diff options
Diffstat (limited to 'Game/Code/lib/JEDI-SDL/SDL/Pas/sdl.pas')
-rw-r--r-- | Game/Code/lib/JEDI-SDL/SDL/Pas/sdl.pas | 4332 |
1 files changed, 0 insertions, 4332 deletions
diff --git a/Game/Code/lib/JEDI-SDL/SDL/Pas/sdl.pas b/Game/Code/lib/JEDI-SDL/SDL/Pas/sdl.pas deleted file mode 100644 index 62c5c769..00000000 --- a/Game/Code/lib/JEDI-SDL/SDL/Pas/sdl.pas +++ /dev/null @@ -1,4332 +0,0 @@ -unit sdl; -{ - $Id: sdl.pas,v 1.38 2008/01/26 10:09:32 savage Exp $ - -} -{******************************************************************************} -{ } -{ JEDI-SDL : Pascal units for SDL - Simple DirectMedia Layer } -{ Conversion of the Simple DirectMedia Layer Headers } -{ } -{ Portions created by Sam Lantinga <slouken@devolution.com> are } -{ Copyright (C) 1997-2004 Sam Lantinga } -{ 5635-34 Springhouse Dr. } -{ Pleasanton, CA 94588 (USA) } -{ } -{ All Rights Reserved. } -{ } -{ The original files are : SDL.h } -{ SDL_main.h } -{ SDL_types.h } -{ SDL_rwops.h } -{ SDL_timer.h } -{ SDL_audio.h } -{ SDL_cdrom.h } -{ SDL_joystick.h } -{ SDL_mouse.h } -{ SDL_keyboard.h } -{ SDL_events.h } -{ SDL_video.h } -{ SDL_byteorder.h } -{ SDL_version.h } -{ SDL_active.h } -{ SDL_thread.h } -{ SDL_mutex .h } -{ SDL_getenv.h } -{ SDL_loadso.h } -{ } -{ The initial developer of this Pascal code was : } -{ Dominique Louis <Dominique@SavageSoftware.com.au> } -{ } -{ Portions created by Dominique Louis are } -{ Copyright (C) 2000 - 2004 Dominique Louis. } -{ } -{ } -{ Contributor(s) } -{ -------------- } -{ Tom Jones <tigertomjones@gmx.de> His Project inspired this conversion } -{ Matthias Thoma <ma.thoma@gmx.de> } -{ } -{ Obtained through: } -{ Joint Endeavour of Delphi Innovators ( Project JEDI ) } -{ } -{ You may retrieve the latest version of this file at the Project } -{ JEDI home page, located at http://delphi-jedi.org } -{ } -{ The contents of this file are used with permission, subject to } -{ the Mozilla Public License Version 1.1 (the "License"); you may } -{ not use this file except in compliance with the License. You may } -{ obtain a copy of the License at } -{ http://www.mozilla.org/MPL/MPL-1.1.html } -{ } -{ Software distributed under the License is distributed on an } -{ "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or } -{ implied. See the License for the specific language governing } -{ rights and limitations under the License. } -{ } -{ Description } -{ ----------- } -{ } -{ } -{ } -{ } -{ } -{ } -{ } -{ Requires } -{ -------- } -{ The SDL Runtime libraris on Win32 : SDL.dll on Linux : libSDL.so } -{ They are available from... } -{ http://www.libsdl.org . } -{ } -{ Programming Notes } -{ ----------------- } -{ } -{ } -{ } -{ } -{ Revision History } -{ ---------------- } -{ May 08 2001 - DL : Added Keyboard State Array ( See demos for how to } -{ use ) } -{ PKeyStateArr = ^TKeyStateArr; } -{ TKeyStateArr = array[0..65000] of UInt8; } -{ As most games will need it. } -{ } -{ April 02 2001 - DL : Added SDL_getenv.h definitions and tested version } -{ 1.2.0 compatability. } -{ } -{ March 13 2001 - MT : Added Linux compatibility. } -{ } -{ March 10 2001 - MT : Added externalsyms for DEFINES } -{ Changed the license header } -{ } -{ March 09 2001 - MT : Added Kylix Ifdefs/Deleted the uses mmsystem } -{ } -{ March 01 2001 - DL : Update conversion of version 1.1.8 } -{ } -{ July 22 2001 - DL : Added TUInt8Array and PUIntArray after suggestions } -{ from Matthias Thoma and Eric Grange. } -{ } -{ October 12 2001 - DL : Various changes as suggested by Matthias Thoma and } -{ David Acklam } -{ } -{ October 24 2001 - DL : Added FreePascal support as per suggestions from } -{ Dean Ellis. } -{ } -{ October 27 2001 - DL : Added SDL_BUTTON macro } -{ } -{ November 08 2001 - DL : Bug fix as pointed out by Puthoon. } -{ } -{ November 29 2001 - DL : Bug fix of SDL_SetGammaRamp as pointed out by Simon} -{ Rushton. } -{ } -{ November 30 2001 - DL : SDL_NOFRAME added as pointed out by Simon Rushton. } -{ } -{ December 11 2001 - DL : Added $WEAKPACKAGEUNIT ON to facilitate useage in } -{ Components } -{ } -{ January 05 2002 - DL : Added SDL_Swap32 function as suggested by Matthias } -{ Thoma and also made sure the _getenv from } -{ MSVCRT.DLL uses the right calling convention } -{ } -{ January 25 2002 - DL : Updated conversion of SDL_AddTimer & } -{ SDL_RemoveTimer as per suggestions from Matthias } -{ Thoma. } -{ } -{ January 27 2002 - DL : Commented out exported function putenv and getenv } -{ So that developers get used to using SDL_putenv } -{ SDL_getenv, as they are more portable } -{ } -{ March 05 2002 - DL : Added FreeAnNil procedure for Delphi 4 users. } -{ } -{ October 23 2002 - DL : Added Delphi 3 Define of Win32. } -{ If you intend to you Delphi 3... } -{ ( which is officially unsupported ) make sure you } -{ remove references to $EXTERNALSYM in this and other} -{ SDL files. } -{ } -{ November 29 2002 - DL : Fixed bug in Declaration of SDL_GetRGBA that was } -{ pointed out by Todd Lang } -{ } -{ April 03 2003 - DL : Added jedi-sdl.inc include file to support more } -{ Pascal compilers. Initial support is now included } -{ for GnuPascal, VirtualPascal, TMT and obviously } -{ continue support for Delphi Kylix and FreePascal. } -{ } -{ April 08 2003 - MK : Aka Mr Kroket - Added Better FPC support } -{ } -{ April 24 2003 - DL : under instruction from Alexey Barkovoy, I have added} -{ better TMT Pascal support and under instruction } -{ from Prof. Abimbola Olowofoyeku (The African Chief),} -{ I have added better Gnu Pascal support } -{ } -{ April 30 2003 - DL : under instruction from David Mears AKA } -{ Jason Siletto, I have added FPC Linux support. } -{ This was compiled with fpc 1.1, so remember to set } -{ include file path. ie. -Fi/usr/share/fpcsrc/rtl/* } -{ } -{ - $Log: sdl.pas,v $ - Revision 1.38 2008/01/26 10:09:32 savage - Added SDL_BUTTON_X1 and SDL_BUTTON_X2 constants for extended mouse buttons. Now makes SDL v1.2.13 compliant. - - Revision 1.37 2007/12/20 22:36:56 savage - Added SKYOS support, thanks to Sebastian-Torsten Tillmann - - Revision 1.36 2007/12/05 22:52:04 savage - Better Mac OS X support for Frameworks. - - Revision 1.35 2007/12/02 22:41:13 savage - Change for Mac OS X to link to SDL Framework - - Revision 1.34 2007/08/26 23:50:53 savage - Jonas supplied another fix. - - Revision 1.33 2007/08/26 15:59:46 savage - Mac OS changes as suggested by Jonas Maebe - - Revision 1.32 2007/08/22 21:18:43 savage - Thanks to Dean for his MouseDelta patch. - - Revision 1.31 2007/05/29 21:30:48 savage - Changes as suggested by Almindor for 64bit compatibility. - - Revision 1.30 2007/05/29 19:31:03 savage - Fix to TSDL_Overlay structure - thanks David Pethes (aka imcold) - - Revision 1.29 2007/05/20 20:29:11 savage - Initial Changes to Handle 64 Bits - - Revision 1.26 2007/02/11 13:38:04 savage - Added Nintendo DS support - Thanks Dean. - - Revision 1.25 2006/12/02 00:12:52 savage - Updated to latest version - - Revision 1.24 2006/05/18 21:10:04 savage - Added 1.2.10 Changes - - Revision 1.23 2005/12/04 23:17:52 drellis - Added declaration of SInt8 and PSInt8 - - Revision 1.22 2005/05/24 21:59:03 savage - Re-arranged uses clause to work on Win32 and Linux, Thanks again Michalis. - - Revision 1.21 2005/05/22 18:42:31 savage - Changes as suggested by Michalis Kamburelis. Thanks again. - - Revision 1.20 2005/04/10 11:48:33 savage - Changes as suggested by Michalis, thanks. - - Revision 1.19 2005/01/05 01:47:06 savage - Changed LibName to reflect what MacOS X should have. ie libSDL*-1.2.0.dylib respectively. - - Revision 1.18 2005/01/04 23:14:41 savage - Changed LibName to reflect what most Linux distros will have. ie libSDL*-1.2.so.0 respectively. - - Revision 1.17 2005/01/03 18:40:59 savage - Updated Version number to reflect latest one - - Revision 1.16 2005/01/01 02:02:06 savage - Updated to v1.2.8 - - Revision 1.15 2004/12/24 18:57:11 savage - forgot to apply Michalis Kamburelis' patch to the implementation section. now fixed - - Revision 1.14 2004/12/23 23:42:18 savage - Applied Patches supplied by Michalis Kamburelis ( THANKS! ), for greater FreePascal compatability. - - Revision 1.13 2004/09/30 22:31:59 savage - Updated with slightly different header comments - - Revision 1.12 2004/09/12 21:52:58 savage - Slight changes to fix some issues with the sdl classes. - - Revision 1.11 2004/08/14 22:54:30 savage - Updated so that Library name defines are correctly defined for MacOS X. - - Revision 1.10 2004/07/20 23:57:33 savage - Thanks to Paul Toth for spotting an error in the SDL Audio Convertion structures. - In TSDL_AudioCVT the filters variable should point to and array of pointers and not what I had there previously. - - Revision 1.9 2004/07/03 22:07:22 savage - Added Bitwise Manipulation Functions for TSDL_VideoInfo struct. - - Revision 1.8 2004/05/10 14:10:03 savage - Initial MacOS X support. Fixed defines for MACOS ( Classic ) and DARWIN ( MacOS X ). - - Revision 1.7 2004/04/13 09:32:08 savage - Changed Shared object names back to just the .so extension to avoid conflicts on various Linux/Unix distros. Therefore developers will need to create Symbolic links to the actual Share Objects if necessary. - - Revision 1.6 2004/04/01 20:53:23 savage - Changed Linux Shared Object names so they reflect the Symbolic Links that are created when installing the RPMs from the SDL site. - - Revision 1.5 2004/02/22 15:32:10 savage - SDL_GetEnv Fix so it also works on FPC/Linux. Thanks to Rodrigo for pointing this out. - - Revision 1.4 2004/02/21 23:24:29 savage - SDL_GetEnv Fix so that it is not define twice for FPC. Thanks to Rene Hugentobler for pointing out this bug, - - Revision 1.3 2004/02/18 22:35:51 savage - Brought sdl.pas up to 1.2.7 compatability - Thus... - Added SDL_GL_STEREO, - SDL_GL_MULTISAMPLEBUFFERS, - SDL_GL_MULTISAMPLESAMPLES - - Add DLL/Shared object functions - function SDL_LoadObject( const sofile : PChar ) : Pointer; - - function SDL_LoadFunction( handle : Pointer; const name : PChar ) : Pointer; - - procedure SDL_UnloadObject( handle : Pointer ); - - Added function to create RWops from const memory: SDL_RWFromConstMem() - function SDL_RWFromConstMem(const mem: Pointer; size: Integer) : PSDL_RWops; - - Ported SDL_cpuinfo.h so Now you can test for Specific CPU types. - - Revision 1.2 2004/02/17 21:37:12 savage - Tidying up of units - - Revision 1.1 2004/02/05 00:08:20 savage - Module 1.0 release - -} -{******************************************************************************} - -{$I jedi-sdl.inc} - -interface - -uses -{$IFDEF __GPC__} - system, - {$IFDEF WINDOWS} - wintypes, - {$ELSE} - {$ENDIF} - gpc; -{$ENDIF} - -{$IFDEF HAS_TYPES} - Types{$IFNDEF NDS},{$ELSE};{$ENDIF} -{$ENDIF} - -{$IFDEF WINDOWS} - Windows; -{$ENDIF} - -{$IFDEF UNIX} - {$IFDEF FPC} - {$IFNDEF SKYOS} - pthreads, - {$ENDIF} - baseunix, - {$IFNDEF GP2X} - {$IFNDEF DARWIN} - {$IFNDEF SKYOS} - unix, - {$ELSE} - unix; - {$ENDIF} - {$ELSE} - unix; - {$ENDIF} - {$ELSE} - unix; - {$ENDIF} - {$IFNDEF GP2X} - {$IFNDEF DARWIN} - {$IFNDEF SKYOS} - x, - xlib; - {$ENDIF} - {$ENDIF} - {$ENDIF} - {$ELSE} - Libc, - Xlib; - {$ENDIF} -{$ENDIF} - -{$IFDEF __MACH__} - GPCMacOSAll; -{$ENDIF} - -{$ifndef FPC} -type - PtrInt = LongInt; - PtrUInt = LongWord; -{$endif} - -const -{$IFDEF WINDOWS} - SDLLibName = 'SDL.dll'; -{$ENDIF} - -{$IFDEF UNIX} -{$IFDEF DARWIN} - SDLLibName = 'libSDL-1.2.0.dylib'; - {$linklib libSDL-1.2.0} - {$linklib gcc} - {$linklib SDLmain} - {$linkframework Cocoa} - {$PASCALMAINNAME SDL_main} -{$ELSE} - {$IFDEF FPC} - SDLLibName = 'libSDL.so'; - {$ELSE} - SDLLibName = 'libSDL-1.2.so.0'; - {$ENDIF} -{$ENDIF} -{$ENDIF} - -{$IFDEF MACOS} - SDLLibName = 'SDL'; - {$linklib libSDL} -{$ENDIF} - -{$IFDEF NDS} - SDLLibName = 'libSDL.a'; - {$linklib libSDL.a} - {$linklib libnds9.a} - {$linklib libc.a} - {$linklib libgcc.a} - {$linklib libsysbase.a} -{$ENDIF} - - // SDL_verion.h constants - // Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL - SDL_MAJOR_VERSION = 1; -{$EXTERNALSYM SDL_MAJOR_VERSION} - SDL_MINOR_VERSION = 2; -{$EXTERNALSYM SDL_MINOR_VERSION} - SDL_PATCHLEVEL = 13; -{$EXTERNALSYM SDL_PATCHLEVEL} - - // SDL.h constants - SDL_INIT_TIMER = $00000001; -{$EXTERNALSYM SDL_INIT_TIMER} - SDL_INIT_AUDIO = $00000010; -{$EXTERNALSYM SDL_INIT_AUDIO} - SDL_INIT_VIDEO = $00000020; -{$EXTERNALSYM SDL_INIT_VIDEO} - SDL_INIT_CDROM = $00000100; -{$EXTERNALSYM SDL_INIT_CDROM} - SDL_INIT_JOYSTICK = $00000200; -{$EXTERNALSYM SDL_INIT_JOYSTICK} - SDL_INIT_NOPARACHUTE = $00100000; // Don't catch fatal signals -{$EXTERNALSYM SDL_INIT_NOPARACHUTE} - SDL_INIT_EVENTTHREAD = $01000000; // Not supported on all OS's -{$EXTERNALSYM SDL_INIT_EVENTTHREAD} - SDL_INIT_EVERYTHING = $0000FFFF; -{$EXTERNALSYM SDL_INIT_EVERYTHING} - - // SDL_error.h constants - ERR_MAX_STRLEN = 128; -{$EXTERNALSYM ERR_MAX_STRLEN} - ERR_MAX_ARGS = 5; -{$EXTERNALSYM ERR_MAX_ARGS} - - // SDL_types.h constants - SDL_PRESSED = $01; -{$EXTERNALSYM SDL_PRESSED} - SDL_RELEASED = $00; -{$EXTERNALSYM SDL_RELEASED} - - // SDL_timer.h constants - // This is the OS scheduler timeslice, in milliseconds - SDL_TIMESLICE = 10; -{$EXTERNALSYM SDL_TIMESLICE} - // This is the maximum resolution of the SDL timer on all platforms - TIMER_RESOLUTION = 10; // Experimentally determined -{$EXTERNALSYM TIMER_RESOLUTION} - - // SDL_audio.h constants - AUDIO_U8 = $0008; // Unsigned 8-bit samples -{$EXTERNALSYM AUDIO_U8} - AUDIO_S8 = $8008; // Signed 8-bit samples -{$EXTERNALSYM AUDIO_S8} - AUDIO_U16LSB = $0010; // Unsigned 16-bit samples -{$EXTERNALSYM AUDIO_U16LSB} - AUDIO_S16LSB = $8010; // Signed 16-bit samples -{$EXTERNALSYM AUDIO_S16LSB} - AUDIO_U16MSB = $1010; // As above, but big-endian byte order -{$EXTERNALSYM AUDIO_U16MSB} - AUDIO_S16MSB = $9010; // As above, but big-endian byte order -{$EXTERNALSYM AUDIO_S16MSB} - AUDIO_U16 = AUDIO_U16LSB; -{$EXTERNALSYM AUDIO_U16} - AUDIO_S16 = AUDIO_S16LSB; -{$EXTERNALSYM AUDIO_S16} - - - // SDL_cdrom.h constants - // The maximum number of CD-ROM tracks on a disk - SDL_MAX_TRACKS = 99; -{$EXTERNALSYM SDL_MAX_TRACKS} - // The types of CD-ROM track possible - SDL_AUDIO_TRACK = $00; -{$EXTERNALSYM SDL_AUDIO_TRACK} - SDL_DATA_TRACK = $04; -{$EXTERNALSYM SDL_DATA_TRACK} - - // Conversion functions from frames to Minute/Second/Frames and vice versa - CD_FPS = 75; -{$EXTERNALSYM CD_FPS} - // SDL_byteorder.h constants - // The two types of endianness - SDL_LIL_ENDIAN = 1234; -{$EXTERNALSYM SDL_LIL_ENDIAN} - SDL_BIG_ENDIAN = 4321; -{$EXTERNALSYM SDL_BIG_ENDIAN} - -{$IFDEF IA32} - - SDL_BYTEORDER = SDL_LIL_ENDIAN; -{$EXTERNALSYM SDL_BYTEORDER} - // Native audio byte ordering - AUDIO_U16SYS = AUDIO_U16LSB; -{$EXTERNALSYM AUDIO_U16SYS} - AUDIO_S16SYS = AUDIO_S16LSB; -{$EXTERNALSYM AUDIO_S16SYS} - -{$ELSE} - - SDL_BYTEORDER = SDL_BIG_ENDIAN; -{$EXTERNALSYM SDL_BYTEORDER} - // Native audio byte ordering - AUDIO_U16SYS = AUDIO_U16MSB; -{$EXTERNALSYM AUDIO_U16SYS} - AUDIO_S16SYS = AUDIO_S16MSB; -{$EXTERNALSYM AUDIO_S16SYS} - -{$ENDIF} - - - SDL_MIX_MAXVOLUME = 128; -{$EXTERNALSYM SDL_MIX_MAXVOLUME} - - // SDL_joystick.h constants - MAX_JOYSTICKS = 2; // only 2 are supported in the multimedia API -{$EXTERNALSYM MAX_JOYSTICKS} - MAX_AXES = 6; // each joystick can have up to 6 axes -{$EXTERNALSYM MAX_AXES} - MAX_BUTTONS = 32; // and 32 buttons -{$EXTERNALSYM MAX_BUTTONS} - AXIS_MIN = -32768; // minimum value for axis coordinate -{$EXTERNALSYM AXIS_MIN} - AXIS_MAX = 32767; // maximum value for axis coordinate -{$EXTERNALSYM AXIS_MAX} - JOY_AXIS_THRESHOLD = (((AXIS_MAX) - (AXIS_MIN)) / 100); // 1% motion -{$EXTERNALSYM JOY_AXIS_THRESHOLD} - //JOY_BUTTON_FLAG(n) (1<<n) - // array to hold joystick ID values - //static UInt SYS_JoystickID[MAX_JOYSTICKS]; - //static JOYCAPS SYS_Joystick[MAX_JOYSTICKS]; - - { Get the current state of a POV hat on a joystick - The return value is one of the following positions: } - SDL_HAT_CENTERED = $00; -{$EXTERNALSYM SDL_HAT_CENTERED} - SDL_HAT_UP = $01; -{$EXTERNALSYM SDL_HAT_UP} - SDL_HAT_RIGHT = $02; -{$EXTERNALSYM SDL_HAT_RIGHT} - SDL_HAT_DOWN = $04; -{$EXTERNALSYM SDL_HAT_DOWN} - SDL_HAT_LEFT = $08; -{$EXTERNALSYM SDL_HAT_LEFT} - SDL_HAT_RIGHTUP = SDL_HAT_RIGHT or SDL_HAT_UP; -{$EXTERNALSYM SDL_HAT_RIGHTUP} - SDL_HAT_RIGHTDOWN = SDL_HAT_RIGHT or SDL_HAT_DOWN; -{$EXTERNALSYM SDL_HAT_RIGHTDOWN} - SDL_HAT_LEFTUP = SDL_HAT_LEFT or SDL_HAT_UP; -{$EXTERNALSYM SDL_HAT_LEFTUP} - SDL_HAT_LEFTDOWN = SDL_HAT_LEFT or SDL_HAT_DOWN; -{$EXTERNALSYM SDL_HAT_LEFTDOWN} - - // SDL_events.h constants - SDL_NOEVENT = 0; // Unused (do not remove) -{$EXTERNALSYM SDL_NOEVENT} - SDL_ACTIVEEVENT = 1; // Application loses/gains visibility -{$EXTERNALSYM SDL_ACTIVEEVENT} - SDL_KEYDOWN = 2; // Keys pressed -{$EXTERNALSYM SDL_KEYDOWN} - SDL_KEYUP = 3; // Keys released -{$EXTERNALSYM SDL_KEYUP} - SDL_MOUSEMOTION = 4; // Mouse moved -{$EXTERNALSYM SDL_MOUSEMOTION} - SDL_MOUSEBUTTONDOWN = 5; // Mouse button pressed -{$EXTERNALSYM SDL_MOUSEBUTTONDOWN} - SDL_MOUSEBUTTONUP = 6; // Mouse button released -{$EXTERNALSYM SDL_MOUSEBUTTONUP} - SDL_JOYAXISMOTION = 7; // Joystick axis motion -{$EXTERNALSYM SDL_JOYAXISMOTION} - SDL_JOYBALLMOTION = 8; // Joystick trackball motion -{$EXTERNALSYM SDL_JOYBALLMOTION} - SDL_JOYHATMOTION = 9; // Joystick hat position change -{$EXTERNALSYM SDL_JOYHATMOTION} - SDL_JOYBUTTONDOWN = 10; // Joystick button pressed -{$EXTERNALSYM SDL_JOYBUTTONDOWN} - SDL_JOYBUTTONUP = 11; // Joystick button released -{$EXTERNALSYM SDL_JOYBUTTONUP} - SDL_QUITEV = 12; // User-requested quit ( Changed due to procedure conflict ) -{$EXTERNALSYM SDL_QUIT} - SDL_SYSWMEVENT = 13; // System specific event -{$EXTERNALSYM SDL_SYSWMEVENT} - SDL_EVENT_RESERVEDA = 14; // Reserved for future use.. -{$EXTERNALSYM SDL_EVENT_RESERVEDA} - SDL_EVENT_RESERVED = 15; // Reserved for future use.. -{$EXTERNALSYM SDL_EVENT_RESERVED} - SDL_VIDEORESIZE = 16; // User resized video mode -{$EXTERNALSYM SDL_VIDEORESIZE} - SDL_VIDEOEXPOSE = 17; // Screen needs to be redrawn -{$EXTERNALSYM SDL_VIDEOEXPOSE} - SDL_EVENT_RESERVED2 = 18; // Reserved for future use.. -{$EXTERNALSYM SDL_EVENT_RESERVED2} - SDL_EVENT_RESERVED3 = 19; // Reserved for future use.. -{$EXTERNALSYM SDL_EVENT_RESERVED3} - SDL_EVENT_RESERVED4 = 20; // Reserved for future use.. -{$EXTERNALSYM SDL_EVENT_RESERVED4} - SDL_EVENT_RESERVED5 = 21; // Reserved for future use.. -{$EXTERNALSYM SDL_EVENT_RESERVED5} - SDL_EVENT_RESERVED6 = 22; // Reserved for future use.. -{$EXTERNALSYM SDL_EVENT_RESERVED6} - SDL_EVENT_RESERVED7 = 23; // Reserved for future use.. -{$EXTERNALSYM SDL_EVENT_RESERVED7} - // Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use - SDL_USEREVENT = 24; -{$EXTERNALSYM SDL_USEREVENT} - // This last event is only for bounding internal arrays - // It is the number of bits in the event mask datatype -- UInt32 - SDL_NUMEVENTS = 32; -{$EXTERNALSYM SDL_NUMEVENTS} - - SDL_ALLEVENTS = $FFFFFFFF; -{$EXTERNALSYM SDL_ALLEVENTS} - - SDL_ACTIVEEVENTMASK = 1 shl SDL_ACTIVEEVENT; -{$EXTERNALSYM SDL_ACTIVEEVENTMASK} - SDL_KEYDOWNMASK = 1 shl SDL_KEYDOWN; -{$EXTERNALSYM SDL_KEYDOWNMASK} - SDL_KEYUPMASK = 1 shl SDL_KEYUP; -{$EXTERNALSYM SDL_KEYUPMASK} - SDL_MOUSEMOTIONMASK = 1 shl SDL_MOUSEMOTION; -{$EXTERNALSYM SDL_MOUSEMOTIONMASK} - SDL_MOUSEBUTTONDOWNMASK = 1 shl SDL_MOUSEBUTTONDOWN; -{$EXTERNALSYM SDL_MOUSEBUTTONDOWNMASK} - SDL_MOUSEBUTTONUPMASK = 1 shl SDL_MOUSEBUTTONUP; -{$EXTERNALSYM SDL_MOUSEBUTTONUPMASK} - SDL_MOUSEEVENTMASK = 1 shl SDL_MOUSEMOTION or - 1 shl SDL_MOUSEBUTTONDOWN or - 1 shl SDL_MOUSEBUTTONUP; -{$EXTERNALSYM SDL_MOUSEEVENTMASK} - SDL_JOYAXISMOTIONMASK = 1 shl SDL_JOYAXISMOTION; -{$EXTERNALSYM SDL_JOYAXISMOTIONMASK} - SDL_JOYBALLMOTIONMASK = 1 shl SDL_JOYBALLMOTION; -{$EXTERNALSYM SDL_JOYBALLMOTIONMASK} - SDL_JOYHATMOTIONMASK = 1 shl SDL_JOYHATMOTION; -{$EXTERNALSYM SDL_JOYHATMOTIONMASK} - SDL_JOYBUTTONDOWNMASK = 1 shl SDL_JOYBUTTONDOWN; -{$EXTERNALSYM SDL_JOYBUTTONDOWNMASK} - SDL_JOYBUTTONUPMASK = 1 shl SDL_JOYBUTTONUP; -{$EXTERNALSYM SDL_JOYBUTTONUPMASK} - SDL_JOYEVENTMASK = 1 shl SDL_JOYAXISMOTION or - 1 shl SDL_JOYBALLMOTION or - 1 shl SDL_JOYHATMOTION or - 1 shl SDL_JOYBUTTONDOWN or - 1 shl SDL_JOYBUTTONUP; -{$EXTERNALSYM SDL_JOYEVENTMASK} - SDL_VIDEORESIZEMASK = 1 shl SDL_VIDEORESIZE; -{$EXTERNALSYM SDL_VIDEORESIZEMASK} - SDL_QUITMASK = 1 shl SDL_QUITEV; -{$EXTERNALSYM SDL_QUITMASK} - SDL_SYSWMEVENTMASK = 1 shl SDL_SYSWMEVENT; -{$EXTERNALSYM SDL_SYSWMEVENTMASK} - - { This function allows you to set the state of processing certain events. - If 'state' is set to SDL_IGNORE, that event will be automatically dropped - from the event queue and will not event be filtered. - If 'state' is set to SDL_ENABLE, that event will be processed normally. - If 'state' is set to SDL_QUERY, SDL_EventState() will return the - current processing state of the specified event. } - - SDL_QUERY = -1; -{$EXTERNALSYM SDL_QUERY} - SDL_IGNORE = 0; -{$EXTERNALSYM SDL_IGNORE} - SDL_DISABLE = 0; -{$EXTERNALSYM SDL_DISABLE} - SDL_ENABLE = 1; -{$EXTERNALSYM SDL_ENABLE} - - //SDL_keyboard.h constants - // This is the mask which refers to all hotkey bindings - SDL_ALL_HOTKEYS = $FFFFFFFF; -{$EXTERNALSYM SDL_ALL_HOTKEYS} - -{ Enable/Disable keyboard repeat. Keyboard repeat defaults to off. - 'delay' is the initial delay in ms between the time when a key is - pressed, and keyboard repeat begins. - 'interval' is the time in ms between keyboard repeat events. } - - SDL_DEFAULT_REPEAT_DELAY = 500; -{$EXTERNALSYM SDL_DEFAULT_REPEAT_DELAY} - SDL_DEFAULT_REPEAT_INTERVAL = 30; -{$EXTERNALSYM SDL_DEFAULT_REPEAT_INTERVAL} - - // The keyboard syms have been cleverly chosen to map to ASCII - SDLK_UNKNOWN = 0; -{$EXTERNALSYM SDLK_UNKNOWN} - SDLK_FIRST = 0; -{$EXTERNALSYM SDLK_FIRST} - SDLK_BACKSPACE = 8; -{$EXTERNALSYM SDLK_BACKSPACE} - SDLK_TAB = 9; -{$EXTERNALSYM SDLK_TAB} - SDLK_CLEAR = 12; -{$EXTERNALSYM SDLK_CLEAR} - SDLK_RETURN = 13; -{$EXTERNALSYM SDLK_RETURN} - SDLK_PAUSE = 19; -{$EXTERNALSYM SDLK_PAUSE} - SDLK_ESCAPE = 27; -{$EXTERNALSYM SDLK_ESCAPE} - SDLK_SPACE = 32; -{$EXTERNALSYM SDLK_SPACE} - SDLK_EXCLAIM = 33; -{$EXTERNALSYM SDLK_EXCLAIM} - SDLK_QUOTEDBL = 34; -{$EXTERNALSYM SDLK_QUOTEDBL} - SDLK_HASH = 35; -{$EXTERNALSYM SDLK_HASH} - SDLK_DOLLAR = 36; -{$EXTERNALSYM SDLK_DOLLAR} - SDLK_AMPERSAND = 38; -{$EXTERNALSYM SDLK_AMPERSAND} - SDLK_QUOTE = 39; -{$EXTERNALSYM SDLK_QUOTE} - SDLK_LEFTPAREN = 40; -{$EXTERNALSYM SDLK_LEFTPAREN} - SDLK_RIGHTPAREN = 41; -{$EXTERNALSYM SDLK_RIGHTPAREN} - SDLK_ASTERISK = 42; -{$EXTERNALSYM SDLK_ASTERISK} - SDLK_PLUS = 43; -{$EXTERNALSYM SDLK_PLUS} - SDLK_COMMA = 44; -{$EXTERNALSYM SDLK_COMMA} - SDLK_MINUS = 45; -{$EXTERNALSYM SDLK_MINUS} - SDLK_PERIOD = 46; -{$EXTERNALSYM SDLK_PERIOD} - SDLK_SLASH = 47; -{$EXTERNALSYM SDLK_SLASH} - SDLK_0 = 48; -{$EXTERNALSYM SDLK_0} - SDLK_1 = 49; -{$EXTERNALSYM SDLK_1} - SDLK_2 = 50; -{$EXTERNALSYM SDLK_2} - SDLK_3 = 51; -{$EXTERNALSYM SDLK_3} - SDLK_4 = 52; -{$EXTERNALSYM SDLK_4} - SDLK_5 = 53; -{$EXTERNALSYM SDLK_5} - SDLK_6 = 54; -{$EXTERNALSYM SDLK_6} - SDLK_7 = 55; -{$EXTERNALSYM SDLK_7} - SDLK_8 = 56; -{$EXTERNALSYM SDLK_8} - SDLK_9 = 57; -{$EXTERNALSYM SDLK_9} - SDLK_COLON = 58; -{$EXTERNALSYM SDLK_COLON} - SDLK_SEMICOLON = 59; -{$EXTERNALSYM SDLK_SEMICOLON} - SDLK_LESS = 60; -{$EXTERNALSYM SDLK_LESS} - SDLK_EQUALS = 61; -{$EXTERNALSYM SDLK_EQUALS} - SDLK_GREATER = 62; -{$EXTERNALSYM SDLK_GREATER} - SDLK_QUESTION = 63; -{$EXTERNALSYM SDLK_QUESTION} - SDLK_AT = 64; -{$EXTERNALSYM SDLK_AT} - - { Skip uppercase letters } - - SDLK_LEFTBRACKET = 91; -{$EXTERNALSYM SDLK_LEFTBRACKET} - SDLK_BACKSLASH = 92; -{$EXTERNALSYM SDLK_BACKSLASH} - SDLK_RIGHTBRACKET = 93; -{$EXTERNALSYM SDLK_RIGHTBRACKET} - SDLK_CARET = 94; -{$EXTERNALSYM SDLK_CARET} - SDLK_UNDERSCORE = 95; -{$EXTERNALSYM SDLK_UNDERSCORE} - SDLK_BACKQUOTE = 96; -{$EXTERNALSYM SDLK_BACKQUOTE} - SDLK_a = 97; -{$EXTERNALSYM SDLK_a} - SDLK_b = 98; -{$EXTERNALSYM SDLK_b} - SDLK_c = 99; -{$EXTERNALSYM SDLK_c} - SDLK_d = 100; -{$EXTERNALSYM SDLK_d} - SDLK_e = 101; -{$EXTERNALSYM SDLK_e} - SDLK_f = 102; -{$EXTERNALSYM SDLK_f} - SDLK_g = 103; -{$EXTERNALSYM SDLK_g} - SDLK_h = 104; -{$EXTERNALSYM SDLK_h} - SDLK_i = 105; -{$EXTERNALSYM SDLK_i} - SDLK_j = 106; -{$EXTERNALSYM SDLK_j} - SDLK_k = 107; -{$EXTERNALSYM SDLK_k} - SDLK_l = 108; -{$EXTERNALSYM SDLK_l} - SDLK_m = 109; -{$EXTERNALSYM SDLK_m} - SDLK_n = 110; -{$EXTERNALSYM SDLK_n} - SDLK_o = 111; -{$EXTERNALSYM SDLK_o} - SDLK_p = 112; -{$EXTERNALSYM SDLK_p} - SDLK_q = 113; -{$EXTERNALSYM SDLK_q} - SDLK_r = 114; -{$EXTERNALSYM SDLK_r} - SDLK_s = 115; -{$EXTERNALSYM SDLK_s} - SDLK_t = 116; -{$EXTERNALSYM SDLK_t} - SDLK_u = 117; -{$EXTERNALSYM SDLK_u} - SDLK_v = 118; -{$EXTERNALSYM SDLK_v} - SDLK_w = 119; -{$EXTERNALSYM SDLK_w} - SDLK_x = 120; -{$EXTERNALSYM SDLK_x} - SDLK_y = 121; -{$EXTERNALSYM SDLK_y} - SDLK_z = 122; -{$EXTERNALSYM SDLK_z} - SDLK_DELETE = 127; -{$EXTERNALSYM SDLK_DELETE} - // End of ASCII mapped keysyms - - // International keyboard syms - SDLK_WORLD_0 = 160; // 0xA0 -{$EXTERNALSYM SDLK_WORLD_0} - SDLK_WORLD_1 = 161; -{$EXTERNALSYM SDLK_WORLD_1} - SDLK_WORLD_2 = 162; -{$EXTERNALSYM SDLK_WORLD_2} - SDLK_WORLD_3 = 163; -{$EXTERNALSYM SDLK_WORLD_3} - SDLK_WORLD_4 = 164; -{$EXTERNALSYM SDLK_WORLD_4} - SDLK_WORLD_5 = 165; -{$EXTERNALSYM SDLK_WORLD_5} - SDLK_WORLD_6 = 166; -{$EXTERNALSYM SDLK_WORLD_6} - SDLK_WORLD_7 = 167; -{$EXTERNALSYM SDLK_WORLD_7} - SDLK_WORLD_8 = 168; -{$EXTERNALSYM SDLK_WORLD_8} - SDLK_WORLD_9 = 169; -{$EXTERNALSYM SDLK_WORLD_9} - SDLK_WORLD_10 = 170; -{$EXTERNALSYM SDLK_WORLD_10} - SDLK_WORLD_11 = 171; -{$EXTERNALSYM SDLK_WORLD_11} - SDLK_WORLD_12 = 172; -{$EXTERNALSYM SDLK_WORLD_12} - SDLK_WORLD_13 = 173; -{$EXTERNALSYM SDLK_WORLD_13} - SDLK_WORLD_14 = 174; -{$EXTERNALSYM SDLK_WORLD_14} - SDLK_WORLD_15 = 175; -{$EXTERNALSYM SDLK_WORLD_15} - SDLK_WORLD_16 = 176; -{$EXTERNALSYM SDLK_WORLD_16} - SDLK_WORLD_17 = 177; -{$EXTERNALSYM SDLK_WORLD_17} - SDLK_WORLD_18 = 178; -{$EXTERNALSYM SDLK_WORLD_18} - SDLK_WORLD_19 = 179; -{$EXTERNALSYM SDLK_WORLD_19} - SDLK_WORLD_20 = 180; -{$EXTERNALSYM SDLK_WORLD_20} - SDLK_WORLD_21 = 181; -{$EXTERNALSYM SDLK_WORLD_21} - SDLK_WORLD_22 = 182; -{$EXTERNALSYM SDLK_WORLD_22} - SDLK_WORLD_23 = 183; -{$EXTERNALSYM SDLK_WORLD_23} - SDLK_WORLD_24 = 184; -{$EXTERNALSYM SDLK_WORLD_24} - SDLK_WORLD_25 = 185; -{$EXTERNALSYM SDLK_WORLD_25} - SDLK_WORLD_26 = 186; -{$EXTERNALSYM SDLK_WORLD_26} - SDLK_WORLD_27 = 187; -{$EXTERNALSYM SDLK_WORLD_27} - SDLK_WORLD_28 = 188; -{$EXTERNALSYM SDLK_WORLD_28} - SDLK_WORLD_29 = 189; -{$EXTERNALSYM SDLK_WORLD_29} - SDLK_WORLD_30 = 190; -{$EXTERNALSYM SDLK_WORLD_30} - SDLK_WORLD_31 = 191; -{$EXTERNALSYM SDLK_WORLD_31} - SDLK_WORLD_32 = 192; -{$EXTERNALSYM SDLK_WORLD_32} - SDLK_WORLD_33 = 193; -{$EXTERNALSYM SDLK_WORLD_33} - SDLK_WORLD_34 = 194; -{$EXTERNALSYM SDLK_WORLD_34} - SDLK_WORLD_35 = 195; -{$EXTERNALSYM SDLK_WORLD_35} - SDLK_WORLD_36 = 196; -{$EXTERNALSYM SDLK_WORLD_36} - SDLK_WORLD_37 = 197; -{$EXTERNALSYM SDLK_WORLD_37} - SDLK_WORLD_38 = 198; -{$EXTERNALSYM SDLK_WORLD_38} - SDLK_WORLD_39 = 199; -{$EXTERNALSYM SDLK_WORLD_39} - SDLK_WORLD_40 = 200; -{$EXTERNALSYM SDLK_WORLD_40} - SDLK_WORLD_41 = 201; -{$EXTERNALSYM SDLK_WORLD_41} - SDLK_WORLD_42 = 202; -{$EXTERNALSYM SDLK_WORLD_42} - SDLK_WORLD_43 = 203; -{$EXTERNALSYM SDLK_WORLD_43} - SDLK_WORLD_44 = 204; -{$EXTERNALSYM SDLK_WORLD_44} - SDLK_WORLD_45 = 205; -{$EXTERNALSYM SDLK_WORLD_45} - SDLK_WORLD_46 = 206; -{$EXTERNALSYM SDLK_WORLD_46} - SDLK_WORLD_47 = 207; -{$EXTERNALSYM SDLK_WORLD_47} - SDLK_WORLD_48 = 208; -{$EXTERNALSYM SDLK_WORLD_48} - SDLK_WORLD_49 = 209; -{$EXTERNALSYM SDLK_WORLD_49} - SDLK_WORLD_50 = 210; -{$EXTERNALSYM SDLK_WORLD_50} - SDLK_WORLD_51 = 211; -{$EXTERNALSYM SDLK_WORLD_51} - SDLK_WORLD_52 = 212; -{$EXTERNALSYM SDLK_WORLD_52} - SDLK_WORLD_53 = 213; -{$EXTERNALSYM SDLK_WORLD_53} - SDLK_WORLD_54 = 214; -{$EXTERNALSYM SDLK_WORLD_54} - SDLK_WORLD_55 = 215; -{$EXTERNALSYM SDLK_WORLD_55} - SDLK_WORLD_56 = 216; -{$EXTERNALSYM SDLK_WORLD_56} - SDLK_WORLD_57 = 217; -{$EXTERNALSYM SDLK_WORLD_57} - SDLK_WORLD_58 = 218; -{$EXTERNALSYM SDLK_WORLD_58} - SDLK_WORLD_59 = 219; -{$EXTERNALSYM SDLK_WORLD_59} - SDLK_WORLD_60 = 220; -{$EXTERNALSYM SDLK_WORLD_60} - SDLK_WORLD_61 = 221; -{$EXTERNALSYM SDLK_WORLD_61} - SDLK_WORLD_62 = 222; -{$EXTERNALSYM SDLK_WORLD_62} - SDLK_WORLD_63 = 223; -{$EXTERNALSYM SDLK_WORLD_63} - SDLK_WORLD_64 = 224; -{$EXTERNALSYM SDLK_WORLD_64} - SDLK_WORLD_65 = 225; -{$EXTERNALSYM SDLK_WORLD_65} - SDLK_WORLD_66 = 226; -{$EXTERNALSYM SDLK_WORLD_66} - SDLK_WORLD_67 = 227; -{$EXTERNALSYM SDLK_WORLD_67} - SDLK_WORLD_68 = 228; -{$EXTERNALSYM SDLK_WORLD_68} - SDLK_WORLD_69 = 229; -{$EXTERNALSYM SDLK_WORLD_69} - SDLK_WORLD_70 = 230; -{$EXTERNALSYM SDLK_WORLD_70} - SDLK_WORLD_71 = 231; -{$EXTERNALSYM SDLK_WORLD_71} - SDLK_WORLD_72 = 232; -{$EXTERNALSYM SDLK_WORLD_72} - SDLK_WORLD_73 = 233; -{$EXTERNALSYM SDLK_WORLD_73} - SDLK_WORLD_74 = 234; -{$EXTERNALSYM SDLK_WORLD_74} - SDLK_WORLD_75 = 235; -{$EXTERNALSYM SDLK_WORLD_75} - SDLK_WORLD_76 = 236; -{$EXTERNALSYM SDLK_WORLD_76} - SDLK_WORLD_77 = 237; -{$EXTERNALSYM SDLK_WORLD_77} - SDLK_WORLD_78 = 238; -{$EXTERNALSYM SDLK_WORLD_78} - SDLK_WORLD_79 = 239; -{$EXTERNALSYM SDLK_WORLD_79} - SDLK_WORLD_80 = 240; -{$EXTERNALSYM SDLK_WORLD_80} - SDLK_WORLD_81 = 241; -{$EXTERNALSYM SDLK_WORLD_81} - SDLK_WORLD_82 = 242; -{$EXTERNALSYM SDLK_WORLD_82} - SDLK_WORLD_83 = 243; -{$EXTERNALSYM SDLK_WORLD_83} - SDLK_WORLD_84 = 244; -{$EXTERNALSYM SDLK_WORLD_84} - SDLK_WORLD_85 = 245; -{$EXTERNALSYM SDLK_WORLD_85} - SDLK_WORLD_86 = 246; -{$EXTERNALSYM SDLK_WORLD_86} - SDLK_WORLD_87 = 247; -{$EXTERNALSYM SDLK_WORLD_87} - SDLK_WORLD_88 = 248; -{$EXTERNALSYM SDLK_WORLD_88} - SDLK_WORLD_89 = 249; -{$EXTERNALSYM SDLK_WORLD_89} - SDLK_WORLD_90 = 250; -{$EXTERNALSYM SDLK_WORLD_90} - SDLK_WORLD_91 = 251; -{$EXTERNALSYM SDLK_WORLD_91} - SDLK_WORLD_92 = 252; -{$EXTERNALSYM SDLK_WORLD_92} - SDLK_WORLD_93 = 253; -{$EXTERNALSYM SDLK_WORLD_93} - SDLK_WORLD_94 = 254; -{$EXTERNALSYM SDLK_WORLD_94} - SDLK_WORLD_95 = 255; // 0xFF -{$EXTERNALSYM SDLK_WORLD_95} - - // Numeric keypad - SDLK_KP0 = 256; -{$EXTERNALSYM SDLK_KP0} - SDLK_KP1 = 257; -{$EXTERNALSYM SDLK_KP1} - SDLK_KP2 = 258; -{$EXTERNALSYM SDLK_KP2} - SDLK_KP3 = 259; -{$EXTERNALSYM SDLK_KP3} - SDLK_KP4 = 260; -{$EXTERNALSYM SDLK_KP4} - SDLK_KP5 = 261; -{$EXTERNALSYM SDLK_KP5} - SDLK_KP6 = 262; -{$EXTERNALSYM SDLK_KP6} - SDLK_KP7 = 263; -{$EXTERNALSYM SDLK_KP7} - SDLK_KP8 = 264; -{$EXTERNALSYM SDLK_KP8} - SDLK_KP9 = 265; -{$EXTERNALSYM SDLK_KP9} - SDLK_KP_PERIOD = 266; -{$EXTERNALSYM SDLK_KP_PERIOD} - SDLK_KP_DIVIDE = 267; -{$EXTERNALSYM SDLK_KP_DIVIDE} - SDLK_KP_MULTIPLY = 268; -{$EXTERNALSYM SDLK_KP_MULTIPLY} - SDLK_KP_MINUS = 269; -{$EXTERNALSYM SDLK_KP_MINUS} - SDLK_KP_PLUS = 270; -{$EXTERNALSYM SDLK_KP_PLUS} - SDLK_KP_ENTER = 271; -{$EXTERNALSYM SDLK_KP_ENTER} - SDLK_KP_EQUALS = 272; -{$EXTERNALSYM SDLK_KP_EQUALS} - - // Arrows + Home/End pad - SDLK_UP = 273; -{$EXTERNALSYM SDLK_UP} - SDLK_DOWN = 274; -{$EXTERNALSYM SDLK_DOWN} - SDLK_RIGHT = 275; -{$EXTERNALSYM SDLK_RIGHT} - SDLK_LEFT = 276; -{$EXTERNALSYM SDLK_LEFT} - SDLK_INSERT = 277; -{$EXTERNALSYM SDLK_INSERT} - SDLK_HOME = 278; -{$EXTERNALSYM SDLK_HOME} - SDLK_END = 279; -{$EXTERNALSYM SDLK_END} - SDLK_PAGEUP = 280; -{$EXTERNALSYM SDLK_PAGEUP} - SDLK_PAGEDOWN = 281; -{$EXTERNALSYM SDLK_PAGEDOWN} - - // Function keys - SDLK_F1 = 282; -{$EXTERNALSYM SDLK_F1} - SDLK_F2 = 283; -{$EXTERNALSYM SDLK_F2} - SDLK_F3 = 284; -{$EXTERNALSYM SDLK_F3} - SDLK_F4 = 285; -{$EXTERNALSYM SDLK_F4} - SDLK_F5 = 286; -{$EXTERNALSYM SDLK_F5} - SDLK_F6 = 287; -{$EXTERNALSYM SDLK_F6} - SDLK_F7 = 288; -{$EXTERNALSYM SDLK_F7} - SDLK_F8 = 289; -{$EXTERNALSYM SDLK_F8} - SDLK_F9 = 290; -{$EXTERNALSYM SDLK_F9} - SDLK_F10 = 291; -{$EXTERNALSYM SDLK_F10} - SDLK_F11 = 292; -{$EXTERNALSYM SDLK_F11} - SDLK_F12 = 293; -{$EXTERNALSYM SDLK_F12} - SDLK_F13 = 294; -{$EXTERNALSYM SDLK_F13} - SDLK_F14 = 295; -{$EXTERNALSYM SDLK_F14} - SDLK_F15 = 296; -{$EXTERNALSYM SDLK_F15} - - // Key state modifier keys - SDLK_NUMLOCK = 300; -{$EXTERNALSYM SDLK_NUMLOCK} - SDLK_CAPSLOCK = 301; -{$EXTERNALSYM SDLK_CAPSLOCK} - SDLK_SCROLLOCK = 302; -{$EXTERNALSYM SDLK_SCROLLOCK} - SDLK_RSHIFT = 303; -{$EXTERNALSYM SDLK_RSHIFT} - SDLK_LSHIFT = 304; -{$EXTERNALSYM SDLK_LSHIFT} - SDLK_RCTRL = 305; -{$EXTERNALSYM SDLK_RCTRL} - SDLK_LCTRL = 306; -{$EXTERNALSYM SDLK_LCTRL} - SDLK_RALT = 307; -{$EXTERNALSYM SDLK_RALT} - SDLK_LALT = 308; -{$EXTERNALSYM SDLK_LALT} - SDLK_RMETA = 309; -{$EXTERNALSYM SDLK_RMETA} - SDLK_LMETA = 310; -{$EXTERNALSYM SDLK_LMETA} - SDLK_LSUPER = 311; // Left "Windows" key -{$EXTERNALSYM SDLK_LSUPER} - SDLK_RSUPER = 312; // Right "Windows" key -{$EXTERNALSYM SDLK_RSUPER} - SDLK_MODE = 313; // "Alt Gr" key -{$EXTERNALSYM SDLK_MODE} - SDLK_COMPOSE = 314; // Multi-key compose key -{$EXTERNALSYM SDLK_COMPOSE} - - // Miscellaneous function keys - SDLK_HELP = 315; -{$EXTERNALSYM SDLK_HELP} - SDLK_PRINT = 316; -{$EXTERNALSYM SDLK_PRINT} - SDLK_SYSREQ = 317; -{$EXTERNALSYM SDLK_SYSREQ} - SDLK_BREAK = 318; -{$EXTERNALSYM SDLK_BREAK} - SDLK_MENU = 319; -{$EXTERNALSYM SDLK_MENU} - SDLK_POWER = 320; // Power Macintosh power key -{$EXTERNALSYM SDLK_POWER} - SDLK_EURO = 321; // Some european keyboards -{$EXTERNALSYM SDLK_EURO} - -{$IFDEF GP2X} -SDLK_GP2X_UP = 0; -{$EXTERNALSYM SDLK_GP2X_UP} -SDLK_GP2X_UPLEFT = 1; -{$EXTERNALSYM SDLK_GP2X_UPLEFT} -SDLK_GP2X_LEFT = 2; -{$EXTERNALSYM SDLK_GP2X_LEFT} -SDLK_GP2X_DOWNLEFT = 3; -{$EXTERNALSYM SDLK_GP2X_DOWNLEFT} -SDLK_GP2X_DOWN = 4; -{$EXTERNALSYM SDLK_GP2X_DOWN} -SDLK_GP2X_DOWNRIGHT = 5; -{$EXTERNALSYM SDLK_GP2X_DOWNRIGHT} -SDLK_GP2X_RIGHT = 6; -{$EXTERNALSYM SDLK_GP2X_RIGHT} -SDLK_GP2X_UPRIGHT = 7; -{$EXTERNALSYM SDLK_GP2X_UPRIGHT} -SDLK_GP2X_START = 8; -{$EXTERNALSYM SDLK_GP2X_START} -SDLK_GP2X_SELECT = 9; -{$EXTERNALSYM SDLK_GP2X_SELECT} -SDLK_GP2X_L = 10; -{$EXTERNALSYM SDLK_GP2X_L} -SDLK_GP2X_R = 11; -{$EXTERNALSYM SDLK_GP2X_R} -SDLK_GP2X_A = 12; -{$EXTERNALSYM SDLK_GP2X_A} -SDLK_GP2X_B = 13; -{$EXTERNALSYM SDLK_GP2X_B} -SDLK_GP2X_Y = 14; -{$EXTERNALSYM SDLK_GP2X_Y} -SDLK_GP2X_X = 15; -{$EXTERNALSYM SDLK_GP2X_X} -SDLK_GP2X_VOLUP = 16; -{$EXTERNALSYM SDLK_GP2X_VOLUP} -SDLK_GP2X_VOLDOWN = 17; -{$EXTERNALSYM SDLK_GP2X_VOLDOWN} -SDLK_GP2X_CLICK = 18; -{$EXTERNALSYM SDLK_GP2X_CLICK} -{$ENDIF} - - // Enumeration of valid key mods (possibly OR'd together) - KMOD_NONE = $0000; -{$EXTERNALSYM KMOD_NONE} - KMOD_LSHIFT = $0001; -{$EXTERNALSYM KMOD_LSHIFT} - KMOD_RSHIFT = $0002; -{$EXTERNALSYM KMOD_RSHIFT} - KMOD_LCTRL = $0040; -{$EXTERNALSYM KMOD_LCTRL} - KMOD_RCTRL = $0080; -{$EXTERNALSYM KMOD_RCTRL} - KMOD_LALT = $0100; -{$EXTERNALSYM KMOD_LALT} - KMOD_RALT = $0200; -{$EXTERNALSYM KMOD_RALT} - KMOD_LMETA = $0400; -{$EXTERNALSYM KMOD_LMETA} - KMOD_RMETA = $0800; -{$EXTERNALSYM KMOD_RMETA} - KMOD_NUM = $1000; -{$EXTERNALSYM KMOD_NUM} - KMOD_CAPS = $2000; -{$EXTERNALSYM KMOD_CAPS} - KMOD_MODE = 44000; -{$EXTERNALSYM KMOD_MODE} - KMOD_RESERVED = $8000; -{$EXTERNALSYM KMOD_RESERVED} - - KMOD_CTRL = (KMOD_LCTRL or KMOD_RCTRL); -{$EXTERNALSYM KMOD_CTRL} - KMOD_SHIFT = (KMOD_LSHIFT or KMOD_RSHIFT); -{$EXTERNALSYM KMOD_SHIFT} - KMOD_ALT = (KMOD_LALT or KMOD_RALT); -{$EXTERNALSYM KMOD_ALT} - KMOD_META = (KMOD_LMETA or KMOD_RMETA); -{$EXTERNALSYM KMOD_META} - - //SDL_video.h constants - // Transparency definitions: These define alpha as the opacity of a surface */ - SDL_ALPHA_OPAQUE = 255; -{$EXTERNALSYM SDL_ALPHA_OPAQUE} - SDL_ALPHA_TRANSPARENT = 0; -{$EXTERNALSYM SDL_ALPHA_TRANSPARENT} - - // These are the currently supported flags for the SDL_surface - // Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() - SDL_SWSURFACE = $00000000; // Surface is in system memory -{$EXTERNALSYM SDL_SWSURFACE} - SDL_HWSURFACE = $00000001; // Surface is in video memory -{$EXTERNALSYM SDL_HWSURFACE} - SDL_ASYNCBLIT = $00000004; // Use asynchronous blits if possible -{$EXTERNALSYM SDL_ASYNCBLIT} - // Available for SDL_SetVideoMode() - SDL_ANYFORMAT = $10000000; // Allow any video depth/pixel-format -{$EXTERNALSYM SDL_ANYFORMAT} - SDL_HWPALETTE = $20000000; // Surface has exclusive palette -{$EXTERNALSYM SDL_HWPALETTE} - SDL_DOUBLEBUF = $40000000; // Set up double-buffered video mode -{$EXTERNALSYM SDL_DOUBLEBUF} - SDL_FULLSCREEN = $80000000; // Surface is a full screen display -{$EXTERNALSYM SDL_FULLSCREEN} - SDL_OPENGL = $00000002; // Create an OpenGL rendering context -{$EXTERNALSYM SDL_OPENGL} - SDL_OPENGLBLIT = $00000002; // Create an OpenGL rendering context -{$EXTERNALSYM SDL_OPENGLBLIT} - SDL_RESIZABLE = $00000010; // This video mode may be resized -{$EXTERNALSYM SDL_RESIZABLE} - SDL_NOFRAME = $00000020; // No window caption or edge frame -{$EXTERNALSYM SDL_NOFRAME} - // Used internally (read-only) - SDL_HWACCEL = $00000100; // Blit uses hardware acceleration -{$EXTERNALSYM SDL_HWACCEL} - SDL_SRCCOLORKEY = $00001000; // Blit uses a source color key -{$EXTERNALSYM SDL_SRCCOLORKEY} - SDL_RLEACCELOK = $00002000; // Private flag -{$EXTERNALSYM SDL_RLEACCELOK} - SDL_RLEACCEL = $00004000; // Colorkey blit is RLE accelerated -{$EXTERNALSYM SDL_RLEACCEL} - SDL_SRCALPHA = $00010000; // Blit uses source alpha blending -{$EXTERNALSYM SDL_SRCALPHA} - SDL_SRCCLIPPING = $00100000; // Blit uses source clipping -{$EXTERNALSYM SDL_SRCCLIPPING} - SDL_PREALLOC = $01000000; // Surface uses preallocated memory -{$EXTERNALSYM SDL_PREALLOC} - - { The most common video overlay formats. - For an explanation of these pixel formats, see: - http://www.webartz.com/fourcc/indexyuv.htm - - For information on the relationship between color spaces, see: - http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html } - - SDL_YV12_OVERLAY = $32315659; // Planar mode: Y + V + U (3 planes) -{$EXTERNALSYM SDL_YV12_OVERLAY} - SDL_IYUV_OVERLAY = $56555949; // Planar mode: Y + U + V (3 planes) -{$EXTERNALSYM SDL_IYUV_OVERLAY} - SDL_YUY2_OVERLAY = $32595559; // Packed mode: Y0+U0+Y1+V0 (1 plane) -{$EXTERNALSYM SDL_YUY2_OVERLAY} - SDL_UYVY_OVERLAY = $59565955; // Packed mode: U0+Y0+V0+Y1 (1 plane) -{$EXTERNALSYM SDL_UYVY_OVERLAY} - SDL_YVYU_OVERLAY = $55595659; // Packed mode: Y0+V0+Y1+U0 (1 plane) -{$EXTERNALSYM SDL_YVYU_OVERLAY} - - // flags for SDL_SetPalette() - SDL_LOGPAL = $01; -{$EXTERNALSYM SDL_LOGPAL} - SDL_PHYSPAL = $02; -{$EXTERNALSYM SDL_PHYSPAL} - - //SDL_mouse.h constants - { Used as a mask when testing buttons in buttonstate - Button 1: Left mouse button - Button 2: Middle mouse button - Button 3: Right mouse button - Button 4: Mouse Wheel Up (may also be a real button) - Button 5: Mouse Wheel Down (may also be a real button) - Button 6: Mouse X1 (may also be a real button) - Button 7: Mouse X2 (may also be a real button) - } - SDL_BUTTON_LEFT = 1; -{$EXTERNALSYM