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-rw-r--r--Game/Code/Classes/UFiles.pas4
-rw-r--r--Game/Code/Classes/UIni.pas2
-rw-r--r--Game/Code/Classes/ULog.pas34
-rw-r--r--Game/Code/Classes/UTexture.pas2
-rw-r--r--Game/Code/Menu/UMenu.pas15
5 files changed, 17 insertions, 40 deletions
diff --git a/Game/Code/Classes/UFiles.pas b/Game/Code/Classes/UFiles.pas
index e4f83b7a..274bf404 100644
--- a/Game/Code/Classes/UFiles.pas
+++ b/Game/Code/Classes/UFiles.pas
@@ -128,8 +128,6 @@ begin
Identifier := Uppercase(Trim(Copy(Line, 2, Temp - 2))); //Uppercase is for Case Insensitive Checks
Value := Trim(Copy(Line, Temp + 1,Length(Line) - Temp));
- Log.LogError('Identifier: '+Identifier+' - '+ Value );
-
//Check the Identifier (If Value is given)
if (Length(Value) <> 0) then
begin
@@ -332,8 +330,6 @@ Result := False;
//Reset LineNo
FileLineNo := 0;
- writeln( 'Assign File : ' + Song.Path + Song.FileName );
-
//Open File and set File Pointer to the beginning
AssignFile(SongFile, Song.Path + Song.FileName);
diff --git a/Game/Code/Classes/UIni.pas b/Game/Code/Classes/UIni.pas
index 0e84c506..abbef723 100644
--- a/Game/Code/Classes/UIni.pas
+++ b/Game/Code/Classes/UIni.pas
@@ -415,10 +415,8 @@ begin
//Search for Skins for this Theme
for Pet := low(Skin.Skin) to high(Skin.Skin) do
begin
- writeln( 'forloop' );
if UpperCase(Skin.Skin[Pet].Theme) = Tekst then
begin
- writeln( 'match' );
SetLength(ITheme, Length(ITheme)+1);
ITheme[High(ITheme)] := GetFileName(SR.Name);
break;
diff --git a/Game/Code/Classes/ULog.pas b/Game/Code/Classes/ULog.pas
index 50e9bf68..01eff5f4 100644
--- a/Game/Code/Classes/ULog.pas
+++ b/Game/Code/Classes/ULog.pas
@@ -189,8 +189,6 @@ begin
FileErrorO := false;
end;
end;
- {$DEFINE DEBUG} //How can i check if this is set in *.dpr file o0
- //If Debug => Write to Console Output
{$IFDEF DEBUG}
WriteLn('Error: ' + Text);
{$ENDIF}
@@ -230,7 +228,7 @@ begin
//If Debug => Write to Console Output
{$IFDEF DEBUG}
- WriteLn(Log2 + ': ' + Log1);
+// WriteLn(Log2 + ': ' + Log1);
{$ENDIF}
end;
@@ -260,21 +258,21 @@ end;
procedure TLog.LogBuffer(const buf: Pointer; const bufLength: Integer; filename: string);
var
f : TFileStream;
-begin
- f := nil;
-
- try
- f := TFileStream.Create( filename, fmCreate);
- f.Write( buf^, bufLength);
- f.Free;
- except
- on e : Exception do begin
- Log.LogError('TLog.LogBuffer: Failed to log buffer into file "' + filename + '". ErrMsg: ' + e.Message);
- f.Free;
- end;
- end;
-end;
-
+begin
+ f := nil;
+
+ try
+ f := TFileStream.Create( filename, fmCreate);
+ f.Write( buf^, bufLength);
+ f.Free;
+ except
+ on e : Exception do begin
+ Log.LogError('TLog.LogBuffer: Failed to log buffer into file "' + filename + '". ErrMsg: ' + e.Message);
+ f.Free;
+ end;
+ end;
+end;
+
end.
diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas
index 8701673e..f57c9c15 100644
--- a/Game/Code/Classes/UTexture.pas
+++ b/Game/Code/Classes/UTexture.pas
@@ -1,6 +1,6 @@
unit UTexture;
// added for easier debug disabling
-{$define blindydebug}
+{$undefine blindydebug}
// Plain (alpha = 1)
// Transparent
diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas
index 99f10c08..e6bb6b45 100644
--- a/Game/Code/Menu/UMenu.pas
+++ b/Game/Code/Menu/UMenu.pas
@@ -277,10 +277,6 @@ begin
//Button Collections are Created when the first ChildButton is Created
PrepareButtonCollections(ThemeBasic.ButtonCollection);
- {$ifdef fpc}
- writeln(' TMenu.LoadFromThem : '+ThemeBasic.Background.Tex );
- {$endif}
-
//Add Background
AddBackground(ThemeBasic.Background.Tex);
@@ -298,24 +294,13 @@ var
begin
if Name <> '' then
begin
-// BackImg := Texture.LoadTexture(false, PChar(Skin.SkinPath + FileName), 'JPG', 'Plain', 0); // new theme system
lFileName := Skin.GetTextureFileName(Name);
lFileName := AdaptFilePaths( lFileName );
- {$ifdef fpc}
- writeln(' TMenu.AddBackground : '+Name+ ' - '+ lFileName );
- {$endif}
-
-// if lFileName <> '' then
if fileexists( lFileName ) then
begin
BackImg := Texture.GetTexture( lFileName , 'Plain');
- {$ifdef fpc}
- writeln(' TMenu.AddBackground : '+ lFileName +' - LOADED');
- {$endif}
-
-
BackImg.W := 800;
BackImg.H := 600;
BackW := 1;