := TIni.Create;
- Ini.Load;
-
- //Load Languagefile
- if (Params.Language <> -1) then
- Language.ChangeLanguage(ILanguage[Params.Language])
- else
- Language.ChangeLanguage(ILanguage[Ini.Language]);
-
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading Ini', 1);
-
- // LCD
- Log.BenchmarkStart(1);
- Log.LogStatus('Load LCD', 'Initialization'); LCD := TLCD.Create;
- if Ini.LPT = 1 then begin
-// LCD.HalfInterface := true;
- LCD.Enable;
- LCD.Clear;
- LCD.WriteText(1, ' UltraStar ');
- LCD.WriteText(2, ' Loading... ');
- end;
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading LCD', 1);
-
- // Light
- Log.BenchmarkStart(1);
- Log.LogStatus('Load Light', 'Initialization'); Light := TLight.Create;
- if Ini.LPT = 2 then begin
- Light.Enable;
- end;
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading Light', 1);
-
- // Theme
- Log.BenchmarkStart(1);
- Log.LogStatus('Load Themes', 'Initialization'); Theme := TTheme.Create('Themes\' + ITheme[Ini.Theme] + '.ini', Ini.Color);
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading Themes', 1);
-
- // Covers Cache
- Log.BenchmarkStart(1);
- Log.LogStatus('Creating Covers Cache', 'Initialization'); Covers := TCovers.Create;
- Log.LogBenchmark('Loading Covers Cache Array', 1);
- Log.BenchmarkStart(1);
-
- // Category Covers
- Log.BenchmarkStart(1);
- Log.LogStatus('Creating Category Covers Array', 'Initialization');
- CatCovers:= TCatCovers.Create;
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading Category Covers Array', 1);
-
- // Songs
- //Log.BenchmarkStart(1);
- Log.LogStatus('Creating Song Array', 'Initialization'); Songs := TSongs.Create;
- Songs.LoadSongList;
- Log.LogStatus('Creating 2nd Song Array', 'Initialization'); CatSongs := TCatSongs.Create;
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading Songs', 1);
-
- // PluginManager
- Log.BenchmarkStart(1);
- Log.LogStatus('PluginManager', 'Initialization');
- DLLMan := TDLLMan.Create; //Load PluginList
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading PluginManager', 1);
-
- // Party Mode Manager
- Log.BenchmarkStart(1);
- Log.LogStatus('PartySession Manager', 'Initialization');
- PartySession := TParty_Session.Create; //Load PartySession
-
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading PartySession Manager', 1);
-
- // Sound
- Log.BenchmarkStart(1);
- Log.LogStatus('Initialize Sound', 'Initialization'); InitializeSound();
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Initializing Sound', 1);
-
-
-(*
- // This is jays debugging for FFMpeg audio output..
- singleton_MusicFFMpeg.PlaySwoosh();
- writeln( 'did you hear the sound ?? ' );
- halt(0);
-*)
-
- // Graphics
- Log.BenchmarkStart(1);
- Log.LogStatus('Initialize 3D', 'Initialization'); Initialize3D(WndTitle);
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Initializing 3D', 1);
-
-
- // Score Saving System
- Log.BenchmarkStart(1);
- Log.LogStatus('DataBase System', 'Initialization');
- DataBase := TDataBaseSystem.Create;
-
- if (Params.ScoreFile = '') then
- DataBase.Init ('Ultrastar.db')
- else
- DataBase.Init (Params.ScoreFile);
-
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading DataBase System', 1);
-
- //Playlist Manager
- Log.BenchmarkStart(1);
- Log.LogStatus('Playlist Manager', 'Initialization');
- PlaylistMan := TPlaylistManager.Create;
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading Playlist Manager', 1);
-
- //GoldenStarsTwinkleMod
- Log.BenchmarkStart(1);
- Log.LogStatus('Effect Manager', 'Initialization');
- GoldenRec := TEffectManager.Create;
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading Particel System', 1);
-
- // Joypad
- if (Ini.Joypad = 1) OR (Params.Joypad) then begin
- Log.BenchmarkStart(1);
- Log.LogStatus('Initialize Joystick', 'Initialization'); Joy := TJoy.Create;
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Initializing Joystick', 1);
- end;
-
- Log.BenchmarkEnd(0);
- Log.LogBenchmark('Loading Time', 0);
-
-
- //------------------------------
- //Start- Mainloop
- //------------------------------
- //Music.SetLoop(true);
- //Music.SetVolume(50);
- //Music.Open(SkinPath + 'Menu Music 3.mp3');
- //Music.Play;
- Log.LogStatus('Main Loop', 'Initialization'); MainLoop;
-
- Log.LogStatus('Cleanup', 'Done');
-
- //------------------------------
- //Finish Application
- //------------------------------
- if Ini.LPT = 1 then LCD.Clear;
- if Ini.LPT = 2 then Light.TurnOff;
-
- // Insignificant change..
-
- Log.Free;
end.
diff --git a/Game/Code/lib/SQLite/SQLiteTable3.pas b/Game/Code/lib/SQLite/SQLiteTable3.pas
index 18135765..fc958d23 100644
--- a/Game/Code/lib/SQLite/SQLiteTable3.pas
+++ b/Game/Code/lib/SQLite/SQLiteTable3.pas
@@ -17,6 +17,10 @@ unit SQLiteTable3;
interface
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
{$I switches.inc}
uses
diff --git a/Game/Code/switches.inc b/Game/Code/switches.inc
index 1e1d4cad..1958471b 100644
--- a/Game/Code/switches.inc
+++ b/Game/Code/switches.inc
@@ -19,7 +19,8 @@
{$DEFINE LAZARUS}
{$ENDIF}
- {$MODE DELPHI}
+// {$MODE DELPHI} // JB - This is not allowed by the free pascal compiler for some reason ( At least on linux )
+
{$DEFINE DLL_CDECL}
{$UNDEF UseSerialPort}
{$UNDEF UseMIDIPort}