SDL_BUTTON_LEFT} - SDL_BUTTON_MIDDLE = 2; -{$EXTERNALSYM SDL_BUTTON_MIDDLE} - SDL_BUTTON_RIGHT = 3; -{$EXTERNALSYM SDL_BUTTON_RIGHT} - SDL_BUTTON_WHEELUP = 4; -{$EXTERNALSYM SDL_BUTTON_WHEELUP} - SDL_BUTTON_WHEELDOWN = 5; -{$EXTERNALSYM SDL_BUTTON_WHEELDOWN} - SDL_BUTTON_X1 = 6; -{$EXTERNALSYM SDL_BUTTON_X1} - SDL_BUTTON_X2 = 7; -{$EXTERNALSYM SDL_BUTTON_X2} - - SDL_BUTTON_LMASK = SDL_PRESSED shl (SDL_BUTTON_LEFT - 1); -{$EXTERNALSYM SDL_BUTTON_LMASK} - SDL_BUTTON_MMASK = SDL_PRESSED shl (SDL_BUTTON_MIDDLE - 1); -{$EXTERNALSYM SDL_BUTTON_MMASK} - SDL_BUTTON_RMASK = SDL_PRESSED shl (SDL_BUTTON_RIGHT - 1); -{$EXTERNALSYM SDL_BUTTON_RMASK} - SDL_BUTTON_X1MASK = SDL_PRESSED shl (SDL_BUTTON_X1 - 1); -{$EXTERNALSYM SDL_BUTTON_X1MASK} - SDL_BUTTON_X2MASK = SDL_PRESSED shl (SDL_BUTTON_X2 - 1); -{$EXTERNALSYM SDL_BUTTON_X2MASK} - - // SDL_active.h constants - // The available application states - SDL_APPMOUSEFOCUS = $01; // The app has mouse coverage -{$EXTERNALSYM SDL_APPMOUSEFOCUS} - SDL_APPINPUTFOCUS = $02; // The app has input focus -{$EXTERNALSYM SDL_APPINPUTFOCUS} - SDL_APPACTIVE = $04; // The application is active -{$EXTERNALSYM SDL_APPACTIVE} - - // SDL_mutex.h constants - // Synchronization functions which can time out return this value - // they time out. - - SDL_MUTEX_TIMEDOUT = 1; -{$EXTERNALSYM SDL_MUTEX_TIMEDOUT} - - // This is the timeout value which corresponds to never time out - SDL_MUTEX_MAXWAIT = not Cardinal(0); -{$EXTERNALSYM SDL_MUTEX_MAXWAIT} - - {TSDL_GrabMode = ( - SDL_GRAB_QUERY, - SDL_GRAB_OFF, - SDL_GRAB_ON, - SDL_GRAB_FULLSCREEN ); // Used internally} - SDL_GRAB_QUERY = -1; - SDL_GRAB_OFF = 0; - SDL_GRAB_ON = 1; - //SDL_GRAB_FULLSCREEN // Used internally - -type - THandle = Cardinal; - //SDL_types.h types - // Basic data types - - SDL_Bool = (SDL_FALSE, SDL_TRUE); - TSDL_Bool = SDL_Bool; - - PUInt8Array = ^TUInt8Array; - PUInt8 = ^UInt8; - PPUInt8 = ^PUInt8; - UInt8 = Byte; -{$EXTERNALSYM UInt8} - TUInt8Array = array [0..MAXINT shr 1] of UInt8; - - PUInt16 = ^UInt16; - UInt16 = word; -{$EXTERNALSYM UInt16} - - PSInt8 = ^SInt8; - SInt8 = Shortint; -{$EXTERNALSYM SInt8} - - PSInt16 = ^SInt16; - SInt16 = smallint; -{$EXTERNALSYM SInt16} - - PUInt32 = ^UInt32; - UInt32 = Cardinal; -{$EXTERNALSYM UInt32} - - SInt32 = Integer; -{$EXTERNALSYM SInt32} - - PInt = ^Integer; - - PShortInt = ^ShortInt; - - PUInt64 = ^UInt64; - UInt64 = record - hi: UInt32; - lo: UInt32; - end; -{$EXTERNALSYM UInt64} - - PSInt64 = ^SInt64; - SInt64 = record - hi: UInt32; - lo: UInt32; - end; -{$EXTERNALSYM SInt64} - - TSDL_GrabMode = Integer; - - // SDL_error.h types - TSDL_errorcode = ( - SDL_ENOMEM, - SDL_EFREAD, - SDL_EFWRITE, - SDL_EFSEEK, - SDL_LASTERROR); - - SDL_errorcode = TSDL_errorcode; -{$EXTERNALSYM SDL_errorcode} - - TArg = record - case Byte of - 0: (value_ptr: Pointer); - (* #if 0 means: never - 1 : ( value_c : Byte ); - *) - 2: (value_i: Integer); - 3: (value_f: double); - 4: (buf: array[0..ERR_MAX_STRLEN - 1] of Byte); - end; - - PSDL_error = ^TSDL_error; - TSDL_error = record - { This is a numeric value corresponding to the current error } - error: Integer; - - { This is a key used to index into a language hashtable containing - internationalized versions of the SDL error messages. If the key - is not in the hashtable, or no hashtable is available, the key is - used directly as an error message format string. } - key: array[0..ERR_MAX_STRLEN - 1] of Byte; - - { These are the arguments for the error functions } - argc: Integer; - args: array[0..ERR_MAX_ARGS - 1] of TArg; - end; - - // SDL_rwops.h types - // This is the read/write operation structure -- very basic - // some helper types to handle the unions - // "packed" is only guessed - - TStdio = record - autoclose: Integer; - // FILE * is only defined in Kylix so we use a simple Pointer - fp: Pointer; - end; - - TMem = record - base: PUInt8; - here: PUInt8; - stop: PUInt8; - end; - - TUnknown = record - data1: Pointer; - end; - - // first declare the pointer type - PSDL_RWops = ^TSDL_RWops; - // now the pointer to function types - {$IFNDEF __GPC__} - TSeek = function( context: PSDL_RWops; offset: Integer; whence: Integer ): Integer; cdecl; - TRead = function( context: PSDL_RWops; Ptr: Pointer; size: Integer; maxnum : Integer ): Integer; cdecl; - TWrite = function( context: PSDL_RWops; Ptr: Pointer; size: Integer; num: Integer ): Integer; cdecl; - TClose = function( context: PSDL_RWops ): Integer; cdecl; - {$ELSE} - TSeek = function( context: PSDL_RWops; offset: Integer; whence: Integer ): Integer; - TRead = function( context: PSDL_RWops; Ptr: Pointer; size: Integer; maxnum : Integer ): Integer; - TWrite = function( context: PSDL_RWops; Ptr: Pointer; size: Integer; num: Integer ): Integer; - TClose = function( context: PSDL_RWops ): Integer; - {$ENDIF} - // the variant record itself - TSDL_RWops = record - seek: TSeek; - read: TRead; - write: TWrite; - close: TClose; - // a keyword as name is not allowed - type_: UInt32; - // be warned! structure alignment may arise at this point - case Integer of - 0: (stdio: TStdio); - 1: (mem: TMem); - 2: (unknown: TUnknown); - end; - - SDL_RWops = TSDL_RWops; -{$EXTERNALSYM SDL_RWops} - - - // SDL_timer.h types - // Function prototype for the timer callback function - {$IFNDEF __GPC__} - TSDL_TimerCallback = function( interval: UInt32 ): UInt32; cdecl; - {$ELSE} - TSDL_TimerCallback = function( interval: UInt32 ): UInt32; - {$ENDIF} - - { New timer API, supports multiple timers - Written by Stephane Peter <megastep@lokigames.com> } - - { Function prototype for the new timer callback function. - The callback function is passed the current timer interval and returns - the next timer interval. If the returned value is the same as the one - passed in, the periodic alarm continues, otherwise a new alarm is - scheduled. If the callback returns 0, the periodic alarm is cancelled. } - {$IFNDEF __GPC__} - TSDL_NewTimerCallback = function( interval: UInt32; param: Pointer ): UInt32; cdecl; - {$ELSE} - TSDL_NewTimerCallback = function( interval: UInt32; param: Pointer ): UInt32; - {$ENDIF} - - // Definition of the timer ID type - PSDL_TimerID = ^TSDL_TimerID; - TSDL_TimerID = record - interval: UInt32; - callback: TSDL_NewTimerCallback; - param: Pointer; - last_alarm: UInt32; - next: PSDL_TimerID; - end; - - {$IFNDEF __GPC__} - TSDL_AudioSpecCallback = procedure( userdata: Pointer; stream: PUInt8; len: Integer ); cdecl; - {$ELSE} - TSDL_AudioSpecCallback = procedure( userdata: Pointer; stream: PUInt8; len: Integer ); - {$ENDIF} - - // SDL_audio.h types - // The calculated values in this structure are calculated by SDL_OpenAudio() - PSDL_AudioSpec = ^TSDL_AudioSpec; - TSDL_AudioSpec = record - freq: Integer; // DSP frequency -- samples per second - format: UInt16; // Audio data format - channels: UInt8; // Number of channels: 1 mono, 2 stereo - silence: UInt8; // Audio buffer silence value (calculated) - samples: UInt16; // Audio buffer size in samples - padding: UInt16; // Necessary for some compile environments - size: UInt32; // Audio buffer size in bytes (calculated) - { This function is called when the audio device needs more data. - 'stream' is a pointer to the audio data buffer - 'len' is the length of that buffer in bytes. - Once the callback returns, the buffer will no longer be valid. - Stereo samples are stored in a LRLRLR ordering.} - callback: TSDL_AudioSpecCallback; - userdata: Pointer; - end; - - // A structure to hold a set of audio conversion filters and buffers - PSDL_AudioCVT = ^TSDL_AudioCVT; - - PSDL_AudioCVTFilter = ^TSDL_AudioCVTFilter; - TSDL_AudioCVTFilter = record - cvt: PSDL_AudioCVT; - format: UInt16; - end; - - PSDL_AudioCVTFilterArray = ^TSDL_AudioCVTFilterArray; - TSDL_AudioCVTFilterArray = array[0..9] of PSDL_AudioCVTFilter; - - TSDL_AudioCVT = record - needed: Integer; // Set to 1 if conversion possible - src_format: UInt16; // Source audio format - dst_format: UInt16; // Target audio format - rate_incr: double; // Rate conversion increment - buf: PUInt8; // Buffer to hold entire audio data - len: Integer; // Length of original audio buffer - len_cvt: Integer; // Length of converted audio buffer - len_mult: Integer; // buffer must be len*len_mult big - len_ratio: double; // Given len, final size is len*len_ratio - filters: TSDL_AudioCVTFilterArray; - filter_index: Integer; // Current audio conversion function - end; - - TSDL_Audiostatus = ( - SDL_AUDIO_STOPPED, - SDL_AUDIO_PLAYING, - SDL_AUDIO_PAUSED - ); - - // SDL_cdrom.h types - TSDL_CDStatus = ( - CD_ERROR, - CD_TRAYEMPTY, - CD_STOPPED, - CD_PLAYING, - CD_PAUSED ); - - PSDL_CDTrack = ^TSDL_CDTrack; - TSDL_CDTrack = record - id: UInt8; // Track number - type_: UInt8; // Data or audio track - unused: UInt16; - length: UInt32; // Length, in frames, of this track - offset: UInt32; // Offset, in frames, from start of disk - end; - - // This structure is only current as of the last call to SDL_CDStatus() - PSDL_CD = ^TSDL_CD; - TSDL_CD = record - id: Integer; // Private drive identifier - status: TSDL_CDStatus; // Current drive status - - // The rest of this structure is only valid if there's a CD in drive - numtracks: Integer; // Number of tracks on disk - cur_track: Integer; // Current track position - cur_frame: Integer; // Current frame offset within current track - track: array[0..SDL_MAX_TRACKS] of TSDL_CDTrack; - end; - - //SDL_joystick.h types - PTransAxis = ^TTransAxis; - TTransAxis = record - offset: Integer; - scale: single; - end; - - // The private structure used to keep track of a joystick - PJoystick_hwdata = ^TJoystick_hwdata; - TJoystick_hwdata = record - // joystick ID - id: Integer; - // values used to translate device-specific coordinates into SDL-standard ranges - transaxis: array[0..5] of TTransAxis; - end; - - PBallDelta = ^TBallDelta; - TBallDelta = record - dx: Integer; - dy: Integer; - end; // Current ball motion deltas - - // The SDL joystick structure - PSDL_Joystick = ^TSDL_Joystick; - TSDL_Joystick = record - index: UInt8; // Device index - name: PChar; // Joystick name - system dependent - - naxes: Integer; // Number of axis controls on the joystick - axes: PUInt16; // Current axis states - - nhats: Integer; // Number of hats on the joystick - hats: PUInt8; // Current hat states - - nballs: Integer; // Number of trackballs on the joystick - balls: PBallDelta; // Current ball motion deltas - - nbuttons: Integer; // Number of buttons on the joystick - buttons: PUInt8; // Current button states - - hwdata: PJoystick_hwdata; // Driver dependent information - - ref_count: Integer; // Reference count for multiple opens - end; - - // SDL_verion.h types - PSDL_version = ^TSDL_version; - TSDL_version = record - major: UInt8; - minor: UInt8; - patch: UInt8; - end; - - // SDL_keyboard.h types - TSDLKey = LongWord; - - TSDLMod = LongWord; - - PSDL_KeySym = ^TSDL_KeySym; - TSDL_KeySym = record - scancode: UInt8; // hardware specific scancode - sym: TSDLKey; // SDL virtual keysym - modifier: TSDLMod; // current key modifiers - unicode: UInt16; // translated character - end; - - // SDL_events.h types - {Checks the event queue for messages and optionally returns them. - If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to - the back of the event queue. - If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front - of the event queue, matching 'mask', will be returned and will not - be removed from the queue. - If 'action' is SDL_GETEVENT, up to 'numevents' events at the front - of the event queue, matching 'mask', will be returned and will be - removed from the queue. - This function returns the number of events actually stored, or -1 - if there was an error. This function is thread-safe. } - - TSDL_EventAction = (SDL_ADDEVENT, SDL_PEEKEVENT, SDL_GETEVENT); - - // Application visibility event structure - TSDL_ActiveEvent = record - type_: UInt8; // SDL_ACTIVEEVENT - gain: UInt8; // Whether given states were gained or lost (1/0) - state: UInt8; // A mask of the focus states - end; - - // Keyboard event structure - TSDL_KeyboardEvent = record - type_: UInt8; // SDL_KEYDOWN or SDL_KEYUP - which: UInt8; // The keyboard device index - state: UInt8; // SDL_PRESSED or SDL_RELEASED - keysym: TSDL_KeySym; - end; - - // Mouse motion event structure - TSDL_MouseMotionEvent = record - type_: UInt8; // SDL_MOUSEMOTION - which: UInt8; // The mouse device index - state: UInt8; // The current button state - x, y: UInt16; // The X/Y coordinates of the mouse - xrel: SInt16; // The relative motion in the X direction - yrel: SInt16; // The relative motion in the Y direction - end; - - // Mouse button event structure - TSDL_MouseButtonEvent = record - type_: UInt8; // SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP - which: UInt8; // The mouse device index - button: UInt8; // The mouse button index - state: UInt8; // SDL_PRESSED or SDL_RELEASED - x: UInt16; // The X coordinates of the mouse at press time - y: UInt16; // The Y coordinates of the mouse at press time - end; - - // Joystick axis motion event structure - TSDL_JoyAxisEvent = record - type_: UInt8; // SDL_JOYAXISMOTION - which: UInt8; // The joystick device index - axis: UInt8; // The joystick axis index - value: SInt16; // The axis value (range: -32768 to 32767) - end; - - // Joystick trackball motion event structure - TSDL_JoyBallEvent = record - type_: UInt8; // SDL_JOYAVBALLMOTION - which: UInt8; // The joystick device index - ball: UInt8; // The joystick trackball index - xrel: SInt16; // The relative motion in the X direction - yrel: SInt16; // The relative motion in the Y direction - end; - - // Joystick hat position change event structure - TSDL_JoyHatEvent = record - type_: UInt8; // SDL_JOYHATMOTION */ - which: UInt8; // The joystick device index */ - hat: UInt8; // The joystick hat index */ - value: UInt8; { The hat position value: - 8 1 2 - 7 0 3 - 6 5 4 - - Note that zero means the POV is centered. } - - end; - - // Joystick button event structure - TSDL_JoyButtonEvent = record - type_: UInt8; // SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP - which: UInt8; // The joystick device index - button: UInt8; // The joystick button index - state: UInt8; // SDL_PRESSED or SDL_RELEASED - end; - - { The "window resized" event - When you get this event, you are responsible for setting a new video - mode with the new width and height. } - TSDL_ResizeEvent = record - type_: UInt8; // SDL_VIDEORESIZE - w: Integer; // New width - h: Integer; // New height - end; - - // The "quit requested" event - PSDL_QuitEvent = ^TSDL_QuitEvent; - TSDL_QuitEvent = record - type_: UInt8; - end; - - // A user-defined event type - PSDL_UserEvent = ^TSDL_UserEvent; - TSDL_UserEvent = record - type_: UInt8; // SDL_USEREVENT through SDL_NUMEVENTS-1 - code: Integer; // User defined event code */ - data1: Pointer; // User defined data pointer */ - data2: Pointer; // User defined data pointer */ - end; - - // The "screen redraw" event - PSDL_ExposeEvent = ^TSDL_ExposeEvent; - TSDL_ExposeEvent = record - type_ : Uint8; // SDL_VIDEOEXPOSE - end; - - {$IFDEF Unix} - //These are the various supported subsystems under UNIX - TSDL_SysWm = ( SDL_SYSWM_X11 ) ; - {$ENDIF} - -// The windows custom event structure -{$IFDEF WINDOWS} - PSDL_SysWMmsg = ^TSDL_SysWMmsg; - TSDL_SysWMmsg = record - version: TSDL_version; - h_wnd: HWND; // The window for the message - msg: UInt; // The type of message - w_Param: WPARAM; // WORD message parameter - lParam: LPARAM; // LONG message parameter - end; -{$ELSE} - -{$IFDEF Unix} -{ The Linux custom event structure } - PSDL_SysWMmsg = ^TSDL_SysWMmsg; - TSDL_SysWMmsg = record - version : TSDL_version; - subsystem : TSDL_SysWm; - {$IFDEF FPC} - {$IFNDEF GP2X} - {$IFNDEF DARWIN} - {$IFNDEF SKYOS} - event : TXEvent; - {$ENDIF} - {$ENDIF} - {$ENDIF} - {$ELSE} - event : XEvent; - {$ENDIF} - end; -{$ELSE} -{ The generic custom event structure } - PSDL_SysWMmsg = ^TSDL_SysWMmsg; - TSDL_SysWMmsg = record - version: TSDL_version; - data: Integer; - end; -{$ENDIF} - -{$ENDIF} - -// The Windows custom window manager information structure -{$IFDEF WINDOWS} - PSDL_SysWMinfo = ^TSDL_SysWMinfo; - TSDL_SysWMinfo = record - version : TSDL_version; - window : HWnd; // The display window - end; -{$ELSE} - -// The Linux custom window manager information structure -{$IFDEF Unix} - {$IFNDEF GP2X} - {$IFNDEF DARWIN} - {$IFNDEF SKYOS} - TX11 = record - display : PDisplay; // The X11 display - window : TWindow ; // The X11 display window */ - {* These locking functions should be called around - any X11 functions using the display variable. - They lock the event thread, so should not be - called around event functions or from event filters. - *} - lock_func : Pointer; - unlock_func : Pointer; - - // Introduced in SDL 1.0.2 - fswindow : TWindow ; // The X11 fullscreen window */ - wmwindow : TWindow ; // The X11 managed input window */ - end; - {$ENDIF} - {$ENDIF} - {$ENDIF} - - PSDL_SysWMinfo = ^TSDL_SysWMinfo; - TSDL_SysWMinfo = record - version : TSDL_version ; - subsystem : TSDL_SysWm; - {$IFNDEF GP2X} - {$IFNDEF DARWIN} - {$IFNDEF SKYOS} - X11 : TX11; - {$ENDIF} - {$ENDIF} - {$ENDIF} - end; -{$ELSE} - // The generic custom window manager information structure - PSDL_SysWMinfo = ^TSDL_SysWMinfo; - TSDL_SysWMinfo = record - version : TSDL_version ; - data : integer; - end; -{$ENDIF} - -{$ENDIF} - - PSDL_SysWMEvent = ^TSDL_SysWMEvent; - TSDL_SysWMEvent = record - type_: UInt8; - msg: PSDL_SysWMmsg; - end; - - PSDL_Event = ^TSDL_Event; - TSDL_Event = record - case UInt8 of - SDL_NOEVENT: (type_: byte); - SDL_ACTIVEEVENT: (active: TSDL_ActiveEvent); - SDL_KEYDOWN, SDL_KEYUP: (key: TSDL_KeyboardEvent); - SDL_MOUSEMOTION: (motion: TSDL_MouseMotionEvent); - SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP: (button: TSDL_MouseButtonEvent ); - SDL_JOYAXISMOTION: (jaxis: TSDL_JoyAxisEvent ); - SDL_JOYBALLMOTION: (jball: TSDL_JoyBallEvent ); - SDL_JOYHATMOTION: (jhat: TSDL_JoyHatEvent ); - SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP: (jbutton: TSDL_JoyButtonEvent ); - SDL_VIDEORESIZE: (resize: TSDL_ResizeEvent ); - SDL_QUITEV: (quit: TSDL_QuitEvent ); - SDL_USEREVENT : ( user : TSDL_UserEvent ); - SDL_SYSWMEVENT: (syswm: TSDL_SysWMEvent ); - end; - - -{ This function sets up a filter to process all events before they - change internal state and are posted to the internal event queue. - - The filter is protypted as: } - {$IFNDEF __GPC__} - TSDL_EventFilter = function( event : PSDL_Event ): Integer; cdecl; - {$ELSE} - TSDL_EventFilter = function( event : PSDL_Event ): Integer; - {$ENDIF} - - // SDL_video.h types - // Useful data types - PPSDL_Rect = ^PSDL_Rect; - PSDL_Rect = ^TSDL_Rect; - TSDL_Rect = record - x, y: SInt16; - w, h: UInt16; - end; - - SDL_Rect = TSDL_Rect; -{$EXTERNALSYM SDL_Rect} - - PSDL_Color = ^TSDL_Color; - TSDL_Color = record - r: UInt8; - g: UInt8; - b: UInt8; - unused: UInt8; - end; - - PSDL_ColorArray = ^TSDL_ColorArray; - TSDL_ColorArray = array[0..65000] of TSDL_Color; - - PSDL_Palette = ^TSDL_Palette; - TSDL_Palette = record - ncolors: Integer; - colors: PSDL_ColorArray; - end; - - // Everything in the pixel format structure is read-only - PSDL_PixelFormat = ^TSDL_PixelFormat; - TSDL_PixelFormat = record - palette: PSDL_Palette; - BitsPerPixel: UInt8; - BytesPerPixel: UInt8; - Rloss: