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Diffstat (limited to 'Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/sdl.pas')
-rw-r--r--Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/sdl.pas4118
1 files changed, 0 insertions, 4118 deletions
diff --git a/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/sdl.pas b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/sdl.pas
deleted file mode 100644
index ad5d783a..00000000
--- a/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/sdl.pas
+++ /dev/null
@@ -1,4118 +0,0 @@
-unit sdl;
-{
- $Id: sdl.pas,v 1.17 2005/01/03 18:40:59 savage Exp $
-
-}
-{******************************************************************************}
-{ }
-{ JEDI-SDL : Pascal units for SDL - Simple DirectMedia Layer }
-{ Conversion of the Simple DirectMedia Layer Headers }
-{ }
-{ Portions created by Sam Lantinga <slouken@devolution.com> are }
-{ Copyright (C) 1997-2004 Sam Lantinga }
-{ 5635-34 Springhouse Dr. }
-{ Pleasanton, CA 94588 (USA) }
-{ }
-{ All Rights Reserved. }
-{ }
-{ The original files are : SDL.h }
-{ SDL_main.h }
-{ SDL_types.h }
-{ SDL_rwops.h }
-{ SDL_timer.h }
-{ SDL_audio.h }
-{ SDL_cdrom.h }
-{ SDL_joystick.h }
-{ SDL_mouse.h }
-{ SDL_keyboard.h }
-{ SDL_events.h }
-{ SDL_video.h }
-{ SDL_byteorder.h }
-{ SDL_version.h }
-{ SDL_active.h }
-{ SDL_thread.h }
-{ SDL_mutex .h }
-{ SDL_getenv.h }
-{ SDL_loadso.h }
-{ }
-{ The initial developer of this Pascal code was : }
-{ Dominqiue Louis <Dominique@SavageSoftware.com.au> }
-{ }
-{ Portions created by Dominqiue Louis are }
-{ Copyright (C) 2000 - 2004 Dominqiue Louis. }
-{ }
-{ }
-{ Contributor(s) }
-{ -------------- }
-{ Tom Jones <tigertomjones@gmx.de> His Project inspired this conversion }
-{ Matthias Thoma <ma.thoma@gmx.de> }
-{ }
-{ Obtained through: }
-{ Joint Endeavour of Delphi Innovators ( Project JEDI ) }
-{ }
-{ You may retrieve the latest version of this file at the Project }
-{ JEDI home page, located at http://delphi-jedi.org }
-{ }
-{ The contents of this file are used with permission, subject to }
-{ the Mozilla Public License Version 1.1 (the "License"); you may }
-{ not use this file except in compliance with the License. You may }
-{ obtain a copy of the License at }
-{ http://www.mozilla.org/MPL/MPL-1.1.html }
-{ }
-{ Software distributed under the License is distributed on an }
-{ "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or }
-{ implied. See the License for the specific language governing }
-{ rights and limitations under the License. }
-{ }
-{ Description }
-{ ----------- }
-{ }
-{ }
-{ }
-{ }
-{ }
-{ }
-{ }
-{ Requires }
-{ -------- }
-{ The SDL Runtime libraris on Win32 : SDL.dll on Linux : libSDL.so }
-{ They are available from... }
-{ http://www.libsdl.org . }
-{ }
-{ Programming Notes }
-{ ----------------- }
-{ }
-{ }
-{ }
-{ }
-{ Revision History }
-{ ---------------- }
-{ May 08 2001 - DL : Added Keyboard State Array ( See demos for how to }
-{ use ) }
-{ PKeyStateArr = ^TKeyStateArr; }
-{ TKeyStateArr = array[0..65000] of UInt8; }
-{ As most games will need it. }
-{ }
-{ April 02 2001 - DL : Added SDL_getenv.h definitions and tested version }
-{ 1.2.0 compatability. }
-{ }
-{ March 13 2001 - MT : Added Linux compatibility. }
-{ }
-{ March 10 2001 - MT : Added externalsyms for DEFINES }
-{ Changed the license header }
-{ }
-{ March 09 2001 - MT : Added Kylix Ifdefs/Deleted the uses mmsystem }
-{ }
-{ March 01 2001 - DL : Update conversion of version 1.1.8 }
-{ }
-{ July 22 2001 - DL : Added TUInt8Array and PUIntArray after suggestions }
-{ from Matthias Thoma and Eric Grange. }
-{ }
-{ October 12 2001 - DL : Various changes as suggested by Matthias Thoma and }
-{ David Acklam }
-{ }
-{ October 24 2001 - DL : Added FreePascal support as per suggestions from }
-{ Dean Ellis. }
-{ }
-{ October 27 2001 - DL : Added SDL_BUTTON macro }
-{ }
-{ November 08 2001 - DL : Bug fix as pointed out by Puthoon. }
-{ }
-{ November 29 2001 - DL : Bug fix of SDL_SetGammaRamp as pointed out by Simon}
-{ Rushton. }
-{ }
-{ November 30 2001 - DL : SDL_NOFRAME added as pointed out by Simon Rushton. }
-{ }
-{ December 11 2001 - DL : Added $WEAKPACKAGEUNIT ON to facilitate useage in }
-{ Components }
-{ }
-{ January 05 2002 - DL : Added SDL_Swap32 function as suggested by Matthias }
-{ Thoma and also made sure the _getenv from }
-{ MSVCRT.DLL uses the right calling convention }
-{ }
-{ January 25 2002 - DL : Updated conversion of SDL_AddTimer & }
-{ SDL_RemoveTimer as per suggestions from Matthias }
-{ Thoma. }
-{ }
-{ January 27 2002 - DL : Commented out exported function putenv and getenv }
-{ So that developers get used to using SDL_putenv }
-{ SDL_getenv, as they are more portable }
-{ }
-{ March 05 2002 - DL : Added FreeAnNil procedure for Delphi 4 users. }
-{ }
-{ October 23 2002 - DL : Added Delphi 3 Define of Win32. }
-{ If you intend to you Delphi 3... }
-{ ( which is officially unsupported ) make sure you }
-{ remove references to $EXTERNALSYM in this and other}
-{ SDL files. }
-{ }
-{ November 29 2002 - DL : Fixed bug in Declaration of SDL_GetRGBA that was }
-{ pointed out by Todd Lang }
-{ }
-{ April 03 2003 - DL : Added jedi-sdl.inc include file to support more }
-{ Pascal compilers. Initial support is now included }
-{ for GnuPascal, VirtualPascal, TMT and obviously }
-{ continue support for Delphi Kylix and FreePascal. }
-{ }
-{ April 08 2003 - MK : Aka Mr Kroket - Added Better FPC support }
-{ }
-{ April 24 2003 - DL : under instruction from Alexey Barkovoy, I have added}
-{ better TMT Pascal support and under instruction }
-{ from Prof. Abimbola Olowofoyeku (The African Chief),}
-{ I have added better Gnu Pascal support }
-{ }
-{ April 30 2003 - DL : under instruction from David Mears AKA }
-{ Jason Siletto, I have added FPC Linux support. }
-{ This was compiled with fpc 1.1, so remember to set }
-{ include file path. ie. -Fi/usr/share/fpcsrc/rtl/* }
-{ }
-{
- $Log: sdl.pas,v $
- Revision 1.17 2005/01/03 18:40:59 savage
- Updated Version number to reflect latest one
-
- Revision 1.16 2005/01/01 02:02:06 savage
- Updated to v1.2.8
-
- Revision 1.15 2004/12/24 18:57:11 savage
- forgot to apply Michalis Kamburelis' patch to the implementation section. now fixed
-
- Revision 1.14 2004/12/23 23:42:18 savage
- Applied Patches supplied by Michalis Kamburelis ( THANKS! ), for greater FreePascal compatability.
-
- Revision 1.13 2004/09/30 22:31:59 savage
- Updated with slightly different header comments
-
- Revision 1.12 2004/09/12 21:52:58 savage
- Slight changes to fix some issues with the sdl classes.
-
- Revision 1.11 2004/08/14 22:54:30 savage
- Updated so that Library name defines are correctly defined for MacOS X.
-
- Revision 1.10 2004/07/20 23:57:33 savage
- Thanks to Paul Toth for spotting an error in the SDL Audio Convertion structures.
- In TSDL_AudioCVT the filters variable should point to and array of pointers and not what I had there previously.
-
- Revision 1.9 2004/07/03 22:07:22 savage
- Added Bitwise Manipulation Functions for TSDL_VideoInfo struct.
-
- Revision 1.8 2004/05/10 14:10:03 savage
- Initial MacOS X support. Fixed defines for MACOS ( Classic ) and DARWIN ( MacOS X ).
-
- Revision 1.7 2004/04/13 09:32:08 savage
- Changed Shared object names back to just the .so extension to avoid conflicts on various Linux/Unix distros. Therefore developers will need to create Symbolic links to the actual Share Objects if necessary.
-
- Revision 1.6 2004/04/01 20:53:23 savage
- Changed Linux Shared Object names so they reflect the Symbolic Links that are created when installing the RPMs from the SDL site.
-
- Revision 1.5 2004/02/22 15:32:10 savage
- SDL_GetEnv Fix so it also works on FPC/Linux. Thanks to Rodrigo for pointing this out.
-
- Revision 1.4 2004/02/21 23:24:29 savage
- SDL_GetEnv Fix so that it is not define twice for FPC. Thanks to Rene Hugentobler for pointing out this bug,
-
- Revision 1.3 2004/02/18 22:35:51 savage
- Brought sdl.pas up to 1.2.7 compatability
- Thus...
- Added SDL_GL_STEREO,
- SDL_GL_MULTISAMPLEBUFFERS,
- SDL_GL_MULTISAMPLESAMPLES
-
- Add DLL/Shared object functions
- function SDL_LoadObject( const sofile : PChar ) : Pointer;
-
- function SDL_LoadFunction( handle : Pointer; const name : PChar ) : Pointer;
-
- procedure SDL_UnloadObject( handle : Pointer );
-
- Added function to create RWops from const memory: SDL_RWFromConstMem()
- function SDL_RWFromConstMem(const mem: Pointer; size: Integer) : PSDL_RWops;
-
- Ported SDL_cpuinfo.h so Now you can test for Specific CPU types.
-
- Revision 1.2 2004/02/17 21:37:12 savage
- Tidying up of units
-
- Revision 1.1 2004/02/05 00:08:20 savage
- Module 1.0 release
-
-}
-{******************************************************************************}
-
-{$I jedi-sdl.inc}
-
-{$ALIGN ON}
-
-interface
-
-uses
-{$IFDEF __GPC__}
- system,
- gpc;
-{$ENDIF}
-
-{$IFDEF WIN32}
- {$IFNDEF __GPC__}
- Windows;
- {$ENDIF}
-{$ENDIF}
-
-{$IFDEF UNIX}
- {$IFDEF FPC}
- {$IFDEF Ver1_0}
- linux,
- {$ELSE}
- pthreads,
- baseunix,
- unix,
- {$ENDIF}
- x,
- xlib;
- {$ELSE}
- Types,
- Libc,
- Xlib;
- {$ENDIF}
-{$ENDIF}
-
-{$IFDEF __MACH__}
- GPCMacOSAll;
-{$ENDIF}
-
-const
-{$IFDEF WIN32}
- SDLLibName = 'SDL.dll';
-{$ENDIF}
-
-{$IFDEF UNIX}
-{$IFDEF DARWIN}
- SDLLibName = 'libSDL.dylib';
-{$ELSE}
- SDLLibName = 'libSDL.so';
-{$ENDIF}
-{$ENDIF}
-
-{$IFDEF MACOS}
- SDLLibName = 'SDL';
-{$ENDIF}
-
- // SDL.h constants
- SDL_INIT_TIMER = $00000001;
-{$EXTERNALSYM SDL_INIT_TIMER}
- SDL_INIT_AUDIO = $00000010;
-{$EXTERNALSYM SDL_INIT_AUDIO}
- SDL_INIT_VIDEO = $00000020;
-{$EXTERNALSYM SDL_INIT_VIDEO}
- SDL_INIT_CDROM = $00000100;
-{$EXTERNALSYM SDL_INIT_CDROM}
- SDL_INIT_JOYSTICK = $00000200;
-{$EXTERNALSYM SDL_INIT_JOYSTICK}
- SDL_INIT_NOPARACHUTE = $00100000; // Don't catch fatal signals
-{$EXTERNALSYM SDL_INIT_NOPARACHUTE}
- SDL_INIT_EVENTTHREAD = $01000000; // Not supported on all OS's
-{$EXTERNALSYM SDL_INIT_EVENTTHREAD}
- SDL_INIT_EVERYTHING = $0000FFFF;
-{$EXTERNALSYM SDL_INIT_EVERYTHING}
-
- // SDL_error.h constants
- ERR_MAX_STRLEN = 128;
-{$EXTERNALSYM ERR_MAX_STRLEN}
- ERR_MAX_ARGS = 5;
-{$EXTERNALSYM ERR_MAX_ARGS}
-
- // SDL_types.h constants
- SDL_PRESSED = $01;
-{$EXTERNALSYM SDL_PRESSED}
- SDL_RELEASED = $00;
-{$EXTERNALSYM SDL_RELEASED}
-
- // SDL_timer.h constants
- // This is the OS scheduler timeslice, in milliseconds
- SDL_TIMESLICE = 10;
-{$EXTERNALSYM SDL_TIMESLICE}
- // This is the maximum resolution of the SDL timer on all platforms
- TIMER_RESOLUTION = 10; // Experimentally determined
-{$EXTERNALSYM TIMER_RESOLUTION}
-
- // SDL_audio.h constants
- AUDIO_U8 = $0008; // Unsigned 8-bit samples
-{$EXTERNALSYM AUDIO_U8}
- AUDIO_S8 = $8008; // Signed 8-bit samples
-{$EXTERNALSYM AUDIO_S8}
- AUDIO_U16LSB = $0010; // Unsigned 16-bit samples
-{$EXTERNALSYM AUDIO_U16LSB}
- AUDIO_S16LSB = $8010; // Signed 16-bit samples
-{$EXTERNALSYM AUDIO_S16LSB}
- AUDIO_U16MSB = $1010; // As above, but big-endian byte order
-{$EXTERNALSYM AUDIO_U16MSB}
- AUDIO_S16MSB = $9010; // As above, but big-endian byte order
-{$EXTERNALSYM AUDIO_S16MSB}
- AUDIO_U16 = AUDIO_U16LSB;
-{$EXTERNALSYM AUDIO_U16}
- AUDIO_S16 = AUDIO_S16LSB;
-{$EXTERNALSYM AUDIO_S16}
-
-
- // SDL_cdrom.h constants
- // The maximum number of CD-ROM tracks on a disk
- SDL_MAX_TRACKS = 99;
-{$EXTERNALSYM SDL_MAX_TRACKS}
- // The types of CD-ROM track possible
- SDL_AUDIO_TRACK = $00;
-{$EXTERNALSYM SDL_AUDIO_TRACK}
- SDL_DATA_TRACK = $04;
-{$EXTERNALSYM SDL_DATA_TRACK}
-
- // Conversion functions from frames to Minute/Second/Frames and vice versa
- CD_FPS = 75;
-{$EXTERNALSYM CD_FPS}
- // SDL_byteorder.h constants
- // The two types of endianness
- SDL_LIL_ENDIAN = 1234;
-{$EXTERNALSYM SDL_LIL_ENDIAN}
- SDL_BIG_ENDIAN = 4321;
-{$EXTERNALSYM SDL_BIG_ENDIAN}
-
-{$IFDEF IA32}
-
- SDL_BYTEORDER = SDL_LIL_ENDIAN;
-{$EXTERNALSYM SDL_BYTEORDER}
- // Native audio byte ordering
- AUDIO_U16SYS = AUDIO_U16LSB;
-{$EXTERNALSYM AUDIO_U16SYS}
- AUDIO_S16SYS = AUDIO_S16LSB;
-{$EXTERNALSYM AUDIO_S16SYS}
-
-{$ELSE}
-
- SDL_BYTEORDER = SDL_BIG_ENDIAN;
-{$EXTERNALSYM SDL_BYTEORDER}
- // Native audio byte ordering
- AUDIO_U16SYS = AUDIO_U16MSB;
-{$EXTERNALSYM AUDIO_U16SYS}
- AUDIO_S16SYS = AUDIO_S16MSB;
-{$EXTERNALSYM AUDIO_S16SYS}
-
-{$ENDIF}
-
-
- SDL_MIX_MAXVOLUME = 128;
-{$EXTERNALSYM SDL_MIX_MAXVOLUME}
-
- // SDL_joystick.h constants
- MAX_JOYSTICKS = 2; // only 2 are supported in the multimedia API
-{$EXTERNALSYM MAX_JOYSTICKS}
- MAX_AXES = 6; // each joystick can have up to 6 axes
-{$EXTERNALSYM MAX_AXES}
- MAX_BUTTONS = 32; // and 32 buttons
-{$EXTERNALSYM MAX_BUTTONS}
- AXIS_MIN = -32768; // minimum value for axis coordinate
-{$EXTERNALSYM AXIS_MIN}
- AXIS_MAX = 32767; // maximum value for axis coordinate
-{$EXTERNALSYM AXIS_MAX}
- JOY_AXIS_THRESHOLD = (((AXIS_MAX) - (AXIS_MIN)) / 100); // 1% motion
-{$EXTERNALSYM JOY_AXIS_THRESHOLD}
- //JOY_BUTTON_FLAG(n) (1<<n)
- // array to hold joystick ID values
- //static UInt SYS_JoystickID[MAX_JOYSTICKS];
- //static JOYCAPS SYS_Joystick[MAX_JOYSTICKS];
-
- { Get the current state of a POV hat on a joystick
- The return value is one of the following positions: }
- SDL_HAT_CENTERED = $00;
-{$EXTERNALSYM SDL_HAT_CENTERED}
- SDL_HAT_UP = $01;
-{$EXTERNALSYM SDL_HAT_UP}
- SDL_HAT_RIGHT = $02;
-{$EXTERNALSYM SDL_HAT_RIGHT}
- SDL_HAT_DOWN = $04;
-{$EXTERNALSYM SDL_HAT_DOWN}
- SDL_HAT_LEFT = $08;
-{$EXTERNALSYM SDL_HAT_LEFT}
- SDL_HAT_RIGHTUP = SDL_HAT_RIGHT or SDL_HAT_UP;
-{$EXTERNALSYM SDL_HAT_RIGHTUP}
- SDL_HAT_RIGHTDOWN = SDL_HAT_RIGHT or SDL_HAT_DOWN;
-{$EXTERNALSYM SDL_HAT_RIGHTDOWN}
- SDL_HAT_LEFTUP = SDL_HAT_LEFT or SDL_HAT_UP;
-{$EXTERNALSYM SDL_HAT_LEFTUP}
- SDL_HAT_LEFTDOWN = SDL_HAT_LEFT or SDL_HAT_DOWN;
-{$EXTERNALSYM SDL_HAT_LEFTDOWN}
-
- // SDL_verion.h constants
- // Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
- SDL_MAJOR_VERSION = 1;
-{$EXTERNALSYM SDL_MAJOR_VERSION}
- SDL_MINOR_VERSION = 2;
-{$EXTERNALSYM SDL_MINOR_VERSION}
- SDL_PATCHLEVEL = 8;
-{$EXTERNALSYM SDL_PATCHLEVEL}
-
- // SDL_events.h constants
- SDL_NOEVENT = 0; // Unused (do not remove)
-{$EXTERNALSYM SDL_NOEVENT}
- SDL_ACTIVEEVENT = 1; // Application loses/gains visibility
-{$EXTERNALSYM SDL_ACTIVEEVENT}
- SDL_KEYDOWN = 2; // Keys pressed
-{$EXTERNALSYM SDL_KEYDOWN}
- SDL_KEYUP = 3; // Keys released
-{$EXTERNALSYM SDL_KEYUP}
- SDL_MOUSEMOTION = 4; // Mouse moved
-{$EXTERNALSYM SDL_MOUSEMOTION}
- SDL_MOUSEBUTTONDOWN = 5; // Mouse button pressed
-{$EXTERNALSYM SDL_MOUSEBUTTONDOWN}
- SDL_MOUSEBUTTONUP = 6; // Mouse button released
-{$EXTERNALSYM SDL_MOUSEBUTTONUP}
- SDL_JOYAXISMOTION = 7; // Joystick axis motion
-{$EXTERNALSYM SDL_JOYAXISMOTION}
- SDL_JOYBALLMOTION = 8; // Joystick trackball motion
-{$EXTERNALSYM SDL_JOYBALLMOTION}
- SDL_JOYHATMOTION = 9; // Joystick hat position change
-{$EXTERNALSYM SDL_JOYHATMOTION}
- SDL_JOYBUTTONDOWN = 10; // Joystick button pressed
-{$EXTERNALSYM SDL_JOYBUTTONDOWN}
- SDL_JOYBUTTONUP = 11; // Joystick button released
-{$EXTERNALSYM SDL_JOYBUTTONUP}
- SDL_QUITEV = 12; // User-requested quit ( Changed due to procedure conflict )
-{$EXTERNALSYM SDL_QUIT}
- SDL_SYSWMEVENT = 13; // System specific event
-{$EXTERNALSYM SDL_SYSWMEVENT}
- SDL_EVENT_RESERVEDA = 14; // Reserved for future use..
