diff options
Diffstat (limited to 'Game/Code/lib')
30 files changed, 45563 insertions, 4 deletions
diff --git a/Game/Code/lib/JEDI-SDLv1.0/JEDI-SDL-README.txt b/Game/Code/lib/JEDI-SDLv1.0/JEDI-SDL-README.txt new file mode 100644 index 00000000..968c5311 --- /dev/null +++ b/Game/Code/lib/JEDI-SDLv1.0/JEDI-SDL-README.txt @@ -0,0 +1,242 @@ +This is the based on the SDL ( http://www.libsdl.org ) headers, and has been converted, comments and all, to the Pascal unit called sdl.pas.
+Other conversions that have also been done are SDL_Mixer.h, SDL_Net.h, SDL_Image.h, SDL_ttf, SMPEG.h, SDL_sound and the SFont library,
+which are all included in this distribution.
+
+It allows you to access all the functions within the SDL libraries under Windows, Linux and FreeBSD, so you can write cross-platform games or multimedia applications.
+
+Installation Instructions
+-------------------------
+Windows - We now have a semi-automated setup under Windows ( thanks to David House and the Jedi JCL team ).
+ Once you have extracted the zip file, simply double click on the "JEDISDLWin32Installer.exe" to have the correct paths added to your respective
+ IDEs. All IDEs from Delphi 4 - 7 are supported and it also adds a link to the .CHM help file under the Tools menu.
+
+Linux - Alternatively if you use Linux or want to to manually install the paths, then make sure you read the "Getting Started.html" file ( ideal for those who are new to JEDI-SDL ) and is now included as a guide to help getting everything setup for smooth compilation.
+
+Also included is a guide of how to use Sourceforge using TortoiseCVS under Windows ( Linux guide is under development ).
+Both documents can be found in the "documentation" directory.
+
+
+Release History
+---------------
+1.0 : Yeah!! The Official v1.0 Release of JEDI-SDL!!
+ JEDI-SDL now updated to SDL v1.2.8, SDL_Image v1.2.4, SDL_Mixer v1.2.6, SDL_Net v1.2.1 & SDL_ttf v2.0.7
+ Added Improved FreePascal, TMT Pascal and GnuPascal support as well as maintaining Delphi/Kylix support.
+ Fixed Various bugs as pointed out on the JEDI-SDL mailing list.
+ Added SDL_GL_STEREO, SDL_GL_MULTISAMPLEBUFFERS, SDL_GL_MULTISAMPLESAMPLES
+
+// DLL/Shared object functions
+function SDL_LoadObject( const sofile : PChar ) : Pointer;
+
+function SDL_LoadFunction( handle : Pointer; const name : PChar ) : Pointer;
+
+procedure SDL_UnloadObject( handle : Pointer );
+
+//Added function to create RWops from const memory: SDL_RWFromConstMem()
+function SDL_RWFromConstMem(const mem: Pointer; size: Integer) : PSDL_RWops;
+
+//Added support for environment variables SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
+
+ New Units :
+ -----------
+ sdl_cpuinfo.pas - ported SDL_cpuinfo.h so Now you can test for Specific CPU types.
+ sdlinput.pas - Input wrapper class
+ sdlwindow.pas - Window wrapper class
+ sdltruetypefont.pas - True Type Font wrapper class
+ tcputils.pas - SDL_Net utility functions
+ sdlweb.pas - SDL_Net Web class
+ sdlwebhttp.pas - SDL_Net http protocol wrapper class
+ sdlwebftp.pas - SDL_Net ftp protocol wrapper class
+
+ New 2D Demos :
+ --------------
+
+
+ New 3D Demos :
+ --------------
+
+
+ Other New Stuff :
+ -----------------
+
+
+
+0.5 : The JEDI-SDL project is now also set up on Sourceforge ( http://sf.net/projects/jedi-sdl/ ) so the latest code is available from there.
+ Improved FreePascal support has been added.
+ Various bug fixes as pointed out on the JEDI-SDL mailing list.
+ SDL_Mixer has been updated to version 1.2.1 and includes an Effects API.
+ Demo directories are now split into 2D and 3D related sub-directories.
+ There are now both Kylix ( K prefix ) and Delphi ( D prefix ) project groups for all the demos.
+ They can be found in Demos and the 2D and 3D directories.
+
+ New Units
+ ---------
+ SDLStreams.pas - Chris Bruner has created a wrapper that uses Streams to load BMPs
+ SDLUtils.pas - Pascal only version of some Utility functions
+ SDLi386Utils.pas - Intel Assembler versions of the SDLUtils.pas functions.
+ SDL_ttf.pas - Port of the SDL True Type font support unit.
+ SDL_Sound.pas - Port of the SDL Sound library ( untested ).
+
+ New 2D Demos :
+ --------------
+ Pan and Zoom Demo - How to Pan and Zoom an SDL surface.
+ Isometric Demo - I ported my old DelphiX isometric demo over to SDL.
+ TestTimer demo - Shows hows how to use AddTimer and RemoveTimer.
+ MpegPlayer - I have updated and improved Anders Ohlsson's CLX MPegPlayer and component and it now works
+ and installs into D4, D5, D6, D7, K1, K2 & K3.
+ Showfont - Demo to show how to us SDL_ttf.dll
+ SmpegPlayer - is a console MPEG player that use smpeg and SDL_Mixer
+
+ New 3D Demos :
+ --------------
+ DeathTruckTion 1.1 - A slightly updated version of this fully functional 3D network game.
+ TerrainDemo - Terrain demo ported from the book "OpenGL Game programming" by Hawkins and Astle.
+ TestGL - the standard SDL/OpenGL Test demo. Shows how to mix 2D and 3D rendering using OpenGL.
+ glfont - Demo to show how to us SDL_ttf with OpenGL.
+ Particle Engine - Ariel's OpenGL Particle Engine.
+ Picking - Phil Freeman's Picking Demo
+ Motion Blur - Phil Freeman's Motion Blur Demo
+ Dynamic Light - Phil Freeman's Dynamic Light Demo
+ Environment Map - Phil Freeman's Environment Map Demo
+ GLMovie - is an MPEG Player that uses OpenGL to render the movie.
+ NeHe - Quite a few more NeHe demos are now included.
+
+ New Network Demos :
+ -------------------
+ There are now 3 SDL_Net Server demos and 4 SDL_Client demos as submitted by Dean Ellis.
+
+
+Beta 4 : The JEDI-SDL home page is now located @ http://www.delphi-jedi.org/Jedi:TEAM_SDL_HOME
+ All Demos ( including OpenGL Demos ) now compile under both Kylix and Delphi.
+ I have added quite a few more OpenGL examples, we are now up to Nehe tutorial 12.
+ All OpenGL demos also show how to handle Window resizing.
+ Included an OpenGL demo called Puntos by Gustavo Maximo.
+ Ported Jan Horn's OpenGL MetaBalls and also SkyBox demo to SDL.
+ Ported Ilkka Tuomioja's OpenGL Quake 2 Model Viewer/Animator to SDL.
+ NOTE : All OpenGL demos require OpenGL12.pas which can be found at...
+ http://www.lischke-online.de/Graphics.html#OpenGL12
+ I also fixed a conversion bug to do with SDL_MustLock and also a conversion omission to do with various events.
+ Fixed a conversion bug with SDL_CDOpen ( as suggested on the mailing list ).
+ Added the GetPixel and PuxPixel functions to the SDLUtils.pas file.
+ Jason Farmer has donated SFont, a simple, yet effective Font library he converted for JEDI-SDL.
+ It contains 4 Demos show how to best use it.
+ Added TUInt8Array and PUIntArray to SDL.pas after suggestions from Matthias Thoma and Eric Grange.
+ In the file area of the JEDI-SDL mailing list ( http://groups.yahoo.com/group/JEDI-SDL/files/DTTSrc/ there
+ is a fully functional 3D network game called DeathTruckTion v1.0 written by the TNTeam that makes use of
+ JEDI-SDL and is just too big to include with this distribution but is well worth looking at as it works under Windows and Linux!
+ Gustavo Maxima is working on translating the JEDI-SDL Documentation to Spanish and Portugese.
+ The Mouse Demo has now been speeded up considerably and it is very responsive now.
+ Dean Ellis will provide steps on how to compile the demos using the Free Pascal compiler.
+ Jason Farmer and I are working on a series of Tutorials that should hopefully be out soon.
+ David Aclan has donated a SMpeg component that should work under Kylix.
+ Róbert Kisnémeth, has been hard at work, and has donated some new demos he has created with a SpriteEngine ( which he also donated ).
+ He has also donated a couple of games called BlitzBomber and Oxygene ( which uses the SpriteEngine ) and added a couple of useful
+ functions to SDLUtils.pas.
+ The Functions added are SDL_FlipV, SDL_FlipH, SDL_NewPutPixel ( assembler version ), SDL_AddPixel, SDL_SubPixel, SDL_DrawLine, SDL_AddLine,
+ SDL_SubLine, SDL_AddSurface, SDL_SubSurface, SDL_MonoSurface & SDL_TexturedSurface.
+ He has also donated a Font Blitting class and demo called SDL_MonoFonts which supports alignment like Left, Right and Center.
+ He and Thomas are also working on a GUI library.
+ Jason Farmer has donated a set of Image Filtering functions which add quite a few interesting effects. Check the SDL_Filter sub-directory for more
+ info.
+ Christian Hackbart also donated an OpenGL BlockOut clone.
+
+
+Beta 3 : I have added conversions for SDL_env.h, SDL_Mixer.h and SDL_Net.h while Matthias Thoma has added conversions for SDL_Image.h and SMPEG.h.
+ This version is also SDL version 1.2.0 compliant.
+ This release also adds demos for the SDL_Image, SDL_Mixer and SDL_Net libraries.
+ There are now also some OpenGL demos that make some use of SDL as well as a demo on how to use the Mouse with Clickable regions.
+ A conversion bug, that was pointed out by Clem Vasseur, has also been fixed.
+ There is now a mailing list that has been set up at http://groups.yahoo.com/group/JEDI-SDL/join/ so we can all learn from each other how to use
+ these libraries.
+ Demos have not been unified into single .dpr files for each demo, thus showing how you would write a crossplatform game using only 1 .dpr file.
+ There is also a documentation directory that is currently in HTML format. All code examples in the documentation have been converted to Object
+ Pascal but are untested.
+ I Also fixed a few conversion bugs which I came across while converting the documentation.
+
+Beta 2 : I have added conversions for SDL_active.h, SDL_thread.h, SDL_mutex.h and
+ SDL_error.h, Matthias Thoma has added Linux Support and JEDI compliancy so these
+ units and examples are now x-platform and x-compiler compilable.
+ I also added Tom Jones' SDLUtils.pas file;
+ Matthias also cleaned up the 2 new demos and made them work on both Linux and
+ Windows.
+
+Beta 1 : Initial Release;
+
+
+There are now 5 examples included with this JEDI-SDL distribution.
+1. Is the TestWin application, which is based on the testwin application that comes with the SDL SDK, only my version has a gui front end to the options available and has been compiled under Delphi 4.03. It should be compatible with Delphi 3.0 onwards ( though Delphi 2 compatibility has not been tested ).
+
+2. A Plasma example which was converted from one found on the Demos page of the SDL site.
+
+3. A Voxel terrain following demo, which was converted from one found on the Demos page of the SDL site. This one should be of interest to others as it shows how to handle keyboard events when using SDL.
+
+4. A Mouse handling demo that shows how to use transparency and clickable regions.
+
+5. A Space Invaders style game called Aliens which shows the use of SDL, SDL_Image and SDL_Mixer. This game shows how to handle sound, keyboards and some basic collision detection. It is a conversion of one found on the SDL Demos page.
+
+There are also 14 OpenGL demos that are based on the NeHe tutorials <nehe.gamedev.net>. The other 3 OpenGL demos are Jan Horns' OpenGL demo, A Quake 2 Model viewer that I ported and a Demo by Gustavo Maxima called Puntos.
+
+If writing your own, just make sure that the SDL.pas file is in your projects path for compiling and that the SDL.dll file is in your path when running the compiled app.
+
+Please test these units and report problems to the JEDI-SDL mailing list @ http://groups.yahoo.com/group/JEDI-SDL/ outlining steps under which the error occurred. If you convert any more demos please send them to me so that I can
+include them in the ditribution for others to learn from.
+
+Also if you are using these Units to write any games
+please let me know about it so that I can post the information to the http://www.DelphiGamer.com site.
+
+The plan is to have this unit JEDI certified at some point so that it can be included on the Delphi and Kylix CDs, so all feedback is greatly welcomed.
+
+Compilers supported Tested
+------------------- ------
+Delphi Yes
+Kylix Yes
+FreePascal Yes
+TMT Pascal compiler Not Yet.
+Virtual Pascal No
+Gnu Pascal No
+
+
+
+Credits
+-------
+Matthias Thoma <ma.thoma@gmx.de> for is endless help with my conversion bugs.
+Jason Farmer <jason@cerebral-bicycle.co.uk> for donating the SFont Font Library.
+Gustavo Maximo <gmaximo@secretariaplus.com> for the Puntos OpenGL Demo and work he is doing on the documentation
+Róbert Kisnémeth <mikrobi@freemail.hu> for his numerous contributions
+Chris Bruner <cryst@golden.net> for testing under Kylix
+August Logan Bear Jr.<augustjr@columbus.rr.com> for testing under Kylix
+Dean Ellis<dean_ellis@yahoo.com> for FreePascal Compiler compatability testing and SDL_Net demos and testing
+David House<david@dahsoftware.com> for Windows Insaller and testing.
+Romi Kuntsman<romik12345@lycos.co.uk> for helping out on some OpenGL issues.
+Everyone on the JEDI-SDL <http://groups.yahoo.com/group/JEDI-SDL/join/> mailing list for their feedback and support.
+Everyone on the Delphi-JEDI <http://groups.yahoo.com/group/Delphi-JEDI/join/> mailing for answering my conversion questions.
+Tom Jones for inspiring this conversion.
+
+The JEDI-SDL Home page can be found @ http://www.delphi-jedi.org/Jedi:TEAM_SDL_HOME
+
+The JEDI-SDL source code archive can be found @ http://www.sf.net/projects/jedi-sdl/
+
+The JEDI-SDL mailing list can be found @ http://groups.yahoo.com/group/JEDI-SDL/join/
+
+The Latest Stable Release version of the JEDI-SDL.zip file can always be found on the Delphi-JEDI site <http://www.delphi-jedi.org/Jedi:TEAM_SDL_HOME>
+
+The Latest Alpha/Unstable version can always be grabbed from the SourceForge CVS http://sourceforge.net/cvs/?group_id=43805
+
+
+Sincerely,
+
+
+
+Dominique Louis
+Delphi Game Developer.
+*********************************************************
+** To Do Nothing is to Collaborate with the oppressor **
+** -------------------------------------------------- **
+*********************************************************
+=========================================================
+From . . . . . . . : Dominique Louis
+Email. . . . . . . : Dominique@SavageSoftware.com.au
+Company. . . . . . : Savage Software Solutions
+Delphi Games Site. : http://www.DelphiGamer.com
+Delphi JEDI Site . : http://www.delphi-jedi.org
+=========================================================
+
diff --git a/Game/Code/lib/JEDI-SDLv1.0/OpenGL/Pas/geometry.pas b/Game/Code/lib/JEDI-SDLv1.0/OpenGL/Pas/geometry.pas new file mode 100644 index 00000000..15783515 --- /dev/null +++ b/Game/Code/lib/JEDI-SDLv1.0/OpenGL/Pas/geometry.pas @@ -0,0 +1,1994 @@ +unit geometry;
+{
+ $Id: geometry.pas,v 1.1 2004/03/30 21:53:54 savage Exp $
+
+}
+
+// This unit contains many needed types, functions and procedures for
+// quaternion, vector and matrix arithmetics. It is specifically designed
+// for geometric calculations within R3 (affine vector space)
+// and R4 (homogeneous vector space).
+//
+// Note: The terms 'affine' or 'affine coordinates' are not really correct here
+// because an 'affine transformation' describes generally a transformation which leads
+// to a uniquely solvable system of equations and has nothing to do with the dimensionality
+// of a vector. One could use 'projective coordinates' but this is also not really correct
+// and since I haven't found a better name (or even any correct one), 'affine' is as good
+// as any other one.
+//
+// Identifiers containing no dimensionality (like affine or homogeneous)
+// and no datatype (integer..extended) are supposed as R4 representation
+// with 'single' floating point type (examples are TVector, TMatrix,
+// and TQuaternion). The default data type is 'single' ('GLFloat' for OpenGL)
+// and used in all routines (except conversions and trigonometric functions).
+//
+// Routines with an open array as argument can either take Func([1,2,3,4,..]) or Func(Vect).
+// The latter is prefered, since no extra stack operations is required.
+// Note: Be careful while passing open array elements! If you pass more elements
+// than there's room in the result the behaviour will be unpredictable.
+//
+// If not otherwise stated, all angles are given in radians
+// (instead of degrees). Use RadToDeg or DegToRad to convert between them.
+//
+// Geometry.pas was assembled from different sources (like GraphicGems)
+// and relevant books or based on self written code, respectivly.
+//
+// Note: Some aspects need to be considered when using Delphi and pure
+// assembler code. Delphi ensures that the direction flag is always
+// cleared while entering a function and expects it cleared on return.
+// This is in particular important in routines with (CPU) string commands (MOVSD etc.)
+// The registers EDI, ESI and EBX (as well as the stack management
+// registers EBP and ESP) must not be changed! EAX, ECX and EDX are
+// freely available and mostly used for parameter.
+//
+// Version 2.5
+// last change : 04. January 2000
+//
+// (c) Copyright 1999, Dipl. Ing. Mike Lischke (public@lischke-online.de)
+{
+ $Log: geometry.pas,v $
+ Revision 1.1 2004/03/30 21:53:54 savage
+ Moved to it's own folder.
+
+ Revision 1.1 2004/02/05 00:08:19 savage
+ Module 1.0 release
+
+
+}
+
+interface
+
+{$I jedi-sdl.inc}
+
+type
+ // data types needed for 3D graphics calculation,
+ // included are 'C like' aliases for each type (to be
+ // conformal with OpenGL types)
+
+ PByte = ^Byte;
+ PWord = ^Word;
+ PInteger = ^Integer;
+ PFloat = ^Single;
+ PDouble = ^Double;
+ PExtended = ^Extended;
+ PPointer = ^Pointer;
+
+ // types to specify continous streams of a specific type
+ // switch off range checking to access values beyond the limits
+ PByteVector = ^TByteVector;
+ PByteArray = PByteVector;
+ TByteVector = array[0..0] of Byte;
+
+ PWordVector = ^TWordVector;
+ PWordArray = PWordVector; // note: there's a same named type in SysUtils
+ TWordVector = array[0..0] of Word;
+
+ PIntegerVector = ^TIntegerVector;
+ PIntegerArray = PIntegerVector;
+ TIntegerVector = array[0..0] of Integer;
+
+ PFloatVector = ^TFloatVector;
+ PFloatArray = PFloatVector;
+ TFloatVector = array[0..0] of Single;
+
+ PDoubleVector = ^TDoubleVector;
+ PDoubleArray = PDoubleVector;
+ TDoubleVector = array[0..0] of Double;
+
+ PExtendedVector = ^TExtendedVector;
+ PExtendedArray = PExtendedVector;
+ TExtendedVector = array[0..0] of Extended;
+
+ PPointerVector = ^TPointerVector;
+ PPointerArray = PPointerVector;
+ TPointerVector = array[0..0] of Pointer;
+
+ PCardinalVector = ^TCardinalVector;
+ PCardinalArray = PCardinalVector;
+ TCardinalVector = array[0..0] of Cardinal;
+
+ // common vector and matrix types with predefined limits
+ // indices correspond like: x -> 0
+ // y -> 1
+ // z -> 2
+ // w -> 3
+
+ PHomogeneousByteVector = ^THomogeneousByteVector;
+ THomogeneousByteVector = array[0..3] of Byte;
+ TVector4b = THomogeneousByteVector;
+
+ PHomogeneousWordVector = ^THomogeneousWordVector;
+ THomogeneousWordVector = array[0..3] of Word;
+ TVector4w = THomogeneousWordVector;
+
+ PHomogeneousIntVector = ^THomogeneousIntVector;
+ THomogeneousIntVector = array[0..3] of Integer;
+ TVector4i = THomogeneousIntVector;
+
+ PHomogeneousFltVector = ^THomogeneousFltVector;
+ THomogeneousFltVector = array[0..3] of Single;
+ TVector4f = THomogeneousFltVector;
+
+ PHomogeneousDblVector = ^THomogeneousDblVector;
+ THomogeneousDblVector = array[0..3] of Double;
+ TVector4d = THomogeneousDblVector;
+
+ PHomogeneousExtVector = ^THomogeneousExtVector;
+ THomogeneousExtVector = array[0..3] of Extended;
+ TVector4e = THomogeneousExtVector;
+
+ PHomogeneousPtrVector = ^THomogeneousPtrVector;
+ THomogeneousPtrVector = array[0..3] of Pointer;
+ TVector4p = THomogeneousPtrVector;
+
+ PAffineByteVector = ^TAffineByteVector;
+ TAffineByteVector = array[0..2] of Byte;
+ TVector3b = TAffineByteVector;
+
+ PAffineWordVector = ^TAffineWordVector;
+ TAffineWordVector = array[0..2] of Word;
+ TVector3w = TAffineWordVector;
+
+ PAffineIntVector = ^TAffineIntVector;
+ TAffineIntVector = array[0..2] of Integer;
+ TVector3i = TAffineIntVector;
+
+ PAffineFltVector = ^TAffineFltVector;
+ TAffineFltVector = array[0..2] of Single;
+ TVector3f = TAffineFltVector;
+
+ PAffineDblVector = ^TAffineDblVector;
+ TAffineDblVector = array[0..2] of Double;
+ TVector3d = TAffineDblVector;
+
+ PAffineExtVector = ^TAffineExtVector;
+ TAffineExtVector = array[0..2] of Extended;
+ TVector3e = TAffineExtVector;
+
+ PAffinePtrVector = ^TAffinePtrVector;
+ TAffinePtrVector = array[0..2] of Pointer;
+ TVector3p = TAffinePtrVector;
+
+ // some simplified names
+ PVector = ^TVector;
+ TVector = THomogeneousFltVector;
+
+ PHomogeneousVector = ^THomogeneousVector;
+ THomogeneousVector = THomogeneousFltVector;
+
+ PAffineVector = ^TAffineVector;
+ TAffineVector = TAffineFltVector;
+
+ // arrays of vectors
+ PVectorArray = ^TVectorArray;
+ TVectorArray = array[0..0] of TAffineVector;
+
+ // matrices
+ THomogeneousByteMatrix = array[0..3] of THomogeneousByteVector;
+ TMatrix4b = THomogeneousByteMatrix;
+
+ THomogeneousWordMatrix = array[0..3] of THomogeneousWordVector;
+ TMatrix4w = THomogeneousWordMatrix;
+
+ THomogeneousIntMatrix = array[0..3] of THomogeneousIntVector;
+ TMatrix4i = THomogeneousIntMatrix;
+
+ THomogeneousFltMatrix = array[0..3] of THomogeneousFltVector;
+ TMatrix4f = THomogeneousFltMatrix;
+
+ THomogeneousDblMatrix = array[0..3] of THomogeneousDblVector;
+ TMatrix4d = THomogeneousDblMatrix;
+
+ THomogeneousExtMatrix = array[0..3] of THomogeneousExtVector;
+ TMatrix4e = THomogeneousExtMatrix;
+
+ TAffineByteMatrix = array[0..2] of TAffineByteVector;
+ TMatrix3b = TAffineByteMatrix;
+
+ TAffineWordMatrix = array[0..2] of TAffineWordVector;
+ TMatrix3w = TAffineWordMatrix;
+
+ TAffineIntMatrix = array[0..2] of TAffineIntVector;
+ TMatrix3i = TAffineIntMatrix;
+
+ TAffineFltMatrix = array[0..2] of TAffineFltVector;
+ TMatrix3f = TAffineFltMatrix;
+
+ TAffineDblMatrix = array[0..2] of TAffineDblVector;
+ TMatrix3d = TAffineDblMatrix;
+
+ TAffineExtMatrix = array[0..2] of TAffineExtVector;
+ TMatrix3e = TAffineExtMatrix;
+
+ // some simplified names
+ PMatrix = ^TMatrix;
+ TMatrix = THomogeneousFltMatrix;
+
+ PHomogeneousMatrix = ^THomogeneousMatrix;
+ THomogeneousMatrix = THomogeneousFltMatrix;
+
+ PAffineMatrix = ^TAffineMatrix;
+ TAffineMatrix = TAffineFltMatrix;
+
+ // q = ([x, y, z], w)
+ TQuaternion = record
+ case Integer of
+ 0:
+ (ImagPart: TAffineVector;
+ RealPart: Single);
+ 1:
+ (Vector: TVector4f);
+ end;
+
+ TRectangle = record
+ Left,
+ Top,
+ Width,
+ Height: Integer;
+ end;
+
+ TTransType = (ttScaleX, ttScaleY, ttScaleZ,
+ ttShearXY, ttShearXZ, ttShearYZ,
+ ttRotateX, ttRotateY, ttRotateZ,
+ ttTranslateX, ttTranslateY, ttTranslateZ,
+ ttPerspectiveX, ttPerspectiveY, ttPerspectiveZ, ttPerspectiveW);
+
+ // used to describe a sequence of transformations in following order:
+ // [Sx][Sy][Sz][ShearXY][ShearXZ][ShearZY][Rx][Ry][Rz][Tx][Ty][Tz][P(x,y,z,w)]
+ // constants are declared for easier access (see MatrixDecompose below)
+ TTransformations = array[TTransType] of Single;
+
+
+const
+ // useful constants
+
+ // standard vectors
+ XVector: TAffineVector = (1, 0, 0);
+ YVector: TAffineVector = (0, 1, 0);
+ ZVector: TAffineVector = (0, 0, 1);
+ NullVector: TAffineVector = (0, 0, 0);
+
+ IdentityMatrix: TMatrix = ((1, 0, 0, 0),
+ (0, 1, 0, 0),
+ (0, 0, 1, 0),
+ (0, 0, 0, 1));
+ EmptyMatrix: TMatrix = ((0, 0, 0, 0),
+ (0, 0, 0, 0),
+ (0, 0, 0, 0),
+ (0, 0, 0, 0));
+ // some very small numbers
+ EPSILON = 1e-100;
+ EPSILON2 = 1e-50;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+// vector functions
+function VectorAdd(V1, V2: TVector): TVector;
+function VectorAffineAdd(V1, V2: TAffineVector): TAffineVector;
+function VectorAffineCombine(V1, V2: TAffineVector; F1, F2: Single): TAffineVector;
+function VectorAffineDotProduct(V1, V2: TAffineVector): Single;
+function VectorAffineLerp(V1, V2: TAffineVector; t: Single): TAffineVector;
+function VectorAffineSubtract(V1, V2: TAffineVector): TAffineVector;
+function VectorAngle(V1, V2: TAffineVector): Single;
+function VectorCombine(V1, V2: TVector; F1, F2: Single): TVector;
+function VectorCrossProduct(V1, V2: TAffineVector): TAffineVector;
+function VectorDotProduct(V1, V2: TVector): Single;
+function VectorLength(V: array of Single): Single;
+function VectorLerp(V1, V2: TVector; t: Single): TVector;
+procedure VectorNegate(V: array of Single);
+function VectorNorm(V: array of Single): Single;
+function VectorNormalize(V: array of Single): Single;
+function VectorPerpendicular(V, N: TAffineVector): TAffineVector;
+function VectorReflect(V, N: TAffineVector): TAffineVector;
+procedure VectorRotate(var Vector: TVector4f; Axis: TVector3f; Angle: Single);
+procedure VectorScale(V: array of Single; Factor: Single);
+function VectorSubtract(V1, V2: TVector): TVector;
+
+// matrix functions
+function CreateRotationMatrixX(Sine, Cosine: Single): TMatrix;
+function CreateRotationMatrixY(Sine, Cosine: Single): TMatrix;
+function CreateRotationMatrixZ(Sine, Cosine: Single): TMatrix;
+function CreateScaleMatrix(V: TAffineVector): TMatrix;
+function CreateTranslationMatrix(V: TVector): TMatrix;
+procedure MatrixAdjoint(var M: TMatrix);
+function MatrixAffineDeterminant(M: TAffineMatrix): Single;
+procedure MatrixAffineTranspose(var M: TAffineMatrix);
+function MatrixDeterminant(M: TMatrix): Single;
+procedure MatrixInvert(var M: TMatrix);
+function MatrixMultiply(M1, M2: TMatrix): TMatrix;
+procedure MatrixScale(var M: TMatrix; Factor: Single);
+procedure MatrixTranspose(var M: TMatrix);
+
+// quaternion functions
+function QuaternionConjugate(Q: TQuaternion): TQuaternion;
+function QuaternionFromPoints(V1, V2: TAffineVector): TQuaternion;
+function QuaternionMultiply(qL, qR: TQuaternion): TQuaternion;
+function QuaternionSlerp(QStart, QEnd: TQuaternion; Spin: Integer; t: Single): TQuaternion;
+function QuaternionToMatrix(Q: TQuaternion): TMatrix;
+procedure QuaternionToPoints(Q: TQuaternion; var ArcFrom, ArcTo: TAffineVector);
+
+// mixed functions
+function ConvertRotation(Angles: TAffineVector): TVector;
+function CreateRotationMatrix(Axis: TVector3f; Angle: Single): TMatrix;
+function MatrixDecompose(M: TMatrix; var Tran: TTransformations): Boolean;
+function VectorAffineTransform(V: TAffineVector; M: TAffineMatrix): TAffineVector;
+function VectorTransform(V: TVector4f; M: TMatrix): TVector4f; overload;
+function VectorTransform(V: TVector3f; M: TMatrix): TVector3f; overload;
+
+// miscellaneous functions
+function MakeAffineDblVector(V: array of Double): TAffineDblVector;
+function MakeDblVector(V: array of Double): THomogeneousDblVector;
+function MakeAffineVector(V: array of Single): TAffineVector;
+function MakeQuaternion(Imag: array of Single; Real: Single): TQuaternion;
+function MakeVector(V: array of Single): TVector;
+function PointInPolygon(xp, yp : array of Single; x, y: Single): Boolean;
+function VectorAffineDblToFlt(V: TAffineDblVector): TAffineVector;
+function VectorDblToFlt(V: THomogeneousDblVector): THomogeneousVector;
+function VectorAffineFltToDbl(V: TAffineVector): TAffineDblVector;
+function VectorFltToDbl(V: TVector): THomogeneousDblVector;
+
+// trigonometric functions
+function ArcCos(X: Extended): Extended;
+function ArcSin(X: Extended): Extended;
+function ArcTan2(Y, X: Extended): Extended;
+function CoTan(X: Extended): Extended;
+function DegToRad(Degrees: Extended): Extended;
+function RadToDeg(Radians: Extended): Extended;
+procedure SinCos(Theta: Extended; var Sin, Cos: Extended);
+function Tan(X: Extended): Extended;
+
+// coordinate system manipulation functions
+function Turn(Matrix: TMatrix; Angle: Single): TMatrix; overload;
+function Turn(Matrix: TMatrix; MasterUp: TAffineVector; Angle: Single): TMatrix; overload;
+function Pitch(Matrix: TMatrix; Angle: Single): TMatrix; overload;
+function Pitch(Matrix: TMatrix; MasterRight: TAffineVector; Angle: Single): TMatrix; overload;
+function Roll(Matrix: TMatrix; Angle: Single): TMatrix; overload;
+function Roll(Matrix: TMatrix; MasterDirection: TAffineVector; Angle: Single): TMatrix; overload;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+implementation
+
+const
+ // FPU status flags (high order byte)
+ C0 = 1;
+ C1 = 2;
+ C2 = 4;
+ C3 = $40;
+
+ // to be used as descriptive indices
+ X = 0;
+ Y = 1;
+ Z = 2;
+ W = 3;
+
+//----------------- trigonometric helper functions ---------------------------------------------------------------------
+
+function DegToRad(Degrees: Extended): Extended;
+
+begin
+ Result := Degrees * (PI / 180);
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function RadToDeg(Radians: Extended): Extended;
+
+begin
+ Result := Radians * (180 / PI);
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+procedure SinCos(Theta: Extended; var Sin, Cos: Extended); assembler; register;
+
+// calculates sine and cosine from the given angle Theta
+// EAX contains address of Sin
+// EDX contains address of Cos
+// Theta is passed over the stack
+
+asm
+ FLD Theta
+ FSINCOS
+ FSTP TBYTE PTR [EDX] // cosine
+ FSTP TBYTE PTR [EAX] // sine
+ FWAIT
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function ArcCos(X: Extended): Extended;
+
+begin
+ Result := ArcTan2(Sqrt(1 - X * X), X);
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function ArcSin(X: Extended): Extended;
+
+begin
+ Result := ArcTan2(X, Sqrt(1 - X * X))
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function ArcTan2(Y, X: Extended): Extended;
+
+asm
+ FLD Y
+ FLD X
+ FPATAN
+ FWAIT
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function Tan(X: Extended): Extended;
+
+asm
+ FLD X
+ FPTAN
+ FSTP ST(0) // FPTAN pushes 1.0 after result
+ FWAIT
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function CoTan(X: Extended): Extended;
+
+asm
+ FLD X
+ FPTAN
+ FDIVRP
+ FWAIT
+end;
+
+//----------------- miscellaneous vector functions ---------------------------------------------------------------------
+
+function MakeAffineDblVector(V: array of Double): TAffineDblVector; assembler;
+
+// creates a vector from given values
+// EAX contains address of V
+// ECX contains address to result vector
+// EDX contains highest index of V
+
+asm
+ PUSH EDI
+ PUSH ESI
+ MOV EDI, ECX
+ MOV ESI, EAX
+ MOV ECX, EDX
+ ADD ECX, 2
+ REP MOVSD
+ POP ESI
+ POP EDI
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function MakeDblVector(V: array of Double): THomogeneousDblVector; assembler;
+
+// creates a vector from given values
+// EAX contains address of V
+// ECX contains address to result vector
+// EDX contains highest index of V
+
+asm
+ PUSH EDI
+ PUSH ESI
+ MOV EDI, ECX
+ MOV ESI, EAX
+ MOV ECX, EDX
+ ADD ECX, 2
+ REP MOVSD
+ POP ESI
+ POP EDI
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function MakeAffineVector(V: array of Single): TAffineVector; assembler;
+
+// creates a vector from given values
+// EAX contains address of V
+// ECX contains address to result vector
+// EDX contains highest index of V
+
+asm
+ PUSH EDI
+ PUSH ESI
+ MOV EDI, ECX
+ MOV ESI, EAX
+ MOV ECX, EDX
+ INC ECX
+ CMP ECX, 3
+ JB @@1
+ MOV ECX, 3
+@@1: REP MOVSD // copy given values
+ MOV ECX, 2
+ SUB ECX, EDX // determine missing entries
+ JS @@Finish
+ XOR EAX, EAX
+ REP STOSD // set remaining fields to 0
+@@Finish: POP ESI
+ POP EDI
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function MakeQuaternion(Imag: array of Single; Real: Single): TQuaternion; assembler;
+
+// creates a quaternion from the given values
+// EAX contains address of Imag
+// ECX contains address to result vector
+// EDX contains highest index of Imag
+// Real part is passed on the stack
+
+asm
+ PUSH EDI
+ PUSH ESI
+ MOV EDI, ECX
+ MOV ESI, EAX
+ MOV ECX, EDX
+ INC ECX
+ REP MOVSD
+ MOV EAX, [Real]
+ MOV [EDI], EAX
+ POP ESI
+ POP EDI
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function MakeVector(V: array of Single): TVector; assembler;
+
+// creates a vector from given values
+// EAX contains address of V
+// ECX contains address to result vector
+// EDX contains highest index of V
+
+asm
+ PUSH EDI
+ PUSH ESI
+ MOV EDI, ECX
+ MOV ESI, EAX
+ MOV ECX, EDX
+ INC ECX
+ CMP ECX, 4
+ JB @@1
+ MOV ECX, 4
+@@1: REP MOVSD // copy given values
+ MOV ECX, 3
+ SUB ECX, EDX // determine missing entries
+ JS @@Finish
+ XOR EAX, EAX
+ REP STOSD // set remaining fields to 0
+@@Finish: POP ESI
+ POP EDI
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function VectorLength(V: array of Single): Single; assembler;
+
+// calculates the length of a vector following the equation: sqrt(x * x + y * y + ...)
+// Note: The parameter of this function is declared as open array. Thus
+// there's no restriction about the number of the components of the vector.
+//
+// EAX contains address of V
+// EDX contains the highest index of V
+// the result is returned in ST(0)
+
+asm
+ FLDZ // initialize sum
+@@Loop: FLD DWORD PTR [EAX + 4 * EDX] // load a component
+ FMUL ST, ST
+ FADDP
+ SUB EDX, 1
+ JNL @@Loop
+ FSQRT
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function VectorAngle(V1, V2: TAffineVector): Single; assembler;
+
+// calculates the cosine of the angle between Vector1 and Vector2
+// Result = DotProduct(V1, V2) / (Length(V1) * Length(V2))
+//
+// EAX contains address of Vector1
+// EDX contains address of Vector2
+
+asm
+ FLD DWORD PTR [EAX] // V1[0]
+ FLD ST // double V1[0]
+ FMUL ST, ST // V1[0]^2 (prep. for divisor)
+ FLD DWORD PTR [EDX] // V2[0]
+ FMUL ST(2), ST // ST(2) := V1[0] * V2[0]
+ FMUL ST, ST // V2[0]^2 (prep. for divisor)
+ FLD DWORD PTR [EAX + 4] // V1[1]
+ FLD ST // double V1[1]
+ FMUL ST, ST // ST(0) := V1[1]^2
+ FADDP ST(3), ST // ST(2) := V1[0]^2 + V1[1] * * 2
+ FLD DWORD PTR [EDX + 4] // V2[1]
+ FMUL ST(1), ST // ST(1) := V1[1] * V2[1]
+ FMUL ST, ST // ST(0) := V2[1]^2
+ FADDP ST(2), ST // ST(1) := V2[0]^2 + V2[1]^2
+ FADDP ST(3), ST // ST(2) := V1[0] * V2[0] + V1[1] * V2[1]
+ FLD DWORD PTR [EAX + 8] // load V2[1]
+ FLD ST // same calcs go here
+ FMUL ST, ST // (compare above)
+ FADDP ST(3), ST
+ FLD DWORD PTR [EDX + 8]
+ FMUL ST(1), ST
+ FMUL ST, ST
+ FADDP ST(2), ST
+ FADDP ST(3), ST
+ FMULP // ST(0) := (V1[0]^2 + V1[1]^2 + V1[2]) *
+ // (V2[0]^2 + V2[1]^2 + V2[2])
+ FSQRT // sqrt(ST(0))
+ FDIVP // ST(0) := Result := ST(1) / ST(0)
+ // the result is expected in ST(0), if it's invalid, an error is raised
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function VectorNorm(V: array of Single): Single; assembler; register;
+
+// calculates norm of a vector which is defined as norm = x * x + y * y + ...
+// EAX contains address of V
+// EDX contains highest index in V
+// result is passed in ST(0)
+
+asm
+ FLDZ // initialize sum
+@@Loop: FLD DWORD PTR [EAX + 4 * EDX] // load a component
+ FMUL ST, ST // make square
+ FADDP // add previous calculated sum
+ SUB EDX, 1
+ JNL @@Loop
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function VectorNormalize(V: array of Single): Single; assembler; register;
+
+// transforms a vector to unit length and return length
+// EAX contains address of V
+// EDX contains the highest index in V
+// return former length of V in ST
+
+asm
+ PUSH EBX
+ MOV ECX, EDX // save size of V
+ CALL VectorLength // calculate length of vector
+ FTST // test if length = 0
+ MOV EBX, EAX // save parameter address
+ FSTSW AX // get test result
+ TEST AH, C3 // check the test result
+ JNZ @@Finish
+ SUB EBX, 4 // simplyfied address calculation
+ INC ECX
+ FLD1 // calculate reciprocal of length
+ FDIV ST, ST(1)
+@@1: FLD ST // double reciprocal
+ FMUL DWORD PTR [EBX + 4 * ECX] // scale component
+ WAIT
+ FSTP DWORD PTR [EBX + 4 * ECX] // store result
+ LOOP @@1
+ FSTP ST // remove reciprocal from FPU stack
+@@Finish: POP EBX
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function VectorAffineSubtract(V1, V2: TAffineVector): TAffineVector; assembler; register;
+
+// returns v1 minus v2
+// EAX contains address of V1
+// EDX contains address of V2
+// ECX contains address of the result
+
+asm
+ {Result[X] := V1[X]-V2[X];
+ Result[Y] := V1[Y]-V2[Y];
+ Result[Z] := V1[Z]-V2[Z];}
+
+ FLD DWORD PTR [EAX]
+ FSUB DWORD PTR [EDX]
+ FSTP DWORD PTR [ECX]
+ FLD DWORD PTR [EAX + 4]
+ FSUB DWORD PTR [EDX + 4]
+ FSTP DWORD PTR [ECX + 4]
+ FLD DWORD PTR [EAX + 8]
+ FSUB DWORD PTR [EDX + 8]
+ FSTP DWORD PTR [ECX + 8]
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function VectorReflect(V, N: TAffineVector): TAffineVector; assembler; register;
+
+// reflects vector V against N (assumes N is normalized)
+// EAX contains address of V
+// EDX contains address of N
+// ECX contains address of the result
+
+//var Dot : Single;
+
+asm
+ {Dot := VectorAffineDotProduct(V, N);
+ Result[X] := V[X]-2 * Dot * N[X];
+ Result[Y] := V[Y]-2 * Dot * N[Y];
+ Result[Z] := V[Z]-2 * Dot * N[Z];}
+
+ CALL VectorAffineDotProduct // dot is now in ST(0)
+ FCHS // -dot
+ FADD ST, ST // -dot * 2
+ FLD DWORD PTR [EDX] // ST := N[X]
+ FMUL ST, ST(1) // ST := -2 * dot * N[X]
+ FADD DWORD PTR[EAX] // ST := V[X] - 2 * dot * N[X]
+ FSTP DWORD PTR [ECX] // store result
+ FLD DWORD PTR [EDX + 4] // etc.
+ FMUL ST, ST(1)
+ FADD DWORD PTR[EAX + 4]
+ FSTP DWORD PTR [ECX + 4]
+ FLD DWORD PTR [EDX + 8]
+ FMUL ST, ST(1)
+ FADD DWORD PTR[EAX + 8]
+ FSTP DWORD PTR [ECX + 8]
+ FSTP ST // clean FPU stack
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+procedure VectorRotate(var Vector: TVector4f; Axis: TVector3f; Angle: Single);
+
+// rotates Vector about Axis with Angle radiants
+
+var RotMatrix : TMatrix4f;
+
+begin
+ RotMatrix := CreateRotationMatrix(Axis, Angle);
+ Vector := VectorTransform(Vector, RotMatrix);
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+procedure VectorScale(V: array of Single; Factor: Single); assembler; register;
+
+// returns a vector scaled by a factor
+// EAX contains address of V
+// EDX contains highest index in V
+// Factor is located on the stack
+
+asm
+ {for I := Low(V) to High(V) do V[I] := V[I] * Factor;}
+
+ FLD DWORD PTR [Factor] // load factor
+@@Loop: FLD DWORD PTR [EAX + 4 * EDX] // load a component
+ FMUL ST, ST(1) // multiply it with the factor
+ WAIT
+ FSTP DWORD PTR [EAX + 4 * EDX] // store the result
+ DEC EDX // do the entire array
+ JNS @@Loop
+ FSTP ST(0) // clean the FPU stack
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+procedure VectorNegate(V: array of Single); assembler; register;
+
+// returns a negated vector
+// EAX contains address of V
+// EDX contains highest index in V
+
+asm
+ {V[X] := -V[X];
+ V[Y] := -V[Y];
+ V[Z] := -V[Z];}
+
+@@Loop: FLD DWORD PTR [EAX + 4 * EDX]
+ FCHS
+ WAIT
+ FSTP DWORD PTR [EAX + 4 * EDX]
+ DEC EDX
+ JNS @@Loop
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function VectorAdd(V1, V2: TVector): TVector; register;
+
+// returns the sum of two vectors
+
+begin
+ Result[X] := V1[X] + V2[X];
+ Result[Y] := V1[Y] + V2[Y];
+ Result[Z] := V1[Z] + V2[Z];
+ Result[W] := V1[W] + V2[W];
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function VectorAffineAdd(V1, V2: TAffineVector): TAffineVector; register;
+
+// returns the sum of two vectors
+
+begin
+ Result[X] := V1[X] + V2[X];
+ Result[Y] := V1[Y] + V2[Y];
+ Result[Z] := V1[Z] + V2[Z];
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function VectorSubtract(V1, V2: TVector): TVector; register;
+
+// returns the difference of two vectors
+
+begin
+ Result[X] := V1[X] - V2[X];
+ Result[Y] := V1[Y] - V2[Y];
+ Result[Z] := V1[Z] - V2[Z];
+ Result[W] := V1[W] - V2[W];
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function VectorDotProduct(V1, V2: TVector): Single; register;
+
+begin
+ Result := V1[X] * V2[X] + V1[Y] * V2[Y] + V1[Z] * V2[Z] + V1[W] * V2[W];
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function VectorAffineDotProduct(V1, V2: TAffineVector): Single; assembler; register;
+
+// calculates the dot product between V1 and V2
+// EAX contains address of V1
+// EDX contains address of V2
+// result is stored in ST(0)
+
+asm
+ //Result := V1[X] * V2[X] + V1[Y] * V2[Y] + V1[Z] * V2[Z];
+
+ FLD DWORD PTR [EAX]
+ FMUL DWORD PTR [EDX]
+ FLD DWORD PTR [EAX + 4]
+ FMUL DWORD PTR [EDX + 4]
+ FADDP
+ FLD DWORD PTR [EAX + 8]
+ FMUL DWORD PTR [EDX + 8]
+ FADDP
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function VectorCrossProduct(V1, V2: TAffineVector): TAffineVector;
+
+// calculates the cross product between vector 1 and 2, Temp is necessary because
+// either V1 or V2 could also be the result vector
+//
+// EAX contains address of V1
+// EDX contains address of V2
+// ECX contains address of result
+
+var Temp: TAffineVector;
+
+asm
+ {Temp[X] := V1[Y] * V2[Z]-V1[Z] * V2[Y];
+ Temp[Y] := V1[Z] * V2[X]-V1[X] * V2[Z];
+ Temp[Z] := V1[X] * V2[Y]-V1[Y] * V2[X];
+ Result := Temp;}
+
+ PUSH EBX // save EBX, must be restored to original value
+ LEA EBX, [Temp]
+ FLD DWORD PTR [EDX + 8] // first load both vectors onto FPU register stack
+ FLD DWORD PTR [EDX + 4]
+ FLD DWORD PTR [EDX + 0]
+ FLD DWORD PTR [EAX + 8]
+ FLD DWORD PTR [EAX + 4]
+ FLD DWORD PTR [EAX + 0]
+
+ FLD ST(1) // ST(0) := V1[Y]
+ FMUL ST, ST(6) // ST(0) := V1[Y] * V2[Z]
+ FLD ST(3) // ST(0) := V1[Z]
+ FMUL ST, ST(6) // ST(0) := V1[Z] * V2[Y]
+ FSUBP ST(1), ST // ST(0) := ST(1)-ST(0)
+ FSTP DWORD [EBX] // Temp[X] := ST(0)
+ FLD ST(2) // ST(0) := V1[Z]
+ FMUL ST, ST(4) // ST(0) := V1[Z] * V2[X]
+ FLD ST(1) // ST(0) := V1[X]
+ FMUL ST, ST(7) // ST(0) := V1[X] * V2[Z]
+ FSUBP ST(1), ST // ST(0) := ST(1)-ST(0)
+ FSTP DWORD [EBX + 4] // Temp[Y] := ST(0)
+ FLD ST // ST(0) := V1[X]
+ FMUL ST, ST(5) // ST(0) := V1[X] * V2[Y]
+ FLD ST(2) // ST(0) := V1[Y]
+ FMUL ST, ST(5) // ST(0) := V1[Y] * V2[X]
+ FSUBP ST(1), ST // ST(0) := ST(1)-ST(0)
+ FSTP DWORD [EBX + 8] // Temp[Z] := ST(0)
+ FSTP ST(0) // clear FPU register stack
+ FSTP ST(0)
+ FSTP ST(0)
+ FSTP ST(0)
+ FSTP ST(0)
+ FSTP ST(0)
+ MOV EAX, [EBX] // copy Temp to Result
+ MOV [ECX], EAX
+ MOV EAX, [EBX + 4]
+ MOV [ECX + 4], EAX
+ MOV EAX, [EBX + 8]
+ MOV [ECX + 8], EAX
+ POP EBX
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function VectorPerpendicular(V, N: TAffineVector): TAffineVector;
+
+// calculates a vector perpendicular to N (N is assumed to be of unit length)
+// subtract out any component parallel to N
+
+var Dot: Single;
+
+begin
+ Dot := VectorAffineDotProduct(V, N);
+ Result[X] := V[X]-Dot * N[X];
+ Result[Y] := V[Y]-Dot * N[Y];
+ Result[Z] := V[Z]-Dot * N[Z];
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function VectorTransform(V: TVector4f; M: TMatrix): TVector4f; register;
+
+// transforms a homogeneous vector by multiplying it with a matrix
+
+var TV: TVector4f;
+
+begin
+ TV[X] := V[X] * M[X, X] + V[Y] * M[Y, X] + V[Z] * M[Z, X] + V[W] * M[W, X];
+ TV[Y] := V[X] * M[X, Y] + V[Y] * M[Y, Y] + V[Z] * M[Z, Y] + V[W] * M[W, Y];
+ TV[Z] := V[X] * M[X, Z] + V[Y] * M[Y, Z] + V[Z] * M[Z, Z] + V[W] * M[W, Z];
+ TV[W] := V[X] * M[X, W] + V[Y] * M[Y, W] + V[Z] * M[Z, W] + V[W] * M[W, W];
+ Result := TV
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function VectorTransform(V: TVector3f; M: TMatrix): TVector3f;
+
+// transforms an affine vector by multiplying it with a (homogeneous) matrix
+
+var TV: TVector3f;
+
+begin
+ TV[X] := V[X] * M[X, X] + V[Y] * M[Y, X] + V[Z] * M[Z, X] + M[W, X];
+ TV[Y] := V[X] * M[X, Y] + V[Y] * M[Y, Y] + V[Z] * M[Z, Y] + M[W, Y];
+ TV[Z] := V[X] * M[X, Z] + V[Y] * M[Y, Z] + V[Z] * M[Z, Z] + M[W, Z];
+ Result := TV;
+end;
+
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function VectorAffineTransform(V: TAffineVector; M: TAffineMatrix): TAffineVector; register;
+
+// transforms an affine vector by multiplying it with a matrix
+
+var TV: TAffineVector;
+
+begin
+ TV[X] := V[X] * M[X, X] + V[Y] * M[Y, X] + V[Z] * M[Z, X];
+ TV[Y] := V[X] * M[X, Y] + V[Y] * M[Y, Y] + V[Z] * M[Z, Y];
+ TV[Z] := V[X] * M[X, Z] + V[Y] * M[Y, Z] + V[Z] * M[Z, Z];
+ Result := TV;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function PointInPolygon(xp, yp : array of Single; x, y: Single): Boolean;
+
+// The code below is from Wm. Randolph Franklin <wrf@ecse.rpi.edu>
+// with some minor modifications for speed. It returns 1 for strictly
+// interior points, 0 for strictly exterior, and 0 or 1 for points on
+// the boundary.
+// This code is not yet tested!
+
+var I, J: Integer;
+
+begin
+ Result := False;
+ if High(XP) <> High(YP) then Exit;
+ J := High(XP);
+ for I := 0 to High(XP) do
+ begin
+ if ((((yp[I] <= y) and (y < yp[J])) or ((yp[J] <= y) and (y < yp[I]))) and
+ (x < (xp[J] - xp[I]) * (y - yp[I]) / (yp[J] - yp[I]) + xp[I]))
+ then Result := not Result;
+ J := I + 1;
+ end;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function QuaternionConjugate(Q: TQuaternion): TQuaternion; assembler;
+
+// returns the conjugate of a quaternion
+// EAX contains address of Q
+// EDX contains address of result
+
+asm
+ FLD DWORD PTR [EAX]
+ FCHS
+ WAIT
+ FSTP DWORD PTR [EDX]
+ FLD DWORD PTR [EAX + 4]
+ FCHS
+ WAIT
+ FSTP DWORD PTR [EDX + 4]
+ FLD DWORD PTR [EAX + 8]
+ FCHS
+ WAIT
+ FSTP DWORD PTR [EDX + 8]
+ MOV EAX, [EAX + 12]
+ MOV [EDX + 12], EAX
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function QuaternionFromPoints(V1, V2: TAffineVector): TQuaternion; assembler;
+
+// constructs a unit quaternion from two points on unit sphere
+// EAX contains address of V1
+// ECX contains address to result
+// EDX contains address of V2
+
+asm
+ {Result.ImagPart := VectorCrossProduct(V1, V2);
+ Result.RealPart := Sqrt((VectorAffineDotProduct(V1, V2) + 1)/2);}
+
+ PUSH EAX
+ CALL VectorCrossProduct // determine axis to rotate about
+ POP EAX
+ FLD1 // prepare next calculation
+ Call VectorAffineDotProduct // calculate cos(angle between V1 and V2)
+ FADD ST, ST(1) // transform angle to angle/2 by: cos(a/2)=sqrt((1 + cos(a))/2)
+ FXCH ST(1)
+ FADD ST, ST
+ FDIVP ST(1), ST
+ FSQRT
+ FSTP DWORD PTR [ECX + 12] // Result.RealPart := ST(0)
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function QuaternionMultiply(qL, qR: TQuaternion): TQuaternion;
+
+// Returns quaternion product qL * qR. Note: order is important!
+// To combine rotations, use the product QuaternionMuliply(qSecond, qFirst),
+// which gives the effect of rotating by qFirst then qSecond.
+
+var Temp : TQuaternion;
+
+begin
+ Temp.RealPart := qL.RealPart * qR.RealPart - qL.ImagPart[X] * qR.ImagPart[X] -
+ qL.ImagPart[Y] * qR.ImagPart[Y] - qL.ImagPart[Z] * qR.ImagPart[Z];
+ Temp.ImagPart[X] := qL.RealPart * qR.ImagPart[X] + qL.ImagPart[X] * qR.RealPart +
+ qL.ImagPart[Y] * qR.ImagPart[Z] - qL.ImagPart[Z] * qR.ImagPart[Y];
+ Temp.ImagPart[Y] := qL.RealPart * qR.ImagPart[Y] + qL.ImagPart[Y] * qR.RealPart +
+ qL.ImagPart[Z] * qR.ImagPart[X] - qL.ImagPart[X] * qR.ImagPart[Z];
+ Temp.ImagPart[Z] := qL.RealPart * qR.ImagPart[Z] + qL.ImagPart[Z] * qR.RealPart +
+ qL.ImagPart[X] * qR.ImagPart[Y] - qL.ImagPart[Y] * qR.ImagPart[X];
+ Result := Temp;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function QuaternionToMatrix(Q: TQuaternion): TMatrix;
+
+// Constructs rotation matrix from (possibly non-unit) quaternion.
+// Assumes matrix is used to multiply column vector on the left:
+// vnew = mat vold. Works correctly for right-handed coordinate system
+// and right-handed rotations.
+
+// Essentially, this function is the same as CreateRotationMatrix and you can consider it as
+// being for reference here.
+
+{var Norm, S,
+ XS, YS, ZS,
+ WX, WY, WZ,
+ XX, XY, XZ,
+ YY, YZ, ZZ : Single;
+
+begin
+ Norm := Q.Vector[X] * Q.Vector[X] + Q.Vector[Y] * Q.Vector[Y] + Q.Vector[Z] * Q.Vector[Z] + Q.RealPart * Q.RealPart;
+ if Norm > 0 then S := 2 / Norm
+ else S := 0;
+
+ XS := Q.Vector[X] * S; YS := Q.Vector[Y] * S; ZS := Q.Vector[Z] * S;
+ WX := Q.RealPart * XS; WY := Q.RealPart * YS; WZ := Q.RealPart * ZS;
+ XX := Q.Vector[X] * XS; XY := Q.Vector[X] * YS; XZ := Q.Vector[X] * ZS;
+ YY := Q.Vector[Y] * YS; YZ := Q.Vector[Y] * ZS; ZZ := Q.Vector[Z] * ZS;
+
+ Result[X, X] := 1 - (YY + ZZ); Result[Y, X] := XY + WZ; Result[Z, X] := XZ - WY; Result[W, X] := 0;
+ Result[X, Y] := XY - WZ; Result[Y, Y] := 1 - (XX + ZZ); Result[Z, Y] := YZ + WX; Result[W, Y] := 0;
+ Result[X, Z] := XZ + WY; Result[Y, Z] := YZ - WX; Result[Z, Z] := 1 - (XX + YY); Result[W, Z] := 0;
+ Result[X, W] := 0; Result[Y, W] := 0; Result[Z, W] := 0; Result[W, W] := 1;}
+
+var
+ V: TAffineVector;
+ SinA, CosA,
+ A, B, C: Extended;
+
+begin
+ V := Q.ImagPart;
+ VectorNormalize(V);
+ SinCos(Q.RealPart / 2, SinA, CosA);
+ A := V[X] * SinA;
+ B := V[Y] * SinA;
+ C := V[Z] * SinA;
+
+ Result := IdentityMatrix;
+ Result[X, X] := 1 - 2 * B * B - 2 * C * C;
+ Result[X, Y] := 2 * A * B - 2 * CosA * C;
+ Result[X, Z] := 2 * A * C + 2 * CosA * B;
+
+ Result[Y, X] := 2 * A * B + 2 * CosA * C;
+ Result[Y, Y] := 1 - 2 * A * A - 2 * C * C;
+ Result[Y, Z] := 2 * B * C - 2 * CosA * A;
+
+ Result[Z, X] := 2 * A * C - 2 * CosA * B;
+ Result[Z, Y] := 2 * B * C + 2 * CosA * A;
+ Result[Z, Z] := 1 - 2 * A * A - 2 * B * B;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+procedure QuaternionToPoints(Q: TQuaternion; var ArcFrom, ArcTo: TAffineVector); register;
+
+// converts a unit quaternion into two points on a unit sphere
+
+var S: Single;
+
+begin
+ S := Sqrt(Q.ImagPart[X] * Q.ImagPart[X] + Q.ImagPart[Y] * Q.ImagPart[Y]);
+ if S = 0 then ArcFrom := MakeAffineVector([0, 1, 0])
+ else ArcFrom := MakeAffineVector([-Q.ImagPart[Y] / S, Q.ImagPart[X] / S, 0]);
+ ArcTo[X] := Q.RealPart * ArcFrom[X] - Q.ImagPart[Z] * ArcFrom[Y];
+ ArcTo[Y] := Q.RealPart * ArcFrom[Y] + Q.ImagPart[Z] * ArcFrom[X];
+ ArcTo[Z] := Q.ImagPart[X] * ArcFrom[Y] - Q.ImagPart[Y] * ArcFrom[X];
+ if Q.RealPart < 0 then ArcFrom := MakeAffineVector([-ArcFrom[X], -ArcFrom[Y], 0]);
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function MatrixAffineDeterminant(M: TAffineMatrix): Single; register;
+
+// determinant of a 3x3 matrix
+
+begin
+ Result := M[X, X] * (M[Y, Y] * M[Z, Z] - M[Z, Y] * M[Y, Z]) -
+ M[X, Y] * (M[Y, X] * M[Z, Z] - M[Z, X] * M[Y, Z]) +
+ M[X, Z] * (M[Y, X] * M[Z, Y] - M[Z, X] * M[Y, Y]);
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function MatrixDetInternal(a1, a2, a3, b1, b2, b3, c1, c2, c3: Single): Single;
+
+// internal version for the determinant of a 3x3 matrix
+
+begin
+ Result := a1 * (b2 * c3 - b3 * c2) -
+ b1 * (a2 * c3 - a3 * c2) +
+ c1 * (a2 * b3 - a3 * b2);
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+procedure MatrixAdjoint(var M: TMatrix); register;
+
+// Adjoint of a 4x4 matrix - used in the computation of the inverse
+// of a 4x4 matrix
+
+var a1, a2, a3, a4,
+ b1, b2, b3, b4,
+ c1, c2, c3, c4,
+ d1, d2, d3, d4: Single;
+
+
+begin
+ a1 := M[X, X]; b1 := M[X, Y];
+ c1 := M[X, Z]; d1 := M[X, W];
+ a2 := M[Y, X]; b2 := M[Y, Y];
+ c2 := M[Y, Z]; d2 := M[Y, W];
+ a3 := M[Z, X]; b3 := M[Z, Y];
+ c3 := M[Z, Z]; d3 := M[Z, W];
+ a4 := M[W, X]; b4 := M[W, Y];
+ c4 := M[W, Z]; d4 := M[W, W];
+
+ // row column labeling reversed since we transpose rows & columns
+ M[X, X] := MatrixDetInternal(b2, b3, b4, c2, c3, c4, d2, d3, d4);
+ M[Y, X] := -MatrixDetInternal(a2, a3, a4, c2, c3, c4, d2, d3, d4);
+ M[Z, X] := MatrixDetInternal(a2, a3, a4, b2, b3, b4, d2, d3, d4);
+ M[W, X] := -MatrixDetInternal(a2, a3, a4, b2, b3, b4, c2, c3, c4);
+
+ M[X, Y] := -MatrixDetInternal(b1, b3, b4, c1, c3, c4, d1, d3, d4);
+ M[Y, Y] := MatrixDetInternal(a1, a3, a4, c1, c3, c4, d1, d3, d4);
+ M[Z, Y] := -MatrixDetInternal(a1, a3, a4, b1, b3, b4, d1, d3, d4);
+ M[W, Y] := MatrixDetInternal(a1, a3, a4, b1, b3, b4, c1, c3, c4);
+
+ M[X, Z] := MatrixDetInternal(b1, b2, b4, c1, c2, c4, d1, d2, d4);
+ M[Y, Z] := -MatrixDetInternal(a1, a2, a4, c1, c2, c4, d1, d2, d4);
+ M[Z, Z] := MatrixDetInternal(a1, a2, a4, b1, b2, b4, d1, d2, d4);
+ M[W, Z] := -MatrixDetInternal(a1, a2, a4, b1, b2, b4, c1, c2, c4);
+
+ M[X, W] := -MatrixDetInternal(b1, b2, b3, c1, c2, c3, d1, d2, d3);
+ M[Y, W] := MatrixDetInternal(a1, a2, a3, c1, c2, c3, d1, d2, d3);
+ M[Z, W] := -MatrixDetInternal(a1, a2, a3, b1, b2, b3, d1, d2, d3);
+ M[W, W] := MatrixDetInternal(a1, a2, a3, b1, b2, b3, c1, c2, c3);
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function MatrixDeterminant(M: TMatrix): Single; register;
+
+// Determinant of a 4x4 matrix
+
+var a1, a2, a3, a4,
+ b1, b2, b3, b4,
+ c1, c2, c3, c4,
+ d1, d2, d3, d4 : Single;
+
+begin
+ a1 := M[X, X]; b1 := M[X, Y]; c1 := M[X, Z]; d1 := M[X, W];
+ a2 := M[Y, X]; b2 := M[Y, Y]; c2 := M[Y, Z]; d2 := M[Y, W];
+ a3 := M[Z, X]; b3 := M[Z, Y]; c3 := M[Z, Z]; d3 := M[Z, W];
+ a4 := M[W, X]; b4 := M[W, Y]; c4 := M[W, Z]; d4 := M[W, W];
+
+ Result := a1 * MatrixDetInternal(b2, b3, b4, c2, c3, c4, d2, d3, d4) -
+ b1 * MatrixDetInternal(a2, a3, a4, c2, c3, c4, d2, d3, d4) +
+ c1 * MatrixDetInternal(a2, a3, a4, b2, b3, b4, d2, d3, d4) -
+ d1 * MatrixDetInternal(a2, a3, a4, b2, b3, b4, c2, c3, c4);
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+procedure MatrixScale(var M: TMatrix; Factor: Single); register;
+
+// multiplies all elements of a 4x4 matrix with a factor
+
+var I, J: Integer;
+
+begin
+ for I := 0 to 3 do
+ for J := 0 to 3 do M[I, J] := M[I, J] * Factor;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+procedure MatrixInvert(var M: TMatrix); register;
+
+// finds the inverse of a 4x4 matrix
+
+var Det: Single;
+
+begin
+ Det := MatrixDeterminant(M);
+ if Abs(Det) < EPSILON then M := IdentityMatrix
+ else
+ begin
+ MatrixAdjoint(M);
+ MatrixScale(M, 1 / Det);
+ end;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+procedure MatrixTranspose(var M: TMatrix); register;
+
+// computes transpose of 4x4 matrix
+
+var I, J: Integer;
+ TM: TMatrix;
+
+begin
+ for I := 0 to 3 do
+ for J := 0 to 3 do TM[J, I] := M[I, J];
+ M := TM;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+procedure MatrixAffineTranspose(var M: TAffineMatrix); register;
+
+// computes transpose of 3x3 matrix
+
+var I, J: Integer;
+ TM: TAffineMatrix;
+
+begin
+ for I := 0 to 2 do
+ for J := 0 to 2 do TM[J, I] := M[I, J];
+ M := TM;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function MatrixMultiply(M1, M2: TMatrix): TMatrix; register;
+
+// multiplies two 4x4 matrices
+
+var I, J: Integer;
+ TM: TMatrix;
+
+begin
+ for I := 0 to 3 do
+ for J := 0 to 3 do
+ TM[I, J] := M1[I, X] * M2[X, J] +
+ M1[I, Y] * M2[Y, J] +
+ M1[I, Z] * M2[Z, J] +
+ M1[I, W] * M2[W, J];
+ Result := TM;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function CreateRotationMatrix(Axis: TVector3f; Angle: Single): TMatrix; register;
+
+// Creates a rotation matrix along the given Axis by the given Angle in radians.
+
+var cosine,
+ sine,
+ Len,
+ one_minus_cosine: Extended;
+
+begin
+ SinCos(Angle, Sine, Cosine);
+ one_minus_cosine := 1 - cosine;
+ Len := VectorNormalize(Axis);
+
+ if Len = 0 then Result := IdentityMatrix
+ else
+ begin
+ Result[X, X] := (one_minus_cosine * Sqr(Axis[0])) + Cosine;
+ Result[X, Y] := (one_minus_cosine * Axis[0] * Axis[1]) - (Axis[2] * Sine);
+ Result[X, Z] := (one_minus_cosine * Axis[2] * Axis[0]) + (Axis[1] * Sine);
+ Result[X, W] := 0;
+
+ Result[Y, X] := (one_minus_cosine * Axis[0] * Axis[1]) + (Axis[2] * Sine);
+ Result[Y, Y] := (one_minus_cosine * Sqr(Axis[1])) + Cosine;
+ Result[Y, Z] := (one_minus_cosine * Axis[1] * Axis[2]) - (Axis[0] * Sine);
+ Result[Y, W] := 0;
+
+ Result[Z, X] := (one_minus_cosine * Axis[2] * Axis[0]) - (Axis[1] * Sine);
+ Result[Z, Y] := (one_minus_cosine * Axis[1] * Axis[2]) + (Axis[0] * Sine);
+ Result[Z, Z] := (one_minus_cosine * Sqr(Axis[2])) + Cosine;
+ Result[Z, W] := 0;
+
+ Result[W, X] := 0;
+ Result[W, Y] := 0;
+ Result[W, Z] := 0;
+ Result[W, W] := 1;
+ end;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function ConvertRotation(Angles: TAffineVector): TVector; register;
+
+{ Turn a triplet of rotations about x, y, and z (in that order) into an
+ equivalent rotation around a single axis (all in radians).
+
+ Rotation of the Angle t about the axis (X, Y, Z) is given by:
+
+ | X^2 + (1-X^2) Cos(t), XY(1-Cos(t)) + Z Sin(t), XZ(1-Cos(t))-Y Sin(t) |
+ M = | XY(1-Cos(t))-Z Sin(t), Y^2 + (1-Y^2) Cos(t), YZ(1-Cos(t)) + X Sin(t) |
+ | XZ(1-Cos(t)) + Y Sin(t), YZ(1-Cos(t))-X Sin(t), Z^2 + (1-Z^2) Cos(t) |
+
+ Rotation about the three axes (Angles a1, a2, a3) can be represented as
+ the product of the individual rotation matrices:
+
+ | 1 0 0 | | Cos(a2) 0 -Sin(a2) | | Cos(a3) Sin(a3) 0 |
+ | 0 Cos(a1) Sin(a1) | * | 0 1 0 | * | -Sin(a3) Cos(a3) 0 |
+ | 0 -Sin(a1) Cos(a1) | | Sin(a2) 0 Cos(a2) | | 0 0 1 |
+ Mx My Mz
+
+ We now want to solve for X, Y, Z, and t given 9 equations in 4 unknowns.
+ Using the diagonal elements of the two matrices, we get:
+
+ X^2 + (1-X^2) Cos(t) = M[0][0]
+ Y^2 + (1-Y^2) Cos(t) = M[1][1]
+ Z^2 + (1-Z^2) Cos(t) = M[2][2]
+
+ Adding the three equations, we get:
+
+ X^2 + Y^2 + Z^2 - (M[0][0] + M[1][1] + M[2][2]) =
+ - (3 - X^2 - Y^2 - Z^2) Cos(t)
+
+ Since (X^2 + Y^2 + Z^2) = 1, we can rewrite as:
+
+ Cos(t) = (1 - (M[0][0] + M[1][1] + M[2][2])) / 2
+
+ Solving for t, we get:
+
+ t = Acos(((M[0][0] + M[1][1] + M[2][2]) - 1) / 2)
+
+ We can substitute t into the equations for X^2, Y^2, and Z^2 above
+ to get the values for X, Y, and Z. To find the proper signs we note
+ that:
+
+ 2 X Sin(t) = M[1][2] - M[2][1]
+ 2 Y Sin(t) = M[2][0] - M[0][2]
+ 2 Z Sin(t) = M[0][1] - M[1][0]
+}
+
+var Axis1, Axis2: TVector3f;
+ M, M1, M2: TMatrix;
+ cost, cost1,
+ sint,
+ s1, s2, s3: Single;
+ I: Integer;
+
+
+begin
+ // see if we are only rotating about a single Axis
+ if Abs(Angles[X]) < EPSILON then
+ begin
+ if Abs(Angles[Y]) < EPSILON then
+ begin
+ Result := MakeVector([0, 0, 1, Angles[Z]]);
+ Exit;
+ end
+ else
+ if Abs(Angles[Z]) < EPSILON then
+ begin
+ Result := MakeVector([0, 1, 0, Angles[Y]]);
+ Exit;
+ end
+ end
+ else
+ if (Abs(Angles[Y]) < EPSILON) and
+ (Abs(Angles[Z]) < EPSILON) then
+ begin
+ Result := MakeVector([1, 0, 0, Angles[X]]);
+ Exit;
+ end;
+
+ // make the rotation matrix
+ Axis1 := MakeAffineVector([1, 0, 0]);
+ M := CreateRotationMatrix(Axis1, Angles[X]);
+
+ Axis2 := MakeAffineVector([0, 1, 0]);
+ M2 := CreateRotationMatrix(Axis2, Angles[Y]);
+ M1 := MatrixMultiply(M, M2);
+
+ Axis2 := MakeAffineVector([0, 0, 1]);
+ M2 := CreateRotationMatrix(Axis2, Angles[Z]);
+ M := MatrixMultiply(M1, M2);
+
+ cost := ((M[X, X] + M[Y, Y] + M[Z, Z])-1) / 2;
+ if cost < -1 then cost := -1
+ else
+ if cost > 1 - EPSILON then
+ begin
+ // Bad Angle - this would cause a crash
+ Result := MakeVector([1, 0, 0, 0]);
+ Exit;
+ end;
+
+ cost1 := 1 - cost;
+ Result := Makevector([Sqrt((M[X, X]-cost) / cost1),
+ Sqrt((M[Y, Y]-cost) / cost1),
+ sqrt((M[Z, Z]-cost) / cost1),
+ arccos(cost)]);
+
+ sint := 2 * Sqrt(1 - cost * cost); // This is actually 2 Sin(t)
+
+ // Determine the proper signs
+ for I := 0 to 7 do
+ begin
+ if (I and 1) > 1 then s1 := -1 else s1 := 1;
+ if (I and 2) > 1 then s2 := -1 else s2 := 1;
+ if (I and 4) > 1 then s3 := -1 else s3 := 1;
+ if (Abs(s1 * Result[X] * sint-M[Y, Z] + M[Z, Y]) < EPSILON2) and
+ (Abs(s2 * Result[Y] * sint-M[Z, X] + M[X, Z]) < EPSILON2) and
+ (Abs(s3 * Result[Z] * sint-M[X, Y] + M[Y, X]) < EPSILON2) then
+ begin
+ // We found the right combination of signs
+ Result[X] := Result[X] * s1;
+ Result[Y] := Result[Y] * s2;
+ Result[Z] := Result[Z] * s3;
+ Exit;
+ end;
+ end;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function CreateRotationMatrixX(Sine, Cosine: Single): TMatrix; register;
+
+// creates matrix for rotation about x-axis
+
+begin
+ Result := EmptyMatrix;
+ Result[X, X] := 1;
+ Result[Y, Y] := Cosine;
+ Result[Y, Z] := Sine;
+ Result[Z, Y] := -Sine;
+ Result[Z, Z] := Cosine;
+ Result[W, W] := 1;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function CreateRotationMatrixY(Sine, Cosine: Single): TMatrix; register;
+
+// creates matrix for rotation about y-axis
+
+begin
+ Result := EmptyMatrix;
+ Result[X, X] := Cosine;
+ Result[X, Z] := -Sine;
+ Result[Y, Y] := 1;
+ Result[Z, X] := Sine;
+ Result[Z, Z] := Cosine;
+ Result[W, W] := 1;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function CreateRotationMatrixZ(Sine, Cosine: Single): TMatrix; register;
+
+// creates matrix for rotation about z-axis
+
+begin
+ Result := EmptyMatrix;
+ Result[X, X] := Cosine;
+ Result[X, Y] := Sine;
+ Result[Y, X] := -Sine;
+ Result[Y, Y] := Cosine;
+ Result[Z, Z] := 1;
+ Result[W, W] := 1;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function CreateScaleMatrix(V: TAffineVector): TMatrix; register;
+
+// creates scaling matrix
+
+begin
+ Result := IdentityMatrix;
+ Result[X, X] := V[X];
+ Result[Y, Y] := V[Y];
+ Result[Z, Z] := V[Z];
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function CreateTranslationMatrix(V: TVector): TMatrix; register;
+
+// creates translation matrix
+
+begin
+ Result := IdentityMatrix;
+ Result[W, X] := V[X];
+ Result[W, Y] := V[Y];
+ Result[W, Z] := V[Z];
+ Result[W, W] := V[W];
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function Lerp(Start, Stop, t: Single): Single;
+
+// calculates linear interpolation between start and stop at point t
+
+begin
+ Result := Start + (Stop - Start) * t;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function VectorAffineLerp(V1, V2: TAffineVector; t: Single): TAffineVector;
+
+// calculates linear interpolation between vector1 and vector2 at point t
+
+begin
+ Result[X] := Lerp(V1[X], V2[X], t);
+ Result[Y] := Lerp(V1[Y], V2[Y], t);
+ Result[Z] := Lerp(V1[Z], V2[Z], t);
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function VectorLerp(V1, V2: TVector; t: Single): TVector;
+
+// calculates linear interpolation between vector1 and vector2 at point t
+
+begin
+ Result[X] := Lerp(V1[X], V2[X], t);
+ Result[Y] := Lerp(V1[Y], V2[Y], t);
+ Result[Z] := Lerp(V1[Z], V2[Z], t);
+ Result[W] := Lerp(V1[W], V2[W], t);
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function QuaternionSlerp(QStart, QEnd: TQuaternion; Spin: Integer; t: Single): TQuaternion;
+
+// spherical linear interpolation of unit quaternions with spins
+// QStart, QEnd - start and end unit quaternions
+// t - interpolation parameter (0 to 1)
+// Spin - number of extra spin rotations to involve
+
+var beta, // complementary interp parameter
+ theta, // Angle between A and B
+ sint, cost, // sine, cosine of theta
+ phi: Single; // theta plus spins
+ bflip: Boolean; // use negativ t?
+
+
+begin
+ // cosine theta
+ cost := VectorAngle(QStart.ImagPart, QEnd.ImagPart);
+
+ // if QEnd is on opposite hemisphere from QStart, use -QEnd instead
+ if cost < 0 then
+ begin
+ cost := -cost;
+ bflip := True;
+ end
+ else bflip := False;
+
+ // if QEnd is (within precision limits) the same as QStart,
+ // just linear interpolate between QStart and QEnd.
+ // Can't do spins, since we don't know what direction to spin.
+
+ if (1 - cost) < EPSILON then beta := 1 - t
+ else
+ begin
+ // normal case
+ theta := arccos(cost);
+ phi := theta + Spin * Pi;
+ sint := sin(theta);
+ beta := sin(theta - t * phi) / sint;
+ t := sin(t * phi) / sint;
+ end;
+
+ if bflip then t := -t;
+
+ // interpolate
+ Result.ImagPart[X] := beta * QStart.ImagPart[X] + t * QEnd.ImagPart[X];
+ Result.ImagPart[Y] := beta * QStart.ImagPart[Y] + t * QEnd.ImagPart[Y];
+ Result.ImagPart[Z] := beta * QStart.ImagPart[Z] + t * QEnd.ImagPart[Z];
+ Result.RealPart := beta * QStart.RealPart + t * QEnd.RealPart;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function VectorAffineCombine(V1, V2: TAffineVector; F1, F2: Single): TAffineVector;
+
+// makes a linear combination of two vectors and return the result
+
+begin
+ Result[X] := (F1 * V1[X]) + (F2 * V2[X]);
+ Result[Y] := (F1 * V1[Y]) + (F2 * V2[Y]);
+ Result[Z] := (F1 * V1[Z]) + (F2 * V2[Z]);
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function VectorCombine(V1, V2: TVector; F1, F2: Single): TVector;
+
+// makes a linear combination of two vectors and return the result
+
+begin
+ Result[X] := (F1 * V1[X]) + (F2 * V2[X]);
+ Result[Y] := (F1 * V1[Y]) + (F2 * V2[Y]);
+ Result[Z] := (F1 * V1[Z]) + (F2 * V2[Z]);
+ Result[W] := (F1 * V1[W]) + (F2 * V2[W]);
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function MatrixDecompose(M: TMatrix; var Tran: TTransformations): Boolean; register;
+
+// Author: Spencer W. Thomas, University of Michigan
+//
+// MatrixDecompose - Decompose a non-degenerated 4x4 transformation matrix into
+// the sequence of transformations that produced it.
+//
+// The coefficient of each transformation is returned in the corresponding
+// element of the vector Tran.
+//
+// Returns true upon success, false if the matrix is singular.
+
+var I, J: Integer;
+ LocMat,
+ pmat,
+ invpmat,
+ tinvpmat: TMatrix;
+ prhs,
+ psol: TVector;
+ Row: array[0..2] of TAffineVector;
+
+begin
+ Result := False;
+ locmat := M;
+ // normalize the matrix
+ if locmat[W, W] = 0 then Exit;
+ for I := 0 to 3 do
+ for J := 0 to 3 do
+ locmat[I, J] := locmat[I, J] / locmat[W, W];
+
+ // pmat is used to solve for perspective, but it also provides
+ // an easy way to test for singularity of the upper 3x3 component.
+
+ pmat := locmat;
+ for I := 0 to 2 do pmat[I, W] := 0;
+ pmat[W, W] := 1;
+
+ if MatrixDeterminant(pmat) = 0 then Exit;
+
+ // First, isolate perspective. This is the messiest.
+ if (locmat[X, W] <> 0) or
+ (locmat[Y, W] <> 0) or
+ (locmat[Z, W] <> 0) then
+ begin
+ // prhs is the right hand side of the equation.
+ prhs[X] := locmat[X, W];
+ prhs[Y] := locmat[Y, W];
+ prhs[Z] := locmat[Z, W];
+ prhs[W] := locmat[W, W];
+
+ // Solve the equation by inverting pmat and multiplying
+ // prhs by the inverse. (This is the easiest way, not
+ // necessarily the best.)
+
+ invpmat := pmat;
+ MatrixInvert(invpmat);
+ MatrixTranspose(invpmat);
+ psol := VectorTransform(prhs, tinvpmat);
+
+ // stuff the answer away
+ Tran[ttPerspectiveX] := psol[X];
+ Tran[ttPerspectiveY] := psol[Y];
+ Tran[ttPerspectiveZ] := psol[Z];
+ Tran[ttPerspectiveW] := psol[W];
+
+ // clear the perspective partition
+ locmat[X, W] := 0;
+ locmat[Y, W] := 0;
+ locmat[Z, W] := 0;
+ locmat[W, W] := 1;
+ end
+ else
+ begin
+ // no perspective
+ Tran[ttPerspectiveX] := 0;
+ Tran[ttPerspectiveY] := 0;
+ Tran[ttPerspectiveZ] := 0;
+ Tran[ttPerspectiveW] := 0;
+ end;
+
+ // next take care of translation (easy)
+ for I := 0 to 2 do
+ begin
+ Tran[TTransType(Ord(ttTranslateX) + I)] := locmat[W, I];
+ locmat[W, I] := 0;
+ end;
+
+ // now get scale and shear
+ for I := 0 to 2 do
+ begin
+ row[I, X] := locmat[I, X];
+ row[I, Y] := locmat[I, Y];
+ row[I, Z] := locmat[I, Z];
+ end;
+
+ // compute X scale factor and normalize first row
+ Tran[ttScaleX] := Sqr(VectorNormalize(row[0])); // ml: calculation optimized
+
+ // compute XY shear factor and make 2nd row orthogonal to 1st
+ Tran[ttShearXY] := VectorAffineDotProduct(row[0], row[1]);
+ row[1] := VectorAffineCombine(row[1], row[0], 1, -Tran[ttShearXY]);
+
+ // now, compute Y scale and normalize 2nd row
+ Tran[ttScaleY] := Sqr(VectorNormalize(row[1])); // ml: calculation optimized
+ Tran[ttShearXY] := Tran[ttShearXY]/Tran[ttScaleY];
+
+ // compute XZ and YZ shears, orthogonalize 3rd row
+ Tran[ttShearXZ] := VectorAffineDotProduct(row[0], row[2]);
+ row[2] := VectorAffineCombine(row[2], row[0], 1, -Tran[ttShearXZ]);
+ Tran[ttShearYZ] := VectorAffineDotProduct(row[1], row[2]);
+ row[2] := VectorAffineCombine(row[2], row[1], 1, -Tran[ttShearYZ]);
+
+ // next, get Z scale and normalize 3rd row
+ Tran[ttScaleZ] := Sqr(VectorNormalize(row[1])); // (ML) calc. optimized
+ Tran[ttShearXZ] := Tran[ttShearXZ] / tran[ttScaleZ];
+ Tran[ttShearYZ] := Tran[ttShearYZ] / Tran[ttScaleZ];
+
+ // At this point, the matrix (in rows[]) is orthonormal.
+ // Check for a coordinate system flip. If the determinant
+ // is -1, then negate the matrix and the scaling factors.
+ if VectorAffineDotProduct(row[0], VectorCrossProduct(row[1], row[2])) < 0 then
+ for I := 0 to 2 do
+ begin
+ Tran[TTransType(Ord(ttScaleX) + I)] := -Tran[TTransType(Ord(ttScaleX) + I)];
+ row[I, X] := -row[I, X];
+ row[I, Y] := -row[I, Y];
+ row[I, Z] := -row[I, Z];
+ end;
+
+ // now, get the rotations out, as described in the gem
+ Tran[ttRotateY] := arcsin(-row[0, Z]);
+ if cos(Tran[ttRotateY]) <> 0 then
+ begin
+ Tran[ttRotateX] := arctan2(row[1, Z], row[2, Z]);
+ Tran[ttRotateZ] := arctan2(row[0, Y], row[0, X]);
+ end
+ else
+ begin
+ tran[ttRotateX] := arctan2(row[1, X], row[1, Y]);
+ tran[ttRotateZ] := 0;
+ end;
+ // All done!
+ Result := True;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function VectorDblToFlt(V: THomogeneousDblVector): THomogeneousVector; assembler;
+
+// converts a vector containing double sized values into a vector with single sized values
+
+asm
+ FLD QWORD PTR [EAX]
+ FSTP DWORD PTR [EDX]
+ FLD QWORD PTR [EAX + 8]
+ FSTP DWORD PTR [EDX + 4]
+ FLD QWORD PTR [EAX + 16]
+ FSTP DWORD PTR [EDX + 8]
+ FLD QWORD PTR [EAX + 24]
+ FSTP DWORD PTR [EDX + 12]
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function VectorAffineDblToFlt(V: TAffineDblVector): TAffineVector; assembler;
+
+// converts a vector containing double sized values into a vector with single sized values
+
+asm
+ FLD QWORD PTR [EAX]
+ FSTP DWORD PTR [EDX]
+ FLD QWORD PTR [EAX + 8]
+ FSTP DWORD PTR [EDX + 4]
+ FLD QWORD PTR [EAX + 16]
+ FSTP DWORD PTR [EDX + 8]
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function VectorAffineFltToDbl(V: TAffineVector): TAffineDblVector; assembler;
+
+// converts a vector containing single sized values into a vector with double sized values
+
+asm
+ FLD DWORD PTR [EAX]
+ FSTP QWORD PTR [EDX]
+ FLD DWORD PTR [EAX + 8]
+ FSTP QWORD PTR [EDX + 4]
+ FLD DWORD PTR [EAX + 16]
+ FSTP QWORD PTR [EDX + 8]
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function VectorFltToDbl(V: TVector): THomogeneousDblVector; assembler;
+
+// converts a vector containing single sized values into a vector with double sized values
+
+asm
+ FLD DWORD PTR [EAX]
+ FSTP QWORD PTR [EDX]
+ FLD DWORD PTR [EAX + 8]
+ FSTP QWORD PTR [EDX + 4]
+ FLD DWORD PTR [EAX + 16]
+ FSTP QWORD PTR [EDX + 8]
+ FLD DWORD PTR [EAX + 24]
+ FSTP QWORD PTR [EDX + 12]
+end;
+
+//----------------- coordinate system manipulation functions -----------------------------------------------------------
+
+function Turn(Matrix: TMatrix; Angle: Single): TMatrix;
+
+// rotates the given coordinate system (represented by the matrix) around its Y-axis
+
+begin
+ Result := MatrixMultiply(Matrix, CreateRotationMatrix(MakeAffineVector(Matrix[1]), Angle));
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function Turn(Matrix: TMatrix; MasterUp: TAffineVector; Angle: Single): TMatrix;
+
+// rotates the given coordinate system (represented by the matrix) around MasterUp
+
+begin
+ Result := MatrixMultiply(Matrix, CreateRotationMatrix(MasterUp, Angle));
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function Pitch(Matrix: TMatrix; Angle: Single): TMatrix;
+
+// rotates the given coordinate system (represented by the matrix) around its X-axis
+
+begin
+ Result := MatrixMultiply(Matrix, CreateRotationMatrix(MakeAffineVector(Matrix[0]), Angle));
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function Pitch(Matrix: TMatrix; MasterRight: TAffineVector; Angle: Single): TMatrix; overload;
+
+// rotates the given coordinate system (represented by the matrix) around MasterRight
+
+begin
+ Result := MatrixMultiply(Matrix, CreateRotationMatrix(MasterRight, Angle));
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function Roll(Matrix: TMatrix; Angle: Single): TMatrix;
+
+// rotates the given coordinate system (represented by the matrix) around its Z-axis
+
+begin
+ Result := MatrixMultiply(Matrix, CreateRotationMatrix(MakeAffineVector(Matrix[2]), Angle));
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function Roll(Matrix: TMatrix; MasterDirection: TAffineVector; Angle: Single): TMatrix; overload;
+
+// rotates the given coordinate system (represented by the matrix) around MasterDirection
+
+begin
+ Result := MatrixMultiply(Matrix, CreateRotationMatrix(MasterDirection, Angle));
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+end.
+
+
diff --git a/Game/Code/lib/JEDI-SDLv1.0/OpenGL/Pas/gl.pas b/Game/Code/lib/JEDI-SDLv1.0/OpenGL/Pas/gl.pas new file mode 100644 index 00000000..aa0dd169 --- /dev/null +++ b/Game/Code/lib/JEDI-SDLv1.0/OpenGL/Pas/gl.pas @@ -0,0 +1,2294 @@ +unit gl;
+{
+ $Id: gl.pas,v 1.2 2004/08/14 22:54:30 savage Exp $
+
+ Adaption of the delphi3d.net OpenGL units to FreePascal
+ Sebastian Guenther (sg@freepascal.org) in 2002
+ These units are free to use
+}
+
+(*++ BUILD Version: 0004 // Increment this if a change has global effects
+
+Copyright (c) 1985-96, Microsoft Corporation
+
+Module Name:
+
+ gl.h
+
+Abstract:
+
+ Procedure declarations, constant definitions and macros for the OpenGL
+ component.
+
+--*)
+
+(*
+** Copyright 1996 Silicon Graphics, Inc.
+** All Rights Reserved.
+**
+** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
+** the contents of this file may not be disclosed to third parties, copied or
+** duplicated in any form, in whole or in part, without the prior written
+** permission of Silicon Graphics, Inc.
+**
+** RESTRICTED RIGHTS LEGEND:
+** Use, duplication or disclosure by the Government is subject to restrictions
+** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
+** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
+** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
+** rights reserved under the Copyright Laws of the United States.
+*)
+
+{******************************************************************************}
+{ }
+{ Converted to Delphi by Tom Nuydens (tom@delphi3d.net) }
+{ For the latest updates, visit Delphi3D: http://www.delphi3d.net }
+{ }
+{ Modified for Delphi/Kylix and FreePascal }
+{ by Dominique Louis ( Dominique@Savagesoftware.com.au) }
+{ For the latest updates, visit JEDI-SDL : http://www.sf.net/projects/jedi-sdl }
+{ }
+{******************************************************************************}
+
+{
+ $Log: gl.pas,v $
+ Revision 1.2 2004/08/14 22:54:30 savage
+ Updated so that Library name defines are correctly defined for MacOS X.
+
+ Revision 1.1 2004/03/30 21:53:54 savage
+ Moved to it's own folder.
+
+ Revision 1.4 2004/02/20 17:09:55 savage
+ Code tidied up in gl, glu and glut, while extensions in glext.pas are now loaded using SDL_GL_GetProcAddress, thus making it more cross-platform compatible, but now more tied to SDL.
+
+ Revision 1.3 2004/02/14 00:23:39 savage
+ As UNIX is defined in jedi-sdl.inc this will be used to check linux compatability as well. Units have been changed to reflect this change.
+
+ Revision 1.2 2004/02/14 00:09:18 savage
+ Changed uses to now make use of moduleloader.pas rather than dllfuncs.pas
+
+ Revision 1.1 2004/02/05 00:08:19 savage
+ Module 1.0 release
+
+ Revision 1.6 2003/06/02 12:32:12 savage
+ Modified Sources to avoid warnings with Delphi by moving CVS Logging to the top of the header files. Hopefully CVS Logging still works.
+
+}
+
+interface
+
+{$I jedi-sdl.inc}
+
+uses
+{$IFDEF __GPC__}
+ system,
+ gpc,
+{$ENDIF}
+
+{$IFDEF WIN32}
+ Windows,
+{$ENDIF}
+ moduleloader;
+
+
+var
+ LibGL: TModuleHandle;
+
+type
+ GLenum = Cardinal; PGLenum = ^GLenum;
+ GLboolean = Byte; PGLboolean = ^GLboolean;
+ GLbitfield = Cardinal; PGLbitfield = ^GLbitfield;
+ GLbyte = ShortInt; PGLbyte = ^GLbyte;
+ GLshort = SmallInt; PGLshort = ^GLshort;
+ GLint = Integer; PGLint = ^GLint;
+ GLsizei = Integer; PGLsizei = ^GLsizei;
+ GLubyte = Byte; PGLubyte = ^GLubyte;
+ GLushort = Word; PGLushort = ^GLushort;
+ GLuint = Cardinal; PGLuint = ^GLuint;
+ GLfloat = Single; PGLfloat = ^GLfloat;
+ GLclampf = Single; PGLclampf = ^GLclampf;
+ GLdouble = Double; PGLdouble = ^GLdouble;
+ GLclampd = Double; PGLclampd = ^GLclampd;
+{ GLvoid = void; } PGLvoid = Pointer;
+
+{******************************************************************************}
+
+const
+{$IFDEF WIN32}
+ GLLibName = 'OpenGL32.dll';
+{$ENDIF}
+
+{$IFDEF UNIX}
+{$IFDEF DARWIN}
+ GLLibName = 'libGL.dylib';
+{$ELSE}
+ GLLibName = 'libGL.so';
+{$ENDIF}
+{$ENDIF}
+
+ // Version
+ GL_VERSION_1_1 = 1;
+
+ // AccumOp
+ GL_ACCUM = $0100;
+ GL_LOAD = $0101;
+ GL_RETURN = $0102;
+ GL_MULT = $0103;
+ GL_ADD = $0104;
+
+ // AlphaFunction
+ GL_NEVER = $0200;
+ GL_LESS = $0201;
+ GL_EQUAL = $0202;
+ GL_LEQUAL = $0203;
+ GL_GREATER = $0204;
+ GL_NOTEQUAL = $0205;
+ GL_GEQUAL = $0206;
+ GL_ALWAYS = $0207;
+
+ // AttribMask
+ GL_CURRENT_BIT = $00000001;
+ GL_POINT_BIT = $00000002;
+ GL_LINE_BIT = $00000004;
+ GL_POLYGON_BIT = $00000008;
+ GL_POLYGON_STIPPLE_BIT = $00000010;
+ GL_PIXEL_MODE_BIT = $00000020;
+ GL_LIGHTING_BIT = $00000040;
+ GL_FOG_BIT = $00000080;
+ GL_DEPTH_BUFFER_BIT = $00000100;
+ GL_ACCUM_BUFFER_BIT = $00000200;
+ GL_STENCIL_BUFFER_BIT = $00000400;
+ GL_VIEWPORT_BIT = $00000800;
+ GL_TRANSFORM_BIT = $00001000;
+ GL_ENABLE_BIT = $00002000;
+ GL_COLOR_BUFFER_BIT = $00004000;
+ GL_HINT_BIT = $00008000;
+ GL_EVAL_BIT = $00010000;
+ GL_LIST_BIT = $00020000;
+ GL_TEXTURE_BIT = $00040000;
+ GL_SCISSOR_BIT = $00080000;
+ GL_ALL_ATTRIB_BITS = $000FFFFF;
+
+ // BeginMode
+ GL_POINTS = $0000;
+ GL_LINES = $0001;
+ GL_LINE_LOOP = $0002;
+ GL_LINE_STRIP = $0003;
+ GL_TRIANGLES = $0004;
+ GL_TRIANGLE_STRIP = $0005;
+ GL_TRIANGLE_FAN = $0006;
+ GL_QUADS = $0007;
+ GL_QUAD_STRIP = $0008;
+ GL_POLYGON = $0009;
+
+ // BlendingFactorDest
+ GL_ZERO = 0;
+ GL_ONE = 1;
+ GL_SRC_COLOR = $0300;
+ GL_ONE_MINUS_SRC_COLOR = $0301;
+ GL_SRC_ALPHA = $0302;
+ GL_ONE_MINUS_SRC_ALPHA = $0303;
+ GL_DST_ALPHA = $0304;
+ GL_ONE_MINUS_DST_ALPHA = $0305;
+
+ // BlendingFactorSrc
+ // GL_ZERO
+ // GL_ONE
+ GL_DST_COLOR = $0306;
+ GL_ONE_MINUS_DST_COLOR = $0307;
+ GL_SRC_ALPHA_SATURATE = $0308;
+ // GL_SRC_ALPHA
+ // GL_ONE_MINUS_SRC_ALPHA
+ // GL_DST_ALPHA
+ // GL_ONE_MINUS_DST_ALPHA
+
+ // Boolean
+ GL_TRUE = 1;
+ GL_FALSE = 0;
+
+ // ClearBufferMask
+ // GL_COLOR_BUFFER_BIT
+ // GL_ACCUM_BUFFER_BIT
+ // GL_STENCIL_BUFFER_BIT
+ // GL_DEPTH_BUFFER_BIT
+
+ // ClientArrayType
+ // GL_VERTEX_ARRAY
+ // GL_NORMAL_ARRAY
+ // GL_COLOR_ARRAY
+ // GL_INDEX_ARRAY
+ // GL_TEXTURE_COORD_ARRAY
+ // GL_EDGE_FLAG_ARRAY
+
+ // ClipPlaneName
+ GL_CLIP_PLANE0 = $3000;
+ GL_CLIP_PLANE1 = $3001;
+ GL_CLIP_PLANE2 = $3002;
+ GL_CLIP_PLANE3 = $3003;
+ GL_CLIP_PLANE4 = $3004;
+ GL_CLIP_PLANE5 = $3005;
+
+ // ColorMaterialFace
+ // GL_FRONT
+ // GL_BACK
+ // GL_FRONT_AND_BACK
+
+ // ColorMaterialParameter
+ // GL_AMBIENT
+ // GL_DIFFUSE
+ // GL_SPECULAR
+ // GL_EMISSION
+ // GL_AMBIENT_AND_DIFFUSE
+
+ // ColorPointerType
+ // GL_BYTE
+ // GL_UNSIGNED_BYTE
+ // GL_SHORT
+ // GL_UNSIGNED_SHORT
+ // GL_INT
+ // GL_UNSIGNED_INT
+ // GL_FLOAT
+ // GL_DOUBLE
+
+ // CullFaceMode
+ // GL_FRONT
+ // GL_BACK
+ // GL_FRONT_AND_BACK
+
+ // DataType
+ GL_BYTE = $1400;
+ GL_UNSIGNED_BYTE = $1401;
+ GL_SHORT = $1402;
+ GL_UNSIGNED_SHORT = $1403;
+ GL_INT = $1404;
+ GL_UNSIGNED_INT = $1405;
+ GL_FLOAT = $1406;
+ GL_2_BYTES = $1407;
+ GL_3_BYTES = $1408;
+ GL_4_BYTES = $1409;
+ GL_DOUBLE = $140A;
+
+ // DepthFunction
+ // GL_NEVER
+ // GL_LESS
+ // GL_EQUAL
+ // GL_LEQUAL
+ // GL_GREATER
+ // GL_NOTEQUAL
+ // GL_GEQUAL
+ // GL_ALWAYS
+
+ // DrawBufferMode
+ GL_NONE = 0;
+ GL_FRONT_LEFT = $0400;
+ GL_FRONT_RIGHT = $0401;
+ GL_BACK_LEFT = $0402;
+ GL_BACK_RIGHT = $0403;
+ GL_FRONT = $0404;
+ GL_BACK = $0405;
+ GL_LEFT = $0406;
+ GL_RIGHT = $0407;
+ GL_FRONT_AND_BACK = $0408;
+ GL_AUX0 = $0409;
+ GL_AUX1 = $040A;
+ GL_AUX2 = $040B;
+ GL_AUX3 = $040C;
+
+ // Enable
+ // GL_FOG
+ // GL_LIGHTING
+ // GL_TEXTURE_1D
+ // GL_TEXTURE_2D
+ // GL_LINE_STIPPLE
+ // GL_POLYGON_STIPPLE
+ // GL_CULL_FACE
+ // GL_ALPHA_TEST
+ // GL_BLEND
+ // GL_INDEX_LOGIC_OP
+ // GL_COLOR_LOGIC_OP
+ // GL_DITHER
+ // GL_STENCIL_TEST
+ // GL_DEPTH_TEST
+ // GL_CLIP_PLANE0
+ // GL_CLIP_PLANE1
+ // GL_CLIP_PLANE2
+ // GL_CLIP_PLANE3
+ // GL_CLIP_PLANE4
+ // GL_CLIP_PLANE5
+ // GL_LIGHT0
+ // GL_LIGHT1
+ // GL_LIGHT2
+ // GL_LIGHT3
+ // GL_LIGHT4
+ // GL_LIGHT5
+ // GL_LIGHT6
+ // GL_LIGHT7
+ // GL_TEXTURE_GEN_S
+ // GL_TEXTURE_GEN_T
+ // GL_TEXTURE_GEN_R
+ // GL_TEXTURE_GEN_Q
+ // GL_MAP1_VERTEX_3
+ // GL_MAP1_VERTEX_4
+ // GL_MAP1_COLOR_4
+ // GL_MAP1_INDEX
+ // GL_MAP1_NORMAL
+ // GL_MAP1_TEXTURE_COORD_1
+ // GL_MAP1_TEXTURE_COORD_2
+ // GL_MAP1_TEXTURE_COORD_3
+ // GL_MAP1_TEXTURE_COORD_4
+ // GL_MAP2_VERTEX_3
+ // GL_MAP2_VERTEX_4
+ // GL_MAP2_COLOR_4
+ // GL_MAP2_INDEX
+ // GL_MAP2_NORMAL
+ // GL_MAP2_TEXTURE_COORD_1
+ // GL_MAP2_TEXTURE_COORD_2
+ // GL_MAP2_TEXTURE_COORD_3
+ // GL_MAP2_TEXTURE_COORD_4
+ // GL_POINT_SMOOTH
+ // GL_LINE_SMOOTH
+ // GL_POLYGON_SMOOTH
+ // GL_SCISSOR_TEST
+ // GL_COLOR_MATERIAL
+ // GL_NORMALIZE
+ // GL_AUTO_NORMAL
+ // GL_VERTEX_ARRAY
+ // GL_NORMAL_ARRAY
+ // GL_COLOR_ARRAY
+ // GL_INDEX_ARRAY
+ // GL_TEXTURE_COORD_ARRAY
+ // GL_EDGE_FLAG_ARRAY
+ // GL_POLYGON_OFFSET_POINT
+ // GL_POLYGON_OFFSET_LINE
+ // GL_POLYGON_OFFSET_FILL
+
+ // ErrorCode
+ GL_NO_ERROR = 0;
+ GL_INVALID_ENUM = $0500;
+ GL_INVALID_VALUE = $0501;
+ GL_INVALID_OPERATION = $0502;
+ GL_STACK_OVERFLOW = $0503;
+ GL_STACK_UNDERFLOW = $0504;
+ GL_OUT_OF_MEMORY = $0505;
+
+ // FeedBackMode
+ GL_2D = $0600;
+ GL_3D = $0601;
+ GL_3D_COLOR = $0602;
+ GL_3D_COLOR_TEXTURE = $0603;
+ GL_4D_COLOR_TEXTURE = $0604;
+
+ // FeedBackToken
+ GL_PASS_THROUGH_TOKEN = $0700;
+ GL_POINT_TOKEN = $0701;
+ GL_LINE_TOKEN = $0702;
+ GL_POLYGON_TOKEN = $0703;
+ GL_BITMAP_TOKEN = $0704;
+ GL_DRAW_PIXEL_TOKEN = $0705;
+ GL_COPY_PIXEL_TOKEN = $0706;
+ GL_LINE_RESET_TOKEN = $0707;
+
+ // FogMode
+ // GL_LINEAR
+ GL_EXP = $0800;
+ GL_EXP2 = $0801;
+
+ // FogParameter
+ // GL_FOG_COLOR
+ // GL_FOG_DENSITY
+ // GL_FOG_END
+ // GL_FOG_INDEX
+ // GL_FOG_MODE
+ // GL_FOG_START
+
+ // FrontFaceDirection
+ GL_CW = $0900;
+ GL_CCW = $0901;
+
+ // GetMapTarget
+ GL_COEFF = $0A00;
+ GL_ORDER = $0A01;
+ GL_DOMAIN = $0A02;
+
+ // GetPixelMap
+ // GL_PIXEL_MAP_I_TO_I
+ // GL_PIXEL_MAP_S_TO_S
+ // GL_PIXEL_MAP_I_TO_R
+ // GL_PIXEL_MAP_I_TO_G
+ // GL_PIXEL_MAP_I_TO_B
+ // GL_PIXEL_MAP_I_TO_A
+ // GL_PIXEL_MAP_R_TO_R
+ // GL_PIXEL_MAP_G_TO_G
+ // GL_PIXEL_MAP_B_TO_B
+ // GL_PIXEL_MAP_A_TO_A
+
+ // GetPointerTarget
+ // GL_VERTEX_ARRAY_POINTER
+ // GL_NORMAL_ARRAY_POINTER
+ // GL_COLOR_ARRAY_POINTER
+ // GL_INDEX_ARRAY_POINTER
+ // GL_TEXTURE_COORD_ARRAY_POINTER
+ // GL_EDGE_FLAG_ARRAY_POINTER
+
+ // GetTarget
+ GL_CURRENT_COLOR = $0B00;
+ GL_CURRENT_INDEX = $0B01;
+ GL_CURRENT_NORMAL = $0B02;
+ GL_CURRENT_TEXTURE_COORDS = $0B03;
+ GL_CURRENT_RASTER_COLOR = $0B04;
+ GL_CURRENT_RASTER_INDEX = $0B05;
+ GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
+ GL_CURRENT_RASTER_POSITION = $0B07;
+ GL_CURRENT_RASTER_POSITION_VALID = $0B08;
+ GL_CURRENT_RASTER_DISTANCE = $0B09;
+ GL_POINT_SMOOTH = $0B10;
+ GL_POINT_SIZE = $0B11;
+ GL_POINT_SIZE_RANGE = $0B12;
+ GL_POINT_SIZE_GRANULARITY = $0B13;
+ GL_LINE_SMOOTH = $0B20;
+ GL_LINE_WIDTH = $0B21;
+ GL_LINE_WIDTH_RANGE = $0B22;
+ GL_LINE_WIDTH_GRANULARITY = $0B23;
+ GL_LINE_STIPPLE = $0B24;
+ GL_LINE_STIPPLE_PATTERN = $0B25;
+ GL_LINE_STIPPLE_REPEAT = $0B26;
+ GL_LIST_MODE = $0B30;
+ GL_MAX_LIST_NESTING = $0B31;
+ GL_LIST_BASE = $0B32;
+ GL_LIST_INDEX = $0B33;
+ GL_POLYGON_MODE = $0B40;
+ GL_POLYGON_SMOOTH = $0B41;
+ GL_POLYGON_STIPPLE = $0B42;
+ GL_EDGE_FLAG = $0B43;
+ GL_CULL_FACE = $0B44;
+ GL_CULL_FACE_MODE = $0B45;
+ GL_FRONT_FACE = $0B46;
+ GL_LIGHTING = $0B50;
+ GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
+ GL_LIGHT_MODEL_TWO_SIDE = $0B52;
+ GL_LIGHT_MODEL_AMBIENT = $0B53;
+ GL_SHADE_MODEL = $0B54;
+ GL_COLOR_MATERIAL_FACE = $0B55;
+ GL_COLOR_MATERIAL_PARAMETER = $0B56;
+ GL_COLOR_MATERIAL = $0B57;
+ GL_FOG = $0B60;
+ GL_FOG_INDEX = $0B61;
+ GL_FOG_DENSITY = $0B62;
+ GL_FOG_START = $0B63;
+ GL_FOG_END = $0B64;
+ GL_FOG_MODE = $0B65;
+ GL_FOG_COLOR = $0B66;
+ GL_DEPTH_RANGE = $0B70;
+ GL_DEPTH_TEST = $0B71;
+ GL_DEPTH_WRITEMASK = $0B72;
+ GL_DEPTH_CLEAR_VALUE = $0B73;
+ GL_DEPTH_FUNC = $0B74;
+ GL_ACCUM_CLEAR_VALUE = $0B80;
+ GL_STENCIL_TEST = $0B90;
+ GL_STENCIL_CLEAR_VALUE = $0B91;
+ GL_STENCIL_FUNC = $0B92;
+ GL_STENCIL_VALUE_MASK = $0B93;
+ GL_STENCIL_FAIL = $0B94;
+ GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
+ GL_STENCIL_PASS_DEPTH_PASS = $0B96;
+ GL_STENCIL_REF = $0B97;
+ GL_STENCIL_WRITEMASK = $0B98;
+ GL_MATRIX_MODE = $0BA0;
+ GL_NORMALIZE = $0BA1;
+ GL_VIEWPORT = $0BA2;
+ GL_MODELVIEW_STACK_DEPTH = $0BA3;
+ GL_PROJECTION_STACK_DEPTH = $0BA4;
+ GL_TEXTURE_STACK_DEPTH = $0BA5;
+ GL_MODELVIEW_MATRIX = $0BA6;
+ GL_PROJECTION_MATRIX = $0BA7;
+ GL_TEXTURE_MATRIX = $0BA8;
+ GL_ATTRIB_STACK_DEPTH = $0BB0;
+ GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1;
+ GL_ALPHA_TEST = $0BC0;
+ GL_ALPHA_TEST_FUNC = $0BC1;
+ GL_ALPHA_TEST_REF = $0BC2;
+ GL_DITHER = $0BD0;
+ GL_BLEND_DST = $0BE0;
+ GL_BLEND_SRC = $0BE1;
+ GL_BLEND = $0BE2;
+ GL_LOGIC_OP_MODE = $0BF0;
+ GL_INDEX_LOGIC_OP = $0BF1;
+ GL_COLOR_LOGIC_OP = $0BF2;
+ GL_AUX_BUFFERS = $0C00;
+ GL_DRAW_BUFFER = $0C01;
+ GL_READ_BUFFER = $0C02;
+ GL_SCISSOR_BOX = $0C10;
+ GL_SCISSOR_TEST = $0C11;
+ GL_INDEX_CLEAR_VALUE = $0C20;
+ GL_INDEX_WRITEMASK = $0C21;
+ GL_COLOR_CLEAR_VALUE = $0C22;
+ GL_COLOR_WRITEMASK = $0C23;
+ GL_INDEX_MODE = $0C30;
+ GL_RGBA_MODE = $0C31;
+ GL_DOUBLEBUFFER = $0C32;
+ GL_STEREO = $0C33;
+ GL_RENDER_MODE = $0C40;
+ GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
+ GL_POINT_SMOOTH_HINT = $0C51;
+ GL_LINE_SMOOTH_HINT = $0C52;
+ GL_POLYGON_SMOOTH_HINT = $0C53;
+ GL_FOG_HINT = $0C54;
+ GL_TEXTURE_GEN_S = $0C60;
+ GL_TEXTURE_GEN_T = $0C61;
+ GL_TEXTURE_GEN_R = $0C62;
+ GL_TEXTURE_GEN_Q = $0C63;
+ GL_PIXEL_MAP_I_TO_I = $0C70;
+ GL_PIXEL_MAP_S_TO_S = $0C71;
+ GL_PIXEL_MAP_I_TO_R = $0C72;
+ GL_PIXEL_MAP_I_TO_G = $0C73;
+ GL_PIXEL_MAP_I_TO_B = $0C74;
+ GL_PIXEL_MAP_I_TO_A = $0C75;
+ GL_PIXEL_MAP_R_TO_R = $0C76;
+ GL_PIXEL_MAP_G_TO_G = $0C77;
+ GL_PIXEL_MAP_B_TO_B = $0C78;
+ GL_PIXEL_MAP_A_TO_A = $0C79;
+ GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
+ GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
+ GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
+ GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
+ GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
+ GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
+ GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
+ GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
+ GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
+ GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
+ GL_UNPACK_SWAP_BYTES = $0CF0;
+ GL_UNPACK_LSB_FIRST = $0CF1;
+ GL_UNPACK_ROW_LENGTH = $0CF2;
+ GL_UNPACK_SKIP_ROWS = $0CF3;
+ GL_UNPACK_SKIP_PIXELS = $0CF4;
+ GL_UNPACK_ALIGNMENT = $0CF5;
+ GL_PACK_SWAP_BYTES = $0D00;
+ GL_PACK_LSB_FIRST = $0D01;
+ GL_PACK_ROW_LENGTH = $0D02;
+ GL_PACK_SKIP_ROWS = $0D03;
+ GL_PACK_SKIP_PIXELS = $0D04;
+ GL_PACK_ALIGNMENT = $0D05;
+ GL_MAP_COLOR = $0D10;
+ GL_MAP_STENCIL = $0D11;
+ GL_INDEX_SHIFT = $0D12;
+ GL_INDEX_OFFSET = $0D13;
+ GL_RED_SCALE = $0D14;
+ GL_RED_BIAS = $0D15;
+ GL_ZOOM_X = $0D16;
+ GL_ZOOM_Y = $0D17;
+ GL_GREEN_SCALE = $0D18;
+ GL_GREEN_BIAS = $0D19;
+ GL_BLUE_SCALE = $0D1A;
+ GL_BLUE_BIAS = $0D1B;
+ GL_ALPHA_SCALE = $0D1C;
+ GL_ALPHA_BIAS = $0D1D;
+ GL_DEPTH_SCALE = $0D1E;
+ GL_DEPTH_BIAS = $0D1F;
+ GL_MAX_EVAL_ORDER = $0D30;
+ GL_MAX_LIGHTS = $0D31;
+ GL_MAX_CLIP_PLANES = $0D32;
+ GL_MAX_TEXTURE_SIZE = $0D33;
+ GL_MAX_PIXEL_MAP_TABLE = $0D34;
+ GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
+ GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
+ GL_MAX_NAME_STACK_DEPTH = $0D37;
+ GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
+ GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
+ GL_MAX_VIEWPORT_DIMS = $0D3A;
+ GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
+ GL_SUBPIXEL_BITS = $0D50;
+ GL_INDEX_BITS = $0D51;
+ GL_RED_BITS = $0D52;
+ GL_GREEN_BITS = $0D53;
+ GL_BLUE_BITS = $0D54;
+ GL_ALPHA_BITS = $0D55;
+ GL_DEPTH_BITS = $0D56;
+ GL_STENCIL_BITS = $0D57;
+ GL_ACCUM_RED_BITS = $0D58;
+ GL_ACCUM_GREEN_BITS = $0D59;
+ GL_ACCUM_BLUE_BITS = $0D5A;
+ GL_ACCUM_ALPHA_BITS = $0D5B;
+ GL_NAME_STACK_DEPTH = $0D70;
+ GL_AUTO_NORMAL = $0D80;
+ GL_MAP1_COLOR_4 = $0D90;
+ GL_MAP1_INDEX = $0D91;
+ GL_MAP1_NORMAL = $0D92;
+ GL_MAP1_TEXTURE_COORD_1 = $0D93;
+ GL_MAP1_TEXTURE_COORD_2 = $0D94;
+ GL_MAP1_TEXTURE_COORD_3 = $0D95;
+ GL_MAP1_TEXTURE_COORD_4 = $0D96;
+ GL_MAP1_VERTEX_3 = $0D97;
+ GL_MAP1_VERTEX_4 = $0D98;
+ GL_MAP2_COLOR_4 = $0DB0;
+ GL_MAP2_INDEX = $0DB1;
+ GL_MAP2_NORMAL = $0DB2;
+ GL_MAP2_TEXTURE_COORD_1 = $0DB3;
+ GL_MAP2_TEXTURE_COORD_2 = $0DB4;
+ GL_MAP2_TEXTURE_COORD_3 = $0DB5;
+ GL_MAP2_TEXTURE_COORD_4 = $0DB6;
+ GL_MAP2_VERTEX_3 = $0DB7;
+ GL_MAP2_VERTEX_4 = $0DB8;
+ GL_MAP1_GRID_DOMAIN = $0DD0;
+ GL_MAP1_GRID_SEGMENTS = $0DD1;
+ GL_MAP2_GRID_DOMAIN = $0DD2;
+ GL_MAP2_GRID_SEGMENTS = $0DD3;
+ GL_TEXTURE_1D = $0DE0;
+ GL_TEXTURE_2D = $0DE1;
+ GL_FEEDBACK_BUFFER_POINTER = $0DF0;
+ GL_FEEDBACK_BUFFER_SIZE = $0DF1;
+ GL_FEEDBACK_BUFFER_TYPE = $0DF2;
+ GL_SELECTION_BUFFER_POINTER = $0DF3;
+ GL_SELECTION_BUFFER_SIZE = $0DF4;
+ // GL_TEXTURE_BINDING_1D
+ // GL_TEXTURE_BINDING_2D
+ // GL_VERTEX_ARRAY
+ // GL_NORMAL_ARRAY
+ // GL_COLOR_ARRAY
+ // GL_INDEX_ARRAY
+ // GL_TEXTURE_COORD_ARRAY
+ // GL_EDGE_FLAG_ARRAY
+ // GL_VERTEX_ARRAY_SIZE
+ // GL_VERTEX_ARRAY_TYPE
+ // GL_VERTEX_ARRAY_STRIDE
+ // GL_NORMAL_ARRAY_TYPE
+ // GL_NORMAL_ARRAY_STRIDE
+ // GL_COLOR_ARRAY_SIZE
+ // GL_COLOR_ARRAY_TYPE
+ // GL_COLOR_ARRAY_STRIDE
+ // GL_INDEX_ARRAY_TYPE
+ // GL_INDEX_ARRAY_STRIDE
+ // GL_TEXTURE_COORD_ARRAY_SIZE
+ // GL_TEXTURE_COORD_ARRAY_TYPE
+ // GL_TEXTURE_COORD_ARRAY_STRIDE
+ // GL_EDGE_FLAG_ARRAY_STRIDE
+ // GL_POLYGON_OFFSET_FACTOR
+ // GL_POLYGON_OFFSET_UNITS
+
+ // GetTextureParameter
+ // GL_TEXTURE_MAG_FILTER
+ // GL_TEXTURE_MIN_FILTER
+ // GL_TEXTURE_WRAP_S
+ // GL_TEXTURE_WRAP_T
+ GL_TEXTURE_WIDTH = $1000;
+ GL_TEXTURE_HEIGHT = $1001;
+ GL_TEXTURE_INTERNAL_FORMAT = $1003;
+ GL_TEXTURE_BORDER_COLOR = $1004;
+ GL_TEXTURE_BORDER = $1005;
+ // GL_TEXTURE_RED_SIZE
+ // GL_TEXTURE_GREEN_SIZE
+ // GL_TEXTURE_BLUE_SIZE
+ // GL_TEXTURE_ALPHA_SIZE
+ // GL_TEXTURE_LUMINANCE_SIZE
+ // GL_TEXTURE_INTENSITY_SIZE
+ // GL_TEXTURE_PRIORITY
+ // GL_TEXTURE_RESIDENT
+
+ // HintMode
+ GL_DONT_CARE = $1100;
+ GL_FASTEST = $1101;
+ GL_NICEST = $1102;
+
+ // HintTarget
+ // GL_PERSPECTIVE_CORRECTION_HINT
+ // GL_POINT_SMOOTH_HINT
+ // GL_LINE_SMOOTH_HINT
+ // GL_POLYGON_SMOOTH_HINT
+ // GL_FOG_HINT
+
+ // IndexPointerType
+ // GL_SHORT
+ // GL_INT
+ // GL_FLOAT
+ // GL_DOUBLE
+
+ // LightModelParameter
+ // GL_LIGHT_MODEL_AMBIENT
+ // GL_LIGHT_MODEL_LOCAL_VIEWER
+ // GL_LIGHT_MODEL_TWO_SIDE
+
+ // LightName
+ GL_LIGHT0 = $4000;
+ GL_LIGHT1 = $4001;
+ GL_LIGHT2 = $4002;
+ GL_LIGHT3 = $4003;
+ GL_LIGHT4 = $4004;
+ GL_LIGHT5 = $4005;
+ GL_LIGHT6 = $4006;
+ GL_LIGHT7 = $4007;
+
+ // LightParameter
+ GL_AMBIENT = $1200;
+ GL_DIFFUSE = $1201;
+ GL_SPECULAR = $1202;
+ GL_POSITION = $1203;
+ GL_SPOT_DIRECTION = $1204;
+ GL_SPOT_EXPONENT = $1205;
+ GL_SPOT_CUTOFF = $1206;
+ GL_CONSTANT_ATTENUATION = $1207;
+ GL_LINEAR_ATTENUATION = $1208;
+ GL_QUADRATIC_ATTENUATION = $1209;
+
+ // InterleavedArrays
+ // GL_V2F
+ // GL_V3F
+ // GL_C4UB_V2F
+ // GL_C4UB_V3F
+ // GL_C3F_V3F
+ // GL_N3F_V3F
+ // GL_C4F_N3F_V3F
+ // GL_T2F_V3F
+ // GL_T4F_V4F
+ // GL_T2F_C4UB_V3F
+ // GL_T2F_C3F_V3F
+ // GL_T2F_N3F_V3F
+ // GL_T2F_C4F_N3F_V3F
+ // GL_T4F_C4F_N3F_V4F
+
+ // ListMode
+ GL_COMPILE = $1300;
+ GL_COMPILE_AND_EXECUTE = $1301;
+
+ // ListNameType
+ // GL_BYTE
+ // GL_UNSIGNED_BYTE
+ // GL_SHORT
+ // GL_UNSIGNED_SHORT
+ // GL_INT
+ // GL_UNSIGNED_INT
+ // GL_FLOAT
+ // GL_2_BYTES
+ // GL_3_BYTES
+ // GL_4_BYTES
+
+ // LogicOp
+ GL_CLEAR = $1500;
+ GL_AND = $1501;
+ GL_AND_REVERSE = $1502;
+ GL_COPY = $1503;
+ GL_AND_INVERTED = $1504;
+ GL_NOOP = $1505;
+ GL_XOR = $1506;
+ GL_OR = $1507;
+ GL_NOR = $1508;
+ GL_EQUIV = $1509;
+ GL_INVERT = $150A;
+ GL_OR_REVERSE = $150B;
+ GL_COPY_INVERTED = $150C;
+ GL_OR_INVERTED = $150D;
+ GL_NAND = $150E;
+ GL_SET = $150F;
+
+ // MapTarget
+ // GL_MAP1_COLOR_4
+ // GL_MAP1_INDEX
+ // GL_MAP1_NORMAL
+ // GL_MAP1_TEXTURE_COORD_1
+ // GL_MAP1_TEXTURE_COORD_2
+ // GL_MAP1_TEXTURE_COORD_3
+ // GL_MAP1_TEXTURE_COORD_4
+ // GL_MAP1_VERTEX_3
+ // GL_MAP1_VERTEX_4
+ // GL_MAP2_COLOR_4
+ // GL_MAP2_INDEX
+ // GL_MAP2_NORMAL
+ // GL_MAP2_TEXTURE_COORD_1
+ // GL_MAP2_TEXTURE_COORD_2
+ // GL_MAP2_TEXTURE_COORD_3
+ // GL_MAP2_TEXTURE_COORD_4
+ // GL_MAP2_VERTEX_3
+ // GL_MAP2_VERTEX_4
+
+ // MaterialFace
+ // GL_FRONT
+ // GL_BACK
+ // GL_FRONT_AND_BACK
+
+ // MaterialParameter
+ GL_EMISSION = $1600;
+ GL_SHININESS = $1601;
+ GL_AMBIENT_AND_DIFFUSE = $1602;
+ GL_COLOR_INDEXES = $1603;
+ // GL_AMBIENT
+ // GL_DIFFUSE
+ // GL_SPECULAR
+
+ // MatrixMode
+ GL_MODELVIEW = $1700;
+ GL_PROJECTION = $1701;
+ GL_TEXTURE = $1702;
+
+ // MeshMode1
+ // GL_POINT
+ // GL_LINE
+
+ // MeshMode2
+ // GL_POINT
+ // GL_LINE
+ // GL_FILL
+
+ // NormalPointerType
+ // GL_BYTE
+ // GL_SHORT
+ // GL_INT
+ // GL_FLOAT
+ // GL_DOUBLE
+
+ // PixelCopyType
+ GL_COLOR = $1800;
+ GL_DEPTH = $1801;
+ GL_STENCIL = $1802;
+
+ // PixelFormat
+ GL_COLOR_INDEX = $1900;
+ GL_STENCIL_INDEX = $1901;
+ GL_DEPTH_COMPONENT = $1902;
+ GL_RED = $1903;
+ GL_GREEN = $1904;
+ GL_BLUE = $1905;
+ GL_ALPHA = $1906;
+ GL_RGB = $1907;
+ GL_RGBA = $1908;
+ GL_LUMINANCE = $1909;
+ GL_LUMINANCE_ALPHA = $190A;
+
+ // PixelMap
+ // GL_PIXEL_MAP_I_TO_I
+ // GL_PIXEL_MAP_S_TO_S
+ // GL_PIXEL_MAP_I_TO_R
+ // GL_PIXEL_MAP_I_TO_G
+ // GL_PIXEL_MAP_I_TO_B
+ // GL_PIXEL_MAP_I_TO_A
+ // GL_PIXEL_MAP_R_TO_R
+ // GL_PIXEL_MAP_G_TO_G
+ // GL_PIXEL_MAP_B_TO_B
+ // GL_PIXEL_MAP_A_TO_A
+
+ // PixelStore
+ // GL_UNPACK_SWAP_BYTES
+ // GL_UNPACK_LSB_FIRST
+ // GL_UNPACK_ROW_LENGTH
+ // GL_UNPACK_SKIP_ROWS
+ // GL_UNPACK_SKIP_PIXELS
+ // GL_UNPACK_ALIGNMENT
+ // GL_PACK_SWAP_BYTES
+ // GL_PACK_LSB_FIRST
+ // GL_PACK_ROW_LENGTH
+ // GL_PACK_SKIP_ROWS
+ // GL_PACK_SKIP_PIXELS
+ // GL_PACK_ALIGNMENT
+
+ // PixelTransfer
+ // GL_MAP_COLOR
+ // GL_MAP_STENCIL
+ // GL_INDEX_SHIFT
+ // GL_INDEX_OFFSET
+ // GL_RED_SCALE
+ // GL_RED_BIAS
+ // GL_GREEN_SCALE
+ // GL_GREEN_BIAS
+ // GL_BLUE_SCALE
+ // GL_BLUE_BIAS
+ // GL_ALPHA_SCALE
+ // GL_ALPHA_BIAS
+ // GL_DEPTH_SCALE
+ // GL_DEPTH_BIAS
+
+ // PixelType
+ GL_BITMAP = $1A00;
+ // GL_BYTE
+ // GL_UNSIGNED_BYTE
+ // GL_SHORT
+ // GL_UNSIGNED_SHORT
+ // GL_INT
+ // GL_UNSIGNED_INT
+ // GL_FLOAT
+
+ // PolygonMode
+ GL_POINT = $1B00;
+ GL_LINE = $1B01;
+ GL_FILL = $1B02;
+
+ // ReadBufferMode
+ // GL_FRONT_LEFT
+ // GL_FRONT_RIGHT
+ // GL_BACK_LEFT
+ // GL_BACK_RIGHT
+ // GL_FRONT
+ // GL_BACK
+ // GL_LEFT
+ // GL_RIGHT
+ // GL_AUX0
+ // GL_AUX1
+ // GL_AUX2
+ // GL_AUX3
+
+ // RenderingMode
+ GL_RENDER = $1C00;
+ GL_FEEDBACK = $1C01;
+ GL_SELECT = $1C02;
+
+ // ShadingModel
+ GL_FLAT = $1D00;
+ GL_SMOOTH = $1D01;
+
+ // StencilFunction
+ // GL_NEVER
+ // GL_LESS
+ // GL_EQUAL
+ // GL_LEQUAL
+ // GL_GREATER
+ // GL_NOTEQUAL
+ // GL_GEQUAL
+ // GL_ALWAYS
+
+ // StencilOp
+ // GL_ZERO
+ GL_KEEP = $1E00;
+ GL_REPLACE = $1E01;
+ GL_INCR = $1E02;
+ GL_DECR = $1E03;
+ // GL_INVERT
+
+ // StringName
+ GL_VENDOR = $1F00;
+ GL_RENDERER = $1F01;
+ GL_VERSION = $1F02;
+ GL_EXTENSIONS = $1F03;
+
+ // TextureCoordName
+ GL_S = $2000;
+ GL_T = $2001;
+ GL_R = $2002;
+ GL_Q = $2003;
+
+ // TexCoordPointerType
+ // GL_SHORT
+ // GL_INT
+ // GL_FLOAT
+ // GL_DOUBLE
+
+ // TextureEnvMode
+ GL_MODULATE = $2100;
+ GL_DECAL = $2101;
+ // GL_BLEND
+ // GL_REPLACE
+
+ // TextureEnvParameter
+ GL_TEXTURE_ENV_MODE = $2200;
+ GL_TEXTURE_ENV_COLOR = $2201;
+
+ // TextureEnvTarget
+ GL_TEXTURE_ENV = $2300;
+
+ // TextureGenMode
+ GL_EYE_LINEAR = $2400;
+ GL_OBJECT_LINEAR = $2401;
+ GL_SPHERE_MAP = $2402;
+
+ // TextureGenParameter
+ GL_TEXTURE_GEN_MODE = $2500;
+ GL_OBJECT_PLANE = $2501;
+ GL_EYE_PLANE = $2502;
+
+ // TextureMagFilter
+ GL_NEAREST = $2600;
+ GL_LINEAR = $2601;
+
+ // TextureMinFilter
+ // GL_NEAREST
+ // GL_LINEAR
+ GL_NEAREST_MIPMAP_NEAREST = $2700;
+ GL_LINEAR_MIPMAP_NEAREST = $2701;
+ GL_NEAREST_MIPMAP_LINEAR = $2702;
+ GL_LINEAR_MIPMAP_LINEAR = $2703;
+
+ // TextureParameterName
+ GL_TEXTURE_MAG_FILTER = $2800;
+ GL_TEXTURE_MIN_FILTER = $2801;
+ GL_TEXTURE_WRAP_S = $2802;
+ GL_TEXTURE_WRAP_T = $2803;
+ // GL_TEXTURE_BORDER_COLOR
+ // GL_TEXTURE_PRIORITY
+
+ // TextureTarget
+ // GL_TEXTURE_1D
+ // GL_TEXTURE_2D
+ // GL_PROXY_TEXTURE_1D
+ // GL_PROXY_TEXTURE_2D
+
+ // TextureWrapMode
+ GL_CLAMP = $2900;
+ GL_REPEAT = $2901;
+
+ // VertexPointerType
+ // GL_SHORT
+ // GL_INT
+ // GL_FLOAT
+ // GL_DOUBLE
+
+ // ClientAttribMask
+ GL_CLIENT_PIXEL_STORE_BIT = $00000001;
+ GL_CLIENT_VERTEX_ARRAY_BIT = $00000002;
+ GL_CLIENT_ALL_ATTRIB_BITS = $FFFFFFFF;
+
+ // polygon_offset
+ GL_POLYGON_OFFSET_FACTOR = $8038;
+ GL_POLYGON_OFFSET_UNITS = $2A00;
+ GL_POLYGON_OFFSET_POINT = $2A01;
+ GL_POLYGON_OFFSET_LINE = $2A02;
+ GL_POLYGON_OFFSET_FILL = $8037;
+
+ // texture
+ GL_ALPHA4 = $803B;
+ GL_ALPHA8 = $803C;
+ GL_ALPHA12 = $803D;
+ GL_ALPHA16 = $803E;
+ GL_LUMINANCE4 = $803F;
+ GL_LUMINANCE8 = $8040;
+ GL_LUMINANCE12 = $8041;
+ GL_LUMINANCE16 = $8042;
+ GL_LUMINANCE4_ALPHA4 = $8043;
+ GL_LUMINANCE6_ALPHA2 = $8044;
+ GL_LUMINANCE8_ALPHA8 = $8045;
+ GL_LUMINANCE12_ALPHA4 = $8046;
+ GL_LUMINANCE12_ALPHA12 = $8047;
+ GL_LUMINANCE16_ALPHA16 = $8048;
+ GL_INTENSITY = $8049;
+ GL_INTENSITY4 = $804A;
+ GL_INTENSITY8 = $804B;
+ GL_INTENSITY12 = $804C;
+ GL_INTENSITY16 = $804D;
+ GL_R3_G3_B2 = $2A10;
+ GL_RGB4 = $804F;
+ GL_RGB5 = $8050;
+ GL_RGB8 = $8051;
+ GL_RGB10 = $8052;
+ GL_RGB12 = $8053;
+ GL_RGB16 = $8054;
+ GL_RGBA2 = $8055;
+ GL_RGBA4 = $8056;
+ GL_RGB5_A1 = $8057;
+ GL_RGBA8 = $8058;
+ GL_RGB10_A2 = $8059;
+ GL_RGBA12 = $805A;
+ GL_RGBA16 = $805B;
+ GL_TEXTURE_RED_SIZE = $805C;
+ GL_TEXTURE_GREEN_SIZE = $805D;
+ GL_TEXTURE_BLUE_SIZE = $805E;
+ GL_TEXTURE_ALPHA_SIZE = $805F;
+ GL_TEXTURE_LUMINANCE_SIZE = $8060;
+ GL_TEXTURE_INTENSITY_SIZE = $8061;
+ GL_PROXY_TEXTURE_1D = $8063;
+ GL_PROXY_TEXTURE_2D = $8064;
+
+ // texture_object
+ GL_TEXTURE_PRIORITY = $8066;
+ GL_TEXTURE_RESIDENT = $8067;
+ GL_TEXTURE_BINDING_1D = $8068;
+ GL_TEXTURE_BINDING_2D = $8069;
+
+ // vertex_array
+ GL_VERTEX_ARRAY = $8074;
+ GL_NORMAL_ARRAY = $8075;
+ GL_COLOR_ARRAY = $8076;
+ GL_INDEX_ARRAY = $8077;
+ GL_TEXTURE_COORD_ARRAY = $8078;
+ GL_EDGE_FLAG_ARRAY = $8079;
+ GL_VERTEX_ARRAY_SIZE = $807A;
+ GL_VERTEX_ARRAY_TYPE = $807B;
+ GL_VERTEX_ARRAY_STRIDE = $807C;
+ GL_NORMAL_ARRAY_TYPE = $807E;
+ GL_NORMAL_ARRAY_STRIDE = $807F;
+ GL_COLOR_ARRAY_SIZE = $8081;
+ GL_COLOR_ARRAY_TYPE = $8082;
+ GL_COLOR_ARRAY_STRIDE = $8083;
+ GL_INDEX_ARRAY_TYPE = $8085;
+ GL_INDEX_ARRAY_STRIDE = $8086;
+ GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
+ GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
+ GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
+ GL_EDGE_FLAG_ARRAY_STRIDE = $808C;
+ GL_VERTEX_ARRAY_POINTER = $808E;
+ GL_NORMAL_ARRAY_POINTER = $808F;
+ GL_COLOR_ARRAY_POINTER = $8090;
+ GL_INDEX_ARRAY_POINTER = $8091;
+ GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
+ GL_EDGE_FLAG_ARRAY_POINTER = $8093;
+ GL_V2F = $2A20;
+ GL_V3F = $2A21;
+ GL_C4UB_V2F = $2A22;
+ GL_C4UB_V3F = $2A23;
+ GL_C3F_V3F = $2A24;
+ GL_N3F_V3F = $2A25;
+ GL_C4F_N3F_V3F = $2A26;
+ GL_T2F_V3F = $2A27;
+ GL_T4F_V4F = $2A28;
+ GL_T2F_C4UB_V3F = $2A29;
+ GL_T2F_C3F_V3F = $2A2A;
+ GL_T2F_N3F_V3F = $2A2B;
+ GL_T2F_C4F_N3F_V3F = $2A2C;
+ GL_T4F_C4F_N3F_V4F = $2A2D;
+
+ // Extensions
+ GL_EXT_vertex_array = 1;
+ GL_WIN_swap_hint = 1;
+ GL_EXT_bgra = 1;
+ GL_EXT_paletted_texture = 1;
+
+ // EXT_vertex_array
+ GL_VERTEX_ARRAY_EXT = $8074;
+ GL_NORMAL_ARRAY_EXT = $8075;
+ GL_COLOR_ARRAY_EXT = $8076;
+ GL_INDEX_ARRAY_EXT = $8077;
+ GL_TEXTURE_COORD_ARRAY_EXT = $8078;
+ GL_EDGE_FLAG_ARRAY_EXT = $8079;
+ GL_VERTEX_ARRAY_SIZE_EXT = $807A;
+ GL_VERTEX_ARRAY_TYPE_EXT = $807B;
+ GL_VERTEX_ARRAY_STRIDE_EXT = $807C;
+ GL_VERTEX_ARRAY_COUNT_EXT = $807D;
+ GL_NORMAL_ARRAY_TYPE_EXT = $807E;
+ GL_NORMAL_ARRAY_STRIDE_EXT = $807F;
+ GL_NORMAL_ARRAY_COUNT_EXT = $8080;
+ GL_COLOR_ARRAY_SIZE_EXT = $8081;
+ GL_COLOR_ARRAY_TYPE_EXT = $8082;
+ GL_COLOR_ARRAY_STRIDE_EXT = $8083;
+ GL_COLOR_ARRAY_COUNT_EXT = $8084;
+ GL_INDEX_ARRAY_TYPE_EXT = $8085;
+ GL_INDEX_ARRAY_STRIDE_EXT = $8086;
+ GL_INDEX_ARRAY_COUNT_EXT = $8087;
+ GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088;
+ GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089;
+ GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A;
+ GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B;
+ GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C;
+ GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D;
+ GL_VERTEX_ARRAY_POINTER_EXT = $808E;
+ GL_NORMAL_ARRAY_POINTER_EXT = $808F;
+ GL_COLOR_ARRAY_POINTER_EXT = $8090;
+ GL_INDEX_ARRAY_POINTER_EXT = $8091;
+ GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092;
+ GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093;
+ GL_DOUBLE_EXT = GL_DOUBLE;
+
+ // EXT_bgra
+ GL_BGR_EXT = $80E0;
+ GL_BGRA_EXT = $80E1;
+
+ // EXT_paletted_texture
+
+ // These must match the GL_COLOR_TABLE_*_SGI enumerants
+ GL_COLOR_TABLE_FORMAT_EXT = $80D8;
+ GL_COLOR_TABLE_WIDTH_EXT = $80D9;
+ GL_COLOR_TABLE_RED_SIZE_EXT = $80DA;
+ GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB;
+ GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC;
+ GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD;
+ GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE;
+ GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF;
+
+ GL_COLOR_INDEX1_EXT = $80E2;
+ GL_COLOR_INDEX2_EXT = $80E3;
+ GL_COLOR_INDEX4_EXT = $80E4;
+ GL_COLOR_INDEX8_EXT = $80E5;
+ GL_COLOR_INDEX12_EXT = $80E6;
+ GL_COLOR_INDEX16_EXT = $80E7;
+
+ // For compatibility with OpenGL v1.0
+ GL_LOGIC_OP = GL_INDEX_LOGIC_OP;
+ GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT;
+
+{******************************************************************************}
+
+var
+ glAccum: procedure(op: GLenum; value: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glAlphaFunc: procedure(func: GLenum; ref: GLclampf); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glAreTexturesResident: function (n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glArrayElement: procedure(i: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glBegin: procedure(mode: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glBindTexture: procedure(target: GLenum; texture: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glBitmap: procedure (width, height: GLsizei; xorig, yorig: GLfloat; xmove, ymove: GLfloat; const bitmap: PGLubyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glBlendFunc: procedure(sfactor, dfactor: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCallList: procedure(list: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCallLists: procedure(n: GLsizei; atype: GLenum; const lists: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glClear: procedure(mask: GLbitfield); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glClearAccum: procedure(red, green, blue, alpha: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glClearColor: procedure(red, green, blue, alpha: GLclampf); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glClearDepth: procedure(depth: GLclampd); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glClearIndex: procedure(c: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glClearStencil: procedure(s: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glClipPlane: procedure(plane: GLenum; const equation: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3b: procedure(red, green, blue: GLbyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3bv: procedure(const v: PGLbyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3d: procedure(red, green, blue: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3dv: procedure(const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3f: procedure(red, green, blue: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3fv: procedure(const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3i: procedure(red, green, blue: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3iv: procedure(const v: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3s: procedure(red, green, blue: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3sv: procedure(const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3ub: procedure(red, green, blue: GLubyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3ubv: procedure(const v: PGLubyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3ui: procedure(red, green, blue: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3uiv: procedure(const v: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3us: procedure(red, green, blue: GLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3usv: procedure(const v: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4b: procedure(red, green, blue, alpha: GLbyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4bv: procedure(const v: PGLbyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4d: procedure(red, green, blue, alpha: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4dv: procedure(const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4f: procedure(red, green, blue, alpha: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4fv: procedure(const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4i: procedure(red, green, blue, alpha: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4iv: procedure(const v: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4s: procedure(red, green, blue, alpha: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4sv: procedure(const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4ub: procedure(red, green, blue, alpha: GLubyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4ubv: procedure(const v: PGLubyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4ui: procedure(red, green, blue, alpha: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4uiv: procedure(const v: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4us: procedure(red, green, blue, alpha: GLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4usv: procedure(const v: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColorMask: procedure(red, green, blue, alpha: GLboolean); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColorMaterial: procedure(face, mode: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColorPointer: procedure(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCopyPixels: procedure(x, y: GLint; width, height: GLsizei; atype: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCopyTexImage1D: procedure (target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width: GLsizei; border: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCopyTexImage2D: procedure(target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width, height: GLsizei; border: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCopyTexSubImage1D: procedure(target: GLenum; level, xoffset, x, y: GLint; width: GLsizei); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCopyTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset, x, y: GLint; width, height: GLsizei); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCullFace: procedure(mode: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDeleteLists: procedure(list: GLuint; range: GLsizei); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDeleteTextures: procedure(n: GLsizei; const textures: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDepthFunc: procedure(func: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDepthMask: procedure(flag: GLboolean); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDepthRange: procedure(zNear, zFar: GLclampd); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDisable: procedure(cap: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDisableClientState: procedure(aarray: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDrawArrays: procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDrawBuffer: procedure(mode: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDrawElements: procedure(mode: GLenum; count: GLsizei; atype: GLenum; const indices: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDrawPixels: procedure(width, height: GLsizei; format, atype: GLenum; const pixels: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEdgeFlag: procedure(flag: GLboolean); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEdgeFlagPointer: procedure(stride: GLsizei; const pointer: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEdgeFlagv: procedure(const flag: PGLboolean); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEnable: procedure(cap: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEnableClientState: procedure(aarray: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEnd: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEndList: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalCoord1d: procedure(u: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalCoord1dv: procedure(const u: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalCoord1f: procedure(u: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalCoord1fv: procedure(const u: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalCoord2d: procedure(u, v: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalCoord2dv: procedure(const u: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalCoord2f: procedure(u, v: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalCoord2fv: procedure(const u: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalMesh1: procedure(mode: GLenum; i1, i2: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalMesh2: procedure(mode: GLenum; i1, i2, j1, j2: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalPoint1: procedure(i: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalPoint2: procedure(i, j: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFeedbackBuffer: procedure(size: GLsizei; atype: GLenum; buffer: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFinish: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFlush: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFogf: procedure(pname: GLenum; param: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFogfv: procedure(pname: GLenum; const params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFogi: procedure(pname: GLenum; param: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFogiv: procedure(pname: GLenum; const params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFrontFace: procedure(mode: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFrustum: procedure(left, right, bottom, top, zNear, zFar: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGenLists: function(range: GLsizei): GLuint; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGenTextures: procedure(n: GLsizei; textures: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetBooleanv: procedure(pname: GLenum; params: PGLboolean); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetClipPlane: procedure(plane: GLenum; equation: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetDoublev: procedure(pname: GLenum; params: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetError: function: GLenum; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetFloatv: procedure(pname: GLenum; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetIntegerv: procedure(pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetLightfv: procedure(light, pname: GLenum; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetLightiv: procedure(light, pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetMapdv: procedure(target, query: GLenum; v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetMapfv: procedure(target, query: GLenum; v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetMapiv: procedure(target, query: GLenum; v: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetMaterialfv: procedure(face, pname: GLenum; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetMaterialiv: procedure(face, pname: GLenum; params: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetPixelMapfv: procedure(map: GLenum; values: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetPixelMapuiv: procedure(map: GLenum; values: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetPixelMapusv: procedure(map: GLenum; values: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetPointerv: procedure(pname: GLenum; params: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetPolygonStipple: procedure(mask: PGLubyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetString: function(name: GLenum): PChar; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTexEnvfv: procedure(target, pname: GLenum; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTexEnviv: procedure(target, pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTexGendv: procedure(coord, pname: GLenum; params: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTexGenfv: procedure(coord, pname: GLenum; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTexGeniv: procedure(coord, pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTexImage: procedure(target: GLenum; level: GLint; format: GLenum; atype: GLenum; pixels: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTexLevelParameterfv: procedure(target: GLenum; level: GLint; pname: GLenum; params: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTexLevelParameteriv: procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTexParameterfv: procedure(target, pname: GLenum; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTexParameteriv: procedure(target, pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glHint: procedure(target, mode: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexMask: procedure(mask: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexPointer: procedure(atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexd: procedure(c: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexdv: procedure(const c: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexf: procedure(c: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexfv: procedure(const c: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexi: procedure(c: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexiv: procedure(const c: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexs: procedure(c: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexsv: procedure(const c: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexub: procedure(c: GLubyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexubv: procedure(const c: PGLubyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glInitNames: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glInterleavedArrays: procedure(format: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIsEnabled: function(cap: GLenum): GLboolean; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIsList: function(list: GLuint): GLboolean; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIsTexture: function(texture: GLuint): GLboolean; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLightModelf: procedure(pname: GLenum; param: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLightModelfv: procedure(pname: GLenum; const params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLightModeli: procedure(pname: GLenum; param: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLightModeliv: procedure(pname: GLenum; const params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLightf: procedure(light, pname: GLenum; param: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLightfv: procedure(light, pname: GLenum; const params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLighti: procedure(light, pname: GLenum; param: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLightiv: procedure(light, pname: GLenum; const params: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLineStipple: procedure(factor: GLint; pattern: GLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLineWidth: procedure(width: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glListBase: procedure(base: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLoadIdentity: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLoadMatrixd: procedure(const m: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLoadMatrixf: procedure(const m: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLoadName: procedure(name: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLogicOp: procedure(opcode: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMap1d: procedure(target: GLenum; u1, u2: GLdouble; stride, order: GLint; const points: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMap1f: procedure(target: GLenum; u1, u2: GLfloat; stride, order: GLint; const points: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMap2d: procedure(target: GLenum; u1, u2: GLdouble; ustride, uorder: GLint; v1, v2: GLdouble; vstride, vorder: GLint; const points: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMap2f: procedure(target: GLenum; u1, u2: GLfloat; ustride, uorder: GLint; v1, v2: GLfloat; vstride, vorder: GLint; const points: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMapGrid1d: procedure(un: GLint; u1, u2: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMapGrid1f: procedure(un: GLint; u1, u2: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMapGrid2d: procedure(un: GLint; u1, u2: GLdouble; vn: GLint; v1, v2: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMapGrid2f: procedure(un: GLint; u1, u2: GLfloat; vn: GLint; v1, v2: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMaterialf: procedure(face, pname: GLenum; param: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMaterialfv: procedure(face, pname: GLenum; const params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMateriali: procedure(face, pname: GLenum; param: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMaterialiv: procedure(face, pname: GLenum; const params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMatrixMode: procedure(mode: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultMatrixd: procedure(const m: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultMatrixf: procedure(const m: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNewList: procedure(list: GLuint; mode: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3b: procedure(nx, ny, nz: GLbyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3bv: procedure(const v: PGLbyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3d: procedure(nx, ny, nz: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3dv: procedure(const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3f: procedure(nx, ny, nz: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3fv: procedure(const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3i: procedure(nx, ny, nz: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3iv: procedure(const v: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3s: procedure(nx, ny, nz: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3sv: procedure(const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormalPointer: procedure(atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glOrtho: procedure(left, right, bottom, top, zNear, zFar: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPassThrough: procedure(token: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPixelMapfv: procedure(map: GLenum; mapsize: GLsizei; const values: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPixelMapuiv: procedure(map: GLenum; mapsize: GLsizei; const values: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPixelMapusv: procedure(map: GLenum; mapsize: GLsizei; const values: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPixelStoref: procedure(pname: GLenum; param: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPixelStorei: procedure(pname: GLenum; param: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPixelTransferf: procedure(pname: GLenum; param: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPixelTransferi: procedure(pname: GLenum; param: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPixelZoom: procedure(xfactor, yfactor: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPointSize: procedure(size: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPolygonMode: procedure(face, mode: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPolygonOffset: procedure(factor, units: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPolygonStipple: procedure(const mask: PGLubyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPopAttrib: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPopClientAttrib: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPopMatrix: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPopName: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPrioritizeTextures: procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPushAttrib: procedure(mask: GLbitfield); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPushClientAttrib: procedure(mask: GLbitfield); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPushMatrix: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPushName: procedure(name: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos2d: procedure(x, y: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos2dv: procedure(const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos2f: procedure(x, y: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos2fv: procedure(const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos2i: procedure(x, y: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos2iv: procedure(const v: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos2s: procedure(x, y: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos2sv: procedure(const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos3d: procedure(x, y, z: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos3dv: procedure(const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos3f: procedure(x, y, z: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos3fv: procedure(const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos3i: procedure(x, y, z: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos3iv: procedure(const v: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos3s: procedure(x, y, z: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos3sv: procedure(const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos4d: procedure(x, y, z, w: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos4dv: procedure(const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos4f: procedure(x, y, z, w: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos4fv: procedure(const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos4i: procedure(x, y, z, w: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos4iv: procedure(const v: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos4s: procedure(x, y, z, w: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRasterPos4sv: procedure(const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glReadBuffer: procedure(mode: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glReadPixels: procedure(x, y: GLint; width, height: GLsizei; format, atype: GLenum; pixels: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRectd: procedure(x1, y1, x2, y2: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRectdv: procedure(const v1: PGLdouble; const v2: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRectf: procedure(x1, y1, x2, y2: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRectfv: procedure(const v1: PGLfloat; const v2: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRecti: procedure(x1, y1, x2, y2: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRectiv: procedure(const v1: PGLint; const v2: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRects: procedure(x1, y1, x2, y2: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRectsv: procedure(const v1: PGLshort; const v2: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRenderMode: function(mode: GLint): GLint; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRotated: procedure(angle, x, y, z: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRotatef: procedure(angle, x, y, z: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glScaled: procedure(x, y, z: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glScalef: procedure(x, y, z: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glScissor: procedure(x, y: GLint; width, height: GLsizei); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSelectBuffer: procedure(size: GLsizei; buffer: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glShadeModel: procedure(mode: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glStencilFunc: procedure(func: GLenum; ref: GLint; mask: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glStencilMask: procedure(mask: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glStencilOp: procedure(fail, zfail, zpass: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord1d: procedure(s: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord1dv: procedure(const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord1f: procedure(s: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord1fv: procedure(const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord1i: procedure(s: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord1iv: procedure(const v: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord1s: procedure(s: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord1sv: procedure(const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord2d: procedure(s, t: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord2dv: procedure(const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord2f: procedure(s, t: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord2fv: procedure(const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord2i: procedure(s, t: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord2iv: procedure(const v: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord2s: procedure(s, t: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord2sv: procedure(const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord3d: procedure(s, t, r: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord3dv: procedure(const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord3f: procedure(s, t, r: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord3fv: procedure(const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord3i: procedure(s, t, r: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord3iv: procedure(const v: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord3s: procedure(s, t, r: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord3sv: procedure(const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord4d: procedure(s, t, r, q: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord4dv: procedure(const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord4f: procedure(s, t, r, q: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord4fv: procedure(const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord4i: procedure(s, t, r, q: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord4iv: procedure(const v: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord4s: procedure(s, t, r, q: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord4sv: procedure(const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoordPointer: procedure(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexEnvf: procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexEnvfv: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexEnvi: procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexEnviv: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexGend: procedure(coord: GLenum; pname: GLenum; param: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexGendv: procedure(coord: GLenum; pname: GLenum; const params: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexGenf: procedure(coord: GLenum; pname: GLenum; param: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexGenfv: procedure(coord: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexGeni: procedure(coord: GLenum; pname: GLenum; param: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexGeniv: procedure(coord: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexImage1D: procedure(target: GLenum; level, internalformat: GLint; width: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexImage2D: procedure(target: GLenum; level, internalformat: GLint; width, height: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexParameterf: procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexParameterfv: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexParameteri: procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexParameteriv: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexSubImage1D: procedure(target: GLenum; level, xoffset: GLint; width: GLsizei; format, atype: GLenum; const pixels: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset: GLint; width, height: GLsizei; format, atype: GLenum; const pixels: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTranslated: procedure(x, y, z: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTranslatef: procedure(x, y, z: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex2d: procedure(x, y: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex2dv: procedure(const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex2f: procedure(x, y: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex2fv: procedure(const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex2i: procedure(x, y: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex2iv: procedure(const v: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex2s: procedure(x, y: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex2sv: procedure(const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex3d: procedure(x, y, z: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex3dv: procedure(const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex3f: procedure(x, y, z: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex3fv: procedure(const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex3i: procedure(x, y, z: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex3iv: procedure(const v: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex3s: procedure(x, y, z: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex3sv: procedure(const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex4d: procedure(x, y, z, w: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex4dv: procedure(const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex4f: procedure(x, y, z, w: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex4fv: procedure(const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex4i: procedure(x, y, z, w: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex4iv: procedure(const v: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex4s: procedure(x, y, z, w: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex4sv: procedure(const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexPointer: procedure(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glViewport: procedure(x, y: GLint; width, height: GLsizei); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ {$IFDEF Win32}
+ ChoosePixelFormat: function(DC: HDC; p2: PPixelFormatDescriptor): Integer; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ {$ENDIF}
+
+type
+ // EXT_vertex_array
+ PFNGLARRAYELEMENTEXTPROC = procedure(i: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ PFNGLDRAWARRAYSEXTPROC = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ PFNGLVERTEXPOINTEREXTPROC = procedure(size: GLint; atype: GLenum;
+ stride, count: GLsizei; const pointer: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ PFNGLNORMALPOINTEREXTPROC = procedure(atype: GLenum; stride, count: GLsizei;
+ const pointer: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ PFNGLCOLORPOINTEREXTPROC = procedure(size: GLint; atype: GLenum; stride, count: GLsizei;
+ const pointer: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ PFNGLINDEXPOINTEREXTPROC = procedure(atype: GLenum; stride, count: GLsizei;
+ const pointer: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ PFNGLTEXCOORDPOINTEREXTPROC = procedure(size: GLint; atype: GLenum;
+ stride, count: GLsizei; const pointer: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ PFNGLEDGEFLAGPOINTEREXTPROC = procedure(stride, count: GLsizei;
+ const pointer: PGLboolean); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ PFNGLGETPOINTERVEXTPROC = procedure(pname: GLenum; params: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ PFNGLARRAYELEMENTARRAYEXTPROC = procedure(mode: GLenum; count: GLsizei;
+ const pi: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+ // WIN_swap_hint
+ PFNGLADDSWAPHINTRECTWINPROC = procedure(x, y: GLint; width, height: GLsizei); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+ // EXT_paletted_texture
+ PFNGLCOLORTABLEEXTPROC = procedure(target, internalFormat: GLenum; width: GLsizei;
+ format, atype: GLenum; const data: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ PFNGLCOLORSUBTABLEEXTPROC = procedure(target: GLenum; start, count: GLsizei;
+ format, atype: GLenum; const data: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ PFNGLGETCOLORTABLEEXTPROC = procedure(target, format, atype: GLenum; data: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ PFNGLGETCOLORTABLEPARAMETERIVEXTPROC = procedure(target, pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ PFNGLGETCOLORTABLEPARAMETERFVEXTPROC = procedure(target, pname: GLenum; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+procedure LoadOpenGL( const dll: PChar );
+procedure FreeOpenGL;
+
+implementation
+
+procedure FreeOpenGL;
+begin
+
+ @glAccum := nil;
+ @glAlphaFunc := nil;
+ @glAreTexturesResident := nil;
+ @glArrayElement := nil;
+ @glBegin := nil;
+ @glBindTexture := nil;
+ @glBitmap := nil;
+ @glBlendFunc := nil;
+ @glCallList := nil;
+ @glCallLists := nil;
+ @glClear := nil;
+ @glClearAccum := nil;
+ @glClearColor := nil;
+ @glClearDepth := nil;
+ @glClearIndex := nil;
+ @glClearStencil := nil;
+ @glClipPlane := nil;
+ @glColor3b := nil;
+ @glColor3bv := nil;
+ @glColor3d := nil;
+ @glColor3dv := nil;
+ @glColor3f := nil;
+ @glColor3fv := nil;
+ @glColor3i := nil;
+ @glColor3iv := nil;
+ @glColor3s := nil;
+ @glColor3sv := nil;
+ @glColor3ub := nil;
+ @glColor3ubv := nil;
+ @glColor3ui := nil;
+ @glColor3uiv := nil;
+ @glColor3us := nil;
+ @glColor3usv := nil;
+ @glColor4b := nil;
+ @glColor4bv := nil;
+ @glColor4d := nil;
+ @glColor4dv := nil;
+ @glColor4f := nil;
+ @glColor4fv := nil;
+ @glColor4i := nil;
+ @glColor4iv := nil;
+ @glColor4s := nil;
+ @glColor4sv := nil;
+ @glColor4ub := nil;
+ @glColor4ubv := nil;
+ @glColor4ui := nil;
+ @glColor4uiv := nil;
+ @glColor4us := nil;
+ @glColor4usv := nil;
+ @glColorMask := nil;
+ @glColorMaterial := nil;
+ @glColorPointer := nil;
+ @glCopyPixels := nil;
+ @glCopyTexImage1D := nil;
+ @glCopyTexImage2D := nil;
+ @glCopyTexSubImage1D := nil;
+ @glCopyTexSubImage2D := nil;
+ @glCullFace := nil;
+ @glDeleteLists := nil;
+ @glDeleteTextures := nil;
+ @glDepthFunc := nil;
+ @glDepthMask := nil;
+ @glDepthRange := nil;
+ @glDisable := nil;
+ @glDisableClientState := nil;
+ @glDrawArrays := nil;
+ @glDrawBuffer := nil;
+ @glDrawElements := nil;
+ @glDrawPixels := nil;
+ @glEdgeFlag := nil;
+ @glEdgeFlagPointer := nil;
+ @glEdgeFlagv := nil;
+ @glEnable := nil;
+ @glEnableClientState := nil;
+ @glEnd := nil;
+ @glEndList := nil;
+ @glEvalCoord1d := nil;
+ @glEvalCoord1dv := nil;
+ @glEvalCoord1f := nil;
+ @glEvalCoord1fv := nil;
+ @glEvalCoord2d := nil;
+ @glEvalCoord2dv := nil;
+ @glEvalCoord2f := nil;
+ @glEvalCoord2fv := nil;
+ @glEvalMesh1 := nil;
+ @glEvalMesh2 := nil;
+ @glEvalPoint1 := nil;
+ @glEvalPoint2 := nil;
+ @glFeedbackBuffer := nil;
+ @glFinish := nil;
+ @glFlush := nil;
+ @glFogf := nil;
+ @glFogfv := nil;
+ @glFogi := nil;
+ @glFogiv := nil;
+ @glFrontFace := nil;
+ @glFrustum := nil;
+ @glGenLists := nil;
+ @glGenTextures := nil;
+ @glGetBooleanv := nil;
+ @glGetClipPlane := nil;
+ @glGetDoublev := nil;
+ @glGetError := nil;
+ @glGetFloatv := nil;
+ @glGetIntegerv := nil;
+ @glGetLightfv := nil;
+ @glGetLightiv := nil;
+ @glGetMapdv := nil;
+ @glGetMapfv := nil;
+ @glGetMapiv := nil;
+ @glGetMaterialfv := nil;
+ @glGetMaterialiv := nil;
+ @glGetPixelMapfv := nil;
+ @glGetPixelMapuiv := nil;
+ @glGetPixelMapusv := nil;
+ @glGetPointerv := nil;
+ @glGetPolygonStipple := nil;
+ @glGetString := nil;
+ @glGetTexEnvfv := nil;
+ @glGetTexEnviv := nil;
+ @glGetTexGendv := nil;
+ @glGetTexGenfv := nil;
+ @glGetTexGeniv := nil;
+ @glGetTexImage := nil;
+ @glGetTexLevelParameterfv := nil;
+ @glGetTexLevelParameteriv := nil;
+ @glGetTexParameterfv := nil;
+ @glGetTexParameteriv := nil;
+ @glHint := nil;
+ @glIndexMask := nil;
+ @glIndexPointer := nil;
+ @glIndexd := nil;
+ @glIndexdv := nil;
+ @glIndexf := nil;
+ @glIndexfv := nil;
+ @glIndexi := nil;
+ @glIndexiv := nil;
+ @glIndexs := nil;
+ @glIndexsv := nil;
+ @glIndexub := nil;
+ @glIndexubv := nil;
+ @glInitNames := nil;
+ @glInterleavedArrays := nil;
+ @glIsEnabled := nil;
+ @glIsList := nil;
+ @glIsTexture := nil;
+ @glLightModelf := nil;
+ @glLightModelfv := nil;
+ @glLightModeli := nil;
+ @glLightModeliv := nil;
+ @glLightf := nil;
+ @glLightfv := nil;
+ @glLighti := nil;
+ @glLightiv := nil;
+ @glLineStipple := nil;
+ @glLineWidth := nil;
+ @glListBase := nil;
+ @glLoadIdentity := nil;
+ @glLoadMatrixd := nil;
+ @glLoadMatrixf := nil;
+ @glLoadName := nil;
+ @glLogicOp := nil;
+ @glMap1d := nil;
+ @glMap1f := nil;
+ @glMap2d := nil;
+ @glMap2f := nil;
+ @glMapGrid1d := nil;
+ @glMapGrid1f := nil;
+ @glMapGrid2d := nil;
+ @glMapGrid2f := nil;
+ @glMaterialf := nil;
+ @glMaterialfv := nil;
+ @glMateriali := nil;
+ @glMaterialiv := nil;
+ @glMatrixMode := nil;
+ @glMultMatrixd := nil;
+ @glMultMatrixf := nil;
+ @glNewList := nil;
+ @glNormal3b := nil;
+ @glNormal3bv := nil;
+ @glNormal3d := nil;
+ @glNormal3dv := nil;
+ @glNormal3f := nil;
+ @glNormal3fv := nil;
+ @glNormal3i := nil;
+ @glNormal3iv := nil;
+ @glNormal3s := nil;
+ @glNormal3sv := nil;
+ @glNormalPointer := nil;
+ @glOrtho := nil;
+ @glPassThrough := nil;
+ @glPixelMapfv := nil;
+ @glPixelMapuiv := nil;
+ @glPixelMapusv := nil;
+ @glPixelStoref := nil;
+ @glPixelStorei := nil;
+ @glPixelTransferf := nil;
+ @glPixelTransferi := nil;
+ @glPixelZoom := nil;
+ @glPointSize := nil;
+ @glPolygonMode := nil;
+ @glPolygonOffset := nil;
+ @glPolygonStipple := nil;
+ @glPopAttrib := nil;
+ @glPopClientAttrib := nil;
+ @glPopMatrix := nil;
+ @glPopName := nil;
+ @glPrioritizeTextures := nil;
+ @glPushAttrib := nil;
+ @glPushClientAttrib := nil;
+ @glPushMatrix := nil;
+ @glPushName := nil;
+ @glRasterPos2d := nil;
+ @glRasterPos2dv := nil;
+ @glRasterPos2f := nil;
+ @glRasterPos2fv := nil;
+ @glRasterPos2i := nil;
+ @glRasterPos2iv := nil;
+ @glRasterPos2s := nil;
+ @glRasterPos2sv := nil;
+ @glRasterPos3d := nil;
+ @glRasterPos3dv := nil;
+ @glRasterPos3f := nil;
+ @glRasterPos3fv := nil;
+ @glRasterPos3i := nil;
+ @glRasterPos3iv := nil;
+ @glRasterPos3s := nil;
+ @glRasterPos3sv := nil;
+ @glRasterPos4d := nil;
+ @glRasterPos4dv := nil;
+ @glRasterPos4f := nil;
+ @glRasterPos4fv := nil;
+ @glRasterPos4i := nil;
+ @glRasterPos4iv := nil;
+ @glRasterPos4s := nil;
+ @glRasterPos4sv := nil;
+ @glReadBuffer := nil;
+ @glReadPixels := nil;
+ @glRectd := nil;
+ @glRectdv := nil;
+ @glRectf := nil;
+ @glRectfv := nil;
+ @glRecti := nil;
+ @glRectiv := nil;
+ @glRects := nil;
+ @glRectsv := nil;
+ @glRenderMode := nil;
+ @glRotated := nil;
+ @glRotatef := nil;
+ @glScaled := nil;
+ @glScalef := nil;
+ @glScissor := nil;
+ @glSelectBuffer := nil;
+ @glShadeModel := nil;
+ @glStencilFunc := nil;
+ @glStencilMask := nil;
+ @glStencilOp := nil;
+ @glTexCoord1d := nil;
+ @glTexCoord1dv := nil;
+ @glTexCoord1f := nil;
+ @glTexCoord1fv := nil;
+ @glTexCoord1i := nil;
+ @glTexCoord1iv := nil;
+ @glTexCoord1s := nil;
+ @glTexCoord1sv := nil;
+ @glTexCoord2d := nil;
+ @glTexCoord2dv := nil;
+ @glTexCoord2f := nil;
+ @glTexCoord2fv := nil;
+ @glTexCoord2i := nil;
+ @glTexCoord2iv := nil;
+ @glTexCoord2s := nil;
+ @glTexCoord2sv := nil;
+ @glTexCoord3d := nil;
+ @glTexCoord3dv := nil;
+ @glTexCoord3f := nil;
+ @glTexCoord3fv := nil;
+ @glTexCoord3i := nil;
+ @glTexCoord3iv := nil;
+ @glTexCoord3s := nil;
+ @glTexCoord3sv := nil;
+ @glTexCoord4d := nil;
+ @glTexCoord4dv := nil;
+ @glTexCoord4f := nil;
+ @glTexCoord4fv := nil;
+ @glTexCoord4i := nil;
+ @glTexCoord4iv := nil;
+ @glTexCoord4s := nil;
+ @glTexCoord4sv := nil;
+ @glTexCoordPointer := nil;
+ @glTexEnvf := nil;
+ @glTexEnvfv := nil;
+ @glTexEnvi := nil;
+ @glTexEnviv := nil;
+ @glTexGend := nil;
+ @glTexGendv := nil;
+ @glTexGenf := nil;
+ @glTexGenfv := nil;
+ @glTexGeni := nil;
+ @glTexGeniv := nil;
+ @glTexImage1D := nil;
+ @glTexImage2D := nil;
+ @glTexParameterf := nil;
+ @glTexParameterfv := nil;
+ @glTexParameteri := nil;
+ @glTexParameteriv := nil;
+ @glTexSubImage1D := nil;
+ @glTexSubImage2D := nil;
+ @glTranslated := nil;
+ @glTranslatef := nil;
+ @glVertex2d := nil;
+ @glVertex2dv := nil;
+ @glVertex2f := nil;
+ @glVertex2fv := nil;
+ @glVertex2i := nil;
+ @glVertex2iv := nil;
+ @glVertex2s := nil;
+ @glVertex2sv := nil;
+ @glVertex3d := nil;
+ @glVertex3dv := nil;
+ @glVertex3f := nil;
+ @glVertex3fv := nil;
+ @glVertex3i := nil;
+ @glVertex3iv := nil;
+ @glVertex3s := nil;
+ @glVertex3sv := nil;
+ @glVertex4d := nil;
+ @glVertex4dv := nil;
+ @glVertex4f := nil;
+ @glVertex4fv := nil;
+ @glVertex4i := nil;
+ @glVertex4iv := nil;
+ @glVertex4s := nil;
+ @glVertex4sv := nil;
+ @glVertexPointer := nil;
+ @glViewport := nil;
+ {$IFDEF Win32}
+ @ChoosePixelFormat := nil;
+ {$ENDIF}
+
+ UnLoadModule(LibGL);
+
+end;
+
+procedure LoadOpenGL(const dll: PChar);
+begin
+
+ FreeOpenGL;
+
+ if LoadModule( LibGL, dll ) then
+ begin
+ @glAccum := GetModuleSymbol(LibGL, 'glAccum');
+ @glAlphaFunc := GetModuleSymbol(LibGL, 'glAlphaFunc');
+ @glAreTexturesResident := GetModuleSymbol(LibGL, 'glAreTexturesResident');
+ @glArrayElement := GetModuleSymbol(LibGL, 'glArrayElement');
+ @glBegin := GetModuleSymbol(LibGL, 'glBegin');
+ @glBindTexture := GetModuleSymbol(LibGL, 'glBindTexture');
+ @glBitmap := GetModuleSymbol(LibGL, 'glBitmap');
+ @glBlendFunc := GetModuleSymbol(LibGL, 'glBlendFunc');
+ @glCallList := GetModuleSymbol(LibGL, 'glCallList');
+ @glCallLists := GetModuleSymbol(LibGL, 'glCallLists');
+ @glClear := GetModuleSymbol(LibGL, 'glClear');
+ @glClearAccum := GetModuleSymbol(LibGL, 'glClearAccum');
+ @glClearColor := GetModuleSymbol(LibGL, 'glClearColor');
+ @glClearDepth := GetModuleSymbol(LibGL, 'glClearDepth');
+ @glClearIndex := GetModuleSymbol(LibGL, 'glClearIndex');
+ @glClearStencil := GetModuleSymbol(LibGL, 'glClearStencil');
+ @glClipPlane := GetModuleSymbol(LibGL, 'glClipPlane');
+ @glColor3b := GetModuleSymbol(LibGL, 'glColor3b');
+ @glColor3bv := GetModuleSymbol(LibGL, 'glColor3bv');
+ @glColor3d := GetModuleSymbol(LibGL, 'glColor3d');
+ @glColor3dv := GetModuleSymbol(LibGL, 'glColor3dv');
+ @glColor3f := GetModuleSymbol(LibGL, 'glColor3f');
+ @glColor3fv := GetModuleSymbol(LibGL, 'glColor3fv');
+ @glColor3i := GetModuleSymbol(LibGL, 'glColor3i');
+ @glColor3iv := GetModuleSymbol(LibGL, 'glColor3iv');
+ @glColor3s := GetModuleSymbol(LibGL, 'glColor3s');
+ @glColor3sv := GetModuleSymbol(LibGL, 'glColor3sv');
+ @glColor3ub := GetModuleSymbol(LibGL, 'glColor3ub');
+ @glColor3ubv := GetModuleSymbol(LibGL, 'glColor3ubv');
+ @glColor3ui := GetModuleSymbol(LibGL, 'glColor3ui');
+ @glColor3uiv := GetModuleSymbol(LibGL, 'glColor3uiv');
+ @glColor3us := GetModuleSymbol(LibGL, 'glColor3us');
+ @glColor3usv := GetModuleSymbol(LibGL, 'glColor3usv');
+ @glColor4b := GetModuleSymbol(LibGL, 'glColor4b');
+ @glColor4bv := GetModuleSymbol(LibGL, 'glColor4bv');
+ @glColor4d := GetModuleSymbol(LibGL, 'glColor4d');
+ @glColor4dv := GetModuleSymbol(LibGL, 'glColor4dv');
+ @glColor4f := GetModuleSymbol(LibGL, 'glColor4f');
+ @glColor4fv := GetModuleSymbol(LibGL, 'glColor4fv');
+ @glColor4i := GetModuleSymbol(LibGL, 'glColor4i');
+ @glColor4iv := GetModuleSymbol(LibGL, 'glColor4iv');
+ @glColor4s := GetModuleSymbol(LibGL, 'glColor4s');
+ @glColor4sv := GetModuleSymbol(LibGL, 'glColor4sv');
+ @glColor4ub := GetModuleSymbol(LibGL, 'glColor4ub');
+ @glColor4ubv := GetModuleSymbol(LibGL, 'glColor4ubv');
+ @glColor4ui := GetModuleSymbol(LibGL, 'glColor4ui');
+ @glColor4uiv := GetModuleSymbol(LibGL, 'glColor4uiv');
+ @glColor4us := GetModuleSymbol(LibGL, 'glColor4us');
+ @glColor4usv := GetModuleSymbol(LibGL, 'glColor4usv');
+ @glColorMask := GetModuleSymbol(LibGL, 'glColorMask');
+ @glColorMaterial := GetModuleSymbol(LibGL, 'glColorMaterial');
+ @glColorPointer := GetModuleSymbol(LibGL, 'glColorPointer');
+ @glCopyPixels := GetModuleSymbol(LibGL, 'glCopyPixels');
+ @glCopyTexImage1D := GetModuleSymbol(LibGL, 'glCopyTexImage1D');
+ @glCopyTexImage2D := GetModuleSymbol(LibGL, 'glCopyTexImage2D');
+ @glCopyTexSubImage1D := GetModuleSymbol(LibGL, 'glCopyTexSubImage1D');
+ @glCopyTexSubImage2D := GetModuleSymbol(LibGL, 'glCopyTexSubImage2D');
+ @glCullFace := GetModuleSymbol(LibGL, 'glCullFace');
+ @glDeleteLists := GetModuleSymbol(LibGL, 'glDeleteLists');
+ @glDeleteTextures := GetModuleSymbol(LibGL, 'glDeleteTextures');
+ @glDepthFunc := GetModuleSymbol(LibGL, 'glDepthFunc');
+ @glDepthMask := GetModuleSymbol(LibGL, 'glDepthMask');
+ @glDepthRange := GetModuleSymbol(LibGL, 'glDepthRange');
+ @glDisable := GetModuleSymbol(LibGL, 'glDisable');
+ @glDisableClientState := GetModuleSymbol(LibGL, 'glDisableClientState');
+ @glDrawArrays := GetModuleSymbol(LibGL, 'glDrawArrays');
+ @glDrawBuffer := GetModuleSymbol(LibGL, 'glDrawBuffer');
+ @glDrawElements := GetModuleSymbol(LibGL, 'glDrawElements');
+ @glDrawPixels := GetModuleSymbol(LibGL, 'glDrawPixels');
+ @glEdgeFlag := GetModuleSymbol(LibGL, 'glEdgeFlag');
+ @glEdgeFlagPointer := GetModuleSymbol(LibGL, 'glEdgeFlagPointer');
+ @glEdgeFlagv := GetModuleSymbol(LibGL, 'glEdgeFlagv');
+ @glEnable := GetModuleSymbol(LibGL, 'glEnable');
+ @glEnableClientState := GetModuleSymbol(LibGL, 'glEnableClientState');
+ @glEnd := GetModuleSymbol(LibGL, 'glEnd');
+ @glEndList := GetModuleSymbol(LibGL, 'glEndList');
+ @glEvalCoord1d := GetModuleSymbol(LibGL, 'glEvalCoord1d');
+ @glEvalCoord1dv := GetModuleSymbol(LibGL, 'glEvalCoord1dv');
+ @glEvalCoord1f := GetModuleSymbol(LibGL, 'glEvalCoord1f');
+ @glEvalCoord1fv := GetModuleSymbol(LibGL, 'glEvalCoord1fv');
+ @glEvalCoord2d := GetModuleSymbol(LibGL, 'glEvalCoord2d');
+ @glEvalCoord2dv := GetModuleSymbol(LibGL, 'glEvalCoord2dv');
+ @glEvalCoord2f := GetModuleSymbol(LibGL, 'glEvalCoord2f');
+ @glEvalCoord2fv := GetModuleSymbol(LibGL, 'glEvalCoord2fv');
+ @glEvalMesh1 := GetModuleSymbol(LibGL, 'glEvalMesh1');
+ @glEvalMesh2 := GetModuleSymbol(LibGL, 'glEvalMesh2');
+ @glEvalPoint1 := GetModuleSymbol(LibGL, 'glEvalPoint1');
+ @glEvalPoint2 := GetModuleSymbol(LibGL, 'glEvalPoint2');
+ @glFeedbackBuffer := GetModuleSymbol(LibGL, 'glFeedbackBuffer');
+ @glFinish := GetModuleSymbol(LibGL, 'glFinish');
+ @glFlush := GetModuleSymbol(LibGL, 'glFlush');
+ @glFogf := GetModuleSymbol(LibGL, 'glFogf');
+ @glFogfv := GetModuleSymbol(LibGL, 'glFogfv');
+ @glFogi := GetModuleSymbol(LibGL, 'glFogi');
+ @glFogiv := GetModuleSymbol(LibGL, 'glFogiv');
+ @glFrontFace := GetModuleSymbol(LibGL, 'glFrontFace');
+ @glFrustum := GetModuleSymbol(LibGL, 'glFrustum');
+ @glGenLists := GetModuleSymbol(LibGL, 'glGenLists');
+ @glGenTextures := GetModuleSymbol(LibGL, 'glGenTextures');
+ @glGetBooleanv := GetModuleSymbol(LibGL, 'glGetBooleanv');
+ @glGetClipPlane := GetModuleSymbol(LibGL, 'glGetClipPlane');
+ @glGetDoublev := GetModuleSymbol(LibGL, 'glGetDoublev');
+ @glGetError := GetModuleSymbol(LibGL, 'glGetError');
+ @glGetFloatv := GetModuleSymbol(LibGL, 'glGetFloatv');
+ @glGetIntegerv := GetModuleSymbol(LibGL, 'glGetIntegerv');
+ @glGetLightfv := GetModuleSymbol(LibGL, 'glGetLightfv');
+ @glGetLightiv := GetModuleSymbol(LibGL, 'glGetLightiv');
+ @glGetMapdv := GetModuleSymbol(LibGL, 'glGetMapdv');
+ @glGetMapfv := GetModuleSymbol(LibGL, 'glGetMapfv');
+ @glGetMapiv := GetModuleSymbol(LibGL, 'glGetMapiv');
+ @glGetMaterialfv := GetModuleSymbol(LibGL, 'glGetMaterialfv');
+ @glGetMaterialiv := GetModuleSymbol(LibGL, 'glGetMaterialiv');
+ @glGetPixelMapfv := GetModuleSymbol(LibGL, 'glGetPixelMapfv');
+ @glGetPixelMapuiv := GetModuleSymbol(LibGL, 'glGetPixelMapuiv');
+ @glGetPixelMapusv := GetModuleSymbol(LibGL, 'glGetPixelMapusv');
+ @glGetPointerv := GetModuleSymbol(LibGL, 'glGetPointerv');
+ @glGetPolygonStipple := GetModuleSymbol(LibGL, 'glGetPolygonStipple');
+ @glGetString := GetModuleSymbol(LibGL, 'glGetString');
+ @glGetTexEnvfv := GetModuleSymbol(LibGL, 'glGetTexEnvfv');
+ @glGetTexEnviv := GetModuleSymbol(LibGL, 'glGetTexEnviv');
+ @glGetTexGendv := GetModuleSymbol(LibGL, 'glGetTexGendv');
+ @glGetTexGenfv := GetModuleSymbol(LibGL, 'glGetTexGenfv');
+ @glGetTexGeniv := GetModuleSymbol(LibGL, 'glGetTexGeniv');
+ @glGetTexImage := GetModuleSymbol(LibGL, 'glGetTexImage');
+ @glGetTexLevelParameterfv := GetModuleSymbol(LibGL, 'glGetTexLevelParameterfv');
+ @glGetTexLevelParameteriv := GetModuleSymbol(LibGL, 'glGetTexLevelParameteriv');
+ @glGetTexParameterfv := GetModuleSymbol(LibGL, 'glGetTexParameterfv');
+ @glGetTexParameteriv := GetModuleSymbol(LibGL, 'glGetTexParameteriv');
+ @glHint := GetModuleSymbol(LibGL, 'glHint');
+ @glIndexMask := GetModuleSymbol(LibGL, 'glIndexMask');
+ @glIndexPointer := GetModuleSymbol(LibGL, 'glIndexPointer');
+ @glIndexd := GetModuleSymbol(LibGL, 'glIndexd');
+ @glIndexdv := GetModuleSymbol(LibGL, 'glIndexdv');
+ @glIndexf := GetModuleSymbol(LibGL, 'glIndexf');
+ @glIndexfv := GetModuleSymbol(LibGL, 'glIndexfv');
+ @glIndexi := GetModuleSymbol(LibGL, 'glIndexi');
+ @glIndexiv := GetModuleSymbol(LibGL, 'glIndexiv');
+ @glIndexs := GetModuleSymbol(LibGL, 'glIndexs');
+ @glIndexsv := GetModuleSymbol(LibGL, 'glIndexsv');
+ @glIndexub := GetModuleSymbol(LibGL, 'glIndexub');
+ @glIndexubv := GetModuleSymbol(LibGL, 'glIndexubv');
+ @glInitNames := GetModuleSymbol(LibGL, 'glInitNames');
+ @glInterleavedArrays := GetModuleSymbol(LibGL, 'glInterleavedArrays');
+ @glIsEnabled := GetModuleSymbol(LibGL, 'glIsEnabled');
+ @glIsList := GetModuleSymbol(LibGL, 'glIsList');
+ @glIsTexture := GetModuleSymbol(LibGL, 'glIsTexture');
+ @glLightModelf := GetModuleSymbol(LibGL, 'glLightModelf');
+ @glLightModelfv := GetModuleSymbol(LibGL, 'glLightModelfv');
+ @glLightModeli := GetModuleSymbol(LibGL, 'glLightModeli');
+ @glLightModeliv := GetModuleSymbol(LibGL, 'glLightModeliv');
+ @glLightf := GetModuleSymbol(LibGL, 'glLightf');
+ @glLightfv := GetModuleSymbol(LibGL, 'glLightfv');
+ @glLighti := GetModuleSymbol(LibGL, 'glLighti');
+ @glLightiv := GetModuleSymbol(LibGL, 'glLightiv');
+ @glLineStipple := GetModuleSymbol(LibGL, 'glLineStipple');
+ @glLineWidth := GetModuleSymbol(LibGL, 'glLineWidth');
+ @glListBase := GetModuleSymbol(LibGL, 'glListBase');
+ @glLoadIdentity := GetModuleSymbol(LibGL, 'glLoadIdentity');
+ @glLoadMatrixd := GetModuleSymbol(LibGL, 'glLoadMatrixd');
+ @glLoadMatrixf := GetModuleSymbol(LibGL, 'glLoadMatrixf');
+ @glLoadName := GetModuleSymbol(LibGL, 'glLoadName');
+ @glLogicOp := GetModuleSymbol(LibGL, 'glLogicOp');
+ @glMap1d := GetModuleSymbol(LibGL, 'glMap1d');
+ @glMap1f := GetModuleSymbol(LibGL, 'glMap1f');
+ @glMap2d := GetModuleSymbol(LibGL, 'glMap2d');
+ @glMap2f := GetModuleSymbol(LibGL, 'glMap2f');
+ @glMapGrid1d := GetModuleSymbol(LibGL, 'glMapGrid1d');
+ @glMapGrid1f := GetModuleSymbol(LibGL, 'glMapGrid1f');
+ @glMapGrid2d := GetModuleSymbol(LibGL, 'glMapGrid2d');
+ @glMapGrid2f := GetModuleSymbol(LibGL, 'glMapGrid2f');
+ @glMaterialf := GetModuleSymbol(LibGL, 'glMaterialf');
+ @glMaterialfv := GetModuleSymbol(LibGL, 'glMaterialfv');
+ @glMateriali := GetModuleSymbol(LibGL, 'glMateriali');
+ @glMaterialiv := GetModuleSymbol(LibGL, 'glMaterialiv');
+ @glMatrixMode := GetModuleSymbol(LibGL, 'glMatrixMode');
+ @glMultMatrixd := GetModuleSymbol(LibGL, 'glMultMatrixd');
+ @glMultMatrixf := GetModuleSymbol(LibGL, 'glMultMatrixf');
+ @glNewList := GetModuleSymbol(LibGL, 'glNewList');
+ @glNormal3b := GetModuleSymbol(LibGL, 'glNormal3b');
+ @glNormal3bv := GetModuleSymbol(LibGL, 'glNormal3bv');
+ @glNormal3d := GetModuleSymbol(LibGL, 'glNormal3d');
+ @glNormal3dv := GetModuleSymbol(LibGL, 'glNormal3dv');
+ @glNormal3f := GetModuleSymbol(LibGL, 'glNormal3f');
+ @glNormal3fv := GetModuleSymbol(LibGL, 'glNormal3fv');
+ @glNormal3i := GetModuleSymbol(LibGL, 'glNormal3i');
+ @glNormal3iv := GetModuleSymbol(LibGL, 'glNormal3iv');
+ @glNormal3s := GetModuleSymbol(LibGL, 'glNormal3s');
+ @glNormal3sv := GetModuleSymbol(LibGL, 'glNormal3sv');
+ @glNormalPointer := GetModuleSymbol(LibGL, 'glNormalPointer');
+ @glOrtho := GetModuleSymbol(LibGL, 'glOrtho');
+ @glPassThrough := GetModuleSymbol(LibGL, 'glPassThrough');
+ @glPixelMapfv := GetModuleSymbol(LibGL, 'glPixelMapfv');
+ @glPixelMapuiv := GetModuleSymbol(LibGL, 'glPixelMapuiv');
+ @glPixelMapusv := GetModuleSymbol(LibGL, 'glPixelMapusv');
+ @glPixelStoref := GetModuleSymbol(LibGL, 'glPixelStoref');
+ @glPixelStorei := GetModuleSymbol(LibGL, 'glPixelStorei');
+ @glPixelTransferf := GetModuleSymbol(LibGL, 'glPixelTransferf');
+ @glPixelTransferi := GetModuleSymbol(LibGL, 'glPixelTransferi');
+ @glPixelZoom := GetModuleSymbol(LibGL, 'glPixelZoom');
+ @glPointSize := GetModuleSymbol(LibGL, 'glPointSize');
+ @glPolygonMode := GetModuleSymbol(LibGL, 'glPolygonMode');
+ @glPolygonOffset := GetModuleSymbol(LibGL, 'glPolygonOffset');
+ @glPolygonStipple := GetModuleSymbol(LibGL, 'glPolygonStipple');
+ @glPopAttrib := GetModuleSymbol(LibGL, 'glPopAttrib');
+ @glPopClientAttrib := GetModuleSymbol(LibGL, 'glPopClientAttrib');
+ @glPopMatrix := GetModuleSymbol(LibGL, 'glPopMatrix');
+ @glPopName := GetModuleSymbol(LibGL, 'glPopName');
+ @glPrioritizeTextures := GetModuleSymbol(LibGL, 'glPrioritizeTextures');
+ @glPushAttrib := GetModuleSymbol(LibGL, 'glPushAttrib');
+ @glPushClientAttrib := GetModuleSymbol(LibGL, 'glPushClientAttrib');
+ @glPushMatrix := GetModuleSymbol(LibGL, 'glPushMatrix');
+ @glPushName := GetModuleSymbol(LibGL, 'glPushName');
+ @glRasterPos2d := GetModuleSymbol(LibGL, 'glRasterPos2d');
+ @glRasterPos2dv := GetModuleSymbol(LibGL, 'glRasterPos2dv');
+ @glRasterPos2f := GetModuleSymbol(LibGL, 'glRasterPos2f');
+ @glRasterPos2fv := GetModuleSymbol(LibGL, 'glRasterPos2fv');
+ @glRasterPos2i := GetModuleSymbol(LibGL, 'glRasterPos2i');
+ @glRasterPos2iv := GetModuleSymbol(LibGL, 'glRasterPos2iv');
+ @glRasterPos2s := GetModuleSymbol(LibGL, 'glRasterPos2s');
+ @glRasterPos2sv := GetModuleSymbol(LibGL, 'glRasterPos2sv');
+ @glRasterPos3d := GetModuleSymbol(LibGL, 'glRasterPos3d');
+ @glRasterPos3dv := GetModuleSymbol(LibGL, 'glRasterPos3dv');
+ @glRasterPos3f := GetModuleSymbol(LibGL, 'glRasterPos3f');
+ @glRasterPos3fv := GetModuleSymbol(LibGL, 'glRasterPos3fv');
+ @glRasterPos3i := GetModuleSymbol(LibGL, 'glRasterPos3i');
+ @glRasterPos3iv := GetModuleSymbol(LibGL, 'glRasterPos3iv');
+ @glRasterPos3s := GetModuleSymbol(LibGL, 'glRasterPos3s');
+ @glRasterPos3sv := GetModuleSymbol(LibGL, 'glRasterPos3sv');
+ @glRasterPos4d := GetModuleSymbol(LibGL, 'glRasterPos4d');
+ @glRasterPos4dv := GetModuleSymbol(LibGL, 'glRasterPos4dv');
+ @glRasterPos4f := GetModuleSymbol(LibGL, 'glRasterPos4f');
+ @glRasterPos4fv := GetModuleSymbol(LibGL, 'glRasterPos4fv');
+ @glRasterPos4i := GetModuleSymbol(LibGL, 'glRasterPos4i');
+ @glRasterPos4iv := GetModuleSymbol(LibGL, 'glRasterPos4iv');
+ @glRasterPos4s := GetModuleSymbol(LibGL, 'glRasterPos4s');
+ @glRasterPos4sv := GetModuleSymbol(LibGL, 'glRasterPos4sv');
+ @glReadBuffer := GetModuleSymbol(LibGL, 'glReadBuffer');
+ @glReadPixels := GetModuleSymbol(LibGL, 'glReadPixels');
+ @glRectd := GetModuleSymbol(LibGL, 'glRectd');
+ @glRectdv := GetModuleSymbol(LibGL, 'glRectdv');
+ @glRectf := GetModuleSymbol(LibGL, 'glRectf');
+ @glRectfv := GetModuleSymbol(LibGL, 'glRectfv');
+ @glRecti := GetModuleSymbol(LibGL, 'glRecti');
+ @glRectiv := GetModuleSymbol(LibGL, 'glRectiv');
+ @glRects := GetModuleSymbol(LibGL, 'glRects');
+ @glRectsv := GetModuleSymbol(LibGL, 'glRectsv');
+ @glRenderMode := GetModuleSymbol(LibGL, 'glRenderMode');
+ @glRotated := GetModuleSymbol(LibGL, 'glRotated');
+ @glRotatef := GetModuleSymbol(LibGL, 'glRotatef');
+ @glScaled := GetModuleSymbol(LibGL, 'glScaled');
+ @glScalef := GetModuleSymbol(LibGL, 'glScalef');
+ @glScissor := GetModuleSymbol(LibGL, 'glScissor');
+ @glSelectBuffer := GetModuleSymbol(LibGL, 'glSelectBuffer');
+ @glShadeModel := GetModuleSymbol(LibGL, 'glShadeModel');
+ @glStencilFunc := GetModuleSymbol(LibGL, 'glStencilFunc');
+ @glStencilMask := GetModuleSymbol(LibGL, 'glStencilMask');
+ @glStencilOp := GetModuleSymbol(LibGL, 'glStencilOp');
+ @glTexCoord1d := GetModuleSymbol(LibGL, 'glTexCoord1d');
+ @glTexCoord1dv := GetModuleSymbol(LibGL, 'glTexCoord1dv');
+ @glTexCoord1f := GetModuleSymbol(LibGL, 'glTexCoord1f');
+ @glTexCoord1fv := GetModuleSymbol(LibGL, 'glTexCoord1fv');
+ @glTexCoord1i := GetModuleSymbol(LibGL, 'glTexCoord1i');
+ @glTexCoord1iv := GetModuleSymbol(LibGL, 'glTexCoord1iv');
+ @glTexCoord1s := GetModuleSymbol(LibGL, 'glTexCoord1s');
+ @glTexCoord1sv := GetModuleSymbol(LibGL, 'glTexCoord1sv');
+ @glTexCoord2d := GetModuleSymbol(LibGL, 'glTexCoord2d');
+ @glTexCoord2dv := GetModuleSymbol(LibGL, 'glTexCoord2dv');
+ @glTexCoord2f := GetModuleSymbol(LibGL, 'glTexCoord2f');
+ @glTexCoord2fv := GetModuleSymbol(LibGL, 'glTexCoord2fv');
+ @glTexCoord2i := GetModuleSymbol(LibGL, 'glTexCoord2i');
+ @glTexCoord2iv := GetModuleSymbol(LibGL, 'glTexCoord2iv');
+ @glTexCoord2s := GetModuleSymbol(LibGL, 'glTexCoord2s');
+ @glTexCoord2sv := GetModuleSymbol(LibGL, 'glTexCoord2sv');
+ @glTexCoord3d := GetModuleSymbol(LibGL, 'glTexCoord3d');
+ @glTexCoord3dv := GetModuleSymbol(LibGL, 'glTexCoord3dv');
+ @glTexCoord3f := GetModuleSymbol(LibGL, 'glTexCoord3f');
+ @glTexCoord3fv := GetModuleSymbol(LibGL, 'glTexCoord3fv');
+ @glTexCoord3i := GetModuleSymbol(LibGL, 'glTexCoord3i');
+ @glTexCoord3iv := GetModuleSymbol(LibGL, 'glTexCoord3iv');
+ @glTexCoord3s := GetModuleSymbol(LibGL, 'glTexCoord3s');
+ @glTexCoord3sv := GetModuleSymbol(LibGL, 'glTexCoord3sv');
+ @glTexCoord4d := GetModuleSymbol(LibGL, 'glTexCoord4d');
+ @glTexCoord4dv := GetModuleSymbol(LibGL, 'glTexCoord4dv');
+ @glTexCoord4f := GetModuleSymbol(LibGL, 'glTexCoord4f');
+ @glTexCoord4fv := GetModuleSymbol(LibGL, 'glTexCoord4fv');
+ @glTexCoord4i := GetModuleSymbol(LibGL, 'glTexCoord4i');
+ @glTexCoord4iv := GetModuleSymbol(LibGL, 'glTexCoord4iv');
+ @glTexCoord4s := GetModuleSymbol(LibGL, 'glTexCoord4s');
+ @glTexCoord4sv := GetModuleSymbol(LibGL, 'glTexCoord4sv');
+ @glTexCoordPointer := GetModuleSymbol(LibGL, 'glTexCoordPointer');
+ @glTexEnvf := GetModuleSymbol(LibGL, 'glTexEnvf');
+ @glTexEnvfv := GetModuleSymbol(LibGL, 'glTexEnvfv');
+ @glTexEnvi := GetModuleSymbol(LibGL, 'glTexEnvi');
+ @glTexEnviv := GetModuleSymbol(LibGL, 'glTexEnviv');
+ @glTexGend := GetModuleSymbol(LibGL, 'glTexGend');
+ @glTexGendv := GetModuleSymbol(LibGL, 'glTexGendv');
+ @glTexGenf := GetModuleSymbol(LibGL, 'glTexGenf');
+ @glTexGenfv := GetModuleSymbol(LibGL, 'glTexGenfv');
+ @glTexGeni := GetModuleSymbol(LibGL, 'glTexGeni');
+ @glTexGeniv := GetModuleSymbol(LibGL, 'glTexGeniv');
+ @glTexImage1D := GetModuleSymbol(LibGL, 'glTexImage1D');
+ @glTexImage2D := GetModuleSymbol(LibGL, 'glTexImage2D');
+ @glTexParameterf := GetModuleSymbol(LibGL, 'glTexParameterf');
+ @glTexParameterfv := GetModuleSymbol(LibGL, 'glTexParameterfv');
+ @glTexParameteri := GetModuleSymbol(LibGL, 'glTexParameteri');
+ @glTexParameteriv := GetModuleSymbol(LibGL, 'glTexParameteriv');
+ @glTexSubImage1D := GetModuleSymbol(LibGL, 'glTexSubImage1D');
+ @glTexSubImage2D := GetModuleSymbol(LibGL, 'glTexSubImage2D');
+ @glTranslated := GetModuleSymbol(LibGL, 'glTranslated');
+ @glTranslatef := GetModuleSymbol(LibGL, 'glTranslatef');
+ @glVertex2d := GetModuleSymbol(LibGL, 'glVertex2d');
+ @glVertex2dv := GetModuleSymbol(LibGL, 'glVertex2dv');
+ @glVertex2f := GetModuleSymbol(LibGL, 'glVertex2f');
+ @glVertex2fv := GetModuleSymbol(LibGL, 'glVertex2fv');
+ @glVertex2i := GetModuleSymbol(LibGL, 'glVertex2i');
+ @glVertex2iv := GetModuleSymbol(LibGL, 'glVertex2iv');
+ @glVertex2s := GetModuleSymbol(LibGL, 'glVertex2s');
+ @glVertex2sv := GetModuleSymbol(LibGL, 'glVertex2sv');
+ @glVertex3d := GetModuleSymbol(LibGL, 'glVertex3d');
+ @glVertex3dv := GetModuleSymbol(LibGL, 'glVertex3dv');
+ @glVertex3f := GetModuleSymbol(LibGL, 'glVertex3f');
+ @glVertex3fv := GetModuleSymbol(LibGL, 'glVertex3fv');
+ @glVertex3i := GetModuleSymbol(LibGL, 'glVertex3i');
+ @glVertex3iv := GetModuleSymbol(LibGL, 'glVertex3iv');
+ @glVertex3s := GetModuleSymbol(LibGL, 'glVertex3s');
+ @glVertex3sv := GetModuleSymbol(LibGL, 'glVertex3sv');
+ @glVertex4d := GetModuleSymbol(LibGL, 'glVertex4d');
+ @glVertex4dv := GetModuleSymbol(LibGL, 'glVertex4dv');
+ @glVertex4f := GetModuleSymbol(LibGL, 'glVertex4f');
+ @glVertex4fv := GetModuleSymbol(LibGL, 'glVertex4fv');
+ @glVertex4i := GetModuleSymbol(LibGL, 'glVertex4i');
+ @glVertex4iv := GetModuleSymbol(LibGL, 'glVertex4iv');
+ @glVertex4s := GetModuleSymbol(LibGL, 'glVertex4s');
+ @glVertex4sv := GetModuleSymbol(LibGL, 'glVertex4sv');
+ @glVertexPointer := GetModuleSymbol(LibGL, 'glVertexPointer');
+ @glViewport := GetModuleSymbol(LibGL, 'glViewport');
+
+ {$IFDEF WIN32}
+ @ChoosePixelFormat := GetModuleSymbol(LibGL, 'ChoosePixelFormat');
+ if not Assigned(ChoosePixelFormat) then
+ {$IFNDEF FPC}@{$ENDIF}ChoosePixelFormat := @Windows.ChoosePixelFormat;
+ {$ENDIF}
+ end;
+end;
+
+initialization
+ {$IFNDEF FPC}
+ {$IFNDEF __GPC__}
+ Set8087CW($133F);
+ {$ENDIF}
+ {$ENDIF}
+
+ LoadOpenGL( GLLibName );
+
+finalization
+
+ FreeOpenGL;
+
+end.
+
diff --git a/Game/Code/lib/JEDI-SDLv1.0/OpenGL/Pas/glext.pas b/Game/Code/lib/JEDI-SDLv1.0/OpenGL/Pas/glext.pas new file mode 100644 index 00000000..19ed2023 --- /dev/null +++ b/Game/Code/lib/JEDI-SDLv1.0/OpenGL/Pas/glext.pas @@ -0,0 +1,8527 @@ +unit glext;
+{
+ $Id: glext.pas,v 1.3 2004/08/24 19:33:06 savage Exp $
+
+}
+(**************************************************
+ * OpenGL extension loading library *
+ * Generated by MetaGLext, written by Tom Nuydens *
+ * (tom@delphi3d.net -- http://www.delphi3d.net *
+ **************************************************)
+
+{
+ $Log: glext.pas,v $
+ Revision 1.3 2004/08/24 19:33:06 savage
+ Removed declarations of SDL_GL_GetProcAddress as the correct ones are in sdl.pas.
+
+ Revision 1.2 2004/08/09 00:38:01 savage
+ Updated to Tom's latest version. May contains bugs, but I hope not.
+
+ Revision 1.1 2004/03/30 21:53:54 savage
+ Moved to it's own folder.
+
+ Revision 1.6 2004/03/28 00:28:43 savage
+ Fixed some glSecondaryColor definitions...
+
+ Revision 1.5 2004/02/20 17:18:16 savage
+ Forgot to prefix function pointer with @ for FPC and other Pascal compilers.
+
+ Revision 1.4 2004/02/20 17:09:55 savage
+ Code tidied up in gl, glu and glut, while extensions in glext.pas are now loaded using SDL_GL_GetProcAddress, thus making it more cross-platform compatible, but now more tied to SDL.
+
+ Revision 1.3 2004/02/14 22:36:29 savage
+ Fixed inconsistencies of using LoadLibrary and LoadModule.
+ Now all units make use of LoadModule rather than LoadLibrary and other dynamic proc procedures.
+
+ Revision 1.2 2004/02/14 00:09:19 savage
+ Changed uses to now make use of moduleloader.pas rather than dllfuncs.pas
+
+ Revision 1.1 2004/02/05 00:08:19 savage
+ Module 1.0 release
+
+ Revision 1.7 2003/06/02 12:32:13 savage
+ Modified Sources to avoid warnings with Delphi by moving CVS Logging to the top of the header files. Hopefully CVS Logging still works.
+
+}
+
+interface
+
+{$I jedi-sdl.inc}
+
+uses
+ SysUtils,
+{$IFDEF __GPC__}
+ gpc,
+{$ENDIF}
+
+{$IFDEF WIN32}
+ Windows,
+{$ENDIF}
+ moduleloader,
+ gl;
+
+// Test if the given extension name is present in the given extension string.
+function glext_ExtensionSupported(const extension: PChar; const searchIn: PChar): Boolean;
+
+// Load the extension with the given name.