UInt8; - Gloss: UInt8; - Bloss: UInt8; - Aloss: UInt8; - Rshift: UInt8; - Gshift: UInt8; - Bshift: UInt8; - Ashift: UInt8; - RMask: UInt32; - GMask: UInt32; - BMask: UInt32; - AMask: UInt32; - colorkey: UInt32; // RGB color key information - alpha: UInt8; // Alpha value information (per-surface alpha) - end; - -{$IFDEF WINDOWS} - {PPrivate_hwdata = ^TPrivate_hwdata; - TPrivate_hwdata = record - dd_surface : IDIRECTDRAWSURFACE3; - dd_writebuf : IDIRECTDRAWSURFACE3; - end;} - {ELSE} -{$ENDIF} - - // The structure passed to the low level blit functions - PSDL_BlitInfo = ^TSDL_BlitInfo; - TSDL_BlitInfo = record - s_pixels: PUInt8; - s_width: Integer; - s_height: Integer; - s_skip: Integer; - d_pixels: PUInt8; - d_width: Integer; - d_height: Integer; - d_skip: Integer; - aux_data: Pointer; - src: PSDL_PixelFormat; - table: PUInt8; - dst: PSDL_PixelFormat; - end; - - // typedef for private surface blitting functions - PSDL_Surface = ^TSDL_Surface; - - {$IFNDEF __GPC__} - TSDL_Blit = function( src: PSDL_Surface; srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect ): Integer; cdecl; - {$ELSE} - TSDL_Blit = function( src: PSDL_Surface; srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect ): Integer; - {$ENDIF} - - // The type definition for the low level blit functions - //TSDL_LoBlit = procedure( info : PSDL_BlitInfo ); cdecl; - - // This is the private info structure for software accelerated blits - {PPrivate_swaccel = ^TPrivate_swaccel; - TPrivate_swaccel = record - blit : TSDL_LoBlit; - aux_data : Pointer; - end;} - - // Blit mapping definition - {PSDL_BlitMap = ^TSDL_BlitMap; - TSDL_BlitMap = record - dst : PSDL_Surface; - identity : Integer; - table : PUInt8; - hw_blit : TSDL_Blit; - sw_blit : TSDL_Blit; - hw_data : PPrivate_hwaccel; - sw_data : PPrivate_swaccel; - - // the version count matches the destination; mismatch indicates an invalid mapping - format_version : Cardinal; - end;} - - TSDL_Surface = record - flags: UInt32; // Read-only - format: PSDL_PixelFormat; // Read-only - w, h: Integer; // Read-only - pitch: UInt16; // Read-only - pixels: Pointer; // Read-write - offset: Integer; // Private - hwdata: Pointer; //TPrivate_hwdata; Hardware-specific surface info - - // clipping information: - clip_rect: TSDL_Rect; // Read-only - unused1: UInt32; // for binary compatibility - // Allow recursive locks - locked: UInt32; // Private - // info for fast blit mapping to other surfaces - Blitmap: Pointer; // PSDL_BlitMap; // Private - // format version, bumped at every change to invalidate blit maps - format_version: Cardinal; // Private - refcount: Integer; - end; - - // Useful for determining the video hardware capabilities - PSDL_VideoInfo = ^TSDL_VideoInfo; - TSDL_VideoInfo = record - hw_available: UInt8; // Hardware and WindowManager flags in first 2 bits ( see below ) - {hw_available: 1; // Can you create hardware surfaces - wm_available: 1; // Can you talk to a window manager? - UnusedBits1: 6;} - blit_hw: UInt8; // Blit Hardware flags. See below for which bits do what - {UnusedBits2: 1; - blit_hw: 1; // Flag:UInt32 Accelerated blits HW --> HW - blit_hw_CC: 1; // Flag:UInt32 Accelerated blits with Colorkey - blit_hw_A: 1; // Flag:UInt32 Accelerated blits with Alpha - blit_sw: 1; // Flag:UInt32 Accelerated blits SW --> HW - blit_sw_CC: 1; // Flag:UInt32 Accelerated blits with Colorkey - blit_sw_A: 1; // Flag:UInt32 Accelerated blits with Alpha - blit_fill: 1; // Flag:UInt32 Accelerated color fill} - UnusedBits3: UInt8; // Unused at this point - video_mem: UInt32; // The total amount of video memory (in K) - vfmt: PSDL_PixelFormat; // Value: The format of the video surface - current_w : SInt32; // Value: The current video mode width - current_h : SInt32; // Value: The current video mode height - end; - - // The YUV hardware video overlay - PSDL_Overlay = ^TSDL_Overlay; - TSDL_Overlay = record - format: UInt32; // Overlay format - w, h: Integer; // Width and height of overlay - planes: Integer; // Number of planes in the overlay. Usually either 1 or 3 - pitches: PUInt16; - // An array of pitches, one for each plane. Pitch is the length of a row in bytes. - pixels: PPUInt8; - // An array of pointers to the data of each plane. The overlay should be locked before these pointers are used. - hw_overlay: UInt32; - // This will be set to 1 if the overlay is hardware accelerated. - end; - - // Public enumeration for setting the OpenGL window attributes. - TSDL_GLAttr = ( - SDL_GL_RED_SIZE, - SDL_GL_GREEN_SIZE, - SDL_GL_BLUE_SIZE, - SDL_GL_ALPHA_SIZE, - SDL_GL_BUFFER_SIZE, - SDL_GL_DOUBLEBUFFER, - SDL_GL_DEPTH_SIZE, - SDL_GL_STENCIL_SIZE, - SDL_GL_ACCUM_RED_SIZE, - SDL_GL_ACCUM_GREEN_SIZE, - SDL_GL_ACCUM_BLUE_SIZE, - SDL_GL_ACCUM_ALPHA_SIZE, - SDL_GL_STEREO, - SDL_GL_MULTISAMPLEBUFFERS, - SDL_GL_MULTISAMPLESAMPLES, - SDL_GL_ACCELERATED_VISUAL, - SDL_GL_SWAP_CONTROL); - - - - PSDL_Cursor = ^TSDL_Cursor; - TSDL_Cursor = record - area: TSDL_Rect; // The area of the mouse cursor - hot_x, hot_y: SInt16; // The "tip" of the cursor - data: PUInt8; // B/W cursor data - mask: PUInt8; // B/W cursor mask - save: array[1..2] of PUInt8; // Place to save cursor area - wm_cursor: Pointer; // Window-manager cursor - end; - -// SDL_mutex.h types - -{$IFDEF WINDOWS} - PSDL_Mutex = ^TSDL_Mutex; - TSDL_Mutex = record - id: THANDLE; - end; -{$ENDIF} - -{$IFDEF Unix} - PSDL_Mutex = ^TSDL_Mutex; - TSDL_mutex = record - id: pthread_mutex_t; -{$IFDEF PTHREAD_NO_RECURSIVE_MUTEX} - recursive: Integer; - owner: pthread_t; -{$ENDIF} - end; -{$ENDIF} - -{$IFDEF NDS} - PSDL_mutex = ^TSDL_Mutex; - TSDL_Mutex = record - recursive: Integer; - Owner: UInt32; - sem: PSDL_sem; - end; -{$ENDIF} - -{$IFDEF __MACH__} - {$define USE_NAMED_SEMAPHORES} - // Broken sem_getvalue() in MacOS X Public Beta */ - {$define BROKEN_SEMGETVALUE} -{$ENDIF} - -PSDL_semaphore = ^TSDL_semaphore; -{$IFDEF WINDOWS} - // WINDOWS or Machintosh - TSDL_semaphore = record - id: THANDLE; - count: UInt32; - end; -{$ELSE} - {$IFDEF FPC} - // This should be semaphore.h - __sem_lock_t = {packed} record { Not in header file - anonymous } - status: Longint; - spinlock: Integer; - end; - - sem_t = {packed} record - __sem_lock: __sem_lock_t; - __sem_value: Integer; - __sem_waiting: longint ; {_pthread_queue;} - end; - {$ENDIF} - - TSDL_semaphore = record - sem: Pointer; //PSem_t; - {$IFNDEF USE_NAMED_SEMAPHORES} - sem_data: Sem_t; - {$ENDIF} - - {$IFDEF BROKEN_SEMGETVALUE} - { This is a little hack for MacOS X - - It's not thread-safe, but it's better than nothing } - sem_value: Integer; - {$ENDIF} - end; -{$ENDIF} - - PSDL_Sem = ^TSDL_Sem; - TSDL_Sem = TSDL_Semaphore; - - PSDL_Cond = ^TSDL_Cond; - TSDL_Cond = record -{$IFDEF Unix} - cond: pthread_cond_t; -{$ELSE} - // Generic Cond structure - lock: PSDL_mutex; - waiting: Integer; - signals: Integer; - wait_sem: PSDL_Sem; - wait_done: PSDL_Sem; -{$ENDIF} - end; - - // SDL_thread.h types -{$IFDEF WINDOWS} - TSYS_ThreadHandle = THandle; -{$ENDIF} - -{$IFDEF Unix} - TSYS_ThreadHandle = pthread_t; -{$ENDIF} - -{$IFDEF NDS} - TSYS_ThreadHandle = Integer; -{$ENDIF} - - { This is the system-independent thread info structure } - PSDL_Thread = ^TSDL_Thread; - TSDL_Thread = record - threadid: UInt32; - handle: TSYS_ThreadHandle; - status: Integer; - errbuf: TSDL_Error; - data: Pointer; - end; - - // Helper Types - - // Keyboard State Array ( See demos for how to use ) - PKeyStateArr = ^TKeyStateArr; - TKeyStateArr = array[0..65000] of UInt8; - - // Types required so we don't need to use Windows.pas - PInteger = ^Integer; - PByte = ^Byte; - PWord = ^Word; - PLongWord = ^Longword; - - // General arrays - PByteArray = ^TByteArray; - TByteArray = array[0..32767] of Byte; - - PWordArray = ^TWordArray; - TWordArray = array[0..16383] of Word; - - PPoint = ^TPoint; - {$IFDEF HAS_TYPES} - TPoint = Types.TPoint; - {$ELSE} - {$IFDEF WINDOWS} - {$IFDEF __GPC__} - TPoint = wintypes.TPoint; - {$ELSE} - TPoint = Windows.TPoint; - {$ENDIF} - {$ELSE} - //Can't define TPoint : neither Types nor Windows unit available. - {$ENDIF} - {$ENDIF} - - PRect = ^TRect; - {$IFDEF HAS_TYPES} - TRect = Types.TRect; - {$ELSE} - {$IFDEF WINDOWS} - {$IFDEF __GPC__} - TRect = wintypes.TRect; - {$ELSE} - TRect = Windows.TRect; - {$ENDIF} - {$ELSE} - //Can't define TRect: neither Types nor Windows unit available. - {$ENDIF} - {$ENDIF} - - { Generic procedure pointer } - TProcedure = procedure; - -{------------------------------------------------------------------------------} -{ initialization } -{------------------------------------------------------------------------------} - -{ This function loads the SDL dynamically linked library and initializes - the subsystems specified by 'flags' (and those satisfying dependencies) - Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup - signal handlers for some commonly ignored fatal signals (like SIGSEGV) } - -function SDL_Init( flags : UInt32 ) : Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_Init'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_Init} - -// This function initializes specific SDL subsystems -function SDL_InitSubSystem( flags : UInt32 ) : Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_InitSubSystem'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_InitSubSystem} - -// This function cleans up specific SDL subsystems -procedure SDL_QuitSubSystem( flags : UInt32 ); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_QuitSubSystem'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_QuitSubSystem} - -{ This function returns mask of the specified subsystems which have - been initialized. - If 'flags' is 0, it returns a mask of all initialized subsystems. } - -function SDL_WasInit( flags : UInt32 ): UInt32; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_WasInit'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_WasInit} - -{ This function cleans up all initialized subsystems and unloads the - dynamically linked library. You should call it upon all exit conditions. } -procedure SDL_Quit; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_Quit'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_Quit} - -{$IFDEF WINDOWS} -// This should be called from your WinMain() function, if any -function SDL_RegisterApp(name: PChar; style: UInt32; h_Inst: Pointer): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_RegisterApp'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_RegisterApp} -{$ENDIF} - -{$IFDEF __MACH__} -// This should be called from your main() function, if any -procedure SDL_InitQuickDraw( the_qd: QDGlobals ); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_InitQuickDraw'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_InitQuickDraw} -{$ENDIF} - - -{------------------------------------------------------------------------------} -{ types } -{------------------------------------------------------------------------------} -// The number of elements in a table -function SDL_TableSize( table: PChar ): Integer; -{$EXTERNALSYM SDL_TABLESIZE} - - -{------------------------------------------------------------------------------} -{ error-handling } -{------------------------------------------------------------------------------} -// Public functions -function SDL_GetError: PChar; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_GetError'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_GetError} -procedure SDL_SetError(fmt: PChar); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_SetError'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_SetError} -procedure SDL_ClearError; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_ClearError'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_ClearError} - -{$IFNDEF WINDOWS} -procedure SDL_Error(Code: TSDL_errorcode); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_Error'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_Error} -{$ENDIF} - -// Private error message function - used internally -procedure SDL_OutOfMemory; - -{------------------------------------------------------------------------------} -{ io handling } -{------------------------------------------------------------------------------} -// Functions to create SDL_RWops structures from various data sources - -function SDL_RWFromFile(filename, mode: PChar): PSDL_RWops; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_RWFromFile'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_RWFromFile} -procedure SDL_FreeRW(area: PSDL_RWops); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_FreeRW'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_FreeRW} - -//fp is FILE *fp ??? -function SDL_RWFromFP(fp: Pointer; autoclose: Integer): PSDL_RWops; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_RWFromFP'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_RWFromFP} -function SDL_RWFromMem(mem: Pointer; size: Integer): PSDL_RWops; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_RWFromMem'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_RWFromMem} -function SDL_RWFromConstMem(const mem: Pointer; size: Integer) : PSDL_RWops; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_RWFromConstMem'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_RWFromConstMem} -function SDL_AllocRW: PSDL_RWops; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_AllocRW'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_AllocRW} - -function SDL_RWSeek(context: PSDL_RWops; offset: Integer; whence: Integer) : Integer; -{$EXTERNALSYM SDL_RWSeek} -function SDL_RWTell(context: PSDL_RWops): Integer; -{$EXTERNALSYM SDL_RWTell} -function SDL_RWRead(context: PSDL_RWops; ptr: Pointer; size: Integer; n : Integer): Integer; -{$EXTERNALSYM SDL_RWRead} -function SDL_RWWrite(context: PSDL_RWops; ptr: Pointer; size: Integer; n : Integer): Integer; -{$EXTERNALSYM SDL_RWWrite} -function SDL_RWClose(context: PSDL_RWops): Integer; -{$EXTERNALSYM SDL_RWClose} - -{------------------------------------------------------------------------------} -{ time-handling } -{------------------------------------------------------------------------------} - -{ Get the number of milliseconds since the SDL library initialization. } -{ Note that this value wraps if the program runs for more than ~49 days. } -function SDL_GetTicks: UInt32; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_GetTicks'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_GetTicks} - -// Wait a specified number of milliseconds before returning -procedure SDL_Delay(msec: UInt32); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_Delay'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_Delay} - -{ Add a new timer to the pool of timers already running. } -{ Returns a timer ID, or NULL when an error occurs. } -function SDL_AddTimer(interval: UInt32; callback: TSDL_NewTimerCallback; param : Pointer): PSDL_TimerID; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_AddTimer'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_AddTimer} - -{ Remove one of the multiple timers knowing its ID. } -{ Returns a boolean value indicating success. } -function SDL_RemoveTimer(t: PSDL_TimerID): TSDL_Bool; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_RemoveTimer'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_RemoveTimer} - -function SDL_SetTimer(interval: UInt32; callback: TSDL_TimerCallback): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_SetTimer'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_SetTimer} - -{------------------------------------------------------------------------------} -{ audio-routines } -{------------------------------------------------------------------------------} - -{ These functions are used internally, and should not be used unless you - have a specific need to specify the audio driver you want to use. - You should normally use SDL_Init() or SDL_InitSubSystem(). } - -function SDL_AudioInit(driver_name: PChar): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_AudioInit'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_AudioInit} -procedure SDL_AudioQuit; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_AudioQuit'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_AudioQuit} - -{ This function fills the given character buffer with the name of the - current audio driver, and returns a Pointer to it if the audio driver has - been initialized. It returns NULL if no driver has been initialized. } - -function SDL_AudioDriverName(namebuf: PChar; maxlen: Integer): PChar; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_AudioDriverName'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_AudioDriverName} - -{ This function opens the audio device with the desired parameters, and - returns 0 if successful, placing the actual hardware parameters in the - structure pointed to by 'obtained'. If 'obtained' is NULL, the audio - data passed to the callback function will be guaranteed to be in the - requested format, and will be automatically converted to the hardware - audio format if necessary. This function returns -1 if it failed - to open the audio device, or couldn't set up the audio thread. - - When filling in the desired audio spec structure, - 'desired->freq' should be the desired audio frequency in samples-per-second. - 'desired->format' should be the desired audio format. - 'desired->samples' is the desired size of the audio buffer, in samples. - This number should be a power of two, and may be adjusted by the audio - driver to a value more suitable for the hardware. Good values seem to - range between 512 and 8096 inclusive, depending on the application and - CPU speed. Smaller values yield faster response time, but can lead - to underflow if the application is doing heavy processing and cannot - fill the audio buffer in time. A stereo sample consists of both right - and left channels in LR ordering. - Note that the number of samples is directly related to time by the - following formula: ms = (samples*1000)/freq - 'desired->size' is the size in bytes of the audio buffer, and is - calculated by SDL_OpenAudio(). - 'desired->silence' is the value used to set the buffer to silence, - and is calculated by SDL_OpenAudio(). - 'desired->callback' should be set to a function that will be called - when the audio device is ready for more data. It is passed a pointer - to the audio buffer, and the length in bytes of the audio buffer. - This function usually runs in a separate thread, and so you should - protect data structures that it accesses by calling SDL_LockAudio() - and SDL_UnlockAudio() in your code. - 'desired->userdata' is passed as the first parameter to your callback - function. - - The audio device starts out playing silence when it's opened, and should - be enabled for playing by calling SDL_PauseAudio(0) when you are ready - for your audio callback function to be called. Since the audio driver - may modify the requested size of the audio buffer, you should allocate - any local mixing buffers after you open the audio device. } - -function SDL_OpenAudio(desired, obtained: PSDL_AudioSpec): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_OpenAudio'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_OpenAudio} - -{ Get the current audio state: } -function SDL_GetAudioStatus: TSDL_Audiostatus; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_GetAudioStatus'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_GetAudioStatus} - -{ This function pauses and unpauses the audio callback processing. - It should be called with a parameter of 0 after opening the audio - device to start playing sound. This is so you can safely initialize - data for your callback function after opening the audio device. - Silence will be written to the audio device during the pause. } - -procedure SDL_PauseAudio(pause_on: Integer); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_PauseAudio'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_PauseAudio} - -{ This function loads a WAVE from the data source, automatically freeing - that source if 'freesrc' is non-zero. For example, to load a WAVE file, - you could do: - SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); - - If this function succeeds, it returns the given SDL_AudioSpec, - filled with the audio data format of the wave data, and sets - 'audio_buf' to a malloc()'d buffer containing the audio data, - and sets 'audio_len' to the length of that audio buffer, in bytes. - You need to free the audio buffer with SDL_FreeWAV() when you are - done with it. - - This function returns NULL and sets the SDL error message if the - wave file cannot be opened, uses an unknown data format, or is - corrupt. Currently raw and MS-ADPCM WAVE files are supported. } - -function SDL_LoadWAV_RW(src: PSDL_RWops; freesrc: Integer; spec: - PSDL_AudioSpec; audio_buf: PUInt8; audiolen: PUInt32): PSDL_AudioSpec; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_LoadWAV_RW'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_LoadWAV_RW} - -// Compatibility convenience function -- loads a WAV from a file -function SDL_LoadWAV(filename: PChar; spec: PSDL_AudioSpec; audio_buf: - PUInt8; audiolen: PUInt32): PSDL_AudioSpec; -{$EXTERNALSYM SDL_LoadWAV} - -{ This function frees data previously allocated with SDL_LoadWAV_RW() } - -procedure SDL_FreeWAV(audio_buf: PUInt8); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_FreeWAV'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_FreeWAV} - -{ This function takes a source format and rate and a destination format - and rate, and initializes the 'cvt' structure with information needed - by SDL_ConvertAudio() to convert a buffer of audio data from one format - to the other. - This function returns 0, or -1 if there was an error. } -function SDL_BuildAudioCVT(cvt: PSDL_AudioCVT; src_format: UInt16; - src_channels: UInt8; src_rate: Integer; dst_format: UInt16; dst_channels: UInt8; - dst_rate: Integer): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_BuildAudioCVT'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_BuildAudioCVT} - -{ Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(), - created an audio buffer cvt->buf, and filled it with cvt->len bytes of - audio data in the source format, this function will convert it in-place - to the desired format. - The data conversion may expand the size of the audio data, so the buffer - cvt->buf should be allocated after the cvt structure is initialized by - SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long. } -function SDL_ConvertAudio(cvt: PSDL_AudioCVT): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_ConvertAudio'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_ConvertAudio} - -{ This takes two audio buffers of the playing audio format and mixes - them, performing addition, volume adjustment, and overflow clipping. - The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME - for full audio volume. Note this does not change hardware volume. - This is provided for convenience -- you can mix your own audio data. } - -procedure SDL_MixAudio(dst, src: PUInt8; len: UInt32; volume: Integer); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_MixAudio'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_MixAudio} - -{ The lock manipulated by these functions protects the callback function. - During a LockAudio/UnlockAudio pair, you can be guaranteed that the - callback function is not running. Do not call these from the callback - function or you will cause deadlock. } -procedure SDL_LockAudio; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_LockAudio'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_LockAudio} -procedure SDL_UnlockAudio; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_UnlockAudio'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_UnlockAudio} - -{ This function shuts down audio processing and closes the audio device. } - -procedure SDL_CloseAudio; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_CloseAudio'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_CloseAudio} - -{------------------------------------------------------------------------------} -{ CD-routines } -{------------------------------------------------------------------------------} - -{ Returns the number of CD-ROM drives on the system, or -1 if - SDL_Init() has not been called with the SDL_INIT_CDROM flag. } - -function SDL_CDNumDrives: Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_CDNumDrives'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_CDNumDrives} - -{ Returns a human-readable, system-dependent identifier for the CD-ROM. - Example: - "/dev/cdrom" - "E:" - "/dev/disk/ide/1/master" } - -function SDL_CDName(drive: Integer): PChar; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_CDName'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_CDName} - -{ Opens a CD-ROM drive for access. It returns a drive handle on success, - or NULL if the drive was invalid or busy. This newly opened CD-ROM - becomes the default CD used when other CD functions are passed a NULL - CD-ROM handle. - Drives are numbered starting with 0. Drive 0 is the system default CD-ROM. } - -function SDL_CDOpen(drive: Integer): PSDL_CD; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_CDOpen'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_CDOpen} - -{ This function returns the current status of the given drive. - If the drive has a CD in it, the table of contents of the CD and current - play position of the CD will be stored in the SDL_CD structure. } - -function SDL_CDStatus(cdrom: PSDL_CD): TSDL_CDStatus; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_CDStatus'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_CDStatus} - -{ Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks' - tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play - until the end of the CD. This function will skip data tracks. - This function should only be called after calling SDL_CDStatus() to - get track information about the CD. - - For example: - // Play entire CD: - if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) then - SDL_CDPlayTracks(cdrom, 0, 0, 0, 0); - // Play last track: - if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) then - begin - SDL_CDPlayTracks(cdrom, cdrom->numtracks-1, 0, 0, 0); - end; - - // Play first and second track and 10 seconds of third track: - if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) - SDL_CDPlayTracks(cdrom, 0, 0, 2, 10); - - This function returns 0, or -1 if there was an error. } - -function SDL_CDPlayTracks(cdrom: PSDL_CD; start_track: Integer; start_frame: - Integer; ntracks: Integer; nframes: Integer): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_CDPlayTracks'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_CDPlayTracks} - - -{ Play the given CD starting at 'start' frame for 'length' frames. - It returns 0, or -1 if there was an error. } - -function SDL_CDPlay(cdrom: PSDL_CD; start: Integer; length: Integer): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_CDPlay'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_CDPlay} - -// Pause play -- returns 0, or -1 on error -function SDL_CDPause(cdrom: PSDL_CD): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_CDPause'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_CDPause} - -// Resume play -- returns 0, or -1 on error -function SDL_CDResume(cdrom: PSDL_CD): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_CDResume'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_CDResume} - -// Stop play -- returns 0, or -1 on error -function SDL_CDStop(cdrom: PSDL_CD): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_CDStop'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_CDStop} - -// Eject CD-ROM -- returns 0, or -1 on error -function SDL_CDEject(cdrom: PSDL_CD): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_CDEject'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_CDEject} - -// Closes the handle for the CD-ROM drive -procedure SDL_CDClose(cdrom: PSDL_CD); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_CDClose'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_CDClose} - -// Given a status, returns true if there's a disk in the drive -function SDL_CDInDrive( status : TSDL_CDStatus ) : LongBool; -{$EXTERNALSYM SDL_CDInDrive} - -// Conversion functions from frames to Minute/Second/Frames and vice versa -procedure FRAMES_TO_MSF(frames: Integer; var M: Integer; var S: Integer; var - F: Integer); -{$EXTERNALSYM FRAMES_TO_MSF} -function MSF_TO_FRAMES(M: Integer; S: Integer; F: Integer): Integer; -{$EXTERNALSYM MSF_TO_FRAMES} - -{------------------------------------------------------------------------------} -{ JoyStick-routines } -{------------------------------------------------------------------------------} - -{ Count the number of joysticks attached to the system } -function SDL_NumJoysticks: Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_NumJoysticks'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_NumJoysticks} - -{ Get the implementation dependent name of a joystick. - This can be called before any joysticks are opened. - If no name can be found, this function returns NULL. } -function SDL_JoystickName(index: Integer): PChar; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_JoystickName'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_JoystickName} - -{ Open a joystick for use - the index passed as an argument refers to - the N'th joystick on the system. This index is the value which will - identify this joystick in future joystick events. - - This function returns a joystick identifier, or NULL if an error occurred. } -function SDL_JoystickOpen(index: Integer): PSDL_Joystick; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_JoystickOpen'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_JoystickOpen} - -{ Returns 1 if the joystick has been opened, or 0 if it has not. } -function SDL_JoystickOpened(index: Integer): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_JoystickOpened'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_JoystickOpened} - -{ Get the device index of an opened joystick. } -function SDL_JoystickIndex(joystick: PSDL_Joystick): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_JoystickIndex'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_JoystickIndex} - -{ Get the number of general axis controls on a joystick } -function SDL_JoystickNumAxes(joystick: PSDL_Joystick): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_JoystickNumAxes'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_JoystickNumAxes} - -{ Get the number of trackballs on a joystick - Joystick trackballs have only relative motion events associated - with them and their state cannot be polled. } -function SDL_JoystickNumBalls(joystick: PSDL_Joystick): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_JoystickNumBalls'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_JoystickNumBalls} - - -{ Get the number of POV hats on a joystick } -function SDL_JoystickNumHats(joystick: PSDL_Joystick): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_JoystickNumHats'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_JoystickNumHats} - -{ Get the number of buttons on a joystick } -function SDL_JoystickNumButtons(joystick: PSDL_Joystick): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_JoystickNumButtons'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_JoystickNumButtons} - -{ Update the current state of the open joysticks. - This is called automatically by the event loop if any joystick - events are enabled. } - -procedure SDL_JoystickUpdate; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_JoystickUpdate'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_JoystickUpdate;} - -{ Enable/disable joystick event polling. - If joystick events are disabled, you must call SDL_JoystickUpdate() - yourself and check the state of the joystick when you want joystick - information. - The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE. } - -function SDL_JoystickEventState(state: Integer): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_JoystickEventState'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_JoystickEventState} - -{ Get the current state of an axis control on a joystick - The state is a value ranging from -32768 to 32767. - The axis indices start at index 0. } - -function SDL_JoystickGetAxis(joystick: PSDL_Joystick; axis: Integer) : SInt16; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_JoystickGetAxis'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_JoystickGetAxis} - -{ The hat indices start at index 0. } - -function SDL_JoystickGetHat(joystick: PSDL_Joystick; hat: Integer): UInt8; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_JoystickGetHat'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_JoystickGetHat} - -{ Get the ball axis change since the last poll - This returns 0, or -1 if you passed it invalid parameters. - The ball indices start at index 0. } - -function SDL_JoystickGetBall(joystick: PSDL_Joystick; ball: Integer; var dx: Integer; var dy: Integer): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_JoystickGetBall'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_JoystickGetBall} - -{ Get the current state of a button on a joystick - The button indices start at index 0. } -function SDL_JoystickGetButton( joystick: PSDL_Joystick; Button: Integer): UInt8; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_JoystickGetButton'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_JoystickGetButton} - -{ Close a joystick previously opened with SDL_JoystickOpen() } -procedure SDL_JoystickClose(joystick: PSDL_Joystick); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_JoystickClose'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_JoystickClose} - -{------------------------------------------------------------------------------} -{ event-handling } -{------------------------------------------------------------------------------} - -{ Pumps the event loop, gathering events from the input devices. - This function updates the event queue and internal input device state. - This should only be run in the thread that sets the video mode. } - -procedure SDL_PumpEvents; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_PumpEvents'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_PumpEvents;} - -{ Checks the event queue for messages and optionally returns them. - If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to - the back of the event queue. - If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front - of the event queue, matching 'mask', will be returned and will not - be removed from the queue. - If 'action' is SDL_GETEVENT, up to 'numevents' events at the front - of the event queue, matching 'mask', will be returned and will be - removed from the queue. - This function returns the number of events actually stored, or -1 - if there was an error. This function is thread-safe. } - -function SDL_PeepEvents(events: PSDL_Event; numevents: Integer; action: TSDL_eventaction; mask: UInt32): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_PeepEvents'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_PeepEvents} - -{ Polls for currently pending events, and returns 1 if there are any pending - events, or 0 if there are none available. If 'event' is not NULL, the next - event is removed from the queue and stored in that area. } - -function SDL_PollEvent(event: PSDL_Event): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_PollEvent'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_PollEvent} - -{ Waits indefinitely for the next available event, returning 1, or 0 if there - was an error while waiting for events. If 'event' is not NULL, the next - event is removed from the queue and stored in that area. } - -function SDL_WaitEvent(event: PSDL_Event): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_WaitEvent'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_WaitEvent} - -function SDL_PushEvent( event : PSDL_Event ) : Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_PushEvent'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_PushEvent} - -{ If the filter returns 1, then the event will be added to the internal queue. - If it returns 0, then the event will be dropped from the queue, but the - internal state will still be updated. This allows selective filtering of - dynamically arriving events. - - WARNING: Be very careful of what you do in the event filter function, as - it may run in a different thread! - - There is one caveat when dealing with the SDL_QUITEVENT event type. The - event filter is only called when the window manager desires to close the - application window. If the event filter returns 1, then the window will - be closed, otherwise the window will remain open if possible. - If the quit event is generated by an interrupt signal, it will bypass the - internal queue and be delivered to the application at the next event poll. } -procedure SDL_SetEventFilter( filter : TSDL_EventFilter ); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_SetEventFilter'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_SetEventFilter} - -{ Return the current event filter - can be used to "chain" filters. - If there is no event filter set, this function returns NULL. } - -function SDL_GetEventFilter: TSDL_EventFilter; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_GetEventFilter'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_GetEventFilter} - -{ This function allows you to set the state of processing certain events. - If 'state' is set to SDL_IGNORE, that event will be automatically dropped - from the event queue and will not event be filtered. - If 'state' is set to SDL_ENABLE, that event will be processed normally. - If 'state' is set to SDL_QUERY, SDL_EventState() will return the - current processing state of the specified event. } - -function SDL_EventState(type_: UInt8; state: Integer): UInt8; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_EventState'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_EventState} - -{------------------------------------------------------------------------------} -{ Version Routines } -{------------------------------------------------------------------------------} - -{ This macro can be used to fill a version structure with the compile-time - version of the SDL library. } -procedure SDL_VERSION(var X: TSDL_Version); -{$EXTERNALSYM SDL_VERSION} - -{ This macro turns the version numbers into a numeric value: - (1,2,3) -> (1203) - This assumes that there will never be more than 100 patchlevels } - -function