-{$EXTERNALSYM SDL_EVENT_RESERVEDA}
- SDL_EVENT_RESERVED = 15; // Reserved for future use..
-{$EXTERNALSYM SDL_EVENT_RESERVED}
- SDL_VIDEORESIZE = 16; // User resized video mode
-{$EXTERNALSYM SDL_VIDEORESIZE}
- SDL_VIDEOEXPOSE = 17; // Screen needs to be redrawn
-{$EXTERNALSYM SDL_VIDEOEXPOSE}
- SDL_EVENT_RESERVED2 = 18; // Reserved for future use..
-{$EXTERNALSYM SDL_EVENT_RESERVED2}
- SDL_EVENT_RESERVED3 = 19; // Reserved for future use..
-{$EXTERNALSYM SDL_EVENT_RESERVED3}
- SDL_EVENT_RESERVED4 = 20; // Reserved for future use..
-{$EXTERNALSYM SDL_EVENT_RESERVED4}
- SDL_EVENT_RESERVED5 = 21; // Reserved for future use..
-{$EXTERNALSYM SDL_EVENT_RESERVED5}
- SDL_EVENT_RESERVED6 = 22; // Reserved for future use..
-{$EXTERNALSYM SDL_EVENT_RESERVED6}
- SDL_EVENT_RESERVED7 = 23; // Reserved for future use..
-{$EXTERNALSYM SDL_EVENT_RESERVED7}
- // Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use
- SDL_USEREVENT = 24;
-{$EXTERNALSYM SDL_USEREVENT}
- // This last event is only for bounding internal arrays
- // It is the number of bits in the event mask datatype -- UInt32
- SDL_NUMEVENTS = 32;
-{$EXTERNALSYM SDL_NUMEVENTS}
-
- SDL_ALLEVENTS = $FFFFFFFF;
-{$EXTERNALSYM SDL_ALLEVENTS}
-
- SDL_ACTIVEEVENTMASK = 1 shl SDL_ACTIVEEVENT;
-{$EXTERNALSYM SDL_ACTIVEEVENTMASK}
- SDL_KEYDOWNMASK = 1 shl SDL_KEYDOWN;
-{$EXTERNALSYM SDL_KEYDOWNMASK}
- SDL_KEYUPMASK = 1 shl SDL_KEYUP;
-{$EXTERNALSYM SDL_KEYUPMASK}
- SDL_MOUSEMOTIONMASK = 1 shl SDL_MOUSEMOTION;
-{$EXTERNALSYM SDL_MOUSEMOTIONMASK}
- SDL_MOUSEBUTTONDOWNMASK = 1 shl SDL_MOUSEBUTTONDOWN;
-{$EXTERNALSYM SDL_MOUSEBUTTONDOWNMASK}
- SDL_MOUSEBUTTONUPMASK = 1 shl SDL_MOUSEBUTTONUP;
-{$EXTERNALSYM SDL_MOUSEBUTTONUPMASK}
- SDL_MOUSEEVENTMASK = 1 shl SDL_MOUSEMOTION or
- 1 shl SDL_MOUSEBUTTONDOWN or
- 1 shl SDL_MOUSEBUTTONUP;
-{$EXTERNALSYM SDL_MOUSEEVENTMASK}
- SDL_JOYAXISMOTIONMASK = 1 shl SDL_JOYAXISMOTION;
-{$EXTERNALSYM SDL_JOYAXISMOTIONMASK}
- SDL_JOYBALLMOTIONMASK = 1 shl SDL_JOYBALLMOTION;
-{$EXTERNALSYM SDL_JOYBALLMOTIONMASK}
- SDL_JOYHATMOTIONMASK = 1 shl SDL_JOYHATMOTION;
-{$EXTERNALSYM SDL_JOYHATMOTIONMASK}
- SDL_JOYBUTTONDOWNMASK = 1 shl SDL_JOYBUTTONDOWN;
-{$EXTERNALSYM SDL_JOYBUTTONDOWNMASK}
- SDL_JOYBUTTONUPMASK = 1 shl SDL_JOYBUTTONUP;
-{$EXTERNALSYM SDL_JOYBUTTONUPMASK}
- SDL_JOYEVENTMASK = 1 shl SDL_JOYAXISMOTION or
- 1 shl SDL_JOYBALLMOTION or
- 1 shl SDL_JOYHATMOTION or
- 1 shl SDL_JOYBUTTONDOWN or
- 1 shl SDL_JOYBUTTONUP;
-{$EXTERNALSYM SDL_JOYEVENTMASK}
- SDL_VIDEORESIZEMASK = 1 shl SDL_VIDEORESIZE;
-{$EXTERNALSYM SDL_VIDEORESIZEMASK}
- SDL_QUITMASK = 1 shl SDL_QUITEV;
-{$EXTERNALSYM SDL_QUITMASK}
- SDL_SYSWMEVENTMASK = 1 shl SDL_SYSWMEVENT;
-{$EXTERNALSYM SDL_SYSWMEVENTMASK}
-
- { This function allows you to set the state of processing certain events.
- If 'state' is set to SDL_IGNORE, that event will be automatically dropped
- from the event queue and will not event be filtered.
- If 'state' is set to SDL_ENABLE, that event will be processed normally.
- If 'state' is set to SDL_QUERY, SDL_EventState() will return the
- current processing state of the specified event. }
-
- SDL_QUERY = -1;
-{$EXTERNALSYM SDL_QUERY}
- SDL_IGNORE = 0;
-{$EXTERNALSYM SDL_IGNORE}
- SDL_DISABLE = 0;
-{$EXTERNALSYM SDL_DISABLE}
- SDL_ENABLE = 1;
-{$EXTERNALSYM SDL_ENABLE}
-
- //SDL_keyboard.h constants
- // This is the mask which refers to all hotkey bindings
- SDL_ALL_HOTKEYS = $FFFFFFFF;
-{$EXTERNALSYM SDL_ALL_HOTKEYS}
-
-{ Enable/Disable keyboard repeat. Keyboard repeat defaults to off.
- 'delay' is the initial delay in ms between the time when a key is
- pressed, and keyboard repeat begins.
- 'interval' is the time in ms between keyboard repeat events. }
-
- SDL_DEFAULT_REPEAT_DELAY = 500;
-{$EXTERNALSYM SDL_DEFAULT_REPEAT_DELAY}
- SDL_DEFAULT_REPEAT_INTERVAL = 30;
-{$EXTERNALSYM SDL_DEFAULT_REPEAT_INTERVAL}
-
- // The keyboard syms have been cleverly chosen to map to ASCII
- SDLK_UNKNOWN = 0;
-{$EXTERNALSYM SDLK_UNKNOWN}
- SDLK_FIRST = 0;
-{$EXTERNALSYM SDLK_FIRST}
- SDLK_BACKSPACE = 8;
-{$EXTERNALSYM SDLK_BACKSPACE}
- SDLK_TAB = 9;
-{$EXTERNALSYM SDLK_TAB}
- SDLK_CLEAR = 12;
-{$EXTERNALSYM SDLK_CLEAR}
- SDLK_RETURN = 13;
-{$EXTERNALSYM SDLK_RETURN}
- SDLK_PAUSE = 19;
-{$EXTERNALSYM SDLK_PAUSE}
- SDLK_ESCAPE = 27;
-{$EXTERNALSYM SDLK_ESCAPE}
- SDLK_SPACE = 32;
-{$EXTERNALSYM SDLK_SPACE}
- SDLK_EXCLAIM = 33;
-{$EXTERNALSYM SDLK_EXCLAIM}
- SDLK_QUOTEDBL = 34;
-{$EXTERNALSYM SDLK_QUOTEDBL}
- SDLK_HASH = 35;
-{$EXTERNALSYM SDLK_HASH}
- SDLK_DOLLAR = 36;
-{$EXTERNALSYM SDLK_DOLLAR}
- SDLK_AMPERSAND = 38;
-{$EXTERNALSYM SDLK_AMPERSAND}
- SDLK_QUOTE = 39;
-{$EXTERNALSYM SDLK_QUOTE}
- SDLK_LEFTPAREN = 40;
-{$EXTERNALSYM SDLK_LEFTPAREN}
- SDLK_RIGHTPAREN = 41;
-{$EXTERNALSYM SDLK_RIGHTPAREN}
- SDLK_ASTERISK = 42;
-{$EXTERNALSYM SDLK_ASTERISK}
- SDLK_PLUS = 43;
-{$EXTERNALSYM SDLK_PLUS}
- SDLK_COMMA = 44;
-{$EXTERNALSYM SDLK_COMMA}
- SDLK_MINUS = 45;
-{$EXTERNALSYM SDLK_MINUS}
- SDLK_PERIOD = 46;
-{$EXTERNALSYM SDLK_PERIOD}
- SDLK_SLASH = 47;
-{$EXTERNALSYM SDLK_SLASH}
- SDLK_0 = 48;
-{$EXTERNALSYM SDLK_0}
- SDLK_1 = 49;
-{$EXTERNALSYM SDLK_1}
- SDLK_2 = 50;
-{$EXTERNALSYM SDLK_2}
- SDLK_3 = 51;
-{$EXTERNALSYM SDLK_3}
- SDLK_4 = 52;
-{$EXTERNALSYM SDLK_4}
- SDLK_5 = 53;
-{$EXTERNALSYM SDLK_5}
- SDLK_6 = 54;
-{$EXTERNALSYM SDLK_6}
- SDLK_7 = 55;
-{$EXTERNALSYM SDLK_7}
- SDLK_8 = 56;
-{$EXTERNALSYM SDLK_8}
- SDLK_9 = 57;
-{$EXTERNALSYM SDLK_9}
- SDLK_COLON = 58;
-{$EXTERNALSYM SDLK_COLON}
- SDLK_SEMICOLON = 59;
-{$EXTERNALSYM SDLK_SEMICOLON}
- SDLK_LESS = 60;
-{$EXTERNALSYM SDLK_LESS}
- SDLK_EQUALS = 61;
-{$EXTERNALSYM SDLK_EQUALS}
- SDLK_GREATER = 62;
-{$EXTERNALSYM SDLK_GREATER}
- SDLK_QUESTION = 63;
-{$EXTERNALSYM SDLK_QUESTION}
- SDLK_AT = 64;
-{$EXTERNALSYM SDLK_AT}
-
- { Skip uppercase letters }
-
- SDLK_LEFTBRACKET = 91;
-{$EXTERNALSYM SDLK_LEFTBRACKET}
- SDLK_BACKSLASH = 92;
-{$EXTERNALSYM SDLK_BACKSLASH}
- SDLK_RIGHTBRACKET = 93;
-{$EXTERNALSYM SDLK_RIGHTBRACKET}
- SDLK_CARET = 94;
-{$EXTERNALSYM SDLK_CARET}
- SDLK_UNDERSCORE = 95;
-{$EXTERNALSYM SDLK_UNDERSCORE}
- SDLK_BACKQUOTE = 96;
-{$EXTERNALSYM SDLK_BACKQUOTE}
- SDLK_a = 97;
-{$EXTERNALSYM SDLK_a}
- SDLK_b = 98;
-{$EXTERNALSYM SDLK_b}
- SDLK_c = 99;
-{$EXTERNALSYM SDLK_c}
- SDLK_d = 100;
-{$EXTERNALSYM SDLK_d}
- SDLK_e = 101;
-{$EXTERNALSYM SDLK_e}
- SDLK_f = 102;
-{$EXTERNALSYM SDLK_f}
- SDLK_g = 103;
-{$EXTERNALSYM SDLK_g}
- SDLK_h = 104;
-{$EXTERNALSYM SDLK_h}
- SDLK_i = 105;
-{$EXTERNALSYM SDLK_i}
- SDLK_j = 106;
-{$EXTERNALSYM SDLK_j}
- SDLK_k = 107;
-{$EXTERNALSYM SDLK_k}
- SDLK_l = 108;
-{$EXTERNALSYM SDLK_l}
- SDLK_m = 109;
-{$EXTERNALSYM SDLK_m}
- SDLK_n = 110;
-{$EXTERNALSYM SDLK_n}
- SDLK_o = 111;
-{$EXTERNALSYM SDLK_o}
- SDLK_p = 112;
-{$EXTERNALSYM SDLK_p}
- SDLK_q = 113;
-{$EXTERNALSYM SDLK_q}
- SDLK_r = 114;
-{$EXTERNALSYM SDLK_r}
- SDLK_s = 115;
-{$EXTERNALSYM SDLK_s}
- SDLK_t = 116;
-{$EXTERNALSYM SDLK_t}
- SDLK_u = 117;
-{$EXTERNALSYM SDLK_u}
- SDLK_v = 118;
-{$EXTERNALSYM SDLK_v}
- SDLK_w = 119;
-{$EXTERNALSYM SDLK_w}
- SDLK_x = 120;
-{$EXTERNALSYM SDLK_x}
- SDLK_y = 121;
-{$EXTERNALSYM SDLK_y}
- SDLK_z = 122;
-{$EXTERNALSYM SDLK_z}
- SDLK_DELETE = 127;
-{$EXTERNALSYM SDLK_DELETE}
- // End of ASCII mapped keysyms
-
- // International keyboard syms
- SDLK_WORLD_0 = 160; // 0xA0
-{$EXTERNALSYM SDLK_WORLD_0}
- SDLK_WORLD_1 = 161;
-{$EXTERNALSYM SDLK_WORLD_1}
- SDLK_WORLD_2 = 162;
-{$EXTERNALSYM SDLK_WORLD_2}
- SDLK_WORLD_3 = 163;
-{$EXTERNALSYM SDLK_WORLD_3}
- SDLK_WORLD_4 = 164;
-{$EXTERNALSYM SDLK_WORLD_4}
- SDLK_WORLD_5 = 165;
-{$EXTERNALSYM SDLK_WORLD_5}
- SDLK_WORLD_6 = 166;
-{$EXTERNALSYM SDLK_WORLD_6}
- SDLK_WORLD_7 = 167;
-{$EXTERNALSYM SDLK_WORLD_7}
- SDLK_WORLD_8 = 168;
-{$EXTERNALSYM SDLK_WORLD_8}
- SDLK_WORLD_9 = 169;
-{$EXTERNALSYM SDLK_WORLD_9}
- SDLK_WORLD_10 = 170;
-{$EXTERNALSYM SDLK_WORLD_10}
- SDLK_WORLD_11 = 171;
-{$EXTERNALSYM SDLK_WORLD_11}
- SDLK_WORLD_12 = 172;
-{$EXTERNALSYM SDLK_WORLD_12}
- SDLK_WORLD_13 = 173;
-{$EXTERNALSYM SDLK_WORLD_13}
- SDLK_WORLD_14 = 174;
-{$EXTERNALSYM SDLK_WORLD_14}
- SDLK_WORLD_15 = 175;
-{$EXTERNALSYM SDLK_WORLD_15}
- SDLK_WORLD_16 = 176;
-{$EXTERNALSYM SDLK_WORLD_16}
- SDLK_WORLD_17 = 177;
-{$EXTERNALSYM SDLK_WORLD_17}
- SDLK_WORLD_18 = 178;
-{$EXTERNALSYM SDLK_WORLD_18}
- SDLK_WORLD_19 = 179;
-{$EXTERNALSYM SDLK_WORLD_19}
- SDLK_WORLD_20 = 180;
-{$EXTERNALSYM SDLK_WORLD_20}
- SDLK_WORLD_21 = 181;
-{$EXTERNALSYM SDLK_WORLD_21}
- SDLK_WORLD_22 = 182;
-{$EXTERNALSYM SDLK_WORLD_22}
- SDLK_WORLD_23 = 183;
-{$EXTERNALSYM SDLK_WORLD_23}
- SDLK_WORLD_24 = 184;
-{$EXTERNALSYM SDLK_WORLD_24}
- SDLK_WORLD_25 = 185;
-{$EXTERNALSYM SDLK_WORLD_25}
- SDLK_WORLD_26 = 186;
-{$EXTERNALSYM SDLK_WORLD_26}
- SDLK_WORLD_27 = 187;
-{$EXTERNALSYM SDLK_WORLD_27}
- SDLK_WORLD_28 = 188;
-{$EXTERNALSYM SDLK_WORLD_28}
- SDLK_WORLD_29 = 189;
-{$EXTERNALSYM SDLK_WORLD_29}
- SDLK_WORLD_30 = 190;
-{$EXTERNALSYM SDLK_WORLD_30}
- SDLK_WORLD_31 = 191;
-{$EXTERNALSYM SDLK_WORLD_31}
- SDLK_WORLD_32 = 192;
-{$EXTERNALSYM SDLK_WORLD_32}
- SDLK_WORLD_33 = 193;
-{$EXTERNALSYM SDLK_WORLD_33}
- SDLK_WORLD_34 = 194;
-{$EXTERNALSYM SDLK_WORLD_34}
- SDLK_WORLD_35 = 195;
-{$EXTERNALSYM SDLK_WORLD_35}
- SDLK_WORLD_36 = 196;
-{$EXTERNALSYM SDLK_WORLD_36}
- SDLK_WORLD_37 = 197;
-{$EXTERNALSYM SDLK_WORLD_37}
- SDLK_WORLD_38 = 198;
-{$EXTERNALSYM SDLK_WORLD_38}
- SDLK_WORLD_39 = 199;
-{$EXTERNALSYM SDLK_WORLD_39}
- SDLK_WORLD_40 = 200;
-{$EXTERNALSYM SDLK_WORLD_40}
- SDLK_WORLD_41 = 201;
-{$EXTERNALSYM SDLK_WORLD_41}
- SDLK_WORLD_42 = 202;
-{$EXTERNALSYM SDLK_WORLD_42}
- SDLK_WORLD_43 = 203;
-{$EXTERNALSYM SDLK_WORLD_43}
- SDLK_WORLD_44 = 204;
-{$EXTERNALSYM SDLK_WORLD_44}
- SDLK_WORLD_45 = 205;
-{$EXTERNALSYM SDLK_WORLD_45}
- SDLK_WORLD_46 = 206;
-{$EXTERNALSYM SDLK_WORLD_46}
- SDLK_WORLD_47 = 207;
-{$EXTERNALSYM SDLK_WORLD_47}
- SDLK_WORLD_48 = 208;
-{$EXTERNALSYM SDLK_WORLD_48}
- SDLK_WORLD_49 = 209;
-{$EXTERNALSYM SDLK_WORLD_49}
- SDLK_WORLD_50 = 210;
-{$EXTERNALSYM SDLK_WORLD_50}
- SDLK_WORLD_51 = 211;
-{$EXTERNALSYM SDLK_WORLD_51}
- SDLK_WORLD_52 = 212;
-{$EXTERNALSYM SDLK_WORLD_52}
- SDLK_WORLD_53 = 213;
-{$EXTERNALSYM SDLK_WORLD_53}
- SDLK_WORLD_54 = 214;
-{$EXTERNALSYM SDLK_WORLD_54}
- SDLK_WORLD_55 = 215;
-{$EXTERNALSYM SDLK_WORLD_55}
- SDLK_WORLD_56 = 216;
-{$EXTERNALSYM SDLK_WORLD_56}
- SDLK_WORLD_57 = 217;
-{$EXTERNALSYM SDLK_WORLD_57}
- SDLK_WORLD_58 = 218;
-{$EXTERNALSYM SDLK_WORLD_58}
- SDLK_WORLD_59 = 219;
-{$EXTERNALSYM SDLK_WORLD_59}
- SDLK_WORLD_60 = 220;
-{$EXTERNALSYM SDLK_WORLD_60}
- SDLK_WORLD_61 = 221;
-{$EXTERNALSYM SDLK_WORLD_61}
- SDLK_WORLD_62 = 222;
-{$EXTERNALSYM SDLK_WORLD_62}
- SDLK_WORLD_63 = 223;
-{$EXTERNALSYM SDLK_WORLD_63}
- SDLK_WORLD_64 = 224;
-{$EXTERNALSYM SDLK_WORLD_64}
- SDLK_WORLD_65 = 225;
-{$EXTERNALSYM SDLK_WORLD_65}
- SDLK_WORLD_66 = 226;
-{$EXTERNALSYM SDLK_WORLD_66}
- SDLK_WORLD_67 = 227;
-{$EXTERNALSYM SDLK_WORLD_67}
- SDLK_WORLD_68 = 228;
-{$EXTERNALSYM SDLK_WORLD_68}
- SDLK_WORLD_69 = 229;
-{$EXTERNALSYM SDLK_WORLD_69}
- SDLK_WORLD_70 = 230;
-{$EXTERNALSYM SDLK_WORLD_70}
- SDLK_WORLD_71 = 231;
-{$EXTERNALSYM SDLK_WORLD_71}
- SDLK_WORLD_72 = 232;
-{$EXTERNALSYM SDLK_WORLD_72}
- SDLK_WORLD_73 = 233;
-{$EXTERNALSYM SDLK_WORLD_73}
- SDLK_WORLD_74 = 234;
-{$EXTERNALSYM SDLK_WORLD_74}
- SDLK_WORLD_75 = 235;
-{$EXTERNALSYM SDLK_WORLD_75}
- SDLK_WORLD_76 = 236;
-{$EXTERNALSYM SDLK_WORLD_76}
- SDLK_WORLD_77 = 237;
-{$EXTERNALSYM SDLK_WORLD_77}
- SDLK_WORLD_78 = 238;
-{$EXTERNALSYM SDLK_WORLD_78}
- SDLK_WORLD_79 = 239;
-{$EXTERNALSYM SDLK_WORLD_79}
- SDLK_WORLD_80 = 240;
-{$EXTERNALSYM SDLK_WORLD_80}
- SDLK_WORLD_81 = 241;
-{$EXTERNALSYM SDLK_WORLD_81}
- SDLK_WORLD_82 = 242;
-{$EXTERNALSYM SDLK_WORLD_82}
- SDLK_WORLD_83 = 243;
-{$EXTERNALSYM SDLK_WORLD_83}
- SDLK_WORLD_84 = 244;
-{$EXTERNALSYM SDLK_WORLD_84}
- SDLK_WORLD_85 = 245;
-{$EXTERNALSYM SDLK_WORLD_85}
- SDLK_WORLD_86 = 246;
-{$EXTERNALSYM SDLK_WORLD_86}
- SDLK_WORLD_87 = 247;
-{$EXTERNALSYM SDLK_WORLD_87}
- SDLK_WORLD_88 = 248;
-{$EXTERNALSYM SDLK_WORLD_88}
- SDLK_WORLD_89 = 249;
-{$EXTERNALSYM SDLK_WORLD_89}
- SDLK_WORLD_90 = 250;
-{$EXTERNALSYM SDLK_WORLD_90}
- SDLK_WORLD_91 = 251;
-{$EXTERNALSYM SDLK_WORLD_91}
- SDLK_WORLD_92 = 252;
-{$EXTERNALSYM SDLK_WORLD_92}
- SDLK_WORLD_93 = 253;
-{$EXTERNALSYM SDLK_WORLD_93}
- SDLK_WORLD_94 = 254;
-{$EXTERNALSYM SDLK_WORLD_94}
- SDLK_WORLD_95 = 255; // 0xFF
-{$EXTERNALSYM SDLK_WORLD_95}
-
- // Numeric keypad
- SDLK_KP0 = 256;
-{$EXTERNALSYM SDLK_KP0}
- SDLK_KP1 = 257;
-{$EXTERNALSYM SDLK_KP1}
- SDLK_KP2 = 258;
-{$EXTERNALSYM SDLK_KP2}
- SDLK_KP3 = 259;
-{$EXTERNALSYM SDLK_KP3}