+function glext_LoadExtension(ext: PChar): Boolean;
+
+// Some types that were introduced by extensions:
+type
+ GLintptrARB = Integer;
+ PGLintptrARB = ^GLintptrARB;
+
+ GLsizeiptrARB = Integer;
+ PGLsizeiptrARB = ^GLsizeiptrARB;
+
+ GLcharARB = Char;
+ PGLcharARB = ^GLcharARB;
+
+ GLhandleARB = Cardinal;
+ PGLhandleARB = ^GLhandleARB;
+
+//***** GL_version_1_2 *****//
+const
+ GL_UNSIGNED_BYTE_3_3_2 = $8032;
+ GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
+ GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
+ GL_UNSIGNED_INT_8_8_8_8 = $8035;
+ GL_UNSIGNED_INT_10_10_10_2 = $8036;
+ GL_RESCALE_NORMAL = $803A;
+ GL_UNSIGNED_BYTE_2_3_3_REV = $8362;
+ GL_UNSIGNED_SHORT_5_6_5 = $8363;
+ GL_UNSIGNED_SHORT_5_6_5_REV = $8364;
+ GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365;
+ GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366;
+ GL_UNSIGNED_INT_8_8_8_8_REV = $8367;
+ GL_UNSIGNED_INT_2_10_10_10_REV = $8368;
+ GL_BGR = $80E0;
+ GL_BGRA = $80E1;
+ GL_MAX_ELEMENTS_VERTICES = $80E8;
+ GL_MAX_ELEMENTS_INDICES = $80E9;
+ GL_CLAMP_TO_EDGE = $812F;
+ GL_TEXTURE_MIN_LOD = $813A;
+ GL_TEXTURE_MAX_LOD = $813B;
+ GL_TEXTURE_BASE_LEVEL = $813C;
+ GL_TEXTURE_MAX_LEVEL = $813D;
+ GL_LIGHT_MODEL_COLOR_CONTROL = $81F8;
+ GL_SINGLE_COLOR = $81F9;
+ GL_SEPARATE_SPECULAR_COLOR = $81FA;
+ GL_SMOOTH_POINT_SIZE_RANGE = $0B12;
+ GL_SMOOTH_POINT_SIZE_GRANULARITY = $0B13;
+ GL_SMOOTH_LINE_WIDTH_RANGE = $0B22;
+ GL_SMOOTH_LINE_WIDTH_GRANULARITY = $0B23;
+ GL_ALIASED_POINT_SIZE_RANGE = $846D;
+ GL_ALIASED_LINE_WIDTH_RANGE = $846E;
+ GL_PACK_SKIP_IMAGES = $806B;
+ GL_PACK_IMAGE_HEIGHT = $806C;
+ GL_UNPACK_SKIP_IMAGES = $806D;
+ GL_UNPACK_IMAGE_HEIGHT = $806E;
+ GL_TEXTURE_3D = $806F;
+ GL_PROXY_TEXTURE_3D = $8070;
+ GL_TEXTURE_DEPTH = $8071;
+ GL_TEXTURE_WRAP_R = $8072;
+ GL_MAX_3D_TEXTURE_SIZE = $8073;
+var
+ glDrawRangeElements: procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexImage3D: procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexSubImage3D: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCopyTexSubImage3D: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_version_1_2: Boolean;
+
+//***** GL_ARB_imaging *****//
+const
+ GL_CONSTANT_COLOR = $8001;
+ GL_ONE_MINUS_CONSTANT_COLOR = $8002;
+ GL_CONSTANT_ALPHA = $8003;
+ GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
+ GL_BLEND_COLOR = $8005;
+ GL_FUNC_ADD = $8006;
+ GL_MIN = $8007;
+ GL_MAX = $8008;
+ GL_BLEND_EQUATION = $8009;
+ GL_FUNC_SUBTRACT = $800A;
+ GL_FUNC_REVERSE_SUBTRACT = $800B;
+ GL_CONVOLUTION_1D = $8010;
+ GL_CONVOLUTION_2D = $8011;
+ GL_SEPARABLE_2D = $8012;
+ GL_CONVOLUTION_BORDER_MODE = $8013;
+ GL_CONVOLUTION_FILTER_SCALE = $8014;
+ GL_CONVOLUTION_FILTER_BIAS = $8015;
+ GL_REDUCE = $8016;
+ GL_CONVOLUTION_FORMAT = $8017;
+ GL_CONVOLUTION_WIDTH = $8018;
+ GL_CONVOLUTION_HEIGHT = $8019;
+ GL_MAX_CONVOLUTION_WIDTH = $801A;
+ GL_MAX_CONVOLUTION_HEIGHT = $801B;
+ GL_POST_CONVOLUTION_RED_SCALE = $801C;
+ GL_POST_CONVOLUTION_GREEN_SCALE = $801D;
+ GL_POST_CONVOLUTION_BLUE_SCALE = $801E;
+ GL_POST_CONVOLUTION_ALPHA_SCALE = $801F;
+ GL_POST_CONVOLUTION_RED_BIAS = $8020;
+ GL_POST_CONVOLUTION_GREEN_BIAS = $8021;
+ GL_POST_CONVOLUTION_BLUE_BIAS = $8022;
+ GL_POST_CONVOLUTION_ALPHA_BIAS = $8023;
+ GL_HISTOGRAM = $8024;
+ GL_PROXY_HISTOGRAM = $8025;
+ GL_HISTOGRAM_WIDTH = $8026;
+ GL_HISTOGRAM_FORMAT = $8027;
+ GL_HISTOGRAM_RED_SIZE = $8028;
+ GL_HISTOGRAM_GREEN_SIZE = $8029;
+ GL_HISTOGRAM_BLUE_SIZE = $802A;
+ GL_HISTOGRAM_ALPHA_SIZE = $802B;
+ GL_HISTOGRAM_LUMINANCE_SIZE = $802C;
+ GL_HISTOGRAM_SINK = $802D;
+ GL_MINMAX = $802E;
+ GL_MINMAX_FORMAT = $802F;
+ GL_MINMAX_SINK = $8030;
+ GL_TABLE_TOO_LARGE = $8031;
+ GL_COLOR_MATRIX = $80B1;
+ GL_COLOR_MATRIX_STACK_DEPTH = $80B2;
+ GL_MAX_COLOR_MATRIX_STACK_DEPTH = $80B3;
+ GL_POST_COLOR_MATRIX_RED_SCALE = $80B4;
+ GL_POST_COLOR_MATRIX_GREEN_SCALE = $80B5;
+ GL_POST_COLOR_MATRIX_BLUE_SCALE = $80B6;
+ GL_POST_COLOR_MATRIX_ALPHA_SCALE = $80B7;
+ GL_POST_COLOR_MATRIX_RED_BIAS = $80B8;
+ GL_POST_COLOR_MATRIX_GREEN_BIAS = $80B9;
+ GL_POST_COLOR_MATRIX_BLUE_BIAS = $80BA;
+ GL_POST_COLOR_MATIX_ALPHA_BIAS = $80BB;
+ GL_COLOR_TABLE = $80D0;
+ GL_POST_CONVOLUTION_COLOR_TABLE = $80D1;
+ GL_POST_COLOR_MATRIX_COLOR_TABLE = $80D2;
+ GL_PROXY_COLOR_TABLE = $80D3;
+ GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = $80D4;
+ GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = $80D5;
+ GL_COLOR_TABLE_SCALE = $80D6;
+ GL_COLOR_TABLE_BIAS = $80D7;
+ GL_COLOR_TABLE_FORMAT = $80D8;
+ GL_COLOR_TABLE_WIDTH = $80D9;
+ GL_COLOR_TABLE_RED_SIZE = $80DA;
+ GL_COLOR_TABLE_GREEN_SIZE = $80DB;
+ GL_COLOR_TABLE_BLUE_SIZE = $80DC;
+ GL_COLOR_TABLE_ALPHA_SIZE = $80DD;
+ GL_COLOR_TABLE_LUMINANCE_SIZE = $80DE;
+ GL_COLOR_TABLE_INTENSITY_SIZE = $80DF;
+ GL_IGNORE_BORDER = $8150;
+ GL_CONSTANT_BORDER = $8151;
+ GL_WRAP_BORDER = $8152;
+ GL_REPLICATE_BORDER = $8153;
+ GL_CONVOLUTION_BORDER_COLOR = $8154;
+var
+ glColorTable: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColorTableParameterfv: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColorTableParameteriv: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCopyColorTable: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetColorTable: procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetColorTableParameterfv: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetColorTableParameteriv: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColorSubTable: procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCopyColorSubTable: procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glConvolutionFilter1D: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glConvolutionFilter2D: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glConvolutionParameterf: procedure(target: GLenum; pname: GLenum; params: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glConvolutionParameterfv: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glConvolutionParameteri: procedure(target: GLenum; pname: GLenum; params: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glConvolutionParameteriv: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCopyConvolutionFilter1D: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCopyConvolutionFilter2D: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetConvolutionFilter: procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetConvolutionParameterfv: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetConvolutionParameteriv: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetSeparableFilter: procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSeparableFilter2D: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetHistogram: procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetHistogramParameterfv: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetHistogramParameteriv: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetMinmax: procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetMinmaxParameterfv: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetMinmaxParameteriv: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glHistogram: procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMinmax: procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glResetHistogram: procedure(target: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glResetMinmax: procedure(target: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glBlendEquation: procedure(mode: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glBlendColor: procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_ARB_imaging: Boolean;
+
+//***** GL_version_1_3 *****//
+const
+ GL_TEXTURE0 = $84C0;
+ GL_TEXTURE1 = $84C1;
+ GL_TEXTURE2 = $84C2;
+ GL_TEXTURE3 = $84C3;
+ GL_TEXTURE4 = $84C4;
+ GL_TEXTURE5 = $84C5;
+ GL_TEXTURE6 = $84C6;
+ GL_TEXTURE7 = $84C7;
+ GL_TEXTURE8 = $84C8;
+ GL_TEXTURE9 = $84C9;
+ GL_TEXTURE10 = $84CA;
+ GL_TEXTURE11 = $84CB;
+ GL_TEXTURE12 = $84CC;
+ GL_TEXTURE13 = $84CD;
+ GL_TEXTURE14 = $84CE;
+ GL_TEXTURE15 = $84CF;
+ GL_TEXTURE16 = $84D0;
+ GL_TEXTURE17 = $84D1;
+ GL_TEXTURE18 = $84D2;
+ GL_TEXTURE19 = $84D3;
+ GL_TEXTURE20 = $84D4;
+ GL_TEXTURE21 = $84D5;
+ GL_TEXTURE22 = $84D6;
+ GL_TEXTURE23 = $84D7;
+ GL_TEXTURE24 = $84D8;
+ GL_TEXTURE25 = $84D9;
+ GL_TEXTURE26 = $84DA;
+ GL_TEXTURE27 = $84DB;
+ GL_TEXTURE28 = $84DC;
+ GL_TEXTURE29 = $84DD;
+ GL_TEXTURE30 = $84DE;
+ GL_TEXTURE31 = $84DF;
+ GL_ACTIVE_TEXTURE = $84E0;
+ GL_CLIENT_ACTIVE_TEXTURE = $84E1;
+ GL_MAX_TEXTURE_UNITS = $84E2;
+ GL_TRANSPOSE_MODELVIEW_MATRIX = $84E3;
+ GL_TRANSPOSE_PROJECTION_MATRIX = $84E4;
+ GL_TRANSPOSE_TEXTURE_MATRIX = $84E5;
+ GL_TRANSPOSE_COLOR_MATRIX = $84E6;
+ GL_MULTISAMPLE = $809D;
+ GL_SAMPLE_ALPHA_TO_COVERAGE = $809E;
+ GL_SAMPLE_ALPHA_TO_ONE = $809F;
+ GL_SAMPLE_COVERAGE = $80A0;
+ GL_SAMPLE_BUFFERS = $80A8;
+ GL_SAMPLES = $80A9;
+ GL_SAMPLE_COVERAGE_VALUE = $80AA;
+ GL_SAMPLE_COVERAGE_INVERT = $80AB;
+ GL_MULTISAMPLE_BIT = $20000000;
+ GL_NORMAL_MAP = $8511;
+ GL_REFLECTION_MAP = $8512;
+ GL_TEXTURE_CUBE_MAP = $8513;
+ GL_TEXTURE_BINDING_CUBE_MAP = $8514;
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515;
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516;
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517;
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518;
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519;
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A;
+ GL_PROXY_TEXTURE_CUBE_MAP = $851B;
+ GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C;
+ GL_COMPRESSED_ALPHA = $84E9;
+ GL_COMPRESSED_LUMINANCE = $84EA;
+ GL_COMPRESSED_LUMINANCE_ALPHA = $84EB;
+ GL_COMPRESSED_INTENSITY = $84EC;
+ GL_COMPRESSED_RGB = $84ED;
+ GL_COMPRESSED_RGBA = $84EE;
+ GL_TEXTURE_COMPRESSION_HINT = $84EF;
+ GL_TEXTURE_COMPRESSED_IMAGE_SIZE = $86A0;
+ GL_TEXTURE_COMPRESSED = $86A1;
+ GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2;
+ GL_COMPRESSED_TEXTURE_FORMATS = $86A3;
+ GL_CLAMP_TO_BORDER = $812D;
+ GL_CLAMP_TO_BORDER_SGIS = $812D;
+ GL_COMBINE = $8570;
+ GL_COMBINE_RGB = $8571;
+ GL_COMBINE_ALPHA = $8572;
+ GL_SOURCE0_RGB = $8580;
+ GL_SOURCE1_RGB = $8581;
+ GL_SOURCE2_RGB = $8582;
+ GL_SOURCE0_ALPHA = $8588;
+ GL_SOURCE1_ALPHA = $8589;
+ GL_SOURCE2_ALPHA = $858A;
+ GL_OPERAND0_RGB = $8590;
+ GL_OPERAND1_RGB = $8591;
+ GL_OPERAND2_RGB = $8592;
+ GL_OPERAND0_ALPHA = $8598;
+ GL_OPERAND1_ALPHA = $8599;
+ GL_OPERAND2_ALPHA = $859A;
+ GL_RGB_SCALE = $8573;
+ GL_ADD_SIGNED = $8574;
+ GL_INTERPOLATE = $8575;
+ GL_SUBTRACT = $84E7;
+ GL_CONSTANT = $8576;
+ GL_PRIMARY_COLOR = $8577;
+ GL_PREVIOUS = $8578;
+ GL_DOT3_RGB = $86AE;
+ GL_DOT3_RGBA = $86AF;
+var
+ glActiveTexture: procedure(texture: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glClientActiveTexture: procedure(texture: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord1d: procedure(target: GLenum; s: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord1dv: procedure(target: GLenum; const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord1f: procedure(target: GLenum; s: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord1fv: procedure(target: GLenum; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord1i: procedure(target: GLenum; s: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord1iv: procedure(target: GLenum; const v: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord1s: procedure(target: GLenum; s: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord1sv: procedure(target: GLenum; const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord2d: procedure(target: GLenum; s: GLdouble; t: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord2dv: procedure(target: GLenum; const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord2f: procedure(target: GLenum; s: GLfloat; t: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord2fv: procedure(target: GLenum; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord2i: procedure(target: GLenum; s: GLint; t: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord2iv: procedure(target: GLenum; const v: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord2s: procedure(target: GLenum; s: GLshort; t: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord2sv: procedure(target: GLenum; const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord3d: procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord3dv: procedure(target: GLenum; const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord3f: procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord3fv: procedure(target: GLenum; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord3i: procedure(target: GLenum; s: GLint; t: GLint; r: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord3iv: procedure(target: GLenum; const v: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord3s: procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord3sv: procedure(target: GLenum; const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord4d: procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord4dv: procedure(target: GLenum; const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord4f: procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord4fv: procedure(target: GLenum; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord4i: procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord4iv: procedure(target: GLenum; const v: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord4s: procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord4sv: procedure(target: GLenum; const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLoadTransposeMatrixf: procedure(const m: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLoadTransposeMatrixd: procedure(const m: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultTransposeMatrixf: procedure(const m: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultTransposeMatrixd: procedure(const m: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSampleCoverage: procedure(value: GLclampf; invert: GLboolean); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCompressedTexImage3D: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCompressedTexImage2D: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCompressedTexImage1D: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCompressedTexSubImage3D: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCompressedTexSubImage2D: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCompressedTexSubImage1D: procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetCompressedTexImage: procedure(target: GLenum; level: GLint; img: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_version_1_3: Boolean;
+
+//***** GL_ARB_multitexture *****//
+const
+ GL_TEXTURE0_ARB = $84C0;
+ GL_TEXTURE1_ARB = $84C1;
+ GL_TEXTURE2_ARB = $84C2;
+ GL_TEXTURE3_ARB = $84C3;
+ GL_TEXTURE4_ARB = $84C4;
+ GL_TEXTURE5_ARB = $84C5;
+ GL_TEXTURE6_ARB = $84C6;
+ GL_TEXTURE7_ARB = $84C7;
+ GL_TEXTURE8_ARB = $84C8;
+ GL_TEXTURE9_ARB = $84C9;
+ GL_TEXTURE10_ARB = $84CA;
+ GL_TEXTURE11_ARB = $84CB;
+ GL_TEXTURE12_ARB = $84CC;
+ GL_TEXTURE13_ARB = $84CD;
+ GL_TEXTURE14_ARB = $84CE;
+ GL_TEXTURE15_ARB = $84CF;
+ GL_TEXTURE16_ARB = $84D0;
+ GL_TEXTURE17_ARB = $84D1;
+ GL_TEXTURE18_ARB = $84D2;
+ GL_TEXTURE19_ARB = $84D3;
+ GL_TEXTURE20_ARB = $84D4;
+ GL_TEXTURE21_ARB = $84D5;
+ GL_TEXTURE22_ARB = $84D6;
+ GL_TEXTURE23_ARB = $84D7;
+ GL_TEXTURE24_ARB = $84D8;
+ GL_TEXTURE25_ARB = $84D9;
+ GL_TEXTURE26_ARB = $84DA;
+ GL_TEXTURE27_ARB = $84DB;
+ GL_TEXTURE28_ARB = $84DC;
+ GL_TEXTURE29_ARB = $84DD;
+ GL_TEXTURE30_ARB = $84DE;
+ GL_TEXTURE31_ARB = $84DF;
+ GL_ACTIVE_TEXTURE_ARB = $84E0;
+ GL_CLIENT_ACTIVE_TEXTURE_ARB = $84E1;
+ GL_MAX_TEXTURE_UNITS_ARB = $84E2;
+var
+ glActiveTextureARB: procedure(texture: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glClientActiveTextureARB: procedure(texture: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord1dARB: procedure(target: GLenum; s: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord1dvARB: procedure(target: GLenum; const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord1fARB: procedure(target: GLenum; s: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord1fvARB: procedure(target: GLenum; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord1iARB: procedure(target: GLenum; s: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord1ivARB: procedure(target: GLenum; const v: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord1sARB: procedure(target: GLenum; s: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord1svARB: procedure(target: GLenum; const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord2dARB: procedure(target: GLenum; s: GLdouble; t: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord2dvARB: procedure(target: GLenum; const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord2fARB: procedure(target: GLenum; s: GLfloat; t: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord2fvARB: procedure(target: GLenum; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord2iARB: procedure(target: GLenum; s: GLint; t: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord2ivARB: procedure(target: GLenum; const v: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord2sARB: procedure(target: GLenum; s: GLshort; t: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord2svARB: procedure(target: GLenum; const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord3dARB: procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord3dvARB: procedure(target: GLenum; const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord3fARB: procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord3fvARB: procedure(target: GLenum; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord3iARB: procedure(target: GLenum; s: GLint; t: GLint; r: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord3ivARB: procedure(target: GLenum; const v: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord3sARB: procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord3svARB: procedure(target: GLenum; const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord4dARB: procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord4dvARB: procedure(target: GLenum; const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord4fARB: procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord4fvARB: procedure(target: GLenum; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord4iARB: procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord4ivARB: procedure(target: GLenum; const v: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord4sARB: procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord4svARB: procedure(target: GLenum; const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_ARB_multitexture: Boolean;
+
+//***** GL_ARB_transpose_matrix *****//
+const
+ GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = $84E3;
+ GL_TRANSPOSE_PROJECTION_MATRIX_ARB = $84E4;
+ GL_TRANSPOSE_TEXTURE_MATRIX_ARB = $84E5;
+ GL_TRANSPOSE_COLOR_MATRIX_ARB = $84E6;
+var
+ glLoadTransposeMatrixfARB: procedure(m: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLoadTransposeMatrixdARB: procedure(m: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultTransposeMatrixfARB: procedure(m: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultTransposeMatrixdARB: procedure(m: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_ARB_transpose_matrix: Boolean;
+
+//***** GL_ARB_multisample *****//
+const
+ WGL_SAMPLE_BUFFERS_ARB = $2041;
+ WGL_SAMPLES_ARB = $2042;
+ GL_MULTISAMPLE_ARB = $809D;
+ GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = $809E;
+ GL_SAMPLE_ALPHA_TO_ONE_ARB = $809F;
+ GL_SAMPLE_COVERAGE_ARB = $80A0;
+ GL_MULTISAMPLE_BIT_ARB = $20000000;
+ GL_SAMPLE_BUFFERS_ARB = $80A8;
+ GL_SAMPLES_ARB = $80A9;
+ GL_SAMPLE_COVERAGE_VALUE_ARB = $80AA;
+ GL_SAMPLE_COVERAGE_INVERT_ARB = $80AB;
+var
+ glSampleCoverageARB: procedure(value: GLclampf; invert: GLboolean); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_ARB_multisample: Boolean;
+
+//***** GL_ARB_texture_env_add *****//
+
+function Load_GL_ARB_texture_env_add: Boolean;
+
+{$IFDEF Win32}
+//***** WGL_ARB_extensions_string *****//
+var
+ wglGetExtensionsStringARB: function(hdc: HDC): Pchar; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_WGL_ARB_extensions_string: Boolean;
+
+//***** WGL_ARB_buffer_region *****//
+const
+ WGL_FRONT_COLOR_BUFFER_BIT_ARB = $0001;
+ WGL_BACK_COLOR_BUFFER_BIT_ARB = $0002;
+ WGL_DEPTH_BUFFER_BIT_ARB = $0004;
+ WGL_STENCIL_BUFFER_BIT_ARB = $0008;
+var
+ wglCreateBufferRegionARB: function(hDC: HDC; iLayerPlane: GLint; uType: GLuint): THandle; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglDeleteBufferRegionARB: procedure(hRegion: THandle); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglSaveBufferRegionARB: function(hRegion: THandle; x: GLint; y: GLint; width: GLint; height: GLint): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglRestoreBufferRegionARB: function(hRegion: THandle; x: GLint; y: GLint; width: GLint; height: GLint; xSrc: GLint; ySrc: GLint): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_WGL_ARB_buffer_region: Boolean;
+{$ENDIF}
+
+//***** GL_ARB_texture_cube_map *****//
+const
+ GL_NORMAL_MAP_ARB = $8511;
+ GL_REFLECTION_MAP_ARB = $8512;
+ GL_TEXTURE_CUBE_MAP_ARB = $8513;
+ GL_TEXTURE_BINDING_CUBE_MAP_ARB = $8514;
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $8515;
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $8516;
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $8517;
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $8518;
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $8519;
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $851A;
+ GL_PROXY_TEXTURE_CUBE_MAP_ARB = $851B;
+ GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = $851C;
+
+function Load_GL_ARB_texture_cube_map: Boolean;
+
+//***** GL_ARB_depth_texture *****//
+const
+ GL_DEPTH_COMPONENT16_ARB = $81A5;
+ GL_DEPTH_COMPONENT24_ARB = $81A6;
+ GL_DEPTH_COMPONENT32_ARB = $81A7;
+ GL_TEXTURE_DEPTH_SIZE_ARB = $884A;
+ GL_DEPTH_TEXTURE_MODE_ARB = $884B;
+
+function Load_GL_ARB_depth_texture: Boolean;
+
+//***** GL_ARB_point_parameters *****//
+const
+ GL_POINT_SIZE_MIN_ARB = $8126;
+ GL_POINT_SIZE_MAX_ARB = $8127;
+ GL_POINT_FADE_THRESHOLD_SIZE_ARB = $8128;
+ GL_POINT_DISTANCE_ATTENUATION_ARB = $8129;
+var
+ glPointParameterfARB: procedure(pname: GLenum; param: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPointParameterfvARB: procedure(pname: GLenum; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_ARB_point_parameters: Boolean;
+
+//***** GL_ARB_shadow *****//
+const
+ GL_TEXTURE_COMPARE_MODE_ARB = $884C;
+ GL_TEXTURE_COMPARE_FUNC_ARB = $884D;
+ GL_COMPARE_R_TO_TEXTURE_ARB = $884E;
+
+function Load_GL_ARB_shadow: Boolean;
+
+//***** GL_ARB_shadow_ambient *****//
+const
+ GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = $80BF;
+
+function Load_GL_ARB_shadow_ambient: Boolean;
+
+//***** GL_ARB_texture_border_clamp *****//
+const
+ GL_CLAMP_TO_BORDER_ARB = $812D;
+
+function Load_GL_ARB_texture_border_clamp: Boolean;
+
+//***** GL_ARB_texture_compression *****//
+const
+ GL_COMPRESSED_ALPHA_ARB = $84E9;
+ GL_COMPRESSED_LUMINANCE_ARB = $84EA;
+ GL_COMPRESSED_LUMINANCE_ALPHA_ARB = $84EB;
+ GL_COMPRESSED_INTENSITY_ARB = $84EC;
+ GL_COMPRESSED_RGB_ARB = $84ED;
+ GL_COMPRESSED_RGBA_ARB = $84EE;
+ GL_TEXTURE_COMPRESSION_HINT_ARB = $84EF;
+ GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = $86A0;
+ GL_TEXTURE_COMPRESSED_ARB = $86A1;
+ GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = $86A2;
+ GL_COMPRESSED_TEXTURE_FORMATS_ARB = $86A3;
+var
+ glCompressedTexImage3DARB: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCompressedTexImage2DARB: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCompressedTexImage1DARB: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCompressedTexSubImage3DARB: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCompressedTexSubImage2DARB: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCompressedTexSubImage1DARB: procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetCompressedTexImageARB: procedure(target: GLenum; lod: GLint; img: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_ARB_texture_compression: Boolean;
+
+//***** GL_ARB_texture_env_combine *****//
+const
+ GL_COMBINE_ARB = $8570;
+ GL_COMBINE_RGB_ARB = $8571;
+ GL_COMBINE_ALPHA_ARB = $8572;
+ GL_SOURCE0_RGB_ARB = $8580;
+ GL_SOURCE1_RGB_ARB = $8581;
+ GL_SOURCE2_RGB_ARB = $8582;
+ GL_SOURCE0_ALPHA_ARB = $8588;
+ GL_SOURCE1_ALPHA_ARB = $8589;
+ GL_SOURCE2_ALPHA_ARB = $858A;
+ GL_OPERAND0_RGB_ARB = $8590;
+ GL_OPERAND1_RGB_ARB = $8591;
+ GL_OPERAND2_RGB_ARB = $8592;
+ GL_OPERAND0_ALPHA_ARB = $8598;
+ GL_OPERAND1_ALPHA_ARB = $8599;
+ GL_OPERAND2_ALPHA_ARB = $859A;
+ GL_RGB_SCALE_ARB = $8573;
+ GL_ADD_SIGNED_ARB = $8574;
+ GL_INTERPOLATE_ARB = $8575;
+ GL_SUBTRACT_ARB = $84E7;
+ GL_CONSTANT_ARB = $8576;
+ GL_PRIMARY_COLOR_ARB = $8577;
+ GL_PREVIOUS_ARB = $8578;
+
+function Load_GL_ARB_texture_env_combine: Boolean;
+
+//***** GL_ARB_texture_env_crossbar *****//
+
+function Load_GL_ARB_texture_env_crossbar: Boolean;
+
+//***** GL_ARB_texture_env_dot3 *****//
+const
+ GL_DOT3_RGB_ARB = $86AE;
+ GL_DOT3_RGBA_ARB = $86AF;
+
+function Load_GL_ARB_texture_env_dot3: Boolean;
+
+//***** GL_ARB_texture_mirrored_repeat *****//
+const
+ GL_MIRRORED_REPEAT_ARB = $8370;
+
+function Load_GL_ARB_texture_mirrored_repeat: Boolean;
+
+//***** GL_ARB_vertex_blend *****//
+const
+ GL_MAX_VERTEX_UNITS_ARB = $86A4;
+ GL_ACTIVE_VERTEX_UNITS_ARB = $86A5;
+ GL_WEIGHT_SUM_UNITY_ARB = $86A6;
+ GL_VERTEX_BLEND_ARB = $86A7;
+ GL_MODELVIEW0_ARB = $1700;
+ GL_MODELVIEW1_ARB = $850A;
+ GL_MODELVIEW2_ARB = $8722;
+ GL_MODELVIEW3_ARB = $8723;
+ GL_MODELVIEW4_ARB = $8724;
+ GL_MODELVIEW5_ARB = $8725;
+ GL_MODELVIEW6_ARB = $8726;
+ GL_MODELVIEW7_ARB = $8727;
+ GL_MODELVIEW8_ARB = $8728;
+ GL_MODELVIEW9_ARB = $8729;
+ GL_MODELVIEW10_ARB = $872A;
+ GL_MODELVIEW11_ARB = $872B;
+ GL_MODELVIEW12_ARB = $872C;
+ GL_MODELVIEW13_ARB = $872D;
+ GL_MODELVIEW14_ARB = $872E;
+ GL_MODELVIEW15_ARB = $872F;
+ GL_MODELVIEW16_ARB = $8730;
+ GL_MODELVIEW17_ARB = $8731;
+ GL_MODELVIEW18_ARB = $8732;
+ GL_MODELVIEW19_ARB = $8733;
+ GL_MODELVIEW20_ARB = $8734;
+ GL_MODELVIEW21_ARB = $8735;
+ GL_MODELVIEW22_ARB = $8736;
+ GL_MODELVIEW23_ARB = $8737;
+ GL_MODELVIEW24_ARB = $8738;
+ GL_MODELVIEW25_ARB = $8739;
+ GL_MODELVIEW26_ARB = $873A;
+ GL_MODELVIEW27_ARB = $873B;
+ GL_MODELVIEW28_ARB = $873C;
+ GL_MODELVIEW29_ARB = $873D;
+ GL_MODELVIEW30_ARB = $873E;
+ GL_MODELVIEW31_ARB = $873F;
+ GL_CURRENT_WEIGHT_ARB = $86A8;
+ GL_WEIGHT_ARRAY_TYPE_ARB = $86A9;
+ GL_WEIGHT_ARRAY_STRIDE_ARB = $86AA;
+ GL_WEIGHT_ARRAY_SIZE_ARB = $86AB;
+ GL_WEIGHT_ARRAY_POINTER_ARB = $86AC;
+ GL_WEIGHT_ARRAY_ARB = $86AD;
+var
+ glWeightbvARB: procedure(size: GLint; weights: PGLbyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWeightsvARB: procedure(size: GLint; weights: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWeightivARB: procedure(size: GLint; weights: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWeightfvARB: procedure(size: GLint; weights: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWeightdvARB: procedure(size: GLint; weights: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWeightvARB: procedure(size: GLint; weights: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWeightubvARB: procedure(size: GLint; weights: PGLubyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWeightusvARB: procedure(size: GLint; weights: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWeightuivARB: procedure(size: GLint; weights: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWeightPointerARB: procedure(size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexBlendARB: procedure(count: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_ARB_vertex_blend: Boolean;
+
+//***** GL_ARB_vertex_program *****//
+const
+ GL_VERTEX_PROGRAM_ARB = $8620;
+ GL_VERTEX_PROGRAM_POINT_SIZE_ARB = $8642;
+ GL_VERTEX_PROGRAM_TWO_SIDE_ARB = $8643;
+ GL_COLOR_SUM_ARB = $8458;
+ GL_PROGRAM_FORMAT_ASCII_ARB = $8875;
+ GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = $8622;
+ GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = $8623;
+ GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = $8624;
+ GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = $8625;
+ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = $886A;
+ GL_CURRENT_VERTEX_ATTRIB_ARB = $8626;
+ GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = $8645;
+ GL_PROGRAM_LENGTH_ARB = $8627;
+ GL_PROGRAM_FORMAT_ARB = $8876;
+ GL_PROGRAM_BINDING_ARB = $8677;
+ GL_PROGRAM_INSTRUCTIONS_ARB = $88A0;
+ GL_MAX_PROGRAM_INSTRUCTIONS_ARB = $88A1;
+ GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A2;
+ GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A3;
+ GL_PROGRAM_TEMPORARIES_ARB = $88A4;
+ GL_MAX_PROGRAM_TEMPORARIES_ARB = $88A5;
+ GL_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A6;
+ GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A7;
+ GL_PROGRAM_PARAMETERS_ARB = $88A8;
+ GL_MAX_PROGRAM_PARAMETERS_ARB = $88A9;
+ GL_PROGRAM_NATIVE_PARAMETERS_ARB = $88AA;
+ GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = $88AB;
+ GL_PROGRAM_ATTRIBS_ARB = $88AC;
+ GL_MAX_PROGRAM_ATTRIBS_ARB = $88AD;
+ GL_PROGRAM_NATIVE_ATTRIBS_ARB = $88AE;
+ GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = $88AF;
+ GL_PROGRAM_ADDRESS_REGISTERS_ARB = $88B0;
+ GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = $88B1;
+ GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B2;
+ GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B3;
+ GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = $88B4;
+ GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = $88B5;
+ GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = $88B6;
+ GL_PROGRAM_STRING_ARB = $8628;
+ GL_PROGRAM_ERROR_POSITION_ARB = $864B;
+ GL_CURRENT_MATRIX_ARB = $8641;
+ GL_TRANSPOSE_CURRENT_MATRIX_ARB = $88B7;
+ GL_CURRENT_MATRIX_STACK_DEPTH_ARB = $8640;
+ GL_MAX_VERTEX_ATTRIBS_ARB = $8869;
+ GL_MAX_PROGRAM_MATRICES_ARB = $862F;
+ GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = $862E;
+ GL_PROGRAM_ERROR_STRING_ARB = $8874;
+ GL_MATRIX0_ARB = $88C0;
+ GL_MATRIX1_ARB = $88C1;
+ GL_MATRIX2_ARB = $88C2;
+ GL_MATRIX3_ARB = $88C3;
+ GL_MATRIX4_ARB = $88C4;
+ GL_MATRIX5_ARB = $88C5;
+ GL_MATRIX6_ARB = $88C6;
+ GL_MATRIX7_ARB = $88C7;
+ GL_MATRIX8_ARB = $88C8;
+ GL_MATRIX9_ARB = $88C9;
+ GL_MATRIX10_ARB = $88CA;
+ GL_MATRIX11_ARB = $88CB;
+ GL_MATRIX12_ARB = $88CC;
+ GL_MATRIX13_ARB = $88CD;
+ GL_MATRIX14_ARB = $88CE;
+ GL_MATRIX15_ARB = $88CF;
+ GL_MATRIX16_ARB = $88D0;
+ GL_MATRIX17_ARB = $88D1;
+ GL_MATRIX18_ARB = $88D2;
+ GL_MATRIX19_ARB = $88D3;
+ GL_MATRIX20_ARB = $88D4;
+ GL_MATRIX21_ARB = $88D5;
+ GL_MATRIX22_ARB = $88D6;
+ GL_MATRIX23_ARB = $88D7;
+ GL_MATRIX24_ARB = $88D8;
+ GL_MATRIX25_ARB = $88D9;
+ GL_MATRIX26_ARB = $88DA;
+ GL_MATRIX27_ARB = $88DB;
+ GL_MATRIX28_ARB = $88DC;
+ GL_MATRIX29_ARB = $88DD;
+ GL_MATRIX30_ARB = $88DE;
+ GL_MATRIX31_ARB = $88DF;
+var
+ glVertexAttrib1sARB: procedure(index: GLuint; x: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib1fARB: procedure(index: GLuint; x: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib1dARB: procedure(index: GLuint; x: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib2sARB: procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib2fARB: procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib2dARB: procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib3sARB: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib3fARB: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib3dARB: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib4sARB: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib4fARB: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib4dARB: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib4NubARB: procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib1svARB: procedure(index: GLuint; const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib1fvARB: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib1dvARB: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib2svARB: procedure(index: GLuint; const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib2fvARB: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib2dvARB: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib3svARB: procedure(index: GLuint; const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib3fvARB: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib3dvARB: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib4bvARB: procedure(index: GLuint; const v: PGLbyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib4svARB: procedure(index: GLuint; const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib4ivARB: procedure(index: GLuint; const v: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib4ubvARB: procedure(index: GLuint; const v: PGLubyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib4usvARB: procedure(index: GLuint; const v: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib4uivARB: procedure(index: GLuint; const v: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib4fvARB: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib4dvARB: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib4NbvARB: procedure(index: GLuint; const v: PGLbyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib4NsvARB: procedure(index: GLuint; const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib4NivARB: procedure(index: GLuint; const v: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib4NubvARB: procedure(index: GLuint; const v: PGLubyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib4NusvARB: procedure(index: GLuint; const v: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib4NuivARB: procedure(index: GLuint; const v: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttribPointerARB: procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const pointer: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEnableVertexAttribArrayARB: procedure(index: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDisableVertexAttribArrayARB: procedure(index: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glProgramStringARB: procedure(target: GLenum; format: GLenum; len: GLsizei; const _string: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glBindProgramARB: procedure(target: GLenum; _program: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDeleteProgramsARB: procedure(n: GLsizei; const programs: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGenProgramsARB: procedure(n: GLsizei; programs: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glProgramEnvParameter4dARB: procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glProgramEnvParameter4dvARB: procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glProgramEnvParameter4fARB: procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glProgramEnvParameter4fvARB: procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glProgramLocalParameter4dARB: procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glProgramLocalParameter4dvARB: procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glProgramLocalParameter4fARB: procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glProgramLocalParameter4fvARB: procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetProgramEnvParameterdvARB: procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetProgramEnvParameterfvARB: procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetProgramLocalParameterdvARB: procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetProgramLocalParameterfvARB: procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetProgramivARB: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetProgramStringARB: procedure(target: GLenum; pname: GLenum; _string: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetVertexAttribdvARB: procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetVertexAttribfvARB: procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetVertexAttribivARB: procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetVertexAttribPointervARB: procedure(index: GLuint; pname: GLenum; pointer: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIsProgramARB: function(_program: GLuint): GLboolean; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_ARB_vertex_program: Boolean;
+
+//***** GL_ARB_window_pos *****//
+var
+ glWindowPos2dARB: procedure(x: GLdouble; y: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos2fARB: procedure(x: GLfloat; y: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos2iARB: procedure(x: GLint; y: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos2sARB: procedure(x: GLshort; y: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos2dvARB: procedure(const p: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos2fvARB: procedure(const p: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos2ivARB: procedure(const p: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos2svARB: procedure(const p: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos3dARB: procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos3fARB: procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos3iARB: procedure(x: GLint; y: GLint; z: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos3sARB: procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos3dvARB: procedure(const p: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos3fvARB: procedure(const p: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos3ivARB: procedure(const p: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos3svARB: procedure(const p: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_ARB_window_pos: Boolean;
+
+//***** GL_EXT_422_pixels *****//
+const
+ GL_422_EXT = $80CC;
+ GL_422_REV_EXT = $80CD;
+ GL_422_AVERAGE_EXT = $80CE;
+ GL_422_REV_AVERAGE_EXT = $80CF;
+
+function Load_GL_EXT_422_pixels: Boolean;
+
+//***** GL_EXT_abgr *****//
+const
+ GL_ABGR_EXT = $8000;
+
+function Load_GL_EXT_abgr: Boolean;
+
+//***** GL_EXT_bgra *****//
+const
+ GL_BGR_EXT = $80E0;
+ GL_BGRA_EXT = $80E1;
+
+function Load_GL_EXT_bgra: Boolean;
+
+//***** GL_EXT_blend_color *****//
+const
+ GL_CONSTANT_COLOR_EXT = $8001;
+ GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002;
+ GL_CONSTANT_ALPHA_EXT = $8003;
+ GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004;
+ GL_BLEND_COLOR_EXT = $8005;
+var
+ glBlendColorEXT: procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_EXT_blend_color: Boolean;
+
+//***** GL_EXT_blend_func_separate *****//
+const
+ GL_BLEND_DST_RGB_EXT = $80C8;
+ GL_BLEND_SRC_RGB_EXT = $80C9;
+ GL_BLEND_DST_ALPHA_EXT = $80CA;
+ GL_BLEND_SRC_ALPHA_EXT = $80CB;
+var
+ glBlendFuncSeparateEXT: procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_EXT_blend_func_separate: Boolean;
+
+//***** GL_EXT_blend_logic_op *****//
+
+function Load_GL_EXT_blend_logic_op: Boolean;
+
+//***** GL_EXT_blend_minmax *****//
+const
+ GL_FUNC_ADD_EXT = $8006;
+ GL_MIN_EXT = $8007;
+ GL_MAX_EXT = $8008;
+ GL_BLEND_EQUATION_EXT = $8009;
+var
+ glBlendEquationEXT: procedure(mode: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_EXT_blend_minmax: Boolean;
+
+//***** GL_EXT_blend_subtract *****//
+const
+ GL_FUNC_SUBTRACT_EXT = $800A;
+ GL_FUNC_REVERSE_SUBTRACT_EXT = $800B;
+
+function Load_GL_EXT_blend_subtract: Boolean;
+
+//***** GL_EXT_clip_volume_hint *****//
+const
+ GL_CLIP_VOLUME_CLIPPING_HINT_EXT = $80F0;
+
+function Load_GL_EXT_clip_volume_hint: Boolean;
+
+//***** GL_EXT_color_subtable *****//
+var
+ glColorSubTableEXT: procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCopyColorSubTableEXT: procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_EXT_color_subtable: Boolean;
+
+//***** GL_EXT_compiled_vertex_array *****//
+const
+ GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = $81A8;
+ GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = $81A9;
+var
+ glLockArraysEXT: procedure(first: GLint; count: GLsizei); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glUnlockArraysEXT: procedure(); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_EXT_compiled_vertex_array: Boolean;
+
+//***** GL_EXT_convolution *****//
+const
+ GL_CONVOLUTION_1D_EXT = $8010;
+ GL_CONVOLUTION_2D_EXT = $8011;
+ GL_SEPARABLE_2D_EXT = $8012;
+ GL_CONVOLUTION_BORDER_MODE_EXT = $8013;
+ GL_CONVOLUTION_FILTER_SCALE_EXT = $8014;
+ GL_CONVOLUTION_FILTER_BIAS_EXT = $8015;
+ GL_REDUCE_EXT = $8016;
+ GL_CONVOLUTION_FORMAT_EXT = $8017;
+ GL_CONVOLUTION_WIDTH_EXT = $8018;
+ GL_CONVOLUTION_HEIGHT_EXT = $8019;
+ GL_MAX_CONVOLUTION_WIDTH_EXT = $801A;
+ GL_MAX_CONVOLUTION_HEIGHT_EXT = $801B;
+ GL_POST_CONVOLUTION_RED_SCALE_EXT = $801C;
+ GL_POST_CONVOLUTION_GREEN_SCALE_EXT = $801D;
+ GL_POST_CONVOLUTION_BLUE_SCALE_EXT = $801E;
+ GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = $801F;
+ GL_POST_CONVOLUTION_RED_BIAS_EXT = $8020;
+ GL_POST_CONVOLUTION_GREEN_BIAS_EXT = $8021;
+ GL_POST_CONVOLUTION_BLUE_BIAS_EXT = $8022;
+ GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = $8023;
+var
+ glConvolutionFilter1DEXT: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glConvolutionFilter2DEXT: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCopyConvolutionFilter1DEXT: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCopyConvolutionFilter2DEXT: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetConvolutionFilterEXT: procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSeparableFilter2DEXT: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetSeparableFilterEXT: procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glConvolutionParameteriEXT: procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glConvolutionParameterivEXT: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glConvolutionParameterfEXT: procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glConvolutionParameterfvEXT: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetConvolutionParameterivEXT: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetConvolutionParameterfvEXT: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_EXT_convolution: Boolean;
+
+//***** GL_EXT_histogram *****//
+const
+ GL_HISTOGRAM_EXT = $8024;
+ GL_PROXY_HISTOGRAM_EXT = $8025;
+ GL_HISTOGRAM_WIDTH_EXT = $8026;
+ GL_HISTOGRAM_FORMAT_EXT = $8027;
+ GL_HISTOGRAM_RED_SIZE_EXT = $8028;
+ GL_HISTOGRAM_GREEN_SIZE_EXT = $8029;
+ GL_HISTOGRAM_BLUE_SIZE_EXT = $802A;
+ GL_HISTOGRAM_ALPHA_SIZE_EXT = $802B;
+ GL_HISTOGRAM_LUMINANCE_SIZE_EXT = $802C;
+ GL_HISTOGRAM_SINK_EXT = $802D;
+ GL_MINMAX_EXT = $802E;
+ GL_MINMAX_FORMAT_EXT = $802F;
+ GL_MINMAX_SINK_EXT = $8030;
+var
+ glHistogramEXT: procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glResetHistogramEXT: procedure(target: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetHistogramEXT: procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetHistogramParameterivEXT: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetHistogramParameterfvEXT: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMinmaxEXT: procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glResetMinmaxEXT: procedure(target: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetMinmaxEXT: procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetMinmaxParameterivEXT: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetMinmaxParameterfvEXT: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_EXT_histogram: Boolean;
+
+//***** GL_EXT_multi_draw_arrays *****//
+var
+ glMultiDrawArraysEXT: procedure(mode: GLenum; first: PGLint; count: PGLsizei; primcount: GLsizei); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiDrawElementsEXT: procedure(mode: GLenum; count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_EXT_multi_draw_arrays: Boolean;
+
+//***** GL_EXT_packed_pixels *****//
+const
+ GL_UNSIGNED_BYTE_3_3_2_EXT = $8032;
+ GL_UNSIGNED_SHORT_4_4_4_4_EXT = $8033;
+ GL_UNSIGNED_SHORT_5_5_5_1_EXT = $8034;
+ GL_UNSIGNED_INT_8_8_8_8_EXT = $8035;
+ GL_UNSIGNED_INT_10_10_10_2_EXT = $8036;
+
+function Load_GL_EXT_packed_pixels: Boolean;
+
+//***** GL_EXT_paletted_texture *****//
+const
+ GL_COLOR_INDEX1_EXT = $80E2;
+ GL_COLOR_INDEX2_EXT = $80E3;
+ GL_COLOR_INDEX4_EXT = $80E4;
+ GL_COLOR_INDEX8_EXT = $80E5;
+ GL_COLOR_INDEX12_EXT = $80E6;
+ GL_COLOR_INDEX16_EXT = $80E7;
+ GL_COLOR_TABLE_FORMAT_EXT = $80D8;
+ GL_COLOR_TABLE_WIDTH_EXT = $80D9;
+ GL_COLOR_TABLE_RED_SIZE_EXT = $80DA;
+ GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB;
+ GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC;
+ GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD;
+ GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE;
+ GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF;
+ GL_TEXTURE_INDEX_SIZE_EXT = $80ED;
+ GL_TEXTURE_1D = $0DE0;
+ GL_TEXTURE_2D = $0DE1;
+ GL_TEXTURE_3D_EXT = $806F;
+ // GL_TEXTURE_CUBE_MAP_ARB { already defined }
+ GL_PROXY_TEXTURE_1D = $8063;
+ GL_PROXY_TEXTURE_2D = $8064;
+ GL_PROXY_TEXTURE_3D_EXT = $8070;
+ // GL_PROXY_TEXTURE_CUBE_MAP_ARB { already defined }
+ // GL_TEXTURE_1D { already defined }
+ // GL_TEXTURE_2D { already defined }
+ // GL_TEXTURE_3D_EXT { already defined }
+ // GL_TEXTURE_CUBE_MAP_ARB { already defined }
+var
+ glColorTableEXT: procedure(target: GLenum; internalFormat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ // glColorSubTableEXT { already defined }
+ glGetColorTableEXT: procedure(target: GLenum; format: GLenum; _type: GLenum; data: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetColorTableParameterivEXT: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetColorTableParameterfvEXT: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_EXT_paletted_texture: Boolean;
+
+//***** GL_EXT_point_parameters *****//
+const
+ GL_POINT_SIZE_MIN_EXT = $8126;
+ GL_POINT_SIZE_MAX_EXT = $8127;
+ GL_POINT_FADE_THRESHOLD_SIZE_EXT = $8128;
+ GL_DISTANCE_ATTENUATION_EXT = $8129;
+var
+ glPointParameterfEXT: procedure(pname: GLenum; param: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPointParameterfvEXT: procedure(pname: GLenum; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_EXT_point_parameters: Boolean;
+
+//***** GL_EXT_polygon_offset *****//
+const
+ GL_POLYGON_OFFSET_EXT = $8037;
+ GL_POLYGON_OFFSET_FACTOR_EXT = $8038;
+ GL_POLYGON_OFFSET_BIAS_EXT = $8039;
+var
+ glPolygonOffsetEXT: procedure(factor: GLfloat; bias: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_EXT_polygon_offset: Boolean;
+
+//***** GL_EXT_separate_specular_color *****//
+const
+ GL_LIGHT_MODEL_COLOR_CONTROL_EXT = $81F8;
+ GL_SINGLE_COLOR_EXT = $81F9;
+ GL_SEPARATE_SPECULAR_COLOR_EXT = $81FA;
+
+function Load_GL_EXT_separate_specular_color: Boolean;
+
+//***** GL_EXT_shadow_funcs *****//
+
+function Load_GL_EXT_shadow_funcs: Boolean;
+
+//***** GL_EXT_shared_texture_palette *****//
+const
+ GL_SHARED_TEXTURE_PALETTE_EXT = $81FB;
+
+function Load_GL_EXT_shared_texture_palette: Boolean;
+
+//***** GL_EXT_stencil_two_side *****//
+const
+ GL_STENCIL_TEST_TWO_SIDE_EXT = $8910;
+ GL_ACTIVE_STENCIL_FACE_EXT = $8911;
+var
+ glActiveStencilFaceEXT: procedure(face: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_EXT_stencil_two_side: Boolean;
+
+//***** GL_EXT_stencil_wrap *****//
+const
+ GL_INCR_WRAP_EXT = $8507;
+ GL_DECR_WRAP_EXT = $8508;
+
+function Load_GL_EXT_stencil_wrap: Boolean;
+
+//***** GL_EXT_subtexture *****//
+var
+ glTexSubImage1DEXT: procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexSubImage2DEXT: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexSubImage3DEXT: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_EXT_subtexture: Boolean;
+
+//***** GL_EXT_texture3D *****//
+const
+ GL_PACK_SKIP_IMAGES_EXT = $806B;
+ GL_PACK_IMAGE_HEIGHT_EXT = $806C;
+ GL_UNPACK_SKIP_IMAGES_EXT = $806D;
+ GL_UNPACK_IMAGE_HEIGHT_EXT = $806E;
+ // GL_TEXTURE_3D_EXT { already defined }
+ // GL_PROXY_TEXTURE_3D_EXT { already defined }
+ GL_TEXTURE_DEPTH_EXT = $8071;
+ GL_TEXTURE_WRAP_R_EXT = $8072;
+ GL_MAX_3D_TEXTURE_SIZE_EXT = $8073;
+var
+ glTexImage3DEXT: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_EXT_texture3D: Boolean;
+
+//***** GL_EXT_texture_compression_s3tc *****//
+const
+ GL_COMPRESSED_RGB_S3TC_DXT1_EXT = $83F0;
+ GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = $83F1;
+ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = $83F2;
+ GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = $83F3;
+
+function Load_GL_EXT_texture_compression_s3tc: Boolean;
+
+//***** GL_EXT_texture_env_add *****//
+
+function Load_GL_EXT_texture_env_add: Boolean;
+
+//***** GL_EXT_texture_env_combine *****//
+const
+ GL_COMBINE_EXT = $8570;
+ GL_COMBINE_RGB_EXT = $8571;
+ GL_COMBINE_ALPHA_EXT = $8572;
+ GL_SOURCE0_RGB_EXT = $8580;
+ GL_SOURCE1_RGB_EXT = $8581;
+ GL_SOURCE2_RGB_EXT = $8582;
+ GL_SOURCE0_ALPHA_EXT = $8588;
+ GL_SOURCE1_ALPHA_EXT = $8589;
+ GL_SOURCE2_ALPHA_EXT = $858A;
+ GL_OPERAND0_RGB_EXT = $8590;
+ GL_OPERAND1_RGB_EXT = $8591;
+ GL_OPERAND2_RGB_EXT = $8592;
+ GL_OPERAND0_ALPHA_EXT = $8598;
+ GL_OPERAND1_ALPHA_EXT = $8599;
+ GL_OPERAND2_ALPHA_EXT = $859A;
+ GL_RGB_SCALE_EXT = $8573;
+ GL_ADD_SIGNED_EXT = $8574;
+ GL_INTERPOLATE_EXT = $8575;
+ GL_CONSTANT_EXT = $8576;
+ GL_PRIMARY_COLOR_EXT = $8577;
+ GL_PREVIOUS_EXT = $8578;
+
+function Load_GL_EXT_texture_env_combine: Boolean;
+
+//***** GL_EXT_texture_env_dot3 *****//
+const
+ GL_DOT3_RGB_EXT = $8740;
+ GL_DOT3_RGBA_EXT = $8741;
+
+function Load_GL_EXT_texture_env_dot3: Boolean;
+
+//***** GL_EXT_texture_filter_anisotropic *****//
+const
+ GL_TEXTURE_MAX_ANISOTROPY_EXT = $84FE;
+ GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = $84FF;
+
+function Load_GL_EXT_texture_filter_anisotropic: Boolean;
+
+//***** GL_EXT_texture_lod_bias *****//
+const
+ GL_TEXTURE_FILTER_CONTROL_EXT = $8500;
+ GL_TEXTURE_LOD_BIAS_EXT = $8501;
+ GL_MAX_TEXTURE_LOD_BIAS_EXT = $84FD;
+
+function Load_GL_EXT_texture_lod_bias: Boolean;
+
+//***** GL_EXT_texture_object *****//
+const
+ GL_TEXTURE_PRIORITY_EXT = $8066;
+ GL_TEXTURE_RESIDENT_EXT = $8067;
+ GL_TEXTURE_1D_BINDING_EXT = $8068;
+ GL_TEXTURE_2D_BINDING_EXT = $8069;
+ GL_TEXTURE_3D_BINDING_EXT = $806A;
+var
+ glGenTexturesEXT: procedure(n: GLsizei; textures: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDeleteTexturesEXT: procedure(n: GLsizei; const textures: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glBindTextureEXT: procedure(target: GLenum; texture: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPrioritizeTexturesEXT: procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glAreTexturesResidentEXT: function(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIsTextureEXT: function(texture: GLuint): GLboolean; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_EXT_texture_object: Boolean;
+
+//***** GL_EXT_vertex_array *****//
+const
+ GL_VERTEX_ARRAY_EXT = $8074;
+ GL_NORMAL_ARRAY_EXT = $8075;
+ GL_COLOR_ARRAY_EXT = $8076;
+ GL_INDEX_ARRAY_EXT = $8077;
+ GL_TEXTURE_COORD_ARRAY_EXT = $8078;
+ GL_EDGE_FLAG_ARRAY_EXT = $8079;
+ GL_DOUBLE_EXT = $140A;
+ GL_VERTEX_ARRAY_SIZE_EXT = $807A;
+ GL_VERTEX_ARRAY_TYPE_EXT = $807B;
+ GL_VERTEX_ARRAY_STRIDE_EXT = $807C;
+ GL_VERTEX_ARRAY_COUNT_EXT = $807D;
+ GL_NORMAL_ARRAY_TYPE_EXT = $807E;
+ GL_NORMAL_ARRAY_STRIDE_EXT = $807F;
+ GL_NORMAL_ARRAY_COUNT_EXT = $8080;
+ GL_COLOR_ARRAY_SIZE_EXT = $8081;
+ GL_COLOR_ARRAY_TYPE_EXT = $8082;
+ GL_COLOR_ARRAY_STRIDE_EXT = $8083;
+ GL_COLOR_ARRAY_COUNT_EXT = $8084;
+ GL_INDEX_ARRAY_TYPE_EXT = $8085;
+ GL_INDEX_ARRAY_STRIDE_EXT = $8086;
+ GL_INDEX_ARRAY_COUNT_EXT = $8087;
+ GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088;
+ GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089;
+ GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A;
+ GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B;
+ GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C;
+ GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D;
+ GL_VERTEX_ARRAY_POINTER_EXT = $808E;
+ GL_NORMAL_ARRAY_POINTER_EXT = $808F;
+ GL_COLOR_ARRAY_POINTER_EXT = $8090;
+ GL_INDEX_ARRAY_POINTER_EXT = $8091;
+ GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092;
+ GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093;
+var
+ glArrayElementEXT: procedure(i: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDrawArraysEXT: procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexPointerEXT: procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormalPointerEXT: procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColorPointerEXT: procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexPointerEXT: procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoordPointerEXT: procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEdgeFlagPointerEXT: procedure(stride: GLsizei; count: GLsizei; const pointer: PGLboolean); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetPointervEXT: procedure(pname: GLenum; params: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_EXT_vertex_array: Boolean;
+
+//***** GL_EXT_vertex_shader *****//
+const
+ GL_VERTEX_SHADER_EXT = $8780;
+ GL_VARIANT_VALUE_EXT = $87E4;
+ GL_VARIANT_DATATYPE_EXT = $87E5;
+ GL_VARIANT_ARRAY_STRIDE_EXT = $87E6;
+ GL_VARIANT_ARRAY_TYPE_EXT = $87E7;
+ GL_VARIANT_ARRAY_EXT = $87E8;
+ GL_VARIANT_ARRAY_POINTER_EXT = $87E9;
+ GL_INVARIANT_VALUE_EXT = $87EA;
+ GL_INVARIANT_DATATYPE_EXT = $87EB;
+ GL_LOCAL_CONSTANT_VALUE_EXT = $87EC;
+ GL_LOCAL_CONSTANT_DATATYPE_EXT = $87ED;
+ GL_OP_INDEX_EXT = $8782;
+ GL_OP_NEGATE_EXT = $8783;
+ GL_OP_DOT3_EXT = $8784;
+ GL_OP_DOT4_EXT = $8785;
+ GL_OP_MUL_EXT = $8786;
+ GL_OP_ADD_EXT = $8787;
+ GL_OP_MADD_EXT = $8788;
+ GL_OP_FRAC_EXT = $8789;
+ GL_OP_MAX_EXT = $878A;
+ GL_OP_MIN_EXT = $878B;
+ GL_OP_SET_GE_EXT = $878C;
+ GL_OP_SET_LT_EXT = $878D;
+ GL_OP_CLAMP_EXT = $878E;
+ GL_OP_FLOOR_EXT = $878F;
+ GL_OP_ROUND_EXT = $8790;
+ GL_OP_EXP_BASE_2_EXT = $8791;
+ GL_OP_LOG_BASE_2_EXT = $8792;
+ GL_OP_POWER_EXT = $8793;
+ GL_OP_RECIP_EXT = $8794;
+ GL_OP_RECIP_SQRT_EXT = $8795;
+ GL_OP_SUB_EXT = $8796;
+ GL_OP_CROSS_PRODUCT_EXT = $8797;
+ GL_OP_MULTIPLY_MATRIX_EXT = $8798;
+ GL_OP_MOV_EXT = $8799;
+ GL_OUTPUT_VERTEX_EXT = $879A;
+ GL_OUTPUT_COLOR0_EXT = $879B;
+ GL_OUTPUT_COLOR1_EXT = $879C;
+ GL_OUTPUT_TEXTURE_COORD0_EXT = $879D;
+ GL_OUTPUT_TEXTURE_COORD1_EXT = $879E;
+ GL_OUTPUT_TEXTURE_COORD2_EXT = $879F;
+ GL_OUTPUT_TEXTURE_COORD3_EXT = $87A0;
+ GL_OUTPUT_TEXTURE_COORD4_EXT = $87A1;
+ GL_OUTPUT_TEXTURE_COORD5_EXT = $87A2;
+ GL_OUTPUT_TEXTURE_COORD6_EXT = $87A3;
+ GL_OUTPUT_TEXTURE_COORD7_EXT = $87A4;
+ GL_OUTPUT_TEXTURE_COORD8_EXT = $87A5;
+ GL_OUTPUT_TEXTURE_COORD9_EXT = $87A6;
+ GL_OUTPUT_TEXTURE_COORD10_EXT = $87A7;
+ GL_OUTPUT_TEXTURE_COORD11_EXT = $87A8;
+ GL_OUTPUT_TEXTURE_COORD12_EXT = $87A9;
+ GL_OUTPUT_TEXTURE_COORD13_EXT = $87AA;
+ GL_OUTPUT_TEXTURE_COORD14_EXT = $87AB;
+ GL_OUTPUT_TEXTURE_COORD15_EXT = $87AC;
+ GL_OUTPUT_TEXTURE_COORD16_EXT = $87AD;
+ GL_OUTPUT_TEXTURE_COORD17_EXT = $87AE;
+ GL_OUTPUT_TEXTURE_COORD18_EXT = $87AF;
+ GL_OUTPUT_TEXTURE_COORD19_EXT = $87B0;
+ GL_OUTPUT_TEXTURE_COORD20_EXT = $87B1;
+ GL_OUTPUT_TEXTURE_COORD21_EXT = $87B2;
+ GL_OUTPUT_TEXTURE_COORD22_EXT = $87B3;
+ GL_OUTPUT_TEXTURE_COORD23_EXT = $87B4;
+ GL_OUTPUT_TEXTURE_COORD24_EXT = $87B5;
+ GL_OUTPUT_TEXTURE_COORD25_EXT = $87B6;
+ GL_OUTPUT_TEXTURE_COORD26_EXT = $87B7;
+ GL_OUTPUT_TEXTURE_COORD27_EXT = $87B8;
+ GL_OUTPUT_TEXTURE_COORD28_EXT = $87B9;
+ GL_OUTPUT_TEXTURE_COORD29_EXT = $87BA;
+ GL_OUTPUT_TEXTURE_COORD30_EXT = $87BB;
+ GL_OUTPUT_TEXTURE_COORD31_EXT = $87BC;
+ GL_OUTPUT_FOG_EXT = $87BD;
+ GL_SCALAR_EXT = $87BE;
+ GL_VECTOR_EXT = $87BF;
+ GL_MATRIX_EXT = $87C0;
+ GL_VARIANT_EXT = $87C1;
+ GL_INVARIANT_EXT = $87C2;
+ GL_LOCAL_CONSTANT_EXT = $87C3;
+ GL_LOCAL_EXT = $87C4;
+ GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = $87C5;
+ GL_MAX_VERTEX_SHADER_VARIANTS_EXT = $87C6;
+ GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = $87C7;
+ GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87C8;
+ GL_MAX_VERTEX_SHADER_LOCALS_EXT = $87C9;
+ GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CA;
+ GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = $87CB;
+ GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87CC;
+ GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = $87CD;
+ GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = $87CE;
+ GL_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CF;
+ GL_VERTEX_SHADER_VARIANTS_EXT = $87D0;
+ GL_VERTEX_SHADER_INVARIANTS_EXT = $87D1;
+ GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87D2;
+ GL_VERTEX_SHADER_LOCALS_EXT = $87D3;
+ GL_VERTEX_SHADER_BINDING_EXT = $8781;
+ GL_VERTEX_SHADER_OPTIMIZED_EXT = $87D4;
+ GL_X_EXT = $87D5;
+ GL_Y_EXT = $87D6;
+ GL_Z_EXT = $87D7;
+ GL_W_EXT = $87D8;
+ GL_NEGATIVE_X_EXT = $87D9;
+ GL_NEGATIVE_Y_EXT = $87DA;
+ GL_NEGATIVE_Z_EXT = $87DB;
+ GL_NEGATIVE_W_EXT = $87DC;
+ GL_ZERO_EXT = $87DD;
+ GL_ONE_EXT = $87DE;
+ GL_NEGATIVE_ONE_EXT = $87DF;
+ GL_NORMALIZED_RANGE_EXT = $87E0;
+ GL_FULL_RANGE_EXT = $87E1;
+ GL_CURRENT_VERTEX_EXT = $87E2;
+ GL_MVP_MATRIX_EXT = $87E3;
+var
+ glBeginVertexShaderEXT: procedure(); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEndVertexShaderEXT: procedure(); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glBindVertexShaderEXT: procedure(id: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGenVertexShadersEXT: function(range: GLuint): GLuint; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDeleteVertexShaderEXT: procedure(id: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glShaderOp1EXT: procedure(op: GLenum; res: GLuint; arg1: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glShaderOp2EXT: procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glShaderOp3EXT: procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint; arg3: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSwizzleEXT: procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWriteMaskEXT: procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glInsertComponentEXT: procedure(res: GLuint; src: GLuint; num: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glExtractComponentEXT: procedure(res: GLuint; src: GLuint; num: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGenSymbolsEXT: function(datatype: GLenum; storagetype: GLenum; range: GLenum; components: GLuint): GLuint; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSetInvariantEXT: procedure(id: GLuint; _type: GLenum; addr: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSetLocalConstantEXT: procedure(id: GLuint; _type: GLenum; addr: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVariantbvEXT: procedure(id: GLuint; addr: PGLbyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVariantsvEXT: procedure(id: GLuint; addr: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVariantivEXT: procedure(id: GLuint; addr: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVariantfvEXT: procedure(id: GLuint; addr: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVariantdvEXT: procedure(id: GLuint; addr: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVariantubvEXT: procedure(id: GLuint; addr: PGLubyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVariantusvEXT: procedure(id: GLuint; addr: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVariantuivEXT: procedure(id: GLuint; addr: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVariantPointerEXT: procedure(id: GLuint; _type: GLenum; stride: GLuint; addr: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEnableVariantClientStateEXT: procedure(id: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDisableVariantClientStateEXT: procedure(id: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glBindLightParameterEXT: function(light: GLenum; value: GLenum): GLuint; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glBindMaterialParameterEXT: function(face: GLenum; value: GLenum): GLuint; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glBindTexGenParameterEXT: function(_unit: GLenum; coord: GLenum; value: GLenum): GLuint; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glBindTextureUnitParameterEXT: function(_unit: GLenum; value: GLenum): GLuint; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glBindParameterEXT: function(value: GLenum): GLuint; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIsVariantEnabledEXT: function(id: GLuint; cap: GLenum): GLboolean; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetVariantBooleanvEXT: procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetVariantIntegervEXT: procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetVariantFloatvEXT: procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetVariantPointervEXT: procedure(id: GLuint; value: GLenum; data: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetInvariantBooleanvEXT: procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetInvariantIntegervEXT: procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetInvariantFloatvEXT: procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetLocalConstantBooleanvEXT: procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetLocalConstantIntegervEXT: procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetLocalConstantFloatvEXT: procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_EXT_vertex_shader: Boolean;
+
+//***** GL_EXT_vertex_weighting *****//
+const
+ GL_VERTEX_WEIGHTING_EXT = $8509;
+ GL_MODELVIEW0_EXT = $1700;
+ GL_MODELVIEW1_EXT = $850A;
+ GL_MODELVIEW0_MATRIX_EXT = $0BA6;
+ GL_MODELVIEW1_MATRIX_EXT = $8506;
+ GL_CURRENT_VERTEX_WEIGHT_EXT = $850B;
+ GL_VERTEX_WEIGHT_ARRAY_EXT = $850C;
+ GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = $850D;
+ GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = $850E;
+ GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = $850F;
+ GL_MODELVIEW0_STACK_DEPTH_EXT = $0BA3;
+ GL_MODELVIEW1_STACK_DEPTH_EXT = $8502;
+ GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = $8510;
+var
+ glVertexWeightfEXT: procedure(weight: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexWeightfvEXT: procedure(weight: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexWeightPointerEXT: procedure(size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_EXT_vertex_weighting: Boolean;
+
+//***** GL_HP_occlusion_test *****//
+const
+ GL_OCCLUSION_TEST_HP = $8165;
+ GL_OCCLUSION_TEST_RESULT_HP = $8166;
+
+function Load_GL_HP_occlusion_test: Boolean;
+
+//***** GL_NV_blend_square *****//
+
+function Load_GL_NV_blend_square: Boolean;
+
+//***** GL_NV_copy_depth_to_color *****//
+const
+ GL_DEPTH_STENCIL_TO_RGBA_NV = $886E;
+ GL_DEPTH_STENCIL_TO_BGRA_NV = $886F;
+
+function Load_GL_NV_copy_depth_to_color: Boolean;
+
+//***** GL_NV_depth_clamp *****//
+const
+ GL_DEPTH_CLAMP_NV = $864F;
+
+function Load_GL_NV_depth_clamp: Boolean;
+
+//***** GL_NV_evaluators *****//
+const
+ GL_EVAL_2D_NV = $86C0;
+ GL_EVAL_TRIANGULAR_2D_NV = $86C1;
+ GL_MAP_TESSELLATION_NV = $86C2;
+ GL_MAP_ATTRIB_U_ORDER_NV = $86C3;
+ GL_MAP_ATTRIB_V_ORDER_NV = $86C4;
+ GL_EVAL_FRACTIONAL_TESSELLATION_NV = $86C5;
+ GL_EVAL_VERTEX_ATTRIB0_NV = $86C6;
+ GL_EVAL_VERTEX_ATTRIB1_NV = $86C7;
+ GL_EVAL_VERTEX_ATTRIB2_NV = $86C8;
+ GL_EVAL_VERTEX_ATTRIB3_NV = $86C9;
+ GL_EVAL_VERTEX_ATTRIB4_NV = $86CA;
+ GL_EVAL_VERTEX_ATTRIB5_NV = $86CB;
+ GL_EVAL_VERTEX_ATTRIB6_NV = $86CC;
+ GL_EVAL_VERTEX_ATTRIB7_NV = $86CD;
+ GL_EVAL_VERTEX_ATTRIB8_NV = $86CE;
+ GL_EVAL_VERTEX_ATTRIB9_NV = $86CF;
+ GL_EVAL_VERTEX_ATTRIB10_NV = $86D0;
+ GL_EVAL_VERTEX_ATTRIB11_NV = $86D1;
+ GL_EVAL_VERTEX_ATTRIB12_NV = $86D2;
+ GL_EVAL_VERTEX_ATTRIB13_NV = $86D3;
+ GL_EVAL_VERTEX_ATTRIB14_NV = $86D4;
+ GL_EVAL_VERTEX_ATTRIB15_NV = $86D5;
+ GL_MAX_MAP_TESSELLATION_NV = $86D6;
+ GL_MAX_RATIONAL_EVAL_ORDER_NV = $86D7;
+var
+ glMapControlPointsNV: procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; uorder: GLint; vorder: GLint; _packed: GLboolean; const points: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMapParameterivNV: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMapParameterfvNV: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetMapControlPointsNV: procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; _packed: GLboolean; points: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetMapParameterivNV: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetMapParameterfvNV: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetMapAttribParameterivNV: procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetMapAttribParameterfvNV: procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalMapsNV: procedure(target: GLenum; mode: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_NV_evaluators: Boolean;
+
+//***** GL_NV_fence *****//
+const
+ GL_ALL_COMPLETED_NV = $84F2;
+ GL_FENCE_STATUS_NV = $84F3;
+ GL_FENCE_CONDITION_NV = $84F4;
+var
+ glGenFencesNV: procedure(n: GLsizei; fences: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDeleteFencesNV: procedure(n: GLsizei; const fences: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSetFenceNV: procedure(fence: GLuint; condition: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTestFenceNV: function(fence: GLuint): GLboolean; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFinishFenceNV: procedure(fence: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIsFenceNV: function(fence: GLuint): GLboolean; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetFenceivNV: procedure(fence: GLuint; pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_NV_fence: Boolean;
+
+//***** GL_NV_fog_distance *****//
+const
+ GL_FOG_DISTANCE_MODE_NV = $855A;
+ GL_EYE_RADIAL_NV = $855B;
+ GL_EYE_PLANE_ABSOLUTE_NV = $855C;
+
+function Load_GL_NV_fog_distance: Boolean;
+
+//***** GL_NV_light_max_exponent *****//
+const
+ GL_MAX_SHININESS_NV = $8504;
+ GL_MAX_SPOT_EXPONENT_NV = $8505;
+
+function Load_GL_NV_light_max_exponent: Boolean;
+
+//***** GL_NV_multisample_filter_hint *****//
+const
+ GL_MULTISAMPLE_FILTER_HINT_NV = $8534;
+
+function Load_GL_NV_multisample_filter_hint: Boolean;
+
+//***** GL_NV_occlusion_query *****//
+ // GL_OCCLUSION_TEST_HP { already defined }
+ // GL_OCCLUSION_TEST_RESULT_HP { already defined }
+const
+ GL_PIXEL_COUNTER_BITS_NV = $8864;
+ GL_CURRENT_OCCLUSION_QUERY_ID_NV = $8865;
+ GL_PIXEL_COUNT_NV = $8866;
+ GL_PIXEL_COUNT_AVAILABLE_NV = $8867;
+var
+ glGenOcclusionQueriesNV: procedure(n: GLsizei; ids: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDeleteOcclusionQueriesNV: procedure(n: GLsizei; const ids: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIsOcclusionQueryNV: function(id: GLuint): GLboolean; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glBeginOcclusionQueryNV: procedure(id: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEndOcclusionQueryNV: procedure(); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetOcclusionQueryivNV: procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetOcclusionQueryuivNV: procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_NV_occlusion_query: Boolean;
+
+//***** GL_NV_packed_depth_stencil *****//
+const
+ GL_DEPTH_STENCIL_NV = $84F9;
+ GL_UNSIGNED_INT_24_8_NV = $84FA;
+
+function Load_GL_NV_packed_depth_stencil: Boolean;
+
+//***** GL_NV_point_sprite *****//
+const
+ GL_POINT_SPRITE_NV = $8861;
+ GL_COORD_REPLACE_NV = $8862;
+ GL_POINT_SPRITE_R_MODE_NV = $8863;
+var
+ glPointParameteriNV: procedure(pname: GLenum; param: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPointParameterivNV: procedure(pname: GLenum; const params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_NV_point_sprite: Boolean;
+
+//***** GL_NV_register_combiners *****//
+const
+ GL_REGISTER_COMBINERS_NV = $8522;
+ GL_COMBINER0_NV = $8550;
+ GL_COMBINER1_NV = $8551;
+ GL_COMBINER2_NV = $8552;
+ GL_COMBINER3_NV = $8553;
+ GL_COMBINER4_NV = $8554;
+ GL_COMBINER5_NV = $8555;
+ GL_COMBINER6_NV = $8556;
+ GL_COMBINER7_NV = $8557;
+ GL_VARIABLE_A_NV = $8523;
+ GL_VARIABLE_B_NV = $8524;
+ GL_VARIABLE_C_NV = $8525;
+ GL_VARIABLE_D_NV = $8526;
+ GL_VARIABLE_E_NV = $8527;
+ GL_VARIABLE_F_NV = $8528;
+ GL_VARIABLE_G_NV = $8529;
+ GL_CONSTANT_COLOR0_NV = $852A;
+ GL_CONSTANT_COLOR1_NV = $852B;
+ GL_PRIMARY_COLOR_NV = $852C;
+ GL_SECONDARY_COLOR_NV = $852D;
+ GL_SPARE0_NV = $852E;
+ GL_SPARE1_NV = $852F;
+ GL_UNSIGNED_IDENTITY_NV = $8536;
+ GL_UNSIGNED_INVERT_NV = $8537;
+ GL_EXPAND_NORMAL_NV = $8538;
+ GL_EXPAND_NEGATE_NV = $8539;
+ GL_HALF_BIAS_NORMAL_NV = $853A;
+ GL_HALF_BIAS_NEGATE_NV = $853B;
+ GL_SIGNED_IDENTITY_NV = $853C;
+ GL_SIGNED_NEGATE_NV = $853D;
+ GL_E_TIMES_F_NV = $8531;
+ GL_SPARE0_PLUS_SECONDARY_COLOR_NV = $8532;
+ GL_SCALE_BY_TWO_NV = $853E;
+ GL_SCALE_BY_FOUR_NV = $853F;
+ GL_SCALE_BY_ONE_HALF_NV = $8540;
+ GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = $8541;
+ GL_DISCARD_NV = $8530;
+ GL_COMBINER_INPUT_NV = $8542;
+ GL_COMBINER_MAPPING_NV = $8543;
+ GL_COMBINER_COMPONENT_USAGE_NV = $8544;
+ GL_COMBINER_AB_DOT_PRODUCT_NV = $8545;
+ GL_COMBINER_CD_DOT_PRODUCT_NV = $8546;
+ GL_COMBINER_MUX_SUM_NV = $8547;
+ GL_COMBINER_SCALE_NV = $8548;
+ GL_COMBINER_BIAS_NV = $8549;
+ GL_COMBINER_AB_OUTPUT_NV = $854A;
+ GL_COMBINER_CD_OUTPUT_NV = $854B;
+ GL_COMBINER_SUM_OUTPUT_NV = $854C;
+ GL_NUM_GENERAL_COMBINERS_NV = $854E;
+ GL_COLOR_SUM_CLAMP_NV = $854F;
+ GL_MAX_GENERAL_COMBINERS_NV = $854D;
+var
+ glCombinerParameterfvNV: procedure(pname: GLenum; const params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCombinerParameterivNV: procedure(pname: GLenum; const params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCombinerParameterfNV: procedure(pname: GLenum; param: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCombinerParameteriNV: procedure(pname: GLenum; param: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCombinerInputNV: procedure(stage: GLenum; portion: GLenum; variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCombinerOutputNV: procedure(stage: GLenum; portion: GLenum; abOutput: GLenum; cdOutput: GLenum; sumOutput: GLenum; scale: GLenum; bias: GLenum; abDotProduct: GLboolean; cdDotProduct: GLboolean; muxSum: GLboolean); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFinalCombinerInputNV: procedure(variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetCombinerInputParameterfvNV: procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetCombinerInputParameterivNV: procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetCombinerOutputParameterfvNV: procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetCombinerOutputParameterivNV: procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetFinalCombinerInputParameterfvNV: procedure(variable: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetFinalCombinerInputParameterivNV: procedure(variable: GLenum; pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_NV_register_combiners: Boolean;
+
+//***** GL_NV_register_combiners2 *****//
+const
+ GL_PER_STAGE_CONSTANTS_NV = $8535;
+var
+ glCombinerStageParameterfvNV: procedure(stage: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetCombinerStageParameterfvNV: procedure(stage: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_NV_register_combiners2: Boolean;
+
+//***** GL_NV_texgen_emboss *****//
+const
+ GL_EMBOSS_MAP_NV = $855F;
+ GL_EMBOSS_LIGHT_NV = $855D;
+ GL_EMBOSS_CONSTANT_NV = $855E;
+
+function Load_GL_NV_texgen_emboss: Boolean;
+
+//***** GL_NV_texgen_reflection *****//
+const
+ GL_NORMAL_MAP_NV = $8511;
+ GL_REFLECTION_MAP_NV = $8512;
+
+function Load_GL_NV_texgen_reflection: Boolean;
+
+//***** GL_NV_texture_compression_vtc *****//
+ // GL_COMPRESSED_RGB_S3TC_DXT1_EXT { already defined }
+ // GL_COMPRESSED_RGBA_S3TC_DXT1_EXT { already defined }
+ // GL_COMPRESSED_RGBA_S3TC_DXT3_EXT { already defined }
+ // GL_COMPRESSED_RGBA_S3TC_DXT5_EXT { already defined }
+
+function Load_GL_NV_texture_compression_vtc: Boolean;
+
+//***** GL_NV_texture_env_combine4 *****//
+const
+ GL_COMBINE4_NV = $8503;
+ GL_SOURCE3_RGB_NV = $8583;
+ GL_SOURCE3_ALPHA_NV = $858B;
+ GL_OPERAND3_RGB_NV = $8593;
+ GL_OPERAND3_ALPHA_NV = $859B;
+
+function Load_GL_NV_texture_env_combine4: Boolean;
+
+//***** GL_NV_texture_rectangle *****//
+const
+ GL_TEXTURE_RECTANGLE_NV = $84F5;
+ GL_TEXTURE_BINDING_RECTANGLE_NV = $84F6;
+ GL_PROXY_TEXTURE_RECTANGLE_NV = $84F7;
+ GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = $84F8;
+
+function Load_GL_NV_texture_rectangle: Boolean;
+
+//***** GL_NV_texture_shader *****//
+const
+ GL_TEXTURE_SHADER_NV = $86DE;
+ GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = $86D9;
+ GL_SHADER_OPERATION_NV = $86DF;
+ GL_CULL_MODES_NV = $86E0;
+ GL_OFFSET_TEXTURE_MATRIX_NV = $86E1;
+ GL_OFFSET_TEXTURE_SCALE_NV = $86E2;
+ GL_OFFSET_TEXTURE_BIAS_NV = $86E3;
+ GL_PREVIOUS_TEXTURE_INPUT_NV = $86E4;
+ GL_CONST_EYE_NV = $86E5;
+ GL_SHADER_CONSISTENT_NV = $86DD;
+ GL_PASS_THROUGH_NV = $86E6;
+ GL_CULL_FRAGMENT_NV = $86E7;
+ GL_OFFSET_TEXTURE_2D_NV = $86E8;
+ GL_OFFSET_TEXTURE_RECTANGLE_NV = $864C;
+ GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = $864D;
+ GL_DEPENDENT_AR_TEXTURE_2D_NV = $86E9;
+ GL_DEPENDENT_GB_TEXTURE_2D_NV = $86EA;
+ GL_DOT_PRODUCT_NV = $86EC;
+ GL_DOT_PRODUCT_DEPTH_REPLACE_NV = $86ED;
+ GL_DOT_PRODUCT_TEXTURE_2D_NV = $86EE;
+ GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = $864E;
+ GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = $86F0;
+ GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = $86F1;
+ GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = $86F2;
+ GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = $86F3;
+ GL_HILO_NV = $86F4;
+ GL_DSDT_NV = $86F5;
+ GL_DSDT_MAG_NV = $86F6;
+ GL_DSDT_MAG_VIB_NV = $86F7;
+ GL_UNSIGNED_INT_S8_S8_8_8_NV = $86DA;
+ GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = $86DB;
+ GL_SIGNED_RGBA_NV = $86FB;
+ GL_SIGNED_RGBA8_NV = $86FC;
+ GL_SIGNED_RGB_NV = $86FE;
+ GL_SIGNED_RGB8_NV = $86FF;
+ GL_SIGNED_LUMINANCE_NV = $8701;
+ GL_SIGNED_LUMINANCE8_NV = $8702;
+ GL_SIGNED_LUMINANCE_ALPHA_NV = $8703;
+ GL_SIGNED_LUMINANCE8_ALPHA8_NV = $8704;
+ GL_SIGNED_ALPHA_NV = $8705;
+ GL_SIGNED_ALPHA8_NV = $8706;
+ GL_SIGNED_INTENSITY_NV = $8707;
+ GL_SIGNED_INTENSITY8_NV = $8708;
+ GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = $870C;
+ GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = $870D;
+ GL_HILO16_NV = $86F8;
+ GL_SIGNED_HILO_NV = $86F9;
+ GL_SIGNED_HILO16_NV = $86FA;
+ GL_DSDT8_NV = $8709;
+ GL_DSDT8_MAG8_NV = $870A;
+ GL_DSDT_MAG_INTENSITY_NV = $86DC;
+ GL_DSDT8_MAG8_INTENSITY8_NV = $870B;
+ GL_HI_SCALE_NV = $870E;
+ GL_LO_SCALE_NV = $870F;
+ GL_DS_SCALE_NV = $8710;
+ GL_DT_SCALE_NV = $8711;
+ GL_MAGNITUDE_SCALE_NV = $8712;
+ GL_VIBRANCE_SCALE_NV = $8713;
+ GL_HI_BIAS_NV = $8714;
+ GL_LO_BIAS_NV = $8715;
+ GL_DS_BIAS_NV = $8716;
+ GL_DT_BIAS_NV = $8717;
+ GL_MAGNITUDE_BIAS_NV = $8718;
+ GL_VIBRANCE_BIAS_NV = $8719;
+ GL_TEXTURE_BORDER_VALUES_NV = $871A;
+ GL_TEXTURE_HI_SIZE_NV = $871B;
+ GL_TEXTURE_LO_SIZE_NV = $871C;
+ GL_TEXTURE_DS_SIZE_NV = $871D;
+ GL_TEXTURE_DT_SIZE_NV = $871E;
+ GL_TEXTURE_MAG_SIZE_NV = $871F;
+
+function Load_GL_NV_texture_shader: Boolean;
+
+//***** GL_NV_texture_shader2 *****//
+const
+ GL_DOT_PRODUCT_TEXTURE_3D_NV = $86EF;
+ // GL_HILO_NV { already defined }
+ // GL_DSDT_NV { already defined }
+ // GL_DSDT_MAG_NV { already defined }
+ // GL_DSDT_MAG_VIB_NV { already defined }
+ // GL_UNSIGNED_INT_S8_S8_8_8_NV { already defined }
+ // GL_UNSIGNED_INT_8_8_S8_S8_REV_NV { already defined }
+ // GL_SIGNED_RGBA_NV { already defined }
+ // GL_SIGNED_RGBA8_NV { already defined }
+ // GL_SIGNED_RGB_NV { already defined }
+ // GL_SIGNED_RGB8_NV { already defined }
+ // GL_SIGNED_LUMINANCE_NV { already defined }
+ // GL_SIGNED_LUMINANCE8_NV { already defined }
+ // GL_SIGNED_LUMINANCE_ALPHA_NV { already defined }
+ // GL_SIGNED_LUMINANCE8_ALPHA8_NV { already defined }
+ // GL_SIGNED_ALPHA_NV { already defined }
+ // GL_SIGNED_ALPHA8_NV { already defined }
+ // GL_SIGNED_INTENSITY_NV { already defined }
+ // GL_SIGNED_INTENSITY8_NV { already defined }
+ // GL_SIGNED_RGB_UNSIGNED_ALPHA_NV { already defined }
+ // GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV { already defined }
+ // GL_HILO16_NV { already defined }
+ // GL_SIGNED_HILO_NV { already defined }
+ // GL_SIGNED_HILO16_NV { already defined }
+ // GL_DSDT8_NV { already defined }
+ // GL_DSDT8_MAG8_NV { already defined }
+ // GL_DSDT_MAG_INTENSITY_NV { already defined }
+ // GL_DSDT8_MAG8_INTENSITY8_NV { already defined }
+
+function Load_GL_NV_texture_shader2: Boolean;
+
+//***** GL_NV_texture_shader3 *****//
+const
+ GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = $8850;
+ GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = $8851;
+ GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8852;
+ GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = $8853;
+ GL_OFFSET_HILO_TEXTURE_2D_NV = $8854;
+ GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = $8855;
+ GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = $8856;
+ GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8857;
+ GL_DEPENDENT_HILO_TEXTURE_2D_NV = $8858;
+ GL_DEPENDENT_RGB_TEXTURE_3D_NV = $8859;
+ GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = $885A;
+ GL_DOT_PRODUCT_PASS_THROUGH_NV = $885B;
+ GL_DOT_PRODUCT_TEXTURE_1D_NV = $885C;
+ GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = $885D;
+ GL_HILO8_NV = $885E;
+ GL_SIGNED_HILO8_NV = $885F;
+ GL_FORCE_BLUE_TO_ONE_NV = $8860;
+
+function Load_GL_NV_texture_shader3: Boolean;
+
+//***** GL_NV_vertex_array_range *****//
+const
+ GL_VERTEX_ARRAY_RANGE_NV = $851D;
+ GL_VERTEX_ARRAY_RANGE_LENGTH_NV = $851E;
+ GL_VERTEX_ARRAY_RANGE_VALID_NV = $851F;
+ GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = $8520;
+ GL_VERTEX_ARRAY_RANGE_POINTER_NV = $8521;
+var
+ glVertexArrayRangeNV: procedure(length: GLsizei; pointer: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFlushVertexArrayRangeNV: procedure(); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+{$IFDEF Win32}
+ wglAllocateMemoryNV: function(size: GLsizei; readFrequency: GLfloat; writeFrequency: GLfloat; priority: GLfloat): PGLvoid; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglFreeMemoryNV: procedure(pointer: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+{$ENDIF}
+
+function Load_GL_NV_vertex_array_range: Boolean;
+
+//***** GL_NV_vertex_array_range2 *****//
+const
+ GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = $8533;
+
+function Load_GL_NV_vertex_array_range2: Boolean;
+
+//***** GL_NV_vertex_program *****//
+const
+ GL_VERTEX_PROGRAM_NV = $8620;
+ GL_VERTEX_PROGRAM_POINT_SIZE_NV = $8642;
+ GL_VERTEX_PROGRAM_TWO_SIDE_NV = $8643;
+ GL_VERTEX_STATE_PROGRAM_NV = $8621;
+ GL_ATTRIB_ARRAY_SIZE_NV = $8623;
+ GL_ATTRIB_ARRAY_STRIDE_NV = $8624;
+ GL_ATTRIB_ARRAY_TYPE_NV = $8625;
+ GL_CURRENT_ATTRIB_NV = $8626;
+ GL_PROGRAM_PARAMETER_NV = $8644;
+ GL_ATTRIB_ARRAY_POINTER_NV = $8645;
+ GL_PROGRAM_TARGET_NV = $8646;
+ GL_PROGRAM_LENGTH_NV = $8627;
+ GL_PROGRAM_RESIDENT_NV = $8647;
+ GL_PROGRAM_STRING_NV = $8628;
+ GL_TRACK_MATRIX_NV = $8648;
+ GL_TRACK_MATRIX_TRANSFORM_NV = $8649;
+ GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = $862E;
+ GL_MAX_TRACK_MATRICES_NV = $862F;
+ GL_CURRENT_MATRIX_STACK_DEPTH_NV = $8640;
+ GL_CURRENT_MATRIX_NV = $8641;
+ GL_VERTEX_PROGRAM_BINDING_NV = $864A;
+ GL_PROGRAM_ERROR_POSITION_NV = $864B;
+ GL_MODELVIEW_PROJECTION_NV = $8629;
+ GL_MATRIX0_NV = $8630;
+ GL_MATRIX1_NV = $8631;
+ GL_MATRIX2_NV = $8632;
+ GL_MATRIX3_NV = $8633;
+ GL_MATRIX4_NV = $8634;
+ GL_MATRIX5_NV = $8635;
+ GL_MATRIX6_NV = $8636;
+ GL_MATRIX7_NV = $8637;
+ GL_IDENTITY_NV = $862A;
+ GL_INVERSE_NV = $862B;
+ GL_TRANSPOSE_NV = $862C;
+ GL_INVERSE_TRANSPOSE_NV = $862D;
+ GL_VERTEX_ATTRIB_ARRAY0_NV = $8650;
+ GL_VERTEX_ATTRIB_ARRAY1_NV = $8651;
+ GL_VERTEX_ATTRIB_ARRAY2_NV = $8652;
+ GL_VERTEX_ATTRIB_ARRAY3_NV = $8653;
+ GL_VERTEX_ATTRIB_ARRAY4_NV = $8654;
+ GL_VERTEX_ATTRIB_ARRAY5_NV = $8655;
+ GL_VERTEX_ATTRIB_ARRAY6_NV = $8656;
+ GL_VERTEX_ATTRIB_ARRAY7_NV = $8657;
+ GL_VERTEX_ATTRIB_ARRAY8_NV = $8658;
+ GL_VERTEX_ATTRIB_ARRAY9_NV = $8659;
+ GL_VERTEX_ATTRIB_ARRAY10_NV = $865A;
+ GL_VERTEX_ATTRIB_ARRAY11_NV = $865B;
+ GL_VERTEX_ATTRIB_ARRAY12_NV = $865C;
+ GL_VERTEX_ATTRIB_ARRAY13_NV = $865D;
+ GL_VERTEX_ATTRIB_ARRAY14_NV = $865E;
+ GL_VERTEX_ATTRIB_ARRAY15_NV = $865F;
+ GL_MAP1_VERTEX_ATTRIB0_4_NV = $8660;
+ GL_MAP1_VERTEX_ATTRIB1_4_NV = $8661;
+ GL_MAP1_VERTEX_ATTRIB2_4_NV = $8662;
+ GL_MAP1_VERTEX_ATTRIB3_4_NV = $8663;
+ GL_MAP1_VERTEX_ATTRIB4_4_NV = $8664;
+ GL_MAP1_VERTEX_ATTRIB5_4_NV = $8665;
+ GL_MAP1_VERTEX_ATTRIB6_4_NV = $8666;
+ GL_MAP1_VERTEX_ATTRIB7_4_NV = $8667;
+ GL_MAP1_VERTEX_ATTRIB8_4_NV = $8668;
+ GL_MAP1_VERTEX_ATTRIB9_4_NV = $8669;
+ GL_MAP1_VERTEX_ATTRIB10_4_NV = $866A;
+ GL_MAP1_VERTEX_ATTRIB11_4_NV = $866B;
+ GL_MAP1_VERTEX_ATTRIB12_4_NV = $866C;
+ GL_MAP1_VERTEX_ATTRIB13_4_NV = $866D;
+ GL_MAP1_VERTEX_ATTRIB14_4_NV = $866E;
+ GL_MAP1_VERTEX_ATTRIB15_4_NV = $866F;
+ GL_MAP2_VERTEX_ATTRIB0_4_NV = $8670;
+ GL_MAP2_VERTEX_ATTRIB1_4_NV = $8671;
+ GL_MAP2_VERTEX_ATTRIB2_4_NV = $8672;
+ GL_MAP2_VERTEX_ATTRIB3_4_NV = $8673;
+ GL_MAP2_VERTEX_ATTRIB4_4_NV = $8674;
+ GL_MAP2_VERTEX_ATTRIB5_4_NV = $8675;
+ GL_MAP2_VERTEX_ATTRIB6_4_NV = $8676;
+ GL_MAP2_VERTEX_ATTRIB7_4_NV = $8677;
+ GL_MAP2_VERTEX_ATTRIB8_4_NV = $8678;
+ GL_MAP2_VERTEX_ATTRIB9_4_NV = $8679;
+ GL_MAP2_VERTEX_ATTRIB10_4_NV = $867A;
+ GL_MAP2_VERTEX_ATTRIB11_4_NV = $867B;
+ GL_MAP2_VERTEX_ATTRIB12_4_NV = $867C;
+ GL_MAP2_VERTEX_ATTRIB13_4_NV = $867D;
+ GL_MAP2_VERTEX_ATTRIB14_4_NV = $867E;
+ GL_MAP2_VERTEX_ATTRIB15_4_NV = $867F;
+var
+ glBindProgramNV: procedure(target: GLenum; id: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDeleteProgramsNV: procedure(n: GLsizei; const ids: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glExecuteProgramNV: procedure(target: GLenum; id: GLuint; const params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGenProgramsNV: procedure(n: GLsizei; ids: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glAreProgramsResidentNV: function(n: GLsizei; const ids: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRequestResidentProgramsNV: procedure(n: GLsizei; ids: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetProgramParameterfvNV: procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetProgramParameterdvNV: procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetProgramivNV: procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetProgramStringNV: procedure(id: GLuint; pname: GLenum; _program: PGLubyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTrackMatrixivNV: procedure(target: GLenum; address: GLuint; pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetVertexAttribdvNV: procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetVertexAttribfvNV: procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetVertexAttribivNV: procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetVertexAttribPointervNV: procedure(index: GLuint; pname: GLenum; pointer: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIsProgramNV: function(id: GLuint): GLboolean; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLoadProgramNV: procedure(target: GLenum; id: GLuint; len: GLsizei; const _program: PGLubyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glProgramParameter4fNV: procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glProgramParameter4fvNV: procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glProgramParameters4dvNV: procedure(target: GLenum; index: GLuint; num: GLuint; const params: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glProgramParameters4fvNV: procedure(target: GLenum; index: GLuint; num: GLuint; const params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTrackMatrixNV: procedure(target: GLenum; address: GLuint; matrix: GLenum; transform: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttribPointerNV: procedure(index: GLuint; size: GLint; _type: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib1sNV: procedure(index: GLuint; x: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib1fNV: procedure(index: GLuint; x: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib1dNV: procedure(index: GLuint; x: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib2sNV: procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib2fNV: procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib2dNV: procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib3sNV: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib3fNV: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib3dNV: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib4sNV: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib4fNV: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib4dNV: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib4ubNV: procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib1svNV: procedure(index: GLuint; const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib1fvNV: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib1dvNV: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib2svNV: procedure(index: GLuint; const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib2fvNV: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib2dvNV: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib3svNV: procedure(index: GLuint; const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib3fvNV: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib3dvNV: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib4svNV: procedure(index: GLuint; const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib4fvNV: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib4dvNV: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib4ubvNV: procedure(index: GLuint; const v: PGLubyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttribs1svNV: procedure(index: GLuint; n: GLsizei; const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttribs1fvNV: procedure(index: GLuint; n: GLsizei; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttribs1dvNV: procedure(index: GLuint; n: GLsizei; const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttribs2svNV: procedure(index: GLuint; n: GLsizei; const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttribs2fvNV: procedure(index: GLuint; n: GLsizei; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttribs2dvNV: procedure(index: GLuint; n: GLsizei; const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttribs3svNV: procedure(index: GLuint; n: GLsizei; const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttribs3fvNV: procedure(index: GLuint; n: GLsizei; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttribs3dvNV: procedure(index: GLuint; n: GLsizei; const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttribs4svNV: procedure(index: GLuint; n: GLsizei; const v: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttribs4fvNV: procedure(index: GLuint; n: GLsizei; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttribs4dvNV: procedure(index: GLuint; n: GLsizei; const v: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttribs4ubvNV: procedure(index: GLuint; n: GLsizei; const v: PGLubyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_NV_vertex_program: Boolean;
+
+//***** GL_NV_vertex_program1_1 *****//
+
+function Load_GL_NV_vertex_program1_1: Boolean;
+
+//***** GL_ATI_element_array *****//
+const
+ GL_ELEMENT_ARRAY_ATI = $8768;
+ GL_ELEMENT_ARRAY_TYPE_ATI = $8769;
+ GL_ELEMENT_ARRAY_POINTER_ATI = $876A;
+var
+ glElementPointerATI: procedure(_type: GLenum; const pointer: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDrawElementArrayATI: procedure(mode: GLenum; count: GLsizei); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDrawRangeElementArrayATI: procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_ATI_element_array: Boolean;
+
+//***** GL_ATI_envmap_bumpmap *****//
+const
+ GL_BUMP_ROT_MATRIX_ATI = $8775;
+ GL_BUMP_ROT_MATRIX_SIZE_ATI = $8776;
+ GL_BUMP_NUM_TEX_UNITS_ATI = $8777;
+ GL_BUMP_TEX_UNITS_ATI = $8778;
+ GL_DUDV_ATI = $8779;
+ GL_DU8DV8_ATI = $877A;
+ GL_BUMP_ENVMAP_ATI = $877B;
+ GL_BUMP_TARGET_ATI = $877C;
+var
+ glTexBumpParameterivATI: procedure(pname: GLenum; param: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexBumpParameterfvATI: procedure(pname: GLenum; param: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTexBumpParameterivATI: procedure(pname: GLenum; param: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTexBumpParameterfvATI: procedure(pname: GLenum; param: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_ATI_envmap_bumpmap: Boolean;
+
+//***** GL_ATI_fragment_shader *****//
+const
+ GL_FRAGMENT_SHADER_ATI = $8920;
+ GL_REG_0_ATI = $8921;
+ GL_REG_1_ATI = $8922;
+ GL_REG_2_ATI = $8923;
+ GL_REG_3_ATI = $8924;
+ GL_REG_4_ATI = $8925;
+ GL_REG_5_ATI = $8926;
+ GL_CON_0_ATI = $8941;
+ GL_CON_1_ATI = $8942;
+ GL_CON_2_ATI = $8943;
+ GL_CON_3_ATI = $8944;
+ GL_CON_4_ATI = $8945;
+ GL_CON_5_ATI = $8946;
+ GL_CON_6_ATI = $8947;
+ GL_CON_7_ATI = $8948;
+ GL_MOV_ATI = $8961;
+ GL_ADD_ATI = $8963;
+ GL_MUL_ATI = $8964;
+ GL_SUB_ATI = $8965;
+ GL_DOT3_ATI = $8966;
+ GL_DOT4_ATI = $8967;
+ GL_MAD_ATI = $8968;
+ GL_LERP_ATI = $8969;
+ GL_CND_ATI = $896A;
+ GL_CND0_ATI = $896B;
+ GL_DOT2_ADD_ATI = $896C;
+ GL_SECONDARY_INTERPOLATOR_ATI = $896D;
+ GL_SWIZZLE_STR_ATI = $8976;
+ GL_SWIZZLE_STQ_ATI = $8977;
+ GL_SWIZZLE_STR_DR_ATI = $8978;
+ GL_SWIZZLE_STQ_DQ_ATI = $8979;
+ GL_RED_BIT_ATI = $0001;
+ GL_GREEN_BIT_ATI = $0002;
+ GL_BLUE_BIT_ATI = $0004;
+ GL_2X_BIT_ATI = $0001;
+ GL_4X_BIT_ATI = $0002;
+ GL_8X_BIT_ATI = $0004;
+ GL_HALF_BIT_ATI = $0008;
+ GL_QUARTER_BIT_ATI = $0010;
+ GL_EIGHTH_BIT_ATI = $0020;
+ GL_SATURATE_BIT_ATI = $0040;
+ // GL_2X_BIT_ATI { already defined }
+ GL_COMP_BIT_ATI = $0002;
+ GL_NEGATE_BIT_ATI = $0004;
+ GL_BIAS_BIT_ATI = $0008;
+var
+ glGenFragmentShadersATI: function(range: GLuint): GLuint; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glBindFragmentShaderATI: procedure(id: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDeleteFragmentShaderATI: procedure(id: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glBeginFragmentShaderATI: procedure(); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEndFragmentShaderATI: procedure(); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPassTexCoordATI: procedure(dst: GLuint; coord: GLuint; swizzle: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSampleMapATI: procedure(dst: GLuint; interp: GLuint; swizzle: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColorFragmentOp1ATI: procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColorFragmentOp2ATI: procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColorFragmentOp3ATI: procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glAlphaFragmentOp1ATI: procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glAlphaFragmentOp2ATI: procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glAlphaFragmentOp3ATI: procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSetFragmentShaderConstantATI: procedure(dst: GLuint; const value: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_ATI_fragment_shader: Boolean;
+
+//***** GL_ATI_pn_triangles *****//
+const
+ GL_PN_TRIANGLES_ATI = $87F0;
+ GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F1;
+ GL_PN_TRIANGLES_POINT_MODE_ATI = $87F2;
+ GL_PN_TRIANGLES_NORMAL_MODE_ATI = $87F3;
+ GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F4;
+ GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = $87F5;
+ GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = $87F6;
+ GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = $87F7;
+ GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = $87F8;
+var
+ glPNTrianglesiATI: procedure(pname: GLenum; param: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPNTrianglesfATI: procedure(pname: GLenum; param: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_ATI_pn_triangles: Boolean;
+
+//***** GL_ATI_texture_mirror_once *****//
+const
+ GL_MIRROR_CLAMP_ATI = $8742;
+ GL_MIRROR_CLAMP_TO_EDGE_ATI = $8743;
+
+function Load_GL_ATI_texture_mirror_once: Boolean;
+
+//***** GL_ATI_vertex_array_object *****//
+const
+ GL_STATIC_ATI = $8760;
+ GL_DYNAMIC_ATI = $8761;
+ GL_PRESERVE_ATI = $8762;
+ GL_DISCARD_ATI = $8763;
+ GL_OBJECT_BUFFER_SIZE_ATI = $8764;
+ GL_OBJECT_BUFFER_USAGE_ATI = $8765;
+ GL_ARRAY_OBJECT_BUFFER_ATI = $8766;
+ GL_ARRAY_OBJECT_OFFSET_ATI = $8767;
+var
+ glNewObjectBufferATI: function(size: GLsizei; const pointer: PGLvoid; usage: GLenum): GLuint; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIsObjectBufferATI: function(buffer: GLuint): GLboolean; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glUpdateObjectBufferATI: procedure(buffer: GLuint; offset: GLuint; size: GLsizei; const pointer: PGLvoid; preserve: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetObjectBufferfvATI: procedure(buffer: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetObjectBufferivATI: procedure(buffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDeleteObjectBufferATI: procedure(buffer: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glArrayObjectATI: procedure(_array: GLenum; size: GLint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetArrayObjectfvATI: procedure(_array: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetArrayObjectivATI: procedure(_array: GLenum; pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVariantArrayObjectATI: procedure(id: GLuint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetVariantArrayObjectfvATI: procedure(id: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetVariantArrayObjectivATI: procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_ATI_vertex_array_object: Boolean;
+
+//***** GL_ATI_vertex_streams *****//
+const
+ GL_MAX_VERTEX_STREAMS_ATI = $876B;
+ GL_VERTEX_STREAM0_ATI = $876C;
+ GL_VERTEX_STREAM1_ATI = $876D;
+ GL_VERTEX_STREAM2_ATI = $876E;
+ GL_VERTEX_STREAM3_ATI = $876F;
+ GL_VERTEX_STREAM4_ATI = $8770;
+ GL_VERTEX_STREAM5_ATI = $8771;
+ GL_VERTEX_STREAM6_ATI = $8772;
+ GL_VERTEX_STREAM7_ATI = $8773;
+ GL_VERTEX_SOURCE_ATI = $8774;
+var
+ glVertexStream1s: procedure(stream: GLenum; coords: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexStream1i: procedure(stream: GLenum; coords: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexStream1f: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexStream1d: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexStream1sv: procedure(stream: GLenum; coords: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexStream1iv: procedure(stream: GLenum; coords: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexStream1fv: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexStream1dv: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexStream2s: procedure(stream: GLenum; coords: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexStream2i: procedure(stream: GLenum; coords: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexStream2f: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexStream2d: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexStream2sv: procedure(stream: GLenum; coords: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexStream2iv: procedure(stream: GLenum; coords: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexStream2fv: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexStream2dv: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexStream3s: procedure(stream: GLenum; coords: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexStream3i: procedure(stream: GLenum; coords: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexStream3f: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexStream3d: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexStream3sv: procedure(stream: GLenum; coords: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexStream3iv: procedure(stream: GLenum; coords: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexStream3fv: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexStream3dv: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexStream4s: procedure(stream: GLenum; coords: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexStream4i: procedure(stream: GLenum; coords: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexStream4f: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexStream4d: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexStream4sv: procedure(stream: GLenum; coords: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexStream4iv: procedure(stream: GLenum; coords: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexStream4fv: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexStream4dv: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormalStream3b: procedure(stream: GLenum; coords: GLbyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormalStream3s: procedure(stream: GLenum; coords: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormalStream3i: procedure(stream: GLenum; coords: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormalStream3f: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormalStream3d: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormalStream3bv: procedure(stream: GLenum; coords: GLbyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormalStream3sv: procedure(stream: GLenum; coords: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormalStream3iv: procedure(stream: GLenum; coords: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormalStream3fv: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormalStream3dv: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glClientActiveVertexStream: procedure(stream: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexBlendEnvi: procedure(pname: GLenum; param: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexBlendEnvf: procedure(pname: GLenum; param: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_ATI_vertex_streams: Boolean;
+
+{$IFDEF Win32}
+//***** WGL_I3D_image_buffer *****//
+const
+ WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = $0001;
+ WGL_IMAGE_BUFFER_LOCK_I3D = $0002;
+var
+ wglCreateImageBufferI3D: function(hDC: HDC; dwSize: DWORD; uFlags: UINT): PGLvoid; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglDestroyImageBufferI3D: function(hDC: HDC; pAddress: PGLvoid): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglAssociateImageBufferEventsI3D: function(hdc: HDC; pEvent: PHandle; pAddress: PGLvoid; pSize: PDWORD; count: UINT): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglReleaseImageBufferEventsI3D: function(hdc: HDC; pAddress: PGLvoid; count: UINT): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_WGL_I3D_image_buffer: Boolean;
+
+//***** WGL_I3D_swap_frame_lock *****//
+var
+ wglEnableFrameLockI3D: function(): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglDisableFrameLockI3D: function(): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglIsEnabledFrameLockI3D: function(pFlag: PBOOL): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglQueryFrameLockMasterI3D: function(pFlag: PBOOL): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_WGL_I3D_swap_frame_lock: Boolean;
+
+//***** WGL_I3D_swap_frame_usage *****//
+var
+ wglGetFrameUsageI3D: function(pUsage: PGLfloat): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglBeginFrameTrackingI3D: function(): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglEndFrameTrackingI3D: function(): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglQueryFrameTrackingI3D: function(pFrameCount: PDWORD; pMissedFrames: PDWORD; pLastMissedUsage: PGLfloat): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_WGL_I3D_swap_frame_usage: Boolean;
+{$ENDIF}
+
+//***** GL_3DFX_texture_compression_FXT1 *****//
+const
+ GL_COMPRESSED_RGB_FXT1_3DFX = $86B0;
+ GL_COMPRESSED_RGBA_FXT1_3DFX = $86B1;
+
+function Load_GL_3DFX_texture_compression_FXT1: Boolean;
+
+//***** GL_IBM_cull_vertex *****//
+const
+ GL_CULL_VERTEX_IBM = $1928A;
+
+function Load_GL_IBM_cull_vertex: Boolean;
+
+//***** GL_IBM_multimode_draw_arrays *****//
+var
+ glMultiModeDrawArraysIBM: procedure(mode: PGLenum; first: PGLint; count: PGLsizei; primcount: GLsizei; modestride: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiModeDrawElementsIBM: procedure(mode: PGLenum; count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei; modestride: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_IBM_multimode_draw_arrays: Boolean;
+
+//***** GL_IBM_raster_pos_clip *****//
+const
+ GL_RASTER_POSITION_UNCLIPPED_IBM = $19262;
+
+function Load_GL_IBM_raster_pos_clip: Boolean;
+
+//***** GL_IBM_texture_mirrored_repeat *****//
+const
+ GL_MIRRORED_REPEAT_IBM = $8370;
+
+function Load_GL_IBM_texture_mirrored_repeat: Boolean;
+
+//***** GL_IBM_vertex_array_lists *****//
+const
+ GL_VERTEX_ARRAY_LIST_IBM = $1929E;
+ GL_NORMAL_ARRAY_LIST_IBM = $1929F;
+ GL_COLOR_ARRAY_LIST_IBM = $192A0;
+ GL_INDEX_ARRAY_LIST_IBM = $192A1;
+ GL_TEXTURE_COORD_ARRAY_LIST_IBM = $192A2;
+ GL_EDGE_FLAG_ARRAY_LIST_IBM = $192A3;
+ GL_FOG_COORDINATE_ARRAY_LIST_IBM = $192A4;
+ GL_SECONDARY_COLOR_ARRAY_LIST_IBM = $192A5;
+ GL_VERTEX_ARRAY_LIST_STRIDE_IBM = $192A8;
+ GL_NORMAL_ARRAY_LIST_STRIDE_IBM = $192A9;
+ GL_COLOR_ARRAY_LIST_STRIDE_IBM = $192AA;
+ GL_INDEX_ARRAY_LIST_STRIDE_IBM = $192AB;
+ GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = $192AC;
+ GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = $192AD;
+ GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = $192AE;
+ GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = $192AF;
+var
+ glColorPointerListIBM: procedure(size: GLint; _type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSecondaryColorPointerListIBM: procedure(size: GLint; _type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEdgeFlagPointerListIBM: procedure(stride: GLint; const pointer: PGLboolean; ptrstride: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFogCoordPointerListIBM: procedure(_type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormalPointerListIBM: procedure(_type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoordPointerListIBM: procedure(size: GLint; _type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexPointerListIBM: procedure(size: GLint; _type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_IBM_vertex_array_lists: Boolean;
+
+//***** GL_MESA_resize_buffers *****//
+var
+ glResizeBuffersMESA: procedure(); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_MESA_resize_buffers: Boolean;
+
+//***** GL_MESA_window_pos *****//
+var
+ glWindowPos2dMESA: procedure(x: GLdouble; y: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos2fMESA: procedure(x: GLfloat; y: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos2iMESA: procedure(x: GLint; y: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos2sMESA: procedure(x: GLshort; y: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos2ivMESA: procedure(const p: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos2svMESA: procedure(const p: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos2fvMESA: procedure(const p: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos2dvMESA: procedure(const p: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos3iMESA: procedure(x: GLint; y: GLint; z: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos3sMESA: procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos3fMESA: procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos3dMESA: procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos3ivMESA: procedure(const p: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos3svMESA: procedure(const p: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos3fvMESA: procedure(const p: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos3dvMESA: procedure(const p: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos4iMESA: procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos4sMESA: procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos4fMESA: procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos4dMESA: procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos4ivMESA: procedure(const p: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos4svMESA: procedure(const p: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos4fvMESA: procedure(const p: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glWindowPos4dvMESA: procedure(const p: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_MESA_window_pos: Boolean;
+
+//***** GL_OML_interlace *****//
+const
+ GL_INTERLACE_OML = $8980;
+ GL_INTERLACE_READ_OML = $8981;
+
+function Load_GL_OML_interlace: Boolean;
+
+//***** GL_OML_resample *****//
+const
+ GL_PACK_RESAMPLE_OML = $8984;
+ GL_UNPACK_RESAMPLE_OML = $8985;
+ GL_RESAMPLE_REPLICATE_OML = $8986;
+ GL_RESAMPLE_ZERO_FILL_OML = $8987;
+ GL_RESAMPLE_AVERAGE_OML = $8988;
+ GL_RESAMPLE_DECIMATE_OML = $8989;
+ // GL_RESAMPLE_AVERAGE_OML { already defined }
+
+function Load_GL_OML_resample: Boolean;
+
+//***** GL_OML_subsample *****//
+const
+ GL_FORMAT_SUBSAMPLE_24_24_OML = $8982;
+ GL_FORMAT_SUBSAMPLE_244_244_OML = $8983;
+
+function Load_GL_OML_subsample: Boolean;
+
+//***** GL_SGIS_generate_mipmap *****//
+const
+ GL_GENERATE_MIPMAP_SGIS = $8191;
+ GL_GENERATE_MIPMAP_HINT_SGIS = $8192;
+
+function Load_GL_SGIS_generate_mipmap: Boolean;
+
+//***** GL_SGIS_multisample *****//
+const
+ GLX_SAMPLE_BUFFERS_SGIS = $186A0;
+ GLX_SAMPLES_SGIS = $186A1;
+ GL_MULTISAMPLE_SGIS = $809D;
+ GL_SAMPLE_ALPHA_TO_MASK_SGIS = $809E;
+ GL_SAMPLE_ALPHA_TO_ONE_SGIS = $809F;
+ GL_SAMPLE_MASK_SGIS = $80A0;
+ GL_MULTISAMPLE_BIT_EXT = $20000000;
+ GL_1PASS_SGIS = $80A1;
+ GL_2PASS_0_SGIS = $80A2;
+ GL_2PASS_1_SGIS = $80A3;
+ GL_4PASS_0_SGIS = $80A4;
+ GL_4PASS_1_SGIS = $80A5;
+ GL_4PASS_2_SGIS = $80A6;
+ GL_4PASS_3_SGIS = $80A7;
+ GL_SAMPLE_BUFFERS_SGIS = $80A8;
+ GL_SAMPLES_SGIS = $80A9;
+ GL_SAMPLE_MASK_VALUE_SGIS = $80AA;
+ GL_SAMPLE_MASK_INVERT_SGIS = $80AB;
+ GL_SAMPLE_PATTERN_SGIS = $80AC;
+var
+ glSampleMaskSGIS: procedure(value: GLclampf; invert: GLboolean); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSamplePatternSGIS: procedure(pattern: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_SGIS_multisample: Boolean;
+
+//***** GL_SGIS_pixel_texture *****//
+const
+ GL_PIXEL_TEXTURE_SGIS = $8353;
+ GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = $8354;
+ GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = $8355;
+ GL_PIXEL_GROUP_COLOR_SGIS = $8356;
+var
+ glPixelTexGenParameteriSGIS: procedure(pname: GLenum; param: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPixelTexGenParameterfSGIS: procedure(pname: GLenum; param: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetPixelTexGenParameterivSGIS: procedure(pname: GLenum; params: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetPixelTexGenParameterfvSGIS: procedure(pname: GLenum; params: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_SGIS_pixel_texture: Boolean;
+
+//***** GL_SGIS_texture_border_clamp *****//
+ // GL_CLAMP_TO_BORDER_SGIS { already defined }
+
+function Load_GL_SGIS_texture_border_clamp: Boolean;
+
+//***** GL_SGIS_texture_color_mask *****//
+const
+ GL_TEXTURE_COLOR_WRITEMASK_SGIS = $81EF;
+var
+ glTextureColorMaskSGIS: procedure(r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_SGIS_texture_color_mask: Boolean;
+
+//***** GL_SGIS_texture_edge_clamp *****//
+const
+ GL_CLAMP_TO_EDGE_SGIS = $812F;
+
+function Load_GL_SGIS_texture_edge_clamp: Boolean;
+
+//***** GL_SGIS_texture_lod *****//
+const
+ GL_TEXTURE_MIN_LOD_SGIS = $813A;
+ GL_TEXTURE_MAX_LOD_SGIS = $813B;
+ GL_TEXTURE_BASE_LEVEL_SGIS = $813C;
+ GL_TEXTURE_MAX_LEVEL_SGIS = $813D;
+
+function Load_GL_SGIS_texture_lod: Boolean;
+
+//***** GL_SGIS_depth_texture *****//
+const
+ GL_DEPTH_COMPONENT16_SGIX = $81A5;
+ GL_DEPTH_COMPONENT24_SGIX = $81A6;
+ GL_DEPTH_COMPONENT32_SGIX = $81A7;
+
+function Load_GL_SGIS_depth_texture: Boolean;
+
+//***** GL_SGIX_fog_offset *****//
+const
+ GL_FOG_OFFSET_SGIX = $8198;
+ GL_FOG_OFFSET_VALUE_SGIX = $8199;
+
+function Load_GL_SGIX_fog_offset: Boolean;
+
+//***** GL_SGIX_interlace *****//
+const
+ GL_INTERLACE_SGIX = $8094;
+
+function Load_GL_SGIX_interlace: Boolean;
+
+//***** GL_SGIX_shadow_ambient *****//
+const
+ GL_SHADOW_AMBIENT_SGIX = $80BF;
+
+function Load_GL_SGIX_shadow_ambient: Boolean;
+
+//***** GL_SGI_color_matrix *****//
+const
+ GL_COLOR_MATRIX_SGI = $80B1;
+ GL_COLOR_MATRIX_STACK_DEPTH_SGI = $80B2;
+ GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = $80B3;
+ GL_POST_COLOR_MATRIX_RED_SCALE_SGI = $80B4;
+ GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = $80B5;
+ GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = $80B6;
+ GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = $80B7;
+ GL_POST_COLOR_MATRIX_RED_BIAS_SGI = $80B8;
+ GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = $80B9;
+ GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = $80BA;
+ GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = $80BB;
+
+function Load_GL_SGI_color_matrix: Boolean;
+
+//***** GL_SGI_color_table *****//
+const
+ GL_COLOR_TABLE_SGI = $80D0;
+ GL_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D1;
+ GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D2;
+ GL_PROXY_COLOR_TABLE_SGI = $80D3;
+ GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D4;
+ GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D5;
+ GL_COLOR_TABLE_SCALE_SGI = $80D6;
+ GL_COLOR_TABLE_BIAS_SGI = $80D7;
+ GL_COLOR_TABLE_FORMAT_SGI = $80D8;
+ GL_COLOR_TABLE_WIDTH_SGI = $80D9;
+ GL_COLOR_TABLE_RED_SIZE_SGI = $80DA;
+ GL_COLOR_TABLE_GREEN_SIZE_SGI = $80DB;
+ GL_COLOR_TABLE_BLUE_SIZE_SGI = $80DC;
+ GL_COLOR_TABLE_ALPHA_SIZE_SGI = $80DD;
+ GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = $80DE;
+ GL_COLOR_TABLE_INTENSITY_SIZE_SGI = $80DF;
+var
+ glColorTableSGI: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCopyColorTableSGI: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColorTableParameterivSGI: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColorTableParameterfvSGI: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetColorTableSGI: procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetColorTableParameterivSGI: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetColorTableParameterfvSGI: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_SGI_color_table: Boolean;
+
+//***** GL_SGI_texture_color_table *****//
+const
+ GL_TEXTURE_COLOR_TABLE_SGI = $80BC;
+ GL_PROXY_TEXTURE_COLOR_TABLE_SGI = $80BD;
+
+function Load_GL_SGI_texture_color_table: Boolean;
+
+//***** GL_SUN_vertex *****//
+var
+ glColor4ubVertex2fSUN: procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4ubVertex2fvSUN: procedure(const c: PGLubyte; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4ubVertex3fSUN: procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4ubVertex3fvSUN: procedure(const c: PGLubyte; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3fVertex3fSUN: procedure(r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3fVertex3fvSUN: procedure(const c: PGLfloat; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3fVertex3fSUN: procedure(nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3fVertex3fvSUN: procedure(const n: PGLfloat; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4fNormal3fVertex3fSUN: procedure(r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4fNormal3fVertex3fvSUN: procedure(const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord2fVertex3fSUN: procedure(s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord2fVertex3fvSUN: procedure(const tc: PGLfloat; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord4fVertex4fSUN: procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord4fVertex4fvSUN: procedure(const tc: PGLfloat; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord2fColor4ubVertex3fSUN: procedure(s: GLfloat; t: GLfloat; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord2fColor4ubVertex3fvSUN: procedure(const tc: PGLfloat; const c: PGLubyte; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord2fColor3fVertex3fSUN: procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord2fColor3fVertex3fvSUN: procedure(const tc: PGLfloat; const c: PGLfloat; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord2fNormal3fVertex3fSUN: procedure(s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord2fNormal3fVertex3fvSUN: procedure(const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord2fColor4fNormal3fVertex3fSUN: procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord2fColor4fNormal3fVertex3fvSUN: procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord4fColor4fNormal3fVertex4fSUN: procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord4fColor4fNormal3fVertex4fvSUN: procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glReplacementCodeuiVertex3fSUN: procedure(rc: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glReplacementCodeuiVertex3fvSUN: procedure(const rc: PGLuint; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glReplacementCodeuiColor4ubVertex3fSUN: procedure(rc: GLuint; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glReplacementCodeuiColor4ubVertex3fvSUN: procedure(const rc: PGLuint; const c: PGLubyte; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glReplacementCodeuiColor3fVertex3fSUN: procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glReplacementCodeuiColor3fVertex3fvSUN: procedure(const rc: PGLuint; const c: PGLfloat; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glReplacementCodeuiNormal3fVertex3fSUN: procedure(rc: GLuint; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glReplacementCodeuiNormal3fVertex3fvSUN: procedure(const rc: PGLuint; const n: PGLfloat; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glReplacementCodeuiColor4fNormal3fVertex3fSUN: procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glReplacementCodeuiColor4fNormal3fVertex3fvSUN: procedure(const rc: PGLuint; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glReplacementCodeuiTexCoord2fVertex3fSUN: procedure(rc: GLuint; s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glReplacementCodeuiTexCoord2fVertex3fvSUN: procedure(const rc: PGLuint; const tc: PGLfloat; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: procedure(rc: GLuint; s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: procedure(const rc: PGLuint; const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: procedure(rc: GLuint; s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: procedure(const rc: PGLuint; const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_SUN_vertex: Boolean;
+
+//***** GL_ARB_fragment_program *****//
+const
+ GL_FRAGMENT_PROGRAM_ARB = $8804;
+ // GL_PROGRAM_FORMAT_ASCII_ARB { already defined }
+ // GL_PROGRAM_LENGTH_ARB { already defined }
+ // GL_PROGRAM_FORMAT_ARB { already defined }
+ // GL_PROGRAM_BINDING_ARB { already defined }
+ // GL_PROGRAM_INSTRUCTIONS_ARB { already defined }
+ // GL_MAX_PROGRAM_INSTRUCTIONS_ARB { already defined }
+ // GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB { already defined }
+ // GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB { already defined }
+ // GL_PROGRAM_TEMPORARIES_ARB { already defined }
+ // GL_MAX_PROGRAM_TEMPORARIES_ARB { already defined }
+ // GL_PROGRAM_NATIVE_TEMPORARIES_ARB { already defined }
+ // GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB { already defined }
+ // GL_PROGRAM_PARAMETERS_ARB { already defined }
+ // GL_MAX_PROGRAM_PARAMETERS_ARB { already defined }
+ // GL_PROGRAM_NATIVE_PARAMETERS_ARB { already defined }
+ // GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB { already defined }
+ // GL_PROGRAM_ATTRIBS_ARB { already defined }
+ // GL_MAX_PROGRAM_ATTRIBS_ARB { already defined }
+ // GL_PROGRAM_NATIVE_ATTRIBS_ARB { already defined }
+ // GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB { already defined }
+ // GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB { already defined }
+ // GL_MAX_PROGRAM_ENV_PARAMETERS_ARB { already defined }
+ // GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB { already defined }
+ GL_PROGRAM_ALU_INSTRUCTIONS_ARB = $8805;
+ GL_PROGRAM_TEX_INSTRUCTIONS_ARB = $8806;
+ GL_PROGRAM_TEX_INDIRECTIONS_ARB = $8807;
+ GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $8808;
+ GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $8809;
+ GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $880A;
+ GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = $880B;
+ GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = $880C;
+ GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = $880D;
+ GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $880E;
+ GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $880F;
+ GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $8810;
+ // GL_PROGRAM_STRING_ARB { already defined }
+ // GL_PROGRAM_ERROR_POSITION_ARB { already defined }
+ // GL_CURRENT_MATRIX_ARB { already defined }
+ // GL_TRANSPOSE_CURRENT_MATRIX_ARB { already defined }
+ // GL_CURRENT_MATRIX_STACK_DEPTH_ARB { already defined }
+ // GL_MAX_PROGRAM_MATRICES_ARB { already defined }
+ // GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB { already defined }
+ GL_MAX_TEXTURE_COORDS_ARB = $8871;
+ GL_MAX_TEXTURE_IMAGE_UNITS_ARB = $8872;
+ // GL_PROGRAM_ERROR_STRING_ARB { already defined }
+ // GL_MATRIX0_ARB { already defined }
+ // GL_MATRIX1_ARB { already defined }
+ // GL_MATRIX2_ARB { already defined }
+ // GL_MATRIX3_ARB { already defined }
+ // GL_MATRIX4_ARB { already defined }
+ // GL_MATRIX5_ARB { already defined }
+ // GL_MATRIX6_ARB { already defined }
+ // GL_MATRIX7_ARB { already defined }
+ // GL_MATRIX8_ARB { already defined }
+ // GL_MATRIX9_ARB { already defined }
+ // GL_MATRIX10_ARB { already defined }
+ // GL_MATRIX11_ARB { already defined }
+ // GL_MATRIX12_ARB { already defined }
+ // GL_MATRIX13_ARB { already defined }
+ // GL_MATRIX14_ARB { already defined }
+ // GL_MATRIX15_ARB { already defined }
+ // GL_MATRIX16_ARB { already defined }
+ // GL_MATRIX17_ARB { already defined }
+ // GL_MATRIX18_ARB { already defined }
+ // GL_MATRIX19_ARB { already defined }
+ // GL_MATRIX20_ARB { already defined }
+ // GL_MATRIX21_ARB { already defined }
+ // GL_MATRIX22_ARB { already defined }
+ // GL_MATRIX23_ARB { already defined }
+ // GL_MATRIX24_ARB { already defined }
+ // GL_MATRIX25_ARB { already defined }
+ // GL_MATRIX26_ARB { already defined }
+ // GL_MATRIX27_ARB { already defined }
+ // GL_MATRIX28_ARB { already defined }
+ // GL_MATRIX29_ARB { already defined }
+ // GL_MATRIX30_ARB { already defined }
+ // GL_MATRIX31_ARB { already defined }
+ // glProgramStringARB { already defined }
+ // glBindProgramARB { already defined }
+ // glDeleteProgramsARB { already defined }
+ // glGenProgramsARB { already defined }
+ // glProgramEnvParameter4dARB { already defined }
+ // glProgramEnvParameter4dvARB { already defined }
+ // glProgramEnvParameter4fARB { already defined }
+ // glProgramEnvParameter4fvARB { already defined }
+ // glProgramLocalParameter4dARB { already defined }
+ // glProgramLocalParameter4dvARB { already defined }
+ // glProgramLocalParameter4fARB { already defined }
+ // glProgramLocalParameter4fvARB { already defined }
+ // glGetProgramEnvParameterdvARB { already defined }
+ // glGetProgramEnvParameterfvARB { already defined }
+ // glGetProgramLocalParameterdvARB { already defined }
+ // glGetProgramLocalParameterfvARB { already defined }
+ // glGetProgramivARB { already defined }
+ // glGetProgramStringARB { already defined }
+ // glIsProgramARB { already defined }
+
+function Load_GL_ARB_fragment_program: Boolean;
+
+//***** GL_ATI_text_fragment_shader *****//
+const
+ GL_TEXT_FRAGMENT_SHADER_ATI = $8200;
+
+function Load_GL_ATI_text_fragment_shader: Boolean;
+
+//***** GL_APPLE_client_storage *****//
+const
+ GL_UNPACK_CLIENT_STORAGE_APPLE = $85B2;
+
+function Load_GL_APPLE_client_storage: Boolean;
+
+//***** GL_APPLE_element_array *****//
+const
+ GL_ELEMENT_ARRAY_APPLE = $8768;
+ GL_ELEMENT_ARRAY_TYPE_APPLE = $8769;
+ GL_ELEMENT_ARRAY_POINTER_APPLE = $876A;
+var
+ glElementPointerAPPLE: procedure(_type: GLenum; const pointer: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDrawElementArrayAPPLE: procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDrawRangeElementArrayAPPLE: procedure(mode: GLenum; start: GLuint; _end: GLuint; first: GLint; count: GLsizei); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiDrawElementArrayAPPLE: procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiDrawRangeElementArrayAPPLE: procedure(mode: GLenum; start: GLuint; _end: GLuint; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_APPLE_element_array: Boolean;
+
+//***** GL_APPLE_fence *****//
+const
+ GL_DRAW_PIXELS_APPLE = $8A0A;
+ GL_FENCE_APPLE = $8A0B;
+var
+ glGenFencesAPPLE: procedure(n: GLsizei; fences: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDeleteFencesAPPLE: procedure(n: GLsizei; const fences: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSetFenceAPPLE: procedure(fence: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIsFenceAPPLE: function(fence: GLuint): GLboolean; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTestFenceAPPLE: function(fence: GLuint): GLboolean; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFinishFenceAPPLE: procedure(fence: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTestObjectAPPLE: function(_object: GLenum; name: GLuint): GLboolean; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFinishObjectAPPLE: procedure(_object: GLenum; name: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_APPLE_fence: Boolean;
+
+//***** GL_APPLE_vertex_array_object *****//
+const
+ GL_VERTEX_ARRAY_BINDING_APPLE = $85B5;
+var
+ glBindVertexArrayAPPLE: procedure(_array: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDeleteVertexArraysAPPLE: procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGenVertexArraysAPPLE: procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIsVertexArrayAPPLE: function(_array: GLuint): GLboolean; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_APPLE_vertex_array_object: Boolean;
+
+//***** GL_APPLE_vertex_array_range *****//
+const
+ GL_VERTEX_ARRAY_RANGE_APPLE = $851D;
+ GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = $851E;
+ GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE = $8520;
+ GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = $8521;
+ GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = $851F;
+ GL_STORAGE_CACHED_APPLE = $85BE;
+ GL_STORAGE_SHARED_APPLE = $85BF;
+var
+ glVertexArrayRangeAPPLE: procedure(length: GLsizei; pointer: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFlushVertexArrayRangeAPPLE: procedure(length: GLsizei; pointer: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexArrayParameteriAPPLE: procedure(pname: GLenum; param: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_APPLE_vertex_array_range: Boolean;
+
+{$IFDEF Win32}
+//***** WGL_ARB_pixel_format *****//
+const
+ WGL_NUMBER_PIXEL_FORMATS_ARB = $2000;
+ WGL_DRAW_TO_WINDOW_ARB = $2001;
+ WGL_DRAW_TO_BITMAP_ARB = $2002;
+ WGL_ACCELERATION_ARB = $2003;
+ WGL_NEED_PALETTE_ARB = $2004;
+ WGL_NEED_SYSTEM_PALETTE_ARB = $2005;
+ WGL_SWAP_LAYER_BUFFERS_ARB = $2006;
+ WGL_SWAP_METHOD_ARB = $2007;
+ WGL_NUMBER_OVERLAYS_ARB = $2008;
+ WGL_NUMBER_UNDERLAYS_ARB = $2009;
+ WGL_TRANSPARENT_ARB = $200A;
+ WGL_TRANSPARENT_RED_VALUE_ARB = $2037;
+ WGL_TRANSPARENT_GREEN_VALUE_ARB = $2038;
+ WGL_TRANSPARENT_BLUE_VALUE_ARB = $2039;
+ WGL_TRANSPARENT_ALPHA_VALUE_ARB = $203A;
+ WGL_TRANSPARENT_INDEX_VALUE_ARB = $203B;
+ WGL_SHARE_DEPTH_ARB = $200C;
+ WGL_SHARE_STENCIL_ARB = $200D;
+ WGL_SHARE_ACCUM_ARB = $200E;
+ WGL_SUPPORT_GDI_ARB = $200F;
+ WGL_SUPPORT_OPENGL_ARB = $2010;
+ WGL_DOUBLE_BUFFER_ARB = $2011;
+ WGL_STEREO_ARB = $2012;
+ WGL_PIXEL_TYPE_ARB = $2013;
+ WGL_COLOR_BITS_ARB = $2014;
+ WGL_RED_BITS_ARB = $2015;
+ WGL_RED_SHIFT_ARB = $2016;
+ WGL_GREEN_BITS_ARB = $2017;
+ WGL_GREEN_SHIFT_ARB = $2018;
+ WGL_BLUE_BITS_ARB = $2019;
+ WGL_BLUE_SHIFT_ARB = $201A;
+ WGL_ALPHA_BITS_ARB = $201B;
+ WGL_ALPHA_SHIFT_ARB = $201C;
+ WGL_ACCUM_BITS_ARB = $201D;
+ WGL_ACCUM_RED_BITS_ARB = $201E;
+ WGL_ACCUM_GREEN_BITS_ARB = $201F;
+ WGL_ACCUM_BLUE_BITS_ARB = $2020;
+ WGL_ACCUM_ALPHA_BITS_ARB = $2021;
+ WGL_DEPTH_BITS_ARB = $2022;
+ WGL_STENCIL_BITS_ARB = $2023;
+ WGL_AUX_BUFFERS_ARB = $2024;
+ WGL_NO_ACCELERATION_ARB = $2025;
+ WGL_GENERIC_ACCELERATION_ARB = $2026;
+ WGL_FULL_ACCELERATION_ARB = $2027;
+ WGL_SWAP_EXCHANGE_ARB = $2028;
+ WGL_SWAP_COPY_ARB = $2029;
+ WGL_SWAP_UNDEFINED_ARB = $202A;
+ WGL_TYPE_RGBA_ARB = $202B;
+ WGL_TYPE_COLORINDEX_ARB = $202C;
+var
+ wglGetPixelFormatAttribivARB: function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; const piAttributes: PGLint; piValues: PGLint): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglGetPixelFormatAttribfvARB: function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; const piAttributes: PGLint; pfValues: PGLfloat): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglChoosePixelFormatARB: function(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLuint): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_WGL_ARB_pixel_format: Boolean;
+
+//***** WGL_ARB_make_current_read *****//
+const
+ WGL_ERROR_INVALID_PIXEL_TYPE_ARB = $2043;
+ WGL_ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = $2054;
+var
+ wglMakeContextCurrentARB: function(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglGetCurrentReadDCARB: function(): HDC; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_WGL_ARB_make_current_read: Boolean;
+
+//***** WGL_ARB_pbuffer *****//
+const
+ WGL_DRAW_TO_PBUFFER_ARB = $202D;
+ // WGL_DRAW_TO_PBUFFER_ARB { already defined }
+ WGL_MAX_PBUFFER_PIXELS_ARB = $202E;
+ WGL_MAX_PBUFFER_WIDTH_ARB = $202F;
+ WGL_MAX_PBUFFER_HEIGHT_ARB = $2030;
+ WGL_PBUFFER_LARGEST_ARB = $2033;
+ WGL_PBUFFER_WIDTH_ARB = $2034;
+ WGL_PBUFFER_HEIGHT_ARB = $2035;
+ WGL_PBUFFER_LOST_ARB = $2036;
+var
+ wglCreatePbufferARB: function(hDC: HDC; iPixelFormat: GLint; iWidth: GLint; iHeight: GLint; const piAttribList: PGLint): THandle; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglGetPbufferDCARB: function(hPbuffer: THandle): HDC; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglReleasePbufferDCARB: function(hPbuffer: THandle; hDC: HDC): GLint; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglDestroyPbufferARB: function(hPbuffer: THandle): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglQueryPbufferARB: function(hPbuffer: THandle; iAttribute: GLint; piValue: PGLint): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_WGL_ARB_pbuffer: Boolean;
+
+//***** WGL_EXT_swap_control *****//
+var
+ wglSwapIntervalEXT: function(interval: GLint): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglGetSwapIntervalEXT: function(): GLint; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_WGL_EXT_swap_control: Boolean;
+
+//***** WGL_ARB_render_texture *****//
+const
+ WGL_BIND_TO_TEXTURE_RGB_ARB = $2070;
+ WGL_BIND_TO_TEXTURE_RGBA_ARB = $2071;
+ WGL_TEXTURE_FORMAT_ARB = $2072;
+ WGL_TEXTURE_TARGET_ARB = $2073;
+ WGL_MIPMAP_TEXTURE_ARB = $2074;
+ WGL_TEXTURE_RGB_ARB = $2075;
+ WGL_TEXTURE_RGBA_ARB = $2076;
+ WGL_NO_TEXTURE_ARB = $2077;
+ WGL_TEXTURE_CUBE_MAP_ARB = $2078;
+ WGL_TEXTURE_1D_ARB = $2079;
+ WGL_TEXTURE_2D_ARB = $207A;
+ // WGL_NO_TEXTURE_ARB { already defined }
+ WGL_MIPMAP_LEVEL_ARB = $207B;
+ WGL_CUBE_MAP_FACE_ARB = $207C;
+ WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $207D;
+ WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $207E;
+ WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $207F;
+ WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $2080;
+ WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $2081;
+ WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $2082;
+ WGL_FRONT_LEFT_ARB = $2083;
+ WGL_FRONT_RIGHT_ARB = $2084;
+ WGL_BACK_LEFT_ARB = $2085;
+ WGL_BACK_RIGHT_ARB = $2086;
+ WGL_AUX0_ARB = $2087;
+ WGL_AUX1_ARB = $2088;
+ WGL_AUX2_ARB = $2089;
+ WGL_AUX3_ARB = $208A;
+ WGL_AUX4_ARB = $208B;
+ WGL_AUX5_ARB = $208C;
+ WGL_AUX6_ARB = $208D;
+ WGL_AUX7_ARB = $208E;
+ WGL_AUX8_ARB = $208F;
+ WGL_AUX9_ARB = $2090;
+var
+ wglBindTexImageARB: function(hPbuffer: THandle; iBuffer: GLint): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglReleaseTexImageARB: function(hPbuffer: THandle; iBuffer: GLint): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglSetPbufferAttribARB: function(hPbuffer: THandle; const piAttribList: PGLint): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_WGL_ARB_render_texture: Boolean;
+
+//***** WGL_EXT_extensions_string *****//
+var
+ wglGetExtensionsStringEXT: function(): Pchar; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_WGL_EXT_extensions_string: Boolean;
+
+//***** WGL_EXT_make_current_read *****//
+var
+ wglMakeContextCurrentEXT: function(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglGetCurrentReadDCEXT: function(): HDC; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_WGL_EXT_make_current_read: Boolean;
+
+//***** WGL_EXT_pbuffer *****//
+const
+ WGL_DRAW_TO_PBUFFER_EXT = $202D;
+ WGL_MAX_PBUFFER_PIXELS_EXT = $202E;
+ WGL_MAX_PBUFFER_WIDTH_EXT = $202F;
+ WGL_MAX_PBUFFER_HEIGHT_EXT = $2030;
+ WGL_OPTIMAL_PBUFFER_WIDTH_EXT = $2031;
+ WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = $2032;
+ WGL_PBUFFER_LARGEST_EXT = $2033;
+ WGL_PBUFFER_WIDTH_EXT = $2034;
+ WGL_PBUFFER_HEIGHT_EXT = $2035;
+var
+ wglCreatePbufferEXT: function(hDC: HDC; iPixelFormat: GLint; iWidth: GLint; iHeight: GLint; const piAttribList: PGLint): THandle; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglGetPbufferDCEXT: function(hPbuffer: THandle): HDC; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglReleasePbufferDCEXT: function(hPbuffer: THandle; hDC: HDC): GLint; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglDestroyPbufferEXT: function(hPbuffer: THandle): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglQueryPbufferEXT: function(hPbuffer: THandle; iAttribute: GLint; piValue: PGLint): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_WGL_EXT_pbuffer: Boolean;
+
+//***** WGL_EXT_pixel_format *****//
+const
+ WGL_NUMBER_PIXEL_FORMATS_EXT = $2000;
+ WGL_DRAW_TO_WINDOW_EXT = $2001;
+ WGL_DRAW_TO_BITMAP_EXT = $2002;
+ WGL_ACCELERATION_EXT = $2003;
+ WGL_NEED_PALETTE_EXT = $2004;
+ WGL_NEED_SYSTEM_PALETTE_EXT = $2005;
+ WGL_SWAP_LAYER_BUFFERS_EXT = $2006;
+ WGL_SWAP_METHOD_EXT = $2007;
+ WGL_NUMBER_OVERLAYS_EXT = $2008;
+ WGL_NUMBER_UNDERLAYS_EXT = $2009;
+ WGL_TRANSPARENT_EXT = $200A;
+ WGL_TRANSPARENT_VALUE_EXT = $200B;
+ WGL_SHARE_DEPTH_EXT = $200C;
+ WGL_SHARE_STENCIL_EXT = $200D;
+ WGL_SHARE_ACCUM_EXT = $200E;
+ WGL_SUPPORT_GDI_EXT = $200F;
+ WGL_SUPPORT_OPENGL_EXT = $2010;
+ WGL_DOUBLE_BUFFER_EXT = $2011;
+ WGL_STEREO_EXT = $2012;
+ WGL_PIXEL_TYPE_EXT = $2013;
+ WGL_COLOR_BITS_EXT = $2014;
+ WGL_RED_BITS_EXT = $2015;
+ WGL_RED_SHIFT_EXT = $2016;
+ WGL_GREEN_BITS_EXT = $2017;
+ WGL_GREEN_SHIFT_EXT = $2018;
+ WGL_BLUE_BITS_EXT = $2019;
+ WGL_BLUE_SHIFT_EXT = $201A;
+ WGL_ALPHA_BITS_EXT = $201B;
+ WGL_ALPHA_SHIFT_EXT = $201C;
+ WGL_ACCUM_BITS_EXT = $201D;
+ WGL_ACCUM_RED_BITS_EXT = $201E;
+ WGL_ACCUM_GREEN_BITS_EXT = $201F;
+ WGL_ACCUM_BLUE_BITS_EXT = $2020;
+ WGL_ACCUM_ALPHA_BITS_EXT = $2021;
+ WGL_DEPTH_BITS_EXT = $2022;
+ WGL_STENCIL_BITS_EXT = $2023;
+ WGL_AUX_BUFFERS_EXT = $2024;
+ WGL_NO_ACCELERATION_EXT = $2025;
+ WGL_GENERIC_ACCELERATION_EXT = $2026;
+ WGL_FULL_ACCELERATION_EXT = $2027;
+ WGL_SWAP_EXCHANGE_EXT = $2028;
+ WGL_SWAP_COPY_EXT = $2029;
+ WGL_SWAP_UNDEFINED_EXT = $202A;
+ WGL_TYPE_RGBA_EXT = $202B;
+ WGL_TYPE_COLORINDEX_EXT = $202C;
+var
+ wglGetPixelFormatAttribivEXT: function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; piAttributes: PGLint; piValues: PGLint): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglGetPixelFormatAttribfvEXT: function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; piAttributes: PGLint; pfValues: PGLfloat): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglChoosePixelFormatEXT: function(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLuint): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_WGL_EXT_pixel_format: Boolean;
+
+//***** WGL_I3D_digital_video_control *****//
+const
+ WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = $2050;
+ WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = $2051;
+ WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = $2052;
+ WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = $2053;
+var
+ wglGetDigitalVideoParametersI3D: function(hDC: HDC; iAttribute: GLint; piValue: PGLint): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglSetDigitalVideoParametersI3D: function(hDC: HDC; iAttribute: GLint; const piValue: PGLint): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_WGL_I3D_digital_video_control: Boolean;
+
+//***** WGL_I3D_gamma *****//
+const
+ WGL_GAMMA_TABLE_SIZE_I3D = $204E;
+ WGL_GAMMA_EXCLUDE_DESKTOP_I3D = $204F;
+ // WGL_GAMMA_EXCLUDE_DESKTOP_I3D { already defined }
+var
+ wglGetGammaTableParametersI3D: function(hDC: HDC; iAttribute: GLint; piValue: PGLint): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglSetGammaTableParametersI3D: function(hDC: HDC; iAttribute: GLint; const piValue: PGLint): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglGetGammaTableI3D: function(hDC: HDC; iEntries: GLint; puRed: PGLUSHORT; puGreen: PGLUSHORT; puBlue: PGLUSHORT): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglSetGammaTableI3D: function(hDC: HDC; iEntries: GLint; const puRed: PGLUSHORT; const puGreen: PGLUSHORT; const puBlue: PGLUSHORT): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_WGL_I3D_gamma: Boolean;
+
+//***** WGL_I3D_genlock *****//
+const
+ WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = $2044;
+ WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D = $2045;
+ WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D = $2046;
+ WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D = $2047;
+ WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = $2048;
+ WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = $2049;
+ WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = $204A;
+ WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = $204B;
+ WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = $204C;
+var
+ wglEnableGenlockI3D: function(hDC: HDC): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglDisableGenlockI3D: function(hDC: HDC): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglIsEnabledGenlockI3D: function(hDC: HDC; pFlag: PBOOL): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglGenlockSourceI3D: function(hDC: HDC; uSource: GLUINT): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglGetGenlockSourceI3D: function(hDC: HDC; uSource: PGLUINT): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglGenlockSourceEdgeI3D: function(hDC: HDC; uEdge: GLUINT): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglGetGenlockSourceEdgeI3D: function(hDC: HDC; uEdge: PGLUINT): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglGenlockSampleRateI3D: function(hDC: HDC; uRate: GLUINT): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglGetGenlockSampleRateI3D: function(hDC: HDC; uRate: PGLUINT): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglGenlockSourceDelayI3D: function(hDC: HDC; uDelay: GLUINT): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglGetGenlockSourceDelayI3D: function(hDC: HDC; uDelay: PGLUINT): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ wglQueryGenlockMaxSourceDelayI3D: function(hDC: HDC; uMaxLineDelay: PGLUINT; uMaxPixelDelay: PGLUINT): BOOL; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_WGL_I3D_genlock: Boolean;
+{$ENDIF}
+
+//***** GL_ARB_matrix_palette *****//
+const
+ GL_MATRIX_PALETTE_ARB = $8840;
+ GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = $8841;
+ GL_MAX_PALETTE_MATRICES_ARB = $8842;
+ GL_CURRENT_PALETTE_MATRIX_ARB = $8843;
+ GL_MATRIX_INDEX_ARRAY_ARB = $8844;
+ GL_CURRENT_MATRIX_INDEX_ARB = $8845;
+ GL_MATRIX_INDEX_ARRAY_SIZE_ARB = $8846;
+ GL_MATRIX_INDEX_ARRAY_TYPE_ARB = $8847;
+ GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = $8848;
+ GL_MATRIX_INDEX_ARRAY_POINTER_ARB = $8849;
+var
+ glCurrentPaletteMatrixARB: procedure(index: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMatrixIndexubvARB: procedure(size: GLint; indices: PGLubyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMatrixIndexusvARB: procedure(size: GLint; indices: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMatrixIndexuivARB: procedure(size: GLint; indices: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMatrixIndexPointerARB: procedure(size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_ARB_matrix_palette: Boolean;
+
+//***** GL_NV_element_array *****//
+const
+ GL_ELEMENT_ARRAY_TYPE_NV = $8769;
+ GL_ELEMENT_ARRAY_POINTER_NV = $876A;
+var
+ glElementPointerNV: procedure(_type: GLenum; const pointer: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDrawElementArrayNV: procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDrawRangeElementArrayNV: procedure(mode: GLenum; start: GLuint; _end: GLuint; first: GLint; count: GLsizei); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiDrawElementArrayNV: procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiDrawRangeElementArrayNV: procedure(mode: GLenum; start: GLuint; _end: GLuint; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_NV_element_array: Boolean;
+
+//***** GL_NV_float_buffer *****//
+const
+ GL_FLOAT_R_NV = $8880;
+ GL_FLOAT_RG_NV = $8881;
+ GL_FLOAT_RGB_NV = $8882;
+ GL_FLOAT_RGBA_NV = $8883;
+ GL_FLOAT_R16_NV = $8884;
+ GL_FLOAT_R32_NV = $8885;
+ GL_FLOAT_RG16_NV = $8886;
+ GL_FLOAT_RG32_NV = $8887;
+ GL_FLOAT_RGB16_NV = $8888;
+ GL_FLOAT_RGB32_NV = $8889;
+ GL_FLOAT_RGBA16_NV = $888A;
+ GL_FLOAT_RGBA32_NV = $888B;
+ GL_TEXTURE_FLOAT_COMPONENTS_NV = $888C;
+ GL_FLOAT_CLEAR_COLOR_VALUE_NV = $888D;
+ GL_FLOAT_RGBA_MODE_NV = $888E;
+{$IFDEF Win32}
+ WGL_FLOAT_COMPONENTS_NV = $20B0;
+ WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = $20B1;
+ WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = $20B2;
+ WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = $20B3;
+ WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = $20B4;
+ WGL_TEXTURE_FLOAT_R_NV = $20B5;
+ WGL_TEXTURE_FLOAT_RG_NV = $20B6;
+ WGL_TEXTURE_FLOAT_RGB_NV = $20B7;
+ WGL_TEXTURE_FLOAT_RGBA_NV = $20B8;
+{$ENDIF}
+
+function Load_GL_NV_float_buffer: Boolean;
+
+//***** GL_NV_fragment_program *****//
+const
+ GL_FRAGMENT_PROGRAM_NV = $8870;
+ GL_MAX_TEXTURE_COORDS_NV = $8871;
+ GL_MAX_TEXTURE_IMAGE_UNITS_NV = $8872;
+ GL_FRAGMENT_PROGRAM_BINDING_NV = $8873;
+ GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = $8868;
+ GL_PROGRAM_ERROR_STRING_NV = $8874;
+var
+ glProgramNamedParameter4fNV: procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glProgramNamedParameter4dNV: procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetProgramNamedParameterfvNV: procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetProgramNamedParameterdvNV: procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ // glProgramLocalParameter4dARB { already defined }
+ // glProgramLocalParameter4dvARB { already defined }
+ // glProgramLocalParameter4fARB { already defined }
+ // glProgramLocalParameter4fvARB { already defined }
+ // glGetProgramLocalParameterdvARB { already defined }
+ // glGetProgramLocalParameterfvARB { already defined }
+
+function Load_GL_NV_fragment_program: Boolean;
+
+//***** GL_NV_primitive_restart *****//
+const
+ GL_PRIMITIVE_RESTART_NV = $8558;
+ GL_PRIMITIVE_RESTART_INDEX_NV = $8559;
+var
+ glPrimitiveRestartNV: procedure(); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPrimitiveRestartIndexNV: procedure(index: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_NV_primitive_restart: Boolean;
+
+//***** GL_NV_vertex_program2 *****//
+
+function Load_GL_NV_vertex_program2: Boolean;
+
+//***** WGL_NV_render_texture_rectangle *****//
+const
+ WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = $20A0;
+ WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = $20A1;
+ WGL_TEXTURE_RECTANGLE_NV = $20A2;
+
+function Load_WGL_NV_render_texture_rectangle: Boolean;
+
+//***** GL_NV_pixel_data_range *****//
+const
+ GL_WRITE_PIXEL_DATA_RANGE_NV = $8878;
+ GL_READ_PIXEL_DATA_RANGE_NV = $8879;
+ GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = $887A;
+ GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = $887B;
+ GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = $887C;
+ GL_READ_PIXEL_DATA_RANGE_POINTER_NV = $887D;
+var
+ glPixelDataRangeNV: procedure(target: GLenum; length: GLsizei; pointer: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFlushPixelDataRangeNV: procedure(target: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ // wglAllocateMemoryNV { already defined }
+ // wglFreeMemoryNV { already defined }
+
+function Load_GL_NV_pixel_data_range: Boolean;
+
+//***** GL_EXT_texture_rectangle *****//
+const
+ GL_TEXTURE_RECTANGLE_EXT = $84F5;
+ GL_TEXTURE_BINDING_RECTANGLE_EXT = $84F6;
+ GL_PROXY_TEXTURE_RECTANGLE_EXT = $84F7;
+ GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT = $84F8;
+
+function Load_GL_EXT_texture_rectangle: Boolean;
+
+//***** GL_S3_s3tc *****//
+const
+ GL_RGB_S3TC = $83A0;
+ GL_RGB4_S3TC = $83A1;
+ GL_RGBA_S3TC = $83A2;
+ GL_RGBA4_S3TC = $83A3;
+
+function Load_GL_S3_s3tc: Boolean;
+
+//***** GL_ATI_draw_buffers *****//
+const
+ GL_MAX_DRAW_BUFFERS_ATI = $8824;
+ GL_DRAW_BUFFER0_ATI = $8825;
+ GL_DRAW_BUFFER1_ATI = $8826;
+ GL_DRAW_BUFFER2_ATI = $8827;
+ GL_DRAW_BUFFER3_ATI = $8828;
+ GL_DRAW_BUFFER4_ATI = $8829;
+ GL_DRAW_BUFFER5_ATI = $882A;
+ GL_DRAW_BUFFER6_ATI = $882B;
+ GL_DRAW_BUFFER7_ATI = $882C;
+ GL_DRAW_BUFFER8_ATI = $882D;
+ GL_DRAW_BUFFER9_ATI = $882E;
+ GL_DRAW_BUFFER10_ATI = $882F;
+ GL_DRAW_BUFFER11_ATI = $8830;
+ GL_DRAW_BUFFER12_ATI = $8831;
+ GL_DRAW_BUFFER13_ATI = $8832;
+ GL_DRAW_BUFFER14_ATI = $8833;
+ GL_DRAW_BUFFER15_ATI = $8834;
+var
+ glDrawBuffersATI: procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_ATI_draw_buffers: Boolean;
+
+//***** WGL_ATI_pixel_format_float *****//
+const
+ WGL_RGBA_FLOAT_MODE_ATI = $8820;
+ WGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = $8835;
+ WGL_TYPE_RGBA_FLOAT_ATI = $21A0;
+
+function Load_WGL_ATI_pixel_format_float: Boolean;
+
+//***** GL_ATI_texture_env_combine3 *****//
+const
+ GL_MODULATE_ADD_ATI = $8744;
+ GL_MODULATE_SIGNED_ADD_ATI = $8745;
+ GL_MODULATE_SUBTRACT_ATI = $8746;
+
+function Load_GL_ATI_texture_env_combine3: Boolean;
+
+//***** GL_ATI_texture_float *****//
+const
+ GL_RGBA_FLOAT32_ATI = $8814;
+ GL_RGB_FLOAT32_ATI = $8815;
+ GL_ALPHA_FLOAT32_ATI = $8816;
+ GL_INTENSITY_FLOAT32_ATI = $8817;
+ GL_LUMINANCE_FLOAT32_ATI = $8818;
+ GL_LUMINANCE_ALPHA_FLOAT32_ATI = $8819;
+ GL_RGBA_FLOAT16_ATI = $881A;
+ GL_RGB_FLOAT16_ATI = $881B;
+ GL_ALPHA_FLOAT16_ATI = $881C;
+ GL_INTENSITY_FLOAT16_ATI = $881D;
+ GL_LUMINANCE_FLOAT16_ATI = $881E;
+ GL_LUMINANCE_ALPHA_FLOAT16_ATI = $881F;
+
+function Load_GL_ATI_texture_float: Boolean;
+
+//***** GL_NV_texture_expand_normal *****//
+const
+ GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = $888F;
+
+function Load_GL_NV_texture_expand_normal: Boolean;
+
+//***** GL_NV_half_float *****//
+const
+ GL_HALF_FLOAT_NV = $140B;
+var
+ glVertex2hNV: procedure(x: GLushort; y: GLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex2hvNV: procedure(const v: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex3hNV: procedure(x: GLushort; y: GLushort; z: GLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex3hvNV: procedure(const v: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex4hNV: procedure(x: GLushort; y: GLushort; z: GLushort; w: GLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertex4hvNV: procedure(const v: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3hNV: procedure(nx: GLushort; ny: GLushort; nz: GLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3hvNV: procedure(const v: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3hNV: procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor3hvNV: procedure(const v: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4hNV: procedure(red: GLushort; green: GLushort; blue: GLushort; alpha: GLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColor4hvNV: procedure(const v: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord1hNV: procedure(s: GLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord1hvNV: procedure(const v: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord2hNV: procedure(s: GLushort; t: GLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord2hvNV: procedure(const v: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord3hNV: procedure(s: GLushort; t: GLushort; r: GLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord3hvNV: procedure(const v: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord4hNV: procedure(s: GLushort; t: GLushort; r: GLushort; q: GLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexCoord4hvNV: procedure(const v: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord1hNV: procedure(target: GLenum; s: GLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord1hvNV: procedure(target: GLenum; const v: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord2hNV: procedure(target: GLenum; s: GLushort; t: GLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord2hvNV: procedure(target: GLenum; const v: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord3hNV: procedure(target: GLenum; s: GLushort; t: GLushort; r: GLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord3hvNV: procedure(target: GLenum; const v: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord4hNV: procedure(target: GLenum; s: GLushort; t: GLushort; r: GLushort; q: GLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultiTexCoord4hvNV: procedure(target: GLenum; const v: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFogCoordhNV: procedure(fog: GLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFogCoordhvNV: procedure(const fog: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSecondaryColor3hNV: procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSecondaryColor3hvNV: procedure(const v: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexWeighthNV: procedure(weight: GLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexWeighthvNV: procedure(const weight: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib1hNV: procedure(index: GLuint; x: GLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib1hvNV: procedure(index: GLuint; const v: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib2hNV: procedure(index: GLuint; x: GLushort; y: GLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib2hvNV: procedure(index: GLuint; const v: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib3hNV: procedure(index: GLuint; x: GLushort; y: GLushort; z: GLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib3hvNV: procedure(index: GLuint; const v: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib4hNV: procedure(index: GLuint; x: GLushort; y: GLushort; z: GLushort; w: GLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttrib4hvNV: procedure(index: GLuint; const v: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttribs1hvNV: procedure(index: GLuint; n: GLsizei; const v: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttribs2hvNV: procedure(index: GLuint; n: GLsizei; const v: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttribs3hvNV: procedure(index: GLuint; n: GLsizei; const v: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexAttribs4hvNV: procedure(index: GLuint; n: GLsizei; const v: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_NV_half_float: Boolean;
+
+//***** GL_ATI_map_object_buffer *****//
+var
+ glMapObjectBufferATI: function(buffer: GLuint): PGLvoid; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glUnmapObjectBufferATI: procedure(buffer: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_ATI_map_object_buffer: Boolean;
+
+//***** GL_ATI_separate_stencil *****//
+const
+ GL_KEEP = $1E00;
+ GL_ZERO = $0000;
+ GL_REPLACE = $1E01;
+ GL_INCR = $1E02;
+ GL_DECR = $1E03;
+ GL_INVERT = $150A;
+ GL_NEVER = $0200;
+ GL_LESS = $0201;
+ GL_LEQUAL = $0203;
+ GL_GREATER = $0204;
+ GL_GEQUAL = $0206;
+ GL_EQUAL = $0202;
+ GL_NOTEQUAL = $0205;
+ GL_ALWAYS = $0207;
+ GL_FRONT = $0404;
+ GL_BACK = $0405;
+ GL_FRONT_AND_BACK = $0408;
+ GL_STENCIL_BACK_FUNC_ATI = $8800;
+ GL_STENCIL_BACK_FAIL_ATI = $8801;
+ GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = $8802;
+ GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = $8803;
+var
+ glStencilOpSeparateATI: procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glStencilFuncSeparateATI: procedure(frontfunc: GLenum; backfunc: GLenum; ref: GLint; mask: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_ATI_separate_stencil: Boolean;
+
+//***** GL_ATI_vertex_attrib_array_object *****//
+var
+ glVertexAttribArrayObjectATI: procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetVertexAttribArrayObjectfvATI: procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetVertexAttribArrayObjectivATI: procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_ATI_vertex_attrib_array_object: Boolean;
+
+//***** GL_ARB_vertex_buffer_object *****//
+const
+ GL_ARRAY_BUFFER_ARB = $8892;
+ GL_ELEMENT_ARRAY_BUFFER_ARB = $8893;
+ GL_ARRAY_BUFFER_BINDING_ARB = $8894;
+ GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = $8895;
+ GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = $8896;
+ GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = $8897;
+ GL_COLOR_ARRAY_BUFFER_BINDING_ARB = $8898;
+ GL_INDEX_ARRAY_BUFFER_BINDING_ARB = $8899;
+ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = $889A;
+ GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = $889B;
+ GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = $889C;
+ GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = $889D;
+ GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = $889E;
+ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = $889F;
+ GL_STREAM_DRAW_ARB = $88E0;
+ GL_STREAM_READ_ARB = $88E1;
+ GL_STREAM_COPY_ARB = $88E2;
+ GL_STATIC_DRAW_ARB = $88E4;
+ GL_STATIC_READ_ARB = $88E5;
+ GL_STATIC_COPY_ARB = $88E6;
+ GL_DYNAMIC_DRAW_ARB = $88E8;
+ GL_DYNAMIC_READ_ARB = $88E9;
+ GL_DYNAMIC_COPY_ARB = $88EA;
+ GL_READ_ONLY_ARB = $88B8;
+ GL_WRITE_ONLY_ARB = $88B9;
+ GL_READ_WRITE_ARB = $88BA;
+ GL_BUFFER_SIZE_ARB = $8764;
+ GL_BUFFER_USAGE_ARB = $8765;
+ GL_BUFFER_ACCESS_ARB = $88BB;
+ GL_BUFFER_MAPPED_ARB = $88BC;
+ GL_BUFFER_MAP_POINTER_ARB = $88BD;
+var
+ glBindBufferARB: procedure(target: GLenum; buffer: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDeleteBuffersARB: procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGenBuffersARB: procedure(n: GLsizei; buffers: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIsBufferARB: function(buffer: GLuint): GLboolean; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glBufferDataARB: procedure(target: GLenum; size: GLsizeiptrARB; const data: PGLvoid; usage: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glBufferSubDataARB: procedure(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; const data: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetBufferSubDataARB: procedure(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; data: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMapBufferARB: function(target: GLenum; access: GLenum): PGLvoid; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glUnmapBufferARB: function(target: GLenum): GLboolean; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetBufferParameterivARB: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetBufferPointervARB: procedure(target: GLenum; pname: GLenum; params: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_ARB_vertex_buffer_object: Boolean;
+
+//***** GL_ARB_occlusion_query *****//
+const
+ GL_SAMPLES_PASSED_ARB = $8914;
+ GL_QUERY_COUNTER_BITS_ARB = $8864;
+ GL_CURRENT_QUERY_ARB = $8865;
+ GL_QUERY_RESULT_ARB = $8866;
+ GL_QUERY_RESULT_AVAILABLE_ARB = $8867;
+var
+ glGenQueriesARB: procedure(n: GLsizei; ids: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDeleteQueriesARB: procedure(n: GLsizei; const ids: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIsQueryARB: function(id: GLuint): GLboolean; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glBeginQueryARB: procedure(target: GLenum; id: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEndQueryARB: procedure(target: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetQueryivARB: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetQueryObjectivARB: procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetQueryObjectuivARB: procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_ARB_occlusion_query: Boolean;
+
+//***** GL_ARB_shader_objects *****//
+const
+ GL_PROGRAM_OBJECT_ARB = $8B40;
+ GL_OBJECT_TYPE_ARB = $8B4E;
+ GL_OBJECT_SUBTYPE_ARB = $8B4F;
+ GL_OBJECT_DELETE_STATUS_ARB = $8B80;
+ GL_OBJECT_COMPILE_STATUS_ARB = $8B81;
+ GL_OBJECT_LINK_STATUS_ARB = $8B82;
+ GL_OBJECT_VALIDATE_STATUS_ARB = $8B83;
+ GL_OBJECT_INFO_LOG_LENGTH_ARB = $8B84;
+ GL_OBJECT_ATTACHED_OBJECTS_ARB = $8B85;
+ GL_OBJECT_ACTIVE_UNIFORMS_ARB = $8B86;
+ GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = $8B87;
+ GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = $8B88;
+ GL_SHADER_OBJECT_ARB = $8B48;
+ GL_FLOAT = $1406;
+ GL_FLOAT_VEC2_ARB = $8B50;
+ GL_FLOAT_VEC3_ARB = $8B51;
+ GL_FLOAT_VEC4_ARB = $8B52;
+ GL_INT = $1404;
+ GL_INT_VEC2_ARB = $8B53;
+ GL_INT_VEC3_ARB = $8B54;
+ GL_INT_VEC4_ARB = $8B55;
+ GL_BOOL_ARB = $8B56;
+ GL_BOOL_VEC2_ARB = $8B57;
+ GL_BOOL_VEC3_ARB = $8B58;
+ GL_BOOL_VEC4_ARB = $8B59;
+ GL_FLOAT_MAT2_ARB = $8B5A;
+ GL_FLOAT_MAT3_ARB = $8B5B;
+ GL_FLOAT_MAT4_ARB = $8B5C;
+var
+ glDeleteObjectARB: procedure(obj: GLhandleARB); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetHandleARB: function(pname: GLenum): GLhandleARB; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDetachObjectARB: procedure(containerObj: GLhandleARB; attachedObj: GLhandleARB); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCreateShaderObjectARB: function(shaderType: GLenum): GLhandleARB; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glShaderSourceARB: procedure(shaderObj: GLhandleARB; count: GLsizei; const _string: PGLvoid; const length: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCompileShaderARB: procedure(shaderObj: GLhandleARB); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCreateProgramObjectARB: function(): GLhandleARB; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glAttachObjectARB: procedure(containerObj: GLhandleARB; obj: GLhandleARB); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLinkProgramARB: procedure(programObj: GLhandleARB); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glUseProgramObjectARB: procedure(programObj: GLhandleARB); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glValidateProgramARB: procedure(programObj: GLhandleARB); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glUniform1fARB: procedure(location: GLint; v0: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glUniform2fARB: procedure(location: GLint; v0: GLfloat; v1: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glUniform3fARB: procedure(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glUniform4fARB: procedure(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glUniform1iARB: procedure(location: GLint; v0: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glUniform2iARB: procedure(location: GLint; v0: GLint; v1: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glUniform3iARB: procedure(location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glUniform4iARB: procedure(location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glUniform1fvARB: procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glUniform2fvARB: procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glUniform3fvARB: procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glUniform4fvARB: procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glUniform1ivARB: procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glUniform2ivARB: procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glUniform3ivARB: procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glUniform4ivARB: procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glUniformMatrix2fvARB: procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glUniformMatrix3fvARB: procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glUniformMatrix4fvARB: procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetObjectParameterfvARB: procedure(obj: GLhandleARB; pname: GLenum; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetObjectParameterivARB: procedure(obj: GLhandleARB; pname: GLenum; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetInfoLogARB: procedure(obj: GLhandleARB; maxLength: GLsizei; length: PGLsizei; infoLog: PGLcharARB); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetAttachedObjectsARB: procedure(containerObj: GLhandleARB; maxCount: GLsizei; count: PGLsizei; obj: PGLhandleARB); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetUniformLocationARB: function(programObj: GLhandleARB; const name: PGLcharARB): GLint; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetActiveUniformARB: procedure(programObj: GLhandleARB; index: GLuint; maxLength: GLsizei; length: PGLsizei; size: PGLint; _type: PGLenum; name: PGLcharARB); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetUniformfvARB: procedure(programObj: GLhandleARB; location: GLint; params: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetUniformivARB: procedure(programObj: GLhandleARB; location: GLint; params: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetShaderSourceARB: procedure(obj: GLhandleARB; maxLength: GLsizei; length: PGLsizei; source: PGLcharARB); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_ARB_shader_objects: Boolean;
+
+//***** GL_ARB_vertex_shader *****//
+const
+ GL_VERTEX_SHADER_ARB = $8B31;
+ GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = $8B4A;
+ GL_MAX_VARYING_FLOATS_ARB = $8B4B;
+ // GL_MAX_VERTEX_ATTRIBS_ARB { already defined }
+ // GL_MAX_TEXTURE_IMAGE_UNITS_ARB { already defined }
+ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C;
+ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = $8B4D;
+ // GL_MAX_TEXTURE_COORDS_ARB { already defined }
+ // GL_VERTEX_PROGRAM_POINT_SIZE_ARB { already defined }
+ // GL_VERTEX_PROGRAM_TWO_SIDE_ARB { already defined }
+ // GL_OBJECT_TYPE_ARB { already defined }
+ // GL_OBJECT_SUBTYPE_ARB { already defined }
+ GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = $8B89;
+ GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = $8B8A;
+ // GL_SHADER_OBJECT_ARB { already defined }
+ // GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB { already defined }
+ // GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB { already defined }
+ // GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB { already defined }
+ // GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB { already defined }
+ // GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB { already defined }
+ // GL_CURRENT_VERTEX_ATTRIB_ARB { already defined }
+ // GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB { already defined }
+ // GL_FLOAT { already defined }
+ // GL_FLOAT_VEC2_ARB { already defined }
+ // GL_FLOAT_VEC3_ARB { already defined }
+ // GL_FLOAT_VEC4_ARB { already defined }
+ // GL_FLOAT_MAT2_ARB { already defined }
+ // GL_FLOAT_MAT3_ARB { already defined }
+ // GL_FLOAT_MAT4_ARB { already defined }
+ // glVertexAttrib1fARB { already defined }
+ // glVertexAttrib1sARB { already defined }
+ // glVertexAttrib1dARB { already defined }
+ // glVertexAttrib2fARB { already defined }
+ // glVertexAttrib2sARB { already defined }
+ // glVertexAttrib2dARB { already defined }
+ // glVertexAttrib3fARB { already defined }
+ // glVertexAttrib3sARB { already defined }
+ // glVertexAttrib3dARB { already defined }
+ // glVertexAttrib4fARB { already defined }
+ // glVertexAttrib4sARB { already defined }
+ // glVertexAttrib4dARB { already defined }
+ // glVertexAttrib4NubARB { already defined }
+ // glVertexAttrib1fvARB { already defined }
+ // glVertexAttrib1svARB { already defined }
+ // glVertexAttrib1dvARB { already defined }
+ // glVertexAttrib2fvARB { already defined }
+ // glVertexAttrib2svARB { already defined }
+ // glVertexAttrib2dvARB { already defined }
+ // glVertexAttrib3fvARB { already defined }
+ // glVertexAttrib3svARB { already defined }
+ // glVertexAttrib3dvARB { already defined }
+ // glVertexAttrib4fvARB { already defined }
+ // glVertexAttrib4svARB { already defined }
+ // glVertexAttrib4dvARB { already defined }
+ // glVertexAttrib4ivARB { already defined }
+ // glVertexAttrib4bvARB { already defined }
+ // glVertexAttrib4ubvARB { already defined }
+ // glVertexAttrib4usvARB { already defined }
+ // glVertexAttrib4uivARB { already defined }
+ // glVertexAttrib4NbvARB { already defined }
+ // glVertexAttrib4NsvARB { already defined }
+ // glVertexAttrib4NivARB { already defined }
+ // glVertexAttrib4NubvARB { already defined }
+ // glVertexAttrib4NusvARB { already defined }
+ // glVertexAttrib4NuivARB { already defined }
+ // glVertexAttribPointerARB { already defined }
+ // glEnableVertexAttribArrayARB { already defined }
+ // glDisableVertexAttribArrayARB { already defined }
+var
+ glBindAttribLocationARB: procedure(programObj: GLhandleARB; index: GLuint; const name: PGLcharARB); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetActiveAttribARB: procedure(programObj: GLhandleARB; index: GLuint; maxLength: GLsizei; length: PGLsizei; size: PGLint; _type: PGLenum; name: PGLcharARB); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetAttribLocationARB: function(programObj: GLhandleARB; const name: PGLcharARB): GLint; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ // glGetVertexAttribdvARB { already defined }
+ // glGetVertexAttribfvARB { already defined }
+ // glGetVertexAttribivARB { already defined }
+ // glGetVertexAttribPointervARB { already defined }
+
+function Load_GL_ARB_vertex_shader: Boolean;
+
+//***** GL_ARB_fragment_shader *****//
+const
+ GL_FRAGMENT_SHADER_ARB = $8B30;
+ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = $8B49;
+ // GL_MAX_TEXTURE_COORDS_ARB { already defined }
+ // GL_MAX_TEXTURE_IMAGE_UNITS_ARB { already defined }
+ // GL_OBJECT_TYPE_ARB { already defined }
+ // GL_OBJECT_SUBTYPE_ARB { already defined }
+ // GL_SHADER_OBJECT_ARB { already defined }
+
+function Load_GL_ARB_fragment_shader: Boolean;
+
+//***** GL_ARB_shading_language_100 *****//
+
+function Load_GL_ARB_shading_language_100: Boolean;
+
+//***** GL_ARB_texture_non_power_of_two *****//
+
+function Load_GL_ARB_texture_non_power_of_two: Boolean;
+
+//***** GL_ARB_point_sprite *****//
+const
+ GL_POINT_SPRITE_ARB = $8861;
+ GL_COORD_REPLACE_ARB = $8862;
+
+function Load_GL_ARB_point_sprite: Boolean;
+
+//***** GL_EXT_depth_bounds_test *****//
+const
+ GL_DEPTH_BOUNDS_TEST_EXT = $8890;
+ GL_DEPTH_BOUNDS_EXT = $8891;
+var
+ glDepthBoundsEXT: procedure(zmin: GLclampd; zmax: GLclampd); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_EXT_depth_bounds_test: Boolean;
+
+//***** GL_EXT_secondary_color *****//
+const
+ GL_COLOR_SUM_EXT = $8458;
+ GL_CURRENT_SECONDARY_COLOR_EXT = $8459;
+ GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = $845A;
+ GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = $845B;
+ GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = $845C;
+ GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = $845D;
+ GL_SECONDARY_COLOR_ARRAY_EXT = $845E;
+var
+ glSecondaryColor3bEXT: procedure(r: GLbyte; g: GLbyte; b: GLbyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSecondaryColor3sEXT: procedure(r: GLshort; g: GLshort; b: GLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSecondaryColor3iEXT: procedure(r: GLint; g: GLint; b: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSecondaryColor3fEXT: procedure(r: GLfloat; g: GLfloat; b: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSecondaryColor3dEXT: procedure(r: GLdouble; g: GLdouble; b: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSecondaryColor3ubEXT: procedure(r: GLubyte; g: GLubyte; b: GLubyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSecondaryColor3usEXT: procedure(r: GLushort; g: GLushort; b: GLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSecondaryColor3uiEXT: procedure(r: GLuint; g: GLuint; b: GLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSecondaryColor3bvEXT: procedure(components: PGLbyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSecondaryColor3svEXT: procedure(components: PGLshort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSecondaryColor3ivEXT: procedure(components: PGLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSecondaryColor3fvEXT: procedure(components: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSecondaryColor3dvEXT: procedure(components: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSecondaryColor3ubvEXT: procedure(components: PGLubyte); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSecondaryColor3usvEXT: procedure(components: PGLushort); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSecondaryColor3uivEXT: procedure(components: PGLuint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSecondaryColorPointerEXT: procedure(size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_EXT_secondary_color: Boolean;
+
+//***** GL_EXT_texture_mirror_clamp *****//
+const
+ GL_MIRROR_CLAMP_EXT = $8742;
+ GL_MIRROR_CLAMP_TO_EDGE_EXT = $8743;
+ GL_MIRROR_CLAMP_TO_BORDER_EXT = $8912;
+
+function Load_GL_EXT_texture_mirror_clamp: Boolean;
+
+//***** GL_EXT_blend_equation_separate *****//
+const
+ GL_BLEND_EQUATION_RGB_EXT = $8009;
+ GL_BLEND_EQUATION_ALPHA_EXT = $883D;
+var
+ glBlendEquationSeparateEXT: procedure(modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_EXT_blend_equation_separate: Boolean;
+
+//***** GL_MESA_pack_invert *****//
+const
+ GL_PACK_INVERT_MESA = $8758;
+
+function Load_GL_MESA_pack_invert: Boolean;
+
+//***** GL_MESA_ycbcr_texture *****//
+const
+ GL_YCBCR_MESA = $8757;
+ GL_UNSIGNED_SHORT_8_8_MESA = $85BA;
+ GL_UNSIGNED_SHORT_8_8_REV_MESA = $85BB;
+
+function Load_GL_MESA_ycbcr_texture: Boolean;
+
+//***** GL_ARB_fragment_program_shadow *****//
+
+function Load_GL_ARB_fragment_program_shadow: Boolean;
+
+//***** GL_EXT_fog_coord *****//
+const
+ GL_FOG_COORDINATE_SOURCE_EXT = $8450;
+ GL_FOG_COORDINATE_EXT = $8451;
+ GL_FRAGMENT_DEPTH_EXT = $8452;
+ GL_CURRENT_FOG_COORDINATE_EXT = $8453;
+ GL_FOG_COORDINATE_ARRAY_TYPE_EXT = $8454;
+ GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = $8455;
+ GL_FOG_COORDINATE_ARRAY_POINTER_EXT = $8456;
+ GL_FOG_COORDINATE_ARRAY_EXT = $8457;
+var
+ glFogCoordfEXT: procedure(coord: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFogCoorddEXT: procedure(coord: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFogCoordfvEXT: procedure(coord: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFogCoorddvEXT: procedure(coord: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFogCoordPointerEXT: procedure(_type: GLenum; stride: GLsizei; pointer: PGLvoid); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+function Load_GL_EXT_fog_coord: Boolean;
+
+//***** GL_NV_fragment_program_option *****//
+
+function Load_GL_NV_fragment_program_option: Boolean;
+
+//***** GL_EXT_pixel_buffer_object *****//
+const
+ GL_PIXEL_PACK_BUFFER_EXT = $88EB;
+ GL_PIXEL_UNPACK_BUFFER_EXT = $88EC;
+ GL_PIXEL_PACK_BUFFER_BINDING_EXT = $88ED;
+ GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = $88EF;
+
+function Load_GL_EXT_pixel_buffer_object: Boolean;
+
+//***** GL_NV_fragment_program2 *****//
+const
+ GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = $88F4;
+ GL_MAX_PROGRAM_CALL_DEPTH_NV = $88F5;
+ GL_MAX_PROGRAM_IF_DEPTH_NV = $88F6;
+ GL_MAX_PROGRAM_LOOP_DEPTH_NV = $88F7;
+ GL_MAX_PROGRAM_LOOP_COUNT_NV = $88F8;
+
+function Load_GL_NV_fragment_program2: Boolean;
+
+//***** GL_NV_vertex_program2_option *****//
+ // GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV { already defined }
+ // GL_MAX_PROGRAM_CALL_DEPTH_NV { already defined }
+
+function Load_GL_NV_vertex_program2_option: Boolean;
+
+//***** GL_NV_vertex_program3 *****//
+ // GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB { already defined }
+
+function Load_GL_NV_vertex_program3: Boolean;
+
+implementation
+
+uses
+ sdl;
+
+function glext_ExtensionSupported(const extension: PChar; const searchIn: PChar): Boolean;
+var
+ extensions: PChar;
+ start: PChar;
+ where, terminator: PChar;
+begin
+
+ if (Pos(' ', extension) <> 0) or (extension = '') then
+ begin
+ Result := FALSE;
+ Exit;
+ end;
+
+ if searchIn = '' then
+ extensions := glGetString(GL_EXTENSIONS)
+ else
+ //StrLCopy( extensions, searchIn, StrLen(searchIn)+1 );
+ extensions := searchIn;
+ start := extensions;
+ while TRUE do
+ begin
+ where := StrPos(start, extension );
+ if where = nil then Break;
+ terminator := Pointer(Integer(where) + Integer( strlen( extension ) ) );
+ if (where = start) or (PChar(Integer(where) - 1)^ = ' ') then
+ begin
+ if (terminator^ = ' ') or (terminator^ = #0) then
+ begin
+ Result := TRUE;
+ Exit;
+ end;
+ end;
+ start := terminator;
+ end;
+ Result := FALSE;
+
+end;
+
+function Load_GL_version_1_2: Boolean;
+{var
+ extstring : PChar;}
+begin
+
+ Result := FALSE;
+ //extstring := glGetString( GL_EXTENSIONS );
+
+ @glCopyTexSubImage3D := SDL_GL_GetProcAddress('glCopyTexSubImage3D');
+ if not Assigned(glCopyTexSubImage3D) then Exit;
+ @glDrawRangeElements := SDL_GL_GetProcAddress('glDrawRangeElements');
+ if not Assigned(glDrawRangeElements) then Exit;
+ @glTexImage3D := SDL_GL_GetProcAddress('glTexImage3D');
+ if not Assigned(glTexImage3D) then Exit;
+ @glTexSubImage3D := SDL_GL_GetProcAddress('glTexSubImage3D');
+ if not Assigned(glTexSubImage3D) then Exit;
+
+ Result := TRUE;
+
+end;
+
+function Load_GL_ARB_imaging: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ARB_imaging', extstring) then
+ begin
+ @glColorTable := SDL_GL_GetProcAddress('glColorTable');
+ if not Assigned(glColorTable) then Exit;
+ @glColorTableParameterfv := SDL_GL_GetProcAddress('glColorTableParameterfv');
+ if not Assigned(glColorTableParameterfv) then Exit;
+ @glColorTableParameteriv := SDL_GL_GetProcAddress('glColorTableParameteriv');
+ if not Assigned(glColorTableParameteriv) then Exit;
+ @glCopyColorTable := SDL_GL_GetProcAddress('glCopyColorTable');
+ if not Assigned(glCopyColorTable) then Exit;
+ @glGetColorTable := SDL_GL_GetProcAddress('glGetColorTable');
+ if not Assigned(glGetColorTable) then Exit;
+ @glGetColorTableParameterfv := SDL_GL_GetProcAddress('glGetColorTableParameterfv');
+ if not Assigned(glGetColorTableParameterfv) then Exit;
+ @glGetColorTableParameteriv := SDL_GL_GetProcAddress('glGetColorTableParameteriv');
+ if not Assigned(glGetColorTableParameteriv) then Exit;
+ @glColorSubTable := SDL_GL_GetProcAddress('glColorSubTable');
+ if not Assigned(glColorSubTable) then Exit;
+ @glCopyColorSubTable := SDL_GL_GetProcAddress('glCopyColorSubTable');
+ if not Assigned(glCopyColorSubTable) then Exit;
+ @glConvolutionFilter1D := SDL_GL_GetProcAddress('glConvolutionFilter1D');
+ if not Assigned(glConvolutionFilter1D) then Exit;
+ @glConvolutionFilter2D := SDL_GL_GetProcAddress('glConvolutionFilter2D');
+ if not Assigned(glConvolutionFilter2D) then Exit;
+ @glConvolutionParameterf := SDL_GL_GetProcAddress('glConvolutionParameterf');
+ if not Assigned(glConvolutionParameterf) then Exit;
+ @glConvolutionParameterfv := SDL_GL_GetProcAddress('glConvolutionParameterfv');
+ if not Assigned(glConvolutionParameterfv) then Exit;
+ @glConvolutionParameteri := SDL_GL_GetProcAddress('glConvolutionParameteri');
+ if not Assigned(glConvolutionParameteri) then Exit;
+ @glConvolutionParameteriv := SDL_GL_GetProcAddress('glConvolutionParameteriv');
+ if not Assigned(glConvolutionParameteriv) then Exit;
+ @glCopyConvolutionFilter1D := SDL_GL_GetProcAddress('glCopyConvolutionFilter1D');
+ if not Assigned(glCopyConvolutionFilter1D) then Exit;
+ @glCopyConvolutionFilter2D := SDL_GL_GetProcAddress('glCopyConvolutionFilter2D');
+ if not Assigned(glCopyConvolutionFilter2D) then Exit;
+ @glGetConvolutionFilter := SDL_GL_GetProcAddress('glGetConvolutionFilter');
+ if not Assigned(glGetConvolutionFilter) then Exit;
+ @glGetConvolutionParameterfv := SDL_GL_GetProcAddress('glGetConvolutionParameterfv');
+ if not Assigned(glGetConvolutionParameterfv) then Exit;
+ @glGetConvolutionParameteriv := SDL_GL_GetProcAddress('glGetConvolutionParameteriv');
+ if not Assigned(glGetConvolutionParameteriv) then Exit;
+ @glGetSeparableFilter := SDL_GL_GetProcAddress('glGetSeparableFilter');
+ if not Assigned(glGetSeparableFilter) then Exit;
+ @glSeparableFilter2D := SDL_GL_GetProcAddress('glSeparableFilter2D');
+ if not Assigned(glSeparableFilter2D) then Exit;
+ @glGetHistogram := SDL_GL_GetProcAddress('glGetHistogram');
+ if not Assigned(glGetHistogram) then Exit;
+ @glGetHistogramParameterfv := SDL_GL_GetProcAddress('glGetHistogramParameterfv');
+ if not Assigned(glGetHistogramParameterfv) then Exit;
+ @glGetHistogramParameteriv := SDL_GL_GetProcAddress('glGetHistogramParameteriv');
+ if not Assigned(glGetHistogramParameteriv) then Exit;
+ @glGetMinmax := SDL_GL_GetProcAddress('glGetMinmax');
+ if not Assigned(glGetMinmax) then Exit;
+ @glGetMinmaxParameterfv := SDL_GL_GetProcAddress('glGetMinmaxParameterfv');
+ if not Assigned(glGetMinmaxParameterfv) then Exit;
+ @glGetMinmaxParameteriv := SDL_GL_GetProcAddress('glGetMinmaxParameteriv');
+ if not Assigned(glGetMinmaxParameteriv) then Exit;
+ @glHistogram := SDL_GL_GetProcAddress('glHistogram');
+ if not Assigned(glHistogram) then Exit;
+ @glMinmax := SDL_GL_GetProcAddress('glMinmax');
+ if not Assigned(glMinmax) then Exit;
+ @glResetHistogram := SDL_GL_GetProcAddress('glResetHistogram');
+ if not Assigned(glResetHistogram) then Exit;
+ @glResetMinmax := SDL_GL_GetProcAddress('glResetMinmax');
+ if not Assigned(glResetMinmax) then Exit;
+ @glBlendEquation := SDL_GL_GetProcAddress('glBlendEquation');
+ if not Assigned(glBlendEquation) then Exit;
+ @glBlendColor := SDL_GL_GetProcAddress('glBlendColor');
+ if not Assigned(glBlendColor) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_version_1_3: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ @glActiveTexture := SDL_GL_GetProcAddress('glActiveTexture');
+ if not Assigned(glActiveTexture) then Exit;
+ @glClientActiveTexture := SDL_GL_GetProcAddress('glClientActiveTexture');
+ if not Assigned(glClientActiveTexture) then Exit;
+ @glMultiTexCoord1d := SDL_GL_GetProcAddress('glMultiTexCoord1d');
+ if not Assigned(glMultiTexCoord1d) then Exit;
+ @glMultiTexCoord1dv := SDL_GL_GetProcAddress('glMultiTexCoord1dv');
+ if not Assigned(glMultiTexCoord1dv) then Exit;
+ @glMultiTexCoord1f := SDL_GL_GetProcAddress('glMultiTexCoord1f');
+ if not Assigned(glMultiTexCoord1f) then Exit;
+ @glMultiTexCoord1fv := SDL_GL_GetProcAddress('glMultiTexCoord1fv');
+ if not Assigned(glMultiTexCoord1fv) then Exit;
+ @glMultiTexCoord1i := SDL_GL_GetProcAddress('glMultiTexCoord1i');
+ if not Assigned(glMultiTexCoord1i) then Exit;
+ @glMultiTexCoord1iv := SDL_GL_GetProcAddress('glMultiTexCoord1iv');
+ if not Assigned(glMultiTexCoord1iv) then Exit;
+ @glMultiTexCoord1s := SDL_GL_GetProcAddress('glMultiTexCoord1s');
+ if not Assigned(glMultiTexCoord1s) then Exit;
+ @glMultiTexCoord1sv := SDL_GL_GetProcAddress('glMultiTexCoord1sv');
+ if not Assigned(glMultiTexCoord1sv) then Exit;
+ @glMultiTexCoord2d := SDL_GL_GetProcAddress('glMultiTexCoord2d');
+ if not Assigned(glMultiTexCoord2d) then Exit;
+ @glMultiTexCoord2dv := SDL_GL_GetProcAddress('glMultiTexCoord2dv');
+ if not Assigned(glMultiTexCoord2dv) then Exit;
+ @glMultiTexCoord2f := SDL_GL_GetProcAddress('glMultiTexCoord2f');
+ if not Assigned(glMultiTexCoord2f) then Exit;
+ @glMultiTexCoord2fv := SDL_GL_GetProcAddress('glMultiTexCoord2fv');
+ if not Assigned(glMultiTexCoord2fv) then Exit;
+ @glMultiTexCoord2i := SDL_GL_GetProcAddress('glMultiTexCoord2i');
+ if not Assigned(glMultiTexCoord2i) then Exit;
+ @glMultiTexCoord2iv := SDL_GL_GetProcAddress('glMultiTexCoord2iv');
+ if not Assigned(glMultiTexCoord2iv) then Exit;
+ @glMultiTexCoord2s := SDL_GL_GetProcAddress('glMultiTexCoord2s');
+ if not Assigned(glMultiTexCoord2s) then Exit;
+ @glMultiTexCoord2sv := SDL_GL_GetProcAddress('glMultiTexCoord2sv');
+ if not Assigned(glMultiTexCoord2sv) then Exit;
+ @glMultiTexCoord3d := SDL_GL_GetProcAddress('glMultiTexCoord3d');
+ if not Assigned(glMultiTexCoord3d) then Exit;
+ @glMultiTexCoord3dv := SDL_GL_GetProcAddress('glMultiTexCoord3dv');
+ if not Assigned(glMultiTexCoord3dv) then Exit;
+ @glMultiTexCoord3f := SDL_GL_GetProcAddress('glMultiTexCoord3f');
+ if not Assigned(glMultiTexCoord3f) then Exit;
+ @glMultiTexCoord3fv := SDL_GL_GetProcAddress('glMultiTexCoord3fv');
+ if not Assigned(glMultiTexCoord3fv) then Exit;
+ @glMultiTexCoord3i := SDL_GL_GetProcAddress('glMultiTexCoord3i');
+ if not Assigned(glMultiTexCoord3i) then Exit;
+ @glMultiTexCoord3iv := SDL_GL_GetProcAddress('glMultiTexCoord3iv');
+ if not Assigned(glMultiTexCoord3iv) then Exit;
+ @glMultiTexCoord3s := SDL_GL_GetProcAddress('glMultiTexCoord3s');
+ if not Assigned(glMultiTexCoord3s) then Exit;
+ @glMultiTexCoord3sv := SDL_GL_GetProcAddress('glMultiTexCoord3sv');
+ if not Assigned(glMultiTexCoord3sv) then Exit;
+ @glMultiTexCoord4d := SDL_GL_GetProcAddress('glMultiTexCoord4d');
+ if not Assigned(glMultiTexCoord4d) then Exit;
+ @glMultiTexCoord4dv := SDL_GL_GetProcAddress('glMultiTexCoord4dv');
+ if not Assigned(glMultiTexCoord4dv) then Exit;
+ @glMultiTexCoord4f := SDL_GL_GetProcAddress('glMultiTexCoord4f');
+ if not Assigned(glMultiTexCoord4f) then Exit;
+ @glMultiTexCoord4fv := SDL_GL_GetProcAddress('glMultiTexCoord4fv');
+ if not Assigned(glMultiTexCoord4fv) then Exit;
+ @glMultiTexCoord4i := SDL_GL_GetProcAddress('glMultiTexCoord4i');
+ if not Assigned(glMultiTexCoord4i) then Exit;
+ @glMultiTexCoord4iv := SDL_GL_GetProcAddress('glMultiTexCoord4iv');
+ if not Assigned(glMultiTexCoord4iv) then Exit;
+ @glMultiTexCoord4s := SDL_GL_GetProcAddress('glMultiTexCoord4s');
+ if not Assigned(glMultiTexCoord4s) then Exit;
+ @glMultiTexCoord4sv := SDL_GL_GetProcAddress('glMultiTexCoord4sv');
+ if not Assigned(glMultiTexCoord4sv) then Exit;
+ @glLoadTransposeMatrixf := SDL_GL_GetProcAddress('glLoadTransposeMatrixf');
+ if not Assigned(glLoadTransposeMatrixf) then Exit;
+ @glLoadTransposeMatrixd := SDL_GL_GetProcAddress('glLoadTransposeMatrixd');
+ if not Assigned(glLoadTransposeMatrixd) then Exit;
+ @glMultTransposeMatrixf := SDL_GL_GetProcAddress('glMultTransposeMatrixf');
+ if not Assigned(glMultTransposeMatrixf) then Exit;
+ @glMultTransposeMatrixd := SDL_GL_GetProcAddress('glMultTransposeMatrixd');
+ if not Assigned(glMultTransposeMatrixd) then Exit;
+ @glSampleCoverage := SDL_GL_GetProcAddress('glSampleCoverage');
+ if not Assigned(glSampleCoverage) then Exit;
+ @glCompressedTexImage3D := SDL_GL_GetProcAddress('glCompressedTexImage3D');
+ if not Assigned(glCompressedTexImage3D) then Exit;
+ @glCompressedTexImage2D := SDL_GL_GetProcAddress('glCompressedTexImage2D');
+ if not Assigned(glCompressedTexImage2D) then Exit;
+ @glCompressedTexImage1D := SDL_GL_GetProcAddress('glCompressedTexImage1D');
+ if not Assigned(glCompressedTexImage1D) then Exit;
+ @glCompressedTexSubImage3D := SDL_GL_GetProcAddress('glCompressedTexSubImage3D');
+ if not Assigned(glCompressedTexSubImage3D) then Exit;
+ @glCompressedTexSubImage2D := SDL_GL_GetProcAddress('glCompressedTexSubImage2D');
+ if not Assigned(glCompressedTexSubImage2D) then Exit;
+ @glCompressedTexSubImage1D := SDL_GL_GetProcAddress('glCompressedTexSubImage1D');
+ if not Assigned(glCompressedTexSubImage1D) then Exit;
+ @glGetCompressedTexImage := SDL_GL_GetProcAddress('glGetCompressedTexImage');
+ if not Assigned(glGetCompressedTexImage) then Exit;
+ Result := TRUE;
+
+end;
+
+function Load_GL_ARB_multitexture: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ARB_multitexture', extstring) then
+ begin
+ @glActiveTextureARB := SDL_GL_GetProcAddress('glActiveTextureARB');
+ if not Assigned(glActiveTextureARB) then Exit;
+ @glClientActiveTextureARB := SDL_GL_GetProcAddress('glClientActiveTextureARB');
+ if not Assigned(glClientActiveTextureARB) then Exit;
+ @glMultiTexCoord1dARB := SDL_GL_GetProcAddress('glMultiTexCoord1dARB');
+ if not Assigned(glMultiTexCoord1dARB) then Exit;
+ @glMultiTexCoord1dvARB := SDL_GL_GetProcAddress('glMultiTexCoord1dvARB');
+ if not Assigned(glMultiTexCoord1dvARB) then Exit;
+ @glMultiTexCoord1fARB := SDL_GL_GetProcAddress('glMultiTexCoord1fARB');
+ if not Assigned(glMultiTexCoord1fARB) then Exit;
+ @glMultiTexCoord1fvARB := SDL_GL_GetProcAddress('glMultiTexCoord1fvARB');
+ if not Assigned(glMultiTexCoord1fvARB) then Exit;
+ @glMultiTexCoord1iARB := SDL_GL_GetProcAddress('glMultiTexCoord1iARB');
+ if not Assigned(glMultiTexCoord1iARB) then Exit;
+ @glMultiTexCoord1ivARB := SDL_GL_GetProcAddress('glMultiTexCoord1ivARB');
+ if not Assigned(glMultiTexCoord1ivARB) then Exit;
+ @glMultiTexCoord1sARB := SDL_GL_GetProcAddress('glMultiTexCoord1sARB');
+ if not Assigned(glMultiTexCoord1sARB) then Exit;
+ @glMultiTexCoord1svARB := SDL_GL_GetProcAddress('glMultiTexCoord1svARB');
+ if not Assigned(glMultiTexCoord1svARB) then Exit;
+ @glMultiTexCoord2dARB := SDL_GL_GetProcAddress('glMultiTexCoord2dARB');
+ if not Assigned(glMultiTexCoord2dARB) then Exit;
+ @glMultiTexCoord2dvARB := SDL_GL_GetProcAddress('glMultiTexCoord2dvARB');
+ if not Assigned(glMultiTexCoord2dvARB) then Exit;
+ @glMultiTexCoord2fARB := SDL_GL_GetProcAddress('glMultiTexCoord2fARB');
+ if not Assigned(glMultiTexCoord2fARB) then Exit;
+ @glMultiTexCoord2fvARB := SDL_GL_GetProcAddress('glMultiTexCoord2fvARB');
+ if not Assigned(glMultiTexCoord2fvARB) then Exit;
+ @glMultiTexCoord2iARB := SDL_GL_GetProcAddress('glMultiTexCoord2iARB');
+ if not Assigned(glMultiTexCoord2iARB) then Exit;
+ @glMultiTexCoord2ivARB := SDL_GL_GetProcAddress('glMultiTexCoord2ivARB');
+ if not Assigned(glMultiTexCoord2ivARB) then Exit;
+ @glMultiTexCoord2sARB := SDL_GL_GetProcAddress('glMultiTexCoord2sARB');
+ if not Assigned(glMultiTexCoord2sARB) then Exit;
+ @glMultiTexCoord2svARB := SDL_GL_GetProcAddress('glMultiTexCoord2svARB');
+ if not Assigned(glMultiTexCoord2svARB) then Exit;
+ @glMultiTexCoord3dARB := SDL_GL_GetProcAddress('glMultiTexCoord3dARB');
+ if not Assigned(glMultiTexCoord3dARB) then Exit;
+ @glMultiTexCoord3dvARB := SDL_GL_GetProcAddress('glMultiTexCoord3dvARB');
+ if not Assigned(glMultiTexCoord3dvARB) then Exit;
+ @glMultiTexCoord3fARB := SDL_GL_GetProcAddress('glMultiTexCoord3fARB');
+ if not Assigned(glMultiTexCoord3fARB) then Exit;
+ @glMultiTexCoord3fvARB := SDL_GL_GetProcAddress('glMultiTexCoord3fvARB');
+ if not Assigned(glMultiTexCoord3fvARB) then Exit;
+ @glMultiTexCoord3iARB := SDL_GL_GetProcAddress('glMultiTexCoord3iARB');
+ if not Assigned(glMultiTexCoord3iARB) then Exit;
+ @glMultiTexCoord3ivARB := SDL_GL_GetProcAddress('glMultiTexCoord3ivARB');
+ if not Assigned(glMultiTexCoord3ivARB) then Exit;
+ @glMultiTexCoord3sARB := SDL_GL_GetProcAddress('glMultiTexCoord3sARB');
+ if not Assigned(glMultiTexCoord3sARB) then Exit;
+ @glMultiTexCoord3svARB := SDL_GL_GetProcAddress('glMultiTexCoord3svARB');
+ if not Assigned(glMultiTexCoord3svARB) then Exit;
+ @glMultiTexCoord4dARB := SDL_GL_GetProcAddress('glMultiTexCoord4dARB');
+ if not Assigned(glMultiTexCoord4dARB) then Exit;
+ @glMultiTexCoord4dvARB := SDL_GL_GetProcAddress('glMultiTexCoord4dvARB');
+ if not Assigned(glMultiTexCoord4dvARB) then Exit;
+ @glMultiTexCoord4fARB := SDL_GL_GetProcAddress('glMultiTexCoord4fARB');
+ if not Assigned(glMultiTexCoord4fARB) then Exit;
+ @glMultiTexCoord4fvARB := SDL_GL_GetProcAddress('glMultiTexCoord4fvARB');
+ if not Assigned(glMultiTexCoord4fvARB) then Exit;
+ @glMultiTexCoord4iARB := SDL_GL_GetProcAddress('glMultiTexCoord4iARB');
+ if not Assigned(glMultiTexCoord4iARB) then Exit;
+ @glMultiTexCoord4ivARB := SDL_GL_GetProcAddress('glMultiTexCoord4ivARB');
+ if not Assigned(glMultiTexCoord4ivARB) then Exit;
+ @glMultiTexCoord4sARB := SDL_GL_GetProcAddress('glMultiTexCoord4sARB');
+ if not Assigned(glMultiTexCoord4sARB) then Exit;
+ @glMultiTexCoord4svARB := SDL_GL_GetProcAddress('glMultiTexCoord4svARB');
+ if not Assigned(glMultiTexCoord4svARB) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ARB_transpose_matrix: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ARB_transpose_matrix', extstring) then
+ begin
+ @glLoadTransposeMatrixfARB := SDL_GL_GetProcAddress('glLoadTransposeMatrixfARB');
+ if not Assigned(glLoadTransposeMatrixfARB) then Exit;
+ @glLoadTransposeMatrixdARB := SDL_GL_GetProcAddress('glLoadTransposeMatrixdARB');
+ if not Assigned(glLoadTransposeMatrixdARB) then Exit;
+ @glMultTransposeMatrixfARB := SDL_GL_GetProcAddress('glMultTransposeMatrixfARB');
+ if not Assigned(glMultTransposeMatrixfARB) then Exit;
+ @glMultTransposeMatrixdARB := SDL_GL_GetProcAddress('glMultTransposeMatrixdARB');
+ if not Assigned(glMultTransposeMatrixdARB) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ARB_multisample: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ARB_multisample', extstring) then
+ begin
+ @glSampleCoverageARB := SDL_GL_GetProcAddress('glSampleCoverageARB');
+ if not Assigned(glSampleCoverageARB) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ARB_texture_env_add: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ARB_texture_env_add', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+{$IFDEF Win32}
+function Load_WGL_ARB_extensions_string: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
+ if not Assigned(wglGetExtensionsStringARB) then Exit;
+ extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
+
+ if glext_ExtensionSupported('WGL_ARB_extensions_string', extstring) then
+ begin
+ @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
+ if not Assigned(wglGetExtensionsStringARB) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_WGL_ARB_buffer_region: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
+ if not Assigned(wglGetExtensionsStringARB) then Exit;
+ extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
+
+ if glext_ExtensionSupported('WGL_ARB_buffer_region', extstring) then
+ begin
+ @wglCreateBufferRegionARB := SDL_GL_GetProcAddress('wglCreateBufferRegionARB');
+ if not Assigned(wglCreateBufferRegionARB) then Exit;
+ @wglDeleteBufferRegionARB := SDL_GL_GetProcAddress('wglDeleteBufferRegionARB');
+ if not Assigned(wglDeleteBufferRegionARB) then Exit;
+ @wglSaveBufferRegionARB := SDL_GL_GetProcAddress('wglSaveBufferRegionARB');
+ if not Assigned(wglSaveBufferRegionARB) then Exit;
+ @wglRestoreBufferRegionARB := SDL_GL_GetProcAddress('wglRestoreBufferRegionARB');
+ if not Assigned(wglRestoreBufferRegionARB) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+{$ENDIF}
+
+function Load_GL_ARB_texture_cube_map: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ARB_texture_cube_map', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ARB_depth_texture: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ARB_depth_texture', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ARB_point_parameters: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ARB_point_parameters', extstring) then
+ begin
+ @glPointParameterfARB := SDL_GL_GetProcAddress('glPointParameterfARB');
+ if not Assigned(glPointParameterfARB) then Exit;
+ @glPointParameterfvARB := SDL_GL_GetProcAddress('glPointParameterfvARB');
+ if not Assigned(glPointParameterfvARB) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ARB_shadow: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ARB_shadow', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ARB_shadow_ambient: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ARB_shadow_ambient', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ARB_texture_border_clamp: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ARB_texture_border_clamp', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ARB_texture_compression: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ARB_texture_compression', extstring) then
+ begin
+ @glCompressedTexImage3DARB := SDL_GL_GetProcAddress('glCompressedTexImage3DARB');
+ if not Assigned(glCompressedTexImage3DARB) then Exit;
+ @glCompressedTexImage2DARB := SDL_GL_GetProcAddress('glCompressedTexImage2DARB');
+ if not Assigned(glCompressedTexImage2DARB) then Exit;
+ @glCompressedTexImage1DARB := SDL_GL_GetProcAddress('glCompressedTexImage1DARB');
+ if not Assigned(glCompressedTexImage1DARB) then Exit;
+ @glCompressedTexSubImage3DARB := SDL_GL_GetProcAddress('glCompressedTexSubImage3DARB');
+ if not Assigned(glCompressedTexSubImage3DARB) then Exit;
+ @glCompressedTexSubImage2DARB := SDL_GL_GetProcAddress('glCompressedTexSubImage2DARB');
+ if not Assigned(glCompressedTexSubImage2DARB) then Exit;
+ @glCompressedTexSubImage1DARB := SDL_GL_GetProcAddress('glCompressedTexSubImage1DARB');
+ if not Assigned(glCompressedTexSubImage1DARB) then Exit;
+ @glGetCompressedTexImageARB := SDL_GL_GetProcAddress('glGetCompressedTexImageARB');
+ if not Assigned(glGetCompressedTexImageARB) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ARB_texture_env_combine: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ARB_texture_env_combine', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ARB_texture_env_crossbar: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ARB_texture_env_crossbar', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ARB_texture_env_dot3: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ARB_texture_env_dot3', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ARB_texture_mirrored_repeat: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ARB_texture_mirrored_repeat', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ARB_vertex_blend: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ARB_vertex_blend', extstring) then
+ begin
+ @glWeightbvARB := SDL_GL_GetProcAddress('glWeightbvARB');
+ if not Assigned(glWeightbvARB) then Exit;
+ @glWeightsvARB := SDL_GL_GetProcAddress('glWeightsvARB');
+ if not Assigned(glWeightsvARB) then Exit;
+ @glWeightivARB := SDL_GL_GetProcAddress('glWeightivARB');
+ if not Assigned(glWeightivARB) then Exit;
+ @glWeightfvARB := SDL_GL_GetProcAddress('glWeightfvARB');
+ if not Assigned(glWeightfvARB) then Exit;
+ @glWeightdvARB := SDL_GL_GetProcAddress('glWeightdvARB');
+ if not Assigned(glWeightdvARB) then Exit;
+ @glWeightvARB := SDL_GL_GetProcAddress('glWeightvARB');
+ if not Assigned(glWeightvARB) then Exit;
+ @glWeightubvARB := SDL_GL_GetProcAddress('glWeightubvARB');
+ if not Assigned(glWeightubvARB) then Exit;
+ @glWeightusvARB := SDL_GL_GetProcAddress('glWeightusvARB');
+ if not Assigned(glWeightusvARB) then Exit;
+ @glWeightuivARB := SDL_GL_GetProcAddress('glWeightuivARB');
+ if not Assigned(glWeightuivARB) then Exit;
+ @glWeightPointerARB := SDL_GL_GetProcAddress('glWeightPointerARB');
+ if not Assigned(glWeightPointerARB) then Exit;
+ @glVertexBlendARB := SDL_GL_GetProcAddress('glVertexBlendARB');
+ if not Assigned(glVertexBlendARB) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ARB_vertex_program: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ARB_vertex_program', extstring) then
+ begin
+ @glVertexAttrib1sARB := SDL_GL_GetProcAddress('glVertexAttrib1sARB');
+ if not Assigned(glVertexAttrib1sARB) then Exit;
+ @glVertexAttrib1fARB := SDL_GL_GetProcAddress('glVertexAttrib1fARB');
+ if not Assigned(glVertexAttrib1fARB) then Exit;
+ @glVertexAttrib1dARB := SDL_GL_GetProcAddress('glVertexAttrib1dARB');
+ if not Assigned(glVertexAttrib1dARB) then Exit;
+ @glVertexAttrib2sARB := SDL_GL_GetProcAddress('glVertexAttrib2sARB');
+ if not Assigned(glVertexAttrib2sARB) then Exit;
+ @glVertexAttrib2fARB := SDL_GL_GetProcAddress('glVertexAttrib2fARB');
+ if not Assigned(glVertexAttrib2fARB) then Exit;
+ @glVertexAttrib2dARB := SDL_GL_GetProcAddress('glVertexAttrib2dARB');
+ if not Assigned(glVertexAttrib2dARB) then Exit;
+ @glVertexAttrib3sARB := SDL_GL_GetProcAddress('glVertexAttrib3sARB');
+ if not Assigned(glVertexAttrib3sARB) then Exit;
+ @glVertexAttrib3fARB := SDL_GL_GetProcAddress('glVertexAttrib3fARB');
+ if not Assigned(glVertexAttrib3fARB) then Exit;
+ @glVertexAttrib3dARB := SDL_GL_GetProcAddress('glVertexAttrib3dARB');
+ if not Assigned(glVertexAttrib3dARB) then Exit;
+ @glVertexAttrib4sARB := SDL_GL_GetProcAddress('glVertexAttrib4sARB');
+ if not Assigned(glVertexAttrib4sARB) then Exit;
+ @glVertexAttrib4fARB := SDL_GL_GetProcAddress('glVertexAttrib4fARB');
+ if not Assigned(glVertexAttrib4fARB) then Exit;
+ @glVertexAttrib4dARB := SDL_GL_GetProcAddress('glVertexAttrib4dARB');
+ if not Assigned(glVertexAttrib4dARB) then Exit;
+ @glVertexAttrib4NubARB := SDL_GL_GetProcAddress('glVertexAttrib4NubARB');
+ if not Assigned(glVertexAttrib4NubARB) then Exit;
+ @glVertexAttrib1svARB := SDL_GL_GetProcAddress('glVertexAttrib1svARB');
+ if not Assigned(glVertexAttrib1svARB) then Exit;
+ @glVertexAttrib1fvARB := SDL_GL_GetProcAddress('glVertexAttrib1fvARB');
+ if not Assigned(glVertexAttrib1fvARB) then Exit;
+ @glVertexAttrib1dvARB := SDL_GL_GetProcAddress('glVertexAttrib1dvARB');
+ if not Assigned(glVertexAttrib1dvARB) then Exit;
+ @glVertexAttrib2svARB := SDL_GL_GetProcAddress('glVertexAttrib2svARB');
+ if not Assigned(glVertexAttrib2svARB) then Exit;
+ @glVertexAttrib2fvARB := SDL_GL_GetProcAddress('glVertexAttrib2fvARB');
+ if not Assigned(glVertexAttrib2fvARB) then Exit;
+ @glVertexAttrib2dvARB := SDL_GL_GetProcAddress('glVertexAttrib2dvARB');
+ if not Assigned(glVertexAttrib2dvARB) then Exit;
+ @glVertexAttrib3svARB := SDL_GL_GetProcAddress('glVertexAttrib3svARB');
+ if not Assigned(glVertexAttrib3svARB) then Exit;
+ @glVertexAttrib3fvARB := SDL_GL_GetProcAddress('glVertexAttrib3fvARB');
+ if not Assigned(glVertexAttrib3fvARB) then Exit;
+ @glVertexAttrib3dvARB := SDL_GL_GetProcAddress('glVertexAttrib3dvARB');
+ if not Assigned(glVertexAttrib3dvARB) then Exit;
+ @glVertexAttrib4bvARB := SDL_GL_GetProcAddress('glVertexAttrib4bvARB');
+ if not Assigned(glVertexAttrib4bvARB) then Exit;
+ @glVertexAttrib4svARB := SDL_GL_GetProcAddress('glVertexAttrib4svARB');
+ if not Assigned(glVertexAttrib4svARB) then Exit;
+ @glVertexAttrib4ivARB := SDL_GL_GetProcAddress('glVertexAttrib4ivARB');
+ if not Assigned(glVertexAttrib4ivARB) then Exit;
+ @glVertexAttrib4ubvARB := SDL_GL_GetProcAddress('glVertexAttrib4ubvARB');
+ if not Assigned(glVertexAttrib4ubvARB) then Exit;
+ @glVertexAttrib4usvARB := SDL_GL_GetProcAddress('glVertexAttrib4usvARB');
+ if not Assigned(glVertexAttrib4usvARB) then Exit;
+ @glVertexAttrib4uivARB := SDL_GL_GetProcAddress('glVertexAttrib4uivARB');
+ if not Assigned(glVertexAttrib4uivARB) then Exit;
+ @glVertexAttrib4fvARB := SDL_GL_GetProcAddress('glVertexAttrib4fvARB');
+ if not Assigned(glVertexAttrib4fvARB) then Exit;
+ @glVertexAttrib4dvARB := SDL_GL_GetProcAddress('glVertexAttrib4dvARB');
+ if not Assigned(glVertexAttrib4dvARB) then Exit;
+ @glVertexAttrib4NbvARB := SDL_GL_GetProcAddress('glVertexAttrib4NbvARB');
+ if not Assigned(glVertexAttrib4NbvARB) then Exit;
+ @glVertexAttrib4NsvARB := SDL_GL_GetProcAddress('glVertexAttrib4NsvARB');
+ if not Assigned(glVertexAttrib4NsvARB) then Exit;
+ @glVertexAttrib4NivARB := SDL_GL_GetProcAddress('glVertexAttrib4NivARB');
+ if not Assigned(glVertexAttrib4NivARB) then Exit;
+ @glVertexAttrib4NubvARB := SDL_GL_GetProcAddress('glVertexAttrib4NubvARB');
+ if not Assigned(glVertexAttrib4NubvARB) then Exit;
+ @glVertexAttrib4NusvARB := SDL_GL_GetProcAddress('glVertexAttrib4NusvARB');
+ if not Assigned(glVertexAttrib4NusvARB) then Exit;
+ @glVertexAttrib4NuivARB := SDL_GL_GetProcAddress('glVertexAttrib4NuivARB');
+ if not Assigned(glVertexAttrib4NuivARB) then Exit;
+ @glVertexAttribPointerARB := SDL_GL_GetProcAddress('glVertexAttribPointerARB');
+ if not Assigned(glVertexAttribPointerARB) then Exit;
+ @glEnableVertexAttribArrayARB := SDL_GL_GetProcAddress('glEnableVertexAttribArrayARB');
+ if not Assigned(glEnableVertexAttribArrayARB) then Exit;
+ @glDisableVertexAttribArrayARB := SDL_GL_GetProcAddress('glDisableVertexAttribArrayARB');
+ if not Assigned(glDisableVertexAttribArrayARB) then Exit;
+ @glProgramStringARB := SDL_GL_GetProcAddress('glProgramStringARB');
+ if not Assigned(glProgramStringARB) then Exit;
+ @glBindProgramARB := SDL_GL_GetProcAddress('glBindProgramARB');
+ if not Assigned(glBindProgramARB) then Exit;
+ @glDeleteProgramsARB := SDL_GL_GetProcAddress('glDeleteProgramsARB');
+ if not Assigned(glDeleteProgramsARB) then Exit;
+ @glGenProgramsARB := SDL_GL_GetProcAddress('glGenProgramsARB');
+ if not Assigned(glGenProgramsARB) then Exit;
+ @glProgramEnvParameter4dARB := SDL_GL_GetProcAddress('glProgramEnvParameter4dARB');
+ if not Assigned(glProgramEnvParameter4dARB) then Exit;
+ @glProgramEnvParameter4dvARB := SDL_GL_GetProcAddress('glProgramEnvParameter4dvARB');
+ if not Assigned(glProgramEnvParameter4dvARB) then Exit;
+ @glProgramEnvParameter4fARB := SDL_GL_GetProcAddress('glProgramEnvParameter4fARB');
+ if not Assigned(glProgramEnvParameter4fARB) then Exit;
+ @glProgramEnvParameter4fvARB := SDL_GL_GetProcAddress('glProgramEnvParameter4fvARB');
+ if not Assigned(glProgramEnvParameter4fvARB) then Exit;
+ @glProgramLocalParameter4dARB := SDL_GL_GetProcAddress('glProgramLocalParameter4dARB');
+ if not Assigned(glProgramLocalParameter4dARB) then Exit;
+ @glProgramLocalParameter4dvARB := SDL_GL_GetProcAddress('glProgramLocalParameter4dvARB');
+ if not Assigned(glProgramLocalParameter4dvARB) then Exit;
+ @glProgramLocalParameter4fARB := SDL_GL_GetProcAddress('glProgramLocalParameter4fARB');
+ if not Assigned(glProgramLocalParameter4fARB) then Exit;
+ @glProgramLocalParameter4fvARB := SDL_GL_GetProcAddress('glProgramLocalParameter4fvARB');
+ if not Assigned(glProgramLocalParameter4fvARB) then Exit;
+ @glGetProgramEnvParameterdvARB := SDL_GL_GetProcAddress('glGetProgramEnvParameterdvARB');
+ if not Assigned(glGetProgramEnvParameterdvARB) then Exit;
+ @glGetProgramEnvParameterfvARB := SDL_GL_GetProcAddress('glGetProgramEnvParameterfvARB');
+ if not Assigned(glGetProgramEnvParameterfvARB) then Exit;
+ @glGetProgramLocalParameterdvARB := SDL_GL_GetProcAddress('glGetProgramLocalParameterdvARB');
+ if not Assigned(glGetProgramLocalParameterdvARB) then Exit;
+ @glGetProgramLocalParameterfvARB := SDL_GL_GetProcAddress('glGetProgramLocalParameterfvARB');
+ if not Assigned(glGetProgramLocalParameterfvARB) then Exit;
+ @glGetProgramivARB := SDL_GL_GetProcAddress('glGetProgramivARB');
+ if not Assigned(glGetProgramivARB) then Exit;
+ @glGetProgramStringARB := SDL_GL_GetProcAddress('glGetProgramStringARB');
+ if not Assigned(glGetProgramStringARB) then Exit;
+ @glGetVertexAttribdvARB := SDL_GL_GetProcAddress('glGetVertexAttribdvARB');
+ if not Assigned(glGetVertexAttribdvARB) then Exit;
+ @glGetVertexAttribfvARB := SDL_GL_GetProcAddress('glGetVertexAttribfvARB');
+ if not Assigned(glGetVertexAttribfvARB) then Exit;
+ @glGetVertexAttribivARB := SDL_GL_GetProcAddress('glGetVertexAttribivARB');
+ if not Assigned(glGetVertexAttribivARB) then Exit;
+ @glGetVertexAttribPointervARB := SDL_GL_GetProcAddress('glGetVertexAttribPointervARB');
+ if not Assigned(glGetVertexAttribPointervARB) then Exit;
+ @glIsProgramARB := SDL_GL_GetProcAddress('glIsProgramARB');
+ if not Assigned(glIsProgramARB) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ARB_window_pos: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ARB_window_pos', extstring) then
+ begin
+ @glWindowPos2dARB := SDL_GL_GetProcAddress('glWindowPos2dARB');
+ if not Assigned(glWindowPos2dARB) then Exit;
+ @glWindowPos2fARB := SDL_GL_GetProcAddress('glWindowPos2fARB');
+ if not Assigned(glWindowPos2fARB) then Exit;
+ @glWindowPos2iARB := SDL_GL_GetProcAddress('glWindowPos2iARB');
+ if not Assigned(glWindowPos2iARB) then Exit;
+ @glWindowPos2sARB := SDL_GL_GetProcAddress('glWindowPos2sARB');
+ if not Assigned(glWindowPos2sARB) then Exit;
+ @glWindowPos2dvARB := SDL_GL_GetProcAddress('glWindowPos2dvARB');
+ if not Assigned(glWindowPos2dvARB) then Exit;
+ @glWindowPos2fvARB := SDL_GL_GetProcAddress('glWindowPos2fvARB');
+ if not Assigned(glWindowPos2fvARB) then Exit;
+ @glWindowPos2ivARB := SDL_GL_GetProcAddress('glWindowPos2ivARB');
+ if not Assigned(glWindowPos2ivARB) then Exit;
+ @glWindowPos2svARB := SDL_GL_GetProcAddress('glWindowPos2svARB');
+ if not Assigned(glWindowPos2svARB) then Exit;
+ @glWindowPos3dARB := SDL_GL_GetProcAddress('glWindowPos3dARB');
+ if not Assigned(glWindowPos3dARB) then Exit;
+ @glWindowPos3fARB := SDL_GL_GetProcAddress('glWindowPos3fARB');
+ if not Assigned(glWindowPos3fARB) then Exit;
+ @glWindowPos3iARB := SDL_GL_GetProcAddress('glWindowPos3iARB');
+ if not Assigned(glWindowPos3iARB) then Exit;
+ @glWindowPos3sARB := SDL_GL_GetProcAddress('glWindowPos3sARB');
+ if not Assigned(glWindowPos3sARB) then Exit;
+ @glWindowPos3dvARB := SDL_GL_GetProcAddress('glWindowPos3dvARB');
+ if not Assigned(glWindowPos3dvARB) then Exit;
+ @glWindowPos3fvARB := SDL_GL_GetProcAddress('glWindowPos3fvARB');
+ if not Assigned(glWindowPos3fvARB) then Exit;
+ @glWindowPos3ivARB := SDL_GL_GetProcAddress('glWindowPos3ivARB');
+ if not Assigned(glWindowPos3ivARB) then Exit;
+ @glWindowPos3svARB := SDL_GL_GetProcAddress('glWindowPos3svARB');
+ if not Assigned(glWindowPos3svARB) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_422_pixels: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_422_pixels', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_abgr: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_abgr', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_bgra: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_bgra', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_blend_color: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_blend_color', extstring) then
+ begin
+ @glBlendColorEXT := SDL_GL_GetProcAddress('glBlendColorEXT');
+ if not Assigned(glBlendColorEXT) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_blend_func_separate: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_blend_func_separate', extstring) then
+ begin
+ @glBlendFuncSeparateEXT := SDL_GL_GetProcAddress('glBlendFuncSeparateEXT');
+ if not Assigned(glBlendFuncSeparateEXT) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_blend_logic_op: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_blend_logic_op', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_blend_minmax: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_blend_minmax', extstring) then
+ begin
+ @glBlendEquationEXT := SDL_GL_GetProcAddress('glBlendEquationEXT');
+ if not Assigned(glBlendEquationEXT) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_blend_subtract: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_blend_subtract', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_clip_volume_hint: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_clip_volume_hint', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_color_subtable: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_color_subtable', extstring) then
+ begin
+ @glColorSubTableEXT := SDL_GL_GetProcAddress('glColorSubTableEXT');
+ if not Assigned(glColorSubTableEXT) then Exit;
+ @glCopyColorSubTableEXT := SDL_GL_GetProcAddress('glCopyColorSubTableEXT');
+ if not Assigned(glCopyColorSubTableEXT) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_compiled_vertex_array: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_compiled_vertex_array', extstring) then
+ begin
+ @glLockArraysEXT := SDL_GL_GetProcAddress('glLockArraysEXT');
+ if not Assigned(glLockArraysEXT) then Exit;
+ @glUnlockArraysEXT := SDL_GL_GetProcAddress('glUnlockArraysEXT');
+ if not Assigned(glUnlockArraysEXT) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_convolution: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_convolution', extstring) then
+ begin
+ @glConvolutionFilter1DEXT := SDL_GL_GetProcAddress('glConvolutionFilter1DEXT');
+ if not Assigned(glConvolutionFilter1DEXT) then Exit;
+ @glConvolutionFilter2DEXT := SDL_GL_GetProcAddress('glConvolutionFilter2DEXT');
+ if not Assigned(glConvolutionFilter2DEXT) then Exit;
+ @glCopyConvolutionFilter1DEXT := SDL_GL_GetProcAddress('glCopyConvolutionFilter1DEXT');
+ if not Assigned(glCopyConvolutionFilter1DEXT) then Exit;
+ @glCopyConvolutionFilter2DEXT := SDL_GL_GetProcAddress('glCopyConvolutionFilter2DEXT');
+ if not Assigned(glCopyConvolutionFilter2DEXT) then Exit;
+ @glGetConvolutionFilterEXT := SDL_GL_GetProcAddress('glGetConvolutionFilterEXT');
+ if not Assigned(glGetConvolutionFilterEXT) then Exit;
+ @glSeparableFilter2DEXT := SDL_GL_GetProcAddress('glSeparableFilter2DEXT');
+ if not Assigned(glSeparableFilter2DEXT) then Exit;
+ @glGetSeparableFilterEXT := SDL_GL_GetProcAddress('glGetSeparableFilterEXT');
+ if not Assigned(glGetSeparableFilterEXT) then Exit;
+ @glConvolutionParameteriEXT := SDL_GL_GetProcAddress('glConvolutionParameteriEXT');
+ if not Assigned(glConvolutionParameteriEXT) then Exit;
+ @glConvolutionParameterivEXT := SDL_GL_GetProcAddress('glConvolutionParameterivEXT');
+ if not Assigned(glConvolutionParameterivEXT) then Exit;
+ @glConvolutionParameterfEXT := SDL_GL_GetProcAddress('glConvolutionParameterfEXT');
+ if not Assigned(glConvolutionParameterfEXT) then Exit;
+ @glConvolutionParameterfvEXT := SDL_GL_GetProcAddress('glConvolutionParameterfvEXT');
+ if not Assigned(glConvolutionParameterfvEXT) then Exit;
+ @glGetConvolutionParameterivEXT := SDL_GL_GetProcAddress('glGetConvolutionParameterivEXT');
+ if not Assigned(glGetConvolutionParameterivEXT) then Exit;
+ @glGetConvolutionParameterfvEXT := SDL_GL_GetProcAddress('glGetConvolutionParameterfvEXT');
+ if not Assigned(glGetConvolutionParameterfvEXT) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_histogram: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_histogram', extstring) then
+ begin
+ @glHistogramEXT := SDL_GL_GetProcAddress('glHistogramEXT');
+ if not Assigned(glHistogramEXT) then Exit;
+ @glResetHistogramEXT := SDL_GL_GetProcAddress('glResetHistogramEXT');
+ if not Assigned(glResetHistogramEXT) then Exit;
+ @glGetHistogramEXT := SDL_GL_GetProcAddress('glGetHistogramEXT');
+ if not Assigned(glGetHistogramEXT) then Exit;
+ @glGetHistogramParameterivEXT := SDL_GL_GetProcAddress('glGetHistogramParameterivEXT');
+ if not Assigned(glGetHistogramParameterivEXT) then Exit;
+ @glGetHistogramParameterfvEXT := SDL_GL_GetProcAddress('glGetHistogramParameterfvEXT');
+ if not Assigned(glGetHistogramParameterfvEXT) then Exit;
+ @glMinmaxEXT := SDL_GL_GetProcAddress('glMinmaxEXT');
+ if not Assigned(glMinmaxEXT) then Exit;
+ @glResetMinmaxEXT := SDL_GL_GetProcAddress('glResetMinmaxEXT');
+ if not Assigned(glResetMinmaxEXT) then Exit;
+ @glGetMinmaxEXT := SDL_GL_GetProcAddress('glGetMinmaxEXT');
+ if not Assigned(glGetMinmaxEXT) then Exit;
+ @glGetMinmaxParameterivEXT := SDL_GL_GetProcAddress('glGetMinmaxParameterivEXT');
+ if not Assigned(glGetMinmaxParameterivEXT) then Exit;
+ @glGetMinmaxParameterfvEXT := SDL_GL_GetProcAddress('glGetMinmaxParameterfvEXT');
+ if not Assigned(glGetMinmaxParameterfvEXT) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_multi_draw_arrays: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_multi_draw_arrays', extstring) then
+ begin
+ @glMultiDrawArraysEXT := SDL_GL_GetProcAddress('glMultiDrawArraysEXT');
+ if not Assigned(glMultiDrawArraysEXT) then Exit;
+ @glMultiDrawElementsEXT := SDL_GL_GetProcAddress('glMultiDrawElementsEXT');
+ if not Assigned(glMultiDrawElementsEXT) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_packed_pixels: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_packed_pixels', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_paletted_texture: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_paletted_texture', extstring) then
+ begin
+ @glColorTableEXT := SDL_GL_GetProcAddress('glColorTableEXT');
+ if not Assigned(glColorTableEXT) then Exit;
+ @glColorSubTableEXT := SDL_GL_GetProcAddress('glColorSubTableEXT');
+ if not Assigned(glColorSubTableEXT) then Exit;
+ @glGetColorTableEXT := SDL_GL_GetProcAddress('glGetColorTableEXT');
+ if not Assigned(glGetColorTableEXT) then Exit;
+ @glGetColorTableParameterivEXT := SDL_GL_GetProcAddress('glGetColorTableParameterivEXT');
+ if not Assigned(glGetColorTableParameterivEXT) then Exit;
+ @glGetColorTableParameterfvEXT := SDL_GL_GetProcAddress('glGetColorTableParameterfvEXT');
+ if not Assigned(glGetColorTableParameterfvEXT) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_point_parameters: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_point_parameters', extstring) then
+ begin
+ @glPointParameterfEXT := SDL_GL_GetProcAddress('glPointParameterfEXT');
+ if not Assigned(glPointParameterfEXT) then Exit;
+ @glPointParameterfvEXT := SDL_GL_GetProcAddress('glPointParameterfvEXT');
+ if not Assigned(glPointParameterfvEXT) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_polygon_offset: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_polygon_offset', extstring) then
+ begin
+ @glPolygonOffsetEXT := SDL_GL_GetProcAddress('glPolygonOffsetEXT');
+ if not Assigned(glPolygonOffsetEXT) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_separate_specular_color: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_separate_specular_color', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_shadow_funcs: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_shadow_funcs', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_shared_texture_palette: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_shared_texture_palette', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_stencil_two_side: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_stencil_two_side', extstring) then
+ begin
+ @glActiveStencilFaceEXT := SDL_GL_GetProcAddress('glActiveStencilFaceEXT');
+ if not Assigned(glActiveStencilFaceEXT) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_stencil_wrap: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_stencil_wrap', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_subtexture: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_subtexture', extstring) then
+ begin
+ @glTexSubImage1DEXT := SDL_GL_GetProcAddress('glTexSubImage1DEXT');
+ if not Assigned(glTexSubImage1DEXT) then Exit;
+ @glTexSubImage2DEXT := SDL_GL_GetProcAddress('glTexSubImage2DEXT');
+ if not Assigned(glTexSubImage2DEXT) then Exit;
+ @glTexSubImage3DEXT := SDL_GL_GetProcAddress('glTexSubImage3DEXT');
+ if not Assigned(glTexSubImage3DEXT) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_texture3D: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_texture3D', extstring) then
+ begin
+ glTexImage3DEXT := SDL_GL_GetProcAddress('glTexImage3DEXT');
+ if not Assigned(glTexImage3DEXT) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_texture_compression_s3tc: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_texture_compression_s3tc', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_texture_env_add: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_texture_env_add', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_texture_env_combine: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_texture_env_combine', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_texture_env_dot3: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_texture_env_dot3', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_texture_filter_anisotropic: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_texture_filter_anisotropic', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_texture_lod_bias: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_texture_lod_bias', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_texture_object: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_texture_object', extstring) then
+ begin
+ @glGenTexturesEXT := SDL_GL_GetProcAddress('glGenTexturesEXT');
+ if not Assigned(glGenTexturesEXT) then Exit;
+ @glDeleteTexturesEXT := SDL_GL_GetProcAddress('glDeleteTexturesEXT');
+ if not Assigned(glDeleteTexturesEXT) then Exit;
+ @glBindTextureEXT := SDL_GL_GetProcAddress('glBindTextureEXT');
+ if not Assigned(glBindTextureEXT) then Exit;
+ @glPrioritizeTexturesEXT := SDL_GL_GetProcAddress('glPrioritizeTexturesEXT');
+ if not Assigned(glPrioritizeTexturesEXT) then Exit;
+ @glAreTexturesResidentEXT := SDL_GL_GetProcAddress('glAreTexturesResidentEXT');
+ if not Assigned(glAreTexturesResidentEXT) then Exit;
+ @glIsTextureEXT := SDL_GL_GetProcAddress('glIsTextureEXT');
+ if not Assigned(glIsTextureEXT) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_vertex_array: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_vertex_array', extstring) then
+ begin
+ @glArrayElementEXT := SDL_GL_GetProcAddress('glArrayElementEXT');
+ if not Assigned(glArrayElementEXT) then Exit;
+ @glDrawArraysEXT := SDL_GL_GetProcAddress('glDrawArraysEXT');
+ if not Assigned(glDrawArraysEXT) then Exit;
+ @glVertexPointerEXT := SDL_GL_GetProcAddress('glVertexPointerEXT');
+ if not Assigned(glVertexPointerEXT) then Exit;
+ @glNormalPointerEXT := SDL_GL_GetProcAddress('glNormalPointerEXT');
+ if not Assigned(glNormalPointerEXT) then Exit;
+ @glColorPointerEXT := SDL_GL_GetProcAddress('glColorPointerEXT');
+ if not Assigned(glColorPointerEXT) then Exit;
+ @glIndexPointerEXT := SDL_GL_GetProcAddress('glIndexPointerEXT');
+ if not Assigned(glIndexPointerEXT) then Exit;
+ @glTexCoordPointerEXT := SDL_GL_GetProcAddress('glTexCoordPointerEXT');
+ if not Assigned(glTexCoordPointerEXT) then Exit;
+ @glEdgeFlagPointerEXT := SDL_GL_GetProcAddress('glEdgeFlagPointerEXT');
+ if not Assigned(glEdgeFlagPointerEXT) then Exit;
+ @glGetPointervEXT := SDL_GL_GetProcAddress('glGetPointervEXT');
+ if not Assigned(glGetPointervEXT) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_vertex_shader: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_vertex_shader', extstring) then
+ begin
+ @glBeginVertexShaderEXT := SDL_GL_GetProcAddress('glBeginVertexShaderEXT');
+ if not Assigned(glBeginVertexShaderEXT) then Exit;
+ @glEndVertexShaderEXT := SDL_GL_GetProcAddress('glEndVertexShaderEXT');
+ if not Assigned(glEndVertexShaderEXT) then Exit;
+ @glBindVertexShaderEXT := SDL_GL_GetProcAddress('glBindVertexShaderEXT');
+ if not Assigned(glBindVertexShaderEXT) then Exit;
+ @glGenVertexShadersEXT := SDL_GL_GetProcAddress('glGenVertexShadersEXT');
+ if not Assigned(glGenVertexShadersEXT) then Exit;
+ @glDeleteVertexShaderEXT := SDL_GL_GetProcAddress('glDeleteVertexShaderEXT');
+ if not Assigned(glDeleteVertexShaderEXT) then Exit;
+ @glShaderOp1EXT := SDL_GL_GetProcAddress('glShaderOp1EXT');
+ if not Assigned(glShaderOp1EXT) then Exit;
+ @glShaderOp2EXT := SDL_GL_GetProcAddress('glShaderOp2EXT');
+ if not Assigned(glShaderOp2EXT) then Exit;
+ @glShaderOp3EXT := SDL_GL_GetProcAddress('glShaderOp3EXT');
+ if not Assigned(glShaderOp3EXT) then Exit;
+ @glSwizzleEXT := SDL_GL_GetProcAddress('glSwizzleEXT');
+ if not Assigned(glSwizzleEXT) then Exit;
+ @glWriteMaskEXT := SDL_GL_GetProcAddress('glWriteMaskEXT');
+ if not Assigned(glWriteMaskEXT) then Exit;
+ @glInsertComponentEXT := SDL_GL_GetProcAddress('glInsertComponentEXT');
+ if not Assigned(glInsertComponentEXT) then Exit;
+ @glExtractComponentEXT := SDL_GL_GetProcAddress('glExtractComponentEXT');
+ if not Assigned(glExtractComponentEXT) then Exit;
+ @glGenSymbolsEXT := SDL_GL_GetProcAddress('glGenSymbolsEXT');
+ if not Assigned(glGenSymbolsEXT) then Exit;
+ @glSetInvariantEXT := SDL_GL_GetProcAddress('glSetInvariantEXT');
+ if not Assigned(glSetInvariantEXT) then Exit;
+ @glSetLocalConstantEXT := SDL_GL_GetProcAddress('glSetLocalConstantEXT');
+ if not Assigned(glSetLocalConstantEXT) then Exit;
+ @glVariantbvEXT := SDL_GL_GetProcAddress('glVariantbvEXT');
+ if not Assigned(glVariantbvEXT) then Exit;
+ @glVariantsvEXT := SDL_GL_GetProcAddress('glVariantsvEXT');
+ if not Assigned(glVariantsvEXT) then Exit;
+ @glVariantivEXT := SDL_GL_GetProcAddress('glVariantivEXT');
+ if not Assigned(glVariantivEXT) then Exit;
+ @glVariantfvEXT := SDL_GL_GetProcAddress('glVariantfvEXT');
+ if not Assigned(glVariantfvEXT) then Exit;
+ @glVariantdvEXT := SDL_GL_GetProcAddress('glVariantdvEXT');
+ if not Assigned(glVariantdvEXT) then Exit;
+ @glVariantubvEXT := SDL_GL_GetProcAddress('glVariantubvEXT');
+ if not Assigned(glVariantubvEXT) then Exit;
+ @glVariantusvEXT := SDL_GL_GetProcAddress('glVariantusvEXT');
+ if not Assigned(glVariantusvEXT) then Exit;
+ @glVariantuivEXT := SDL_GL_GetProcAddress('glVariantuivEXT');
+ if not Assigned(glVariantuivEXT) then Exit;
+ @glVariantPointerEXT := SDL_GL_GetProcAddress('glVariantPointerEXT');
+ if not Assigned(glVariantPointerEXT) then Exit;
+ @glEnableVariantClientStateEXT := SDL_GL_GetProcAddress('glEnableVariantClientStateEXT');
+ if not Assigned(glEnableVariantClientStateEXT) then Exit;
+ @glDisableVariantClientStateEXT := SDL_GL_GetProcAddress('glDisableVariantClientStateEXT');
+ if not Assigned(glDisableVariantClientStateEXT) then Exit;
+ @glBindLightParameterEXT := SDL_GL_GetProcAddress('glBindLightParameterEXT');
+ if not Assigned(glBindLightParameterEXT) then Exit;
+ @glBindMaterialParameterEXT := SDL_GL_GetProcAddress('glBindMaterialParameterEXT');
+ if not Assigned(glBindMaterialParameterEXT) then Exit;
+ @glBindTexGenParameterEXT := SDL_GL_GetProcAddress('glBindTexGenParameterEXT');
+ if not Assigned(glBindTexGenParameterEXT) then Exit;
+ @glBindTextureUnitParameterEXT := SDL_GL_GetProcAddress('glBindTextureUnitParameterEXT');
+ if not Assigned(glBindTextureUnitParameterEXT) then Exit;
+ @glBindParameterEXT := SDL_GL_GetProcAddress('glBindParameterEXT');
+ if not Assigned(glBindParameterEXT) then Exit;
+ @glIsVariantEnabledEXT := SDL_GL_GetProcAddress('glIsVariantEnabledEXT');
+ if not Assigned(glIsVariantEnabledEXT) then Exit;
+ @glGetVariantBooleanvEXT := SDL_GL_GetProcAddress('glGetVariantBooleanvEXT');
+ if not Assigned(glGetVariantBooleanvEXT) then Exit;
+ @glGetVariantIntegervEXT := SDL_GL_GetProcAddress('glGetVariantIntegervEXT');
+ if not Assigned(glGetVariantIntegervEXT) then Exit;
+ @glGetVariantFloatvEXT := SDL_GL_GetProcAddress('glGetVariantFloatvEXT');
+ if not Assigned(glGetVariantFloatvEXT) then Exit;
+ @glGetVariantPointervEXT := SDL_GL_GetProcAddress('glGetVariantPointervEXT');
+ if not Assigned(glGetVariantPointervEXT) then Exit;
+ @glGetInvariantBooleanvEXT := SDL_GL_GetProcAddress('glGetInvariantBooleanvEXT');
+ if not Assigned(glGetInvariantBooleanvEXT) then Exit;
+ @glGetInvariantIntegervEXT := SDL_GL_GetProcAddress('glGetInvariantIntegervEXT');
+ if not Assigned(glGetInvariantIntegervEXT) then Exit;
+ @glGetInvariantFloatvEXT := SDL_GL_GetProcAddress('glGetInvariantFloatvEXT');
+ if not Assigned(glGetInvariantFloatvEXT) then Exit;
+ @glGetLocalConstantBooleanvEXT := SDL_GL_GetProcAddress('glGetLocalConstantBooleanvEXT');
+ if not Assigned(glGetLocalConstantBooleanvEXT) then Exit;
+ @glGetLocalConstantIntegervEXT := SDL_GL_GetProcAddress('glGetLocalConstantIntegervEXT');
+ if not Assigned(glGetLocalConstantIntegervEXT) then Exit;
+ @glGetLocalConstantFloatvEXT := SDL_GL_GetProcAddress('glGetLocalConstantFloatvEXT');
+ if not Assigned(glGetLocalConstantFloatvEXT) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_vertex_weighting: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_vertex_weighting', extstring) then
+ begin
+ @glVertexWeightfEXT := SDL_GL_GetProcAddress('glVertexWeightfEXT');
+ if not Assigned(glVertexWeightfEXT) then Exit;
+ @glVertexWeightfvEXT := SDL_GL_GetProcAddress('glVertexWeightfvEXT');
+ if not Assigned(glVertexWeightfvEXT) then Exit;
+ @glVertexWeightPointerEXT := SDL_GL_GetProcAddress('glVertexWeightPointerEXT');
+ if not Assigned(glVertexWeightPointerEXT) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_HP_occlusion_test: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_HP_occlusion_test', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_blend_square: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_blend_square', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_copy_depth_to_color: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_copy_depth_to_color', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_depth_clamp: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_depth_clamp', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_evaluators: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_evaluators', extstring) then
+ begin
+ @glMapControlPointsNV := SDL_GL_GetProcAddress('glMapControlPointsNV');
+ if not Assigned(glMapControlPointsNV) then Exit;
+ @glMapParameterivNV := SDL_GL_GetProcAddress('glMapParameterivNV');
+ if not Assigned(glMapParameterivNV) then Exit;
+ @glMapParameterfvNV := SDL_GL_GetProcAddress('glMapParameterfvNV');
+ if not Assigned(glMapParameterfvNV) then Exit;
+ @glGetMapControlPointsNV := SDL_GL_GetProcAddress('glGetMapControlPointsNV');
+ if not Assigned(glGetMapControlPointsNV) then Exit;
+ @glGetMapParameterivNV := SDL_GL_GetProcAddress('glGetMapParameterivNV');
+ if not Assigned(glGetMapParameterivNV) then Exit;
+ @glGetMapParameterfvNV := SDL_GL_GetProcAddress('glGetMapParameterfvNV');
+ if not Assigned(glGetMapParameterfvNV) then Exit;
+ @glGetMapAttribParameterivNV := SDL_GL_GetProcAddress('glGetMapAttribParameterivNV');
+ if not Assigned(glGetMapAttribParameterivNV) then Exit;
+ @glGetMapAttribParameterfvNV := SDL_GL_GetProcAddress('glGetMapAttribParameterfvNV');
+ if not Assigned(glGetMapAttribParameterfvNV) then Exit;
+ @glEvalMapsNV := SDL_GL_GetProcAddress('glEvalMapsNV');
+ if not Assigned(glEvalMapsNV) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_fence: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_fence', extstring) then
+ begin
+ @glGenFencesNV := SDL_GL_GetProcAddress('glGenFencesNV');
+ if not Assigned(glGenFencesNV) then Exit;
+ @glDeleteFencesNV := SDL_GL_GetProcAddress('glDeleteFencesNV');
+ if not Assigned(glDeleteFencesNV) then Exit;
+ @glSetFenceNV := SDL_GL_GetProcAddress('glSetFenceNV');
+ if not Assigned(glSetFenceNV) then Exit;
+ @glTestFenceNV := SDL_GL_GetProcAddress('glTestFenceNV');
+ if not Assigned(glTestFenceNV) then Exit;
+ @glFinishFenceNV := SDL_GL_GetProcAddress('glFinishFenceNV');
+ if not Assigned(glFinishFenceNV) then Exit;
+ @glIsFenceNV := SDL_GL_GetProcAddress('glIsFenceNV');
+ if not Assigned(glIsFenceNV) then Exit;
+ @glGetFenceivNV := SDL_GL_GetProcAddress('glGetFenceivNV');
+ if not Assigned(glGetFenceivNV) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_fog_distance: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_fog_distance', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_light_max_exponent: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_light_max_exponent', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_multisample_filter_hint: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_multisample_filter_hint', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_occlusion_query: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_occlusion_query', extstring) then
+ begin
+ @glGenOcclusionQueriesNV := SDL_GL_GetProcAddress('glGenOcclusionQueriesNV');
+ if not Assigned(glGenOcclusionQueriesNV) then Exit;
+ @glDeleteOcclusionQueriesNV := SDL_GL_GetProcAddress('glDeleteOcclusionQueriesNV');
+ if not Assigned(glDeleteOcclusionQueriesNV) then Exit;
+ @glIsOcclusionQueryNV := SDL_GL_GetProcAddress('glIsOcclusionQueryNV');
+ if not Assigned(glIsOcclusionQueryNV) then Exit;
+ @glBeginOcclusionQueryNV := SDL_GL_GetProcAddress('glBeginOcclusionQueryNV');
+ if not Assigned(glBeginOcclusionQueryNV) then Exit;
+ @glEndOcclusionQueryNV := SDL_GL_GetProcAddress('glEndOcclusionQueryNV');
+ if not Assigned(glEndOcclusionQueryNV) then Exit;
+ @glGetOcclusionQueryivNV := SDL_GL_GetProcAddress('glGetOcclusionQueryivNV');
+ if not Assigned(glGetOcclusionQueryivNV) then Exit;
+ @glGetOcclusionQueryuivNV := SDL_GL_GetProcAddress('glGetOcclusionQueryuivNV');
+ if not Assigned(glGetOcclusionQueryuivNV) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_packed_depth_stencil: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_packed_depth_stencil', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_point_sprite: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_point_sprite', extstring) then
+ begin
+ @glPointParameteriNV := SDL_GL_GetProcAddress('glPointParameteriNV');
+ if not Assigned(glPointParameteriNV) then Exit;
+ @glPointParameterivNV := SDL_GL_GetProcAddress('glPointParameterivNV');
+ if not Assigned(glPointParameterivNV) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_register_combiners: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_register_combiners', extstring) then
+ begin
+ @glCombinerParameterfvNV := SDL_GL_GetProcAddress('glCombinerParameterfvNV');
+ if not Assigned(glCombinerParameterfvNV) then Exit;
+ @glCombinerParameterivNV := SDL_GL_GetProcAddress('glCombinerParameterivNV');
+ if not Assigned(glCombinerParameterivNV) then Exit;
+ @glCombinerParameterfNV := SDL_GL_GetProcAddress('glCombinerParameterfNV');
+ if not Assigned(glCombinerParameterfNV) then Exit;
+ @glCombinerParameteriNV := SDL_GL_GetProcAddress('glCombinerParameteriNV');
+ if not Assigned(glCombinerParameteriNV) then Exit;
+ @glCombinerInputNV := SDL_GL_GetProcAddress('glCombinerInputNV');
+ if not Assigned(glCombinerInputNV) then Exit;
+ @glCombinerOutputNV := SDL_GL_GetProcAddress('glCombinerOutputNV');
+ if not Assigned(glCombinerOutputNV) then Exit;
+ @glFinalCombinerInputNV := SDL_GL_GetProcAddress('glFinalCombinerInputNV');
+ if not Assigned(glFinalCombinerInputNV) then Exit;
+ @glGetCombinerInputParameterfvNV := SDL_GL_GetProcAddress('glGetCombinerInputParameterfvNV');
+ if not Assigned(glGetCombinerInputParameterfvNV) then Exit;
+ @glGetCombinerInputParameterivNV := SDL_GL_GetProcAddress('glGetCombinerInputParameterivNV');
+ if not Assigned(glGetCombinerInputParameterivNV) then Exit;
+ @glGetCombinerOutputParameterfvNV := SDL_GL_GetProcAddress('glGetCombinerOutputParameterfvNV');
+ if not Assigned(glGetCombinerOutputParameterfvNV) then Exit;
+ @glGetCombinerOutputParameterivNV := SDL_GL_GetProcAddress('glGetCombinerOutputParameterivNV');
+ if not Assigned(glGetCombinerOutputParameterivNV) then Exit;
+ @glGetFinalCombinerInputParameterfvNV := SDL_GL_GetProcAddress('glGetFinalCombinerInputParameterfvNV');
+ if not Assigned(glGetFinalCombinerInputParameterfvNV) then Exit;
+ @glGetFinalCombinerInputParameterivNV := SDL_GL_GetProcAddress('glGetFinalCombinerInputParameterivNV');
+ if not Assigned(glGetFinalCombinerInputParameterivNV) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_register_combiners2: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_register_combiners2', extstring) then
+ begin
+ @glCombinerStageParameterfvNV := SDL_GL_GetProcAddress('glCombinerStageParameterfvNV');
+ if not Assigned(glCombinerStageParameterfvNV) then Exit;
+ @glGetCombinerStageParameterfvNV := SDL_GL_GetProcAddress('glGetCombinerStageParameterfvNV');
+ if not Assigned(glGetCombinerStageParameterfvNV) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_texgen_emboss: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_texgen_emboss', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_texgen_reflection: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_texgen_reflection', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_texture_compression_vtc: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_texture_compression_vtc', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_texture_env_combine4: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_texture_env_combine4', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_texture_rectangle: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_texture_rectangle', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_texture_shader: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_texture_shader', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_texture_shader2: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_texture_shader2', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_texture_shader3: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_texture_shader3', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_vertex_array_range: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_vertex_array_range', extstring) then
+ begin
+ @glVertexArrayRangeNV := SDL_GL_GetProcAddress('glVertexArrayRangeNV');
+ if not Assigned(glVertexArrayRangeNV) then Exit;
+ @glFlushVertexArrayRangeNV := SDL_GL_GetProcAddress('glFlushVertexArrayRangeNV');
+ if not Assigned(glFlushVertexArrayRangeNV) then Exit;
+ {$IFDEF WIN32}
+ @wglAllocateMemoryNV := SDL_GL_GetProcAddress('wglAllocateMemoryNV');
+ if not Assigned(wglAllocateMemoryNV) then Exit;
