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Diffstat (limited to '')
-rw-r--r-- | Game/Code/lib/JEDI-SDLv1.0/smpeg/Demos/SMpegPlayer/SMpegPlayer.dpr | 278 |
1 files changed, 278 insertions, 0 deletions
diff --git a/Game/Code/lib/JEDI-SDLv1.0/smpeg/Demos/SMpegPlayer/SMpegPlayer.dpr b/Game/Code/lib/JEDI-SDLv1.0/smpeg/Demos/SMpegPlayer/SMpegPlayer.dpr new file mode 100644 index 00000000..c88c0eb6 --- /dev/null +++ b/Game/Code/lib/JEDI-SDLv1.0/smpeg/Demos/SMpegPlayer/SMpegPlayer.dpr @@ -0,0 +1,278 @@ +program SMpegPlayer;
+{******************************************************************}
+{ }
+{ Object Pascal Example of using smpeg and SDL_Mixer }
+{ Conversion of Console Smpeg player }
+{ }
+{ }
+{ The original files are : Found on internet }
+{ }
+{ The original Pascal code is : SMpegPlayer.dpr }
+{ The initial developer of the Pascal code is : }
+{ Dominique Louis <Dominique@SavageSoftware.com.au> }
+{ }
+{ Portions created by Dominique Louis are }
+{ Copyright (C) 2001 Dominique Louis. }
+{ }
+{ Contributor(s) }
+{ -------------- }
+{ }
+{ }
+{ Obtained through: }
+{ Joint Endeavour of Delphi Innovators ( Project JEDI ) }
+{ }
+{ You may retrieve the latest version of this file at the Project }
+{ JEDI home page, located at http://delphi-jedi.org }
+{ }
+{ The contents of this file are used with permission, subject to }
+{ the Mozilla Public License Version 1.1 (the "License"); you may }
+{ not use this file except in compliance with the License. You may }
+{ obtain a copy of the License at }
+{ http://www.mozilla.org/NPL/NPL-1_1Final.html }
+{ }
+{ Software distributed under the License is distributed on an }
+{ "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or }
+{ implied. See the License for the specific language governing }
+{ rights and limitations under the License. }
+{ }
+{ Description }
+{ ----------- }
+{ SMpegPlayer : Shows how to load and play an Mpeg file using }
+{ smpeg and SDL_Mixer for the sound }
+{ }
+{ Requires }
+{ -------- }
+{ SDL runtime libary for SDL, smpeg and OpenGL somewhere }
+{ in your path . }
+{ The Latest SDL runtimes can be found on http://www.libsdl.org }
+{ }
+{ Programming Notes }
+{ ----------------- }
+{ This demo shows how to load and play an mpeg file using smpeg }
+{ with SDL_Mixer }
+{ You will need Smpeg and SDL_Mixer libraris order for this demo }
+{ }
+{ Revision History }
+{ ---------------- }
+{ July 02 2001 - DL : Initial translation. }
+{ }
+{ November 23 2002 - DL : Fix PollMPeg as suggested by }
+{ }
+{ }
+{******************************************************************}
+
+uses
+ SysUtils,
+ sdl,
+ sdl_mixer,
+ smpeg;
+
+const
+ SCREEN_WIDTH = 800;
+ SCREEN_HEIGHT = 600;
+ BPP = 0;
+
+ TITLE = 'JEDI-SDL Console MpegPlayer';
+
+var
+ // Screen Surface
+ screen : PSDL_Surface;
+
+ // Audio Specs
+ aspec : TSDL_AudioSpec;
+ format : Uint16;
+ freq, chan : integer;
+ Islooping : Boolean;
+
+function OpenMpeg( FileName : string ) : PSMPEG;
+var
+ Handle : PSMPEG;
+begin
+ // Create a new Mpeg
+ handle := SMPEG_new( PChar( fileName ), nil, 0 );
+ if handle = nil then
+ begin
+ //Display Error
+ Halt;
+ end;
+
+ // Disable Audio
+ SMPEG_enableaudio( handle, 0 );
+
+ // Query Mixer
+ Mix_QuerySpec( freq, format, chan );
+ aspec.freq := freq;