- SDLK_KP4 = 260;
-{$EXTERNALSYM SDLK_KP4}
- SDLK_KP5 = 261;
-{$EXTERNALSYM SDLK_KP5}
- SDLK_KP6 = 262;
-{$EXTERNALSYM SDLK_KP6}
- SDLK_KP7 = 263;
-{$EXTERNALSYM SDLK_KP7}
- SDLK_KP8 = 264;
-{$EXTERNALSYM SDLK_KP8}
- SDLK_KP9 = 265;
-{$EXTERNALSYM SDLK_KP9}
- SDLK_KP_PERIOD = 266;
-{$EXTERNALSYM SDLK_KP_PERIOD}
- SDLK_KP_DIVIDE = 267;
-{$EXTERNALSYM SDLK_KP_DIVIDE}
- SDLK_KP_MULTIPLY = 268;
-{$EXTERNALSYM SDLK_KP_MULTIPLY}
- SDLK_KP_MINUS = 269;
-{$EXTERNALSYM SDLK_KP_MINUS}
- SDLK_KP_PLUS = 270;
-{$EXTERNALSYM SDLK_KP_PLUS}
- SDLK_KP_ENTER = 271;
-{$EXTERNALSYM SDLK_KP_ENTER}
- SDLK_KP_EQUALS = 272;
-{$EXTERNALSYM SDLK_KP_EQUALS}
-
- // Arrows + Home/End pad
- SDLK_UP = 273;
-{$EXTERNALSYM SDLK_UP}
- SDLK_DOWN = 274;
-{$EXTERNALSYM SDLK_DOWN}
- SDLK_RIGHT = 275;
-{$EXTERNALSYM SDLK_RIGHT}
- SDLK_LEFT = 276;
-{$EXTERNALSYM SDLK_LEFT}
- SDLK_INSERT = 277;
-{$EXTERNALSYM SDLK_INSERT}
- SDLK_HOME = 278;
-{$EXTERNALSYM SDLK_HOME}
- SDLK_END = 279;
-{$EXTERNALSYM SDLK_END}
- SDLK_PAGEUP = 280;
-{$EXTERNALSYM SDLK_PAGEUP}
- SDLK_PAGEDOWN = 281;
-{$EXTERNALSYM SDLK_PAGEDOWN}
-
- // Function keys
- SDLK_F1 = 282;
-{$EXTERNALSYM SDLK_F1}
- SDLK_F2 = 283;
-{$EXTERNALSYM SDLK_F2}
- SDLK_F3 = 284;
-{$EXTERNALSYM SDLK_F3}
- SDLK_F4 = 285;
-{$EXTERNALSYM SDLK_F4}
- SDLK_F5 = 286;
-{$EXTERNALSYM SDLK_F5}
- SDLK_F6 = 287;
-{$EXTERNALSYM SDLK_F6}
- SDLK_F7 = 288;
-{$EXTERNALSYM SDLK_F7}
- SDLK_F8 = 289;
-{$EXTERNALSYM SDLK_F8}
- SDLK_F9 = 290;
-{$EXTERNALSYM SDLK_F9}
- SDLK_F10 = 291;
-{$EXTERNALSYM SDLK_F10}
- SDLK_F11 = 292;
-{$EXTERNALSYM SDLK_F11}
- SDLK_F12 = 293;
-{$EXTERNALSYM SDLK_F12}
- SDLK_F13 = 294;
-{$EXTERNALSYM SDLK_F13}
- SDLK_F14 = 295;
-{$EXTERNALSYM SDLK_F14}
- SDLK_F15 = 296;
-{$EXTERNALSYM SDLK_F15}
-
- // Key state modifier keys
- SDLK_NUMLOCK = 300;
-{$EXTERNALSYM SDLK_NUMLOCK}
- SDLK_CAPSLOCK = 301;
-{$EXTERNALSYM SDLK_CAPSLOCK}
- SDLK_SCROLLOCK = 302;
-{$EXTERNALSYM SDLK_SCROLLOCK}
- SDLK_RSHIFT = 303;
-{$EXTERNALSYM SDLK_RSHIFT}
- SDLK_LSHIFT = 304;
-{$EXTERNALSYM SDLK_LSHIFT}
- SDLK_RCTRL = 305;
-{$EXTERNALSYM SDLK_RCTRL}
- SDLK_LCTRL = 306;
-{$EXTERNALSYM SDLK_LCTRL}
- SDLK_RALT = 307;
-{$EXTERNALSYM SDLK_RALT}
- SDLK_LALT = 308;
-{$EXTERNALSYM SDLK_LALT}
- SDLK_RMETA = 309;
-{$EXTERNALSYM SDLK_RMETA}
- SDLK_LMETA = 310;
-{$EXTERNALSYM SDLK_LMETA}
- SDLK_LSUPER = 311; // Left "Windows" key
-{$EXTERNALSYM SDLK_LSUPER}
- SDLK_RSUPER = 312; // Right "Windows" key
-{$EXTERNALSYM SDLK_RSUPER}
- SDLK_MODE = 313; // "Alt Gr" key
-{$EXTERNALSYM SDLK_MODE}
- SDLK_COMPOSE = 314; // Multi-key compose key
-{$EXTERNALSYM SDLK_COMPOSE}
-
- // Miscellaneous function keys
- SDLK_HELP = 315;
-{$EXTERNALSYM SDLK_HELP}
- SDLK_PRINT = 316;
-{$EXTERNALSYM SDLK_PRINT}
- SDLK_SYSREQ = 317;
-{$EXTERNALSYM SDLK_SYSREQ}
- SDLK_BREAK = 318;
-{$EXTERNALSYM SDLK_BREAK}
- SDLK_MENU = 319;
-{$EXTERNALSYM SDLK_MENU}
- SDLK_POWER = 320; // Power Macintosh power key
-{$EXTERNALSYM SDLK_POWER}
- SDLK_EURO = 321; // Some european keyboards
-{$EXTERNALSYM SDLK_EURO}
-
- // Enumeration of valid key mods (possibly OR'd together)
- KMOD_NONE = $0000;
-{$EXTERNALSYM KMOD_NONE}
- KMOD_LSHIFT = $0001;
-{$EXTERNALSYM KMOD_LSHIFT}
- KMOD_RSHIFT = $0002;
-{$EXTERNALSYM KMOD_RSHIFT}
- KMOD_LCTRL = $0040;
-{$EXTERNALSYM KMOD_LCTRL}
- KMOD_RCTRL = $0080;
-{$EXTERNALSYM KMOD_RCTRL}
- KMOD_LALT = $0100;
-{$EXTERNALSYM KMOD_LALT}
- KMOD_RALT = $0200;
-{$EXTERNALSYM KMOD_RALT}
- KMOD_LMETA = $0400;
-{$EXTERNALSYM KMOD_LMETA}
- KMOD_RMETA = $0800;
-{$EXTERNALSYM KMOD_RMETA}
- KMOD_NUM = $1000;
-{$EXTERNALSYM KMOD_NUM}
- KMOD_CAPS = $2000;
-{$EXTERNALSYM KMOD_CAPS}
- KMOD_MODE = 44000;
-{$EXTERNALSYM KMOD_MODE}
- KMOD_RESERVED = $8000;
-{$EXTERNALSYM KMOD_RESERVED}
-
- KMOD_CTRL = (KMOD_LCTRL or KMOD_RCTRL);
-{$EXTERNALSYM KMOD_CTRL}
- KMOD_SHIFT = (KMOD_LSHIFT or KMOD_RSHIFT);
-{$EXTERNALSYM KMOD_SHIFT}
- KMOD_ALT = (KMOD_LALT or KMOD_RALT);
-{$EXTERNALSYM KMOD_ALT}
- KMOD_META = (KMOD_LMETA or KMOD_RMETA);
-{$EXTERNALSYM KMOD_META}
-
- //SDL_video.h constants
- // Transparency definitions: These define alpha as the opacity of a surface */
- SDL_ALPHA_OPAQUE = 255;
-{$EXTERNALSYM SDL_ALPHA_OPAQUE}
- SDL_ALPHA_TRANSPARENT = 0;
-{$EXTERNALSYM SDL_ALPHA_TRANSPARENT}
-
- // These are the currently supported flags for the SDL_surface
- // Available for SDL_CreateRGBSurface() or SDL_SetVideoMode()
- SDL_SWSURFACE = $00000000; // Surface is in system memory
-{$EXTERNALSYM SDL_SWSURFACE}
- SDL_HWSURFACE = $00000001; // Surface is in video memory
-{$EXTERNALSYM SDL_HWSURFACE}
- SDL_ASYNCBLIT = $00000004; // Use asynchronous blits if possible
-{$EXTERNALSYM SDL_ASYNCBLIT}
- // Available for SDL_SetVideoMode()
- SDL_ANYFORMAT = $10000000; // Allow any video depth/pixel-format
-{$EXTERNALSYM SDL_ANYFORMAT}
- SDL_HWPALETTE = $20000000; // Surface has exclusive palette
-{$EXTERNALSYM SDL_HWPALETTE}
- SDL_DOUBLEBUF = $40000000; // Set up double-buffered video mode
-{$EXTERNALSYM SDL_DOUBLEBUF}
- SDL_FULLSCREEN = $80000000; // Surface is a full screen display
-{$EXTERNALSYM SDL_FULLSCREEN}
- SDL_OPENGL = $00000002; // Create an OpenGL rendering context
-{$EXTERNALSYM SDL_OPENGL}
- SDL_OPENGLBLIT = $00000002; // Create an OpenGL rendering context
-{$EXTERNALSYM SDL_OPENGLBLIT}
- SDL_RESIZABLE = $00000010; // This video mode may be resized
-{$EXTERNALSYM SDL_RESIZABLE}
- SDL_NOFRAME = $00000020; // No window caption or edge frame
-{$EXTERNALSYM SDL_NOFRAME}
- // Used internally (read-only)
- SDL_HWACCEL = $00000100; // Blit uses hardware acceleration
-{$EXTERNALSYM SDL_HWACCEL}
- SDL_SRCCOLORKEY = $00001000; // Blit uses a source color key
-{$EXTERNALSYM SDL_SRCCOLORKEY}
- SDL_RLEACCELOK = $00002000; // Private flag
-{$EXTERNALSYM SDL_RLEACCELOK}
- SDL_RLEACCEL = $00004000; // Colorkey blit is RLE accelerated
-{$EXTERNALSYM SDL_RLEACCEL}
- SDL_SRCALPHA = $00010000; // Blit uses source alpha blending
-{$EXTERNALSYM SDL_SRCALPHA}
- SDL_SRCCLIPPING = $00100000; // Blit uses source clipping
-{$EXTERNALSYM SDL_SRCCLIPPING}
- SDL_PREALLOC = $01000000; // Surface uses preallocated memory
-{$EXTERNALSYM SDL_PREALLOC}
-
- { The most common video overlay formats.
- For an explanation of these pixel formats, see:
- http://www.webartz.com/fourcc/indexyuv.htm
-
- For information on the relationship between color spaces, see:
- http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html }
-
- SDL_YV12_OVERLAY = $32315659; // Planar mode: Y + V + U (3 planes)
-{$EXTERNALSYM SDL_YV12_OVERLAY}
- SDL_IYUV_OVERLAY = $56555949; // Planar mode: Y + U + V (3 planes)
-{$EXTERNALSYM SDL_IYUV_OVERLAY}
- SDL_YUY2_OVERLAY = $32595559; // Packed mode: Y0+U0+Y1+V0 (1 plane)
-{$EXTERNALSYM SDL_YUY2_OVERLAY}
- SDL_UYVY_OVERLAY = $59565955; // Packed mode: U0+Y0+V0+Y1 (1 plane)
-{$EXTERNALSYM SDL_UYVY_OVERLAY}
- SDL_YVYU_OVERLAY = $55595659; // Packed mode: Y0+V0+Y1+U0 (1 plane)
-{$EXTERNALSYM SDL_YVYU_OVERLAY}
-
- // flags for SDL_SetPalette()
- SDL_LOGPAL = $01;
-{$EXTERNALSYM SDL_LOGPAL}
- SDL_PHYSPAL = $02;
-{$EXTERNALSYM SDL_PHYSPAL}
-
- //SDL_mouse.h constants
- { Used as a mask when testing buttons in buttonstate
- Button 1: Left mouse button
- Button 2: Middle mouse button
- Button 3: Right mouse button
- Button 4: Mouse Wheel Up
- Button 5: Mouse Wheel Down
- }
- SDL_BUTTON_LEFT = 1;
-{$EXTERNALSYM SDL_BUTTON_LEFT}
- SDL_BUTTON_MIDDLE = 2;
-{$EXTERNALSYM SDL_BUTTON_MIDDLE}
- SDL_BUTTON_RIGHT = 3;
-{$EXTERNALSYM SDL_BUTTON_RIGHT}
- SDL_BUTTON_WHEELUP = 4;
-{$EXTERNALSYM SDL_BUTTON_WHEELUP}
- SDL_BUTTON_WHEELDOWN = 5;
-{$EXTERNALSYM SDL_BUTTON_WHEELDOWN}
- SDL_BUTTON_LMASK = SDL_PRESSED shl (SDL_BUTTON_LEFT - 1);
-{$EXTERNALSYM SDL_BUTTON_LMASK}
- SDL_BUTTON_MMASK = SDL_PRESSED shl (SDL_BUTTON_MIDDLE - 1);
-{$EXTERNALSYM SDL_BUTTON_MMASK}
- SDL_BUTTON_RMask = SDL_PRESSED shl (SDL_BUTTON_RIGHT - 1);
-{$EXTERNALSYM SDL_BUTTON_RMask}
-
- // SDL_active.h constants
- // The available application states
- SDL_APPMOUSEFOCUS = $01; // The app has mouse coverage
-{$EXTERNALSYM SDL_APPMOUSEFOCUS}
- SDL_APPINPUTFOCUS = $02; // The app has input focus
-{$EXTERNALSYM SDL_APPINPUTFOCUS}
- SDL_APPACTIVE = $04; // The application is active
-{$EXTERNALSYM SDL_APPACTIVE}
-
- // SDL_mutex.h constants
- // Synchronization functions which can time out return this value
- // they time out.
-
- SDL_MUTEX_TIMEDOUT = 1;
-{$EXTERNALSYM SDL_MUTEX_TIMEDOUT}
-
- // This is the timeout value which corresponds to never time out
- SDL_MUTEX_MAXWAIT = not Cardinal(0);
-{$EXTERNALSYM SDL_MUTEX_MAXWAIT}
-
- {TSDL_GrabMode = (
- SDL_GRAB_QUERY,
- SDL_GRAB_OFF,
- SDL_GRAB_ON,
- SDL_GRAB_FULLSCREEN ); // Used internally}
- SDL_GRAB_QUERY = -1;
- SDL_GRAB_OFF = 0;
- SDL_GRAB_ON = 1;
- //SDL_GRAB_FULLSCREEN // Used internally
-
-type
- THandle = Cardinal;
- //SDL_types.h types
- // Basic data types
-
- SDL_Bool = (SDL_FALSE, SDL_TRUE);
- TSDL_Bool = SDL_Bool;
-
- PUInt8Array = ^TUInt8Array;
- PUInt8 = ^UInt8;
- UInt8 = Byte;
-{$EXTERNALSYM UInt8}
- TUInt8Array = array [0..MAXINT shr 1] of UInt8;
-
- PUInt16 = ^UInt16;
- UInt16 = word;
-{$EXTERNALSYM UInt16}
-
- PSInt16 = ^SInt16;
- SInt16 = smallint;
-{$EXTERNALSYM SInt16}
-
- PUInt32 = ^UInt32;
- UInt32 = Cardinal;
-{$EXTERNALSYM UInt32}
-
- SInt32 = Integer;
-{$EXTERNALSYM SInt32}
-
- PInt = ^Integer;
-
- PShortInt = ^ShortInt;
-
- PUInt64 = ^UInt64;
- UInt64 = record
- hi: UInt32;
- lo: UInt32;
- end;
-{$EXTERNALSYM UInt64}
-
- PSInt64 = ^SInt64;
- SInt64 = record
- hi: UInt32;
- lo: UInt32;
- end;
-{$EXTERNALSYM SInt64}
-
- TSDL_GrabMode = Integer;
-
- // SDL_error.h types
- TSDL_errorcode = (
- SDL_ENOMEM,
- SDL_EFREAD,
- SDL_EFWRITE,
- SDL_EFSEEK,
- SDL_LASTERROR);
-
- SDL_errorcode = TSDL_errorcode;
-{$EXTERNALSYM SDL_errorcode}
-
- TArg = record
- case Byte of
- 0: (value_ptr: Pointer);
- (* #if 0 means: never
- 1 : ( value_c : Byte );
- *)
- 2: (value_i: Integer);
- 3: (value_f: double);
- 4: (buf: array[0..ERR_MAX_STRLEN - 1] of Byte);
- end;
-
- PSDL_error = ^TSDL_error;
- TSDL_error = record
- { This is a numeric value corresponding to the current error }
- error: Integer;
-
- { This is a key used to index into a language hashtable containing
- internationalized versions of the SDL error messages. If the key
- is not in the hashtable, or no hashtable is available, the key is
- used directly as an error message format string. }
- key: array[0..ERR_MAX_STRLEN - 1] of Byte;
-
- { These are the arguments for the error functions }
- argc: Integer;
- args: array[0..ERR_MAX_ARGS - 1] of TArg;
- end;
-
- // SDL_rwops.h types
- // This is the read/write operation structure -- very basic
- // some helper types to handle the unions
- // "packed" is only guessed
-
- TStdio = record
- autoclose: Integer;
- // FILE * is only defined in Kylix so we use a simple Pointer
- fp: Pointer;
- end;
-
- TMem = record
- base: PUInt8;
- here: PUInt8;
- stop: PUInt8;
- end;
-
- TUnknown = record
- data1: Pointer;
- end;
-
- // first declare the pointer type
- PSDL_RWops = ^TSDL_RWops;
- // now the pointer to function types
- {$IFNDEF __GPC__}
- TSeek = function( context: PSDL_RWops; offset: Integer; whence: Integer ): Integer; cdecl;
- TRead = function( context: PSDL_RWops; Ptr: Pointer; size: Integer; maxnum : Integer ): Integer; cdecl;
- TWrite = function( context: PSDL_RWops; Ptr: Pointer; size: Integer; num: Integer ): Integer; cdecl;
- TClose = function( context: PSDL_RWops ): Integer; cdecl;
- {$ELSE}
- TSeek = function( context: PSDL_RWops; offset: Integer; whence: Integer ): Integer;
- TRead = function( context: PSDL_RWops; Ptr: Pointer; size: Integer; maxnum : Integer ): Integer;
- TWrite = function( context: PSDL_RWops; Ptr: Pointer; size: Integer; num: Integer ): Integer;
- TClose = function( context: PSDL_RWops ): Integer;
- {$ENDIF}
- // the variant record itself
- TSDL_RWops = record
- seek: TSeek;
- read: TRead;
- write: TWrite;
- close: TClose;
- // a keyword as name is not allowed
- type_: UInt32;
- // be warned! structure alignment may arise at this point
- case Integer of
- 0: (stdio: TStdio);
- 1: (mem: TMem);
- 2: (unknown: TUnknown);
- end;
-
- SDL_RWops = TSDL_RWops;
-{$EXTERNALSYM SDL_RWops}
-
-
- // SDL_timer.h types
- // Function prototype for the timer callback function
- {$IFNDEF __GPC__}
- TSDL_TimerCallback = function( interval: UInt32 ): UInt32; cdecl;
- {$ELSE}
- TSDL_TimerCallback = function( interval: UInt32 ): UInt32;
- {$ENDIF}
-
- { New timer API, supports multiple timers
- Written by Stephane Peter <megastep@lokigames.com> }
-
- { Function prototype for the new timer callback function.