+ @wglFreeMemoryNV := SDL_GL_GetProcAddress('wglFreeMemoryNV');
+ if not Assigned(wglFreeMemoryNV) then Exit;
+ {$ENDIF}
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_vertex_array_range2: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_vertex_array_range2', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_vertex_program: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_vertex_program', extstring) then
+ begin
+ @glBindProgramNV := SDL_GL_GetProcAddress('glBindProgramNV');
+ if not Assigned(glBindProgramNV) then Exit;
+ @glDeleteProgramsNV := SDL_GL_GetProcAddress('glDeleteProgramsNV');
+ if not Assigned(glDeleteProgramsNV) then Exit;
+ @glExecuteProgramNV := SDL_GL_GetProcAddress('glExecuteProgramNV');
+ if not Assigned(glExecuteProgramNV) then Exit;
+ @glGenProgramsNV := SDL_GL_GetProcAddress('glGenProgramsNV');
+ if not Assigned(glGenProgramsNV) then Exit;
+ @glAreProgramsResidentNV := SDL_GL_GetProcAddress('glAreProgramsResidentNV');
+ if not Assigned(glAreProgramsResidentNV) then Exit;
+ @glRequestResidentProgramsNV := SDL_GL_GetProcAddress('glRequestResidentProgramsNV');
+ if not Assigned(glRequestResidentProgramsNV) then Exit;
+ @glGetProgramParameterfvNV := SDL_GL_GetProcAddress('glGetProgramParameterfvNV');
+ if not Assigned(glGetProgramParameterfvNV) then Exit;
+ @glGetProgramParameterdvNV := SDL_GL_GetProcAddress('glGetProgramParameterdvNV');
+ if not Assigned(glGetProgramParameterdvNV) then Exit;
+ @glGetProgramivNV := SDL_GL_GetProcAddress('glGetProgramivNV');
+ if not Assigned(glGetProgramivNV) then Exit;
+ @glGetProgramStringNV := SDL_GL_GetProcAddress('glGetProgramStringNV');
+ if not Assigned(glGetProgramStringNV) then Exit;
+ @glGetTrackMatrixivNV := SDL_GL_GetProcAddress('glGetTrackMatrixivNV');
+ if not Assigned(glGetTrackMatrixivNV) then Exit;
+ @glGetVertexAttribdvNV := SDL_GL_GetProcAddress('glGetVertexAttribdvNV');
+ if not Assigned(glGetVertexAttribdvNV) then Exit;
+ @glGetVertexAttribfvNV := SDL_GL_GetProcAddress('glGetVertexAttribfvNV');
+ if not Assigned(glGetVertexAttribfvNV) then Exit;
+ @glGetVertexAttribivNV := SDL_GL_GetProcAddress('glGetVertexAttribivNV');
+ if not Assigned(glGetVertexAttribivNV) then Exit;
+ @glGetVertexAttribPointervNV := SDL_GL_GetProcAddress('glGetVertexAttribPointervNV');
+ if not Assigned(glGetVertexAttribPointervNV) then Exit;
+ @glIsProgramNV := SDL_GL_GetProcAddress('glIsProgramNV');
+ if not Assigned(glIsProgramNV) then Exit;
+ @glLoadProgramNV := SDL_GL_GetProcAddress('glLoadProgramNV');
+ if not Assigned(glLoadProgramNV) then Exit;
+ @glProgramParameter4fNV := SDL_GL_GetProcAddress('glProgramParameter4fNV');
+ if not Assigned(glProgramParameter4fNV) then Exit;
+ @glProgramParameter4fvNV := SDL_GL_GetProcAddress('glProgramParameter4fvNV');
+ if not Assigned(glProgramParameter4fvNV) then Exit;
+ @glProgramParameters4dvNV := SDL_GL_GetProcAddress('glProgramParameters4dvNV');
+ if not Assigned(glProgramParameters4dvNV) then Exit;
+ @glProgramParameters4fvNV := SDL_GL_GetProcAddress('glProgramParameters4fvNV');
+ if not Assigned(glProgramParameters4fvNV) then Exit;
+ @glTrackMatrixNV := SDL_GL_GetProcAddress('glTrackMatrixNV');
+ if not Assigned(glTrackMatrixNV) then Exit;
+ @glVertexAttribPointerNV := SDL_GL_GetProcAddress('glVertexAttribPointerNV');
+ if not Assigned(glVertexAttribPointerNV) then Exit;
+ @glVertexAttrib1sNV := SDL_GL_GetProcAddress('glVertexAttrib1sNV');
+ if not Assigned(glVertexAttrib1sNV) then Exit;
+ @glVertexAttrib1fNV := SDL_GL_GetProcAddress('glVertexAttrib1fNV');
+ if not Assigned(glVertexAttrib1fNV) then Exit;
+ @glVertexAttrib1dNV := SDL_GL_GetProcAddress('glVertexAttrib1dNV');
+ if not Assigned(glVertexAttrib1dNV) then Exit;
+ @glVertexAttrib2sNV := SDL_GL_GetProcAddress('glVertexAttrib2sNV');
+ if not Assigned(glVertexAttrib2sNV) then Exit;
+ @glVertexAttrib2fNV := SDL_GL_GetProcAddress('glVertexAttrib2fNV');
+ if not Assigned(glVertexAttrib2fNV) then Exit;
+ @glVertexAttrib2dNV := SDL_GL_GetProcAddress('glVertexAttrib2dNV');
+ if not Assigned(glVertexAttrib2dNV) then Exit;
+ @glVertexAttrib3sNV := SDL_GL_GetProcAddress('glVertexAttrib3sNV');
+ if not Assigned(glVertexAttrib3sNV) then Exit;
+ @glVertexAttrib3fNV := SDL_GL_GetProcAddress('glVertexAttrib3fNV');
+ if not Assigned(glVertexAttrib3fNV) then Exit;
+ @glVertexAttrib3dNV := SDL_GL_GetProcAddress('glVertexAttrib3dNV');
+ if not Assigned(glVertexAttrib3dNV) then Exit;
+ @glVertexAttrib4sNV := SDL_GL_GetProcAddress('glVertexAttrib4sNV');
+ if not Assigned(glVertexAttrib4sNV) then Exit;
+ @glVertexAttrib4fNV := SDL_GL_GetProcAddress('glVertexAttrib4fNV');
+ if not Assigned(glVertexAttrib4fNV) then Exit;
+ @glVertexAttrib4dNV := SDL_GL_GetProcAddress('glVertexAttrib4dNV');
+ if not Assigned(glVertexAttrib4dNV) then Exit;
+ @glVertexAttrib4ubNV := SDL_GL_GetProcAddress('glVertexAttrib4ubNV');
+ if not Assigned(glVertexAttrib4ubNV) then Exit;
+ @glVertexAttrib1svNV := SDL_GL_GetProcAddress('glVertexAttrib1svNV');
+ if not Assigned(glVertexAttrib1svNV) then Exit;
+ @glVertexAttrib1fvNV := SDL_GL_GetProcAddress('glVertexAttrib1fvNV');
+ if not Assigned(glVertexAttrib1fvNV) then Exit;
+ @glVertexAttrib1dvNV := SDL_GL_GetProcAddress('glVertexAttrib1dvNV');
+ if not Assigned(glVertexAttrib1dvNV) then Exit;
+ @glVertexAttrib2svNV := SDL_GL_GetProcAddress('glVertexAttrib2svNV');
+ if not Assigned(glVertexAttrib2svNV) then Exit;
+ @glVertexAttrib2fvNV := SDL_GL_GetProcAddress('glVertexAttrib2fvNV');
+ if not Assigned(glVertexAttrib2fvNV) then Exit;
+ @glVertexAttrib2dvNV := SDL_GL_GetProcAddress('glVertexAttrib2dvNV');
+ if not Assigned(glVertexAttrib2dvNV) then Exit;
+ @glVertexAttrib3svNV := SDL_GL_GetProcAddress('glVertexAttrib3svNV');
+ if not Assigned(glVertexAttrib3svNV) then Exit;
+ @glVertexAttrib3fvNV := SDL_GL_GetProcAddress('glVertexAttrib3fvNV');
+ if not Assigned(glVertexAttrib3fvNV) then Exit;
+ @glVertexAttrib3dvNV := SDL_GL_GetProcAddress('glVertexAttrib3dvNV');
+ if not Assigned(glVertexAttrib3dvNV) then Exit;
+ @glVertexAttrib4svNV := SDL_GL_GetProcAddress('glVertexAttrib4svNV');
+ if not Assigned(glVertexAttrib4svNV) then Exit;
+ @glVertexAttrib4fvNV := SDL_GL_GetProcAddress('glVertexAttrib4fvNV');
+ if not Assigned(glVertexAttrib4fvNV) then Exit;
+ @glVertexAttrib4dvNV := SDL_GL_GetProcAddress('glVertexAttrib4dvNV');
+ if not Assigned(glVertexAttrib4dvNV) then Exit;
+ @glVertexAttrib4ubvNV := SDL_GL_GetProcAddress('glVertexAttrib4ubvNV');
+ if not Assigned(glVertexAttrib4ubvNV) then Exit;
+ @glVertexAttribs1svNV := SDL_GL_GetProcAddress('glVertexAttribs1svNV');
+ if not Assigned(glVertexAttribs1svNV) then Exit;
+ @glVertexAttribs1fvNV := SDL_GL_GetProcAddress('glVertexAttribs1fvNV');
+ if not Assigned(glVertexAttribs1fvNV) then Exit;
+ @glVertexAttribs1dvNV := SDL_GL_GetProcAddress('glVertexAttribs1dvNV');
+ if not Assigned(glVertexAttribs1dvNV) then Exit;
+ @glVertexAttribs2svNV := SDL_GL_GetProcAddress('glVertexAttribs2svNV');
+ if not Assigned(glVertexAttribs2svNV) then Exit;
+ @glVertexAttribs2fvNV := SDL_GL_GetProcAddress('glVertexAttribs2fvNV');
+ if not Assigned(glVertexAttribs2fvNV) then Exit;
+ @glVertexAttribs2dvNV := SDL_GL_GetProcAddress('glVertexAttribs2dvNV');
+ if not Assigned(glVertexAttribs2dvNV) then Exit;
+ @glVertexAttribs3svNV := SDL_GL_GetProcAddress('glVertexAttribs3svNV');
+ if not Assigned(glVertexAttribs3svNV) then Exit;
+ @glVertexAttribs3fvNV := SDL_GL_GetProcAddress('glVertexAttribs3fvNV');
+ if not Assigned(glVertexAttribs3fvNV) then Exit;
+ @glVertexAttribs3dvNV := SDL_GL_GetProcAddress('glVertexAttribs3dvNV');
+ if not Assigned(glVertexAttribs3dvNV) then Exit;
+ @glVertexAttribs4svNV := SDL_GL_GetProcAddress('glVertexAttribs4svNV');
+ if not Assigned(glVertexAttribs4svNV) then Exit;
+ @glVertexAttribs4fvNV := SDL_GL_GetProcAddress('glVertexAttribs4fvNV');
+ if not Assigned(glVertexAttribs4fvNV) then Exit;
+ @glVertexAttribs4dvNV := SDL_GL_GetProcAddress('glVertexAttribs4dvNV');
+ if not Assigned(glVertexAttribs4dvNV) then Exit;
+ @glVertexAttribs4ubvNV := SDL_GL_GetProcAddress('glVertexAttribs4ubvNV');
+ if not Assigned(glVertexAttribs4ubvNV) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_vertex_program1_1: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_vertex_program1_1', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ATI_element_array: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ATI_element_array', extstring) then
+ begin
+ @glElementPointerATI := SDL_GL_GetProcAddress('glElementPointerATI');
+ if not Assigned(glElementPointerATI) then Exit;
+ @glDrawElementArrayATI := SDL_GL_GetProcAddress('glDrawElementArrayATI');
+ if not Assigned(glDrawElementArrayATI) then Exit;
+ @glDrawRangeElementArrayATI := SDL_GL_GetProcAddress('glDrawRangeElementArrayATI');
+ if not Assigned(glDrawRangeElementArrayATI) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ATI_envmap_bumpmap: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ATI_envmap_bumpmap', extstring) then
+ begin
+ @glTexBumpParameterivATI := SDL_GL_GetProcAddress('glTexBumpParameterivATI');
+ if not Assigned(glTexBumpParameterivATI) then Exit;
+ @glTexBumpParameterfvATI := SDL_GL_GetProcAddress('glTexBumpParameterfvATI');
+ if not Assigned(glTexBumpParameterfvATI) then Exit;
+ @glGetTexBumpParameterivATI := SDL_GL_GetProcAddress('glGetTexBumpParameterivATI');
+ if not Assigned(glGetTexBumpParameterivATI) then Exit;
+ @glGetTexBumpParameterfvATI := SDL_GL_GetProcAddress('glGetTexBumpParameterfvATI');
+ if not Assigned(glGetTexBumpParameterfvATI) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ATI_fragment_shader: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ATI_fragment_shader', extstring) then
+ begin
+ @glGenFragmentShadersATI := SDL_GL_GetProcAddress('glGenFragmentShadersATI');
+ if not Assigned(glGenFragmentShadersATI) then Exit;
+ @glBindFragmentShaderATI := SDL_GL_GetProcAddress('glBindFragmentShaderATI');
+ if not Assigned(glBindFragmentShaderATI) then Exit;
+ @glDeleteFragmentShaderATI := SDL_GL_GetProcAddress('glDeleteFragmentShaderATI');
+ if not Assigned(glDeleteFragmentShaderATI) then Exit;
+ @glBeginFragmentShaderATI := SDL_GL_GetProcAddress('glBeginFragmentShaderATI');
+ if not Assigned(glBeginFragmentShaderATI) then Exit;
+ @glEndFragmentShaderATI := SDL_GL_GetProcAddress('glEndFragmentShaderATI');
+ if not Assigned(glEndFragmentShaderATI) then Exit;
+ @glPassTexCoordATI := SDL_GL_GetProcAddress('glPassTexCoordATI');
+ if not Assigned(glPassTexCoordATI) then Exit;
+ @glSampleMapATI := SDL_GL_GetProcAddress('glSampleMapATI');
+ if not Assigned(glSampleMapATI) then Exit;
+ @glColorFragmentOp1ATI := SDL_GL_GetProcAddress('glColorFragmentOp1ATI');
+ if not Assigned(glColorFragmentOp1ATI) then Exit;
+ @glColorFragmentOp2ATI := SDL_GL_GetProcAddress('glColorFragmentOp2ATI');
+ if not Assigned(glColorFragmentOp2ATI) then Exit;
+ @glColorFragmentOp3ATI := SDL_GL_GetProcAddress('glColorFragmentOp3ATI');
+ if not Assigned(glColorFragmentOp3ATI) then Exit;
+ @glAlphaFragmentOp1ATI := SDL_GL_GetProcAddress('glAlphaFragmentOp1ATI');
+ if not Assigned(glAlphaFragmentOp1ATI) then Exit;
+ @glAlphaFragmentOp2ATI := SDL_GL_GetProcAddress('glAlphaFragmentOp2ATI');
+ if not Assigned(glAlphaFragmentOp2ATI) then Exit;
+ @glAlphaFragmentOp3ATI := SDL_GL_GetProcAddress('glAlphaFragmentOp3ATI');
+ if not Assigned(glAlphaFragmentOp3ATI) then Exit;
+ @glSetFragmentShaderConstantATI := SDL_GL_GetProcAddress('glSetFragmentShaderConstantATI');
+ if not Assigned(glSetFragmentShaderConstantATI) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ATI_pn_triangles: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ATI_pn_triangles', extstring) then
+ begin
+ @glPNTrianglesiATI := SDL_GL_GetProcAddress('glPNTrianglesiATI');
+ if not Assigned(glPNTrianglesiATI) then Exit;
+ @glPNTrianglesfATI := SDL_GL_GetProcAddress('glPNTrianglesfATI');
+ if not Assigned(glPNTrianglesfATI) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ATI_texture_mirror_once: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ATI_texture_mirror_once', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ATI_vertex_array_object: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ATI_vertex_array_object', extstring) then
+ begin
+ @glNewObjectBufferATI := SDL_GL_GetProcAddress('glNewObjectBufferATI');
+ if not Assigned(glNewObjectBufferATI) then Exit;
+ @glIsObjectBufferATI := SDL_GL_GetProcAddress('glIsObjectBufferATI');
+ if not Assigned(glIsObjectBufferATI) then Exit;
+ @glUpdateObjectBufferATI := SDL_GL_GetProcAddress('glUpdateObjectBufferATI');
+ if not Assigned(glUpdateObjectBufferATI) then Exit;
+ @glGetObjectBufferfvATI := SDL_GL_GetProcAddress('glGetObjectBufferfvATI');
+ if not Assigned(glGetObjectBufferfvATI) then Exit;
+ @glGetObjectBufferivATI := SDL_GL_GetProcAddress('glGetObjectBufferivATI');
+ if not Assigned(glGetObjectBufferivATI) then Exit;
+ @glDeleteObjectBufferATI := SDL_GL_GetProcAddress('glDeleteObjectBufferATI');
+ if not Assigned(glDeleteObjectBufferATI) then Exit;
+ @glArrayObjectATI := SDL_GL_GetProcAddress('glArrayObjectATI');
+ if not Assigned(glArrayObjectATI) then Exit;
+ @glGetArrayObjectfvATI := SDL_GL_GetProcAddress('glGetArrayObjectfvATI');
+ if not Assigned(glGetArrayObjectfvATI) then Exit;
+ @glGetArrayObjectivATI := SDL_GL_GetProcAddress('glGetArrayObjectivATI');
+ if not Assigned(glGetArrayObjectivATI) then Exit;
+ @glVariantArrayObjectATI := SDL_GL_GetProcAddress('glVariantArrayObjectATI');
+ if not Assigned(glVariantArrayObjectATI) then Exit;
+ @glGetVariantArrayObjectfvATI := SDL_GL_GetProcAddress('glGetVariantArrayObjectfvATI');
+ if not Assigned(glGetVariantArrayObjectfvATI) then Exit;
+ @glGetVariantArrayObjectivATI := SDL_GL_GetProcAddress('glGetVariantArrayObjectivATI');
+ if not Assigned(glGetVariantArrayObjectivATI) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ATI_vertex_streams: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ATI_vertex_streams', extstring) then
+ begin
+ @glVertexStream1s := SDL_GL_GetProcAddress('glVertexStream1s');
+ if not Assigned(glVertexStream1s) then Exit;
+ @glVertexStream1i := SDL_GL_GetProcAddress('glVertexStream1i');
+ if not Assigned(glVertexStream1i) then Exit;
+ @glVertexStream1f := SDL_GL_GetProcAddress('glVertexStream1f');
+ if not Assigned(glVertexStream1f) then Exit;
+ @glVertexStream1d := SDL_GL_GetProcAddress('glVertexStream1d');
+ if not Assigned(glVertexStream1d) then Exit;
+ @glVertexStream1sv := SDL_GL_GetProcAddress('glVertexStream1sv');
+ if not Assigned(glVertexStream1sv) then Exit;
+ @glVertexStream1iv := SDL_GL_GetProcAddress('glVertexStream1iv');
+ if not Assigned(glVertexStream1iv) then Exit;
+ @glVertexStream1fv := SDL_GL_GetProcAddress('glVertexStream1fv');
+ if not Assigned(glVertexStream1fv) then Exit;
+ @glVertexStream1dv := SDL_GL_GetProcAddress('glVertexStream1dv');
+ if not Assigned(glVertexStream1dv) then Exit;
+ @glVertexStream2s := SDL_GL_GetProcAddress('glVertexStream2s');
+ if not Assigned(glVertexStream2s) then Exit;
+ @glVertexStream2i := SDL_GL_GetProcAddress('glVertexStream2i');
+ if not Assigned(glVertexStream2i) then Exit;
+ @glVertexStream2f := SDL_GL_GetProcAddress('glVertexStream2f');
+ if not Assigned(glVertexStream2f) then Exit;
+ @glVertexStream2d := SDL_GL_GetProcAddress('glVertexStream2d');
+ if not Assigned(glVertexStream2d) then Exit;
+ @glVertexStream2sv := SDL_GL_GetProcAddress('glVertexStream2sv');
+ if not Assigned(glVertexStream2sv) then Exit;
+ @glVertexStream2iv := SDL_GL_GetProcAddress('glVertexStream2iv');
+ if not Assigned(glVertexStream2iv) then Exit;
+ @glVertexStream2fv := SDL_GL_GetProcAddress('glVertexStream2fv');
+ if not Assigned(glVertexStream2fv) then Exit;
+ @glVertexStream2dv := SDL_GL_GetProcAddress('glVertexStream2dv');
+ if not Assigned(glVertexStream2dv) then Exit;
+ @glVertexStream3s := SDL_GL_GetProcAddress('glVertexStream3s');
+ if not Assigned(glVertexStream3s) then Exit;
+ @glVertexStream3i := SDL_GL_GetProcAddress('glVertexStream3i');
+ if not Assigned(glVertexStream3i) then Exit;
+ @glVertexStream3f := SDL_GL_GetProcAddress('glVertexStream3f');
+ if not Assigned(glVertexStream3f) then Exit;
+ @glVertexStream3d := SDL_GL_GetProcAddress('glVertexStream3d');
+ if not Assigned(glVertexStream3d) then Exit;
+ @glVertexStream3sv := SDL_GL_GetProcAddress('glVertexStream3sv');
+ if not Assigned(glVertexStream3sv) then Exit;
+ @glVertexStream3iv := SDL_GL_GetProcAddress('glVertexStream3iv');
+ if not Assigned(glVertexStream3iv) then Exit;
+ @glVertexStream3fv := SDL_GL_GetProcAddress('glVertexStream3fv');
+ if not Assigned(glVertexStream3fv) then Exit;
+ @glVertexStream3dv := SDL_GL_GetProcAddress('glVertexStream3dv');
+ if not Assigned(glVertexStream3dv) then Exit;
+ @glVertexStream4s := SDL_GL_GetProcAddress('glVertexStream4s');
+ if not Assigned(glVertexStream4s) then Exit;
+ @glVertexStream4i := SDL_GL_GetProcAddress('glVertexStream4i');
+ if not Assigned(glVertexStream4i) then Exit;
+ @glVertexStream4f := SDL_GL_GetProcAddress('glVertexStream4f');
+ if not Assigned(glVertexStream4f) then Exit;
+ @glVertexStream4d := SDL_GL_GetProcAddress('glVertexStream4d');
+ if not Assigned(glVertexStream4d) then Exit;
+ @glVertexStream4sv := SDL_GL_GetProcAddress('glVertexStream4sv');
+ if not Assigned(glVertexStream4sv) then Exit;
+ @glVertexStream4iv := SDL_GL_GetProcAddress('glVertexStream4iv');
+ if not Assigned(glVertexStream4iv) then Exit;
+ @glVertexStream4fv := SDL_GL_GetProcAddress('glVertexStream4fv');
+ if not Assigned(glVertexStream4fv) then Exit;
+ @glVertexStream4dv := SDL_GL_GetProcAddress('glVertexStream4dv');
+ if not Assigned(glVertexStream4dv) then Exit;
+ @glNormalStream3b := SDL_GL_GetProcAddress('glNormalStream3b');
+ if not Assigned(glNormalStream3b) then Exit;
+ @glNormalStream3s := SDL_GL_GetProcAddress('glNormalStream3s');
+ if not Assigned(glNormalStream3s) then Exit;
+ @glNormalStream3i := SDL_GL_GetProcAddress('glNormalStream3i');
+ if not Assigned(glNormalStream3i) then Exit;
+ @glNormalStream3f := SDL_GL_GetProcAddress('glNormalStream3f');
+ if not Assigned(glNormalStream3f) then Exit;
+ @glNormalStream3d := SDL_GL_GetProcAddress('glNormalStream3d');
+ if not Assigned(glNormalStream3d) then Exit;
+ @glNormalStream3bv := SDL_GL_GetProcAddress('glNormalStream3bv');
+ if not Assigned(glNormalStream3bv) then Exit;
+ @glNormalStream3sv := SDL_GL_GetProcAddress('glNormalStream3sv');
+ if not Assigned(glNormalStream3sv) then Exit;
+ @glNormalStream3iv := SDL_GL_GetProcAddress('glNormalStream3iv');
+ if not Assigned(glNormalStream3iv) then Exit;
+ @glNormalStream3fv := SDL_GL_GetProcAddress('glNormalStream3fv');
+ if not Assigned(glNormalStream3fv) then Exit;
+ @glNormalStream3dv := SDL_GL_GetProcAddress('glNormalStream3dv');
+ if not Assigned(glNormalStream3dv) then Exit;
+ @glClientActiveVertexStream := SDL_GL_GetProcAddress('glClientActiveVertexStream');
+ if not Assigned(glClientActiveVertexStream) then Exit;
+ @glVertexBlendEnvi := SDL_GL_GetProcAddress('glVertexBlendEnvi');
+ if not Assigned(glVertexBlendEnvi) then Exit;
+ @glVertexBlendEnvf := SDL_GL_GetProcAddress('glVertexBlendEnvf');
+ if not Assigned(glVertexBlendEnvf) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+{$IFDEF WIN32}
+function Load_WGL_I3D_image_buffer: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
+ if not Assigned(wglGetExtensionsStringARB) then Exit;
+ extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
+
+ if glext_ExtensionSupported('WGL_I3D_image_buffer', extstring) then
+ begin
+ @wglCreateImageBufferI3D := SDL_GL_GetProcAddress('wglCreateImageBufferI3D');
+ if not Assigned(wglCreateImageBufferI3D) then Exit;
+ @wglDestroyImageBufferI3D := SDL_GL_GetProcAddress('wglDestroyImageBufferI3D');
+ if not Assigned(wglDestroyImageBufferI3D) then Exit;
+ @wglAssociateImageBufferEventsI3D := SDL_GL_GetProcAddress('wglAssociateImageBufferEventsI3D');
+ if not Assigned(wglAssociateImageBufferEventsI3D) then Exit;
+ @wglReleaseImageBufferEventsI3D := SDL_GL_GetProcAddress('wglReleaseImageBufferEventsI3D');
+ if not Assigned(wglReleaseImageBufferEventsI3D) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_WGL_I3D_swap_frame_lock: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
+ if not Assigned(wglGetExtensionsStringARB) then Exit;
+ extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
+
+ if glext_ExtensionSupported('WGL_I3D_swap_frame_lock', extstring) then
+ begin
+ @wglEnableFrameLockI3D := SDL_GL_GetProcAddress('wglEnableFrameLockI3D');
+ if not Assigned(wglEnableFrameLockI3D) then Exit;
+ @wglDisableFrameLockI3D := SDL_GL_GetProcAddress('wglDisableFrameLockI3D');
+ if not Assigned(wglDisableFrameLockI3D) then Exit;
+ @wglIsEnabledFrameLockI3D := SDL_GL_GetProcAddress('wglIsEnabledFrameLockI3D');
+ if not Assigned(wglIsEnabledFrameLockI3D) then Exit;
+ @wglQueryFrameLockMasterI3D := SDL_GL_GetProcAddress('wglQueryFrameLockMasterI3D');
+ if not Assigned(wglQueryFrameLockMasterI3D) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_WGL_I3D_swap_frame_usage: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
+ if not Assigned(wglGetExtensionsStringARB) then Exit;
+ extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
+
+ if glext_ExtensionSupported('WGL_I3D_swap_frame_usage', extstring) then
+ begin
+ @wglGetFrameUsageI3D := SDL_GL_GetProcAddress('wglGetFrameUsageI3D');
+ if not Assigned(wglGetFrameUsageI3D) then Exit;
+ @wglBeginFrameTrackingI3D := SDL_GL_GetProcAddress('wglBeginFrameTrackingI3D');
+ if not Assigned(wglBeginFrameTrackingI3D) then Exit;
+ @wglEndFrameTrackingI3D := SDL_GL_GetProcAddress('wglEndFrameTrackingI3D');
+ if not Assigned(wglEndFrameTrackingI3D) then Exit;
+ @wglQueryFrameTrackingI3D := SDL_GL_GetProcAddress('wglQueryFrameTrackingI3D');
+ if not Assigned(wglQueryFrameTrackingI3D) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+{$ENDIF}
+
+function Load_GL_3DFX_texture_compression_FXT1: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_3DFX_texture_compression_FXT1', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_IBM_cull_vertex: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_IBM_cull_vertex', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_IBM_multimode_draw_arrays: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_IBM_multimode_draw_arrays', extstring) then
+ begin
+ @glMultiModeDrawArraysIBM := SDL_GL_GetProcAddress('glMultiModeDrawArraysIBM');
+ if not Assigned(glMultiModeDrawArraysIBM) then Exit;
+ @glMultiModeDrawElementsIBM := SDL_GL_GetProcAddress('glMultiModeDrawElementsIBM');
+ if not Assigned(glMultiModeDrawElementsIBM) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_IBM_raster_pos_clip: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_IBM_raster_pos_clip', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_IBM_texture_mirrored_repeat: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_IBM_texture_mirrored_repeat', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_IBM_vertex_array_lists: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_IBM_vertex_array_lists', extstring) then
+ begin
+ @glColorPointerListIBM := SDL_GL_GetProcAddress('glColorPointerListIBM');
+ if not Assigned(glColorPointerListIBM) then Exit;
+ @glSecondaryColorPointerListIBM := SDL_GL_GetProcAddress('glSecondaryColorPointerListIBM');
+ if not Assigned(glSecondaryColorPointerListIBM) then Exit;
+ @glEdgeFlagPointerListIBM := SDL_GL_GetProcAddress('glEdgeFlagPointerListIBM');
+ if not Assigned(glEdgeFlagPointerListIBM) then Exit;
+ @glFogCoordPointerListIBM := SDL_GL_GetProcAddress('glFogCoordPointerListIBM');
+ if not Assigned(glFogCoordPointerListIBM) then Exit;
+ @glNormalPointerListIBM := SDL_GL_GetProcAddress('glNormalPointerListIBM');
+ if not Assigned(glNormalPointerListIBM) then Exit;
+ @glTexCoordPointerListIBM := SDL_GL_GetProcAddress('glTexCoordPointerListIBM');
+ if not Assigned(glTexCoordPointerListIBM) then Exit;
+ @glVertexPointerListIBM := SDL_GL_GetProcAddress('glVertexPointerListIBM');
+ if not Assigned(glVertexPointerListIBM) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_MESA_resize_buffers: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_MESA_resize_buffers', extstring) then
+ begin
+ @glResizeBuffersMESA := SDL_GL_GetProcAddress('glResizeBuffersMESA');
+ if not Assigned(glResizeBuffersMESA) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_MESA_window_pos: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_MESA_window_pos', extstring) then
+ begin
+ @glWindowPos2dMESA := SDL_GL_GetProcAddress('glWindowPos2dMESA');
+ if not Assigned(glWindowPos2dMESA) then Exit;
+ @glWindowPos2fMESA := SDL_GL_GetProcAddress('glWindowPos2fMESA');
+ if not Assigned(glWindowPos2fMESA) then Exit;
+ @glWindowPos2iMESA := SDL_GL_GetProcAddress('glWindowPos2iMESA');
+ if not Assigned(glWindowPos2iMESA) then Exit;
+ @glWindowPos2sMESA := SDL_GL_GetProcAddress('glWindowPos2sMESA');
+ if not Assigned(glWindowPos2sMESA) then Exit;
+ @glWindowPos2ivMESA := SDL_GL_GetProcAddress('glWindowPos2ivMESA');
+ if not Assigned(glWindowPos2ivMESA) then Exit;
+ @glWindowPos2svMESA := SDL_GL_GetProcAddress('glWindowPos2svMESA');
+ if not Assigned(glWindowPos2svMESA) then Exit;
+ @glWindowPos2fvMESA := SDL_GL_GetProcAddress('glWindowPos2fvMESA');
+ if not Assigned(glWindowPos2fvMESA) then Exit;
+ @glWindowPos2dvMESA := SDL_GL_GetProcAddress('glWindowPos2dvMESA');
+ if not Assigned(glWindowPos2dvMESA) then Exit;
+ @glWindowPos3iMESA := SDL_GL_GetProcAddress('glWindowPos3iMESA');
+ if not Assigned(glWindowPos3iMESA) then Exit;
+ @glWindowPos3sMESA := SDL_GL_GetProcAddress('glWindowPos3sMESA');
+ if not Assigned(glWindowPos3sMESA) then Exit;
+ @glWindowPos3fMESA := SDL_GL_GetProcAddress('glWindowPos3fMESA');
+ if not Assigned(glWindowPos3fMESA) then Exit;
+ @glWindowPos3dMESA := SDL_GL_GetProcAddress('glWindowPos3dMESA');
+ if not Assigned(glWindowPos3dMESA) then Exit;
+ @glWindowPos3ivMESA := SDL_GL_GetProcAddress('glWindowPos3ivMESA');
+ if not Assigned(glWindowPos3ivMESA) then Exit;
+ @glWindowPos3svMESA := SDL_GL_GetProcAddress('glWindowPos3svMESA');
+ if not Assigned(glWindowPos3svMESA) then Exit;
+ @glWindowPos3fvMESA := SDL_GL_GetProcAddress('glWindowPos3fvMESA');
+ if not Assigned(glWindowPos3fvMESA) then Exit;
+ @glWindowPos3dvMESA := SDL_GL_GetProcAddress('glWindowPos3dvMESA');
+ if not Assigned(glWindowPos3dvMESA) then Exit;
+ @glWindowPos4iMESA := SDL_GL_GetProcAddress('glWindowPos4iMESA');
+ if not Assigned(glWindowPos4iMESA) then Exit;
+ @glWindowPos4sMESA := SDL_GL_GetProcAddress('glWindowPos4sMESA');
+ if not Assigned(glWindowPos4sMESA) then Exit;
+ @glWindowPos4fMESA := SDL_GL_GetProcAddress('glWindowPos4fMESA');
+ if not Assigned(glWindowPos4fMESA) then Exit;
+ @glWindowPos4dMESA := SDL_GL_GetProcAddress('glWindowPos4dMESA');
+ if not Assigned(glWindowPos4dMESA) then Exit;
+ @glWindowPos4ivMESA := SDL_GL_GetProcAddress('glWindowPos4ivMESA');
+ if not Assigned(glWindowPos4ivMESA) then Exit;
+ @glWindowPos4svMESA := SDL_GL_GetProcAddress('glWindowPos4svMESA');
+ if not Assigned(glWindowPos4svMESA) then Exit;
+ @glWindowPos4fvMESA := SDL_GL_GetProcAddress('glWindowPos4fvMESA');
+ if not Assigned(glWindowPos4fvMESA) then Exit;
+ @glWindowPos4dvMESA := SDL_GL_GetProcAddress('glWindowPos4dvMESA');
+ if not Assigned(glWindowPos4dvMESA) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_OML_interlace: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_OML_interlace', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_OML_resample: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_OML_resample', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_OML_subsample: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_OML_subsample', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_SGIS_generate_mipmap: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_SGIS_generate_mipmap', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_SGIS_multisample: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_SGIS_multisample', extstring) then
+ begin
+ @glSampleMaskSGIS := SDL_GL_GetProcAddress('glSampleMaskSGIS');
+ if not Assigned(glSampleMaskSGIS) then Exit;
+ @glSamplePatternSGIS := SDL_GL_GetProcAddress('glSamplePatternSGIS');
+ if not Assigned(glSamplePatternSGIS) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_SGIS_pixel_texture: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_SGIS_pixel_texture', extstring) then
+ begin
+ @glPixelTexGenParameteriSGIS := SDL_GL_GetProcAddress('glPixelTexGenParameteriSGIS');
+ if not Assigned(glPixelTexGenParameteriSGIS) then Exit;
+ @glPixelTexGenParameterfSGIS := SDL_GL_GetProcAddress('glPixelTexGenParameterfSGIS');
+ if not Assigned(glPixelTexGenParameterfSGIS) then Exit;
+ @glGetPixelTexGenParameterivSGIS := SDL_GL_GetProcAddress('glGetPixelTexGenParameterivSGIS');
+ if not Assigned(glGetPixelTexGenParameterivSGIS) then Exit;
+ @glGetPixelTexGenParameterfvSGIS := SDL_GL_GetProcAddress('glGetPixelTexGenParameterfvSGIS');
+ if not Assigned(glGetPixelTexGenParameterfvSGIS) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_SGIS_texture_border_clamp: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_SGIS_texture_border_clamp', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_SGIS_texture_color_mask: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_SGIS_texture_color_mask', extstring) then
+ begin
+ @glTextureColorMaskSGIS := SDL_GL_GetProcAddress('glTextureColorMaskSGIS');
+ if not Assigned(glTextureColorMaskSGIS) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_SGIS_texture_edge_clamp: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_SGIS_texture_edge_clamp', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_SGIS_texture_lod: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_SGIS_texture_lod', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_SGIS_depth_texture: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_SGIS_depth_texture', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_SGIX_fog_offset: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_SGIX_fog_offset', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_SGIX_interlace: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_SGIX_interlace', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_SGIX_shadow_ambient: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_SGIX_shadow_ambient', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_SGI_color_matrix: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_SGI_color_matrix', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_SGI_color_table: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_SGI_color_table', extstring) then
+ begin
+ @glColorTableSGI := SDL_GL_GetProcAddress('glColorTableSGI');
+ if not Assigned(glColorTableSGI) then Exit;
+ @glCopyColorTableSGI := SDL_GL_GetProcAddress('glCopyColorTableSGI');
+ if not Assigned(glCopyColorTableSGI) then Exit;
+ @glColorTableParameterivSGI := SDL_GL_GetProcAddress('glColorTableParameterivSGI');
+ if not Assigned(glColorTableParameterivSGI) then Exit;
+ @glColorTableParameterfvSGI := SDL_GL_GetProcAddress('glColorTableParameterfvSGI');
+ if not Assigned(glColorTableParameterfvSGI) then Exit;
+ @glGetColorTableSGI := SDL_GL_GetProcAddress('glGetColorTableSGI');
+ if not Assigned(glGetColorTableSGI) then Exit;
+ @glGetColorTableParameterivSGI := SDL_GL_GetProcAddress('glGetColorTableParameterivSGI');
+ if not Assigned(glGetColorTableParameterivSGI) then Exit;
+ @glGetColorTableParameterfvSGI := SDL_GL_GetProcAddress('glGetColorTableParameterfvSGI');
+ if not Assigned(glGetColorTableParameterfvSGI) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_SGI_texture_color_table: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_SGI_texture_color_table', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_SUN_vertex: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_SUN_vertex', extstring) then
+ begin
+ @glColor4ubVertex2fSUN := SDL_GL_GetProcAddress('glColor4ubVertex2fSUN');
+ if not Assigned(glColor4ubVertex2fSUN) then Exit;
+ @glColor4ubVertex2fvSUN := SDL_GL_GetProcAddress('glColor4ubVertex2fvSUN');
+ if not Assigned(glColor4ubVertex2fvSUN) then Exit;
+ @glColor4ubVertex3fSUN := SDL_GL_GetProcAddress('glColor4ubVertex3fSUN');
+ if not Assigned(glColor4ubVertex3fSUN) then Exit;
+ @glColor4ubVertex3fvSUN := SDL_GL_GetProcAddress('glColor4ubVertex3fvSUN');
+ if not Assigned(glColor4ubVertex3fvSUN) then Exit;
+ @glColor3fVertex3fSUN := SDL_GL_GetProcAddress('glColor3fVertex3fSUN');
+ if not Assigned(glColor3fVertex3fSUN) then Exit;
+ @glColor3fVertex3fvSUN := SDL_GL_GetProcAddress('glColor3fVertex3fvSUN');
+ if not Assigned(glColor3fVertex3fvSUN) then Exit;
+ @glNormal3fVertex3fSUN := SDL_GL_GetProcAddress('glNormal3fVertex3fSUN');
+ if not Assigned(glNormal3fVertex3fSUN) then Exit;
+ @glNormal3fVertex3fvSUN := SDL_GL_GetProcAddress('glNormal3fVertex3fvSUN');
+ if not Assigned(glNormal3fVertex3fvSUN) then Exit;
+ @glColor4fNormal3fVertex3fSUN := SDL_GL_GetProcAddress('glColor4fNormal3fVertex3fSUN');
+ if not Assigned(glColor4fNormal3fVertex3fSUN) then Exit;
+ @glColor4fNormal3fVertex3fvSUN := SDL_GL_GetProcAddress('glColor4fNormal3fVertex3fvSUN');
+ if not Assigned(glColor4fNormal3fVertex3fvSUN) then Exit;
+ @glTexCoord2fVertex3fSUN := SDL_GL_GetProcAddress('glTexCoord2fVertex3fSUN');
+ if not Assigned(glTexCoord2fVertex3fSUN) then Exit;
+ @glTexCoord2fVertex3fvSUN := SDL_GL_GetProcAddress('glTexCoord2fVertex3fvSUN');
+ if not Assigned(glTexCoord2fVertex3fvSUN) then Exit;
+ @glTexCoord4fVertex4fSUN := SDL_GL_GetProcAddress('glTexCoord4fVertex4fSUN');
+ if not Assigned(glTexCoord4fVertex4fSUN) then Exit;
+ @glTexCoord4fVertex4fvSUN := SDL_GL_GetProcAddress('glTexCoord4fVertex4fvSUN');
+ if not Assigned(glTexCoord4fVertex4fvSUN) then Exit;
+ @glTexCoord2fColor4ubVertex3fSUN := SDL_GL_GetProcAddress('glTexCoord2fColor4ubVertex3fSUN');
+ if not Assigned(glTexCoord2fColor4ubVertex3fSUN) then Exit;
+ @glTexCoord2fColor4ubVertex3fvSUN := SDL_GL_GetProcAddress('glTexCoord2fColor4ubVertex3fvSUN');
+ if not Assigned(glTexCoord2fColor4ubVertex3fvSUN) then Exit;
+ @glTexCoord2fColor3fVertex3fSUN := SDL_GL_GetProcAddress('glTexCoord2fColor3fVertex3fSUN');
+ if not Assigned(glTexCoord2fColor3fVertex3fSUN) then Exit;
+ @glTexCoord2fColor3fVertex3fvSUN := SDL_GL_GetProcAddress('glTexCoord2fColor3fVertex3fvSUN');
+ if not Assigned(glTexCoord2fColor3fVertex3fvSUN) then Exit;
+ @glTexCoord2fNormal3fVertex3fSUN := SDL_GL_GetProcAddress('glTexCoord2fNormal3fVertex3fSUN');
+ if not Assigned(glTexCoord2fNormal3fVertex3fSUN) then Exit;
+ @glTexCoord2fNormal3fVertex3fvSUN := SDL_GL_GetProcAddress('glTexCoord2fNormal3fVertex3fvSUN');
+ if not Assigned(glTexCoord2fNormal3fVertex3fvSUN) then Exit;
+ @glTexCoord2fColor4fNormal3fVertex3fSUN := SDL_GL_GetProcAddress('glTexCoord2fColor4fNormal3fVertex3fSUN');
+ if not Assigned(glTexCoord2fColor4fNormal3fVertex3fSUN) then Exit;
+ @glTexCoord2fColor4fNormal3fVertex3fvSUN := SDL_GL_GetProcAddress('glTexCoord2fColor4fNormal3fVertex3fvSUN');
+ if not Assigned(glTexCoord2fColor4fNormal3fVertex3fvSUN) then Exit;
+ @glTexCoord4fColor4fNormal3fVertex4fSUN := SDL_GL_GetProcAddress('glTexCoord4fColor4fNormal3fVertex4fSUN');
+ if not Assigned(glTexCoord4fColor4fNormal3fVertex4fSUN) then Exit;
+ @glTexCoord4fColor4fNormal3fVertex4fvSUN := SDL_GL_GetProcAddress('glTexCoord4fColor4fNormal3fVertex4fvSUN');
+ if not Assigned(glTexCoord4fColor4fNormal3fVertex4fvSUN) then Exit;
+ @glReplacementCodeuiVertex3fSUN := SDL_GL_GetProcAddress('glReplacementCodeuiVertex3fSUN');
+ if not Assigned(glReplacementCodeuiVertex3fSUN) then Exit;
+ @glReplacementCodeuiVertex3fvSUN := SDL_GL_GetProcAddress('glReplacementCodeuiVertex3fvSUN');
+ if not Assigned(glReplacementCodeuiVertex3fvSUN) then Exit;
+ @glReplacementCodeuiColor4ubVertex3fSUN := SDL_GL_GetProcAddress('glReplacementCodeuiColor4ubVertex3fSUN');
+ if not Assigned(glReplacementCodeuiColor4ubVertex3fSUN) then Exit;
+ @glReplacementCodeuiColor4ubVertex3fvSUN := SDL_GL_GetProcAddress('glReplacementCodeuiColor4ubVertex3fvSUN');
+ if not Assigned(glReplacementCodeuiColor4ubVertex3fvSUN) then Exit;
+ @glReplacementCodeuiColor3fVertex3fSUN := SDL_GL_GetProcAddress('glReplacementCodeuiColor3fVertex3fSUN');
+ if not Assigned(glReplacementCodeuiColor3fVertex3fSUN) then Exit;
+ @glReplacementCodeuiColor3fVertex3fvSUN := SDL_GL_GetProcAddress('glReplacementCodeuiColor3fVertex3fvSUN');
+ if not Assigned(glReplacementCodeuiColor3fVertex3fvSUN) then Exit;
+ @glReplacementCodeuiNormal3fVertex3fSUN := SDL_GL_GetProcAddress('glReplacementCodeuiNormal3fVertex3fSUN');
+ if not Assigned(glReplacementCodeuiNormal3fVertex3fSUN) then Exit;
+ @glReplacementCodeuiNormal3fVertex3fvSUN := SDL_GL_GetProcAddress('glReplacementCodeuiNormal3fVertex3fvSUN');
+ if not Assigned(glReplacementCodeuiNormal3fVertex3fvSUN) then Exit;
+ @glReplacementCodeuiColor4fNormal3fVertex3fSUN := SDL_GL_GetProcAddress('glReplacementCodeuiColor4fNormal3fVertex3fSUN');
+ if not Assigned(glReplacementCodeuiColor4fNormal3fVertex3fSUN) then Exit;
+ @glReplacementCodeuiColor4fNormal3fVertex3fvSUN := SDL_GL_GetProcAddress('glReplacementCodeuiColor4fNormal3fVertex3fvSUN');
+ if not Assigned(glReplacementCodeuiColor4fNormal3fVertex3fvSUN) then Exit;
+ @glReplacementCodeuiTexCoord2fVertex3fSUN := SDL_GL_GetProcAddress('glReplacementCodeuiTexCoord2fVertex3fSUN');
+ if not Assigned(glReplacementCodeuiTexCoord2fVertex3fSUN) then Exit;
+ @glReplacementCodeuiTexCoord2fVertex3fvSUN := SDL_GL_GetProcAddress('glReplacementCodeuiTexCoord2fVertex3fvSUN');
+ if not Assigned(glReplacementCodeuiTexCoord2fVertex3fvSUN) then Exit;
+ @glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN := SDL_GL_GetProcAddress('glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN');
+ if not Assigned(glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) then Exit;
+ @glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN := SDL_GL_GetProcAddress('glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN');
+ if not Assigned(glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) then Exit;
+ @glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN := SDL_GL_GetProcAddress('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN');
+ if not Assigned(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) then Exit;
+ @glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN := SDL_GL_GetProcAddress('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN');
+ if not Assigned(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ARB_fragment_program: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ARB_fragment_program', extstring) then
+ begin
+ @glProgramStringARB := SDL_GL_GetProcAddress('glProgramStringARB');
+ if not Assigned(glProgramStringARB) then Exit;
+ @glBindProgramARB := SDL_GL_GetProcAddress('glBindProgramARB');
+ if not Assigned(glBindProgramARB) then Exit;
+ @glDeleteProgramsARB := SDL_GL_GetProcAddress('glDeleteProgramsARB');
+ if not Assigned(glDeleteProgramsARB) then Exit;
+ @glGenProgramsARB := SDL_GL_GetProcAddress('glGenProgramsARB');
+ if not Assigned(glGenProgramsARB) then Exit;
+ @glProgramEnvParameter4dARB := SDL_GL_GetProcAddress('glProgramEnvParameter4dARB');
+ if not Assigned(glProgramEnvParameter4dARB) then Exit;
+ @glProgramEnvParameter4dvARB := SDL_GL_GetProcAddress('glProgramEnvParameter4dvARB');
+ if not Assigned(glProgramEnvParameter4dvARB) then Exit;
+ @glProgramEnvParameter4fARB := SDL_GL_GetProcAddress('glProgramEnvParameter4fARB');
+ if not Assigned(glProgramEnvParameter4fARB) then Exit;
+ @glProgramEnvParameter4fvARB := SDL_GL_GetProcAddress('glProgramEnvParameter4fvARB');
+ if not Assigned(glProgramEnvParameter4fvARB) then Exit;
+ @glProgramLocalParameter4dARB := SDL_GL_GetProcAddress('glProgramLocalParameter4dARB');
+ if not Assigned(glProgramLocalParameter4dARB) then Exit;
+ @glProgramLocalParameter4dvARB := SDL_GL_GetProcAddress('glProgramLocalParameter4dvARB');
+ if not Assigned(glProgramLocalParameter4dvARB) then Exit;
+ @glProgramLocalParameter4fARB := SDL_GL_GetProcAddress('glProgramLocalParameter4fARB');
+ if not Assigned(glProgramLocalParameter4fARB) then Exit;
+ @glProgramLocalParameter4fvARB := SDL_GL_GetProcAddress('glProgramLocalParameter4fvARB');
+ if not Assigned(glProgramLocalParameter4fvARB) then Exit;
+ @glGetProgramEnvParameterdvARB := SDL_GL_GetProcAddress('glGetProgramEnvParameterdvARB');
+ if not Assigned(glGetProgramEnvParameterdvARB) then Exit;
+ @glGetProgramEnvParameterfvARB := SDL_GL_GetProcAddress('glGetProgramEnvParameterfvARB');
+ if not Assigned(glGetProgramEnvParameterfvARB) then Exit;
+ @glGetProgramLocalParameterdvARB := SDL_GL_GetProcAddress('glGetProgramLocalParameterdvARB');
+ if not Assigned(glGetProgramLocalParameterdvARB) then Exit;
+ @glGetProgramLocalParameterfvARB := SDL_GL_GetProcAddress('glGetProgramLocalParameterfvARB');
+ if not Assigned(glGetProgramLocalParameterfvARB) then Exit;
+ @glGetProgramivARB := SDL_GL_GetProcAddress('glGetProgramivARB');
+ if not Assigned(glGetProgramivARB) then Exit;
+ @glGetProgramStringARB := SDL_GL_GetProcAddress('glGetProgramStringARB');
+ if not Assigned(glGetProgramStringARB) then Exit;
+ @glIsProgramARB := SDL_GL_GetProcAddress('glIsProgramARB');
+ if not Assigned(glIsProgramARB) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ATI_text_fragment_shader: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ATI_text_fragment_shader', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_APPLE_client_storage: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_APPLE_client_storage', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_APPLE_element_array: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_APPLE_element_array', extstring) then
+ begin
+ @glElementPointerAPPLE := SDL_GL_GetProcAddress('glElementPointerAPPLE');
+ if not Assigned(glElementPointerAPPLE) then Exit;
+ @glDrawElementArrayAPPLE := SDL_GL_GetProcAddress('glDrawElementArrayAPPLE');
+ if not Assigned(glDrawElementArrayAPPLE) then Exit;
+ @glDrawRangeElementArrayAPPLE := SDL_GL_GetProcAddress('glDrawRangeElementArrayAPPLE');
+ if not Assigned(glDrawRangeElementArrayAPPLE) then Exit;
+ @glMultiDrawElementArrayAPPLE := SDL_GL_GetProcAddress('glMultiDrawElementArrayAPPLE');
+ if not Assigned(glMultiDrawElementArrayAPPLE) then Exit;
+ @glMultiDrawRangeElementArrayAPPLE := SDL_GL_GetProcAddress('glMultiDrawRangeElementArrayAPPLE');
+ if not Assigned(glMultiDrawRangeElementArrayAPPLE) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_APPLE_fence: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_APPLE_fence', extstring) then
+ begin
+ @glGenFencesAPPLE := SDL_GL_GetProcAddress('glGenFencesAPPLE');
+ if not Assigned(glGenFencesAPPLE) then Exit;
+ @glDeleteFencesAPPLE := SDL_GL_GetProcAddress('glDeleteFencesAPPLE');
+ if not Assigned(glDeleteFencesAPPLE) then Exit;
+ @glSetFenceAPPLE := SDL_GL_GetProcAddress('glSetFenceAPPLE');
+ if not Assigned(glSetFenceAPPLE) then Exit;
+ @glIsFenceAPPLE := SDL_GL_GetProcAddress('glIsFenceAPPLE');
+ if not Assigned(glIsFenceAPPLE) then Exit;
+ @glTestFenceAPPLE := SDL_GL_GetProcAddress('glTestFenceAPPLE');
+ if not Assigned(glTestFenceAPPLE) then Exit;
+ @glFinishFenceAPPLE := SDL_GL_GetProcAddress('glFinishFenceAPPLE');
+ if not Assigned(glFinishFenceAPPLE) then Exit;
+ @glTestObjectAPPLE := SDL_GL_GetProcAddress('glTestObjectAPPLE');
+ if not Assigned(glTestObjectAPPLE) then Exit;
+ @glFinishObjectAPPLE := SDL_GL_GetProcAddress('glFinishObjectAPPLE');
+ if not Assigned(glFinishObjectAPPLE) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_APPLE_vertex_array_object: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_APPLE_vertex_array_object', extstring) then
+ begin
+ @glBindVertexArrayAPPLE := SDL_GL_GetProcAddress('glBindVertexArrayAPPLE');
+ if not Assigned(glBindVertexArrayAPPLE) then Exit;
+ @glDeleteVertexArraysAPPLE := SDL_GL_GetProcAddress('glDeleteVertexArraysAPPLE');
+ if not Assigned(glDeleteVertexArraysAPPLE) then Exit;
+ @glGenVertexArraysAPPLE := SDL_GL_GetProcAddress('glGenVertexArraysAPPLE');
+ if not Assigned(glGenVertexArraysAPPLE) then Exit;
+ @glIsVertexArrayAPPLE := SDL_GL_GetProcAddress('glIsVertexArrayAPPLE');
+ if not Assigned(glIsVertexArrayAPPLE) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_APPLE_vertex_array_range: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_APPLE_vertex_array_range', extstring) then
+ begin
+ @glVertexArrayRangeAPPLE := SDL_GL_GetProcAddress('glVertexArrayRangeAPPLE');
+ if not Assigned(glVertexArrayRangeAPPLE) then Exit;
+ @glFlushVertexArrayRangeAPPLE := SDL_GL_GetProcAddress('glFlushVertexArrayRangeAPPLE');
+ if not Assigned(glFlushVertexArrayRangeAPPLE) then Exit;
+ @glVertexArrayParameteriAPPLE := SDL_GL_GetProcAddress('glVertexArrayParameteriAPPLE');
+ if not Assigned(glVertexArrayParameteriAPPLE) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+{$IFDEF WIN32}
+function Load_WGL_ARB_pixel_format: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
+ if not Assigned(wglGetExtensionsStringARB) then Exit;
+ extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
+
+ if glext_ExtensionSupported('WGL_ARB_pixel_format', extstring) then
+ begin
+ @wglGetPixelFormatAttribivARB := SDL_GL_GetProcAddress('wglGetPixelFormatAttribivARB');
+ if not Assigned(wglGetPixelFormatAttribivARB) then Exit;
+ @wglGetPixelFormatAttribfvARB := SDL_GL_GetProcAddress('wglGetPixelFormatAttribfvARB');
+ if not Assigned(wglGetPixelFormatAttribfvARB) then Exit;
+ @wglChoosePixelFormatARB := SDL_GL_GetProcAddress('wglChoosePixelFormatARB');
+ if not Assigned(wglChoosePixelFormatARB) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_WGL_ARB_make_current_read: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
+ if not Assigned(wglGetExtensionsStringARB) then Exit;
+ extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
+
+ if glext_ExtensionSupported('WGL_ARB_make_current_read', extstring) then
+ begin
+ @wglMakeContextCurrentARB := SDL_GL_GetProcAddress('wglMakeContextCurrentARB');
+ if not Assigned(wglMakeContextCurrentARB) then Exit;
+ @wglGetCurrentReadDCARB := SDL_GL_GetProcAddress('wglGetCurrentReadDCARB');
+ if not Assigned(wglGetCurrentReadDCARB) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_WGL_ARB_pbuffer: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
+ if not Assigned(wglGetExtensionsStringARB) then Exit;
+ extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
+
+ if glext_ExtensionSupported('WGL_ARB_pbuffer', extstring) then
+ begin
+ @wglCreatePbufferARB := SDL_GL_GetProcAddress('wglCreatePbufferARB');
+ if not Assigned(wglCreatePbufferARB) then Exit;
+ @wglGetPbufferDCARB := SDL_GL_GetProcAddress('wglGetPbufferDCARB');
+ if not Assigned(wglGetPbufferDCARB) then Exit;
+ @wglReleasePbufferDCARB := SDL_GL_GetProcAddress('wglReleasePbufferDCARB');
+ if not Assigned(wglReleasePbufferDCARB) then Exit;
+ @wglDestroyPbufferARB := SDL_GL_GetProcAddress('wglDestroyPbufferARB');
+ if not Assigned(wglDestroyPbufferARB) then Exit;
+ @wglQueryPbufferARB := SDL_GL_GetProcAddress('wglQueryPbufferARB');
+ if not Assigned(wglQueryPbufferARB) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_WGL_EXT_swap_control: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
+ if not Assigned(wglGetExtensionsStringARB) then Exit;
+ extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
+
+ if glext_ExtensionSupported('WGL_EXT_swap_control', extstring) then
+ begin
+ @wglSwapIntervalEXT := SDL_GL_GetProcAddress('wglSwapIntervalEXT');
+ if not Assigned(wglSwapIntervalEXT) then Exit;
+ @wglGetSwapIntervalEXT := SDL_GL_GetProcAddress('wglGetSwapIntervalEXT');
+ if not Assigned(wglGetSwapIntervalEXT) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_WGL_ARB_render_texture: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
+ if not Assigned(wglGetExtensionsStringARB) then Exit;
+ extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
+
+ if glext_ExtensionSupported('WGL_ARB_render_texture', extstring) then
+ begin
+ @wglBindTexImageARB := SDL_GL_GetProcAddress('wglBindTexImageARB');
+ if not Assigned(wglBindTexImageARB) then Exit;
+ @wglReleaseTexImageARB := SDL_GL_GetProcAddress('wglReleaseTexImageARB');
+ if not Assigned(wglReleaseTexImageARB) then Exit;
+ @wglSetPbufferAttribARB := SDL_GL_GetProcAddress('wglSetPbufferAttribARB');
+ if not Assigned(wglSetPbufferAttribARB) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_WGL_EXT_extensions_string: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
+ if not Assigned(wglGetExtensionsStringARB) then Exit;
+ extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
+
+ if glext_ExtensionSupported('WGL_EXT_extensions_string', extstring) then
+ begin
+ @wglGetExtensionsStringEXT := SDL_GL_GetProcAddress('wglGetExtensionsStringEXT');
+ if not Assigned(wglGetExtensionsStringEXT) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_WGL_EXT_make_current_read: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
+ if not Assigned(wglGetExtensionsStringARB) then Exit;
+ extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
+
+ if glext_ExtensionSupported('WGL_EXT_make_current_read', extstring) then
+ begin
+ @wglMakeContextCurrentEXT := SDL_GL_GetProcAddress('wglMakeContextCurrentEXT');
+ if not Assigned(wglMakeContextCurrentEXT) then Exit;
+ @wglGetCurrentReadDCEXT := SDL_GL_GetProcAddress('wglGetCurrentReadDCEXT');
+ if not Assigned(wglGetCurrentReadDCEXT) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_WGL_EXT_pbuffer: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
+ if not Assigned(wglGetExtensionsStringARB) then Exit;
+ extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
+
+ if glext_ExtensionSupported('WGL_EXT_pbuffer', extstring) then
+ begin
+ @wglCreatePbufferEXT := SDL_GL_GetProcAddress('wglCreatePbufferEXT');
+ if not Assigned(wglCreatePbufferEXT) then Exit;
+ @wglGetPbufferDCEXT := SDL_GL_GetProcAddress('wglGetPbufferDCEXT');
+ if not Assigned(wglGetPbufferDCEXT) then Exit;
+ @wglReleasePbufferDCEXT := SDL_GL_GetProcAddress('wglReleasePbufferDCEXT');
+ if not Assigned(wglReleasePbufferDCEXT) then Exit;
+ @wglDestroyPbufferEXT := SDL_GL_GetProcAddress('wglDestroyPbufferEXT');
+ if not Assigned(wglDestroyPbufferEXT) then Exit;
+ @wglQueryPbufferEXT := SDL_GL_GetProcAddress('wglQueryPbufferEXT');
+ if not Assigned(wglQueryPbufferEXT) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_WGL_EXT_pixel_format: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
+ if not Assigned(wglGetExtensionsStringARB) then Exit;
+ extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
+
+ if glext_ExtensionSupported('WGL_EXT_pixel_format', extstring) then
+ begin
+ @wglGetPixelFormatAttribivEXT := SDL_GL_GetProcAddress('wglGetPixelFormatAttribivEXT');
+ if not Assigned(wglGetPixelFormatAttribivEXT) then Exit;
+ @wglGetPixelFormatAttribfvEXT := SDL_GL_GetProcAddress('wglGetPixelFormatAttribfvEXT');
+ if not Assigned(wglGetPixelFormatAttribfvEXT) then Exit;
+ @wglChoosePixelFormatEXT := SDL_GL_GetProcAddress('wglChoosePixelFormatEXT');
+ if not Assigned(wglChoosePixelFormatEXT) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_WGL_I3D_digital_video_control: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
+ if not Assigned(wglGetExtensionsStringARB) then Exit;
+ extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
+
+ if glext_ExtensionSupported('WGL_I3D_digital_video_control', extstring) then
+ begin
+ @wglGetDigitalVideoParametersI3D := SDL_GL_GetProcAddress('wglGetDigitalVideoParametersI3D');
+ if not Assigned(wglGetDigitalVideoParametersI3D) then Exit;
+ @wglSetDigitalVideoParametersI3D := SDL_GL_GetProcAddress('wglSetDigitalVideoParametersI3D');
+ if not Assigned(wglSetDigitalVideoParametersI3D) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_WGL_I3D_gamma: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
+ if not Assigned(wglGetExtensionsStringARB) then Exit;
+ extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
+
+ if glext_ExtensionSupported('WGL_I3D_gamma', extstring) then
+ begin
+ @wglGetGammaTableParametersI3D := SDL_GL_GetProcAddress('wglGetGammaTableParametersI3D');
+ if not Assigned(wglGetGammaTableParametersI3D) then Exit;
+ @wglSetGammaTableParametersI3D := SDL_GL_GetProcAddress('wglSetGammaTableParametersI3D');
+ if not Assigned(wglSetGammaTableParametersI3D) then Exit;
+ @wglGetGammaTableI3D := SDL_GL_GetProcAddress('wglGetGammaTableI3D');
+ if not Assigned(wglGetGammaTableI3D) then Exit;
+ @wglSetGammaTableI3D := SDL_GL_GetProcAddress('wglSetGammaTableI3D');
+ if not Assigned(wglSetGammaTableI3D) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_WGL_I3D_genlock: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
+ if not Assigned(wglGetExtensionsStringARB) then Exit;
+ extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
+
+ if glext_ExtensionSupported('WGL_I3D_genlock', extstring) then
+ begin
+ @wglEnableGenlockI3D := SDL_GL_GetProcAddress('wglEnableGenlockI3D');
+ if not Assigned(wglEnableGenlockI3D) then Exit;
+ @wglDisableGenlockI3D := SDL_GL_GetProcAddress('wglDisableGenlockI3D');
+ if not Assigned(wglDisableGenlockI3D) then Exit;
+ @wglIsEnabledGenlockI3D := SDL_GL_GetProcAddress('wglIsEnabledGenlockI3D');
+ if not Assigned(wglIsEnabledGenlockI3D) then Exit;
+ @wglGenlockSourceI3D := SDL_GL_GetProcAddress('wglGenlockSourceI3D');
+ if not Assigned(wglGenlockSourceI3D) then Exit;
+ @wglGetGenlockSourceI3D := SDL_GL_GetProcAddress('wglGetGenlockSourceI3D');
+ if not Assigned(wglGetGenlockSourceI3D) then Exit;
+ @wglGenlockSourceEdgeI3D := SDL_GL_GetProcAddress('wglGenlockSourceEdgeI3D');
+ if not Assigned(wglGenlockSourceEdgeI3D) then Exit;
+ @wglGetGenlockSourceEdgeI3D := SDL_GL_GetProcAddress('wglGetGenlockSourceEdgeI3D');
+ if not Assigned(wglGetGenlockSourceEdgeI3D) then Exit;
+ @wglGenlockSampleRateI3D := SDL_GL_GetProcAddress('wglGenlockSampleRateI3D');
+ if not Assigned(wglGenlockSampleRateI3D) then Exit;
+ @wglGetGenlockSampleRateI3D := SDL_GL_GetProcAddress('wglGetGenlockSampleRateI3D');
+ if not Assigned(wglGetGenlockSampleRateI3D) then Exit;
+ @wglGenlockSourceDelayI3D := SDL_GL_GetProcAddress('wglGenlockSourceDelayI3D');
+ if not Assigned(wglGenlockSourceDelayI3D) then Exit;
+ @wglGetGenlockSourceDelayI3D := SDL_GL_GetProcAddress('wglGetGenlockSourceDelayI3D');
+ if not Assigned(wglGetGenlockSourceDelayI3D) then Exit;
+ @wglQueryGenlockMaxSourceDelayI3D := SDL_GL_GetProcAddress('wglQueryGenlockMaxSourceDelayI3D');
+ if not Assigned(wglQueryGenlockMaxSourceDelayI3D) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+{$ENDIF}
+
+function Load_GL_ARB_matrix_palette: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ARB_matrix_palette', extstring) then
+ begin
+ @glCurrentPaletteMatrixARB := SDL_GL_GetProcAddress('glCurrentPaletteMatrixARB');
+ if not Assigned(glCurrentPaletteMatrixARB) then Exit;
+ @glMatrixIndexubvARB := SDL_GL_GetProcAddress('glMatrixIndexubvARB');
+ if not Assigned(glMatrixIndexubvARB) then Exit;
+ @glMatrixIndexusvARB := SDL_GL_GetProcAddress('glMatrixIndexusvARB');
+ if not Assigned(glMatrixIndexusvARB) then Exit;
+ @glMatrixIndexuivARB := SDL_GL_GetProcAddress('glMatrixIndexuivARB');
+ if not Assigned(glMatrixIndexuivARB) then Exit;
+ @glMatrixIndexPointerARB := SDL_GL_GetProcAddress('glMatrixIndexPointerARB');
+ if not Assigned(glMatrixIndexPointerARB) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_element_array: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_element_array', extstring) then
+ begin
+ @glElementPointerNV := SDL_GL_GetProcAddress('glElementPointerNV');
+ if not Assigned(glElementPointerNV) then Exit;
+ @glDrawElementArrayNV := SDL_GL_GetProcAddress('glDrawElementArrayNV');
+ if not Assigned(glDrawElementArrayNV) then Exit;
+ @glDrawRangeElementArrayNV := SDL_GL_GetProcAddress('glDrawRangeElementArrayNV');
+ if not Assigned(glDrawRangeElementArrayNV) then Exit;
+ @glMultiDrawElementArrayNV := SDL_GL_GetProcAddress('glMultiDrawElementArrayNV');
+ if not Assigned(glMultiDrawElementArrayNV) then Exit;
+ @glMultiDrawRangeElementArrayNV := SDL_GL_GetProcAddress('glMultiDrawRangeElementArrayNV');
+ if not Assigned(glMultiDrawRangeElementArrayNV) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_float_buffer: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_float_buffer', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_fragment_program: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_fragment_program', extstring) then
+ begin
+ @glProgramNamedParameter4fNV := SDL_GL_GetProcAddress('glProgramNamedParameter4fNV');
+ if not Assigned(glProgramNamedParameter4fNV) then Exit;
+ @glProgramNamedParameter4dNV := SDL_GL_GetProcAddress('glProgramNamedParameter4dNV');
+ if not Assigned(glProgramNamedParameter4dNV) then Exit;
+ @glGetProgramNamedParameterfvNV := SDL_GL_GetProcAddress('glGetProgramNamedParameterfvNV');
+ if not Assigned(glGetProgramNamedParameterfvNV) then Exit;
+ @glGetProgramNamedParameterdvNV := SDL_GL_GetProcAddress('glGetProgramNamedParameterdvNV');
+ if not Assigned(glGetProgramNamedParameterdvNV) then Exit;
+ @glProgramLocalParameter4dARB := SDL_GL_GetProcAddress('glProgramLocalParameter4dARB');
+ if not Assigned(glProgramLocalParameter4dARB) then Exit;
+ @glProgramLocalParameter4dvARB := SDL_GL_GetProcAddress('glProgramLocalParameter4dvARB');
+ if not Assigned(glProgramLocalParameter4dvARB) then Exit;
+ @glProgramLocalParameter4fARB := SDL_GL_GetProcAddress('glProgramLocalParameter4fARB');
+ if not Assigned(glProgramLocalParameter4fARB) then Exit;
+ @glProgramLocalParameter4fvARB := SDL_GL_GetProcAddress('glProgramLocalParameter4fvARB');
+ if not Assigned(glProgramLocalParameter4fvARB) then Exit;
+ @glGetProgramLocalParameterdvARB := SDL_GL_GetProcAddress('glGetProgramLocalParameterdvARB');
+ if not Assigned(glGetProgramLocalParameterdvARB) then Exit;
+ @glGetProgramLocalParameterfvARB := SDL_GL_GetProcAddress('glGetProgramLocalParameterfvARB');
+ if not Assigned(glGetProgramLocalParameterfvARB) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_primitive_restart: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_primitive_restart', extstring) then
+ begin
+ @glPrimitiveRestartNV := SDL_GL_GetProcAddress('glPrimitiveRestartNV');
+ if not Assigned(glPrimitiveRestartNV) then Exit;
+ @glPrimitiveRestartIndexNV := SDL_GL_GetProcAddress('glPrimitiveRestartIndexNV');
+ if not Assigned(glPrimitiveRestartIndexNV) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_vertex_program2: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_vertex_program2', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+{$IFDEF WIN32}
+function Load_WGL_NV_render_texture_rectangle: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
+ if not Assigned(wglGetExtensionsStringARB) then Exit;
+ extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
+
+ if glext_ExtensionSupported('WGL_NV_render_texture_rectangle', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+{$ENDIF}
+
+function Load_GL_NV_pixel_data_range: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_pixel_data_range', extstring) then
+ begin
+ @glPixelDataRangeNV := SDL_GL_GetProcAddress('glPixelDataRangeNV');
+ if not Assigned(glPixelDataRangeNV) then Exit;
+ @glFlushPixelDataRangeNV := SDL_GL_GetProcAddress('glFlushPixelDataRangeNV');
+ if not Assigned(glFlushPixelDataRangeNV) then Exit;
+ {$IFDEF WIN32}
+ @wglAllocateMemoryNV := SDL_GL_GetProcAddress('wglAllocateMemoryNV');
+ if not Assigned(wglAllocateMemoryNV) then Exit;
+ @wglFreeMemoryNV := SDL_GL_GetProcAddress('wglFreeMemoryNV');
+ if not Assigned(wglFreeMemoryNV) then Exit;
+ {$ENDIF}
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_texture_rectangle: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_texture_rectangle', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_S3_s3tc: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_S3_s3tc', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ATI_draw_buffers: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ATI_draw_buffers', extstring) then
+ begin
+ @glDrawBuffersATI := SDL_GL_GetProcAddress('glDrawBuffersATI');
+ if not Assigned(glDrawBuffersATI) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+{$IFDEF WIN32}
+function Load_WGL_ATI_pixel_format_float: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB');
+ if not Assigned(wglGetExtensionsStringARB) then Exit;
+ extstring := wglGetExtensionsStringARB(wglGetCurrentDC);
+
+ if glext_ExtensionSupported('WGL_ATI_pixel_format_float', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+{$ENDIF}
+
+function Load_GL_ATI_texture_env_combine3: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ATI_texture_env_combine3', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ATI_texture_float: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ATI_texture_float', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_texture_expand_normal: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_texture_expand_normal', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_half_float: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_half_float', extstring) then
+ begin
+ @glVertex2hNV := SDL_GL_GetProcAddress('glVertex2hNV');
+ if not Assigned(glVertex2hNV) then Exit;
+ @glVertex2hvNV := SDL_GL_GetProcAddress('glVertex2hvNV');
+ if not Assigned(glVertex2hvNV) then Exit;
+ @glVertex3hNV := SDL_GL_GetProcAddress('glVertex3hNV');
+ if not Assigned(glVertex3hNV) then Exit;
+ @glVertex3hvNV := SDL_GL_GetProcAddress('glVertex3hvNV');
+ if not Assigned(glVertex3hvNV) then Exit;
+ @glVertex4hNV := SDL_GL_GetProcAddress('glVertex4hNV');
+ if not Assigned(glVertex4hNV) then Exit;
+ @glVertex4hvNV := SDL_GL_GetProcAddress('glVertex4hvNV');
+ if not Assigned(glVertex4hvNV) then Exit;
+ @glNormal3hNV := SDL_GL_GetProcAddress('glNormal3hNV');
+ if not Assigned(glNormal3hNV) then Exit;
+ @glNormal3hvNV := SDL_GL_GetProcAddress('glNormal3hvNV');
+ if not Assigned(glNormal3hvNV) then Exit;
+ @glColor3hNV := SDL_GL_GetProcAddress('glColor3hNV');
+ if not Assigned(glColor3hNV) then Exit;
+ @glColor3hvNV := SDL_GL_GetProcAddress('glColor3hvNV');
+ if not Assigned(glColor3hvNV) then Exit;
+ @glColor4hNV := SDL_GL_GetProcAddress('glColor4hNV');
+ if not Assigned(glColor4hNV) then Exit;
+ @glColor4hvNV := SDL_GL_GetProcAddress('glColor4hvNV');
+ if not Assigned(glColor4hvNV) then Exit;
+ @glTexCoord1hNV := SDL_GL_GetProcAddress('glTexCoord1hNV');
+ if not Assigned(glTexCoord1hNV) then Exit;
+ @glTexCoord1hvNV := SDL_GL_GetProcAddress('glTexCoord1hvNV');
+ if not Assigned(glTexCoord1hvNV) then Exit;
+ @glTexCoord2hNV := SDL_GL_GetProcAddress('glTexCoord2hNV');
+ if not Assigned(glTexCoord2hNV) then Exit;
+ @glTexCoord2hvNV := SDL_GL_GetProcAddress('glTexCoord2hvNV');
+ if not Assigned(glTexCoord2hvNV) then Exit;
+ @glTexCoord3hNV := SDL_GL_GetProcAddress('glTexCoord3hNV');
+ if not Assigned(glTexCoord3hNV) then Exit;
+ @glTexCoord3hvNV := SDL_GL_GetProcAddress('glTexCoord3hvNV');
+ if not Assigned(glTexCoord3hvNV) then Exit;
+ @glTexCoord4hNV := SDL_GL_GetProcAddress('glTexCoord4hNV');
+ if not Assigned(glTexCoord4hNV) then Exit;
+ @glTexCoord4hvNV := SDL_GL_GetProcAddress('glTexCoord4hvNV');
+ if not Assigned(glTexCoord4hvNV) then Exit;
+ @glMultiTexCoord1hNV := SDL_GL_GetProcAddress('glMultiTexCoord1hNV');
+ if not Assigned(glMultiTexCoord1hNV) then Exit;
+ @glMultiTexCoord1hvNV := SDL_GL_GetProcAddress('glMultiTexCoord1hvNV');
+ if not Assigned(glMultiTexCoord1hvNV) then Exit;
+ @glMultiTexCoord2hNV := SDL_GL_GetProcAddress('glMultiTexCoord2hNV');
+ if not Assigned(glMultiTexCoord2hNV) then Exit;
+ @glMultiTexCoord2hvNV := SDL_GL_GetProcAddress('glMultiTexCoord2hvNV');
+ if not Assigned(glMultiTexCoord2hvNV) then Exit;
+ @glMultiTexCoord3hNV := SDL_GL_GetProcAddress('glMultiTexCoord3hNV');
+ if not Assigned(glMultiTexCoord3hNV) then Exit;
+ @glMultiTexCoord3hvNV := SDL_GL_GetProcAddress('glMultiTexCoord3hvNV');
+ if not Assigned(glMultiTexCoord3hvNV) then Exit;
+ @glMultiTexCoord4hNV := SDL_GL_GetProcAddress('glMultiTexCoord4hNV');
+ if not Assigned(glMultiTexCoord4hNV) then Exit;
+ @glMultiTexCoord4hvNV := SDL_GL_GetProcAddress('glMultiTexCoord4hvNV');
+ if not Assigned(glMultiTexCoord4hvNV) then Exit;
+ @glFogCoordhNV := SDL_GL_GetProcAddress('glFogCoordhNV');
+ if not Assigned(glFogCoordhNV) then Exit;
+ @glFogCoordhvNV := SDL_GL_GetProcAddress('glFogCoordhvNV');
+ if not Assigned(glFogCoordhvNV) then Exit;
+ @glSecondaryColor3hNV := SDL_GL_GetProcAddress('glSecondaryColor3hNV');
+ if not Assigned(glSecondaryColor3hNV) then Exit;
+ @glSecondaryColor3hvNV := SDL_GL_GetProcAddress('glSecondaryColor3hvNV');
+ if not Assigned(glSecondaryColor3hvNV) then Exit;
+ @glVertexWeighthNV := SDL_GL_GetProcAddress('glVertexWeighthNV');
+ if not Assigned(glVertexWeighthNV) then Exit;
+ @glVertexWeighthvNV := SDL_GL_GetProcAddress('glVertexWeighthvNV');
+ if not Assigned(glVertexWeighthvNV) then Exit;
+ @glVertexAttrib1hNV := SDL_GL_GetProcAddress('glVertexAttrib1hNV');
+ if not Assigned(glVertexAttrib1hNV) then Exit;
+ @glVertexAttrib1hvNV := SDL_GL_GetProcAddress('glVertexAttrib1hvNV');
+ if not Assigned(glVertexAttrib1hvNV) then Exit;
+ @glVertexAttrib2hNV := SDL_GL_GetProcAddress('glVertexAttrib2hNV');
+ if not Assigned(glVertexAttrib2hNV) then Exit;
+ @glVertexAttrib2hvNV := SDL_GL_GetProcAddress('glVertexAttrib2hvNV');
+ if not Assigned(glVertexAttrib2hvNV) then Exit;
+ @glVertexAttrib3hNV := SDL_GL_GetProcAddress('glVertexAttrib3hNV');
+ if not Assigned(glVertexAttrib3hNV) then Exit;
+ @glVertexAttrib3hvNV := SDL_GL_GetProcAddress('glVertexAttrib3hvNV');
+ if not Assigned(glVertexAttrib3hvNV) then Exit;
+ @glVertexAttrib4hNV := SDL_GL_GetProcAddress('glVertexAttrib4hNV');
+ if not Assigned(glVertexAttrib4hNV) then Exit;
+ @glVertexAttrib4hvNV := SDL_GL_GetProcAddress('glVertexAttrib4hvNV');
+ if not Assigned(glVertexAttrib4hvNV) then Exit;
+ @glVertexAttribs1hvNV := SDL_GL_GetProcAddress('glVertexAttribs1hvNV');
+ if not Assigned(glVertexAttribs1hvNV) then Exit;
+ @glVertexAttribs2hvNV := SDL_GL_GetProcAddress('glVertexAttribs2hvNV');
+ if not Assigned(glVertexAttribs2hvNV) then Exit;
+ @glVertexAttribs3hvNV := SDL_GL_GetProcAddress('glVertexAttribs3hvNV');
+ if not Assigned(glVertexAttribs3hvNV) then Exit;
+ @glVertexAttribs4hvNV := SDL_GL_GetProcAddress('glVertexAttribs4hvNV');
+ if not Assigned(glVertexAttribs4hvNV) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ATI_map_object_buffer: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ATI_map_object_buffer', extstring) then
+ begin
+ @glMapObjectBufferATI := SDL_GL_GetProcAddress('glMapObjectBufferATI');
+ if not Assigned(glMapObjectBufferATI) then Exit;
+ @glUnmapObjectBufferATI := SDL_GL_GetProcAddress('glUnmapObjectBufferATI');
+ if not Assigned(glUnmapObjectBufferATI) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ATI_separate_stencil: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ATI_separate_stencil', extstring) then
+ begin
+ @glStencilOpSeparateATI := SDL_GL_GetProcAddress('glStencilOpSeparateATI');
+ if not Assigned(glStencilOpSeparateATI) then Exit;
+ @glStencilFuncSeparateATI := SDL_GL_GetProcAddress('glStencilFuncSeparateATI');
+ if not Assigned(glStencilFuncSeparateATI) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ATI_vertex_attrib_array_object: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ATI_vertex_attrib_array_object', extstring) then
+ begin
+ @glVertexAttribArrayObjectATI := SDL_GL_GetProcAddress('glVertexAttribArrayObjectATI');
+ if not Assigned(glVertexAttribArrayObjectATI) then Exit;
+ @glGetVertexAttribArrayObjectfvATI := SDL_GL_GetProcAddress('glGetVertexAttribArrayObjectfvATI');
+ if not Assigned(glGetVertexAttribArrayObjectfvATI) then Exit;
+ @glGetVertexAttribArrayObjectivATI := SDL_GL_GetProcAddress('glGetVertexAttribArrayObjectivATI');
+ if not Assigned(glGetVertexAttribArrayObjectivATI) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ARB_vertex_buffer_object: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ARB_vertex_buffer_object', extstring) then
+ begin
+ @glBindBufferARB := SDL_GL_GetProcAddress('glBindBufferARB');
+ if not Assigned(glBindBufferARB) then Exit;
+ @glDeleteBuffersARB := SDL_GL_GetProcAddress('glDeleteBuffersARB');
+ if not Assigned(glDeleteBuffersARB) then Exit;
+ @glGenBuffersARB := SDL_GL_GetProcAddress('glGenBuffersARB');
+ if not Assigned(glGenBuffersARB) then Exit;
+ @glIsBufferARB := SDL_GL_GetProcAddress('glIsBufferARB');
+ if not Assigned(glIsBufferARB) then Exit;
+ @glBufferDataARB := SDL_GL_GetProcAddress('glBufferDataARB');
+ if not Assigned(glBufferDataARB) then Exit;
+ @glBufferSubDataARB := SDL_GL_GetProcAddress('glBufferSubDataARB');
+ if not Assigned(glBufferSubDataARB) then Exit;
+ @glGetBufferSubDataARB := SDL_GL_GetProcAddress('glGetBufferSubDataARB');
+ if not Assigned(glGetBufferSubDataARB) then Exit;
+ @glMapBufferARB := SDL_GL_GetProcAddress('glMapBufferARB');
+ if not Assigned(glMapBufferARB) then Exit;
+ @glUnmapBufferARB := SDL_GL_GetProcAddress('glUnmapBufferARB');
+ if not Assigned(glUnmapBufferARB) then Exit;
+ @glGetBufferParameterivARB := SDL_GL_GetProcAddress('glGetBufferParameterivARB');
+ if not Assigned(glGetBufferParameterivARB) then Exit;
+ @glGetBufferPointervARB := SDL_GL_GetProcAddress('glGetBufferPointervARB');
+ if not Assigned(glGetBufferPointervARB) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ARB_occlusion_query: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ARB_occlusion_query', extstring) then
+ begin
+ @glGenQueriesARB := SDL_GL_GetProcAddress('glGenQueriesARB');
+ if not Assigned(glGenQueriesARB) then Exit;
+ @glDeleteQueriesARB := SDL_GL_GetProcAddress('glDeleteQueriesARB');
+ if not Assigned(glDeleteQueriesARB) then Exit;
+ @glIsQueryARB := SDL_GL_GetProcAddress('glIsQueryARB');
+ if not Assigned(glIsQueryARB) then Exit;
+ @glBeginQueryARB := SDL_GL_GetProcAddress('glBeginQueryARB');
+ if not Assigned(glBeginQueryARB) then Exit;
+ @glEndQueryARB := SDL_GL_GetProcAddress('glEndQueryARB');
+ if not Assigned(glEndQueryARB) then Exit;
+ @glGetQueryivARB := SDL_GL_GetProcAddress('glGetQueryivARB');
+ if not Assigned(glGetQueryivARB) then Exit;
+ @glGetQueryObjectivARB := SDL_GL_GetProcAddress('glGetQueryObjectivARB');
+ if not Assigned(glGetQueryObjectivARB) then Exit;
+ @glGetQueryObjectuivARB := SDL_GL_GetProcAddress('glGetQueryObjectuivARB');
+ if not Assigned(glGetQueryObjectuivARB) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ARB_shader_objects: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ARB_shader_objects', extstring) then
+ begin
+ @glDeleteObjectARB := SDL_GL_GetProcAddress('glDeleteObjectARB');
+ if not Assigned(glDeleteObjectARB) then Exit;
+ @glGetHandleARB := SDL_GL_GetProcAddress('glGetHandleARB');
+ if not Assigned(glGetHandleARB) then Exit;
+ @glDetachObjectARB := SDL_GL_GetProcAddress('glDetachObjectARB');
+ if not Assigned(glDetachObjectARB) then Exit;
+ @glCreateShaderObjectARB := SDL_GL_GetProcAddress('glCreateShaderObjectARB');
+ if not Assigned(glCreateShaderObjectARB) then Exit;
+ @glShaderSourceARB := SDL_GL_GetProcAddress('glShaderSourceARB');
+ if not Assigned(glShaderSourceARB) then Exit;
+ @glCompileShaderARB := SDL_GL_GetProcAddress('glCompileShaderARB');
+ if not Assigned(glCompileShaderARB) then Exit;
+ @glCreateProgramObjectARB := SDL_GL_GetProcAddress('glCreateProgramObjectARB');
+ if not Assigned(glCreateProgramObjectARB) then Exit;
+ @glAttachObjectARB := SDL_GL_GetProcAddress('glAttachObjectARB');
+ if not Assigned(glAttachObjectARB) then Exit;
+ @glLinkProgramARB := SDL_GL_GetProcAddress('glLinkProgramARB');
+ if not Assigned(glLinkProgramARB) then Exit;
+ @glUseProgramObjectARB := SDL_GL_GetProcAddress('glUseProgramObjectARB');
+ if not Assigned(glUseProgramObjectARB) then Exit;
+ @glValidateProgramARB := SDL_GL_GetProcAddress('glValidateProgramARB');
+ if not Assigned(glValidateProgramARB) then Exit;
+ @glUniform1fARB := SDL_GL_GetProcAddress('glUniform1fARB');
+ if not Assigned(glUniform1fARB) then Exit;
+ @glUniform2fARB := SDL_GL_GetProcAddress('glUniform2fARB');
+ if not Assigned(glUniform2fARB) then Exit;
+ @glUniform3fARB := SDL_GL_GetProcAddress('glUniform3fARB');
+ if not Assigned(glUniform3fARB) then Exit;
+ @glUniform4fARB := SDL_GL_GetProcAddress('glUniform4fARB');
+ if not Assigned(glUniform4fARB) then Exit;
+ @glUniform1iARB := SDL_GL_GetProcAddress('glUniform1iARB');
+ if not Assigned(glUniform1iARB) then Exit;
+ @glUniform2iARB := SDL_GL_GetProcAddress('glUniform2iARB');
+ if not Assigned(glUniform2iARB) then Exit;
+ @glUniform3iARB := SDL_GL_GetProcAddress('glUniform3iARB');
+ if not Assigned(glUniform3iARB) then Exit;
+ @glUniform4iARB := SDL_GL_GetProcAddress('glUniform4iARB');
+ if not Assigned(glUniform4iARB) then Exit;
+ @glUniform1fvARB := SDL_GL_GetProcAddress('glUniform1fvARB');
+ if not Assigned(glUniform1fvARB) then Exit;
+ @glUniform2fvARB := SDL_GL_GetProcAddress('glUniform2fvARB');
+ if not Assigned(glUniform2fvARB) then Exit;
+ @glUniform3fvARB := SDL_GL_GetProcAddress('glUniform3fvARB');
+ if not Assigned(glUniform3fvARB) then Exit;
+ @glUniform4fvARB := SDL_GL_GetProcAddress('glUniform4fvARB');
+ if not Assigned(glUniform4fvARB) then Exit;
+ @glUniform1ivARB := SDL_GL_GetProcAddress('glUniform1ivARB');
+ if not Assigned(glUniform1ivARB) then Exit;
+ @glUniform2ivARB := SDL_GL_GetProcAddress('glUniform2ivARB');
+ if not Assigned(glUniform2ivARB) then Exit;
+ @glUniform3ivARB := SDL_GL_GetProcAddress('glUniform3ivARB');
+ if not Assigned(glUniform3ivARB) then Exit;
+ @glUniform4ivARB := SDL_GL_GetProcAddress('glUniform4ivARB');
+ if not Assigned(glUniform4ivARB) then Exit;
+ @glUniformMatrix2fvARB := SDL_GL_GetProcAddress('glUniformMatrix2fvARB');
+ if not Assigned(glUniformMatrix2fvARB) then Exit;
+ @glUniformMatrix3fvARB := SDL_GL_GetProcAddress('glUniformMatrix3fvARB');
+ if not Assigned(glUniformMatrix3fvARB) then Exit;
+ @glUniformMatrix4fvARB := SDL_GL_GetProcAddress('glUniformMatrix4fvARB');
+ if not Assigned(glUniformMatrix4fvARB) then Exit;
+ @glGetObjectParameterfvARB := SDL_GL_GetProcAddress('glGetObjectParameterfvARB');
+ if not Assigned(glGetObjectParameterfvARB) then Exit;
+ @glGetObjectParameterivARB := SDL_GL_GetProcAddress('glGetObjectParameterivARB');
+ if not Assigned(glGetObjectParameterivARB) then Exit;
+ @glGetInfoLogARB := SDL_GL_GetProcAddress('glGetInfoLogARB');
+ if not Assigned(glGetInfoLogARB) then Exit;
+ @glGetAttachedObjectsARB := SDL_GL_GetProcAddress('glGetAttachedObjectsARB');
+ if not Assigned(glGetAttachedObjectsARB) then Exit;
+ @glGetUniformLocationARB := SDL_GL_GetProcAddress('glGetUniformLocationARB');
+ if not Assigned(glGetUniformLocationARB) then Exit;
+ @glGetActiveUniformARB := SDL_GL_GetProcAddress('glGetActiveUniformARB');
+ if not Assigned(glGetActiveUniformARB) then Exit;
+ @glGetUniformfvARB := SDL_GL_GetProcAddress('glGetUniformfvARB');
+ if not Assigned(glGetUniformfvARB) then Exit;
+ @glGetUniformivARB := SDL_GL_GetProcAddress('glGetUniformivARB');
+ if not Assigned(glGetUniformivARB) then Exit;
+ @glGetShaderSourceARB := SDL_GL_GetProcAddress('glGetShaderSourceARB');
+ if not Assigned(glGetShaderSourceARB) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ARB_vertex_shader: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ARB_vertex_shader', extstring) then
+ begin
+ @glVertexAttrib1fARB := SDL_GL_GetProcAddress('glVertexAttrib1fARB');
+ if not Assigned(glVertexAttrib1fARB) then Exit;
+ @glVertexAttrib1sARB := SDL_GL_GetProcAddress('glVertexAttrib1sARB');
+ if not Assigned(glVertexAttrib1sARB) then Exit;
+ @glVertexAttrib1dARB := SDL_GL_GetProcAddress('glVertexAttrib1dARB');
+ if not Assigned(glVertexAttrib1dARB) then Exit;
+ @glVertexAttrib2fARB := SDL_GL_GetProcAddress('glVertexAttrib2fARB');
+ if not Assigned(glVertexAttrib2fARB) then Exit;
+ @glVertexAttrib2sARB := SDL_GL_GetProcAddress('glVertexAttrib2sARB');
+ if not Assigned(glVertexAttrib2sARB) then Exit;
+ @glVertexAttrib2dARB := SDL_GL_GetProcAddress('glVertexAttrib2dARB');
+ if not Assigned(glVertexAttrib2dARB) then Exit;
+ @glVertexAttrib3fARB := SDL_GL_GetProcAddress('glVertexAttrib3fARB');
+ if not Assigned(glVertexAttrib3fARB) then Exit;
+ @glVertexAttrib3sARB := SDL_GL_GetProcAddress('glVertexAttrib3sARB');
+ if not Assigned(glVertexAttrib3sARB) then Exit;
+ @glVertexAttrib3dARB := SDL_GL_GetProcAddress('glVertexAttrib3dARB');
+ if not Assigned(glVertexAttrib3dARB) then Exit;
+ @glVertexAttrib4fARB := SDL_GL_GetProcAddress('glVertexAttrib4fARB');
+ if not Assigned(glVertexAttrib4fARB) then Exit;
+ @glVertexAttrib4sARB := SDL_GL_GetProcAddress('glVertexAttrib4sARB');
+ if not Assigned(glVertexAttrib4sARB) then Exit;
+ @glVertexAttrib4dARB := SDL_GL_GetProcAddress('glVertexAttrib4dARB');
+ if not Assigned(glVertexAttrib4dARB) then Exit;
+ @glVertexAttrib4NubARB := SDL_GL_GetProcAddress('glVertexAttrib4NubARB');
+ if not Assigned(glVertexAttrib4NubARB) then Exit;
+ @glVertexAttrib1fvARB := SDL_GL_GetProcAddress('glVertexAttrib1fvARB');
+ if not Assigned(glVertexAttrib1fvARB) then Exit;
+ @glVertexAttrib1svARB := SDL_GL_GetProcAddress('glVertexAttrib1svARB');
+ if not Assigned(glVertexAttrib1svARB) then Exit;
+ @glVertexAttrib1dvARB := SDL_GL_GetProcAddress('glVertexAttrib1dvARB');
+ if not Assigned(glVertexAttrib1dvARB) then Exit;
+ @glVertexAttrib2fvARB := SDL_GL_GetProcAddress('glVertexAttrib2fvARB');
+ if not Assigned(glVertexAttrib2fvARB) then Exit;
+ @glVertexAttrib2svARB := SDL_GL_GetProcAddress('glVertexAttrib2svARB');
+ if not Assigned(glVertexAttrib2svARB) then Exit;
+ @glVertexAttrib2dvARB := SDL_GL_GetProcAddress('glVertexAttrib2dvARB');
+ if not Assigned(glVertexAttrib2dvARB) then Exit;
+ @glVertexAttrib3fvARB := SDL_GL_GetProcAddress('glVertexAttrib3fvARB');
+ if not Assigned(glVertexAttrib3fvARB) then Exit;
+ @glVertexAttrib3svARB := SDL_GL_GetProcAddress('glVertexAttrib3svARB');
+ if not Assigned(glVertexAttrib3svARB) then Exit;
+ @glVertexAttrib3dvARB := SDL_GL_GetProcAddress('glVertexAttrib3dvARB');
+ if not Assigned(glVertexAttrib3dvARB) then Exit;
+ @glVertexAttrib4fvARB := SDL_GL_GetProcAddress('glVertexAttrib4fvARB');
+ if not Assigned(glVertexAttrib4fvARB) then Exit;
+ @glVertexAttrib4svARB := SDL_GL_GetProcAddress('glVertexAttrib4svARB');
+ if not Assigned(glVertexAttrib4svARB) then Exit;
+ @glVertexAttrib4dvARB := SDL_GL_GetProcAddress('glVertexAttrib4dvARB');
+ if not Assigned(glVertexAttrib4dvARB) then Exit;
+ @glVertexAttrib4ivARB := SDL_GL_GetProcAddress('glVertexAttrib4ivARB');
+ if not Assigned(glVertexAttrib4ivARB) then Exit;
+ @glVertexAttrib4bvARB := SDL_GL_GetProcAddress('glVertexAttrib4bvARB');
+ if not Assigned(glVertexAttrib4bvARB) then Exit;
+ @glVertexAttrib4ubvARB := SDL_GL_GetProcAddress('glVertexAttrib4ubvARB');
+ if not Assigned(glVertexAttrib4ubvARB) then Exit;
+ @glVertexAttrib4usvARB := SDL_GL_GetProcAddress('glVertexAttrib4usvARB');
+ if not Assigned(glVertexAttrib4usvARB) then Exit;
+ @glVertexAttrib4uivARB := SDL_GL_GetProcAddress('glVertexAttrib4uivARB');
+ if not Assigned(glVertexAttrib4uivARB) then Exit;
+ @glVertexAttrib4NbvARB := SDL_GL_GetProcAddress('glVertexAttrib4NbvARB');
+ if not Assigned(glVertexAttrib4NbvARB) then Exit;
+ @glVertexAttrib4NsvARB := SDL_GL_GetProcAddress('glVertexAttrib4NsvARB');
+ if not Assigned(glVertexAttrib4NsvARB) then Exit;
+ @glVertexAttrib4NivARB := SDL_GL_GetProcAddress('glVertexAttrib4NivARB');
+ if not Assigned(glVertexAttrib4NivARB) then Exit;
+ @glVertexAttrib4NubvARB := SDL_GL_GetProcAddress('glVertexAttrib4NubvARB');
+ if not Assigned(glVertexAttrib4NubvARB) then Exit;
+ @glVertexAttrib4NusvARB := SDL_GL_GetProcAddress('glVertexAttrib4NusvARB');
+ if not Assigned(glVertexAttrib4NusvARB) then Exit;
+ @glVertexAttrib4NuivARB := SDL_GL_GetProcAddress('glVertexAttrib4NuivARB');
+ if not Assigned(glVertexAttrib4NuivARB) then Exit;
+ @glVertexAttribPointerARB := SDL_GL_GetProcAddress('glVertexAttribPointerARB');
+ if not Assigned(glVertexAttribPointerARB) then Exit;
+ @glEnableVertexAttribArrayARB := SDL_GL_GetProcAddress('glEnableVertexAttribArrayARB');
+ if not Assigned(glEnableVertexAttribArrayARB) then Exit;
+ @glDisableVertexAttribArrayARB := SDL_GL_GetProcAddress('glDisableVertexAttribArrayARB');
+ if not Assigned(glDisableVertexAttribArrayARB) then Exit;
+ @glBindAttribLocationARB := SDL_GL_GetProcAddress('glBindAttribLocationARB');
+ if not Assigned(glBindAttribLocationARB) then Exit;
+ @glGetActiveAttribARB := SDL_GL_GetProcAddress('glGetActiveAttribARB');
+ if not Assigned(glGetActiveAttribARB) then Exit;
+ @glGetAttribLocationARB := SDL_GL_GetProcAddress('glGetAttribLocationARB');
+ if not Assigned(glGetAttribLocationARB) then Exit;
+ @glGetVertexAttribdvARB := SDL_GL_GetProcAddress('glGetVertexAttribdvARB');
+ if not Assigned(glGetVertexAttribdvARB) then Exit;
+ @glGetVertexAttribfvARB := SDL_GL_GetProcAddress('glGetVertexAttribfvARB');
+ if not Assigned(glGetVertexAttribfvARB) then Exit;
+ @glGetVertexAttribivARB := SDL_GL_GetProcAddress('glGetVertexAttribivARB');
+ if not Assigned(glGetVertexAttribivARB) then Exit;
+ @glGetVertexAttribPointervARB := SDL_GL_GetProcAddress('glGetVertexAttribPointervARB');
+ if not Assigned(glGetVertexAttribPointervARB) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ARB_fragment_shader: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ARB_fragment_shader', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ARB_shading_language_100: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ARB_shading_language_100', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ARB_texture_non_power_of_two: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ARB_texture_non_power_of_two', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ARB_point_sprite: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ARB_point_sprite', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_depth_bounds_test: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_depth_bounds_test', extstring) then
+ begin
+ @glDepthBoundsEXT := SDL_GL_GetProcAddress('glDepthBoundsEXT');
+ if not Assigned(glDepthBoundsEXT) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_secondary_color: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_secondary_color', extstring) then
+ begin
+ @glSecondaryColor3bEXT := SDL_GL_GetProcAddress('glSecondaryColor3bEXT');
+ if not Assigned(glSecondaryColor3bEXT) then Exit;
+ @glSecondaryColor3sEXT := SDL_GL_GetProcAddress('glSecondaryColor3sEXT');
+ if not Assigned(glSecondaryColor3sEXT) then Exit;
+ @glSecondaryColor3iEXT := SDL_GL_GetProcAddress('glSecondaryColor3iEXT');
+ if not Assigned(glSecondaryColor3iEXT) then Exit;
+ @glSecondaryColor3fEXT := SDL_GL_GetProcAddress('glSecondaryColor3fEXT');
+ if not Assigned(glSecondaryColor3fEXT) then Exit;
+ @glSecondaryColor3dEXT := SDL_GL_GetProcAddress('glSecondaryColor3dEXT');
+ if not Assigned(glSecondaryColor3dEXT) then Exit;
+ @glSecondaryColor3ubEXT := SDL_GL_GetProcAddress('glSecondaryColor3ubEXT');
+ if not Assigned(glSecondaryColor3ubEXT) then Exit;
+ @glSecondaryColor3usEXT := SDL_GL_GetProcAddress('glSecondaryColor3usEXT');
+ if not Assigned(glSecondaryColor3usEXT) then Exit;
+ @glSecondaryColor3uiEXT := SDL_GL_GetProcAddress('glSecondaryColor3uiEXT');
+ if not Assigned(glSecondaryColor3uiEXT) then Exit;
+ @glSecondaryColor3bvEXT := SDL_GL_GetProcAddress('glSecondaryColor3bvEXT');
+ if not Assigned(glSecondaryColor3bvEXT) then Exit;
+ @glSecondaryColor3svEXT := SDL_GL_GetProcAddress('glSecondaryColor3svEXT');
+ if not Assigned(glSecondaryColor3svEXT) then Exit;
+ @glSecondaryColor3ivEXT := SDL_GL_GetProcAddress('glSecondaryColor3ivEXT');
+ if not Assigned(glSecondaryColor3ivEXT) then Exit;
+ @glSecondaryColor3fvEXT := SDL_GL_GetProcAddress('glSecondaryColor3fvEXT');
+ if not Assigned(glSecondaryColor3fvEXT) then Exit;
+ @glSecondaryColor3dvEXT := SDL_GL_GetProcAddress('glSecondaryColor3dvEXT');
+ if not Assigned(glSecondaryColor3dvEXT) then Exit;
+ @glSecondaryColor3ubvEXT := SDL_GL_GetProcAddress('glSecondaryColor3ubvEXT');
+ if not Assigned(glSecondaryColor3ubvEXT) then Exit;
+ @glSecondaryColor3usvEXT := SDL_GL_GetProcAddress('glSecondaryColor3usvEXT');
+ if not Assigned(glSecondaryColor3usvEXT) then Exit;
+ @glSecondaryColor3uivEXT := SDL_GL_GetProcAddress('glSecondaryColor3uivEXT');
+ if not Assigned(glSecondaryColor3uivEXT) then Exit;
+ @glSecondaryColorPointerEXT := SDL_GL_GetProcAddress('glSecondaryColorPointerEXT');
+ if not Assigned(glSecondaryColorPointerEXT) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_texture_mirror_clamp: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_texture_mirror_clamp', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_blend_equation_separate: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_blend_equation_separate', extstring) then
+ begin
+ @glBlendEquationSeparateEXT := SDL_GL_GetProcAddress('glBlendEquationSeparateEXT');
+ if not Assigned(glBlendEquationSeparateEXT) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_MESA_pack_invert: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_MESA_pack_invert', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_MESA_ycbcr_texture: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_MESA_ycbcr_texture', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_ARB_fragment_program_shadow: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_ARB_fragment_program_shadow', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_fog_coord: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_fog_coord', extstring) then
+ begin
+ @glFogCoordfEXT := SDL_GL_GetProcAddress('glFogCoordfEXT');
+ if not Assigned(glFogCoordfEXT) then Exit;
+ @glFogCoorddEXT := SDL_GL_GetProcAddress('glFogCoorddEXT');
+ if not Assigned(glFogCoorddEXT) then Exit;
+ @glFogCoordfvEXT := SDL_GL_GetProcAddress('glFogCoordfvEXT');
+ if not Assigned(glFogCoordfvEXT) then Exit;
+ @glFogCoorddvEXT := SDL_GL_GetProcAddress('glFogCoorddvEXT');
+ if not Assigned(glFogCoorddvEXT) then Exit;
+ @glFogCoordPointerEXT := SDL_GL_GetProcAddress('glFogCoordPointerEXT');
+ if not Assigned(glFogCoordPointerEXT) then Exit;
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_fragment_program_option: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_fragment_program_option', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_EXT_pixel_buffer_object: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_EXT_pixel_buffer_object', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_fragment_program2: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_fragment_program2', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_vertex_program2_option: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_vertex_program2_option', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function Load_GL_NV_vertex_program3: Boolean;
+var
+ extstring : PChar;
+begin
+
+ Result := FALSE;
+ extstring := glGetString( GL_EXTENSIONS );
+
+ if glext_ExtensionSupported('GL_NV_vertex_program3', extstring) then
+ begin
+ Result := TRUE;
+ end;
+
+end;
+
+function glext_LoadExtension(ext: PChar): Boolean;
+begin
+
+ Result := FALSE;
+
+ if ext = 'GL_version_1_2' then Result := Load_GL_version_1_2
+ else if ext = 'GL_ARB_imaging' then Result := Load_GL_ARB_imaging
+ else if ext = 'GL_version_1_3' then Result := Load_GL_version_1_3
+ else if ext = 'GL_ARB_multitexture' then Result := Load_GL_ARB_multitexture
+ else if ext = 'GL_ARB_transpose_matrix' then Result := Load_GL_ARB_transpose_matrix
+ else if ext = 'GL_ARB_multisample' then Result := Load_GL_ARB_multisample
+ else if ext = 'GL_ARB_texture_env_add' then Result := Load_GL_ARB_texture_env_add
+ {$IFDEF WIN32}
+ else if ext = 'WGL_ARB_extensions_string' then Result := Load_WGL_ARB_extensions_string
+ else if ext = 'WGL_ARB_buffer_region' then Result := Load_WGL_ARB_buffer_region
+ {$ENDIF}
+ else if ext = 'GL_ARB_texture_cube_map' then Result := Load_GL_ARB_texture_cube_map
+ else if ext = 'GL_ARB_depth_texture' then Result := Load_GL_ARB_depth_texture
+ else if ext = 'GL_ARB_point_parameters' then Result := Load_GL_ARB_point_parameters
+ else if ext = 'GL_ARB_shadow' then Result := Load_GL_ARB_shadow
+ else if ext = 'GL_ARB_shadow_ambient' then Result := Load_GL_ARB_shadow_ambient
+ else if ext = 'GL_ARB_texture_border_clamp' then Result := Load_GL_ARB_texture_border_clamp
+ else if ext = 'GL_ARB_texture_compression' then Result := Load_GL_ARB_texture_compression
+ else if ext = 'GL_ARB_texture_env_combine' then Result := Load_GL_ARB_texture_env_combine
+ else if ext = 'GL_ARB_texture_env_crossbar' then Result := Load_GL_ARB_texture_env_crossbar
+ else if ext = 'GL_ARB_texture_env_dot3' then Result := Load_GL_ARB_texture_env_dot3
+ else if ext = 'GL_ARB_texture_mirrored_repeat' then Result := Load_GL_ARB_texture_mirrored_repeat
+ else if ext = 'GL_ARB_vertex_blend' then Result := Load_GL_ARB_vertex_blend
+ else if ext = 'GL_ARB_vertex_program' then Result := Load_GL_ARB_vertex_program
+ else if ext = 'GL_ARB_window_pos' then Result := Load_GL_ARB_window_pos
+ else if ext = 'GL_EXT_422_pixels' then Result := Load_GL_EXT_422_pixels
+ else if ext = 'GL_EXT_abgr' then Result := Load_GL_EXT_abgr
+ else if ext = 'GL_EXT_bgra' then Result := Load_GL_EXT_bgra
+ else if ext = 'GL_EXT_blend_color' then Result := Load_GL_EXT_blend_color
+ else if ext = 'GL_EXT_blend_func_separate' then Result := Load_GL_EXT_blend_func_separate
+ else if ext = 'GL_EXT_blend_logic_op' then Result := Load_GL_EXT_blend_logic_op
+ else if ext = 'GL_EXT_blend_minmax' then Result := Load_GL_EXT_blend_minmax
+ else if ext = 'GL_EXT_blend_subtract' then Result := Load_GL_EXT_blend_subtract
+ else if ext = 'GL_EXT_clip_volume_hint' then Result := Load_GL_EXT_clip_volume_hint
+ else if ext = 'GL_EXT_color_subtable' then Result := Load_GL_EXT_color_subtable
+ else if ext = 'GL_EXT_compiled_vertex_array' then Result := Load_GL_EXT_compiled_vertex_array
+ else if ext = 'GL_EXT_convolution' then Result := Load_GL_EXT_convolution
+ else if ext = 'GL_EXT_histogram' then Result := Load_GL_EXT_histogram
+ else if ext = 'GL_EXT_multi_draw_arrays' then Result := Load_GL_EXT_multi_draw_arrays
+ else if ext = 'GL_EXT_packed_pixels' then Result := Load_GL_EXT_packed_pixels
+ else if ext = 'GL_EXT_paletted_texture' then Result := Load_GL_EXT_paletted_texture
+ else if ext = 'GL_EXT_point_parameters' then Result := Load_GL_EXT_point_parameters
+ else if ext = 'GL_EXT_polygon_offset' then Result := Load_GL_EXT_polygon_offset
+ else if ext = 'GL_EXT_separate_specular_color' then Result := Load_GL_EXT_separate_specular_color
+ else if ext = 'GL_EXT_shadow_funcs' then Result := Load_GL_EXT_shadow_funcs
+ else if ext = 'GL_EXT_shared_texture_palette' then Result := Load_GL_EXT_shared_texture_palette
+ else if ext = 'GL_EXT_stencil_two_side' then Result := Load_GL_EXT_stencil_two_side
+ else if ext = 'GL_EXT_stencil_wrap' then Result := Load_GL_EXT_stencil_wrap
+ else if ext = 'GL_EXT_subtexture' then Result := Load_GL_EXT_subtexture
+ else if ext = 'GL_EXT_texture3D' then Result := Load_GL_EXT_texture3D
+ else if ext = 'GL_EXT_texture_compression_s3tc' then Result := Load_GL_EXT_texture_compression_s3tc
+ else if ext = 'GL_EXT_texture_env_add' then Result := Load_GL_EXT_texture_env_add
+ else if ext = 'GL_EXT_texture_env_combine' then Result := Load_GL_EXT_texture_env_combine
+ else if ext = 'GL_EXT_texture_env_dot3' then Result := Load_GL_EXT_texture_env_dot3
+ else if ext = 'GL_EXT_texture_filter_anisotropic' then Result := Load_GL_EXT_texture_filter_anisotropic
+ else if ext = 'GL_EXT_texture_lod_bias' then Result := Load_GL_EXT_texture_lod_bias
+ else if ext = 'GL_EXT_texture_object' then Result := Load_GL_EXT_texture_object
+ else if ext = 'GL_EXT_vertex_array' then Result := Load_GL_EXT_vertex_array
+ else if ext = 'GL_EXT_vertex_shader' then Result := Load_GL_EXT_vertex_shader
+ else if ext = 'GL_EXT_vertex_weighting' then Result := Load_GL_EXT_vertex_weighting
+ else if ext = 'GL_HP_occlusion_test' then Result := Load_GL_HP_occlusion_test
+ else if ext = 'GL_NV_blend_square' then Result := Load_GL_NV_blend_square
+ else if ext = 'GL_NV_copy_depth_to_color' then Result := Load_GL_NV_copy_depth_to_color
+ else if ext = 'GL_NV_depth_clamp' then Result := Load_GL_NV_depth_clamp
+ else if ext = 'GL_NV_evaluators' then Result := Load_GL_NV_evaluators
+ else if ext = 'GL_NV_fence' then Result := Load_GL_NV_fence
+ else if ext = 'GL_NV_fog_distance' then Result := Load_GL_NV_fog_distance
+ else if ext = 'GL_NV_light_max_exponent' then Result := Load_GL_NV_light_max_exponent
+ else if ext = 'GL_NV_multisample_filter_hint' then Result := Load_GL_NV_multisample_filter_hint
+ else if ext = 'GL_NV_occlusion_query' then Result := Load_GL_NV_occlusion_query
+ else if ext = 'GL_NV_packed_depth_stencil' then Result := Load_GL_NV_packed_depth_stencil
+ else if ext = 'GL_NV_point_sprite' then Result := Load_GL_NV_point_sprite
+ else if ext = 'GL_NV_register_combiners' then Result := Load_GL_NV_register_combiners
+ else if ext = 'GL_NV_register_combiners2' then Result := Load_GL_NV_register_combiners2
+ else if ext = 'GL_NV_texgen_emboss' then Result := Load_GL_NV_texgen_emboss
+ else if ext = 'GL_NV_texgen_reflection' then Result := Load_GL_NV_texgen_reflection
+ else if ext = 'GL_NV_texture_compression_vtc' then Result := Load_GL_NV_texture_compression_vtc
+ else if ext = 'GL_NV_texture_env_combine4' then Result := Load_GL_NV_texture_env_combine4
+ else if ext = 'GL_NV_texture_rectangle' then Result := Load_GL_NV_texture_rectangle
+ else if ext = 'GL_NV_texture_shader' then Result := Load_GL_NV_texture_shader
+ else if ext = 'GL_NV_texture_shader2' then Result := Load_GL_NV_texture_shader2
+ else if ext = 'GL_NV_texture_shader3' then Result := Load_GL_NV_texture_shader3
+ else if ext = 'GL_NV_vertex_array_range' then Result := Load_GL_NV_vertex_array_range
+ else if ext = 'GL_NV_vertex_array_range2' then Result := Load_GL_NV_vertex_array_range2
+ else if ext = 'GL_NV_vertex_program' then Result := Load_GL_NV_vertex_program
+ else if ext = 'GL_NV_vertex_program1_1' then Result := Load_GL_NV_vertex_program1_1
+ else if ext = 'GL_ATI_element_array' then Result := Load_GL_ATI_element_array
+ else if ext = 'GL_ATI_envmap_bumpmap' then Result := Load_GL_ATI_envmap_bumpmap
+ else if ext = 'GL_ATI_fragment_shader' then Result := Load_GL_ATI_fragment_shader
+ else if ext = 'GL_ATI_pn_triangles' then Result := Load_GL_ATI_pn_triangles
+ else if ext = 'GL_ATI_texture_mirror_once' then Result := Load_GL_ATI_texture_mirror_once
+ else if ext = 'GL_ATI_vertex_array_object' then Result := Load_GL_ATI_vertex_array_object
+ else if ext = 'GL_ATI_vertex_streams' then Result := Load_GL_ATI_vertex_streams
+ {$IFDEF WIN32}
+ else if ext = 'WGL_I3D_image_buffer' then Result := Load_WGL_I3D_image_buffer
+ else if ext = 'WGL_I3D_swap_frame_lock' then Result := Load_WGL_I3D_swap_frame_lock
+ else if ext = 'WGL_I3D_swap_frame_usage' then Result := Load_WGL_I3D_swap_frame_usage
+ {$ENDIF}
+ else if ext = 'GL_3DFX_texture_compression_FXT1' then Result := Load_GL_3DFX_texture_compression_FXT1
+ else if ext = 'GL_IBM_cull_vertex' then Result := Load_GL_IBM_cull_vertex
+ else if ext = 'GL_IBM_multimode_draw_arrays' then Result := Load_GL_IBM_multimode_draw_arrays
+ else if ext = 'GL_IBM_raster_pos_clip' then Result := Load_GL_IBM_raster_pos_clip
+ else if ext = 'GL_IBM_texture_mirrored_repeat' then Result := Load_GL_IBM_texture_mirrored_repeat
+ else if ext = 'GL_IBM_vertex_array_lists' then Result := Load_GL_IBM_vertex_array_lists
+ else if ext = 'GL_MESA_resize_buffers' then Result := Load_GL_MESA_resize_buffers
+ else if ext = 'GL_MESA_window_pos' then Result := Load_GL_MESA_window_pos
+ else if ext = 'GL_OML_interlace' then Result := Load_GL_OML_interlace
+ else if ext = 'GL_OML_resample' then Result := Load_GL_OML_resample
+ else if ext = 'GL_OML_subsample' then Result := Load_GL_OML_subsample
+ else if ext = 'GL_SGIS_generate_mipmap' then Result := Load_GL_SGIS_generate_mipmap
+ else if ext = 'GL_SGIS_multisample' then Result := Load_GL_SGIS_multisample
+ else if ext = 'GL_SGIS_pixel_texture' then Result := Load_GL_SGIS_pixel_texture
+ else if ext = 'GL_SGIS_texture_border_clamp' then Result := Load_GL_SGIS_texture_border_clamp
+ else if ext = 'GL_SGIS_texture_color_mask' then Result := Load_GL_SGIS_texture_color_mask
+ else if ext = 'GL_SGIS_texture_edge_clamp' then Result := Load_GL_SGIS_texture_edge_clamp
+ else if ext = 'GL_SGIS_texture_lod' then Result := Load_GL_SGIS_texture_lod
+ else if ext = 'GL_SGIS_depth_texture' then Result := Load_GL_SGIS_depth_texture
+ else if ext = 'GL_SGIX_fog_offset' then Result := Load_GL_SGIX_fog_offset
+ else if ext = 'GL_SGIX_interlace' then Result := Load_GL_SGIX_interlace
+ else if ext = 'GL_SGIX_shadow_ambient' then Result := Load_GL_SGIX_shadow_ambient
+ else if ext = 'GL_SGI_color_matrix' then Result := Load_GL_SGI_color_matrix
+ else if ext = 'GL_SGI_color_table' then Result := Load_GL_SGI_color_table
+ else if ext = 'GL_SGI_texture_color_table' then Result := Load_GL_SGI_texture_color_table
+ else if ext = 'GL_SUN_vertex' then Result := Load_GL_SUN_vertex
+ else if ext = 'GL_ARB_fragment_program' then Result := Load_GL_ARB_fragment_program
+ else if ext = 'GL_ATI_text_fragment_shader' then Result := Load_GL_ATI_text_fragment_shader
+ else if ext = 'GL_APPLE_client_storage' then Result := Load_GL_APPLE_client_storage
+ else if ext = 'GL_APPLE_element_array' then Result := Load_GL_APPLE_element_array
+ else if ext = 'GL_APPLE_fence' then Result := Load_GL_APPLE_fence
+ else if ext = 'GL_APPLE_vertex_array_object' then Result := Load_GL_APPLE_vertex_array_object
+ else if ext = 'GL_APPLE_vertex_array_range' then Result := Load_GL_APPLE_vertex_array_range
+ {$IFDEF WIN32}
+ else if ext = 'WGL_ARB_pixel_format' then Result := Load_WGL_ARB_pixel_format
+ else if ext = 'WGL_ARB_make_current_read' then Result := Load_WGL_ARB_make_current_read
+ else if ext = 'WGL_ARB_pbuffer' then Result := Load_WGL_ARB_pbuffer
+ else if ext = 'WGL_EXT_swap_control' then Result := Load_WGL_EXT_swap_control
+ else if ext = 'WGL_ARB_render_texture' then Result := Load_WGL_ARB_render_texture
+ else if ext = 'WGL_EXT_extensions_string' then Result := Load_WGL_EXT_extensions_string
+ else if ext = 'WGL_EXT_make_current_read' then Result := Load_WGL_EXT_make_current_read
+ else if ext = 'WGL_EXT_pbuffer' then Result := Load_WGL_EXT_pbuffer
+ else if ext = 'WGL_EXT_pixel_format' then Result := Load_WGL_EXT_pixel_format
+ else if ext = 'WGL_I3D_digital_video_control' then Result := Load_WGL_I3D_digital_video_control
+ else if ext = 'WGL_I3D_gamma' then Result := Load_WGL_I3D_gamma
+ else if ext = 'WGL_I3D_genlock' then Result := Load_WGL_I3D_genlock
+ {$ENDIF}
+ else if ext = 'GL_ARB_matrix_palette' then Result := Load_GL_ARB_matrix_palette
+ else if ext = 'GL_NV_element_array' then Result := Load_GL_NV_element_array
+ else if ext = 'GL_NV_float_buffer' then Result := Load_GL_NV_float_buffer
+ else if ext = 'GL_NV_fragment_program' then Result := Load_GL_NV_fragment_program
+ else if ext = 'GL_NV_primitive_restart' then Result := Load_GL_NV_primitive_restart
+ else if ext = 'GL_NV_vertex_program2' then Result := Load_GL_NV_vertex_program2
+ {$IFDEF WIN32}
+ else if ext = 'WGL_NV_render_texture_rectangle' then Result := Load_WGL_NV_render_texture_rectangle
+ {$ENDIF}
+ else if ext = 'GL_NV_pixel_data_range' then Result := Load_GL_NV_pixel_data_range
+ else if ext = 'GL_EXT_texture_rectangle' then Result := Load_GL_EXT_texture_rectangle
+ else if ext = 'GL_S3_s3tc' then Result := Load_GL_S3_s3tc
+ else if ext = 'GL_ATI_draw_buffers' then Result := Load_GL_ATI_draw_buffers
+ {$IFDEF WIN32}
+ else if ext = 'WGL_ATI_pixel_format_float' then Result := Load_WGL_ATI_pixel_format_float
+ {$ENDIF}
+ else if ext = 'GL_ATI_texture_env_combine3' then Result := Load_GL_ATI_texture_env_combine3
+ else if ext = 'GL_ATI_texture_float' then Result := Load_GL_ATI_texture_float
+ else if ext = 'GL_NV_texture_expand_normal' then Result := Load_GL_NV_texture_expand_normal
+ else if ext = 'GL_NV_half_float' then Result := Load_GL_NV_half_float
+ else if ext = 'GL_ATI_map_object_buffer' then Result := Load_GL_ATI_map_object_buffer
+ else if ext = 'GL_ATI_separate_stencil' then Result := Load_GL_ATI_separate_stencil
+ else if ext = 'GL_ATI_vertex_attrib_array_object' then Result := Load_GL_ATI_vertex_attrib_array_object
+ else if ext = 'GL_ARB_vertex_buffer_object' then Result := Load_GL_ARB_vertex_buffer_object
+ else if ext = 'GL_ARB_occlusion_query' then Result := Load_GL_ARB_occlusion_query
+ else if ext = 'GL_ARB_shader_objects' then Result := Load_GL_ARB_shader_objects
+ else if ext = 'GL_ARB_vertex_shader' then Result := Load_GL_ARB_vertex_shader
+ else if ext = 'GL_ARB_fragment_shader' then Result := Load_GL_ARB_fragment_shader
+ else if ext = 'GL_ARB_shading_language_100' then Result := Load_GL_ARB_shading_language_100
+ else if ext = 'GL_ARB_texture_non_power_of_two' then Result := Load_GL_ARB_texture_non_power_of_two
+ else if ext = 'GL_ARB_point_sprite' then Result := Load_GL_ARB_point_sprite
+ else if ext = 'GL_EXT_depth_bounds_test' then Result := Load_GL_EXT_depth_bounds_test
+ else if ext = 'GL_EXT_secondary_color' then Result := Load_GL_EXT_secondary_color
+ else if ext = 'GL_EXT_texture_mirror_clamp' then Result := Load_GL_EXT_texture_mirror_clamp
+ else if ext = 'GL_EXT_blend_equation_separate' then Result := Load_GL_EXT_blend_equation_separate
+ else if ext = 'GL_MESA_pack_invert' then Result := Load_GL_MESA_pack_invert
+ else if ext = 'GL_MESA_ycbcr_texture' then Result := Load_GL_MESA_ycbcr_texture
+ else if ext = 'GL_ARB_fragment_program_shadow' then Result := Load_GL_ARB_fragment_program_shadow
+ else if ext = 'GL_EXT_fog_coord' then Result := Load_GL_EXT_fog_coord
+ else if ext = 'GL_NV_fragment_program_option' then Result := Load_GL_NV_fragment_program_option
+ else if ext = 'GL_EXT_pixel_buffer_object' then Result := Load_GL_EXT_pixel_buffer_object
+ else if ext = 'GL_NV_fragment_program2' then Result := Load_GL_NV_fragment_program2
+ else if ext = 'GL_NV_vertex_program2_option' then Result := Load_GL_NV_vertex_program2_option
+ else if ext = 'GL_NV_vertex_program3' then Result := Load_GL_NV_vertex_program3
+
+end;
+
+end.
diff --git a/Game/Code/lib/JEDI-SDLv1.0/OpenGL/Pas/glu.pas b/Game/Code/lib/JEDI-SDLv1.0/OpenGL/Pas/glu.pas new file mode 100644 index 00000000..fb48f65d --- /dev/null +++ b/Game/Code/lib/JEDI-SDLv1.0/OpenGL/Pas/glu.pas @@ -0,0 +1,563 @@ +unit glu;
+{
+ $Id: glu.pas,v 1.3 2004/10/07 21:01:29 savage Exp $
+
+ Adaption of the delphi3d.net OpenGL units to FreePascal
+ Sebastian Guenther (sg@freepascal.org) in 2002
+ These units are free to use
+}
+
+(*++ BUILD Version: 0004 // Increment this if a change has global effects
+
+Copyright (c) 1985-95, Microsoft Corporation
+
+Module Name:
+
+ glu.h
+
+Abstract:
+
+ Procedure declarations, constant definitions and macros for the OpenGL
+ Utility Library.
+
+--*)
+
+(*
+** Copyright 1991-1993, Silicon Graphics, Inc.
+** All Rights Reserved.
+**
+** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
+** the contents of this file may not be disclosed to third parties, copied or
+** duplicated in any form, in whole or in part, without the prior written
+** permission of Silicon Graphics, Inc.
+**
+** RESTRICTED RIGHTS LEGEND:
+** Use, duplication or disclosure by the Government is subject to restrictions
+** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
+** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
+** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
+** rights reserved under the Copyright Laws of the United States.
+*)
+
+(*
+** Return the error string associated with a particular error code.
+** This will return 0 for an invalid error code.
+**
+** The generic function prototype that can be compiled for ANSI or Unicode
+** is defined as follows:
+**
+** LPCTSTR APIENTRY gluErrorStringWIN (GLenum errCode);
+*)
+
+{******************************************************************************}
+{ }
+{ Converted to Delphi by Tom Nuydens (tom@delphi3d.net) }
+{ For the latest updates, visit Delphi3D: http://www.delphi3d.net }
+{ }
+{ Modified for Delphi/Kylix and FreePascal }
+{ by Dominique Louis ( Dominique@Savagesoftware.com.au) }
+{ For the latest updates, visit JEDI-SDL : http://www.sf.net/projects/jedi-sdl }
+{ }
+{******************************************************************************}
+
+{
+ $Log: glu.pas,v $
+ Revision 1.3 2004/10/07 21:01:29 savage
+ Fix for FPC
+
+ Revision 1.2 2004/08/14 22:54:30 savage
+ Updated so that Library name defines are correctly defined for MacOS X.
+
+ Revision 1.1 2004/03/30 21:53:54 savage
+ Moved to it's own folder.
+
+ Revision 1.4 2004/02/20 17:09:55 savage
+ Code tidied up in gl, glu and glut, while extensions in glext.pas are now loaded using SDL_GL_GetProcAddress, thus making it more cross-platform compatible, but now more tied to SDL.
+
+ Revision 1.3 2004/02/14 00:23:39 savage
+ As UNIX is defined in jedi-sdl.inc this will be used to check linux compatability as well. Units have been changed to reflect this change.
+
+ Revision 1.2 2004/02/14 00:09:19 savage
+ Changed uses to now make use of moduleloader.pas rather than dllfuncs.pas
+
+ Revision 1.1 2004/02/05 00:08:19 savage
+ Module 1.0 release
+
+ Revision 1.4 2003/06/02 12:32:13 savage
+ Modified Sources to avoid warnings with Delphi by moving CVS Logging to the top of the header files. Hopefully CVS Logging still works.
+
+ Revision 1.3 2003/05/29 22:55:00 savage
+ Make use of new DLLFunctions
+
+ Revision 1.2 2003/05/27 09:39:53 savage
+ Added better Gnu Pascal support.
+
+ Revision 1.1 2003/05/11 13:18:03 savage
+ Newest OpenGL Headers For Delphi, Kylix and FPC
+
+ Revision 1.2 2002/10/13 14:36:47 sg
+ * Win32 fix: The OS symbol is called "Win32", not "Windows"
+
+ Revision 1.1 2002/10/13 13:57:31 sg
+ * Finally, the new units are available: Match the C headers more closely;
+ support for OpenGL extensions, and much more. Based on the Delphi units
+ by Tom Nuydens of delphi3d.net
+
+}
+
+interface
+
+{$I jedi-sdl.inc}
+
+uses
+{$IFDEF __GPC__}
+ gpc,
+{$ENDIF}
+ moduleloader,
+ gl;
+
+const
+{$IFDEF WIN32}
+ GLuLibName = 'glu32.dll';
+{$ENDIF}
+
+{$IFDEF UNIX}
+{$IFDEF DARWIN}
+ GLuLibName = 'libGLU.dylib';
+{$ELSE}
+ GLuLibName = 'libGLU.so';
+{$ENDIF}
+{$ENDIF}
+
+type
+ TViewPortArray = array [0..3] of GLint;
+ T16dArray = array [0..15] of GLdouble;
+ TCallBack = procedure;
+ T3dArray = array [0..2] of GLdouble;
+ T4pArray = array [0..3] of Pointer;
+ T4fArray = array [0..3] of GLfloat;
+ {$IFNDEF __GPC__}
+ PPointer = ^Pointer;
+ {$ENDIF}
+
+var
+ gluErrorString: function(errCode: GLenum): PGLubyte; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluErrorUnicodeStringEXT: function(errCode: GLenum): PWideChar; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluGetString: function(name: GLenum): PGLubyte; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluOrtho2D: procedure(left,right, bottom, top: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluPerspective: procedure(fovy, aspect, zNear, zFar: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluPickMatrix: procedure(x, y, width, height: GLdouble; viewport: TViewPortArray); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluLookAt: procedure(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluProject: function(objx, objy, objz: GLdouble; const modelMatrix, projMatrix: T16dArray; viewport: TViewPortArray; winx, winy, winz: PGLdouble): Integer; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluUnProject: function(winx, winy, winz: GLdouble; const modelMatrix, projMatrix: T16dArray; viewport: TViewPortArray; objx, objy, objz: PGLdouble): Integer; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluScaleImage: function(format: GLenum; widthin, heightin: GLint; typein: GLenum; const datain: Pointer; widthout, heightout: GLint; typeout: GLenum; dataout: Pointer): Integer; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluBuild1DMipmaps: function(target: GLenum; components, width: GLint; format, atype: GLenum; const data: Pointer): Integer; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluBuild2DMipmaps: function(target: GLenum; components, width, height: GLint; format, atype: GLenum; const data: Pointer): Integer; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+type
+ GLUnurbs = record end; PGLUnurbs = ^GLUnurbs;
+ GLUquadric = record end; PGLUquadric = ^GLUquadric;
+ GLUtesselator = record end; PGLUtesselator = ^GLUtesselator;
+
+ // backwards compatibility:
+ GLUnurbsObj = GLUnurbs; PGLUnurbsObj = PGLUnurbs;
+ GLUquadricObj = GLUquadric; PGLUquadricObj = PGLUquadric;
+ GLUtesselatorObj = GLUtesselator; PGLUtesselatorObj = PGLUtesselator;
+ GLUtriangulatorObj = GLUtesselator; PGLUtriangulatorObj = PGLUtesselator;
+
+var
+ gluNewQuadric: function: PGLUquadric; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluDeleteQuadric: procedure(state: PGLUquadric); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluQuadricNormals: procedure(quadObject: PGLUquadric; normals: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluQuadricTexture: procedure(quadObject: PGLUquadric; textureCoords: GLboolean); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluQuadricOrientation: procedure(quadObject: PGLUquadric; orientation: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluQuadricDrawStyle: procedure(quadObject: PGLUquadric; drawStyle: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluCylinder: procedure(qobj: PGLUquadric; baseRadius, topRadius, height: GLdouble; slices, stacks: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluDisk: procedure(qobj: PGLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluPartialDisk: procedure(qobj: PGLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint; startAngle, sweepAngle: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluSphere: procedure(qobj: PGLuquadric; radius: GLdouble; slices, stacks: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluQuadricCallback: procedure(qobj: PGLUquadric; which: GLenum; fn: TCallBack); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluNewTess: function: PGLUtesselator; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluDeleteTess: procedure(tess: PGLUtesselator); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluTessBeginPolygon: procedure(tess: PGLUtesselator; polygon_data: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluTessBeginContour: procedure(tess: PGLUtesselator); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluTessVertex: procedure(tess: PGLUtesselator; coords: T3dArray; data: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluTessEndContour: procedure(tess: PGLUtesselator); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluTessEndPolygon: procedure(tess: PGLUtesselator); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluTessProperty: procedure(tess: PGLUtesselator; which: GLenum; value: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluTessNormal: procedure(tess: PGLUtesselator; x, y, z: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluTessCallback: procedure(tess: PGLUtesselator; which: GLenum;fn: TCallBack); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluGetTessProperty: procedure(tess: PGLUtesselator; which: GLenum; value: PGLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluNewNurbsRenderer: function: PGLUnurbs; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluDeleteNurbsRenderer: procedure(nobj: PGLUnurbs); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluBeginSurface: procedure(nobj: PGLUnurbs); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluBeginCurve: procedure(nobj: PGLUnurbs); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluEndCurve: procedure(nobj: PGLUnurbs); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluEndSurface: procedure(nobj: PGLUnurbs); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluBeginTrim: procedure(nobj: PGLUnurbs); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluEndTrim: procedure(nobj: PGLUnurbs); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluPwlCurve: procedure(nobj: PGLUnurbs; count: GLint; aarray: PGLfloat; stride: GLint; atype: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluNurbsCurve: procedure(nobj: PGLUnurbs; nknots: GLint; knot: PGLfloat; stride: GLint; ctlarray: PGLfloat; order: GLint; atype: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluNurbsSurface: procedure(nobj: PGLUnurbs; sknot_count: GLint; sknot: PGLfloat; tknot_count: GLint; tknot: PGLfloat; s_stride, t_stride: GLint; ctlarray: PGLfloat; sorder, torder: GLint; atype: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluLoadSamplingMatrices: procedure(nobj: PGLUnurbs; const modelMatrix, projMatrix: T16dArray; viewport: TViewPortArray); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluNurbsProperty: procedure(nobj: PGLUnurbs; aproperty: GLenum; value: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluGetNurbsProperty: procedure(nobj: PGLUnurbs; aproperty: GLenum; value: PGLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluNurbsCallback: procedure(nobj: PGLUnurbs; which: GLenum; fn: TCallBack); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+(**** Callback function prototypes ****)
+
+type
+ // gluQuadricCallback
+ GLUquadricErrorProc = procedure(p: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+ // gluTessCallback
+ GLUtessBeginProc = procedure(p: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ GLUtessEdgeFlagProc = procedure(p: GLboolean); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ GLUtessVertexProc = procedure(p: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ GLUtessEndProc = procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ GLUtessErrorProc = procedure(p: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ GLUtessCombineProc = procedure(p1: T3dArray; p2: T4pArray; p3: T4fArray; p4: PPointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ GLUtessBeginDataProc = procedure(p1: GLenum; p2: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ GLUtessEdgeFlagDataProc = procedure(p1: GLboolean; p2: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ GLUtessVertexDataProc = procedure(p1, p2: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ GLUtessEndDataProc = procedure(p: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ GLUtessErrorDataProc = procedure(p1: GLenum; p2: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ GLUtessCombineDataProc = procedure(p1: T3dArray; p2: T4pArray; p3: T4fArray;
+ p4: PPointer; p5: Pointer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+ // gluNurbsCallback
+ GLUnurbsErrorProc = procedure(p: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+
+//*** Generic constants ****/
+
+const
+ // Version
+ GLU_VERSION_1_1 = 1;
+ GLU_VERSION_1_2 = 1;
+
+ // Errors: (return value 0 = no error)
+ GLU_INVALID_ENUM = 100900;
+ GLU_INVALID_VALUE = 100901;
+ GLU_OUT_OF_MEMORY = 100902;
+ GLU_INCOMPATIBLE_GL_VERSION = 100903;
+
+ // StringName
+ GLU_VERSION = 100800;
+ GLU_EXTENSIONS = 100801;
+
+ // Boolean
+ GLU_TRUE = GL_TRUE;
+ GLU_FALSE = GL_FALSE;
+
+
+ //*** Quadric constants ****/
+
+ // QuadricNormal
+ GLU_SMOOTH = 100000;
+ GLU_FLAT = 100001;
+ GLU_NONE = 100002;
+
+ // QuadricDrawStyle
+ GLU_POINT = 100010;
+ GLU_LINE = 100011;
+ GLU_FILL = 100012;
+ GLU_SILHOUETTE = 100013;
+
+ // QuadricOrientation
+ GLU_OUTSIDE = 100020;
+ GLU_INSIDE = 100021;
+
+ // Callback types:
+ // GLU_ERROR = 100103;
+
+
+ //*** Tesselation constants ****/
+
+ GLU_TESS_MAX_COORD = 1.0e150;
+
+ // TessProperty
+ GLU_TESS_WINDING_RULE = 100140;
+ GLU_TESS_BOUNDARY_ONLY = 100141;
+ GLU_TESS_TOLERANCE = 100142;
+
+ // TessWinding
+ GLU_TESS_WINDING_ODD = 100130;
+ GLU_TESS_WINDING_NONZERO = 100131;
+ GLU_TESS_WINDING_POSITIVE = 100132;
+ GLU_TESS_WINDING_NEGATIVE = 100133;
+ GLU_TESS_WINDING_ABS_GEQ_TWO = 100134;
+
+ // TessCallback
+ GLU_TESS_BEGIN = 100100; // void (CALLBACK*)(GLenum type)
+ GLU_TESS_VERTEX = 100101; // void (CALLBACK*)(void *data)
+ GLU_TESS_END = 100102; // void (CALLBACK*)(void)
+ GLU_TESS_ERROR = 100103; // void (CALLBACK*)(GLenum errno)
+ GLU_TESS_EDGE_FLAG = 100104; // void (CALLBACK*)(GLboolean boundaryEdge)
+ GLU_TESS_COMBINE = 100105; { void (CALLBACK*)(GLdouble coords[3],
+ void *data[4],
+ GLfloat weight[4],
+ void **dataOut) }
+ GLU_TESS_BEGIN_DATA = 100106; { void (CALLBACK*)(GLenum type,
+ void *polygon_data) }
+ GLU_TESS_VERTEX_DATA = 100107; { void (CALLBACK*)(void *data,
+ void *polygon_data) }
+ GLU_TESS_END_DATA = 100108; // void (CALLBACK*)(void *polygon_data)
+ GLU_TESS_ERROR_DATA = 100109; { void (CALLBACK*)(GLenum errno,
+ void *polygon_data) }
+ GLU_TESS_EDGE_FLAG_DATA = 100110; { void (CALLBACK*)(GLboolean boundaryEdge,
+ void *polygon_data) }
+ GLU_TESS_COMBINE_DATA = 100111; { void (CALLBACK*)(GLdouble coords[3],
+ void *data[4],
+ GLfloat weight[4],
+ void **dataOut,
+ void *polygon_data) }
+
+ // TessError
+ GLU_TESS_ERROR1 = 100151;
+ GLU_TESS_ERROR2 = 100152;
+ GLU_TESS_ERROR3 = 100153;
+ GLU_TESS_ERROR4 = 100154;
+ GLU_TESS_ERROR5 = 100155;
+ GLU_TESS_ERROR6 = 100156;
+ GLU_TESS_ERROR7 = 100157;
+ GLU_TESS_ERROR8 = 100158;
+
+ GLU_TESS_MISSING_BEGIN_POLYGON = GLU_TESS_ERROR1;
+ GLU_TESS_MISSING_BEGIN_CONTOUR = GLU_TESS_ERROR2;
+ GLU_TESS_MISSING_END_POLYGON = GLU_TESS_ERROR3;
+ GLU_TESS_MISSING_END_CONTOUR = GLU_TESS_ERROR4;
+ GLU_TESS_COORD_TOO_LARGE = GLU_TESS_ERROR5;
+ GLU_TESS_NEED_COMBINE_CALLBACK = GLU_TESS_ERROR6;
+
+ //*** NURBS constants ****/
+
+ // NurbsProperty
+ GLU_AUTO_LOAD_MATRIX = 100200;
+ GLU_CULLING = 100201;
+ GLU_SAMPLING_TOLERANCE = 100203;
+ GLU_DISPLAY_MODE = 100204;
+ GLU_PARAMETRIC_TOLERANCE = 100202;
+ GLU_SAMPLING_METHOD = 100205;
+ GLU_U_STEP = 100206;
+ GLU_V_STEP = 100207;
+
+ // NurbsSampling
+ GLU_PATH_LENGTH = 100215;
+ GLU_PARAMETRIC_ERROR = 100216;
+ GLU_DOMAIN_DISTANCE = 100217;
+
+
+ // NurbsTrim
+ GLU_MAP1_TRIM_2 = 100210;
+ GLU_MAP1_TRIM_3 = 100211;
+
+ // NurbsDisplay
+ // GLU_FILL = 100012;
+ GLU_OUTLINE_POLYGON = 100240;
+ GLU_OUTLINE_PATCH = 100241;
+
+ // NurbsCallback
+ // GLU_ERROR = 100103;
+
+ // NurbsErrors
+ GLU_NURBS_ERROR1 = 100251;
+ GLU_NURBS_ERROR2 = 100252;
+ GLU_NURBS_ERROR3 = 100253;
+ GLU_NURBS_ERROR4 = 100254;
+ GLU_NURBS_ERROR5 = 100255;
+ GLU_NURBS_ERROR6 = 100256;
+ GLU_NURBS_ERROR7 = 100257;
+ GLU_NURBS_ERROR8 = 100258;
+ GLU_NURBS_ERROR9 = 100259;
+ GLU_NURBS_ERROR10 = 100260;
+ GLU_NURBS_ERROR11 = 100261;
+ GLU_NURBS_ERROR12 = 100262;
+ GLU_NURBS_ERROR13 = 100263;
+ GLU_NURBS_ERROR14 = 100264;
+ GLU_NURBS_ERROR15 = 100265;
+ GLU_NURBS_ERROR16 = 100266;
+ GLU_NURBS_ERROR17 = 100267;
+ GLU_NURBS_ERROR18 = 100268;
+ GLU_NURBS_ERROR19 = 100269;
+ GLU_NURBS_ERROR20 = 100270;
+ GLU_NURBS_ERROR21 = 100271;
+ GLU_NURBS_ERROR22 = 100272;
+ GLU_NURBS_ERROR23 = 100273;
+ GLU_NURBS_ERROR24 = 100274;
+ GLU_NURBS_ERROR25 = 100275;
+ GLU_NURBS_ERROR26 = 100276;
+ GLU_NURBS_ERROR27 = 100277;
+ GLU_NURBS_ERROR28 = 100278;
+ GLU_NURBS_ERROR29 = 100279;
+ GLU_NURBS_ERROR30 = 100280;
+ GLU_NURBS_ERROR31 = 100281;
+ GLU_NURBS_ERROR32 = 100282;
+ GLU_NURBS_ERROR33 = 100283;
+ GLU_NURBS_ERROR34 = 100284;
+ GLU_NURBS_ERROR35 = 100285;
+ GLU_NURBS_ERROR36 = 100286;
+ GLU_NURBS_ERROR37 = 100287;
+
+//*** Backwards compatibility for old tesselator ****/
+
+var
+ gluBeginPolygon: procedure(tess: PGLUtesselator); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluNextContour: procedure(tess: PGLUtesselator; atype: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ gluEndPolygon: procedure(tess: PGLUtesselator); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+const
+ // Contours types -- obsolete!
+ GLU_CW = 100120;
+ GLU_CCW = 100121;
+ GLU_INTERIOR = 100122;
+ GLU_EXTERIOR = 100123;
+ GLU_UNKNOWN = 100124;
+
+ // Names without "TESS_" prefix
+ GLU_BEGIN = GLU_TESS_BEGIN;
+ GLU_VERTEX = GLU_TESS_VERTEX;
+ GLU_END = GLU_TESS_END;
+ GLU_ERROR = GLU_TESS_ERROR;
+ GLU_EDGE_FLAG = GLU_TESS_EDGE_FLAG;
+
+procedure LoadGLu(const dll: PChar);
+procedure FreeGLu;
+
+implementation
+
+var
+ LibGlu: TModuleHandle;
+
+procedure FreeGLu;
+begin
+
+ @gluErrorString := nil;
+ @gluErrorUnicodeStringEXT := nil;
+ @gluGetString := nil;
+ @gluOrtho2D := nil;
+ @gluPerspective := nil;
+ @gluPickMatrix := nil;
+ @gluLookAt := nil;
+ @gluProject := nil;
+ @gluUnProject := nil;
+ @gluScaleImage := nil;
+ @gluBuild1DMipmaps := nil;
+ @gluBuild2DMipmaps := nil;
+ @gluNewQuadric := nil;
+ @gluDeleteQuadric := nil;
+ @gluQuadricNormals := nil;
+ @gluQuadricTexture := nil;
+ @gluQuadricOrientation := nil;
+ @gluQuadricDrawStyle := nil;
+ @gluCylinder := nil;
+ @gluDisk := nil;
+ @gluPartialDisk := nil;
+ @gluSphere := nil;
+ @gluQuadricCallback := nil;
+ @gluNewTess := nil;
+ @gluDeleteTess := nil;
+ @gluTessBeginPolygon := nil;
+ @gluTessBeginContour := nil;
+ @gluTessVertex := nil;
+ @gluTessEndContour := nil;
+ @gluTessEndPolygon := nil;
+ @gluTessProperty := nil;
+ @gluTessNormal := nil;
+ @gluTessCallback := nil;
+ @gluGetTessProperty := nil;
+ @gluNewNurbsRenderer := nil;
+ @gluDeleteNurbsRenderer := nil;
+ @gluBeginSurface := nil;
+ @gluBeginCurve := nil;
+ @gluEndCurve := nil;
+ @gluEndSurface := nil;
+ @gluBeginTrim := nil;
+ @gluEndTrim := nil;
+ @gluPwlCurve := nil;
+ @gluNurbsCurve := nil;
+ @gluNurbsSurface := nil;
+ @gluLoadSamplingMatrices := nil;
+ @gluNurbsProperty := nil;
+ @gluGetNurbsProperty := nil;
+ @gluNurbsCallback := nil;
+ @gluBeginPolygon := nil;
+ @gluNextContour := nil;
+ @gluEndPolygon := nil;
+
+ UnLoadModule(LibGlu);
+
+end;
+
+procedure LoadGLu(const dll: PChar);
+begin
+
+ FreeGLu;
+
+ if LoadModule( LibGlu, dll ) then
+ begin
+ @gluErrorString := GetModuleSymbol(LibGlu, 'gluErrorString');
+ @gluErrorUnicodeStringEXT := GetModuleSymbol(LibGlu, 'gluErrorUnicodeStringEXT');
+ @gluGetString := GetModuleSymbol(LibGlu, 'gluGetString');
+ @gluOrtho2D := GetModuleSymbol(LibGlu, 'gluOrtho2D');
+ @gluPerspective := GetModuleSymbol(LibGlu, 'gluPerspective');
+ @gluPickMatrix := GetModuleSymbol(LibGlu, 'gluPickMatrix');
+ @gluLookAt := GetModuleSymbol(LibGlu, 'gluLookAt');
+ @gluProject := GetModuleSymbol(LibGlu, 'gluProject');
+ @gluUnProject := GetModuleSymbol(LibGlu, 'gluUnProject');
+ @gluScaleImage := GetModuleSymbol(LibGlu, 'gluScaleImage');
+ @gluBuild1DMipmaps := GetModuleSymbol(LibGlu, 'gluBuild1DMipmaps');
+ @gluBuild2DMipmaps := GetModuleSymbol(LibGlu, 'gluBuild2DMipmaps');
+ @gluNewQuadric := GetModuleSymbol(LibGlu, 'gluNewQuadric');
+ @gluDeleteQuadric := GetModuleSymbol(LibGlu, 'gluDeleteQuadric');
+ @gluQuadricNormals := GetModuleSymbol(LibGlu, 'gluQuadricNormals');
+ @gluQuadricTexture := GetModuleSymbol(LibGlu, 'gluQuadricTexture');
+ @gluQuadricOrientation := GetModuleSymbol(LibGlu, 'gluQuadricOrientation');
+ @gluQuadricDrawStyle := GetModuleSymbol(LibGlu, 'gluQuadricDrawStyle');
+ @gluCylinder := GetModuleSymbol(LibGlu, 'gluCylinder');
+ @gluDisk := GetModuleSymbol(LibGlu, 'gluDisk');
+ @gluPartialDisk := GetModuleSymbol(LibGlu, 'gluPartialDisk');
+ @gluSphere := GetModuleSymbol(LibGlu, 'gluSphere');
+ @gluQuadricCallback := GetModuleSymbol(LibGlu, 'gluQuadricCallback');
+ @gluNewTess := GetModuleSymbol(LibGlu, 'gluNewTess');
+ @gluDeleteTess := GetModuleSymbol(LibGlu, 'gluDeleteTess');
+ @gluTessBeginPolygon := GetModuleSymbol(LibGlu, 'gluTessBeginPolygon');
+ @gluTessBeginContour := GetModuleSymbol(LibGlu, 'gluTessBeginContour');
+ @gluTessVertex := GetModuleSymbol(LibGlu, 'gluTessVertex');
+ @gluTessEndContour := GetModuleSymbol(LibGlu, 'gluTessEndContour');
+ @gluTessEndPolygon := GetModuleSymbol(LibGlu, 'gluTessEndPolygon');
+ @gluTessProperty := GetModuleSymbol(LibGlu, 'gluTessProperty');
+ @gluTessNormal := GetModuleSymbol(LibGlu, 'gluTessNormal');
+ @gluTessCallback := GetModuleSymbol(LibGlu, 'gluTessCallback');
+ @gluGetTessProperty := GetModuleSymbol(LibGlu, 'gluGetTessProperty');
+ @gluNewNurbsRenderer := GetModuleSymbol(LibGlu, 'gluNewNurbsRenderer');
+ @gluDeleteNurbsRenderer := GetModuleSymbol(LibGlu, 'gluDeleteNurbsRenderer');
+ @gluBeginSurface := GetModuleSymbol(LibGlu, 'gluBeginSurface');
+ @gluBeginCurve := GetModuleSymbol(LibGlu, 'gluBeginCurve');
+ @gluEndCurve := GetModuleSymbol(LibGlu, 'gluEndCurve');
+ @gluEndSurface := GetModuleSymbol(LibGlu, 'gluEndSurface');
+ @gluBeginTrim := GetModuleSymbol(LibGlu, 'gluBeginTrim');
+ @gluEndTrim := GetModuleSymbol(LibGlu, 'gluEndTrim');
+ @gluPwlCurve := GetModuleSymbol(LibGlu, 'gluPwlCurve');
+ @gluNurbsCurve := GetModuleSymbol(LibGlu, 'gluNurbsCurve');
+ @gluNurbsSurface := GetModuleSymbol(LibGlu, 'gluNurbsSurface');
+ @gluLoadSamplingMatrices := GetModuleSymbol(LibGlu, 'gluLoadSamplingMatrices');
+ @gluNurbsProperty := GetModuleSymbol(LibGlu, 'gluNurbsProperty');
+ @gluGetNurbsProperty := GetModuleSymbol(LibGlu, 'gluGetNurbsProperty');
+ @gluNurbsCallback := GetModuleSymbol(LibGlu, 'gluNurbsCallback');
+
+ @gluBeginPolygon := GetModuleSymbol(LibGlu, 'gluBeginPolygon');
+ @gluNextContour := GetModuleSymbol(LibGlu, 'gluNextContour');
+ @gluEndPolygon := GetModuleSymbol(LibGlu, 'gluEndPolygon');
+ end;
+end;
+
+initialization
+
+ LoadGLu( GLuLibName );
+
+finalization
+
+ FreeGLu;
+
+end.
diff --git a/Game/Code/lib/JEDI-SDLv1.0/OpenGL/Pas/glut.pas b/Game/Code/lib/JEDI-SDLv1.0/OpenGL/Pas/glut.pas new file mode 100644 index 00000000..2a882a20 --- /dev/null +++ b/Game/Code/lib/JEDI-SDLv1.0/OpenGL/Pas/glut.pas @@ -0,0 +1,682 @@ +unit glut;
+{
+ $Id: glut.pas,v 1.2 2004/08/14 22:54:30 savage Exp $
+
+ Adaption of the delphi3d.net OpenGL units to FreePascal
+ Sebastian Guenther (sg@freepascal.org) in 2002
+ These units are free to use
+}
+
+// Copyright (c) Mark J. Kilgard, 1994, 1995, 1996. */
+
+(* This program is freely distributable without licensing fees and is
+ provided without guarantee or warrantee expressed or implied. This
+ program is -not- in the public domain. *)
+
+{******************************************************************************}
+{ }
+{ Converted to Delphi by Tom Nuydens (tom@delphi3d.net) }
+{ For the latest updates, visit Delphi3D: http://www.delphi3d.net }
+{ }
+{ Modified for Delphi/Kylix and FreePascal }
+{ by Dominique Louis ( Dominique@Savagesoftware.com.au) }
+{ For the latest updates, visit JEDI-SDL : http://www.sf.net/projects/jedi-sdl }
+{ }
+{******************************************************************************}
+
+{
+ $Log: glut.pas,v $
+ Revision 1.2 2004/08/14 22:54:30 savage
+ Updated so that Library name defines are correctly defined for MacOS X.
+
+ Revision 1.1 2004/03/30 21:53:54 savage
+ Moved to it's own folder.
+
+ Revision 1.5 2004/02/20 17:09:55 savage
+ Code tidied up in gl, glu and glut, while extensions in glext.pas are now loaded using SDL_GL_GetProcAddress, thus making it more cross-platform compatible, but now more tied to SDL.
+
+ Revision 1.4 2004/02/14 22:36:29 savage
+ Fixed inconsistencies of using LoadLibrary and LoadModule.
+ Now all units make use of LoadModule rather than LoadLibrary and other dynamic proc procedures.
+
+ Revision 1.3 2004/02/14 00:23:39 savage
+ As UNIX is defined in jedi-sdl.inc this will be used to check linux compatability as well. Units have been changed to reflect this change.
+
+ Revision 1.2 2004/02/14 00:09:19 savage
+ Changed uses to now make use of moduleloader.pas rather than dllfuncs.pas
+
+ Revision 1.1 2004/02/05 00:08:19 savage
+ Module 1.0 release
+
+ Revision 1.4 2003/06/02 12:32:13 savage
+ Modified Sources to avoid warnings with Delphi by moving CVS Logging to the top of the header files. Hopefully CVS Logging still works.
+
+}
+
+interface
+
+{$I jedi-sdl.inc}
+
+uses
+{$IFDEF __GPC__}
+ system,
+ gpc,
+{$ENDIF}
+
+{$IFDEF WIN32}
+ Windows,
+{$ENDIF}
+ moduleloader,
+ gl;
+
+type
+ {$IFNDEF __GPC__}
+ PInteger = ^Integer;
+ PPChar = ^PChar;
+ {$ENDIF}
+ TGlutVoidCallback = procedure; {$IFNDEF __GPC__}{$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}{$ENDIF}
+ TGlut1IntCallback = procedure(value: Integer); {$IFNDEF __GPC__}{$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}{$ENDIF}
+ TGlut2IntCallback = procedure(v1, v2: Integer); {$IFNDEF __GPC__}{$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}{$ENDIF}
+ TGlut3IntCallback = procedure(v1, v2, v3: Integer); {$IFNDEF __GPC__}{$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}{$ENDIF}
+ TGlut4IntCallback = procedure(v1, v2, v3, v4: Integer); {$IFNDEF __GPC__}{$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}{$ENDIF}
+ TGlut1Char2IntCallback = procedure(c: Byte; v1, v2: Integer); {$IFNDEF __GPC__}{$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}{$ENDIF}
+
+const
+{$IFDEF WIN32}
+ GlutLibName = 'glut32.dll';
+{$ENDIF}
+
+{$IFDEF UNIX}
+{$IFDEF DARWIN}
+ GlutLibName = 'libglut.dylib';
+{$ELSE}
+ GlutLibName = 'libglut.so';
+{$ENDIF}
+{$ENDIF}
+
+ GLUT_API_VERSION = 3;
+ GLUT_XLIB_IMPLEMENTATION = 12;
+ // Display mode bit masks.
+ GLUT_RGB = 0;
+ GLUT_RGBA = GLUT_RGB;
+ GLUT_INDEX = 1;
+ GLUT_SINGLE = 0;
+ GLUT_DOUBLE = 2;
+ GLUT_ACCUM = 4;
+ GLUT_ALPHA = 8;
+ GLUT_DEPTH = 16;
+ GLUT_STENCIL = 32;
+ GLUT_MULTISAMPLE = 128;
+ GLUT_STEREO = 256;
+ GLUT_LUMINANCE = 512;
+
+ // Mouse buttons.
+ GLUT_LEFT_BUTTON = 0;
+ GLUT_MIDDLE_BUTTON = 1;
+ GLUT_RIGHT_BUTTON = 2;
+
+ // Mouse button state.
+ GLUT_DOWN = 0;
+ GLUT_UP = 1;
+
+ // function keys
+ GLUT_KEY_F1 = 1;
+ GLUT_KEY_F2 = 2;
+ GLUT_KEY_F3 = 3;
+ GLUT_KEY_F4 = 4;
+ GLUT_KEY_F5 = 5;
+ GLUT_KEY_F6 = 6;
+ GLUT_KEY_F7 = 7;
+ GLUT_KEY_F8 = 8;
+ GLUT_KEY_F9 = 9;
+ GLUT_KEY_F10 = 10;
+ GLUT_KEY_F11 = 11;
+ GLUT_KEY_F12 = 12;
+ // directional keys
+ GLUT_KEY_LEFT = 100;
+ GLUT_KEY_UP = 101;
+ GLUT_KEY_RIGHT = 102;
+ GLUT_KEY_DOWN = 103;
+ GLUT_KEY_PAGE_UP = 104;
+ GLUT_KEY_PAGE_DOWN = 105;
+ GLUT_KEY_HOME = 106;
+ GLUT_KEY_END = 107;
+ GLUT_KEY_INSERT = 108;
+
+ // Entry/exit state.
+ GLUT_LEFT = 0;
+ GLUT_ENTERED = 1;
+
+ // Menu usage state.
+ GLUT_MENU_NOT_IN_USE = 0;
+ GLUT_MENU_IN_USE = 1;
+
+ // Visibility state.
+ GLUT_NOT_VISIBLE = 0;
+ GLUT_VISIBLE = 1;
+
+ // Window status state.
+ GLUT_HIDDEN = 0;
+ GLUT_FULLY_RETAINED = 1;
+ GLUT_PARTIALLY_RETAINED = 2;
+ GLUT_FULLY_COVERED = 3;
+
+ // Color index component selection values.
+ GLUT_RED = 0;
+ GLUT_GREEN = 1;
+ GLUT_BLUE = 2;
+
+ // Layers for use.
+ GLUT_NORMAL = 0;
+ GLUT_OVERLAY = 1;
+
+ // Stroke font constants (use these in GLUT program).
+ GLUT_STROKE_ROMAN = Pointer(0);
+ GLUT_STROKE_MONO_ROMAN = Pointer(1);
+
+ // Bitmap font constants (use these in GLUT program).
+ GLUT_BITMAP_9_BY_15 = Pointer(2);
+ GLUT_BITMAP_8_BY_13 = Pointer(3);
+ GLUT_BITMAP_TIMES_ROMAN_10 = Pointer(4);
+ GLUT_BITMAP_TIMES_ROMAN_24 = Pointer(5);
+ GLUT_BITMAP_HELVETICA_10 = Pointer(6);
+ GLUT_BITMAP_HELVETICA_12 = Pointer(7);
+ GLUT_BITMAP_HELVETICA_18 = Pointer(8);
+
+ // glutGet parameters.
+ GLUT_WINDOW_X = 100;
+ GLUT_WINDOW_Y = 101;
+ GLUT_WINDOW_WIDTH = 102;
+ GLUT_WINDOW_HEIGHT = 103;
+ GLUT_WINDOW_BUFFER_SIZE = 104;
+ GLUT_WINDOW_STENCIL_SIZE = 105;
+ GLUT_WINDOW_DEPTH_SIZE = 106;
+ GLUT_WINDOW_RED_SIZE = 107;
+ GLUT_WINDOW_GREEN_SIZE = 108;
+ GLUT_WINDOW_BLUE_SIZE = 109;
+ GLUT_WINDOW_ALPHA_SIZE = 110;
+ GLUT_WINDOW_ACCUM_RED_SIZE = 111;
+ GLUT_WINDOW_ACCUM_GREEN_SIZE = 112;
+ GLUT_WINDOW_ACCUM_BLUE_SIZE = 113;
+ GLUT_WINDOW_ACCUM_ALPHA_SIZE = 114;
+ GLUT_WINDOW_DOUBLEBUFFER = 115;
+ GLUT_WINDOW_RGBA = 116;
+ GLUT_WINDOW_PARENT = 117;
+ GLUT_WINDOW_NUM_CHILDREN = 118;
+ GLUT_WINDOW_COLORMAP_SIZE = 119;
+ GLUT_WINDOW_NUM_SAMPLES = 120;
+ GLUT_WINDOW_STEREO = 121;
+ GLUT_WINDOW_CURSOR = 122;
+ GLUT_SCREEN_WIDTH = 200;
+ GLUT_SCREEN_HEIGHT = 201;
+ GLUT_SCREEN_WIDTH_MM = 202;
+ GLUT_SCREEN_HEIGHT_MM = 203;
+ GLUT_MENU_NUM_ITEMS = 300;
+ GLUT_DISPLAY_MODE_POSSIBLE = 400;
+ GLUT_INIT_WINDOW_X = 500;
+ GLUT_INIT_WINDOW_Y = 501;
+ GLUT_INIT_WINDOW_WIDTH = 502;
+ GLUT_INIT_WINDOW_HEIGHT = 503;
+ GLUT_INIT_DISPLAY_MODE = 504;
+ GLUT_ELAPSED_TIME = 700;
+
+ // glutDeviceGet parameters.
+ GLUT_HAS_KEYBOARD = 600;
+ GLUT_HAS_MOUSE = 601;
+ GLUT_HAS_SPACEBALL = 602;
+ GLUT_HAS_DIAL_AND_BUTTON_BOX = 603;
+ GLUT_HAS_TABLET = 604;
+ GLUT_NUM_MOUSE_BUTTONS = 605;
+ GLUT_NUM_SPACEBALL_BUTTONS = 606;
+ GLUT_NUM_BUTTON_BOX_BUTTONS = 607;
+ GLUT_NUM_DIALS = 608;
+ GLUT_NUM_TABLET_BUTTONS = 609;
+
+ // glutLayerGet parameters.
+ GLUT_OVERLAY_POSSIBLE = 800;
+ GLUT_LAYER_IN_USE = 801;
+ GLUT_HAS_OVERLAY = 802;
+ GLUT_TRANSPARENT_INDEX = 803;
+ GLUT_NORMAL_DAMAGED = 804;
+ GLUT_OVERLAY_DAMAGED = 805;
+
+ // glutVideoResizeGet parameters.
+ GLUT_VIDEO_RESIZE_POSSIBLE = 900;
+ GLUT_VIDEO_RESIZE_IN_USE = 901;
+ GLUT_VIDEO_RESIZE_X_DELTA = 902;
+ GLUT_VIDEO_RESIZE_Y_DELTA = 903;
+ GLUT_VIDEO_RESIZE_WIDTH_DELTA = 904;
+ GLUT_VIDEO_RESIZE_HEIGHT_DELTA = 905;
+ GLUT_VIDEO_RESIZE_X = 906;
+ GLUT_VIDEO_RESIZE_Y = 907;
+ GLUT_VIDEO_RESIZE_WIDTH = 908;
+ GLUT_VIDEO_RESIZE_HEIGHT = 909;
+
+ // glutGetModifiers return mask.
+ GLUT_ACTIVE_SHIFT = 1;
+ GLUT_ACTIVE_CTRL = 2;
+ GLUT_ACTIVE_ALT = 4;
+
+ // glutSetCursor parameters.
+ // Basic arrows.
+ GLUT_CURSOR_RIGHT_ARROW = 0;
+ GLUT_CURSOR_LEFT_ARROW = 1;
+ // Symbolic cursor shapes.
+ GLUT_CURSOR_INFO = 2;
+ GLUT_CURSOR_DESTROY = 3;
+ GLUT_CURSOR_HELP = 4;
+ GLUT_CURSOR_CYCLE = 5;
+ GLUT_CURSOR_SPRAY = 6;
+ GLUT_CURSOR_WAIT = 7;
+ GLUT_CURSOR_TEXT = 8;
+ GLUT_CURSOR_CROSSHAIR = 9;
+ // Directional cursors.
+ GLUT_CURSOR_UP_DOWN = 10;
+ GLUT_CURSOR_LEFT_RIGHT = 11;
+ // Sizing cursors.
+ GLUT_CURSOR_TOP_SIDE = 12;
+ GLUT_CURSOR_BOTTOM_SIDE = 13;
+ GLUT_CURSOR_LEFT_SIDE = 14;
+ GLUT_CURSOR_RIGHT_SIDE = 15;
+ GLUT_CURSOR_TOP_LEFT_CORNER = 16;
+ GLUT_CURSOR_TOP_RIGHT_CORNER = 17;
+ GLUT_CURSOR_BOTTOM_RIGHT_CORNER = 18;
+ GLUT_CURSOR_BOTTOM_LEFT_CORNER = 19;
+ // Inherit from parent window.
+ GLUT_CURSOR_INHERIT = 100;
+ // Blank cursor.
+ GLUT_CURSOR_NONE = 101;
+ // Fullscreen crosshair (if available).
+ GLUT_CURSOR_FULL_CROSSHAIR = 102;
+
+ // GLUT game mode sub-API.
+ // glutGameModeGet.
+ GLUT_GAME_MODE_ACTIVE = 0;
+ GLUT_GAME_MODE_POSSIBLE = 1;
+ GLUT_GAME_MODE_WIDTH = 2;
+ GLUT_GAME_MODE_HEIGHT = 3;
+ GLUT_GAME_MODE_PIXEL_DEPTH = 4;
+ GLUT_GAME_MODE_REFRESH_RATE = 5;
+ GLUT_GAME_MODE_DISPLAY_CHANGED = 6;
+
+var
+// GLUT initialization sub-API.
+ glutInit: procedure(argcp: PInteger; argv: PPChar); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutInitDisplayMode: procedure(mode: Word); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutInitDisplayString: procedure(const str: PChar); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutInitWindowPosition: procedure(x, y: Integer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutInitWindowSize: procedure(width, height: Integer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutMainLoop: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+// GLUT window sub-API.
+ glutCreateWindow: function(const title: PChar): Integer; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutCreateSubWindow: function(win, x, y, width, height: Integer): Integer; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutDestroyWindow: procedure(win: Integer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutPostRedisplay: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutPostWindowRedisplay: procedure(win: Integer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutSwapBuffers: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutGetWindow: function: Integer; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutSetWindow: procedure(win: Integer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutSetWindowTitle: procedure(const title: PChar); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutSetIconTitle: procedure(const title: PChar); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutPositionWindow: procedure(x, y: Integer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutReshapeWindow: procedure(width, height: Integer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutPopWindow: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutPushWindow: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutIconifyWindow: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutShowWindow: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutHideWindow: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutFullScreen: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutSetCursor: procedure(cursor: Integer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutWarpPointer: procedure(x, y: Integer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+// GLUT overlay sub-API.
+ glutEstablishOverlay: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutRemoveOverlay: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutUseLayer: procedure(layer: GLenum); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutPostOverlayRedisplay: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutPostWindowOverlayRedisplay: procedure(win: Integer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutShowOverlay: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutHideOverlay: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+// GLUT menu sub-API.
+ glutCreateMenu: function(callback: TGlut1IntCallback): Integer; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutDestroyMenu: procedure(menu: Integer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutGetMenu: function: Integer; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutSetMenu: procedure(menu: Integer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutAddMenuEntry: procedure(const caption: PChar; value: Integer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutAddSubMenu: procedure(const caption: PChar; submenu: Integer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutChangeToMenuEntry: procedure(item: Integer; const caption: PChar; value: Integer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutChangeToSubMenu: procedure(item: Integer; const caption: PChar; submenu: Integer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutRemoveMenuItem: procedure(item: Integer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutAttachMenu: procedure(button: Integer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutDetachMenu: procedure(button: Integer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+// GLUTsub-API.
+ glutDisplayFunc: procedure(f: TGlutVoidCallback); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutReshapeFunc: procedure(f: TGlut2IntCallback); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutKeyboardFunc: procedure(f: TGlut1Char2IntCallback); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutMouseFunc: procedure(f: TGlut4IntCallback); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutMotionFunc: procedure(f: TGlut2IntCallback); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutPassiveMotionFunc: procedure(f: TGlut2IntCallback); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutEntryFunc: procedure(f: TGlut1IntCallback); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutVisibilityFunc: procedure(f: TGlut1IntCallback); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutIdleFunc: procedure(f: TGlutVoidCallback); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutTimerFunc: procedure(millis: Word; f: TGlut1IntCallback; value: Integer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutMenuStateFunc: procedure(f: TGlut1IntCallback); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutSpecialFunc: procedure(f: TGlut3IntCallback); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutSpaceballMotionFunc: procedure(f: TGlut3IntCallback); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutSpaceballRotateFunc: procedure(f: TGlut3IntCallback); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutSpaceballButtonFunc: procedure(f: TGlut2IntCallback); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutButtonBoxFunc: procedure(f: TGlut2IntCallback); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutDialsFunc: procedure(f: TGlut2IntCallback); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutTabletMotionFunc: procedure(f: TGlut2IntCallback); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutTabletButtonFunc: procedure(f: TGlut4IntCallback); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutMenuStatusFunc: procedure(f: TGlut3IntCallback); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutOverlayDisplayFunc: procedure(f:TGlutVoidCallback); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutWindowStatusFunc: procedure(f: TGlut1IntCallback); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+// GLUT color index sub-API.
+ glutSetColor: procedure(cell: Integer; red, green, blue: GLfloat); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutGetColor: function(ndx, component: Integer): GLfloat; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutCopyColormap: procedure(win: Integer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+// GLUT state retrieval sub-API.
+ glutGet: function(t: GLenum): Integer; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutDeviceGet: function(t: GLenum): Integer; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+// GLUT extension support sub-API
+ glutExtensionSupported: function(const name: PChar): Integer; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutGetModifiers: function: Integer; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutLayerGet: function(t: GLenum): Integer; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+// GLUT font sub-API
+ glutBitmapCharacter: procedure(font : pointer; character: Integer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutBitmapWidth: function(font : pointer; character: Integer): Integer; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutStrokeCharacter: procedure(font : pointer; character: Integer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutStrokeWidth: function(font : pointer; character: Integer): Integer; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutBitmapLength: function(font: pointer; const str: PChar): Integer; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutStrokeLength: function(font: pointer; const str: PChar): Integer; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+// GLUT pre-built models sub-API
+ glutWireSphere: procedure(radius: GLdouble; slices, stacks: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutSolidSphere: procedure(radius: GLdouble; slices, stacks: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutWireCone: procedure(base, height: GLdouble; slices, stacks: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutSolidCone: procedure(base, height: GLdouble; slices, stacks: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutWireCube: procedure(size: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutSolidCube: procedure(size: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutWireTorus: procedure(innerRadius, outerRadius: GLdouble; sides, rings: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutSolidTorus: procedure(innerRadius, outerRadius: GLdouble; sides, rings: GLint); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutWireDodecahedron: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutSolidDodecahedron: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutWireTeapot: procedure(size: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutSolidTeapot: procedure(size: GLdouble); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutWireOctahedron: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutSolidOctahedron: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutWireTetrahedron: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutSolidTetrahedron: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutWireIcosahedron: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutSolidIcosahedron: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+// GLUT video resize sub-API.
+ glutVideoResizeGet: function(param: GLenum): Integer; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutSetupVideoResizing: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutStopVideoResizing: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutVideoResize: procedure(x, y, width, height: Integer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutVideoPan: procedure(x, y, width, height: Integer); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+// GLUT debugging sub-API.
+ glutReportErrors: procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+var
+ //example glutGameModeString('1280x1024:32@75');
+ glutGameModeString : procedure (const AString : PChar); {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutEnterGameMode : function : integer; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutLeaveGameMode : procedure; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glutGameModeGet : function (mode : GLenum) : integer; {$IFDEF WIN32}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+procedure LoadGlut(const dll: PChar);
+procedure FreeGlut;
+
+implementation
+
+var
+ LibGLUT : TModuleHandle;
+
+procedure FreeGlut;
+begin
+
+ UnLoadModule( LibGLUT );
+
+ @glutInit := nil;
+ @glutInitDisplayMode := nil;
+ @glutInitDisplayString := nil;
+ @glutInitWindowPosition := nil;
+ @glutInitWindowSize := nil;
+ @glutMainLoop := nil;
+ @glutCreateWindow := nil;
+ @glutCreateSubWindow := nil;
+ @glutDestroyWindow := nil;
+ @glutPostRedisplay := nil;
+ @glutPostWindowRedisplay := nil;
+ @glutSwapBuffers := nil;
+ @glutGetWindow := nil;
+ @glutSetWindow := nil;
+ @glutSetWindowTitle := nil;
+ @glutSetIconTitle := nil;
+ @glutPositionWindow := nil;
+ @glutReshapeWindow := nil;
+ @glutPopWindow := nil;
+ @glutPushWindow := nil;
+ @glutIconifyWindow := nil;
+ @glutShowWindow := nil;
+ @glutHideWindow := nil;
+ @glutFullScreen := nil;
+ @glutSetCursor := nil;
+ @glutWarpPointer := nil;
+ @glutEstablishOverlay := nil;
+ @glutRemoveOverlay := nil;
+ @glutUseLayer := nil;
+ @glutPostOverlayRedisplay := nil;
+ @glutPostWindowOverlayRedisplay := nil;
+ @glutShowOverlay := nil;
+ @glutHideOverlay := nil;
+ @glutCreateMenu := nil;
+ @glutDestroyMenu := nil;
+ @glutGetMenu := nil;
+ @glutSetMenu := nil;
+ @glutAddMenuEntry := nil;
+ @glutAddSubMenu := nil;
+ @glutChangeToMenuEntry := nil;
+ @glutChangeToSubMenu := nil;
+ @glutRemoveMenuItem := nil;
+ @glutAttachMenu := nil;
+ @glutDetachMenu := nil;
+ @glutDisplayFunc := nil;
+ @glutReshapeFunc := nil;
+ @glutKeyboardFunc := nil;
+ @glutMouseFunc := nil;
+ @glutMotionFunc := nil;
+ @glutPassiveMotionFunc := nil;
+ @glutEntryFunc := nil;
+ @glutVisibilityFunc := nil;
+ @glutIdleFunc := nil;
+ @glutTimerFunc := nil;
+ @glutMenuStateFunc := nil;
+ @glutSpecialFunc := nil;
+ @glutSpaceballMotionFunc := nil;
+ @glutSpaceballRotateFunc := nil;
+ @glutSpaceballButtonFunc := nil;
+ @glutButtonBoxFunc := nil;
+ @glutDialsFunc := nil;
+ @glutTabletMotionFunc := nil;
+ @glutTabletButtonFunc := nil;
+ @glutMenuStatusFunc := nil;
+ @glutOverlayDisplayFunc := nil;
+ @glutWindowStatusFunc := nil;
+ @glutSetColor := nil;
+ @glutGetColor := nil;
+ @glutCopyColormap := nil;
+ @glutGet := nil;
+ @glutDeviceGet := nil;
+ @glutExtensionSupported := nil;
+ @glutGetModifiers := nil;
+ @glutLayerGet := nil;
+ @glutBitmapCharacter := nil;
+ @glutBitmapWidth := nil;
+ @glutStrokeCharacter := nil;
+ @glutStrokeWidth := nil;
+ @glutBitmapLength := nil;
+ @glutStrokeLength := nil;
+ @glutWireSphere := nil;
+ @glutSolidSphere := nil;
+ @glutWireCone := nil;
+ @glutSolidCone := nil;
+ @glutWireCube := nil;
+ @glutSolidCube := nil;
+ @glutWireTorus := nil;
+ @glutSolidTorus := nil;
+ @glutWireDodecahedron := nil;
+ @glutSolidDodecahedron := nil;
+ @glutWireTeapot := nil;
+ @glutSolidTeapot := nil;
+ @glutWireOctahedron := nil;
+ @glutSolidOctahedron := nil;
+ @glutWireTetrahedron := nil;
+ @glutSolidTetrahedron := nil;
+ @glutWireIcosahedron := nil;
+ @glutSolidIcosahedron := nil;
+ @glutVideoResizeGet := nil;
+ @glutSetupVideoResizing := nil;
+ @glutStopVideoResizing := nil;
+ @glutVideoResize := nil;
+ @glutVideoPan := nil;
+ @glutReportErrors := nil;
+
+end;
+
+procedure LoadGlut(const dll: PChar);
+begin
+
+ FreeGlut;
+
+ if LoadModule( LibGLUT, dll ) then
+ begin
+ @glutInit := GetModuleSymbol(LibGLUT, 'glutInit');
+ @glutInitDisplayMode := GetModuleSymbol(LibGLUT, 'glutInitDisplayMode');
+ @glutInitDisplayString := GetModuleSymbol(LibGLUT, 'glutInitDisplayString');
+ @glutInitWindowPosition := GetModuleSymbol(LibGLUT, 'glutInitWindowPosition');
+ @glutInitWindowSize := GetModuleSymbol(LibGLUT, 'glutInitWindowSize');
+ @glutMainLoop := GetModuleSymbol(LibGLUT, 'glutMainLoop');
+ @glutCreateWindow := GetModuleSymbol(LibGLUT, 'glutCreateWindow');
+ @glutCreateSubWindow := GetModuleSymbol(LibGLUT, 'glutCreateSubWindow');
+ @glutDestroyWindow := GetModuleSymbol(LibGLUT, 'glutDestroyWindow');
+ @glutPostRedisplay := GetModuleSymbol(LibGLUT, 'glutPostRedisplay');
+ @glutPostWindowRedisplay := GetModuleSymbol(LibGLUT, 'glutPostWindowRedisplay');
+ @glutSwapBuffers := GetModuleSymbol(LibGLUT, 'glutSwapBuffers');
+ @glutGetWindow := GetModuleSymbol(LibGLUT, 'glutGetWindow');
+ @glutSetWindow := GetModuleSymbol(LibGLUT, 'glutSetWindow');
+ @glutSetWindowTitle := GetModuleSymbol(LibGLUT, 'glutSetWindowTitle');
+ @glutSetIconTitle := GetModuleSymbol(LibGLUT, 'glutSetIconTitle');
+ @glutPositionWindow := GetModuleSymbol(LibGLUT, 'glutPositionWindow');
+ @glutReshapeWindow := GetModuleSymbol(LibGLUT, 'glutReshapeWindow');
+ @glutPopWindow := GetModuleSymbol(LibGLUT, 'glutPopWindow');
+ @glutPushWindow := GetModuleSymbol(LibGLUT, 'glutPushWindow');
+ @glutIconifyWindow := GetModuleSymbol(LibGLUT, 'glutIconifyWindow');
+ @glutShowWindow := GetModuleSymbol(LibGLUT, 'glutShowWindow');
+ @glutHideWindow := GetModuleSymbol(LibGLUT, 'glutHideWindow');
+ @glutFullScreen := GetModuleSymbol(LibGLUT, 'glutFullScreen');
+ @glutSetCursor := GetModuleSymbol(LibGLUT, 'glutSetCursor');
+ @glutWarpPointer := GetModuleSymbol(LibGLUT, 'glutWarpPointer');
+ @glutEstablishOverlay := GetModuleSymbol(LibGLUT, 'glutEstablishOverlay');
+ @glutRemoveOverlay := GetModuleSymbol(LibGLUT, 'glutRemoveOverlay');
+ @glutUseLayer := GetModuleSymbol(LibGLUT, 'glutUseLayer');
+ @glutPostOverlayRedisplay := GetModuleSymbol(LibGLUT, 'glutPostOverlayRedisplay');
+ @glutPostWindowOverlayRedisplay := GetModuleSymbol(LibGLUT, 'glutPostWindowOverlayRedisplay');
+ @glutShowOverlay := GetModuleSymbol(LibGLUT, 'glutShowOverlay');
+ @glutHideOverlay := GetModuleSymbol(LibGLUT, 'glutHideOverlay');
+ @glutCreateMenu := GetModuleSymbol(LibGLUT, 'glutCreateMenu');
+ @glutDestroyMenu := GetModuleSymbol(LibGLUT, 'glutDestroyMenu');
+ @glutGetMenu := GetModuleSymbol(LibGLUT, 'glutGetMenu');
+ @glutSetMenu := GetModuleSymbol(LibGLUT, 'glutSetMenu');
+ @glutAddMenuEntry := GetModuleSymbol(LibGLUT, 'glutAddMenuEntry');
+ @glutAddSubMenu := GetModuleSymbol(LibGLUT, 'glutAddSubMenu');
+ @glutChangeToMenuEntry := GetModuleSymbol(LibGLUT, 'glutChangeToMenuEntry');
+ @glutChangeToSubMenu := GetModuleSymbol(LibGLUT, 'glutChangeToSubMenu');
+ @glutRemoveMenuItem := GetModuleSymbol(LibGLUT, 'glutRemoveMenuItem');
+ @glutAttachMenu := GetModuleSymbol(LibGLUT, 'glutAttachMenu');
+ @glutDetachMenu := GetModuleSymbol(LibGLUT, 'glutDetachMenu');
+ @glutDisplayFunc := GetModuleSymbol(LibGLUT, 'glutDisplayFunc');
+ @glutReshapeFunc := GetModuleSymbol(LibGLUT, 'glutReshapeFunc');
+ @glutKeyboardFunc := GetModuleSymbol(LibGLUT, 'glutKeyboardFunc');
+ @glutMouseFunc := GetModuleSymbol(LibGLUT, 'glutMouseFunc');
+ @glutMotionFunc := GetModuleSymbol(LibGLUT, 'glutMotionFunc');
+ @glutPassiveMotionFunc := GetModuleSymbol(LibGLUT, 'glutPassiveMotionFunc');
+ @glutEntryFunc := GetModuleSymbol(LibGLUT, 'glutEntryFunc');
+ @glutVisibilityFunc := GetModuleSymbol(LibGLUT, 'glutVisibilityFunc');
+ @glutIdleFunc := GetModuleSymbol(LibGLUT, 'glutIdleFunc');
+ @glutTimerFunc := GetModuleSymbol(LibGLUT, 'glutTimerFunc');
+ @glutMenuStateFunc := GetModuleSymbol(LibGLUT, 'glutMenuStateFunc');
+ @glutSpecialFunc := GetModuleSymbol(LibGLUT, 'glutSpecialFunc');
+ @glutSpaceballMotionFunc := GetModuleSymbol(LibGLUT, 'glutSpaceballMotionFunc');
+ @glutSpaceballRotateFunc := GetModuleSymbol(LibGLUT, 'glutSpaceballRotateFunc');
+ @glutSpaceballButtonFunc := GetModuleSymbol(LibGLUT, 'glutSpaceballButtonFunc');
+ @glutButtonBoxFunc := GetModuleSymbol(LibGLUT, 'glutButtonBoxFunc');
+ @glutDialsFunc := GetModuleSymbol(LibGLUT, 'glutDialsFunc');
+ @glutTabletMotionFunc := GetModuleSymbol(LibGLUT, 'glutTabletMotionFunc');
+ @glutTabletButtonFunc := GetModuleSymbol(LibGLUT, 'glutTabletButtonFunc');
+ @glutMenuStatusFunc := GetModuleSymbol(LibGLUT, 'glutMenuStatusFunc');
+ @glutOverlayDisplayFunc := GetModuleSymbol(LibGLUT, 'glutOverlayDisplayFunc');
+ @glutWindowStatusFunc := GetModuleSymbol(LibGLUT, 'glutWindowStatusFunc');
+ @glutSetColor := GetModuleSymbol(LibGLUT, 'glutSetColor');
+ @glutGetColor := GetModuleSymbol(LibGLUT, 'glutGetColor');
+ @glutCopyColormap := GetModuleSymbol(LibGLUT, 'glutCopyColormap');
+ @glutGet := GetModuleSymbol(LibGLUT, 'glutGet');
+ @glutDeviceGet := GetModuleSymbol(LibGLUT, 'glutDeviceGet');
+ @glutExtensionSupported := GetModuleSymbol(LibGLUT, 'glutExtensionSupported');
+ @glutGetModifiers := GetModuleSymbol(LibGLUT, 'glutGetModifiers');
+ @glutLayerGet := GetModuleSymbol(LibGLUT, 'glutLayerGet');
+ @glutBitmapCharacter := GetModuleSymbol(LibGLUT, 'glutBitmapCharacter');
+ @glutBitmapWidth := GetModuleSymbol(LibGLUT, 'glutBitmapWidth');
+ @glutStrokeCharacter := GetModuleSymbol(LibGLUT, 'glutStrokeCharacter');
+ @glutStrokeWidth := GetModuleSymbol(LibGLUT, 'glutStrokeWidth');
+ @glutBitmapLength := GetModuleSymbol(LibGLUT, 'glutBitmapLength');
+ @glutStrokeLength := GetModuleSymbol(LibGLUT, 'glutStrokeLength');
+ @glutWireSphere := GetModuleSymbol(LibGLUT, 'glutWireSphere');
+ @glutSolidSphere := GetModuleSymbol(LibGLUT, 'glutSolidSphere');
+ @glutWireCone := GetModuleSymbol(LibGLUT, 'glutWireCone');
+ @glutSolidCone := GetModuleSymbol(LibGLUT, 'glutSolidCone');
+ @glutWireCube := GetModuleSymbol(LibGLUT, 'glutWireCube');
+ @glutSolidCube := GetModuleSymbol(LibGLUT, 'glutSolidCube');
+ @glutWireTorus := GetModuleSymbol(LibGLUT, 'glutWireTorus');
+ @glutSolidTorus := GetModuleSymbol(LibGLUT, 'glutSolidTorus');
+ @glutWireDodecahedron := GetModuleSymbol(LibGLUT, 'glutWireDodecahedron');
+ @glutSolidDodecahedron := GetModuleSymbol(LibGLUT, 'glutSolidDodecahedron');
+ @glutWireTeapot := GetModuleSymbol(LibGLUT, 'glutWireTeapot');
+ @glutSolidTeapot := GetModuleSymbol(LibGLUT, 'glutSolidTeapot');
+ @glutWireOctahedron := GetModuleSymbol(LibGLUT, 'glutWireOctahedron');
+ @glutSolidOctahedron := GetModuleSymbol(LibGLUT, 'glutSolidOctahedron');
+ @glutWireTetrahedron := GetModuleSymbol(LibGLUT, 'glutWireTetrahedron');
+ @glutSolidTetrahedron := GetModuleSymbol(LibGLUT, 'glutSolidTetrahedron');
+ @glutWireIcosahedron := GetModuleSymbol(LibGLUT, 'glutWireIcosahedron');
+ @glutSolidIcosahedron := GetModuleSymbol(LibGLUT, 'glutSolidIcosahedron');
+ @glutVideoResizeGet := GetModuleSymbol(LibGLUT, 'glutVideoResizeGet');
+ @glutSetupVideoResizing := GetModuleSymbol(LibGLUT, 'glutSetupVideoResizing');
+ @glutStopVideoResizing := GetModuleSymbol(LibGLUT, 'glutStopVideoResizing');
+ @glutVideoResize := GetModuleSymbol(LibGLUT, 'glutVideoResize');
+ @glutVideoPan := GetModuleSymbol(LibGLUT, 'glutVideoPan');
+ @glutReportErrors := GetModuleSymbol(LibGLUT, 'glutReportErrors');
+ @glutGameModeString := GetModuleSymbol(LibGLUT, 'glutGameModeString');
+ @glutEnterGameMode := GetModuleSymbol(LibGLUT, 'glutEnterGameMode');
+ @glutLeaveGameMode := GetModuleSymbol(LibGLUT, 'glutLeaveGameMode');
+ @glutGameModeGet := GetModuleSymbol(LibGLUT, 'glutGameModeGet');
+ end;
+end;
+
+initialization
+ LoadGlut( GlutLibName );
+
+finalization
+ FreeGlut;
+
+end.
diff --git a/Game/Code/lib/JEDI-SDLv1.0/OpenGL/Pas/glx.pas b/Game/Code/lib/JEDI-SDLv1.0/OpenGL/Pas/glx.pas new file mode 100644 index 00000000..e478758f --- /dev/null +++ b/Game/Code/lib/JEDI-SDLv1.0/OpenGL/Pas/glx.pas @@ -0,0 +1,276 @@ +unit glx;
+{
+ $Id: glx.pas,v 1.1 2004/03/30 21:53:55 savage Exp $
+
+ Translation of the Mesa GLX headers for FreePascal
+ Copyright (C) 1999 Sebastian Guenther
+
+
+ Mesa 3-D graphics library
+ Version: 3.0
+ Copyright (C) 1995-1998 Brian Paul
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+}
+
+// {$MODE delphi} // objfpc would not work because of direct proc var assignments
+
+{You have to enable Macros (compiler switch "-Sm") for compiling this unit!
+ This is necessary for supporting different platforms with different calling
+ conventions via a single unit.}
+
+{
+ $Log: glx.pas,v $
+ Revision 1.1 2004/03/30 21:53:55 savage
+ Moved to it's own folder.
+
+ Revision 1.5 2004/02/15 22:48:35 savage
+ More FPC and FreeBSD support changes.
+
+ Revision 1.4 2004/02/14 22:36:29 savage
+ Fixed inconsistencies of using LoadLibrary and LoadModule.
+ Now all units make use of LoadModule rather than LoadLibrary and other dynamic proc procedures.
+
+ Revision 1.3 2004/02/14 00:23:39 savage
+ As UNIX is defined in jedi-sdl.inc this will be used to check linux compatability as well. Units have been changed to reflect this change.
+
+ Revision 1.2 2004/02/14 00:09:19 savage
+ Changed uses to now make use of moduleloader.pas rather than dllfuncs.pas
+
+ Revision 1.1 2004/02/05 00:08:19 savage
+ Module 1.0 release
+
+ Revision 1.1 2003/05/11 13:18:03 savage
+ Newest OpenGL Headers For Delphi, Kylix and FPC
+
+ Revision 1.1 2002/10/13 13:57:31 sg
+ * Finally, the new units are available: Match the C headers more closely;
+ support for OpenGL extensions, and much more. Based on the Delphi units
+ by Tom Nuydens of delphi3d.net
+
+}
+
+interface
+
+{$I jedi-sdl.inc}
+
+//{$MACRO ON}
+
+{$IFDEF UNIX}
+ uses
+ {$IFDEF FPC}
+ x,
+ xlib,
+ xutil;
+ {$ELSE}
+ xlib;
+ {$ENDIF}
+ {$DEFINE HasGLX} // Activate GLX stuff
+{$ELSE}
+ {$MESSAGE Unsupported platform.}
+{$ENDIF}
+
+{$IFNDEF HasGLX}
+ {$MESSAGE GLX not present on this platform.}
+{$ENDIF}
+
+
+// =======================================================
+// Unit specific extensions
+// =======================================================
+
+// Note: Requires that the GL library has already been initialized
+function InitGLX: Boolean;
+
+var
+ GLXDumpUnresolvedFunctions,
+ GLXInitialized: Boolean;
+
+
+// =======================================================
+// GLX consts, types and functions
+// =======================================================
+
+// Tokens for glXChooseVisual and glXGetConfig:
+const
+ GLX_USE_GL = 1;
+ GLX_BUFFER_SIZE = 2;
+ GLX_LEVEL = 3;
+ GLX_RGBA = 4;
+ GLX_DOUBLEBUFFER = 5;
+ GLX_STEREO = 6;
+ GLX_AUX_BUFFERS = 7;
+ GLX_RED_SIZE = 8;
+ GLX_GREEN_SIZE = 9;
+ GLX_BLUE_SIZE = 10;
+ GLX_ALPHA_SIZE = 11;
+ GLX_DEPTH_SIZE = 12;
+ GLX_STENCIL_SIZE = 13;
+ GLX_ACCUM_RED_SIZE = 14;
+ GLX_ACCUM_GREEN_SIZE = 15;
+ GLX_ACCUM_BLUE_SIZE = 16;
+ GLX_ACCUM_ALPHA_SIZE = 17;
+
+ // GLX_EXT_visual_info extension
+ GLX_X_VISUAL_TYPE_EXT = $22;
+ GLX_TRANSPARENT_TYPE_EXT = $23;
+ GLX_TRANSPARENT_INDEX_VALUE_EXT = $24;
+ GLX_TRANSPARENT_RED_VALUE_EXT = $25;
+ GLX_TRANSPARENT_GREEN_VALUE_EXT = $26;
+ GLX_TRANSPARENT_BLUE_VALUE_EXT = $27;
+ GLX_TRANSPARENT_ALPHA_VALUE_EXT = $28;
+
+
+ // Error codes returned by glXGetConfig:
+ GLX_BAD_SCREEN = 1;
+ GLX_BAD_ATTRIBUTE = 2;
+ GLX_NO_EXTENSION = 3;
+ GLX_BAD_VISUAL = 4;
+ GLX_BAD_CONTEXT = 5;
+ GLX_BAD_VALUE = 6;
+ GLX_BAD_ENUM = 7;
+
+ // GLX 1.1 and later:
+ GLX_VENDOR = 1;
+ GLX_VERSION = 2;
+ GLX_EXTENSIONS = 3;
+
+ // GLX_visual_info extension
+ GLX_TRUE_COLOR_EXT = $8002;
+ GLX_DIRECT_COLOR_EXT = $8003;
+ GLX_PSEUDO_COLOR_EXT = $8004;
+ GLX_STATIC_COLOR_EXT = $8005;
+ GLX_GRAY_SCALE_EXT = $8006;
+ GLX_STATIC_GRAY_EXT = $8007;
+ GLX_NONE_EXT = $8000;
+ GLX_TRANSPARENT_RGB_EXT = $8008;
+ GLX_TRANSPARENT_INDEX_EXT = $8009;
+
+type
+ // From XLib:
+ {$IFNDEF FPC}
+ TXID = XID;
+ {$ENDIF}
+ XPixmap = TXID;
+ XFont = TXID;
+ XColormap = TXID;
+
+ GLXContext = Pointer;
+ GLXPixmap = TXID;
+ GLXDrawable = TXID;
+ GLXContextID = TXID;
+
+var
+ glXChooseVisual: function(dpy: PDisplay; screen: Integer; var attribList: Integer): PXVisualInfo; cdecl;
+ glXCreateContext: function(dpy: PDisplay; vis: PXVisualInfo; shareList: GLXContext; direct: Boolean): GLXContext; cdecl;
+ glXDestroyContext: procedure(dpy: PDisplay; ctx: GLXContext); cdecl;
+ glXMakeCurrent: function(dpy: PDisplay; drawable: GLXDrawable; ctx: GLXContext): Boolean; cdecl;
+ glXCopyContext: procedure(dpy: PDisplay; src, dst: GLXContext; mask: LongWord); cdecl;
+ glXSwapBuffers: procedure(dpy: PDisplay; drawable: GLXDrawable); cdecl;
+ glXCreateGLXPixmap: function(dpy: PDisplay; visual: PXVisualInfo; pixmap: XPixmap): GLXPixmap; cdecl;
+ glXDestroyGLXPixmap: procedure(dpy: PDisplay; pixmap: GLXPixmap); cdecl;
+ glXQueryExtension: function(dpy: PDisplay; var errorb, event: Integer): Boolean; cdecl;
+ glXQueryVersion: function(dpy: PDisplay; var maj, min: Integer): Boolean; cdecl;
+ glXIsDirect: function(dpy: PDisplay; ctx: GLXContext): Boolean; cdecl;
+ glXGetConfig: function(dpy: PDisplay; visual: PXVisualInfo; attrib: Integer; var value: Integer): Integer; cdecl;
+ glXGetCurrentContext: function: GLXContext; cdecl;
+ glXGetCurrentDrawable: function: GLXDrawable; cdecl;
+ glXWaitGL: procedure; cdecl;
+ glXWaitX: procedure; cdecl;
+ glXUseXFont: procedure(font: XFont; first, count, list: Integer); cdecl;
+
+ // GLX 1.1 and later
+ glXQueryExtensionsString: function(dpy: PDisplay; screen: Integer): PChar; cdecl;
+ glXQueryServerString: function(dpy: PDisplay; screen, name: Integer): PChar; cdecl;
+ glXGetClientString: function(dpy: PDisplay; name: Integer): PChar; cdecl;
+
+ // Mesa GLX Extensions
+ glXCreateGLXPixmapMESA: function(dpy: PDisplay; visual: PXVisualInfo; pixmap: XPixmap; cmap: XColormap): GLXPixmap; cdecl;
+ glXReleaseBufferMESA: function(dpy: PDisplay; d: GLXDrawable): Boolean; cdecl;
+ glXCopySubBufferMESA: procedure(dpy: PDisplay; drawbale: GLXDrawable; x, y, width, height: Integer); cdecl;
+ glXGetVideoSyncSGI: function(var counter: LongWord): Integer; cdecl;
+ glXWaitVideoSyncSGI: function(divisor, remainder: Integer; var count: LongWord): Integer; cdecl;
+
+
+// =======================================================
+//
+// =======================================================
+
+implementation
+
+uses
+ {$IFNDEF __GPC__}
+ SysUtils,
+ {$ENDIF}
+ moduleloader;
+
+(* {$LINKLIB m} *)
+
+var
+ libGLX: TModuleHandle;
+
+function InitGLXFromLibrary( dll : PChar ): Boolean;
+begin
+ Result := False;
+
+ if LoadModule( libGLX, dll ) then
+ exit;
+
+ glXChooseVisual := GetModuleSymbol(libglx, 'glXChooseVisual');
+ glXCreateContext := GetModuleSymbol(libglx, 'glXCreateContext');
+ glXDestroyContext := GetModuleSymbol(libglx, 'glXDestroyContext');
+ glXMakeCurrent := GetModuleSymbol(libglx, 'glXMakeCurrent');
+ glXCopyContext := GetModuleSymbol(libglx, 'glXCopyContext');
+ glXSwapBuffers := GetModuleSymbol(libglx, 'glXSwapBuffers');
+ glXCreateGLXPixmap := GetModuleSymbol(libglx, 'glXCreateGLXPixmap');
+ glXDestroyGLXPixmap := GetModuleSymbol(libglx, 'glXDestroyGLXPixmap');
+ glXQueryExtension := GetModuleSymbol(libglx, 'glXQueryExtension');
+ glXQueryVersion := GetModuleSymbol(libglx, 'glXQueryVersion');
+ glXIsDirect := GetModuleSymbol(libglx, 'glXIsDirect');
+ glXGetConfig := GetModuleSymbol(libglx, 'glXGetConfig');
+ glXGetCurrentContext := GetModuleSymbol(libglx, 'glXGetCurrentContext');
+ glXGetCurrentDrawable := GetModuleSymbol(libglx, 'glXGetCurrentDrawable');
+ glXWaitGL := GetModuleSymbol(libglx, 'glXWaitGL');
+ glXWaitX := GetModuleSymbol(libglx, 'glXWaitX');
+ glXUseXFont := GetModuleSymbol(libglx, 'glXUseXFont');
+ // GLX 1.1 and later
+ glXQueryExtensionsString := GetModuleSymbol(libglx, 'glXQueryExtensionsString');
+ glXQueryServerString := GetModuleSymbol(libglx, 'glXQueryServerString');
+ glXGetClientString := GetModuleSymbol(libglx, 'glXGetClientString');
+ // Mesa GLX Extensions
+ glXCreateGLXPixmapMESA := GetModuleSymbol(libglx, 'glXCreateGLXPixmapMESA');
+ glXReleaseBufferMESA := GetModuleSymbol(libglx, 'glXReleaseBufferMESA');
+ glXCopySubBufferMESA := GetModuleSymbol(libglx, 'glXCopySubBufferMESA');
+ glXGetVideoSyncSGI := GetModuleSymbol(libglx, 'glXGetVideoSyncSGI');
+ glXWaitVideoSyncSGI := GetModuleSymbol(libglx, 'glXWaitVideoSyncSGI');
+
+ GLXInitialized := True;
+ Result := True;
+end;
+
+function InitGLX: Boolean;
+begin
+ Result := InitGLXFromLibrary('libGL.so') or
+ InitGLXFromLibrary('libGL.so.1') or
+ InitGLXFromLibrary('libMesaGL.so') or
+ InitGLXFromLibrary('libMesaGL.so.3');
+end;
+
+
+initialization
+ InitGLX;
+finalization
+ UnloadModule(libGLX);
+end.
diff --git a/Game/Code/lib/JEDI-SDLv1.0/OpenGL/Pas/opengl12.pas b/Game/Code/lib/JEDI-SDLv1.0/OpenGL/Pas/opengl12.pas new file mode 100644 index 00000000..763edaee --- /dev/null +++ b/Game/Code/lib/JEDI-SDLv1.0/OpenGL/Pas/opengl12.pas @@ -0,0 +1,9967 @@ +unit opengl12;
+{
+ $Id: opengl12.pas,v 1.2 2004/04/05 09:59:46 savage Exp $
+
+}
+{******************************************************************************}
+{ }
+{ Borland Delphi Runtime Library }
+{ OpenGL interface unit }
+{ }
+{ }
+{ This is an interface unit for the use of OpenGL from within Delphi and Kylix.}
+{ It contains the translations of gl.h, glu.h, glx.h as well as context }
+{ and extension management functions. }
+{ }
+{ The original Pascal code is: OpenGL12.pas }
+{ The initial developer of the Pascal code is Mike Lischke }
+{ }
+{ }
+{ Portions created by Microsoft are }
+{ Copyright (C) 1995-2001 Microsoft Corporation. }
+{ All Rights Reserved. }
+{ }
+{ Portions created by Silicon Graphics Incorporated are }
+{ Copyright (C) 1995-2001 Silicon Graphics Incorporated }
+{ All Rights Reserved. }
+{ }
+{ Portions created by NVidia are }
+{ Copyright (C) 1995-2001 NVidia }
+{ All Rights Reserved. }
+{ }
+{ Portions created by Brian Paul }
+{ Copyright (C) 1995-2001 Brian Paul }
+{ All Rights Reserved. }
+{ }
+{ }
+{ The original file is: gl.h }
+{ The original file is: glut.h }
+{ The original file is: glx.h }
+{ The original file is: glx.h }
+{ }
+{ Portions created by Mike Lischke are }
+{ Copyright (C) 2001 Mike Lischke. }
+{ }
+{ Portions created by John O'Harrow are }
+{ Copyright (C) 2001 John O'Harrow. }
+{ }
+{ Portions created by Eric Grange are }
+{ Copyright (C) 2001 Eric Grange. }
+{ }
+{ Portions created by Olivier Chatelain }
+{ Copyright (C) 2001 Olivier Chatelain. }
+{ }
+{ Portions created by Tom Nuydens }
+{ Copyright (C) 2001 Tom Nuydens. }
+{ }
+{ Portions created by Matthias Thoma are }
+{ Copyright (C) 2001 Matthias Thoma. }
+{ }
+{ Portions created by Sven Bobrowski are }
+{ Copyright (C) 2001 Sven Bobrowski }
+{ }
+{ }
+{ Obtained through: }
+{ }
+{ Joint Endeavour of Delphi Innovators (Project JEDI) }
+{ }
+{ You may retrieve the latest version of this file at the Project }
+{ JEDI home page, located at http://delphi-jedi.org }
+{ }
+{ The contents of this file are used with permission, subject to }
+{ the Mozilla Public License Version 1.1 (the "License"); you may }
+{ not use this file except in compliance with the License. You may }
+{ obtain a copy of the License at }
+{ http://www.mozilla.org/MPL/MPL-1.1.html }
+{ }
+{ Software distributed under the License is distributed on an }
+{ "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or }
+{ implied. See the License for the specific language governing }
+{ rights and limitations under the License. }
+{ }
+{******************************************************************************}
+
+//----------------------------------------------------------------------------------------------------------------------
+//
+// This is an interface unit for the use of OpenGL from within Delphi and contains
+// the translations of gl.h, glu.h as well as some support functions.
+// OpenGL12.pas contains bug fixes and enhancements of Delphi's and other translations
+// as well as support for extensions.
+//
+// NOTE: In order to fully support multi thread rendering it is necessary to hold all
+// extension address in threadvars. For single threaded applications this would be an
+// unnecessary time penalty, however. Hence there is a compiler switch to
+// allow single threaded OpenGL application to use vars while multi threaded applications
+// will use threadvars. By default the switch MULTITHREADOPENGL (see compiler switch under der interface keyword)
+// is not active and must explicitly enabled to take effect.
+//
+//----------------------------------------------------------------------------------------------------------------------
+//
+// function InitOpenGL: Boolean;
+// Needed to load the OpenGL DLLs and all addresses of the standard functions.
+// In case OpenGL is already initialized this function does nothing. No error
+// is raised, if something goes wrong, but you need to inspect the result in order
+// to know if all went okay.
+// Result: True if successful or already loaded, False otherwise.
+//
+// function InitOpenGLFromLibrary(GL_Name, GLU_Name: String): Boolean;
+// Same as InitOpenGL, but you can specify specific DLLs. Useful if you want to
+// use different DLLs than the default ones. This function closes previously
+// loaded DLLs before it tries to open the new libraries.
+// Result: True if successful, False otherwise.
+//
+// procedure CloseOpenGL;
+// Unloads the OpenGL DLLs and sets all function addresses to nil, including
+// extensions. You can load and unload the DLLs as often as you like.
+//
+// procedure ClearExtensions;
+// Sets all extension routines to nil. This is needed when you change the Pixelformat
+// of your OpenGL window, since the availability of these routines changes from
+// PixelFormat to Pixelformat (and also between various vendors).
+//
+// function CreateRenderingContext(DC: HDC; Options: TRCOptions; ColorBits, StencilBits, AccumBits, AuxBuffers: Integer;
+// Layer: Integer; var Palette: HPALETTE): HGLRC;
+// Sets up a pixel format and creates a new rendering context depending of the
+// given parameters:
+// DC - the device context for which the rc is to be created
+// Options - options for the context, which the application would like to have
+// (it is not guaranteed they will be available)
+// ColorBits - the color depth of the device context (Note: Because of the internal DC handling of the VCL you
+// should avoid using GetDeviceCaps for memory DCs which are members of a TBitmap class.
+// Translate the Pixelformat member instead!)
+// StencilBits - requested size of the stencil buffer
+// AccumBits - requested size of the accumulation buffer
+// AuxBuffers - requested number of auxiliary buffers
+// Layer - ID for the layer for which the RC will be created (-1..-15 for underlay planes, 0 for main plane,
+// 1..15 for overlay planes)
+// Note: The layer handling is not yet complete as there is very few information
+// available and (until now) no OpenGL implementation with layer support on the low budget market.
+// Hence use 0 (for the main plane) as layer ID.
+// Palette - Palette Handle created within function (need to use DeleteObject(Palette) to free this if <> 0)
+// Result: the newly created context or 0 if setup failed
+//
+// procedure ActivateRenderingContext(DC: HDC; RC: HGLRC);
+// Makes RC in DC 'current' (wglMakeCurrent(..)) and loads all extension addresses
+// and flags if necessary.
+//
+// procedure DeactivateRenderingContext;
+// Counterpart to ActivateRenderingContext.
+//
+// procedure DestroyRenderingContext(RC: HGLRC);
+// RC will be destroyed and must be recreated if you want to use it again.
+//
+// procedure ReadExtensions;
+// Determines which extensions for the current rendering context are available and
+// loads their addresses. This procedure is called from ActivateRenderingContext
+// if a new pixel format is used, but you can safely call it from where you want
+// to actualize those values (under the condition that a rendering context MUST be
+// active).
+//
+// procedure ReadImplementationProperties;
+// Determines other properties of the OpenGL DLL (version, availability of extensions).
+// Again, a valid rendering context must be active.
+//
+// function HasActiveContext: Boolean;
+// Determines whether the calling thread has currently an active rendering context.
+//----------------------------------------------------------------------------------------------------------------------
+//
+// This translation is based on different sources:
+//
+// - first translation from Artemis Alliance Inc.
+// - previous versions from Mike Lischke
+// - Alexander Staubo
+// - Borland OpenGL.pas (from Delphi 3)
+// - Microsoft and SGI OpenGL header files
+// - www.opengl.org, www.sgi.com/OpenGL
+// - nVidia extension reference as of December 1999
+// - nVidia extension reference as of January 2001
+// - vertex_array_range sample by Tom Nuydens at Delphi3D
+// - minor bug fixes and greatly extended by John O'Harrow (john@elmcrest.demon.co.uk)
+// - initial context activation balancing by Eric Grange (egrange@infonie.fr)
+// - additional nVidia extensions by Olivier Chatelain (Olivier.Chatelain@xitact.com)
+//
+// Contact: public@lischke-online.de, www.lischke-online.de
+//
+// Version: 1.2.11
+//----------------------------------------------------------------------------------------------------------------------
+//
+// 12-Feb-2002 dml :
+// - Further modifications to allow unit to compile under Free Pascal
+// as suggested by "QuePasha Pepe" <mrkroket@hotmail.com>
+//
+// 25-OCT-2001 dre :
+// - Made modifications to allow unit to compile under Free Pascal
+// - added tMaxLogPalette declaration to Free Pascal
+// - included fix to ReadExtensions
+// - Added Set8088CW procedure
+//
+// 13-SEP-2001 ml:
+// - added PWGLSwap etc. declarations for Delphi 3
+// 18-AUG-2001 ml:
+// - multi thread support for function addresses (extensions)
+// 28-JUL-2001 ml:
+// - included original type names (+ $EXTERNALSYM directives)
+// 10-JUL-2001 ml:
+// - TGLubyte changed to UCHAR
+// 05-JUL-2001 ml:
+// - own exception type for OpenGL
+// - TGLboolean is now of type BYTEBOOL
+// 05-MAY-2001 ml:
+// - correct tracking of RC creation and release as well as multithreaded RC activation
+// - compatibility routines for users of other OpenGL unit variants
+// - improved rendering context creation
+// - bug fixes
+// 01-MAY-2001 ml:
+// - added more nVidia extensions
+//----------------------------------------------------------------------------------------------------------------------
+{ April 03 2003 - DL : Added jedi-sdl.inc include file to support more }
+{ Pascal compilers. Initial support is now included }
+{ for GnuPascal, VirtualPascal, TMT and obviously }
+{ continue support for Delphi Kylix and FreePascal. }
+{ }
+{ May 03 2003 - DL : under instruction from David Mears AKA }
+{ Jason Siletto, I have added FPC Linux support. }
+{ }
+{******************************************************************************}
+{
+ $Log: opengl12.pas,v $
+ Revision 1.2 2004/04/05 09:59:46 savage
+ Changes for FreePacal as suggested by Marco
+
+ Revision 1.1 2004/03/30 21:53:55 savage
+ Moved to it's own folder.
+
+ Revision 1.6 2004/02/20 17:26:19 savage
+ Extensions are now loaded using SDL_GL_GetProcAddress, thus making it more cross-platform compatible, but now more tied to SDL.
+
+ Revision 1.5 2004/02/15 22:48:36 savage
+ More FPC and FreeBSD support changes.
+
+ Revision 1.4 2004/02/14 22:36:29 savage
+ Fixed inconsistencies of using LoadLibrary and LoadModule.
+ Now all units make use of LoadModule rather than LoadLibrary and other dynamic proc procedures.
+
+ Revision 1.3 2004/02/14 00:23:39 savage
+ As UNIX is defined in jedi-sdl.inc this will be used to check linux compatability as well. Units have been changed to reflect this change.
+
+ Revision 1.2 2004/02/14 00:09:19 savage
+ Changed uses to now make use of moduleloader.pas rather than dllfuncs.pas
+
+ Revision 1.1 2004/02/05 00:08:20 savage
+ Module 1.0 release
+
+
+}
+
+{$I jedi-sdl.inc}
+
+interface
+
+{.$define MULTITHREADOPENGL}
+
+uses
+{$IFDEF __GPC__}
+ gpc;
+{$ENDIF}
+
+{$IFDEF WIN32}
+ {$IFNDEF __GPC__}
+ Windows;
+ {$ENDIF}
+{$ENDIF}
+
+{$IFDEF Unix}
+ {$IFDEF FPC}
+ {$IFDEF Ver1_0}
+ linux,
+ {$ELSE}
+ baseunix,
+ unix,
+ {$ENDIF}
+ x,
+ xlib,
+ xutil,
+ dl;
+ {$ELSE}
+ Types,
+ Libc,
+ Xlib;
+ {$ENDIF}
+{$ENDIF}
+
+type
+ TRCOptions = set of ( opDoubleBuffered, opGDI, opStereo );
+
+ {$EXTERNALSYM GLenum}
+ GLenum = Cardinal;
+ TGLenum = Cardinal;
+ PGLenum = ^TGLenum;
+
+ {$EXTERNALSYM GLboolean}
+ GLboolean = BYTEBOOL;
+ TGLboolean = BYTEBOOL;
+ PGLboolean = ^TGLboolean;
+
+ {$EXTERNALSYM GLbitfield}
+ GLbitfield = Cardinal;
+ TGLbitfield = Cardinal;
+ PGLbitfield = ^TGLbitfield;
+
+ {$EXTERNALSYM GLbyte}
+ GLbyte = ShortInt;
+ TGLbyte = ShortInt;
+ PGLbyte = ^TGLbyte;
+
+ {$EXTERNALSYM GLshort}
+ GLshort = SmallInt;
+ TGLshort = SmallInt;
+ PGLshort = ^TGLshort;
+
+ {$EXTERNALSYM GLint}
+ GLint = Integer;
+ TGLint = Integer;
+ PGLint = ^TGLint;
+
+ {$EXTERNALSYM GLsizei}
+ GLsizei = Integer;
+ TGLsizei = Integer;
+ PGLsizei = ^TGLsizei;
+
+ {$EXTERNALSYM GLubyte}
+ UCHAR = Byte;
+ GLubyte = UCHAR;
+ TGLubyte = UCHAR;
+ PGLubyte = ^TGLubyte;
+
+ {$EXTERNALSYM GLushort}
+ GLushort = Word;
+ TGLushort = Word;
+ PGLushort = ^TGLushort;
+
+ {$EXTERNALSYM GLuint}
+ GLuint = Cardinal;
+ TGLuint = Cardinal;
+ PGLuint = ^TGLuint;
+
+ {$EXTERNALSYM GLfloat}
+ GLfloat = Single;
+ TGLfloat = Single;
+ PGLfloat = ^TGLfloat;
+
+ {$EXTERNALSYM GLclampf}
+ GLclampf = Single;
+ TGLclampf = Single;
+ PGLclampf = ^TGLclampf;
+
+ {$EXTERNALSYM GLdouble}
+ GLdouble = Double;
+ TGLdouble = Double;
+ PGLdouble = ^TGLdouble;
+
+ {$EXTERNALSYM GLclampd}
+ GLclampd = Double;
+ TGLclampd = Double;
+ PGLclampd = ^TGLclampd;
+
+ TVector3d = array[0..2] of GLdouble;
+
+ TVector4i = array[0..3] of GLint;
+ TVector4f = array[0..3] of GLfloat;
+ TVector4p = array[0..3] of Pointer;
+
+ TMatrix4f = array[0..3, 0..3] of GLfloat;
+ TMatrix4d = array[0..3, 0..3] of GLdouble;
+
+ PPointer = ^Pointer;
+
+{$ifndef FPC}
+ {$ifdef MULTITHREADOPENGL}
+ threadvar
+ {$else}
+ var
+ {$endif}
+{$else}
+var
+{$endif}
+ GL_VERSION_1_0,
+ GL_VERSION_1_1,
+ GL_VERSION_1_2,
+ GLU_VERSION_1_1,
+ GLU_VERSION_1_2,
+ GLU_VERSION_1_3: Boolean;
+
+ // Extensions (gl)
+ GL_3DFX_multisample,
+ GL_3DFX_tbuffer,
+ GL_3DFX_texture_compression_FXT1,
+
+ GL_APPLE_specular_vector,
+ GL_APPLE_transform_hint,
+
+ GL_ARB_imaging,
+ GL_ARB_multisample,
+ GL_ARB_multitexture,
+ GL_ARB_texture_compression,
+ GL_ARB_texture_cube_map,
+ GL_ARB_transpose_matrix,
+ GL_ARB_vertex_blend,
+
+ GL_EXT_422_pixels,
+ GL_EXT_abgr,
+ GL_EXT_bgra,
+ GL_EXT_blend_color,
+ GL_EXT_blend_func_separate,
+ GL_EXT_blend_logic_op,
+ GL_EXT_blend_minmax,
+ GL_EXT_blend_subtract,
+ GL_EXT_clip_volume_hint,
+ GL_EXT_cmyka,
+ GL_EXT_color_subtable,
+ GL_EXT_compiled_vertex_array,
+ GL_EXT_convolution,
+ GL_EXT_coordinate_frame,
+ GL_EXT_copy_texture,
+ GL_EXT_cull_vertex,
+ GL_EXT_draw_range_elements,
+ GL_EXT_fog_coord,
+ GL_EXT_histogram,
+ GL_EXT_index_array_formats,
+ GL_EXT_index_func,
+ GL_EXT_index_material,
+ GL_EXT_index_texture,
+ GL_EXT_light_max_exponent,
+ GL_EXT_light_texture,
+ GL_EXT_misc_attribute,
+ GL_EXT_multi_draw_arrays,
+ GL_EXT_multisample,
+ GL_EXT_packed_pixels,
+ GL_EXT_paletted_texture,
+ GL_EXT_pixel_transform,
+ GL_EXT_point_parameters,
+ GL_EXT_polygon_offset,
+ GL_EXT_rescale_normal,
+ GL_EXT_scene_marker,
+ GL_EXT_secondary_color,
+ GL_EXT_separate_specular_color,
+ GL_EXT_shared_texture_palette,
+ GL_EXT_stencil_wrap,
+ GL_EXT_subtexture,
+ GL_EXT_texture_color_table,
+ GL_EXT_texture_compression_s3tc,
+ GL_EXT_texture_cube_map,
+ GL_EXT_texture_edge_clamp,
+ GL_EXT_texture_env_add,
+ GL_EXT_texture_env_combine,
+ GL_EXT_texture_filter_anisotropic,
+ GL_EXT_texture_lod_bias,
+ GL_EXT_texture_object,
+ GL_EXT_texture_perturb_normal,
+ GL_EXT_texture3D,
+ GL_EXT_vertex_array,
+ GL_EXT_vertex_weighting,
+
+ GL_FfdMaskSGIX,
+ GL_HP_convolution_border_modes,
+ GL_HP_image_transform,
+ GL_HP_occlusion_test,
+ GL_HP_texture_lighting,
+
+ GL_IBM_cull_vertex,
+ GL_IBM_multimode_draw_arrays,
+ GL_IBM_rasterpos_clip,
+ GL_IBM_vertex_array_lists,
+
+ GL_INGR_color_clamp,
+ GL_INGR_interlace_read,
+
+ GL_INTEL_parallel_arrays,
+
+ GL_KTX_buffer_region,
+
+ GL_MESA_resize_buffers,
+ GL_MESA_window_pos,
+
+ GL_NV_blend_square,
+ GL_NV_fog_distance,
+ GL_NV_light_max_exponent,
+ GL_NV_register_combiners,
+ GL_NV_texgen_emboss,
+ GL_NV_texgen_reflection,
+ GL_NV_texture_env_combine4,
+ GL_NV_vertex_array_range,
+ GL_NV_vertex_program,
+
+ GL_PGI_misc_hints,
+ GL_PGI_vertex_hints,
+
+ GL_REND_screen_coordinates,
+
+ GL_SGI_color_matrix,
+ GL_SGI_color_table,
+ GL_SGI_depth_pass_instrument,
+
+ GL_SGIS_detail_texture,
+ GL_SGIS_fog_function,
+ GL_SGIS_generate_mipmap,
+ GL_SGIS_multisample,
+ GL_SGIS_multitexture,
+ GL_SGIS_pixel_texture,
+ GL_SGIS_point_line_texgen,
+ GL_SGIS_point_parameters,
+ GL_SGIS_sharpen_texture,
+ GL_SGIS_texture_border_clamp,
+ GL_SGIS_texture_color_mask,
+ GL_SGIS_texture_edge_clamp,
+ GL_SGIS_texture_filter4,
+ GL_SGIS_texture_lod,
+ GL_SGIS_texture_select,
+ GL_SGIS_texture4D,
+
+ GL_SGIX_async,
+ GL_SGIX_async_histogram,
+ GL_SGIX_async_pixel,
+ GL_SGIX_blend_alpha_minmax,
+ GL_SGIX_calligraphic_fragment,
+ GL_SGIX_clipmap,
+ GL_SGIX_convolution_accuracy,
+ GL_SGIX_depth_texture,
+ GL_SGIX_flush_raster,
+ GL_SGIX_fog_offset,
+ GL_SGIX_fog_scale,
+ GL_SGIX_fragment_lighting,
+ GL_SGIX_framezoom,
+ GL_SGIX_igloo_interface,
+ GL_SGIX_instruments,
+ GL_SGIX_interlace,
+ GL_SGIX_ir_instrument1,
+ GL_SGIX_list_priority,
+ GL_SGIX_pixel_texture,
+ GL_SGIX_pixel_tiles,
+ GL_SGIX_polynomial_ffd,
+ GL_SGIX_reference_plane,
+ GL_SGIX_resample,
+ GL_SGIX_shadow,
+ GL_SGIX_shadow_ambient,
+ GL_SGIX_sprite,
+ GL_SGIX_subsample,
+ GL_SGIX_tag_sample_buffer,
+ GL_SGIX_texture_add_env,
+ GL_SGIX_texture_lod_bias,
+ GL_SGIX_texture_multi_buffer,
+ GL_SGIX_texture_scale_bias,
+ GL_SGIX_vertex_preclip,
+ GL_SGIX_ycrcb,
+ GL_SGIX_ycrcba,
+
+ GL_SUN_convolution_border_modes,
+ GL_SUN_global_alpha,
+ GL_SUN_triangle_list,
+ GL_SUN_vertex,
+
+ GL_SUNX_constant_data,
+
+ GL_WIN_phong_shading,
+ GL_WIN_specular_fog,
+ GL_WIN_swap_hint,
+
+ WGL_EXT_swap_control,
+ WGL_ARB_extensions_string,
+ WGL_ARB_pixel_format,
+
+ // Extensions (glu)
+ GLU_EXT_Texture,
+ GLU_EXT_object_space_tess,
+ GLU_EXT_nurbs_tessellator: Boolean;
+
+const
+ // ********** GL generic constants **********
+
+ // errors
+ GL_NO_ERROR = 0;
+ {$EXTERNALSYM GL_NO_ERROR}
+ GL_INVALID_ENUM = $0500;
+ {$EXTERNALSYM GL_INVALID_ENUM}
+ GL_INVALID_VALUE = $0501;
+ {$EXTERNALSYM GL_INVALID_VALUE}
+ GL_INVALID_OPERATION = $0502;
+ {$EXTERNALSYM GL_INVALID_OPERATION}
+ GL_STACK_OVERFLOW = $0503;
+ {$EXTERNALSYM GL_STACK_OVERFLOW}
+ GL_STACK_UNDERFLOW = $0504;
+ {$EXTERNALSYM GL_STACK_UNDERFLOW}
+ GL_OUT_OF_MEMORY = $0505;
+ {$EXTERNALSYM GL_STACK_UNDERFLOW}
+
+ // attribute bits
+ GL_CURRENT_BIT = $00000001;
+ {$EXTERNALSYM GL_CURRENT_BIT}
+ GL_POINT_BIT = $00000002;
+ {$EXTERNALSYM GL_POINT_BIT}
+ GL_LINE_BIT = $00000004;
+ {$EXTERNALSYM GL_LINE_BIT}
+ GL_POLYGON_BIT = $00000008;
+ {$EXTERNALSYM GL_POLYGON_BIT}
+ GL_POLYGON_STIPPLE_BIT = $00000010;
+ {$EXTERNALSYM GL_POLYGON_STIPPLE_BIT}
+ GL_PIXEL_MODE_BIT = $00000020;
+ {$EXTERNALSYM GL_PIXEL_MODE_BIT}
+ GL_LIGHTING_BIT = $00000040;
+ {$EXTERNALSYM GL_LIGHTING_BIT}
+ GL_FOG_BIT = $00000080;
+ {$EXTERNALSYM GL_FOG_BIT}
+ GL_DEPTH_BUFFER_BIT = $00000100;
+ {$EXTERNALSYM GL_DEPTH_BUFFER_BIT}
+ GL_ACCUM_BUFFER_BIT = $00000200;
+ {$EXTERNALSYM GL_ACCUM_BUFFER_BIT}
+ GL_STENCIL_BUFFER_BIT = $00000400;
+ {$EXTERNALSYM GL_STENCIL_BUFFER_BIT}
+ GL_VIEWPORT_BIT = $00000800;
+ {$EXTERNALSYM GL_VIEWPORT_BIT}
+ GL_TRANSFORM_BIT = $00001000;
+ {$EXTERNALSYM GL_TRANSFORM_BIT}
+ GL_ENABLE_BIT = $00002000;
+ {$EXTERNALSYM GL_ENABLE_BIT}
+ GL_COLOR_BUFFER_BIT = $00004000;
+ {$EXTERNALSYM GL_COLOR_BUFFER_BIT}
+ GL_HINT_BIT = $00008000;
+ {$EXTERNALSYM GL_HINT_BIT}
+ GL_EVAL_BIT = $00010000;
+ {$EXTERNALSYM GL_EVAL_BIT}
+ GL_LIST_BIT = $00020000;
+ {$EXTERNALSYM GL_LIST_BIT}
+ GL_TEXTURE_BIT = $00040000;
+ {$EXTERNALSYM GL_TEXTURE_BIT}
+ GL_SCISSOR_BIT = $00080000;
+ {$EXTERNALSYM GL_SCISSOR_BIT}
+ GL_ALL_ATTRIB_BITS = $000FFFFF;
+ {$EXTERNALSYM GL_ALL_ATTRIB_BITS}
+
+ // client attribute bits
+ GL_CLIENT_PIXEL_STORE_BIT = $00000001;
+ {$EXTERNALSYM GL_CLIENT_PIXEL_STORE_BIT}
+ GL_CLIENT_VERTEX_ARRAY_BIT = $00000002;
+ {$EXTERNALSYM GL_CLIENT_VERTEX_ARRAY_BIT}
+ GL_CLIENT_ALL_ATTRIB_BITS = $FFFFFFFF;
+ {$EXTERNALSYM GL_CLIENT_ALL_ATTRIB_BITS}
+
+ // boolean values
+ GL_FALSE = Boolean( 0 );
+ {$EXTERNALSYM GL_FALSE}
+ GL_TRUE = Boolean( 1 );
+ {$EXTERNALSYM GL_TRUE}
+
+ // primitives
+ GL_POINTS = $0000;
+ {$EXTERNALSYM GL_POINTS}
+ GL_LINES = $0001;
+ {$EXTERNALSYM GL_LINES}
+ GL_LINE_LOOP = $0002;
+ {$EXTERNALSYM GL_LINE_LOOP}
+ GL_LINE_STRIP = $0003;
+ {$EXTERNALSYM GL_LINE_STRIP}
+ GL_TRIANGLES = $0004;
+ {$EXTERNALSYM GL_TRIANGLES}
+ GL_TRIANGLE_STRIP = $0005;
+ {$EXTERNALSYM GL_TRIANGLE_STRIP}
+ GL_TRIANGLE_FAN = $0006;
+ {$EXTERNALSYM GL_TRIANGLE_FAN}
+ GL_QUADS = $0007;
+ {$EXTERNALSYM GL_QUADS}
+ GL_QUAD_STRIP = $0008;
+ {$EXTERNALSYM GL_QUAD_STRIP}
+ GL_POLYGON = $0009;
+ {$EXTERNALSYM GL_POLYGON}
+
+ // blending
+ GL_ZERO = 0;
+ {$EXTERNALSYM GL_ZERO}
+ GL_ONE = 1;
+ {$EXTERNALSYM GL_ONE}
+ GL_SRC_COLOR = $0300;
+ {$EXTERNALSYM GL_SRC_COLOR}
+ GL_ONE_MINUS_SRC_COLOR = $0301;
+ {$EXTERNALSYM GL_ONE_MINUS_SRC_COLOR}
+ GL_SRC_ALPHA = $0302;
+ {$EXTERNALSYM GL_SRC_ALPHA}
+ GL_ONE_MINUS_SRC_ALPHA = $0303;
+ {$EXTERNALSYM GL_ONE_MINUS_SRC_ALPHA}
+ GL_DST_ALPHA = $0304;
+ {$EXTERNALSYM GL_DST_ALPHA}
+ GL_ONE_MINUS_DST_ALPHA = $0305;
+ {$EXTERNALSYM GL_ONE_MINUS_DST_ALPHA}
+ GL_DST_COLOR = $0306;
+ {$EXTERNALSYM GL_DST_COLOR}
+ GL_ONE_MINUS_DST_COLOR = $0307;
+ {$EXTERNALSYM GL_ONE_MINUS_DST_COLOR}
+ GL_SRC_ALPHA_SATURATE = $0308;
+ {$EXTERNALSYM GL_SRC_ALPHA_SATURATE}
+ GL_BLEND_DST = $0BE0;
+ {$EXTERNALSYM GL_BLEND_DST}
+ GL_BLEND_SRC = $0BE1;
+ {$EXTERNALSYM GL_BLEND_SRC}
+ GL_BLEND = $0BE2;
+ {$EXTERNALSYM GL_BLEND}
+
+ // blending (GL 1.2 ARB imaging)
+ GL_BLEND_COLOR = $8005;
+ {$EXTERNALSYM GL_BLEND_COLOR}
+ GL_CONSTANT_COLOR = $8001;
+ {$EXTERNALSYM GL_CONSTANT_COLOR}
+ GL_ONE_MINUS_CONSTANT_COLOR = $8002;
+ {$EXTERNALSYM GL_ONE_MINUS_CONSTANT_COLOR}
+ GL_CONSTANT_ALPHA = $8003;
+ {$EXTERNALSYM GL_CONSTANT_ALPHA}
+ GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
+ {$EXTERNALSYM GL_ONE_MINUS_CONSTANT_ALPHA}
+ GL_FUNC_ADD = $8006;
+ {$EXTERNALSYM GL_FUNC_ADD}
+ GL_MIN = $8007;
+ {$EXTERNALSYM GL_MIN}
+ GL_MAX = $8008;
+ {$EXTERNALSYM GL_MAX}
+ GL_FUNC_SUBTRACT = $800A;
+ {$EXTERNALSYM GL_FUNC_SUBTRACT}
+ GL_FUNC_REVERSE_SUBTRACT = $800B;
+ {$EXTERNALSYM GL_FUNC_REVERSE_SUBTRACT}
+
+ // color table GL 1.2 ARB imaging
+ GL_COLOR_TABLE = $80D0;
+ {$EXTERNALSYM GL_COLOR_TABLE}
+ GL_POST_CONVOLUTION_COLOR_TABLE = $80D1;
+ {$EXTERNALSYM GL_POST_CONVOLUTION_COLOR_TABLE}
+ GL_POST_COLOR_MATRIX_COLOR_TABLE = $80D2;
+ {$EXTERNALSYM GL_POST_COLOR_MATRIX_COLOR_TABLE}
+ GL_PROXY_COLOR_TABLE = $80D3;
+ {$EXTERNALSYM GL_PROXY_COLOR_TABLE}
+ GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = $80D4;
+ {$EXTERNALSYM GL_PROXY_POST_CONVOLUTION_COLOR_TABLE}
+ GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = $80D5;
+ {$EXTERNALSYM GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE}
+ GL_COLOR_TABLE_SCALE = $80D6;
+ {$EXTERNALSYM GL_COLOR_TABLE_SCALE}
+ GL_COLOR_TABLE_BIAS = $80D7;
+ {$EXTERNALSYM GL_COLOR_TABLE_BIAS}
+ GL_COLOR_TABLE_FORMAT = $80D8;
+ {$EXTERNALSYM GL_COLOR_TABLE_FORMAT}
+ GL_COLOR_TABLE_WIDTH = $80D9;
+ {$EXTERNALSYM GL_COLOR_TABLE_WIDTH}
+ GL_COLOR_TABLE_RED_SIZE = $80DA;
+ {$EXTERNALSYM GL_COLOR_TABLE_RED_SIZE}
+ GL_COLOR_TABLE_GREEN_SIZE = $80DB;
+ {$EXTERNALSYM GL_COLOR_TABLE_GREEN_SIZE}
+ GL_COLOR_TABLE_BLUE_SIZE = $80DC;
+ {$EXTERNALSYM GL_COLOR_TABLE_BLUE_SIZE}
+ GL_COLOR_TABLE_ALPHA_SIZE = $80DD;
+ {$EXTERNALSYM GL_COLOR_TABLE_ALPHA_SIZE}
+ GL_COLOR_TABLE_LUMINANCE_SIZE = $80DE;
+ {$EXTERNALSYM GL_COLOR_TABLE_LUMINANCE_SIZE}
+ GL_COLOR_TABLE_INTENSITY_SIZE = $80DF;
+ {$EXTERNALSYM GL_COLOR_TABLE_INTENSITY_SIZE}
+
+ // convolutions GL 1.2 ARB imaging
+ GL_CONVOLUTION_1D = $8010;
+ {$EXTERNALSYM GL_CONVOLUTION_1D}
+ GL_CONVOLUTION_2D = $8011;
+ {$EXTERNALSYM GL_CONVOLUTION_2D}
+ GL_SEPARABLE_2D = $8012;
+ {$EXTERNALSYM GL_SEPARABLE_2D}
+ GL_CONVOLUTION_BORDER_MODE = $8013;
+ {$EXTERNALSYM GL_CONVOLUTION_BORDER_MODE}
+ GL_CONVOLUTION_FILTER_SCALE = $8014;
+ {$EXTERNALSYM GL_CONVOLUTION_FILTER_SCALE}
+ GL_CONVOLUTION_FILTER_BIAS = $8015;
+ {$EXTERNALSYM GL_CONVOLUTION_FILTER_BIAS}
+ GL_REDUCE = $8016;
+ {$EXTERNALSYM GL_REDUCE}
+ GL_CONVOLUTION_FORMAT = $8017;
+ {$EXTERNALSYM GL_CONVOLUTION_FORMAT}
+ GL_CONVOLUTION_WIDTH = $8018;
+ {$EXTERNALSYM GL_CONVOLUTION_WIDTH}
+ GL_CONVOLUTION_HEIGHT = $8019;
+ {$EXTERNALSYM GL_CONVOLUTION_HEIGHT}
+ GL_MAX_CONVOLUTION_WIDTH = $801A;
+ {$EXTERNALSYM GL_MAX_CONVOLUTION_WIDTH}
+ GL_MAX_CONVOLUTION_HEIGHT = $801B;
+ {$EXTERNALSYM GL_MAX_CONVOLUTION_HEIGHT}
+ GL_POST_CONVOLUTION_RED_SCALE = $801C;
+ {$EXTERNALSYM GL_POST_CONVOLUTION_RED_SCALE}
+ GL_POST_CONVOLUTION_GREEN_SCALE = $801D;
+ {$EXTERNALSYM GL_POST_CONVOLUTION_GREEN_SCALE}
+ GL_POST_CONVOLUTION_BLUE_SCALE = $801E;
+ {$EXTERNALSYM GL_POST_CONVOLUTION_BLUE_SCALE}
+ GL_POST_CONVOLUTION_ALPHA_SCALE = $801F;
+ {$EXTERNALSYM GL_POST_CONVOLUTION_ALPHA_SCALE}
+ GL_POST_CONVOLUTION_RED_BIAS = $8020;
+ {$EXTERNALSYM GL_POST_CONVOLUTION_RED_BIAS}
+ GL_POST_CONVOLUTION_GREEN_BIAS = $8021;
+ {$EXTERNALSYM GL_POST_CONVOLUTION_GREEN_BIAS}
+ GL_POST_CONVOLUTION_BLUE_BIAS = $8022;
+ {$EXTERNALSYM GL_POST_CONVOLUTION_BLUE_BIAS}
+ GL_POST_CONVOLUTION_ALPHA_BIAS = $8023;
+ {$EXTERNALSYM GL_POST_CONVOLUTION_ALPHA_BIAS}
+
+ // histogram GL 1.2 ARB imaging
+ GL_HISTOGRAM = $8024;
+ {$EXTERNALSYM GL_HISTOGRAM}
+ GL_PROXY_HISTOGRAM = $8025;
+ {$EXTERNALSYM GL_PROXY_HISTOGRAM}
+ GL_HISTOGRAM_WIDTH = $8026;
+ {$EXTERNALSYM GL_HISTOGRAM_WIDTH}
+ GL_HISTOGRAM_FORMAT = $8027;
+ {$EXTERNALSYM GL_HISTOGRAM_FORMAT}
+ GL_HISTOGRAM_RED_SIZE = $8028;
+ {$EXTERNALSYM GL_HISTOGRAM_RED_SIZE}
+ GL_HISTOGRAM_GREEN_SIZE = $8029;
+ {$EXTERNALSYM GL_HISTOGRAM_GREEN_SIZE}
+ GL_HISTOGRAM_BLUE_SIZE = $802A;
+ {$EXTERNALSYM GL_HISTOGRAM_BLUE_SIZE}
+ GL_HISTOGRAM_ALPHA_SIZE = $802B;
+ {$EXTERNALSYM GL_HISTOGRAM_ALPHA_SIZE}
+ GL_HISTOGRAM_LUMINANCE_SIZE = $802C;
+ {$EXTERNALSYM GL_HISTOGRAM_LUMINANCE_SIZE}
+ GL_HISTOGRAM_SINK = $802D;
+ {$EXTERNALSYM GL_HISTOGRAM_SINK}
+ GL_MINMAX = $802E;
+ {$EXTERNALSYM GL_MINMAX}
+ GL_MINMAX_FORMAT = $802F;
+ {$EXTERNALSYM GL_MINMAX_FORMAT}
+ GL_MINMAX_SINK = $8030;
+ {$EXTERNALSYM GL_MINMAX_SINK}
+
+ // buffers
+ GL_NONE = 0;
+ {$EXTERNALSYM GL_NONE}
+ GL_FRONT_LEFT = $0400;
+ {$EXTERNALSYM GL_FRONT_LEFT}
+ GL_FRONT_RIGHT = $0401;
+ {$EXTERNALSYM GL_FRONT_RIGHT}
+ GL_BACK_LEFT = $0402;
+ {$EXTERNALSYM GL_BACK_LEFT}
+ GL_BACK_RIGHT = $0403;
+ {$EXTERNALSYM GL_BACK_RIGHT}
+ GL_FRONT = $0404;
+ {$EXTERNALSYM GL_FRONT}
+ GL_BACK = $0405;
+ {$EXTERNALSYM GL_BACK}
+ GL_LEFT = $0406;
+ {$EXTERNALSYM GL_LEFT}
+ GL_RIGHT = $0407;
+ {$EXTERNALSYM GL_RIGHT}
+ GL_FRONT_AND_BACK = $0408;
+ {$EXTERNALSYM GL_FRONT_AND_BACK}
+ GL_AUX0 = $0409;
+ {$EXTERNALSYM GL_AUX0}
+ GL_AUX1 = $040A;
+ {$EXTERNALSYM GL_AUX1}
+ GL_AUX2 = $040B;
+ {$EXTERNALSYM GL_AUX2}
+ GL_AUX3 = $040C;
+ {$EXTERNALSYM GL_AUX3}
+ GL_AUX_BUFFERS = $0C00;
+ {$EXTERNALSYM GL_AUX_BUFFERS}
+ GL_DRAW_BUFFER = $0C01;
+ {$EXTERNALSYM GL_DRAW_BUFFER}
+ GL_READ_BUFFER = $0C02;
+ {$EXTERNALSYM GL_READ_BUFFER}
+ GL_DOUBLEBUFFER = $0C32;
+ {$EXTERNALSYM GL_DOUBLEBUFFER}
+ GL_STEREO = $0C33;
+ {$EXTERNALSYM GL_STEREO}
+
+ // depth buffer
+ GL_DEPTH_RANGE = $0B70;
+ {$EXTERNALSYM GL_DEPTH_RANGE}
+ GL_DEPTH_TEST = $0B71;
+ {$EXTERNALSYM GL_DEPTH_TEST}
+ GL_DEPTH_WRITEMASK = $0B72;
+ {$EXTERNALSYM GL_DEPTH_WRITEMASK}
+ GL_DEPTH_CLEAR_VALUE = $0B73;
+ {$EXTERNALSYM GL_DEPTH_CLEAR_VALUE}
+ GL_DEPTH_FUNC = $0B74;
+ {$EXTERNALSYM GL_DEPTH_FUNC}
+ GL_NEVER = $0200;
+ {$EXTERNALSYM GL_NEVER}
+ GL_LESS = $0201;
+ {$EXTERNALSYM GL_LESS}
+ GL_EQUAL = $0202;
+ {$EXTERNALSYM GL_EQUAL}
+ GL_LEQUAL = $0203;
+ {$EXTERNALSYM GL_LEQUAL}
+ GL_GREATER = $0204;
+ {$EXTERNALSYM GL_GREATER}
+ GL_NOTEQUAL = $0205;
+ {$EXTERNALSYM GL_NOTEQUAL}
+ GL_GEQUAL = $0206;
+ {$EXTERNALSYM GL_GEQUAL}
+ GL_ALWAYS = $0207;
+ {$EXTERNALSYM GL_ALWAYS}
+
+ // accumulation buffer
+ GL_ACCUM = $0100;
+ {$EXTERNALSYM GL_ACCUM}
+ GL_LOAD = $0101;
+ {$EXTERNALSYM GL_LOAD}
+ GL_RETURN = $0102;
+ {$EXTERNALSYM GL_RETURN}
+ GL_MULT = $0103;
+ {$EXTERNALSYM GL_MULT}
+ GL_ADD = $0104;
+ {$EXTERNALSYM GL_ADD}
+ GL_ACCUM_CLEAR_VALUE = $0B80;
+ {$EXTERNALSYM GL_ACCUM_CLEAR_VALUE}
+
+ // feedback buffer
+ GL_FEEDBACK_BUFFER_POINTER = $0DF0;
+ {$EXTERNALSYM GL_FEEDBACK_BUFFER_POINTER}
+ GL_FEEDBACK_BUFFER_SIZE = $0DF1;
+ {$EXTERNALSYM GL_FEEDBACK_BUFFER_SIZE}
+ GL_FEEDBACK_BUFFER_TYPE = $0DF2;
+ {$EXTERNALSYM GL_FEEDBACK_BUFFER_TYPE}
+
+ // feedback types
+ GL_2D = $0600;
+ {$EXTERNALSYM GL_2D}
+ GL_3D = $0601;
+ {$EXTERNALSYM GL_3D}
+ GL_3D_COLOR = $0602;
+ {$EXTERNALSYM GL_3D_COLOR}
+ GL_3D_COLOR_TEXTURE = $0603;
+ {$EXTERNALSYM GL_3D_COLOR_TEXTURE}
+ GL_4D_COLOR_TEXTURE = $0604;
+ {$EXTERNALSYM GL_4D_COLOR_TEXTURE}
+
+ // feedback tokens
+ GL_PASS_THROUGH_TOKEN = $0700;
+ {$EXTERNALSYM GL_PASS_THROUGH_TOKEN}
+ GL_POINT_TOKEN = $0701;
+ {$EXTERNALSYM GL_POINT_TOKEN}
+ GL_LINE_TOKEN = $0702;
+ {$EXTERNALSYM GL_LINE_TOKEN}
+ GL_POLYGON_TOKEN = $0703;
+ {$EXTERNALSYM GL_POLYGON_TOKEN}
+ GL_BITMAP_TOKEN = $0704;
+ {$EXTERNALSYM GL_BITMAP_TOKEN}
+ GL_DRAW_PIXEL_TOKEN = $0705;
+ {$EXTERNALSYM GL_DRAW_PIXEL_TOKEN}
+ GL_COPY_PIXEL_TOKEN = $0706;
+ {$EXTERNALSYM GL_COPY_PIXEL_TOKEN}
+ GL_LINE_RESET_TOKEN = $0707;
+ {$EXTERNALSYM GL_LINE_RESET_TOKEN}
+
+ // fog
+ GL_EXP = $0800;
+ {$EXTERNALSYM GL_EXP}
+ GL_EXP2 = $0801;
+ {$EXTERNALSYM GL_EXP2}
+ GL_FOG = $0B60;
+ {$EXTERNALSYM GL_FOG}
+ GL_FOG_INDEX = $0B61;
+ {$EXTERNALSYM GL_FOG_INDEX}
+ GL_FOG_DENSITY = $0B62;
+ {$EXTERNALSYM GL_FOG_DENSITY}
+ GL_FOG_START = $0B63;
+ {$EXTERNALSYM GL_FOG_START}
+ GL_FOG_END = $0B64;
+ {$EXTERNALSYM GL_FOG_END}
+ GL_FOG_MODE = $0B65;
+ {$EXTERNALSYM GL_FOG_MODE}
+ GL_FOG_COLOR = $0B66;
+ {$EXTERNALSYM GL_FOG_COLOR}
+
+ // pixel mode, transfer
+ GL_PIXEL_MAP_I_TO_I = $0C70;
+ {$EXTERNALSYM GL_PIXEL_MAP_I_TO_I}
+ GL_PIXEL_MAP_S_TO_S = $0C71;
+ {$EXTERNALSYM GL_PIXEL_MAP_S_TO_S}
+ GL_PIXEL_MAP_I_TO_R = $0C72;
+ {$EXTERNALSYM GL_PIXEL_MAP_I_TO_R}
+ GL_PIXEL_MAP_I_TO_G = $0C73;
+ {$EXTERNALSYM GL_PIXEL_MAP_I_TO_G}
+ GL_PIXEL_MAP_I_TO_B = $0C74;
+ {$EXTERNALSYM GL_PIXEL_MAP_I_TO_B}
+ GL_PIXEL_MAP_I_TO_A = $0C75;
+ {$EXTERNALSYM GL_PIXEL_MAP_I_TO_A}
+ GL_PIXEL_MAP_R_TO_R = $0C76;
+ {$EXTERNALSYM GL_PIXEL_MAP_R_TO_R}
+ GL_PIXEL_MAP_G_TO_G = $0C77;
+ {$EXTERNALSYM GL_PIXEL_MAP_G_TO_G}
+ GL_PIXEL_MAP_B_TO_B = $0C78;
+ {$EXTERNALSYM GL_PIXEL_MAP_B_TO_B}
+ GL_PIXEL_MAP_A_TO_A = $0C79;
+ {$EXTERNALSYM GL_PIXEL_MAP_A_TO_A}
+
+ // vertex arrays
+ GL_VERTEX_ARRAY_POINTER = $808E;
+ {$EXTERNALSYM GL_VERTEX_ARRAY_POINTER}
+ GL_NORMAL_ARRAY_POINTER = $808F;
+ {$EXTERNALSYM GL_NORMAL_ARRAY_POINTER}
+ GL_COLOR_ARRAY_POINTER = $8090;
+ {$EXTERNALSYM GL_COLOR_ARRAY_POINTER}
+ GL_INDEX_ARRAY_POINTER = $8091;
+ {$EXTERNALSYM GL_INDEX_ARRAY_POINTER}
+ GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
+ {$EXTERNALSYM GL_TEXTURE_COORD_ARRAY_POINTER}
+ GL_EDGE_FLAG_ARRAY_POINTER = $8093;
+ {$EXTERNALSYM GL_EDGE_FLAG_ARRAY_POINTER}
+
+ // stenciling
+ GL_STENCIL_TEST = $0B90;
+ {$EXTERNALSYM GL_STENCIL_TEST}
+ GL_STENCIL_CLEAR_VALUE = $0B91;
+ {$EXTERNALSYM GL_STENCIL_CLEAR_VALUE}
+ GL_STENCIL_FUNC = $0B92;
+ {$EXTERNALSYM GL_STENCIL_FUNC}
+ GL_STENCIL_VALUE_MASK = $0B93;
+ {$EXTERNALSYM GL_STENCIL_VALUE_MASK}
+ GL_STENCIL_FAIL = $0B94;
+ {$EXTERNALSYM GL_STENCIL_FAIL}
+ GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
+ {$EXTERNALSYM GL_STENCIL_PASS_DEPTH_FAIL}
+ GL_STENCIL_PASS_DEPTH_PASS = $0B96;
+ {$EXTERNALSYM GL_STENCIL_PASS_DEPTH_PASS}
+ GL_STENCIL_REF = $0B97;
+ {$EXTERNALSYM GL_STENCIL_REF}
+ GL_STENCIL_WRITEMASK = $0B98;
+ {$EXTERNALSYM GL_STENCIL_WRITEMASK}
+ GL_KEEP = $1E00;
+ {$EXTERNALSYM GL_KEEP}
+ GL_REPLACE = $1E01;
+ {$EXTERNALSYM GL_REPLACE}
+ GL_INCR = $1E02;
+ {$EXTERNALSYM GL_INCR}
+ GL_DECR = $1E03;
+ {$EXTERNALSYM GL_DECR}
+
+ // color material
+ GL_COLOR_MATERIAL_FACE = $0B55;
+ {$EXTERNALSYM GL_COLOR_MATERIAL_FACE}
+ GL_COLOR_MATERIAL_PARAMETER = $0B56;
+ {$EXTERNALSYM GL_COLOR_MATERIAL_PARAMETER}
+ GL_COLOR_MATERIAL = $0B57;
+ {$EXTERNALSYM GL_COLOR_MATERIAL}
+
+ // points
+ GL_POINT_SMOOTH = $0B10;
+ {$EXTERNALSYM GL_POINT_SMOOTH}
+ GL_POINT_SIZE = $0B11;
+ {$EXTERNALSYM GL_POINT_SIZE}
+ GL_POINT_SIZE_RANGE = $0B12;
+ {$EXTERNALSYM GL_POINT_SIZE_RANGE}
+ GL_POINT_SIZE_GRANULARITY = $0B13;
+ {$EXTERNALSYM GL_POINT_SIZE_GRANULARITY}
+
+ // lines
+ GL_LINE_SMOOTH = $0B20;
+ {$EXTERNALSYM GL_LINE_SMOOTH}
+ GL_LINE_WIDTH = $0B21;
+ {$EXTERNALSYM GL_LINE_WIDTH}
+ GL_LINE_WIDTH_RANGE = $0B22;
+ {$EXTERNALSYM GL_LINE_WIDTH_RANGE}
+ GL_LINE_WIDTH_GRANULARITY = $0B23;
+ {$EXTERNALSYM GL_LINE_WIDTH_GRANULARITY}
+ GL_LINE_STIPPLE = $0B24;
+ {$EXTERNALSYM GL_LINE_STIPPLE}
+ GL_LINE_STIPPLE_PATTERN = $0B25;
+ {$EXTERNALSYM GL_LINE_STIPPLE_PATTERN}
+ GL_LINE_STIPPLE_REPEAT = $0B26;
+ {$EXTERNALSYM GL_LINE_STIPPLE_REPEAT}
+
+ // polygons
+ GL_POLYGON_MODE = $0B40;
+ {$EXTERNALSYM GL_POLYGON_MODE}
+ GL_POLYGON_SMOOTH = $0B41;
+ {$EXTERNALSYM GL_POLYGON_SMOOTH}
+ GL_POLYGON_STIPPLE = $0B42;
+ {$EXTERNALSYM GL_POLYGON_STIPPLE}
+ GL_EDGE_FLAG = $0B43;
+ {$EXTERNALSYM GL_EDGE_FLAG}
+ GL_CULL_FACE = $0B44;
+ {$EXTERNALSYM GL_CULL_FACE}
+ GL_CULL_FACE_MODE = $0B45;
+ {$EXTERNALSYM GL_CULL_FACE_MODE}
+ GL_FRONT_FACE = $0B46;
+ {$EXTERNALSYM GL_FRONT_FACE}
+ GL_CW = $0900;
+ {$EXTERNALSYM GL_CW}
+ GL_CCW = $0901;
+ {$EXTERNALSYM GL_CCW}
+ GL_POINT = $1B00;
+ {$EXTERNALSYM GL_POINT}
+ GL_LINE = $1B01;
+ {$EXTERNALSYM GL_LINE}
+ GL_FILL = $1B02;
+ {$EXTERNALSYM GL_FILL}
+
+ // display lists
+ GL_LIST_MODE = $0B30;
+ {$EXTERNALSYM GL_LIST_MODE}
+ GL_LIST_BASE = $0B32;
+ {$EXTERNALSYM GL_LIST_BASE}
+ GL_LIST_INDEX = $0B33;
+ {$EXTERNALSYM GL_LIST_INDEX}
+ GL_COMPILE = $1300;
+ {$EXTERNALSYM GL_COMPILE}
+ GL_COMPILE_AND_EXECUTE = $1301;
+ {$EXTERNALSYM GL_COMPILE_AND_EXECUTE}
+
+ // lighting
+ GL_LIGHTING = $0B50;
+ {$EXTERNALSYM GL_LIGHTING}
+ GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
+ {$EXTERNALSYM GL_LIGHT_MODEL_LOCAL_VIEWER}
+ GL_LIGHT_MODEL_TWO_SIDE = $0B52;
+ {$EXTERNALSYM GL_LIGHT_MODEL_TWO_SIDE}
+ GL_LIGHT_MODEL_AMBIENT = $0B53;
+ {$EXTERNALSYM GL_LIGHT_MODEL_AMBIENT}
+ GL_LIGHT_MODEL_COLOR_CONTROL = $81F8; // GL 1.2
+ {$EXTERNALSYM GL_LIGHT_MODEL_COLOR_CONTROL}
+ GL_SHADE_MODEL = $0B54;
+ {$EXTERNALSYM GL_SHADE_MODEL}
+ GL_NORMALIZE = $0BA1;
+ {$EXTERNALSYM GL_NORMALIZE}
+ GL_AMBIENT = $1200;
+ {$EXTERNALSYM GL_AMBIENT}
+ GL_DIFFUSE = $1201;
+ {$EXTERNALSYM GL_DIFFUSE}
+ GL_SPECULAR = $1202;
+ {$EXTERNALSYM GL_SPECULAR}
+ GL_POSITION = $1203;
+ {$EXTERNALSYM GL_POSITION}
+ GL_SPOT_DIRECTION = $1204;
+ {$EXTERNALSYM GL_SPOT_DIRECTION}
+ GL_SPOT_EXPONENT = $1205;
+ {$EXTERNALSYM GL_SPOT_EXPONENT}
+ GL_SPOT_CUTOFF = $1206;
+ {$EXTERNALSYM GL_SPOT_CUTOFF}
+ GL_CONSTANT_ATTENUATION = $1207;
+ {$EXTERNALSYM GL_CONSTANT_ATTENUATION}
+ GL_LINEAR_ATTENUATION = $1208;
+ {$EXTERNALSYM GL_LINEAR_ATTENUATION}
+ GL_QUADRATIC_ATTENUATION = $1209;
+ {$EXTERNALSYM GL_QUADRATIC_ATTENUATION}
+ GL_EMISSION = $1600;
+ {$EXTERNALSYM GL_EMISSION}
+ GL_SHININESS = $1601;
+ {$EXTERNALSYM GL_SHININESS}
+ GL_AMBIENT_AND_DIFFUSE = $1602;
+ {$EXTERNALSYM GL_AMBIENT_AND_DIFFUSE}
+ GL_COLOR_INDEXES = $1603;
+ {$EXTERNALSYM GL_COLOR_INDEXES}
+ GL_FLAT = $1D00;
+ {$EXTERNALSYM GL_FLAT}
+ GL_SMOOTH = $1D01;
+ {$EXTERNALSYM GL_SMOOTH}
+ GL_LIGHT0 = $4000;
+ {$EXTERNALSYM GL_LIGHT0}
+ GL_LIGHT1 = $4001;
+ {$EXTERNALSYM GL_LIGHT1}
+ GL_LIGHT2 = $4002;
+ {$EXTERNALSYM GL_LIGHT2}
+ GL_LIGHT3 = $4003;
+ {$EXTERNALSYM GL_LIGHT3}
+ GL_LIGHT4 = $4004;
+ {$EXTERNALSYM GL_LIGHT4}
+ GL_LIGHT5 = $4005;
+ {$EXTERNALSYM GL_LIGHT5}
+ GL_LIGHT6 = $4006;
+ {$EXTERNALSYM GL_LIGHT6}
+ GL_LIGHT7 = $4007;
+ {$EXTERNALSYM GL_LIGHT7}
+
+ // matrix modes
+ GL_MATRIX_MODE = $0BA0;
+ {$EXTERNALSYM GL_MATRIX_MODE}
+ GL_MODELVIEW = $1700;
+ {$EXTERNALSYM GL_MODELVIEW}
+ GL_PROJECTION = $1701;
+ {$EXTERNALSYM GL_PROJECTION}
+ GL_TEXTURE = $1702;
+ {$EXTERNALSYM GL_TEXTURE}
+
+ // gets
+ GL_CURRENT_COLOR = $0B00;
+ {$EXTERNALSYM GL_CURRENT_COLOR}
+ GL_CURRENT_INDEX = $0B01;
+ {$EXTERNALSYM GL_CURRENT_INDEX}
+ GL_CURRENT_NORMAL = $0B02;
+ {$EXTERNALSYM GL_CURRENT_NORMAL}
+ GL_CURRENT_TEXTURE_COORDS = $0B03;
+ {$EXTERNALSYM GL_CURRENT_TEXTURE_COORDS}
+ GL_CURRENT_RASTER_COLOR = $0B04;
+ {$EXTERNALSYM GL_CURRENT_RASTER_COLOR}
+ GL_CURRENT_RASTER_INDEX = $0B05;
+ {$EXTERNALSYM GL_CURRENT_RASTER_INDEX}
+ GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
+ {$EXTERNALSYM GL_CURRENT_RASTER_TEXTURE_COORDS}
+ GL_CURRENT_RASTER_POSITION = $0B07;
+ {$EXTERNALSYM GL_CURRENT_RASTER_POSITION}
+ GL_CURRENT_RASTER_POSITION_VALID = $0B08;
+ {$EXTERNALSYM GL_CURRENT_RASTER_POSITION_VALID}
+ GL_CURRENT_RASTER_DISTANCE = $0B09;
+ {$EXTERNALSYM GL_CURRENT_RASTER_DISTANCE}
+ GL_MAX_LIST_NESTING = $0B31;
+ {$EXTERNALSYM GL_MAX_LIST_NESTING}
+ GL_VIEWPORT = $0BA2;
+ {$EXTERNALSYM GL_VIEWPORT}
+ GL_MODELVIEW_STACK_DEPTH = $0BA3;
+ {$EXTERNALSYM GL_MODELVIEW_STACK_DEPTH}
+ GL_PROJECTION_STACK_DEPTH = $0BA4;
+ {$EXTERNALSYM GL_PROJECTION_STACK_DEPTH}
+ GL_TEXTURE_STACK_DEPTH = $0BA5;
+ {$EXTERNALSYM GL_TEXTURE_STACK_DEPTH}
+ GL_MODELVIEW_MATRIX = $0BA6;
+ {$EXTERNALSYM GL_MODELVIEW_MATRIX}
+ GL_PROJECTION_MATRIX = $0BA7;
+ {$EXTERNALSYM GL_PROJECTION_MATRIX}
+ GL_TEXTURE_MATRIX = $0BA8;
+ {$EXTERNALSYM GL_TEXTURE_MATRIX}
+ GL_ATTRIB_STACK_DEPTH = $0BB0;
+ {$EXTERNALSYM GL_ATTRIB_STACK_DEPTH}
+ GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1;
+ {$EXTERNALSYM GL_CLIENT_ATTRIB_STACK_DEPTH}
+
+ GL_SINGLE_COLOR = $81F9; // GL 1.2
+ {$EXTERNALSYM GL_SINGLE_COLOR}
+ GL_SEPARATE_SPECULAR_COLOR = $81FA; // GL 1.2
+ {$EXTERNALSYM GL_SEPARATE_SPECULAR_COLOR}
+
+ // alpha testing
+ GL_ALPHA_TEST = $0BC0;
+ {$EXTERNALSYM GL_ALPHA_TEST}
+ GL_ALPHA_TEST_FUNC = $0BC1;
+ {$EXTERNALSYM GL_ALPHA_TEST_FUNC}
+ GL_ALPHA_TEST_REF = $0BC2;
+ {$EXTERNALSYM GL_ALPHA_TEST_REF}
+
+ GL_LOGIC_OP_MODE = $0BF0;
+ {$EXTERNALSYM GL_LOGIC_OP_MODE}
+ GL_INDEX_LOGIC_OP = $0BF1;
+ {$EXTERNALSYM GL_INDEX_LOGIC_OP}
+ GL_LOGIC_OP = $0BF1;
+ {$EXTERNALSYM GL_LOGIC_OP}
+ GL_COLOR_LOGIC_OP = $0BF2;
+ {$EXTERNALSYM GL_COLOR_LOGIC_OP}
+ GL_SCISSOR_BOX = $0C10;
+ {$EXTERNALSYM GL_SCISSOR_BOX}
+ GL_SCISSOR_TEST = $0C11;
+ {$EXTERNALSYM GL_SCISSOR_TEST}
+ GL_INDEX_CLEAR_VALUE = $0C20;
+ {$EXTERNALSYM GL_INDEX_CLEAR_VALUE}
+ GL_INDEX_WRITEMASK = $0C21;
+ {$EXTERNALSYM GL_INDEX_WRITEMASK}
+ GL_COLOR_CLEAR_VALUE = $0C22;
+ {$EXTERNALSYM GL_COLOR_CLEAR_VALUE}
+ GL_COLOR_WRITEMASK = $0C23;
+ {$EXTERNALSYM GL_COLOR_WRITEMASK}
+ GL_INDEX_MODE = $0C30;
+ {$EXTERNALSYM GL_INDEX_MODE}
+ GL_RGBA_MODE = $0C31;
+ {$EXTERNALSYM GL_RGBA_MODE}
+ GL_RENDER_MODE = $0C40;
+ {$EXTERNALSYM GL_RENDER_MODE}
+ GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
+ {$EXTERNALSYM GL_PERSPECTIVE_CORRECTION_HINT}
+ GL_POINT_SMOOTH_HINT = $0C51;
+ {$EXTERNALSYM GL_POINT_SMOOTH_HINT}
+ GL_LINE_SMOOTH_HINT = $0C52;
+ {$EXTERNALSYM GL_LINE_SMOOTH_HINT}
+ GL_POLYGON_SMOOTH_HINT = $0C53;
+ {$EXTERNALSYM GL_POLYGON_SMOOTH_HINT}
+ GL_FOG_HINT = $0C54;
+ {$EXTERNALSYM GL_FOG_HINT}
+ GL_TEXTURE_GEN_S = $0C60;
+ {$EXTERNALSYM GL_TEXTURE_GEN_S}
+ GL_TEXTURE_GEN_T = $0C61;
+ {$EXTERNALSYM GL_TEXTURE_GEN_T}
+ GL_TEXTURE_GEN_R = $0C62;
+ {$EXTERNALSYM GL_TEXTURE_GEN_R}
+ GL_TEXTURE_GEN_Q = $0C63;
+ {$EXTERNALSYM GL_TEXTURE_GEN_Q}
+ GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
+ {$EXTERNALSYM GL_PIXEL_MAP_I_TO_I_SIZE}
+ GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
+ {$EXTERNALSYM GL_PIXEL_MAP_S_TO_S_SIZE}
+ GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
+ {$EXTERNALSYM GL_PIXEL_MAP_I_TO_R_SIZE}
+ GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
+ {$EXTERNALSYM GL_PIXEL_MAP_I_TO_G_SIZE}
+ GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
+ {$EXTERNALSYM GL_PIXEL_MAP_I_TO_B_SIZE}
+ GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
+ {$EXTERNALSYM GL_PIXEL_MAP_I_TO_A_SIZE}
+ GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
+ {$EXTERNALSYM GL_PIXEL_MAP_R_TO_R_SIZE}
+ GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
+ {$EXTERNALSYM GL_PIXEL_MAP_G_TO_G_SIZE}
+ GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
+ {$EXTERNALSYM GL_PIXEL_MAP_B_TO_B_SIZE}
+ GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
+ {$EXTERNALSYM GL_PIXEL_MAP_A_TO_A_SIZE}
+ GL_UNPACK_SWAP_BYTES = $0CF0;
+ {$EXTERNALSYM GL_UNPACK_SWAP_BYTES}
+ GL_UNPACK_LSB_FIRST = $0CF1;
+ {$EXTERNALSYM GL_UNPACK_LSB_FIRST}
+ GL_UNPACK_ROW_LENGTH = $0CF2;
+ {$EXTERNALSYM GL_UNPACK_ROW_LENGTH}
+ GL_UNPACK_SKIP_ROWS = $0CF3;
+ {$EXTERNALSYM GL_UNPACK_SKIP_ROWS}
+ GL_UNPACK_SKIP_PIXELS = $0CF4;
+ {$EXTERNALSYM GL_UNPACK_SKIP_PIXELS}
+ GL_UNPACK_ALIGNMENT = $0CF5;
+ {$EXTERNALSYM GL_UNPACK_ALIGNMENT}
+ GL_PACK_SWAP_BYTES = $0D00;
+ {$EXTERNALSYM GL_PACK_SWAP_BYTES}
+ GL_PACK_LSB_FIRST = $0D01;
+ {$EXTERNALSYM GL_PACK_LSB_FIRST}
+ GL_PACK_ROW_LENGTH = $0D02;
+ {$EXTERNALSYM GL_PACK_ROW_LENGTH}
+ GL_PACK_SKIP_ROWS = $0D03;
+ {$EXTERNALSYM GL_PACK_SKIP_ROWS}
+ GL_PACK_SKIP_PIXELS = $0D04;
+ {$EXTERNALSYM GL_PACK_SKIP_PIXELS}
+ GL_PACK_ALIGNMENT = $0D05;
+ {$EXTERNALSYM GL_PACK_ALIGNMENT}
+ GL_PACK_SKIP_IMAGES = $806B; // GL 1.2
+ {$EXTERNALSYM GL_PACK_SKIP_IMAGES}
+ GL_PACK_IMAGE_HEIGHT = $806C; // GL 1.2
+ {$EXTERNALSYM GL_PACK_IMAGE_HEIGHT}
+ GL_UNPACK_SKIP_IMAGES = $806D; // GL 1.2
+ {$EXTERNALSYM GL_UNPACK_SKIP_IMAGES}
+ GL_UNPACK_IMAGE_HEIGHT = $806E; // GL 1.2
+ {$EXTERNALSYM GL_UNPACK_IMAGE_HEIGHT}
+ GL_MAP_COLOR = $0D10;
+ {$EXTERNALSYM GL_MAP_COLOR}
+ GL_MAP_STENCIL = $0D11;
+ {$EXTERNALSYM GL_MAP_STENCIL}
+ GL_INDEX_SHIFT = $0D12;
+ {$EXTERNALSYM GL_INDEX_SHIFT}
+ GL_INDEX_OFFSET = $0D13;
+ {$EXTERNALSYM GL_INDEX_OFFSET}
+ GL_RED_SCALE = $0D14;
+ {$EXTERNALSYM GL_RED_SCALE}
+ GL_RED_BIAS = $0D15;
+ {$EXTERNALSYM GL_RED_BIAS}
+ GL_ZOOM_X = $0D16;
+ {$EXTERNALSYM GL_ZOOM_X}
+ GL_ZOOM_Y = $0D17;
+ {$EXTERNALSYM GL_ZOOM_Y}
+ GL_GREEN_SCALE = $0D18;
+ {$EXTERNALSYM GL_GREEN_SCALE}
+ GL_GREEN_BIAS = $0D19;
+ {$EXTERNALSYM GL_GREEN_BIAS}
+ GL_BLUE_SCALE = $0D1A;
+ {$EXTERNALSYM GL_BLUE_SCALE}
+ GL_BLUE_BIAS = $0D1B;
+ {$EXTERNALSYM GL_BLUE_BIAS}
+ GL_ALPHA_SCALE = $0D1C;
+ {$EXTERNALSYM GL_ALPHA_SCALE}
+ GL_ALPHA_BIAS = $0D1D;
+ {$EXTERNALSYM GL_ALPHA_BIAS}
+ GL_DEPTH_SCALE = $0D1E;
+ {$EXTERNALSYM GL_DEPTH_SCALE}
+ GL_DEPTH_BIAS = $0D1F;
+ {$EXTERNALSYM GL_DEPTH_BIAS}
+ GL_MAX_EVAL_ORDER = $0D30;
+ {$EXTERNALSYM GL_MAX_EVAL_ORDER}
+ GL_MAX_LIGHTS = $0D31;
+ {$EXTERNALSYM GL_MAX_LIGHTS}
+ GL_MAX_CLIP_PLANES = $0D32;
+ {$EXTERNALSYM GL_MAX_CLIP_PLANES}
+ GL_MAX_TEXTURE_SIZE = $0D33;
+ {$EXTERNALSYM GL_MAX_TEXTURE_SIZE}
+ GL_MAX_3D_TEXTURE_SIZE = $8073; // GL 1.2
+ {$EXTERNALSYM GL_MAX_3D_TEXTURE_SIZE}
+ GL_MAX_PIXEL_MAP_TABLE = $0D34;
+ {$EXTERNALSYM GL_MAX_PIXEL_MAP_TABLE}
+ GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
+ {$EXTERNALSYM GL_MAX_ATTRIB_STACK_DEPTH}
+ GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
+ {$EXTERNALSYM GL_MAX_MODELVIEW_STACK_DEPTH}
+ GL_MAX_NAME_STACK_DEPTH = $0D37;
+ {$EXTERNALSYM GL_MAX_NAME_STACK_DEPTH}
+ GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
+ {$EXTERNALSYM GL_MAX_PROJECTION_STACK_DEPTH}
+ GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
+ {$EXTERNALSYM GL_MAX_TEXTURE_STACK_DEPTH}
+ GL_MAX_VIEWPORT_DIMS = $0D3A;
+ {$EXTERNALSYM GL_MAX_VIEWPORT_DIMS}
+ GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
+ {$EXTERNALSYM GL_MAX_CLIENT_ATTRIB_STACK_DEPTH}
+ GL_MAX_ELEMENTS_VERTICES = $80E8; // GL 1.2
+ {$EXTERNALSYM GL_MAX_ELEMENTS_VERTICES}
+ GL_MAX_ELEMENTS_INDICES = $80E9; // GL 1.2
+ {$EXTERNALSYM GL_MAX_ELEMENTS_INDICES}
+ GL_RESCALE_NORMAL = $803A; // GL 1.2
+ {$EXTERNALSYM GL_RESCALE_NORMAL}
+ GL_SUBPIXEL_BITS = $0D50;
+ {$EXTERNALSYM GL_SUBPIXEL_BITS}
+ GL_INDEX_BITS = $0D51;
+ {$EXTERNALSYM GL_INDEX_BITS}
+ GL_RED_BITS = $0D52;
+ {$EXTERNALSYM GL_RED_BITS}
+ GL_GREEN_BITS = $0D53;
+ {$EXTERNALSYM GL_GREEN_BITS}
+ GL_BLUE_BITS = $0D54;
+ {$EXTERNALSYM GL_BLUE_BITS}
+ GL_ALPHA_BITS = $0D55;
+ {$EXTERNALSYM GL_ALPHA_BITS}
+ GL_DEPTH_BITS = $0D56;
+ {$EXTERNALSYM GL_DEPTH_BITS}
+ GL_STENCIL_BITS = $0D57;
+ {$EXTERNALSYM GL_STENCIL_BITS}
+ GL_ACCUM_RED_BITS = $0D58;
+ {$EXTERNALSYM GL_ACCUM_RED_BITS}
+ GL_ACCUM_GREEN_BITS = $0D59;
+ {$EXTERNALSYM GL_ACCUM_GREEN_BITS}
+ GL_ACCUM_BLUE_BITS = $0D5A;
+ {$EXTERNALSYM GL_ACCUM_BLUE_BITS}
+ GL_ACCUM_ALPHA_BITS = $0D5B;
+ {$EXTERNALSYM GL_ACCUM_ALPHA_BITS}
+ GL_NAME_STACK_DEPTH = $0D70;
+ {$EXTERNALSYM GL_NAME_STACK_DEPTH}
+ GL_AUTO_NORMAL = $0D80;
+ {$EXTERNALSYM GL_AUTO_NORMAL}
+ GL_MAP1_COLOR_4 = $0D90;
+ {$EXTERNALSYM GL_MAP1_COLOR_4}
+ GL_MAP1_INDEX = $0D91;
+ {$EXTERNALSYM GL_MAP1_INDEX}
+ GL_MAP1_NORMAL = $0D92;
+ {$EXTERNALSYM GL_MAP1_NORMAL}
+ GL_MAP1_TEXTURE_COORD_1 = $0D93;
+ {$EXTERNALSYM GL_MAP1_TEXTURE_COORD_1}
+ GL_MAP1_TEXTURE_COORD_2 = $0D94;
+ {$EXTERNALSYM GL_MAP1_TEXTURE_COORD_2}
+ GL_MAP1_TEXTURE_COORD_3 = $0D95;
+ {$EXTERNALSYM GL_MAP1_TEXTURE_COORD_3}
+ GL_MAP1_TEXTURE_COORD_4 = $0D96;
+ {$EXTERNALSYM GL_MAP1_TEXTURE_COORD_4}
+ GL_MAP1_VERTEX_3 = $0D97;
+ {$EXTERNALSYM GL_MAP1_VERTEX_3}
+ GL_MAP1_VERTEX_4 = $0D98;
+ {$EXTERNALSYM GL_MAP1_VERTEX_4}
+ GL_MAP2_COLOR_4 = $0DB0;
+ {$EXTERNALSYM GL_MAP2_COLOR_4}
+ GL_MAP2_INDEX = $0DB1;
+ {$EXTERNALSYM GL_MAP2_INDEX}
+ GL_MAP2_NORMAL = $0DB2;
+ {$EXTERNALSYM GL_MAP2_NORMAL}
+ GL_MAP2_TEXTURE_COORD_1 = $0DB3;
+ {$EXTERNALSYM GL_MAP2_TEXTURE_COORD_1}
+ GL_MAP2_TEXTURE_COORD_2 = $0DB4;
+ {$EXTERNALSYM GL_MAP2_TEXTURE_COORD_2}
+ GL_MAP2_TEXTURE_COORD_3 = $0DB5;
+ {$EXTERNALSYM GL_MAP2_TEXTURE_COORD_3}
+ GL_MAP2_TEXTURE_COORD_4 = $0DB6;
+ {$EXTERNALSYM GL_MAP2_TEXTURE_COORD_4}
+ GL_MAP2_VERTEX_3 = $0DB7;
+ {$EXTERNALSYM GL_MAP2_VERTEX_3}
+ GL_MAP2_VERTEX_4 = $0DB8;
+ {$EXTERNALSYM GL_MAP2_VERTEX_4}
+ GL_MAP1_GRID_DOMAIN = $0DD0;
+ {$EXTERNALSYM GL_MAP1_GRID_DOMAIN}
+ GL_MAP1_GRID_SEGMENTS = $0DD1;
+ {$EXTERNALSYM GL_MAP1_GRID_SEGMENTS}
+ GL_MAP2_GRID_DOMAIN = $0DD2;
+ {$EXTERNALSYM GL_MAP2_GRID_DOMAIN}
+ GL_MAP2_GRID_SEGMENTS = $0DD3;
+ {$EXTERNALSYM GL_MAP2_GRID_SEGMENTS}
+ GL_TEXTURE_1D = $0DE0;
+ {$EXTERNALSYM GL_TEXTURE_1D}
+ GL_TEXTURE_2D = $0DE1;
+ {$EXTERNALSYM GL_TEXTURE_2D}
+ GL_TEXTURE_3D = $806F; // GL 1.2
+ {$EXTERNALSYM GL_TEXTURE_3D}
+ GL_SELECTION_BUFFER_POINTER = $0DF3;
+ {$EXTERNALSYM GL_SELECTION_BUFFER_POINTER}
+ GL_SELECTION_BUFFER_SIZE = $0DF4;
+ {$EXTERNALSYM GL_SELECTION_BUFFER_SIZE}
+ GL_POLYGON_OFFSET_UNITS = $2A00;
+ {$EXTERNALSYM GL_POLYGON_OFFSET_UNITS}
+ GL_POLYGON_OFFSET_POINT = $2A01;
+ {$EXTERNALSYM GL_POLYGON_OFFSET_POINT}
+ GL_POLYGON_OFFSET_LINE = $2A02;
+ {$EXTERNALSYM GL_POLYGON_OFFSET_LINE}
+ GL_POLYGON_OFFSET_FILL = $8037;
+ {$EXTERNALSYM GL_POLYGON_OFFSET_FILL}
+ GL_POLYGON_OFFSET_FACTOR = $8038;
+ {$EXTERNALSYM GL_POLYGON_OFFSET_FACTOR}
+ GL_TEXTURE_BINDING_1D = $8068;
+ {$EXTERNALSYM GL_TEXTURE_BINDING_1D}
+ GL_TEXTURE_BINDING_2D = $8069;
+ {$EXTERNALSYM GL_TEXTURE_BINDING_2D}
+ GL_VERTEX_ARRAY = $8074;
+ {$EXTERNALSYM GL_VERTEX_ARRAY}
+ GL_NORMAL_ARRAY = $8075;
+ {$EXTERNALSYM GL_NORMAL_ARRAY}
+ GL_COLOR_ARRAY = $8076;
+ {$EXTERNALSYM GL_COLOR_ARRAY}
+ GL_INDEX_ARRAY = $8077;
+ {$EXTERNALSYM GL_INDEX_ARRAY}
+ GL_TEXTURE_COORD_ARRAY = $8078;
+ {$EXTERNALSYM GL_TEXTURE_COORD_ARRAY}
+ GL_EDGE_FLAG_ARRAY = $8079;
+ {$EXTERNALSYM GL_EDGE_FLAG_ARRAY}
+ GL_VERTEX_ARRAY_SIZE = $807A;
+ {$EXTERNALSYM GL_VERTEX_ARRAY_SIZE}
+ GL_VERTEX_ARRAY_TYPE = $807B;
+ {$EXTERNALSYM GL_VERTEX_ARRAY_TYPE}
+ GL_VERTEX_ARRAY_STRIDE = $807C;
+ {$EXTERNALSYM GL_VERTEX_ARRAY_STRIDE}
+ GL_NORMAL_ARRAY_TYPE = $807E;
+ {$EXTERNALSYM GL_NORMAL_ARRAY_TYPE}
+ GL_NORMAL_ARRAY_STRIDE = $807F;
+ {$EXTERNALSYM GL_NORMAL_ARRAY_STRIDE}
+ GL_COLOR_ARRAY_SIZE = $8081;
+ {$EXTERNALSYM GL_COLOR_ARRAY_SIZE}
+ GL_COLOR_ARRAY_TYPE = $8082;
+ {$EXTERNALSYM GL_COLOR_ARRAY_TYPE}
+ GL_COLOR_ARRAY_STRIDE = $8083;
+ {$EXTERNALSYM GL_COLOR_ARRAY_STRIDE}
+ GL_INDEX_ARRAY_TYPE = $8085;
+ {$EXTERNALSYM GL_INDEX_ARRAY_TYPE}
+ GL_INDEX_ARRAY_STRIDE = $8086;
+ {$EXTERNALSYM GL_INDEX_ARRAY_STRIDE}
+ GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
+ {$EXTERNALSYM GL_TEXTURE_COORD_ARRAY_SIZE}
+ GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
+ {$EXTERNALSYM GL_TEXTURE_COORD_ARRAY_TYPE}
+ GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
+ {$EXTERNALSYM GL_TEXTURE_COORD_ARRAY_STRIDE}
+ GL_EDGE_FLAG_ARRAY_STRIDE = $808C;
+ {$EXTERNALSYM GL_EDGE_FLAG_ARRAY_STRIDE}
+ GL_COLOR_MATRIX = $80B1; // GL 1.2 ARB imaging
+ {$EXTERNALSYM GL_COLOR_MATRIX}
+ GL_COLOR_MATRIX_STACK_DEPTH = $80B2; // GL 1.2 ARB imaging
+ {$EXTERNALSYM GL_COLOR_MATRIX_STACK_DEPTH}
+ GL_MAX_COLOR_MATRIX_STACK_DEPTH = $80B3; // GL 1.2 ARB imaging
+ {$EXTERNALSYM GL_MAX_COLOR_MATRIX_STACK_DEPTH}
+ GL_POST_COLOR_MATRIX_RED_SCALE = $80B4; // GL 1.2 ARB imaging
+ {$EXTERNALSYM GL_POST_COLOR_MATRIX_RED_SCALE}
+ GL_POST_COLOR_MATRIX_GREEN_SCALE = $80B5; // GL 1.2 ARB imaging
+ {$EXTERNALSYM GL_POST_COLOR_MATRIX_GREEN_SCALE}
+ GL_POST_COLOR_MATRIX_BLUE_SCALE = $80B6; // GL 1.2 ARB imaging
+ {$EXTERNALSYM GL_POST_COLOR_MATRIX_BLUE_SCALE}
+ GL_POST_COLOR_MATRIX_ALPHA_SCALE = $80B7; // GL 1.2 ARB imaging
+ {$EXTERNALSYM GL_POST_COLOR_MATRIX_ALPHA_SCALE}
+ GL_POST_COLOR_MATRIX_RED_BIAS = $80B8; // GL 1.2 ARB imaging
+ {$EXTERNALSYM GL_POST_COLOR_MATRIX_RED_BIAS}
+ GL_POST_COLOR_MATRIX_GREEN_BIAS = $80B9; // GL 1.2 ARB imaging
+ {$EXTERNALSYM GL_POST_COLOR_MATRIX_GREEN_BIAS}
+ GL_POST_COLOR_MATRIX_BLUE_BIAS = $80BA; // GL 1.2 ARB imaging
+ {$EXTERNALSYM GL_POST_COLOR_MATRIX_BLUE_BIAS}
+ GL_POST_COLOR_MATRIX_ALPHA_BIAS = $80BB; // GL 1.2 ARB imaging
+ {$EXTERNALSYM GL_POST_COLOR_MATRIX_ALPHA_BIAS}
+
+ // evaluators
+ GL_COEFF = $0A00;
+ {$EXTERNALSYM GL_COEFF}
+ GL_ORDER = $0A01;
+ {$EXTERNALSYM GL_ORDER}
+ GL_DOMAIN = $0A02;
+ {$EXTERNALSYM GL_DOMAIN}
+
+ // texture mapping
+ GL_TEXTURE_WIDTH = $1000;
+ {$EXTERNALSYM GL_TEXTURE_WIDTH}
+ GL_TEXTURE_HEIGHT = $1001;
+ {$EXTERNALSYM GL_TEXTURE_HEIGHT}
+ GL_TEXTURE_INTERNAL_FORMAT = $1003;
+ {$EXTERNALSYM GL_TEXTURE_INTERNAL_FORMAT}
+ GL_TEXTURE_COMPONENTS = $1003;
+ {$EXTERNALSYM GL_TEXTURE_COMPONENTS}
+ GL_TEXTURE_BORDER_COLOR = $1004;
+ {$EXTERNALSYM GL_TEXTURE_BORDER_COLOR}
+ GL_TEXTURE_BORDER = $1005;
+ {$EXTERNALSYM GL_TEXTURE_BORDER}
+ GL_TEXTURE_RED_SIZE = $805C;
+ {$EXTERNALSYM GL_TEXTURE_RED_SIZE}
+ GL_TEXTURE_GREEN_SIZE = $805D;
+ {$EXTERNALSYM GL_TEXTURE_GREEN_SIZE}
+ GL_TEXTURE_BLUE_SIZE = $805E;
+ {$EXTERNALSYM GL_TEXTURE_BLUE_SIZE}
+ GL_TEXTURE_ALPHA_SIZE = $805F;
+ {$EXTERNALSYM GL_TEXTURE_ALPHA_SIZE}
+ GL_TEXTURE_LUMINANCE_SIZE = $8060;
+ {$EXTERNALSYM GL_TEXTURE_LUMINANCE_SIZE}
+ GL_TEXTURE_INTENSITY_SIZE = $8061;
+ {$EXTERNALSYM GL_TEXTURE_INTENSITY_SIZE}
+ GL_TEXTURE_PRIORITY = $8066;
+ {$EXTERNALSYM GL_TEXTURE_PRIORITY}
+ GL_TEXTURE_RESIDENT = $8067;
+ {$EXTERNALSYM GL_TEXTURE_RESIDENT}
+ GL_BGR = $80E0; // v 1.2
+ {$EXTERNALSYM GL_BGR}
+ GL_BGRA = $80E1; // v 1.2
+ {$EXTERNALSYM GL_BGRA}
+ GL_S = $2000;
+ {$EXTERNALSYM GL_S}
+ GL_T = $2001;
+ {$EXTERNALSYM GL_T}
+ GL_R = $2002;
+ {$EXTERNALSYM GL_R}
+ GL_Q = $2003;
+ {$EXTERNALSYM GL_Q}
+ GL_MODULATE = $2100;
+ {$EXTERNALSYM GL_MODULATE}
+ GL_DECAL = $2101;
+ {$EXTERNALSYM GL_DECAL}
+ GL_TEXTURE_ENV_MODE = $2200;
+ {$EXTERNALSYM GL_TEXTURE_ENV_MODE}
+ GL_TEXTURE_ENV_COLOR = $2201;
+ {$EXTERNALSYM GL_TEXTURE_ENV_COLOR}
+ GL_TEXTURE_ENV = $2300;
+ {$EXTERNALSYM GL_TEXTURE_ENV}
+ GL_EYE_LINEAR = $2400;
+ {$EXTERNALSYM GL_EYE_LINEAR}
+ GL_OBJECT_LINEAR = $2401;
+ {$EXTERNALSYM GL_OBJECT_LINEAR}
+ GL_SPHERE_MAP = $2402;
+ {$EXTERNALSYM GL_SPHERE_MAP}
+ GL_TEXTURE_GEN_MODE = $2500;
+ {$EXTERNALSYM GL_TEXTURE_GEN_MODE}
+ GL_OBJECT_PLANE = $2501;
+ {$EXTERNALSYM GL_OBJECT_PLANE}
+ GL_EYE_PLANE = $2502;
+ {$EXTERNALSYM GL_EYE_PLANE}
+ GL_NEAREST = $2600;
+ {$EXTERNALSYM GL_NEAREST}
+ GL_LINEAR = $2601;
+ {$EXTERNALSYM GL_LINEAR}
+ GL_NEAREST_MIPMAP_NEAREST = $2700;
+ {$EXTERNALSYM GL_NEAREST_MIPMAP_NEAREST}
+ GL_LINEAR_MIPMAP_NEAREST = $2701;
+ {$EXTERNALSYM GL_LINEAR_MIPMAP_NEAREST}
+ GL_NEAREST_MIPMAP_LINEAR = $2702;
+ {$EXTERNALSYM GL_NEAREST_MIPMAP_LINEAR}
+ GL_LINEAR_MIPMAP_LINEAR = $2703;
+ {$EXTERNALSYM GL_LINEAR_MIPMAP_LINEAR}
+ GL_TEXTURE_MAG_FILTER = $2800;
+ {$EXTERNALSYM GL_TEXTURE_MAG_FILTER}
+ GL_TEXTURE_MIN_FILTER = $2801;
+ {$EXTERNALSYM GL_TEXTURE_MIN_FILTER}
+ GL_TEXTURE_WRAP_R = $8072; // GL 1.2
+ {$EXTERNALSYM GL_TEXTURE_WRAP_R}
+ GL_TEXTURE_WRAP_S = $2802;
+ {$EXTERNALSYM GL_TEXTURE_WRAP_S}
+ GL_TEXTURE_WRAP_T = $2803;
+ {$EXTERNALSYM GL_TEXTURE_WRAP_T}
+ GL_CLAMP_TO_EDGE = $812F; // GL 1.2
+ {$EXTERNALSYM GL_CLAMP_TO_EDGE}
+ GL_TEXTURE_MIN_LOD = $813A; // GL 1.2
+ {$EXTERNALSYM GL_TEXTURE_MIN_LOD}
+ GL_TEXTURE_MAX_LOD = $813B; // GL 1.2
+ {$EXTERNALSYM GL_TEXTURE_MAX_LOD}
+ GL_TEXTURE_BASE_LEVEL = $813C; // GL 1.2
+ {$EXTERNALSYM GL_TEXTURE_BASE_LEVEL}
+ GL_TEXTURE_MAX_LEVEL = $813D; // GL 1.2
+ {$EXTERNALSYM GL_TEXTURE_MAX_LEVEL}
+ GL_TEXTURE_DEPTH = $8071; // GL 1.2
+ {$EXTERNALSYM GL_TEXTURE_DEPTH}
+ GL_PROXY_TEXTURE_1D = $8063;
+ {$EXTERNALSYM GL_PROXY_TEXTURE_1D}
+ GL_PROXY_TEXTURE_2D = $8064;
+ {$EXTERNALSYM GL_PROXY_TEXTURE_2D}
+ GL_PROXY_TEXTURE_3D = $8070; // GL 1.2
+ {$EXTERNALSYM GL_PROXY_TEXTURE_3D}
+ GL_CLAMP = $2900;
+ {$EXTERNALSYM GL_CLAMP}
+ GL_REPEAT = $2901;
+ {$EXTERNALSYM GL_REPEAT}
+
+ // hints
+ GL_DONT_CARE = $1100;
+ {$EXTERNALSYM GL_DONT_CARE}
+ GL_FASTEST = $1101;
+ {$EXTERNALSYM GL_FASTEST}
+ GL_NICEST = $1102;
+ {$EXTERNALSYM GL_NICEST}
+
+ // data types
+ GL_BYTE = $1400;
+ {$EXTERNALSYM GL_BYTE}
+ GL_UNSIGNED_BYTE = $1401;
+ {$EXTERNALSYM GL_UNSIGNED_BYTE}
+ GL_SHORT = $1402;
+ {$EXTERNALSYM GL_SHORT}
+ GL_UNSIGNED_SHORT = $1403;
+ {$EXTERNALSYM GL_UNSIGNED_SHORT}
+ GL_INT = $1404;
+ {$EXTERNALSYM GL_INT}
+ GL_UNSIGNED_INT = $1405;
+ {$EXTERNALSYM GL_UNSIGNED_INT}
+ GL_FLOAT = $1406;
+ {$EXTERNALSYM GL_FLOAT}
+ GL_2_BYTES = $1407;
+ {$EXTERNALSYM GL_2_BYTES}
+ GL_3_BYTES = $1408;
+ {$EXTERNALSYM GL_3_BYTES}
+ GL_4_BYTES = $1409;
+ {$EXTERNALSYM GL_4_BYTES}
+ GL_DOUBLE = $140A;
+ {$EXTERNALSYM GL_DOUBLE}
+ GL_DOUBLE_EXT = $140A;
+ {$EXTERNALSYM GL_DOUBLE_EXT}
+
+ // logic operations
+ GL_CLEAR = $1500;
+ {$EXTERNALSYM GL_CLEAR}
+ GL_AND = $1501;
+ {$EXTERNALSYM GL_AND}
+ GL_AND_REVERSE = $1502;
+ {$EXTERNALSYM GL_AND_REVERSE}
+ GL_COPY = $1503;
+ {$EXTERNALSYM GL_COPY}
+ GL_AND_INVERTED = $1504;
+ {$EXTERNALSYM GL_AND_INVERTED}
+ GL_NOOP = $1505;
+ {$EXTERNALSYM GL_NOOP}
+ GL_XOR = $1506;
+ {$EXTERNALSYM GL_XOR}
+ GL_OR = $1507;
+ {$EXTERNALSYM GL_OR}
+ GL_NOR = $1508;
+ {$EXTERNALSYM GL_NOR}
+ GL_EQUIV = $1509;
+ {$EXTERNALSYM GL_EQUIV}
+ GL_INVERT = $150A;
+ {$EXTERNALSYM GL_INVERT}
+ GL_OR_REVERSE = $150B;
+ {$EXTERNALSYM GL_OR_REVERSE}
+ GL_COPY_INVERTED = $150C;
+ {$EXTERNALSYM GL_COPY_INVERTED}
+ GL_OR_INVERTED = $150D;
+ {$EXTERNALSYM GL_OR_INVERTED}
+ GL_NAND = $150E;
+ {$EXTERNALSYM GL_NAND}
+ GL_SET = $150F;
+ {$EXTERNALSYM GL_SET}
+
+ // PixelCopyType
+ GL_COLOR = $1800;
+ {$EXTERNALSYM GL_COLOR}
+ GL_DEPTH = $1801;
+ {$EXTERNALSYM GL_DEPTH}
+ GL_STENCIL = $1802;
+ {$EXTERNALSYM GL_STENCIL}
+
+ // pixel formats
+ GL_COLOR_INDEX = $1900;
+ {$EXTERNALSYM GL_COLOR_INDEX}
+ GL_STENCIL_INDEX = $1901;
+ {$EXTERNALSYM GL_STENCIL_INDEX}
+ GL_DEPTH_COMPONENT = $1902;
+ {$EXTERNALSYM GL_DEPTH_COMPONENT}
+ GL_RED = $1903;
+ {$EXTERNALSYM GL_RED}
+ GL_GREEN = $1904;
+ {$EXTERNALSYM GL_GREEN}
+ GL_BLUE = $1905;
+ {$EXTERNALSYM GL_BLUE}
+ GL_ALPHA = $1906;
+ {$EXTERNALSYM GL_ALPHA}
+ GL_RGB = $1907;
+ {$EXTERNALSYM GL_RGB}
+ GL_RGBA = $1908;
+ {$EXTERNALSYM GL_RGBA}
+ GL_LUMINANCE = $1909;
+ {$EXTERNALSYM GL_LUMINANCE}
+ GL_LUMINANCE_ALPHA = $190A;
+ {$EXTERNALSYM GL_LUMINANCE_ALPHA}
+
+ // pixel type
+ GL_BITMAP = $1A00;
+ {$EXTERNALSYM GL_BITMAP}
+
+ // rendering modes
+ GL_RENDER = $1C00;
+ {$EXTERNALSYM GL_RENDER}
+ GL_FEEDBACK = $1C01;
+ {$EXTERNALSYM GL_FEEDBACK}
+ GL_SELECT = $1C02;
+ {$EXTERNALSYM GL_SELECT}
+
+ // implementation strings
+ GL_VENDOR = $1F00;
+ {$EXTERNALSYM GL_VENDOR}
+ GL_RENDERER = $1F01;
+ {$EXTERNALSYM GL_RENDERER}
+ GL_VERSION = $1F02;
+ {$EXTERNALSYM GL_VERSION}
+ GL_EXTENSIONS = $1F03;
+ {$EXTERNALSYM GL_EXTENSIONS}
+
+ // pixel formats
+ GL_R3_G3_B2 = $2A10;
+ {$EXTERNALSYM GL_R3_G3_B2}
+ GL_ALPHA4 = $803B;
+ {$EXTERNALSYM GL_ALPHA4}
+ GL_ALPHA8 = $803C;
+ {$EXTERNALSYM GL_ALPHA8}
+ GL_ALPHA12 = $803D;
+ {$EXTERNALSYM GL_ALPHA12}
+ GL_ALPHA16 = $803E;
+ {$EXTERNALSYM GL_ALPHA16}
+ GL_LUMINANCE4 = $803F;
+ {$EXTERNALSYM GL_LUMINANCE4}
+ GL_LUMINANCE8 = $8040;
+ {$EXTERNALSYM GL_LUMINANCE8}
+ GL_LUMINANCE12 = $8041;
+ {$EXTERNALSYM GL_LUMINANCE12}
+ GL_LUMINANCE16 = $8042;
+ {$EXTERNALSYM GL_LUMINANCE16}
+ GL_LUMINANCE4_ALPHA4 = $8043;
+ {$EXTERNALSYM GL_LUMINANCE4_ALPHA4}
+ GL_LUMINANCE6_ALPHA2 = $8044;
+ {$EXTERNALSYM GL_LUMINANCE6_ALPHA2}
+ GL_LUMINANCE8_ALPHA8 = $8045;
+ {$EXTERNALSYM GL_LUMINANCE8_ALPHA8}
+ GL_LUMINANCE12_ALPHA4 = $8046;
+ {$EXTERNALSYM GL_LUMINANCE12_ALPHA4}
+ GL_LUMINANCE12_ALPHA12 = $8047;
+ {$EXTERNALSYM GL_LUMINANCE12_ALPHA12}
+ GL_LUMINANCE16_ALPHA16 = $8048;
+ {$EXTERNALSYM GL_LUMINANCE16_ALPHA16}
+ GL_INTENSITY = $8049;
+ {$EXTERNALSYM GL_INTENSITY}
+ GL_INTENSITY4 = $804A;
+ {$EXTERNALSYM GL_INTENSITY4}
+ GL_INTENSITY8 = $804B;
+ {$EXTERNALSYM GL_INTENSITY8}
+ GL_INTENSITY12 = $804C;
+ {$EXTERNALSYM GL_INTENSITY12}
+ GL_INTENSITY16 = $804D;
+ {$EXTERNALSYM GL_INTENSITY16}
+ GL_RGB4 = $804F;
+ {$EXTERNALSYM GL_RGB4}
+ GL_RGB5 = $8050;
+ {$EXTERNALSYM GL_RGB5}
+ GL_RGB8 = $8051;
+ {$EXTERNALSYM GL_RGB8}
+ GL_RGB10 = $8052;
+ {$EXTERNALSYM GL_RGB10}
+ GL_RGB12 = $8053;
+ {$EXTERNALSYM GL_RGB12}
+ GL_RGB16 = $8054;
+ {$EXTERNALSYM GL_RGB16}
+ GL_RGBA2 = $8055;
+ {$EXTERNALSYM GL_RGBA2}
+ GL_RGBA4 = $8056;
+ {$EXTERNALSYM GL_RGBA4}
+ GL_RGB5_A1 = $8057;
+ {$EXTERNALSYM GL_RGB5_A1}
+ GL_RGBA8 = $8058;
+ {$EXTERNALSYM GL_RGBA8}
+ GL_RGB10_A2 = $8059;
+ {$EXTERNALSYM GL_RGB10_A2}
+ GL_RGBA12 = $805A;
+ {$EXTERNALSYM GL_RGBA12}
+ GL_RGBA16 = $805B;
+ {$EXTERNALSYM GL_RGBA16}
+ UNSIGNED_BYTE_3_3_2 = $8032; // GL 1.2
+ {$EXTERNALSYM UNSIGNED_BYTE_3_3_2}
+ UNSIGNED_BYTE_2_3_3_REV = $8362; // GL 1.2
+ {$EXTERNALSYM UNSIGNED_BYTE_2_3_3_REV}
+ UNSIGNED_SHORT_5_6_5 = $8363; // GL 1.2
+ {$EXTERNALSYM UNSIGNED_SHORT_5_6_5}
+ UNSIGNED_SHORT_5_6_5_REV = $8364; // GL 1.2
+ {$EXTERNALSYM UNSIGNED_SHORT_5_6_5_REV}
+ UNSIGNED_SHORT_4_4_4_4 = $8033; // GL 1.2
+ {$EXTERNALSYM UNSIGNED_SHORT_4_4_4_4}
+ UNSIGNED_SHORT_4_4_4_4_REV = $8365; // GL 1.2
+ {$EXTERNALSYM UNSIGNED_SHORT_4_4_4_4_REV}
+ UNSIGNED_SHORT_5_5_5_1 = $8034; // GL 1.2
+ {$EXTERNALSYM UNSIGNED_SHORT_5_5_5_1}
+ UNSIGNED_SHORT_1_5_5_5_REV = $8366; // GL 1.2
+ {$EXTERNALSYM UNSIGNED_SHORT_1_5_5_5_REV}
+ UNSIGNED_INT_8_8_8_8 = $8035; // GL 1.2
+ {$EXTERNALSYM UNSIGNED_INT_8_8_8_8}
+ UNSIGNED_INT_8_8_8_8_REV = $8367; // GL 1.2
+ {$EXTERNALSYM UNSIGNED_INT_8_8_8_8_REV}
+ UNSIGNED_INT_10_10_10_2 = $8036; // GL 1.2
+ {$EXTERNALSYM UNSIGNED_INT_10_10_10_2}
+ UNSIGNED_INT_2_10_10_10_REV = $8368; // GL 1.2
+ {$EXTERNALSYM UNSIGNED_INT_2_10_10_10_REV}
+
+ // interleaved arrays formats
+ GL_V2F = $2A20;
+ {$EXTERNALSYM GL_V2F}
+ GL_V3F = $2A21;
+ {$EXTERNALSYM GL_V3F}
+ GL_C4UB_V2F = $2A22;
+ {$EXTERNALSYM GL_C4UB_V2F}
+ GL_C4UB_V3F = $2A23;
+ {$EXTERNALSYM GL_C4UB_V3F}
+ GL_C3F_V3F = $2A24;
+ {$EXTERNALSYM GL_C3F_V3F}
+ GL_N3F_V3F = $2A25;
+ {$EXTERNALSYM GL_N3F_V3F}
+ GL_C4F_N3F_V3F = $2A26;
+ {$EXTERNALSYM GL_C4F_N3F_V3F}
+ GL_T2F_V3F = $2A27;
+ {$EXTERNALSYM GL_T2F_V3F}
+ GL_T4F_V4F = $2A28;
+ {$EXTERNALSYM GL_T4F_V4F}
+ GL_T2F_C4UB_V3F = $2A29;
+ {$EXTERNALSYM GL_T2F_C4UB_V3F}
+ GL_T2F_C3F_V3F = $2A2A;
+ {$EXTERNALSYM GL_T2F_C3F_V3F}
+ GL_T2F_N3F_V3F = $2A2B;
+ {$EXTERNALSYM GL_T2F_N3F_V3F}
+ GL_T2F_C4F_N3F_V3F = $2A2C;
+ {$EXTERNALSYM GL_T2F_C4F_N3F_V3F}
+ GL_T4F_C4F_N3F_V4F = $2A2D;
+ {$EXTERNALSYM GL_T4F_C4F_N3F_V4F}
+
+ // clip planes
+ GL_CLIP_PLANE0 = $3000;
+ {$EXTERNALSYM GL_CLIP_PLANE0}
+ GL_CLIP_PLANE1 = $3001;
+ {$EXTERNALSYM GL_CLIP_PLANE1}
+ GL_CLIP_PLANE2 = $3002;
+ {$EXTERNALSYM GL_CLIP_PLANE2}
+ GL_CLIP_PLANE3 = $3003;
+ {$EXTERNALSYM GL_CLIP_PLANE3}
+ GL_CLIP_PLANE4 = $3004;
+ {$EXTERNALSYM GL_CLIP_PLANE4}
+ GL_CLIP_PLANE5 = $3005;
+ {$EXTERNALSYM GL_CLIP_PLANE5}
+
+ // miscellaneous
+ GL_DITHER = $0BD0;
+ {$EXTERNALSYM GL_DITHER}
+
+ // ----- extensions enumerants -----
+ // EXT_abgr
+ GL_ABGR_EXT = $8000;
+ {$EXTERNALSYM GL_ABGR_EXT}
+
+ // EXT_packed_pixels
+ GL_UNSIGNED_BYTE_3_3_2_EXT = $8032;
+ {$EXTERNALSYM GL_UNSIGNED_BYTE_3_3_2_EXT}
+ GL_UNSIGNED_SHORT_4_4_4_4_EXT = $8033;
+ {$EXTERNALSYM GL_UNSIGNED_SHORT_4_4_4_4_EXT}
+ GL_UNSIGNED_SHORT_5_5_5_1_EXT = $8034;
+ {$EXTERNALSYM GL_UNSIGNED_SHORT_5_5_5_1_EXT}
+ GL_UNSIGNED_INT_8_8_8_8_EXT = $8035;
+ {$EXTERNALSYM GL_UNSIGNED_INT_8_8_8_8_EXT}
+ GL_UNSIGNED_INT_10_10_10_2_EXT = $8036;
+ {$EXTERNALSYM GL_UNSIGNED_INT_10_10_10_2_EXT}
+
+ // EXT_vertex_array
+ GL_VERTEX_ARRAY_EXT = $8074;
+ {$EXTERNALSYM GL_VERTEX_ARRAY_EXT}
+ GL_NORMAL_ARRAY_EXT = $8075;
+ {$EXTERNALSYM GL_NORMAL_ARRAY_EXT}
+ GL_COLOR_ARRAY_EXT = $8076;
+ {$EXTERNALSYM GL_COLOR_ARRAY_EXT}
+ GL_INDEX_ARRAY_EXT = $8077;
+ {$EXTERNALSYM GL_INDEX_ARRAY_EXT}
+ GL_TEXTURE_COORD_ARRAY_EXT = $8078;
+ {$EXTERNALSYM GL_TEXTURE_COORD_ARRAY_EXT}
+ GL_EDGE_FLAG_ARRAY_EXT = $8079;
+ {$EXTERNALSYM GL_EDGE_FLAG_ARRAY_EXT}
+ GL_VERTEX_ARRAY_SIZE_EXT = $807A;
+ {$EXTERNALSYM GL_VERTEX_ARRAY_SIZE_EXT}
+ GL_VERTEX_ARRAY_TYPE_EXT = $807B;
+ {$EXTERNALSYM GL_VERTEX_ARRAY_TYPE_EXT}
+ GL_VERTEX_ARRAY_STRIDE_EXT = $807C;
+ {$EXTERNALSYM GL_VERTEX_ARRAY_STRIDE_EXT}
+ GL_VERTEX_ARRAY_COUNT_EXT = $807D;
+ {$EXTERNALSYM GL_VERTEX_ARRAY_COUNT_EXT}
+ GL_NORMAL_ARRAY_TYPE_EXT = $807E;
+ {$EXTERNALSYM GL_NORMAL_ARRAY_TYPE_EXT}
+ GL_NORMAL_ARRAY_STRIDE_EXT = $807F;
+ {$EXTERNALSYM GL_NORMAL_ARRAY_STRIDE_EXT}
+ GL_NORMAL_ARRAY_COUNT_EXT = $8080;
+ {$EXTERNALSYM GL_NORMAL_ARRAY_COUNT_EXT}
+ GL_COLOR_ARRAY_SIZE_EXT = $8081;
+ {$EXTERNALSYM GL_COLOR_ARRAY_SIZE_EXT}
+ GL_COLOR_ARRAY_TYPE_EXT = $8082;
+ {$EXTERNALSYM GL_COLOR_ARRAY_TYPE_EXT}
+ GL_COLOR_ARRAY_STRIDE_EXT = $8083;
+ {$EXTERNALSYM GL_COLOR_ARRAY_STRIDE_EXT}
+ GL_COLOR_ARRAY_COUNT_EXT = $8084;
+ {$EXTERNALSYM GL_COLOR_ARRAY_COUNT_EXT}
+ GL_INDEX_ARRAY_TYPE_EXT = $8085;
+ {$EXTERNALSYM GL_INDEX_ARRAY_TYPE_EXT}
+ GL_INDEX_ARRAY_STRIDE_EXT = $8086;
+ {$EXTERNALSYM GL_INDEX_ARRAY_STRIDE_EXT}
+ GL_INDEX_ARRAY_COUNT_EXT = $8087;
+ {$EXTERNALSYM GL_INDEX_ARRAY_COUNT_EXT}
+ GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088;
+ {$EXTERNALSYM GL_TEXTURE_COORD_ARRAY_SIZE_EXT}
+ GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089;
+ {$EXTERNALSYM GL_TEXTURE_COORD_ARRAY_TYPE_EXT}
+ GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A;
+ {$EXTERNALSYM GL_TEXTURE_COORD_ARRAY_STRIDE_EXT}
+ GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B;
+ {$EXTERNALSYM GL_TEXTURE_COORD_ARRAY_COUNT_EXT}
+ GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C;
+ {$EXTERNALSYM GL_EDGE_FLAG_ARRAY_STRIDE_EXT}
+ GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D;
+ {$EXTERNALSYM GL_EDGE_FLAG_ARRAY_COUNT_EXT}
+ GL_VERTEX_ARRAY_POINTER_EXT = $808E;
+ {$EXTERNALSYM GL_VERTEX_ARRAY_POINTER_EXT}
+ GL_NORMAL_ARRAY_POINTER_EXT = $808F;
+ {$EXTERNALSYM GL_NORMAL_ARRAY_POINTER_EXT}
+ GL_COLOR_ARRAY_POINTER_EXT = $8090;
+ {$EXTERNALSYM GL_COLOR_ARRAY_POINTER_EXT}
+ GL_INDEX_ARRAY_POINTER_EXT = $8091;
+ {$EXTERNALSYM GL_INDEX_ARRAY_POINTER_EXT}
+ GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092;
+ {$EXTERNALSYM GL_TEXTURE_COORD_ARRAY_POINTER_EXT}
+ GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093;
+ {$EXTERNALSYM GL_EDGE_FLAG_ARRAY_POINTER_EXT}
+
+ // EXT_color_table
+ GL_TABLE_TOO_LARGE_EXT = $8031;
+ {$EXTERNALSYM GL_TABLE_TOO_LARGE_EXT}
+ GL_COLOR_TABLE_EXT = $80D0;
+ {$EXTERNALSYM GL_COLOR_TABLE_EXT}
+ GL_POST_CONVOLUTION_COLOR_TABLE_EXT = $80D1;
+ {$EXTERNALSYM GL_POST_CONVOLUTION_COLOR_TABLE_EXT}
+ GL_POST_COLOR_MATRIX_COLOR_TABLE_EXT = $80D2;
+ {$EXTERNALSYM GL_POST_COLOR_MATRIX_COLOR_TABLE_EXT}
+ GL_PROXY_COLOR_TABLE_EXT = $80D3;
+ {$EXTERNALSYM GL_PROXY_COLOR_TABLE_EXT}
+ GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_EXT = $80D4;
+ {$EXTERNALSYM GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_EXT}
+ GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_EXT = $80D5;
+ {$EXTERNALSYM GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_EXT}
+ GL_COLOR_TABLE_SCALE_EXT = $80D6;
+ {$EXTERNALSYM GL_COLOR_TABLE_SCALE_EXT}
+ GL_COLOR_TABLE_BIAS_EXT = $80D7;
+ {$EXTERNALSYM GL_COLOR_TABLE_BIAS_EXT}
+ GL_COLOR_TABLE_FORMAT_EXT = $80D8;
+ {$EXTERNALSYM GL_COLOR_TABLE_FORMAT_EXT}
+ GL_COLOR_TABLE_WIDTH_EXT = $80D9;
+ {$EXTERNALSYM GL_COLOR_TABLE_WIDTH_EXT}
+ GL_COLOR_TABLE_RED_SIZE_EXT = $80DA;
+ {$EXTERNALSYM GL_COLOR_TABLE_RED_SIZE_EXT}
+ GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB;
+ {$EXTERNALSYM GL_COLOR_TABLE_GREEN_SIZE_EXT}
+ GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC;
+ {$EXTERNALSYM GL_COLOR_TABLE_BLUE_SIZE_EXT}
+ GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD;
+ {$EXTERNALSYM GL_COLOR_TABLE_ALPHA_SIZE_EXT}
+ GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE;
+ {$EXTERNALSYM GL_COLOR_TABLE_LUMINANCE_SIZE_EXT}
+ GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF;