+ aspec.format := format;
+ aspec.channels := chan;
+
+ // Tell Smpeg what we want
+ Smpeg_actualSpec( handle, @aspec );
+
+ // Hook the mixer audio playing function
+ Mix_HookMusic( @SMPeg_PlayAudioSDL, handle );
+
+ // Reenable Audio
+ SMPEG_enableaudio( handle, 1 );
+
+ // Set Max Volume
+ SMPEG_setvolume( handle, 100 );
+
+ //Set up a video surface to display MPeg in
+ SMPEG_setdisplay( Handle, Screen, nil, nil );
+
+ // Reenable Video
+ SMPEG_enablevideo( handle, 1 );
+
+ // Retuen the handle in case we need it somewhere else
+ Result := handle;
+end;
+
+// Free Mpeg
+
+procedure FreeMPeg( handle : PSMPEG );
+begin
+ SMPEG_delete( handle );
+end;
+
+// Loop Mpeg
+
+procedure LoopMpeg( handle : PSMPEG );
+begin
+ if IsLooping then
+ begin
+ SMPEG_loop( handle, 1 );
+ isLooping := true;
+ end
+ else
+ begin
+ SMPEG_loop( handle, 0 );
+ isLooping := false;
+ end;
+end;
+
+// Play Mpeg
+
+procedure PlayMpeg( handle : PSMPEG );
+begin
+ SMpeg_play( handle );
+end;
+
+// Stop Mpeg
+
+procedure StopMpeg( handle : PSMPEG );
+begin
+ SMpeg_stop( handle );
+end;
+
+function PollMPeg( handle : PSMPEG ) : TSMpegStatus;
+begin
+ Result := SMPEG_status( handle );
+end;
+
+function WaitMpeg( interval : Uint32; param : pointer ) : Uint32;
+var
+ e : TSDL_Event;
+ handle : PSMPEG;
+begin
+ handle := PSMPEG( param );
+
+ // Has it stopped? If so, throw a User Event
+ if PollMPeg( handle ) = STATUS_SMPEG_STOPPED then
+ begin
+ e.type_ := SDL_USEREVENT;
+ e.user.code := 1;
+ e.user.data1 := nil;
+ e.user.data2 := nil;
+ SDL_PushEvent( @e );
+ end;
+
+ result := interval;
+end;
+
+procedure RunIntro( fileName : string );
+var
+ e : TSDL_Event;
+ handle : PSMPEG;
+ td : PSDL_TimerID;
+ done : Boolean;
+begin
+ done := false;
+ // Create a Movie
+ handle := OpenMpeg( fileName );
+
+ // Play the Movie
+ PlayMPeg( Handle );
+
+ // Create a timer to see if the Movie has stopped
+ td := SDL_AddTimer( 1000, @WaitMPeg, handle );
+
+ // wait for Movie to finish
+ while not done do
+ begin
+ // wiat for out event to happen
+ SDL_WaitEvent( @e );
+ case e.type_ of
+ // Check to see if user want to skip the movie
+ SDL_KEYDOWN :
+ begin
+ if e.key.keysym.sym = SDLK_ESCAPE then
+ Done := true;
+ end;
+
+ SDL_USEREVENT :
+ begin
+ if PollMpeg( handle ) = STATUS_SMPEG_STOPPED then
+ Done := true;
+ end
+
+ end;
+ end;
+
+ // Stop the movie
+ StopMpeg( handle );
+
+ // Remove WaitMpegTimer
+ SDL_RemoveTimer( td );
+
+ // Unhook mixer audio playback function
+ Mix_HookMusic( nil, nil );
+
+ // Free out MPEG
+ FreeMPeg( handle );
+end;
+
+begin
+ // Make sure we at least have a parameter
+ if ParamCount <> 1 then
+ begin
+ Halt( 1 );
+ end;
+
+ // Initialize SDL
+ if SDL_Init( SDL_INIT_VIDEO or SDL_INIT_AUDIO or SDL_INIT_TIMER ) < 0 then
+ begin
+ // Display and error
+ Halt( 1 );
+ end;
+
+ // Open the Mixer before SDL_SetVideo to avoid the poping sound
+ Mix_OpenAudio( 22050, AUDIO_S16, 2, 1024 );
+
+ SDL_WM_SetCaption( TITLE, nil );
+
+ // Set the video Mode
+ screen := SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, BPP, SDL_DOUBLEBUF or
+ SDL_ANYFORMAT );
+ if screen = nil then
+ begin
+ // Display and error
+ Halt( 1 );
+ end;
+
+ RunIntro( ParamStr( 1 ) );
+
+ Mix_CloseAudio;
+
+ SDL_Quit;
+end.
+
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