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-rw-r--r--Game/Code/lib/bass/delphi/bass.pas10
1 files changed, 8 insertions, 2 deletions
diff --git a/Game/Code/lib/bass/delphi/bass.pas b/Game/Code/lib/bass/delphi/bass.pas
index bdcd5900..2c7f1395 100644
--- a/Game/Code/lib/bass/delphi/bass.pas
+++ b/Game/Code/lib/bass/delphi/bass.pas
@@ -11,7 +11,7 @@
NOTE: Delphi 2009 users should use the BASS_UNICODE flag where possible
}
-unit BASS;
+unit Bass;
interface
@@ -84,6 +84,9 @@ const
BASS_CONFIG_MUSIC_VIRTUAL = 22;
BASS_CONFIG_VERIFY = 23;
BASS_CONFIG_UPDATETHREADS = 24;
+ BASS_CONFIG_DEV_BUFFER = 27;
+ BASS_CONFIG_DEV_DEFAULT = 36;
+ BASS_CONFIG_NET_READTIMEOUT = 37;
// BASS_SetConfigPtr options
BASS_CONFIG_NET_AGENT = 16;
@@ -266,7 +269,6 @@ const
BASS_STREAMPROC_END = $80000000; // end of user stream flag
-
// BASS_StreamCreateFileUser file systems
STREAMFILE_NOBUFFER = 0;
STREAMFILE_BUFFER = 1;
@@ -311,6 +313,7 @@ const
BASS_ATTRIB_VOL = 2;
BASS_ATTRIB_PAN = 3;
BASS_ATTRIB_EAXMIX = 4;
+ BASS_ATTRIB_NOBUFFER = 5;
BASS_ATTRIB_MUSIC_AMPLIFY = $100;
BASS_ATTRIB_MUSIC_PANSEP = $101;
BASS_ATTRIB_MUSIC_PSCALER = $102;
@@ -329,6 +332,7 @@ const
BASS_DATA_FFT2048 = $80000003; // 2048 FFT
BASS_DATA_FFT4096 = $80000004; // 4096 FFT
BASS_DATA_FFT8192 = $80000005; // 8192 FFT
+ BASS_DATA_FFT16384 = $80000006; // 16384 FFT
BASS_DATA_FFT_INDIVIDUAL = $10; // FFT flag: FFT for each channel, else all combined
BASS_DATA_FFT_NOWINDOW = $20; // FFT flag: no Hanning window
BASS_DATA_FFT_REMOVEDC = $40; // FFT flag: pre-remove DC bias
@@ -346,6 +350,7 @@ const
BASS_TAG_RIFF_INFO = $100; // RIFF "INFO" tags : series of null-terminated ANSI strings
BASS_TAG_RIFF_BEXT = $101; // RIFF/BWF "bext" tags : TAG_BEXT structure
BASS_TAG_RIFF_CART = $102; // RIFF/BWF "cart" tags : TAG_CART structure
+ BASS_TAG_RIFF_DISP = $103; // RIFF "DISP" text tag : ANSI string
BASS_TAG_APE_BINARY = $1000; // + index #, binary APEv2 tag : TAG_APE_BINARY structure
BASS_TAG_MUSIC_NAME = $10000; // MOD music name : ANSI string
BASS_TAG_MUSIC_MESSAGE = $10001; // MOD message : ANSI string
@@ -357,6 +362,7 @@ const
BASS_POS_BYTE = 0; // byte position
BASS_POS_MUSIC_ORDER = 1; // order.row position, MAKELONG(order,row)
BASS_POS_DECODE = $10000000; // flag: get the decoding (not playing) position
+ BASS_POS_DECODETO = $20000000; // flag: decode to the position instead of seeking
// BASS_RecordSetInput flags
BASS_INPUT_OFF = $10000;