+ {$EXTERNALSYM GL_COLOR_TABLE_INTENSITY_SIZE_EXT}
+
+ // EXT_bgra
+ GL_BGR_EXT = $80E0;
+ {$EXTERNALSYM GL_BGR_EXT}
+ GL_BGRA_EXT = $80E1;
+ {$EXTERNALSYM GL_BGRA_EXT}
+
+ // EXT_paletted_texture
+ GL_COLOR_INDEX1_EXT = $80E2;
+ {$EXTERNALSYM GL_COLOR_INDEX1_EXT}
+ GL_COLOR_INDEX2_EXT = $80E3;
+ {$EXTERNALSYM GL_COLOR_INDEX2_EXT}
+ GL_COLOR_INDEX4_EXT = $80E4;
+ {$EXTERNALSYM GL_COLOR_INDEX4_EXT}
+ GL_COLOR_INDEX8_EXT = $80E5;
+ {$EXTERNALSYM GL_COLOR_INDEX8_EXT}
+ GL_COLOR_INDEX12_EXT = $80E6;
+ {$EXTERNALSYM GL_COLOR_INDEX12_EXT}
+ GL_COLOR_INDEX16_EXT = $80E7;
+ {$EXTERNALSYM GL_COLOR_INDEX16_EXT}
+
+ // EXT_blend_color
+ GL_CONSTANT_COLOR_EXT = $8001;
+ {$EXTERNALSYM GL_CONSTANT_COLOR_EXT}
+ GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002;
+ {$EXTERNALSYM GL_ONE_MINUS_CONSTANT_COLOR_EXT}
+ GL_CONSTANT_ALPHA_EXT = $8003;
+ {$EXTERNALSYM GL_CONSTANT_ALPHA_EXT}
+ GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004;
+ {$EXTERNALSYM GL_ONE_MINUS_CONSTANT_ALPHA_EXT}
+ GL_BLEND_COLOR_EXT = $8005;
+ {$EXTERNALSYM GL_BLEND_COLOR_EXT}
+
+ // EXT_blend_minmax
+ GL_FUNC_ADD_EXT = $8006;
+ {$EXTERNALSYM GL_FUNC_ADD_EXT}
+ GL_MIN_EXT = $8007;
+ {$EXTERNALSYM GL_MIN_EXT}
+ GL_MAX_EXT = $8008;
+ {$EXTERNALSYM GL_MAX_EXT}
+ GL_BLEND_EQUATION_EXT = $8009;
+ {$EXTERNALSYM GL_BLEND_EQUATION_EXT}
+
+ // EXT_blend_subtract
+ GL_FUNC_SUBTRACT_EXT = $800A;
+ {$EXTERNALSYM GL_FUNC_SUBTRACT_EXT}
+ GL_FUNC_REVERSE_SUBTRACT_EXT = $800B;
+ {$EXTERNALSYM GL_FUNC_REVERSE_SUBTRACT_EXT}
+
+ // EXT_convolution
+ GL_CONVOLUTION_1D_EXT = $8010;
+ {$EXTERNALSYM GL_CONVOLUTION_1D_EXT}
+ GL_CONVOLUTION_2D_EXT = $8011;
+ {$EXTERNALSYM GL_CONVOLUTION_2D_EXT}
+ GL_SEPARABLE_2D_EXT = $8012;
+ {$EXTERNALSYM GL_SEPARABLE_2D_EXT}
+ GL_CONVOLUTION_BORDER_MODE_EXT = $8013;
+ {$EXTERNALSYM GL_CONVOLUTION_BORDER_MODE_EXT}
+ GL_CONVOLUTION_FILTER_SCALE_EXT = $8014;
+ {$EXTERNALSYM GL_CONVOLUTION_FILTER_SCALE_EXT}
+ GL_CONVOLUTION_FILTER_BIAS_EXT = $8015;
+ {$EXTERNALSYM GL_CONVOLUTION_FILTER_BIAS_EXT}
+ GL_REDUCE_EXT = $8016;
+ {$EXTERNALSYM GL_REDUCE_EXT}
+ GL_CONVOLUTION_FORMAT_EXT = $8017;
+ {$EXTERNALSYM GL_CONVOLUTION_FORMAT_EXT}
+ GL_CONVOLUTION_WIDTH_EXT = $8018;
+ {$EXTERNALSYM GL_CONVOLUTION_WIDTH_EXT}
+ GL_CONVOLUTION_HEIGHT_EXT = $8019;
+ {$EXTERNALSYM GL_CONVOLUTION_HEIGHT_EXT}
+ GL_MAX_CONVOLUTION_WIDTH_EXT = $801A;
+ {$EXTERNALSYM GL_MAX_CONVOLUTION_WIDTH_EXT}
+ GL_MAX_CONVOLUTION_HEIGHT_EXT = $801B;
+ {$EXTERNALSYM GL_MAX_CONVOLUTION_HEIGHT_EXT}
+ GL_POST_CONVOLUTION_RED_SCALE_EXT = $801C;
+ {$EXTERNALSYM GL_POST_CONVOLUTION_RED_SCALE_EXT}
+ GL_POST_CONVOLUTION_GREEN_SCALE_EXT = $801D;
+ {$EXTERNALSYM GL_POST_CONVOLUTION_GREEN_SCALE_EXT}
+ GL_POST_CONVOLUTION_BLUE_SCALE_EXT = $801E;
+ {$EXTERNALSYM GL_POST_CONVOLUTION_BLUE_SCALE_EXT}
+ GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = $801F;
+ {$EXTERNALSYM GL_POST_CONVOLUTION_ALPHA_SCALE_EXT}
+ GL_POST_CONVOLUTION_RED_BIAS_EXT = $8020;
+ {$EXTERNALSYM GL_POST_CONVOLUTION_RED_BIAS_EXT}
+ GL_POST_CONVOLUTION_GREEN_BIAS_EXT = $8021;
+ {$EXTERNALSYM GL_POST_CONVOLUTION_GREEN_BIAS_EXT}
+ GL_POST_CONVOLUTION_BLUE_BIAS_EXT = $8022;
+ {$EXTERNALSYM GL_POST_CONVOLUTION_BLUE_BIAS_EXT}
+ GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = $8023;
+ {$EXTERNALSYM GL_POST_CONVOLUTION_ALPHA_BIAS_EXT}
+
+ // EXT_histogram
+ GL_HISTOGRAM_EXT = $8024;
+ {$EXTERNALSYM GL_HISTOGRAM_EXT}
+ GL_PROXY_HISTOGRAM_EXT = $8025;
+ {$EXTERNALSYM GL_PROXY_HISTOGRAM_EXT}
+ GL_HISTOGRAM_WIDTH_EXT = $8026;
+ {$EXTERNALSYM GL_HISTOGRAM_WIDTH_EXT}
+ GL_HISTOGRAM_FORMAT_EXT = $8027;
+ {$EXTERNALSYM GL_HISTOGRAM_FORMAT_EXT}
+ GL_HISTOGRAM_RED_SIZE_EXT = $8028;
+ {$EXTERNALSYM GL_HISTOGRAM_RED_SIZE_EXT}
+ GL_HISTOGRAM_GREEN_SIZE_EXT = $8029;
+ {$EXTERNALSYM GL_HISTOGRAM_GREEN_SIZE_EXT}
+ GL_HISTOGRAM_BLUE_SIZE_EXT = $802A;
+ {$EXTERNALSYM GL_HISTOGRAM_BLUE_SIZE_EXT}
+ GL_HISTOGRAM_ALPHA_SIZE_EXT = $802B;
+ {$EXTERNALSYM GL_HISTOGRAM_ALPHA_SIZE_EXT}
+ GL_HISTOGRAM_LUMINANCE_SIZE_EXT = $802C;
+ {$EXTERNALSYM GL_HISTOGRAM_LUMINANCE_SIZE_EXT}
+ GL_HISTOGRAM_SINK_EXT = $802D;
+ {$EXTERNALSYM GL_HISTOGRAM_SINK_EXT}
+ GL_MINMAX_EXT = $802E;
+ {$EXTERNALSYM GL_MINMAX_EXT}
+ GL_MINMAX_FORMAT_EXT = $802F;
+ {$EXTERNALSYM GL_MINMAX_FORMAT_EXT}
+ GL_MINMAX_SINK_EXT = $8030;
+ {$EXTERNALSYM GL_MINMAX_SINK_EXT}
+
+ // EXT_polygon_offset
+ GL_POLYGON_OFFSET_EXT = $8037;
+ {$EXTERNALSYM GL_POLYGON_OFFSET_EXT}
+ GL_POLYGON_OFFSET_FACTOR_EXT = $8038;
+ {$EXTERNALSYM GL_POLYGON_OFFSET_FACTOR_EXT}
+ GL_POLYGON_OFFSET_BIAS_EXT = $8039;
+ {$EXTERNALSYM GL_POLYGON_OFFSET_BIAS_EXT}
+
+ // EXT_texture
+ GL_ALPHA4_EXT = $803B;
+ {$EXTERNALSYM GL_ALPHA4_EXT}
+ GL_ALPHA8_EXT = $803C;
+ {$EXTERNALSYM GL_ALPHA8_EXT}
+ GL_ALPHA12_EXT = $803D;
+ {$EXTERNALSYM GL_ALPHA12_EXT}
+ GL_ALPHA16_EXT = $803E;
+ {$EXTERNALSYM GL_ALPHA16_EXT}
+ GL_LUMINANCE4_EXT = $803F;
+ {$EXTERNALSYM GL_LUMINANCE4_EXT}
+ GL_LUMINANCE8_EXT = $8040;
+ {$EXTERNALSYM GL_LUMINANCE8_EXT}
+ GL_LUMINANCE12_EXT = $8041;
+ {$EXTERNALSYM GL_LUMINANCE12_EXT}
+ GL_LUMINANCE16_EXT = $8042;
+ {$EXTERNALSYM GL_LUMINANCE16_EXT}
+ GL_LUMINANCE4_ALPHA4_EXT = $8043;
+ {$EXTERNALSYM GL_LUMINANCE4_ALPHA4_EXT}
+ GL_LUMINANCE6_ALPHA2_EXT = $8044;
+ {$EXTERNALSYM GL_LUMINANCE6_ALPHA2_EXT}
+ GL_LUMINANCE8_ALPHA8_EXT = $8045;
+ {$EXTERNALSYM GL_LUMINANCE8_ALPHA8_EXT}
+ GL_LUMINANCE12_ALPHA4_EXT = $8046;
+ {$EXTERNALSYM GL_LUMINANCE12_ALPHA4_EXT}
+ GL_LUMINANCE12_ALPHA12_EXT = $8047;
+ {$EXTERNALSYM GL_LUMINANCE12_ALPHA12_EXT}
+ GL_LUMINANCE16_ALPHA16_EXT = $8048;
+ {$EXTERNALSYM GL_LUMINANCE16_ALPHA16_EXT}
+ GL_INTENSITY_EXT = $8049;
+ {$EXTERNALSYM GL_INTENSITY_EXT}
+ GL_INTENSITY4_EXT = $804A;
+ {$EXTERNALSYM GL_INTENSITY4_EXT}
+ GL_INTENSITY8_EXT = $804B;
+ {$EXTERNALSYM GL_INTENSITY8_EXT}
+ GL_INTENSITY12_EXT = $804C;
+ {$EXTERNALSYM GL_INTENSITY12_EXT}
+ GL_INTENSITY16_EXT = $804D;
+ {$EXTERNALSYM GL_INTENSITY16_EXT}
+ GL_RGB2_EXT = $804E;
+ {$EXTERNALSYM GL_RGB2_EXT}
+ GL_RGB4_EXT = $804F;
+ {$EXTERNALSYM GL_RGB4_EXT}
+ GL_RGB5_EXT = $8050;
+ {$EXTERNALSYM GL_RGB5_EXT}
+ GL_RGB8_EXT = $8051;
+ {$EXTERNALSYM GL_RGB8_EXT}
+ GL_RGB10_EXT = $8052;
+ {$EXTERNALSYM GL_RGB10_EXT}
+ GL_RGB12_EXT = $8053;
+ {$EXTERNALSYM GL_RGB12_EXT}
+ GL_RGB16_EXT = $8054;
+ {$EXTERNALSYM GL_RGB16_EXT}
+ GL_RGBA2_EXT = $8055;
+ {$EXTERNALSYM GL_RGBA2_EXT}
+ GL_RGBA4_EXT = $8056;
+ {$EXTERNALSYM GL_RGBA4_EXT}
+ GL_RGB5_A1_EXT = $8057;
+ {$EXTERNALSYM GL_RGB5_A1_EXT}
+ GL_RGBA8_EXT = $8058;
+ {$EXTERNALSYM GL_RGBA8_EXT}
+ GL_RGB10_A2_EXT = $8059;
+ {$EXTERNALSYM GL_RGB10_A2_EXT}
+ GL_RGBA12_EXT = $805A;
+ {$EXTERNALSYM GL_RGBA12_EXT}
+ GL_RGBA16_EXT = $805B;
+ {$EXTERNALSYM GL_RGBA16_EXT}
+ GL_TEXTURE_RED_SIZE_EXT = $805C;
+ {$EXTERNALSYM GL_TEXTURE_RED_SIZE_EXT}
+ GL_TEXTURE_GREEN_SIZE_EXT = $805D;
+ {$EXTERNALSYM GL_TEXTURE_GREEN_SIZE_EXT}
+ GL_TEXTURE_BLUE_SIZE_EXT = $805E;
+ {$EXTERNALSYM GL_TEXTURE_BLUE_SIZE_EXT}
+ GL_TEXTURE_ALPHA_SIZE_EXT = $805F;
+ {$EXTERNALSYM GL_TEXTURE_ALPHA_SIZE_EXT}
+ GL_TEXTURE_LUMINANCE_SIZE_EXT = $8060;
+ {$EXTERNALSYM GL_TEXTURE_LUMINANCE_SIZE_EXT}
+ GL_TEXTURE_INTENSITY_SIZE_EXT = $8061;
+ {$EXTERNALSYM GL_TEXTURE_INTENSITY_SIZE_EXT}
+ GL_REPLACE_EXT = $8062;
+ {$EXTERNALSYM GL_REPLACE_EXT}
+ GL_PROXY_TEXTURE_1D_EXT = $8063;
+ {$EXTERNALSYM GL_PROXY_TEXTURE_1D_EXT}
+ GL_PROXY_TEXTURE_2D_EXT = $8064;
+ {$EXTERNALSYM GL_PROXY_TEXTURE_2D_EXT}
+ GL_TEXTURE_TOO_LARGE_EXT = $8065;
+ {$EXTERNALSYM GL_TEXTURE_TOO_LARGE_EXT}
+
+ // EXT_texture_object
+ GL_TEXTURE_PRIORITY_EXT = $8066;
+ {$EXTERNALSYM GL_TEXTURE_PRIORITY_EXT}
+ GL_TEXTURE_RESIDENT_EXT = $8067;
+ {$EXTERNALSYM GL_TEXTURE_RESIDENT_EXT}
+ GL_TEXTURE_1D_BINDING_EXT = $8068;
+ {$EXTERNALSYM GL_TEXTURE_1D_BINDING_EXT}
+ GL_TEXTURE_2D_BINDING_EXT = $8069;
+ {$EXTERNALSYM GL_TEXTURE_2D_BINDING_EXT}
+ GL_TEXTURE_3D_BINDING_EXT = $806A;
+ {$EXTERNALSYM GL_TEXTURE_3D_BINDING_EXT}
+
+ // EXT_texture3D
+ GL_PACK_SKIP_IMAGES_EXT = $806B;
+ {$EXTERNALSYM GL_PACK_SKIP_IMAGES_EXT}
+ GL_PACK_IMAGE_HEIGHT_EXT = $806C;
+ {$EXTERNALSYM GL_PACK_IMAGE_HEIGHT_EXT}
+ GL_UNPACK_SKIP_IMAGES_EXT = $806D;
+ {$EXTERNALSYM GL_UNPACK_SKIP_IMAGES_EXT}
+ GL_UNPACK_IMAGE_HEIGHT_EXT = $806E;
+ {$EXTERNALSYM GL_UNPACK_IMAGE_HEIGHT_EXT}
+ GL_TEXTURE_3D_EXT = $806F;
+ {$EXTERNALSYM GL_TEXTURE_3D_EXT}
+ GL_PROXY_TEXTURE_3D_EXT = $8070;
+ {$EXTERNALSYM GL_PROXY_TEXTURE_3D_EXT}
+ GL_TEXTURE_DEPTH_EXT = $8071;
+ {$EXTERNALSYM GL_TEXTURE_DEPTH_EXT}
+ GL_TEXTURE_WRAP_R_EXT = $8072;
+ {$EXTERNALSYM GL_TEXTURE_WRAP_R_EXT}
+ GL_MAX_3D_TEXTURE_SIZE_EXT = $8073;
+ {$EXTERNALSYM GL_MAX_3D_TEXTURE_SIZE_EXT}
+
+ // SGI_color_matrix
+ GL_COLOR_MATRIX_SGI = $80B1;
+ {$EXTERNALSYM GL_COLOR_MATRIX_SGI}
+ GL_COLOR_MATRIX_STACK_DEPTH_SGI = $80B2;
+ {$EXTERNALSYM GL_COLOR_MATRIX_STACK_DEPTH_SGI}
+ GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = $80B3;
+ {$EXTERNALSYM GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI}
+ GL_POST_COLOR_MATRIX_RED_SCALE_SGI = $80B4;
+ {$EXTERNALSYM GL_POST_COLOR_MATRIX_RED_SCALE_SGI}
+ GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = $80B5;
+ {$EXTERNALSYM GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI}
+ GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = $80B6;
+ {$EXTERNALSYM GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI}
+ GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = $80B7;
+ {$EXTERNALSYM GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI}
+ GL_POST_COLOR_MATRIX_RED_BIAS_SGI = $80B8;
+ {$EXTERNALSYM GL_POST_COLOR_MATRIX_RED_BIAS_SGI}
+ GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = $80B9;
+ {$EXTERNALSYM GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI}
+ GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = $80BA;
+ {$EXTERNALSYM GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI}
+ GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = $80BB;
+ {$EXTERNALSYM GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI}
+
+ // SGI_texture_color_table
+ GL_TEXTURE_COLOR_TABLE_SGI = $80BC;
+ {$EXTERNALSYM GL_TEXTURE_COLOR_TABLE_SGI}
+ GL_PROXY_TEXTURE_COLOR_TABLE_SGI = $80BD;
+ {$EXTERNALSYM GL_PROXY_TEXTURE_COLOR_TABLE_SGI}
+ GL_TEXTURE_COLOR_TABLE_BIAS_SGI = $80BE;
+ {$EXTERNALSYM GL_TEXTURE_COLOR_TABLE_BIAS_SGI}
+ GL_TEXTURE_COLOR_TABLE_SCALE_SGI = $80BF;
+ {$EXTERNALSYM GL_TEXTURE_COLOR_TABLE_SCALE_SGI}
+
+ // SGI_color_table
+ GL_COLOR_TABLE_SGI = $80D0;
+ {$EXTERNALSYM GL_COLOR_TABLE_SGI}
+ GL_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D1;
+ {$EXTERNALSYM GL_POST_CONVOLUTION_COLOR_TABLE_SGI}
+ GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D2;
+ {$EXTERNALSYM GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI}
+ GL_PROXY_COLOR_TABLE_SGI = $80D3;
+ {$EXTERNALSYM GL_PROXY_COLOR_TABLE_SGI}
+ GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D4;
+ {$EXTERNALSYM GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI}
+ GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D5;
+ {$EXTERNALSYM GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI}
+ GL_COLOR_TABLE_SCALE_SGI = $80D6;
+ {$EXTERNALSYM GL_COLOR_TABLE_SCALE_SGI}
+ GL_COLOR_TABLE_BIAS_SGI = $80D7;
+ {$EXTERNALSYM GL_COLOR_TABLE_BIAS_SGI}
+ GL_COLOR_TABLE_FORMAT_SGI = $80D8;
+ {$EXTERNALSYM GL_COLOR_TABLE_FORMAT_SGI}
+ GL_COLOR_TABLE_WIDTH_SGI = $80D9;
+ {$EXTERNALSYM GL_COLOR_TABLE_WIDTH_SGI}
+ GL_COLOR_TABLE_RED_SIZE_SGI = $80DA;
+ {$EXTERNALSYM GL_COLOR_TABLE_RED_SIZE_SGI}
+ GL_COLOR_TABLE_GREEN_SIZE_SGI = $80DB;
+ {$EXTERNALSYM GL_COLOR_TABLE_GREEN_SIZE_SGI}
+ GL_COLOR_TABLE_BLUE_SIZE_SGI = $80DC;
+ {$EXTERNALSYM GL_COLOR_TABLE_BLUE_SIZE_SGI}
+ GL_COLOR_TABLE_ALPHA_SIZE_SGI = $80DD;
+ {$EXTERNALSYM GL_COLOR_TABLE_ALPHA_SIZE_SGI}
+ GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = $80DE;
+ {$EXTERNALSYM GL_COLOR_TABLE_LUMINANCE_SIZE_SGI}
+ GL_COLOR_TABLE_INTENSITY_SIZE_SGI = $80DF;
+ {$EXTERNALSYM GL_COLOR_TABLE_INTENSITY_SIZE_SGI}
+
+ // EXT_cmyka
+ GL_CMYK_EXT = $800C;
+ {$EXTERNALSYM GL_CMYK_EXT}
+ GL_CMYKA_EXT = $800D;
+ {$EXTERNALSYM GL_CMYKA_EXT}
+ GL_PACK_CMYK_HINT_EXT = $800E;
+ {$EXTERNALSYM GL_PACK_CMYK_HINT_EXT}
+ GL_UNPACK_CMYK_HINT_EXT = $800F;
+ {$EXTERNALSYM GL_UNPACK_CMYK_HINT_EXT}
+
+ // EXT_rescale_normal
+ GL_RESCALE_NORMAL_EXT = $803A;
+ {$EXTERNALSYM GL_RESCALE_NORMAL_EXT}
+
+ // EXT_clip_volume_hint
+ GL_CLIP_VOLUME_CLIPPING_HINT_EXT = $80F0;
+ {$EXTERNALSYM GL_CLIP_VOLUME_CLIPPING_HINT_EXT}
+
+ // EXT_cull_vertex
+ GL_CULL_VERTEX_EXT = $81AA;
+ {$EXTERNALSYM GL_CULL_VERTEX_EXT}
+ GL_CULL_VERTEX_EYE_POSITION_EXT = $81AB;
+ {$EXTERNALSYM GL_CULL_VERTEX_EYE_POSITION_EXT}
+ GL_CULL_VERTEX_OBJECT_POSITION_EXT = $81AC;
+ {$EXTERNALSYM GL_CULL_VERTEX_OBJECT_POSITION_EXT}
+
+ // EXT_index_array_formats
+ GL_IUI_V2F_EXT = $81AD;
+ {$EXTERNALSYM GL_IUI_V2F_EXT}
+ GL_IUI_V3F_EXT = $81AE;
+ {$EXTERNALSYM GL_IUI_V3F_EXT}
+ GL_IUI_N3F_V2F_EXT = $81AF;
+ {$EXTERNALSYM GL_IUI_N3F_V2F_EXT}
+ GL_IUI_N3F_V3F_EXT = $81B0;
+ {$EXTERNALSYM GL_IUI_N3F_V3F_EXT}
+ GL_T2F_IUI_V2F_EXT = $81B1;
+ {$EXTERNALSYM GL_T2F_IUI_V2F_EXT}
+ GL_T2F_IUI_V3F_EXT = $81B2;
+ {$EXTERNALSYM GL_T2F_IUI_V3F_EXT}
+ GL_T2F_IUI_N3F_V2F_EXT = $81B3;
+ {$EXTERNALSYM GL_T2F_IUI_N3F_V2F_EXT}
+ GL_T2F_IUI_N3F_V3F_EXT = $81B4;
+ {$EXTERNALSYM GL_T2F_IUI_N3F_V3F_EXT}
+
+ // EXT_index_func
+ GL_INDEX_TEST_EXT = $81B5;
+ {$EXTERNALSYM GL_INDEX_TEST_EXT}
+ GL_INDEX_TEST_FUNC_EXT = $81B6;
+ {$EXTERNALSYM GL_INDEX_TEST_FUNC_EXT}
+ GL_INDEX_TEST_REF_EXT = $81B7;
+ {$EXTERNALSYM GL_INDEX_TEST_REF_EXT}
+
+ // EXT_index_material
+ GL_INDEX_MATERIAL_EXT = $81B8;
+ {$EXTERNALSYM GL_INDEX_MATERIAL_EXT}
+ GL_INDEX_MATERIAL_PARAMETER_EXT = $81B9;
+ {$EXTERNALSYM GL_INDEX_MATERIAL_PARAMETER_EXT}
+ GL_INDEX_MATERIAL_FACE_EXT = $81BA;
+ {$EXTERNALSYM GL_INDEX_MATERIAL_FACE_EXT}
+
+ // EXT_misc_attribute
+ GL_MISC_BIT_EXT = 0; // not yet defined
+ {$EXTERNALSYM GL_MISC_BIT_EXT}
+
+ // EXT_scene_marker
+ GL_SCENE_REQUIRED_EXT = 0; // not yet defined
+ {$EXTERNALSYM GL_SCENE_REQUIRED_EXT}
+
+ // EXT_shared_texture_palette
+ GL_SHARED_TEXTURE_PALETTE_EXT = $81FB;
+ {$EXTERNALSYM GL_SHARED_TEXTURE_PALETTE_EXT}
+
+ // EXT_nurbs_tessellator
+ GLU_NURBS_MODE_EXT = 100160;
+ {$EXTERNALSYM GLU_NURBS_MODE_EXT}
+ GLU_NURBS_TESSELLATOR_EXT = 100161;
+ {$EXTERNALSYM GLU_NURBS_TESSELLATOR_EXT}
+ GLU_NURBS_RENDERER_EXT = 100162;
+ {$EXTERNALSYM GLU_NURBS_RENDERER_EXT}
+ GLU_NURBS_BEGIN_EXT = 100164;
+ {$EXTERNALSYM GLU_NURBS_BEGIN_EXT}
+ GLU_NURBS_VERTEX_EXT = 100165;
+ {$EXTERNALSYM GLU_NURBS_VERTEX_EXT}
+ GLU_NURBS_NORMAL_EXT = 100166;
+ {$EXTERNALSYM GLU_NURBS_NORMAL_EXT}
+ GLU_NURBS_COLOR_EXT = 100167;
+ {$EXTERNALSYM GLU_NURBS_COLOR_EXT}
+ GLU_NURBS_TEX_COORD_EXT = 100168;
+ {$EXTERNALSYM GLU_NURBS_TEX_COORD_EXT}
+ GLU_NURBS_END_EXT = 100169;
+ {$EXTERNALSYM GLU_NURBS_END_EXT}
+ GLU_NURBS_BEGIN_DATA_EXT = 100170;
+ {$EXTERNALSYM GLU_NURBS_BEGIN_DATA_EXT}
+ GLU_NURBS_VERTEX_DATA_EXT = 100171;
+ {$EXTERNALSYM GLU_NURBS_VERTEX_DATA_EXT}
+ GLU_NURBS_NORMAL_DATA_EXT = 100172;
+ {$EXTERNALSYM GLU_NURBS_NORMAL_DATA_EXT}
+ GLU_NURBS_COLOR_DATA_EXT = 100173;
+ {$EXTERNALSYM GLU_NURBS_COLOR_DATA_EXT}
+ GLU_NURBS_TEX_COORD_DATA_EXT = 100174;
+ {$EXTERNALSYM GLU_NURBS_TEX_COORD_DATA_EXT}
+ GLU_NURBS_END_DATA_EXT = 100175;
+ {$EXTERNALSYM GLU_NURBS_END_DATA_EXT}
+
+ // EXT_object_space_tess
+ GLU_OBJECT_PARAMETRIC_ERROR_EXT = 100208;
+ {$EXTERNALSYM GLU_OBJECT_PARAMETRIC_ERROR_EXT}
+ GLU_OBJECT_PATH_LENGTH_EXT = 100209;
+ {$EXTERNALSYM GLU_OBJECT_PATH_LENGTH_EXT}
+
+ // EXT_point_parameters
+ GL_POINT_SIZE_MIN_EXT = $8126;
+ {$EXTERNALSYM GL_POINT_SIZE_MIN_EXT}
+ GL_POINT_SIZE_MAX_EXT = $8127;
+ {$EXTERNALSYM GL_POINT_SIZE_MAX_EXT}
+ GL_POINT_FADE_THRESHOLD_SIZE_EXT = $8128;
+ {$EXTERNALSYM GL_POINT_FADE_THRESHOLD_SIZE_EXT}
+ GL_DISTANCE_ATTENUATION_EXT = $8129;
+ {$EXTERNALSYM GL_DISTANCE_ATTENUATION_EXT}
+
+ // EXT_compiled_vertex_array
+ GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = $81A8;
+ {$EXTERNALSYM GL_ARRAY_ELEMENT_LOCK_FIRST_EXT}
+ GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = $81A9;
+ {$EXTERNALSYM GL_ARRAY_ELEMENT_LOCK_COUNT_EXT}
+
+ // ARB_multitexture
+ GL_ACTIVE_TEXTURE_ARB = $84E0;
+ {$EXTERNALSYM GL_ACTIVE_TEXTURE_ARB}
+ GL_CLIENT_ACTIVE_TEXTURE_ARB = $84E1;
+ {$EXTERNALSYM GL_CLIENT_ACTIVE_TEXTURE_ARB}
+ GL_MAX_TEXTURE_UNITS_ARB = $84E2;
+ {$EXTERNALSYM GL_MAX_TEXTURE_UNITS_ARB}
+ GL_TEXTURE0_ARB = $84C0;
+ {$EXTERNALSYM GL_TEXTURE0_ARB}
+ GL_TEXTURE1_ARB = $84C1;
+ {$EXTERNALSYM GL_TEXTURE1_ARB}
+ GL_TEXTURE2_ARB = $84C2;
+ {$EXTERNALSYM GL_TEXTURE2_ARB}
+ GL_TEXTURE3_ARB = $84C3;
+ {$EXTERNALSYM GL_TEXTURE3_ARB}
+ GL_TEXTURE4_ARB = $84C4;
+ {$EXTERNALSYM GL_TEXTURE4_ARB}
+ GL_TEXTURE5_ARB = $84C5;
+ {$EXTERNALSYM GL_TEXTURE5_ARB}
+ GL_TEXTURE6_ARB = $84C6;
+ {$EXTERNALSYM GL_TEXTURE6_ARB}
+ GL_TEXTURE7_ARB = $84C7;
+ {$EXTERNALSYM GL_TEXTURE7_ARB}
+ GL_TEXTURE8_ARB = $84C8;
+ {$EXTERNALSYM GL_TEXTURE8_ARB}
+ GL_TEXTURE9_ARB = $84C9;
+ {$EXTERNALSYM GL_TEXTURE9_ARB}
+ GL_TEXTURE10_ARB = $84CA;
+ {$EXTERNALSYM GL_TEXTURE10_ARB}
+ GL_TEXTURE11_ARB = $84CB;
+ {$EXTERNALSYM GL_TEXTURE11_ARB}
+ GL_TEXTURE12_ARB = $84CC;
+ {$EXTERNALSYM GL_TEXTURE12_ARB}
+ GL_TEXTURE13_ARB = $84CD;
+ {$EXTERNALSYM GL_TEXTURE13_ARB}
+ GL_TEXTURE14_ARB = $84CE;
+ {$EXTERNALSYM GL_TEXTURE14_ARB}
+ GL_TEXTURE15_ARB = $84CF;
+ {$EXTERNALSYM GL_TEXTURE15_ARB}
+ GL_TEXTURE16_ARB = $84D0;
+ {$EXTERNALSYM GL_TEXTURE16_ARB}
+ GL_TEXTURE17_ARB = $84D1;
+ {$EXTERNALSYM GL_TEXTURE17_ARB}
+ GL_TEXTURE18_ARB = $84D2;
+ {$EXTERNALSYM GL_TEXTURE18_ARB}
+ GL_TEXTURE19_ARB = $84D3;
+ {$EXTERNALSYM GL_TEXTURE19_ARB}
+ GL_TEXTURE20_ARB = $84D4;
+ {$EXTERNALSYM GL_TEXTURE20_ARB}
+ GL_TEXTURE21_ARB = $84D5;
+ {$EXTERNALSYM GL_TEXTURE21_ARB}
+ GL_TEXTURE22_ARB = $84D6;
+ {$EXTERNALSYM GL_TEXTURE22_ARB}
+ GL_TEXTURE23_ARB = $84D7;
+ {$EXTERNALSYM GL_TEXTURE23_ARB}
+ GL_TEXTURE24_ARB = $84D8;
+ {$EXTERNALSYM GL_TEXTURE24_ARB}
+ GL_TEXTURE25_ARB = $84D9;
+ {$EXTERNALSYM GL_TEXTURE25_ARB}
+ GL_TEXTURE26_ARB = $84DA;
+ {$EXTERNALSYM GL_TEXTURE26_ARB}
+ GL_TEXTURE27_ARB = $84DB;
+ {$EXTERNALSYM GL_TEXTURE27_ARB}
+ GL_TEXTURE28_ARB = $84DC;
+ {$EXTERNALSYM GL_TEXTURE28_ARB}
+ GL_TEXTURE29_ARB = $84DD;
+ {$EXTERNALSYM GL_TEXTURE29_ARB}
+ GL_TEXTURE30_ARB = $84DE;
+ {$EXTERNALSYM GL_TEXTURE30_ARB}
+ GL_TEXTURE31_ARB = $84DF;
+ {$EXTERNALSYM GL_TEXTURE31_ARB}
+
+ // EXT_stencil_wrap
+ GL_INCR_WRAP_EXT = $8507;
+ {$EXTERNALSYM GL_INCR_WRAP_EXT}
+ GL_DECR_WRAP_EXT = $8508;
+ {$EXTERNALSYM GL_DECR_WRAP_EXT}
+
+ // NV_texgen_reflection
+ GL_NORMAL_MAP_NV = $8511;
+ {$EXTERNALSYM GL_NORMAL_MAP_NV}
+ GL_REFLECTION_MAP_NV = $8512;
+ {$EXTERNALSYM GL_REFLECTION_MAP_NV}
+
+ // EXT_texture_env_combine
+ GL_COMBINE_EXT = $8570;
+ {$EXTERNALSYM GL_COMBINE_EXT}
+ GL_COMBINE_RGB_EXT = $8571;
+ {$EXTERNALSYM GL_COMBINE_RGB_EXT}
+ GL_COMBINE_ALPHA_EXT = $8572;
+ {$EXTERNALSYM GL_COMBINE_ALPHA_EXT}
+ GL_RGB_SCALE_EXT = $8573;
+ {$EXTERNALSYM GL_RGB_SCALE_EXT}
+ GL_ADD_SIGNED_EXT = $8574;
+ {$EXTERNALSYM GL_ADD_SIGNED_EXT}
+ GL_INTERPOLATE_EXT = $8575;
+ {$EXTERNALSYM GL_INTERPOLATE_EXT}
+ GL_CONSTANT_EXT = $8576;
+ {$EXTERNALSYM GL_CONSTANT_EXT}
+ GL_PRIMARY_COLOR_EXT = $8577;
+ {$EXTERNALSYM GL_PRIMARY_COLOR_EXT}
+ GL_PREVIOUS_EXT = $8578;
+ {$EXTERNALSYM GL_PREVIOUS_EXT}
+ GL_SOURCE0_RGB_EXT = $8580;
+ {$EXTERNALSYM GL_SOURCE0_RGB_EXT}
+ GL_SOURCE1_RGB_EXT = $8581;
+ {$EXTERNALSYM GL_SOURCE1_RGB_EXT}
+ GL_SOURCE2_RGB_EXT = $8582;
+ {$EXTERNALSYM GL_SOURCE2_RGB_EXT}
+ GL_SOURCE0_ALPHA_EXT = $8588;
+ {$EXTERNALSYM GL_SOURCE0_ALPHA_EXT}
+ GL_SOURCE1_ALPHA_EXT = $8589;
+ {$EXTERNALSYM GL_SOURCE1_ALPHA_EXT}
+ GL_SOURCE2_ALPHA_EXT = $858A;
+ {$EXTERNALSYM GL_SOURCE2_ALPHA_EXT}
+ GL_OPERAND0_RGB_EXT = $8590;
+ {$EXTERNALSYM GL_OPERAND0_RGB_EXT}
+ GL_OPERAND1_RGB_EXT = $8591;
+ {$EXTERNALSYM GL_OPERAND1_RGB_EXT}
+ GL_OPERAND2_RGB_EXT = $8592;
+ {$EXTERNALSYM GL_OPERAND2_RGB_EXT}
+ GL_OPERAND0_ALPHA_EXT = $8598;
+ {$EXTERNALSYM GL_OPERAND0_ALPHA_EXT}
+ GL_OPERAND1_ALPHA_EXT = $8599;
+ {$EXTERNALSYM GL_OPERAND1_ALPHA_EXT}
+ GL_OPERAND2_ALPHA_EXT = $859A;
+ {$EXTERNALSYM GL_OPERAND2_ALPHA_EXT}
+
+ // NV_texture_env_combine4
+ GL_COMBINE4_NV = $8503;
+ {$EXTERNALSYM GL_COMBINE4_NV}
+ GL_SOURCE3_RGB_NV = $8583;
+ {$EXTERNALSYM GL_SOURCE3_RGB_NV}
+ GL_SOURCE3_ALPHA_NV = $858B;
+ {$EXTERNALSYM GL_SOURCE3_ALPHA_NV}
+ GL_OPERAND3_RGB_NV = $8593;
+ {$EXTERNALSYM GL_OPERAND3_RGB_NV}
+ GL_OPERAND3_ALPHA_NV = $859B;
+ {$EXTERNALSYM GL_OPERAND3_ALPHA_NV}
+
+ GL_BLEND_EQUATION = $8009;
+ {$EXTERNALSYM GL_BLEND_EQUATION}
+ GL_TABLE_TOO_LARGE = $8031;
+ {$EXTERNALSYM GL_TABLE_TOO_LARGE}
+ GL_UNSIGNED_BYTE_3_3_2 = $8032;
+ {$EXTERNALSYM GL_UNSIGNED_BYTE_3_3_2}
+ GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
+ {$EXTERNALSYM GL_UNSIGNED_SHORT_4_4_4_4}
+ GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
+ {$EXTERNALSYM GL_UNSIGNED_SHORT_5_5_5_1}
+ GL_UNSIGNED_INT_8_8_8_8 = $8035;
+ {$EXTERNALSYM GL_UNSIGNED_INT_8_8_8_8}
+ GL_UNSIGNED_INT_10_10_10_2 = $8036;
+ {$EXTERNALSYM GL_UNSIGNED_INT_10_10_10_2}
+ GL_UNSIGNED_BYTE_2_3_3_REV = $8362;
+ {$EXTERNALSYM GL_UNSIGNED_BYTE_2_3_3_REV}
+ GL_UNSIGNED_SHORT_5_6_5 = $8363;
+ {$EXTERNALSYM GL_UNSIGNED_SHORT_5_6_5}
+ GL_UNSIGNED_SHORT_5_6_5_REV = $8364;
+ {$EXTERNALSYM GL_UNSIGNED_SHORT_5_6_5_REV}
+ GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365;
+ {$EXTERNALSYM GL_UNSIGNED_SHORT_4_4_4_4_REV}
+ GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366;
+ {$EXTERNALSYM GL_UNSIGNED_SHORT_1_5_5_5_REV}
+ GL_UNSIGNED_INT_8_8_8_8_REV = $8367;
+ {$EXTERNALSYM GL_UNSIGNED_INT_8_8_8_8_REV}
+ GL_UNSIGNED_INT_2_10_10_10_REV = $8368;
+ {$EXTERNALSYM GL_UNSIGNED_INT_2_10_10_10_REV}
+
+ // GL_ARB_transpose_matrix
+ GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = $84E3;
+ {$EXTERNALSYM GL_TRANSPOSE_MODELVIEW_MATRIX_ARB}
+ GL_TRANSPOSE_PROJECTION_MATRIX_ARB = $84E4;
+ {$EXTERNALSYM GL_TRANSPOSE_PROJECTION_MATRIX_ARB}
+ GL_TRANSPOSE_TEXTURE_MATRIX_ARB = $84E5;
+ {$EXTERNALSYM GL_TRANSPOSE_TEXTURE_MATRIX_ARB}
+ GL_TRANSPOSE_COLOR_MATRIX_ARB = $84E6;
+ {$EXTERNALSYM GL_TRANSPOSE_COLOR_MATRIX_ARB}
+
+ // GL_ARB_multisample
+ GL_MULTISAMPLE_ARB = $809D;
+ {$EXTERNALSYM GL_MULTISAMPLE_ARB}
+ GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = $809E;
+ {$EXTERNALSYM GL_SAMPLE_ALPHA_TO_COVERAGE_ARB}
+ GL_SAMPLE_ALPHA_TO_ONE_ARB = $809F;
+ {$EXTERNALSYM GL_SAMPLE_ALPHA_TO_ONE_ARB}
+ GL_SAMPLE_COVERAGE_ARB = $80A0;
+ {$EXTERNALSYM GL_SAMPLE_COVERAGE_ARB}
+ GL_SAMPLE_BUFFERS_ARB = $80A8;
+ {$EXTERNALSYM GL_SAMPLE_BUFFERS_ARB}
+ GL_SAMPLES_ARB = $80A9;
+ {$EXTERNALSYM GL_SAMPLES_ARB}
+ GL_SAMPLE_COVERAGE_VALUE_ARB = $80AA;
+ {$EXTERNALSYM GL_SAMPLE_COVERAGE_VALUE_ARB}
+ GL_SAMPLE_COVERAGE_INVERT_ARB = $80AB;
+ {$EXTERNALSYM GL_SAMPLE_COVERAGE_INVERT_ARB}
+ GL_MULTISAMPLE_BIT_ARB = $20000000;
+ {$EXTERNALSYM GL_MULTISAMPLE_BIT_ARB}
+ GLX_SAMPLE_BUFFERS_ARB = 100000;
+ {$EXTERNALSYM GLX_SAMPLE_BUFFERS_ARB}
+ GLX_SAMPLES_ARB = 100001;
+ {$EXTERNALSYM GLX_SAMPLES_ARB}
+ WGL_SAMPLE_BUFFERS_ARB = $2041;
+ {$EXTERNALSYM WGL_SAMPLE_BUFFERS_ARB}
+ WGL_SAMPLES_ARB = $2042;
+ {$EXTERNALSYM WGL_SAMPLES_ARB}
+
+ // GL_ARB_texture_cube_map
+ GL_NORMAL_MAP_ARB = $8511;
+ {$EXTERNALSYM GL_NORMAL_MAP_ARB}
+ GL_REFLECTION_MAP_ARB = $8512;
+ {$EXTERNALSYM GL_REFLECTION_MAP_ARB}
+ GL_TEXTURE_CUBE_MAP_ARB = $8513;
+ {$EXTERNALSYM GL_TEXTURE_CUBE_MAP_ARB}
+ GL_TEXTURE_BINDING_CUBE_MAP_ARB = $8514;
+ {$EXTERNALSYM GL_TEXTURE_BINDING_CUBE_MAP_ARB}
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $8515;
+ {$EXTERNALSYM GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB}
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $8516;
+ {$EXTERNALSYM GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB}
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $8517;
+ {$EXTERNALSYM GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB}
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $8518;
+ {$EXTERNALSYM GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB}
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $8519;
+ {$EXTERNALSYM GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB}
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $851A;
+ {$EXTERNALSYM GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB}
+ GL_PROXY_TEXTURE_CUBE_MAP_ARB = $851B;
+ {$EXTERNALSYM GL_PROXY_TEXTURE_CUBE_MAP_ARB}
+ GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = $851C;
+ {$EXTERNALSYM GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB}
+
+ // GL_ARB_texture_compression
+ GL_COMPRESSED_ALPHA_ARB = $84E9;
+ {$EXTERNALSYM GL_COMPRESSED_ALPHA_ARB}
+ GL_COMPRESSED_LUMINANCE_ARB = $84EA;
+ {$EXTERNALSYM GL_COMPRESSED_LUMINANCE_ARB}
+ GL_COMPRESSED_LUMINANCE_ALPHA_ARB = $84EB;
+ {$EXTERNALSYM GL_COMPRESSED_LUMINANCE_ALPHA_ARB}
+ GL_COMPRESSED_INTENSITY_ARB = $84EC;
+ {$EXTERNALSYM GL_COMPRESSED_INTENSITY_ARB}
+ GL_COMPRESSED_RGB_ARB = $84ED;
+ {$EXTERNALSYM GL_COMPRESSED_RGB_ARB}
+ GL_COMPRESSED_RGBA_ARB = $84EE;
+ {$EXTERNALSYM GL_COMPRESSED_RGBA_ARB}
+ GL_TEXTURE_COMPRESSION_HINT_ARB = $84EF;
+ {$EXTERNALSYM GL_TEXTURE_COMPRESSION_HINT_ARB}
+ GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = $86A0;
+ {$EXTERNALSYM GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB}
+ GL_TEXTURE_COMPRESSED_ARB = $86A1;
+ {$EXTERNALSYM GL_TEXTURE_COMPRESSED_ARB}
+ GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = $86A2;
+ {$EXTERNALSYM GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB}
+ GL_COMPRESSED_TEXTURE_FORMATS_ARB = $86A3;
+ {$EXTERNALSYM GL_COMPRESSED_TEXTURE_FORMATS_ARB}
+
+ // GL_ARB_vertex_blend
+ GL_MAX_VERTEX_UNITS_ARB = $86A4;
+ {$EXTERNALSYM GL_MAX_VERTEX_UNITS_ARB}
+ GL_ACTIVE_VERTEX_UNITS_ARB = $86A5;
+ {$EXTERNALSYM GL_ACTIVE_VERTEX_UNITS_ARB}
+ GL_WEIGHT_SUM_UNITY_ARB = $86A6;
+ {$EXTERNALSYM GL_WEIGHT_SUM_UNITY_ARB}
+ GL_VERTEX_BLEND_ARB = $86A7;
+ {$EXTERNALSYM GL_VERTEX_BLEND_ARB}
+ GL_CURRENT_WEIGHT_ARB = $86A8;
+ {$EXTERNALSYM GL_CURRENT_WEIGHT_ARB}
+ GL_WEIGHT_ARRAY_TYPE_ARB = $86A9;
+ {$EXTERNALSYM GL_WEIGHT_ARRAY_TYPE_ARB}
+ GL_WEIGHT_ARRAY_STRIDE_ARB = $86AA;
+ {$EXTERNALSYM GL_WEIGHT_ARRAY_STRIDE_ARB}
+ GL_WEIGHT_ARRAY_SIZE_ARB = $86AB;
+ {$EXTERNALSYM GL_WEIGHT_ARRAY_SIZE_ARB}
+ GL_WEIGHT_ARRAY_POINTER_ARB = $86AC;
+ {$EXTERNALSYM GL_WEIGHT_ARRAY_POINTER_ARB}
+ GL_WEIGHT_ARRAY_ARB = $86AD;
+ {$EXTERNALSYM GL_WEIGHT_ARRAY_ARB}
+ GL_MODELVIEW0_ARB = $1700;
+ {$EXTERNALSYM GL_MODELVIEW0_ARB}
+ GL_MODELVIEW1_ARB = $850A;
+ {$EXTERNALSYM GL_MODELVIEW1_ARB}
+ GL_MODELVIEW2_ARB = $8722;
+ {$EXTERNALSYM GL_MODELVIEW2_ARB}
+ GL_MODELVIEW3_ARB = $8723;
+ {$EXTERNALSYM GL_MODELVIEW3_ARB}
+ GL_MODELVIEW4_ARB = $8724;
+ {$EXTERNALSYM GL_MODELVIEW4_ARB}
+ GL_MODELVIEW5_ARB = $8725;
+ {$EXTERNALSYM GL_MODELVIEW5_ARB}
+ GL_MODELVIEW6_ARB = $8726;
+ {$EXTERNALSYM GL_MODELVIEW6_ARB}
+ GL_MODELVIEW7_ARB = $8727;
+ {$EXTERNALSYM GL_MODELVIEW7_ARB}
+ GL_MODELVIEW8_ARB = $8728;
+ {$EXTERNALSYM GL_MODELVIEW8_ARB}
+ GL_MODELVIEW9_ARB = $8729;
+ {$EXTERNALSYM GL_MODELVIEW9_ARB}
+ GL_MODELVIEW10_ARB = $872A;
+ {$EXTERNALSYM GL_MODELVIEW10_ARB}
+ GL_MODELVIEW11_ARB = $872B;
+ {$EXTERNALSYM GL_MODELVIEW11_ARB}
+ GL_MODELVIEW12_ARB = $872C;
+ {$EXTERNALSYM GL_MODELVIEW12_ARB}
+ GL_MODELVIEW13_ARB = $872D;
+ {$EXTERNALSYM GL_MODELVIEW13_ARB}
+ GL_MODELVIEW14_ARB = $872E;
+ {$EXTERNALSYM GL_MODELVIEW14_ARB}
+ GL_MODELVIEW15_ARB = $872F;
+ {$EXTERNALSYM GL_MODELVIEW15_ARB}
+ GL_MODELVIEW16_ARB = $8730;
+ {$EXTERNALSYM GL_MODELVIEW16_ARB}
+ GL_MODELVIEW17_ARB = $8731;
+ {$EXTERNALSYM GL_MODELVIEW17_ARB}
+ GL_MODELVIEW18_ARB = $8732;
+ {$EXTERNALSYM GL_MODELVIEW18_ARB}
+ GL_MODELVIEW19_ARB = $8733;
+ {$EXTERNALSYM GL_MODELVIEW19_ARB}
+ GL_MODELVIEW20_ARB = $8734;
+ {$EXTERNALSYM GL_MODELVIEW20_ARB}
+ GL_MODELVIEW21_ARB = $8735;
+ {$EXTERNALSYM GL_MODELVIEW21_ARB}
+ GL_MODELVIEW22_ARB = $8736;
+ {$EXTERNALSYM GL_MODELVIEW22_ARB}
+ GL_MODELVIEW23_ARB = $8737;
+ {$EXTERNALSYM GL_MODELVIEW23_ARB}
+ GL_MODELVIEW24_ARB = $8738;
+ {$EXTERNALSYM GL_MODELVIEW24_ARB}
+ GL_MODELVIEW25_ARB = $8739;
+ {$EXTERNALSYM GL_MODELVIEW25_ARB}
+ GL_MODELVIEW26_ARB = $873A;
+ {$EXTERNALSYM GL_MODELVIEW26_ARB}
+ GL_MODELVIEW27_ARB = $873B;
+ {$EXTERNALSYM GL_MODELVIEW27_ARB}
+ GL_MODELVIEW28_ARB = $873C;
+ {$EXTERNALSYM GL_MODELVIEW28_ARB}
+ GL_MODELVIEW29_ARB = $873D;
+ {$EXTERNALSYM GL_MODELVIEW29_ARB}
+ GL_MODELVIEW30_ARB = $873E;
+ {$EXTERNALSYM GL_MODELVIEW30_ARB}
+ GL_MODELVIEW31_ARB = $873F;
+ {$EXTERNALSYM GL_MODELVIEW31_ARB}
+
+ // GL_SGIS_texture_filter4
+ GL_FILTER4_SGIS = $8146;
+ {$EXTERNALSYM GL_FILTER4_SGIS}
+ GL_TEXTURE_FILTER4_SIZE_SGIS = $8147;
+ {$EXTERNALSYM GL_TEXTURE_FILTER4_SIZE_SGIS}
+
+ // GL_SGIS_pixel_texture
+ GL_PIXEL_TEXTURE_SGIS = $8353;
+ {$EXTERNALSYM GL_PIXEL_TEXTURE_SGIS}
+ GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = $8354;
+ {$EXTERNALSYM GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS}
+ GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = $8355;
+ {$EXTERNALSYM GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS}
+ GL_PIXEL_GROUP_COLOR_SGIS = $8356;
+ {$EXTERNALSYM GL_PIXEL_GROUP_COLOR_SGIS}
+
+ // GL_SGIX_pixel_texture
+ GL_PIXEL_TEX_GEN_SGIX = $8139;
+ {$EXTERNALSYM GL_PIXEL_TEX_GEN_SGIX}
+ GL_PIXEL_TEX_GEN_MODE_SGIX = $832B;
+ {$EXTERNALSYM GL_PIXEL_TEX_GEN_MODE_SGIX}
+
+ // GL_SGIS_texture4D
+ GL_PACK_SKIP_VOLUMES_SGIS = $8130;
+ {$EXTERNALSYM GL_PACK_SKIP_VOLUMES_SGIS}
+ GL_PACK_IMAGE_DEPTH_SGIS = $8131;
+ {$EXTERNALSYM GL_PACK_IMAGE_DEPTH_SGIS}
+ GL_UNPACK_SKIP_VOLUMES_SGIS = $8132;
+ {$EXTERNALSYM GL_UNPACK_SKIP_VOLUMES_SGIS}
+ GL_UNPACK_IMAGE_DEPTH_SGIS = $8133;
+ {$EXTERNALSYM GL_UNPACK_IMAGE_DEPTH_SGIS}
+ GL_TEXTURE_4D_SGIS = $8134;
+ {$EXTERNALSYM GL_TEXTURE_4D_SGIS}
+ GL_PROXY_TEXTURE_4D_SGIS = $8135;
+ {$EXTERNALSYM GL_PROXY_TEXTURE_4D_SGIS}
+ GL_TEXTURE_4DSIZE_SGIS = $8136;
+ {$EXTERNALSYM GL_TEXTURE_4DSIZE_SGIS}
+ GL_TEXTURE_WRAP_Q_SGIS = $8137;
+ {$EXTERNALSYM GL_TEXTURE_WRAP_Q_SGIS}
+ GL_MAX_4D_TEXTURE_SIZE_SGIS = $8138;
+ {$EXTERNALSYM GL_MAX_4D_TEXTURE_SIZE_SGIS}
+ GL_TEXTURE_4D_BINDING_SGIS = $814F;
+ {$EXTERNALSYM GL_TEXTURE_4D_BINDING_SGIS}
+
+ // GL_SGIS_detail_texture
+ GL_DETAIL_TEXTURE_2D_SGIS = $8095;
+ {$EXTERNALSYM GL_DETAIL_TEXTURE_2D_SGIS}
+ GL_DETAIL_TEXTURE_2D_BINDING_SGIS = $8096;
+ {$EXTERNALSYM GL_DETAIL_TEXTURE_2D_BINDING_SGIS}
+ GL_LINEAR_DETAIL_SGIS = $8097;
+ {$EXTERNALSYM GL_LINEAR_DETAIL_SGIS}
+ GL_LINEAR_DETAIL_ALPHA_SGIS = $8098;
+ {$EXTERNALSYM GL_LINEAR_DETAIL_ALPHA_SGIS}
+ GL_LINEAR_DETAIL_COLOR_SGIS = $8099;
+ {$EXTERNALSYM GL_LINEAR_DETAIL_COLOR_SGIS}
+ GL_DETAIL_TEXTURE_LEVEL_SGIS = $809A;
+ {$EXTERNALSYM GL_DETAIL_TEXTURE_LEVEL_SGIS}
+ GL_DETAIL_TEXTURE_MODE_SGIS = $809B;
+ {$EXTERNALSYM GL_DETAIL_TEXTURE_MODE_SGIS}
+ GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = $809C;
+ {$EXTERNALSYM GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS}
+
+ // GL_SGIS_sharpen_texture
+ GL_LINEAR_SHARPEN_SGIS = $80AD;
+ {$EXTERNALSYM GL_LINEAR_SHARPEN_SGIS}
+ GL_LINEAR_SHARPEN_ALPHA_SGIS = $80AE;
+ {$EXTERNALSYM GL_LINEAR_SHARPEN_ALPHA_SGIS}
+ GL_LINEAR_SHARPEN_COLOR_SGIS = $80AF;
+ {$EXTERNALSYM GL_LINEAR_SHARPEN_COLOR_SGIS}
+ GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = $80B0;
+ {$EXTERNALSYM GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS}
+
+ // GL_SGIS_texture_lod
+ GL_TEXTURE_MIN_LOD_SGIS = $813A;
+ {$EXTERNALSYM GL_TEXTURE_MIN_LOD_SGIS}
+ GL_TEXTURE_MAX_LOD_SGIS = $813B;
+ {$EXTERNALSYM GL_TEXTURE_MAX_LOD_SGIS}
+ GL_TEXTURE_BASE_LEVEL_SGIS = $813C;
+ {$EXTERNALSYM GL_TEXTURE_BASE_LEVEL_SGIS}
+ GL_TEXTURE_MAX_LEVEL_SGIS = $813D;
+ {$EXTERNALSYM GL_TEXTURE_MAX_LEVEL_SGIS}
+
+ // GL_SGIS_multisample
+ GL_MULTISAMPLE_SGIS = $809D;
+ {$EXTERNALSYM GL_MULTISAMPLE_SGIS}
+ GL_SAMPLE_ALPHA_TO_MASK_SGIS = $809E;
+ {$EXTERNALSYM GL_SAMPLE_ALPHA_TO_MASK_SGIS}
+ GL_SAMPLE_ALPHA_TO_ONE_SGIS = $809F;
+ {$EXTERNALSYM GL_SAMPLE_ALPHA_TO_ONE_SGIS}
+ GL_SAMPLE_MASK_SGIS = $80A0;
+ {$EXTERNALSYM GL_SAMPLE_MASK_SGIS}
+ GL_1PASS_SGIS = $80A1;
+ {$EXTERNALSYM GL_1PASS_SGIS}
+ GL_2PASS_0_SGIS = $80A2;
+ {$EXTERNALSYM GL_2PASS_0_SGIS}
+ GL_2PASS_1_SGIS = $80A3;
+ {$EXTERNALSYM GL_2PASS_1_SGIS}
+ GL_4PASS_0_SGIS = $80A4;
+ {$EXTERNALSYM GL_4PASS_0_SGIS}
+ GL_4PASS_1_SGIS = $80A5;
+ {$EXTERNALSYM GL_4PASS_1_SGIS}
+ GL_4PASS_2_SGIS = $80A6;
+ {$EXTERNALSYM GL_4PASS_2_SGIS}
+ GL_4PASS_3_SGIS = $80A7;
+ {$EXTERNALSYM GL_4PASS_3_SGIS}
+ GL_SAMPLE_BUFFERS_SGIS = $80A8;
+ {$EXTERNALSYM GL_SAMPLE_BUFFERS_SGIS}
+ GL_SAMPLES_SGIS = $80A9;
+ {$EXTERNALSYM GL_SAMPLES_SGIS}
+ GL_SAMPLE_MASK_VALUE_SGIS = $80AA;
+ {$EXTERNALSYM GL_SAMPLE_MASK_VALUE_SGIS}
+ GL_SAMPLE_MASK_INVERT_SGIS = $80AB;
+ {$EXTERNALSYM GL_SAMPLE_MASK_INVERT_SGIS}
+ GL_SAMPLE_PATTERN_SGIS = $80AC;
+ {$EXTERNALSYM GL_SAMPLE_PATTERN_SGIS}
+
+ // GL_SGIS_generate_mipmap
+ GL_GENERATE_MIPMAP_SGIS = $8191;
+ {$EXTERNALSYM GL_GENERATE_MIPMAP_SGIS}
+ GL_GENERATE_MIPMAP_HINT_SGIS = $8192;
+ {$EXTERNALSYM GL_GENERATE_MIPMAP_HINT_SGIS}
+
+ // GL_SGIX_clipmap
+ GL_LINEAR_CLIPMAP_LINEAR_SGIX = $8170;
+ {$EXTERNALSYM GL_LINEAR_CLIPMAP_LINEAR_SGIX}
+ GL_TEXTURE_CLIPMAP_CENTER_SGIX = $8171;
+ {$EXTERNALSYM GL_TEXTURE_CLIPMAP_CENTER_SGIX}
+ GL_TEXTURE_CLIPMAP_FRAME_SGIX = $8172;
+ {$EXTERNALSYM GL_TEXTURE_CLIPMAP_FRAME_SGIX}
+ GL_TEXTURE_CLIPMAP_OFFSET_SGIX = $8173;
+ {$EXTERNALSYM GL_TEXTURE_CLIPMAP_OFFSET_SGIX}
+ GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = $8174;
+ {$EXTERNALSYM GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX}
+ GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = $8175;
+ {$EXTERNALSYM GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX}
+ GL_TEXTURE_CLIPMAP_DEPTH_SGIX = $8176;
+ {$EXTERNALSYM GL_TEXTURE_CLIPMAP_DEPTH_SGIX}
+ GL_MAX_CLIPMAP_DEPTH_SGIX = $8177;
+ {$EXTERNALSYM GL_MAX_CLIPMAP_DEPTH_SGIX}
+ GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = $8178;
+ {$EXTERNALSYM GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX}
+ GL_NEAREST_CLIPMAP_NEAREST_SGIX = $844D;
+ {$EXTERNALSYM GL_NEAREST_CLIPMAP_NEAREST_SGIX}
+ GL_NEAREST_CLIPMAP_LINEAR_SGIX = $844E;
+ {$EXTERNALSYM GL_NEAREST_CLIPMAP_LINEAR_SGIX}
+ GL_LINEAR_CLIPMAP_NEAREST_SGIX = $844F;
+ {$EXTERNALSYM GL_LINEAR_CLIPMAP_NEAREST_SGIX}
+
+ // GL_SGIX_shadow
+ GL_TEXTURE_COMPARE_SGIX = $819A;
+ {$EXTERNALSYM GL_TEXTURE_COMPARE_SGIX}
+ GL_TEXTURE_COMPARE_OPERATOR_SGIX = $819B;
+ {$EXTERNALSYM GL_TEXTURE_COMPARE_OPERATOR_SGIX}
+ GL_TEXTURE_LEQUAL_R_SGIX = $819C;
+ {$EXTERNALSYM GL_TEXTURE_LEQUAL_R_SGIX}
+ GL_TEXTURE_GEQUAL_R_SGIX = $819D;
+ {$EXTERNALSYM GL_TEXTURE_GEQUAL_R_SGIX}
+
+ // GL_SGIS_texture_edge_clamp
+ GL_CLAMP_TO_EDGE_SGIS = $812F;
+ {$EXTERNALSYM GL_CLAMP_TO_EDGE_SGIS}
+
+ // GL_SGIS_texture_border_clamp
+ GL_CLAMP_TO_BORDER_SGIS = $812D;
+ {$EXTERNALSYM GL_CLAMP_TO_BORDER_SGIS}
+
+ // GL_SGIX_interlace
+ GL_INTERLACE_SGIX = $8094;
+ {$EXTERNALSYM GL_INTERLACE_SGIX}
+
+ // GL_SGIX_pixel_tiles
+ GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = $813E;
+ {$EXTERNALSYM GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX}
+ GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = $813F;
+ {$EXTERNALSYM GL_PIXEL_TILE_CACHE_INCREMENT_SGIX}
+ GL_PIXEL_TILE_WIDTH_SGIX = $8140;
+ {$EXTERNALSYM GL_PIXEL_TILE_WIDTH_SGIX}
+ GL_PIXEL_TILE_HEIGHT_SGIX = $8141;
+ {$EXTERNALSYM GL_PIXEL_TILE_HEIGHT_SGIX}
+ GL_PIXEL_TILE_GRID_WIDTH_SGIX = $8142;
+ {$EXTERNALSYM GL_PIXEL_TILE_GRID_WIDTH_SGIX}
+ GL_PIXEL_TILE_GRID_HEIGHT_SGIX = $8143;
+ {$EXTERNALSYM GL_PIXEL_TILE_GRID_HEIGHT_SGIX}
+ GL_PIXEL_TILE_GRID_DEPTH_SGIX = $8144;
+ {$EXTERNALSYM GL_PIXEL_TILE_GRID_DEPTH_SGIX}
+ GL_PIXEL_TILE_CACHE_SIZE_SGIX = $8145;
+ {$EXTERNALSYM GL_PIXEL_TILE_CACHE_SIZE_SGIX}
+
+ // GL_SGIS_texture_select
+ GL_DUAL_ALPHA4_SGIS = $8110;
+ {$EXTERNALSYM GL_DUAL_ALPHA4_SGIS}
+ GL_DUAL_ALPHA8_SGIS = $8111;
+ {$EXTERNALSYM GL_DUAL_ALPHA8_SGIS}
+ GL_DUAL_ALPHA12_SGIS = $8112;
+ {$EXTERNALSYM GL_DUAL_ALPHA12_SGIS}
+ GL_DUAL_ALPHA16_SGIS = $8113;
+ {$EXTERNALSYM GL_DUAL_ALPHA16_SGIS}
+ GL_DUAL_LUMINANCE4_SGIS = $8114;
+ {$EXTERNALSYM GL_DUAL_LUMINANCE4_SGIS}
+ GL_DUAL_LUMINANCE8_SGIS = $8115;
+ {$EXTERNALSYM GL_DUAL_LUMINANCE8_SGIS}
+ GL_DUAL_LUMINANCE12_SGIS = $8116;
+ {$EXTERNALSYM GL_DUAL_LUMINANCE12_SGIS}
+ GL_DUAL_LUMINANCE16_SGIS = $8117;
+ {$EXTERNALSYM GL_DUAL_LUMINANCE16_SGIS}
+ GL_DUAL_INTENSITY4_SGIS = $8118;
+ {$EXTERNALSYM GL_DUAL_INTENSITY4_SGIS}
+ GL_DUAL_INTENSITY8_SGIS = $8119;
+ {$EXTERNALSYM GL_DUAL_INTENSITY8_SGIS}
+ GL_DUAL_INTENSITY12_SGIS = $811A;
+ {$EXTERNALSYM GL_DUAL_INTENSITY12_SGIS}
+ GL_DUAL_INTENSITY16_SGIS = $811B;
+ {$EXTERNALSYM GL_DUAL_INTENSITY16_SGIS}
+ GL_DUAL_LUMINANCE_ALPHA4_SGIS = $811C;
+ {$EXTERNALSYM GL_DUAL_LUMINANCE_ALPHA4_SGIS}
+ GL_DUAL_LUMINANCE_ALPHA8_SGIS = $811D;
+ {$EXTERNALSYM GL_DUAL_LUMINANCE_ALPHA8_SGIS}
+ GL_QUAD_ALPHA4_SGIS = $811E;
+ {$EXTERNALSYM GL_QUAD_ALPHA4_SGIS}
+ GL_QUAD_ALPHA8_SGIS = $811F;
+ {$EXTERNALSYM GL_QUAD_ALPHA8_SGIS}
+ GL_QUAD_LUMINANCE4_SGIS = $8120;
+ {$EXTERNALSYM GL_QUAD_LUMINANCE4_SGIS}
+ GL_QUAD_LUMINANCE8_SGIS = $8121;
+ {$EXTERNALSYM GL_QUAD_LUMINANCE8_SGIS}
+ GL_QUAD_INTENSITY4_SGIS = $8122;
+ {$EXTERNALSYM GL_QUAD_INTENSITY4_SGIS}
+ GL_QUAD_INTENSITY8_SGIS = $8123;
+ {$EXTERNALSYM GL_QUAD_INTENSITY8_SGIS}
+ GL_DUAL_TEXTURE_SELECT_SGIS = $8124;
+ {$EXTERNALSYM GL_DUAL_TEXTURE_SELECT_SGIS}
+ GL_QUAD_TEXTURE_SELECT_SGIS = $8125;
+ {$EXTERNALSYM GL_QUAD_TEXTURE_SELECT_SGIS}
+
+ // GL_SGIX_sprite
+ GL_SPRITE_SGIX = $8148;
+ {$EXTERNALSYM GL_SPRITE_SGIX}
+ GL_SPRITE_MODE_SGIX = $8149;
+ {$EXTERNALSYM GL_SPRITE_MODE_SGIX}
+ GL_SPRITE_AXIS_SGIX = $814A;
+ {$EXTERNALSYM GL_SPRITE_AXIS_SGIX}
+ GL_SPRITE_TRANSLATION_SGIX = $814B;
+ {$EXTERNALSYM GL_SPRITE_TRANSLATION_SGIX}
+ GL_SPRITE_AXIAL_SGIX = $814C;
+ {$EXTERNALSYM GL_SPRITE_AXIAL_SGIX}
+ GL_SPRITE_OBJECT_ALIGNED_SGIX = $814D;
+ {$EXTERNALSYM GL_SPRITE_OBJECT_ALIGNED_SGIX}
+ GL_SPRITE_EYE_ALIGNED_SGIX = $814E;
+ {$EXTERNALSYM GL_SPRITE_EYE_ALIGNED_SGIX}
+
+ // GL_SGIX_texture_multi_buffer
+ GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = $812E;
+ {$EXTERNALSYM GL_TEXTURE_MULTI_BUFFER_HINT_SGIX}
+
+ // GL_SGIS_point_parameters
+ GL_POINT_SIZE_MIN_SGIS = $8126;
+ {$EXTERNALSYM GL_POINT_SIZE_MIN_SGIS}
+ GL_POINT_SIZE_MAX_SGIS = $8127;
+ {$EXTERNALSYM GL_POINT_SIZE_MAX_SGIS}
+ GL_POINT_FADE_THRESHOLD_SIZE_SGIS = $8128;
+ {$EXTERNALSYM GL_POINT_FADE_THRESHOLD_SIZE_SGIS}
+ GL_DISTANCE_ATTENUATION_SGIS = $8129;
+ {$EXTERNALSYM GL_DISTANCE_ATTENUATION_SGIS}
+
+ // GL_SGIX_instruments
+ GL_INSTRUMENT_BUFFER_POINTER_SGIX = $8180;
+ {$EXTERNALSYM GL_INSTRUMENT_BUFFER_POINTER_SGIX}
+ GL_INSTRUMENT_MEASUREMENTS_SGIX = $8181;
+ {$EXTERNALSYM GL_INSTRUMENT_MEASUREMENTS_SGIX}
+
+ // GL_SGIX_texture_scale_bias
+ GL_POST_TEXTURE_FILTER_BIAS_SGIX = $8179;
+ {$EXTERNALSYM GL_POST_TEXTURE_FILTER_BIAS_SGIX}
+ GL_POST_TEXTURE_FILTER_SCALE_SGIX = $817A;
+ {$EXTERNALSYM GL_POST_TEXTURE_FILTER_SCALE_SGIX}
+ GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = $817B;
+ {$EXTERNALSYM GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX}
+ GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = $817C;
+ {$EXTERNALSYM GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX}
+
+ // GL_SGIX_framezoom
+ GL_FRAMEZOOM_SGIX = $818B;
+ {$EXTERNALSYM GL_FRAMEZOOM_SGIX}
+ GL_FRAMEZOOM_FACTOR_SGIX = $818C;
+ {$EXTERNALSYM GL_FRAMEZOOM_FACTOR_SGIX}
+ GL_MAX_FRAMEZOOM_FACTOR_SGIX = $818D;
+ {$EXTERNALSYM GL_MAX_FRAMEZOOM_FACTOR_SGIX}
+
+ // GL_FfdMaskSGIX
+ GL_TEXTURE_DEFORMATION_BIT_SGIX = $00000001;
+ {$EXTERNALSYM GL_TEXTURE_DEFORMATION_BIT_SGIX}
+ GL_GEOMETRY_DEFORMATION_BIT_SGIX = $00000002;
+ {$EXTERNALSYM GL_GEOMETRY_DEFORMATION_BIT_SGIX}
+
+ // GL_SGIX_polynomial_ffd
+ GL_GEOMETRY_DEFORMATION_SGIX = $8194;
+ {$EXTERNALSYM GL_GEOMETRY_DEFORMATION_SGIX}
+ GL_TEXTURE_DEFORMATION_SGIX = $8195;
+ {$EXTERNALSYM GL_TEXTURE_DEFORMATION_SGIX}
+ GL_DEFORMATIONS_MASK_SGIX = $8196;
+ {$EXTERNALSYM GL_DEFORMATIONS_MASK_SGIX}
+ GL_MAX_DEFORMATION_ORDER_SGIX = $8197;
+ {$EXTERNALSYM GL_MAX_DEFORMATION_ORDER_SGIX}
+
+ // GL_SGIX_reference_plane
+ GL_REFERENCE_PLANE_SGIX = $817D;
+ {$EXTERNALSYM GL_REFERENCE_PLANE_SGIX}
+ GL_REFERENCE_PLANE_EQUATION_SGIX = $817E;
+ {$EXTERNALSYM GL_REFERENCE_PLANE_EQUATION_SGIX}
+
+ // GL_SGIX_depth_texture
+ GL_DEPTH_COMPONENT16_SGIX = $81A5;
+ {$EXTERNALSYM GL_DEPTH_COMPONENT16_SGIX}
+ GL_DEPTH_COMPONENT24_SGIX = $81A6;
+ {$EXTERNALSYM GL_DEPTH_COMPONENT24_SGIX}
+ GL_DEPTH_COMPONENT32_SGIX = $81A7;
+ {$EXTERNALSYM GL_DEPTH_COMPONENT32_SGIX}
+
+ // GL_SGIS_fog_function
+ GL_FOG_FUNC_SGIS = $812A;
+ {$EXTERNALSYM GL_FOG_FUNC_SGIS}
+ GL_FOG_FUNC_POINTS_SGIS = $812B;
+ {$EXTERNALSYM GL_FOG_FUNC_POINTS_SGIS}
+ GL_MAX_FOG_FUNC_POINTS_SGIS = $812C;
+ {$EXTERNALSYM GL_MAX_FOG_FUNC_POINTS_SGIS}
+
+ // GL_SGIX_fog_offset
+ GL_FOG_OFFSET_SGIX = $8198;
+ {$EXTERNALSYM GL_FOG_OFFSET_SGIX}
+ GL_FOG_OFFSET_VALUE_SGIX = $8199;
+ {$EXTERNALSYM GL_FOG_OFFSET_VALUE_SGIX}
+
+ // GL_HP_image_transform
+ GL_IMAGE_SCALE_X_HP = $8155;
+ {$EXTERNALSYM GL_IMAGE_SCALE_X_HP}
+ GL_IMAGE_SCALE_Y_HP = $8156;
+ {$EXTERNALSYM GL_IMAGE_SCALE_Y_HP}
+ GL_IMAGE_TRANSLATE_X_HP = $8157;
+ {$EXTERNALSYM GL_IMAGE_TRANSLATE_X_HP}
+ GL_IMAGE_TRANSLATE_Y_HP = $8158;
+ {$EXTERNALSYM GL_IMAGE_TRANSLATE_Y_HP}
+ GL_IMAGE_ROTATE_ANGLE_HP = $8159;
+ {$EXTERNALSYM GL_IMAGE_ROTATE_ANGLE_HP}
+ GL_IMAGE_ROTATE_ORIGIN_X_HP = $815A;
+ {$EXTERNALSYM GL_IMAGE_ROTATE_ORIGIN_X_HP}
+ GL_IMAGE_ROTATE_ORIGIN_Y_HP = $815B;
+ {$EXTERNALSYM GL_IMAGE_ROTATE_ORIGIN_Y_HP}
+ GL_IMAGE_MAG_FILTER_HP = $815C;
+ {$EXTERNALSYM GL_IMAGE_MAG_FILTER_HP}
+ GL_IMAGE_MIN_FILTER_HP = $815D;
+ {$EXTERNALSYM GL_IMAGE_MIN_FILTER_HP}
+ GL_IMAGE_CUBIC_WEIGHT_HP = $815E;
+ {$EXTERNALSYM GL_IMAGE_CUBIC_WEIGHT_HP}
+ GL_CUBIC_HP = $815F;
+ {$EXTERNALSYM GL_CUBIC_HP}
+ GL_AVERAGE_HP = $8160;
+ {$EXTERNALSYM GL_AVERAGE_HP}
+ GL_IMAGE_TRANSFORM_2D_HP = $8161;
+ {$EXTERNALSYM GL_IMAGE_TRANSFORM_2D_HP}
+ GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = $8162;
+ {$EXTERNALSYM GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP}
+ GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = $8163;
+ {$EXTERNALSYM GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP}
+
+ // GL_HP_convolution_border_modes
+ GL_IGNORE_BORDER_HP = $8150;
+ {$EXTERNALSYM GL_IGNORE_BORDER_HP}
+ GL_CONSTANT_BORDER_HP = $8151;
+ {$EXTERNALSYM GL_CONSTANT_BORDER_HP}
+ GL_REPLICATE_BORDER_HP = $8153;
+ {$EXTERNALSYM GL_REPLICATE_BORDER_HP}
+ GL_CONVOLUTION_BORDER_COLOR_HP = $8154;
+ {$EXTERNALSYM GL_CONVOLUTION_BORDER_COLOR_HP}
+
+ // GL_SGIX_texture_add_env
+ GL_TEXTURE_ENV_BIAS_SGIX = $80BE;
+ {$EXTERNALSYM GL_TEXTURE_ENV_BIAS_SGIX}
+
+ // GL_PGI_vertex_hints
+ GL_VERTEX_DATA_HINT_PGI = $1A22A;
+ {$EXTERNALSYM GL_VERTEX_DATA_HINT_PGI}
+ GL_VERTEX_CONSISTENT_HINT_PGI = $1A22B;
+ {$EXTERNALSYM GL_VERTEX_CONSISTENT_HINT_PGI}
+ GL_MATERIAL_SIDE_HINT_PGI = $1A22C;
+ {$EXTERNALSYM GL_MATERIAL_SIDE_HINT_PGI}
+ GL_MAX_VERTEX_HINT_PGI = $1A22D;
+ {$EXTERNALSYM GL_MAX_VERTEX_HINT_PGI}
+ GL_COLOR3_BIT_PGI = $00010000;
+ {$EXTERNALSYM GL_COLOR3_BIT_PGI}
+ GL_COLOR4_BIT_PGI = $00020000;
+ {$EXTERNALSYM GL_COLOR4_BIT_PGI}
+ GL_EDGEFLAG_BIT_PGI = $00040000;
+ {$EXTERNALSYM GL_EDGEFLAG_BIT_PGI}
+ GL_INDEX_BIT_PGI = $00080000;
+ {$EXTERNALSYM GL_INDEX_BIT_PGI}
+ GL_MAT_AMBIENT_BIT_PGI = $00100000;
+ {$EXTERNALSYM GL_MAT_AMBIENT_BIT_PGI}
+ GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = $00200000;
+ {$EXTERNALSYM GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI}
+ GL_MAT_DIFFUSE_BIT_PGI = $00400000;
+ {$EXTERNALSYM GL_MAT_DIFFUSE_BIT_PGI}
+ GL_MAT_EMISSION_BIT_PGI = $00800000;
+ {$EXTERNALSYM GL_MAT_EMISSION_BIT_PGI}
+ GL_MAT_COLOR_INDEXES_BIT_PGI = $01000000;
+ {$EXTERNALSYM GL_MAT_COLOR_INDEXES_BIT_PGI}
+ GL_MAT_SHININESS_BIT_PGI = $02000000;
+ {$EXTERNALSYM GL_MAT_SHININESS_BIT_PGI}
+ GL_MAT_SPECULAR_BIT_PGI = $04000000;
+ {$EXTERNALSYM GL_MAT_SPECULAR_BIT_PGI}
+ GL_NORMAL_BIT_PGI = $08000000;
+ {$EXTERNALSYM GL_NORMAL_BIT_PGI}
+ GL_TEXCOORD1_BIT_PGI = $10000000;
+ {$EXTERNALSYM GL_TEXCOORD1_BIT_PGI}
+ GL_TEXCOORD2_BIT_PGI = $20000000;
+ {$EXTERNALSYM GL_TEXCOORD2_BIT_PGI}
+ GL_TEXCOORD3_BIT_PGI = $40000000;
+ {$EXTERNALSYM GL_TEXCOORD3_BIT_PGI}
+ GL_TEXCOORD4_BIT_PGI = $80000000;
+ {$EXTERNALSYM GL_TEXCOORD4_BIT_PGI}
+ GL_VERTEX23_BIT_PGI = $00000004;
+ {$EXTERNALSYM GL_VERTEX23_BIT_PGI}
+ GL_VERTEX4_BIT_PGI = $00000008;
+ {$EXTERNALSYM GL_VERTEX4_BIT_PGI}
+
+ // GL_PGI_misc_hints
+ GL_PREFER_DOUBLEBUFFER_HINT_PGI = $1A1F8;
+ {$EXTERNALSYM GL_PREFER_DOUBLEBUFFER_HINT_PGI}
+ GL_CONSERVE_MEMORY_HINT_PGI = $1A1FD;
+ {$EXTERNALSYM GL_CONSERVE_MEMORY_HINT_PGI}
+ GL_RECLAIM_MEMORY_HINT_PGI = $1A1FE;
+ {$EXTERNALSYM GL_RECLAIM_MEMORY_HINT_PGI}
+ GL_NATIVE_GRAPHICS_HANDLE_PGI = $1A202;
+ {$EXTERNALSYM GL_NATIVE_GRAPHICS_HANDLE_PGI}
+ GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = $1A203;
+ {$EXTERNALSYM GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI}
+ GL_NATIVE_GRAPHICS_END_HINT_PGI = $1A204;
+ {$EXTERNALSYM GL_NATIVE_GRAPHICS_END_HINT_PGI}
+ GL_ALWAYS_FAST_HINT_PGI = $1A20C;
+ {$EXTERNALSYM GL_ALWAYS_FAST_HINT_PGI}
+ GL_ALWAYS_SOFT_HINT_PGI = $1A20D;
+ {$EXTERNALSYM GL_ALWAYS_SOFT_HINT_PGI}
+ GL_ALLOW_DRAW_OBJ_HINT_PGI = $1A20E;
+ {$EXTERNALSYM GL_ALLOW_DRAW_OBJ_HINT_PGI}
+ GL_ALLOW_DRAW_WIN_HINT_PGI = $1A20F;
+ {$EXTERNALSYM GL_ALLOW_DRAW_WIN_HINT_PGI}
+ GL_ALLOW_DRAW_FRG_HINT_PGI = $1A210;
+ {$EXTERNALSYM GL_ALLOW_DRAW_FRG_HINT_PGI}
+ GL_ALLOW_DRAW_MEM_HINT_PGI = $1A211;
+ {$EXTERNALSYM GL_ALLOW_DRAW_MEM_HINT_PGI}
+ GL_STRICT_DEPTHFUNC_HINT_PGI = $1A216;
+ {$EXTERNALSYM GL_STRICT_DEPTHFUNC_HINT_PGI}
+ GL_STRICT_LIGHTING_HINT_PGI = $1A217;
+ {$EXTERNALSYM GL_STRICT_LIGHTING_HINT_PGI}
+ GL_STRICT_SCISSOR_HINT_PGI = $1A218;
+ {$EXTERNALSYM GL_STRICT_SCISSOR_HINT_PGI}
+ GL_FULL_STIPPLE_HINT_PGI = $1A219;
+ {$EXTERNALSYM GL_FULL_STIPPLE_HINT_PGI}
+ GL_CLIP_NEAR_HINT_PGI = $1A220;
+ {$EXTERNALSYM GL_CLIP_NEAR_HINT_PGI}
+ GL_CLIP_FAR_HINT_PGI = $1A221;
+ {$EXTERNALSYM GL_CLIP_FAR_HINT_PGI}
+ GL_WIDE_LINE_HINT_PGI = $1A222;
+ {$EXTERNALSYM GL_WIDE_LINE_HINT_PGI}
+ GL_BACK_NORMALS_HINT_PGI = $1A223;
+ {$EXTERNALSYM GL_BACK_NORMALS_HINT_PGI}
+
+ // GL_EXT_paletted_texture
+ GL_TEXTURE_INDEX_SIZE_EXT = $80ED;
+ {$EXTERNALSYM GL_TEXTURE_INDEX_SIZE_EXT}
+
+ // GL_SGIX_list_priority
+ GL_LIST_PRIORITY_SGIX = $8182;
+ {$EXTERNALSYM GL_LIST_PRIORITY_SGIX}
+
+ // GL_SGIX_ir_instrument1
+ GL_IR_INSTRUMENT1_SGIX = $817F;
+ {$EXTERNALSYM GL_IR_INSTRUMENT1_SGIX}
+
+ // GL_SGIX_calligraphic_fragment
+ GL_CALLIGRAPHIC_FRAGMENT_SGIX = $8183;
+ {$EXTERNALSYM GL_CALLIGRAPHIC_FRAGMENT_SGIX}
+
+ // GL_SGIX_texture_lod_bias
+ GL_TEXTURE_LOD_BIAS_S_SGIX = $818E;
+ {$EXTERNALSYM GL_TEXTURE_LOD_BIAS_S_SGIX}
+ GL_TEXTURE_LOD_BIAS_T_SGIX = $818F;
+ {$EXTERNALSYM GL_TEXTURE_LOD_BIAS_T_SGIX}
+ GL_TEXTURE_LOD_BIAS_R_SGIX = $8190;
+ {$EXTERNALSYM GL_TEXTURE_LOD_BIAS_R_SGIX}
+
+ // GL_SGIX_shadow_ambient
+ GL_SHADOW_AMBIENT_SGIX = $80BF;
+ {$EXTERNALSYM GL_SHADOW_AMBIENT_SGIX}
+
+ // GL_SGIX_ycrcb
+ GL_YCRCB_422_SGIX = $81BB;
+ {$EXTERNALSYM GL_YCRCB_422_SGIX}
+ GL_YCRCB_444_SGIX = $81BC;
+ {$EXTERNALSYM GL_YCRCB_444_SGIX}
+
+ // GL_SGIX_fragment_lighting
+ GL_FRAGMENT_LIGHTING_SGIX = $8400;
+ {$EXTERNALSYM GL_FRAGMENT_LIGHTING_SGIX}
+ GL_FRAGMENT_COLOR_MATERIAL_SGIX = $8401;
+ {$EXTERNALSYM GL_FRAGMENT_COLOR_MATERIAL_SGIX}
+ GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = $8402;
+ {$EXTERNALSYM GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX}
+ GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = $8403;
+ {$EXTERNALSYM GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX}
+ GL_MAX_FRAGMENT_LIGHTS_SGIX = $8404;
+ {$EXTERNALSYM GL_MAX_FRAGMENT_LIGHTS_SGIX}
+ GL_MAX_ACTIVE_LIGHTS_SGIX = $8405;
+ {$EXTERNALSYM GL_MAX_ACTIVE_LIGHTS_SGIX}
+ GL_CURRENT_RASTER_NORMAL_SGIX = $8406;
+ {$EXTERNALSYM GL_CURRENT_RASTER_NORMAL_SGIX}
+ GL_LIGHT_ENV_MODE_SGIX = $8407;
+ {$EXTERNALSYM GL_LIGHT_ENV_MODE_SGIX}
+ GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = $8408;
+ {$EXTERNALSYM GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX}
+ GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = $8409;
+ {$EXTERNALSYM GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX}
+ GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = $840A;
+ {$EXTERNALSYM GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX}
+ GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = $840B;
+ {$EXTERNALSYM GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX}
+ GL_FRAGMENT_LIGHT0_SGIX = $840C;
+ {$EXTERNALSYM GL_FRAGMENT_LIGHT0_SGIX}
+ GL_FRAGMENT_LIGHT1_SGIX = $840D;
+ {$EXTERNALSYM GL_FRAGMENT_LIGHT1_SGIX}
+ GL_FRAGMENT_LIGHT2_SGIX = $840E;
+ {$EXTERNALSYM GL_FRAGMENT_LIGHT2_SGIX}
+ GL_FRAGMENT_LIGHT3_SGIX = $840F;
+ {$EXTERNALSYM GL_FRAGMENT_LIGHT3_SGIX}
+ GL_FRAGMENT_LIGHT4_SGIX = $8410;
+ {$EXTERNALSYM GL_FRAGMENT_LIGHT4_SGIX}
+ GL_FRAGMENT_LIGHT5_SGIX = $8411;
+ {$EXTERNALSYM GL_FRAGMENT_LIGHT5_SGIX}
+ GL_FRAGMENT_LIGHT6_SGIX = $8412;
+ {$EXTERNALSYM GL_FRAGMENT_LIGHT6_SGIX}
+ GL_FRAGMENT_LIGHT7_SGIX = $8413;
+ {$EXTERNALSYM GL_FRAGMENT_LIGHT7_SGIX}
+
+ // GL_IBM_rasterpos_clip
+ GL_RASTER_POSITION_UNCLIPPED_IBM = $19262;
+ {$EXTERNALSYM GL_RASTER_POSITION_UNCLIPPED_IBM}
+
+ // GL_HP_texture_lighting
+ GL_TEXTURE_LIGHTING_MODE_HP = $8167;
+ {$EXTERNALSYM GL_TEXTURE_LIGHTING_MODE_HP}
+ GL_TEXTURE_POST_SPECULAR_HP = $8168;
+ {$EXTERNALSYM GL_TEXTURE_POST_SPECULAR_HP}
+ GL_TEXTURE_PRE_SPECULAR_HP = $8169;
+ {$EXTERNALSYM GL_TEXTURE_PRE_SPECULAR_HP}
+
+ // GL_EXT_draw_range_elements
+ GL_MAX_ELEMENTS_VERTICES_EXT = $80E8;
+ {$EXTERNALSYM GL_MAX_ELEMENTS_VERTICES_EXT}
+ GL_MAX_ELEMENTS_INDICES_EXT = $80E9;
+ {$EXTERNALSYM GL_MAX_ELEMENTS_INDICES_EXT}
+
+ // GL_WIN_phong_shading
+ GL_PHONG_WIN = $80EA;
+ {$EXTERNALSYM GL_PHONG_WIN}
+ GL_PHONG_HINT_WIN = $80EB;
+ {$EXTERNALSYM GL_PHONG_HINT_WIN}
+
+ // GL_WIN_specular_fog
+ GL_FOG_SPECULAR_TEXTURE_WIN = $80EC;
+ {$EXTERNALSYM GL_FOG_SPECULAR_TEXTURE_WIN}
+
+ // GL_EXT_light_texture
+ GL_FRAGMENT_MATERIAL_EXT = $8349;
+ {$EXTERNALSYM GL_FRAGMENT_MATERIAL_EXT}
+ GL_FRAGMENT_NORMAL_EXT = $834A;
+ {$EXTERNALSYM GL_FRAGMENT_NORMAL_EXT}
+ GL_FRAGMENT_COLOR_EXT = $834C;
+ {$EXTERNALSYM GL_FRAGMENT_COLOR_EXT}
+ GL_ATTENUATION_EXT = $834D;
+ {$EXTERNALSYM GL_ATTENUATION_EXT}
+ GL_SHADOW_ATTENUATION_EXT = $834E;
+ {$EXTERNALSYM GL_SHADOW_ATTENUATION_EXT}
+ GL_TEXTURE_APPLICATION_MODE_EXT = $834F;
+ {$EXTERNALSYM GL_TEXTURE_APPLICATION_MODE_EXT}
+ GL_TEXTURE_LIGHT_EXT = $8350;
+ {$EXTERNALSYM GL_TEXTURE_LIGHT_EXT}
+ GL_TEXTURE_MATERIAL_FACE_EXT = $8351;
+ {$EXTERNALSYM GL_TEXTURE_MATERIAL_FACE_EXT}
+ GL_TEXTURE_MATERIAL_PARAMETER_EXT = $8352;
+ {$EXTERNALSYM GL_TEXTURE_MATERIAL_PARAMETER_EXT}
+
+ // GL_SGIX_blend_alpha_minmax
+ GL_ALPHA_MIN_SGIX = $8320;
+ {$EXTERNALSYM GL_ALPHA_MIN_SGIX}
+ GL_ALPHA_MAX_SGIX = $8321;
+ {$EXTERNALSYM GL_ALPHA_MAX_SGIX}
+
+ // GL_SGIX_async
+ GL_ASYNC_MARKER_SGIX = $8329;
+ {$EXTERNALSYM GL_ASYNC_MARKER_SGIX}
+
+ // GL_SGIX_async_pixel
+ GL_ASYNC_TEX_IMAGE_SGIX = $835C;
+ {$EXTERNALSYM GL_ASYNC_TEX_IMAGE_SGIX}
+ GL_ASYNC_DRAW_PIXELS_SGIX = $835D;
+ {$EXTERNALSYM GL_ASYNC_DRAW_PIXELS_SGIX}
+ GL_ASYNC_READ_PIXELS_SGIX = $835E;
+ {$EXTERNALSYM GL_ASYNC_READ_PIXELS_SGIX}
+ GL_MAX_ASYNC_TEX_IMAGE_SGIX = $835F;
+ {$EXTERNALSYM GL_MAX_ASYNC_TEX_IMAGE_SGIX}
+ GL_MAX_ASYNC_DRAW_PIXELS_SGIX = $8360;
+ {$EXTERNALSYM GL_MAX_ASYNC_DRAW_PIXELS_SGIX}
+ GL_MAX_ASYNC_READ_PIXELS_SGIX = $8361;
+ {$EXTERNALSYM GL_MAX_ASYNC_READ_PIXELS_SGIX}
+
+ // GL_SGIX_async_histogram
+ GL_ASYNC_HISTOGRAM_SGIX = $832C;
+ {$EXTERNALSYM GL_ASYNC_HISTOGRAM_SGIX}
+ GL_MAX_ASYNC_HISTOGRAM_SGIX = $832D;
+ {$EXTERNALSYM GL_MAX_ASYNC_HISTOGRAM_SGIX}
+
+ // GL_INTEL_parallel_arrays
+ GL_PARALLEL_ARRAYS_INTEL = $83F4;
+ {$EXTERNALSYM GL_PARALLEL_ARRAYS_INTEL}
+ GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = $83F5;
+ {$EXTERNALSYM GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL}
+ GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = $83F6;
+ {$EXTERNALSYM GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL}
+ GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = $83F7;
+ {$EXTERNALSYM GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL}
+ GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = $83F8;
+ {$EXTERNALSYM GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL}
+
+ // GL_HP_occlusion_test
+ GL_OCCLUSION_TEST_HP = $8165;
+ {$EXTERNALSYM GL_OCCLUSION_TEST_HP}
+ GL_OCCLUSION_TEST_RESULT_HP = $8166;
+ {$EXTERNALSYM GL_OCCLUSION_TEST_RESULT_HP}
+
+ // GL_EXT_pixel_transform
+ GL_PIXEL_TRANSFORM_2D_EXT = $8330;
+ {$EXTERNALSYM GL_PIXEL_TRANSFORM_2D_EXT}
+ GL_PIXEL_MAG_FILTER_EXT = $8331;
+ {$EXTERNALSYM GL_PIXEL_MAG_FILTER_EXT}
+ GL_PIXEL_MIN_FILTER_EXT = $8332;
+ {$EXTERNALSYM GL_PIXEL_MIN_FILTER_EXT}
+ GL_PIXEL_CUBIC_WEIGHT_EXT = $8333;
+ {$EXTERNALSYM GL_PIXEL_CUBIC_WEIGHT_EXT}
+ GL_CUBIC_EXT = $8334;
+ {$EXTERNALSYM GL_CUBIC_EXT}
+ GL_AVERAGE_EXT = $8335;
+ {$EXTERNALSYM GL_AVERAGE_EXT}
+ GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = $8336;
+ {$EXTERNALSYM GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT}
+ GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = $8337;
+ {$EXTERNALSYM GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT}
+ GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = $8338;
+ {$EXTERNALSYM GL_PIXEL_TRANSFORM_2D_MATRIX_EXT}
+
+ // GL_EXT_separate_specular_color
+ GL_LIGHT_MODEL_COLOR_CONTROL_EXT = $81F8;
+ {$EXTERNALSYM GL_LIGHT_MODEL_COLOR_CONTROL_EXT}
+ GL_SINGLE_COLOR_EXT = $81F9;
+ {$EXTERNALSYM GL_SINGLE_COLOR_EXT}
+ GL_SEPARATE_SPECULAR_COLOR_EXT = $81FA;
+ {$EXTERNALSYM GL_SEPARATE_SPECULAR_COLOR_EXT}
+
+ // GL_EXT_secondary_color
+ GL_COLOR_SUM_EXT = $8458;
+ {$EXTERNALSYM GL_COLOR_SUM_EXT}
+ GL_CURRENT_SECONDARY_COLOR_EXT = $8459;
+ {$EXTERNALSYM GL_CURRENT_SECONDARY_COLOR_EXT}
+ GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = $845A;
+ {$EXTERNALSYM GL_SECONDARY_COLOR_ARRAY_SIZE_EXT}
+ GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = $845B;
+ {$EXTERNALSYM GL_SECONDARY_COLOR_ARRAY_TYPE_EXT}
+ GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = $845C;
+ {$EXTERNALSYM GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT}
+ GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = $845D;
+ {$EXTERNALSYM GL_SECONDARY_COLOR_ARRAY_POINTER_EXT}
+ GL_SECONDARY_COLOR_ARRAY_EXT = $845E;
+ {$EXTERNALSYM GL_SECONDARY_COLOR_ARRAY_EXT}
+
+ // GL_EXT_texture_perturb_normal
+ GL_PERTURB_EXT = $85AE;
+ {$EXTERNALSYM GL_PERTURB_EXT}
+ GL_TEXTURE_NORMAL_EXT = $85AF;
+ {$EXTERNALSYM GL_TEXTURE_NORMAL_EXT}
+
+ // GL_EXT_fog_coord
+ GL_FOG_COORDINATE_SOURCE_EXT = $8450;
+ {$EXTERNALSYM GL_FOG_COORDINATE_SOURCE_EXT}
+ GL_FOG_COORDINATE_EXT = $8451;
+ {$EXTERNALSYM GL_FOG_COORDINATE_EXT}
+ GL_FRAGMENT_DEPTH_EXT = $8452;
+ {$EXTERNALSYM GL_FRAGMENT_DEPTH_EXT}
+ GL_CURRENT_FOG_COORDINATE_EXT = $8453;
+ {$EXTERNALSYM GL_CURRENT_FOG_COORDINATE_EXT}
+ GL_FOG_COORDINATE_ARRAY_TYPE_EXT = $8454;
+ {$EXTERNALSYM GL_FOG_COORDINATE_ARRAY_TYPE_EXT}
+ GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = $8455;
+ {$EXTERNALSYM GL_FOG_COORDINATE_ARRAY_STRIDE_EXT}
+ GL_FOG_COORDINATE_ARRAY_POINTER_EXT = $8456;
+ {$EXTERNALSYM GL_FOG_COORDINATE_ARRAY_POINTER_EXT}
+ GL_FOG_COORDINATE_ARRAY_EXT = $8457;
+ {$EXTERNALSYM GL_FOG_COORDINATE_ARRAY_EXT}
+
+ // GL_REND_screen_coordinates
+ GL_SCREEN_COORDINATES_REND = $8490;
+ {$EXTERNALSYM GL_SCREEN_COORDINATES_REND}
+ GL_INVERTED_SCREEN_W_REND = $8491;
+ {$EXTERNALSYM GL_INVERTED_SCREEN_W_REND}
+
+ // GL_EXT_coordinate_frame
+ GL_TANGENT_ARRAY_EXT = $8439;
+ {$EXTERNALSYM GL_TANGENT_ARRAY_EXT}
+ GL_BINORMAL_ARRAY_EXT = $843A;
+ {$EXTERNALSYM GL_BINORMAL_ARRAY_EXT}
+ GL_CURRENT_TANGENT_EXT = $843B;
+ {$EXTERNALSYM GL_CURRENT_TANGENT_EXT}
+ GL_CURRENT_BINORMAL_EXT = $843C;
+ {$EXTERNALSYM GL_CURRENT_BINORMAL_EXT}
+ GL_TANGENT_ARRAY_TYPE_EXT = $843E;
+ {$EXTERNALSYM GL_TANGENT_ARRAY_TYPE_EXT}
+ GL_TANGENT_ARRAY_STRIDE_EXT = $843F;
+ {$EXTERNALSYM GL_TANGENT_ARRAY_STRIDE_EXT}
+ GL_BINORMAL_ARRAY_TYPE_EXT = $8440;
+ {$EXTERNALSYM GL_BINORMAL_ARRAY_TYPE_EXT}
+ GL_BINORMAL_ARRAY_STRIDE_EXT = $8441;
+ {$EXTERNALSYM GL_BINORMAL_ARRAY_STRIDE_EXT}
+ GL_TANGENT_ARRAY_POINTER_EXT = $8442;
+ {$EXTERNALSYM GL_TANGENT_ARRAY_POINTER_EXT}
+ GL_BINORMAL_ARRAY_POINTER_EXT = $8443;
+ {$EXTERNALSYM GL_BINORMAL_ARRAY_POINTER_EXT}
+ GL_MAP1_TANGENT_EXT = $8444;
+ {$EXTERNALSYM GL_MAP1_TANGENT_EXT}
+ GL_MAP2_TANGENT_EXT = $8445;
+ {$EXTERNALSYM GL_MAP2_TANGENT_EXT}
+ GL_MAP1_BINORMAL_EXT = $8446;
+ {$EXTERNALSYM GL_MAP1_BINORMAL_EXT}
+ GL_MAP2_BINORMAL_EXT = $8447;
+ {$EXTERNALSYM GL_MAP2_BINORMAL_EXT}
+
+ // GL_EXT_texture_env_combine
+ GL_SOURCE3_RGB_EXT = $8583;
+ {$EXTERNALSYM GL_SOURCE3_RGB_EXT}
+ GL_SOURCE4_RGB_EXT = $8584;
+ {$EXTERNALSYM GL_SOURCE4_RGB_EXT}
+ GL_SOURCE5_RGB_EXT = $8585;
+ {$EXTERNALSYM GL_SOURCE5_RGB_EXT}
+ GL_SOURCE6_RGB_EXT = $8586;
+ {$EXTERNALSYM GL_SOURCE6_RGB_EXT}
+ GL_SOURCE7_RGB_EXT = $8587;
+ {$EXTERNALSYM GL_SOURCE7_RGB_EXT}
+ GL_SOURCE3_ALPHA_EXT = $858B;
+ {$EXTERNALSYM GL_SOURCE3_ALPHA_EXT}
+ GL_SOURCE4_ALPHA_EXT = $858C;
+ {$EXTERNALSYM GL_SOURCE4_ALPHA_EXT}
+ GL_SOURCE5_ALPHA_EXT = $858D;
+ {$EXTERNALSYM GL_SOURCE5_ALPHA_EXT}
+ GL_SOURCE6_ALPHA_EXT = $858E;
+ {$EXTERNALSYM GL_SOURCE6_ALPHA_EXT}
+ GL_SOURCE7_ALPHA_EXT = $858F;
+ {$EXTERNALSYM GL_SOURCE7_ALPHA_EXT}
+ GL_OPERAND3_RGB_EXT = $8593;
+ {$EXTERNALSYM GL_OPERAND3_RGB_EXT}
+ GL_OPERAND4_RGB_EXT = $8594;
+ {$EXTERNALSYM GL_OPERAND4_RGB_EXT}
+ GL_OPERAND5_RGB_EXT = $8595;
+ {$EXTERNALSYM GL_OPERAND5_RGB_EXT}
+ GL_OPERAND6_RGB_EXT = $8596;
+ {$EXTERNALSYM GL_OPERAND6_RGB_EXT}
+ GL_OPERAND7_RGB_EXT = $8597;
+ {$EXTERNALSYM GL_OPERAND7_RGB_EXT}
+ GL_OPERAND3_ALPHA_EXT = $859B;
+ {$EXTERNALSYM GL_OPERAND3_ALPHA_EXT}
+ GL_OPERAND4_ALPHA_EXT = $859C;
+ {$EXTERNALSYM GL_OPERAND4_ALPHA_EXT}
+ GL_OPERAND5_ALPHA_EXT = $859D;
+ {$EXTERNALSYM GL_OPERAND5_ALPHA_EXT}
+ GL_OPERAND6_ALPHA_EXT = $859E;
+ {$EXTERNALSYM GL_OPERAND6_ALPHA_EXT}
+ GL_OPERAND7_ALPHA_EXT = $859F;
+ {$EXTERNALSYM GL_OPERAND7_ALPHA_EXT}
+
+ // GL_APPLE_specular_vector
+ GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = $85B0;
+ {$EXTERNALSYM GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE}
+
+ // GL_APPLE_transform_hint
+ GL_TRANSFORM_HINT_APPLE = $85B1;
+ {$EXTERNALSYM GL_TRANSFORM_HINT_APPLE}
+
+ // GL_SGIX_fog_scale
+ GL_FOG_SCALE_SGIX = $81FC;
+ {$EXTERNALSYM GL_FOG_SCALE_SGIX}
+ GL_FOG_SCALE_VALUE_SGIX = $81FD;
+ {$EXTERNALSYM GL_FOG_SCALE_VALUE_SGIX}
+
+ // GL_SUNX_constant_data
+ GL_UNPACK_CONSTANT_DATA_SUNX = $81D5;
+ {$EXTERNALSYM GL_UNPACK_CONSTANT_DATA_SUNX}
+ GL_TEXTURE_CONSTANT_DATA_SUNX = $81D6;
+ {$EXTERNALSYM GL_TEXTURE_CONSTANT_DATA_SUNX}
+
+ // GL_SUN_global_alpha
+ GL_GLOBAL_ALPHA_SUN = $81D9;
+ {$EXTERNALSYM GL_GLOBAL_ALPHA_SUN}
+ GL_GLOBAL_ALPHA_FACTOR_SUN = $81DA;
+ {$EXTERNALSYM GL_GLOBAL_ALPHA_FACTOR_SUN}
+
+ // GL_SUN_triangle_list
+ GL_RESTART_SUN = $01;
+ {$EXTERNALSYM GL_RESTART_SUN}
+ GL_REPLACE_MIDDLE_SUN = $02;
+ {$EXTERNALSYM GL_REPLACE_MIDDLE_SUN}
+ GL_REPLACE_OLDEST_SUN = $03;
+ {$EXTERNALSYM GL_REPLACE_OLDEST_SUN}
+ GL_TRIANGLE_LIST_SUN = $81D7;
+ {$EXTERNALSYM GL_TRIANGLE_LIST_SUN}
+ GL_REPLACEMENT_CODE_SUN = $81D8;
+ {$EXTERNALSYM GL_REPLACEMENT_CODE_SUN}
+ GL_REPLACEMENT_CODE_ARRAY_SUN = $85C0;
+ {$EXTERNALSYM GL_REPLACEMENT_CODE_ARRAY_SUN}
+ GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = $85C1;
+ {$EXTERNALSYM GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN}
+ GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = $85C2;
+ {$EXTERNALSYM GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN}
+ GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = $85C3;
+ {$EXTERNALSYM GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN}
+ GL_R1UI_V3F_SUN = $85C4;
+ {$EXTERNALSYM GL_R1UI_V3F_SUN}
+ GL_R1UI_C4UB_V3F_SUN = $85C5;
+ {$EXTERNALSYM GL_R1UI_C4UB_V3F_SUN}
+ GL_R1UI_C3F_V3F_SUN = $85C6;
+ {$EXTERNALSYM GL_R1UI_C3F_V3F_SUN}
+ GL_R1UI_N3F_V3F_SUN = $85C7;
+ {$EXTERNALSYM GL_R1UI_N3F_V3F_SUN}
+ GL_R1UI_C4F_N3F_V3F_SUN = $85C8;
+ {$EXTERNALSYM GL_R1UI_C4F_N3F_V3F_SUN}
+ GL_R1UI_T2F_V3F_SUN = $85C9;
+ {$EXTERNALSYM GL_R1UI_T2F_V3F_SUN}
+ GL_R1UI_T2F_N3F_V3F_SUN = $85CA;
+ {$EXTERNALSYM GL_R1UI_T2F_N3F_V3F_SUN}
+ GL_R1UI_T2F_C4F_N3F_V3F_SUN = $85CB;
+ {$EXTERNALSYM GL_R1UI_T2F_C4F_N3F_V3F_SUN}
+
+ // GL_EXT_blend_func_separate
+ GL_BLEND_DST_RGB_EXT = $80C8;
+ {$EXTERNALSYM GL_BLEND_DST_RGB_EXT}
+ GL_BLEND_SRC_RGB_EXT = $80C9;
+ {$EXTERNALSYM GL_BLEND_SRC_RGB_EXT}
+ GL_BLEND_DST_ALPHA_EXT = $80CA;
+ {$EXTERNALSYM GL_BLEND_DST_ALPHA_EXT}
+ GL_BLEND_SRC_ALPHA_EXT = $80CB;
+ {$EXTERNALSYM GL_BLEND_SRC_ALPHA_EXT}
+
+ // GL_INGR_color_clamp
+ GL_RED_MIN_CLAMP_INGR = $8560;
+ {$EXTERNALSYM GL_RED_MIN_CLAMP_INGR}
+ GL_GREEN_MIN_CLAMP_INGR = $8561;
+ {$EXTERNALSYM GL_GREEN_MIN_CLAMP_INGR}
+ GL_BLUE_MIN_CLAMP_INGR = $8562;
+ {$EXTERNALSYM GL_BLUE_MIN_CLAMP_INGR}
+ GL_ALPHA_MIN_CLAMP_INGR = $8563;
+ {$EXTERNALSYM GL_ALPHA_MIN_CLAMP_INGR}
+ GL_RED_MAX_CLAMP_INGR = $8564;
+ {$EXTERNALSYM GL_RED_MAX_CLAMP_INGR}
+ GL_GREEN_MAX_CLAMP_INGR = $8565;
+ {$EXTERNALSYM GL_GREEN_MAX_CLAMP_INGR}
+ GL_BLUE_MAX_CLAMP_INGR = $8566;
+ {$EXTERNALSYM GL_BLUE_MAX_CLAMP_INGR}
+ GL_ALPHA_MAX_CLAMP_INGR = $8567;
+ {$EXTERNALSYM GL_ALPHA_MAX_CLAMP_INGR}
+
+ // GL_INGR_interlace_read
+ GL_INTERLACE_READ_INGR = $8568;
+ {$EXTERNALSYM GL_INTERLACE_READ_INGR}
+
+ // GL_EXT_422_pixels
+ GL_422_EXT = $80CC;
+ {$EXTERNALSYM GL_422_EXT}
+ GL_422_REV_EXT = $80CD;
+ {$EXTERNALSYM GL_422_REV_EXT}
+ GL_422_AVERAGE_EXT = $80CE;
+ {$EXTERNALSYM GL_422_AVERAGE_EXT}
+ GL_422_REV_AVERAGE_EXT = $80CF;
+ {$EXTERNALSYM GL_422_REV_AVERAGE_EXT}
+
+ // GL_EXT_texture_cube_map
+ GL_NORMAL_MAP_EXT = $8511;
+ {$EXTERNALSYM GL_NORMAL_MAP_EXT}
+ GL_REFLECTION_MAP_EXT = $8512;
+ {$EXTERNALSYM GL_REFLECTION_MAP_EXT}
+ GL_TEXTURE_CUBE_MAP_EXT = $8513;
+ {$EXTERNALSYM GL_TEXTURE_CUBE_MAP_EXT}
+ GL_TEXTURE_BINDING_CUBE_MAP_EXT = $8514;
+ {$EXTERNALSYM GL_TEXTURE_BINDING_CUBE_MAP_EXT}
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = $8515;
+ {$EXTERNALSYM GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT}
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = $8516;
+ {$EXTERNALSYM GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT}
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = $8517;
+ {$EXTERNALSYM GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT}
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = $8518;
+ {$EXTERNALSYM GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT}
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = $8519;
+ {$EXTERNALSYM GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT}
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = $851A;
+ {$EXTERNALSYM GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT}
+ GL_PROXY_TEXTURE_CUBE_MAP_EXT = $851B;
+ {$EXTERNALSYM GL_PROXY_TEXTURE_CUBE_MAP_EXT}
+ GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = $851C;
+ {$EXTERNALSYM GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT}
+
+ // GL_SUN_convolution_border_modes
+ GL_WRAP_BORDER_SUN = $81D4;
+ {$EXTERNALSYM GL_WRAP_BORDER_SUN}
+
+ // GL_EXT_texture_lod_bias
+ GL_MAX_TEXTURE_LOD_BIAS_EXT = $84FD;
+ {$EXTERNALSYM GL_MAX_TEXTURE_LOD_BIAS_EXT}
+ GL_TEXTURE_FILTER_CONTROL_EXT = $8500;
+ {$EXTERNALSYM GL_TEXTURE_FILTER_CONTROL_EXT}
+ GL_TEXTURE_LOD_BIAS_EXT = $8501;
+ {$EXTERNALSYM GL_TEXTURE_LOD_BIAS_EXT}
+
+ // GL_EXT_texture_filter_anisotropic
+ GL_TEXTURE_MAX_ANISOTROPY_EXT = $84FE;
+ {$EXTERNALSYM GL_TEXTURE_MAX_ANISOTROPY_EXT}
+ GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = $84FF;
+ {$EXTERNALSYM GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT}
+
+ // GL_EXT_vertex_weighting
+ GL_MODELVIEW0_STACK_DEPTH_EXT = GL_MODELVIEW_STACK_DEPTH;
+ {$EXTERNALSYM GL_MODELVIEW0_STACK_DEPTH_EXT}
+ GL_MODELVIEW1_STACK_DEPTH_EXT = $8502;
+ {$EXTERNALSYM GL_MODELVIEW1_STACK_DEPTH_EXT}
+ GL_MODELVIEW0_MATRIX_EXT = GL_MODELVIEW_MATRIX;
+ {$EXTERNALSYM GL_MODELVIEW0_MATRIX_EXT}
+ GL_MODELVIEW_MATRIX1_EXT = $8506;
+ {$EXTERNALSYM GL_MODELVIEW_MATRIX1_EXT}
+ GL_VERTEX_WEIGHTING_EXT = $8509;
+ {$EXTERNALSYM GL_VERTEX_WEIGHTING_EXT}
+ GL_MODELVIEW0_EXT = GL_MODELVIEW;
+ {$EXTERNALSYM GL_MODELVIEW0_EXT}
+ GL_MODELVIEW1_EXT = $850A;
+ {$EXTERNALSYM GL_MODELVIEW1_EXT}
+ GL_CURRENT_VERTEX_WEIGHT_EXT = $850B;
+ {$EXTERNALSYM GL_CURRENT_VERTEX_WEIGHT_EXT}
+ GL_VERTEX_WEIGHT_ARRAY_EXT = $850C;
+ {$EXTERNALSYM GL_VERTEX_WEIGHT_ARRAY_EXT}
+ GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = $850D;
+ {$EXTERNALSYM GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT}
+ GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = $850E;
+ {$EXTERNALSYM GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT}
+ GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = $850F;
+ {$EXTERNALSYM GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT}
+ GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = $8510;
+ {$EXTERNALSYM GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT}
+
+ // GL_NV_light_max_exponent
+ GL_MAX_SHININESS_NV = $8504;
+ {$EXTERNALSYM GL_MAX_SHININESS_NV}
+ GL_MAX_SPOT_EXPONENT_NV = $8505;
+ {$EXTERNALSYM GL_MAX_SPOT_EXPONENT_NV}
+
+ // GL_NV_vertex_array_range
+ GL_VERTEX_ARRAY_RANGE_NV = $851D;
+ {$EXTERNALSYM GL_VERTEX_ARRAY_RANGE_NV}
+ GL_VERTEX_ARRAY_RANGE_LENGTH_NV = $851E;
+ {$EXTERNALSYM GL_VERTEX_ARRAY_RANGE_LENGTH_NV}
+ GL_VERTEX_ARRAY_RANGE_VALID_NV = $851F;
+ {$EXTERNALSYM GL_VERTEX_ARRAY_RANGE_VALID_NV}
+ GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = $8520;
+ {$EXTERNALSYM GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV}
+ GL_VERTEX_ARRAY_RANGE_POINTER_NV = $8521;
+ {$EXTERNALSYM GL_VERTEX_ARRAY_RANGE_POINTER_NV}
+
+ // GL_NV_register_combiners
+ GL_REGISTER_COMBINERS_NV = $8522;
+ {$EXTERNALSYM GL_REGISTER_COMBINERS_NV}
+ GL_VARIABLE_A_NV = $8523;
+ {$EXTERNALSYM GL_VARIABLE_A_NV}
+ GL_VARIABLE_B_NV = $8524;
+ {$EXTERNALSYM GL_VARIABLE_B_NV}
+ GL_VARIABLE_C_NV = $8525;
+ {$EXTERNALSYM GL_VARIABLE_C_NV}
+ GL_VARIABLE_D_NV = $8526;
+ {$EXTERNALSYM GL_VARIABLE_D_NV}
+ GL_VARIABLE_E_NV = $8527;
+ {$EXTERNALSYM GL_VARIABLE_E_NV}
+ GL_VARIABLE_F_NV = $8528;
+ {$EXTERNALSYM GL_VARIABLE_F_NV}
+ GL_VARIABLE_G_NV = $8529;
+ {$EXTERNALSYM GL_VARIABLE_G_NV}
+ GL_CONSTANT_COLOR0_NV = $852A;
+ {$EXTERNALSYM GL_CONSTANT_COLOR0_NV}
+ GL_CONSTANT_COLOR1_NV = $852B;
+ {$EXTERNALSYM GL_CONSTANT_COLOR1_NV}
+ GL_PRIMARY_COLOR_NV = $852C;
+ {$EXTERNALSYM GL_PRIMARY_COLOR_NV}
+ GL_SECONDARY_COLOR_NV = $852D;
+ {$EXTERNALSYM GL_SECONDARY_COLOR_NV}
+ GL_SPARE0_NV = $852E;
+ {$EXTERNALSYM GL_SPARE0_NV}
+ GL_SPARE1_NV = $852F;
+ {$EXTERNALSYM GL_SPARE1_NV}
+ GL_DISCARD_NV = $8530;
+ {$EXTERNALSYM GL_DISCARD_NV}
+ GL_E_TIMES_F_NV = $8531;
+ {$EXTERNALSYM GL_E_TIMES_F_NV}
+ GL_SPARE0_PLUS_SECONDARY_COLOR_NV = $8532;
+ {$EXTERNALSYM GL_SPARE0_PLUS_SECONDARY_COLOR_NV}
+ GL_UNSIGNED_IDENTITY_NV = $8536;
+ {$EXTERNALSYM GL_UNSIGNED_IDENTITY_NV}
+ GL_UNSIGNED_INVERT_NV = $8537;
+ {$EXTERNALSYM GL_UNSIGNED_INVERT_NV}
+ GL_EXPAND_NORMAL_NV = $8538;
+ {$EXTERNALSYM GL_EXPAND_NORMAL_NV}
+ GL_EXPAND_NEGATE_NV = $8539;
+ {$EXTERNALSYM GL_EXPAND_NEGATE_NV}
+ GL_HALF_BIAS_NORMAL_NV = $853A;
+ {$EXTERNALSYM GL_HALF_BIAS_NORMAL_NV}
+ GL_HALF_BIAS_NEGATE_NV = $853B;
+ {$EXTERNALSYM GL_HALF_BIAS_NEGATE_NV}
+ GL_SIGNED_IDENTITY_NV = $853C;
+ {$EXTERNALSYM GL_SIGNED_IDENTITY_NV}
+ GL_SIGNED_NEGATE_NV = $853D;
+ {$EXTERNALSYM GL_SIGNED_NEGATE_NV}
+ GL_SCALE_BY_TWO_NV = $853E;
+ {$EXTERNALSYM GL_SCALE_BY_TWO_NV}
+ GL_SCALE_BY_FOUR_NV = $853F;
+ {$EXTERNALSYM GL_SCALE_BY_FOUR_NV}
+ GL_SCALE_BY_ONE_HALF_NV = $8540;
+ {$EXTERNALSYM GL_SCALE_BY_ONE_HALF_NV}
+ GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = $8541;
+ {$EXTERNALSYM GL_BIAS_BY_NEGATIVE_ONE_HALF_NV}
+ GL_COMBINER_INPUT_NV = $8542;
+ {$EXTERNALSYM GL_COMBINER_INPUT_NV}
+ GL_COMBINER_MAPPING_NV = $8543;
+ {$EXTERNALSYM GL_COMBINER_MAPPING_NV}
+ GL_COMBINER_COMPONENT_USAGE_NV = $8544;
+ {$EXTERNALSYM GL_COMBINER_COMPONENT_USAGE_NV}
+ GL_COMBINER_AB_DOT_PRODUCT_NV = $8545;
+ {$EXTERNALSYM GL_COMBINER_AB_DOT_PRODUCT_NV}
+ GL_COMBINER_CD_DOT_PRODUCT_NV = $8546;
+ {$EXTERNALSYM GL_COMBINER_CD_DOT_PRODUCT_NV}
+ GL_COMBINER_MUX_SUM_NV = $8547;
+ {$EXTERNALSYM GL_COMBINER_MUX_SUM_NV}
+ GL_COMBINER_SCALE_NV = $8548;
+ {$EXTERNALSYM GL_COMBINER_SCALE_NV}
+ GL_COMBINER_BIAS_NV = $8549;
+ {$EXTERNALSYM GL_COMBINER_BIAS_NV}
+ GL_COMBINER_AB_OUTPUT_NV = $854A;
+ {$EXTERNALSYM GL_COMBINER_AB_OUTPUT_NV}
+ GL_COMBINER_CD_OUTPUT_NV = $854B;
+ {$EXTERNALSYM GL_COMBINER_CD_OUTPUT_NV}
+ GL_COMBINER_SUM_OUTPUT_NV = $854C;
+ {$EXTERNALSYM GL_COMBINER_SUM_OUTPUT_NV}
+ GL_MAX_GENERAL_COMBINERS_NV = $854D;
+ {$EXTERNALSYM GL_MAX_GENERAL_COMBINERS_NV}
+ GL_NUM_GENERAL_COMBINERS_NV = $854E;
+ {$EXTERNALSYM GL_NUM_GENERAL_COMBINERS_NV}
+ GL_COLOR_SUM_CLAMP_NV = $854F;
+ {$EXTERNALSYM GL_COLOR_SUM_CLAMP_NV}
+ GL_COMBINER0_NV = $8550;
+ {$EXTERNALSYM GL_COMBINER0_NV}
+ GL_COMBINER1_NV = $8551;
+ {$EXTERNALSYM GL_COMBINER1_NV}
+ GL_COMBINER2_NV = $8552;
+ {$EXTERNALSYM GL_COMBINER2_NV}
+ GL_COMBINER3_NV = $8553;
+ {$EXTERNALSYM GL_COMBINER3_NV}
+ GL_COMBINER4_NV = $8554;
+ {$EXTERNALSYM GL_COMBINER4_NV}
+ GL_COMBINER5_NV = $8555;
+ {$EXTERNALSYM GL_COMBINER5_NV}
+ GL_COMBINER6_NV = $8556;
+ {$EXTERNALSYM GL_COMBINER6_NV}
+ GL_COMBINER7_NV = $8557;
+ {$EXTERNALSYM GL_COMBINER7_NV}
+
+ // GL_NV_fog_distance
+ GL_FOG_DISTANCE_MODE_NV = $855A;
+ {$EXTERNALSYM GL_FOG_DISTANCE_MODE_NV}
+ GL_EYE_RADIAL_NV = $855B;
+ {$EXTERNALSYM GL_EYE_RADIAL_NV}
+ GL_EYE_PLANE_ABSOLUTE_NV = $855C;
+ {$EXTERNALSYM GL_EYE_PLANE_ABSOLUTE_NV}
+
+ // GL_NV_texgen_emboss
+ GL_EMBOSS_LIGHT_NV = $855D;
+ {$EXTERNALSYM GL_EMBOSS_LIGHT_NV}
+ GL_EMBOSS_CONSTANT_NV = $855E;
+ {$EXTERNALSYM GL_EMBOSS_CONSTANT_NV}
+ GL_EMBOSS_MAP_NV = $855F;
+ {$EXTERNALSYM GL_EMBOSS_MAP_NV}
+
+ // GL_EXT_texture_compression_s3tc
+ GL_COMPRESSED_RGB_S3TC_DXT1_EXT = $83F0;
+ {$EXTERNALSYM GL_COMPRESSED_RGB_S3TC_DXT1_EXT}
+ GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = $83F1;
+ {$EXTERNALSYM GL_COMPRESSED_RGBA_S3TC_DXT1_EXT}
+ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = $83F2;
+ {$EXTERNALSYM GL_COMPRESSED_RGBA_S3TC_DXT3_EXT}
+ GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = $83F3;
+ {$EXTERNALSYM GL_COMPRESSED_RGBA_S3TC_DXT5_EXT}
+
+ // GL_IBM_cull_vertex
+ GL_CULL_VERTEX_IBM = 103050;
+ {$EXTERNALSYM GL_CULL_VERTEX_IBM}
+
+ // GL_IBM_vertex_array_lists
+ GL_VERTEX_ARRAY_LIST_IBM = 103070;
+ {$EXTERNALSYM GL_VERTEX_ARRAY_LIST_IBM}
+ GL_NORMAL_ARRAY_LIST_IBM = 103071;
+ {$EXTERNALSYM GL_NORMAL_ARRAY_LIST_IBM}
+ GL_COLOR_ARRAY_LIST_IBM = 103072;
+ {$EXTERNALSYM GL_COLOR_ARRAY_LIST_IBM}
+ GL_INDEX_ARRAY_LIST_IBM = 103073;
+ {$EXTERNALSYM GL_INDEX_ARRAY_LIST_IBM}
+ GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074;
+ {$EXTERNALSYM GL_TEXTURE_COORD_ARRAY_LIST_IBM}
+ GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075;
+ {$EXTERNALSYM GL_EDGE_FLAG_ARRAY_LIST_IBM}
+ GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076;
+ {$EXTERNALSYM GL_FOG_COORDINATE_ARRAY_LIST_IBM}
+ GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077;
+ {$EXTERNALSYM GL_SECONDARY_COLOR_ARRAY_LIST_IBM}
+ GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080;
+ {$EXTERNALSYM GL_VERTEX_ARRAY_LIST_STRIDE_IBM}
+ GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081;
+ {$EXTERNALSYM GL_NORMAL_ARRAY_LIST_STRIDE_IBM}
+ GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082;
+ {$EXTERNALSYM GL_COLOR_ARRAY_LIST_STRIDE_IBM}
+ GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083;
+ {$EXTERNALSYM GL_INDEX_ARRAY_LIST_STRIDE_IBM}
+ GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084;
+ {$EXTERNALSYM GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM}
+ GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085;
+ {$EXTERNALSYM GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM}
+ GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086;
+ {$EXTERNALSYM GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM}
+ GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087;
+ {$EXTERNALSYM GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM}
+
+ // GL_SGIX_subsample
+ GL_PACK_SUBSAMPLE_RATE_SGIX = $85A0;
+ {$EXTERNALSYM GL_PACK_SUBSAMPLE_RATE_SGIX}
+ GL_UNPACK_SUBSAMPLE_RATE_SGIX = $85A1;
+ {$EXTERNALSYM GL_UNPACK_SUBSAMPLE_RATE_SGIX}
+ GL_PIXEL_SUBSAMPLE_4444_SGIX = $85A2;
+ {$EXTERNALSYM GL_PIXEL_SUBSAMPLE_4444_SGIX}
+ GL_PIXEL_SUBSAMPLE_2424_SGIX = $85A3;
+ {$EXTERNALSYM GL_PIXEL_SUBSAMPLE_2424_SGIX}
+ GL_PIXEL_SUBSAMPLE_4242_SGIX = $85A4;
+ {$EXTERNALSYM GL_PIXEL_SUBSAMPLE_4242_SGIX}
+
+ // GL_SGIX_ycrcba
+ GL_YCRCB_SGIX = $8318;
+ {$EXTERNALSYM GL_YCRCB_SGIX}
+ GL_YCRCBA_SGIX = $8319;
+ {$EXTERNALSYM GL_YCRCBA_SGIX}
+
+ // GL_SGI_depth_pass_instrument
+ GL_DEPTH_PASS_INSTRUMENT_SGIX = $8310;
+ {$EXTERNALSYM GL_DEPTH_PASS_INSTRUMENT_SGIX}
+ GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = $8311;
+ {$EXTERNALSYM GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX}
+ GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = $8312;
+ {$EXTERNALSYM GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX}
+
+ // GL_3DFX_texture_compression_FXT1
+ GL_COMPRESSED_RGB_FXT1_3DFX = $86B0;
+ {$EXTERNALSYM GL_COMPRESSED_RGB_FXT1_3DFX}
+ GL_COMPRESSED_RGBA_FXT1_3DFX = $86B1;
+ {$EXTERNALSYM GL_COMPRESSED_RGBA_FXT1_3DFX}
+
+ // GL_3DFX_multisample
+ GL_MULTISAMPLE_3DFX = $86B2;
+ {$EXTERNALSYM GL_MULTISAMPLE_3DFX}
+ GL_SAMPLE_BUFFERS_3DFX = $86B3;
+ {$EXTERNALSYM GL_SAMPLE_BUFFERS_3DFX}
+ GL_SAMPLES_3DFX = $86B4;
+ {$EXTERNALSYM GL_SAMPLES_3DFX}
+ GL_MULTISAMPLE_BIT_3DFX = $20000000;
+ {$EXTERNALSYM GL_MULTISAMPLE_BIT_3DFX}
+
+ // GL_EXT_multisample
+ GL_MULTISAMPLE_EXT = $809D;
+ {$EXTERNALSYM GL_MULTISAMPLE_EXT}
+ GL_SAMPLE_ALPHA_TO_MASK_EXT = $809E;
+ {$EXTERNALSYM GL_SAMPLE_ALPHA_TO_MASK_EXT}
+ GL_SAMPLE_ALPHA_TO_ONE_EXT = $809F;
+ {$EXTERNALSYM GL_SAMPLE_ALPHA_TO_ONE_EXT}
+ GL_SAMPLE_MASK_EXT = $80A0;
+ {$EXTERNALSYM GL_SAMPLE_MASK_EXT}
+ GL_1PASS_EXT = $80A1;
+ {$EXTERNALSYM GL_1PASS_EXT}
+ GL_2PASS_0_EXT = $80A2;
+ {$EXTERNALSYM GL_2PASS_0_EXT}
+ GL_2PASS_1_EXT = $80A3;
+ {$EXTERNALSYM GL_2PASS_1_EXT}
+ GL_4PASS_0_EXT = $80A4;
+ {$EXTERNALSYM GL_4PASS_0_EXT}
+ GL_4PASS_1_EXT = $80A5;
+ {$EXTERNALSYM GL_4PASS_1_EXT}
+ GL_4PASS_2_EXT = $80A6;
+ {$EXTERNALSYM GL_4PASS_2_EXT}
+ GL_4PASS_3_EXT = $80A7;
+ {$EXTERNALSYM GL_4PASS_3_EXT}
+ GL_SAMPLE_BUFFERS_EXT = $80A8;
+ {$EXTERNALSYM GL_SAMPLE_BUFFERS_EXT}
+ GL_SAMPLES_EXT = $80A9;
+ {$EXTERNALSYM GL_SAMPLES_EXT}
+ GL_SAMPLE_MASK_VALUE_EXT = $80AA;
+ {$EXTERNALSYM GL_SAMPLE_MASK_VALUE_EXT}
+ GL_SAMPLE_MASK_INVERT_EXT = $80AB;
+ {$EXTERNALSYM GL_SAMPLE_MASK_INVERT_EXT}
+ GL_SAMPLE_PATTERN_EXT = $80AC;
+ {$EXTERNALSYM GL_SAMPLE_PATTERN_EXT}
+
+ // GL_SGIX_vertex_preclip
+ GL_VERTEX_PRECLIP_SGIX = $83EE;
+ {$EXTERNALSYM GL_VERTEX_PRECLIP_SGIX}
+ GL_VERTEX_PRECLIP_HINT_SGIX = $83EF;
+ {$EXTERNALSYM GL_VERTEX_PRECLIP_HINT_SGIX}
+
+ // GL_SGIX_convolution_accuracy
+ GL_CONVOLUTION_HINT_SGIX = $8316;
+ {$EXTERNALSYM GL_CONVOLUTION_HINT_SGIX}
+
+ // GL_SGIX_resample
+ GL_PACK_RESAMPLE_SGIX = $842C;
+ {$EXTERNALSYM GL_PACK_RESAMPLE_SGIX}
+ GL_UNPACK_RESAMPLE_SGIX = $842D;
+ {$EXTERNALSYM GL_UNPACK_RESAMPLE_SGIX}
+ GL_RESAMPLE_REPLICATE_SGIX = $842E;
+ {$EXTERNALSYM GL_RESAMPLE_REPLICATE_SGIX}
+ GL_RESAMPLE_ZERO_FILL_SGIX = $842F;
+ {$EXTERNALSYM GL_RESAMPLE_ZERO_FILL_SGIX}
+ GL_RESAMPLE_DECIMATE_SGIX = $8430;
+ {$EXTERNALSYM GL_RESAMPLE_DECIMATE_SGIX}
+
+ // GL_SGIS_point_line_texgen
+ GL_EYE_DISTANCE_TO_POINT_SGIS = $81F0;
+ {$EXTERNALSYM GL_EYE_DISTANCE_TO_POINT_SGIS}
+ GL_OBJECT_DISTANCE_TO_POINT_SGIS = $81F1;
+ {$EXTERNALSYM GL_OBJECT_DISTANCE_TO_POINT_SGIS}
+ GL_EYE_DISTANCE_TO_LINE_SGIS = $81F2;
+ {$EXTERNALSYM GL_EYE_DISTANCE_TO_LINE_SGIS}
+ GL_OBJECT_DISTANCE_TO_LINE_SGIS = $81F3;
+ {$EXTERNALSYM GL_OBJECT_DISTANCE_TO_LINE_SGIS}
+ GL_EYE_POINT_SGIS = $81F4;
+ {$EXTERNALSYM GL_EYE_POINT_SGIS}
+ GL_OBJECT_POINT_SGIS = $81F5;
+ {$EXTERNALSYM GL_OBJECT_POINT_SGIS}
+ GL_EYE_LINE_SGIS = $81F6;
+ {$EXTERNALSYM GL_EYE_LINE_SGIS}
+ GL_OBJECT_LINE_SGIS = $81F7;
+ {$EXTERNALSYM GL_OBJECT_LINE_SGIS}
+
+ // GL_SGIS_texture_color_mask
+ GL_TEXTURE_COLOR_WRITEMASK_SGIS = $81EF;
+ {$EXTERNALSYM GL_TEXTURE_COLOR_WRITEMASK_SGIS}
+
+ // GL_NV_vertex_program
+ GL_VERTEX_PROGRAM_NV = $8620;
+ {$EXTERNALSYM GL_VERTEX_PROGRAM_NV}
+ GL_VERTEX_STATE_PROGRAM_NV = $8621;
+ {$EXTERNALSYM GL_VERTEX_STATE_PROGRAM_NV}
+ GL_ATTRIB_ARRAY_SIZE_NV = $8623;
+ {$EXTERNALSYM GL_ATTRIB_ARRAY_SIZE_NV}
+ GL_ATTRIB_ARRAY_STRIDE_NV = $8624;
+ {$EXTERNALSYM GL_ATTRIB_ARRAY_STRIDE_NV}
+ GL_ATTRIB_ARRAY_TYPE_NV = $8625;
+ {$EXTERNALSYM GL_ATTRIB_ARRAY_TYPE_NV}
+ GL_CURRENT_ATTRIB_NV = $8626;
+ {$EXTERNALSYM GL_CURRENT_ATTRIB_NV}
+ GL_PROGRAM_LENGTH_NV = $8627;
+ {$EXTERNALSYM GL_PROGRAM_LENGTH_NV}
+ GL_PROGRAM_STRING_NV = $8628;
+ {$EXTERNALSYM GL_PROGRAM_STRING_NV}
+ GL_MODELVIEW_PROJECTION_NV = $8629;
+ {$EXTERNALSYM GL_MODELVIEW_PROJECTION_NV}
+ GL_IDENTITY_NV = $862A;
+ {$EXTERNALSYM GL_IDENTITY_NV}
+ GL_INVERSE_NV = $862B;
+ {$EXTERNALSYM GL_INVERSE_NV}
+ GL_TRANSPOSE_NV = $862C;
+ {$EXTERNALSYM GL_TRANSPOSE_NV}
+ GL_INVERSE_TRANSPOSE_NV = $862D;
+ {$EXTERNALSYM GL_INVERSE_TRANSPOSE_NV}
+ GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = $862E;
+ {$EXTERNALSYM GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV}
+ GL_MAX_TRACK_MATRICES_NV = $862F;
+ {$EXTERNALSYM GL_MAX_TRACK_MATRICES_NV}
+ GL_MATRIX0_NV = $8630;
+ {$EXTERNALSYM GL_MATRIX0_NV}
+ GL_MATRIX1_NV = $8631;
+ {$EXTERNALSYM GL_MATRIX1_NV}
+ GL_MATRIX2_NV = $8632;
+ {$EXTERNALSYM GL_MATRIX2_NV}
+ GL_MATRIX3_NV = $8633;
+ {$EXTERNALSYM GL_MATRIX3_NV}
+ GL_MATRIX4_NV = $8634;
+ {$EXTERNALSYM GL_MATRIX4_NV}
+ GL_MATRIX5_NV = $8635;
+ {$EXTERNALSYM GL_MATRIX5_NV}
+ GL_MATRIX6_NV = $8636;
+ {$EXTERNALSYM GL_MATRIX6_NV}
+ GL_MATRIX7_NV = $8637;
+ {$EXTERNALSYM GL_MATRIX7_NV}
+ GL_CURRENT_MATRIX_STACK_DEPTH_NV = $8640;
+ {$EXTERNALSYM GL_CURRENT_MATRIX_STACK_DEPTH_NV}
+ GL_CURRENT_MATRIX_NV = $8641;
+ {$EXTERNALSYM GL_CURRENT_MATRIX_NV}
+ GL_VERTEX_PROGRAM_POINT_SIZE_NV = $8642;
+ {$EXTERNALSYM GL_VERTEX_PROGRAM_POINT_SIZE_NV}
+ GL_VERTEX_PROGRAM_TWO_SIDE_NV = $8643;
+ {$EXTERNALSYM GL_VERTEX_PROGRAM_TWO_SIDE_NV}
+ GL_PROGRAM_PARAMETER_NV = $8644;
+ {$EXTERNALSYM GL_PROGRAM_PARAMETER_NV}
+ GL_ATTRIB_ARRAY_POINTER_NV = $8645;
+ {$EXTERNALSYM GL_ATTRIB_ARRAY_POINTER_NV}
+ GL_PROGRAM_TARGET_NV = $8646;
+ {$EXTERNALSYM GL_PROGRAM_TARGET_NV}
+ GL_PROGRAM_RESIDENT_NV = $8647;
+ {$EXTERNALSYM GL_PROGRAM_RESIDENT_NV}
+ GL_TRACK_MATRIX_NV = $8648;
+ {$EXTERNALSYM GL_TRACK_MATRIX_NV}
+ GL_TRACK_MATRIX_TRANSFORM_NV = $8649;
+ {$EXTERNALSYM GL_TRACK_MATRIX_TRANSFORM_NV}
+ GL_VERTEX_PROGRAM_BINDING_NV = $864A;
+ {$EXTERNALSYM GL_VERTEX_PROGRAM_BINDING_NV}
+ GL_PROGRAM_ERROR_POSITION_NV = $864B;
+ {$EXTERNALSYM GL_PROGRAM_ERROR_POSITION_NV}
+ GL_VERTEX_ATTRIB_ARRAY0_NV = $8650;
+ {$EXTERNALSYM GL_VERTEX_ATTRIB_ARRAY0_NV}
+ GL_VERTEX_ATTRIB_ARRAY1_NV = $8651;
+ {$EXTERNALSYM GL_VERTEX_ATTRIB_ARRAY1_NV}
+ GL_VERTEX_ATTRIB_ARRAY2_NV = $8652;
+ {$EXTERNALSYM GL_VERTEX_ATTRIB_ARRAY2_NV}
+ GL_VERTEX_ATTRIB_ARRAY3_NV = $8653;
+ {$EXTERNALSYM GL_VERTEX_ATTRIB_ARRAY3_NV}
+ GL_VERTEX_ATTRIB_ARRAY4_NV = $8654;
+ {$EXTERNALSYM GL_VERTEX_ATTRIB_ARRAY4_NV}
+ GL_VERTEX_ATTRIB_ARRAY5_NV = $8655;
+ {$EXTERNALSYM GL_VERTEX_ATTRIB_ARRAY5_NV}
+ GL_VERTEX_ATTRIB_ARRAY6_NV = $8656;
+ {$EXTERNALSYM GL_VERTEX_ATTRIB_ARRAY6_NV}
+ GL_VERTEX_ATTRIB_ARRAY7_NV = $8657;
+ {$EXTERNALSYM GL_VERTEX_ATTRIB_ARRAY7_NV}
+ GL_VERTEX_ATTRIB_ARRAY8_NV = $8658;
+ {$EXTERNALSYM GL_VERTEX_ATTRIB_ARRAY8_NV}
+ GL_VERTEX_ATTRIB_ARRAY9_NV = $8659;
+ {$EXTERNALSYM GL_VERTEX_ATTRIB_ARRAY9_NV}
+ GL_VERTEX_ATTRIB_ARRAY10_NV = $865A;
+ {$EXTERNALSYM GL_VERTEX_ATTRIB_ARRAY10_NV}
+ GL_VERTEX_ATTRIB_ARRAY11_NV = $865B;
+ {$EXTERNALSYM GL_VERTEX_ATTRIB_ARRAY11_NV}
+ GL_VERTEX_ATTRIB_ARRAY12_NV = $865C;
+ {$EXTERNALSYM GL_VERTEX_ATTRIB_ARRAY12_NV}
+ GL_VERTEX_ATTRIB_ARRAY13_NV = $865D;
+ {$EXTERNALSYM GL_VERTEX_ATTRIB_ARRAY13_NV}
+ GL_VERTEX_ATTRIB_ARRAY14_NV = $865E;
+ {$EXTERNALSYM GL_VERTEX_ATTRIB_ARRAY14_NV}
+ GL_VERTEX_ATTRIB_ARRAY15_NV = $865F;
+ {$EXTERNALSYM GL_VERTEX_ATTRIB_ARRAY15_NV}
+ GL_MAP1_VERTEX_ATTRIB0_4_NV = $8660;
+ {$EXTERNALSYM GL_MAP1_VERTEX_ATTRIB0_4_NV}
+ GL_MAP1_VERTEX_ATTRIB1_4_NV = $8661;
+ {$EXTERNALSYM GL_MAP1_VERTEX_ATTRIB1_4_NV}
+ GL_MAP1_VERTEX_ATTRIB2_4_NV = $8662;
+ {$EXTERNALSYM GL_MAP1_VERTEX_ATTRIB2_4_NV}
+ GL_MAP1_VERTEX_ATTRIB3_4_NV = $8663;
+ {$EXTERNALSYM GL_MAP1_VERTEX_ATTRIB3_4_NV}
+ GL_MAP1_VERTEX_ATTRIB4_4_NV = $8664;
+ {$EXTERNALSYM GL_MAP1_VERTEX_ATTRIB4_4_NV}
+ GL_MAP1_VERTEX_ATTRIB5_4_NV = $8665;
+ {$EXTERNALSYM GL_MAP1_VERTEX_ATTRIB5_4_NV}
+ GL_MAP1_VERTEX_ATTRIB6_4_NV = $8666;
+ {$EXTERNALSYM GL_MAP1_VERTEX_ATTRIB6_4_NV}
+ GL_MAP1_VERTEX_ATTRIB7_4_NV = $8667;
+ {$EXTERNALSYM GL_MAP1_VERTEX_ATTRIB7_4_NV}
+ GL_MAP1_VERTEX_ATTRIB8_4_NV = $8668;
+ {$EXTERNALSYM GL_MAP1_VERTEX_ATTRIB8_4_NV}
+ GL_MAP1_VERTEX_ATTRIB9_4_NV = $8669;
+ {$EXTERNALSYM GL_MAP1_VERTEX_ATTRIB9_4_NV}
+ GL_MAP1_VERTEX_ATTRIB10_4_NV = $866A;
+ {$EXTERNALSYM GL_MAP1_VERTEX_ATTRIB10_4_NV}
+ GL_MAP1_VERTEX_ATTRIB11_4_NV = $866B;
+ {$EXTERNALSYM GL_MAP1_VERTEX_ATTRIB11_4_NV}
+ GL_MAP1_VERTEX_ATTRIB12_4_NV = $866C;
+ {$EXTERNALSYM GL_MAP1_VERTEX_ATTRIB12_4_NV}
+ GL_MAP1_VERTEX_ATTRIB13_4_NV = $866D;
+ {$EXTERNALSYM GL_MAP1_VERTEX_ATTRIB13_4_NV}
+ GL_MAP1_VERTEX_ATTRIB14_4_NV = $866E;
+ {$EXTERNALSYM GL_MAP1_VERTEX_ATTRIB14_4_NV}
+ GL_MAP1_VERTEX_ATTRIB15_4_NV = $866F;
+ {$EXTERNALSYM GL_MAP1_VERTEX_ATTRIB15_4_NV}
+ GL_MAP2_VERTEX_ATTRIB0_4_NV = $8670;
+ {$EXTERNALSYM GL_MAP2_VERTEX_ATTRIB0_4_NV}
+ GL_MAP2_VERTEX_ATTRIB1_4_NV = $8671;
+ {$EXTERNALSYM GL_MAP2_VERTEX_ATTRIB1_4_NV}
+ GL_MAP2_VERTEX_ATTRIB2_4_NV = $8672;
+ {$EXTERNALSYM GL_MAP2_VERTEX_ATTRIB2_4_NV}
+ GL_MAP2_VERTEX_ATTRIB3_4_NV = $8673;
+ {$EXTERNALSYM GL_MAP2_VERTEX_ATTRIB3_4_NV}
+ GL_MAP2_VERTEX_ATTRIB4_4_NV = $8674;
+ {$EXTERNALSYM GL_MAP2_VERTEX_ATTRIB4_4_NV}
+ GL_MAP2_VERTEX_ATTRIB5_4_NV = $8675;
+ {$EXTERNALSYM GL_MAP2_VERTEX_ATTRIB5_4_NV}
+ GL_MAP2_VERTEX_ATTRIB6_4_NV = $8676;
+ {$EXTERNALSYM GL_MAP2_VERTEX_ATTRIB6_4_NV}
+ GL_MAP2_VERTEX_ATTRIB7_4_NV = $8677;
+ {$EXTERNALSYM GL_MAP2_VERTEX_ATTRIB7_4_NV}
+ GL_MAP2_VERTEX_ATTRIB8_4_NV = $8678;
+ {$EXTERNALSYM GL_MAP2_VERTEX_ATTRIB8_4_NV}
+ GL_MAP2_VERTEX_ATTRIB9_4_NV = $8679;
+ {$EXTERNALSYM GL_MAP2_VERTEX_ATTRIB9_4_NV}
+ GL_MAP2_VERTEX_ATTRIB10_4_NV = $867A;
+ {$EXTERNALSYM GL_MAP2_VERTEX_ATTRIB10_4_NV}
+ GL_MAP2_VERTEX_ATTRIB11_4_NV = $867B;
+ {$EXTERNALSYM GL_MAP2_VERTEX_ATTRIB11_4_NV}
+ GL_MAP2_VERTEX_ATTRIB12_4_NV = $867C;
+ {$EXTERNALSYM GL_MAP2_VERTEX_ATTRIB12_4_NV}
+ GL_MAP2_VERTEX_ATTRIB13_4_NV = $867D;
+ {$EXTERNALSYM GL_MAP2_VERTEX_ATTRIB13_4_NV}
+ GL_MAP2_VERTEX_ATTRIB14_4_NV = $867E;
+ {$EXTERNALSYM GL_MAP2_VERTEX_ATTRIB14_4_NV}
+ GL_MAP2_VERTEX_ATTRIB15_4_NV = $867F;
+ {$EXTERNALSYM GL_MAP2_VERTEX_ATTRIB15_4_NV}
+
+ // WGL_ARB_pixel_format
+ WGL_NUMBER_PIXEL_FORMATS_ARB = $2000;
+ {$EXTERNALSYM WGL_NUMBER_PIXEL_FORMATS_ARB}
+ WGL_DRAW_TO_WINDOW_ARB = $2001;
+ {$EXTERNALSYM WGL_DRAW_TO_WINDOW_ARB}
+ WGL_DRAW_TO_BITMAP_ARB = $2002;
+ {$EXTERNALSYM WGL_DRAW_TO_BITMAP_ARB}
+ WGL_ACCELERATION_ARB = $2003;
+ {$EXTERNALSYM WGL_ACCELERATION_ARB}
+ WGL_NEED_PALETTE_ARB = $2004;
+ {$EXTERNALSYM WGL_NEED_PALETTE_ARB}
+ WGL_NEED_SYSTEM_PALETTE_ARB = $2005;
+ {$EXTERNALSYM WGL_NEED_SYSTEM_PALETTE_ARB}
+ WGL_SWAP_LAYER_BUFFERS_ARB = $2006;
+ {$EXTERNALSYM WGL_SWAP_LAYER_BUFFERS_ARB}
+ WGL_SWAP_METHOD_ARB = $2007;
+ {$EXTERNALSYM WGL_SWAP_METHOD_ARB}
+ WGL_NUMBER_OVERLAYS_ARB = $2008;
+ {$EXTERNALSYM WGL_NUMBER_OVERLAYS_ARB}
+ WGL_NUMBER_UNDERLAYS_ARB = $2009;
+ {$EXTERNALSYM WGL_NUMBER_UNDERLAYS_ARB}
+ WGL_TRANSPARENT_ARB = $200A;
+ {$EXTERNALSYM WGL_TRANSPARENT_ARB}
+ WGL_TRANSPARENT_RED_VALUE_ARB = $2037;
+ {$EXTERNALSYM WGL_TRANSPARENT_RED_VALUE_ARB}
+ WGL_TRANSPARENT_GREEN_VALUE_ARB = $2038;
+ {$EXTERNALSYM WGL_TRANSPARENT_GREEN_VALUE_ARB}
+ WGL_TRANSPARENT_BLUE_VALUE_ARB = $2039;
+ {$EXTERNALSYM WGL_TRANSPARENT_BLUE_VALUE_ARB}
+ WGL_TRANSPARENT_ALPHA_VALUE_ARB = $203A;
+ {$EXTERNALSYM WGL_TRANSPARENT_ALPHA_VALUE_ARB}
+ WGL_TRANSPARENT_INDEX_VALUE_ARB = $203B;
+ {$EXTERNALSYM WGL_TRANSPARENT_INDEX_VALUE_ARB}
+ WGL_SHARE_DEPTH_ARB = $200C;
+ {$EXTERNALSYM WGL_SHARE_DEPTH_ARB}
+ WGL_SHARE_STENCIL_ARB = $200D;
+ {$EXTERNALSYM WGL_SHARE_STENCIL_ARB}
+ WGL_SHARE_ACCUM_ARB = $200E;
+ {$EXTERNALSYM WGL_SHARE_ACCUM_ARB}
+ WGL_SUPPORT_GDI_ARB = $200F;
+ {$EXTERNALSYM WGL_SUPPORT_GDI_ARB}
+ WGL_SUPPORT_OPENGL_ARB = $2010;
+ {$EXTERNALSYM WGL_SUPPORT_OPENGL_ARB}
+ WGL_DOUBLE_BUFFER_ARB = $2011;
+ {$EXTERNALSYM WGL_DOUBLE_BUFFER_ARB}
+ WGL_STEREO_ARB = $2012;
+ {$EXTERNALSYM WGL_STEREO_ARB}
+ WGL_PIXEL_TYPE_ARB = $2013;
+ {$EXTERNALSYM WGL_PIXEL_TYPE_ARB}
+ WGL_COLOR_BITS_ARB = $2014;
+ {$EXTERNALSYM WGL_COLOR_BITS_ARB}
+ WGL_RED_BITS_ARB = $2015;
+ {$EXTERNALSYM WGL_RED_BITS_ARB}
+ WGL_RED_SHIFT_ARB = $2016;
+ {$EXTERNALSYM WGL_RED_SHIFT_ARB}
+ WGL_GREEN_BITS_ARB = $2017;
+ {$EXTERNALSYM WGL_GREEN_BITS_ARB}
+ WGL_GREEN_SHIFT_ARB = $2018;
+ {$EXTERNALSYM WGL_GREEN_SHIFT_ARB}
+ WGL_BLUE_BITS_ARB = $2019;
+ {$EXTERNALSYM WGL_BLUE_BITS_ARB}
+ WGL_BLUE_SHIFT_ARB = $201A;
+ {$EXTERNALSYM WGL_BLUE_SHIFT_ARB}
+ WGL_ALPHA_BITS_ARB = $201B;
+ {$EXTERNALSYM WGL_ALPHA_BITS_ARB}
+ WGL_ALPHA_SHIFT_ARB = $201C;
+ {$EXTERNALSYM WGL_ALPHA_SHIFT_ARB}
+ WGL_ACCUM_BITS_ARB = $201D;
+ {$EXTERNALSYM WGL_ACCUM_BITS_ARB}
+ WGL_ACCUM_RED_BITS_ARB = $201E;
+ {$EXTERNALSYM WGL_ACCUM_RED_BITS_ARB}
+ WGL_ACCUM_GREEN_BITS_ARB = $201F;
+ {$EXTERNALSYM WGL_ACCUM_GREEN_BITS_ARB}
+ WGL_ACCUM_BLUE_BITS_ARB = $2020;
+ {$EXTERNALSYM WGL_ACCUM_BLUE_BITS_ARB}
+ WGL_ACCUM_ALPHA_BITS_ARB = $2021;
+ {$EXTERNALSYM WGL_ACCUM_ALPHA_BITS_ARB}
+ WGL_DEPTH_BITS_ARB = $2022;
+ {$EXTERNALSYM WGL_DEPTH_BITS_ARB}
+ WGL_STENCIL_BITS_ARB = $2023;
+ {$EXTERNALSYM WGL_STENCIL_BITS_ARB}
+ WGL_AUX_BUFFERS_ARB = $2024;
+ {$EXTERNALSYM WGL_AUX_BUFFERS_ARB}
+ WGL_NO_ACCELERATION_ARB = $2025;
+ {$EXTERNALSYM WGL_NO_ACCELERATION_ARB}
+ WGL_GENERIC_ACCELERATION_ARB = $2026;
+ {$EXTERNALSYM WGL_GENERIC_ACCELERATION_ARB}
+ WGL_FULL_ACCELERATION_ARB = $2027;
+ {$EXTERNALSYM WGL_FULL_ACCELERATION_ARB}
+ WGL_SWAP_EXCHANGE_ARB = $2028;
+ {$EXTERNALSYM WGL_SWAP_EXCHANGE_ARB}
+ WGL_SWAP_COPY_ARB = $2029;
+ {$EXTERNALSYM WGL_SWAP_COPY_ARB}
+ WGL_SWAP_UNDEFINED_ARB = $202A;
+ {$EXTERNALSYM WGL_SWAP_UNDEFINED_ARB}
+ WGL_TYPE_RGBA_ARB = $202B;
+ {$EXTERNALSYM WGL_TYPE_RGBA_ARB}
+ WGL_TYPE_COLORINDEX_ARB = $202C;
+ {$EXTERNALSYM WGL_TYPE_COLORINDEX_ARB}
+
+
+ // ********** GLU generic constants **********
+
+ // Errors: (return value 0 = no error)
+ GLU_INVALID_ENUM = 100900;
+ {$EXTERNALSYM GLU_INVALID_ENUM}
+ GLU_INVALID_VALUE = 100901;
+ {$EXTERNALSYM GLU_INVALID_VALUE}
+ GLU_OUT_OF_MEMORY = 100902;
+ {$EXTERNALSYM GLU_OUT_OF_MEMORY}
+ GLU_INCOMPATIBLE_GL_VERSION = 100903;
+ {$EXTERNALSYM GLU_INCOMPATIBLE_GL_VERSION}
+
+ // StringName
+ GLU_VERSION = 100800;
+ {$EXTERNALSYM GLU_VERSION}
+ GLU_EXTENSIONS = 100801;
+ {$EXTERNALSYM GLU_EXTENSIONS}
+
+ // Boolean
+ GLU_TRUE = GL_TRUE;
+ {$EXTERNALSYM GLU_TRUE}
+ GLU_FALSE = GL_FALSE;
+ {$EXTERNALSYM GLU_FALSE}
+
+ // Quadric constants
+ // QuadricNormal
+ GLU_SMOOTH = 100000;
+ {$EXTERNALSYM GLU_SMOOTH}
+ GLU_FLAT = 100001;
+ {$EXTERNALSYM GLU_FLAT}
+ GLU_NONE = 100002;
+ {$EXTERNALSYM GLU_NONE}
+
+ // QuadricDrawStyle
+ GLU_POINT = 100010;
+ {$EXTERNALSYM GLU_POINT}
+ GLU_LINE = 100011;
+ {$EXTERNALSYM GLU_LINE}
+ GLU_FILL = 100012;
+ {$EXTERNALSYM GLU_FILL}
+ GLU_SILHOUETTE = 100013;
+ {$EXTERNALSYM GLU_SILHOUETTE}
+
+ // QuadricOrientation
+ GLU_OUTSIDE = 100020;
+ {$EXTERNALSYM GLU_OUTSIDE}
+ GLU_INSIDE = 100021;
+ {$EXTERNALSYM GLU_INSIDE}
+
+ // Tesselation constants
+ GLU_TESS_MAX_COORD = 1.0e150;
+ {$EXTERNALSYM GLU_TESS_MAX_COORD}
+
+ // TessProperty
+ GLU_TESS_WINDING_RULE = 100140;
+ {$EXTERNALSYM GLU_TESS_WINDING_RULE}
+ GLU_TESS_BOUNDARY_ONLY = 100141;
+ {$EXTERNALSYM GLU_TESS_BOUNDARY_ONLY}
+ GLU_TESS_TOLERANCE = 100142;
+ {$EXTERNALSYM GLU_TESS_TOLERANCE}
+
+ // TessWinding
+ GLU_TESS_WINDING_ODD = 100130;
+ {$EXTERNALSYM GLU_TESS_WINDING_ODD}
+ GLU_TESS_WINDING_NONZERO = 100131;
+ {$EXTERNALSYM GLU_TESS_WINDING_NONZERO}
+ GLU_TESS_WINDING_POSITIVE = 100132;
+ {$EXTERNALSYM GLU_TESS_WINDING_POSITIVE}
+ GLU_TESS_WINDING_NEGATIVE = 100133;
+ {$EXTERNALSYM GLU_TESS_WINDING_NEGATIVE}
+ GLU_TESS_WINDING_ABS_GEQ_TWO = 100134;
+ {$EXTERNALSYM GLU_TESS_WINDING_ABS_GEQ_TWO}
+
+ // TessCallback
+ GLU_TESS_BEGIN = 100100; // TGLUTessBeginProc
+ {$EXTERNALSYM GLU_TESS_BEGIN}
+ GLU_TESS_VERTEX = 100101; // TGLUTessVertexProc
+ {$EXTERNALSYM GLU_TESS_VERTEX}
+ GLU_TESS_END = 100102; // TGLUTessEndProc
+ {$EXTERNALSYM GLU_TESS_END}
+ GLU_TESS_ERROR = 100103; // TGLUTessErrorProc
+ {$EXTERNALSYM GLU_TESS_ERROR}
+ GLU_TESS_EDGE_FLAG = 100104; // TGLUTessEdgeFlagProc
+ {$EXTERNALSYM GLU_TESS_EDGE_FLAG}
+ GLU_TESS_COMBINE = 100105; // TGLUTessCombineProc
+ {$EXTERNALSYM GLU_TESS_COMBINE}
+ GLU_TESS_BEGIN_DATA = 100106; // TGLUTessBeginDataProc
+ {$EXTERNALSYM GLU_TESS_BEGIN_DATA}
+ GLU_TESS_VERTEX_DATA = 100107; // TGLUTessVertexDataProc
+ {$EXTERNALSYM GLU_TESS_VERTEX_DATA}
+ GLU_TESS_END_DATA = 100108; // TGLUTessEndDataProc
+ {$EXTERNALSYM GLU_TESS_END_DATA}
+ GLU_TESS_ERROR_DATA = 100109; // TGLUTessErrorDataProc
+ {$EXTERNALSYM GLU_TESS_ERROR_DATA}
+ GLU_TESS_EDGE_FLAG_DATA = 100110; // TGLUTessEdgeFlagDataProc
+ {$EXTERNALSYM GLU_TESS_EDGE_FLAG_DATA}
+ GLU_TESS_COMBINE_DATA = 100111; // TGLUTessCombineDataProc
+ {$EXTERNALSYM GLU_TESS_COMBINE_DATA}
+
+ // TessError
+ GLU_TESS_ERROR1 = 100151;
+ {$EXTERNALSYM GLU_TESS_ERROR1}
+ GLU_TESS_ERROR2 = 100152;
+ {$EXTERNALSYM GLU_TESS_ERROR2}
+ GLU_TESS_ERROR3 = 100153;
+ {$EXTERNALSYM GLU_TESS_ERROR3}
+ GLU_TESS_ERROR4 = 100154;
+ {$EXTERNALSYM GLU_TESS_ERROR4}
+ GLU_TESS_ERROR5 = 100155;
+ {$EXTERNALSYM GLU_TESS_ERROR5}
+ GLU_TESS_ERROR6 = 100156;
+ {$EXTERNALSYM GLU_TESS_ERROR6}
+ GLU_TESS_ERROR7 = 100157;
+ {$EXTERNALSYM GLU_TESS_ERROR7}
+ GLU_TESS_ERROR8 = 100158;
+ {$EXTERNALSYM GLU_TESS_ERROR8}
+
+ GLU_TESS_MISSING_BEGIN_POLYGON = GLU_TESS_ERROR1;
+ {$EXTERNALSYM GLU_TESS_MISSING_BEGIN_POLYGON}
+ GLU_TESS_MISSING_BEGIN_CONTOUR = GLU_TESS_ERROR2;
+ {$EXTERNALSYM GLU_TESS_MISSING_BEGIN_CONTOUR}
+ GLU_TESS_MISSING_END_POLYGON = GLU_TESS_ERROR3;
+ {$EXTERNALSYM GLU_TESS_MISSING_END_POLYGON}
+ GLU_TESS_MISSING_END_CONTOUR = GLU_TESS_ERROR4;
+ {$EXTERNALSYM GLU_TESS_MISSING_END_CONTOUR}
+ GLU_TESS_COORD_TOO_LARGE = GLU_TESS_ERROR5;
+ {$EXTERNALSYM GLU_TESS_COORD_TOO_LARGE}
+ GLU_TESS_NEED_COMBINE_CALLBACK = GLU_TESS_ERROR6;
+ {$EXTERNALSYM GLU_TESS_NEED_COMBINE_CALLBACK}
+
+ // NURBS constants
+
+ // NurbsProperty
+ GLU_AUTO_LOAD_MATRIX = 100200;
+ {$EXTERNALSYM GLU_AUTO_LOAD_MATRIX}
+ GLU_CULLING = 100201;
+ {$EXTERNALSYM GLU_CULLING}
+ GLU_SAMPLING_TOLERANCE = 100203;
+ {$EXTERNALSYM GLU_SAMPLING_TOLERANCE}
+ GLU_DISPLAY_MODE = 100204;
+ {$EXTERNALSYM GLU_DISPLAY_MODE}
+ GLU_PARAMETRIC_TOLERANCE = 100202;
+ {$EXTERNALSYM GLU_PARAMETRIC_TOLERANCE}
+ GLU_SAMPLING_METHOD = 100205;
+ {$EXTERNALSYM GLU_SAMPLING_METHOD}
+ GLU_U_STEP = 100206;
+ {$EXTERNALSYM GLU_U_STEP}
+ GLU_V_STEP = 100207;
+ {$EXTERNALSYM GLU_V_STEP}
+
+ // NurbsSampling
+ GLU_PATH_LENGTH = 100215;
+ {$EXTERNALSYM GLU_PATH_LENGTH}
+ GLU_PARAMETRIC_ERROR = 100216;
+ {$EXTERNALSYM GLU_PARAMETRIC_ERROR}
+ GLU_DOMAIN_DISTANCE = 100217;
+ {$EXTERNALSYM GLU_DOMAIN_DISTANCE}
+
+ // NurbsTrim
+ GLU_MAP1_TRIM_2 = 100210;
+ {$EXTERNALSYM GLU_MAP1_TRIM_2}
+ GLU_MAP1_TRIM_3 = 100211;
+ {$EXTERNALSYM GLU_MAP1_TRIM_3}
+
+ // NurbsDisplay
+ GLU_OUTLINE_POLYGON = 100240;
+ {$EXTERNALSYM GLU_OUTLINE_POLYGON}
+ GLU_OUTLINE_PATCH = 100241;
+ {$EXTERNALSYM GLU_OUTLINE_PATCH}
+
+ // NurbsErrors
+ GLU_NURBS_ERROR1 = 100251;
+ {$EXTERNALSYM GLU_NURBS_ERROR1}
+ GLU_NURBS_ERROR2 = 100252;
+ {$EXTERNALSYM GLU_NURBS_ERROR2}
+ GLU_NURBS_ERROR3 = 100253;
+ {$EXTERNALSYM GLU_NURBS_ERROR3}
+ GLU_NURBS_ERROR4 = 100254;
+ {$EXTERNALSYM GLU_NURBS_ERROR4}
+ GLU_NURBS_ERROR5 = 100255;
+ {$EXTERNALSYM GLU_NURBS_ERROR5}
+ GLU_NURBS_ERROR6 = 100256;
+ {$EXTERNALSYM GLU_NURBS_ERROR6}
+ GLU_NURBS_ERROR7 = 100257;
+ {$EXTERNALSYM GLU_NURBS_ERROR7}
+ GLU_NURBS_ERROR8 = 100258;
+ {$EXTERNALSYM GLU_NURBS_ERROR8}
+ GLU_NURBS_ERROR9 = 100259;
+ {$EXTERNALSYM GLU_NURBS_ERROR9}
+ GLU_NURBS_ERROR10 = 100260;
+ {$EXTERNALSYM GLU_NURBS_ERROR10}
+ GLU_NURBS_ERROR11 = 100261;
+ {$EXTERNALSYM GLU_NURBS_ERROR11}
+ GLU_NURBS_ERROR12 = 100262;
+ {$EXTERNALSYM GLU_NURBS_ERROR12}
+ GLU_NURBS_ERROR13 = 100263;
+ {$EXTERNALSYM GLU_NURBS_ERROR13}
+ GLU_NURBS_ERROR14 = 100264;
+ {$EXTERNALSYM GLU_NURBS_ERROR14}
+ GLU_NURBS_ERROR15 = 100265;
+ {$EXTERNALSYM GLU_NURBS_ERROR15}
+ GLU_NURBS_ERROR16 = 100266;
+ {$EXTERNALSYM GLU_NURBS_ERROR16}
+ GLU_NURBS_ERROR17 = 100267;
+ {$EXTERNALSYM GLU_NURBS_ERROR17}
+ GLU_NURBS_ERROR18 = 100268;
+ {$EXTERNALSYM GLU_NURBS_ERROR18}
+ GLU_NURBS_ERROR19 = 100269;
+ {$EXTERNALSYM GLU_NURBS_ERROR19}
+ GLU_NURBS_ERROR20 = 100270;
+ {$EXTERNALSYM GLU_NURBS_ERROR20}
+ GLU_NURBS_ERROR21 = 100271;
+ {$EXTERNALSYM GLU_NURBS_ERROR21}
+ GLU_NURBS_ERROR22 = 100272;
+ {$EXTERNALSYM GLU_NURBS_ERROR22}
+ GLU_NURBS_ERROR23 = 100273;
+ {$EXTERNALSYM GLU_NURBS_ERROR23}
+ GLU_NURBS_ERROR24 = 100274;
+ {$EXTERNALSYM GLU_NURBS_ERROR24}
+ GLU_NURBS_ERROR25 = 100275;
+ {$EXTERNALSYM GLU_NURBS_ERROR25}
+ GLU_NURBS_ERROR26 = 100276;
+ {$EXTERNALSYM GLU_NURBS_ERROR26}
+ GLU_NURBS_ERROR27 = 100277;
+ {$EXTERNALSYM GLU_NURBS_ERROR27}
+ GLU_NURBS_ERROR28 = 100278;
+ {$EXTERNALSYM GLU_NURBS_ERROR28}
+ GLU_NURBS_ERROR29 = 100279;
+ {$EXTERNALSYM GLU_NURBS_ERROR29}
+ GLU_NURBS_ERROR30 = 100280;
+ {$EXTERNALSYM GLU_NURBS_ERROR30}
+ GLU_NURBS_ERROR31 = 100281;
+ {$EXTERNALSYM GLU_NURBS_ERROR31}
+ GLU_NURBS_ERROR32 = 100282;
+ {$EXTERNALSYM GLU_NURBS_ERROR32}
+ GLU_NURBS_ERROR33 = 100283;
+ {$EXTERNALSYM GLU_NURBS_ERROR33}
+ GLU_NURBS_ERROR34 = 100284;
+ {$EXTERNALSYM GLU_NURBS_ERROR34}
+ GLU_NURBS_ERROR35 = 100285;
+ {$EXTERNALSYM GLU_NURBS_ERROR35}
+ GLU_NURBS_ERROR36 = 100286;
+ {$EXTERNALSYM GLU_NURBS_ERROR36}
+ GLU_NURBS_ERROR37 = 100287;
+ {$EXTERNALSYM GLU_NURBS_ERROR37}
+
+ // Contours types -- obsolete!
+ GLU_CW = 100120;
+ {$EXTERNALSYM GLU_CW}
+ GLU_CCW = 100121;
+ {$EXTERNALSYM GLU_CCW}
+ GLU_INTERIOR = 100122;
+ {$EXTERNALSYM GLU_INTERIOR}
+ GLU_EXTERIOR = 100123;
+ {$EXTERNALSYM GLU_EXTERIOR}
+ GLU_UNKNOWN = 100124;
+ {$EXTERNALSYM GLU_UNKNOWN}
+
+ // Names without "TESS_" prefix
+ GLU_BEGIN = GLU_TESS_BEGIN;
+ {$EXTERNALSYM GLU_BEGIN}
+ GLU_VERTEX = GLU_TESS_VERTEX;
+ {$EXTERNALSYM GLU_VERTEX}
+ GLU_END = GLU_TESS_END;
+ {$EXTERNALSYM GLU_END}
+ GLU_ERROR = GLU_TESS_ERROR;
+ {$EXTERNALSYM GLU_ERROR}
+ GLU_EDGE_FLAG = GLU_TESS_EDGE_FLAG;
+ {$EXTERNALSYM GLU_EDGE_FLAG}
+
+ GLX_VERSION_1_1 = 1;
+ GLX_VERSION_1_2 = 1;
+ GLX_VERSION_1_3 = 1;
+ GLX_EXTENSION_NAME = 'GLX';
+ {$EXTERNALSYM GLX_EXTENSION_NAME}
+ GLX_USE_GL = 1;
+ {$EXTERNALSYM GLX_USE_GL}
+ GLX_BUFFER_SIZE = 2;
+ {$EXTERNALSYM GLX_BUFFER_SIZE}
+ GLX_LEVEL = 3;
+ {$EXTERNALSYM GLX_LEVEL}
+ GLX_RGBA = 4;
+ {$EXTERNALSYM GLX_RGBA}
+ GLX_DOUBLEBUFFER = 5;
+ {$EXTERNALSYM GLX_DOUBLEBUFFER}
+ GLX_STEREO = 6;
+ {$EXTERNALSYM GLX_STEREO}
+ GLX_AUX_BUFFERS = 7;
+ {$EXTERNALSYM GLX_AUX_BUFFERS}
+ GLX_RED_SIZE = 8;
+ {$EXTERNALSYM GLX_RED_SIZE}
+ GLX_GREEN_SIZE = 9;
+ {$EXTERNALSYM GLX_GREEN_SIZE}
+ GLX_BLUE_SIZE = 10;
+ {$EXTERNALSYM GLX_BLUE_SIZE}
+ GLX_ALPHA_SIZE = 11;
+ {$EXTERNALSYM GLX_ALPHA_SIZE}
+ GLX_DEPTH_SIZE = 12;
+ {$EXTERNALSYM GLX_DEPTH_SIZE}
+ GLX_STENCIL_SIZE = 13;
+ {$EXTERNALSYM GLX_STENCIL_SIZE}
+ GLX_ACCUM_RED_SIZE = 14;
+ {$EXTERNALSYM GLX_ACCUM_RED_SIZE}
+ GLX_ACCUM_GREEN_SIZE = 15;
+ {$EXTERNALSYM GLX_ACCUM_GREEN_SIZE}
+ GLX_ACCUM_BLUE_SIZE = 16;
+ {$EXTERNALSYM GLX_ACCUM_BLUE_SIZE}
+ GLX_ACCUM_ALPHA_SIZE = 17;
+ {$EXTERNALSYM GLX_ACCUM_ALPHA_SIZE}
+
+ // Error codes returned by glXGetConfig:
+ GLX_BAD_SCREEN = 1;
+ {$EXTERNALSYM GLX_BAD_SCREEN}
+ GLX_BAD_ATTRIBUTE = 2;
+ {$EXTERNALSYM GLX_BAD_ATTRIBUTE}
+ GLX_NO_EXTENSION = 3;
+ {$EXTERNALSYM GLX_NO_EXTENSION}
+ GLX_BAD_VISUAL = 4;
+ {$EXTERNALSYM GLX_BAD_VISUAL}
+ GLX_BAD_CONTEXT = 5;
+ {$EXTERNALSYM GLX_BAD_CONTEXT}
+ GLX_BAD_VALUE = 6;
+ {$EXTERNALSYM GLX_BAD_VALUE}
+ GLX_BAD_ENUM = 7;
+ {$EXTERNALSYM GLX_BAD_ENUM}
+
+ // GLX 1.1 and later:
+ GLX_VENDOR = 1;
+ {$EXTERNALSYM GLX_VENDOR}
+ GLX_VERSION = 2;
+ {$EXTERNALSYM GLX_VERSION}
+ GLX_EXTENSIONS = 3;
+ {$EXTERNALSYM GLX_EXTENSIONS}
+
+ // GLX 1.3 and later:
+ GLX_CONFIG_CAVEAT = $20;
+ {$EXTERNALSYM GLX_CONFIG_CAVEAT}
+ GLX_DONT_CARE = $FFFFFFFF;
+ {$EXTERNALSYM GLX_DONT_CARE}
+ GLX_SLOW_CONFIG = $8001;
+ {$EXTERNALSYM GLX_SLOW_CONFIG}
+ GLX_NON_CONFORMANT_CONFIG = $800D;
+ {$EXTERNALSYM GLX_NON_CONFORMANT_CONFIG}
+ GLX_X_VISUAL_TYPE = $22;
+ {$EXTERNALSYM GLX_X_VISUAL_TYPE}
+ GLX_TRANSPARENT_TYPE = $23;
+ {$EXTERNALSYM GLX_TRANSPARENT_TYPE}
+ GLX_TRANSPARENT_INDEX_VALUE = $24;
+ {$EXTERNALSYM GLX_TRANSPARENT_INDEX_VALUE}
+ GLX_TRANSPARENT_RED_VALUE = $25;
+ {$EXTERNALSYM GLX_TRANSPARENT_RED_VALUE}
+ GLX_TRANSPARENT_GREEN_VALUE = $26;
+ {$EXTERNALSYM GLX_TRANSPARENT_GREEN_VALUE}
+ GLX_TRANSPARENT_BLUE_VALUE = $27;
+ {$EXTERNALSYM GLX_TRANSPARENT_BLUE_VALUE}
+ GLX_TRANSPARENT_ALPHA_VALUE = $28;
+ {$EXTERNALSYM GLX_TRANSPARENT_ALPHA_VALUE}
+ GLX_MAX_PBUFFER_WIDTH = $8016;
+ {$EXTERNALSYM GLX_MAX_PBUFFER_WIDTH}
+ GLX_MAX_PBUFFER_HEIGHT = $8017;
+ {$EXTERNALSYM GLX_MAX_PBUFFER_HEIGHT}
+ GLX_MAX_PBUFFER_PIXELS = $8018;
+ {$EXTERNALSYM GLX_MAX_PBUFFER_PIXELS}
+ GLX_PRESERVED_CONTENTS = $801B;
+ {$EXTERNALSYM GLX_PRESERVED_CONTENTS}
+ GLX_LARGEST_BUFFER = $801C;
+ {$EXTERNALSYM GLX_LARGEST_BUFFER}
+ GLX_DRAWABLE_TYPE = $8010;
+ {$EXTERNALSYM GLX_DRAWABLE_TYPE}
+ GLX_FBCONFIG_ID = $8013;
+ {$EXTERNALSYM GLX_FBCONFIG_ID}
+ GLX_VISUAL_ID = $800B;
+ {$EXTERNALSYM GLX_VISUAL_ID}
+ GLX_WINDOW_BIT = $00000001;
+ {$EXTERNALSYM GLX_WINDOW_BIT}
+ GLX_PIXMAP_BIT = $00000002;
+ {$EXTERNALSYM GLX_PIXMAP_BIT}
+ GLX_PBUFFER_BIT = $00000004;
+ {$EXTERNALSYM GLX_PBUFFER_BIT}
+ GLX_AUX_BUFFERS_BIT = $00000010;
+ {$EXTERNALSYM GLX_AUX_BUFFERS_BIT}
+ GLX_FRONT_LEFT_BUFFER_BIT = $00000001;
+ {$EXTERNALSYM GLX_FRONT_LEFT_BUFFER_BIT}
+ GLX_FRONT_RIGHT_BUFFER_BIT = $00000002;
+ {$EXTERNALSYM GLX_FRONT_RIGHT_BUFFER_BIT}
+ GLX_BACK_LEFT_BUFFER_BIT = $00000004;
+ {$EXTERNALSYM GLX_BACK_LEFT_BUFFER_BIT}
+ GLX_BACK_RIGHT_BUFFER_BIT = $00000008;
+ {$EXTERNALSYM GLX_BACK_RIGHT_BUFFER_BIT}
+ GLX_DEPTH_BUFFER_BIT = $00000020;
+ {$EXTERNALSYM GLX_DEPTH_BUFFER_BIT}
+ GLX_STENCIL_BUFFER_BIT = $00000040;
+ {$EXTERNALSYM GLX_STENCIL_BUFFER_BIT}
+ GLX_ACCUM_BUFFER_BIT = $00000080;
+ {$EXTERNALSYM GLX_ACCUM_BUFFER_BIT}
+ GLX_RENDER_TYPE = $8011;
+ {$EXTERNALSYM GLX_RENDER_TYPE}
+ GLX_X_RENDERABLE = $8012;
+ {$EXTERNALSYM GLX_X_RENDERABLE}
+ GLX_NONE = $8000;
+ {$EXTERNALSYM GLX_NONE}
+ GLX_TRUE_COLOR = $8002;
+ {$EXTERNALSYM GLX_TRUE_COLOR}
+ GLX_DIRECT_COLOR = $8003;
+ {$EXTERNALSYM GLX_DIRECT_COLOR}
+ GLX_PSEUDO_COLOR = $8004;
+ {$EXTERNALSYM GLX_PSEUDO_COLOR}
+ GLX_STATIC_COLOR = $8005;
+ {$EXTERNALSYM GLX_STATIC_COLOR}
+ GLX_GRAY_SCALE = $8006;
+ {$EXTERNALSYM GLX_GRAY_SCALE}
+ GLX_STATIC_GRAY = $8007;
+ {$EXTERNALSYM GLX_STATIC_GRAY}
+ GLX_TRANSPARENT_INDEX = $8009;
+ {$EXTERNALSYM GLX_TRANSPARENT_INDEX}
+ GLX_COLOR_INDEX_TYPE = $8015;
+ {$EXTERNALSYM GLX_COLOR_INDEX_TYPE}
+ GLX_COLOR_INDEX_BIT = $00000002;
+ {$EXTERNALSYM GLX_COLOR_INDEX_BIT}
+ GLX_SCREEN = $800C;
+ {$EXTERNALSYM GLX_SCREEN}
+ GLX_PBUFFER_CLOBBER_MASK = $08000000;
+ {$EXTERNALSYM GLX_PBUFFER_CLOBBER_MASK}
+ GLX_DAMAGED = $8020;
+ {$EXTERNALSYM GLX_DAMAGED}
+ GLX_SAVED = $8021;
+ {$EXTERNALSYM GLX_SAVED}
+ GLX_WINDOW = $8022;
+ {$EXTERNALSYM GLX_WINDOW}
+ GLX_PBUFFER = $8023;
+ {$EXTERNALSYM GLX_PBUFFER}
+ GLX_EXT_visual_info = 1;
+ {$EXTERNALSYM GLX_EXT_visual_info}
+ GLX_X_VISUAL_TYPE_EXT = $22;
+ {$EXTERNALSYM GLX_X_VISUAL_TYPE_EXT}
+ GLX_TRANSPARENT_TYPE_EXT = $23;
+ {$EXTERNALSYM GLX_TRANSPARENT_TYPE_EXT}
+ GLX_TRANSPARENT_INDEX_VALUE_EXT = $24;
+ {$EXTERNALSYM GLX_TRANSPARENT_INDEX_VALUE_EXT}
+ GLX_TRANSPARENT_RED_VALUE_EXT = $25;
+ {$EXTERNALSYM GLX_TRANSPARENT_RED_VALUE_EXT}
+ GLX_TRANSPARENT_GREEN_VALUE_EXT = $26;
+ {$EXTERNALSYM GLX_TRANSPARENT_GREEN_VALUE_EXT}
+ GLX_TRANSPARENT_BLUE_VALUE_EXT = $27;
+ {$EXTERNALSYM GLX_TRANSPARENT_BLUE_VALUE_EXT}
+ GLX_TRANSPARENT_ALPHA_VALUE_EXT = $28;
+ {$EXTERNALSYM GLX_TRANSPARENT_ALPHA_VALUE_EXT}
+ GLX_TRUE_COLOR_EXT = $8002;
+ {$EXTERNALSYM GLX_TRUE_COLOR_EXT}
+ GLX_DIRECT_COLOR_EXT = $8003;
+ {$EXTERNALSYM GLX_DIRECT_COLOR_EXT}
+ GLX_PSEUDO_COLOR_EXT = $8004;
+ {$EXTERNALSYM GLX_PSEUDO_COLOR_EXT}
+ GLX_STATIC_COLOR_EXT = $8005;
+ {$EXTERNALSYM GLX_STATIC_COLOR_EXT}
+ GLX_GRAY_SCALE_EXT = $8006;
+ {$EXTERNALSYM GLX_GRAY_SCALE_EXT}
+ GLX_STATIC_GRAY_EXT = $8007;
+ {$EXTERNALSYM GLX_STATIC_GRAY_EXT}
+ GLX_NONE_EXT = $8000;
+ {$EXTERNALSYM GLX_NONE_EXT}
+ GLX_TRANSPARENT_RGB_EXT = $8008;
+ {$EXTERNALSYM GLX_TRANSPARENT_RGB_EXT}
+ GLX_TRANSPARENT_INDEX_EXT = $8009;
+ {$EXTERNALSYM GLX_TRANSPARENT_INDEX_EXT}
+ GLX_VISUAL_CAVEAT_EXT = $20;
+ {$EXTERNALSYM GLX_VISUAL_CAVEAT_EXT}
+ GLX_SLOW_VISUAL_EXT = $8001;
+ {$EXTERNALSYM GLX_SLOW_VISUAL_EXT}
+ GLX_NON_CONFORMANT_VISUAL_EXT = $800D;
+ {$EXTERNALSYM GLX_NON_CONFORMANT_VISUAL_EXT}
+ GLX_SHARE_CONTEXT_EXT = $800A;
+ {$EXTERNALSYM GLX_SHARE_CONTEXT_EXT}
+ GLX_VISUAL_ID_EXT = $800B;
+ {$EXTERNALSYM GLX_VISUAL_ID_EXT}
+ GLX_SCREEN_EXT = $800C;
+ {$EXTERNALSYM GLX_SCREEN_EXT}
+ GLX_3DFX_WINDOW_MODE_MESA = $1;
+ {$EXTERNALSYM GLX_3DFX_WINDOW_MODE_MESA}
+ GLX_3DFX_FULLSCREEN_MODE_MESA = $2;
+ {$EXTERNALSYM GLX_3DFX_FULLSCREEN_MODE_MESA}
+
+
+type
+ // GLU types
+ TGLUNurbs = record end;
+ TGLUQuadric = record end;
+ TGLUTesselator = record end;
+
+ PGLUNurbs = ^TGLUNurbs;
+ PGLUQuadric = ^TGLUQuadric;
+ PGLUTesselator = ^TGLUTesselator;
+
+ // backwards compatibility
+ TGLUNurbsObj = TGLUNurbs;
+ TGLUQuadricObj = TGLUQuadric;
+ TGLUTesselatorObj = TGLUTesselator;
+ TGLUTriangulatorObj = TGLUTesselator;
+
+ PGLUNurbsObj = PGLUNurbs;
+ PGLUQuadricObj = PGLUQuadric;
+ PGLUTesselatorObj = PGLUTesselator;
+ PGLUTriangulatorObj = PGLUTesselator;
+
+ {$IFDEF FPC}
+ {$IFDEF UNIX}
+ PALETTEENTRY = record
+ peRed : BYTE;
+ peGreen : BYTE;
+ peBlue : BYTE;
+ peFlags : BYTE;
+ end;
+ LPPALETTEENTRY = ^PALETTEENTRY;
+ tagPALETTEENTRY = PALETTEENTRY;
+ TPaletteEntry = PALETTEENTRY;
+ PPALETTEENTRY = ^PALETTEENTRY;
+ xid = txid;
+ pixmap = tpixmap;
+ font = tfont;
+ window = twindow;
+ colormap = tcolormap;
+ {$ENDIF}
+
+ PMaxLogPalette = ^TMaxLogPalette;
+ TMaxLogPalette = packed record
+ palversion : word;
+ palnumentries : word;
+ palpalentry : array[byte] of TPaletteEntry;
+ end;
+
+ {$ifdef WIN32} // If Windows
+ PWGLSwap = ^TWGLSwap;
+ {$EXTERNALSYM _WGLSWAP}
+ _WGLSWAP = packed record
+ hdc: HDC;
+ uiFlags: Cardinal;
+ end;
+ TWGLSwap = _WGLSWAP;
+ {$EXTERNALSYM WGLSWAP}
+ WGLSWAP = _WGLSWAP;
+ {$endif WIN32}
+
+ {$ENDIF}
+
+ {$ifdef VER100} // Delphi 3
+ PWGLSwap = ^TWGLSwap;
+ {$EXTERNALSYM _WGLSWAP}
+ _WGLSWAP = packed record
+ hdc: HDC;
+ uiFlags: Cardinal;
+ end;
+ TWGLSwap = _WGLSWAP;
+ {$EXTERNALSYM WGLSWAP}
+ WGLSWAP = _WGLSWAP;
+ {$endif VER100}
+
+ // Callback function prototypes
+ // GLUQuadricCallback
+ TGLUQuadricErrorProc = procedure(errorCode: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+
+ // GLUTessCallback
+ TGLUTessBeginProc = procedure(AType: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ TGLUTessEdgeFlagProc = procedure(Flag: TGLboolean); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ TGLUTessVertexProc = procedure(VertexData: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ TGLUTessEndProc = procedure; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ TGLUTessErrorProc = procedure(ErrNo: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ TGLUTessCombineProc = procedure(Coords: TVector3d; VertexData: TVector4p; Weight: TVector4f; OutData: PPointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ TGLUTessBeginDataProc = procedure(AType: TGLEnum; UserData: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ TGLUTessEdgeFlagDataProc = procedure(Flag: TGLboolean; UserData: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ TGLUTessVertexDataProc = procedure(VertexData: Pointer; UserData: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ TGLUTessEndDataProc = procedure(UserData: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ TGLUTessErrorDataProc = procedure(ErrNo: TGLEnum; UserData: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ TGLUTessCombineDataProc = procedure(Coords: TVector3d; VertexData: TVector4p; Weight: TVector4f; OutData: PPointer; UserData: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+
+ // GLUNurbsCallback
+ TGLUNurbsErrorProc = procedure(ErrorCode: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+
+var
+ // GL functions and procedures
+ glAccum: procedure(op: TGLuint; value: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glAccum}
+ glAlphaFunc: procedure(func: TGLEnum; ref: TGLclampf); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glAlphaFunc}
+ glAreTexturesResident: function(n: TGLsizei; Textures: PGLuint; residences: PGLboolean): TGLboolean; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glAreTexturesResident}
+ glArrayElement: procedure(i: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glArrayElement}
+ glBegin: procedure(mode: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glBegin}
+ glBindTexture: procedure(target: TGLEnum; texture: TGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glBindTexture}
+ glBitmap: procedure(width: TGLsizei; height: TGLsizei; xorig, yorig: TGLfloat; xmove: TGLfloat; ymove: TGLfloat; bitmap: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glBitmap}
+ glBlendFunc: procedure(sfactor: TGLEnum; dfactor: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glBlendFunc}
+ glCallList: procedure(list: TGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCallList}
+ glCallLists: procedure(n: TGLsizei; atype: TGLEnum; lists: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCallLists}
+ glClear: procedure(mask: TGLbitfield); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glClear}
+ glClearAccum: procedure(red, green, blue, alpha: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glClearAccum}
+ glClearColor: procedure(red, green, blue, alpha: TGLclampf); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glClearColor}
+ glClearDepth: procedure(depth: TGLclampd); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glClearDepth}
+ glClearIndex: procedure(c: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glClearIndex}
+ glClearStencil: procedure(s: TGLint ); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glClearStencil}
+ glClipPlane: procedure(plane: TGLEnum; equation: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glClipPlane}
+ glColor3b: procedure(red, green, blue: TGLbyte); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor3b}
+ glColor3bv: procedure(v: PGLbyte); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor3bv}
+ glColor3d: procedure(red, green, blue: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor3d}
+ glColor3dv: procedure(v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor3dv}
+ glColor3f: procedure(red, green, blue: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor3f}
+ glColor3fv: procedure(v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor3fv}
+ glColor3i: procedure(red, green, blue: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor3i}
+ glColor3iv: procedure(v: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor3iv}
+ glColor3s: procedure(red, green, blue: TGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor3s}
+ glColor3sv: procedure(v: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor3sv}
+ glColor3ub: procedure(red, green, blue: TGLubyte); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor3ub}
+ glColor3ubv: procedure(v: PGLubyte); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor3ubv}
+ glColor3ui: procedure(red, green, blue: TGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor3ui}
+ glColor3uiv: procedure(v: PGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor3uiv}
+ glColor3us: procedure(red, green, blue: TGLushort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor3us}
+ glColor3usv: procedure(v: PGLushort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor3usv}
+ glColor4b: procedure(red, green, blue, alpha: TGLbyte); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor4b}
+ glColor4bv: procedure(v: PGLbyte); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor4bv}
+ glColor4d: procedure(red, green, blue, alpha: TGLdouble ); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor4d}
+ glColor4dv: procedure(v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor4dv}
+ glColor4f: procedure(red, green, blue, alpha: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor4f}
+ glColor4fv: procedure(v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor4fv}
+ glColor4i: procedure(red, green, blue, alpha: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor4i}
+ glColor4iv: procedure(v: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor4iv}
+ glColor4s: procedure(red, green, blue, alpha: TGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor4s}
+ glColor4sv: procedure(v: TGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor4sv}
+ glColor4ub: procedure(red, green, blue, alpha: TGLubyte); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor4ub}
+ glColor4ubv: procedure(v: PGLubyte); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor4ubv}
+ glColor4ui: procedure(red, green, blue, alpha: TGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor4ui}
+ glColor4uiv: procedure(v: PGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor4uiv}
+ glColor4us: procedure(red, green, blue, alpha: TGLushort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor4us}
+ glColor4usv: procedure(v: PGLushort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor4usv}
+ glColorMask: procedure(red, green, blue, alpha: TGLboolean); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColorMask}
+ glColorMaterial: procedure(face: TGLEnum; mode: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColorMaterial}
+ glColorPointer: procedure(size: TGLint; atype: TGLEnum; stride: TGLsizei; data: pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColorPointer}
+ glCopyPixels: procedure(x, y: TGLint; width, height: TGLsizei; atype: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCopyPixels}
+ glCopyTexImage1D: procedure(target: TGLEnum; level: TGLint; internalFormat: TGLEnum; x, y: TGLint; width: TGLsizei; border: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCopyTexImage1D}
+ glCopyTexImage2D: procedure(target: TGLEnum; level: TGLint; internalFormat: TGLEnum; x, y: TGLint; width, height: TGLsizei; border: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCopyTexImage2D}
+ glCopyTexSubImage1D: procedure(target: TGLEnum; level, xoffset, x, y: TGLint; width: TGLsizei); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCopyTexSubImage1D}
+ glCopyTexSubImage2D: procedure(target: TGLEnum; level, xoffset, yoffset, x, y: TGLint; width, height: TGLsizei); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCopyTexSubImage2D}
+ glCullFace: procedure(mode: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCullFace}
+ glDeleteLists: procedure(list: TGLuint; range: TGLsizei); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glDeleteLists}
+ glDeleteTextures: procedure(n: TGLsizei; textures: PGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glDeleteTextures}
+ glDepthFunc: procedure(func: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glDepthFunc}
+ glDepthMask: procedure(flag: TGLboolean); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glDepthMask}
+ glDepthRange: procedure(zNear, zFar: TGLclampd); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glDepthRange}
+ glDisable: procedure(cap: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glDisable}
+ glDisableClientState: procedure(aarray: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glDisableClientState}
+ glDrawArrays: procedure(mode: TGLEnum; first: TGLint; count: TGLsizei); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glDrawArrays}
+ glDrawBuffer: procedure(mode: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glDrawBuffer}
+ glDrawElements: procedure(mode: TGLEnum; count: TGLsizei; atype: TGLEnum; indices: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glDrawElements}
+ glDrawPixels: procedure(width, height: TGLsizei; format, atype: TGLEnum; pixels: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glDrawPixels}
+ glEdgeFlag: procedure(flag: TGLboolean); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glEdgeFlag}
+ glEdgeFlagPointer: procedure(stride: TGLsizei; data: pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glEdgeFlagPointer}
+ glEdgeFlagv: procedure(flag: PGLboolean); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glEdgeFlagv}
+ glEnable: procedure(cap: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glEnable}
+ glEnableClientState: procedure(aarray: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glEnableClientState}
+ glEnd: procedure; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glEnd}
+ glEndList: procedure; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glEndList}
+ glEvalCoord1d: procedure(u: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glEvalCoord1d}
+ glEvalCoord1dv: procedure(u: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glEvalCoord1dv}
+ glEvalCoord1f: procedure(u: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glEvalCoord1f}
+ glEvalCoord1fv: procedure(u: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glEvalCoord1fv}
+ glEvalCoord2d: procedure(u: TGLdouble; v: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glEvalCoord2d}
+ glEvalCoord2dv: procedure(u: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glEvalCoord2dv}
+ glEvalCoord2f: procedure(u, v: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glEvalCoord2f}
+ glEvalCoord2fv: procedure(u: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glEvalCoord2fv}
+ glEvalMesh1: procedure(mode: TGLEnum; i1, i2: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glEvalMesh1}
+ glEvalMesh2: procedure(mode: TGLEnum; i1, i2, j1, j2: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glEvalMesh2}
+ glEvalPoint1: procedure(i: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glEvalPoint1}
+ glEvalPoint2: procedure(i, j: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glEvalPoint2}
+ glFeedbackBuffer: procedure(size: TGLsizei; atype: TGLEnum; buffer: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFeedbackBuffer}
+ glFinish: procedure; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFinish}
+ glFlush: procedure; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFlush}
+ glFogf: procedure(pname: TGLEnum; param: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFogf}
+ glFogfv: procedure(pname: TGLEnum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFogfv}
+ glFogi: procedure(pname: TGLEnum; param: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFogi}
+ glFogiv: procedure(pname: TGLEnum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFogiv}
+ glFrontFace: procedure(mode: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFrontFace}
+ glFrustum: procedure(left, right, bottom, top, zNear, zFar: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFrustum}
+ glGenLists: function(range: TGLsizei): TGLuint; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGenLists}
+ glGenTextures: procedure(n: TGLsizei; textures: PGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGenTextures}
+ glGetBooleanv: procedure(pname: TGLEnum; params: PGLboolean); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetBooleanv}
+ glGetClipPlane: procedure(plane: TGLEnum; equation: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetClipPlane}
+ glGetDoublev: procedure(pname: TGLEnum; params: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetDoublev}
+ glGetError: function: TGLuint; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetError}
+ glGetFloatv: procedure(pname: TGLEnum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetFloatv}
+ glGetIntegerv: procedure(pname: TGLEnum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetIntegerv}
+ glGetLightfv: procedure(light, pname: TGLEnum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetLightfv}
+ glGetLightiv: procedure(light, pname: TGLEnum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetLightiv}
+ glGetMapdv: procedure(target, query: TGLEnum; v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetMapdv}
+ glGetMapfv: procedure(target, query: TGLEnum; v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetMapfv}
+ glGetMapiv: procedure(target, query: TGLEnum; v: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetMapiv}
+ glGetMaterialfv: procedure(face, pname: TGLEnum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetMaterialfv}
+ glGetMaterialiv: procedure(face, pname: TGLEnum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetMaterialiv}
+ glGetPixelMapfv: procedure(map: TGLEnum; values: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetPixelMapfv}
+ glGetPixelMapuiv: procedure(map: TGLEnum; values: PGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetPixelMapuiv}
+ glGetPixelMapusv: procedure(map: TGLEnum; values: PGLushort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetPixelMapusv}
+ glGetPointerv: procedure(pname: TGLEnum; var params); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetPointerv}
+ glGetPolygonStipple: procedure(mask: PGLubyte); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetPolygonStipple}
+ glGetString: function(name: TGLEnum): PChar; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetString}
+ glGetTexEnvfv: procedure(target, pname: TGLEnum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetTexEnvfv}
+ glGetTexEnviv: procedure(target, pname: TGLEnum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetTexEnviv}
+ glGetTexGendv: procedure(coord, pname: TGLEnum; params: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetTexGendv}
+ glGetTexGenfv: procedure(coord, pname: TGLEnum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetTexGenfv}
+ glGetTexGeniv: procedure(coord, pname: TGLEnum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetTexGeniv}
+ glGetTexImage: procedure(target: TGLEnum; level: TGLint; format, atype: TGLEnum; pixels: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetTexImage}
+ glGetTexLevelParameterfv: procedure(target: TGLEnum; level: TGLint; pname: TGLEnum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetTexLevelParameterfv}
+ glGetTexLevelParameteriv: procedure(target: TGLEnum; level: TGLint; pname: TGLEnum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetTexLevelParameteriv}
+ glGetTexParameterfv: procedure(target, pname: TGLEnum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetTexParameterfv}
+ glGetTexParameteriv: procedure(target, pname: TGLEnum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetTexParameteriv}
+ glHint: procedure(target, mode: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glHint}
+ glIndexMask: procedure(mask: TGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glIndexMask}
+ glIndexPointer: procedure(atype: TGLEnum; stride: TGLsizei; data: pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glIndexPointer}
+ glIndexd: procedure(c: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glIndexd}
+ glIndexdv: procedure(c: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glIndexdv}
+ glIndexf: procedure(c: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glIndexf}
+ glIndexfv: procedure(c: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glIndexfv}
+ glIndexi: procedure(c: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glIndexi}
+ glIndexiv: procedure(c: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glIndexiv}
+ glIndexs: procedure(c: TGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glIndexs}
+ glIndexsv: procedure(c: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glIndexsv}
+ glIndexub: procedure(c: TGLubyte); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glIndexub}
+ glIndexubv: procedure(c: PGLubyte); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glIndexubv}
+ glInitNames: procedure; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glInitNames}
+ glInterleavedArrays: procedure(format: TGLEnum; stride: TGLsizei; data: pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glInterleavedArrays}
+ glIsEnabled: function(cap: TGLEnum): TGLboolean; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glIsEnabled}
+ glIsList: function(list: TGLuint): TGLboolean; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glIsList}
+ glIsTexture: function(texture: TGLuint): TGLboolean; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glIsTexture}
+ glLightModelf: procedure(pname: TGLEnum; param: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glLightModelf}
+ glLightModelfv: procedure(pname: TGLEnum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glLightModelfv}
+ glLightModeli: procedure(pname: TGLEnum; param: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glLightModeli}
+ glLightModeliv: procedure(pname: TGLEnum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glLightModeliv}
+ glLightf: procedure(light, pname: TGLEnum; param: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glLightf}
+ glLightfv: procedure(light, pname: TGLEnum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glLightfv}
+ glLighti: procedure(light, pname: TGLEnum; param: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glLighti}
+ glLightiv: procedure(light, pname: TGLEnum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glLightiv}
+ glLineStipple: procedure(factor: TGLint; pattern: TGLushort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glLineStipple}
+ glLineWidth: procedure(width: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glLineWidth}
+ glListBase: procedure(base: TGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glListBase}
+ glLoadIdentity: procedure; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glLoadIdentity}
+ glLoadMatrixd: procedure(m: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glLoadMatrixd}
+ glLoadMatrixf: procedure(m: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glLoadMatrixf}
+ glLoadName: procedure(name: TGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glLoadName}
+ glLogicOp: procedure(opcode: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glLogicOp}
+ glMap1d: procedure(target: TGLEnum; u1, u2: TGLdouble; stride, order: TGLint; points: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMap1d}
+ glMap1f: procedure(target: TGLEnum; u1, u2: TGLfloat; stride, order: TGLint; points: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMap1f}
+ glMap2d: procedure(target: TGLEnum; u1, u2: TGLdouble; ustride, uorder: TGLint; v1, v2: TGLdouble; vstride,
+ vorder: TGLint; points: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMap2d}
+ glMap2f: procedure(target: TGLEnum; u1, u2: TGLfloat; ustride, uorder: TGLint; v1, v2: TGLfloat; vstride,
+ vorder: TGLint; points: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMap2f}
+ glMapGrid1d: procedure(un: TGLint; u1, u2: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMapGrid1d}
+ glMapGrid1f: procedure(un: TGLint; u1, u2: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMapGrid1f}
+ glMapGrid2d: procedure(un: TGLint; u1, u2: TGLdouble; vn: TGLint; v1, v2: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMapGrid2d}
+ glMapGrid2f: procedure(un: TGLint; u1, u2: TGLfloat; vn: TGLint; v1, v2: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMapGrid2f}
+ glMaterialf: procedure(face, pname: TGLEnum; param: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMaterialf}
+ glMaterialfv: procedure(face, pname: TGLEnum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMaterialfv}
+ glMateriali: procedure(face, pname: TGLEnum; param: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMateriali}
+ glMaterialiv: procedure(face, pname: TGLEnum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMaterialiv}
+ glMatrixMode: procedure(mode: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMatrixMode}
+ glMultMatrixd: procedure(m: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultMatrixd}
+ glMultMatrixf: procedure(m: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultMatrixf}
+ glNewList: procedure(list: TGLuint; mode: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glNewList}
+ glNormal3b: procedure(nx, ny, nz: TGLbyte); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glNormal3b}
+ glNormal3bv: procedure(v: PGLbyte); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glNormal3bv}
+ glNormal3d: procedure(nx, ny, nz: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glNormal3d}
+ glNormal3dv: procedure(v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glNormal3dv}
+ glNormal3f: procedure(nx, ny, nz: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glNormal3f}
+ glNormal3fv: procedure(v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glNormal3fv}
+ glNormal3i: procedure(nx, ny, nz: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glNormal3i}
+ glNormal3iv: procedure(v: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glNormal3iv}
+ glNormal3s: procedure(nx, ny, nz: TGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glNormal3s}
+ glNormal3sv: procedure(v: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glNormal3sv}
+ glNormalPointer: procedure(atype: TGLEnum; stride: TGLsizei; data: pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glNormalPointer}
+ glOrtho: procedure(left, right, bottom, top, zNear, zFar: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glOrtho}
+ glPassThrough: procedure(token: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPassThrough}
+ glPixelMapfv: procedure(map: TGLEnum; mapsize: TGLsizei; values: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPixelMapfv}
+ glPixelMapuiv: procedure(map: TGLEnum; mapsize: TGLsizei; values: PGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPixelMapuiv}
+ glPixelMapusv: procedure(map: TGLEnum; mapsize: TGLsizei; values: PGLushort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPixelMapusv}
+ glPixelStoref: procedure(pname: TGLEnum; param: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPixelStoref}
+ glPixelStorei: procedure(pname: TGLEnum; param: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPixelStorei}
+ glPixelTransferf: procedure(pname: TGLEnum; param: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPixelTransferf}
+ glPixelTransferi: procedure(pname: TGLEnum; param: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPixelTransferi}
+ glPixelZoom: procedure(xfactor, yfactor: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPixelZoom}
+ glPointSize: procedure(size: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPointSize}
+ glPolygonMode: procedure(face, mode: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPolygonMode}
+ glPolygonOffset: procedure(factor, units: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPolygonOffset}
+ glPolygonStipple: procedure(mask: PGLubyte); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPolygonStipple}
+ glPopAttrib: procedure; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPopAttrib}
+ glPopClientAttrib: procedure; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPopClientAttrib}
+ glPopMatrix: procedure; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPopMatrix}
+ glPopName: procedure; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPopName}
+ glPrioritizeTextures: procedure(n: TGLsizei; textures: PGLuint; priorities: PGLclampf); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPrioritizeTextures}
+ glPushAttrib: procedure(mask: TGLbitfield); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPushAttrib}
+ glPushClientAttrib: procedure(mask: TGLbitfield); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPushClientAttrib}
+ glPushMatrix: procedure; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPushMatrix}
+ glPushName: procedure(name: TGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPushName}
+ glRasterPos2d: procedure(x, y: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRasterPos2d}
+ glRasterPos2dv: procedure(v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRasterPos2dv}
+ glRasterPos2f: procedure(x, y: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRasterPos2f}
+ glRasterPos2fv: procedure(v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRasterPos2fv}
+ glRasterPos2i: procedure(x, y: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRasterPos2i}
+ glRasterPos2iv: procedure(v: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRasterPos2iv}
+ glRasterPos2s: procedure(x, y: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRasterPos2s}
+ glRasterPos2sv: procedure(v: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRasterPos2sv}
+ glRasterPos3d: procedure(x, y, z: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRasterPos3d}
+ glRasterPos3dv: procedure(v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRasterPos3dv}
+ glRasterPos3f: procedure(x, y, z: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRasterPos3f}
+ glRasterPos3fv: procedure(v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRasterPos3fv}
+ glRasterPos3i: procedure(x, y, z: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRasterPos3i}
+ glRasterPos3iv: procedure(v: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRasterPos3iv}
+ glRasterPos3s: procedure(x, y, z: TGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRasterPos3s}
+ glRasterPos3sv: procedure(v: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRasterPos3sv}
+ glRasterPos4d: procedure(x, y, z, w: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRasterPos4d}
+ glRasterPos4dv: procedure(v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRasterPos4dv}
+ glRasterPos4f: procedure(x, y, z, w: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRasterPos4f}
+ glRasterPos4fv: procedure(v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRasterPos4fv}
+ glRasterPos4i: procedure(x, y, z, w: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRasterPos4i}
+ glRasterPos4iv: procedure(v: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRasterPos4iv}
+ glRasterPos4s: procedure(x, y, z, w: TGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRasterPos4s}
+ glRasterPos4sv: procedure(v: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRasterPos4sv}
+ glReadBuffer: procedure(mode: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glReadBuffer}
+ glReadPixels: procedure(x, y: TGLint; width, height: TGLsizei; format, atype: TGLEnum; pixels: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glReadPixels}
+ glRectd: procedure(x1, y1, x2, y2: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRectd}
+ glRectdv: procedure(v1, v2: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRectdv}
+ glRectf: procedure(x1, y1, x2, y2: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRectf}
+ glRectfv: procedure(v1, v2: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRectfv}
+ glRecti: procedure(x1, y1, x2, y2: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRecti}
+ glRectiv: procedure(v1, v2: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRectiv}
+ glRects: procedure(x1, y1, x2, y2: TGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRects}
+ glRectsv: procedure(v1, v2: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRectsv}
+ glRenderMode: function(mode: TGLEnum): TGLint; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRenderMode}
+ glRotated: procedure(angle, x, y, z: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRotated}
+ glRotatef: procedure(angle, x, y, z: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRotatef}
+ glScaled: procedure(x, y, z: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glScaled}
+ glScalef: procedure(x, y, z: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glScalef}
+ glScissor: procedure(x, y: TGLint; width, height: TGLsizei); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glScissor}
+ glSelectBuffer: procedure(size: TGLsizei; buffer: PGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glSelectBuffer}
+ glShadeModel: procedure(mode: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glShadeModel}
+ glStencilFunc: procedure(func: TGLEnum; ref: TGLint; mask: TGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glStencilFunc}
+ glStencilMask: procedure(mask: TGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glStencilMask}
+ glStencilOp: procedure(fail, zfail, zpass: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glStencilOp}
+ glTexCoord1d: procedure(s: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord1d}
+ glTexCoord1dv: procedure(v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord1dv}
+ glTexCoord1f: procedure(s: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord1f}
+ glTexCoord1fv: procedure(v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord1fv}
+ glTexCoord1i: procedure(s: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord1i}
+ glTexCoord1iv: procedure(v: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord1iv}
+ glTexCoord1s: procedure(s: TGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord1s}
+ glTexCoord1sv: procedure(v: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord1sv}
+ glTexCoord2d: procedure(s, t: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord2d}
+ glTexCoord2dv: procedure(v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord2dv}
+ glTexCoord2f: procedure(s, t: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord2f}
+ glTexCoord2fv: procedure(v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord2fv}
+ glTexCoord2i: procedure(s, t: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord2i}
+ glTexCoord2iv: procedure(v: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord2iv}
+ glTexCoord2s: procedure(s, t: TGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord2s}
+ glTexCoord2sv: procedure(v: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord2sv}
+ glTexCoord3d: procedure(s, t, r: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord3d}
+ glTexCoord3dv: procedure(v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord3dv}
+ glTexCoord3f: procedure(s, t, r: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord3f}
+ glTexCoord3fv: procedure(v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord3fv}
+ glTexCoord3i: procedure(s, t, r: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord3i}
+ glTexCoord3iv: procedure(v: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord3iv}
+ glTexCoord3s: procedure(s, t, r: TGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord3s}
+ glTexCoord3sv: procedure(v: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord3sv}
+ glTexCoord4d: procedure(s, t, r, q: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord4d}
+ glTexCoord4dv: procedure(v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord4dv}
+ glTexCoord4f: procedure(s, t, r, q: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord4f}
+ glTexCoord4fv: procedure(v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord4fv}
+ glTexCoord4i: procedure(s, t, r, q: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord4i}
+ glTexCoord4iv: procedure(v: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord4iv}
+ glTexCoord4s: procedure(s, t, r, q: TGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord4s}
+ glTexCoord4sv: procedure(v: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord4sv}
+ glTexCoordPointer: procedure(size: TGLint; atype: TGLEnum; stride: TGLsizei; data: pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoordPointer}
+ glTexEnvf: procedure(target, pname: TGLEnum; param: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexEnvf}
+ glTexEnvfv: procedure(target, pname: TGLEnum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexEnvfv}
+ glTexEnvi: procedure(target, pname: TGLEnum; param: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexEnvi}
+ glTexEnviv: procedure(target, pname: TGLEnum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexEnviv}
+ glTexGend: procedure(coord, pname: TGLEnum; param: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexGend}
+ glTexGendv: procedure(coord, pname: TGLEnum; params: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexGendv}
+ glTexGenf: procedure(coord, pname: TGLEnum; param: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexGenf}
+ glTexGenfv: procedure(coord, pname: TGLEnum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexGenfv}
+ glTexGeni: procedure(coord, pname: TGLEnum; param: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexGeni}
+ glTexGeniv: procedure(coord, pname: TGLEnum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexGeniv}
+ glTexImage1D: procedure(target: TGLEnum; level, internalformat: TGLint; width: TGLsizei; border: TGLint; format,
+ atype: TGLEnum; pixels: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexImage1D}
+ glTexImage2D: procedure(target: TGLEnum; level, internalformat: TGLint; width, height: TGLsizei; border: TGLint;
+ format, atype: TGLEnum; Pixels:Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexImage2D}
+ glTexParameterf: procedure(target, pname: TGLEnum; param: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexParameterf}
+ glTexParameterfv: procedure(target, pname: TGLEnum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexParameterfv}
+ glTexParameteri: procedure(target, pname: TGLEnum; param: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexParameteri}
+ glTexParameteriv: procedure(target, pname: TGLEnum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexParameteriv}
+ glTexSubImage1D: procedure(target: TGLEnum; level, xoffset: TGLint; width: TGLsizei; format, atype: TGLEnum;
+ pixels: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexSubImage1D}
+ glTexSubImage2D: procedure(target: TGLEnum; level, xoffset, yoffset: TGLint; width, height: TGLsizei; format,
+ atype: TGLEnum; pixels: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexSubImage2D}
+ glTranslated: procedure(x, y, z: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTranslated}
+ glTranslatef: procedure(x, y, z: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTranslatef}
+ glVertex2d: procedure(x, y: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertex2d}
+ glVertex2dv: procedure(v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertex2dv}
+ glVertex2f: procedure(x, y: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertex2f}
+ glVertex2fv: procedure(v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertex2fv}
+ glVertex2i: procedure(x, y: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertex2i}
+ glVertex2iv: procedure(v: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertex2iv}
+ glVertex2s: procedure(x, y: TGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertex2s}
+ glVertex2sv: procedure(v: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertex2sv}
+ glVertex3d: procedure(x, y, z: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertex3d}
+ glVertex3dv: procedure(v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertex3dv}
+ glVertex3f: procedure(x, y, z: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertex3f}
+ glVertex3fv: procedure(v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertex3fv}
+ glVertex3i: procedure(x, y, z: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertex3i}
+ glVertex3iv: procedure(v: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertex3iv}
+ glVertex3s: procedure(x, y, z: TGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertex3s}
+ glVertex3sv: procedure(v: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertex3sv}
+ glVertex4d: procedure(x, y, z, w: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertex4d}
+ glVertex4dv: procedure(v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertex4dv}
+ glVertex4f: procedure(x, y, z, w: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertex4f}
+ glVertex4fv: procedure(v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertex4fv}
+ glVertex4i: procedure(x, y, z, w: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertex4i}
+ glVertex4iv: procedure(v: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertex4iv}
+ glVertex4s: procedure(x, y, z, w: TGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertex4s}
+ glVertex4sv: procedure(v: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertex4sv}
+ glVertexPointer: procedure(size: TGLint; atype: TGLEnum; stride: TGLsizei; data: pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexPointer}
+ glViewport: procedure(x, y: TGLint; width, height: TGLsizei); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glViewport}
+
+ // GL 1.2
+ glDrawRangeElements: procedure(mode: TGLEnum; Astart, Aend: TGLuint; count: TGLsizei; Atype: TGLEnum;
+ indices: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glDrawRangeElements}
+ glTexImage3D: procedure(target: TGLEnum; level: TGLint; internalformat: TGLEnum; width, height, depth: TGLsizei;
+ border: TGLint; format: TGLEnum; Atype: TGLEnum; pixels: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexImage3D}
+
+ // GL 1.2 ARB imaging
+ glBlendColor: procedure(red, green, blue, alpha: TGLclampf); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glBlendColor}
+ glBlendEquation: procedure(mode: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glBlendEquation}
+ glColorSubTable: procedure(target: TGLEnum; start, count: TGLsizei; format, Atype: TGLEnum; data: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColorSubTable}
+ glCopyColorSubTable: procedure(target: TGLEnum; start: TGLsizei; x, y: TGLint; width: TGLsizei); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCopyColorSubTable}
+ glColorTable: procedure(target, internalformat: TGLEnum; width: TGLsizei; format, Atype: TGLEnum;
+ table: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColorTable}
+ glCopyColorTable: procedure(target, internalformat: TGLEnum; x, y: TGLint; width: TGLsizei); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCopyColorTable}
+ glColorTableParameteriv: procedure(target, pname: TGLEnum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColorTableParameteriv}
+ glColorTableParameterfv: procedure(target, pname: TGLEnum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColorTableParameterfv}
+ glGetColorTable: procedure(target, format, Atype: TGLEnum; table: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetColorTable}
+ glGetColorTableParameteriv: procedure(target, pname: TGLEnum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetColorTableParameteriv}
+ glGetColorTableParameterfv: procedure(target, pname: TGLEnum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetColorTableParameterfv}
+ glConvolutionFilter1D: procedure(target, internalformat: TGLEnum; width: TGLsizei; format, Atype: TGLEnum;
+ image: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glConvolutionFilter1D}
+ glConvolutionFilter2D: procedure(target, internalformat: TGLEnum; width, height: TGLsizei; format, Atype: TGLEnum;
+ image: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glConvolutionFilter2D}
+ glCopyConvolutionFilter1D: procedure(target, internalformat: TGLEnum; x, y: TGLint; width: TGLsizei); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCopyConvolutionFilter1D}
+ glCopyConvolutionFilter2D: procedure(target, internalformat: TGLEnum; x, y: TGLint; width, height: TGLsizei); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCopyConvolutionFilter2D}
+ glGetConvolutionFilter: procedure(target, internalformat, Atype: TGLEnum; image: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetConvolutionFilter}
+ glSeparableFilter2D: procedure(target, internalformat: TGLEnum; width, height: TGLsizei; format, Atype: TGLEnum; row,
+ column: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glSeparableFilter2D}
+ glGetSeparableFilter: procedure(target, format, Atype: TGLEnum; row, column, span: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetSeparableFilter}
+ glConvolutionParameteri: procedure(target, pname: TGLEnum; param: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glConvolutionParameteri}
+ glConvolutionParameteriv: procedure(target, pname: TGLEnum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glConvolutionParameteriv}
+ glConvolutionParameterf: procedure(target, pname: TGLEnum; param: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glConvolutionParameterf}
+ glConvolutionParameterfv: procedure(target, pname: TGLEnum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glConvolutionParameterfv}
+ glGetConvolutionParameteriv: procedure(target, pname: TGLEnum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetConvolutionParameteriv}
+ glGetConvolutionParameterfv: procedure(target, pname: TGLEnum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetConvolutionParameterfv}
+ glHistogram: procedure(target: TGLEnum; width: TGLsizei; internalformat: TGLEnum; sink: TGLboolean); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glHistogram}
+ glResetHistogram: procedure(target: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glResetHistogram}
+ glGetHistogram: procedure(target: TGLEnum; reset: TGLboolean; format, Atype: TGLEnum; values: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetHistogram}
+ glGetHistogramParameteriv: procedure(target, pname: TGLEnum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetHistogramParameteriv}
+ glGetHistogramParameterfv: procedure(target, pname: TGLEnum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetHistogramParameterfv}
+ glMinmax: procedure(target, internalformat: TGLEnum; sink: TGLboolean); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMinmax}
+ glResetMinmax: procedure(target: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glResetMinmax}
+ glGetMinmax: procedure(target: TGLEnum; reset: TGLboolean; format, Atype: TGLEnum; values: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetMinmax}
+ glGetMinmaxParameteriv: procedure(target, pname: TGLEnum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetMinmaxParameteriv}
+ glGetMinmaxParameterfv: procedure(target, pname: TGLEnum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetMinmaxParameterfv}
+
+ // GL utility functions and procedures
+ gluErrorString: function(errCode: TGLEnum): PChar; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluErrorString}
+ gluGetString: function(name: TGLEnum): PChar; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluGetString}
+ gluOrtho2D: procedure(left, right, bottom, top: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluOrtho2D}
+ gluPerspective: procedure(fovy, aspect, zNear, zFar: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluPerspective}
+ gluPickMatrix: procedure(x, y, width, height: TGLdouble; viewport: TVector4i); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluPickMatrix}
+ gluLookAt: procedure(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluLookAt}
+ gluProject: function(objx, objy, objz: TGLdouble; modelMatrix: TMatrix4d; projMatrix: TMatrix4d; viewport: TVector4i;
+ winx, winy, winz: PGLdouble): TGLint; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluProject}
+ gluUnProject: function(winx, winy, winz: TGLdouble; modelMatrix: TMatrix4d; projMatrix: TMatrix4d; viewport: TVector4i;
+ objx, objy, objz: PGLdouble): TGLint; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluUnProject}
+ gluScaleImage: function(format: TGLEnum; widthin, heightin: TGLint; typein: TGLEnum; datain: Pointer; widthout,
+ heightout: TGLint; typeout: TGLEnum; dataout: Pointer): TGLint; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluScaleImage}
+ gluBuild1DMipmaps: function(target: TGLEnum; components, width: TGLint; format, atype: TGLEnum;
+ data: Pointer): TGLint; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluBuild1DMipmaps}
+ gluBuild2DMipmaps: function(target: TGLEnum; components, width, height: TGLint; format, atype: TGLEnum;
+ Data: Pointer): TGLint; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluBuild2DMipmaps}
+ gluNewQuadric: function: PGLUquadric; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluNewQuadric}
+ gluDeleteQuadric: procedure(state: PGLUquadric); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluDeleteQuadric}
+ gluQuadricNormals: procedure(quadObject: PGLUquadric; normals: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluQuadricNormals}
+ gluQuadricTexture: procedure(quadObject: PGLUquadric; textureCoords: TGLboolean); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluQuadricTexture}
+ gluQuadricOrientation: procedure(quadObject: PGLUquadric; orientation: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluQuadricOrientation}
+ gluQuadricDrawStyle: procedure(quadObject: PGLUquadric; drawStyle: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluQuadricDrawStyle}
+ gluCylinder: procedure(quadObject: PGLUquadric; baseRadius, topRadius, height: TGLdouble; slices,
+ stacks: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluCylinder}
+ gluDisk: procedure(quadObject: PGLUquadric; innerRadius, outerRadius: TGLdouble; slices, loops: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluDisk}
+ gluPartialDisk: procedure(quadObject: PGLUquadric; innerRadius, outerRadius: TGLdouble; slices, loops: TGLint;
+ startAngle, sweepAngle: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluPartialDisk}
+ gluSphere: procedure(quadObject: PGLUquadric; radius: TGLdouble; slices, stacks: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluSphere}
+ gluQuadricCallback: procedure(quadObject: PGLUquadric; which: TGLEnum; fn: TGLUQuadricErrorProc); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluQuadricCallback}
+ gluNewTess: function: PGLUtesselator; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluNewTess}
+ gluDeleteTess: procedure(tess: PGLUtesselator); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluDeleteTess}
+ gluTessBeginPolygon: procedure(tess: PGLUtesselator; polygon_data: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluTessBeginPolygon}
+ gluTessBeginContour: procedure(tess: PGLUtesselator); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluTessBeginContour}
+ gluTessVertex: procedure(tess: PGLUtesselator; coords: TVector3d; data: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluTessVertex}
+ gluTessEndContour: procedure(tess: PGLUtesselator); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluTessEndContour}
+ gluTessEndPolygon: procedure(tess: PGLUtesselator); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluTessEndPolygon}
+ gluTessProperty: procedure(tess: PGLUtesselator; which: TGLEnum; value: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluTessProperty}
+ gluTessNormal: procedure(tess: PGLUtesselator; x, y, z: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluTessNormal}
+ gluTessCallback: procedure(tess: PGLUtesselator; which: TGLEnum; fn: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluTessCallback}
+ gluGetTessProperty: procedure(tess: PGLUtesselator; which: TGLEnum; value: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluGetTessProperty}
+ gluNewNurbsRenderer: function: PGLUnurbs; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluNewNurbsRenderer}
+ gluDeleteNurbsRenderer: procedure(nobj: PGLUnurbs); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluDeleteNurbsRenderer}
+ gluBeginSurface: procedure(nobj: PGLUnurbs); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluBeginSurface}
+ gluBeginCurve: procedure(nobj: PGLUnurbs); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluBeginCurve}
+ gluEndCurve: procedure(nobj: PGLUnurbs); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluEndCurve}
+ gluEndSurface: procedure(nobj: PGLUnurbs); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluEndSurface}
+ gluBeginTrim: procedure(nobj: PGLUnurbs); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluBeginTrim}
+ gluEndTrim: procedure(nobj: PGLUnurbs); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluEndTrim}
+ gluPwlCurve: procedure(nobj: PGLUnurbs; count: TGLint; points: PGLfloat; stride: TGLint; atype: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluPwlCurve}
+ gluNurbsCurve: procedure(nobj: PGLUnurbs; nknots: TGLint; knot: PGLfloat; stride: TGLint; ctlarray: PGLfloat; order: TGLint; atype: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluNurbsCurve}
+ gluNurbsSurface: procedure(nobj: PGLUnurbs; sknot_count: TGLint; sknot: PGLfloat; tknot_count: TGLint; tknot: PGLfloat; s_stride, t_stride: TGLint; ctlarray: PGLfloat; sorder, torder: TGLint; atype: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluNurbsSurface}
+ gluLoadSamplingMatrices: procedure(nobj: PGLUnurbs; modelMatrix, projMatrix: TMatrix4f; viewport: TVector4i); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluLoadSamplingMatrices}
+ gluNurbsProperty: procedure(nobj: PGLUnurbs; aproperty: TGLEnum; value: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluNurbsProperty}
+ gluGetNurbsProperty: procedure(nobj: PGLUnurbs; aproperty: TGLEnum; value: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluGetNurbsProperty}
+ gluNurbsCallback: procedure(nobj: PGLUnurbs; which: TGLEnum; fn: TGLUNurbsErrorProc); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluNurbsCallback}
+ gluBeginPolygon: procedure(tess: PGLUtesselator); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluBeginPolygon}
+ gluNextContour: procedure(tess: PGLUtesselator; atype: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluNextContour}
+ gluEndPolygon: procedure(tess: PGLUtesselator); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluEndPolygon}
+
+ // window support functions
+ {$ifdef Win32}
+ wglGetProcAddress: function(ProcName: PChar): Pointer; stdcall;
+ {$EXTERNALSYM wglGetProcAddress}
+ wglCopyContext: function(p1: HGLRC; p2: HGLRC; p3: Cardinal): BOOL; stdcall;
+ {$EXTERNALSYM wglCopyContext}
+ wglCreateContext: function(DC: HDC): HGLRC; stdcall;
+ {$EXTERNALSYM wglCreateContext}
+ wglCreateLayerContext: function(p1: HDC; p2: Integer): HGLRC; stdcall;
+ {$EXTERNALSYM wglCreateLayerContext}
+ wglDeleteContext: function(p1: HGLRC): BOOL; stdcall;
+ {$EXTERNALSYM wglDeleteContext}
+ wglDescribeLayerPlane:function(p1: HDC; p2, p3: Integer; p4: Cardinal; var p5: TLayerPlaneDescriptor): BOOL; stdcall;
+ {$EXTERNALSYM wglDescribeLayerPlane}
+ wglGetCurrentContext: function: HGLRC; stdcall;
+ {$EXTERNALSYM wglGetCurrentContext}
+ wglGetCurrentDC: function: HDC; stdcall;
+ {$EXTERNALSYM wglGetCurrentDC}
+ wglGetLayerPaletteEntries: function(p1: HDC; p2, p3, p4: Integer; var pcr): Integer; stdcall;
+ {$EXTERNALSYM wglGetLayerPaletteEntries}
+ wglMakeCurrent: function(DC: HDC; p2: HGLRC): BOOL; stdcall;
+ {$EXTERNALSYM wglMakeCurrent}
+ wglRealizeLayerPalette: function(p1: HDC; p2: Integer; p3: BOOL): BOOL; stdcall;
+ {$EXTERNALSYM wglRealizeLayerPalette}
+ wglSetLayerPaletteEntries: function(p1: HDC; p2, p3, p4: Integer; var pcr): Integer; stdcall;
+ {$EXTERNALSYM wglSetLayerPaletteEntries}
+ wglShareLists: function(p1, p2: HGLRC): BOOL; stdcall;
+ {$EXTERNALSYM wglShareLists}
+ wglSwapLayerBuffers: function(p1: HDC; p2: Cardinal): BOOL; stdcall;
+ {$EXTERNALSYM wglSwapLayerBuffers}
+ wglSwapMultipleBuffers: function(p1: Cardinal; const p2: PWGLSwap): DWORD; stdcall;
+ {$EXTERNALSYM wglSwapMultipleBuffers}
+ wglUseFontBitmapsA: function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
+ {$EXTERNALSYM wglUseFontBitmapsA}
+ wglUseFontOutlinesA: function (p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
+ {$EXTERNALSYM wglUseFontOutlinesA}
+ wglUseFontBitmapsW: function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
+ {$EXTERNALSYM wglUseFontBitmapsW}
+ wglUseFontOutlinesW: function (p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
+ {$EXTERNALSYM wglUseFontOutlinesW}
+ wglUseFontBitmaps: function(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall;
+ {$EXTERNALSYM wglUseFontBitmaps}
+ wglUseFontOutlines: function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall;
+ {$EXTERNALSYM wglUseFontOutlines}
+
+ // ARB wgl extensions
+ wglGetExtensionsStringARB: function(DC: HDC): PChar; stdcall;
+ {$EXTERNALSYM wglGetExtensionsStringARB}
+ wglGetPixelFormatAttribivARB: function(DC: HDC; iPixelFormat, iLayerPlane: Integer; nAttributes: Cardinal;
+ const piAttributes: PInteger; piValues : PInteger) : BOOL; stdcall;
+ {$EXTERNALSYM wglGetPixelFormatAttribivARB}
+ wglGetPixelFormatAttribfvARB: function(DC: HDC; iPixelFormat, iLayerPlane: Integer; nAttributes: Cardinal;
+ const piAttributes: PInteger; piValues: PGLFloat) : BOOL; stdcall;
+ {$EXTERNALSYM wglGetPixelFormatAttribfvARB}
+ wglChoosePixelFormatARB: function(DC: HDC; const piAttribIList: PInteger; const pfAttribFList: PGLFloat;
+ nMaxFormats: Cardinal; piFormats: PInteger; nNumFormats: PCardinal) : BOOL; stdcall;
+ {$EXTERNALSYM wglChoosePixelFormatARB}
+ {$endif}
+
+ // ARB_multitexture
+ glMultiTexCoord1dARB: procedure(target: TGLenum; s: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiTexCoord1dARB}
+ glMultiTexCoord1dVARB: procedure(target: TGLenum; v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiTexCoord1dVARB}
+ glMultiTexCoord1fARBP: procedure(target: TGLenum; s: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiTexCoord1fARBP}
+ glMultiTexCoord1fVARB: procedure(target: TGLenum; v: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiTexCoord1fVARB}
+ glMultiTexCoord1iARB: procedure(target: TGLenum; s: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiTexCoord1iARB}
+ glMultiTexCoord1iVARB: procedure(target: TGLenum; v: PGLInt); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiTexCoord1iVARB}
+ glMultiTexCoord1sARBP: procedure(target: TGLenum; s: TGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiTexCoord1sARBP}
+ glMultiTexCoord1sVARB: procedure(target: TGLenum; v: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiTexCoord1sVARB}
+ glMultiTexCoord2dARB: procedure(target: TGLenum; s, t: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiTexCoord2dARB}
+ glMultiTexCoord2dvARB: procedure(target: TGLenum; v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiTexCoord2dvARB}
+ glMultiTexCoord2fARB: procedure(target: TGLenum; s, t: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiTexCoord2fARB}
+ glMultiTexCoord2fvARB: procedure(target: TGLenum; v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiTexCoord2fvARB}
+ glMultiTexCoord2iARB: procedure(target: TGLenum; s, t: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiTexCoord2iARB}
+ glMultiTexCoord2ivARB: procedure(target: TGLenum; v: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiTexCoord2ivARB}
+ glMultiTexCoord2sARB: procedure(target: TGLenum; s, t: TGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiTexCoord2sARB}
+ glMultiTexCoord2svARB: procedure(target: TGLenum; v: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiTexCoord2svARB}
+ glMultiTexCoord3dARB: procedure(target: TGLenum; s, t, r: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiTexCoord3dARB}
+ glMultiTexCoord3dvARB: procedure(target: TGLenum; v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiTexCoord3dvARB}
+ glMultiTexCoord3fARB: procedure(target: TGLenum; s, t, r: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiTexCoord3fARB}
+ glMultiTexCoord3fvARB: procedure(target: TGLenum; v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiTexCoord3fvARB}
+ glMultiTexCoord3iARB: procedure(target: TGLenum; s, t, r: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiTexCoord3iARB}
+ glMultiTexCoord3ivARB: procedure(target: TGLenum; v: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiTexCoord3ivARB}
+ glMultiTexCoord3sARB: procedure(target: TGLenum; s, t, r: TGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiTexCoord3sARB}
+ glMultiTexCoord3svARB: procedure(target: TGLenum; v: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiTexCoord3svARB}
+ glMultiTexCoord4dARB: procedure(target: TGLenum; s, t, r, q: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiTexCoord4dARB}
+ glMultiTexCoord4dvARB: procedure(target: TGLenum; v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiTexCoord4dvARB}
+ glMultiTexCoord4fARB: procedure(target: TGLenum; s, t, r, q: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiTexCoord4fARB}
+ glMultiTexCoord4fvARB: procedure(target: TGLenum; v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiTexCoord4fvARB}
+ glMultiTexCoord4iARB: procedure(target: TGLenum; s, t, r, q: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiTexCoord4iARB}
+ glMultiTexCoord4ivARB: procedure(target: TGLenum; v: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiTexCoord4ivARB}
+ glMultiTexCoord4sARB: procedure(target: TGLenum; s, t, r, q: TGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiTexCoord4sARB}
+ glMultiTexCoord4svARB: procedure(target: TGLenum; v: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiTexCoord4svARB}
+ glActiveTextureARB: procedure(target: TGLenum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glActiveTextureARB}
+ glClientActiveTextureARB: procedure(target: TGLenum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glClientActiveTextureARB}
+
+ // GLU extensions
+ gluNurbsCallbackDataEXT: procedure(nurb: PGLUnurbs; userData: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluNurbsCallbackDataEXT}
+ gluNewNurbsTessellatorEXT: function: PGLUnurbs; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluNewNurbsTessellatorEXT}
+ gluDeleteNurbsTessellatorEXT: procedure(nurb: PGLUnurbs); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM gluDeleteNurbsTessellatorEXT}
+
+{$ifndef FPC}
+ {$ifdef MULTITHREADOPENGL}
+ threadvar
+ {$else}
+ var
+ {$endif}
+{$else}
+var
+{$endif}
+ // Extension functions
+ glAreTexturesResidentEXT: function(n: TGLsizei; textures: PGLuint; residences: PGLBoolean): TGLboolean; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glAreTexturesResidentEXT}
+ glArrayElementArrayEXT: procedure(mode: TGLEnum; count: TGLsizei; pi: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glArrayElementArrayEXT}
+ glBeginSceneEXT: procedure; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glBeginSceneEXT}
+ glBindTextureEXT: procedure(target: TGLEnum; texture: TGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glBindTextureEXT}
+ glColorTableEXT: procedure(target, internalFormat: TGLEnum; width: TGLsizei; format, atype: TGLEnum; data: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColorTableEXT}
+ glColorSubTableExt: procedure(target: TGLEnum; start, count: TGLsizei; format, atype: TGLEnum; data: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColorSubTableExt}
+ glCopyTexImage1DEXT: procedure(target: TGLEnum; level: TGLint; internalFormat: TGLEnum; x, y: TGLint; width: TGLsizei; border: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCopyTexImage1DEXT}
+ glCopyTexSubImage1DEXT: procedure(target: TGLEnum; level, xoffset, x, y: TGLint; width: TGLsizei); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCopyTexSubImage1DEXT}
+ glCopyTexImage2DEXT: procedure(target: TGLEnum; level: TGLint; internalFormat: TGLEnum; x, y: TGLint; width, height: TGLsizei; border: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCopyTexImage2DEXT}
+ glCopyTexSubImage2DEXT: procedure(target: TGLEnum; level, xoffset, yoffset, x, y: TGLint; width, height: TGLsizei); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCopyTexSubImage2DEXT}
+ glCopyTexSubImage3DEXT: procedure(target: TGLEnum; level, xoffset, yoffset, zoffset, x, y: TGLint; width, height: TGLsizei); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCopyTexSubImage3DEXT}
+ glDeleteTexturesEXT: procedure(n: TGLsizei; textures: PGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glDeleteTexturesEXT}
+ glEndSceneEXT: procedure; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glEndSceneEXT}
+ glGenTexturesEXT: procedure(n: TGLsizei; textures: PGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGenTexturesEXT}
+ glGetColorTableEXT: procedure(target, format, atype: TGLEnum; data: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetColorTableEXT}
+ glGetColorTablePameterfvEXT: procedure(target, pname: TGLEnum; params: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetColorTablePameterfvEXT}
+ glGetColorTablePameterivEXT: procedure(target, pname: TGLEnum; params: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetColorTablePameterivEXT}
+ glIndexFuncEXT: procedure(func: TGLEnum; ref: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glIndexFuncEXT}
+ glIndexMaterialEXT: procedure(face: TGLEnum; mode: TGLEnum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glIndexMaterialEXT}
+ glIsTextureEXT: function(texture: TGLuint): TGLboolean; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glIsTextureEXT}
+ glLockArraysEXT: procedure(first: TGLint; count: TGLsizei); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glLockArraysEXT}
+ glPolygonOffsetEXT: procedure(factor, bias: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPolygonOffsetEXT}
+ glPrioritizeTexturesEXT: procedure(n: TGLsizei; textures: PGLuint; priorities: PGLclampf); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPrioritizeTexturesEXT}
+ glTexSubImage1DEXT: procedure(target: TGLEnum; level, xoffset: TGLint; width: TGLsizei; format, Atype: TGLEnum; pixels: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexSubImage1DEXT}
+ glTexSubImage2DEXT: procedure(target: TGLEnum; level, xoffset, yoffset: TGLint; width, height: TGLsizei; format, Atype: TGLEnum; pixels: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexSubImage2DEXT}
+ glTexSubImage3DEXT: procedure(target: TGLEnum; level, xoffset, yoffset, zoffset: TGLint; width, height, depth: TGLsizei; format, Atype: TGLEnum; pixels: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexSubImage3DEXT}
+ glUnlockArraysEXT: procedure; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glUnlockArraysEXT}
+
+ // EXT_vertex_array
+ glArrayElementEXT: procedure(I: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glArrayElementEXT}
+ glColorPointerEXT: procedure(size: TGLInt; atype: TGLenum; stride, count: TGLsizei; data: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColorPointerEXT}
+ glDrawArraysEXT: procedure(mode: TGLenum; first: TGLInt; count: TGLsizei); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glDrawArraysEXT}
+ glEdgeFlagPointerEXT: procedure(stride, count: TGLsizei; data: PGLboolean); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glEdgeFlagPointerEXT}
+ glGetPointervEXT: procedure(pname: TGLEnum; var params); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetPointervEXT}
+ glIndexPointerEXT: procedure(AType: TGLEnum; stride, count: TGLsizei; P: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glIndexPointerEXT}
+ glNormalPointerEXT: procedure(AType: TGLsizei; stride, count: TGLsizei; P: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glNormalPointerEXT}
+ glTexCoordPointerEXT: procedure(size: TGLint; AType: TGLenum; stride, count: TGLsizei; P: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoordPointerEXT}
+ glVertexPointerEXT: procedure(size: TGLint; AType: TGLenum; stride, count: TGLsizei; P: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexPointerEXT}
+
+ // EXT_compiled_vertex_array
+ glLockArrayEXT: procedure(first: TGLint; count: TGLsizei); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glLockArrayEXT}
+ glUnlockArrayEXT: procedure; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glUnlockArrayEXT}
+
+ // EXT_cull_vertex
+ glCullParameterdvEXT: procedure(pname: TGLenum; params: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCullParameterdvEXT}
+ glCullParameterfvEXT: procedure(pname: TGLenum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCullParameterfvEXT}
+
+ // WIN_swap_hint
+ glAddSwapHintRectWIN: procedure(x, y: TGLint; width, height: TGLsizei); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glAddSwapHintRectWIN}
+
+ // EXT_point_parameter
+ glPointParameterfEXT: procedure(pname: TGLenum; param: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPointParameterfEXT}
+ glPointParameterfvEXT: procedure(pname: TGLenum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPointParameterfvEXT}
+
+ // GL_ARB_transpose_matrix
+ glLoadTransposeMatrixfARB: procedure(m: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glLoadTransposeMatrixfARB}
+ glLoadTransposeMatrixdARB: procedure(m: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glLoadTransposeMatrixdARB}
+ glMultTransposeMatrixfARB: procedure(m: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultTransposeMatrixfARB}
+ glMultTransposeMatrixdARB: procedure(m: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultTransposeMatrixdARB}
+
+ // GL_ARB_multisample
+ glSampleCoverageARB: procedure(Value: TGLclampf; invert: TGLboolean); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glSampleCoverageARB}
+ glSamplePassARB: procedure(pass: TGLenum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glSamplePassARB}
+
+ // GL_ARB_texture_compression
+ glCompressedTexImage3DARB: procedure(target: TGLenum; level: TGLint; internalformat: TGLenum; Width, Height, depth: TGLsizei; border: TGLint; imageSize: TGLsizei; data: pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCompressedTexImage3DARB}
+ glCompressedTexImage2DARB: procedure(target: TGLenum; level: TGLint; internalformat: TGLenum; Width, Height: TGLsizei; border: TGLint; imageSize: TGLsizei; data: pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCompressedTexImage2DARB}
+ glCompressedTexImage1DARB: procedure(target: TGLenum; level: TGLint; internalformat: TGLenum; Width: TGLsizei; border: TGLint; imageSize: TGLsizei; data: pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCompressedTexImage1DARB}
+ glCompressedTexSubImage3DARB: procedure(target: TGLenum; level: TGLint; xoffset, yoffset, zoffset: TGLint; width, height, depth: TGLsizei; Format: TGLenum; imageSize: TGLsizei; data: pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCompressedTexSubImage3DARB}
+ glCompressedTexSubImage2DARB: procedure(target: TGLenum; level: TGLint; xoffset, yoffset: TGLint; width, height: TGLsizei; Format: TGLenum; imageSize: TGLsizei; data: pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCompressedTexSubImage2DARB}
+ glCompressedTexSubImage1DARB: procedure(target: TGLenum; level: TGLint; xoffset: TGLint; width: TGLsizei; Format: TGLenum; imageSize: TGLsizei; data: pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCompressedTexSubImage1DARB}
+ glGetCompressedTexImageARB: procedure(target: TGLenum; level: TGLint; img: pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetCompressedTexImageARB}
+
+ // GL_EXT_blend_color
+ glBlendColorEXT: procedure(red, green, blue: TGLclampf; alpha: TGLclampf); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glBlendColorEXT}
+
+ // GL_EXT_texture3D
+ glTexImage3DEXT: procedure(target: TGLenum; level: TGLint; internalformat: TGLenum; width, height, depth: TGLsizei; border: TGLint; Format, AType: TGLenum; pixels: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexImage3DEXT}
+
+ // GL_SGIS_texture_filter4
+ glGetTexFilterFuncSGIS: procedure(target, Filter: TGLenum; weights: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetTexFilterFuncSGIS}
+ glTexFilterFuncSGIS: procedure(target, Filter: TGLenum; n: TGLsizei; weights: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexFilterFuncSGIS}
+
+ // GL_EXT_histogram
+ glGetHistogramEXT: procedure(target: TGLenum; reset: TGLboolean; Format, AType: TGLenum; values: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetHistogramEXT}
+ glGetHistogramParameterfvEXT: procedure(target, pname: TGLenum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetHistogramParameterfvEXT}
+ glGetHistogramParameterivEXT: procedure(target, pname: TGLenum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetHistogramParameterivEXT}
+ glGetMinmaxEXT: procedure(target: TGLenum; reset: TGLboolean; Format, AType: TGLenum; values: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetMinmaxEXT}
+ glGetMinmaxParameterfvEXT: procedure(target, pname: TGLenum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetMinmaxParameterfvEXT}
+ glGetMinmaxParameterivEXT: procedure(target, pname: TGLenum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetMinmaxParameterivEXT}
+ glHistogramEXT: procedure(target: TGLenum; Width: TGLsizei; internalformat: TGLenum; sink: TGLboolean); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glHistogramEXT}
+ glMinmaxEXT: procedure(target, internalformat: TGLenum; sink: TGLboolean); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMinmaxEXT}
+ glResetHistogramEXT: procedure(target: TGLenum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glResetHistogramEXT}
+ glResetMinmaxEXT: procedure(target: TGLenum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glResetMinmaxEXT}
+
+ // GL_EXT_convolution
+ glConvolutionFilter1DEXT: procedure(target, internalformat: TGLenum; Width: TGLsizei; Format, AType: TGLenum; image: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glConvolutionFilter1DEXT}
+ glConvolutionFilter2DEXT: procedure(target, internalformat: TGLenum; Width, Height: TGLsizei; Format, AType: TGLenum; image: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glConvolutionFilter2DEXT}
+ glConvolutionParameterfEXT: procedure(target, pname: TGLenum; params: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glConvolutionParameterfEXT}
+ glConvolutionParameterfvEXT: procedure(target, pname: TGLenum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glConvolutionParameterfvEXT}
+ glConvolutionParameteriEXT: procedure(target, pname: TGLenum; params: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glConvolutionParameteriEXT}
+ glConvolutionParameterivEXT: procedure(target, pname: TGLenum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glConvolutionParameterivEXT}
+ glCopyConvolutionFilter1DEXT: procedure(target, internalformat: TGLenum; x, y: TGLint; Width: TGLsizei); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCopyConvolutionFilter1DEXT}
+ glCopyConvolutionFilter2DEXT: procedure(target, internalformat: TGLenum; x, y: TGLint; Width, Height: TGLsizei); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCopyConvolutionFilter2DEXT}
+ glGetConvolutionFilterEXT: procedure(target, Format, AType: TGLenum; image: pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetConvolutionFilterEXT}
+ glGetConvolutionParameterfvEXT: procedure(target, pname: TGLenum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetConvolutionParameterfvEXT}
+ glGetConvolutionParameterivEXT: procedure(target, pname: TGLenum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetConvolutionParameterivEXT}
+ glGetSeparableFilterEXT: procedure(target, Format, AType: TGLenum; row, column, span: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetSeparableFilterEXT}
+ glSeparableFilter2DEXT: procedure(target, internalformat: TGLenum; Width, Height: TGLsizei; Format, AType: TGLenum; row, column: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glSeparableFilter2DEXT}
+
+ // GL_SGI_color_table
+ glColorTableSGI: procedure(target, internalformat: TGLenum; Width: TGLsizei; Format, AType: TGLenum; Table: pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColorTableSGI}
+ glColorTableParameterfvSGI: procedure(target, pname: TGLenum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColorTableParameterfvSGI}
+ glColorTableParameterivSGI: procedure(target, pname: TGLenum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColorTableParameterivSGI}
+ glCopyColorTableSGI: procedure(target, internalformat: TGLenum; x, y: TGLint; Width: TGLsizei); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCopyColorTableSGI}
+ glGetColorTableSGI: procedure(target, Format, AType: TGLenum; Table: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetColorTableSGI}
+ glGetColorTableParameterfvSGI: procedure(target, pname: TGLenum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetColorTableParameterfvSGI}
+ glGetColorTableParameterivSGI: procedure(target, pname: TGLenum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetColorTableParameterivSGI}
+
+ // GL_SGIX_pixel_texture
+ glPixelTexGenSGIX: procedure(mode: TGLenum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPixelTexGenSGIX}
+
+ // GL_SGIS_pixel_texture
+ glPixelTexGenParameteriSGIS: procedure(pname: TGLenum; param: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPixelTexGenParameteriSGIS}
+ glPixelTexGenParameterivSGIS: procedure(pname: TGLenum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPixelTexGenParameterivSGIS}
+ glPixelTexGenParameterfSGIS: procedure(pname: TGLenum; param: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPixelTexGenParameterfSGIS}
+ glPixelTexGenParameterfvSGIS: procedure(pname: TGLenum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPixelTexGenParameterfvSGIS}
+ glGetPixelTexGenParameterivSGIS: procedure(pname: TGLenum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetPixelTexGenParameterivSGIS}
+ glGetPixelTexGenParameterfvSGIS: procedure(pname: TGLenum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetPixelTexGenParameterfvSGIS}
+
+ // GL_SGIS_texture4D
+ glTexImage4DSGIS: procedure(target: TGLenum; level: TGLint; internalformat: TGLenum; Width, Height, depth, size4d: TGLsizei; border: TGLint; Format, AType: TGLenum; pixels: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexImage4DSGIS}
+ glTexSubImage4DSGIS: procedure(target: TGLenum; level, xoffset, yoffset, zoffset, woffset: TGLint; Width, Height, depth, size4d: TGLsizei; Format, AType: TGLenum; pixels: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexSubImage4DSGIS}
+
+ // GL_SGIS_detail_texture
+ glDetailTexFuncSGIS: procedure(target: TGLenum; n: TGLsizei; points: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glDetailTexFuncSGIS}
+ glGetDetailTexFuncSGIS: procedure(target: TGLenum; points: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetDetailTexFuncSGIS}
+
+ // GL_SGIS_sharpen_texture
+ glSharpenTexFuncSGIS: procedure(target: TGLenum; n: TGLsizei; points: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glSharpenTexFuncSGIS}
+ glGetSharpenTexFuncSGIS: procedure(target: TGLenum; points: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetSharpenTexFuncSGIS}
+
+ // GL_SGIS_multisample
+ glSampleMaskSGIS: procedure(Value: TGLclampf; invert: TGLboolean); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glSampleMaskSGIS}
+ glSamplePatternSGIS: procedure(pattern: TGLenum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glSamplePatternSGIS}
+
+ // GL_EXT_blend_minmax
+ glBlendEquationEXT: procedure(mode: TGLenum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glBlendEquationEXT}
+
+ // GL_SGIX_sprite
+ glSpriteParameterfSGIX: procedure(pname: TGLenum; param: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glSpriteParameterfSGIX}
+ glSpriteParameterfvSGIX: procedure(pname: TGLenum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glSpriteParameterfvSGIX}
+ glSpriteParameteriSGIX: procedure(pname: TGLenum; param: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glSpriteParameteriSGIX}
+ glSpriteParameterivSGIX: procedure(pname: TGLenum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glSpriteParameterivSGIX}
+
+ // GL_EXT_point_parameters
+ glPointParameterfSGIS: procedure(pname: TGLenum; param: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPointParameterfSGIS}
+ glPointParameterfvSGIS: procedure(pname: TGLenum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPointParameterfvSGIS}
+
+ // GL_SGIX_instruments
+ glGetInstrumentsSGIX: procedure; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetInstrumentsSGIX}
+ glInstrumentsBufferSGIX: procedure(Size: TGLsizei; buffer: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glInstrumentsBufferSGIX}
+ glPollInstrumentsSGIX: procedure(marker_p: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPollInstrumentsSGIX}
+ glReadInstrumentsSGIX: procedure(marker: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glReadInstrumentsSGIX}
+ glStartInstrumentsSGIX: procedure; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glStartInstrumentsSGIX}
+ glStopInstrumentsSGIX: procedure(marker: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glStopInstrumentsSGIX}
+
+ // GL_SGIX_framezoom
+ glFrameZoomSGIX: procedure(factor: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFrameZoomSGIX}
+
+ // GL_SGIX_tag_sample_buffer
+ glTagSampleBufferSGIX: procedure; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTagSampleBufferSGIX}
+
+ // GL_SGIX_polynomial_ffd
+ glDeformationMap3dSGIX: procedure(target: TGLenum; u1, u2: TGLdouble; ustride, uorder: TGLint; v1, v2: TGLdouble; vstride, vorder: TGLint; w1, w2: TGLdouble; wstride, worder: TGLint; points: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glDeformationMap3dSGIX}
+ glDeformationMap3fSGIX: procedure(target: TGLenum; u1, u2: TGLfloat; ustride, uorder: TGLint; v1, v2: TGLfloat; vstride, vorder: TGLint; w1, w2: TGLfloat; wstride, worder: TGLint; points: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glDeformationMap3fSGIX}
+ glDeformSGIX: procedure(mask: TGLbitfield); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glDeformSGIX}
+ glLoadIdentityDeformationMapSGIX: procedure(mask: TGLbitfield); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glLoadIdentityDeformationMapSGIX}
+
+ // GL_SGIX_reference_plane
+ glReferencePlaneSGIX: procedure(equation: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glReferencePlaneSGIX}
+
+ // GL_SGIX_flush_raster
+ glFlushRasterSGIX: procedure; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFlushRasterSGIX}
+
+ // GL_SGIS_fog_function
+ glFogFuncSGIS: procedure(n: TGLsizei; points: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFogFuncSGIS}
+ glGetFogFuncSGIS: procedure(points: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetFogFuncSGIS}
+
+ // GL_HP_image_transform
+ glImageTransformParameteriHP: procedure(target, pname: TGLenum; param: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glImageTransformParameteriHP}
+ glImageTransformParameterfHP: procedure(target, pname: TGLenum; param: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glImageTransformParameterfHP}
+ glImageTransformParameterivHP: procedure(target, pname: TGLenum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glImageTransformParameterivHP}
+ glImageTransformParameterfvHP: procedure(target, pname: TGLenum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glImageTransformParameterfvHP}
+ glGetImageTransformParameterivHP: procedure(target, pname: TGLenum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetImageTransformParameterivHP}
+ glGetImageTransformParameterfvHP: procedure(target, pname: TGLenum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetImageTransformParameterfvHP}
+
+ // GL_EXT_color_subtable
+ glCopyColorSubTableEXT: procedure(target: TGLenum; start: TGLsizei; x, y: TGLint; Width: TGLsizei); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCopyColorSubTableEXT}
+
+ // GL_PGI_misc_hints
+ glHintPGI: procedure(target: TGLenum; mode: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glHintPGI}
+
+ // GL_EXT_paletted_texture
+ glGetColorTableParameterivEXT: procedure(target, pname: TGLenum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetColorTableParameterivEXT}
+ glGetColorTableParameterfvEXT: procedure(target, pname: TGLenum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetColorTableParameterfvEXT}
+
+ // GL_SGIX_list_priority
+ glGetListParameterfvSGIX: procedure(list: TGLuint; pname: TGLenum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetListParameterfvSGIX}
+ glGetListParameterivSGIX: procedure(list: TGLuint; pname: TGLenum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetListParameterivSGIX}
+ glListParameterfSGIX: procedure(list: TGLuint; pname: TGLenum; param: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glListParameterfSGIX}
+ glListParameterfvSGIX: procedure(list: TGLuint; pname: TGLenum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glListParameterfvSGIX}
+ glListParameteriSGIX: procedure(list: TGLuint; pname: TGLenum; param: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glListParameteriSGIX}
+ glListParameterivSGIX: procedure(list: TGLuint; pname: TGLenum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glListParameterivSGIX}
+
+ // GL_SGIX_fragment_lighting
+ glFragmentColorMaterialSGIX: procedure(face, mode: TGLenum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFragmentColorMaterialSGIX}
+ glFragmentLightfSGIX: procedure(light, pname: TGLenum; param: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFragmentLightfSGIX}
+ glFragmentLightfvSGIX: procedure(light, pname: TGLenum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFragmentLightfvSGIX}
+ glFragmentLightiSGIX: procedure(light, pname: TGLenum; param: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFragmentLightiSGIX}
+ glFragmentLightivSGIX: procedure(light, pname: TGLenum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFragmentLightivSGIX}
+ glFragmentLightModelfSGIX: procedure(pname: TGLenum; param: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFragmentLightModelfSGIX}
+ glFragmentLightModelfvSGIX: procedure(pname: TGLenum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFragmentLightModelfvSGIX}
+ glFragmentLightModeliSGIX: procedure(pname: TGLenum; param: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFragmentLightModeliSGIX}
+ glFragmentLightModelivSGIX: procedure(pname: TGLenum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFragmentLightModelivSGIX}
+ glFragmentMaterialfSGIX: procedure(face, pname: TGLenum; param: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFragmentMaterialfSGIX}
+ glFragmentMaterialfvSGIX: procedure(face, pname: TGLenum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFragmentMaterialfvSGIX}
+ glFragmentMaterialiSGIX: procedure(face, pname: TGLenum; param: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFragmentMaterialiSGIX}
+ glFragmentMaterialivSGIX: procedure(face, pname: TGLenum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFragmentMaterialivSGIX}
+ glGetFragmentLightfvSGIX: procedure(light, pname: TGLenum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetFragmentLightfvSGIX}
+ glGetFragmentLightivSGIX: procedure(light, pname: TGLenum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetFragmentLightivSGIX}
+ glGetFragmentMaterialfvSGIX: procedure(face, pname: TGLenum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetFragmentMaterialfvSGIX}
+ glGetFragmentMaterialivSGIX: procedure(face, pname: TGLenum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetFragmentMaterialivSGIX}
+ glLightEnviSGIX: procedure(pname: TGLenum; param: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glLightEnviSGIX}
+
+ // GL_EXT_draw_range_elements
+ glDrawRangeElementsEXT: procedure(mode: TGLenum; start, Aend: TGLuint; Count: TGLsizei; Atype: TGLenum; indices: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glDrawRangeElementsEXT}
+
+ // GL_EXT_light_texture
+ glApplyTextureEXT: procedure(mode: TGLenum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glApplyTextureEXT}
+ glTextureLightEXT: procedure(pname: TGLenum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTextureLightEXT}
+ glTextureMaterialEXT: procedure(face, mode: TGLenum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTextureMaterialEXT}
+
+ // GL_SGIX_async
+ glAsyncMarkerSGIX: procedure(marker: TGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glAsyncMarkerSGIX}
+ glFinishAsyncSGIX: procedure(markerp: PGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFinishAsyncSGIX}
+ glPollAsyncSGIX: procedure(markerp: PGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPollAsyncSGIX}
+ glGenAsyncMarkersSGIX: procedure(range: TGLsizei); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGenAsyncMarkersSGIX}
+ glDeleteAsyncMarkersSGIX: procedure(marker: TGLuint; range: TGLsizei); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glDeleteAsyncMarkersSGIX}
+ glIsAsyncMarkerSGIX: procedure(marker: TGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glIsAsyncMarkerSGIX}
+
+ // GL_INTEL_parallel_arrays
+ glVertexPointervINTEL: procedure(size: TGLint; Atype: TGLenum; var P); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexPointervINTEL}
+ glNormalPointervINTEL: procedure(Atype: TGLenum; var P); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glNormalPointervINTEL}
+ glColorPointervINTEL: procedure(size: TGLint; Atype: TGLenum; var P); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColorPointervINTEL}
+ glTexCoordPointervINTEL: procedure(size: TGLint; Atype: TGLenum; var P); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoordPointervINTEL}
+
+ // GL_EXT_pixel_transform
+ glPixelTransformParameteriEXT: procedure(target, pname: TGLenum; param: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPixelTransformParameteriEXT}
+ glPixelTransformParameterfEXT: procedure(target, pname: TGLenum; param: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPixelTransformParameterfEXT}
+ glPixelTransformParameterivEXT: procedure(target, pname: TGLenum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPixelTransformParameterivEXT}
+ glPixelTransformParameterfvEXT: procedure(target, pname: TGLenum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glPixelTransformParameterfvEXT}
+
+ // GL_EXT_secondary_color
+ glSecondaryColor3bEXT: procedure(red, green, blue: TGLbyte); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glSecondaryColor3bEXT}
+ glSecondaryColor3bvEXT: procedure(v: PGLbyte); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glSecondaryColor3bvEXT}
+ glSecondaryColor3dEXT: procedure(red, green, blue: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glSecondaryColor3dEXT}
+ glSecondaryColor3dvEXT: procedure(v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glSecondaryColor3dvEXT}
+ glSecondaryColor3fEXT: procedure(red, green, blue: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glSecondaryColor3fEXT}
+ glSecondaryColor3fvEXT: procedure(v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glSecondaryColor3fvEXT}
+ glSecondaryColor3iEXT: procedure(red, green, blue: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glSecondaryColor3iEXT}
+ glSecondaryColor3ivEXT: procedure(v: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glSecondaryColor3ivEXT}
+
+ glSecondaryColor3sEXT: procedure(red, green, blue: TGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glSecondaryColor3sEXT}
+ glSecondaryColor3svEXT: procedure(v: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glSecondaryColor3svEXT}
+ glSecondaryColor3ubEXT: procedure(red, green, blue: TGLubyte); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glSecondaryColor3ubEXT}
+ glSecondaryColor3ubvEXT: procedure(v: PGLubyte); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glSecondaryColor3ubvEXT}
+ glSecondaryColor3uiEXT: procedure(red, green, blue: TGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glSecondaryColor3uiEXT}
+ glSecondaryColor3uivEXT: procedure(v: PGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glSecondaryColor3uivEXT}
+ glSecondaryColor3usEXT: procedure(red, green, blue: TGLushort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glSecondaryColor3usEXT}
+ glSecondaryColor3usvEXT: procedure(v: PGLushort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glSecondaryColor3usvEXT}
+ glSecondaryColorPointerEXT: procedure(Size: TGLint; Atype: TGLenum; stride: TGLsizei; p: pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glSecondaryColorPointerEXT}
+
+ // GL_EXT_texture_perturb_normal
+ glTextureNormalEXT: procedure(mode: TGLenum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTextureNormalEXT}
+
+ // GL_EXT_multi_draw_arrays
+ glMultiDrawArraysEXT: procedure(mode: TGLenum; First: PGLint; Count: PGLsizei; primcount: TGLsizei); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiDrawArraysEXT}
+ glMultiDrawElementsEXT: procedure(mode: TGLenum; Count: PGLsizei; AType: TGLenum; var indices; primcount: TGLsizei); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiDrawElementsEXT}
+
+ // GL_EXT_fog_coord
+ glFogCoordfEXT: procedure(coord: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFogCoordfEXT}
+ glFogCoordfvEXT: procedure(coord: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFogCoordfvEXT}
+ glFogCoorddEXT: procedure(coord: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFogCoorddEXT}
+ glFogCoorddvEXT: procedure(coord: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFogCoorddvEXT}
+ glFogCoordPointerEXT: procedure(AType: TGLenum; stride: TGLsizei; p: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFogCoordPointerEXT}
+
+ // GL_EXT_coordinate_frame
+ glTangent3bEXT: procedure(tx, ty, tz: TGLbyte); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTangent3bEXT}
+ glTangent3bvEXT: procedure(v: PGLbyte); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTangent3bvEXT}
+ glTangent3dEXT: procedure(tx, ty, tz: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTangent3dEXT}
+ glTangent3dvEXT: procedure(v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTangent3dvEXT}
+ glTangent3fEXT: procedure(tx, ty, tz: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTangent3fEXT}
+ glTangent3fvEXT: procedure(v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTangent3fvEXT}
+ glTangent3iEXT: procedure(tx, ty, tz: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTangent3iEXT}
+ glTangent3ivEXT: procedure(v: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTangent3ivEXT}
+ glTangent3sEXT: procedure(tx, ty, tz: TGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTangent3sEXT}
+ glTangent3svEXT: procedure(v: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTangent3svEXT}
+
+ glBinormal3bEXT: procedure(bx, by, bz: TGLbyte); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glBinormal3bEXT}
+ glBinormal3bvEXT: procedure(v: PGLbyte); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glBinormal3bvEXT}
+ glBinormal3dEXT: procedure(bx, by, bz: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glBinormal3dEXT}
+ glBinormal3dvEXT: procedure(v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glBinormal3dvEXT}
+ glBinormal3fEXT: procedure(bx, by, bz: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glBinormal3fEXT}
+ glBinormal3fvEXT: procedure(v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glBinormal3fvEXT}
+ glBinormal3iEXT: procedure(bx, by, bz: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glBinormal3iEXT}
+ glBinormal3ivEXT: procedure(v: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glBinormal3ivEXT}
+ glBinormal3sEXT: procedure(bx, by, bz: TGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glBinormal3sEXT}
+ glBinormal3svEXT: procedure(v: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glBinormal3svEXT}
+ glTangentPointerEXT: procedure(Atype: TGLenum; stride: TGLsizei; p: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTangentPointerEXT}
+ glBinormalPointerEXT: procedure(Atype: TGLenum; stride: TGLsizei; p: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glBinormalPointerEXT}
+
+ // GL_SUNX_constant_data
+ glFinishTextureSUNX: procedure; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFinishTextureSUNX}
+
+ // GL_SUN_global_alpha
+ glGlobalAlphaFactorbSUN: procedure(factor: TGLbyte); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGlobalAlphaFactorbSUN}
+ glGlobalAlphaFactorsSUN: procedure(factor: TGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGlobalAlphaFactorsSUN}
+ glGlobalAlphaFactoriSUN: procedure(factor: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGlobalAlphaFactoriSUN}
+ glGlobalAlphaFactorfSUN: procedure(factor: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGlobalAlphaFactorfSUN}
+ glGlobalAlphaFactordSUN: procedure(factor: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGlobalAlphaFactordSUN}
+ glGlobalAlphaFactorubSUN: procedure(factor: TGLubyte); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGlobalAlphaFactorubSUN}
+ glGlobalAlphaFactorusSUN: procedure(factor: TGLushort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGlobalAlphaFactorusSUN}
+ glGlobalAlphaFactoruiSUN: procedure(factor: TGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGlobalAlphaFactoruiSUN}
+
+ // GL_SUN_triangle_list
+ glReplacementCodeuiSUN: procedure(code: TGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glReplacementCodeuiSUN}
+ glReplacementCodeusSUN: procedure(code: TGLushort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glReplacementCodeusSUN}
+ glReplacementCodeubSUN: procedure(code: TGLubyte); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glReplacementCodeubSUN}
+ glReplacementCodeuivSUN: procedure(code: PGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glReplacementCodeuivSUN}
+ glReplacementCodeusvSUN: procedure(code: PGLushort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glReplacementCodeusvSUN}
+ glReplacementCodeubvSUN: procedure(code: PGLubyte); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glReplacementCodeubvSUN}
+ glReplacementCodePointerSUN: procedure(Atype: TGLenum; stride: TGLsizei; var p); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glReplacementCodePointerSUN}
+
+ // GL_SUN_vertex
+ glColor4ubVertex2fSUN: procedure(r, g, b, a: TGLubyte; x, y: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor4ubVertex2fSUN}
+ glColor4ubVertex2fvSUN: procedure(c: PGLubyte; v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor4ubVertex2fvSUN}
+ glColor4ubVertex3fSUN: procedure(r, g, b, a: TGLubyte; x, y, z: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor4ubVertex3fSUN}
+ glColor4ubVertex3fvSUN: procedure(c: PGLubyte; v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor4ubVertex3fvSUN}
+ glColor3fVertex3fSUN: procedure(r, g, b, x, y, z: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor3fVertex3fSUN}
+ glColor3fVertex3fvSUN: procedure(c, v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor3fVertex3fvSUN}
+ glNormal3fVertex3fSUN: procedure(nx, ny, nz: TGLfloat; x, y, z: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glNormal3fVertex3fSUN}
+ glNormal3fVertex3fvSUN: procedure(n, v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glNormal3fVertex3fvSUN}
+ glColor4fNormal3fVertex3fSUN: procedure(r, g, b, a, nx, ny, nz, x, y, z: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor4fNormal3fVertex3fSUN}
+ glColor4fNormal3fVertex3fvSUN: procedure(c, n, v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColor4fNormal3fVertex3fvSUN}
+ glTexCoord2fVertex3fSUN: procedure(s, t, x, y, z: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord2fVertex3fSUN}
+ glTexCoord2fVertex3fvSUN: procedure(tc, v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord2fVertex3fvSUN}
+ glTexCoord4fVertex4fSUN: procedure(s, t, p, q, x, y, z, w: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord4fVertex4fSUN}
+ glTexCoord4fVertex4fvSUN: procedure(tc, v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord4fVertex4fvSUN}
+ glTexCoord2fColor4ubVertex3fSUN: procedure(s, t, r, g, b, a, x, y, z: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord2fColor4ubVertex3fSUN}
+ glTexCoord2fColor4ubVertex3fvSUN: procedure(tc: PGLfloat; c: PGLubyte; v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord2fColor4ubVertex3fvSUN}
+ glTexCoord2fColor3fVertex3fSUN: procedure(s, t, r, g, b, x, y, z: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord2fColor3fVertex3fSUN}
+ glTexCoord2fColor3fVertex3fvSUN: procedure(tc, c, v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord2fColor3fVertex3fvSUN}
+ glTexCoord2fNormal3fVertex3fSUN: procedure(s, t, nx, ny, nz, x, y, z: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord2fNormal3fVertex3fSUN}
+ glTexCoord2fNormal3fVertex3fvSUN: procedure(tc, n, v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord2fNormal3fVertex3fvSUN}
+ glTexCoord2fColor4fNormal3fVertex3fSUN: procedure(s, t, r, g, b, a, nx, ny, nz, x, y, z: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord2fColor4fNormal3fVertex3fSUN}
+ glTexCoord2fColor4fNormal3fVertex3fvSUN: procedure(tc, c, n, v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord2fColor4fNormal3fVertex3fvSUN}
+ glTexCoord4fColor4fNormal3fVertex4fSUN: procedure(s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord4fColor4fNormal3fVertex4fSUN}
+ glTexCoord4fColor4fNormal3fVertex4fvSUN: procedure(tc, c, n, v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoord4fColor4fNormal3fVertex4fvSUN}
+ glReplacementCodeuiVertex3fSUN: procedure(rc: TGLenum; x, y, z: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glReplacementCodeuiVertex3fSUN}
+ glReplacementCodeuiVertex3fvSUN: procedure(rc: PGLenum; v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glReplacementCodeuiVertex3fvSUN}
+ glReplacementCodeuiColor4ubVertex3fSUN: procedure(rc: TGLenum; r, g, b, a: TGLubyte; x, y, z: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glReplacementCodeuiColor4ubVertex3fSUN}
+ glReplacementCodeuiColor4ubVertex3fvSUN: procedure(rc: PGLenum; c: PGLubyte; v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glReplacementCodeuiColor4ubVertex3fvSUN}
+ glReplacementCodeuiColor3fVertex3fSUN: procedure(rc: TGLenum; r, g, b, x, y, z: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glReplacementCodeuiColor3fVertex3fSUN}
+ glReplacementCodeuiColor3fVertex3fvSUN: procedure(rc: PGLenum; c, v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glReplacementCodeuiColor3fVertex3fvSUN}
+ glReplacementCodeuiNormal3fVertex3fSUN: procedure(rc: TGLenum; nx, ny, nz, x, y, z: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glReplacementCodeuiNormal3fVertex3fSUN}
+ glReplacementCodeuiNormal3fVertex3fvSUN: procedure(rc: PGLenum; n, v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glReplacementCodeuiNormal3fVertex3fvSUN}
+ glReplacementCodeuiColor4fNormal3fVertex3fSUN: procedure(rc: TGLenum; r, g, b, a, nx, ny, nz, x, y, z: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glReplacementCodeuiColor4fNormal3fVertex3fSUN}
+ glReplacementCodeuiColor4fNormal3fVertex3fvSUN: procedure(rc: PGLenum; c, n, v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glReplacementCodeuiColor4fNormal3fVertex3fvSUN}
+ glReplacementCodeuiTexCoord2fVertex3fSUN: procedure(rc: TGLenum; s, t, x, y, z: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glReplacementCodeuiTexCoord2fVertex3fSUN}
+ glReplacementCodeuiTexCoord2fVertex3fvSUN: procedure(rc: PGLenum; tc, v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glReplacementCodeuiTexCoord2fVertex3fvSUN}
+ glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: procedure(rc: TGLenum; s, t, nx, ny, nz, x, y, z: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN}
+ glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: procedure(rc: PGLenum; tc, n, v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN}
+ glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: procedure(rc: TGLenum; s, t, r, g, b, a, nx, ny, nz, x, y, z: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN}
+ glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: procedure(rc: PGLenum; tc, c, n, v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN}
+
+ // GL_EXT_blend_func_separate
+ glBlendFuncSeparateEXT: procedure(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha: TGLenum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glBlendFuncSeparateEXT}
+
+ // GL_EXT_vertex_weighting
+ glVertexWeightfEXT: procedure(weight: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexWeightfEXT}
+ glVertexWeightfvEXT: procedure(weight: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexWeightfvEXT}
+ glVertexWeightPointerEXT: procedure(Size: TGLsizei; Atype: TGLenum; stride: TGLsizei; p: pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexWeightPointerEXT}
+
+ // GL_NV_vertex_array_range
+ glFlushVertexArrayRangeNV: procedure; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFlushVertexArrayRangeNV}
+ glVertexArrayRangeNV: procedure(Size: TGLsizei; p: pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexArrayRangeNV}
+ wglAllocateMemoryNV: function(size: TGLsizei; readFrequency, writeFrequency, priority: Single): Pointer; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM wglAllocateMemoryNV}
+ wglFreeMemoryNV: procedure(ptr: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM wglFreeMemoryNV}
+
+ // GL_NV_register_combiners
+ glCombinerParameterfvNV: procedure(pname: TGLenum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCombinerParameterfvNV}
+ glCombinerParameterfNV: procedure(pname: TGLenum; param: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCombinerParameterfNV}
+ glCombinerParameterivNV: procedure(pname: TGLenum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCombinerParameterivNV}
+ glCombinerParameteriNV: procedure(pname: TGLenum; param: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCombinerParameteriNV}
+ glCombinerInputNV: procedure(stage, portion, variable, input, mapping, componentUsage: TGLenum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCombinerInputNV}
+ glCombinerOutputNV: procedure(stage, portion, abOutput, cdOutput, sumOutput, scale, bias: TGLenum; abDotProduct, cdDotProduct, muxSum: TGLboolean); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glCombinerOutputNV}
+ glFinalCombinerInputNV: procedure(variable, input, mapping, componentUsage: TGLenum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFinalCombinerInputNV}
+ glGetCombinerInputParameterfvNV: procedure(stage, portion, variable, pname: TGLenum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetCombinerInputParameterfvNV}
+ glGetCombinerInputParameterivNV: procedure(stage, portion, variable, pname: TGLenum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetCombinerInputParameterivNV}
+ glGetCombinerOutputParameterfvNV: procedure(stage, portion, pname: TGLenum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetCombinerOutputParameterfvNV}
+ glGetCombinerOutputParameterivNV: procedure(stage, portion, pname: TGLenum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetCombinerOutputParameterivNV}
+ glGetFinalCombinerInputParameterfvNV: procedure(variable, pname: TGLenum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetFinalCombinerInputParameterfvNV}
+ glGetFinalCombinerInputParameterivNV: procedure(variable, pname: TGLenum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetFinalCombinerInputParameterivNV}
+
+ // GL_MESA_resize_buffers
+ glResizeBuffersMESA: procedure; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glResizeBuffersMESA}
+
+ // GL_MESA_window_pos
+ glWindowPos2dMESA: procedure(x, y: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glWindowPos2dMESA}
+ glWindowPos2dvMESA: procedure(v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glWindowPos2dvMESA}
+ glWindowPos2fMESA: procedure(x, y: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glWindowPos2fMESA}
+ glWindowPos2fvMESA: procedure(v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glWindowPos2fvMESA}
+ glWindowPos2iMESA: procedure(x, y: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glWindowPos2iMESA}
+ glWindowPos2ivMESA: procedure(v: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glWindowPos2ivMESA}
+ glWindowPos2sMESA: procedure(x, y: TGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glWindowPos2sMESA}
+ glWindowPos2svMESA: procedure(v: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glWindowPos2svMESA}
+ glWindowPos3dMESA: procedure(x, y, z: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glWindowPos3dMESA}
+ glWindowPos3dvMESA: procedure(v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glWindowPos3dvMESA}
+ glWindowPos3fMESA: procedure(x, y, z: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glWindowPos3fMESA}
+ glWindowPos3fvMESA: procedure(v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glWindowPos3fvMESA}
+ glWindowPos3iMESA: procedure(x, y, z: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glWindowPos3iMESA}
+ glWindowPos3ivMESA: procedure(v: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glWindowPos3ivMESA}
+ glWindowPos3sMESA: procedure(x, y, z: TGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glWindowPos3sMESA}
+ glWindowPos3svMESA: procedure(v: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glWindowPos3svMESA}
+ glWindowPos4dMESA: procedure(x, y, z, w: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glWindowPos4dMESA}
+ glWindowPos4dvMESA: procedure(v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glWindowPos4dvMESA}
+ glWindowPos4fMESA: procedure(x, y, z, w: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glWindowPos4fMESA}
+ glWindowPos4fvMESA: procedure(v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glWindowPos4fvMESA}
+ glWindowPos4iMESA: procedure(x, y, z, w: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glWindowPos4iMESA}
+ glWindowPos4ivMESA: procedure(v: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glWindowPos4ivMESA}
+ glWindowPos4sMESA: procedure(x, y, z, w: TGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glWindowPos4sMESA}
+ glWindowPos4svMESA: procedure(v: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glWindowPos4svMESA}
+
+ // GL_IBM_multimode_draw_arrays
+ glMultiModeDrawArraysIBM: procedure(mode: TGLenum; First: PGLint; Count: PGLsizei; primcount: TGLsizei; modestride: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiModeDrawArraysIBM}
+ glMultiModeDrawElementsIBM: procedure(mode: PGLenum; Count: PGLsizei; Atype: TGLenum; var indices; primcount: TGLsizei; modestride: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glMultiModeDrawElementsIBM}
+
+ // GL_IBM_vertex_array_lists
+ glColorPointerListIBM: procedure(Size: TGLint; Atype: TGLenum; stride: TGLint; var p; ptrstride: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glColorPointerListIBM}
+ glSecondaryColorPointerListIBM: procedure(Size: TGLint; Atype: TGLenum; stride: TGLint; var p; ptrstride: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glSecondaryColorPointerListIBM}
+ glEdgeFlagPointerListIBM: procedure(stride: TGLint; var p: PGLboolean; ptrstride: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glEdgeFlagPointerListIBM}
+ glFogCoordPointerListIBM: procedure(Atype: TGLenum; stride: TGLint; var p; ptrstride: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glFogCoordPointerListIBM}
+ glIndexPointerListIBM: procedure(Atype: TGLenum; stride: TGLint; var p; ptrstride: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glIndexPointerListIBM}
+ glNormalPointerListIBM: procedure(Atype: TGLenum; stride: TGLint; var p; ptrstride: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glNormalPointerListIBM}
+ glTexCoordPointerListIBM: procedure(Size: TGLint; Atype: TGLenum; stride: TGLint; var p; ptrstride: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTexCoordPointerListIBM}
+ glVertexPointerListIBM: procedure(Size: TGLint; Atype: TGLenum; stride: TGLint; var p; ptrstride: TGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexPointerListIBM}
+
+ // GL_3DFX_tbuffer
+ glTbufferMask3DFX: procedure(mask: TGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTbufferMask3DFX}
+
+ // GL_EXT_multisample
+ glSampleMaskEXT: procedure(Value: TGLclampf; invert: TGLboolean); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glSampleMaskEXT}
+ glSamplePatternEXT: procedure(pattern: TGLenum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glSamplePatternEXT}
+
+ // GL_SGIS_texture_color_mask
+ glTextureColorMaskSGIS: procedure(red, green, blue, alpha: TGLboolean); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTextureColorMaskSGIS}
+
+ // GL_SGIX_igloo_interface
+ glIglooInterfaceSGIX: procedure(pname: TGLenum; params: pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glIglooInterfaceSGIX}
+
+ // GL_NV_vertex_program
+ glAreProgramsResidentNV: procedure(n: TGLSizei; programs: PGLuint; residences: PGLboolean); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glAreProgramsResidentNV}
+ glBindProgramNV: procedure(target: TGLenum; id: TGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glBindProgramNV}
+ glDeleteProgramsNV: procedure(n: TGLSizei; programs: PGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glDeleteProgramsNV}
+ glExecuteProgramNV: procedure(target: TGLenum; id: TGLuint; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glExecuteProgramNV}
+ glGenProgramsNV: procedure(n: TGLSizei; programs: PGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGenProgramsNV}
+ glGetProgramParameterdvNV: procedure (target: TGLenum; index: TGLuint; pname: TGLenum; params: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetProgramParameterdvNV}
+ glGetProgramParameterfvNV: procedure (target: TGLenum; index: TGLuint; pname: TGLenum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetProgramParameterfvNV}
+ glGetProgramivNV: procedure (id: TGLuint; pname: TGLenum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetProgramivNV}
+ glGetProgramStringNV: procedure (id: TGLuint; pname: TGLenum; programIdx: PGLubyte); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetProgramStringNV}
+ glGetTrackMatrixivNV: procedure (target: TGLenum; address: TGLuint; pname: TGLenum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetTrackMatrixivNV}
+ glGetVertexAttribdvNV: procedure (index: TGLuint; pname: TGLenum; params: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetVertexAttribdvNV}
+ glGetVertexAttribfvNV: procedure (index: TGLuint; pname: TGLenum; params: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetVertexAttribfvNV}
+ glGetVertexAttribivNV: procedure (index: TGLuint; pname: TGLenum; params: PGLint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetVertexAttribivNV}
+ glGetVertexAttribPointervNV: procedure (index: TGLuint; pname: TGLenum; pointer: PPointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glGetVertexAttribPointervNV}
+ glIsProgramNV: function (id: TGLuint): TGLboolean; {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glIsProgramNV}
+ glLoadProgramNV: procedure (target: TGLenum; id: TGLuint; len: TGLSizei; programIdx: PGLubyte); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glLoadProgramNV}
+ glProgramParameter4dNV: procedure (target: TGLenum; index: TGLuint; x, y, z, w: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glProgramParameter4dNV}
+ glProgramParameter4dvNV: procedure (target: TGLenum; index: TGLuint; v: PGLdouble ); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glProgramParameter4dvNV}
+ glProgramParameter4fNV: procedure (target: TGLenum; index: TGLuint; x, y, z, w: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glProgramParameter4fNV}
+ glProgramParameter4fvNV: procedure (target: TGLenum; index: TGLuint; v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glProgramParameter4fvNV}
+ glProgramParameters4dvNV: procedure (target: TGLenum; index: TGLuint; count: TGLSizei; v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glProgramParameters4dvNV}
+ glProgramParameters4fvNV: procedure (target: TGLenum; index: TGLuint; count: TGLSizei; v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glProgramParameters4fvNV}
+ glRequestResidentProgramsNV: procedure (n: TGLSizei; programs: PGLuint); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glRequestResidentProgramsNV}
+ glTrackMatrixNV: procedure (target: TGLenum; address: TGLuint; matrix: TGLenum; transform: TGLenum); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glTrackMatrixNV}
+ glVertexAttribPointerNV: procedure (index: TGLuint; fsize: TGLint; vertextype: TGLenum; stride: TGLSizei; pointer: Pointer); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttribPointerNV}
+ glVertexAttrib1dNV: procedure (index: TGLuint; x: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttrib1dNV}
+ glVertexAttrib1dvNV: procedure (index: TGLuint; v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttrib1dvNV}
+ glVertexAttrib1fNV: procedure (index: TGLuint; x: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttrib1fNV}
+ glVertexAttrib1fvNV: procedure (index: TGLuint; v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttrib1fvNV}
+ glVertexAttrib1sNV: procedure (index: TGLuint; x: TGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttrib1sNV}
+ glVertexAttrib1svNV: procedure (index: TGLuint; v: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttrib1svNV}
+ glVertexAttrib2dNV: procedure (index: TGLuint; x: TGLdouble; y: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttrib2dNV}
+ glVertexAttrib2dvNV: procedure (index: TGLuint; v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttrib2dvNV}
+ glVertexAttrib2fNV: procedure (index: TGLuint; x: TGLfloat; y: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttrib2fNV}
+ glVertexAttrib2fvNV: procedure (index: TGLuint; v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttrib2fvNV}
+ glVertexAttrib2sNV: procedure (index: TGLuint; x: TGLshort; y: TGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttrib2sNV}
+ glVertexAttrib2svNV: procedure (index: TGLuint; v: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttrib2svNV}
+ glVertexAttrib3dNV: procedure (index: TGLuint; x: TGLdouble; y: TGLdouble; z: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttrib3dNV}
+ glVertexAttrib3dvNV: procedure (index: TGLuint; v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttrib3dvNV}
+ glVertexAttrib3fNV: procedure (index: TGLuint; x: TGLfloat; y: TGLfloat; z: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttrib3fNV}
+ glVertexAttrib3fvNV: procedure (index: TGLuint; v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttrib3fvNV}
+ glVertexAttrib3sNV: procedure (index: TGLuint; x: TGLshort; y: TGLshort; z: TGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttrib3sNV}
+ glVertexAttrib3svNV: procedure (index: TGLuint; v: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttrib3svNV}
+ glVertexAttrib4dNV: procedure (index: TGLuint; x: TGLdouble; y: TGLdouble; z: TGLdouble; w: TGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttrib4dNV}
+ glVertexAttrib4dvNV: procedure (index: TGLuint; v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttrib4dvNV}
+ glVertexAttrib4fNV: procedure(index: TGLuint; x: TGLfloat; y: TGLfloat; z: TGLfloat; w: TGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttrib4fNV}
+ glVertexAttrib4fvNV: procedure(index: TGLuint; v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttrib4fvNV}
+ glVertexAttrib4sNV: procedure (index: TGLuint; x: TGLshort; y: TGLshort; z: TGLdouble; w: TGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttrib4sNV}
+ glVertexAttrib4svNV: procedure (index: TGLuint; v: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttrib4svNV}
+ glVertexAttrib4ubvNV: procedure (index: TGLuint; v: PGLubyte); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttrib4ubvNV}
+ glVertexAttribs1dvNV: procedure (index: TGLuint; count: TGLSizei; v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttribs1dvNV}
+ glVertexAttribs1fvNV: procedure (index: TGLuint; count: TGLSizei; v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttribs1fvNV}
+ glVertexAttribs1svNV: procedure (index: TGLuint; count: TGLSizei; v: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttribs1svNV}
+ glVertexAttribs2dvNV: procedure (index: TGLuint; count: TGLSizei; v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttribs2dvNV}
+ glVertexAttribs2fvNV: procedure (index: TGLuint; count: TGLSizei; v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttribs2fvNV}
+ glVertexAttribs2svNV: procedure (index: TGLuint; count: TGLSizei; v: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttribs2svNV}
+ glVertexAttribs3dvNV: procedure (index: TGLuint; count: TGLSizei; v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttribs3dvNV}
+ glVertexAttribs3fvNV: procedure (index: TGLuint; count: TGLSizei; v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttribs3fvNV}
+ glVertexAttribs3svNV: procedure (index: TGLuint; count: TGLSizei; v: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttribs3svNV}
+ glVertexAttribs4dvNV: procedure (index: TGLuint; count: TGLSizei; v: PGLdouble); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttribs4dvNV}
+ glVertexAttribs4fvNV: procedure (index: TGLuint; count: TGLSizei; v: PGLfloat); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttribs4fvNV}
+ glVertexAttribs4svNV: procedure (index: TGLuint; count: TGLSizei; v: PGLshort); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttribs4svNV}
+ glVertexAttribs4ubvNV: procedure (index: TGLuint; count: TGLSizei; v: PGLubyte); {$ifdef Win32} stdcall; {$endif} {$ifdef UNIX} cdecl; {$endif}
+ {$EXTERNALSYM glVertexAttribs4ubvNV}
+
+{$ifdef UNIX}
+type
+ GLXContext = Pointer;
+ GLXPixmap = XID;
+ GLXDrawable = XID;
+
+ // GLX 1.3 and later
+ GLXFBConfig = Pointer;
+ GLXFBConfigID = XID;
+ GLXContextID = XID;
+ GLXWindow = XID;
+ GLXPbuffer = XID;
+
+var
+ glXChooseVisual: function(dpy: PDisplay; screen: TGLint; attribList: PGLint): PXVisualInfo; cdecl;
+ {$EXTERNALSYM glXChooseVisual}
+ glXCreateContext: function(dpy: PDisplay; vis: PXVisualInfo; shareList: GLXContext; direct: TGLboolean): GLXContext; cdecl;
+ {$EXTERNALSYM glXCreateContext}
+ glXDestroyContext: procedure(dpy: PDisplay; ctx: GLXContext); cdecl;
+ {$EXTERNALSYM glXDestroyContext}
+ glXMakeCurrent: function(dpy: PDisplay; drawable: GLXDrawable; ctx: GLXContext): TGLboolean; cdecl;
+ {$EXTERNALSYM glXMakeCurrent}
+ glXCopyContext: procedure(dpy: PDisplay; src: GLXContext; dst: GLXContext; mask: TGLuint); cdecl;
+ {$EXTERNALSYM glXCopyContext}
+ glXSwapBuffers: procedure(dpy: PDisplay; drawable: GLXDrawable); cdecl;
+ {$EXTERNALSYM glXSwapBuffers}
+ glXCreateGLXPixmap: function(dpy: PDisplay; visual: PXVisualInfo; pixmap: Pixmap): GLXPixmap; cdecl;
+ {$EXTERNALSYM glXCreateGLXPixmap}
+ glXDestroyGLXPixmap: procedure(dpy: PDisplay; pixmap: GLXPixmap); cdecl;
+ {$EXTERNALSYM glXDestroyGLXPixmap}
+ glXQueryExtension: function(dpy: PDisplay; errorb: PGLInt; event: PGLInt): TGLboolean; cdecl;
+ {$EXTERNALSYM glXQueryExtension}
+ glXQueryVersion: function(dpy: PDisplay; maj: PGLInt; min: PGLINT): TGLboolean; cdecl;
+ {$EXTERNALSYM glXQueryVersion}
+ glXIsDirect: function(dpy: PDisplay; ctx: GLXContext): TGLboolean; cdecl;
+ {$EXTERNALSYM glXIsDirect}
+ glXGetConfig: function(dpy: PDisplay; visual: PXVisualInfo; attrib: TGLInt; value: PGLInt): TGLInt; cdecl;
+ {$EXTERNALSYM glXGetConfig}
+ glXGetCurrentContext: function: GLXContext; cdecl;
+ {$EXTERNALSYM glXGetCurrentContext}
+ glXGetCurrentDrawable: function: GLXDrawable; cdecl;
+ {$EXTERNALSYM glXGetCurrentDrawable}
+ glXWaitGL: procedure; cdecl;
+ {$EXTERNALSYM glXWaitGL}
+ glXWaitX: procedure; cdecl;
+ {$EXTERNALSYM glXWaitX}
+ glXUseXFont: procedure(font: Font; first: TGLInt; count: TGLInt; list: TGLint); cdecl;
+ {$EXTERNALSYM glXUseXFont}
+
+ // GLX 1.1 and later
+ glXQueryExtensionsString: function(dpy: PDisplay; screen: TGLInt): PChar; cdecl;
+ {$EXTERNALSYM glXQueryExtensionsString}
+ glXQueryServerString: function(dpy: PDisplay; screen: TGLInt; name: TGLInt): PChar; cdecl;
+ {$EXTERNALSYM glXQueryServerString}
+ glXGetClientString: function(dpy: PDisplay; name: TGLInt): PChar; cdecl;
+ {$EXTERNALSYM glXGetClientString}
+
+ // GLX 1.2 and later
+ glXGetCurrentDisplay: function: PDisplay; cdecl;
+ {$EXTERNALSYM glXGetCurrentDisplay}
+
+ // GLX 1.3 and later
+ glXChooseFBConfig: function(dpy: PDisplay; screen: TGLInt; attribList: PGLInt; nitems: PGLInt): GLXFBConfig; cdecl;
+ {$EXTERNALSYM glXChooseFBConfig}
+ glXGetFBConfigAttrib: function(dpy: PDisplay; config: GLXFBConfig; attribute: TGLInt; value: PGLInt): TGLInt; cdecl;
+ {$EXTERNALSYM glXGetFBConfigAttrib}
+ glXGetFBConfigs: function(dpy: PDisplay; screen: TGLInt; nelements: PGLInt): GLXFBConfig; cdecl;
+ {$EXTERNALSYM glXGetFBConfigs}
+ glXGetVisualFromFBConfig: function(dpy: PDisplay; config: GLXFBConfig): PXVisualInfo; cdecl;
+ {$EXTERNALSYM glXGetVisualFromFBConfig}
+ glXCreateWindow: function(dpy: PDisplay; config: GLXFBConfig; win: Window; const attribList: PGLInt): GLXWindow; cdecl;
+ {$EXTERNALSYM glXCreateWindow}
+ glXDestroyWindow: procedure(dpy: PDisplay; window: GLXWindow); cdecl;
+ {$EXTERNALSYM glXDestroyWindow}
+ glXCreatePixmap: function(dpy: PDisplay; config: GLXFBConfig; pixmap: Pixmap; attribList: PGLInt): GLXPixmap; cdecl;
+ {$EXTERNALSYM glXCreatePixmap}
+ glXDestroyPixmap: procedure(dpy: PDisplay; pixmap: GLXPixmap); cdecl;
+ {$EXTERNALSYM glXDestroyPixmap}
+ glXCreatePbuffer: function(dpy: PDisplay; config: GLXFBConfig; attribList: PGLInt): GLXPBuffer; cdecl;
+ {$EXTERNALSYM glXCreatePbuffer}
+ glXDestroyPbuffer: procedure(dpy: PDisplay; pbuf: GLXPBuffer); cdecl;
+ {$EXTERNALSYM glXDestroyPbuffer}
+ glXQueryDrawable: procedure(dpy: PDisplay; draw: GLXDrawable; attribute: TGLInt; value: PGLuint); cdecl;
+ {$EXTERNALSYM glXQueryDrawable}
+ glXCreateNewContext: function(dpy: PDisplay; config: GLXFBConfig; renderType: TGLInt; shareList: GLXContext; direct: TGLboolean): GLXContext; cdecl;
+ {$EXTERNALSYM glXCreateNewContext}
+ glXMakeContextCurrent: function(dpy: PDisplay; draw: GLXDrawable; read: GLXDrawable; ctx: GLXContext): TGLboolean; cdecl;
+ {$EXTERNALSYM glXMakeContextCurrent}
+ glXGetCurrentReadDrawable: function: GLXDrawable; cdecl;
+ {$EXTERNALSYM glXGetCurrentReadDrawable}
+ glXQueryContext: function(dpy: PDisplay; ctx: GLXContext; attribute: TGLInt; value: PGLInt): TGLInt; cdecl;
+ {$EXTERNALSYM glXQueryContext}
+ glXSelectEvent: procedure(dpy: PDisplay; drawable: GLXDrawable; mask: TGLsizei); cdecl;
+ {$EXTERNALSYM glXSelectEvent}
+ glXGetSelectedEvent: procedure(dpy: PDisplay; drawable: GLXDrawable; mask: TGLsizei); cdecl;
+ {$EXTERNALSYM glXGetSelectedEvent}
+ glXGetVideoSyncSGI: function(count: PGLuint): TGLInt; cdecl;
+ {$EXTERNALSYM glXGetVideoSyncSGI}
+ glXWaitVideoSyncSGI: function(divisor: TGLInt; remainder: TGLInt; count: PGLuint): TGLInt; cdecl;
+ {$EXTERNALSYM glXWaitVideoSyncSGI}
+ glXFreeContextEXT: procedure(dpy: PDisplay; context: GLXContext); cdecl;
+ {$EXTERNALSYM glXFreeContextEXT}
+ glXGetContextIDEXT: function(const context: GLXContext): GLXContextID; cdecl;
+ {$EXTERNALSYM glXGetContextIDEXT}
+ glXGetCurrentDisplayEXT: function: PDisplay; cdecl;
+ {$EXTERNALSYM glXGetCurrentDisplayEXT}
+ glXImportContextEXT: function(dpy: PDisplay; contextID: GLXContextID): GLXContext; cdecl;
+ {$EXTERNALSYM glXImportContextEXT}
+ glXQueryContextInfoEXT: function(dpy: PDisplay; context: GLXContext; attribute: TGLInt; value: PGLInt): TGLInt; cdecl;
+ {$EXTERNALSYM glXQueryContextInfoEXT}
+ glXCopySubBufferMESA: procedure(dpy: PDisplay; drawable: GLXDrawable; x: TGLInt; y: TGLInt; width: TGLInt; height: TGLInt); cdecl;
+ {$EXTERNALSYM glXCopySubBufferMESA}
+ glXCreateGLXPixmapMESA: function(dpy: PDisplay; visual: PXVisualInfo; pixmap: Pixmap; cmap: Colormap): GLXPixmap; cdecl;
+ {$EXTERNALSYM glXCreateGLXPixmapMESA}
+ glXReleaseBuffersMESA: function(dpy: PDisplay; d: GLXDrawable): TGLboolean; cdecl;
+ {$EXTERNALSYM glXReleaseBuffersMESA}
+ glXSet3DfxModeMESA: function(mode: TGLint): TGLboolean; cdecl;
+ {$EXTERNALSYM glXSet3DfxModeMESA}
+{$endif}
+
+
+//----------------------------------------------------------------------------------------------------------------------
+
+procedure CloseOpenGL;
+function InitOpenGL: Boolean;
+function InitOpenGLFromLibrary(GLName, GLUName: PChar): Boolean;
+function IsOpenGLInitialized: Boolean;
+
+// Compatibility routines
+procedure UnloadOpenGL;
+function LoadOpenGL: Boolean;
+function LoadOpenGLFromLibrary(GLName, GLUName: PChar): Boolean;
+function IsOpenGLLoaded: Boolean;
+
+{$ifdef Win32}
+procedure ActivateRenderingContext(DC: HDC; RC: HGLRC);
+function CreateRenderingContext(DC: HDC; Options: TRCOptions; ColorBits, StencilBits, AccumBits, AuxBuffers: Integer; Layer: Integer; var Palette: HPALETTE): HGLRC;
+function CurrentDC: HDC;
+procedure DeactivateRenderingContext;
+procedure DestroyRenderingContext(RC: HGLRC);
+procedure ClearExtensions;
+function HasActiveContext: Boolean;
+procedure ReadExtensions;
+procedure ReadImplementationProperties;
+{$endif}
+
+//----------------------------------------------------------------------------------------------------------------------
+
+implementation
+
+uses
+ SysUtils,
+ Classes,
+ sdl,
+ moduleloader;
+
+type
+ EOpenGLException = class(Exception);
+
+{$ifndef FPC}
+threadvar
+{$else}
+var
+{$endif}
+ LastPixelFormat: Integer;
+ ActivationRefCount: Integer;
+
+{$ifdef Win32}
+const
+ INVALID_MODULEHANDLE = 0;
+
+var
+ GLHandle: TModuleHandle;
+ GLUHandle: TModuleHandle;
+{$endif}
+
+{$ifdef UNIX}
+const
+ INVALID_MODULEHANDLE = nil;
+
+var
+ GLHandle: TModuleHandle;
+ GLUHandle: TModuleHandle;
+{$endif}
+
+ // The context list is used to determine if a context is active already in any thread.
