diff options
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/UGraphicClasses.pas | 6 | ||||
-rw-r--r-- | Game/Code/Classes/UJoystick.pas | 2 | ||||
-rw-r--r-- | Game/Code/Menu/UDisplay.pas | 6 | ||||
-rw-r--r-- | Game/Code/Menu/UMenuButton.pas | 4 | ||||
-rw-r--r-- | Game/Code/Menu/UMenuText.pas | 9 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenCredits.pas | 2 |
6 files changed, 15 insertions, 14 deletions
diff --git a/Game/Code/Classes/UGraphicClasses.pas b/Game/Code/Classes/UGraphicClasses.pas index 15bd2244..f176d69c 100644 --- a/Game/Code/Classes/UGraphicClasses.pas +++ b/Game/Code/Classes/UGraphicClasses.pas @@ -9,7 +9,7 @@ interface {$I switches.inc} -uses UTexture; +uses UTexture,SDL; const DelayBetweenFrames : Cardinal = 60; type @@ -348,7 +348,7 @@ constructor TEffectManager.Create; var c: Cardinal; begin inherited; - LastTime := GetTickCount; + LastTime := SDL_GetTicks(); for c:=0 to 5 do begin TwinkleArray[c] := 0; @@ -370,7 +370,7 @@ var // DelayBetweenFrames : Cardinal = 100; begin - CurrentTime := GetTickCount; + CurrentTime := SDL_GetTicks(); //Manage particle life if (CurrentTime - LastTime) > DelayBetweenFrames then begin diff --git a/Game/Code/Classes/UJoystick.pas b/Game/Code/Classes/UJoystick.pas index fbbcaebd..486a8a78 100644 --- a/Game/Code/Classes/UJoystick.pas +++ b/Game/Code/Classes/UJoystick.pas @@ -165,7 +165,7 @@ begin end; //Get Tick - Tick := Gettickcount; + Tick := SDL_GetTicks(); //Get CoolieHat if (SDL_JoystickNumHats(SDL_Joy)>=1) then diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas index 7ac5f9b2..74a55ea7 100644 --- a/Game/Code/Menu/UDisplay.pas +++ b/Game/Code/Menu/UDisplay.pas @@ -247,13 +247,13 @@ begin if not BlackScreen then NextScreen.onShow; - lastTime:=GetTickCount; // TODO: use cross-plattform SDL_GetTicks() instead + lastTime:=SDL_GetTicks(); if (S=2) or (Screens = 1) then myfade:=myfade+1; end; // end texture creation in first fading step //do some time-based fading - currentTime:=GetTickCount; // TODO: use cross-plattform SDL_GetTicks() instead + currentTime:=SDL_GetTicks(); if (currentTime > lastTime+30) and (S=1) then begin myfade:=myfade+4; @@ -462,7 +462,7 @@ begin glColor4f(0, 0, 0, 1); //Calculate FPS - Ticks := GetTickCount; // TODO: use cross-plattform SDL_GetTicks() instead + Ticks := SDL_GetTicks(); if (Ticks >= NextFPSSwap) then begin LastFPS := FPSCounter * 4; diff --git a/Game/Code/Menu/UMenuButton.pas b/Game/Code/Menu/UMenuButton.pas index 93b987b7..e5a6d45b 100644 --- a/Game/Code/Menu/UMenuButton.pas +++ b/Game/Code/Menu/UMenuButton.pas @@ -4,7 +4,7 @@ interface {$I switches.inc} -uses TextGL, UTexture, OpenGL12, UMenuText; +uses TextGL, UTexture, OpenGL12, UMenuText,SDL; type CButton = class of TButton; @@ -291,7 +291,7 @@ begin begin if (FadeProgress < 1) and (FadeProgress > 0) then begin - Tick := GetTickCount div 16; + Tick := SDL_GetTicks() div 16; if (Tick <> FadeLastTick) then begin FadeLastTick := Tick; diff --git a/Game/Code/Menu/UMenuText.pas b/Game/Code/Menu/UMenuText.pas index f180a41b..3dff321a 100644 --- a/Game/Code/Menu/UMenuText.pas +++ b/Game/Code/Menu/UMenuText.pas @@ -11,7 +11,8 @@ interface uses TextGL, UTexture, OpenGL12, - SysUtils; + SysUtils, + SDL; type TText = class @@ -102,7 +103,7 @@ begin //Set Cursor Visible SelectBlink := True; - STicks := GettickCount div 550; + STicks := SDL_GetTicks() div 550; end; procedure TText.SetText(Value: String); @@ -175,7 +176,7 @@ begin //Set Cursor Visible SelectBlink := True; - STicks := GettickCount div 550; + STicks := SDL_GetTicks() div 550; //Exit if there is no Need to Create Tiles If (W <= 0) and (Pos('\n', Value) = 0) then @@ -283,7 +284,7 @@ begin //If Selected Set Blink... if SelectBool then begin - I := Gettickcount div 550; + I := SDL_GetTicks() div 550; if I <> STicks then begin //Change Visability STicks := I; diff --git a/Game/Code/Screens/UScreenCredits.pas b/Game/Code/Screens/UScreenCredits.pas index 067defd9..08892cce 100644 --- a/Game/Code/Screens/UScreenCredits.pas +++ b/Game/Code/Screens/UScreenCredits.pas @@ -451,7 +451,7 @@ begin Log.LogStatus('',' JB-1'); - T := GetTickCount div 33; + T := SDL_GetTicks() div 33; if T <> Credits_Time then begin Credits_Time := T; |