SDL_VERSIONNUM(X, Y, Z: Integer): Integer; -{$EXTERNALSYM SDL_VERSIONNUM} - -// This is the version number macro for the current SDL version -function SDL_COMPILEDVERSION: Integer; -{$EXTERNALSYM SDL_COMPILEDVERSION} - -// This macro will evaluate to true if compiled with SDL at least X.Y.Z -function SDL_VERSION_ATLEAST(X: Integer; Y: Integer; Z: Integer) : LongBool; -{$EXTERNALSYM SDL_VERSION_ATLEAST} - -{ This function gets the version of the dynamically linked SDL library. - it should NOT be used to fill a version structure, instead you should - use the SDL_Version() macro. } - -function SDL_Linked_Version: PSDL_version; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_Linked_Version'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_Linked_Version} - -{------------------------------------------------------------------------------} -{ video } -{------------------------------------------------------------------------------} - -{ These functions are used internally, and should not be used unless you - have a specific need to specify the video driver you want to use. - You should normally use SDL_Init() or SDL_InitSubSystem(). - - SDL_VideoInit() initializes the video subsystem -- sets up a connection - to the window manager, etc, and determines the current video mode and - pixel format, but does not initialize a window or graphics mode. - Note that event handling is activated by this routine. - - If you use both sound and video in your application, you need to call - SDL_Init() before opening the sound device, otherwise under Win32 DirectX, - you won't be able to set full-screen display modes. } - -function SDL_VideoInit(driver_name: PChar; flags: UInt32): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_VideoInit'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_VideoInit} -procedure SDL_VideoQuit; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_VideoQuit'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_VideoQuit} - -{ This function fills the given character buffer with the name of the - video driver, and returns a pointer to it if the video driver has - been initialized. It returns NULL if no driver has been initialized. } - -function SDL_VideoDriverName(namebuf: PChar; maxlen: Integer): PChar; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_VideoDriverName'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_VideoDriverName} - -{ This function returns a pointer to the current display surface. - If SDL is doing format conversion on the display surface, this - function returns the publicly visible surface, not the real video - surface. } - -function SDL_GetVideoSurface: PSDL_Surface; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_GetVideoSurface'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_GetVideoSurface} - -{ This function returns a read-only pointer to information about the - video hardware. If this is called before SDL_SetVideoMode(), the 'vfmt' - member of the returned structure will contain the pixel format of the - "best" video mode. } -function SDL_GetVideoInfo: PSDL_VideoInfo; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_GetVideoInfo'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_GetVideoInfo} - -{ Check to see if a particular video mode is supported. - It returns 0 if the requested mode is not supported under any bit depth, - or returns the bits-per-pixel of the closest available mode with the - given width and height. If this bits-per-pixel is different from the - one used when setting the video mode, SDL_SetVideoMode() will succeed, - but will emulate the requested bits-per-pixel with a shadow surface. - - The arguments to SDL_VideoModeOK() are the same ones you would pass to - SDL_SetVideoMode() } - -function SDL_VideoModeOK(width, height, bpp: Integer; flags: UInt32): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_VideoModeOK'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_VideoModeOK} - -{ Return a pointer to an array of available screen dimensions for the - given format and video flags, sorted largest to smallest. Returns - NULL if there are no dimensions available for a particular format, - or (SDL_Rect **)-1 if any dimension is okay for the given format. - - if 'format' is NULL, the mode list will be for the format given - by SDL_GetVideoInfo( ) - > vfmt } - -function SDL_ListModes(format: PSDL_PixelFormat; flags: UInt32): PPSDL_Rect; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_ListModes'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_ListModes} - - -{ Set up a video mode with the specified width, height and bits-per-pixel. - - If 'bpp' is 0, it is treated as the current display bits per pixel. - - If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the - requested bits-per-pixel, but will return whatever video pixel format is - available. The default is to emulate the requested pixel format if it - is not natively available. - - If SDL_HWSURFACE is set in 'flags', the video surface will be placed in - video memory, if possible, and you may have to call SDL_LockSurface() - in order to access the raw framebuffer. Otherwise, the video surface - will be created in system memory. - - If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle - updates asynchronously, but you must always lock before accessing pixels. - SDL will wait for updates to complete before returning from the lock. - - If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee - that the colors set by SDL_SetColors() will be the colors you get. - Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all - of the colors exactly the way they are requested, and you should look - at the video surface structure to determine the actual palette. - If SDL cannot guarantee that the colors you request can be set, - i.e. if the colormap is shared, then the video surface may be created - under emulation in system memory, overriding the SDL_HWSURFACE flag. - - If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set - a fullscreen video mode. The default is to create a windowed mode - if the current graphics system has a window manager. - If the SDL library is able to set a fullscreen video mode, this flag - will be set in the surface that is returned. - - If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up - two surfaces in video memory and swap between them when you call - SDL_Flip(). This is usually slower than the normal single-buffering - scheme, but prevents "tearing" artifacts caused by modifying video - memory while the monitor is refreshing. It should only be used by - applications that redraw the entire screen on every update. - - This function returns the video framebuffer surface, or NULL if it fails. } - -function SDL_SetVideoMode(width, height, bpp: Integer; flags: UInt32): PSDL_Surface; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_SetVideoMode'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_SetVideoMode} - - -{ Makes sure the given list of rectangles is updated on the given screen. - If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire - screen. - These functions should not be called while 'screen' is locked. } - -procedure SDL_UpdateRects(screen: PSDL_Surface; numrects: Integer; rects: PSDL_Rect); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_UpdateRects'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_UpdateRects} -procedure SDL_UpdateRect(screen: PSDL_Surface; x, y: SInt32; w, h: UInt32); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_UpdateRect'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_UpdateRect} - - -{ On hardware that supports double-buffering, this function sets up a flip - and returns. The hardware will wait for vertical retrace, and then swap - video buffers before the next video surface blit or lock will return. - On hardware that doesn not support double-buffering, this is equivalent - to calling SDL_UpdateRect(screen, 0, 0, 0, 0); - The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when - setting the video mode for this function to perform hardware flipping. - This function returns 0 if successful, or -1 if there was an error.} - -function SDL_Flip(screen: PSDL_Surface): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_Flip'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_Flip} - -{ Set the gamma correction for each of the color channels. - The gamma values range (approximately) between 0.1 and 10.0 - - If this function isn't supported directly by the hardware, it will - be emulated using gamma ramps, if available. If successful, this - function returns 0, otherwise it returns -1. } - -function SDL_SetGamma(redgamma: single; greengamma: single; bluegamma: single ): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_SetGamma'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_SetGamma} - -{ Set the gamma translation table for the red, green, and blue channels - of the video hardware. Each table is an array of 256 16-bit quantities, - representing a mapping between the input and output for that channel. - The input is the index into the array, and the output is the 16-bit - gamma value at that index, scaled to the output color precision. - - You may pass NULL for any of the channels to leave it unchanged. - If the call succeeds, it will return 0. If the display driver or - hardware does not support gamma translation, or otherwise fails, - this function will return -1. } - -function SDL_SetGammaRamp( redtable: PUInt16; greentable: PUInt16; bluetable: PUInt16): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_SetGammaRamp'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_SetGammaRamp} - -{ Retrieve the current values of the gamma translation tables. - - You must pass in valid pointers to arrays of 256 16-bit quantities. - Any of the pointers may be NULL to ignore that channel. - If the call succeeds, it will return 0. If the display driver or - hardware does not support gamma translation, or otherwise fails, - this function will return -1. } - -function SDL_GetGammaRamp( redtable: PUInt16; greentable: PUInt16; bluetable: PUInt16): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_GetGammaRamp'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_GetGammaRamp} - -{ Sets a portion of the colormap for the given 8-bit surface. If 'surface' - is not a palettized surface, this function does nothing, returning 0. - If all of the colors were set as passed to SDL_SetColors(), it will - return 1. If not all the color entries were set exactly as given, - it will return 0, and you should look at the surface palette to - determine the actual color palette. - - When 'surface' is the surface associated with the current display, the - display colormap will be updated with the requested colors. If - SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors() - will always return 1, and the palette is guaranteed to be set the way - you desire, even if the window colormap has to be warped or run under - emulation. } - - -function SDL_SetColors(surface: PSDL_Surface; colors: PSDL_Color; firstcolor : Integer; ncolors: Integer) : Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_SetColors'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_SetColors} - -{ Sets a portion of the colormap for a given 8-bit surface. - 'flags' is one or both of: - SDL_LOGPAL -- set logical palette, which controls how blits are mapped - to/from the surface, - SDL_PHYSPAL -- set physical palette, which controls how pixels look on - the screen - Only screens have physical palettes. Separate change of physical/logical - palettes is only possible if the screen has SDL_HWPALETTE set. - - The return value is 1 if all colours could be set as requested, and 0 - otherwise. - - SDL_SetColors() is equivalent to calling this function with - flags = (SDL_LOGPAL or SDL_PHYSPAL). } - -function SDL_SetPalette(surface: PSDL_Surface; flags: Integer; colors: PSDL_Color; firstcolor: Integer; ncolors: Integer): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_SetPalette'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_SetPalette} - -{ Maps an RGB triple to an opaque pixel value for a given pixel format } -function SDL_MapRGB(format: PSDL_PixelFormat; r: UInt8; g: UInt8; b: UInt8) : UInt32; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_MapRGB'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_MapRGB} - -{ Maps an RGBA quadruple to a pixel value for a given pixel format } -function SDL_MapRGBA(format: PSDL_PixelFormat; r: UInt8; g: UInt8; b: UInt8; a: UInt8): UInt32; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_MapRGBA'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_MapRGBA} - -{ Maps a pixel value into the RGB components for a given pixel format } -procedure SDL_GetRGB(pixel: UInt32; fmt: PSDL_PixelFormat; r: PUInt8; g: PUInt8; b: PUInt8); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_GetRGB'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_GetRGB} - -{ Maps a pixel value into the RGBA components for a given pixel format } -procedure SDL_GetRGBA(pixel: UInt32; fmt: PSDL_PixelFormat; r: PUInt8; g: PUInt8; b: PUInt8; a: PUInt8); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_GetRGBA'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_GetRGBA} - -{ Allocate and free an RGB surface (must be called after SDL_SetVideoMode) - If the depth is 4 or 8 bits, an empty palette is allocated for the surface. - If the depth is greater than 8 bits, the pixel format is set using the - flags '[RGB]mask'. - If the function runs out of memory, it will return NULL. - - The 'flags' tell what kind of surface to create. - SDL_SWSURFACE means that the surface should be created in system memory. - SDL_HWSURFACE means that the surface should be created in video memory, - with the same format as the display surface. This is useful for surfaces - that will not change much, to take advantage of hardware acceleration - when being blitted to the display surface. - SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with - this surface, but you must always lock it before accessing the pixels. - SDL will wait for current blits to finish before returning from the lock. - SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits. - If the hardware supports acceleration of colorkey blits between - two surfaces in video memory, SDL will try to place the surface in - video memory. If this isn't possible or if there is no hardware - acceleration available, the surface will be placed in system memory. - SDL_SRCALPHA means that the surface will be used for alpha blits and - if the hardware supports hardware acceleration of alpha blits between - two surfaces in video memory, to place the surface in video memory - if possible, otherwise it will be placed in system memory. - If the surface is created in video memory, blits will be _much_ faster, - but the surface format must be identical to the video surface format, - and the only way to access the pixels member of the surface is to use - the SDL_LockSurface() and SDL_UnlockSurface() calls. - If the requested surface actually resides in video memory, SDL_HWSURFACE - will be set in the flags member of the returned surface. If for some - reason the surface could not be placed in video memory, it will not have - the SDL_HWSURFACE flag set, and will be created in system memory instead. } - -function SDL_AllocSurface(flags: UInt32; width, height, depth: Integer; - RMask, GMask, BMask, AMask: UInt32): PSDL_Surface; -{$EXTERNALSYM SDL_AllocSurface} - -function SDL_CreateRGBSurface(flags: UInt32; width, height, depth: Integer; RMask, GMask, BMask, AMask: UInt32): PSDL_Surface; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_CreateRGBSurface'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_CreateRGBSurface} - -function SDL_CreateRGBSurfaceFrom(pixels: Pointer; width, height, depth, pitch - : Integer; RMask, GMask, BMask, AMask: UInt32): PSDL_Surface; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_CreateRGBSurfaceFrom'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_CreateRGBSurfaceFrom} - -procedure SDL_FreeSurface(surface: PSDL_Surface); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_FreeSurface'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_FreeSurface} - -function SDL_MustLock(Surface: PSDL_Surface): Boolean; -{$EXTERNALSYM SDL_MustLock} -{ SDL_LockSurface() sets up a surface for directly accessing the pixels. - Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write - to and read from 'surface->pixels', using the pixel format stored in - 'surface->format'. Once you are done accessing the surface, you should - use SDL_UnlockSurface() to release it. - - Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates - to 0, then you can read and write to the surface at any time, and the - pixel format of the surface will not change. In particular, if the - SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you - will not need to lock the display surface before accessing it. - - No operating system or library calls should be made between lock/unlock - pairs, as critical system locks may be held during this time. - - SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. } -function SDL_LockSurface(surface: PSDL_Surface): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_LockSurface'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_LockSurface} - -procedure SDL_UnlockSurface(surface: PSDL_Surface); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_UnlockSurface'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_UnlockSurface} - -{ Load a surface from a seekable SDL data source (memory or file.) - If 'freesrc' is non-zero, the source will be closed after being read. - Returns the new surface, or NULL if there was an error. - The new surface should be freed with SDL_FreeSurface(). } -function SDL_LoadBMP_RW(src: PSDL_RWops; freesrc: Integer): PSDL_Surface; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_LoadBMP_RW'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_LoadBMP_RW} - -// Convenience macro -- load a surface from a file -function SDL_LoadBMP(filename: PChar): PSDL_Surface; -{$EXTERNALSYM SDL_LoadBMP} - -{ Save a surface to a seekable SDL data source (memory or file.) - If 'freedst' is non-zero, the source will be closed after being written. - Returns 0 if successful or -1 if there was an error. } - -function SDL_SaveBMP_RW(surface: PSDL_Surface; dst: PSDL_RWops; freedst: Integer): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_SaveBMP_RW'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_SaveBMP_RW} - -// Convenience macro -- save a surface to a file -function SDL_SaveBMP(surface: PSDL_Surface; filename: PChar): Integer; -{$EXTERNALSYM SDL_SaveBMP} - -{ Sets the color key (transparent pixel) in a blittable surface. - If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL), - 'key' will be the transparent pixel in the source image of a blit. - SDL_RLEACCEL requests RLE acceleration for the surface if present, - and removes RLE acceleration if absent. - If 'flag' is 0, this function clears any current color key. - This function returns 0, or -1 if there was an error. } - -function SDL_SetColorKey(surface: PSDL_Surface; flag, key: UInt32) : Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_SetColorKey'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_SetColorKey} - -{ This function sets the alpha value for the entire surface, as opposed to - using the alpha component of each pixel. This value measures the range - of transparency of the surface, 0 being completely transparent to 255 - being completely opaque. An 'alpha' value of 255 causes blits to be - opaque, the source pixels copied to the destination (the default). Note - that per-surface alpha can be combined with colorkey transparency. - - If 'flag' is 0, alpha blending is disabled for the surface. - If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface. - OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the - surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed. } - - -function SDL_SetAlpha(surface: PSDL_Surface; flag: UInt32; alpha: UInt8): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_SetAlpha'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_SetAlpha} - -{ Sets the clipping rectangle for the destination surface in a blit. - - If the clip rectangle is NULL, clipping will be disabled. - If the clip rectangle doesn't intersect the surface, the function will - return SDL_FALSE and blits will be completely clipped. Otherwise the - function returns SDL_TRUE and blits to the surface will be clipped to - the intersection of the surface area and the clipping rectangle. - - Note that blits are automatically clipped to the edges of the source - and destination surfaces. } -procedure SDL_SetClipRect(surface: PSDL_Surface; rect: PSDL_Rect); cdecl; -external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_SetClipRect'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_SetClipRect} - -{ Gets the clipping rectangle for the destination surface in a blit. - 'rect' must be a pointer to a valid rectangle which will be filled - with the correct values. } -procedure SDL_GetClipRect(surface: PSDL_Surface; rect: PSDL_Rect); cdecl; -external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_GetClipRect'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_GetClipRect} - -{ Creates a new surface of the specified format, and then copies and maps - the given surface to it so the blit of the converted surface will be as - fast as possible. If this function fails, it returns NULL. - - The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those - semantics. You can also pass SDL_RLEACCEL in the flags parameter and - SDL will try to RLE accelerate colorkey and alpha blits in the resulting - surface. - - This function is used internally by SDL_DisplayFormat(). } - -function SDL_ConvertSurface(src: PSDL_Surface; fmt: PSDL_PixelFormat; flags: UInt32): PSDL_Surface; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_ConvertSurface'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_ConvertSurface} - -{ - This performs a fast blit from the source surface to the destination - surface. It assumes that the source and destination rectangles are - the same size. If either 'srcrect' or 'dstrect' are NULL, the entire - surface (src or dst) is copied. The final blit rectangles are saved - in 'srcrect' and 'dstrect' after all clipping is performed. - If the blit is successful, it returns 0, otherwise it returns -1. - - The blit function should not be called on a locked surface. - - The blit semantics for surfaces with and without alpha and colorkey - are defined as follows: - - RGBA->RGB: - SDL_SRCALPHA set: - alpha-blend (using alpha-channel). - SDL_SRCCOLORKEY ignored. - SDL_SRCALPHA not set: - copy RGB. - if SDL_SRCCOLORKEY set, only copy the pixels matching the - RGB values of the source colour key, ignoring alpha in the - comparison. - - RGB->RGBA: - SDL_SRCALPHA set: - alpha-blend (using the source per-surface alpha value); - set destination alpha to opaque. - SDL_SRCALPHA not set: - copy RGB, set destination alpha to opaque. - both: - if SDL_SRCCOLORKEY set, only copy the pixels matching the - source colour key. - - RGBA->RGBA: - SDL_SRCALPHA set: - alpha-blend (using the source alpha channel) the RGB values; - leave destination alpha untouched. [Note: is this correct?] - SDL_SRCCOLORKEY ignored. - SDL_SRCALPHA not set: - copy all of RGBA to the destination. - if SDL_SRCCOLORKEY set, only copy the pixels matching the - RGB values of the source colour key, ignoring alpha in the - comparison. - - RGB->RGB: - SDL_SRCALPHA set: - alpha-blend (using the source per-surface alpha value). - SDL_SRCALPHA not set: - copy RGB. - both: - if SDL_SRCCOLORKEY set, only copy the pixels matching the - source colour key. - - If either of the surfaces were in video memory, and the blit returns -2, - the video memory was lost, so it should be reloaded with artwork and - re-blitted: - while ( SDL_BlitSurface(image, imgrect, screen, dstrect) = -2 ) do - begin - while ( SDL_LockSurface(image) < 0 ) do - Sleep(10); - -- Write image pixels to image->pixels -- - SDL_UnlockSurface(image); - end; - - This happens under DirectX 5.0 when the system switches away from your - fullscreen application. The lock will also fail until you have access - to the video memory again. } - -{ You should call SDL_BlitSurface() unless you know exactly how SDL - blitting works internally and how to use the other blit functions. } - -function SDL_BlitSurface(src: PSDL_Surface; srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect): Integer; -{$EXTERNALSYM SDL_BlitSurface} - -{ This is the public blit function, SDL_BlitSurface(), and it performs - rectangle validation and clipping before passing it to SDL_LowerBlit() } -function SDL_UpperBlit(src: PSDL_Surface; srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_UpperBlit'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_UpperBlit} - -{ This is a semi-private blit function and it performs low-level surface - blitting only. } -function SDL_LowerBlit(src: PSDL_Surface; srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_LowerBlit'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_LowerBlit} - -{ This function performs a fast fill of the given rectangle with 'color' - The given rectangle is clipped to the destination surface clip area - and the final fill rectangle is saved in the passed in pointer. - If 'dstrect' is NULL, the whole surface will be filled with 'color' - The color should be a pixel of the format used by the surface, and - can be generated by the SDL_MapRGB() function. - This function returns 0 on success, or -1 on error. } - -function SDL_FillRect(dst: PSDL_Surface; dstrect: PSDL_Rect; color: UInt32) : Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_FillRect'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_FillRect} - -{ This function takes a surface and copies it to a new surface of the - pixel format and colors of the video framebuffer, suitable for fast - blitting onto the display surface. It calls SDL_ConvertSurface() - - If you want to take advantage of hardware colorkey or alpha blit - acceleration, you should set the colorkey and alpha value before - calling this function. - - If the conversion fails or runs out of memory, it returns NULL } - -function SDL_DisplayFormat(surface: PSDL_Surface): PSDL_Surface; cdecl; -external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_DisplayFormat'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_DisplayFormat} - -{ This function takes a surface and copies it to a new surface of the - pixel format and colors of the video framebuffer (if possible), - suitable for fast alpha blitting onto the display surface. - The new surface will always have an alpha channel. - - If you want to take advantage of hardware colorkey or alpha blit - acceleration, you should set the colorkey and alpha value before - calling this function. - - If the conversion fails or runs out of memory, it returns NULL } - - -function SDL_DisplayFormatAlpha(surface: PSDL_Surface): PSDL_Surface; cdecl; -external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_DisplayFormatAlpha'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_DisplayFormatAlpha} - -//* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ -//* YUV video surface overlay functions */ -//* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ - -{ This function creates a video output overlay - Calling the returned surface an overlay is something of a misnomer because - the contents of the display surface underneath the area where the overlay - is shown is undefined - it may be overwritten with the converted YUV data. } - -function SDL_CreateYUVOverlay(width: Integer; height: Integer; format: UInt32; display: PSDL_Surface): PSDL_Overlay; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_CreateYUVOverlay'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_CreateYUVOverlay} - -// Lock an overlay for direct access, and unlock it when you are done -function SDL_LockYUVOverlay(Overlay: PSDL_Overlay): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_LockYUVOverlay'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_LockYUVOverlay} - -procedure SDL_UnlockYUVOverlay(Overlay: PSDL_Overlay); cdecl; -external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_UnlockYUVOverlay'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_UnlockYUVOverlay} - - -{ Blit a video overlay to the display surface. - The contents of the video surface underneath the blit destination are - not defined. - The width and height of the destination rectangle may be different from - that of the overlay, but currently only 2x scaling is supported. } - -function SDL_DisplayYUVOverlay(Overlay: PSDL_Overlay; dstrect: PSDL_Rect) : Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_DisplayYUVOverlay'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_DisplayYUVOverlay} - -// Free a video overlay -procedure SDL_FreeYUVOverlay(Overlay: PSDL_Overlay); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_FreeYUVOverlay'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_FreeYUVOverlay} - -{------------------------------------------------------------------------------} -{ OpenGL Routines } -{------------------------------------------------------------------------------} - -{ Dynamically load a GL driver, if SDL is built with dynamic GL. - - SDL links normally with the OpenGL library on your system by default, - but you can compile it to dynamically load the GL driver at runtime. - If you do this, you need to retrieve all of the GL functions used in - your program from the dynamic library using SDL_GL_GetProcAddress(). - - This is disabled in default builds of SDL. } - - -function SDL_GL_LoadLibrary(filename: PChar): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_GL_LoadLibrary'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_GL_LoadLibrary} - -{ Get the address of a GL function (for extension functions) } -function SDL_GL_GetProcAddress(procname: PChar) : Pointer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_GL_GetProcAddress'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_GL_GetProcAddress} - -{ Set an attribute of the OpenGL subsystem before intialization. } -function SDL_GL_SetAttribute(attr: TSDL_GLAttr; value: Integer) : Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_GL_SetAttribute'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_GL_SetAttribute} - -{ Get an attribute of the OpenGL subsystem from the windowing - interface, such as glX. This is of course different from getting - the values from SDL's internal OpenGL subsystem, which only - stores the values you request before initialization. - - Developers should track the values they pass into SDL_GL_SetAttribute - themselves if they want to retrieve these values. } - -function SDL_GL_GetAttribute(attr: TSDL_GLAttr; var value: Integer): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_GL_GetAttribute'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_GL_GetAttribute} - -{ Swap the OpenGL buffers, if double-buffering is supported. } - -procedure SDL_GL_SwapBuffers; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_GL_SwapBuffers'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_GL_SwapBuffers;} - -{ Internal functions that should not be called unless you have read - and understood the source code for these functions. } - -procedure SDL_GL_UpdateRects(numrects: Integer; rects: PSDL_Rect); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_GL_UpdateRects'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_GL_UpdateRects} -procedure SDL_GL_Lock; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_GL_Lock'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_GL_Lock;} -procedure SDL_GL_Unlock; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_GL_Unlock'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_GL_Unlock;} - -{* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *} -{* These functions allow interaction with the window manager, if any. *} -{* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *} - -{ Sets/Gets the title and icon text of the display window } -procedure SDL_WM_GetCaption(var title : PChar; var icon : PChar); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_WM_GetCaption'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_WM_GetCaption} -procedure SDL_WM_SetCaption( const title : PChar; const icon : PChar); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_WM_SetCaption'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_WM_SetCaption} - -{ Sets the icon for the display window. - This function must be called before the first call to SDL_SetVideoMode(). - It takes an icon surface, and a mask in MSB format. - If 'mask' is NULL, the entire icon surface will be used as the icon. } -procedure SDL_WM_SetIcon(icon: PSDL_Surface; mask: UInt8); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_WM_SetIcon'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_WM_SetIcon} - -{ This function iconifies the window, and returns 1 if it succeeded. - If the function succeeds, it generates an SDL_APPACTIVE loss event. - This function is a noop and returns 0 in non-windowed environments. } - -function SDL_WM_IconifyWindow: Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_WM_IconifyWindow'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_WM_IconifyWindow} - -{ Toggle fullscreen mode without changing the contents of the screen. - If the display surface does not require locking before accessing - the pixel information, then the memory pointers will not change. - - If this function was able to toggle fullscreen mode (change from - running in a window to fullscreen, or vice-versa), it will return 1. - If it is not implemented, or fails, it returns 0. - - The next call to SDL_SetVideoMode() will set the mode fullscreen - attribute based on the flags parameter - if SDL_FULLSCREEN is not - set, then the display will be windowed by default where supported. - - This is currently only implemented in the X11 video driver. } - -function SDL_WM_ToggleFullScreen(surface: PSDL_Surface): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_WM_ToggleFullScreen'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_WM_ToggleFullScreen} - -{ Grabbing means that the mouse is confined to the application window, - and nearly all keyboard input is passed directly to the application, - and not interpreted by a window manager, if any. } - -function SDL_WM_GrabInput(mode: TSDL_GrabMode): TSDL_GrabMode; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_WM_GrabInput'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_WM_GrabInput} - -{------------------------------------------------------------------------------} -{ mouse-routines } -{------------------------------------------------------------------------------} - -{ Retrieve the current state of the mouse. - The current button state is returned as a button bitmask, which can - be tested using the SDL_BUTTON(X) macros, and x and y are set to the - current mouse cursor position. You can pass NULL for either x or y. } - -function SDL_GetMouseState(var x: Integer; var y: Integer): UInt8; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_GetMouseState'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_GetMouseState} - -{ Retrieve the current state of the mouse. - The current button state is returned as a button bitmask, which can - be tested using the SDL_BUTTON(X) macros, and x and y are set to the - mouse deltas since the last call to SDL_GetRelativeMouseState(). } -function SDL_GetRelativeMouseState(var x: Integer; var y: Integer): UInt8; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_GetRelativeMouseState'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_GetRelativeMouseState} - -{ Set the position of the mouse cursor (generates a mouse motion event) } -procedure SDL_WarpMouse(x, y: UInt16); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_WarpMouse'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_WarpMouse} - -{ Create a cursor using the specified data and mask (in MSB format). - The cursor width must be a multiple of 8 bits. - - The cursor is created in black and white according to the following: - data mask resulting pixel on screen - 0 1 White - 1 1 Black - 0 0 Transparent - 1 0 Inverted color if possible, black if not. - - Cursors created with this function must be freed with SDL_FreeCursor(). } -function SDL_CreateCursor(data, mask: PUInt8; w, h, hot_x, hot_y: Integer): PSDL_Cursor; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_CreateCursor'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_CreateCursor} - -{ Set the currently active cursor to the specified one. - If the cursor is currently visible, the change will be immediately - represented on the display. } -procedure SDL_SetCursor(cursor: PSDL_Cursor); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_SetCursor'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_SetCursor} - -{ Returns the currently active cursor. } -function SDL_GetCursor: PSDL_Cursor; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_GetCursor'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_GetCursor} - -{ Deallocates a cursor created with SDL_CreateCursor(). } -procedure SDL_FreeCursor(cursor: PSDL_Cursor); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_FreeCursor'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_FreeCursor} - -{ Toggle whether or not the cursor is shown on the screen. - The cursor start off displayed, but can be turned off. - SDL_ShowCursor() returns 1 if the cursor was being displayed - before the call, or 0 if it was not. You can query the current - state by passing a 'toggle' value of -1. } -function SDL_ShowCursor(toggle: Integer): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_ShowCursor'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_ShowCursor} - -function SDL_BUTTON( Button : Integer ) : Integer; - -{------------------------------------------------------------------------------} -{ Keyboard-routines } -{------------------------------------------------------------------------------} - -{ Enable/Disable UNICODE translation of keyboard input. - This translation has some overhead, so translation defaults off. - If 'enable' is 1, translation is enabled. - If 'enable' is 0, translation is disabled. - If 'enable' is -1, the translation state is not changed. - It returns the previous