+ ContextList: TThreadList;
+
+resourcestring
+ SRCAlreadyActive = 'Rendering context already active in another thread.';
+ SMakeCurrentFailed = 'wglMakeCurrent failed';
+ SDeleteContextFailed = 'wglDeleteContext failed';
+ SContextInUse = 'Cannot delete rendering context. It is still in use by another thread.';
+
+{$ifdef Win32}
+ SDefaultGLLibrary = 'OpenGL32.dll';
+ SDefaultGLULibrary = 'GLU32.dll';
+{$endif}
+
+{$ifdef UNIX}
+ SDefaultGLLibrary = 'libGL.so';
+ SDefaultGLULibrary = 'libGLU.so';
+{$endif}
+
+//----------------------------------------------------------------------------------------------------------------------
+
+procedure ShowError(const Message: string);
+
+begin
+ raise EOpenGLException.Create(Message);
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+{$ifndef VER140}
+
+procedure RaiseLastOSError;
+begin
+ {$ifndef FPC}
+ RaiseLastWin32Error;
+ {$endif}
+end;
+
+{$endif VER140}
+
+//----------------------------------------------------------------------------------------------------------------------
+
+procedure ClearProcAddresses;
+
+begin
+ glAccum := nil;
+ glAlphaFunc := nil;
+ glAreTexturesResident := nil;
+ glArrayElement := nil;
+ glBegin := nil;
+ glBindTexture := nil;
+ glBitmap := nil;
+ glBlendFunc := nil;
+ glCallList := nil;
+ glCallLists := nil;
+ glClear := nil;
+ glClearAccum := nil;
+ glClearColor := nil;
+ glClearDepth := nil;
+ glClearIndex := nil;
+ glClearStencil := nil;
+ glClipPlane := nil;
+ glColor3b := nil;
+ glColor3bv := nil;
+ glColor3d := nil;
+ glColor3dv := nil;
+ glColor3f := nil;
+ glColor3fv := nil;
+ glColor3i := nil;
+ glColor3iv := nil;
+ glColor3s := nil;
+ glColor3sv := nil;
+ glColor3ub := nil;
+ glColor3ubv := nil;
+ glColor3ui := nil;
+ glColor3uiv := nil;
+ glColor3us := nil;
+ glColor3usv := nil;
+ glColor4b := nil;
+ glColor4bv := nil;
+ glColor4d := nil;
+ glColor4dv := nil;
+ glColor4f := nil;
+ glColor4fv := nil;
+ glColor4i := nil;
+ glColor4iv := nil;
+ glColor4s := nil;
+ glColor4sv := nil;
+ glColor4ub := nil;
+ glColor4ubv := nil;
+ glColor4ui := nil;
+ glColor4uiv := nil;
+ glColor4us := nil;
+ glColor4usv := nil;
+ glColorMask := nil;
+ glColorMaterial := nil;
+ glColorPointer := nil;
+ glCopyPixels := nil;
+ glCopyTexImage1D := nil;
+ glCopyTexImage2D := nil;
+ glCopyTexSubImage1D := nil;
+ glCopyTexSubImage2D := nil;
+ glCullFace := nil;
+ glDeleteLists := nil;
+ glDeleteTextures := nil;
+ glDepthFunc := nil;
+ glDepthMask := nil;
+ glDepthRange := nil;
+ glDisable := nil;
+ glDisableClientState := nil;
+ glDrawArrays := nil;
+ glDrawBuffer := nil;
+ glDrawElements := nil;
+ glDrawPixels := nil;
+ glEdgeFlag := nil;
+ glEdgeFlagPointer := nil;
+ glEdgeFlagv := nil;
+ glEnable := nil;
+ glEnableClientState := nil;
+ glEnd := nil;
+ glEndList := nil;
+ glEvalCoord1d := nil;
+ glEvalCoord1dv := nil;
+ glEvalCoord1f := nil;
+ glEvalCoord1fv := nil;
+ glEvalCoord2d := nil;
+ glEvalCoord2dv := nil;
+ glEvalCoord2f := nil;
+ glEvalCoord2fv := nil;
+ glEvalMesh1 := nil;
+ glEvalMesh2 := nil;
+ glEvalPoint1 := nil;
+ glEvalPoint2 := nil;
+ glFeedbackBuffer := nil;
+ glFinish := nil;
+ glFlush := nil;
+ glFogf := nil;
+ glFogfv := nil;
+ glFogi := nil;
+ glFogiv := nil;
+ glFrontFace := nil;
+ glFrustum := nil;
+ glGenLists := nil;
+ glGenTextures := nil;
+ glGetBooleanv := nil;
+ glGetClipPlane := nil;
+ glGetDoublev := nil;
+ glGetError := nil;
+ glGetFloatv := nil;
+ glGetIntegerv := nil;
+ glGetLightfv := nil;
+ glGetLightiv := nil;
+ glGetMapdv := nil;
+ glGetMapfv := nil;
+ glGetMapiv := nil;
+ glGetMaterialfv := nil;
+ glGetMaterialiv := nil;
+ glGetPixelMapfv := nil;
+ glGetPixelMapuiv := nil;
+ glGetPixelMapusv := nil;
+ glGetPointerv := nil;
+ glGetPolygonStipple := nil;
+ glGetString := nil;
+ glGetTexEnvfv := nil;
+ glGetTexEnviv := nil;
+ glGetTexGendv := nil;
+ glGetTexGenfv := nil;
+ glGetTexGeniv := nil;
+ glGetTexImage := nil;
+ glGetTexLevelParameterfv := nil;
+ glGetTexLevelParameteriv := nil;
+ glGetTexParameterfv := nil;
+ glGetTexParameteriv := nil;
+ glHint := nil;
+ glIndexMask := nil;
+ glIndexPointer := nil;
+ glIndexd := nil;
+ glIndexdv := nil;
+ glIndexf := nil;
+ glIndexfv := nil;
+ glIndexi := nil;
+ glIndexiv := nil;
+ glIndexs := nil;
+ glIndexsv := nil;
+ glIndexub := nil;
+ glIndexubv := nil;
+ glInitNames := nil;
+ glInterleavedArrays := nil;
+ glIsEnabled := nil;
+ glIsList := nil;
+ glIsTexture := nil;
+ glLightModelf := nil;
+ glLightModelfv := nil;
+ glLightModeli := nil;
+ glLightModeliv := nil;
+ glLightf := nil;
+ glLightfv := nil;
+ glLighti := nil;
+ glLightiv := nil;
+ glLineStipple := nil;
+ glLineWidth := nil;
+ glListBase := nil;
+ glLoadIdentity := nil;
+ glLoadMatrixd := nil;
+ glLoadMatrixf := nil;
+ glLoadName := nil;
+ glLogicOp := nil;
+ glMap1d := nil;
+ glMap1f := nil;
+ glMap2d := nil;
+ glMap2f := nil;
+ glMapGrid1d := nil;
+ glMapGrid1f := nil;
+ glMapGrid2d := nil;
+ glMapGrid2f := nil;
+ glMaterialf := nil;
+ glMaterialfv := nil;
+ glMateriali := nil;
+ glMaterialiv := nil;
+ glMatrixMode := nil;
+ glMultMatrixd := nil;
+ glMultMatrixf := nil;
+ glNewList := nil;
+ glNormal3b := nil;
+ glNormal3bv := nil;
+ glNormal3d := nil;
+ glNormal3dv := nil;
+ glNormal3f := nil;
+ glNormal3fv := nil;
+ glNormal3i := nil;
+ glNormal3iv := nil;
+ glNormal3s := nil;
+ glNormal3sv := nil;
+ glNormalPointer := nil;
+ glOrtho := nil;
+ glPassThrough := nil;
+ glPixelMapfv := nil;
+ glPixelMapuiv := nil;
+ glPixelMapusv := nil;
+ glPixelStoref := nil;
+ glPixelStorei := nil;
+ glPixelTransferf := nil;
+ glPixelTransferi := nil;
+ glPixelZoom := nil;
+ glPointSize := nil;
+ glPolygonMode := nil;
+ glPolygonOffset := nil;
+ glPolygonStipple := nil;
+ glPopAttrib := nil;
+ glPopClientAttrib := nil;
+ glPopMatrix := nil;
+ glPopName := nil;
+ glPrioritizeTextures := nil;
+ glPushAttrib := nil;
+ glPushClientAttrib := nil;
+ glPushMatrix := nil;
+ glPushName := nil;
+ glRasterPos2d := nil;
+ glRasterPos2dv := nil;
+ glRasterPos2f := nil;
+ glRasterPos2fv := nil;
+ glRasterPos2i := nil;
+ glRasterPos2iv := nil;
+ glRasterPos2s := nil;
+ glRasterPos2sv := nil;
+ glRasterPos3d := nil;
+ glRasterPos3dv := nil;
+ glRasterPos3f := nil;
+ glRasterPos3fv := nil;
+ glRasterPos3i := nil;
+ glRasterPos3iv := nil;
+ glRasterPos3s := nil;
+ glRasterPos3sv := nil;
+ glRasterPos4d := nil;
+ glRasterPos4dv := nil;
+ glRasterPos4f := nil;
+ glRasterPos4fv := nil;
+ glRasterPos4i := nil;
+ glRasterPos4iv := nil;
+ glRasterPos4s := nil;
+ glRasterPos4sv := nil;
+ glReadBuffer := nil;
+ glReadPixels := nil;
+ glRectd := nil;
+ glRectdv := nil;
+ glRectf := nil;
+ glRectfv := nil;
+ glRecti := nil;
+ glRectiv := nil;
+ glRects := nil;
+ glRectsv := nil;
+ glRenderMode := nil;
+ glRotated := nil;
+ glRotatef := nil;
+ glScaled := nil;
+ glScalef := nil;
+ glScissor := nil;
+ glSelectBuffer := nil;
+ glShadeModel := nil;
+ glStencilFunc := nil;
+ glStencilMask := nil;
+ glStencilOp := nil;
+ glTexCoord1d := nil;
+ glTexCoord1dv := nil;
+ glTexCoord1f := nil;
+ glTexCoord1fv := nil;
+ glTexCoord1i := nil;
+ glTexCoord1iv := nil;
+ glTexCoord1s := nil;
+ glTexCoord1sv := nil;
+ glTexCoord2d := nil;
+ glTexCoord2dv := nil;
+ glTexCoord2f := nil;
+ glTexCoord2fv := nil;
+ glTexCoord2i := nil;
+ glTexCoord2iv := nil;
+ glTexCoord2s := nil;
+ glTexCoord2sv := nil;
+ glTexCoord3d := nil;
+ glTexCoord3dv := nil;
+ glTexCoord3f := nil;
+ glTexCoord3fv := nil;
+ glTexCoord3i := nil;
+ glTexCoord3iv := nil;
+ glTexCoord3s := nil;
+ glTexCoord3sv := nil;
+ glTexCoord4d := nil;
+ glTexCoord4dv := nil;
+ glTexCoord4f := nil;
+ glTexCoord4fv := nil;
+ glTexCoord4i := nil;
+ glTexCoord4iv := nil;
+ glTexCoord4s := nil;
+ glTexCoord4sv := nil;
+ glTexCoordPointer := nil;
+ glTexEnvf := nil;
+ glTexEnvfv := nil;
+ glTexEnvi := nil;
+ glTexEnviv := nil;
+ glTexGend := nil;
+ glTexGendv := nil;
+ glTexGenf := nil;
+ glTexGenfv := nil;
+ glTexGeni := nil;
+ glTexGeniv := nil;
+ glTexImage1D := nil;
+ glTexImage2D := nil;
+ glTexParameterf := nil;
+ glTexParameterfv := nil;
+ glTexParameteri := nil;
+ glTexParameteriv := nil;
+ glTexSubImage1D := nil;
+ glTexSubImage2D := nil;
+ glTranslated := nil;
+ glTranslatef := nil;
+ glVertex2d := nil;
+ glVertex2dv := nil;
+ glVertex2f := nil;
+ glVertex2fv := nil;
+ glVertex2i := nil;
+ glVertex2iv := nil;
+ glVertex2s := nil;
+ glVertex2sv := nil;
+ glVertex3d := nil;
+ glVertex3dv := nil;
+ glVertex3f := nil;
+ glVertex3fv := nil;
+ glVertex3i := nil;
+ glVertex3iv := nil;
+ glVertex3s := nil;
+ glVertex3sv := nil;
+ glVertex4d := nil;
+ glVertex4dv := nil;
+ glVertex4f := nil;
+ glVertex4fv := nil;
+ glVertex4i := nil;
+ glVertex4iv := nil;
+ glVertex4s := nil;
+ glVertex4sv := nil;
+ glVertexPointer := nil;
+ glViewport := nil;
+
+ {$ifdef Win32}
+ wglGetProcAddress := nil;
+ wglCopyContext := nil;
+ wglCreateContext := nil;
+ wglCreateLayerContext := nil;
+ wglDeleteContext := nil;
+ wglDescribeLayerPlane := nil;
+ wglGetCurrentContext := nil;
+ wglGetCurrentDC := nil;
+ wglGetLayerPaletteEntries := nil;
+ wglMakeCurrent := nil;
+ wglRealizeLayerPalette := nil;
+ wglSetLayerPaletteEntries := nil;
+ wglShareLists := nil;
+ wglSwapLayerBuffers := nil;
+ wglSwapMultipleBuffers := nil;
+ wglUseFontBitmapsA := nil;
+ wglUseFontOutlinesA := nil;
+ wglUseFontBitmapsW := nil;
+ wglUseFontOutlinesW := nil;
+ wglUseFontBitmaps := nil;
+ wglUseFontOutlines := nil;
+ {$endif}
+
+ // GL 1.2
+ glDrawRangeElements := nil;
+ glTexImage3D := nil;
+
+ // GL 1.2 ARB imaging
+ glBlendColor := nil;
+ glBlendEquation := nil;
+ glColorSubTable := nil;
+ glCopyColorSubTable := nil;
+ glColorTable := nil;
+ glCopyColorTable := nil;
+ glColorTableParameteriv := nil;
+ glColorTableParameterfv := nil;
+ glGetColorTable := nil;
+ glGetColorTableParameteriv := nil;
+ glGetColorTableParameterfv := nil;
+ glConvolutionFilter1D := nil;
+ glConvolutionFilter2D := nil;
+ glCopyConvolutionFilter1D := nil;
+ glCopyConvolutionFilter2D := nil;
+ glGetConvolutionFilter := nil;
+ glSeparableFilter2D := nil;
+ glGetSeparableFilter := nil;
+ glConvolutionParameteri := nil;
+ glConvolutionParameteriv := nil;
+ glConvolutionParameterf := nil;
+ glConvolutionParameterfv := nil;
+ glGetConvolutionParameteriv := nil;
+ glGetConvolutionParameterfv := nil;
+ glHistogram := nil;
+ glResetHistogram := nil;
+ glGetHistogram := nil;
+ glGetHistogramParameteriv := nil;
+ glGetHistogramParameterfv := nil;
+ glMinmax := nil;
+ glResetMinmax := nil;
+ glGetMinmax := nil;
+ glGetMinmaxParameteriv := nil;
+ glGetMinmaxParameterfv := nil;
+
+ // GLX
+ {$ifdef UNIX}
+ glXChooseVisual := nil;
+ glXCreateContext := nil;
+ glXDestroyContext := nil;
+ glXMakeCurrent := nil;
+ glXCopyContext := nil;
+ glXSwapBuffers := nil;
+ glXCreateGLXPixmap := nil;
+ glXDestroyGLXPixmap := nil;
+ glXQueryExtension := nil;
+ glXQueryVersion := nil;
+ glXIsDirect := nil;
+ glXGetConfig := nil;
+ glXGetCurrentContext := nil;
+ glXGetCurrentDrawable := nil;
+ glXWaitGL := nil;
+ glXWaitX := nil;
+ glXUseXFont := nil;
+
+ // GLX 1.1 and later
+ glXQueryExtensionsString := nil;
+ glXQueryServerString := nil;
+ glXGetClientString := nil;
+
+ // GLX 1.2 and later
+ glXGetCurrentDisplay := nil;
+
+ // GLX 1.3 and later
+ glXChooseFBConfig := nil;
+ glXGetFBConfigAttrib := nil;
+ glXGetFBConfigs := nil;
+ glXGetVisualFromFBConfig := nil;
+ glXCreateWindow := nil;
+ glXDestroyWindow := nil;
+ glXCreatePixmap := nil;
+ glXDestroyPixmap := nil;
+ glXCreatePbuffer := nil;
+ glXDestroyPbuffer := nil;
+ glXQueryDrawable := nil;
+ glXCreateNewContext := nil;
+ glXMakeContextCurrent := nil;
+ glXGetCurrentReadDrawable := nil;
+ glXQueryContext := nil;
+ glXSelectEvent := nil;
+ glXGetSelectedEvent := nil;
+ glXGetVideoSyncSGI := nil;
+ glXWaitVideoSyncSGI := nil;
+ glXFreeContextEXT := nil;
+ glXGetContextIDEXT := nil;
+ glXGetCurrentDisplayEXT := nil;
+ glXImportContextEXT := nil;
+ glXQueryContextInfoEXT := nil;
+ glXCopySubBufferMESA := nil;
+ glXCreateGLXPixmapMESA := nil;
+ glXReleaseBuffersMESA := nil;
+ glXSet3DfxModeMESA := nil;
+ {$endif}
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+procedure LoadProcAddresses;
+begin
+ if GLHandle <> INVALID_MODULEHANDLE then
+ begin
+ glAccum := GetModuleSymbol( GLHandle, 'glAccum');
+ glAlphaFunc := GetModuleSymbol( GLHandle, 'glAlphaFunc');
+ glAreTexturesResident := GetModuleSymbol( GLHandle, 'glAreTexturesResident');
+ glArrayElement := GetModuleSymbol( GLHandle, 'glArrayElement');
+ glBegin := GetModuleSymbol( GLHandle, 'glBegin');
+ glBindTexture := GetModuleSymbol( GLHandle, 'glBindTexture');
+ glBitmap := GetModuleSymbol( GLHandle, 'glBitmap');
+ glBlendFunc := GetModuleSymbol( GLHandle, 'glBlendFunc');
+ glCallList := GetModuleSymbol( GLHandle, 'glCallList');
+ glCallLists := GetModuleSymbol( GLHandle, 'glCallLists');
+ glClear := GetModuleSymbol( GLHandle, 'glClear');
+ glClearAccum := GetModuleSymbol( GLHandle, 'glClearAccum');
+ glClearColor := GetModuleSymbol( GLHandle, 'glClearColor');
+ glClearDepth := GetModuleSymbol( GLHandle, 'glClearDepth');
+ glClearIndex := GetModuleSymbol( GLHandle, 'glClearIndex');
+ glClearStencil := GetModuleSymbol( GLHandle, 'glClearStencil');
+ glClipPlane := GetModuleSymbol( GLHandle, 'glClipPlane');
+ glColor3b := GetModuleSymbol( GLHandle, 'glColor3b');
+ glColor3bv := GetModuleSymbol( GLHandle, 'glColor3bv');
+ glColor3d := GetModuleSymbol( GLHandle, 'glColor3d');
+ glColor3dv := GetModuleSymbol( GLHandle, 'glColor3dv');
+ glColor3f := GetModuleSymbol( GLHandle, 'glColor3f');
+ glColor3fv := GetModuleSymbol( GLHandle, 'glColor3fv');
+ glColor3i := GetModuleSymbol( GLHandle, 'glColor3i');
+ glColor3iv := GetModuleSymbol( GLHandle, 'glColor3iv');
+ glColor3s := GetModuleSymbol( GLHandle, 'glColor3s');
+ glColor3sv := GetModuleSymbol( GLHandle, 'glColor3sv');
+ glColor3ub := GetModuleSymbol( GLHandle, 'glColor3ub');
+ glColor3ubv := GetModuleSymbol( GLHandle, 'glColor3ubv');
+ glColor3ui := GetModuleSymbol( GLHandle, 'glColor3ui');
+ glColor3uiv := GetModuleSymbol( GLHandle, 'glColor3uiv');
+ glColor3us := GetModuleSymbol( GLHandle, 'glColor3us');
+ glColor3usv := GetModuleSymbol( GLHandle, 'glColor3usv');
+ glColor4b := GetModuleSymbol( GLHandle, 'glColor4b');
+ glColor4bv := GetModuleSymbol( GLHandle, 'glColor4bv');
+ glColor4d := GetModuleSymbol( GLHandle, 'glColor4d');
+ glColor4dv := GetModuleSymbol( GLHandle, 'glColor4dv');
+ glColor4f := GetModuleSymbol( GLHandle, 'glColor4f');
+ glColor4fv := GetModuleSymbol( GLHandle, 'glColor4fv');
+ glColor4i := GetModuleSymbol( GLHandle, 'glColor4i');
+ glColor4iv := GetModuleSymbol( GLHandle, 'glColor4iv');
+ glColor4s := GetModuleSymbol( GLHandle, 'glColor4s');
+ glColor4sv := GetModuleSymbol( GLHandle, 'glColor4sv');
+ glColor4ub := GetModuleSymbol( GLHandle, 'glColor4ub');
+ glColor4ubv := GetModuleSymbol( GLHandle, 'glColor4ubv');
+ glColor4ui := GetModuleSymbol( GLHandle, 'glColor4ui');
+ glColor4uiv := GetModuleSymbol( GLHandle, 'glColor4uiv');
+ glColor4us := GetModuleSymbol( GLHandle, 'glColor4us');
+ glColor4usv := GetModuleSymbol( GLHandle, 'glColor4usv');
+ glColorMask := GetModuleSymbol( GLHandle, 'glColorMask');
+ glColorMaterial := GetModuleSymbol( GLHandle, 'glColorMaterial');
+ glColorPointer := GetModuleSymbol( GLHandle, 'glColorPointer');
+ glCopyPixels := GetModuleSymbol( GLHandle, 'glCopyPixels');
+ glCopyTexImage1D := GetModuleSymbol( GLHandle, 'glCopyTexImage1D');
+ glCopyTexImage2D := GetModuleSymbol( GLHandle, 'glCopyTexImage2D');
+ glCopyTexSubImage1D := GetModuleSymbol( GLHandle, 'glCopyTexSubImage1D');
+ glCopyTexSubImage2D := GetModuleSymbol( GLHandle, 'glCopyTexSubImage2D');
+ glCullFace := GetModuleSymbol( GLHandle, 'glCullFace');
+ glDeleteLists := GetModuleSymbol( GLHandle, 'glDeleteLists');
+ glDeleteTextures := GetModuleSymbol( GLHandle, 'glDeleteTextures');
+ glDepthFunc := GetModuleSymbol( GLHandle, 'glDepthFunc');
+ glDepthMask := GetModuleSymbol( GLHandle, 'glDepthMask');
+ glDepthRange := GetModuleSymbol( GLHandle, 'glDepthRange');
+ glDisable := GetModuleSymbol( GLHandle, 'glDisable');
+ glDisableClientState := GetModuleSymbol( GLHandle, 'glDisableClientState');
+ glDrawArrays := GetModuleSymbol( GLHandle, 'glDrawArrays');
+ glDrawBuffer := GetModuleSymbol( GLHandle, 'glDrawBuffer');
+ glDrawElements := GetModuleSymbol( GLHandle, 'glDrawElements');
+ glDrawPixels := GetModuleSymbol( GLHandle, 'glDrawPixels');
+ glEdgeFlag := GetModuleSymbol( GLHandle, 'glEdgeFlag');
+ glEdgeFlagPointer := GetModuleSymbol( GLHandle, 'glEdgeFlagPointer');
+ glEdgeFlagv := GetModuleSymbol( GLHandle, 'glEdgeFlagv');
+ glEnable := GetModuleSymbol( GLHandle, 'glEnable');
+ glEnableClientState := GetModuleSymbol( GLHandle, 'glEnableClientState');
+ glEnd := GetModuleSymbol( GLHandle, 'glEnd');
+ glEndList := GetModuleSymbol( GLHandle, 'glEndList');
+ glEvalCoord1d := GetModuleSymbol( GLHandle, 'glEvalCoord1d');
+ glEvalCoord1dv := GetModuleSymbol( GLHandle, 'glEvalCoord1dv');
+ glEvalCoord1f := GetModuleSymbol( GLHandle, 'glEvalCoord1f');
+ glEvalCoord1fv := GetModuleSymbol( GLHandle, 'glEvalCoord1fv');
+ glEvalCoord2d := GetModuleSymbol( GLHandle, 'glEvalCoord2d');
+ glEvalCoord2dv := GetModuleSymbol( GLHandle, 'glEvalCoord2dv');
+ glEvalCoord2f := GetModuleSymbol( GLHandle, 'glEvalCoord2f');
+ glEvalCoord2fv := GetModuleSymbol( GLHandle, 'glEvalCoord2fv');
+ glEvalMesh1 := GetModuleSymbol( GLHandle, 'glEvalMesh1');
+ glEvalMesh2 := GetModuleSymbol( GLHandle, 'glEvalMesh2');
+ glEvalPoint1 := GetModuleSymbol( GLHandle, 'glEvalPoint1');
+ glEvalPoint2 := GetModuleSymbol( GLHandle, 'glEvalPoint2');
+ glFeedbackBuffer := GetModuleSymbol( GLHandle, 'glFeedbackBuffer');
+ glFinish := GetModuleSymbol( GLHandle, 'glFinish');
+ glFlush := GetModuleSymbol( GLHandle, 'glFlush');
+ glFogf := GetModuleSymbol( GLHandle, 'glFogf');
+ glFogfv := GetModuleSymbol( GLHandle, 'glFogfv');
+ glFogi := GetModuleSymbol( GLHandle, 'glFogi');
+ glFogiv := GetModuleSymbol( GLHandle, 'glFogiv');
+ glFrontFace := GetModuleSymbol( GLHandle, 'glFrontFace');
+ glFrustum := GetModuleSymbol( GLHandle, 'glFrustum');
+ glGenLists := GetModuleSymbol( GLHandle, 'glGenLists');
+ glGenTextures := GetModuleSymbol( GLHandle, 'glGenTextures');
+ glGetBooleanv := GetModuleSymbol( GLHandle, 'glGetBooleanv');
+ glGetClipPlane := GetModuleSymbol( GLHandle, 'glGetClipPlane');
+ glGetDoublev := GetModuleSymbol( GLHandle, 'glGetDoublev');
+ glGetError := GetModuleSymbol( GLHandle, 'glGetError');
+ glGetFloatv := GetModuleSymbol( GLHandle, 'glGetFloatv');
+ glGetIntegerv := GetModuleSymbol( GLHandle, 'glGetIntegerv');
+ glGetLightfv := GetModuleSymbol( GLHandle, 'glGetLightfv');
+ glGetLightiv := GetModuleSymbol( GLHandle, 'glGetLightiv');
+ glGetMapdv := GetModuleSymbol( GLHandle, 'glGetMapdv');
+ glGetMapfv := GetModuleSymbol( GLHandle, 'glGetMapfv');
+ glGetMapiv := GetModuleSymbol( GLHandle, 'glGetMapiv');
+ glGetMaterialfv := GetModuleSymbol( GLHandle, 'glGetMaterialfv');
+ glGetMaterialiv := GetModuleSymbol( GLHandle, 'glGetMaterialiv');
+ glGetPixelMapfv := GetModuleSymbol( GLHandle, 'glGetPixelMapfv');
+ glGetPixelMapuiv := GetModuleSymbol( GLHandle, 'glGetPixelMapuiv');
+ glGetPixelMapusv := GetModuleSymbol( GLHandle, 'glGetPixelMapusv');
+ glGetPointerv := GetModuleSymbol( GLHandle, 'glGetPointerv');
+ glGetPolygonStipple := GetModuleSymbol( GLHandle, 'glGetPolygonStipple');
+ glGetString := GetModuleSymbol( GLHandle, 'glGetString');
+ glGetTexEnvfv := GetModuleSymbol( GLHandle, 'glGetTexEnvfv');
+ glGetTexEnviv := GetModuleSymbol( GLHandle, 'glGetTexEnviv');
+ glGetTexGendv := GetModuleSymbol( GLHandle, 'glGetTexGendv');
+ glGetTexGenfv := GetModuleSymbol( GLHandle, 'glGetTexGenfv');
+ glGetTexGeniv := GetModuleSymbol( GLHandle, 'glGetTexGeniv');
+ glGetTexImage := GetModuleSymbol( GLHandle, 'glGetTexImage');
+ glGetTexLevelParameterfv := GetModuleSymbol( GLHandle, 'glGetTexLevelParameterfv');
+ glGetTexLevelParameteriv := GetModuleSymbol( GLHandle, 'glGetTexLevelParameteriv');
+ glGetTexParameterfv := GetModuleSymbol( GLHandle, 'glGetTexParameterfv');
+ glGetTexParameteriv := GetModuleSymbol( GLHandle, 'glGetTexParameteriv');
+ glHint := GetModuleSymbol( GLHandle, 'glHint');
+ glIndexMask := GetModuleSymbol( GLHandle, 'glIndexMask');
+ glIndexPointer := GetModuleSymbol( GLHandle, 'glIndexPointer');
+ glIndexd := GetModuleSymbol( GLHandle, 'glIndexd');
+ glIndexdv := GetModuleSymbol( GLHandle, 'glIndexdv');
+ glIndexf := GetModuleSymbol( GLHandle, 'glIndexf');
+ glIndexfv := GetModuleSymbol( GLHandle, 'glIndexfv');
+ glIndexi := GetModuleSymbol( GLHandle, 'glIndexi');
+ glIndexiv := GetModuleSymbol( GLHandle, 'glIndexiv');
+ glIndexs := GetModuleSymbol( GLHandle, 'glIndexs');
+ glIndexsv := GetModuleSymbol( GLHandle, 'glIndexsv');
+ glIndexub := GetModuleSymbol( GLHandle, 'glIndexub');
+ glIndexubv := GetModuleSymbol( GLHandle, 'glIndexubv');
+ glInitNames := GetModuleSymbol( GLHandle, 'glInitNames');
+ glInterleavedArrays := GetModuleSymbol( GLHandle, 'glInterleavedArrays');
+ glIsEnabled := GetModuleSymbol( GLHandle, 'glIsEnabled');
+ glIsList := GetModuleSymbol( GLHandle, 'glIsList');
+ glIsTexture := GetModuleSymbol( GLHandle, 'glIsTexture');
+ glLightModelf := GetModuleSymbol( GLHandle, 'glLightModelf');
+ glLightModelfv := GetModuleSymbol( GLHandle, 'glLightModelfv');
+ glLightModeli := GetModuleSymbol( GLHandle, 'glLightModeli');
+ glLightModeliv := GetModuleSymbol( GLHandle, 'glLightModeliv');
+ glLightf := GetModuleSymbol( GLHandle, 'glLightf');
+ glLightfv := GetModuleSymbol( GLHandle, 'glLightfv');
+ glLighti := GetModuleSymbol( GLHandle, 'glLighti');
+ glLightiv := GetModuleSymbol( GLHandle, 'glLightiv');
+ glLineStipple := GetModuleSymbol( GLHandle, 'glLineStipple');
+ glLineWidth := GetModuleSymbol( GLHandle, 'glLineWidth');
+ glListBase := GetModuleSymbol( GLHandle, 'glListBase');
+ glLoadIdentity := GetModuleSymbol( GLHandle, 'glLoadIdentity');
+ glLoadMatrixd := GetModuleSymbol( GLHandle, 'glLoadMatrixd');
+ glLoadMatrixf := GetModuleSymbol( GLHandle, 'glLoadMatrixf');
+ glLoadName := GetModuleSymbol( GLHandle, 'glLoadName');
+ glLogicOp := GetModuleSymbol( GLHandle, 'glLogicOp');
+ glMap1d := GetModuleSymbol( GLHandle, 'glMap1d');
+ glMap1f := GetModuleSymbol( GLHandle, 'glMap1f');
+ glMap2d := GetModuleSymbol( GLHandle, 'glMap2d');
+ glMap2f := GetModuleSymbol( GLHandle, 'glMap2f');
+ glMapGrid1d := GetModuleSymbol( GLHandle, 'glMapGrid1d');
+ glMapGrid1f := GetModuleSymbol( GLHandle, 'glMapGrid1f');
+ glMapGrid2d := GetModuleSymbol( GLHandle, 'glMapGrid2d');
+ glMapGrid2f := GetModuleSymbol( GLHandle, 'glMapGrid2f');
+ glMaterialf := GetModuleSymbol( GLHandle, 'glMaterialf');
+ glMaterialfv := GetModuleSymbol( GLHandle, 'glMaterialfv');
+ glMateriali := GetModuleSymbol( GLHandle, 'glMateriali');
+ glMaterialiv := GetModuleSymbol( GLHandle, 'glMaterialiv');
+ glMatrixMode := GetModuleSymbol( GLHandle, 'glMatrixMode');
+ glMultMatrixd := GetModuleSymbol( GLHandle, 'glMultMatrixd');
+ glMultMatrixf := GetModuleSymbol( GLHandle, 'glMultMatrixf');
+ glNewList := GetModuleSymbol( GLHandle, 'glNewList');
+ glNormal3b := GetModuleSymbol( GLHandle, 'glNormal3b');
+ glNormal3bv := GetModuleSymbol( GLHandle, 'glNormal3bv');
+ glNormal3d := GetModuleSymbol( GLHandle, 'glNormal3d');
+ glNormal3dv := GetModuleSymbol( GLHandle, 'glNormal3dv');
+ glNormal3f := GetModuleSymbol( GLHandle, 'glNormal3f');
+ glNormal3fv := GetModuleSymbol( GLHandle, 'glNormal3fv');
+ glNormal3i := GetModuleSymbol( GLHandle, 'glNormal3i');
+ glNormal3iv := GetModuleSymbol( GLHandle, 'glNormal3iv');
+ glNormal3s := GetModuleSymbol( GLHandle, 'glNormal3s');
+ glNormal3sv := GetModuleSymbol( GLHandle, 'glNormal3sv');
+ glNormalPointer := GetModuleSymbol( GLHandle, 'glNormalPointer');
+ glOrtho := GetModuleSymbol( GLHandle, 'glOrtho');
+ glPassThrough := GetModuleSymbol( GLHandle, 'glPassThrough');
+ glPixelMapfv := GetModuleSymbol( GLHandle, 'glPixelMapfv');
+ glPixelMapuiv := GetModuleSymbol( GLHandle, 'glPixelMapuiv');
+ glPixelMapusv := GetModuleSymbol( GLHandle, 'glPixelMapusv');
+ glPixelStoref := GetModuleSymbol( GLHandle, 'glPixelStoref');
+ glPixelStorei := GetModuleSymbol( GLHandle, 'glPixelStorei');
+ glPixelTransferf := GetModuleSymbol( GLHandle, 'glPixelTransferf');
+ glPixelTransferi := GetModuleSymbol( GLHandle, 'glPixelTransferi');
+ glPixelZoom := GetModuleSymbol( GLHandle, 'glPixelZoom');
+ glPointSize := GetModuleSymbol( GLHandle, 'glPointSize');
+ glPolygonMode := GetModuleSymbol( GLHandle, 'glPolygonMode');
+ glPolygonOffset := GetModuleSymbol( GLHandle, 'glPolygonOffset');
+ glPolygonStipple := GetModuleSymbol( GLHandle, 'glPolygonStipple');
+ glPopAttrib := GetModuleSymbol( GLHandle, 'glPopAttrib');
+ glPopClientAttrib := GetModuleSymbol( GLHandle, 'glPopClientAttrib');
+ glPopMatrix := GetModuleSymbol( GLHandle, 'glPopMatrix');
+ glPopName := GetModuleSymbol( GLHandle, 'glPopName');
+ glPrioritizeTextures := GetModuleSymbol( GLHandle, 'glPrioritizeTextures');
+ glPushAttrib := GetModuleSymbol( GLHandle, 'glPushAttrib');
+ glPushClientAttrib := GetModuleSymbol( GLHandle, 'glPushClientAttrib');
+ glPushMatrix := GetModuleSymbol( GLHandle, 'glPushMatrix');
+ glPushName := GetModuleSymbol( GLHandle, 'glPushName');
+ glRasterPos2d := GetModuleSymbol( GLHandle, 'glRasterPos2d');
+ glRasterPos2dv := GetModuleSymbol( GLHandle, 'glRasterPos2dv');
+ glRasterPos2f := GetModuleSymbol( GLHandle, 'glRasterPos2f');
+ glRasterPos2fv := GetModuleSymbol( GLHandle, 'glRasterPos2fv');
+ glRasterPos2i := GetModuleSymbol( GLHandle, 'glRasterPos2i');
+ glRasterPos2iv := GetModuleSymbol( GLHandle, 'glRasterPos2iv');
+ glRasterPos2s := GetModuleSymbol( GLHandle, 'glRasterPos2s');
+ glRasterPos2sv := GetModuleSymbol( GLHandle, 'glRasterPos2sv');
+ glRasterPos3d := GetModuleSymbol( GLHandle, 'glRasterPos3d');
+ glRasterPos3dv := GetModuleSymbol( GLHandle, 'glRasterPos3dv');
+ glRasterPos3f := GetModuleSymbol( GLHandle, 'glRasterPos3f');
+ glRasterPos3fv := GetModuleSymbol( GLHandle, 'glRasterPos3fv');
+ glRasterPos3i := GetModuleSymbol( GLHandle, 'glRasterPos3i');
+ glRasterPos3iv := GetModuleSymbol( GLHandle, 'glRasterPos3iv');
+ glRasterPos3s := GetModuleSymbol( GLHandle, 'glRasterPos3s');
+ glRasterPos3sv := GetModuleSymbol( GLHandle, 'glRasterPos3sv');
+ glRasterPos4d := GetModuleSymbol( GLHandle, 'glRasterPos4d');
+ glRasterPos4dv := GetModuleSymbol( GLHandle, 'glRasterPos4dv');
+ glRasterPos4f := GetModuleSymbol( GLHandle, 'glRasterPos4f');
+ glRasterPos4fv := GetModuleSymbol( GLHandle, 'glRasterPos4fv');
+ glRasterPos4i := GetModuleSymbol( GLHandle, 'glRasterPos4i');
+ glRasterPos4iv := GetModuleSymbol( GLHandle, 'glRasterPos4iv');
+ glRasterPos4s := GetModuleSymbol( GLHandle, 'glRasterPos4s');
+ glRasterPos4sv := GetModuleSymbol( GLHandle, 'glRasterPos4sv');
+ glReadBuffer := GetModuleSymbol( GLHandle, 'glReadBuffer');
+ glReadPixels := GetModuleSymbol( GLHandle, 'glReadPixels');
+ glRectd := GetModuleSymbol( GLHandle, 'glRectd');
+ glRectdv := GetModuleSymbol( GLHandle, 'glRectdv');
+ glRectf := GetModuleSymbol( GLHandle, 'glRectf');
+ glRectfv := GetModuleSymbol( GLHandle, 'glRectfv');
+ glRecti := GetModuleSymbol( GLHandle, 'glRecti');
+ glRectiv := GetModuleSymbol( GLHandle, 'glRectiv');
+ glRects := GetModuleSymbol( GLHandle, 'glRects');
+ glRectsv := GetModuleSymbol( GLHandle, 'glRectsv');
+ glRenderMode := GetModuleSymbol( GLHandle, 'glRenderMode');
+ glRotated := GetModuleSymbol( GLHandle, 'glRotated');
+ glRotatef := GetModuleSymbol( GLHandle, 'glRotatef');
+ glScaled := GetModuleSymbol( GLHandle, 'glScaled');
+ glScalef := GetModuleSymbol( GLHandle, 'glScalef');
+ glScissor := GetModuleSymbol( GLHandle, 'glScissor');
+ glSelectBuffer := GetModuleSymbol( GLHandle, 'glSelectBuffer');
+ glShadeModel := GetModuleSymbol( GLHandle, 'glShadeModel');
+ glStencilFunc := GetModuleSymbol( GLHandle, 'glStencilFunc');
+ glStencilMask := GetModuleSymbol( GLHandle, 'glStencilMask');
+ glStencilOp := GetModuleSymbol( GLHandle, 'glStencilOp');
+ glTexCoord1d := GetModuleSymbol( GLHandle, 'glTexCoord1d');
+ glTexCoord1dv := GetModuleSymbol( GLHandle, 'glTexCoord1dv');
+ glTexCoord1f := GetModuleSymbol( GLHandle, 'glTexCoord1f');
+ glTexCoord1fv := GetModuleSymbol( GLHandle, 'glTexCoord1fv');
+ glTexCoord1i := GetModuleSymbol( GLHandle, 'glTexCoord1i');
+ glTexCoord1iv := GetModuleSymbol( GLHandle, 'glTexCoord1iv');
+ glTexCoord1s := GetModuleSymbol( GLHandle, 'glTexCoord1s');
+ glTexCoord1sv := GetModuleSymbol( GLHandle, 'glTexCoord1sv');
+ glTexCoord2d := GetModuleSymbol( GLHandle, 'glTexCoord2d');
+ glTexCoord2dv := GetModuleSymbol( GLHandle, 'glTexCoord2dv');
+ glTexCoord2f := GetModuleSymbol( GLHandle, 'glTexCoord2f');
+ glTexCoord2fv := GetModuleSymbol( GLHandle, 'glTexCoord2fv');
+ glTexCoord2i := GetModuleSymbol( GLHandle, 'glTexCoord2i');
+ glTexCoord2iv := GetModuleSymbol( GLHandle, 'glTexCoord2iv');
+ glTexCoord2s := GetModuleSymbol( GLHandle, 'glTexCoord2s');
+ glTexCoord2sv := GetModuleSymbol( GLHandle, 'glTexCoord2sv');
+ glTexCoord3d := GetModuleSymbol( GLHandle, 'glTexCoord3d');
+ glTexCoord3dv := GetModuleSymbol( GLHandle, 'glTexCoord3dv');
+ glTexCoord3f := GetModuleSymbol( GLHandle, 'glTexCoord3f');
+ glTexCoord3fv := GetModuleSymbol( GLHandle, 'glTexCoord3fv');
+ glTexCoord3i := GetModuleSymbol( GLHandle, 'glTexCoord3i');
+ glTexCoord3iv := GetModuleSymbol( GLHandle, 'glTexCoord3iv');
+ glTexCoord3s := GetModuleSymbol( GLHandle, 'glTexCoord3s');
+ glTexCoord3sv := GetModuleSymbol( GLHandle, 'glTexCoord3sv');
+ glTexCoord4d := GetModuleSymbol( GLHandle, 'glTexCoord4d');
+ glTexCoord4dv := GetModuleSymbol( GLHandle, 'glTexCoord4dv');
+ glTexCoord4f := GetModuleSymbol( GLHandle, 'glTexCoord4f');
+ glTexCoord4fv := GetModuleSymbol( GLHandle, 'glTexCoord4fv');
+ glTexCoord4i := GetModuleSymbol( GLHandle, 'glTexCoord4i');
+ glTexCoord4iv := GetModuleSymbol( GLHandle, 'glTexCoord4iv');
+ glTexCoord4s := GetModuleSymbol( GLHandle, 'glTexCoord4s');
+ glTexCoord4sv := GetModuleSymbol( GLHandle, 'glTexCoord4sv');
+ glTexCoordPointer := GetModuleSymbol( GLHandle, 'glTexCoordPointer');
+ glTexEnvf := GetModuleSymbol( GLHandle, 'glTexEnvf');
+ glTexEnvfv := GetModuleSymbol( GLHandle, 'glTexEnvfv');
+ glTexEnvi := GetModuleSymbol( GLHandle, 'glTexEnvi');
+ glTexEnviv := GetModuleSymbol( GLHandle, 'glTexEnviv');
+ glTexGend := GetModuleSymbol( GLHandle, 'glTexGend');
+ glTexGendv := GetModuleSymbol( GLHandle, 'glTexGendv');
+ glTexGenf := GetModuleSymbol( GLHandle, 'glTexGenf');
+ glTexGenfv := GetModuleSymbol( GLHandle, 'glTexGenfv');
+ glTexGeni := GetModuleSymbol( GLHandle, 'glTexGeni');
+ glTexGeniv := GetModuleSymbol( GLHandle, 'glTexGeniv');
+ glTexImage1D := GetModuleSymbol( GLHandle, 'glTexImage1D');
+ glTexImage2D := GetModuleSymbol( GLHandle, 'glTexImage2D');
+ glTexParameterf := GetModuleSymbol( GLHandle, 'glTexParameterf');
+ glTexParameterfv := GetModuleSymbol( GLHandle, 'glTexParameterfv');
+ glTexParameteri := GetModuleSymbol( GLHandle, 'glTexParameteri');
+ glTexParameteriv := GetModuleSymbol( GLHandle, 'glTexParameteriv');
+ glTexSubImage1D := GetModuleSymbol( GLHandle, 'glTexSubImage1D');
+ glTexSubImage2D := GetModuleSymbol( GLHandle, 'glTexSubImage2D');
+ glTranslated := GetModuleSymbol( GLHandle, 'glTranslated');
+ glTranslatef := GetModuleSymbol( GLHandle, 'glTranslatef');
+ glVertex2d := GetModuleSymbol( GLHandle, 'glVertex2d');
+ glVertex2dv := GetModuleSymbol( GLHandle, 'glVertex2dv');
+ glVertex2f := GetModuleSymbol( GLHandle, 'glVertex2f');
+ glVertex2fv := GetModuleSymbol( GLHandle, 'glVertex2fv');
+ glVertex2i := GetModuleSymbol( GLHandle, 'glVertex2i');
+ glVertex2iv := GetModuleSymbol( GLHandle, 'glVertex2iv');
+ glVertex2s := GetModuleSymbol( GLHandle, 'glVertex2s');
+ glVertex2sv := GetModuleSymbol( GLHandle, 'glVertex2sv');
+ glVertex3d := GetModuleSymbol( GLHandle, 'glVertex3d');
+ glVertex3dv := GetModuleSymbol( GLHandle, 'glVertex3dv');
+ glVertex3f := GetModuleSymbol( GLHandle, 'glVertex3f');
+ glVertex3fv := GetModuleSymbol( GLHandle, 'glVertex3fv');
+ glVertex3i := GetModuleSymbol( GLHandle, 'glVertex3i');
+ glVertex3iv := GetModuleSymbol( GLHandle, 'glVertex3iv');
+ glVertex3s := GetModuleSymbol( GLHandle, 'glVertex3s');
+ glVertex3sv := GetModuleSymbol( GLHandle, 'glVertex3sv');
+ glVertex4d := GetModuleSymbol( GLHandle, 'glVertex4d');
+ glVertex4dv := GetModuleSymbol( GLHandle, 'glVertex4dv');
+ glVertex4f := GetModuleSymbol( GLHandle, 'glVertex4f');
+ glVertex4fv := GetModuleSymbol( GLHandle, 'glVertex4fv');
+ glVertex4i := GetModuleSymbol( GLHandle, 'glVertex4i');
+ glVertex4iv := GetModuleSymbol( GLHandle, 'glVertex4iv');
+ glVertex4s := GetModuleSymbol( GLHandle, 'glVertex4s');
+ glVertex4sv := GetModuleSymbol( GLHandle, 'glVertex4sv');
+ glVertexPointer := GetModuleSymbol( GLHandle, 'glVertexPointer');
+ glViewport := GetModuleSymbol( GLHandle, 'glViewport');
+
+ // window support routines
+ {$ifdef Win32}
+ wglGetProcAddress := GetModuleSymbol( GLHandle, 'wglGetProcAddress');
+ wglCopyContext := GetModuleSymbol( GLHandle, 'wglCopyContext');
+ wglCreateContext := GetModuleSymbol( GLHandle, 'wglCreateContext');
+ wglCreateLayerContext := GetModuleSymbol( GLHandle, 'wglCreateLayerContext');
+ wglDeleteContext := GetModuleSymbol( GLHandle, 'wglDeleteContext');
+ wglDescribeLayerPlane := GetModuleSymbol( GLHandle, 'wglDescribeLayerPlane');
+ wglGetCurrentContext := GetModuleSymbol( GLHandle, 'wglGetCurrentContext');
+ wglGetCurrentDC := GetModuleSymbol( GLHandle, 'wglGetCurrentDC');
+ wglGetLayerPaletteEntries := GetModuleSymbol( GLHandle, 'wglGetLayerPaletteEntries');
+ wglMakeCurrent := GetModuleSymbol( GLHandle, 'wglMakeCurrent');
+ wglRealizeLayerPalette := GetModuleSymbol( GLHandle, 'wglRealizeLayerPalette');
+ wglSetLayerPaletteEntries := GetModuleSymbol( GLHandle, 'wglSetLayerPaletteEntries');
+ wglShareLists := GetModuleSymbol( GLHandle, 'wglShareLists');
+ wglSwapLayerBuffers := GetModuleSymbol( GLHandle, 'wglSwapLayerBuffers');
+ wglSwapMultipleBuffers := GetModuleSymbol( GLHandle, 'wglSwapMultipleBuffers');
+ wglUseFontBitmapsA := GetModuleSymbol( GLHandle, 'wglUseFontBitmapsA');
+ wglUseFontOutlinesA := GetModuleSymbol( GLHandle, 'wglUseFontOutlinesA');
+ wglUseFontBitmapsW := GetModuleSymbol( GLHandle, 'wglUseFontBitmapsW');
+ wglUseFontOutlinesW := GetModuleSymbol( GLHandle, 'wglUseFontOutlinesW');
+ wglUseFontBitmaps := GetModuleSymbol( GLHandle, 'wglUseFontBitmapsA');
+ wglUseFontOutlines := GetModuleSymbol( GLHandle, 'wglUseFontOutlinesA');
+ {$endif}
+
+ // GL 1.2
+ glDrawRangeElements := GetModuleSymbol( GLHandle, 'glDrawRangeElements');
+ glTexImage3D := GetModuleSymbol( GLHandle, 'glTexImage3D');
+
+ // GL 1.2 ARB imaging
+ glBlendColor := GetModuleSymbol( GLHandle, 'glBlendColor');
+ glBlendEquation := GetModuleSymbol( GLHandle, 'glBlendEquation');
+ glColorSubTable := GetModuleSymbol( GLHandle, 'glColorSubTable');
+ glCopyColorSubTable := GetModuleSymbol( GLHandle, 'glCopyColorSubTable');
+ glColorTable := GetModuleSymbol( GLHandle, 'glCopyColorSubTable');
+ glCopyColorTable := GetModuleSymbol( GLHandle, 'glCopyColorTable');
+ glColorTableParameteriv := GetModuleSymbol( GLHandle, 'glColorTableParameteriv');
+ glColorTableParameterfv := GetModuleSymbol( GLHandle, 'glColorTableParameterfv');
+ glGetColorTable := GetModuleSymbol( GLHandle, 'glGetColorTable');
+ glGetColorTableParameteriv := GetModuleSymbol( GLHandle, 'glGetColorTableParameteriv');
+ glGetColorTableParameterfv := GetModuleSymbol( GLHandle, 'glGetColorTableParameterfv');
+ glConvolutionFilter1D := GetModuleSymbol( GLHandle, 'glConvolutionFilter1D');
+ glConvolutionFilter2D := GetModuleSymbol( GLHandle, 'glConvolutionFilter2D');
+ glCopyConvolutionFilter1D := GetModuleSymbol( GLHandle, 'glCopyConvolutionFilter1D');
+ glCopyConvolutionFilter2D := GetModuleSymbol( GLHandle, 'glCopyConvolutionFilter2D');
+ glGetConvolutionFilter := GetModuleSymbol( GLHandle, 'glGetConvolutionFilter');
+ glSeparableFilter2D := GetModuleSymbol( GLHandle, 'glSeparableFilter2D');
+ glGetSeparableFilter := GetModuleSymbol( GLHandle, 'glGetSeparableFilter');
+ glConvolutionParameteri := GetModuleSymbol( GLHandle, 'glConvolutionParameteri');
+ glConvolutionParameteriv := GetModuleSymbol( GLHandle, 'glConvolutionParameteriv');
+ glConvolutionParameterf := GetModuleSymbol( GLHandle, 'glConvolutionParameterf');
+ glConvolutionParameterfv := GetModuleSymbol( GLHandle, 'glConvolutionParameterfv');
+ glGetConvolutionParameteriv := GetModuleSymbol( GLHandle, 'glGetConvolutionParameteriv');
+ glGetConvolutionParameterfv := GetModuleSymbol( GLHandle, 'glGetConvolutionParameterfv');
+ glHistogram := GetModuleSymbol( GLHandle, 'glHistogram');
+ glResetHistogram := GetModuleSymbol( GLHandle, 'glResetHistogram');
+ glGetHistogram := GetModuleSymbol( GLHandle, 'glGetHistogram');
+ glGetHistogramParameteriv := GetModuleSymbol( GLHandle, 'glGetHistogramParameteriv');
+ glGetHistogramParameterfv := GetModuleSymbol( GLHandle, 'glGetHistogramParameterfv');
+ glMinmax := GetModuleSymbol( GLHandle, 'glMinmax');
+ glResetMinmax := GetModuleSymbol( GLHandle, 'glResetMinmax');
+ glGetMinmax := GetModuleSymbol( GLHandle, 'glGetMinmax');
+ glGetMinmaxParameteriv := GetModuleSymbol( GLHandle, 'glGetMinmaxParameteriv');
+ glGetMinmaxParameterfv := GetModuleSymbol( GLHandle, 'glGetMinmaxParameterfv');
+
+ {$ifdef UNIX}
+ glXChooseVisual := GetModuleSymbol( GLHandle, 'glXChooseVisual');
+ glXCreateContext := GetModuleSymbol( GLHandle, 'glXCreateContext');
+ glXDestroyContext := GetModuleSymbol( GLHandle, 'glXDestroyContext');
+ glXMakeCurrent := GetModuleSymbol( GLHandle, 'glXMakeCurrent');
+ glXCopyContext := GetModuleSymbol( GLHandle, 'glXCopyContext');
+ glXSwapBuffers := GetModuleSymbol( GLHandle, 'glXSwapBuffers');
+ glXCreateGLXPixmap := GetModuleSymbol( GLHandle, 'glXCreateGLXPixmap');
+ glXDestroyGLXPixmap := GetModuleSymbol( GLHandle, 'glXDestroyGLXPixmap');
+ glXQueryExtension := GetModuleSymbol( GLHandle, 'glXQueryExtension');
+ glXQueryVersion := GetModuleSymbol( GLHandle, 'glXQueryVersion');
+ glXIsDirect := GetModuleSymbol( GLHandle, 'glXIsDirect');
+ glXGetConfig := GetModuleSymbol( GLHandle, 'glXGetConfig');
+ glXGetCurrentContext := GetModuleSymbol( GLHandle, 'glXGetCurrentContext');
+ glXGetCurrentDrawable := GetModuleSymbol( GLHandle, 'glXGetCurrentDrawable');
+ glXWaitGL := GetModuleSymbol( GLHandle, 'glXWaitGL');
+ glXWaitX := GetModuleSymbol( GLHandle, 'glXWaitX');
+ glXUseXFont := GetModuleSymbol( GLHandle, 'glXUseXFont');
+ glXQueryExtensionsString := GetModuleSymbol( GLHandle, 'glXQueryExtensionsString');
+ glXQueryServerString := GetModuleSymbol( GLHandle, 'glXQueryServerString');
+ glXGetClientString := GetModuleSymbol( GLHandle, 'glXGetClientString');
+ glXGetCurrentDisplay := GetModuleSymbol( GLHandle, 'glXGetCurrentDisplay');
+ glXChooseFBConfig := GetModuleSymbol( GLHandle, 'glXChooseFBConfig');
+ glXGetFBConfigAttrib := GetModuleSymbol( GLHandle, 'glXGetFBConfigAttrib');
+ glXGetFBConfigs := GetModuleSymbol( GLHandle, 'glXGetFBConfigs');
+ glXGetVisualFromFBConfig := GetModuleSymbol( GLHandle, 'glXGetVisualFromFBConfig');
+ glXCreateWindow := GetModuleSymbol( GLHandle, 'glXCreateWindow');
+ glXDestroyWindow := GetModuleSymbol( GLHandle, 'glXDestroyWindow');
+ glXCreatePixmap := GetModuleSymbol( GLHandle, 'glXCreatePixmap');
+ glXDestroyPixmap := GetModuleSymbol( GLHandle, 'glXDestroyPixmap');
+ glXCreatePbuffer := GetModuleSymbol( GLHandle, 'glXCreatePbuffer');
+ glXDestroyPbuffer := GetModuleSymbol( GLHandle, 'glXDestroyPbuffer');
+ glXQueryDrawable := GetModuleSymbol( GLHandle, 'glXQueryDrawable');
+ glXCreateNewContext := GetModuleSymbol( GLHandle, 'glXCreateNewContext');
+ glXMakeContextCurrent := GetModuleSymbol( GLHandle, 'glXMakeContextCurrent');
+ glXGetCurrentReadDrawable := GetModuleSymbol( GLHandle, 'glXGetCurrentReadDrawable');
+ glXQueryContext := GetModuleSymbol( GLHandle, 'glXQueryContext');
+ glXSelectEvent := GetModuleSymbol( GLHandle, 'glXSelectEvent');
+ glXGetSelectedEvent := GetModuleSymbol( GLHandle, 'glXGetSelectedEvent');
+ glXGetVideoSyncSGI := GetModuleSymbol( GLHandle, 'glXGetVideoSyncSGI');
+ glXWaitVideoSyncSGI := GetModuleSymbol( GLHandle, 'glXWaitVideoSyncSGI');
+ glXFreeContextEXT := GetModuleSymbol( GLHandle, 'glXFreeContextEXT');
+ glXGetContextIDEXT := GetModuleSymbol( GLHandle, 'glXGetContextIDEXT');
+ glXGetCurrentDisplayEXT := GetModuleSymbol( GLHandle, 'glXGetCurrentDisplayEXT');
+ glXImportContextEXT := GetModuleSymbol( GLHandle, 'glXImportContextEXT');
+ glXQueryContextInfoEXT := GetModuleSymbol( GLHandle, 'glXQueryContextInfoEXT');
+ glXCopySubBufferMESA := GetModuleSymbol( GLHandle, 'glXCopySubBufferMESA');
+ glXCreateGLXPixmapMESA := GetModuleSymbol( GLHandle, 'glXCreateGLXPixmapMESA');
+ glXReleaseBuffersMESA := GetModuleSymbol( GLHandle, 'glXReleaseBuffersMESA');
+ glXSet3DfxModeMESA := GetModuleSymbol( GLHandle, 'glXSet3DfxModeMESA');
+ {$endif}
+ end;
+
+ if GLUHandle <> INVALID_MODULEHANDLE then
+ begin
+ GLHandle := TModuleHandle(GLUHandle); // Kylix compatiblilty trick
+
+ gluBeginCurve := GetModuleSymbol( GLUHandle, 'gluBeginCurve');
+ gluBeginPolygon := GetModuleSymbol( GLUHandle, 'gluBeginPolygon');
+ gluBeginSurface := GetModuleSymbol( GLUHandle, 'gluBeginSurface');
+ gluBeginTrim := GetModuleSymbol( GLUHandle, 'gluBeginTrim');
+ gluBuild1DMipmaps := GetModuleSymbol( GLUHandle, 'gluBuild1DMipmaps');
+ gluBuild2DMipmaps := GetModuleSymbol( GLUHandle, 'gluBuild2DMipmaps');
+ gluCylinder := GetModuleSymbol( GLUHandle, 'gluCylinder');
+ gluDeleteNurbsRenderer := GetModuleSymbol( GLUHandle, 'gluDeleteNurbsRenderer');
+ gluDeleteQuadric := GetModuleSymbol( GLUHandle, 'gluDeleteQuadric');
+ gluDeleteTess := GetModuleSymbol( GLUHandle, 'gluDeleteTess');
+ gluDisk := GetModuleSymbol( GLUHandle, 'gluDisk');
+ gluEndCurve := GetModuleSymbol( GLUHandle, 'gluEndCurve');
+ gluEndPolygon := GetModuleSymbol( GLUHandle, 'gluEndPolygon');
+ gluEndSurface := GetModuleSymbol( GLUHandle, 'gluEndSurface');
+ gluEndTrim := GetModuleSymbol( GLUHandle, 'gluEndTrim');
+ gluErrorString := GetModuleSymbol( GLUHandle, 'gluErrorString');
+ gluGetNurbsProperty := GetModuleSymbol( GLUHandle, 'gluGetNurbsProperty');
+ gluGetString := GetModuleSymbol( GLUHandle, 'gluGetString');
+ gluGetTessProperty := GetModuleSymbol( GLUHandle, 'gluGetTessProperty');
+ gluLoadSamplingMatrices := GetModuleSymbol( GLUHandle, 'gluLoadSamplingMatrices');
+ gluLookAt := GetModuleSymbol( GLUHandle, 'gluLookAt');
+ gluNewNurbsRenderer := GetModuleSymbol( GLUHandle, 'gluNewNurbsRenderer');
+ gluNewQuadric := GetModuleSymbol( GLUHandle, 'gluNewQuadric');
+ gluNewTess := GetModuleSymbol( GLUHandle, 'gluNewTess');
+ gluNextContour := GetModuleSymbol( GLUHandle, 'gluNextContour');
+ gluNurbsCallback := GetModuleSymbol( GLUHandle, 'gluNurbsCallback');
+ gluNurbsCurve := GetModuleSymbol( GLUHandle, 'gluNurbsCurve');
+ gluNurbsProperty := GetModuleSymbol( GLUHandle, 'gluNurbsProperty');
+ gluNurbsSurface := GetModuleSymbol( GLUHandle, 'gluNurbsSurface');
+ gluOrtho2D := GetModuleSymbol( GLUHandle, 'gluOrtho2D');
+ gluPartialDisk := GetModuleSymbol( GLUHandle, 'gluPartialDisk');
+ gluPerspective := GetModuleSymbol( GLUHandle, 'gluPerspective');
+ gluPickMatrix := GetModuleSymbol( GLUHandle, 'gluPickMatrix');
+ gluProject := GetModuleSymbol( GLUHandle, 'gluProject');
+ gluPwlCurve := GetModuleSymbol( GLUHandle, 'gluPwlCurve');
+ gluQuadricCallback := GetModuleSymbol( GLUHandle, 'gluQuadricCallback');
+ gluQuadricDrawStyle := GetModuleSymbol( GLUHandle, 'gluQuadricDrawStyle');
+ gluQuadricNormals := GetModuleSymbol( GLUHandle, 'gluQuadricNormals');
+ gluQuadricOrientation := GetModuleSymbol( GLUHandle, 'gluQuadricOrientation');
+ gluQuadricTexture := GetModuleSymbol( GLUHandle, 'gluQuadricTexture');
+ gluScaleImage := GetModuleSymbol( GLUHandle, 'gluScaleImage');
+ gluSphere := GetModuleSymbol( GLUHandle, 'gluSphere');
+ gluTessBeginContour := GetModuleSymbol( GLUHandle, 'gluTessBeginContour');
+ gluTessBeginPolygon := GetModuleSymbol( GLUHandle, 'gluTessBeginPolygon');
+ gluTessCallback := GetModuleSymbol( GLUHandle, 'gluTessCallback');
+ gluTessEndContour := GetModuleSymbol( GLUHandle, 'gluTessEndContour');
+ gluTessEndPolygon := GetModuleSymbol( GLUHandle, 'gluTessEndPolygon');
+ gluTessNormal := GetModuleSymbol( GLUHandle, 'gluTessNormal');
+ gluTessProperty := GetModuleSymbol( GLUHandle, 'gluTessProperty');
+ gluTessVertex := GetModuleSymbol( GLUHandle, 'gluTessVertex');
+ gluUnProject := GetModuleSymbol( GLUHandle, 'gluUnProject');
+ end;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+procedure ClearExtensions;
+
+begin
+ glArrayElementEXT := nil;
+ glDrawArraysEXT := nil;
+ glVertexPointerEXT := nil;
+ glNormalPointerEXT := nil;
+ glColorPointerEXT := nil;
+ glIndexPointerEXT := nil;
+ glTexCoordPointerEXT := nil;
+ glEdgeFlagPointerEXT := nil;
+ glGetPointervEXT := nil;
+ glArrayElementArrayEXT := nil;
+ glAddSwapHintRectWIN := nil;
+ glColorTableEXT := nil;
+ glColorSubTableEXT := nil;
+ glGetColorTableEXT := nil;
+ glGetColorTablePameterivEXT := nil;
+ glGetColorTablePameterfvEXT := nil;
+ gluNurbsCallbackDataEXT := nil;
+ gluNewNurbsTessellatorEXT := nil;
+ gluDeleteNurbsTessellatorEXT := nil;
+ glLockArraysEXT := nil;
+ glUnlockArraysEXT := nil;
+ glCopyTexImage1DEXT := nil;
+ glCopyTexSubImage1DEXT := nil;
+ glCopyTexImage2DEXT := nil;
+ glCopyTexSubImage2DEXT := nil;
+ glCopyTexSubImage3DEXT := nil;
+ glCullParameterfvEXT := nil;
+ glCullParameterdvEXT := nil;
+ glIndexFuncEXT := nil;
+ glIndexMaterialEXT := nil;
+ glPolygonOffsetEXT := nil;
+ glTexSubImage1DEXT := nil;
+ glTexSubImage2DEXT := nil;
+ glTexSubImage3DEXT := nil;
+ glGenTexturesEXT := nil;
+ glDeleteTexturesEXT := nil;
+ glBindTextureEXT := nil;
+ glPrioritizeTexturesEXT := nil;
+ glAreTexturesResidentEXT := nil;
+ glIsTextureEXT := nil;
+
+ glMultiTexCoord1dARB := nil;
+ glMultiTexCoord1dVARB := nil;
+ glMultiTexCoord1fARBP := nil;
+ glMultiTexCoord1fVARB := nil;
+ glMultiTexCoord1iARB := nil;
+ glMultiTexCoord1iVARB := nil;
+ glMultiTexCoord1sARBP := nil;
+ glMultiTexCoord1sVARB := nil;
+ glMultiTexCoord2dARB := nil;
+ glMultiTexCoord2dvARB := nil;
+ glMultiTexCoord2fARB := nil;
+ glMultiTexCoord2fvARB := nil;
+ glMultiTexCoord2iARB := nil;
+ glMultiTexCoord2ivARB := nil;
+ glMultiTexCoord2sARB := nil;
+ glMultiTexCoord2svARB := nil;
+ glMultiTexCoord3dARB := nil;
+ glMultiTexCoord3dvARB := nil;
+ glMultiTexCoord3fARB := nil;
+ glMultiTexCoord3fvARB := nil;
+ glMultiTexCoord3iARB := nil;
+ glMultiTexCoord3ivARB := nil;
+ glMultiTexCoord3sARB := nil;
+ glMultiTexCoord3svARB := nil;
+ glMultiTexCoord4dARB := nil;
+ glMultiTexCoord4dvARB := nil;
+ glMultiTexCoord4fARB := nil;
+ glMultiTexCoord4fvARB := nil;
+ glMultiTexCoord4iARB := nil;
+ glMultiTexCoord4ivARB := nil;
+ glMultiTexCoord4sARB := nil;
+ glMultiTexCoord4svARB := nil;
+ glActiveTextureARB := nil;
+ glClientActiveTextureARB := nil;
+
+ // EXT_compiled_vertex_array
+ glLockArrayEXT := nil;
+ glUnlockArrayEXT := nil;
+
+ // EXT_cull_vertex
+ glCullParameterdvEXT := nil;
+ glCullParameterfvEXT := nil;
+
+ // WIN_swap_hint
+ glAddSwapHintRectWIN := nil;
+
+ // EXT_point_parameter
+ glPointParameterfEXT := nil;
+ glPointParameterfvEXT := nil;
+
+ // GL_ARB_transpose_matrix
+ glLoadTransposeMatrixfARB := nil;
+ glLoadTransposeMatrixdARB := nil;
+ glMultTransposeMatrixfARB := nil;
+ glMultTransposeMatrixdARB := nil;
+
+ glSampleCoverageARB := nil;
+ glSamplePassARB := nil;
+
+ // GL_ARB_multisample
+ glCompressedTexImage3DARB := nil;
+ glCompressedTexImage2DARB := nil;
+ glCompressedTexImage1DARB := nil;
+ glCompressedTexSubImage3DARB := nil;
+ glCompressedTexSubImage2DARB := nil;
+ glCompressedTexSubImage1DARB := nil;
+ glGetCompressedTexImageARB := nil;
+
+ // GL_EXT_blend_color
+ glBlendColorEXT := nil;
+
+ // GL_EXT_texture3D
+ glTexImage3DEXT := nil;
+
+ // GL_SGIS_texture_filter4
+ glGetTexFilterFuncSGIS := nil;
+ glTexFilterFuncSGIS := nil;
+
+ // GL_EXT_histogram
+ glGetHistogramEXT := nil;
+ glGetHistogramParameterfvEXT := nil;
+ glGetHistogramParameterivEXT := nil;
+ glGetMinmaxEXT := nil;
+ glGetMinmaxParameterfvEXT := nil;
+ glGetMinmaxParameterivEXT := nil;
+ glHistogramEXT := nil;
+ glMinmaxEXT := nil;
+ glResetHistogramEXT := nil;
+ glResetMinmaxEXT := nil;
+
+ // GL_EXT_convolution
+ glConvolutionFilter1DEXT := nil;
+ glConvolutionFilter2DEXT := nil;
+ glConvolutionParameterfEXT := nil;
+ glConvolutionParameterfvEXT := nil;
+ glConvolutionParameteriEXT := nil;
+ glConvolutionParameterivEXT := nil;
+ glCopyConvolutionFilter1DEXT := nil;
+ glCopyConvolutionFilter2DEXT := nil;
+ glGetConvolutionFilterEXT := nil;
+ glGetConvolutionParameterfvEXT := nil;
+ glGetConvolutionParameterivEXT := nil;
+ glGetSeparableFilterEXT := nil;
+ glSeparableFilter2DEXT := nil;
+
+ // GL_SGI_color_table
+ glColorTableSGI := nil;
+ glColorTableParameterfvSGI := nil;
+ glColorTableParameterivSGI := nil;
+ glCopyColorTableSGI := nil;
+ glGetColorTableSGI := nil;
+ glGetColorTableParameterfvSGI := nil;
+ glGetColorTableParameterivSGI := nil;
+
+ // GL_SGIX_pixel_texture
+ glPixelTexGenSGIX := nil;
+
+ // GL_SGIS_pixel_texture
+ glPixelTexGenParameteriSGIS := nil;
+ glPixelTexGenParameterivSGIS := nil;
+ glPixelTexGenParameterfSGIS := nil;
+ glPixelTexGenParameterfvSGIS := nil;
+ glGetPixelTexGenParameterivSGIS := nil;
+ glGetPixelTexGenParameterfvSGIS := nil;
+
+ // GL_SGIS_texture4D
+ glTexImage4DSGIS := nil;
+ glTexSubImage4DSGIS := nil;
+
+ // GL_SGIS_detail_texture
+ glDetailTexFuncSGIS := nil;
+ glGetDetailTexFuncSGIS := nil;
+
+ // GL_SGIS_sharpen_texture
+ glSharpenTexFuncSGIS := nil;
+ glGetSharpenTexFuncSGIS := nil;
+
+ // GL_SGIS_multisample
+ glSampleMaskSGIS := nil;
+ glSamplePatternSGIS := nil;
+
+ // GL_EXT_blend_minmax
+ glBlendEquationEXT := nil;
+
+ // GL_SGIX_sprite
+ glSpriteParameterfSGIX := nil;
+ glSpriteParameterfvSGIX := nil;
+ glSpriteParameteriSGIX := nil;
+ glSpriteParameterivSGIX := nil;
+
+ // GL_EXT_point_parameters
+ glPointParameterfSGIS := nil;
+ glPointParameterfvSGIS := nil;
+
+ // GL_SGIX_instruments
+ glGetInstrumentsSGIX := nil;
+ glInstrumentsBufferSGIX := nil;
+ glPollInstrumentsSGIX := nil;
+ glReadInstrumentsSGIX := nil;
+ glStartInstrumentsSGIX := nil;
+ glStopInstrumentsSGIX := nil;
+
+ // GL_SGIX_framezoom
+ glFrameZoomSGIX := nil;
+
+ // GL_SGIX_tag_sample_buffer
+ glTagSampleBufferSGIX := nil;
+
+ // GL_SGIX_polynomial_ffd
+ glDeformationMap3dSGIX := nil;
+ glDeformationMap3fSGIX := nil;
+ glDeformSGIX := nil;
+ glLoadIdentityDeformationMapSGIX := nil;
+
+ // GL_SGIX_reference_plane
+ glReferencePlaneSGIX := nil;
+
+ // GL_SGIX_flush_raster
+ glFlushRasterSGIX := nil;
+
+ // GL_SGIS_fog_function
+ glFogFuncSGIS := nil;
+ glGetFogFuncSGIS := nil;
+
+ // GL_HP_image_transform
+ glImageTransformParameteriHP := nil;
+ glImageTransformParameterfHP := nil;
+ glImageTransformParameterivHP := nil;
+ glImageTransformParameterfvHP := nil;
+ glGetImageTransformParameterivHP := nil;
+ glGetImageTransformParameterfvHP := nil;
+
+ // GL_EXT_color_subtable
+ glCopyColorSubTableEXT := nil;
+
+ // GL_PGI_misc_hints
+ glHintPGI := nil;
+
+ // GL_EXT_paletted_texture
+ glGetColorTableParameterivEXT := nil;
+ glGetColorTableParameterfvEXT := nil;
+
+ // GL_SGIX_list_priority
+ glGetListParameterfvSGIX := nil;
+ glGetListParameterivSGIX := nil;
+ glListParameterfSGIX := nil;
+ glListParameterfvSGIX := nil;
+ glListParameteriSGIX := nil;
+ glListParameterivSGIX := nil;
+
+ // GL_SGIX_fragment_lighting
+ glFragmentColorMaterialSGIX := nil;
+ glFragmentLightfSGIX := nil;
+ glFragmentLightfvSGIX := nil;
+ glFragmentLightiSGIX := nil;
+ glFragmentLightivSGIX := nil;
+ glFragmentLightModelfSGIX := nil;
+ glFragmentLightModelfvSGIX := nil;
+ glFragmentLightModeliSGIX := nil;
+ glFragmentLightModelivSGIX := nil;
+ glFragmentMaterialfSGIX := nil;
+ glFragmentMaterialfvSGIX := nil;
+ glFragmentMaterialiSGIX := nil;
+ glFragmentMaterialivSGIX := nil;
+ glGetFragmentLightfvSGIX := nil;
+ glGetFragmentLightivSGIX := nil;
+ glGetFragmentMaterialfvSGIX := nil;
+ glGetFragmentMaterialivSGIX := nil;
+ glLightEnviSGIX := nil;
+
+ // GL_EXT_draw_range_elements
+ glDrawRangeElementsEXT := nil;
+
+ // GL_EXT_light_texture
+ glApplyTextureEXT := nil;
+ glTextureLightEXT := nil;
+ glTextureMaterialEXT := nil;
+
+ // GL_SGIX_async
+ glAsyncMarkerSGIX := nil;
+ glFinishAsyncSGIX := nil;
+ glPollAsyncSGIX := nil;
+ glGenAsyncMarkersSGIX := nil;
+ glDeleteAsyncMarkersSGIX := nil;
+ glIsAsyncMarkerSGIX := nil;
+
+ // GL_INTEL_parallel_arrays
+ glVertexPointervINTEL := nil;
+ glNormalPointervINTEL := nil;
+ glColorPointervINTEL := nil;
+ glTexCoordPointervINTEL := nil;
+
+ // GL_EXT_pixel_transform
+ glPixelTransformParameteriEXT := nil;
+ glPixelTransformParameterfEXT := nil;
+ glPixelTransformParameterivEXT := nil;
+ glPixelTransformParameterfvEXT := nil;
+
+ // GL_EXT_secondary_color
+ glSecondaryColor3bEXT := nil;
+ glSecondaryColor3bvEXT := nil;
+ glSecondaryColor3dEXT := nil;
+ glSecondaryColor3dvEXT := nil;
+ glSecondaryColor3fEXT := nil;
+ glSecondaryColor3fvEXT := nil;
+ glSecondaryColor3iEXT := nil;
+ glSecondaryColor3ivEXT := nil;
+ glSecondaryColor3sEXT := nil;
+ glSecondaryColor3svEXT := nil;
+ glSecondaryColor3ubEXT := nil;
+ glSecondaryColor3ubvEXT := nil;
+ glSecondaryColor3uiEXT := nil;
+ glSecondaryColor3uivEXT := nil;
+ glSecondaryColor3usEXT := nil;
+ glSecondaryColor3usvEXT := nil;
+ glSecondaryColorPointerEXT := nil;
+
+ // GL_EXT_texture_perturb_normal
+ glTextureNormalEXT := nil;
+
+ // GL_EXT_multi_draw_arrays
+ glMultiDrawArraysEXT := nil;
+ glMultiDrawElementsEXT := nil;
+
+ // GL_EXT_fog_coord
+ glFogCoordfEXT := nil;
+ glFogCoordfvEXT := nil;
+ glFogCoorddEXT := nil;
+ glFogCoorddvEXT := nil;
+ glFogCoordPointerEXT := nil;
+
+ // GL_EXT_coordinate_frame
+ glTangent3bEXT := nil;
+ glTangent3bvEXT := nil;
+ glTangent3dEXT := nil;
+ glTangent3dvEXT := nil;
+ glTangent3fEXT := nil;
+ glTangent3fvEXT := nil;
+ glTangent3iEXT := nil;
+ glTangent3ivEXT := nil;
+ glTangent3sEXT := nil;
+ glTangent3svEXT := nil;
+ glBinormal3bEXT := nil;
+ glBinormal3bvEXT := nil;
+ glBinormal3dEXT := nil;
+ glBinormal3dvEXT := nil;
+ glBinormal3fEXT := nil;
+ glBinormal3fvEXT := nil;
+ glBinormal3iEXT := nil;
+ glBinormal3ivEXT := nil;
+ glBinormal3sEXT := nil;
+ glBinormal3svEXT := nil;
+ glTangentPointerEXT := nil;
+ glBinormalPointerEXT := nil;
+
+ // GL_SUNX_constant_data
+ glFinishTextureSUNX := nil;
+
+ // GL_SUN_global_alpha
+ glGlobalAlphaFactorbSUN := nil;
+ glGlobalAlphaFactorsSUN := nil;
+ glGlobalAlphaFactoriSUN := nil;
+ glGlobalAlphaFactorfSUN := nil;
+ glGlobalAlphaFactordSUN := nil;
+ glGlobalAlphaFactorubSUN := nil;
+ glGlobalAlphaFactorusSUN := nil;
+ glGlobalAlphaFactoruiSUN := nil;
+
+ // GL_SUN_triangle_list
+ glReplacementCodeuiSUN := nil;
+ glReplacementCodeusSUN := nil;
+ glReplacementCodeubSUN := nil;
+ glReplacementCodeuivSUN := nil;
+ glReplacementCodeusvSUN := nil;
+ glReplacementCodeubvSUN := nil;
+ glReplacementCodePointerSUN := nil;
+
+ // GL_SUN_vertex
+ glColor4ubVertex2fSUN := nil;
+ glColor4ubVertex2fvSUN := nil;
+ glColor4ubVertex3fSUN := nil;
+ glColor4ubVertex3fvSUN := nil;
+ glColor3fVertex3fSUN := nil;
+ glColor3fVertex3fvSUN := nil;
+ glNormal3fVertex3fSUN := nil;
+ glNormal3fVertex3fvSUN := nil;
+ glColor4fNormal3fVertex3fSUN := nil;
+ glColor4fNormal3fVertex3fvSUN := nil;
+ glTexCoord2fVertex3fSUN := nil;
+ glTexCoord2fVertex3fvSUN := nil;
+ glTexCoord4fVertex4fSUN := nil;
+ glTexCoord4fVertex4fvSUN := nil;
+ glTexCoord2fColor4ubVertex3fSUN := nil;
+ glTexCoord2fColor4ubVertex3fvSUN := nil;
+ glTexCoord2fColor3fVertex3fSUN := nil;
+ glTexCoord2fColor3fVertex3fvSUN := nil;
+ glTexCoord2fNormal3fVertex3fSUN := nil;
+ glTexCoord2fNormal3fVertex3fvSUN := nil;
+ glTexCoord2fColor4fNormal3fVertex3fSUN := nil;
+ glTexCoord2fColor4fNormal3fVertex3fvSUN := nil;
+ glTexCoord4fColor4fNormal3fVertex4fSUN := nil;
+ glTexCoord4fColor4fNormal3fVertex4fvSUN := nil;
+ glReplacementCodeuiVertex3fSUN := nil;
+ glReplacementCodeuiVertex3fvSUN := nil;
+ glReplacementCodeuiColor4ubVertex3fSUN := nil;
+ glReplacementCodeuiColor4ubVertex3fvSUN := nil;
+ glReplacementCodeuiColor3fVertex3fSUN := nil;
+ glReplacementCodeuiColor3fVertex3fvSUN := nil;
+ glReplacementCodeuiNormal3fVertex3fSUN := nil;
+ glReplacementCodeuiNormal3fVertex3fvSUN := nil;
+ glReplacementCodeuiColor4fNormal3fVertex3fSUN := nil;
+ glReplacementCodeuiColor4fNormal3fVertex3fvSUN := nil;
+ glReplacementCodeuiTexCoord2fVertex3fSUN := nil;
+ glReplacementCodeuiTexCoord2fVertex3fvSUN := nil;
+ glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN := nil;
+ glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN := nil;
+ glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN := nil;
+ glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN := nil;
+
+ // GL_EXT_blend_func_separate
+ glBlendFuncSeparateEXT := nil;
+
+ // GL_EXT_vertex_weighting
+ glVertexWeightfEXT := nil;
+ glVertexWeightfvEXT := nil;
+ glVertexWeightPointerEXT := nil;
+
+ // GL_NV_vertex_array_range
+ glFlushVertexArrayRangeNV := nil;
+ glVertexArrayRangeNV := nil;
+ wglAllocateMemoryNV := nil;
+ wglFreeMemoryNV := nil;
+
+ // GL_NV_register_combiners
+ glCombinerParameterfvNV := nil;
+ glCombinerParameterfNV := nil;
+ glCombinerParameterivNV := nil;
+ glCombinerParameteriNV := nil;
+ glCombinerInputNV := nil;
+ glCombinerOutputNV := nil;
+ glFinalCombinerInputNV := nil;
+ glGetCombinerInputParameterfvNV := nil;
+ glGetCombinerInputParameterivNV := nil;
+ glGetCombinerOutputParameterfvNV := nil;
+ glGetCombinerOutputParameterivNV := nil;
+ glGetFinalCombinerInputParameterfvNV := nil;
+ glGetFinalCombinerInputParameterivNV := nil;
+
+ // GL_MESA_resize_buffers
+ glResizeBuffersMESA := nil;
+
+ // GL_MESA_window_pos
+ glWindowPos2dMESA := nil;
+ glWindowPos2dvMESA := nil;
+ glWindowPos2fMESA := nil;
+ glWindowPos2fvMESA := nil;
+ glWindowPos2iMESA := nil;
+ glWindowPos2ivMESA := nil;
+ glWindowPos2sMESA := nil;
+ glWindowPos2svMESA := nil;
+ glWindowPos3dMESA := nil;
+ glWindowPos3dvMESA := nil;
+ glWindowPos3fMESA := nil;
+ glWindowPos3fvMESA := nil;
+ glWindowPos3iMESA := nil;
+ glWindowPos3ivMESA := nil;
+ glWindowPos3sMESA := nil;
+ glWindowPos3svMESA := nil;
+ glWindowPos4dMESA := nil;
+ glWindowPos4dvMESA := nil;
+ glWindowPos4fMESA := nil;
+ glWindowPos4fvMESA := nil;
+ glWindowPos4iMESA := nil;
+ glWindowPos4ivMESA := nil;
+ glWindowPos4sMESA := nil;
+ glWindowPos4svMESA := nil;
+
+ // GL_IBM_multimode_draw_arrays
+ glMultiModeDrawArraysIBM := nil;
+ glMultiModeDrawElementsIBM := nil;
+
+ // GL_IBM_vertex_array_lists
+ glColorPointerListIBM := nil;
+ glSecondaryColorPointerListIBM := nil;
+ glEdgeFlagPointerListIBM := nil;
+ glFogCoordPointerListIBM := nil;
+ glIndexPointerListIBM := nil;
+ glNormalPointerListIBM := nil;
+ glTexCoordPointerListIBM := nil;
+ glVertexPointerListIBM := nil;
+
+ // GL_3DFX_tbuffer
+ glTbufferMask3DFX := nil;
+
+ // GL_EXT_multisample
+ glSampleMaskEXT := nil;
+ glSamplePatternEXT := nil;
+
+ // GL_SGIS_texture_color_mask
+ glTextureColorMaskSGIS := nil;
+
+ // GL_SGIX_igloo_interface
+ glIglooInterfaceSGIX := nil;
+
+ // GLU extensions
+ gluNurbsCallbackDataEXT := nil;
+ gluNewNurbsTessellatorEXT := nil;
+ gluDeleteNurbsTessellatorEXT := nil;
+
+ // GL_NV_vertex_program
+ glAreProgramsResidentNV := nil;
+ glBindProgramNV := nil;
+ glDeleteProgramsNV := nil;
+ glExecuteProgramNV := nil;
+ glGenProgramsNV := nil;
+ glGetProgramParameterdvNV := nil;
+ glGetProgramParameterfvNV := nil;
+ glGetProgramivNV := nil;
+ glGetProgramStringNV := nil;
+ glGetTrackMatrixivNV := nil;
+ glGetVertexAttribdvNV:= nil;
+ glGetVertexAttribfvNV:= nil;
+ glGetVertexAttribivNV:= nil;
+ glGetVertexAttribPointervNV := nil;
+ glIsProgramNV := nil;
+ glLoadProgramNV := nil;
+ glProgramParameter4dNV := nil;
+ glProgramParameter4dvNV := nil;
+ glProgramParameter4fNV := nil;
+ glProgramParameter4fvNV := nil;
+ glProgramParameters4dvNV := nil;
+ glProgramParameters4fvNV := nil;
+ glRequestResidentProgramsNV := nil;
+ glTrackMatrixNV := nil;
+ glVertexAttribPointerNV := nil;
+ glVertexAttrib1dNV := nil;
+ glVertexAttrib1dvNV := nil;
+ glVertexAttrib1fNV := nil;
+ glVertexAttrib1fvNV := nil;
+ glVertexAttrib1sNV := nil;
+ glVertexAttrib1svNV := nil;
+ glVertexAttrib2dNV := nil;
+ glVertexAttrib2dvNV := nil;
+ glVertexAttrib2fNV := nil;
+ glVertexAttrib2fvNV := nil;
+ glVertexAttrib2sNV := nil;
+ glVertexAttrib2svNV := nil;
+ glVertexAttrib3dNV := nil;
+ glVertexAttrib3dvNV := nil;
+ glVertexAttrib3fNV := nil;
+ glVertexAttrib3fvNV := nil;
+ glVertexAttrib3sNV := nil;
+ glVertexAttrib3svNV := nil;
+ glVertexAttrib4dNV := nil;
+ glVertexAttrib4dvNV := nil;
+ glVertexAttrib4fNV := nil;
+ glVertexAttrib4fvNV := nil;
+ glVertexAttrib4sNV := nil;
+ glVertexAttrib4svNV := nil;
+ glVertexAttrib4ubvNV := nil;
+ glVertexAttribs1dvNV := nil;
+ glVertexAttribs1fvNV := nil;
+ glVertexAttribs1svNV := nil;
+ glVertexAttribs2dvNV := nil;
+ glVertexAttribs2fvNV := nil;
+ glVertexAttribs2svNV := nil;
+ glVertexAttribs3dvNV := nil;
+ glVertexAttribs3fvNV := nil;
+ glVertexAttribs3svNV := nil;
+ glVertexAttribs4dvNV := nil;
+ glVertexAttribs4fvNV := nil;
+ glVertexAttribs4svNV := nil;
+ glVertexAttribs4ubvNV := nil;
+
+ LastPixelFormat := 0; // to get synchronized again, if this proc was called from outside
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+{$ifdef Win32}
+
+function HasActiveContext: Boolean;
+
+// Returns True if the caller thread has an active (current) rendering context.
+
+begin
+ Result := ActivationRefCount > 0;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+procedure ReadExtensions;
+begin
+ if GLHandle <> INVALID_MODULEHANDLE then
+ begin
+ // GL extensions
+ glArrayElementArrayEXT := SDL_GL_GetProcAddress( 'glArrayElementArrayEXT');
+ glColorTableEXT := SDL_GL_GetProcAddress( 'glColorTableEXT');
+ glColorSubTableEXT := SDL_GL_GetProcAddress( 'glColorSubTableEXT');
+ glGetColorTableEXT := SDL_GL_GetProcAddress( 'glGetColorTableEXT');
+ glGetColorTablePameterivEXT := SDL_GL_GetProcAddress( 'glGetColorTablePameterivEXT');
+ glGetColorTablePameterfvEXT := SDL_GL_GetProcAddress( 'glGetColorTablePameterfvEXT');
+ glLockArraysEXT := SDL_GL_GetProcAddress( 'glLockArraysEXT');
+ glUnlockArraysEXT := SDL_GL_GetProcAddress( 'glUnlockArraysEXT');
+ glCopyTexImage1DEXT := SDL_GL_GetProcAddress( 'glCopyTexImage1DEXT');
+ glCopyTexSubImage1DEXT := SDL_GL_GetProcAddress( 'glCopyTexSubImage1DEXT');
+ glCopyTexImage2DEXT := SDL_GL_GetProcAddress( 'glCopyTexImage2DEXT');
+ glCopyTexSubImage2DEXT := SDL_GL_GetProcAddress( 'glCopyTexSubImage2DEXT');
+ glCopyTexSubImage3DEXT := SDL_GL_GetProcAddress( 'glCopyTexSubImage3DEXT');
+ glIndexFuncEXT := GetModuleSymbol( GLHandle, 'glIndexFuncEXT');
+ glIndexMaterialEXT := SDL_GL_GetProcAddress( 'glIndexMaterialEXT');
+ glPolygonOffsetEXT := SDL_GL_GetProcAddress( 'glPolygonOffsetEXT');
+ glTexSubImage1dEXT := SDL_GL_GetProcAddress( 'glTexSubImage1DEXT');
+ glTexSubImage2dEXT := SDL_GL_GetProcAddress( 'glTexSubImage2DEXT');
+ glTexSubImage3dEXT := SDL_GL_GetProcAddress( 'glTexSubImage3DEXT');
+ glGenTexturesEXT := SDL_GL_GetProcAddress( 'glGenTexturesEXT');
+ glDeleteTexturesEXT := SDL_GL_GetProcAddress( 'glDeleteTexturesEXT');
+ glBindTextureEXT := SDL_GL_GetProcAddress( 'glBindTextureEXT');
+ glPrioritizeTexturesEXT := SDL_GL_GetProcAddress( 'glPrioritizeTexturesEXT');
+ glAreTexturesResidentEXT := SDL_GL_GetProcAddress( 'glAreTexturesResidentEXT');
+ glIsTextureEXT := GetModuleSymbol( GLHandle, 'glIsTextureEXT');
+
+ // EXT_vertex_array
+ glArrayElementEXT := SDL_GL_GetProcAddress( 'glArrayElementEXT');
+ glColorPointerEXT := SDL_GL_GetProcAddress( 'glColorPointerEXT');
+ glDrawArraysEXT := SDL_GL_GetProcAddress( 'glDrawArraysEXT');
+ glEdgeFlagPointerEXT := SDL_GL_GetProcAddress( 'glEdgeFlagPointerEXT');
+ glGetPointervEXT := SDL_GL_GetProcAddress( 'glGetPointervEXT');
+ glIndexPointerEXT := SDL_GL_GetProcAddress( 'glIndexPointerEXT');
+ glNormalPointerEXT := SDL_GL_GetProcAddress( 'glNormalPointerEXT');
+ glTexCoordPointerEXT := SDL_GL_GetProcAddress( 'glTexCoordPointerEXT');
+ glVertexPointerEXT := SDL_GL_GetProcAddress( 'glVertexPointerEXT');
+
+ // ARB_multitexture
+ glMultiTexCoord1dARB := SDL_GL_GetProcAddress( 'glMultiTexCoord1dARB');
+ glMultiTexCoord1dVARB := SDL_GL_GetProcAddress( 'glMultiTexCoord1dVARB');
+ glMultiTexCoord1fARBP := SDL_GL_GetProcAddress( 'glMultiTexCoord1fARBP');
+ glMultiTexCoord1fVARB := SDL_GL_GetProcAddress( 'glMultiTexCoord1fVARB');
+ glMultiTexCoord1iARB := SDL_GL_GetProcAddress( 'glMultiTexCoord1iARB');
+ glMultiTexCoord1iVARB := SDL_GL_GetProcAddress( 'glMultiTexCoord1iVARB');
+ glMultiTexCoord1sARBP := SDL_GL_GetProcAddress( 'glMultiTexCoord1sARBP');
+ glMultiTexCoord1sVARB := SDL_GL_GetProcAddress( 'glMultiTexCoord1sVARB');
+ glMultiTexCoord2dARB := SDL_GL_GetProcAddress( 'glMultiTexCoord2dARB');
+ glMultiTexCoord2dvARB := SDL_GL_GetProcAddress( 'glMultiTexCoord2dvARB');
+ glMultiTexCoord2fARB := SDL_GL_GetProcAddress( 'glMultiTexCoord2fARB');
+ glMultiTexCoord2fvARB := SDL_GL_GetProcAddress( 'glMultiTexCoord2fvARB');
+ glMultiTexCoord2iARB := SDL_GL_GetProcAddress( 'glMultiTexCoord2iARB');
+ glMultiTexCoord2ivARB := SDL_GL_GetProcAddress( 'glMultiTexCoord2ivARB');
+ glMultiTexCoord2sARB := SDL_GL_GetProcAddress( 'glMultiTexCoord2sARB');
+ glMultiTexCoord2svARB := SDL_GL_GetProcAddress( 'glMultiTexCoord2svARB');
+ glMultiTexCoord3dARB := SDL_GL_GetProcAddress( 'glMultiTexCoord3dARB');
+ glMultiTexCoord3dvARB := SDL_GL_GetProcAddress( 'glMultiTexCoord3dvARB');
+ glMultiTexCoord3fARB := SDL_GL_GetProcAddress( 'glMultiTexCoord3fARB');
+ glMultiTexCoord3fvARB := SDL_GL_GetProcAddress( 'glMultiTexCoord3fvARB');
+ glMultiTexCoord3iARB := SDL_GL_GetProcAddress( 'glMultiTexCoord3iARB');
+ glMultiTexCoord3ivARB := SDL_GL_GetProcAddress( 'glMultiTexCoord3ivARB');
+ glMultiTexCoord3sARB := SDL_GL_GetProcAddress( 'glMultiTexCoord3sARB');
+ glMultiTexCoord3svARB := SDL_GL_GetProcAddress( 'glMultiTexCoord3svARB');
+ glMultiTexCoord4dARB := SDL_GL_GetProcAddress( 'glMultiTexCoord4dARB');
+ glMultiTexCoord4dvARB := SDL_GL_GetProcAddress( 'glMultiTexCoord4dvARB');
+ glMultiTexCoord4fARB := SDL_GL_GetProcAddress( 'glMultiTexCoord4fARB');
+ glMultiTexCoord4fvARB := SDL_GL_GetProcAddress( 'glMultiTexCoord4fvARB');
+ glMultiTexCoord4iARB := SDL_GL_GetProcAddress( 'glMultiTexCoord4iARB');
+ glMultiTexCoord4ivARB := SDL_GL_GetProcAddress( 'glMultiTexCoord4ivARB');
+ glMultiTexCoord4sARB := SDL_GL_GetProcAddress( 'glMultiTexCoord4sARB');
+ glMultiTexCoord4svARB := SDL_GL_GetProcAddress( 'glMultiTexCoord4svARB');
+ glActiveTextureARB := SDL_GL_GetProcAddress( 'glActiveTextureARB');
+ glClientActiveTextureARB := SDL_GL_GetProcAddress( 'glClientActiveTextureARB');
+
+ // EXT_compiled_vertex_array
+ glLockArrayEXT := SDL_GL_GetProcAddress( 'glLockArrayEXT');
+ glUnlockArrayEXT := SDL_GL_GetProcAddress( 'glUnlockArrayEXT');
+
+ // EXT_cull_vertex
+ glCullParameterdvEXT := SDL_GL_GetProcAddress( 'glCullParameterdvEXT');
+ glCullParameterfvEXT := SDL_GL_GetProcAddress( 'glCullParameterfvEXT');
+
+ // WIN_swap_hint
+ glAddSwapHintRectWIN := SDL_GL_GetProcAddress( 'glAddSwapHintRectWIN');
+
+ // EXT_point_parameter
+ glPointParameterfEXT := SDL_GL_GetProcAddress( 'glPointParameterfEXT');
+ glPointParameterfvEXT := SDL_GL_GetProcAddress( 'glPointParameterfvEXT');
+
+ // GL_ARB_transpose_matrix
+ glLoadTransposeMatrixfARB := SDL_GL_GetProcAddress( 'glLoadTransposeMatrixfARB');
+ glLoadTransposeMatrixdARB := SDL_GL_GetProcAddress( 'glLoadTransposeMatrixdARB');
+ glMultTransposeMatrixfARB := SDL_GL_GetProcAddress( 'glMultTransposeMatrixfARB');
+ glMultTransposeMatrixdARB := SDL_GL_GetProcAddress( 'glMultTransposeMatrixdARB');
+
+ glSampleCoverageARB := SDL_GL_GetProcAddress( 'glSampleCoverageARB');
+ glSamplePassARB := SDL_GL_GetProcAddress( 'glSamplePassARB');
+
+ // GL_ARB_multisample
+ glCompressedTexImage3DARB := SDL_GL_GetProcAddress( 'glCompressedTexImage3DARB');
+ glCompressedTexImage2DARB := SDL_GL_GetProcAddress( 'glCompressedTexImage2DARB');
+ glCompressedTexImage1DARB := SDL_GL_GetProcAddress( 'glCompressedTexImage1DARB');
+ glCompressedTexSubImage3DARB := SDL_GL_GetProcAddress( 'glCompressedTexSubImage3DARB');
+ glCompressedTexSubImage2DARB := SDL_GL_GetProcAddress( 'glCompressedTexSubImage2DARB');
+ glCompressedTexSubImage1DARB := SDL_GL_GetProcAddress( 'glCompressedTexSubImage1DARB');
+ glGetCompressedTexImageARB := SDL_GL_GetProcAddress( 'glGetCompressedTexImageARB');
+
+ // GL_EXT_blend_color
+ glBlendColorEXT := SDL_GL_GetProcAddress( 'glBlendColorEXT');
+
+ // GL_EXT_texture3D
+ glTexImage3DEXT := SDL_GL_GetProcAddress( 'glTexImage3DEXT');
+
+ // GL_SGIS_texture_filter4
+ glGetTexFilterFuncSGIS := SDL_GL_GetProcAddress( 'glGetTexFilterFuncSGIS');
+ glTexFilterFuncSGIS := SDL_GL_GetProcAddress( 'glTexFilterFuncSGIS');
+
+ // GL_EXT_histogram
+ glGetHistogramEXT := SDL_GL_GetProcAddress( 'glGetHistogramEXT');
+ glGetHistogramParameterfvEXT := SDL_GL_GetProcAddress( 'glGetHistogramParameterfvEXT');
+ glGetHistogramParameterivEXT := SDL_GL_GetProcAddress( 'glGetHistogramParameterivEXT');
+ glGetMinmaxEXT := SDL_GL_GetProcAddress( 'glGetMinmaxEXT');
+ glGetMinmaxParameterfvEXT := SDL_GL_GetProcAddress( 'glGetMinmaxParameterfvEXT');
+ glGetMinmaxParameterivEXT := SDL_GL_GetProcAddress( 'glGetMinmaxParameterivEXT');
+ glHistogramEXT := SDL_GL_GetProcAddress( 'glHistogramEXT');
+ glMinmaxEXT := SDL_GL_GetProcAddress( 'glMinmaxEXT');
+ glResetHistogramEXT := SDL_GL_GetProcAddress( 'glResetHistogramEXT');
+ glResetMinmaxEXT := SDL_GL_GetProcAddress( 'glResetMinmaxEXT');
+
+ // GL_EXT_convolution
+ glConvolutionFilter1DEXT := SDL_GL_GetProcAddress( 'glConvolutionFilter1DEXT');
+ glConvolutionFilter2DEXT := SDL_GL_GetProcAddress( 'glConvolutionFilter2DEXT');
+ glConvolutionParameterfEXT := SDL_GL_GetProcAddress( 'glConvolutionParameterfEXT');
+ glConvolutionParameterfvEXT := SDL_GL_GetProcAddress( 'glConvolutionParameterfvEXT');
+ glConvolutionParameteriEXT := SDL_GL_GetProcAddress( 'glConvolutionParameteriEXT');
+ glConvolutionParameterivEXT := SDL_GL_GetProcAddress( 'glConvolutionParameterivEXT');
+ glCopyConvolutionFilter1DEXT := SDL_GL_GetProcAddress( 'glCopyConvolutionFilter1DEXT');
+ glCopyConvolutionFilter2DEXT := SDL_GL_GetProcAddress( 'glCopyConvolutionFilter2DEXT');
+ glGetConvolutionFilterEXT := SDL_GL_GetProcAddress( 'glGetConvolutionFilterEXT');
+ glGetConvolutionParameterfvEXT := SDL_GL_GetProcAddress( 'glGetConvolutionParameterfvEXT');
+ glGetConvolutionParameterivEXT := SDL_GL_GetProcAddress( 'glGetConvolutionParameterivEXT');
+ glGetSeparableFilterEXT := SDL_GL_GetProcAddress( 'glGetSeparableFilterEXT');
+ glSeparableFilter2DEXT := SDL_GL_GetProcAddress( 'glSeparableFilter2DEXT');
+
+ // GL_SGI_color_table
+ glColorTableSGI := SDL_GL_GetProcAddress( 'glColorTableSGI');
+ glColorTableParameterfvSGI := SDL_GL_GetProcAddress( 'glColorTableParameterfvSGI');
+ glColorTableParameterivSGI := SDL_GL_GetProcAddress( 'glColorTableParameterivSGI');
+ glCopyColorTableSGI := SDL_GL_GetProcAddress( 'glCopyColorTableSGI');
+ glGetColorTableSGI := SDL_GL_GetProcAddress( 'glGetColorTableSGI');
+ glGetColorTableParameterfvSGI := SDL_GL_GetProcAddress( 'glGetColorTableParameterfvSGI');
+ glGetColorTableParameterivSGI := SDL_GL_GetProcAddress( 'glGetColorTableParameterivSGI');
+
+ // GL_SGIX_pixel_texture
+ glPixelTexGenSGIX := SDL_GL_GetProcAddress( 'glPixelTexGenSGIX');
+
+ // GL_SGIS_pixel_texture
+ glPixelTexGenParameteriSGIS := SDL_GL_GetProcAddress( 'glPixelTexGenParameteriSGIS');
+ glPixelTexGenParameterivSGIS := SDL_GL_GetProcAddress( 'glPixelTexGenParameterivSGIS');
+ glPixelTexGenParameterfSGIS := SDL_GL_GetProcAddress( 'glPixelTexGenParameterfSGIS');
+ glPixelTexGenParameterfvSGIS := SDL_GL_GetProcAddress( 'glPixelTexGenParameterfvSGIS');
+ glGetPixelTexGenParameterivSGIS := SDL_GL_GetProcAddress( 'glGetPixelTexGenParameterivSGIS');
+ glGetPixelTexGenParameterfvSGIS := SDL_GL_GetProcAddress( 'glGetPixelTexGenParameterfvSGIS');
+
+ // GL_SGIS_texture4D
+ glTexImage4DSGIS := SDL_GL_GetProcAddress( 'glTexImage4DSGIS');
+ glTexSubImage4DSGIS := SDL_GL_GetProcAddress( 'glTexSubImage4DSGIS');
+
+ // GL_SGIS_detail_texture
+ glDetailTexFuncSGIS := SDL_GL_GetProcAddress( 'glDetailTexFuncSGIS');
+ glGetDetailTexFuncSGIS := SDL_GL_GetProcAddress( 'glGetDetailTexFuncSGIS');
+
+ // GL_SGIS_sharpen_texture
+ glSharpenTexFuncSGIS := SDL_GL_GetProcAddress( 'glSharpenTexFuncSGIS');
+ glGetSharpenTexFuncSGIS := SDL_GL_GetProcAddress( 'glGetSharpenTexFuncSGIS');
+
+ // GL_SGIS_multisample
+ glSampleMaskSGIS := SDL_GL_GetProcAddress( 'glSampleMaskSGIS');
+ glSamplePatternSGIS := SDL_GL_GetProcAddress( 'glSamplePatternSGIS');
+
+ // GL_EXT_blend_minmax
+ glBlendEquationEXT := SDL_GL_GetProcAddress( 'glBlendEquationEXT');
+
+ // GL_SGIX_sprite
+ glSpriteParameterfSGIX := SDL_GL_GetProcAddress( 'glSpriteParameterfSGIX');
+ glSpriteParameterfvSGIX := SDL_GL_GetProcAddress( 'glSpriteParameterfvSGIX');
+ glSpriteParameteriSGIX := SDL_GL_GetProcAddress( 'glSpriteParameteriSGIX');
+ glSpriteParameterivSGIX := SDL_GL_GetProcAddress( 'glSpriteParameterivSGIX');
+
+ // GL_EXT_point_parameters
+ glPointParameterfSGIS := SDL_GL_GetProcAddress( 'glPointParameterfSGIS');
+ glPointParameterfvSGIS := SDL_GL_GetProcAddress( 'glPointParameterfvSGIS');
+
+ // GL_SGIX_instruments
+ glGetInstrumentsSGIX := SDL_GL_GetProcAddress( 'glGetInstrumentsSGIX');
+ glInstrumentsBufferSGIX := SDL_GL_GetProcAddress( 'glInstrumentsBufferSGIX');
+ glPollInstrumentsSGIX := SDL_GL_GetProcAddress( 'glPollInstrumentsSGIX');
+ glReadInstrumentsSGIX := SDL_GL_GetProcAddress( 'glReadInstrumentsSGIX');
+ glStartInstrumentsSGIX := SDL_GL_GetProcAddress( 'glStartInstrumentsSGIX');
+ glStopInstrumentsSGIX := SDL_GL_GetProcAddress( 'glStopInstrumentsSGIX');
+
+ // GL_SGIX_framezoom
+ glFrameZoomSGIX := SDL_GL_GetProcAddress( 'glFrameZoomSGIX');
+
+ // GL_SGIX_tag_sample_buffer
+ glTagSampleBufferSGIX := SDL_GL_GetProcAddress( 'glTagSampleBufferSGIX');
+
+ // GL_SGIX_polynomial_ffd
+ glDeformationMap3dSGIX := SDL_GL_GetProcAddress( 'glDeformationMap3dSGIX');
+ glDeformationMap3fSGIX := SDL_GL_GetProcAddress( 'glDeformationMap3fSGIX');
+ glDeformSGIX := SDL_GL_GetProcAddress( 'glDeformSGIX');
+ glLoadIdentityDeformationMapSGIX := SDL_GL_GetProcAddress( 'glLoadIdentityDeformationMapSGIX');
+
+ // GL_SGIX_reference_plane
+ glReferencePlaneSGIX := SDL_GL_GetProcAddress( 'glReferencePlaneSGIX');
+
+ // GL_SGIX_flush_raster
+ glFlushRasterSGIX := SDL_GL_GetProcAddress( 'glFlushRasterSGIX');
+
+ // GL_SGIS_fog_function
+ glFogFuncSGIS := SDL_GL_GetProcAddress( 'glFogFuncSGIS');
+ glGetFogFuncSGIS := SDL_GL_GetProcAddress( 'glGetFogFuncSGIS');
+
+ // GL_HP_image_transform
+ glImageTransformParameteriHP := SDL_GL_GetProcAddress( 'glImageTransformParameteriHP');
+ glImageTransformParameterfHP := SDL_GL_GetProcAddress( 'glImageTransformParameterfHP');
+ glImageTransformParameterivHP := SDL_GL_GetProcAddress( 'glImageTransformParameterivHP');
+ glImageTransformParameterfvHP := SDL_GL_GetProcAddress( 'glImageTransformParameterfvHP');
+ glGetImageTransformParameterivHP := SDL_GL_GetProcAddress( 'glGetImageTransformParameterivHP');
+ glGetImageTransformParameterfvHP := SDL_GL_GetProcAddress( 'glGetImageTransformParameterfvHP');
+
+ // GL_EXT_color_subtable
+ glCopyColorSubTableEXT := SDL_GL_GetProcAddress( 'glCopyColorSubTableEXT');
+
+ // GL_PGI_misc_hints
+ glHintPGI := SDL_GL_GetProcAddress( 'glHintPGI');
+
+ // GL_EXT_paletted_texture
+ glGetColorTableParameterivEXT := SDL_GL_GetProcAddress( 'glGetColorTableParameterivEXT');
+ glGetColorTableParameterfvEXT := SDL_GL_GetProcAddress( 'glGetColorTableParameterfvEXT');
+
+ // GL_SGIX_list_priority
+ glGetListParameterfvSGIX := SDL_GL_GetProcAddress( 'glGetListParameterfvSGIX');
+ glGetListParameterivSGIX := SDL_GL_GetProcAddress( 'glGetListParameterivSGIX');
+ glListParameterfSGIX := SDL_GL_GetProcAddress( 'glListParameterfSGIX');
+ glListParameterfvSGIX := SDL_GL_GetProcAddress( 'glListParameterfvSGIX');
+ glListParameteriSGIX := SDL_GL_GetProcAddress( 'glListParameteriSGIX');
+ glListParameterivSGIX := SDL_GL_GetProcAddress( 'glListParameterivSGIX');
+
+ // GL_SGIX_fragment_lighting
+ glFragmentColorMaterialSGIX := SDL_GL_GetProcAddress( 'glFragmentColorMaterialSGIX');
+ glFragmentLightfSGIX := SDL_GL_GetProcAddress( 'glFragmentLightfSGIX');
+ glFragmentLightfvSGIX := SDL_GL_GetProcAddress( 'glFragmentLightfvSGIX');
+ glFragmentLightiSGIX := SDL_GL_GetProcAddress( 'glFragmentLightiSGIX');
+ glFragmentLightivSGIX := SDL_GL_GetProcAddress( 'glFragmentLightivSGIX');
+ glFragmentLightModelfSGIX := SDL_GL_GetProcAddress( 'glFragmentLightModelfSGIX');
+ glFragmentLightModelfvSGIX := SDL_GL_GetProcAddress( 'glFragmentLightModelfvSGIX');
+ glFragmentLightModeliSGIX := SDL_GL_GetProcAddress( 'glFragmentLightModeliSGIX');
+ glFragmentLightModelivSGIX := SDL_GL_GetProcAddress( 'glFragmentLightModelivSGIX');
+ glFragmentMaterialfSGIX := SDL_GL_GetProcAddress( 'glFragmentMaterialfSGIX');
+ glFragmentMaterialfvSGIX := SDL_GL_GetProcAddress( 'glFragmentMaterialfvSGIX');
+ glFragmentMaterialiSGIX := SDL_GL_GetProcAddress( 'glFragmentMaterialiSGIX');
+ glFragmentMaterialivSGIX := SDL_GL_GetProcAddress( 'glFragmentMaterialivSGIX');
+ glGetFragmentLightfvSGIX := SDL_GL_GetProcAddress( 'glGetFragmentLightfvSGIX');
+ glGetFragmentLightivSGIX := SDL_GL_GetProcAddress( 'glGetFragmentLightivSGIX');
+ glGetFragmentMaterialfvSGIX := SDL_GL_GetProcAddress( 'glGetFragmentMaterialfvSGIX');
+ glGetFragmentMaterialivSGIX := SDL_GL_GetProcAddress( 'glGetFragmentMaterialivSGIX');
+ glLightEnviSGIX := SDL_GL_GetProcAddress( 'glLightEnviSGIX');
+
+ // GL_EXT_draw_range_elements
+ glDrawRangeElementsEXT := SDL_GL_GetProcAddress( 'glDrawRangeElementsEXT');
+
+ // GL_EXT_light_texture
+ glApplyTextureEXT := SDL_GL_GetProcAddress( 'glApplyTextureEXT');
+ glTextureLightEXT := SDL_GL_GetProcAddress( 'glTextureLightEXT');
+ glTextureMaterialEXT := SDL_GL_GetProcAddress( 'glTextureMaterialEXT');
+
+ // GL_SGIX_async
+ glAsyncMarkerSGIX := SDL_GL_GetProcAddress( 'glAsyncMarkerSGIX');
+ glFinishAsyncSGIX := SDL_GL_GetProcAddress( 'glFinishAsyncSGIX');
+ glPollAsyncSGIX := SDL_GL_GetProcAddress( 'glPollAsyncSGIX');
+ glGenAsyncMarkersSGIX := SDL_GL_GetProcAddress( 'glGenAsyncMarkersSGIX');
+ glDeleteAsyncMarkersSGIX := SDL_GL_GetProcAddress( 'glDeleteAsyncMarkersSGIX');
+ glIsAsyncMarkerSGIX := SDL_GL_GetProcAddress( 'glIsAsyncMarkerSGIX');
+
+ // GL_INTEL_parallel_arrays
+ glVertexPointervINTEL := SDL_GL_GetProcAddress( 'glVertexPointervINTEL');
+ glNormalPointervINTEL := SDL_GL_GetProcAddress( 'glNormalPointervINTEL');
+ glColorPointervINTEL := SDL_GL_GetProcAddress( 'glColorPointervINTEL');
+ glTexCoordPointervINTEL := SDL_GL_GetProcAddress( 'glTexCoordPointervINTEL');
+
+ // GL_EXT_pixel_transform
+ glPixelTransformParameteriEXT := SDL_GL_GetProcAddress( 'glPixelTransformParameteriEXT');
+ glPixelTransformParameterfEXT := SDL_GL_GetProcAddress( 'glPixelTransformParameterfEXT');
+ glPixelTransformParameterivEXT := SDL_GL_GetProcAddress( 'glPixelTransformParameterivEXT');
+ glPixelTransformParameterfvEXT := SDL_GL_GetProcAddress( 'glPixelTransformParameterfvEXT');
+
+ // GL_EXT_secondary_color
+ glSecondaryColor3bEXT := SDL_GL_GetProcAddress( 'glSecondaryColor3bEXT');
+ glSecondaryColor3bvEXT := SDL_GL_GetProcAddress( 'glSecondaryColor3bvEXT');
+ glSecondaryColor3dEXT := SDL_GL_GetProcAddress( 'glSecondaryColor3dEXT');
+ glSecondaryColor3dvEXT := SDL_GL_GetProcAddress( 'glSecondaryColor3dvEXT');
+ glSecondaryColor3fEXT := SDL_GL_GetProcAddress( 'glSecondaryColor3fEXT');
+ glSecondaryColor3fvEXT := SDL_GL_GetProcAddress( 'glSecondaryColor3fvEXT');
+ glSecondaryColor3iEXT := SDL_GL_GetProcAddress( 'glSecondaryColor3iEXT');
+ glSecondaryColor3ivEXT := SDL_GL_GetProcAddress( 'glSecondaryColor3ivEXT');
+ glSecondaryColor3sEXT := SDL_GL_GetProcAddress( 'glSecondaryColor3sEXT');
+ glSecondaryColor3svEXT := SDL_GL_GetProcAddress( 'glSecondaryColor3svEXT');
+ glSecondaryColor3ubEXT := SDL_GL_GetProcAddress( 'glSecondaryColor3ubEXT');
+ glSecondaryColor3ubvEXT := SDL_GL_GetProcAddress( 'glSecondaryColor3ubvEXT');
+ glSecondaryColor3uiEXT := SDL_GL_GetProcAddress( 'glSecondaryColor3uiEXT');
+ glSecondaryColor3uivEXT := SDL_GL_GetProcAddress( 'glSecondaryColor3uivEXT');
+ glSecondaryColor3usEXT := SDL_GL_GetProcAddress( 'glSecondaryColor3usEXT');
+ glSecondaryColor3usvEXT := SDL_GL_GetProcAddress( 'glSecondaryColor3usvEXT');
+ glSecondaryColorPointerEXT := SDL_GL_GetProcAddress( 'glSecondaryColorPointerEXT');
+
+ // GL_EXT_texture_perturb_normal
+ glTextureNormalEXT := SDL_GL_GetProcAddress( 'glTextureNormalEXT');
+
+ // GL_EXT_multi_draw_arrays
+ glMultiDrawArraysEXT := SDL_GL_GetProcAddress( 'glMultiDrawArraysEXT');
+ glMultiDrawElementsEXT := SDL_GL_GetProcAddress( 'glMultiDrawElementsEXT');
+
+ // GL_EXT_fog_coord
+ glFogCoordfEXT := SDL_GL_GetProcAddress( 'glFogCoordfEXT');
+ glFogCoordfvEXT := SDL_GL_GetProcAddress( 'glFogCoordfvEXT');
+ glFogCoorddEXT := SDL_GL_GetProcAddress( 'glFogCoorddEXT');
+ glFogCoorddvEXT := SDL_GL_GetProcAddress( 'glFogCoorddvEXT');
+ glFogCoordPointerEXT := SDL_GL_GetProcAddress( 'glFogCoordPointerEXT');
+
+ // GL_EXT_coordinate_frame
+ glTangent3bEXT := SDL_GL_GetProcAddress( 'glTangent3bEXT');
+ glTangent3bvEXT := SDL_GL_GetProcAddress( 'glTangent3bvEXT');
+ glTangent3dEXT := SDL_GL_GetProcAddress( 'glTangent3dEXT');
+ glTangent3dvEXT := SDL_GL_GetProcAddress( 'glTangent3dvEXT');
+ glTangent3fEXT := SDL_GL_GetProcAddress( 'glTangent3fEXT');
+ glTangent3fvEXT := SDL_GL_GetProcAddress( 'glTangent3fvEXT');
+ glTangent3iEXT := SDL_GL_GetProcAddress( 'glTangent3iEXT');
+ glTangent3ivEXT := SDL_GL_GetProcAddress( 'glTangent3ivEXT');
+ glTangent3sEXT := SDL_GL_GetProcAddress( 'glTangent3sEXT');
+ glTangent3svEXT := SDL_GL_GetProcAddress( 'glTangent3svEXT');
+ glBinormal3bEXT := SDL_GL_GetProcAddress( 'glBinormal3bEXT');
+ glBinormal3bvEXT := SDL_GL_GetProcAddress( 'glBinormal3bvEXT');
+ glBinormal3dEXT := SDL_GL_GetProcAddress( 'glBinormal3dEXT');
+ glBinormal3dvEXT := SDL_GL_GetProcAddress( 'glBinormal3dvEXT');
+ glBinormal3fEXT := SDL_GL_GetProcAddress( 'glBinormal3fEXT');
+ glBinormal3fvEXT := SDL_GL_GetProcAddress( 'glBinormal3fvEXT');
+ glBinormal3iEXT := SDL_GL_GetProcAddress( 'glBinormal3iEXT');
+ glBinormal3ivEXT := SDL_GL_GetProcAddress( 'glBinormal3ivEXT');
+ glBinormal3sEXT := SDL_GL_GetProcAddress( 'glBinormal3sEXT');
+ glBinormal3svEXT := SDL_GL_GetProcAddress( 'glBinormal3svEXT');
+ glTangentPointerEXT := SDL_GL_GetProcAddress( 'glTangentPointerEXT');
+ glBinormalPointerEXT := SDL_GL_GetProcAddress( 'glBinormalPointerEXT');
+
+ // GL_SUNX_constant_data
+ glFinishTextureSUNX := SDL_GL_GetProcAddress( 'glFinishTextureSUNX');
+
+ // GL_SUN_global_alpha
+ glGlobalAlphaFactorbSUN := SDL_GL_GetProcAddress( 'glGlobalAlphaFactorbSUN');
+ glGlobalAlphaFactorsSUN := SDL_GL_GetProcAddress( 'glGlobalAlphaFactorsSUN');
+ glGlobalAlphaFactoriSUN := SDL_GL_GetProcAddress( 'glGlobalAlphaFactoriSUN');
+ glGlobalAlphaFactorfSUN := SDL_GL_GetProcAddress( 'glGlobalAlphaFactorfSUN');
+ glGlobalAlphaFactordSUN := SDL_GL_GetProcAddress( 'glGlobalAlphaFactordSUN');
+ glGlobalAlphaFactorubSUN := SDL_GL_GetProcAddress( 'glGlobalAlphaFactorubSUN');
+ glGlobalAlphaFactorusSUN := SDL_GL_GetProcAddress( 'glGlobalAlphaFactorusSUN');
+ glGlobalAlphaFactoruiSUN := SDL_GL_GetProcAddress( 'glGlobalAlphaFactoruiSUN');
+
+ // GL_SUN_triangle_list
+ glReplacementCodeuiSUN := SDL_GL_GetProcAddress( 'glReplacementCodeuiSUN');
+ glReplacementCodeusSUN := SDL_GL_GetProcAddress( 'glReplacementCodeusSUN');
+ glReplacementCodeubSUN := SDL_GL_GetProcAddress( 'glReplacementCodeubSUN');
+ glReplacementCodeuivSUN := SDL_GL_GetProcAddress( 'glReplacementCodeuivSUN');
+ glReplacementCodeusvSUN := SDL_GL_GetProcAddress( 'glReplacementCodeusvSUN');
+ glReplacementCodeubvSUN := SDL_GL_GetProcAddress( 'glReplacementCodeubvSUN');
+ glReplacementCodePointerSUN := SDL_GL_GetProcAddress( 'glReplacementCodePointerSUN');
+
+ // GL_SUN_vertex
+ glColor4ubVertex2fSUN := SDL_GL_GetProcAddress( 'glColor4ubVertex2fSUN');
+ glColor4ubVertex2fvSUN := SDL_GL_GetProcAddress( 'glColor4ubVertex2fvSUN');
+ glColor4ubVertex3fSUN := SDL_GL_GetProcAddress( 'glColor4ubVertex3fSUN');
+ glColor4ubVertex3fvSUN := SDL_GL_GetProcAddress( 'glColor4ubVertex3fvSUN');
+ glColor3fVertex3fSUN := SDL_GL_GetProcAddress( 'glColor3fVertex3fSUN');
+ glColor3fVertex3fvSUN := SDL_GL_GetProcAddress( 'glColor3fVertex3fvSUN');
+ glNormal3fVertex3fSUN := SDL_GL_GetProcAddress( 'glNormal3fVertex3fSUN');
+ glNormal3fVertex3fvSUN := SDL_GL_GetProcAddress( 'glNormal3fVertex3fvSUN');
+ glColor4fNormal3fVertex3fSUN := SDL_GL_GetProcAddress( 'glColor4fNormal3fVertex3fSUN');
+ glColor4fNormal3fVertex3fvSUN := SDL_GL_GetProcAddress( 'glColor4fNormal3fVertex3fvSUN');
+ glTexCoord2fVertex3fSUN := SDL_GL_GetProcAddress( 'glTexCoord2fVertex3fSUN');
+ glTexCoord2fVertex3fvSUN := SDL_GL_GetProcAddress( 'glTexCoord2fVertex3fvSUN');
+ glTexCoord4fVertex4fSUN := SDL_GL_GetProcAddress( 'glTexCoord4fVertex4fSUN');
+ glTexCoord4fVertex4fvSUN := SDL_GL_GetProcAddress( 'glTexCoord4fVertex4fvSUN');
+ glTexCoord2fColor4ubVertex3fSUN := SDL_GL_GetProcAddress( 'glTexCoord2fColor4ubVertex3fSUN');
+ glTexCoord2fColor4ubVertex3fvSUN := SDL_GL_GetProcAddress( 'glTexCoord2fColor4ubVertex3fvSUN');
+ glTexCoord2fColor3fVertex3fSUN := SDL_GL_GetProcAddress( 'glTexCoord2fColor3fVertex3fSUN');
+ glTexCoord2fColor3fVertex3fvSUN := SDL_GL_GetProcAddress( 'glTexCoord2fColor3fVertex3fvSUN');
+ glTexCoord2fNormal3fVertex3fSUN := SDL_GL_GetProcAddress( 'glTexCoord2fNormal3fVertex3fSUN');
+ glTexCoord2fNormal3fVertex3fvSUN := SDL_GL_GetProcAddress( 'glTexCoord2fNormal3fVertex3fvSUN');
+ glTexCoord2fColor4fNormal3fVertex3fSUN := SDL_GL_GetProcAddress( 'glTexCoord2fColor4fNormal3fVertex3fSUN');
+ glTexCoord2fColor4fNormal3fVertex3fvSUN := SDL_GL_GetProcAddress( 'glTexCoord2fColor4fNormal3fVertex3fvSUN');
+ glTexCoord4fColor4fNormal3fVertex4fSUN := SDL_GL_GetProcAddress( 'glTexCoord4fColor4fNormal3fVertex4fSUN');
+ glTexCoord4fColor4fNormal3fVertex4fvSUN := SDL_GL_GetProcAddress( 'glTexCoord4fColor4fNormal3fVertex4fvSUN');
+ glReplacementCodeuiVertex3fSUN := SDL_GL_GetProcAddress( 'glReplacementCodeuiVertex3fSUN');
+ glReplacementCodeuiVertex3fvSUN := SDL_GL_GetProcAddress( 'glReplacementCodeuiVertex3fvSUN');
+ glReplacementCodeuiColor4ubVertex3fSUN := SDL_GL_GetProcAddress( 'glReplacementCodeuiColor4ubVertex3fSUN');
+ glReplacementCodeuiColor4ubVertex3fvSUN := SDL_GL_GetProcAddress( 'glReplacementCodeuiColor4ubVertex3fvSUN');
+ glReplacementCodeuiColor3fVertex3fSUN := SDL_GL_GetProcAddress( 'glReplacementCodeuiColor3fVertex3fSUN');
+ glReplacementCodeuiColor3fVertex3fvSUN := SDL_GL_GetProcAddress( 'glReplacementCodeuiColor3fVertex3fvSUN');
+ glReplacementCodeuiNormal3fVertex3fSUN := SDL_GL_GetProcAddress( 'glReplacementCodeuiNormal3fVertex3fSUN');
+ glReplacementCodeuiNormal3fVertex3fvSUN := SDL_GL_GetProcAddress( 'glReplacementCodeuiNormal3fVertex3fvSUN');
+ glReplacementCodeuiColor4fNormal3fVertex3fSUN := SDL_GL_GetProcAddress( 'glReplacementCodeuiColor4fNormal3fVertex3fSUN');
+ glReplacementCodeuiColor4fNormal3fVertex3fvSUN := SDL_GL_GetProcAddress( 'glReplacementCodeuiColor4fNormal3fVertex3fvSUN');
+ glReplacementCodeuiTexCoord2fVertex3fSUN := SDL_GL_GetProcAddress( 'glReplacementCodeuiTexCoord2fVertex3fSUN');
+ glReplacementCodeuiTexCoord2fVertex3fvSUN := SDL_GL_GetProcAddress( 'glReplacementCodeuiTexCoord2fVertex3fvSUN');
+ glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN := SDL_GL_GetProcAddress( 'glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN');
+ glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN := SDL_GL_GetProcAddress( 'glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN');
+ glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN := SDL_GL_GetProcAddress( 'glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN');
+ glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN := SDL_GL_GetProcAddress( 'glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN');
+
+ // GL_EXT_blend_func_separate
+ glBlendFuncSeparateEXT := SDL_GL_GetProcAddress( 'glBlendFuncSeparateEXT');
+
+ // GL_EXT_vertex_weighting
+ glVertexWeightfEXT := SDL_GL_GetProcAddress( 'glVertexWeightfEXT');
+ glVertexWeightfvEXT := SDL_GL_GetProcAddress( 'glVertexWeightfvEXT');
+ glVertexWeightPointerEXT := SDL_GL_GetProcAddress( 'glVertexWeightPointerEXT');
+
+ // GL_NV_vertex_array_range
+ glFlushVertexArrayRangeNV := SDL_GL_GetProcAddress( 'glFlushVertexArrayRangeNV');
+ glVertexArrayRangeNV := SDL_GL_GetProcAddress( 'glVertexArrayRangeNV');
+ wglAllocateMemoryNV := SDL_GL_GetProcAddress( 'wglAllocateMemoryNV');
+ wglFreeMemoryNV := SDL_GL_GetProcAddress( 'wglFreeMemoryNV');
+
+ // GL_NV_register_combiners
+ glCombinerParameterfvNV := SDL_GL_GetProcAddress( 'glCombinerParameterfvNV');
+ glCombinerParameterfNV := SDL_GL_GetProcAddress( 'glCombinerParameterfNV');
+ glCombinerParameterivNV := SDL_GL_GetProcAddress( 'glCombinerParameterivNV');
+ glCombinerParameteriNV := SDL_GL_GetProcAddress( 'glCombinerParameteriNV');
+ glCombinerInputNV := SDL_GL_GetProcAddress( 'glCombinerInputNV');
+ glCombinerOutputNV := SDL_GL_GetProcAddress( 'glCombinerOutputNV');
+ glFinalCombinerInputNV := SDL_GL_GetProcAddress( 'glFinalCombinerInputNV');
+ glGetCombinerInputParameterfvNV := SDL_GL_GetProcAddress( 'glGetCombinerInputParameterfvNV');
+ glGetCombinerInputParameterivNV := SDL_GL_GetProcAddress( 'glGetCombinerInputParameterivNV');
+ glGetCombinerOutputParameterfvNV := SDL_GL_GetProcAddress( 'glGetCombinerOutputParameterfvNV');
+ glGetCombinerOutputParameterivNV := SDL_GL_GetProcAddress( 'glGetCombinerOutputParameterivNV');
+ glGetFinalCombinerInputParameterfvNV := SDL_GL_GetProcAddress( 'glGetFinalCombinerInputParameterfvNV');
+ glGetFinalCombinerInputParameterivNV := SDL_GL_GetProcAddress( 'glGetFinalCombinerInputParameterivNV');
+
+ // GL_MESA_resize_buffers
+ glResizeBuffersMESA := SDL_GL_GetProcAddress( 'glResizeBuffersMESA');
+
+ // GL_MESA_window_pos
+ glWindowPos2dMESA := SDL_GL_GetProcAddress( 'glWindowPos2dMESA');
+ glWindowPos2dvMESA := SDL_GL_GetProcAddress( 'glWindowPos2dvMESA');
+ glWindowPos2fMESA := SDL_GL_GetProcAddress( 'glWindowPos2fMESA');
+ glWindowPos2fvMESA := SDL_GL_GetProcAddress( 'glWindowPos2fvMESA');
+ glWindowPos2iMESA := SDL_GL_GetProcAddress( 'glWindowPos2iMESA');
+ glWindowPos2ivMESA := SDL_GL_GetProcAddress( 'glWindowPos2ivMESA');
+ glWindowPos2sMESA := SDL_GL_GetProcAddress( 'glWindowPos2sMESA');
+ glWindowPos2svMESA := SDL_GL_GetProcAddress( 'glWindowPos2svMESA');
+ glWindowPos3dMESA := SDL_GL_GetProcAddress( 'glWindowPos3dMESA');
+ glWindowPos3dvMESA := SDL_GL_GetProcAddress( 'glWindowPos3dvMESA');
+ glWindowPos3fMESA := SDL_GL_GetProcAddress( 'glWindowPos3fMESA');
+ glWindowPos3fvMESA := SDL_GL_GetProcAddress( 'glWindowPos3fvMESA');
+ glWindowPos3iMESA := SDL_GL_GetProcAddress( 'glWindowPos3iMESA');
+ glWindowPos3ivMESA := SDL_GL_GetProcAddress( 'glWindowPos3ivMESA');
+ glWindowPos3sMESA := SDL_GL_GetProcAddress( 'glWindowPos3sMESA');
+ glWindowPos3svMESA := SDL_GL_GetProcAddress( 'glWindowPos3svMESA');
+ glWindowPos4dMESA := SDL_GL_GetProcAddress( 'glWindowPos4dMESA');
+ glWindowPos4dvMESA := SDL_GL_GetProcAddress( 'glWindowPos4dvMESA');
+ glWindowPos4fMESA := SDL_GL_GetProcAddress( 'glWindowPos4fMESA');
+ glWindowPos4fvMESA := SDL_GL_GetProcAddress( 'glWindowPos4fvMESA');
+ glWindowPos4iMESA := SDL_GL_GetProcAddress( 'glWindowPos4iMESA');
+ glWindowPos4ivMESA := SDL_GL_GetProcAddress( 'glWindowPos4ivMESA');
+ glWindowPos4sMESA := SDL_GL_GetProcAddress( 'glWindowPos4sMESA');
+ glWindowPos4svMESA := SDL_GL_GetProcAddress( 'glWindowPos4svMESA');
+
+ // GL_IBM_multimode_draw_arrays
+ glMultiModeDrawArraysIBM := SDL_GL_GetProcAddress( 'glMultiModeDrawArraysIBM');
+ glMultiModeDrawElementsIBM := SDL_GL_GetProcAddress( 'glMultiModeDrawElementsIBM');
+
+ // GL_IBM_vertex_array_lists
+ glColorPointerListIBM := SDL_GL_GetProcAddress( 'glColorPointerListIBM');
+ glSecondaryColorPointerListIBM := SDL_GL_GetProcAddress( 'glSecondaryColorPointerListIBM');
+ glEdgeFlagPointerListIBM := SDL_GL_GetProcAddress( 'glEdgeFlagPointerListIBM');
+ glFogCoordPointerListIBM := SDL_GL_GetProcAddress( 'glFogCoordPointerListIBM');
+ glIndexPointerListIBM := SDL_GL_GetProcAddress( 'glIndexPointerListIBM');
+ glNormalPointerListIBM := SDL_GL_GetProcAddress( 'glNormalPointerListIBM');
+ glTexCoordPointerListIBM := SDL_GL_GetProcAddress( 'glTexCoordPointerListIBM');
+ glVertexPointerListIBM := SDL_GL_GetProcAddress( 'glVertexPointerListIBM');
+
+ // GL_3DFX_tbuffer
+ glTbufferMask3DFX := SDL_GL_GetProcAddress( 'glTbufferMask3DFX');
+
+ // GL_EXT_multisample
+ glSampleMaskEXT := SDL_GL_GetProcAddress( 'glSampleMaskEXT');
+ glSamplePatternEXT := SDL_GL_GetProcAddress( 'glSamplePatternEXT');
+
+ // GL_SGIS_texture_color_mask
+ glTextureColorMaskSGIS := SDL_GL_GetProcAddress( 'glTextureColorMaskSGIS');
+
+ // GL_SGIX_igloo_interface
+ glIglooInterfaceSGIX := SDL_GL_GetProcAddress( 'glIglooInterfaceSGIX');
+
+ // GLU extensions
+ gluNurbsCallbackDataEXT := SDL_GL_GetProcAddress( 'gluNurbsCallbackDataEXT');
+ gluNewNurbsTessellatorEXT := SDL_GL_GetProcAddress( 'gluNewNurbsTessellatorEXT');
+ gluDeleteNurbsTessellatorEXT := SDL_GL_GetProcAddress( 'gluDeleteNurbsTessellatorEXT');
+
+ // GL_NV_vertex_program
+ glAreProgramsResidentNV := SDL_GL_GetProcAddress( 'glAreProgramsResidentNV');
+ glBindProgramNV := SDL_GL_GetProcAddress( 'glBindProgramNV');
+ glDeleteProgramsNV := SDL_GL_GetProcAddress( 'glDeleteProgramsNV');
+ glExecuteProgramNV := SDL_GL_GetProcAddress( 'glExecuteProgramNV');
+ glGenProgramsNV := SDL_GL_GetProcAddress( 'glGenProgramsNV');
+ glGetProgramParameterdvNV := SDL_GL_GetProcAddress( 'glGetProgramParameterdvNV');
+ glGetProgramParameterfvNV := SDL_GL_GetProcAddress( 'glGetProgramParameterfvNV');
+ glGetProgramivNV := SDL_GL_GetProcAddress( 'glGetProgramivNV');
+ glGetProgramStringNV := SDL_GL_GetProcAddress( 'glGetProgramStringNV');
+ glGetTrackMatrixivNV := SDL_GL_GetProcAddress( 'glGetTrackMatrixivNV');
+ glGetVertexAttribdvNV:= SDL_GL_GetProcAddress( 'glGetVertexAttribdvNV');
+ glGetVertexAttribfvNV:= SDL_GL_GetProcAddress( 'glGetVertexAttribfvNV');
+ glGetVertexAttribivNV:= SDL_GL_GetProcAddress( 'glGetVertexAttribivNV');
+ glGetVertexAttribPointervNV := wglGetProcAddress ('glGetVertexAttribPointervNV');
+ glIsProgramNV := SDL_GL_GetProcAddress( 'glIsProgramNV');
+ glLoadProgramNV := SDL_GL_GetProcAddress( 'glLoadProgramNV');
+ glProgramParameter4dNV := SDL_GL_GetProcAddress( 'glProgramParameter4dNV');
+ glProgramParameter4dvNV := SDL_GL_GetProcAddress( 'glProgramParameter4dvNV');
+ glProgramParameter4fNV := SDL_GL_GetProcAddress( 'glProgramParameter4fNV');
+ glProgramParameter4fvNV := SDL_GL_GetProcAddress( 'glProgramParameter4fvNV');
+ glProgramParameters4dvNV := wglGetProcAddress ('glProgramParameters4dvNV');
+ glProgramParameters4fvNV := wglGetProcAddress ('glProgramParameters4fvNV');
+ glRequestResidentProgramsNV := wglGetProcAddress ('glRequestResidentProgramsNV');
+ glTrackMatrixNV := SDL_GL_GetProcAddress( 'glTrackMatrixNV');
+ glVertexAttribPointerNV := SDL_GL_GetProcAddress( 'glVertexAttribPointerNV');
+ glVertexAttrib1dNV := SDL_GL_GetProcAddress( 'glVertexAttrib1dNV');
+ glVertexAttrib1dvNV := SDL_GL_GetProcAddress( 'glVertexAttrib1dvNV');
+ glVertexAttrib1fNV := SDL_GL_GetProcAddress( 'glVertexAttrib1fNV');
+ glVertexAttrib1fvNV := SDL_GL_GetProcAddress( 'glVertexAttrib1fvNV');
+ glVertexAttrib1sNV := SDL_GL_GetProcAddress( 'glVertexAttrib1sNV');
+ glVertexAttrib1svNV := SDL_GL_GetProcAddress( 'glVertexAttrib1svNV');
+ glVertexAttrib2dNV := SDL_GL_GetProcAddress( 'glVertexAttrib2dNV');
+ glVertexAttrib2dvNV := SDL_GL_GetProcAddress( 'glVertexAttrib2dvNV');
+ glVertexAttrib2fNV := SDL_GL_GetProcAddress( 'glVertexAttrib2fNV');
+ glVertexAttrib2fvNV := SDL_GL_GetProcAddress( 'glVertexAttrib2fvNV');
+ glVertexAttrib2sNV := SDL_GL_GetProcAddress( 'glVertexAttrib2sNV');
+ glVertexAttrib2svNV := SDL_GL_GetProcAddress( 'glVertexAttrib2svNV');
+ glVertexAttrib3dNV := SDL_GL_GetProcAddress( 'glVertexAttrib3dNV');
+ glVertexAttrib3dvNV := SDL_GL_GetProcAddress( 'glVertexAttrib3dvNV');
+ glVertexAttrib3fNV := SDL_GL_GetProcAddress( 'glVertexAttrib3fNV');
+ glVertexAttrib3fvNV := SDL_GL_GetProcAddress( 'glVertexAttrib3fvNV');
+ glVertexAttrib3sNV := SDL_GL_GetProcAddress( 'glVertexAttrib3sNV');
+ glVertexAttrib3svNV := SDL_GL_GetProcAddress( 'glVertexAttrib3svNV');
+ glVertexAttrib4dNV := SDL_GL_GetProcAddress( 'glVertexAttrib4dNV');
+ glVertexAttrib4dvNV := SDL_GL_GetProcAddress( 'glVertexAttrib4dvNV');
+ glVertexAttrib4fNV := SDL_GL_GetProcAddress( 'glVertexAttrib4fNV');
+ glVertexAttrib4fvNV := SDL_GL_GetProcAddress( 'glVertexAttrib4fvNV');
+ glVertexAttrib4sNV := SDL_GL_GetProcAddress( 'glVertexAttrib4sNV');
+ glVertexAttrib4svNV := SDL_GL_GetProcAddress( 'glVertexAttrib4svNV');
+ glVertexAttrib4ubvNV := SDL_GL_GetProcAddress( 'glVertexAttrib4ubvNV');
+ glVertexAttribs1dvNV := SDL_GL_GetProcAddress( 'glVertexAttribs1dvNV');
+ glVertexAttribs1fvNV := SDL_GL_GetProcAddress( 'glVertexAttribs1fvNV');
+ glVertexAttribs1svNV := SDL_GL_GetProcAddress( 'glVertexAttribs1svNV');
+ glVertexAttribs2dvNV := SDL_GL_GetProcAddress( 'glVertexAttribs2dvNV');
+ glVertexAttribs2fvNV := SDL_GL_GetProcAddress( 'glVertexAttribs2fvNV');
+ glVertexAttribs2svNV := SDL_GL_GetProcAddress( 'glVertexAttribs2svNV');
+ glVertexAttribs3dvNV := SDL_GL_GetProcAddress( 'glVertexAttribs3dvNV');
+ glVertexAttribs3fvNV := SDL_GL_GetProcAddress( 'glVertexAttribs3fvNV');
+ glVertexAttribs3svNV := SDL_GL_GetProcAddress( 'glVertexAttribs3svNV');
+ glVertexAttribs4dvNV := SDL_GL_GetProcAddress( 'glVertexAttribs4dvNV');
+ glVertexAttribs4fvNV := SDL_GL_GetProcAddress( 'glVertexAttribs4fvNV');
+ glVertexAttribs4svNV := SDL_GL_GetProcAddress( 'glVertexAttribs4svNV');
+ glVertexAttribs4ubvNV := SDL_GL_GetProcAddress( 'glVertexAttribs4ubvN');
+
+ // ARB wgl extensions
+ wglGetExtensionsStringARB := SDL_GL_GetProcAddress( 'wglGetExtensionsStringARB');
+ wglGetPixelFormatAttribivARB := SDL_GL_GetProcAddress( 'wglGetPixelFormatAttribivARB');
+ wglGetPixelFormatAttribfvARB := SDL_GL_GetProcAddress( 'wglGetPixelFormatAttribfvARB');
+ wglChoosePixelFormatARB := SDL_GL_GetProcAddress( 'wglChoosePixelFormatARB');
+
+ // To get synchronized again, if this proc was called externally.
+ LastPixelFormat := 0;
+ end;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+procedure TrimAndSplitVersionString(Buffer: String; var Max, Min: Integer);
+
+// Peels out the X.Y form from the given Buffer which must contain a version string like "text Minor.Major.Build text"
+// at least however "Major.Minor".
+
+var
+ Separator: Integer;
+
+begin
+ try
+ // There must be at least one dot to separate major and minor version number.
+ Separator := Pos('.', Buffer);
+ // At least one number must be before and one after the dot.
+ if (Separator > 1) and (Separator < Length(Buffer)) and (Buffer[Separator - 1] in ['0'..'9']) and
+ (Buffer[Separator + 1] in ['0'..'9']) then
+ begin
+ // OK, it's a valid version string. Now remove unnecessary parts.
+ Dec(Separator);
+ // Find last non-numeric character before version number.
+ while (Separator > 0) and (Buffer[Separator] in ['0'..'9']) do
+ Dec(Separator);
+ // Delete leading characters which do not belong to the version string.
+ Delete(Buffer, 1, Separator);
+ Separator := Pos('.', Buffer) + 1;
+ // Find first non-numeric character after version number
+ while (Separator <= Length(Buffer)) and (Buffer[Separator] in ['0'..'9']) do
+ Inc(Separator);
+ // delete trailing characters not belonging to the version string
+ Delete(Buffer, Separator, 255);
+ // Now translate the numbers.
+ Separator := Pos('.', Buffer); // This is necessary because the buffer length might have changed.
+ Max := StrToInt(Copy(Buffer, 1, Separator - 1));
+ Min := StrToInt(Copy(Buffer, Separator + 1, 255));
+ end
+ else
+ Abort;
+ except
+ Min := 0;
+ Max := 0;
+ end;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+procedure ReadImplementationProperties;
+
+var
+ Buffer: string;
+ MajorVersion,
+ MinorVersion: Integer;
+
+ //--------------- local function --------------------------------------------
+
+ function CheckExtension(const Extension: string): Boolean;
+
+ // Checks if the given Extension string is in Buffer.
+
+ var
+ ExtPos: Integer;
+
+ begin
+ // First find the position of the extension string as substring in Buffer.
+ ExtPos := Pos(Extension, Buffer);
+ Result := ExtPos > 0;
+ // Now check that it isn't only a substring of another extension.
+ if Result then
+ Result := ((ExtPos + Length(Extension) - 1) = Length(Buffer)) or
+ not (Buffer[ExtPos + Length(Extension)] in ['_', 'A'..'Z', 'a'..'z']);
+ end;
+
+ //--------------- end local function ----------------------------------------
+
+begin
+ // determine version of implementation
+ // GL
+ Buffer := glGetString(GL_VERSION);
+ TrimAndSplitVersionString(Buffer, Majorversion, MinorVersion);
+ GL_VERSION_1_0 := True;
+ GL_VERSION_1_1 := False;
+ GL_VERSION_1_2 := False;
+ if MajorVersion > 0 then
+ begin
+ if MinorVersion > 0 then
+ begin
+ GL_VERSION_1_1 := True;
+ if MinorVersion > 1 then
+ GL_VERSION_1_2 := True;
+ end;
+ end;
+
+ // GLU
+ GLU_VERSION_1_1 := False;
+ GLU_VERSION_1_2 := False;
+ GLU_VERSION_1_3 := False;
+ // gluGetString is valid for version 1.1 or later
+ if Assigned(gluGetString) then
+ begin
+ Buffer := gluGetString(GLU_VERSION);
+ TrimAndSplitVersionString(Buffer, Majorversion, MinorVersion);
+ GLU_VERSION_1_1 := True;
+ if MinorVersion > 1 then
+ begin
+ GLU_VERSION_1_2 := True;
+ if MinorVersion > 2 then
+ GLU_VERSION_1_3 := True;
+ end;
+ end;
+
+ // check supported extensions
+ // GL
+ Buffer := glGetString(GL_EXTENSIONS);
+ GL_3DFX_multisample :=CheckExtension('GL_3DFX_multisample');
+ GL_3DFX_tbuffer := CheckExtension('GL_3DFX_tbuffer');
+ GL_3DFX_texture_compression_FXT1 := CheckExtension('GL_3DFX_texture_compression_FXT1');
+
+ GL_APPLE_specular_vector := CheckExtension('GL_APPLE_specular_vector');
+ GL_APPLE_transform_hint := CheckExtension('GL_APPLE_transform_hint');
+
+ GL_ARB_imaging := CheckExtension('GL_ARB_imaging');
+ GL_ARB_multisample := CheckExtension('GL_ARB_multisample');
+ GL_ARB_multitexture := CheckExtension('GL_ARB_multitexture');
+ GL_ARB_texture_compression := CheckExtension('GL_ARB_texture_compression');
+ GL_ARB_texture_cube_map := CheckExtension('GL_ARB_texture_cube_map');
+ GL_ARB_transpose_matrix := CheckExtension('GL_ARB_transpose_matrix');
+ GL_ARB_vertex_blend := CheckExtension('GL_ARB_vertex_blend');
+
+ GL_EXT_422_pixels := CheckExtension('GL_EXT_422_pixels');
+ GL_EXT_abgr := CheckExtension('GL_EXT_abgr');
+ GL_EXT_bgra := CheckExtension('GL_EXT_bgra');
+ GL_EXT_blend_color := CheckExtension('GL_EXT_blend_color');
+ GL_EXT_blend_func_separate := CheckExtension('GL_EXT_blend_func_separate');
+ GL_EXT_blend_logic_op := CheckExtension('GL_EXT_blend_logic_op');
+ GL_EXT_blend_minmax := CheckExtension('GL_EXT_blend_minmax');
+ GL_EXT_blend_subtract := CheckExtension('GL_EXT_blend_subtract');
+ GL_EXT_clip_volume_hint := CheckExtension('GL_EXT_clip_volume_hint');
+ GL_EXT_cmyka := CheckExtension('GL_EXT_cmyka');
+ GL_EXT_color_subtable := CheckExtension('GL_EXT_color_subtable');
+ GL_EXT_compiled_vertex_array := CheckExtension('GL_EXT_compiled_vertex_array');
+ GL_EXT_convolution := CheckExtension('GL_EXT_convolution');
+ GL_EXT_coordinate_frame := CheckExtension('GL_EXT_coordinate_frame');
+ GL_EXT_copy_texture := CheckExtension('GL_EXT_copy_texture');
+ GL_EXT_cull_vertex := CheckExtension('GL_EXT_cull_vertex');
+ GL_EXT_draw_range_elements := CheckExtension('GL_EXT_draw_range_elements');
+ GL_EXT_fog_coord := CheckExtension('GL_EXT_fog_coord');
+ GL_EXT_histogram := CheckExtension('GL_EXT_histogram');
+ GL_EXT_index_array_formats := CheckExtension('GL_EXT_index_array_formats');
+ GL_EXT_index_func := CheckExtension('GL_EXT_index_func');
+ GL_EXT_index_material := CheckExtension('GL_EXT_index_material');
+ GL_EXT_index_texture := CheckExtension('GL_EXT_index_texture');
+ GL_EXT_light_max_exponent := CheckExtension('GL_EXT_light_max_exponent');
+ GL_EXT_light_texture := CheckExtension('GL_EXT_light_texture');
+ GL_EXT_misc_attribute := CheckExtension('GL_EXT_misc_attribute');
+ GL_EXT_multi_draw_arrays := CheckExtension('GL_EXT_multi_draw_arrays');
+ GL_EXT_multisample := CheckExtension('GL_EXT_multisample');
+ GL_EXT_packed_pixels := CheckExtension('GL_EXT_packed_pixels');
+ GL_EXT_paletted_texture := CheckExtension('GL_EXT_paletted_texture');
+ GL_EXT_pixel_transform := CheckExtension('GL_EXT_pixel_transform');
+ GL_EXT_point_parameters := CheckExtension('GL_EXT_point_parameters');
+ GL_EXT_polygon_offset := CheckExtension('GL_EXT_polygon_offset');
+ GL_EXT_rescale_normal := CheckExtension('GL_EXT_rescale_normal');
+ GL_EXT_scene_marker := CheckExtension('GL_EXT_scene_marker');
+ GL_EXT_secondary_color := CheckExtension('GL_EXT_secondary_color');
+ GL_EXT_separate_specular_color := CheckExtension('GL_EXT_separate_specular_color');
+ GL_EXT_shared_texture_palette := CheckExtension('GL_EXT_shared_texture_palette');
+ GL_EXT_stencil_wrap := CheckExtension('GL_EXT_stencil_wrap');
+ GL_EXT_subtexture := CheckExtension('GL_EXT_subtexture');
+ GL_EXT_texture_color_table := CheckExtension('GL_EXT_texture_color_table');
+ GL_EXT_texture_compression_s3tc := CheckExtension('GL_EXT_texture_compression_s3tc');
+ GL_EXT_texture_cube_map := CheckExtension('GL_EXT_texture_cube_map');
+ GL_EXT_texture_edge_clamp := CheckExtension('GL_EXT_texture_edge_clamp');
+ GL_EXT_texture_env_add := CheckExtension('GL_EXT_texture_env_add');
+ GL_EXT_texture_env_combine := CheckExtension('GL_EXT_texture_env_combine');
+ GL_EXT_texture_filter_anisotropic := CheckExtension('GL_EXT_texture_filter_anisotropic');
+ GL_EXT_texture_lod_bias := CheckExtension('GL_EXT_texture_lod_bias');
+ GL_EXT_texture_object := CheckExtension('GL_EXT_texture_object');
+ GL_EXT_texture_perturb_normal := CheckExtension('GL_EXT_texture_perturb_normal');
+ GL_EXT_texture3D := CheckExtension('GL_EXT_texture3D');
+ GL_EXT_vertex_array := CheckExtension('GL_EXT_vertex_array');
+ GL_EXT_vertex_weighting := CheckExtension('GL_EXT_vertex_weighting');
+
+ GL_FfdMaskSGIX := CheckExtension('GL_FfdMaskSGIX');
+ GL_HP_convolution_border_modes := CheckExtension('GL_HP_convolution_border_modes');
+ GL_HP_image_transform := CheckExtension('GL_HP_image_transform');
+ GL_HP_occlusion_test := CheckExtension('GL_HP_occlusion_test');
+ GL_HP_texture_lighting := CheckExtension('GL_HP_texture_lighting');
+
+ GL_IBM_cull_vertex := CheckExtension('GL_IBM_cull_vertex');
+ GL_IBM_multimode_draw_arrays := CheckExtension('GL_IBM_multimode_draw_arrays');
+ GL_IBM_rasterpos_clip := CheckExtension('GL_IBM_rasterpos_clip');
+ GL_IBM_vertex_array_lists := CheckExtension('GL_IBM_vertex_array_lists');
+
+ GL_INGR_color_clamp := CheckExtension('GL_INGR_color_clamp');
+ GL_INGR_interlace_read := CheckExtension('GL_INGR_interlace_read');
+
+ GL_INTEL_parallel_arrays := CheckExtension('GL_INTEL_parallel_arrays');
+
+ GL_KTX_buffer_region := CheckExtension('GL_KTX_buffer_region');
+
+ GL_MESA_resize_buffers := CheckExtension('GL_MESA_resize_buffers');
+ GL_MESA_window_pos := CheckExtension('GL_MESA_window_pos');
+
+ GL_NV_blend_square := CheckExtension('GL_NV_blend_square');
+ GL_NV_fog_distance := CheckExtension('GL_NV_fog_distance');
+ GL_NV_light_max_exponent := CheckExtension('GL_NV_light_max_exponent');
+ GL_NV_register_combiners := CheckExtension('GL_NV_register_combiners');
+ GL_NV_texgen_emboss := CheckExtension('GL_NV_texgen_emboss');
+ GL_NV_texgen_reflection := CheckExtension('GL_NV_texgen_reflection');
+ GL_NV_texture_env_combine4 := CheckExtension('GL_NV_texture_env_combine4');
+ GL_NV_vertex_array_range := CheckExtension('GL_NV_vertex_array_range');
+ GL_NV_vertex_program := CheckExtension('GL_NV_vertex_program');
+
+ GL_PGI_misc_hints := CheckExtension('GL_PGI_misc_hints');
+ GL_PGI_vertex_hints := CheckExtension('GL_PGI_vertex_hints');
+
+ GL_REND_screen_coordinates := CheckExtension('GL_REND_screen_coordinates');
+
+ GL_SGI_color_matrix := CheckExtension('GL_SGI_color_matrix');
+ GL_SGI_color_table := CheckExtension('GL_SGI_color_table');
+ GL_SGI_depth_pass_instrument := CheckExtension('GL_SGI_depth_pass_instrument');
+
+ GL_SGIS_detail_texture := CheckExtension('GL_SGIS_detail_texture');
+ GL_SGIS_fog_function := CheckExtension('GL_SGIS_fog_function');
+ GL_SGIS_generate_mipmap := CheckExtension('GL_SGIS_generate_mipmap');
+ GL_SGIS_multisample := CheckExtension('GL_SGIS_multisample');
+ GL_SGIS_multitexture := CheckExtension('GL_SGIS_multitexture');
+ GL_SGIS_pixel_texture := CheckExtension('GL_SGIS_pixel_texture');
+ GL_SGIS_point_line_texgen := CheckExtension('GL_SGIS_point_line_texgen');
+ GL_SGIS_point_parameters := CheckExtension('GL_SGIS_point_parameters');
+ GL_SGIS_sharpen_texture := CheckExtension('GL_SGIS_sharpen_texture');
+ GL_SGIS_texture_border_clamp := CheckExtension('GL_SGIS_texture_border_clamp');
+ GL_SGIS_texture_color_mask := CheckExtension('GL_SGIS_texture_color_mask');
+ GL_SGIS_texture_edge_clamp := CheckExtension('GL_SGIS_texture_edge_clamp');
+ GL_SGIS_texture_filter4 := CheckExtension('GL_SGIS_texture_filter4');
+ GL_SGIS_texture_lod := CheckExtension('GL_SGIS_texture_lod');
+ GL_SGIS_texture_select := CheckExtension('GL_SGIS_texture_select');
+ GL_SGIS_texture4D := CheckExtension('GL_SGIS_texture4D');
+
+ GL_SGIX_async := CheckExtension('GL_SGIX_async');
+ GL_SGIX_async_histogram := CheckExtension('GL_SGIX_async_histogram');
+ GL_SGIX_async_pixel := CheckExtension('GL_SGIX_async_pixel');
+ GL_SGIX_blend_alpha_minmax := CheckExtension('GL_SGIX_blend_alpha_minmax');
+ GL_SGIX_calligraphic_fragment := CheckExtension('GL_SGIX_calligraphic_fragment');
+ GL_SGIX_clipmap := CheckExtension('GL_SGIX_clipmap');
+ GL_SGIX_convolution_accuracy := CheckExtension('GL_SGIX_convolution_accuracy');
+ GL_SGIX_depth_texture := CheckExtension('GL_SGIX_depth_texture');
+ GL_SGIX_flush_raster := CheckExtension('GL_SGIX_flush_raster');
+ GL_SGIX_fog_offset := CheckExtension('GL_SGIX_fog_offset');
+ GL_SGIX_fog_scale := CheckExtension('GL_SGIX_fog_scale');
+ GL_SGIX_fragment_lighting := CheckExtension('GL_SGIX_fragment_lighting');
+ GL_SGIX_framezoom := CheckExtension('GL_SGIX_framezoom');
+ GL_SGIX_igloo_interface := CheckExtension('GL_SGIX_igloo_interface');
+ GL_SGIX_instruments := CheckExtension('GL_SGIX_instruments');
+ GL_SGIX_interlace := CheckExtension('GL_SGIX_interlace');
+ GL_SGIX_ir_instrument1 := CheckExtension('GL_SGIX_ir_instrument1');
+ GL_SGIX_list_priority := CheckExtension('GL_SGIX_list_priority');
+ GL_SGIX_pixel_texture := CheckExtension('GL_SGIX_pixel_texture');
+ GL_SGIX_pixel_tiles := CheckExtension('GL_SGIX_pixel_tiles');
+ GL_SGIX_polynomial_ffd := CheckExtension('GL_SGIX_polynomial_ffd');
+ GL_SGIX_reference_plane := CheckExtension('GL_SGIX_reference_plane');
+ GL_SGIX_resample := CheckExtension('GL_SGIX_resample');
+ GL_SGIX_shadow := CheckExtension('GL_SGIX_shadow');
+ GL_SGIX_shadow_ambient := CheckExtension('GL_SGIX_shadow_ambient');
+ GL_SGIX_sprite := CheckExtension('GL_SGIX_sprite');
+ GL_SGIX_subsample := CheckExtension('GL_SGIX_subsample');
+ GL_SGIX_tag_sample_buffer := CheckExtension('GL_SGIX_tag_sample_buffer');
+ GL_SGIX_texture_add_env := CheckExtension('GL_SGIX_texture_add_env');
+ GL_SGIX_texture_lod_bias := CheckExtension('GL_SGIX_texture_lod_bias');
+ GL_SGIX_texture_multi_buffer := CheckExtension('GL_SGIX_texture_multi_buffer');
+ GL_SGIX_texture_scale_bias := CheckExtension('GL_SGIX_texture_scale_bias');
+ GL_SGIX_vertex_preclip := CheckExtension('GL_SGIX_vertex_preclip');
+ GL_SGIX_ycrcb := CheckExtension('GL_SGIX_ycrcb');
+ GL_SGIX_ycrcba := CheckExtension('GL_SGIX_ycrcba');
+
+ GL_SUN_convolution_border_modes := CheckExtension('GL_SUN_convolution_border_modes');
+ GL_SUN_global_alpha := CheckExtension('GL_SUN_global_alpha');
+ GL_SUN_triangle_list := CheckExtension('GL_SUN_triangle_list');
+ GL_SUN_vertex := CheckExtension('GL_SUN_vertex');
+
+ GL_SUNX_constant_data := CheckExtension('GL_SUNX_constant_data');
+
+ GL_WIN_phong_shading := CheckExtension('GL_WIN_phong_shading');
+ GL_WIN_specular_fog := CheckExtension('GL_WIN_specular_fog');
+ GL_WIN_swap_hint := CheckExtension('GL_WIN_swap_hint');
+
+ WGL_EXT_swap_control := CheckExtension('WGL_EXT_swap_control');
+ WGL_ARB_extensions_string := CheckExtension('WGL_ARB_extensions_string');
+ WGL_ARB_pixel_format := CheckExtension('WGL_ARB_pixel_format');
+
+ // GLU
+ Buffer := gluGetString(GLU_EXTENSIONS);
+ GLU_EXT_TEXTURE := CheckExtension('GLU_EXT_TEXTURE');
+ GLU_EXT_object_space_tess := CheckExtension('GLU_EXT_object_space_tess');
+ GLU_EXT_nurbs_tessellator := CheckExtension('GLU_EXT_nurbs_tessellator');
+
+ // ARB wgl extensions
+ if Assigned(wglGetExtensionsStringARB) then
+ begin
+ Buffer := wglGetExtensionsStringARB(wglGetCurrentDC);
+ WGL_ARB_extensions_string := CheckExtension('WGL_ARB_extensions_string');
+ WGL_ARB_pixel_format := CheckExtension('WGL_ARB_pixel_format');
+ end
+ else
+ begin
+ WGL_ARB_extensions_string := False;
+ WGL_ARB_pixel_format := False;
+ end;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function SetupPalette(DC: HDC; PFD: TPixelFormatDescriptor): HPalette;
+
+var
+ nColors,
+ I: Integer;
+ LogPalette: TMaxLogPalette;
+ RedMask,
+ GreenMask,
+ BlueMask: Byte;
+
+begin
+ nColors := 1 shl Pfd.cColorBits;
+ LogPalette.palVersion := $300;
+ LogPalette.palNumEntries := nColors;
+ RedMask := (1 shl Pfd.cRedBits ) - 1;
+ GreenMask := (1 shl Pfd.cGreenBits) - 1;
+ BlueMask := (1 shl Pfd.cBlueBits ) - 1;
+ with LogPalette, PFD do
+ for I := 0 to nColors - 1 do
+ begin
+ palPalEntry[I].peRed := (((I shr cRedShift ) and RedMask ) * 255) div RedMask;
+ palPalEntry[I].peGreen := (((I shr cGreenShift) and GreenMask) * 255) div GreenMask;
+ palPalEntry[I].peBlue := (((I shr cBlueShift ) and BlueMask ) * 255) div BlueMask;
+ palPalEntry[I].peFlags := 0;
+ end;
+
+ Result := CreatePalette(PLogPalette(@LogPalette)^);
+ if Result <> 0 then
+ begin
+ SelectPalette(DC, Result, False);
+ RealizePalette(DC);
+ end
+ else
+ RaiseLastOSError;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function CreateRenderingContext(DC: HDC; Options: TRCOptions; ColorBits, StencilBits, AccumBits, AuxBuffers: Integer;
+ Layer: Integer; var Palette: HPALETTE): HGLRC;
+
+// Set the OpenGL properties required to draw to the given canvas and create a rendering context for it.
+
+const
+ MemoryDCs = [OBJ_MEMDC, OBJ_METADC, OBJ_ENHMETADC];
+
+var
+ PFDescriptor: TPixelFormatDescriptor;
+ PixelFormat: Integer;
+ AType: DWORD;
+
+begin
+ FillChar(PFDescriptor, SizeOf(PFDescriptor), 0);
+ with PFDescriptor do
+ begin
+ nSize := SizeOf(PFDescriptor);
+ nVersion := 1;
+ dwFlags := PFD_SUPPORT_OPENGL;
+ AType := GetObjectType(DC);
+ if AType = 0 then
+ RaiseLastOSError;
+
+ if AType in MemoryDCs then
+ dwFlags := dwFlags or PFD_DRAW_TO_BITMAP
+ else
+ dwFlags := dwFlags or PFD_DRAW_TO_WINDOW;
+ if opDoubleBuffered in Options then
+ dwFlags := dwFlags or PFD_DOUBLEBUFFER;
+ if opGDI in Options then
+ dwFlags := dwFlags or PFD_SUPPORT_GDI;
+ if opStereo in Options then
+ dwFlags := dwFlags or PFD_STEREO;
+ iPixelType := PFD_TYPE_RGBA;
+ cColorBits := ColorBits;
+ cDepthBits := 32;
+ cStencilBits := StencilBits;
+ cAccumBits := AccumBits;
+ cAuxBuffers := AuxBuffers;
+ if Layer = 0 then
+ iLayerType := PFD_MAIN_PLANE
+ else
+ if Layer > 0 then
+ iLayerType := PFD_OVERLAY_PLANE
+ else
+ iLayerType := Byte(PFD_UNDERLAY_PLANE);
+ end;
+
+ // Just in case it didn't happen already.
+ if not InitOpenGL then
+ RaiseLastOSError;
+ PixelFormat := ChoosePixelFormat(DC, {$ifndef FPC}@{$endif}PFDescriptor);
+ if PixelFormat = 0 then
+ RaiseLastOSError;
+
+ // NOTE: It is not allowed to change a pixel format of a device context once it has been set.
+ // Hence you may create more than one rendering context for one single device only if it
+ // uses the same pixel format as the first created RC.
+ if GetPixelFormat(DC) <> PixelFormat then
+ begin
+ if not SetPixelFormat(DC, PixelFormat, @PFDescriptor) then
+ RaiseLastOSError;
+ end;
+
+ // Check the properties we just set.
+ DescribePixelFormat(DC, PixelFormat, SizeOf(PFDescriptor), PFDescriptor);
+ with PFDescriptor do
+ if (dwFlags and PFD_NEED_PALETTE) <> 0 then
+ Palette := SetupPalette(DC, PFDescriptor)
+ else
+ Palette := 0;
+
+ Result := wglCreateLayerContext(DC, Layer);
+ if Result = 0 then
+ RaiseLastOSError
+ else
+ LastPixelFormat := 0;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+procedure ActivateRenderingContext(DC: HDC; RC: HGLRC);
+
+var
+ PixelFormat: Integer;
+
+begin
+ Assert((DC <> 0), 'DC must not be 0');
+ Assert((RC <> 0), 'RC must not be 0');
+
+ if ActivationRefCount = 0 then
+ begin
+ // Before activating the rendering context check if it is not already used by another thread.
+ with ContextList.LockList do
+ try
+ if IndexOf(Pointer(RC)) = -1 then
+ begin
+ if wglMakeCurrent(DC, RC) then
+ Add(Pointer(RC))
+ else
+ ShowError(SMakeCurrentFailed);
+ end
+ else
+ ShowError(SRCAlreadyActive)
+ finally
+ ContextList.UnlockList;
+ end;
+
+ Inc(ActivationRefCount);
+
+ // The extension function addresses are unique for each pixel format. All rendering
+ // contexts of a given pixel format share the same extension function addresses.
+ PixelFormat := GetPixelFormat(DC);
+ if PixelFormat <> LastPixelFormat then
+ begin
+ ReadExtensions;
+ ReadImplementationProperties;
+ LastPixelFormat := PixelFormat;
+ end;
+ end
+ else
+ begin
+ Assert((wglGetCurrentDC = DC) and (wglGetCurrentContext = RC), 'Incoherent DC/RC pair.');
+ Inc(ActivationRefCount);
+ end;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+procedure DeactivateRenderingContext;
+
+begin
+ Assert(ActivationRefCount > 0, 'Unbalanced deactivation.');
+ if ActivationRefCount > 0 then
+ begin
+ Dec(ActivationRefCount);
+
+ if ActivationRefCount = 0 then
+ begin
+ // If the rendering context is no longer used then remove it from the context list to indicate
+ // it can now be used in any thread.
+ with ContextList.LockList do
+ try
+ Remove(Pointer(wglGetCurrentContext));
+ if not wglMakeCurrent(0, 0) then
+ ShowError(SMakeCurrentFailed);
+ finally
+ ContextList.UnlockList;
+ end;
+ end;
+ end;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+procedure DestroyRenderingContext(RC: HGLRC);
+
+// Used to destroy the given rendering context. Only contexts which are no longer in use by any thread can be deleted.
+
+begin
+ Assert((ActivationRefCount = 0), 'Active contexts cannot be deleted.');
+
+ with ContextList.LockList do
+ try
+ if not wglDeleteContext(RC) then
+ ShowError(SDeleteContextFailed);
+ if IndexOf(Pointer(RC)) > -1 then
+ ShowError(SContextInUse);
+ finally
+ ContextList.UnlockList;
+ end;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function CurrentDC: HDC;
+
+// Returns the device context which is used for the current rendering context of the caller thread.
+
+begin
+ Result := wglGetCurrentDC;
+end;
+
+{$endif}
+
+//----------------------------------------------------------------------------------------------------------------------
+
+procedure CloseOpenGL;
+begin
+ if GLHandle <> INVALID_MODULEHANDLE then
+ begin
+ UnloadModule( GLHandle );
+ GLHandle := INVALID_MODULEHANDLE;
+ end;
+
+ if GLUHandle <> INVALID_MODULEHANDLE then
+ begin
+ UnloadModule( GLUHandle );
+ GLUHandle := INVALID_MODULEHANDLE;
+ end;
+
+ ClearProcAddresses;
+ ClearExtensions;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function InitOpenGL: Boolean;
+
+begin
+ if (GLHandle = INVALID_MODULEHANDLE) or (GLUHandle = INVALID_MODULEHANDLE) then
+ Result := InitOpenGLFromLibrary(PChar( SDefaultGLLibrary ), PChar( SDefaultGLULibrary ) )
+ else
+ Result := True;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function InitOpenGLFromLibrary(GLName, GLUName: PChar): Boolean;
+
+begin
+ Result := False;
+ CloseOpenGL;
+
+ LoadModule( GLHandle, GLName );
+ LoadModule( GLUHandle, GLUName );
+
+ if (GLHandle <> INVALID_MODULEHANDLE) and (GLUHandle <> INVALID_MODULEHANDLE) then
+ begin
+ LoadProcAddresses;
+ Result := True;
+ end
+ else
+ begin
+ if GLHandle <> INVALID_MODULEHANDLE then
+ UnloadModule( GLHandle );
+
+ if GLUHandle <> INVALID_MODULEHANDLE then
+ UnloadModule( GLUHandle );
+ end;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function IsOpenGLInitialized: Boolean;
+
+begin
+ Result := GLHandle <> INVALID_MODULEHANDLE;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+procedure UnloadOpenGL;
+
+// compatibility routine
+
+begin
+ CloseOpenGL;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function LoadOpenGL: Boolean;
+
+// compatibility routine
+
+begin
+ Result := InitOpenGL;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function LoadOpenGLFromLibrary(GLName, GLUName: PChar): Boolean;
+
+// compatibility routine
+
+begin
+ Result := InitOpenGLFromLibrary(GLName, GLUName);
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+
+function IsOpenGLLoaded: Boolean;
+
+// compatibility routine
+
+begin
+ Result := GLHandle <> INVALID_MODULEHANDLE;
+end;
+
+//----------------------------------------------------------------------------------------------------------------------
+{$ifdef FPC}
+const Default8087CW: Word = $1332;
+
+{$ASMMODE INTEL}
+procedure Set8087CW(NewCW: Word); Assembler;
+asm
+ MOV Default8087CW, AX
+end;
+{$endif}
+
+//----------------------------------------------------------------------------------------------------------------------
+
+initialization
+ ContextList := TThreadList.Create;
+ Set8087CW($133F);
+finalization
+ CloseOpenGL;
+ ContextList.Free;
+ // We don't need to reset the FPU control word as the previous set call is process specific.
+end.
diff --git a/Game/Code/lib/JEDI-SDLv1.0/OpenGL/Pas/opengl12.rst b/Game/Code/lib/JEDI-SDLv1.0/OpenGL/Pas/opengl12.rst new file mode 100644 index 00000000..857993e7 --- /dev/null +++ b/Game/Code/lib/JEDI-SDLv1.0/OpenGL/Pas/opengl12.rst @@ -0,0 +1,26 @@ +
+# hash value = 79191886
+opengl12.srcalreadyactive='Rendering context already active in another th'+
+'read.'
+
+
+# hash value = 191308692
+opengl12.smakecurrentfailed='wglMakeCurrent failed'
+
+
+# hash value = 214729876
+opengl12.sdeletecontextfailed='wglDeleteContext failed'
+
+
+# hash value = 230190814
+opengl12.scontextinuse='Cannot delete rendering context. It is still in u'+
+'se by another thread.'
+
+
+# hash value = 168003996
+opengl12.sdefaultgllibrary='OpenGL32.dll'
+
+
+# hash value = 140838716
+opengl12.sdefaultglulibrary='GLU32.dll'
+
diff --git a/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/Readme.txt b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/Readme.txt new file mode 100644 index 00000000..76d63a9d --- /dev/null +++ b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/Readme.txt @@ -0,0 +1,27 @@ +Delphi interface unit for OpenGL version 1.2 compilable with Delphi 3-6 and Kylix.
+
+This unit is open source under the Mozilla Public License and
+the original author is Dipl. Ing. Mike Lischke (public@lischke-online.de).
+
+You can obtain this unit also from the JEDI (Joint Endeavor of Delphi Innovators)
+API page at www.delphi-jedi.org.
+
+Note for GLScene users: Eric Grange has provided a general vector types unit which
+resolves conflicts for types which are defined in OpenGL12.pas as well as Geometry.pas.
+This unit is located in the sub folder "GLScene AddOn".
+Please add this unit to the uses clause of OpenGL12.pas and remove the few types which
+are already declared in VectorTypes.pas.
+
+For tests and as starting point three demos are included into the package. Two of them (GLDiag and GLTest)
+need the (also provided) simple OpenGL control GLControl (see "GLControl\Package").
+
+- Basic is a very simple test program which only uses an empty form.
+- GLTest (in GLControl) uses GLControl to show four rendering contexts simultanously.
+- GLDiag is a diagnosis tool similar to DXDiag which shows some properties of the current
+ OpenGL driver implementation.
+
+Have fun and
+
+Ciao, Mike
+www.lischke-online.de
+www.delphi-unicode.net
\ No newline at end of file diff --git a/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/jedi-sdl.inc b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/jedi-sdl.inc new file mode 100644 index 00000000..48a789fd --- /dev/null +++ b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/jedi-sdl.inc @@ -0,0 +1,337 @@ +{
+ $Id: jedi-sdl.inc,v 1.9 2004/12/23 23:42:17 savage Exp $
+}
+{******************************************************************************}
+{ }
+{ Borland Delphi SDL - Simple DirectMedia Layer }
+{ Global Conditional Definitions for JEDI-SDL cross-compilation }
+{ }
+{ }
+{ The initial developer of this Pascal code was : }
+{ Prof. Abimbola Olowofoyeku <http://www.bigfoot.com/~African_Chief/> }
+{ }
+{ Portions created by Prof. Abimbola Olowofoyeku are }
+{ Copyright (C) 2000 - 2100 Prof. Abimbola Olowofoyeku. }
+{ }
+{ }
+{ Contributor(s) }
+{ -------------- }
+{ Prof. Abimbola Olowofoyeku <http://www.bigfoot.com/~African_Chief/> }
+{ Dominqiue Louis <Dominique@SavageSoftware.com.au> }
+{ }
+{ Obtained through: }
+{ Joint Endeavour of Delphi Innovators ( Project JEDI ) }
+{ }
+{ You may retrieve the latest version of this file at the Project }
+{ JEDI home page, located at http://delphi-jedi.org }
+{ }
+{ The contents of this file are used with permission, subject to }
+{ the Mozilla Public License Version 1.1 (the "License"); you may }
+{ not use this file except in compliance with the License. You may }
+{ obtain a copy of the License at }
+{ http://www.mozilla.org/MPL/MPL-1.1.html }
+{ }
+{ Software distributed under the License is distributed on an }
+{ "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or }
+{ implied. See the License for the specific language governing }
+{ rights and limitations under the License. }
+{ }
+{ Description }
+{ ----------- }
+{ This code has been copied from... }
+{ Global Conditional Definitions for Chief's UNZIP package }
+{ By Prof. Abimbola Olowofoyeku (The African Chief) }
+{ http://www.bigfoot.com/~African_Chief/ }
+{ }
+{ }
+{ Requires }
+{ -------- }
+{ The SDL Runtime libraris on Win32 : SDL.dll on Linux : libSDL.so }
+{ They are available from... }
+{ http://www.libsdl.org . }
+{ }
+{ Programming Notes }
+{ ----------------- }
+{ }
+{ }
+{ }
+{ }
+{ Revision History }
+{ ---------------- }
+{ 2003-04-03 DL - Initial addition }
+{ }
+{ 2003-04-07 DL - Added Macro ON derective for FPC and OpenGL and removed }
+{ WEAKPACKAGE derective. WEAKPACKAGE should be set when }
+{ appropriate. }
+{ }
+{ 2003-04-23 - DL : under instruction from Alexey Barkovoy I have added }
+{ better TMT Pascal support and under instruction }
+{ from Prof. Abimbola Olowofoyeku (The African Chief) }
+{ I have added better Gnu Pascal support }
+{ }
+{ 2004-01-19 - DL : Under instruction from Marco van de Voort, I have added }
+{ Better FPC support for FreeBSD. }
+{ }
+(*
+ $Log: jedi-sdl.inc,v $
+ Revision 1.9 2004/12/23 23:42:17 savage
+ Applied Patches supplied by Michalis Kamburelis ( THANKS! ), for greater FreePascal compatability.
+
+ Revision 1.8 2004/10/20 22:43:04 savage
+ Ensure that UNSAFE type warning are off in D9 as well
+
+ Revision 1.7 2004/04/05 09:59:51 savage
+ Changes for FreePacal as suggested by Marco
+
+ Revision 1.6 2004/03/31 22:18:15 savage
+ Small comment for turning off warning under GnuPascal
+
+ Revision 1.5 2004/03/30 22:41:02 savage
+ Added extra commenting due to previous compiler directive
+
+ Revision 1.4 2004/03/30 22:08:33 savage
+ Added Kylix Define
+
+ Revision 1.3 2004/03/30 21:34:40 savage
+ {$H+} needed for FPC compatiblity
+
+ Revision 1.2 2004/02/14 00:23:39 savage
+ As UNIX is defined in jedi-sdl.inc this will be used to check linux compatability as well. Units have been changed to reflect this change.
+
+*)
+{******************************************************************************}
+
+{.$define Debug} { uncomment for debugging }
+
+{$IFNDEF FPC}
+ {$IFDEF __GPC__}
+ {$I-}
+ {$W-} // turn off GPC warnings
+ {$X+}
+ {$ELSE} {__GPC__}
+ {$IFDEF Debug}
+ {$F+,D+,Q-,L+,R+,I-,S+,Y+,A+}
+ {$ELSE}
+ {$F+,Q-,R-,S-,I-,A+}
+ {$ENDIF}
+ {$ENDIF} {__GPC__}
+{$ELSE} {FPC}
+ //{$M+}
+{$ENDIF} {FPC}
+
+{$IFDEF LINUX}
+{$DEFINE UNIX}
+{$ENDIF}
+
+{$IFDEF ver70}
+ {$IFDEF Windows}
+ {$DEFINE Win16}
+ {$ENDIF Windows}
+ {$IFDEF MSDOS}
+ {$DEFINE NO_EXPORTS}
+ {$ENDIF MSDOS}
+ {$IFDEF DPMI}
+ {$DEFINE BP_DPMI}
+ {$ENDIF}
+ {$DEFINE OS_16_BIT}
+ {$DEFINE __OS_DOS__}
+{$ENDIF ver70}
+
+{$IFDEF ver80}
+ {$DEFINE Delphi} {Delphi 1.x}
+ {$DEFINE Delphi16}
+ {$DEFINE Win16}
+ {$DEFINE OS_16_BIT}
+ {$DEFINE __OS_DOS__}
+{$ENDIF ver80}
+
+{$IFDEF ver90}
+ {$DEFINE Delphi} {Delphi 2.x}
+ {$DEFINE Delphi32}
+{$ENDIF ver90}
+
+{$IFDEF ver100}
+ {$DEFINE Delphi} {Delphi 3.x}
+ {$DEFINE Delphi32}
+ {$DEFINE WIN32}
+{$ENDIF ver100}
+
+{$IFDEF ver93}
+ {$DEFINE Delphi} {C++ Builder 1.x}
+ {$DEFINE Delphi32}
+{$ENDIF ver93}
+
+{$IFDEF ver110}
+ {$DEFINE Delphi} {C++ Builder 3.x}
+ {$DEFINE Delphi32}
+{$ENDIF ver110}
+
+{$IFDEF ver120}
+ {$DEFINE Delphi} {Delphi 4.x}
+ {$DEFINE Delphi32}
+ {$DEFINE Has_Int64}
+{$ENDIF ver120}
+
+{$IFDEF ver130}
+ {$DEFINE Delphi} {Delphi 5.x}
+ {$DEFINE Delphi32}
+ {$DEFINE Has_Int64}
+{$ENDIF ver130}
+
+{$IFDEF ver140}
+ {$DEFINE Delphi} {Delphi 6.x}
+ {$DEFINE Delphi32}
+ {$DEFINE Has_Int64}
+{$ENDIF ver140}
+
+{$IFDEF ver150}
+ {$DEFINE Delphi} {Delphi 7.x}
+ {$DEFINE Delphi32}
+ {$WARN UNSAFE_TYPE OFF} {Disable warning for unsafe types in Delphi 7}
+ {$DEFINE Has_Int64}
+{$ENDIF ver150}
+
+{$IFDEF ver160}
+ {$DEFINE Delphi} {Delphi 8??}
+ {$DEFINE Delphi32}
+ {$DEFINE Has_Int64}
+{$ENDIF ver160}
+
+{$IFDEF ver170}
+ {$DEFINE Delphi} {Delphi 9??}
+ {$DEFINE Delphi32}
+ {$WARN UNSAFE_TYPE OFF} {Disable warning for unsafe types in Delphi 7}
+ {$DEFINE Has_Int64}
+{$ENDIF ver170}
+
+{$IFDEF UNIX}
+ {$ifdef VER150}
+ {$define KYLIX}
+ {$endif}
+
+ {$ifdef VER140}
+ {$define KYLIX}
+ {$endif}
+
+ {$ifdef VER140}
+ {$define KYLIX}
+ {$endif}
+{$ENDIF UNIX}
+
+{$IFDEF VirtualPascal} { Virtual Pascal 2.x }
+ {$DEFINE Delphi} { Use Delphi Syntax }
+ {$DEFINE VP2}
+ {&Delphi+}
+{$ENDIF VirtualPascal}
+
+{$IFDEF Delphi}
+ {$DEFINE Windows}
+ {$DEFINE USE_STDCALL}
+{$ENDIF Delphi}
+
+{$IFDEF FPC}
+ {$MODE Delphi} { use Delphi compatibility mode }
+ {$H+}
+ {$PACKRECORDS 4} // Added for record
+ {$MACRO ON} // Added For OpenGL
+ {$THREADING on}
+ {$DEFINE Delphi}
+ {$DEFINE UseAT}
+ {$UNDEF USE_STDCALL}
+ {$DEFINE OS_BigMem}
+ {$DEFINE NO_EXPORTS}
+ {$DEFINE Has_Int64}
+ {$DEFINE NOCRT}
+ {$IFDEF unix}
+ {$DEFINE fpc_unix}
+ {$ELSE}
+ {$DEFINE __OS_DOS__}
+ {$ENDIF}
+ {$IFDEF WIN32}
+ {$DEFINE UseWin}
+ {$ENDIF}
+{$ENDIF FPC}
+
+{$IFDEF Win16}
+ {$K+} {smart callbacks}
+{$ENDIF Win16}
+
+ {$IFDEF OS2}
+ {$UNDEF Windows}
+ {$DEFINE UseWin}
+ {$DEFINE OS_BigMem}
+ {$ENDIF OS2}
+
+{$IFDEF __GPC__}
+ {$UNDEF UseWin}
+ {$UNDEF USE_STDCALL}
+ {$DEFINE OS_BigMem}
+ {$DEFINE NO_EXPORTS}
+ {$DEFINE NOCRT}
+ {$DEFINE cdecl attribute(cdecl)}
+{$ENDIF}
+
+{$IFDEF __TMT__}
+ {$DEFINE OS_BigMem}
+ {$DEFINE NO_EXPORTS}
+ {$DEFINE __OS_DOS__}
+ {$DEFINE UseAT}
+ {$IFNDEF MSDOS}
+ {$DEFINE USE_STDCALL}
+ {$ENDIF}
+
+ {$IFDEF __WIN32__}
+ {$DEFINE Win32}
+ {$DEFINE UseWin}
+ {$DEFINE NOCRT}
+ {$DEFINE Win32}
+ {$IFNDEF __CON__}
+ {$DEFINE Windows}
+ {$ENDIF}
+ {$ENDIF}
+
+ {$A+} // Word alignment data
+ {$OA+} // Objects and structures align
+{$ENDIF}
+
+{$IFDEF Win32}
+ {$DEFINE OS_BigMem}
+{$ELSE Win32}
+ {$IFDEF ver70}
+ {$DEFINE assembler}
+ {$ENDIF} { use 16-bit assembler! }
+{$ENDIF Win32}
+
+{ ************************** dos/dos-like platforms **************}
+{$IFDEF Windows}
+ {$DEFINE __OS_DOS__}
+ {$DEFINE UseWin}
+ {$DEFINE MSWINDOWS}
+{$ENDIF Delphi}
+
+{$IFDEF OS2}
+ {$DEFINE __OS_DOS__}
+ {$DEFINE Can_Use_DLL}
+{$ENDIF Delphi}
+
+{$IFDEF UseWin}
+ {$DEFINE Can_Use_DLL}
+{$ENDIF}
+
+{$IFDEF Win16}
+ {$DEFINE Can_Use_DLL}
+{$ENDIF}
+
+{$IFDEF BP_DPMI}
+ {$DEFINE Can_Use_DLL}
+{$ENDIF}
+
+{$IFDEF USE_STDCALL}
+ {$IFNDEF __TMT__}
+ {$DEFINE BY_NAME}
+ {$ENDIF}
+{$ENDIF}
+
+{$IFNDEF ver70}
+ {$UNDEF assembler}
+{$ENDIF}
diff --git a/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/libxmlparser.pas b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/libxmlparser.pas new file mode 100644 index 00000000..54841840 --- /dev/null +++ b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/libxmlparser.pas @@ -0,0 +1,2690 @@ +(**
+===============================================================================================
+Name : LibXmlParser
+===============================================================================================
+Project : All Projects
+===============================================================================================
+Subject : Progressive XML Parser for all types of XML Files
+===============================================================================================
+Author : Stefan Heymann
+ Eschenweg 3
+ 72076 Tübingen
+ GERMANY
+
+E-Mail: stefan@destructor.de
+URL: www.destructor.de
+===============================================================================================
+Source, Legals ("Licence")
+--------------------------
+The official site to get this parser is http://www.destructor.de/
+
+Usage and Distribution of this Source Code is ruled by the
+"Destructor.de Source code Licence" (DSL) which comes with this file or
+can be downloaded at http://www.destructor.de/
+
+IN SHORT: Usage and distribution of this source code is free.
+ You use it completely on your own risk.
+
+Postcardware
+------------
+If you like this code, please send a postcard of your city to my above address.
+===============================================================================================
+!!! All parts of this code which are not finished or not conforming exactly to
+ the XmlSpec are marked with three exclamation marks
+
+-!- Parts where the parser may be able to detect errors in the document's syntax are
+ marked with the dash-exlamation mark-dash sequence.
+===============================================================================================
+Terminology:
+------------
+- Start: Start of a buffer part
+- Final: End (last character) of a buffer part
+- DTD: Document Type Definition
+- DTDc: Document Type Declaration
+- XMLSpec: The current W3C XML Recommendation (version 1.0 as of 1998-02-10), Chapter No.
+- Cur*: Fields concerning the "Current" part passed back by the "Scan" method
+===============================================================================================
+Scanning the XML document
+-------------------------
+- Create TXmlParser Instance MyXml := TXmlParser.Create;
+- Load XML Document MyXml.LoadFromFile (Filename);
+- Start Scanning MyXml.StartScan;
+- Scan Loop WHILE MyXml.Scan DO
+- Test for Part Type CASE MyXml.CurPartType OF
+- Handle Parts ... : ;;;
+- Handle Parts ... : ;;;
+- Handle Parts ... : ;;;
+ END;
+- Destroy MyXml.Free;
+===============================================================================================
+Loading the XML document
+------------------------
+You can load the XML document from a file with the "LoadFromFile" method.
+It is beyond the scope of this parser to perform HTTP or FTP accesses. If you want your
+application to handle such requests (URLs), you can load the XML via HTTP or FTP or whatever
+protocol and hand over the data buffer using the "LoadFromBuffer" or "SetBuffer" method.
+"LoadFromBuffer" loads the internal buffer of TXmlParser with the given null-terminated
+string, thereby creating a copy of that buffer.
+"SetBuffer" just takes the pointer to another buffer, which means that the given
+buffer pointer must be valid while the document is accessed via TXmlParser.
+===============================================================================================
+Encodings:
+----------
+This XML parser kind of "understands" the following encodings:
+- UTF-8
+- ISO-8859-1
+- Windows-1252
+
+Any flavor of multi-byte characters (and this includes UTF-16) is not supported. Sorry.
+
+Every string which has to be passed to the application passes the virtual method
+"TranslateEncoding" which translates the string from the current encoding (stored in
+"CurEncoding") into the encoding the application wishes to receive.
+The "TranslateEncoding" method that is built into TXmlParser assumes that the application
+wants to receive Windows ANSI (Windows-1252, about the same as ISO-8859-1) and is able
+to convert UTF-8 and ISO-8859-1 encodings.
+For other source and target encodings, you will have to override "TranslateEncoding".
+===============================================================================================
+Buffer Handling
+---------------
+- The document must be loaded completely into a piece of RAM
+- All character positions are referenced by PChar pointers
+- The TXmlParser instance can either "own" the buffer itself (then, FBufferSize is > 0)
+ or reference the buffer of another instance or object (then, FBuffersize is 0 and
+ FBuffer is not NIL)
+- The Property DocBuffer passes back a pointer to the first byte of the document. If there
+ is no document stored (FBuffer is NIL), the DocBuffer returns a pointer to a NULL character.
+===============================================================================================
+Whitespace Handling
+-------------------
+The TXmlParser property "PackSpaces" determines how Whitespace is returned in Text Content:
+While PackSpaces is true, all leading and trailing whitespace characters are trimmed of, all
+Whitespace is converted to Space #x20 characters and contiguous Whitespace characters are
+compressed to one.
+If the "Scan" method reports a ptContent part, the application can get the original text
+with all whitespace characters by extracting the characters from "CurStart" to "CurFinal".
+If the application detects an xml:space attribute, it can set "PackSpaces" accordingly or
+use CurStart/CurFinal.
+Please note that TXmlParser does _not_ normalize Line Breaks to single LineFeed characters
+as the XmlSpec requires (XmlSpec 2.11).