- The callback function is passed the current timer interval and returns
- the next timer interval. If the returned value is the same as the one
- passed in, the periodic alarm continues, otherwise a new alarm is
- scheduled. If the callback returns 0, the periodic alarm is cancelled. }
- {$IFNDEF __GPC__}
- TSDL_NewTimerCallback = function( interval: UInt32; param: Pointer ): UInt32; cdecl;
- {$ELSE}
- TSDL_NewTimerCallback = function( interval: UInt32; param: Pointer ): UInt32;
- {$ENDIF}
-
- // Definition of the timer ID type
- PSDL_TimerID = ^TSDL_TimerID;
- TSDL_TimerID = record
- interval: UInt32;
- callback: TSDL_NewTimerCallback;
- param: Pointer;
- last_alarm: UInt32;
- next: PSDL_TimerID;
- end;
-
- {$IFNDEF __GPC__}
- TSDL_AudioSpecCallback = procedure( userdata: Pointer; stream: PUInt8; len: Integer ); cdecl;
- {$ELSE}
- TSDL_AudioSpecCallback = procedure( userdata: Pointer; stream: PUInt8; len: Integer );
- {$ENDIF}
-
- // SDL_audio.h types
- // The calculated values in this structure are calculated by SDL_OpenAudio()
- PSDL_AudioSpec = ^TSDL_AudioSpec;
- TSDL_AudioSpec = record
- freq: Integer; // DSP frequency -- samples per second
- format: UInt16; // Audio data format
- channels: UInt8; // Number of channels: 1 mono, 2 stereo
- silence: UInt8; // Audio buffer silence value (calculated)
- samples: UInt16; // Audio buffer size in samples
- padding: UInt16; // Necessary for some compile environments
- size: UInt32; // Audio buffer size in bytes (calculated)
- { This function is called when the audio device needs more data.
- 'stream' is a pointer to the audio data buffer
- 'len' is the length of that buffer in bytes.
- Once the callback returns, the buffer will no longer be valid.
- Stereo samples are stored in a LRLRLR ordering.}
- callback: TSDL_AudioSpecCallback;
- userdata: Pointer;
- end;
-
- // A structure to hold a set of audio conversion filters and buffers
- PSDL_AudioCVT = ^TSDL_AudioCVT;
-
- PSDL_AudioCVTFilter = ^TSDL_AudioCVTFilter;
- TSDL_AudioCVTFilter = record
- cvt: PSDL_AudioCVT;
- format: UInt16;
- end;
-
- PSDL_AudioCVTFilterArray = ^TSDL_AudioCVTFilterArray;
- TSDL_AudioCVTFilterArray = array[0..9] of PSDL_AudioCVTFilter;
-
- TSDL_AudioCVT = record
- needed: Integer; // Set to 1 if conversion possible
- src_format: UInt16; // Source audio format
- dst_format: UInt16; // Target audio format
- rate_incr: double; // Rate conversion increment
- buf: PUInt8; // Buffer to hold entire audio data
- len: Integer; // Length of original audio buffer
- len_cvt: Integer; // Length of converted audio buffer
- len_mult: Integer; // buffer must be len*len_mult big
- len_ratio: double; // Given len, final size is len*len_ratio
- filters: TSDL_AudioCVTFilterArray;
- filter_index: Integer; // Current audio conversion function
- end;
-
- TSDL_Audiostatus = (
- SDL_AUDIO_STOPPED,
- SDL_AUDIO_PLAYING,
- SDL_AUDIO_PAUSED
- );
-
- // SDL_cdrom.h types
- TSDL_CDStatus = (
- CD_ERROR,
- CD_TRAYEMPTY,
- CD_STOPPED,
- CD_PLAYING,
- CD_PAUSED );
-
- PSDL_CDTrack = ^TSDL_CDTrack;
- TSDL_CDTrack = record
- id: UInt8; // Track number
- type_: UInt8; // Data or audio track
- unused: UInt16;
- length: UInt32; // Length, in frames, of this track
- offset: UInt32; // Offset, in frames, from start of disk
- end;
-
- // This structure is only current as of the last call to SDL_CDStatus()
- PSDL_CD = ^TSDL_CD;
- TSDL_CD = record
- id: Integer; // Private drive identifier
- status: TSDL_CDStatus; // Current drive status
-
- // The rest of this structure is only valid if there's a CD in drive
- numtracks: Integer; // Number of tracks on disk
- cur_track: Integer; // Current track position
- cur_frame: Integer; // Current frame offset within current track
- track: array[0..SDL_MAX_TRACKS] of TSDL_CDTrack;
- end;
-
- //SDL_joystick.h types
- PTransAxis = ^TTransAxis;
- TTransAxis = record
- offset: Integer;
- scale: single;
- end;
-
- // The private structure used to keep track of a joystick
- PJoystick_hwdata = ^TJoystick_hwdata;
- TJoystick_hwdata = record
- // joystick ID
- id: Integer;
- // values used to translate device-specific coordinates into SDL-standard ranges
- transaxis: array[0..5] of TTransAxis;
- end;
-
- PBallDelta = ^TBallDelta;
- TBallDelta = record
- dx: Integer;
- dy: Integer;
- end; // Current ball motion deltas
-
- // The SDL joystick structure
- PSDL_Joystick = ^TSDL_Joystick;
- TSDL_Joystick = record
- index: UInt8; // Device index
- name: PChar; // Joystick name - system dependent
-
- naxes: Integer; // Number of axis controls on the joystick
- axes: PUInt16; // Current axis states
-
- nhats: Integer; // Number of hats on the joystick
- hats: PUInt8; // Current hat states
-
- nballs: Integer; // Number of trackballs on the joystick
- balls: PBallDelta; // Current ball motion deltas
-
- nbuttons: Integer; // Number of buttons on the joystick
- buttons: PUInt8; // Current button states
-
- hwdata: PJoystick_hwdata; // Driver dependent information
-
- ref_count: Integer; // Reference count for multiple opens
- end;
-
- // SDL_verion.h types
- PSDL_version = ^TSDL_version;
- TSDL_version = record
- major: UInt8;
- minor: UInt8;
- patch: UInt8;
- end;
-
- // SDL_keyboard.h types
- TSDLKey = LongWord;
-
- TSDLMod = LongWord;
-
- PSDL_KeySym = ^TSDL_KeySym;
- TSDL_KeySym = record
- scancode: UInt8; // hardware specific scancode
- sym: TSDLKey; // SDL virtual keysym
- modifier: TSDLMod; // current key modifiers
- unicode: UInt16; // translated character
- end;
-
- // SDL_events.h types
- {Checks the event queue for messages and optionally returns them.
- If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
- the back of the event queue.
- If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
- of the event queue, matching 'mask', will be returned and will not
- be removed from the queue.
- If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
- of the event queue, matching 'mask', will be returned and will be
- removed from the queue.
- This function returns the number of events actually stored, or -1
- if there was an error. This function is thread-safe. }
-
- TSDL_EventAction = (SDL_ADDEVENT, SDL_PEEKEVENT, SDL_GETEVENT);
-
- // Application visibility event structure
- TSDL_ActiveEvent = record
- type_: UInt8; // SDL_ACTIVEEVENT
- gain: UInt8; // Whether given states were gained or lost (1/0)
- state: UInt8; // A mask of the focus states
- end;
-
- // Keyboard event structure
- TSDL_KeyboardEvent = record
- type_: UInt8; // SDL_KEYDOWN or SDL_KEYUP
- which: UInt8; // The keyboard device index
- state: UInt8; // SDL_PRESSED or SDL_RELEASED
- keysym: TSDL_KeySym;
- end;
-
- // Mouse motion event structure
- TSDL_MouseMotionEvent = record
- type_: UInt8; // SDL_MOUSEMOTION
- which: UInt8; // The mouse device index
- state: UInt8; // The current button state
- x, y: UInt16; // The X/Y coordinates of the mouse
- xrel: SInt16; // The relative motion in the X direction
- yrel: SInt16; // The relative motion in the Y direction
- end;
-
- // Mouse button event structure
- TSDL_MouseButtonEvent = record
- type_: UInt8; // SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP
- which: UInt8; // The mouse device index
- button: UInt8; // The mouse button index
- state: UInt8; // SDL_PRESSED or SDL_RELEASED
- x: UInt16; // The X coordinates of the mouse at press time
- y: UInt16; // The Y coordinates of the mouse at press time
- end;
-
- // Joystick axis motion event structure
- TSDL_JoyAxisEvent = record
- type_: UInt8; // SDL_JOYAXISMOTION
- which: UInt8; // The joystick device index
- axis: UInt8; // The joystick axis index
- value: SInt16; // The axis value (range: -32768 to 32767)
- end;
-
- // Joystick trackball motion event structure
- TSDL_JoyBallEvent = record
- type_: UInt8; // SDL_JOYAVBALLMOTION
- which: UInt8; // The joystick device index
- ball: UInt8; // The joystick trackball index
- xrel: SInt16; // The relative motion in the X direction
- yrel: SInt16; // The relative motion in the Y direction
- end;
-
- // Joystick hat position change event structure
- TSDL_JoyHatEvent = record
- type_: UInt8; // SDL_JOYHATMOTION */
- which: UInt8; // The joystick device index */
- hat: UInt8; // The joystick hat index */
- value: UInt8; { The hat position value:
- 8 1 2
- 7 0 3
- 6 5 4
-
- Note that zero means the POV is centered. }
-
- end;
-
- // Joystick button event structure
- TSDL_JoyButtonEvent = record
- type_: UInt8; // SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP
- which: UInt8; // The joystick device index
- button: UInt8; // The joystick button index
- state: UInt8; // SDL_PRESSED or SDL_RELEASED
- end;
-
- { The "window resized" event
- When you get this event, you are responsible for setting a new video
- mode with the new width and height. }
- TSDL_ResizeEvent = record
- type_: UInt8; // SDL_VIDEORESIZE
- w: Integer; // New width
- h: Integer; // New height
- end;
-
- // The "quit requested" event
- PSDL_QuitEvent = ^TSDL_QuitEvent;
- TSDL_QuitEvent = record
- type_: UInt8;
- end;
-
- // A user-defined event type
- PSDL_UserEvent = ^TSDL_UserEvent;
- TSDL_UserEvent = record
- type_: UInt8; // SDL_USEREVENT through SDL_NUMEVENTS-1
- code: Integer; // User defined event code */
- data1: Pointer; // User defined data pointer */
- data2: Pointer; // User defined data pointer */
- end;
-
- // The "screen redraw" event
- PSDL_ExposeEvent = ^TSDL_ExposeEvent;
- TSDL_ExposeEvent = record
- type_ : Uint8; // SDL_VIDEOEXPOSE
- end;
-
- {$IFDEF Unix}
- //These are the various supported subsystems under UNIX
- TSDL_SysWm = ( SDL_SYSWM_X11 ) ;
- {$ENDIF}
-
-// The windows custom event structure
-{$IFDEF Win32}
- PSDL_SysWMmsg = ^TSDL_SysWMmsg;
- TSDL_SysWMmsg = record
- version: TSDL_version;
- h_wnd: HWND; // The window for the message
- msg: UInt; // The type of message
- w_Param: WPARAM; // WORD message parameter
- lParam: LPARAM; // LONG message parameter
- end;
-{$ELSE}
-
-{$IFDEF Unix}
-{ The Linux custom event structure }
- PSDL_SysWMmsg = ^TSDL_SysWMmsg;
- TSDL_SysWMmsg = record
- version : TSDL_version;
- subsystem : TSDL_SysWm;
- {$IFDEF FPC}
- event : TXEvent;
- {$ELSE}
- event : XEvent;
- {$ENDIF}
- end;
-{$ELSE}
-{ The generic custom event structure }
- PSDL_SysWMmsg = ^TSDL_SysWMmsg;
- TSDL_SysWMmsg = record
- version: TSDL_version;
- data: Integer;
- end;
-{$ENDIF}
-
-{$ENDIF}
-
-// The Windows custom window manager information structure
-{$IFDEF Win32}
- PSDL_SysWMinfo = ^TSDL_SysWMinfo;
- TSDL_SysWMinfo = record
- version : TSDL_version;
- window : HWnd; // The display window
- end;
-{$ELSE}
-
-// The Linux custom window manager information structure
-{$IFDEF Unix}
- TX11 = record
- display : PDisplay; // The X11 display
- window : TWindow ; // The X11 display window */
- {* These locking functions should be called around
- any X11 functions using the display variable.
- They lock the event thread, so should not be
- called around event functions or from event filters.
- *}
- lock_func : Pointer;
- unlock_func : Pointer;
-
- // Introduced in SDL 1.0.2
- fswindow : TWindow ; // The X11 fullscreen window */
- wmwindow : TWindow ; // The X11 managed input window */
- end;
-
- PSDL_SysWMinfo = ^TSDL_SysWMinfo;
- TSDL_SysWMinfo = record
- version : TSDL_version ;
- subsystem : TSDL_SysWm;
- X11 : TX11;
- end;
-{$ELSE}
- // The generic custom window manager information structure
- PSDL_SysWMinfo = ^TSDL_SysWMinfo;
- TSDL_SysWMinfo = record
- version : TSDL_version ;
- data : integer;
- end;
-{$ENDIF}
-
-{$ENDIF}
-
- PSDL_SysWMEvent = ^TSDL_SysWMEvent;
- TSDL_SysWMEvent = record
- type_: UInt8;
- msg: PSDL_SysWMmsg;
- end;
-
- PSDL_Event = ^TSDL_Event;
- TSDL_Event = record
- case UInt8 of
- SDL_NOEVENT: (type_: byte);
- SDL_ACTIVEEVENT: (active: TSDL_ActiveEvent);
- SDL_KEYDOWN, SDL_KEYUP: (key: TSDL_KeyboardEvent);
- SDL_MOUSEMOTION: (motion: TSDL_MouseMotionEvent);
- SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP: (button: TSDL_MouseButtonEvent );
- SDL_JOYAXISMOTION: (jaxis: TSDL_JoyAxisEvent );
- SDL_JOYBALLMOTION: (jball: TSDL_JoyBallEvent );
- SDL_JOYHATMOTION: (jhat: TSDL_JoyHatEvent );
- SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP: (jbutton: TSDL_JoyButtonEvent );
- SDL_VIDEORESIZE: (resize: TSDL_ResizeEvent );
- SDL_QUITEV: (quit: TSDL_QuitEvent );
- SDL_USEREVENT : ( user : TSDL_UserEvent );
- SDL_SYSWMEVENT: (syswm: TSDL_SysWMEvent );
- end;
-
-
-{ This function sets up a filter to process all events before they
- change internal state and are posted to the internal event queue.
-
- The filter is protypted as: }
- {$IFNDEF __GPC__}
- TSDL_EventFilter = function( event : PSDL_Event ): Integer; cdecl;
- {$ELSE}
- TSDL_EventFilter = function( event : PSDL_Event ): Integer;
- {$ENDIF}
-
- // SDL_video.h types
- // Useful data types
- PPSDL_Rect = ^PSDL_Rect;
- PSDL_Rect = ^TSDL_Rect;
- TSDL_Rect = record
- x, y: SInt16;
- w, h: UInt16;
- end;
-
- SDL_Rect = TSDL_Rect;
-{$EXTERNALSYM SDL_Rect}
-
- PSDL_Color = ^TSDL_Color;
- TSDL_Color = record
- r: UInt8;
- g: UInt8;
- b: UInt8;
- unused: UInt8;
- end;
-
- PSDL_ColorArray = ^TSDL_ColorArray;
- TSDL_ColorArray = array[0..65000] of TSDL_Color;
-
- PSDL_Palette = ^TSDL_Palette;
- TSDL_Palette = record
- ncolors: Integer;
- colors: PSDL_ColorArray;
- end;
-
- // Everything in the pixel format structure is read-only
- PSDL_PixelFormat = ^TSDL_PixelFormat;
- TSDL_PixelFormat = record
- palette: PSDL_Palette;
- BitsPerPixel: UInt8;
- BytesPerPixel: UInt8;
- Rloss: UInt8;
- Gloss: UInt8;
- Bloss: UInt8;
- Aloss: UInt8;
- Rshift: UInt8;
- Gshift: UInt8;
- Bshift: UInt8;
- Ashift: UInt8;
- RMask: UInt32;
- GMask: UInt32;
- BMask: UInt32;
- AMask: UInt32;
- colorkey: UInt32; // RGB color key information
- alpha: UInt8; // Alpha value information (per-surface alpha)
- end;
-
-{$IFDEF WIN32}
- {PPrivate_hwdata = ^TPrivate_hwdata;
- TPrivate_hwdata = record
- dd_surface : IDIRECTDRAWSURFACE3;
- dd_writebuf : IDIRECTDRAWSURFACE3;
- end;}
- {ELSE}
-{$ENDIF}
-
- // The structure passed to the low level blit functions
- PSDL_BlitInfo = ^TSDL_BlitInfo;
- TSDL_BlitInfo = record
- s_pixels: PUInt8;
- s_width: Integer;
- s_height: Integer;
- s_skip: Integer;
- d_pixels: PUInt8;
- d_width: Integer;
- d_height: Integer;
- d_skip: Integer;
- aux_data: Pointer;
- src: PSDL_PixelFormat;
- table: PUInt8;
- dst: PSDL_PixelFormat;
- end;
-
- // typedef for private surface blitting functions
- PSDL_Surface = ^TSDL_Surface;
-
- {$IFNDEF __GPC__}
- TSDL_Blit = function( src: PSDL_Surface; srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect ): Integer; cdecl;
- {$ELSE}
- TSDL_Blit = function( src: PSDL_Surface; srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect ): Integer;
- {$ENDIF}
-
- // The type definition for the low level blit functions
- //TSDL_LoBlit = procedure( info : PSDL_BlitInfo ); cdecl;
-
- // This is the private info structure for software accelerated blits
- {PPrivate_swaccel = ^TPrivate_swaccel;
- TPrivate_swaccel = record
- blit : TSDL_LoBlit;
- aux_data : Pointer;
- end;}
-
- // Blit mapping definition
- {PSDL_BlitMap = ^TSDL_BlitMap;
- TSDL_BlitMap = record
- dst : PSDL_Surface;
- identity : Integer;
- table : PUInt8;
- hw_blit : TSDL_Blit;
- sw_blit : TSDL_Blit;
- hw_data : PPrivate_hwaccel;
- sw_data : PPrivate_swaccel;
-
- // the version count matches the destination; mismatch indicates an invalid mapping
- format_version : Cardinal;
- end;}
-
- TSDL_Surface = record
- flags: UInt32; // Read-only
- format: PSDL_PixelFormat; // Read-only
- w, h: Integer; // Read-only
- pitch: UInt16; // Read-only
- pixels: Pointer; // Read-write
- offset: Integer; // Private
- hwdata: Pointer; //TPrivate_hwdata; Hardware-specific surface info
-
- // clipping information:
- clip_rect: TSDL_Rect; // Read-only
- unused1: UInt32; // for binary compatibility
- // Allow recursive locks
- locked: UInt32; // Private
- // info for fast blit mapping to other surfaces
- Blitmap: Pointer; // PSDL_BlitMap; // Private
- // format version, bumped at every change to invalidate blit maps
- format_version: Cardinal; // Private
- refcount: Integer;
- end;
-
- // Useful for determining the video hardware capabilities
- PSDL_VideoInfo = ^TSDL_VideoInfo;
- TSDL_VideoInfo = record
- hw_available: UInt8; // Hardware and WindowManager flags in first 2 bits ( see below )
- {hw_available: 1; // Can you create hardware surfaces
- wm_available: 1; // Can you talk to a window manager?
- UnusedBits1: 6;}
- blit_hw: UInt8; // Blit Hardware flags. See below for which bits do what
- {UnusedBits2: 1;
- blit_hw: 1; // Flag:UInt32 Accelerated blits HW --> HW
- blit_hw_CC: 1; // Flag:UInt32 Accelerated blits with Colorkey
- blit_hw_A: 1; // Flag:UInt32 Accelerated blits with Alpha
- blit_sw: 1; // Flag:UInt32 Accelerated blits SW --> HW
- blit_sw_CC: 1; // Flag:UInt32 Accelerated blits with Colorkey
- blit_sw_A: 1; // Flag:UInt32 Accelerated blits with Alpha
- blit_fill: 1; // Flag:UInt32 Accelerated color fill}
- UnusedBits3: UInt8; // Unused at this point
- video_mem: UInt32; // The total amount of video memory (in K)
- vfmt: PSDL_PixelFormat; // Value: The format of the video surface
- end;
-
- // The YUV hardware video overlay
- PSDL_Overlay = ^TSDL_Overlay;
- TSDL_Overlay = record
- format: UInt32; // Overlay format
- w, h: Integer; // Width and height of overlay
- planes: Integer; // Number of planes in the overlay. Usually either 1 or 3
- pitches: PUInt16;
- // An array of pitches, one for each plane. Pitch is the length of a row in bytes.
