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-rw-r--r--Game/Code/lib/JEDI-SDL/SDL/Pas/sdl.pas2
-rw-r--r--Game/Code/lib/JEDI-SDL/SDL_Image/Pas/sdl_image.pas2
-rw-r--r--Game/Code/lib/JEDI-SDL/SDL_ttf/Pas/sdl_ttf.pas2
-rw-r--r--Game/Code/lib/SQLite/SQLite3.pas2
-rw-r--r--Game/Code/lib/bass/delphi/bass.pas2
-rw-r--r--Game/Code/lib/libpng/png.pas2
-rw-r--r--Game/Code/lib/projectM/0.9/projectM.pas2
-rw-r--r--Game/Code/lib/projectM/1.0/projectM.pas2
8 files changed, 8 insertions, 8 deletions
diff --git a/Game/Code/lib/JEDI-SDL/SDL/Pas/sdl.pas b/Game/Code/lib/JEDI-SDL/SDL/Pas/sdl.pas
index d2e30270..29bc7123 100644
--- a/Game/Code/lib/JEDI-SDL/SDL/Pas/sdl.pas
+++ b/Game/Code/lib/JEDI-SDL/SDL/Pas/sdl.pas
@@ -357,7 +357,7 @@ uses
const
{$IFDEF WINDOWS}
- SDLLibName = 'Libraries\SDL.dll';
+ SDLLibName = 'SDL.dll';
{$ENDIF}
{$IFDEF UNIX}
diff --git a/Game/Code/lib/JEDI-SDL/SDL_Image/Pas/sdl_image.pas b/Game/Code/lib/JEDI-SDL/SDL_Image/Pas/sdl_image.pas
index 1013e322..d0699761 100644
--- a/Game/Code/lib/JEDI-SDL/SDL_Image/Pas/sdl_image.pas
+++ b/Game/Code/lib/JEDI-SDL/SDL_Image/Pas/sdl_image.pas
@@ -144,7 +144,7 @@ uses
const
{$IFDEF WINDOWS}
- SDL_ImageLibName = 'Libraries\SDL_Image.dll';
+ SDL_ImageLibName = 'SDL_Image.dll';
{$ENDIF}
{$IFDEF UNIX}
diff --git a/Game/Code/lib/JEDI-SDL/SDL_ttf/Pas/sdl_ttf.pas b/Game/Code/lib/JEDI-SDL/SDL_ttf/Pas/sdl_ttf.pas
index 73001038..88966f82 100644
--- a/Game/Code/lib/JEDI-SDL/SDL_ttf/Pas/sdl_ttf.pas
+++ b/Game/Code/lib/JEDI-SDL/SDL_ttf/Pas/sdl_ttf.pas
@@ -179,7 +179,7 @@ uses
const
{$IFDEF WINDOWS}
- SDLttfLibName = 'Libraries\SDL_ttf.dll';
+ SDLttfLibName = 'SDL_ttf.dll';
{$ENDIF}
{$IFDEF UNIX}
diff --git a/Game/Code/lib/SQLite/SQLite3.pas b/Game/Code/lib/SQLite/SQLite3.pas
index 202aa401..f1b03e08 100644
--- a/Game/Code/lib/SQLite/SQLite3.pas
+++ b/Game/Code/lib/SQLite/SQLite3.pas
@@ -15,7 +15,7 @@ interface
const
{$IFDEF MSWINDOWS}
- SQLiteDLL = 'Libraries\sqlite3.dll';
+ SQLiteDLL = 'sqlite3.dll';
{$ENDIF}
{$IFDEF LINUX}
SQLiteDLL = 'sqlite3.so';
diff --git a/Game/Code/lib/bass/delphi/bass.pas b/Game/Code/lib/bass/delphi/bass.pas
index 0339e5a3..ba661699 100644
--- a/Game/Code/lib/bass/delphi/bass.pas
+++ b/Game/Code/lib/bass/delphi/bass.pas
@@ -771,7 +771,7 @@ type
// Functions
const
- bassdll = 'Libraries\bass.dll';
+ bassdll = 'bass.dll';
function BASS_SetConfig(option, value: DWORD): DWORD; stdcall; external bassdll;
function BASS_GetConfig(option: DWORD): DWORD; stdcall; external bassdll;
diff --git a/Game/Code/lib/libpng/png.pas b/Game/Code/lib/libpng/png.pas
index 3d700104..0d784140 100644
--- a/Game/Code/lib/libpng/png.pas
+++ b/Game/Code/lib/libpng/png.pas
@@ -29,7 +29,7 @@ uses
const
{$ifdef MSWINDOWS}
// use libpng12-0 (Version 1.2.18), delivered wih SDL_Image
- LibPng = 'Libraries\libpng12-0'; // 'libpng13';
+ LibPng = 'libpng12-0'; // 'libpng13';
// matching lib version for libpng13.dll, needed for initialization
PNG_LIBPNG_VER_STRING='1.2.12';
// define the compiler that was used to built the DLL (necessary for jmp_buf)
diff --git a/Game/Code/lib/projectM/0.9/projectM.pas b/Game/Code/lib/projectM/0.9/projectM.pas
index cf98150e..5bf11061 100644
--- a/Game/Code/lib/projectM/0.9/projectM.pas
+++ b/Game/Code/lib/projectM/0.9/projectM.pas
@@ -16,7 +16,7 @@ uses
const
{$IFDEF win32}
- libprojectM = 'Libraries\libprojectM';
+ libprojectM = 'libprojectM';
{$ELSE}
libprojectM = 'libprojectM.so';
{$ENDIF}
diff --git a/Game/Code/lib/projectM/1.0/projectM.pas b/Game/Code/lib/projectM/1.0/projectM.pas
index c16873af..47da36cc 100644
--- a/Game/Code/lib/projectM/1.0/projectM.pas
+++ b/Game/Code/lib/projectM/1.0/projectM.pas
@@ -16,7 +16,7 @@ uses
const
{$IFDEF win32}
- libprojectM = 'Libraries\projectM-cwrapper.dll';
+ libprojectM = 'projectM-cwrapper.dll';
{$ELSE}
libprojectM = 'libprojectM-cwrapper.so';
{$ENDIF}