+The xml:space attribute is not handled by TXmlParser. This is on behalf of the application.
+===============================================================================================
+Non-XML-Conforming
+------------------
+TXmlParser does not conform 100 % exactly to the XmlSpec:
+- UTF-16 is not supported (XmlSpec 2.2)
+ (Workaround: Convert UTF-16 to UTF-8 and hand the buffer over to TXmlParser)
+- As the parser only works with single byte strings, all Unicode characters > 255
+ can currently not be handled correctly.
+- Line breaks are not normalized to single Linefeed #x0A characters (XmlSpec 2.11)
+ (Workaround: The Application can access the text contents on its own [CurStart, CurFinal],
+ thereby applying every normalization it wishes to)
+- The attribute value normalization does not work exactly as defined in the
+ Second Edition of the XML 1.0 specification.
+- See also the code parts marked with three consecutive exclamation marks. These are
+ parts which are not finished in the current code release.
+
+This list may be incomplete, so it may grow if I get to know any other points.
+As work on the parser proceeds, this list may also shrink.
+===============================================================================================
+Things Todo
+-----------
+- Introduce a new event/callback which is called when there is an unresolvable
+ entity or character reference
+- Support Unicode
+- Use Streams instead of reading the whole XML into memory
+===============================================================================================
+Change History, Version numbers
+-------------------------------
+The Date is given in ISO Year-Month-Day (YYYY-MM-DD) order.
+Versions are counted from 1.0.0 beginning with the version from 2000-03-16.
+Unreleased versions don't get a version number.
+
+Date Author Version Changes
+-----------------------------------------------------------------------------------------------
+2000-03-16 HeySt 1.0.0 Start
+2000-03-28 HeySt 1.0.1 Initial Publishing of TXmlParser on the destructor.de Web Site
+2000-03-30 HeySt 1.0.2 TXmlParser.AnalyzeCData: Call "TranslateEncoding" for CurContent
+2000-03-31 HeySt 1.0.3 Deleted the StrPosE function (was not needed anyway)
+2000-04-04 HeySt 1.0.4 TDtdElementRec modified: Start/Final for all Elements;
+ Should be backwards compatible.
+ AnalyzeDtdc: Set CurPartType to ptDtdc
+2000-04-23 HeySt 1.0.5 New class TObjectList. Eliminated reference to the Delphi 5
+ "Contnrs" unit so LibXmlParser is Delphi 4 compatible.
+2000-07-03 HeySt 1.0.6 TNvpNode: Added Constructor
+2000-07-11 HeySt 1.0.7 Removed "Windows" from USES clause
+ Added three-exclamation-mark comments for Utf8ToAnsi/AnsiToUtf8
+ Added three-exclamation-mark comments for CHR function calls
+2000-07-23 HeySt 1.0.8 TXmlParser.Clear: CurAttr.Clear; EntityStack.Clear;
+ (This was not a bug; just defensive programming)
+2000-07-29 HeySt 1.0.9 TNvpList: Added methods: Node(Index), Value(Index), Name(Index);
+2000-10-07 HeySt Introduced Conditional Defines
+ Uses Contnrs unit and its TObjectList class again for
+ Delphi 5 and newer versions
+2001-01-30 HeySt Introduced Version Numbering
+ Made LoadFromFile and LoadFromBuffer BOOLEAN functions
+ Introduced FileMode parameter for LoadFromFile
+ BugFix: TAttrList.Analyze: Must add CWhitespace to ExtractName call
+ Comments worked over
+2001-02-28 HeySt 1.0.10 Completely worked over and tested the UTF-8 functions
+ Fixed a bug in TXmlParser.Scan which caused it to start over when it
+ was called after the end of scanning, resulting in an endless loop
+ TEntityStack is now a TObjectList instead of TList
+2001-07-03 HeySt 1.0.11 Updated Compiler Version IFDEFs for Kylix
+2001-07-11 HeySt 1.0.12 New TCustomXmlScanner component (taken over from LibXmlComps.pas)
+2001-07-14 HeySt 1.0.13 Bugfix TCustomXmlScanner.FOnTranslateEncoding
+2001-10-22 HeySt Don't clear CurName anymore when the parser finds a CDATA section.
+2001-12-03 HeySt 1.0.14 TObjectList.Clear: Make call to INHERITED method (fixes a memory leak)
+2001-12-05 HeySt 1.0.15 TObjectList.Clear: removed call to INHERITED method
+ TObjectList.Destroy: Inserted SetCapacity call.
+ Reduces need for frequent re-allocation of pointer buffer
+ Dedicated to my father, Theodor Heymann
+2002-06-26 HeySt 1.0.16 TXmlParser.Scan: Fixed a bug with PIs whose name is beginning
+ with 'xml'. Thanks to Uwe Kamm for submitting this bug.
+ The CurEncoding property is now always in uppercase letters (the XML
+ spec wants it to be treated case independently so when it's uppercase
+ comparisons are faster)
+2002-03-04 HeySt 1.0.17 Included an IFDEF for Delphi 7 (VER150) and Kylix
+ There is a new symbol HAS_CONTNRS_UNIT which is used now to
+ distinguish between IDEs which come with the Contnrs unit and
+ those that don't.
+*)
+
+UNIT libxmlparser;
+
+{$I jedi-sdl.inc}
+
+{$ALIGN ON}
+
+INTERFACE
+
+USES
+ SysUtils, Classes,
+ (*$IFDEF HAS_CONTNRS_UNIT *) // The Contnrs Unit was introduced in Delphi 5
+ Contnrs,
+ (*$ENDIF*)
+ Math;
+
+CONST
+ CVersion = '1.0.17'; // This variable will be updated for every release
+ // (I hope, I won't forget to do it everytime ...)
+
+TYPE
+ TPartType = // --- Document Part Types
+ (ptNone, // Nothing
+ ptXmlProlog, // XML Prolog XmlSpec 2.8 / 4.3.1
+ ptComment, // Comment XmlSpec 2.5
+ ptPI, // Processing Instruction XmlSpec 2.6
+ ptDtdc, // Document Type Declaration XmlSpec 2.8
+ ptStartTag, // Start Tag XmlSpec 3.1
+ ptEmptyTag, // Empty-Element Tag XmlSpec 3.1
+ ptEndTag, // End Tag XmlSpec 3.1
+ ptContent, // Text Content between Tags
+ ptCData); // CDATA Section XmlSpec 2.7
+
+ TDtdElemType = // --- DTD Elements
+ (deElement, // !ELEMENT declaration
+ deAttList, // !ATTLIST declaration
+ deEntity, // !ENTITY declaration
+ deNotation, // !NOTATION declaration
+ dePI, // PI in DTD
+ deComment, // Comment in DTD
+ deError); // Error found in the DTD
+
+TYPE
+ TAttrList = CLASS;
+ TEntityStack = CLASS;
+ TNvpList = CLASS;
+ TElemDef = CLASS;
+ TElemList = CLASS;
+ TEntityDef = CLASS;
+ TNotationDef = CLASS;
+
+ TDtdElementRec = RECORD // --- This Record is returned by the DTD parser callback function
+ Start, Final : PChar; // Start/End of the Element's Declaration
+ CASE ElementType : TDtdElemType OF // Type of the Element
+ deElement, // <!ELEMENT>
+ deAttList : (ElemDef : TElemDef); // <!ATTLIST>
+ deEntity : (EntityDef : TEntityDef); // <!ENTITY>
+ deNotation : (NotationDef : TNotationDef); // <!NOTATION>
+ dePI : (Target : PChar; // <?PI ?>
+ Content : PChar;
+ AttrList : TAttrList);
+ deError : (Pos : PChar); // Error
+ // deComment : ((No additional fields here)); // <!-- Comment -->
+ END;
+
+ TXmlParser = CLASS // --- Internal Properties and Methods
+ PROTECTED
+ FBuffer : PChar; // NIL if there is no buffer available
+ FBufferSize : INTEGER; // 0 if the buffer is not owned by the Document instance
+ FSource : STRING; // Name of Source of document. Filename for Documents loaded with LoadFromFile
+
+ FXmlVersion : STRING; // XML version from Document header. Default is '1.0'
+ FEncoding : STRING; // Encoding from Document header. Default is 'UTF-8'
+ FStandalone : BOOLEAN; // Standalone declaration from Document header. Default is 'yes'
+ FRootName : STRING; // Name of the Root Element (= DTD name)
+ FDtdcFinal : PChar; // Pointer to the '>' character terminating the DTD declaration
+
+ FNormalize : BOOLEAN; // If true: Pack Whitespace and don't return empty contents
+ EntityStack : TEntityStack; // Entity Stack for Parameter and General Entities
+ FCurEncoding : STRING; // Current Encoding during parsing (always uppercase)
+
+ PROCEDURE AnalyzeProlog; // Analyze XML Prolog or Text Declaration
+ PROCEDURE AnalyzeComment (Start : PChar; VAR Final : PChar); // Analyze Comments
+ PROCEDURE AnalyzePI (Start : PChar; VAR Final : PChar); // Analyze Processing Instructions (PI)
+ PROCEDURE AnalyzeDtdc; // Analyze Document Type Declaration
+ PROCEDURE AnalyzeDtdElements (Start : PChar; VAR Final : PChar); // Analyze DTD declarations
+ PROCEDURE AnalyzeTag; // Analyze Start/End/Empty-Element Tags
+ PROCEDURE AnalyzeCData; // Analyze CDATA Sections
+ PROCEDURE AnalyzeText (VAR IsDone : BOOLEAN); // Analyze Text Content between Tags
+ PROCEDURE AnalyzeElementDecl (Start : PChar; VAR Final : PChar);
+ PROCEDURE AnalyzeAttListDecl (Start : PChar; VAR Final : PChar);
+ PROCEDURE AnalyzeEntityDecl (Start : PChar; VAR Final : PChar);
+ PROCEDURE AnalyzeNotationDecl (Start : PChar; VAR Final : PChar);
+
+ PROCEDURE PushPE (VAR Start : PChar);
+ PROCEDURE ReplaceCharacterEntities (VAR Str : STRING);
+ PROCEDURE ReplaceParameterEntities (VAR Str : STRING);
+ PROCEDURE ReplaceGeneralEntities (VAR Str : STRING);
+
+ FUNCTION GetDocBuffer : PChar; // Returns FBuffer or a pointer to a NUL char if Buffer is empty
+
+ PUBLIC // --- Document Properties
+ PROPERTY XmlVersion : STRING READ FXmlVersion; // XML version from the Document Prolog
+ PROPERTY Encoding : STRING READ FEncoding; // Document Encoding from Prolog
+ PROPERTY Standalone : BOOLEAN READ FStandalone; // Standalone Declaration from Prolog
+ PROPERTY RootName : STRING READ FRootName; // Name of the Root Element
+ PROPERTY Normalize : BOOLEAN READ FNormalize WRITE FNormalize; // True if Content is to be normalized
+ PROPERTY Source : STRING READ FSource; // Name of Document Source (Filename)
+ PROPERTY DocBuffer : PChar READ GetDocBuffer; // Returns document buffer
+ PUBLIC // --- DTD Objects
+ Elements : TElemList; // Elements: List of TElemDef (contains Attribute Definitions)
+ Entities : TNvpList; // General Entities: List of TEntityDef
+ ParEntities : TNvpList; // Parameter Entities: List of TEntityDef
+ Notations : TNvpList; // Notations: List of TNotationDef
+ PUBLIC
+ CONSTRUCTOR Create;
+ DESTRUCTOR Destroy; OVERRIDE;
+
+ // --- Document Handling
+ FUNCTION LoadFromFile (Filename : STRING;
+ FileMode : INTEGER = fmOpenRead OR fmShareDenyNone) : BOOLEAN;
+ // Loads Document from given file
+ FUNCTION LoadFromBuffer (Buffer : PChar) : BOOLEAN; // Loads Document from another buffer
+ PROCEDURE SetBuffer (Buffer : PChar); // References another buffer
+ PROCEDURE Clear; // Clear Document
+
+ PUBLIC
+ // --- Scanning through the document
+ CurPartType : TPartType; // Current Type
+ CurName : STRING; // Current Name
+ CurContent : STRING; // Current Normalized Content
+ CurStart : PChar; // Current First character
+ CurFinal : PChar; // Current Last character
+ CurAttr : TAttrList; // Current Attribute List
+ PROPERTY CurEncoding : STRING READ FCurEncoding; // Current Encoding
+ PROCEDURE StartScan;
+ FUNCTION Scan : BOOLEAN;
+
+ // --- Events / Callbacks
+ FUNCTION LoadExternalEntity (SystemId, PublicId,
+ Notation : STRING) : TXmlParser; VIRTUAL;
+ FUNCTION TranslateEncoding (CONST Source : STRING) : STRING; VIRTUAL;
+ PROCEDURE DtdElementFound (DtdElementRec : TDtdElementRec); VIRTUAL;
+ END;
+
+ TValueType = // --- Attribute Value Type
+ (vtNormal, // Normal specified Attribute
+ vtImplied, // #IMPLIED attribute value
+ vtFixed, // #FIXED attribute value
+ vtDefault); // Attribute value from default value in !ATTLIST declaration
+
+ TAttrDefault = // --- Attribute Default Type
+ (adDefault, // Normal default value
+ adRequired, // #REQUIRED attribute
+ adImplied, // #IMPLIED attribute
+ adFixed); // #FIXED attribute
+
+ TAttrType = // --- Type of attribute
+ (atUnknown, // Unknown type
+ atCData, // Character data only
+ atID, // ID
+ atIdRef, // ID Reference
+ atIdRefs, // Several ID References, separated by Whitespace
+ atEntity, // Name of an unparsed Entity
+ atEntities, // Several unparsed Entity names, separated by Whitespace
+ atNmToken, // Name Token
+ atNmTokens, // Several Name Tokens, separated by Whitespace
+ atNotation, // A selection of Notation names (Unparsed Entity)
+ atEnumeration); // Enumeration
+
+ TElemType = // --- Element content type
+ (etEmpty, // Element is always empty
+ etAny, // Element can have any mixture of PCDATA and any elements
+ etChildren, // Element must contain only elements
+ etMixed); // Mixed PCDATA and elements
+
+ (*$IFDEF HAS_CONTNRS_UNIT *)
+ TObjectList = Contnrs.TObjectList; // Re-Export this identifier
+ (*$ELSE *)
+ TObjectList = CLASS (TList)
+ DESTRUCTOR Destroy; OVERRIDE;
+ PROCEDURE Delete (Index : INTEGER);
+ PROCEDURE Clear; OVERRIDE;
+ END;
+ (*$ENDIF *)
+
+ TNvpNode = CLASS // Name-Value Pair Node
+ Name : STRING;
+ Value : STRING;
+ CONSTRUCTOR Create (TheName : STRING = ''; TheValue : STRING = '');
+ END;
+
+ TNvpList = CLASS (TObjectList) // Name-Value Pair List
+ PROCEDURE Add (Node : TNvpNode);
+ FUNCTION Node (Name : STRING) : TNvpNode; OVERLOAD;
+ FUNCTION Node (Index : INTEGER) : TNvpNode; OVERLOAD;
+ FUNCTION Value (Name : STRING) : STRING; OVERLOAD;
+ FUNCTION Value (Index : INTEGER) : STRING; OVERLOAD;
+ FUNCTION Name (Index : INTEGER) : STRING;
+ END;
+
+ TAttr = CLASS (TNvpNode) // Attribute of a Start-Tag or Empty-Element-Tag
+ ValueType : TValueType;
+ AttrType : TAttrType;
+ END;
+
+ TAttrList = CLASS (TNvpList) // List of Attributes
+ PROCEDURE Analyze (Start : PChar; VAR Final : PChar);
+ END;
+
+ TEntityStack = CLASS (TObjectList) // Stack where current position is stored before parsing entities
+ PROTECTED
+ Owner : TXmlParser;
+ PUBLIC
+ CONSTRUCTOR Create (TheOwner : TXmlParser);
+ PROCEDURE Push (LastPos : PChar); OVERLOAD;
+ PROCEDURE Push (Instance : TObject; LastPos : PChar); OVERLOAD;
+ FUNCTION Pop : PChar; // Returns next char or NIL if EOF is reached. Frees Instance.
+ END;
+
+ TAttrDef = CLASS (TNvpNode) // Represents a <!ATTLIST Definition. "Value" is the default value
+ TypeDef : STRING; // Type definition from the DTD
+ Notations : STRING; // Notation List, separated by pipe symbols '|'
+ AttrType : TAttrType; // Attribute Type
+ DefaultType : TAttrDefault; // Default Type
+ END;
+
+ TElemDef = CLASS (TNvpList) // Represents a <!ELEMENT Definition. Is a list of TAttrDef-Nodes
+ Name : STRING; // Element name
+ ElemType : TElemType; // Element type
+ Definition : STRING; // Element definition from DTD
+ END;
+
+ TElemList = CLASS (TObjectList) // List of TElemDef nodes
+ FUNCTION Node (Name : STRING) : TElemDef;
+ PROCEDURE Add (Node : TElemDef);
+ END;
+
+ TEntityDef = CLASS (TNvpNode) // Represents a <!ENTITY Definition.
+ SystemId : STRING;
+ PublicId : STRING;
+ NotationName : STRING;
+ END;
+
+ TNotationDef = CLASS (TNvpNode) // Represents a <!NOTATION Definition. Value is the System ID
+ PublicId : STRING;
+ END;
+
+ TCharset = SET OF CHAR;
+
+
+CONST
+ CWhitespace = [#32, #9, #13, #10]; // Whitespace characters (XmlSpec 2.3)
+ CLetter = [#$41..#$5A, #$61..#$7A, #$C0..#$D6, #$D8..#$F6, #$F8..#$FF];
+ CDigit = [#$30..#$39];
+ CNameChar = CLetter + CDigit + ['.', '-', '_', ':', #$B7];
+ CNameStart = CLetter + ['_', ':'];
+ CQuoteChar = ['"', ''''];
+ CPubidChar = [#32, ^M, ^J, #9, 'a'..'z', 'A'..'Z', '0'..'9',
+ '-', '''', '(', ')', '+', ',', '.', '/', ':',
+ '=', '?', ';', '!', '*', '#', '@', '$', '_', '%'];
+
+ CDStart = '<![CDATA[';
+ CDEnd = ']]>';
+
+ // --- Name Constants for the above enumeration types
+ CPartType_Name : ARRAY [TPartType] OF STRING =
+ ('', 'XML Prolog', 'Comment', 'PI',
+ 'DTD Declaration', 'Start Tag', 'Empty Tag', 'End Tag',
+ 'Text', 'CDATA');
+ CValueType_Name : ARRAY [TValueType] OF STRING = ('Normal', 'Implied', 'Fixed', 'Default');
+ CAttrDefault_Name : ARRAY [TAttrDefault] OF STRING = ('Default', 'Required', 'Implied', 'Fixed');
+ CElemType_Name : ARRAY [TElemType] OF STRING = ('Empty', 'Any', 'Childs only', 'Mixed');
+ CAttrType_Name : ARRAY [TAttrType] OF STRING = ('Unknown', 'CDATA',
+ 'ID', 'IDREF', 'IDREFS',
+ 'ENTITY', 'ENTITIES',
+ 'NMTOKEN', 'NMTOKENS',
+ 'Notation', 'Enumeration');
+
+FUNCTION ConvertWs (Source: STRING; PackWs: BOOLEAN) : STRING; // Convert WS to spaces #x20
+PROCEDURE SetStringSF (VAR S : STRING; BufferStart, BufferFinal : PChar); // SetString by Start/Final of buffer
+FUNCTION StrSFPas (Start, Finish : PChar) : STRING; // Convert buffer part to Pascal string
+FUNCTION TrimWs (Source : STRING) : STRING; // Trim Whitespace
+
+FUNCTION AnsiToUtf8 (Source : ANSISTRING) : STRING; // Convert Win-1252 to UTF-8
+FUNCTION Utf8ToAnsi (Source : STRING; UnknownChar : CHAR = 'ż') : ANSISTRING; // Convert UTF-8 to Win-1252
+
+
+(*
+===============================================================================================
+TCustomXmlScanner event based component wrapper for TXmlParser
+===============================================================================================
+*)
+
+TYPE
+ TCustomXmlScanner = CLASS;
+ TXmlPrologEvent = PROCEDURE (Sender : TObject; XmlVersion, Encoding: STRING; Standalone : BOOLEAN) OF OBJECT;
+ TCommentEvent = PROCEDURE (Sender : TObject; Comment : STRING) OF OBJECT;
+ TPIEvent = PROCEDURE (Sender : TObject; Target, Content: STRING; Attributes : TAttrList) OF OBJECT;
+ TDtdEvent = PROCEDURE (Sender : TObject; RootElementName : STRING) OF OBJECT;
+ TStartTagEvent = PROCEDURE (Sender : TObject; TagName : STRING; Attributes : TAttrList) OF OBJECT;
+ TEndTagEvent = PROCEDURE (Sender : TObject; TagName : STRING) OF OBJECT;
+ TContentEvent = PROCEDURE (Sender : TObject; Content : STRING) OF OBJECT;
+ TElementEvent = PROCEDURE (Sender : TObject; ElemDef : TElemDef) OF OBJECT;
+ TEntityEvent = PROCEDURE (Sender : TObject; EntityDef : TEntityDef) OF OBJECT;
+ TNotationEvent = PROCEDURE (Sender : TObject; NotationDef : TNotationDef) OF OBJECT;
+ TErrorEvent = PROCEDURE (Sender : TObject; ErrorPos : PChar) OF OBJECT;
+ TExternalEvent = PROCEDURE (Sender : TObject; SystemId, PublicId, NotationId : STRING;
+ VAR Result : TXmlParser) OF OBJECT;
+ TEncodingEvent = FUNCTION (Sender : TObject; CurrentEncoding, Source : STRING) : STRING OF OBJECT;
+
+
+ TCustomXmlScanner = CLASS (TComponent)
+ PROTECTED
+ FXmlParser : TXmlParser;
+ FOnXmlProlog : TXmlPrologEvent;
+ FOnComment : TCommentEvent;
+ FOnPI : TPIEvent;
+ FOnDtdRead : TDtdEvent;
+ FOnStartTag : TStartTagEvent;
+ FOnEmptyTag : TStartTagEvent;
+ FOnEndTag : TEndTagEvent;
+ FOnContent : TContentEvent;
+ FOnCData : TContentEvent;
+ FOnElement : TElementEvent;
+ FOnAttList : TElementEvent;
+ FOnEntity : TEntityEvent;
+ FOnNotation : TNotationEvent;
+ FOnDtdError : TErrorEvent;
+ FOnLoadExternal : TExternalEvent;
+ FOnTranslateEncoding : TEncodingEvent;
+ FStopParser : BOOLEAN;
+ FUNCTION GetNormalize : BOOLEAN;
+ PROCEDURE SetNormalize (Value : BOOLEAN);
+
+ PROCEDURE WhenXmlProlog(XmlVersion, Encoding: STRING; Standalone : BOOLEAN); VIRTUAL;
+ PROCEDURE WhenComment (Comment : STRING); VIRTUAL;
+ PROCEDURE WhenPI (Target, Content: STRING; Attributes : TAttrList); VIRTUAL;
+ PROCEDURE WhenDtdRead (RootElementName : STRING); VIRTUAL;
+ PROCEDURE WhenStartTag (TagName : STRING; Attributes : TAttrList); VIRTUAL;
+ PROCEDURE WhenEmptyTag (TagName : STRING; Attributes : TAttrList); VIRTUAL;
+ PROCEDURE WhenEndTag (TagName : STRING); VIRTUAL;
+ PROCEDURE WhenContent (Content : STRING); VIRTUAL;
+ PROCEDURE WhenCData (Content : STRING); VIRTUAL;
+ PROCEDURE WhenElement (ElemDef : TElemDef); VIRTUAL;
+ PROCEDURE WhenAttList (ElemDef : TElemDef); VIRTUAL;
+ PROCEDURE WhenEntity (EntityDef : TEntityDef); VIRTUAL;
+ PROCEDURE WhenNotation (NotationDef : TNotationDef); VIRTUAL;
+ PROCEDURE WhenDtdError (ErrorPos : PChar); VIRTUAL;
+
+ PUBLIC
+ CONSTRUCTOR Create (AOwner: TComponent); OVERRIDE;
+ DESTRUCTOR Destroy; OVERRIDE;
+
+ PROCEDURE LoadFromFile (Filename : TFilename); // Load XML Document from file
+ PROCEDURE LoadFromBuffer (Buffer : PChar); // Load XML Document from buffer
+ PROCEDURE SetBuffer (Buffer : PChar); // Refer to Buffer
+ FUNCTION GetFilename : TFilename;
+
+ PROCEDURE Execute; // Perform scanning
+
+ PROTECTED
+ PROPERTY XmlParser : TXmlParser READ FXmlParser;
+ PROPERTY StopParser : BOOLEAN READ FStopParser WRITE FStopParser;
+ PROPERTY Filename : TFilename READ GetFilename WRITE LoadFromFile;
+ PROPERTY Normalize : BOOLEAN READ GetNormalize WRITE SetNormalize;
+ PROPERTY OnXmlProlog : TXmlPrologEvent READ FOnXmlProlog WRITE FOnXmlProlog;
+ PROPERTY OnComment : TCommentEvent READ FOnComment WRITE FOnComment;
+ PROPERTY OnPI : TPIEvent READ FOnPI WRITE FOnPI;
+ PROPERTY OnDtdRead : TDtdEvent READ FOnDtdRead WRITE FOnDtdRead;
+ PROPERTY OnStartTag : TStartTagEvent READ FOnStartTag WRITE FOnStartTag;
+ PROPERTY OnEmptyTag : TStartTagEvent READ FOnEmptyTag WRITE FOnEmptyTag;
+ PROPERTY OnEndTag : TEndTagEvent READ FOnEndTag WRITE FOnEndTag;
+ PROPERTY OnContent : TContentEvent READ FOnContent WRITE FOnContent;
+ PROPERTY OnCData : TContentEvent READ FOnCData WRITE FOnCData;
+ PROPERTY OnElement : TElementEvent READ FOnElement WRITE FOnElement;
+ PROPERTY OnAttList : TElementEvent READ FOnAttList WRITE FOnAttList;
+ PROPERTY OnEntity : TEntityEvent READ FOnEntity WRITE FOnEntity;
+ PROPERTY OnNotation : TNotationEvent READ FOnNotation WRITE FOnNotation;
+ PROPERTY OnDtdError : TErrorEvent READ FOnDtdError WRITE FOnDtdError;
+ PROPERTY OnLoadExternal : TExternalEvent READ FOnLoadExternal WRITE FOnLoadExternal;
+ PROPERTY OnTranslateEncoding : TEncodingEvent READ FOnTranslateEncoding WRITE FOnTranslateEncoding;
+ END;
+
+(*
+===============================================================================================
+IMPLEMENTATION
+===============================================================================================
+*)
+
+IMPLEMENTATION
+
+
+(*
+===============================================================================================
+Unicode and UTF-8 stuff
+===============================================================================================
+*)
+
+CONST
+ // --- Character Translation Table for Unicode <-> Win-1252
+ WIN1252_UNICODE : ARRAY [$00..$FF] OF WORD = (
+ $0000, $0001, $0002, $0003, $0004, $0005, $0006, $0007, $0008, $0009,
+ $000A, $000B, $000C, $000D, $000E, $000F, $0010, $0011, $0012, $0013,
+ $0014, $0015, $0016, $0017, $0018, $0019, $001A, $001B, $001C, $001D,
+ $001E, $001F, $0020, $0021, $0022, $0023, $0024, $0025, $0026, $0027,
+ $0028, $0029, $002A, $002B, $002C, $002D, $002E, $002F, $0030, $0031,
+ $0032, $0033, $0034, $0035, $0036, $0037, $0038, $0039, $003A, $003B,
+ $003C, $003D, $003E, $003F, $0040, $0041, $0042, $0043, $0044, $0045,
+ $0046, $0047, $0048, $0049, $004A, $004B, $004C, $004D, $004E, $004F,
+ $0050, $0051, $0052, $0053, $0054, $0055, $0056, $0057, $0058, $0059,
+ $005A, $005B, $005C, $005D, $005E, $005F, $0060, $0061, $0062, $0063,
+ $0064, $0065, $0066, $0067, $0068, $0069, $006A, $006B, $006C, $006D,
+ $006E, $006F, $0070, $0071, $0072, $0073, $0074, $0075, $0076, $0077,
+ $0078, $0079, $007A, $007B, $007C, $007D, $007E, $007F,
+
+ $20AC, $0081, $201A, $0192, $201E, $2026, $2020, $2021, $02C6, $2030,
+ $0160, $2039, $0152, $008D, $017D, $008F, $0090, $2018, $2019, $201C,
+ $201D, $2022, $2013, $2014, $02DC, $2122, $0161, $203A, $0153, $009D,
+ $017E, $0178, $00A0, $00A1, $00A2, $00A3, $00A4, $00A5, $00A6, $00A7,
+ $00A8, $00A9, $00AA, $00AB, $00AC, $00AD, $00AE, $00AF, $00B0, $00B1,
+ $00B2, $00B3, $00B4, $00B5, $00B6, $00B7, $00B8, $00B9, $00BA, $00BB,
+ $00BC, $00BD, $00BE, $00BF, $00C0, $00C1, $00C2, $00C3, $00C4, $00C5,
+ $00C6, $00C7, $00C8, $00C9, $00CA, $00CB, $00CC, $00CD, $00CE, $00CF,
+ $00D0, $00D1, $00D2, $00D3, $00D4, $00D5, $00D6, $00D7, $00D8, $00D9,
+ $00DA, $00DB, $00DC, $00DD, $00DE, $00DF, $00E0, $00E1, $00E2, $00E3,
+ $00E4, $00E5, $00E6, $00E7, $00E8, $00E9, $00EA, $00EB, $00EC, $00ED,
+ $00EE, $00EF, $00F0, $00F1, $00F2, $00F3, $00F4, $00F5, $00F6, $00F7,
+ $00F8, $00F9, $00FA, $00FB, $00FC, $00FD, $00FE, $00FF);
+
+(* UTF-8 (somewhat simplified)
+ -----
+ Character Range Byte sequence
+ --------------- -------------------------- (x=Bits from original character)
+ $0000..$007F 0xxxxxxx
+ $0080..$07FF 110xxxxx 10xxxxxx
+ $8000..$FFFF 1110xxxx 10xxxxxx 10xxxxxx
+
+ Example
+ --------
+ Transforming the Unicode character U+00E4 LATIN SMALL LETTER A WITH DIAERESIS ("ä"):
+
+ ISO-8859-1, Decimal 228
+ Win1252, Hex $E4
+ ANSI Bin 1110 0100
+ abcd efgh
+
+ UTF-8 Binary 1100xxab 10cdefgh
+ Binary 11000011 10100100
+ Hex $C3 $A4
+ Decimal 195 164
+ ANSI Ă ¤ *)
+
+
+FUNCTION AnsiToUtf8 (Source : ANSISTRING) : STRING;
+ (* Converts the given Windows ANSI (Win1252) String to UTF-8. *)
+VAR
+ I : INTEGER; // Loop counter
+ U : WORD; // Current Unicode value
+ Len : INTEGER; // Current real length of "Result" string
+BEGIN
+ SetLength (Result, Length (Source) * 3); // Worst case
+ Len := 0;
+ FOR I := 1 TO Length (Source) DO BEGIN
+ U := WIN1252_UNICODE [ORD (Source [I])];
+ CASE U OF
+ $0000..$007F : BEGIN
+ INC (Len);
+ Result [Len] := CHR (U);
+ END;
+ $0080..$07FF : BEGIN
+ INC (Len);
+ Result [Len] := CHR ($C0 OR (U SHR 6));
+ INC (Len);
+ Result [Len] := CHR ($80 OR (U AND $3F));
+ END;
+ $0800..$FFFF : BEGIN
+ INC (Len);
+ Result [Len] := CHR ($E0 OR (U SHR 12));
+ INC (Len);
+ Result [Len] := CHR ($80 OR ((U SHR 6) AND $3F));
+ INC (Len);
+ Result [Len] := CHR ($80 OR (U AND $3F));
+ END;
+ END;
+ END;
+ SetLength (Result, Len);
+END;
+
+
+FUNCTION Utf8ToAnsi (Source : STRING; UnknownChar : CHAR = 'ż') : ANSISTRING;
+ (* Converts the given UTF-8 String to Windows ANSI (Win-1252).
+ If a character can not be converted, the "UnknownChar" is inserted. *)
+VAR
+ SourceLen : INTEGER; // Length of Source string
+ I, K : INTEGER;
+ A : BYTE; // Current ANSI character value
+ U : WORD;
+ Ch : CHAR; // Dest char
+ Len : INTEGER; // Current real length of "Result" string
+BEGIN
+ SourceLen := Length (Source);
+ SetLength (Result, SourceLen); // Enough room to live
+ Len := 0;
+ I := 1;
+ WHILE I <= SourceLen DO BEGIN
+ A := ORD (Source [I]);
+ IF A < $80 THEN BEGIN // Range $0000..$007F
+ INC (Len);
+ Result [Len] := Source [I];
+ INC (I);
+ END
+ ELSE BEGIN // Determine U, Inc I
+ IF (A AND $E0 = $C0) AND (I < SourceLen) THEN BEGIN // Range $0080..$07FF
+ U := (WORD (A AND $1F) SHL 6) OR (ORD (Source [I+1]) AND $3F);
+ INC (I, 2);
+ END
+ ELSE IF (A AND $F0 = $E0) AND (I < SourceLen-1) THEN BEGIN // Range $0800..$FFFF
+ U := (WORD (A AND $0F) SHL 12) OR
+ (WORD (ORD (Source [I+1]) AND $3F) SHL 6) OR
+ ( ORD (Source [I+2]) AND $3F);
+ INC (I, 3);
+ END
+ ELSE BEGIN // Unknown/unsupported
+ INC (I);
+ FOR K := 7 DOWNTO 0 DO
+ IF A AND (1 SHL K) = 0 THEN BEGIN
+ INC (I, (A SHR (K+1))-1);
+ BREAK;
+ END;
+ U := WIN1252_UNICODE [ORD (UnknownChar)];
+ END;
+ Ch := UnknownChar; // Retrieve ANSI char
+ FOR A := $00 TO $FF DO
+ IF WIN1252_UNICODE [A] = U THEN BEGIN
+ Ch := CHR (A);
+ BREAK;
+ END;
+ INC (Len);
+ Result [Len] := Ch;
+ END;
+ END;
+ SetLength (Result, Len);
+END;
+
+
+(*
+===============================================================================================
+"Special" Helper Functions
+
+Don't ask me why. But including these functions makes the parser *DRAMATICALLY* faster
+on my K6-233 machine. You can test it yourself just by commenting them out.
+They do exactly the same as the Assembler routines defined in SysUtils.
+(This is where you can see how great the Delphi compiler really is. The compiled code is
+faster than hand-coded assembler!)
+===============================================================================================
+--> Just move this line below the StrScan function --> *)
+
+
+FUNCTION StrPos (CONST Str, SearchStr : PChar) : PChar;
+ // Same functionality as SysUtils.StrPos
+VAR
+ First : CHAR;
+ Len : INTEGER;
+BEGIN
+ First := SearchStr^;
+ Len := StrLen (SearchStr);
+ Result := Str;
+ REPEAT
+ IF Result^ = First THEN
+ IF StrLComp (Result, SearchStr, Len) = 0 THEN BREAK;
+ IF Result^ = #0 THEN BEGIN
+ Result := NIL;
+ BREAK;
+ END;
+ INC (Result);
+ UNTIL FALSE;
+END;
+
+
+FUNCTION StrScan (CONST Start : PChar; CONST Ch : CHAR) : PChar;
+ // Same functionality as SysUtils.StrScan
+BEGIN
+ Result := Start;
+ WHILE Result^ <> Ch DO BEGIN
+ IF Result^ = #0 THEN BEGIN
+ Result := NIL;
+ EXIT;
+ END;
+ INC (Result);
+ END;
+END;
+
+
+(*
+===============================================================================================
+Helper Functions
+===============================================================================================
+*)
+
+FUNCTION DelChars (Source : STRING; CharsToDelete : TCharset) : STRING;
+ // Delete all "CharsToDelete" from the string
+VAR
+ I : INTEGER;
+BEGIN
+ Result := Source;
+ FOR I := Length (Result) DOWNTO 1 DO
+ IF Result [I] IN CharsToDelete THEN
+ Delete (Result, I, 1);
+END;
+
+
+FUNCTION TrimWs (Source : STRING) : STRING;
+ // Trimms off Whitespace characters from both ends of the string
+VAR
+ I : INTEGER;
+BEGIN
+ // --- Trim Left
+ I := 1;
+ WHILE (I <= Length (Source)) AND (Source [I] IN CWhitespace) DO
+ INC (I);
+ Result := Copy (Source, I, MaxInt);
+
+ // --- Trim Right
+ I := Length (Result);
+ WHILE (I > 1) AND (Result [I] IN CWhitespace) DO
+ DEC (I);
+ Delete (Result, I+1, Length (Result)-I);
+END;
+
+
+FUNCTION ConvertWs (Source: STRING; PackWs: BOOLEAN) : STRING;
+ // Converts all Whitespace characters to the Space #x20 character
+ // If "PackWs" is true, contiguous Whitespace characters are packed to one
+VAR
+ I : INTEGER;
+BEGIN
+ Result := Source;
+ FOR I := Length (Result) DOWNTO 1 DO
+ IF (Result [I] IN CWhitespace) THEN
+ IF PackWs AND (I > 1) AND (Result [I-1] IN CWhitespace)
+ THEN Delete (Result, I, 1)
+ ELSE Result [I] := #32;
+END;
+
+
+PROCEDURE SetStringSF (VAR S : STRING; BufferStart, BufferFinal : PChar);
+BEGIN
+ SetString (S, BufferStart, BufferFinal-BufferStart+1);
+END;
+
+
+FUNCTION StrLPas (Start : PChar; Len : INTEGER) : STRING;
+BEGIN
+ SetString (Result, Start, Len);
+END;
+
+
+FUNCTION StrSFPas (Start, Finish : PChar) : STRING;
+BEGIN
+ SetString (Result, Start, Finish-Start+1);
+END;
+
+
+FUNCTION StrScanE (CONST Source : PChar; CONST CharToScanFor : CHAR) : PChar;
+ // If "CharToScanFor" is not found, StrScanE returns the last char of the
+ // buffer instead of NIL
+BEGIN
+ Result := StrScan (Source, CharToScanFor);
+ IF Result = NIL THEN
+ Result := StrEnd (Source)-1;
+END;
+
+
+PROCEDURE ExtractName (Start : PChar; Terminators : TCharset; VAR Final : PChar);
+ (* Extracts the complete Name beginning at "Start".
+ It is assumed that the name is contained in Markup, so the '>' character is
+ always a Termination.
+ Start: IN Pointer to first char of name. Is always considered to be valid
+ Terminators: IN Characters which terminate the name
+ Final: OUT Pointer to last char of name *)
+BEGIN
+ Final := Start+1;
+ Include (Terminators, #0);
+ Include (Terminators, '>');
+ WHILE NOT (Final^ IN Terminators) DO
+ INC (Final);
+ DEC (Final);
+END;
+
+
+PROCEDURE ExtractQuote (Start : PChar; VAR Content : STRING; VAR Final : PChar);
+ (* Extract a string which is contained in single or double Quotes.
+ Start: IN Pointer to opening quote
+ Content: OUT The quoted string
+ Final: OUT Pointer to closing quote *)
+BEGIN
+ Final := StrScan (Start+1, Start^);
+ IF Final = NIL THEN BEGIN
+ Final := StrEnd (Start+1)-1;
+ SetString (Content, Start+1, Final-Start);
+ END
+ ELSE
+ SetString (Content, Start+1, Final-1-Start);
+END;
+
+
+(*
+===============================================================================================
+TEntityStackNode
+This Node is pushed to the "Entity Stack" whenever the parser parses entity replacement text.
+The "Instance" field holds the Instance pointer of an External Entity buffer. When it is
+popped, the Instance is freed.
+The "Encoding" field holds the name of the Encoding. External Parsed Entities may have
+another encoding as the document entity (XmlSpec 4.3.3). So when there is an "<?xml" PI
+found in the stream (= Text Declaration at the beginning of external parsed entities), the
+Encoding found there is used for the External Entity (is assigned to TXmlParser.CurEncoding)
+Default Encoding is for the Document Entity is UTF-8. It is assumed that External Entities
+have the same Encoding as the Document Entity, unless they carry a Text Declaration.
+===============================================================================================
+*)
+
+TYPE
+ TEntityStackNode = CLASS
+ Instance : TObject;
+ Encoding : STRING;
+ LastPos : PChar;
+ END;
+
+(*
+===============================================================================================
+TEntityStack
+For nesting of Entities.
+When there is an entity reference found in the data stream, the corresponding entity
+definition is searched and the current position is pushed to this stack.
+From then on, the program scans the entitiy replacement text as if it were normal content.
+When the parser reaches the end of an entity, the current position is popped off the
+stack again.
+===============================================================================================
+*)
+
+CONSTRUCTOR TEntityStack.Create (TheOwner : TXmlParser);
+BEGIN
+ INHERITED Create;
+ Owner := TheOwner;
+END;
+
+
+PROCEDURE TEntityStack.Push (LastPos : PChar);
+BEGIN
+ Push (NIL, LastPos);
+END;
+
+
+PROCEDURE TEntityStack.Push (Instance : TObject; LastPos : PChar);
+VAR
+ ESN : TEntityStackNode;
+BEGIN
+ ESN := TEntityStackNode.Create;
+ ESN.Instance := Instance;
+ ESN.Encoding := Owner.FCurEncoding; // Save current Encoding
+ ESN.LastPos := LastPos;
+ Add (ESN);
+END;
+
+
+FUNCTION TEntityStack.Pop : PChar;
+VAR
+ ESN : TEntityStackNode;
+BEGIN
+ IF Count > 0 THEN BEGIN
+ ESN := TEntityStackNode (Items [Count-1]);
+ Result := ESN.LastPos;
+ IF ESN.Instance <> NIL THEN
+ ESN.Instance.Free;
+ IF ESN.Encoding <> '' THEN
+ Owner.FCurEncoding := ESN.Encoding; // Restore current Encoding
+ Delete (Count-1);
+ END
+ ELSE
+ Result := NIL;
+END;
+
+
+(*
+===============================================================================================
+TExternalID
+-----------
+XmlSpec 4.2.2: ExternalID ::= 'SYSTEM' S SystemLiteral |
+ 'PUBLIC' S PubidLiteral S SystemLiteral
+XmlSpec 4.7: PublicID ::= 'PUBLIC' S PubidLiteral
+SystemLiteral and PubidLiteral are quoted
+===============================================================================================
+*)
+
+TYPE
+ TExternalID = CLASS
+ PublicId : STRING;
+ SystemId : STRING;
+ Final : PChar;
+ CONSTRUCTOR Create (Start : PChar);
+ END;
+
+CONSTRUCTOR TExternalID.Create (Start : PChar);
+BEGIN
+ INHERITED Create;
+ Final := Start;
+ IF StrLComp (Start, 'SYSTEM', 6) = 0 THEN BEGIN
+ WHILE NOT (Final^ IN (CQuoteChar + [#0, '>', '['])) DO INC (Final);
+ IF NOT (Final^ IN CQuoteChar) THEN EXIT;
+ ExtractQuote (Final, SystemID, Final);
+ END
+ ELSE IF StrLComp (Start, 'PUBLIC', 6) = 0 THEN BEGIN
+ WHILE NOT (Final^ IN (CQuoteChar + [#0, '>', '['])) DO INC (Final);
+ IF NOT (Final^ IN CQuoteChar) THEN EXIT;
+ ExtractQuote (Final, PublicID, Final);
+ INC (Final);
+ WHILE NOT (Final^ IN (CQuoteChar + [#0, '>', '['])) DO INC (Final);
+ IF NOT (Final^ IN CQuoteChar) THEN EXIT;
+ ExtractQuote (Final, SystemID, Final);
+ END;
+END;
+
+
+(*
+===============================================================================================
+TXmlParser
+===============================================================================================
+*)
+
+CONSTRUCTOR TXmlParser.Create;
+BEGIN
+ INHERITED Create;
+ FBuffer := NIL;
+ FBufferSize := 0;
+ Elements := TElemList.Create;
+ Entities := TNvpList.Create;
+ ParEntities := TNvpList.Create;
+ Notations := TNvpList.Create;
+ CurAttr := TAttrList.Create;
+ EntityStack := TEntityStack.Create (Self);
+ Clear;
+END;
+
+
+DESTRUCTOR TXmlParser.Destroy;
+BEGIN
+ Clear;
+ Elements.Free;
+ Entities.Free;
+ ParEntities.Free;
+ Notations.Free;
+ CurAttr.Free;
+ EntityStack.Free;
+ INHERITED Destroy;
+END;
+
+
+PROCEDURE TXmlParser.Clear;
+ // Free Buffer and clear all object attributes
+BEGIN
+ IF (FBufferSize > 0) AND (FBuffer <> NIL) THEN
+ FreeMem (FBuffer);
+ FBuffer := NIL;
+ FBufferSize := 0;
+ FSource := '';
+ FXmlVersion := '';
+ FEncoding := '';
+ FStandalone := FALSE;
+ FRootName := '';
+ FDtdcFinal := NIL;
+ FNormalize := TRUE;
+ Elements.Clear;
+ Entities.Clear;
+ ParEntities.Clear;
+ Notations.Clear;
+ CurAttr.Clear;
+ EntityStack.Clear;
+END;
+
+
+FUNCTION TXmlParser.LoadFromFile (Filename : STRING; FileMode : INTEGER = fmOpenRead OR fmShareDenyNone) : BOOLEAN;
+ // Loads Document from given file
+ // Returns TRUE if successful
+VAR
+ f : FILE;
+ ReadIn : INTEGER;
+ OldFileMode : INTEGER;
+BEGIN
+ Result := FALSE;
+ Clear;
+
+ // --- Open File
+ OldFileMode := SYSTEM.FileMode;
+ TRY
+ SYSTEM.FileMode := FileMode;
+ TRY
+ AssignFile (f, Filename);
+ Reset (f, 1);
+ EXCEPT
+ EXIT;
+ END;
+
+ TRY
+ // --- Allocate Memory
+ TRY
+ FBufferSize := Filesize (f) + 1;
+ GetMem (FBuffer, FBufferSize);
+ EXCEPT
+ Clear;
+ EXIT;
+ END;
+
+ // --- Read File
+ TRY
+ BlockRead (f, FBuffer^, FBufferSize, ReadIn);
+ (FBuffer+ReadIn)^ := #0; // NULL termination
+ EXCEPT
+ Clear;
+ EXIT;
+ END;
+ FINALLY
+ CloseFile (f);
+ END;
+
+ FSource := Filename;
+ Result := TRUE;
+
+ FINALLY
+ SYSTEM.FileMode := OldFileMode;
+ END;
+END;
+
+
+FUNCTION TXmlParser.LoadFromBuffer (Buffer : PChar) : BOOLEAN;
+ // Loads Document from another buffer
+ // Returns TRUE if successful
+ // The "Source" property becomes '<MEM>' if successful
+BEGIN
+ Result := FALSE;
+ Clear;
+ FBufferSize := StrLen (Buffer) + 1;
+ TRY
+ GetMem (FBuffer, FBufferSize);
+ EXCEPT
+ Clear;
+ EXIT;
+ END;
+ StrCopy (FBuffer, Buffer);
+ FSource := '<MEM>';
+ Result := TRUE;
+END;
+
+
+PROCEDURE TXmlParser.SetBuffer (Buffer : PChar); // References another buffer
+BEGIN
+ Clear;
+ FBuffer := Buffer;
+ FBufferSize := 0;
+ FSource := '<REFERENCE>';
+END;
+
+
+//-----------------------------------------------------------------------------------------------
+// Scanning through the document
+//-----------------------------------------------------------------------------------------------
+
+PROCEDURE TXmlParser.StartScan;
+BEGIN
+ CurPartType := ptNone;
+ CurName := '';
+ CurContent := '';
+ CurStart := NIL;
+ CurFinal := NIL;
+ CurAttr.Clear;
+ EntityStack.Clear;
+END;
+
+
+FUNCTION TXmlParser.Scan : BOOLEAN;
+ // Scans the next Part
+ // Returns TRUE if a part could be found, FALSE if there is no part any more
+ //
+ // "IsDone" can be set to FALSE by AnalyzeText in order to go to the next part
+ // if there is no Content due to normalization
+VAR
+ IsDone : BOOLEAN;
+BEGIN
+ REPEAT
+ IsDone := TRUE;
+
+ // --- Start of next Part
+ IF CurStart = NIL
+ THEN CurStart := DocBuffer
+ ELSE CurStart := CurFinal+1;
+ CurFinal := CurStart;
+
+ // --- End of Document of Pop off a new part from the Entity stack?
+ IF CurStart^ = #0 THEN
+ CurStart := EntityStack.Pop;
+
+ // --- No Document or End Of Document: Terminate Scan
+ IF (CurStart = NIL) OR (CurStart^ = #0) THEN BEGIN
+ CurStart := StrEnd (DocBuffer);
+ CurFinal := CurStart-1;
+ EntityStack.Clear;
+ Result := FALSE;
+ EXIT;
+ END;
+
+ IF (StrLComp (CurStart, '<?xml', 5) = 0) AND
+ ((CurStart+5)^ IN CWhitespace) THEN AnalyzeProlog // XML Declaration, Text Declaration
+ ELSE IF StrLComp (CurStart, '<?', 2) = 0 THEN AnalyzePI (CurStart, CurFinal) // PI
+ ELSE IF StrLComp (CurStart, '<!--', 4) = 0 THEN AnalyzeComment (CurStart, CurFinal) // Comment
+ ELSE IF StrLComp (CurStart, '<!DOCTYPE', 9) = 0 THEN AnalyzeDtdc // DTDc
+ ELSE IF StrLComp (CurStart, CDStart, Length (CDStart)) = 0 THEN AnalyzeCdata // CDATA Section
+ ELSE IF StrLComp (CurStart, '<', 1) = 0 THEN AnalyzeTag // Start-Tag, End-Tag, Empty-Element-Tag
+ ELSE AnalyzeText (IsDone); // Text Content
+ UNTIL IsDone;
+ Result := TRUE;
+END;
+
+
+PROCEDURE TXmlParser.AnalyzeProlog;
+ // Analyze XML Prolog or Text Declaration
+VAR
+ F : PChar;
+BEGIN
+ CurAttr.Analyze (CurStart+5, F);
+ IF EntityStack.Count = 0 THEN BEGIN
+ FXmlVersion := CurAttr.Value ('version');
+ FEncoding := CurAttr.Value ('encoding');
+ FStandalone := CurAttr.Value ('standalone') = 'yes';
+ END;
+ CurFinal := StrPos (F, '?>');
+ IF CurFinal <> NIL
+ THEN INC (CurFinal)
+ ELSE CurFinal := StrEnd (CurStart)-1;
+ FCurEncoding := AnsiUpperCase (CurAttr.Value ('encoding'));
+ IF FCurEncoding = '' THEN
+ FCurEncoding := 'UTF-8'; // Default XML Encoding is UTF-8
+ CurPartType := ptXmlProlog;
+ CurName := '';
+ CurContent := '';
+END;
+
+
+PROCEDURE TXmlParser.AnalyzeComment (Start : PChar; VAR Final : PChar);
+ // Analyze Comments
+BEGIN
+ Final := StrPos (Start+4, '-->');
+ IF Final = NIL
+ THEN Final := StrEnd (Start)-1
+ ELSE INC (Final, 2);
+ CurPartType := ptComment;
+END;
+
+
+PROCEDURE TXmlParser.AnalyzePI (Start : PChar; VAR Final : PChar);
+ // Analyze Processing Instructions (PI)
+ // This is also called for Character
+VAR
+ F : PChar;
+BEGIN
+ CurPartType := ptPI;
+ Final := StrPos (Start+2, '?>');
+ IF Final = NIL
+ THEN Final := StrEnd (Start)-1
+ ELSE INC (Final);
+ ExtractName (Start+2, CWhitespace + ['?', '>'], F);
+ SetStringSF (CurName, Start+2, F);
+ SetStringSF (CurContent, F+1, Final-2);
+ CurAttr.Analyze (F+1, F);
+END;
+
+
+PROCEDURE TXmlParser.AnalyzeDtdc;
+ (* Analyze Document Type Declaration
+ doctypedecl ::= '<!DOCTYPE' S Name (S ExternalID)? S? ('[' (markupdecl | PEReference | S)* ']' S?)? '>'
+ markupdecl ::= elementdecl | AttlistDecl | EntityDecl | NotationDecl | PI | Comment
+ PEReference ::= '%' Name ';'
+
+ elementdecl ::= '<!ELEMENT' S Name S contentspec S? '>'
+ AttlistDecl ::= '<!ATTLIST' S Name AttDef* S? '>'
+ EntityDecl ::= '<!ENTITY' S Name S EntityDef S? '>' |
+ '<!ENTITY' S '%' S Name S PEDef S? '>'
+ NotationDecl ::= '<!NOTATION' S Name S (ExternalID | PublicID) S? '>'
+ PI ::= '<?' PITarget (S (Char* - (Char* '?>' Char* )))? '?>'
+ Comment ::= '<!--' ((Char - '-') | ('-' (Char - '-')))* '-->' *)
+TYPE
+ TPhase = (phName, phDtd, phInternal, phFinishing);
+VAR
+ Phase : TPhase;
+ F : PChar;
+ ExternalID : TExternalID;
+ ExternalDTD : TXmlParser;
+ DER : TDtdElementRec;
+BEGIN
+ DER.Start := CurStart;
+ EntityStack.Clear; // Clear stack for Parameter Entities
+ CurPartType := ptDtdc;
+
+ // --- Don't read DTDc twice
+ IF FDtdcFinal <> NIL THEN BEGIN
+ CurFinal := FDtdcFinal;
+ EXIT;
+ END;
+
+ // --- Scan DTDc
+ CurFinal := CurStart + 9; // First char after '<!DOCTYPE'
+ Phase := phName;
+ REPEAT
+ CASE CurFinal^ OF
+ '%' : BEGIN
+ PushPE (CurFinal);
+ CONTINUE;
+ END;
+ #0 : IF EntityStack.Count = 0 THEN
+ BREAK
+ ELSE BEGIN
+ CurFinal := EntityStack.Pop;
+ CONTINUE;
+ END;
+ '[' : BEGIN
+ Phase := phInternal;
+ AnalyzeDtdElements (CurFinal+1, CurFinal);
+ CONTINUE;
+ END;
+ ']' : Phase := phFinishing;
+ '>' : BREAK;
+ ELSE IF NOT (CurFinal^ IN CWhitespace) THEN BEGIN
+ CASE Phase OF
+ phName : IF (CurFinal^ IN CNameStart) THEN BEGIN
+ ExtractName (CurFinal, CWhitespace + ['[', '>'], F);
+ SetStringSF (FRootName, CurFinal, F);
+ CurFinal := F;
+ Phase := phDtd;
+ END;
+ phDtd : IF (StrLComp (CurFinal, 'SYSTEM', 6) = 0) OR
+ (StrLComp (CurFinal, 'PUBLIC', 6) = 0) THEN BEGIN
+ ExternalID := TExternalID.Create (CurFinal);
+ ExternalDTD := LoadExternalEntity (ExternalId.SystemId, ExternalID.PublicId, '');
+ F := StrPos (ExternalDtd.DocBuffer, '<!');
+ IF F <> NIL THEN
+ AnalyzeDtdElements (F, F);
+ ExternalDTD.Free;
+ CurFinal := ExternalID.Final;
+ ExternalID.Free;
+ END;
+ ELSE BEGIN
+ DER.ElementType := deError;
+ DER.Pos := CurFinal;
+ DER.Final := CurFinal;
+ DtdElementFound (DER);
+ END;
+ END;
+
+ END;
+ END;
+ INC (CurFinal);
+ UNTIL FALSE;
+
+ CurPartType := ptDtdc;
+ CurName := '';
+ CurContent := '';
+
+ // It is an error in the document if "EntityStack" is not empty now
+ IF EntityStack.Count > 0 THEN BEGIN
+ DER.ElementType := deError;
+ DER.Final := CurFinal;
+ DER.Pos := CurFinal;
+ DtdElementFound (DER);
+ END;
+
+ EntityStack.Clear; // Clear stack for General Entities
+ FDtdcFinal := CurFinal;
+END;
+
+
+PROCEDURE TXmlParser.AnalyzeDtdElements (Start : PChar; VAR Final : PChar);
+ // Analyze the "Elements" of a DTD contained in the external or
+ // internal DTD subset.
+VAR
+ DER : TDtdElementRec;
+BEGIN
+ Final := Start;
+ REPEAT
+ CASE Final^ OF
+ '%' : BEGIN
+ PushPE (Final);
+ CONTINUE;
+ END;
+ #0 : IF EntityStack.Count = 0 THEN
+ BREAK
+ ELSE BEGIN
+ CurFinal := EntityStack.Pop;
+ CONTINUE;
+ END;
+ ']',
+ '>' : BREAK;
+ '<' : IF StrLComp (Final, '<!ELEMENT', 9) = 0 THEN AnalyzeElementDecl (Final, Final)
+ ELSE IF StrLComp (Final, '<!ATTLIST', 9) = 0 THEN AnalyzeAttListDecl (Final, Final)
+ ELSE IF StrLComp (Final, '<!ENTITY', 8) = 0 THEN AnalyzeEntityDecl (Final, Final)
+ ELSE IF StrLComp (Final, '<!NOTATION', 10) = 0 THEN AnalyzeNotationDecl (Final, Final)
+ ELSE IF StrLComp (Final, '<?', 2) = 0 THEN BEGIN // PI in DTD
+ DER.ElementType := dePI;
+ DER.Start := Final;
+ AnalyzePI (Final, Final);
+ DER.Target := PChar (CurName);
+ DER.Content := PChar (CurContent);
+ DER.AttrList := CurAttr;
+ DER.Final := Final;
+ DtdElementFound (DER);
+ END
+ ELSE IF StrLComp (Final, '<!--', 4) = 0 THEN BEGIN // Comment in DTD
+ DER.ElementType := deComment;
+ DER.Start := Final;
+ AnalyzeComment (Final, Final);
+ DER.Final := Final;
+ DtdElementFound (DER);
+ END
+ ELSE BEGIN
+ DER.ElementType := deError;
+ DER.Start := Final;
+ DER.Pos := Final;
+ DER.Final := Final;
+ DtdElementFound (DER);
+ END;
+
+ END;
+ INC (Final);
+ UNTIL FALSE;
+END;
+
+
+PROCEDURE TXmlParser.AnalyzeTag;
+ // Analyze Tags
+VAR
+ S, F : PChar;
+ Attr : TAttr;
+ ElemDef : TElemDef;
+ AttrDef : TAttrDef;
+ I : INTEGER;
+BEGIN
+ CurPartType := ptStartTag;
+ S := CurStart+1;
+ IF S^ = '/' THEN BEGIN
+ CurPartType := ptEndTag;
+ INC (S);
+ END;
+ ExtractName (S, CWhitespace + ['/'], F);
+ SetStringSF (CurName, S, F);
+ CurAttr.Analyze (F+1, CurFinal);
+ IF CurFinal^ = '/' THEN BEGIN
+ CurPartType := ptEmptyTag;
+ END;
+ CurFinal := StrScanE (CurFinal, '>');
+
+ // --- Set Default Attribute values for nonexistent attributes
+ IF (CurPartType = ptStartTag) OR (CurPartType = ptEmptyTag) THEN BEGIN
+ ElemDef := Elements.Node (CurName);
+ IF ElemDef <> NIL THEN BEGIN
+ FOR I := 0 TO ElemDef.Count-1 DO BEGIN
+ AttrDef := TAttrDef (ElemDef [I]);
+ Attr := TAttr (CurAttr.Node (AttrDef.Name));
+ IF (Attr = NIL) AND (AttrDef.Value <> '') THEN BEGIN
+ Attr := TAttr.Create (AttrDef.Name, AttrDef.Value);
+ Attr.ValueType := vtDefault;
+ CurAttr.Add (Attr);
+ END;
+ IF Attr <> NIL THEN BEGIN
+ CASE AttrDef.DefaultType OF
+ adDefault : ;
+ adRequired : ; // -!- It is an error in the document if "Attr.Value" is an empty string
+ adImplied : Attr.ValueType := vtImplied;
+ adFixed : BEGIN
+ Attr.ValueType := vtFixed;
+ Attr.Value := AttrDef.Value;
+ END;
+ END;
+ Attr.AttrType := AttrDef.AttrType;
+ END;
+ END;
+ END;
+
+ // --- Normalize Attribute Values. XmlSpec:
+ // - a character reference is processed by appending the referenced character to the attribute value
+ // - an entity reference is processed by recursively processing the replacement text of the entity
+ // - a whitespace character (#x20, #xD, #xA, #x9) is processed by appending #x20 to the normalized value,
+ // except that only a single #x20 is appended for a "#xD#xA" sequence that is part of an external
+ // parsed entity or the literal entity value of an internal parsed entity
+ // - other characters are processed by appending them to the normalized value
+ // If the declared value is not CDATA, then the XML processor must further process the
+ // normalized attribute value by discarding any leading and trailing space (#x20) characters,
+ // and by replacing sequences of space (#x20) characters by a single space (#x20) character.
+ // All attributes for which no declaration has been read should be treated by a
+ // non-validating parser as if declared CDATA.
+ // !!! The XML 1.0 SE specification is somewhat different here
+ // This code does not conform exactly to this specification
+ FOR I := 0 TO CurAttr.Count-1 DO
+ WITH TAttr (CurAttr [I]) DO BEGIN
+ ReplaceGeneralEntities (Value);
+ ReplaceCharacterEntities (Value);
+ IF (AttrType <> atCData) AND (AttrType <> atUnknown)
+ THEN Value := TranslateEncoding (TrimWs (ConvertWs (Value, TRUE)))
+ ELSE Value := TranslateEncoding (ConvertWs (Value, FALSE));
+ END;
+ END;
+END;
+
+
+PROCEDURE TXmlParser.AnalyzeCData;
+ // Analyze CDATA Sections
+BEGIN
+ CurPartType := ptCData;
+ CurFinal := StrPos (CurStart, CDEnd);
+ IF CurFinal = NIL THEN BEGIN
+ CurFinal := StrEnd (CurStart)-1;
+ CurContent := TranslateEncoding (StrPas (CurStart+Length (CDStart)));
+ END
+ ELSE BEGIN
+ SetStringSF (CurContent, CurStart+Length (CDStart), CurFinal-1);
+ INC (CurFinal, Length (CDEnd)-1);
+ CurContent := TranslateEncoding (CurContent);
+ END;
+END;
+
+
+PROCEDURE TXmlParser.AnalyzeText (VAR IsDone : BOOLEAN);
+ (* Analyzes Text Content between Tags. CurFinal will point to the last content character.
+ Content ends at a '<' character or at the end of the document.
+ Entity References and Character Entity references are resolved.
+ If PackSpaces is TRUE, contiguous Whitespace Characters will be compressed to
+ one Space #x20 character, Whitespace at the beginning and end of content will
+ be trimmed off and content which is or becomes empty is not returned to
+ the application (in this case, "IsDone" is set to FALSE which causes the
+ Scan method to proceed directly to the next part. *)
+
+ PROCEDURE ProcessEntity;
+ (* Is called if there is an ampsersand '&' character found in the document.
+ IN "CurFinal" points to the ampersand
+ OUT "CurFinal" points to the first character after the semi-colon ';' *)
+ VAR
+ P : PChar;
+ Name : STRING;
+ EntityDef : TEntityDef;
+ ExternalEntity : TXmlParser;
+ BEGIN
+ P := StrScan (CurFinal , ';');
+ IF P <> NIL THEN BEGIN
+ SetStringSF (Name, CurFinal+1, P-1);
+
+ // Is it a Character Entity?
+ IF (CurFinal+1)^ = '#' THEN BEGIN
+ IF UpCase ((CurFinal+2)^) = 'X' // !!! Can't use "CHR" for Unicode characters > 255:
+ THEN CurContent := CurContent + CHR (StrToIntDef ('$'+Copy (Name, 3, MaxInt), 32))
+ ELSE CurContent := CurContent + CHR (StrToIntDef (Copy (Name, 2, MaxInt), 32));
+ CurFinal := P+1;
+ EXIT;
+ END
+
+ // Is it a Predefined Entity?
+ ELSE IF Name = 'lt' THEN BEGIN CurContent := CurContent + '<'; CurFinal := P+1; EXIT; END
+ ELSE IF Name = 'gt' THEN BEGIN CurContent := CurContent + '>'; CurFinal := P+1; EXIT; END
+ ELSE IF Name = 'amp' THEN BEGIN CurContent := CurContent + '&'; CurFinal := P+1; EXIT; END
+ ELSE IF Name = 'apos' THEN BEGIN CurContent := CurContent + ''''; CurFinal := P+1; EXIT; END
+ ELSE IF Name = 'quot' THEN BEGIN CurContent := CurContent + '"'; CurFinal := P+1; EXIT; END;
+
+ // Replace with Entity from DTD
+ EntityDef := TEntityDef (Entities.Node (Name));
+ IF EntityDef <> NIL THEN BEGIN
+ IF EntityDef.Value <> '' THEN BEGIN
+ EntityStack.Push (P+1);
+ CurFinal := PChar (EntityDef.Value);
+ END
+ ELSE BEGIN
+ ExternalEntity := LoadExternalEntity (EntityDef.SystemId, EntityDef.PublicId, EntityDef.NotationName);
+ EntityStack.Push (ExternalEntity, P+1);
+ CurFinal := ExternalEntity.DocBuffer;
+ END;
+ END
+ ELSE BEGIN
+ CurContent := CurContent + Name;
+ CurFinal := P+1;
+ END;
+ END
+ ELSE BEGIN
+ INC (CurFinal);
+ END;
+ END;
+
+VAR
+ C : INTEGER;
+BEGIN
+ CurFinal := CurStart;
+ CurPartType := ptContent;
+ CurContent := '';
+ C := 0;
+ REPEAT
+ CASE CurFinal^ OF
+ '&' : BEGIN
+ CurContent := CurContent + TranslateEncoding (StrLPas (CurFinal-C, C));
+ C := 0;
+ ProcessEntity;
+ CONTINUE;
+ END;
+ #0 : BEGIN
+ IF EntityStack.Count = 0 THEN
+ BREAK
+ ELSE BEGIN
+ CurContent := CurContent + TranslateEncoding (StrLPas (CurFinal-C, C));
+ C := 0;
+ CurFinal := EntityStack.Pop;
+ CONTINUE;
+ END;
+ END;
+ '<' : BREAK;
+ ELSE INC (C);
+ END;
+ INC (CurFinal);
+ UNTIL FALSE;
+ CurContent := CurContent + TranslateEncoding (StrLPas (CurFinal-C, C));
+ DEC (CurFinal);
+
+ IF FNormalize THEN BEGIN
+ CurContent := ConvertWs (TrimWs (CurContent), TRUE);
+ IsDone := CurContent <> ''; // IsDone will only get FALSE if PackSpaces is TRUE
+ END;
+END;
+
+
+PROCEDURE TXmlParser.AnalyzeElementDecl (Start : PChar; VAR Final : PChar);
+ (* Parse <!ELEMENT declaration starting at "Start"
+ Final must point to the terminating '>' character
+ XmlSpec 3.2:
+ elementdecl ::= '<!ELEMENT' S Name S contentspec S? '>'
+ contentspec ::= 'EMPTY' | 'ANY' | Mixed | children
+ Mixed ::= '(' S? '#PCDATA' (S? '|' S? Name)* S? ')*' |
+ '(' S? '#PCDATA' S? ')'
+ children ::= (choice | seq) ('?' | '*' | '+')?
+ choice ::= '(' S? cp ( S? '|' S? cp )* S? ')'
+ cp ::= (Name | choice | seq) ('?' | '*' | '+')?
+ seq ::= '(' S? cp ( S? ',' S? cp )* S? ')'
+
+ More simply:
+ contentspec ::= EMPTY
+ ANY
+ '(#PCDATA)'
+ '(#PCDATA | A | B)*'
+ '(A, B, C)'
+ '(A | B | C)'
+ '(A?, B*, C+),
+ '(A, (B | C | D)* )' *)
+VAR
+ Element : TElemDef;
+ Elem2 : TElemDef;
+ F : PChar;
+ DER : TDtdElementRec;
+BEGIN
+ Element := TElemDef.Create;
+ Final := Start + 9;
+ DER.Start := Start;
+ REPEAT
+ IF Final^ = '>' THEN BREAK;
+ IF (Final^ IN CNameStart) AND (Element.Name = '') THEN BEGIN
+ ExtractName (Final, CWhitespace, F);
+ SetStringSF (Element.Name, Final, F);
+ Final := F;
+ F := StrScan (Final+1, '>');
+ IF F = NIL THEN BEGIN
+ Element.Definition := STRING (Final);
+ Final := StrEnd (Final);
+ BREAK;
+ END
+ ELSE BEGIN
+ SetStringSF (Element.Definition, Final+1, F-1);
+ Final := F;
+ BREAK;
+ END;
+ END;
+ INC (Final);
+ UNTIL FALSE;
+ Element.Definition := DelChars (Element.Definition, CWhitespace);
+ ReplaceParameterEntities (Element.Definition);
+ IF Element.Definition = 'EMPTY' THEN Element.ElemType := etEmpty
+ ELSE IF Element.Definition = 'ANY' THEN Element.ElemType := etAny
+ ELSE IF Copy (Element.Definition, 1, 8) = '(#PCDATA' THEN Element.ElemType := etMixed
+ ELSE IF Copy (Element.Definition, 1, 1) = '(' THEN Element.ElemType := etChildren
+ ELSE Element.ElemType := etAny;
+
+ Elem2 := Elements.Node (Element.Name);
+ IF Elem2 <> NIL THEN
+ Elements.Delete (Elements.IndexOf (Elem2));
+ Elements.Add (Element);
+ Final := StrScanE (Final, '>');
+ DER.ElementType := deElement;
+ DER.ElemDef := Element;
+ DER.Final := Final;
+ DtdElementFound (DER);
+END;
+
+
+PROCEDURE TXmlParser.AnalyzeAttListDecl (Start : PChar; VAR Final : PChar);
+ (* Parse <!ATTLIST declaration starting at "Start"
+ Final must point to the terminating '>' character
+ XmlSpec 3.3:
+ AttlistDecl ::= '<!ATTLIST' S Name AttDef* S? '>'
+ AttDef ::= S Name S AttType S DefaultDecl
+ AttType ::= StringType | TokenizedType | EnumeratedType
+ StringType ::= 'CDATA'
+ TokenizedType ::= 'ID' | 'IDREF' | 'IDREFS' | 'ENTITY' | 'ENTITIES' | 'NMTOKEN' | 'NMTOKENS'
+ EnumeratedType ::= NotationType | Enumeration
+ NotationType ::= 'NOTATION' S '(' S? Name (S? '|' S? Name)* S? ')'
+ Enumeration ::= '(' S? Nmtoken (S? '|' S? Nmtoken)* S? ')'
+ DefaultDecl ::= '#REQUIRED' | '#IMPLIED' | (('#FIXED' S)? AttValue)
+ AttValue ::= '"' ([^<&"] | Reference)* '"' | "'" ([^<&'] | Reference)* "'"
+ Examples:
+ <!ATTLIST address
+ A1 CDATA "Default"
+ A2 ID #REQUIRED
+ A3 IDREF #IMPLIED
+ A4 IDREFS #IMPLIED
+ A5 ENTITY #FIXED "&at;ü"
+ A6 ENTITIES #REQUIRED
+ A7 NOTATION (WMF | DXF) "WMF"
+ A8 (A | B | C) #REQUIRED> *)
+TYPE
+ TPhase = (phElementName, phName, phType, phNotationContent, phDefault);
+VAR
+ Phase : TPhase;
+ F : PChar;
+ ElementName : STRING;
+ ElemDef : TElemDef;
+ AttrDef : TAttrDef;
+ AttrDef2 : TAttrDef;
+ Strg : STRING;
+ DER : TDtdElementRec;
+BEGIN
+ Final := Start + 9; // The character after <!ATTLIST
+ Phase := phElementName;
+ DER.Start := Start;
+ AttrDef := NIL;
+ ElemDef := NIL;
+ REPEAT
+ IF NOT (Final^ IN CWhitespace) THEN
+ CASE Final^ OF
+ '%' : BEGIN
+ PushPE (Final);
+ CONTINUE;
+ END;
+ #0 : IF EntityStack.Count = 0 THEN
+ BREAK
+ ELSE BEGIN
+ Final := EntityStack.Pop;
+ CONTINUE;
+ END;
+ '>' : BREAK;
+ ELSE CASE Phase OF
+ phElementName : BEGIN
+ ExtractName (Final, CWhitespace + CQuoteChar + ['#'], F);
+ SetStringSF (ElementName, Final, F);
+ Final := F;
+ ElemDef := Elements.Node (ElementName);
+ IF ElemDef = NIL THEN BEGIN
+ ElemDef := TElemDef.Create;
+ ElemDef.Name := ElementName;
+ ElemDef.Definition := 'ANY';
+ ElemDef.ElemType := etAny;
+ Elements.Add (ElemDef);
+ END;
+ Phase := phName;
+ END;
+ phName : BEGIN
+ AttrDef := TAttrDef.Create;
+ ExtractName (Final, CWhitespace + CQuoteChar + ['#'], F);
+ SetStringSF (AttrDef.Name, Final, F);
+ Final := F;
+ AttrDef2 := TAttrDef (ElemDef.Node (AttrDef.Name));
+ IF AttrDef2 <> NIL THEN
+ ElemDef.Delete (ElemDef.IndexOf (AttrDef2));
+ ElemDef.Add (AttrDef);
+ Phase := phType;
+ END;
+ phType : BEGIN
+ IF Final^ = '(' THEN BEGIN
+ F := StrScan (Final+1, ')');
+ IF F <> NIL
+ THEN SetStringSF (AttrDef.TypeDef, Final+1, F-1)
+ ELSE AttrDef.TypeDef := STRING (Final+1);
+ AttrDef.TypeDef := DelChars (AttrDef.TypeDef, CWhitespace);
+ AttrDef.AttrType := atEnumeration;
+ ReplaceParameterEntities (AttrDef.TypeDef);
+ ReplaceCharacterEntities (AttrDef.TypeDef);
+ Phase := phDefault;
+ END
+ ELSE IF StrLComp (Final, 'NOTATION', 8) = 0 THEN BEGIN
+ INC (Final, 8);
+ AttrDef.AttrType := atNotation;
+ Phase := phNotationContent;
+ END
+ ELSE BEGIN
+ ExtractName (Final, CWhitespace+CQuoteChar+['#'], F);
+ SetStringSF (AttrDef.TypeDef, Final, F);
+ IF AttrDef.TypeDef = 'CDATA' THEN AttrDef.AttrType := atCData
+ ELSE IF AttrDef.TypeDef = 'ID' THEN AttrDef.AttrType := atId
+ ELSE IF AttrDef.TypeDef = 'IDREF' THEN AttrDef.AttrType := atIdRef
+ ELSE IF AttrDef.TypeDef = 'IDREFS' THEN AttrDef.AttrType := atIdRefs
+ ELSE IF AttrDef.TypeDef = 'ENTITY' THEN AttrDef.AttrType := atEntity
+ ELSE IF AttrDef.TypeDef = 'ENTITIES' THEN AttrDef.AttrType := atEntities
+ ELSE IF AttrDef.TypeDef = 'NMTOKEN' THEN AttrDef.AttrType := atNmToken
+ ELSE IF AttrDef.TypeDef = 'NMTOKENS' THEN AttrDef.AttrType := atNmTokens;
+ Phase := phDefault;
+ END
+ END;
+ phNotationContent : BEGIN
+ F := StrScan (Final, ')');
+ IF F <> NIL THEN
+ SetStringSF (AttrDef.Notations, Final+1, F-1)
+ ELSE BEGIN
+ AttrDef.Notations := STRING (Final+1);
+ Final := StrEnd (Final);
+ END;
+ ReplaceParameterEntities (AttrDef.Notations);
+ AttrDef.Notations := DelChars (AttrDef.Notations, CWhitespace);
+ Phase := phDefault;
+ END;
+ phDefault : BEGIN
+ IF Final^ = '#' THEN BEGIN
+ ExtractName (Final, CWhiteSpace + CQuoteChar, F);
+ SetStringSF (Strg, Final, F);
+ Final := F;
+ ReplaceParameterEntities (Strg);
+ IF Strg = '#REQUIRED' THEN BEGIN AttrDef.DefaultType := adRequired; Phase := phName; END
+ ELSE IF Strg = '#IMPLIED' THEN BEGIN AttrDef.DefaultType := adImplied; Phase := phName; END
+ ELSE IF Strg = '#FIXED' THEN AttrDef.DefaultType := adFixed;
+ END
+ ELSE IF (Final^ IN CQuoteChar) THEN BEGIN
+ ExtractQuote (Final, AttrDef.Value, Final);
+ ReplaceParameterEntities (AttrDef.Value);
+ ReplaceCharacterEntities (AttrDef.Value);
+ Phase := phName;
+ END;
+ IF Phase = phName THEN BEGIN
+ AttrDef := NIL;
+ END;
+ END;
+
+ END;
+ END;
+ INC (Final);
+ UNTIL FALSE;
+
+ Final := StrScan (Final, '>');
+
+ DER.ElementType := deAttList;
+ DER.ElemDef := ElemDef;
+ DER.Final := Final;
+ DtdElementFound (DER);
+END;
+
+
+PROCEDURE TXmlParser.AnalyzeEntityDecl (Start : PChar; VAR Final : PChar);
+ (* Parse <!ENTITY declaration starting at "Start"
+ Final must point to the terminating '>' character
+ XmlSpec 4.2:
+ EntityDecl ::= '<!ENTITY' S Name S EntityDef S? '>' |
+ '<!ENTITY' S '%' S Name S PEDef S? '>'
+ EntityDef ::= EntityValue | (ExternalID NDataDecl?)
+ PEDef ::= EntityValue | ExternalID
+ NDataDecl ::= S 'NDATA' S Name
+ EntityValue ::= '"' ([^%&"] | PEReference | EntityRef | CharRef)* '"' |
+ "'" ([^%&'] | PEReference | EntityRef | CharRef)* "'"
+ PEReference ::= '%' Name ';'
+
+ Examples
+ <!ENTITY test1 "Stefan Heymann"> <!-- Internal, general, parsed -->
+ <!ENTITY test2 SYSTEM "ent2.xml"> <!-- External, general, parsed -->
+ <!ENTITY test2 SYSTEM "ent3.gif" NDATA gif> <!-- External, general, unparsed -->
+ <!ENTITY % test3 "<!ELEMENT q ANY>"> <!-- Internal, parameter -->
+ <!ENTITY % test6 SYSTEM "ent6.xml"> <!-- External, parameter -->
+ <!ENTITY test4 "&test1; ist lieb"> <!-- IGP, Replacement text <> literal value -->
+ <!ENTITY test5 "<p>Dies ist ein Test-Absatz</p>"> <!-- IGP, See XmlSpec 2.4 -->
+ *)
+TYPE
+ TPhase = (phName, phContent, phNData, phNotationName, phFinalGT);
+VAR
+ Phase : TPhase;
+ IsParamEntity : BOOLEAN;
+ F : PChar;
+ ExternalID : TExternalID;
+ EntityDef : TEntityDef;
+ EntityDef2 : TEntityDef;
+ DER : TDtdElementRec;
+BEGIN
+ Final := Start + 8; // First char after <!ENTITY
+ DER.Start := Start;
+ Phase := phName;
+ IsParamEntity := FALSE;
+ EntityDef := TEntityDef.Create;
+ REPEAT
+ IF NOT (Final^ IN CWhitespace) THEN
+ CASE Final^ OF
+ '%' : IsParamEntity := TRUE;
+ '>' : BREAK;
+ ELSE CASE Phase OF
+ phName : IF Final^ IN CNameStart THEN BEGIN
+ ExtractName (Final, CWhitespace + CQuoteChar, F);
+ SetStringSF (EntityDef.Name, Final, F);
+ Final := F;
+ Phase := phContent;
+ END;
+ phContent : IF Final^ IN CQuoteChar THEN BEGIN
+ ExtractQuote (Final, EntityDef.Value, Final);
+ Phase := phFinalGT;
+ END
+ ELSE IF (StrLComp (Final, 'SYSTEM', 6) = 0) OR
+ (StrLComp (Final, 'PUBLIC', 6) = 0) THEN BEGIN
+ ExternalID := TExternalID.Create (Final);
+ EntityDef.SystemId := ExternalID.SystemId;
+ EntityDef.PublicId := ExternalID.PublicId;
+ Final := ExternalID.Final;
+ Phase := phNData;
+ ExternalID.Free;
+ END;
+ phNData : IF StrLComp (Final, 'NDATA', 5) = 0 THEN BEGIN
+ INC (Final, 4);
+ Phase := phNotationName;
+ END;
+ phNotationName : IF Final^ IN CNameStart THEN BEGIN
+ ExtractName (Final, CWhitespace + ['>'], F);
+ SetStringSF (EntityDef.NotationName, Final, F);
+ Final := F;
+ Phase := phFinalGT;
+ END;
+ phFinalGT : ; // -!- There is an error in the document if this branch is called
+ END;
+ END;
+ INC (Final);
+ UNTIL FALSE;
+ IF IsParamEntity THEN BEGIN
+ EntityDef2 := TEntityDef (ParEntities.Node (EntityDef.Name));
+ IF EntityDef2 <> NIL THEN
+ ParEntities.Delete (ParEntities.IndexOf (EntityDef2));
+ ParEntities.Add (EntityDef);
+ ReplaceCharacterEntities (EntityDef.Value);
+ END
+ ELSE BEGIN
+ EntityDef2 := TEntityDef (Entities.Node (EntityDef.Name));
+ IF EntityDef2 <> NIL THEN
+ Entities.Delete (Entities.IndexOf (EntityDef2));
+ Entities.Add (EntityDef);
+ ReplaceParameterEntities (EntityDef.Value); // Create replacement texts (see XmlSpec 4.5)
+ ReplaceCharacterEntities (EntityDef.Value);
+ END;
+ Final := StrScanE (Final, '>');
+
+ DER.ElementType := deEntity;
+ DER.EntityDef := EntityDef;
+ DER.Final := Final;
+ DtdElementFound (DER);
+END;
+
+
+PROCEDURE TXmlParser.AnalyzeNotationDecl (Start : PChar; VAR Final : PChar);
+ // Parse <!NOTATION declaration starting at "Start"
+ // Final must point to the terminating '>' character
+ // XmlSpec 4.7: NotationDecl ::= '<!NOTATION' S Name S (ExternalID | PublicID) S? '>'
+TYPE
+ TPhase = (phName, phExtId, phEnd);
+VAR
+ ExternalID : TExternalID;
+ Phase : TPhase;
+ F : PChar;
+ NotationDef : TNotationDef;
+ DER : TDtdElementRec;
+BEGIN
+ Final := Start + 10; // Character after <!NOTATION
+ DER.Start := Start;
+ Phase := phName;
+ NotationDef := TNotationDef.Create;
+ REPEAT
+ IF NOT (Final^ IN CWhitespace) THEN
+ CASE Final^ OF
+ '>',
+ #0 : BREAK;
+ ELSE CASE Phase OF
+ phName : BEGIN
+ ExtractName (Final, CWhitespace + ['>'], F);
+ SetStringSF (NotationDef.Name, Final, F);
+ Final := F;
+ Phase := phExtId;
+ END;
+ phExtId : BEGIN
+ ExternalID := TExternalID.Create (Final);
+ NotationDef.Value := ExternalID.SystemId;
+ NotationDef.PublicId := ExternalID.PublicId;
+ Final := ExternalId.Final;
+ ExternalId.Free;
+ Phase := phEnd;
+ END;
+ phEnd : ; // -!- There is an error in the document if this branch is called
+ END;
+ END;
+ INC (Final);
+ UNTIL FALSE;
+ Notations.Add (NotationDef);
+ Final := StrScanE (Final, '>');
+
+ DER.ElementType := deNotation;
+ DER.NotationDef := NotationDef;
+ DER.Final := Final;
+ DtdElementFound (DER);
+END;
+
+
+PROCEDURE TXmlParser.PushPE (VAR Start : PChar);
+ (* If there is a parameter entity reference found in the data stream,
+ the current position will be pushed to the entity stack.
+ Start: IN Pointer to the '%' character starting the PE reference
+ OUT Pointer to first character of PE replacement text *)
+VAR
+ P : PChar;
+ EntityDef : TEntityDef;
+BEGIN
+ P := StrScan (Start, ';');
+ IF P <> NIL THEN BEGIN
+ EntityDef := TEntityDef (ParEntities.Node (StrSFPas (Start+1, P-1)));
+ IF EntityDef <> NIL THEN BEGIN
+ EntityStack.Push (P+1);
+ Start := PChar (EntityDef.Value);
+ END
+ ELSE
+ Start := P+1;
+ END;
+END;
+
+
+PROCEDURE TXmlParser.ReplaceCharacterEntities (VAR Str : STRING);
+ // Replaces all Character Entity References in the String
+VAR
+ Start : INTEGER;
+ PAmp : PChar;
+ PSemi : PChar;
+ PosAmp : INTEGER;
+ Len : INTEGER; // Length of Entity Reference
+BEGIN
+ IF Str = '' THEN EXIT;
+ Start := 1;
+ REPEAT
+ PAmp := StrPos (PChar (Str) + Start-1, '&#');
+ IF PAmp = NIL THEN BREAK;
+ PSemi := StrScan (PAmp+2, ';');
+ IF PSemi = NIL THEN BREAK;
+ PosAmp := PAmp - PChar (Str) + 1;
+ Len := PSemi-PAmp+1;
+ IF CompareText (Str [PosAmp+2], 'x') = 0 // !!! Can't use "CHR" for Unicode characters > 255
+ THEN Str [PosAmp] := CHR (StrToIntDef ('$'+Copy (Str, PosAmp+3, Len-4), 0))
+ ELSE Str [PosAmp] := CHR (StrToIntDef (Copy (Str, PosAmp+2, Len-3), 32));
+ Delete (Str, PosAmp+1, Len-1);
+ Start := PosAmp + 1;
+ UNTIL FALSE;
+END;
+
+
+PROCEDURE TXmlParser.ReplaceParameterEntities (VAR Str : STRING);
+ // Recursively replaces all Parameter Entity References in the String
+ PROCEDURE ReplaceEntities (VAR Str : STRING);
+ VAR
+ Start : INTEGER;
+ PAmp : PChar;
+ PSemi : PChar;
+ PosAmp : INTEGER;
+ Len : INTEGER;
+ Entity : TEntityDef;
+ Repl : STRING; // Replacement
+ BEGIN
+ IF Str = '' THEN EXIT;
+ Start := 1;
+ REPEAT
+ PAmp := StrPos (PChar (Str)+Start-1, '%');
+ IF PAmp = NIL THEN BREAK;
+ PSemi := StrScan (PAmp+2, ';');
+ IF PSemi = NIL THEN BREAK;
+ PosAmp := PAmp - PChar (Str) + 1;
+ Len := PSemi-PAmp+1;
+ Entity := TEntityDef (ParEntities.Node (Copy (Str, PosAmp+1, Len-2)));
+ IF Entity <> NIL THEN BEGIN
+ Repl := Entity.Value;
+ ReplaceEntities (Repl); // Recursion
+ END
+ ELSE
+ Repl := Copy (Str, PosAmp, Len);
+ Delete (Str, PosAmp, Len);
+ Insert (Repl, Str, PosAmp);
+ Start := PosAmp + Length (Repl);
+ UNTIL FALSE;
+ END;
+BEGIN
+ ReplaceEntities (Str);
+END;
+
+
+PROCEDURE TXmlParser.ReplaceGeneralEntities (VAR Str : STRING);
+ // Recursively replaces General Entity References in the String
+ PROCEDURE ReplaceEntities (VAR Str : STRING);
+ VAR
+ Start : INTEGER;
+ PAmp : PChar;
+ PSemi : PChar;
+ PosAmp : INTEGER;
+ Len : INTEGER;
+ EntityDef : TEntityDef;
+ EntName : STRING;
+ Repl : STRING; // Replacement
+ ExternalEntity : TXmlParser;
+ BEGIN
+ IF Str = '' THEN EXIT;
+ Start := 1;
+ REPEAT
+ PAmp := StrPos (PChar (Str)+Start-1, '&');
+ IF PAmp = NIL THEN BREAK;
+ PSemi := StrScan (PAmp+2, ';');
+ IF PSemi = NIL THEN BREAK;
+ PosAmp := PAmp - PChar (Str) + 1;
+ Len := PSemi-PAmp+1;
+ EntName := Copy (Str, PosAmp+1, Len-2);
+ IF EntName = 'lt' THEN Repl := '<'
+ ELSE IF EntName = 'gt' THEN Repl := '>'
+ ELSE IF EntName = 'amp' THEN Repl := '&'
+ ELSE IF EntName = 'apos' THEN Repl := ''''
+ ELSE IF EntName = 'quot' THEN Repl := '"'
+ ELSE BEGIN
+ EntityDef := TEntityDef (Entities.Node (EntName));
+ IF EntityDef <> NIL THEN BEGIN
+ IF EntityDef.Value <> '' THEN // Internal Entity
+ Repl := EntityDef.Value
+ ELSE BEGIN // External Entity
+ ExternalEntity := LoadExternalEntity (EntityDef.SystemId, EntityDef.PublicId, EntityDef.NotationName);
+ Repl := StrPas (ExternalEntity.DocBuffer); // !!! What if it contains a Text Declaration?
+ ExternalEntity.Free;
+ END;
+ ReplaceEntities (Repl); // Recursion
+ END
+ ELSE
+ Repl := Copy (Str, PosAmp, Len);
+ END;
+ Delete (Str, PosAmp, Len);
+ Insert (Repl, Str, PosAmp);
+ Start := PosAmp + Length (Repl);
+ UNTIL FALSE;
+ END;
+BEGIN
+ ReplaceEntities (Str);
+END;
+
+
+FUNCTION TXmlParser.LoadExternalEntity (SystemId, PublicId, Notation : STRING) : TXmlParser;
+ // This will be called whenever there is a Parsed External Entity or
+ // the DTD External Subset to be parsed.
+ // It has to create a TXmlParser instance and load the desired Entity.
+ // This instance of LoadExternalEntity assumes that "SystemId" is a valid
+ // file name (relative to the Document source) and loads this file using
+ // the LoadFromFile method.
+VAR
+ Filename : STRING;
+BEGIN
+ // --- Convert System ID to complete filename
+ Filename := StringReplace (SystemId, '/', '\', [rfReplaceAll]);
+ IF Copy (FSource, 1, 1) <> '<' THEN
+ IF (Copy (Filename, 1, 2) = '\\') OR (Copy (Filename, 2, 1) = ':') THEN
+ // Already has an absolute Path
+ ELSE BEGIN
+ Filename := ExtractFilePath (FSource) + Filename;
+ END;
+
+ // --- Load the File
+ Result := TXmlParser.Create;
+ Result.LoadFromFile (Filename);
+END;
+
+
+FUNCTION TXmlParser.TranslateEncoding (CONST Source : STRING) : STRING;
+ // The member variable "CurEncoding" always holds the name of the current
+ // encoding, e.g. 'UTF-8' or 'ISO-8859-1'.
+ // This virtual method "TranslateEncoding" is responsible for translating
+ // the content passed in the "Source" parameter to the Encoding which
+ // is expected by the application.
+ // This instance of "TranlateEncoding" assumes that the Application expects
+ // Windows ANSI (Win1252) strings. It is able to transform UTF-8 or ISO-8859-1
+ // encodings.
+ // If you want your application to understand or create other encodings, you
+ // override this function.
+BEGIN
+ IF CurEncoding = 'UTF-8'
+ THEN Result := Utf8ToAnsi (Source)
+ ELSE Result := Source;
+END;
+
+
+PROCEDURE TXmlParser.DtdElementFound (DtdElementRec : TDtdElementRec);
+ // This method is called for every element which is found in the DTD
+ // declaration. The variant record TDtdElementRec is passed which
+ // holds informations about the element.
+ // You can override this function to handle DTD declarations.
+ // Note that when you parse the same Document instance a second time,
+ // the DTD will not get parsed again.
+BEGIN
+END;
+
+
+FUNCTION TXmlParser.GetDocBuffer: PChar;
+ // Returns FBuffer or a pointer to a NUL char if Buffer is empty
+BEGIN
+ IF FBuffer = NIL
+ THEN Result := #0
+ ELSE Result := FBuffer;
+END;
+
+
+(*$IFNDEF HAS_CONTNRS_UNIT
+===============================================================================================
+TObjectList
+===============================================================================================
+*)
+
+DESTRUCTOR TObjectList.Destroy;
+BEGIN
+ Clear;
+ SetCapacity(0);
+ INHERITED Destroy;
+END;
+
+
+PROCEDURE TObjectList.Delete (Index : INTEGER);
+BEGIN
+ IF (Index < 0) OR (Index >= Count) THEN EXIT;
+ TObject (Items [Index]).Free;
+ INHERITED Delete (Index);
+END;
+
+
+PROCEDURE TObjectList.Clear;
+BEGIN
+ WHILE Count > 0 DO
+ Delete (Count-1);
+END;
+
+(*$ENDIF *)
+
+(*
+===============================================================================================
+TNvpNode
+--------
+Node base class for the TNvpList
+===============================================================================================
+*)
+
+CONSTRUCTOR TNvpNode.Create (TheName, TheValue : STRING);
+BEGIN
+ INHERITED Create;
+ Name := TheName;
+ Value := TheValue;
+END;
+
+
+(*
+===============================================================================================
+TNvpList
+--------
+A generic List of Name-Value Pairs, based on the TObjectList introduced in Delphi 5
+===============================================================================================
+*)
+
+PROCEDURE TNvpList.Add (Node : TNvpNode);
+VAR
+ I : INTEGER;
+BEGIN
+ FOR I := Count-1 DOWNTO 0 DO
+ IF Node.Name > TNvpNode (Items [I]).Name THEN BEGIN
+ Insert (I+1, Node);
+ EXIT;
+ END;
+ Insert (0, Node);
+END;
+
+
+
+FUNCTION TNvpList.Node (Name : STRING) : TNvpNode;
+ // Binary search for Node
+VAR
+ L, H : INTEGER; // Low, High Limit
+ T, C : INTEGER; // Test Index, Comparison result
+ Last : INTEGER; // Last Test Index
+BEGIN
+ IF Count=0 THEN BEGIN
+ Result := NIL;
+ EXIT;
+ END;
+
+ L := 0;
+ H := Count;
+ Last := -1;
+ REPEAT
+ T := (L+H) DIV 2;
+ IF T=Last THEN BREAK;
+ Result := TNvpNode (Items [T]);
+ C := CompareStr (Result.Name, Name);
+ IF C = 0 THEN EXIT
+ ELSE IF C < 0 THEN L := T
+ ELSE H := T;
+ Last := T;
+ UNTIL FALSE;
+ Result := NIL;
+END;
+
+
+FUNCTION TNvpList.Node (Index : INTEGER) : TNvpNode;
+BEGIN
+ IF (Index < 0) OR (Index >= Count)
+ THEN Result := NIL
+ ELSE Result := TNvpNode (Items [Index]);
+END;
+
+
+FUNCTION TNvpList.Value (Name : STRING) : STRING;
+VAR
+ Nvp : TNvpNode;
+BEGIN
+ Nvp := TNvpNode (Node (Name));
+ IF Nvp <> NIL
+ THEN Result := Nvp.Value
+ ELSE Result := '';
+END;
+
+
+FUNCTION TNvpList.Value (Index : INTEGER) : STRING;
+BEGIN
+ IF (Index < 0) OR (Index >= Count)
+ THEN Result := ''
+ ELSE Result := TNvpNode (Items [Index]).Value;
+END;
+
+
+FUNCTION TNvpList.Name (Index : INTEGER) : STRING;
+BEGIN
+ IF (Index < 0) OR (Index >= Count)
+ THEN Result := ''
+ ELSE Result := TNvpNode (Items [Index]).Name;
+END;
+
+
+(*
+===============================================================================================
+TAttrList
+List of Attributes. The "Analyze" method extracts the Attributes from the given Buffer.
+Is used for extraction of Attributes in Start-Tags, Empty-Element Tags and the "pseudo"
+attributes in XML Prologs, Text Declarations and PIs.
+===============================================================================================
+*)
+
+PROCEDURE TAttrList.Analyze (Start : PChar; VAR Final : PChar);
+ // Analyze the Buffer for Attribute=Name pairs.
+ // Terminates when there is a character which is not IN CNameStart
+ // (e.g. '?>' or '>' or '/>')
+TYPE
+ TPhase = (phName, phEq, phValue);
+VAR
+ Phase : TPhase;
+ F : PChar;
+ Name : STRING;
+ Value : STRING;
+ Attr : TAttr;
+BEGIN
+ Clear;
+ Phase := phName;
+ Final := Start;
+ REPEAT
+ IF (Final^ = #0) OR (Final^ = '>') THEN BREAK;
+ IF NOT (Final^ IN CWhitespace) THEN
+ CASE Phase OF
+ phName : BEGIN
+ IF NOT (Final^ IN CNameStart) THEN EXIT;
+ ExtractName (Final, CWhitespace + ['=', '/'], F);
+ SetStringSF (Name, Final, F);
+ Final := F;
+ Phase := phEq;
+ END;
+ phEq : BEGIN
+ IF Final^ = '=' THEN
+ Phase := phValue
+ END;
+ phValue : BEGIN
+ IF Final^ IN CQuoteChar THEN BEGIN
+ ExtractQuote (Final, Value, F);
+ Attr := TAttr.Create;
+ Attr.Name := Name;
+ Attr.Value := Value;
+ Attr.ValueType := vtNormal;
+ Add (Attr);
+ Final := F;
+ Phase := phName;
+ END;
+ END;
+ END;
+ INC (Final);
+ UNTIL FALSE;
+END;
+
+
+(*
+===============================================================================================
+TElemList
+List of TElemDef nodes.
+===============================================================================================
+*)
+
+FUNCTION TElemList.Node (Name : STRING) : TElemDef;
+ // Binary search for the Node with the given Name
+VAR
+ L, H : INTEGER; // Low, High Limit
+ T, C : INTEGER; // Test Index, Comparison result
+ Last : INTEGER; // Last Test Index
+BEGIN
+ IF Count=0 THEN BEGIN
+ Result := NIL;
+ EXIT;
+ END;
+
+ L := 0;
+ H := Count;
+ Last := -1;
+ REPEAT
+ T := (L+H) DIV 2;
+ IF T=Last THEN BREAK;
+ Result := TElemDef (Items [T]);
+ C := CompareStr (Result.Name, Name);
+ IF C = 0 THEN EXIT
+ ELSE IF C < 0 THEN L := T
+ ELSE H := T;
+ Last := T;
+ UNTIL FALSE;
+ Result := NIL;
+END;
+
+
+PROCEDURE TElemList.Add (Node : TElemDef);
+VAR
+ I : INTEGER;
+BEGIN
+ FOR I := Count-1 DOWNTO 0 DO
+ IF Node.Name > TElemDef (Items [I]).Name THEN BEGIN
+ Insert (I+1, Node);
+ EXIT;
+ END;
+ Insert (0, Node);
+END;
+
+
+(*
+===============================================================================================
+TScannerXmlParser
+A TXmlParser descendant for the TCustomXmlScanner component
+===============================================================================================
+*)
+
+TYPE
+ TScannerXmlParser = CLASS (TXmlParser)
+ Scanner : TCustomXmlScanner;
+ CONSTRUCTOR Create (TheScanner : TCustomXmlScanner);
+ FUNCTION LoadExternalEntity (SystemId, PublicId,
+ Notation : STRING) : TXmlParser; OVERRIDE;
+ FUNCTION TranslateEncoding (CONST Source : STRING) : STRING; OVERRIDE;
+ PROCEDURE DtdElementFound (DtdElementRec : TDtdElementRec); OVERRIDE;
+ END;
+
+CONSTRUCTOR TScannerXmlParser.Create (TheScanner : TCustomXmlScanner);
+BEGIN
+ INHERITED Create;
+ Scanner := TheScanner;
+END;
+
+
+FUNCTION TScannerXmlParser.LoadExternalEntity (SystemId, PublicId, Notation : STRING) : TXmlParser;
+BEGIN
+ IF Assigned (Scanner.FOnLoadExternal)
+ THEN Scanner.FOnLoadExternal (Scanner, SystemId, PublicId, Notation, Result)
+ ELSE Result := INHERITED LoadExternalEntity (SystemId, PublicId, Notation);
+END;
+
+
+FUNCTION TScannerXmlParser.TranslateEncoding (CONST Source : STRING) : STRING;
+BEGIN
+ IF Assigned (Scanner.FOnTranslateEncoding)
+ THEN Result := Scanner.FOnTranslateEncoding (Scanner, CurEncoding, Source)
+ ELSE Result := INHERITED TranslateEncoding (Source);
+END;
+
+
+PROCEDURE TScannerXmlParser.DtdElementFound (DtdElementRec : TDtdElementRec);
+BEGIN
+ WITH DtdElementRec DO
+ CASE ElementType OF
+ deElement : Scanner.WhenElement (ElemDef);
+ deAttList : Scanner.WhenAttList (ElemDef);
+ deEntity : Scanner.WhenEntity (EntityDef);
+ deNotation : Scanner.WhenNotation (NotationDef);
+ dePI : Scanner.WhenPI (STRING (Target), STRING (Content), AttrList);
+ deComment : Scanner.WhenComment (StrSFPas (Start, Final));
+ deError : Scanner.WhenDtdError (Pos);
+ END;
+END;
+
+
+(*
+===============================================================================================
+TCustomXmlScanner
+===============================================================================================
+*)
+
+CONSTRUCTOR TCustomXmlScanner.Create (AOwner: TComponent);
+BEGIN
+ INHERITED;
+ FXmlParser := TScannerXmlParser.Create (Self);
+END;
+
+
+DESTRUCTOR TCustomXmlScanner.Destroy;
+BEGIN
+ FXmlParser.Free;
+ INHERITED;
+END;
+
+
+PROCEDURE TCustomXmlScanner.LoadFromFile (Filename : TFilename);
+ // Load XML Document from file
+BEGIN
+ FXmlParser.LoadFromFile (Filename);
+END;
+
+
+PROCEDURE TCustomXmlScanner.LoadFromBuffer (Buffer : PChar);
+ // Load XML Document from buffer
+BEGIN
+ FXmlParser.LoadFromBuffer (Buffer);
+END;
+
+
+PROCEDURE TCustomXmlScanner.SetBuffer (Buffer : PChar);
+ // Refer to Buffer
+BEGIN
+ FXmlParser.SetBuffer (Buffer);
+END;
+
+
+FUNCTION TCustomXmlScanner.GetFilename : TFilename;
+BEGIN
+ Result := FXmlParser.Source;
+END;
+
+
+FUNCTION TCustomXmlScanner.GetNormalize : BOOLEAN;
+BEGIN
+ Result := FXmlParser.Normalize;
+END;
+
+
+PROCEDURE TCustomXmlScanner.SetNormalize (Value : BOOLEAN);
+BEGIN
+ FXmlParser.Normalize := Value;
+END;
+
+
+PROCEDURE TCustomXmlScanner.WhenXmlProlog(XmlVersion, Encoding: STRING; Standalone : BOOLEAN);
+ // Is called when the parser has parsed the <? xml ?> declaration of the prolog
+BEGIN
+ IF Assigned (FOnXmlProlog) THEN FOnXmlProlog (Self, XmlVersion, Encoding, Standalone);
+END;
+
+
+PROCEDURE TCustomXmlScanner.WhenComment (Comment : STRING);
+ // Is called when the parser has parsed a <!-- comment -->
+BEGIN
+ IF Assigned (FOnComment) THEN FOnComment (Self, Comment);
+END;
+
+
+PROCEDURE TCustomXmlScanner.WhenPI (Target, Content: STRING; Attributes : TAttrList);
+ // Is called when the parser has parsed a <?processing instruction ?>
+BEGIN
+ IF Assigned (FOnPI) THEN FOnPI (Self, Target, Content, Attributes);
+END;
+
+
+PROCEDURE TCustomXmlScanner.WhenDtdRead (RootElementName : STRING);
+ // Is called when the parser has completely parsed the DTD
+BEGIN
+ IF Assigned (FOnDtdRead) THEN FOnDtdRead (Self, RootElementName);
+END;
+
+
+PROCEDURE TCustomXmlScanner.WhenStartTag (TagName : STRING; Attributes : TAttrList);
+ // Is called when the parser has parsed a start tag like <p>
+BEGIN
+ IF Assigned (FOnStartTag) THEN FOnStartTag (Self, TagName, Attributes);
+END;
+
+
+PROCEDURE TCustomXmlScanner.WhenEmptyTag (TagName : STRING; Attributes : TAttrList);
+ // Is called when the parser has parsed an Empty Element Tag like <br/>
+BEGIN
+ IF Assigned (FOnEmptyTag) THEN FOnEmptyTag (Self, TagName, Attributes);
+END;
+
+
+PROCEDURE TCustomXmlScanner.WhenEndTag (TagName : STRING);
+ // Is called when the parser has parsed an End Tag like </p>
+BEGIN
+ IF Assigned (FOnEndTag) THEN FOnEndTag (Self, TagName);
+END;
+
+
+PROCEDURE TCustomXmlScanner.WhenContent (Content : STRING);
+ // Is called when the parser has parsed an element's text content
+BEGIN
+ IF Assigned (FOnContent) THEN FOnContent (Self, Content);
+END;
+
+
+PROCEDURE TCustomXmlScanner.WhenCData (Content : STRING);
+ // Is called when the parser has parsed a CDATA section
+BEGIN
+ IF Assigned (FOnCData) THEN FOnCData (Self, Content);
+END;
+
+
+PROCEDURE TCustomXmlScanner.WhenElement (ElemDef : TElemDef);
+ // Is called when the parser has parsed an <!ELEMENT> definition
+ // inside the DTD
+BEGIN
+ IF Assigned (FOnElement) THEN FOnElement (Self, ElemDef);
+END;
+
+
+PROCEDURE TCustomXmlScanner.WhenAttList (ElemDef : TElemDef);
+ // Is called when the parser has parsed an <!ATTLIST> definition
+ // inside the DTD
+BEGIN
+ IF Assigned (FOnAttList) THEN FOnAttList (Self, ElemDef);
+END;
+
+
+PROCEDURE TCustomXmlScanner.WhenEntity (EntityDef : TEntityDef);
+ // Is called when the parser has parsed an <!ENTITY> definition
+ // inside the DTD
+BEGIN
+ IF Assigned (FOnEntity) THEN FOnEntity (Self, EntityDef);
+END;
+
+
+PROCEDURE TCustomXmlScanner.WhenNotation (NotationDef : TNotationDef);
+ // Is called when the parser has parsed a <!NOTATION> definition
+ // inside the DTD
+BEGIN
+ IF Assigned (FOnNotation) THEN FOnNotation (Self, NotationDef);
+END;
+
+
+PROCEDURE TCustomXmlScanner.WhenDtdError (ErrorPos : PChar);
+ // Is called when the parser has found an Error in the DTD
+BEGIN
+ IF Assigned (FOnDtdError) THEN FOnDtdError (Self, ErrorPos);
+END;
+
+
+PROCEDURE TCustomXmlScanner.Execute;
+ // Perform scanning
+ // Scanning is done synchronously, i.e. you can expect events to be triggered
+ // in the order of the XML data stream. Execute will finish when the whole XML
+ // document has been scanned or when the StopParser property has been set to TRUE.
+BEGIN
+ FStopParser := FALSE;
+ FXmlParser.StartScan;
+ WHILE FXmlParser.Scan AND (NOT FStopParser) DO
+ CASE FXmlParser.CurPartType OF
+ ptNone : ;
+ ptXmlProlog : WhenXmlProlog (FXmlParser.XmlVersion, FXmlParser.Encoding, FXmlParser.Standalone);
+ ptComment : WhenComment (StrSFPas (FXmlParser.CurStart, FXmlParser.CurFinal));
+ ptPI : WhenPI (FXmlParser.CurName, FXmlParser.CurContent, FXmlParser.CurAttr);
+ ptDtdc : WhenDtdRead (FXmlParser.RootName);
+ ptStartTag : WhenStartTag (FXmlParser.CurName, FXmlParser.CurAttr);
+ ptEmptyTag : WhenEmptyTag (FXmlParser.CurName, FXmlParser.CurAttr);
+ ptEndTag : WhenEndTag (FXmlParser.CurName);
+ ptContent : WhenContent (FXmlParser.CurContent);
+ ptCData : WhenCData (FXmlParser.CurContent);
+ END;
+END;
+
+
+END.
diff --git a/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/logger.pas b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/logger.pas new file mode 100644 index 00000000..88bb1698 --- /dev/null +++ b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/logger.pas @@ -0,0 +1,176 @@ +unit logger;
+{
+ $Id: logger.pas,v 1.1 2004/02/05 00:08:20 savage Exp $
+
+}
+{******************************************************************************}
+{ }
+{ Error Logging Unit }
+{ }
+{ The initial developer of this Pascal code was : }
+{ Dominique Louis <Dominique@SavageSoftware.com.au> }
+{ }
+{ Portions created by Dominique Louis are }
+{ Copyright (C) 2000 - 2001 Dominique Louis. }
+{ }
+{ }
+{ }
+{ Contributor(s) }
+{ -------------- }
+{ }
+{ }
+{ Obtained through: }
+{ Joint Endeavour of Delphi Innovators ( Project JEDI ) }
+{ }
+{ You may retrieve the latest version of this file at the Project }
+{ JEDI home page, located at http://delphi-jedi.org }
+{ }
+{ The contents of this file are used with permission, subject to }
+{ the Mozilla Public License Version 1.1 (the "License"); you may }
+{ not use this file except in compliance with the License. You may }
+{ obtain a copy of the License at }
+{ http://www.mozilla.org/MPL/MPL-1.1.html }
+{ }
+{ Software distributed under the License is distributed on an }
+{ "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or }
+{ implied. See the License for the specific language governing }
+{ rights and limitations under the License. }
+{ }
+{ Description }
+{ ----------- }
+{ Logging functions... }
+{ }
+{ }
+{ Requires }
+{ -------- }
+{ SDL.dll on Windows platforms }
+{ libSDL-1.1.so.0 on Linux platform }
+{ }
+{ Programming Notes }
+{ ----------------- }
+{ }
+{ }
+{ }
+{ }
+{ Revision History }
+{ ---------------- }
+{ 2001 - DL : Initial creation }
+{ 25/10/2001 - DRE : Added $M+ directive to allow published }
+{ in classes. Added a compile directive }
+{ around fmShareExclusive as this does not }
+{ exist in Free Pascal }
+{ }
+{******************************************************************************}
+{
+ $Log: logger.pas,v $
+ Revision 1.1 2004/02/05 00:08:20 savage
+ Module 1.0 release
+
+
+}
+
+{$I jedi-sdl.inc}
+
+{$WEAKPACKAGEUNIT OFF}
+
+interface
+
+uses
+ Classes,
+ SysUtils;
+
+type
+ TLogger = class
+ private
+ FFileHandle : TextFile;
+ FApplicationName : string;
+ FApplicationPath : string;
+ protected
+
+ public
+ constructor Create;
+ destructor Destroy; override;
+ function GetApplicationName: string;
+ function GetApplicationPath: string;
+ procedure LogError( ErrorMessage : string; Location : string );
+ procedure LogWarning( WarningMessage : string; Location : string );
+ procedure LogStatus( StatusMessage : string; Location : string );
+ published
+ property ApplicationName : string read GetApplicationName;
+ property ApplicationPath : string read GetApplicationPath;
+ end;
+
+var
+ Log : TLogger;
+
+implementation
+
+{ TLogger }
+constructor TLogger.Create;
+begin
+ FApplicationName := ExtractFileName( ParamStr(0) );
+ FApplicationPath := ExtractFilePath( ParamStr(0) );
+ AssignFile( FFileHandle, FApplicationPath + ChangeFileExt( FApplicationName, '.log' ) );
+ ReWrite( FFileHandle );
+ (*inherited Create( FApplicationPath + ChangeFileExt( FApplicationName, '.log' ),
+ fmCreate {$IFNDEF FPC}or fmShareExclusive{$ENDIF} );*)
+end;
+
+destructor TLogger.Destroy;
+begin
+ CloseFile( FFileHandle );
+ inherited;
+end;
+
+function TLogger.GetApplicationName: string;
+begin
+ result := FApplicationName;
+end;
+
+function TLogger.GetApplicationPath: string;
+begin
+ result := FApplicationPath;
+end;
+
+procedure TLogger.LogError(ErrorMessage, Location: string);
+var
+ S : string;
+begin
+ S := '*** ERROR *** : @ ' + TimeToStr(Time) + ' MSG : ' + ErrorMessage + ' IN : ' + Location + #13#10;
+ WriteLn( FFileHandle, S );
+ Flush( FFileHandle );
+end;
+
+procedure TLogger.LogStatus(StatusMessage, Location: string);
+var
+ S : string;
+begin
+ S := 'STATUS INFO : @ ' + TimeToStr(Time) + ' MSG : ' + StatusMessage + ' IN : ' + Location + #13#10;
+ WriteLn( FFileHandle, S );
+ Flush( FFileHandle );
+end;
+
+procedure TLogger.LogWarning(WarningMessage, Location: string);
+var
+ S : string;
+begin
+ S := '=== WARNING === : @ ' + TimeToStr(Time) + ' MSG : ' + WarningMessage + ' IN : ' + Location + #13#10;
+ WriteLn( FFileHandle, S );
+ Flush( FFileHandle );
+end;
+
+initialization
+begin
+ Log := TLogger.Create;
+ Log.LogStatus( 'Starting Application', 'Initialization' );
+end;
+
+finalization
+begin
+ Log.LogStatus( 'Terminating Application', 'Finalization' );
+ Log.Free;
+ Log := nil;
+end;
+
+end.
+
\ No newline at end of file diff --git a/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/moduleloader.pas b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/moduleloader.pas new file mode 100644 index 00000000..146e4b30 --- /dev/null +++ b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/moduleloader.pas @@ -0,0 +1,319 @@ +unit moduleloader;
+{
+ $Id: moduleloader.pas,v 1.4 2004/02/20 17:19:10 savage Exp $
+
+}
+{******************************************************************}
+{ }
+{ Project JEDI }
+{ OS independent Dynamic Loading Helpers }
+{ }
+{ The initial developer of the this code is }
+{ Robert Marquardt <robert_marquardt@gmx.de) }
+{ }
+{ Copyright (C) 2000, 2001 Robert Marquardt. }
+{ }
+{ Obtained through: }
+{ Joint Endeavour of Delphi Innovators (Project JEDI) }
+{ }
+{ You may retrieve the latest version of this file at the Project }
+{ JEDI home page, located at http://delphi-jedi.org }
+{ }
+{ The contents of this file are used with permission, subject to }
+{ the Mozilla Public License Version 1.1 (the "License"); you may }
+{ not use this file except in compliance with the License. You may }
+{ obtain a copy of the License at }
+{ http://www.mozilla.org/NPL/NPL-1_1Final.html }
+{ }
+{ Software distributed under the License is distributed on an }
+{ "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or }
+{ implied. See the License for the specific language governing }
+{ rights and limitations under the License. }
+{ }
+{******************************************************************}
+{
+ $Log: moduleloader.pas,v $
+ Revision 1.4 2004/02/20 17:19:10 savage
+ Added Calling convention to Win32 functions just in case.
+
+ Revision 1.3 2004/02/14 22:36:29 savage
+ Fixed inconsistencies of using LoadLibrary and LoadModule.
+ Now all units make use of LoadModule rather than LoadLibrary and other dynamic proc procedures.
+
+ Revision 1.2 2004/02/14 00:23:39 savage
+ As UNIX is defined in jedi-sdl.inc this will be used to check linux compatability as well. Units have been changed to reflect this change.
+
+ Revision 1.1 2004/02/14 00:04:50 savage
+ dllfuncs conflicts with FreePascal so it has been renamed back to the moduleloader.pas
+
+ Revision 1.1 2004/02/05 00:08:19 savage
+ Module 1.0 release
+
+
+}
+
+interface
+
+{$i jedi-sdl.inc}
+{$WEAKPACKAGEUNIT ON}
+
+// each OS gets its own IFDEFed complete code block to make reading easier
+
+{$IFDEF WIN32}
+uses
+ Windows;
+
+type
+ // Handle to a loaded DLL
+ TModuleHandle = HINST;
+
+const
+ // Value designating an unassigned TModuleHandle od a failed loading
+ INVALID_MODULEHANDLE_VALUE = TModuleHandle(0);
+
+function LoadModule(var Module: TModuleHandle; FileName: PChar): Boolean; stdcall;
+function LoadModuleEx(var Module: TModuleHandle; FileName: PChar; Flags: Cardinal): Boolean; stdcall;
+procedure UnloadModule(var Module: TModuleHandle); stdcall;
+function GetModuleSymbol(Module: TModuleHandle; SymbolName: PChar): Pointer; stdcall;
+function GetModuleSymbolEx(Module: TModuleHandle; SymbolName: PChar; var Accu: Boolean): Pointer; stdcall;
+function ReadModuleData(Module: TModuleHandle; SymbolName: PChar; var Buffer; Size: Cardinal): Boolean; stdcall;
+function WriteModuleData(Module: TModuleHandle; SymbolName: PChar; var Buffer; Size: Cardinal): Boolean; stdcall;
+
+implementation
+
+// load the DLL file FileName
+// the rules for FileName are those of LoadLibrary
+// Returns: True = success, False = failure to load
+// Assigns: the handle of the loaded DLL to Module
+// Warning: if Module has any other value than INVALID_MODULEHANDLE_VALUE
+// on entry the function will do nothing but returning success.
+
+function LoadModule(var Module: TModuleHandle; FileName: PChar): Boolean;
+begin
+ if Module = INVALID_MODULEHANDLE_VALUE then
+ Module := LoadLibrary( FileName );
+ Result := Module <> INVALID_MODULEHANDLE_VALUE;
+end;
+
+// load the DLL file FileName
+// LoadLibraryEx is used to get better control of the loading
+// for the allowed values for flags see LoadLibraryEx documentation.
+
+function LoadModuleEx(var Module: TModuleHandle; FileName: PChar; Flags: Cardinal): Boolean;
+begin
+ if Module = INVALID_MODULEHANDLE_VALUE then
+ Module := LoadLibraryEx( FileName, 0, Flags);
+ Result := Module <> INVALID_MODULEHANDLE_VALUE;
+end;
+
+// unload a DLL loaded with LoadModule or LoadModuleEx
+// The procedure will not try to unload a handle with
+// value INVALID_MODULEHANDLE_VALUE and assigns this value
+// to Module after unload.
+
+procedure UnloadModule(var Module: TModuleHandle);
+begin
+ if Module <> INVALID_MODULEHANDLE_VALUE then
+ FreeLibrary(Module);
+ Module := INVALID_MODULEHANDLE_VALUE;
+end;
+
+// returns the pointer to the symbol named SymbolName
+// if it is exported from the DLL Module
+// nil is returned if the symbol is not available
+
+function GetModuleSymbol(Module: TModuleHandle; SymbolName: PChar): Pointer;
+begin
+ Result := nil;
+ if Module <> INVALID_MODULEHANDLE_VALUE then
+ Result := GetProcAddress(Module, SymbolName );
+end;
+
+// returns the pointer to the symbol named SymbolName
+// if it is exported from the DLL Module
+// nil is returned if the symbol is not available.
+// as an extra the boolean variable Accu is updated
+// by anding in the success of the function.
+// This is very handy for rendering a global result
+// when accessing a long list of symbols.
+
+function GetModuleSymbolEx(Module: TModuleHandle; SymbolName: PChar; var Accu: Boolean): Pointer;
+begin
+ Result := nil;
+ if Module <> INVALID_MODULEHANDLE_VALUE then
+ Result := GetProcAddress(Module, SymbolName );
+ Accu := Accu and (Result <> nil);
+end;
+
+// get the value of variables exported from a DLL Module
+// Delphi cannot access variables in a DLL directly, so
+// this function allows to copy the data from the DLL.
+// Beware! You are accessing the DLL memory image directly.
+// Be sure to access a variable not a function and be sure
+// to read the correct amount of data.
+
+function ReadModuleData(Module: TModuleHandle; SymbolName: PChar; var Buffer; Size: Cardinal): Boolean;
+var
+ Sym: Pointer;
+begin
+ Result := True;
+ Sym := GetModuleSymbolEx(Module, SymbolName, Result);
+ if Result then
+ Move(Sym^, Buffer, Size);
+end;
+
+// set the value of variables exported from a DLL Module
+// Delphi cannot access variables in a DLL directly, so
+// this function allows to copy the data to the DLL!
+// BEWARE! You are accessing the DLL memory image directly.
+// Be sure to access a variable not a function and be sure
+// to write the correct amount of data.
+// The changes are not persistent. They get lost when the
+// DLL is unloaded.
+
+function WriteModuleData(Module: TModuleHandle; SymbolName: PChar; var Buffer; Size: Cardinal): Boolean;
+var
+ Sym: Pointer;
+begin
+ Result := True;
+ Sym := GetModuleSymbolEx(Module, SymbolName, Result);
+ if Result then
+ Move(Buffer, Sym^, Size);
+end;
+
+{$ENDIF}
+
+{$IFDEF Unix}
+uses
+{$ifdef Linux}
+ Types,
+ Libc;
+{$else}
+ dl,
+ Types,
+ Baseunix,
+ Unix;
+{$endif}
+type
+ // Handle to a loaded .so
+ TModuleHandle = Pointer;
+
+const
+ // Value designating an unassigned TModuleHandle od a failed loading
+ INVALID_MODULEHANDLE_VALUE = TModuleHandle(nil);
+
+function LoadModule(var Module: TModuleHandle; FileName: PChar): Boolean;
+function LoadModuleEx(var Module: TModuleHandle; FileName: PChar; Flags: Cardinal): Boolean;
+procedure UnloadModule(var Module: TModuleHandle);
+function GetModuleSymbol(Module: TModuleHandle; SymbolName: PChar): Pointer;
+function GetModuleSymbolEx(Module: TModuleHandle; SymbolName: PChar; var Accu: Boolean): Pointer;
+function ReadModuleData(Module: TModuleHandle; SymbolName: PChar; var Buffer; Size: Cardinal): Boolean;
+function WriteModuleData(Module: TModuleHandle; SymbolName: PChar; var Buffer; Size: Cardinal): Boolean;
+
+implementation
+
+// load the .so file FileName
+// the rules for FileName are those of dlopen()
+// Returns: True = success, False = failure to load
+// Assigns: the handle of the loaded .so to Module
+// Warning: if Module has any other value than INVALID_MODULEHANDLE_VALUE
+// on entry the function will do nothing but returning success.
+
+function LoadModule(var Module: TModuleHandle; FileName: PChar): Boolean;
+begin
+ if Module = INVALID_MODULEHANDLE_VALUE then
+ Module := dlopen( FileName, RTLD_NOW);
+ Result := Module <> INVALID_MODULEHANDLE_VALUE;
+end;
+
+// load the .so file FileName
+// dlopen() with flags is used to get better control of the loading
+// for the allowed values for flags see "man dlopen".
+
+function LoadModuleEx(var Module: TModuleHandle; FileName: PChar; Flags: Cardinal): Boolean;
+begin
+ if Module = INVALID_MODULEHANDLE_VALUE then
+ Module := dlopen( FileName, Flags);
+ Result := Module <> INVALID_MODULEHANDLE_VALUE;
+end;
+
+// unload a .so loaded with LoadModule or LoadModuleEx
+// The procedure will not try to unload a handle with
+// value INVALID_MODULEHANDLE_VALUE and assigns this value
+// to Module after unload.
+
+procedure UnloadModule(var Module: TModuleHandle);
+begin
+ if Module <> INVALID_MODULEHANDLE_VALUE then
+ dlclose(Module);
+ Module := INVALID_MODULEHANDLE_VALUE;
+end;
+
+// returns the pointer to the symbol named SymbolName
+// if it is exported from the .so Module
+// nil is returned if the symbol is not available
+
+function GetModuleSymbol(Module: TModuleHandle; SymbolName: PChar): Pointer;
+begin
+ Result := nil;
+ if Module <> INVALID_MODULEHANDLE_VALUE then
+ Result := dlsym(Module, SymbolName );
+end;
+
+// returns the pointer to the symbol named SymbolName
+// if it is exported from the .so Module
+// nil is returned if the symbol is not available.
+// as an extra the boolean variable Accu is updated
+// by anding in the success of the function.
+// This is very handy for rendering a global result
+// when accessing a long list of symbols.
+
+function GetModuleSymbolEx(Module: TModuleHandle; SymbolName: PChar; var Accu: Boolean): Pointer;
+begin
+ Result := nil;
+ if Module <> INVALID_MODULEHANDLE_VALUE then
+ Result := dlsym(Module, SymbolName );
+ Accu := Accu and (Result <> nil);
+end;
+
+// get the value of variables exported from a .so Module
+// Delphi cannot access variables in a .so directly, so
+// this function allows to copy the data from the .so.
+// Beware! You are accessing the .so memory image directly.
+// Be sure to access a variable not a function and be sure
+// to read the correct amount of data.
+
+function ReadModuleData(Module: TModuleHandle; SymbolName: PChar; var Buffer; Size: Cardinal): Boolean;
+var
+ Sym: Pointer;
+begin
+ Result := True;
+ Sym := GetModuleSymbolEx(Module, SymbolName, Result);
+ if Result then
+ Move(Sym^, Buffer, Size);
+end;
+
+// set the value of variables exported from a .so Module
+// Delphi cannot access variables in a .so directly, so
+// this function allows to copy the data to the .so!
+// BEWARE! You are accessing the .so memory image directly.
+// Be sure to access a variable not a function and be sure
+// to write the correct amount of data.
+// The changes are not persistent. They get lost when the
+// .so is unloaded.
+
+function WriteModuleData(Module: TModuleHandle; SymbolName: PChar; var Buffer; Size: Cardinal): Boolean;
+var
+ Sym: Pointer;
+begin
+ Result := True;
+ Sym := GetModuleSymbolEx(Module, SymbolName, Result);
+ if Result then
+ Move(Buffer, Sym^, Size);
+end;
+{$ENDIF}
+
+{$IFDEF __MACH__} // Mach definitions go here
+{$ENDIF}
+
+end.
diff --git a/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/registryuserpreferences.pas b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/registryuserpreferences.pas new file mode 100644 index 00000000..2d28a222 --- /dev/null +++ b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/registryuserpreferences.pas @@ -0,0 +1,229 @@ +unit registryuserpreferences;
+{
+ $Id: registryuserpreferences.pas,v 1.1 2004/09/30 22:35:47 savage Exp $
+
+}
+{******************************************************************************}
+{ }
+{ JEDI-SDL : Pascal units for SDL - Simple DirectMedia Layer }
+{ Wrapper class for Windows Register and INI Files }
+{ }
+{ The initial developer of this Pascal code was : }
+{ Dominqiue Louis <Dominique@SavageSoftware.com.au> }
+{ }
+{ Portions created by Dominqiue Louis are }
+{ Copyright (C) 2000 - 2001 Dominqiue Louis. }
+{ }
+{ }
+{ Contributor(s) }
+{ -------------- }
+{ }
+{ }
+{ Obtained through: }
+{ Joint Endeavour of Delphi Innovators ( Project JEDI ) }
+{ }
+{ You may retrieve the latest version of this file at the Project }
+{ JEDI home page, located at http://delphi-jedi.org }
+{ }
+{ The contents of this file are used with permission, subject to }
+{ the Mozilla Public License Version 1.1 (the "License"); you may }
+{ not use this file except in compliance with the License. You may }
+{ obtain a copy of the License at }
+{ http://www.mozilla.org/MPL/MPL-1.1.html }
+{ }
+{ Software distributed under the License is distributed on an }
+{ "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or }
+{ implied. See the License for the specific language governing }
+{ rights and limitations under the License. }
+{ }
+{ Description }
+{ ----------- }
+{ }
+{ }
+{ }
+{ }
+{ }
+{ }
+{ }
+{ Requires }
+{ -------- }
+{ The SDL Runtime libraris on Win32 : SDL.dll on Linux : libSDL.so }
+{ They are available from... }
+{ http://www.libsdl.org . }
+{ }
+{ Programming Notes }
+{ ----------------- }
+{ }
+{ }
+{ }
+{ }
+{ Revision History }
+{ ---------------- }
+{ September 23 2004 - DL : Initial Creation }
+{
+ $Log: registryuserpreferences.pas,v $
+ Revision 1.1 2004/09/30 22:35:47 savage
+ Changes, enhancements and additions as required to get SoAoS working.
+
+
+}
+{******************************************************************************}
+
+interface
+
+uses
+ {$IFDEF REG}
+ Registry,
+ {$ELSE}
+ IniFiles,
+ {$ENDIF}
+ Classes,
+ userpreferences;
+
+type
+ TRegistryUserPreferences = class( TUserPreferences )
+ private
+
+ protected
+ function GetSection( const Index : Integer ) : string; virtual; abstract;
+ function GetIdentifier( const Index : Integer ) : string; virtual; abstract;
+ function GetDefaultBoolean( const Index : Integer ) : Boolean; override;
+ function GetBoolean( const Index : Integer ) : Boolean; override;
+ procedure SetBoolean( const Index : Integer; const Value : Boolean ); override;
+ function GetDefaultDateTime( const Index : Integer ) : TDateTime; override;
+ function GetDateTime( const Index : Integer ) : TDateTime; override;
+ procedure SetDateTime( const Index : Integer; const Value : TDateTime ); override;
+ function GetDefaultInteger( const Index : Integer ) : Integer; override;
+ function GetInteger( const Index : Integer ) : Integer; override;
+ procedure SetInteger( const Index : Integer; const Value : Integer ); override;
+ function GetDefaultFloat( const Index : Integer ) : single; override;
+ function GetFloat( const Index : Integer ) : single; override;
+ procedure SetFloat( const Index : Integer; const Value : single ); override;
+ function GetDefaultString( const Index : Integer ) : string; override;
+ function GetString( const Index : Integer ) : string; override;
+ procedure SetString( const Index : Integer; const Value : string ); override;
+ public
+ Registry : {$IFDEF REG}TRegIniFile{$ELSE}TIniFile{$ENDIF};
+ constructor Create( const FileName : string = '' ); reintroduce;
+ destructor Destroy; override;
+ procedure Update; override;
+ end;
+
+implementation
+
+uses
+ SysUtils;
+
+{ TRegistryUserPreferences }
+constructor TRegistryUserPreferences.Create( const FileName : string );
+var
+ defFileName : string;
+begin
+ inherited Create;
+
+ if FileName <> '' then
+ defFileName := FileName
+ else
+ defFileName := ChangeFileExt( ParamStr( 0 ), '.ini' );
+
+ Registry := {$IFDEF REG}TRegIniFile{$ELSE}TIniFile{$ENDIF}.Create( defFileName );
+end;
+
+destructor TRegistryUserPreferences.Destroy;
+begin
+ Update;
+ Registry.Free;
+ Registry := nil;
+ inherited;
+end;
+
+function TRegistryUserPreferences.GetBoolean( const Index : Integer ) : Boolean;
+begin
+ Result := Registry.ReadBool( GetSection( Index ), GetIdentifier( Index ), GetDefaultBoolean( Index ) );
+end;
+
+function TRegistryUserPreferences.GetDateTime( const Index : Integer ): TDateTime;
+begin
+ Result := Registry.ReadDateTime( GetSection( Index ){$IFNDEF REG}, GetIdentifier( Index ), GetDefaultDateTime( Index ){$ENDIF} );
+end;
+
+function TRegistryUserPreferences.GetDefaultBoolean( const Index : Integer ) : Boolean;
+begin
+ result := false;
+end;
+
+function TRegistryUserPreferences.GetDefaultDateTime( const Index: Integer ) : TDateTime;
+begin
+ result := Now;
+end;
+
+function TRegistryUserPreferences.GetDefaultFloat( const Index: Integer ) : single;
+begin
+ result := 0.0;
+end;
+
+function TRegistryUserPreferences.GetDefaultInteger(const Index : Integer ) : Integer;
+begin
+ result := 0;
+end;
+
+function TRegistryUserPreferences.GetDefaultString( const Index : Integer ) : string;
+begin
+ result := '';
+end;
+
+function TRegistryUserPreferences.GetFloat( const Index : Integer ): single;
+begin
+ Result := Registry.ReadFloat( GetSection( Index ){$IFNDEF REG}, GetIdentifier( Index ), GetDefaultFloat( Index ){$ENDIF} );
+end;
+
+function TRegistryUserPreferences.GetInteger( const Index : Integer ) : Integer;
+begin
+ Result := Registry.ReadInteger( GetSection( Index ), GetIdentifier( Index ), GetDefaultInteger( Index ) );
+end;
+
+function TRegistryUserPreferences.GetString( const Index : Integer ): string;
+begin
+ Result := Registry.ReadString( GetSection( Index ), GetIdentifier( Index ), GetDefaultString( Index ) );
+end;
+
+procedure TRegistryUserPreferences.SetBoolean( const Index : Integer; const Value : Boolean );
+begin
+ Registry.WriteBool( GetSection( Index ), GetIdentifier( Index ), Value );
+ inherited;
+end;
+
+procedure TRegistryUserPreferences.SetDateTime( const Index: Integer; const Value: TDateTime );
+begin
+ Registry.WriteDateTime( GetSection( Index ){$IFNDEF REG}, GetIdentifier( Index ){$ENDIF}, Value );
+ inherited;
+end;
+
+procedure TRegistryUserPreferences.SetFloat(const Index: Integer; const Value: single);
+begin
+ Registry.WriteFloat( GetSection( Index ){$IFNDEF REG}, GetIdentifier( Index ){$ENDIF}, Value );
+ inherited;
+end;
+
+procedure TRegistryUserPreferences.SetInteger( const Index, Value : Integer );
+begin
+ Registry.WriteInteger( GetSection( Index ), GetIdentifier( Index ), Value );
+ inherited;
+end;
+
+procedure TRegistryUserPreferences.SetString( const Index : Integer; const Value : string );
+begin
+ Registry.WriteString( GetSection( Index ), GetIdentifier( Index ), Value );
+ inherited;
+end;
+
+procedure TRegistryUserPreferences.Update;
+begin
+ {$IFDEF REG}
+ Registry.CloseKey;
+ {$ELSE}
+ Registry.UpdateFile;
+ {$ENDIF}
+end;
+
+end.
diff --git a/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/sdl.pas b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/sdl.pas new file mode 100644 index 00000000..ad5d783a --- /dev/null +++ b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/sdl.pas @@ -0,0 +1,4118 @@ +unit sdl;
+{
+ $Id: sdl.pas,v 1.17 2005/01/03 18:40:59 savage Exp $
+
+}
+{******************************************************************************}
+{ }
+{ JEDI-SDL : Pascal units for SDL - Simple DirectMedia Layer }
+{ Conversion of the Simple DirectMedia Layer Headers }
+{ }
+{ Portions created by Sam Lantinga <slouken@devolution.com> are }
+{ Copyright (C) 1997-2004 Sam Lantinga }
+{ 5635-34 Springhouse Dr. }
+{ Pleasanton, CA 94588 (USA) }
+{ }
+{ All Rights Reserved. }
+{ }
+{ The original files are : SDL.h }
+{ SDL_main.h }
+{ SDL_types.h }
+{ SDL_rwops.h }
+{ SDL_timer.h }
+{ SDL_audio.h }
+{ SDL_cdrom.h }
+{ SDL_joystick.h }
+{ SDL_mouse.h }
+{ SDL_keyboard.h }
+{ SDL_events.h }
+{ SDL_video.h }
+{ SDL_byteorder.h }
+{ SDL_version.h }
+{ SDL_active.h }
+{ SDL_thread.h }
+{ SDL_mutex .h }
+{ SDL_getenv.h }
+{ SDL_loadso.h }
+{ }
+{ The initial developer of this Pascal code was : }
+{ Dominqiue Louis <Dominique@SavageSoftware.com.au> }
+{ }
+{ Portions created by Dominqiue Louis are }
+{ Copyright (C) 2000 - 2004 Dominqiue Louis. }
+{ }
+{ }
+{ Contributor(s) }
+{ -------------- }
+{ Tom Jones <tigertomjones@gmx.de> His Project inspired this conversion }
+{ Matthias Thoma <ma.thoma@gmx.de> }
+{ }
+{ Obtained through: }
+{ Joint Endeavour of Delphi Innovators ( Project JEDI ) }
+{ }
+{ You may retrieve the latest version of this file at the Project }
+{ JEDI home page, located at http://delphi-jedi.org }
+{ }
+{ The contents of this file are used with permission, subject to }
+{ the Mozilla Public License Version 1.1 (the "License"); you may }
+{ not use this file except in compliance with the License. You may }
+{ obtain a copy of the License at }
+{ http://www.mozilla.org/MPL/MPL-1.1.html }
+{ }
+{ Software distributed under the License is distributed on an }
+{ "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or }
+{ implied. See the License for the specific language governing }
+{ rights and limitations under the License. }
+{ }
+{ Description }
+{ ----------- }
+{ }
+{ }
+{ }
+{ }
+{ }
+{ }
+{ }
+{ Requires }
+{ -------- }
+{ The SDL Runtime libraris on Win32 : SDL.dll on Linux : libSDL.so }
+{ They are available from... }
+{ http://www.libsdl.org . }
+{ }
+{ Programming Notes }
+{ ----------------- }
+{ }
+{ }
+{ }
+{ }
+{ Revision History }
+{ ---------------- }
+{ May 08 2001 - DL : Added Keyboard State Array ( See demos for how to }
+{ use ) }
+{ PKeyStateArr = ^TKeyStateArr; }
+{ TKeyStateArr = array[0..65000] of UInt8; }
+{ As most games will need it. }
+{ }
+{ April 02 2001 - DL : Added SDL_getenv.h definitions and tested version }
+{ 1.2.0 compatability. }
+{ }
+{ March 13 2001 - MT : Added Linux compatibility. }
+{ }
+{ March 10 2001 - MT : Added externalsyms for DEFINES }
+{ Changed the license header }
+{ }
+{ March 09 2001 - MT : Added Kylix Ifdefs/Deleted the uses mmsystem }
+{ }
+{ March 01 2001 - DL : Update conversion of version 1.1.8 }
+{ }
+{ July 22 2001 - DL : Added TUInt8Array and PUIntArray after suggestions }
+{ from Matthias Thoma and Eric Grange. }
+{ }
+{ October 12 2001 - DL : Various changes as suggested by Matthias Thoma and }
+{ David Acklam }
+{ }
+{ October 24 2001 - DL : Added FreePascal support as per suggestions from }
+{ Dean Ellis. }
+{ }
+{ October 27 2001 - DL : Added SDL_BUTTON macro }
+{ }
+{ November 08 2001 - DL : Bug fix as pointed out by Puthoon. }
+{ }
+{ November 29 2001 - DL : Bug fix of SDL_SetGammaRamp as pointed out by Simon}
+{ Rushton. }
+{ }
+{ November 30 2001 - DL : SDL_NOFRAME added as pointed out by Simon Rushton. }
+{ }
+{ December 11 2001 - DL : Added $WEAKPACKAGEUNIT ON to facilitate useage in }
+{ Components }
+{ }
+{ January 05 2002 - DL : Added SDL_Swap32 function as suggested by Matthias }
+{ Thoma and also made sure the _getenv from }
+{ MSVCRT.DLL uses the right calling convention }
+{ }
+{ January 25 2002 - DL : Updated conversion of SDL_AddTimer & }
+{ SDL_RemoveTimer as per suggestions from Matthias }
+{ Thoma. }
+{ }
+{ January 27 2002 - DL : Commented out exported function putenv and getenv }
+{ So that developers get used to using SDL_putenv }
+{ SDL_getenv, as they are more portable }
+{ }
+{ March 05 2002 - DL : Added FreeAnNil procedure for Delphi 4 users. }
+{ }
+{ October 23 2002 - DL : Added Delphi 3 Define of Win32. }
+{ If you intend to you Delphi 3... }
+{ ( which is officially unsupported ) make sure you }
+{ remove references to $EXTERNALSYM in this and other}
+{ SDL files. }
+{ }
+{ November 29 2002 - DL : Fixed bug in Declaration of SDL_GetRGBA that was }
+{ pointed out by Todd Lang }
+{ }
+{ April 03 2003 - DL : Added jedi-sdl.inc include file to support more }
+{ Pascal compilers. Initial support is now included }
+{ for GnuPascal, VirtualPascal, TMT and obviously }
+{ continue support for Delphi Kylix and FreePascal. }
+{ }
+{ April 08 2003 - MK : Aka Mr Kroket - Added Better FPC support }
+{ }
+{ April 24 2003 - DL : under instruction from Alexey Barkovoy, I have added}
+{ better TMT Pascal support and under instruction }
+{ from Prof. Abimbola Olowofoyeku (The African Chief),}
+{ I have added better Gnu Pascal support }
+{ }
+{ April 30 2003 - DL : under instruction from David Mears AKA }
+{ Jason Siletto, I have added FPC Linux support. }
+{ This was compiled with fpc 1.1, so remember to set }
+{ include file path. ie. -Fi/usr/share/fpcsrc/rtl/* }
+{ }
+{
+ $Log: sdl.pas,v $
+ Revision 1.17 2005/01/03 18:40:59 savage
+ Updated Version number to reflect latest one
+
+ Revision 1.16 2005/01/01 02:02:06 savage
+ Updated to v1.2.8
+
+ Revision 1.15 2004/12/24 18:57:11 savage
+ forgot to apply Michalis Kamburelis' patch to the implementation section. now fixed
+
+ Revision 1.14 2004/12/23 23:42:18 savage
+ Applied Patches supplied by Michalis Kamburelis ( THANKS! ), for greater FreePascal compatability.
+
+ Revision 1.13 2004/09/30 22:31:59 savage
+ Updated with slightly different header comments
+
+ Revision 1.12 2004/09/12 21:52:58 savage
+ Slight changes to fix some issues with the sdl classes.
+
+ Revision 1.11 2004/08/14 22:54:30 savage
+ Updated so that Library name defines are correctly defined for MacOS X.
+
+ Revision 1.10 2004/07/20 23:57:33 savage
+ Thanks to Paul Toth for spotting an error in the SDL Audio Convertion structures.
+ In TSDL_AudioCVT the filters variable should point to and array of pointers and not what I had there previously.
+
+ Revision 1.9 2004/07/03 22:07:22 savage
+ Added Bitwise Manipulation Functions for TSDL_VideoInfo struct.
+
+ Revision 1.8 2004/05/10 14:10:03 savage
+ Initial MacOS X support. Fixed defines for MACOS ( Classic ) and DARWIN ( MacOS X ).
+
+ Revision 1.7 2004/04/13 09:32:08 savage
+ Changed Shared object names back to just the .so extension to avoid conflicts on various Linux/Unix distros. Therefore developers will need to create Symbolic links to the actual Share Objects if necessary.
+
+ Revision 1.6 2004/04/01 20:53:23 savage
+ Changed Linux Shared Object names so they reflect the Symbolic Links that are created when installing the RPMs from the SDL site.
+
+ Revision 1.5 2004/02/22 15:32:10 savage
+ SDL_GetEnv Fix so it also works on FPC/Linux. Thanks to Rodrigo for pointing this out.
+
+ Revision 1.4 2004/02/21 23:24:29 savage
+ SDL_GetEnv Fix so that it is not define twice for FPC. Thanks to Rene Hugentobler for pointing out this bug,
+
+ Revision 1.3 2004/02/18 22:35:51 savage
+ Brought sdl.pas up to 1.2.7 compatability
+ Thus...
+ Added SDL_GL_STEREO,
+ SDL_GL_MULTISAMPLEBUFFERS,
+ SDL_GL_MULTISAMPLESAMPLES
+
+ Add DLL/Shared object functions
+ function SDL_LoadObject( const sofile : PChar ) : Pointer;
+
+ function SDL_LoadFunction( handle : Pointer; const name : PChar ) : Pointer;
+
+ procedure SDL_UnloadObject( handle : Pointer );
+
+ Added function to create RWops from const memory: SDL_RWFromConstMem()
+ function SDL_RWFromConstMem(const mem: Pointer; size: Integer) : PSDL_RWops;
+
+ Ported SDL_cpuinfo.h so Now you can test for Specific CPU types.
+
+ Revision 1.2 2004/02/17 21:37:12 savage
+ Tidying up of units
+
+ Revision 1.1 2004/02/05 00:08:20 savage
+ Module 1.0 release
+
+}
+{******************************************************************************}
+
+{$I jedi-sdl.inc}
+
+{$ALIGN ON}
+
+interface
+
+uses
+{$IFDEF __GPC__}
+ system,
+ gpc;
+{$ENDIF}
+
+{$IFDEF WIN32}
+ {$IFNDEF __GPC__}
+ Windows;
+ {$ENDIF}
+{$ENDIF}
+
+{$IFDEF UNIX}
+ {$IFDEF FPC}
+ {$IFDEF Ver1_0}
+ linux,
+ {$ELSE}
+ pthreads,
+ baseunix,
+ unix,
+ {$ENDIF}
+ x,
+ xlib;
+ {$ELSE}
+ Types,
+ Libc,
+ Xlib;
+ {$ENDIF}
+{$ENDIF}
+
+{$IFDEF __MACH__}
+ GPCMacOSAll;
+{$ENDIF}
+
+const
+{$IFDEF WIN32}
+ SDLLibName = 'SDL.dll';
+{$ENDIF}
+
+{$IFDEF UNIX}
+{$IFDEF DARWIN}
+ SDLLibName = 'libSDL.dylib';
+{$ELSE}
+ SDLLibName = 'libSDL.so';
+{$ENDIF}
+{$ENDIF}
+
+{$IFDEF MACOS}
+ SDLLibName = 'SDL';
+{$ENDIF}
+
+ // SDL.h constants
+ SDL_INIT_TIMER = $00000001;
+{$EXTERNALSYM SDL_INIT_TIMER}
+ SDL_INIT_AUDIO = $00000010;
+{$EXTERNALSYM SDL_INIT_AUDIO}
+ SDL_INIT_VIDEO = $00000020;
+{$EXTERNALSYM SDL_INIT_VIDEO}
+ SDL_INIT_CDROM = $00000100;
+{$EXTERNALSYM SDL_INIT_CDROM}
+ SDL_INIT_JOYSTICK = $00000200;
+{$EXTERNALSYM SDL_INIT_JOYSTICK}
+ SDL_INIT_NOPARACHUTE = $00100000; // Don't catch fatal signals
+{$EXTERNALSYM SDL_INIT_NOPARACHUTE}
+ SDL_INIT_EVENTTHREAD = $01000000; // Not supported on all OS's
+{$EXTERNALSYM SDL_INIT_EVENTTHREAD}
+ SDL_INIT_EVERYTHING = $0000FFFF;
+{$EXTERNALSYM SDL_INIT_EVERYTHING}
+
+ // SDL_error.h constants
+ ERR_MAX_STRLEN = 128;
+{$EXTERNALSYM ERR_MAX_STRLEN}
+ ERR_MAX_ARGS = 5;
+{$EXTERNALSYM ERR_MAX_ARGS}
+
+ // SDL_types.h constants
+ SDL_PRESSED = $01;
+{$EXTERNALSYM SDL_PRESSED}
+ SDL_RELEASED = $00;
+{$EXTERNALSYM SDL_RELEASED}
+
+ // SDL_timer.h constants
+ // This is the OS scheduler timeslice, in milliseconds
+ SDL_TIMESLICE = 10;
+{$EXTERNALSYM SDL_TIMESLICE}
+ // This is the maximum resolution of the SDL timer on all platforms
+ TIMER_RESOLUTION = 10; // Experimentally determined
+{$EXTERNALSYM TIMER_RESOLUTION}
+
+ // SDL_audio.h constants
+ AUDIO_U8 = $0008; // Unsigned 8-bit samples
+{$EXTERNALSYM AUDIO_U8}
+ AUDIO_S8 = $8008; // Signed 8-bit samples
+{$EXTERNALSYM AUDIO_S8}
+ AUDIO_U16LSB = $0010; // Unsigned 16-bit samples
+{$EXTERNALSYM AUDIO_U16LSB}
+ AUDIO_S16LSB = $8010; // Signed 16-bit samples
+{$EXTERNALSYM AUDIO_S16LSB}
+ AUDIO_U16MSB = $1010; // As above, but big-endian byte order
+{$EXTERNALSYM AUDIO_U16MSB}
+ AUDIO_S16MSB = $9010; // As above, but big-endian byte order
+{$EXTERNALSYM AUDIO_S16MSB}
+ AUDIO_U16 = AUDIO_U16LSB;
+{$EXTERNALSYM AUDIO_U16}
+ AUDIO_S16 = AUDIO_S16LSB;
+{$EXTERNALSYM AUDIO_S16}
+
+
+ // SDL_cdrom.h constants
+ // The maximum number of CD-ROM tracks on a disk
+ SDL_MAX_TRACKS = 99;
+{$EXTERNALSYM SDL_MAX_TRACKS}
+ // The types of CD-ROM track possible
+ SDL_AUDIO_TRACK = $00;
+{$EXTERNALSYM SDL_AUDIO_TRACK}
+ SDL_DATA_TRACK = $04;
+{$EXTERNALSYM SDL_DATA_TRACK}
+
+ // Conversion functions from frames to Minute/Second/Frames and vice versa
+ CD_FPS = 75;
+{$EXTERNALSYM CD_FPS}
+ // SDL_byteorder.h constants
+ // The two types of endianness
+ SDL_LIL_ENDIAN = 1234;
+{$EXTERNALSYM SDL_LIL_ENDIAN}
+ SDL_BIG_ENDIAN = 4321;
+{$EXTERNALSYM SDL_BIG_ENDIAN}
+
+{$IFDEF IA32}
+
+ SDL_BYTEORDER = SDL_LIL_ENDIAN;
+{$EXTERNALSYM SDL_BYTEORDER}
+ // Native audio byte ordering
+ AUDIO_U16SYS = AUDIO_U16LSB;
+{$EXTERNALSYM AUDIO_U16SYS}
+ AUDIO_S16SYS = AUDIO_S16LSB;
+{$EXTERNALSYM AUDIO_S16SYS}
+
+{$ELSE}
+
+ SDL_BYTEORDER = SDL_BIG_ENDIAN;
+{$EXTERNALSYM SDL_BYTEORDER}
+ // Native audio byte ordering
+ AUDIO_U16SYS = AUDIO_U16MSB;
+{$EXTERNALSYM AUDIO_U16SYS}
+ AUDIO_S16SYS = AUDIO_S16MSB;
+{$EXTERNALSYM AUDIO_S16SYS}
+
+{$ENDIF}
+
+
+ SDL_MIX_MAXVOLUME = 128;
+{$EXTERNALSYM SDL_MIX_MAXVOLUME}
+
+ // SDL_joystick.h constants
+ MAX_JOYSTICKS = 2; // only 2 are supported in the multimedia API
+{$EXTERNALSYM MAX_JOYSTICKS}
+ MAX_AXES = 6; // each joystick can have up to 6 axes
+{$EXTERNALSYM MAX_AXES}
+ MAX_BUTTONS = 32; // and 32 buttons
+{$EXTERNALSYM MAX_BUTTONS}
+ AXIS_MIN = -32768; // minimum value for axis coordinate
+{$EXTERNALSYM AXIS_MIN}
+ AXIS_MAX = 32767; // maximum value for axis coordinate
+{$EXTERNALSYM AXIS_MAX}
+ JOY_AXIS_THRESHOLD = (((AXIS_MAX) - (AXIS_MIN)) / 100); // 1% motion
+{$EXTERNALSYM JOY_AXIS_THRESHOLD}
+ //JOY_BUTTON_FLAG(n) (1<<n)
+ // array to hold joystick ID values
+ //static UInt SYS_JoystickID[MAX_JOYSTICKS];
+ //static JOYCAPS SYS_Joystick[MAX_JOYSTICKS];
+
+ { Get the current state of a POV hat on a joystick
+ The return value is one of the following positions: }
+ SDL_HAT_CENTERED = $00;
+{$EXTERNALSYM SDL_HAT_CENTERED}
+ SDL_HAT_UP = $01;
+{$EXTERNALSYM SDL_HAT_UP}
+ SDL_HAT_RIGHT = $02;
+{$EXTERNALSYM SDL_HAT_RIGHT}
+ SDL_HAT_DOWN = $04;
+{$EXTERNALSYM SDL_HAT_DOWN}
+ SDL_HAT_LEFT = $08;
+{$EXTERNALSYM SDL_HAT_LEFT}
+ SDL_HAT_RIGHTUP = SDL_HAT_RIGHT or SDL_HAT_UP;
+{$EXTERNALSYM SDL_HAT_RIGHTUP}
+ SDL_HAT_RIGHTDOWN = SDL_HAT_RIGHT or SDL_HAT_DOWN;
+{$EXTERNALSYM SDL_HAT_RIGHTDOWN}
+ SDL_HAT_LEFTUP = SDL_HAT_LEFT or SDL_HAT_UP;
+{$EXTERNALSYM SDL_HAT_LEFTUP}
+ SDL_HAT_LEFTDOWN = SDL_HAT_LEFT or SDL_HAT_DOWN;
+{$EXTERNALSYM SDL_HAT_LEFTDOWN}
+
+ // SDL_verion.h constants
+ // Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
+ SDL_MAJOR_VERSION = 1;
+{$EXTERNALSYM SDL_MAJOR_VERSION}
+ SDL_MINOR_VERSION = 2;
+{$EXTERNALSYM SDL_MINOR_VERSION}
+ SDL_PATCHLEVEL = 8;
+{$EXTERNALSYM SDL_PATCHLEVEL}
+
+ // SDL_events.h constants
+ SDL_NOEVENT = 0; // Unused (do not remove)
+{$EXTERNALSYM SDL_NOEVENT}
+ SDL_ACTIVEEVENT = 1; // Application loses/gains visibility
+{$EXTERNALSYM SDL_ACTIVEEVENT}
+ SDL_KEYDOWN = 2; // Keys pressed
+{$EXTERNALSYM SDL_KEYDOWN}
+ SDL_KEYUP = 3; // Keys released
+{$EXTERNALSYM SDL_KEYUP}
+ SDL_MOUSEMOTION = 4; // Mouse moved
+{$EXTERNALSYM SDL_MOUSEMOTION}
+ SDL_MOUSEBUTTONDOWN = 5; // Mouse button pressed
+{$EXTERNALSYM SDL_MOUSEBUTTONDOWN}
+ SDL_MOUSEBUTTONUP = 6; // Mouse button released
+{$EXTERNALSYM SDL_MOUSEBUTTONUP}
+ SDL_JOYAXISMOTION = 7; // Joystick axis motion
+{$EXTERNALSYM SDL_JOYAXISMOTION}
+ SDL_JOYBALLMOTION = 8; // Joystick trackball motion
+{$EXTERNALSYM SDL_JOYBALLMOTION}
+ SDL_JOYHATMOTION = 9; // Joystick hat position change
+{$EXTERNALSYM SDL_JOYHATMOTION}
+ SDL_JOYBUTTONDOWN = 10; // Joystick button pressed
+{$EXTERNALSYM SDL_JOYBUTTONDOWN}
+ SDL_JOYBUTTONUP = 11; // Joystick button released
+{$EXTERNALSYM SDL_JOYBUTTONUP}
+ SDL_QUITEV = 12; // User-requested quit ( Changed due to procedure conflict )
+{$EXTERNALSYM SDL_QUIT}
+ SDL_SYSWMEVENT = 13; // System specific event
+{$EXTERNALSYM SDL_SYSWMEVENT}
+ SDL_EVENT_RESERVEDA = 14; // Reserved for future use..
+{$EXTERNALSYM SDL_EVENT_RESERVEDA}
+ SDL_EVENT_RESERVED = 15; // Reserved for future use..
+{$EXTERNALSYM SDL_EVENT_RESERVED}
+ SDL_VIDEORESIZE = 16; // User resized video mode
+{$EXTERNALSYM SDL_VIDEORESIZE}
+ SDL_VIDEOEXPOSE = 17; // Screen needs to be redrawn
+{$EXTERNALSYM SDL_VIDEOEXPOSE}
+ SDL_EVENT_RESERVED2 = 18; // Reserved for future use..
+{$EXTERNALSYM SDL_EVENT_RESERVED2}
+ SDL_EVENT_RESERVED3 = 19; // Reserved for future use..
+{$EXTERNALSYM SDL_EVENT_RESERVED3}
+ SDL_EVENT_RESERVED4 = 20; // Reserved for future use..
+{$EXTERNALSYM SDL_EVENT_RESERVED4}
+ SDL_EVENT_RESERVED5 = 21; // Reserved for future use..
+{$EXTERNALSYM SDL_EVENT_RESERVED5}
+ SDL_EVENT_RESERVED6 = 22; // Reserved for future use..
+{$EXTERNALSYM SDL_EVENT_RESERVED6}
+ SDL_EVENT_RESERVED7 = 23; // Reserved for future use..
+{$EXTERNALSYM SDL_EVENT_RESERVED7}
+ // Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use
+ SDL_USEREVENT = 24;
+{$EXTERNALSYM SDL_USEREVENT}
+ // This last event is only for bounding internal arrays
+ // It is the number of bits in the event mask datatype -- UInt32
+ SDL_NUMEVENTS = 32;
+{$EXTERNALSYM SDL_NUMEVENTS}
+
+ SDL_ALLEVENTS = $FFFFFFFF;
+{$EXTERNALSYM SDL_ALLEVENTS}
+
+ SDL_ACTIVEEVENTMASK = 1 shl SDL_ACTIVEEVENT;
+{$EXTERNALSYM SDL_ACTIVEEVENTMASK}
+ SDL_KEYDOWNMASK = 1 shl SDL_KEYDOWN;
+{$EXTERNALSYM SDL_KEYDOWNMASK}
+ SDL_KEYUPMASK = 1 shl SDL_KEYUP;
+{$EXTERNALSYM SDL_KEYUPMASK}
+ SDL_MOUSEMOTIONMASK = 1 shl SDL_MOUSEMOTION;
+{$EXTERNALSYM SDL_MOUSEMOTIONMASK}
+ SDL_MOUSEBUTTONDOWNMASK = 1 shl SDL_MOUSEBUTTONDOWN;
+{$EXTERNALSYM SDL_MOUSEBUTTONDOWNMASK}
+ SDL_MOUSEBUTTONUPMASK = 1 shl SDL_MOUSEBUTTONUP;
+{$EXTERNALSYM SDL_MOUSEBUTTONUPMASK}
+ SDL_MOUSEEVENTMASK = 1 shl SDL_MOUSEMOTION or
+ 1 shl SDL_MOUSEBUTTONDOWN or
+ 1 shl SDL_MOUSEBUTTONUP;
+{$EXTERNALSYM SDL_MOUSEEVENTMASK}
+ SDL_JOYAXISMOTIONMASK = 1 shl SDL_JOYAXISMOTION;
+{$EXTERNALSYM SDL_JOYAXISMOTIONMASK}
+ SDL_JOYBALLMOTIONMASK = 1 shl SDL_JOYBALLMOTION;
+{$EXTERNALSYM SDL_JOYBALLMOTIONMASK}
+ SDL_JOYHATMOTIONMASK = 1 shl SDL_JOYHATMOTION;
+{$EXTERNALSYM SDL_JOYHATMOTIONMASK}
+ SDL_JOYBUTTONDOWNMASK = 1 shl SDL_JOYBUTTONDOWN;
+{$EXTERNALSYM SDL_JOYBUTTONDOWNMASK}
+ SDL_JOYBUTTONUPMASK = 1 shl SDL_JOYBUTTONUP;
+{$EXTERNALSYM SDL_JOYBUTTONUPMASK}
+ SDL_JOYEVENTMASK = 1 shl SDL_JOYAXISMOTION or
+ 1 shl SDL_JOYBALLMOTION or
+ 1 shl SDL_JOYHATMOTION or
+ 1 shl SDL_JOYBUTTONDOWN or
+ 1 shl SDL_JOYBUTTONUP;
+{$EXTERNALSYM SDL_JOYEVENTMASK}
+ SDL_VIDEORESIZEMASK = 1 shl SDL_VIDEORESIZE;
+{$EXTERNALSYM SDL_VIDEORESIZEMASK}
+ SDL_QUITMASK = 1 shl SDL_QUITEV;
+{$EXTERNALSYM SDL_QUITMASK}
+ SDL_SYSWMEVENTMASK = 1 shl SDL_SYSWMEVENT;
+{$EXTERNALSYM SDL_SYSWMEVENTMASK}
+
+ { This function allows you to set the state of processing certain events.
+ If 'state' is set to SDL_IGNORE, that event will be automatically dropped
+ from the event queue and will not event be filtered.
+ If 'state' is set to SDL_ENABLE, that event will be processed normally.
+ If 'state' is set to SDL_QUERY, SDL_EventState() will return the
+ current processing state of the specified event. }
+
+ SDL_QUERY = -1;
+{$EXTERNALSYM SDL_QUERY}
+ SDL_IGNORE = 0;
+{$EXTERNALSYM SDL_IGNORE}
+ SDL_DISABLE = 0;
+{$EXTERNALSYM SDL_DISABLE}
+ SDL_ENABLE = 1;
+{$EXTERNALSYM SDL_ENABLE}
+
+ //SDL_keyboard.h constants
+ // This is the mask which refers to all hotkey bindings
+ SDL_ALL_HOTKEYS = $FFFFFFFF;
+{$EXTERNALSYM SDL_ALL_HOTKEYS}
+
+{ Enable/Disable keyboard repeat. Keyboard repeat defaults to off.
+ 'delay' is the initial delay in ms between the time when a key is
+ pressed, and keyboard repeat begins.
+ 'interval' is the time in ms between keyboard repeat events. }
+
+ SDL_DEFAULT_REPEAT_DELAY = 500;
+{$EXTERNALSYM SDL_DEFAULT_REPEAT_DELAY}
+ SDL_DEFAULT_REPEAT_INTERVAL = 30;
+{$EXTERNALSYM SDL_DEFAULT_REPEAT_INTERVAL}
+
+ // The keyboard syms have been cleverly chosen to map to ASCII
+ SDLK_UNKNOWN = 0;
+{$EXTERNALSYM SDLK_UNKNOWN}
+ SDLK_FIRST = 0;
+{$EXTERNALSYM SDLK_FIRST}
+ SDLK_BACKSPACE = 8;
+{$EXTERNALSYM SDLK_BACKSPACE}
+ SDLK_TAB = 9;
+{$EXTERNALSYM SDLK_TAB}
+ SDLK_CLEAR = 12;
+{$EXTERNALSYM SDLK_CLEAR}
+ SDLK_RETURN = 13;
+{$EXTERNALSYM SDLK_RETURN}
+ SDLK_PAUSE = 19;
+{$EXTERNALSYM SDLK_PAUSE}
+ SDLK_ESCAPE = 27;
+{$EXTERNALSYM SDLK_ESCAPE}
+ SDLK_SPACE = 32;
+{$EXTERNALSYM SDLK_SPACE}
+ SDLK_EXCLAIM = 33;
+{$EXTERNALSYM SDLK_EXCLAIM}
+ SDLK_QUOTEDBL = 34;
+{$EXTERNALSYM SDLK_QUOTEDBL}
+ SDLK_HASH = 35;
+{$EXTERNALSYM SDLK_HASH}
+ SDLK_DOLLAR = 36;
+{$EXTERNALSYM SDLK_DOLLAR}
+ SDLK_AMPERSAND = 38;
+{$EXTERNALSYM SDLK_AMPERSAND}
+ SDLK_QUOTE = 39;
+{$EXTERNALSYM SDLK_QUOTE}
+ SDLK_LEFTPAREN = 40;
+{$EXTERNALSYM SDLK_LEFTPAREN}
+ SDLK_RIGHTPAREN = 41;
+{$EXTERNALSYM SDLK_RIGHTPAREN}
+ SDLK_ASTERISK = 42;
+{$EXTERNALSYM SDLK_ASTERISK}
+ SDLK_PLUS = 43;
+{$EXTERNALSYM SDLK_PLUS}
+ SDLK_COMMA = 44;
+{$EXTERNALSYM SDLK_COMMA}
+ SDLK_MINUS = 45;
+{$EXTERNALSYM SDLK_MINUS}
+ SDLK_PERIOD = 46;
+{$EXTERNALSYM SDLK_PERIOD}
+ SDLK_SLASH = 47;
+{$EXTERNALSYM SDLK_SLASH}
+ SDLK_0 = 48;
+{$EXTERNALSYM SDLK_0}
+ SDLK_1 = 49;
+{$EXTERNALSYM SDLK_1}
+ SDLK_2 = 50;
+{$EXTERNALSYM SDLK_2}
+ SDLK_3 = 51;
+{$EXTERNALSYM SDLK_3}
+ SDLK_4 = 52;
+{$EXTERNALSYM SDLK_4}
+ SDLK_5 = 53;
+{$EXTERNALSYM SDLK_5}
+ SDLK_6 = 54;
+{$EXTERNALSYM SDLK_6}
+ SDLK_7 = 55;
+{$EXTERNALSYM SDLK_7}
+ SDLK_8 = 56;
+{$EXTERNALSYM SDLK_8}
+ SDLK_9 = 57;
+{$EXTERNALSYM SDLK_9}
+ SDLK_COLON = 58;
+{$EXTERNALSYM SDLK_COLON}
+ SDLK_SEMICOLON = 59;
+{$EXTERNALSYM SDLK_SEMICOLON}
+ SDLK_LESS = 60;
+{$EXTERNALSYM SDLK_LESS}
+ SDLK_EQUALS = 61;
+{$EXTERNALSYM SDLK_EQUALS}
+ SDLK_GREATER = 62;
+{$EXTERNALSYM SDLK_GREATER}
+ SDLK_QUESTION = 63;
+{$EXTERNALSYM SDLK_QUESTION}
+ SDLK_AT = 64;
+{$EXTERNALSYM SDLK_AT}
+
+ { Skip uppercase letters }
+
+ SDLK_LEFTBRACKET = 91;
+{$EXTERNALSYM SDLK_LEFTBRACKET}
+ SDLK_BACKSLASH = 92;
+{$EXTERNALSYM SDLK_BACKSLASH}
+ SDLK_RIGHTBRACKET = 93;
+{$EXTERNALSYM SDLK_RIGHTBRACKET}
+ SDLK_CARET = 94;
+{$EXTERNALSYM SDLK_CARET}
+ SDLK_UNDERSCORE = 95;
+{$EXTERNALSYM SDLK_UNDERSCORE}
+ SDLK_BACKQUOTE = 96;
+{$EXTERNALSYM SDLK_BACKQUOTE}
+ SDLK_a = 97;
+{$EXTERNALSYM SDLK_a}
+ SDLK_b = 98;
+{$EXTERNALSYM SDLK_b}
+ SDLK_c = 99;
+{$EXTERNALSYM SDLK_c}
+ SDLK_d = 100;
+{$EXTERNALSYM SDLK_d}
+ SDLK_e = 101;
+{$EXTERNALSYM SDLK_e}
+ SDLK_f = 102;
+{$EXTERNALSYM SDLK_f}
+ SDLK_g = 103;
+{$EXTERNALSYM SDLK_g}
+ SDLK_h = 104;
+{$EXTERNALSYM SDLK_h}
+ SDLK_i = 105;
+{$EXTERNALSYM SDLK_i}
+ SDLK_j = 106;
+{$EXTERNALSYM SDLK_j}
+ SDLK_k = 107;
+{$EXTERNALSYM SDLK_k}
+ SDLK_l = 108;
+{$EXTERNALSYM SDLK_l}
+ SDLK_m = 109;
+{$EXTERNALSYM SDLK_m}
+ SDLK_n = 110;
+{$EXTERNALSYM SDLK_n}
+ SDLK_o = 111;
+{$EXTERNALSYM SDLK_o}
+ SDLK_p = 112;
+{$EXTERNALSYM SDLK_p}
+ SDLK_q = 113;
+{$EXTERNALSYM SDLK_q}
+ SDLK_r = 114;
+{$EXTERNALSYM SDLK_r}
+ SDLK_s = 115;
+{$EXTERNALSYM SDLK_s}
+ SDLK_t = 116;
+{$EXTERNALSYM SDLK_t}
+ SDLK_u = 117;
+{$EXTERNALSYM SDLK_u}
+ SDLK_v = 118;
+{$EXTERNALSYM SDLK_v}
+ SDLK_w = 119;
+{$EXTERNALSYM SDLK_w}
+ SDLK_x = 120;
+{$EXTERNALSYM SDLK_x}
+ SDLK_y = 121;
+{$EXTERNALSYM SDLK_y}
+ SDLK_z = 122;
+{$EXTERNALSYM SDLK_z}
+ SDLK_DELETE = 127;
+{$EXTERNALSYM SDLK_DELETE}
+ // End of ASCII mapped keysyms
+
+ // International keyboard syms
+ SDLK_WORLD_0 = 160; // 0xA0
+{$EXTERNALSYM SDLK_WORLD_0}
+ SDLK_WORLD_1 = 161;
+{$EXTERNALSYM SDLK_WORLD_1}
+ SDLK_WORLD_2 = 162;
+{$EXTERNALSYM SDLK_WORLD_2}
+ SDLK_WORLD_3 = 163;
+{$EXTERNALSYM SDLK_WORLD_3}
+ SDLK_WORLD_4 = 164;
+{$EXTERNALSYM SDLK_WORLD_4}
+ SDLK_WORLD_5 = 165;
+{$EXTERNALSYM SDLK_WORLD_5}
+ SDLK_WORLD_6 = 166;
+{$EXTERNALSYM SDLK_WORLD_6}
+ SDLK_WORLD_7 = 167;
+{$EXTERNALSYM SDLK_WORLD_7}
+ SDLK_WORLD_8 = 168;
+{$EXTERNALSYM SDLK_WORLD_8}
+ SDLK_WORLD_9 = 169;
+{$EXTERNALSYM SDLK_WORLD_9}
+ SDLK_WORLD_10 = 170;
+{$EXTERNALSYM SDLK_WORLD_10}
+ SDLK_WORLD_11 = 171;
+{$EXTERNALSYM SDLK_WORLD_11}
+ SDLK_WORLD_12 = 172;
+{$EXTERNALSYM SDLK_WORLD_12}
+ SDLK_WORLD_13 = 173;
+{$EXTERNALSYM SDLK_WORLD_13}
+ SDLK_WORLD_14 = 174;
+{$EXTERNALSYM SDLK_WORLD_14}
+ SDLK_WORLD_15 = 175;
+{$EXTERNALSYM SDLK_WORLD_15}
+ SDLK_WORLD_16 = 176;
+{$EXTERNALSYM SDLK_WORLD_16}
+ SDLK_WORLD_17 = 177;
+{$EXTERNALSYM SDLK_WORLD_17}
+ SDLK_WORLD_18 = 178;
+{$EXTERNALSYM SDLK_WORLD_18}
+ SDLK_WORLD_19 = 179;
+{$EXTERNALSYM SDLK_WORLD_19}
+ SDLK_WORLD_20 = 180;
+{$EXTERNALSYM SDLK_WORLD_20}
+ SDLK_WORLD_21 = 181;
+{$EXTERNALSYM SDLK_WORLD_21}
+ SDLK_WORLD_22 = 182;
+{$EXTERNALSYM SDLK_WORLD_22}
+ SDLK_WORLD_23 = 183;
+{$EXTERNALSYM SDLK_WORLD_23}
+ SDLK_WORLD_24 = 184;
+{$EXTERNALSYM SDLK_WORLD_24}
+ SDLK_WORLD_25 = 185;
+{$EXTERNALSYM SDLK_WORLD_25}
+ SDLK_WORLD_26 = 186;
+{$EXTERNALSYM SDLK_WORLD_26}
+ SDLK_WORLD_27 = 187;
+{$EXTERNALSYM SDLK_WORLD_27}
+ SDLK_WORLD_28 = 188;
+{$EXTERNALSYM SDLK_WORLD_28}
+ SDLK_WORLD_29 = 189;
+{$EXTERNALSYM SDLK_WORLD_29}
+ SDLK_WORLD_30 = 190;
+{$EXTERNALSYM SDLK_WORLD_30}
+ SDLK_WORLD_31 = 191;
+{$EXTERNALSYM SDLK_WORLD_31}
+ SDLK_WORLD_32 = 192;
+{$EXTERNALSYM SDLK_WORLD_32}
+ SDLK_WORLD_33 = 193;
+{$EXTERNALSYM SDLK_WORLD_33}
+ SDLK_WORLD_34 = 194;
+{$EXTERNALSYM SDLK_WORLD_34}
+ SDLK_WORLD_35 = 195;
+{$EXTERNALSYM SDLK_WORLD_35}
+ SDLK_WORLD_36 = 196;
+{$EXTERNALSYM SDLK_WORLD_36}
+ SDLK_WORLD_37 = 197;
+{$EXTERNALSYM SDLK_WORLD_37}
+ SDLK_WORLD_38 = 198;
+{$EXTERNALSYM SDLK_WORLD_38}
+ SDLK_WORLD_39 = 199;
+{$EXTERNALSYM SDLK_WORLD_39}
+ SDLK_WORLD_40 = 200;
+{$EXTERNALSYM SDLK_WORLD_40}
+ SDLK_WORLD_41 = 201;
+{$EXTERNALSYM SDLK_WORLD_41}
+ SDLK_WORLD_42 = 202;
+{$EXTERNALSYM SDLK_WORLD_42}
+ SDLK_WORLD_43 = 203;
+{$EXTERNALSYM SDLK_WORLD_43}
+ SDLK_WORLD_44 = 204;
+{$EXTERNALSYM SDLK_WORLD_44}
+ SDLK_WORLD_45 = 205;
+{$EXTERNALSYM SDLK_WORLD_45}
+ SDLK_WORLD_46 = 206;
+{$EXTERNALSYM SDLK_WORLD_46}
+ SDLK_WORLD_47 = 207;
+{$EXTERNALSYM SDLK_WORLD_47}
+ SDLK_WORLD_48 = 208;
+{$EXTERNALSYM SDLK_WORLD_48}
+ SDLK_WORLD_49 = 209;
+{$EXTERNALSYM SDLK_WORLD_49}
+ SDLK_WORLD_50 = 210;
+{$EXTERNALSYM SDLK_WORLD_50}
+ SDLK_WORLD_51 = 211;
+{$EXTERNALSYM SDLK_WORLD_51}
+ SDLK_WORLD_52 = 212;
+{$EXTERNALSYM SDLK_WORLD_52}
+ SDLK_WORLD_53 = 213;
+{$EXTERNALSYM SDLK_WORLD_53}
+ SDLK_WORLD_54 = 214;
+{$EXTERNALSYM SDLK_WORLD_54}
+ SDLK_WORLD_55 = 215;
+{$EXTERNALSYM SDLK_WORLD_55}
+ SDLK_WORLD_56 = 216;
+{$EXTERNALSYM SDLK_WORLD_56}
+ SDLK_WORLD_57 = 217;
+{$EXTERNALSYM SDLK_WORLD_57}
+ SDLK_WORLD_58 = 218;
+{$EXTERNALSYM SDLK_WORLD_58}
+ SDLK_WORLD_59 = 219;
+{$EXTERNALSYM SDLK_WORLD_59}
+ SDLK_WORLD_60 = 220;
+{$EXTERNALSYM SDLK_WORLD_60}
+ SDLK_WORLD_61 = 221;
+{$EXTERNALSYM SDLK_WORLD_61}
+ SDLK_WORLD_62 = 222;
+{$EXTERNALSYM SDLK_WORLD_62}
+ SDLK_WORLD_63 = 223;
+{$EXTERNALSYM SDLK_WORLD_63}
+ SDLK_WORLD_64 = 224;
+{$EXTERNALSYM SDLK_WORLD_64}
+ SDLK_WORLD_65 = 225;
+{$EXTERNALSYM SDLK_WORLD_65}
+ SDLK_WORLD_66 = 226;
+{$EXTERNALSYM SDLK_WORLD_66}
+ SDLK_WORLD_67 = 227;
+{$EXTERNALSYM SDLK_WORLD_67}
+ SDLK_WORLD_68 = 228;
+{$EXTERNALSYM SDLK_WORLD_68}
+ SDLK_WORLD_69 = 229;
+{$EXTERNALSYM SDLK_WORLD_69}
+ SDLK_WORLD_70 = 230;
+{$EXTERNALSYM SDLK_WORLD_70}
+ SDLK_WORLD_71 = 231;
+{$EXTERNALSYM SDLK_WORLD_71}
+ SDLK_WORLD_72 = 232;
+{$EXTERNALSYM SDLK_WORLD_72}
+ SDLK_WORLD_73 = 233;
+{$EXTERNALSYM SDLK_WORLD_73}
+ SDLK_WORLD_74 = 234;
+{$EXTERNALSYM SDLK_WORLD_74}
+ SDLK_WORLD_75 = 235;
+{$EXTERNALSYM SDLK_WORLD_75}
+ SDLK_WORLD_76 = 236;
+{$EXTERNALSYM SDLK_WORLD_76}
+ SDLK_WORLD_77 = 237;
+{$EXTERNALSYM SDLK_WORLD_77}
+ SDLK_WORLD_78 = 238;
+{$EXTERNALSYM SDLK_WORLD_78}
+ SDLK_WORLD_79 = 239;
+{$EXTERNALSYM SDLK_WORLD_79}
+ SDLK_WORLD_80 = 240;
+{$EXTERNALSYM SDLK_WORLD_80}
+ SDLK_WORLD_81 = 241;
+{$EXTERNALSYM SDLK_WORLD_81}
+ SDLK_WORLD_82 = 242;
+{$EXTERNALSYM SDLK_WORLD_82}
+ SDLK_WORLD_83 = 243;
+{$EXTERNALSYM SDLK_WORLD_83}
+ SDLK_WORLD_84 = 244;
+{$EXTERNALSYM SDLK_WORLD_84}
+ SDLK_WORLD_85 = 245;
+{$EXTERNALSYM SDLK_WORLD_85}
+ SDLK_WORLD_86 = 246;
+{$EXTERNALSYM SDLK_WORLD_86}
+ SDLK_WORLD_87 = 247;
+{$EXTERNALSYM SDLK_WORLD_87}
+ SDLK_WORLD_88 = 248;
+{$EXTERNALSYM SDLK_WORLD_88}
+ SDLK_WORLD_89 = 249;
+{$EXTERNALSYM SDLK_WORLD_89}
+ SDLK_WORLD_90 = 250;
+{$EXTERNALSYM SDLK_WORLD_90}
+ SDLK_WORLD_91 = 251;
+{$EXTERNALSYM SDLK_WORLD_91}
+ SDLK_WORLD_92 = 252;
+{$EXTERNALSYM SDLK_WORLD_92}
+ SDLK_WORLD_93 = 253;
+{$EXTERNALSYM SDLK_WORLD_93}
+ SDLK_WORLD_94 = 254;
+{$EXTERNALSYM SDLK_WORLD_94}
+ SDLK_WORLD_95 = 255; // 0xFF
+{$EXTERNALSYM SDLK_WORLD_95}
+
+ // Numeric keypad
+ SDLK_KP0 = 256;
+{$EXTERNALSYM SDLK_KP0}
+ SDLK_KP1 = 257;
+{$EXTERNALSYM SDLK_KP1}
+ SDLK_KP2 = 258;
+{$EXTERNALSYM SDLK_KP2}
+ SDLK_KP3 = 259;
+{$EXTERNALSYM SDLK_KP3}
+ SDLK_KP4 = 260;
+{$EXTERNALSYM SDLK_KP4}
+ SDLK_KP5 = 261;
+{$EXTERNALSYM SDLK_KP5}
+ SDLK_KP6 = 262;
+{$EXTERNALSYM SDLK_KP6}
+ SDLK_KP7 = 263;
+{$EXTERNALSYM SDLK_KP7}
+ SDLK_KP8 = 264;
+{$EXTERNALSYM SDLK_KP8}
+ SDLK_KP9 = 265;
+{$EXTERNALSYM SDLK_KP9}
+ SDLK_KP_PERIOD = 266;
+{$EXTERNALSYM SDLK_KP_PERIOD}
+ SDLK_KP_DIVIDE = 267;
+{$EXTERNALSYM SDLK_KP_DIVIDE}
+ SDLK_KP_MULTIPLY = 268;
+{$EXTERNALSYM SDLK_KP_MULTIPLY}
+ SDLK_KP_MINUS = 269;
+{$EXTERNALSYM SDLK_KP_MINUS}
+ SDLK_KP_PLUS = 270;
+{$EXTERNALSYM SDLK_KP_PLUS}
+ SDLK_KP_ENTER = 271;
+{$EXTERNALSYM SDLK_KP_ENTER}
+ SDLK_KP_EQUALS = 272;
+{$EXTERNALSYM SDLK_KP_EQUALS}
+
+ // Arrows + Home/End pad
+ SDLK_UP = 273;
+{$EXTERNALSYM SDLK_UP}
+ SDLK_DOWN = 274;
+{$EXTERNALSYM SDLK_DOWN}
+ SDLK_RIGHT = 275;
+{$EXTERNALSYM SDLK_RIGHT}
+ SDLK_LEFT = 276;
+{$EXTERNALSYM SDLK_LEFT}
+ SDLK_INSERT = 277;
+{$EXTERNALSYM SDLK_INSERT}
+ SDLK_HOME = 278;
+{$EXTERNALSYM SDLK_HOME}
+ SDLK_END = 279;
+{$EXTERNALSYM SDLK_END}
+ SDLK_PAGEUP = 280;
+{$EXTERNALSYM SDLK_PAGEUP}
+ SDLK_PAGEDOWN = 281;
+{$EXTERNALSYM SDLK_PAGEDOWN}
+
+ // Function keys
+ SDLK_F1 = 282;
+{$EXTERNALSYM SDLK_F1}
+ SDLK_F2 = 283;
+{$EXTERNALSYM SDLK_F2}
+ SDLK_F3 = 284;
+{$EXTERNALSYM SDLK_F3}
+ SDLK_F4 = 285;
+{$EXTERNALSYM SDLK_F4}
+ SDLK_F5 = 286;
+{$EXTERNALSYM SDLK_F5}
+ SDLK_F6 = 287;
+{$EXTERNALSYM SDLK_F6}
+ SDLK_F7 = 288;
+{$EXTERNALSYM SDLK_F7}
+ SDLK_F8 = 289;
+{$EXTERNALSYM SDLK_F8}
+ SDLK_F9 = 290;
+{$EXTERNALSYM SDLK_F9}
+ SDLK_F10 = 291;
+{$EXTERNALSYM SDLK_F10}
+ SDLK_F11 = 292;
+{$EXTERNALSYM SDLK_F11}
+ SDLK_F12 = 293;
+{$EXTERNALSYM SDLK_F12}
+ SDLK_F13 = 294;
+{$EXTERNALSYM SDLK_F13}
+ SDLK_F14 = 295;
+{$EXTERNALSYM SDLK_F14}
+ SDLK_F15 = 296;
+{$EXTERNALSYM SDLK_F15}
+
+ // Key state modifier keys
+ SDLK_NUMLOCK = 300;
+{$EXTERNALSYM SDLK_NUMLOCK}
+ SDLK_CAPSLOCK = 301;
+{$EXTERNALSYM SDLK_CAPSLOCK}
+ SDLK_SCROLLOCK = 302;
+{$EXTERNALSYM SDLK_SCROLLOCK}
+ SDLK_RSHIFT = 303;
+{$EXTERNALSYM SDLK_RSHIFT}
+ SDLK_LSHIFT = 304;
+{$EXTERNALSYM SDLK_LSHIFT}
+ SDLK_RCTRL = 305;
+{$EXTERNALSYM SDLK_RCTRL}
+ SDLK_LCTRL = 306;
+{$EXTERNALSYM SDLK_LCTRL}
+ SDLK_RALT = 307;
+{$EXTERNALSYM SDLK_RALT}
+ SDLK_LALT = 308;
+{$EXTERNALSYM SDLK_LALT}
+ SDLK_RMETA = 309;
+{$EXTERNALSYM SDLK_RMETA}
+ SDLK_LMETA = 310;
+{$EXTERNALSYM SDLK_LMETA}
+ SDLK_LSUPER = 311; // Left "Windows" key
+{$EXTERNALSYM SDLK_LSUPER}
+ SDLK_RSUPER = 312; // Right "Windows" key
+{$EXTERNALSYM SDLK_RSUPER}
+ SDLK_MODE = 313; // "Alt Gr" key
+{$EXTERNALSYM SDLK_MODE}
+ SDLK_COMPOSE = 314; // Multi-key compose key
+{$EXTERNALSYM SDLK_COMPOSE}
+
+ // Miscellaneous function keys
+ SDLK_HELP = 315;
+{$EXTERNALSYM SDLK_HELP}
+ SDLK_PRINT = 316;
+{$EXTERNALSYM SDLK_PRINT}
+ SDLK_SYSREQ = 317;
+{$EXTERNALSYM SDLK_SYSREQ}
+ SDLK_BREAK = 318;
+{$EXTERNALSYM SDLK_BREAK}
+ SDLK_MENU = 319;
+{$EXTERNALSYM SDLK_MENU}
+ SDLK_POWER = 320; // Power Macintosh power key
+{$EXTERNALSYM SDLK_POWER}
+ SDLK_EURO = 321; // Some european keyboards
+{$EXTERNALSYM SDLK_EURO}
+
+ // Enumeration of valid key mods (possibly OR'd together)
+ KMOD_NONE = $0000;
+{$EXTERNALSYM KMOD_NONE}
+ KMOD_LSHIFT = $0001;
+{$EXTERNALSYM KMOD_LSHIFT}
+ KMOD_RSHIFT = $0002;
+{$EXTERNALSYM KMOD_RSHIFT}
+ KMOD_LCTRL = $0040;
+{$EXTERNALSYM KMOD_LCTRL}
+ KMOD_RCTRL = $0080;
+{$EXTERNALSYM KMOD_RCTRL}
+ KMOD_LALT = $0100;
+{$EXTERNALSYM KMOD_LALT}
+ KMOD_RALT = $0200;
+{$EXTERNALSYM KMOD_RALT}
+ KMOD_LMETA = $0400;
+{$EXTERNALSYM KMOD_LMETA}
+ KMOD_RMETA = $0800;
+{$EXTERNALSYM KMOD_RMETA}
+ KMOD_NUM = $1000;
+{$EXTERNALSYM KMOD_NUM}
+ KMOD_CAPS = $2000;
+{$EXTERNALSYM KMOD_CAPS}
+ KMOD_MODE = 44000;
+{$EXTERNALSYM KMOD_MODE}
+ KMOD_RESERVED = $8000;
+{$EXTERNALSYM KMOD_RESERVED}
+
+ KMOD_CTRL = (KMOD_LCTRL or KMOD_RCTRL);
+{$EXTERNALSYM KMOD_CTRL}
+ KMOD_SHIFT = (KMOD_LSHIFT or KMOD_RSHIFT);
+{$EXTERNALSYM KMOD_SHIFT}
+ KMOD_ALT = (KMOD_LALT or KMOD_RALT);
+{$EXTERNALSYM KMOD_ALT}
+ KMOD_META = (KMOD_LMETA or KMOD_RMETA);
+{$EXTERNALSYM KMOD_META}
+
+ //SDL_video.h constants
+ // Transparency definitions: These define alpha as the opacity of a surface */
+ SDL_ALPHA_OPAQUE = 255;
+{$EXTERNALSYM SDL_ALPHA_OPAQUE}
+ SDL_ALPHA_TRANSPARENT = 0;
+{$EXTERNALSYM SDL_ALPHA_TRANSPARENT}
+
+ // These are the currently supported flags for the SDL_surface
+ // Available for SDL_CreateRGBSurface() or SDL_SetVideoMode()
+ SDL_SWSURFACE = $00000000; // Surface is in system memory
+{$EXTERNALSYM SDL_SWSURFACE}
+ SDL_HWSURFACE = $00000001; // Surface is in video memory
+{$EXTERNALSYM SDL_HWSURFACE}
+ SDL_ASYNCBLIT = $00000004; // Use asynchronous blits if possible
+{$EXTERNALSYM SDL_ASYNCBLIT}
+ // Available for SDL_SetVideoMode()
+ SDL_ANYFORMAT = $10000000; // Allow any video depth/pixel-format
+{$EXTERNALSYM SDL_ANYFORMAT}
+ SDL_HWPALETTE = $20000000; // Surface has exclusive palette
+{$EXTERNALSYM SDL_HWPALETTE}
+ SDL_DOUBLEBUF = $40000000; // Set up double-buffered video mode
+{$EXTERNALSYM SDL_DOUBLEBUF}
+ SDL_FULLSCREEN = $80000000; // Surface is a full screen display
+{$EXTERNALSYM SDL_FULLSCREEN}
+ SDL_OPENGL = $00000002; // Create an OpenGL rendering context
+{$EXTERNALSYM SDL_OPENGL}
+ SDL_OPENGLBLIT = $00000002; // Create an OpenGL rendering context
+{$EXTERNALSYM SDL_OPENGLBLIT}
+ SDL_RESIZABLE = $00000010; // This video mode may be resized
+{$EXTERNALSYM SDL_RESIZABLE}
+ SDL_NOFRAME = $00000020; // No window caption or edge frame
+{$EXTERNALSYM SDL_NOFRAME}
+ // Used internally (read-only)
+ SDL_HWACCEL = $00000100; // Blit uses hardware acceleration
+{$EXTERNALSYM SDL_HWACCEL}
+ SDL_SRCCOLORKEY = $00001000; // Blit uses a source color key
+{$EXTERNALSYM SDL_SRCCOLORKEY}
+ SDL_RLEACCELOK = $00002000; // Private flag
+{$EXTERNALSYM SDL_RLEACCELOK}
+ SDL_RLEACCEL = $00004000; // Colorkey blit is RLE accelerated
+{$EXTERNALSYM SDL_RLEACCEL}
+ SDL_SRCALPHA = $00010000; // Blit uses source alpha blending
+{$EXTERNALSYM SDL_SRCALPHA}
+ SDL_SRCCLIPPING = $00100000; // Blit uses source clipping
+{$EXTERNALSYM SDL_SRCCLIPPING}
+ SDL_PREALLOC = $01000000; // Surface uses preallocated memory
+{$EXTERNALSYM SDL_PREALLOC}
+
+ { The most common video overlay formats.
+ For an explanation of these pixel formats, see:
+ http://www.webartz.com/fourcc/indexyuv.htm
+
+ For information on the relationship between color spaces, see:
+ http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html }
+
+ SDL_YV12_OVERLAY = $32315659; // Planar mode: Y + V + U (3 planes)
+{$EXTERNALSYM SDL_YV12_OVERLAY}
+ SDL_IYUV_OVERLAY = $56555949; // Planar mode: Y + U + V (3 planes)
+{$EXTERNALSYM SDL_IYUV_OVERLAY}
+ SDL_YUY2_OVERLAY = $32595559; // Packed mode: Y0+U0+Y1+V0 (1 plane)
+{$EXTERNALSYM SDL_YUY2_OVERLAY}
+ SDL_UYVY_OVERLAY = $59565955; // Packed mode: U0+Y0+V0+Y1 (1 plane)
+{$EXTERNALSYM SDL_UYVY_OVERLAY}
+ SDL_YVYU_OVERLAY = $55595659; // Packed mode: Y0+V0+Y1+U0 (1 plane)
+{$EXTERNALSYM SDL_YVYU_OVERLAY}
+
+ // flags for SDL_SetPalette()
+ SDL_LOGPAL = $01;
+{$EXTERNALSYM SDL_LOGPAL}
+ SDL_PHYSPAL = $02;
+{$EXTERNALSYM SDL_PHYSPAL}
+
+ //SDL_mouse.h constants
+ { Used as a mask when testing buttons in buttonstate
+ Button 1: Left mouse button
+ Button 2: Middle mouse button
+ Button 3: Right mouse button
+ Button 4: Mouse Wheel Up
+ Button 5: Mouse Wheel Down
+ }
+ SDL_BUTTON_LEFT = 1;
+{$EXTERNALSYM SDL_BUTTON_LEFT}
+ SDL_BUTTON_MIDDLE = 2;
+{$EXTERNALSYM SDL_BUTTON_MIDDLE}
+ SDL_BUTTON_RIGHT = 3;
+{$EXTERNALSYM SDL_BUTTON_RIGHT}
+ SDL_BUTTON_WHEELUP = 4;
+{$EXTERNALSYM SDL_BUTTON_WHEELUP}
+ SDL_BUTTON_WHEELDOWN = 5;
+{$EXTERNALSYM SDL_BUTTON_WHEELDOWN}
+ SDL_BUTTON_LMASK = SDL_PRESSED shl (SDL_BUTTON_LEFT - 1);
+{$EXTERNALSYM SDL_BUTTON_LMASK}
+ SDL_BUTTON_MMASK = SDL_PRESSED shl (SDL_BUTTON_MIDDLE - 1);
+{$EXTERNALSYM SDL_BUTTON_MMASK}
+ SDL_BUTTON_RMask = SDL_PRESSED shl (SDL_BUTTON_RIGHT - 1);
+{$EXTERNALSYM SDL_BUTTON_RMask}
+
+ // SDL_active.h constants
+ // The available application states
+ SDL_APPMOUSEFOCUS = $01; // The app has mouse coverage
+{$EXTERNALSYM SDL_APPMOUSEFOCUS}
+ SDL_APPINPUTFOCUS = $02; // The app has input focus
+{$EXTERNALSYM SDL_APPINPUTFOCUS}
+ SDL_APPACTIVE = $04; // The application is active
+{$EXTERNALSYM SDL_APPACTIVE}
+
+ // SDL_mutex.h constants
+ // Synchronization functions which can time out return this value
+ // they time out.
+
+ SDL_MUTEX_TIMEDOUT = 1;
+{$EXTERNALSYM SDL_MUTEX_TIMEDOUT}
+
+ // This is the timeout value which corresponds to never time out
+ SDL_MUTEX_MAXWAIT = not Cardinal(0);
+{$EXTERNALSYM SDL_MUTEX_MAXWAIT}
+
+ {TSDL_GrabMode = (
+ SDL_GRAB_QUERY,
+ SDL_GRAB_OFF,
+ SDL_GRAB_ON,
+ SDL_GRAB_FULLSCREEN ); // Used internally}
+ SDL_GRAB_QUERY = -1;
+ SDL_GRAB_OFF = 0;
+ SDL_GRAB_ON = 1;
+ //SDL_GRAB_FULLSCREEN // Used internally
+
+type
+ THandle = Cardinal;
+ //SDL_types.h types
+ // Basic data types
+
+ SDL_Bool = (SDL_FALSE, SDL_TRUE);
+ TSDL_Bool = SDL_Bool;
+
+ PUInt8Array = ^TUInt8Array;
+ PUInt8 = ^UInt8;
+ UInt8 = Byte;
+{$EXTERNALSYM UInt8}
+ TUInt8Array = array [0..MAXINT shr 1] of UInt8;
+
+ PUInt16 = ^UInt16;
+ UInt16 = word;
+{$EXTERNALSYM UInt16}
+
+ PSInt16 = ^SInt16;
+ SInt16 = smallint;
+{$EXTERNALSYM SInt16}
+
+ PUInt32 = ^UInt32;
+ UInt32 = Cardinal;
+{$EXTERNALSYM UInt32}
+
+ SInt32 = Integer;
+{$EXTERNALSYM SInt32}
+
+ PInt = ^Integer;
+
+ PShortInt = ^ShortInt;
+
+ PUInt64 = ^UInt64;
+ UInt64 = record
+ hi: UInt32;
+ lo: UInt32;
+ end;
+{$EXTERNALSYM UInt64}
+
+ PSInt64 = ^SInt64;
+ SInt64 = record
+ hi: UInt32;
+ lo: UInt32;
+ end;
+{$EXTERNALSYM SInt64}
+
+ TSDL_GrabMode = Integer;
+
+ // SDL_error.h types
+ TSDL_errorcode = (
+ SDL_ENOMEM,
+ SDL_EFREAD,
+ SDL_EFWRITE,
+ SDL_EFSEEK,
+ SDL_LASTERROR);
+
+ SDL_errorcode = TSDL_errorcode;
+{$EXTERNALSYM SDL_errorcode}
+
+ TArg = record
+ case Byte of
+ 0: (value_ptr: Pointer);
+ (* #if 0 means: never
+ 1 : ( value_c : Byte );
+ *)
+ 2: (value_i: Integer);
+ 3: (value_f: double);
+ 4: (buf: array[0..ERR_MAX_STRLEN - 1] of Byte);
+ end;
+
+ PSDL_error = ^TSDL_error;
+ TSDL_error = record
+ { This is a numeric value corresponding to the current error }
+ error: Integer;
+
+ { This is a key used to index into a language hashtable containing
+ internationalized versions of the SDL error messages. If the key
+ is not in the hashtable, or no hashtable is available, the key is
+ used directly as an error message format string. }
+ key: array[0..ERR_MAX_STRLEN - 1] of Byte;
+
+ { These are the arguments for the error functions }
+ argc: Integer;
+ args: array[0..ERR_MAX_ARGS - 1] of TArg;
+ end;
+
+ // SDL_rwops.h types
+ // This is the read/write operation structure -- very basic
+ // some helper types to handle the unions
+ // "packed" is only guessed
+
+ TStdio = record
+ autoclose: Integer;
+ // FILE * is only defined in Kylix so we use a simple Pointer
+ fp: Pointer;
+ end;
+
+ TMem = record
+ base: PUInt8;
+ here: PUInt8;
+ stop: PUInt8;
+ end;
+
+ TUnknown = record
+ data1: Pointer;
+ end;
+
+ // first declare the pointer type
+ PSDL_RWops = ^TSDL_RWops;
+ // now the pointer to function types
+ {$IFNDEF __GPC__}
+ TSeek = function( context: PSDL_RWops; offset: Integer; whence: Integer ): Integer; cdecl;
+ TRead = function( context: PSDL_RWops; Ptr: Pointer; size: Integer; maxnum : Integer ): Integer; cdecl;
+ TWrite = function( context: PSDL_RWops; Ptr: Pointer; size: Integer; num: Integer ): Integer; cdecl;
+ TClose = function( context: PSDL_RWops ): Integer; cdecl;
+ {$ELSE}
+ TSeek = function( context: PSDL_RWops; offset: Integer; whence: Integer ): Integer;
+ TRead = function( context: PSDL_RWops; Ptr: Pointer; size: Integer; maxnum : Integer ): Integer;
+ TWrite = function( context: PSDL_RWops; Ptr: Pointer; size: Integer; num: Integer ): Integer;
+ TClose = function( context: PSDL_RWops ): Integer;
+ {$ENDIF}
+ // the variant record itself
+ TSDL_RWops = record
+ seek: TSeek;
+ read: TRead;
+ write: TWrite;
+ close: TClose;
+ // a keyword as name is not allowed
+ type_: UInt32;
+ // be warned! structure alignment may arise at this point
+ case Integer of
+ 0: (stdio: TStdio);
+ 1: (mem: TMem);
+ 2: (unknown: TUnknown);
+ end;
+
+ SDL_RWops = TSDL_RWops;
+{$EXTERNALSYM SDL_RWops}
+
+
+ // SDL_timer.h types
+ // Function prototype for the timer callback function
+ {$IFNDEF __GPC__}
+ TSDL_TimerCallback = function( interval: UInt32 ): UInt32; cdecl;
+ {$ELSE}
+ TSDL_TimerCallback = function( interval: UInt32 ): UInt32;
+ {$ENDIF}
+
+ { New timer API, supports multiple timers
+ Written by Stephane Peter <megastep@lokigames.com> }
+
+ { Function prototype for the new timer callback function.
+ The callback function is passed the current timer interval and returns
+ the next timer interval. If the returned value is the same as the one
+ passed in, the periodic alarm continues, otherwise a new alarm is
+ scheduled. If the callback returns 0, the periodic alarm is cancelled. }
+ {$IFNDEF __GPC__}
+ TSDL_NewTimerCallback = function( interval: UInt32; param: Pointer ): UInt32; cdecl;
+ {$ELSE}
+ TSDL_NewTimerCallback = function( interval: UInt32; param: Pointer ): UInt32;
+ {$ENDIF}
+
+ // Definition of the timer ID type
+ PSDL_TimerID = ^TSDL_TimerID;
+ TSDL_TimerID = record
+ interval: UInt32;
+ callback: TSDL_NewTimerCallback;
+ param: Pointer;
+ last_alarm: UInt32;
+ next: PSDL_TimerID;
+ end;
+
+ {$IFNDEF __GPC__}
+ TSDL_AudioSpecCallback = procedure( userdata: Pointer; stream: PUInt8; len: Integer ); cdecl;
+ {$ELSE}
+ TSDL_AudioSpecCallback = procedure( userdata: Pointer; stream: PUInt8; len: Integer );
+ {$ENDIF}
+
+ // SDL_audio.h types
+ // The calculated values in this structure are calculated by SDL_OpenAudio()
+ PSDL_AudioSpec = ^TSDL_AudioSpec;
+ TSDL_AudioSpec = record
+ freq: Integer; // DSP frequency -- samples per second
+ format: UInt16; // Audio data format
+ channels: UInt8; // Number of channels: 1 mono, 2 stereo
+ silence: UInt8; // Audio buffer silence value (calculated)
+ samples: UInt16; // Audio buffer size in samples
+ padding: UInt16; // Necessary for some compile environments
+ size: UInt32; // Audio buffer size in bytes (calculated)
+ { This function is called when the audio device needs more data.
+ 'stream' is a pointer to the audio data buffer
+ 'len' is the length of that buffer in bytes.
+ Once the callback returns, the buffer will no longer be valid.
+ Stereo samples are stored in a LRLRLR ordering.}
+ callback: TSDL_AudioSpecCallback;
+ userdata: Pointer;
+ end;
+
+ // A structure to hold a set of audio conversion filters and buffers
+ PSDL_AudioCVT = ^TSDL_AudioCVT;
+
+ PSDL_AudioCVTFilter = ^TSDL_AudioCVTFilter;
+ TSDL_AudioCVTFilter = record
+ cvt: PSDL_AudioCVT;
+ format: UInt16;
+ end;
+
+ PSDL_AudioCVTFilterArray = ^TSDL_AudioCVTFilterArray;
+ TSDL_AudioCVTFilterArray = array[0..9] of PSDL_AudioCVTFilter;
+
+ TSDL_AudioCVT = record
+ needed: Integer; // Set to 1 if conversion possible
+ src_format: UInt16; // Source audio format
+ dst_format: UInt16; // Target audio format
+ rate_incr: double; // Rate conversion increment
+ buf: PUInt8; // Buffer to hold entire audio data
+ len: Integer; // Length of original audio buffer
+ len_cvt: Integer; // Length of converted audio buffer
+ len_mult: Integer; // buffer must be len*len_mult big
+ len_ratio: double; // Given len, final size is len*len_ratio
+ filters: TSDL_AudioCVTFilterArray;
+ filter_index: Integer; // Current audio conversion function
+ end;
+
+ TSDL_Audiostatus = (
+ SDL_AUDIO_STOPPED,
+ SDL_AUDIO_PLAYING,
+ SDL_AUDIO_PAUSED
+ );
+
+ // SDL_cdrom.h types
+ TSDL_CDStatus = (
+ CD_ERROR,
+ CD_TRAYEMPTY,
+ CD_STOPPED,
+ CD_PLAYING,
+ CD_PAUSED );
+
+ PSDL_CDTrack = ^TSDL_CDTrack;
+ TSDL_CDTrack = record
+ id: UInt8; // Track number
+ type_: UInt8; // Data or audio track
+ unused: UInt16;
+ length: UInt32; // Length, in frames, of this track
+ offset: UInt32; // Offset, in frames, from start of disk
+ end;
+
+ // This structure is only current as of the last call to SDL_CDStatus()
+ PSDL_CD = ^TSDL_CD;
+ TSDL_CD = record
+ id: Integer; // Private drive identifier
+ status: TSDL_CDStatus; // Current drive status
+
+ // The rest of this structure is only valid if there's a CD in drive
+ numtracks: Integer; // Number of tracks on disk
+ cur_track: Integer; // Current track position
+ cur_frame: Integer; // Current frame offset within current track
+ track: array[0..SDL_MAX_TRACKS] of TSDL_CDTrack;
+ end;
+
+ //SDL_joystick.h types
+ PTransAxis = ^TTransAxis;
+ TTransAxis = record
+ offset: Integer;
+ scale: single;
+ end;
+
+ // The private structure used to keep track of a joystick
+ PJoystick_hwdata = ^TJoystick_hwdata;
+ TJoystick_hwdata = record
+ // joystick ID
+ id: Integer;
+ // values used to translate device-specific coordinates into SDL-standard ranges
+ transaxis: array[0..5] of TTransAxis;
+ end;
+
+ PBallDelta = ^TBallDelta;
+ TBallDelta = record
+ dx: Integer;
+ dy: Integer;
+ end; // Current ball motion deltas
+
+ // The SDL joystick structure
+ PSDL_Joystick = ^TSDL_Joystick;
+ TSDL_Joystick = record
+ index: UInt8; // Device index
+ name: PChar; // Joystick name - system dependent
+
+ naxes: Integer; // Number of axis controls on the joystick
+ axes: PUInt16; // Current axis states
+
+ nhats: Integer; // Number of hats on the joystick
+ hats: PUInt8; // Current hat states
+
+ nballs: Integer; // Number of trackballs on the joystick
+ balls: PBallDelta; // Current ball motion deltas
+
+ nbuttons: Integer; // Number of buttons on the joystick
+ buttons: PUInt8; // Current button states
+
+ hwdata: PJoystick_hwdata; // Driver dependent information
+
+ ref_count: Integer; // Reference count for multiple opens
+ end;
+
+ // SDL_verion.h types
+ PSDL_version = ^TSDL_version;
+ TSDL_version = record
+ major: UInt8;
+ minor: UInt8;
+ patch: UInt8;
+ end;
+
+ // SDL_keyboard.h types
+ TSDLKey = LongWord;
+
+ TSDLMod = LongWord;
+
+ PSDL_KeySym = ^TSDL_KeySym;
+ TSDL_KeySym = record
+ scancode: UInt8; // hardware specific scancode
+ sym: TSDLKey; // SDL virtual keysym
+ modifier: TSDLMod; // current key modifiers
+ unicode: UInt16; // translated character
+ end;
+
+ // SDL_events.h types
+ {Checks the event queue for messages and optionally returns them.
+ If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
+ the back of the event queue.
+ If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
+ of the event queue, matching 'mask', will be returned and will not
+ be removed from the queue.
+ If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
+ of the event queue, matching 'mask', will be returned and will be
+ removed from the queue.
+ This function returns the number of events actually stored, or -1
+ if there was an error. This function is thread-safe. }
+
+ TSDL_EventAction = (SDL_ADDEVENT, SDL_PEEKEVENT, SDL_GETEVENT);
+
+ // Application visibility event structure
+ TSDL_ActiveEvent = record
+ type_: UInt8; // SDL_ACTIVEEVENT
+ gain: UInt8; // Whether given states were gained or lost (1/0)
+ state: UInt8; // A mask of the focus states
+ end;
+
+ // Keyboard event structure
+ TSDL_KeyboardEvent = record
+ type_: UInt8; // SDL_KEYDOWN or SDL_KEYUP
+ which: UInt8; // The keyboard device index
+ state: UInt8; // SDL_PRESSED or SDL_RELEASED
+ keysym: TSDL_KeySym;
+ end;
+
+ // Mouse motion event structure
+ TSDL_MouseMotionEvent = record
+ type_: UInt8; // SDL_MOUSEMOTION
+ which: UInt8; // The mouse device index
+ state: UInt8; // The current button state
+ x, y: UInt16; // The X/Y coordinates of the mouse
+ xrel: SInt16; // The relative motion in the X direction
+ yrel: SInt16; // The relative motion in the Y direction
+ end;
+
+ // Mouse button event structure
+ TSDL_MouseButtonEvent = record
+ type_: UInt8; // SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP
+ which: UInt8; // The mouse device index
+ button: UInt8; // The mouse button index
+ state: UInt8; // SDL_PRESSED or SDL_RELEASED
+ x: UInt16; // The X coordinates of the mouse at press time
+ y: UInt16; // The Y coordinates of the mouse at press time
+ end;
+
+ // Joystick axis motion event structure
+ TSDL_JoyAxisEvent = record
+ type_: UInt8; // SDL_JOYAXISMOTION
+ which: UInt8; // The joystick device index
+ axis: UInt8; // The joystick axis index
+ value: SInt16; // The axis value (range: -32768 to 32767)
+ end;
+
+ // Joystick trackball motion event structure
+ TSDL_JoyBallEvent = record
+ type_: UInt8; // SDL_JOYAVBALLMOTION
+ which: UInt8; // The joystick device index
+ ball: UInt8; // The joystick trackball index
+ xrel: SInt16; // The relative motion in the X direction
+ yrel: SInt16; // The relative motion in the Y direction
+ end;
+
+ // Joystick hat position change event structure
+ TSDL_JoyHatEvent = record
+ type_: UInt8; // SDL_JOYHATMOTION */
+ which: UInt8; // The joystick device index */
+ hat: UInt8; // The joystick hat index */
+ value: UInt8; { The hat position value:
+ 8 1 2
+ 7 0 3
+ 6 5 4
+
+ Note that zero means the POV is centered. }
+
+ end;
+
+ // Joystick button event structure
+ TSDL_JoyButtonEvent = record
+ type_: UInt8; // SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP
+ which: UInt8; // The joystick device index
+ button: UInt8; // The joystick button index
+ state: UInt8; // SDL_PRESSED or SDL_RELEASED
+ end;
+
+ { The "window resized" event
+ When you get this event, you are responsible for setting a new video
+ mode with the new width and height. }
+ TSDL_ResizeEvent = record
+ type_: UInt8; // SDL_VIDEORESIZE
+ w: Integer; // New width
+ h: Integer; // New height
+ end;
+
+ // The "quit requested" event
+ PSDL_QuitEvent = ^TSDL_QuitEvent;
+ TSDL_QuitEvent = record
+ type_: UInt8;
+ end;
+
+ // A user-defined event type
+ PSDL_UserEvent = ^TSDL_UserEvent;
+ TSDL_UserEvent = record
+ type_: UInt8; // SDL_USEREVENT through SDL_NUMEVENTS-1
+ code: Integer; // User defined event code */
+ data1: Pointer; // User defined data pointer */
+ data2: Pointer; // User defined data pointer */
+ end;
+
+ // The "screen redraw" event
+ PSDL_ExposeEvent = ^TSDL_ExposeEvent;
+ TSDL_ExposeEvent = record
+ type_ : Uint8; // SDL_VIDEOEXPOSE
+ end;
+
+ {$IFDEF Unix}
+ //These are the various supported subsystems under UNIX
+ TSDL_SysWm = ( SDL_SYSWM_X11 ) ;
+ {$ENDIF}
+
+// The windows custom event structure
+{$IFDEF Win32}
+ PSDL_SysWMmsg = ^TSDL_SysWMmsg;
+ TSDL_SysWMmsg = record
+ version: TSDL_version;
+ h_wnd: HWND; // The window for the message
+ msg: UInt; // The type of message
+ w_Param: WPARAM; // WORD message parameter
+ lParam: LPARAM; // LONG message parameter
+ end;
+{$ELSE}
+
+{$IFDEF Unix}
+{ The Linux custom event structure }
+ PSDL_SysWMmsg = ^TSDL_SysWMmsg;
+ TSDL_SysWMmsg = record
+ version : TSDL_version;
+ subsystem : TSDL_SysWm;
+ {$IFDEF FPC}
+ event : TXEvent;
+ {$ELSE}
+ event : XEvent;
+ {$ENDIF}
+ end;
+{$ELSE}
+{ The generic custom event structure }
+ PSDL_SysWMmsg = ^TSDL_SysWMmsg;
+ TSDL_SysWMmsg = record
+ version: TSDL_version;
+ data: Integer;
+ end;
+{$ENDIF}
+
+{$ENDIF}
+
+// The Windows custom window manager information structure
+{$IFDEF Win32}
+ PSDL_SysWMinfo = ^TSDL_SysWMinfo;
+ TSDL_SysWMinfo = record
+ version : TSDL_version;
+ window : HWnd; // The display window
+ end;
+{$ELSE}
+
+// The Linux custom window manager information structure
+{$IFDEF Unix}
+ TX11 = record
+ display : PDisplay; // The X11 display
+ window : TWindow ; // The X11 display window */
+ {* These locking functions should be called around
+ any X11 functions using the display variable.
+ They lock the event thread, so should not be
+ called around event functions or from event filters.
+ *}
+ lock_func : Pointer;
+ unlock_func : Pointer;
+
+ // Introduced in SDL 1.0.2
+ fswindow : TWindow ; // The X11 fullscreen window */
+ wmwindow : TWindow ; // The X11 managed input window */
+ end;
+
+ PSDL_SysWMinfo = ^TSDL_SysWMinfo;
+ TSDL_SysWMinfo = record
+ version : TSDL_version ;
+ subsystem : TSDL_SysWm;
+ X11 : TX11;
+ end;
+{$ELSE}
+ // The generic custom window manager information structure
+ PSDL_SysWMinfo = ^TSDL_SysWMinfo;
+ TSDL_SysWMinfo = record
+ version : TSDL_version ;
+ data : integer;
+ end;
+{$ENDIF}
+
+{$ENDIF}
+
+ PSDL_SysWMEvent = ^TSDL_SysWMEvent;
+ TSDL_SysWMEvent = record
+ type_: UInt8;
+ msg: PSDL_SysWMmsg;
+ end;
+
+ PSDL_Event = ^TSDL_Event;
+ TSDL_Event = record
+ case UInt8 of
+ SDL_NOEVENT: (type_: byte);
+ SDL_ACTIVEEVENT: (active: TSDL_ActiveEvent);
+ SDL_KEYDOWN, SDL_KEYUP: (key: TSDL_KeyboardEvent);
+ SDL_MOUSEMOTION: (motion: TSDL_MouseMotionEvent);
+ SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP: (button: TSDL_MouseButtonEvent );
+ SDL_JOYAXISMOTION: (jaxis: TSDL_JoyAxisEvent );
+ SDL_JOYBALLMOTION: (jball: TSDL_JoyBallEvent );
+ SDL_JOYHATMOTION: (jhat: TSDL_JoyHatEvent );
+ SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP: (jbutton: TSDL_JoyButtonEvent );
+ SDL_VIDEORESIZE: (resize: TSDL_ResizeEvent );
+ SDL_QUITEV: (quit: TSDL_QuitEvent );
+ SDL_USEREVENT : ( user : TSDL_UserEvent );
+ SDL_SYSWMEVENT: (syswm: TSDL_SysWMEvent );
+ end;
+
+
+{ This function sets up a filter to process all events before they
+ change internal state and are posted to the internal event queue.
+
+ The filter is protypted as: }
+ {$IFNDEF __GPC__}
+ TSDL_EventFilter = function( event : PSDL_Event ): Integer; cdecl;
+ {$ELSE}
+ TSDL_EventFilter = function( event : PSDL_Event ): Integer;
+ {$ENDIF}
+
+ // SDL_video.h types
+ // Useful data types
+ PPSDL_Rect = ^PSDL_Rect;
+ PSDL_Rect = ^TSDL_Rect;
+ TSDL_Rect = record
+ x, y: SInt16;
+ w, h: UInt16;
+ end;
+
+ SDL_Rect = TSDL_Rect;
+{$EXTERNALSYM SDL_Rect}
+
+ PSDL_Color = ^TSDL_Color;
+ TSDL_Color = record
+ r: UInt8;
+ g: UInt8;
+ b: UInt8;
+ unused: UInt8;
+ end;
+
+ PSDL_ColorArray = ^TSDL_ColorArray;
+ TSDL_ColorArray = array[0..65000] of TSDL_Color;
+
+ PSDL_Palette = ^TSDL_Palette;
+ TSDL_Palette = record
+ ncolors: Integer;
+ colors: PSDL_ColorArray;
+ end;
+
+ // Everything in the pixel format structure is read-only
+ PSDL_PixelFormat = ^TSDL_PixelFormat;
+ TSDL_PixelFormat = record
+ palette: PSDL_Palette;
+ BitsPerPixel: UInt8;
+ BytesPerPixel: UInt8;
+ Rloss: UInt8;
+ Gloss: UInt8;
+ Bloss: UInt8;
+ Aloss: UInt8;
+ Rshift: UInt8;
+ Gshift: UInt8;
+ Bshift: UInt8;
+ Ashift: UInt8;
+ RMask: UInt32;
+ GMask: UInt32;
+ BMask: UInt32;
+ AMask: UInt32;
+ colorkey: UInt32; // RGB color key information
+ alpha: UInt8; // Alpha value information (per-surface alpha)
+ end;
+
+{$IFDEF WIN32}
+ {PPrivate_hwdata = ^TPrivate_hwdata;
+ TPrivate_hwdata = record
+ dd_surface : IDIRECTDRAWSURFACE3;
+ dd_writebuf : IDIRECTDRAWSURFACE3;
+ end;}
+ {ELSE}
+{$ENDIF}
+
+ // The structure passed to the low level blit functions
+ PSDL_BlitInfo = ^TSDL_BlitInfo;
+ TSDL_BlitInfo = record
+ s_pixels: PUInt8;
+ s_width: Integer;
+ s_height: Integer;
+ s_skip: Integer;
+ d_pixels: PUInt8;
+ d_width: Integer;
+ d_height: Integer;
+ d_skip: Integer;
+ aux_data: Pointer;
+ src: PSDL_PixelFormat;
+ table: PUInt8;
+ dst: PSDL_PixelFormat;
+ end;
+
+ // typedef for private surface blitting functions
+ PSDL_Surface = ^TSDL_Surface;
+
+ {$IFNDEF __GPC__}
+ TSDL_Blit = function( src: PSDL_Surface; srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect ): Integer; cdecl;
+ {$ELSE}
+ TSDL_Blit = function( src: PSDL_Surface; srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect ): Integer;
+ {$ENDIF}
+
+ // The type definition for the low level blit functions
+ //TSDL_LoBlit = procedure( info : PSDL_BlitInfo ); cdecl;
+
+ // This is the private info structure for software accelerated blits
+ {PPrivate_swaccel = ^TPrivate_swaccel;
+ TPrivate_swaccel = record
+ blit : TSDL_LoBlit;
+ aux_data : Pointer;
+ end;}
+
+ // Blit mapping definition
+ {PSDL_BlitMap = ^TSDL_BlitMap;
+ TSDL_BlitMap = record
+ dst : PSDL_Surface;
+ identity : Integer;
+ table : PUInt8;
+ hw_blit : TSDL_Blit;
+ sw_blit : TSDL_Blit;
+ hw_data : PPrivate_hwaccel;
+ sw_data : PPrivate_swaccel;
+
+ // the version count matches the destination; mismatch indicates an invalid mapping
+ format_version : Cardinal;
+ end;}
+
+ TSDL_Surface = record
+ flags: UInt32; // Read-only
+ format: PSDL_PixelFormat; // Read-only
+ w, h: Integer; // Read-only
+ pitch: UInt16; // Read-only
+ pixels: Pointer; // Read-write
+ offset: Integer; // Private
+ hwdata: Pointer; //TPrivate_hwdata; Hardware-specific surface info
+
+ // clipping information:
+ clip_rect: TSDL_Rect; // Read-only
+ unused1: UInt32; // for binary compatibility
+ // Allow recursive locks
+ locked: UInt32; // Private
+ // info for fast blit mapping to other surfaces
+ Blitmap: Pointer; // PSDL_BlitMap; // Private
+ // format version, bumped at every change to invalidate blit maps
+ format_version: Cardinal; // Private
+ refcount: Integer;
+ end;
+
+ // Useful for determining the video hardware capabilities
+ PSDL_VideoInfo = ^TSDL_VideoInfo;
+ TSDL_VideoInfo = record
+ hw_available: UInt8; // Hardware and WindowManager flags in first 2 bits ( see below )
+ {hw_available: 1; // Can you create hardware surfaces
+ wm_available: 1; // Can you talk to a window manager?
+ UnusedBits1: 6;}
+ blit_hw: UInt8; // Blit Hardware flags. See below for which bits do what
+ {UnusedBits2: 1;
+ blit_hw: 1; // Flag:UInt32 Accelerated blits HW --> HW
+ blit_hw_CC: 1; // Flag:UInt32 Accelerated blits with Colorkey
+ blit_hw_A: 1; // Flag:UInt32 Accelerated blits with Alpha
+ blit_sw: 1; // Flag:UInt32 Accelerated blits SW --> HW
+ blit_sw_CC: 1; // Flag:UInt32 Accelerated blits with Colorkey
+ blit_sw_A: 1; // Flag:UInt32 Accelerated blits with Alpha
+ blit_fill: 1; // Flag:UInt32 Accelerated color fill}
+ UnusedBits3: UInt8; // Unused at this point
+ video_mem: UInt32; // The total amount of video memory (in K)
+ vfmt: PSDL_PixelFormat; // Value: The format of the video surface
+ end;
+
+ // The YUV hardware video overlay
+ PSDL_Overlay = ^TSDL_Overlay;
+ TSDL_Overlay = record
+ format: UInt32; // Overlay format
+ w, h: Integer; // Width and height of overlay
+ planes: Integer; // Number of planes in the overlay. Usually either 1 or 3
+ pitches: PUInt16;
+ // An array of pitches, one for each plane. Pitch is the length of a row in bytes.
+ pixels: PUInt8;
+ // An array of pointers to teh data of each plane. The overlay should be locked before these pointers are used.
+ hw_overlay: UInt32;
+ // This will be set to 1 if the overlay is hardware accelerated.
+ end;
+
+ // Public enumeration for setting the OpenGL window attributes.
+ TSDL_GLAttr = (
+ SDL_GL_RED_SIZE,
+ SDL_GL_GREEN_SIZE,
+ SDL_GL_BLUE_SIZE,
+ SDL_GL_ALPHA_SIZE,
+ SDL_GL_BUFFER_SIZE,
+ SDL_GL_DOUBLEBUFFER,
+ SDL_GL_DEPTH_SIZE,
+ SDL_GL_STENCIL_SIZE,
+ SDL_GL_ACCUM_RED_SIZE,
+ SDL_GL_ACCUM_GREEN_SIZE,
+ SDL_GL_ACCUM_BLUE_SIZE,
+ SDL_GL_ACCUM_ALPHA_SIZE,
+ SDL_GL_STEREO,
+ SDL_GL_MULTISAMPLEBUFFERS,
+ SDL_GL_MULTISAMPLESAMPLES);
+
+
+
+ PSDL_Cursor = ^TSDL_Cursor;
+ TSDL_Cursor = record
+ area: TSDL_Rect; // The area of the mouse cursor
+ hot_x, hot_y: SInt16; // The "tip" of the cursor
+ data: PUInt8; // B/W cursor data
+ mask: PUInt8; // B/W cursor mask
+ save: array[1..2] of PUInt8; // Place to save cursor area
+ wm_cursor: Pointer; // Window-manager cursor
+ end;
+
+// SDL_mutex.h types
+
+{$IFDEF WIN32}
+ PSDL_Mutex = ^TSDL_Mutex;
+ TSDL_Mutex = record
+ id: THANDLE;
+ end;
+{$ENDIF}
+
+{$IFDEF Unix}
+ PSDL_Mutex = ^TSDL_Mutex;
+ TSDL_mutex = record
+ id: pthread_mutex_t;
+{$IFDEF PTHREAD_NO_RECURSIVE_MUTEX}
+ recursive: Integer;
+ owner: pthread_t;
+{$ENDIF}
+ end;
+{$ENDIF}
+
+{$IFDEF __MACH__}
+ {$define USE_NAMED_SEMAPHORES}
+ // Broken sem_getvalue() in MacOS X Public Beta */
+ {$define BROKEN_SEMGETVALUE}
+{$ENDIF}
+
+PSDL_semaphore = ^TSDL_semaphore;
+{$IFDEF WIN32}
+ // Win32 or Machintosh
+ TSDL_semaphore = record
+ id: THANDLE;
+ count: UInt32;
+ end;
+{$ELSE}
+ {$IFDEF FPC}
+ // This should be semaphore.h
+ __sem_lock_t = {packed} record { Not in header file - anonymous }
+ status: Longint;
+ spinlock: Integer;
+ end;
+
+ sem_t = {packed} record
+ __sem_lock: __sem_lock_t;
+ __sem_value: Integer;
+ __sem_waiting: longint ; {_pthread_queue;}
+ end;
+ {$ENDIF}
+
+ TSDL_semaphore = record
+ sem: Pointer; //PSem_t;
+ {$IFNDEF USE_NAMED_SEMAPHORES}
+ sem_data: Sem_t;
+ {$ENDIF}
+
+ {$IFDEF BROKEN_SEMGETVALUE}
+ { This is a little hack for MacOS X -
+ It's not thread-safe, but it's better than nothing }
+ sem_value: Integer;
+ {$ENDIF}
+ end;
+{$ENDIF}
+
+ PSDL_Sem = ^TSDL_Sem;
+ TSDL_Sem = TSDL_Semaphore;
+
+ PSDL_Cond = ^TSDL_Cond;
+ TSDL_Cond = record
+{$IFDEF Unix}
+ cond: pthread_cond_t;
+{$ELSE}
+ // Generic Cond structure
+ lock: PSDL_mutex;
+ waiting: Integer;
+ signals: Integer;
+ wait_sem: PSDL_Sem;
+ wait_done: PSDL_Sem;
+{$ENDIF}
+ end;
+
+ // SDL_thread.h types
+{$IFDEF WIN32}
+ TSYS_ThreadHandle = THandle;
+{$ENDIF}
+
+{$IFDEF Unix}
+ TSYS_ThreadHandle = pthread_t;
+{$ENDIF}
+
+ { This is the system-independent thread info structure }
+ PSDL_Thread = ^TSDL_Thread;
+ TSDL_Thread = record
+ threadid: UInt32;
+ handle: TSYS_ThreadHandle;
+ status: Integer;
+ errbuf: TSDL_Error;
+ data: Pointer;
+ end;
+
+ // Helper Types
+
+ // Keyboard State Array ( See demos for how to use )
+ PKeyStateArr = ^TKeyStateArr;
+ TKeyStateArr = array[0..65000] of UInt8;
+
+ // Types required so we don't need to use Windows.pas
+ PInteger = ^Integer;
+ PByte = ^Byte;
+ PWord = ^Word;
+ PLongWord = ^Longword;
+
+ // General arrays
+ PByteArray = ^TByteArray;
+ TByteArray = array[0..32767] of Byte;
+
+ PWordArray = ^TWordArray;
+ TWordArray = array[0..16383] of Word;
+
+ PPoint = ^TPoint;
+ TPoint = record
+ x: Longint;
+ y: Longint;
+ end;
+
+ PRect = ^TRect;
+ TRect = record
+ case Integer of
+ 0: (Left, Top, Right, Bottom: Integer);
+ 1: (TopLeft, BottomRight: TPoint);
+ end;
+
+ { Generic procedure pointer }
+ TProcedure = procedure;
+
+{------------------------------------------------------------------------------}
+{ initialization }
+{------------------------------------------------------------------------------}
+
+{ This function loads the SDL dynamically linked library and initializes
+ the subsystems specified by 'flags' (and those satisfying dependencies)
+ Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
+ signal handlers for some commonly ignored fatal signals (like SIGSEGV) }
+
+function SDL_Init( flags : UInt32 ) : Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_Init'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_Init}
+
+// This function initializes specific SDL subsystems
+function SDL_InitSubSystem( flags : UInt32 ) : Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_InitSubSystem'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_InitSubSystem}
+
+// This function cleans up specific SDL subsystems
+procedure SDL_QuitSubSystem( flags : UInt32 );
+cdecl; external {$IFDEF __GPC__}name 'SDL_QuitSubSystem'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_QuitSubSystem}
+
+{ This function returns mask of the specified subsystems which have
+ been initialized.
+ If 'flags' is 0, it returns a mask of all initialized subsystems. }
+
+function SDL_WasInit( flags : UInt32 ): UInt32;
+cdecl; external {$IFDEF __GPC__}name 'SDL_WasInit'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_WasInit}
+
+{ This function cleans up all initialized subsystems and unloads the
+ dynamically linked library. You should call it upon all exit conditions. }
+procedure SDL_Quit;
+cdecl; external {$IFDEF __GPC__}name 'SDL_Quit'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_Quit}
+
+{$IFDEF WIN32}
+// This should be called from your WinMain() function, if any
+function SDL_RegisterApp(name: PChar; style: UInt32; h_Inst: Pointer): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_RegisterApp'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_RegisterApp}
+{$ENDIF}
+
+{$IFDEF __MACH__}
+// This should be called from your main() function, if any
+procedure SDL_InitQuickDraw( the_qd: QDGlobals );
+cdecl; external {$IFDEF __GPC__}name 'SDL_InitQuickDraw'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_InitQuickDraw}
+{$ENDIF}
+
+
+{------------------------------------------------------------------------------}
+{ types }
+{------------------------------------------------------------------------------}
+// The number of elements in a table
+function SDL_TableSize( table: PChar ): Integer;
+{$EXTERNALSYM SDL_TABLESIZE}
+
+
+{------------------------------------------------------------------------------}
+{ error-handling }
+{------------------------------------------------------------------------------}
+// Public functions
+function SDL_GetError: PChar;
+cdecl; external {$IFDEF __GPC__}name 'SDL_GetError'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_GetError}
+procedure SDL_SetError(fmt: PChar);
+cdecl; external {$IFDEF __GPC__}name 'SDL_SetError'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_SetError}
+procedure SDL_ClearError;
+cdecl; external {$IFDEF __GPC__}name 'SDL_ClearError'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_ClearError}
+
+{$IFNDEF WIN32}
+procedure SDL_Error(Code: TSDL_errorcode);
+cdecl; external {$IFDEF __GPC__}name 'SDL_Error'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_Error}
+{$ENDIF}
+
+// Private error message function - used internally
+procedure SDL_OutOfMemory;
+
+{------------------------------------------------------------------------------}
+{ io handling }
+{------------------------------------------------------------------------------}
+// Functions to create SDL_RWops structures from various data sources
+
+function SDL_RWFromFile(filename, mode: PChar): PSDL_RWops;
+cdecl; external {$IFDEF __GPC__}name 'SDL_RWFromFile'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_RWFromFile}
+procedure SDL_FreeRW(area: PSDL_RWops);
+cdecl; external {$IFDEF __GPC__}name 'SDL_FreeRW'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_FreeRW}
+
+//fp is FILE *fp ???
+function SDL_RWFromFP(fp: Pointer; autoclose: Integer): PSDL_RWops;
+cdecl; external {$IFDEF __GPC__}name 'SDL_RWFromFP'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_RWFromFP}
+function SDL_RWFromMem(mem: Pointer; size: Integer): PSDL_RWops;
+cdecl; external {$IFDEF __GPC__}name 'SDL_RWFromMem'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_RWFromMem}
+function SDL_RWFromConstMem(const mem: Pointer; size: Integer) : PSDL_RWops;
+cdecl; external {$IFDEF __GPC__}name 'SDL_RWFromConstMem'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_RWFromConstMem}
+function SDL_AllocRW: PSDL_RWops;
+cdecl; external {$IFDEF __GPC__}name 'SDL_AllocRW'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_AllocRW}
+
+function SDL_RWSeek(context: PSDL_RWops; offset: Integer; whence: Integer) : Integer;
+{$EXTERNALSYM SDL_RWSeek}
+function SDL_RWTell(context: PSDL_RWops): Integer;
+{$EXTERNALSYM SDL_RWTell}
+function SDL_RWRead(context: PSDL_RWops; ptr: Pointer; size: Integer; n : Integer): Integer;
+{$EXTERNALSYM SDL_RWRead}
+function SDL_RWWrite(context: PSDL_RWops; ptr: Pointer; size: Integer; n : Integer): Integer;
+{$EXTERNALSYM SDL_RWWrite}
+function SDL_RWClose(context: PSDL_RWops): Integer;
+{$EXTERNALSYM SDL_RWClose}
+
+{------------------------------------------------------------------------------}
+{ time-handling }
+{------------------------------------------------------------------------------}
+
+{ Get the number of milliseconds since the SDL library initialization. }
+{ Note that this value wraps if the program runs for more than ~49 days. }
+function SDL_GetTicks: UInt32;
+cdecl; external {$IFDEF __GPC__}name 'SDL_GetTicks'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_GetTicks}
+
+// Wait a specified number of milliseconds before returning
+procedure SDL_Delay(msec: UInt32);
+cdecl; external {$IFDEF __GPC__}name 'SDL_Delay'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_Delay}
+
+{ Add a new timer to the pool of timers already running. }
+{ Returns a timer ID, or NULL when an error occurs. }
+function SDL_AddTimer(interval: UInt32; callback: TSDL_NewTimerCallback; param : Pointer): PSDL_TimerID;
+cdecl; external {$IFDEF __GPC__}name 'SDL_AddTimer'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_AddTimer}
+
+{ Remove one of the multiple timers knowing its ID. }
+{ Returns a boolean value indicating success. }
+function SDL_RemoveTimer(t: PSDL_TimerID): TSDL_Bool;
+cdecl; external {$IFDEF __GPC__}name 'SDL_RemoveTimer'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_RemoveTimer}
+
+function SDL_SetTimer(interval: UInt32; callback: TSDL_TimerCallback): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_SetTimer'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_SetTimer}
+
+{------------------------------------------------------------------------------}
+{ audio-routines }
+{------------------------------------------------------------------------------}
+
+{ These functions are used internally, and should not be used unless you
+ have a specific need to specify the audio driver you want to use.
+ You should normally use SDL_Init() or SDL_InitSubSystem(). }
+
+function SDL_AudioInit(driver_name: PChar): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_AudioInit'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_AudioInit}
+procedure SDL_AudioQuit;
+cdecl; external {$IFDEF __GPC__}name 'SDL_AudioQuit'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_AudioQuit}
+
+{ This function fills the given character buffer with the name of the
+ current audio driver, and returns a Pointer to it if the audio driver has
+ been initialized. It returns NULL if no driver has been initialized. }
+
+function SDL_AudioDriverName(namebuf: PChar; maxlen: Integer): PChar;
+cdecl; external {$IFDEF __GPC__}name 'SDL_AudioDriverName'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_AudioDriverName}
+
+{ This function opens the audio device with the desired parameters, and
+ returns 0 if successful, placing the actual hardware parameters in the
+ structure pointed to by 'obtained'. If 'obtained' is NULL, the audio
+ data passed to the callback function will be guaranteed to be in the
+ requested format, and will be automatically converted to the hardware
+ audio format if necessary. This function returns -1 if it failed
+ to open the audio device, or couldn't set up the audio thread.
+
+ When filling in the desired audio spec structure,
+ 'desired->freq' should be the desired audio frequency in samples-per-second.
+ 'desired->format' should be the desired audio format.
+ 'desired->samples' is the desired size of the audio buffer, in samples.
+ This number should be a power of two, and may be adjusted by the audio
+ driver to a value more suitable for the hardware. Good values seem to
+ range between 512 and 8096 inclusive, depending on the application and
+ CPU speed. Smaller values yield faster response time, but can lead
+ to underflow if the application is doing heavy processing and cannot
+ fill the audio buffer in time. A stereo sample consists of both right
+ and left channels in LR ordering.
+ Note that the number of samples is directly related to time by the
+ following formula: ms = (samples*1000)/freq
+ 'desired->size' is the size in bytes of the audio buffer, and is
+ calculated by SDL_OpenAudio().
+ 'desired->silence' is the value used to set the buffer to silence,
+ and is calculated by SDL_OpenAudio().
+ 'desired->callback' should be set to a function that will be called
+ when the audio device is ready for more data. It is passed a pointer
+ to the audio buffer, and the length in bytes of the audio buffer.
+ This function usually runs in a separate thread, and so you should
+ protect data structures that it accesses by calling SDL_LockAudio()
+ and SDL_UnlockAudio() in your code.
+ 'desired->userdata' is passed as the first parameter to your callback
+ function.
+
+ The audio device starts out playing silence when it's opened, and should
+ be enabled for playing by calling SDL_PauseAudio(0) when you are ready
+ for your audio callback function to be called. Since the audio driver
+ may modify the requested size of the audio buffer, you should allocate
+ any local mixing buffers after you open the audio device. }
+
+function SDL_OpenAudio(desired, obtained: PSDL_AudioSpec): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_OpenAudio'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_OpenAudio}
+
+{ Get the current audio state: }
+function SDL_GetAudioStatus: TSDL_Audiostatus;
+cdecl; external {$IFDEF __GPC__}name 'SDL_GetAudioStatus'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_GetAudioStatus}
+
+{ This function pauses and unpauses the audio callback processing.
+ It should be called with a parameter of 0 after opening the audio
+ device to start playing sound. This is so you can safely initialize
+ data for your callback function after opening the audio device.
+ Silence will be written to the audio device during the pause. }
+
+procedure SDL_PauseAudio(pause_on: Integer);
+cdecl; external {$IFDEF __GPC__}name 'SDL_PauseAudio'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_PauseAudio}
+
+{ This function loads a WAVE from the data source, automatically freeing
+ that source if 'freesrc' is non-zero. For example, to load a WAVE file,
+ you could do:
+ SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
+
+ If this function succeeds, it returns the given SDL_AudioSpec,
+ filled with the audio data format of the wave data, and sets
+ 'audio_buf' to a malloc()'d buffer containing the audio data,
+ and sets 'audio_len' to the length of that audio buffer, in bytes.
+ You need to free the audio buffer with SDL_FreeWAV() when you are
+ done with it.
+
+ This function returns NULL and sets the SDL error message if the
+ wave file cannot be opened, uses an unknown data format, or is
+ corrupt. Currently raw and MS-ADPCM WAVE files are supported. }
+
+function SDL_LoadWAV_RW(src: PSDL_RWops; freesrc: Integer; spec:
+ PSDL_AudioSpec; audio_buf: PUInt8; audiolen: PUInt32): PSDL_AudioSpec;
+cdecl; external {$IFDEF __GPC__}name 'SDL_LoadWAV_RW'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_LoadWAV_RW}
+
+// Compatibility convenience function -- loads a WAV from a file
+function SDL_LoadWAV(filename: PChar; spec: PSDL_AudioSpec; audio_buf:
+ PUInt8; audiolen: PUInt32): PSDL_AudioSpec;
+{$EXTERNALSYM SDL_LoadWAV}
+
+{ This function frees data previously allocated with SDL_LoadWAV_RW() }
+
+procedure SDL_FreeWAV(audio_buf: PUInt8);
+cdecl; external {$IFDEF __GPC__}name 'SDL_FreeWAV'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_FreeWAV}
+
+{ This function takes a source format and rate and a destination format
+ and rate, and initializes the 'cvt' structure with information needed
+ by SDL_ConvertAudio() to convert a buffer of audio data from one format
+ to the other.
+ This function returns 0, or -1 if there was an error. }
+function SDL_BuildAudioCVT(cvt: PSDL_AudioCVT; src_format: UInt16;
+ src_channels: UInt8; src_rate: Integer; dst_format: UInt16; dst_channels: UInt8;
+ dst_rate: Integer): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_BuildAudioCVT'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_BuildAudioCVT}
+
+{ Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(),
+ created an audio buffer cvt->buf, and filled it with cvt->len bytes of
+ audio data in the source format, this function will convert it in-place
+ to the desired format.
+ The data conversion may expand the size of the audio data, so the buffer
+ cvt->buf should be allocated after the cvt structure is initialized by
+ SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long. }
+function SDL_ConvertAudio(cvt: PSDL_AudioCVT): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_ConvertAudio'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_ConvertAudio}
+
+{ This takes two audio buffers of the playing audio format and mixes
+ them, performing addition, volume adjustment, and overflow clipping.
+ The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
+ for full audio volume. Note this does not change hardware volume.
+ This is provided for convenience -- you can mix your own audio data. }
+
+procedure SDL_MixAudio(dst, src: PUInt8; len: UInt32; volume: Integer);
+cdecl; external {$IFDEF __GPC__}name 'SDL_MixAudio'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_MixAudio}
+
+{ The lock manipulated by these functions protects the callback function.
+ During a LockAudio/UnlockAudio pair, you can be guaranteed that the
+ callback function is not running. Do not call these from the callback
+ function or you will cause deadlock. }
+procedure SDL_LockAudio;
+cdecl; external {$IFDEF __GPC__}name 'SDL_LockAudio'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_LockAudio}
+procedure SDL_UnlockAudio;
+cdecl; external {$IFDEF __GPC__}name 'SDL_UnlockAudio'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_UnlockAudio}
+
+{ This function shuts down audio processing and closes the audio device. }
+
+procedure SDL_CloseAudio;
+cdecl; external {$IFDEF __GPC__}name 'SDL_CloseAudio'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_CloseAudio}
+
+{------------------------------------------------------------------------------}
+{ CD-routines }
+{------------------------------------------------------------------------------}
+
+{ Returns the number of CD-ROM drives on the system, or -1 if
+ SDL_Init() has not been called with the SDL_INIT_CDROM flag. }
+
+function SDL_CDNumDrives: Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_CDNumDrives'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_CDNumDrives}
+
+{ Returns a human-readable, system-dependent identifier for the CD-ROM.
+ Example:
+ "/dev/cdrom"
+ "E:"
+ "/dev/disk/ide/1/master" }
+
+function SDL_CDName(drive: Integer): PChar;
+cdecl; external {$IFDEF __GPC__}name 'SDL_CDName'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_CDName}
+
+{ Opens a CD-ROM drive for access. It returns a drive handle on success,
+ or NULL if the drive was invalid or busy. This newly opened CD-ROM
+ becomes the default CD used when other CD functions are passed a NULL
+ CD-ROM handle.
+ Drives are numbered starting with 0. Drive 0 is the system default CD-ROM. }
+
+function SDL_CDOpen(drive: Integer): PSDL_CD;
+cdecl; external {$IFDEF __GPC__}name 'SDL_CDOpen'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_CDOpen}
+
+{ This function returns the current status of the given drive.
+ If the drive has a CD in it, the table of contents of the CD and current
+ play position of the CD will be stored in the SDL_CD structure. }
+
+function SDL_CDStatus(cdrom: PSDL_CD): TSDL_CDStatus;
+cdecl; external {$IFDEF __GPC__}name 'SDL_CDStatus'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_CDStatus}
+
+{ Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks'
+ tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play
+ until the end of the CD. This function will skip data tracks.
+ This function should only be called after calling SDL_CDStatus() to
+ get track information about the CD.
+
+ For example:
+ // Play entire CD:
+ if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) then
+ SDL_CDPlayTracks(cdrom, 0, 0, 0, 0);
+ // Play last track:
+ if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) then
+ begin
+ SDL_CDPlayTracks(cdrom, cdrom->numtracks-1, 0, 0, 0);
+ end;
+
+ // Play first and second track and 10 seconds of third track:
+ if ( CD_INDRIVE(SDL_CDStatus(cdrom)) )
+ SDL_CDPlayTracks(cdrom, 0, 0, 2, 10);
+
+ This function returns 0, or -1 if there was an error. }
+
+function SDL_CDPlayTracks(cdrom: PSDL_CD; start_track: Integer; start_frame:
+ Integer; ntracks: Integer; nframes: Integer): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_CDPlayTracks'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_CDPlayTracks}
+
+
+{ Play the given CD starting at 'start' frame for 'length' frames.
+ It returns 0, or -1 if there was an error. }
+
+function SDL_CDPlay(cdrom: PSDL_CD; start: Integer; length: Integer): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_CDPlay'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_CDPlay}
+
+// Pause play -- returns 0, or -1 on error
+function SDL_CDPause(cdrom: PSDL_CD): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_CDPause'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_CDPause}
+
+// Resume play -- returns 0, or -1 on error
+function SDL_CDResume(cdrom: PSDL_CD): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_CDResume'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_CDResume}
+
+// Stop play -- returns 0, or -1 on error
+function SDL_CDStop(cdrom: PSDL_CD): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_CDStop'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_CDStop}
+
+// Eject CD-ROM -- returns 0, or -1 on error
+function SDL_CDEject(cdrom: PSDL_CD): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_CDEject'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_CDEject}
+
+// Closes the handle for the CD-ROM drive
+procedure SDL_CDClose(cdrom: PSDL_CD);
+cdecl; external {$IFDEF __GPC__}name 'SDL_CDClose'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_CDClose}
+
+// Given a status, returns true if there's a disk in the drive
+function SDL_CDInDrive( status : TSDL_CDStatus ) : LongBool;
+{$EXTERNALSYM SDL_CDInDrive}
+
+// Conversion functions from frames to Minute/Second/Frames and vice versa
+procedure FRAMES_TO_MSF(frames: Integer; var M: Integer; var S: Integer; var
+ F: Integer);
+{$EXTERNALSYM FRAMES_TO_MSF}
+function MSF_TO_FRAMES(M: Integer; S: Integer; F: Integer): Integer;
+{$EXTERNALSYM MSF_TO_FRAMES}
+
+{------------------------------------------------------------------------------}
+{ JoyStick-routines }
+{------------------------------------------------------------------------------}
+
+{ Count the number of joysticks attached to the system }
+function SDL_NumJoysticks: Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_NumJoysticks'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_NumJoysticks}
+
+{ Get the implementation dependent name of a joystick.
+ This can be called before any joysticks are opened.
+ If no name can be found, this function returns NULL. }
+function SDL_JoystickName(index: Integer): PChar;
+cdecl; external {$IFDEF __GPC__}name 'SDL_JoystickName'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_JoystickName}
+
+{ Open a joystick for use - the index passed as an argument refers to
+ the N'th joystick on the system. This index is the value which will
+ identify this joystick in future joystick events.
+
+ This function returns a joystick identifier, or NULL if an error occurred. }
+function SDL_JoystickOpen(index: Integer): PSDL_Joystick;
+cdecl; external {$IFDEF __GPC__}name 'SDL_JoystickOpen'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_JoystickOpen}
+
+{ Returns 1 if the joystick has been opened, or 0 if it has not. }
+function SDL_JoystickOpened(index: Integer): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_JoystickOpened'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_JoystickOpened}
+
+{ Get the device index of an opened joystick. }
+function SDL_JoystickIndex(joystick: PSDL_Joystick): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_JoystickIndex'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_JoystickIndex}
+
+{ Get the number of general axis controls on a joystick }
+function SDL_JoystickNumAxes(joystick: PSDL_Joystick): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_JoystickNumAxes'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_JoystickNumAxes}
+
+{ Get the number of trackballs on a joystick
+ Joystick trackballs have only relative motion events associated
+ with them and their state cannot be polled. }
+function SDL_JoystickNumBalls(joystick: PSDL_Joystick): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_JoystickNumBalls'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_JoystickNumBalls}
+
+
+{ Get the number of POV hats on a joystick }
+function SDL_JoystickNumHats(joystick: PSDL_Joystick): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_JoystickNumHats'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_JoystickNumHats}
+
+{ Get the number of buttons on a joystick }
+function SDL_JoystickNumButtons(joystick: PSDL_Joystick): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_JoystickNumButtons'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_JoystickNumButtons}
+
+{ Update the current state of the open joysticks.
+ This is called automatically by the event loop if any joystick
+ events are enabled. }
+
+procedure SDL_JoystickUpdate;
+cdecl; external {$IFDEF __GPC__}name 'SDL_JoystickUpdate'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_JoystickUpdate;}
+
+{ Enable/disable joystick event polling.
+ If joystick events are disabled, you must call SDL_JoystickUpdate()
+ yourself and check the state of the joystick when you want joystick
+ information.
+ The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE. }
+
+function SDL_JoystickEventState(state: Integer): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_JoystickEventState'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_JoystickEventState}
+
+{ Get the current state of an axis control on a joystick
+ The state is a value ranging from -32768 to 32767.
+ The axis indices start at index 0. }
+
+function SDL_JoystickGetAxis(joystick: PSDL_Joystick; axis: Integer) : SInt16;
+cdecl; external {$IFDEF __GPC__}name 'SDL_JoystickGetAxis'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_JoystickGetAxis}
+
+{ The hat indices start at index 0. }
+
+function SDL_JoystickGetHat(joystick: PSDL_Joystick; hat: Integer): UInt8;
+cdecl; external {$IFDEF __GPC__}name 'SDL_JoystickGetHat'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_JoystickGetHat}
+
+{ Get the ball axis change since the last poll
+ This returns 0, or -1 if you passed it invalid parameters.
+ The ball indices start at index 0. }
+
+function SDL_JoystickGetBall(joystick: PSDL_Joystick; ball: Integer; var dx: Integer; var dy: Integer): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_JoystickGetBall'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_JoystickGetBall}
+
+{ Get the current state of a button on a joystick
+ The button indices start at index 0. }
+function SDL_JoystickGetButton( joystick: PSDL_Joystick; Button: Integer): UInt8;
+cdecl; external {$IFDEF __GPC__}name 'SDL_JoystickGetButton'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_JoystickGetButton}
+
+{ Close a joystick previously opened with SDL_JoystickOpen() }
+procedure SDL_JoystickClose(joystick: PSDL_Joystick);
+cdecl; external {$IFDEF __GPC__}name 'SDL_JoystickClose'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_JoystickClose}
+
+{------------------------------------------------------------------------------}
+{ event-handling }
+{------------------------------------------------------------------------------}
+
+{ Pumps the event loop, gathering events from the input devices.
+ This function updates the event queue and internal input device state.
+ This should only be run in the thread that sets the video mode. }
+
+procedure SDL_PumpEvents;
+cdecl; external {$IFDEF __GPC__}name 'SDL_PumpEvents'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_PumpEvents;}
+
+{ Checks the event queue for messages and optionally returns them.
+ If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
+ the back of the event queue.
+ If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
+ of the event queue, matching 'mask', will be returned and will not
+ be removed from the queue.
+ If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
+ of the event queue, matching 'mask', will be returned and will be
+ removed from the queue.
+ This function returns the number of events actually stored, or -1
+ if there was an error. This function is thread-safe. }
+
+function SDL_PeepEvents(events: PSDL_Event; numevents: Integer; action: TSDL_eventaction; mask: UInt32): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_PeepEvents'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_PeepEvents}
+
+{ Polls for currently pending events, and returns 1 if there are any pending
+ events, or 0 if there are none available. If 'event' is not NULL, the next
+ event is removed from the queue and stored in that area. }
+
+function SDL_PollEvent(event: PSDL_Event): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_PollEvent'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_PollEvent}
+
+{ Waits indefinitely for the next available event, returning 1, or 0 if there
+ was an error while waiting for events. If 'event' is not NULL, the next
+ event is removed from the queue and stored in that area. }
+
+function SDL_WaitEvent(event: PSDL_Event): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_WaitEvent'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_WaitEvent}
+
+function SDL_PushEvent( event : PSDL_Event ) : Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_PushEvent'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_PushEvent}
+
+{ If the filter returns 1, then the event will be added to the internal queue.
+ If it returns 0, then the event will be dropped from the queue, but the
+ internal state will still be updated. This allows selective filtering of
+ dynamically arriving events.
+
+ WARNING: Be very careful of what you do in the event filter function, as
+ it may run in a different thread!