- pixels: PUInt8;
- // An array of pointers to teh data of each plane. The overlay should be locked before these pointers are used.
- hw_overlay: UInt32;
- // This will be set to 1 if the overlay is hardware accelerated.
- end;
-
- // Public enumeration for setting the OpenGL window attributes.
- TSDL_GLAttr = (
- SDL_GL_RED_SIZE,
- SDL_GL_GREEN_SIZE,
- SDL_GL_BLUE_SIZE,
- SDL_GL_ALPHA_SIZE,
- SDL_GL_BUFFER_SIZE,
- SDL_GL_DOUBLEBUFFER,
- SDL_GL_DEPTH_SIZE,
- SDL_GL_STENCIL_SIZE,
- SDL_GL_ACCUM_RED_SIZE,
- SDL_GL_ACCUM_GREEN_SIZE,
- SDL_GL_ACCUM_BLUE_SIZE,
- SDL_GL_ACCUM_ALPHA_SIZE,
- SDL_GL_STEREO,
- SDL_GL_MULTISAMPLEBUFFERS,
- SDL_GL_MULTISAMPLESAMPLES);
-
-
-
- PSDL_Cursor = ^TSDL_Cursor;
- TSDL_Cursor = record
- area: TSDL_Rect; // The area of the mouse cursor
- hot_x, hot_y: SInt16; // The "tip" of the cursor
- data: PUInt8; // B/W cursor data
- mask: PUInt8; // B/W cursor mask
- save: array[1..2] of PUInt8; // Place to save cursor area
- wm_cursor: Pointer; // Window-manager cursor
- end;
-
-// SDL_mutex.h types
-
-{$IFDEF WIN32}
- PSDL_Mutex = ^TSDL_Mutex;
- TSDL_Mutex = record
- id: THANDLE;
- end;
-{$ENDIF}
-
-{$IFDEF Unix}
- PSDL_Mutex = ^TSDL_Mutex;
- TSDL_mutex = record
- id: pthread_mutex_t;
-{$IFDEF PTHREAD_NO_RECURSIVE_MUTEX}
- recursive: Integer;
- owner: pthread_t;
-{$ENDIF}
- end;
-{$ENDIF}
-
-{$IFDEF __MACH__}
- {$define USE_NAMED_SEMAPHORES}
- // Broken sem_getvalue() in MacOS X Public Beta */
- {$define BROKEN_SEMGETVALUE}
-{$ENDIF}
-
-PSDL_semaphore = ^TSDL_semaphore;
-{$IFDEF WIN32}
- // Win32 or Machintosh
- TSDL_semaphore = record
- id: THANDLE;
- count: UInt32;
- end;
-{$ELSE}
- {$IFDEF FPC}
- // This should be semaphore.h
- __sem_lock_t = {packed} record { Not in header file - anonymous }
- status: Longint;
- spinlock: Integer;
- end;
-
- sem_t = {packed} record
- __sem_lock: __sem_lock_t;
- __sem_value: Integer;
- __sem_waiting: longint ; {_pthread_queue;}
- end;
- {$ENDIF}
-
- TSDL_semaphore = record
- sem: Pointer; //PSem_t;
- {$IFNDEF USE_NAMED_SEMAPHORES}
- sem_data: Sem_t;
- {$ENDIF}
-
- {$IFDEF BROKEN_SEMGETVALUE}
- { This is a little hack for MacOS X -
- It's not thread-safe, but it's better than nothing }
- sem_value: Integer;
- {$ENDIF}
- end;
-{$ENDIF}
-
- PSDL_Sem = ^TSDL_Sem;
- TSDL_Sem = TSDL_Semaphore;
-
- PSDL_Cond = ^TSDL_Cond;
- TSDL_Cond = record
-{$IFDEF Unix}
- cond: pthread_cond_t;
-{$ELSE}
- // Generic Cond structure
- lock: PSDL_mutex;
- waiting: Integer;
- signals: Integer;
- wait_sem: PSDL_Sem;
- wait_done: PSDL_Sem;
-{$ENDIF}
- end;
-
- // SDL_thread.h types
-{$IFDEF WIN32}
- TSYS_ThreadHandle = THandle;
-{$ENDIF}
-
-{$IFDEF Unix}
- TSYS_ThreadHandle = pthread_t;
-{$ENDIF}
-
- { This is the system-independent thread info structure }
- PSDL_Thread = ^TSDL_Thread;
- TSDL_Thread = record
- threadid: UInt32;
- handle: TSYS_ThreadHandle;
- status: Integer;
- errbuf: TSDL_Error;
- data: Pointer;
- end;
-
- // Helper Types
-
- // Keyboard State Array ( See demos for how to use )
- PKeyStateArr = ^TKeyStateArr;
- TKeyStateArr = array[0..65000] of UInt8;
-
- // Types required so we don't need to use Windows.pas
- PInteger = ^Integer;
- PByte = ^Byte;
- PWord = ^Word;
- PLongWord = ^Longword;
-
- // General arrays
- PByteArray = ^TByteArray;
- TByteArray = array[0..32767] of Byte;
-
- PWordArray = ^TWordArray;
- TWordArray = array[0..16383] of Word;
-
- PPoint = ^TPoint;
- TPoint = record
- x: Longint;
- y: Longint;
- end;
-
- PRect = ^TRect;
- TRect = record
- case Integer of
- 0: (Left, Top, Right, Bottom: Integer);
- 1: (TopLeft, BottomRight: TPoint);
- end;
-
- { Generic procedure pointer }
- TProcedure = procedure;
-
-{------------------------------------------------------------------------------}
-{ initialization }
-{------------------------------------------------------------------------------}
-
-{ This function loads the SDL dynamically linked library and initializes
- the subsystems specified by 'flags' (and those satisfying dependencies)
- Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
- signal handlers for some commonly ignored fatal signals (like SIGSEGV) }
-
-function SDL_Init( flags : UInt32 ) : Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_Init'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_Init}
-
-// This function initializes specific SDL subsystems
-function SDL_InitSubSystem( flags : UInt32 ) : Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_InitSubSystem'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_InitSubSystem}
-
-// This function cleans up specific SDL subsystems
-procedure SDL_QuitSubSystem( flags : UInt32 );
-cdecl; external {$IFDEF __GPC__}name 'SDL_QuitSubSystem'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_QuitSubSystem}
-
-{ This function returns mask of the specified subsystems which have
- been initialized.
- If 'flags' is 0, it returns a mask of all initialized subsystems. }
-
-function SDL_WasInit( flags : UInt32 ): UInt32;
-cdecl; external {$IFDEF __GPC__}name 'SDL_WasInit'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_WasInit}
-
-{ This function cleans up all initialized subsystems and unloads the
- dynamically linked library. You should call it upon all exit conditions. }
-procedure SDL_Quit;
-cdecl; external {$IFDEF __GPC__}name 'SDL_Quit'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_Quit}
-
-{$IFDEF WIN32}
-// This should be called from your WinMain() function, if any
-function SDL_RegisterApp(name: PChar; style: UInt32; h_Inst: Pointer): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_RegisterApp'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_RegisterApp}
-{$ENDIF}
-
-{$IFDEF __MACH__}
-// This should be called from your main() function, if any
-procedure SDL_InitQuickDraw( the_qd: QDGlobals );
-cdecl; external {$IFDEF __GPC__}name 'SDL_InitQuickDraw'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_InitQuickDraw}
-{$ENDIF}
-
-
-{------------------------------------------------------------------------------}
-{ types }
-{------------------------------------------------------------------------------}
-// The number of elements in a table
-function SDL_TableSize( table: PChar ): Integer;
-{$EXTERNALSYM SDL_TABLESIZE}
-
-
-{------------------------------------------------------------------------------}
-{ error-handling }
-{------------------------------------------------------------------------------}
-// Public functions
-function SDL_GetError: PChar;
-cdecl; external {$IFDEF __GPC__}name 'SDL_GetError'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_GetError}
-procedure SDL_SetError(fmt: PChar);
-cdecl; external {$IFDEF __GPC__}name 'SDL_SetError'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_SetError}
-procedure SDL_ClearError;
-cdecl; external {$IFDEF __GPC__}name 'SDL_ClearError'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_ClearError}
-
-{$IFNDEF WIN32}
-procedure SDL_Error(Code: TSDL_errorcode);
-cdecl; external {$IFDEF __GPC__}name 'SDL_Error'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_Error}
-{$ENDIF}
-
-// Private error message function - used internally
-procedure SDL_OutOfMemory;
-
-{------------------------------------------------------------------------------}
-{ io handling }
-{------------------------------------------------------------------------------}
-// Functions to create SDL_RWops structures from various data sources
-
-function SDL_RWFromFile(filename, mode: PChar): PSDL_RWops;
-cdecl; external {$IFDEF __GPC__}name 'SDL_RWFromFile'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_RWFromFile}
-procedure SDL_FreeRW(area: PSDL_RWops);
-cdecl; external {$IFDEF __GPC__}name 'SDL_FreeRW'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_FreeRW}
-
-//fp is FILE *fp ???
-function SDL_RWFromFP(fp: Pointer; autoclose: Integer): PSDL_RWops;
-cdecl; external {$IFDEF __GPC__}name 'SDL_RWFromFP'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_RWFromFP}
-function SDL_RWFromMem(mem: Pointer; size: Integer): PSDL_RWops;
-cdecl; external {$IFDEF __GPC__}name 'SDL_RWFromMem'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_RWFromMem}
-function SDL_RWFromConstMem(const mem: Pointer; size: Integer) : PSDL_RWops;
-cdecl; external {$IFDEF __GPC__}name 'SDL_RWFromConstMem'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_RWFromConstMem}
-function SDL_AllocRW: PSDL_RWops;
-cdecl; external {$IFDEF __GPC__}name 'SDL_AllocRW'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_AllocRW}
-
-function SDL_RWSeek(context: PSDL_RWops; offset: Integer; whence: Integer) : Integer;
-{$EXTERNALSYM SDL_RWSeek}
-function SDL_RWTell(context: PSDL_RWops): Integer;
-{$EXTERNALSYM SDL_RWTell}
-function SDL_RWRead(context: PSDL_RWops; ptr: Pointer; size: Integer; n : Integer): Integer;
-{$EXTERNALSYM SDL_RWRead}
-function SDL_RWWrite(context: PSDL_RWops; ptr: Pointer; size: Integer; n : Integer): Integer;
-{$EXTERNALSYM SDL_RWWrite}
-function SDL_RWClose(context: PSDL_RWops): Integer;
-{$EXTERNALSYM SDL_RWClose}
-
-{------------------------------------------------------------------------------}
-{ time-handling }
-{------------------------------------------------------------------------------}
-
-{ Get the number of milliseconds since the SDL library initialization. }
-{ Note that this value wraps if the program runs for more than ~49 days. }
-function SDL_GetTicks: UInt32;
-cdecl; external {$IFDEF __GPC__}name 'SDL_GetTicks'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_GetTicks}
-
-// Wait a specified number of milliseconds before returning
-procedure SDL_Delay(msec: UInt32);
-cdecl; external {$IFDEF __GPC__}name 'SDL_Delay'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_Delay}
-
-{ Add a new timer to the pool of timers already running. }
-{ Returns a timer ID, or NULL when an error occurs. }
-function SDL_AddTimer(interval: UInt32; callback: TSDL_NewTimerCallback; param : Pointer): PSDL_TimerID;
-cdecl; external {$IFDEF __GPC__}name 'SDL_AddTimer'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_AddTimer}
-
-{ Remove one of the multiple timers knowing its ID. }
-{ Returns a boolean value indicating success. }
-function SDL_RemoveTimer(t: PSDL_TimerID): TSDL_Bool;
-cdecl; external {$IFDEF __GPC__}name 'SDL_RemoveTimer'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_RemoveTimer}
-
-function SDL_SetTimer(interval: UInt32; callback: TSDL_TimerCallback): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_SetTimer'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_SetTimer}
-
-{------------------------------------------------------------------------------}
-{ audio-routines }
-{------------------------------------------------------------------------------}
-
-{ These functions are used internally, and should not be used unless you
- have a specific need to specify the audio driver you want to use.
- You should normally use SDL_Init() or SDL_InitSubSystem(). }
-
-function SDL_AudioInit(driver_name: PChar): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_AudioInit'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_AudioInit}
-procedure SDL_AudioQuit;
-cdecl; external {$IFDEF __GPC__}name 'SDL_AudioQuit'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_AudioQuit}
-
-{ This function fills the given character buffer with the name of the
- current audio driver, and returns a Pointer to it if the audio driver has
- been initialized. It returns NULL if no driver has been initialized. }
-
-function SDL_AudioDriverName(namebuf: PChar; maxlen: Integer): PChar;
-cdecl; external {$IFDEF __GPC__}name 'SDL_AudioDriverName'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_AudioDriverName}
-
-{ This function opens the audio device with the desired parameters, and
- returns 0 if successful, placing the actual hardware parameters in the
- structure pointed to by 'obtained'. If 'obtained' is NULL, the audio
- data passed to the callback function will be guaranteed to be in the
- requested format, and will be automatically converted to the hardware
- audio format if necessary. This function returns -1 if it failed
- to open the audio device, or couldn't set up the audio thread.
-
- When filling in the desired audio spec structure,
- 'desired->freq' should be the desired audio frequency in samples-per-second.
- 'desired->format' should be the desired audio format.
- 'desired->samples' is the desired size of the audio buffer, in samples.
- This number should be a power of two, and may be adjusted by the audio
- driver to a value more suitable for the hardware. Good values seem to
- range between 512 and 8096 inclusive, depending on the application and
- CPU speed. Smaller values yield faster response time, but can lead
- to underflow if the application is doing heavy processing and cannot
- fill the audio buffer in time. A stereo sample consists of both right
- and left channels in LR ordering.
- Note that the number of samples is directly related to time by the
- following formula: ms = (samples*1000)/freq
- 'desired->size' is the size in bytes of the audio buffer, and is
- calculated by SDL_OpenAudio().
- 'desired->silence' is the value used to set the buffer to silence,
- and is calculated by SDL_OpenAudio().
- 'desired->callback' should be set to a function that will be called
- when the audio device is ready for more data. It is passed a pointer
- to the audio buffer, and the length in bytes of the audio buffer.
- This function usually runs in a separate thread, and so you should
- protect data structures that it accesses by calling SDL_LockAudio()
- and SDL_UnlockAudio() in your code.
- 'desired->userdata' is passed as the first parameter to your callback
- function.
-
- The audio device starts out playing silence when it's opened, and should
- be enabled for playing by calling SDL_PauseAudio(0) when you are ready
- for your audio callback function to be called. Since the audio driver
- may modify the requested size of the audio buffer, you should allocate
- any local mixing buffers after you open the audio device. }
-
-function SDL_OpenAudio(desired, obtained: PSDL_AudioSpec): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_OpenAudio'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_OpenAudio}
-
-{ Get the current audio state: }
-function SDL_GetAudioStatus: TSDL_Audiostatus;
-cdecl; external {$IFDEF __GPC__}name 'SDL_GetAudioStatus'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_GetAudioStatus}
-
-{ This function pauses and unpauses the audio callback processing.
- It should be called with a parameter of 0 after opening the audio
- device to start playing sound. This is so you can safely initialize
- data for your callback function after opening the audio device.
- Silence will be written to the audio device during the pause. }
-
-procedure SDL_PauseAudio(pause_on: Integer);
-cdecl; external {$IFDEF __GPC__}name 'SDL_PauseAudio'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_PauseAudio}
-
-{ This function loads a WAVE from the data source, automatically freeing
- that source if 'freesrc' is non-zero. For example, to load a WAVE file,
- you could do:
- SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
-
- If this function succeeds, it returns the given SDL_AudioSpec,
- filled with the audio data format of the wave data, and sets
- 'audio_buf' to a malloc()'d buffer containing the audio data,
- and sets 'audio_len' to the length of that audio buffer, in bytes.
- You need to free the audio buffer with SDL_FreeWAV() when you are
- done with it.
-
- This function returns NULL and sets the SDL error message if the
- wave file cannot be opened, uses an unknown data format, or is
- corrupt. Currently raw and MS-ADPCM WAVE files are supported. }
-
-function SDL_LoadWAV_RW(src: PSDL_RWops; freesrc: Integer; spec:
- PSDL_AudioSpec; audio_buf: PUInt8; audiolen: PUInt32): PSDL_AudioSpec;
-cdecl; external {$IFDEF __GPC__}name 'SDL_LoadWAV_RW'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_LoadWAV_RW}
-
-// Compatibility convenience function -- loads a WAV from a file
-function SDL_LoadWAV(filename: PChar; spec: PSDL_AudioSpec; audio_buf:
- PUInt8; audiolen: PUInt32): PSDL_AudioSpec;
-{$EXTERNALSYM SDL_LoadWAV}
-
-{ This function frees data previously allocated with SDL_LoadWAV_RW() }
-
-procedure SDL_FreeWAV(audio_buf: PUInt8);
-cdecl; external {$IFDEF __GPC__}name 'SDL_FreeWAV'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_FreeWAV}
-
-{ This function takes a source format and rate and a destination format
- and rate, and initializes the 'cvt' structure with information needed
- by SDL_ConvertAudio() to convert a buffer of audio data from one format
- to the other.
- This function returns 0, or -1 if there was an error. }
-function SDL_BuildAudioCVT(cvt: PSDL_AudioCVT; src_format: UInt16;
- src_channels: UInt8; src_rate: Integer; dst_format: UInt16; dst_channels: UInt8;
- dst_rate: Integer): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_BuildAudioCVT'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_BuildAudioCVT}
-
-{ Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(),
- created an audio buffer cvt->buf, and filled it with cvt->len bytes of
- audio data in the source format, this function will convert it in-place
- to the desired format.
- The data conversion may expand the size of the audio data, so the buffer
- cvt->buf should be allocated after the cvt structure is initialized by
- SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long. }
-function SDL_ConvertAudio(cvt: PSDL_AudioCVT): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_ConvertAudio'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_ConvertAudio}
-
-{ This takes two audio buffers of the playing audio format and mixes
- them, performing addition, volume adjustment, and overflow clipping.
- The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
- for full audio volume. Note this does not change hardware volume.
- This is provided for convenience -- you can mix your own audio data. }
-
-procedure SDL_MixAudio(dst, src: PUInt8; len: UInt32; volume: Integer);
-cdecl; external {$IFDEF __GPC__}name 'SDL_MixAudio'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_MixAudio}
-
-{ The lock manipulated by these functions protects the callback function.
- During a LockAudio/UnlockAudio pair, you can be guaranteed that the
- callback function is not running. Do not call these from the callback
- function or you will cause deadlock. }
-procedure SDL_LockAudio;
-cdecl; external {$IFDEF __GPC__}name 'SDL_LockAudio'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_LockAudio}
-procedure SDL_UnlockAudio;
-cdecl; external {$IFDEF __GPC__}name 'SDL_UnlockAudio'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_UnlockAudio}
-
-{ This function shuts down audio processing and closes the audio device. }
-
-procedure SDL_CloseAudio;
-cdecl; external {$IFDEF __GPC__}name 'SDL_CloseAudio'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_CloseAudio}
-
-{------------------------------------------------------------------------------}
-{ CD-routines }
-{------------------------------------------------------------------------------}
-
-{ Returns the number of CD-ROM drives on the system, or -1 if
- SDL_Init() has not been called with the SDL_INIT_CDROM flag. }
-
-function SDL_CDNumDrives: Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_CDNumDrives'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_CDNumDrives}
-
-{ Returns a human-readable, system-dependent identifier for the CD-ROM.
- Example:
- "/dev/cdrom"
- "E:"
- "/dev/disk/ide/1/master" }
-
-function SDL_CDName(drive: Integer): PChar;
-cdecl; external {$IFDEF __GPC__}name 'SDL_CDName'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_CDName}
-
-{ Opens a CD-ROM drive for access. It returns a drive handle on success,
- or NULL if the drive was invalid or busy. This newly opened CD-ROM
- becomes the default CD used when other CD functions are passed a NULL
- CD-ROM handle.
- Drives are numbered starting with 0. Drive 0 is the system default CD-ROM. }
-
-function SDL_CDOpen(drive: Integer): PSDL_CD;
-cdecl; external {$IFDEF __GPC__}name 'SDL_CDOpen'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_CDOpen}
-
-{ This function returns the current status of the given drive.
- If the drive has a CD in it, the table of contents of the CD and current
- play position of the CD will be stored in the SDL_CD structure. }
-
-function SDL_CDStatus(cdrom: PSDL_CD): TSDL_CDStatus;
-cdecl; external {$IFDEF __GPC__}name 'SDL_CDStatus'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_CDStatus}
-
-{ Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks'
- tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play
- until the end of the CD. This function will skip data tracks.
- This function should only be called after calling SDL_CDStatus() to
- get track information about the CD.
