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-rw-r--r--Game/Code/switches.inc62
1 files changed, 43 insertions, 19 deletions
diff --git a/Game/Code/switches.inc b/Game/Code/switches.inc
index 578271c0..1e1d4cad 100644
--- a/Game/Code/switches.inc
+++ b/Game/Code/switches.inc
@@ -1,19 +1,43 @@
-{$DEFINE DEBUG} // to-do : Remove b4 release
-
-{$IFDEF FPC}
- {$UNDEF UseSerialPort}
- {$UNDEF UseMIDIPort}
-{$ELSE}
- {$UNDEF UseSerialPort}
- {$DEFINE UseMIDIPort}
-{$ENDIF}
-
-{$IFDEF win32}
- {$DEFINE UseBASS}
- {$IFDEF DEBUG}
- {$APPTYPE CONSOLE}
- {$ENDIF}
-{$ELSE}
- {$UNDEF UseBASS}
-{$ENDIF}
-
+{$DEFINE DEBUG} // to-do : Remove b4 release
+
+// Comment by eddie:
+// The mac port currently also uses the WIN32 define.
+// Once I get the beast compiled, linked and running
+// I will change this.
+// There are some parts where the WIN32 define could not
+// be used. I changed the WIN32 to MSWINDOWS.
+// So, for Windows-only code use the MSWINDOWS define.
+
+
+{$IFDEF FPC}
+ {$IFDEF DARWIN}
+ {$H+}
+ {$R-}
+ {$DEFINE WIN32}
+ {$DEFINE TRANSLATE}
+ {$ELSE}
+ {$DEFINE LAZARUS}
+ {$ENDIF}
+
+ {$MODE DELPHI}
+ {$DEFINE DLL_CDECL}
+ {$UNDEF UseSerialPort}
+ {$UNDEF UseMIDIPort}
+{$ELSE}
+ {$DEFINE DLL_STDCALL}
+ {$UNDEF UseSerialPort}
+ {$DEFINE UseMIDIPort}
+{$ENDIF}
+
+
+{$IFDEF win32}
+ {$DEFINE UseBASS}
+ {$IFDEF DEBUG}
+ {$IFNDEF DARWIN}
+ {$APPTYPE CONSOLE}
+ {$ENDIF}
+ {$ENDIF}
+{$ELSE}
+ {$UNDEF UseBASS}
+{$ENDIF}
+