+
+ There is one caveat when dealing with the SDL_QUITEVENT event type. The
+ event filter is only called when the window manager desires to close the
+ application window. If the event filter returns 1, then the window will
+ be closed, otherwise the window will remain open if possible.
+ If the quit event is generated by an interrupt signal, it will bypass the
+ internal queue and be delivered to the application at the next event poll. }
+procedure SDL_SetEventFilter( filter : TSDL_EventFilter );
+cdecl; external {$IFDEF __GPC__}name 'SDL_SetEventFilter'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_SetEventFilter}
+
+{ Return the current event filter - can be used to "chain" filters.
+ If there is no event filter set, this function returns NULL. }
+
+function SDL_GetEventFilter: TSDL_EventFilter;
+cdecl; external {$IFDEF __GPC__}name 'SDL_GetEventFilter'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_GetEventFilter}
+
+{ This function allows you to set the state of processing certain events.
+ If 'state' is set to SDL_IGNORE, that event will be automatically dropped
+ from the event queue and will not event be filtered.
+ If 'state' is set to SDL_ENABLE, that event will be processed normally.
+ If 'state' is set to SDL_QUERY, SDL_EventState() will return the
+ current processing state of the specified event. }
+
+function SDL_EventState(type_: UInt8; state: Integer): UInt8;
+cdecl; external {$IFDEF __GPC__}name 'SDL_EventState'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_EventState}
+
+{------------------------------------------------------------------------------}
+{ Version Routines }
+{------------------------------------------------------------------------------}
+
+{ This macro can be used to fill a version structure with the compile-time
+ version of the SDL library. }
+procedure SDL_VERSION(var X: TSDL_Version);
+{$EXTERNALSYM SDL_VERSION}
+
+{ This macro turns the version numbers into a numeric value:
+ (1,2,3) -> (1203)
+ This assumes that there will never be more than 100 patchlevels }
+
+function SDL_VERSIONNUM(X, Y, Z: Integer): Integer;
+{$EXTERNALSYM SDL_VERSIONNUM}
+
+// This is the version number macro for the current SDL version
+function SDL_COMPILEDVERSION: Integer;
+{$EXTERNALSYM SDL_COMPILEDVERSION}
+
+// This macro will evaluate to true if compiled with SDL at least X.Y.Z
+function SDL_VERSION_ATLEAST(X: Integer; Y: Integer; Z: Integer) : LongBool;
+{$EXTERNALSYM SDL_VERSION_ATLEAST}
+
+{ This function gets the version of the dynamically linked SDL library.
+ it should NOT be used to fill a version structure, instead you should
+ use the SDL_Version() macro. }
+
+function SDL_Linked_Version: PSDL_version;
+cdecl; external {$IFDEF __GPC__}name 'SDL_Linked_Version'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_Linked_Version}
+
+{------------------------------------------------------------------------------}
+{ video }
+{------------------------------------------------------------------------------}
+
+{ These functions are used internally, and should not be used unless you
+ have a specific need to specify the video driver you want to use.
+ You should normally use SDL_Init() or SDL_InitSubSystem().
+
+ SDL_VideoInit() initializes the video subsystem -- sets up a connection
+ to the window manager, etc, and determines the current video mode and
+ pixel format, but does not initialize a window or graphics mode.
+ Note that event handling is activated by this routine.
+
+ If you use both sound and video in your application, you need to call
+ SDL_Init() before opening the sound device, otherwise under Win32 DirectX,
+ you won't be able to set full-screen display modes. }
+
+function SDL_VideoInit(driver_name: PChar; flags: UInt32): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_VideoInit'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_VideoInit}
+procedure SDL_VideoQuit;
+cdecl; external {$IFDEF __GPC__}name 'SDL_VideoQuit'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_VideoQuit}
+
+{ This function fills the given character buffer with the name of the
+ video driver, and returns a pointer to it if the video driver has
+ been initialized. It returns NULL if no driver has been initialized. }
+
+function SDL_VideoDriverName(namebuf: PChar; maxlen: Integer): PChar;
+cdecl; external {$IFDEF __GPC__}name 'SDL_VideoDriverName'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_VideoDriverName}
+
+{ This function returns a pointer to the current display surface.
+ If SDL is doing format conversion on the display surface, this
+ function returns the publicly visible surface, not the real video
+ surface. }
+
+function SDL_GetVideoSurface: PSDL_Surface;
+cdecl; external {$IFDEF __GPC__}name 'SDL_GetVideoSurface'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_GetVideoSurface}
+
+{ This function returns a read-only pointer to information about the
+ video hardware. If this is called before SDL_SetVideoMode(), the 'vfmt'
+ member of the returned structure will contain the pixel format of the
+ "best" video mode. }
+function SDL_GetVideoInfo: PSDL_VideoInfo;
+cdecl; external {$IFDEF __GPC__}name 'SDL_GetVideoInfo'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_GetVideoInfo}
+
+{ Check to see if a particular video mode is supported.
+ It returns 0 if the requested mode is not supported under any bit depth,
+ or returns the bits-per-pixel of the closest available mode with the
+ given width and height. If this bits-per-pixel is different from the
+ one used when setting the video mode, SDL_SetVideoMode() will succeed,
+ but will emulate the requested bits-per-pixel with a shadow surface.
+
+ The arguments to SDL_VideoModeOK() are the same ones you would pass to
+ SDL_SetVideoMode() }
+
+function SDL_VideoModeOK(width, height, bpp: Integer; flags: UInt32): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_VideoModeOK'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_VideoModeOK}
+
+{ Return a pointer to an array of available screen dimensions for the
+ given format and video flags, sorted largest to smallest. Returns
+ NULL if there are no dimensions available for a particular format,
+ or (SDL_Rect **)-1 if any dimension is okay for the given format.
+
+ if 'format' is NULL, the mode list will be for the format given
+ by SDL_GetVideoInfo( ) - > vfmt }
+
+function SDL_ListModes(format: PSDL_PixelFormat; flags: UInt32): PPSDL_Rect;
+cdecl; external {$IFDEF __GPC__}name 'SDL_ListModes'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_ListModes}
+
+
+{ Set up a video mode with the specified width, height and bits-per-pixel.
+
+ If 'bpp' is 0, it is treated as the current display bits per pixel.
+
+ If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the
+ requested bits-per-pixel, but will return whatever video pixel format is
+ available. The default is to emulate the requested pixel format if it
+ is not natively available.
+
+ If SDL_HWSURFACE is set in 'flags', the video surface will be placed in
+ video memory, if possible, and you may have to call SDL_LockSurface()
+ in order to access the raw framebuffer. Otherwise, the video surface
+ will be created in system memory.
+
+ If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle
+ updates asynchronously, but you must always lock before accessing pixels.
+ SDL will wait for updates to complete before returning from the lock.
+
+ If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee
+ that the colors set by SDL_SetColors() will be the colors you get.
+ Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all
+ of the colors exactly the way they are requested, and you should look
+ at the video surface structure to determine the actual palette.
+ If SDL cannot guarantee that the colors you request can be set,
+ i.e. if the colormap is shared, then the video surface may be created
+ under emulation in system memory, overriding the SDL_HWSURFACE flag.
+
+ If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set
+ a fullscreen video mode. The default is to create a windowed mode
+ if the current graphics system has a window manager.
+ If the SDL library is able to set a fullscreen video mode, this flag
+ will be set in the surface that is returned.
+
+ If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up
+ two surfaces in video memory and swap between them when you call
+ SDL_Flip(). This is usually slower than the normal single-buffering
+ scheme, but prevents "tearing" artifacts caused by modifying video
+ memory while the monitor is refreshing. It should only be used by
+ applications that redraw the entire screen on every update.
+
+ This function returns the video framebuffer surface, or NULL if it fails. }
+
+function SDL_SetVideoMode(width, height, bpp: Integer; flags: UInt32): PSDL_Surface;
+cdecl; external {$IFDEF __GPC__}name 'SDL_SetVideoMode'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_SetVideoMode}
+
+
+{ Makes sure the given list of rectangles is updated on the given screen.
+ If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
+ screen.
+ These functions should not be called while 'screen' is locked. }
+
+procedure SDL_UpdateRects(screen: PSDL_Surface; numrects: Integer; rects: PSDL_Rect);
+cdecl; external {$IFDEF __GPC__}name 'SDL_UpdateRects'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_UpdateRects}
+procedure SDL_UpdateRect(screen: PSDL_Surface; x, y: SInt32; w, h: UInt32);
+cdecl; external {$IFDEF __GPC__}name 'SDL_UpdateRect'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_UpdateRect}
+
+
+{ On hardware that supports double-buffering, this function sets up a flip
+ and returns. The hardware will wait for vertical retrace, and then swap
+ video buffers before the next video surface blit or lock will return.
+ On hardware that doesn not support double-buffering, this is equivalent
+ to calling SDL_UpdateRect(screen, 0, 0, 0, 0);
+ The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when
+ setting the video mode for this function to perform hardware flipping.
+ This function returns 0 if successful, or -1 if there was an error.}
+
+function SDL_Flip(screen: PSDL_Surface): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_Flip'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_Flip}
+
+{ Set the gamma correction for each of the color channels.
+ The gamma values range (approximately) between 0.1 and 10.0
+
+ If this function isn't supported directly by the hardware, it will
+ be emulated using gamma ramps, if available. If successful, this
+ function returns 0, otherwise it returns -1. }
+
+function SDL_SetGamma(redgamma: single; greengamma: single; bluegamma: single ): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_SetGamma'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_SetGamma}
+
+{ Set the gamma translation table for the red, green, and blue channels
+ of the video hardware. Each table is an array of 256 16-bit quantities,
+ representing a mapping between the input and output for that channel.
+ The input is the index into the array, and the output is the 16-bit
+ gamma value at that index, scaled to the output color precision.
+
+ You may pass NULL for any of the channels to leave it unchanged.
+ If the call succeeds, it will return 0. If the display driver or
+ hardware does not support gamma translation, or otherwise fails,
+ this function will return -1. }
+
+function SDL_SetGammaRamp( redtable: PUInt16; greentable: PUInt16; bluetable: PUInt16): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_SetGammaRamp'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_SetGammaRamp}
+
+{ Retrieve the current values of the gamma translation tables.
+
+ You must pass in valid pointers to arrays of 256 16-bit quantities.
+ Any of the pointers may be NULL to ignore that channel.
+ If the call succeeds, it will return 0. If the display driver or
+ hardware does not support gamma translation, or otherwise fails,
+ this function will return -1. }
+
+function SDL_GetGammaRamp( redtable: PUInt16; greentable: PUInt16; bluetable: PUInt16): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_GetGammaRamp'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_GetGammaRamp}
+
+{ Sets a portion of the colormap for the given 8-bit surface. If 'surface'
+ is not a palettized surface, this function does nothing, returning 0.
+ If all of the colors were set as passed to SDL_SetColors(), it will
+ return 1. If not all the color entries were set exactly as given,
+ it will return 0, and you should look at the surface palette to
+ determine the actual color palette.
+
+ When 'surface' is the surface associated with the current display, the
+ display colormap will be updated with the requested colors. If
+ SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors()
+ will always return 1, and the palette is guaranteed to be set the way
+ you desire, even if the window colormap has to be warped or run under
+ emulation. }
+
+
+function SDL_SetColors(surface: PSDL_Surface; colors: PSDL_Color; firstcolor : Integer; ncolors: Integer) : Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_SetColors'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_SetColors}
+
+{ Sets a portion of the colormap for a given 8-bit surface.
+ 'flags' is one or both of:
+ SDL_LOGPAL -- set logical palette, which controls how blits are mapped
+ to/from the surface,
+ SDL_PHYSPAL -- set physical palette, which controls how pixels look on
+ the screen
+ Only screens have physical palettes. Separate change of physical/logical
+ palettes is only possible if the screen has SDL_HWPALETTE set.
+
+ The return value is 1 if all colours could be set as requested, and 0
+ otherwise.
+
+ SDL_SetColors() is equivalent to calling this function with
+ flags = (SDL_LOGPAL or SDL_PHYSPAL). }
+
+function SDL_SetPalette(surface: PSDL_Surface; flags: Integer; colors: PSDL_Color; firstcolor: Integer; ncolors: Integer): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_SetPalette'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_SetPalette}
+
+{ Maps an RGB triple to an opaque pixel value for a given pixel format }
+function SDL_MapRGB(format: PSDL_PixelFormat; r: UInt8; g: UInt8; b: UInt8) : UInt32;
+cdecl; external {$IFDEF __GPC__}name 'SDL_MapRGB'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_MapRGB}
+
+{ Maps an RGBA quadruple to a pixel value for a given pixel format }
+function SDL_MapRGBA(format: PSDL_PixelFormat; r: UInt8; g: UInt8; b: UInt8; a: UInt8): UInt32;
+cdecl; external {$IFDEF __GPC__}name 'SDL_MapRGBA'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_MapRGBA}
+
+{ Maps a pixel value into the RGB components for a given pixel format }
+procedure SDL_GetRGB(pixel: UInt32; fmt: PSDL_PixelFormat; r: PUInt8; g: PUInt8; b: PUInt8);
+cdecl; external {$IFDEF __GPC__}name 'SDL_GetRGB'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_GetRGB}
+
+{ Maps a pixel value into the RGBA components for a given pixel format }
+procedure SDL_GetRGBA(pixel: UInt32; fmt: PSDL_PixelFormat; r: PUInt8; g: PUInt8; b: PUInt8; a: PUInt8);
+cdecl; external {$IFDEF __GPC__}name 'SDL_GetRGBA'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_GetRGBA}
+
+{ Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
+ If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
+ If the depth is greater than 8 bits, the pixel format is set using the
+ flags '[RGB]mask'.
+ If the function runs out of memory, it will return NULL.
+
+ The 'flags' tell what kind of surface to create.
+ SDL_SWSURFACE means that the surface should be created in system memory.
+ SDL_HWSURFACE means that the surface should be created in video memory,
+ with the same format as the display surface. This is useful for surfaces
+ that will not change much, to take advantage of hardware acceleration
+ when being blitted to the display surface.
+ SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with
+ this surface, but you must always lock it before accessing the pixels.
+ SDL will wait for current blits to finish before returning from the lock.
+ SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
+ If the hardware supports acceleration of colorkey blits between
+ two surfaces in video memory, SDL will try to place the surface in
+ video memory. If this isn't possible or if there is no hardware
+ acceleration available, the surface will be placed in system memory.
+ SDL_SRCALPHA means that the surface will be used for alpha blits and
+ if the hardware supports hardware acceleration of alpha blits between
+ two surfaces in video memory, to place the surface in video memory
+ if possible, otherwise it will be placed in system memory.
+ If the surface is created in video memory, blits will be _much_ faster,
+ but the surface format must be identical to the video surface format,
+ and the only way to access the pixels member of the surface is to use
+ the SDL_LockSurface() and SDL_UnlockSurface() calls.
+ If the requested surface actually resides in video memory, SDL_HWSURFACE
+ will be set in the flags member of the returned surface. If for some
+ reason the surface could not be placed in video memory, it will not have
+ the SDL_HWSURFACE flag set, and will be created in system memory instead. }
+
+function SDL_AllocSurface(flags: UInt32; width, height, depth: Integer;
+ RMask, GMask, BMask, AMask: UInt32): PSDL_Surface;
+{$EXTERNALSYM SDL_AllocSurface}
+
+function SDL_CreateRGBSurface(flags: UInt32; width, height, depth: Integer; RMask, GMask, BMask, AMask: UInt32): PSDL_Surface;
+cdecl; external {$IFDEF __GPC__}name 'SDL_CreateRGBSurface'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_CreateRGBSurface}
+
+function SDL_CreateRGBSurfaceFrom(pixels: Pointer; width, height, depth, pitch
+ : Integer; RMask, GMask, BMask, AMask: UInt32): PSDL_Surface;
+cdecl; external {$IFDEF __GPC__}name 'SDL_CreateRGBSurfaceFrom'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_CreateRGBSurfaceFrom}
+
+procedure SDL_FreeSurface(surface: PSDL_Surface);
+cdecl; external {$IFDEF __GPC__}name 'SDL_FreeSurface'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_FreeSurface}
+
+function SDL_MustLock(Surface: PSDL_Surface): Boolean;
+{$EXTERNALSYM SDL_MustLock}
+{ SDL_LockSurface() sets up a surface for directly accessing the pixels.
+ Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
+ to and read from 'surface->pixels', using the pixel format stored in
+ 'surface->format'. Once you are done accessing the surface, you should
+ use SDL_UnlockSurface() to release it.
+
+ Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
+ to 0, then you can read and write to the surface at any time, and the
+ pixel format of the surface will not change. In particular, if the
+ SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you
+ will not need to lock the display surface before accessing it.
+
+ No operating system or library calls should be made between lock/unlock
+ pairs, as critical system locks may be held during this time.
+
+ SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. }
+function SDL_LockSurface(surface: PSDL_Surface): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_LockSurface'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_LockSurface}
+
+procedure SDL_UnlockSurface(surface: PSDL_Surface);
+cdecl; external {$IFDEF __GPC__}name 'SDL_UnlockSurface'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_UnlockSurface}
+
+{ Load a surface from a seekable SDL data source (memory or file.)
+ If 'freesrc' is non-zero, the source will be closed after being read.
+ Returns the new surface, or NULL if there was an error.
+ The new surface should be freed with SDL_FreeSurface(). }
+function SDL_LoadBMP_RW(src: PSDL_RWops; freesrc: Integer): PSDL_Surface;
+cdecl; external {$IFDEF __GPC__}name 'SDL_LoadBMP_RW'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_LoadBMP_RW}
+
+// Convenience macro -- load a surface from a file
+function SDL_LoadBMP(filename: PChar): PSDL_Surface;
+{$EXTERNALSYM SDL_LoadBMP}
+
+{ Save a surface to a seekable SDL data source (memory or file.)
+ If 'freedst' is non-zero, the source will be closed after being written.
+ Returns 0 if successful or -1 if there was an error. }
+
+function SDL_SaveBMP_RW(surface: PSDL_Surface; dst: PSDL_RWops; freedst: Integer): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_SaveBMP_RW'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_SaveBMP_RW}
+
+// Convenience macro -- save a surface to a file
+function SDL_SaveBMP(surface: PSDL_Surface; filename: PChar): Integer;
+{$EXTERNALSYM SDL_SaveBMP}
+
+{ Sets the color key (transparent pixel) in a blittable surface.
+ If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL),
+ 'key' will be the transparent pixel in the source image of a blit.
+ SDL_RLEACCEL requests RLE acceleration for the surface if present,
+ and removes RLE acceleration if absent.
+ If 'flag' is 0, this function clears any current color key.
+ This function returns 0, or -1 if there was an error. }
+
+function SDL_SetColorKey(surface: PSDL_Surface; flag, key: UInt32) : Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_SetColorKey'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_SetColorKey}
+
+{ This function sets the alpha value for the entire surface, as opposed to
+ using the alpha component of each pixel. This value measures the range
+ of transparency of the surface, 0 being completely transparent to 255
+ being completely opaque. An 'alpha' value of 255 causes blits to be
+ opaque, the source pixels copied to the destination (the default). Note
+ that per-surface alpha can be combined with colorkey transparency.
+
+ If 'flag' is 0, alpha blending is disabled for the surface.
+ If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface.
+ OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the
+ surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed. }
+
+
+function SDL_SetAlpha(surface: PSDL_Surface; flag: UInt32; alpha: UInt8): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_SetAlpha'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_SetAlpha}
+
+{ Sets the clipping rectangle for the destination surface in a blit.
+
+ If the clip rectangle is NULL, clipping will be disabled.
+ If the clip rectangle doesn't intersect the surface, the function will
+ return SDL_FALSE and blits will be completely clipped. Otherwise the
+ function returns SDL_TRUE and blits to the surface will be clipped to
+ the intersection of the surface area and the clipping rectangle.
+
+ Note that blits are automatically clipped to the edges of the source
+ and destination surfaces. }
+procedure SDL_SetClipRect(surface: PSDL_Surface; rect: PSDL_Rect); cdecl;
+external {$IFDEF __GPC__}name 'SDL_SetClipRect'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_SetClipRect}
+
+{ Gets the clipping rectangle for the destination surface in a blit.
+ 'rect' must be a pointer to a valid rectangle which will be filled
+ with the correct values. }
+procedure SDL_GetClipRect(surface: PSDL_Surface; rect: PSDL_Rect); cdecl;
+external {$IFDEF __GPC__}name 'SDL_GetClipRect'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_GetClipRect}
+
+{ Creates a new surface of the specified format, and then copies and maps
+ the given surface to it so the blit of the converted surface will be as
+ fast as possible. If this function fails, it returns NULL.
+
+ The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those
+ semantics. You can also pass SDL_RLEACCEL in the flags parameter and
+ SDL will try to RLE accelerate colorkey and alpha blits in the resulting
+ surface.
+
+ This function is used internally by SDL_DisplayFormat(). }
+
+function SDL_ConvertSurface(src: PSDL_Surface; fmt: PSDL_PixelFormat; flags: UInt32): PSDL_Surface;
+cdecl; external {$IFDEF __GPC__}name 'SDL_ConvertSurface'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_ConvertSurface}
+
+{
+ This performs a fast blit from the source surface to the destination
+ surface. It assumes that the source and destination rectangles are
+ the same size. If either 'srcrect' or 'dstrect' are NULL, the entire
+ surface (src or dst) is copied. The final blit rectangles are saved
+ in 'srcrect' and 'dstrect' after all clipping is performed.
+ If the blit is successful, it returns 0, otherwise it returns -1.
+
+ The blit function should not be called on a locked surface.
+
+ The blit semantics for surfaces with and without alpha and colorkey
+ are defined as follows:
+
+ RGBA->RGB:
+ SDL_SRCALPHA set:
+ alpha-blend (using alpha-channel).
+ SDL_SRCCOLORKEY ignored.
+ SDL_SRCALPHA not set:
+ copy RGB.
+ if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ RGB values of the source colour key, ignoring alpha in the
+ comparison.
+
+ RGB->RGBA:
+ SDL_SRCALPHA set:
+ alpha-blend (using the source per-surface alpha value);
+ set destination alpha to opaque.
+ SDL_SRCALPHA not set:
+ copy RGB, set destination alpha to opaque.
+ both:
+ if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ source colour key.
+
+ RGBA->RGBA:
+ SDL_SRCALPHA set:
+ alpha-blend (using the source alpha channel) the RGB values;
+ leave destination alpha untouched. [Note: is this correct?]
+ SDL_SRCCOLORKEY ignored.
+ SDL_SRCALPHA not set:
+ copy all of RGBA to the destination.
+ if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ RGB values of the source colour key, ignoring alpha in the
+ comparison.
+
+ RGB->RGB:
+ SDL_SRCALPHA set:
+ alpha-blend (using the source per-surface alpha value).
+ SDL_SRCALPHA not set:
+ copy RGB.
+ both:
+ if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ source colour key.
+
+ If either of the surfaces were in video memory, and the blit returns -2,
+ the video memory was lost, so it should be reloaded with artwork and
+ re-blitted:
+ while ( SDL_BlitSurface(image, imgrect, screen, dstrect) = -2 ) do
+ begin
+ while ( SDL_LockSurface(image) < 0 ) do
+ Sleep(10);
+ -- Write image pixels to image->pixels --
+ SDL_UnlockSurface(image);
+ end;
+
+ This happens under DirectX 5.0 when the system switches away from your
+ fullscreen application. The lock will also fail until you have access
+ to the video memory again. }
+
+{ You should call SDL_BlitSurface() unless you know exactly how SDL
+ blitting works internally and how to use the other blit functions. }
+
+function SDL_BlitSurface(src: PSDL_Surface; srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect): Integer;
+{$EXTERNALSYM SDL_BlitSurface}
+
+{ This is the public blit function, SDL_BlitSurface(), and it performs
+ rectangle validation and clipping before passing it to SDL_LowerBlit() }
+function SDL_UpperBlit(src: PSDL_Surface; srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_UpperBlit'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_UpperBlit}
+
+{ This is a semi-private blit function and it performs low-level surface
+ blitting only. }
+function SDL_LowerBlit(src: PSDL_Surface; srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_LowerBlit'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_LowerBlit}
+
+{ This function performs a fast fill of the given rectangle with 'color'
+ The given rectangle is clipped to the destination surface clip area
+ and the final fill rectangle is saved in the passed in pointer.
+ If 'dstrect' is NULL, the whole surface will be filled with 'color'
+ The color should be a pixel of the format used by the surface, and
+ can be generated by the SDL_MapRGB() function.
+ This function returns 0 on success, or -1 on error. }
+
+function SDL_FillRect(dst: PSDL_Surface; dstrect: PSDL_Rect; color: UInt32) : Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_FillRect'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_FillRect}
+
+{ This function takes a surface and copies it to a new surface of the
+ pixel format and colors of the video framebuffer, suitable for fast
+ blitting onto the display surface. It calls SDL_ConvertSurface()
+
+ If you want to take advantage of hardware colorkey or alpha blit
+ acceleration, you should set the colorkey and alpha value before
+ calling this function.
+
+ If the conversion fails or runs out of memory, it returns NULL }
+
+function SDL_DisplayFormat(surface: PSDL_Surface): PSDL_Surface; cdecl;
+external {$IFDEF __GPC__}name 'SDL_DisplayFormat'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_DisplayFormat}
+
+{ This function takes a surface and copies it to a new surface of the
+ pixel format and colors of the video framebuffer (if possible),
+ suitable for fast alpha blitting onto the display surface.
+ The new surface will always have an alpha channel.
+
+ If you want to take advantage of hardware colorkey or alpha blit
+ acceleration, you should set the colorkey and alpha value before
+ calling this function.
+
+ If the conversion fails or runs out of memory, it returns NULL }
+
+
+function SDL_DisplayFormatAlpha(surface: PSDL_Surface): PSDL_Surface; cdecl;
+external {$IFDEF __GPC__}name 'SDL_DisplayFormatAlpha'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_DisplayFormatAlpha}
+
+//* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+//* YUV video surface overlay functions */
+//* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+{ This function creates a video output overlay
+ Calling the returned surface an overlay is something of a misnomer because
+ the contents of the display surface underneath the area where the overlay
+ is shown is undefined - it may be overwritten with the converted YUV data. }
+
+function SDL_CreateYUVOverlay(width: Integer; height: Integer; format: UInt32; display: PSDL_Surface): PSDL_Overlay;
+cdecl; external {$IFDEF __GPC__}name 'SDL_CreateYUVOverlay'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_CreateYUVOverlay}
+
+// Lock an overlay for direct access, and unlock it when you are done
+function SDL_LockYUVOverlay(Overlay: PSDL_Overlay): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_LockYUVOverlay'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_LockYUVOverlay}
+
+procedure SDL_UnlockYUVOverlay(Overlay: PSDL_Overlay); cdecl;
+external {$IFDEF __GPC__}name 'SDL_UnlockYUVOverlay'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_UnlockYUVOverlay}
+
+
+{ Blit a video overlay to the display surface.
+ The contents of the video surface underneath the blit destination are
+ not defined.
+ The width and height of the destination rectangle may be different from
+ that of the overlay, but currently only 2x scaling is supported. }
+
+function SDL_DisplayYUVOverlay(Overlay: PSDL_Overlay; dstrect: PSDL_Rect) : Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_DisplayYUVOverlay'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_DisplayYUVOverlay}
+
+// Free a video overlay
+procedure SDL_FreeYUVOverlay(Overlay: PSDL_Overlay);
+cdecl; external {$IFDEF __GPC__}name 'SDL_FreeYUVOverlay'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_FreeYUVOverlay}
+
+{------------------------------------------------------------------------------}
+{ OpenGL Routines }
+{------------------------------------------------------------------------------}
+
+{ Dynamically load a GL driver, if SDL is built with dynamic GL.
+
+ SDL links normally with the OpenGL library on your system by default,
+ but you can compile it to dynamically load the GL driver at runtime.
+ If you do this, you need to retrieve all of the GL functions used in
+ your program from the dynamic library using SDL_GL_GetProcAddress().
+
+ This is disabled in default builds of SDL. }
+
+
+function SDL_GL_LoadLibrary(filename: PChar): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_GL_LoadLibrary'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_GL_LoadLibrary}
+
+{ Get the address of a GL function (for extension functions) }
+function SDL_GL_GetProcAddress(procname: PChar) : Pointer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_GL_GetProcAddress'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_GL_GetProcAddress}
+
+{ Set an attribute of the OpenGL subsystem before intialization. }
+function SDL_GL_SetAttribute(attr: TSDL_GLAttr; value: Integer) : Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_GL_SetAttribute'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_GL_SetAttribute}
+
+{ Get an attribute of the OpenGL subsystem from the windowing
+ interface, such as glX. This is of course different from getting
+ the values from SDL's internal OpenGL subsystem, which only
+ stores the values you request before initialization.
+
+ Developers should track the values they pass into SDL_GL_SetAttribute
+ themselves if they want to retrieve these values. }
+
+function SDL_GL_GetAttribute(attr: TSDL_GLAttr; var value: Integer): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_GL_GetAttribute'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_GL_GetAttribute}
+
+{ Swap the OpenGL buffers, if double-buffering is supported. }
+
+procedure SDL_GL_SwapBuffers;
+cdecl; external {$IFDEF __GPC__}name 'SDL_GL_SwapBuffers'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_GL_SwapBuffers;}
+
+{ Internal functions that should not be called unless you have read
+ and understood the source code for these functions. }
+
+procedure SDL_GL_UpdateRects(numrects: Integer; rects: PSDL_Rect);
+cdecl; external {$IFDEF __GPC__}name 'SDL_GL_UpdateRects'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_GL_UpdateRects}
+procedure SDL_GL_Lock;
+cdecl; external {$IFDEF __GPC__}name 'SDL_GL_Lock'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_GL_Lock;}
+procedure SDL_GL_Unlock;
+cdecl; external {$IFDEF __GPC__}name 'SDL_GL_Unlock'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_GL_Unlock;}
+
+{* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *}
+{* These functions allow interaction with the window manager, if any. *}
+{* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *}
+
+{ Sets/Gets the title and icon text of the display window }
+procedure SDL_WM_GetCaption(var title : PChar; var icon : PChar);
+cdecl; external {$IFDEF __GPC__}name 'SDL_WM_GetCaption'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_WM_GetCaption}
+procedure SDL_WM_SetCaption( const title : PChar; const icon : PChar);
+cdecl; external {$IFDEF __GPC__}name 'SDL_WM_SetCaption'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_WM_SetCaption}
+
+{ Sets the icon for the display window.
+ This function must be called before the first call to SDL_SetVideoMode().
+ It takes an icon surface, and a mask in MSB format.
+ If 'mask' is NULL, the entire icon surface will be used as the icon. }
+procedure SDL_WM_SetIcon(icon: PSDL_Surface; mask: UInt8);
+cdecl; external {$IFDEF __GPC__}name 'SDL_WM_SetIcon'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_WM_SetIcon}
+
+{ This function iconifies the window, and returns 1 if it succeeded.
+ If the function succeeds, it generates an SDL_APPACTIVE loss event.
+ This function is a noop and returns 0 in non-windowed environments. }
+
+function SDL_WM_IconifyWindow: Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_WM_IconifyWindow'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_WM_IconifyWindow}
+
+{ Toggle fullscreen mode without changing the contents of the screen.
+ If the display surface does not require locking before accessing
+ the pixel information, then the memory pointers will not change.
+
+ If this function was able to toggle fullscreen mode (change from
+ running in a window to fullscreen, or vice-versa), it will return 1.
+ If it is not implemented, or fails, it returns 0.
+
+ The next call to SDL_SetVideoMode() will set the mode fullscreen
+ attribute based on the flags parameter - if SDL_FULLSCREEN is not
+ set, then the display will be windowed by default where supported.
+
+ This is currently only implemented in the X11 video driver. }
+
+function SDL_WM_ToggleFullScreen(surface: PSDL_Surface): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_WM_ToggleFullScreen'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_WM_ToggleFullScreen}
+
+{ Grabbing means that the mouse is confined to the application window,
+ and nearly all keyboard input is passed directly to the application,
+ and not interpreted by a window manager, if any. }
+
+function SDL_WM_GrabInput(mode: TSDL_GrabMode): TSDL_GrabMode;
+cdecl; external {$IFDEF __GPC__}name 'SDL_WM_GrabInput'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_WM_GrabInput}
+
+{------------------------------------------------------------------------------}
+{ mouse-routines }
+{------------------------------------------------------------------------------}
+
+{ Retrieve the current state of the mouse.
+ The current button state is returned as a button bitmask, which can
+ be tested using the SDL_BUTTON(X) macros, and x and y are set to the
+ current mouse cursor position. You can pass NULL for either x or y. }
+
+function SDL_GetMouseState(var x: Integer; var y: Integer): UInt8;
+cdecl; external {$IFDEF __GPC__}name 'SDL_GetMouseState'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_GetMouseState}
+
+{ Retrieve the current state of the mouse.
+ The current button state is returned as a button bitmask, which can
+ be tested using the SDL_BUTTON(X) macros, and x and y are set to the
+ mouse deltas since the last call to SDL_GetRelativeMouseState(). }
+function SDL_GetRelativeMouseState(var x: Integer; var y: Integer): UInt8;
+cdecl; external {$IFDEF __GPC__}name 'SDL_GetRelativeMouseState'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_GetRelativeMouseState}
+
+{ Set the position of the mouse cursor (generates a mouse motion event) }
+procedure SDL_WarpMouse(x, y: UInt16);
+cdecl; external {$IFDEF __GPC__}name 'SDL_WarpMouse'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_WarpMouse}
+
+{ Create a cursor using the specified data and mask (in MSB format).
+ The cursor width must be a multiple of 8 bits.
+
+ The cursor is created in black and white according to the following:
+ data mask resulting pixel on screen
+ 0 1 White
+ 1 1 Black
+ 0 0 Transparent
+ 1 0 Inverted color if possible, black if not.
+
+ Cursors created with this function must be freed with SDL_FreeCursor(). }
+function SDL_CreateCursor(data, mask: PUInt8; w, h, hot_x, hot_y: Integer): PSDL_Cursor;
+cdecl; external {$IFDEF __GPC__}name 'SDL_CreateCursor'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_CreateCursor}
+
+{ Set the currently active cursor to the specified one.
+ If the cursor is currently visible, the change will be immediately
+ represented on the display. }
+procedure SDL_SetCursor(cursor: PSDL_Cursor);
+cdecl; external {$IFDEF __GPC__}name 'SDL_SetCursor'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_SetCursor}
+
+{ Returns the currently active cursor. }
+function SDL_GetCursor: PSDL_Cursor;
+cdecl; external {$IFDEF __GPC__}name 'SDL_GetCursor'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_GetCursor}
+
+{ Deallocates a cursor created with SDL_CreateCursor(). }
+procedure SDL_FreeCursor(cursor: PSDL_Cursor);
+cdecl; external {$IFDEF __GPC__}name 'SDL_FreeCursor'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_FreeCursor}
+
+{ Toggle whether or not the cursor is shown on the screen.
+ The cursor start off displayed, but can be turned off.
+ SDL_ShowCursor() returns 1 if the cursor was being displayed
+ before the call, or 0 if it was not. You can query the current
+ state by passing a 'toggle' value of -1. }
+function SDL_ShowCursor(toggle: Integer): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_ShowCursor'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_ShowCursor}
+
+function SDL_BUTTON( Button : Integer ) : Integer;
+
+{------------------------------------------------------------------------------}
+{ Keyboard-routines }
+{------------------------------------------------------------------------------}
+
+{ Enable/Disable UNICODE translation of keyboard input.
+ This translation has some overhead, so translation defaults off.
+ If 'enable' is 1, translation is enabled.
+ If 'enable' is 0, translation is disabled.
+ If 'enable' is -1, the translation state is not changed.
+ It returns the previous state of keyboard translation. }
+function SDL_EnableUNICODE(enable: Integer): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_EnableUNICODE'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_EnableUNICODE}
+
+{ If 'delay' is set to 0, keyboard repeat is disabled. }
+function SDL_EnableKeyRepeat(delay: Integer; interval: Integer): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_EnableKeyRepeat'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_EnableKeyRepeat}
+
+{ Get a snapshot of the current state of the keyboard.
+ Returns an array of keystates, indexed by the SDLK_* syms.
+ Used:
+
+ UInt8 *keystate = SDL_GetKeyState(NULL);
+ if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed }
+
+function SDL_GetKeyState(numkeys: PInt): PUInt8;
+cdecl; external {$IFDEF __GPC__}name 'SDL_GetKeyState'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_GetKeyState}
+
+{ Get the current key modifier state }
+function SDL_GetModState: TSDLMod;
+cdecl; external {$IFDEF __GPC__}name 'SDL_GetModState'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_GetModState}
+
+{ Set the current key modifier state
+ This does not change the keyboard state, only the key modifier flags. }
+procedure SDL_SetModState(modstate: TSDLMod);
+cdecl; external {$IFDEF __GPC__}name 'SDL_SetModState'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_SetModState}
+
+{ Get the name of an SDL virtual keysym }
+function SDL_GetKeyName(key: TSDLKey): PChar;
+cdecl; external {$IFDEF __GPC__}name 'SDL_GetKeyName'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_GetKeyName}
+
+{------------------------------------------------------------------------------}
+{ Active Routines }
+{------------------------------------------------------------------------------}
+
+{ This function returns the current state of the application, which is a
+ bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
+ SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to
+ see your application, otherwise it has been iconified or disabled. }
+
+function SDL_GetAppState: UInt8;
+cdecl; external {$IFDEF __GPC__}name 'SDL_GetAppState'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_GetAppState}
+
+
+{ Mutex functions }
+
+{ Create a mutex, initialized unlocked }
+
+function SDL_CreateMutex: PSDL_Mutex;
+cdecl; external {$IFDEF __GPC__}name 'SDL_CreateMutex'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_CreateMutex}
+
+{ Lock the mutex (Returns 0, or -1 on error) }
+
+ function SDL_mutexP(mutex: PSDL_mutex): Integer;
+ cdecl; external {$IFDEF __GPC__}name 'SDL_mutexP'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{ $ EXTERNALSYM SDL_mutexP}
+
+function SDL_LockMutex(mutex: PSDL_mutex): Integer;
+{$EXTERNALSYM SDL_LockMutex}
+
+{ Unlock the mutex (Returns 0, or -1 on error) }
+function SDL_mutexV(mutex: PSDL_mutex): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_mutexV'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_mutexV}
+
+function SDL_UnlockMutex(mutex: PSDL_mutex): Integer;
+{$EXTERNALSYM SDL_UnlockMutex}
+
+{ Destroy a mutex }
+procedure SDL_DestroyMutex(mutex: PSDL_mutex);
+cdecl; external {$IFDEF __GPC__}name 'SDL_DestroyMutex'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_DestroyMutex}
+
+{ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * }
+{ Semaphore functions }
+{ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * }
+{ Create a semaphore, initialized with value, returns NULL on failure. }
+function SDL_CreateSemaphore(initial_value: UInt32): PSDL_Sem;
+cdecl; external {$IFDEF __GPC__}name 'SDL_CreateSemaphore'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_CreateSemaphore}
+
+
+{ Destroy a semaphore }
+procedure SDL_DestroySemaphore(sem: PSDL_sem);
+cdecl; external {$IFDEF __GPC__}name 'SDL_DestroySemaphore'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_DestroySemaphore}
+
+{ This function suspends the calling thread until the semaphore pointed
+ to by sem has a positive count. It then atomically decreases the semaphore
+ count. }
+
+function SDL_SemWait(sem: PSDL_sem): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_SemWait'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_SemWait}
+
+{ Non-blocking variant of SDL_SemWait(), returns 0 if the wait succeeds,
+ SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error. }
+
+function SDL_SemTryWait(sem: PSDL_sem): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_SemTryWait'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_SemTryWait}
+
+{ Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if
+ the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in
+ the allotted time, and -1 on error.
+ On some platforms this function is implemented by looping with a delay
+ of 1 ms, and so should be avoided if possible. }
+
+function SDL_SemWaitTimeout(sem: PSDL_sem; ms: UInt32): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_SemWaitTimeout'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_SemTryWait}
+
+{ Atomically increases the semaphore's count (not blocking), returns 0,
+ or -1 on error. }
+
+function SDL_SemPost(sem: PSDL_sem): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_SemPost'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_SemTryWait}
+
+{ Returns the current count of the semaphore }
+
+function SDL_SemValue(sem: PSDL_sem): UInt32;
+cdecl; external {$IFDEF __GPC__}name 'SDL_SemValue'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_SemValue}
+
+{ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * }
+{ Condition variable functions }
+{ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * }
+{ Create a condition variable }
+function SDL_CreateCond: PSDL_Cond;
+cdecl; external {$IFDEF __GPC__}name 'SDL_CreateCond'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_CreateCond}
+
+{ Destroy a condition variable }
+procedure SDL_DestroyCond(cond: PSDL_Cond);
+cdecl; external {$IFDEF __GPC__}name 'SDL_DestroyCond'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_DestroyCond}
+
+{ Restart one of the threads that are waiting on the condition variable,
+ returns 0 or -1 on error. }
+
+function SDL_CondSignal(cond: PSDL_cond): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_CondSignal'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_CondSignal}
+
+{ Restart all threads that are waiting on the condition variable,
+ returns 0 or -1 on error. }
+
+function SDL_CondBroadcast(cond: PSDL_cond): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_CondBroadcast'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_CondBroadcast}
+
+
+{ Wait on the condition variable, unlocking the provided mutex.
+ The mutex must be locked before entering this function!
+ Returns 0 when it is signaled, or -1 on error. }
+
+function SDL_CondWait(cond: PSDL_cond; mut: PSDL_mutex): Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_CondWait'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_CondWait}
+
+{ Waits for at most 'ms' milliseconds, and returns 0 if the condition
+ variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not
+ signaled in the allotted time, and -1 on error.
+ On some platforms this function is implemented by looping with a delay
+ of 1 ms, and so should be avoided if possible. }
+
+function SDL_CondWaitTimeout(cond: PSDL_cond; mut: PSDL_mutex; ms: UInt32) : Integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_CondWaitTimeout'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_CondWaitTimeout}
+
+{ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * }
+{ Condition variable functions }
+{ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * }
+
+{ Create a thread }
+function SDL_CreateThread(fn: PInt; data: Pointer): PSDL_Thread;
+cdecl; external {$IFDEF __GPC__}name 'SDL_CreateThread'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_CreateThread}
+
+{ Get the 32-bit thread identifier for the current thread }
+function SDL_ThreadID: UInt32;
+cdecl; external {$IFDEF __GPC__}name 'SDL_ThreadID'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_ThreadID}
+
+{ Get the 32-bit thread identifier for the specified thread,
+ equivalent to SDL_ThreadID() if the specified thread is NULL. }
+function SDL_GetThreadID(thread: PSDL_Thread): UInt32;
+cdecl; external {$IFDEF __GPC__}name 'SDL_GetThreadID'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_GetThreadID}
+
+{ Wait for a thread to finish.
+ The return code for the thread function is placed in the area
+ pointed to by 'status', if 'status' is not NULL. }
+
+procedure SDL_WaitThread(thread: PSDL_Thread; var status: Integer);
+cdecl; external {$IFDEF __GPC__}name 'SDL_WaitThread'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_WaitThread}
+
+{ Forcefully kill a thread without worrying about its state }
+procedure SDL_KillThread(thread: PSDL_Thread);
+cdecl; external {$IFDEF __GPC__}name 'SDL_KillThread'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_KillThread}
+
+{------------------------------------------------------------------------------}
+{ Get Environment Routines }
+{------------------------------------------------------------------------------}
+{$IFDEF WIN32}
+function _putenv( const variable : Pchar ): integer;
+cdecl;
+{$ENDIF}
+
+{$IFDEF Unix}
+{$IFDEF FPC}
+function _putenv( const variable : Pchar ): integer;
+cdecl; external 'libc.so' name 'putenv';
+{$ENDIF}
+{$ENDIF}
+
+{ Put a variable of the form "name=value" into the environment }
+//function SDL_putenv(const variable: PChar): integer; cdecl; external {$IFDEF __GPC__}name 'SDL_Init'{$ELSE} SDLLibName{$ENDIF __GPC__}SDLLibName name '';
+function SDL_putenv(const variable: PChar): integer;
+{$EXTERNALSYM SDL_putenv}
+
+// The following function has been commented out to encourage developers to use
+// SDL_putenv as it it more portable
+//function putenv(const variable: PChar): integer;
+//{$EXTERNALSYM putenv}
+
+{$IFDEF WIN32}
+{$IFNDEF __GPC__}
+function getenv( const name : Pchar ): PChar; cdecl;
+{$ENDIF}
+{$ENDIF}
+
+{* Retrieve a variable named "name" from the environment }
+//function SDL_getenv(const name: PChar): PChar; cdecl; external {$IFDEF __GPC__}name 'SDL_Init'{$ELSE} SDLLibName{$ENDIF __GPC__}SDLLibName name '';
+function SDL_getenv(const name: PChar): PChar;
+{$EXTERNALSYM SDL_getenv}
+
+// The following function has been commented out to encourage developers to use
+// SDL_getenv as it it more portable
+//function getenv(const name: PChar): PChar;
+//{$EXTERNALSYM getenv}
+
+{*
+ * This function gives you custom hooks into the window manager information.
+ * It fills the structure pointed to by 'info' with custom information and
+ * returns 1 if the function is implemented. If it's not implemented, or
+ * the version member of the 'info' structure is invalid, it returns 0.
+ *}
+function SDL_GetWMInfo(info : PSDL_SysWMinfo) : integer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_GetWMInfo'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_GetWMInfo}
+
+{------------------------------------------------------------------------------}
+
+//SDL_loadso.h
+{* This function dynamically loads a shared object and returns a pointer
+ * to the object handle (or NULL if there was an error).
+ * The 'sofile' parameter is a system dependent name of the object file.
+ *}
+function SDL_LoadObject( const sofile : PChar ) : Pointer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_LoadObject'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_LoadObject}
+
+{* Given an object handle, this function looks up the address of the
+ * named function in the shared object and returns it. This address
+ * is no longer valid after calling SDL_UnloadObject().
+ *}
+function SDL_LoadFunction( handle : Pointer; const name : PChar ) : Pointer;
+cdecl; external {$IFDEF __GPC__}name 'SDL_LoadFunction'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_LoadFunction}
+
+{* Unload a shared object from memory *}
+procedure SDL_UnloadObject( handle : Pointer );
+cdecl; external {$IFDEF __GPC__}name 'SDL_UnloadObject'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_UnloadObject}
+
+
+
+{------------------------------------------------------------------------------}
+
+function SDL_Swap32(D: Uint32): Uint32;
+{$EXTERNALSYM SDL_Swap32}
+
+{ FreeAndNil frees the given TObject instance and sets the variable reference
+ to nil. Be careful to only pass TObjects to this routine. }
+procedure FreeAndNil(var Obj);
+
+{ Exit procedure handling }
+
+{ AddExitProc adds the given procedure to the run-time library's exit
+ procedure list. When an application terminates, its exit procedures are
+ executed in reverse order of definition, i.e. the last procedure passed
+ to AddExitProc is the first one to get executed upon termination. }
+procedure AddExitProc(Proc: TProcedure);
+
+// Bitwise Checking functions
+function IsBitOn( value : integer; bit : Byte ) : boolean;
+
+function TurnBitOn( value : integer; bit : Byte ) : integer;
+
+function TurnBitOff( value : integer; bit : Byte ) : integer;
+
+implementation
+
+{$IFDEF __GPC__}
+ {$L 'sdl'} { link sdl.dll.a or libsdl.so or libsdl.a }
+{$ENDIF}
+
+function SDL_TABLESIZE(table: PChar): Integer;
+begin
+ Result := SizeOf(table) div SizeOf(table[0]);
+end;
+
+procedure SDL_OutOfMemory;
+begin
+ {$IFNDEF WIN32}
+ SDL_Error(SDL_ENOMEM);
+ {$ENDIF}
+end;
+
+function SDL_RWSeek(context: PSDL_RWops; offset: Integer; whence: Integer) : Integer;
+begin
+ Result := context^.seek(context, offset, whence);
+end;
+
+function SDL_RWTell(context: PSDL_RWops): Integer;
+begin
+ Result := context^.seek(context, 0, 1);
+end;
+
+function SDL_RWRead(context: PSDL_RWops; ptr: Pointer; size: Integer; n: Integer): Integer;
+begin
+ Result := context^.read(context, ptr, size, n);
+end;
+
+function SDL_RWWrite(context: PSDL_RWops; ptr: Pointer; size: Integer; n: Integer): Integer;
+begin
+ Result := context^.write(context, ptr, size, n);
+end;
+
+function SDL_RWClose(context: PSDL_RWops): Integer;
+begin
+ Result := context^.close(context);
+end;
+
+function SDL_LoadWAV(filename: PChar; spec: PSDL_AudioSpec; audio_buf: PUInt8; audiolen: PUInt32): PSDL_AudioSpec;
+begin
+ Result := SDL_LoadWAV_RW(SDL_RWFromFile(filename, 'rb'), 1, spec, audio_buf, audiolen);
+end;
+
+function SDL_CDInDrive( status : TSDL_CDStatus ): LongBool;
+begin
+ Result := ord( status ) > ord( CD_ERROR );
+end;
+
+procedure FRAMES_TO_MSF(frames: Integer; var M: Integer; var S: Integer; var
+ F: Integer);
+var
+ value: Integer;
+begin
+ value := frames;
+ F := value mod CD_FPS;
+ value := value div CD_FPS;
+ S := value mod 60;
+ value := value div 60;
+ M := value;
+end;
+
+function MSF_TO_FRAMES(M: Integer; S: Integer; F: Integer): Integer;
+begin
+ Result := M * 60 * CD_FPS + S * CD_FPS + F;
+end;
+
+procedure SDL_VERSION(var X: TSDL_Version);
+begin
+ X.major := SDL_MAJOR_VERSION;
+ X.minor := SDL_MINOR_VERSION;
+ X.patch := SDL_PATCHLEVEL;
+end;
+
+function SDL_VERSIONNUM(X, Y, Z: Integer): Integer;
+begin
+ Result := X * 1000 + Y * 100 + Z;
+end;
+
+function SDL_COMPILEDVERSION: Integer;
+begin
+ Result := SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL
+ );
+end;
+
+function SDL_VERSION_ATLEAST(X, Y, Z: Integer): LongBool;
+begin
+ Result := (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z));
+end;
+
+function SDL_LoadBMP(filename: PChar): PSDL_Surface;
+begin
+ Result := SDL_LoadBMP_RW(SDL_RWFromFile(filename, 'rb'), 1);
+end;
+
+function SDL_SaveBMP(surface: PSDL_Surface; filename: PChar): Integer;
+begin
+ Result := SDL_SaveBMP_RW(surface, SDL_RWFromFile(filename, 'wb'), 1);
+end;
+
+function SDL_BlitSurface(src: PSDL_Surface; srcrect: PSDL_Rect; dst:
+ PSDL_Surface;
+ dstrect: PSDL_Rect): Integer;
+begin
+ Result := SDL_UpperBlit(src, srcrect, dst, dstrect);
+end;
+
+function SDL_AllocSurface(flags: UInt32; width, height, depth: Integer;
+ RMask, GMask, BMask, AMask: UInt32): PSDL_Surface;
+begin
+ Result := SDL_CreateRGBSurface(flags, width, height, depth, RMask, GMask,
+ BMask, AMask);
+end;
+
+function SDL_MustLock(Surface: PSDL_Surface): Boolean;
+begin
+ Result := ( ( surface^.offset <> 0 ) or
+ ( ( surface^.flags and ( SDL_HWSURFACE or SDL_ASYNCBLIT or SDL_RLEACCEL ) ) <> 0 ) );
+end;
+
+function SDL_LockMutex(mutex: PSDL_mutex): Integer;
+begin
+ Result := SDL_mutexP(mutex);
+end;
+
+function SDL_UnlockMutex(mutex: PSDL_mutex): Integer;
+begin
+ Result := SDL_mutexV(mutex);
+end;
+
+{$IFDEF WIN32}
+function _putenv( const variable : Pchar ): Integer;
+cdecl; external {$IFDEF __GPC__}name '_putenv'{$ELSE} 'MSVCRT.DLL'{$ENDIF __GPC__};
+{$ENDIF}
+
+
+function SDL_putenv(const variable: PChar): Integer;
+begin
+ {$IFDEF WIN32}
+ Result := _putenv(variable);
+ {$ENDIF}
+
+ {$IFDEF UNIX}
+ {$IFDEF FPC}
+ Result := _putenv(variable);
+ {$ELSE}
+ Result := libc.putenv(variable);
+ {$ENDIF}
+ {$ENDIF}
+end;
+
+{$IFDEF WIN32}
+{$IFNDEF __GPC__}
+function getenv( const name : Pchar ): PChar;
+cdecl; external {$IFDEF __GPC__}name 'getenv'{$ELSE} 'MSVCRT.DLL'{$ENDIF};
+{$ENDIF}
+{$ENDIF}
+
+function SDL_getenv(const name: PChar): PChar;
+begin
+ {$IFDEF WIN32}
+
+ {$IFDEF __GPC__}
+ Result := getenv( string( name ) );
+ {$ELSE}
+ Result := getenv( name );
+ {$ENDIF}
+
+ {$ELSE}
+
+ {$IFDEF UNIX}
+
+ {$IFDEF FPC}
+ Result := fpgetenv(name);
+ {$ELSE}
+ Result := libc.getenv(name);
+ {$ENDIF}
+
+ {$ENDIF}
+
+ {$ENDIF}
+end;
+
+function SDL_BUTTON( Button : Integer ) : Integer;
+begin
+ Result := SDL_PRESSED shl ( Button - 1 );
+end;
+
+function SDL_Swap32(D: Uint32): Uint32;
+begin
+ Result := ((D shl 24) or ((D shl 8) and $00FF0000) or ((D shr 8) and $0000FF00) or (D shr 24));
+end;
+
+procedure FreeAndNil(var Obj);
+{$IFNDEF __GPC__}
+{$IFNDEF __TMT__}
+var
+ Temp: TObject;
+{$ENDIF}
+{$ENDIF}
+begin
+{$IFNDEF __GPC__}
+{$IFNDEF __TMT__}
+ Temp := TObject(Obj);
+ Pointer(Obj) := nil;
+ Temp.Free;
+{$ENDIF}
+{$ENDIF}
+end;
+
+{ Exit procedure handling }
+type
+ PExitProcInfo = ^TExitProcInfo;
+ TExitProcInfo = record
+ Next: PExitProcInfo;
+ SaveExit: Pointer;
+ Proc: TProcedure;
+ end;
+
+var
+ ExitProcList: PExitProcInfo = nil;
+
+procedure DoExitProc;
+var
+ P: PExitProcInfo;
+ Proc: TProcedure;
+begin
+ P := ExitProcList;
+ ExitProcList := P^.Next;
+ ExitProc := P^.SaveExit;
+ Proc := P^.Proc;
+ Dispose(P);
+ Proc;
+end;
+
+procedure AddExitProc(Proc: TProcedure);
+var
+ P: PExitProcInfo;
+begin
+ New(P);
+ P^.Next := ExitProcList;
+ P^.SaveExit := ExitProc;
+ P^.Proc := Proc;
+ ExitProcList := P;
+ ExitProc := @DoExitProc;
+end;
+
+function IsBitOn( value : integer; bit : Byte ) : boolean;
+begin
+ result := ( ( value and ( 1 shl bit ) ) <> 0 );
+end;
+
+function TurnBitOn( value : integer; bit : Byte ) : integer;
+begin
+ result := ( value or ( 1 shl bit ) );
+end;
+
+function TurnBitOff( value : integer; bit : Byte ) : integer;
+begin
+ result := ( value and not ( 1 shl bit ) );
+end;
+
+end.
+
+
diff --git a/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/sdl_cpuinfo.pas b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/sdl_cpuinfo.pas new file mode 100644 index 00000000..bd371c55 --- /dev/null +++ b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/sdl_cpuinfo.pas @@ -0,0 +1,155 @@ +unit sdl_cpuinfo;
+{
+ $Id: sdl_cpuinfo.pas,v 1.2 2004/02/18 22:52:53 savage Exp $
+
+}
+{******************************************************************************}
+{ }
+{ Borland Delphi SDL - Simple DirectMedia Layer }
+{ Conversion of the Simple DirectMedia Layer Headers }
+{ }
+{ Portions created by Sam Lantinga <slouken@devolution.com> are }
+{ Copyright (C) 1997-2004 Sam Lantinga }
+{ 5635-34 Springhouse Dr. }
+{ Pleasanton, CA 94588 (USA) }
+{ }
+{ All Rights Reserved. }
+{ }
+{ The original files are : SDL_cpuinfo.h }
+{ }
+{ The initial developer of this Pascal code was : }
+{ Dominqiue Louis <Dominique@SavageSoftware.com.au> }
+{ }
+{ Portions created by Dominqiue Louis are }
+{ Copyright (C) 2000 - 2004 Dominqiue Louis. }
+{ }
+{ }
+{ Contributor(s) }
+{ -------------- }
+{ Obtained through: }
+{ Joint Endeavour of Delphi Innovators ( Project JEDI ) }
+{ }
+{ You may retrieve the latest version of this file at the Project }
+{ JEDI home page, located at http://delphi-jedi.org }
+{ }
+{ The contents of this file are used with permission, subject to }
+{ the Mozilla Public License Version 1.1 (the "License"); you may }
+{ not use this file except in compliance with the License. You may }
+{ obtain a copy of the License at }
+{ http://www.mozilla.org/MPL/MPL-1.1.html }
+{ }
+{ Software distributed under the License is distributed on an }
+{ "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or }
+{ implied. See the License for the specific language governing }
+{ rights and limitations under the License. }
+{ }
+{ Description }
+{ ----------- }
+{ }
+{ }
+{ }
+{ }
+{ }
+{ }
+{ }
+{ Requires }
+{ -------- }
+{ The SDL Runtime libraris on Win32 : SDL.dll on Linux : libSDL.so }
+{ They are available from... }
+{ http://www.libsdl.org . }
+{ }
+{ Programming Notes }
+{ ----------------- }
+{ }
+{ }
+{ }
+{ }
+{ Revision History }
+{ ---------------- }
+{
+ $Log: sdl_cpuinfo.pas,v $
+ Revision 1.2 2004/02/18 22:52:53 savage
+ Forgot to add jedi-sdl.inc file. It's there now.
+
+ Revision 1.1 2004/02/18 22:35:54 savage
+ Brought sdl.pas up to 1.2.7 compatability
+ Thus...
+ Added SDL_GL_STEREO,
+ SDL_GL_MULTISAMPLEBUFFERS,
+ SDL_GL_MULTISAMPLESAMPLES
+
+ Add DLL/Shared object functions
+ function SDL_LoadObject( const sofile : PChar ) : Pointer;
+
+ function SDL_LoadFunction( handle : Pointer; const name : PChar ) : Pointer;
+
+ procedure SDL_UnloadObject( handle : Pointer );
+
+ Added function to create RWops from const memory: SDL_RWFromConstMem()
+ function SDL_RWFromConstMem(const mem: Pointer; size: Integer) : PSDL_RWops;
+
+ Ported SDL_cpuinfo.h so Now you can test for Specific CPU types.
+
+
+}
+{******************************************************************************}
+
+interface
+
+{$I jedi-sdl.inc}
+
+uses
+ sdl;
+
+{* This function returns true if the CPU has the RDTSC instruction
+ *}
+function SDL_HasRDTSC : SDL_Bool;
+cdecl; external {$IFDEF __GPC__}name 'SDL_HasRDTSC'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_HasRDTSC}
+
+{* This function returns true if the CPU has MMX features
+ *}
+function SDL_HasMMX : SDL_Bool;
+cdecl; external {$IFDEF __GPC__}name 'SDL_HasMMX'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_HasMMX}
+
+{* This function returns true if the CPU has MMX Ext. features
+ *}
+function SDL_HasMMXExt : SDL_Bool;
+cdecl; external {$IFDEF __GPC__}name 'SDL_HasMMXExt'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_HasMMXExt}
+
+{* This function returns true if the CPU has 3DNow features
+ *}
+function SDL_Has3DNow : SDL_Bool;
+cdecl; external {$IFDEF __GPC__}name 'SDL_Has3DNow'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_Has3DNow}
+
+{* This function returns true if the CPU has 3DNow! Ext. features
+ *}
+function SDL_Has3DNowExt : SDL_Bool;
+cdecl; external {$IFDEF __GPC__}name 'SDL_Has3DNowExt'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_Has3DNowExt}
+
+{* This function returns true if the CPU has SSE features
+ *}
+function SDL_HasSSE : SDL_Bool;
+cdecl; external {$IFDEF __GPC__}name 'SDL_HasSSE'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_HasSSE}
+
+{* This function returns true if the CPU has SSE2 features
+ *}
+function SDL_HasSSE2 : SDL_Bool;
+cdecl; external {$IFDEF __GPC__}name 'SDL_HasSSE2'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_HasSSE2}
+
+{* This function returns true if the CPU has AltiVec features
+ *}
+function SDL_HasAltiVec : SDL_Bool;
+cdecl; external {$IFDEF __GPC__}name 'SDL_HasAltiVec'{$ELSE} SDLLibName{$ENDIF __GPC__};
+{$EXTERNALSYM SDL_HasAltiVec}
+
+implementation
+
+end.
+
\ No newline at end of file diff --git a/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/sdlgameinterface.pas b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/sdlgameinterface.pas new file mode 100644 index 00000000..f8bf902c --- /dev/null +++ b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/sdlgameinterface.pas @@ -0,0 +1,195 @@ +unit sdlgameinterface;
+{
+ $Id: sdlgameinterface.pas,v 1.3 2004/10/17 18:41:49 savage Exp $
+
+}
+{******************************************************************************}
+{ }
+{ JEDI-SDL : Pascal units for SDL - Simple DirectMedia Layer }
+{ Game Interface Base class }
+{ }
+{ The initial developer of this Pascal code was : }
+{ Dominqiue Louis <Dominique@SavageSoftware.com.au> }
+{ }
+{ Portions created by Dominqiue Louis are }
+{ Copyright (C) 2000 - 2001 Dominqiue Louis. }
+{ }
+{ }
+{ Contributor(s) }
+{ -------------- }
+{ }
+{ }
+{ Obtained through: }
+{ Joint Endeavour of Delphi Innovators ( Project JEDI ) }
+{ }
+{ You may retrieve the latest version of this file at the Project }
+{ JEDI home page, located at http://delphi-jedi.org }
+{ }
+{ The contents of this file are used with permission, subject to }
+{ the Mozilla Public License Version 1.1 (the "License"); you may }
+{ not use this file except in compliance with the License. You may }
+{ obtain a copy of the License at }
+{ http://www.mozilla.org/MPL/MPL-1.1.html }
+{ }
+{ Software distributed under the License is distributed on an }
+{ "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or }
+{ implied. See the License for the specific language governing }
+{ rights and limitations under the License. }
+{ }
+{ Description }
+{ ----------- }
+{ }
+{ }
+{ }
+{ }
+{ }
+{ }
+{ }
+{ Requires }
+{ -------- }
+{ The SDL Runtime libraris on Win32 : SDL.dll on Linux : libSDL.so }
+{ They are available from... }
+{ http://www.libsdl.org . }
+{ }
+{ Programming Notes }
+{ ----------------- }
+{ }
+{ }
+{ }
+{ }
+{ Revision History }
+{ ---------------- }
+{ September 23 2004 - DL : Initial Creation }
+{
+ $Log: sdlgameinterface.pas,v $
+ Revision 1.3 2004/10/17 18:41:49 savage
+ Slight Change to allow Reseting of Input Event handlers
+
+ Revision 1.2 2004/09/30 22:35:47 savage
+ Changes, enhancements and additions as required to get SoAoS working.
+
+
+}
+{******************************************************************************}
+
+interface
+
+uses
+ sdl,
+ sdlwindow;
+
+type
+ TGameInterfaceClass = class of TGameInterface;
+
+ TGameInterface = class( TObject )
+ private
+ FNextGameInterface : TGameInterfaceClass;
+ protected
+ Dragging : Boolean;
+ Loaded : Boolean;
+ procedure FreeSurfaces; virtual;
+ procedure Render; virtual; abstract;
+ procedure Close; virtual;
+ procedure Update( aElapsedTime : single ); virtual;
+ procedure MouseDown( Button : Integer; Shift: TSDLMod; MousePos : TPoint ); virtual;
+ procedure MouseMove( Shift: TSDLMod; CurrentPos : TPoint; RelativePos : TPoint ); virtual;
+ procedure MouseUp( Button : Integer; Shift: TSDLMod; MousePos : TPoint ); virtual;
+ procedure MouseWheelScroll( WheelDelta : Integer; Shift: TSDLMod; MousePos : TPoint ); virtual;
+ procedure KeyDown( var Key: TSDLKey; Shift: TSDLMod; unicode : UInt16 ); virtual;
+ public
+ MainWindow : TSDL2DWindow;
+ procedure ResetInputManager;
+ procedure LoadSurfaces; virtual;
+ function PointIsInRect( Point : TPoint; x, y, x1, y1 : integer ) : Boolean;
+ constructor Create( const aMainWindow : TSDL2DWindow );
+ destructor Destroy; override;
+ property NextGameInterface : TGameInterfaceClass read FNextGameInterface write FNextGameInterface;
+ end;
+
+implementation
+
+{ TGameInterface }
+procedure TGameInterface.Close;
+begin
+ FNextGameInterface := nil;
+end;
+
+constructor TGameInterface.Create( const aMainWindow : TSDL2DWindow );
+begin
+ inherited Create;
+ MainWindow := aMainWindow;
+ FNextGameInterface := TGameInterface;
+ ResetInputManager;
+end;
+
+destructor TGameInterface.Destroy;
+begin
+ if Loaded then
+ FreeSurfaces;
+ inherited;
+end;
+
+procedure TGameInterface.FreeSurfaces;
+begin
+ Loaded := False;
+end;
+
+procedure TGameInterface.KeyDown(var Key: TSDLKey; Shift: TSDLMod; unicode: UInt16);
+begin
+
+end;
+
+procedure TGameInterface.LoadSurfaces;
+begin
+ Loaded := True;
+end;
+
+procedure TGameInterface.MouseDown(Button: Integer; Shift: TSDLMod; MousePos: TPoint);
+begin
+ Dragging := True;
+end;
+
+procedure TGameInterface.MouseMove(Shift: TSDLMod; CurrentPos, RelativePos: TPoint);
+begin
+
+end;
+
+procedure TGameInterface.MouseUp(Button: Integer; Shift: TSDLMod; MousePos: TPoint);
+begin
+ Dragging := True;
+end;
+
+procedure TGameInterface.MouseWheelScroll(WheelDelta: Integer; Shift: TSDLMod; MousePos: TPoint);
+begin
+
+end;
+
+function TGameInterface.PointIsInRect( Point : TPoint; x, y, x1, y1: integer ): Boolean;
+begin
+ if ( Point.x >= x )
+ and ( Point.y >= y )
+ and ( Point.x <= x1 )
+ and ( Point.y <= y1 ) then
+ result := true
+ else
+ result := false;
+end;
+
+procedure TGameInterface.ResetInputManager;
+begin
+ MainWindow.InputManager.Mouse.OnMouseDown := MouseDown;
+ MainWindow.InputManager.Mouse.OnMouseMove := MouseMove;
+ MainWindow.InputManager.Mouse.OnMouseUp := MouseUp;
+ MainWindow.InputManager.Mouse.OnMouseWheel := MouseWheelScroll;
+ MainWindow.InputManager.KeyBoard.OnKeyDown := KeyDown;
+ MainWindow.OnRender := Render;
+ MainWindow.OnClose := Close;
+ MainWindow.OnUpdate := Update;
+end;
+
+procedure TGameInterface.Update(aElapsedTime: single);
+begin
+
+end;
+
+end.
diff --git a/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/sdli386utils.pas b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/sdli386utils.pas new file mode 100644 index 00000000..9151168a --- /dev/null +++ b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/sdli386utils.pas @@ -0,0 +1,5236 @@ +unit sdli386utils;
+{
+ $Id: sdli386utils.pas,v 1.5 2004/06/02 19:38:53 savage Exp $
+
+}
+{******************************************************************************}
+{ }
+{ Borland Delphi SDL - Simple DirectMedia Layer }
+{ SDL Utility functions }
+{ }
+{ }
+{ The initial developer of this Pascal code was : }
+{ Tom Jones <tigertomjones@gmx.de> }
+{ }
+{ Portions created by Tom Jones are }
+{ Copyright (C) 2000 - 2001 Tom Jones. }
+{ }
+{ }
+{ Contributor(s) }
+{ -------------- }
+{ Dominique Louis <Dominique@SavageSoftware.com.au> }
+{ Róbert Kisnémeth <mikrobi@freemail.hu> }
+{ }
+{ Obtained through: }
+{ Joint Endeavour of Delphi Innovators ( Project JEDI ) }
+{ }
+{ You may retrieve the latest version of this file at the Project }
+{ JEDI home page, located at http://delphi-jedi.org }
+{ }
+{ The contents of this file are used with permission, subject to }
+{ the Mozilla Public License Version 1.1 (the "License"); you may }
+{ not use this file except in compliance with the License. You may }
+{ obtain a copy of the License at }
+{ http://www.mozilla.org/MPL/MPL-1.1.html }
+{ }
+{ Software distributed under the License is distributed on an }
+{ "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or }
+{ implied. See the License for the specific language governing }
+{ rights and limitations under the License. }
+{ }
+{ Description }
+{ ----------- }
+{ Helper functions... }
+{ }
+{ }
+{ Requires }
+{ -------- }
+{ SDL.dll on Windows platforms }
+{ libSDL-1.1.so.0 on Linux platform }
+{ }
+{ Programming Notes }
+{ ----------------- }
+{ }
+{ }
+{ }
+{ }
+{ Revision History }
+{ ---------------- }
+{ 2000 - TJ : Initial creation }
+{ }
+{ July 13 2001 - DL : Added PutPixel and GetPixel routines. }
+{ }
+{ Sept 14 2001 - RK : Added flipping routines. }
+{ }
+{ Sept 19 2001 - RK : Added PutPixel & line drawing & blitting with ADD }
+{ effect. Fixed a bug in SDL_PutPixel & SDL_GetPixel }
+{ Added PSDLRect() }
+{ Sept 22 2001 - DL : Removed need for Windows.pas by defining types here}
+{ Also removed by poor attempt or a dialog box }
+{ }
+{ Sept 25 2001 - RK : Added PixelTest, NewPutPixel, SubPixel, SubLine, }
+{ SubSurface, MonoSurface & TexturedSurface }
+{ }
+{ Sept 26 2001 - DL : Made change so that it refers to native Pascal }
+{ types rather that Windows types. This makes it more}
+{ portable to Linix. }
+{ }
+{ Sept 27 2001 - RK : SDLUtils now can be compiled with FreePascal }
+{ }
+{ Oct 27 2001 - JF : Added ScrollY function }
+{ }
+{ Jan 21 2002 - RK : Added SDL_ZoomSurface and SDL_WarpSurface }
+{ }
+{ Mar 28 2002 - JF : Added SDL_RotateSurface }
+{ }
+{ May 13 2002 - RK : Improved SDL_FillRectAdd & SDL_FillRectSub }
+{ }
+{ May 27 2002 - YS : GradientFillRect function }
+{ }
+{ May 30 2002 - RK : Added SDL_2xBlit, SDL_Scanline2xBlit }
+{ & SDL_50Scanline2xBlit }
+{ }
+{ June 12 2002 - RK : Added SDL_PixelTestSurfaceVsRect }
+{ }
+{ June 12 2002 - JF : Updated SDL_PixelTestSurfaceVsRect }
+{ }
+{ November 9 2002 - JF : Added Jason's boolean Surface functions }
+{ }
+{ December 10 2002 - DE : Added Dean's SDL_ClipLine function }
+{ }
+{******************************************************************************}
+{
+ $Log: sdli386utils.pas,v $
+ Revision 1.5 2004/06/02 19:38:53 savage
+ Changes to SDL_GradientFillRect as suggested by
+ Ángel Eduardo García Hernández. Many thanks.
+
+ Revision 1.4 2004/05/29 23:11:53 savage
+ Changes to SDL_ScaleSurfaceRect as suggested by
+ Ángel Eduardo García Hernández to fix a colour issue with the function. Many thanks.
+
+ Revision 1.3 2004/02/20 22:04:11 savage
+ Added Changes as mentioned by Rodrigo "Rui" R. (1/2 RRC2Soft) to facilitate FPC compilation and it also works in Delphi. Also syncronized the funcitons so that they are identical to sdlutils.pas, when no assembly version is available.
+
+ Revision 1.2 2004/02/14 00:23:39 savage
+ As UNIX is defined in jedi-sdl.inc this will be used to check linux compatability as well. Units have been changed to reflect this change.
+
+ Revision 1.1 2004/02/05 00:08:20 savage
+ Module 1.0 release
+
+
+}
+
+interface
+
+{$i jedi-sdl.inc}
+
+uses
+{$IFDEF UNIX}
+ Types,
+ Xlib,
+{$ENDIF}
+ SysUtils,
+ sdl;
+
+type
+ TGradientStyle = ( gsHorizontal, gsVertical );
+
+ // Pixel procedures
+function SDL_PixelTest( SrcSurface1 : PSDL_Surface; SrcRect1 : PSDL_Rect; SrcSurface2 :
+ PSDL_Surface; SrcRect2 : PSDL_Rect; Left1, Top1, Left2, Top2 : integer ) : Boolean;
+
+function SDL_GetPixel( SrcSurface : PSDL_Surface; x : cardinal; y : cardinal ) : Uint32;
+
+procedure SDL_PutPixel( SrcSurface : PSDL_Surface; x : integer; y : integer; Color :
+ cardinal );
+
+procedure SDL_AddPixel( SrcSurface : PSDL_Surface; x : integer; y : integer; Color :
+ cardinal );
+
+procedure SDL_SubPixel( SrcSurface : PSDL_Surface; x : integer; y : integer; Color :
+ cardinal );
+
+// Line procedures
+procedure SDL_DrawLine( DstSurface : PSDL_Surface; x1, y1, x2, y2 : integer; Color :
+ cardinal );overload;
+
+procedure SDL_DrawLine( DstSurface : PSDL_Surface; x1, y1, x2, y2 : integer; Color :
+ cardinal ; DashLength, DashSpace : byte ); overload;
+
+procedure SDL_AddLine( DstSurface : PSDL_Surface; x1, y1, x2, y2 : integer; Color :
+ cardinal );
+
+procedure SDL_SubLine( DstSurface : PSDL_Surface; x1, y1, x2, y2 : integer; Color :
+ cardinal );
+
+// Surface procedures
+procedure SDL_AddSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect;
+ DstSurface : PSDL_Surface; DestRect : PSDL_Rect );
+
+procedure SDL_SubSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect;
+ DstSurface : PSDL_Surface; DestRect : PSDL_Rect );
+
+procedure SDL_MonoSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect;
+ DstSurface : PSDL_Surface; DestRect : PSDL_Rect; Color : cardinal );
+
+procedure SDL_TexturedSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect;
+ DstSurface : PSDL_Surface; DestRect : PSDL_Rect; Texture : PSDL_Surface;
+ TextureRect : PSDL_Rect );
+
+procedure SDL_ZoomSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect; DstSurface : PSDL_Surface; DstRect : PSDL_Rect );
+
+procedure SDL_WarpSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect; DstSurface : PSDL_Surface; UL, UR, LR, LL : PPoint );
+
+// Flip procedures
+procedure SDL_FlipRectH( DstSurface : PSDL_Surface; Rect : PSDL_Rect );
+
+procedure SDL_FlipRectV( DstSurface : PSDL_Surface; Rect : PSDL_Rect );
+
+function PSDLRect( aLeft, aTop, aWidth, aHeight : integer ) : PSDL_Rect;
+
+function SDLRect( aLeft, aTop, aWidth, aHeight : integer ) : TSDL_Rect; overload;
+
+function SDLRect( aRect : TRect ) : TSDL_Rect; overload;
+
+function SDL_ScaleSurfaceRect( SrcSurface : PSDL_Surface; SrcX1, SrcY1, SrcW, SrcH,
+ Width, Height : integer ) : PSDL_Surface;
+
+procedure SDL_ScrollY( DstSurface : PSDL_Surface; DifY : integer );
+
+procedure SDL_ScrollX( DstSurface : PSDL_Surface; DifX : integer );
+
+procedure SDL_RotateDeg( DstSurface, SrcSurface : PSDL_Surface; SrcRect :
+ PSDL_Rect; DestX, DestY, OffsetX, OffsetY : Integer; Angle : Integer );
+
+procedure SDL_RotateRad( DstSurface, SrcSurface : PSDL_Surface; SrcRect :
+ PSDL_Rect; DestX, DestY, OffsetX, OffsetY : Integer; Angle : Single );
+
+function ValidateSurfaceRect( DstSurface : PSDL_Surface; dstrect : PSDL_Rect ) : TSDL_Rect;
+
+// Fill Rect routine
+procedure SDL_FillRectAdd( DstSurface : PSDL_Surface; dstrect : PSDL_Rect; color : UInt32 );
+
+procedure SDL_FillRectSub( DstSurface : PSDL_Surface; dstrect : PSDL_Rect; color : UInt32 );
+
+procedure SDL_GradientFillRect( DstSurface : PSDL_Surface; const Rect : PSDL_Rect; const StartColor, EndColor : TSDL_Color; const Style : TGradientStyle );
+
+// NOTE for All SDL_2xblit... function : the dest surface must be 2x of the source surface!
+procedure SDL_2xBlit( Src, Dest : PSDL_Surface );
+
+procedure SDL_Scanline2xBlit( Src, Dest : PSDL_Surface );
+
+procedure SDL_50Scanline2xBlit( Src, Dest : PSDL_Surface );
+
+function SDL_PixelTestSurfaceVsRect( SrcSurface1 : PSDL_Surface; SrcRect1 :
+PSDL_Rect; SrcRect2 : PSDL_Rect; Left1, Top1, Left2, Top2 : integer ) :
+boolean;
+
+// Jason's boolean Surface functions
+procedure SDL_ORSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect;
+ DestSurface : PSDL_Surface; DestRect : PSDL_Rect );
+
+procedure SDL_ANDSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect;
+ DestSurface : PSDL_Surface; DestRect : PSDL_Rect );
+
+procedure SDL_GTSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect;
+ DestSurface : PSDL_Surface; DestRect : PSDL_Rect );
+
+procedure SDL_LTSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect;
+ DestSurface : PSDL_Surface; DestRect : PSDL_Rect );
+
+function SDL_ClipLine(var x1,y1,x2,y2: Integer; ClipRect: PSDL_Rect) : boolean;
+
+implementation
+
+uses
+ Math;
+
+function SDL_PixelTest( SrcSurface1 : PSDL_Surface; SrcRect1 : PSDL_Rect; SrcSurface2 :
+ PSDL_Surface; SrcRect2 : PSDL_Rect; Left1, Top1, Left2, Top2 : integer ) : boolean;
+var
+ Src_Rect1, Src_Rect2 : TSDL_Rect;
+ right1, bottom1 : integer;
+ right2, bottom2 : integer;
+ Scan1Start, Scan2Start, ScanWidth, ScanHeight : cardinal;
+ Mod1, Mod2 : cardinal;
+ Addr1, Addr2 : cardinal;
+ BPP : cardinal;
+ Pitch1, Pitch2 : cardinal;
+ TransparentColor1, TransparentColor2 : cardinal;
+ tx, ty : cardinal;
+ StartTick : cardinal;
+ Color1, Color2 : cardinal;
+begin
+ Result := false;
+ if SrcRect1 = nil then
+ begin
+ with Src_Rect1 do
+ begin
+ x := 0;
+ y := 0;
+ w := SrcSurface1.w;
+ h := SrcSurface1.h;
+ end;
+ end
+ else
+ Src_Rect1 := SrcRect1^;
+ if SrcRect2 = nil then
+ begin
+ with Src_Rect2 do
+ begin
+ x := 0;
+ y := 0;
+ w := SrcSurface2.w;
+ h := SrcSurface2.h;
+ end;
+ end
+ else
+ Src_Rect2 := SrcRect2^;
+ with Src_Rect1 do
+ begin
+ Right1 := Left1 + w;
+ Bottom1 := Top1 + h;
+ end;
+ with Src_Rect2 do
+ begin
+ Right2 := Left2 + w;
+ Bottom2 := Top2 + h;
+ end;
+ if ( Left1 >= Right2 ) or ( Right1 <= Left2 ) or ( Top1 >= Bottom2 ) or ( Bottom1 <=
+ Top2 ) then
+ exit;
+ if Left1 <= Left2 then
+ begin
+ // 1. left, 2. right
+ Scan1Start := Src_Rect1.x + Left2 - Left1;
+ Scan2Start := Src_Rect2.x;
+ ScanWidth := Right1 - Left2;
+ with Src_Rect2 do
+ if ScanWidth > w then
+ ScanWidth := w;
+ end
+ else
+ begin
+ // 1. right, 2. left
+ Scan1Start := Src_Rect1.x;
+ Scan2Start := Src_Rect2.x + Left1 - Left2;
+ ScanWidth := Right2 - Left1;
+ with Src_Rect1 do
+ if ScanWidth > w then
+ ScanWidth := w;
+ end;
+ with SrcSurface1^ do
+ begin
+ Pitch1 := Pitch;
+ Addr1 := cardinal( Pixels );
+ inc( Addr1, Pitch1 * UInt32( Src_Rect1.y ) );
+ with format^ do
+ begin
+ BPP := BytesPerPixel;
+ TransparentColor1 := colorkey;
+ end;
+ end;
+ with SrcSurface2^ do
+ begin
+ TransparentColor2 := format.colorkey;
+ Pitch2 := Pitch;
+ Addr2 := cardinal( Pixels );
+ inc( Addr2, Pitch2 * UInt32( Src_Rect2.y ) );
+ end;
+ Mod1 := Pitch1 - ( ScanWidth * BPP );
+ Mod2 := Pitch2 - ( ScanWidth * BPP );
+ inc( Addr1, BPP * Scan1Start );
+ inc( Addr2, BPP * Scan2Start );
+ if Top1 <= Top2 then
+ begin
+ // 1. up, 2. down
+ ScanHeight := Bottom1 - Top2;
+ if ScanHeight > Src_Rect2.h then
+ ScanHeight := Src_Rect2.h;
+ inc( Addr1, Pitch1 * UInt32( Top2 - Top1 ) );
+ end
+ else
+ begin
+ // 1. down, 2. up
+ ScanHeight := Bottom2 - Top1;
+ if ScanHeight > Src_Rect1.h then
+ ScanHeight := Src_Rect1.h;
+ inc( Addr2, Pitch2 * UInt32( Top1 - Top2 ) );
+ end;
+ case BPP of
+ 1 :
+ for ty := 1 to ScanHeight do
+ begin
+ for tx := 1 to ScanWidth do
+ begin
+ if ( PByte( Addr1 )^ <> TransparentColor1 ) and ( PByte( Addr2 )^ <>
+ TransparentColor2 ) then
+ begin
+ Result := true;
+ exit;
+ end;
+ inc( Addr1 );
+ inc( Addr2 );
+ end;
+ inc( Addr1, Mod1 );
+ inc( Addr2, Mod2 );
+ end;
+ 2 :
+ for ty := 1 to ScanHeight do
+ begin
+ for tx := 1 to ScanWidth do
+ begin
+ if ( PWord( Addr1 )^ <> TransparentColor1 ) and ( PWord( Addr2 )^ <>
+ TransparentColor2 ) then
+ begin
+ Result := true;
+ exit;
+ end;
+ inc( Addr1, 2 );
+ inc( Addr2, 2 );
+ end;
+ inc( Addr1, Mod1 );
+ inc( Addr2, Mod2 );
+ end;
+ 3 :
+ for ty := 1 to ScanHeight do
+ begin
+ for tx := 1 to ScanWidth do
+ begin
+ Color1 := PLongWord( Addr1 )^ and $00FFFFFF;
+ Color2 := PLongWord( Addr2 )^ and $00FFFFFF;
+ if ( Color1 <> TransparentColor1 ) and ( Color2 <> TransparentColor2 )
+ then
+ begin
+ Result := true;
+ exit;
+ end;
+ inc( Addr1, 3 );
+ inc( Addr2, 3 );
+ end;
+ inc( Addr1, Mod1 );
+ inc( Addr2, Mod2 );
+ end;
+ 4 :
+ for ty := 1 to ScanHeight do
+ begin
+ for tx := 1 to ScanWidth do
+ begin
+ if ( PLongWord( Addr1 )^ <> TransparentColor1 ) and ( PLongWord( Addr2 )^ <>
+ TransparentColor2 ) then
+ begin
+ Result := true;
+ exit;
+ end;
+ inc( Addr1, 4 );
+ inc( Addr2, 4 );
+ end;
+ inc( Addr1, Mod1 );
+ inc( Addr2, Mod2 );
+ end;
+ end;
+end;
+
+function SDL_GetPixel( SrcSurface : PSDL_Surface; x : cardinal; y : cardinal ) : Uint32;
+var
+ bpp : UInt32;
+ p : PInteger;
+begin
+ bpp := SrcSurface.format.BytesPerPixel;
+ // Here p is the address to the pixel we want to retrieve
+ p := Pointer( Uint32( SrcSurface.pixels ) + UInt32( y ) * SrcSurface.pitch + UInt32( x ) *
+ bpp );
+ case bpp of
+ 1 : result := PUint8( p )^;
+ 2 : result := PUint16( p )^;
+ 3 :
+ if ( SDL_BYTEORDER = SDL_BIG_ENDIAN ) then
+ result := PUInt8Array( p )[ 0 ] shl 16 or PUInt8Array( p )[ 1 ] shl 8 or
+ PUInt8Array( p )[ 2 ]
+ else
+ result := PUInt8Array( p )[ 0 ] or PUInt8Array( p )[ 1 ] shl 8 or
+ PUInt8Array( p )[ 2 ] shl 16;
+ 4 : result := PUint32( p )^;
+ else
+ result := 0; // shouldn't happen, but avoids warnings
+ end;
+end;
+
+procedure SDL_PutPixel( SrcSurface : PSDL_Surface; x : integer; y : integer; Color :
+ cardinal );
+var
+ Addr, Pitch, BPP : cardinal;
+begin
+ Addr := cardinal( SrcSurface.Pixels );
+ Pitch := SrcSurface.Pitch;
+ BPP := SrcSurface.format.BytesPerPixel;
+ asm
+ mov eax, y
+ mul Pitch // EAX := y * Pitch
+ add Addr, eax // Addr:= Addr + (y * Pitch)
+ mov eax, x
+ mov ecx, Color
+ cmp BPP, 1
+ jne @Not1BPP
+ add eax, Addr // Now: EAX:= Addr + (y * Pitch) + x
+ mov [eax], cl
+ jmp @Quit
+ @Not1BPP:
+ cmp BPP, 2
+ jne @Not2BPP
+ mul BPP // EAX := x * BPP
+ add eax, Addr // Now: EAX:= Addr + (y * Pitch) + x * BPP
+ mov [eax], cx
+ jmp @Quit
+ @Not2BPP:
+ cmp BPP, 3
+ jne @Not3BPP
+ mul BPP // EAX := x * BPP
+ add eax, Addr // Now: EAX:= Addr + (y * Pitch) + x * BPP
+ mov edx, [eax]
+ and edx, $ff000000
+ or edx, ecx
+ mov [eax], edx
+ jmp @Quit
+ @Not3BPP:
+ mul BPP // EAX := x * BPP
+ add eax, Addr // Now: EAX:= Addr + (y * Pitch) + x * BPP
+ mov [eax], ecx
+ @Quit:
+ end;
+end;
+
+procedure SDL_AddPixel( SrcSurface : PSDL_Surface; x : integer; y : integer; Color :
+ cardinal );
+var
+ SrcColor, FinalColor : cardinal;
+ Addr, Pitch, Bits : cardinal;
+begin
+ if Color = 0 then
+ exit;
+ Addr := cardinal( SrcSurface.Pixels );
+ Pitch := SrcSurface.Pitch;
+ Bits := SrcSurface.format.BitsPerPixel;
+ asm
+ mov eax, y
+ mul Pitch // EAX := y * Pitch
+ add Addr, eax // Addr:= Addr + (y * Pitch)
+ mov eax, x
+ cmp Bits, 8
+ jne @Not8bit
+ add eax, Addr // Now: EAX:= Addr + (y * Pitch) + x
+ mov cl, [eax]
+ movzx ecx, cl
+ mov SrcColor, ecx
+ mov edx, Color
+ and ecx, 3
+ and edx, 3
+ add ecx, edx
+ cmp ecx, 3
+ jbe @Skip1_8bit
+ mov ecx, 3
+ @Skip1_8bit:
+ mov FinalColor, ecx
+ mov ecx, SrcColor
+ mov edx, Color
+ and ecx, $1c
+ and edx, $1c
+ add ecx, edx
+ cmp ecx, $1c
+ jbe @Skip2_8bit
+ mov ecx, $1c
+ @Skip2_8bit:
+ or FinalColor, ecx
+ mov ecx, SrcColor
+ mov edx, Color
+ and ecx, $e0
+ and edx, $e0
+ add ecx, edx
+ cmp ecx, $e0
+ jbe @Skip3_8bit
+ mov ecx, $e0
+ @Skip3_8bit:
+ or ecx, FinalColor
+ mov [eax], cl
+ jmp @Quit
+ @Not8bit:
+ cmp Bits, 15
+ jne @Not15bit
+ shl eax, 1
+ add eax, Addr // Now: EAX:= Addr + (y * Pitch) + x * 2
+ mov ecx, [eax]
+ and ecx, $00007fff
+ mov SrcColor, ecx
+ mov edx, Color
+ and ecx, $1f
+ and edx, $1f
+ add ecx, edx
+ cmp ecx, $1f
+ jbe @Skip1_15bit
+ mov ecx, $1f
+ @Skip1_15bit:
+ mov FinalColor, ecx
+ mov ecx, SrcColor
+ mov edx, Color
+ and ecx, $03e0
+ and edx, $03e0
+ add ecx, edx
+ cmp ecx, $03e0
+ jbe @Skip2_15bit
+ mov ecx, $03e0
+ @Skip2_15bit:
+ or FinalColor, ecx
+ mov ecx, SrcColor
+ mov edx, Color
+ and ecx, $7c00
+ and edx, $7c00
+ add ecx, edx
+ cmp ecx, $7c00
+ jbe @Skip3_15bit
+ mov ecx, $7c00
+ @Skip3_15bit:
+ or ecx, FinalColor
+ mov [eax], cx
+ jmp @Quit
+ @Not15Bit:
+ cmp Bits, 16
+ jne @Not16bit
+ shl eax, 1
+ add eax, Addr // Now: EAX:= Addr + (y * Pitch) + x * 2
+ mov ecx, [eax]
+ and ecx, $0000ffff
+ mov SrcColor, ecx
+ mov edx, Color
+ and ecx, $1f
+ and edx, $1f
+ add ecx, edx
+ cmp ecx, $1f
+ jbe @Skip1_16bit
+ mov ecx, $1f
+ @Skip1_16bit:
+ mov FinalColor, ecx
+ mov ecx, SrcColor
+ mov edx, Color
+ and ecx, $07e0
+ and edx, $07e0
+ add ecx, edx
+ cmp ecx, $07e0
+ jbe @Skip2_16bit
+ mov ecx, $07e0
+ @Skip2_16bit:
+ or FinalColor, ecx
+ mov ecx, SrcColor
+ mov edx, Color
+ and ecx, $f800
+ and edx, $f800
+ add ecx, edx
+ cmp ecx, $f800
+ jbe @Skip3_16bit
+ mov ecx, $f800
+ @Skip3_16bit:
+ or ecx, FinalColor
+ mov [eax], cx
+ jmp @Quit
+ @Not16Bit:
+ cmp Bits, 24
+ jne @Not24bit
+ mov ecx, 0
+ add ecx, eax
+ shl ecx, 1
+ add ecx, eax
+ mov eax, ecx
+ jmp @32bit
+ @Not24bit:
+ shl eax, 2
+ @32bit:
+ add eax, Addr // Now: EAX:= Addr + (y * Pitch) + x * 2
+ mov ecx, [eax]
+ mov FinalColor, ecx
+ and FinalColor, $ff000000
+ and ecx, $00ffffff
+ mov SrcColor, ecx
+ mov edx, Color
+ and ecx, $000000ff
+ and edx, $000000ff
+ add ecx, edx
+ cmp ecx, $000000ff
+ jbe @Skip1_32bit
+ mov ecx, $000000ff
+ @Skip1_32bit:
+ or FinalColor, ecx
+ mov ecx, SrcColor
+ mov edx, Color
+ and ecx, $0000ff00
+ and edx, $0000ff00
+ add ecx, edx
+ cmp ecx, $0000ff00
+ jbe @Skip2_32bit
+ mov ecx, $0000ff00
+ @Skip2_32bit:
+ or FinalColor, ecx
+ mov ecx, SrcColor
+ mov edx, Color
+ and ecx, $00ff0000
+ and edx, $00ff0000
+ add ecx, edx
+ cmp ecx, $00ff0000
+ jbe @Skip3_32bit
+ mov ecx, $00ff0000
+ @Skip3_32bit:
+ or ecx, FinalColor
+ mov [eax], ecx
+ @Quit:
+ end;
+end;
+
+procedure SDL_SubPixel( SrcSurface : PSDL_Surface; x : integer; y : integer; Color :
+ cardinal );
+var
+ SrcColor, FinalColor : cardinal;
+ Addr, Pitch, Bits : cardinal;
+begin
+ if Color = 0 then
+ exit;
+ Addr := cardinal( SrcSurface.Pixels );
+ Pitch := SrcSurface.Pitch;
+ Bits := SrcSurface.format.BitsPerPixel;
+ asm
+ mov eax, y
+ mul Pitch // EAX := y * Pitch
+ add Addr, eax // Addr:= Addr + (y * Pitch)
+ mov eax, x
+ cmp Bits, 8
+ jne @Not8bit
+ add eax, Addr // Now: EAX:= Addr + (y * Pitch) + x
+ mov cl, [eax]
+ movzx ecx, cl
+ mov SrcColor, ecx
+ mov edx, Color
+ and ecx, 3
+ and edx, 3
+ sub ecx, edx
+ jns @Skip1_8bit
+ mov ecx, 0
+ @Skip1_8bit:
+ mov FinalColor, ecx
+ mov ecx, SrcColor
+ mov edx, Color
+ and ecx, $1c
+ and edx, $1c
+ sub ecx, edx
+ jns @Skip2_8bit
+ mov ecx, 0
+ @Skip2_8bit:
+ or FinalColor, ecx
+ mov ecx, SrcColor
+ mov edx, Color
+ and ecx, $e0
+ and edx, $e0
+ sub ecx, edx
+ jns @Skip3_8bit
+ mov ecx, 0
+ @Skip3_8bit:
+ or ecx, FinalColor
+ mov [eax], cl
+ jmp @Quit
+ @Not8bit:
+ cmp Bits, 15
+ jne @Not15bit
+ shl eax, 1
+ add eax, Addr
+ mov ecx, [eax]
+ and ecx, $00007fff
+ mov SrcColor, ecx
+ mov edx, Color
+ and ecx, $1f
+ and edx, $1f
+ sub ecx, edx
+ jns @Skip1_15bit
+ mov ecx, 0
+ @Skip1_15bit:
+ mov FinalColor, ecx
+ mov ecx, SrcColor
+ mov edx, Color
+ and ecx, $03e0
+ and edx, $03e0
+ sub ecx, edx
+ jns @Skip2_15bit
+ mov ecx, 0
+ @Skip2_15bit:
+ or FinalColor, ecx
+ mov ecx, SrcColor
+ mov edx, Color
+ and ecx, $7c00
+ and edx, $7c00
+ sub ecx, edx
+ jns @Skip3_15bit
+ mov ecx, 0
+ @Skip3_15bit:
+ or ecx, FinalColor
+ mov [eax], cx
+ jmp @Quit
+ @Not15Bit:
+ cmp Bits, 16
+ jne @Not16bit
+ shl eax, 1
+ add eax, Addr
+ mov ecx, [eax]
+ and ecx, $0000ffff
+ mov SrcColor, ecx
+ mov edx, Color
+ and ecx, $1f
+ and edx, $1f
+ sub ecx, edx
+ jns @Skip1_16bit
+ mov ecx, 0
+ @Skip1_16bit:
+ mov FinalColor, ecx
+ mov ecx, SrcColor
+ mov edx, Color
+ and ecx, $07e0
+ and edx, $07e0
+ sub ecx, edx
+ jns @Skip2_16bit
+ mov ecx, 0
+ @Skip2_16bit:
+ or FinalColor, ecx
+ mov ecx, SrcColor
+ mov edx, Color
+ and ecx, $f800
+ and edx, $f800
+ sub ecx, edx
+ jns @Skip3_16bit
+ mov ecx, 0
+ @Skip3_16bit:
+ or ecx, FinalColor
+ mov [eax], cx
+ jmp @Quit
+ @Not16Bit:
+ cmp Bits, 24
+ jne @Not24bit
+ mov ecx, 0
+ add ecx, eax
+ shl ecx, 1
+ add ecx, eax
+ mov eax, ecx
+ jmp @32bit
+ @Not24bit:
+ shl eax, 2
+ @32bit:
+ add eax, Addr
+ mov ecx, [eax]
+ mov FinalColor, ecx
+ and FinalColor, $ff000000
+ and ecx, $00ffffff
+ mov SrcColor, ecx
+ mov edx, Color
+ and ecx, $000000ff
+ and edx, $000000ff
+ sub ecx, edx
+ jns @Skip1_32bit
+ mov ecx, 0
+ @Skip1_32bit:
+ or FinalColor, ecx
+ mov ecx, SrcColor
+ mov edx, Color
+ and ecx, $0000ff00
+ and edx, $0000ff00
+ sub ecx, edx
+ jns @Skip2_32bit
+ mov ecx, 0
+ @Skip2_32bit:
+ or FinalColor, ecx
+ mov ecx, SrcColor
+ mov edx, Color
+ and ecx, $00ff0000
+ and edx, $00ff0000
+ sub ecx, edx
+ jns @Skip3_32bit
+ mov ecx, 0
+ @Skip3_32bit:
+ or ecx, FinalColor
+ mov [eax], ecx
+ @Quit:
+ end;
+end;
+
+// Draw a line between x1,y1 and x2,y2 to the given surface
+// NOTE: The surface must be locked before calling this!
+procedure SDL_DrawLine( DstSurface : PSDL_Surface; x1, y1, x2, y2 : integer; Color :
+ cardinal );
+var
+ dx, dy, sdx, sdy, x, y, px, py : integer;
+begin
+ dx := x2 - x1;
+ dy := y2 - y1;
+ if dx < 0 then
+ sdx := -1
+ else
+ sdx := 1;
+ if dy < 0 then
+ sdy := -1
+ else
+ sdy := 1;
+ dx := sdx * dx + 1;
+ dy := sdy * dy + 1;
+ x := 0;
+ y := 0;
+ px := x1;
+ py := y1;
+ if dx >= dy then
+ begin
+ for x := 0 to dx - 1 do
+ begin
+ SDL_PutPixel( DstSurface, px, py, Color );
+ y := y + dy;
+ if y >= dx then
+ begin
+ y := y - dx;
+ py := py + sdy;
+ end;
+ px := px + sdx;
+ end;
+ end
+ else
+ begin
+ for y := 0 to dy - 1 do
+ begin
+ SDL_PutPixel( DstSurface, px, py, Color );
+ x := x + dx;
+ if x >= dy then
+ begin
+ x := x - dy;
+ px := px + sdx;
+ end;
+ py := py + sdy;
+ end;
+ end;
+end;
+
+// Draw a dashed line between x1,y1 and x2,y2 to the given surface
+// NOTE: The surface must be locked before calling this!
+procedure SDL_DrawLine( DstSurface : PSDL_Surface; x1, y1, x2, y2 : integer; Color :
+ cardinal ; DashLength, DashSpace : byte ); overload;
+var
+ dx, dy, sdx, sdy, x, y, px, py, counter : integer; drawdash : boolean;
+begin
+ counter := 0;
+ drawdash := true; //begin line drawing with dash
+
+ //Avoid invalid user-passed dash parameters
+ if (DashLength < 1)
+ then DashLength := 1;
+ if (DashSpace < 1)
+ then DashSpace := 0;
+
+ dx := x2 - x1;
+ dy := y2 - y1;
+ if dx < 0 then
+ sdx := -1
+ else
+ sdx := 1;
+ if dy < 0 then
+ sdy := -1
+ else
+ sdy := 1;
+ dx := sdx * dx + 1;
+ dy := sdy * dy + 1;
+ x := 0;
+ y := 0;
+ px := x1;
+ py := y1;
+ if dx >= dy then
+ begin
+ for x := 0 to dx - 1 do
+ begin
+
+ //Alternate drawing dashes, or leaving spaces
+ if drawdash then
+ begin
+ SDL_PutPixel( DstSurface, px, py, Color );
+ inc(counter);
+ if (counter > DashLength-1) and (DashSpace > 0) then
+ begin
+ drawdash := false;
+ counter := 0;
+ end;
+ end
+ else //space
+ begin
+ inc(counter);
+ if counter > DashSpace-1 then
+ begin
+ drawdash := true;
+ counter := 0;
+ end;
+ end;
+
+ y := y + dy;
+ if y >= dx then
+ begin
+ y := y - dx;
+ py := py + sdy;
+ end;
+ px := px + sdx;
+ end;
+ end
+ else
+ begin
+ for y := 0 to dy - 1 do
+ begin
+
+ //Alternate drawing dashes, or leaving spaces
+ if drawdash then
+ begin
+ SDL_PutPixel( DstSurface, px, py, Color );
+ inc(counter);
+ if (counter > DashLength-1) and (DashSpace > 0) then
+ begin
+ drawdash := false;
+ counter := 0;
+ end;
+ end
+ else //space
+ begin
+ inc(counter);
+ if counter > DashSpace-1 then
+ begin
+ drawdash := true;
+ counter := 0;
+ end;
+ end;
+
+ x := x + dx;
+ if x >= dy then
+ begin
+ x := x - dy;
+ px := px + sdx;
+ end;
+ py := py + sdy;
+ end;
+ end;
+end;
+
+procedure SDL_AddLine( DstSurface : PSDL_Surface; x1, y1, x2, y2 : integer; Color :
+ cardinal );
+var
+ dx, dy, sdx, sdy, x, y, px, py : integer;
+begin
+ dx := x2 - x1;
+ dy := y2 - y1;
+ if dx < 0 then
+ sdx := -1
+ else
+ sdx := 1;
+ if dy < 0 then
+ sdy := -1
+ else
+ sdy := 1;
+ dx := sdx * dx + 1;
+ dy := sdy * dy + 1;
+ x := 0;
+ y := 0;
+ px := x1;
+ py := y1;
+ if dx >= dy then
+ begin
+ for x := 0 to dx - 1 do
+ begin
+ SDL_AddPixel( DstSurface, px, py, Color );
+ y := y + dy;
+ if y >= dx then
+ begin
+ y := y - dx;
+ py := py + sdy;
+ end;
+ px := px + sdx;
+ end;
+ end
+ else
+ begin
+ for y := 0 to dy - 1 do
+ begin
+ SDL_AddPixel( DstSurface, px, py, Color );
+ x := x + dx;
+ if x >= dy then
+ begin
+ x := x - dy;
+ px := px + sdx;
+ end;
+ py := py + sdy;
+ end;
+ end;
+end;
+
+procedure SDL_SubLine( DstSurface : PSDL_Surface; x1, y1, x2, y2 : integer; Color :
+ cardinal );
+var
+ dx, dy, sdx, sdy, x, y, px, py : integer;
+begin
+ dx := x2 - x1;
+ dy := y2 - y1;
+ if dx < 0 then
+ sdx := -1
+ else
+ sdx := 1;
+ if dy < 0 then
+ sdy := -1
+ else
+ sdy := 1;
+ dx := sdx * dx + 1;
+ dy := sdy * dy + 1;
+ x := 0;
+ y := 0;
+ px := x1;
+ py := y1;
+ if dx >= dy then
+ begin
+ for x := 0 to dx - 1 do
+ begin
+ SDL_SubPixel( DstSurface, px, py, Color );
+ y := y + dy;
+ if y >= dx then
+ begin
+ y := y - dx;
+ py := py + sdy;
+ end;
+ px := px + sdx;
+ end;
+ end
+ else
+ begin
+ for y := 0 to dy - 1 do
+ begin
+ SDL_SubPixel( DstSurface, px, py, Color );
+ x := x + dx;
+ if x >= dy then
+ begin
+ x := x - dy;
+ px := px + sdx;
+ end;
+ py := py + sdy;
+ end;
+ end;
+end;
+
+// This procedure works on 8, 15, 16, 24 and 32 bits color depth surfaces.
+// In 8 bit color depth mode the procedure works with the default packed
+// palette (RRRGGGBB). It handles all clipping.
+procedure SDL_AddSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect;
+ DstSurface : PSDL_Surface; DestRect : PSDL_Rect );
+var
+ Src, Dest : TSDL_Rect;
+ Diff : integer;
+ SrcAddr, DestAddr : cardinal;
+ // TransparentColor: cardinal;
+ _ebx, _esi, _edi, _esp : cardinal;
+ WorkX, WorkY : word;
+ SrcMod, DestMod : cardinal;
+ Bits : cardinal;
+begin
+ if ( SrcSurface = nil ) or ( DstSurface = nil ) then
+ exit; // Remove this to make it faster
+ if ( SrcSurface.Format.BitsPerPixel <> DstSurface.Format.BitsPerPixel ) then
+ exit; // Remove this to make it faster
+ if SrcRect = nil then
+ begin
+ with Src do
+ begin
+ x := 0;
+ y := 0;
+ w := SrcSurface.w;
+ h := SrcSurface.h;
+ end;
+ end
+ else
+ Src := SrcRect^;
+ if DestRect = nil then
+ begin
+ Dest.x := 0;
+ Dest.y := 0;
+ end
+ else
+ Dest := DestRect^;
+ Dest.w := Src.w;
+ Dest.h := Src.h;
+ with DstSurface.Clip_Rect do
+ begin
+ // Source's right side is greater than the dest.cliprect
+ if Dest.x + Src.w > x + w then
+ begin
+ smallint( Src.w ) := x + w - Dest.x;
+ smallint( Dest.w ) := x + w - Dest.x;
+ if smallint( Dest.w ) < 1 then
+ exit;
+ end;
+ // Source's bottom side is greater than the dest.clip
+ if Dest.y + Src.h > y + h then
+ begin
+ smallint( Src.h ) := y + h - Dest.y;
+ smallint( Dest.h ) := y + h - Dest.y;
+ if smallint( Dest.h ) < 1 then
+ exit;
+ end;
+ // Source's left side is less than the dest.clip
+ if Dest.x < x then
+ begin
+ Diff := x - Dest.x;
+ Src.x := Src.x + Diff;
+ smallint( Src.w ) := smallint( Src.w ) - Diff;
+ Dest.x := x;
+ smallint( Dest.w ) := smallint( Dest.w ) - Diff;
+ if smallint( Dest.w ) < 1 then
+ exit;
+ end;
+ // Source's Top side is less than the dest.clip
+ if Dest.y < y then
+ begin
+ Diff := y - Dest.y;
+ Src.y := Src.y + Diff;
+ smallint( Src.h ) := smallint( Src.h ) - Diff;
+ Dest.y := y;
+ smallint( Dest.h ) := smallint( Dest.h ) - Diff;
+ if smallint( Dest.h ) < 1 then
+ exit;
+ end;
+ end;
+ with SrcSurface^ do
+ begin
+ SrcAddr := cardinal( Pixels ) + UInt32( Src.y ) * Pitch + UInt32( Src.x ) *
+ Format.BytesPerPixel;
+ SrcMod := Pitch - Src.w * Format.BytesPerPixel;
+ // TransparentColor := format.ColorKey;
+ end;
+ with DstSurface^ do
+ begin
+ DestAddr := cardinal( Pixels ) + UInt32( Dest.y ) * Pitch + UInt32( Dest.x ) *
+ Format.BytesPerPixel;
+ DestMod := Pitch - Dest.w * Format.BytesPerPixel;
+ Bits := Format.BitsPerPixel;
+ end;
+ SDL_LockSurface( SrcSurface );
+ SDL_LockSurface( DstSurface );
+ case bits of
+ 8 :
+ asm
+ mov _ebx, ebx
+ mov _esi, esi
+ mov _edi, edi
+ mov _esp, esp
+ mov esi, SrcAddr // ESI - Source Offset
+ mov edi, DestAddr // EDI - Destination Offset
+ mov ax, Src.h // WorkY := Src.h
+ mov WorkY, ax
+ @LoopY:
+ mov ax, Src.w
+ mov WorkX, ax // WorkX := Src.w
+ @Loopx:
+ mov al, [esi] // AL := source color
+ cmp al, 0
+ je @SkipColor // if AL=0 or AL=transparent color then skip everything
+ mov esp, eax // ESP - source color
+ mov bl, [edi] // BL := destination color
+ mov dl, bl // DL := destination color
+ and ax, $03 // Adding BLUE
+ and bl, $03
+ add al, bl
+ cmp al, $03
+ jbe @Skip1
+ mov al, $03
+ @Skip1:
+ mov cl, al
+ mov eax, esp // Adding GREEN
+ mov bl, dl
+ and al, $1c
+ and bl, $1c
+ add al, bl
+ cmp al, $1c
+ jbe @Skip2
+ mov al, $1c
+ @Skip2:
+ or cl, al
+ mov eax, esp // Adding RED
+ mov bl, dl
+ and ax, $e0
+ and bx, $e0
+ add ax, bx
+ cmp ax, $e0
+ jbe @Skip3
+ mov al, $e0
+ @Skip3:
+ or cl, al
+ mov [edi], cl
+ @SkipColor:
+ inc esi
+ inc edi
+ dec WorkX
+ jnz @LoopX
+ add esi, SrcMod
+ add edi, DestMod
+ dec WorkY
+ jnz @LoopY
+ mov esp,_esp
+ mov edi,_edi
+ mov esi,_esi
+ mov ebx,_ebx
+ end;
+ 15 :
+ asm
+ mov _ebx, ebx
+ mov _esi, esi
+ mov _edi, edi
+ mov _esp, esp
+ mov esi, SrcAddr // ESI - Source Offset
+ mov edi, DestAddr // EDI - Destination Offset
+ mov ax, Src.h // WorkY := Src.h
+ mov WorkY, ax
+ @LoopY:
+ mov ax, Src.w
+ mov WorkX, ax // WorkX := Src.w
+ @Loopx:
+ mov ax, [esi] // AX := source color
+ cmp ax, 0
+ je @SkipColor // if AX=0 then skip everything
+ mov esp, eax // ESP - source color
+ mov bx, [edi] // BX := destination color
+ mov dx, bx // DX := destination color
+ and ax, $001F // Adding BLUE
+ and bx, $001F
+ add ax, bx
+ cmp ax, $001F
+ jbe @Skip1
+ mov ax, $001F
+ @Skip1:
+ mov cx, ax
+ mov eax, esp // Adding GREEN
+ mov bx, dx
+ and ax, $3E0
+ and bx, $3E0
+ add ax, bx
+ cmp ax, $3E0
+ jbe @Skip2
+ mov ax, $3E0
+ @Skip2:
+ or cx, ax
+ mov eax, esp // Adding RED
+ mov bx, dx
+ and ax, $7C00
+ and bx, $7C00
+ add ax, bx
+ cmp ax, $7C00
+ jbe @Skip3
+ mov ax, $7C00
+ @Skip3:
+ or cx, ax
+ mov [edi], cx
+ @SkipColor:
+ add esi, 2
+ add edi, 2
+ dec WorkX
+ jnz @LoopX
+ add esi, SrcMod
+ add edi, DestMod
+ dec WorkY
+ jnz @LoopY
+ mov esp,_esp
+ mov edi,_edi
+ mov esi,_esi
+ mov ebx,_ebx
+ end;
+ 16 :
+ asm
+ mov _ebx, ebx
+ mov _esi, esi
+ mov _edi, edi
+ mov _esp, esp
+ mov esi, SrcAddr // ESI - Source Offset
+ mov edi, DestAddr // EDI - Destination Offset
+ mov ax, Src.h // WorkY := Src.h
+ mov WorkY, ax
+ @LoopY:
+ mov ax, Src.w
+ mov WorkX, ax // WorkX := Src.w
+ @Loopx:
+ mov ax, [esi] // AX := source color
+ cmp ax, 0
+ je @SkipColor // if AX=0 then skip everything
+ mov esp, eax // ESP - source color
+ mov bx, [edi] // BX := destination color
+ mov dx, bx // DX := destination color
+ and ax, $1F // Adding BLUE
+ and bx, $1F
+ add ax, bx
+ cmp ax, $1F
+ jbe @Skip1
+ mov ax, $1F
+ @Skip1:
+ mov cx, ax
+ mov eax, esp // Adding GREEN
+ mov bx, dx
+ and ax, $7E0
+ and bx, $7E0
+ add ax, bx
+ cmp ax, $7E0
+ jbe @Skip2
+ mov ax, $7E0
+ @Skip2:
+ or cx, ax
+ mov eax, esp // Adding RED
+ mov bx, dx
+ and eax, $F800
+ and ebx, $F800
+ add eax, ebx
+ cmp eax, $F800
+ jbe @Skip3
+ mov ax, $F800
+ @Skip3:
+ or cx, ax
+ mov [edi], cx
+ @SkipColor:
+ add esi, 2
+ add edi, 2
+ dec WorkX
+ jnz @LoopX
+ add esi, SrcMod
+ add edi, DestMod
+ dec WorkY
+ jnz @LoopY
+ mov esp,_esp
+ mov edi,_edi
+ mov esi,_esi
+ mov ebx,_ebx
+ end;
+ 24 :
+ asm
+ mov _ebx, ebx
+ mov _esi, esi
+ mov _edi, edi
+ mov _esp, esp
+ mov esi, SrcAddr // ESI - Source Offset
+ mov edi, DestAddr // EDI - Destination Offset
+ mov ax, Src.h // WorkY := Src.h
+ mov WorkY, ax
+ @LoopY:
+ mov ax, Src.w
+ mov WorkX, ax // WorkX := Src.w
+ add WorkX, ax // WorkX := Src.w * 2
+ add WorkX, ax // WorkX := Src.w * 3
+ @Loopx:
+ mov bl, [edi] // BX := destination color
+ mov al, [esi] // AX := source color
+ cmp al, 0
+ je @Skip // if AL=0 then skip COMPONENT
+ mov ah, 0 // AX := COLOR COMPONENT
+ mov bh, 0
+ add bx, ax
+ cmp bx, $00ff
+ jb @Skip
+ mov bl, $ff
+ @Skip:
+ mov [edi], bl
+ inc esi
+ inc edi
+ dec WorkX
+ jnz @LoopX
+ add esi, SrcMod
+ add edi, DestMod
+ dec WorkY
+ jnz @LoopY
+ mov esp,_esp
+ mov edi,_edi
+ mov esi,_esi
+ mov ebx,_ebx
+ end;
+ 32 :
+ asm
+ mov _ebx, ebx
+ mov _esi, esi
+ mov _edi, edi
+ mov _esp, esp
+ mov esi, SrcAddr // ESI - Source Offset
+ mov edi, DestAddr // EDI - Destination Offset
+ mov ax, Src.h // WorkY := Src.h
+ mov WorkY, ax
+ @LoopY:
+ mov ax, Src.w
+ shl ax, 2
+ mov WorkX, ax // WorkX := Src.w * 4
+ @Loopx:
+ mov bl, [edi] // BX := destination color
+ mov al, [esi] // AX := source color
+ cmp al, 0
+ je @Skip // if AL=0 then skip COMPONENT
+ mov ah, 0 // AX := COLOR COMPONENT
+ mov bh, 0
+ add bx, ax
+ cmp bx, $00ff
+ jb @Skip
+ mov bl, $ff
+ @Skip:
+ mov [edi], bl
+ inc esi
+ inc edi
+ dec WorkX
+ jnz @LoopX
+ add esi, SrcMod
+ add edi, DestMod
+ dec WorkY
+ jnz @LoopY
+ mov esp,_esp
+ mov edi,_edi
+ mov esi,_esi
+ mov ebx,_ebx
+ end;
+ end;
+ SDL_UnlockSurface( SrcSurface );
+ SDL_UnlockSurface( DstSurface );
+end;
+
+procedure SDL_SubSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect;
+ DstSurface : PSDL_Surface; DestRect : PSDL_Rect );
+var
+ Src, Dest : TSDL_Rect;
+ Diff : integer;
+ SrcAddr, DestAddr : cardinal;
+ _ebx, _esi, _edi, _esp : cardinal;
+ WorkX, WorkY : word;
+ SrcMod, DestMod : cardinal;
+ Bits : cardinal;
+begin
+ if ( SrcSurface = nil ) or ( DstSurface = nil ) then
+ exit; // Remove this to make it faster
+ if ( SrcSurface.Format.BitsPerPixel <> DstSurface.Format.BitsPerPixel ) then
+ exit; // Remove this to make it faster
+ if SrcRect = nil then
+ begin
+ with Src do
+ begin
+ x := 0;
+ y := 0;
+ w := SrcSurface.w;
+ h := SrcSurface.h;
+ end;
+ end
+ else
+ Src := SrcRect^;
+ if DestRect = nil then
+ begin
+ Dest.x := 0;
+ Dest.y := 0;
+ end
+ else
+ Dest := DestRect^;
+ Dest.w := Src.w;
+ Dest.h := Src.h;
+ with DstSurface.Clip_Rect do
+ begin
+ // Source's right side is greater than the dest.cliprect
+ if Dest.x + Src.w > x + w then
+ begin
+ smallint( Src.w ) := x + w - Dest.x;
+ smallint( Dest.w ) := x + w - Dest.x;
+ if smallint( Dest.w ) < 1 then
+ exit;
+ end;
+ // Source's bottom side is greater than the dest.clip
+ if Dest.y + Src.h > y + h then
+ begin
+ smallint( Src.h ) := y + h - Dest.y;
+ smallint( Dest.h ) := y + h - Dest.y;
+ if smallint( Dest.h ) < 1 then
+ exit;
+ end;
+ // Source's left side is less than the dest.clip
+ if Dest.x < x then
+ begin
+ Diff := x - Dest.x;
+ Src.x := Src.x + Diff;
+ smallint( Src.w ) := smallint( Src.w ) - Diff;
+ Dest.x := x;
+ smallint( Dest.w ) := smallint( Dest.w ) - Diff;
+ if smallint( Dest.w ) < 1 then
+ exit;
+ end;
+ // Source's Top side is less than the dest.clip
+ if Dest.y < y then
+ begin
+ Diff := y - Dest.y;
+ Src.y := Src.y + Diff;
+ smallint( Src.h ) := smallint( Src.h ) - Diff;
+ Dest.y := y;
+ smallint( Dest.h ) := smallint( Dest.h ) - Diff;
+ if smallint( Dest.h ) < 1 then
+ exit;
+ end;
+ end;
+ with SrcSurface^ do
+ begin
+ SrcAddr := cardinal( Pixels ) + UInt32( Src.y ) * Pitch + UInt32( Src.x ) *
+ Format.BytesPerPixel;
+ SrcMod := Pitch - Src.w * Format.BytesPerPixel;
+ end;
+ with DstSurface^ do
+ begin
+ DestAddr := cardinal( Pixels ) + UInt32( Dest.y ) * Pitch + UInt32( Dest.x ) *
+ Format.BytesPerPixel;
+ DestMod := Pitch - Dest.w * Format.BytesPerPixel;
+ Bits := DstSurface.Format.BitsPerPixel;
+ end;
+ SDL_LockSurface( SrcSurface );
+ SDL_LockSurface( DstSurface );
+ case bits of
+ 8 :
+ asm
+ mov _ebx, ebx
+ mov _esi, esi
+ mov _edi, edi
+ mov _esp, esp
+ mov esi, SrcAddr // ESI - Source Offset
+ mov edi, DestAddr // EDI - Destination Offset
+ mov ax, Src.h // WorkY := Src.h
+ mov WorkY, ax
+ @LoopY:
+ mov ax, Src.w
+ mov WorkX, ax // WorkX := Src.w
+ @Loopx:
+ mov al, [esi] // AL := source color
+ cmp al, 0
+ je @SkipColor // if AL=0 then skip everything
+ mov esp, eax // ESP - source color
+ mov bl, [edi] // BL := destination color
+ mov dl, bl // DL := destination color
+ and al, $03 // Subtract BLUE
+ and bl, $03
+ sub bl, al
+ jns @Skip1
+ mov bl, 0
+ @Skip1:
+ mov cl, bl
+ mov eax, esp // Subtract GREEN
+ mov bl, dl
+ and al, $1c
+ and bl, $1c
+ sub bl, al
+ jns @Skip2
+ mov bl, 0
+ @Skip2:
+ or cl, bl
+ mov eax, esp // Subtract RED
+ mov bl, dl
+ and ax, $e0
+ and bx, $e0
+ sub bx, ax
+ jns @Skip3
+ mov bl, 0
+ @Skip3:
+ or cl, bl
+ mov [edi], cl
+ @SkipColor:
+ inc esi
+ inc edi
+ dec WorkX
+ jnz @LoopX
+ add esi, SrcMod
+ add edi, DestMod
+ dec WorkY
+ jnz @LoopY
+ mov esp,_esp
+ mov edi,_edi
+ mov esi,_esi
+ mov ebx,_ebx
+ end;
+ 15 :
+ asm
+ mov _ebx, ebx
+ mov _esi, esi
+ mov _edi, edi
+ mov _esp, esp
+ mov esi, SrcAddr // ESI - Source Offset
+ mov edi, DestAddr // EDI - Destination Offset
+ mov ax, Src.h // WorkY := Src.h
+ mov WorkY, ax
+ @LoopY:
+ mov ax, Src.w
+ mov WorkX, ax // WorkX := Src.w
+ @Loopx:
+ mov ax, [esi] // AX := source color
+ cmp ax, 0
+ je @SkipColor // if AX=0 then skip everything
+ mov esp, eax // ESP - source color
+ mov bx, [edi] // BX := destination color
+ mov dx, bx // DX := destination color
+ and ax, $001F // Subtract BLUE
+ and bx, $001F
+ sub bx, ax
+ jns @Skip1
+ mov bx, 0
+ @Skip1:
+ mov cx, bx
+ mov eax, esp // Subtract GREEN
+ mov bx, dx
+ and ax, $3E0
+ and bx, $3E0
+ sub bx, ax
+ jns @Skip2
+ mov bx, 0
+ @Skip2:
+ or cx, bx
+ mov eax, esp // Subtract RED
+ mov bx, dx
+ and ax, $7C00
+ and bx, $7C00
+ sub bx, ax
+ jns @Skip3
+ mov bx, 0
+ @Skip3:
+ or cx, bx
+ mov [edi], cx
+ @SkipColor:
+ add esi, 2
+ add edi, 2
+ dec WorkX
+ jnz @LoopX
+ add esi, SrcMod
+ add edi, DestMod
+ dec WorkY
+ jnz @LoopY
+ mov esp,_esp
+ mov edi,_edi
+ mov esi,_esi
+ mov ebx,_ebx
+ end;
+ 16 :
+ asm
+ mov _ebx, ebx
+ mov _esi, esi
+ mov _edi, edi
+ mov _esp, esp
+ mov esi, SrcAddr // ESI - Source Offset
+ mov edi, DestAddr // EDI - Destination Offset
+ mov ax, Src.h // WorkY := Src.h
+ mov WorkY, ax
+ @LoopY:
+ mov ax, Src.w
+ mov WorkX, ax // WorkX := Src.w
+ @Loopx:
+ mov ax, [esi] // AX := source color
+ cmp ax, 0
+ je @SkipColor // if AX=0 then skip everything
+ mov esp, eax // ESP - source color
+ mov bx, [edi] // BX := destination color
+ mov dx, bx // DX := destination color
+ and ax, $1F // Subtracting BLUE
+ and bx, $1F
+ sub bx, ax
+ jns @Skip1
+ mov bx, 0
+ @Skip1:
+ mov cx, bx
+ mov eax, esp // Adding GREEN
+ mov bx, dx
+ and ax, $7E0
+ and bx, $7E0
+ sub bx, ax
+ jns @Skip2
+ mov bx, 0
+ @Skip2:
+ or cx, bx
+ mov eax, esp // Adding RED
+ mov bx, dx
+ and eax, $F800
+ and ebx, $F800
+ sub ebx, eax
+ jns @Skip3
+ mov bx, 0
+ @Skip3:
+ or cx, bx
+ mov [edi], cx
+ @SkipColor:
+ add esi, 2
+ add edi, 2
+ dec WorkX
+ jnz @LoopX
+ add esi, SrcMod
+ add edi, DestMod
+ dec WorkY
+ jnz @LoopY
+ mov esp,_esp
+ mov edi,_edi
+ mov esi,_esi
+ mov ebx,_ebx
+ end;
+ 24 :
+ asm
+ mov _ebx, ebx
+ mov _esi, esi
+ mov _edi, edi
+ mov _esp, esp
+ mov esi, SrcAddr // ESI - Source Offset
+ mov edi, DestAddr // EDI - Destination Offset
+ mov ax, Src.h // WorkY := Src.h
+ mov WorkY, ax
+ @LoopY:
+ mov ax, Src.w
+ mov WorkX, ax // WorkX := Src.w
+ add WorkX, ax // WorkX := Src.w * 2
+ add WorkX, ax // WorkX := Src.w * 3
+ @Loopx:
+ mov bl, [edi] // BX := destination color
+ mov al, [esi] // AX := source color
+ cmp al, 0
+ je @Skip // if AL=0 then skip COMPONENT
+ mov ah, 0 // AX := COLOR COMPONENT
+ mov bh, 0
+ sub bx, ax
+ jns @Skip
+ mov bl, 0
+ @Skip:
+ mov [edi], bl
+ inc esi
+ inc edi
+ dec WorkX
+ jnz @LoopX
+ add esi, SrcMod
+ add edi, DestMod
+ dec WorkY
+ jnz @LoopY
+ mov esp,_esp
+ mov edi,_edi
+ mov esi,_esi
+ mov ebx,_ebx
+ end;
+ 32 :
+ asm
+ mov _ebx, ebx
+ mov _esi, esi
+ mov _edi, edi
+ mov _esp, esp
+ mov esi, SrcAddr // ESI - Source Offset
+ mov edi, DestAddr // EDI - Destination Offset
+ mov ax, Src.h // WorkY := Src.h
+ mov WorkY, ax
+ @LoopY:
+ mov ax, Src.w
+ shl ax, 2
+ mov WorkX, ax // WorkX := Src.w * 4
+ @Loopx:
+ mov bl, [edi] // BX := destination color
+ mov al, [esi] // AX := source color
+ cmp al, 0
+ je @Skip // if AL=0 then skip COMPONENT
+ mov ah, 0 // AX := COLOR COMPONENT
+ mov bh, 0
+ sub bx, ax
+ jns @Skip
+ mov bl, 0
+ @Skip:
+ mov [edi], bl
+ inc esi
+ inc edi
+ dec WorkX
+ jnz @LoopX
+ add esi, SrcMod
+ add edi, DestMod
+ dec WorkY
+ jnz @LoopY
+ mov esp,_esp
+ mov edi,_edi
+ mov esi,_esi
+ mov ebx,_ebx
+ end;
+ end;
+ SDL_UnlockSurface( SrcSurface );
+ SDL_UnlockSurface( DstSurface );
+end;
+
+procedure SDL_MonoSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect;
+ DstSurface : PSDL_Surface; DestRect : PSDL_Rect; Color : cardinal );
+var
+ Src, Dest : TSDL_Rect;
+ Diff : integer;
+ SrcAddr, DestAddr : cardinal;
+ _ebx, _esi, _edi, _esp : cardinal;
+ WorkX, WorkY : word;
+ SrcMod, DestMod : cardinal;
+ SrcTransparentColor : cardinal;
+ Bits : cardinal;
+begin
+ if ( SrcSurface = nil ) or ( DstSurface = nil ) then
+ exit; // Remove this to make it faster
+ if ( SrcSurface.Format.BitsPerPixel <> DstSurface.Format.BitsPerPixel ) then
+ exit; // Remove this to make it faster
+ if SrcRect = nil then
+ begin
+ with Src do
+ begin
+ x := 0;
+ y := 0;
+ w := SrcSurface.w;
+ h := SrcSurface.h;
+ end;
+ end
+ else
+ Src := SrcRect^;
+ if DestRect = nil then
+ begin
+ Dest.x := 0;
+ Dest.y := 0;
+ end
+ else
+ Dest := DestRect^;
+ Dest.w := Src.w;
+ Dest.h := Src.h;
+ with DstSurface.Clip_Rect do
+ begin
+ // Source's right side is greater than the dest.cliprect
+ if Dest.x + Src.w > x + w then
+ begin
+ smallint( Src.w ) := x + w - Dest.x;
+ smallint( Dest.w ) := x + w - Dest.x;
+ if smallint( Dest.w ) < 1 then
+ exit;
+ end;
+ // Source's bottom side is greater than the dest.clip
+ if Dest.y + Src.h > y + h then
+ begin
+ smallint( Src.h ) := y + h - Dest.y;
+ smallint( Dest.h ) := y + h - Dest.y;
+ if smallint( Dest.h ) < 1 then
+ exit;
+ end;
+ // Source's left side is less than the dest.clip
+ if Dest.x < x then
+ begin
+ Diff := x - Dest.x;
+ Src.x := Src.x + Diff;
+ smallint( Src.w ) := smallint( Src.w ) - Diff;
+ Dest.x := x;
+ smallint( Dest.w ) := smallint( Dest.w ) - Diff;
+ if smallint( Dest.w ) < 1 then
+ exit;
+ end;
+ // Source's Top side is less than the dest.clip
+ if Dest.y < y then
+ begin
+ Diff := y - Dest.y;
+ Src.y := Src.y + Diff;
+ smallint( Src.h ) := smallint( Src.h ) - Diff;
+ Dest.y := y;
+ smallint( Dest.h ) := smallint( Dest.h ) - Diff;
+ if smallint( Dest.h ) < 1 then
+ exit;
+ end;
+ end;
+ with SrcSurface^ do
+ begin
+ SrcAddr := cardinal( Pixels ) + UInt32( Src.y ) * Pitch + UInt32( Src.x ) *
+ Format.BytesPerPixel;
+ SrcMod := Pitch - Src.w * Format.BytesPerPixel;
+ SrcTransparentColor := format.colorkey;
+ end;
+ with DstSurface^ do
+ begin
+ DestAddr := cardinal( Pixels ) + UInt32( Dest.y ) * Pitch + UInt32( Dest.x ) *
+ Format.BytesPerPixel;
+ DestMod := Pitch - Dest.w * Format.BytesPerPixel;
+ Bits := DstSurface.Format.BitsPerPixel;
+ end;
+ SDL_LockSurface( SrcSurface );
+ SDL_LockSurface( DstSurface );
+ case bits of
+ 8 :
+ asm
+ mov _esi, esi
+ mov _edi, edi
+ mov _esp, esp
+ mov esi, SrcAddr // ESI - Source Offset
+ mov edi, DestAddr // EDI - Destination Offset
+ mov ax, Src.h // WorkY := Src.h
+ mov WorkY, ax
+ mov ecx, Color
+ @LoopY:
+ mov ax, Src.w
+ mov WorkX, ax // WorkX := Src.w
+ @Loopx:
+ mov al, [esi] // AL := source color
+ movzx eax, al
+ cmp eax, SrcTransparentColor
+ je @SkipColor // if AL=Transparent color then skip everything
+ mov [edi], cl
+ @SkipColor:
+ inc esi
+ inc edi
+ dec WorkX
+ jnz @LoopX
+ add esi, SrcMod
+ add edi, DestMod
+ dec WorkY
+ jnz @LoopY
+ mov esp,_esp
+ mov edi,_edi
+ mov esi,_esi
+ end;
+ 15, 16 :
+ asm
+ mov _esi, esi
+ mov _edi, edi
+ mov _esp, esp
+ mov esi, SrcAddr // ESI - Source Offset
+ mov edi, DestAddr // EDI - Destination Offset
+ mov ax, Src.h // WorkY := Src.h
+ mov WorkY, ax
+ mov ecx, Color
+ @LoopY:
+ mov ax, Src.w
+ mov WorkX, ax // WorkX := Src.w
+ @Loopx:
+ mov ax, [esi] // AX := source color
+ movzx eax, ax
+ cmp eax, SrcTransparentColor
+ je @SkipColor // if AX=Transparent color then skip everything
+ mov [edi], cx
+ @SkipColor:
+ inc esi
+ inc esi
+ inc edi
+ inc edi
+ dec WorkX
+ jnz @LoopX
+ add esi, SrcMod
+ add edi, DestMod
+ dec WorkY
+ jnz @LoopY
+ mov esp,_esp
+ mov edi,_edi
+ mov esi,_esi
+ end;
+ 24 :
+ asm
+ mov _esi, esi
+ mov _edi, edi
+ mov _esp, esp
+ mov _ebx, ebx
+ mov esi, SrcAddr // ESI - Source Offset
+ mov edi, DestAddr // EDI - Destination Offset
+ mov ax, Src.h // WorkY := Src.h
+ mov WorkY, ax
+ mov ecx, Color
+ and ecx, $00ffffff
+ @LoopY:
+ mov ax, Src.w
+ mov WorkX, ax // WorkX := Src.w
+ @Loopx:
+ mov eax, [esi] // EAX := source color
+ and eax, $00ffffff
+ cmp eax, SrcTransparentColor
+ je @SkipColor // if EAX=Transparent color then skip everything
+ mov ebx, [edi]
+ and ebx, $ff000000
+ or ebx, ecx
+ mov [edi], ecx
+ @SkipColor:
+ add esi, 3
+ add edi, 3
+ dec WorkX
+ jnz @LoopX
+ add esi, SrcMod
+ add edi, DestMod
+ dec WorkY
+ jnz @LoopY
+ mov esp, _esp
+ mov edi, _edi
+ mov esi, _esi
+ mov ebx, _ebx
+ end;
+ 32 :
+ asm
+ mov _esi, esi
+ mov _edi, edi
+ mov _esp, esp
+ mov esi, SrcAddr // ESI - Source Offset
+ mov edi, DestAddr // EDI - Destination Offset
+ mov ax, Src.h // WorkY := Src.h
+ mov WorkY, ax
+ mov ecx, Color
+ @LoopY:
+ mov ax, Src.w
+ mov WorkX, ax // WorkX := Src.w
+ @Loopx:
+ mov eax, [esi] // EAX := source color
+ cmp eax, SrcTransparentColor
+ je @SkipColor // if EAX=Transparent color then skip everything
+ mov [edi], ecx
+ @SkipColor:
+ add esi, 4
+ add edi, 4
+ dec WorkX
+ jnz @LoopX
+ add esi, SrcMod
+ add edi, DestMod
+ dec WorkY
+ jnz @LoopY
+ mov esp, _esp
+ mov edi, _edi
+ mov esi, _esi
+ end;
+ end;
+ SDL_UnlockSurface( SrcSurface );
+ SDL_UnlockSurface( DstSurface );
+end;
+// TextureRect.w and TextureRect.h are not used.
+// The TextureSurface's size MUST larger than the drawing rectangle!!!
+
+procedure SDL_TexturedSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect;
+ DstSurface : PSDL_Surface; DestRect : PSDL_Rect; Texture : PSDL_Surface;
+ TextureRect : PSDL_Rect );
+var
+ Src, Dest : TSDL_Rect;
+ Diff : integer;
+ SrcAddr, DestAddr, TextAddr : cardinal;
+ _ebx, _esi, _edi, _esp : cardinal;
+ WorkX, WorkY : word;
+ SrcMod, DestMod, TextMod : cardinal;
+ SrcTransparentColor : cardinal;
+ Bits : cardinal;
+begin
+ if ( SrcSurface = nil ) or ( DstSurface = nil ) then
+ exit; // Remove this to make it faster
+ if ( SrcSurface.Format.BitsPerPixel <> DstSurface.Format.BitsPerPixel ) then
+ exit; // Remove this to make it faster
+ if SrcRect = nil then
+ begin
+ with Src do
+ begin
+ x := 0;
+ y := 0;
+ w := SrcSurface.w;
+ h := SrcSurface.h;
+ end;
+ end
+ else
+ Src := SrcRect^;
+ if DestRect = nil then
+ begin
+ Dest.x := 0;
+ Dest.y := 0;
+ end
+ else
+ Dest := DestRect^;
+ Dest.w := Src.w;
+ Dest.h := Src.h;
+ with DstSurface.Clip_Rect do
+ begin
+ // Source's right side is greater than the dest.cliprect
+ if Dest.x + Src.w > x + w then
+ begin
+ smallint( Src.w ) := x + w - Dest.x;
+ smallint( Dest.w ) := x + w - Dest.x;
+ if smallint( Dest.w ) < 1 then
+ exit;
+ end;
+ // Source's bottom side is greater than the dest.clip
+ if Dest.y + Src.h > y + h then
+ begin
+ smallint( Src.h ) := y + h - Dest.y;
+ smallint( Dest.h ) := y + h - Dest.y;
+ if smallint( Dest.h ) < 1 then
+ exit;
+ end;
+ // Source's left side is less than the dest.clip
+ if Dest.x < x then
+ begin
+ Diff := x - Dest.x;
+ Src.x := Src.x + Diff;
+ smallint( Src.w ) := smallint( Src.w ) - Diff;
+ Dest.x := x;
+ smallint( Dest.w ) := smallint( Dest.w ) - Diff;
+ if smallint( Dest.w ) < 1 then
+ exit;
+ end;
+ // Source's Top side is less than the dest.clip
+ if Dest.y < y then
+ begin
+ Diff := y - Dest.y;
+ Src.y := Src.y + Diff;
+ smallint( Src.h ) := smallint( Src.h ) - Diff;
+ Dest.y := y;
+ smallint( Dest.h ) := smallint( Dest.h ) - Diff;
+ if smallint( Dest.h ) < 1 then
+ exit;
+ end;
+ end;
+ with SrcSurface^ do
+ begin
+ SrcAddr := cardinal( Pixels ) + UInt32( Src.y ) * Pitch + UInt32( Src.x ) *
+ Format.BytesPerPixel;
+ SrcMod := Pitch - Src.w * Format.BytesPerPixel;
+ SrcTransparentColor := format.colorkey;
+ end;
+ with DstSurface^ do
+ begin
+ DestAddr := cardinal( Pixels ) + UInt32( Dest.y ) * Pitch + UInt32( Dest.x ) *
+ Format.BytesPerPixel;
+ DestMod := Pitch - Dest.w * Format.BytesPerPixel;
+ Bits := DstSurface.Format.BitsPerPixel;
+ end;
+ with Texture^ do
+ begin
+ TextAddr := cardinal( Pixels ) + UInt32( TextureRect.y ) * Pitch +
+ UInt32( TextureRect.x ) * Format.BytesPerPixel;
+ TextMod := Pitch - Src.w * Format.BytesPerPixel;
+ end;
+ SDL_LockSurface( SrcSurface );
+ SDL_LockSurface( DstSurface );
+ SDL_LockSurface( Texture );
+ case bits of
+ 8 :
+ asm
+ mov _esi, esi
+ mov _edi, edi
+ mov _esp, esp
+ mov _ebx, ebx
+ mov esi, SrcAddr // ESI - Source Offset
+ mov edi, DestAddr // EDI - Destination Offset
+ mov ebx, TextAddr
+ mov ax, Src.h // WorkY := Src.h
+ mov WorkY, ax
+ @LoopY:
+ mov ax, Src.w
+ mov WorkX, ax // WorkX := Src.w
+ @Loopx:
+ mov al, [esi] // AL := source color
+ movzx eax, al
+ cmp eax, SrcTransparentColor
+ je @SkipColor // if AL=Transparent color then skip everything
+ mov al, [ebx]
+ mov [edi], al
+ @SkipColor:
+ inc esi
+ inc edi
+ inc ebx
+ dec WorkX
+ jnz @LoopX
+ add esi, SrcMod
+ add edi, DestMod
+ add ebx, TextMod
+ dec WorkY
+ jnz @LoopY
+ mov esp,_esp
+ mov edi,_edi
+ mov esi,_esi
+ mov ebx, _ebx
+ end;
+ 15, 16 :
+ asm
+ mov _esi, esi
+ mov _edi, edi
+ mov _esp, esp
+ mov esi, SrcAddr // ESI - Source Offset
+ mov edi, DestAddr // EDI - Destination Offset
+ mov ecx, TextAddr
+ mov ax, Src.h // WorkY := Src.h
+ mov WorkY, ax
+ @LoopY:
+ mov ax, Src.w
+ mov WorkX, ax // WorkX := Src.w
+ @Loopx:
+ mov ax, [esi] // AL := source color
+ movzx eax, ax
+ cmp eax, SrcTransparentColor
+ je @SkipColor // if AL=Transparent color then skip everything
+ mov ax, [ecx]
+ mov [edi], ax
+ @SkipColor:
+ inc esi
+ inc esi
+ inc edi
+ inc edi
+ inc ecx
+ inc ecx
+ dec WorkX
+ jnz @LoopX
+ add esi, SrcMod
+ add edi, DestMod
+ add ecx, TextMod
+ dec WorkY
+ jnz @LoopY
+ mov esp,_esp
+ mov edi,_edi
+ mov esi,_esi
+ end;
+ 24 :
+ asm
+ mov _esi, esi
+ mov _edi, edi
+ mov _esp, esp
+ mov _ebx, ebx
+ mov esi, SrcAddr // ESI - Source Offset
+ mov edi, DestAddr // EDI - Destination Offset
+ mov ebx, TextAddr
+ mov ax, Src.h // WorkY := Src.h
+ mov WorkY, ax
+ @LoopY:
+ mov ax, Src.w
+ mov WorkX, ax // WorkX := Src.w
+ @Loopx:
+ mov eax, [esi] // AL := source color
+ and eax, $00ffffff
+ cmp eax, SrcTransparentColor
+ je @SkipColor // if AL=Transparent color then skip everything
+ mov eax, [ebx]
+ and eax, $00ffffff
+ mov ecx, [edi]
+ and ecx, $ff000000
+ or ecx, eax
+ mov [edi], eax
+ @SkipColor:
+ add esi, 3
+ add edi, 3
+ add ebx, 3
+ dec WorkX
+ jnz @LoopX
+ add esi, SrcMod
+ add edi, DestMod
+ add ebx, TextMod
+ dec WorkY
+ jnz @LoopY
+ mov esp,_esp
+ mov edi,_edi
+ mov esi,_esi
+ mov ebx, _ebx
+ end;
+ 32 :
+ asm
+ mov _esi, esi
+ mov _edi, edi
+ mov _esp, esp
+ mov esi, SrcAddr // ESI - Source Offset
+ mov edi, DestAddr // EDI - Destination Offset
+ mov ecx, TextAddr
+ mov ax, Src.h // WorkY := Src.h
+ mov WorkY, ax
+ @LoopY:
+ mov ax, Src.w
+ mov WorkX, ax // WorkX := Src.w
+ @Loopx:
+ mov eax, [esi] // AL := source color
+ cmp eax, SrcTransparentColor
+ je @SkipColor // if AL=Transparent color then skip everything
+ mov eax, [ecx]
+ mov [edi], eax
+ @SkipColor:
+ add esi, 4
+ add edi, 4
+ add ecx, 4
+ dec WorkX
+ jnz @LoopX
+ add esi, SrcMod
+ add edi, DestMod
+ add ecx, TextMod
+ dec WorkY
+ jnz @LoopY
+ mov esp,_esp
+ mov edi,_edi
+ mov esi,_esi
+ end;
+ end;
+ SDL_UnlockSurface( SrcSurface );
+ SDL_UnlockSurface( DstSurface );
+ SDL_UnlockSurface( Texture );
+end;
+
+procedure SDL_ZoomSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect; DstSurface : PSDL_Surface; DstRect : PSDL_Rect );
+var
+ xc, yc : cardinal;
+ rx, wx, ry, wy, ry16 : cardinal;
+ color : cardinal;
+ modx, mody : cardinal;
+begin
+ // Warning! No checks for surface pointers!!!
+ if srcrect = nil then
+ srcrect := @SrcSurface.clip_rect;
+ if dstrect = nil then
+ dstrect := @DstSurface.clip_rect;
+ if SDL_MustLock( SrcSurface ) then
+ SDL_LockSurface( SrcSurface );
+ if SDL_MustLock( DstSurface ) then
+ SDL_LockSurface( DstSurface );
+ modx := trunc( ( srcrect.w / dstrect.w ) * 65536 );
+ mody := trunc( ( srcrect.h / dstrect.h ) * 65536 );
+ //rx := srcrect.x * 65536;
+ ry := srcrect.y * 65536;
+ wy := dstrect.y;
+ for yc := 0 to dstrect.h - 1 do
+ begin
+ rx := srcrect.x * 65536;
+ wx := dstrect.x;
+ ry16 := ry shr 16;
+ for xc := 0 to dstrect.w - 1 do
+ begin
+ color := SDL_GetPixel( SrcSurface, rx shr 16, ry16 );
+ SDL_PutPixel( DstSurface, wx, wy, color );
+ rx := rx + modx;
+ inc( wx );
+ end;
+ ry := ry + mody;
+ inc( wy );
+ end;
+ if SDL_MustLock( SrcSurface ) then
+ SDL_UnlockSurface( SrcSurface );
+ if SDL_MustLock( DstSurface ) then
+ SDL_UnlockSurface( DstSurface );
+end;
+// Re-map a rectangular area into an area defined by four vertices
+// Converted from C to Pascal by KiCHY
+
+procedure SDL_WarpSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect; DstSurface : PSDL_Surface; UL, UR, LR, LL : PPoint );
+const
+ SHIFTS = 15; // Extend ints to limit round-off error (try 2 - 20)
+ THRESH = 1 shl SHIFTS; // Threshold for pixel size value
+ procedure CopySourceToDest( UL, UR, LR, LL : TPoint; x1, y1, x2, y2 : cardinal );
+ var
+ tm, lm, rm, bm, m : TPoint;
+ mx, my : cardinal;
+ cr : cardinal;
+ begin
+ // Does the destination area specify a single pixel?
+ if ( ( abs( ul.x - ur.x ) < THRESH ) and
+ ( abs( ul.x - lr.x ) < THRESH ) and
+ ( abs( ul.x - ll.x ) < THRESH ) and
+ ( abs( ul.y - ur.y ) < THRESH ) and
+ ( abs( ul.y - lr.y ) < THRESH ) and
+ ( abs( ul.y - ll.y ) < THRESH ) ) then
+ begin // Yes
+ cr := SDL_GetPixel( SrcSurface, ( x1 shr SHIFTS ), ( y1 shr SHIFTS ) );
+ SDL_PutPixel( DstSurface, ( ul.x shr SHIFTS ), ( ul.y shr SHIFTS ), cr );
+ end
+ else
+ begin // No
+ // Quarter the source and the destination, and then recurse
+ tm.x := ( ul.x + ur.x ) shr 1;
+ tm.y := ( ul.y + ur.y ) shr 1;
+ bm.x := ( ll.x + lr.x ) shr 1;
+ bm.y := ( ll.y + lr.y ) shr 1;
+ lm.x := ( ul.x + ll.x ) shr 1;
+ lm.y := ( ul.y + ll.y ) shr 1;
+ rm.x := ( ur.x + lr.x ) shr 1;
+ rm.y := ( ur.y + lr.y ) shr 1;
+ m.x := ( tm.x + bm.x ) shr 1;
+ m.y := ( tm.y + bm.y ) shr 1;
+ mx := ( x1 + x2 ) shr 1;
+ my := ( y1 + y2 ) shr 1;
+ CopySourceToDest( ul, tm, m, lm, x1, y1, mx, my );
+ CopySourceToDest( tm, ur, rm, m, mx, y1, x2, my );
+ CopySourceToDest( m, rm, lr, bm, mx, my, x2, y2 );
+ CopySourceToDest( lm, m, bm, ll, x1, my, mx, y2 );
+ end;
+ end;
+var
+ _UL, _UR, _LR, _LL : TPoint;
+ Rect_x, Rect_y, Rect_w, Rect_h : integer;
+begin
+ if SDL_MustLock( SrcSurface ) then
+ SDL_LockSurface( SrcSurface );
+ if SDL_MustLock( DstSurface ) then
+ SDL_LockSurface( DstSurface );
+ if SrcRect = nil then
+ begin
+ Rect_x := 0;
+ Rect_y := 0;
+ Rect_w := ( SrcSurface.w - 1 ) shl SHIFTS;
+ Rect_h := ( SrcSurface.h - 1 ) shl SHIFTS;
+ end
+ else
+ begin
+ Rect_x := SrcRect.x;
+ Rect_y := SrcRect.y;
+ Rect_w := ( SrcRect.w - 1 ) shl SHIFTS;
+ Rect_h := ( SrcRect.h - 1 ) shl SHIFTS;
+ end;
+ // Shift all values to help reduce round-off error.
+ _ul.x := ul.x shl SHIFTS;
+ _ul.y := ul.y shl SHIFTS;
+ _ur.x := ur.x shl SHIFTS;
+ _ur.y := ur.y shl SHIFTS;
+ _lr.x := lr.x shl SHIFTS;
+ _lr.y := lr.y shl SHIFTS;
+ _ll.x := ll.x shl SHIFTS;
+ _ll.y := ll.y shl SHIFTS;
+ CopySourceToDest( _ul, _ur, _lr, _ll, Rect_x, Rect_y, Rect_w, Rect_h );
+ if SDL_MustLock( SrcSurface ) then
+ SDL_UnlockSurface( SrcSurface );
+ if SDL_MustLock( DstSurface ) then
+ SDL_UnlockSurface( DstSurface );
+end;
+
+// flips a rectangle vertically on given surface
+procedure SDL_FlipRectV( DstSurface : PSDL_Surface; Rect : PSDL_Rect );
+var
+ TmpRect : TSDL_Rect;
+ Locked : boolean;
+ y, FlipLength, RowLength : integer;
+ Row1, Row2 : Pointer;
+ OneRow : TByteArray; // Optimize it if you wish
+begin
+ if DstSurface <> nil then
+ begin
+ if Rect = nil then
+ begin // if Rect=nil then we flip the whole surface
+ TmpRect := SDLRect( 0, 0, DstSurface.w, DstSurface.h );
+ Rect := @TmpRect;
+ end;
+ FlipLength := Rect^.h shr 1 - 1;
+ RowLength := Rect^.w * DstSurface^.format.BytesPerPixel;
+ if SDL_MustLock( DstSurface ) then
+ begin
+ Locked := true;
+ SDL_LockSurface( DstSurface );
+ end
+ else
+ Locked := false;
+ Row1 := pointer( cardinal( DstSurface^.Pixels ) + UInt32( Rect^.y ) *
+ DstSurface^.Pitch );
+ Row2 := pointer( cardinal( DstSurface^.Pixels ) + ( UInt32( Rect^.y ) + Rect^.h - 1 )
+ * DstSurface^.Pitch );
+ for y := 0 to FlipLength do
+ begin
+ Move( Row1^, OneRow, RowLength );
+ Move( Row2^, Row1^, RowLength );
+ Move( OneRow, Row2^, RowLength );
+ inc( cardinal( Row1 ), DstSurface^.Pitch );
+ dec( cardinal( Row2 ), DstSurface^.Pitch );
+ end;
+ if Locked then
+ SDL_UnlockSurface( DstSurface );
+ end;
+end;
+
+// flips a rectangle horizontally on given surface
+procedure SDL_FlipRectH( DstSurface : PSDL_Surface; Rect : PSDL_Rect );
+type
+ T24bit = packed array[ 0..2 ] of byte;
+ T24bitArray = packed array[ 0..8191 ] of T24bit;
+ P24bitArray = ^T24bitArray;
+ TLongWordArray = array[ 0..8191 ] of LongWord;
+ PLongWordArray = ^TLongWordArray;
+var
+ TmpRect : TSDL_Rect;
+ Row8bit : PByteArray;
+ Row16bit : PWordArray;
+ Row24bit : P24bitArray;
+ Row32bit : PLongWordArray;
+ y, x, RightSide, FlipLength : integer;
+ Pixel : cardinal;
+ Pixel24 : T24bit;
+ Locked : boolean;
+begin
+ if DstSurface <> nil then
+ begin
+ if Rect = nil then
+ begin
+ TmpRect := SDLRect( 0, 0, DstSurface.w, DstSurface.h );
+ Rect := @TmpRect;
+ end;
+ FlipLength := Rect^.w shr 1 - 1;
+ if SDL_MustLock( DstSurface ) then
+ begin
+ Locked := true;
+ SDL_LockSurface( DstSurface );
+ end
+ else
+ Locked := false;
+ case DstSurface^.format.BytesPerPixel of
+ 1 :
+ begin
+ Row8Bit := pointer( cardinal( DstSurface^.pixels ) + UInt32( Rect^.y ) *
+ DstSurface^.pitch );
+ for y := 1 to Rect^.h do
+ begin
+ RightSide := Rect^.w - 1;
+ for x := 0 to FlipLength do
+ begin
+ Pixel := Row8Bit^[ x ];
+ Row8Bit^[ x ] := Row8Bit^[ RightSide ];
+ Row8Bit^[ RightSide ] := Pixel;
+ dec( RightSide );
+ end;
+ inc( cardinal( Row8Bit ), DstSurface^.pitch );
+ end;
+ end;
+ 2 :
+ begin
+ Row16Bit := pointer( cardinal( DstSurface^.pixels ) + UInt32( Rect^.y ) *
+ DstSurface^.pitch );
+ for y := 1 to Rect^.h do
+ begin
+ RightSide := Rect^.w - 1;
+ for x := 0 to FlipLength do
+ begin
+ Pixel := Row16Bit^[ x ];
+ Row16Bit^[ x ] := Row16Bit^[ RightSide ];
+ Row16Bit^[ RightSide ] := Pixel;
+ dec( RightSide );
+ end;
+ inc( cardinal( Row16Bit ), DstSurface^.pitch );
+ end;
+ end;
+ 3 :
+ begin
+ Row24Bit := pointer( cardinal( DstSurface^.pixels ) + UInt32( Rect^.y ) *
+ DstSurface^.pitch );
+ for y := 1 to Rect^.h do
+ begin
+ RightSide := Rect^.w - 1;
+ for x := 0 to FlipLength do
+ begin
+ Pixel24 := Row24Bit^[ x ];
+ Row24Bit^[ x ] := Row24Bit^[ RightSide ];
+ Row24Bit^[ RightSide ] := Pixel24;
+ dec( RightSide );
+ end;
+ inc( cardinal( Row24Bit ), DstSurface^.pitch );
+ end;
+ end;
+ 4 :
+ begin
+ Row32Bit := pointer( cardinal( DstSurface^.pixels ) + UInt32( Rect^.y ) *
+ DstSurface^.pitch );
+ for y := 1 to Rect^.h do
+ begin
+ RightSide := Rect^.w - 1;
+ for x := 0 to FlipLength do
+ begin
+ Pixel := Row32Bit^[ x ];
+ Row32Bit^[ x ] := Row32Bit^[ RightSide ];
+ Row32Bit^[ RightSide ] := Pixel;
+ dec( RightSide );
+ end;
+ inc( cardinal( Row32Bit ), DstSurface^.pitch );
+ end;
+ end;
+ end;
+ if Locked then
+ SDL_UnlockSurface( DstSurface );
+ end;
+end;
+
+// Use with caution! The procedure allocates memory for TSDL_Rect and return with its pointer.
+// But you MUST free it after you don't need it anymore!!!
+function PSDLRect( aLeft, aTop, aWidth, aHeight : integer ) : PSDL_Rect;
+var
+ Rect : PSDL_Rect;
+begin
+ New( Rect );
+ with Rect^ do
+ begin
+ x := aLeft;
+ y := aTop;
+ w := aWidth;
+ h := aHeight;
+ end;
+ Result := Rect;
+end;
+
+function SDLRect( aLeft, aTop, aWidth, aHeight : integer ) : TSDL_Rect;
+begin
+ with result do
+ begin
+ x := aLeft;
+ y := aTop;
+ w := aWidth;
+ h := aHeight;
+ end;
+end;
+
+function SDLRect( aRect : TRect ) : TSDL_Rect;
+begin
+ with aRect do
+ result := SDLRect( Left, Top, Right - Left, Bottom - Top );
+end;
+
+procedure SDL_Stretch8( Surface, Dst_Surface : PSDL_Surface; x1, x2, y1, y2, yr, yw,
+ depth : integer );
+var
+ dx, dy, e, d, dx2 : integer;
+ src_pitch, dst_pitch : uint16;
+ src_pixels, dst_pixels : PUint8;
+begin
+ if ( yw >= dst_surface^.h ) then
+ exit;
+ dx := ( x2 - x1 );
+ dy := ( y2 - y1 );
+ dy := dy shl 1;
+ e := dy - dx;
+ dx2 := dx shl 1;
+ src_pitch := Surface^.pitch;
+ dst_pitch := dst_surface^.pitch;
+ src_pixels := PUint8( integer( Surface^.pixels ) + yr * src_pitch + y1 * depth );
+ dst_pixels := PUint8( integer( dst_surface^.pixels ) + yw * dst_pitch + x1 *
+ depth );
+ for d := 0 to dx - 1 do
+ begin
+ move( src_pixels^, dst_pixels^, depth );
+ while ( e >= 0 ) do
+ begin
+ inc( src_pixels, depth );
+ e := e - dx2;
+ end;
+ inc( dst_pixels, depth );
+ e := e + dy;
+ end;
+end;
+
+function sign( x : integer ) : integer;
+begin
+ if x > 0 then
+ result := 1
+ else
+ result := -1;
+end;
+
+// Stretches a part of a surface
+function SDL_ScaleSurfaceRect( SrcSurface : PSDL_Surface; SrcX1, SrcY1, SrcW, SrcH,
+ Width, Height : integer ) : PSDL_Surface;
+var
+ dst_surface : PSDL_Surface;
+ dx, dy, e, d, dx2, srcx2, srcy2 : integer;
+ destx1, desty1 : integer;
+begin
+ srcx2 := srcx1 + SrcW;
+ srcy2 := srcy1 + SrcH;
+ result := nil;
+ destx1 := 0;
+ desty1 := 0;
+ dx := abs( integer( Height - desty1 ) );
+ dy := abs( integer( SrcY2 - SrcY1 ) );
+ e := ( dy shl 1 ) - dx;
+ dx2 := dx shl 1;
+ dy := dy shl 1;
+ dst_surface := SDL_CreateRGBSurface( SDL_HWPALETTE, width - destx1, Height -
+ desty1,
+ SrcSurface^.Format^.BitsPerPixel,
+ SrcSurface^.Format^.RMask,
+ SrcSurface^.Format^.GMask,
+ SrcSurface^.Format^.BMask,
+ SrcSurface^.Format^.AMask );
+ if ( dst_surface^.format^.BytesPerPixel = 1 ) then
+ SDL_SetColors( dst_surface, @SrcSurface^.format^.palette^.colors^[ 0 ], 0, 256 );
+ SDL_SetColorKey( dst_surface, sdl_srccolorkey, SrcSurface^.format^.colorkey );
+ if ( SDL_MustLock( dst_surface ) ) then
+ if ( SDL_LockSurface( dst_surface ) < 0 ) then
+ exit;
+ for d := 0 to dx - 1 do
+ begin
+ SDL_Stretch8( SrcSurface, dst_surface, destx1, Width, SrcX1, SrcX2, SrcY1, desty1,
+ SrcSurface^.format^.BytesPerPixel );
+ while e >= 0 do
+ begin
+ inc( SrcY1 );
+ e := e - dx2;
+ end;
+ inc( desty1 );
+ e := e + dy;
+ end;
+ if SDL_MUSTLOCK( dst_surface ) then
+ SDL_UnlockSurface( dst_surface );
+ result := dst_surface;
+end;
+
+procedure SDL_ScrollY( DstSurface : PSDL_Surface; DifY : integer );
+var
+ r1, r2 : TSDL_Rect;
+ //buffer: PSDL_Surface;
+ YPos : Integer;
+begin
+ if ( DstSurface <> nil ) and ( DifY <> 0 ) then
+ begin
+ //if DifY > 0 then // going up
+ //begin
+ ypos := 0;
+ r1.x := 0;
+ r2.x := 0;
+ r1.w := DstSurface.w;
+ r2.w := DstSurface.w;
+ r1.h := DifY;
+ r2.h := DifY;
+ while ypos < DstSurface.h do
+ begin
+ r1.y := ypos;
+ r2.y := ypos + DifY;
+ SDL_BlitSurface( DstSurface, @r2, DstSurface, @r1 );
+ ypos := ypos + DifY;
+ end;
+ //end
+ //else
+ //begin // Going Down
+ //end;
+ end;
+end;
+
+procedure SDL_ScrollX( DstSurface : PSDL_Surface; DifX : integer );
+var
+ r1, r2 : TSDL_Rect;
+ buffer : PSDL_Surface;
+begin
+ if ( DstSurface <> nil ) and ( DifX <> 0 ) then
+ begin
+ buffer := SDL_CreateRGBSurface( SDL_HWSURFACE, ( DstSurface^.w - DifX ) * 2,
+ DstSurface^.h * 2,
+ DstSurface^.Format^.BitsPerPixel,
+ DstSurface^.Format^.RMask,
+ DstSurface^.Format^.GMask,
+ DstSurface^.Format^.BMask,
+ DstSurface^.Format^.AMask );
+ if buffer <> nil then
+ begin
+ if ( buffer^.format^.BytesPerPixel = 1 ) then
+ SDL_SetColors( buffer, @DstSurface^.format^.palette^.colors^[ 0 ], 0, 256 );
+ r1 := SDLRect( DifX, 0, buffer^.w, buffer^.h );
+ r2 := SDLRect( 0, 0, buffer^.w, buffer^.h );
+ SDL_BlitSurface( DstSurface, @r1, buffer, @r2 );
+ SDL_BlitSurface( buffer, @r2, DstSurface, @r2 );
+ SDL_FreeSurface( buffer );
+ end;
+ end;
+end;
+
+procedure SDL_RotateRad( DstSurface, SrcSurface : PSDL_Surface; SrcRect :
+ PSDL_Rect; DestX, DestY, OffsetX, OffsetY : Integer; Angle : Single );
+var
+ aSin, aCos : Single;
+ MX, MY, DX, DY, NX, NY, SX, SY, OX, OY, Width, Height, TX, TY, RX, RY, ROX, ROY : Integer;
+ Colour, TempTransparentColour : UInt32;
+ MAXX, MAXY : Integer;
+begin
+ // Rotate the surface to the target surface.
+ TempTransparentColour := SrcSurface.format.colorkey;
+ if srcRect.w > srcRect.h then
+ begin
+ Width := srcRect.w;
+ Height := srcRect.w;
+ end
+ else
+ begin
+ Width := srcRect.h;
+ Height := srcRect.h;
+ end;
+
+ maxx := DstSurface.w;
+ maxy := DstSurface.h;
+ aCos := cos( Angle );
+ aSin := sin( Angle );
+
+ Width := round( abs( srcrect.h * acos ) + abs( srcrect.w * asin ) );
+ Height := round( abs( srcrect.h * asin ) + abs( srcrect.w * acos ) );
+
+ OX := Width div 2;
+ OY := Height div 2; ;
+ MX := ( srcRect.x + ( srcRect.x + srcRect.w ) ) div 2;
+ MY := ( srcRect.y + ( srcRect.y + srcRect.h ) ) div 2;
+ ROX := ( -( srcRect.w div 2 ) ) + Offsetx;
+ ROY := ( -( srcRect.h div 2 ) ) + OffsetY;
+ Tx := ox + round( ROX * aSin - ROY * aCos );
+ Ty := oy + round( ROY * aSin + ROX * aCos );
+ SX := 0;
+ for DX := DestX - TX to DestX - TX + ( width ) do
+ begin
+ Inc( SX );
+ SY := 0;
+ for DY := DestY - TY to DestY - TY + ( Height ) do
+ begin
+ RX := SX - OX;
+ RY := SY - OY;
+ NX := round( mx + RX * aSin + RY * aCos ); //
+ NY := round( my + RY * aSin - RX * aCos ); //
+ // Used for testing only
+ //SDL_PutPixel(DstSurface.SDLSurfacePointer,DX,DY,0);
+ if ( ( DX > 0 ) and ( DX < MAXX ) ) and ( ( DY > 0 ) and ( DY < MAXY ) ) then
+ begin
+ if ( NX >= srcRect.x ) and ( NX <= srcRect.x + srcRect.w ) then
+ begin
+ if ( NY >= srcRect.y ) and ( NY <= srcRect.y + srcRect.h ) then
+ begin
+ Colour := SDL_GetPixel( SrcSurface, NX, NY );
+ if Colour <> TempTransparentColour then
+ begin
+ SDL_PutPixel( DstSurface, DX, DY, Colour );
+ end;
+ end;
+ end;
+ end;
+ inc( SY );
+ end;
+ end;
+end;
+
+procedure SDL_RotateDeg( DstSurface, SrcSurface : PSDL_Surface; SrcRect :
+ PSDL_Rect; DestX, DestY, OffsetX, OffsetY : Integer; Angle : Integer );
+begin
+ SDL_RotateRad( DstSurface, SrcSurface, SrcRect, DestX, DestY, OffsetX, OffsetY, DegToRad( Angle ) );
+end;
+
+function ValidateSurfaceRect( DstSurface : PSDL_Surface; dstrect : PSDL_Rect ) : TSDL_Rect;
+var
+ RealRect : TSDL_Rect;
+ OutOfRange : Boolean;
+begin
+ OutOfRange := false;
+ if dstrect = nil then
+ begin
+ RealRect.x := 0;
+ RealRect.y := 0;
+ RealRect.w := DstSurface.w;
+ RealRect.h := DstSurface.h;
+ end
+ else
+ begin
+ if dstrect.x < DstSurface.w then
+ begin
+ RealRect.x := dstrect.x;
+ end
+ else if dstrect.x < 0 then
+ begin
+ realrect.x := 0;
+ end
+ else
+ begin
+ OutOfRange := True;
+ end;
+ if dstrect.y < DstSurface.h then
+ begin
+ RealRect.y := dstrect.y;
+ end
+ else if dstrect.y < 0 then
+ begin
+ realrect.y := 0;
+ end
+ else
+ begin
+ OutOfRange := True;
+ end;
+ if OutOfRange = False then
+ begin
+ if realrect.x + dstrect.w <= DstSurface.w then
+ begin
+ RealRect.w := dstrect.w;
+ end
+ else
+ begin
+ RealRect.w := dstrect.w - realrect.x;
+ end;
+ if realrect.y + dstrect.h <= DstSurface.h then
+ begin
+ RealRect.h := dstrect.h;
+ end
+ else
+ begin
+ RealRect.h := dstrect.h - realrect.y;
+ end;
+ end;
+ end;
+ if OutOfRange = False then
+ begin
+ result := realrect;
+ end
+ else
+ begin
+ realrect.w := 0;
+ realrect.h := 0;
+ realrect.x := 0;
+ realrect.y := 0;
+ result := realrect;
+ end;
+end;
+
+procedure SDL_FillRectAdd( DstSurface : PSDL_Surface; dstrect : PSDL_Rect; color : UInt32 );
+var
+ RealRect : TSDL_Rect;
+ Addr : pointer;
+ ModX, BPP : cardinal;
+ x, y, R, G, B, SrcColor : cardinal;
+begin
+ RealRect := ValidateSurfaceRect( DstSurface, DstRect );
+ if ( RealRect.w > 0 ) and ( RealRect.h > 0 ) then
+ begin
+ SDL_LockSurface( DstSurface );
+ BPP := DstSurface.format.BytesPerPixel;
+ with DstSurface^ do
+ begin
+ Addr := pointer( UInt32( pixels ) + UInt32( RealRect.y ) * pitch + UInt32( RealRect.x ) * BPP );
+ ModX := Pitch - UInt32( RealRect.w ) * BPP;
+ end;
+ case DstSurface.format.BitsPerPixel of
+ 8 :
+ begin
+ for y := 0 to RealRect.h - 1 do
+ begin
+ for x := 0 to RealRect.w - 1 do
+ begin
+ SrcColor := PUInt32( Addr )^;
+ R := SrcColor and $E0 + Color and $E0;
+ G := SrcColor and $1C + Color and $1C;
+ B := SrcColor and $03 + Color and $03;
+ if R > $E0 then
+ R := $E0;
+ if G > $1C then
+ G := $1C;
+ if B > $03 then
+ B := $03;
+ PUInt8( Addr )^ := R or G or B;
+ inc( UInt32( Addr ), BPP );
+ end;
+ inc( UInt32( Addr ), ModX );
+ end;
+ end;
+ 15 :
+ begin
+ for y := 0 to RealRect.h - 1 do
+ begin
+ for x := 0 to RealRect.w - 1 do
+ begin
+ SrcColor := PUInt32( Addr )^;
+ R := SrcColor and $7C00 + Color and $7C00;
+ G := SrcColor and $03E0 + Color and $03E0;
+ B := SrcColor and $001F + Color and $001F;
+ if R > $7C00 then
+ R := $7C00;
+ if G > $03E0 then
+ G := $03E0;
+ if B > $001F then
+ B := $001F;
+ PUInt16( Addr )^ := R or G or B;
+ inc( UInt32( Addr ), BPP );
+ end;
+ inc( UInt32( Addr ), ModX );
+ end;
+ end;
+ 16 :
+ begin
+ for y := 0 to RealRect.h - 1 do
+ begin
+ for x := 0 to RealRect.w - 1 do
+ begin
+ SrcColor := PUInt32( Addr )^;
+ R := SrcColor and $F800 + Color and $F800;
+ G := SrcColor and $07C0 + Color and $07C0;
+ B := SrcColor and $001F + Color and $001F;
+ if R > $F800 then
+ R := $F800;
+ if G > $07C0 then
+ G := $07C0;
+ if B > $001F then
+ B := $001F;
+ PUInt16( Addr )^ := R or G or B;
+ inc( UInt32( Addr ), BPP );
+ end;
+ inc( UInt32( Addr ), ModX );
+ end;
+ end;
+ 24 :
+ begin
+ for y := 0 to RealRect.h - 1 do
+ begin
+ for x := 0 to RealRect.w - 1 do
+ begin
+ SrcColor := PUInt32( Addr )^;
+ R := SrcColor and $00FF0000 + Color and $00FF0000;
+ G := SrcColor and $0000FF00 + Color and $0000FF00;
+ B := SrcColor and $000000FF + Color and $000000FF;
+ if R > $FF0000 then
+ R := $FF0000;
+ if G > $00FF00 then
+ G := $00FF00;
+ if B > $0000FF then
+ B := $0000FF;
+ PUInt32( Addr )^ := SrcColor and $FF000000 or R or G or B;
+ inc( UInt32( Addr ), BPP );
+ end;
+ inc( UInt32( Addr ), ModX );
+ end;
+ end;
+ 32 :
+ begin
+ for y := 0 to RealRect.h - 1 do
+ begin
+ for x := 0 to RealRect.w - 1 do
+ begin
+ SrcColor := PUInt32( Addr )^;
+ R := SrcColor and $00FF0000 + Color and $00FF0000;
+ G := SrcColor and $0000FF00 + Color and $0000FF00;
+ B := SrcColor and $000000FF + Color and $000000FF;
+ if R > $FF0000 then
+ R := $FF0000;
+ if G > $00FF00 then
+ G := $00FF00;
+ if B > $0000FF then
+ B := $0000FF;
+ PUInt32( Addr )^ := R or G or B;
+ inc( UInt32( Addr ), BPP );
+ end;
+ inc( UInt32( Addr ), ModX );
+ end;
+ end;
+ end;
+ SDL_UnlockSurface( DstSurface );
+ end;
+end;
+
+procedure SDL_FillRectSub( DstSurface : PSDL_Surface; dstrect : PSDL_Rect; color : UInt32 );
+var
+ RealRect : TSDL_Rect;
+ Addr : pointer;
+ ModX, BPP : cardinal;
+ x, y, R, G, B, SrcColor : cardinal;
+begin
+ RealRect := ValidateSurfaceRect( DstSurface, DstRect );
+ if ( RealRect.w > 0 ) and ( RealRect.h > 0 ) then
+ begin
+ SDL_LockSurface( DstSurface );
+ BPP := DstSurface.format.BytesPerPixel;
+ with DstSurface^ do
+ begin
+ Addr := pointer( UInt32( pixels ) + UInt32( RealRect.y ) * pitch + UInt32( RealRect.x ) * BPP );
+ ModX := Pitch - UInt32( RealRect.w ) * BPP;
+ end;
+ case DstSurface.format.BitsPerPixel of
+ 8 :
+ begin
+ for y := 0 to RealRect.h - 1 do
+ begin
+ for x := 0 to RealRect.w - 1 do
+ begin
+ SrcColor := PUInt32( Addr )^;
+ R := SrcColor and $E0 - Color and $E0;
+ G := SrcColor and $1C - Color and $1C;
+ B := SrcColor and $03 - Color and $03;
+ if R > $E0 then
+ R := 0;
+ if G > $1C then
+ G := 0;
+ if B > $03 then
+ B := 0;
+ PUInt8( Addr )^ := R or G or B;
+ inc( UInt32( Addr ), BPP );
+ end;
+ inc( UInt32( Addr ), ModX );
+ end;
+ end;
+ 15 :
+ begin
+ for y := 0 to RealRect.h - 1 do
+ begin
+ for x := 0 to RealRect.w - 1 do
+ begin
+ SrcColor := PUInt32( Addr )^;
+ R := SrcColor and $7C00 - Color and $7C00;
+ G := SrcColor and $03E0 - Color and $03E0;
+ B := SrcColor and $001F - Color and $001F;
+ if R > $7C00 then
+ R := 0;
+ if G > $03E0 then
+ G := 0;
+ if B > $001F then
+ B := 0;
+ PUInt16( Addr )^ := R or G or B;
+ inc( UInt32( Addr ), BPP );
+ end;
+ inc( UInt32( Addr ), ModX );
+ end;
+ end;
+ 16 :
+ begin
+ for y := 0 to RealRect.h - 1 do
+ begin
+ for x := 0 to RealRect.w - 1 do
+ begin
+ SrcColor := PUInt32( Addr )^;
+ R := SrcColor and $F800 - Color and $F800;
+ G := SrcColor and $07C0 - Color and $07C0;
+ B := SrcColor and $001F - Color and $001F;
+ if R > $F800 then
+ R := 0;
+ if G > $07C0 then
+ G := 0;
+ if B > $001F then
+ B := 0;
+ PUInt16( Addr )^ := R or G or B;
+ inc( UInt32( Addr ), BPP );
+ end;
+ inc( UInt32( Addr ), ModX );
+ end;
+ end;
+ 24 :
+ begin
+ for y := 0 to RealRect.h - 1 do
+ begin
+ for x := 0 to RealRect.w - 1 do
+ begin
+ SrcColor := PUInt32( Addr )^;
+ R := SrcColor and $00FF0000 - Color and $00FF0000;
+ G := SrcColor and $0000FF00 - Color and $0000FF00;
+ B := SrcColor and $000000FF - Color and $000000FF;
+ if R > $FF0000 then
+ R := 0;
+ if G > $00FF00 then
+ G := 0;
+ if B > $0000FF then
+ B := 0;
+ PUInt32( Addr )^ := SrcColor and $FF000000 or R or G or B;
+ inc( UInt32( Addr ), BPP );
+ end;
+ inc( UInt32( Addr ), ModX );
+ end;
+ end;
+ 32 :
+ begin
+ for y := 0 to RealRect.h - 1 do
+ begin
+ for x := 0 to RealRect.w - 1 do
+ begin
+ SrcColor := PUInt32( Addr )^;
+ R := SrcColor and $00FF0000 - Color and $00FF0000;
+ G := SrcColor and $0000FF00 - Color and $0000FF00;
+ B := SrcColor and $000000FF - Color and $000000FF;
+ if R > $FF0000 then
+ R := 0;
+ if G > $00FF00 then
+ G := 0;
+ if B > $0000FF then
+ B := 0;
+ PUInt32( Addr )^ := R or G or B;
+ inc( UInt32( Addr ), BPP );
+ end;
+ inc( UInt32( Addr ), ModX );
+ end;
+ end;
+ end;
+ SDL_UnlockSurface( DstSurface );
+ end;
+end;
+
+procedure SDL_GradientFillRect( DstSurface : PSDL_Surface; const Rect : PSDL_Rect; const StartColor, EndColor : TSDL_Color; const Style : TGradientStyle );
+var
+ FBC : array[ 0..255 ] of Cardinal;
+ // temp vars
+ i, YR, YG, YB, SR, SG, SB, DR, DG, DB : Integer;
+
+ TempStepV, TempStepH : Single;
+ TempLeft, TempTop, TempHeight, TempWidth : integer;
+ TempRect : TSDL_Rect;
+
+begin
+ // calc FBC
+ YR := StartColor.r;
+ YG := StartColor.g;
+ YB := StartColor.b;
+ SR := YR;
+ SG := YG;
+ SB := YB;
+ DR := EndColor.r - SR;
+ DG := EndColor.g - SG;
+ DB := EndColor.b - SB;
+
+ for i := 0 to 255 do
+ begin
+ FBC[ i ] := SDL_MapRGB( DstSurface.format, YR, YG, YB );
+ YR := SR + round( DR / 255 * i );
+ YG := SG + round( DG / 255 * i );
+ YB := SB + round( DB / 255 * i );
+ end;
+
+ // if aStyle = 1 then begin
+ TempStepH := Rect.w / 255;
+ TempStepV := Rect.h / 255;
+ TempHeight := Trunc( TempStepV + 1 );
+ TempWidth := Trunc( TempStepH + 1 );
+ TempTop := 0;
+ TempLeft := 0;
+ TempRect.x := Rect.x;
+ TempRect.y := Rect.y;
+ TempRect.h := Rect.h;
+ TempRect.w := Rect.w;
+
+ case Style of
+ gsHorizontal :
+ begin
+ TempRect.h := TempHeight;
+ for i := 0 to 255 do
+ begin
+ TempRect.y := Rect.y + TempTop;
+ SDL_FillRect( DstSurface, @TempRect, FBC[ i ] );
+ TempTop := Trunc( TempStepV * i );
+ end;
+ end;
+ gsVertical :
+ begin
+ TempRect.w := TempWidth;
+ for i := 0 to 255 do
+ begin
+ TempRect.x := Rect.x + TempLeft;
+ SDL_FillRect( DstSurface, @TempRect, FBC[ i ] );
+ TempLeft := Trunc( TempStepH * i );
+ end;
+ end;
+ end;
+end;
+
+procedure SDL_2xBlit( Src, Dest : PSDL_Surface );
+var
+ ReadAddr, WriteAddr, ReadRow, WriteRow : UInt32;
+ SrcPitch, DestPitch, x, y, w, h : UInt32;
+begin
+ if ( Src = nil ) or ( Dest = nil ) then
+ exit;
+ if ( Src.w shl 1 ) < Dest.w then
+ exit;
+ if ( Src.h shl 1 ) < Dest.h then
+ exit;
+
+ if SDL_MustLock( Src ) then
+ SDL_LockSurface( Src );
+ if SDL_MustLock( Dest ) then
+ SDL_LockSurface( Dest );
+
+ ReadRow := UInt32( Src.Pixels );
+ WriteRow := UInt32( Dest.Pixels );
+
+ SrcPitch := Src.pitch;
+ DestPitch := Dest.pitch;
+
+ w := Src.w;
+ h := Src.h;
+
+ case Src.format.BytesPerPixel of
+ 1 :
+ asm
+ push ebx
+ mov eax, h // for y := 1 to Src.h do
+ mov y, eax
+ @LoopY:
+ mov eax, ReadRow // ReadAddr := ReadRow;
+ mov ReadAddr, eax
+
+ mov eax, WriteRow // WriteAddr := WriteRow;
+ mov WriteAddr, eax
+
+ mov eax, w // for x := 1 to Src.w do
+ mov x, eax
+
+ mov ecx, ReadAddr
+ mov edx, WriteAddr
+ mov ebx, DestPitch
+
+ @LoopX:
+ mov al, [ecx] // PUInt8(WriteAddr)^ := PUInt8(ReadAddr)^;
+ mov [edx], al
+ mov [edx + 1], al // PUInt8(WriteAddr + 1)^ := PUInt8(ReadAddr)^;
+ mov [edx + ebx], al // PUInt8(WriteAddr + DestPitch)^ := PUInt8(ReadAddr)^;
+ mov [edx + ebx + 1], al // PUInt8(WriteAddr + DestPitch + 1)^ := PUInt8(ReadAddr)^;
+
+ inc ecx // inc(ReadAddr);
+ add edx, 2 // inc(WriteAddr, 2);
+
+ dec x
+ jnz @LoopX
+
+ mov eax, SrcPitch // inc(UInt32(ReadRow), SrcPitch);
+ add ReadRow, eax
+
+ mov eax, DestPitch // inc(UInt32(WriteRow), DestPitch * 2);
+ add WriteRow, eax
+ add WriteRow, eax
+
+ dec y
+ jnz @LoopY
+ pop ebx
+ end;
+ 2 :
+ asm
+ push ebx
+ mov eax, h // for y := 1 to Src.h do
+ mov y, eax
+ @LoopY:
+ mov eax, ReadRow // ReadAddr := ReadRow;
+ mov ReadAddr, eax
+
+ mov eax, WriteRow // WriteAddr := WriteRow;
+ mov WriteAddr, eax
+
+ mov eax, w // for x := 1 to Src.w do
+ mov x, eax
+
+ mov ecx, ReadAddr
+ mov edx, WriteAddr
+ mov ebx, DestPitch
+
+ @LoopX:
+ mov ax, [ecx] // PUInt16(WriteAddr)^ := PUInt16(ReadAddr)^;
+ mov [edx], ax
+ mov [edx + 2], ax // PUInt16(WriteAddr + 2)^ := PUInt16(ReadAddr)^;
+ mov [edx + ebx], ax // PUInt16(WriteAddr + DestPitch)^ := PUInt16(ReadAddr)^;
+ mov [edx + ebx + 2], ax // PUInt16(WriteAddr + DestPitch + 2)^ := PUInt16(ReadAddr)^;
+
+ add ecx, 2 // inc(ReadAddr, 2);
+ add edx, 4 // inc(WriteAddr, 4);
+
+ dec x
+ jnz @LoopX
+
+ mov eax, SrcPitch // inc(UInt32(ReadRow), SrcPitch);
+ add ReadRow, eax
+
+ mov eax, DestPitch // inc(UInt32(WriteRow), DestPitch * 2);
+ add WriteRow, eax
+ add WriteRow, eax
+
+ dec y
+ jnz @LoopY
+ pop ebx
+ end;
+ 3 :
+ asm
+ push ebx
+ mov eax, h // for y := 1 to Src.h do
+ mov y, eax
+ @LoopY:
+ mov eax, ReadRow // ReadAddr := ReadRow;
+ mov ReadAddr, eax
+
+ mov eax, WriteRow // WriteAddr := WriteRow;
+ mov WriteAddr, eax
+
+ mov eax, w // for x := 1 to Src.w do
+ mov x, eax
+
+ mov ecx, ReadAddr
+ mov edx, WriteAddr
+ mov ebx, DestPitch
+
+ @LoopX:
+ mov eax, [ecx] // (PUInt32(WriteAddr)^ and $ff000000) or (PUInt32(ReadAddr)^ and $00ffffff);
+ and eax, $00ffffff
+ and dword ptr [edx], $ff000000
+ or [edx], eax
+ and dword ptr [edx + 3], $00ffffff // (PUInt32(WriteAddr + 3)^ and $ff000000) or (PUInt32(ReadAddr)^ and $00ffffff);
+ or [edx + 3], eax
+ and dword ptr [edx + ebx], $00ffffff // (PUInt32(WriteAddr + DestPitch)^ and $ff000000) or (PUInt32(ReadAddr)^ and $00ffffff);
+ or [edx + ebx], eax
+ and dword ptr [edx + ebx + 3], $00ffffff // (PUInt32(WriteAddr + DestPitch + 3)^ and $ff000000) or (PUInt32(ReadAddr)^ and $00ffffff);
+ or [edx + ebx + 3], eax
+
+ add ecx, 3 // inc(ReadAddr, 3);
+ add edx, 6 // inc(WriteAddr, 6);
+
+ dec x
+ jnz @LoopX
+
+ mov eax, SrcPitch // inc(UInt32(ReadRow), SrcPitch);
+ add ReadRow, eax
+
+ mov eax, DestPitch // inc(UInt32(WriteRow), DestPitch * 2);
+ add WriteRow, eax
+ add WriteRow, eax
+
+ dec y
+ jnz @LoopY
+ pop ebx
+ end;
+ 4 :
+ asm
+ push ebx
+ mov eax, h // for y := 1 to Src.h do
+ mov y, eax
+ @LoopY:
+ mov eax, ReadRow // ReadAddr := ReadRow;
+ mov ReadAddr, eax
+
+ mov eax, WriteRow // WriteAddr := WriteRow;
+ mov WriteAddr, eax
+
+ mov eax, w // for x := 1 to Src.w do
+ mov x, eax
+
+ mov ecx, ReadAddr
+ mov edx, WriteAddr
+ mov ebx, DestPitch
+
+ @LoopX:
+ mov eax, [ecx] // PUInt32(WriteAddr)^ := PUInt32(ReadAddr)^;
+ mov [edx], eax
+ mov [edx + 4], eax // PUInt32(WriteAddr + 4)^ := PUInt32(ReadAddr)^;
+ mov [edx + ebx], eax // PUInt32(WriteAddr + DestPitch)^ := PUInt32(ReadAddr)^;
+ mov [edx + ebx + 4], eax // PUInt32(WriteAddr + DestPitch + 4)^ := PUInt32(ReadAddr)^;
+
+ add ecx, 4 // inc(ReadAddr, 4);
+ add edx, 8 // inc(WriteAddr, 8);
+
+ dec x
+ jnz @LoopX
+
+ mov eax, SrcPitch // inc(UInt32(ReadRow), SrcPitch);
+ add ReadRow, eax
+
+ mov eax, DestPitch // inc(UInt32(WriteRow), DestPitch * 2);
+ add WriteRow, eax
+ add WriteRow, eax
+
+ dec y
+ jnz @LoopY
+ pop ebx
+ end;
+ end;
+
+ if SDL_MustLock( Src ) then
+ SDL_UnlockSurface( Src );
+ if SDL_MustLock( Dest ) then
+ SDL_UnlockSurface( Dest );
+end;
+
+procedure SDL_Scanline2xBlit( Src, Dest : PSDL_Surface );
+var
+ ReadAddr, WriteAddr, ReadRow, WriteRow : UInt32;
+ SrcPitch, DestPitch, x, y, w, h : UInt32;
+begin
+ if ( Src = nil ) or ( Dest = nil ) then
+ exit;
+ if ( Src.w shl 1 ) < Dest.w then
+ exit;
+ if ( Src.h shl 1 ) < Dest.h then
+ exit;
+
+ if SDL_MustLock( Src ) then
+ SDL_LockSurface( Src );
+ if SDL_MustLock( Dest ) then
+ SDL_LockSurface( Dest );
+
+ ReadRow := UInt32( Src.Pixels );
+ WriteRow := UInt32( Dest.Pixels );
+
+ SrcPitch := Src.pitch;
+ DestPitch := Dest.pitch;
+
+ w := Src.w;
+ h := Src.h;
+
+ case Src.format.BytesPerPixel of
+ 1 :
+ asm
+ push ebx
+ mov eax, h // for y := 1 to Src.h do
+ mov y, eax
+ @LoopY:
+ mov eax, ReadRow // ReadAddr := ReadRow;
+ mov ReadAddr, eax
+
+ mov eax, WriteRow // WriteAddr := WriteRow;
+ mov WriteAddr, eax
+
+ mov eax, w // for x := 1 to Src.w do
+ mov x, eax
+
+ mov ecx, ReadAddr
+ mov edx, WriteAddr
+
+ @LoopX:
+ mov al, [ecx] // PUInt8(WriteAddr)^ := PUInt8(ReadAddr)^;
+ mov [edx], al
+ mov [edx + 1], al // PUInt8(WriteAddr + 1)^ := PUInt8(ReadAddr)^;
+
+ inc ecx // inc(ReadAddr);
+ add edx, 2 // inc(WriteAddr, 2);
+
+ dec x
+ jnz @LoopX
+
+ mov eax, SrcPitch // inc(UInt32(ReadRow), SrcPitch);
+ add ReadRow, eax
+
+ mov eax, DestPitch // inc(UInt32(WriteRow), DestPitch * 2);
+ add WriteRow, eax
+ add WriteRow, eax
+
+ dec y
+ jnz @LoopY
+ pop ebx
+ end;
+ 2 :
+ asm
+ push ebx
+ mov eax, h // for y := 1 to Src.h do
+ mov y, eax
+ @LoopY:
+ mov eax, ReadRow // ReadAddr := ReadRow;
+ mov ReadAddr, eax
+
+ mov eax, WriteRow // WriteAddr := WriteRow;
+ mov WriteAddr, eax
+
+ mov eax, w // for x := 1 to Src.w do
+ mov x, eax
+
+ mov ecx, ReadAddr
+ mov edx, WriteAddr
+
+ @LoopX:
+ mov ax, [ecx] // PUInt16(WriteAddr)^ := PUInt16(ReadAddr)^;
+ mov [edx], ax
+ mov [edx + 2], eax // PUInt16(WriteAddr + 2)^ := PUInt16(ReadAddr)^;
+
+ add ecx, 2 // inc(ReadAddr, 2);
+ add edx, 4 // inc(WriteAddr, 4);
+
+ dec x
+ jnz @LoopX
+
+ mov eax, SrcPitch // inc(UInt32(ReadRow), SrcPitch);
+ add ReadRow, eax
+
+ mov eax, DestPitch // inc(UInt32(WriteRow), DestPitch * 2);
+ add WriteRow, eax
+ add WriteRow, eax
+
+ dec y
+ jnz @LoopY
+ pop ebx
+ end;
+ 3 :
+ asm
+ push ebx
+ mov eax, h // for y := 1 to Src.h do
+ mov y, eax
+ @LoopY:
+ mov eax, ReadRow // ReadAddr := ReadRow;
+ mov ReadAddr, eax
+
+ mov eax, WriteRow // WriteAddr := WriteRow;
+ mov WriteAddr, eax
+
+ mov eax, w // for x := 1 to Src.w do
+ mov x, eax
+
+ mov ecx, ReadAddr
+ mov edx, WriteAddr
+
+ @LoopX:
+ mov eax, [ecx] // (PUInt32(WriteAddr)^ and $ff000000) or (PUInt32(ReadAddr)^ and $00ffffff);
+ and eax, $00ffffff
+ and dword ptr [edx], $ff000000
+ or [edx], eax
+ and dword ptr [edx + 3], $00ffffff // (PUInt32(WriteAddr + 3)^ and $ff000000) or (PUInt32(ReadAddr)^ and $00ffffff);
+ or [edx + 3], eax
+
+ add ecx, 3 // inc(ReadAddr, 3);
+ add edx, 6 // inc(WriteAddr, 6);
+
+ dec x
+ jnz @LoopX
+
+ mov eax, SrcPitch // inc(UInt32(ReadRow), SrcPitch);
+ add ReadRow, eax
+
+ mov eax, DestPitch // inc(UInt32(WriteRow), DestPitch * 2);
+ add WriteRow, eax
+ add WriteRow, eax
+
+ dec y
+ jnz @LoopY
+ pop ebx
+ end;
+ 4 :
+ asm
+ push ebx
+ mov eax, h // for y := 1 to Src.h do
+ mov y, eax
+ @LoopY:
+ mov eax, ReadRow // ReadAddr := ReadRow;
+ mov ReadAddr, eax
+
+ mov eax, WriteRow // WriteAddr := WriteRow;
+ mov WriteAddr, eax
+
+ mov eax, w // for x := 1 to Src.w do
+ mov x, eax
+
+ mov ecx, ReadAddr
+ mov edx, WriteAddr
+
+ @LoopX:
+ mov eax, [ecx] // PUInt32(WriteAddr)^ := PUInt32(ReadAddr)^;
+ mov [edx], eax
+ mov [edx + 4], eax // PUInt32(WriteAddr + 4)^ := PUInt32(ReadAddr)^;
+
+ add ecx, 4 // inc(ReadAddr, 4);
+ add edx, 8 // inc(WriteAddr, 8);
+
+ dec x
+ jnz @LoopX
+
+ mov eax, SrcPitch // inc(UInt32(ReadRow), SrcPitch);
+ add ReadRow, eax
+
+ mov eax, DestPitch // inc(UInt32(WriteRow), DestPitch * 2);
+ add WriteRow, eax
+ add WriteRow, eax
+
+ dec y
+ jnz @LoopY
+ pop ebx
+ end;
+ end;
+
+ if SDL_MustLock( Src ) then
+ SDL_UnlockSurface( Src );
+ if SDL_MustLock( Dest ) then
+ SDL_UnlockSurface( Dest );
+end;
+
+procedure SDL_50Scanline2xBlit( Src, Dest : PSDL_Surface );
+var
+ ReadAddr, WriteAddr, ReadRow, WriteRow : UInt32;
+ SrcPitch, DestPitch, x, y, w, h : UInt32;
+begin
+ if ( Src = nil ) or ( Dest = nil ) then
+ exit;
+ if ( Src.w shl 1 ) < Dest.w then
+ exit;
+ if ( Src.h shl 1 ) < Dest.h then
+ exit;
+
+ if SDL_MustLock( Src ) then
+ SDL_LockSurface( Src );
+ if SDL_MustLock( Dest ) then
+ SDL_LockSurface( Dest );
+
+ ReadRow := UInt32( Src.Pixels );
+ WriteRow := UInt32( Dest.Pixels );
+
+ SrcPitch := Src.pitch;
+ DestPitch := Dest.pitch;
+
+ w := Src.w;
+ h := Src.h;
+
+ case Src.format.BitsPerPixel of
+ 8 :
+ asm
+ push ebx
+ mov eax, h // for y := 1 to Src.h do
+ mov y, eax
+ @LoopY:
+ mov eax, ReadRow // ReadAddr := ReadRow;
+ mov ReadAddr, eax
+
+ mov eax, WriteRow // WriteAddr := WriteRow;
+ mov WriteAddr, eax
+
+ mov eax, w // for x := 1 to Src.w do
+ mov x, eax
+
+ mov ecx, ReadAddr
+ mov edx, WriteAddr
+ mov ebx, DestPitch
+
+ @LoopX:
+ mov al, [ecx] // PUInt8(WriteAddr)^ := PUInt8(ReadAddr)^;
+ mov [edx], al
+ mov [edx + 1], al // PUInt8(WriteAddr + 1)^ := PUInt8(ReadAddr)^;
+ shr al, 1
+ and al, $6d
+ mov [edx + ebx], al // PUInt8(WriteAddr + DestPitch)^ := PUInt8(ReadAddr)^;
+ mov [edx + ebx + 1], al // PUInt8(WriteAddr + DestPitch + 1)^ := PUInt8(ReadAddr)^;
+
+ inc ecx // inc(ReadAddr);
+ add edx, 2 // inc(WriteAddr, 2);
+
+ dec x
+ jnz @LoopX
+
+ mov eax, SrcPitch // inc(UInt32(ReadRow), SrcPitch);
+ add ReadRow, eax
+
+ mov eax, DestPitch // inc(UInt32(WriteRow), DestPitch * 2);
+ add WriteRow, eax
+ add WriteRow, eax
+
+ dec y
+ jnz @LoopY
+ pop ebx
+ end;
+ 15 :
+ asm
+ push ebx
+ mov eax, h // for y := 1 to Src.h do
+ mov y, eax
+ @LoopY:
+ mov eax, ReadRow // ReadAddr := ReadRow;
+ mov ReadAddr, eax
+
+ mov eax, WriteRow // WriteAddr := WriteRow;
+ mov WriteAddr, eax
+
+ mov eax, w // for x := 1 to Src.w do
+ mov x, eax
+
+ mov ecx, ReadAddr
+ mov edx, WriteAddr
+ mov ebx, DestPitch
+
+ @LoopX:
+ mov ax, [ecx] // PUInt16(WriteAddr)^ := PUInt16(ReadAddr)^;
+ mov [edx], ax
+ mov [edx + 2], ax // PUInt16(WriteAddr + 2)^ := PUInt16(ReadAddr)^;
+ shr ax, 1
+ and ax, $3def
+ mov [edx + ebx], ax // PUInt16(WriteAddr + DestPitch)^ := PUInt16(ReadAddr)^;
+ mov [edx + ebx + 2], ax // PUInt16(WriteAddr + DestPitch + 2)^ := PUInt16(ReadAddr)^;
+
+ add ecx, 2 // inc(ReadAddr, 2);
+ add edx, 4 // inc(WriteAddr, 4);
+
+ dec x
+ jnz @LoopX
+
+ mov eax, SrcPitch // inc(UInt32(ReadRow), SrcPitch);
+ add ReadRow, eax
+
+ mov eax, DestPitch // inc(UInt32(WriteRow), DestPitch * 2);
+ add WriteRow, eax
+ add WriteRow, eax
+
+ dec y
+ jnz @LoopY
+ pop ebx
+ end;
+ 16 :
+ asm
+ push ebx
+ mov eax, h // for y := 1 to Src.h do
+ mov y, eax
+ @LoopY:
+ mov eax, ReadRow // ReadAddr := ReadRow;
+ mov ReadAddr, eax
+
+ mov eax, WriteRow // WriteAddr := WriteRow;
+ mov WriteAddr, eax
+
+ mov eax, w // for x := 1 to Src.w do
+ mov x, eax
+
+ mov ecx, ReadAddr
+ mov edx, WriteAddr
+ mov ebx, DestPitch
+
+ @LoopX:
+ mov ax, [ecx] // PUInt16(WriteAddr)^ := PUInt16(ReadAddr)^;
+ mov [edx], ax
+ mov [edx + 2], ax // PUInt16(WriteAddr + 2)^ := PUInt16(ReadAddr)^;
+ shr ax, 1
+ and ax, $7bef
+ mov [edx + ebx], ax // PUInt16(WriteAddr + DestPitch)^ := PUInt16(ReadAddr)^;
+ mov [edx + ebx + 2], ax // PUInt16(WriteAddr + DestPitch + 2)^ := PUInt16(ReadAddr)^;
+
+ add ecx, 2 // inc(ReadAddr, 2);
+ add edx, 4 // inc(WriteAddr, 4);
+
+ dec x
+ jnz @LoopX
+
+ mov eax, SrcPitch // inc(UInt32(ReadRow), SrcPitch);
+ add ReadRow, eax
+
+ mov eax, DestPitch // inc(UInt32(WriteRow), DestPitch * 2);
+ add WriteRow, eax
+ add WriteRow, eax
+
+ dec y
+ jnz @LoopY
+ pop ebx
+ end;
+ 24 :
+ asm
+ push ebx
+ mov eax, h // for y := 1 to Src.h do
+ mov y, eax
+ @LoopY:
+ mov eax, ReadRow // ReadAddr := ReadRow;
+ mov ReadAddr, eax
+
+ mov eax, WriteRow // WriteAddr := WriteRow;
+ mov WriteAddr, eax
+
+ mov eax, w // for x := 1 to Src.w do
+ mov x, eax
+
+ mov ecx, ReadAddr
+ mov edx, WriteAddr
+ mov ebx, DestPitch
+
+ @LoopX:
+ mov eax, [ecx] // (PUInt32(WriteAddr)^ and $ff000000) or (PUInt32(ReadAddr)^ and $00ffffff);
+ and eax, $00ffffff
+ and dword ptr [edx], $ff000000
+ or [edx], eax
+ and dword ptr [edx + 3], $00ffffff // (PUInt32(WriteAddr + 3)^ and $ff000000) or (PUInt32(ReadAddr)^ and $00ffffff);
+ or [edx + 3], eax
+ shr eax, 1
+ and eax, $007f7f7f
+ and dword ptr [edx + ebx], $00ffffff // (PUInt32(WriteAddr + DestPitch)^ and $ff000000) or (PUInt32(ReadAddr)^ and $00ffffff);
+ or [edx + ebx], eax
+ and dword ptr [edx + ebx + 3], $00ffffff // (PUInt32(WriteAddr + DestPitch + 3)^ and $ff000000) or (PUInt32(ReadAddr)^ and $00ffffff);
+ or [edx + ebx + 3], eax
+
+ add ecx, 3 // inc(ReadAddr, 3);
+ add edx, 6 // inc(WriteAddr, 6);
+
+ dec x
+ jnz @LoopX
+
+ mov eax, SrcPitch // inc(UInt32(ReadRow), SrcPitch);
+ add ReadRow, eax
+
+ mov eax, DestPitch // inc(UInt32(WriteRow), DestPitch * 2);
+ add WriteRow, eax
+ add WriteRow, eax
+
+ dec y
+ jnz @LoopY
+ pop ebx
+ end;
+ 32 :
+ asm
+ push ebx
+ mov eax, h // for y := 1 to Src.h do
+ mov y, eax
+ @LoopY:
+ mov eax, ReadRow // ReadAddr := ReadRow;
+ mov ReadAddr, eax
+
+ mov eax, WriteRow // WriteAddr := WriteRow;
+ mov WriteAddr, eax
+
+ mov eax, w // for x := 1 to Src.w do
+ mov x, eax
+
+ mov ecx, ReadAddr
+ mov edx, WriteAddr
+ mov ebx, DestPitch
+
+ @LoopX:
+ mov eax, [ecx] // PUInt32(WriteAddr)^ := PUInt32(ReadAddr)^;
+ mov [edx], eax
+ mov [edx + 4], eax // PUInt32(WriteAddr + 4)^ := PUInt32(ReadAddr)^;
+ shr eax, 1
+ and eax, $7f7f7f7f
+ mov [edx + ebx], eax // PUInt32(WriteAddr + DestPitch)^ := PUInt32(ReadAddr)^;
+ mov [edx + ebx + 4], eax // PUInt32(WriteAddr + DestPitch + 4)^ := PUInt32(ReadAddr)^;
+
+ add ecx, 4 // inc(ReadAddr, 4);
+ add edx, 8 // inc(WriteAddr, 8);
+
+ dec x
+ jnz @LoopX
+
+ mov eax, SrcPitch // inc(UInt32(ReadRow), SrcPitch);
+ add ReadRow, eax
+
+ mov eax, DestPitch // inc(UInt32(WriteRow), DestPitch * 2);
+ add WriteRow, eax
+ add WriteRow, eax
+
+ dec y
+ jnz @LoopY
+ pop ebx
+ end;
+ end;
+
+ if SDL_MustLock( Src ) then
+ SDL_UnlockSurface( Src );
+ if SDL_MustLock( Dest ) then
+ SDL_UnlockSurface( Dest );
+end;
+
+function SDL_PixelTestSurfaceVsRect( SrcSurface1 : PSDL_Surface; SrcRect1 : PSDL_Rect; SrcRect2 : PSDL_Rect; Left1, Top1, Left2, Top2 : integer ) :
+boolean;
+var
+ Src_Rect1, Src_Rect2 : TSDL_Rect;
+ right1, bottom1 : integer;
+ right2, bottom2 : integer;
+ Scan1Start, Scan2Start, ScanWidth, ScanHeight : cardinal;
+ Mod1: cardinal;
+ Addr1 : cardinal;
+ BPP : cardinal;
+ Pitch1 : cardinal;
+ TransparentColor1 : cardinal;
+ tx, ty : cardinal;
+ StartTick : cardinal;
+ Color1 : cardinal;
+begin
+ Result := false;
+ if SrcRect1 = nil then
+ begin
+ with Src_Rect1 do
+ begin
+ x := 0;
+ y := 0;
+ w := SrcSurface1.w;
+ h := SrcSurface1.h;
+ end;
+ end
+ else
+ Src_Rect1 := SrcRect1^;
+
+ Src_Rect2 := SrcRect2^;
+ with Src_Rect1 do
+ begin
+ Right1 := Left1 + w;
+ Bottom1 := Top1 + h;
+ end;
+ with Src_Rect2 do
+ begin
+ Right2 := Left2 + w;
+ Bottom2 := Top2 + h;
+ end;
+ if ( Left1 >= Right2 ) or ( Right1 <= Left2 ) or ( Top1 >= Bottom2 ) or (
+Bottom1 <=
+ Top2 ) then
+ exit;
+ if Left1 <= Left2 then
+ begin
+ // 1. left, 2. right
+ Scan1Start := Src_Rect1.x + Left2 - Left1;
+ Scan2Start := Src_Rect2.x;
+ ScanWidth := Right1 - Left2;
+ with Src_Rect2 do
+ if ScanWidth > w then
+ ScanWidth := w;
+ end
+ else
+ begin
+ // 1. right, 2. left
+ Scan1Start := Src_Rect1.x;
+ Scan2Start := Src_Rect2.x + Left1 - Left2;
+ ScanWidth := Right2 - Left1;
+ with Src_Rect1 do
+ if ScanWidth > w then
+ ScanWidth := w;
+ end;
+ with SrcSurface1^ do
+ begin
+ Pitch1 := Pitch;
+ Addr1 := cardinal( Pixels );
+ inc( Addr1, Pitch1 * UInt32( Src_Rect1.y ) );
+ with format^ do
+ begin
+ BPP := BytesPerPixel;
+ TransparentColor1 := colorkey;
+ end;
+ end;
+
+ Mod1 := Pitch1 - ( ScanWidth * BPP );
+
+ inc( Addr1, BPP * Scan1Start );
+
+ if Top1 <= Top2 then
+ begin
+ // 1. up, 2. down
+ ScanHeight := Bottom1 - Top2;
+ if ScanHeight > Src_Rect2.h then
+ ScanHeight := Src_Rect2.h;
+ inc( Addr1, Pitch1 * UInt32( Top2 - Top1 ) );
+ end
+ else
+ begin
+ // 1. down, 2. up
+ ScanHeight := Bottom2 - Top1;
+ if ScanHeight > Src_Rect1.h then
+ ScanHeight := Src_Rect1.h;
+
+ end;
+ case BPP of
+ 1 :
+ for ty := 1 to ScanHeight do
+ begin
+ for tx := 1 to ScanWidth do
+ begin
+ if ( PByte( Addr1 )^ <> TransparentColor1 ) then
+ begin
+ Result := true;
+ exit;
+ end;
+ inc( Addr1 );
+
+ end;
+ inc( Addr1, Mod1 );
+
+ end;
+ 2 :
+ for ty := 1 to ScanHeight do
+ begin
+ for tx := 1 to ScanWidth do
+ begin
+ if ( PWord( Addr1 )^ <> TransparentColor1 ) then
+ begin
+ Result := true;
+ exit;
+ end;
+ inc( Addr1, 2 );
+
+ end;
+ inc( Addr1, Mod1 );
+
+ end;
+ 3 :
+ for ty := 1 to ScanHeight do
+ begin
+ for tx := 1 to ScanWidth do
+ begin
+ Color1 := PLongWord( Addr1 )^ and $00FFFFFF;
+
+ if ( Color1 <> TransparentColor1 )
+ then
+ begin
+ Result := true;
+ exit;
+ end;
+ inc( Addr1, 3 );
+
+ end;
+ inc( Addr1, Mod1 );
+
+ end;
+ 4 :
+ for ty := 1 to ScanHeight do
+ begin
+ for tx := 1 to ScanWidth do
+ begin
+ if ( PLongWord( Addr1 )^ <> TransparentColor1 ) then
+ begin
+ Result := true;
+ exit;
+ end;
+ inc( Addr1, 4 );
+
+ end;
+ inc( Addr1, Mod1 );
+
+ end;
+ end;
+end;
+
+procedure SDL_ORSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect;
+ DestSurface : PSDL_Surface; DestRect : PSDL_Rect );
+var
+ Src, Dest : TSDL_Rect;
+ Diff : integer;
+ SrcAddr, DestAddr, TransparentColor : cardinal;
+ // TransparentColor: cardinal;
+ _ebx, _esi, _edi, _esp : cardinal;
+ WorkX, WorkY : word;
+ SrcMod, DestMod : cardinal;
+ Bits : cardinal;
+begin
+ if ( SrcSurface = nil ) or ( DestSurface = nil ) then
+ exit; // Remove this to make it faster
+ if ( SrcSurface.Format.BitsPerPixel <> DestSurface.Format.BitsPerPixel ) then
+ exit; // Remove this to make it faster
+ if SrcRect = nil then
+ begin
+ with Src do
+ begin
+ x := 0;
+ y := 0;
+ w := SrcSurface.w;
+ h := SrcSurface.h;
+ end;
+ end
+ else
+ Src := SrcRect^;
+ if DestRect = nil then
+ begin
+ Dest.x := 0;
+ Dest.y := 0;
+ end
+ else
+ Dest := DestRect^;
+ Dest.w := Src.w;
+ Dest.h := Src.h;
+ with DestSurface.Clip_Rect do
+ begin
+ // Source's right side is greater than the dest.cliprect
+ if Dest.x + Src.w > x + w then
+ begin
+ smallint( Src.w ) := x + w - Dest.x;
+ smallint( Dest.w ) := x + w - Dest.x;
+ if smallint( Dest.w ) < 1 then
+ exit;
+ end;
+ // Source's bottom side is greater than the dest.clip
+ if Dest.y + Src.h > y + h then
+ begin
+ smallint( Src.h ) := y + h - Dest.y;
+ smallint( Dest.h ) := y + h - Dest.y;
+ if smallint( Dest.h ) < 1 then
+ exit;
+ end;
+ // Source's left side is less than the dest.clip
+ if Dest.x < x then
+ begin
+ Diff := x - Dest.x;
+ Src.x := Src.x + Diff;
+ smallint( Src.w ) := smallint( Src.w ) - Diff;
+ Dest.x := x;
+ smallint( Dest.w ) := smallint( Dest.w ) - Diff;
+ if smallint( Dest.w ) < 1 then
+ exit;
+ end;
+ // Source's Top side is less than the dest.clip
+ if Dest.y < y then
+ begin
+ Diff := y - Dest.y;
+ Src.y := Src.y + Diff;
+ smallint( Src.h ) := smallint( Src.h ) - Diff;
+ Dest.y := y;
+ smallint( Dest.h ) := smallint( Dest.h ) - Diff;
+ if smallint( Dest.h ) < 1 then
+ exit;
+ end;
+ end;
+ with SrcSurface^ do
+ begin
+ SrcAddr := cardinal( Pixels ) + UInt32( Src.y ) * Pitch + UInt32( Src.x ) *
+ Format.BytesPerPixel;
+ SrcMod := Pitch - Src.w * Format.BytesPerPixel;
+ TransparentColor := Format.colorkey;
+ end;
+ with DestSurface^ do
+ begin
+ DestAddr := cardinal( Pixels ) + UInt32( Dest.y ) * Pitch + UInt32( Dest.x ) *
+ Format.BytesPerPixel;
+ DestMod := Pitch - Dest.w * Format.BytesPerPixel;
+ Bits := Format.BitsPerPixel;
+ end;
+ SDL_LockSurface( SrcSurface );
+ SDL_LockSurface( DestSurface );
+ WorkY := Src.h;
+ case bits of
+ 8 :
+ asm
+ mov _ebx, ebx
+ mov _esi, esi
+ mov _edi, edi
+ mov _esp, esp
+ mov esi, SrcAddr // ESI - Source Offset
+ mov edi, DestAddr // EDI - Destination Offset
+ mov ax, Src.h // WorkY := Src.h
+ mov WorkY, ax
+ @LoopY:
+ mov ax, Src.w
+ mov WorkX, ax // WorkX := Src.w
+ @Loopx:
+ mov al, [esi] // AL := source color
+ cmp al, 0
+ je @SkipColor // if AL=0 or AL=transparent color then skip everything
+ cmp al, byte ptr TransparentColor
+ je @SkipColor
+ or al, [edi]
+ mov [edi], al
+ @SkipColor:
+ inc esi
+ inc edi
+ dec WorkX
+ jnz @LoopX
+ add esi, SrcMod
+ add edi, DestMod
+ dec WorkY
+ jnz @LoopY
+ mov esp,_esp
+ mov edi,_edi
+ mov esi,_esi
+ mov ebx,_ebx
+ end;
+ 15 :
+ asm
+ mov _ebx, ebx
+ mov _esi, esi
+ mov _edi, edi
+ mov _esp, esp
+ mov esi, SrcAddr // ESI - Source Offset
+ mov edi, DestAddr // EDI - Destination Offset
+ mov ax, Src.h // WorkY := Src.h
+ mov WorkY, ax
+ @LoopY:
+ mov ax, Src.w
+ mov WorkX, ax // WorkX := Src.w
+ @Loopx:
+ mov ax, [esi] // AX := source color
+ cmp ax, 0
+ je @SkipColor // if AX=0 then skip everything
+ cmp ax, word ptr TransparentColor
+ je @SkipColor
+ or ax, [edi]
+ mov [edi], ax
+ @SkipColor:
+ add esi, 2
+ add edi, 2
+ dec WorkX
+ jnz @LoopX
+ add esi, SrcMod
+ add edi, DestMod
+ dec WorkY
+ jnz @LoopY
+ mov esp,_esp
+ mov edi,_edi
+ mov esi,_esi
+ mov ebx,_ebx
+ end;
+ 16 :
+ asm
+ mov _ebx, ebx
+ mov _esi, esi
+ mov _edi, edi
+ mov _esp, esp
+ mov esi, SrcAddr // ESI - Source Offset
+ mov edi, DestAddr // EDI - Destination Offset
+ mov ax, Src.h // WorkY := Src.h
+ mov WorkY, ax
+ @LoopY:
+ mov ax, Src.w
+ mov WorkX, ax // WorkX := Src.w
+ @Loopx:
+ mov ax, [esi] // AX := source color
+ cmp ax, 0
+ je @SkipColor // if AX=0 then skip everything
+ cmp ax, word ptr TransparentColor
+ je @SkipColor
+ or ax, [edi]
+ mov [edi], ax
+ @SkipColor:
+ add esi, 2
+ add edi, 2
+ dec WorkX
+ jnz @LoopX
+ add esi, SrcMod
+ add edi, DestMod
+ dec WorkY
+ jnz @LoopY
+ mov esp,_esp
+ mov edi,_edi
+ mov esi,_esi
+ mov ebx,_ebx
+ end;
+ 24 :
+ asm
+ mov _ebx, ebx
+ mov _esi, esi
+ mov _edi, edi
+ mov _esp, esp
+ mov esi, SrcAddr // ESI - Source Offset
+ mov edi, DestAddr // EDI - Destination Offset
+ mov ax, Src.h // WorkY := Src.h
+ mov WorkY, ax
+ @LoopY:
+ mov ax, Src.w
+ mov WorkX, ax // WorkX := Src.w
+ add WorkX, ax // WorkX := Src.w * 2
+ add WorkX, ax // WorkX := Src.w * 3
+ @Loopx:
+ mov al, [esi] // AL := source color
+ or al, [edi]
+ mov [edi], al
+ inc esi
+ inc edi
+ dec WorkX
+ jnz @LoopX
+ add esi, SrcMod
+ add edi, DestMod
+ dec WorkY
+ jnz @LoopY
+ mov esp,_esp
+ mov edi,_edi
+ mov esi,_esi
+ mov ebx,_ebx
+ end;
+ 32 :
+ asm
+ mov _ebx, ebx
+ mov _esi, esi
+ mov _edi, edi
+ mov _esp, esp
+ mov esi, SrcAddr // ESI - Source Offset
+ mov edi, DestAddr // EDI - Destination Offset
+ mov ax, Src.h // WorkY := Src.h
+ mov WorkY, ax
+ @LoopY:
+ mov ax, Src.w
+ shl ax, 2
+ mov WorkX, ax // WorkX := Src.w * 4
+ @Loopx:
+ mov al, [esi] // AL := source color
+ or al, [edi]
+ mov [edi], al
+ inc esi
+ inc edi
+ dec WorkX
+ jnz @LoopX
+ add esi, SrcMod
+ add edi, DestMod
+ dec WorkY
+ jnz @LoopY
+ mov esp,_esp
+ mov edi,_edi
+ mov esi,_esi
+ mov ebx,_ebx
+ end;
+ end;
+ SDL_UnlockSurface( SrcSurface );
+ SDL_UnlockSurface( DestSurface );
+end;
+
+procedure SDL_ANDSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect;
+ DestSurface : PSDL_Surface; DestRect : PSDL_Rect );
+var
+ Src, Dest : TSDL_Rect;
+ Diff : integer;
+ SrcAddr, DestAddr, TransparentColor : cardinal;
+ // TransparentColor: cardinal;
+ _ebx, _esi, _edi, _esp : cardinal;
+ WorkX, WorkY : word;
+ SrcMod, DestMod : cardinal;
+ Bits : cardinal;
+begin
+ if ( SrcSurface = nil ) or ( DestSurface = nil ) then
+ exit; // Remove this to make it faster
+ if ( SrcSurface.Format.BitsPerPixel <> DestSurface.Format.BitsPerPixel ) then
+ exit; // Remove this to make it faster
+ if SrcRect = nil then
+ begin
+ with Src do
+ begin
+ x := 0;
+ y := 0;
+ w := SrcSurface.w;
+ h := SrcSurface.h;
+ end;
+ end
+ else
+ Src := SrcRect^;
+ if DestRect = nil then
+ begin
+ Dest.x := 0;
+ Dest.y := 0;
+ end
+ else
+ Dest := DestRect^;
+ Dest.w := Src.w;
+ Dest.h := Src.h;
+ with DestSurface.Clip_Rect do
+ begin
+ // Source's right side is greater than the dest.cliprect
+ if Dest.x + Src.w > x + w then
+ begin
+ smallint( Src.w ) := x + w - Dest.x;
+ smallint( Dest.w ) := x + w - Dest.x;
+ if smallint( Dest.w ) < 1 then
+ exit;
+ end;
+ // Source's bottom side is greater than the dest.clip
+ if Dest.y + Src.h > y + h then
+ begin
+ smallint( Src.h ) := y + h - Dest.y;
+ smallint( Dest.h ) := y + h - Dest.y;
+ if smallint( Dest.h ) < 1 then
+ exit;
+ end;
+ // Source's left side is less than the dest.clip
+ if Dest.x < x then
+ begin
+ Diff := x - Dest.x;
+ Src.x := Src.x + Diff;
+ smallint( Src.w ) := smallint( Src.w ) - Diff;
+ Dest.x := x;
+ smallint( Dest.w ) := smallint( Dest.w ) - Diff;
+ if smallint( Dest.w ) < 1 then
+ exit;
+ end;
+ // Source's Top side is less than the dest.clip
+ if Dest.y < y then
+ begin
+ Diff := y - Dest.y;
+ Src.y := Src.y + Diff;
+ smallint( Src.h ) := smallint( Src.h ) - Diff;
+ Dest.y := y;
+ smallint( Dest.h ) := smallint( Dest.h ) - Diff;
+ if smallint( Dest.h ) < 1 then
+ exit;
+ end;
+ end;
+ with SrcSurface^ do
+ begin
+ SrcAddr := cardinal( Pixels ) + UInt32( Src.y ) * Pitch + UInt32( Src.x ) *
+ Format.BytesPerPixel;
+ SrcMod := Pitch - Src.w * Format.BytesPerPixel;
+ TransparentColor := Format.colorkey;
+ end;
+ with DestSurface^ do
+ begin
+ DestAddr := cardinal( Pixels ) + UInt32( Dest.y ) * Pitch + UInt32( Dest.x ) *
+ Format.BytesPerPixel;
+ DestMod := Pitch - Dest.w * Format.BytesPerPixel;
+ Bits := Format.BitsPerPixel;
+ end;
+ SDL_LockSurface( SrcSurface );
+ SDL_LockSurface( DestSurface );
+ WorkY := Src.h;
+ case bits of
+ 8 :
+ asm
+ mov _ebx, ebx
+ mov _esi, esi
+ mov _edi, edi
+ mov _esp, esp
+ mov esi, SrcAddr // ESI - Source Offset
+ mov edi, DestAddr // EDI - Destination Offset
+ mov ax, Src.h // WorkY := Src.h
+ mov WorkY, ax
+ @LoopY:
+ mov ax, Src.w
+ mov WorkX, ax // WorkX := Src.w
+ @Loopx:
+ mov al, [esi] // AL := source color
+ cmp al, 0
+ je @SkipColor // if AL=0 or AL=transparent color then skip everything
+ cmp al, byte ptr TransparentColor
+ je @SkipColor
+ and al, [edi]
+ mov [edi], al
+ @SkipColor:
+ inc esi
+ inc edi
+ dec WorkX
+ jnz @LoopX
+ add esi, SrcMod
+ add edi, DestMod
+ dec WorkY
+ jnz @LoopY
+ mov esp,_esp
+ mov edi,_edi
+ mov esi,_esi
+ mov ebx,_ebx
+ end;
+ 15 :
+ asm
+ mov _ebx, ebx
+ mov _esi, esi
+ mov _edi, edi
+ mov _esp, esp
+ mov esi, SrcAddr // ESI - Source Offset
+ mov edi, DestAddr // EDI - Destination Offset
+ mov ax, Src.h // WorkY := Src.h
+ mov WorkY, ax
+ @LoopY:
+ mov ax, Src.w
+ mov WorkX, ax // WorkX := Src.w
+ @Loopx:
+ mov ax, [esi] // AX := source color
+ cmp ax, 0
+ je @SkipColor // if AX=0 then skip everything
+ cmp ax, word ptr TransparentColor
+ je @SkipColor
+ and ax, [edi]
+ mov [edi], ax
+ @SkipColor:
+ add esi, 2
+ add edi, 2
+ dec WorkX
+ jnz @LoopX
+ add esi, SrcMod
+ add edi, DestMod
+ dec WorkY
+ jnz @LoopY
+ mov esp,_esp
+ mov edi,_edi
+ mov esi,_esi
+ mov ebx,_ebx
+ end;
+ 16 :
+ asm
+ mov _ebx, ebx
+ mov _esi, esi
+ mov _edi, edi
+ mov _esp, esp
+ mov esi, SrcAddr // ESI - Source Offset
+ mov edi, DestAddr // EDI - Destination Offset
+ mov ax, Src.h // WorkY := Src.h
+ mov WorkY, ax
+ @LoopY:
+ mov ax, Src.w
+ mov WorkX, ax // WorkX := Src.w
+ @Loopx:
+ mov ax, [esi] // AX := source color
+ cmp ax, 0
+ je @SkipColor // if AX=0 then skip everything
+ cmp ax, word ptr TransparentColor
+ je @SkipColor
+ and ax, [edi]
+ mov [edi], ax
+ @SkipColor:
+ add esi, 2
+ add edi, 2
+ dec WorkX
+ jnz @LoopX
+ add esi, SrcMod
+ add edi, DestMod
+ dec WorkY
+ jnz @LoopY
+ mov esp,_esp
+ mov edi,_edi
+ mov esi,_esi
+ mov ebx,_ebx
+ end;
+ 24 :
+ asm
+ mov _ebx, ebx
+ mov _esi, esi
+ mov _edi, edi
+ mov _esp, esp
+ mov esi, SrcAddr // ESI - Source Offset
+ mov edi, DestAddr // EDI - Destination Offset
+ mov ax, Src.h // WorkY := Src.h
+ mov WorkY, ax
+ @LoopY:
+ mov ax, Src.w
+ mov WorkX, ax // WorkX := Src.w
+ add WorkX, ax // WorkX := Src.w * 2
+ add WorkX, ax // WorkX := Src.w * 3
+ @Loopx:
+ mov al, [esi] // AL := source color
+ and al, [edi]
+ mov [edi], al
+ inc esi
+ inc edi
+ dec WorkX
+ jnz @LoopX
+ add esi, SrcMod
+ add edi, DestMod
+ dec WorkY
+ jnz @LoopY
+ mov esp,_esp
+ mov edi,_edi
+ mov esi,_esi
+ mov ebx,_ebx
+ end;
+ 32 :
+ asm
+ mov _ebx, ebx
+ mov _esi, esi
+ mov _edi, edi
+ mov _esp, esp
+ mov esi, SrcAddr // ESI - Source Offset
+ mov edi, DestAddr // EDI - Destination Offset
+ mov ax, Src.h // WorkY := Src.h
+ mov WorkY, ax
+ @LoopY:
+ mov ax, Src.w
+ shl ax, 2
+ mov WorkX, ax // WorkX := Src.w * 4
+ @Loopx:
+ mov al, [esi] // AL := source color
+ and al, [edi]
+ mov [edi], al
+ inc esi
+ inc edi
+ dec WorkX
+ jnz @LoopX
+ add esi, SrcMod
+ add edi, DestMod
+ dec WorkY
+ jnz @LoopY
+ mov esp,_esp
+ mov edi,_edi
+ mov esi,_esi
+ mov ebx,_ebx
+ end;
+ end;
+ SDL_UnlockSurface( SrcSurface );
+ SDL_UnlockSurface( DestSurface );
+end;
+
+
+procedure SDL_GTSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect;
+ DestSurface : PSDL_Surface; DestRect : PSDL_Rect );
+var
+ R, G, B, Pixel1, Pixel2, TransparentColor : cardinal;
+ Src, Dest : TSDL_Rect;
+ Diff : integer;
+ SrcAddr, DestAddr : cardinal;
+ WorkX, WorkY : word;
+ SrcMod, DestMod : cardinal;
+ Bits : cardinal;
+begin
+ if ( SrcSurface = nil ) or ( DestSurface = nil ) then
+ exit; // Remove this to make it faster
+ if ( SrcSurface.Format.BitsPerPixel <> DestSurface.Format.BitsPerPixel ) then
+ exit; // Remove this to make it faster
+ if SrcRect = nil then
+ begin
+ with Src do
+ begin
+ x := 0;
+ y := 0;
+ w := SrcSurface.w;
+ h := SrcSurface.h;
+ end;
+ end
+ else
+ Src := SrcRect^;
+ if DestRect = nil then
+ begin
+ Dest.x := 0;
+ Dest.y := 0;
+ end
+ else
+ Dest := DestRect^;
+ Dest.w := Src.w;
+ Dest.h := Src.h;
+ with DestSurface.Clip_Rect do
+ begin
+ // Source's right side is greater than the dest.cliprect
+ if Dest.x + Src.w > x + w then
+ begin
+ smallint( Src.w ) := x + w - Dest.x;
+ smallint( Dest.w ) := x + w - Dest.x;
+ if smallint( Dest.w ) < 1 then
+ exit;
+ end;
+ // Source's bottom side is greater than the dest.clip
+ if Dest.y + Src.h > y + h then
+ begin
+ smallint( Src.h ) := y + h - Dest.y;
+ smallint( Dest.h ) := y + h - Dest.y;
+ if smallint( Dest.h ) < 1 then
+ exit;
+ end;
+ // Source's left side is less than the dest.clip
+ if Dest.x < x then
+ begin
+ Diff := x - Dest.x;
+ Src.x := Src.x + Diff;
+ smallint( Src.w ) := smallint( Src.w ) - Diff;
+ Dest.x := x;
+ smallint( Dest.w ) := smallint( Dest.w ) - Diff;
+ if smallint( Dest.w ) < 1 then
+ exit;
+ end;
+ // Source's Top side is less than the dest.clip
+ if Dest.y < y then
+ begin
+ Diff := y - Dest.y;
+ Src.y := Src.y + Diff;
+ smallint( Src.h ) := smallint( Src.h ) - Diff;
+ Dest.y := y;
+ smallint( Dest.h ) := smallint( Dest.h ) - Diff;
+ if smallint( Dest.h ) < 1 then
+ exit;
+ end;
+ end;
+ with SrcSurface^ do
+ begin
+ SrcAddr := cardinal( Pixels ) + UInt32( Src.y ) * Pitch + UInt32( Src.x ) *
+ Format.BytesPerPixel;
+ SrcMod := Pitch - Src.w * Format.BytesPerPixel;
+ TransparentColor := Format.colorkey;
+ end;
+ with DestSurface^ do
+ begin
+ DestAddr := cardinal( Pixels ) + UInt32( Dest.y ) * Pitch + UInt32( Dest.x ) *
+ Format.BytesPerPixel;
+ DestMod := Pitch - Dest.w * Format.BytesPerPixel;
+ Bits := Format.BitsPerPixel;
+ end;
+ SDL_LockSurface( SrcSurface );
+ SDL_LockSurface( DestSurface );
+ WorkY := Src.h;
+ case bits of
+ 8 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt8( SrcAddr )^;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt8( DestAddr )^;
+ if Pixel2 > 0 then
+ begin
+ if Pixel2 and $E0 > Pixel1 and $E0 then R := Pixel2 and $E0 else R := Pixel1 and $E0;
+ if Pixel2 and $1C > Pixel1 and $1C then G := Pixel2 and $1C else G := Pixel1 and $1C;
+ if Pixel2 and $03 > Pixel1 and $03 then B := Pixel2 and $03 else B := Pixel1 and $03;
+
+ if R > $E0 then
+ R := $E0;
+ if G > $1C then
+ G := $1C;
+ if B > $03 then
+ B := $03;
+ PUInt8( DestAddr )^ := R or G or B;
+ end
+ else
+ PUInt8( DestAddr )^ := Pixel1;
+ end;
+ inc( SrcAddr );
+ inc( DestAddr );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 15 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt16( SrcAddr )^;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt16( DestAddr )^;
+ if Pixel2 > 0 then
+ begin
+
+ if Pixel2 and $7C00 > Pixel1 and $7C00 then R := Pixel2 and $7C00 else R := Pixel1 and $7C00;
+ if Pixel2 and $03E0 > Pixel1 and $03E0 then G := Pixel2 and $03E0 else G := Pixel1 and $03E0;
+ if Pixel2 and $001F > Pixel1 and $001F then B := Pixel2 and $001F else B := Pixel1 and $001F;
+
+ PUInt16( DestAddr )^ := R or G or B;
+ end
+ else
+ PUInt16( DestAddr )^ := Pixel1;
+ end;
+ inc( SrcAddr, 2 );
+ inc( DestAddr, 2 );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 16 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt16( SrcAddr )^;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt16( DestAddr )^;
+ if Pixel2 > 0 then
+ begin
+
+ if Pixel2 and $F800 > Pixel1 and $F800 then R := Pixel2 and $F800 else R := Pixel1 and $F800;
+ if Pixel2 and $07E0 > Pixel1 and $07E0 then G := Pixel2 and $07E0 else G := Pixel1 and $07E0;
+ if Pixel2 and $001F > Pixel1 and $001F then B := Pixel2 and $001F else B := Pixel1 and $001F;
+
+ PUInt16( DestAddr )^ := R or G or B;
+ end
+ else
+ PUInt16( DestAddr )^ := Pixel1;
+ end;
+ inc( SrcAddr, 2 );
+ inc( DestAddr, 2 );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 24 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt32( SrcAddr )^ and $00FFFFFF;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt32( DestAddr )^ and $00FFFFFF;
+ if Pixel2 > 0 then
+ begin
+
+ if Pixel2 and $FF0000 > Pixel1 and $FF0000 then R := Pixel2 and $FF0000 else R := Pixel1 and $FF0000;
+ if Pixel2 and $00FF00 > Pixel1 and $00FF00 then G := Pixel2 and $00FF00 else G := Pixel1 and $00FF00;
+ if Pixel2 and $0000FF > Pixel1 and $0000FF then B := Pixel2 and $0000FF else B := Pixel1 and $0000FF;
+
+ PUInt32( DestAddr )^ := PUInt32( DestAddr )^ and $FF000000 or ( R or G or B );
+ end
+ else
+ PUInt32( DestAddr )^ := PUInt32( DestAddr )^ and $FF000000 or Pixel1;
+ end;
+ inc( SrcAddr, 3 );
+ inc( DestAddr, 3 );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 32 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt32( SrcAddr )^;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt32( DestAddr )^;
+ if Pixel2 > 0 then
+ begin
+
+ if Pixel2 and $FF0000 > Pixel1 and $FF0000 then R := Pixel2 and $FF0000 else R := Pixel1 and $FF0000;
+ if Pixel2 and $00FF00 > Pixel1 and $00FF00 then G := Pixel2 and $00FF00 else G := Pixel1 and $00FF00;
+ if Pixel2 and $0000FF > Pixel1 and $0000FF then B := Pixel2 and $0000FF else B := Pixel1 and $0000FF;
+
+ PUInt32( DestAddr )^ := R or G or B;
+ end
+ else
+ PUInt32( DestAddr )^ := Pixel1;
+ end;
+ inc( SrcAddr, 4 );
+ inc( DestAddr, 4 );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ end;
+ SDL_UnlockSurface( SrcSurface );
+ SDL_UnlockSurface( DestSurface );
+end;
+
+
+procedure SDL_LTSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect;
+ DestSurface : PSDL_Surface; DestRect : PSDL_Rect );
+var
+ R, G, B, Pixel1, Pixel2, TransparentColor : cardinal;
+ Src, Dest : TSDL_Rect;
+ Diff : integer;
+ SrcAddr, DestAddr : cardinal;
+ WorkX, WorkY : word;
+ SrcMod, DestMod : cardinal;
+ Bits : cardinal;
+begin
+ if ( SrcSurface = nil ) or ( DestSurface = nil ) then
+ exit; // Remove this to make it faster
+ if ( SrcSurface.Format.BitsPerPixel <> DestSurface.Format.BitsPerPixel ) then
+ exit; // Remove this to make it faster
+ if SrcRect = nil then
+ begin
+ with Src do
+ begin
+ x := 0;
+ y := 0;
+ w := SrcSurface.w;
+ h := SrcSurface.h;
+ end;
+ end
+ else
+ Src := SrcRect^;
+ if DestRect = nil then
+ begin
+ Dest.x := 0;
+ Dest.y := 0;
+ end
+ else
+ Dest := DestRect^;
+ Dest.w := Src.w;
+ Dest.h := Src.h;
+ with DestSurface.Clip_Rect do
+ begin
+ // Source's right side is greater than the dest.cliprect
+ if Dest.x + Src.w > x + w then
+ begin
+ smallint( Src.w ) := x + w - Dest.x;
+ smallint( Dest.w ) := x + w - Dest.x;
+ if smallint( Dest.w ) < 1 then
+ exit;
+ end;
+ // Source's bottom side is greater than the dest.clip
+ if Dest.y + Src.h > y + h then
+ begin
+ smallint( Src.h ) := y + h - Dest.y;
+ smallint( Dest.h ) := y + h - Dest.y;
+ if smallint( Dest.h ) < 1 then
+ exit;
+ end;
+ // Source's left side is less than the dest.clip
+ if Dest.x < x then
+ begin
+ Diff := x - Dest.x;
+ Src.x := Src.x + Diff;
+ smallint( Src.w ) := smallint( Src.w ) - Diff;
+ Dest.x := x;
+ smallint( Dest.w ) := smallint( Dest.w ) - Diff;
+ if smallint( Dest.w ) < 1 then
+ exit;
+ end;
+ // Source's Top side is less than the dest.clip
+ if Dest.y < y then
+ begin
+ Diff := y - Dest.y;
+ Src.y := Src.y + Diff;
+ smallint( Src.h ) := smallint( Src.h ) - Diff;
+ Dest.y := y;
+ smallint( Dest.h ) := smallint( Dest.h ) - Diff;
+ if smallint( Dest.h ) < 1 then
+ exit;
+ end;
+ end;
+ with SrcSurface^ do
+ begin
+ SrcAddr := cardinal( Pixels ) + UInt32( Src.y ) * Pitch + UInt32( Src.x ) *
+ Format.BytesPerPixel;
+ SrcMod := Pitch - Src.w * Format.BytesPerPixel;
+ TransparentColor := Format.colorkey;
+ end;
+ with DestSurface^ do
+ begin
+ DestAddr := cardinal( Pixels ) + UInt32( Dest.y ) * Pitch + UInt32( Dest.x ) *
+ Format.BytesPerPixel;
+ DestMod := Pitch - Dest.w * Format.BytesPerPixel;
+ Bits := Format.BitsPerPixel;
+ end;
+ SDL_LockSurface( SrcSurface );
+ SDL_LockSurface( DestSurface );
+ WorkY := Src.h;
+ case bits of
+ 8 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt8( SrcAddr )^;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt8( DestAddr )^;
+ if Pixel2 > 0 then
+ begin
+ if Pixel2 and $E0 < Pixel1 and $E0 then R := Pixel2 and $E0 else R := Pixel1 and $E0;
+ if Pixel2 and $1C < Pixel1 and $1C then G := Pixel2 and $1C else G := Pixel1 and $1C;
+ if Pixel2 and $03 < Pixel1 and $03 then B := Pixel2 and $03 else B := Pixel1 and $03;
+
+ if R > $E0 then
+ R := $E0;
+ if G > $1C then
+ G := $1C;
+ if B > $03 then
+ B := $03;
+ PUInt8( DestAddr )^ := R or G or B;
+ end
+ else
+ PUInt8( DestAddr )^ := Pixel1;
+ end;
+ inc( SrcAddr );
+ inc( DestAddr );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 15 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt16( SrcAddr )^;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt16( DestAddr )^;
+ if Pixel2 > 0 then
+ begin
+
+ if Pixel2 and $7C00 < Pixel1 and $7C00 then R := Pixel2 and $7C00 else R := Pixel1 and $7C00;
+ if Pixel2 and $03E0 < Pixel1 and $03E0 then G := Pixel2 and $03E0 else G := Pixel1 and $03E0;
+ if Pixel2 and $001F < Pixel1 and $001F then B := Pixel2 and $001F else B := Pixel1 and $001F;
+
+ PUInt16( DestAddr )^ := R or G or B;
+ end
+ else
+ PUInt16( DestAddr )^ := Pixel1;
+ end;
+ inc( SrcAddr, 2 );
+ inc( DestAddr, 2 );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 16 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt16( SrcAddr )^;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt16( DestAddr )^;
+ if Pixel2 > 0 then
+ begin
+
+ if Pixel2 and $F800 < Pixel1 and $F800 then R := Pixel2 and $F800 else R := Pixel1 and $F800;
+ if Pixel2 and $07E0 < Pixel1 and $07E0 then G := Pixel2 and $07E0 else G := Pixel1 and $07E0;
+ if Pixel2 and $001F < Pixel1 and $001F then B := Pixel2 and $001F else B := Pixel1 and $001F;
+
+ PUInt16( DestAddr )^ := R or G or B;
+ end
+ else
+ PUInt16( DestAddr )^ := Pixel1;
+ end;
+ inc( SrcAddr, 2 );
+ inc( DestAddr, 2 );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 24 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt32( SrcAddr )^ and $00FFFFFF;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt32( DestAddr )^ and $00FFFFFF;
+ if Pixel2 > 0 then
+ begin
+
+ if Pixel2 and $FF0000 < Pixel1 and $FF0000 then R := Pixel2 and $FF0000 else R := Pixel1 and $FF0000;
+ if Pixel2 and $00FF00 < Pixel1 and $00FF00 then G := Pixel2 and $00FF00 else G := Pixel1 and $00FF00;
+ if Pixel2 and $0000FF < Pixel1 and $0000FF then B := Pixel2 and $0000FF else B := Pixel1 and $0000FF;
+
+ PUInt32( DestAddr )^ := PUInt32( DestAddr )^ and $FF000000 or ( R or G or B );
+ end
+ else
+ PUInt32( DestAddr )^ := PUInt32( DestAddr )^ and $FF000000 or Pixel1;
+ end;
+ inc( SrcAddr, 3 );
+ inc( DestAddr, 3 );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 32 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt32( SrcAddr )^;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt32( DestAddr )^;
+ if Pixel2 > 0 then
+ begin
+
+ if Pixel2 and $FF0000 < Pixel1 and $FF0000 then R := Pixel2 and $FF0000 else R := Pixel1 and $FF0000;
+ if Pixel2 and $00FF00 < Pixel1 and $00FF00 then G := Pixel2 and $00FF00 else G := Pixel1 and $00FF00;
+ if Pixel2 and $0000FF < Pixel1 and $0000FF then B := Pixel2 and $0000FF else B := Pixel1 and $0000FF;
+
+ PUInt32( DestAddr )^ := R or G or B;
+ end
+ else
+ PUInt32( DestAddr )^ := Pixel1;
+ end;
+ inc( SrcAddr, 4 );
+ inc( DestAddr, 4 );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ end;
+ SDL_UnlockSurface( SrcSurface );
+ SDL_UnlockSurface( DestSurface );
+end;
+
+function SDL_ClipLine(var x1,y1,x2,y2: Integer; ClipRect: PSDL_Rect) : boolean;
+var tflag, flag1, flag2: word;
+ txy, xedge, yedge: Integer;
+ slope: single;
+
+ function ClipCode(x,y: Integer): word;
+ begin
+ Result := 0;
+ if x < ClipRect.x then Result := 1;
+ if x >= ClipRect.w + ClipRect.x then Result := Result or 2;
+ if y < ClipRect.y then Result := Result or 4;
+ if y >= ClipRect.h + ClipRect.y then Result := Result or 8;
+ end;
+
+begin
+ flag1 := ClipCode(x1,y1);
+ flag2 := ClipCode(x2,y2);
+ result := true;
+
+ while true do
+ begin
+ if (flag1 or flag2) = 0 then Exit; // all in
+
+ if (flag1 and flag2) <> 0 then
+ begin
+ result := false;
+ Exit; // all out
+ end;
+
+ if flag2 = 0 then
+ begin
+ txy := x1; x1 := x2; x2 := txy;
+ txy := y1; y1 := y2; y2 := txy;
+ tflag := flag1; flag1 := flag2; flag2 := tflag;
+ end;
+
+ if (flag2 and 3) <> 0 then
+ begin
+ if (flag2 and 1) <> 0 then
+ xedge := ClipRect.x
+ else
+ xedge := ClipRect.w + ClipRect.x -1; // back 1 pixel otherwise we end up in a loop
+
+ slope := (y2 - y1) / (x2 - x1);
+ y2 := y1 + Round(slope * (xedge - x1));
+ x2 := xedge;
+ end
+ else
+ begin
+ if (flag2 and 4) <> 0 then
+ yedge := ClipRect.y
+ else
+ yedge := ClipRect.h + ClipRect.y -1; // up 1 pixel otherwise we end up in a loop
+
+ slope := (x2 - x1) / (y2 - y1);
+ x2 := x1 + Round(slope * (yedge - y1));
+ y2 := yedge;
+ end;
+
+ flag2 := ClipCode(x2, y2);
+ end;
+end;
+
+end.
+
+
diff --git a/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/sdlinput.pas b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/sdlinput.pas new file mode 100644 index 00000000..2955d17a --- /dev/null +++ b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/sdlinput.pas @@ -0,0 +1,692 @@ +unit sdlinput;
+{
+ $Id: sdlinput.pas,v 1.7 2004/09/30 22:32:04 savage Exp $
+
+}
+{******************************************************************************}
+{ }
+{ JEDI-SDL : Pascal units for SDL - Simple DirectMedia Layer }
+{ SDL Input Wrapper }
+{ }
+{ }
+{ The initial developer of this Pascal code was : }
+{ Dominique Louis <Dominique@SavageSoftware.com.au> }
+{ }
+{ Portions created by Dominique Louis are }
+{ Copyright (C) 2003 - 2100 Dominique Louis. }
+{ }
+{ }
+{ Contributor(s) }
+{ -------------- }
+{ Dominique Louis <Dominique@SavageSoftware.com.au> }
+{ }
+{ Obtained through: }
+{ Joint Endeavour of Delphi Innovators ( Project JEDI ) }
+{ }
+{ You may retrieve the latest version of this file at the Project }
+{ JEDI home page, located at http://delphi-jedi.org }
+{ }
+{ The contents of this file are used with permission, subject to }
+{ the Mozilla Public License Version 1.1 (the "License"); you may }
+{ not use this file except in compliance with the License. You may }
+{ obtain a copy of the License at }
+{ http://www.mozilla.org/MPL/MPL-1.1.html }
+{ }
+{ Software distributed under the License is distributed on an }
+{ "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or }
+{ implied. See the License for the specific language governing }
+{ rights and limitations under the License. }
+{ }
+{ Description }
+{ ----------- }
+{ SDL Mouse, Keyboard and Joystick wrapper }
+{ }
+{ }
+{ Requires }
+{ -------- }
+{ SDL.dll on Windows platforms }
+{ libSDL-1.1.so.0 on Linux platform }
+{ }
+{ Programming Notes }
+{ ----------------- }
+{ }
+{ }
+{ }
+{ }
+{ Revision History }
+{ ---------------- }
+{ March 12 2003 - DL : Initial creation }
+{ }
+{ February 02 2004 - DL : Added Custom Cursor Support to the Mouse class }
+{
+ $Log: sdlinput.pas,v $
+ Revision 1.7 2004/09/30 22:32:04 savage
+ Updated with slightly different header comments
+
+ Revision 1.6 2004/09/12 21:52:58 savage
+ Slight changes to fix some issues with the sdl classes.
+
+ Revision 1.5 2004/05/10 21:11:49 savage
+ changes required to help get SoAoS off the ground.
+
+ Revision 1.4 2004/05/03 22:38:40 savage
+ Added the ability to enable or disable certain inputs @ runtime. Basically it just does not call UpdateInput if Enabled = false.
+ Can also disable and enable input devices via the InputManager.
+
+ Revision 1.3 2004/04/28 21:27:01 savage
+ Updated Joystick code and event handlers. Needs testing...
+
+ Revision 1.2 2004/02/14 22:36:29 savage
+ Fixed inconsistencies of using LoadLibrary and LoadModule.
+ Now all units make use of LoadModule rather than LoadLibrary and other dynamic proc procedures.
