diff options
Diffstat (limited to 'Game/Code/lib/JEDI-SDL/OpenGL/Pas')
-rw-r--r-- | Game/Code/lib/JEDI-SDL/OpenGL/Pas/geometry.pas | 1994 | ||||
-rw-r--r-- | Game/Code/lib/JEDI-SDL/OpenGL/Pas/gl.pas | 2301 | ||||
-rw-r--r-- | Game/Code/lib/JEDI-SDL/OpenGL/Pas/glext.pas | 9578 | ||||
-rw-r--r-- | Game/Code/lib/JEDI-SDL/OpenGL/Pas/glu.pas | 582 | ||||
-rw-r--r-- | Game/Code/lib/JEDI-SDL/OpenGL/Pas/glut.pas | 688 | ||||
-rw-r--r-- | Game/Code/lib/JEDI-SDL/OpenGL/Pas/glx.pas | 280 |
6 files changed, 0 insertions, 15423 deletions
diff --git a/Game/Code/lib/JEDI-SDL/OpenGL/Pas/geometry.pas b/Game/Code/lib/JEDI-SDL/OpenGL/Pas/geometry.pas deleted file mode 100644 index 166ec811..00000000 --- a/Game/Code/lib/JEDI-SDL/OpenGL/Pas/geometry.pas +++ /dev/null @@ -1,1994 +0,0 @@ -unit geometry; -{ - $Id: geometry.pas,v 1.1 2004/03/30 21:53:54 savage Exp $ - -} - -// This unit contains many needed types, functions and procedures for -// quaternion, vector and matrix arithmetics. It is specifically designed -// for geometric calculations within R3 (affine vector space) -// and R4 (homogeneous vector space). -// -// Note: The terms 'affine' or 'affine coordinates' are not really correct here -// because an 'affine transformation' describes generally a transformation which leads -// to a uniquely solvable system of equations and has nothing to do with the dimensionality -// of a vector. One could use 'projective coordinates' but this is also not really correct -// and since I haven't found a better name (or even any correct one), 'affine' is as good -// as any other one. -// -// Identifiers containing no dimensionality (like affine or homogeneous) -// and no datatype (integer..extended) are supposed as R4 representation -// with 'single' floating point type (examples are TVector, TMatrix, -// and TQuaternion). The default data type is 'single' ('GLFloat' for OpenGL) -// and used in all routines (except conversions and trigonometric functions). -// -// Routines with an open array as argument can either take Func([1,2,3,4,..]) or Func(Vect). -// The latter is prefered, since no extra stack operations is required. -// Note: Be careful while passing open array elements! If you pass more elements -// than there's room in the result the behaviour will be unpredictable. -// -// If not otherwise stated, all angles are given in radians -// (instead of degrees). Use RadToDeg or DegToRad to convert between them. -// -// Geometry.pas was assembled from different sources (like GraphicGems) -// and relevant books or based on self written code, respectivly. -// -// Note: Some aspects need to be considered when using Delphi and pure -// assembler code. Delphi ensures that the direction flag is always -// cleared while entering a function and expects it cleared on return. -// This is in particular important in routines with (CPU) string commands (MOVSD etc.) -// The registers EDI, ESI and EBX (as well as the stack management -// registers EBP and ESP) must not be changed! EAX, ECX and EDX are -// freely available and mostly used for parameter. -// -// Version 2.5 -// last change : 04. January 2000 -// -// (c) Copyright 1999, Dipl. Ing. Mike Lischke (public@lischke-online.de) -{ - $Log: geometry.pas,v $ - Revision 1.1 2004/03/30 21:53:54 savage - Moved to it's own folder. - - Revision 1.1 2004/02/05 00:08:19 savage - Module 1.0 release - - -} - -interface - -{$I jedi-sdl.inc} - -type - // data types needed for 3D graphics calculation, - // included are 'C like' aliases for each type (to be - // conformal with OpenGL types) - - PByte = ^Byte; - PWord = ^Word; - PInteger = ^Integer; - PFloat = ^Single; - PDouble = ^Double; - PExtended = ^Extended; - PPointer = ^Pointer; - - // types to specify continous streams of a specific type - // switch off range checking to access values beyond the limits - PByteVector = ^TByteVector; - PByteArray = PByteVector; - TByteVector = array[0..0] of Byte; - - PWordVector = ^TWordVector; - PWordArray = PWordVector; // note: there's a same named type in SysUtils - TWordVector = array[0..0] of Word; - - PIntegerVector = ^TIntegerVector; - PIntegerArray = PIntegerVector; - TIntegerVector = array[0..0] of Integer; - - PFloatVector = ^TFloatVector; - PFloatArray = PFloatVector; - TFloatVector = array[0..0] of Single; - - PDoubleVector = ^TDoubleVector; - PDoubleArray = PDoubleVector; - TDoubleVector = array[0..0] of Double; - - PExtendedVector = ^TExtendedVector; - PExtendedArray = PExtendedVector; - TExtendedVector = array[0..0] of Extended; - - PPointerVector = ^TPointerVector; - PPointerArray = PPointerVector; - TPointerVector = array[0..0] of Pointer; - - PCardinalVector = ^TCardinalVector; - PCardinalArray = PCardinalVector; - TCardinalVector = array[0..0] of Cardinal; - - // common vector and matrix types with predefined limits - // indices correspond like: x -> 0 - // y -> 1 - // z -> 2 - // w -> 3 - - PHomogeneousByteVector = ^THomogeneousByteVector; - THomogeneousByteVector = array[0..3] of Byte; - TVector4b = THomogeneousByteVector; - - PHomogeneousWordVector = ^THomogeneousWordVector; - THomogeneousWordVector = array[0..3] of Word; - TVector4w = THomogeneousWordVector; - - PHomogeneousIntVector = ^THomogeneousIntVector; - THomogeneousIntVector = array[0..3] of Integer; - TVector4i = THomogeneousIntVector; - - PHomogeneousFltVector = ^THomogeneousFltVector; - THomogeneousFltVector = array[0..3] of Single; - TVector4f = THomogeneousFltVector; - - PHomogeneousDblVector = ^THomogeneousDblVector; - THomogeneousDblVector = array[0..3] of Double; - TVector4d = THomogeneousDblVector; - - PHomogeneousExtVector = ^THomogeneousExtVector; - THomogeneousExtVector = array[0..3] of Extended; - TVector4e = THomogeneousExtVector; - - PHomogeneousPtrVector = ^THomogeneousPtrVector; - THomogeneousPtrVector = array[0..3] of Pointer; - TVector4p = THomogeneousPtrVector; - - PAffineByteVector = ^TAffineByteVector; - TAffineByteVector = array[0..2] of Byte; - TVector3b = TAffineByteVector; - - PAffineWordVector = ^TAffineWordVector; - TAffineWordVector = array[0..2] of Word; - TVector3w = TAffineWordVector; - - PAffineIntVector = ^TAffineIntVector; - TAffineIntVector = array[0..2] of Integer; - TVector3i = TAffineIntVector; - - PAffineFltVector = ^TAffineFltVector; - TAffineFltVector = array[0..2] of Single; - TVector3f = TAffineFltVector; - - PAffineDblVector = ^TAffineDblVector; - TAffineDblVector = array[0..2] of Double; - TVector3d = TAffineDblVector; - - PAffineExtVector = ^TAffineExtVector; - TAffineExtVector = array[0..2] of Extended; - TVector3e = TAffineExtVector; - - PAffinePtrVector = ^TAffinePtrVector; - TAffinePtrVector = array[0..2] of Pointer; - TVector3p = TAffinePtrVector; - - // some simplified names - PVector = ^TVector; - TVector = THomogeneousFltVector; - - PHomogeneousVector = ^THomogeneousVector; - THomogeneousVector = THomogeneousFltVector; - - PAffineVector = ^TAffineVector; - TAffineVector = TAffineFltVector; - - // arrays of vectors - PVectorArray = ^TVectorArray; - TVectorArray = array[0..0] of TAffineVector; - - // matrices - THomogeneousByteMatrix = array[0..3] of THomogeneousByteVector; - TMatrix4b = THomogeneousByteMatrix; - - THomogeneousWordMatrix = array[0..3] of THomogeneousWordVector; - TMatrix4w = THomogeneousWordMatrix; - - THomogeneousIntMatrix = array[0..3] of THomogeneousIntVector; - TMatrix4i = THomogeneousIntMatrix; - - THomogeneousFltMatrix = array[0..3] of THomogeneousFltVector; - TMatrix4f = THomogeneousFltMatrix; - - THomogeneousDblMatrix = array[0..3] of THomogeneousDblVector; - TMatrix4d = THomogeneousDblMatrix; - - THomogeneousExtMatrix = array[0..3] of THomogeneousExtVector; - TMatrix4e = THomogeneousExtMatrix; - - TAffineByteMatrix = array[0..2] of TAffineByteVector; - TMatrix3b = TAffineByteMatrix; - - TAffineWordMatrix = array[0..2] of TAffineWordVector; - TMatrix3w = TAffineWordMatrix; - - TAffineIntMatrix = array[0..2] of TAffineIntVector; - TMatrix3i = TAffineIntMatrix; - - TAffineFltMatrix = array[0..2] of TAffineFltVector; - TMatrix3f = TAffineFltMatrix; - - TAffineDblMatrix = array[0..2] of TAffineDblVector; - TMatrix3d = TAffineDblMatrix; - - TAffineExtMatrix = array[0..2] of TAffineExtVector; - TMatrix3e = TAffineExtMatrix; - - // some simplified names - PMatrix = ^TMatrix; - TMatrix = THomogeneousFltMatrix; - - PHomogeneousMatrix = ^THomogeneousMatrix; - THomogeneousMatrix = THomogeneousFltMatrix; - - PAffineMatrix = ^TAffineMatrix; - TAffineMatrix = TAffineFltMatrix; - - // q = ([x, y, z], w) - TQuaternion = record - case Integer of - 0: - (ImagPart: TAffineVector; - RealPart: Single); - 1: - (Vector: TVector4f); - end; - - TRectangle = record - Left, - Top, - Width, - Height: Integer; - end; - - TTransType = (ttScaleX, ttScaleY, ttScaleZ, - ttShearXY, ttShearXZ, ttShearYZ, - ttRotateX, ttRotateY, ttRotateZ, - ttTranslateX, ttTranslateY, ttTranslateZ, - ttPerspectiveX, ttPerspectiveY, ttPerspectiveZ, ttPerspectiveW); - - // used to describe a sequence of transformations in following order: - // [Sx][Sy][Sz][ShearXY][ShearXZ][ShearZY][Rx][Ry][Rz][Tx][Ty][Tz][P(x,y,z,w)] - // constants are declared for easier access (see MatrixDecompose below) - TTransformations = array[TTransType] of Single; - - -const - // useful constants - - // standard vectors - XVector: TAffineVector = (1, 0, 0); - YVector: TAffineVector = (0, 1, 0); - ZVector: TAffineVector = (0, 0, 1); - NullVector: TAffineVector = (0, 0, 0); - - IdentityMatrix: TMatrix = ((1, 0, 0, 0), - (0, 1, 0, 0), - (0, 0, 1, 0), - (0, 0, 0, 1)); - EmptyMatrix: TMatrix = ((0, 0, 0, 0), - (0, 0, 0, 0), - (0, 0, 0, 0), - (0, 0, 0, 0)); - // some very small numbers - EPSILON = 1e-100; - EPSILON2 = 1e-50; - -//---------------------------------------------------------------------------------------------------------------------- - -// vector functions -function VectorAdd(V1, V2: TVector): TVector; -function VectorAffineAdd(V1, V2: TAffineVector): TAffineVector; -function VectorAffineCombine(V1, V2: TAffineVector; F1, F2: Single): TAffineVector; -function VectorAffineDotProduct(V1, V2: TAffineVector): Single; -function VectorAffineLerp(V1, V2: TAffineVector; t: Single): TAffineVector; -function VectorAffineSubtract(V1, V2: TAffineVector): TAffineVector; -function VectorAngle(V1, V2: TAffineVector): Single; -function VectorCombine(V1, V2: TVector; F1, F2: Single): TVector; -function VectorCrossProduct(V1, V2: TAffineVector): TAffineVector; -function VectorDotProduct(V1, V2: TVector): Single; -function VectorLength(V: array of Single): Single; -function VectorLerp(V1, V2: TVector; t: Single): TVector; -procedure VectorNegate(V: array of Single); -function VectorNorm(V: array of Single): Single; -function VectorNormalize(V: array of Single): Single; -function VectorPerpendicular(V, N: TAffineVector): TAffineVector; -function VectorReflect(V, N: TAffineVector): TAffineVector; -procedure VectorRotate(var Vector: TVector4f; Axis: TVector3f; Angle: Single); -procedure VectorScale(V: array of Single; Factor: Single); -function VectorSubtract(V1, V2: TVector): TVector; - -// matrix functions -function CreateRotationMatrixX(Sine, Cosine: Single): TMatrix; -function CreateRotationMatrixY(Sine, Cosine: Single): TMatrix; -function CreateRotationMatrixZ(Sine, Cosine: Single): TMatrix; -function CreateScaleMatrix(V: TAffineVector): TMatrix; -function CreateTranslationMatrix(V: TVector): TMatrix; -procedure MatrixAdjoint(var M: TMatrix); -function MatrixAffineDeterminant(M: TAffineMatrix): Single; -procedure MatrixAffineTranspose(var M: TAffineMatrix); -function MatrixDeterminant(M: TMatrix): Single; -procedure MatrixInvert(var M: TMatrix); -function MatrixMultiply(M1, M2: TMatrix): TMatrix; -procedure MatrixScale(var M: TMatrix; Factor: Single); -procedure MatrixTranspose(var M: TMatrix); - -// quaternion functions -function QuaternionConjugate(Q: TQuaternion): TQuaternion; -function QuaternionFromPoints(V1, V2: TAffineVector): TQuaternion; -function QuaternionMultiply(qL, qR: TQuaternion): TQuaternion; -function QuaternionSlerp(QStart, QEnd: TQuaternion; Spin: Integer; t: Single): TQuaternion; -function QuaternionToMatrix(Q: TQuaternion): TMatrix; -procedure QuaternionToPoints(Q: TQuaternion; var ArcFrom, ArcTo: TAffineVector); - -// mixed functions -function ConvertRotation(Angles: TAffineVector): TVector; -function CreateRotationMatrix(Axis: TVector3f; Angle: Single): TMatrix; -function MatrixDecompose(M: TMatrix; var Tran: TTransformations): Boolean; -function VectorAffineTransform(V: TAffineVector; M: TAffineMatrix): TAffineVector; -function VectorTransform(V: TVector4f; M: TMatrix): TVector4f; overload; -function VectorTransform(V: TVector3f; M: TMatrix): TVector3f; overload; - -// miscellaneous functions -function MakeAffineDblVector(V: array of Double): TAffineDblVector; -function MakeDblVector(V: array of Double): THomogeneousDblVector; -function MakeAffineVector(V: array of Single): TAffineVector; -function MakeQuaternion(Imag: array of Single; Real: Single): TQuaternion; -function MakeVector(V: array of Single): TVector; -function PointInPolygon(xp, yp : array of Single; x, y: Single): Boolean; -function VectorAffineDblToFlt(V: TAffineDblVector): TAffineVector; -function VectorDblToFlt(V: THomogeneousDblVector): THomogeneousVector; -function VectorAffineFltToDbl(V: TAffineVector): TAffineDblVector; -function VectorFltToDbl(V: TVector): THomogeneousDblVector; - -// trigonometric functions -function ArcCos(X: Extended): Extended; -function ArcSin(X: Extended): Extended; -function ArcTan2(Y, X: Extended): Extended; -function CoTan(X: Extended): Extended; -function DegToRad(Degrees: Extended): Extended; -function RadToDeg(Radians: Extended): Extended; -procedure SinCos(Theta: Extended; var Sin, Cos: Extended); -function Tan(X: Extended): Extended; - -// coordinate system manipulation functions -function Turn(Matrix: TMatrix; Angle: Single): TMatrix; overload; -function Turn(Matrix: TMatrix; MasterUp: TAffineVector; Angle: Single): TMatrix; overload; -function Pitch(Matrix: TMatrix; Angle: Single): TMatrix; overload; -function Pitch(Matrix: TMatrix; MasterRight: TAffineVector; Angle: Single): TMatrix; overload; -function Roll(Matrix: TMatrix; Angle: Single): TMatrix; overload; -function Roll(Matrix: TMatrix; MasterDirection: TAffineVector; Angle: Single): TMatrix; overload; - -//---------------------------------------------------------------------------------------------------------------------- - -implementation - -const - // FPU status flags (high order byte) - C0 = 1; - C1 = 2; - C2 = 4; - C3 = $40; - - // to be used as descriptive indices - X = 0; - Y = 1; - Z = 2; - W = 3; - -//----------------- trigonometric helper functions --------------------------------------------------------------------- - -function DegToRad(Degrees: Extended): Extended; - -begin - Result := Degrees * (PI / 180); -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function RadToDeg(Radians: Extended): Extended; - -begin - Result := Radians * (180 / PI); -end; - -//---------------------------------------------------------------------------------------------------------------------- - -procedure SinCos(Theta: Extended; var Sin, Cos: Extended); assembler; register; - -// calculates sine and cosine from the given angle Theta -// EAX contains address of Sin -// EDX contains address of Cos -// Theta is passed over the stack - -asm - FLD Theta - FSINCOS - FSTP TBYTE PTR [EDX] // cosine - FSTP TBYTE PTR [EAX] // sine - FWAIT -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function ArcCos(X: Extended): Extended; - -begin - Result := ArcTan2(Sqrt(1 - X * X), X); -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function ArcSin(X: Extended): Extended; - -begin - Result := ArcTan2(X, Sqrt(1 - X * X)) -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function ArcTan2(Y, X: Extended): Extended; - -asm - FLD Y - FLD X - FPATAN - FWAIT -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function Tan(X: Extended): Extended; - -asm - FLD X - FPTAN - FSTP ST(0) // FPTAN pushes 1.0 after result - FWAIT -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function CoTan(X: Extended): Extended; - -asm - FLD X - FPTAN - FDIVRP - FWAIT -end; - -//----------------- miscellaneous vector functions --------------------------------------------------------------------- - -function MakeAffineDblVector(V: array of Double): TAffineDblVector; assembler; - -// creates a vector from given values -// EAX contains address of V -// ECX contains address to result vector -// EDX contains highest index of V - -asm - PUSH EDI - PUSH ESI - MOV EDI, ECX - MOV ESI, EAX - MOV ECX, EDX - ADD ECX, 2 - REP MOVSD - POP ESI - POP EDI -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function MakeDblVector(V: array of Double): THomogeneousDblVector; assembler; - -// creates a vector from given values -// EAX contains address of V -// ECX contains address to result vector -// EDX contains highest index of V - -asm - PUSH EDI - PUSH ESI - MOV EDI, ECX - MOV ESI, EAX - MOV ECX, EDX - ADD ECX, 2 - REP MOVSD - POP ESI - POP EDI -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function MakeAffineVector(V: array of Single): TAffineVector; assembler; - -// creates a vector from given values -// EAX contains address of V -// ECX contains address to result vector -// EDX contains highest index of V - -asm - PUSH EDI - PUSH ESI - MOV EDI, ECX - MOV ESI, EAX - MOV ECX, EDX - INC ECX - CMP ECX, 3 - JB @@1 - MOV ECX, 3 -@@1: REP MOVSD // copy given values - MOV ECX, 2 - SUB ECX, EDX // determine missing entries - JS @@Finish - XOR EAX, EAX - REP STOSD // set remaining fields to 0 -@@Finish: POP ESI - POP EDI -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function MakeQuaternion(Imag: array of Single; Real: Single): TQuaternion; assembler; - -// creates a quaternion from the given values -// EAX contains address of Imag -// ECX contains address to result vector -// EDX contains highest index of Imag -// Real part is passed on the stack - -asm - PUSH EDI - PUSH ESI - MOV EDI, ECX - MOV ESI, EAX - MOV ECX, EDX - INC ECX - REP MOVSD - MOV EAX, [Real] - MOV [EDI], EAX - POP ESI - POP EDI -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function MakeVector(V: array of Single): TVector; assembler; - -// creates a vector from given values -// EAX contains address of V -// ECX contains address to result vector -// EDX contains highest index of V - -asm - PUSH EDI - PUSH ESI - MOV EDI, ECX - MOV ESI, EAX - MOV ECX, EDX - INC ECX - CMP ECX, 4 - JB @@1 - MOV ECX, 4 -@@1: REP MOVSD // copy given values - MOV ECX, 3 - SUB ECX, EDX // determine missing entries - JS @@Finish - XOR EAX, EAX - REP STOSD // set remaining fields to 0 -@@Finish: POP ESI - POP EDI -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function VectorLength(V: array of Single): Single; assembler; - -// calculates the length of a vector following the equation: sqrt(x * x + y * y + ...) -// Note: The parameter of this function is declared as open array. Thus -// there's no restriction about the number of the components of the vector. -// -// EAX contains address of V -// EDX contains the highest index of V -// the result is returned in ST(0) - -asm - FLDZ // initialize sum -@@Loop: FLD DWORD PTR [EAX + 4 * EDX] // load a component - FMUL ST, ST - FADDP - SUB EDX, 1 - JNL @@Loop - FSQRT -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function VectorAngle(V1, V2: TAffineVector): Single; assembler; - -// calculates the cosine of the angle between Vector1 and Vector2 -// Result = DotProduct(V1, V2) / (Length(V1) * Length(V2)) -// -// EAX contains address of Vector1 -// EDX contains address of Vector2 - -asm - FLD DWORD PTR [EAX] // V1[0] - FLD ST // double V1[0] - FMUL ST, ST // V1[0]^2 (prep. for divisor) - FLD DWORD PTR [EDX] // V2[0] - FMUL ST(2), ST // ST(2) := V1[0] * V2[0] - FMUL ST, ST // V2[0]^2 (prep. for divisor) - FLD DWORD PTR [EAX + 4] // V1[1] - FLD ST // double V1[1] - FMUL ST, ST // ST(0) := V1[1]^2 - FADDP ST(3), ST // ST(2) := V1[0]^2 + V1[1] * * 2 - FLD DWORD PTR [EDX + 4] // V2[1] - FMUL ST(1), ST // ST(1) := V1[1] * V2[1] - FMUL ST, ST // ST(0) := V2[1]^2 - FADDP ST(2), ST // ST(1) := V2[0]^2 + V2[1]^2 - FADDP ST(3), ST // ST(2) := V1[0] * V2[0] + V1[1] * V2[1] - FLD DWORD PTR [EAX + 8] // load V2[1] - FLD ST // same calcs go here - FMUL ST, ST // (compare above) - FADDP ST(3), ST - FLD DWORD PTR [EDX + 8] - FMUL ST(1), ST - FMUL ST, ST - FADDP ST(2), ST - FADDP ST(3), ST - FMULP // ST(0) := (V1[0]^2 + V1[1]^2 + V1[2]) * - // (V2[0]^2 + V2[1]^2 + V2[2]) - FSQRT // sqrt(ST(0)) - FDIVP // ST(0) := Result := ST(1) / ST(0) - // the result is expected in ST(0), if it's invalid, an error is raised -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function VectorNorm(V: array of Single): Single; assembler; register; - -// calculates norm of a vector which is defined as norm = x * x + y * y + ... -// EAX contains address of V -// EDX contains highest index in V -// result is passed in ST(0) - -asm - FLDZ // initialize sum -@@Loop: FLD DWORD PTR [EAX + 4 * EDX] // load a component - FMUL ST, ST // make square - FADDP // add previous calculated sum - SUB EDX, 1 - JNL @@Loop -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function VectorNormalize(V: array of Single): Single; assembler; register; - -// transforms a vector to unit length and return length -// EAX contains address of V -// EDX contains the highest index in V -// return former length of V in ST - -asm - PUSH EBX - MOV ECX, EDX // save size of V - CALL VectorLength // calculate length of vector - FTST // test if length = 0 - MOV EBX, EAX // save parameter address - FSTSW AX // get test result - TEST AH, C3 // check the test result - JNZ @@Finish - SUB EBX, 4 // simplyfied address calculation - INC ECX - FLD1 // calculate reciprocal of length - FDIV ST, ST(1) -@@1: FLD ST // double reciprocal - FMUL DWORD PTR [EBX + 4 * ECX] // scale component - WAIT - FSTP DWORD PTR [EBX + 4 * ECX] // store result - LOOP @@1 - FSTP ST // remove reciprocal from FPU stack -@@Finish: POP EBX -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function VectorAffineSubtract(V1, V2: TAffineVector): TAffineVector; assembler; register; - -// returns v1 minus v2 -// EAX contains address of V1 -// EDX contains address of V2 -// ECX contains address of the result - -asm - {Result[X] := V1[X]-V2[X]; - Result[Y] := V1[Y]-V2[Y]; - Result[Z] := V1[Z]-V2[Z];} - - FLD DWORD PTR [EAX] - FSUB DWORD PTR [EDX] - FSTP DWORD PTR [ECX] - FLD DWORD PTR [EAX + 4] - FSUB DWORD PTR [EDX + 4] - FSTP DWORD PTR [ECX + 4] - FLD DWORD PTR [EAX + 8] - FSUB DWORD PTR [EDX + 8] - FSTP DWORD PTR [ECX + 8] -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function VectorReflect(V, N: TAffineVector): TAffineVector; assembler; register; - -// reflects vector V against N (assumes N is normalized) -// EAX contains address of V -// EDX contains address of N -// ECX contains address of the result - -//var Dot : Single; - -asm - {Dot := VectorAffineDotProduct(V, N); - Result[X] := V[X]-2 * Dot * N[X]; - Result[Y] := V[Y]-2 * Dot * N[Y]; - Result[Z] := V[Z]-2 * Dot * N[Z];} - - CALL VectorAffineDotProduct // dot is now in ST(0) - FCHS // -dot - FADD ST, ST // -dot * 2 - FLD DWORD PTR [EDX] // ST := N[X] - FMUL ST, ST(1) // ST := -2 * dot * N[X] - FADD DWORD PTR[EAX] // ST := V[X] - 2 * dot * N[X] - FSTP DWORD PTR [ECX] // store result - FLD DWORD PTR [EDX + 4] // etc. - FMUL ST, ST(1) - FADD DWORD PTR[EAX + 4] - FSTP DWORD PTR [ECX + 4] - FLD DWORD PTR [EDX + 8] - FMUL ST, ST(1) - FADD DWORD PTR[EAX + 8] - FSTP DWORD PTR [ECX + 8] - FSTP ST // clean FPU stack -end; - -//---------------------------------------------------------------------------------------------------------------------- - -procedure VectorRotate(var Vector: TVector4f; Axis: TVector3f; Angle: Single); - -// rotates Vector about Axis with Angle radiants - -var RotMatrix : TMatrix4f; - -begin - RotMatrix := CreateRotationMatrix(Axis, Angle); - Vector := VectorTransform(Vector, RotMatrix); -end; - -//---------------------------------------------------------------------------------------------------------------------- - -procedure VectorScale(V: array of Single; Factor: Single); assembler; register; - -// returns a vector scaled by a factor -// EAX contains address of V -// EDX contains highest index in V -// Factor is located on the stack - -asm - {for I := Low(V) to High(V) do V[I] := V[I] * Factor;} - - FLD DWORD PTR [Factor] // load factor -@@Loop: FLD DWORD PTR [EAX + 4 * EDX] // load a component - FMUL ST, ST(1) // multiply it with the factor - WAIT - FSTP DWORD PTR [EAX + 4 * EDX] // store the result - DEC EDX // do the entire array - JNS @@Loop - FSTP ST(0) // clean the FPU stack -end; - -//---------------------------------------------------------------------------------------------------------------------- - -procedure VectorNegate(V: array of Single); assembler; register; - -// returns a negated vector -// EAX contains address of V -// EDX contains highest index in V - -asm - {V[X] := -V[X]; - V[Y] := -V[Y]; - V[Z] := -V[Z];} - -@@Loop: FLD DWORD PTR [EAX + 4 * EDX] - FCHS - WAIT - FSTP DWORD PTR [EAX + 4 * EDX] - DEC EDX - JNS @@Loop -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function VectorAdd(V1, V2: TVector): TVector; register; - -// returns the sum of two vectors - -begin - Result[X] := V1[X] + V2[X]; - Result[Y] := V1[Y] + V2[Y]; - Result[Z] := V1[Z] + V2[Z]; - Result[W] := V1[W] + V2[W]; -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function VectorAffineAdd(V1, V2: TAffineVector): TAffineVector; register; - -// returns the sum of two vectors - -begin - Result[X] := V1[X] + V2[X]; - Result[Y] := V1[Y] + V2[Y]; - Result[Z] := V1[Z] + V2[Z]; -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function VectorSubtract(V1, V2: TVector): TVector; register; - -// returns the difference of two vectors - -begin - Result[X] := V1[X] - V2[X]; - Result[Y] := V1[Y] - V2[Y]; - Result[Z] := V1[Z] - V2[Z]; - Result[W] := V1[W] - V2[W]; -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function VectorDotProduct(V1, V2: TVector): Single; register; - -begin - Result := V1[X] * V2[X] + V1[Y] * V2[Y] + V1[Z] * V2[Z] + V1[W] * V2[W]; -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function VectorAffineDotProduct(V1, V2: TAffineVector): Single; assembler; register; - -// calculates the dot product between V1 and V2 -// EAX contains address of V1 -// EDX contains address of V2 -// result is stored in ST(0) - -asm - //Result := V1[X] * V2[X] + V1[Y] * V2[Y] + V1[Z] * V2[Z]; - - FLD DWORD PTR [EAX] - FMUL DWORD PTR [EDX] - FLD DWORD PTR [EAX + 4] - FMUL DWORD PTR [EDX + 4] - FADDP - FLD DWORD PTR [EAX + 8] - FMUL DWORD PTR [EDX + 8] - FADDP -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function VectorCrossProduct(V1, V2: TAffineVector): TAffineVector; - -// calculates the cross product between vector 1 and 2, Temp is necessary because -// either V1 or V2 could also be the result vector -// -// EAX contains address of V1 -// EDX contains address of V2 -// ECX contains address of result - -var Temp: TAffineVector; - -asm - {Temp[X] := V1[Y] * V2[Z]-V1[Z] * V2[Y]; - Temp[Y] := V1[Z] * V2[X]-V1[X] * V2[Z]; - Temp[Z] := V1[X] * V2[Y]-V1[Y] * V2[X]; - Result := Temp;} - - PUSH EBX // save EBX, must be restored to original value - LEA EBX, [Temp] - FLD DWORD PTR [EDX + 8] // first load both vectors onto FPU register stack - FLD DWORD PTR [EDX + 4] - FLD DWORD PTR [EDX + 0] - FLD DWORD PTR [EAX + 8] - FLD DWORD PTR [EAX + 4] - FLD DWORD PTR [EAX + 0] - - FLD ST(1) // ST(0) := V1[Y] - FMUL ST, ST(6) // ST(0) := V1[Y] * V2[Z] - FLD ST(3) // ST(0) := V1[Z] - FMUL ST, ST(6) // ST(0) := V1[Z] * V2[Y] - FSUBP ST(1), ST // ST(0) := ST(1)-ST(0) - FSTP DWORD [EBX] // Temp[X] := ST(0) - FLD ST(2) // ST(0) := V1[Z] - FMUL ST, ST(4) // ST(0) := V1[Z] * V2[X] - FLD ST(1) // ST(0) := V1[X] - FMUL ST, ST(7) // ST(0) := V1[X] * V2[Z] - FSUBP ST(1), ST // ST(0) := ST(1)-ST(0) - FSTP DWORD [EBX + 4] // Temp[Y] := ST(0) - FLD ST // ST(0) := V1[X] - FMUL ST, ST(5) // ST(0) := V1[X] * V2[Y] - FLD ST(2) // ST(0) := V1[Y] - FMUL ST, ST(5) // ST(0) := V1[Y] * V2[X] - FSUBP ST(1), ST // ST(0) := ST(1)-ST(0) - FSTP DWORD [EBX + 8] // Temp[Z] := ST(0) - FSTP ST(0) // clear FPU register stack - FSTP ST(0) - FSTP ST(0) - FSTP ST(0) - FSTP ST(0) - FSTP ST(0) - MOV EAX, [EBX] // copy Temp to Result - MOV [ECX], EAX - MOV EAX, [EBX + 4] - MOV [ECX + 4], EAX - MOV EAX, [EBX + 8] - MOV [ECX + 8], EAX - POP EBX -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function VectorPerpendicular(V, N: TAffineVector): TAffineVector; - -// calculates a vector perpendicular to N (N is assumed to be of unit length) -// subtract out any component parallel to N - -var Dot: Single; - -begin - Dot := VectorAffineDotProduct(V, N); - Result[X] := V[X]-Dot * N[X]; - Result[Y] := V[Y]-Dot * N[Y]; - Result[Z] := V[Z]-Dot * N[Z]; -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function VectorTransform(V: TVector4f; M: TMatrix): TVector4f; register; - -// transforms a homogeneous vector by multiplying it with a matrix - -var TV: TVector4f; - -begin - TV[X] := V[X] * M[X, X] + V[Y] * M[Y, X] + V[Z] * M[Z, X] + V[W] * M[W, X]; - TV[Y] := V[X] * M[X, Y] + V[Y] * M[Y, Y] + V[Z] * M[Z, Y] + V[W] * M[W, Y]; - TV[Z] := V[X] * M[X, Z] + V[Y] * M[Y, Z] + V[Z] * M[Z, Z] + V[W] * M[W, Z]; - TV[W] := V[X] * M[X, W] + V[Y] * M[Y, W] + V[Z] * M[Z, W] + V[W] * M[W, W]; - Result := TV -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function VectorTransform(V: TVector3f; M: TMatrix): TVector3f; - -// transforms an affine vector by multiplying it with a (homogeneous) matrix - -var TV: TVector3f; - -begin - TV[X] := V[X] * M[X, X] + V[Y] * M[Y, X] + V[Z] * M[Z, X] + M[W, X]; - TV[Y] := V[X] * M[X, Y] + V[Y] * M[Y, Y] + V[Z] * M[Z, Y] + M[W, Y]; - TV[Z] := V[X] * M[X, Z] + V[Y] * M[Y, Z] + V[Z] * M[Z, Z] + M[W, Z]; - Result := TV; -end; - - -//---------------------------------------------------------------------------------------------------------------------- - -function VectorAffineTransform(V: TAffineVector; M: TAffineMatrix): TAffineVector; register; - -// transforms an affine vector by multiplying it with a matrix - -var TV: TAffineVector; - -begin - TV[X] := V[X] * M[X, X] + V[Y] * M[Y, X] + V[Z] * M[Z, X]; - TV[Y] := V[X] * M[X, Y] + V[Y] * M[Y, Y] + V[Z] * M[Z, Y]; - TV[Z] := V[X] * M[X, Z] + V[Y] * M[Y, Z] + V[Z] * M[Z, Z]; - Result := TV; -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function PointInPolygon(xp, yp : array of Single; x, y: Single): Boolean; - -// The code below is from Wm. Randolph Franklin <wrf@ecse.rpi.edu> -// with some minor modifications for speed. It returns 1 for strictly -// interior points, 0 for strictly exterior, and 0 or 1 for points on -// the boundary. -// This code is not yet tested! - -var I, J: Integer; - -begin - Result := False; - if High(XP) <> High(YP) then Exit; - J := High(XP); - for I := 0 to High(XP) do - begin - if ((((yp[I] <= y) and (y < yp[J])) or ((yp[J] <= y) and (y < yp[I]))) and - (x < (xp[J] - xp[I]) * (y - yp[I]) / (yp[J] - yp[I]) + xp[I])) - then Result := not Result; - J := I + 1; - end; -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function QuaternionConjugate(Q: TQuaternion): TQuaternion; assembler; - -// returns the conjugate of a quaternion -// EAX contains address of Q -// EDX contains address of result - -asm - FLD DWORD PTR [EAX] - FCHS - WAIT - FSTP DWORD PTR [EDX] - FLD DWORD PTR [EAX + 4] - FCHS - WAIT - FSTP DWORD PTR [EDX + 4] - FLD DWORD PTR [EAX + 8] - FCHS - WAIT - FSTP DWORD PTR [EDX + 8] - MOV EAX, [EAX + 12] - MOV [EDX + 12], EAX -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function QuaternionFromPoints(V1, V2: TAffineVector): TQuaternion; assembler; - -// constructs a unit quaternion from two points on unit sphere -// EAX contains address of V1 -// ECX contains address to result -// EDX contains address of V2 - -asm - {Result.ImagPart := VectorCrossProduct(V1, V2); - Result.RealPart := Sqrt((VectorAffineDotProduct(V1, V2) + 1)/2);} - - PUSH EAX - CALL VectorCrossProduct // determine axis to rotate about - POP EAX - FLD1 // prepare next calculation - Call VectorAffineDotProduct // calculate cos(angle between V1 and V2) - FADD ST, ST(1) // transform angle to angle/2 by: cos(a/2)=sqrt((1 + cos(a))/2) - FXCH ST(1) - FADD ST, ST - FDIVP ST(1), ST - FSQRT - FSTP DWORD PTR [ECX + 12] // Result.RealPart := ST(0) -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function QuaternionMultiply(qL, qR: TQuaternion): TQuaternion; - -// Returns quaternion product qL * qR. Note: order is important! -// To combine rotations, use the product QuaternionMuliply(qSecond, qFirst), -// which gives the effect of rotating by qFirst then qSecond. - -var Temp : TQuaternion; - -begin - Temp.RealPart := qL.RealPart * qR.RealPart - qL.ImagPart[X] * qR.ImagPart[X] - - qL.ImagPart[Y] * qR.ImagPart[Y] - qL.ImagPart[Z] * qR.ImagPart[Z]; - Temp.ImagPart[X] := qL.RealPart * qR.ImagPart[X] + qL.ImagPart[X] * qR.RealPart + - qL.ImagPart[Y] * qR.ImagPart[Z] - qL.ImagPart[Z] * qR.ImagPart[Y]; - Temp.ImagPart[Y] := qL.RealPart * qR.ImagPart[Y] + qL.ImagPart[Y] * qR.RealPart + - qL.ImagPart[Z] * qR.ImagPart[X] - qL.ImagPart[X] * qR.ImagPart[Z]; - Temp.ImagPart[Z] := qL.RealPart * qR.ImagPart[Z] + qL.ImagPart[Z] * qR.RealPart + - qL.ImagPart[X] * qR.ImagPart[Y] - qL.ImagPart[Y] * qR.ImagPart[X]; - Result := Temp; -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function QuaternionToMatrix(Q: TQuaternion): TMatrix; - -// Constructs rotation matrix from (possibly non-unit) quaternion. -// Assumes matrix is used to multiply column vector on the left: -// vnew = mat vold. Works correctly for right-handed coordinate system -// and right-handed rotations. - -// Essentially, this function is the same as CreateRotationMatrix and you can consider it as -// being for reference here. - -{var Norm, S, - XS, YS, ZS, - WX, WY, WZ, - XX, XY, XZ, - YY, YZ, ZZ : Single; - -begin - Norm := Q.Vector[X] * Q.Vector[X] + Q.Vector[Y] * Q.Vector[Y] + Q.Vector[Z] * Q.Vector[Z] + Q.RealPart * Q.RealPart; - if Norm > 0 then S := 2 / Norm - else S := 0; - - XS := Q.Vector[X] * S; YS := Q.Vector[Y] * S; ZS := Q.Vector[Z] * S; - WX := Q.RealPart * XS; WY := Q.RealPart * YS; WZ := Q.RealPart * ZS; - XX := Q.Vector[X] * XS; XY := Q.Vector[X] * YS; XZ := Q.Vector[X] * ZS; - YY := Q.Vector[Y] * YS; YZ := Q.Vector[Y] * ZS; ZZ := Q.Vector[Z] * ZS; - - Result[X, X] := 1 - (YY + ZZ); Result[Y, X] := XY + WZ; Result[Z, X] := XZ - WY; Result[W, X] := 0; - Result[X, Y] := XY - WZ; Result[Y, Y] := 1 - (XX + ZZ); Result[Z, Y] := YZ + WX; Result[W, Y] := 0; - Result[X, Z] := XZ + WY; Result[Y, Z] := YZ - WX; Result[Z, Z] := 1 - (XX + YY); Result[W, Z] := 0; - Result[X, W] := 0; Result[Y, W] := 0; Result[Z, W] := 0; Result[W, W] := 1;} - -var - V: TAffineVector; - SinA, CosA, - A, B, C: Extended; - -begin - V := Q.ImagPart; - VectorNormalize(V); - SinCos(Q.RealPart / 2, SinA, CosA); - A := V[X] * SinA; - B := V[Y] * SinA; - C := V[Z] * SinA; - - Result := IdentityMatrix; - Result[X, X] := 1 - 2 * B * B - 2 * C * C; - Result[X, Y] := 2 * A * B - 2 * CosA * C; - Result[X, Z] := 2 * A * C + 2 * CosA * B; - - Result[Y, X] := 2 * A * B + 2 * CosA * C; - Result[Y, Y] := 1 - 2 * A * A - 2 * C * C; - Result[Y, Z] := 2 * B * C - 2 * CosA * A; - - Result[Z, X] := 2 * A * C - 2 * CosA * B; - Result[Z, Y] := 2 * B * C + 2 * CosA * A; - Result[Z, Z] := 1 - 2 * A * A - 2 * B * B; -end; - -//---------------------------------------------------------------------------------------------------------------------- - -procedure QuaternionToPoints(Q: TQuaternion; var ArcFrom, ArcTo: TAffineVector); register; - -// converts a unit quaternion into two points on a unit sphere - -var S: Single; - -begin - S := Sqrt(Q.ImagPart[X] * Q.ImagPart[X] + Q.ImagPart[Y] * Q.ImagPart[Y]); - if S = 0 then ArcFrom := MakeAffineVector([0, 1, 0]) - else ArcFrom := MakeAffineVector([-Q.ImagPart[Y] / S, Q.ImagPart[X] / S, 0]); - ArcTo[X] := Q.RealPart * ArcFrom[X] - Q.ImagPart[Z] * ArcFrom[Y]; - ArcTo[Y] := Q.RealPart * ArcFrom[Y] + Q.ImagPart[Z] * ArcFrom[X]; - ArcTo[Z] := Q.ImagPart[X] * ArcFrom[Y] - Q.ImagPart[Y] * ArcFrom[X]; - if Q.RealPart < 0 then ArcFrom := MakeAffineVector([-ArcFrom[X], -ArcFrom[Y], 0]); -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function MatrixAffineDeterminant(M: TAffineMatrix): Single; register; - -// determinant of a 3x3 matrix - -begin - Result := M[X, X] * (M[Y, Y] * M[Z, Z] - M[Z, Y] * M[Y, Z]) - - M[X, Y] * (M[Y, X] * M[Z, Z] - M[Z, X] * M[Y, Z]) + - M[X, Z] * (M[Y, X] * M[Z, Y] - M[Z, X] * M[Y, Y]); -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function MatrixDetInternal(a1, a2, a3, b1, b2, b3, c1, c2, c3: Single): Single; - -// internal version for the determinant of a 3x3 matrix - -begin - Result := a1 * (b2 * c3 - b3 * c2) - - b1 * (a2 * c3 - a3 * c2) + - c1 * (a2 * b3 - a3 * b2); -end; - -//---------------------------------------------------------------------------------------------------------------------- - -procedure MatrixAdjoint(var M: TMatrix); register; - -// Adjoint of a 4x4 matrix - used in the computation of the inverse -// of a 4x4 matrix - -var a1, a2, a3, a4, - b1, b2, b3, b4, - c1, c2, c3, c4, - d1, d2, d3, d4: Single; - - -begin - a1 := M[X, X]; b1 := M[X, Y]; - c1 := M[X, Z]; d1 := M[X, W]; - a2 := M[Y, X]; b2 := M[Y, Y]; - c2 := M[Y, Z]; d2 := M[Y, W]; - a3 := M[Z, X]; b3 := M[Z, Y]; - c3 := M[Z, Z]; d3 := M[Z, W]; - a4 := M[W, X]; b4 := M[W, Y]; - c4 := M[W, Z]; d4 := M[W, W]; - - // row column labeling reversed since we transpose rows & columns - M[X, X] := MatrixDetInternal(b2, b3, b4, c2, c3, c4, d2, d3, d4); - M[Y, X] := -MatrixDetInternal(a2, a3, a4, c2, c3, c4, d2, d3, d4); - M[Z, X] := MatrixDetInternal(a2, a3, a4, b2, b3, b4, d2, d3, d4); - M[W, X] := -MatrixDetInternal(a2, a3, a4, b2, b3, b4, c2, c3, c4); - - M[X, Y] := -MatrixDetInternal(b1, b3, b4, c1, c3, c4, d1, d3, d4); - M[Y, Y] := MatrixDetInternal(a1, a3, a4, c1, c3, c4, d1, d3, d4); - M[Z, Y] := -MatrixDetInternal(a1, a3, a4, b1, b3, b4, d1, d3, d4); - M[W, Y] := MatrixDetInternal(a1, a3, a4, b1, b3, b4, c1, c3, c4); - - M[X, Z] := MatrixDetInternal(b1, b2, b4, c1, c2, c4, d1, d2, d4); - M[Y, Z] := -MatrixDetInternal(a1, a2, a4, c1, c2, c4, d1, d2, d4); - M[Z, Z] := MatrixDetInternal(a1, a2, a4, b1, b2, b4, d1, d2, d4); - M[W, Z] := -MatrixDetInternal(a1, a2, a4, b1, b2, b4, c1, c2, c4); - - M[X, W] := -MatrixDetInternal(b1, b2, b3, c1, c2, c3, d1, d2, d3); - M[Y, W] := MatrixDetInternal(a1, a2, a3, c1, c2, c3, d1, d2, d3); - M[Z, W] := -MatrixDetInternal(a1, a2, a3, b1, b2, b3, d1, d2, d3); - M[W, W] := MatrixDetInternal(a1, a2, a3, b1, b2, b3, c1, c2, c3); -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function MatrixDeterminant(M: TMatrix): Single; register; - -// Determinant of a 4x4 matrix - -var a1, a2, a3, a4, - b1, b2, b3, b4, - c1, c2, c3, c4, - d1, d2, d3, d4 : Single; - -begin - a1 := M[X, X]; b1 := M[X, Y]; c1 := M[X, Z]; d1 := M[X, W]; - a2 := M[Y, X]; b2 := M[Y, Y]; c2 := M[Y, Z]; d2 := M[Y, W]; - a3 := M[Z, X]; b3 := M[Z, Y]; c3 := M[Z, Z]; d3 := M[Z, W]; - a4 := M[W, X]; b4 := M[W, Y]; c4 := M[W, Z]; d4 := M[W, W]; - - Result := a1 * MatrixDetInternal(b2, b3, b4, c2, c3, c4, d2, d3, d4) - - b1 * MatrixDetInternal(a2, a3, a4, c2, c3, c4, d2, d3, d4) + - c1 * MatrixDetInternal(a2, a3, a4, b2, b3, b4, d2, d3, d4) - - d1 * MatrixDetInternal(a2, a3, a4, b2, b3, b4, c2, c3, c4); -end; - -//---------------------------------------------------------------------------------------------------------------------- - -procedure MatrixScale(var M: TMatrix; Factor: Single); register; - -// multiplies all elements of a 4x4 matrix with a factor - -var I, J: Integer; - -begin - for I := 0 to 3 do - for J := 0 to 3 do M[I, J] := M[I, J] * Factor; -end; - -//---------------------------------------------------------------------------------------------------------------------- - -procedure MatrixInvert(var M: TMatrix); register; - -// finds the inverse of a 4x4 matrix - -var Det: Single; - -begin - Det := MatrixDeterminant(M); - if Abs(Det) < EPSILON then M := IdentityMatrix - else - begin - MatrixAdjoint(M); - MatrixScale(M, 1 / Det); - end; -end; - -//---------------------------------------------------------------------------------------------------------------------- - -procedure MatrixTranspose(var M: TMatrix); register; - -// computes transpose of 4x4 matrix - -var I, J: Integer; - TM: TMatrix; - -begin - for I := 0 to 3 do - for J := 0 to 3 do TM[J, I] := M[I, J]; - M := TM; -end; - -//---------------------------------------------------------------------------------------------------------------------- - -procedure MatrixAffineTranspose(var M: TAffineMatrix); register; - -// computes transpose of 3x3 matrix - -var I, J: Integer; - TM: TAffineMatrix; - -begin - for I := 0 to 2 do - for J := 0 to 2 do TM[J, I] := M[I, J]; - M := TM; -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function MatrixMultiply(M1, M2: TMatrix): TMatrix; register; - -// multiplies two 4x4 matrices - -var I, J: Integer; - TM: TMatrix; - -begin - for I := 0 to 3 do - for J := 0 to 3 do - TM[I, J] := M1[I, X] * M2[X, J] + - M1[I, Y] * M2[Y, J] + - M1[I, Z] * M2[Z, J] + - M1[I, W] * M2[W, J]; - Result := TM; -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function CreateRotationMatrix(Axis: TVector3f; Angle: Single): TMatrix; register; - -// Creates a rotation matrix along the given Axis by the given Angle in radians. - -var cosine, - sine, - Len, - one_minus_cosine: Extended; - -begin - SinCos(Angle, Sine, Cosine); - one_minus_cosine := 1 - cosine; - Len := VectorNormalize(Axis); - - if Len = 0 then Result := IdentityMatrix - else - begin - Result[X, X] := (one_minus_cosine * Sqr(Axis[0])) + Cosine; - Result[X, Y] := (one_minus_cosine * Axis[0] * Axis[1]) - (Axis[2] * Sine); - Result[X, Z] := (one_minus_cosine * Axis[2] * Axis[0]) + (Axis[1] * Sine); - Result[X, W] := 0; - - Result[Y, X] := (one_minus_cosine * Axis[0] * Axis[1]) + (Axis[2] * Sine); - Result[Y, Y] := (one_minus_cosine * Sqr(Axis[1])) + Cosine; - Result[Y, Z] := (one_minus_cosine * Axis[1] * Axis[2]) - (Axis[0] * Sine); - Result[Y, W] := 0; - - Result[Z, X] := (one_minus_cosine * Axis[2] * Axis[0]) - (Axis[1] * Sine); - Result[Z, Y] := (one_minus_cosine * Axis[1] * Axis[2]) + (Axis[0] * Sine); - Result[Z, Z] := (one_minus_cosine * Sqr(Axis[2])) + Cosine; - Result[Z, W] := 0; - - Result[W, X] := 0; - Result[W, Y] := 0; - Result[W, Z] := 0; - Result[W, W] := 1; - end; -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function ConvertRotation(Angles: TAffineVector): TVector; register; - -{ Turn a triplet of rotations about x, y, and z (in that order) into an - equivalent rotation around a single axis (all in radians). - - Rotation of the Angle t about the axis (X, Y, Z) is given by: - - | X^2 + (1-X^2) Cos(t), XY(1-Cos(t)) + Z Sin(t), XZ(1-Cos(t))-Y Sin(t) | - M = | XY(1-Cos(t))-Z Sin(t), Y^2 + (1-Y^2) Cos(t), YZ(1-Cos(t)) + X Sin(t) | - | XZ(1-Cos(t)) + Y Sin(t), YZ(1-Cos(t))-X Sin(t), Z^2 + (1-Z^2) Cos(t) | - - Rotation about the three axes (Angles a1, a2, a3) can be represented as - the product of the individual rotation matrices: - - | 1 0 0 | | Cos(a2) 0 -Sin(a2) | | Cos(a3) Sin(a3) 0 | - | 0 Cos(a1) Sin(a1) | * | 0 1 0 | * | -Sin(a3) Cos(a3) 0 | - | 0 -Sin(a1) Cos(a1) | | Sin(a2) 0 Cos(a2) | | 0 0 1 | - Mx My Mz - - We now want to solve for X, Y, Z, and t given 9 equations in 4 unknowns. - Using the diagonal elements of the two matrices, we get: - - X^2 + (1-X^2) Cos(t) = M[0][0] - Y^2 + (1-Y^2) Cos(t) = M[1][1] - Z^2 + (1-Z^2) Cos(t) = M[2][2] - - Adding the three equations, we get: - - X^2 + Y^2 + Z^2 - (M[0][0] + M[1][1] + M[2][2]) = - - (3 - X^2 - Y^2 - Z^2) Cos(t) - - Since (X^2 + Y^2 + Z^2) = 1, we can rewrite as: - - Cos(t) = (1 - (M[0][0] + M[1][1] + M[2][2])) / 2 - - Solving for t, we get: - - t = Acos(((M[0][0] + M[1][1] + M[2][2]) - 1) / 2) - - We can substitute t into the equations for X^2, Y^2, and Z^2 above - to get the values for X, Y, and Z. To find the proper signs we note - that: - - 2 X Sin(t) = M[1][2] - M[2][1] - 2 Y Sin(t) = M[2][0] - M[0][2] - 2 Z Sin(t) = M[0][1] - M[1][0] -} - -var Axis1, Axis2: TVector3f; - M, M1, M2: TMatrix; - cost, cost1, - sint, - s1, s2, s3: Single; - I: Integer; - - -begin - // see if we are only rotating about a single Axis - if Abs(Angles[X]) < EPSILON then - begin - if Abs(Angles[Y]) < EPSILON then - begin - Result := MakeVector([0, 0, 1, Angles[Z]]); - Exit; - end - else - if Abs(Angles[Z]) < EPSILON then - begin - Result := MakeVector([0, 1, 0, Angles[Y]]); - Exit; - end - end - else - if (Abs(Angles[Y]) < EPSILON) and - (Abs(Angles[Z]) < EPSILON) then - begin - Result := MakeVector([1, 0, 0, Angles[X]]); - Exit; - end; - - // make the rotation matrix - Axis1 := MakeAffineVector([1, 0, 0]); - M := CreateRotationMatrix(Axis1, Angles[X]); - - Axis2 := MakeAffineVector([0, 1, 0]); - M2 := CreateRotationMatrix(Axis2, Angles[Y]); - M1 := MatrixMultiply(M, M2); - - Axis2 := MakeAffineVector([0, 0, 1]); - M2 := CreateRotationMatrix(Axis2, Angles[Z]); - M := MatrixMultiply(M1, M2); - - cost := ((M[X, X] + M[Y, Y] + M[Z, Z])-1) / 2; - if cost < -1 then cost := -1 - else - if cost > 1 - EPSILON then - begin - // Bad Angle - this would cause a crash - Result := MakeVector([1, 0, 0, 0]); - Exit; - end; - - cost1 := 1 - cost; - Result := Makevector([Sqrt((M[X, X]-cost) / cost1), - Sqrt((M[Y, Y]-cost) / cost1), - sqrt((M[Z, Z]-cost) / cost1), - arccos(cost)]); - - sint := 2 * Sqrt(1 - cost * cost); // This is actually 2 Sin(t) - - // Determine the proper signs - for I := 0 to 7 do - begin - if (I and 1) > 1 then s1 := -1 else s1 := 1; - if (I and 2) > 1 then s2 := -1 else s2 := 1; - if (I and 4) > 1 then s3 := -1 else s3 := 1; - if (Abs(s1 * Result[X] * sint-M[Y, Z] + M[Z, Y]) < EPSILON2) and - (Abs(s2 * Result[Y] * sint-M[Z, X] + M[X, Z]) < EPSILON2) and - (Abs(s3 * Result[Z] * sint-M[X, Y] + M[Y, X]) < EPSILON2) then - begin - // We found the right combination of signs - Result[X] := Result[X] * s1; - Result[Y] := Result[Y] * s2; - Result[Z] := Result[Z] * s3; - Exit; - end; - end; -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function CreateRotationMatrixX(Sine, Cosine: Single): TMatrix; register; - -// creates matrix for rotation about x-axis - -begin - Result := EmptyMatrix; - Result[X, X] := 1; - Result[Y, Y] := Cosine; - Result[Y, Z] := Sine; - Result[Z, Y] := -Sine; - Result[Z, Z] := Cosine; - Result[W, W] := 1; -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function CreateRotationMatrixY(Sine, Cosine: Single): TMatrix; register; - -// creates matrix for rotation about y-axis - -begin - Result := EmptyMatrix; - Result[X, X] := Cosine; - Result[X, Z] := -Sine; - Result[Y, Y] := 1; - Result[Z, X] := Sine; - Result[Z, Z] := Cosine; - Result[W, W] := 1; -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function CreateRotationMatrixZ(Sine, Cosine: Single): TMatrix; register; - -// creates matrix for rotation about z-axis - -begin - Result := EmptyMatrix; - Result[X, X] := Cosine; - Result[X, Y] := Sine; - Result[Y, X] := -Sine; - Result[Y, Y] := Cosine; - Result[Z, Z] := 1; - Result[W, W] := 1; -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function CreateScaleMatrix(V: TAffineVector): TMatrix; register; - -// creates scaling matrix - -begin - Result := IdentityMatrix; - Result[X, X] := V[X]; - Result[Y, Y] := V[Y]; - Result[Z, Z] := V[Z]; -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function CreateTranslationMatrix(V: TVector): TMatrix; register; - -// creates translation matrix - -begin - Result := IdentityMatrix; - Result[W, X] := V[X]; - Result[W, Y] := V[Y]; - Result[W, Z] := V[Z]; - Result[W, W] := V[W]; -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function Lerp(Start, Stop, t: Single): Single; - -// calculates linear interpolation between start and stop at point t - -begin - Result := Start + (Stop - Start) * t; -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function VectorAffineLerp(V1, V2: TAffineVector; t: Single): TAffineVector; - -// calculates linear interpolation between vector1 and vector2 at point t - -begin - Result[X] := Lerp(V1[X], V2[X], t); - Result[Y] := Lerp(V1[Y], V2[Y], t); - Result[Z] := Lerp(V1[Z], V2[Z], t); -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function VectorLerp(V1, V2: TVector; t: Single): TVector; - -// calculates linear interpolation between vector1 and vector2 at point t - -begin - Result[X] := Lerp(V1[X], V2[X], t); - Result[Y] := Lerp(V1[Y], V2[Y], t); - Result[Z] := Lerp(V1[Z], V2[Z], t); - Result[W] := Lerp(V1[W], V2[W], t); -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function QuaternionSlerp(QStart, QEnd: TQuaternion; Spin: Integer; t: Single): TQuaternion; - -// spherical linear interpolation of unit quaternions with spins -// QStart, QEnd - start and end unit quaternions -// t - interpolation parameter (0 to 1) -// Spin - number of extra spin rotations to involve - -var beta, // complementary interp parameter - theta, // Angle between A and B - sint, cost, // sine, cosine of theta - phi: Single; // theta plus spins - bflip: Boolean; // use negativ t? - - -begin - // cosine theta - cost := VectorAngle(QStart.ImagPart, QEnd.ImagPart); - - // if QEnd is on opposite hemisphere from QStart, use -QEnd instead - if cost < 0 then - begin - cost := -cost; - bflip := True; - end - else bflip := False; - - // if QEnd is (within precision limits) the same as QStart, - // just linear interpolate between QStart and QEnd. - // Can't do spins, since we don't know what direction to spin. - - if (1 - cost) < EPSILON then beta := 1 - t - else - begin - // normal case - theta := arccos(cost); - phi := theta + Spin * Pi; - sint := sin(theta); - beta := sin(theta - t * phi) / sint; - t := sin(t * phi) / sint; - end; - - if bflip then t := -t; - - // interpolate - Result.ImagPart[X] := beta * QStart.ImagPart[X] + t * QEnd.ImagPart[X]; - Result.ImagPart[Y] := beta * QStart.ImagPart[Y] + t * QEnd.ImagPart[Y]; - Result.ImagPart[Z] := beta * QStart.ImagPart[Z] + t * QEnd.ImagPart[Z]; - Result.RealPart := beta * QStart.RealPart + t * QEnd.RealPart; -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function VectorAffineCombine(V1, V2: TAffineVector; F1, F2: Single): TAffineVector; - -// makes a linear combination of two vectors and return the result - -begin - Result[X] := (F1 * V1[X]) + (F2 * V2[X]); - Result[Y] := (F1 * V1[Y]) + (F2 * V2[Y]); - Result[Z] := (F1 * V1[Z]) + (F2 * V2[Z]); -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function VectorCombine(V1, V2: TVector; F1, F2: Single): TVector; - -// makes a linear combination of two vectors and return the result - -begin - Result[X] := (F1 * V1[X]) + (F2 * V2[X]); - Result[Y] := (F1 * V1[Y]) + (F2 * V2[Y]); - Result[Z] := (F1 * V1[Z]) + (F2 * V2[Z]); - Result[W] := (F1 * V1[W]) + (F2 * V2[W]); -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function MatrixDecompose(M: TMatrix; var Tran: TTransformations): Boolean; register; - -// Author: Spencer W. Thomas, University of Michigan -// -// MatrixDecompose - Decompose a non-degenerated 4x4 transformation matrix into -// the sequence of transformations that produced it. -// -// The coefficient of each transformation is returned in the corresponding -// element of the vector Tran. -// -// Returns true upon success, false if the matrix is singular. - -var I, J: Integer; - LocMat, - pmat, - invpmat, - tinvpmat: TMatrix; - prhs, - psol: TVector; - Row: array[0..2] of TAffineVector; - -begin - Result := False; - locmat := M; - // normalize the matrix - if locmat[W, W] = 0 then Exit; - for I := 0 to 3 do - for J := 0 to 3 do - locmat[I, J] := locmat[I, J] / locmat[W, W]; - - // pmat is used to solve for perspective, but it also provides - // an easy way to test for singularity of the upper 3x3 component. - - pmat := locmat; - for I := 0 to 2 do pmat[I, W] := 0; - pmat[W, W] := 1; - - if MatrixDeterminant(pmat) = 0 then Exit; - - // First, isolate perspective. This is the messiest. - if (locmat[X, W] <> 0) or - (locmat[Y, W] <> 0) or - (locmat[Z, W] <> 0) then - begin - // prhs is the right hand side of the equation. - prhs[X] := locmat[X, W]; - prhs[Y] := locmat[Y, W]; - prhs[Z] := locmat[Z, W]; - prhs[W] := locmat[W, W]; - - // Solve the equation by inverting pmat and multiplying - // prhs by the inverse. (This is the easiest way, not - // necessarily the best.) - - invpmat := pmat; - MatrixInvert(invpmat); - MatrixTranspose(invpmat); - psol := VectorTransform(prhs, tinvpmat); - - // stuff the answer away - Tran[ttPerspectiveX] := psol[X]; - Tran[ttPerspectiveY] := psol[Y]; - Tran[ttPerspectiveZ] := psol[Z]; - Tran[ttPerspectiveW] := psol[W]; - - // clear the perspective partition - locmat[X, W] := 0; - locmat[Y, W] := 0; - locmat[Z, W] := 0; - locmat[W, W] := 1; - end - else - begin - // no perspective - Tran[ttPerspectiveX] := 0; - Tran[ttPerspectiveY] := 0; - Tran[ttPerspectiveZ] := 0; - Tran[ttPerspectiveW] := 0; - end; - - // next take care of translation (easy) - for I := 0 to 2 do - begin - Tran[TTransType(Ord(ttTranslateX) + I)] := locmat[W, I]; - locmat[W, I] := 0; - end; - - // now get scale and shear - for I := 0 to 2 do - begin - row[I, X] := locmat[I, X]; - row[I, Y] := locmat[I, Y]; - row[I, Z] := locmat[I, Z]; - end; - - // compute X scale factor and normalize first row - Tran[ttScaleX] := Sqr(VectorNormalize(row[0])); // ml: calculation optimized - - // compute XY shear factor and make 2nd row orthogonal to 1st - Tran[ttShearXY] := VectorAffineDotProduct(row[0], row[1]); - row[1] := VectorAffineCombine(row[1], row[0], 1, -Tran[ttShearXY]); - - // now, compute Y scale and normalize 2nd row - Tran[ttScaleY] := Sqr(VectorNormalize(row[1])); // ml: calculation optimized - Tran[ttShearXY] := Tran[ttShearXY]/Tran[ttScaleY]; - - // compute XZ and YZ shears, orthogonalize 3rd row - Tran[ttShearXZ] := VectorAffineDotProduct(row[0], row[2]); - row[2] := VectorAffineCombine(row[2], row[0], 1, -Tran[ttShearXZ]); - Tran[ttShearYZ] := VectorAffineDotProduct(row[1], row[2]); - row[2] := VectorAffineCombine(row[2], row[1], 1, -Tran[ttShearYZ]); - - // next, get Z scale and normalize 3rd row - Tran[ttScaleZ] := Sqr(VectorNormalize(row[1])); // (ML) calc. optimized - Tran[ttShearXZ] := Tran[ttShearXZ] / tran[ttScaleZ]; - Tran[ttShearYZ] := Tran[ttShearYZ] / Tran[ttScaleZ]; - - // At this point, the matrix (in rows[]) is orthonormal. - // Check for a coordinate system flip. If the determinant - // is -1, then negate the matrix and the scaling factors. - if VectorAffineDotProduct(row[0], VectorCrossProduct(row[1], row[2])) < 0 then - for I := 0 to 2 do - begin - Tran[TTransType(Ord(ttScaleX) + I)] := -Tran[TTransType(Ord(ttScaleX) + I)]; - row[I, X] := -row[I, X]; - row[I, Y] := -row[I, Y]; - row[I, Z] := -row[I, Z]; - end; - - // now, get the rotations out, as described in the gem - Tran[ttRotateY] := arcsin(-row[0, Z]); - if cos(Tran[ttRotateY]) <> 0 then - begin - Tran[ttRotateX] := arctan2(row[1, Z], row[2, Z]); - Tran[ttRotateZ] := arctan2(row[0, Y], row[0, X]); - end - else - begin - tran[ttRotateX] := arctan2(row[1, X], row[1, Y]); - tran[ttRotateZ] := 0; - end; - // All done! - Result := True; -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function VectorDblToFlt(V: THomogeneousDblVector): THomogeneousVector; assembler; - -// converts a vector containing double sized values into a vector with single sized values - -asm - FLD QWORD PTR [EAX] - FSTP DWORD PTR [EDX] - FLD QWORD PTR [EAX + 8] - FSTP DWORD PTR [EDX + 4] - FLD QWORD PTR [EAX + 16] - FSTP DWORD PTR [EDX + 8] - FLD QWORD PTR [EAX + 24] - FSTP DWORD PTR [EDX + 12] -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function VectorAffineDblToFlt(V: TAffineDblVector): TAffineVector; assembler; - -// converts a vector containing double sized values into a vector with single sized values - -asm - FLD QWORD PTR [EAX] - FSTP DWORD PTR [EDX] - FLD QWORD PTR [EAX + 8] - FSTP DWORD PTR [EDX + 4] - FLD QWORD PTR [EAX + 16] - FSTP DWORD PTR [EDX + 8] -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function VectorAffineFltToDbl(V: TAffineVector): TAffineDblVector; assembler; - -// converts a vector containing single sized values into a vector with double sized values - -asm - FLD DWORD PTR [EAX] - FSTP QWORD PTR [EDX] - FLD DWORD PTR [EAX + 8] - FSTP QWORD PTR [EDX + 4] - FLD DWORD PTR [EAX + 16] - FSTP QWORD PTR [EDX + 8] -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function VectorFltToDbl(V: TVector): THomogeneousDblVector; assembler; - -// converts a vector containing single sized values into a vector with double sized values - -asm - FLD DWORD PTR [EAX] - FSTP QWORD PTR [EDX] - FLD DWORD PTR [EAX + 8] - FSTP QWORD PTR [EDX + 4] - FLD DWORD PTR [EAX + 16] - FSTP QWORD PTR [EDX + 8] - FLD DWORD PTR [EAX + 24] - FSTP QWORD PTR [EDX + 12] -end; - -//----------------- coordinate system manipulation functions ----------------------------------------------------------- - -function Turn(Matrix: TMatrix; Angle: Single): TMatrix; - -// rotates the given coordinate system (represented by the matrix) around its Y-axis - -begin - Result := MatrixMultiply(Matrix, CreateRotationMatrix(MakeAffineVector(Matrix[1]), Angle)); -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function Turn(Matrix: TMatrix; MasterUp: TAffineVector; Angle: Single): TMatrix; - -// rotates the given coordinate system (represented by the matrix) around MasterUp - -begin - Result := MatrixMultiply(Matrix, CreateRotationMatrix(MasterUp, Angle)); -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function Pitch(Matrix: TMatrix; Angle: Single): TMatrix; - -// rotates the given coordinate system (represented by the matrix) around its X-axis - -begin - Result := MatrixMultiply(Matrix, CreateRotationMatrix(MakeAffineVector(Matrix[0]), Angle)); -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function Pitch(Matrix: TMatrix; MasterRight: TAffineVector; Angle: Single): TMatrix; overload; - -// rotates the given coordinate system (represented by the matrix) around MasterRight - -begin - Result := MatrixMultiply(Matrix, CreateRotationMatrix(MasterRight, Angle)); -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function Roll(Matrix: TMatrix; Angle: Single): TMatrix; - -// rotates the given coordinate system (represented by the matrix) around its Z-axis - -begin - Result := MatrixMultiply(Matrix, CreateRotationMatrix(MakeAffineVector(Matrix[2]), Angle)); -end; - -//---------------------------------------------------------------------------------------------------------------------- - -function Roll(Matrix: TMatrix; MasterDirection: TAffineVector; Angle: Single): TMatrix; overload; - -// rotates the given coordinate system (represented by the matrix) around MasterDirection - -begin - Result := MatrixMultiply(Matrix, CreateRotationMatrix(MasterDirection, Angle)); -end; - -//---------------------------------------------------------------------------------------------------------------------- - -end. - - diff --git a/Game/Code/lib/JEDI-SDL/OpenGL/Pas/gl.pas b/Game/Code/lib/JEDI-SDL/OpenGL/Pas/gl.pas deleted file mode 100644 index 2dc99df5..00000000 --- a/Game/Code/lib/JEDI-SDL/OpenGL/Pas/gl.pas +++ /dev/null @@ -1,2301 +0,0 @@ -unit gl; -{ - $Id: gl.pas,v 1.5 2007/05/20 20:28:31 savage Exp $ - - Adaption of the delphi3d.net OpenGL units to FreePascal - Sebastian Guenther (sg@freepascal.org) in 2002 - These units are free to use -} - -(*++ BUILD Version: 0004 // Increment this if a change has global effects - -Copyright (c) 1985-96, Microsoft Corporation - -Module Name: - - gl.h - -Abstract: - - Procedure declarations, constant definitions and macros for the OpenGL - component. - ---*) - -(* -** Copyright 1996 Silicon Graphics, Inc. -** All Rights Reserved. -** -** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; -** the contents of this file may not be disclosed to third parties, copied or -** duplicated in any form, in whole or in part, without the prior written -** permission of Silicon Graphics, Inc. -** -** RESTRICTED RIGHTS LEGEND: -** Use, duplication or disclosure by the Government is subject to restrictions -** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data -** and Computer Software clause at DFARS 252.227-7013, and/or in similar or -** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - -** rights reserved under the Copyright Laws of the United States. -*) - -{******************************************************************************} -{ } -{ Converted to Delphi by Tom Nuydens (tom@delphi3d.net) } -{ For the latest updates, visit Delphi3D: http://www.delphi3d.net } -{ } -{ Modified for Delphi/Kylix and FreePascal } -{ by Dominique Louis ( Dominique@Savagesoftware.com.au) } -{ For the latest updates, visit JEDI-SDL : http://www.sf.net/projects/jedi-sdl } -{ } -{******************************************************************************} - -{ - $Log: gl.pas,v $ - Revision 1.5 2007/05/20 20:28:31 savage - Initial Changes to Handle 64 Bits - - Revision 1.4 2006/11/20 21:20:59 savage - Updated to work in MacOS X - - Revision 1.3 2005/05/22 18:52:09 savage - Changes as suggested by Michalis Kamburelis. Thanks again. - - Revision 1.2 2004/08/14 22:54:30 savage - Updated so that Library name defines are correctly defined for MacOS X. - - Revision 1.1 2004/03/30 21:53:54 savage - Moved to it's own folder. - - Revision 1.4 2004/02/20 17:09:55 savage - Code tidied up in gl, glu and glut, while extensions in glext.pas are now loaded using SDL_GL_GetProcAddress, thus making it more cross-platform compatible, but now more tied to SDL. - - Revision 1.3 2004/02/14 00:23:39 savage - As UNIX is defined in jedi-sdl.inc this will be used to check linux compatability as well. Units have been changed to reflect this change. - - Revision 1.2 2004/02/14 00:09:18 savage - Changed uses to now make use of moduleloader.pas rather than dllfuncs.pas - - Revision 1.1 2004/02/05 00:08:19 savage - Module 1.0 release - - Revision 1.6 2003/06/02 12:32:12 savage - Modified Sources to avoid warnings with Delphi by moving CVS Logging to the top of the header files. Hopefully CVS Logging still works. - -} - -interface - -{$I jedi-sdl.inc} - -uses -{$IFDEF __GPC__} - system, - gpc, -{$ENDIF} - -{$IFDEF WINDOWS} - Windows, -{$ENDIF} - moduleloader; - - -var - LibGL: TModuleHandle; - -type - GLenum = Cardinal; PGLenum = ^GLenum; - GLboolean = Byte; PGLboolean = ^GLboolean; - GLbitfield = Cardinal; PGLbitfield = ^GLbitfield; - GLbyte = ShortInt; PGLbyte = ^GLbyte; - GLshort = SmallInt; PGLshort = ^GLshort; - GLint = Integer; PGLint = ^GLint; - GLsizei = Integer; PGLsizei = ^GLsizei; - GLubyte = Byte; PGLubyte = ^GLubyte; - GLushort = Word; PGLushort = ^GLushort; - GLuint = Cardinal; PGLuint = ^GLuint; - GLfloat = Single; PGLfloat = ^GLfloat; - GLclampf = Single; PGLclampf = ^GLclampf; - GLdouble = Double; PGLdouble = ^GLdouble; - GLclampd = Double; PGLclampd = ^GLclampd; -{ GLvoid = void; } PGLvoid = Pointer; - -{******************************************************************************} - -const -{$IFDEF WINDOWS} - GLLibName = 'OpenGL32.dll'; -{$ENDIF} - -{$IFDEF UNIX} -{$IFDEF DARWIN} - GLLibName = '/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib'; -{$ELSE} - GLLibName = 'libGL.so'; -{$ENDIF} -{$ENDIF} - - // Version - GL_VERSION_1_1 = 1; - - // AccumOp - GL_ACCUM = $0100; - GL_LOAD = $0101; - GL_RETURN = $0102; - GL_MULT = $0103; - GL_ADD = $0104; - - // AlphaFunction - GL_NEVER = $0200; - GL_LESS = $0201; - GL_EQUAL = $0202; - GL_LEQUAL = $0203; - GL_GREATER = $0204; - GL_NOTEQUAL = $0205; - GL_GEQUAL = $0206; - GL_ALWAYS = $0207; - - // AttribMask - GL_CURRENT_BIT = $00000001; - GL_POINT_BIT = $00000002; - GL_LINE_BIT = $00000004; - GL_POLYGON_BIT = $00000008; - GL_POLYGON_STIPPLE_BIT = $00000010; - GL_PIXEL_MODE_BIT = $00000020; - GL_LIGHTING_BIT = $00000040; - GL_FOG_BIT = $00000080; - GL_DEPTH_BUFFER_BIT = $00000100; - GL_ACCUM_BUFFER_BIT = $00000200; - GL_STENCIL_BUFFER_BIT = $00000400; - GL_VIEWPORT_BIT = $00000800; - GL_TRANSFORM_BIT = $00001000; - GL_ENABLE_BIT = $00002000; - GL_COLOR_BUFFER_BIT = $00004000; - GL_HINT_BIT = $00008000; - GL_EVAL_BIT = $00010000; - GL_LIST_BIT = $00020000; - GL_TEXTURE_BIT = $00040000; - GL_SCISSOR_BIT = $00080000; - GL_ALL_ATTRIB_BITS = $000FFFFF; - - // BeginMode - GL_POINTS = $0000; - GL_LINES = $0001; - GL_LINE_LOOP = $0002; - GL_LINE_STRIP = $0003; - GL_TRIANGLES = $0004; - GL_TRIANGLE_STRIP = $0005; - GL_TRIANGLE_FAN = $0006; - GL_QUADS = $0007; - GL_QUAD_STRIP = $0008; - GL_POLYGON = $0009; - - // BlendingFactorDest - GL_ZERO = 0; - GL_ONE = 1; - GL_SRC_COLOR = $0300; - GL_ONE_MINUS_SRC_COLOR = $0301; - GL_SRC_ALPHA = $0302; - GL_ONE_MINUS_SRC_ALPHA = $0303; - GL_DST_ALPHA = $0304; - GL_ONE_MINUS_DST_ALPHA = $0305; - - // BlendingFactorSrc - // GL_ZERO - // GL_ONE - GL_DST_COLOR = $0306; - GL_ONE_MINUS_DST_COLOR = $0307; - GL_SRC_ALPHA_SATURATE = $0308; - // GL_SRC_ALPHA - // GL_ONE_MINUS_SRC_ALPHA - // GL_DST_ALPHA - // GL_ONE_MINUS_DST_ALPHA - - // Boolean - GL_TRUE = 1; - GL_FALSE = 0; - - // ClearBufferMask - // GL_COLOR_BUFFER_BIT - // GL_ACCUM_BUFFER_BIT - // GL_STENCIL_BUFFER_BIT - // GL_DEPTH_BUFFER_BIT - - // ClientArrayType - // GL_VERTEX_ARRAY - // GL_NORMAL_ARRAY - // GL_COLOR_ARRAY - // GL_INDEX_ARRAY - // GL_TEXTURE_COORD_ARRAY - // GL_EDGE_FLAG_ARRAY - - // ClipPlaneName - GL_CLIP_PLANE0 = $3000; - GL_CLIP_PLANE1 = $3001; - GL_CLIP_PLANE2 = $3002; - GL_CLIP_PLANE3 = $3003; - GL_CLIP_PLANE4 = $3004; - GL_CLIP_PLANE5 = $3005; - - // ColorMaterialFace - // GL_FRONT - // GL_BACK - // GL_FRONT_AND_BACK - - // ColorMaterialParameter - // GL_AMBIENT - // GL_DIFFUSE - // GL_SPECULAR - // GL_EMISSION - // GL_AMBIENT_AND_DIFFUSE - - // ColorPointerType - // GL_BYTE - // GL_UNSIGNED_BYTE - // GL_SHORT - // GL_UNSIGNED_SHORT - // GL_INT - // GL_UNSIGNED_INT - // GL_FLOAT - // GL_DOUBLE - - // CullFaceMode - // GL_FRONT - // GL_BACK - // GL_FRONT_AND_BACK - - // DataType - GL_BYTE = $1400; - GL_UNSIGNED_BYTE = $1401; - GL_SHORT = $1402; - GL_UNSIGNED_SHORT = $1403; - GL_INT = $1404; - GL_UNSIGNED_INT = $1405; - GL_FLOAT = $1406; - GL_2_BYTES = $1407; - GL_3_BYTES = $1408; - GL_4_BYTES = $1409; - GL_DOUBLE = $140A; - - // DepthFunction - // GL_NEVER - // GL_LESS - // GL_EQUAL - // GL_LEQUAL - // GL_GREATER - // GL_NOTEQUAL - // GL_GEQUAL - // GL_ALWAYS - - // DrawBufferMode - GL_NONE = 0; - GL_FRONT_LEFT = $0400; - GL_FRONT_RIGHT = $0401; - GL_BACK_LEFT = $0402; - GL_BACK_RIGHT = $0403; - GL_FRONT = $0404; - GL_BACK = $0405; - GL_LEFT = $0406; - GL_RIGHT = $0407; - GL_FRONT_AND_BACK = $0408; - GL_AUX0 = $0409; - GL_AUX1 = $040A; - GL_AUX2 = $040B; - GL_AUX3 = $040C; - - // Enable - // GL_FOG - // GL_LIGHTING - // GL_TEXTURE_1D - // GL_TEXTURE_2D - // GL_LINE_STIPPLE - // GL_POLYGON_STIPPLE - // GL_CULL_FACE - // GL_ALPHA_TEST - // GL_BLEND - // GL_INDEX_LOGIC_OP - // GL_COLOR_LOGIC_OP - // GL_DITHER - // GL_STENCIL_TEST - // GL_DEPTH_TEST - // GL_CLIP_PLANE0 - // GL_CLIP_PLANE1 - // GL_CLIP_PLANE2 - // GL_CLIP_PLANE3 - // GL_CLIP_PLANE4 - // GL_CLIP_PLANE5 - // GL_LIGHT0 - // GL_LIGHT1 - // GL_LIGHT2 - // GL_LIGHT3 - // GL_LIGHT4 - // GL_LIGHT5 - // GL_LIGHT6 - // GL_LIGHT7 - // GL_TEXTURE_GEN_S - // GL_TEXTURE_GEN_T - // GL_TEXTURE_GEN_R - // GL_TEXTURE_GEN_Q - // GL_MAP1_VERTEX_3 - // GL_MAP1_VERTEX_4 - // GL_MAP1_COLOR_4 - // GL_MAP1_INDEX - // GL_MAP1_NORMAL - // GL_MAP1_TEXTURE_COORD_1 - // GL_MAP1_TEXTURE_COORD_2 - // GL_MAP1_TEXTURE_COORD_3 - // GL_MAP1_TEXTURE_COORD_4 - // GL_MAP2_VERTEX_3 - // GL_MAP2_VERTEX_4 - // GL_MAP2_COLOR_4 - // GL_MAP2_INDEX - // GL_MAP2_NORMAL - // GL_MAP2_TEXTURE_COORD_1 - // GL_MAP2_TEXTURE_COORD_2 - // GL_MAP2_TEXTURE_COORD_3 - // GL_MAP2_TEXTURE_COORD_4 - // GL_POINT_SMOOTH - // GL_LINE_SMOOTH - // GL_POLYGON_SMOOTH - // GL_SCISSOR_TEST - // GL_COLOR_MATERIAL - // GL_NORMALIZE - // GL_AUTO_NORMAL - // GL_VERTEX_ARRAY - // GL_NORMAL_ARRAY - // GL_COLOR_ARRAY - // GL_INDEX_ARRAY - // GL_TEXTURE_COORD_ARRAY - // GL_EDGE_FLAG_ARRAY - // GL_POLYGON_OFFSET_POINT - // GL_POLYGON_OFFSET_LINE - // GL_POLYGON_OFFSET_FILL - - // ErrorCode - GL_NO_ERROR = 0; - GL_INVALID_ENUM = $0500; - GL_INVALID_VALUE = $0501; - GL_INVALID_OPERATION = $0502; - GL_STACK_OVERFLOW = $0503; - GL_STACK_UNDERFLOW = $0504; - GL_OUT_OF_MEMORY = $0505; - - // FeedBackMode - GL_2D = $0600; - GL_3D = $0601; - GL_3D_COLOR = $0602; - GL_3D_COLOR_TEXTURE = $0603; - GL_4D_COLOR_TEXTURE = $0604; - - // FeedBackToken - GL_PASS_THROUGH_TOKEN = $0700; - GL_POINT_TOKEN = $0701; - GL_LINE_TOKEN = $0702; - GL_POLYGON_TOKEN = $0703; - GL_BITMAP_TOKEN = $0704; - GL_DRAW_PIXEL_TOKEN = $0705; - GL_COPY_PIXEL_TOKEN = $0706; - GL_LINE_RESET_TOKEN = $0707; - - // FogMode - // GL_LINEAR - GL_EXP = $0800; - GL_EXP2 = $0801; - - // FogParameter - // GL_FOG_COLOR - // GL_FOG_DENSITY - // GL_FOG_END - // GL_FOG_INDEX - // GL_FOG_MODE - // GL_FOG_START - - // FrontFaceDirection - GL_CW = $0900; - GL_CCW = $0901; - - // GetMapTarget - GL_COEFF = $0A00; - GL_ORDER = $0A01; - GL_DOMAIN = $0A02; - - // GetPixelMap - // GL_PIXEL_MAP_I_TO_I - // GL_PIXEL_MAP_S_TO_S - // GL_PIXEL_MAP_I_TO_R - // GL_PIXEL_MAP_I_TO_G - // GL_PIXEL_MAP_I_TO_B - // GL_PIXEL_MAP_I_TO_A - // GL_PIXEL_MAP_R_TO_R - // GL_PIXEL_MAP_G_TO_G - // GL_PIXEL_MAP_B_TO_B - // GL_PIXEL_MAP_A_TO_A - - // GetPointerTarget - // GL_VERTEX_ARRAY_POINTER - // GL_NORMAL_ARRAY_POINTER - // GL_COLOR_ARRAY_POINTER - // GL_INDEX_ARRAY_POINTER - // GL_TEXTURE_COORD_ARRAY_POINTER - // GL_EDGE_FLAG_ARRAY_POINTER - - // GetTarget - GL_CURRENT_COLOR = $0B00; - GL_CURRENT_INDEX = $0B01; - GL_CURRENT_NORMAL = $0B02; - GL_CURRENT_TEXTURE_COORDS = $0B03; - GL_CURRENT_RASTER_COLOR = $0B04; - GL_CURRENT_RASTER_INDEX = $0B05; - GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06; - GL_CURRENT_RASTER_POSITION = $0B07; - GL_CURRENT_RASTER_POSITION_VALID = $0B08; - GL_CURRENT_RASTER_DISTANCE = $0B09; - GL_POINT_SMOOTH = $0B10; - GL_POINT_SIZE = $0B11; - GL_POINT_SIZE_RANGE = $0B12; - GL_POINT_SIZE_GRANULARITY = $0B13; - GL_LINE_SMOOTH = $0B20; - GL_LINE_WIDTH = $0B21; - GL_LINE_WIDTH_RANGE = $0B22; - GL_LINE_WIDTH_GRANULARITY = $0B23; - GL_LINE_STIPPLE = $0B24; - GL_LINE_STIPPLE_PATTERN = $0B25; - GL_LINE_STIPPLE_REPEAT = $0B26; - GL_LIST_MODE = $0B30; - GL_MAX_LIST_NESTING = $0B31; - GL_LIST_BASE = $0B32; - GL_LIST_INDEX = $0B33; - GL_POLYGON_MODE = $0B40; - GL_POLYGON_SMOOTH = $0B41; - GL_POLYGON_STIPPLE = $0B42; - GL_EDGE_FLAG = $0B43; - GL_CULL_FACE = $0B44; - GL_CULL_FACE_MODE = $0B45; - GL_FRONT_FACE = $0B46; - GL_LIGHTING = $0B50; - GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51; - GL_LIGHT_MODEL_TWO_SIDE = $0B52; - GL_LIGHT_MODEL_AMBIENT = $0B53; - GL_SHADE_MODEL = $0B54; - GL_COLOR_MATERIAL_FACE = $0B55; - GL_COLOR_MATERIAL_PARAMETER = $0B56; - GL_COLOR_MATERIAL = $0B57; - GL_FOG = $0B60; - GL_FOG_INDEX = $0B61; - GL_FOG_DENSITY = $0B62; - GL_FOG_START = $0B63; - GL_FOG_END = $0B64; - GL_FOG_MODE = $0B65; - GL_FOG_COLOR = $0B66; - GL_DEPTH_RANGE = $0B70; - GL_DEPTH_TEST = $0B71; - GL_DEPTH_WRITEMASK = $0B72; - GL_DEPTH_CLEAR_VALUE = $0B73; - GL_DEPTH_FUNC = $0B74; - GL_ACCUM_CLEAR_VALUE = $0B80; - GL_STENCIL_TEST = $0B90; - GL_STENCIL_CLEAR_VALUE = $0B91; - GL_STENCIL_FUNC = $0B92; - GL_STENCIL_VALUE_MASK = $0B93; - GL_STENCIL_FAIL = $0B94; - GL_STENCIL_PASS_DEPTH_FAIL = $0B95; - GL_STENCIL_PASS_DEPTH_PASS = $0B96; - GL_STENCIL_REF = $0B97; - GL_STENCIL_WRITEMASK = $0B98; - GL_MATRIX_MODE = $0BA0; - GL_NORMALIZE = $0BA1; - GL_VIEWPORT = $0BA2; - GL_MODELVIEW_STACK_DEPTH = $0BA3; - GL_PROJECTION_STACK_DEPTH = $0BA4; - GL_TEXTURE_STACK_DEPTH = $0BA5; - GL_MODELVIEW_MATRIX = $0BA6; - GL_PROJECTION_MATRIX = $0BA7; - GL_TEXTURE_MATRIX = $0BA8; - GL_ATTRIB_STACK_DEPTH = $0BB0; - GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1; - GL_ALPHA_TEST = $0BC0; - GL_ALPHA_TEST_FUNC = $0BC1; - GL_ALPHA_TEST_REF = $0BC2; - GL_DITHER = $0BD0; - GL_BLEND_DST = $0BE0; - GL_BLEND_SRC = $0BE1; - GL_BLEND = $0BE2; - GL_LOGIC_OP_MODE = $0BF0; - GL_INDEX_LOGIC_OP = $0BF1; - GL_COLOR_LOGIC_OP = $0BF2; - GL_AUX_BUFFERS = $0C00; - GL_DRAW_BUFFER = $0C01; - GL_READ_BUFFER = $0C02; - GL_SCISSOR_BOX = $0C10; - GL_SCISSOR_TEST = $0C11; - GL_INDEX_CLEAR_VALUE = $0C20; - GL_INDEX_WRITEMASK = $0C21; - GL_COLOR_CLEAR_VALUE = $0C22; - GL_COLOR_WRITEMASK = $0C23; - GL_INDEX_MODE = $0C30; - GL_RGBA_MODE = $0C31; - GL_DOUBLEBUFFER = $0C32; - GL_STEREO = $0C33; - GL_RENDER_MODE = $0C40; - GL_PERSPECTIVE_CORRECTION_HINT = $0C50; - GL_POINT_SMOOTH_HINT = $0C51; - GL_LINE_SMOOTH_HINT = $0C52; - GL_POLYGON_SMOOTH_HINT = $0C53; - GL_FOG_HINT = $0C54; - GL_TEXTURE_GEN_S = $0C60; - GL_TEXTURE_GEN_T = $0C61; - GL_TEXTURE_GEN_R = $0C62; - GL_TEXTURE_GEN_Q = $0C63; - GL_PIXEL_MAP_I_TO_I = $0C70; - GL_PIXEL_MAP_S_TO_S = $0C71; - GL_PIXEL_MAP_I_TO_R = $0C72; - GL_PIXEL_MAP_I_TO_G = $0C73; - GL_PIXEL_MAP_I_TO_B = $0C74; - GL_PIXEL_MAP_I_TO_A = $0C75; - GL_PIXEL_MAP_R_TO_R = $0C76; - GL_PIXEL_MAP_G_TO_G = $0C77; - GL_PIXEL_MAP_B_TO_B = $0C78; - GL_PIXEL_MAP_A_TO_A = $0C79; - GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0; - GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1; - GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2; - GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3; - GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4; - GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5; - GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6; - GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7; - GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8; - GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9; - GL_UNPACK_SWAP_BYTES = $0CF0; - GL_UNPACK_LSB_FIRST = $0CF1; - GL_UNPACK_ROW_LENGTH = $0CF2; - GL_UNPACK_SKIP_ROWS = $0CF3; - GL_UNPACK_SKIP_PIXELS = $0CF4; - GL_UNPACK_ALIGNMENT = $0CF5; - GL_PACK_SWAP_BYTES = $0D00; - GL_PACK_LSB_FIRST = $0D01; - GL_PACK_ROW_LENGTH = $0D02; - GL_PACK_SKIP_ROWS = $0D03; - GL_PACK_SKIP_PIXELS = $0D04; - GL_PACK_ALIGNMENT = $0D05; - GL_MAP_COLOR = $0D10; - GL_MAP_STENCIL = $0D11; - GL_INDEX_SHIFT = $0D12; - GL_INDEX_OFFSET = $0D13; - GL_RED_SCALE = $0D14; - GL_RED_BIAS = $0D15; - GL_ZOOM_X = $0D16; - GL_ZOOM_Y = $0D17; - GL_GREEN_SCALE = $0D18; - GL_GREEN_BIAS = $0D19; - GL_BLUE_SCALE = $0D1A; - GL_BLUE_BIAS = $0D1B; - GL_ALPHA_SCALE = $0D1C; - GL_ALPHA_BIAS = $0D1D; - GL_DEPTH_SCALE = $0D1E; - GL_DEPTH_BIAS = $0D1F; - GL_MAX_EVAL_ORDER = $0D30; - GL_MAX_LIGHTS = $0D31; - GL_MAX_CLIP_PLANES = $0D32; - GL_MAX_TEXTURE_SIZE = $0D33; - GL_MAX_PIXEL_MAP_TABLE = $0D34; - GL_MAX_ATTRIB_STACK_DEPTH = $0D35; - GL_MAX_MODELVIEW_STACK_DEPTH = $0D36; - GL_MAX_NAME_STACK_DEPTH = $0D37; - GL_MAX_PROJECTION_STACK_DEPTH = $0D38; - GL_MAX_TEXTURE_STACK_DEPTH = $0D39; - GL_MAX_VIEWPORT_DIMS = $0D3A; - GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B; - GL_SUBPIXEL_BITS = $0D50; - GL_INDEX_BITS = $0D51; - GL_RED_BITS = $0D52; - GL_GREEN_BITS = $0D53; - GL_BLUE_BITS = $0D54; - GL_ALPHA_BITS = $0D55; - GL_DEPTH_BITS = $0D56; - GL_STENCIL_BITS = $0D57; - GL_ACCUM_RED_BITS = $0D58; - GL_ACCUM_GREEN_BITS = $0D59; - GL_ACCUM_BLUE_BITS = $0D5A; - GL_ACCUM_ALPHA_BITS = $0D5B; - GL_NAME_STACK_DEPTH = $0D70; - GL_AUTO_NORMAL = $0D80; - GL_MAP1_COLOR_4 = $0D90; - GL_MAP1_INDEX = $0D91; - GL_MAP1_NORMAL = $0D92; - GL_MAP1_TEXTURE_COORD_1 = $0D93; - GL_MAP1_TEXTURE_COORD_2 = $0D94; - GL_MAP1_TEXTURE_COORD_3 = $0D95; - GL_MAP1_TEXTURE_COORD_4 = $0D96; - GL_MAP1_VERTEX_3 = $0D97; - GL_MAP1_VERTEX_4 = $0D98; - GL_MAP2_COLOR_4 = $0DB0; - GL_MAP2_INDEX = $0DB1; - GL_MAP2_NORMAL = $0DB2; - GL_MAP2_TEXTURE_COORD_1 = $0DB3; - GL_MAP2_TEXTURE_COORD_2 = $0DB4; - GL_MAP2_TEXTURE_COORD_3 = $0DB5; - GL_MAP2_TEXTURE_COORD_4 = $0DB6; - GL_MAP2_VERTEX_3 = $0DB7; - GL_MAP2_VERTEX_4 = $0DB8; - GL_MAP1_GRID_DOMAIN = $0DD0; - GL_MAP1_GRID_SEGMENTS = $0DD1; - GL_MAP2_GRID_DOMAIN = $0DD2; - GL_MAP2_GRID_SEGMENTS = $0DD3; - GL_TEXTURE_1D = $0DE0; - GL_TEXTURE_2D = $0DE1; - GL_FEEDBACK_BUFFER_POINTER = $0DF0; - GL_FEEDBACK_BUFFER_SIZE = $0DF1; - GL_FEEDBACK_BUFFER_TYPE = $0DF2; - GL_SELECTION_BUFFER_POINTER = $0DF3; - GL_SELECTION_BUFFER_SIZE = $0DF4; - // GL_TEXTURE_BINDING_1D - // GL_TEXTURE_BINDING_2D - // GL_VERTEX_ARRAY - // GL_NORMAL_ARRAY - // GL_COLOR_ARRAY - // GL_INDEX_ARRAY - // GL_TEXTURE_COORD_ARRAY - // GL_EDGE_FLAG_ARRAY - // GL_VERTEX_ARRAY_SIZE - // GL_VERTEX_ARRAY_TYPE - // GL_VERTEX_ARRAY_STRIDE - // GL_NORMAL_ARRAY_TYPE - // GL_NORMAL_ARRAY_STRIDE - // GL_COLOR_ARRAY_SIZE - // GL_COLOR_ARRAY_TYPE - // GL_COLOR_ARRAY_STRIDE - // GL_INDEX_ARRAY_TYPE - // GL_INDEX_ARRAY_STRIDE - // GL_TEXTURE_COORD_ARRAY_SIZE - // GL_TEXTURE_COORD_ARRAY_TYPE - // GL_TEXTURE_COORD_ARRAY_STRIDE - // GL_EDGE_FLAG_ARRAY_STRIDE - // GL_POLYGON_OFFSET_FACTOR - // GL_POLYGON_OFFSET_UNITS - - // GetTextureParameter - // GL_TEXTURE_MAG_FILTER - // GL_TEXTURE_MIN_FILTER - // GL_TEXTURE_WRAP_S - // GL_TEXTURE_WRAP_T - GL_TEXTURE_WIDTH = $1000; - GL_TEXTURE_HEIGHT = $1001; - GL_TEXTURE_INTERNAL_FORMAT = $1003; - GL_TEXTURE_BORDER_COLOR = $1004; - GL_TEXTURE_BORDER = $1005; - // GL_TEXTURE_RED_SIZE - // GL_TEXTURE_GREEN_SIZE - // GL_TEXTURE_BLUE_SIZE - // GL_TEXTURE_ALPHA_SIZE - // GL_TEXTURE_LUMINANCE_SIZE - // GL_TEXTURE_INTENSITY_SIZE - // GL_TEXTURE_PRIORITY - // GL_TEXTURE_RESIDENT - - // HintMode - GL_DONT_CARE = $1100; - GL_FASTEST = $1101; - GL_NICEST = $1102; - - // HintTarget - // GL_PERSPECTIVE_CORRECTION_HINT - // GL_POINT_SMOOTH_HINT - // GL_LINE_SMOOTH_HINT - // GL_POLYGON_SMOOTH_HINT - // GL_FOG_HINT - - // IndexPointerType - // GL_SHORT - // GL_INT - // GL_FLOAT - // GL_DOUBLE - - // LightModelParameter - // GL_LIGHT_MODEL_AMBIENT - // GL_LIGHT_MODEL_LOCAL_VIEWER - // GL_LIGHT_MODEL_TWO_SIDE - - // LightName - GL_LIGHT0 = $4000; - GL_LIGHT1 = $4001; - GL_LIGHT2 = $4002; - GL_LIGHT3 = $4003; - GL_LIGHT4 = $4004; - GL_LIGHT5 = $4005; - GL_LIGHT6 = $4006; - GL_LIGHT7 = $4007; - - // LightParameter - GL_AMBIENT = $1200; - GL_DIFFUSE = $1201; - GL_SPECULAR = $1202; - GL_POSITION = $1203; - GL_SPOT_DIRECTION = $1204; - GL_SPOT_EXPONENT = $1205; - GL_SPOT_CUTOFF = $1206; - GL_CONSTANT_ATTENUATION = $1207; - GL_LINEAR_ATTENUATION = $1208; - GL_QUADRATIC_ATTENUATION = $1209; - - // InterleavedArrays - // GL_V2F - // GL_V3F - // GL_C4UB_V2F - // GL_C4UB_V3F - // GL_C3F_V3F - // GL_N3F_V3F - // GL_C4F_N3F_V3F - // GL_T2F_V3F - // GL_T4F_V4F - // GL_T2F_C4UB_V3F - // GL_T2F_C3F_V3F - // GL_T2F_N3F_V3F - // GL_T2F_C4F_N3F_V3F - // GL_T4F_C4F_N3F_V4F - - // ListMode - GL_COMPILE = $1300; - GL_COMPILE_AND_EXECUTE = $1301; - - // ListNameType - // GL_BYTE - // GL_UNSIGNED_BYTE - // GL_SHORT - // GL_UNSIGNED_SHORT - // GL_INT - // GL_UNSIGNED_INT - // GL_FLOAT - // GL_2_BYTES - // GL_3_BYTES - // GL_4_BYTES - - // LogicOp - GL_CLEAR = $1500; - GL_AND = $1501; - GL_AND_REVERSE = $1502; - GL_COPY = $1503; - GL_AND_INVERTED = $1504; - GL_NOOP = $1505; - GL_XOR = $1506; - GL_OR = $1507; - GL_NOR = $1508; - GL_EQUIV = $1509; - GL_INVERT = $150A; - GL_OR_REVERSE = $150B; - GL_COPY_INVERTED = $150C; - GL_OR_INVERTED = $150D; - GL_NAND = $150E; - GL_SET = $150F; - - // MapTarget - // GL_MAP1_COLOR_4 - // GL_MAP1_INDEX - // GL_MAP1_NORMAL - // GL_MAP1_TEXTURE_COORD_1 - // GL_MAP1_TEXTURE_COORD_2 - // GL_MAP1_TEXTURE_COORD_3 - // GL_MAP1_TEXTURE_COORD_4 - // GL_MAP1_VERTEX_3 - // GL_MAP1_VERTEX_4 - // GL_MAP2_COLOR_4 - // GL_MAP2_INDEX - // GL_MAP2_NORMAL - // GL_MAP2_TEXTURE_COORD_1 - // GL_MAP2_TEXTURE_COORD_2 - // GL_MAP2_TEXTURE_COORD_3 - // GL_MAP2_TEXTURE_COORD_4 - // GL_MAP2_VERTEX_3 - // GL_MAP2_VERTEX_4 - - // MaterialFace - // GL_FRONT - // GL_BACK - // GL_FRONT_AND_BACK - - // MaterialParameter - GL_EMISSION = $1600; - GL_SHININESS = $1601; - GL_AMBIENT_AND_DIFFUSE = $1602; - GL_COLOR_INDEXES = $1603; - // GL_AMBIENT - // GL_DIFFUSE - // GL_SPECULAR - - // MatrixMode - GL_MODELVIEW = $1700; - GL_PROJECTION = $1701; - GL_TEXTURE = $1702; - - // MeshMode1 - // GL_POINT - // GL_LINE - - // MeshMode2 - // GL_POINT - // GL_LINE - // GL_FILL - - // NormalPointerType - // GL_BYTE - // GL_SHORT - // GL_INT - // GL_FLOAT - // GL_DOUBLE - - // PixelCopyType - GL_COLOR = $1800; - GL_DEPTH = $1801; - GL_STENCIL = $1802; - - // PixelFormat - GL_COLOR_INDEX = $1900; - GL_STENCIL_INDEX = $1901; - GL_DEPTH_COMPONENT = $1902; - GL_RED = $1903; - GL_GREEN = $1904; - GL_BLUE = $1905; - GL_ALPHA = $1906; - GL_RGB = $1907; - GL_RGBA = $1908; - GL_LUMINANCE = $1909; - GL_LUMINANCE_ALPHA = $190A; - - // PixelMap - // GL_PIXEL_MAP_I_TO_I - // GL_PIXEL_MAP_S_TO_S - // GL_PIXEL_MAP_I_TO_R - // GL_PIXEL_MAP_I_TO_G - // GL_PIXEL_MAP_I_TO_B - // GL_PIXEL_MAP_I_TO_A - // GL_PIXEL_MAP_R_TO_R - // GL_PIXEL_MAP_G_TO_G - // GL_PIXEL_MAP_B_TO_B - // GL_PIXEL_MAP_A_TO_A - - // PixelStore - // GL_UNPACK_SWAP_BYTES - // GL_UNPACK_LSB_FIRST - // GL_UNPACK_ROW_LENGTH - // GL_UNPACK_SKIP_ROWS - // GL_UNPACK_SKIP_PIXELS - // GL_UNPACK_ALIGNMENT - // GL_PACK_SWAP_BYTES - // GL_PACK_LSB_FIRST - // GL_PACK_ROW_LENGTH - // GL_PACK_SKIP_ROWS - // GL_PACK_SKIP_PIXELS - // GL_PACK_ALIGNMENT - - // PixelTransfer - // GL_MAP_COLOR - // GL_MAP_STENCIL - // GL_INDEX_SHIFT - // GL_INDEX_OFFSET - // GL_RED_SCALE - // GL_RED_BIAS - // GL_GREEN_SCALE - // GL_GREEN_BIAS - // GL_BLUE_SCALE - // GL_BLUE_BIAS - // GL_ALPHA_SCALE - // GL_ALPHA_BIAS - // GL_DEPTH_SCALE - // GL_DEPTH_BIAS - - // PixelType - GL_BITMAP = $1A00; - // GL_BYTE - // GL_UNSIGNED_BYTE - // GL_SHORT - // GL_UNSIGNED_SHORT - // GL_INT - // GL_UNSIGNED_INT - // GL_FLOAT - - // PolygonMode - GL_POINT = $1B00; - GL_LINE = $1B01; - GL_FILL = $1B02; - - // ReadBufferMode - // GL_FRONT_LEFT - // GL_FRONT_RIGHT - // GL_BACK_LEFT - // GL_BACK_RIGHT - // GL_FRONT - // GL_BACK - // GL_LEFT - // GL_RIGHT - // GL_AUX0 - // GL_AUX1 - // GL_AUX2 - // GL_AUX3 - - // RenderingMode - GL_RENDER = $1C00; - GL_FEEDBACK = $1C01; - GL_SELECT = $1C02; - - // ShadingModel - GL_FLAT = $1D00; - GL_SMOOTH = $1D01; - - // StencilFunction - // GL_NEVER - // GL_LESS - // GL_EQUAL - // GL_LEQUAL - // GL_GREATER - // GL_NOTEQUAL - // GL_GEQUAL - // GL_ALWAYS - - // StencilOp - // GL_ZERO - GL_KEEP = $1E00; - GL_REPLACE = $1E01; - GL_INCR = $1E02; - GL_DECR = $1E03; - // GL_INVERT - - // StringName - GL_VENDOR = $1F00; - GL_RENDERER = $1F01; - GL_VERSION = $1F02; - GL_EXTENSIONS = $1F03; - - // TextureCoordName - GL_S = $2000; - GL_T = $2001; - GL_R = $2002; - GL_Q = $2003; - - // TexCoordPointerType - // GL_SHORT - // GL_INT - // GL_FLOAT - // GL_DOUBLE - - // TextureEnvMode - GL_MODULATE = $2100; - GL_DECAL = $2101; - // GL_BLEND - // GL_REPLACE - - // TextureEnvParameter - GL_TEXTURE_ENV_MODE = $2200; - GL_TEXTURE_ENV_COLOR = $2201; - - // TextureEnvTarget - GL_TEXTURE_ENV = $2300; - - // TextureGenMode - GL_EYE_LINEAR = $2400; - GL_OBJECT_LINEAR = $2401; - GL_SPHERE_MAP = $2402; - - // TextureGenParameter - GL_TEXTURE_GEN_MODE = $2500; - GL_OBJECT_PLANE = $2501; - GL_EYE_PLANE = $2502; - - // TextureMagFilter - GL_NEAREST = $2600; - GL_LINEAR = $2601; - - // TextureMinFilter - // GL_NEAREST - // GL_LINEAR - GL_NEAREST_MIPMAP_NEAREST = $2700; - GL_LINEAR_MIPMAP_NEAREST = $2701; - GL_NEAREST_MIPMAP_LINEAR = $2702; - GL_LINEAR_MIPMAP_LINEAR = $2703; - - // TextureParameterName - GL_TEXTURE_MAG_FILTER = $2800; - GL_TEXTURE_MIN_FILTER = $2801; - GL_TEXTURE_WRAP_S = $2802; - GL_TEXTURE_WRAP_T = $2803; - // GL_TEXTURE_BORDER_COLOR - // GL_TEXTURE_PRIORITY - - // TextureTarget - // GL_TEXTURE_1D - // GL_TEXTURE_2D - // GL_PROXY_TEXTURE_1D - // GL_PROXY_TEXTURE_2D - - // TextureWrapMode - GL_CLAMP = $2900; - GL_REPEAT = $2901; - - // VertexPointerType - // GL_SHORT - // GL_INT - // GL_FLOAT - // GL_DOUBLE - - // ClientAttribMask - GL_CLIENT_PIXEL_STORE_BIT = $00000001; - GL_CLIENT_VERTEX_ARRAY_BIT = $00000002; - GL_CLIENT_ALL_ATTRIB_BITS = $FFFFFFFF; - - // polygon_offset - GL_POLYGON_OFFSET_FACTOR = $8038; - GL_POLYGON_OFFSET_UNITS = $2A00; - GL_POLYGON_OFFSET_POINT = $2A01; - GL_POLYGON_OFFSET_LINE = $2A02; - GL_POLYGON_OFFSET_FILL = $8037; - - // texture - GL_ALPHA4 = $803B; - GL_ALPHA8 = $803C; - GL_ALPHA12 = $803D; - GL_ALPHA16 = $803E; - GL_LUMINANCE4 = $803F; - GL_LUMINANCE8 = $8040; - GL_LUMINANCE12 = $8041; - GL_LUMINANCE16 = $8042; - GL_LUMINANCE4_ALPHA4 = $8043; - GL_LUMINANCE6_ALPHA2 = $8044; - GL_LUMINANCE8_ALPHA8 = $8045; - GL_LUMINANCE12_ALPHA4 = $8046; - GL_LUMINANCE12_ALPHA12 = $8047; - GL_LUMINANCE16_ALPHA16 = $8048; - GL_INTENSITY = $8049; - GL_INTENSITY4 = $804A; - GL_INTENSITY8 = $804B; - GL_INTENSITY12 = $804C; - GL_INTENSITY16 = $804D; - GL_R3_G3_B2 = $2A10; - GL_RGB4 = $804F; - GL_RGB5 = $8050; - GL_RGB8 = $8051; - GL_RGB10 = $8052; - GL_RGB12 = $8053; - GL_RGB16 = $8054; - GL_RGBA2 = $8055; - GL_RGBA4 = $8056; - GL_RGB5_A1 = $8057; - GL_RGBA8 = $8058; - GL_RGB10_A2 = $8059; - GL_RGBA12 = $805A; - GL_RGBA16 = $805B; - GL_TEXTURE_RED_SIZE = $805C; - GL_TEXTURE_GREEN_SIZE = $805D; - GL_TEXTURE_BLUE_SIZE = $805E; - GL_TEXTURE_ALPHA_SIZE = $805F; - GL_TEXTURE_LUMINANCE_SIZE = $8060; - GL_TEXTURE_INTENSITY_SIZE = $8061; - GL_PROXY_TEXTURE_1D = $8063; - GL_PROXY_TEXTURE_2D = $8064; - - // texture_object - GL_TEXTURE_PRIORITY = $8066; - GL_TEXTURE_RESIDENT = $8067; - GL_TEXTURE_BINDING_1D = $8068; - GL_TEXTURE_BINDING_2D = $8069; - - // vertex_array - GL_VERTEX_ARRAY = $8074; - GL_NORMAL_ARRAY = $8075; - GL_COLOR_ARRAY = $8076; - GL_INDEX_ARRAY = $8077; - GL_TEXTURE_COORD_ARRAY = $8078; - GL_EDGE_FLAG_ARRAY = $8079; - GL_VERTEX_ARRAY_SIZE = $807A; - GL_VERTEX_ARRAY_TYPE = $807B; - GL_VERTEX_ARRAY_STRIDE = $807C; - GL_NORMAL_ARRAY_TYPE = $807E; - GL_NORMAL_ARRAY_STRIDE = $807F; - GL_COLOR_ARRAY_SIZE = $8081; - GL_COLOR_ARRAY_TYPE = $8082; - GL_COLOR_ARRAY_STRIDE = $8083; - GL_INDEX_ARRAY_TYPE = $8085; - GL_INDEX_ARRAY_STRIDE = $8086; - GL_TEXTURE_COORD_ARRAY_SIZE = $8088; - GL_TEXTURE_COORD_ARRAY_TYPE = $8089; - GL_TEXTURE_COORD_ARRAY_STRIDE = $808A; - GL_EDGE_FLAG_ARRAY_STRIDE = $808C; - GL_VERTEX_ARRAY_POINTER = $808E; - GL_NORMAL_ARRAY_POINTER = $808F; - GL_COLOR_ARRAY_POINTER = $8090; - GL_INDEX_ARRAY_POINTER = $8091; - GL_TEXTURE_COORD_ARRAY_POINTER = $8092; - GL_EDGE_FLAG_ARRAY_POINTER = $8093; - GL_V2F = $2A20; - GL_V3F = $2A21; - GL_C4UB_V2F = $2A22; - GL_C4UB_V3F = $2A23; - GL_C3F_V3F = $2A24; - GL_N3F_V3F = $2A25; - GL_C4F_N3F_V3F = $2A26; - GL_T2F_V3F = $2A27; - GL_T4F_V4F = $2A28; - GL_T2F_C4UB_V3F = $2A29; - GL_T2F_C3F_V3F = $2A2A; - GL_T2F_N3F_V3F = $2A2B; - GL_T2F_C4F_N3F_V3F = $2A2C; - GL_T4F_C4F_N3F_V4F = $2A2D; - - // Extensions - GL_EXT_vertex_array = 1; - GL_WIN_swap_hint = 1; - GL_EXT_bgra = 1; - GL_EXT_paletted_texture = 1; - - // EXT_vertex_array - GL_VERTEX_ARRAY_EXT = $8074; - GL_NORMAL_ARRAY_EXT = $8075; - GL_COLOR_ARRAY_EXT = $8076; - GL_INDEX_ARRAY_EXT = $8077; - GL_TEXTURE_COORD_ARRAY_EXT = $8078; - GL_EDGE_FLAG_ARRAY_EXT = $8079; - GL_VERTEX_ARRAY_SIZE_EXT = $807A; - GL_VERTEX_ARRAY_TYPE_EXT = $807B; - GL_VERTEX_ARRAY_STRIDE_EXT = $807C; - GL_VERTEX_ARRAY_COUNT_EXT = $807D; - GL_NORMAL_ARRAY_TYPE_EXT = $807E; - GL_NORMAL_ARRAY_STRIDE_EXT = $807F; - GL_NORMAL_ARRAY_COUNT_EXT = $8080; - GL_COLOR_ARRAY_SIZE_EXT = $8081; - GL_COLOR_ARRAY_TYPE_EXT = $8082; - GL_COLOR_ARRAY_STRIDE_EXT = $8083; - GL_COLOR_ARRAY_COUNT_EXT = $8084; - GL_INDEX_ARRAY_TYPE_EXT = $8085; - GL_INDEX_ARRAY_STRIDE_EXT = $8086; - GL_INDEX_ARRAY_COUNT_EXT = $8087; - GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088; - GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089; - GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A; - GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B; - GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C; - GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D; - GL_VERTEX_ARRAY_POINTER_EXT = $808E; - GL_NORMAL_ARRAY_POINTER_EXT = $808F; - GL_COLOR_ARRAY_POINTER_EXT = $8090; - GL_INDEX_ARRAY_POINTER_EXT = $8091; - GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092; - GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093; - GL_DOUBLE_EXT = GL_DOUBLE; - - // EXT_bgra - GL_BGR_EXT = $80E0; - GL_BGRA_EXT = $80E1; - - // EXT_paletted_texture - - // These must match the GL_COLOR_TABLE_*_SGI enumerants - GL_COLOR_TABLE_FORMAT_EXT = $80D8; - GL_COLOR_TABLE_WIDTH_EXT = $80D9; - GL_COLOR_TABLE_RED_SIZE_EXT = $80DA; - GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB; - GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC; - GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD; - GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE; - GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF; - - GL_COLOR_INDEX1_EXT = $80E2; - GL_COLOR_INDEX2_EXT = $80E3; - GL_COLOR_INDEX4_EXT = $80E4; - GL_COLOR_INDEX8_EXT = $80E5; - GL_COLOR_INDEX12_EXT = $80E6; - GL_COLOR_INDEX16_EXT = $80E7; - - // For compatibility with OpenGL v1.0 - GL_LOGIC_OP = GL_INDEX_LOGIC_OP; - GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT; - -{******************************************************************************} - -var - glAccum: procedure(op: GLenum; value: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glAlphaFunc: procedure(func: GLenum; ref: GLclampf); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glAreTexturesResident: function (n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glArrayElement: procedure(i: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glBegin: procedure(mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glBindTexture: procedure(target: GLenum; texture: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glBitmap: procedure (width, height: GLsizei; xorig, yorig: GLfloat; xmove, ymove: GLfloat; const bitmap: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glBlendFunc: procedure(sfactor, dfactor: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCallList: procedure(list: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCallLists: procedure(n: GLsizei; atype: GLenum; const lists: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glClear: procedure(mask: GLbitfield); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glClearAccum: procedure(red, green, blue, alpha: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glClearColor: procedure(red, green, blue, alpha: GLclampf); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glClearDepth: procedure(depth: GLclampd); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glClearIndex: procedure(c: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glClearStencil: procedure(s: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glClipPlane: procedure(plane: GLenum; const equation: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor3b: procedure(red, green, blue: GLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor3bv: procedure(const v: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor3d: procedure(red, green, blue: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor3dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor3f: procedure(red, green, blue: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor3fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor3i: procedure(red, green, blue: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor3iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor3s: procedure(red, green, blue: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor3sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor3ub: procedure(red, green, blue: GLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor3ubv: procedure(const v: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor3ui: procedure(red, green, blue: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor3uiv: procedure(const v: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor3us: procedure(red, green, blue: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor3usv: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor4b: procedure(red, green, blue, alpha: GLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor4bv: procedure(const v: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor4d: procedure(red, green, blue, alpha: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor4dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor4f: procedure(red, green, blue, alpha: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor4fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor4i: procedure(red, green, blue, alpha: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor4iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor4s: procedure(red, green, blue, alpha: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor4sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor4ub: procedure(red, green, blue, alpha: GLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor4ubv: procedure(const v: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor4ui: procedure(red, green, blue, alpha: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor4uiv: procedure(const v: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor4us: procedure(red, green, blue, alpha: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor4usv: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColorMask: procedure(red, green, blue, alpha: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColorMaterial: procedure(face, mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColorPointer: procedure(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCopyPixels: procedure(x, y: GLint; width, height: GLsizei; atype: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCopyTexImage1D: procedure (target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width: GLsizei; border: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCopyTexImage2D: procedure(target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width, height: GLsizei; border: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCopyTexSubImage1D: procedure(target: GLenum; level, xoffset, x, y: GLint; width: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCopyTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset, x, y: GLint; width, height: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCullFace: procedure(mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDeleteLists: procedure(list: GLuint; range: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDeleteTextures: procedure(n: GLsizei; const textures: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDepthFunc: procedure(func: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDepthMask: procedure(flag: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDepthRange: procedure(zNear, zFar: GLclampd); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDisable: procedure(cap: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDisableClientState: procedure(aarray: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDrawArrays: procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDrawBuffer: procedure(mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDrawElements: procedure(mode: GLenum; count: GLsizei; atype: GLenum; const indices: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDrawPixels: procedure(width, height: GLsizei; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glEdgeFlag: procedure(flag: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glEdgeFlagPointer: procedure(stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glEdgeFlagv: procedure(const flag: PGLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glEnable: procedure(cap: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glEnableClientState: procedure(aarray: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glEnd: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glEndList: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glEvalCoord1d: procedure(u: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glEvalCoord1dv: procedure(const u: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glEvalCoord1f: procedure(u: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glEvalCoord1fv: procedure(const u: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glEvalCoord2d: procedure(u, v: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glEvalCoord2dv: procedure(const u: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glEvalCoord2f: procedure(u, v: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glEvalCoord2fv: procedure(const u: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glEvalMesh1: procedure(mode: GLenum; i1, i2: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glEvalMesh2: procedure(mode: GLenum; i1, i2, j1, j2: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glEvalPoint1: procedure(i: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glEvalPoint2: procedure(i, j: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glFeedbackBuffer: procedure(size: GLsizei; atype: GLenum; buffer: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glFinish: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glFlush: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glFogf: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glFogfv: procedure(pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glFogi: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glFogiv: procedure(pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glFrontFace: procedure(mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glFrustum: procedure(left, right, bottom, top, zNear, zFar: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGenLists: function(range: GLsizei): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGenTextures: procedure(n: GLsizei; textures: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetBooleanv: procedure(pname: GLenum; params: PGLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetClipPlane: procedure(plane: GLenum; equation: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetDoublev: procedure(pname: GLenum; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetError: function: GLenum; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetFloatv: procedure(pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetIntegerv: procedure(pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetLightfv: procedure(light, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetLightiv: procedure(light, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetMapdv: procedure(target, query: GLenum; v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetMapfv: procedure(target, query: GLenum; v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetMapiv: procedure(target, query: GLenum; v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetMaterialfv: procedure(face, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetMaterialiv: procedure(face, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetPixelMapfv: procedure(map: GLenum; values: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetPixelMapuiv: procedure(map: GLenum; values: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetPixelMapusv: procedure(map: GLenum; values: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetPointerv: procedure(pname: GLenum; params: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetPolygonStipple: procedure(mask: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetString: function(name: GLenum): PChar; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetTexEnvfv: procedure(target, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetTexEnviv: procedure(target, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetTexGendv: procedure(coord, pname: GLenum; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetTexGenfv: procedure(coord, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetTexGeniv: procedure(coord, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetTexImage: procedure(target: GLenum; level: GLint; format: GLenum; atype: GLenum; pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetTexLevelParameterfv: procedure(target: GLenum; level: GLint; pname: GLenum; params: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetTexLevelParameteriv: procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetTexParameterfv: procedure(target, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetTexParameteriv: procedure(target, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glHint: procedure(target, mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glIndexMask: procedure(mask: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glIndexPointer: procedure(atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glIndexd: procedure(c: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glIndexdv: procedure(const c: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glIndexf: procedure(c: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glIndexfv: procedure(const c: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glIndexi: procedure(c: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glIndexiv: procedure(const c: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glIndexs: procedure(c: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glIndexsv: procedure(const c: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glIndexub: procedure(c: GLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glIndexubv: procedure(const c: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glInitNames: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glInterleavedArrays: procedure(format: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glIsEnabled: function(cap: GLenum): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glIsList: function(list: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glIsTexture: function(texture: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glLightModelf: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glLightModelfv: procedure(pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glLightModeli: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glLightModeliv: procedure(pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glLightf: procedure(light, pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glLightfv: procedure(light, pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glLighti: procedure(light, pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glLightiv: procedure(light, pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glLineStipple: procedure(factor: GLint; pattern: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glLineWidth: procedure(width: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glListBase: procedure(base: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glLoadIdentity: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glLoadMatrixd: procedure(const m: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glLoadMatrixf: procedure(const m: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glLoadName: procedure(name: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glLogicOp: procedure(opcode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMap1d: procedure(target: GLenum; u1, u2: GLdouble; stride, order: GLint; const points: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMap1f: procedure(target: GLenum; u1, u2: GLfloat; stride, order: GLint; const points: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMap2d: procedure(target: GLenum; u1, u2: GLdouble; ustride, uorder: GLint; v1, v2: GLdouble; vstride, vorder: GLint; const points: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMap2f: procedure(target: GLenum; u1, u2: GLfloat; ustride, uorder: GLint; v1, v2: GLfloat; vstride, vorder: GLint; const points: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMapGrid1d: procedure(un: GLint; u1, u2: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMapGrid1f: procedure(un: GLint; u1, u2: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMapGrid2d: procedure(un: GLint; u1, u2: GLdouble; vn: GLint; v1, v2: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMapGrid2f: procedure(un: GLint; u1, u2: GLfloat; vn: GLint; v1, v2: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMaterialf: procedure(face, pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMaterialfv: procedure(face, pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMateriali: procedure(face, pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMaterialiv: procedure(face, pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMatrixMode: procedure(mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultMatrixd: procedure(const m: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultMatrixf: procedure(const m: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glNewList: procedure(list: GLuint; mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glNormal3b: procedure(nx, ny, nz: GLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glNormal3bv: procedure(const v: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glNormal3d: procedure(nx, ny, nz: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glNormal3dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glNormal3f: procedure(nx, ny, nz: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glNormal3fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glNormal3i: procedure(nx, ny, nz: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glNormal3iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glNormal3s: procedure(nx, ny, nz: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glNormal3sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glNormalPointer: procedure(atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glOrtho: procedure(left, right, bottom, top, zNear, zFar: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPassThrough: procedure(token: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPixelMapfv: procedure(map: GLenum; mapsize: GLsizei; const values: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPixelMapuiv: procedure(map: GLenum; mapsize: GLsizei; const values: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPixelMapusv: procedure(map: GLenum; mapsize: GLsizei; const values: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPixelStoref: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPixelStorei: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPixelTransferf: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPixelTransferi: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPixelZoom: procedure(xfactor, yfactor: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPointSize: procedure(size: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPolygonMode: procedure(face, mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPolygonOffset: procedure(factor, units: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPolygonStipple: procedure(const mask: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPopAttrib: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPopClientAttrib: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPopMatrix: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPopName: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPrioritizeTextures: procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPushAttrib: procedure(mask: GLbitfield); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPushClientAttrib: procedure(mask: GLbitfield); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPushMatrix: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPushName: procedure(name: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRasterPos2d: procedure(x, y: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRasterPos2dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRasterPos2f: procedure(x, y: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRasterPos2fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRasterPos2i: procedure(x, y: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRasterPos2iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRasterPos2s: procedure(x, y: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRasterPos2sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRasterPos3d: procedure(x, y, z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRasterPos3dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRasterPos3f: procedure(x, y, z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRasterPos3fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRasterPos3i: procedure(x, y, z: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRasterPos3iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRasterPos3s: procedure(x, y, z: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRasterPos3sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRasterPos4d: procedure(x, y, z, w: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRasterPos4dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRasterPos4f: procedure(x, y, z, w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRasterPos4fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRasterPos4i: procedure(x, y, z, w: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRasterPos4iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRasterPos4s: procedure(x, y, z, w: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRasterPos4sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glReadBuffer: procedure(mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glReadPixels: procedure(x, y: GLint; width, height: GLsizei; format, atype: GLenum; pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRectd: procedure(x1, y1, x2, y2: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRectdv: procedure(const v1: PGLdouble; const v2: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRectf: procedure(x1, y1, x2, y2: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRectfv: procedure(const v1: PGLfloat; const v2: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRecti: procedure(x1, y1, x2, y2: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRectiv: procedure(const v1: PGLint; const v2: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRects: procedure(x1, y1, x2, y2: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRectsv: procedure(const v1: PGLshort; const v2: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRenderMode: function(mode: GLint): GLint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRotated: procedure(angle, x, y, z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRotatef: procedure(angle, x, y, z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glScaled: procedure(x, y, z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glScalef: procedure(x, y, z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glScissor: procedure(x, y: GLint; width, height: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSelectBuffer: procedure(size: GLsizei; buffer: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glShadeModel: procedure(mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glStencilFunc: procedure(func: GLenum; ref: GLint; mask: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glStencilMask: procedure(mask: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glStencilOp: procedure(fail, zfail, zpass: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord1d: procedure(s: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord1dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord1f: procedure(s: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord1fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord1i: procedure(s: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord1iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord1s: procedure(s: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord1sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord2d: procedure(s, t: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord2dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord2f: procedure(s, t: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord2fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord2i: procedure(s, t: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord2iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord2s: procedure(s, t: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord2sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord3d: procedure(s, t, r: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord3dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord3f: procedure(s, t, r: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord3fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord3i: procedure(s, t, r: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord3iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord3s: procedure(s, t, r: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord3sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord4d: procedure(s, t, r, q: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord4dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord4f: procedure(s, t, r, q: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord4fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord4i: procedure(s, t, r, q: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord4iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord4s: procedure(s, t, r, q: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord4sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoordPointer: procedure(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexEnvf: procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexEnvfv: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexEnvi: procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexEnviv: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexGend: procedure(coord: GLenum; pname: GLenum; param: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexGendv: procedure(coord: GLenum; pname: GLenum; const params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexGenf: procedure(coord: GLenum; pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexGenfv: procedure(coord: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexGeni: procedure(coord: GLenum; pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexGeniv: procedure(coord: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexImage1D: procedure(target: GLenum; level, internalformat: GLint; width: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexImage2D: procedure(target: GLenum; level, internalformat: GLint; width, height: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexParameterf: procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexParameterfv: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexParameteri: procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexParameteriv: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexSubImage1D: procedure(target: GLenum; level, xoffset: GLint; width: GLsizei; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset: GLint; width, height: GLsizei; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTranslated: procedure(x, y, z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTranslatef: procedure(x, y, z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertex2d: procedure(x, y: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertex2dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertex2f: procedure(x, y: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertex2fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertex2i: procedure(x, y: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertex2iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertex2s: procedure(x, y: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertex2sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertex3d: procedure(x, y, z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertex3dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertex3f: procedure(x, y, z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertex3fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertex3i: procedure(x, y, z: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertex3iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertex3s: procedure(x, y, z: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertex3sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertex4d: procedure(x, y, z, w: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertex4dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertex4f: procedure(x, y, z, w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertex4fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertex4i: procedure(x, y, z, w: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertex4iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertex4s: procedure(x, y, z, w: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertex4sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexPointer: procedure(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glViewport: procedure(x, y: GLint; width, height: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - {$IFDEF WINDOWS} - ChoosePixelFormat: function(DC: HDC; p2: PPixelFormatDescriptor): Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - {$ENDIF} - -type - // EXT_vertex_array - PFNGLARRAYELEMENTEXTPROC = procedure(i: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - PFNGLDRAWARRAYSEXTPROC = procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - PFNGLVERTEXPOINTEREXTPROC = procedure(size: GLint; atype: GLenum; - stride, count: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - PFNGLNORMALPOINTEREXTPROC = procedure(atype: GLenum; stride, count: GLsizei; - const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - PFNGLCOLORPOINTEREXTPROC = procedure(size: GLint; atype: GLenum; stride, count: GLsizei; - const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - PFNGLINDEXPOINTEREXTPROC = procedure(atype: GLenum; stride, count: GLsizei; - const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - PFNGLTEXCOORDPOINTEREXTPROC = procedure(size: GLint; atype: GLenum; - stride, count: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - PFNGLEDGEFLAGPOINTEREXTPROC = procedure(stride, count: GLsizei; - const pointer: PGLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - PFNGLGETPOINTERVEXTPROC = procedure(pname: GLenum; params: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - PFNGLARRAYELEMENTARRAYEXTPROC = procedure(mode: GLenum; count: GLsizei; - const pi: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - - // WIN_swap_hint - PFNGLADDSWAPHINTRECTWINPROC = procedure(x, y: GLint; width, height: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - - // EXT_paletted_texture - PFNGLCOLORTABLEEXTPROC = procedure(target, internalFormat: GLenum; width: GLsizei; - format, atype: GLenum; const data: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - PFNGLCOLORSUBTABLEEXTPROC = procedure(target: GLenum; start, count: GLsizei; - format, atype: GLenum; const data: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - PFNGLGETCOLORTABLEEXTPROC = procedure(target, format, atype: GLenum; data: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - PFNGLGETCOLORTABLEPARAMETERIVEXTPROC = procedure(target, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - PFNGLGETCOLORTABLEPARAMETERFVEXTPROC = procedure(target, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -procedure LoadOpenGL( const dll: PChar ); -procedure FreeOpenGL; - -implementation - -procedure FreeOpenGL; -begin - - @glAccum := nil; - @glAlphaFunc := nil; - @glAreTexturesResident := nil; - @glArrayElement := nil; - @glBegin := nil; - @glBindTexture := nil; - @glBitmap := nil; - @glBlendFunc := nil; - @glCallList := nil; - @glCallLists := nil; - @glClear := nil; - @glClearAccum := nil; - @glClearColor := nil; - @glClearDepth := nil; - @glClearIndex := nil; - @glClearStencil := nil; - @glClipPlane := nil; - @glColor3b := nil; - @glColor3bv := nil; - @glColor3d := nil; - @glColor3dv := nil; - @glColor3f := nil; - @glColor3fv := nil; - @glColor3i := nil; - @glColor3iv := nil; - @glColor3s := nil; - @glColor3sv := nil; - @glColor3ub := nil; - @glColor3ubv := nil; - @glColor3ui := nil; - @glColor3uiv := nil; - @glColor3us := nil; - @glColor3usv := nil; - @glColor4b := nil; - @glColor4bv := nil; - @glColor4d := nil; - @glColor4dv := nil; - @glColor4f := nil; - @glColor4fv := nil; - @glColor4i := nil; - @glColor4iv := nil; - @glColor4s := nil; - @glColor4sv := nil; - @glColor4ub := nil; - @glColor4ubv := nil; - @glColor4ui := nil; - @glColor4uiv := nil; - @glColor4us := nil; - @glColor4usv := nil; - @glColorMask := nil; - @glColorMaterial := nil; - @glColorPointer := nil; - @glCopyPixels := nil; - @glCopyTexImage1D := nil; - @glCopyTexImage2D := nil; - @glCopyTexSubImage1D := nil; - @glCopyTexSubImage2D := nil; - @glCullFace := nil; - @glDeleteLists := nil; - @glDeleteTextures := nil; - @glDepthFunc := nil; - @glDepthMask := nil; - @glDepthRange := nil; - @glDisable := nil; - @glDisableClientState := nil; - @glDrawArrays := nil; - @glDrawBuffer := nil; - @glDrawElements := nil; - @glDrawPixels := nil; - @glEdgeFlag := nil; - @glEdgeFlagPointer := nil; - @glEdgeFlagv := nil; - @glEnable := nil; - @glEnableClientState := nil; - @glEnd := nil; - @glEndList := nil; - @glEvalCoord1d := nil; - @glEvalCoord1dv := nil; - @glEvalCoord1f := nil; - @glEvalCoord1fv := nil; - @glEvalCoord2d := nil; - @glEvalCoord2dv := nil; - @glEvalCoord2f := nil; - @glEvalCoord2fv := nil; - @glEvalMesh1 := nil; - @glEvalMesh2 := nil; - @glEvalPoint1 := nil; - @glEvalPoint2 := nil; - @glFeedbackBuffer := nil; - @glFinish := nil; - @glFlush := nil; - @glFogf := nil; - @glFogfv := nil; - @glFogi := nil; - @glFogiv := nil; - @glFrontFace := nil; - @glFrustum := nil; - @glGenLists := nil; - @glGenTextures := nil; - @glGetBooleanv := nil; - @glGetClipPlane := nil; - @glGetDoublev := nil; - @glGetError := nil; - @glGetFloatv := nil; - @glGetIntegerv := nil; - @glGetLightfv := nil; - @glGetLightiv := nil; - @glGetMapdv := nil; - @glGetMapfv := nil; - @glGetMapiv := nil; - @glGetMaterialfv := nil; - @glGetMaterialiv := nil; - @glGetPixelMapfv := nil; - @glGetPixelMapuiv := nil; - @glGetPixelMapusv := nil; - @glGetPointerv := nil; - @glGetPolygonStipple := nil; - @glGetString := nil; - @glGetTexEnvfv := nil; - @glGetTexEnviv := nil; - @glGetTexGendv := nil; - @glGetTexGenfv := nil; - @glGetTexGeniv := nil; - @glGetTexImage := nil; - @glGetTexLevelParameterfv := nil; - @glGetTexLevelParameteriv := nil; - @glGetTexParameterfv := nil; - @glGetTexParameteriv := nil; - @glHint := nil; - @glIndexMask := nil; - @glIndexPointer := nil; - @glIndexd := nil; - @glIndexdv := nil; - @glIndexf := nil; - @glIndexfv := nil; - @glIndexi := nil; - @glIndexiv := nil; - @glIndexs := nil; - @glIndexsv := nil; - @glIndexub := nil; - @glIndexubv := nil; - @glInitNames := nil; - @glInterleavedArrays := nil; - @glIsEnabled := nil; - @glIsList := nil; - @glIsTexture := nil; - @glLightModelf := nil; - @glLightModelfv := nil; - @glLightModeli := nil; - @glLightModeliv := nil; - @glLightf := nil; - @glLightfv := nil; - @glLighti := nil; - @glLightiv := nil; - @glLineStipple := nil; - @glLineWidth := nil; - @glListBase := nil; - @glLoadIdentity := nil; - @glLoadMatrixd := nil; - @glLoadMatrixf := nil; - @glLoadName := nil; - @glLogicOp := nil; - @glMap1d := nil; - @glMap1f := nil; - @glMap2d := nil; - @glMap2f := nil; - @glMapGrid1d := nil; - @glMapGrid1f := nil; - @glMapGrid2d := nil; - @glMapGrid2f := nil; - @glMaterialf := nil; - @glMaterialfv := nil; - @glMateriali := nil; - @glMaterialiv := nil; - @glMatrixMode := nil; - @glMultMatrixd := nil; - @glMultMatrixf := nil; - @glNewList := nil; - @glNormal3b := nil; - @glNormal3bv := nil; - @glNormal3d := nil; - @glNormal3dv := nil; - @glNormal3f := nil; - @glNormal3fv := nil; - @glNormal3i := nil; - @glNormal3iv := nil; - @glNormal3s := nil; - @glNormal3sv := nil; - @glNormalPointer := nil; - @glOrtho := nil; - @glPassThrough := nil; - @glPixelMapfv := nil; - @glPixelMapuiv := nil; - @glPixelMapusv := nil; - @glPixelStoref := nil; - @glPixelStorei := nil; - @glPixelTransferf := nil; - @glPixelTransferi := nil; - @glPixelZoom := nil; - @glPointSize := nil; - @glPolygonMode := nil; - @glPolygonOffset := nil; - @glPolygonStipple := nil; - @glPopAttrib := nil; - @glPopClientAttrib := nil; - @glPopMatrix := nil; - @glPopName := nil; - @glPrioritizeTextures := nil; - @glPushAttrib := nil; - @glPushClientAttrib := nil; - @glPushMatrix := nil; - @glPushName := nil; - @glRasterPos2d := nil; - @glRasterPos2dv := nil; - @glRasterPos2f := nil; - @glRasterPos2fv := nil; - @glRasterPos2i := nil; - @glRasterPos2iv := nil; - @glRasterPos2s := nil; - @glRasterPos2sv := nil; - @glRasterPos3d := nil; - @glRasterPos3dv := nil; - @glRasterPos3f := nil; - @glRasterPos3fv := nil; - @glRasterPos3i := nil; - @glRasterPos3iv := nil; - @glRasterPos3s := nil; - @glRasterPos3sv := nil; - @glRasterPos4d := nil; - @glRasterPos4dv := nil; - @glRasterPos4f := nil; - @glRasterPos4fv := nil; - @glRasterPos4i := nil; - @glRasterPos4iv := nil; - @glRasterPos4s := nil; - @glRasterPos4sv := nil; - @glReadBuffer := nil; - @glReadPixels := nil; - @glRectd := nil; - @glRectdv := nil; - @glRectf := nil; - @glRectfv := nil; - @glRecti := nil; - @glRectiv := nil; - @glRects := nil; - @glRectsv := nil; - @glRenderMode := nil; - @glRotated := nil; - @glRotatef := nil; - @glScaled := nil; - @glScalef := nil; - @glScissor := nil; - @glSelectBuffer := nil; - @glShadeModel := nil; - @glStencilFunc := nil; - @glStencilMask := nil; - @glStencilOp := nil; - @glTexCoord1d := nil; - @glTexCoord1dv := nil; - @glTexCoord1f := nil; - @glTexCoord1fv := nil; - @glTexCoord1i := nil; - @glTexCoord1iv := nil; - @glTexCoord1s := nil; - @glTexCoord1sv := nil; - @glTexCoord2d := nil; - @glTexCoord2dv := nil; - @glTexCoord2f := nil; - @glTexCoord2fv := nil; - @glTexCoord2i := nil; - @glTexCoord2iv := nil; - @glTexCoord2s := nil; - @glTexCoord2sv := nil; - @glTexCoord3d := nil; - @glTexCoord3dv := nil; - @glTexCoord3f := nil; - @glTexCoord3fv := nil; - @glTexCoord3i := nil; - @glTexCoord3iv := nil; - @glTexCoord3s := nil; - @glTexCoord3sv := nil; - @glTexCoord4d := nil; - @glTexCoord4dv := nil; - @glTexCoord4f := nil; - @glTexCoord4fv := nil; - @glTexCoord4i := nil; - @glTexCoord4iv := nil; - @glTexCoord4s := nil; - @glTexCoord4sv := nil; - @glTexCoordPointer := nil; - @glTexEnvf := nil; - @glTexEnvfv := nil; - @glTexEnvi := nil; - @glTexEnviv := nil; - @glTexGend := nil; - @glTexGendv := nil; - @glTexGenf := nil; - @glTexGenfv := nil; - @glTexGeni := nil; - @glTexGeniv := nil; - @glTexImage1D := nil; - @glTexImage2D := nil; - @glTexParameterf := nil; - @glTexParameterfv := nil; - @glTexParameteri := nil; - @glTexParameteriv := nil; - @glTexSubImage1D := nil; - @glTexSubImage2D := nil; - @glTranslated := nil; - @glTranslatef := nil; - @glVertex2d := nil; - @glVertex2dv := nil; - @glVertex2f := nil; - @glVertex2fv := nil; - @glVertex2i := nil; - @glVertex2iv := nil; - @glVertex2s := nil; - @glVertex2sv := nil; - @glVertex3d := nil; - @glVertex3dv := nil; - @glVertex3f := nil; - @glVertex3fv := nil; - @glVertex3i := nil; - @glVertex3iv := nil; - @glVertex3s := nil; - @glVertex3sv := nil; - @glVertex4d := nil; - @glVertex4dv := nil; - @glVertex4f := nil; - @glVertex4fv := nil; - @glVertex4i := nil; - @glVertex4iv := nil; - @glVertex4s := nil; - @glVertex4sv := nil; - @glVertexPointer := nil; - @glViewport := nil; - {$IFDEF WINDOWS} - @ChoosePixelFormat := nil; - {$ENDIF} - - UnLoadModule(LibGL); - -end; - -procedure LoadOpenGL(const dll: PChar); -begin - - FreeOpenGL; - - if LoadModule( LibGL, dll ) then - begin - @glAccum := GetModuleSymbol(LibGL, 'glAccum'); - @glAlphaFunc := GetModuleSymbol(LibGL, 'glAlphaFunc'); - @glAreTexturesResident := GetModuleSymbol(LibGL, 'glAreTexturesResident'); - @glArrayElement := GetModuleSymbol(LibGL, 'glArrayElement'); - @glBegin := GetModuleSymbol(LibGL, 'glBegin'); - @glBindTexture := GetModuleSymbol(LibGL, 'glBindTexture'); - @glBitmap := GetModuleSymbol(LibGL, 'glBitmap'); - @glBlendFunc := GetModuleSymbol(LibGL, 'glBlendFunc'); - @glCallList := GetModuleSymbol(LibGL, 'glCallList'); - @glCallLists := GetModuleSymbol(LibGL, 'glCallLists'); - @glClear := GetModuleSymbol(LibGL, 'glClear'); - @glClearAccum := GetModuleSymbol(LibGL, 'glClearAccum'); - @glClearColor := GetModuleSymbol(LibGL, 'glClearColor'); - @glClearDepth := GetModuleSymbol(LibGL, 'glClearDepth'); - @glClearIndex := GetModuleSymbol(LibGL, 'glClearIndex'); - @glClearStencil := GetModuleSymbol(LibGL, 'glClearStencil'); - @glClipPlane := GetModuleSymbol(LibGL, 'glClipPlane'); - @glColor3b := GetModuleSymbol(LibGL, 'glColor3b'); - @glColor3bv := GetModuleSymbol(LibGL, 'glColor3bv'); - @glColor3d := GetModuleSymbol(LibGL, 'glColor3d'); - @glColor3dv := GetModuleSymbol(LibGL, 'glColor3dv'); - @glColor3f := GetModuleSymbol(LibGL, 'glColor3f'); - @glColor3fv := GetModuleSymbol(LibGL, 'glColor3fv'); - @glColor3i := GetModuleSymbol(LibGL, 'glColor3i'); - @glColor3iv := GetModuleSymbol(LibGL, 'glColor3iv'); - @glColor3s := GetModuleSymbol(LibGL, 'glColor3s'); - @glColor3sv := GetModuleSymbol(LibGL, 'glColor3sv'); - @glColor3ub := GetModuleSymbol(LibGL, 'glColor3ub'); - @glColor3ubv := GetModuleSymbol(LibGL, 'glColor3ubv'); - @glColor3ui := GetModuleSymbol(LibGL, 'glColor3ui'); - @glColor3uiv := GetModuleSymbol(LibGL, 'glColor3uiv'); - @glColor3us := GetModuleSymbol(LibGL, 'glColor3us'); - @glColor3usv := GetModuleSymbol(LibGL, 'glColor3usv'); - @glColor4b := GetModuleSymbol(LibGL, 'glColor4b'); - @glColor4bv := GetModuleSymbol(LibGL, 'glColor4bv'); - @glColor4d := GetModuleSymbol(LibGL, 'glColor4d'); - @glColor4dv := GetModuleSymbol(LibGL, 'glColor4dv'); - @glColor4f := GetModuleSymbol(LibGL, 'glColor4f'); - @glColor4fv := GetModuleSymbol(LibGL, 'glColor4fv'); - @glColor4i := GetModuleSymbol(LibGL, 'glColor4i'); - @glColor4iv := GetModuleSymbol(LibGL, 'glColor4iv'); - @glColor4s := GetModuleSymbol(LibGL, 'glColor4s'); - @glColor4sv := GetModuleSymbol(LibGL, 'glColor4sv'); - @glColor4ub := GetModuleSymbol(LibGL, 'glColor4ub'); - @glColor4ubv := GetModuleSymbol(LibGL, 'glColor4ubv'); - @glColor4ui := GetModuleSymbol(LibGL, 'glColor4ui'); - @glColor4uiv := GetModuleSymbol(LibGL, 'glColor4uiv'); - @glColor4us := GetModuleSymbol(LibGL, 'glColor4us'); - @glColor4usv := GetModuleSymbol(LibGL, 'glColor4usv'); - @glColorMask := GetModuleSymbol(LibGL, 'glColorMask'); - @glColorMaterial := GetModuleSymbol(LibGL, 'glColorMaterial'); - @glColorPointer := GetModuleSymbol(LibGL, 'glColorPointer'); - @glCopyPixels := GetModuleSymbol(LibGL, 'glCopyPixels'); - @glCopyTexImage1D := GetModuleSymbol(LibGL, 'glCopyTexImage1D'); - @glCopyTexImage2D := GetModuleSymbol(LibGL, 'glCopyTexImage2D'); - @glCopyTexSubImage1D := GetModuleSymbol(LibGL, 'glCopyTexSubImage1D'); - @glCopyTexSubImage2D := GetModuleSymbol(LibGL, 'glCopyTexSubImage2D'); - @glCullFace := GetModuleSymbol(LibGL, 'glCullFace'); - @glDeleteLists := GetModuleSymbol(LibGL, 'glDeleteLists'); - @glDeleteTextures := GetModuleSymbol(LibGL, 'glDeleteTextures'); - @glDepthFunc := GetModuleSymbol(LibGL, 'glDepthFunc'); - @glDepthMask := GetModuleSymbol(LibGL, 'glDepthMask'); - @glDepthRange := GetModuleSymbol(LibGL, 'glDepthRange'); - @glDisable := GetModuleSymbol(LibGL, 'glDisable'); - @glDisableClientState := GetModuleSymbol(LibGL, 'glDisableClientState'); - @glDrawArrays := GetModuleSymbol(LibGL, 'glDrawArrays'); - @glDrawBuffer := GetModuleSymbol(LibGL, 'glDrawBuffer'); - @glDrawElements := GetModuleSymbol(LibGL, 'glDrawElements'); - @glDrawPixels := GetModuleSymbol(LibGL, 'glDrawPixels'); - @glEdgeFlag := GetModuleSymbol(LibGL, 'glEdgeFlag'); - @glEdgeFlagPointer := GetModuleSymbol(LibGL, 'glEdgeFlagPointer'); - @glEdgeFlagv := GetModuleSymbol(LibGL, 'glEdgeFlagv'); - @glEnable := GetModuleSymbol(LibGL, 'glEnable'); - @glEnableClientState := GetModuleSymbol(LibGL, 'glEnableClientState'); - @glEnd := GetModuleSymbol(LibGL, 'glEnd'); - @glEndList := GetModuleSymbol(LibGL, 'glEndList'); - @glEvalCoord1d := GetModuleSymbol(LibGL, 'glEvalCoord1d'); - @glEvalCoord1dv := GetModuleSymbol(LibGL, 'glEvalCoord1dv'); - @glEvalCoord1f := GetModuleSymbol(LibGL, 'glEvalCoord1f'); - @glEvalCoord1fv := GetModuleSymbol(LibGL, 'glEvalCoord1fv'); - @glEvalCoord2d := GetModuleSymbol(LibGL, 'glEvalCoord2d'); - @glEvalCoord2dv := GetModuleSymbol(LibGL, 'glEvalCoord2dv'); - @glEvalCoord2f := GetModuleSymbol(LibGL, 'glEvalCoord2f'); - @glEvalCoord2fv := GetModuleSymbol(LibGL, 'glEvalCoord2fv'); - @glEvalMesh1 := GetModuleSymbol(LibGL, 'glEvalMesh1'); - @glEvalMesh2 := GetModuleSymbol(LibGL, 'glEvalMesh2'); - @glEvalPoint1 := GetModuleSymbol(LibGL, 'glEvalPoint1'); - @glEvalPoint2 := GetModuleSymbol(LibGL, 'glEvalPoint2'); - @glFeedbackBuffer := GetModuleSymbol(LibGL, 'glFeedbackBuffer'); - @glFinish := GetModuleSymbol(LibGL, 'glFinish'); - @glFlush := GetModuleSymbol(LibGL, 'glFlush'); - @glFogf := GetModuleSymbol(LibGL, 'glFogf'); - @glFogfv := GetModuleSymbol(LibGL, 'glFogfv'); - @glFogi := GetModuleSymbol(LibGL, 'glFogi'); - @glFogiv := GetModuleSymbol(LibGL, 'glFogiv'); - @glFrontFace := GetModuleSymbol(LibGL, 'glFrontFace'); - @glFrustum := GetModuleSymbol(LibGL, 'glFrustum'); - @glGenLists := GetModuleSymbol(LibGL, 'glGenLists'); - @glGenTextures := GetModuleSymbol(LibGL, 'glGenTextures'); - @glGetBooleanv := GetModuleSymbol(LibGL, 'glGetBooleanv'); - @glGetClipPlane := GetModuleSymbol(LibGL, 'glGetClipPlane'); - @glGetDoublev := GetModuleSymbol(LibGL, 'glGetDoublev'); - @glGetError := GetModuleSymbol(LibGL, 'glGetError'); - @glGetFloatv := GetModuleSymbol(LibGL, 'glGetFloatv'); - @glGetIntegerv := GetModuleSymbol(LibGL, 'glGetIntegerv'); - @glGetLightfv := GetModuleSymbol(LibGL, 'glGetLightfv'); - @glGetLightiv := GetModuleSymbol(LibGL, 'glGetLightiv'); - @glGetMapdv := GetModuleSymbol(LibGL, 'glGetMapdv'); - @glGetMapfv := GetModuleSymbol(LibGL, 'glGetMapfv'); - @glGetMapiv := GetModuleSymbol(LibGL, 'glGetMapiv'); - @glGetMaterialfv := GetModuleSymbol(LibGL, 'glGetMaterialfv'); - @glGetMaterialiv := GetModuleSymbol(LibGL, 'glGetMaterialiv'); - @glGetPixelMapfv := GetModuleSymbol(LibGL, 'glGetPixelMapfv'); - @glGetPixelMapuiv := GetModuleSymbol(LibGL, 'glGetPixelMapuiv'); - @glGetPixelMapusv := GetModuleSymbol(LibGL, 'glGetPixelMapusv'); - @glGetPointerv := GetModuleSymbol(LibGL, 'glGetPointerv'); - @glGetPolygonStipple := GetModuleSymbol(LibGL, 'glGetPolygonStipple'); - @glGetString := GetModuleSymbol(LibGL, 'glGetString'); - @glGetTexEnvfv := GetModuleSymbol(LibGL, 'glGetTexEnvfv'); - @glGetTexEnviv := GetModuleSymbol(LibGL, 'glGetTexEnviv'); - @glGetTexGendv := GetModuleSymbol(LibGL, 'glGetTexGendv'); - @glGetTexGenfv := GetModuleSymbol(LibGL, 'glGetTexGenfv'); - @glGetTexGeniv := GetModuleSymbol(LibGL, 'glGetTexGeniv'); - @glGetTexImage := GetModuleSymbol(LibGL, 'glGetTexImage'); - @glGetTexLevelParameterfv := GetModuleSymbol(LibGL, 'glGetTexLevelParameterfv'); - @glGetTexLevelParameteriv := GetModuleSymbol(LibGL, 'glGetTexLevelParameteriv'); - @glGetTexParameterfv := GetModuleSymbol(LibGL, 'glGetTexParameterfv'); - @glGetTexParameteriv := GetModuleSymbol(LibGL, 'glGetTexParameteriv'); - @glHint := GetModuleSymbol(LibGL, 'glHint'); - @glIndexMask := GetModuleSymbol(LibGL, 'glIndexMask'); - @glIndexPointer := GetModuleSymbol(LibGL, 'glIndexPointer'); - @glIndexd := GetModuleSymbol(LibGL, 'glIndexd'); - @glIndexdv := GetModuleSymbol(LibGL, 'glIndexdv'); - @glIndexf := GetModuleSymbol(LibGL, 'glIndexf'); - @glIndexfv := GetModuleSymbol(LibGL, 'glIndexfv'); - @glIndexi := GetModuleSymbol(LibGL, 'glIndexi'); - @glIndexiv := GetModuleSymbol(LibGL, 'glIndexiv'); - @glIndexs := GetModuleSymbol(LibGL, 'glIndexs'); - @glIndexsv := GetModuleSymbol(LibGL, 'glIndexsv'); - @glIndexub := GetModuleSymbol(LibGL, 'glIndexub'); - @glIndexubv := GetModuleSymbol(LibGL, 'glIndexubv'); - @glInitNames := GetModuleSymbol(LibGL, 'glInitNames'); - @glInterleavedArrays := GetModuleSymbol(LibGL, 'glInterleavedArrays'); - @glIsEnabled := GetModuleSymbol(LibGL, 'glIsEnabled'); - @glIsList := GetModuleSymbol(LibGL, 'glIsList'); - @glIsTexture := GetModuleSymbol(LibGL, 'glIsTexture'); - @glLightModelf := GetModuleSymbol(LibGL, 'glLightModelf'); - @glLightModelfv := GetModuleSymbol(LibGL, 'glLightModelfv'); - @glLightModeli := GetModuleSymbol(LibGL, 'glLightModeli'); - @glLightModeliv := GetModuleSymbol(LibGL, 'glLightModeliv'); - @glLightf := GetModuleSymbol(LibGL, 'glLightf'); - @glLightfv := GetModuleSymbol(LibGL, 'glLightfv'); - @glLighti := GetModuleSymbol(LibGL, 'glLighti'); - @glLightiv := GetModuleSymbol(LibGL, 'glLightiv'); - @glLineStipple := GetModuleSymbol(LibGL, 'glLineStipple'); - @glLineWidth := GetModuleSymbol(LibGL, 'glLineWidth'); - @glListBase := GetModuleSymbol(LibGL, 'glListBase'); - @glLoadIdentity := GetModuleSymbol(LibGL, 'glLoadIdentity'); - @glLoadMatrixd := GetModuleSymbol(LibGL, 'glLoadMatrixd'); - @glLoadMatrixf := GetModuleSymbol(LibGL, 'glLoadMatrixf'); - @glLoadName := GetModuleSymbol(LibGL, 'glLoadName'); - @glLogicOp := GetModuleSymbol(LibGL, 'glLogicOp'); - @glMap1d := GetModuleSymbol(LibGL, 'glMap1d'); - @glMap1f := GetModuleSymbol(LibGL, 'glMap1f'); - @glMap2d := GetModuleSymbol(LibGL, 'glMap2d'); - @glMap2f := GetModuleSymbol(LibGL, 'glMap2f'); - @glMapGrid1d := GetModuleSymbol(LibGL, 'glMapGrid1d'); - @glMapGrid1f := GetModuleSymbol(LibGL, 'glMapGrid1f'); - @glMapGrid2d := GetModuleSymbol(LibGL, 'glMapGrid2d'); - @glMapGrid2f := GetModuleSymbol(LibGL, 'glMapGrid2f'); - @glMaterialf := GetModuleSymbol(LibGL, 'glMaterialf'); - @glMaterialfv := GetModuleSymbol(LibGL, 'glMaterialfv'); - @glMateriali := GetModuleSymbol(LibGL, 'glMateriali'); - @glMaterialiv := GetModuleSymbol(LibGL, 'glMaterialiv'); - @glMatrixMode := GetModuleSymbol(LibGL, 'glMatrixMode'); - @glMultMatrixd := GetModuleSymbol(LibGL, 'glMultMatrixd'); - @glMultMatrixf := GetModuleSymbol(LibGL, 'glMultMatrixf'); - @glNewList := GetModuleSymbol(LibGL, 'glNewList'); - @glNormal3b := GetModuleSymbol(LibGL, 'glNormal3b'); - @glNormal3bv := GetModuleSymbol(LibGL, 'glNormal3bv'); - @glNormal3d := GetModuleSymbol(LibGL, 'glNormal3d'); - @glNormal3dv := GetModuleSymbol(LibGL, 'glNormal3dv'); - @glNormal3f := GetModuleSymbol(LibGL, 'glNormal3f'); - @glNormal3fv := GetModuleSymbol(LibGL, 'glNormal3fv'); - @glNormal3i := GetModuleSymbol(LibGL, 'glNormal3i'); - @glNormal3iv := GetModuleSymbol(LibGL, 'glNormal3iv'); - @glNormal3s := GetModuleSymbol(LibGL, 'glNormal3s'); - @glNormal3sv := GetModuleSymbol(LibGL, 'glNormal3sv'); - @glNormalPointer := GetModuleSymbol(LibGL, 'glNormalPointer'); - @glOrtho := GetModuleSymbol(LibGL, 'glOrtho'); - @glPassThrough := GetModuleSymbol(LibGL, 'glPassThrough'); - @glPixelMapfv := GetModuleSymbol(LibGL, 'glPixelMapfv'); - @glPixelMapuiv := GetModuleSymbol(LibGL, 'glPixelMapuiv'); - @glPixelMapusv := GetModuleSymbol(LibGL, 'glPixelMapusv'); - @glPixelStoref := GetModuleSymbol(LibGL, 'glPixelStoref'); - @glPixelStorei := GetModuleSymbol(LibGL, 'glPixelStorei'); - @glPixelTransferf := GetModuleSymbol(LibGL, 'glPixelTransferf'); - @glPixelTransferi := GetModuleSymbol(LibGL, 'glPixelTransferi'); - @glPixelZoom := GetModuleSymbol(LibGL, 'glPixelZoom'); - @glPointSize := GetModuleSymbol(LibGL, 'glPointSize'); - @glPolygonMode := GetModuleSymbol(LibGL, 'glPolygonMode'); - @glPolygonOffset := GetModuleSymbol(LibGL, 'glPolygonOffset'); - @glPolygonStipple := GetModuleSymbol(LibGL, 'glPolygonStipple'); - @glPopAttrib := GetModuleSymbol(LibGL, 'glPopAttrib'); - @glPopClientAttrib := GetModuleSymbol(LibGL, 'glPopClientAttrib'); - @glPopMatrix := GetModuleSymbol(LibGL, 'glPopMatrix'); - @glPopName := GetModuleSymbol(LibGL, 'glPopName'); - @glPrioritizeTextures := GetModuleSymbol(LibGL, 'glPrioritizeTextures'); - @glPushAttrib := GetModuleSymbol(LibGL, 'glPushAttrib'); - @glPushClientAttrib := GetModuleSymbol(LibGL, 'glPushClientAttrib'); - @glPushMatrix := GetModuleSymbol(LibGL, 'glPushMatrix'); - @glPushName := GetModuleSymbol(LibGL, 'glPushName'); - @glRasterPos2d := GetModuleSymbol(LibGL, 'glRasterPos2d'); - @glRasterPos2dv := GetModuleSymbol(LibGL, 'glRasterPos2dv'); - @glRasterPos2f := GetModuleSymbol(LibGL, 'glRasterPos2f'); - @glRasterPos2fv := GetModuleSymbol(LibGL, 'glRasterPos2fv'); - @glRasterPos2i := GetModuleSymbol(LibGL, 'glRasterPos2i'); - @glRasterPos2iv := GetModuleSymbol(LibGL, 'glRasterPos2iv'); - @glRasterPos2s := GetModuleSymbol(LibGL, 'glRasterPos2s'); - @glRasterPos2sv := GetModuleSymbol(LibGL, 'glRasterPos2sv'); - @glRasterPos3d := GetModuleSymbol(LibGL, 'glRasterPos3d'); - @glRasterPos3dv := GetModuleSymbol(LibGL, 'glRasterPos3dv'); - @glRasterPos3f := GetModuleSymbol(LibGL, 'glRasterPos3f'); - @glRasterPos3fv := GetModuleSymbol(LibGL, 'glRasterPos3fv'); - @glRasterPos3i := GetModuleSymbol(LibGL, 'glRasterPos3i'); - @glRasterPos3iv := GetModuleSymbol(LibGL, 'glRasterPos3iv'); - @glRasterPos3s := GetModuleSymbol(LibGL, 'glRasterPos3s'); - @glRasterPos3sv := GetModuleSymbol(LibGL, 'glRasterPos3sv'); - @glRasterPos4d := GetModuleSymbol(LibGL, 'glRasterPos4d'); - @glRasterPos4dv := GetModuleSymbol(LibGL, 'glRasterPos4dv'); - @glRasterPos4f := GetModuleSymbol(LibGL, 'glRasterPos4f'); - @glRasterPos4fv := GetModuleSymbol(LibGL, 'glRasterPos4fv'); - @glRasterPos4i := GetModuleSymbol(LibGL, 'glRasterPos4i'); - @glRasterPos4iv := GetModuleSymbol(LibGL, 'glRasterPos4iv'); - @glRasterPos4s := GetModuleSymbol(LibGL, 'glRasterPos4s'); - @glRasterPos4sv := GetModuleSymbol(LibGL, 'glRasterPos4sv'); - @glReadBuffer := GetModuleSymbol(LibGL, 'glReadBuffer'); - @glReadPixels := GetModuleSymbol(LibGL, 'glReadPixels'); - @glRectd := GetModuleSymbol(LibGL, 'glRectd'); - @glRectdv := GetModuleSymbol(LibGL, 'glRectdv'); - @glRectf := GetModuleSymbol(LibGL, 'glRectf'); - @glRectfv := GetModuleSymbol(LibGL, 'glRectfv'); - @glRecti := GetModuleSymbol(LibGL, 'glRecti'); - @glRectiv := GetModuleSymbol(LibGL, 'glRectiv'); - @glRects := GetModuleSymbol(LibGL, 'glRects'); - @glRectsv := GetModuleSymbol(LibGL, 'glRectsv'); - @glRenderMode := GetModuleSymbol(LibGL, 'glRenderMode'); - @glRotated := GetModuleSymbol(LibGL, 'glRotated'); - @glRotatef := GetModuleSymbol(LibGL, 'glRotatef'); - @glScaled := GetModuleSymbol(LibGL, 'glScaled'); - @glScalef := GetModuleSymbol(LibGL, 'glScalef'); - @glScissor := GetModuleSymbol(LibGL, 'glScissor'); - @glSelectBuffer := GetModuleSymbol(LibGL, 'glSelectBuffer'); - @glShadeModel := GetModuleSymbol(LibGL, 'glShadeModel'); - @glStencilFunc := GetModuleSymbol(LibGL, 'glStencilFunc'); - @glStencilMask := GetModuleSymbol(LibGL, 'glStencilMask'); - @glStencilOp := GetModuleSymbol(LibGL, 'glStencilOp'); - @glTexCoord1d := GetModuleSymbol(LibGL, 'glTexCoord1d'); - @glTexCoord1dv := GetModuleSymbol(LibGL, 'glTexCoord1dv'); - @glTexCoord1f := GetModuleSymbol(LibGL, 'glTexCoord1f'); - @glTexCoord1fv := GetModuleSymbol(LibGL, 'glTexCoord1fv'); - @glTexCoord1i := GetModuleSymbol(LibGL, 'glTexCoord1i'); - @glTexCoord1iv := GetModuleSymbol(LibGL, 'glTexCoord1iv'); - @glTexCoord1s := GetModuleSymbol(LibGL, 'glTexCoord1s'); - @glTexCoord1sv := GetModuleSymbol(LibGL, 'glTexCoord1sv'); - @glTexCoord2d := GetModuleSymbol(LibGL, 'glTexCoord2d'); - @glTexCoord2dv := GetModuleSymbol(LibGL, 'glTexCoord2dv'); - @glTexCoord2f := GetModuleSymbol(LibGL, 'glTexCoord2f'); - @glTexCoord2fv := GetModuleSymbol(LibGL, 'glTexCoord2fv'); - @glTexCoord2i := GetModuleSymbol(LibGL, 'glTexCoord2i'); - @glTexCoord2iv := GetModuleSymbol(LibGL, 'glTexCoord2iv'); - @glTexCoord2s := GetModuleSymbol(LibGL, 'glTexCoord2s'); - @glTexCoord2sv := GetModuleSymbol(LibGL, 'glTexCoord2sv'); - @glTexCoord3d := GetModuleSymbol(LibGL, 'glTexCoord3d'); - @glTexCoord3dv := GetModuleSymbol(LibGL, 'glTexCoord3dv'); - @glTexCoord3f := GetModuleSymbol(LibGL, 'glTexCoord3f'); - @glTexCoord3fv := GetModuleSymbol(LibGL, 'glTexCoord3fv'); - @glTexCoord3i := GetModuleSymbol(LibGL, 'glTexCoord3i'); - @glTexCoord3iv := GetModuleSymbol(LibGL, 'glTexCoord3iv'); - @glTexCoord3s := GetModuleSymbol(LibGL, 'glTexCoord3s'); - @glTexCoord3sv := GetModuleSymbol(LibGL, 'glTexCoord3sv'); - @glTexCoord4d := GetModuleSymbol(LibGL, 'glTexCoord4d'); - @glTexCoord4dv := GetModuleSymbol(LibGL, 'glTexCoord4dv'); - @glTexCoord4f := GetModuleSymbol(LibGL, 'glTexCoord4f'); - @glTexCoord4fv := GetModuleSymbol(LibGL, 'glTexCoord4fv'); - @glTexCoord4i := GetModuleSymbol(LibGL, 'glTexCoord4i'); - @glTexCoord4iv := GetModuleSymbol(LibGL, 'glTexCoord4iv'); - @glTexCoord4s := GetModuleSymbol(LibGL, 'glTexCoord4s'); - @glTexCoord4sv := GetModuleSymbol(LibGL, 'glTexCoord4sv'); - @glTexCoordPointer := GetModuleSymbol(LibGL, 'glTexCoordPointer'); - @glTexEnvf := GetModuleSymbol(LibGL, 'glTexEnvf'); - @glTexEnvfv := GetModuleSymbol(LibGL, 'glTexEnvfv'); - @glTexEnvi := GetModuleSymbol(LibGL, 'glTexEnvi'); - @glTexEnviv := GetModuleSymbol(LibGL, 'glTexEnviv'); - @glTexGend := GetModuleSymbol(LibGL, 'glTexGend'); - @glTexGendv := GetModuleSymbol(LibGL, 'glTexGendv'); - @glTexGenf := GetModuleSymbol(LibGL, 'glTexGenf'); - @glTexGenfv := GetModuleSymbol(LibGL, 'glTexGenfv'); - @glTexGeni := GetModuleSymbol(LibGL, 'glTexGeni'); - @glTexGeniv := GetModuleSymbol(LibGL, 'glTexGeniv'); - @glTexImage1D := GetModuleSymbol(LibGL, 'glTexImage1D'); - @glTexImage2D := GetModuleSymbol(LibGL, 'glTexImage2D'); - @glTexParameterf := GetModuleSymbol(LibGL, 'glTexParameterf'); - @glTexParameterfv := GetModuleSymbol(LibGL, 'glTexParameterfv'); - @glTexParameteri := GetModuleSymbol(LibGL, 'glTexParameteri'); - @glTexParameteriv := GetModuleSymbol(LibGL, 'glTexParameteriv'); - @glTexSubImage1D := GetModuleSymbol(LibGL, 'glTexSubImage1D'); - @glTexSubImage2D := GetModuleSymbol(LibGL, 'glTexSubImage2D'); - @glTranslated := GetModuleSymbol(LibGL, 'glTranslated'); - @glTranslatef := GetModuleSymbol(LibGL, 'glTranslatef'); - @glVertex2d := GetModuleSymbol(LibGL, 'glVertex2d'); - @glVertex2dv := GetModuleSymbol(LibGL, 'glVertex2dv'); - @glVertex2f := GetModuleSymbol(LibGL, 'glVertex2f'); - @glVertex2fv := GetModuleSymbol(LibGL, 'glVertex2fv'); - @glVertex2i := GetModuleSymbol(LibGL, 'glVertex2i'); - @glVertex2iv := GetModuleSymbol(LibGL, 'glVertex2iv'); - @glVertex2s := GetModuleSymbol(LibGL, 'glVertex2s'); - @glVertex2sv := GetModuleSymbol(LibGL, 'glVertex2sv'); - @glVertex3d := GetModuleSymbol(LibGL, 'glVertex3d'); - @glVertex3dv := GetModuleSymbol(LibGL, 'glVertex3dv'); - @glVertex3f := GetModuleSymbol(LibGL, 'glVertex3f'); - @glVertex3fv := GetModuleSymbol(LibGL, 'glVertex3fv'); - @glVertex3i := GetModuleSymbol(LibGL, 'glVertex3i'); - @glVertex3iv := GetModuleSymbol(LibGL, 'glVertex3iv'); - @glVertex3s := GetModuleSymbol(LibGL, 'glVertex3s'); - @glVertex3sv := GetModuleSymbol(LibGL, 'glVertex3sv'); - @glVertex4d := GetModuleSymbol(LibGL, 'glVertex4d'); - @glVertex4dv := GetModuleSymbol(LibGL, 'glVertex4dv'); - @glVertex4f := GetModuleSymbol(LibGL, 'glVertex4f'); - @glVertex4fv := GetModuleSymbol(LibGL, 'glVertex4fv'); - @glVertex4i := GetModuleSymbol(LibGL, 'glVertex4i'); - @glVertex4iv := GetModuleSymbol(LibGL, 'glVertex4iv'); - @glVertex4s := GetModuleSymbol(LibGL, 'glVertex4s'); - @glVertex4sv := GetModuleSymbol(LibGL, 'glVertex4sv'); - @glVertexPointer := GetModuleSymbol(LibGL, 'glVertexPointer'); - @glViewport := GetModuleSymbol(LibGL, 'glViewport'); - - {$IFDEF WINDOWS} - @ChoosePixelFormat := GetModuleSymbol(LibGL, 'ChoosePixelFormat'); - if not Assigned(ChoosePixelFormat) then - {$IFNDEF FPC}@{$ENDIF}ChoosePixelFormat := @Windows.ChoosePixelFormat; - {$ENDIF} - end; -end; - -initialization - {$IF Defined(CPU386) or Defined(CPUI386) or Defined(CPUX86_64)} - Set8087CW($133F); - {$IFEND} - - LoadOpenGL( GLLibName ); - -finalization - - FreeOpenGL; - -end. - diff --git a/Game/Code/lib/JEDI-SDL/OpenGL/Pas/glext.pas b/Game/Code/lib/JEDI-SDL/OpenGL/Pas/glext.pas deleted file mode 100644 index 1fc70f8a..00000000 --- a/Game/Code/lib/JEDI-SDL/OpenGL/Pas/glext.pas +++ /dev/null @@ -1,9578 +0,0 @@ -unit glext; -{ - $Id: glext.pas,v 1.6 2007/05/20 20:28:31 savage Exp $ - -} -(************************************************** - * OpenGL extension loading library * - * Generated by MetaGLext, written by Tom Nuydens * - * (tom@delphi3d.net -- http://www.delphi3d.net * - **************************************************) - -{ - $Log: glext.pas,v $ - Revision 1.6 2007/05/20 20:28:31 savage - Initial Changes to Handle 64 Bits - - Revision 1.5 2006/01/11 22:39:02 drellis - Updated to Support Up to OpenGL 2.0 - - Revision 1.4 2005/01/05 00:28:40 savage - Forgot to wrap a couple of Load_WGL function calls with an IFDEF WIN32. Fixed so now compiles under Linux as well. - - Revision 1.3 2004/08/24 19:33:06 savage - Removed declarations of SDL_GL_GetProcAddress as the correct ones are in sdl.pas. - - Revision 1.2 2004/08/09 00:38:01 savage - Updated to Tom's latest version. May contains bugs, but I hope not. - - Revision 1.1 2004/03/30 21:53:54 savage - Moved to it's own folder. - - Revision 1.6 2004/03/28 00:28:43 savage - Fixed some glSecondaryColor definitions... - - Revision 1.5 2004/02/20 17:18:16 savage - Forgot to prefix function pointer with @ for FPC and other Pascal compilers. - - Revision 1.4 2004/02/20 17:09:55 savage - Code tidied up in gl, glu and glut, while extensions in glext.pas are now loaded using SDL_GL_GetProcAddress, thus making it more cross-platform compatible, but now more tied to SDL. - - Revision 1.3 2004/02/14 22:36:29 savage - Fixed inconsistencies of using LoadLibrary and LoadModule. - Now all units make use of LoadModule rather than LoadLibrary and other dynamic proc procedures. - - Revision 1.2 2004/02/14 00:09:19 savage - Changed uses to now make use of moduleloader.pas rather than dllfuncs.pas - - Revision 1.1 2004/02/05 00:08:19 savage - Module 1.0 release - - Revision 1.7 2003/06/02 12:32:13 savage - Modified Sources to avoid warnings with Delphi by moving CVS Logging to the top of the header files. Hopefully CVS Logging still works. - -} - -interface - -{$I jedi-sdl.inc} - -uses - SysUtils, -{$IFDEF __GPC__} - gpc, -{$ENDIF} - -{$IFDEF WINDOWS} - Windows, -{$ENDIF} - moduleloader, - gl; - -// Test if the given extension name is present in the given extension string. -function glext_ExtensionSupported(const extension: PChar; const searchIn: PChar): Boolean; - -// Load a Specific Extension -function glext_LoadExtension(ext: String): Boolean; -// Some types that were introduced by extensions: -type - GLintptrARB = Integer; - PGLintptrARB = ^GLintptrARB; - - GLsizeiptrARB = Integer; - PGLsizeiptrARB = ^GLsizeiptrARB; - - GLcharARB = Char; - PGLcharARB = ^GLcharARB; - - GLhandleARB = Cardinal; - PGLhandleARB = ^GLhandleARB; - - GLintptr = Integer; - PGLintptr = ^GLintptr; - - GLsizeiptr = Integer; - PGLsizeiptr = ^GLsizeiptr; - - GLchar = Char; - PGLchar = ^GLchar; - -//***** GL_version_1_2 *****// -const - GL_UNSIGNED_BYTE_3_3_2 = $8032; - GL_UNSIGNED_SHORT_4_4_4_4 = $8033; - GL_UNSIGNED_SHORT_5_5_5_1 = $8034; - GL_UNSIGNED_INT_8_8_8_8 = $8035; - GL_UNSIGNED_INT_10_10_10_2 = $8036; - GL_RESCALE_NORMAL = $803A; - GL_UNSIGNED_BYTE_2_3_3_REV = $8362; - GL_UNSIGNED_SHORT_5_6_5 = $8363; - GL_UNSIGNED_SHORT_5_6_5_REV = $8364; - GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365; - GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366; - GL_UNSIGNED_INT_8_8_8_8_REV = $8367; - GL_UNSIGNED_INT_2_10_10_10_REV = $8368; - GL_BGR = $80E0; - GL_BGRA = $80E1; - GL_MAX_ELEMENTS_VERTICES = $80E8; - GL_MAX_ELEMENTS_INDICES = $80E9; - GL_CLAMP_TO_EDGE = $812F; - GL_TEXTURE_MIN_LOD = $813A; - GL_TEXTURE_MAX_LOD = $813B; - GL_TEXTURE_BASE_LEVEL = $813C; - GL_TEXTURE_MAX_LEVEL = $813D; - GL_LIGHT_MODEL_COLOR_CONTROL = $81F8; - GL_SINGLE_COLOR = $81F9; - GL_SEPARATE_SPECULAR_COLOR = $81FA; - GL_SMOOTH_POINT_SIZE_RANGE = $0B12; - GL_SMOOTH_POINT_SIZE_GRANULARITY = $0B13; - GL_SMOOTH_LINE_WIDTH_RANGE = $0B22; - GL_SMOOTH_LINE_WIDTH_GRANULARITY = $0B23; - GL_ALIASED_POINT_SIZE_RANGE = $846D; - GL_ALIASED_LINE_WIDTH_RANGE = $846E; - GL_PACK_SKIP_IMAGES = $806B; - GL_PACK_IMAGE_HEIGHT = $806C; - GL_UNPACK_SKIP_IMAGES = $806D; - GL_UNPACK_IMAGE_HEIGHT = $806E; - GL_TEXTURE_3D = $806F; - GL_PROXY_TEXTURE_3D = $8070; - GL_TEXTURE_DEPTH = $8071; - GL_TEXTURE_WRAP_R = $8072; - GL_MAX_3D_TEXTURE_SIZE = $8073; -var - glDrawRangeElements: procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei; _type: GLenum; const indices: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexImage3D: procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexSubImage3D: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCopyTexSubImage3D: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_version_1_2: Boolean; - -//***** GL_ARB_imaging *****// -const - GL_CONSTANT_COLOR = $8001; - GL_ONE_MINUS_CONSTANT_COLOR = $8002; - GL_CONSTANT_ALPHA = $8003; - GL_ONE_MINUS_CONSTANT_ALPHA = $8004; - GL_BLEND_COLOR = $8005; - GL_FUNC_ADD = $8006; - GL_MIN = $8007; - GL_MAX = $8008; - GL_BLEND_EQUATION = $8009; - GL_FUNC_SUBTRACT = $800A; - GL_FUNC_REVERSE_SUBTRACT = $800B; - GL_CONVOLUTION_1D = $8010; - GL_CONVOLUTION_2D = $8011; - GL_SEPARABLE_2D = $8012; - GL_CONVOLUTION_BORDER_MODE = $8013; - GL_CONVOLUTION_FILTER_SCALE = $8014; - GL_CONVOLUTION_FILTER_BIAS = $8015; - GL_REDUCE = $8016; - GL_CONVOLUTION_FORMAT = $8017; - GL_CONVOLUTION_WIDTH = $8018; - GL_CONVOLUTION_HEIGHT = $8019; - GL_MAX_CONVOLUTION_WIDTH = $801A; - GL_MAX_CONVOLUTION_HEIGHT = $801B; - GL_POST_CONVOLUTION_RED_SCALE = $801C; - GL_POST_CONVOLUTION_GREEN_SCALE = $801D; - GL_POST_CONVOLUTION_BLUE_SCALE = $801E; - GL_POST_CONVOLUTION_ALPHA_SCALE = $801F; - GL_POST_CONVOLUTION_RED_BIAS = $8020; - GL_POST_CONVOLUTION_GREEN_BIAS = $8021; - GL_POST_CONVOLUTION_BLUE_BIAS = $8022; - GL_POST_CONVOLUTION_ALPHA_BIAS = $8023; - GL_HISTOGRAM = $8024; - GL_PROXY_HISTOGRAM = $8025; - GL_HISTOGRAM_WIDTH = $8026; - GL_HISTOGRAM_FORMAT = $8027; - GL_HISTOGRAM_RED_SIZE = $8028; - GL_HISTOGRAM_GREEN_SIZE = $8029; - GL_HISTOGRAM_BLUE_SIZE = $802A; - GL_HISTOGRAM_ALPHA_SIZE = $802B; - GL_HISTOGRAM_LUMINANCE_SIZE = $802C; - GL_HISTOGRAM_SINK = $802D; - GL_MINMAX = $802E; - GL_MINMAX_FORMAT = $802F; - GL_MINMAX_SINK = $8030; - GL_TABLE_TOO_LARGE = $8031; - GL_COLOR_MATRIX = $80B1; - GL_COLOR_MATRIX_STACK_DEPTH = $80B2; - GL_MAX_COLOR_MATRIX_STACK_DEPTH = $80B3; - GL_POST_COLOR_MATRIX_RED_SCALE = $80B4; - GL_POST_COLOR_MATRIX_GREEN_SCALE = $80B5; - GL_POST_COLOR_MATRIX_BLUE_SCALE = $80B6; - GL_POST_COLOR_MATRIX_ALPHA_SCALE = $80B7; - GL_POST_COLOR_MATRIX_RED_BIAS = $80B8; - GL_POST_COLOR_MATRIX_GREEN_BIAS = $80B9; - GL_POST_COLOR_MATRIX_BLUE_BIAS = $80BA; - GL_POST_COLOR_MATIX_ALPHA_BIAS = $80BB; - GL_COLOR_TABLE = $80D0; - GL_POST_CONVOLUTION_COLOR_TABLE = $80D1; - GL_POST_COLOR_MATRIX_COLOR_TABLE = $80D2; - GL_PROXY_COLOR_TABLE = $80D3; - GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = $80D4; - GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = $80D5; - GL_COLOR_TABLE_SCALE = $80D6; - GL_COLOR_TABLE_BIAS = $80D7; - GL_COLOR_TABLE_FORMAT = $80D8; - GL_COLOR_TABLE_WIDTH = $80D9; - GL_COLOR_TABLE_RED_SIZE = $80DA; - GL_COLOR_TABLE_GREEN_SIZE = $80DB; - GL_COLOR_TABLE_BLUE_SIZE = $80DC; - GL_COLOR_TABLE_ALPHA_SIZE = $80DD; - GL_COLOR_TABLE_LUMINANCE_SIZE = $80DE; - GL_COLOR_TABLE_INTENSITY_SIZE = $80DF; - GL_IGNORE_BORDER = $8150; - GL_CONSTANT_BORDER = $8151; - GL_WRAP_BORDER = $8152; - GL_REPLICATE_BORDER = $8153; - GL_CONVOLUTION_BORDER_COLOR = $8154; -var - glColorTable: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColorTableParameterfv: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColorTableParameteriv: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCopyColorTable: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetColorTable: procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetColorTableParameterfv: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetColorTableParameteriv: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColorSubTable: procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCopyColorSubTable: procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glConvolutionFilter1D: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glConvolutionFilter2D: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glConvolutionParameterf: procedure(target: GLenum; pname: GLenum; params: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glConvolutionParameterfv: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glConvolutionParameteri: procedure(target: GLenum; pname: GLenum; params: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glConvolutionParameteriv: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCopyConvolutionFilter1D: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCopyConvolutionFilter2D: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetConvolutionFilter: procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetConvolutionParameterfv: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetConvolutionParameteriv: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetSeparableFilter: procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSeparableFilter2D: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetHistogram: procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetHistogramParameterfv: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetHistogramParameteriv: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetMinmax: procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetMinmaxParameterfv: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetMinmaxParameteriv: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glHistogram: procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMinmax: procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glResetHistogram: procedure(target: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glResetMinmax: procedure(target: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glBlendEquation: procedure(mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glBlendColor: procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_ARB_imaging: Boolean; - -//***** GL_version_1_3 *****// -const - GL_TEXTURE0 = $84C0; - GL_TEXTURE1 = $84C1; - GL_TEXTURE2 = $84C2; - GL_TEXTURE3 = $84C3; - GL_TEXTURE4 = $84C4; - GL_TEXTURE5 = $84C5; - GL_TEXTURE6 = $84C6; - GL_TEXTURE7 = $84C7; - GL_TEXTURE8 = $84C8; - GL_TEXTURE9 = $84C9; - GL_TEXTURE10 = $84CA; - GL_TEXTURE11 = $84CB; - GL_TEXTURE12 = $84CC; - GL_TEXTURE13 = $84CD; - GL_TEXTURE14 = $84CE; - GL_TEXTURE15 = $84CF; - GL_TEXTURE16 = $84D0; - GL_TEXTURE17 = $84D1; - GL_TEXTURE18 = $84D2; - GL_TEXTURE19 = $84D3; - GL_TEXTURE20 = $84D4; - GL_TEXTURE21 = $84D5; - GL_TEXTURE22 = $84D6; - GL_TEXTURE23 = $84D7; - GL_TEXTURE24 = $84D8; - GL_TEXTURE25 = $84D9; - GL_TEXTURE26 = $84DA; - GL_TEXTURE27 = $84DB; - GL_TEXTURE28 = $84DC; - GL_TEXTURE29 = $84DD; - GL_TEXTURE30 = $84DE; - GL_TEXTURE31 = $84DF; - GL_ACTIVE_TEXTURE = $84E0; - GL_CLIENT_ACTIVE_TEXTURE = $84E1; - GL_MAX_TEXTURE_UNITS = $84E2; - GL_TRANSPOSE_MODELVIEW_MATRIX = $84E3; - GL_TRANSPOSE_PROJECTION_MATRIX = $84E4; - GL_TRANSPOSE_TEXTURE_MATRIX = $84E5; - GL_TRANSPOSE_COLOR_MATRIX = $84E6; - GL_MULTISAMPLE = $809D; - GL_SAMPLE_ALPHA_TO_COVERAGE = $809E; - GL_SAMPLE_ALPHA_TO_ONE = $809F; - GL_SAMPLE_COVERAGE = $80A0; - GL_SAMPLE_BUFFERS = $80A8; - GL_SAMPLES = $80A9; - GL_SAMPLE_COVERAGE_VALUE = $80AA; - GL_SAMPLE_COVERAGE_INVERT = $80AB; - GL_MULTISAMPLE_BIT = $20000000; - GL_NORMAL_MAP = $8511; - GL_REFLECTION_MAP = $8512; - GL_TEXTURE_CUBE_MAP = $8513; - GL_TEXTURE_BINDING_CUBE_MAP = $8514; - GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515; - GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516; - GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517; - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518; - GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519; - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A; - GL_PROXY_TEXTURE_CUBE_MAP = $851B; - GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C; - GL_COMPRESSED_ALPHA = $84E9; - GL_COMPRESSED_LUMINANCE = $84EA; - GL_COMPRESSED_LUMINANCE_ALPHA = $84EB; - GL_COMPRESSED_INTENSITY = $84EC; - GL_COMPRESSED_RGB = $84ED; - GL_COMPRESSED_RGBA = $84EE; - GL_TEXTURE_COMPRESSION_HINT = $84EF; - GL_TEXTURE_COMPRESSED_IMAGE_SIZE = $86A0; - GL_TEXTURE_COMPRESSED = $86A1; - GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2; - GL_COMPRESSED_TEXTURE_FORMATS = $86A3; - GL_CLAMP_TO_BORDER = $812D; - GL_CLAMP_TO_BORDER_SGIS = $812D; - GL_COMBINE = $8570; - GL_COMBINE_RGB = $8571; - GL_COMBINE_ALPHA = $8572; - GL_SOURCE0_RGB = $8580; - GL_SOURCE1_RGB = $8581; - GL_SOURCE2_RGB = $8582; - GL_SOURCE0_ALPHA = $8588; - GL_SOURCE1_ALPHA = $8589; - GL_SOURCE2_ALPHA = $858A; - GL_OPERAND0_RGB = $8590; - GL_OPERAND1_RGB = $8591; - GL_OPERAND2_RGB = $8592; - GL_OPERAND0_ALPHA = $8598; - GL_OPERAND1_ALPHA = $8599; - GL_OPERAND2_ALPHA = $859A; - GL_RGB_SCALE = $8573; - GL_ADD_SIGNED = $8574; - GL_INTERPOLATE = $8575; - GL_SUBTRACT = $84E7; - GL_CONSTANT = $8576; - GL_PRIMARY_COLOR = $8577; - GL_PREVIOUS = $8578; - GL_DOT3_RGB = $86AE; - GL_DOT3_RGBA = $86AF; -var - glActiveTexture: procedure(texture: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glClientActiveTexture: procedure(texture: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord1d: procedure(target: GLenum; s: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord1dv: procedure(target: GLenum; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord1f: procedure(target: GLenum; s: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord1fv: procedure(target: GLenum; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord1i: procedure(target: GLenum; s: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord1iv: procedure(target: GLenum; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord1s: procedure(target: GLenum; s: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord1sv: procedure(target: GLenum; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord2d: procedure(target: GLenum; s: GLdouble; t: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord2dv: procedure(target: GLenum; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord2f: procedure(target: GLenum; s: GLfloat; t: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord2fv: procedure(target: GLenum; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord2i: procedure(target: GLenum; s: GLint; t: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord2iv: procedure(target: GLenum; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord2s: procedure(target: GLenum; s: GLshort; t: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord2sv: procedure(target: GLenum; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord3d: procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord3dv: procedure(target: GLenum; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord3f: procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord3fv: procedure(target: GLenum; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord3i: procedure(target: GLenum; s: GLint; t: GLint; r: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord3iv: procedure(target: GLenum; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord3s: procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord3sv: procedure(target: GLenum; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord4d: procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord4dv: procedure(target: GLenum; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord4f: procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord4fv: procedure(target: GLenum; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord4i: procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord4iv: procedure(target: GLenum; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord4s: procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord4sv: procedure(target: GLenum; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glLoadTransposeMatrixf: procedure(const m: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glLoadTransposeMatrixd: procedure(const m: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultTransposeMatrixf: procedure(const m: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultTransposeMatrixd: procedure(const m: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSampleCoverage: procedure(value: GLclampf; invert: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCompressedTexImage3D: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCompressedTexImage2D: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCompressedTexImage1D: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCompressedTexSubImage3D: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCompressedTexSubImage2D: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCompressedTexSubImage1D: procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetCompressedTexImage: procedure(target: GLenum; level: GLint; img: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_version_1_3: Boolean; - -//***** GL_ARB_multitexture *****// -const - GL_TEXTURE0_ARB = $84C0; - GL_TEXTURE1_ARB = $84C1; - GL_TEXTURE2_ARB = $84C2; - GL_TEXTURE3_ARB = $84C3; - GL_TEXTURE4_ARB = $84C4; - GL_TEXTURE5_ARB = $84C5; - GL_TEXTURE6_ARB = $84C6; - GL_TEXTURE7_ARB = $84C7; - GL_TEXTURE8_ARB = $84C8; - GL_TEXTURE9_ARB = $84C9; - GL_TEXTURE10_ARB = $84CA; - GL_TEXTURE11_ARB = $84CB; - GL_TEXTURE12_ARB = $84CC; - GL_TEXTURE13_ARB = $84CD; - GL_TEXTURE14_ARB = $84CE; - GL_TEXTURE15_ARB = $84CF; - GL_TEXTURE16_ARB = $84D0; - GL_TEXTURE17_ARB = $84D1; - GL_TEXTURE18_ARB = $84D2; - GL_TEXTURE19_ARB = $84D3; - GL_TEXTURE20_ARB = $84D4; - GL_TEXTURE21_ARB = $84D5; - GL_TEXTURE22_ARB = $84D6; - GL_TEXTURE23_ARB = $84D7; - GL_TEXTURE24_ARB = $84D8; - GL_TEXTURE25_ARB = $84D9; - GL_TEXTURE26_ARB = $84DA; - GL_TEXTURE27_ARB = $84DB; - GL_TEXTURE28_ARB = $84DC; - GL_TEXTURE29_ARB = $84DD; - GL_TEXTURE30_ARB = $84DE; - GL_TEXTURE31_ARB = $84DF; - GL_ACTIVE_TEXTURE_ARB = $84E0; - GL_CLIENT_ACTIVE_TEXTURE_ARB = $84E1; - GL_MAX_TEXTURE_UNITS_ARB = $84E2; -var - glActiveTextureARB: procedure(texture: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glClientActiveTextureARB: procedure(texture: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord1dARB: procedure(target: GLenum; s: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord1dvARB: procedure(target: GLenum; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord1fARB: procedure(target: GLenum; s: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord1fvARB: procedure(target: GLenum; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord1iARB: procedure(target: GLenum; s: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord1ivARB: procedure(target: GLenum; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord1sARB: procedure(target: GLenum; s: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord1svARB: procedure(target: GLenum; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord2dARB: procedure(target: GLenum; s: GLdouble; t: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord2dvARB: procedure(target: GLenum; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord2fARB: procedure(target: GLenum; s: GLfloat; t: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord2fvARB: procedure(target: GLenum; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord2iARB: procedure(target: GLenum; s: GLint; t: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord2ivARB: procedure(target: GLenum; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord2sARB: procedure(target: GLenum; s: GLshort; t: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord2svARB: procedure(target: GLenum; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord3dARB: procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord3dvARB: procedure(target: GLenum; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord3fARB: procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord3fvARB: procedure(target: GLenum; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord3iARB: procedure(target: GLenum; s: GLint; t: GLint; r: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord3ivARB: procedure(target: GLenum; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord3sARB: procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord3svARB: procedure(target: GLenum; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord4dARB: procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord4dvARB: procedure(target: GLenum; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord4fARB: procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord4fvARB: procedure(target: GLenum; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord4iARB: procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord4ivARB: procedure(target: GLenum; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord4sARB: procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord4svARB: procedure(target: GLenum; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_ARB_multitexture: Boolean; - -//***** GL_ARB_transpose_matrix *****// -const - GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = $84E3; - GL_TRANSPOSE_PROJECTION_MATRIX_ARB = $84E4; - GL_TRANSPOSE_TEXTURE_MATRIX_ARB = $84E5; - GL_TRANSPOSE_COLOR_MATRIX_ARB = $84E6; -var - glLoadTransposeMatrixfARB: procedure(m: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glLoadTransposeMatrixdARB: procedure(m: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultTransposeMatrixfARB: procedure(m: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultTransposeMatrixdARB: procedure(m: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_ARB_transpose_matrix: Boolean; - -//***** GL_ARB_multisample *****// -const - WGL_SAMPLE_BUFFERS_ARB = $2041; - WGL_SAMPLES_ARB = $2042; - GL_MULTISAMPLE_ARB = $809D; - GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = $809E; - GL_SAMPLE_ALPHA_TO_ONE_ARB = $809F; - GL_SAMPLE_COVERAGE_ARB = $80A0; - GL_MULTISAMPLE_BIT_ARB = $20000000; - GL_SAMPLE_BUFFERS_ARB = $80A8; - GL_SAMPLES_ARB = $80A9; - GL_SAMPLE_COVERAGE_VALUE_ARB = $80AA; - GL_SAMPLE_COVERAGE_INVERT_ARB = $80AB; -var - glSampleCoverageARB: procedure(value: GLclampf; invert: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_ARB_multisample: Boolean; - -//***** GL_ARB_texture_env_add *****// - -function Load_GL_ARB_texture_env_add: Boolean; - -{$IFDEF WINDOWS} -//***** WGL_ARB_extensions_string *****// -var - wglGetExtensionsStringARB: function(hdc: HDC): Pchar; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_WGL_ARB_extensions_string: Boolean; - -//***** WGL_ARB_buffer_region *****// -const - WGL_FRONT_COLOR_BUFFER_BIT_ARB = $0001; - WGL_BACK_COLOR_BUFFER_BIT_ARB = $0002; - WGL_DEPTH_BUFFER_BIT_ARB = $0004; - WGL_STENCIL_BUFFER_BIT_ARB = $0008; -var - wglCreateBufferRegionARB: function(hDC: HDC; iLayerPlane: GLint; uType: GLuint): THandle; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglDeleteBufferRegionARB: procedure(hRegion: THandle); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglSaveBufferRegionARB: function(hRegion: THandle; x: GLint; y: GLint; width: GLint; height: GLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglRestoreBufferRegionARB: function(hRegion: THandle; x: GLint; y: GLint; width: GLint; height: GLint; xSrc: GLint; ySrc: GLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_WGL_ARB_buffer_region: Boolean; -{$ENDIF} - -//***** GL_ARB_texture_cube_map *****// -const - GL_NORMAL_MAP_ARB = $8511; - GL_REFLECTION_MAP_ARB = $8512; - GL_TEXTURE_CUBE_MAP_ARB = $8513; - GL_TEXTURE_BINDING_CUBE_MAP_ARB = $8514; - GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $8515; - GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $8516; - GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $8517; - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $8518; - GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $8519; - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $851A; - GL_PROXY_TEXTURE_CUBE_MAP_ARB = $851B; - GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = $851C; - -function Load_GL_ARB_texture_cube_map: Boolean; - -//***** GL_ARB_depth_texture *****// -const - GL_DEPTH_COMPONENT16_ARB = $81A5; - GL_DEPTH_COMPONENT24_ARB = $81A6; - GL_DEPTH_COMPONENT32_ARB = $81A7; - GL_TEXTURE_DEPTH_SIZE_ARB = $884A; - GL_DEPTH_TEXTURE_MODE_ARB = $884B; - -function Load_GL_ARB_depth_texture: Boolean; - -//***** GL_ARB_point_parameters *****// -const - GL_POINT_SIZE_MIN_ARB = $8126; - GL_POINT_SIZE_MAX_ARB = $8127; - GL_POINT_FADE_THRESHOLD_SIZE_ARB = $8128; - GL_POINT_DISTANCE_ATTENUATION_ARB = $8129; -var - glPointParameterfARB: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPointParameterfvARB: procedure(pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_ARB_point_parameters: Boolean; - -//***** GL_ARB_shadow *****// -const - GL_TEXTURE_COMPARE_MODE_ARB = $884C; - GL_TEXTURE_COMPARE_FUNC_ARB = $884D; - GL_COMPARE_R_TO_TEXTURE_ARB = $884E; - -function Load_GL_ARB_shadow: Boolean; - -//***** GL_ARB_shadow_ambient *****// -const - GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = $80BF; - -function Load_GL_ARB_shadow_ambient: Boolean; - -//***** GL_ARB_texture_border_clamp *****// -const - GL_CLAMP_TO_BORDER_ARB = $812D; - -function Load_GL_ARB_texture_border_clamp: Boolean; - -//***** GL_ARB_texture_compression *****// -const - GL_COMPRESSED_ALPHA_ARB = $84E9; - GL_COMPRESSED_LUMINANCE_ARB = $84EA; - GL_COMPRESSED_LUMINANCE_ALPHA_ARB = $84EB; - GL_COMPRESSED_INTENSITY_ARB = $84EC; - GL_COMPRESSED_RGB_ARB = $84ED; - GL_COMPRESSED_RGBA_ARB = $84EE; - GL_TEXTURE_COMPRESSION_HINT_ARB = $84EF; - GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = $86A0; - GL_TEXTURE_COMPRESSED_ARB = $86A1; - GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = $86A2; - GL_COMPRESSED_TEXTURE_FORMATS_ARB = $86A3; -var - glCompressedTexImage3DARB: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCompressedTexImage2DARB: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCompressedTexImage1DARB: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCompressedTexSubImage3DARB: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCompressedTexSubImage2DARB: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCompressedTexSubImage1DARB: procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetCompressedTexImageARB: procedure(target: GLenum; lod: GLint; img: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_ARB_texture_compression: Boolean; - -//***** GL_ARB_texture_env_combine *****// -const - GL_COMBINE_ARB = $8570; - GL_COMBINE_RGB_ARB = $8571; - GL_COMBINE_ALPHA_ARB = $8572; - GL_SOURCE0_RGB_ARB = $8580; - GL_SOURCE1_RGB_ARB = $8581; - GL_SOURCE2_RGB_ARB = $8582; - GL_SOURCE0_ALPHA_ARB = $8588; - GL_SOURCE1_ALPHA_ARB = $8589; - GL_SOURCE2_ALPHA_ARB = $858A; - GL_OPERAND0_RGB_ARB = $8590; - GL_OPERAND1_RGB_ARB = $8591; - GL_OPERAND2_RGB_ARB = $8592; - GL_OPERAND0_ALPHA_ARB = $8598; - GL_OPERAND1_ALPHA_ARB = $8599; - GL_OPERAND2_ALPHA_ARB = $859A; - GL_RGB_SCALE_ARB = $8573; - GL_ADD_SIGNED_ARB = $8574; - GL_INTERPOLATE_ARB = $8575; - GL_SUBTRACT_ARB = $84E7; - GL_CONSTANT_ARB = $8576; - GL_PRIMARY_COLOR_ARB = $8577; - GL_PREVIOUS_ARB = $8578; - -function Load_GL_ARB_texture_env_combine: Boolean; - -//***** GL_ARB_texture_env_crossbar *****// - -function Load_GL_ARB_texture_env_crossbar: Boolean; - -//***** GL_ARB_texture_env_dot3 *****// -const - GL_DOT3_RGB_ARB = $86AE; - GL_DOT3_RGBA_ARB = $86AF; - -function Load_GL_ARB_texture_env_dot3: Boolean; - -//***** GL_ARB_texture_mirrored_repeat *****// -const - GL_MIRRORED_REPEAT_ARB = $8370; - -function Load_GL_ARB_texture_mirrored_repeat: Boolean; - -//***** GL_ARB_vertex_blend *****// -const - GL_MAX_VERTEX_UNITS_ARB = $86A4; - GL_ACTIVE_VERTEX_UNITS_ARB = $86A5; - GL_WEIGHT_SUM_UNITY_ARB = $86A6; - GL_VERTEX_BLEND_ARB = $86A7; - GL_MODELVIEW0_ARB = $1700; - GL_MODELVIEW1_ARB = $850A; - GL_MODELVIEW2_ARB = $8722; - GL_MODELVIEW3_ARB = $8723; - GL_MODELVIEW4_ARB = $8724; - GL_MODELVIEW5_ARB = $8725; - GL_MODELVIEW6_ARB = $8726; - GL_MODELVIEW7_ARB = $8727; - GL_MODELVIEW8_ARB = $8728; - GL_MODELVIEW9_ARB = $8729; - GL_MODELVIEW10_ARB = $872A; - GL_MODELVIEW11_ARB = $872B; - GL_MODELVIEW12_ARB = $872C; - GL_MODELVIEW13_ARB = $872D; - GL_MODELVIEW14_ARB = $872E; - GL_MODELVIEW15_ARB = $872F; - GL_MODELVIEW16_ARB = $8730; - GL_MODELVIEW17_ARB = $8731; - GL_MODELVIEW18_ARB = $8732; - GL_MODELVIEW19_ARB = $8733; - GL_MODELVIEW20_ARB = $8734; - GL_MODELVIEW21_ARB = $8735; - GL_MODELVIEW22_ARB = $8736; - GL_MODELVIEW23_ARB = $8737; - GL_MODELVIEW24_ARB = $8738; - GL_MODELVIEW25_ARB = $8739; - GL_MODELVIEW26_ARB = $873A; - GL_MODELVIEW27_ARB = $873B; - GL_MODELVIEW28_ARB = $873C; - GL_MODELVIEW29_ARB = $873D; - GL_MODELVIEW30_ARB = $873E; - GL_MODELVIEW31_ARB = $873F; - GL_CURRENT_WEIGHT_ARB = $86A8; - GL_WEIGHT_ARRAY_TYPE_ARB = $86A9; - GL_WEIGHT_ARRAY_STRIDE_ARB = $86AA; - GL_WEIGHT_ARRAY_SIZE_ARB = $86AB; - GL_WEIGHT_ARRAY_POINTER_ARB = $86AC; - GL_WEIGHT_ARRAY_ARB = $86AD; -var - glWeightbvARB: procedure(size: GLint; weights: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWeightsvARB: procedure(size: GLint; weights: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWeightivARB: procedure(size: GLint; weights: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWeightfvARB: procedure(size: GLint; weights: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWeightdvARB: procedure(size: GLint; weights: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWeightvARB: procedure(size: GLint; weights: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWeightubvARB: procedure(size: GLint; weights: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWeightusvARB: procedure(size: GLint; weights: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWeightuivARB: procedure(size: GLint; weights: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWeightPointerARB: procedure(size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexBlendARB: procedure(count: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_ARB_vertex_blend: Boolean; - -//***** GL_ARB_vertex_program *****// -const - GL_VERTEX_PROGRAM_ARB = $8620; - GL_VERTEX_PROGRAM_POINT_SIZE_ARB = $8642; - GL_VERTEX_PROGRAM_TWO_SIDE_ARB = $8643; - GL_COLOR_SUM_ARB = $8458; - GL_PROGRAM_FORMAT_ASCII_ARB = $8875; - GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = $8622; - GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = $8623; - GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = $8624; - GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = $8625; - GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = $886A; - GL_CURRENT_VERTEX_ATTRIB_ARB = $8626; - GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = $8645; - GL_PROGRAM_LENGTH_ARB = $8627; - GL_PROGRAM_FORMAT_ARB = $8876; - GL_PROGRAM_BINDING_ARB = $8677; - GL_PROGRAM_INSTRUCTIONS_ARB = $88A0; - GL_MAX_PROGRAM_INSTRUCTIONS_ARB = $88A1; - GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A2; - GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A3; - GL_PROGRAM_TEMPORARIES_ARB = $88A4; - GL_MAX_PROGRAM_TEMPORARIES_ARB = $88A5; - GL_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A6; - GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A7; - GL_PROGRAM_PARAMETERS_ARB = $88A8; - GL_MAX_PROGRAM_PARAMETERS_ARB = $88A9; - GL_PROGRAM_NATIVE_PARAMETERS_ARB = $88AA; - GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = $88AB; - GL_PROGRAM_ATTRIBS_ARB = $88AC; - GL_MAX_PROGRAM_ATTRIBS_ARB = $88AD; - GL_PROGRAM_NATIVE_ATTRIBS_ARB = $88AE; - GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = $88AF; - GL_PROGRAM_ADDRESS_REGISTERS_ARB = $88B0; - GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = $88B1; - GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B2; - GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B3; - GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = $88B4; - GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = $88B5; - GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = $88B6; - GL_PROGRAM_STRING_ARB = $8628; - GL_PROGRAM_ERROR_POSITION_ARB = $864B; - GL_CURRENT_MATRIX_ARB = $8641; - GL_TRANSPOSE_CURRENT_MATRIX_ARB = $88B7; - GL_CURRENT_MATRIX_STACK_DEPTH_ARB = $8640; - GL_MAX_VERTEX_ATTRIBS_ARB = $8869; - GL_MAX_PROGRAM_MATRICES_ARB = $862F; - GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = $862E; - GL_PROGRAM_ERROR_STRING_ARB = $8874; - GL_MATRIX0_ARB = $88C0; - GL_MATRIX1_ARB = $88C1; - GL_MATRIX2_ARB = $88C2; - GL_MATRIX3_ARB = $88C3; - GL_MATRIX4_ARB = $88C4; - GL_MATRIX5_ARB = $88C5; - GL_MATRIX6_ARB = $88C6; - GL_MATRIX7_ARB = $88C7; - GL_MATRIX8_ARB = $88C8; - GL_MATRIX9_ARB = $88C9; - GL_MATRIX10_ARB = $88CA; - GL_MATRIX11_ARB = $88CB; - GL_MATRIX12_ARB = $88CC; - GL_MATRIX13_ARB = $88CD; - GL_MATRIX14_ARB = $88CE; - GL_MATRIX15_ARB = $88CF; - GL_MATRIX16_ARB = $88D0; - GL_MATRIX17_ARB = $88D1; - GL_MATRIX18_ARB = $88D2; - GL_MATRIX19_ARB = $88D3; - GL_MATRIX20_ARB = $88D4; - GL_MATRIX21_ARB = $88D5; - GL_MATRIX22_ARB = $88D6; - GL_MATRIX23_ARB = $88D7; - GL_MATRIX24_ARB = $88D8; - GL_MATRIX25_ARB = $88D9; - GL_MATRIX26_ARB = $88DA; - GL_MATRIX27_ARB = $88DB; - GL_MATRIX28_ARB = $88DC; - GL_MATRIX29_ARB = $88DD; - GL_MATRIX30_ARB = $88DE; - GL_MATRIX31_ARB = $88DF; -var - glVertexAttrib1sARB: procedure(index: GLuint; x: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib1fARB: procedure(index: GLuint; x: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib1dARB: procedure(index: GLuint; x: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib2sARB: procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib2fARB: procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib2dARB: procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib3sARB: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib3fARB: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib3dARB: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4sARB: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4fARB: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4dARB: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4NubARB: procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib1svARB: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib1fvARB: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib1dvARB: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib2svARB: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib2fvARB: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib2dvARB: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib3svARB: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib3fvARB: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib3dvARB: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4bvARB: procedure(index: GLuint; const v: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4svARB: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4ivARB: procedure(index: GLuint; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4ubvARB: procedure(index: GLuint; const v: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4usvARB: procedure(index: GLuint; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4uivARB: procedure(index: GLuint; const v: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4fvARB: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4dvARB: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4NbvARB: procedure(index: GLuint; const v: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4NsvARB: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4NivARB: procedure(index: GLuint; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4NubvARB: procedure(index: GLuint; const v: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4NusvARB: procedure(index: GLuint; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4NuivARB: procedure(index: GLuint; const v: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttribPointerARB: procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glEnableVertexAttribArrayARB: procedure(index: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDisableVertexAttribArrayARB: procedure(index: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glProgramStringARB: procedure(target: GLenum; format: GLenum; len: GLsizei; const _string: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glBindProgramARB: procedure(target: GLenum; _program: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDeleteProgramsARB: procedure(n: GLsizei; const programs: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGenProgramsARB: procedure(n: GLsizei; programs: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glProgramEnvParameter4dARB: procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glProgramEnvParameter4dvARB: procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glProgramEnvParameter4fARB: procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glProgramEnvParameter4fvARB: procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glProgramLocalParameter4dARB: procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glProgramLocalParameter4dvARB: procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glProgramLocalParameter4fARB: procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glProgramLocalParameter4fvARB: procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetProgramEnvParameterdvARB: procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetProgramEnvParameterfvARB: procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetProgramLocalParameterdvARB: procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetProgramLocalParameterfvARB: procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetProgramivARB: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetProgramStringARB: procedure(target: GLenum; pname: GLenum; _string: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetVertexAttribdvARB: procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetVertexAttribfvARB: procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetVertexAttribivARB: procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetVertexAttribPointervARB: procedure(index: GLuint; pname: GLenum; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glIsProgramARB: function(_program: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_ARB_vertex_program: Boolean; - -//***** GL_ARB_window_pos *****// -var - glWindowPos2dARB: procedure(x: GLdouble; y: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos2fARB: procedure(x: GLfloat; y: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos2iARB: procedure(x: GLint; y: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos2sARB: procedure(x: GLshort; y: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos2dvARB: procedure(const p: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos2fvARB: procedure(const p: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos2ivARB: procedure(const p: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos2svARB: procedure(const p: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos3dARB: procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos3fARB: procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos3iARB: procedure(x: GLint; y: GLint; z: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos3sARB: procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos3dvARB: procedure(const p: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos3fvARB: procedure(const p: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos3ivARB: procedure(const p: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos3svARB: procedure(const p: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_ARB_window_pos: Boolean; - -//***** GL_EXT_422_pixels *****// -const - GL_422_EXT = $80CC; - GL_422_REV_EXT = $80CD; - GL_422_AVERAGE_EXT = $80CE; - GL_422_REV_AVERAGE_EXT = $80CF; - -function Load_GL_EXT_422_pixels: Boolean; - -//***** GL_EXT_abgr *****// -const - GL_ABGR_EXT = $8000; - -function Load_GL_EXT_abgr: Boolean; - -//***** GL_EXT_bgra *****// -const - GL_BGR_EXT = $80E0; - GL_BGRA_EXT = $80E1; - -function Load_GL_EXT_bgra: Boolean; - -//***** GL_EXT_blend_color *****// -const - GL_CONSTANT_COLOR_EXT = $8001; - GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002; - GL_CONSTANT_ALPHA_EXT = $8003; - GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004; - GL_BLEND_COLOR_EXT = $8005; -var - glBlendColorEXT: procedure(red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_EXT_blend_color: Boolean; - -//***** GL_EXT_blend_func_separate *****// -const - GL_BLEND_DST_RGB_EXT = $80C8; - GL_BLEND_SRC_RGB_EXT = $80C9; - GL_BLEND_DST_ALPHA_EXT = $80CA; - GL_BLEND_SRC_ALPHA_EXT = $80CB; -var - glBlendFuncSeparateEXT: procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_EXT_blend_func_separate: Boolean; - -//***** GL_EXT_blend_logic_op *****// - -function Load_GL_EXT_blend_logic_op: Boolean; - -//***** GL_EXT_blend_minmax *****// -const - GL_FUNC_ADD_EXT = $8006; - GL_MIN_EXT = $8007; - GL_MAX_EXT = $8008; - GL_BLEND_EQUATION_EXT = $8009; -var - glBlendEquationEXT: procedure(mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_EXT_blend_minmax: Boolean; - -//***** GL_EXT_blend_subtract *****// -const - GL_FUNC_SUBTRACT_EXT = $800A; - GL_FUNC_REVERSE_SUBTRACT_EXT = $800B; - -function Load_GL_EXT_blend_subtract: Boolean; - -//***** GL_EXT_clip_volume_hint *****// -const - GL_CLIP_VOLUME_CLIPPING_HINT_EXT = $80F0; - -function Load_GL_EXT_clip_volume_hint: Boolean; - -//***** GL_EXT_color_subtable *****// -var - glColorSubTableEXT: procedure(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCopyColorSubTableEXT: procedure(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_EXT_color_subtable: Boolean; - -//***** GL_EXT_compiled_vertex_array *****// -const - GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = $81A8; - GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = $81A9; -var - glLockArraysEXT: procedure(first: GLint; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUnlockArraysEXT: procedure(); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_EXT_compiled_vertex_array: Boolean; - -//***** GL_EXT_convolution *****// -const - GL_CONVOLUTION_1D_EXT = $8010; - GL_CONVOLUTION_2D_EXT = $8011; - GL_SEPARABLE_2D_EXT = $8012; - GL_CONVOLUTION_BORDER_MODE_EXT = $8013; - GL_CONVOLUTION_FILTER_SCALE_EXT = $8014; - GL_CONVOLUTION_FILTER_BIAS_EXT = $8015; - GL_REDUCE_EXT = $8016; - GL_CONVOLUTION_FORMAT_EXT = $8017; - GL_CONVOLUTION_WIDTH_EXT = $8018; - GL_CONVOLUTION_HEIGHT_EXT = $8019; - GL_MAX_CONVOLUTION_WIDTH_EXT = $801A; - GL_MAX_CONVOLUTION_HEIGHT_EXT = $801B; - GL_POST_CONVOLUTION_RED_SCALE_EXT = $801C; - GL_POST_CONVOLUTION_GREEN_SCALE_EXT = $801D; - GL_POST_CONVOLUTION_BLUE_SCALE_EXT = $801E; - GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = $801F; - GL_POST_CONVOLUTION_RED_BIAS_EXT = $8020; - GL_POST_CONVOLUTION_GREEN_BIAS_EXT = $8021; - GL_POST_CONVOLUTION_BLUE_BIAS_EXT = $8022; - GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = $8023; -var - glConvolutionFilter1DEXT: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glConvolutionFilter2DEXT: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const image: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCopyConvolutionFilter1DEXT: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCopyConvolutionFilter2DEXT: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetConvolutionFilterEXT: procedure(target: GLenum; format: GLenum; _type: GLenum; image: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSeparableFilter2DEXT: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const row: PGLvoid; const column: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetSeparableFilterEXT: procedure(target: GLenum; format: GLenum; _type: GLenum; row: PGLvoid; column: PGLvoid; span: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glConvolutionParameteriEXT: procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glConvolutionParameterivEXT: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glConvolutionParameterfEXT: procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glConvolutionParameterfvEXT: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetConvolutionParameterivEXT: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetConvolutionParameterfvEXT: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_EXT_convolution: Boolean; - -//***** GL_EXT_histogram *****// -const - GL_HISTOGRAM_EXT = $8024; - GL_PROXY_HISTOGRAM_EXT = $8025; - GL_HISTOGRAM_WIDTH_EXT = $8026; - GL_HISTOGRAM_FORMAT_EXT = $8027; - GL_HISTOGRAM_RED_SIZE_EXT = $8028; - GL_HISTOGRAM_GREEN_SIZE_EXT = $8029; - GL_HISTOGRAM_BLUE_SIZE_EXT = $802A; - GL_HISTOGRAM_ALPHA_SIZE_EXT = $802B; - GL_HISTOGRAM_LUMINANCE_SIZE_EXT = $802C; - GL_HISTOGRAM_SINK_EXT = $802D; - GL_MINMAX_EXT = $802E; - GL_MINMAX_FORMAT_EXT = $802F; - GL_MINMAX_SINK_EXT = $8030; -var - glHistogramEXT: procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glResetHistogramEXT: procedure(target: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetHistogramEXT: procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetHistogramParameterivEXT: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetHistogramParameterfvEXT: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMinmaxEXT: procedure(target: GLenum; internalformat: GLenum; sink: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glResetMinmaxEXT: procedure(target: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetMinmaxEXT: procedure(target: GLenum; reset: GLboolean; format: GLenum; _type: GLenum; values: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetMinmaxParameterivEXT: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetMinmaxParameterfvEXT: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_EXT_histogram: Boolean; - -//***** GL_EXT_multi_draw_arrays *****// -var - glMultiDrawArraysEXT: procedure(mode: GLenum; first: PGLint; count: PGLsizei; primcount: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiDrawElementsEXT: procedure(mode: GLenum; count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_EXT_multi_draw_arrays: Boolean; - -//***** GL_EXT_packed_pixels *****// -const - GL_UNSIGNED_BYTE_3_3_2_EXT = $8032; - GL_UNSIGNED_SHORT_4_4_4_4_EXT = $8033; - GL_UNSIGNED_SHORT_5_5_5_1_EXT = $8034; - GL_UNSIGNED_INT_8_8_8_8_EXT = $8035; - GL_UNSIGNED_INT_10_10_10_2_EXT = $8036; - -function Load_GL_EXT_packed_pixels: Boolean; - -//***** GL_EXT_paletted_texture *****// -const - GL_COLOR_INDEX1_EXT = $80E2; - GL_COLOR_INDEX2_EXT = $80E3; - GL_COLOR_INDEX4_EXT = $80E4; - GL_COLOR_INDEX8_EXT = $80E5; - GL_COLOR_INDEX12_EXT = $80E6; - GL_COLOR_INDEX16_EXT = $80E7; - GL_COLOR_TABLE_FORMAT_EXT = $80D8; - GL_COLOR_TABLE_WIDTH_EXT = $80D9; - GL_COLOR_TABLE_RED_SIZE_EXT = $80DA; - GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB; - GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC; - GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD; - GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE; - GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF; - GL_TEXTURE_INDEX_SIZE_EXT = $80ED; - GL_TEXTURE_1D = $0DE0; - GL_TEXTURE_2D = $0DE1; - GL_TEXTURE_3D_EXT = $806F; - // GL_TEXTURE_CUBE_MAP_ARB { already defined } - GL_PROXY_TEXTURE_1D = $8063; - GL_PROXY_TEXTURE_2D = $8064; - GL_PROXY_TEXTURE_3D_EXT = $8070; - // GL_PROXY_TEXTURE_CUBE_MAP_ARB { already defined } - // GL_TEXTURE_1D { already defined } - // GL_TEXTURE_2D { already defined } - // GL_TEXTURE_3D_EXT { already defined } - // GL_TEXTURE_CUBE_MAP_ARB { already defined } -var - glColorTableEXT: procedure(target: GLenum; internalFormat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - // glColorSubTableEXT { already defined } - glGetColorTableEXT: procedure(target: GLenum; format: GLenum; _type: GLenum; data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetColorTableParameterivEXT: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetColorTableParameterfvEXT: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_EXT_paletted_texture: Boolean; - -//***** GL_EXT_point_parameters *****// -const - GL_POINT_SIZE_MIN_EXT = $8126; - GL_POINT_SIZE_MAX_EXT = $8127; - GL_POINT_FADE_THRESHOLD_SIZE_EXT = $8128; - GL_DISTANCE_ATTENUATION_EXT = $8129; -var - glPointParameterfEXT: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPointParameterfvEXT: procedure(pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_EXT_point_parameters: Boolean; - -//***** GL_EXT_polygon_offset *****// -const - GL_POLYGON_OFFSET_EXT = $8037; - GL_POLYGON_OFFSET_FACTOR_EXT = $8038; - GL_POLYGON_OFFSET_BIAS_EXT = $8039; -var - glPolygonOffsetEXT: procedure(factor: GLfloat; bias: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_EXT_polygon_offset: Boolean; - -//***** GL_EXT_separate_specular_color *****// -const - GL_LIGHT_MODEL_COLOR_CONTROL_EXT = $81F8; - GL_SINGLE_COLOR_EXT = $81F9; - GL_SEPARATE_SPECULAR_COLOR_EXT = $81FA; - -function Load_GL_EXT_separate_specular_color: Boolean; - -//***** GL_EXT_shadow_funcs *****// - -function Load_GL_EXT_shadow_funcs: Boolean; - -//***** GL_EXT_shared_texture_palette *****// -const - GL_SHARED_TEXTURE_PALETTE_EXT = $81FB; - -function Load_GL_EXT_shared_texture_palette: Boolean; - -//***** GL_EXT_stencil_two_side *****// -const - GL_STENCIL_TEST_TWO_SIDE_EXT = $8910; - GL_ACTIVE_STENCIL_FACE_EXT = $8911; -var - glActiveStencilFaceEXT: procedure(face: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_EXT_stencil_two_side: Boolean; - -//***** GL_EXT_stencil_wrap *****// -const - GL_INCR_WRAP_EXT = $8507; - GL_DECR_WRAP_EXT = $8508; - -function Load_GL_EXT_stencil_wrap: Boolean; - -//***** GL_EXT_subtexture *****// -var - glTexSubImage1DEXT: procedure(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexSubImage2DEXT: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexSubImage3DEXT: procedure(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_EXT_subtexture: Boolean; - -//***** GL_EXT_texture3D *****// -const - GL_PACK_SKIP_IMAGES_EXT = $806B; - GL_PACK_IMAGE_HEIGHT_EXT = $806C; - GL_UNPACK_SKIP_IMAGES_EXT = $806D; - GL_UNPACK_IMAGE_HEIGHT_EXT = $806E; - // GL_TEXTURE_3D_EXT { already defined } - // GL_PROXY_TEXTURE_3D_EXT { already defined } - GL_TEXTURE_DEPTH_EXT = $8071; - GL_TEXTURE_WRAP_R_EXT = $8072; - GL_MAX_3D_TEXTURE_SIZE_EXT = $8073; -var - glTexImage3DEXT: procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_EXT_texture3D: Boolean; - -//***** GL_EXT_texture_compression_s3tc *****// -const - GL_COMPRESSED_RGB_S3TC_DXT1_EXT = $83F0; - GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = $83F1; - GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = $83F2; - GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = $83F3; - -function Load_GL_EXT_texture_compression_s3tc: Boolean; - -//***** GL_EXT_texture_env_add *****// - -function Load_GL_EXT_texture_env_add: Boolean; - -//***** GL_EXT_texture_env_combine *****// -const - GL_COMBINE_EXT = $8570; - GL_COMBINE_RGB_EXT = $8571; - GL_COMBINE_ALPHA_EXT = $8572; - GL_SOURCE0_RGB_EXT = $8580; - GL_SOURCE1_RGB_EXT = $8581; - GL_SOURCE2_RGB_EXT = $8582; - GL_SOURCE0_ALPHA_EXT = $8588; - GL_SOURCE1_ALPHA_EXT = $8589; - GL_SOURCE2_ALPHA_EXT = $858A; - GL_OPERAND0_RGB_EXT = $8590; - GL_OPERAND1_RGB_EXT = $8591; - GL_OPERAND2_RGB_EXT = $8592; - GL_OPERAND0_ALPHA_EXT = $8598; - GL_OPERAND1_ALPHA_EXT = $8599; - GL_OPERAND2_ALPHA_EXT = $859A; - GL_RGB_SCALE_EXT = $8573; - GL_ADD_SIGNED_EXT = $8574; - GL_INTERPOLATE_EXT = $8575; - GL_CONSTANT_EXT = $8576; - GL_PRIMARY_COLOR_EXT = $8577; - GL_PREVIOUS_EXT = $8578; - -function Load_GL_EXT_texture_env_combine: Boolean; - -//***** GL_EXT_texture_env_dot3 *****// -const - GL_DOT3_RGB_EXT = $8740; - GL_DOT3_RGBA_EXT = $8741; - -function Load_GL_EXT_texture_env_dot3: Boolean; - -//***** GL_EXT_texture_filter_anisotropic *****// -const - GL_TEXTURE_MAX_ANISOTROPY_EXT = $84FE; - GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = $84FF; - -function Load_GL_EXT_texture_filter_anisotropic: Boolean; - -//***** GL_EXT_texture_lod_bias *****// -const - GL_TEXTURE_FILTER_CONTROL_EXT = $8500; - GL_TEXTURE_LOD_BIAS_EXT = $8501; - GL_MAX_TEXTURE_LOD_BIAS_EXT = $84FD; - -function Load_GL_EXT_texture_lod_bias: Boolean; - -//***** GL_EXT_texture_object *****// -const - GL_TEXTURE_PRIORITY_EXT = $8066; - GL_TEXTURE_RESIDENT_EXT = $8067; - GL_TEXTURE_1D_BINDING_EXT = $8068; - GL_TEXTURE_2D_BINDING_EXT = $8069; - GL_TEXTURE_3D_BINDING_EXT = $806A; -var - glGenTexturesEXT: procedure(n: GLsizei; textures: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDeleteTexturesEXT: procedure(n: GLsizei; const textures: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glBindTextureEXT: procedure(target: GLenum; texture: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPrioritizeTexturesEXT: procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glAreTexturesResidentEXT: function(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glIsTextureEXT: function(texture: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_EXT_texture_object: Boolean; - -//***** GL_EXT_vertex_array *****// -const - GL_VERTEX_ARRAY_EXT = $8074; - GL_NORMAL_ARRAY_EXT = $8075; - GL_COLOR_ARRAY_EXT = $8076; - GL_INDEX_ARRAY_EXT = $8077; - GL_TEXTURE_COORD_ARRAY_EXT = $8078; - GL_EDGE_FLAG_ARRAY_EXT = $8079; - GL_DOUBLE_EXT = $140A; - GL_VERTEX_ARRAY_SIZE_EXT = $807A; - GL_VERTEX_ARRAY_TYPE_EXT = $807B; - GL_VERTEX_ARRAY_STRIDE_EXT = $807C; - GL_VERTEX_ARRAY_COUNT_EXT = $807D; - GL_NORMAL_ARRAY_TYPE_EXT = $807E; - GL_NORMAL_ARRAY_STRIDE_EXT = $807F; - GL_NORMAL_ARRAY_COUNT_EXT = $8080; - GL_COLOR_ARRAY_SIZE_EXT = $8081; - GL_COLOR_ARRAY_TYPE_EXT = $8082; - GL_COLOR_ARRAY_STRIDE_EXT = $8083; - GL_COLOR_ARRAY_COUNT_EXT = $8084; - GL_INDEX_ARRAY_TYPE_EXT = $8085; - GL_INDEX_ARRAY_STRIDE_EXT = $8086; - GL_INDEX_ARRAY_COUNT_EXT = $8087; - GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088; - GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089; - GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A; - GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B; - GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C; - GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D; - GL_VERTEX_ARRAY_POINTER_EXT = $808E; - GL_NORMAL_ARRAY_POINTER_EXT = $808F; - GL_COLOR_ARRAY_POINTER_EXT = $8090; - GL_INDEX_ARRAY_POINTER_EXT = $8091; - GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092; - GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093; -var - glArrayElementEXT: procedure(i: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDrawArraysEXT: procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexPointerEXT: procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glNormalPointerEXT: procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColorPointerEXT: procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glIndexPointerEXT: procedure(_type: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoordPointerEXT: procedure(size: GLint; _type: GLenum; stride: GLsizei; count: GLsizei; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glEdgeFlagPointerEXT: procedure(stride: GLsizei; count: GLsizei; const pointer: PGLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetPointervEXT: procedure(pname: GLenum; params: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_EXT_vertex_array: Boolean; - -//***** GL_EXT_vertex_shader *****// -const - GL_VERTEX_SHADER_EXT = $8780; - GL_VARIANT_VALUE_EXT = $87E4; - GL_VARIANT_DATATYPE_EXT = $87E5; - GL_VARIANT_ARRAY_STRIDE_EXT = $87E6; - GL_VARIANT_ARRAY_TYPE_EXT = $87E7; - GL_VARIANT_ARRAY_EXT = $87E8; - GL_VARIANT_ARRAY_POINTER_EXT = $87E9; - GL_INVARIANT_VALUE_EXT = $87EA; - GL_INVARIANT_DATATYPE_EXT = $87EB; - GL_LOCAL_CONSTANT_VALUE_EXT = $87EC; - GL_LOCAL_CONSTANT_DATATYPE_EXT = $87ED; - GL_OP_INDEX_EXT = $8782; - GL_OP_NEGATE_EXT = $8783; - GL_OP_DOT3_EXT = $8784; - GL_OP_DOT4_EXT = $8785; - GL_OP_MUL_EXT = $8786; - GL_OP_ADD_EXT = $8787; - GL_OP_MADD_EXT = $8788; - GL_OP_FRAC_EXT = $8789; - GL_OP_MAX_EXT = $878A; - GL_OP_MIN_EXT = $878B; - GL_OP_SET_GE_EXT = $878C; - GL_OP_SET_LT_EXT = $878D; - GL_OP_CLAMP_EXT = $878E; - GL_OP_FLOOR_EXT = $878F; - GL_OP_ROUND_EXT = $8790; - GL_OP_EXP_BASE_2_EXT = $8791; - GL_OP_LOG_BASE_2_EXT = $8792; - GL_OP_POWER_EXT = $8793; - GL_OP_RECIP_EXT = $8794; - GL_OP_RECIP_SQRT_EXT = $8795; - GL_OP_SUB_EXT = $8796; - GL_OP_CROSS_PRODUCT_EXT = $8797; - GL_OP_MULTIPLY_MATRIX_EXT = $8798; - GL_OP_MOV_EXT = $8799; - GL_OUTPUT_VERTEX_EXT = $879A; - GL_OUTPUT_COLOR0_EXT = $879B; - GL_OUTPUT_COLOR1_EXT = $879C; - GL_OUTPUT_TEXTURE_COORD0_EXT = $879D; - GL_OUTPUT_TEXTURE_COORD1_EXT = $879E; - GL_OUTPUT_TEXTURE_COORD2_EXT = $879F; - GL_OUTPUT_TEXTURE_COORD3_EXT = $87A0; - GL_OUTPUT_TEXTURE_COORD4_EXT = $87A1; - GL_OUTPUT_TEXTURE_COORD5_EXT = $87A2; - GL_OUTPUT_TEXTURE_COORD6_EXT = $87A3; - GL_OUTPUT_TEXTURE_COORD7_EXT = $87A4; - GL_OUTPUT_TEXTURE_COORD8_EXT = $87A5; - GL_OUTPUT_TEXTURE_COORD9_EXT = $87A6; - GL_OUTPUT_TEXTURE_COORD10_EXT = $87A7; - GL_OUTPUT_TEXTURE_COORD11_EXT = $87A8; - GL_OUTPUT_TEXTURE_COORD12_EXT = $87A9; - GL_OUTPUT_TEXTURE_COORD13_EXT = $87AA; - GL_OUTPUT_TEXTURE_COORD14_EXT = $87AB; - GL_OUTPUT_TEXTURE_COORD15_EXT = $87AC; - GL_OUTPUT_TEXTURE_COORD16_EXT = $87AD; - GL_OUTPUT_TEXTURE_COORD17_EXT = $87AE; - GL_OUTPUT_TEXTURE_COORD18_EXT = $87AF; - GL_OUTPUT_TEXTURE_COORD19_EXT = $87B0; - GL_OUTPUT_TEXTURE_COORD20_EXT = $87B1; - GL_OUTPUT_TEXTURE_COORD21_EXT = $87B2; - GL_OUTPUT_TEXTURE_COORD22_EXT = $87B3; - GL_OUTPUT_TEXTURE_COORD23_EXT = $87B4; - GL_OUTPUT_TEXTURE_COORD24_EXT = $87B5; - GL_OUTPUT_TEXTURE_COORD25_EXT = $87B6; - GL_OUTPUT_TEXTURE_COORD26_EXT = $87B7; - GL_OUTPUT_TEXTURE_COORD27_EXT = $87B8; - GL_OUTPUT_TEXTURE_COORD28_EXT = $87B9; - GL_OUTPUT_TEXTURE_COORD29_EXT = $87BA; - GL_OUTPUT_TEXTURE_COORD30_EXT = $87BB; - GL_OUTPUT_TEXTURE_COORD31_EXT = $87BC; - GL_OUTPUT_FOG_EXT = $87BD; - GL_SCALAR_EXT = $87BE; - GL_VECTOR_EXT = $87BF; - GL_MATRIX_EXT = $87C0; - GL_VARIANT_EXT = $87C1; - GL_INVARIANT_EXT = $87C2; - GL_LOCAL_CONSTANT_EXT = $87C3; - GL_LOCAL_EXT = $87C4; - GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = $87C5; - GL_MAX_VERTEX_SHADER_VARIANTS_EXT = $87C6; - GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = $87C7; - GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87C8; - GL_MAX_VERTEX_SHADER_LOCALS_EXT = $87C9; - GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CA; - GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = $87CB; - GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87CC; - GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = $87CD; - GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = $87CE; - GL_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CF; - GL_VERTEX_SHADER_VARIANTS_EXT = $87D0; - GL_VERTEX_SHADER_INVARIANTS_EXT = $87D1; - GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87D2; - GL_VERTEX_SHADER_LOCALS_EXT = $87D3; - GL_VERTEX_SHADER_BINDING_EXT = $8781; - GL_VERTEX_SHADER_OPTIMIZED_EXT = $87D4; - GL_X_EXT = $87D5; - GL_Y_EXT = $87D6; - GL_Z_EXT = $87D7; - GL_W_EXT = $87D8; - GL_NEGATIVE_X_EXT = $87D9; - GL_NEGATIVE_Y_EXT = $87DA; - GL_NEGATIVE_Z_EXT = $87DB; - GL_NEGATIVE_W_EXT = $87DC; - GL_ZERO_EXT = $87DD; - GL_ONE_EXT = $87DE; - GL_NEGATIVE_ONE_EXT = $87DF; - GL_NORMALIZED_RANGE_EXT = $87E0; - GL_FULL_RANGE_EXT = $87E1; - GL_CURRENT_VERTEX_EXT = $87E2; - GL_MVP_MATRIX_EXT = $87E3; -var - glBeginVertexShaderEXT: procedure(); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glEndVertexShaderEXT: procedure(); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glBindVertexShaderEXT: procedure(id: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGenVertexShadersEXT: function(range: GLuint): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDeleteVertexShaderEXT: procedure(id: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glShaderOp1EXT: procedure(op: GLenum; res: GLuint; arg1: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glShaderOp2EXT: procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glShaderOp3EXT: procedure(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint; arg3: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSwizzleEXT: procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWriteMaskEXT: procedure(res: GLuint; _in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glInsertComponentEXT: procedure(res: GLuint; src: GLuint; num: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glExtractComponentEXT: procedure(res: GLuint; src: GLuint; num: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGenSymbolsEXT: function(datatype: GLenum; storagetype: GLenum; range: GLenum; components: GLuint): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSetInvariantEXT: procedure(id: GLuint; _type: GLenum; addr: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSetLocalConstantEXT: procedure(id: GLuint; _type: GLenum; addr: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVariantbvEXT: procedure(id: GLuint; addr: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVariantsvEXT: procedure(id: GLuint; addr: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVariantivEXT: procedure(id: GLuint; addr: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVariantfvEXT: procedure(id: GLuint; addr: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVariantdvEXT: procedure(id: GLuint; addr: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVariantubvEXT: procedure(id: GLuint; addr: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVariantusvEXT: procedure(id: GLuint; addr: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVariantuivEXT: procedure(id: GLuint; addr: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVariantPointerEXT: procedure(id: GLuint; _type: GLenum; stride: GLuint; addr: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glEnableVariantClientStateEXT: procedure(id: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDisableVariantClientStateEXT: procedure(id: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glBindLightParameterEXT: function(light: GLenum; value: GLenum): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glBindMaterialParameterEXT: function(face: GLenum; value: GLenum): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glBindTexGenParameterEXT: function(_unit: GLenum; coord: GLenum; value: GLenum): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glBindTextureUnitParameterEXT: function(_unit: GLenum; value: GLenum): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glBindParameterEXT: function(value: GLenum): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glIsVariantEnabledEXT: function(id: GLuint; cap: GLenum): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetVariantBooleanvEXT: procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetVariantIntegervEXT: procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetVariantFloatvEXT: procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetVariantPointervEXT: procedure(id: GLuint; value: GLenum; data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetInvariantBooleanvEXT: procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetInvariantIntegervEXT: procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetInvariantFloatvEXT: procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetLocalConstantBooleanvEXT: procedure(id: GLuint; value: GLenum; data: PGLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetLocalConstantIntegervEXT: procedure(id: GLuint; value: GLenum; data: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetLocalConstantFloatvEXT: procedure(id: GLuint; value: GLenum; data: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_EXT_vertex_shader: Boolean; - -//***** GL_EXT_vertex_weighting *****// -const - GL_VERTEX_WEIGHTING_EXT = $8509; - GL_MODELVIEW0_EXT = $1700; - GL_MODELVIEW1_EXT = $850A; - GL_MODELVIEW0_MATRIX_EXT = $0BA6; - GL_MODELVIEW1_MATRIX_EXT = $8506; - GL_CURRENT_VERTEX_WEIGHT_EXT = $850B; - GL_VERTEX_WEIGHT_ARRAY_EXT = $850C; - GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = $850D; - GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = $850E; - GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = $850F; - GL_MODELVIEW0_STACK_DEPTH_EXT = $0BA3; - GL_MODELVIEW1_STACK_DEPTH_EXT = $8502; - GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = $8510; -var - glVertexWeightfEXT: procedure(weight: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexWeightfvEXT: procedure(weight: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexWeightPointerEXT: procedure(size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_EXT_vertex_weighting: Boolean; - -//***** GL_HP_occlusion_test *****// -const - GL_OCCLUSION_TEST_HP = $8165; - GL_OCCLUSION_TEST_RESULT_HP = $8166; - -function Load_GL_HP_occlusion_test: Boolean; - -//***** GL_NV_blend_square *****// - -function Load_GL_NV_blend_square: Boolean; - -//***** GL_NV_copy_depth_to_color *****// -const - GL_DEPTH_STENCIL_TO_RGBA_NV = $886E; - GL_DEPTH_STENCIL_TO_BGRA_NV = $886F; - -function Load_GL_NV_copy_depth_to_color: Boolean; - -//***** GL_NV_depth_clamp *****// -const - GL_DEPTH_CLAMP_NV = $864F; - -function Load_GL_NV_depth_clamp: Boolean; - -//***** GL_NV_evaluators *****// -const - GL_EVAL_2D_NV = $86C0; - GL_EVAL_TRIANGULAR_2D_NV = $86C1; - GL_MAP_TESSELLATION_NV = $86C2; - GL_MAP_ATTRIB_U_ORDER_NV = $86C3; - GL_MAP_ATTRIB_V_ORDER_NV = $86C4; - GL_EVAL_FRACTIONAL_TESSELLATION_NV = $86C5; - GL_EVAL_VERTEX_ATTRIB0_NV = $86C6; - GL_EVAL_VERTEX_ATTRIB1_NV = $86C7; - GL_EVAL_VERTEX_ATTRIB2_NV = $86C8; - GL_EVAL_VERTEX_ATTRIB3_NV = $86C9; - GL_EVAL_VERTEX_ATTRIB4_NV = $86CA; - GL_EVAL_VERTEX_ATTRIB5_NV = $86CB; - GL_EVAL_VERTEX_ATTRIB6_NV = $86CC; - GL_EVAL_VERTEX_ATTRIB7_NV = $86CD; - GL_EVAL_VERTEX_ATTRIB8_NV = $86CE; - GL_EVAL_VERTEX_ATTRIB9_NV = $86CF; - GL_EVAL_VERTEX_ATTRIB10_NV = $86D0; - GL_EVAL_VERTEX_ATTRIB11_NV = $86D1; - GL_EVAL_VERTEX_ATTRIB12_NV = $86D2; - GL_EVAL_VERTEX_ATTRIB13_NV = $86D3; - GL_EVAL_VERTEX_ATTRIB14_NV = $86D4; - GL_EVAL_VERTEX_ATTRIB15_NV = $86D5; - GL_MAX_MAP_TESSELLATION_NV = $86D6; - GL_MAX_RATIONAL_EVAL_ORDER_NV = $86D7; -var - glMapControlPointsNV: procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; uorder: GLint; vorder: GLint; _packed: GLboolean; const points: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMapParameterivNV: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMapParameterfvNV: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetMapControlPointsNV: procedure(target: GLenum; index: GLuint; _type: GLenum; ustride: GLsizei; vstride: GLsizei; _packed: GLboolean; points: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetMapParameterivNV: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetMapParameterfvNV: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetMapAttribParameterivNV: procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetMapAttribParameterfvNV: procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glEvalMapsNV: procedure(target: GLenum; mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_NV_evaluators: Boolean; - -//***** GL_NV_fence *****// -const - GL_ALL_COMPLETED_NV = $84F2; - GL_FENCE_STATUS_NV = $84F3; - GL_FENCE_CONDITION_NV = $84F4; -var - glGenFencesNV: procedure(n: GLsizei; fences: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDeleteFencesNV: procedure(n: GLsizei; const fences: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSetFenceNV: procedure(fence: GLuint; condition: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTestFenceNV: function(fence: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glFinishFenceNV: procedure(fence: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glIsFenceNV: function(fence: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetFenceivNV: procedure(fence: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_NV_fence: Boolean; - -//***** GL_NV_fog_distance *****// -const - GL_FOG_DISTANCE_MODE_NV = $855A; - GL_EYE_RADIAL_NV = $855B; - GL_EYE_PLANE_ABSOLUTE_NV = $855C; - -function Load_GL_NV_fog_distance: Boolean; - -//***** GL_NV_light_max_exponent *****// -const - GL_MAX_SHININESS_NV = $8504; - GL_MAX_SPOT_EXPONENT_NV = $8505; - -function Load_GL_NV_light_max_exponent: Boolean; - -//***** GL_NV_multisample_filter_hint *****// -const - GL_MULTISAMPLE_FILTER_HINT_NV = $8534; - -function Load_GL_NV_multisample_filter_hint: Boolean; - -//***** GL_NV_occlusion_query *****// - // GL_OCCLUSION_TEST_HP { already defined } - // GL_OCCLUSION_TEST_RESULT_HP { already defined } -const - GL_PIXEL_COUNTER_BITS_NV = $8864; - GL_CURRENT_OCCLUSION_QUERY_ID_NV = $8865; - GL_PIXEL_COUNT_NV = $8866; - GL_PIXEL_COUNT_AVAILABLE_NV = $8867; -var - glGenOcclusionQueriesNV: procedure(n: GLsizei; ids: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDeleteOcclusionQueriesNV: procedure(n: GLsizei; const ids: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glIsOcclusionQueryNV: function(id: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glBeginOcclusionQueryNV: procedure(id: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glEndOcclusionQueryNV: procedure(); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetOcclusionQueryivNV: procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetOcclusionQueryuivNV: procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_NV_occlusion_query: Boolean; - -//***** GL_NV_packed_depth_stencil *****// -const - GL_DEPTH_STENCIL_NV = $84F9; - GL_UNSIGNED_INT_24_8_NV = $84FA; - -function Load_GL_NV_packed_depth_stencil: Boolean; - -//***** GL_NV_point_sprite *****// -const - GL_POINT_SPRITE_NV = $8861; - GL_COORD_REPLACE_NV = $8862; - GL_POINT_SPRITE_R_MODE_NV = $8863; -var - glPointParameteriNV: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPointParameterivNV: procedure(pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_NV_point_sprite: Boolean; - -//***** GL_NV_register_combiners *****// -const - GL_REGISTER_COMBINERS_NV = $8522; - GL_COMBINER0_NV = $8550; - GL_COMBINER1_NV = $8551; - GL_COMBINER2_NV = $8552; - GL_COMBINER3_NV = $8553; - GL_COMBINER4_NV = $8554; - GL_COMBINER5_NV = $8555; - GL_COMBINER6_NV = $8556; - GL_COMBINER7_NV = $8557; - GL_VARIABLE_A_NV = $8523; - GL_VARIABLE_B_NV = $8524; - GL_VARIABLE_C_NV = $8525; - GL_VARIABLE_D_NV = $8526; - GL_VARIABLE_E_NV = $8527; - GL_VARIABLE_F_NV = $8528; - GL_VARIABLE_G_NV = $8529; - GL_CONSTANT_COLOR0_NV = $852A; - GL_CONSTANT_COLOR1_NV = $852B; - GL_PRIMARY_COLOR_NV = $852C; - GL_SECONDARY_COLOR_NV = $852D; - GL_SPARE0_NV = $852E; - GL_SPARE1_NV = $852F; - GL_UNSIGNED_IDENTITY_NV = $8536; - GL_UNSIGNED_INVERT_NV = $8537; - GL_EXPAND_NORMAL_NV = $8538; - GL_EXPAND_NEGATE_NV = $8539; - GL_HALF_BIAS_NORMAL_NV = $853A; - GL_HALF_BIAS_NEGATE_NV = $853B; - GL_SIGNED_IDENTITY_NV = $853C; - GL_SIGNED_NEGATE_NV = $853D; - GL_E_TIMES_F_NV = $8531; - GL_SPARE0_PLUS_SECONDARY_COLOR_NV = $8532; - GL_SCALE_BY_TWO_NV = $853E; - GL_SCALE_BY_FOUR_NV = $853F; - GL_SCALE_BY_ONE_HALF_NV = $8540; - GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = $8541; - GL_DISCARD_NV = $8530; - GL_COMBINER_INPUT_NV = $8542; - GL_COMBINER_MAPPING_NV = $8543; - GL_COMBINER_COMPONENT_USAGE_NV = $8544; - GL_COMBINER_AB_DOT_PRODUCT_NV = $8545; - GL_COMBINER_CD_DOT_PRODUCT_NV = $8546; - GL_COMBINER_MUX_SUM_NV = $8547; - GL_COMBINER_SCALE_NV = $8548; - GL_COMBINER_BIAS_NV = $8549; - GL_COMBINER_AB_OUTPUT_NV = $854A; - GL_COMBINER_CD_OUTPUT_NV = $854B; - GL_COMBINER_SUM_OUTPUT_NV = $854C; - GL_NUM_GENERAL_COMBINERS_NV = $854E; - GL_COLOR_SUM_CLAMP_NV = $854F; - GL_MAX_GENERAL_COMBINERS_NV = $854D; -var - glCombinerParameterfvNV: procedure(pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCombinerParameterivNV: procedure(pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCombinerParameterfNV: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCombinerParameteriNV: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCombinerInputNV: procedure(stage: GLenum; portion: GLenum; variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCombinerOutputNV: procedure(stage: GLenum; portion: GLenum; abOutput: GLenum; cdOutput: GLenum; sumOutput: GLenum; scale: GLenum; bias: GLenum; abDotProduct: GLboolean; cdDotProduct: GLboolean; muxSum: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glFinalCombinerInputNV: procedure(variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetCombinerInputParameterfvNV: procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetCombinerInputParameterivNV: procedure(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetCombinerOutputParameterfvNV: procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetCombinerOutputParameterivNV: procedure(stage: GLenum; portion: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetFinalCombinerInputParameterfvNV: procedure(variable: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetFinalCombinerInputParameterivNV: procedure(variable: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_NV_register_combiners: Boolean; - -//***** GL_NV_register_combiners2 *****// -const - GL_PER_STAGE_CONSTANTS_NV = $8535; -var - glCombinerStageParameterfvNV: procedure(stage: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetCombinerStageParameterfvNV: procedure(stage: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_NV_register_combiners2: Boolean; - -//***** GL_NV_texgen_emboss *****// -const - GL_EMBOSS_MAP_NV = $855F; - GL_EMBOSS_LIGHT_NV = $855D; - GL_EMBOSS_CONSTANT_NV = $855E; - -function Load_GL_NV_texgen_emboss: Boolean; - -//***** GL_NV_texgen_reflection *****// -const - GL_NORMAL_MAP_NV = $8511; - GL_REFLECTION_MAP_NV = $8512; - -function Load_GL_NV_texgen_reflection: Boolean; - -//***** GL_NV_texture_compression_vtc *****// - // GL_COMPRESSED_RGB_S3TC_DXT1_EXT { already defined } - // GL_COMPRESSED_RGBA_S3TC_DXT1_EXT { already defined } - // GL_COMPRESSED_RGBA_S3TC_DXT3_EXT { already defined } - // GL_COMPRESSED_RGBA_S3TC_DXT5_EXT { already defined } - -function Load_GL_NV_texture_compression_vtc: Boolean; - -//***** GL_NV_texture_env_combine4 *****// -const - GL_COMBINE4_NV = $8503; - GL_SOURCE3_RGB_NV = $8583; - GL_SOURCE3_ALPHA_NV = $858B; - GL_OPERAND3_RGB_NV = $8593; - GL_OPERAND3_ALPHA_NV = $859B; - -function Load_GL_NV_texture_env_combine4: Boolean; - -//***** GL_NV_texture_rectangle *****// -const - GL_TEXTURE_RECTANGLE_NV = $84F5; - GL_TEXTURE_BINDING_RECTANGLE_NV = $84F6; - GL_PROXY_TEXTURE_RECTANGLE_NV = $84F7; - GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = $84F8; - -function Load_GL_NV_texture_rectangle: Boolean; - -//***** GL_NV_texture_shader *****// -const - GL_TEXTURE_SHADER_NV = $86DE; - GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = $86D9; - GL_SHADER_OPERATION_NV = $86DF; - GL_CULL_MODES_NV = $86E0; - GL_OFFSET_TEXTURE_MATRIX_NV = $86E1; - GL_OFFSET_TEXTURE_SCALE_NV = $86E2; - GL_OFFSET_TEXTURE_BIAS_NV = $86E3; - GL_PREVIOUS_TEXTURE_INPUT_NV = $86E4; - GL_CONST_EYE_NV = $86E5; - GL_SHADER_CONSISTENT_NV = $86DD; - GL_PASS_THROUGH_NV = $86E6; - GL_CULL_FRAGMENT_NV = $86E7; - GL_OFFSET_TEXTURE_2D_NV = $86E8; - GL_OFFSET_TEXTURE_RECTANGLE_NV = $864C; - GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = $864D; - GL_DEPENDENT_AR_TEXTURE_2D_NV = $86E9; - GL_DEPENDENT_GB_TEXTURE_2D_NV = $86EA; - GL_DOT_PRODUCT_NV = $86EC; - GL_DOT_PRODUCT_DEPTH_REPLACE_NV = $86ED; - GL_DOT_PRODUCT_TEXTURE_2D_NV = $86EE; - GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = $864E; - GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = $86F0; - GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = $86F1; - GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = $86F2; - GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = $86F3; - GL_HILO_NV = $86F4; - GL_DSDT_NV = $86F5; - GL_DSDT_MAG_NV = $86F6; - GL_DSDT_MAG_VIB_NV = $86F7; - GL_UNSIGNED_INT_S8_S8_8_8_NV = $86DA; - GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = $86DB; - GL_SIGNED_RGBA_NV = $86FB; - GL_SIGNED_RGBA8_NV = $86FC; - GL_SIGNED_RGB_NV = $86FE; - GL_SIGNED_RGB8_NV = $86FF; - GL_SIGNED_LUMINANCE_NV = $8701; - GL_SIGNED_LUMINANCE8_NV = $8702; - GL_SIGNED_LUMINANCE_ALPHA_NV = $8703; - GL_SIGNED_LUMINANCE8_ALPHA8_NV = $8704; - GL_SIGNED_ALPHA_NV = $8705; - GL_SIGNED_ALPHA8_NV = $8706; - GL_SIGNED_INTENSITY_NV = $8707; - GL_SIGNED_INTENSITY8_NV = $8708; - GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = $870C; - GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = $870D; - GL_HILO16_NV = $86F8; - GL_SIGNED_HILO_NV = $86F9; - GL_SIGNED_HILO16_NV = $86FA; - GL_DSDT8_NV = $8709; - GL_DSDT8_MAG8_NV = $870A; - GL_DSDT_MAG_INTENSITY_NV = $86DC; - GL_DSDT8_MAG8_INTENSITY8_NV = $870B; - GL_HI_SCALE_NV = $870E; - GL_LO_SCALE_NV = $870F; - GL_DS_SCALE_NV = $8710; - GL_DT_SCALE_NV = $8711; - GL_MAGNITUDE_SCALE_NV = $8712; - GL_VIBRANCE_SCALE_NV = $8713; - GL_HI_BIAS_NV = $8714; - GL_LO_BIAS_NV = $8715; - GL_DS_BIAS_NV = $8716; - GL_DT_BIAS_NV = $8717; - GL_MAGNITUDE_BIAS_NV = $8718; - GL_VIBRANCE_BIAS_NV = $8719; - GL_TEXTURE_BORDER_VALUES_NV = $871A; - GL_TEXTURE_HI_SIZE_NV = $871B; - GL_TEXTURE_LO_SIZE_NV = $871C; - GL_TEXTURE_DS_SIZE_NV = $871D; - GL_TEXTURE_DT_SIZE_NV = $871E; - GL_TEXTURE_MAG_SIZE_NV = $871F; - -function Load_GL_NV_texture_shader: Boolean; - -//***** GL_NV_texture_shader2 *****// -const - GL_DOT_PRODUCT_TEXTURE_3D_NV = $86EF; - // GL_HILO_NV { already defined } - // GL_DSDT_NV { already defined } - // GL_DSDT_MAG_NV { already defined } - // GL_DSDT_MAG_VIB_NV { already defined } - // GL_UNSIGNED_INT_S8_S8_8_8_NV { already defined } - // GL_UNSIGNED_INT_8_8_S8_S8_REV_NV { already defined } - // GL_SIGNED_RGBA_NV { already defined } - // GL_SIGNED_RGBA8_NV { already defined } - // GL_SIGNED_RGB_NV { already defined } - // GL_SIGNED_RGB8_NV { already defined } - // GL_SIGNED_LUMINANCE_NV { already defined } - // GL_SIGNED_LUMINANCE8_NV { already defined } - // GL_SIGNED_LUMINANCE_ALPHA_NV { already defined } - // GL_SIGNED_LUMINANCE8_ALPHA8_NV { already defined } - // GL_SIGNED_ALPHA_NV { already defined } - // GL_SIGNED_ALPHA8_NV { already defined } - // GL_SIGNED_INTENSITY_NV { already defined } - // GL_SIGNED_INTENSITY8_NV { already defined } - // GL_SIGNED_RGB_UNSIGNED_ALPHA_NV { already defined } - // GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV { already defined } - // GL_HILO16_NV { already defined } - // GL_SIGNED_HILO_NV { already defined } - // GL_SIGNED_HILO16_NV { already defined } - // GL_DSDT8_NV { already defined } - // GL_DSDT8_MAG8_NV { already defined } - // GL_DSDT_MAG_INTENSITY_NV { already defined } - // GL_DSDT8_MAG8_INTENSITY8_NV { already defined } - -function Load_GL_NV_texture_shader2: Boolean; - -//***** GL_NV_texture_shader3 *****// -const - GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = $8850; - GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = $8851; - GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8852; - GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = $8853; - GL_OFFSET_HILO_TEXTURE_2D_NV = $8854; - GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = $8855; - GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = $8856; - GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8857; - GL_DEPENDENT_HILO_TEXTURE_2D_NV = $8858; - GL_DEPENDENT_RGB_TEXTURE_3D_NV = $8859; - GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = $885A; - GL_DOT_PRODUCT_PASS_THROUGH_NV = $885B; - GL_DOT_PRODUCT_TEXTURE_1D_NV = $885C; - GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = $885D; - GL_HILO8_NV = $885E; - GL_SIGNED_HILO8_NV = $885F; - GL_FORCE_BLUE_TO_ONE_NV = $8860; - -function Load_GL_NV_texture_shader3: Boolean; - -//***** GL_NV_vertex_array_range *****// -const - GL_VERTEX_ARRAY_RANGE_NV = $851D; - GL_VERTEX_ARRAY_RANGE_LENGTH_NV = $851E; - GL_VERTEX_ARRAY_RANGE_VALID_NV = $851F; - GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = $8520; - GL_VERTEX_ARRAY_RANGE_POINTER_NV = $8521; -var - glVertexArrayRangeNV: procedure(length: GLsizei; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glFlushVertexArrayRangeNV: procedure(); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} -{$IFDEF WINDOWS} - wglAllocateMemoryNV: function(size: GLsizei; readFrequency: GLfloat; writeFrequency: GLfloat; priority: GLfloat): PGLvoid; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglFreeMemoryNV: procedure(pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} -{$ENDIF} - -function Load_GL_NV_vertex_array_range: Boolean; - -//***** GL_NV_vertex_array_range2 *****// -const - GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = $8533; - -function Load_GL_NV_vertex_array_range2: Boolean; - -//***** GL_NV_vertex_program *****// -const - GL_VERTEX_PROGRAM_NV = $8620; - GL_VERTEX_PROGRAM_POINT_SIZE_NV = $8642; - GL_VERTEX_PROGRAM_TWO_SIDE_NV = $8643; - GL_VERTEX_STATE_PROGRAM_NV = $8621; - GL_ATTRIB_ARRAY_SIZE_NV = $8623; - GL_ATTRIB_ARRAY_STRIDE_NV = $8624; - GL_ATTRIB_ARRAY_TYPE_NV = $8625; - GL_CURRENT_ATTRIB_NV = $8626; - GL_PROGRAM_PARAMETER_NV = $8644; - GL_ATTRIB_ARRAY_POINTER_NV = $8645; - GL_PROGRAM_TARGET_NV = $8646; - GL_PROGRAM_LENGTH_NV = $8627; - GL_PROGRAM_RESIDENT_NV = $8647; - GL_PROGRAM_STRING_NV = $8628; - GL_TRACK_MATRIX_NV = $8648; - GL_TRACK_MATRIX_TRANSFORM_NV = $8649; - GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = $862E; - GL_MAX_TRACK_MATRICES_NV = $862F; - GL_CURRENT_MATRIX_STACK_DEPTH_NV = $8640; - GL_CURRENT_MATRIX_NV = $8641; - GL_VERTEX_PROGRAM_BINDING_NV = $864A; - GL_PROGRAM_ERROR_POSITION_NV = $864B; - GL_MODELVIEW_PROJECTION_NV = $8629; - GL_MATRIX0_NV = $8630; - GL_MATRIX1_NV = $8631; - GL_MATRIX2_NV = $8632; - GL_MATRIX3_NV = $8633; - GL_MATRIX4_NV = $8634; - GL_MATRIX5_NV = $8635; - GL_MATRIX6_NV = $8636; - GL_MATRIX7_NV = $8637; - GL_IDENTITY_NV = $862A; - GL_INVERSE_NV = $862B; - GL_TRANSPOSE_NV = $862C; - GL_INVERSE_TRANSPOSE_NV = $862D; - GL_VERTEX_ATTRIB_ARRAY0_NV = $8650; - GL_VERTEX_ATTRIB_ARRAY1_NV = $8651; - GL_VERTEX_ATTRIB_ARRAY2_NV = $8652; - GL_VERTEX_ATTRIB_ARRAY3_NV = $8653; - GL_VERTEX_ATTRIB_ARRAY4_NV = $8654; - GL_VERTEX_ATTRIB_ARRAY5_NV = $8655; - GL_VERTEX_ATTRIB_ARRAY6_NV = $8656; - GL_VERTEX_ATTRIB_ARRAY7_NV = $8657; - GL_VERTEX_ATTRIB_ARRAY8_NV = $8658; - GL_VERTEX_ATTRIB_ARRAY9_NV = $8659; - GL_VERTEX_ATTRIB_ARRAY10_NV = $865A; - GL_VERTEX_ATTRIB_ARRAY11_NV = $865B; - GL_VERTEX_ATTRIB_ARRAY12_NV = $865C; - GL_VERTEX_ATTRIB_ARRAY13_NV = $865D; - GL_VERTEX_ATTRIB_ARRAY14_NV = $865E; - GL_VERTEX_ATTRIB_ARRAY15_NV = $865F; - GL_MAP1_VERTEX_ATTRIB0_4_NV = $8660; - GL_MAP1_VERTEX_ATTRIB1_4_NV = $8661; - GL_MAP1_VERTEX_ATTRIB2_4_NV = $8662; - GL_MAP1_VERTEX_ATTRIB3_4_NV = $8663; - GL_MAP1_VERTEX_ATTRIB4_4_NV = $8664; - GL_MAP1_VERTEX_ATTRIB5_4_NV = $8665; - GL_MAP1_VERTEX_ATTRIB6_4_NV = $8666; - GL_MAP1_VERTEX_ATTRIB7_4_NV = $8667; - GL_MAP1_VERTEX_ATTRIB8_4_NV = $8668; - GL_MAP1_VERTEX_ATTRIB9_4_NV = $8669; - GL_MAP1_VERTEX_ATTRIB10_4_NV = $866A; - GL_MAP1_VERTEX_ATTRIB11_4_NV = $866B; - GL_MAP1_VERTEX_ATTRIB12_4_NV = $866C; - GL_MAP1_VERTEX_ATTRIB13_4_NV = $866D; - GL_MAP1_VERTEX_ATTRIB14_4_NV = $866E; - GL_MAP1_VERTEX_ATTRIB15_4_NV = $866F; - GL_MAP2_VERTEX_ATTRIB0_4_NV = $8670; - GL_MAP2_VERTEX_ATTRIB1_4_NV = $8671; - GL_MAP2_VERTEX_ATTRIB2_4_NV = $8672; - GL_MAP2_VERTEX_ATTRIB3_4_NV = $8673; - GL_MAP2_VERTEX_ATTRIB4_4_NV = $8674; - GL_MAP2_VERTEX_ATTRIB5_4_NV = $8675; - GL_MAP2_VERTEX_ATTRIB6_4_NV = $8676; - GL_MAP2_VERTEX_ATTRIB7_4_NV = $8677; - GL_MAP2_VERTEX_ATTRIB8_4_NV = $8678; - GL_MAP2_VERTEX_ATTRIB9_4_NV = $8679; - GL_MAP2_VERTEX_ATTRIB10_4_NV = $867A; - GL_MAP2_VERTEX_ATTRIB11_4_NV = $867B; - GL_MAP2_VERTEX_ATTRIB12_4_NV = $867C; - GL_MAP2_VERTEX_ATTRIB13_4_NV = $867D; - GL_MAP2_VERTEX_ATTRIB14_4_NV = $867E; - GL_MAP2_VERTEX_ATTRIB15_4_NV = $867F; -var - glBindProgramNV: procedure(target: GLenum; id: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDeleteProgramsNV: procedure(n: GLsizei; const ids: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glExecuteProgramNV: procedure(target: GLenum; id: GLuint; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGenProgramsNV: procedure(n: GLsizei; ids: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glAreProgramsResidentNV: function(n: GLsizei; const ids: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRequestResidentProgramsNV: procedure(n: GLsizei; ids: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetProgramParameterfvNV: procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetProgramParameterdvNV: procedure(target: GLenum; index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetProgramivNV: procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetProgramStringNV: procedure(id: GLuint; pname: GLenum; _program: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetTrackMatrixivNV: procedure(target: GLenum; address: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetVertexAttribdvNV: procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetVertexAttribfvNV: procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetVertexAttribivNV: procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetVertexAttribPointervNV: procedure(index: GLuint; pname: GLenum; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glIsProgramNV: function(id: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glLoadProgramNV: procedure(target: GLenum; id: GLuint; len: GLsizei; const _program: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glProgramParameter4fNV: procedure(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glProgramParameter4fvNV: procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glProgramParameters4dvNV: procedure(target: GLenum; index: GLuint; num: GLuint; const params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glProgramParameters4fvNV: procedure(target: GLenum; index: GLuint; num: GLuint; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTrackMatrixNV: procedure(target: GLenum; address: GLuint; matrix: GLenum; transform: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttribPointerNV: procedure(index: GLuint; size: GLint; _type: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib1sNV: procedure(index: GLuint; x: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib1fNV: procedure(index: GLuint; x: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib1dNV: procedure(index: GLuint; x: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib2sNV: procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib2fNV: procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib2dNV: procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib3sNV: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib3fNV: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib3dNV: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4sNV: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4fNV: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4dNV: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4ubNV: procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib1svNV: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib1fvNV: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib1dvNV: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib2svNV: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib2fvNV: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib2dvNV: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib3svNV: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib3fvNV: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib3dvNV: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4svNV: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4fvNV: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4dvNV: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4ubvNV: procedure(index: GLuint; const v: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttribs1svNV: procedure(index: GLuint; n: GLsizei; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttribs1fvNV: procedure(index: GLuint; n: GLsizei; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttribs1dvNV: procedure(index: GLuint; n: GLsizei; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttribs2svNV: procedure(index: GLuint; n: GLsizei; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttribs2fvNV: procedure(index: GLuint; n: GLsizei; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttribs2dvNV: procedure(index: GLuint; n: GLsizei; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttribs3svNV: procedure(index: GLuint; n: GLsizei; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttribs3fvNV: procedure(index: GLuint; n: GLsizei; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttribs3dvNV: procedure(index: GLuint; n: GLsizei; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttribs4svNV: procedure(index: GLuint; n: GLsizei; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttribs4fvNV: procedure(index: GLuint; n: GLsizei; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttribs4dvNV: procedure(index: GLuint; n: GLsizei; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttribs4ubvNV: procedure(index: GLuint; n: GLsizei; const v: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_NV_vertex_program: Boolean; - -//***** GL_NV_vertex_program1_1 *****// - -function Load_GL_NV_vertex_program1_1: Boolean; - -//***** GL_ATI_element_array *****// -const - GL_ELEMENT_ARRAY_ATI = $8768; - GL_ELEMENT_ARRAY_TYPE_ATI = $8769; - GL_ELEMENT_ARRAY_POINTER_ATI = $876A; -var - glElementPointerATI: procedure(_type: GLenum; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDrawElementArrayATI: procedure(mode: GLenum; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDrawRangeElementArrayATI: procedure(mode: GLenum; start: GLuint; _end: GLuint; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_ATI_element_array: Boolean; - -//***** GL_ATI_envmap_bumpmap *****// -const - GL_BUMP_ROT_MATRIX_ATI = $8775; - GL_BUMP_ROT_MATRIX_SIZE_ATI = $8776; - GL_BUMP_NUM_TEX_UNITS_ATI = $8777; - GL_BUMP_TEX_UNITS_ATI = $8778; - GL_DUDV_ATI = $8779; - GL_DU8DV8_ATI = $877A; - GL_BUMP_ENVMAP_ATI = $877B; - GL_BUMP_TARGET_ATI = $877C; -var - glTexBumpParameterivATI: procedure(pname: GLenum; param: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexBumpParameterfvATI: procedure(pname: GLenum; param: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetTexBumpParameterivATI: procedure(pname: GLenum; param: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetTexBumpParameterfvATI: procedure(pname: GLenum; param: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_ATI_envmap_bumpmap: Boolean; - -//***** GL_ATI_fragment_shader *****// -const - GL_FRAGMENT_SHADER_ATI = $8920; - GL_REG_0_ATI = $8921; - GL_REG_1_ATI = $8922; - GL_REG_2_ATI = $8923; - GL_REG_3_ATI = $8924; - GL_REG_4_ATI = $8925; - GL_REG_5_ATI = $8926; - GL_CON_0_ATI = $8941; - GL_CON_1_ATI = $8942; - GL_CON_2_ATI = $8943; - GL_CON_3_ATI = $8944; - GL_CON_4_ATI = $8945; - GL_CON_5_ATI = $8946; - GL_CON_6_ATI = $8947; - GL_CON_7_ATI = $8948; - GL_MOV_ATI = $8961; - GL_ADD_ATI = $8963; - GL_MUL_ATI = $8964; - GL_SUB_ATI = $8965; - GL_DOT3_ATI = $8966; - GL_DOT4_ATI = $8967; - GL_MAD_ATI = $8968; - GL_LERP_ATI = $8969; - GL_CND_ATI = $896A; - GL_CND0_ATI = $896B; - GL_DOT2_ADD_ATI = $896C; - GL_SECONDARY_INTERPOLATOR_ATI = $896D; - GL_SWIZZLE_STR_ATI = $8976; - GL_SWIZZLE_STQ_ATI = $8977; - GL_SWIZZLE_STR_DR_ATI = $8978; - GL_SWIZZLE_STQ_DQ_ATI = $8979; - GL_RED_BIT_ATI = $0001; - GL_GREEN_BIT_ATI = $0002; - GL_BLUE_BIT_ATI = $0004; - GL_2X_BIT_ATI = $0001; - GL_4X_BIT_ATI = $0002; - GL_8X_BIT_ATI = $0004; - GL_HALF_BIT_ATI = $0008; - GL_QUARTER_BIT_ATI = $0010; - GL_EIGHTH_BIT_ATI = $0020; - GL_SATURATE_BIT_ATI = $0040; - // GL_2X_BIT_ATI { already defined } - GL_COMP_BIT_ATI = $0002; - GL_NEGATE_BIT_ATI = $0004; - GL_BIAS_BIT_ATI = $0008; -var - glGenFragmentShadersATI: function(range: GLuint): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glBindFragmentShaderATI: procedure(id: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDeleteFragmentShaderATI: procedure(id: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glBeginFragmentShaderATI: procedure(); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glEndFragmentShaderATI: procedure(); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPassTexCoordATI: procedure(dst: GLuint; coord: GLuint; swizzle: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSampleMapATI: procedure(dst: GLuint; interp: GLuint; swizzle: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColorFragmentOp1ATI: procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColorFragmentOp2ATI: procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColorFragmentOp3ATI: procedure(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glAlphaFragmentOp1ATI: procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glAlphaFragmentOp2ATI: procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glAlphaFragmentOp3ATI: procedure(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSetFragmentShaderConstantATI: procedure(dst: GLuint; const value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_ATI_fragment_shader: Boolean; - -//***** GL_ATI_pn_triangles *****// -const - GL_PN_TRIANGLES_ATI = $87F0; - GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F1; - GL_PN_TRIANGLES_POINT_MODE_ATI = $87F2; - GL_PN_TRIANGLES_NORMAL_MODE_ATI = $87F3; - GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F4; - GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = $87F5; - GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = $87F6; - GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = $87F7; - GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = $87F8; -var - glPNTrianglesiATI: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPNTrianglesfATI: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_ATI_pn_triangles: Boolean; - -//***** GL_ATI_texture_mirror_once *****// -const - GL_MIRROR_CLAMP_ATI = $8742; - GL_MIRROR_CLAMP_TO_EDGE_ATI = $8743; - -function Load_GL_ATI_texture_mirror_once: Boolean; - -//***** GL_ATI_vertex_array_object *****// -const - GL_STATIC_ATI = $8760; - GL_DYNAMIC_ATI = $8761; - GL_PRESERVE_ATI = $8762; - GL_DISCARD_ATI = $8763; - GL_OBJECT_BUFFER_SIZE_ATI = $8764; - GL_OBJECT_BUFFER_USAGE_ATI = $8765; - GL_ARRAY_OBJECT_BUFFER_ATI = $8766; - GL_ARRAY_OBJECT_OFFSET_ATI = $8767; -var - glNewObjectBufferATI: function(size: GLsizei; const pointer: PGLvoid; usage: GLenum): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glIsObjectBufferATI: function(buffer: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUpdateObjectBufferATI: procedure(buffer: GLuint; offset: GLuint; size: GLsizei; const pointer: PGLvoid; preserve: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetObjectBufferfvATI: procedure(buffer: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetObjectBufferivATI: procedure(buffer: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDeleteObjectBufferATI: procedure(buffer: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glArrayObjectATI: procedure(_array: GLenum; size: GLint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetArrayObjectfvATI: procedure(_array: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetArrayObjectivATI: procedure(_array: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVariantArrayObjectATI: procedure(id: GLuint; _type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetVariantArrayObjectfvATI: procedure(id: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetVariantArrayObjectivATI: procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_ATI_vertex_array_object: Boolean; - -//***** GL_ATI_vertex_streams *****// -const - GL_MAX_VERTEX_STREAMS_ATI = $876B; - GL_VERTEX_STREAM0_ATI = $876C; - GL_VERTEX_STREAM1_ATI = $876D; - GL_VERTEX_STREAM2_ATI = $876E; - GL_VERTEX_STREAM3_ATI = $876F; - GL_VERTEX_STREAM4_ATI = $8770; - GL_VERTEX_STREAM5_ATI = $8771; - GL_VERTEX_STREAM6_ATI = $8772; - GL_VERTEX_STREAM7_ATI = $8773; - GL_VERTEX_SOURCE_ATI = $8774; -var - glVertexStream1s: procedure(stream: GLenum; coords: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexStream1i: procedure(stream: GLenum; coords: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexStream1f: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexStream1d: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexStream1sv: procedure(stream: GLenum; coords: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexStream1iv: procedure(stream: GLenum; coords: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexStream1fv: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexStream1dv: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexStream2s: procedure(stream: GLenum; coords: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexStream2i: procedure(stream: GLenum; coords: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexStream2f: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexStream2d: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexStream2sv: procedure(stream: GLenum; coords: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexStream2iv: procedure(stream: GLenum; coords: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexStream2fv: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexStream2dv: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexStream3s: procedure(stream: GLenum; coords: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexStream3i: procedure(stream: GLenum; coords: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexStream3f: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexStream3d: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexStream3sv: procedure(stream: GLenum; coords: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexStream3iv: procedure(stream: GLenum; coords: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexStream3fv: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexStream3dv: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexStream4s: procedure(stream: GLenum; coords: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexStream4i: procedure(stream: GLenum; coords: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexStream4f: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexStream4d: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexStream4sv: procedure(stream: GLenum; coords: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexStream4iv: procedure(stream: GLenum; coords: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexStream4fv: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexStream4dv: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glNormalStream3b: procedure(stream: GLenum; coords: GLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glNormalStream3s: procedure(stream: GLenum; coords: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glNormalStream3i: procedure(stream: GLenum; coords: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glNormalStream3f: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glNormalStream3d: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glNormalStream3bv: procedure(stream: GLenum; coords: GLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glNormalStream3sv: procedure(stream: GLenum; coords: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glNormalStream3iv: procedure(stream: GLenum; coords: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glNormalStream3fv: procedure(stream: GLenum; coords: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glNormalStream3dv: procedure(stream: GLenum; coords: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glClientActiveVertexStream: procedure(stream: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexBlendEnvi: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexBlendEnvf: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_ATI_vertex_streams: Boolean; - -{$IFDEF WINDOWS} -//***** WGL_I3D_image_buffer *****// -const - WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = $0001; - WGL_IMAGE_BUFFER_LOCK_I3D = $0002; -var - wglCreateImageBufferI3D: function(hDC: HDC; dwSize: DWORD; uFlags: UINT): PGLvoid; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglDestroyImageBufferI3D: function(hDC: HDC; pAddress: PGLvoid): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglAssociateImageBufferEventsI3D: function(hdc: HDC; pEvent: PHandle; pAddress: PGLvoid; pSize: PDWORD; count: UINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglReleaseImageBufferEventsI3D: function(hdc: HDC; pAddress: PGLvoid; count: UINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_WGL_I3D_image_buffer: Boolean; - -//***** WGL_I3D_swap_frame_lock *****// -var - wglEnableFrameLockI3D: function(): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglDisableFrameLockI3D: function(): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglIsEnabledFrameLockI3D: function(pFlag: PBOOL): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglQueryFrameLockMasterI3D: function(pFlag: PBOOL): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_WGL_I3D_swap_frame_lock: Boolean; - -//***** WGL_I3D_swap_frame_usage *****// -var - wglGetFrameUsageI3D: function(pUsage: PGLfloat): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglBeginFrameTrackingI3D: function(): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglEndFrameTrackingI3D: function(): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglQueryFrameTrackingI3D: function(pFrameCount: PDWORD; pMissedFrames: PDWORD; pLastMissedUsage: PGLfloat): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_WGL_I3D_swap_frame_usage: Boolean; -{$ENDIF} - -//***** GL_3DFX_texture_compression_FXT1 *****// -const - GL_COMPRESSED_RGB_FXT1_3DFX = $86B0; - GL_COMPRESSED_RGBA_FXT1_3DFX = $86B1; - -function Load_GL_3DFX_texture_compression_FXT1: Boolean; - -//***** GL_IBM_cull_vertex *****// -const - GL_CULL_VERTEX_IBM = $1928A; - -function Load_GL_IBM_cull_vertex: Boolean; - -//***** GL_IBM_multimode_draw_arrays *****// -var - glMultiModeDrawArraysIBM: procedure(mode: PGLenum; first: PGLint; count: PGLsizei; primcount: GLsizei; modestride: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiModeDrawElementsIBM: procedure(mode: PGLenum; count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei; modestride: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_IBM_multimode_draw_arrays: Boolean; - -//***** GL_IBM_raster_pos_clip *****// -const - GL_RASTER_POSITION_UNCLIPPED_IBM = $19262; - -function Load_GL_IBM_raster_pos_clip: Boolean; - -//***** GL_IBM_texture_mirrored_repeat *****// -const - GL_MIRRORED_REPEAT_IBM = $8370; - -function Load_GL_IBM_texture_mirrored_repeat: Boolean; - -//***** GL_IBM_vertex_array_lists *****// -const - GL_VERTEX_ARRAY_LIST_IBM = $1929E; - GL_NORMAL_ARRAY_LIST_IBM = $1929F; - GL_COLOR_ARRAY_LIST_IBM = $192A0; - GL_INDEX_ARRAY_LIST_IBM = $192A1; - GL_TEXTURE_COORD_ARRAY_LIST_IBM = $192A2; - GL_EDGE_FLAG_ARRAY_LIST_IBM = $192A3; - GL_FOG_COORDINATE_ARRAY_LIST_IBM = $192A4; - GL_SECONDARY_COLOR_ARRAY_LIST_IBM = $192A5; - GL_VERTEX_ARRAY_LIST_STRIDE_IBM = $192A8; - GL_NORMAL_ARRAY_LIST_STRIDE_IBM = $192A9; - GL_COLOR_ARRAY_LIST_STRIDE_IBM = $192AA; - GL_INDEX_ARRAY_LIST_STRIDE_IBM = $192AB; - GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = $192AC; - GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = $192AD; - GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = $192AE; - GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = $192AF; -var - glColorPointerListIBM: procedure(size: GLint; _type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColorPointerListIBM: procedure(size: GLint; _type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glEdgeFlagPointerListIBM: procedure(stride: GLint; const pointer: PGLboolean; ptrstride: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glFogCoordPointerListIBM: procedure(_type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glNormalPointerListIBM: procedure(_type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoordPointerListIBM: procedure(size: GLint; _type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexPointerListIBM: procedure(size: GLint; _type: GLenum; stride: GLint; const pointer: PGLvoid; ptrstride: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_IBM_vertex_array_lists: Boolean; - -//***** GL_MESA_resize_buffers *****// -var - glResizeBuffersMESA: procedure(); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_MESA_resize_buffers: Boolean; - -//***** GL_MESA_window_pos *****// -var - glWindowPos2dMESA: procedure(x: GLdouble; y: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos2fMESA: procedure(x: GLfloat; y: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos2iMESA: procedure(x: GLint; y: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos2sMESA: procedure(x: GLshort; y: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos2ivMESA: procedure(const p: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos2svMESA: procedure(const p: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos2fvMESA: procedure(const p: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos2dvMESA: procedure(const p: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos3iMESA: procedure(x: GLint; y: GLint; z: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos3sMESA: procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos3fMESA: procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos3dMESA: procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos3ivMESA: procedure(const p: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos3svMESA: procedure(const p: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos3fvMESA: procedure(const p: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos3dvMESA: procedure(const p: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos4iMESA: procedure(x: GLint; y: GLint; z: GLint; w: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos4sMESA: procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos4fMESA: procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos4dMESA: procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos4ivMESA: procedure(const p: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos4svMESA: procedure(const p: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos4fvMESA: procedure(const p: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos4dvMESA: procedure(const p: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_MESA_window_pos: Boolean; - -//***** GL_OML_interlace *****// -const - GL_INTERLACE_OML = $8980; - GL_INTERLACE_READ_OML = $8981; - -function Load_GL_OML_interlace: Boolean; - -//***** GL_OML_resample *****// -const - GL_PACK_RESAMPLE_OML = $8984; - GL_UNPACK_RESAMPLE_OML = $8985; - GL_RESAMPLE_REPLICATE_OML = $8986; - GL_RESAMPLE_ZERO_FILL_OML = $8987; - GL_RESAMPLE_AVERAGE_OML = $8988; - GL_RESAMPLE_DECIMATE_OML = $8989; - // GL_RESAMPLE_AVERAGE_OML { already defined } - -function Load_GL_OML_resample: Boolean; - -//***** GL_OML_subsample *****// -const - GL_FORMAT_SUBSAMPLE_24_24_OML = $8982; - GL_FORMAT_SUBSAMPLE_244_244_OML = $8983; - -function Load_GL_OML_subsample: Boolean; - -//***** GL_SGIS_generate_mipmap *****// -const - GL_GENERATE_MIPMAP_SGIS = $8191; - GL_GENERATE_MIPMAP_HINT_SGIS = $8192; - -function Load_GL_SGIS_generate_mipmap: Boolean; - -//***** GL_SGIS_multisample *****// -const - GLX_SAMPLE_BUFFERS_SGIS = $186A0; - GLX_SAMPLES_SGIS = $186A1; - GL_MULTISAMPLE_SGIS = $809D; - GL_SAMPLE_ALPHA_TO_MASK_SGIS = $809E; - GL_SAMPLE_ALPHA_TO_ONE_SGIS = $809F; - GL_SAMPLE_MASK_SGIS = $80A0; - GL_MULTISAMPLE_BIT_EXT = $20000000; - GL_1PASS_SGIS = $80A1; - GL_2PASS_0_SGIS = $80A2; - GL_2PASS_1_SGIS = $80A3; - GL_4PASS_0_SGIS = $80A4; - GL_4PASS_1_SGIS = $80A5; - GL_4PASS_2_SGIS = $80A6; - GL_4PASS_3_SGIS = $80A7; - GL_SAMPLE_BUFFERS_SGIS = $80A8; - GL_SAMPLES_SGIS = $80A9; - GL_SAMPLE_MASK_VALUE_SGIS = $80AA; - GL_SAMPLE_MASK_INVERT_SGIS = $80AB; - GL_SAMPLE_PATTERN_SGIS = $80AC; -var - glSampleMaskSGIS: procedure(value: GLclampf; invert: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSamplePatternSGIS: procedure(pattern: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_SGIS_multisample: Boolean; - -//***** GL_SGIS_pixel_texture *****// -const - GL_PIXEL_TEXTURE_SGIS = $8353; - GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = $8354; - GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = $8355; - GL_PIXEL_GROUP_COLOR_SGIS = $8356; -var - glPixelTexGenParameteriSGIS: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPixelTexGenParameterfSGIS: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetPixelTexGenParameterivSGIS: procedure(pname: GLenum; params: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetPixelTexGenParameterfvSGIS: procedure(pname: GLenum; params: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_SGIS_pixel_texture: Boolean; - -//***** GL_SGIS_texture_border_clamp *****// - // GL_CLAMP_TO_BORDER_SGIS { already defined } - -function Load_GL_SGIS_texture_border_clamp: Boolean; - -//***** GL_SGIS_texture_color_mask *****// -const - GL_TEXTURE_COLOR_WRITEMASK_SGIS = $81EF; -var - glTextureColorMaskSGIS: procedure(r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_SGIS_texture_color_mask: Boolean; - -//***** GL_SGIS_texture_edge_clamp *****// -const - GL_CLAMP_TO_EDGE_SGIS = $812F; - -function Load_GL_SGIS_texture_edge_clamp: Boolean; - -//***** GL_SGIS_texture_lod *****// -const - GL_TEXTURE_MIN_LOD_SGIS = $813A; - GL_TEXTURE_MAX_LOD_SGIS = $813B; - GL_TEXTURE_BASE_LEVEL_SGIS = $813C; - GL_TEXTURE_MAX_LEVEL_SGIS = $813D; - -function Load_GL_SGIS_texture_lod: Boolean; - -//***** GL_SGIS_depth_texture *****// -const - GL_DEPTH_COMPONENT16_SGIX = $81A5; - GL_DEPTH_COMPONENT24_SGIX = $81A6; - GL_DEPTH_COMPONENT32_SGIX = $81A7; - -function Load_GL_SGIS_depth_texture: Boolean; - -//***** GL_SGIX_fog_offset *****// -const - GL_FOG_OFFSET_SGIX = $8198; - GL_FOG_OFFSET_VALUE_SGIX = $8199; - -function Load_GL_SGIX_fog_offset: Boolean; - -//***** GL_SGIX_interlace *****// -const - GL_INTERLACE_SGIX = $8094; - -function Load_GL_SGIX_interlace: Boolean; - -//***** GL_SGIX_shadow_ambient *****// -const - GL_SHADOW_AMBIENT_SGIX = $80BF; - -function Load_GL_SGIX_shadow_ambient: Boolean; - -//***** GL_SGI_color_matrix *****// -const - GL_COLOR_MATRIX_SGI = $80B1; - GL_COLOR_MATRIX_STACK_DEPTH_SGI = $80B2; - GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = $80B3; - GL_POST_COLOR_MATRIX_RED_SCALE_SGI = $80B4; - GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = $80B5; - GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = $80B6; - GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = $80B7; - GL_POST_COLOR_MATRIX_RED_BIAS_SGI = $80B8; - GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = $80B9; - GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = $80BA; - GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = $80BB; - -function Load_GL_SGI_color_matrix: Boolean; - -//***** GL_SGI_color_table *****// -const - GL_COLOR_TABLE_SGI = $80D0; - GL_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D1; - GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D2; - GL_PROXY_COLOR_TABLE_SGI = $80D3; - GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D4; - GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D5; - GL_COLOR_TABLE_SCALE_SGI = $80D6; - GL_COLOR_TABLE_BIAS_SGI = $80D7; - GL_COLOR_TABLE_FORMAT_SGI = $80D8; - GL_COLOR_TABLE_WIDTH_SGI = $80D9; - GL_COLOR_TABLE_RED_SIZE_SGI = $80DA; - GL_COLOR_TABLE_GREEN_SIZE_SGI = $80DB; - GL_COLOR_TABLE_BLUE_SIZE_SGI = $80DC; - GL_COLOR_TABLE_ALPHA_SIZE_SGI = $80DD; - GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = $80DE; - GL_COLOR_TABLE_INTENSITY_SIZE_SGI = $80DF; -var - glColorTableSGI: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; _type: GLenum; const table: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCopyColorTableSGI: procedure(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColorTableParameterivSGI: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColorTableParameterfvSGI: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetColorTableSGI: procedure(target: GLenum; format: GLenum; _type: GLenum; table: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetColorTableParameterivSGI: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetColorTableParameterfvSGI: procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_SGI_color_table: Boolean; - -//***** GL_SGI_texture_color_table *****// -const - GL_TEXTURE_COLOR_TABLE_SGI = $80BC; - GL_PROXY_TEXTURE_COLOR_TABLE_SGI = $80BD; - -function Load_GL_SGI_texture_color_table: Boolean; - -//***** GL_SUN_vertex *****// -var - glColor4ubVertex2fSUN: procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor4ubVertex2fvSUN: procedure(const c: PGLubyte; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor4ubVertex3fSUN: procedure(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor4ubVertex3fvSUN: procedure(const c: PGLubyte; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor3fVertex3fSUN: procedure(r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor3fVertex3fvSUN: procedure(const c: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glNormal3fVertex3fSUN: procedure(nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glNormal3fVertex3fvSUN: procedure(const n: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor4fNormal3fVertex3fSUN: procedure(r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor4fNormal3fVertex3fvSUN: procedure(const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord2fVertex3fSUN: procedure(s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord2fVertex3fvSUN: procedure(const tc: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord4fVertex4fSUN: procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord4fVertex4fvSUN: procedure(const tc: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord2fColor4ubVertex3fSUN: procedure(s: GLfloat; t: GLfloat; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord2fColor4ubVertex3fvSUN: procedure(const tc: PGLfloat; const c: PGLubyte; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord2fColor3fVertex3fSUN: procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord2fColor3fVertex3fvSUN: procedure(const tc: PGLfloat; const c: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord2fNormal3fVertex3fSUN: procedure(s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord2fNormal3fVertex3fvSUN: procedure(const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord2fColor4fNormal3fVertex3fSUN: procedure(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord2fColor4fNormal3fVertex3fvSUN: procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord4fColor4fNormal3fVertex4fSUN: procedure(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord4fColor4fNormal3fVertex4fvSUN: procedure(const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glReplacementCodeuiVertex3fSUN: procedure(rc: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glReplacementCodeuiVertex3fvSUN: procedure(const rc: PGLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glReplacementCodeuiColor4ubVertex3fSUN: procedure(rc: GLuint; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glReplacementCodeuiColor4ubVertex3fvSUN: procedure(const rc: PGLuint; const c: PGLubyte; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glReplacementCodeuiColor3fVertex3fSUN: procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glReplacementCodeuiColor3fVertex3fvSUN: procedure(const rc: PGLuint; const c: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glReplacementCodeuiNormal3fVertex3fSUN: procedure(rc: GLuint; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glReplacementCodeuiNormal3fVertex3fvSUN: procedure(const rc: PGLuint; const n: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glReplacementCodeuiColor4fNormal3fVertex3fSUN: procedure(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glReplacementCodeuiColor4fNormal3fVertex3fvSUN: procedure(const rc: PGLuint; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glReplacementCodeuiTexCoord2fVertex3fSUN: procedure(rc: GLuint; s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glReplacementCodeuiTexCoord2fVertex3fvSUN: procedure(const rc: PGLuint; const tc: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: procedure(rc: GLuint; s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: procedure(const rc: PGLuint; const tc: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: procedure(rc: GLuint; s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: procedure(const rc: PGLuint; const tc: PGLfloat; const c: PGLfloat; const n: PGLfloat; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_SUN_vertex: Boolean; - -//***** GL_ARB_fragment_program *****// -const - GL_FRAGMENT_PROGRAM_ARB = $8804; - // GL_PROGRAM_FORMAT_ASCII_ARB { already defined } - // GL_PROGRAM_LENGTH_ARB { already defined } - // GL_PROGRAM_FORMAT_ARB { already defined } - // GL_PROGRAM_BINDING_ARB { already defined } - // GL_PROGRAM_INSTRUCTIONS_ARB { already defined } - // GL_MAX_PROGRAM_INSTRUCTIONS_ARB { already defined } - // GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB { already defined } - // GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB { already defined } - // GL_PROGRAM_TEMPORARIES_ARB { already defined } - // GL_MAX_PROGRAM_TEMPORARIES_ARB { already defined } - // GL_PROGRAM_NATIVE_TEMPORARIES_ARB { already defined } - // GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB { already defined } - // GL_PROGRAM_PARAMETERS_ARB { already defined } - // GL_MAX_PROGRAM_PARAMETERS_ARB { already defined } - // GL_PROGRAM_NATIVE_PARAMETERS_ARB { already defined } - // GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB { already defined } - // GL_PROGRAM_ATTRIBS_ARB { already defined } - // GL_MAX_PROGRAM_ATTRIBS_ARB { already defined } - // GL_PROGRAM_NATIVE_ATTRIBS_ARB { already defined } - // GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB { already defined } - // GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB { already defined } - // GL_MAX_PROGRAM_ENV_PARAMETERS_ARB { already defined } - // GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB { already defined } - GL_PROGRAM_ALU_INSTRUCTIONS_ARB = $8805; - GL_PROGRAM_TEX_INSTRUCTIONS_ARB = $8806; - GL_PROGRAM_TEX_INDIRECTIONS_ARB = $8807; - GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $8808; - GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $8809; - GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $880A; - GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = $880B; - GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = $880C; - GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = $880D; - GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $880E; - GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $880F; - GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $8810; - // GL_PROGRAM_STRING_ARB { already defined } - // GL_PROGRAM_ERROR_POSITION_ARB { already defined } - // GL_CURRENT_MATRIX_ARB { already defined } - // GL_TRANSPOSE_CURRENT_MATRIX_ARB { already defined } - // GL_CURRENT_MATRIX_STACK_DEPTH_ARB { already defined } - // GL_MAX_PROGRAM_MATRICES_ARB { already defined } - // GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB { already defined } - GL_MAX_TEXTURE_COORDS_ARB = $8871; - GL_MAX_TEXTURE_IMAGE_UNITS_ARB = $8872; - // GL_PROGRAM_ERROR_STRING_ARB { already defined } - // GL_MATRIX0_ARB { already defined } - // GL_MATRIX1_ARB { already defined } - // GL_MATRIX2_ARB { already defined } - // GL_MATRIX3_ARB { already defined } - // GL_MATRIX4_ARB { already defined } - // GL_MATRIX5_ARB { already defined } - // GL_MATRIX6_ARB { already defined } - // GL_MATRIX7_ARB { already defined } - // GL_MATRIX8_ARB { already defined } - // GL_MATRIX9_ARB { already defined } - // GL_MATRIX10_ARB { already defined } - // GL_MATRIX11_ARB { already defined } - // GL_MATRIX12_ARB { already defined } - // GL_MATRIX13_ARB { already defined } - // GL_MATRIX14_ARB { already defined } - // GL_MATRIX15_ARB { already defined } - // GL_MATRIX16_ARB { already defined } - // GL_MATRIX17_ARB { already defined } - // GL_MATRIX18_ARB { already defined } - // GL_MATRIX19_ARB { already defined } - // GL_MATRIX20_ARB { already defined } - // GL_MATRIX21_ARB { already defined } - // GL_MATRIX22_ARB { already defined } - // GL_MATRIX23_ARB { already defined } - // GL_MATRIX24_ARB { already defined } - // GL_MATRIX25_ARB { already defined } - // GL_MATRIX26_ARB { already defined } - // GL_MATRIX27_ARB { already defined } - // GL_MATRIX28_ARB { already defined } - // GL_MATRIX29_ARB { already defined } - // GL_MATRIX30_ARB { already defined } - // GL_MATRIX31_ARB { already defined } - // glProgramStringARB { already defined } - // glBindProgramARB { already defined } - // glDeleteProgramsARB { already defined } - // glGenProgramsARB { already defined } - // glProgramEnvParameter4dARB { already defined } - // glProgramEnvParameter4dvARB { already defined } - // glProgramEnvParameter4fARB { already defined } - // glProgramEnvParameter4fvARB { already defined } - // glProgramLocalParameter4dARB { already defined } - // glProgramLocalParameter4dvARB { already defined } - // glProgramLocalParameter4fARB { already defined } - // glProgramLocalParameter4fvARB { already defined } - // glGetProgramEnvParameterdvARB { already defined } - // glGetProgramEnvParameterfvARB { already defined } - // glGetProgramLocalParameterdvARB { already defined } - // glGetProgramLocalParameterfvARB { already defined } - // glGetProgramivARB { already defined } - // glGetProgramStringARB { already defined } - // glIsProgramARB { already defined } - -function Load_GL_ARB_fragment_program: Boolean; - -//***** GL_ATI_text_fragment_shader *****// -const - GL_TEXT_FRAGMENT_SHADER_ATI = $8200; - -function Load_GL_ATI_text_fragment_shader: Boolean; - -//***** GL_APPLE_client_storage *****// -const - GL_UNPACK_CLIENT_STORAGE_APPLE = $85B2; - -function Load_GL_APPLE_client_storage: Boolean; - -//***** GL_APPLE_element_array *****// -const - GL_ELEMENT_ARRAY_APPLE = $8768; - GL_ELEMENT_ARRAY_TYPE_APPLE = $8769; - GL_ELEMENT_ARRAY_POINTER_APPLE = $876A; -var - glElementPointerAPPLE: procedure(_type: GLenum; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDrawElementArrayAPPLE: procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDrawRangeElementArrayAPPLE: procedure(mode: GLenum; start: GLuint; _end: GLuint; first: GLint; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiDrawElementArrayAPPLE: procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiDrawRangeElementArrayAPPLE: procedure(mode: GLenum; start: GLuint; _end: GLuint; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_APPLE_element_array: Boolean; - -//***** GL_APPLE_fence *****// -const - GL_DRAW_PIXELS_APPLE = $8A0A; - GL_FENCE_APPLE = $8A0B; -var - glGenFencesAPPLE: procedure(n: GLsizei; fences: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDeleteFencesAPPLE: procedure(n: GLsizei; const fences: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSetFenceAPPLE: procedure(fence: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glIsFenceAPPLE: function(fence: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTestFenceAPPLE: function(fence: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glFinishFenceAPPLE: procedure(fence: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTestObjectAPPLE: function(_object: GLenum; name: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glFinishObjectAPPLE: procedure(_object: GLenum; name: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_APPLE_fence: Boolean; - -//***** GL_APPLE_vertex_array_object *****// -const - GL_VERTEX_ARRAY_BINDING_APPLE = $85B5; -var - glBindVertexArrayAPPLE: procedure(_array: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDeleteVertexArraysAPPLE: procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGenVertexArraysAPPLE: procedure(n: GLsizei; const arrays: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glIsVertexArrayAPPLE: function(_array: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_APPLE_vertex_array_object: Boolean; - -//***** GL_APPLE_vertex_array_range *****// -const - GL_VERTEX_ARRAY_RANGE_APPLE = $851D; - GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = $851E; - GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE = $8520; - GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = $8521; - GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = $851F; - GL_STORAGE_CACHED_APPLE = $85BE; - GL_STORAGE_SHARED_APPLE = $85BF; -var - glVertexArrayRangeAPPLE: procedure(length: GLsizei; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glFlushVertexArrayRangeAPPLE: procedure(length: GLsizei; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexArrayParameteriAPPLE: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_APPLE_vertex_array_range: Boolean; - -{$IFDEF WINDOWS} -//***** WGL_ARB_pixel_format *****// -const - WGL_NUMBER_PIXEL_FORMATS_ARB = $2000; - WGL_DRAW_TO_WINDOW_ARB = $2001; - WGL_DRAW_TO_BITMAP_ARB = $2002; - WGL_ACCELERATION_ARB = $2003; - WGL_NEED_PALETTE_ARB = $2004; - WGL_NEED_SYSTEM_PALETTE_ARB = $2005; - WGL_SWAP_LAYER_BUFFERS_ARB = $2006; - WGL_SWAP_METHOD_ARB = $2007; - WGL_NUMBER_OVERLAYS_ARB = $2008; - WGL_NUMBER_UNDERLAYS_ARB = $2009; - WGL_TRANSPARENT_ARB = $200A; - WGL_TRANSPARENT_RED_VALUE_ARB = $2037; - WGL_TRANSPARENT_GREEN_VALUE_ARB = $2038; - WGL_TRANSPARENT_BLUE_VALUE_ARB = $2039; - WGL_TRANSPARENT_ALPHA_VALUE_ARB = $203A; - WGL_TRANSPARENT_INDEX_VALUE_ARB = $203B; - WGL_SHARE_DEPTH_ARB = $200C; - WGL_SHARE_STENCIL_ARB = $200D; - WGL_SHARE_ACCUM_ARB = $200E; - WGL_SUPPORT_GDI_ARB = $200F; - WGL_SUPPORT_OPENGL_ARB = $2010; - WGL_DOUBLE_BUFFER_ARB = $2011; - WGL_STEREO_ARB = $2012; - WGL_PIXEL_TYPE_ARB = $2013; - WGL_COLOR_BITS_ARB = $2014; - WGL_RED_BITS_ARB = $2015; - WGL_RED_SHIFT_ARB = $2016; - WGL_GREEN_BITS_ARB = $2017; - WGL_GREEN_SHIFT_ARB = $2018; - WGL_BLUE_BITS_ARB = $2019; - WGL_BLUE_SHIFT_ARB = $201A; - WGL_ALPHA_BITS_ARB = $201B; - WGL_ALPHA_SHIFT_ARB = $201C; - WGL_ACCUM_BITS_ARB = $201D; - WGL_ACCUM_RED_BITS_ARB = $201E; - WGL_ACCUM_GREEN_BITS_ARB = $201F; - WGL_ACCUM_BLUE_BITS_ARB = $2020; - WGL_ACCUM_ALPHA_BITS_ARB = $2021; - WGL_DEPTH_BITS_ARB = $2022; - WGL_STENCIL_BITS_ARB = $2023; - WGL_AUX_BUFFERS_ARB = $2024; - WGL_NO_ACCELERATION_ARB = $2025; - WGL_GENERIC_ACCELERATION_ARB = $2026; - WGL_FULL_ACCELERATION_ARB = $2027; - WGL_SWAP_EXCHANGE_ARB = $2028; - WGL_SWAP_COPY_ARB = $2029; - WGL_SWAP_UNDEFINED_ARB = $202A; - WGL_TYPE_RGBA_ARB = $202B; - WGL_TYPE_COLORINDEX_ARB = $202C; -var - wglGetPixelFormatAttribivARB: function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; const piAttributes: PGLint; piValues: PGLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglGetPixelFormatAttribfvARB: function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; const piAttributes: PGLint; pfValues: PGLfloat): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglChoosePixelFormatARB: function(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLuint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_WGL_ARB_pixel_format: Boolean; - -//***** WGL_ARB_make_current_read *****// -const - WGL_ERROR_INVALID_PIXEL_TYPE_ARB = $2043; - WGL_ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = $2054; -var - wglMakeContextCurrentARB: function(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglGetCurrentReadDCARB: function(): HDC; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_WGL_ARB_make_current_read: Boolean; - -//***** WGL_ARB_pbuffer *****// -const - WGL_DRAW_TO_PBUFFER_ARB = $202D; - // WGL_DRAW_TO_PBUFFER_ARB { already defined } - WGL_MAX_PBUFFER_PIXELS_ARB = $202E; - WGL_MAX_PBUFFER_WIDTH_ARB = $202F; - WGL_MAX_PBUFFER_HEIGHT_ARB = $2030; - WGL_PBUFFER_LARGEST_ARB = $2033; - WGL_PBUFFER_WIDTH_ARB = $2034; - WGL_PBUFFER_HEIGHT_ARB = $2035; - WGL_PBUFFER_LOST_ARB = $2036; -var - wglCreatePbufferARB: function(hDC: HDC; iPixelFormat: GLint; iWidth: GLint; iHeight: GLint; const piAttribList: PGLint): THandle; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglGetPbufferDCARB: function(hPbuffer: THandle): HDC; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglReleasePbufferDCARB: function(hPbuffer: THandle; hDC: HDC): GLint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglDestroyPbufferARB: function(hPbuffer: THandle): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglQueryPbufferARB: function(hPbuffer: THandle; iAttribute: GLint; piValue: PGLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_WGL_ARB_pbuffer: Boolean; - -//***** WGL_EXT_swap_control *****// -var - wglSwapIntervalEXT: function(interval: GLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglGetSwapIntervalEXT: function(): GLint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_WGL_EXT_swap_control: Boolean; - -//***** WGL_ARB_render_texture *****// -const - WGL_BIND_TO_TEXTURE_RGB_ARB = $2070; - WGL_BIND_TO_TEXTURE_RGBA_ARB = $2071; - WGL_TEXTURE_FORMAT_ARB = $2072; - WGL_TEXTURE_TARGET_ARB = $2073; - WGL_MIPMAP_TEXTURE_ARB = $2074; - WGL_TEXTURE_RGB_ARB = $2075; - WGL_TEXTURE_RGBA_ARB = $2076; - WGL_NO_TEXTURE_ARB = $2077; - WGL_TEXTURE_CUBE_MAP_ARB = $2078; - WGL_TEXTURE_1D_ARB = $2079; - WGL_TEXTURE_2D_ARB = $207A; - // WGL_NO_TEXTURE_ARB { already defined } - WGL_MIPMAP_LEVEL_ARB = $207B; - WGL_CUBE_MAP_FACE_ARB = $207C; - WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $207D; - WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $207E; - WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $207F; - WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $2080; - WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $2081; - WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $2082; - WGL_FRONT_LEFT_ARB = $2083; - WGL_FRONT_RIGHT_ARB = $2084; - WGL_BACK_LEFT_ARB = $2085; - WGL_BACK_RIGHT_ARB = $2086; - WGL_AUX0_ARB = $2087; - WGL_AUX1_ARB = $2088; - WGL_AUX2_ARB = $2089; - WGL_AUX3_ARB = $208A; - WGL_AUX4_ARB = $208B; - WGL_AUX5_ARB = $208C; - WGL_AUX6_ARB = $208D; - WGL_AUX7_ARB = $208E; - WGL_AUX8_ARB = $208F; - WGL_AUX9_ARB = $2090; -var - wglBindTexImageARB: function(hPbuffer: THandle; iBuffer: GLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglReleaseTexImageARB: function(hPbuffer: THandle; iBuffer: GLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglSetPbufferAttribARB: function(hPbuffer: THandle; const piAttribList: PGLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_WGL_ARB_render_texture: Boolean; - -//***** WGL_EXT_extensions_string *****// -var - wglGetExtensionsStringEXT: function(): Pchar; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_WGL_EXT_extensions_string: Boolean; - -//***** WGL_EXT_make_current_read *****// -var - wglMakeContextCurrentEXT: function(hDrawDC: HDC; hReadDC: HDC; hglrc: HGLRC): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglGetCurrentReadDCEXT: function(): HDC; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_WGL_EXT_make_current_read: Boolean; - -//***** WGL_EXT_pbuffer *****// -const - WGL_DRAW_TO_PBUFFER_EXT = $202D; - WGL_MAX_PBUFFER_PIXELS_EXT = $202E; - WGL_MAX_PBUFFER_WIDTH_EXT = $202F; - WGL_MAX_PBUFFER_HEIGHT_EXT = $2030; - WGL_OPTIMAL_PBUFFER_WIDTH_EXT = $2031; - WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = $2032; - WGL_PBUFFER_LARGEST_EXT = $2033; - WGL_PBUFFER_WIDTH_EXT = $2034; - WGL_PBUFFER_HEIGHT_EXT = $2035; -var - wglCreatePbufferEXT: function(hDC: HDC; iPixelFormat: GLint; iWidth: GLint; iHeight: GLint; const piAttribList: PGLint): THandle; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglGetPbufferDCEXT: function(hPbuffer: THandle): HDC; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglReleasePbufferDCEXT: function(hPbuffer: THandle; hDC: HDC): GLint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglDestroyPbufferEXT: function(hPbuffer: THandle): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglQueryPbufferEXT: function(hPbuffer: THandle; iAttribute: GLint; piValue: PGLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_WGL_EXT_pbuffer: Boolean; - -//***** WGL_EXT_pixel_format *****// -const - WGL_NUMBER_PIXEL_FORMATS_EXT = $2000; - WGL_DRAW_TO_WINDOW_EXT = $2001; - WGL_DRAW_TO_BITMAP_EXT = $2002; - WGL_ACCELERATION_EXT = $2003; - WGL_NEED_PALETTE_EXT = $2004; - WGL_NEED_SYSTEM_PALETTE_EXT = $2005; - WGL_SWAP_LAYER_BUFFERS_EXT = $2006; - WGL_SWAP_METHOD_EXT = $2007; - WGL_NUMBER_OVERLAYS_EXT = $2008; - WGL_NUMBER_UNDERLAYS_EXT = $2009; - WGL_TRANSPARENT_EXT = $200A; - WGL_TRANSPARENT_VALUE_EXT = $200B; - WGL_SHARE_DEPTH_EXT = $200C; - WGL_SHARE_STENCIL_EXT = $200D; - WGL_SHARE_ACCUM_EXT = $200E; - WGL_SUPPORT_GDI_EXT = $200F; - WGL_SUPPORT_OPENGL_EXT = $2010; - WGL_DOUBLE_BUFFER_EXT = $2011; - WGL_STEREO_EXT = $2012; - WGL_PIXEL_TYPE_EXT = $2013; - WGL_COLOR_BITS_EXT = $2014; - WGL_RED_BITS_EXT = $2015; - WGL_RED_SHIFT_EXT = $2016; - WGL_GREEN_BITS_EXT = $2017; - WGL_GREEN_SHIFT_EXT = $2018; - WGL_BLUE_BITS_EXT = $2019; - WGL_BLUE_SHIFT_EXT = $201A; - WGL_ALPHA_BITS_EXT = $201B; - WGL_ALPHA_SHIFT_EXT = $201C; - WGL_ACCUM_BITS_EXT = $201D; - WGL_ACCUM_RED_BITS_EXT = $201E; - WGL_ACCUM_GREEN_BITS_EXT = $201F; - WGL_ACCUM_BLUE_BITS_EXT = $2020; - WGL_ACCUM_ALPHA_BITS_EXT = $2021; - WGL_DEPTH_BITS_EXT = $2022; - WGL_STENCIL_BITS_EXT = $2023; - WGL_AUX_BUFFERS_EXT = $2024; - WGL_NO_ACCELERATION_EXT = $2025; - WGL_GENERIC_ACCELERATION_EXT = $2026; - WGL_FULL_ACCELERATION_EXT = $2027; - WGL_SWAP_EXCHANGE_EXT = $2028; - WGL_SWAP_COPY_EXT = $2029; - WGL_SWAP_UNDEFINED_EXT = $202A; - WGL_TYPE_RGBA_EXT = $202B; - WGL_TYPE_COLORINDEX_EXT = $202C; -var - wglGetPixelFormatAttribivEXT: function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; piAttributes: PGLint; piValues: PGLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglGetPixelFormatAttribfvEXT: function(hdc: HDC; iPixelFormat: GLint; iLayerPlane: GLint; nAttributes: GLuint; piAttributes: PGLint; pfValues: PGLfloat): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglChoosePixelFormatEXT: function(hdc: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLfloat; nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLuint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_WGL_EXT_pixel_format: Boolean; - -//***** WGL_I3D_digital_video_control *****// -const - WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = $2050; - WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = $2051; - WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = $2052; - WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = $2053; -var - wglGetDigitalVideoParametersI3D: function(hDC: HDC; iAttribute: GLint; piValue: PGLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglSetDigitalVideoParametersI3D: function(hDC: HDC; iAttribute: GLint; const piValue: PGLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_WGL_I3D_digital_video_control: Boolean; - -//***** WGL_I3D_gamma *****// -const - WGL_GAMMA_TABLE_SIZE_I3D = $204E; - WGL_GAMMA_EXCLUDE_DESKTOP_I3D = $204F; - // WGL_GAMMA_EXCLUDE_DESKTOP_I3D { already defined } -var - wglGetGammaTableParametersI3D: function(hDC: HDC; iAttribute: GLint; piValue: PGLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglSetGammaTableParametersI3D: function(hDC: HDC; iAttribute: GLint; const piValue: PGLint): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglGetGammaTableI3D: function(hDC: HDC; iEntries: GLint; puRed: PGLUSHORT; puGreen: PGLUSHORT; puBlue: PGLUSHORT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglSetGammaTableI3D: function(hDC: HDC; iEntries: GLint; const puRed: PGLUSHORT; const puGreen: PGLUSHORT; const puBlue: PGLUSHORT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_WGL_I3D_gamma: Boolean; - -//***** WGL_I3D_genlock *****// -const - WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = $2044; - WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D = $2045; - WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D = $2046; - WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D = $2047; - WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = $2048; - WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = $2049; - WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = $204A; - WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = $204B; - WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = $204C; -var - wglEnableGenlockI3D: function(hDC: HDC): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglDisableGenlockI3D: function(hDC: HDC): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglIsEnabledGenlockI3D: function(hDC: HDC; pFlag: PBOOL): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglGenlockSourceI3D: function(hDC: HDC; uSource: GLUINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglGetGenlockSourceI3D: function(hDC: HDC; uSource: PGLUINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglGenlockSourceEdgeI3D: function(hDC: HDC; uEdge: GLUINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglGetGenlockSourceEdgeI3D: function(hDC: HDC; uEdge: PGLUINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglGenlockSampleRateI3D: function(hDC: HDC; uRate: GLUINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglGetGenlockSampleRateI3D: function(hDC: HDC; uRate: PGLUINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglGenlockSourceDelayI3D: function(hDC: HDC; uDelay: GLUINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglGetGenlockSourceDelayI3D: function(hDC: HDC; uDelay: PGLUINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - wglQueryGenlockMaxSourceDelayI3D: function(hDC: HDC; uMaxLineDelay: PGLUINT; uMaxPixelDelay: PGLUINT): BOOL; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_WGL_I3D_genlock: Boolean; -{$ENDIF} - -//***** GL_ARB_matrix_palette *****// -const - GL_MATRIX_PALETTE_ARB = $8840; - GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = $8841; - GL_MAX_PALETTE_MATRICES_ARB = $8842; - GL_CURRENT_PALETTE_MATRIX_ARB = $8843; - GL_MATRIX_INDEX_ARRAY_ARB = $8844; - GL_CURRENT_MATRIX_INDEX_ARB = $8845; - GL_MATRIX_INDEX_ARRAY_SIZE_ARB = $8846; - GL_MATRIX_INDEX_ARRAY_TYPE_ARB = $8847; - GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = $8848; - GL_MATRIX_INDEX_ARRAY_POINTER_ARB = $8849; -var - glCurrentPaletteMatrixARB: procedure(index: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMatrixIndexubvARB: procedure(size: GLint; indices: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMatrixIndexusvARB: procedure(size: GLint; indices: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMatrixIndexuivARB: procedure(size: GLint; indices: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMatrixIndexPointerARB: procedure(size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_ARB_matrix_palette: Boolean; - -//***** GL_NV_element_array *****// -const - GL_ELEMENT_ARRAY_TYPE_NV = $8769; - GL_ELEMENT_ARRAY_POINTER_NV = $876A; -var - glElementPointerNV: procedure(_type: GLenum; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDrawElementArrayNV: procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDrawRangeElementArrayNV: procedure(mode: GLenum; start: GLuint; _end: GLuint; first: GLint; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiDrawElementArrayNV: procedure(mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiDrawRangeElementArrayNV: procedure(mode: GLenum; start: GLuint; _end: GLuint; const first: PGLint; const count: PGLsizei; primcount: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_NV_element_array: Boolean; - -//***** GL_NV_float_buffer *****// -const - GL_FLOAT_R_NV = $8880; - GL_FLOAT_RG_NV = $8881; - GL_FLOAT_RGB_NV = $8882; - GL_FLOAT_RGBA_NV = $8883; - GL_FLOAT_R16_NV = $8884; - GL_FLOAT_R32_NV = $8885; - GL_FLOAT_RG16_NV = $8886; - GL_FLOAT_RG32_NV = $8887; - GL_FLOAT_RGB16_NV = $8888; - GL_FLOAT_RGB32_NV = $8889; - GL_FLOAT_RGBA16_NV = $888A; - GL_FLOAT_RGBA32_NV = $888B; - GL_TEXTURE_FLOAT_COMPONENTS_NV = $888C; - GL_FLOAT_CLEAR_COLOR_VALUE_NV = $888D; - GL_FLOAT_RGBA_MODE_NV = $888E; -{$IFDEF WINDOWS} - WGL_FLOAT_COMPONENTS_NV = $20B0; - WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = $20B1; - WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = $20B2; - WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = $20B3; - WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = $20B4; - WGL_TEXTURE_FLOAT_R_NV = $20B5; - WGL_TEXTURE_FLOAT_RG_NV = $20B6; - WGL_TEXTURE_FLOAT_RGB_NV = $20B7; - WGL_TEXTURE_FLOAT_RGBA_NV = $20B8; -{$ENDIF} - -function Load_GL_NV_float_buffer: Boolean; - -//***** GL_NV_fragment_program *****// -const - GL_FRAGMENT_PROGRAM_NV = $8870; - GL_MAX_TEXTURE_COORDS_NV = $8871; - GL_MAX_TEXTURE_IMAGE_UNITS_NV = $8872; - GL_FRAGMENT_PROGRAM_BINDING_NV = $8873; - GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = $8868; - GL_PROGRAM_ERROR_STRING_NV = $8874; -var - glProgramNamedParameter4fNV: procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glProgramNamedParameter4dNV: procedure(id: GLuint; len: GLsizei; const name: PGLubyte; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetProgramNamedParameterfvNV: procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetProgramNamedParameterdvNV: procedure(id: GLuint; len: GLsizei; const name: PGLubyte; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - // glProgramLocalParameter4dARB { already defined } - // glProgramLocalParameter4dvARB { already defined } - // glProgramLocalParameter4fARB { already defined } - // glProgramLocalParameter4fvARB { already defined } - // glGetProgramLocalParameterdvARB { already defined } - // glGetProgramLocalParameterfvARB { already defined } - -function Load_GL_NV_fragment_program: Boolean; - -//***** GL_NV_primitive_restart *****// -const - GL_PRIMITIVE_RESTART_NV = $8558; - GL_PRIMITIVE_RESTART_INDEX_NV = $8559; -var - glPrimitiveRestartNV: procedure(); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPrimitiveRestartIndexNV: procedure(index: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_NV_primitive_restart: Boolean; - -//***** GL_NV_vertex_program2 *****// - -function Load_GL_NV_vertex_program2: Boolean; - -{$IFDEF WINDOWS} -//***** WGL_NV_render_texture_rectangle *****// -const - WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = $20A0; - WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = $20A1; - WGL_TEXTURE_RECTANGLE_NV = $20A2; - -function Load_WGL_NV_render_texture_rectangle: Boolean; -{$ENDIF} - -//***** GL_NV_pixel_data_range *****// -const - GL_WRITE_PIXEL_DATA_RANGE_NV = $8878; - GL_READ_PIXEL_DATA_RANGE_NV = $8879; - GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = $887A; - GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = $887B; - GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = $887C; - GL_READ_PIXEL_DATA_RANGE_POINTER_NV = $887D; -var - glPixelDataRangeNV: procedure(target: GLenum; length: GLsizei; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glFlushPixelDataRangeNV: procedure(target: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - // wglAllocateMemoryNV { already defined } - // wglFreeMemoryNV { already defined } - -function Load_GL_NV_pixel_data_range: Boolean; - -//***** GL_EXT_texture_rectangle *****// -const - GL_TEXTURE_RECTANGLE_EXT = $84F5; - GL_TEXTURE_BINDING_RECTANGLE_EXT = $84F6; - GL_PROXY_TEXTURE_RECTANGLE_EXT = $84F7; - GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT = $84F8; - -function Load_GL_EXT_texture_rectangle: Boolean; - -//***** GL_S3_s3tc *****// -const - GL_RGB_S3TC = $83A0; - GL_RGB4_S3TC = $83A1; - GL_RGBA_S3TC = $83A2; - GL_RGBA4_S3TC = $83A3; - -function Load_GL_S3_s3tc: Boolean; - -//***** GL_ATI_draw_buffers *****// -const - GL_MAX_DRAW_BUFFERS_ATI = $8824; - GL_DRAW_BUFFER0_ATI = $8825; - GL_DRAW_BUFFER1_ATI = $8826; - GL_DRAW_BUFFER2_ATI = $8827; - GL_DRAW_BUFFER3_ATI = $8828; - GL_DRAW_BUFFER4_ATI = $8829; - GL_DRAW_BUFFER5_ATI = $882A; - GL_DRAW_BUFFER6_ATI = $882B; - GL_DRAW_BUFFER7_ATI = $882C; - GL_DRAW_BUFFER8_ATI = $882D; - GL_DRAW_BUFFER9_ATI = $882E; - GL_DRAW_BUFFER10_ATI = $882F; - GL_DRAW_BUFFER11_ATI = $8830; - GL_DRAW_BUFFER12_ATI = $8831; - GL_DRAW_BUFFER13_ATI = $8832; - GL_DRAW_BUFFER14_ATI = $8833; - GL_DRAW_BUFFER15_ATI = $8834; -var - glDrawBuffersATI: procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_ATI_draw_buffers: Boolean; - -{$IFDEF WINDOWS} -//***** WGL_ATI_pixel_format_float *****// -const - WGL_RGBA_FLOAT_MODE_ATI = $8820; - WGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = $8835; - WGL_TYPE_RGBA_FLOAT_ATI = $21A0; - -function Load_WGL_ATI_pixel_format_float: Boolean; -{$ENDIF} - -//***** GL_ATI_texture_env_combine3 *****// -const - GL_MODULATE_ADD_ATI = $8744; - GL_MODULATE_SIGNED_ADD_ATI = $8745; - GL_MODULATE_SUBTRACT_ATI = $8746; - -function Load_GL_ATI_texture_env_combine3: Boolean; - -//***** GL_ATI_texture_float *****// -const - GL_RGBA_FLOAT32_ATI = $8814; - GL_RGB_FLOAT32_ATI = $8815; - GL_ALPHA_FLOAT32_ATI = $8816; - GL_INTENSITY_FLOAT32_ATI = $8817; - GL_LUMINANCE_FLOAT32_ATI = $8818; - GL_LUMINANCE_ALPHA_FLOAT32_ATI = $8819; - GL_RGBA_FLOAT16_ATI = $881A; - GL_RGB_FLOAT16_ATI = $881B; - GL_ALPHA_FLOAT16_ATI = $881C; - GL_INTENSITY_FLOAT16_ATI = $881D; - GL_LUMINANCE_FLOAT16_ATI = $881E; - GL_LUMINANCE_ALPHA_FLOAT16_ATI = $881F; - -function Load_GL_ATI_texture_float: Boolean; - -//***** GL_NV_texture_expand_normal *****// -const - GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = $888F; - -function Load_GL_NV_texture_expand_normal: Boolean; - -//***** GL_NV_half_float *****// -const - GL_HALF_FLOAT_NV = $140B; -var - glVertex2hNV: procedure(x: GLushort; y: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertex2hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertex3hNV: procedure(x: GLushort; y: GLushort; z: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertex3hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertex4hNV: procedure(x: GLushort; y: GLushort; z: GLushort; w: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertex4hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glNormal3hNV: procedure(nx: GLushort; ny: GLushort; nz: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glNormal3hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor3hNV: procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor3hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor4hNV: procedure(red: GLushort; green: GLushort; blue: GLushort; alpha: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glColor4hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord1hNV: procedure(s: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord1hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord2hNV: procedure(s: GLushort; t: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord2hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord3hNV: procedure(s: GLushort; t: GLushort; r: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord3hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord4hNV: procedure(s: GLushort; t: GLushort; r: GLushort; q: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glTexCoord4hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord1hNV: procedure(target: GLenum; s: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord1hvNV: procedure(target: GLenum; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord2hNV: procedure(target: GLenum; s: GLushort; t: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord2hvNV: procedure(target: GLenum; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord3hNV: procedure(target: GLenum; s: GLushort; t: GLushort; r: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord3hvNV: procedure(target: GLenum; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord4hNV: procedure(target: GLenum; s: GLushort; t: GLushort; r: GLushort; q: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiTexCoord4hvNV: procedure(target: GLenum; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glFogCoordhNV: procedure(fog: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glFogCoordhvNV: procedure(const fog: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3hNV: procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3hvNV: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexWeighthNV: procedure(weight: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexWeighthvNV: procedure(const weight: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib1hNV: procedure(index: GLuint; x: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib1hvNV: procedure(index: GLuint; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib2hNV: procedure(index: GLuint; x: GLushort; y: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib2hvNV: procedure(index: GLuint; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib3hNV: procedure(index: GLuint; x: GLushort; y: GLushort; z: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib3hvNV: procedure(index: GLuint; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4hNV: procedure(index: GLuint; x: GLushort; y: GLushort; z: GLushort; w: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4hvNV: procedure(index: GLuint; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttribs1hvNV: procedure(index: GLuint; n: GLsizei; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttribs2hvNV: procedure(index: GLuint; n: GLsizei; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttribs3hvNV: procedure(index: GLuint; n: GLsizei; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttribs4hvNV: procedure(index: GLuint; n: GLsizei; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_NV_half_float: Boolean; - -//***** GL_ATI_map_object_buffer *****// -var - glMapObjectBufferATI: function(buffer: GLuint): PGLvoid; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUnmapObjectBufferATI: procedure(buffer: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_ATI_map_object_buffer: Boolean; - -//***** GL_ATI_separate_stencil *****// -const - GL_KEEP = $1E00; - GL_ZERO = $0000; - GL_REPLACE = $1E01; - GL_INCR = $1E02; - GL_DECR = $1E03; - GL_INVERT = $150A; - GL_NEVER = $0200; - GL_LESS = $0201; - GL_LEQUAL = $0203; - GL_GREATER = $0204; - GL_GEQUAL = $0206; - GL_EQUAL = $0202; - GL_NOTEQUAL = $0205; - GL_ALWAYS = $0207; - GL_FRONT = $0404; - GL_BACK = $0405; - GL_FRONT_AND_BACK = $0408; - GL_STENCIL_BACK_FUNC_ATI = $8800; - GL_STENCIL_BACK_FAIL_ATI = $8801; - GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = $8802; - GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = $8803; -var - glStencilOpSeparateATI: procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glStencilFuncSeparateATI: procedure(frontfunc: GLenum; backfunc: GLenum; ref: GLint; mask: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_ATI_separate_stencil: Boolean; - -//***** GL_ATI_vertex_attrib_array_object *****// -var - glVertexAttribArrayObjectATI: procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; buffer: GLuint; offset: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetVertexAttribArrayObjectfvATI: procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetVertexAttribArrayObjectivATI: procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_ATI_vertex_attrib_array_object: Boolean; - -//***** GL_ARB_vertex_buffer_object *****// -const - GL_ARRAY_BUFFER_ARB = $8892; - GL_ELEMENT_ARRAY_BUFFER_ARB = $8893; - GL_ARRAY_BUFFER_BINDING_ARB = $8894; - GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = $8895; - GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = $8896; - GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = $8897; - GL_COLOR_ARRAY_BUFFER_BINDING_ARB = $8898; - GL_INDEX_ARRAY_BUFFER_BINDING_ARB = $8899; - GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = $889A; - GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = $889B; - GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = $889C; - GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = $889D; - GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = $889E; - GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = $889F; - GL_STREAM_DRAW_ARB = $88E0; - GL_STREAM_READ_ARB = $88E1; - GL_STREAM_COPY_ARB = $88E2; - GL_STATIC_DRAW_ARB = $88E4; - GL_STATIC_READ_ARB = $88E5; - GL_STATIC_COPY_ARB = $88E6; - GL_DYNAMIC_DRAW_ARB = $88E8; - GL_DYNAMIC_READ_ARB = $88E9; - GL_DYNAMIC_COPY_ARB = $88EA; - GL_READ_ONLY_ARB = $88B8; - GL_WRITE_ONLY_ARB = $88B9; - GL_READ_WRITE_ARB = $88BA; - GL_BUFFER_SIZE_ARB = $8764; - GL_BUFFER_USAGE_ARB = $8765; - GL_BUFFER_ACCESS_ARB = $88BB; - GL_BUFFER_MAPPED_ARB = $88BC; - GL_BUFFER_MAP_POINTER_ARB = $88BD; -var - glBindBufferARB: procedure(target: GLenum; buffer: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDeleteBuffersARB: procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGenBuffersARB: procedure(n: GLsizei; buffers: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glIsBufferARB: function(buffer: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glBufferDataARB: procedure(target: GLenum; size: GLsizeiptrARB; const data: PGLvoid; usage: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glBufferSubDataARB: procedure(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetBufferSubDataARB: procedure(target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMapBufferARB: function(target: GLenum; access: GLenum): PGLvoid; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUnmapBufferARB: function(target: GLenum): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetBufferParameterivARB: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetBufferPointervARB: procedure(target: GLenum; pname: GLenum; params: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_ARB_vertex_buffer_object: Boolean; - -//***** GL_ARB_occlusion_query *****// -const - GL_SAMPLES_PASSED_ARB = $8914; - GL_QUERY_COUNTER_BITS_ARB = $8864; - GL_CURRENT_QUERY_ARB = $8865; - GL_QUERY_RESULT_ARB = $8866; - GL_QUERY_RESULT_AVAILABLE_ARB = $8867; -var - glGenQueriesARB: procedure(n: GLsizei; ids: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDeleteQueriesARB: procedure(n: GLsizei; const ids: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glIsQueryARB: function(id: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glBeginQueryARB: procedure(target: GLenum; id: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glEndQueryARB: procedure(target: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetQueryivARB: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetQueryObjectivARB: procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetQueryObjectuivARB: procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_ARB_occlusion_query: Boolean; - -//***** GL_ARB_shader_objects *****// -const - GL_PROGRAM_OBJECT_ARB = $8B40; - GL_OBJECT_TYPE_ARB = $8B4E; - GL_OBJECT_SUBTYPE_ARB = $8B4F; - GL_OBJECT_DELETE_STATUS_ARB = $8B80; - GL_OBJECT_COMPILE_STATUS_ARB = $8B81; - GL_OBJECT_LINK_STATUS_ARB = $8B82; - GL_OBJECT_VALIDATE_STATUS_ARB = $8B83; - GL_OBJECT_INFO_LOG_LENGTH_ARB = $8B84; - GL_OBJECT_ATTACHED_OBJECTS_ARB = $8B85; - GL_OBJECT_ACTIVE_UNIFORMS_ARB = $8B86; - GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = $8B87; - GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = $8B88; - GL_SHADER_OBJECT_ARB = $8B48; - GL_FLOAT = $1406; - GL_FLOAT_VEC2_ARB = $8B50; - GL_FLOAT_VEC3_ARB = $8B51; - GL_FLOAT_VEC4_ARB = $8B52; - GL_INT = $1404; - GL_INT_VEC2_ARB = $8B53; - GL_INT_VEC3_ARB = $8B54; - GL_INT_VEC4_ARB = $8B55; - GL_BOOL_ARB = $8B56; - GL_BOOL_VEC2_ARB = $8B57; - GL_BOOL_VEC3_ARB = $8B58; - GL_BOOL_VEC4_ARB = $8B59; - GL_FLOAT_MAT2_ARB = $8B5A; - GL_FLOAT_MAT3_ARB = $8B5B; - GL_FLOAT_MAT4_ARB = $8B5C; -var - glDeleteObjectARB: procedure(obj: GLhandleARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetHandleARB: function(pname: GLenum): GLhandleARB; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDetachObjectARB: procedure(containerObj: GLhandleARB; attachedObj: GLhandleARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCreateShaderObjectARB: function(shaderType: GLenum): GLhandleARB; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glShaderSourceARB: procedure(shaderObj: GLhandleARB; count: GLsizei; const _string: PGLvoid; const length: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCompileShaderARB: procedure(shaderObj: GLhandleARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCreateProgramObjectARB: function(): GLhandleARB; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glAttachObjectARB: procedure(containerObj: GLhandleARB; obj: GLhandleARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glLinkProgramARB: procedure(programObj: GLhandleARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUseProgramObjectARB: procedure(programObj: GLhandleARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glValidateProgramARB: procedure(programObj: GLhandleARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniform1fARB: procedure(location: GLint; v0: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniform2fARB: procedure(location: GLint; v0: GLfloat; v1: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniform3fARB: procedure(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniform4fARB: procedure(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniform1iARB: procedure(location: GLint; v0: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniform2iARB: procedure(location: GLint; v0: GLint; v1: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniform3iARB: procedure(location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniform4iARB: procedure(location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniform1fvARB: procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniform2fvARB: procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniform3fvARB: procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniform4fvARB: procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniform1ivARB: procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniform2ivARB: procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniform3ivARB: procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniform4ivARB: procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniformMatrix2fvARB: procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniformMatrix3fvARB: procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniformMatrix4fvARB: procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetObjectParameterfvARB: procedure(obj: GLhandleARB; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetObjectParameterivARB: procedure(obj: GLhandleARB; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetInfoLogARB: procedure(obj: GLhandleARB; maxLength: GLsizei; length: PGLsizei; infoLog: PGLcharARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetAttachedObjectsARB: procedure(containerObj: GLhandleARB; maxCount: GLsizei; count: PGLsizei; obj: PGLhandleARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetUniformLocationARB: function(programObj: GLhandleARB; const name: PGLcharARB): GLint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetActiveUniformARB: procedure(programObj: GLhandleARB; index: GLuint; maxLength: GLsizei; length: PGLsizei; size: PGLint; _type: PGLenum; name: PGLcharARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetUniformfvARB: procedure(programObj: GLhandleARB; location: GLint; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetUniformivARB: procedure(programObj: GLhandleARB; location: GLint; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetShaderSourceARB: procedure(obj: GLhandleARB; maxLength: GLsizei; length: PGLsizei; source: PGLcharARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_ARB_shader_objects: Boolean; - -//***** GL_ARB_vertex_shader *****// -const - GL_VERTEX_SHADER_ARB = $8B31; - GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = $8B4A; - GL_MAX_VARYING_FLOATS_ARB = $8B4B; - // GL_MAX_VERTEX_ATTRIBS_ARB { already defined } - // GL_MAX_TEXTURE_IMAGE_UNITS_ARB { already defined } - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C; - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = $8B4D; - // GL_MAX_TEXTURE_COORDS_ARB { already defined } - // GL_VERTEX_PROGRAM_POINT_SIZE_ARB { already defined } - // GL_VERTEX_PROGRAM_TWO_SIDE_ARB { already defined } - // GL_OBJECT_TYPE_ARB { already defined } - // GL_OBJECT_SUBTYPE_ARB { already defined } - GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = $8B89; - GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = $8B8A; - // GL_SHADER_OBJECT_ARB { already defined } - // GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB { already defined } - // GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB { already defined } - // GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB { already defined } - // GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB { already defined } - // GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB { already defined } - // GL_CURRENT_VERTEX_ATTRIB_ARB { already defined } - // GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB { already defined } - // GL_FLOAT { already defined } - // GL_FLOAT_VEC2_ARB { already defined } - // GL_FLOAT_VEC3_ARB { already defined } - // GL_FLOAT_VEC4_ARB { already defined } - // GL_FLOAT_MAT2_ARB { already defined } - // GL_FLOAT_MAT3_ARB { already defined } - // GL_FLOAT_MAT4_ARB { already defined } - // glVertexAttrib1fARB { already defined } - // glVertexAttrib1sARB { already defined } - // glVertexAttrib1dARB { already defined } - // glVertexAttrib2fARB { already defined } - // glVertexAttrib2sARB { already defined } - // glVertexAttrib2dARB { already defined } - // glVertexAttrib3fARB { already defined } - // glVertexAttrib3sARB { already defined } - // glVertexAttrib3dARB { already defined } - // glVertexAttrib4fARB { already defined } - // glVertexAttrib4sARB { already defined } - // glVertexAttrib4dARB { already defined } - // glVertexAttrib4NubARB { already defined } - // glVertexAttrib1fvARB { already defined } - // glVertexAttrib1svARB { already defined } - // glVertexAttrib1dvARB { already defined } - // glVertexAttrib2fvARB { already defined } - // glVertexAttrib2svARB { already defined } - // glVertexAttrib2dvARB { already defined } - // glVertexAttrib3fvARB { already defined } - // glVertexAttrib3svARB { already defined } - // glVertexAttrib3dvARB { already defined } - // glVertexAttrib4fvARB { already defined } - // glVertexAttrib4svARB { already defined } - // glVertexAttrib4dvARB { already defined } - // glVertexAttrib4ivARB { already defined } - // glVertexAttrib4bvARB { already defined } - // glVertexAttrib4ubvARB { already defined } - // glVertexAttrib4usvARB { already defined } - // glVertexAttrib4uivARB { already defined } - // glVertexAttrib4NbvARB { already defined } - // glVertexAttrib4NsvARB { already defined } - // glVertexAttrib4NivARB { already defined } - // glVertexAttrib4NubvARB { already defined } - // glVertexAttrib4NusvARB { already defined } - // glVertexAttrib4NuivARB { already defined } - // glVertexAttribPointerARB { already defined } - // glEnableVertexAttribArrayARB { already defined } - // glDisableVertexAttribArrayARB { already defined } -var - glBindAttribLocationARB: procedure(programObj: GLhandleARB; index: GLuint; const name: PGLcharARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetActiveAttribARB: procedure(programObj: GLhandleARB; index: GLuint; maxLength: GLsizei; length: PGLsizei; size: PGLint; _type: PGLenum; name: PGLcharARB); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetAttribLocationARB: function(programObj: GLhandleARB; const name: PGLcharARB): GLint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - // glGetVertexAttribdvARB { already defined } - // glGetVertexAttribfvARB { already defined } - // glGetVertexAttribivARB { already defined } - // glGetVertexAttribPointervARB { already defined } - -function Load_GL_ARB_vertex_shader: Boolean; - -//***** GL_ARB_fragment_shader *****// -const - GL_FRAGMENT_SHADER_ARB = $8B30; - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = $8B49; - // GL_MAX_TEXTURE_COORDS_ARB { already defined } - // GL_MAX_TEXTURE_IMAGE_UNITS_ARB { already defined } - // GL_OBJECT_TYPE_ARB { already defined } - // GL_OBJECT_SUBTYPE_ARB { already defined } - // GL_SHADER_OBJECT_ARB { already defined } - -function Load_GL_ARB_fragment_shader: Boolean; - -//***** GL_ARB_shading_language_100 *****// - -function Load_GL_ARB_shading_language_100: Boolean; - -//***** GL_ARB_texture_non_power_of_two *****// - -function Load_GL_ARB_texture_non_power_of_two: Boolean; - -//***** GL_ARB_point_sprite *****// -const - GL_POINT_SPRITE_ARB = $8861; - GL_COORD_REPLACE_ARB = $8862; - -function Load_GL_ARB_point_sprite: Boolean; - -//***** GL_EXT_depth_bounds_test *****// -const - GL_DEPTH_BOUNDS_TEST_EXT = $8890; - GL_DEPTH_BOUNDS_EXT = $8891; -var - glDepthBoundsEXT: procedure(zmin: GLclampd; zmax: GLclampd); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_EXT_depth_bounds_test: Boolean; - -//***** GL_EXT_secondary_color *****// -const - GL_COLOR_SUM_EXT = $8458; - GL_CURRENT_SECONDARY_COLOR_EXT = $8459; - GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = $845A; - GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = $845B; - GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = $845C; - GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = $845D; - GL_SECONDARY_COLOR_ARRAY_EXT = $845E; -var - glSecondaryColor3bEXT: procedure(r: GLbyte; g: GLbyte; b: GLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3sEXT: procedure(r: GLshort; g: GLshort; b: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3iEXT: procedure(r: GLint; g: GLint; b: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3fEXT: procedure(r: GLfloat; g: GLfloat; b: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3dEXT: procedure(r: GLdouble; g: GLdouble; b: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3ubEXT: procedure(r: GLubyte; g: GLubyte; b: GLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3usEXT: procedure(r: GLushort; g: GLushort; b: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3uiEXT: procedure(r: GLuint; g: GLuint; b: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3bvEXT: procedure(components: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3svEXT: procedure(components: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3ivEXT: procedure(components: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3fvEXT: procedure(components: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3dvEXT: procedure(components: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3ubvEXT: procedure(components: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3usvEXT: procedure(components: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3uivEXT: procedure(components: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColorPointerEXT: procedure(size: GLint; _type: GLenum; stride: GLsizei; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_EXT_secondary_color: Boolean; - -//***** GL_EXT_texture_mirror_clamp *****// -const - GL_MIRROR_CLAMP_EXT = $8742; - GL_MIRROR_CLAMP_TO_EDGE_EXT = $8743; - GL_MIRROR_CLAMP_TO_BORDER_EXT = $8912; - -function Load_GL_EXT_texture_mirror_clamp: Boolean; - -//***** GL_EXT_blend_equation_separate *****// -const - GL_BLEND_EQUATION_RGB_EXT = $8009; - GL_BLEND_EQUATION_ALPHA_EXT = $883D; -var - glBlendEquationSeparateEXT: procedure(modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_EXT_blend_equation_separate: Boolean; - -//***** GL_MESA_pack_invert *****// -const - GL_PACK_INVERT_MESA = $8758; - -function Load_GL_MESA_pack_invert: Boolean; - -//***** GL_MESA_ycbcr_texture *****// -const - GL_YCBCR_MESA = $8757; - GL_UNSIGNED_SHORT_8_8_MESA = $85BA; - GL_UNSIGNED_SHORT_8_8_REV_MESA = $85BB; - -function Load_GL_MESA_ycbcr_texture: Boolean; - -//***** GL_ARB_fragment_program_shadow *****// - -function Load_GL_ARB_fragment_program_shadow: Boolean; - -//***** GL_EXT_fog_coord *****// -const - GL_FOG_COORDINATE_SOURCE_EXT = $8450; - GL_FOG_COORDINATE_EXT = $8451; - GL_FRAGMENT_DEPTH_EXT = $8452; - GL_CURRENT_FOG_COORDINATE_EXT = $8453; - GL_FOG_COORDINATE_ARRAY_TYPE_EXT = $8454; - GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = $8455; - GL_FOG_COORDINATE_ARRAY_POINTER_EXT = $8456; - GL_FOG_COORDINATE_ARRAY_EXT = $8457; -var - glFogCoordfEXT: procedure(coord: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glFogCoorddEXT: procedure(coord: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glFogCoordfvEXT: procedure(coord: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glFogCoorddvEXT: procedure(coord: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glFogCoordPointerEXT: procedure(_type: GLenum; stride: GLsizei; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_EXT_fog_coord: Boolean; - -//***** GL_NV_fragment_program_option *****// - -function Load_GL_NV_fragment_program_option: Boolean; - -//***** GL_EXT_pixel_buffer_object *****// -const - GL_PIXEL_PACK_BUFFER_EXT = $88EB; - GL_PIXEL_UNPACK_BUFFER_EXT = $88EC; - GL_PIXEL_PACK_BUFFER_BINDING_EXT = $88ED; - GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = $88EF; - -function Load_GL_EXT_pixel_buffer_object: Boolean; - -//***** GL_NV_fragment_program2 *****// -const - GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = $88F4; - GL_MAX_PROGRAM_CALL_DEPTH_NV = $88F5; - GL_MAX_PROGRAM_IF_DEPTH_NV = $88F6; - GL_MAX_PROGRAM_LOOP_DEPTH_NV = $88F7; - GL_MAX_PROGRAM_LOOP_COUNT_NV = $88F8; - -function Load_GL_NV_fragment_program2: Boolean; - -//***** GL_NV_vertex_program2_option *****// - // GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV { already defined } - // GL_MAX_PROGRAM_CALL_DEPTH_NV { already defined } - -function Load_GL_NV_vertex_program2_option: Boolean; - -//***** GL_NV_vertex_program3 *****// - // GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB { already defined } - -function Load_GL_NV_vertex_program3: Boolean; - -//***** GL_ARB_draw_buffers *****// -const - GL_MAX_DRAW_BUFFERS_ARB = $8824; - GL_DRAW_BUFFER0_ARB = $8825; - GL_DRAW_BUFFER1_ARB = $8826; - GL_DRAW_BUFFER2_ARB = $8827; - GL_DRAW_BUFFER3_ARB = $8828; - GL_DRAW_BUFFER4_ARB = $8829; - GL_DRAW_BUFFER5_ARB = $882A; - GL_DRAW_BUFFER6_ARB = $882B; - GL_DRAW_BUFFER7_ARB = $882C; - GL_DRAW_BUFFER8_ARB = $882D; - GL_DRAW_BUFFER9_ARB = $882E; - GL_DRAW_BUFFER10_ARB = $882F; - GL_DRAW_BUFFER11_ARB = $8830; - GL_DRAW_BUFFER12_ARB = $8831; - GL_DRAW_BUFFER13_ARB = $8832; - GL_DRAW_BUFFER14_ARB = $8833; - GL_DRAW_BUFFER15_ARB = $8834; -var - glDrawBuffersARB: procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_ARB_draw_buffers: Boolean; - -//***** GL_ARB_texture_rectangle *****// -const - GL_TEXTURE_RECTANGLE_ARB = $84F5; - GL_TEXTURE_BINDING_RECTANGLE_ARB = $84F6; - GL_PROXY_TEXTURE_RECTANGLE_ARB = $84F7; - GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = $84F8; - -function Load_GL_ARB_texture_rectangle: Boolean; - -//***** GL_ARB_color_buffer_float *****// -const - GL_RGBA_FLOAT_MODE_ARB = $8820; - GL_CLAMP_VERTEX_COLOR_ARB = $891A; - GL_CLAMP_FRAGMENT_COLOR_ARB = $891B; - GL_CLAMP_READ_COLOR_ARB = $891C; - GL_FIXED_ONLY_ARB = $891D; - WGL_TYPE_RGBA_FLOAT_ARB = $21A0; -var - glClampColorARB: procedure(target: GLenum; clamp: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_ARB_color_buffer_float: Boolean; - -//***** GL_ARB_half_float_pixel *****// -const - GL_HALF_FLOAT_ARB = $140B; - -function Load_GL_ARB_half_float_pixel: Boolean; - -//***** GL_ARB_texture_float *****// -const - GL_TEXTURE_RED_TYPE_ARB = $8C10; - GL_TEXTURE_GREEN_TYPE_ARB = $8C11; - GL_TEXTURE_BLUE_TYPE_ARB = $8C12; - GL_TEXTURE_ALPHA_TYPE_ARB = $8C13; - GL_TEXTURE_LUMINANCE_TYPE_ARB = $8C14; - GL_TEXTURE_INTENSITY_TYPE_ARB = $8C15; - GL_TEXTURE_DEPTH_TYPE_ARB = $8C16; - GL_UNSIGNED_NORMALIZED_ARB = $8C17; - GL_RGBA32F_ARB = $8814; - GL_RGB32F_ARB = $8815; - GL_ALPHA32F_ARB = $8816; - GL_INTENSITY32F_ARB = $8817; - GL_LUMINANCE32F_ARB = $8818; - GL_LUMINANCE_ALPHA32F_ARB = $8819; - GL_RGBA16F_ARB = $881A; - GL_RGB16F_ARB = $881B; - GL_ALPHA16F_ARB = $881C; - GL_INTENSITY16F_ARB = $881D; - GL_LUMINANCE16F_ARB = $881E; - GL_LUMINANCE_ALPHA16F_ARB = $881F; - -function Load_GL_ARB_texture_float: Boolean; - -//***** GL_EXT_texture_compression_dxt1 *****// - // GL_COMPRESSED_RGB_S3TC_DXT1_EXT { already defined } - // GL_COMPRESSED_RGBA_S3TC_DXT1_EXT { already defined } - -function Load_GL_EXT_texture_compression_dxt1: Boolean; - -//***** GL_ARB_pixel_buffer_object *****// -const - GL_PIXEL_PACK_BUFFER_ARB = $88EB; - GL_PIXEL_UNPACK_BUFFER_ARB = $88EC; - GL_PIXEL_PACK_BUFFER_BINDING_ARB = $88ED; - GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = $88EF; - -function Load_GL_ARB_pixel_buffer_object: Boolean; - -//***** GL_EXT_framebuffer_object *****// -const - GL_FRAMEBUFFER_EXT = $8D40; - GL_RENDERBUFFER_EXT = $8D41; - GL_STENCIL_INDEX_EXT = $8D45; - GL_STENCIL_INDEX1_EXT = $8D46; - GL_STENCIL_INDEX4_EXT = $8D47; - GL_STENCIL_INDEX8_EXT = $8D48; - GL_STENCIL_INDEX16_EXT = $8D49; - GL_RENDERBUFFER_WIDTH_EXT = $8D42; - GL_RENDERBUFFER_HEIGHT_EXT = $8D43; - GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = $8D44; - GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = $8CD0; - GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = $8CD1; - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = $8CD2; - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = $8CD3; - GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = $8CD4; - GL_COLOR_ATTACHMENT0_EXT = $8CE0; - GL_COLOR_ATTACHMENT1_EXT = $8CE1; - GL_COLOR_ATTACHMENT2_EXT = $8CE2; - GL_COLOR_ATTACHMENT3_EXT = $8CE3; - GL_COLOR_ATTACHMENT4_EXT = $8CE4; - GL_COLOR_ATTACHMENT5_EXT = $8CE5; - GL_COLOR_ATTACHMENT6_EXT = $8CE6; - GL_COLOR_ATTACHMENT7_EXT = $8CE7; - GL_COLOR_ATTACHMENT8_EXT = $8CE8; - GL_COLOR_ATTACHMENT9_EXT = $8CE9; - GL_COLOR_ATTACHMENT10_EXT = $8CEA; - GL_COLOR_ATTACHMENT11_EXT = $8CEB; - GL_COLOR_ATTACHMENT12_EXT = $8CEC; - GL_COLOR_ATTACHMENT13_EXT = $8CED; - GL_COLOR_ATTACHMENT14_EXT = $8CEE; - GL_COLOR_ATTACHMENT15_EXT = $8CEF; - GL_DEPTH_ATTACHMENT_EXT = $8D00; - GL_STENCIL_ATTACHMENT_EXT = $8D20; - GL_FRAMEBUFFER_COMPLETE_EXT = $8CD5; - GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = $8CD6; - GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = $8CD7; - GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = $8CD8; - GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = $8CD9; - GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = $8CDA; - GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = $8CDB; - GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = $8CDC; - GL_FRAMEBUFFER_UNSUPPORTED_EXT = $8CDD; - GL_FRAMEBUFFER_STATUS_ERROR_EXT = $8CDE; - GL_FRAMEBUFFER_BINDING_EXT = $8CA6; - GL_RENDERBUFFER_BINDING_EXT = $8CA7; - GL_MAX_COLOR_ATTACHMENTS_EXT = $8CDF; - GL_MAX_RENDERBUFFER_SIZE_EXT = $84E8; - GL_INVALID_FRAMEBUFFER_OPERATION_EXT = $0506; -var - glIsRenderbufferEXT: function(renderbuffer: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glBindRenderbufferEXT: procedure(target: GLenum; renderbuffer: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDeleteRenderbuffersEXT: procedure(n: GLsizei; const renderbuffers: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGenRenderbuffersEXT: procedure(n: GLsizei; renderbuffers: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glRenderbufferStorageEXT: procedure(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetRenderbufferParameterivEXT: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glIsFramebufferEXT: function(framebuffer: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glBindFramebufferEXT: procedure(target: GLenum; framebuffer: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDeleteFramebuffersEXT: procedure(n: GLsizei; const framebuffers: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGenFramebuffersEXT: procedure(n: GLsizei; framebuffers: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCheckFramebufferStatusEXT: function(target: GLenum): GLenum; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glFramebufferTexture1DEXT: procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glFramebufferTexture2DEXT: procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glFramebufferTexture3DEXT: procedure(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glFramebufferRenderbufferEXT: procedure(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetFramebufferAttachmentParameterivEXT: procedure(target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGenerateMipmapEXT: procedure(target: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_EXT_framebuffer_object: Boolean; - -//***** GL_version_1_4 *****// -const - GL_BLEND_DST_RGB = $80C8; - GL_BLEND_SRC_RGB = $80C9; - GL_BLEND_DST_ALPHA = $80CA; - GL_BLEND_SRC_ALPHA = $80CB; - GL_POINT_SIZE_MIN = $8126; - GL_POINT_SIZE_MAX = $8127; - GL_POINT_FADE_THRESHOLD_SIZE = $8128; - GL_POINT_DISTANCE_ATTENUATION = $8129; - GL_GENERATE_MIPMAP = $8191; - GL_GENERATE_MIPMAP_HINT = $8192; - GL_DEPTH_COMPONENT16 = $81A5; - GL_DEPTH_COMPONENT24 = $81A6; - GL_DEPTH_COMPONENT32 = $81A7; - GL_MIRRORED_REPEAT = $8370; - GL_FOG_COORDINATE_SOURCE = $8450; - GL_FOG_COORDINATE = $8451; - GL_FRAGMENT_DEPTH = $8452; - GL_CURRENT_FOG_COORDINATE = $8453; - GL_FOG_COORDINATE_ARRAY_TYPE = $8454; - GL_FOG_COORDINATE_ARRAY_STRIDE = $8455; - GL_FOG_COORDINATE_ARRAY_POINTER = $8456; - GL_FOG_COORDINATE_ARRAY = $8457; - GL_COLOR_SUM = $8458; - GL_CURRENT_SECONDARY_COLOR = $8459; - GL_SECONDARY_COLOR_ARRAY_SIZE = $845A; - GL_SECONDARY_COLOR_ARRAY_TYPE = $845B; - GL_SECONDARY_COLOR_ARRAY_STRIDE = $845C; - GL_SECONDARY_COLOR_ARRAY_POINTER = $845D; - GL_SECONDARY_COLOR_ARRAY = $845E; - GL_MAX_TEXTURE_LOD_BIAS = $84FD; - GL_TEXTURE_FILTER_CONTROL = $8500; - GL_TEXTURE_LOD_BIAS = $8501; - GL_INCR_WRAP = $8507; - GL_DECR_WRAP = $8508; - GL_TEXTURE_DEPTH_SIZE = $884A; - GL_DEPTH_TEXTURE_MODE = $884B; - GL_TEXTURE_COMPARE_MODE = $884C; - GL_TEXTURE_COMPARE_FUNC = $884D; - GL_COMPARE_R_TO_TEXTURE = $884E; -var - glBlendFuncSeparate: procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glFogCoordf: procedure(coord: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glFogCoordfv: procedure(const coord: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glFogCoordd: procedure(coord: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glFogCoorddv: procedure(const coord: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glFogCoordPointer: procedure(_type: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiDrawArrays: procedure(mode: GLenum; first: PGLint; count: PGLsizei; primcount: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMultiDrawElements: procedure(mode: GLenum; const count: PGLsizei; _type: GLenum; const indices: PGLvoid; primcount: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPointParameterf: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPointParameterfv: procedure(pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPointParameteri: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glPointParameteriv: procedure(pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3b: procedure(red: GLbyte; green: GLbyte; blue: GLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3bv: procedure(const v: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3d: procedure(red: GLdouble; green: GLdouble; blue: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3f: procedure(red: GLfloat; green: GLfloat; blue: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3i: procedure(red: GLint; green: GLint; blue: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3s: procedure(red: GLshort; green: GLshort; blue: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3ub: procedure(red: GLubyte; green: GLubyte; blue: GLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3ubv: procedure(const v: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3ui: procedure(red: GLuint; green: GLuint; blue: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3uiv: procedure(const v: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3us: procedure(red: GLushort; green: GLushort; blue: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColor3usv: procedure(const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glSecondaryColorPointer: procedure(size: GLint; _type: GLenum; stride: GLsizei; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos2d: procedure(x: GLdouble; y: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos2dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos2f: procedure(x: GLfloat; y: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos2fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos2i: procedure(x: GLint; y: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos2iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos2s: procedure(x: GLshort; y: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos2sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos3d: procedure(x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos3dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos3f: procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos3fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos3i: procedure(x: GLint; y: GLint; z: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos3iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos3s: procedure(x: GLshort; y: GLshort; z: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glWindowPos3sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_version_1_4: Boolean; - -//***** GL_version_1_5 *****// -const - GL_BUFFER_SIZE = $8764; - GL_BUFFER_USAGE = $8765; - GL_QUERY_COUNTER_BITS = $8864; - GL_CURRENT_QUERY = $8865; - GL_QUERY_RESULT = $8866; - GL_QUERY_RESULT_AVAILABLE = $8867; - GL_ARRAY_BUFFER = $8892; - GL_ELEMENT_ARRAY_BUFFER = $8893; - GL_ARRAY_BUFFER_BINDING = $8894; - GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895; - GL_VERTEX_ARRAY_BUFFER_BINDING = $8896; - GL_NORMAL_ARRAY_BUFFER_BINDING = $8897; - GL_COLOR_ARRAY_BUFFER_BINDING = $8898; - GL_INDEX_ARRAY_BUFFER_BINDING = $8899; - GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A; - GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = $889B; - GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = $889C; - GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = $889D; - GL_WEIGHT_ARRAY_BUFFER_BINDING = $889E; - GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = $889F; - GL_READ_ONLY = $88B8; - GL_WRITE_ONLY = $88B9; - GL_READ_WRITE = $88BA; - GL_BUFFER_ACCESS = $88BB; - GL_BUFFER_MAPPED = $88BC; - GL_BUFFER_MAP_POINTER = $88BD; - GL_STREAM_DRAW = $88E0; - GL_STREAM_READ = $88E1; - GL_STREAM_COPY = $88E2; - GL_STATIC_DRAW = $88E4; - GL_STATIC_READ = $88E5; - GL_STATIC_COPY = $88E6; - GL_DYNAMIC_DRAW = $88E8; - GL_DYNAMIC_READ = $88E9; - GL_DYNAMIC_COPY = $88EA; - GL_SAMPLES_PASSED = $8914; - GL_FOG_COORD_SRC = $8450; - GL_FOG_COORD = $8451; - GL_CURRENT_FOG_COORD = $8453; - GL_FOG_COORD_ARRAY_TYPE = $8454; - GL_FOG_COORD_ARRAY_STRIDE = $8455; - GL_FOG_COORD_ARRAY_POINTER = $8456; - GL_FOG_COORD_ARRAY = $8457; - GL_FOG_COORD_ARRAY_BUFFER_BINDING = $889D; - GL_SRC0_RGB = $8580; - GL_SRC1_RGB = $8581; - GL_SRC2_RGB = $8582; - GL_SRC0_ALPHA = $8588; - GL_SRC1_ALPHA = $8589; - GL_SRC2_ALPHA = $858A; -var - glGenQueries: procedure(n: GLsizei; ids: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDeleteQueries: procedure(n: GLsizei; const ids: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glIsQuery: function(id: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glBeginQuery: procedure(target: GLenum; id: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glEndQuery: procedure(target: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetQueryiv: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetQueryObjectiv: procedure(id: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetQueryObjectuiv: procedure(id: GLuint; pname: GLenum; params: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glBindBuffer: procedure(target: GLenum; buffer: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDeleteBuffers: procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGenBuffers: procedure(n: GLsizei; buffers: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glIsBuffer: function(buffer: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glBufferData: procedure(target: GLenum; size: GLsizeiptr; const data: PGLvoid; usage: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glBufferSubData: procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; const data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetBufferSubData: procedure(target: GLenum; offset: GLintptr; size: GLsizeiptr; data: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glMapBuffer: function(target: GLenum; access: GLenum): PGLvoid; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUnmapBuffer: function(target: GLenum): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetBufferParameteriv: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetBufferPointerv: procedure(target: GLenum; pname: GLenum; params: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_version_1_5: Boolean; - -//***** GL_version_2_0 *****// -const - GL_BLEND_EQUATION_RGB = $8009; - GL_VERTEX_ATTRIB_ARRAY_ENABLED = $8622; - GL_VERTEX_ATTRIB_ARRAY_SIZE = $8623; - GL_VERTEX_ATTRIB_ARRAY_STRIDE = $8624; - GL_VERTEX_ATTRIB_ARRAY_TYPE = $8625; - GL_CURRENT_VERTEX_ATTRIB = $8626; - GL_VERTEX_PROGRAM_POINT_SIZE = $8642; - GL_VERTEX_PROGRAM_TWO_SIDE = $8643; - GL_VERTEX_ATTRIB_ARRAY_POINTER = $8645; - GL_STENCIL_BACK_FUNC = $8800; - GL_STENCIL_BACK_FAIL = $8801; - GL_STENCIL_BACK_PASS_DEPTH_FAIL = $8802; - GL_STENCIL_BACK_PASS_DEPTH_PASS = $8803; - GL_MAX_DRAW_BUFFERS = $8824; - GL_DRAW_BUFFER0 = $8825; - GL_DRAW_BUFFER1 = $8826; - GL_DRAW_BUFFER2 = $8827; - GL_DRAW_BUFFER3 = $8828; - GL_DRAW_BUFFER4 = $8829; - GL_DRAW_BUFFER5 = $882A; - GL_DRAW_BUFFER6 = $882B; - GL_DRAW_BUFFER7 = $882C; - GL_DRAW_BUFFER8 = $882D; - GL_DRAW_BUFFER9 = $882E; - GL_DRAW_BUFFER10 = $882F; - GL_DRAW_BUFFER11 = $8830; - GL_DRAW_BUFFER12 = $8831; - GL_DRAW_BUFFER13 = $8832; - GL_DRAW_BUFFER14 = $8833; - GL_DRAW_BUFFER15 = $8834; - GL_BLEND_EQUATION_ALPHA = $883D; - GL_POINT_SPRITE = $8861; - GL_COORD_REPLACE = $8862; - GL_MAX_VERTEX_ATTRIBS = $8869; - GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = $886A; - GL_MAX_TEXTURE_COORDS = $8871; - GL_MAX_TEXTURE_IMAGE_UNITS = $8872; - GL_FRAGMENT_SHADER = $8B30; - GL_VERTEX_SHADER = $8B31; - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = $8B49; - GL_MAX_VERTEX_UNIFORM_COMPONENTS = $8B4A; - GL_MAX_VARYING_FLOATS = $8B4B; - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = $8B4C; - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = $8B4D; - GL_SHADER_TYPE = $8B4F; - GL_FLOAT_VEC2 = $8B50; - GL_FLOAT_VEC3 = $8B51; - GL_FLOAT_VEC4 = $8B52; - GL_INT_VEC2 = $8B53; - GL_INT_VEC3 = $8B54; - GL_INT_VEC4 = $8B55; - GL_BOOL = $8B56; - GL_BOOL_VEC2 = $8B57; - GL_BOOL_VEC3 = $8B58; - GL_BOOL_VEC4 = $8B59; - GL_FLOAT_MAT2 = $8B5A; - GL_FLOAT_MAT3 = $8B5B; - GL_FLOAT_MAT4 = $8B5C; - GL_SAMPLER_1D = $8B5D; - GL_SAMPLER_2D = $8B5E; - GL_SAMPLER_3D = $8B5F; - GL_SAMPLER_CUBE = $8B60; - GL_SAMPLER_1D_SHADOW = $8B61; - GL_SAMPLER_2D_SHADOW = $8B62; - GL_DELETE_STATUS = $8B80; - GL_COMPILE_STATUS = $8B81; - GL_LINK_STATUS = $8B82; - GL_VALIDATE_STATUS = $8B83; - GL_INFO_LOG_LENGTH = $8B84; - GL_ATTACHED_SHADERS = $8B85; - GL_ACTIVE_UNIFORMS = $8B86; - GL_ACTIVE_UNIFORM_MAX_LENGTH = $8B87; - GL_SHADER_SOURCE_LENGTH = $8B88; - GL_ACTIVE_ATTRIBUTES = $8B89; - GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = $8B8A; - GL_FRAGMENT_SHADER_DERIVATIVE_HINT = $8B8B; - GL_SHADING_LANGUAGE_VERSION = $8B8C; - GL_CURRENT_PROGRAM = $8B8D; - GL_POINT_SPRITE_COORD_ORIGIN = $8CA0; - GL_LOWER_LEFT = $8CA1; - GL_UPPER_LEFT = $8CA2; - GL_STENCIL_BACK_REF = $8CA3; - GL_STENCIL_BACK_VALUE_MASK = $8CA4; - GL_STENCIL_BACK_WRITEMASK = $8CA5; -var - glBlendEquationSeparate: procedure(modeRGB: GLenum; modeAlpha: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDrawBuffers: procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glStencilOpSeparate: procedure(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glStencilFuncSeparate: procedure(frontfunc: GLenum; backfunc: GLenum; ref: GLint; mask: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glStencilMaskSeparate: procedure(face: GLenum; mask: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glAttachShader: procedure(_program: GLuint; shader: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glBindAttribLocation: procedure(_program: GLuint; index: GLuint; const name: PGLchar); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCompileShader: procedure(shader: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCreateProgram: function(): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glCreateShader: function(_type: GLenum): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDeleteProgram: procedure(_program: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDeleteShader: procedure(shader: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDetachShader: procedure(_program: GLuint; shader: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glDisableVertexAttribArray: procedure(index: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glEnableVertexAttribArray: procedure(index: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetActiveAttrib: procedure(_program: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLint; _type: PGLenum; name: PGLchar); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetActiveUniform: procedure(_program: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLint; _type: PGLenum; name: PGLchar); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetAttachedShaders: procedure(_program: GLuint; maxCount: GLsizei; count: PGLsizei; obj: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetAttribLocation: function(_program: GLuint; const name: PGLchar): GLint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetProgramiv: procedure(_program: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetProgramInfoLog: procedure(_program: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PGLchar); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetShaderiv: procedure(shader: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetShaderInfoLog: procedure(shader: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PGLchar); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetShaderSource: procedure(shader: GLuint; bufSize: GLsizei; length: PGLsizei; source: PGLchar); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetUniformLocation: function(_program: GLuint; const name: PGLchar): GLint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetUniformfv: procedure(_program: GLuint; location: GLint; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetUniformiv: procedure(_program: GLuint; location: GLint; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetVertexAttribdv: procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetVertexAttribfv: procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetVertexAttribiv: procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glGetVertexAttribPointerv: procedure(index: GLuint; pname: GLenum; pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glIsProgram: function(_program: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glIsShader: function(shader: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glLinkProgram: procedure(_program: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glShaderSource: procedure(shader: GLuint; count: GLsizei; const _string: PGLchar; const length: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUseProgram: procedure(_program: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniform1f: procedure(location: GLint; v0: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniform2f: procedure(location: GLint; v0: GLfloat; v1: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniform3f: procedure(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniform4f: procedure(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniform1i: procedure(location: GLint; v0: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniform2i: procedure(location: GLint; v0: GLint; v1: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniform3i: procedure(location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniform4i: procedure(location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniform1fv: procedure(location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniform2fv: procedure(location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniform3fv: procedure(location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniform4fv: procedure(location: GLint; count: GLsizei; const value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniform1iv: procedure(location: GLint; count: GLsizei; const value: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniform2iv: procedure(location: GLint; count: GLsizei; const value: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniform3iv: procedure(location: GLint; count: GLsizei; const value: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniform4iv: procedure(location: GLint; count: GLsizei; const value: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniformMatrix2fv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniformMatrix3fv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glUniformMatrix4fv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glValidateProgram: procedure(_program: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib1d: procedure(index: GLuint; x: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib1dv: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib1f: procedure(index: GLuint; x: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib1fv: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib1s: procedure(index: GLuint; x: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib1sv: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib2d: procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib2dv: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib2f: procedure(index: GLuint; x: GLfloat; y: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib2fv: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib2s: procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib2sv: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib3d: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib3dv: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib3f: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib3fv: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib3s: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib3sv: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4Nbv: procedure(index: GLuint; const v: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4Niv: procedure(index: GLuint; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4Nsv: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4Nub: procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4Nubv: procedure(index: GLuint; const v: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4Nuiv: procedure(index: GLuint; const v: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4Nusv: procedure(index: GLuint; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4bv: procedure(index: GLuint; const v: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4d: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4dv: procedure(index: GLuint; const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4f: procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4fv: procedure(index: GLuint; const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4iv: procedure(index: GLuint; const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4s: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4sv: procedure(index: GLuint; const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4ubv: procedure(index: GLuint; const v: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4uiv: procedure(index: GLuint; const v: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttrib4usv: procedure(index: GLuint; const v: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glVertexAttribPointer: procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const pointer: PGLvoid); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -function Load_GL_version_2_0: Boolean; - -implementation - -uses - sdl; - -function glext_ExtensionSupported(const extension: PChar; const searchIn: PChar): Boolean; -var - extensions: PChar; - start: PChar; - where, terminator: PChar; -begin - - if (Pos(' ', extension) <> 0) or (extension = '') then - begin - Result := FALSE; - Exit; - end; - - if searchIn = '' then - extensions := glGetString(GL_EXTENSIONS) - else - //StrLCopy( extensions, searchIn, StrLen(searchIn)+1 ); - extensions := searchIn; - start := extensions; - while TRUE do - begin - where := StrPos(start, extension ); - if where = nil then Break; - terminator := Pointer(Integer(where) + Integer( strlen( extension ) ) ); - if (where = start) or (PChar(Integer(where) - 1)^ = ' ') then - begin - if (terminator^ = ' ') or (terminator^ = #0) then - begin - Result := TRUE; - Exit; - end; - end; - start := terminator; - end; - Result := FALSE; - -end; - -function Load_GL_version_1_2: Boolean; -{var - extstring : PChar;} -begin - - Result := FALSE; - //extstring := glGetString( GL_EXTENSIONS ); - - @glCopyTexSubImage3D := SDL_GL_GetProcAddress('glCopyTexSubImage3D'); - if not Assigned(glCopyTexSubImage3D) then Exit; - @glDrawRangeElements := SDL_GL_GetProcAddress('glDrawRangeElements'); - if not Assigned(glDrawRangeElements) then Exit; - @glTexImage3D := SDL_GL_GetProcAddress('glTexImage3D'); - if not Assigned(glTexImage3D) then Exit; - @glTexSubImage3D := SDL_GL_GetProcAddress('glTexSubImage3D'); - if not Assigned(glTexSubImage3D) then Exit; - - Result := TRUE; - -end; - -function Load_GL_ARB_imaging: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ARB_imaging', extstring) then - begin - @glColorTable := SDL_GL_GetProcAddress('glColorTable'); - if not Assigned(glColorTable) then Exit; - @glColorTableParameterfv := SDL_GL_GetProcAddress('glColorTableParameterfv'); - if not Assigned(glColorTableParameterfv) then Exit; - @glColorTableParameteriv := SDL_GL_GetProcAddress('glColorTableParameteriv'); - if not Assigned(glColorTableParameteriv) then Exit; - @glCopyColorTable := SDL_GL_GetProcAddress('glCopyColorTable'); - if not Assigned(glCopyColorTable) then Exit; - @glGetColorTable := SDL_GL_GetProcAddress('glGetColorTable'); - if not Assigned(glGetColorTable) then Exit; - @glGetColorTableParameterfv := SDL_GL_GetProcAddress('glGetColorTableParameterfv'); - if not Assigned(glGetColorTableParameterfv) then Exit; - @glGetColorTableParameteriv := SDL_GL_GetProcAddress('glGetColorTableParameteriv'); - if not Assigned(glGetColorTableParameteriv) then Exit; - @glColorSubTable := SDL_GL_GetProcAddress('glColorSubTable'); - if not Assigned(glColorSubTable) then Exit; - @glCopyColorSubTable := SDL_GL_GetProcAddress('glCopyColorSubTable'); - if not Assigned(glCopyColorSubTable) then Exit; - @glConvolutionFilter1D := SDL_GL_GetProcAddress('glConvolutionFilter1D'); - if not Assigned(glConvolutionFilter1D) then Exit; - @glConvolutionFilter2D := SDL_GL_GetProcAddress('glConvolutionFilter2D'); - if not Assigned(glConvolutionFilter2D) then Exit; - @glConvolutionParameterf := SDL_GL_GetProcAddress('glConvolutionParameterf'); - if not Assigned(glConvolutionParameterf) then Exit; - @glConvolutionParameterfv := SDL_GL_GetProcAddress('glConvolutionParameterfv'); - if not Assigned(glConvolutionParameterfv) then Exit; - @glConvolutionParameteri := SDL_GL_GetProcAddress('glConvolutionParameteri'); - if not Assigned(glConvolutionParameteri) then Exit; - @glConvolutionParameteriv := SDL_GL_GetProcAddress('glConvolutionParameteriv'); - if not Assigned(glConvolutionParameteriv) then Exit; - @glCopyConvolutionFilter1D := SDL_GL_GetProcAddress('glCopyConvolutionFilter1D'); - if not Assigned(glCopyConvolutionFilter1D) then Exit; - @glCopyConvolutionFilter2D := SDL_GL_GetProcAddress('glCopyConvolutionFilter2D'); - if not Assigned(glCopyConvolutionFilter2D) then Exit; - @glGetConvolutionFilter := SDL_GL_GetProcAddress('glGetConvolutionFilter'); - if not Assigned(glGetConvolutionFilter) then Exit; - @glGetConvolutionParameterfv := SDL_GL_GetProcAddress('glGetConvolutionParameterfv'); - if not Assigned(glGetConvolutionParameterfv) then Exit; - @glGetConvolutionParameteriv := SDL_GL_GetProcAddress('glGetConvolutionParameteriv'); - if not Assigned(glGetConvolutionParameteriv) then Exit; - @glGetSeparableFilter := SDL_GL_GetProcAddress('glGetSeparableFilter'); - if not Assigned(glGetSeparableFilter) then Exit; - @glSeparableFilter2D := SDL_GL_GetProcAddress('glSeparableFilter2D'); - if not Assigned(glSeparableFilter2D) then Exit; - @glGetHistogram := SDL_GL_GetProcAddress('glGetHistogram'); - if not Assigned(glGetHistogram) then Exit; - @glGetHistogramParameterfv := SDL_GL_GetProcAddress('glGetHistogramParameterfv'); - if not Assigned(glGetHistogramParameterfv) then Exit; - @glGetHistogramParameteriv := SDL_GL_GetProcAddress('glGetHistogramParameteriv'); - if not Assigned(glGetHistogramParameteriv) then Exit; - @glGetMinmax := SDL_GL_GetProcAddress('glGetMinmax'); - if not Assigned(glGetMinmax) then Exit; - @glGetMinmaxParameterfv := SDL_GL_GetProcAddress('glGetMinmaxParameterfv'); - if not Assigned(glGetMinmaxParameterfv) then Exit; - @glGetMinmaxParameteriv := SDL_GL_GetProcAddress('glGetMinmaxParameteriv'); - if not Assigned(glGetMinmaxParameteriv) then Exit; - @glHistogram := SDL_GL_GetProcAddress('glHistogram'); - if not Assigned(glHistogram) then Exit; - @glMinmax := SDL_GL_GetProcAddress('glMinmax'); - if not Assigned(glMinmax) then Exit; - @glResetHistogram := SDL_GL_GetProcAddress('glResetHistogram'); - if not Assigned(glResetHistogram) then Exit; - @glResetMinmax := SDL_GL_GetProcAddress('glResetMinmax'); - if not Assigned(glResetMinmax) then Exit; - @glBlendEquation := SDL_GL_GetProcAddress('glBlendEquation'); - if not Assigned(glBlendEquation) then Exit; - @glBlendColor := SDL_GL_GetProcAddress('glBlendColor'); - if not Assigned(glBlendColor) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_version_1_3: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - @glActiveTexture := SDL_GL_GetProcAddress('glActiveTexture'); - if not Assigned(glActiveTexture) then Exit; - @glClientActiveTexture := SDL_GL_GetProcAddress('glClientActiveTexture'); - if not Assigned(glClientActiveTexture) then Exit; - @glMultiTexCoord1d := SDL_GL_GetProcAddress('glMultiTexCoord1d'); - if not Assigned(glMultiTexCoord1d) then Exit; - @glMultiTexCoord1dv := SDL_GL_GetProcAddress('glMultiTexCoord1dv'); - if not Assigned(glMultiTexCoord1dv) then Exit; - @glMultiTexCoord1f := SDL_GL_GetProcAddress('glMultiTexCoord1f'); - if not Assigned(glMultiTexCoord1f) then Exit; - @glMultiTexCoord1fv := SDL_GL_GetProcAddress('glMultiTexCoord1fv'); - if not Assigned(glMultiTexCoord1fv) then Exit; - @glMultiTexCoord1i := SDL_GL_GetProcAddress('glMultiTexCoord1i'); - if not Assigned(glMultiTexCoord1i) then Exit; - @glMultiTexCoord1iv := SDL_GL_GetProcAddress('glMultiTexCoord1iv'); - if not Assigned(glMultiTexCoord1iv) then Exit; - @glMultiTexCoord1s := SDL_GL_GetProcAddress('glMultiTexCoord1s'); - if not Assigned(glMultiTexCoord1s) then Exit; - @glMultiTexCoord1sv := SDL_GL_GetProcAddress('glMultiTexCoord1sv'); - if not Assigned(glMultiTexCoord1sv) then Exit; - @glMultiTexCoord2d := SDL_GL_GetProcAddress('glMultiTexCoord2d'); - if not Assigned(glMultiTexCoord2d) then Exit; - @glMultiTexCoord2dv := SDL_GL_GetProcAddress('glMultiTexCoord2dv'); - if not Assigned(glMultiTexCoord2dv) then Exit; - @glMultiTexCoord2f := SDL_GL_GetProcAddress('glMultiTexCoord2f'); - if not Assigned(glMultiTexCoord2f) then Exit; - @glMultiTexCoord2fv := SDL_GL_GetProcAddress('glMultiTexCoord2fv'); - if not Assigned(glMultiTexCoord2fv) then Exit; - @glMultiTexCoord2i := SDL_GL_GetProcAddress('glMultiTexCoord2i'); - if not Assigned(glMultiTexCoord2i) then Exit; - @glMultiTexCoord2iv := SDL_GL_GetProcAddress('glMultiTexCoord2iv'); - if not Assigned(glMultiTexCoord2iv) then Exit; - @glMultiTexCoord2s := SDL_GL_GetProcAddress('glMultiTexCoord2s'); - if not Assigned(glMultiTexCoord2s) then Exit; - @glMultiTexCoord2sv := SDL_GL_GetProcAddress('glMultiTexCoord2sv'); - if not Assigned(glMultiTexCoord2sv) then Exit; - @glMultiTexCoord3d := SDL_GL_GetProcAddress('glMultiTexCoord3d'); - if not Assigned(glMultiTexCoord3d) then Exit; - @glMultiTexCoord3dv := SDL_GL_GetProcAddress('glMultiTexCoord3dv'); - if not Assigned(glMultiTexCoord3dv) then Exit; - @glMultiTexCoord3f := SDL_GL_GetProcAddress('glMultiTexCoord3f'); - if not Assigned(glMultiTexCoord3f) then Exit; - @glMultiTexCoord3fv := SDL_GL_GetProcAddress('glMultiTexCoord3fv'); - if not Assigned(glMultiTexCoord3fv) then Exit; - @glMultiTexCoord3i := SDL_GL_GetProcAddress('glMultiTexCoord3i'); - if not Assigned(glMultiTexCoord3i) then Exit; - @glMultiTexCoord3iv := SDL_GL_GetProcAddress('glMultiTexCoord3iv'); - if not Assigned(glMultiTexCoord3iv) then Exit; - @glMultiTexCoord3s := SDL_GL_GetProcAddress('glMultiTexCoord3s'); - if not Assigned(glMultiTexCoord3s) then Exit; - @glMultiTexCoord3sv := SDL_GL_GetProcAddress('glMultiTexCoord3sv'); - if not Assigned(glMultiTexCoord3sv) then Exit; - @glMultiTexCoord4d := SDL_GL_GetProcAddress('glMultiTexCoord4d'); - if not Assigned(glMultiTexCoord4d) then Exit; - @glMultiTexCoord4dv := SDL_GL_GetProcAddress('glMultiTexCoord4dv'); - if not Assigned(glMultiTexCoord4dv) then Exit; - @glMultiTexCoord4f := SDL_GL_GetProcAddress('glMultiTexCoord4f'); - if not Assigned(glMultiTexCoord4f) then Exit; - @glMultiTexCoord4fv := SDL_GL_GetProcAddress('glMultiTexCoord4fv'); - if not Assigned(glMultiTexCoord4fv) then Exit; - @glMultiTexCoord4i := SDL_GL_GetProcAddress('glMultiTexCoord4i'); - if not Assigned(glMultiTexCoord4i) then Exit; - @glMultiTexCoord4iv := SDL_GL_GetProcAddress('glMultiTexCoord4iv'); - if not Assigned(glMultiTexCoord4iv) then Exit; - @glMultiTexCoord4s := SDL_GL_GetProcAddress('glMultiTexCoord4s'); - if not Assigned(glMultiTexCoord4s) then Exit; - @glMultiTexCoord4sv := SDL_GL_GetProcAddress('glMultiTexCoord4sv'); - if not Assigned(glMultiTexCoord4sv) then Exit; - @glLoadTransposeMatrixf := SDL_GL_GetProcAddress('glLoadTransposeMatrixf'); - if not Assigned(glLoadTransposeMatrixf) then Exit; - @glLoadTransposeMatrixd := SDL_GL_GetProcAddress('glLoadTransposeMatrixd'); - if not Assigned(glLoadTransposeMatrixd) then Exit; - @glMultTransposeMatrixf := SDL_GL_GetProcAddress('glMultTransposeMatrixf'); - if not Assigned(glMultTransposeMatrixf) then Exit; - @glMultTransposeMatrixd := SDL_GL_GetProcAddress('glMultTransposeMatrixd'); - if not Assigned(glMultTransposeMatrixd) then Exit; - @glSampleCoverage := SDL_GL_GetProcAddress('glSampleCoverage'); - if not Assigned(glSampleCoverage) then Exit; - @glCompressedTexImage3D := SDL_GL_GetProcAddress('glCompressedTexImage3D'); - if not Assigned(glCompressedTexImage3D) then Exit; - @glCompressedTexImage2D := SDL_GL_GetProcAddress('glCompressedTexImage2D'); - if not Assigned(glCompressedTexImage2D) then Exit; - @glCompressedTexImage1D := SDL_GL_GetProcAddress('glCompressedTexImage1D'); - if not Assigned(glCompressedTexImage1D) then Exit; - @glCompressedTexSubImage3D := SDL_GL_GetProcAddress('glCompressedTexSubImage3D'); - if not Assigned(glCompressedTexSubImage3D) then Exit; - @glCompressedTexSubImage2D := SDL_GL_GetProcAddress('glCompressedTexSubImage2D'); - if not Assigned(glCompressedTexSubImage2D) then Exit; - @glCompressedTexSubImage1D := SDL_GL_GetProcAddress('glCompressedTexSubImage1D'); - if not Assigned(glCompressedTexSubImage1D) then Exit; - @glGetCompressedTexImage := SDL_GL_GetProcAddress('glGetCompressedTexImage'); - if not Assigned(glGetCompressedTexImage) then Exit; - Result := TRUE; - -end; - -function Load_GL_ARB_multitexture: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ARB_multitexture', extstring) then - begin - @glActiveTextureARB := SDL_GL_GetProcAddress('glActiveTextureARB'); - if not Assigned(glActiveTextureARB) then Exit; - @glClientActiveTextureARB := SDL_GL_GetProcAddress('glClientActiveTextureARB'); - if not Assigned(glClientActiveTextureARB) then Exit; - @glMultiTexCoord1dARB := SDL_GL_GetProcAddress('glMultiTexCoord1dARB'); - if not Assigned(glMultiTexCoord1dARB) then Exit; - @glMultiTexCoord1dvARB := SDL_GL_GetProcAddress('glMultiTexCoord1dvARB'); - if not Assigned(glMultiTexCoord1dvARB) then Exit; - @glMultiTexCoord1fARB := SDL_GL_GetProcAddress('glMultiTexCoord1fARB'); - if not Assigned(glMultiTexCoord1fARB) then Exit; - @glMultiTexCoord1fvARB := SDL_GL_GetProcAddress('glMultiTexCoord1fvARB'); - if not Assigned(glMultiTexCoord1fvARB) then Exit; - @glMultiTexCoord1iARB := SDL_GL_GetProcAddress('glMultiTexCoord1iARB'); - if not Assigned(glMultiTexCoord1iARB) then Exit; - @glMultiTexCoord1ivARB := SDL_GL_GetProcAddress('glMultiTexCoord1ivARB'); - if not Assigned(glMultiTexCoord1ivARB) then Exit; - @glMultiTexCoord1sARB := SDL_GL_GetProcAddress('glMultiTexCoord1sARB'); - if not Assigned(glMultiTexCoord1sARB) then Exit; - @glMultiTexCoord1svARB := SDL_GL_GetProcAddress('glMultiTexCoord1svARB'); - if not Assigned(glMultiTexCoord1svARB) then Exit; - @glMultiTexCoord2dARB := SDL_GL_GetProcAddress('glMultiTexCoord2dARB'); - if not Assigned(glMultiTexCoord2dARB) then Exit; - @glMultiTexCoord2dvARB := SDL_GL_GetProcAddress('glMultiTexCoord2dvARB'); - if not Assigned(glMultiTexCoord2dvARB) then Exit; - @glMultiTexCoord2fARB := SDL_GL_GetProcAddress('glMultiTexCoord2fARB'); - if not Assigned(glMultiTexCoord2fARB) then Exit; - @glMultiTexCoord2fvARB := SDL_GL_GetProcAddress('glMultiTexCoord2fvARB'); - if not Assigned(glMultiTexCoord2fvARB) then Exit; - @glMultiTexCoord2iARB := SDL_GL_GetProcAddress('glMultiTexCoord2iARB'); - if not Assigned(glMultiTexCoord2iARB) then Exit; - @glMultiTexCoord2ivARB := SDL_GL_GetProcAddress('glMultiTexCoord2ivARB'); - if not Assigned(glMultiTexCoord2ivARB) then Exit; - @glMultiTexCoord2sARB := SDL_GL_GetProcAddress('glMultiTexCoord2sARB'); - if not Assigned(glMultiTexCoord2sARB) then Exit; - @glMultiTexCoord2svARB := SDL_GL_GetProcAddress('glMultiTexCoord2svARB'); - if not Assigned(glMultiTexCoord2svARB) then Exit; - @glMultiTexCoord3dARB := SDL_GL_GetProcAddress('glMultiTexCoord3dARB'); - if not Assigned(glMultiTexCoord3dARB) then Exit; - @glMultiTexCoord3dvARB := SDL_GL_GetProcAddress('glMultiTexCoord3dvARB'); - if not Assigned(glMultiTexCoord3dvARB) then Exit; - @glMultiTexCoord3fARB := SDL_GL_GetProcAddress('glMultiTexCoord3fARB'); - if not Assigned(glMultiTexCoord3fARB) then Exit; - @glMultiTexCoord3fvARB := SDL_GL_GetProcAddress('glMultiTexCoord3fvARB'); - if not Assigned(glMultiTexCoord3fvARB) then Exit; - @glMultiTexCoord3iARB := SDL_GL_GetProcAddress('glMultiTexCoord3iARB'); - if not Assigned(glMultiTexCoord3iARB) then Exit; - @glMultiTexCoord3ivARB := SDL_GL_GetProcAddress('glMultiTexCoord3ivARB'); - if not Assigned(glMultiTexCoord3ivARB) then Exit; - @glMultiTexCoord3sARB := SDL_GL_GetProcAddress('glMultiTexCoord3sARB'); - if not Assigned(glMultiTexCoord3sARB) then Exit; - @glMultiTexCoord3svARB := SDL_GL_GetProcAddress('glMultiTexCoord3svARB'); - if not Assigned(glMultiTexCoord3svARB) then Exit; - @glMultiTexCoord4dARB := SDL_GL_GetProcAddress('glMultiTexCoord4dARB'); - if not Assigned(glMultiTexCoord4dARB) then Exit; - @glMultiTexCoord4dvARB := SDL_GL_GetProcAddress('glMultiTexCoord4dvARB'); - if not Assigned(glMultiTexCoord4dvARB) then Exit; - @glMultiTexCoord4fARB := SDL_GL_GetProcAddress('glMultiTexCoord4fARB'); - if not Assigned(glMultiTexCoord4fARB) then Exit; - @glMultiTexCoord4fvARB := SDL_GL_GetProcAddress('glMultiTexCoord4fvARB'); - if not Assigned(glMultiTexCoord4fvARB) then Exit; - @glMultiTexCoord4iARB := SDL_GL_GetProcAddress('glMultiTexCoord4iARB'); - if not Assigned(glMultiTexCoord4iARB) then Exit; - @glMultiTexCoord4ivARB := SDL_GL_GetProcAddress('glMultiTexCoord4ivARB'); - if not Assigned(glMultiTexCoord4ivARB) then Exit; - @glMultiTexCoord4sARB := SDL_GL_GetProcAddress('glMultiTexCoord4sARB'); - if not Assigned(glMultiTexCoord4sARB) then Exit; - @glMultiTexCoord4svARB := SDL_GL_GetProcAddress('glMultiTexCoord4svARB'); - if not Assigned(glMultiTexCoord4svARB) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_ARB_transpose_matrix: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ARB_transpose_matrix', extstring) then - begin - @glLoadTransposeMatrixfARB := SDL_GL_GetProcAddress('glLoadTransposeMatrixfARB'); - if not Assigned(glLoadTransposeMatrixfARB) then Exit; - @glLoadTransposeMatrixdARB := SDL_GL_GetProcAddress('glLoadTransposeMatrixdARB'); - if not Assigned(glLoadTransposeMatrixdARB) then Exit; - @glMultTransposeMatrixfARB := SDL_GL_GetProcAddress('glMultTransposeMatrixfARB'); - if not Assigned(glMultTransposeMatrixfARB) then Exit; - @glMultTransposeMatrixdARB := SDL_GL_GetProcAddress('glMultTransposeMatrixdARB'); - if not Assigned(glMultTransposeMatrixdARB) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_ARB_multisample: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ARB_multisample', extstring) then - begin - @glSampleCoverageARB := SDL_GL_GetProcAddress('glSampleCoverageARB'); - if not Assigned(glSampleCoverageARB) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_ARB_texture_env_add: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ARB_texture_env_add', extstring) then - begin - Result := TRUE; - end; - -end; - -{$IFDEF WINDOWS} -function Load_WGL_ARB_extensions_string: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); - if not Assigned(wglGetExtensionsStringARB) then Exit; - extstring := wglGetExtensionsStringARB(wglGetCurrentDC); - - if glext_ExtensionSupported('WGL_ARB_extensions_string', extstring) then - begin - @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); - if not Assigned(wglGetExtensionsStringARB) then Exit; - Result := TRUE; - end; - -end; - -function Load_WGL_ARB_buffer_region: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); - if not Assigned(wglGetExtensionsStringARB) then Exit; - extstring := wglGetExtensionsStringARB(wglGetCurrentDC); - - if glext_ExtensionSupported('WGL_ARB_buffer_region', extstring) then - begin - @wglCreateBufferRegionARB := SDL_GL_GetProcAddress('wglCreateBufferRegionARB'); - if not Assigned(wglCreateBufferRegionARB) then Exit; - @wglDeleteBufferRegionARB := SDL_GL_GetProcAddress('wglDeleteBufferRegionARB'); - if not Assigned(wglDeleteBufferRegionARB) then Exit; - @wglSaveBufferRegionARB := SDL_GL_GetProcAddress('wglSaveBufferRegionARB'); - if not Assigned(wglSaveBufferRegionARB) then Exit; - @wglRestoreBufferRegionARB := SDL_GL_GetProcAddress('wglRestoreBufferRegionARB'); - if not Assigned(wglRestoreBufferRegionARB) then Exit; - Result := TRUE; - end; - -end; -{$ENDIF} - -function Load_GL_ARB_texture_cube_map: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ARB_texture_cube_map', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_ARB_depth_texture: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ARB_depth_texture', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_ARB_point_parameters: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ARB_point_parameters', extstring) then - begin - @glPointParameterfARB := SDL_GL_GetProcAddress('glPointParameterfARB'); - if not Assigned(glPointParameterfARB) then Exit; - @glPointParameterfvARB := SDL_GL_GetProcAddress('glPointParameterfvARB'); - if not Assigned(glPointParameterfvARB) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_ARB_shadow: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ARB_shadow', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_ARB_shadow_ambient: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ARB_shadow_ambient', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_ARB_texture_border_clamp: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ARB_texture_border_clamp', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_ARB_texture_compression: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ARB_texture_compression', extstring) then - begin - @glCompressedTexImage3DARB := SDL_GL_GetProcAddress('glCompressedTexImage3DARB'); - if not Assigned(glCompressedTexImage3DARB) then Exit; - @glCompressedTexImage2DARB := SDL_GL_GetProcAddress('glCompressedTexImage2DARB'); - if not Assigned(glCompressedTexImage2DARB) then Exit; - @glCompressedTexImage1DARB := SDL_GL_GetProcAddress('glCompressedTexImage1DARB'); - if not Assigned(glCompressedTexImage1DARB) then Exit; - @glCompressedTexSubImage3DARB := SDL_GL_GetProcAddress('glCompressedTexSubImage3DARB'); - if not Assigned(glCompressedTexSubImage3DARB) then Exit; - @glCompressedTexSubImage2DARB := SDL_GL_GetProcAddress('glCompressedTexSubImage2DARB'); - if not Assigned(glCompressedTexSubImage2DARB) then Exit; - @glCompressedTexSubImage1DARB := SDL_GL_GetProcAddress('glCompressedTexSubImage1DARB'); - if not Assigned(glCompressedTexSubImage1DARB) then Exit; - @glGetCompressedTexImageARB := SDL_GL_GetProcAddress('glGetCompressedTexImageARB'); - if not Assigned(glGetCompressedTexImageARB) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_ARB_texture_env_combine: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ARB_texture_env_combine', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_ARB_texture_env_crossbar: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ARB_texture_env_crossbar', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_ARB_texture_env_dot3: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ARB_texture_env_dot3', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_ARB_texture_mirrored_repeat: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ARB_texture_mirrored_repeat', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_ARB_vertex_blend: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ARB_vertex_blend', extstring) then - begin - @glWeightbvARB := SDL_GL_GetProcAddress('glWeightbvARB'); - if not Assigned(glWeightbvARB) then Exit; - @glWeightsvARB := SDL_GL_GetProcAddress('glWeightsvARB'); - if not Assigned(glWeightsvARB) then Exit; - @glWeightivARB := SDL_GL_GetProcAddress('glWeightivARB'); - if not Assigned(glWeightivARB) then Exit; - @glWeightfvARB := SDL_GL_GetProcAddress('glWeightfvARB'); - if not Assigned(glWeightfvARB) then Exit; - @glWeightdvARB := SDL_GL_GetProcAddress('glWeightdvARB'); - if not Assigned(glWeightdvARB) then Exit; - @glWeightvARB := SDL_GL_GetProcAddress('glWeightvARB'); - if not Assigned(glWeightvARB) then Exit; - @glWeightubvARB := SDL_GL_GetProcAddress('glWeightubvARB'); - if not Assigned(glWeightubvARB) then Exit; - @glWeightusvARB := SDL_GL_GetProcAddress('glWeightusvARB'); - if not Assigned(glWeightusvARB) then Exit; - @glWeightuivARB := SDL_GL_GetProcAddress('glWeightuivARB'); - if not Assigned(glWeightuivARB) then Exit; - @glWeightPointerARB := SDL_GL_GetProcAddress('glWeightPointerARB'); - if not Assigned(glWeightPointerARB) then Exit; - @glVertexBlendARB := SDL_GL_GetProcAddress('glVertexBlendARB'); - if not Assigned(glVertexBlendARB) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_ARB_vertex_program: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ARB_vertex_program', extstring) then - begin - @glVertexAttrib1sARB := SDL_GL_GetProcAddress('glVertexAttrib1sARB'); - if not Assigned(glVertexAttrib1sARB) then Exit; - @glVertexAttrib1fARB := SDL_GL_GetProcAddress('glVertexAttrib1fARB'); - if not Assigned(glVertexAttrib1fARB) then Exit; - @glVertexAttrib1dARB := SDL_GL_GetProcAddress('glVertexAttrib1dARB'); - if not Assigned(glVertexAttrib1dARB) then Exit; - @glVertexAttrib2sARB := SDL_GL_GetProcAddress('glVertexAttrib2sARB'); - if not Assigned(glVertexAttrib2sARB) then Exit; - @glVertexAttrib2fARB := SDL_GL_GetProcAddress('glVertexAttrib2fARB'); - if not Assigned(glVertexAttrib2fARB) then Exit; - @glVertexAttrib2dARB := SDL_GL_GetProcAddress('glVertexAttrib2dARB'); - if not Assigned(glVertexAttrib2dARB) then Exit; - @glVertexAttrib3sARB := SDL_GL_GetProcAddress('glVertexAttrib3sARB'); - if not Assigned(glVertexAttrib3sARB) then Exit; - @glVertexAttrib3fARB := SDL_GL_GetProcAddress('glVertexAttrib3fARB'); - if not Assigned(glVertexAttrib3fARB) then Exit; - @glVertexAttrib3dARB := SDL_GL_GetProcAddress('glVertexAttrib3dARB'); - if not Assigned(glVertexAttrib3dARB) then Exit; - @glVertexAttrib4sARB := SDL_GL_GetProcAddress('glVertexAttrib4sARB'); - if not Assigned(glVertexAttrib4sARB) then Exit; - @glVertexAttrib4fARB := SDL_GL_GetProcAddress('glVertexAttrib4fARB'); - if not Assigned(glVertexAttrib4fARB) then Exit; - @glVertexAttrib4dARB := SDL_GL_GetProcAddress('glVertexAttrib4dARB'); - if not Assigned(glVertexAttrib4dARB) then Exit; - @glVertexAttrib4NubARB := SDL_GL_GetProcAddress('glVertexAttrib4NubARB'); - if not Assigned(glVertexAttrib4NubARB) then Exit; - @glVertexAttrib1svARB := SDL_GL_GetProcAddress('glVertexAttrib1svARB'); - if not Assigned(glVertexAttrib1svARB) then Exit; - @glVertexAttrib1fvARB := SDL_GL_GetProcAddress('glVertexAttrib1fvARB'); - if not Assigned(glVertexAttrib1fvARB) then Exit; - @glVertexAttrib1dvARB := SDL_GL_GetProcAddress('glVertexAttrib1dvARB'); - if not Assigned(glVertexAttrib1dvARB) then Exit; - @glVertexAttrib2svARB := SDL_GL_GetProcAddress('glVertexAttrib2svARB'); - if not Assigned(glVertexAttrib2svARB) then Exit; - @glVertexAttrib2fvARB := SDL_GL_GetProcAddress('glVertexAttrib2fvARB'); - if not Assigned(glVertexAttrib2fvARB) then Exit; - @glVertexAttrib2dvARB := SDL_GL_GetProcAddress('glVertexAttrib2dvARB'); - if not Assigned(glVertexAttrib2dvARB) then Exit; - @glVertexAttrib3svARB := SDL_GL_GetProcAddress('glVertexAttrib3svARB'); - if not Assigned(glVertexAttrib3svARB) then Exit; - @glVertexAttrib3fvARB := SDL_GL_GetProcAddress('glVertexAttrib3fvARB'); - if not Assigned(glVertexAttrib3fvARB) then Exit; - @glVertexAttrib3dvARB := SDL_GL_GetProcAddress('glVertexAttrib3dvARB'); - if not Assigned(glVertexAttrib3dvARB) then Exit; - @glVertexAttrib4bvARB := SDL_GL_GetProcAddress('glVertexAttrib4bvARB'); - if not Assigned(glVertexAttrib4bvARB) then Exit; - @glVertexAttrib4svARB := SDL_GL_GetProcAddress('glVertexAttrib4svARB'); - if not Assigned(glVertexAttrib4svARB) then Exit; - @glVertexAttrib4ivARB := SDL_GL_GetProcAddress('glVertexAttrib4ivARB'); - if not Assigned(glVertexAttrib4ivARB) then Exit; - @glVertexAttrib4ubvARB := SDL_GL_GetProcAddress('glVertexAttrib4ubvARB'); - if not Assigned(glVertexAttrib4ubvARB) then Exit; - @glVertexAttrib4usvARB := SDL_GL_GetProcAddress('glVertexAttrib4usvARB'); - if not Assigned(glVertexAttrib4usvARB) then Exit; - @glVertexAttrib4uivARB := SDL_GL_GetProcAddress('glVertexAttrib4uivARB'); - if not Assigned(glVertexAttrib4uivARB) then Exit; - @glVertexAttrib4fvARB := SDL_GL_GetProcAddress('glVertexAttrib4fvARB'); - if not Assigned(glVertexAttrib4fvARB) then Exit; - @glVertexAttrib4dvARB := SDL_GL_GetProcAddress('glVertexAttrib4dvARB'); - if not Assigned(glVertexAttrib4dvARB) then Exit; - @glVertexAttrib4NbvARB := SDL_GL_GetProcAddress('glVertexAttrib4NbvARB'); - if not Assigned(glVertexAttrib4NbvARB) then Exit; - @glVertexAttrib4NsvARB := SDL_GL_GetProcAddress('glVertexAttrib4NsvARB'); - if not Assigned(glVertexAttrib4NsvARB) then Exit; - @glVertexAttrib4NivARB := SDL_GL_GetProcAddress('glVertexAttrib4NivARB'); - if not Assigned(glVertexAttrib4NivARB) then Exit; - @glVertexAttrib4NubvARB := SDL_GL_GetProcAddress('glVertexAttrib4NubvARB'); - if not Assigned(glVertexAttrib4NubvARB) then Exit; - @glVertexAttrib4NusvARB := SDL_GL_GetProcAddress('glVertexAttrib4NusvARB'); - if not Assigned(glVertexAttrib4NusvARB) then Exit; - @glVertexAttrib4NuivARB := SDL_GL_GetProcAddress('glVertexAttrib4NuivARB'); - if not Assigned(glVertexAttrib4NuivARB) then Exit; - @glVertexAttribPointerARB := SDL_GL_GetProcAddress('glVertexAttribPointerARB'); - if not Assigned(glVertexAttribPointerARB) then Exit; - @glEnableVertexAttribArrayARB := SDL_GL_GetProcAddress('glEnableVertexAttribArrayARB'); - if not Assigned(glEnableVertexAttribArrayARB) then Exit; - @glDisableVertexAttribArrayARB := SDL_GL_GetProcAddress('glDisableVertexAttribArrayARB'); - if not Assigned(glDisableVertexAttribArrayARB) then Exit; - @glProgramStringARB := SDL_GL_GetProcAddress('glProgramStringARB'); - if not Assigned(glProgramStringARB) then Exit; - @glBindProgramARB := SDL_GL_GetProcAddress('glBindProgramARB'); - if not Assigned(glBindProgramARB) then Exit; - @glDeleteProgramsARB := SDL_GL_GetProcAddress('glDeleteProgramsARB'); - if not Assigned(glDeleteProgramsARB) then Exit; - @glGenProgramsARB := SDL_GL_GetProcAddress('glGenProgramsARB'); - if not Assigned(glGenProgramsARB) then Exit; - @glProgramEnvParameter4dARB := SDL_GL_GetProcAddress('glProgramEnvParameter4dARB'); - if not Assigned(glProgramEnvParameter4dARB) then Exit; - @glProgramEnvParameter4dvARB := SDL_GL_GetProcAddress('glProgramEnvParameter4dvARB'); - if not Assigned(glProgramEnvParameter4dvARB) then Exit; - @glProgramEnvParameter4fARB := SDL_GL_GetProcAddress('glProgramEnvParameter4fARB'); - if not Assigned(glProgramEnvParameter4fARB) then Exit; - @glProgramEnvParameter4fvARB := SDL_GL_GetProcAddress('glProgramEnvParameter4fvARB'); - if not Assigned(glProgramEnvParameter4fvARB) then Exit; - @glProgramLocalParameter4dARB := SDL_GL_GetProcAddress('glProgramLocalParameter4dARB'); - if not Assigned(glProgramLocalParameter4dARB) then Exit; - @glProgramLocalParameter4dvARB := SDL_GL_GetProcAddress('glProgramLocalParameter4dvARB'); - if not Assigned(glProgramLocalParameter4dvARB) then Exit; - @glProgramLocalParameter4fARB := SDL_GL_GetProcAddress('glProgramLocalParameter4fARB'); - if not Assigned(glProgramLocalParameter4fARB) then Exit; - @glProgramLocalParameter4fvARB := SDL_GL_GetProcAddress('glProgramLocalParameter4fvARB'); - if not Assigned(glProgramLocalParameter4fvARB) then Exit; - @glGetProgramEnvParameterdvARB := SDL_GL_GetProcAddress('glGetProgramEnvParameterdvARB'); - if not Assigned(glGetProgramEnvParameterdvARB) then Exit; - @glGetProgramEnvParameterfvARB := SDL_GL_GetProcAddress('glGetProgramEnvParameterfvARB'); - if not Assigned(glGetProgramEnvParameterfvARB) then Exit; - @glGetProgramLocalParameterdvARB := SDL_GL_GetProcAddress('glGetProgramLocalParameterdvARB'); - if not Assigned(glGetProgramLocalParameterdvARB) then Exit; - @glGetProgramLocalParameterfvARB := SDL_GL_GetProcAddress('glGetProgramLocalParameterfvARB'); - if not Assigned(glGetProgramLocalParameterfvARB) then Exit; - @glGetProgramivARB := SDL_GL_GetProcAddress('glGetProgramivARB'); - if not Assigned(glGetProgramivARB) then Exit; - @glGetProgramStringARB := SDL_GL_GetProcAddress('glGetProgramStringARB'); - if not Assigned(glGetProgramStringARB) then Exit; - @glGetVertexAttribdvARB := SDL_GL_GetProcAddress('glGetVertexAttribdvARB'); - if not Assigned(glGetVertexAttribdvARB) then Exit; - @glGetVertexAttribfvARB := SDL_GL_GetProcAddress('glGetVertexAttribfvARB'); - if not Assigned(glGetVertexAttribfvARB) then Exit; - @glGetVertexAttribivARB := SDL_GL_GetProcAddress('glGetVertexAttribivARB'); - if not Assigned(glGetVertexAttribivARB) then Exit; - @glGetVertexAttribPointervARB := SDL_GL_GetProcAddress('glGetVertexAttribPointervARB'); - if not Assigned(glGetVertexAttribPointervARB) then Exit; - @glIsProgramARB := SDL_GL_GetProcAddress('glIsProgramARB'); - if not Assigned(glIsProgramARB) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_ARB_window_pos: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ARB_window_pos', extstring) then - begin - @glWindowPos2dARB := SDL_GL_GetProcAddress('glWindowPos2dARB'); - if not Assigned(glWindowPos2dARB) then Exit; - @glWindowPos2fARB := SDL_GL_GetProcAddress('glWindowPos2fARB'); - if not Assigned(glWindowPos2fARB) then Exit; - @glWindowPos2iARB := SDL_GL_GetProcAddress('glWindowPos2iARB'); - if not Assigned(glWindowPos2iARB) then Exit; - @glWindowPos2sARB := SDL_GL_GetProcAddress('glWindowPos2sARB'); - if not Assigned(glWindowPos2sARB) then Exit; - @glWindowPos2dvARB := SDL_GL_GetProcAddress('glWindowPos2dvARB'); - if not Assigned(glWindowPos2dvARB) then Exit; - @glWindowPos2fvARB := SDL_GL_GetProcAddress('glWindowPos2fvARB'); - if not Assigned(glWindowPos2fvARB) then Exit; - @glWindowPos2ivARB := SDL_GL_GetProcAddress('glWindowPos2ivARB'); - if not Assigned(glWindowPos2ivARB) then Exit; - @glWindowPos2svARB := SDL_GL_GetProcAddress('glWindowPos2svARB'); - if not Assigned(glWindowPos2svARB) then Exit; - @glWindowPos3dARB := SDL_GL_GetProcAddress('glWindowPos3dARB'); - if not Assigned(glWindowPos3dARB) then Exit; - @glWindowPos3fARB := SDL_GL_GetProcAddress('glWindowPos3fARB'); - if not Assigned(glWindowPos3fARB) then Exit; - @glWindowPos3iARB := SDL_GL_GetProcAddress('glWindowPos3iARB'); - if not Assigned(glWindowPos3iARB) then Exit; - @glWindowPos3sARB := SDL_GL_GetProcAddress('glWindowPos3sARB'); - if not Assigned(glWindowPos3sARB) then Exit; - @glWindowPos3dvARB := SDL_GL_GetProcAddress('glWindowPos3dvARB'); - if not Assigned(glWindowPos3dvARB) then Exit; - @glWindowPos3fvARB := SDL_GL_GetProcAddress('glWindowPos3fvARB'); - if not Assigned(glWindowPos3fvARB) then Exit; - @glWindowPos3ivARB := SDL_GL_GetProcAddress('glWindowPos3ivARB'); - if not Assigned(glWindowPos3ivARB) then Exit; - @glWindowPos3svARB := SDL_GL_GetProcAddress('glWindowPos3svARB'); - if not