-
- For example:
- // Play entire CD:
- if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) then
- SDL_CDPlayTracks(cdrom, 0, 0, 0, 0);
- // Play last track:
- if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) then
- begin
- SDL_CDPlayTracks(cdrom, cdrom->numtracks-1, 0, 0, 0);
- end;
-
- // Play first and second track and 10 seconds of third track:
- if ( CD_INDRIVE(SDL_CDStatus(cdrom)) )
- SDL_CDPlayTracks(cdrom, 0, 0, 2, 10);
-
- This function returns 0, or -1 if there was an error. }
-
-function SDL_CDPlayTracks(cdrom: PSDL_CD; start_track: Integer; start_frame:
- Integer; ntracks: Integer; nframes: Integer): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_CDPlayTracks'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_CDPlayTracks}
-
-
-{ Play the given CD starting at 'start' frame for 'length' frames.
- It returns 0, or -1 if there was an error. }
-
-function SDL_CDPlay(cdrom: PSDL_CD; start: Integer; length: Integer): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_CDPlay'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_CDPlay}
-
-// Pause play -- returns 0, or -1 on error
-function SDL_CDPause(cdrom: PSDL_CD): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_CDPause'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_CDPause}
-
-// Resume play -- returns 0, or -1 on error
-function SDL_CDResume(cdrom: PSDL_CD): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_CDResume'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_CDResume}
-
-// Stop play -- returns 0, or -1 on error
-function SDL_CDStop(cdrom: PSDL_CD): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_CDStop'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_CDStop}
-
-// Eject CD-ROM -- returns 0, or -1 on error
-function SDL_CDEject(cdrom: PSDL_CD): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_CDEject'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_CDEject}
-
-// Closes the handle for the CD-ROM drive
-procedure SDL_CDClose(cdrom: PSDL_CD);
-cdecl; external {$IFDEF __GPC__}name 'SDL_CDClose'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_CDClose}
-
-// Given a status, returns true if there's a disk in the drive
-function SDL_CDInDrive( status : TSDL_CDStatus ) : LongBool;
-{$EXTERNALSYM SDL_CDInDrive}
-
-// Conversion functions from frames to Minute/Second/Frames and vice versa
-procedure FRAMES_TO_MSF(frames: Integer; var M: Integer; var S: Integer; var
- F: Integer);
-{$EXTERNALSYM FRAMES_TO_MSF}
-function MSF_TO_FRAMES(M: Integer; S: Integer; F: Integer): Integer;
-{$EXTERNALSYM MSF_TO_FRAMES}
-
-{------------------------------------------------------------------------------}
-{ JoyStick-routines }
-{------------------------------------------------------------------------------}
-
-{ Count the number of joysticks attached to the system }
-function SDL_NumJoysticks: Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_NumJoysticks'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_NumJoysticks}
-
-{ Get the implementation dependent name of a joystick.
- This can be called before any joysticks are opened.
- If no name can be found, this function returns NULL. }
-function SDL_JoystickName(index: Integer): PChar;
-cdecl; external {$IFDEF __GPC__}name 'SDL_JoystickName'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_JoystickName}
-
-{ Open a joystick for use - the index passed as an argument refers to
- the N'th joystick on the system. This index is the value which will
- identify this joystick in future joystick events.
-
- This function returns a joystick identifier, or NULL if an error occurred. }
-function SDL_JoystickOpen(index: Integer): PSDL_Joystick;
-cdecl; external {$IFDEF __GPC__}name 'SDL_JoystickOpen'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_JoystickOpen}
-
-{ Returns 1 if the joystick has been opened, or 0 if it has not. }
-function SDL_JoystickOpened(index: Integer): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_JoystickOpened'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_JoystickOpened}
-
-{ Get the device index of an opened joystick. }
-function SDL_JoystickIndex(joystick: PSDL_Joystick): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_JoystickIndex'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_JoystickIndex}
-
-{ Get the number of general axis controls on a joystick }
-function SDL_JoystickNumAxes(joystick: PSDL_Joystick): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_JoystickNumAxes'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_JoystickNumAxes}
-
-{ Get the number of trackballs on a joystick
- Joystick trackballs have only relative motion events associated
- with them and their state cannot be polled. }
-function SDL_JoystickNumBalls(joystick: PSDL_Joystick): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_JoystickNumBalls'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_JoystickNumBalls}
-
-
-{ Get the number of POV hats on a joystick }
-function SDL_JoystickNumHats(joystick: PSDL_Joystick): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_JoystickNumHats'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_JoystickNumHats}
-
-{ Get the number of buttons on a joystick }
-function SDL_JoystickNumButtons(joystick: PSDL_Joystick): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_JoystickNumButtons'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_JoystickNumButtons}
-
-{ Update the current state of the open joysticks.
- This is called automatically by the event loop if any joystick
- events are enabled. }
-
-procedure SDL_JoystickUpdate;
-cdecl; external {$IFDEF __GPC__}name 'SDL_JoystickUpdate'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_JoystickUpdate;}
-
-{ Enable/disable joystick event polling.
- If joystick events are disabled, you must call SDL_JoystickUpdate()
- yourself and check the state of the joystick when you want joystick
- information.
- The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE. }
-
-function SDL_JoystickEventState(state: Integer): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_JoystickEventState'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_JoystickEventState}
-
-{ Get the current state of an axis control on a joystick
- The state is a value ranging from -32768 to 32767.
- The axis indices start at index 0. }
-
-function SDL_JoystickGetAxis(joystick: PSDL_Joystick; axis: Integer) : SInt16;
-cdecl; external {$IFDEF __GPC__}name 'SDL_JoystickGetAxis'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_JoystickGetAxis}
-
-{ The hat indices start at index 0. }
-
-function SDL_JoystickGetHat(joystick: PSDL_Joystick; hat: Integer): UInt8;
-cdecl; external {$IFDEF __GPC__}name 'SDL_JoystickGetHat'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_JoystickGetHat}
-
-{ Get the ball axis change since the last poll
- This returns 0, or -1 if you passed it invalid parameters.
- The ball indices start at index 0. }
-
-function SDL_JoystickGetBall(joystick: PSDL_Joystick; ball: Integer; var dx: Integer; var dy: Integer): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_JoystickGetBall'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_JoystickGetBall}
-
-{ Get the current state of a button on a joystick
- The button indices start at index 0. }
-function SDL_JoystickGetButton( joystick: PSDL_Joystick; Button: Integer): UInt8;
-cdecl; external {$IFDEF __GPC__}name 'SDL_JoystickGetButton'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_JoystickGetButton}
-
-{ Close a joystick previously opened with SDL_JoystickOpen() }
-procedure SDL_JoystickClose(joystick: PSDL_Joystick);
-cdecl; external {$IFDEF __GPC__}name 'SDL_JoystickClose'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_JoystickClose}
-
-{------------------------------------------------------------------------------}
-{ event-handling }
-{------------------------------------------------------------------------------}
-
-{ Pumps the event loop, gathering events from the input devices.
- This function updates the event queue and internal input device state.
- This should only be run in the thread that sets the video mode. }
-
-procedure SDL_PumpEvents;
-cdecl; external {$IFDEF __GPC__}name 'SDL_PumpEvents'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_PumpEvents;}
-
-{ Checks the event queue for messages and optionally returns them.
- If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
- the back of the event queue.
- If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
- of the event queue, matching 'mask', will be returned and will not
- be removed from the queue.
- If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
- of the event queue, matching 'mask', will be returned and will be
- removed from the queue.
- This function returns the number of events actually stored, or -1
- if there was an error. This function is thread-safe. }
-
-function SDL_PeepEvents(events: PSDL_Event; numevents: Integer; action: TSDL_eventaction; mask: UInt32): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_PeepEvents'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_PeepEvents}
-
-{ Polls for currently pending events, and returns 1 if there are any pending
- events, or 0 if there are none available. If 'event' is not NULL, the next
- event is removed from the queue and stored in that area. }
-
-function SDL_PollEvent(event: PSDL_Event): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_PollEvent'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_PollEvent}
-
-{ Waits indefinitely for the next available event, returning 1, or 0 if there
- was an error while waiting for events. If 'event' is not NULL, the next
- event is removed from the queue and stored in that area. }
-
-function SDL_WaitEvent(event: PSDL_Event): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_WaitEvent'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_WaitEvent}
-
-function SDL_PushEvent( event : PSDL_Event ) : Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_PushEvent'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_PushEvent}
-
-{ If the filter returns 1, then the event will be added to the internal queue.
- If it returns 0, then the event will be dropped from the queue, but the
- internal state will still be updated. This allows selective filtering of
- dynamically arriving events.
-
- WARNING: Be very careful of what you do in the event filter function, as
- it may run in a different thread!
-
- There is one caveat when dealing with the SDL_QUITEVENT event type. The
- event filter is only called when the window manager desires to close the
- application window. If the event filter returns 1, then the window will
- be closed, otherwise the window will remain open if possible.
- If the quit event is generated by an interrupt signal, it will bypass the
- internal queue and be delivered to the application at the next event poll. }
-procedure SDL_SetEventFilter( filter : TSDL_EventFilter );
-cdecl; external {$IFDEF __GPC__}name 'SDL_SetEventFilter'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_SetEventFilter}
-
-{ Return the current event filter - can be used to "chain" filters.
- If there is no event filter set, this function returns NULL. }
-
-function SDL_GetEventFilter: TSDL_EventFilter;
-cdecl; external {$IFDEF __GPC__}name 'SDL_GetEventFilter'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_GetEventFilter}
-
-{ This function allows you to set the state of processing certain events.
- If 'state' is set to SDL_IGNORE, that event will be automatically dropped
- from the event queue and will not event be filtered.
- If 'state' is set to SDL_ENABLE, that event will be processed normally.
- If 'state' is set to SDL_QUERY, SDL_EventState() will return the
- current processing state of the specified event. }
-
-function SDL_EventState(type_: UInt8; state: Integer): UInt8;
-cdecl; external {$IFDEF __GPC__}name 'SDL_EventState'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_EventState}
-
-{------------------------------------------------------------------------------}
-{ Version Routines }
-{------------------------------------------------------------------------------}
-
-{ This macro can be used to fill a version structure with the compile-time
- version of the SDL library. }
-procedure SDL_VERSION(var X: TSDL_Version);
-{$EXTERNALSYM SDL_VERSION}
-
-{ This macro turns the version numbers into a numeric value:
- (1,2,3) -> (1203)
- This assumes that there will never be more than 100 patchlevels }
-
-function SDL_VERSIONNUM(X, Y, Z: Integer): Integer;
-{$EXTERNALSYM SDL_VERSIONNUM}
-
-// This is the version number macro for the current SDL version
-function SDL_COMPILEDVERSION: Integer;
-{$EXTERNALSYM SDL_COMPILEDVERSION}
-
-// This macro will evaluate to true if compiled with SDL at least X.Y.Z
-function SDL_VERSION_ATLEAST(X: Integer; Y: Integer; Z: Integer) : LongBool;
-{$EXTERNALSYM SDL_VERSION_ATLEAST}
-
-{ This function gets the version of the dynamically linked SDL library.
- it should NOT be used to fill a version structure, instead you should
- use the SDL_Version() macro. }
-
-function SDL_Linked_Version: PSDL_version;
-cdecl; external {$IFDEF __GPC__}name 'SDL_Linked_Version'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_Linked_Version}
-
-{------------------------------------------------------------------------------}
-{ video }
-{------------------------------------------------------------------------------}
-
-{ These functions are used internally, and should not be used unless you
- have a specific need to specify the video driver you want to use.
- You should normally use SDL_Init() or SDL_InitSubSystem().
-
- SDL_VideoInit() initializes the video subsystem -- sets up a connection
- to the window manager, etc, and determines the current video mode and
- pixel format, but does not initialize a window or graphics mode.
- Note that event handling is activated by this routine.
-
- If you use both sound and video in your application, you need to call
- SDL_Init() before opening the sound device, otherwise under Win32 DirectX,
- you won't be able to set full-screen display modes. }
-
-function SDL_VideoInit(driver_name: PChar; flags: UInt32): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_VideoInit'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_VideoInit}
-procedure SDL_VideoQuit;
-cdecl; external {$IFDEF __GPC__}name 'SDL_VideoQuit'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_VideoQuit}
-
-{ This function fills the given character buffer with the name of the
- video driver, and returns a pointer to it if the video driver has
- been initialized. It returns NULL if no driver has been initialized. }
-
-function SDL_VideoDriverName(namebuf: PChar; maxlen: Integer): PChar;
-cdecl; external {$IFDEF __GPC__}name 'SDL_VideoDriverName'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_VideoDriverName}
-
-{ This function returns a pointer to the current display surface.
- If SDL is doing format conversion on the display surface, this
- function returns the publicly visible surface, not the real video
- surface. }
-
-function SDL_GetVideoSurface: PSDL_Surface;
-cdecl; external {$IFDEF __GPC__}name 'SDL_GetVideoSurface'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_GetVideoSurface}
-
-{ This function returns a read-only pointer to information about the
- video hardware. If this is called before SDL_SetVideoMode(), the 'vfmt'
- member of the returned structure will contain the pixel format of the
- "best" video mode. }
-function SDL_GetVideoInfo: PSDL_VideoInfo;
-cdecl; external {$IFDEF __GPC__}name 'SDL_GetVideoInfo'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_GetVideoInfo}
-
-{ Check to see if a particular video mode is supported.
- It returns 0 if the requested mode is not supported under any bit depth,
- or returns the bits-per-pixel of the closest available mode with the
- given width and height. If this bits-per-pixel is different from the
- one used when setting the video mode, SDL_SetVideoMode() will succeed,
- but will emulate the requested bits-per-pixel with a shadow surface.
-
- The arguments to SDL_VideoModeOK() are the same ones you would pass to
- SDL_SetVideoMode() }
-
-function SDL_VideoModeOK(width, height, bpp: Integer; flags: UInt32): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_VideoModeOK'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_VideoModeOK}
-
-{ Return a pointer to an array of available screen dimensions for the
- given format and video flags, sorted largest to smallest. Returns
- NULL if there are no dimensions available for a particular format,
- or (SDL_Rect **)-1 if any dimension is okay for the given format.
-
- if 'format' is NULL, the mode list will be for the format given
- by SDL_GetVideoInfo( ) - > vfmt }
-
-function SDL_ListModes(format: PSDL_PixelFormat; flags: UInt32): PPSDL_Rect;
-cdecl; external {$IFDEF __GPC__}name 'SDL_ListModes'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_ListModes}
-
-
-{ Set up a video mode with the specified width, height and bits-per-pixel.
-
- If 'bpp' is 0, it is treated as the current display bits per pixel.
-
- If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the
- requested bits-per-pixel, but will return whatever video pixel format is
- available. The default is to emulate the requested pixel format if it
- is not natively available.
-
- If SDL_HWSURFACE is set in 'flags', the video surface will be placed in
- video memory, if possible, and you may have to call SDL_LockSurface()
- in order to access the raw framebuffer. Otherwise, the video surface
- will be created in system memory.
-
- If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle
- updates asynchronously, but you must always lock before accessing pixels.
- SDL will wait for updates to complete before returning from the lock.
-
- If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee
- that the colors set by SDL_SetColors() will be the colors you get.
- Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all
- of the colors exactly the way they are requested, and you should look
- at the video surface structure to determine the actual palette.
- If SDL cannot guarantee that the colors you request can be set,
- i.e. if the colormap is shared, then the video surface may be created
- under emulation in system memory, overriding the SDL_HWSURFACE flag.
-
- If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set
- a fullscreen video mode. The default is to create a windowed mode
- if the current graphics system has a window manager.
- If the SDL library is able to set a fullscreen video mode, this flag
- will be set in the surface that is returned.
-
- If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up
- two surfaces in video memory and swap between them when you call
- SDL_Flip(). This is usually slower than the normal single-buffering
- scheme, but prevents "tearing" artifacts caused by modifying video
- memory while the monitor is refreshing. It should only be used by
- applications that redraw the entire screen on every update.
-
- This function returns the video framebuffer surface, or NULL if it fails. }
-
-function SDL_SetVideoMode(width, height, bpp: Integer; flags: UInt32): PSDL_Surface;
-cdecl; external {$IFDEF __GPC__}name 'SDL_SetVideoMode'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_SetVideoMode}
-
-
-{ Makes sure the given list of rectangles is updated on the given screen.
- If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
- screen.
- These functions should not be called while 'screen' is locked. }
-
-procedure SDL_UpdateRects(screen: PSDL_Surface; numrects: Integer; rects: PSDL_Rect);
-cdecl; external {$IFDEF __GPC__}name 'SDL_UpdateRects'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_UpdateRects}
-procedure SDL_UpdateRect(screen: PSDL_Surface; x, y: SInt32; w, h: UInt32);
-cdecl; external {$IFDEF __GPC__}name 'SDL_UpdateRect'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_UpdateRect}
-
-
-{ On hardware that supports double-buffering, this function sets up a flip
- and returns. The hardware will wait for vertical retrace, and then swap
- video buffers before the next video surface blit or lock will return.
- On hardware that doesn not support double-buffering, this is equivalent
- to calling SDL_UpdateRect(screen, 0, 0, 0, 0);
- The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when
- setting the video mode for this function to perform hardware flipping.
- This function returns 0 if successful, or -1 if there was an error.}
-
-function SDL_Flip(screen: PSDL_Surface): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_Flip'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_Flip}
-
-{ Set the gamma correction for each of the color channels.
- The gamma values range (approximately) between 0.1 and 10.0
-
- If this function isn't supported directly by the hardware, it will
- be emulated using gamma ramps, if available. If successful, this
- function returns 0, otherwise it returns -1. }
-
-function SDL_SetGamma(redgamma: single; greengamma: single; bluegamma: single ): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_SetGamma'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_SetGamma}
-
-{ Set the gamma translation table for the red, green, and blue channels
- of the video hardware. Each table is an array of 256 16-bit quantities,
- representing a mapping between the input and output for that channel.
- The input is the index into the array, and the output is the 16-bit
- gamma value at that index, scaled to the output color precision.
-
- You may pass NULL for any of the channels to leave it unchanged.
- If the call succeeds, it will return 0. If the display driver or
- hardware does not support gamma translation, or otherwise fails,
- this function will return -1. }
-
-function SDL_SetGammaRamp( redtable: PUInt16; greentable: PUInt16; bluetable: PUInt16): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_SetGammaRamp'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_SetGammaRamp}
-
-{ Retrieve the current values of the gamma translation tables.
-
- You must pass in valid pointers to arrays of 256 16-bit quantities.
- Any of the pointers may be NULL to ignore that channel.
- If the call succeeds, it will return 0. If the display driver or
- hardware does not support gamma translation, or otherwise fails,
- this function will return -1. }
-
-function SDL_GetGammaRamp( redtable: PUInt16; greentable: PUInt16; bluetable: PUInt16): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_GetGammaRamp'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_GetGammaRamp}
-
-{ Sets a portion of the colormap for the given 8-bit surface. If 'surface'
- is not a palettized surface, this function does nothing, returning 0.
- If all of the colors were set as passed to SDL_SetColors(), it will
- return 1. If not all the color entries were set exactly as given,
- it will return 0, and you should look at the surface palette to
- determine the actual color palette.
-
- When 'surface' is the surface associated with the current display, the
- display colormap will be updated with the requested colors. If
- SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors()
- will always return 1, and the palette is guaranteed to be set the way
- you desire, even if the window colormap has to be warped or run under
- emulation. }
-
-
-function SDL_SetColors(surface: PSDL_Surface; colors: PSDL_Color; firstcolor : Integer; ncolors: Integer) : Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_SetColors'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_SetColors}
-
-{ Sets a portion of the colormap for a given 8-bit surface.
- 'flags' is one or both of:
- SDL_LOGPAL -- set logical palette, which controls how blits are mapped
- to/from the surface,
- SDL_PHYSPAL -- set physical palette, which controls how pixels look on
- the screen
- Only screens have physical palettes. Separate change of physical/logical
- palettes is only possible if the screen has SDL_HWPALETTE set.
-
- The return value is 1 if all colours could be set as requested, and 0
- otherwise.
-
- SDL_SetColors() is equivalent to calling this function with
- flags = (SDL_LOGPAL or SDL_PHYSPAL). }
-
-function SDL_SetPalette(surface: PSDL_Surface; flags: Integer; colors: PSDL_Color; firstcolor: Integer; ncolors: Integer): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_SetPalette'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_SetPalette}
-
-{ Maps an RGB triple to an opaque pixel value for a given pixel format }
-function SDL_MapRGB(format: PSDL_PixelFormat; r: UInt8; g: UInt8; b: UInt8) : UInt32;
-cdecl; external {$IFDEF __GPC__}name 'SDL_MapRGB'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_MapRGB}
-
-{ Maps an RGBA quadruple to a pixel value for a given pixel format }
-function SDL_MapRGBA(format: PSDL_PixelFormat; r: UInt8; g: UInt8; b: UInt8; a: UInt8): UInt32;
-cdecl; external {$IFDEF __GPC__}name 'SDL_MapRGBA'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_MapRGBA}
-
-{ Maps a pixel value into the RGB components for a given pixel format }
-procedure SDL_GetRGB(pixel: UInt32; fmt: PSDL_PixelFormat; r: PUInt8; g: PUInt8; b: PUInt8);
-cdecl; external {$IFDEF __GPC__}name 'SDL_GetRGB'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_GetRGB}
-
-{ Maps a pixel value into the RGBA components for a given pixel format }
-procedure SDL_GetRGBA(pixel: UInt32; fmt: PSDL_PixelFormat; r: PUInt8; g: PUInt8; b: PUInt8; a: PUInt8);
-cdecl; external {$IFDEF __GPC__}name 'SDL_GetRGBA'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_GetRGBA}
-
-{ Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
- If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
- If the depth is greater than 8 bits, the pixel format is set using the
- flags '[RGB]mask'.