state of keyboard translation. } -function SDL_EnableUNICODE(enable: Integer): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_EnableUNICODE'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_EnableUNICODE} - -{ If 'delay' is set to 0, keyboard repeat is disabled. } -function SDL_EnableKeyRepeat(delay: Integer; interval: Integer): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_EnableKeyRepeat'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_EnableKeyRepeat} - -procedure SDL_GetKeyRepeat(delay : PInteger; interval: PInteger); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_GetKeyRepeat'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_GetKeyRepeat} - -{ Get a snapshot of the current state of the keyboard. - Returns an array of keystates, indexed by the SDLK_* syms. - Used: - - UInt8 *keystate = SDL_GetKeyState(NULL); - if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed } - -function SDL_GetKeyState(numkeys: PInt): PUInt8; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_GetKeyState'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_GetKeyState} - -{ Get the current key modifier state } -function SDL_GetModState: TSDLMod; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_GetModState'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_GetModState} - -{ Set the current key modifier state - This does not change the keyboard state, only the key modifier flags. } -procedure SDL_SetModState(modstate: TSDLMod); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_SetModState'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_SetModState} - -{ Get the name of an SDL virtual keysym } -function SDL_GetKeyName(key: TSDLKey): PChar; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_GetKeyName'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_GetKeyName} - -{------------------------------------------------------------------------------} -{ Active Routines } -{------------------------------------------------------------------------------} - -{ This function returns the current state of the application, which is a - bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and - SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to - see your application, otherwise it has been iconified or disabled. } - -function SDL_GetAppState: UInt8; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_GetAppState'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_GetAppState} - - -{ Mutex functions } - -{ Create a mutex, initialized unlocked } - -function SDL_CreateMutex: PSDL_Mutex; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_CreateMutex'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_CreateMutex} - -{ Lock the mutex (Returns 0, or -1 on error) } - - function SDL_mutexP(mutex: PSDL_mutex): Integer; - cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_mutexP'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{ $ EXTERNALSYM SDL_mutexP} - -function SDL_LockMutex(mutex: PSDL_mutex): Integer; -{$EXTERNALSYM SDL_LockMutex} - -{ Unlock the mutex (Returns 0, or -1 on error) } -function SDL_mutexV(mutex: PSDL_mutex): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_mutexV'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_mutexV} - -function SDL_UnlockMutex(mutex: PSDL_mutex): Integer; -{$EXTERNALSYM SDL_UnlockMutex} - -{ Destroy a mutex } -procedure SDL_DestroyMutex(mutex: PSDL_mutex); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_DestroyMutex'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_DestroyMutex} - -{ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * } -{ Semaphore functions } -{ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * } -{ Create a semaphore, initialized with value, returns NULL on failure. } -function SDL_CreateSemaphore(initial_value: UInt32): PSDL_Sem; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_CreateSemaphore'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_CreateSemaphore} - - -{ Destroy a semaphore } -procedure SDL_DestroySemaphore(sem: PSDL_sem); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_DestroySemaphore'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_DestroySemaphore} - -{ This function suspends the calling thread until the semaphore pointed - to by sem has a positive count. It then atomically decreases the semaphore - count. } - -function SDL_SemWait(sem: PSDL_sem): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_SemWait'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_SemWait} - -{ Non-blocking variant of SDL_SemWait(), returns 0 if the wait succeeds, - SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error. } - -function SDL_SemTryWait(sem: PSDL_sem): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_SemTryWait'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_SemTryWait} - -{ Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if - the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in - the allotted time, and -1 on error. - On some platforms this function is implemented by looping with a delay - of 1 ms, and so should be avoided if possible. } - -function SDL_SemWaitTimeout(sem: PSDL_sem; ms: UInt32): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_SemWaitTimeout'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_SemTryWait} - -{ Atomically increases the semaphore's count (not blocking), returns 0, - or -1 on error. } - -function SDL_SemPost(sem: PSDL_sem): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_SemPost'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_SemTryWait} - -{ Returns the current count of the semaphore } - -function SDL_SemValue(sem: PSDL_sem): UInt32; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_SemValue'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_SemValue} - -{ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * } -{ Condition variable functions } -{ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * } -{ Create a condition variable } -function SDL_CreateCond: PSDL_Cond; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_CreateCond'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_CreateCond} - -{ Destroy a condition variable } -procedure SDL_DestroyCond(cond: PSDL_Cond); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_DestroyCond'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_DestroyCond} - -{ Restart one of the threads that are waiting on the condition variable, - returns 0 or -1 on error. } - -function SDL_CondSignal(cond: PSDL_cond): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_CondSignal'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_CondSignal} - -{ Restart all threads that are waiting on the condition variable, - returns 0 or -1 on error. } - -function SDL_CondBroadcast(cond: PSDL_cond): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_CondBroadcast'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_CondBroadcast} - - -{ Wait on the condition variable, unlocking the provided mutex. - The mutex must be locked before entering this function! - Returns 0 when it is signaled, or -1 on error. } - -function SDL_CondWait(cond: PSDL_cond; mut: PSDL_mutex): Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_CondWait'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_CondWait} - -{ Waits for at most 'ms' milliseconds, and returns 0 if the condition - variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not - signaled in the allotted time, and -1 on error. - On some platforms this function is implemented by looping with a delay - of 1 ms, and so should be avoided if possible. } - -function SDL_CondWaitTimeout(cond: PSDL_cond; mut: PSDL_mutex; ms: UInt32) : Integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_CondWaitTimeout'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_CondWaitTimeout} - -{ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * } -{ Condition variable functions } -{ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * } - -{ Create a thread } -function SDL_CreateThread(fn: PInt; data: Pointer): PSDL_Thread; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_CreateThread'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_CreateThread} - -{ Get the 32-bit thread identifier for the current thread } -function SDL_ThreadID: UInt32; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_ThreadID'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_ThreadID} - -{ Get the 32-bit thread identifier for the specified thread, - equivalent to SDL_ThreadID() if the specified thread is NULL. } -function SDL_GetThreadID(thread: PSDL_Thread): UInt32; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_GetThreadID'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_GetThreadID} - -{ Wait for a thread to finish. - The return code for the thread function is placed in the area - pointed to by 'status', if 'status' is not NULL. } - -procedure SDL_WaitThread(thread: PSDL_Thread; var status: Integer); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_WaitThread'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_WaitThread} - -{ Forcefully kill a thread without worrying about its state } -procedure SDL_KillThread(thread: PSDL_Thread); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_KillThread'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_KillThread} - -{------------------------------------------------------------------------------} -{ Get Environment Routines } -{------------------------------------------------------------------------------} -{$IFDEF WINDOWS} -function _putenv( const variable : Pchar ): integer; -cdecl; -{$ENDIF} - -{$IFDEF Unix} -{$IFDEF FPC} -function _putenv( const variable : Pchar ): integer; -cdecl; external 'libc.so' name 'putenv'; -{$ENDIF} -{$ENDIF} - -{ Put a variable of the form "name=value" into the environment } -//function SDL_putenv(const variable: PChar): integer; cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_Init'{$ELSE} SDLLibName{$ENDIF __GPC__}SDLLibName name ''; -function SDL_putenv(const variable: PChar): integer; -{$EXTERNALSYM SDL_putenv} - -// The following function has been commented out to encourage developers to use -// SDL_putenv as it it more portable -//function putenv(const variable: PChar): integer; -//{$EXTERNALSYM putenv} - -{$IFDEF WINDOWS} -{$IFNDEF __GPC__} -function getenv( const name : Pchar ): PChar; cdecl; -{$ENDIF} -{$ENDIF} - -{* Retrieve a variable named "name" from the environment } -//function SDL_getenv(const name: PChar): PChar; cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_Init'{$ELSE} SDLLibName{$ENDIF __GPC__}SDLLibName name ''; -function SDL_getenv(const name: PChar): PChar; -{$EXTERNALSYM SDL_getenv} - -// The following function has been commented out to encourage developers to use -// SDL_getenv as it it more portable -//function getenv(const name: PChar): PChar; -//{$EXTERNALSYM getenv} - -{* - * This function gives you custom hooks into the window manager information. - * It fills the structure pointed to by 'info' with custom information and - * returns 1 if the function is implemented. If it's not implemented, or - * the version member of the 'info' structure is invalid, it returns 0. - *} -function SDL_GetWMInfo(info : PSDL_SysWMinfo) : integer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_GetWMInfo'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_GetWMInfo} - -{------------------------------------------------------------------------------} - -//SDL_loadso.h -{* This function dynamically loads a shared object and returns a pointer - * to the object handle (or NULL if there was an error). - * The 'sofile' parameter is a system dependent name of the object file. - *} -function SDL_LoadObject( const sofile : PChar ) : Pointer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_LoadObject'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_LoadObject} - -{* Given an object handle, this function looks up the address of the - * named function in the shared object and returns it. This address - * is no longer valid after calling SDL_UnloadObject(). - *} -function SDL_LoadFunction( handle : Pointer; const name : PChar ) : Pointer; -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_LoadFunction'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_LoadFunction} - -{* Unload a shared object from memory *} -procedure SDL_UnloadObject( handle : Pointer ); -cdecl; external {$IFNDEF NDS}{$IFDEF __GPC__}name 'SDL_UnloadObject'{$ELSE} SDLLibName{$ENDIF __GPC__}{$ENDIF}; -{$EXTERNALSYM SDL_UnloadObject} - - - -{------------------------------------------------------------------------------} - -function SDL_Swap32(D: Uint32): Uint32; -{$EXTERNALSYM SDL_Swap32} - -{ FreeAndNil frees the given TObject instance and sets the variable reference - to nil. Be careful to only pass TObjects to this routine. } -procedure FreeAndNil(var Obj); - -{ Exit procedure handling } - -{ AddExitProc adds the given procedure to the run-time library's exit - procedure list. When an application terminates, its exit procedures are - executed in reverse order of definition, i.e. the last procedure passed - to AddExitProc is the first one to get executed upon termination. } -procedure AddExitProc(Proc: TProcedure); - -// Bitwise Checking functions -function IsBitOn( value : integer; bit : Byte ) : boolean; - -function TurnBitOn( value : integer; bit : Byte ) : integer; - -function TurnBitOff( value : integer; bit : Byte ) : integer; - -implementation - -{$IFDEF __GPC__} - {$L 'sdl'} { link sdl.dll.a or libsdl.so or libsdl.a } -{$ENDIF} - -function SDL_TABLESIZE(table: PChar): Integer; -begin - Result := SizeOf(table) div SizeOf(table[0]); -end; - -procedure SDL_OutOfMemory; -begin - {$IFNDEF WINDOWS} - SDL_Error(SDL_ENOMEM); - {$ENDIF} -end; - -function SDL_RWSeek(context: PSDL_RWops; offset: Integer; whence: Integer) : Integer; -begin - Result := context^.seek(context, offset, whence); -end; - -function SDL_RWTell(context: PSDL_RWops): Integer; -begin - Result := context^.seek(context, 0, 1); -end; - -function SDL_RWRead(context: PSDL_RWops; ptr: Pointer; size: Integer; n: Integer): Integer; -begin - Result := context^.read(context, ptr, size, n); -end; - -function SDL_RWWrite(context: PSDL_RWops; ptr: Pointer; size: Integer; n: Integer): Integer; -begin - Result := context^.write(context, ptr, size, n); -end; - -function SDL_RWClose(context: PSDL_RWops): Integer; -begin - Result := context^.close(context); -end; - -function SDL_LoadWAV(filename: PChar; spec: PSDL_AudioSpec; audio_buf: PUInt8; audiolen: PUInt32): PSDL_AudioSpec; -begin - Result := SDL_LoadWAV_RW(SDL_RWFromFile(filename, 'rb'), 1, spec, audio_buf, audiolen); -end; - -function SDL_CDInDrive( status : TSDL_CDStatus ): LongBool; -begin - Result := ord( status ) > ord( CD_ERROR ); -end; - -procedure FRAMES_TO_MSF(frames: Integer; var M: Integer; var S: Integer; var - F: Integer); -var - value: Integer; -begin - value := frames; - F := value mod CD_FPS; - value := value div CD_FPS; - S := value mod 60; - value := value div 60; - M := value; -end; - -function MSF_TO_FRAMES(M: Integer; S: Integer; F: Integer): Integer; -begin - Result := M * 60 * CD_FPS + S * CD_FPS + F; -end; - -procedure SDL_VERSION(var X: TSDL_Version); -begin - X.major := SDL_MAJOR_VERSION; - X.minor := SDL_MINOR_VERSION; - X.patch := SDL_PATCHLEVEL; -end; - -function SDL_VERSIONNUM(X, Y, Z: Integer): Integer; -begin - Result := X * 1000 + Y * 100 + Z; -end; - -function SDL_COMPILEDVERSION: Integer; -begin - Result := SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL - ); -end; - -function SDL_VERSION_ATLEAST(X, Y, Z: Integer): LongBool; -begin - Result := (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)); -end; - -function SDL_LoadBMP(filename: PChar): PSDL_Surface; -begin - Result := SDL_LoadBMP_RW(SDL_RWFromFile(filename, 'rb'), 1); -end; - -function SDL_SaveBMP(surface: PSDL_Surface; filename: PChar): Integer; -begin - Result := SDL_SaveBMP_RW(surface, SDL_RWFromFile(filename, 'wb'), 1); -end; - -function SDL_BlitSurface(src: PSDL_Surface; srcrect: PSDL_Rect; dst: - PSDL_Surface; - dstrect: PSDL_Rect): Integer; -begin - Result := SDL_UpperBlit(src, srcrect, dst, dstrect); -end; - -function SDL_AllocSurface(flags: UInt32; width, height, depth: Integer; - RMask, GMask, BMask, AMask: UInt32): PSDL_Surface; -begin - Result := SDL_CreateRGBSurface(flags, width, height, depth, RMask, GMask, - BMask, AMask); -end; - -function SDL_MustLock(Surface: PSDL_Surface): Boolean; -begin - Result := ( ( surface^.offset <> 0 ) or - ( ( surface^.flags and ( SDL_HWSURFACE or SDL_ASYNCBLIT or SDL_RLEACCEL ) ) <> 0 ) ); -end; - -function SDL_LockMutex(mutex: PSDL_mutex): Integer; -begin - Result := SDL_mutexP(mutex); -end; - -function SDL_UnlockMutex(mutex: PSDL_mutex): Integer; -begin - Result := SDL_mutexV(mutex); -end; - -{$IFDEF WINDOWS} -function _putenv( const variable : Pchar ): Integer; -cdecl; external {$IFDEF __GPC__}name '_putenv'{$ELSE} 'MSVCRT.DLL'{$ENDIF __GPC__}; -{$ENDIF} - - -function SDL_putenv(const variable: PChar): Integer; -begin - {$IFDEF WINDOWS} - Result := _putenv(variable); - {$ENDIF} - - {$IFDEF UNIX} - {$IFDEF FPC} - Result := _putenv(variable); - {$ELSE} - Result := libc.putenv(variable); - {$ENDIF} - {$ENDIF} -end; - -{$IFDEF WINDOWS} -{$IFNDEF __GPC__} -function getenv( const name : Pchar ): PChar; -cdecl; external {$IFDEF __GPC__}name 'getenv'{$ELSE} 'MSVCRT.DLL'{$ENDIF}; -{$ENDIF} -{$ENDIF} - -function SDL_getenv(const name: PChar): PChar; -begin - {$IFDEF WINDOWS} - - {$IFDEF __GPC__} - Result := getenv( string( name ) ); - {$ELSE} - Result := getenv( name ); - {$ENDIF} - - {$ELSE} - - {$IFDEF UNIX} - - {$IFDEF FPC} - Result := fpgetenv(name); - {$ELSE} - Result := libc.getenv(name); - {$ENDIF} - - {$ENDIF} - - {$ENDIF} -end; - -function SDL_BUTTON( Button : Integer ) : Integer; -begin - Result := SDL_PRESSED shl ( Button - 1 ); -end; - -function SDL_Swap32(D: Uint32): Uint32; -begin - Result := ((D shl 24) or ((D shl 8) and $00FF0000) or ((D shr 8) and $0000FF00) or (D shr 24)); -end; - -procedure FreeAndNil(var Obj); -{$IFNDEF __GPC__} -{$IFNDEF __TMT__} -var - Temp: TObject; -{$ENDIF} -{$ENDIF} -begin -{$IFNDEF __GPC__} -{$IFNDEF __TMT__} - Temp := TObject(Obj); - Pointer(Obj) := nil; - Temp.Free; -{$ENDIF} -{$ENDIF} -end; - -{ Exit procedure handling } -type - PExitProcInfo = ^TExitProcInfo; - TExitProcInfo = record - Next: PExitProcInfo; - SaveExit: Pointer; - Proc: TProcedure; - end; - -var - ExitProcList: PExitProcInfo = nil; - -procedure DoExitProc; -var - P: PExitProcInfo; - Proc: TProcedure; -begin - P := ExitProcList; - ExitProcList := P^.Next; - ExitProc := P^.SaveExit; - Proc := P^.Proc; - Dispose(P); - Proc; -end; - -procedure AddExitProc(Proc: TProcedure); -var - P: PExitProcInfo; -begin - New(P); - P^.Next := ExitProcList; - P^.SaveExit := ExitProc; - P^.Proc := Proc; - ExitProcList := P; - ExitProc := @DoExitProc; -end; - -function IsBitOn( value : integer; bit : Byte ) : boolean; -begin - result := ( ( value and ( 1 shl bit ) ) <> 0 ); -end; - -function TurnBitOn( value : integer; bit : Byte ) : integer; -begin - result := ( value or ( 1 shl bit ) ); -end; - -function TurnBitOff( value : integer; bit : Byte ) : integer; -begin - result := ( value and not ( 1 shl bit ) ); -end; - -end. - - |