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-rw-r--r--Game/Code/Classes/UTexture.pas2
1 files changed, 1 insertions, 1 deletions
diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas
index b50ab6bf..4a8fa786 100644
--- a/Game/Code/Classes/UTexture.pas
+++ b/Game/Code/Classes/UTexture.pas
@@ -361,7 +361,7 @@ begin
for Pet := 0 to TexOrygH-1 do begin
for Pet2 := 0 to TexOrygW-1 do begin
Pix := TextureB.Canvas.Pixels[Pet2, Pet];
- if Pix = Col then begin
+ if ((Pix = $fefefe) or (Pix = Col)) then begin //Small fix, that caused artefacts to be drawn (#fe == dec254)
TextureD32[Pet*TexNewW + Pet2 + 1, 1] := 0;
TextureD32[Pet*TexNewW + Pet2 + 1, 2] := 0;
TextureD32[Pet*TexNewW + Pet2 + 1, 3] := 0;