- If the function runs out of memory, it will return NULL.
-
- The 'flags' tell what kind of surface to create.
- SDL_SWSURFACE means that the surface should be created in system memory.
- SDL_HWSURFACE means that the surface should be created in video memory,
- with the same format as the display surface. This is useful for surfaces
- that will not change much, to take advantage of hardware acceleration
- when being blitted to the display surface.
- SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with
- this surface, but you must always lock it before accessing the pixels.
- SDL will wait for current blits to finish before returning from the lock.
- SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
- If the hardware supports acceleration of colorkey blits between
- two surfaces in video memory, SDL will try to place the surface in
- video memory. If this isn't possible or if there is no hardware
- acceleration available, the surface will be placed in system memory.
- SDL_SRCALPHA means that the surface will be used for alpha blits and
- if the hardware supports hardware acceleration of alpha blits between
- two surfaces in video memory, to place the surface in video memory
- if possible, otherwise it will be placed in system memory.
- If the surface is created in video memory, blits will be _much_ faster,
- but the surface format must be identical to the video surface format,
- and the only way to access the pixels member of the surface is to use
- the SDL_LockSurface() and SDL_UnlockSurface() calls.
- If the requested surface actually resides in video memory, SDL_HWSURFACE
- will be set in the flags member of the returned surface. If for some
- reason the surface could not be placed in video memory, it will not have
- the SDL_HWSURFACE flag set, and will be created in system memory instead. }
-
-function SDL_AllocSurface(flags: UInt32; width, height, depth: Integer;
- RMask, GMask, BMask, AMask: UInt32): PSDL_Surface;
-{$EXTERNALSYM SDL_AllocSurface}
-
-function SDL_CreateRGBSurface(flags: UInt32; width, height, depth: Integer; RMask, GMask, BMask, AMask: UInt32): PSDL_Surface;
-cdecl; external {$IFDEF __GPC__}name 'SDL_CreateRGBSurface'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_CreateRGBSurface}
-
-function SDL_CreateRGBSurfaceFrom(pixels: Pointer; width, height, depth, pitch
- : Integer; RMask, GMask, BMask, AMask: UInt32): PSDL_Surface;
-cdecl; external {$IFDEF __GPC__}name 'SDL_CreateRGBSurfaceFrom'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_CreateRGBSurfaceFrom}
-
-procedure SDL_FreeSurface(surface: PSDL_Surface);
-cdecl; external {$IFDEF __GPC__}name 'SDL_FreeSurface'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_FreeSurface}
-
-function SDL_MustLock(Surface: PSDL_Surface): Boolean;
-{$EXTERNALSYM SDL_MustLock}
-{ SDL_LockSurface() sets up a surface for directly accessing the pixels.
- Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
- to and read from 'surface->pixels', using the pixel format stored in
- 'surface->format'. Once you are done accessing the surface, you should
- use SDL_UnlockSurface() to release it.
-
- Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
- to 0, then you can read and write to the surface at any time, and the
- pixel format of the surface will not change. In particular, if the
- SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you
- will not need to lock the display surface before accessing it.
-
- No operating system or library calls should be made between lock/unlock
- pairs, as critical system locks may be held during this time.
-
- SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. }
-function SDL_LockSurface(surface: PSDL_Surface): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_LockSurface'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_LockSurface}
-
-procedure SDL_UnlockSurface(surface: PSDL_Surface);
-cdecl; external {$IFDEF __GPC__}name 'SDL_UnlockSurface'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_UnlockSurface}
-
-{ Load a surface from a seekable SDL data source (memory or file.)
- If 'freesrc' is non-zero, the source will be closed after being read.
- Returns the new surface, or NULL if there was an error.
- The new surface should be freed with SDL_FreeSurface(). }
-function SDL_LoadBMP_RW(src: PSDL_RWops; freesrc: Integer): PSDL_Surface;
-cdecl; external {$IFDEF __GPC__}name 'SDL_LoadBMP_RW'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_LoadBMP_RW}
-
-// Convenience macro -- load a surface from a file
-function SDL_LoadBMP(filename: PChar): PSDL_Surface;
-{$EXTERNALSYM SDL_LoadBMP}
-
-{ Save a surface to a seekable SDL data source (memory or file.)
- If 'freedst' is non-zero, the source will be closed after being written.
- Returns 0 if successful or -1 if there was an error. }
-
-function SDL_SaveBMP_RW(surface: PSDL_Surface; dst: PSDL_RWops; freedst: Integer): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_SaveBMP_RW'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_SaveBMP_RW}
-
-// Convenience macro -- save a surface to a file
-function SDL_SaveBMP(surface: PSDL_Surface; filename: PChar): Integer;
-{$EXTERNALSYM SDL_SaveBMP}
-
-{ Sets the color key (transparent pixel) in a blittable surface.
- If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL),
- 'key' will be the transparent pixel in the source image of a blit.
- SDL_RLEACCEL requests RLE acceleration for the surface if present,
- and removes RLE acceleration if absent.
- If 'flag' is 0, this function clears any current color key.
- This function returns 0, or -1 if there was an error. }
-
-function SDL_SetColorKey(surface: PSDL_Surface; flag, key: UInt32) : Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_SetColorKey'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_SetColorKey}
-
-{ This function sets the alpha value for the entire surface, as opposed to
- using the alpha component of each pixel. This value measures the range
- of transparency of the surface, 0 being completely transparent to 255
- being completely opaque. An 'alpha' value of 255 causes blits to be
- opaque, the source pixels copied to the destination (the default). Note
- that per-surface alpha can be combined with colorkey transparency.
-
- If 'flag' is 0, alpha blending is disabled for the surface.
- If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface.
- OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the
- surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed. }
-
-
-function SDL_SetAlpha(surface: PSDL_Surface; flag: UInt32; alpha: UInt8): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_SetAlpha'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_SetAlpha}
-
-{ Sets the clipping rectangle for the destination surface in a blit.
-
- If the clip rectangle is NULL, clipping will be disabled.
- If the clip rectangle doesn't intersect the surface, the function will
- return SDL_FALSE and blits will be completely clipped. Otherwise the
- function returns SDL_TRUE and blits to the surface will be clipped to
- the intersection of the surface area and the clipping rectangle.
-
- Note that blits are automatically clipped to the edges of the source
- and destination surfaces. }
-procedure SDL_SetClipRect(surface: PSDL_Surface; rect: PSDL_Rect); cdecl;
-external {$IFDEF __GPC__}name 'SDL_SetClipRect'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_SetClipRect}
-
-{ Gets the clipping rectangle for the destination surface in a blit.
- 'rect' must be a pointer to a valid rectangle which will be filled
- with the correct values. }
-procedure SDL_GetClipRect(surface: PSDL_Surface; rect: PSDL_Rect); cdecl;
-external {$IFDEF __GPC__}name 'SDL_GetClipRect'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_GetClipRect}
-
-{ Creates a new surface of the specified format, and then copies and maps
- the given surface to it so the blit of the converted surface will be as
- fast as possible. If this function fails, it returns NULL.
-
- The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those
- semantics. You can also pass SDL_RLEACCEL in the flags parameter and
- SDL will try to RLE accelerate colorkey and alpha blits in the resulting
- surface.
-
- This function is used internally by SDL_DisplayFormat(). }
-
-function SDL_ConvertSurface(src: PSDL_Surface; fmt: PSDL_PixelFormat; flags: UInt32): PSDL_Surface;
-cdecl; external {$IFDEF __GPC__}name 'SDL_ConvertSurface'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_ConvertSurface}
-
-{
- This performs a fast blit from the source surface to the destination
- surface. It assumes that the source and destination rectangles are
- the same size. If either 'srcrect' or 'dstrect' are NULL, the entire
- surface (src or dst) is copied. The final blit rectangles are saved
- in 'srcrect' and 'dstrect' after all clipping is performed.
- If the blit is successful, it returns 0, otherwise it returns -1.
-
- The blit function should not be called on a locked surface.
-
- The blit semantics for surfaces with and without alpha and colorkey
- are defined as follows:
-
- RGBA->RGB:
- SDL_SRCALPHA set:
- alpha-blend (using alpha-channel).
- SDL_SRCCOLORKEY ignored.
- SDL_SRCALPHA not set:
- copy RGB.
- if SDL_SRCCOLORKEY set, only copy the pixels matching the
- RGB values of the source colour key, ignoring alpha in the
- comparison.
-
- RGB->RGBA:
- SDL_SRCALPHA set:
- alpha-blend (using the source per-surface alpha value);
- set destination alpha to opaque.
- SDL_SRCALPHA not set:
- copy RGB, set destination alpha to opaque.
- both:
- if SDL_SRCCOLORKEY set, only copy the pixels matching the
- source colour key.
-
- RGBA->RGBA:
- SDL_SRCALPHA set:
- alpha-blend (using the source alpha channel) the RGB values;
- leave destination alpha untouched. [Note: is this correct?]
- SDL_SRCCOLORKEY ignored.
- SDL_SRCALPHA not set:
- copy all of RGBA to the destination.
- if SDL_SRCCOLORKEY set, only copy the pixels matching the
- RGB values of the source colour key, ignoring alpha in the
- comparison.
-
- RGB->RGB:
- SDL_SRCALPHA set:
- alpha-blend (using the source per-surface alpha value).
- SDL_SRCALPHA not set:
- copy RGB.
- both:
- if SDL_SRCCOLORKEY set, only copy the pixels matching the
- source colour key.
-
- If either of the surfaces were in video memory, and the blit returns -2,
- the video memory was lost, so it should be reloaded with artwork and
- re-blitted:
- while ( SDL_BlitSurface(image, imgrect, screen, dstrect) = -2 ) do
- begin
- while ( SDL_LockSurface(image) < 0 ) do
- Sleep(10);
- -- Write image pixels to image->pixels --
- SDL_UnlockSurface(image);
- end;
-
- This happens under DirectX 5.0 when the system switches away from your
- fullscreen application. The lock will also fail until you have access
- to the video memory again. }
-
-{ You should call SDL_BlitSurface() unless you know exactly how SDL
- blitting works internally and how to use the other blit functions. }
-
-function SDL_BlitSurface(src: PSDL_Surface; srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect): Integer;
-{$EXTERNALSYM SDL_BlitSurface}
-
-{ This is the public blit function, SDL_BlitSurface(), and it performs
- rectangle validation and clipping before passing it to SDL_LowerBlit() }
-function SDL_UpperBlit(src: PSDL_Surface; srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_UpperBlit'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_UpperBlit}
-
-{ This is a semi-private blit function and it performs low-level surface
- blitting only. }
-function SDL_LowerBlit(src: PSDL_Surface; srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_LowerBlit'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_LowerBlit}
-
-{ This function performs a fast fill of the given rectangle with 'color'
- The given rectangle is clipped to the destination surface clip area
- and the final fill rectangle is saved in the passed in pointer.
- If 'dstrect' is NULL, the whole surface will be filled with 'color'
- The color should be a pixel of the format used by the surface, and
- can be generated by the SDL_MapRGB() function.
- This function returns 0 on success, or -1 on error. }
-
-function SDL_FillRect(dst: PSDL_Surface; dstrect: PSDL_Rect; color: UInt32) : Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_FillRect'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_FillRect}
-
-{ This function takes a surface and copies it to a new surface of the
- pixel format and colors of the video framebuffer, suitable for fast
- blitting onto the display surface. It calls SDL_ConvertSurface()
-
- If you want to take advantage of hardware colorkey or alpha blit
- acceleration, you should set the colorkey and alpha value before
- calling this function.
-
- If the conversion fails or runs out of memory, it returns NULL }
-
-function SDL_DisplayFormat(surface: PSDL_Surface): PSDL_Surface; cdecl;
-external {$IFDEF __GPC__}name 'SDL_DisplayFormat'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_DisplayFormat}
-
-{ This function takes a surface and copies it to a new surface of the
- pixel format and colors of the video framebuffer (if possible),
- suitable for fast alpha blitting onto the display surface.
- The new surface will always have an alpha channel.
-
- If you want to take advantage of hardware colorkey or alpha blit
- acceleration, you should set the colorkey and alpha value before
- calling this function.
-
- If the conversion fails or runs out of memory, it returns NULL }
-
-
-function SDL_DisplayFormatAlpha(surface: PSDL_Surface): PSDL_Surface; cdecl;
-external {$IFDEF __GPC__}name 'SDL_DisplayFormatAlpha'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_DisplayFormatAlpha}
-
-//* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
-//* YUV video surface overlay functions */
-//* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
-
-{ This function creates a video output overlay
- Calling the returned surface an overlay is something of a misnomer because
- the contents of the display surface underneath the area where the overlay
- is shown is undefined - it may be overwritten with the converted YUV data. }
-
-function SDL_CreateYUVOverlay(width: Integer; height: Integer; format: UInt32; display: PSDL_Surface): PSDL_Overlay;
-cdecl; external {$IFDEF __GPC__}name 'SDL_CreateYUVOverlay'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_CreateYUVOverlay}
-
-// Lock an overlay for direct access, and unlock it when you are done
-function SDL_LockYUVOverlay(Overlay: PSDL_Overlay): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_LockYUVOverlay'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_LockYUVOverlay}
-
-procedure SDL_UnlockYUVOverlay(Overlay: PSDL_Overlay); cdecl;
-external {$IFDEF __GPC__}name 'SDL_UnlockYUVOverlay'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_UnlockYUVOverlay}
-
-
-{ Blit a video overlay to the display surface.
- The contents of the video surface underneath the blit destination are
- not defined.
- The width and height of the destination rectangle may be different from
- that of the overlay, but currently only 2x scaling is supported. }
-
-function SDL_DisplayYUVOverlay(Overlay: PSDL_Overlay; dstrect: PSDL_Rect) : Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_DisplayYUVOverlay'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_DisplayYUVOverlay}
-
-// Free a video overlay
-procedure SDL_FreeYUVOverlay(Overlay: PSDL_Overlay);
-cdecl; external {$IFDEF __GPC__}name 'SDL_FreeYUVOverlay'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_FreeYUVOverlay}
-
-{------------------------------------------------------------------------------}
-{ OpenGL Routines }
-{------------------------------------------------------------------------------}
-
-{ Dynamically load a GL driver, if SDL is built with dynamic GL.
-
- SDL links normally with the OpenGL library on your system by default,
- but you can compile it to dynamically load the GL driver at runtime.
- If you do this, you need to retrieve all of the GL functions used in
- your program from the dynamic library using SDL_GL_GetProcAddress().
-
- This is disabled in default builds of SDL. }
-
-
-function SDL_GL_LoadLibrary(filename: PChar): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_GL_LoadLibrary'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_GL_LoadLibrary}
-
-{ Get the address of a GL function (for extension functions) }
-function SDL_GL_GetProcAddress(procname: PChar) : Pointer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_GL_GetProcAddress'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_GL_GetProcAddress}
-
-{ Set an attribute of the OpenGL subsystem before intialization. }
-function SDL_GL_SetAttribute(attr: TSDL_GLAttr; value: Integer) : Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_GL_SetAttribute'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_GL_SetAttribute}
-
-{ Get an attribute of the OpenGL subsystem from the windowing
- interface, such as glX. This is of course different from getting
- the values from SDL's internal OpenGL subsystem, which only
- stores the values you request before initialization.
-
- Developers should track the values they pass into SDL_GL_SetAttribute
- themselves if they want to retrieve these values. }
-
-function SDL_GL_GetAttribute(attr: TSDL_GLAttr; var value: Integer): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_GL_GetAttribute'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_GL_GetAttribute}
-
-{ Swap the OpenGL buffers, if double-buffering is supported. }
-
-procedure SDL_GL_SwapBuffers;
-cdecl; external {$IFDEF __GPC__}name 'SDL_GL_SwapBuffers'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_GL_SwapBuffers;}
-
-{ Internal functions that should not be called unless you have read
- and understood the source code for these functions. }
-
-procedure SDL_GL_UpdateRects(numrects: Integer; rects: PSDL_Rect);
-cdecl; external {$IFDEF __GPC__}name 'SDL_GL_UpdateRects'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_GL_UpdateRects}
-procedure SDL_GL_Lock;
-cdecl; external {$IFDEF __GPC__}name 'SDL_GL_Lock'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_GL_Lock;}
-procedure SDL_GL_Unlock;
-cdecl; external {$IFDEF __GPC__}name 'SDL_GL_Unlock'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_GL_Unlock;}
-
-{* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *}
-{* These functions allow interaction with the window manager, if any. *}
-{* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *}
-
-{ Sets/Gets the title and icon text of the display window }
-procedure SDL_WM_GetCaption(var title : PChar; var icon : PChar);
-cdecl; external {$IFDEF __GPC__}name 'SDL_WM_GetCaption'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_WM_GetCaption}
-procedure SDL_WM_SetCaption( const title : PChar; const icon : PChar);
-cdecl; external {$IFDEF __GPC__}name 'SDL_WM_SetCaption'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_WM_SetCaption}
-
-{ Sets the icon for the display window.
- This function must be called before the first call to SDL_SetVideoMode().
- It takes an icon surface, and a mask in MSB format.
- If 'mask' is NULL, the entire icon surface will be used as the icon. }
-procedure SDL_WM_SetIcon(icon: PSDL_Surface; mask: UInt8);
-cdecl; external {$IFDEF __GPC__}name 'SDL_WM_SetIcon'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_WM_SetIcon}
-
-{ This function iconifies the window, and returns 1 if it succeeded.
- If the function succeeds, it generates an SDL_APPACTIVE loss event.
- This function is a noop and returns 0 in non-windowed environments. }
-
-function SDL_WM_IconifyWindow: Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_WM_IconifyWindow'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_WM_IconifyWindow}
-
-{ Toggle fullscreen mode without changing the contents of the screen.
- If the display surface does not require locking before accessing
- the pixel information, then the memory pointers will not change.
-
- If this function was able to toggle fullscreen mode (change from
- running in a window to fullscreen, or vice-versa), it will return 1.
- If it is not implemented, or fails, it returns 0.
-
- The next call to SDL_SetVideoMode() will set the mode fullscreen
- attribute based on the flags parameter - if SDL_FULLSCREEN is not
- set, then the display will be windowed by default where supported.
-
- This is currently only implemented in the X11 video driver. }
-
-function SDL_WM_ToggleFullScreen(surface: PSDL_Surface): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_WM_ToggleFullScreen'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_WM_ToggleFullScreen}
-
-{ Grabbing means that the mouse is confined to the application window,
- and nearly all keyboard input is passed directly to the application,
- and not interpreted by a window manager, if any. }
-
-function SDL_WM_GrabInput(mode: TSDL_GrabMode): TSDL_GrabMode;
-cdecl; external {$IFDEF __GPC__}name 'SDL_WM_GrabInput'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_WM_GrabInput}
-
-{------------------------------------------------------------------------------}
-{ mouse-routines }
-{------------------------------------------------------------------------------}
-
-{ Retrieve the current state of the mouse.
- The current button state is returned as a button bitmask, which can
- be tested using the SDL_BUTTON(X) macros, and x and y are set to the
- current mouse cursor position. You can pass NULL for either x or y. }
-
-function SDL_GetMouseState(var x: Integer; var y: Integer): UInt8;
-cdecl; external {$IFDEF __GPC__}name 'SDL_GetMouseState'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_GetMouseState}
-
-{ Retrieve the current state of the mouse.
- The current button state is returned as a button bitmask, which can
- be tested using the SDL_BUTTON(X) macros, and x and y are set to the
- mouse deltas since the last call to SDL_GetRelativeMouseState(). }
-function SDL_GetRelativeMouseState(var x: Integer; var y: Integer): UInt8;
-cdecl; external {$IFDEF __GPC__}name 'SDL_GetRelativeMouseState'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_GetRelativeMouseState}
-
-{ Set the position of the mouse cursor (generates a mouse motion event) }
-procedure SDL_WarpMouse(x, y: UInt16);
-cdecl; external {$IFDEF __GPC__}name 'SDL_WarpMouse'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_WarpMouse}
-
-{ Create a cursor using the specified data and mask (in MSB format).
- The cursor width must be a multiple of 8 bits.
-
- The cursor is created in black and white according to the following:
- data mask resulting pixel on screen
- 0 1 White
- 1 1 Black
- 0 0 Transparent
- 1 0 Inverted color if possible, black if not.
-
- Cursors created with this function must be freed with SDL_FreeCursor(). }
-function SDL_CreateCursor(data, mask: PUInt8; w, h, hot_x, hot_y: Integer): PSDL_Cursor;
-cdecl; external {$IFDEF __GPC__}name 'SDL_CreateCursor'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_CreateCursor}
-
-{ Set the currently active cursor to the specified one.