Assigned(glWindowPos3svARB) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_EXT_422_pixels: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_422_pixels', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_EXT_abgr: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_abgr', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_EXT_bgra: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_bgra', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_EXT_blend_color: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_blend_color', extstring) then - begin - @glBlendColorEXT := SDL_GL_GetProcAddress('glBlendColorEXT'); - if not Assigned(glBlendColorEXT) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_EXT_blend_func_separate: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_blend_func_separate', extstring) then - begin - @glBlendFuncSeparateEXT := SDL_GL_GetProcAddress('glBlendFuncSeparateEXT'); - if not Assigned(glBlendFuncSeparateEXT) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_EXT_blend_logic_op: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_blend_logic_op', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_EXT_blend_minmax: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_blend_minmax', extstring) then - begin - @glBlendEquationEXT := SDL_GL_GetProcAddress('glBlendEquationEXT'); - if not Assigned(glBlendEquationEXT) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_EXT_blend_subtract: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_blend_subtract', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_EXT_clip_volume_hint: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_clip_volume_hint', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_EXT_color_subtable: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_color_subtable', extstring) then - begin - @glColorSubTableEXT := SDL_GL_GetProcAddress('glColorSubTableEXT'); - if not Assigned(glColorSubTableEXT) then Exit; - @glCopyColorSubTableEXT := SDL_GL_GetProcAddress('glCopyColorSubTableEXT'); - if not Assigned(glCopyColorSubTableEXT) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_EXT_compiled_vertex_array: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_compiled_vertex_array', extstring) then - begin - @glLockArraysEXT := SDL_GL_GetProcAddress('glLockArraysEXT'); - if not Assigned(glLockArraysEXT) then Exit; - @glUnlockArraysEXT := SDL_GL_GetProcAddress('glUnlockArraysEXT'); - if not Assigned(glUnlockArraysEXT) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_EXT_convolution: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_convolution', extstring) then - begin - @glConvolutionFilter1DEXT := SDL_GL_GetProcAddress('glConvolutionFilter1DEXT'); - if not Assigned(glConvolutionFilter1DEXT) then Exit; - @glConvolutionFilter2DEXT := SDL_GL_GetProcAddress('glConvolutionFilter2DEXT'); - if not Assigned(glConvolutionFilter2DEXT) then Exit; - @glCopyConvolutionFilter1DEXT := SDL_GL_GetProcAddress('glCopyConvolutionFilter1DEXT'); - if not Assigned(glCopyConvolutionFilter1DEXT) then Exit; - @glCopyConvolutionFilter2DEXT := SDL_GL_GetProcAddress('glCopyConvolutionFilter2DEXT'); - if not Assigned(glCopyConvolutionFilter2DEXT) then Exit; - @glGetConvolutionFilterEXT := SDL_GL_GetProcAddress('glGetConvolutionFilterEXT'); - if not Assigned(glGetConvolutionFilterEXT) then Exit; - @glSeparableFilter2DEXT := SDL_GL_GetProcAddress('glSeparableFilter2DEXT'); - if not Assigned(glSeparableFilter2DEXT) then Exit; - @glGetSeparableFilterEXT := SDL_GL_GetProcAddress('glGetSeparableFilterEXT'); - if not Assigned(glGetSeparableFilterEXT) then Exit; - @glConvolutionParameteriEXT := SDL_GL_GetProcAddress('glConvolutionParameteriEXT'); - if not Assigned(glConvolutionParameteriEXT) then Exit; - @glConvolutionParameterivEXT := SDL_GL_GetProcAddress('glConvolutionParameterivEXT'); - if not Assigned(glConvolutionParameterivEXT) then Exit; - @glConvolutionParameterfEXT := SDL_GL_GetProcAddress('glConvolutionParameterfEXT'); - if not Assigned(glConvolutionParameterfEXT) then Exit; - @glConvolutionParameterfvEXT := SDL_GL_GetProcAddress('glConvolutionParameterfvEXT'); - if not Assigned(glConvolutionParameterfvEXT) then Exit; - @glGetConvolutionParameterivEXT := SDL_GL_GetProcAddress('glGetConvolutionParameterivEXT'); - if not Assigned(glGetConvolutionParameterivEXT) then Exit; - @glGetConvolutionParameterfvEXT := SDL_GL_GetProcAddress('glGetConvolutionParameterfvEXT'); - if not Assigned(glGetConvolutionParameterfvEXT) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_EXT_histogram: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_histogram', extstring) then - begin - @glHistogramEXT := SDL_GL_GetProcAddress('glHistogramEXT'); - if not Assigned(glHistogramEXT) then Exit; - @glResetHistogramEXT := SDL_GL_GetProcAddress('glResetHistogramEXT'); - if not Assigned(glResetHistogramEXT) then Exit; - @glGetHistogramEXT := SDL_GL_GetProcAddress('glGetHistogramEXT'); - if not Assigned(glGetHistogramEXT) then Exit; - @glGetHistogramParameterivEXT := SDL_GL_GetProcAddress('glGetHistogramParameterivEXT'); - if not Assigned(glGetHistogramParameterivEXT) then Exit; - @glGetHistogramParameterfvEXT := SDL_GL_GetProcAddress('glGetHistogramParameterfvEXT'); - if not Assigned(glGetHistogramParameterfvEXT) then Exit; - @glMinmaxEXT := SDL_GL_GetProcAddress('glMinmaxEXT'); - if not Assigned(glMinmaxEXT) then Exit; - @glResetMinmaxEXT := SDL_GL_GetProcAddress('glResetMinmaxEXT'); - if not Assigned(glResetMinmaxEXT) then Exit; - @glGetMinmaxEXT := SDL_GL_GetProcAddress('glGetMinmaxEXT'); - if not Assigned(glGetMinmaxEXT) then Exit; - @glGetMinmaxParameterivEXT := SDL_GL_GetProcAddress('glGetMinmaxParameterivEXT'); - if not Assigned(glGetMinmaxParameterivEXT) then Exit; - @glGetMinmaxParameterfvEXT := SDL_GL_GetProcAddress('glGetMinmaxParameterfvEXT'); - if not Assigned(glGetMinmaxParameterfvEXT) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_EXT_multi_draw_arrays: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_multi_draw_arrays', extstring) then - begin - @glMultiDrawArraysEXT := SDL_GL_GetProcAddress('glMultiDrawArraysEXT'); - if not Assigned(glMultiDrawArraysEXT) then Exit; - @glMultiDrawElementsEXT := SDL_GL_GetProcAddress('glMultiDrawElementsEXT'); - if not Assigned(glMultiDrawElementsEXT) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_EXT_packed_pixels: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_packed_pixels', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_EXT_paletted_texture: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_paletted_texture', extstring) then - begin - @glColorTableEXT := SDL_GL_GetProcAddress('glColorTableEXT'); - if not Assigned(glColorTableEXT) then Exit; - @glColorSubTableEXT := SDL_GL_GetProcAddress('glColorSubTableEXT'); - if not Assigned(glColorSubTableEXT) then Exit; - @glGetColorTableEXT := SDL_GL_GetProcAddress('glGetColorTableEXT'); - if not Assigned(glGetColorTableEXT) then Exit; - @glGetColorTableParameterivEXT := SDL_GL_GetProcAddress('glGetColorTableParameterivEXT'); - if not Assigned(glGetColorTableParameterivEXT) then Exit; - @glGetColorTableParameterfvEXT := SDL_GL_GetProcAddress('glGetColorTableParameterfvEXT'); - if not Assigned(glGetColorTableParameterfvEXT) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_EXT_point_parameters: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_point_parameters', extstring) then - begin - @glPointParameterfEXT := SDL_GL_GetProcAddress('glPointParameterfEXT'); - if not Assigned(glPointParameterfEXT) then Exit; - @glPointParameterfvEXT := SDL_GL_GetProcAddress('glPointParameterfvEXT'); - if not Assigned(glPointParameterfvEXT) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_EXT_polygon_offset: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_polygon_offset', extstring) then - begin - @glPolygonOffsetEXT := SDL_GL_GetProcAddress('glPolygonOffsetEXT'); - if not Assigned(glPolygonOffsetEXT) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_EXT_separate_specular_color: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_separate_specular_color', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_EXT_shadow_funcs: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_shadow_funcs', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_EXT_shared_texture_palette: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_shared_texture_palette', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_EXT_stencil_two_side: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_stencil_two_side', extstring) then - begin - @glActiveStencilFaceEXT := SDL_GL_GetProcAddress('glActiveStencilFaceEXT'); - if not Assigned(glActiveStencilFaceEXT) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_EXT_stencil_wrap: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_stencil_wrap', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_EXT_subtexture: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_subtexture', extstring) then - begin - @glTexSubImage1DEXT := SDL_GL_GetProcAddress('glTexSubImage1DEXT'); - if not Assigned(glTexSubImage1DEXT) then Exit; - @glTexSubImage2DEXT := SDL_GL_GetProcAddress('glTexSubImage2DEXT'); - if not Assigned(glTexSubImage2DEXT) then Exit; - @glTexSubImage3DEXT := SDL_GL_GetProcAddress('glTexSubImage3DEXT'); - if not Assigned(glTexSubImage3DEXT) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_EXT_texture3D: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_texture3D', extstring) then - begin - glTexImage3DEXT := SDL_GL_GetProcAddress('glTexImage3DEXT'); - if not Assigned(glTexImage3DEXT) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_EXT_texture_compression_s3tc: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_texture_compression_s3tc', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_EXT_texture_env_add: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_texture_env_add', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_EXT_texture_env_combine: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_texture_env_combine', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_EXT_texture_env_dot3: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_texture_env_dot3', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_EXT_texture_filter_anisotropic: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_texture_filter_anisotropic', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_EXT_texture_lod_bias: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_texture_lod_bias', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_EXT_texture_object: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_texture_object', extstring) then - begin - @glGenTexturesEXT := SDL_GL_GetProcAddress('glGenTexturesEXT'); - if not Assigned(glGenTexturesEXT) then Exit; - @glDeleteTexturesEXT := SDL_GL_GetProcAddress('glDeleteTexturesEXT'); - if not Assigned(glDeleteTexturesEXT) then Exit; - @glBindTextureEXT := SDL_GL_GetProcAddress('glBindTextureEXT'); - if not Assigned(glBindTextureEXT) then Exit; - @glPrioritizeTexturesEXT := SDL_GL_GetProcAddress('glPrioritizeTexturesEXT'); - if not Assigned(glPrioritizeTexturesEXT) then Exit; - @glAreTexturesResidentEXT := SDL_GL_GetProcAddress('glAreTexturesResidentEXT'); - if not Assigned(glAreTexturesResidentEXT) then Exit; - @glIsTextureEXT := SDL_GL_GetProcAddress('glIsTextureEXT'); - if not Assigned(glIsTextureEXT) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_EXT_vertex_array: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_vertex_array', extstring) then - begin - @glArrayElementEXT := SDL_GL_GetProcAddress('glArrayElementEXT'); - if not Assigned(glArrayElementEXT) then Exit; - @glDrawArraysEXT := SDL_GL_GetProcAddress('glDrawArraysEXT'); - if not Assigned(glDrawArraysEXT) then Exit; - @glVertexPointerEXT := SDL_GL_GetProcAddress('glVertexPointerEXT'); - if not Assigned(glVertexPointerEXT) then Exit; - @glNormalPointerEXT := SDL_GL_GetProcAddress('glNormalPointerEXT'); - if not Assigned(glNormalPointerEXT) then Exit; - @glColorPointerEXT := SDL_GL_GetProcAddress('glColorPointerEXT'); - if not Assigned(glColorPointerEXT) then Exit; - @glIndexPointerEXT := SDL_GL_GetProcAddress('glIndexPointerEXT'); - if not Assigned(glIndexPointerEXT) then Exit; - @glTexCoordPointerEXT := SDL_GL_GetProcAddress('glTexCoordPointerEXT'); - if not Assigned(glTexCoordPointerEXT) then Exit; - @glEdgeFlagPointerEXT := SDL_GL_GetProcAddress('glEdgeFlagPointerEXT'); - if not Assigned(glEdgeFlagPointerEXT) then Exit; - @glGetPointervEXT := SDL_GL_GetProcAddress('glGetPointervEXT'); - if not Assigned(glGetPointervEXT) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_EXT_vertex_shader: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_vertex_shader', extstring) then - begin - @glBeginVertexShaderEXT := SDL_GL_GetProcAddress('glBeginVertexShaderEXT'); - if not Assigned(glBeginVertexShaderEXT) then Exit; - @glEndVertexShaderEXT := SDL_GL_GetProcAddress('glEndVertexShaderEXT'); - if not Assigned(glEndVertexShaderEXT) then Exit; - @glBindVertexShaderEXT := SDL_GL_GetProcAddress('glBindVertexShaderEXT'); - if not Assigned(glBindVertexShaderEXT) then Exit; - @glGenVertexShadersEXT := SDL_GL_GetProcAddress('glGenVertexShadersEXT'); - if not Assigned(glGenVertexShadersEXT) then Exit; - @glDeleteVertexShaderEXT := SDL_GL_GetProcAddress('glDeleteVertexShaderEXT'); - if not Assigned(glDeleteVertexShaderEXT) then Exit; - @glShaderOp1EXT := SDL_GL_GetProcAddress('glShaderOp1EXT'); - if not Assigned(glShaderOp1EXT) then Exit; - @glShaderOp2EXT := SDL_GL_GetProcAddress('glShaderOp2EXT'); - if not Assigned(glShaderOp2EXT) then Exit; - @glShaderOp3EXT := SDL_GL_GetProcAddress('glShaderOp3EXT'); - if not Assigned(glShaderOp3EXT) then Exit; - @glSwizzleEXT := SDL_GL_GetProcAddress('glSwizzleEXT'); - if not Assigned(glSwizzleEXT) then Exit; - @glWriteMaskEXT := SDL_GL_GetProcAddress('glWriteMaskEXT'); - if not Assigned(glWriteMaskEXT) then Exit; - @glInsertComponentEXT := SDL_GL_GetProcAddress('glInsertComponentEXT'); - if not Assigned(glInsertComponentEXT) then Exit; - @glExtractComponentEXT := SDL_GL_GetProcAddress('glExtractComponentEXT'); - if not Assigned(glExtractComponentEXT) then Exit; - @glGenSymbolsEXT := SDL_GL_GetProcAddress('glGenSymbolsEXT'); - if not Assigned(glGenSymbolsEXT) then Exit; - @glSetInvariantEXT := SDL_GL_GetProcAddress('glSetInvariantEXT'); - if not Assigned(glSetInvariantEXT) then Exit; - @glSetLocalConstantEXT := SDL_GL_GetProcAddress('glSetLocalConstantEXT'); - if not Assigned(glSetLocalConstantEXT) then Exit; - @glVariantbvEXT := SDL_GL_GetProcAddress('glVariantbvEXT'); - if not Assigned(glVariantbvEXT) then Exit; - @glVariantsvEXT := SDL_GL_GetProcAddress('glVariantsvEXT'); - if not Assigned(glVariantsvEXT) then Exit; - @glVariantivEXT := SDL_GL_GetProcAddress('glVariantivEXT'); - if not Assigned(glVariantivEXT) then Exit; - @glVariantfvEXT := SDL_GL_GetProcAddress('glVariantfvEXT'); - if not Assigned(glVariantfvEXT) then Exit; - @glVariantdvEXT := SDL_GL_GetProcAddress('glVariantdvEXT'); - if not Assigned(glVariantdvEXT) then Exit; - @glVariantubvEXT := SDL_GL_GetProcAddress('glVariantubvEXT'); - if not Assigned(glVariantubvEXT) then Exit; - @glVariantusvEXT := SDL_GL_GetProcAddress('glVariantusvEXT'); - if not Assigned(glVariantusvEXT) then Exit; - @glVariantuivEXT := SDL_GL_GetProcAddress('glVariantuivEXT'); - if not Assigned(glVariantuivEXT) then Exit; - @glVariantPointerEXT := SDL_GL_GetProcAddress('glVariantPointerEXT'); - if not Assigned(glVariantPointerEXT) then Exit; - @glEnableVariantClientStateEXT := SDL_GL_GetProcAddress('glEnableVariantClientStateEXT'); - if not Assigned(glEnableVariantClientStateEXT) then Exit; - @glDisableVariantClientStateEXT := SDL_GL_GetProcAddress('glDisableVariantClientStateEXT'); - if not Assigned(glDisableVariantClientStateEXT) then Exit; - @glBindLightParameterEXT := SDL_GL_GetProcAddress('glBindLightParameterEXT'); - if not Assigned(glBindLightParameterEXT) then Exit; - @glBindMaterialParameterEXT := SDL_GL_GetProcAddress('glBindMaterialParameterEXT'); - if not Assigned(glBindMaterialParameterEXT) then Exit; - @glBindTexGenParameterEXT := SDL_GL_GetProcAddress('glBindTexGenParameterEXT'); - if not Assigned(glBindTexGenParameterEXT) then Exit; - @glBindTextureUnitParameterEXT := SDL_GL_GetProcAddress('glBindTextureUnitParameterEXT'); - if not Assigned(glBindTextureUnitParameterEXT) then Exit; - @glBindParameterEXT := SDL_GL_GetProcAddress('glBindParameterEXT'); - if not Assigned(glBindParameterEXT) then Exit; - @glIsVariantEnabledEXT := SDL_GL_GetProcAddress('glIsVariantEnabledEXT'); - if not Assigned(glIsVariantEnabledEXT) then Exit; - @glGetVariantBooleanvEXT := SDL_GL_GetProcAddress('glGetVariantBooleanvEXT'); - if not Assigned(glGetVariantBooleanvEXT) then Exit; - @glGetVariantIntegervEXT := SDL_GL_GetProcAddress('glGetVariantIntegervEXT'); - if not Assigned(glGetVariantIntegervEXT) then Exit; - @glGetVariantFloatvEXT := SDL_GL_GetProcAddress('glGetVariantFloatvEXT'); - if not Assigned(glGetVariantFloatvEXT) then Exit; - @glGetVariantPointervEXT := SDL_GL_GetProcAddress('glGetVariantPointervEXT'); - if not Assigned(glGetVariantPointervEXT) then Exit; - @glGetInvariantBooleanvEXT := SDL_GL_GetProcAddress('glGetInvariantBooleanvEXT'); - if not Assigned(glGetInvariantBooleanvEXT) then Exit; - @glGetInvariantIntegervEXT := SDL_GL_GetProcAddress('glGetInvariantIntegervEXT'); - if not Assigned(glGetInvariantIntegervEXT) then Exit; - @glGetInvariantFloatvEXT := SDL_GL_GetProcAddress('glGetInvariantFloatvEXT'); - if not Assigned(glGetInvariantFloatvEXT) then Exit; - @glGetLocalConstantBooleanvEXT := SDL_GL_GetProcAddress('glGetLocalConstantBooleanvEXT'); - if not Assigned(glGetLocalConstantBooleanvEXT) then Exit; - @glGetLocalConstantIntegervEXT := SDL_GL_GetProcAddress('glGetLocalConstantIntegervEXT'); - if not Assigned(glGetLocalConstantIntegervEXT) then Exit; - @glGetLocalConstantFloatvEXT := SDL_GL_GetProcAddress('glGetLocalConstantFloatvEXT'); - if not Assigned(glGetLocalConstantFloatvEXT) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_EXT_vertex_weighting: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_vertex_weighting', extstring) then - begin - @glVertexWeightfEXT := SDL_GL_GetProcAddress('glVertexWeightfEXT'); - if not Assigned(glVertexWeightfEXT) then Exit; - @glVertexWeightfvEXT := SDL_GL_GetProcAddress('glVertexWeightfvEXT'); - if not Assigned(glVertexWeightfvEXT) then Exit; - @glVertexWeightPointerEXT := SDL_GL_GetProcAddress('glVertexWeightPointerEXT'); - if not Assigned(glVertexWeightPointerEXT) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_HP_occlusion_test: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_HP_occlusion_test', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_NV_blend_square: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_blend_square', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_NV_copy_depth_to_color: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_copy_depth_to_color', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_NV_depth_clamp: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_depth_clamp', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_NV_evaluators: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_evaluators', extstring) then - begin - @glMapControlPointsNV := SDL_GL_GetProcAddress('glMapControlPointsNV'); - if not Assigned(glMapControlPointsNV) then Exit; - @glMapParameterivNV := SDL_GL_GetProcAddress('glMapParameterivNV'); - if not Assigned(glMapParameterivNV) then Exit; - @glMapParameterfvNV := SDL_GL_GetProcAddress('glMapParameterfvNV'); - if not Assigned(glMapParameterfvNV) then Exit; - @glGetMapControlPointsNV := SDL_GL_GetProcAddress('glGetMapControlPointsNV'); - if not Assigned(glGetMapControlPointsNV) then Exit; - @glGetMapParameterivNV := SDL_GL_GetProcAddress('glGetMapParameterivNV'); - if not Assigned(glGetMapParameterivNV) then Exit; - @glGetMapParameterfvNV := SDL_GL_GetProcAddress('glGetMapParameterfvNV'); - if not Assigned(glGetMapParameterfvNV) then Exit; - @glGetMapAttribParameterivNV := SDL_GL_GetProcAddress('glGetMapAttribParameterivNV'); - if not Assigned(glGetMapAttribParameterivNV) then Exit; - @glGetMapAttribParameterfvNV := SDL_GL_GetProcAddress('glGetMapAttribParameterfvNV'); - if not Assigned(glGetMapAttribParameterfvNV) then Exit; - @glEvalMapsNV := SDL_GL_GetProcAddress('glEvalMapsNV'); - if not Assigned(glEvalMapsNV) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_NV_fence: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_fence', extstring) then - begin - @glGenFencesNV := SDL_GL_GetProcAddress('glGenFencesNV'); - if not Assigned(glGenFencesNV) then Exit; - @glDeleteFencesNV := SDL_GL_GetProcAddress('glDeleteFencesNV'); - if not Assigned(glDeleteFencesNV) then Exit; - @glSetFenceNV := SDL_GL_GetProcAddress('glSetFenceNV'); - if not Assigned(glSetFenceNV) then Exit; - @glTestFenceNV := SDL_GL_GetProcAddress('glTestFenceNV'); - if not Assigned(glTestFenceNV) then Exit; - @glFinishFenceNV := SDL_GL_GetProcAddress('glFinishFenceNV'); - if not Assigned(glFinishFenceNV) then Exit; - @glIsFenceNV := SDL_GL_GetProcAddress('glIsFenceNV'); - if not Assigned(glIsFenceNV) then Exit; - @glGetFenceivNV := SDL_GL_GetProcAddress('glGetFenceivNV'); - if not Assigned(glGetFenceivNV) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_NV_fog_distance: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_fog_distance', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_NV_light_max_exponent: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_light_max_exponent', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_NV_multisample_filter_hint: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_multisample_filter_hint', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_NV_occlusion_query: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_occlusion_query', extstring) then - begin - @glGenOcclusionQueriesNV := SDL_GL_GetProcAddress('glGenOcclusionQueriesNV'); - if not Assigned(glGenOcclusionQueriesNV) then Exit; - @glDeleteOcclusionQueriesNV := SDL_GL_GetProcAddress('glDeleteOcclusionQueriesNV'); - if not Assigned(glDeleteOcclusionQueriesNV) then Exit; - @glIsOcclusionQueryNV := SDL_GL_GetProcAddress('glIsOcclusionQueryNV'); - if not Assigned(glIsOcclusionQueryNV) then Exit; - @glBeginOcclusionQueryNV := SDL_GL_GetProcAddress('glBeginOcclusionQueryNV'); - if not Assigned(glBeginOcclusionQueryNV) then Exit; - @glEndOcclusionQueryNV := SDL_GL_GetProcAddress('glEndOcclusionQueryNV'); - if not Assigned(glEndOcclusionQueryNV) then Exit; - @glGetOcclusionQueryivNV := SDL_GL_GetProcAddress('glGetOcclusionQueryivNV'); - if not Assigned(glGetOcclusionQueryivNV) then Exit; - @glGetOcclusionQueryuivNV := SDL_GL_GetProcAddress('glGetOcclusionQueryuivNV'); - if not Assigned(glGetOcclusionQueryuivNV) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_NV_packed_depth_stencil: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_packed_depth_stencil', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_NV_point_sprite: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_point_sprite', extstring) then - begin - @glPointParameteriNV := SDL_GL_GetProcAddress('glPointParameteriNV'); - if not Assigned(glPointParameteriNV) then Exit; - @glPointParameterivNV := SDL_GL_GetProcAddress('glPointParameterivNV'); - if not Assigned(glPointParameterivNV) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_NV_register_combiners: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_register_combiners', extstring) then - begin - @glCombinerParameterfvNV := SDL_GL_GetProcAddress('glCombinerParameterfvNV'); - if not Assigned(glCombinerParameterfvNV) then Exit; - @glCombinerParameterivNV := SDL_GL_GetProcAddress('glCombinerParameterivNV'); - if not Assigned(glCombinerParameterivNV) then Exit; - @glCombinerParameterfNV := SDL_GL_GetProcAddress('glCombinerParameterfNV'); - if not Assigned(glCombinerParameterfNV) then Exit; - @glCombinerParameteriNV := SDL_GL_GetProcAddress('glCombinerParameteriNV'); - if not Assigned(glCombinerParameteriNV) then Exit; - @glCombinerInputNV := SDL_GL_GetProcAddress('glCombinerInputNV'); - if not Assigned(glCombinerInputNV) then Exit; - @glCombinerOutputNV := SDL_GL_GetProcAddress('glCombinerOutputNV'); - if not Assigned(glCombinerOutputNV) then Exit; - @glFinalCombinerInputNV := SDL_GL_GetProcAddress('glFinalCombinerInputNV'); - if not Assigned(glFinalCombinerInputNV) then Exit; - @glGetCombinerInputParameterfvNV := SDL_GL_GetProcAddress('glGetCombinerInputParameterfvNV'); - if not Assigned(glGetCombinerInputParameterfvNV) then Exit; - @glGetCombinerInputParameterivNV := SDL_GL_GetProcAddress('glGetCombinerInputParameterivNV'); - if not Assigned(glGetCombinerInputParameterivNV) then Exit; - @glGetCombinerOutputParameterfvNV := SDL_GL_GetProcAddress('glGetCombinerOutputParameterfvNV'); - if not Assigned(glGetCombinerOutputParameterfvNV) then Exit; - @glGetCombinerOutputParameterivNV := SDL_GL_GetProcAddress('glGetCombinerOutputParameterivNV'); - if not Assigned(glGetCombinerOutputParameterivNV) then Exit; - @glGetFinalCombinerInputParameterfvNV := SDL_GL_GetProcAddress('glGetFinalCombinerInputParameterfvNV'); - if not Assigned(glGetFinalCombinerInputParameterfvNV) then Exit; - @glGetFinalCombinerInputParameterivNV := SDL_GL_GetProcAddress('glGetFinalCombinerInputParameterivNV'); - if not Assigned(glGetFinalCombinerInputParameterivNV) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_NV_register_combiners2: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_register_combiners2', extstring) then - begin - @glCombinerStageParameterfvNV := SDL_GL_GetProcAddress('glCombinerStageParameterfvNV'); - if not Assigned(glCombinerStageParameterfvNV) then Exit; - @glGetCombinerStageParameterfvNV := SDL_GL_GetProcAddress('glGetCombinerStageParameterfvNV'); - if not Assigned(glGetCombinerStageParameterfvNV) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_NV_texgen_emboss: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_texgen_emboss', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_NV_texgen_reflection: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_texgen_reflection', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_NV_texture_compression_vtc: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_texture_compression_vtc', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_NV_texture_env_combine4: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_texture_env_combine4', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_NV_texture_rectangle: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_texture_rectangle', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_NV_texture_shader: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_texture_shader', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_NV_texture_shader2: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_texture_shader2', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_NV_texture_shader3: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_texture_shader3', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_NV_vertex_array_range: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_vertex_array_range', extstring) then - begin - @glVertexArrayRangeNV := SDL_GL_GetProcAddress('glVertexArrayRangeNV'); - if not Assigned(glVertexArrayRangeNV) then Exit; - @glFlushVertexArrayRangeNV := SDL_GL_GetProcAddress('glFlushVertexArrayRangeNV'); - if not Assigned(glFlushVertexArrayRangeNV) then Exit; - {$IFDEF WINDOWS} - @wglAllocateMemoryNV := SDL_GL_GetProcAddress('wglAllocateMemoryNV'); - if not Assigned(wglAllocateMemoryNV) then Exit; - @wglFreeMemoryNV := SDL_GL_GetProcAddress('wglFreeMemoryNV'); - if not Assigned(wglFreeMemoryNV) then Exit; - {$ENDIF} - Result := TRUE; - end; - -end; - -function Load_GL_NV_vertex_array_range2: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_vertex_array_range2', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_NV_vertex_program: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_vertex_program', extstring) then - begin - @glBindProgramNV := SDL_GL_GetProcAddress('glBindProgramNV'); - if not Assigned(glBindProgramNV) then Exit; - @glDeleteProgramsNV := SDL_GL_GetProcAddress('glDeleteProgramsNV'); - if not Assigned(glDeleteProgramsNV) then Exit; - @glExecuteProgramNV := SDL_GL_GetProcAddress('glExecuteProgramNV'); - if not Assigned(glExecuteProgramNV) then Exit; - @glGenProgramsNV := SDL_GL_GetProcAddress('glGenProgramsNV'); - if not Assigned(glGenProgramsNV) then Exit; - @glAreProgramsResidentNV := SDL_GL_GetProcAddress('glAreProgramsResidentNV'); - if not Assigned(glAreProgramsResidentNV) then Exit; - @glRequestResidentProgramsNV := SDL_GL_GetProcAddress('glRequestResidentProgramsNV'); - if not Assigned(glRequestResidentProgramsNV) then Exit; - @glGetProgramParameterfvNV := SDL_GL_GetProcAddress('glGetProgramParameterfvNV'); - if not Assigned(glGetProgramParameterfvNV) then Exit; - @glGetProgramParameterdvNV := SDL_GL_GetProcAddress('glGetProgramParameterdvNV'); - if not Assigned(glGetProgramParameterdvNV) then Exit; - @glGetProgramivNV := SDL_GL_GetProcAddress('glGetProgramivNV'); - if not Assigned(glGetProgramivNV) then Exit; - @glGetProgramStringNV := SDL_GL_GetProcAddress('glGetProgramStringNV'); - if not Assigned(glGetProgramStringNV) then Exit; - @glGetTrackMatrixivNV := SDL_GL_GetProcAddress('glGetTrackMatrixivNV'); - if not Assigned(glGetTrackMatrixivNV) then Exit; - @glGetVertexAttribdvNV := SDL_GL_GetProcAddress('glGetVertexAttribdvNV'); - if not Assigned(glGetVertexAttribdvNV) then Exit; - @glGetVertexAttribfvNV := SDL_GL_GetProcAddress('glGetVertexAttribfvNV'); - if not Assigned(glGetVertexAttribfvNV) then Exit; - @glGetVertexAttribivNV := SDL_GL_GetProcAddress('glGetVertexAttribivNV'); - if not Assigned(glGetVertexAttribivNV) then Exit; - @glGetVertexAttribPointervNV := SDL_GL_GetProcAddress('glGetVertexAttribPointervNV'); - if not Assigned(glGetVertexAttribPointervNV) then Exit; - @glIsProgramNV := SDL_GL_GetProcAddress('glIsProgramNV'); - if not Assigned(glIsProgramNV) then Exit; - @glLoadProgramNV := SDL_GL_GetProcAddress('glLoadProgramNV'); - if not Assigned(glLoadProgramNV) then Exit; - @glProgramParameter4fNV := SDL_GL_GetProcAddress('glProgramParameter4fNV'); - if not Assigned(glProgramParameter4fNV) then Exit; - @glProgramParameter4fvNV := SDL_GL_GetProcAddress('glProgramParameter4fvNV'); - if not Assigned(glProgramParameter4fvNV) then Exit; - @glProgramParameters4dvNV := SDL_GL_GetProcAddress('glProgramParameters4dvNV'); - if not Assigned(glProgramParameters4dvNV) then Exit; - @glProgramParameters4fvNV := SDL_GL_GetProcAddress('glProgramParameters4fvNV'); - if not Assigned(glProgramParameters4fvNV) then Exit; - @glTrackMatrixNV := SDL_GL_GetProcAddress('glTrackMatrixNV'); - if not Assigned(glTrackMatrixNV) then Exit; - @glVertexAttribPointerNV := SDL_GL_GetProcAddress('glVertexAttribPointerNV'); - if not Assigned(glVertexAttribPointerNV) then Exit; - @glVertexAttrib1sNV := SDL_GL_GetProcAddress('glVertexAttrib1sNV'); - if not Assigned(glVertexAttrib1sNV) then Exit; - @glVertexAttrib1fNV := SDL_GL_GetProcAddress('glVertexAttrib1fNV'); - if not Assigned(glVertexAttrib1fNV) then Exit; - @glVertexAttrib1dNV := SDL_GL_GetProcAddress('glVertexAttrib1dNV'); - if not Assigned(glVertexAttrib1dNV) then Exit; - @glVertexAttrib2sNV := SDL_GL_GetProcAddress('glVertexAttrib2sNV'); - if not Assigned(glVertexAttrib2sNV) then Exit; - @glVertexAttrib2fNV := SDL_GL_GetProcAddress('glVertexAttrib2fNV'); - if not Assigned(glVertexAttrib2fNV) then Exit; - @glVertexAttrib2dNV := SDL_GL_GetProcAddress('glVertexAttrib2dNV'); - if not Assigned(glVertexAttrib2dNV) then Exit; - @glVertexAttrib3sNV := SDL_GL_GetProcAddress('glVertexAttrib3sNV'); - if not Assigned(glVertexAttrib3sNV) then Exit; - @glVertexAttrib3fNV := SDL_GL_GetProcAddress('glVertexAttrib3fNV'); - if not Assigned(glVertexAttrib3fNV) then Exit; - @glVertexAttrib3dNV := SDL_GL_GetProcAddress('glVertexAttrib3dNV'); - if not Assigned(glVertexAttrib3dNV) then Exit; - @glVertexAttrib4sNV := SDL_GL_GetProcAddress('glVertexAttrib4sNV'); - if not Assigned(glVertexAttrib4sNV) then Exit; - @glVertexAttrib4fNV := SDL_GL_GetProcAddress('glVertexAttrib4fNV'); - if not Assigned(glVertexAttrib4fNV) then Exit; - @glVertexAttrib4dNV := SDL_GL_GetProcAddress('glVertexAttrib4dNV'); - if not Assigned(glVertexAttrib4dNV) then Exit; - @glVertexAttrib4ubNV := SDL_GL_GetProcAddress('glVertexAttrib4ubNV'); - if not Assigned(glVertexAttrib4ubNV) then Exit; - @glVertexAttrib1svNV := SDL_GL_GetProcAddress('glVertexAttrib1svNV'); - if not Assigned(glVertexAttrib1svNV) then Exit; - @glVertexAttrib1fvNV := SDL_GL_GetProcAddress('glVertexAttrib1fvNV'); - if not Assigned(glVertexAttrib1fvNV) then Exit; - @glVertexAttrib1dvNV := SDL_GL_GetProcAddress('glVertexAttrib1dvNV'); - if not Assigned(glVertexAttrib1dvNV) then Exit; - @glVertexAttrib2svNV := SDL_GL_GetProcAddress('glVertexAttrib2svNV'); - if not Assigned(glVertexAttrib2svNV) then Exit; - @glVertexAttrib2fvNV := SDL_GL_GetProcAddress('glVertexAttrib2fvNV'); - if not Assigned(glVertexAttrib2fvNV) then Exit; - @glVertexAttrib2dvNV := SDL_GL_GetProcAddress('glVertexAttrib2dvNV'); - if not Assigned(glVertexAttrib2dvNV) then Exit; - @glVertexAttrib3svNV := SDL_GL_GetProcAddress('glVertexAttrib3svNV'); - if not Assigned(glVertexAttrib3svNV) then Exit; - @glVertexAttrib3fvNV := SDL_GL_GetProcAddress('glVertexAttrib3fvNV'); - if not Assigned(glVertexAttrib3fvNV) then Exit; - @glVertexAttrib3dvNV := SDL_GL_GetProcAddress('glVertexAttrib3dvNV'); - if not Assigned(glVertexAttrib3dvNV) then Exit; - @glVertexAttrib4svNV := SDL_GL_GetProcAddress('glVertexAttrib4svNV'); - if not Assigned(glVertexAttrib4svNV) then Exit; - @glVertexAttrib4fvNV := SDL_GL_GetProcAddress('glVertexAttrib4fvNV'); - if not Assigned(glVertexAttrib4fvNV) then Exit; - @glVertexAttrib4dvNV := SDL_GL_GetProcAddress('glVertexAttrib4dvNV'); - if not Assigned(glVertexAttrib4dvNV) then Exit; - @glVertexAttrib4ubvNV := SDL_GL_GetProcAddress('glVertexAttrib4ubvNV'); - if not Assigned(glVertexAttrib4ubvNV) then Exit; - @glVertexAttribs1svNV := SDL_GL_GetProcAddress('glVertexAttribs1svNV'); - if not Assigned(glVertexAttribs1svNV) then Exit; - @glVertexAttribs1fvNV := SDL_GL_GetProcAddress('glVertexAttribs1fvNV'); - if not Assigned(glVertexAttribs1fvNV) then Exit; - @glVertexAttribs1dvNV := SDL_GL_GetProcAddress('glVertexAttribs1dvNV'); - if not Assigned(glVertexAttribs1dvNV) then Exit; - @glVertexAttribs2svNV := SDL_GL_GetProcAddress('glVertexAttribs2svNV'); - if not Assigned(glVertexAttribs2svNV) then Exit; - @glVertexAttribs2fvNV := SDL_GL_GetProcAddress('glVertexAttribs2fvNV'); - if not Assigned(glVertexAttribs2fvNV) then Exit; - @glVertexAttribs2dvNV := SDL_GL_GetProcAddress('glVertexAttribs2dvNV'); - if not Assigned(glVertexAttribs2dvNV) then Exit; - @glVertexAttribs3svNV := SDL_GL_GetProcAddress('glVertexAttribs3svNV'); - if not Assigned(glVertexAttribs3svNV) then Exit; - @glVertexAttribs3fvNV := SDL_GL_GetProcAddress('glVertexAttribs3fvNV'); - if not Assigned(glVertexAttribs3fvNV) then Exit; - @glVertexAttribs3dvNV := SDL_GL_GetProcAddress('glVertexAttribs3dvNV'); - if not Assigned(glVertexAttribs3dvNV) then Exit; - @glVertexAttribs4svNV := SDL_GL_GetProcAddress('glVertexAttribs4svNV'); - if not Assigned(glVertexAttribs4svNV) then Exit; - @glVertexAttribs4fvNV := SDL_GL_GetProcAddress('glVertexAttribs4fvNV'); - if not Assigned(glVertexAttribs4fvNV) then Exit; - @glVertexAttribs4dvNV := SDL_GL_GetProcAddress('glVertexAttribs4dvNV'); - if not Assigned(glVertexAttribs4dvNV) then Exit; - @glVertexAttribs4ubvNV := SDL_GL_GetProcAddress('glVertexAttribs4ubvNV'); - if not Assigned(glVertexAttribs4ubvNV) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_NV_vertex_program1_1: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_vertex_program1_1', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_ATI_element_array: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ATI_element_array', extstring) then - begin - @glElementPointerATI := SDL_GL_GetProcAddress('glElementPointerATI'); - if not Assigned(glElementPointerATI) then Exit; - @glDrawElementArrayATI := SDL_GL_GetProcAddress('glDrawElementArrayATI'); - if not Assigned(glDrawElementArrayATI) then Exit; - @glDrawRangeElementArrayATI := SDL_GL_GetProcAddress('glDrawRangeElementArrayATI'); - if not Assigned(glDrawRangeElementArrayATI) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_ATI_envmap_bumpmap: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ATI_envmap_bumpmap', extstring) then - begin - @glTexBumpParameterivATI := SDL_GL_GetProcAddress('glTexBumpParameterivATI'); - if not Assigned(glTexBumpParameterivATI) then Exit; - @glTexBumpParameterfvATI := SDL_GL_GetProcAddress('glTexBumpParameterfvATI'); - if not Assigned(glTexBumpParameterfvATI) then Exit; - @glGetTexBumpParameterivATI := SDL_GL_GetProcAddress('glGetTexBumpParameterivATI'); - if not Assigned(glGetTexBumpParameterivATI) then Exit; - @glGetTexBumpParameterfvATI := SDL_GL_GetProcAddress('glGetTexBumpParameterfvATI'); - if not Assigned(glGetTexBumpParameterfvATI) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_ATI_fragment_shader: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ATI_fragment_shader', extstring) then - begin - @glGenFragmentShadersATI := SDL_GL_GetProcAddress('glGenFragmentShadersATI'); - if not Assigned(glGenFragmentShadersATI) then Exit; - @glBindFragmentShaderATI := SDL_GL_GetProcAddress('glBindFragmentShaderATI'); - if not Assigned(glBindFragmentShaderATI) then Exit; - @glDeleteFragmentShaderATI := SDL_GL_GetProcAddress('glDeleteFragmentShaderATI'); - if not Assigned(glDeleteFragmentShaderATI) then Exit; - @glBeginFragmentShaderATI := SDL_GL_GetProcAddress('glBeginFragmentShaderATI'); - if not Assigned(glBeginFragmentShaderATI) then Exit; - @glEndFragmentShaderATI := SDL_GL_GetProcAddress('glEndFragmentShaderATI'); - if not Assigned(glEndFragmentShaderATI) then Exit; - @glPassTexCoordATI := SDL_GL_GetProcAddress('glPassTexCoordATI'); - if not Assigned(glPassTexCoordATI) then Exit; - @glSampleMapATI := SDL_GL_GetProcAddress('glSampleMapATI'); - if not Assigned(glSampleMapATI) then Exit; - @glColorFragmentOp1ATI := SDL_GL_GetProcAddress('glColorFragmentOp1ATI'); - if not Assigned(glColorFragmentOp1ATI) then Exit; - @glColorFragmentOp2ATI := SDL_GL_GetProcAddress('glColorFragmentOp2ATI'); - if not Assigned(glColorFragmentOp2ATI) then Exit; - @glColorFragmentOp3ATI := SDL_GL_GetProcAddress('glColorFragmentOp3ATI'); - if not Assigned(glColorFragmentOp3ATI) then Exit; - @glAlphaFragmentOp1ATI := SDL_GL_GetProcAddress('glAlphaFragmentOp1ATI'); - if not Assigned(glAlphaFragmentOp1ATI) then Exit; - @glAlphaFragmentOp2ATI := SDL_GL_GetProcAddress('glAlphaFragmentOp2ATI'); - if not Assigned(glAlphaFragmentOp2ATI) then Exit; - @glAlphaFragmentOp3ATI := SDL_GL_GetProcAddress('glAlphaFragmentOp3ATI'); - if not Assigned(glAlphaFragmentOp3ATI) then Exit; - @glSetFragmentShaderConstantATI := SDL_GL_GetProcAddress('glSetFragmentShaderConstantATI'); - if not Assigned(glSetFragmentShaderConstantATI) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_ATI_pn_triangles: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ATI_pn_triangles', extstring) then - begin - @glPNTrianglesiATI := SDL_GL_GetProcAddress('glPNTrianglesiATI'); - if not Assigned(glPNTrianglesiATI) then Exit; - @glPNTrianglesfATI := SDL_GL_GetProcAddress('glPNTrianglesfATI'); - if not Assigned(glPNTrianglesfATI) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_ATI_texture_mirror_once: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ATI_texture_mirror_once', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_ATI_vertex_array_object: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ATI_vertex_array_object', extstring) then - begin - @glNewObjectBufferATI := SDL_GL_GetProcAddress('glNewObjectBufferATI'); - if not Assigned(glNewObjectBufferATI) then Exit; - @glIsObjectBufferATI := SDL_GL_GetProcAddress('glIsObjectBufferATI'); - if not Assigned(glIsObjectBufferATI) then Exit; - @glUpdateObjectBufferATI := SDL_GL_GetProcAddress('glUpdateObjectBufferATI'); - if not Assigned(glUpdateObjectBufferATI) then Exit; - @glGetObjectBufferfvATI := SDL_GL_GetProcAddress('glGetObjectBufferfvATI'); - if not Assigned(glGetObjectBufferfvATI) then Exit; - @glGetObjectBufferivATI := SDL_GL_GetProcAddress('glGetObjectBufferivATI'); - if not Assigned(glGetObjectBufferivATI) then Exit; - @glDeleteObjectBufferATI := SDL_GL_GetProcAddress('glDeleteObjectBufferATI'); - if not Assigned(glDeleteObjectBufferATI) then Exit; - @glArrayObjectATI := SDL_GL_GetProcAddress('glArrayObjectATI'); - if not Assigned(glArrayObjectATI) then Exit; - @glGetArrayObjectfvATI := SDL_GL_GetProcAddress('glGetArrayObjectfvATI'); - if not Assigned(glGetArrayObjectfvATI) then Exit; - @glGetArrayObjectivATI := SDL_GL_GetProcAddress('glGetArrayObjectivATI'); - if not Assigned(glGetArrayObjectivATI) then Exit; - @glVariantArrayObjectATI := SDL_GL_GetProcAddress('glVariantArrayObjectATI'); - if not Assigned(glVariantArrayObjectATI) then Exit; - @glGetVariantArrayObjectfvATI := SDL_GL_GetProcAddress('glGetVariantArrayObjectfvATI'); - if not Assigned(glGetVariantArrayObjectfvATI) then Exit; - @glGetVariantArrayObjectivATI := SDL_GL_GetProcAddress('glGetVariantArrayObjectivATI'); - if not Assigned(glGetVariantArrayObjectivATI) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_ATI_vertex_streams: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ATI_vertex_streams', extstring) then - begin - @glVertexStream1s := SDL_GL_GetProcAddress('glVertexStream1s'); - if not Assigned(glVertexStream1s) then Exit; - @glVertexStream1i := SDL_GL_GetProcAddress('glVertexStream1i'); - if not Assigned(glVertexStream1i) then Exit; - @glVertexStream1f := SDL_GL_GetProcAddress('glVertexStream1f'); - if not Assigned(glVertexStream1f) then Exit; - @glVertexStream1d := SDL_GL_GetProcAddress('glVertexStream1d'); - if not Assigned(glVertexStream1d) then Exit; - @glVertexStream1sv := SDL_GL_GetProcAddress('glVertexStream1sv'); - if not Assigned(glVertexStream1sv) then Exit; - @glVertexStream1iv := SDL_GL_GetProcAddress('glVertexStream1iv'); - if not Assigned(glVertexStream1iv) then Exit; - @glVertexStream1fv := SDL_GL_GetProcAddress('glVertexStream1fv'); - if not Assigned(glVertexStream1fv) then Exit; - @glVertexStream1dv := SDL_GL_GetProcAddress('glVertexStream1dv'); - if not Assigned(glVertexStream1dv) then Exit; - @glVertexStream2s := SDL_GL_GetProcAddress('glVertexStream2s'); - if not Assigned(glVertexStream2s) then Exit; - @glVertexStream2i := SDL_GL_GetProcAddress('glVertexStream2i'); - if not Assigned(glVertexStream2i) then Exit; - @glVertexStream2f := SDL_GL_GetProcAddress('glVertexStream2f'); - if not Assigned(glVertexStream2f) then Exit; - @glVertexStream2d := SDL_GL_GetProcAddress('glVertexStream2d'); - if not Assigned(glVertexStream2d) then Exit; - @glVertexStream2sv := SDL_GL_GetProcAddress('glVertexStream2sv'); - if not Assigned(glVertexStream2sv) then Exit; - @glVertexStream2iv := SDL_GL_GetProcAddress('glVertexStream2iv'); - if not Assigned(glVertexStream2iv) then Exit; - @glVertexStream2fv := SDL_GL_GetProcAddress('glVertexStream2fv'); - if not Assigned(glVertexStream2fv) then Exit; - @glVertexStream2dv := SDL_GL_GetProcAddress('glVertexStream2dv'); - if not Assigned(glVertexStream2dv) then Exit; - @glVertexStream3s := SDL_GL_GetProcAddress('glVertexStream3s'); - if not Assigned(glVertexStream3s) then Exit; - @glVertexStream3i := SDL_GL_GetProcAddress('glVertexStream3i'); - if not Assigned(glVertexStream3i) then Exit; - @glVertexStream3f := SDL_GL_GetProcAddress('glVertexStream3f'); - if not Assigned(glVertexStream3f) then Exit; - @glVertexStream3d := SDL_GL_GetProcAddress('glVertexStream3d'); - if not Assigned(glVertexStream3d) then Exit; - @glVertexStream3sv := SDL_GL_GetProcAddress('glVertexStream3sv'); - if not Assigned(glVertexStream3sv) then Exit; - @glVertexStream3iv := SDL_GL_GetProcAddress('glVertexStream3iv'); - if not Assigned(glVertexStream3iv) then Exit; - @glVertexStream3fv := SDL_GL_GetProcAddress('glVertexStream3fv'); - if not Assigned(glVertexStream3fv) then Exit; - @glVertexStream3dv := SDL_GL_GetProcAddress('glVertexStream3dv'); - if not Assigned(glVertexStream3dv) then Exit; - @glVertexStream4s := SDL_GL_GetProcAddress('glVertexStream4s'); - if not Assigned(glVertexStream4s) then Exit; - @glVertexStream4i := SDL_GL_GetProcAddress('glVertexStream4i'); - if not Assigned(glVertexStream4i) then Exit; - @glVertexStream4f := SDL_GL_GetProcAddress('glVertexStream4f'); - if not Assigned(glVertexStream4f) then Exit; - @glVertexStream4d := SDL_GL_GetProcAddress('glVertexStream4d'); - if not Assigned(glVertexStream4d) then Exit; - @glVertexStream4sv := SDL_GL_GetProcAddress('glVertexStream4sv'); - if not Assigned(glVertexStream4sv) then Exit; - @glVertexStream4iv := SDL_GL_GetProcAddress('glVertexStream4iv'); - if not Assigned(glVertexStream4iv) then Exit; - @glVertexStream4fv := SDL_GL_GetProcAddress('glVertexStream4fv'); - if not Assigned(glVertexStream4fv) then Exit; - @glVertexStream4dv := SDL_GL_GetProcAddress('glVertexStream4dv'); - if not Assigned(glVertexStream4dv) then Exit; - @glNormalStream3b := SDL_GL_GetProcAddress('glNormalStream3b'); - if not Assigned(glNormalStream3b) then Exit; - @glNormalStream3s := SDL_GL_GetProcAddress('glNormalStream3s'); - if not Assigned(glNormalStream3s) then Exit; - @glNormalStream3i := SDL_GL_GetProcAddress('glNormalStream3i'); - if not Assigned(glNormalStream3i) then Exit; - @glNormalStream3f := SDL_GL_GetProcAddress('glNormalStream3f'); - if not Assigned(glNormalStream3f) then Exit; - @glNormalStream3d := SDL_GL_GetProcAddress('glNormalStream3d'); - if not Assigned(glNormalStream3d) then Exit; - @glNormalStream3bv := SDL_GL_GetProcAddress('glNormalStream3bv'); - if not Assigned(glNormalStream3bv) then Exit; - @glNormalStream3sv := SDL_GL_GetProcAddress('glNormalStream3sv'); - if not Assigned(glNormalStream3sv) then Exit; - @glNormalStream3iv := SDL_GL_GetProcAddress('glNormalStream3iv'); - if not Assigned(glNormalStream3iv) then Exit; - @glNormalStream3fv := SDL_GL_GetProcAddress('glNormalStream3fv'); - if not Assigned(glNormalStream3fv) then Exit; - @glNormalStream3dv := SDL_GL_GetProcAddress('glNormalStream3dv'); - if not Assigned(glNormalStream3dv) then Exit; - @glClientActiveVertexStream := SDL_GL_GetProcAddress('glClientActiveVertexStream'); - if not Assigned(glClientActiveVertexStream) then Exit; - @glVertexBlendEnvi := SDL_GL_GetProcAddress('glVertexBlendEnvi'); - if not Assigned(glVertexBlendEnvi) then Exit; - @glVertexBlendEnvf := SDL_GL_GetProcAddress('glVertexBlendEnvf'); - if not Assigned(glVertexBlendEnvf) then Exit; - Result := TRUE; - end; - -end; - -{$IFDEF WINDOWS} -function Load_WGL_I3D_image_buffer: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); - if not Assigned(wglGetExtensionsStringARB) then Exit; - extstring := wglGetExtensionsStringARB(wglGetCurrentDC); - - if glext_ExtensionSupported('WGL_I3D_image_buffer', extstring) then - begin - @wglCreateImageBufferI3D := SDL_GL_GetProcAddress('wglCreateImageBufferI3D'); - if not Assigned(wglCreateImageBufferI3D) then Exit; - @wglDestroyImageBufferI3D := SDL_GL_GetProcAddress('wglDestroyImageBufferI3D'); - if not Assigned(wglDestroyImageBufferI3D) then Exit; - @wglAssociateImageBufferEventsI3D := SDL_GL_GetProcAddress('wglAssociateImageBufferEventsI3D'); - if not Assigned(wglAssociateImageBufferEventsI3D) then Exit; - @wglReleaseImageBufferEventsI3D := SDL_GL_GetProcAddress('wglReleaseImageBufferEventsI3D'); - if not Assigned(wglReleaseImageBufferEventsI3D) then Exit; - Result := TRUE; - end; - -end; - -function Load_WGL_I3D_swap_frame_lock: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); - if not Assigned(wglGetExtensionsStringARB) then Exit; - extstring := wglGetExtensionsStringARB(wglGetCurrentDC); - - if glext_ExtensionSupported('WGL_I3D_swap_frame_lock', extstring) then - begin - @wglEnableFrameLockI3D := SDL_GL_GetProcAddress('wglEnableFrameLockI3D'); - if not Assigned(wglEnableFrameLockI3D) then Exit; - @wglDisableFrameLockI3D := SDL_GL_GetProcAddress('wglDisableFrameLockI3D'); - if not Assigned(wglDisableFrameLockI3D) then Exit; - @wglIsEnabledFrameLockI3D := SDL_GL_GetProcAddress('wglIsEnabledFrameLockI3D'); - if not Assigned(wglIsEnabledFrameLockI3D) then Exit; - @wglQueryFrameLockMasterI3D := SDL_GL_GetProcAddress('wglQueryFrameLockMasterI3D'); - if not Assigned(wglQueryFrameLockMasterI3D) then Exit; - Result := TRUE; - end; - -end; - -function Load_WGL_I3D_swap_frame_usage: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); - if not Assigned(wglGetExtensionsStringARB) then Exit; - extstring := wglGetExtensionsStringARB(wglGetCurrentDC); - - if glext_ExtensionSupported('WGL_I3D_swap_frame_usage', extstring) then - begin - @wglGetFrameUsageI3D := SDL_GL_GetProcAddress('wglGetFrameUsageI3D'); - if not Assigned(wglGetFrameUsageI3D) then Exit; - @wglBeginFrameTrackingI3D := SDL_GL_GetProcAddress('wglBeginFrameTrackingI3D'); - if not Assigned(wglBeginFrameTrackingI3D) then Exit; - @wglEndFrameTrackingI3D := SDL_GL_GetProcAddress('wglEndFrameTrackingI3D'); - if not Assigned(wglEndFrameTrackingI3D) then Exit; - @wglQueryFrameTrackingI3D := SDL_GL_GetProcAddress('wglQueryFrameTrackingI3D'); - if not Assigned(wglQueryFrameTrackingI3D) then Exit; - Result := TRUE; - end; - -end; -{$ENDIF} - -function Load_GL_3DFX_texture_compression_FXT1: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_3DFX_texture_compression_FXT1', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_IBM_cull_vertex: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_IBM_cull_vertex', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_IBM_multimode_draw_arrays: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_IBM_multimode_draw_arrays', extstring) then - begin - @glMultiModeDrawArraysIBM := SDL_GL_GetProcAddress('glMultiModeDrawArraysIBM'); - if not Assigned(glMultiModeDrawArraysIBM) then Exit; - @glMultiModeDrawElementsIBM := SDL_GL_GetProcAddress('glMultiModeDrawElementsIBM'); - if not Assigned(glMultiModeDrawElementsIBM) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_IBM_raster_pos_clip: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_IBM_raster_pos_clip', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_IBM_texture_mirrored_repeat: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_IBM_texture_mirrored_repeat', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_IBM_vertex_array_lists: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_IBM_vertex_array_lists', extstring) then - begin - @glColorPointerListIBM := SDL_GL_GetProcAddress('glColorPointerListIBM'); - if not Assigned(glColorPointerListIBM) then Exit; - @glSecondaryColorPointerListIBM := SDL_GL_GetProcAddress('glSecondaryColorPointerListIBM'); - if not Assigned(glSecondaryColorPointerListIBM) then Exit; - @glEdgeFlagPointerListIBM := SDL_GL_GetProcAddress('glEdgeFlagPointerListIBM'); - if not Assigned(glEdgeFlagPointerListIBM) then Exit; - @glFogCoordPointerListIBM := SDL_GL_GetProcAddress('glFogCoordPointerListIBM'); - if not Assigned(glFogCoordPointerListIBM) then Exit; - @glNormalPointerListIBM := SDL_GL_GetProcAddress('glNormalPointerListIBM'); - if not Assigned(glNormalPointerListIBM) then Exit; - @glTexCoordPointerListIBM := SDL_GL_GetProcAddress('glTexCoordPointerListIBM'); - if not Assigned(glTexCoordPointerListIBM) then Exit; - @glVertexPointerListIBM := SDL_GL_GetProcAddress('glVertexPointerListIBM'); - if not Assigned(glVertexPointerListIBM) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_MESA_resize_buffers: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_MESA_resize_buffers', extstring) then - begin - @glResizeBuffersMESA := SDL_GL_GetProcAddress('glResizeBuffersMESA'); - if not Assigned(glResizeBuffersMESA) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_MESA_window_pos: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_MESA_window_pos', extstring) then - begin - @glWindowPos2dMESA := SDL_GL_GetProcAddress('glWindowPos2dMESA'); - if not Assigned(glWindowPos2dMESA) then Exit; - @glWindowPos2fMESA := SDL_GL_GetProcAddress('glWindowPos2fMESA'); - if not Assigned(glWindowPos2fMESA) then Exit; - @glWindowPos2iMESA := SDL_GL_GetProcAddress('glWindowPos2iMESA'); - if not Assigned(glWindowPos2iMESA) then Exit; - @glWindowPos2sMESA := SDL_GL_GetProcAddress('glWindowPos2sMESA'); - if not Assigned(glWindowPos2sMESA) then Exit; - @glWindowPos2ivMESA := SDL_GL_GetProcAddress('glWindowPos2ivMESA'); - if not Assigned(glWindowPos2ivMESA) then Exit; - @glWindowPos2svMESA := SDL_GL_GetProcAddress('glWindowPos2svMESA'); - if not Assigned(glWindowPos2svMESA) then Exit; - @glWindowPos2fvMESA := SDL_GL_GetProcAddress('glWindowPos2fvMESA'); - if not Assigned(glWindowPos2fvMESA) then Exit; - @glWindowPos2dvMESA := SDL_GL_GetProcAddress('glWindowPos2dvMESA'); - if not Assigned(glWindowPos2dvMESA) then Exit; - @glWindowPos3iMESA := SDL_GL_GetProcAddress('glWindowPos3iMESA'); - if not Assigned(glWindowPos3iMESA) then Exit; - @glWindowPos3sMESA := SDL_GL_GetProcAddress('glWindowPos3sMESA'); - if not Assigned(glWindowPos3sMESA) then Exit; - @glWindowPos3fMESA := SDL_GL_GetProcAddress('glWindowPos3fMESA'); - if not Assigned(glWindowPos3fMESA) then Exit; - @glWindowPos3dMESA := SDL_GL_GetProcAddress('glWindowPos3dMESA'); - if not Assigned(glWindowPos3dMESA) then Exit; - @glWindowPos3ivMESA := SDL_GL_GetProcAddress('glWindowPos3ivMESA'); - if not Assigned(glWindowPos3ivMESA) then Exit; - @glWindowPos3svMESA := SDL_GL_GetProcAddress('glWindowPos3svMESA'); - if not Assigned(glWindowPos3svMESA) then Exit; - @glWindowPos3fvMESA := SDL_GL_GetProcAddress('glWindowPos3fvMESA'); - if not Assigned(glWindowPos3fvMESA) then Exit; - @glWindowPos3dvMESA := SDL_GL_GetProcAddress('glWindowPos3dvMESA'); - if not Assigned(glWindowPos3dvMESA) then Exit; - @glWindowPos4iMESA := SDL_GL_GetProcAddress('glWindowPos4iMESA'); - if not Assigned(glWindowPos4iMESA) then Exit; - @glWindowPos4sMESA := SDL_GL_GetProcAddress('glWindowPos4sMESA'); - if not Assigned(glWindowPos4sMESA) then Exit; - @glWindowPos4fMESA := SDL_GL_GetProcAddress('glWindowPos4fMESA'); - if not Assigned(glWindowPos4fMESA) then Exit; - @glWindowPos4dMESA := SDL_GL_GetProcAddress('glWindowPos4dMESA'); - if not Assigned(glWindowPos4dMESA) then Exit; - @glWindowPos4ivMESA := SDL_GL_GetProcAddress('glWindowPos4ivMESA'); - if not Assigned(glWindowPos4ivMESA) then Exit; - @glWindowPos4svMESA := SDL_GL_GetProcAddress('glWindowPos4svMESA'); - if not Assigned(glWindowPos4svMESA) then Exit; - @glWindowPos4fvMESA := SDL_GL_GetProcAddress('glWindowPos4fvMESA'); - if not Assigned(glWindowPos4fvMESA) then Exit; - @glWindowPos4dvMESA := SDL_GL_GetProcAddress('glWindowPos4dvMESA'); - if not Assigned(glWindowPos4dvMESA) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_OML_interlace: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_OML_interlace', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_OML_resample: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_OML_resample', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_OML_subsample: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_OML_subsample', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_SGIS_generate_mipmap: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_SGIS_generate_mipmap', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_SGIS_multisample: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_SGIS_multisample', extstring) then - begin - @glSampleMaskSGIS := SDL_GL_GetProcAddress('glSampleMaskSGIS'); - if not Assigned(glSampleMaskSGIS) then Exit; - @glSamplePatternSGIS := SDL_GL_GetProcAddress('glSamplePatternSGIS'); - if not Assigned(glSamplePatternSGIS) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_SGIS_pixel_texture: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_SGIS_pixel_texture', extstring) then - begin - @glPixelTexGenParameteriSGIS := SDL_GL_GetProcAddress('glPixelTexGenParameteriSGIS'); - if not Assigned(glPixelTexGenParameteriSGIS) then Exit; - @glPixelTexGenParameterfSGIS := SDL_GL_GetProcAddress('glPixelTexGenParameterfSGIS'); - if not Assigned(glPixelTexGenParameterfSGIS) then Exit; - @glGetPixelTexGenParameterivSGIS := SDL_GL_GetProcAddress('glGetPixelTexGenParameterivSGIS'); - if not Assigned(glGetPixelTexGenParameterivSGIS) then Exit; - @glGetPixelTexGenParameterfvSGIS := SDL_GL_GetProcAddress('glGetPixelTexGenParameterfvSGIS'); - if not Assigned(glGetPixelTexGenParameterfvSGIS) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_SGIS_texture_border_clamp: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_SGIS_texture_border_clamp', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_SGIS_texture_color_mask: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_SGIS_texture_color_mask', extstring) then - begin - @glTextureColorMaskSGIS := SDL_GL_GetProcAddress('glTextureColorMaskSGIS'); - if not Assigned(glTextureColorMaskSGIS) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_SGIS_texture_edge_clamp: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_SGIS_texture_edge_clamp', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_SGIS_texture_lod: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_SGIS_texture_lod', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_SGIS_depth_texture: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_SGIS_depth_texture', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_SGIX_fog_offset: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_SGIX_fog_offset', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_SGIX_interlace: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_SGIX_interlace', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_SGIX_shadow_ambient: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_SGIX_shadow_ambient', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_SGI_color_matrix: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_SGI_color_matrix', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_SGI_color_table: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_SGI_color_table', extstring) then - begin - @glColorTableSGI := SDL_GL_GetProcAddress('glColorTableSGI'); - if not Assigned(glColorTableSGI) then Exit; - @glCopyColorTableSGI := SDL_GL_GetProcAddress('glCopyColorTableSGI'); - if not Assigned(glCopyColorTableSGI) then Exit; - @glColorTableParameterivSGI := SDL_GL_GetProcAddress('glColorTableParameterivSGI'); - if not Assigned(glColorTableParameterivSGI) then Exit; - @glColorTableParameterfvSGI := SDL_GL_GetProcAddress('glColorTableParameterfvSGI'); - if not Assigned(glColorTableParameterfvSGI) then Exit; - @glGetColorTableSGI := SDL_GL_GetProcAddress('glGetColorTableSGI'); - if not Assigned(glGetColorTableSGI) then Exit; - @glGetColorTableParameterivSGI := SDL_GL_GetProcAddress('glGetColorTableParameterivSGI'); - if not Assigned(glGetColorTableParameterivSGI) then Exit; - @glGetColorTableParameterfvSGI := SDL_GL_GetProcAddress('glGetColorTableParameterfvSGI'); - if not Assigned(glGetColorTableParameterfvSGI) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_SGI_texture_color_table: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_SGI_texture_color_table', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_SUN_vertex: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_SUN_vertex', extstring) then - begin - @glColor4ubVertex2fSUN := SDL_GL_GetProcAddress('glColor4ubVertex2fSUN'); - if not Assigned(glColor4ubVertex2fSUN) then Exit; - @glColor4ubVertex2fvSUN := SDL_GL_GetProcAddress('glColor4ubVertex2fvSUN'); - if not Assigned(glColor4ubVertex2fvSUN) then Exit; - @glColor4ubVertex3fSUN := SDL_GL_GetProcAddress('glColor4ubVertex3fSUN'); - if not Assigned(glColor4ubVertex3fSUN) then Exit; - @glColor4ubVertex3fvSUN := SDL_GL_GetProcAddress('glColor4ubVertex3fvSUN'); - if not Assigned(glColor4ubVertex3fvSUN) then Exit; - @glColor3fVertex3fSUN := SDL_GL_GetProcAddress('glColor3fVertex3fSUN'); - if not Assigned(glColor3fVertex3fSUN) then Exit; - @glColor3fVertex3fvSUN := SDL_GL_GetProcAddress('glColor3fVertex3fvSUN'); - if not Assigned(glColor3fVertex3fvSUN) then Exit; - @glNormal3fVertex3fSUN := SDL_GL_GetProcAddress('glNormal3fVertex3fSUN'); - if not Assigned(glNormal3fVertex3fSUN) then Exit; - @glNormal3fVertex3fvSUN := SDL_GL_GetProcAddress('glNormal3fVertex3fvSUN'); - if not Assigned(glNormal3fVertex3fvSUN) then Exit; - @glColor4fNormal3fVertex3fSUN := SDL_GL_GetProcAddress('glColor4fNormal3fVertex3fSUN'); - if not Assigned(glColor4fNormal3fVertex3fSUN) then Exit; - @glColor4fNormal3fVertex3fvSUN := SDL_GL_GetProcAddress('glColor4fNormal3fVertex3fvSUN'); - if not Assigned(glColor4fNormal3fVertex3fvSUN) then Exit; - @glTexCoord2fVertex3fSUN := SDL_GL_GetProcAddress('glTexCoord2fVertex3fSUN'); - if not Assigned(glTexCoord2fVertex3fSUN) then Exit; - @glTexCoord2fVertex3fvSUN := SDL_GL_GetProcAddress('glTexCoord2fVertex3fvSUN'); - if not Assigned(glTexCoord2fVertex3fvSUN) then Exit; - @glTexCoord4fVertex4fSUN := SDL_GL_GetProcAddress('glTexCoord4fVertex4fSUN'); - if not Assigned(glTexCoord4fVertex4fSUN) then Exit; - @glTexCoord4fVertex4fvSUN := SDL_GL_GetProcAddress('glTexCoord4fVertex4fvSUN'); - if not Assigned(glTexCoord4fVertex4fvSUN) then Exit; - @glTexCoord2fColor4ubVertex3fSUN := SDL_GL_GetProcAddress('glTexCoord2fColor4ubVertex3fSUN'); - if not Assigned(glTexCoord2fColor4ubVertex3fSUN) then Exit; - @glTexCoord2fColor4ubVertex3fvSUN := SDL_GL_GetProcAddress('glTexCoord2fColor4ubVertex3fvSUN'); - if not Assigned(glTexCoord2fColor4ubVertex3fvSUN) then Exit; - @glTexCoord2fColor3fVertex3fSUN := SDL_GL_GetProcAddress('glTexCoord2fColor3fVertex3fSUN'); - if not Assigned(glTexCoord2fColor3fVertex3fSUN) then Exit; - @glTexCoord2fColor3fVertex3fvSUN := SDL_GL_GetProcAddress('glTexCoord2fColor3fVertex3fvSUN'); - if not Assigned(glTexCoord2fColor3fVertex3fvSUN) then Exit; - @glTexCoord2fNormal3fVertex3fSUN := SDL_GL_GetProcAddress('glTexCoord2fNormal3fVertex3fSUN'); - if not Assigned(glTexCoord2fNormal3fVertex3fSUN) then Exit; - @glTexCoord2fNormal3fVertex3fvSUN := SDL_GL_GetProcAddress('glTexCoord2fNormal3fVertex3fvSUN'); - if not Assigned(glTexCoord2fNormal3fVertex3fvSUN) then Exit; - @glTexCoord2fColor4fNormal3fVertex3fSUN := SDL_GL_GetProcAddress('glTexCoord2fColor4fNormal3fVertex3fSUN'); - if not Assigned(glTexCoord2fColor4fNormal3fVertex3fSUN) then Exit; - @glTexCoord2fColor4fNormal3fVertex3fvSUN := SDL_GL_GetProcAddress('glTexCoord2fColor4fNormal3fVertex3fvSUN'); - if not Assigned(glTexCoord2fColor4fNormal3fVertex3fvSUN) then Exit; - @glTexCoord4fColor4fNormal3fVertex4fSUN := SDL_GL_GetProcAddress('glTexCoord4fColor4fNormal3fVertex4fSUN'); - if not Assigned(glTexCoord4fColor4fNormal3fVertex4fSUN) then Exit; - @glTexCoord4fColor4fNormal3fVertex4fvSUN := SDL_GL_GetProcAddress('glTexCoord4fColor4fNormal3fVertex4fvSUN'); - if not Assigned(glTexCoord4fColor4fNormal3fVertex4fvSUN) then Exit; - @glReplacementCodeuiVertex3fSUN := SDL_GL_GetProcAddress('glReplacementCodeuiVertex3fSUN'); - if not Assigned(glReplacementCodeuiVertex3fSUN) then