+
+ Revision 1.1 2004/02/05 00:08:20 savage
+ Module 1.0 release
+
+
+}
+{******************************************************************************}
+
+interface
+
+{$i jedi-sdl.inc}
+
+uses
+ Classes,
+ sdl;
+
+type
+ TSDLInputType = ( itJoystick , itKeyBoard, itMouse );
+ TSDLInputTypes = set of TSDLInputType;
+
+ TSDLCustomInput = class( TObject )
+ private
+ FEnabled: Boolean;
+ public
+ constructor Create;
+ function UpdateInput( event: TSDL_EVENT ) : Boolean; virtual; abstract;
+ property Enabled : Boolean read FEnabled write FEnabled;
+ end;
+
+ TSDLJoyAxisMoveEvent = procedure ( Which: UInt8; Axis: UInt8; Value: SInt16 ) {$IFNDEF NOT_OO}of object{$ENDIF};
+ TSDLJoyBallMoveEvent = procedure ( Which: UInt8; Ball: UInt8; RelativePos: TPoint ) {$IFNDEF NOT_OO}of object{$ENDIF};
+ TSDLJoyHatMoveEvent = procedure ( Which: UInt8; Hat: UInt8; Value: SInt16 ) {$IFNDEF NOT_OO}of object{$ENDIF};
+ TSDLJoyButtonEvent = procedure ( Which: UInt8; Button: UInt8; State: SInt16 ) {$IFNDEF NOT_OO}of object{$ENDIF};
+
+
+ TSDLJoyStick = class( TSDLCustomInput )
+ private
+ FJoystick : PSDL_Joystick;
+ FJoystickIndex : Integer;
+ FJoyAxisMoveEvent : TSDLJoyAxisMoveEvent;
+ FJoyBallMoveEvent : TSDLJoyBallMoveEvent;
+ FJoyHatMoveEvent : TSDLJoyHatMoveEvent;
+ FJoyButtonDownEvent : TSDLJoyButtonEvent;
+ FJoyButtonUpEvent : TSDLJoyButtonEvent;
+ procedure DoAxisMove( Event : TSDL_Event );
+ procedure DoBallMove( Event : TSDL_Event );
+ procedure DoHatMove( Event : TSDL_Event );
+ procedure DoButtonDown( Event : TSDL_Event );
+ procedure DoButtonUp( Event : TSDL_Event );
+ function GetName: PChar;
+ function GetNumAxes: integer;
+ function GetNumBalls: integer;
+ function GetNumButtons: integer;
+ function GetNumHats: integer;
+ public
+ constructor Create( Index : Integer );
+ destructor Destroy; override;
+ procedure Open;
+ procedure Close;
+ function UpdateInput( Event: TSDL_EVENT ) : Boolean; override;
+ property Name : PChar read GetName;
+ property NumAxes : integer read GetNumAxes;
+ property NumBalls : integer read GetNumBalls;
+ property NumButtons : integer read GetNumButtons;
+ property NumHats : integer read GetNumHats;
+ property OnAxisMove : TSDLJoyAxisMoveEvent read FJoyAxisMoveEvent write FJoyAxisMoveEvent;
+ property OnBallMove : TSDLJoyBallMoveEvent read FJoyBallMoveEvent write FJoyBallMoveEvent;
+ property OnHatMove : TSDLJoyHatMoveEvent read FJoyHatMoveEvent write FJoyHatMoveEvent;
+ property OnButtonDown : TSDLJoyButtonEvent read FJoyButtonDownEvent write FJoyButtonDownEvent;
+ property OnButtonUp : TSDLJoyButtonEvent read FJoyButtonUpEvent write FJoyButtonUpEvent;
+ end;
+
+ TSDLJoySticks = class( TObject )
+ private
+ FNumOfJoySticks: Integer;
+ FJoyStickList : TList;
+ function GetJoyStick(Index: integer): TSDLJoyStick;
+ procedure SetJoyStick(Index: integer; const Value: TSDLJoyStick);
+ public
+ constructor Create;
+ destructor Destroy; override;
+ function UpdateInput( event: TSDL_EVENT ) : Boolean;
+ property NumOfJoySticks : Integer read FNumOfJoySticks write FNumOfJoySticks;
+ property JoySticks[ Index : integer ] : TSDLJoyStick read GetJoyStick write SetJoyStick;
+ end;
+
+ TSDLKeyBoardEvent = procedure ( var Key: TSDLKey; Shift: TSDLMod; unicode : UInt16 ) {$IFNDEF NOT_OO}of object{$ENDIF};
+
+ TSDLKeyBoard = class( TSDLCustomInput )
+ private
+ FKeys : PKeyStateArr;
+ FOnKeyUp: TSDLKeyBoardEvent;
+ FOnKeyDown: TSDLKeyBoardEvent;
+ procedure DoKeyDown( keysym : PSDL_keysym );
+ procedure DoKeyUp( keysym : PSDL_keysym );
+ public
+ function IsKeyDown( Key : TSDLKey ) : Boolean;
+ function IsKeyUp( Key : TSDLKey ) : Boolean;
+ function UpdateInput( event: TSDL_EVENT ) : Boolean; override;
+ property Keys : PKeyStateArr read FKeys write FKeys;
+ property OnKeyDown : TSDLKeyBoardEvent read FOnKeyDown write FOnKeyDown;
+ property OnKeyUp : TSDLKeyBoardEvent read FOnKeyUp write FOnKeyUp;
+ end;
+
+ TSDLMouseButtonEvent = procedure ( Button : Integer; Shift: TSDLMod; MousePos : TPoint ) {$IFNDEF NOT_OO}of object{$ENDIF};
+ TSDLMouseMoveEvent = procedure ( Shift: TSDLMod; CurrentPos : TPoint; RelativePos : TPoint ) {$IFNDEF NOT_OO}of object{$ENDIF};
+ TSDLMouseWheelEvent = procedure ( WheelDelta : Integer; Shift: TSDLMod; MousePos : TPoint ) {$IFNDEF NOT_OO}of object{$ENDIF};
+
+ TSDLMouse = class( TSDLCustomInput )
+ private
+ FDragging : Boolean;
+ FMousePos : TPoint;
+ FOnMouseUp: TSDLMouseButtonEvent;
+ FOnMouseDown: TSDLMouseButtonEvent;
+ FOnMouseMove: TSDLMouseMoveEvent;
+ FOnMouseWheel: TSDLMouseWheelEvent;
+ FCursor : PSDL_Cursor; // Cursor Pointer
+ procedure DoMouseMove( Event: TSDL_Event );
+ procedure DoMouseDown( Event: TSDL_Event );
+ procedure DoMouseUp( Event: TSDL_Event );
+ procedure DoMouseWheelScroll( Event: TSDL_Event );
+ function GetMousePosition: TPoint;
+ procedure SetMousePosition(const Value: TPoint);
+ public
+ destructor Destroy; override;
+ function UpdateInput( event: TSDL_EVENT ) : Boolean; override;
+ function MouseIsDown( Button : Integer ) : Boolean;
+ function MouseIsUp( Button : Integer ) : Boolean;
+ procedure SetCursor(data, mask: PUInt8; w, h, hot_x, hot_y: Integer);
+ procedure ShowCursor;
+ procedure HideCursor;
+ property OnMouseDown : TSDLMouseButtonEvent read FOnMouseDown write FOnMouseDown;
+ property OnMouseUp : TSDLMouseButtonEvent read FOnMouseUp write FOnMouseUp;
+ property OnMouseMove : TSDLMouseMoveEvent read FOnMouseMove write FOnMouseMove;
+ property OnMouseWheel : TSDLMouseWheelEvent read FOnMouseWheel write FOnMouseWheel;
+ property MousePosition : TPoint read GetMousePosition write SetMousePosition;
+ end;
+
+ TSDLInputManager = class( TObject )
+ private
+ FKeyBoard : TSDLKeyBoard;
+ FMouse : TSDLMouse;
+ FJoystick : TSDLJoysticks;
+ public
+ constructor Create( InitInputs : TSDLInputTypes );
+ destructor Destroy; override;
+ procedure Disable( InitInputs : TSDLInputTypes; JoyStickNumber : Integer = 0 );
+ procedure Enable( InitInputs : TSDLInputTypes; JoyStickNumber : Integer = 0 );
+ function UpdateInputs( event: TSDL_EVENT ) : Boolean;
+ property KeyBoard : TSDLKeyBoard read FKeyBoard write FKeyBoard;
+ property Mouse : TSDLMouse read FMouse write FMouse;
+ property JoyStick : TSDLJoysticks read FJoyStick write FJoyStick;
+ end;
+
+implementation
+
+{ TSDLCustomInput }
+constructor TSDLCustomInput.Create;
+begin
+ inherited;
+ FEnabled := true;
+end;
+
+{ TSDLJoysticks }
+constructor TSDLJoysticks.Create;
+var
+ i : integer;
+begin
+ inherited;
+ if ( SDL_WasInit( SDL_INIT_JOYSTICK ) = 0 ) then
+ SDL_InitSubSystem( SDL_INIT_JOYSTICK );
+ FNumOfJoySticks := SDL_NumJoysticks;
+ FJoyStickList := TList.Create;
+ for i := 0 to FNumOfJoySticks - 1 do
+ begin
+ FJoyStickList.Add( TSDLJoyStick.Create( i ) );
+ end;
+end;
+
+destructor TSDLJoysticks.Destroy;
+var
+ i : integer;
+begin
+ if FJoyStickList.Count > 0 then
+ begin
+ for i := 0 to FJoyStickList.Count - 1 do
+ begin
+ TSDLJoyStick( FJoyStickList.Items[i] ).Free;
+ end;
+ end;
+ SDL_QuitSubSystem( SDL_INIT_JOYSTICK );
+ inherited;
+end;
+
+function TSDLJoySticks.GetJoyStick(Index: integer): TSDLJoyStick;
+begin
+ Result := TSDLJoyStick( FJoyStickList[ Index ] );
+end;
+
+procedure TSDLJoySticks.SetJoyStick(Index: integer;
+ const Value: TSDLJoyStick);
+begin
+ FJoyStickList[ Index ] := @Value;
+end;
+
+function TSDLJoysticks.UpdateInput(event: TSDL_EVENT): Boolean;
+var
+ i : integer;
+begin
+ result := false;
+ if FJoyStickList.Count > 0 then
+ begin
+ for i := 0 to FJoyStickList.Count - 1 do
+ begin
+ TSDLJoyStick( FJoyStickList.Items[i] ).UpdateInput( event );
+ end;
+ end;
+end;
+
+{ TSDLKeyBoard }
+procedure TSDLKeyBoard.DoKeyDown(keysym: PSDL_keysym);
+begin
+ if Assigned( FOnKeyDown ) then
+ FOnKeyDown( keysym.sym , keysym.modifier, keysym.unicode );
+end;
+
+procedure TSDLKeyBoard.DoKeyUp(keysym: PSDL_keysym);
+begin
+ if Assigned( FOnKeyUp ) then
+ FOnKeyUp( keysym.sym , keysym.modifier, keysym.unicode );
+end;
+
+function TSDLKeyBoard.IsKeyDown( Key: TSDLKey ): Boolean;
+begin
+ SDL_PumpEvents;
+
+ // Populate Keys array
+ FKeys := PKeyStateArr( SDL_GetKeyState( nil ) );
+ Result := ( FKeys[Key] = SDL_PRESSED );
+end;
+
+function TSDLKeyBoard.IsKeyUp( Key: TSDLKey ): Boolean;
+begin
+ SDL_PumpEvents;
+
+ // Populate Keys array
+ FKeys := PKeyStateArr( SDL_GetKeyState( nil ) );
+ Result := ( FKeys[Key] = SDL_RELEASED );
+end;
+
+function TSDLKeyBoard.UpdateInput(event: TSDL_EVENT): Boolean;
+begin
+ result := false;
+ if ( FEnabled ) then
+ begin
+ case event.type_ of
+ SDL_KEYDOWN :
+ begin
+ // handle key presses
+ DoKeyDown( @event.key.keysym );
+ result := true;
+ end;
+
+ SDL_KEYUP :
+ begin
+ // handle key releases
+ DoKeyUp( @event.key.keysym );
+ result := true;
+ end;
+ end;
+ end;
+end;
+
+{ TSDLMouse }
+destructor TSDLMouse.Destroy;
+begin
+ if FCursor <> nil then
+ SDL_FreeCursor( FCursor );
+ inherited;
+end;
+
+procedure TSDLMouse.DoMouseDown( Event: TSDL_Event );
+var
+ CurrentPos : TPoint;
+begin
+ FDragging := true;
+ if Assigned( FOnMouseDown ) then
+ begin
+ CurrentPos.x := event.button.x;
+ CurrentPos.y := event.button.y;
+ FOnMouseDown( event.button.button, SDL_GetModState, CurrentPos );
+ end;
+end;
+
+procedure TSDLMouse.DoMouseMove( Event: TSDL_Event );
+var
+ CurrentPos, RelativePos : TPoint;
+begin
+ if Assigned( FOnMouseMove ) then
+ begin
+ CurrentPos.x := event.motion.x;
+ CurrentPos.y := event.motion.y;
+ RelativePos.x := event.motion.xrel;
+ RelativePos.y := event.motion.yrel;
+ FOnMouseMove( SDL_GetModState, CurrentPos, RelativePos );
+ end;
+end;
+
+procedure TSDLMouse.DoMouseUp( event: TSDL_EVENT );
+var
+ Point : TPoint;
+begin
+ FDragging := false;
+ if Assigned( FOnMouseUp ) then
+ begin
+ Point.x := event.button.x;
+ Point.y := event.button.y;
+ FOnMouseUp( event.button.button, SDL_GetModState, Point );
+ end;
+end;
+
+procedure TSDLMouse.DoMouseWheelScroll( event: TSDL_EVENT );
+var
+ Point : TPoint;
+begin
+ if Assigned( FOnMouseWheel ) then
+ begin
+ Point.x := event.button.x;
+ Point.y := event.button.y;
+ if ( event.button.button = SDL_BUTTON_WHEELUP ) then
+ FOnMouseWheel( SDL_BUTTON_WHEELUP, SDL_GetModState, Point )
+ else
+ FOnMouseWheel( SDL_BUTTON_WHEELDOWN, SDL_GetModState, Point );
+ end;
+end;
+
+function TSDLMouse.GetMousePosition: TPoint;
+begin
+ SDL_PumpEvents;
+
+ SDL_GetMouseState( FMousePos.X, FMousePos.Y );
+ Result := FMousePos;
+end;
+
+procedure TSDLMouse.HideCursor;
+begin
+ SDL_ShowCursor( SDL_DISABLE );
+end;
+
+function TSDLMouse.MouseIsDown(Button: Integer): Boolean;
+begin
+ SDL_PumpEvents;
+
+ Result := ( SDL_GetMouseState( FMousePos.X, FMousePos.Y ) and SDL_BUTTON( Button ) = 0 );
+end;
+
+function TSDLMouse.MouseIsUp(Button: Integer): Boolean;
+begin
+ SDL_PumpEvents;
+
+ Result := not ( SDL_GetMouseState( FMousePos.X, FMousePos.Y ) and SDL_BUTTON( Button ) = 0 );
+end;
+
+procedure TSDLMouse.SetCursor(data, mask: PUInt8; w, h, hot_x, hot_y: Integer);
+begin
+ if FCursor <> nil then
+ SDL_FreeCursor( FCursor );
+ // create the cursor
+ FCursor := SDL_CreateCursor( data, mask, w, h, hot_x, hot_y );
+
+ // set the cursor
+ SDL_SetCursor( FCursor );
+end;
+
+procedure TSDLMouse.SetMousePosition(const Value: TPoint);
+begin
+ SDL_WarpMouse( Value.x, Value.y );
+end;
+
+procedure TSDLMouse.ShowCursor;
+begin
+ SDL_ShowCursor( SDL_ENABLE );
+end;
+
+function TSDLMouse.UpdateInput(event: TSDL_EVENT): Boolean;
+begin
+ result := false;
+ if ( FEnabled ) then
+ begin
+ case event.type_ of
+ SDL_MOUSEMOTION :
+ begin
+ // handle Mouse Move
+ DoMouseMove( event );
+ end;
+
+ SDL_MOUSEBUTTONDOWN :
+ begin
+ // handle Mouse Down
+ if ( event.button.button = SDL_BUTTON_WHEELUP )
+ or ( event.button.button = SDL_BUTTON_WHEELDOWN ) then
+ DoMouseWheelScroll( event )
+ else
+ DoMouseDown( event );
+ end;
+
+ SDL_MOUSEBUTTONUP :
+ begin
+ // handle Mouse Up
+ if ( event.button.button = SDL_BUTTON_WHEELUP )
+ or ( event.button.button = SDL_BUTTON_WHEELDOWN ) then
+ DoMouseWheelScroll( event )
+ else
+ DoMouseUp( event );
+ end;
+ end;
+ end;
+end;
+
+{ TSDLInputManager }
+constructor TSDLInputManager.Create(InitInputs: TSDLInputTypes);
+begin
+ inherited Create;
+ if itJoystick in InitInputs then
+ FJoystick := TSDLJoysticks.Create;
+
+ if itKeyBoard in InitInputs then
+ FKeyBoard := TSDLKeyBoard.Create;
+
+ if itMouse in InitInputs then
+ FMouse := TSDLMouse.Create;
+end;
+
+destructor TSDLInputManager.Destroy;
+begin
+ if FJoystick <> nil then
+ FreeAndNil( FJoystick );
+ if FKeyBoard <> nil then
+ FreeAndNil( FKeyBoard );
+ if FMouse <> nil then
+ FreeAndNil( FMouse );
+ inherited;
+end;
+
+procedure TSDLInputManager.Disable( InitInputs : TSDLInputTypes; JoyStickNumber : Integer );
+begin
+ if itJoystick in InitInputs then
+ FJoystick.JoySticks[ JoyStickNumber ].Enabled := false;
+
+ if itKeyBoard in InitInputs then
+ FKeyBoard.Enabled := false;
+
+ if itMouse in InitInputs then
+ FMouse.Enabled := false;
+end;
+
+procedure TSDLInputManager.Enable( InitInputs: TSDLInputTypes; JoyStickNumber: Integer );
+begin
+ if itJoystick in InitInputs then
+ FJoystick.JoySticks[ JoyStickNumber ].Enabled := true;
+
+ if itKeyBoard in InitInputs then
+ FKeyBoard.Enabled := true;
+
+ if itMouse in InitInputs then
+ FMouse.Enabled := true;
+end;
+
+function TSDLInputManager.UpdateInputs( event: TSDL_EVENT ): Boolean;
+begin
+ Result := false;
+ if ( FJoystick <> nil ) then
+ Result := FJoystick.UpdateInput( event );
+ if ( FKeyBoard <> nil ) then
+ Result := FKeyBoard.UpdateInput( event );
+ if ( FMouse <> nil ) then
+ Result := FMouse.UpdateInput( event );
+end;
+
+{ TSDLJoyStick }
+procedure TSDLJoyStick.Close;
+begin
+ SDL_JoystickClose( @FJoystick );
+end;
+
+constructor TSDLJoyStick.Create( Index : Integer );
+begin
+ inherited Create;
+ FJoystick := nil;
+ FJoystickIndex := Index;
+end;
+
+destructor TSDLJoyStick.Destroy;
+begin
+ if FJoystick <> nil then
+ Close;
+ inherited;
+end;
+
+procedure TSDLJoyStick.DoAxisMove(Event: TSDL_Event);
+begin
+ if Assigned( FJoyAxisMoveEvent ) then
+ begin
+ FJoyAxisMoveEvent( Event.jaxis.which, Event.jaxis.axis, Event.jaxis.value );
+ end
+end;
+
+procedure TSDLJoyStick.DoBallMove(Event: TSDL_Event);
+var
+ BallPoint : TPoint;
+begin
+ if Assigned( FJoyBallMoveEvent ) then
+ begin
+ BallPoint.x := Event.jball.xrel;
+ BallPoint.y := Event.jball.yrel;
+ FJoyBallMoveEvent( Event.jball.which, Event.jball.ball, BallPoint );
+ end;
+end;
+
+procedure TSDLJoyStick.DoButtonDown(Event: TSDL_Event);
+begin
+ if Assigned( FJoyButtonDownEvent ) then
+ begin
+ if ( Event.jbutton.state = SDL_PRESSED ) then
+ FJoyButtonDownEvent( Event.jbutton.which, Event.jbutton.button, Event.jbutton.state );
+ end;
+end;
+
+procedure TSDLJoyStick.DoButtonUp(Event: TSDL_Event);
+begin
+ if Assigned( FJoyButtonUpEvent ) then
+ begin
+ if ( Event.jbutton.state = SDL_RELEASED ) then
+ FJoyButtonUpEvent( Event.jbutton.which, Event.jbutton.button, Event.jbutton.state );
+ end
+end;
+
+procedure TSDLJoyStick.DoHatMove(Event: TSDL_Event);
+begin
+ if Assigned( FJoyHatMoveEvent ) then
+ begin
+ FJoyHatMoveEvent( Event.jhat.which, Event.jhat.hat, Event.jhat.value );
+ end;
+end;
+
+function TSDLJoyStick.GetName: PChar;
+begin
+ result := FJoystick.name;
+end;
+
+function TSDLJoyStick.GetNumAxes: integer;
+begin
+ result := FJoystick.naxes;
+end;
+
+function TSDLJoyStick.GetNumBalls: integer;
+begin
+ result := FJoystick.nballs;
+end;
+
+function TSDLJoyStick.GetNumButtons: integer;
+begin
+ result := FJoystick.nbuttons;
+end;
+
+function TSDLJoyStick.GetNumHats: integer;
+begin
+ result := FJoystick.nhats;
+end;
+
+procedure TSDLJoyStick.Open;
+begin
+ FJoystick := SDL_JoyStickOpen( FJoystickIndex );
+end;
+
+function TSDLJoyStick.UpdateInput(Event: TSDL_EVENT): Boolean;
+begin
+ Result := false;
+
+ if ( FEnabled ) then
+ begin
+ case event.type_ of
+ SDL_JOYAXISMOTION :
+ begin
+ DoAxisMove( Event );
+ end;
+
+ SDL_JOYBALLMOTION :
+ begin
+ DoBallMove( Event );
+ end;
+
+ SDL_JOYHATMOTION :
+ begin
+ DoHatMove( Event );
+ end;
+
+ SDL_JOYBUTTONDOWN :
+ begin
+ DoButtonDown( Event );
+ end;
+
+ SDL_JOYBUTTONUP :
+ begin
+ DoButtonUp( Event );
+ end;
+ end;
+ end;
+end;
+
+end.
diff --git a/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/sdlstreams.pas b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/sdlstreams.pas new file mode 100644 index 00000000..64009176 --- /dev/null +++ b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/sdlstreams.pas @@ -0,0 +1,216 @@ +unit sdlstreams;
+{
+ $Id: sdlstreams.pas,v 1.1 2004/02/05 00:08:20 savage Exp $
+
+}
+{******************************************************************}
+{ }
+{ SDL - Simple DirectMedia Layer }
+{ Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga }
+{ }
+{ Portions created by Chris Bruner are }
+{ Copyright (C) 2002 Chris Bruner. }
+{ }
+{ Contributor(s) }
+{ -------------- }
+{ }
+{ }
+{ Obtained through: }
+{ Joint Endeavour of Delphi Innovators ( Project JEDI ) }
+{ }
+{ You may retrieve the latest version of this file at the Project }
+{ JEDI home page, located at http://delphi-jedi.org }
+{ }
+{ The contents of this file are used with permission, subject to }
+{ the Mozilla Public License Version 1.1 (the "License"); you may }
+{ not use this file except in compliance with the License. You may }
+{ obtain a copy of the License at }
+{ http://www.mozilla.org/NPL/NPL-1_1Final.html }
+{ }
+{ Software distributed under the License is distributed on an }
+{ "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or }
+{ implied. See the License for the specific language governing }
+{ rights and limitations under the License. }
+{ }
+{ Description }
+{ ----------- }
+{ Shows how to use OpenGL to do 2D and 3D with the SDL libraries }
+{ }
+{ }
+{ Requires }
+{ -------- }
+{ SDL runtime libary somewhere in your path }
+{ The Latest SDL runtime can be found on http://www.libsdl.org }
+{ }
+{ Programming Notes }
+{ ----------------- }
+{ }
+{ }
+{ }
+{ }
+{ }
+{ Revision History }
+{ ---------------- }
+{ January 11 2002 - CB : Software embraced and extended by }
+{ Chris Bruner of Crystal Software }
+{ (Canada) Inc. }
+{ }
+{ February 11 2002 - DL : Added FreePascal support as suggested }
+{ by "QuePasha Pepe" <mrkroket@hotmail.com> }
+{ }
+{******************************************************************}
+{
+ $Log: sdlstreams.pas,v $
+ Revision 1.1 2004/02/05 00:08:20 savage
+ Module 1.0 release
+
+
+}
+
+{$i jedi-sdl.inc}
+
+interface
+
+uses
+ Classes,
+ SysUtils,
+ sdl,
+ sdlutils;
+
+{$IFDEF FPC}
+type
+ EinvalidContainer=class(Exception);
+ {$ENDIF}
+
+function LoadSDLBMPFromStream( Stream : TStream ) : PSDL_Surface;
+procedure SaveSDLBMPToStream( SDL_Surface : PSDL_Surface; stream : TStream );
+function SDL_Swap16( D : UInt16 ) : Uint16;
+function SDL_Swap32( D : UInt32 ) : Uint32;
+function SDLStreamSetup( stream : TStream ) : PSDL_RWops;
+// this only closes the SDL_RWops part of the stream, not the stream itself
+procedure SDLStreamCloseRWops( SDL_RWops : PSDL_RWops );
+
+implementation
+
+function SDL_Swap16( D : UInt16 ) : Uint16;
+begin
+ Result := ( D shl 8 ) or ( D shr 8 );
+end;
+
+function SDL_Swap32( D : UInt32 ) : Uint32;
+begin
+ Result := ( ( D shl 24 ) or ( ( D shl 8 ) and $00FF0000 ) or ( ( D shr 8 ) and $0000FF00 ) or ( D shr 24 ) );
+end;
+
+(*function SDL_Swap64(D : UInt64) : Uint64;
+var hi,lo : Uint32;
+begin
+ // Separate into high and low 32-bit resultues and swap them
+ lo := Uint32(D and $0FFFFFFFF); // bloody pascal is too tight in it's type checking!
+ D := D shr 32;
+ hi = Uint32((D and $FFFFFFFF));
+ result = SDL_Swap32(lo);
+ result := result shl 32;
+ result := result or SDL_Swap32(hi);
+end;
+*)
+
+function SdlStreamSeek( context : PSDL_RWops; offset : Integer; whence : Integer ) : integer; cdecl;
+var
+ stream : TStream;
+ origin : Word;
+begin
+ stream := TStream( context.unknown );
+ if ( stream = nil ) then
+ raise EInvalidContainer.Create( 'SDLStreamSeek on nil' );
+ case whence of
+ 0 : origin := soFromBeginning; // Offset is from the beginning of the resource. Seek moves to the position Offset. Offset must be >= 0.
+ 1 : origin := soFromCurrent; // Offset is from the current position in the resource. Seek moves to Position + Offset.
+ 2 : origin := soFromEnd;
+ else
+ origin := soFromBeginning; // just in case
+ end;
+ Result := stream.Seek( offset, origin );
+end;
+
+function SDLStreamWrite( context : PSDL_RWops; Ptr : Pointer;
+ size : Integer; num : Integer ) : Integer; cdecl;
+var
+ stream : TStream;
+begin
+ stream := TStream( context.unknown );
+ if ( stream = nil ) then
+ raise EInvalidContainer.Create( 'SDLStreamWrite on nil' );
+ try
+ Result := stream.Write( Ptr^, Size * num ) div size;
+ except
+ Result := -1;
+ end;
+end;
+
+function SdlStreamRead( context : PSDL_RWops; Ptr : Pointer; size : Integer; maxnum
+ : Integer ) : Integer; cdecl;
+var
+ stream : TStream;
+begin
+ stream := TStream( context.unknown );
+ if ( stream = nil ) then
+ raise EInvalidContainer.Create( 'SDLStreamRead on nil' );
+ try
+ Result := stream.read( Ptr^, Size * maxnum ) div size;
+ except
+ Result := -1;
+ end;
+end;
+
+function SDLStreamClose( context : PSDL_RWops ) : Integer; cdecl;
+var
+ stream : TStream;
+begin
+ stream := TStream( context.unknown );
+ if ( stream = nil ) then
+ raise EInvalidContainer.Create( 'SDLStreamClose on nil' );
+ stream.Free;
+ Result := 1;
+end;
+
+function SDLStreamSetup( stream : TStream ) : PSDL_RWops;
+begin
+ result := SDL_AllocRW;
+ if ( result = nil ) then
+ raise EInvalidContainer.Create( 'could not create SDLStream on nil' );
+ result.unknown := TUnknown( stream );
+ result.seek := SDLStreamSeek;
+ result.read := SDLStreamRead;
+ result.write := SDLStreamWrite;
+ result.close := SDLStreamClose;
+ Result.type_ := 2; // TUnknown
+end;
+
+// this only closes the SDL part of the stream, not the context
+
+procedure SDLStreamCloseRWops( SDL_RWops : PSDL_RWops );
+begin
+ SDL_FreeRW( SDL_RWops );
+end;
+
+function LoadSDLBMPFromStream( stream : TStream ) : PSDL_Surface;
+var
+ SDL_RWops : PSDL_RWops;
+begin
+ SDL_RWops := SDLStreamSetup( stream );
+ result := SDL_LoadBMP_RW( SDL_RWops, 0 );
+ SDLStreamCloseRWops( SDL_RWops );
+end;
+
+procedure SaveSDLBMPToStream( SDL_Surface : PSDL_Surface; stream : TStream );
+var
+ SDL_RWops : PSDL_RWops;
+begin
+ SDL_RWops := SDLStreamSetup( stream );
+ SDL_SaveBMP_RW( SDL_Surface, SDL_RWops, 0 );
+ SDLStreamCloseRWops( SDL_RWops );
+end;
+
+end.
+
diff --git a/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/sdlticks.pas b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/sdlticks.pas new file mode 100644 index 00000000..4e91ecb8 --- /dev/null +++ b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/sdlticks.pas @@ -0,0 +1,196 @@ +unit sdlticks;
+{
+ $Id: sdlticks.pas,v 1.1 2004/09/30 22:35:47 savage Exp $
+
+}
+{******************************************************************************}
+{ }
+{ JEDI-SDL : Pascal units for SDL - Simple DirectMedia Layer }
+{ SDL GetTicks Class Wrapper }
+{ }
+{ }
+{ The initial developer of this Pascal code was : }
+{ Dominique Louis <Dominique@SavageSoftware.com.au> }
+{ }
+{ Portions created by Dominique Louis are }
+{ Copyright (C) 2004 - 2100 Dominique Louis. }
+{ }
+{ }
+{ Contributor(s) }
+{ -------------- }
+{ Dominique Louis <Dominique@SavageSoftware.com.au> }
+{ }
+{ Obtained through: }
+{ Joint Endeavour of Delphi Innovators ( Project JEDI ) }
+{ }
+{ You may retrieve the latest version of this file at the Project }
+{ JEDI home page, located at http://delphi-jedi.org }
+{ }
+{ The contents of this file are used with permission, subject to }
+{ the Mozilla Public License Version 1.1 (the "License"); you may }
+{ not use this file except in compliance with the License. You may }
+{ obtain a copy of the License at }
+{ http://www.mozilla.org/MPL/MPL-1.1.html }
+{ }
+{ Software distributed under the License is distributed on an }
+{ "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or }
+{ implied. See the License for the specific language governing }
+{ rights and limitations under the License. }
+{ }
+{ Description }
+{ ----------- }
+{ SDL Window Wrapper }
+{ }
+{ }
+{ Requires }
+{ -------- }
+{ SDL.dll on Windows platforms }
+{ libSDL-1.1.so.0 on Linux platform }
+{ }
+{ Programming Notes }
+{ ----------------- }
+{ }
+{ }
+{ }
+{ }
+{ Revision History }
+{ ---------------- }
+{ }
+{ September 23 2004 - DL : Initial Creation }
+{
+ $Log: sdlticks.pas,v $
+ Revision 1.1 2004/09/30 22:35:47 savage
+ Changes, enhancements and additions as required to get SoAoS working.
+
+
+}
+{******************************************************************************}
+
+interface
+
+uses
+ sdl;
+
+
+type
+ TSDLTicks = class
+ private
+ m_startTime : Int64;
+ m_ticksPerSecond : Int64;
+ s_lastTime : Int64;
+
+ public
+ constructor Create;
+ destructor Destroy; override; // destructor
+
+ {*****************************************************************************
+ Init
+
+ If the hi-res timer is present, the tick rate is stored and the function
+ returns true. Otherwise, the function returns false, and the timer should
+ not be used.
+ *****************************************************************************}
+ function Init : boolean;
+
+ function GetElapsedSeconds( elapsedFrames : Cardinal = 1 ) : single;
+
+ {***************************************************************************
+ GetFPS
+
+ Returns the average frames per second over elapsedFrames, which defaults to
+ one. If this is not called every frame, the client should track the number
+ of frames itself, and reset the value after this is called.
+ ***************************************************************************}
+ function GetFPS( elapsedFrames : Cardinal = 1 ) : single;
+
+ {***************************************************************************
+ LockFPS
+
+ Used to lock the frame rate to a set amount. This will block until enough
+ time has passed to ensure that the fps won't go over the requested amount.
+ Note that this can only keep the fps from going above the specified level;
+ it can still drop below it. It is assumed that if used, this function will
+ be called every frame. The value returned is the instantaneous fps, which
+ will be <= targetFPS.
+ ***************************************************************************}
+ function LockFPS( targetFPS : Byte ) : single;
+ end;
+
+implementation
+
+{ TSDLTicks }
+constructor TSDLTicks.Create;
+begin
+
+end;
+
+destructor TSDLTicks.Destroy;
+begin
+
+ inherited;
+end;
+
+function TSDLTicks.GetElapsedSeconds( elapsedFrames: Cardinal ): single;
+var
+ currentTime : Int64;
+begin
+ // s_lastTime := m_startTime;
+
+ currentTime := SDL_GetTicks;
+ //QueryPerformanceCounter( currentTime );
+
+ result := (currentTime - s_lastTime) / m_ticksPerSecond;
+
+ // reset the timer
+ s_lastTime := currentTime;
+end;
+
+function TSDLTicks.GetFPS( elapsedFrames: Cardinal ): single;
+var
+ currentTime : integer;
+ fps : single;
+begin
+ // s_lastTime := m_startTime;
+
+ currentTime := SDL_GetTicks;
+
+ fps := elapsedFrames * m_ticksPerSecond / ( currentTime - s_lastTime);
+
+ // reset the timer
+ s_lastTime := currentTime;
+
+ result := fps;
+end;
+
+function TSDLTicks.Init: boolean;
+begin
+ m_startTime := SDL_GetTicks;
+ s_lastTime := m_startTime;
+ m_ticksPerSecond := 1000;
+ result := true;
+end;
+
+function TSDLTicks.LockFPS(targetFPS: Byte): single;
+var
+ currentTime : integer;
+ fps : single;
+begin
+ if (targetFPS = 0) then
+ targetFPS := 1;
+
+ s_lastTime := m_startTime;
+
+ // delay to maintain a constant frame rate
+ repeat
+ currentTime := SDL_GetTicks;
+ fps := m_ticksPerSecond / (currentTime - s_lastTime);
+ until (fps > targetFPS);
+
+ // reset the timer
+ s_lastTime := m_startTime;
+
+ result := fps;
+end;
+
+end.
+
\ No newline at end of file diff --git a/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/sdlutils.pas b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/sdlutils.pas new file mode 100644 index 00000000..bef83cbc --- /dev/null +++ b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/sdlutils.pas @@ -0,0 +1,4256 @@ +unit sdlutils;
+{
+ $Id: sdlutils.pas,v 1.4 2004/06/02 19:38:53 savage Exp $
+
+}
+{******************************************************************************}
+{ }
+{ Borland Delphi SDL - Simple DirectMedia Layer }
+{ SDL Utility functions }
+{ }
+{ }
+{ The initial developer of this Pascal code was : }
+{ Tom Jones <tigertomjones@gmx.de> }
+{ }
+{ Portions created by Tom Jones are }
+{ Copyright (C) 2000 - 2001 Tom Jones. }
+{ }
+{ }
+{ Contributor(s) }
+{ -------------- }
+{ Dominique Louis <Dominique@SavageSoftware.com.au> }
+{ Róbert Kisnémeth <mikrobi@freemail.hu> }
+{ }
+{ Obtained through: }
+{ Joint Endeavour of Delphi Innovators ( Project JEDI ) }
+{ }
+{ You may retrieve the latest version of this file at the Project }
+{ JEDI home page, located at http://delphi-jedi.org }
+{ }
+{ The contents of this file are used with permission, subject to }
+{ the Mozilla Public License Version 1.1 (the "License"); you may }
+{ not use this file except in compliance with the License. You may }
+{ obtain a copy of the License at }
+{ http://www.mozilla.org/MPL/MPL-1.1.html }
+{ }
+{ Software distributed under the License is distributed on an }
+{ "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or }
+{ implied. See the License for the specific language governing }
+{ rights and limitations under the License. }
+{ }
+{ Description }
+{ ----------- }
+{ Helper functions... }
+{ }
+{ }
+{ Requires }
+{ -------- }
+{ SDL.dll on Windows platforms }
+{ libSDL-1.1.so.0 on Linux platform }
+{ }
+{ Programming Notes }
+{ ----------------- }
+{ }
+{ }
+{ }
+{ }
+{ Revision History }
+{ ---------------- }
+{ 2000 - TJ : Initial creation }
+{ }
+{ July 13 2001 - DL : Added PutPixel and GetPixel routines. }
+{ }
+{ Sept 14 2001 - RK : Added flipping routines. }
+{ }
+{ Sept 19 2001 - RK : Added PutPixel & line drawing & blitting with ADD }
+{ effect. Fixed a bug in SDL_PutPixel & SDL_GetPixel }
+{ Added PSDLRect() }
+{ Sept 22 2001 - DL : Removed need for Windows.pas by defining types here}
+{ Also removed by poor attempt or a dialog box }
+{ }
+{ Sept 25 2001 - RK : Added PixelTest, NewPutPixel, SubPixel, SubLine, }
+{ SubSurface, MonoSurface & TexturedSurface }
+{ }
+{ Sept 26 2001 - DL : Made change so that it refers to native Pascal }
+{ types rather that Windows types. This makes it more}
+{ portable to Linix. }
+{ }
+{ Sept 27 2001 - RK : SDLUtils now can be compiled with FreePascal }
+{ }
+{ Oct 27 2001 - JF : Added ScrollY function }
+{ }
+{ Jan 21 2002 - RK : Added SDL_ZoomSurface and SDL_WarpSurface }
+{ }
+{ Mar 28 2002 - JF : Added SDL_RotateSurface }
+{ }
+{ May 13 2002 - RK : Improved SDL_FillRectAdd & SDL_FillRectSub }
+{ }
+{ May 27 2002 - YS : GradientFillRect function }
+{ }
+{ May 30 2002 - RK : Added SDL_2xBlit, SDL_Scanline2xBlit }
+{ & SDL_50Scanline2xBlit }
+{ }
+{ June 12 2002 - RK : Added SDL_PixelTestSurfaceVsRect }
+{ }
+{ June 12 2002 - JF : Updated SDL_PixelTestSurfaceVsRect }
+{ }
+{ November 9 2002 - JF : Added Jason's boolean Surface functions }
+{ }
+{ December 10 2002 - DE : Added Dean's SDL_ClipLine function }
+{ }
+{ April 26 2003 - SS : Incorporated JF's changes to SDL_ClipLine }
+{ Fixed SDL_ClipLine bug for non-zero cliprect x, y }
+{ Added overloaded SDL_DrawLine for dashed lines }
+{ }
+{******************************************************************************}
+{
+ $Log: sdlutils.pas,v $
+ Revision 1.4 2004/06/02 19:38:53 savage
+ Changes to SDL_GradientFillRect as suggested by
+ Ángel Eduardo García Hernández. Many thanks.
+
+ Revision 1.3 2004/05/29 23:11:54 savage
+ Changes to SDL_ScaleSurfaceRect as suggested by
+ Ángel Eduardo García Hernández to fix a colour issue with the function. Many thanks.
+
+ Revision 1.2 2004/02/14 00:23:39 savage
+ As UNIX is defined in jedi-sdl.inc this will be used to check linux compatability as well. Units have been changed to reflect this change.
+
+ Revision 1.1 2004/02/05 00:08:20 savage
+ Module 1.0 release
+
+
+}
+
+interface
+
+{$i jedi-sdl.inc}
+
+uses
+{$IFDEF UNIX}
+ Types,
+ Xlib,
+{$ENDIF}
+ SysUtils,
+ sdl;
+
+type
+ TGradientStyle = ( gsHorizontal, gsVertical );
+
+// Pixel procedures
+function SDL_PixelTest( SrcSurface1 : PSDL_Surface; SrcRect1 : PSDL_Rect; SrcSurface2 :
+ PSDL_Surface; SrcRect2 : PSDL_Rect; Left1, Top1, Left2, Top2 : integer ) : Boolean;
+
+function SDL_GetPixel( SrcSurface : PSDL_Surface; x : integer; y : integer ) : Uint32;
+
+procedure SDL_PutPixel( DstSurface : PSDL_Surface; x : integer; y : integer; pixel :
+ Uint32 );
+
+procedure SDL_AddPixel( DstSurface : PSDL_Surface; x : cardinal; y : cardinal; Color :
+ cardinal );
+
+procedure SDL_SubPixel( DstSurface : PSDL_Surface; x : cardinal; y : cardinal; Color :
+ cardinal );
+
+// Line procedures
+procedure SDL_DrawLine( DstSurface : PSDL_Surface; x1, y1, x2, y2 : integer; Color :
+ cardinal ); overload;
+
+procedure SDL_DrawLine( DstSurface : PSDL_Surface; x1, y1, x2, y2 : integer; Color :
+ cardinal ; DashLength, DashSpace : byte ); overload;
+
+procedure SDL_AddLine( DstSurface : PSDL_Surface; x1, y1, x2, y2 : integer; Color :
+ cardinal );
+
+procedure SDL_SubLine( DstSurface : PSDL_Surface; x1, y1, x2, y2 : integer; Color :
+ cardinal );
+
+// Surface procedures
+procedure SDL_AddSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect;
+ DestSurface : PSDL_Surface; DestRect : PSDL_Rect );
+
+procedure SDL_SubSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect;
+ DestSurface : PSDL_Surface; DestRect : PSDL_Rect );
+
+procedure SDL_MonoSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect;
+ DestSurface : PSDL_Surface; DestRect : PSDL_Rect; Color : cardinal );
+
+procedure SDL_TexturedSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect;
+ DestSurface : PSDL_Surface; DestRect : PSDL_Rect; Texture : PSDL_Surface;
+ TextureRect : PSDL_Rect );
+
+procedure SDL_ZoomSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect; DstSurface : PSDL_Surface; DstRect : PSDL_Rect );
+
+procedure SDL_WarpSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect; DstSurface : PSDL_Surface; UL, UR, LR, LL : PPoint );
+
+// Flip procedures
+procedure SDL_FlipRectH( DstSurface : PSDL_Surface; Rect : PSDL_Rect );
+
+procedure SDL_FlipRectV( DstSurface : PSDL_Surface; Rect : PSDL_Rect );
+
+function PSDLRect( aLeft, aTop, aWidth, aHeight : integer ) : PSDL_Rect;
+
+function SDLRect( aLeft, aTop, aWidth, aHeight : integer ) : TSDL_Rect; overload;
+
+function SDLRect( aRect : TRect ) : TSDL_Rect; overload;
+
+function SDL_ScaleSurfaceRect( SrcSurface : PSDL_Surface; SrcX1, SrcY1, SrcW, SrcH,
+ Width, Height : integer ) : PSDL_Surface;
+
+procedure SDL_ScrollY( DstSurface : PSDL_Surface; DifY : integer );
+
+procedure SDL_ScrollX( DstSurface : PSDL_Surface; DifX : integer );
+
+procedure SDL_RotateDeg( DstSurface, SrcSurface : PSDL_Surface; SrcRect :
+ PSDL_Rect; DestX, DestY, OffsetX, OffsetY : Integer; Angle : Integer );
+
+procedure SDL_RotateRad( DstSurface, SrcSurface : PSDL_Surface; SrcRect :
+ PSDL_Rect; DestX, DestY, OffsetX, OffsetY : Integer; Angle : Single );
+
+function ValidateSurfaceRect( DstSurface : PSDL_Surface; dstrect : PSDL_Rect ) : TSDL_Rect;
+
+// Fill Rect routine
+procedure SDL_FillRectAdd( DstSurface : PSDL_Surface; dstrect : PSDL_Rect; color : UInt32 );
+
+procedure SDL_FillRectSub( DstSurface : PSDL_Surface; dstrect : PSDL_Rect; color : UInt32 );
+
+procedure SDL_GradientFillRect( DstSurface : PSDL_Surface; const Rect : PSDL_Rect; const StartColor, EndColor : TSDL_Color; const Style : TGradientStyle );
+
+// NOTE for All SDL_2xblit... function : the dest surface must be 2x of the source surface!
+procedure SDL_2xBlit(Src, Dest: PSDL_Surface);
+
+procedure SDL_Scanline2xBlit(Src, Dest: PSDL_Surface);
+
+procedure SDL_50Scanline2xBlit(Src, Dest: PSDL_Surface);
+
+//
+function SDL_PixelTestSurfaceVsRect( SrcSurface1 : PSDL_Surface; SrcRect1 :
+PSDL_Rect; SrcRect2 : PSDL_Rect; Left1, Top1, Left2, Top2 : integer ) :
+boolean;
+
+// Jason's boolean Surface functions
+procedure SDL_ORSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect;
+ DestSurface : PSDL_Surface; DestRect : PSDL_Rect );
+
+procedure SDL_ANDSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect;
+ DestSurface : PSDL_Surface; DestRect : PSDL_Rect );
+
+
+procedure SDL_GTSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect;
+ DestSurface : PSDL_Surface; DestRect : PSDL_Rect );
+
+procedure SDL_LTSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect;
+ DestSurface : PSDL_Surface; DestRect : PSDL_Rect );
+
+function SDL_ClipLine(var x1,y1,x2,y2: Integer; ClipRect: PSDL_Rect) : boolean;
+
+implementation
+
+uses
+ Math;
+
+function SDL_PixelTest( SrcSurface1 : PSDL_Surface; SrcRect1 : PSDL_Rect; SrcSurface2 :
+ PSDL_Surface; SrcRect2 : PSDL_Rect; Left1, Top1, Left2, Top2 : integer ) : boolean;
+var
+ Src_Rect1, Src_Rect2 : TSDL_Rect;
+ right1, bottom1 : integer;
+ right2, bottom2 : integer;
+ Scan1Start, Scan2Start, ScanWidth, ScanHeight : cardinal;
+ Mod1, Mod2 : cardinal;
+ Addr1, Addr2 : cardinal;
+ BPP : cardinal;
+ Pitch1, Pitch2 : cardinal;
+ TransparentColor1, TransparentColor2 : cardinal;
+ tx, ty : cardinal;
+ StartTick : cardinal;
+ Color1, Color2 : cardinal;
+begin
+ Result := false;
+ if SrcRect1 = nil then
+ begin
+ with Src_Rect1 do
+ begin
+ x := 0;
+ y := 0;
+ w := SrcSurface1.w;
+ h := SrcSurface1.h;
+ end;
+ end
+ else
+ Src_Rect1 := SrcRect1^;
+ if SrcRect2 = nil then
+ begin
+ with Src_Rect2 do
+ begin
+ x := 0;
+ y := 0;
+ w := SrcSurface2.w;
+ h := SrcSurface2.h;
+ end;
+ end
+ else
+ Src_Rect2 := SrcRect2^;
+ with Src_Rect1 do
+ begin
+ Right1 := Left1 + w;
+ Bottom1 := Top1 + h;
+ end;
+ with Src_Rect2 do
+ begin
+ Right2 := Left2 + w;
+ Bottom2 := Top2 + h;
+ end;
+ if ( Left1 >= Right2 ) or ( Right1 <= Left2 ) or ( Top1 >= Bottom2 ) or ( Bottom1 <=
+ Top2 ) then
+ exit;
+ if Left1 <= Left2 then
+ begin
+ // 1. left, 2. right
+ Scan1Start := Src_Rect1.x + Left2 - Left1;
+ Scan2Start := Src_Rect2.x;
+ ScanWidth := Right1 - Left2;
+ with Src_Rect2 do
+ if ScanWidth > w then
+ ScanWidth := w;
+ end
+ else
+ begin
+ // 1. right, 2. left
+ Scan1Start := Src_Rect1.x;
+ Scan2Start := Src_Rect2.x + Left1 - Left2;
+ ScanWidth := Right2 - Left1;
+ with Src_Rect1 do
+ if ScanWidth > w then
+ ScanWidth := w;
+ end;
+ with SrcSurface1^ do
+ begin
+ Pitch1 := Pitch;
+ Addr1 := cardinal( Pixels );
+ inc( Addr1, Pitch1 * UInt32( Src_Rect1.y ) );
+ with format^ do
+ begin
+ BPP := BytesPerPixel;
+ TransparentColor1 := colorkey;
+ end;
+ end;
+ with SrcSurface2^ do
+ begin
+ TransparentColor2 := format.colorkey;
+ Pitch2 := Pitch;
+ Addr2 := cardinal( Pixels );
+ inc( Addr2, Pitch2 * UInt32( Src_Rect2.y ) );
+ end;
+ Mod1 := Pitch1 - ( ScanWidth * BPP );
+ Mod2 := Pitch2 - ( ScanWidth * BPP );
+ inc( Addr1, BPP * Scan1Start );
+ inc( Addr2, BPP * Scan2Start );
+ if Top1 <= Top2 then
+ begin
+ // 1. up, 2. down
+ ScanHeight := Bottom1 - Top2;
+ if ScanHeight > Src_Rect2.h then
+ ScanHeight := Src_Rect2.h;
+ inc( Addr1, Pitch1 * UInt32( Top2 - Top1 ) );
+ end
+ else
+ begin
+ // 1. down, 2. up
+ ScanHeight := Bottom2 - Top1;
+ if ScanHeight > Src_Rect1.h then
+ ScanHeight := Src_Rect1.h;
+ inc( Addr2, Pitch2 * UInt32( Top1 - Top2 ) );
+ end;
+ case BPP of
+ 1 :
+ for ty := 1 to ScanHeight do
+ begin
+ for tx := 1 to ScanWidth do
+ begin
+ if ( PByte( Addr1 )^ <> TransparentColor1 ) and ( PByte( Addr2 )^ <>
+ TransparentColor2 ) then
+ begin
+ Result := true;
+ exit;
+ end;
+ inc( Addr1 );
+ inc( Addr2 );
+ end;
+ inc( Addr1, Mod1 );
+ inc( Addr2, Mod2 );
+ end;
+ 2 :
+ for ty := 1 to ScanHeight do
+ begin
+ for tx := 1 to ScanWidth do
+ begin
+ if ( PWord( Addr1 )^ <> TransparentColor1 ) and ( PWord( Addr2 )^ <>
+ TransparentColor2 ) then
+ begin
+ Result := true;
+ exit;
+ end;
+ inc( Addr1, 2 );
+ inc( Addr2, 2 );
+ end;
+ inc( Addr1, Mod1 );
+ inc( Addr2, Mod2 );
+ end;
+ 3 :
+ for ty := 1 to ScanHeight do
+ begin
+ for tx := 1 to ScanWidth do
+ begin
+ Color1 := PLongWord( Addr1 )^ and $00FFFFFF;
+ Color2 := PLongWord( Addr2 )^ and $00FFFFFF;
+ if ( Color1 <> TransparentColor1 ) and ( Color2 <> TransparentColor2 )
+ then
+ begin
+ Result := true;
+ exit;
+ end;
+ inc( Addr1, 3 );
+ inc( Addr2, 3 );
+ end;
+ inc( Addr1, Mod1 );
+ inc( Addr2, Mod2 );
+ end;
+ 4 :
+ for ty := 1 to ScanHeight do
+ begin
+ for tx := 1 to ScanWidth do
+ begin
+ if ( PLongWord( Addr1 )^ <> TransparentColor1 ) and ( PLongWord( Addr2 )^ <>
+ TransparentColor2 ) then
+ begin
+ Result := true;
+ exit;
+ end;
+ inc( Addr1, 4 );
+ inc( Addr2, 4 );
+ end;
+ inc( Addr1, Mod1 );
+ inc( Addr2, Mod2 );
+ end;
+ end;
+end;
+
+procedure SDL_AddPixel( DstSurface : PSDL_Surface; x : cardinal; y : cardinal; Color :
+ cardinal );
+var
+ SrcColor : cardinal;
+ Addr : cardinal;
+ R, G, B : cardinal;
+begin
+ if Color = 0 then
+ exit;
+ with DstSurface^ do
+ begin
+ Addr := cardinal( Pixels ) + y * Pitch + x * format.BytesPerPixel;
+ SrcColor := PUInt32( Addr )^;
+ case format.BitsPerPixel of
+ 8 :
+ begin
+ R := SrcColor and $E0 + Color and $E0;
+ G := SrcColor and $1C + Color and $1C;
+ B := SrcColor and $03 + Color and $03;
+ if R > $E0 then
+ R := $E0;
+ if G > $1C then
+ G := $1C;
+ if B > $03 then
+ B := $03;
+ PUInt8( Addr )^ := R or G or B;
+ end;
+ 15 :
+ begin
+ R := SrcColor and $7C00 + Color and $7C00;
+ G := SrcColor and $03E0 + Color and $03E0;
+ B := SrcColor and $001F + Color and $001F;
+ if R > $7C00 then
+ R := $7C00;
+ if G > $03E0 then
+ G := $03E0;
+ if B > $001F then
+ B := $001F;
+ PUInt16( Addr )^ := R or G or B;
+ end;
+ 16 :
+ begin
+ R := SrcColor and $F800 + Color and $F800;
+ G := SrcColor and $07C0 + Color and $07C0;
+ B := SrcColor and $001F + Color and $001F;
+ if R > $F800 then
+ R := $F800;
+ if G > $07C0 then
+ G := $07C0;
+ if B > $001F then
+ B := $001F;
+ PUInt16( Addr )^ := R or G or B;
+ end;
+ 24 :
+ begin
+ R := SrcColor and $00FF0000 + Color and $00FF0000;
+ G := SrcColor and $0000FF00 + Color and $0000FF00;
+ B := SrcColor and $000000FF + Color and $000000FF;
+ if R > $FF0000 then
+ R := $FF0000;
+ if G > $00FF00 then
+ G := $00FF00;
+ if B > $0000FF then
+ B := $0000FF;
+ PUInt32( Addr )^ := SrcColor and $FF000000 or R or G or B;
+ end;
+ 32 :
+ begin
+ R := SrcColor and $00FF0000 + Color and $00FF0000;
+ G := SrcColor and $0000FF00 + Color and $0000FF00;
+ B := SrcColor and $000000FF + Color and $000000FF;
+ if R > $FF0000 then
+ R := $FF0000;
+ if G > $00FF00 then
+ G := $00FF00;
+ if B > $0000FF then
+ B := $0000FF;
+ PUInt32( Addr )^ := R or G or B;
+ end;
+ end;
+ end;
+end;
+
+procedure SDL_SubPixel( DstSurface : PSDL_Surface; x : cardinal; y : cardinal; Color :
+ cardinal );
+var
+ SrcColor : cardinal;
+ Addr : cardinal;
+ R, G, B : cardinal;
+begin
+ if Color = 0 then
+ exit;
+ with DstSurface^ do
+ begin
+ Addr := cardinal( Pixels ) + y * Pitch + x * format.BytesPerPixel;
+ SrcColor := PUInt32( Addr )^;
+ case format.BitsPerPixel of
+ 8 :
+ begin
+ R := SrcColor and $E0 - Color and $E0;
+ G := SrcColor and $1C - Color and $1C;
+ B := SrcColor and $03 - Color and $03;
+ if R > $E0 then
+ R := 0;
+ if G > $1C then
+ G := 0;
+ if B > $03 then
+ B := 0;
+ PUInt8( Addr )^ := R or G or B;
+ end;
+ 15 :
+ begin
+ R := SrcColor and $7C00 - Color and $7C00;
+ G := SrcColor and $03E0 - Color and $03E0;
+ B := SrcColor and $001F - Color and $001F;
+ if R > $7C00 then
+ R := 0;
+ if G > $03E0 then
+ G := 0;
+ if B > $001F then
+ B := 0;
+ PUInt16( Addr )^ := R or G or B;
+ end;
+ 16 :
+ begin
+ R := SrcColor and $F800 - Color and $F800;
+ G := SrcColor and $07C0 - Color and $07C0;
+ B := SrcColor and $001F - Color and $001F;
+ if R > $F800 then
+ R := 0;
+ if G > $07C0 then
+ G := 0;
+ if B > $001F then
+ B := 0;
+ PUInt16( Addr )^ := R or G or B;
+ end;
+ 24 :
+ begin
+ R := SrcColor and $00FF0000 - Color and $00FF0000;
+ G := SrcColor and $0000FF00 - Color and $0000FF00;
+ B := SrcColor and $000000FF - Color and $000000FF;
+ if R > $FF0000 then
+ R := 0;
+ if G > $00FF00 then
+ G := 0;
+ if B > $0000FF then
+ B := 0;
+ PUInt32( Addr )^ := SrcColor and $FF000000 or R or G or B;
+ end;
+ 32 :
+ begin
+ R := SrcColor and $00FF0000 - Color and $00FF0000;
+ G := SrcColor and $0000FF00 - Color and $0000FF00;
+ B := SrcColor and $000000FF - Color and $000000FF;
+ if R > $FF0000 then
+ R := 0;
+ if G > $00FF00 then
+ G := 0;
+ if B > $0000FF then
+ B := 0;
+ PUInt32( Addr )^ := R or G or B;
+ end;
+ end;
+ end;
+end;
+// This procedure works on 8, 15, 16, 24 and 32 bits color depth surfaces.
+// In 8 bit color depth mode the procedure works with the default packed
+// palette (RRRGGGBB). It handles all clipping.
+
+procedure SDL_AddSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect;
+ DestSurface : PSDL_Surface; DestRect : PSDL_Rect );
+var
+ R, G, B, Pixel1, Pixel2, TransparentColor : cardinal;
+ Src, Dest : TSDL_Rect;
+ Diff : integer;
+ SrcAddr, DestAddr : cardinal;
+ WorkX, WorkY : word;
+ SrcMod, DestMod : cardinal;
+ Bits : cardinal;
+begin
+ if ( SrcSurface = nil ) or ( DestSurface = nil ) then
+ exit; // Remove this to make it faster
+ if ( SrcSurface.Format.BitsPerPixel <> DestSurface.Format.BitsPerPixel ) then
+ exit; // Remove this to make it faster
+ if SrcRect = nil then
+ begin
+ with Src do
+ begin
+ x := 0;
+ y := 0;
+ w := SrcSurface.w;
+ h := SrcSurface.h;
+ end;
+ end
+ else
+ Src := SrcRect^;
+ if DestRect = nil then
+ begin
+ Dest.x := 0;
+ Dest.y := 0;
+ end
+ else
+ Dest := DestRect^;
+ Dest.w := Src.w;
+ Dest.h := Src.h;
+ with DestSurface.Clip_Rect do
+ begin
+ // Source's right side is greater than the dest.cliprect
+ if Dest.x + Src.w > x + w then
+ begin
+ smallint( Src.w ) := x + w - Dest.x;
+ smallint( Dest.w ) := x + w - Dest.x;
+ if smallint( Dest.w ) < 1 then
+ exit;
+ end;
+ // Source's bottom side is greater than the dest.clip
+ if Dest.y + Src.h > y + h then
+ begin
+ smallint( Src.h ) := y + h - Dest.y;
+ smallint( Dest.h ) := y + h - Dest.y;
+ if smallint( Dest.h ) < 1 then
+ exit;
+ end;
+ // Source's left side is less than the dest.clip
+ if Dest.x < x then
+ begin
+ Diff := x - Dest.x;
+ Src.x := Src.x + Diff;
+ smallint( Src.w ) := smallint( Src.w ) - Diff;
+ Dest.x := x;
+ smallint( Dest.w ) := smallint( Dest.w ) - Diff;
+ if smallint( Dest.w ) < 1 then
+ exit;
+ end;
+ // Source's Top side is less than the dest.clip
+ if Dest.y < y then
+ begin
+ Diff := y - Dest.y;
+ Src.y := Src.y + Diff;
+ smallint( Src.h ) := smallint( Src.h ) - Diff;
+ Dest.y := y;
+ smallint( Dest.h ) := smallint( Dest.h ) - Diff;
+ if smallint( Dest.h ) < 1 then
+ exit;
+ end;
+ end;
+ with SrcSurface^ do
+ begin
+ SrcAddr := cardinal( Pixels ) + UInt32( Src.y ) * Pitch + UInt32( Src.x ) *
+ Format.BytesPerPixel;
+ SrcMod := Pitch - Src.w * Format.BytesPerPixel;
+ TransparentColor := Format.colorkey;
+ end;
+ with DestSurface^ do
+ begin
+ DestAddr := cardinal( Pixels ) + UInt32( Dest.y ) * Pitch + UInt32( Dest.x ) *
+ Format.BytesPerPixel;
+ DestMod := Pitch - Dest.w * Format.BytesPerPixel;
+ Bits := Format.BitsPerPixel;
+ end;
+ SDL_LockSurface( SrcSurface );
+ SDL_LockSurface( DestSurface );
+ WorkY := Src.h;
+ case bits of
+ 8 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt8( SrcAddr )^;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt8( DestAddr )^;
+ if Pixel2 > 0 then
+ begin
+ R := Pixel1 and $E0 + Pixel2 and $E0;
+ G := Pixel1 and $1C + Pixel2 and $1C;
+ B := Pixel1 and $03 + Pixel2 and $03;
+ if R > $E0 then
+ R := $E0;
+ if G > $1C then
+ G := $1C;
+ if B > $03 then
+ B := $03;
+ PUInt8( DestAddr )^ := R or G or B;
+ end
+ else
+ PUInt8( DestAddr )^ := Pixel1;
+ end;
+ inc( SrcAddr );
+ inc( DestAddr );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 15 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt16( SrcAddr )^;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt16( DestAddr )^;
+ if Pixel2 > 0 then
+ begin
+ R := Pixel1 and $7C00 + Pixel2 and $7C00;
+ G := Pixel1 and $03E0 + Pixel2 and $03E0;
+ B := Pixel1 and $001F + Pixel2 and $001F;
+ if R > $7C00 then
+ R := $7C00;
+ if G > $03E0 then
+ G := $03E0;
+ if B > $001F then
+ B := $001F;
+ PUInt16( DestAddr )^ := R or G or B;
+ end
+ else
+ PUInt16( DestAddr )^ := Pixel1;
+ end;
+ inc( SrcAddr, 2 );
+ inc( DestAddr, 2 );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 16 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt16( SrcAddr )^;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt16( DestAddr )^;
+ if Pixel2 > 0 then
+ begin
+ R := Pixel1 and $F800 + Pixel2 and $F800;
+ G := Pixel1 and $07E0 + Pixel2 and $07E0;
+ B := Pixel1 and $001F + Pixel2 and $001F;
+ if R > $F800 then
+ R := $F800;
+ if G > $07E0 then
+ G := $07E0;
+ if B > $001F then
+ B := $001F;
+ PUInt16( DestAddr )^ := R or G or B;
+ end
+ else
+ PUInt16( DestAddr )^ := Pixel1;
+ end;
+ inc( SrcAddr, 2 );
+ inc( DestAddr, 2 );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 24 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt32( SrcAddr )^ and $00FFFFFF;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt32( DestAddr )^ and $00FFFFFF;
+ if Pixel2 > 0 then
+ begin
+ R := Pixel1 and $FF0000 + Pixel2 and $FF0000;
+ G := Pixel1 and $00FF00 + Pixel2 and $00FF00;
+ B := Pixel1 and $0000FF + Pixel2 and $0000FF;
+ if R > $FF0000 then
+ R := $FF0000;
+ if G > $00FF00 then
+ G := $00FF00;
+ if B > $0000FF then
+ B := $0000FF;
+ PUInt32( DestAddr )^ := PUInt32( DestAddr )^ and $FF000000 or ( R or G or B );
+ end
+ else
+ PUInt32( DestAddr )^ := PUInt32( DestAddr )^ and $FF000000 or Pixel1;
+ end;
+ inc( SrcAddr, 3 );
+ inc( DestAddr, 3 );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 32 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt32( SrcAddr )^;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt32( DestAddr )^;
+ if Pixel2 > 0 then
+ begin
+ R := Pixel1 and $FF0000 + Pixel2 and $FF0000;
+ G := Pixel1 and $00FF00 + Pixel2 and $00FF00;
+ B := Pixel1 and $0000FF + Pixel2 and $0000FF;
+ if R > $FF0000 then
+ R := $FF0000;
+ if G > $00FF00 then
+ G := $00FF00;
+ if B > $0000FF then
+ B := $0000FF;
+ PUInt32( DestAddr )^ := R or G or B;
+ end
+ else
+ PUInt32( DestAddr )^ := Pixel1;
+ end;
+ inc( SrcAddr, 4 );
+ inc( DestAddr, 4 );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ end;
+ SDL_UnlockSurface( SrcSurface );
+ SDL_UnlockSurface( DestSurface );
+end;
+
+procedure SDL_SubSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect;
+ DestSurface : PSDL_Surface; DestRect : PSDL_Rect );
+var
+ R, G, B, Pixel1, Pixel2, TransparentColor : cardinal;
+ Src, Dest : TSDL_Rect;
+ Diff : integer;
+ SrcAddr, DestAddr : cardinal;
+ _ebx, _esi, _edi, _esp : cardinal;
+ WorkX, WorkY : word;
+ SrcMod, DestMod : cardinal;
+ Bits : cardinal;
+begin
+ if ( SrcSurface = nil ) or ( DestSurface = nil ) then
+ exit; // Remove this to make it faster
+ if ( SrcSurface.Format.BitsPerPixel <> DestSurface.Format.BitsPerPixel ) then
+ exit; // Remove this to make it faster
+ if SrcRect = nil then
+ begin
+ with Src do
+ begin
+ x := 0;
+ y := 0;
+ w := SrcSurface.w;
+ h := SrcSurface.h;
+ end;
+ end
+ else
+ Src := SrcRect^;
+ if DestRect = nil then
+ begin
+ Dest.x := 0;
+ Dest.y := 0;
+ end
+ else
+ Dest := DestRect^;
+ Dest.w := Src.w;
+ Dest.h := Src.h;
+ with DestSurface.Clip_Rect do
+ begin
+ // Source's right side is greater than the dest.cliprect
+ if Dest.x + Src.w > x + w then
+ begin
+ smallint( Src.w ) := x + w - Dest.x;
+ smallint( Dest.w ) := x + w - Dest.x;
+ if smallint( Dest.w ) < 1 then
+ exit;
+ end;
+ // Source's bottom side is greater than the dest.clip
+ if Dest.y + Src.h > y + h then
+ begin
+ smallint( Src.h ) := y + h - Dest.y;
+ smallint( Dest.h ) := y + h - Dest.y;
+ if smallint( Dest.h ) < 1 then
+ exit;
+ end;
+ // Source's left side is less than the dest.clip
+ if Dest.x < x then
+ begin
+ Diff := x - Dest.x;
+ Src.x := Src.x + Diff;
+ smallint( Src.w ) := smallint( Src.w ) - Diff;
+ Dest.x := x;
+ smallint( Dest.w ) := smallint( Dest.w ) - Diff;
+ if smallint( Dest.w ) < 1 then
+ exit;
+ end;
+ // Source's Top side is less than the dest.clip
+ if Dest.y < y then
+ begin
+ Diff := y - Dest.y;
+ Src.y := Src.y + Diff;
+ smallint( Src.h ) := smallint( Src.h ) - Diff;
+ Dest.y := y;
+ smallint( Dest.h ) := smallint( Dest.h ) - Diff;
+ if smallint( Dest.h ) < 1 then
+ exit;
+ end;
+ end;
+ with SrcSurface^ do
+ begin
+ SrcAddr := cardinal( Pixels ) + UInt32( Src.y ) * Pitch + UInt32( Src.x ) *
+ Format.BytesPerPixel;
+ SrcMod := Pitch - Src.w * Format.BytesPerPixel;
+ TransparentColor := Format.colorkey;
+ end;
+ with DestSurface^ do
+ begin
+ DestAddr := cardinal( Pixels ) + UInt32( Dest.y ) * Pitch + UInt32( Dest.x ) *
+ Format.BytesPerPixel;
+ DestMod := Pitch - Dest.w * Format.BytesPerPixel;
+ Bits := DestSurface.Format.BitsPerPixel;
+ end;
+ SDL_LockSurface( SrcSurface );
+ SDL_LockSurface( DestSurface );
+ WorkY := Src.h;
+ case bits of
+ 8 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt8( SrcAddr )^;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt8( DestAddr )^;
+ if Pixel2 > 0 then
+ begin
+ R := Pixel2 and $E0 - Pixel1 and $E0;
+ G := Pixel2 and $1C - Pixel1 and $1C;
+ B := Pixel2 and $03 - Pixel1 and $03;
+ if R > $E0 then
+ R := 0;
+ if G > $1C then
+ G := 0;
+ if B > $03 then
+ B := 0;
+ PUInt8( DestAddr )^ := R or G or B;
+ end;
+ end;
+ inc( SrcAddr );
+ inc( DestAddr );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 15 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt16( SrcAddr )^;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt16( DestAddr )^;
+ if Pixel2 > 0 then
+ begin
+ R := Pixel2 and $7C00 - Pixel1 and $7C00;
+ G := Pixel2 and $03E0 - Pixel1 and $03E0;
+ B := Pixel2 and $001F - Pixel1 and $001F;
+ if R > $7C00 then
+ R := 0;
+ if G > $03E0 then
+ G := 0;
+ if B > $001F then
+ B := 0;
+ PUInt16( DestAddr )^ := R or G or B;
+ end;
+ end;
+ inc( SrcAddr, 2 );
+ inc( DestAddr, 2 );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 16 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt16( SrcAddr )^;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt16( DestAddr )^;
+ if Pixel2 > 0 then
+ begin
+ R := Pixel2 and $F800 - Pixel1 and $F800;
+ G := Pixel2 and $07E0 - Pixel1 and $07E0;
+ B := Pixel2 and $001F - Pixel1 and $001F;
+ if R > $F800 then
+ R := 0;
+ if G > $07E0 then
+ G := 0;
+ if B > $001F then
+ B := 0;
+ PUInt16( DestAddr )^ := R or G or B;
+ end;
+ end;
+ inc( SrcAddr, 2 );
+ inc( DestAddr, 2 );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 24 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt32( SrcAddr )^ and $00FFFFFF;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt32( DestAddr )^ and $00FFFFFF;
+ if Pixel2 > 0 then
+ begin
+ R := Pixel2 and $FF0000 - Pixel1 and $FF0000;
+ G := Pixel2 and $00FF00 - Pixel1 and $00FF00;
+ B := Pixel2 and $0000FF - Pixel1 and $0000FF;
+ if R > $FF0000 then
+ R := 0;
+ if G > $00FF00 then
+ G := 0;
+ if B > $0000FF then
+ B := 0;
+ PUInt32( DestAddr )^ := PUInt32( DestAddr )^ and $FF000000 or ( R or G or B );
+ end;
+ end;
+ inc( SrcAddr, 3 );
+ inc( DestAddr, 3 );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 32 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt32( SrcAddr )^;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt32( DestAddr )^;
+ if Pixel2 > 0 then
+ begin
+ R := Pixel2 and $FF0000 - Pixel1 and $FF0000;
+ G := Pixel2 and $00FF00 - Pixel1 and $00FF00;
+ B := Pixel2 and $0000FF - Pixel1 and $0000FF;
+ if R > $FF0000 then
+ R := 0;
+ if G > $00FF00 then
+ G := 0;
+ if B > $0000FF then
+ B := 0;
+ PUInt32( DestAddr )^ := R or G or B;
+ end
+ else
+ PUInt32( DestAddr )^ := Pixel2;
+ end;
+ inc( SrcAddr, 4 );
+ inc( DestAddr, 4 );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ end;
+ SDL_UnlockSurface( SrcSurface );
+ SDL_UnlockSurface( DestSurface );
+end;
+
+procedure SDL_MonoSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect;
+ DestSurface : PSDL_Surface; DestRect : PSDL_Rect; Color : cardinal );
+var
+ Src, Dest : TSDL_Rect;
+ Diff : integer;
+ SrcAddr, DestAddr : cardinal;
+ _ebx, _esi, _edi, _esp : cardinal;
+ WorkX, WorkY : word;
+ SrcMod, DestMod : cardinal;
+ TransparentColor, SrcColor : cardinal;
+ BPP : cardinal;
+begin
+ if ( SrcSurface = nil ) or ( DestSurface = nil ) then
+ exit; // Remove this to make it faster
+ if ( SrcSurface.Format.BitsPerPixel <> DestSurface.Format.BitsPerPixel ) then
+ exit; // Remove this to make it faster
+ if SrcRect = nil then
+ begin
+ with Src do
+ begin
+ x := 0;
+ y := 0;
+ w := SrcSurface.w;
+ h := SrcSurface.h;
+ end;
+ end
+ else
+ Src := SrcRect^;
+ if DestRect = nil then
+ begin
+ Dest.x := 0;
+ Dest.y := 0;
+ end
+ else
+ Dest := DestRect^;
+ Dest.w := Src.w;
+ Dest.h := Src.h;
+ with DestSurface.Clip_Rect do
+ begin
+ // Source's right side is greater than the dest.cliprect
+ if Dest.x + Src.w > x + w then
+ begin
+ smallint( Src.w ) := x + w - Dest.x;
+ smallint( Dest.w ) := x + w - Dest.x;
+ if smallint( Dest.w ) < 1 then
+ exit;
+ end;
+ // Source's bottom side is greater than the dest.clip
+ if Dest.y + Src.h > y + h then
+ begin
+ smallint( Src.h ) := y + h - Dest.y;
+ smallint( Dest.h ) := y + h - Dest.y;
+ if smallint( Dest.h ) < 1 then
+ exit;
+ end;
+ // Source's left side is less than the dest.clip
+ if Dest.x < x then
+ begin
+ Diff := x - Dest.x;
+ Src.x := Src.x + Diff;
+ smallint( Src.w ) := smallint( Src.w ) - Diff;
+ Dest.x := x;
+ smallint( Dest.w ) := smallint( Dest.w ) - Diff;
+ if smallint( Dest.w ) < 1 then
+ exit;
+ end;
+ // Source's Top side is less than the dest.clip
+ if Dest.y < y then
+ begin
+ Diff := y - Dest.y;
+ Src.y := Src.y + Diff;
+ smallint( Src.h ) := smallint( Src.h ) - Diff;
+ Dest.y := y;
+ smallint( Dest.h ) := smallint( Dest.h ) - Diff;
+ if smallint( Dest.h ) < 1 then
+ exit;
+ end;
+ end;
+ with SrcSurface^ do
+ begin
+ SrcAddr := cardinal( Pixels ) + UInt32( Src.y ) * Pitch + UInt32( Src.x ) *
+ Format.BytesPerPixel;
+ SrcMod := Pitch - Src.w * Format.BytesPerPixel;
+ TransparentColor := Format.colorkey;
+ end;
+ with DestSurface^ do
+ begin
+ DestAddr := cardinal( Pixels ) + UInt32( Dest.y ) * Pitch + UInt32( Dest.x ) *
+ Format.BytesPerPixel;
+ DestMod := Pitch - Dest.w * Format.BytesPerPixel;
+ BPP := DestSurface.Format.BytesPerPixel;
+ end;
+ SDL_LockSurface( SrcSurface );
+ SDL_LockSurface( DestSurface );
+ WorkY := Src.h;
+ case BPP of
+ 1 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ SrcColor := PUInt8( SrcAddr )^;
+ if SrcColor <> TransparentColor then
+ PUInt8( DestAddr )^ := SrcColor;
+ inc( SrcAddr );
+ inc( DestAddr );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 2 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ SrcColor := PUInt16( SrcAddr )^;
+ if SrcColor <> TransparentColor then
+ PUInt16( DestAddr )^ := SrcColor;
+ inc( SrcAddr );
+ inc( DestAddr );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 3 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ SrcColor := PUInt32( SrcAddr )^ and $FFFFFF;
+ if SrcColor <> TransparentColor then
+ PUInt32( DestAddr )^ := ( PUInt32( DestAddr )^ and $FFFFFF ) or SrcColor;
+ inc( SrcAddr );
+ inc( DestAddr );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 4 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ SrcColor := PUInt32( SrcAddr )^;
+ if SrcColor <> TransparentColor then
+ PUInt32( DestAddr )^ := SrcColor;
+ inc( SrcAddr );
+ inc( DestAddr );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ end;
+ SDL_UnlockSurface( SrcSurface );
+ SDL_UnlockSurface( DestSurface );
+end;
+// TextureRect.w and TextureRect.h are not used.
+// The TextureSurface's size MUST larger than the drawing rectangle!!!
+
+procedure SDL_TexturedSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect;
+ DestSurface : PSDL_Surface; DestRect : PSDL_Rect; Texture : PSDL_Surface;
+ TextureRect : PSDL_Rect );
+var
+ Src, Dest : TSDL_Rect;
+ Diff : integer;
+ SrcAddr, DestAddr, TextAddr : cardinal;
+ _ebx, _esi, _edi, _esp : cardinal;
+ WorkX, WorkY : word;
+ SrcMod, DestMod, TextMod : cardinal;
+ SrcColor, TransparentColor, TextureColor : cardinal;
+ BPP : cardinal;
+begin
+ if ( SrcSurface = nil ) or ( DestSurface = nil ) then
+ exit; // Remove this to make it faster
+ if ( SrcSurface.Format.BitsPerPixel <> DestSurface.Format.BitsPerPixel ) then
+ exit; // Remove this to make it faster
+ if SrcRect = nil then
+ begin
+ with Src do
+ begin
+ x := 0;
+ y := 0;
+ w := SrcSurface.w;
+ h := SrcSurface.h;
+ end;
+ end
+ else
+ Src := SrcRect^;
+ if DestRect = nil then
+ begin
+ Dest.x := 0;
+ Dest.y := 0;
+ end
+ else
+ Dest := DestRect^;
+ Dest.w := Src.w;
+ Dest.h := Src.h;
+ with DestSurface.Clip_Rect do
+ begin
+ // Source's right side is greater than the dest.cliprect
+ if Dest.x + Src.w > x + w then
+ begin
+ smallint( Src.w ) := x + w - Dest.x;
+ smallint( Dest.w ) := x + w - Dest.x;
+ if smallint( Dest.w ) < 1 then
+ exit;
+ end;
+ // Source's bottom side is greater than the dest.clip
+ if Dest.y + Src.h > y + h then
+ begin
+ smallint( Src.h ) := y + h - Dest.y;
+ smallint( Dest.h ) := y + h - Dest.y;
+ if smallint( Dest.h ) < 1 then
+ exit;
+ end;
+ // Source's left side is less than the dest.clip
+ if Dest.x < x then
+ begin
+ Diff := x - Dest.x;
+ Src.x := Src.x + Diff;
+ smallint( Src.w ) := smallint( Src.w ) - Diff;
+ Dest.x := x;
+ smallint( Dest.w ) := smallint( Dest.w ) - Diff;
+ if smallint( Dest.w ) < 1 then
+ exit;
+ end;
+ // Source's Top side is less than the dest.clip
+ if Dest.y < y then
+ begin
+ Diff := y - Dest.y;
+ Src.y := Src.y + Diff;
+ smallint( Src.h ) := smallint( Src.h ) - Diff;
+ Dest.y := y;
+ smallint( Dest.h ) := smallint( Dest.h ) - Diff;
+ if smallint( Dest.h ) < 1 then
+ exit;
+ end;
+ end;
+ with SrcSurface^ do
+ begin
+ SrcAddr := cardinal( Pixels ) + UInt32( Src.y ) * Pitch + UInt32( Src.x ) *
+ Format.BytesPerPixel;
+ SrcMod := Pitch - Src.w * Format.BytesPerPixel;
+ TransparentColor := format.colorkey;
+ end;
+ with DestSurface^ do
+ begin
+ DestAddr := cardinal( Pixels ) + UInt32( Dest.y ) * Pitch + UInt32( Dest.x ) *
+ Format.BytesPerPixel;
+ DestMod := Pitch - Dest.w * Format.BytesPerPixel;
+ BPP := DestSurface.Format.BitsPerPixel;
+ end;
+ with Texture^ do
+ begin
+ TextAddr := cardinal( Pixels ) + UInt32( TextureRect.y ) * Pitch +
+ UInt32( TextureRect.x ) * Format.BytesPerPixel;
+ TextMod := Pitch - Src.w * Format.BytesPerPixel;
+ end;
+ SDL_LockSurface( SrcSurface );
+ SDL_LockSurface( DestSurface );
+ SDL_LockSurface( Texture );
+ WorkY := Src.h;
+ case BPP of
+ 1 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ SrcColor := PUInt8( SrcAddr )^;
+ if SrcColor <> TransparentColor then
+ PUInt8( DestAddr )^ := PUint8( TextAddr )^;
+ inc( SrcAddr );
+ inc( DestAddr );
+ inc( TextAddr );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ inc( TextAddr, TextMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 2 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ SrcColor := PUInt16( SrcAddr )^;
+ if SrcColor <> TransparentColor then
+ PUInt16( DestAddr )^ := PUInt16( TextAddr )^;
+ inc( SrcAddr );
+ inc( DestAddr );
+ inc( TextAddr );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ inc( TextAddr, TextMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 3 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ SrcColor := PUInt32( SrcAddr )^ and $FFFFFF;
+ if SrcColor <> TransparentColor then
+ PUInt32( DestAddr )^ := ( PUInt32( DestAddr )^ and $FFFFFF ) or ( PUInt32( TextAddr )^ and $FFFFFF );
+ inc( SrcAddr );
+ inc( DestAddr );
+ inc( TextAddr );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ inc( TextAddr, TextMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 4 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ SrcColor := PUInt32( SrcAddr )^;
+ if SrcColor <> TransparentColor then
+ PUInt32( DestAddr )^ := PUInt32( TextAddr )^;
+ inc( SrcAddr );
+ inc( DestAddr );
+ inc( TextAddr );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ inc( TextAddr, TextMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ end;
+ SDL_UnlockSurface( SrcSurface );
+ SDL_UnlockSurface( DestSurface );
+ SDL_UnlockSurface( Texture );
+end;
+
+procedure SDL_ZoomSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect; DstSurface : PSDL_Surface; DstRect : PSDL_Rect );
+var
+ xc, yc : cardinal;
+ rx, wx, ry, wy, ry16 : cardinal;
+ color : cardinal;
+ modx, mody : cardinal;
+begin
+ // Warning! No checks for surface pointers!!!
+ if srcrect = nil then
+ srcrect := @SrcSurface.clip_rect;
+ if dstrect = nil then
+ dstrect := @DstSurface.clip_rect;
+ if SDL_MustLock( SrcSurface ) then
+ SDL_LockSurface( SrcSurface );
+ if SDL_MustLock( DstSurface ) then
+ SDL_LockSurface( DstSurface );
+ modx := trunc( ( srcrect.w / dstrect.w ) * 65536 );
+ mody := trunc( ( srcrect.h / dstrect.h ) * 65536 );
+ //rx := srcrect.x * 65536;
+ ry := srcrect.y * 65536;
+ wy := dstrect.y;
+ for yc := 0 to dstrect.h - 1 do
+ begin
+ rx := srcrect.x * 65536;
+ wx := dstrect.x;
+ ry16 := ry shr 16;
+ for xc := 0 to dstrect.w - 1 do
+ begin
+ color := SDL_GetPixel( SrcSurface, rx shr 16, ry16 );
+ SDL_PutPixel( DstSurface, wx, wy, color );
+ rx := rx + modx;
+ inc( wx );
+ end;
+ ry := ry + mody;
+ inc( wy );
+ end;
+ if SDL_MustLock( SrcSurface ) then
+ SDL_UnlockSurface( SrcSurface );
+ if SDL_MustLock( DstSurface ) then
+ SDL_UnlockSurface( DstSurface );
+end;
+// Re-map a rectangular area into an area defined by four vertices
+// Converted from C to Pascal by KiCHY
+
+procedure SDL_WarpSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect; DstSurface : PSDL_Surface; UL, UR, LR, LL : PPoint );
+const
+ SHIFTS = 15; // Extend ints to limit round-off error (try 2 - 20)
+ THRESH = 1 shl SHIFTS; // Threshold for pixel size value
+ procedure CopySourceToDest( UL, UR, LR, LL : TPoint; x1, y1, x2, y2 : cardinal );
+ var
+ tm, lm, rm, bm, m : TPoint;
+ mx, my : cardinal;
+ cr : cardinal;
+ begin
+ // Does the destination area specify a single pixel?
+ if ( ( abs( ul.x - ur.x ) < THRESH ) and
+ ( abs( ul.x - lr.x ) < THRESH ) and
+ ( abs( ul.x - ll.x ) < THRESH ) and
+ ( abs( ul.y - ur.y ) < THRESH ) and
+ ( abs( ul.y - lr.y ) < THRESH ) and
+ ( abs( ul.y - ll.y ) < THRESH ) ) then
+ begin // Yes
+ cr := SDL_GetPixel( SrcSurface, ( x1 shr SHIFTS ), ( y1 shr SHIFTS ) );
+ SDL_PutPixel( DstSurface, ( ul.x shr SHIFTS ), ( ul.y shr SHIFTS ), cr );
+ end
+ else
+ begin // No
+ // Quarter the source and the destination, and then recurse
+ tm.x := ( ul.x + ur.x ) shr 1;
+ tm.y := ( ul.y + ur.y ) shr 1;
+ bm.x := ( ll.x + lr.x ) shr 1;
+ bm.y := ( ll.y + lr.y ) shr 1;
+ lm.x := ( ul.x + ll.x ) shr 1;
+ lm.y := ( ul.y + ll.y ) shr 1;
+ rm.x := ( ur.x + lr.x ) shr 1;
+ rm.y := ( ur.y + lr.y ) shr 1;
+ m.x := ( tm.x + bm.x ) shr 1;
+ m.y := ( tm.y + bm.y ) shr 1;
+ mx := ( x1 + x2 ) shr 1;
+ my := ( y1 + y2 ) shr 1;
+ CopySourceToDest( ul, tm, m, lm, x1, y1, mx, my );
+ CopySourceToDest( tm, ur, rm, m, mx, y1, x2, my );
+ CopySourceToDest( m, rm, lr, bm, mx, my, x2, y2 );
+ CopySourceToDest( lm, m, bm, ll, x1, my, mx, y2 );
+ end;
+ end;
+var
+ _UL, _UR, _LR, _LL : TPoint;
+ Rect_x, Rect_y, Rect_w, Rect_h : integer;
+begin
+ if SDL_MustLock( SrcSurface ) then
+ SDL_LockSurface( SrcSurface );
+ if SDL_MustLock( DstSurface ) then
+ SDL_LockSurface( DstSurface );
+ if SrcRect = nil then
+ begin
+ Rect_x := 0;
+ Rect_y := 0;
+ Rect_w := ( SrcSurface.w - 1 ) shl SHIFTS;
+ Rect_h := ( SrcSurface.h - 1 ) shl SHIFTS;
+ end
+ else
+ begin
+ Rect_x := SrcRect.x;
+ Rect_y := SrcRect.y;
+ Rect_w := ( SrcRect.w - 1 ) shl SHIFTS;
+ Rect_h := ( SrcRect.h - 1 ) shl SHIFTS;
+ end;
+ // Shift all values to help reduce round-off error.
+ _ul.x := ul.x shl SHIFTS;
+ _ul.y := ul.y shl SHIFTS;
+ _ur.x := ur.x shl SHIFTS;
+ _ur.y := ur.y shl SHIFTS;
+ _lr.x := lr.x shl SHIFTS;
+ _lr.y := lr.y shl SHIFTS;
+ _ll.x := ll.x shl SHIFTS;
+ _ll.y := ll.y shl SHIFTS;
+ CopySourceToDest( _ul, _ur, _lr, _ll, Rect_x, Rect_y, Rect_w, Rect_h );
+ if SDL_MustLock( SrcSurface ) then
+ SDL_UnlockSurface( SrcSurface );
+ if SDL_MustLock( DstSurface ) then
+ SDL_UnlockSurface( DstSurface );
+end;
+
+// Draw a line between x1,y1 and x2,y2 to the given surface
+// NOTE: The surface must be locked before calling this!
+procedure SDL_DrawLine( DstSurface : PSDL_Surface; x1, y1, x2, y2 : integer; Color :
+ cardinal );
+var
+ dx, dy, sdx, sdy, x, y, px, py : integer;
+begin
+ dx := x2 - x1;
+ dy := y2 - y1;
+ if dx < 0 then
+ sdx := -1
+ else
+ sdx := 1;
+ if dy < 0 then
+ sdy := -1
+ else
+ sdy := 1;
+ dx := sdx * dx + 1;
+ dy := sdy * dy + 1;
+ x := 0;
+ y := 0;
+ px := x1;
+ py := y1;
+ if dx >= dy then
+ begin
+ for x := 0 to dx - 1 do
+ begin
+ SDL_PutPixel( DstSurface, px, py, Color );
+ y := y + dy;
+ if y >= dx then
+ begin
+ y := y - dx;
+ py := py + sdy;
+ end;
+ px := px + sdx;
+ end;
+ end
+ else
+ begin
+ for y := 0 to dy - 1 do
+ begin
+ SDL_PutPixel( DstSurface, px, py, Color );
+ x := x + dx;
+ if x >= dy then
+ begin
+ x := x - dy;
+ px := px + sdx;
+ end;
+ py := py + sdy;
+ end;
+ end;
+end;
+
+// Draw a dashed line between x1,y1 and x2,y2 to the given surface
+// NOTE: The surface must be locked before calling this!
+procedure SDL_DrawLine( DstSurface : PSDL_Surface; x1, y1, x2, y2 : integer; Color :
+ cardinal ; DashLength, DashSpace : byte ); overload;
+var
+ dx, dy, sdx, sdy, x, y, px, py, counter : integer; drawdash : boolean;
+begin
+ counter := 0;
+ drawdash := true; //begin line drawing with dash
+
+ //Avoid invalid user-passed dash parameters
+ if (DashLength < 1)
+ then DashLength := 1;
+ if (DashSpace < 1)
+ then DashSpace := 0;
+
+ dx := x2 - x1;
+ dy := y2 - y1;
+ if dx < 0 then
+ sdx := -1
+ else
+ sdx := 1;
+ if dy < 0 then
+ sdy := -1
+ else
+ sdy := 1;
+ dx := sdx * dx + 1;
+ dy := sdy * dy + 1;
+ x := 0;
+ y := 0;
+ px := x1;
+ py := y1;
+ if dx >= dy then
+ begin
+ for x := 0 to dx - 1 do
+ begin
+
+ //Alternate drawing dashes, or leaving spaces
+ if drawdash then
+ begin
+ SDL_PutPixel( DstSurface, px, py, Color );
+ inc(counter);
+ if (counter > DashLength-1) and (DashSpace > 0) then
+ begin
+ drawdash := false;
+ counter := 0;
+ end;
+ end
+ else //space
+ begin
+ inc(counter);
+ if counter > DashSpace-1 then
+ begin
+ drawdash := true;
+ counter := 0;
+ end;
+ end;
+
+ y := y + dy;
+ if y >= dx then
+ begin
+ y := y - dx;
+ py := py + sdy;
+ end;
+ px := px + sdx;
+ end;
+ end
+ else
+ begin
+ for y := 0 to dy - 1 do
+ begin
+
+ //Alternate drawing dashes, or leaving spaces
+ if drawdash then
+ begin
+ SDL_PutPixel( DstSurface, px, py, Color );
+ inc(counter);
+ if (counter > DashLength-1) and (DashSpace > 0) then
+ begin
+ drawdash := false;
+ counter := 0;
+ end;
+ end
+ else //space
+ begin
+ inc(counter);
+ if counter > DashSpace-1 then
+ begin
+ drawdash := true;
+ counter := 0;
+ end;
+ end;
+
+ x := x + dx;
+ if x >= dy then
+ begin
+ x := x - dy;
+ px := px + sdx;
+ end;
+ py := py + sdy;
+ end;
+ end;
+end;
+
+procedure SDL_AddLine( DstSurface : PSDL_Surface; x1, y1, x2, y2 : integer; Color :
+ cardinal );
+var
+ dx, dy, sdx, sdy, x, y, px, py : integer;
+begin
+ dx := x2 - x1;
+ dy := y2 - y1;
+ if dx < 0 then
+ sdx := -1
+ else
+ sdx := 1;
+ if dy < 0 then
+ sdy := -1
+ else
+ sdy := 1;
+ dx := sdx * dx + 1;
+ dy := sdy * dy + 1;
+ x := 0;
+ y := 0;
+ px := x1;
+ py := y1;
+ if dx >= dy then
+ begin
+ for x := 0 to dx - 1 do
+ begin
+ SDL_AddPixel( DstSurface, px, py, Color );
+ y := y + dy;
+ if y >= dx then
+ begin
+ y := y - dx;
+ py := py + sdy;
+ end;
+ px := px + sdx;
+ end;
+ end
+ else
+ begin
+ for y := 0 to dy - 1 do
+ begin
+ SDL_AddPixel( DstSurface, px, py, Color );
+ x := x + dx;
+ if x >= dy then
+ begin
+ x := x - dy;
+ px := px + sdx;
+ end;
+ py := py + sdy;
+ end;
+ end;
+end;
+
+procedure SDL_SubLine( DstSurface : PSDL_Surface; x1, y1, x2, y2 : integer; Color :
+ cardinal );
+var
+ dx, dy, sdx, sdy, x, y, px, py : integer;
+begin
+ dx := x2 - x1;
+ dy := y2 - y1;
+ if dx < 0 then
+ sdx := -1
+ else
+ sdx := 1;
+ if dy < 0 then
+ sdy := -1
+ else
+ sdy := 1;
+ dx := sdx * dx + 1;
+ dy := sdy * dy + 1;
+ x := 0;
+ y := 0;
+ px := x1;
+ py := y1;
+ if dx >= dy then
+ begin
+ for x := 0 to dx - 1 do
+ begin
+ SDL_SubPixel( DstSurface, px, py, Color );
+ y := y + dy;
+ if y >= dx then
+ begin
+ y := y - dx;
+ py := py + sdy;
+ end;
+ px := px + sdx;
+ end;
+ end
+ else
+ begin
+ for y := 0 to dy - 1 do
+ begin
+ SDL_SubPixel( DstSurface, px, py, Color );
+ x := x + dx;
+ if x >= dy then
+ begin
+ x := x - dy;
+ px := px + sdx;
+ end;
+ py := py + sdy;
+ end;
+ end;
+end;
+
+// flips a rectangle vertically on given surface
+procedure SDL_FlipRectV( DstSurface : PSDL_Surface; Rect : PSDL_Rect );
+var
+ TmpRect : TSDL_Rect;
+ Locked : boolean;
+ y, FlipLength, RowLength : integer;
+ Row1, Row2 : Pointer;
+ OneRow : TByteArray; // Optimize it if you wish
+begin
+ if DstSurface <> nil then
+ begin
+ if Rect = nil then
+ begin // if Rect=nil then we flip the whole surface
+ TmpRect := SDLRect( 0, 0, DstSurface.w, DstSurface.h );
+ Rect := @TmpRect;
+ end;
+ FlipLength := Rect^.h shr 1 - 1;
+ RowLength := Rect^.w * DstSurface^.format.BytesPerPixel;
+ if SDL_MustLock( DstSurface ) then
+ begin
+ Locked := true;
+ SDL_LockSurface( DstSurface );
+ end
+ else
+ Locked := false;
+ Row1 := pointer( cardinal( DstSurface^.Pixels ) + UInt32( Rect^.y ) *
+ DstSurface^.Pitch );
+ Row2 := pointer( cardinal( DstSurface^.Pixels ) + ( UInt32( Rect^.y ) + Rect^.h - 1 )
+ * DstSurface^.Pitch );
+ for y := 0 to FlipLength do
+ begin
+ Move( Row1^, OneRow, RowLength );
+ Move( Row2^, Row1^, RowLength );
+ Move( OneRow, Row2^, RowLength );
+ inc( cardinal( Row1 ), DstSurface^.Pitch );
+ dec( cardinal( Row2 ), DstSurface^.Pitch );
+ end;
+ if Locked then
+ SDL_UnlockSurface( DstSurface );
+ end;
+end;
+
+// flips a rectangle horizontally on given surface
+procedure SDL_FlipRectH( DstSurface : PSDL_Surface; Rect : PSDL_Rect );
+type
+ T24bit = packed array[ 0..2 ] of byte;
+ T24bitArray = packed array[ 0..8191 ] of T24bit;
+ P24bitArray = ^T24bitArray;
+ TLongWordArray = array[ 0..8191 ] of LongWord;
+ PLongWordArray = ^TLongWordArray;
+var
+ TmpRect : TSDL_Rect;
+ Row8bit : PByteArray;
+ Row16bit : PWordArray;
+ Row24bit : P24bitArray;
+ Row32bit : PLongWordArray;
+ y, x, RightSide, FlipLength : integer;
+ Pixel : cardinal;
+ Pixel24 : T24bit;
+ Locked : boolean;
+begin
+ if DstSurface <> nil then
+ begin
+ if Rect = nil then
+ begin
+ TmpRect := SDLRect( 0, 0, DstSurface.w, DstSurface.h );
+ Rect := @TmpRect;
+ end;
+ FlipLength := Rect^.w shr 1 - 1;
+ if SDL_MustLock( DstSurface ) then
+ begin
+ Locked := true;
+ SDL_LockSurface( DstSurface );
+ end
+ else
+ Locked := false;
+ case DstSurface^.format.BytesPerPixel of
+ 1 :
+ begin
+ Row8Bit := pointer( cardinal( DstSurface^.pixels ) + UInt32( Rect^.y ) *
+ DstSurface^.pitch );
+ for y := 1 to Rect^.h do
+ begin
+ RightSide := Rect^.w - 1;
+ for x := 0 to FlipLength do
+ begin
+ Pixel := Row8Bit^[ x ];
+ Row8Bit^[ x ] := Row8Bit^[ RightSide ];
+ Row8Bit^[ RightSide ] := Pixel;
+ dec( RightSide );
+ end;
+ inc( cardinal( Row8Bit ), DstSurface^.pitch );
+ end;
+ end;
+ 2 :
+ begin
+ Row16Bit := pointer( cardinal( DstSurface^.pixels ) + UInt32( Rect^.y ) *
+ DstSurface^.pitch );
+ for y := 1 to Rect^.h do
+ begin
+ RightSide := Rect^.w - 1;
+ for x := 0 to FlipLength do
+ begin
+ Pixel := Row16Bit^[ x ];
+ Row16Bit^[ x ] := Row16Bit^[ RightSide ];
+ Row16Bit^[ RightSide ] := Pixel;
+ dec( RightSide );
+ end;
+ inc( cardinal( Row16Bit ), DstSurface^.pitch );
+ end;
+ end;
+ 3 :
+ begin
+ Row24Bit := pointer( cardinal( DstSurface^.pixels ) + UInt32( Rect^.y ) *
+ DstSurface^.pitch );
+ for y := 1 to Rect^.h do
+ begin
+ RightSide := Rect^.w - 1;
+ for x := 0 to FlipLength do
+ begin
+ Pixel24 := Row24Bit^[ x ];
+ Row24Bit^[ x ] := Row24Bit^[ RightSide ];
+ Row24Bit^[ RightSide ] := Pixel24;
+ dec( RightSide );
+ end;
+ inc( cardinal( Row24Bit ), DstSurface^.pitch );
+ end;
+ end;
+ 4 :
+ begin
+ Row32Bit := pointer( cardinal( DstSurface^.pixels ) + UInt32( Rect^.y ) *
+ DstSurface^.pitch );
+ for y := 1 to Rect^.h do
+ begin
+ RightSide := Rect^.w - 1;
+ for x := 0 to FlipLength do
+ begin
+ Pixel := Row32Bit^[ x ];
+ Row32Bit^[ x ] := Row32Bit^[ RightSide ];
+ Row32Bit^[ RightSide ] := Pixel;
+ dec( RightSide );
+ end;
+ inc( cardinal( Row32Bit ), DstSurface^.pitch );
+ end;
+ end;
+ end;
+ if Locked then
+ SDL_UnlockSurface( DstSurface );
+ end;
+end;
+
+// Use with caution! The procedure allocates memory for TSDL_Rect and return with its pointer.
+// But you MUST free it after you don't need it anymore!!!
+function PSDLRect( aLeft, aTop, aWidth, aHeight : integer ) : PSDL_Rect;
+var
+ Rect : PSDL_Rect;
+begin
+ New( Rect );
+ with Rect^ do
+ begin
+ x := aLeft;
+ y := aTop;
+ w := aWidth;
+ h := aHeight;
+ end;
+ Result := Rect;
+end;
+
+function SDLRect( aLeft, aTop, aWidth, aHeight : integer ) : TSDL_Rect;
+begin
+ with result do
+ begin
+ x := aLeft;
+ y := aTop;
+ w := aWidth;
+ h := aHeight;
+ end;
+end;
+
+function SDLRect( aRect : TRect ) : TSDL_Rect;
+begin
+ with aRect do
+ result := SDLRect( Left, Top, Right - Left, Bottom - Top );
+end;
+
+procedure SDL_Stretch8( Surface, Dst_Surface : PSDL_Surface; x1, x2, y1, y2, yr, yw,
+ depth : integer );
+var
+ dx, dy, e, d, dx2 : integer;
+ src_pitch, dst_pitch : uint16;
+ src_pixels, dst_pixels : PUint8;
+begin
+ if ( yw >= dst_surface^.h ) then
+ exit;
+ dx := ( x2 - x1 );
+ dy := ( y2 - y1 );
+ dy := dy shl 1;
+ e := dy - dx;
+ dx2 := dx shl 1;
+ src_pitch := Surface^.pitch;
+ dst_pitch := dst_surface^.pitch;
+ src_pixels := PUint8( integer( Surface^.pixels ) + yr * src_pitch + y1 * depth );
+ dst_pixels := PUint8( integer( dst_surface^.pixels ) + yw * dst_pitch + x1 *
+ depth );
+ for d := 0 to dx - 1 do
+ begin
+ move( src_pixels^, dst_pixels^, depth );
+ while ( e >= 0 ) do
+ begin
+ inc( src_pixels, depth );
+ e := e - dx2;
+ end;
+ inc( dst_pixels, depth );
+ e := e + dy;
+ end;
+end;
+
+function sign( x : integer ) : integer;
+begin
+ if x > 0 then
+ result := 1
+ else
+ result := -1;
+end;
+
+// Stretches a part of a surface
+function SDL_ScaleSurfaceRect( SrcSurface : PSDL_Surface; SrcX1, SrcY1, SrcW, SrcH,
+ Width, Height : integer ) : PSDL_Surface;
+var
+ dst_surface : PSDL_Surface;
+ dx, dy, e, d, dx2, srcx2, srcy2 : integer;
+ destx1, desty1 : integer;
+begin
+ srcx2 := srcx1 + SrcW;
+ srcy2 := srcy1 + SrcH;
+ result := nil;
+ destx1 := 0;
+ desty1 := 0;
+ dx := abs( integer( Height - desty1 ) );
+ dy := abs( integer( SrcY2 - SrcY1 ) );
+ e := ( dy shl 1 ) - dx;
+ dx2 := dx shl 1;
+ dy := dy shl 1;
+ dst_surface := SDL_CreateRGBSurface( SDL_HWPALETTE, width - destx1, Height -
+ desty1,
+ SrcSurface^.Format^.BitsPerPixel,
+ SrcSurface^.Format^.RMask,
+ SrcSurface^.Format^.GMask,
+ SrcSurface^.Format^.BMask,
+ SrcSurface^.Format^.AMask );
+ if ( dst_surface^.format^.BytesPerPixel = 1 ) then
+ SDL_SetColors( dst_surface, @SrcSurface^.format^.palette^.colors^[ 0 ], 0, 256 );
+ SDL_SetColorKey( dst_surface, sdl_srccolorkey, SrcSurface^.format^.colorkey );
+ if ( SDL_MustLock( dst_surface ) ) then
+ if ( SDL_LockSurface( dst_surface ) < 0 ) then
+ exit;
+ for d := 0 to dx - 1 do
+ begin
+ SDL_Stretch8( SrcSurface, dst_surface, destx1, Width, SrcX1, SrcX2, SrcY1, desty1,
+ SrcSurface^.format^.BytesPerPixel );
+ while e >= 0 do
+ begin
+ inc( SrcY1 );
+ e := e - dx2;
+ end;
+ inc( desty1 );
+ e := e + dy;
+ end;
+ if SDL_MUSTLOCK( dst_surface ) then
+ SDL_UnlockSurface( dst_surface );
+ result := dst_surface;
+end;
+
+procedure SDL_MoveLine( Surface : PSDL_Surface; x1, x2, y1, xofs, depth : integer );
+var
+ src_pixels, dst_pixels : PUint8;
+ i : integer;
+begin
+ src_pixels := PUint8( integer( Surface^.pixels ) + Surface^.w * y1 * depth + x2 *
+ depth );
+ dst_pixels := PUint8( integer( Surface^.pixels ) + Surface^.w * y1 * depth + ( x2
+ + xofs ) * depth );
+ for i := x2 downto x1 do
+ begin
+ move( src_pixels^, dst_pixels^, depth );
+ dec( src_pixels );
+ dec( dst_pixels );
+ end;
+end;
+{ Return the pixel value at (x, y)
+NOTE: The surface must be locked before calling this! }
+
+function SDL_GetPixel( SrcSurface : PSDL_Surface; x : integer; y : integer ) : Uint32;
+var
+ bpp : UInt32;
+ p : PInteger;
+begin
+ bpp := SrcSurface.format.BytesPerPixel;
+ // Here p is the address to the pixel we want to retrieve
+ p := Pointer( Uint32( SrcSurface.pixels ) + UInt32( y ) * SrcSurface.pitch + UInt32( x ) *
+ bpp );
+ case bpp of
+ 1 : result := PUint8( p )^;
+ 2 : result := PUint16( p )^;
+ 3 :
+ if ( SDL_BYTEORDER = SDL_BIG_ENDIAN ) then
+ result := PUInt8Array( p )[ 0 ] shl 16 or PUInt8Array( p )[ 1 ] shl 8 or
+ PUInt8Array( p )[ 2 ]
+ else
+ result := PUInt8Array( p )[ 0 ] or PUInt8Array( p )[ 1 ] shl 8 or
+ PUInt8Array( p )[ 2 ] shl 16;
+ 4 : result := PUint32( p )^;
+ else
+ result := 0; // shouldn't happen, but avoids warnings
+ end;
+end;
+{ Set the pixel at (x, y) to the given value
+ NOTE: The surface must be locked before calling this! }
+
+procedure SDL_PutPixel( DstSurface : PSDL_Surface; x : integer; y : integer; pixel :
+ Uint32 );
+var
+ bpp : UInt32;
+ p : PInteger;
+begin
+ bpp := DstSurface.format.BytesPerPixel;
+ p := Pointer( Uint32( DstSurface.pixels ) + UInt32( y ) * DstSurface.pitch + UInt32( x )
+ * bpp );
+ case bpp of
+ 1 : PUint8( p )^ := pixel;
+ 2 : PUint16( p )^ := pixel;
+ 3 :
+ if ( SDL_BYTEORDER = SDL_BIG_ENDIAN ) then
+ begin
+ PUInt8Array( p )[ 0 ] := ( pixel shr 16 ) and $FF;
+ PUInt8Array( p )[ 1 ] := ( pixel shr 8 ) and $FF;
+ PUInt8Array( p )[ 2 ] := pixel and $FF;
+ end
+ else
+ begin
+ PUInt8Array( p )[ 0 ] := pixel and $FF;
+ PUInt8Array( p )[ 1 ] := ( pixel shr 8 ) and $FF;
+ PUInt8Array( p )[ 2 ] := ( pixel shr 16 ) and $FF;
+ end;
+ 4 :
+ PUint32( p )^ := pixel;
+ end;
+end;
+
+procedure SDL_ScrollY( DstSurface : PSDL_Surface; DifY : integer );
+var
+ r1, r2 : TSDL_Rect;
+ //buffer: PSDL_Surface;
+ YPos : Integer;
+begin
+ if ( DstSurface <> nil ) and ( DifY <> 0 ) then
+ begin
+ //if DifY > 0 then // going up
+ //begin
+ ypos := 0;
+ r1.x := 0;
+ r2.x := 0;
+ r1.w := DstSurface.w;
+ r2.w := DstSurface.w;
+ r1.h := DifY;
+ r2.h := DifY;
+ while ypos < DstSurface.h do
+ begin
+ r1.y := ypos;
+ r2.y := ypos + DifY;
+ SDL_BlitSurface( DstSurface, @r2, DstSurface, @r1 );
+ ypos := ypos + DifY;
+ end;
+ //end
+ //else
+ //begin // Going Down
+ //end;
+ end;
+end;
+
+{procedure SDL_ScrollY(Surface: PSDL_Surface; DifY: integer);
+var
+ r1, r2: TSDL_Rect;
+ buffer: PSDL_Surface;
+begin
+ if (Surface <> nil) and (Dify <> 0) then
+ begin
+ buffer := SDL_CreateRGBSurface(SDL_HWSURFACE, (Surface^.w - DifY) * 2,
+ Surface^.h * 2,
+ Surface^.Format^.BitsPerPixel, 0, 0, 0, 0);
+ if buffer <> nil then
+ begin
+ if (buffer^.format^.BytesPerPixel = 1) then
+ SDL_SetColors(buffer, @Surface^.format^.palette^.colors^[0], 0, 256);
+ r1 := SDLRect(0, DifY, buffer^.w, buffer^.h);
+ r2 := SDLRect(0, 0, buffer^.w, buffer^.h);
+ SDL_BlitSurface(Surface, @r1, buffer, @r2);
+ SDL_BlitSurface(buffer, @r2, Surface, @r2);
+ SDL_FreeSurface(buffer);
+ end;
+ end;
+end;}
+
+procedure SDL_ScrollX( DstSurface : PSDL_Surface; DifX : integer );
+var
+ r1, r2 : TSDL_Rect;
+ buffer : PSDL_Surface;
+begin
+ if ( DstSurface <> nil ) and ( DifX <> 0 ) then
+ begin
+ buffer := SDL_CreateRGBSurface( SDL_HWSURFACE, ( DstSurface^.w - DifX ) * 2,
+ DstSurface^.h * 2,
+ DstSurface^.Format^.BitsPerPixel,
+ DstSurface^.Format^.RMask,
+ DstSurface^.Format^.GMask,
+ DstSurface^.Format^.BMask,
+ DstSurface^.Format^.AMask );
+ if buffer <> nil then
+ begin
+ if ( buffer^.format^.BytesPerPixel = 1 ) then
+ SDL_SetColors( buffer, @DstSurface^.format^.palette^.colors^[ 0 ], 0, 256 );
+ r1 := SDLRect( DifX, 0, buffer^.w, buffer^.h );
+ r2 := SDLRect( 0, 0, buffer^.w, buffer^.h );
+ SDL_BlitSurface( DstSurface, @r1, buffer, @r2 );
+ SDL_BlitSurface( buffer, @r2, DstSurface, @r2 );
+ SDL_FreeSurface( buffer );
+ end;
+ end;
+end;
+
+procedure SDL_RotateRad( DstSurface, SrcSurface : PSDL_Surface; SrcRect :
+ PSDL_Rect; DestX, DestY, OffsetX, OffsetY : Integer; Angle : Single );
+var
+ aSin, aCos : Single;
+ MX, MY, DX, DY, NX, NY, SX, SY, OX, OY, Width, Height, TX, TY, RX, RY, ROX, ROY : Integer;
+ Colour, TempTransparentColour : UInt32;
+ MAXX, MAXY : Integer;
+begin
+ // Rotate the surface to the target surface.
+ TempTransparentColour := SrcSurface.format.colorkey;
+ if srcRect.w > srcRect.h then
+ begin
+ Width := srcRect.w;
+ Height := srcRect.w;
+ end
+ else
+ begin
+ Width := srcRect.h;
+ Height := srcRect.h;
+ end;
+
+ maxx := DstSurface.w;
+ maxy := DstSurface.h;
+ aCos := cos( Angle );
+ aSin := sin( Angle );
+
+ Width := round( abs( srcrect.h * acos ) + abs( srcrect.w * asin ) );
+ Height := round( abs( srcrect.h * asin ) + abs( srcrect.w * acos ) );
+
+ OX := Width div 2;
+ OY := Height div 2; ;
+ MX := ( srcRect.x + ( srcRect.x + srcRect.w ) ) div 2;
+ MY := ( srcRect.y + ( srcRect.y + srcRect.h ) ) div 2;
+ ROX := ( -( srcRect.w div 2 ) ) + Offsetx;
+ ROY := ( -( srcRect.h div 2 ) ) + OffsetY;
+ Tx := ox + round( ROX * aSin - ROY * aCos );
+ Ty := oy + round( ROY * aSin + ROX * aCos );
+ SX := 0;
+ for DX := DestX - TX to DestX - TX + ( width ) do
+ begin
+ Inc( SX );
+ SY := 0;
+ for DY := DestY - TY to DestY - TY + ( Height ) do
+ begin
+ RX := SX - OX;
+ RY := SY - OY;
+ NX := round( mx + RX * aSin + RY * aCos ); //
+ NY := round( my + RY * aSin - RX * aCos ); //
+ // Used for testing only
+ //SDL_PutPixel(DestSurface.SDLSurfacePointer,DX,DY,0);
+ if ( ( DX > 0 ) and ( DX < MAXX ) ) and ( ( DY > 0 ) and ( DY < MAXY ) ) then
+ begin
+ if ( NX >= srcRect.x ) and ( NX <= srcRect.x + srcRect.w ) then
+ begin
+ if ( NY >= srcRect.y ) and ( NY <= srcRect.y + srcRect.h ) then
+ begin
+ Colour := SDL_GetPixel( SrcSurface, NX, NY );
+ if Colour <> TempTransparentColour then
+ begin
+ SDL_PutPixel( DstSurface, DX, DY, Colour );
+ end;
+ end;
+ end;
+ end;
+ inc( SY );
+ end;
+ end;
+end;
+
+procedure SDL_RotateDeg( DstSurface, SrcSurface : PSDL_Surface; SrcRect :
+ PSDL_Rect; DestX, DestY, OffsetX, OffsetY : Integer; Angle : Integer );
+begin
+ SDL_RotateRad( DstSurface, SrcSurface, SrcRect, DestX, DestY, OffsetX, OffsetY, DegToRad( Angle ) );
+end;
+
+function ValidateSurfaceRect( DstSurface : PSDL_Surface; dstrect : PSDL_Rect ) : TSDL_Rect;
+var
+ RealRect : TSDL_Rect;
+ OutOfRange : Boolean;
+begin
+ OutOfRange := false;
+ if dstrect = nil then
+ begin
+ RealRect.x := 0;
+ RealRect.y := 0;
+ RealRect.w := DstSurface.w;
+ RealRect.h := DstSurface.h;
+ end
+ else
+ begin
+ if dstrect.x < DstSurface.w then
+ begin
+ RealRect.x := dstrect.x;
+ end
+ else if dstrect.x < 0 then
+ begin
+ realrect.x := 0;
+ end
+ else
+ begin
+ OutOfRange := True;
+ end;
+ if dstrect.y < DstSurface.h then
+ begin
+ RealRect.y := dstrect.y;
+ end
+ else if dstrect.y < 0 then
+ begin
+ realrect.y := 0;
+ end
+ else
+ begin
+ OutOfRange := True;
+ end;
+ if OutOfRange = False then
+ begin
+ if realrect.x + dstrect.w <= DstSurface.w then
+ begin
+ RealRect.w := dstrect.w;
+ end
+ else
+ begin
+ RealRect.w := dstrect.w - realrect.x;
+ end;
+ if realrect.y + dstrect.h <= DstSurface.h then
+ begin
+ RealRect.h := dstrect.h;
+ end
+ else
+ begin
+ RealRect.h := dstrect.h - realrect.y;
+ end;
+ end;
+ end;
+ if OutOfRange = False then
+ begin
+ result := realrect;
+ end
+ else
+ begin
+ realrect.w := 0;
+ realrect.h := 0;
+ realrect.x := 0;
+ realrect.y := 0;
+ result := realrect;
+ end;
+end;
+
+procedure SDL_FillRectAdd( DstSurface : PSDL_Surface; dstrect : PSDL_Rect; color : UInt32 );
+var
+ RealRect : TSDL_Rect;
+ Addr : pointer;
+ ModX, BPP : cardinal;
+ x, y, R, G, B, SrcColor : cardinal;
+begin
+ RealRect := ValidateSurfaceRect( DstSurface, DstRect );
+ if ( RealRect.w > 0 ) and ( RealRect.h > 0 ) then
+ begin
+ SDL_LockSurface( DstSurface );
+ BPP := DstSurface.format.BytesPerPixel;
+ with DstSurface^ do
+ begin
+ Addr := pointer( UInt32( pixels ) + UInt32( RealRect.y ) * pitch + UInt32( RealRect.x ) * BPP );
+ ModX := Pitch - UInt32( RealRect.w ) * BPP;
+ end;
+ case DstSurface.format.BitsPerPixel of
+ 8 :
+ begin
+ for y := 0 to RealRect.h - 1 do
+ begin
+ for x := 0 to RealRect.w - 1 do
+ begin
+ SrcColor := PUInt32( Addr )^;
+ R := SrcColor and $E0 + Color and $E0;
+ G := SrcColor and $1C + Color and $1C;
+ B := SrcColor and $03 + Color and $03;
+ if R > $E0 then
+ R := $E0;
+ if G > $1C then
+ G := $1C;
+ if B > $03 then
+ B := $03;
+ PUInt8( Addr )^ := R or G or B;
+ inc( UInt32( Addr ), BPP );
+ end;
+ inc( UInt32( Addr ), ModX );
+ end;
+ end;
+ 15 :
+ begin
+ for y := 0 to RealRect.h - 1 do
+ begin
+ for x := 0 to RealRect.w - 1 do
+ begin
+ SrcColor := PUInt32( Addr )^;
+ R := SrcColor and $7C00 + Color and $7C00;
+ G := SrcColor and $03E0 + Color and $03E0;
+ B := SrcColor and $001F + Color and $001F;
+ if R > $7C00 then
+ R := $7C00;
+ if G > $03E0 then
+ G := $03E0;
+ if B > $001F then
+ B := $001F;
+ PUInt16( Addr )^ := R or G or B;
+ inc( UInt32( Addr ), BPP );
+ end;
+ inc( UInt32( Addr ), ModX );
+ end;
+ end;
+ 16 :
+ begin
+ for y := 0 to RealRect.h - 1 do
+ begin
+ for x := 0 to RealRect.w - 1 do
+ begin
+ SrcColor := PUInt32( Addr )^;
+ R := SrcColor and $F800 + Color and $F800;
+ G := SrcColor and $07C0 + Color and $07C0;
+ B := SrcColor and $001F + Color and $001F;
+ if R > $F800 then
+ R := $F800;
+ if G > $07C0 then
+ G := $07C0;
+ if B > $001F then
+ B := $001F;
+ PUInt16( Addr )^ := R or G or B;
+ inc( UInt32( Addr ), BPP );
+ end;
+ inc( UInt32( Addr ), ModX );
+ end;
+ end;
+ 24 :
+ begin
+ for y := 0 to RealRect.h - 1 do
+ begin
+ for x := 0 to RealRect.w - 1 do
+ begin
+ SrcColor := PUInt32( Addr )^;
+ R := SrcColor and $00FF0000 + Color and $00FF0000;
+ G := SrcColor and $0000FF00 + Color and $0000FF00;
+ B := SrcColor and $000000FF + Color and $000000FF;
+ if R > $FF0000 then
+ R := $FF0000;
+ if G > $00FF00 then
+ G := $00FF00;
+ if B > $0000FF then
+ B := $0000FF;
+ PUInt32( Addr )^ := SrcColor and $FF000000 or R or G or B;
+ inc( UInt32( Addr ), BPP );
+ end;
+ inc( UInt32( Addr ), ModX );
+ end;
+ end;
+ 32 :
+ begin
+ for y := 0 to RealRect.h - 1 do
+ begin
+ for x := 0 to RealRect.w - 1 do
+ begin
+ SrcColor := PUInt32( Addr )^;
+ R := SrcColor and $00FF0000 + Color and $00FF0000;
+ G := SrcColor and $0000FF00 + Color and $0000FF00;
+ B := SrcColor and $000000FF + Color and $000000FF;
+ if R > $FF0000 then
+ R := $FF0000;
+ if G > $00FF00 then
+ G := $00FF00;
+ if B > $0000FF then
+ B := $0000FF;
+ PUInt32( Addr )^ := R or G or B;
+ inc( UInt32( Addr ), BPP );
+ end;
+ inc( UInt32( Addr ), ModX );
+ end;
+ end;
+ end;
+ SDL_UnlockSurface( DstSurface );
+ end;
+end;
+
+procedure SDL_FillRectSub( DstSurface : PSDL_Surface; dstrect : PSDL_Rect; color : UInt32 );
+var
+ RealRect : TSDL_Rect;
+ Addr : pointer;
+ ModX, BPP : cardinal;
+ x, y, R, G, B, SrcColor : cardinal;
+begin
+ RealRect := ValidateSurfaceRect( DstSurface, DstRect );
+ if ( RealRect.w > 0 ) and ( RealRect.h > 0 ) then
+ begin
+ SDL_LockSurface( DstSurface );
+ BPP := DstSurface.format.BytesPerPixel;
+ with DstSurface^ do
+ begin
+ Addr := pointer( UInt32( pixels ) + UInt32( RealRect.y ) * pitch + UInt32( RealRect.x ) * BPP );
+ ModX := Pitch - UInt32( RealRect.w ) * BPP;
+ end;
+ case DstSurface.format.BitsPerPixel of
+ 8 :
+ begin
+ for y := 0 to RealRect.h - 1 do
+ begin
+ for x := 0 to RealRect.w - 1 do
+ begin
+ SrcColor := PUInt32( Addr )^;
+ R := SrcColor and $E0 - Color and $E0;
+ G := SrcColor and $1C - Color and $1C;
+ B := SrcColor and $03 - Color and $03;
+ if R > $E0 then
+ R := 0;
+ if G > $1C then
+ G := 0;
+ if B > $03 then
+ B := 0;
+ PUInt8( Addr )^ := R or G or B;
+ inc( UInt32( Addr ), BPP );
+ end;
+ inc( UInt32( Addr ), ModX );
+ end;
+ end;
+ 15 :
+ begin
+ for y := 0 to RealRect.h - 1 do
+ begin
+ for x := 0 to RealRect.w - 1 do
+ begin
+ SrcColor := PUInt32( Addr )^;
+ R := SrcColor and $7C00 - Color and $7C00;
+ G := SrcColor and $03E0 - Color and $03E0;
+ B := SrcColor and $001F - Color and $001F;
+ if R > $7C00 then
+ R := 0;
+ if G > $03E0 then
+ G := 0;
+ if B > $001F then
+ B := 0;
+ PUInt16( Addr )^ := R or G or B;
+ inc( UInt32( Addr ), BPP );
+ end;
+ inc( UInt32( Addr ), ModX );
+ end;
+ end;
+ 16 :
+ begin
+ for y := 0 to RealRect.h - 1 do
+ begin
+ for x := 0 to RealRect.w - 1 do
+ begin
+ SrcColor := PUInt32( Addr )^;
+ R := SrcColor and $F800 - Color and $F800;
+ G := SrcColor and $07C0 - Color and $07C0;
+ B := SrcColor and $001F - Color and $001F;
+ if R > $F800 then
+ R := 0;
+ if G > $07C0 then
+ G := 0;
+ if B > $001F then
+ B := 0;
+ PUInt16( Addr )^ := R or G or B;
+ inc( UInt32( Addr ), BPP );
+ end;
+ inc( UInt32( Addr ), ModX );
+ end;
+ end;
+ 24 :
+ begin
+ for y := 0 to RealRect.h - 1 do
+ begin
+ for x := 0 to RealRect.w - 1 do
+ begin
+ SrcColor := PUInt32( Addr )^;
+ R := SrcColor and $00FF0000 - Color and $00FF0000;
+ G := SrcColor and $0000FF00 - Color and $0000FF00;
+ B := SrcColor and $000000FF - Color and $000000FF;
+ if R > $FF0000 then
+ R := 0;
+ if G > $00FF00 then
+ G := 0;
+ if B > $0000FF then
+ B := 0;
+ PUInt32( Addr )^ := SrcColor and $FF000000 or R or G or B;
+ inc( UInt32( Addr ), BPP );
+ end;
+ inc( UInt32( Addr ), ModX );
+ end;
+ end;
+ 32 :
+ begin
+ for y := 0 to RealRect.h - 1 do
+ begin
+ for x := 0 to RealRect.w - 1 do
+ begin
+ SrcColor := PUInt32( Addr )^;
+ R := SrcColor and $00FF0000 - Color and $00FF0000;
+ G := SrcColor and $0000FF00 - Color and $0000FF00;
+ B := SrcColor and $000000FF - Color and $000000FF;
+ if R > $FF0000 then
+ R := 0;
+ if G > $00FF00 then
+ G := 0;
+ if B > $0000FF then
+ B := 0;
+ PUInt32( Addr )^ := R or G or B;
+ inc( UInt32( Addr ), BPP );
+ end;
+ inc( UInt32( Addr ), ModX );
+ end;
+ end;
+ end;
+ SDL_UnlockSurface( DstSurface );
+ end;
+end;
+
+procedure SDL_GradientFillRect( DstSurface : PSDL_Surface; const Rect : PSDL_Rect; const StartColor, EndColor : TSDL_Color; const Style : TGradientStyle );
+var
+ FBC : array[ 0..255 ] of Cardinal;
+ // temp vars
+ i, YR, YG, YB, SR, SG, SB, DR, DG, DB : Integer;
+
+ TempStepV, TempStepH : Single;
+ TempLeft, TempTop, TempHeight, TempWidth : integer;
+ TempRect : TSDL_Rect;
+
+begin
+ // calc FBC
+ YR := StartColor.r;
+ YG := StartColor.g;
+ YB := StartColor.b;
+ SR := YR;
+ SG := YG;
+ SB := YB;
+ DR := EndColor.r - SR;
+ DG := EndColor.g - SG;
+ DB := EndColor.b - SB;
+
+ for i := 0 to 255 do
+ begin
+ FBC[ i ] := SDL_MapRGB( DstSurface.format, YR, YG, YB );
+ YR := SR + round( DR / 255 * i );
+ YG := SG + round( DG / 255 * i );
+ YB := SB + round( DB / 255 * i );
+ end;
+
+ // if aStyle = 1 then begin
+ TempStepH := Rect.w / 255;
+ TempStepV := Rect.h / 255;
+ TempHeight := Trunc( TempStepV + 1 );
+ TempWidth := Trunc( TempStepH + 1 );
+ TempTop := 0;
+ TempLeft := 0;
+ TempRect.x := Rect.x;
+ TempRect.y := Rect.y;
+ TempRect.h := Rect.h;
+ TempRect.w := Rect.w;
+
+ case Style of
+ gsHorizontal :
+ begin
+ TempRect.h := TempHeight;
+ for i := 0 to 255 do
+ begin
+ TempRect.y := Rect.y + TempTop;
+ SDL_FillRect( DstSurface, @TempRect, FBC[ i ] );
+ TempTop := Trunc( TempStepV * i );
+ end;
+ end;
+ gsVertical :
+ begin
+ TempRect.w := TempWidth;
+ for i := 0 to 255 do
+ begin
+ TempRect.x := Rect.x + TempLeft;
+ SDL_FillRect( DstSurface, @TempRect, FBC[ i ] );
+ TempLeft := Trunc( TempStepH * i );
+ end;
+ end;
+ end;
+end;
+
+procedure SDL_2xBlit(Src, Dest: PSDL_Surface);
+var
+ ReadAddr, WriteAddr, ReadRow, WriteRow: UInt32;
+ SrcPitch, DestPitch, x, y: UInt32;
+begin
+ if (Src = nil) or (Dest = nil) then
+ exit;
+ if (Src.w shl 1) < Dest.w then
+ exit;
+ if (Src.h shl 1) < Dest.h then
+ exit;
+
+ if SDL_MustLock(Src) then
+ SDL_LockSurface(Src);
+ if SDL_MustLock(Dest) then
+ SDL_LockSurface(Dest);
+
+ ReadRow := UInt32(Src.Pixels);
+ WriteRow := UInt32(Dest.Pixels);
+
+ SrcPitch := Src.pitch;
+ DestPitch := Dest.pitch;
+
+ case Src.format.BytesPerPixel of
+ 1: for y := 1 to Src.h do
+ begin
+ ReadAddr := ReadRow;
+ WriteAddr := WriteRow;
+ for x := 1 to Src.w do
+ begin
+ PUInt8(WriteAddr)^ := PUInt8(ReadAddr)^;
+ PUInt8(WriteAddr + 1)^ := PUInt8(ReadAddr)^;
+ PUInt8(WriteAddr + DestPitch)^ := PUInt8(ReadAddr)^;
+ PUInt8(WriteAddr + DestPitch + 1)^ := PUInt8(ReadAddr)^;
+ inc(ReadAddr);
+ inc(WriteAddr, 2);
+ end;
+ inc(UInt32(ReadRow), SrcPitch);
+ inc(UInt32(WriteRow), DestPitch * 2);
+ end;
+ 2: for y := 1 to Src.h do
+ begin
+ ReadAddr := ReadRow;
+ WriteAddr := WriteRow;
+ for x := 1 to Src.w do
+ begin
+ PUInt16(WriteAddr)^ := PUInt16(ReadAddr)^;
+ PUInt16(WriteAddr + 2)^ := PUInt16(ReadAddr)^;
+ PUInt16(WriteAddr + DestPitch)^ := PUInt16(ReadAddr)^;
+ PUInt16(WriteAddr + DestPitch + 2)^ := PUInt16(ReadAddr)^;
+ inc(ReadAddr, 2);
+ inc(WriteAddr, 4);
+ end;
+ inc(UInt32(ReadRow), SrcPitch);
+ inc(UInt32(WriteRow), DestPitch * 2);
+ end;
+ 3: for y := 1 to Src.h do
+ begin
+ ReadAddr := ReadRow;
+ WriteAddr := WriteRow;
+ for x := 1 to Src.w do
+ begin
+ PUInt32(WriteAddr)^ := (PUInt32(WriteAddr)^ and $ff000000) or (PUInt32(ReadAddr)^ and $00ffffff);
+ PUInt32(WriteAddr + 3)^ := (PUInt32(WriteAddr + 3)^ and $ff000000) or (PUInt32(ReadAddr)^ and $00ffffff);
+ PUInt32(WriteAddr + DestPitch)^ := (PUInt32(WriteAddr + DestPitch)^ and $ff000000) or (PUInt32(ReadAddr)^ and $00ffffff);
+ PUInt32(WriteAddr + DestPitch + 3)^ := (PUInt32(WriteAddr + DestPitch + 3)^ and $ff000000) or (PUInt32(ReadAddr)^ and $00ffffff);
+ inc(ReadAddr, 3);
+ inc(WriteAddr, 6);
+ end;
+ inc(UInt32(ReadRow), SrcPitch);
+ inc(UInt32(WriteRow), DestPitch * 2);
+ end;
+ 4: for y := 1 to Src.h do
+ begin
+ ReadAddr := ReadRow;
+ WriteAddr := WriteRow;
+ for x := 1 to Src.w do
+ begin
+ PUInt32(WriteAddr)^ := PUInt32(ReadAddr)^;
+ PUInt32(WriteAddr + 4)^ := PUInt32(ReadAddr)^;
+ PUInt32(WriteAddr + DestPitch)^ := PUInt32(ReadAddr)^;
+ PUInt32(WriteAddr + DestPitch + 4)^ := PUInt32(ReadAddr)^;
+ inc(ReadAddr, 4);
+ inc(WriteAddr, 8);
+ end;
+ inc(UInt32(ReadRow), SrcPitch);
+ inc(UInt32(WriteRow), DestPitch * 2);
+ end;
+ end;
+
+ if SDL_MustLock(Src) then
+ SDL_UnlockSurface(Src);
+ if SDL_MustLock(Dest) then
+ SDL_UnlockSurface(Dest);
+end;
+
+procedure SDL_Scanline2xBlit(Src, Dest: PSDL_Surface);
+var
+ ReadAddr, WriteAddr, ReadRow, WriteRow: UInt32;
+ SrcPitch, DestPitch, x, y: UInt32;
+begin
+ if (Src = nil) or (Dest = nil) then
+ exit;
+ if (Src.w shl 1) < Dest.w then
+ exit;
+ if (Src.h shl 1) < Dest.h then
+ exit;
+
+ if SDL_MustLock(Src) then
+ SDL_LockSurface(Src);
+ if SDL_MustLock(Dest) then
+ SDL_LockSurface(Dest);
+
+ ReadRow := UInt32(Src.Pixels);
+ WriteRow := UInt32(Dest.Pixels);
+
+ SrcPitch := Src.pitch;
+ DestPitch := Dest.pitch;
+
+ case Src.format.BytesPerPixel of
+ 1: for y := 1 to Src.h do
+ begin
+ ReadAddr := ReadRow;
+ WriteAddr := WriteRow;
+ for x := 1 to Src.w do
+ begin
+ PUInt8(WriteAddr)^ := PUInt8(ReadAddr)^;
+ PUInt8(WriteAddr + 1)^ := PUInt8(ReadAddr)^;
+ inc(ReadAddr);
+ inc(WriteAddr, 2);
+ end;
+ inc(UInt32(ReadRow), SrcPitch);
+ inc(UInt32(WriteRow), DestPitch * 2);
+ end;
+ 2: for y := 1 to Src.h do
+ begin
+ ReadAddr := ReadRow;
+ WriteAddr := WriteRow;
+ for x := 1 to Src.w do
+ begin
+ PUInt16(WriteAddr)^ := PUInt16(ReadAddr)^;
+ PUInt16(WriteAddr + 2)^ := PUInt16(ReadAddr)^;
+ inc(ReadAddr, 2);
+ inc(WriteAddr, 4);
+ end;
+ inc(UInt32(ReadRow), SrcPitch);
+ inc(UInt32(WriteRow), DestPitch * 2);
+ end;
+ 3: for y := 1 to Src.h do
+ begin
+ ReadAddr := ReadRow;
+ WriteAddr := WriteRow;
+ for x := 1 to Src.w do
+ begin
+ PUInt32(WriteAddr)^ := (PUInt32(WriteAddr)^ and $ff000000) or (PUInt32(ReadAddr)^ and $00ffffff);
+ PUInt32(WriteAddr + 3)^ := (PUInt32(WriteAddr + 3)^ and $ff000000) or (PUInt32(ReadAddr)^ and $00ffffff);
+ inc(ReadAddr, 3);
+ inc(WriteAddr, 6);
+ end;
+ inc(UInt32(ReadRow), SrcPitch);
+ inc(UInt32(WriteRow), DestPitch * 2);
+ end;
+ 4: for y := 1 to Src.h do
+ begin
+ ReadAddr := ReadRow;
+ WriteAddr := WriteRow;
+ for x := 1 to Src.w do
+ begin
+ PUInt32(WriteAddr)^ := PUInt32(ReadAddr)^;
+ PUInt32(WriteAddr + 4)^ := PUInt32(ReadAddr)^;
+ inc(ReadAddr, 4);
+ inc(WriteAddr, 8);
+ end;
+ inc(UInt32(ReadRow), SrcPitch);
+ inc(UInt32(WriteRow), DestPitch * 2);
+ end;
+ end;
+
+ if SDL_MustLock(Src) then
+ SDL_UnlockSurface(Src);
+ if SDL_MustLock(Dest) then
+ SDL_UnlockSurface(Dest);
+end;
+
+procedure SDL_50Scanline2xBlit(Src, Dest: PSDL_Surface);
+var
+ ReadAddr, WriteAddr, ReadRow, WriteRow: UInt32;
+ SrcPitch, DestPitch, x, y, Color: UInt32;
+begin
+ if (Src = nil) or (Dest = nil) then
+ exit;
+ if (Src.w shl 1) < Dest.w then
+ exit;
+ if (Src.h shl 1) < Dest.h then
+ exit;
+
+ if SDL_MustLock(Src) then
+ SDL_LockSurface(Src);
+ if SDL_MustLock(Dest) then
+ SDL_LockSurface(Dest);
+
+ ReadRow := UInt32(Src.Pixels);
+ WriteRow := UInt32(Dest.Pixels);
+
+ SrcPitch := Src.pitch;
+ DestPitch := Dest.pitch;
+
+ case Src.format.BitsPerPixel of
+ 8: for y := 1 to Src.h do
+ begin
+ ReadAddr := ReadRow;
+ WriteAddr := WriteRow;
+ for x := 1 to Src.w do
+ begin
+ Color := PUInt8(ReadAddr)^;
+ PUInt8(WriteAddr)^ := Color;
+ PUInt8(WriteAddr + 1)^ := Color;
+ Color := (Color shr 1) and $6d; {%01101101}
+ PUInt8(WriteAddr + DestPitch)^ := Color;
+ PUInt8(WriteAddr + DestPitch + 1)^ := Color;
+ inc(ReadAddr);
+ inc(WriteAddr, 2);
+ end;
+ inc(UInt32(ReadRow), SrcPitch);
+ inc(UInt32(WriteRow), DestPitch * 2);
+ end;
+ 15: for y := 1 to Src.h do
+ begin
+ ReadAddr := ReadRow;
+ WriteAddr := WriteRow;
+ for x := 1 to Src.w do
+ begin
+ Color := PUInt16(ReadAddr)^;
+ PUInt16(WriteAddr)^ := Color;
+ PUInt16(WriteAddr + 2)^ := Color;
+ Color := (Color shr 1) and $3def; {%0011110111101111}
+ PUInt16(WriteAddr + DestPitch)^ := Color;
+ PUInt16(WriteAddr + DestPitch + 2)^ := Color;
+ inc(ReadAddr, 2);
+ inc(WriteAddr, 4);
+ end;
+ inc(UInt32(ReadRow), SrcPitch);
+ inc(UInt32(WriteRow), DestPitch * 2);
+ end;
+ 16: for y := 1 to Src.h do
+ begin
+ ReadAddr := ReadRow;
+ WriteAddr := WriteRow;
+ for x := 1 to Src.w do
+ begin
+ Color := PUInt16(ReadAddr)^;
+ PUInt16(WriteAddr)^ := Color;
+ PUInt16(WriteAddr + 2)^ := Color;
+ Color := (Color shr 1) and $7bef; {%0111101111101111}
+ PUInt16(WriteAddr + DestPitch)^ := Color;
+ PUInt16(WriteAddr + DestPitch + 2)^ := Color;
+ inc(ReadAddr, 2);
+ inc(WriteAddr, 4);
+ end;
+ inc(UInt32(ReadRow), SrcPitch);
+ inc(UInt32(WriteRow), DestPitch * 2);
+ end;
+ 24: for y := 1 to Src.h do
+ begin
+ ReadAddr := ReadRow;
+ WriteAddr := WriteRow;
+ for x := 1 to Src.w do
+ begin
+ Color := (PUInt32(WriteAddr)^ and $ff000000) or (PUInt32(ReadAddr)^ and $00ffffff);
+ PUInt32(WriteAddr)^ := Color;
+ PUInt32(WriteAddr + 3)^ := Color;
+ Color := (Color shr 1) and $007f7f7f; {%011111110111111101111111}
+ PUInt32(WriteAddr + DestPitch)^ := Color;
+ PUInt32(WriteAddr + DestPitch + 3)^ := Color;
+ inc(ReadAddr, 3);
+ inc(WriteAddr, 6);
+ end;
+ inc(UInt32(ReadRow), SrcPitch);
+ inc(UInt32(WriteRow), DestPitch * 2);
+ end;
+ 32: for y := 1 to Src.h do
+ begin
+ ReadAddr := ReadRow;
+ WriteAddr := WriteRow;
+ for x := 1 to Src.w do
+ begin
+ Color := PUInt32(ReadAddr)^;
+ PUInt32(WriteAddr)^ := Color;
+ PUInt32(WriteAddr + 4)^ := Color;
+ Color := (Color shr 1) and $7f7f7f7f;
+ PUInt32(WriteAddr + DestPitch)^ := Color;
+ PUInt32(WriteAddr + DestPitch + 4)^ := Color;
+ inc(ReadAddr, 4);
+ inc(WriteAddr, 8);
+ end;
+ inc(UInt32(ReadRow), SrcPitch);
+ inc(UInt32(WriteRow), DestPitch * 2);
+ end;
+ end;
+
+ if SDL_MustLock(Src) then
+ SDL_UnlockSurface(Src);
+ if SDL_MustLock(Dest) then
+ SDL_UnlockSurface(Dest);
+end;
+
+function SDL_PixelTestSurfaceVsRect( SrcSurface1 : PSDL_Surface; SrcRect1 :
+PSDL_Rect; SrcRect2 : PSDL_Rect; Left1, Top1, Left2, Top2 : integer ) :
+boolean;
+var
+ Src_Rect1, Src_Rect2 : TSDL_Rect;
+ right1, bottom1 : integer;
+ right2, bottom2 : integer;
+ Scan1Start, Scan2Start, ScanWidth, ScanHeight : cardinal;
+ Mod1: cardinal;
+ Addr1 : cardinal;
+ BPP : cardinal;
+ Pitch1 : cardinal;
+ TransparentColor1 : cardinal;
+ tx, ty : cardinal;
+ StartTick : cardinal;
+ Color1 : cardinal;
+begin
+ Result := false;
+ if SrcRect1 = nil then
+ begin
+ with Src_Rect1 do
+ begin
+ x := 0;
+ y := 0;
+ w := SrcSurface1.w;
+ h := SrcSurface1.h;
+ end;
+ end
+ else
+ Src_Rect1 := SrcRect1^;
+
+ Src_Rect2 := SrcRect2^;
+ with Src_Rect1 do
+ begin
+ Right1 := Left1 + w;
+ Bottom1 := Top1 + h;
+ end;
+ with Src_Rect2 do
+ begin
+ Right2 := Left2 + w;
+ Bottom2 := Top2 + h;
+ end;
+ if ( Left1 >= Right2 ) or ( Right1 <= Left2 ) or ( Top1 >= Bottom2 ) or (
+Bottom1 <=
+ Top2 ) then
+ exit;
+ if Left1 <= Left2 then
+ begin
+ // 1. left, 2. right
+ Scan1Start := Src_Rect1.x + Left2 - Left1;
+ Scan2Start := Src_Rect2.x;
+ ScanWidth := Right1 - Left2;
+ with Src_Rect2 do
+ if ScanWidth > w then
+ ScanWidth := w;
+ end
+ else
+ begin
+ // 1. right, 2. left
+ Scan1Start := Src_Rect1.x;
+ Scan2Start := Src_Rect2.x + Left1 - Left2;
+ ScanWidth := Right2 - Left1;
+ with Src_Rect1 do
+ if ScanWidth > w then
+ ScanWidth := w;
+ end;
+ with SrcSurface1^ do
+ begin
+ Pitch1 := Pitch;
+ Addr1 := cardinal( Pixels );
+ inc( Addr1, Pitch1 * UInt32( Src_Rect1.y ) );
+ with format^ do
+ begin
+ BPP := BytesPerPixel;
+ TransparentColor1 := colorkey;
+ end;
+ end;
+
+ Mod1 := Pitch1 - ( ScanWidth * BPP );
+
+ inc( Addr1, BPP * Scan1Start );
+
+ if Top1 <= Top2 then
+ begin
+ // 1. up, 2. down
+ ScanHeight := Bottom1 - Top2;
+ if ScanHeight > Src_Rect2.h then
+ ScanHeight := Src_Rect2.h;
+ inc( Addr1, Pitch1 * UInt32( Top2 - Top1 ) );
+ end
+ else
+ begin
+ // 1. down, 2. up
+ ScanHeight := Bottom2 - Top1;
+ if ScanHeight > Src_Rect1.h then
+ ScanHeight := Src_Rect1.h;
+
+ end;
+ case BPP of
+ 1 :
+ for ty := 1 to ScanHeight do
+ begin
+ for tx := 1 to ScanWidth do
+ begin
+ if ( PByte( Addr1 )^ <> TransparentColor1 ) then
+ begin
+ Result := true;
+ exit;
+ end;
+ inc( Addr1 );
+
+ end;
+ inc( Addr1, Mod1 );
+
+ end;
+ 2 :
+ for ty := 1 to ScanHeight do
+ begin
+ for tx := 1 to ScanWidth do
+ begin
+ if ( PWord( Addr1 )^ <> TransparentColor1 ) then
+ begin
+ Result := true;
+ exit;
+ end;
+ inc( Addr1, 2 );
+
+ end;
+ inc( Addr1, Mod1 );
+
+ end;
+ 3 :
+ for ty := 1 to ScanHeight do
+ begin
+ for tx := 1 to ScanWidth do
+ begin
+ Color1 := PLongWord( Addr1 )^ and $00FFFFFF;
+
+ if ( Color1 <> TransparentColor1 )
+ then
+ begin
+ Result := true;
+ exit;
+ end;
+ inc( Addr1, 3 );
+
+ end;
+ inc( Addr1, Mod1 );
+
+ end;
+ 4 :
+ for ty := 1 to ScanHeight do
+ begin
+ for tx := 1 to ScanWidth do
+ begin
+ if ( PLongWord( Addr1 )^ <> TransparentColor1 ) then
+ begin
+ Result := true;
+ exit;
+ end;
+ inc( Addr1, 4 );
+
+ end;
+ inc( Addr1, Mod1 );
+
+ end;
+ end;
+end;
+
+procedure SDL_ORSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect;
+ DestSurface : PSDL_Surface; DestRect : PSDL_Rect );
+var
+ R, G, B, Pixel1, Pixel2, TransparentColor : cardinal;
+ Src, Dest : TSDL_Rect;
+ Diff : integer;
+ SrcAddr, DestAddr : cardinal;
+ WorkX, WorkY : word;
+ SrcMod, DestMod : cardinal;
+ Bits : cardinal;
+begin
+ if ( SrcSurface = nil ) or ( DestSurface = nil ) then
+ exit; // Remove this to make it faster
+ if ( SrcSurface.Format.BitsPerPixel <> DestSurface.Format.BitsPerPixel ) then
+ exit; // Remove this to make it faster
+ if SrcRect = nil then
+ begin
+ with Src do
+ begin
+ x := 0;
+ y := 0;
+ w := SrcSurface.w;
+ h := SrcSurface.h;
+ end;
+ end
+ else
+ Src := SrcRect^;
+ if DestRect = nil then
+ begin
+ Dest.x := 0;
+ Dest.y := 0;
+ end
+ else
+ Dest := DestRect^;
+ Dest.w := Src.w;
+ Dest.h := Src.h;
+ with DestSurface.Clip_Rect do
+ begin
+ // Source's right side is greater than the dest.cliprect
+ if Dest.x + Src.w > x + w then
+ begin
+ smallint( Src.w ) := x + w - Dest.x;
+ smallint( Dest.w ) := x + w - Dest.x;
+ if smallint( Dest.w ) < 1 then
+ exit;
+ end;
+ // Source's bottom side is greater than the dest.clip
+ if Dest.y + Src.h > y + h then
+ begin
+ smallint( Src.h ) := y + h - Dest.y;
+ smallint( Dest.h ) := y + h - Dest.y;
+ if smallint( Dest.h ) < 1 then
+ exit;
+ end;
+ // Source's left side is less than the dest.clip
+ if Dest.x < x then
+ begin
+ Diff := x - Dest.x;
+ Src.x := Src.x + Diff;
+ smallint( Src.w ) := smallint( Src.w ) - Diff;
+ Dest.x := x;
+ smallint( Dest.w ) := smallint( Dest.w ) - Diff;
+ if smallint( Dest.w ) < 1 then
+ exit;
+ end;
+ // Source's Top side is less than the dest.clip
+ if Dest.y < y then
+ begin
+ Diff := y - Dest.y;
+ Src.y := Src.y + Diff;
+ smallint( Src.h ) := smallint( Src.h ) - Diff;
+ Dest.y := y;
+ smallint( Dest.h ) := smallint( Dest.h ) - Diff;
+ if smallint( Dest.h ) < 1 then
+ exit;
+ end;
+ end;
+ with SrcSurface^ do
+ begin
+ SrcAddr := cardinal( Pixels ) + UInt32( Src.y ) * Pitch + UInt32( Src.x ) *
+ Format.BytesPerPixel;
+ SrcMod := Pitch - Src.w * Format.BytesPerPixel;
+ TransparentColor := Format.colorkey;
+ end;
+ with DestSurface^ do
+ begin
+ DestAddr := cardinal( Pixels ) + UInt32( Dest.y ) * Pitch + UInt32( Dest.x ) *
+ Format.BytesPerPixel;
+ DestMod := Pitch - Dest.w * Format.BytesPerPixel;
+ Bits := Format.BitsPerPixel;
+ end;
+ SDL_LockSurface( SrcSurface );
+ SDL_LockSurface( DestSurface );
+ WorkY := Src.h;
+ case bits of
+ 8 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt8( SrcAddr )^;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt8( DestAddr )^;
+ PUInt8( DestAddr )^ := Pixel2 OR Pixel1;
+ end;
+ inc( SrcAddr );
+ inc( DestAddr );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 15 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt16( SrcAddr )^;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt16( DestAddr )^;
+
+ PUInt16( DestAddr )^ := Pixel2 OR Pixel1;
+
+ end;
+ inc( SrcAddr, 2 );
+ inc( DestAddr, 2 );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 16 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt16( SrcAddr )^;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt16( DestAddr )^;
+
+ PUInt16( DestAddr )^ := Pixel2 OR Pixel1;
+
+ end;
+ inc( SrcAddr, 2 );
+ inc( DestAddr, 2 );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 24 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt32( SrcAddr )^ and $00FFFFFF;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt32( DestAddr )^ and $00FFFFFF;
+
+ PUInt32( DestAddr )^ := PUInt32( DestAddr )^ and $FF000000 or Pixel2 or Pixel1;
+ end;
+ inc( SrcAddr, 3 );
+ inc( DestAddr, 3 );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 32 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt32( SrcAddr )^;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt32( DestAddr )^;
+
+ PUInt32( DestAddr )^ := Pixel2 or Pixel1;
+ end;
+ inc( SrcAddr, 4 );
+ inc( DestAddr, 4 );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ end;
+ SDL_UnlockSurface( SrcSurface );
+ SDL_UnlockSurface( DestSurface );
+end;
+
+procedure SDL_ANDSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect;
+ DestSurface : PSDL_Surface; DestRect : PSDL_Rect );
+var
+ R, G, B, Pixel1, Pixel2, TransparentColor : cardinal;
+ Src, Dest : TSDL_Rect;
+ Diff : integer;
+ SrcAddr, DestAddr : cardinal;
+ WorkX, WorkY : word;
+ SrcMod, DestMod : cardinal;
+ Bits : cardinal;
+begin
+ if ( SrcSurface = nil ) or ( DestSurface = nil ) then
+ exit; // Remove this to make it faster
+ if ( SrcSurface.Format.BitsPerPixel <> DestSurface.Format.BitsPerPixel ) then
+ exit; // Remove this to make it faster
+ if SrcRect = nil then
+ begin
+ with Src do
+ begin
+ x := 0;
+ y := 0;
+ w := SrcSurface.w;
+ h := SrcSurface.h;
+ end;
+ end
+ else
+ Src := SrcRect^;
+ if DestRect = nil then
+ begin
+ Dest.x := 0;
+ Dest.y := 0;
+ end
+ else
+ Dest := DestRect^;
+ Dest.w := Src.w;
+ Dest.h := Src.h;
+ with DestSurface.Clip_Rect do
+ begin
+ // Source's right side is greater than the dest.cliprect
+ if Dest.x + Src.w > x + w then
+ begin
+ smallint( Src.w ) := x + w - Dest.x;
+ smallint( Dest.w ) := x + w - Dest.x;
+ if smallint( Dest.w ) < 1 then
+ exit;
+ end;
+ // Source's bottom side is greater than the dest.clip
+ if Dest.y + Src.h > y + h then
+ begin
+ smallint( Src.h ) := y + h - Dest.y;
+ smallint( Dest.h ) := y + h - Dest.y;
+ if smallint( Dest.h ) < 1 then
+ exit;
+ end;
+ // Source's left side is less than the dest.clip
+ if Dest.x < x then
+ begin
+ Diff := x - Dest.x;
+ Src.x := Src.x + Diff;
+ smallint( Src.w ) := smallint( Src.w ) - Diff;
+ Dest.x := x;
+ smallint( Dest.w ) := smallint( Dest.w ) - Diff;
+ if smallint( Dest.w ) < 1 then
+ exit;
+ end;
+ // Source's Top side is less than the dest.clip
+ if Dest.y < y then
+ begin
+ Diff := y - Dest.y;
+ Src.y := Src.y + Diff;
+ smallint( Src.h ) := smallint( Src.h ) - Diff;
+ Dest.y := y;
+ smallint( Dest.h ) := smallint( Dest.h ) - Diff;
+ if smallint( Dest.h ) < 1 then
+ exit;
+ end;
+ end;
+ with SrcSurface^ do
+ begin
+ SrcAddr := cardinal( Pixels ) + UInt32( Src.y ) * Pitch + UInt32( Src.x ) *
+ Format.BytesPerPixel;
+ SrcMod := Pitch - Src.w * Format.BytesPerPixel;
+ TransparentColor := Format.colorkey;
+ end;
+ with DestSurface^ do
+ begin
+ DestAddr := cardinal( Pixels ) + UInt32( Dest.y ) * Pitch + UInt32( Dest.x ) *
+ Format.BytesPerPixel;
+ DestMod := Pitch - Dest.w * Format.BytesPerPixel;
+ Bits := Format.BitsPerPixel;
+ end;
+ SDL_LockSurface( SrcSurface );
+ SDL_LockSurface( DestSurface );
+ WorkY := Src.h;
+ case bits of
+ 8 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt8( SrcAddr )^;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt8( DestAddr )^;
+ PUInt8( DestAddr )^ := Pixel2 and Pixel1;
+ end;
+ inc( SrcAddr );
+ inc( DestAddr );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 15 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt16( SrcAddr )^;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt16( DestAddr )^;
+
+ PUInt16( DestAddr )^ := Pixel2 and Pixel1;
+
+ end;
+ inc( SrcAddr, 2 );
+ inc( DestAddr, 2 );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 16 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt16( SrcAddr )^;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt16( DestAddr )^;
+
+ PUInt16( DestAddr )^ := Pixel2 and Pixel1;
+
+ end;
+ inc( SrcAddr, 2 );
+ inc( DestAddr, 2 );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 24 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt32( SrcAddr )^ and $00FFFFFF;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt32( DestAddr )^ and $00FFFFFF;
+
+ PUInt32( DestAddr )^ := PUInt32( DestAddr )^ and $FF000000 or Pixel2 and Pixel1;
+ end;
+ inc( SrcAddr, 3 );
+ inc( DestAddr, 3 );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 32 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt32( SrcAddr )^;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt32( DestAddr )^;
+
+ PUInt32( DestAddr )^ := Pixel2 and Pixel1;
+ end;
+ inc( SrcAddr, 4 );
+ inc( DestAddr, 4 );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ end;
+ SDL_UnlockSurface( SrcSurface );
+ SDL_UnlockSurface( DestSurface );
+end;
+
+
+
+procedure SDL_GTSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect;
+ DestSurface : PSDL_Surface; DestRect : PSDL_Rect );
+var
+ R, G, B, Pixel1, Pixel2, TransparentColor : cardinal;
+ Src, Dest : TSDL_Rect;
+ Diff : integer;
+ SrcAddr, DestAddr : cardinal;
+ WorkX, WorkY : word;
+ SrcMod, DestMod : cardinal;
+ Bits : cardinal;
+begin
+ if ( SrcSurface = nil ) or ( DestSurface = nil ) then
+ exit; // Remove this to make it faster
+ if ( SrcSurface.Format.BitsPerPixel <> DestSurface.Format.BitsPerPixel ) then
+ exit; // Remove this to make it faster
+ if SrcRect = nil then
+ begin
+ with Src do
+ begin
+ x := 0;
+ y := 0;
+ w := SrcSurface.w;
+ h := SrcSurface.h;
+ end;
+ end
+ else
+ Src := SrcRect^;
+ if DestRect = nil then
+ begin
+ Dest.x := 0;
+ Dest.y := 0;
+ end
+ else
+ Dest := DestRect^;
+ Dest.w := Src.w;
+ Dest.h := Src.h;
+ with DestSurface.Clip_Rect do
+ begin
+ // Source's right side is greater than the dest.cliprect
+ if Dest.x + Src.w > x + w then
+ begin
+ smallint( Src.w ) := x + w - Dest.x;
+ smallint( Dest.w ) := x + w - Dest.x;
+ if smallint( Dest.w ) < 1 then
+ exit;
+ end;
+ // Source's bottom side is greater than the dest.clip
+ if Dest.y + Src.h > y + h then
+ begin
+ smallint( Src.h ) := y + h - Dest.y;
+ smallint( Dest.h ) := y + h - Dest.y;
+ if smallint( Dest.h ) < 1 then
+ exit;
+ end;
+ // Source's left side is less than the dest.clip
+ if Dest.x < x then
+ begin
+ Diff := x - Dest.x;
+ Src.x := Src.x + Diff;
+ smallint( Src.w ) := smallint( Src.w ) - Diff;
+ Dest.x := x;
+ smallint( Dest.w ) := smallint( Dest.w ) - Diff;
+ if smallint( Dest.w ) < 1 then
+ exit;
+ end;
+ // Source's Top side is less than the dest.clip
+ if Dest.y < y then
+ begin
+ Diff := y - Dest.y;
+ Src.y := Src.y + Diff;
+ smallint( Src.h ) := smallint( Src.h ) - Diff;
+ Dest.y := y;
+ smallint( Dest.h ) := smallint( Dest.h ) - Diff;
+ if smallint( Dest.h ) < 1 then
+ exit;
+ end;
+ end;
+ with SrcSurface^ do
+ begin
+ SrcAddr := cardinal( Pixels ) + UInt32( Src.y ) * Pitch + UInt32( Src.x ) *
+ Format.BytesPerPixel;
+ SrcMod := Pitch - Src.w * Format.BytesPerPixel;
+ TransparentColor := Format.colorkey;
+ end;
+ with DestSurface^ do
+ begin
+ DestAddr := cardinal( Pixels ) + UInt32( Dest.y ) * Pitch + UInt32( Dest.x ) *
+ Format.BytesPerPixel;
+ DestMod := Pitch - Dest.w * Format.BytesPerPixel;
+ Bits := Format.BitsPerPixel;
+ end;
+ SDL_LockSurface( SrcSurface );
+ SDL_LockSurface( DestSurface );
+ WorkY := Src.h;
+ case bits of
+ 8 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt8( SrcAddr )^;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt8( DestAddr )^;
+ if Pixel2 > 0 then
+ begin
+ if Pixel2 and $E0 > Pixel1 and $E0 then R := Pixel2 and $E0 else R := Pixel1 and $E0;
+ if Pixel2 and $1C > Pixel1 and $1C then G := Pixel2 and $1C else G := Pixel1 and $1C;
+ if Pixel2 and $03 > Pixel1 and $03 then B := Pixel2 and $03 else B := Pixel1 and $03;
+
+ if R > $E0 then
+ R := $E0;
+ if G > $1C then
+ G := $1C;
+ if B > $03 then
+ B := $03;
+ PUInt8( DestAddr )^ := R or G or B;
+ end
+ else
+ PUInt8( DestAddr )^ := Pixel1;
+ end;
+ inc( SrcAddr );
+ inc( DestAddr );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 15 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt16( SrcAddr )^;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt16( DestAddr )^;
+ if Pixel2 > 0 then
+ begin
+
+ if Pixel2 and $7C00 > Pixel1 and $7C00 then R := Pixel2 and $7C00 else R := Pixel1 and $7C00;
+ if Pixel2 and $03E0 > Pixel1 and $03E0 then G := Pixel2 and $03E0 else G := Pixel1 and $03E0;
+ if Pixel2 and $001F > Pixel1 and $001F then B := Pixel2 and $001F else B := Pixel1 and $001F;
+
+ PUInt16( DestAddr )^ := R or G or B;
+ end
+ else
+ PUInt16( DestAddr )^ := Pixel1;
+ end;
+ inc( SrcAddr, 2 );
+ inc( DestAddr, 2 );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 16 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt16( SrcAddr )^;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt16( DestAddr )^;
+ if Pixel2 > 0 then
+ begin
+
+ if Pixel2 and $F800 > Pixel1 and $F800 then R := Pixel2 and $F800 else R := Pixel1 and $F800;
+ if Pixel2 and $07E0 > Pixel1 and $07E0 then G := Pixel2 and $07E0 else G := Pixel1 and $07E0;
+ if Pixel2 and $001F > Pixel1 and $001F then B := Pixel2 and $001F else B := Pixel1 and $001F;
+
+ PUInt16( DestAddr )^ := R or G or B;
+ end
+ else
+ PUInt16( DestAddr )^ := Pixel1;
+ end;
+ inc( SrcAddr, 2 );
+ inc( DestAddr, 2 );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 24 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt32( SrcAddr )^ and $00FFFFFF;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt32( DestAddr )^ and $00FFFFFF;
+ if Pixel2 > 0 then
+ begin
+
+ if Pixel2 and $FF0000 > Pixel1 and $FF0000 then R := Pixel2 and $FF0000 else R := Pixel1 and $FF0000;
+ if Pixel2 and $00FF00 > Pixel1 and $00FF00 then G := Pixel2 and $00FF00 else G := Pixel1 and $00FF00;
+ if Pixel2 and $0000FF > Pixel1 and $0000FF then B := Pixel2 and $0000FF else B := Pixel1 and $0000FF;
+
+ PUInt32( DestAddr )^ := PUInt32( DestAddr )^ and $FF000000 or ( R or G or B );
+ end
+ else
+ PUInt32( DestAddr )^ := PUInt32( DestAddr )^ and $FF000000 or Pixel1;
+ end;
+ inc( SrcAddr, 3 );
+ inc( DestAddr, 3 );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 32 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt32( SrcAddr )^;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt32( DestAddr )^;
+ if Pixel2 > 0 then
+ begin
+
+ if Pixel2 and $FF0000 > Pixel1 and $FF0000 then R := Pixel2 and $FF0000 else R := Pixel1 and $FF0000;
+ if Pixel2 and $00FF00 > Pixel1 and $00FF00 then G := Pixel2 and $00FF00 else G := Pixel1 and $00FF00;
+ if Pixel2 and $0000FF > Pixel1 and $0000FF then B := Pixel2 and $0000FF else B := Pixel1 and $0000FF;
+
+ PUInt32( DestAddr )^ := R or G or B;
+ end
+ else
+ PUInt32( DestAddr )^ := Pixel1;
+ end;
+ inc( SrcAddr, 4 );
+ inc( DestAddr, 4 );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ end;
+ SDL_UnlockSurface( SrcSurface );
+ SDL_UnlockSurface( DestSurface );
+end;
+
+
+procedure SDL_LTSurface( SrcSurface : PSDL_Surface; SrcRect : PSDL_Rect;
+ DestSurface : PSDL_Surface; DestRect : PSDL_Rect );
+var
+ R, G, B, Pixel1, Pixel2, TransparentColor : cardinal;
+ Src, Dest : TSDL_Rect;
+ Diff : integer;
+ SrcAddr, DestAddr : cardinal;
+ WorkX, WorkY : word;
+ SrcMod, DestMod : cardinal;
+ Bits : cardinal;
+begin
+ if ( SrcSurface = nil ) or ( DestSurface = nil ) then
+ exit; // Remove this to make it faster
+ if ( SrcSurface.Format.BitsPerPixel <> DestSurface.Format.BitsPerPixel ) then
+ exit; // Remove this to make it faster
+ if SrcRect = nil then
+ begin
+ with Src do
+ begin
+ x := 0;
+ y := 0;
+ w := SrcSurface.w;
+ h := SrcSurface.h;
+ end;
+ end
+ else
+ Src := SrcRect^;
+ if DestRect = nil then
+ begin
+ Dest.x := 0;
+ Dest.y := 0;
+ end
+ else
+ Dest := DestRect^;
+ Dest.w := Src.w;
+ Dest.h := Src.h;
+ with DestSurface.Clip_Rect do
+ begin
+ // Source's right side is greater than the dest.cliprect
+ if Dest.x + Src.w > x + w then
+ begin
+ smallint( Src.w ) := x + w - Dest.x;
+ smallint( Dest.w ) := x + w - Dest.x;
+ if smallint( Dest.w ) < 1 then
+ exit;
+ end;
+ // Source's bottom side is greater than the dest.clip
+ if Dest.y + Src.h > y + h then
+ begin
+ smallint( Src.h ) := y + h - Dest.y;
+ smallint( Dest.h ) := y + h - Dest.y;
+ if smallint( Dest.h ) < 1 then
+ exit;
+ end;
+ // Source's left side is less than the dest.clip
+ if Dest.x < x then
+ begin
+ Diff := x - Dest.x;
+ Src.x := Src.x + Diff;
+ smallint( Src.w ) := smallint( Src.w ) - Diff;
+ Dest.x := x;
+ smallint( Dest.w ) := smallint( Dest.w ) - Diff;
+ if smallint( Dest.w ) < 1 then
+ exit;
+ end;
+ // Source's Top side is less than the dest.clip
+ if Dest.y < y then
+ begin
+ Diff := y - Dest.y;
+ Src.y := Src.y + Diff;
+ smallint( Src.h ) := smallint( Src.h ) - Diff;
+ Dest.y := y;
+ smallint( Dest.h ) := smallint( Dest.h ) - Diff;
+ if smallint( Dest.h ) < 1 then
+ exit;
+ end;
+ end;
+ with SrcSurface^ do
+ begin
+ SrcAddr := cardinal( Pixels ) + UInt32( Src.y ) * Pitch + UInt32( Src.x ) *
+ Format.BytesPerPixel;
+ SrcMod := Pitch - Src.w * Format.BytesPerPixel;
+ TransparentColor := Format.colorkey;
+ end;
+ with DestSurface^ do
+ begin
+ DestAddr := cardinal( Pixels ) + UInt32( Dest.y ) * Pitch + UInt32( Dest.x ) *
+ Format.BytesPerPixel;
+ DestMod := Pitch - Dest.w * Format.BytesPerPixel;
+ Bits := Format.BitsPerPixel;
+ end;
+ SDL_LockSurface( SrcSurface );
+ SDL_LockSurface( DestSurface );
+ WorkY := Src.h;
+ case bits of
+ 8 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt8( SrcAddr )^;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt8( DestAddr )^;
+ if Pixel2 > 0 then
+ begin
+ if Pixel2 and $E0 < Pixel1 and $E0 then R := Pixel2 and $E0 else R := Pixel1 and $E0;
+ if Pixel2 and $1C < Pixel1 and $1C then G := Pixel2 and $1C else G := Pixel1 and $1C;
+ if Pixel2 and $03 < Pixel1 and $03 then B := Pixel2 and $03 else B := Pixel1 and $03;
+
+ if R > $E0 then
+ R := $E0;
+ if G > $1C then
+ G := $1C;
+ if B > $03 then
+ B := $03;
+ PUInt8( DestAddr )^ := R or G or B;
+ end
+ else
+ PUInt8( DestAddr )^ := Pixel1;
+ end;
+ inc( SrcAddr );
+ inc( DestAddr );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 15 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt16( SrcAddr )^;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt16( DestAddr )^;
+ if Pixel2 > 0 then
+ begin
+
+ if Pixel2 and $7C00 < Pixel1 and $7C00 then R := Pixel2 and $7C00 else R := Pixel1 and $7C00;
+ if Pixel2 and $03E0 < Pixel1 and $03E0 then G := Pixel2 and $03E0 else G := Pixel1 and $03E0;
+ if Pixel2 and $001F < Pixel1 and $001F then B := Pixel2 and $001F else B := Pixel1 and $001F;
+
+ PUInt16( DestAddr )^ := R or G or B;
+ end
+ else
+ PUInt16( DestAddr )^ := Pixel1;
+ end;
+ inc( SrcAddr, 2 );
+ inc( DestAddr, 2 );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 16 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt16( SrcAddr )^;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt16( DestAddr )^;
+ if Pixel2 > 0 then
+ begin
+
+ if Pixel2 and $F800 < Pixel1 and $F800 then R := Pixel2 and $F800 else R := Pixel1 and $F800;
+ if Pixel2 and $07E0 < Pixel1 and $07E0 then G := Pixel2 and $07E0 else G := Pixel1 and $07E0;
+ if Pixel2 and $001F < Pixel1 and $001F then B := Pixel2 and $001F else B := Pixel1 and $001F;
+
+ PUInt16( DestAddr )^ := R or G or B;
+ end
+ else
+ PUInt16( DestAddr )^ := Pixel1;
+ end;
+ inc( SrcAddr, 2 );
+ inc( DestAddr, 2 );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 24 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt32( SrcAddr )^ and $00FFFFFF;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt32( DestAddr )^ and $00FFFFFF;
+ if Pixel2 > 0 then
+ begin
+
+ if Pixel2 and $FF0000 < Pixel1 and $FF0000 then R := Pixel2 and $FF0000 else R := Pixel1 and $FF0000;
+ if Pixel2 and $00FF00 < Pixel1 and $00FF00 then G := Pixel2 and $00FF00 else G := Pixel1 and $00FF00;
+ if Pixel2 and $0000FF < Pixel1 and $0000FF then B := Pixel2 and $0000FF else B := Pixel1 and $0000FF;
+
+ PUInt32( DestAddr )^ := PUInt32( DestAddr )^ and $FF000000 or ( R or G or B );
+ end
+ else
+ PUInt32( DestAddr )^ := PUInt32( DestAddr )^ and $FF000000 or Pixel1;
+ end;
+ inc( SrcAddr, 3 );
+ inc( DestAddr, 3 );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ 32 :
+ begin
+ repeat
+ WorkX := Src.w;
+ repeat
+ Pixel1 := PUInt32( SrcAddr )^;
+ if ( Pixel1 <> TransparentColor ) and ( Pixel1 <> 0 ) then
+ begin
+ Pixel2 := PUInt32( DestAddr )^;
+ if Pixel2 > 0 then
+ begin
+
+ if Pixel2 and $FF0000 < Pixel1 and $FF0000 then R := Pixel2 and $FF0000 else R := Pixel1 and $FF0000;
+ if Pixel2 and $00FF00 < Pixel1 and $00FF00 then G := Pixel2 and $00FF00 else G := Pixel1 and $00FF00;
+ if Pixel2 and $0000FF < Pixel1 and $0000FF then B := Pixel2 and $0000FF else B := Pixel1 and $0000FF;
+
+ PUInt32( DestAddr )^ := R or G or B;
+ end
+ else
+ PUInt32( DestAddr )^ := Pixel1;
+ end;
+ inc( SrcAddr, 4 );
+ inc( DestAddr, 4 );
+ dec( WorkX );
+ until WorkX = 0;
+ inc( SrcAddr, SrcMod );
+ inc( DestAddr, DestMod );
+ dec( WorkY );
+ until WorkY = 0;
+ end;
+ end;
+ SDL_UnlockSurface( SrcSurface );
+ SDL_UnlockSurface( DestSurface );
+end;
+
+// Will clip the x1,x2,y1,x2 params to the ClipRect provided
+function SDL_ClipLine(var x1,y1,x2,y2: Integer; ClipRect: PSDL_Rect) : boolean;
+ var tflag, flag1, flag2: word;
+ txy, xedge, yedge: Integer;
+ slope: single;
+
+ function ClipCode(x,y: Integer): word;
+ begin
+ Result := 0;
+ if x < ClipRect.x then Result := 1;
+ if x >= ClipRect.w + ClipRect.x then Result := Result or 2;
+ if y < ClipRect.y then Result := Result or 4;
+ if y >= ClipRect.h + ClipRect.y then Result := Result or 8;
+ end;
+
+begin
+ flag1 := ClipCode(x1,y1);
+ flag2 := ClipCode(x2,y2);
+ result := true;
+
+ while true do
+ begin
+ if (flag1 or flag2) = 0 then Exit; // all in
+
+ if (flag1 and flag2) <> 0 then
+ begin
+ result := false;
+ Exit; // all out
+ end;
+
+ if flag2 = 0 then
+ begin
+ txy := x1; x1 := x2; x2 := txy;
+ txy := y1; y1 := y2; y2 := txy;
+ tflag := flag1; flag1 := flag2; flag2 := tflag;
+ end;
+
+ if (flag2 and 3) <> 0 then
+ begin
+ if (flag2 and 1) <> 0 then
+ xedge := ClipRect.x
+ else
+ xedge := ClipRect.w + ClipRect.x -1; // back 1 pixel otherwise we end up in a loop
+
+ slope := (y2 - y1) / (x2 - x1);
+ y2 := y1 + Round(slope * (xedge - x1));
+ x2 := xedge;
+ end
+ else
+ begin
+ if (flag2 and 4) <> 0 then
+ yedge := ClipRect.y
+ else
+ yedge := ClipRect.h + ClipRect.y -1; // up 1 pixel otherwise we end up in a loop
+
+ slope := (x2 - x1) / (y2 - y1);
+ x2 := x1 + Round(slope * (yedge - y1));
+ y2 := yedge;
+ end;
+
+ flag2 := ClipCode(x2, y2);
+ end;
+end;
+
+end.
+
+
diff --git a/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/sdlwindow.pas b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/sdlwindow.pas new file mode 100644 index 00000000..ef290071 --- /dev/null +++ b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/sdlwindow.pas @@ -0,0 +1,564 @@ +unit sdlwindow;
+{
+ $Id: sdlwindow.pas,v 1.7 2004/09/30 22:35:47 savage Exp $
+
+}
+{******************************************************************************}
+{ }
+{ JEDI-SDL : Pascal units for SDL - Simple DirectMedia Layer }
+{ SDL Window Wrapper }
+{ }
+{ }
+{ The initial developer of this Pascal code was : }
+{ Dominique Louis <Dominique@SavageSoftware.com.au> }
+{ }
+{ Portions created by Dominique Louis are }
+{ Copyright (C) 2004 - 2100 Dominique Louis. }
+{ }
+{ }
+{ Contributor(s) }
+{ -------------- }
+{ Dominique Louis <Dominique@SavageSoftware.com.au> }
+{ }
+{ Obtained through: }
+{ Joint Endeavour of Delphi Innovators ( Project JEDI ) }
+{ }
+{ You may retrieve the latest version of this file at the Project }
+{ JEDI home page, located at http://delphi-jedi.org }
+{ }
+{ The contents of this file are used with permission, subject to }
+{ the Mozilla Public License Version 1.1 (the "License"); you may }
+{ not use this file except in compliance with the License. You may }
+{ obtain a copy of the License at }
+{ http://www.mozilla.org/MPL/MPL-1.1.html }
+{ }
+{ Software distributed under the License is distributed on an }
+{ "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or }
+{ implied. See the License for the specific language governing }
+{ rights and limitations under the License. }
+{ }
+{ Description }
+{ ----------- }
+{ SDL Window Wrapper }
+{ }
+{ }
+{ Requires }
+{ -------- }
+{ SDL.dll on Windows platforms }
+{ libSDL-1.1.so.0 on Linux platform }
+{ }
+{ Programming Notes }
+{ ----------------- }
+{ }
+{ }
+{ }
+{ }
+{ Revision History }
+{ ---------------- }
+{ January 31 2003 - DL : Initial creation }
+{ }
+{
+ $Log: sdlwindow.pas,v $
+ Revision 1.7 2004/09/30 22:35:47 savage
+ Changes, enhancements and additions as required to get SoAoS working.
+
+ Revision 1.6 2004/09/12 21:52:58 savage
+ Slight changes to fix some issues with the sdl classes.
+
+ Revision 1.5 2004/05/10 21:11:49 savage
+ changes required to help get SoAoS off the ground.
+
+ Revision 1.4 2004/05/01 14:59:27 savage
+ Updated code
+
+ Revision 1.3 2004/04/23 10:45:28 savage
+ Changes made by Dean Ellis to work more modularly.
+
+ Revision 1.2 2004/03/31 10:06:41 savage
+ Changed so that it now compiles, but is untested.
+
+ Revision 1.1 2004/02/05 00:08:20 savage
+ Module 1.0 release
+
+}
+{******************************************************************************}
+
+interface
+
+{$i jedi-sdl.inc}
+
+uses
+ Classes,
+ sdl,
+ sdlinput,
+ sdlticks;
+
+type
+ TSDLNotifyEvent = procedure {$IFNDEF NOT_OO}of object{$ENDIF};
+ TSDLUpdateEvent = procedure( aElapsedTime : single ) {$IFNDEF NOT_OO}of object{$ENDIF};
+ TSDLResizeEvent = procedure( aWidth : integer; aHeight : integer; aBitDepth : integer; aVideoFlags : Uint32 ) {$IFNDEF NOT_OO}of object{$ENDIF};
+ TSDLUserEvent = procedure( aType : UInt8; aCode : integer; aData1 : Pointer; aData2 : Pointer ) {$IFNDEF NOT_OO}of object{$ENDIF};
+ TSDLActiveEvent = procedure( aGain: UInt8; aState: UInt8 ) {$IFNDEF NOT_OO}of object{$ENDIF};
+
+ TSDLBaseWindow = class( TObject )
+ private
+ FDisplaySurface : PSDL_Surface;
+ FVideoFlags : Uint32;
+ FOnDestroy: TSDLNotifyEvent;
+ FOnCreate: TSDLNotifyEvent;
+ FOnShow: TSDLNotifyEvent;
+ FOnResize: TSDLResizeEvent;
+ FOnUpdate: TSDLUpdateEvent;
+ FOnRender: TSDLNotifyEvent;
+ FOnClose: TSDLNotifyEvent;
+ FLoaded: Boolean;
+ FRendering: Boolean;
+ FHeight: integer;
+ FBitDepth: integer;
+ FWidth: integer;
+ FInputManager: TSDLInputManager;
+ FCaptionText : PChar;
+ FIconName : PChar;
+ FOnActive: TSDLActiveEvent;
+ FOnQuit: TSDLNotifyEvent;
+ FOnExpose: TSDLNotifyEvent;
+ FOnUser: TSDLUserEvent;
+ FTimer : TSDLTicks;
+ protected
+ procedure DoActive( aGain: UInt8; aState: UInt8 );
+ procedure DoCreate;
+ procedure DoClose;
+ procedure DoDestroy;
+ procedure DoUpdate( aElapsedTime : single );
+ procedure DoQuit;
+ procedure DoRender;
+ procedure DoResize( aWidth : integer; aHeight : integer; aBitDepth : integer; aVideoFlags : Uint32 );
+ procedure DoShow;
+ procedure DoUser( aType : UInt8; aCode : integer; aData1 : Pointer; aData2 : Pointer );
+ procedure DoExpose;
+ procedure Render; virtual;
+ procedure Update( aElapsedTime : single ); virtual;
+ procedure InitialiseObjects; virtual;
+ procedure RestoreObjects; virtual;
+ procedure DeleteObjects; virtual;
+ function Flip : integer; virtual;
+ property OnActive : TSDLActiveEvent read FOnActive write FOnActive;
+ property OnClose: TSDLNotifyEvent read FOnClose write FOnClose;
+ property OnDestroy : TSDLNotifyEvent read FOnDestroy write FOnDestroy;
+ property OnCreate : TSDLNotifyEvent read FOnCreate write FOnCreate;
+ property OnUpdate: TSDLUpdateEvent read FOnUpdate write FOnUpdate;
+ property OnQuit : TSDLNotifyEvent read FOnQuit write FOnQuit;
+ property OnResize : TSDLResizeEvent read FOnResize write FOnResize;
+ property OnRender: TSDLNotifyEvent read FOnRender write FOnRender;
+ property OnShow : TSDLNotifyEvent read FOnShow write FOnShow;
+ property OnUser : TSDLUserEvent read FOnUser write FOnUser;
+ property OnExpose : TSDLNotifyEvent read FOnExpose write FOnExpose;
+ property DisplaySurface: PSDL_Surface read FDisplaySurface;
+ public
+ property InputManager : TSDLInputManager read FInputManager;
+ property Loaded : Boolean read FLoaded;
+ property Width : integer read FWidth;
+ property Height : integer read FHeight;
+ property BitDepth : integer read FBitDepth;
+ property Rendering : Boolean read FRendering write FRendering;
+ procedure SetCaption( const aCaptionText : string; const aIconName : string );
+ procedure GetCaption( var aCaptionText : string; var aIconName : string );
+ procedure SetIcon( aIcon : PSDL_Surface; aMask: UInt8 );
+ procedure ActivateVideoMode;
+ constructor Create( aWidth : integer; aHeight : integer; aBitDepth : integer; aVideoFlags : Uint32 ); virtual;
+ destructor Destroy; override;
+ procedure InitialiseEnvironment;
+ function Show : Boolean; virtual;
+ end;
+
+ TSDL2DWindow = class( TSDLBaseWindow )
+ public
+ constructor Create( aWidth : integer; aHeight : integer; aBitDepth : integer; aVideoFlags : Uint32 = SDL_DOUBLEBUF or SDL_SWSURFACE); override;
+ procedure Render; override;
+ procedure Update( aElapsedTime : single ); override;
+ procedure InitialiseObjects; override;
+ procedure RestoreObjects; override;
+ procedure DeleteObjects; override;
+ function Flip : integer; override;
+ property OnCreate;
+ property OnDestroy;
+ property OnClose;
+ property OnShow;
+ property OnResize;
+ property OnRender;
+ property OnUpdate;
+ property DisplaySurface;
+ end;
+
+ TSDL3DWindow = class( TSDLBaseWindow )
+ public
+ constructor Create( aWidth : integer; aHeight : integer; aBitDepth : integer; aVideoFlags : Uint32 = SDL_OPENGL or SDL_DOUBLEBUF); override;
+ function Flip : integer; override;
+ procedure Render; override;
+ procedure Update( aElapsedTime : single ); override;
+ procedure InitialiseObjects; override;
+ procedure RestoreObjects; override;
+ procedure DeleteObjects; override;
+ property OnCreate;
+ property OnDestroy;
+ property OnClose;
+ property OnShow;
+ property OnResize;
+ property OnRender;
+ property OnUpdate;
+ property DisplaySurface;
+ end;
+
+
+
+implementation
+
+uses
+ logger,
+ SysUtils;
+
+{ TSDLBaseWindow }
+procedure TSDLBaseWindow.ActivateVideoMode;
+begin
+ FDisplaySurface := SDL_SetVideoMode( FWidth, FHeight, FBitDepth, FVideoFlags);
+ if (FDisplaySurface = nil) then
+ begin
+ Log.LogError( Format('Could not set video mode: %s', [SDL_GetError]), 'Main');
+ exit;
+ end;
+
+ SetCaption( 'Made with JEDI-SDL', 'JEDI-SDL Icon' );
+end;
+
+constructor TSDLBaseWindow.Create( aWidth : integer; aHeight : integer; aBitDepth : integer; aVideoFlags : Uint32 );
+begin
+ inherited Create;
+ SDL_Init(SDL_INIT_EVERYTHING);
+ FInputManager := TSDLInputManager.Create( [ itJoystick, itKeyBoard, itMouse ]);
+ FTimer := TSDLTicks.Create;
+
+ FWidth := aWidth;
+ FHeight := aHeight;
+ FBitDepth := aBitDepth;
+ FVideoFlags := aVideoFlags;
+
+ DoCreate;
+end;
+
+procedure TSDLBaseWindow.DeleteObjects;
+begin
+ FLoaded := False;
+end;
+
+destructor TSDLBaseWindow.Destroy;
+begin
+ DoDestroy;
+ if FLoaded then
+ DeleteObjects;
+ if FInputManager <> nil then
+ FreeAndNil( FInputManager );
+ if FTimer <> nil then
+ FreeAndNil( FTimer );
+ if FDisplaySurface <> nil then
+ SDL_FreeSurface( FDisplaySurface );
+ inherited Destroy;
+ SDL_Quit;
+end;
+
+procedure TSDLBaseWindow.DoActive(aGain, aState: UInt8);
+begin
+ if Assigned( FOnActive ) then
+ begin
+ FOnActive( aGain, aState );
+ end;
+end;
+
+procedure TSDLBaseWindow.DoClose;
+begin
+ if Assigned( FOnClose ) then
+ begin
+ FOnClose;
+ end;
+end;
+
+procedure TSDLBaseWindow.DoCreate;
+begin
+ if Assigned( FOnCreate ) then
+ begin
+ FOnCreate;
+ end;
+end;
+
+procedure TSDLBaseWindow.DoDestroy;
+begin
+ if Assigned( FOnDestroy ) then
+ begin
+ FOnDestroy;
+ end;
+end;
+
+procedure TSDLBaseWindow.DoExpose;
+begin
+ if Assigned( FOnExpose ) then
+ begin
+ FOnExpose;
+ end;
+end;
+
+procedure TSDLBaseWindow.DoUpdate( aElapsedTime : single );
+begin
+ if Assigned( FOnUpdate ) then
+ begin
+ FOnUpdate( aElapsedTime );
+ end;
+end;
+
+procedure TSDLBaseWindow.DoQuit;
+begin
+ FRendering := false;
+ if Assigned( FOnQuit ) then
+ begin
+ FOnQuit;
+ end;
+end;
+
+procedure TSDLBaseWindow.DoRender;
+begin
+ if Assigned( FOnRender ) then
+ begin
+ FOnRender;
+ end;
+end;
+
+procedure TSDLBaseWindow.DoResize( aWidth : integer; aHeight : integer; aBitDepth : integer; aVideoFlags : Uint32 );
+begin
+ // resize to the new size
+ SDL_FreeSurface(FDisplaySurface);
+ FWidth := aWidth;
+ FHeight := aHeight;
+ FBitDepth := aBitDepth;
+ FVideoFlags := aVideoFlags;
+ FDisplaySurface := SDL_SetVideoMode(aWidth, aHeight, aBitDepth, aVideoFlags);
+ if Assigned( FOnResize ) then
+ begin
+ FOnResize( aWidth, aHeight, aBitDepth, aVideoFlags );
+ end;
+end;
+
+procedure TSDLBaseWindow.DoShow;
+begin
+ if Assigned( FOnShow ) then
+ begin
+ FOnShow;
+ end;
+end;
+
+procedure TSDLBaseWindow.DoUser(aType: UInt8; aCode: integer; aData1, aData2: Pointer);
+begin
+ if Assigned( FOnUser ) then
+ begin
+ FOnUser( aType, aCode, aData1, aData2 );
+ end;
+end;
+
+function TSDLBaseWindow.Flip : integer;
+begin
+ result := 0;
+end;
+
+procedure TSDLBaseWindow.GetCaption( var aCaptionText : string; var aIconName : string );
+begin
+ aCaptionText := string( FCaptionText );
+ aIconName := string( FIconName );
+end;
+
+procedure TSDLBaseWindow.InitialiseEnvironment;
+begin
+ InitialiseObjects;
+ RestoreObjects;
+end;
+
+procedure TSDLBaseWindow.InitialiseObjects;
+begin
+ FLoaded := True;
+end;
+
+procedure TSDLBaseWindow.Update( aElapsedTime : single );
+begin
+ DoUpdate( aElapsedTime );
+end;
+
+procedure TSDLBaseWindow.Render;
+begin
+ DoRender;
+end;
+
+procedure TSDLBaseWindow.RestoreObjects;
+begin
+ FLoaded := false;
+end;
+
+procedure TSDLBaseWindow.SetCaption( const aCaptionText : string; const aIconName : string );
+begin
+ if FCaptionText <> aCaptionText then
+ begin
+ FCaptionText := PChar( aCaptionText );
+ FIconName := PChar( aIconName );
+ SDL_WM_SetCaption( FCaptionText, FIconName );
+ end;
+end;
+
+procedure TSDLBaseWindow.SetIcon(aIcon: PSDL_Surface; aMask: UInt8);
+begin
+ SDL_WM_SetIcon( aIcon, aMask );
+end;
+
+function TSDLBaseWindow.Show : Boolean;
+var
+ eBaseWindowEvent : TSDL_Event;
+begin
+ DoShow;
+
+ FTimer.Init;
+
+ FRendering := true;
+ // repeat until we are told not to render
+ while FRendering do
+ begin
+ // wait for an event
+ while SDL_PollEvent( @eBaseWindowEvent ) > 0 do
+ begin
+
+ // check for a quit event
+ case eBaseWindowEvent.type_ of
+ SDL_ACTIVEEVENT :
+ begin
+ DoActive( eBaseWindowEvent.active.gain, eBaseWindowEvent.active.state );
+ end;
+
+ SDL_QUITEV :
+ begin
+ DoQuit;
+ DoClose;
+ end;
+
+ SDL_USEREVENT :
+ begin
+ DoUser( eBaseWindowEvent.user.type_, eBaseWindowEvent.user.code, eBaseWindowEvent.user.data1, eBaseWindowEvent.user.data2 );
+ end;
+
+ SDL_VIDEOEXPOSE :
+ begin
+ DoExpose;
+ end;
+
+ SDL_VIDEORESIZE :
+ begin
+ DoResize( eBaseWindowEvent.resize.w, eBaseWindowEvent.resize.h, FDisplaySurface.format.BitsPerPixel, FVideoflags );
+ end;
+
+
+ end;
+ InputManager.UpdateInputs( eBaseWindowEvent );
+ end;
+ // Prepare the Next Frame
+ Update( FTimer.GetElapsedSeconds );
+ // Display the Next Frame
+ Render;
+ // Flip the surfaces
+ Flip;
+ end;
+
+ Result := FRendering;
+end;
+
+{ TSDL2DWindow }
+
+constructor TSDL2DWindow.Create(aWidth, aHeight, aBitDepth: integer; aVideoFlags: Uint32);
+begin
+ // make sure double buffer is always included in the video flags
+ inherited Create(aWidth,aHeight, aBitDepth, aVideoFlags or SDL_DOUBLEBUF);
+end;
+
+procedure TSDL2DWindow.DeleteObjects;
+begin
+ inherited;
+
+end;
+
+function TSDL2DWindow.Flip: integer;
+begin
+ // let's show the back buffer
+ result := SDL_Flip( FDisplaySurface );
+end;
+
+procedure TSDL2DWindow.InitialiseObjects;
+begin
+ inherited;
+
+end;
+
+procedure TSDL2DWindow.Update( aElapsedTime : single );
+begin
+ inherited;
+
+end;
+
+procedure TSDL2DWindow.Render;
+begin
+ inherited;
+
+end;
+
+procedure TSDL2DWindow.RestoreObjects;
+begin
+ inherited;
+
+end;
+
+{ TSDL3DWindow }
+
+constructor TSDL3DWindow.Create(aWidth,
+ aHeight, aBitDepth: integer; aVideoFlags: Uint32);
+begin
+ // make sure opengl is always included in the video flags
+ inherited Create(aWidth,aHeight, aBitDepth, aVideoFlags or SDL_OPENGL or SDL_DOUBLEBUF);
+end;
+
+procedure TSDL3DWindow.DeleteObjects;
+begin
+ inherited;
+
+end;
+
+function TSDL3DWindow.Flip : integer;
+begin
+ SDL_GL_SwapBuffers;
+ result := 0;
+end;
+
+procedure TSDL3DWindow.InitialiseObjects;
+begin
+ inherited;
+
+end;
+
+procedure TSDL3DWindow.Update( aElapsedTime : single );
+begin
+ inherited;
+
+end;
+
+procedure TSDL3DWindow.Render;
+begin
+ inherited;
+
+end;
+
+procedure TSDL3DWindow.RestoreObjects;
+begin
+ inherited;
+
+end;
+
+end.
diff --git a/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/userpreferences.pas b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/userpreferences.pas new file mode 100644 index 00000000..97e26520 --- /dev/null +++ b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/userpreferences.pas @@ -0,0 +1,159 @@ +unit userpreferences;
+{
+ $Id: userpreferences.pas,v 1.1 2004/09/30 22:35:47 savage Exp $
+
+}
+{******************************************************************************}
+{ }
+{ JEDI-SDL : Pascal units for SDL - Simple DirectMedia Layer }
+{ Base Class for User Preferences }
+{ }
+{ The initial developer of this Pascal code was : }
+{ Dominqiue Louis <Dominique@SavageSoftware.com.au> }
+{ }
+{ Portions created by Dominqiue Louis are }
+{ Copyright (C) 2000 - 2001 Dominqiue Louis. }
+{ }
+{ }
+{ Contributor(s) }
+{ -------------- }
+{ }
+{ }
+{ Obtained through: }
+{ Joint Endeavour of Delphi Innovators ( Project JEDI ) }
+{ }
+{ You may retrieve the latest version of this file at the Project }
+{ JEDI home page, located at http://delphi-jedi.org }
+{ }
+{ The contents of this file are used with permission, subject to }
+{ the Mozilla Public License Version 1.1 (the "License"); you may }
+{ not use this file except in compliance with the License. You may }
+{ obtain a copy of the License at }
+{ http://www.mozilla.org/MPL/MPL-1.1.html }
+{ }
+{ Software distributed under the License is distributed on an }
+{ "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or }
+{ implied. See the License for the specific language governing }
+{ rights and limitations under the License. }
+{ }
+{ Description }
+{ ----------- }
+{ }
+{ }
+{ }
+{ }
+{ }
+{ }
+{ }
+{ Requires }
+{ -------- }
+{ The SDL Runtime libraris on Win32 : SDL.dll on Linux : libSDL.so }
+{ They are available from... }
+{ http://www.libsdl.org . }
+{ }
+{ Programming Notes }
+{ ----------------- }
+{ }
+{ }
+{ }
+{ }
+{ Revision History }
+{ ---------------- }
+{ September 23 2004 - DL : Initial Creation }
+{
+ $Log: userpreferences.pas,v $
+ Revision 1.1 2004/09/30 22:35:47 savage
+ Changes, enhancements and additions as required to get SoAoS working.
+
+
+}
+{******************************************************************************}
+
+interface
+
+uses
+ Classes;
+
+type
+ TUserPreferences = class
+ private
+ FAutoSave: Boolean;
+ procedure CheckAutoSave;
+ protected
+ function GetDefaultBoolean( const Index : Integer ) : Boolean; virtual; abstract;
+ function GetBoolean( const Index : Integer ) : Boolean; virtual; abstract;
+ procedure SetBoolean( const Index : Integer; const Value : Boolean ); virtual;
+ function GetDefaultDateTime( const Index : Integer ) : TDateTime; virtual; abstract;
+ function GetDateTime( const Index : Integer ) : TDateTime; virtual; abstract;
+ procedure SetDateTime( const Index : Integer; const Value : TDateTime ); virtual;
+ function GetDefaultInteger( const Index : Integer ) : Integer; virtual; abstract;
+ function GetInteger( const Index : Integer ) : Integer; virtual; abstract;
+ procedure SetInteger( const Index : Integer; const Value : Integer ); virtual;
+ function GetDefaultFloat( const Index : Integer ) : single; virtual; abstract;
+ function GetFloat( const Index : Integer ) : single; virtual; abstract;
+ procedure SetFloat( const Index : Integer; const Value : single ); virtual;
+ function GetDefaultString( const Index : Integer ) : string; virtual; abstract;
+ function GetString( const Index : Integer ) : string; virtual; abstract;
+ procedure SetString( const Index : Integer; const Value : string ); virtual;
+ function GetDefaultBinaryStream( const Index : Integer ) : TStream; virtual; abstract;
+ function GetBinaryStream( const Index : Integer ) : TStream; virtual; abstract;
+ procedure SetBinaryStream( const Index : Integer; const Value : TStream ); virtual;
+ public
+ procedure Update; virtual; abstract;
+ constructor Create; virtual;
+ destructor Destroy; override;
+ property AutoSave : Boolean read FAutoSave write FAutoSave;
+ end;
+
+implementation
+
+{ TUserPreferences }
+procedure TUserPreferences.CheckAutoSave;
+begin
+ if FAutoSave then
+ Update;
+end;
+
+constructor TUserPreferences.Create;
+begin
+ inherited;
+ FAutoSave := false;
+end;
+
+destructor TUserPreferences.Destroy;
+begin
+
+ inherited;
+end;
+
+procedure TUserPreferences.SetBinaryStream( const Index : Integer; const Value : TStream );
+begin
+ CheckAutoSave;
+end;
+
+procedure TUserPreferences.SetBoolean(const Index: Integer; const Value: Boolean);
+begin
+ CheckAutoSave;
+end;
+
+procedure TUserPreferences.SetDateTime(const Index: Integer; const Value: TDateTime);
+begin
+ CheckAutoSave;
+end;
+
+procedure TUserPreferences.SetFloat(const Index: Integer; const Value: single);
+begin
+ CheckAutoSave;
+end;
+
+procedure TUserPreferences.SetInteger(const Index, Value: Integer);
+begin
+ CheckAutoSave;
+end;
+
+procedure TUserPreferences.SetString(const Index: Integer; const Value: string);
+begin
+ CheckAutoSave;
+end;
+
+end.
diff --git a/Game/Code/lib/JEDI-SDLv1.0/SDL_Image/Pas/sdl_image.pas b/Game/Code/lib/JEDI-SDLv1.0/SDL_Image/Pas/sdl_image.pas new file mode 100644 index 00000000..fecc0dbc --- /dev/null +++ b/Game/Code/lib/JEDI-SDLv1.0/SDL_Image/Pas/sdl_image.pas @@ -0,0 +1,287 @@ +unit sdl_image;
+{
+ $Id: sdl_image.pas,v 1.7 2005/01/01 02:03:12 savage Exp $
+
+}
+{******************************************************************************}
+{ }
+{ Borland Delphi SDL_Image - An example image loading library for use }
+{ with SDL }
+{ Conversion of the Simple DirectMedia Layer Image Headers }
+{ }
+{ Portions created by Sam Lantinga <slouken@devolution.com> are }
+{ Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga }
+{ 5635-34 Springhouse Dr. }
+{ Pleasanton, CA 94588 (USA) }
+{ }
+{ All Rights Reserved. }
+{ }
+{ The original files are : SDL_image.h }
+{ }
+{ The initial developer of this Pascal code was : }
+{ Matthias Thoma <ma.thoma@gmx.de> }
+{ }
+{ Portions created by Matthias Thoma are }
+{ Copyright (C) 2000 - 2001 Matthias Thoma. }
+{ }
+{ }
+{ Contributor(s) }
+{ -------------- }
+{ Dominique Louis <Dominique@SavageSoftware.com.au> }
+{ }
+{ Obtained through: }
+{ Joint Endeavour of Delphi Innovators ( Project JEDI ) }
+{ }
+{ You may retrieve the latest version of this file at the Project }
+{ JEDI home page, located at http://delphi-jedi.org }
+{ }
+{ The contents of this file are used with permission, subject to }
+{ the Mozilla Public License Version 1.1 (the "License"); you may }
+{ not use this file except in compliance with the License. You may }
+{ obtain a copy of the License at }
+{ http://www.mozilla.org/MPL/MPL-1.1.html }
+{ }
+{ Software distributed under the License is distributed on an }
+{ "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or }
+{ implied. See the License for the specific language governing }
+{ rights and limitations under the License. }
+{ }
+{ Description }
+{ ----------- }
+{ A simple library to load images of various formats as SDL surfaces }
+{ }
+{ Requires }
+{ -------- }
+{ SDL.pas in your search path. }
+{ }
+{ Programming Notes }
+{ ----------------- }
+{ See the Aliens Demo on how to make use of this libaray }
+{ }
+{ Revision History }
+{ ---------------- }
+{ April 02 2001 - MT : Initial Translation }
+{ }
+{ May 08 2001 - DL : Added ExternalSym derectives and copyright header }
+{ }
+{ April 03 2003 - DL : Added jedi-sdl.inc include file to support more }
+{ Pascal compilers. Initial support is now included }
+{ for GnuPascal, VirtualPascal, TMT and obviously }
+{ continue support for Delphi Kylix and FreePascal. }
+{ }
+{ April 08 2003 - MK : Aka Mr Kroket - Added Better FPC support }
+{ }
+{ April 24 2003 - DL : under instruction from Alexey Barkovoy, I have added}
+{ better TMT Pascal support and under instruction }
+{ from Prof. Abimbola Olowofoyeku (The African Chief),}
+{ I have added better Gnu Pascal support }
+{ }
+{ April 30 2003 - DL : under instruction from David Mears AKA }
+{ Jason Siletto, I have added FPC Linux support. }
+{ This was compiled with fpc 1.1, so remember to set }
+{ include file path. ie. -Fi/usr/share/fpcsrc/rtl/* }
+{ }
+{
+ $Log: sdl_image.pas,v $
+ Revision 1.7 2005/01/01 02:03:12 savage
+ Updated to v1.2.4
+
+ Revision 1.6 2004/08/14 22:54:30 savage
+ Updated so that Library name defines are correctly defined for MacOS X.
+
+ Revision 1.5 2004/05/10 14:10:04 savage
+ Initial MacOS X support. Fixed defines for MACOS ( Classic ) and DARWIN ( MacOS X ).
+
+ Revision 1.4 2004/04/13 09:32:08 savage
+ Changed Shared object names back to just the .so extension to avoid conflicts on various Linux/Unix distros. Therefore developers will need to create Symbolic links to the actual Share Objects if necessary.
+
+ Revision 1.3 2004/04/01 20:53:23 savage
+ Changed Linux Shared Object names so they reflect the Symbolic Links that are created when installing the RPMs from the SDL site.
+
+ Revision 1.2 2004/03/30 20:23:28 savage
+ Tidied up use of UNIX compiler directive.
+
+ Revision 1.1 2004/02/14 23:35:42 savage
+ version 1 of sdl_image, sdl_mixer and smpeg.
+
+
+}
+{******************************************************************************}
+
+{$I jedi-sdl.inc}
+
+{$ALIGN ON}
+
+interface
+
+uses
+{$IFDEF __GPC__}
+ gpc,
+{$ENDIF}
+ sdl;
+
+const
+{$IFDEF WIN32}
+ SDL_ImageLibName = 'SDL_Image.dll';
+{$ENDIF}
+
+{$IFDEF UNIX}
+{$IFDEF DARWIN}
+ SDL_ImageLibName = 'libSDL_image.dylib';
+{$ELSE}
+ SDL_ImageLibName = 'libSDL_image.so';
+{$ENDIF}
+{$ENDIF}
+
+{$IFDEF MACOS}
+ SDL_ImageLibName = 'SDL_image';
+{$ENDIF}
+
+ // Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
+ SDL_IMAGE_MAJOR_VERSION = 1;
+{$EXTERNALSYM SDL_IMAGE_MAJOR_VERSION}
+ SDL_IMAGE_MINOR_VERSION = 2;
+{$EXTERNALSYM SDL_IMAGE_MINOR_VERSION}
+ SDL_IMAGE_PATCHLEVEL = 4;
+{$EXTERNALSYM SDL_IMAGE_PATCHLEVEL}
+
+{ This macro can be used to fill a version structure with the compile-time
+ version of the SDL_image library. }
+procedure SDL_IMAGE_VERSION( var X : TSDL_Version );
+{$EXTERNALSYM SDL_IMAGE_VERSION}
+
+{ This function gets the version of the dynamically linked SDL_image library.
+ it should NOT be used to fill a version structure, instead you should
+ use the SDL_IMAGE_VERSION() macro.
+ }
+function IMG_Linked_Version : PSDL_version;
+external {$IFDEF __GPC__}name 'IMG_Linked_Version'{$ELSE} SDL_ImageLibName{$ENDIF __GPC__};
+{$EXTERNALSYM IMG_Linked_Version}
+
+{ Load an image from an SDL data source.
+ The 'type' may be one of: "BMP", "GIF", "PNG", etc.
+
+ If the image format supports a transparent pixel, SDL will set the
+ colorkey for the surface. You can enable RLE acceleration on the
+ surface afterwards by calling:
+ SDL_SetColorKey(image, SDL_RLEACCEL, image.format.colorkey);
+}
+function IMG_LoadTyped_RW(src: PSDL_RWops; freesrc: Integer; _type: PChar): PSDL_Surface;
+cdecl; external {$IFDEF __GPC__}name 'IMG_LoadTyped_RW'{$ELSE} SDL_ImageLibName{$ENDIF __GPC__};
+{$EXTERNALSYM IMG_LoadTyped_RW}
+{ Convenience functions }
+function IMG_Load(const _file: PChar): PSDL_Surface;
+cdecl; external {$IFDEF __GPC__}name 'IMG_Load'{$ELSE} SDL_ImageLibName{$ENDIF __GPC__};
+{$EXTERNALSYM IMG_Load}
+function IMG_Load_RW(src: PSDL_RWops; freesrc: Integer): PSDL_Surface;
+cdecl; external {$IFDEF __GPC__}name 'IMG_Load_RW'{$ELSE} SDL_ImageLibName{$ENDIF __GPC__};
+{$EXTERNALSYM IMG_Load_RW}
+
+{ Invert the alpha of a surface for use with OpenGL
+ This function is now a no-op, and only provided for backwards compatibility. }
+function IMG_InvertAlpha(_on: Integer): Integer;
+cdecl; external {$IFDEF __GPC__}name 'IMG_InvertAlpha'{$ELSE} SDL_ImageLibName{$ENDIF __GPC__};
+{$EXTERNALSYM IMG_InvertAlpha}
+
+{ Functions to detect a file type, given a seekable source }
+function IMG_isBMP(src: PSDL_RWops): Integer;
+cdecl; external {$IFDEF __GPC__}name 'IMG_isBMP'{$ELSE} SDL_ImageLibName{$ENDIF __GPC__};
+{$EXTERNALSYM IMG_isBMP}
+function IMG_isPNM(src: PSDL_RWops): Integer;
+cdecl; external {$IFDEF __GPC__}name 'IMG_isPNM'{$ELSE} SDL_ImageLibName{$ENDIF __GPC__};
+{$EXTERNALSYM IMG_isPNM}
+function IMG_isXPM(src: PSDL_RWops): Integer;
+cdecl; external {$IFDEF __GPC__}name 'IMG_isXPM'{$ELSE} SDL_ImageLibName{$ENDIF __GPC__};
+{$EXTERNALSYM IMG_isXPM}
+function IMG_isXCF(src: PSDL_RWops): Integer;
+cdecl; external {$IFDEF __GPC__}name 'IMG_isXCF'{$ELSE} SDL_ImageLibName{$ENDIF __GPC__};
+{$EXTERNALSYM IMG_isXCF}
+function IMG_isPCX(src: PSDL_RWops): Integer;
+cdecl; external {$IFDEF __GPC__}name 'IMG_isPCX'{$ELSE} SDL_ImageLibName{$ENDIF __GPC__};
+{$EXTERNALSYM IMG_isPCX}
+function IMG_isGIF(src: PSDL_RWops): Integer;
+cdecl; external {$IFDEF __GPC__}name 'IMG_isGIF'{$ELSE} SDL_ImageLibName{$ENDIF __GPC__};
+{$EXTERNALSYM IMG_isGIF}
+function IMG_isJPG(src: PSDL_RWops): Integer;
+cdecl; external {$IFDEF __GPC__}name 'IMG_isJPG'{$ELSE} SDL_ImageLibName{$ENDIF __GPC__};
+{$EXTERNALSYM IMG_isJPG}
+function IMG_isTIF(src: PSDL_RWops): Integer;
+cdecl; external {$IFDEF __GPC__}name 'IMG_isTIF'{$ELSE} SDL_ImageLibName{$ENDIF __GPC__};
+{$EXTERNALSYM IMG_isTIF}
+function IMG_isPNG(src: PSDL_RWops): Integer;
+cdecl; external {$IFDEF __GPC__}name 'IMG_isPNG'{$ELSE} SDL_ImageLibName{$ENDIF __GPC__};
+{$EXTERNALSYM IMG_isPNG}
+function IMG_isLBM(src: PSDL_RWops): Integer;
+cdecl; external {$IFDEF __GPC__}name 'IMG_isLBM'{$ELSE} SDL_ImageLibName{$ENDIF __GPC__};
+{$EXTERNALSYM IMG_isLBM}
+
+{ Individual loading functions }
+function IMG_LoadBMP_RW(src: PSDL_RWops): PSDL_Surface;
+cdecl; external {$IFDEF __GPC__}name 'IMG_LoadBMP_RW'{$ELSE} SDL_ImageLibName{$ENDIF __GPC__};
+{$EXTERNALSYM IMG_LoadBMP_RW}
+function IMG_LoadPNM_RW(src: PSDL_RWops): PSDL_Surface;
+cdecl; external {$IFDEF __GPC__}name 'IMG_LoadPNM_RW'{$ELSE} SDL_ImageLibName{$ENDIF __GPC__};
+{$EXTERNALSYM IMG_LoadPNM_RW}
+function IMG_LoadXPM_RW(src: PSDL_RWops): PSDL_Surface;
+cdecl; external {$IFDEF __GPC__}name 'IMG_LoadXPM_RW'{$ELSE} SDL_ImageLibName{$ENDIF __GPC__};
+{$EXTERNALSYM IMG_LoadXPM_RW}
+function IMG_LoadXCF_RW(src: PSDL_RWops): PSDL_Surface;
+cdecl; external {$IFDEF __GPC__}name 'IMG_LoadXCF_RW'{$ELSE} SDL_ImageLibName{$ENDIF __GPC__};
+{$EXTERNALSYM IMG_LoadXCF_RW}
+function IMG_LoadPCX_RW(src: PSDL_RWops): PSDL_Surface;
+cdecl; external {$IFDEF __GPC__}name 'IMG_LoadPCX_RW'{$ELSE} SDL_ImageLibName{$ENDIF __GPC__};
+{$EXTERNALSYM IMG_LoadPCX_RW}
+function IMG_LoadGIF_RW(src: PSDL_RWops): PSDL_Surface;
+cdecl; external {$IFDEF __GPC__}name 'IMG_LoadGIF_RW'{$ELSE} SDL_ImageLibName{$ENDIF __GPC__};
+{$EXTERNALSYM IMG_LoadGIF_RW}
+function IMG_LoadJPG_RW(src: PSDL_RWops): PSDL_Surface;
+cdecl; external {$IFDEF __GPC__}name 'IMG_LoadJPG_RW'{$ELSE} SDL_ImageLibName{$ENDIF __GPC__};
+{$EXTERNALSYM IMG_LoadJPG_RW}
+function IMG_LoadTIF_RW(src: PSDL_RWops): PSDL_Surface;
+cdecl; external {$IFDEF __GPC__}name 'IMG_LoadTIF_RW'{$ELSE} SDL_ImageLibName{$ENDIF __GPC__};
+{$EXTERNALSYM IMG_LoadTIF_RW}
+function IMG_LoadPNG_RW(src: PSDL_RWops): PSDL_Surface;
+cdecl; external {$IFDEF __GPC__}name 'IMG_LoadPNG_RW'{$ELSE} SDL_ImageLibName{$ENDIF __GPC__};
+{$EXTERNALSYM IMG_LoadPNG_RW}
+function IMG_LoadTGA_RW(src: PSDL_RWops): PSDL_Surface;
+cdecl; external {$IFDEF __GPC__}name 'IMG_LoadTGA_RW'{$ELSE} SDL_ImageLibName{$ENDIF __GPC__};
+{$EXTERNALSYM IMG_LoadTGA_RW}
+function IMG_LoadLBM_RW(src: PSDL_RWops): PSDL_Surface;
+cdecl; external {$IFDEF __GPC__}name 'IMG_LoadLBM_RW'{$ELSE} SDL_ImageLibName{$ENDIF __GPC__};
+{$EXTERNALSYM IMG_LoadLBM_RW}
+
+{ used internally, NOT an exported function }
+//function IMG_string_equals( const str1 : PChar; const str2 : PChar ) : integer;
+//cdecl; external {$IFDEF __GPC__}name 'IMG_string_equals'{$ELSE} SDL_ImageLibName{$ENDIF __GPC__};
+//{ $ EXTERNALSYM IMG_string_equals}
+
+{ Error Macros }
+{ We'll use SDL for reporting errors }
+procedure IMG_SetError( fmt : PChar );
+
+function IMG_GetError : PChar;
+
+implementation
+
+{$IFDEF __GPC__}
+ {$L 'sdl_image'} { link sdl_image.dll.a or libsdl_image.so or libsdl_image.a }
+{$ENDIF}
+
+procedure SDL_IMAGE_VERSION( var X : TSDL_Version );
+begin
+ X.major := SDL_IMAGE_MAJOR_VERSION;
+ X.minor := SDL_IMAGE_MINOR_VERSION;
+ X.patch := SDL_IMAGE_PATCHLEVEL;
+end;
+
+procedure IMG_SetError( fmt : PChar );
+begin
+ SDL_SetError( fmt );
+end;
+
+function IMG_GetError : PChar;
+begin
+ result := SDL_GetError;
+end;
+
+end.
diff --git a/Game/Code/lib/JEDI-SDLv1.0/SDL_ttf/Pas/sdl_ttf.pas b/Game/Code/lib/JEDI-SDLv1.0/SDL_ttf/Pas/sdl_ttf.pas new file mode 100644 index 00000000..eea69719 --- /dev/null +++ b/Game/Code/lib/JEDI-SDLv1.0/SDL_ttf/Pas/sdl_ttf.pas @@ -0,0 +1,451 @@ +unit sdl_ttf;
+{
+ $Id: sdl_ttf.pas,v 1.10 2005/01/02 19:07:32 savage Exp $
+
+}
+{******************************************************************************}
+{ }
+{ JEDI-SDL : Pascal units for SDL - Simple DirectMedia Layer }
+{ Conversion of the Simple DirectMedia Layer Headers }
+{ }
+{ Portions created by Sam Lantinga <slouken@devolution.com> are }
+{ Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga }
+{ 5635-34 Springhouse Dr. }
+{ Pleasanton, CA 94588 (USA) }
+{ }
+{ All Rights Reserved. }
+{ }
+{ The original files are : SDL_ttf.h }
+{ }
+{ The initial developer of this Pascal code was : }
+{ Dominqiue Louis <Dominique@SavageSoftware.com.au> }
+{ }
+{ Portions created by Dominqiue Louis are }
+{ Copyright (C) 2000 - 2001 Dominqiue Louis. }
+{ }
+{ }
+{ Contributor(s) }
+{ -------------- }
+{ Tom Jones <tigertomjones@gmx.de> His Project inspired this conversion }
+{ }
+{ Obtained through: }
+{ Joint Endeavour of Delphi Innovators ( Project JEDI ) }
+{ }
+{ You may retrieve the latest version of this file at the Project }
+{ JEDI home page, located at http://delphi-jedi.org }
+{ }
+{ The contents of this file are used with permission, subject to }
+{ the Mozilla Public License Version 1.1 (the "License"); you may }
+{ not use this file except in compliance with the License. You may }
+{ obtain a copy of the License at }
+{ http://www.mozilla.org/MPL/MPL-1.1.html }
+{ }
+{ Software distributed under the License is distributed on an }
+{ "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or }
+{ implied. See the License for the specific language governing }
+{ rights and limitations under the License. }
+{ }
+{ Description }
+{ ----------- }
+{ }
+{ }
+{ }
+{ }
+{ }
+{ }
+{ }
+{ Requires }
+{ -------- }
+{ The SDL Runtime libraris on Win32 : SDL.dll on Linux : libSDL.so }
+{ They are available from... }
+{ http://www.libsdl.org . }
+{ }
+{ Programming Notes }
+{ ----------------- }
+{ }
+{ }
+{ }
+{ }
+{ Revision History }
+{ ---------------- }
+{ December 08 2002 - DL : Fixed definition of TTF_RenderUnicode_Solid }
+{ }
+{ April 03 2003 - DL : Added jedi-sdl.inc include file to support more }
+{ Pascal compilers. Initial support is now included }
+{ for GnuPascal, VirtualPascal, TMT and obviously }
+{ continue support for Delphi Kylix and FreePascal. }
+{ }
+{ April 24 2003 - DL : under instruction from Alexey Barkovoy, I have added}
+{ better TMT Pascal support and under instruction }
+{ from Prof. Abimbola Olowofoyeku (The African Chief),}
+{ I have added better Gnu Pascal support }
+{ }
+{ April 30 2003 - DL : under instruction from David Mears AKA }
+{ Jason Siletto, I have added FPC Linux support. }
+{ This was compiled with fpc 1.1, so remember to set }
+{ include file path. ie. -Fi/usr/share/fpcsrc/rtl/* }
+{ }
+{
+ $Log: sdl_ttf.pas,v $
+ Revision 1.10 2005/01/02 19:07:32 savage
+ Slight bug fix to use LongInt instead of Long ( Thanks Michalis Kamburelis )
+
+ Revision 1.9 2005/01/01 02:15:20 savage
+ Updated to v2.0.7
+
+ Revision 1.8 2004/10/07 21:02:32 savage
+ Fix for FPC
+
+ Revision 1.7 2004/09/30 22:39:50 savage
+ Added a true type font class which contains a wrap text function.
+ Changed the sdl_ttf.pas header to reflect the future of jedi-sdl.
+
+ Revision 1.6 2004/08/14 22:54:30 savage
+ Updated so that Library name defines are correctly defined for MacOS X.
+
+ Revision 1.5 2004/05/10 14:10:04 savage
+ Initial MacOS X support. Fixed defines for MACOS ( Classic ) and DARWIN ( MacOS X ).
+
+ Revision 1.4 2004/04/13 09:32:08 savage
+ Changed Shared object names back to just the .so extension to avoid conflicts on various Linux/Unix distros. Therefore developers will need to create Symbolic links to the actual Share Objects if necessary.
+
+ Revision 1.3 2004/04/01 20:53:24 savage
+ Changed Linux Shared Object names so they reflect the Symbolic Links that are created when installing the RPMs from the SDL site.
+
+ Revision 1.2 2004/03/30 20:23:28 savage
+ Tidied up use of UNIX compiler directive.
+
+ Revision 1.1 2004/02/16 22:16:40 savage
+ v1.0 changes
+
+
+}
+{******************************************************************************}
+
+{$I jedi-sdl.inc}
+
+{$ALIGN ON}
+
+interface
+
+uses
+{$IFDEF __GPC__}
+ gpc,
+{$ENDIF}
+
+{$IFDEF WIN32}
+ {$IFNDEF __GPC__}
+ Windows,
+ {$ENDIF}
+{$ENDIF}
+ sdl;
+
+const
+{$IFDEF WIN32}
+ SDLttfLibName = 'SDL_ttf.dll';
+{$ENDIF}
+
+{$IFDEF UNIX}
+{$IFDEF DARWIN}
+ SDLttfLibName = 'libSDL_ttf.dylib';
+{$ELSE}
+ SDLttfLibName = 'libSDL_ttf.so';
+{$ENDIF}
+{$ENDIF}
+
+{$IFDEF MACOS}
+ SDLttfLibName = 'SDL_ttf';
+{$ENDIF}
+
+ {* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL *}
+ SDL_TTF_MAJOR_VERSION = 2;
+{$EXTERNALSYM SDL_TTF_MAJOR_VERSION}
+ SDL_TTF_MINOR_VERSION = 0;
+{$EXTERNALSYM SDL_TTF_MINOR_VERSION}
+ SDL_TTF_PATCHLEVEL = 7;
+{$EXTERNALSYM SDL_TTF_PATCHLEVEL}
+
+ // Backwards compatibility
+ TTF_MAJOR_VERSION = SDL_TTF_MAJOR_VERSION;
+ TTF_MINOR_VERSION = SDL_TTF_MINOR_VERSION;
+ TTF_PATCHLEVEL = SDL_TTF_PATCHLEVEL;
+
+{*
+ Set and retrieve the font style
+ This font style is implemented by modifying the font glyphs, and
+ doesn't reflect any inherent properties of the truetype font file.
+*}
+ TTF_STYLE_NORMAL = $00;
+ TTF_STYLE_BOLD = $01;
+ TTF_STYLE_ITALIC = $02;
+ TTF_STYLE_UNDERLINE = $04;
+
+// ZERO WIDTH NO-BREAKSPACE (Unicode byte order mark)
+ UNICODE_BOM_NATIVE = $FEFF;
+ UNICODE_BOM_SWAPPED = $FFFE;
+
+type
+ PTTF_Font = ^TTTF_font;
+ TTTF_Font = record
+ end;
+
+{ This macro can be used to fill a version structure with the compile-time
+ version of the SDL_ttf library. }
+procedure SDL_TTF_VERSION( var X : TSDL_version );
+{$EXTERNALSYM SDL_TTF_VERSION}
+
+{ This function gets the version of the dynamically linked SDL_ttf library.
+ It should NOT be used to fill a version structure, instead you should use the
+ SDL_TTF_VERSION() macro. }
+function TTF_Linked_Version : PSDL_version;
+cdecl; external {$IFDEF __GPC__}name 'TTF_Linked_Version'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_Linked_Version}
+
+{ This function tells the library whether UNICODE text is generally
+ byteswapped. A UNICODE BOM character in a string will override
+ this setting for the remainder of that string.
+}
+procedure TTF_ByteSwappedUNICODE( swapped : integer );
+cdecl; external {$IFDEF __GPC__}name 'TTF_ByteSwappedUNICODE'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_ByteSwappedUNICODE}
+
+//returns 0 on succes, -1 if error occurs
+function TTF_Init : integer;
+cdecl; external {$IFDEF __GPC__}name 'TTF_Init'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_Init}
+
+{
+ Open a font file and create a font of the specified point size.
+ Some .fon fonts will have several sizes embedded in the file, so the
+ point size becomes the index of choosing which size. If the value
+ is too high, the last indexed size will be the default.
+}
+function TTF_OpenFont( const filename : Pchar; ptsize : integer ) : PTTF_Font;
+cdecl; external {$IFDEF __GPC__}name 'TTF_OpenFont'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_OpenFont}
+
+function TTF_OpenFontIndex( const filename : Pchar; ptsize : integer; index : Longint ): PTTF_Font;
+cdecl; external {$IFDEF __GPC__}name 'TTF_OpenFontIndex'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_OpenFontIndex}
+
+function TTF_OpenFontRW( src : PSDL_RWops; freesrc : integer; ptsize : integer ): PTTF_Font;
+cdecl; external {$IFDEF __GPC__}name 'TTF_OpenFontRW'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_OpenFontRW}
+
+function TTF_OpenFontIndexRW( src : PSDL_RWops; freesrc : integer; ptsize : integer; index : Longint ): PTTF_Font;
+cdecl; external {$IFDEF __GPC__}name 'TTF_OpenFontIndexRW'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_OpenFontIndexRW}
+
+function TTF_GetFontStyle( font : PTTF_Font) : integer;
+cdecl; external {$IFDEF __GPC__}name 'TTF_GetFontStyle'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_GetFontStyle}
+
+procedure TTF_SetFontStyle( font : PTTF_Font; style : integer );
+cdecl; external {$IFDEF __GPC__}name 'TTF_SetFontStyle'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_SetFontStyle}
+
+{ Get the total height of the font - usually equal to point size }
+function TTF_FontHeight( font : PTTF_Font ) : Integer;
+cdecl; external {$IFDEF __GPC__}name 'TTF_FontHeight'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_FontHeight}
+
+{ Get the offset from the baseline to the top of the font
+ This is a positive value, relative to the baseline.
+}
+function TTF_FontAscent( font : PTTF_Font ) : Integer;
+cdecl; external {$IFDEF __GPC__}name 'TTF_FontAscent'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_FontAscent}
+{ Get the offset from the baseline to the bottom of the font
+ This is a negative value, relative to the baseline.
+}
+function TTF_FontDescent( font : PTTF_Font ) : Integer;
+cdecl; external {$IFDEF __GPC__}name 'TTF_FontDescent'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_FontDescent}
+
+{ Get the recommended spacing between lines of text for this font }
+function TTF_FontLineSkip( font : PTTF_Font ): Integer;
+cdecl; external {$IFDEF __GPC__}name 'TTF_FontLineSkip'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_FontLineSkip}
+
+{ Get the number of faces of the font }
+function TTF_FontFaces( font : PTTF_Font ) : Longint;
+cdecl; external {$IFDEF __GPC__}name 'TTF_FontFaces'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_FontFaces}
+
+{ Get the font face attributes, if any }
+function TTF_FontFaceIsFixedWidth( font : PTTF_Font ): Integer;
+cdecl; external {$IFDEF __GPC__}name 'TTF_FontFaceIsFixedWidth'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_FontFaceIsFixedWidth}
+
+function TTF_FontFaceFamilyName( font : PTTF_Font ): PChar;
+cdecl; external {$IFDEF __GPC__}name 'TTF_FontFaceFamilyName'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_FontFaceFamilyName}
+
+function TTF_FontFaceStyleName( font : PTTF_Font ): PChar;
+cdecl; external {$IFDEF __GPC__}name 'TTF_FontFaceStyleName'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_FontFaceStyleName}
+
+{ Get the metrics (dimensions) of a glyph }
+function TTF_GlyphMetrics( font : PTTF_Font; ch : Uint16;
+ var minx : integer; var maxx : integer;
+ var miny : integer; var maxy : integer;
+ var advance : integer ): Integer;
+cdecl; external {$IFDEF __GPC__}name 'TTF_GlyphMetrics'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_GlyphMetrics}
+
+{ Get the dimensions of a rendered string of text }
+function TTF_SizeText( font : PTTF_Font; const text : PChar; var w : integer; var y : integer ): Integer;
+cdecl; external {$IFDEF __GPC__}name 'TTF_SizeText'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_SizeText}
+
+function TTF_SizeUTF8( font : PTTF_Font; const text : PChar; var w : integer; var y : integer): Integer;
+cdecl; external {$IFDEF __GPC__}name 'TTF_SizeUTF8'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_SizeUTF8}
+
+function TTF_SizeUNICODE( font : PTTF_Font; const text : PUint16; var w : integer; var y : integer): Integer;
+cdecl; external {$IFDEF __GPC__}name 'TTF_SizeUNICODE'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_SizeUNICODE}
+
+{ Create an 8-bit palettized surface and render the given text at
+ fast quality with the given font and color. The 0 pixel is the
+ colorkey, giving a transparent background, and the 1 pixel is set
+ to the text color.
+ This function returns the new surface, or NULL if there was an error.
+}
+function TTF_RenderText_Solid( font : PTTF_Font;
+ const text : PChar; fg : TSDL_Color ): PSDL_Surface;
+cdecl; external {$IFDEF __GPC__}name 'TTF_RenderText_Solid'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_RenderText_Solid}
+
+function TTF_RenderUTF8_Solid( font : PTTF_Font;
+ const text : PChar; fg : TSDL_Color ): PSDL_Surface;
+cdecl; external {$IFDEF __GPC__}name 'TTF_RenderUTF8_Solid'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_RenderUTF8_Solid}
+
+function TTF_RenderUNICODE_Solid( font : PTTF_Font;
+ const text :PUint16; fg : TSDL_Color ): PSDL_Surface;
+cdecl; external {$IFDEF __GPC__}name 'TTF_RenderUNICODE_Solid'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_RenderUNICODE_Solid}
+
+{
+Create an 8-bit palettized surface and render the given glyph at
+ fast quality with the given font and color. The 0 pixel is the
+ colorkey, giving a transparent background, and the 1 pixel is set
+ to the text color. The glyph is rendered without any padding or
+ centering in the X direction, and aligned normally in the Y direction.
+ This function returns the new surface, or NULL if there was an error.
+}
+function TTF_RenderGlyph_Solid( font : PTTF_Font;
+ ch : Uint16; fg : TSDL_Color ): PSDL_Surface;
+cdecl; external {$IFDEF __GPC__}name 'TTF_RenderGlyph_Solid'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_RenderGlyph_Solid}
+
+{ Create an 8-bit palettized surface and render the given text at
+ high quality with the given font and colors. The 0 pixel is background,
+ while other pixels have varying degrees of the foreground color.
+ This function returns the new surface, or NULL if there was an error.
+}
+function TTF_RenderText_Shaded( font : PTTF_Font;
+ const text : PChar; fg : TSDL_Color; bg : TSDL_Color ): PSDL_Surface;
+cdecl; external {$IFDEF __GPC__}name 'TTF_RenderText_Shaded'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_RenderText_Shaded}
+function TTF_RenderUTF8_Shaded( font : PTTF_Font;
+ const text : PChar; fg : TSDL_Color; bg : TSDL_Color ): PSDL_Surface;
+cdecl; external {$IFDEF __GPC__}name 'TTF_RenderUTF8_Shaded'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_RenderUTF8_Shaded}
+function TTF_RenderUNICODE_Shaded( font : PTTF_Font;
+ const text : PUint16; fg : TSDL_Color; bg : TSDL_Color ): PSDL_Surface;
+cdecl; external {$IFDEF __GPC__}name 'TTF_RenderUNICODE_Shaded'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_RenderUNICODE_Shaded}
+
+{ Create an 8-bit palettized surface and render the given glyph at
+ high quality with the given font and colors. The 0 pixel is background,
+ while other pixels have varying degrees of the foreground color.
+ The glyph is rendered without any padding or centering in the X
+ direction, and aligned normally in the Y direction.
+ This function returns the new surface, or NULL if there was an error.
+}
+function TTF_RenderGlyph_Shaded( font : PTTF_Font; ch : Uint16; fg : TSDL_Color;
+ bg : TSDL_Color ): PSDL_Surface;
+cdecl; external {$IFDEF __GPC__}name 'TTF_RenderGlyph_Shaded'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_RenderGlyph_Shaded}
+
+{ Create a 32-bit ARGB surface and render the given text at high quality,
+ using alpha blending to dither the font with the given color.
+ This function returns the new surface, or NULL if there was an error.
+}
+function TTF_RenderText_Blended( font : PTTF_Font;
+ const text : PChar; fg : TSDL_Color ): PSDL_Surface;
+cdecl; external {$IFDEF __GPC__}name 'TTF_RenderText_Blended'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_RenderText_Blended}
+function TTF_RenderUTF8_Blended( font : PTTF_Font;
+ const text : PChar; fg : TSDL_Color ): PSDL_Surface;
+cdecl; external {$IFDEF __GPC__}name 'TTF_RenderUTF8_Blended'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_RenderUTF8_Blended}
+function TTF_RenderUNICODE_Blended( font : PTTF_Font;
+ const text: PUint16; fg : TSDL_Color ): PSDL_Surface;
+cdecl; external {$IFDEF __GPC__}name 'TTF_RenderUNICODE_Blended'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_RenderUNICODE_Blended}
+
+{ Create a 32-bit ARGB surface and render the given glyph at high quality,
+ using alpha blending to dither the font with the given color.
+ The glyph is rendered without any padding or centering in the X
+ direction, and aligned normally in the Y direction.
+ This function returns the new surface, or NULL if there was an error.
+}
+function TTF_RenderGlyph_Blended( font : PTTF_Font; ch : Uint16; fg : TSDL_Color ): PSDL_Surface;
+cdecl; external {$IFDEF __GPC__}name 'TTF_RenderGlyph_Blended'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_RenderGlyph_Blended}
+
+{ For compatibility with previous versions, here are the old functions }
+{#define TTF_RenderText(font, text, fg, bg)
+ TTF_RenderText_Shaded(font, text, fg, bg)
+#define TTF_RenderUTF8(font, text, fg, bg)
+ TTF_RenderUTF8_Shaded(font, text, fg, bg)
+#define TTF_RenderUNICODE(font, text, fg, bg)
+ TTF_RenderUNICODE_Shaded(font, text, fg, bg)}
+
+{ Close an opened font file }
+procedure TTF_CloseFont( font : PTTF_Font );
+cdecl; external {$IFDEF __GPC__}name 'TTF_CloseFont'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_CloseFont}
+
+//De-initialize TTF engine
+procedure TTF_Quit;
+cdecl; external {$IFDEF __GPC__}name 'TTF_Quit'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_Quit}
+
+// Check if the TTF engine is initialized
+function TTF_WasInit : integer;
+cdecl; external {$IFDEF __GPC__}name 'TTF_WasInit'{$ELSE} SDLttfLibName{$ENDIF __GPC__};
+{$EXTERNALSYM TTF_WasInit}
+
+// We'll use SDL for reporting errors
+procedure TTF_SetError( fmt : PChar );
+
+function TTF_GetError : PChar;
+
+implementation
+
+{$IFDEF __GPC__}
+ {$L 'sdl_ttf'} { link sdl_ttf.dll.a or libsdl_ttf.so or libsdl_ttf.a }
+{$ENDIF}
+
+procedure SDL_TTF_VERSION( var X : TSDL_version );
+begin
+ X.major := SDL_TTF_MAJOR_VERSION;
+ X.minor := SDL_TTF_MINOR_VERSION;
+ X.patch := SDL_TTF_PATCHLEVEL;
+end;
+
+procedure TTF_SetError( fmt : PChar );
+begin
+ SDL_SetError( fmt );
+end;
+
+function TTF_GetError : PChar;
+begin
+ result := SDL_GetError;
+end;
+
+end.
diff --git a/Game/Code/lib/JEDI-SDLv1.0/SDL_ttf/Pas/sdltruetypefont.pas b/Game/Code/lib/JEDI-SDLv1.0/SDL_ttf/Pas/sdltruetypefont.pas new file mode 100644 index 00000000..4b53ddd9 --- /dev/null +++ b/Game/Code/lib/JEDI-SDLv1.0/SDL_ttf/Pas/sdltruetypefont.pas @@ -0,0 +1,437 @@ +unit sdltruetypefont;
+{
+ $Id: sdltruetypefont.pas,v 1.1 2004/09/30 22:39:50 savage Exp $
+
+}
+{******************************************************************************}
+{ }
+{ JEDI-SDL : Pascal units for SDL - Simple DirectMedia Layer }
+{ Wrapper class for SDL_ttf }
+{ }
+{ The initial developer of this Pascal code was : }
+{ Dominqiue Louis <Dominique@SavageSoftware.com.au> }
+{ }
+{ Portions created by Dominqiue Louis are }
+{ Copyright (C) 2000 - 2001 Dominqiue Louis. }
+{ }
+{ }
+{ Contributor(s) }
+{ -------------- }
+{ }
+{ }
+{ Obtained through: }
+{ Joint Endeavour of Delphi Innovators ( Project JEDI ) }
+{ }
+{ You may retrieve the latest version of this file at the Project }
+{ JEDI home page, located at http://delphi-jedi.org }
+{ }
+{ The contents of this file are used with permission, subject to }
+{ the Mozilla Public License Version 1.1 (the "License"); you may }
+{ not use this file except in compliance with the License. You may }
+{ obtain a copy of the License at }
+{ http://www.mozilla.org/MPL/MPL-1.1.html }
+{ }
+{ Software distributed under the License is distributed on an }
+{ "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or }
+{ implied. See the License for the specific language governing }
+{ rights and limitations under the License. }
+{ }
+{ Description }
+{ ----------- }
+{ }
+{ }
+{ }
+{ }
+{ }
+{ }
+{ }
+{ Requires }
+{ -------- }
+{ The SDL Runtime libraris on Win32 : SDL.dll on Linux : libSDL.so }
+{ They are available from... }
+{ http://www.libsdl.org . }
+{ }
+{ Programming Notes }
+{ ----------------- }
+{ }
+{ }
+{ }
+{ }
+{ Revision History }
+{ ---------------- }
+{ September 23 2004 - DL : Initial Creation }
+{
+ $Log: sdltruetypefont.pas,v $
+ Revision 1.1 2004/09/30 22:39:50 savage
+ Added a true type font class which contains a wrap text function.
+ Changed the sdl_ttf.pas header to reflect the future of jedi-sdl.
+
+
+}
+{******************************************************************************}
+
+interface
+
+uses
+ sdl,
+ sdl_ttf;
+
+type
+ TRenderType = ( rtLatin1, rtUTF8, rtUnicode );
+ TSDLFontStyle = ( fsBold, fsItalic, fsUnderline, fsStrikeOut );
+
+ TSDLFontStyles = set of TSDLFontStyle;
+
+ TTrueTypeFont = class( TObject )
+ private
+ FFont : PTTF_Font;
+ FSolid : Boolean;
+ FBackGroundColour : TSDL_Color;
+ FForeGroundColour : TSDL_Color;
+ FRenderType : TRenderType;
+ FStyle : TSDLFontStyles;
+ FFontFile : string;
+ FFontSize : integer;
+ procedure PrepareFont;
+ protected
+
+ public
+ constructor Create( aFontFile : string; aRenderStyle : TSDLFontStyles = [ ]; aFontSize : integer = 14 );
+ destructor Destroy; override;
+ function DrawText( aText : WideString ) : PSDL_Surface; overload;
+ function DrawText( aText : WideString; aWidth, aHeight : Integer ) : PSDL_Surface; overload;
+ property BackGroundColour : TSDL_Color read FBackGroundColour write FBackGroundColour;
+ property ForeGroundColour : TSDL_Color read FForeGroundColour write FForeGroundColour;
+ property FontFile : string read FFontFile write FFontFile;
+ property RenderType : TRenderType read FRenderType write FRenderType;
+ property Solid : Boolean read FSolid write FSolid;
+ property Style : TSDLFontStyles read FStyle write FStyle;
+ property FontSize : integer read FFontSize write FFontSize;
+ end;
+
+
+implementation
+
+uses
+ SysUtils;
+
+{ TTrueTypeFont }
+
+constructor TTrueTypeFont.Create( aFontFile : string; aRenderStyle : TSDLFontStyles; aFontSize : integer );
+begin
+ inherited Create;
+ if FileExists( aFontFile ) then
+ begin
+ FStyle := aRenderStyle;
+ FFontSize := aFontSize;
+ FSolid := false;
+ FBackGroundColour.r := 255;
+ FBackGroundColour.g := 255;
+ FBackGroundColour.b := 255;
+ FForeGroundColour.r := 0;
+ FForeGroundColour.g := 0;
+ FForeGroundColour.b := 0;
+ FRenderType := rtUTF8;
+ if ( TTF_Init >= 0 ) then
+ begin
+ FFontFile := aFontFile;
+ end
+ else
+ raise Exception.Create( 'Failed to Initialiase SDL_TTF' );
+ end
+ else
+ raise Exception.Create( 'Font File does not exist' );
+end;
+
+destructor TTrueTypeFont.Destroy;
+begin
+ if FFont <> nil then
+ TTF_CloseFont( FFont );
+ TTF_Quit;
+ inherited;
+end;
+
+function TTrueTypeFont.DrawText( aText : WideString ) : PSDL_Surface;
+begin
+ PrepareFont;
+
+ result := nil;
+
+ case FRenderType of
+ rtLatin1 :
+ begin
+ if ( FSolid ) then
+ begin
+ result := TTF_RenderText_Solid( FFont, PChar( string( aText ) ), FForeGroundColour );
+ end
+ else
+ begin
+ result := TTF_RenderText_Shaded( FFont, PChar( string( aText ) ), FForeGroundColour, FBackGroundColour );
+ end;
+ end;
+
+ rtUTF8 :
+ begin
+ if ( FSolid ) then
+ begin
+ result := TTF_RenderUTF8_Solid( FFont, PChar( string( aText ) ), FForeGroundColour );
+ end
+ else
+ begin
+ result := TTF_RenderUTF8_Shaded( FFont, PChar( string( aText ) ), FForeGroundColour, FBackGroundColour );
+ end;
+ end;
+
+ rtUnicode :
+ begin
+ if ( FSolid ) then
+ begin
+ result := TTF_RenderUNICODE_Solid( FFont, PUInt16( aText ), FForeGroundColour );
+ end
+ else
+ begin
+ result := TTF_RenderUNICODE_Shaded( FFont, PUInt16( aText ), FForeGroundColour, FBackGroundColour );
+ end;
+ end;
+ end;
+end;
+
+function TTrueTypeFont.DrawText( aText : WideString; aWidth, aHeight : Integer ) : PSDL_Surface;
+var
+ textw, texth, i, yPos : integer;
+ strChopped : WideString;
+ SurfaceList : array of PSDL_Surface;
+ strlist : array of WideString;
+ ReturnedSurface : PSDL_Surface;
+ BltRect : TSDL_Rect;
+begin
+ PrepareFont;
+
+ // Do an initial check to see if it already fits
+ case FRenderType of
+ rtLatin1 :
+ begin
+ if TTF_SizeText( FFont, PChar( string( aText ) ), textw, texth ) = 0 then
+ begin
+ if ( textw < aWidth )
+ and ( texth < aHeight ) then
+ begin
+ result := DrawText( aText );
+ exit;
+ end
+ end;
+ end;
+
+ rtUTF8 :
+ begin
+ if TTF_SizeUTF8( FFont, PChar( string( aText ) ), textw, texth ) = 0 then
+ begin
+ if ( textw < aWidth )
+ and ( texth < aHeight ) then
+ begin
+ result := DrawText( aText );
+ exit;
+ end
+ end;
+ end;
+
+ rtUnicode :
+ begin
+ if TTF_SizeUNICODE( FFont, PUInt16( aText ), textw, texth ) = 0 then
+ begin
+ if ( textw < aWidth )
+ and ( texth < aHeight ) then
+ begin
+ result := DrawText( aText );
+ exit;
+ end
+ end;
+ end;
+ end;
+
+ // Create the Surface we will be returning
+ ReturnedSurface := SDL_DisplayFormat( SDL_CreateRGBSurface( SDL_SRCCOLORKEY or SDL_RLEACCEL or SDL_HWACCEL, aWidth, aHeight, 16, 0, 0, 0, 0 ) );
+
+ // If we are still here there is some serious parsing to do
+ case FRenderType of
+ rtLatin1 :
+ begin
+ strChopped := aText;
+ i := Length( strChopped );
+ while ( i <> 0 ) do
+ begin
+ if ( string( strChopped[ i ] ) <> ' ' ) and ( Integer( string( strChopped[ i ] ) ) <> 13 ) then
+ dec( i )
+ else
+ begin
+ dec( i );
+ strChopped := Copy( strChopped, 0, i );
+ if TTF_SizeText( FFont, PChar( string( strChopped ) ), textw, texth ) = 0 then
+ begin
+ if ( textw < aWidth )
+ and ( texth < aHeight ) then
+ begin
+ SetLength( strlist, Length( strlist ) + 1 );
+ strlist[ Length( strlist ) - 1 ] := strChopped;
+ strChopped := Copy( aText, i + 2, Length( aText ) - ( i - 1 ) );
+ i := Length( strChopped );
+ if TTF_SizeText( FFont, PChar( string( strChopped ) ), textw, texth ) = 0 then
+ begin
+ SetLength( strlist, Length( strlist ) + 1 );
+ strlist[ Length( strlist ) - 1 ] := strChopped;
+ break;
+ end;
+ end;
+ end;
+ end;
+ end;
+ SetLength( SurfaceList, Length( strlist ) );
+ for i := Low( strlist ) to High( strlist ) do
+ begin
+ if ( FSolid ) then
+ begin
+ SurfaceList[ i ] := TTF_RenderText_Solid( FFont, PChar( string( strlist[ i ] ) ), FForeGroundColour );
+ end
+ else
+ begin
+ SurfaceList[ i ] := TTF_RenderText_Shaded( FFont, PChar( string( strlist[ i ] ) ), FForeGroundColour, FBackGroundColour );
+ end;
+ end;
+ end;
+
+ rtUTF8 :
+ begin
+ strChopped := aText;
+ i := Length( strChopped );
+ while ( i <> 0 ) do
+ begin
+ if ( string( strChopped[ i ] ) <> ' ' ) and ( Integer( string( strChopped[ i ] ) ) <> 13 ) then
+ dec( i )
+ else
+ begin
+ dec( i );
+ strChopped := Copy( strChopped, 0, i );
+ if TTF_SizeUTF8( FFont, PChar( string( strChopped ) ), textw, texth ) = 0 then
+ begin
+ if ( textw < aWidth )
+ and ( texth < aHeight ) then
+ begin
+ SetLength( strlist, Length( strlist ) + 1 );
+ strlist[ Length( strlist ) - 1 ] := strChopped;
+ strChopped := Copy( aText, i + 2, Length( aText ) - ( i - 1 ) );
+ i := Length( strChopped );
+ if TTF_SizeUTF8( FFont, PChar( string( strChopped ) ), textw, texth ) = 0 then
+ begin
+ SetLength( strlist, Length( strlist ) + 1 );
+ strlist[ Length( strlist ) - 1 ] := strChopped;
+ break;
+ end;
+ end;
+ end;
+ end;
+ end;
+ SetLength( SurfaceList, Length( strlist ) );
+ for i := Low( strlist ) to High( strlist ) do
+ begin
+ if ( FSolid ) then
+ begin
+ SurfaceList[ i ] := TTF_RenderUTF8_Solid( FFont, PChar( string( strlist[ i ] ) ), FForeGroundColour );
+ end
+ else
+ begin
+ SurfaceList[ i ] := TTF_RenderUTF8_Shaded( FFont, PChar( string( strlist[ i ] ) ), FForeGroundColour, FBackGroundColour );
+ end;
+ end;
+ end;
+
+ rtUnicode :
+ begin
+ strChopped := aText;
+ i := Length( strChopped );
+ while ( i <> 0 ) do
+ begin
+ if ( string( strChopped[ i ] ) <> ' ' ) and ( Integer( string( strChopped[ i ] ) ) <> 13 ) then
+ dec( i )
+ else
+ begin
+ dec( i );
+ strChopped := Copy( strChopped, 0, i );
+ if TTF_SizeUNICODE( FFont, PUInt16( strChopped ), textw, texth ) = 0 then
+ begin
+ if ( textw < aWidth )
+ and ( texth < aHeight ) then
+ begin
+ SetLength( strlist, Length( strlist ) + 1 );
+ strlist[ Length( strlist ) - 1 ] := strChopped;
+ strChopped := Copy( aText, i + 2, Length( aText ) - ( i - 1 ) );
+ i := Length( strChopped );
+ if TTF_SizeUNICODE( FFont, PUInt16( strChopped ), textw, texth ) = 0 then
+ begin
+ SetLength( strlist, Length( strlist ) + 1 );
+ strlist[ Length( strlist ) - 1 ] := strChopped;
+ break;
+ end;
+ end;
+ end;
+ end;
+ end;
+ SetLength( SurfaceList, Length( strlist ) );
+ for i := Low( strlist ) to High( strlist ) do
+ begin
+ if ( FSolid ) then
+ begin
+ SurfaceList[ i ] := TTF_RenderUNICODE_Solid( FFont, PUInt16( strlist[ i ] ), FForeGroundColour );
+ end
+ else
+ begin
+ SurfaceList[ i ] := TTF_RenderUNICODE_Shaded( FFont, PUInt16( strlist[ i ] ), FForeGroundColour, FBackGroundColour );
+ end;
+ end;
+ end;
+ end;
+
+ // Now Draw the SurfaceList onto the resulting Surface
+ yPos := 6;
+ for i := Low( SurfaceList ) to High( SurfaceList ) do
+ begin
+ BltRect.x := 6;
+ BltRect.y := yPos;
+ BltRect.w := SurfaceList[ i ].w;
+ BltRect.h := SurfaceList[ i ].h;
+ SDL_BlitSurface( SurfaceList[ i ], nil, ReturnedSurface, @BltRect );
+ yPos := yPos + TTF_FontHeight( FFont );
+ end;
+ result := ReturnedSurface;
+
+ for i := Low( SurfaceList ) to High( SurfaceList ) do
+ begin
+ SDL_FreeSurface( SurfaceList[ i ] );
+ end;
+ SetLength( SurfaceList, 0 );
+ SetLength( strlist, 0 );
+end;
+
+procedure TTrueTypeFont.PrepareFont;
+var
+ renderstyle : integer;
+begin
+ if FFont <> nil then
+ TTF_CloseFont( FFont );
+
+ FFont := TTF_OpenFont( PChar( FFontFile ), FFontSize );
+
+ renderstyle := TTF_STYLE_NORMAL;
+ if ( fsBold in FStyle ) then
+ renderstyle := renderstyle or TTF_STYLE_BOLD;
+
+ if ( fsItalic in FStyle ) then
+ renderstyle := renderstyle or TTF_STYLE_ITALIC;
+
+ if ( fsUnderline in FStyle ) then
+ renderstyle := renderstyle or TTF_STYLE_UNDERLINE;
+
+ TTF_SetFontStyle( FFont, renderstyle );
+end;
+
+end.
+
diff --git a/Game/Code/lib/JEDI-SDLv1.0/fpc-install.sh b/Game/Code/lib/JEDI-SDLv1.0/fpc-install.sh new file mode 100644 index 00000000..ea6c4928 --- /dev/null +++ b/Game/Code/lib/JEDI-SDLv1.0/fpc-install.sh @@ -0,0 +1,252 @@ +#!/bin/sh
+#
+# FreePascal & Delphi Installation script for JEDI-SDL
+# portions of which are based on the FreePascal install script
+# Copyright 1996-2002 Michael Van Canneyt and Peter Vreman
+#
+# Copyright (c)2004-2100, JEDI-SDL Team
+# All Rights Reserved
+#
+# Don NOT edit this file.
+# Everything should be configuration while the script is running.
+#
+############################################################################
+
+# Release Version
+VERSION=1.0
+
+# some useful functions
+# ask displays 1st parameter, and ask new value for variable, whose name is
+# in the second parameter.
+ask ()
+{
+askvar=$2
+eval old=\$$askvar
+eval echo -n \""$1 [$old] : "\"
+read $askvar
+eval test -z \"\$$askvar\" && eval $askvar=\'$old\'
+}
+# yesno gives 1 on no, 0 on yes $1 gives text to display.
+yesno ()
+{
+ while true; do
+ echo -n "$1 (Y/n) ? "
+ read ans
+ case X$ans in
+ X|Xy|XY) return 0;;
+ Xn|XN) return 1;;
+ esac
+ done
+}
+
+# Untar files ($3,optional) from file ($1) to the given directory ($2)
+unztar ()
+{
+ tar -xzf $HERE/$1 --directory $2 $3
+}
+
+# Untar tar.gz file ($2) from file ($1) and untar result to the given directory ($3)
+unztarfromtar ()
+{
+ tar -xOf $HERE/$1 $2 | tar --directory $3 -xzf -
+}
+# Get file list from tar archive ($1) in variable ($2)
+# optionally filter result through sed ($3)
+listtarfiles ()
+{
+ askvar=$2
+ if [ ! -z $3 ]; then
+ list=`tar tvf $1 | awk '{ print $(NF) }' | sed -n /$3/p`
+ else
+ list=`tar tvf $1 | awk '{ print $(NF) }'`
+ fi
+ eval $askvar='$list'
+}
+# Make all the necessary directories to get $1
+makedirhierarch ()
+{
+ OLDDIR=`pwd`
+ case $1 in
+ /*) cd /;;
+ esac
+ OLDIFS=$IFS;IFS=/;eval set $1; IFS=$OLDIFS
+ for i
+ do
+ test -d $i || mkdir $i || break
+ cd $i ||break
+ done
+ cd $OLDDIR
+}
+
+# check to see if something is in the path
+checkpath ()
+{
+ ARG=$1
+ OLDIFS=$IFS; IFS=":";eval set $PATH;IFS=$OLDIFS
+ for i
+ do
+ if [ $i = $ARG ]; then
+ return 0
+ fi
+ done
+ return 1
+}
+
+# --------------------------------------------------------------------------
+# welcome message.
+#
+
+clear
+echo "This shell script will attempt to install the Free Pascal Compiler"
+echo "version $VERSION with the items you select"
+echo
+
+# Here we start the thing.
+HERE=`pwd`
+
+# Install in /usr/local or /usr ?
+if checkpath /usr/local/bin; then
+ PREFIX=/usr/local
+else
+ PREFIX=/usr
+fi
+# If we can't write on prefix, select subdir of home dir
+if [ ! -w $PREFIX ]; then
+ PREFIX=$HOME/JEDI-SDLv$VERSION
+fi
+ask "Install prefix (/usr or /usr/local) " PREFIX
+makedirhierarch $PREFIX
+
+# Set some defaults.
+LIBDIR=$PREFIX/lib/JEDI-SDL/$VERSION
+SRCDIR=$PREFIX/src/JEDI-SDLv$VERSION
+EXECDIR=$PREFIX/bin
+OSNAME=`uname -s | tr A-Z a-z`
+
+BSDHIER=0
+case $OSNAME in
+*bsd)
+ BSDHIER=1;;
+esac
+
+
+if [ "${BSDHIER}" = "1" ]; then
+DOCDIR=$PREFIX/share/doc/JEDI-SDLv$VERSION
+else
+DOCDIR=$PREFIX/doc/JEDI-SDLv$VERSION
+fi
+
+echo $DOCDIR
+
+DEMODIR=$PREFIX/demos
+
+# Install SDL headers
+if yesno "Install SDL headers"; then
+
+fi
+
+# Install SDL_image headers
+if yesno "Install SDL_image headers"; then
+
+fi
+
+# Install compiler/RTL. Mandatory.
+echo Installing compiler and RTL ...
+unztarfromtar binary.tar base${OSNAME}.tar.gz $PREFIX
+rm -f $EXECDIR/ppc386
+ln -sf $LIBDIR/ppc386 $EXECDIR/ppc386
+echo Installing utilities...
+unztarfromtar binary.tar util${OSNAME}.tar.gz $PREFIX
+if yesno "Install FCL"; then
+ unztarfromtar binary.tar unitsfcl${OSNAME}.tar.gz $PREFIX
+fi
+if yesno "Install packages"; then
+ listtarfiles binary.tar packages units
+ for f in $packages
+ do
+ if [ $f != unitsfcl${OSNAME}.tar.gz ]; then
+ basename $f .tar.gz |\
+ sed -e s/units// -e s/${OSNAME}// |\
+ xargs echo Installing
+ unztarfromtar binary.tar $f $PREFIX
+ fi
+ done
+fi
+rm -f *${OSNAME}.tar.gz
+echo Done.
+echo
+
+# Install the sources. Optional.
+if yesno "Install sources"; then
+ echo Installing sources in $SRCDIR ...
+ unztarfromtar sources.tar basesrc.tar.gz $PREFIX
+ if yesno "Install compiler source"; then
+ unztarfromtar sources.tar compilersrc.tar.gz $PREFIX
+ fi
+ if yesno "Install RTL source"; then
+ unztarfromtar sources.tar rtlsrc.tar.gz $PREFIX
+ fi
+ if yesno "Install FCL source"; then
+ unztarfromtar sources.tar fclsrc.tar.gz $PREFIX
+ fi
+ if yesno "Install IDE source"; then
+ unztarfromtar sources.tar idesrc.tar.gz $PREFIX
+ fi
+ if yesno "Install installer source"; then
+ unztarfromtar sources.tar installersrc.tar.gz $PREFIX
+ fi
+ if yesno "Install Packages source"; then
+ listtarfiles sources.tar packages units
+ for f in $packages
+ do
+ basename $f .tar.gz |\
+ sed -e s/units// -e s/src// |\
+ xargs echo Installing sources for
+ unztarfromtar sources.tar $f $PREFIX
+ done
+ fi
+ # rm -f *src.tar.gz
+ echo Done.
+fi
+echo
+
+# Install the documentation. Optional.
+if yesno "Install documentation"; then
+ echo Installing documentation in $DOCDIR ...
+ unztar docs.tar.gz $DOCDIR
+ echo Done.
+fi
+echo
+
+# Install the demos. Optional.
+if yesno "Install demos"; then
+ ask "Install demos in" DEMODIR
+ echo Installing demos in $DEMODIR ...
+ makedirhierarch $DEMODIR
+ unztar demo.tar.gz $DEMODIR
+ echo Done.
+fi
+echo
+
+# update fpc.cfg file
+if yesno "Update fpc.cfg file automagically"; then
+ echo Updating fpc.cfg in $DOCDIR ...
+ echo
+ echo Done.
+fi
+
+# update Borland IDE file
+if yesno "Update the Kylix IDE automagically"; then
+ echo Updating the Kylix IDE in $DOCDIR ...
+ echo
+ echo Done.
+fi
+
+$LIBDIR/samplecfg $LIBDIR
+
+# The End
+echo
+echo End of installation.
+echo
+echo Refer to the documentation for more information.
+echo
\ No newline at end of file diff --git a/Game/Code/lib/JEDI-SDLv1.0/placeholder.txt b/Game/Code/lib/JEDI-SDLv1.0/placeholder.txt deleted file mode 100644 index d4073d15..00000000 --- a/Game/Code/lib/JEDI-SDLv1.0/placeholder.txt +++ /dev/null @@ -1,4 +0,0 @@ -grab Jedi-sdl from : - http://sourceforge.net/projects/jedi-sdl - -and extract in this directory !!
\ No newline at end of file |