- If the cursor is currently visible, the change will be immediately
- represented on the display. }
-procedure SDL_SetCursor(cursor: PSDL_Cursor);
-cdecl; external {$IFDEF __GPC__}name 'SDL_SetCursor'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_SetCursor}
-
-{ Returns the currently active cursor. }
-function SDL_GetCursor: PSDL_Cursor;
-cdecl; external {$IFDEF __GPC__}name 'SDL_GetCursor'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_GetCursor}
-
-{ Deallocates a cursor created with SDL_CreateCursor(). }
-procedure SDL_FreeCursor(cursor: PSDL_Cursor);
-cdecl; external {$IFDEF __GPC__}name 'SDL_FreeCursor'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_FreeCursor}
-
-{ Toggle whether or not the cursor is shown on the screen.
- The cursor start off displayed, but can be turned off.
- SDL_ShowCursor() returns 1 if the cursor was being displayed
- before the call, or 0 if it was not. You can query the current
- state by passing a 'toggle' value of -1. }
-function SDL_ShowCursor(toggle: Integer): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_ShowCursor'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_ShowCursor}
-
-function SDL_BUTTON( Button : Integer ) : Integer;
-
-{------------------------------------------------------------------------------}
-{ Keyboard-routines }
-{------------------------------------------------------------------------------}
-
-{ Enable/Disable UNICODE translation of keyboard input.
- This translation has some overhead, so translation defaults off.
- If 'enable' is 1, translation is enabled.
- If 'enable' is 0, translation is disabled.
- If 'enable' is -1, the translation state is not changed.
- It returns the previous state of keyboard translation. }
-function SDL_EnableUNICODE(enable: Integer): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_EnableUNICODE'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_EnableUNICODE}
-
-{ If 'delay' is set to 0, keyboard repeat is disabled. }
-function SDL_EnableKeyRepeat(delay: Integer; interval: Integer): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_EnableKeyRepeat'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_EnableKeyRepeat}
-
-{ Get a snapshot of the current state of the keyboard.
- Returns an array of keystates, indexed by the SDLK_* syms.
- Used:
-
- UInt8 *keystate = SDL_GetKeyState(NULL);
- if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed }
-
-function SDL_GetKeyState(numkeys: PInt): PUInt8;
-cdecl; external {$IFDEF __GPC__}name 'SDL_GetKeyState'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_GetKeyState}
-
-{ Get the current key modifier state }
-function SDL_GetModState: TSDLMod;
-cdecl; external {$IFDEF __GPC__}name 'SDL_GetModState'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_GetModState}
-
-{ Set the current key modifier state
- This does not change the keyboard state, only the key modifier flags. }
-procedure SDL_SetModState(modstate: TSDLMod);
-cdecl; external {$IFDEF __GPC__}name 'SDL_SetModState'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_SetModState}
-
-{ Get the name of an SDL virtual keysym }
-function SDL_GetKeyName(key: TSDLKey): PChar;
-cdecl; external {$IFDEF __GPC__}name 'SDL_GetKeyName'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_GetKeyName}
-
-{------------------------------------------------------------------------------}
-{ Active Routines }
-{------------------------------------------------------------------------------}
-
-{ This function returns the current state of the application, which is a
- bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
- SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to
- see your application, otherwise it has been iconified or disabled. }
-
-function SDL_GetAppState: UInt8;
-cdecl; external {$IFDEF __GPC__}name 'SDL_GetAppState'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_GetAppState}
-
-
-{ Mutex functions }
-
-{ Create a mutex, initialized unlocked }
-
-function SDL_CreateMutex: PSDL_Mutex;
-cdecl; external {$IFDEF __GPC__}name 'SDL_CreateMutex'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_CreateMutex}
-
-{ Lock the mutex (Returns 0, or -1 on error) }
-
- function SDL_mutexP(mutex: PSDL_mutex): Integer;
- cdecl; external {$IFDEF __GPC__}name 'SDL_mutexP'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{ $ EXTERNALSYM SDL_mutexP}
-
-function SDL_LockMutex(mutex: PSDL_mutex): Integer;
-{$EXTERNALSYM SDL_LockMutex}
-
-{ Unlock the mutex (Returns 0, or -1 on error) }
-function SDL_mutexV(mutex: PSDL_mutex): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_mutexV'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_mutexV}
-
-function SDL_UnlockMutex(mutex: PSDL_mutex): Integer;
-{$EXTERNALSYM SDL_UnlockMutex}
-
-{ Destroy a mutex }
-procedure SDL_DestroyMutex(mutex: PSDL_mutex);
-cdecl; external {$IFDEF __GPC__}name 'SDL_DestroyMutex'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_DestroyMutex}
-
-{ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * }
-{ Semaphore functions }
-{ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * }
-{ Create a semaphore, initialized with value, returns NULL on failure. }
-function SDL_CreateSemaphore(initial_value: UInt32): PSDL_Sem;
-cdecl; external {$IFDEF __GPC__}name 'SDL_CreateSemaphore'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_CreateSemaphore}
-
-
-{ Destroy a semaphore }
-procedure SDL_DestroySemaphore(sem: PSDL_sem);
-cdecl; external {$IFDEF __GPC__}name 'SDL_DestroySemaphore'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_DestroySemaphore}
-
-{ This function suspends the calling thread until the semaphore pointed
- to by sem has a positive count. It then atomically decreases the semaphore
- count. }
-
-function SDL_SemWait(sem: PSDL_sem): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_SemWait'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_SemWait}
-
-{ Non-blocking variant of SDL_SemWait(), returns 0 if the wait succeeds,
- SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error. }
-
-function SDL_SemTryWait(sem: PSDL_sem): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_SemTryWait'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_SemTryWait}
-
-{ Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if
- the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in
- the allotted time, and -1 on error.
- On some platforms this function is implemented by looping with a delay
- of 1 ms, and so should be avoided if possible. }
-
-function SDL_SemWaitTimeout(sem: PSDL_sem; ms: UInt32): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_SemWaitTimeout'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_SemTryWait}
-
-{ Atomically increases the semaphore's count (not blocking), returns 0,
- or -1 on error. }
-
-function SDL_SemPost(sem: PSDL_sem): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_SemPost'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_SemTryWait}
-
-{ Returns the current count of the semaphore }
-
-function SDL_SemValue(sem: PSDL_sem): UInt32;
-cdecl; external {$IFDEF __GPC__}name 'SDL_SemValue'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_SemValue}
-
-{ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * }
-{ Condition variable functions }
-{ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * }
-{ Create a condition variable }
-function SDL_CreateCond: PSDL_Cond;
-cdecl; external {$IFDEF __GPC__}name 'SDL_CreateCond'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_CreateCond}
-
-{ Destroy a condition variable }
-procedure SDL_DestroyCond(cond: PSDL_Cond);
-cdecl; external {$IFDEF __GPC__}name 'SDL_DestroyCond'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_DestroyCond}
-
-{ Restart one of the threads that are waiting on the condition variable,
- returns 0 or -1 on error. }
-
-function SDL_CondSignal(cond: PSDL_cond): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_CondSignal'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_CondSignal}
-
-{ Restart all threads that are waiting on the condition variable,
- returns 0 or -1 on error. }
-
-function SDL_CondBroadcast(cond: PSDL_cond): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_CondBroadcast'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_CondBroadcast}
-
-
-{ Wait on the condition variable, unlocking the provided mutex.
- The mutex must be locked before entering this function!
- Returns 0 when it is signaled, or -1 on error. }
-
-function SDL_CondWait(cond: PSDL_cond; mut: PSDL_mutex): Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_CondWait'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_CondWait}
-
-{ Waits for at most 'ms' milliseconds, and returns 0 if the condition
- variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not
- signaled in the allotted time, and -1 on error.
- On some platforms this function is implemented by looping with a delay
- of 1 ms, and so should be avoided if possible. }
-
-function SDL_CondWaitTimeout(cond: PSDL_cond; mut: PSDL_mutex; ms: UInt32) : Integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_CondWaitTimeout'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_CondWaitTimeout}
-
-{ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * }
-{ Condition variable functions }
-{ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * }
-
-{ Create a thread }
-function SDL_CreateThread(fn: PInt; data: Pointer): PSDL_Thread;
-cdecl; external {$IFDEF __GPC__}name 'SDL_CreateThread'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_CreateThread}
-
-{ Get the 32-bit thread identifier for the current thread }
-function SDL_ThreadID: UInt32;
-cdecl; external {$IFDEF __GPC__}name 'SDL_ThreadID'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_ThreadID}
-
-{ Get the 32-bit thread identifier for the specified thread,
- equivalent to SDL_ThreadID() if the specified thread is NULL. }
-function SDL_GetThreadID(thread: PSDL_Thread): UInt32;
-cdecl; external {$IFDEF __GPC__}name 'SDL_GetThreadID'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_GetThreadID}
-
-{ Wait for a thread to finish.
- The return code for the thread function is placed in the area
- pointed to by 'status', if 'status' is not NULL. }
-
-procedure SDL_WaitThread(thread: PSDL_Thread; var status: Integer);
-cdecl; external {$IFDEF __GPC__}name 'SDL_WaitThread'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_WaitThread}
-
-{ Forcefully kill a thread without worrying about its state }
-procedure SDL_KillThread(thread: PSDL_Thread);
-cdecl; external {$IFDEF __GPC__}name 'SDL_KillThread'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_KillThread}
-
-{------------------------------------------------------------------------------}
-{ Get Environment Routines }
-{------------------------------------------------------------------------------}
-{$IFDEF WIN32}
-function _putenv( const variable : Pchar ): integer;
-cdecl;
-{$ENDIF}
-
-{$IFDEF Unix}
-{$IFDEF FPC}
-function _putenv( const variable : Pchar ): integer;
-cdecl; external 'libc.so' name 'putenv';
-{$ENDIF}
-{$ENDIF}
-
-{ Put a variable of the form "name=value" into the environment }
-//function SDL_putenv(const variable: PChar): integer; cdecl; external {$IFDEF __GPC__}name 'SDL_Init'{$ELSE} SDLLibName{$ENDIF __GPC__}SDLLibName name '';
-function SDL_putenv(const variable: PChar): integer;
-{$EXTERNALSYM SDL_putenv}
-
-// The following function has been commented out to encourage developers to use
-// SDL_putenv as it it more portable
-//function putenv(const variable: PChar): integer;
-//{$EXTERNALSYM putenv}
-
-{$IFDEF WIN32}
-{$IFNDEF __GPC__}
-function getenv( const name : Pchar ): PChar; cdecl;
-{$ENDIF}
-{$ENDIF}
-
-{* Retrieve a variable named "name" from the environment }
-//function SDL_getenv(const name: PChar): PChar; cdecl; external {$IFDEF __GPC__}name 'SDL_Init'{$ELSE} SDLLibName{$ENDIF __GPC__}SDLLibName name '';
-function SDL_getenv(const name: PChar): PChar;
-{$EXTERNALSYM SDL_getenv}
-
-// The following function has been commented out to encourage developers to use
-// SDL_getenv as it it more portable
-//function getenv(const name: PChar): PChar;
-//{$EXTERNALSYM getenv}
-
-{*
- * This function gives you custom hooks into the window manager information.
- * It fills the structure pointed to by 'info' with custom information and
- * returns 1 if the function is implemented. If it's not implemented, or
- * the version member of the 'info' structure is invalid, it returns 0.
- *}
-function SDL_GetWMInfo(info : PSDL_SysWMinfo) : integer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_GetWMInfo'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_GetWMInfo}
-
-{------------------------------------------------------------------------------}
-
-//SDL_loadso.h
-{* This function dynamically loads a shared object and returns a pointer
- * to the object handle (or NULL if there was an error).
- * The 'sofile' parameter is a system dependent name of the object file.
- *}
-function SDL_LoadObject( const sofile : PChar ) : Pointer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_LoadObject'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_LoadObject}
-
-{* Given an object handle, this function looks up the address of the
- * named function in the shared object and returns it. This address
- * is no longer valid after calling SDL_UnloadObject().
- *}
-function SDL_LoadFunction( handle : Pointer; const name : PChar ) : Pointer;
-cdecl; external {$IFDEF __GPC__}name 'SDL_LoadFunction'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_LoadFunction}
-
-{* Unload a shared object from memory *}
-procedure SDL_UnloadObject( handle : Pointer );
-cdecl; external {$IFDEF __GPC__}name 'SDL_UnloadObject'{$ELSE} SDLLibName{$ENDIF __GPC__};
-{$EXTERNALSYM SDL_UnloadObject}
-
-
-
-{------------------------------------------------------------------------------}
-
-function SDL_Swap32(D: Uint32): Uint32;
-{$EXTERNALSYM SDL_Swap32}
-
-{ FreeAndNil frees the given TObject instance and sets the variable reference
- to nil. Be careful to only pass TObjects to this routine. }
-procedure FreeAndNil(var Obj);
-
-{ Exit procedure handling }
-
-{ AddExitProc adds the given procedure to the run-time library's exit
- procedure list. When an application terminates, its exit procedures are
- executed in reverse order of definition, i.e. the last procedure passed
- to AddExitProc is the first one to get executed upon termination. }
-procedure AddExitProc(Proc: TProcedure);
-
-// Bitwise Checking functions
-function IsBitOn( value : integer; bit : Byte ) : boolean;
-
-function TurnBitOn( value : integer; bit : Byte ) : integer;
-
-function TurnBitOff( value : integer; bit : Byte ) : integer;
-
-implementation
-
-{$IFDEF __GPC__}
- {$L 'sdl'} { link sdl.dll.a or libsdl.so or libsdl.a }
-{$ENDIF}
-
-function SDL_TABLESIZE(table: PChar): Integer;
-begin
- Result := SizeOf(table) div SizeOf(table[0]);
-end;
-
-procedure SDL_OutOfMemory;
-begin
- {$IFNDEF WIN32}
- SDL_Error(SDL_ENOMEM);
- {$ENDIF}
-end;
-
-function SDL_RWSeek(context: PSDL_RWops; offset: Integer; whence: Integer) : Integer;
-begin
- Result := context^.seek(context, offset, whence);
-end;
-
-function SDL_RWTell(context: PSDL_RWops): Integer;
-begin
- Result := context^.seek(context, 0, 1);
-end;
-
-function SDL_RWRead(context: PSDL_RWops; ptr: Pointer; size: Integer; n: Integer): Integer;
-begin
- Result := context^.read(context, ptr, size, n);
-end;
-
-function SDL_RWWrite(context: PSDL_RWops; ptr: Pointer; size: Integer; n: Integer): Integer;
-begin
- Result := context^.write(context, ptr, size, n);
-end;
-
-function SDL_RWClose(context: PSDL_RWops): Integer;
-begin
- Result := context^.close(context);
-end;
-
-function SDL_LoadWAV(filename: PChar; spec: PSDL_AudioSpec; audio_buf: PUInt8; audiolen: PUInt32): PSDL_AudioSpec;
-begin
- Result := SDL_LoadWAV_RW(SDL_RWFromFile(filename, 'rb'), 1, spec, audio_buf, audiolen);
-end;
-
-function SDL_CDInDrive( status : TSDL_CDStatus ): LongBool;
-begin
- Result := ord( status ) > ord( CD_ERROR );
-end;
-
-procedure FRAMES_TO_MSF(frames: Integer; var M: Integer; var S: Integer; var
- F: Integer);
-var
- value: Integer;
-begin
- value := frames;
- F := value mod CD_FPS;
- value := value div CD_FPS;
- S := value mod 60;
- value := value div 60;
- M := value;
-end;
-
-function MSF_TO_FRAMES(M: Integer; S: Integer; F: Integer): Integer;
-begin
- Result := M * 60 * CD_FPS + S * CD_FPS + F;
-end;
-
-procedure SDL_VERSION(var X: TSDL_Version);
-begin
- X.major := SDL_MAJOR_VERSION;
- X.minor := SDL_MINOR_VERSION;
- X.patch := SDL_PATCHLEVEL;
-end;
-
-function SDL_VERSIONNUM(X, Y, Z: Integer): Integer;
-begin
- Result := X * 1000 + Y * 100 + Z;
-end;
-
-function SDL_COMPILEDVERSION: Integer;
-begin
- Result := SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL
- );
-end;
-
-function SDL_VERSION_ATLEAST(X, Y, Z: Integer): LongBool;
-begin
- Result := (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z));
-end;
-
-function SDL_LoadBMP(filename: PChar): PSDL_Surface;
-begin
- Result := SDL_LoadBMP_RW(SDL_RWFromFile(filename, 'rb'), 1);
-end;
-
-function SDL_SaveBMP(surface: PSDL_Surface; filename: PChar): Integer;
-begin
- Result := SDL_SaveBMP_RW(surface, SDL_RWFromFile(filename, 'wb'), 1);
-end;
-
-function SDL_BlitSurface(src: PSDL_Surface; srcrect: PSDL_Rect; dst:
- PSDL_Surface;
- dstrect: PSDL_Rect): Integer;
-begin
- Result := SDL_UpperBlit(src, srcrect, dst, dstrect);
-end;
-
-function SDL_AllocSurface(flags: UInt32; width, height, depth: Integer;
- RMask, GMask, BMask, AMask: UInt32): PSDL_Surface;
-begin
- Result := SDL_CreateRGBSurface(flags, width, height, depth, RMask, GMask,
- BMask, AMask);
-end;
-
-function SDL_MustLock(Surface: PSDL_Surface): Boolean;
-begin
- Result := ( ( surface^.offset <> 0 ) or
- ( ( surface^.flags and ( SDL_HWSURFACE or SDL_ASYNCBLIT or SDL_RLEACCEL ) ) <> 0 ) );
-end;
-
-function SDL_LockMutex(mutex: PSDL_mutex): Integer;
-begin
- Result := SDL_mutexP(mutex);
-end;
-
-function SDL_UnlockMutex(mutex: PSDL_mutex): Integer;
-begin
- Result := SDL_mutexV(mutex);
-end;
-
-{$IFDEF WIN32}
-function _putenv( const variable : Pchar ): Integer;
-cdecl; external {$IFDEF __GPC__}name '_putenv'{$ELSE} 'MSVCRT.DLL'{$ENDIF __GPC__};
-{$ENDIF}
-
-
-function SDL_putenv(const variable: PChar): Integer;
-begin
- {$IFDEF WIN32}
- Result := _putenv(variable);
- {$ENDIF}
-
- {$IFDEF UNIX}
- {$IFDEF FPC}
- Result := _putenv(variable);
- {$ELSE}
- Result := libc.putenv(variable);
- {$ENDIF}
- {$ENDIF}
-end;
-
-{$IFDEF WIN32}
-{$IFNDEF __GPC__}
-function getenv( const name : Pchar ): PChar;
-cdecl; external {$IFDEF __GPC__}name 'getenv'{$ELSE} 'MSVCRT.DLL'{$ENDIF};
-{$ENDIF}
-{$ENDIF}
-
-function SDL_getenv(const name: PChar): PChar;
-begin
- {$IFDEF WIN32}
-
- {$IFDEF __GPC__}
- Result := getenv( string( name ) );
- {$ELSE}
- Result := getenv( name );
- {$ENDIF}
-
- {$ELSE}
-
- {$IFDEF UNIX}
-
- {$IFDEF FPC}
- Result := fpgetenv(name);
- {$ELSE}
- Result := libc.getenv(name);
- {$ENDIF}
-
- {$ENDIF}
-
- {$ENDIF}
-end;
-
-function SDL_BUTTON( Button : Integer ) : Integer;
-begin
- Result := SDL_PRESSED shl ( Button - 1 );
-end;
-
-function SDL_Swap32(D: Uint32): Uint32;
-begin
- Result := ((D shl 24) or ((D shl 8) and $00FF0000) or ((D shr 8) and $0000FF00) or (D shr 24));
-end;
-
-procedure FreeAndNil(var Obj);
-{$IFNDEF __GPC__}
-{$IFNDEF __TMT__}
-var
- Temp: TObject;
-{$ENDIF}
-{$ENDIF}
-begin
-{$IFNDEF __GPC__}
-{$IFNDEF __TMT__}
- Temp := TObject(Obj);
- Pointer(Obj) := nil;
- Temp.Free;
-{$ENDIF}
-{$ENDIF}
-end;
-
-{ Exit procedure handling }
-type
- PExitProcInfo = ^TExitProcInfo;
- TExitProcInfo = record
- Next: PExitProcInfo;
- SaveExit: Pointer;
- Proc: TProcedure;
- end;
-
-var
- ExitProcList: PExitProcInfo = nil;
-
-procedure DoExitProc;
-var
- P: PExitProcInfo;
- Proc: TProcedure;
-begin
- P := ExitProcList;
- ExitProcList := P^.Next;
- ExitProc := P^.SaveExit;
- Proc := P^.Proc;
- Dispose(P);
- Proc;
-end;
-
-procedure AddExitProc(Proc: TProcedure);
-var
- P: PExitProcInfo;
-begin
- New(P);
- P^.Next := ExitProcList;
- P^.SaveExit := ExitProc;
- P^.Proc := Proc;
- ExitProcList := P;
- ExitProc := @DoExitProc;
-end;
-
-function IsBitOn( value : integer; bit : Byte ) : boolean;
-begin
- result := ( ( value and ( 1 shl bit ) ) <> 0 );
-end;
-
-function TurnBitOn( value : integer; bit : Byte ) : integer;
-begin
- result := ( value or ( 1 shl bit ) );
-end;
-
-function TurnBitOff( value : integer; bit : Byte ) : integer;
-begin
- result := ( value and not ( 1 shl bit ) );
-end;
-
-end.
-
-