Exit; - @glReplacementCodeuiVertex3fvSUN := SDL_GL_GetProcAddress('glReplacementCodeuiVertex3fvSUN'); - if not Assigned(glReplacementCodeuiVertex3fvSUN) then Exit; - @glReplacementCodeuiColor4ubVertex3fSUN := SDL_GL_GetProcAddress('glReplacementCodeuiColor4ubVertex3fSUN'); - if not Assigned(glReplacementCodeuiColor4ubVertex3fSUN) then Exit; - @glReplacementCodeuiColor4ubVertex3fvSUN := SDL_GL_GetProcAddress('glReplacementCodeuiColor4ubVertex3fvSUN'); - if not Assigned(glReplacementCodeuiColor4ubVertex3fvSUN) then Exit; - @glReplacementCodeuiColor3fVertex3fSUN := SDL_GL_GetProcAddress('glReplacementCodeuiColor3fVertex3fSUN'); - if not Assigned(glReplacementCodeuiColor3fVertex3fSUN) then Exit; - @glReplacementCodeuiColor3fVertex3fvSUN := SDL_GL_GetProcAddress('glReplacementCodeuiColor3fVertex3fvSUN'); - if not Assigned(glReplacementCodeuiColor3fVertex3fvSUN) then Exit; - @glReplacementCodeuiNormal3fVertex3fSUN := SDL_GL_GetProcAddress('glReplacementCodeuiNormal3fVertex3fSUN'); - if not Assigned(glReplacementCodeuiNormal3fVertex3fSUN) then Exit; - @glReplacementCodeuiNormal3fVertex3fvSUN := SDL_GL_GetProcAddress('glReplacementCodeuiNormal3fVertex3fvSUN'); - if not Assigned(glReplacementCodeuiNormal3fVertex3fvSUN) then Exit; - @glReplacementCodeuiColor4fNormal3fVertex3fSUN := SDL_GL_GetProcAddress('glReplacementCodeuiColor4fNormal3fVertex3fSUN'); - if not Assigned(glReplacementCodeuiColor4fNormal3fVertex3fSUN) then Exit; - @glReplacementCodeuiColor4fNormal3fVertex3fvSUN := SDL_GL_GetProcAddress('glReplacementCodeuiColor4fNormal3fVertex3fvSUN'); - if not Assigned(glReplacementCodeuiColor4fNormal3fVertex3fvSUN) then Exit; - @glReplacementCodeuiTexCoord2fVertex3fSUN := SDL_GL_GetProcAddress('glReplacementCodeuiTexCoord2fVertex3fSUN'); - if not Assigned(glReplacementCodeuiTexCoord2fVertex3fSUN) then Exit; - @glReplacementCodeuiTexCoord2fVertex3fvSUN := SDL_GL_GetProcAddress('glReplacementCodeuiTexCoord2fVertex3fvSUN'); - if not Assigned(glReplacementCodeuiTexCoord2fVertex3fvSUN) then Exit; - @glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN := SDL_GL_GetProcAddress('glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN'); - if not Assigned(glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) then Exit; - @glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN := SDL_GL_GetProcAddress('glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN'); - if not Assigned(glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) then Exit; - @glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN := SDL_GL_GetProcAddress('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN'); - if not Assigned(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) then Exit; - @glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN := SDL_GL_GetProcAddress('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN'); - if not Assigned(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_ARB_fragment_program: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ARB_fragment_program', extstring) then - begin - @glProgramStringARB := SDL_GL_GetProcAddress('glProgramStringARB'); - if not Assigned(glProgramStringARB) then Exit; - @glBindProgramARB := SDL_GL_GetProcAddress('glBindProgramARB'); - if not Assigned(glBindProgramARB) then Exit; - @glDeleteProgramsARB := SDL_GL_GetProcAddress('glDeleteProgramsARB'); - if not Assigned(glDeleteProgramsARB) then Exit; - @glGenProgramsARB := SDL_GL_GetProcAddress('glGenProgramsARB'); - if not Assigned(glGenProgramsARB) then Exit; - @glProgramEnvParameter4dARB := SDL_GL_GetProcAddress('glProgramEnvParameter4dARB'); - if not Assigned(glProgramEnvParameter4dARB) then Exit; - @glProgramEnvParameter4dvARB := SDL_GL_GetProcAddress('glProgramEnvParameter4dvARB'); - if not Assigned(glProgramEnvParameter4dvARB) then Exit; - @glProgramEnvParameter4fARB := SDL_GL_GetProcAddress('glProgramEnvParameter4fARB'); - if not Assigned(glProgramEnvParameter4fARB) then Exit; - @glProgramEnvParameter4fvARB := SDL_GL_GetProcAddress('glProgramEnvParameter4fvARB'); - if not Assigned(glProgramEnvParameter4fvARB) then Exit; - @glProgramLocalParameter4dARB := SDL_GL_GetProcAddress('glProgramLocalParameter4dARB'); - if not Assigned(glProgramLocalParameter4dARB) then Exit; - @glProgramLocalParameter4dvARB := SDL_GL_GetProcAddress('glProgramLocalParameter4dvARB'); - if not Assigned(glProgramLocalParameter4dvARB) then Exit; - @glProgramLocalParameter4fARB := SDL_GL_GetProcAddress('glProgramLocalParameter4fARB'); - if not Assigned(glProgramLocalParameter4fARB) then Exit; - @glProgramLocalParameter4fvARB := SDL_GL_GetProcAddress('glProgramLocalParameter4fvARB'); - if not Assigned(glProgramLocalParameter4fvARB) then Exit; - @glGetProgramEnvParameterdvARB := SDL_GL_GetProcAddress('glGetProgramEnvParameterdvARB'); - if not Assigned(glGetProgramEnvParameterdvARB) then Exit; - @glGetProgramEnvParameterfvARB := SDL_GL_GetProcAddress('glGetProgramEnvParameterfvARB'); - if not Assigned(glGetProgramEnvParameterfvARB) then Exit; - @glGetProgramLocalParameterdvARB := SDL_GL_GetProcAddress('glGetProgramLocalParameterdvARB'); - if not Assigned(glGetProgramLocalParameterdvARB) then Exit; - @glGetProgramLocalParameterfvARB := SDL_GL_GetProcAddress('glGetProgramLocalParameterfvARB'); - if not Assigned(glGetProgramLocalParameterfvARB) then Exit; - @glGetProgramivARB := SDL_GL_GetProcAddress('glGetProgramivARB'); - if not Assigned(glGetProgramivARB) then Exit; - @glGetProgramStringARB := SDL_GL_GetProcAddress('glGetProgramStringARB'); - if not Assigned(glGetProgramStringARB) then Exit; - @glIsProgramARB := SDL_GL_GetProcAddress('glIsProgramARB'); - if not Assigned(glIsProgramARB) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_ATI_text_fragment_shader: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ATI_text_fragment_shader', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_APPLE_client_storage: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_APPLE_client_storage', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_APPLE_element_array: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_APPLE_element_array', extstring) then - begin - @glElementPointerAPPLE := SDL_GL_GetProcAddress('glElementPointerAPPLE'); - if not Assigned(glElementPointerAPPLE) then Exit; - @glDrawElementArrayAPPLE := SDL_GL_GetProcAddress('glDrawElementArrayAPPLE'); - if not Assigned(glDrawElementArrayAPPLE) then Exit; - @glDrawRangeElementArrayAPPLE := SDL_GL_GetProcAddress('glDrawRangeElementArrayAPPLE'); - if not Assigned(glDrawRangeElementArrayAPPLE) then Exit; - @glMultiDrawElementArrayAPPLE := SDL_GL_GetProcAddress('glMultiDrawElementArrayAPPLE'); - if not Assigned(glMultiDrawElementArrayAPPLE) then Exit; - @glMultiDrawRangeElementArrayAPPLE := SDL_GL_GetProcAddress('glMultiDrawRangeElementArrayAPPLE'); - if not Assigned(glMultiDrawRangeElementArrayAPPLE) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_APPLE_fence: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_APPLE_fence', extstring) then - begin - @glGenFencesAPPLE := SDL_GL_GetProcAddress('glGenFencesAPPLE'); - if not Assigned(glGenFencesAPPLE) then Exit; - @glDeleteFencesAPPLE := SDL_GL_GetProcAddress('glDeleteFencesAPPLE'); - if not Assigned(glDeleteFencesAPPLE) then Exit; - @glSetFenceAPPLE := SDL_GL_GetProcAddress('glSetFenceAPPLE'); - if not Assigned(glSetFenceAPPLE) then Exit; - @glIsFenceAPPLE := SDL_GL_GetProcAddress('glIsFenceAPPLE'); - if not Assigned(glIsFenceAPPLE) then Exit; - @glTestFenceAPPLE := SDL_GL_GetProcAddress('glTestFenceAPPLE'); - if not Assigned(glTestFenceAPPLE) then Exit; - @glFinishFenceAPPLE := SDL_GL_GetProcAddress('glFinishFenceAPPLE'); - if not Assigned(glFinishFenceAPPLE) then Exit; - @glTestObjectAPPLE := SDL_GL_GetProcAddress('glTestObjectAPPLE'); - if not Assigned(glTestObjectAPPLE) then Exit; - @glFinishObjectAPPLE := SDL_GL_GetProcAddress('glFinishObjectAPPLE'); - if not Assigned(glFinishObjectAPPLE) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_APPLE_vertex_array_object: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_APPLE_vertex_array_object', extstring) then - begin - @glBindVertexArrayAPPLE := SDL_GL_GetProcAddress('glBindVertexArrayAPPLE'); - if not Assigned(glBindVertexArrayAPPLE) then Exit; - @glDeleteVertexArraysAPPLE := SDL_GL_GetProcAddress('glDeleteVertexArraysAPPLE'); - if not Assigned(glDeleteVertexArraysAPPLE) then Exit; - @glGenVertexArraysAPPLE := SDL_GL_GetProcAddress('glGenVertexArraysAPPLE'); - if not Assigned(glGenVertexArraysAPPLE) then Exit; - @glIsVertexArrayAPPLE := SDL_GL_GetProcAddress('glIsVertexArrayAPPLE'); - if not Assigned(glIsVertexArrayAPPLE) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_APPLE_vertex_array_range: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_APPLE_vertex_array_range', extstring) then - begin - @glVertexArrayRangeAPPLE := SDL_GL_GetProcAddress('glVertexArrayRangeAPPLE'); - if not Assigned(glVertexArrayRangeAPPLE) then Exit; - @glFlushVertexArrayRangeAPPLE := SDL_GL_GetProcAddress('glFlushVertexArrayRangeAPPLE'); - if not Assigned(glFlushVertexArrayRangeAPPLE) then Exit; - @glVertexArrayParameteriAPPLE := SDL_GL_GetProcAddress('glVertexArrayParameteriAPPLE'); - if not Assigned(glVertexArrayParameteriAPPLE) then Exit; - Result := TRUE; - end; - -end; - -{$IFDEF WINDOWS} -function Load_WGL_ARB_pixel_format: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); - if not Assigned(wglGetExtensionsStringARB) then Exit; - extstring := wglGetExtensionsStringARB(wglGetCurrentDC); - - if glext_ExtensionSupported('WGL_ARB_pixel_format', extstring) then - begin - @wglGetPixelFormatAttribivARB := SDL_GL_GetProcAddress('wglGetPixelFormatAttribivARB'); - if not Assigned(wglGetPixelFormatAttribivARB) then Exit; - @wglGetPixelFormatAttribfvARB := SDL_GL_GetProcAddress('wglGetPixelFormatAttribfvARB'); - if not Assigned(wglGetPixelFormatAttribfvARB) then Exit; - @wglChoosePixelFormatARB := SDL_GL_GetProcAddress('wglChoosePixelFormatARB'); - if not Assigned(wglChoosePixelFormatARB) then Exit; - Result := TRUE; - end; - -end; - -function Load_WGL_ARB_make_current_read: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); - if not Assigned(wglGetExtensionsStringARB) then Exit; - extstring := wglGetExtensionsStringARB(wglGetCurrentDC); - - if glext_ExtensionSupported('WGL_ARB_make_current_read', extstring) then - begin - @wglMakeContextCurrentARB := SDL_GL_GetProcAddress('wglMakeContextCurrentARB'); - if not Assigned(wglMakeContextCurrentARB) then Exit; - @wglGetCurrentReadDCARB := SDL_GL_GetProcAddress('wglGetCurrentReadDCARB'); - if not Assigned(wglGetCurrentReadDCARB) then Exit; - Result := TRUE; - end; - -end; - -function Load_WGL_ARB_pbuffer: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); - if not Assigned(wglGetExtensionsStringARB) then Exit; - extstring := wglGetExtensionsStringARB(wglGetCurrentDC); - - if glext_ExtensionSupported('WGL_ARB_pbuffer', extstring) then - begin - @wglCreatePbufferARB := SDL_GL_GetProcAddress('wglCreatePbufferARB'); - if not Assigned(wglCreatePbufferARB) then Exit; - @wglGetPbufferDCARB := SDL_GL_GetProcAddress('wglGetPbufferDCARB'); - if not Assigned(wglGetPbufferDCARB) then Exit; - @wglReleasePbufferDCARB := SDL_GL_GetProcAddress('wglReleasePbufferDCARB'); - if not Assigned(wglReleasePbufferDCARB) then Exit; - @wglDestroyPbufferARB := SDL_GL_GetProcAddress('wglDestroyPbufferARB'); - if not Assigned(wglDestroyPbufferARB) then Exit; - @wglQueryPbufferARB := SDL_GL_GetProcAddress('wglQueryPbufferARB'); - if not Assigned(wglQueryPbufferARB) then Exit; - Result := TRUE; - end; - -end; - -function Load_WGL_EXT_swap_control: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); - if not Assigned(wglGetExtensionsStringARB) then Exit; - extstring := wglGetExtensionsStringARB(wglGetCurrentDC); - - if glext_ExtensionSupported('WGL_EXT_swap_control', extstring) then - begin - @wglSwapIntervalEXT := SDL_GL_GetProcAddress('wglSwapIntervalEXT'); - if not Assigned(wglSwapIntervalEXT) then Exit; - @wglGetSwapIntervalEXT := SDL_GL_GetProcAddress('wglGetSwapIntervalEXT'); - if not Assigned(wglGetSwapIntervalEXT) then Exit; - Result := TRUE; - end; - -end; - -function Load_WGL_ARB_render_texture: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); - if not Assigned(wglGetExtensionsStringARB) then Exit; - extstring := wglGetExtensionsStringARB(wglGetCurrentDC); - - if glext_ExtensionSupported('WGL_ARB_render_texture', extstring) then - begin - @wglBindTexImageARB := SDL_GL_GetProcAddress('wglBindTexImageARB'); - if not Assigned(wglBindTexImageARB) then Exit; - @wglReleaseTexImageARB := SDL_GL_GetProcAddress('wglReleaseTexImageARB'); - if not Assigned(wglReleaseTexImageARB) then Exit; - @wglSetPbufferAttribARB := SDL_GL_GetProcAddress('wglSetPbufferAttribARB'); - if not Assigned(wglSetPbufferAttribARB) then Exit; - Result := TRUE; - end; - -end; - -function Load_WGL_EXT_extensions_string: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); - if not Assigned(wglGetExtensionsStringARB) then Exit; - extstring := wglGetExtensionsStringARB(wglGetCurrentDC); - - if glext_ExtensionSupported('WGL_EXT_extensions_string', extstring) then - begin - @wglGetExtensionsStringEXT := SDL_GL_GetProcAddress('wglGetExtensionsStringEXT'); - if not Assigned(wglGetExtensionsStringEXT) then Exit; - Result := TRUE; - end; - -end; - -function Load_WGL_EXT_make_current_read: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); - if not Assigned(wglGetExtensionsStringARB) then Exit; - extstring := wglGetExtensionsStringARB(wglGetCurrentDC); - - if glext_ExtensionSupported('WGL_EXT_make_current_read', extstring) then - begin - @wglMakeContextCurrentEXT := SDL_GL_GetProcAddress('wglMakeContextCurrentEXT'); - if not Assigned(wglMakeContextCurrentEXT) then Exit; - @wglGetCurrentReadDCEXT := SDL_GL_GetProcAddress('wglGetCurrentReadDCEXT'); - if not Assigned(wglGetCurrentReadDCEXT) then Exit; - Result := TRUE; - end; - -end; - -function Load_WGL_EXT_pbuffer: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); - if not Assigned(wglGetExtensionsStringARB) then Exit; - extstring := wglGetExtensionsStringARB(wglGetCurrentDC); - - if glext_ExtensionSupported('WGL_EXT_pbuffer', extstring) then - begin - @wglCreatePbufferEXT := SDL_GL_GetProcAddress('wglCreatePbufferEXT'); - if not Assigned(wglCreatePbufferEXT) then Exit; - @wglGetPbufferDCEXT := SDL_GL_GetProcAddress('wglGetPbufferDCEXT'); - if not Assigned(wglGetPbufferDCEXT) then Exit; - @wglReleasePbufferDCEXT := SDL_GL_GetProcAddress('wglReleasePbufferDCEXT'); - if not Assigned(wglReleasePbufferDCEXT) then Exit; - @wglDestroyPbufferEXT := SDL_GL_GetProcAddress('wglDestroyPbufferEXT'); - if not Assigned(wglDestroyPbufferEXT) then Exit; - @wglQueryPbufferEXT := SDL_GL_GetProcAddress('wglQueryPbufferEXT'); - if not Assigned(wglQueryPbufferEXT) then Exit; - Result := TRUE; - end; - -end; - -function Load_WGL_EXT_pixel_format: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); - if not Assigned(wglGetExtensionsStringARB) then Exit; - extstring := wglGetExtensionsStringARB(wglGetCurrentDC); - - if glext_ExtensionSupported('WGL_EXT_pixel_format', extstring) then - begin - @wglGetPixelFormatAttribivEXT := SDL_GL_GetProcAddress('wglGetPixelFormatAttribivEXT'); - if not Assigned(wglGetPixelFormatAttribivEXT) then Exit; - @wglGetPixelFormatAttribfvEXT := SDL_GL_GetProcAddress('wglGetPixelFormatAttribfvEXT'); - if not Assigned(wglGetPixelFormatAttribfvEXT) then Exit; - @wglChoosePixelFormatEXT := SDL_GL_GetProcAddress('wglChoosePixelFormatEXT'); - if not Assigned(wglChoosePixelFormatEXT) then Exit; - Result := TRUE; - end; - -end; - -function Load_WGL_I3D_digital_video_control: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); - if not Assigned(wglGetExtensionsStringARB) then Exit; - extstring := wglGetExtensionsStringARB(wglGetCurrentDC); - - if glext_ExtensionSupported('WGL_I3D_digital_video_control', extstring) then - begin - @wglGetDigitalVideoParametersI3D := SDL_GL_GetProcAddress('wglGetDigitalVideoParametersI3D'); - if not Assigned(wglGetDigitalVideoParametersI3D) then Exit; - @wglSetDigitalVideoParametersI3D := SDL_GL_GetProcAddress('wglSetDigitalVideoParametersI3D'); - if not Assigned(wglSetDigitalVideoParametersI3D) then Exit; - Result := TRUE; - end; - -end; - -function Load_WGL_I3D_gamma: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); - if not Assigned(wglGetExtensionsStringARB) then Exit; - extstring := wglGetExtensionsStringARB(wglGetCurrentDC); - - if glext_ExtensionSupported('WGL_I3D_gamma', extstring) then - begin - @wglGetGammaTableParametersI3D := SDL_GL_GetProcAddress('wglGetGammaTableParametersI3D'); - if not Assigned(wglGetGammaTableParametersI3D) then Exit; - @wglSetGammaTableParametersI3D := SDL_GL_GetProcAddress('wglSetGammaTableParametersI3D'); - if not Assigned(wglSetGammaTableParametersI3D) then Exit; - @wglGetGammaTableI3D := SDL_GL_GetProcAddress('wglGetGammaTableI3D'); - if not Assigned(wglGetGammaTableI3D) then Exit; - @wglSetGammaTableI3D := SDL_GL_GetProcAddress('wglSetGammaTableI3D'); - if not Assigned(wglSetGammaTableI3D) then Exit; - Result := TRUE; - end; - -end; - -function Load_WGL_I3D_genlock: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); - if not Assigned(wglGetExtensionsStringARB) then Exit; - extstring := wglGetExtensionsStringARB(wglGetCurrentDC); - - if glext_ExtensionSupported('WGL_I3D_genlock', extstring) then - begin - @wglEnableGenlockI3D := SDL_GL_GetProcAddress('wglEnableGenlockI3D'); - if not Assigned(wglEnableGenlockI3D) then Exit; - @wglDisableGenlockI3D := SDL_GL_GetProcAddress('wglDisableGenlockI3D'); - if not Assigned(wglDisableGenlockI3D) then Exit; - @wglIsEnabledGenlockI3D := SDL_GL_GetProcAddress('wglIsEnabledGenlockI3D'); - if not Assigned(wglIsEnabledGenlockI3D) then Exit; - @wglGenlockSourceI3D := SDL_GL_GetProcAddress('wglGenlockSourceI3D'); - if not Assigned(wglGenlockSourceI3D) then Exit; - @wglGetGenlockSourceI3D := SDL_GL_GetProcAddress('wglGetGenlockSourceI3D'); - if not Assigned(wglGetGenlockSourceI3D) then Exit; - @wglGenlockSourceEdgeI3D := SDL_GL_GetProcAddress('wglGenlockSourceEdgeI3D'); - if not Assigned(wglGenlockSourceEdgeI3D) then Exit; - @wglGetGenlockSourceEdgeI3D := SDL_GL_GetProcAddress('wglGetGenlockSourceEdgeI3D'); - if not Assigned(wglGetGenlockSourceEdgeI3D) then Exit; - @wglGenlockSampleRateI3D := SDL_GL_GetProcAddress('wglGenlockSampleRateI3D'); - if not Assigned(wglGenlockSampleRateI3D) then Exit; - @wglGetGenlockSampleRateI3D := SDL_GL_GetProcAddress('wglGetGenlockSampleRateI3D'); - if not Assigned(wglGetGenlockSampleRateI3D) then Exit; - @wglGenlockSourceDelayI3D := SDL_GL_GetProcAddress('wglGenlockSourceDelayI3D'); - if not Assigned(wglGenlockSourceDelayI3D) then Exit; - @wglGetGenlockSourceDelayI3D := SDL_GL_GetProcAddress('wglGetGenlockSourceDelayI3D'); - if not Assigned(wglGetGenlockSourceDelayI3D) then Exit; - @wglQueryGenlockMaxSourceDelayI3D := SDL_GL_GetProcAddress('wglQueryGenlockMaxSourceDelayI3D'); - if not Assigned(wglQueryGenlockMaxSourceDelayI3D) then Exit; - Result := TRUE; - end; - -end; -{$ENDIF} - -function Load_GL_ARB_matrix_palette: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ARB_matrix_palette', extstring) then - begin - @glCurrentPaletteMatrixARB := SDL_GL_GetProcAddress('glCurrentPaletteMatrixARB'); - if not Assigned(glCurrentPaletteMatrixARB) then Exit; - @glMatrixIndexubvARB := SDL_GL_GetProcAddress('glMatrixIndexubvARB'); - if not Assigned(glMatrixIndexubvARB) then Exit; - @glMatrixIndexusvARB := SDL_GL_GetProcAddress('glMatrixIndexusvARB'); - if not Assigned(glMatrixIndexusvARB) then Exit; - @glMatrixIndexuivARB := SDL_GL_GetProcAddress('glMatrixIndexuivARB'); - if not Assigned(glMatrixIndexuivARB) then Exit; - @glMatrixIndexPointerARB := SDL_GL_GetProcAddress('glMatrixIndexPointerARB'); - if not Assigned(glMatrixIndexPointerARB) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_NV_element_array: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_element_array', extstring) then - begin - @glElementPointerNV := SDL_GL_GetProcAddress('glElementPointerNV'); - if not Assigned(glElementPointerNV) then Exit; - @glDrawElementArrayNV := SDL_GL_GetProcAddress('glDrawElementArrayNV'); - if not Assigned(glDrawElementArrayNV) then Exit; - @glDrawRangeElementArrayNV := SDL_GL_GetProcAddress('glDrawRangeElementArrayNV'); - if not Assigned(glDrawRangeElementArrayNV) then Exit; - @glMultiDrawElementArrayNV := SDL_GL_GetProcAddress('glMultiDrawElementArrayNV'); - if not Assigned(glMultiDrawElementArrayNV) then Exit; - @glMultiDrawRangeElementArrayNV := SDL_GL_GetProcAddress('glMultiDrawRangeElementArrayNV'); - if not Assigned(glMultiDrawRangeElementArrayNV) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_NV_float_buffer: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_float_buffer', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_NV_fragment_program: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_fragment_program', extstring) then - begin - @glProgramNamedParameter4fNV := SDL_GL_GetProcAddress('glProgramNamedParameter4fNV'); - if not Assigned(glProgramNamedParameter4fNV) then Exit; - @glProgramNamedParameter4dNV := SDL_GL_GetProcAddress('glProgramNamedParameter4dNV'); - if not Assigned(glProgramNamedParameter4dNV) then Exit; - @glGetProgramNamedParameterfvNV := SDL_GL_GetProcAddress('glGetProgramNamedParameterfvNV'); - if not Assigned(glGetProgramNamedParameterfvNV) then Exit; - @glGetProgramNamedParameterdvNV := SDL_GL_GetProcAddress('glGetProgramNamedParameterdvNV'); - if not Assigned(glGetProgramNamedParameterdvNV) then Exit; - @glProgramLocalParameter4dARB := SDL_GL_GetProcAddress('glProgramLocalParameter4dARB'); - if not Assigned(glProgramLocalParameter4dARB) then Exit; - @glProgramLocalParameter4dvARB := SDL_GL_GetProcAddress('glProgramLocalParameter4dvARB'); - if not Assigned(glProgramLocalParameter4dvARB) then Exit; - @glProgramLocalParameter4fARB := SDL_GL_GetProcAddress('glProgramLocalParameter4fARB'); - if not Assigned(glProgramLocalParameter4fARB) then Exit; - @glProgramLocalParameter4fvARB := SDL_GL_GetProcAddress('glProgramLocalParameter4fvARB'); - if not Assigned(glProgramLocalParameter4fvARB) then Exit; - @glGetProgramLocalParameterdvARB := SDL_GL_GetProcAddress('glGetProgramLocalParameterdvARB'); - if not Assigned(glGetProgramLocalParameterdvARB) then Exit; - @glGetProgramLocalParameterfvARB := SDL_GL_GetProcAddress('glGetProgramLocalParameterfvARB'); - if not Assigned(glGetProgramLocalParameterfvARB) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_NV_primitive_restart: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_primitive_restart', extstring) then - begin - @glPrimitiveRestartNV := SDL_GL_GetProcAddress('glPrimitiveRestartNV'); - if not Assigned(glPrimitiveRestartNV) then Exit; - @glPrimitiveRestartIndexNV := SDL_GL_GetProcAddress('glPrimitiveRestartIndexNV'); - if not Assigned(glPrimitiveRestartIndexNV) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_NV_vertex_program2: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_vertex_program2', extstring) then - begin - Result := TRUE; - end; - -end; - -{$IFDEF WINDOWS} -function Load_WGL_NV_render_texture_rectangle: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); - if not Assigned(wglGetExtensionsStringARB) then Exit; - extstring := wglGetExtensionsStringARB(wglGetCurrentDC); - - if glext_ExtensionSupported('WGL_NV_render_texture_rectangle', extstring) then - begin - Result := TRUE; - end; - -end; -{$ENDIF} - -function Load_GL_NV_pixel_data_range: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_pixel_data_range', extstring) then - begin - @glPixelDataRangeNV := SDL_GL_GetProcAddress('glPixelDataRangeNV'); - if not Assigned(glPixelDataRangeNV) then Exit; - @glFlushPixelDataRangeNV := SDL_GL_GetProcAddress('glFlushPixelDataRangeNV'); - if not Assigned(glFlushPixelDataRangeNV) then Exit; - {$IFDEF WINDOWS} - @wglAllocateMemoryNV := SDL_GL_GetProcAddress('wglAllocateMemoryNV'); - if not Assigned(wglAllocateMemoryNV) then Exit; - @wglFreeMemoryNV := SDL_GL_GetProcAddress('wglFreeMemoryNV'); - if not Assigned(wglFreeMemoryNV) then Exit; - {$ENDIF} - Result := TRUE; - end; - -end; - -function Load_GL_EXT_texture_rectangle: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_texture_rectangle', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_S3_s3tc: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_S3_s3tc', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_ATI_draw_buffers: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ATI_draw_buffers', extstring) then - begin - @glDrawBuffersATI := SDL_GL_GetProcAddress('glDrawBuffersATI'); - if not Assigned(glDrawBuffersATI) then Exit; - Result := TRUE; - end; - -end; - -{$IFDEF WINDOWS} -function Load_WGL_ATI_pixel_format_float: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - @wglGetExtensionsStringARB := SDL_GL_GetProcAddress('wglGetExtensionsStringARB'); - if not Assigned(wglGetExtensionsStringARB) then Exit; - extstring := wglGetExtensionsStringARB(wglGetCurrentDC); - - if glext_ExtensionSupported('WGL_ATI_pixel_format_float', extstring) then - begin - Result := TRUE; - end; - -end; -{$ENDIF} - -function Load_GL_ATI_texture_env_combine3: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ATI_texture_env_combine3', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_ATI_texture_float: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ATI_texture_float', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_NV_texture_expand_normal: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_texture_expand_normal', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_NV_half_float: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_half_float', extstring) then - begin - @glVertex2hNV := SDL_GL_GetProcAddress('glVertex2hNV'); - if not Assigned(glVertex2hNV) then Exit; - @glVertex2hvNV := SDL_GL_GetProcAddress('glVertex2hvNV'); - if not Assigned(glVertex2hvNV) then Exit; - @glVertex3hNV := SDL_GL_GetProcAddress('glVertex3hNV'); - if not Assigned(glVertex3hNV) then Exit; - @glVertex3hvNV := SDL_GL_GetProcAddress('glVertex3hvNV'); - if not Assigned(glVertex3hvNV) then Exit; - @glVertex4hNV := SDL_GL_GetProcAddress('glVertex4hNV'); - if not Assigned(glVertex4hNV) then Exit; - @glVertex4hvNV := SDL_GL_GetProcAddress('glVertex4hvNV'); - if not Assigned(glVertex4hvNV) then Exit; - @glNormal3hNV := SDL_GL_GetProcAddress('glNormal3hNV'); - if not Assigned(glNormal3hNV) then Exit; - @glNormal3hvNV := SDL_GL_GetProcAddress('glNormal3hvNV'); - if not Assigned(glNormal3hvNV) then Exit; - @glColor3hNV := SDL_GL_GetProcAddress('glColor3hNV'); - if not Assigned(glColor3hNV) then Exit; - @glColor3hvNV := SDL_GL_GetProcAddress('glColor3hvNV'); - if not Assigned(glColor3hvNV) then Exit; - @glColor4hNV := SDL_GL_GetProcAddress('glColor4hNV'); - if not Assigned(glColor4hNV) then Exit; - @glColor4hvNV := SDL_GL_GetProcAddress('glColor4hvNV'); - if not Assigned(glColor4hvNV) then Exit; - @glTexCoord1hNV := SDL_GL_GetProcAddress('glTexCoord1hNV'); - if not Assigned(glTexCoord1hNV) then Exit; - @glTexCoord1hvNV := SDL_GL_GetProcAddress('glTexCoord1hvNV'); - if not Assigned(glTexCoord1hvNV) then Exit; - @glTexCoord2hNV := SDL_GL_GetProcAddress('glTexCoord2hNV'); - if not Assigned(glTexCoord2hNV) then Exit; - @glTexCoord2hvNV := SDL_GL_GetProcAddress('glTexCoord2hvNV'); - if not Assigned(glTexCoord2hvNV) then Exit; - @glTexCoord3hNV := SDL_GL_GetProcAddress('glTexCoord3hNV'); - if not Assigned(glTexCoord3hNV) then Exit; - @glTexCoord3hvNV := SDL_GL_GetProcAddress('glTexCoord3hvNV'); - if not Assigned(glTexCoord3hvNV) then Exit; - @glTexCoord4hNV := SDL_GL_GetProcAddress('glTexCoord4hNV'); - if not Assigned(glTexCoord4hNV) then Exit; - @glTexCoord4hvNV := SDL_GL_GetProcAddress('glTexCoord4hvNV'); - if not Assigned(glTexCoord4hvNV) then Exit; - @glMultiTexCoord1hNV := SDL_GL_GetProcAddress('glMultiTexCoord1hNV'); - if not Assigned(glMultiTexCoord1hNV) then Exit; - @glMultiTexCoord1hvNV := SDL_GL_GetProcAddress('glMultiTexCoord1hvNV'); - if not Assigned(glMultiTexCoord1hvNV) then Exit; - @glMultiTexCoord2hNV := SDL_GL_GetProcAddress('glMultiTexCoord2hNV'); - if not Assigned(glMultiTexCoord2hNV) then Exit; - @glMultiTexCoord2hvNV := SDL_GL_GetProcAddress('glMultiTexCoord2hvNV'); - if not Assigned(glMultiTexCoord2hvNV) then Exit; - @glMultiTexCoord3hNV := SDL_GL_GetProcAddress('glMultiTexCoord3hNV'); - if not Assigned(glMultiTexCoord3hNV) then Exit; - @glMultiTexCoord3hvNV := SDL_GL_GetProcAddress('glMultiTexCoord3hvNV'); - if not Assigned(glMultiTexCoord3hvNV) then Exit; - @glMultiTexCoord4hNV := SDL_GL_GetProcAddress('glMultiTexCoord4hNV'); - if not Assigned(glMultiTexCoord4hNV) then Exit; - @glMultiTexCoord4hvNV := SDL_GL_GetProcAddress('glMultiTexCoord4hvNV'); - if not Assigned(glMultiTexCoord4hvNV) then Exit; - @glFogCoordhNV := SDL_GL_GetProcAddress('glFogCoordhNV'); - if not Assigned(glFogCoordhNV) then Exit; - @glFogCoordhvNV := SDL_GL_GetProcAddress('glFogCoordhvNV'); - if not Assigned(glFogCoordhvNV) then Exit; - @glSecondaryColor3hNV := SDL_GL_GetProcAddress('glSecondaryColor3hNV'); - if not Assigned(glSecondaryColor3hNV) then Exit; - @glSecondaryColor3hvNV := SDL_GL_GetProcAddress('glSecondaryColor3hvNV'); - if not Assigned(glSecondaryColor3hvNV) then Exit; - @glVertexWeighthNV := SDL_GL_GetProcAddress('glVertexWeighthNV'); - if not Assigned(glVertexWeighthNV) then Exit; - @glVertexWeighthvNV := SDL_GL_GetProcAddress('glVertexWeighthvNV'); - if not Assigned(glVertexWeighthvNV) then Exit; - @glVertexAttrib1hNV := SDL_GL_GetProcAddress('glVertexAttrib1hNV'); - if not Assigned(glVertexAttrib1hNV) then Exit; - @glVertexAttrib1hvNV := SDL_GL_GetProcAddress('glVertexAttrib1hvNV'); - if not Assigned(glVertexAttrib1hvNV) then Exit; - @glVertexAttrib2hNV := SDL_GL_GetProcAddress('glVertexAttrib2hNV'); - if not Assigned(glVertexAttrib2hNV) then Exit; - @glVertexAttrib2hvNV := SDL_GL_GetProcAddress('glVertexAttrib2hvNV'); - if not Assigned(glVertexAttrib2hvNV) then Exit; - @glVertexAttrib3hNV := SDL_GL_GetProcAddress('glVertexAttrib3hNV'); - if not Assigned(glVertexAttrib3hNV) then Exit; - @glVertexAttrib3hvNV := SDL_GL_GetProcAddress('glVertexAttrib3hvNV'); - if not Assigned(glVertexAttrib3hvNV) then Exit; - @glVertexAttrib4hNV := SDL_GL_GetProcAddress('glVertexAttrib4hNV'); - if not Assigned(glVertexAttrib4hNV) then Exit; - @glVertexAttrib4hvNV := SDL_GL_GetProcAddress('glVertexAttrib4hvNV'); - if not Assigned(glVertexAttrib4hvNV) then Exit; - @glVertexAttribs1hvNV := SDL_GL_GetProcAddress('glVertexAttribs1hvNV'); - if not Assigned(glVertexAttribs1hvNV) then Exit; - @glVertexAttribs2hvNV := SDL_GL_GetProcAddress('glVertexAttribs2hvNV'); - if not Assigned(glVertexAttribs2hvNV) then Exit; - @glVertexAttribs3hvNV := SDL_GL_GetProcAddress('glVertexAttribs3hvNV'); - if not Assigned(glVertexAttribs3hvNV) then Exit; - @glVertexAttribs4hvNV := SDL_GL_GetProcAddress('glVertexAttribs4hvNV'); - if not Assigned(glVertexAttribs4hvNV) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_ATI_map_object_buffer: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ATI_map_object_buffer', extstring) then - begin - @glMapObjectBufferATI := SDL_GL_GetProcAddress('glMapObjectBufferATI'); - if not Assigned(glMapObjectBufferATI) then Exit; - @glUnmapObjectBufferATI := SDL_GL_GetProcAddress('glUnmapObjectBufferATI'); - if not Assigned(glUnmapObjectBufferATI) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_ATI_separate_stencil: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ATI_separate_stencil', extstring) then - begin - @glStencilOpSeparateATI := SDL_GL_GetProcAddress('glStencilOpSeparateATI'); - if not Assigned(glStencilOpSeparateATI) then Exit; - @glStencilFuncSeparateATI := SDL_GL_GetProcAddress('glStencilFuncSeparateATI'); - if not Assigned(glStencilFuncSeparateATI) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_ATI_vertex_attrib_array_object: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ATI_vertex_attrib_array_object', extstring) then - begin - @glVertexAttribArrayObjectATI := SDL_GL_GetProcAddress('glVertexAttribArrayObjectATI'); - if not Assigned(glVertexAttribArrayObjectATI) then Exit; - @glGetVertexAttribArrayObjectfvATI := SDL_GL_GetProcAddress('glGetVertexAttribArrayObjectfvATI'); - if not Assigned(glGetVertexAttribArrayObjectfvATI) then Exit; - @glGetVertexAttribArrayObjectivATI := SDL_GL_GetProcAddress('glGetVertexAttribArrayObjectivATI'); - if not Assigned(glGetVertexAttribArrayObjectivATI) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_ARB_vertex_buffer_object: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ARB_vertex_buffer_object', extstring) then - begin - @glBindBufferARB := SDL_GL_GetProcAddress('glBindBufferARB'); - if not Assigned(glBindBufferARB) then Exit; - @glDeleteBuffersARB := SDL_GL_GetProcAddress('glDeleteBuffersARB'); - if not Assigned(glDeleteBuffersARB) then Exit; - @glGenBuffersARB := SDL_GL_GetProcAddress('glGenBuffersARB'); - if not Assigned(glGenBuffersARB) then Exit; - @glIsBufferARB := SDL_GL_GetProcAddress('glIsBufferARB'); - if not Assigned(glIsBufferARB) then Exit; - @glBufferDataARB := SDL_GL_GetProcAddress('glBufferDataARB'); - if not Assigned(glBufferDataARB) then Exit; - @glBufferSubDataARB := SDL_GL_GetProcAddress('glBufferSubDataARB'); - if not Assigned(glBufferSubDataARB) then Exit; - @glGetBufferSubDataARB := SDL_GL_GetProcAddress('glGetBufferSubDataARB'); - if not Assigned(glGetBufferSubDataARB) then Exit; - @glMapBufferARB := SDL_GL_GetProcAddress('glMapBufferARB'); - if not Assigned(glMapBufferARB) then Exit; - @glUnmapBufferARB := SDL_GL_GetProcAddress('glUnmapBufferARB'); - if not Assigned(glUnmapBufferARB) then Exit; - @glGetBufferParameterivARB := SDL_GL_GetProcAddress('glGetBufferParameterivARB'); - if not Assigned(glGetBufferParameterivARB) then Exit; - @glGetBufferPointervARB := SDL_GL_GetProcAddress('glGetBufferPointervARB'); - if not Assigned(glGetBufferPointervARB) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_ARB_occlusion_query: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ARB_occlusion_query', extstring) then - begin - @glGenQueriesARB := SDL_GL_GetProcAddress('glGenQueriesARB'); - if not Assigned(glGenQueriesARB) then Exit; - @glDeleteQueriesARB := SDL_GL_GetProcAddress('glDeleteQueriesARB'); - if not Assigned(glDeleteQueriesARB) then Exit; - @glIsQueryARB := SDL_GL_GetProcAddress('glIsQueryARB'); - if not Assigned(glIsQueryARB) then Exit; - @glBeginQueryARB := SDL_GL_GetProcAddress('glBeginQueryARB'); - if not Assigned(glBeginQueryARB) then Exit; - @glEndQueryARB := SDL_GL_GetProcAddress('glEndQueryARB'); - if not Assigned(glEndQueryARB) then Exit; - @glGetQueryivARB := SDL_GL_GetProcAddress('glGetQueryivARB'); - if not Assigned(glGetQueryivARB) then Exit; - @glGetQueryObjectivARB := SDL_GL_GetProcAddress('glGetQueryObjectivARB'); - if not Assigned(glGetQueryObjectivARB) then Exit; - @glGetQueryObjectuivARB := SDL_GL_GetProcAddress('glGetQueryObjectuivARB'); - if not Assigned(glGetQueryObjectuivARB) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_ARB_shader_objects: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ARB_shader_objects', extstring) then - begin - @glDeleteObjectARB := SDL_GL_GetProcAddress('glDeleteObjectARB'); - if not Assigned(glDeleteObjectARB) then Exit; - @glGetHandleARB := SDL_GL_GetProcAddress('glGetHandleARB'); - if not Assigned(glGetHandleARB) then Exit; - @glDetachObjectARB := SDL_GL_GetProcAddress('glDetachObjectARB'); - if not Assigned(glDetachObjectARB) then Exit; - @glCreateShaderObjectARB := SDL_GL_GetProcAddress('glCreateShaderObjectARB'); - if not Assigned(glCreateShaderObjectARB) then Exit; - @glShaderSourceARB := SDL_GL_GetProcAddress('glShaderSourceARB'); - if not Assigned(glShaderSourceARB) then Exit; - @glCompileShaderARB := SDL_GL_GetProcAddress('glCompileShaderARB'); - if not Assigned(glCompileShaderARB) then Exit; - @glCreateProgramObjectARB := SDL_GL_GetProcAddress('glCreateProgramObjectARB'); - if not Assigned(glCreateProgramObjectARB) then Exit; - @glAttachObjectARB := SDL_GL_GetProcAddress('glAttachObjectARB'); - if not Assigned(glAttachObjectARB) then Exit; - @glLinkProgramARB := SDL_GL_GetProcAddress('glLinkProgramARB'); - if not Assigned(glLinkProgramARB) then Exit; - @glUseProgramObjectARB := SDL_GL_GetProcAddress('glUseProgramObjectARB'); - if not Assigned(glUseProgramObjectARB) then Exit; - @glValidateProgramARB := SDL_GL_GetProcAddress('glValidateProgramARB'); - if not Assigned(glValidateProgramARB) then Exit; - @glUniform1fARB := SDL_GL_GetProcAddress('glUniform1fARB'); - if not Assigned(glUniform1fARB) then Exit; - @glUniform2fARB := SDL_GL_GetProcAddress('glUniform2fARB'); - if not Assigned(glUniform2fARB) then Exit; - @glUniform3fARB := SDL_GL_GetProcAddress('glUniform3fARB'); - if not Assigned(glUniform3fARB) then Exit; - @glUniform4fARB := SDL_GL_GetProcAddress('glUniform4fARB'); - if not Assigned(glUniform4fARB) then Exit; - @glUniform1iARB := SDL_GL_GetProcAddress('glUniform1iARB'); - if not Assigned(glUniform1iARB) then Exit; - @glUniform2iARB := SDL_GL_GetProcAddress('glUniform2iARB'); - if not Assigned(glUniform2iARB) then Exit; - @glUniform3iARB := SDL_GL_GetProcAddress('glUniform3iARB'); - if not Assigned(glUniform3iARB) then Exit; - @glUniform4iARB := SDL_GL_GetProcAddress('glUniform4iARB'); - if not Assigned(glUniform4iARB) then Exit; - @glUniform1fvARB := SDL_GL_GetProcAddress('glUniform1fvARB'); - if not Assigned(glUniform1fvARB) then Exit; - @glUniform2fvARB := SDL_GL_GetProcAddress('glUniform2fvARB'); - if not Assigned(glUniform2fvARB) then Exit; - @glUniform3fvARB := SDL_GL_GetProcAddress('glUniform3fvARB'); - if not Assigned(glUniform3fvARB) then Exit; - @glUniform4fvARB := SDL_GL_GetProcAddress('glUniform4fvARB'); - if not Assigned(glUniform4fvARB) then Exit; - @glUniform1ivARB := SDL_GL_GetProcAddress('glUniform1ivARB'); - if not Assigned(glUniform1ivARB) then Exit; - @glUniform2ivARB := SDL_GL_GetProcAddress('glUniform2ivARB'); - if not Assigned(glUniform2ivARB) then Exit; - @glUniform3ivARB := SDL_GL_GetProcAddress('glUniform3ivARB'); - if not Assigned(glUniform3ivARB) then Exit; - @glUniform4ivARB := SDL_GL_GetProcAddress('glUniform4ivARB'); - if not Assigned(glUniform4ivARB) then Exit; - @glUniformMatrix2fvARB := SDL_GL_GetProcAddress('glUniformMatrix2fvARB'); - if not Assigned(glUniformMatrix2fvARB) then Exit; - @glUniformMatrix3fvARB := SDL_GL_GetProcAddress('glUniformMatrix3fvARB'); - if not Assigned(glUniformMatrix3fvARB) then Exit; - @glUniformMatrix4fvARB := SDL_GL_GetProcAddress('glUniformMatrix4fvARB'); - if not Assigned(glUniformMatrix4fvARB) then Exit; - @glGetObjectParameterfvARB := SDL_GL_GetProcAddress('glGetObjectParameterfvARB'); - if not Assigned(glGetObjectParameterfvARB) then Exit; - @glGetObjectParameterivARB := SDL_GL_GetProcAddress('glGetObjectParameterivARB'); - if not Assigned(glGetObjectParameterivARB) then Exit; - @glGetInfoLogARB := SDL_GL_GetProcAddress('glGetInfoLogARB'); - if not Assigned(glGetInfoLogARB) then Exit; - @glGetAttachedObjectsARB := SDL_GL_GetProcAddress('glGetAttachedObjectsARB'); - if not Assigned(glGetAttachedObjectsARB) then Exit; - @glGetUniformLocationARB := SDL_GL_GetProcAddress('glGetUniformLocationARB'); - if not Assigned(glGetUniformLocationARB) then Exit; - @glGetActiveUniformARB := SDL_GL_GetProcAddress('glGetActiveUniformARB'); - if not Assigned(glGetActiveUniformARB) then Exit; - @glGetUniformfvARB := SDL_GL_GetProcAddress('glGetUniformfvARB'); - if not Assigned(glGetUniformfvARB) then Exit; - @glGetUniformivARB := SDL_GL_GetProcAddress('glGetUniformivARB'); - if not Assigned(glGetUniformivARB) then Exit; - @glGetShaderSourceARB := SDL_GL_GetProcAddress('glGetShaderSourceARB'); - if not Assigned(glGetShaderSourceARB) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_ARB_vertex_shader: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ARB_vertex_shader', extstring) then - begin - @glVertexAttrib1fARB := SDL_GL_GetProcAddress('glVertexAttrib1fARB'); - if not Assigned(glVertexAttrib1fARB) then Exit; - @glVertexAttrib1sARB := SDL_GL_GetProcAddress('glVertexAttrib1sARB'); - if not Assigned(glVertexAttrib1sARB) then Exit; - @glVertexAttrib1dARB := SDL_GL_GetProcAddress('glVertexAttrib1dARB'); - if not Assigned(glVertexAttrib1dARB) then Exit; - @glVertexAttrib2fARB := SDL_GL_GetProcAddress('glVertexAttrib2fARB'); - if not Assigned(glVertexAttrib2fARB) then Exit; - @glVertexAttrib2sARB := SDL_GL_GetProcAddress('glVertexAttrib2sARB'); - if not Assigned(glVertexAttrib2sARB) then Exit; - @glVertexAttrib2dARB := SDL_GL_GetProcAddress('glVertexAttrib2dARB'); - if not Assigned(glVertexAttrib2dARB) then Exit; - @glVertexAttrib3fARB := SDL_GL_GetProcAddress('glVertexAttrib3fARB'); - if not Assigned(glVertexAttrib3fARB) then Exit; - @glVertexAttrib3sARB := SDL_GL_GetProcAddress('glVertexAttrib3sARB'); - if not Assigned(glVertexAttrib3sARB) then Exit; - @glVertexAttrib3dARB := SDL_GL_GetProcAddress('glVertexAttrib3dARB'); - if not Assigned(glVertexAttrib3dARB) then Exit; - @glVertexAttrib4fARB := SDL_GL_GetProcAddress('glVertexAttrib4fARB'); - if not Assigned(glVertexAttrib4fARB) then Exit; - @glVertexAttrib4sARB := SDL_GL_GetProcAddress('glVertexAttrib4sARB'); - if not Assigned(glVertexAttrib4sARB) then Exit; - @glVertexAttrib4dARB := SDL_GL_GetProcAddress('glVertexAttrib4dARB'); - if not Assigned(glVertexAttrib4dARB) then Exit; - @glVertexAttrib4NubARB := SDL_GL_GetProcAddress('glVertexAttrib4NubARB'); - if not Assigned(glVertexAttrib4NubARB) then Exit; - @glVertexAttrib1fvARB := SDL_GL_GetProcAddress('glVertexAttrib1fvARB'); - if not Assigned(glVertexAttrib1fvARB) then Exit; - @glVertexAttrib1svARB := SDL_GL_GetProcAddress('glVertexAttrib1svARB'); - if not Assigned(glVertexAttrib1svARB) then Exit; - @glVertexAttrib1dvARB := SDL_GL_GetProcAddress('glVertexAttrib1dvARB'); - if not Assigned(glVertexAttrib1dvARB) then Exit; - @glVertexAttrib2fvARB := SDL_GL_GetProcAddress('glVertexAttrib2fvARB'); - if not Assigned(glVertexAttrib2fvARB) then Exit; - @glVertexAttrib2svARB := SDL_GL_GetProcAddress('glVertexAttrib2svARB'); - if not Assigned(glVertexAttrib2svARB) then Exit; - @glVertexAttrib2dvARB := SDL_GL_GetProcAddress('glVertexAttrib2dvARB'); - if not Assigned(glVertexAttrib2dvARB) then Exit; - @glVertexAttrib3fvARB := SDL_GL_GetProcAddress('glVertexAttrib3fvARB'); - if not Assigned(glVertexAttrib3fvARB) then Exit; - @glVertexAttrib3svARB := SDL_GL_GetProcAddress('glVertexAttrib3svARB'); - if not Assigned(glVertexAttrib3svARB) then Exit; - @glVertexAttrib3dvARB := SDL_GL_GetProcAddress('glVertexAttrib3dvARB'); - if not Assigned(glVertexAttrib3dvARB) then Exit; - @glVertexAttrib4fvARB := SDL_GL_GetProcAddress('glVertexAttrib4fvARB'); - if not Assigned(glVertexAttrib4fvARB) then Exit; - @glVertexAttrib4svARB := SDL_GL_GetProcAddress('glVertexAttrib4svARB'); - if not Assigned(glVertexAttrib4svARB) then Exit; - @glVertexAttrib4dvARB := SDL_GL_GetProcAddress('glVertexAttrib4dvARB'); - if not Assigned(glVertexAttrib4dvARB) then Exit; - @glVertexAttrib4ivARB := SDL_GL_GetProcAddress('glVertexAttrib4ivARB'); - if not Assigned(glVertexAttrib4ivARB) then Exit; - @glVertexAttrib4bvARB := SDL_GL_GetProcAddress('glVertexAttrib4bvARB'); - if not Assigned(glVertexAttrib4bvARB) then Exit; - @glVertexAttrib4ubvARB := SDL_GL_GetProcAddress('glVertexAttrib4ubvARB'); - if not Assigned(glVertexAttrib4ubvARB) then Exit; - @glVertexAttrib4usvARB := SDL_GL_GetProcAddress('glVertexAttrib4usvARB'); - if not Assigned(glVertexAttrib4usvARB) then Exit; - @glVertexAttrib4uivARB := SDL_GL_GetProcAddress('glVertexAttrib4uivARB'); - if not Assigned(glVertexAttrib4uivARB) then Exit; - @glVertexAttrib4NbvARB := SDL_GL_GetProcAddress('glVertexAttrib4NbvARB'); - if not Assigned(glVertexAttrib4NbvARB) then Exit; - @glVertexAttrib4NsvARB := SDL_GL_GetProcAddress('glVertexAttrib4NsvARB'); - if not Assigned(glVertexAttrib4NsvARB) then Exit; - @glVertexAttrib4NivARB := SDL_GL_GetProcAddress('glVertexAttrib4NivARB'); - if not Assigned(glVertexAttrib4NivARB) then Exit; - @glVertexAttrib4NubvARB := SDL_GL_GetProcAddress('glVertexAttrib4NubvARB'); - if not Assigned(glVertexAttrib4NubvARB) then Exit; - @glVertexAttrib4NusvARB := SDL_GL_GetProcAddress('glVertexAttrib4NusvARB'); - if not Assigned(glVertexAttrib4NusvARB) then Exit; - @glVertexAttrib4NuivARB := SDL_GL_GetProcAddress('glVertexAttrib4NuivARB'); - if not Assigned(glVertexAttrib4NuivARB) then Exit; - @glVertexAttribPointerARB := SDL_GL_GetProcAddress('glVertexAttribPointerARB'); - if not Assigned(glVertexAttribPointerARB) then Exit; - @glEnableVertexAttribArrayARB := SDL_GL_GetProcAddress('glEnableVertexAttribArrayARB'); - if not Assigned(glEnableVertexAttribArrayARB) then Exit; - @glDisableVertexAttribArrayARB := SDL_GL_GetProcAddress('glDisableVertexAttribArrayARB'); - if not Assigned(glDisableVertexAttribArrayARB) then Exit; - @glBindAttribLocationARB := SDL_GL_GetProcAddress('glBindAttribLocationARB'); - if not Assigned(glBindAttribLocationARB) then Exit; - @glGetActiveAttribARB := SDL_GL_GetProcAddress('glGetActiveAttribARB'); - if not Assigned(glGetActiveAttribARB) then Exit; - @glGetAttribLocationARB := SDL_GL_GetProcAddress('glGetAttribLocationARB'); - if not Assigned(glGetAttribLocationARB) then Exit; - @glGetVertexAttribdvARB := SDL_GL_GetProcAddress('glGetVertexAttribdvARB'); - if not Assigned(glGetVertexAttribdvARB) then Exit; - @glGetVertexAttribfvARB := SDL_GL_GetProcAddress('glGetVertexAttribfvARB'); - if not Assigned(glGetVertexAttribfvARB) then Exit; - @glGetVertexAttribivARB := SDL_GL_GetProcAddress('glGetVertexAttribivARB'); - if not Assigned(glGetVertexAttribivARB) then Exit; - @glGetVertexAttribPointervARB := SDL_GL_GetProcAddress('glGetVertexAttribPointervARB'); - if not Assigned(glGetVertexAttribPointervARB) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_ARB_fragment_shader: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ARB_fragment_shader', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_ARB_shading_language_100: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ARB_shading_language_100', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_ARB_texture_non_power_of_two: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ARB_texture_non_power_of_two', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_ARB_point_sprite: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ARB_point_sprite', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_EXT_depth_bounds_test: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_depth_bounds_test', extstring) then - begin - @glDepthBoundsEXT := SDL_GL_GetProcAddress('glDepthBoundsEXT'); - if not Assigned(glDepthBoundsEXT) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_EXT_secondary_color: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_secondary_color', extstring) then - begin - @glSecondaryColor3bEXT := SDL_GL_GetProcAddress('glSecondaryColor3bEXT'); - if not Assigned(glSecondaryColor3bEXT) then Exit; - @glSecondaryColor3sEXT := SDL_GL_GetProcAddress('glSecondaryColor3sEXT'); - if not Assigned(glSecondaryColor3sEXT) then Exit; - @glSecondaryColor3iEXT := SDL_GL_GetProcAddress('glSecondaryColor3iEXT'); - if not Assigned(glSecondaryColor3iEXT) then Exit; - @glSecondaryColor3fEXT := SDL_GL_GetProcAddress('glSecondaryColor3fEXT'); - if not Assigned(glSecondaryColor3fEXT) then Exit; - @glSecondaryColor3dEXT := SDL_GL_GetProcAddress('glSecondaryColor3dEXT'); - if not Assigned(glSecondaryColor3dEXT) then Exit; - @glSecondaryColor3ubEXT := SDL_GL_GetProcAddress('glSecondaryColor3ubEXT'); - if not Assigned(glSecondaryColor3ubEXT) then Exit; - @glSecondaryColor3usEXT := SDL_GL_GetProcAddress('glSecondaryColor3usEXT'); - if not Assigned(glSecondaryColor3usEXT) then Exit; - @glSecondaryColor3uiEXT := SDL_GL_GetProcAddress('glSecondaryColor3uiEXT'); - if not Assigned(glSecondaryColor3uiEXT) then Exit; - @glSecondaryColor3bvEXT := SDL_GL_GetProcAddress('glSecondaryColor3bvEXT'); - if not Assigned(glSecondaryColor3bvEXT) then Exit; - @glSecondaryColor3svEXT := SDL_GL_GetProcAddress('glSecondaryColor3svEXT'); - if not Assigned(glSecondaryColor3svEXT) then Exit; - @glSecondaryColor3ivEXT := SDL_GL_GetProcAddress('glSecondaryColor3ivEXT'); - if not Assigned(glSecondaryColor3ivEXT) then Exit; - @glSecondaryColor3fvEXT := SDL_GL_GetProcAddress('glSecondaryColor3fvEXT'); - if not Assigned(glSecondaryColor3fvEXT) then Exit; - @glSecondaryColor3dvEXT := SDL_GL_GetProcAddress('glSecondaryColor3dvEXT'); - if not Assigned(glSecondaryColor3dvEXT) then Exit; - @glSecondaryColor3ubvEXT := SDL_GL_GetProcAddress('glSecondaryColor3ubvEXT'); - if not Assigned(glSecondaryColor3ubvEXT) then Exit; - @glSecondaryColor3usvEXT := SDL_GL_GetProcAddress('glSecondaryColor3usvEXT'); - if not Assigned(glSecondaryColor3usvEXT) then Exit; - @glSecondaryColor3uivEXT := SDL_GL_GetProcAddress('glSecondaryColor3uivEXT'); - if not Assigned(glSecondaryColor3uivEXT) then Exit; - @glSecondaryColorPointerEXT := SDL_GL_GetProcAddress('glSecondaryColorPointerEXT'); - if not Assigned(glSecondaryColorPointerEXT) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_EXT_texture_mirror_clamp: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_texture_mirror_clamp', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_EXT_blend_equation_separate: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_blend_equation_separate', extstring) then - begin - @glBlendEquationSeparateEXT := SDL_GL_GetProcAddress('glBlendEquationSeparateEXT'); - if not Assigned(glBlendEquationSeparateEXT) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_MESA_pack_invert: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_MESA_pack_invert', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_MESA_ycbcr_texture: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_MESA_ycbcr_texture', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_ARB_fragment_program_shadow: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_ARB_fragment_program_shadow', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_EXT_fog_coord: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_fog_coord', extstring) then - begin - @glFogCoordfEXT := SDL_GL_GetProcAddress('glFogCoordfEXT'); - if not Assigned(glFogCoordfEXT) then Exit; - @glFogCoorddEXT := SDL_GL_GetProcAddress('glFogCoorddEXT'); - if not Assigned(glFogCoorddEXT) then Exit; - @glFogCoordfvEXT := SDL_GL_GetProcAddress('glFogCoordfvEXT'); - if not Assigned(glFogCoordfvEXT) then Exit; - @glFogCoorddvEXT := SDL_GL_GetProcAddress('glFogCoorddvEXT'); - if not Assigned(glFogCoorddvEXT) then Exit; - @glFogCoordPointerEXT := SDL_GL_GetProcAddress('glFogCoordPointerEXT'); - if not Assigned(glFogCoordPointerEXT) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_NV_fragment_program_option: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_fragment_program_option', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_EXT_pixel_buffer_object: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_EXT_pixel_buffer_object', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_NV_fragment_program2: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_fragment_program2', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_NV_vertex_program2_option: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_vertex_program2_option', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_NV_vertex_program3: Boolean; -var - extstring : PChar; -begin - - Result := FALSE; - extstring := glGetString( GL_EXTENSIONS ); - - if glext_ExtensionSupported('GL_NV_vertex_program3', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_ARB_draw_buffers: Boolean; -var - extstring: PChar; -begin - - Result := FALSE; - extstring := glGetString(GL_EXTENSIONS); - - if glext_ExtensionSupported('GL_ARB_draw_buffers', extstring) then - begin - glDrawBuffersARB := SDL_GL_GetProcAddress('glDrawBuffersARB'); - if not Assigned(glDrawBuffersARB) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_ARB_texture_rectangle: Boolean; -var - extstring: PChar; -begin - - Result := FALSE; - extstring := glGetString(GL_EXTENSIONS); - - if glext_ExtensionSupported('GL_ARB_texture_rectangle', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_ARB_color_buffer_float: Boolean; -var - extstring: PChar; -begin - - Result := FALSE; - extstring := glGetString(GL_EXTENSIONS); - - if glext_ExtensionSupported('GL_ARB_color_buffer_float', extstring) then - begin - glClampColorARB := SDL_GL_GetProcAddress('glClampColorARB'); - if not Assigned(glClampColorARB) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_ARB_half_float_pixel: Boolean; -var - extstring: PChar; -begin - - Result := FALSE; - extstring := glGetString(GL_EXTENSIONS); - - if glext_ExtensionSupported('GL_ARB_half_float_pixel', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_ARB_texture_float: Boolean; -var - extstring: PChar; -begin - - Result := FALSE; - extstring := glGetString(GL_EXTENSIONS); - - if glext_ExtensionSupported('GL_ARB_texture_float', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_EXT_texture_compression_dxt1: Boolean; -var - extstring: PChar; -begin - - Result := FALSE; - extstring := glGetString(GL_EXTENSIONS); - - if glext_ExtensionSupported('GL_EXT_texture_compression_dxt1', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_ARB_pixel_buffer_object: Boolean; -var - extstring: PChar; -begin - - Result := FALSE; - extstring := glGetString(GL_EXTENSIONS); - - if glext_ExtensionSupported('GL_ARB_pixel_buffer_object', extstring) then - begin - Result := TRUE; - end; - -end; - -function Load_GL_EXT_framebuffer_object: Boolean; -var - extstring: PChar; -begin - - Result := FALSE; - extstring := glGetString(GL_EXTENSIONS); - - if glext_ExtensionSupported('GL_EXT_framebuffer_object', extstring) then - begin - glIsRenderbufferEXT := SDL_GL_GetProcAddress('glIsRenderbufferEXT'); - if not Assigned(glIsRenderbufferEXT) then Exit; - glBindRenderbufferEXT := SDL_GL_GetProcAddress('glBindRenderbufferEXT'); - if not Assigned(glBindRenderbufferEXT) then Exit; - glDeleteRenderbuffersEXT := SDL_GL_GetProcAddress('glDeleteRenderbuffersEXT'); - if not Assigned(glDeleteRenderbuffersEXT) then Exit; - glGenRenderbuffersEXT := SDL_GL_GetProcAddress('glGenRenderbuffersEXT'); - if not Assigned(glGenRenderbuffersEXT) then Exit; - glRenderbufferStorageEXT := SDL_GL_GetProcAddress('glRenderbufferStorageEXT'); - if not Assigned(glRenderbufferStorageEXT) then Exit; - glGetRenderbufferParameterivEXT := SDL_GL_GetProcAddress('glGetRenderbufferParameterivEXT'); - if not Assigned(glGetRenderbufferParameterivEXT) then Exit; - glIsFramebufferEXT := SDL_GL_GetProcAddress('glIsFramebufferEXT'); - if not Assigned(glIsFramebufferEXT) then Exit; - glBindFramebufferEXT := SDL_GL_GetProcAddress('glBindFramebufferEXT'); - if not Assigned(glBindFramebufferEXT) then Exit; - glDeleteFramebuffersEXT := SDL_GL_GetProcAddress('glDeleteFramebuffersEXT'); - if not Assigned(glDeleteFramebuffersEXT) then Exit; - glGenFramebuffersEXT := SDL_GL_GetProcAddress('glGenFramebuffersEXT'); - if not Assigned(glGenFramebuffersEXT) then Exit; - glCheckFramebufferStatusEXT := SDL_GL_GetProcAddress('glCheckFramebufferStatusEXT'); - if not Assigned(glCheckFramebufferStatusEXT) then Exit; - glFramebufferTexture1DEXT := SDL_GL_GetProcAddress('glFramebufferTexture1DEXT'); - if not Assigned(glFramebufferTexture1DEXT) then Exit; - glFramebufferTexture2DEXT := SDL_GL_GetProcAddress('glFramebufferTexture2DEXT'); - if not Assigned(glFramebufferTexture2DEXT) then Exit; - glFramebufferTexture3DEXT := SDL_GL_GetProcAddress('glFramebufferTexture3DEXT'); - if not Assigned(glFramebufferTexture3DEXT) then Exit; - glFramebufferRenderbufferEXT := SDL_GL_GetProcAddress('glFramebufferRenderbufferEXT'); - if not Assigned(glFramebufferRenderbufferEXT) then Exit; - glGetFramebufferAttachmentParameterivEXT := SDL_GL_GetProcAddress('glGetFramebufferAttachmentParameterivEXT'); - if not Assigned(glGetFramebufferAttachmentParameterivEXT) then Exit; - glGenerateMipmapEXT := SDL_GL_GetProcAddress('glGenerateMipmapEXT'); - if not Assigned(glGenerateMipmapEXT) then Exit; - Result := TRUE; - end; - -end; - -function Load_GL_version_1_4: Boolean; -var - extstring: String; -begin - - Result := FALSE; - extstring := String(PChar(glGetString(GL_EXTENSIONS))); - - glBlendFuncSeparate := SDL_GL_GetProcAddress('glBlendFuncSeparate'); - if not Assigned(glBlendFuncSeparate) then Exit; - glFogCoordf := SDL_GL_GetProcAddress('glFogCoordf'); - if not Assigned(glFogCoordf) then Exit; - glFogCoordfv := SDL_GL_GetProcAddress('glFogCoordfv'); - if not Assigned(glFogCoordfv) then Exit; - glFogCoordd := SDL_GL_GetProcAddress('glFogCoordd'); - if not Assigned(glFogCoordd) then Exit; - glFogCoorddv := SDL_GL_GetProcAddress('glFogCoorddv'); - if not Assigned(glFogCoorddv) then Exit; - glFogCoordPointer := SDL_GL_GetProcAddress('glFogCoordPointer'); - if not Assigned(glFogCoordPointer) then Exit; - glMultiDrawArrays := SDL_GL_GetProcAddress('glMultiDrawArrays'); - if not Assigned(glMultiDrawArrays) then Exit; - glMultiDrawElements := SDL_GL_GetProcAddress('glMultiDrawElements'); - if not Assigned(glMultiDrawElements) then Exit; - glPointParameterf := SDL_GL_GetProcAddress('glPointParameterf'); - if not Assigned(glPointParameterf) then Exit; - glPointParameterfv := SDL_GL_GetProcAddress('glPointParameterfv'); - if not Assigned(glPointParameterfv) then Exit; - glPointParameteri := SDL_GL_GetProcAddress('glPointParameteri'); - if not Assigned(glPointParameteri) then Exit; - glPointParameteriv := SDL_GL_GetProcAddress('glPointParameteriv'); - if not Assigned(glPointParameteriv) then Exit; - glSecondaryColor3b := SDL_GL_GetProcAddress('glSecondaryColor3b'); - if not Assigned(glSecondaryColor3b) then Exit; - glSecondaryColor3bv := SDL_GL_GetProcAddress('glSecondaryColor3bv'); - if not Assigned(glSecondaryColor3bv) then Exit; - glSecondaryColor3d := SDL_GL_GetProcAddress('glSecondaryColor3d'); - if not Assigned(glSecondaryColor3d) then Exit; - glSecondaryColor3dv := SDL_GL_GetProcAddress('glSecondaryColor3dv'); - if not Assigned(glSecondaryColor3dv) then Exit; - glSecondaryColor3f := SDL_GL_GetProcAddress('glSecondaryColor3f'); - if not Assigned(glSecondaryColor3f) then Exit; - glSecondaryColor3fv := SDL_GL_GetProcAddress('glSecondaryColor3fv'); - if not Assigned(glSecondaryColor3fv) then Exit; - glSecondaryColor3i := SDL_GL_GetProcAddress('glSecondaryColor3i'); - if not Assigned(glSecondaryColor3i) then Exit; - glSecondaryColor3iv := SDL_GL_GetProcAddress('glSecondaryColor3iv'); - if not Assigned(glSecondaryColor3iv) then Exit; - glSecondaryColor3s := SDL_GL_GetProcAddress('glSecondaryColor3s'); - if not Assigned(glSecondaryColor3s) then Exit; - glSecondaryColor3sv := SDL_GL_GetProcAddress('glSecondaryColor3sv'); - if not Assigned(glSecondaryColor3sv) then Exit; - glSecondaryColor3ub := SDL_GL_GetProcAddress('glSecondaryColor3ub'); - if not Assigned(glSecondaryColor3ub) then Exit; - glSecondaryColor3ubv := SDL_GL_GetProcAddress('glSecondaryColor3ubv'); - if not Assigned(glSecondaryColor3ubv) then Exit; - glSecondaryColor3ui := SDL_GL_GetProcAddress('glSecondaryColor3ui'); - if not Assigned(glSecondaryColor3ui) then Exit; - glSecondaryColor3uiv := SDL_GL_GetProcAddress('glSecondaryColor3uiv'); - if not Assigned(glSecondaryColor3uiv) then Exit; - glSecondaryColor3us := SDL_GL_GetProcAddress('glSecondaryColor3us'); - if not Assigned(glSecondaryColor3us) then Exit; - glSecondaryColor3usv := SDL_GL_GetProcAddress('glSecondaryColor3usv'); - if not Assigned(glSecondaryColor3usv) then Exit; - glSecondaryColorPointer := SDL_GL_GetProcAddress('glSecondaryColorPointer'); - if not Assigned(glSecondaryColorPointer) then Exit; - glWindowPos2d := SDL_GL_GetProcAddress('glWindowPos2d'); - if not Assigned(glWindowPos2d) then Exit; - glWindowPos2dv := SDL_GL_GetProcAddress('glWindowPos2dv'); - if not Assigned(glWindowPos2dv) then Exit; - glWindowPos2f := SDL_GL_GetProcAddress('glWindowPos2f'); - if not Assigned(glWindowPos2f) then Exit; - glWindowPos2fv := SDL_GL_GetProcAddress('glWindowPos2fv'); - if not Assigned(glWindowPos2fv) then Exit; - glWindowPos2i := SDL_GL_GetProcAddress('glWindowPos2i'); - if not Assigned(glWindowPos2i) then Exit; - glWindowPos2iv := SDL_GL_GetProcAddress('glWindowPos2iv'); - if not Assigned(glWindowPos2iv) then Exit; - glWindowPos2s := SDL_GL_GetProcAddress('glWindowPos2s'); - if not Assigned(glWindowPos2s) then Exit; - glWindowPos2sv := SDL_GL_GetProcAddress('glWindowPos2sv'); - if not Assigned(glWindowPos2sv) then Exit; - glWindowPos3d := SDL_GL_GetProcAddress('glWindowPos3d'); - if not Assigned(glWindowPos3d) then Exit; - glWindowPos3dv := SDL_GL_GetProcAddress('glWindowPos3dv'); - if not Assigned(glWindowPos3dv) then Exit; - glWindowPos3f := SDL_GL_GetProcAddress('glWindowPos3f'); - if not Assigned(glWindowPos3f) then Exit; - glWindowPos3fv := SDL_GL_GetProcAddress('glWindowPos3fv'); - if not Assigned(glWindowPos3fv) then Exit; - glWindowPos3i := SDL_GL_GetProcAddress('glWindowPos3i'); - if not Assigned(glWindowPos3i) then Exit; - glWindowPos3iv := SDL_GL_GetProcAddress('glWindowPos3iv'); - if not Assigned(glWindowPos3iv) then Exit; - glWindowPos3s := SDL_GL_GetProcAddress('glWindowPos3s'); - if not Assigned(glWindowPos3s) then Exit; - glWindowPos3sv := SDL_GL_GetProcAddress('glWindowPos3sv'); - if not Assigned(glWindowPos3sv) then Exit; - Result := TRUE; - -end; - -function Load_GL_version_1_5: Boolean; -var - extstring: String; -begin - - Result := FALSE; - extstring := String(PChar(glGetString(GL_EXTENSIONS))); - - glGenQueries := SDL_GL_GetProcAddress('glGenQueries'); - if not Assigned(glGenQueries) then Exit; - glDeleteQueries := SDL_GL_GetProcAddress('glDeleteQueries'); - if not Assigned(glDeleteQueries) then Exit; - glIsQuery := SDL_GL_GetProcAddress('glIsQuery'); - if not Assigned(glIsQuery) then Exit; - glBeginQuery := SDL_GL_GetProcAddress('glBeginQuery'); - if not Assigned(glBeginQuery) then Exit; - glEndQuery := SDL_GL_GetProcAddress('glEndQuery'); - if not Assigned(glEndQuery) then Exit; - glGetQueryiv := SDL_GL_GetProcAddress('glGetQueryiv'); - if not Assigned(glGetQueryiv) then Exit; - glGetQueryObjectiv := SDL_GL_GetProcAddress('glGetQueryObjectiv'); - if not Assigned(glGetQueryObjectiv) then Exit; - glGetQueryObjectuiv := SDL_GL_GetProcAddress('glGetQueryObjectuiv'); - if not Assigned(glGetQueryObjectuiv) then Exit; - glBindBuffer := SDL_GL_GetProcAddress('glBindBuffer'); - if not Assigned(glBindBuffer) then Exit; - glDeleteBuffers := SDL_GL_GetProcAddress('glDeleteBuffers'); - if not Assigned(glDeleteBuffers) then Exit; - glGenBuffers := SDL_GL_GetProcAddress('glGenBuffers'); - if not Assigned(glGenBuffers) then Exit; - glIsBuffer := SDL_GL_GetProcAddress('glIsBuffer'); - if not Assigned(glIsBuffer) then Exit; - glBufferData := SDL_GL_GetProcAddress('glBufferData'); - if not Assigned(glBufferData) then Exit; - glBufferSubData := SDL_GL_GetProcAddress('glBufferSubData'); - if not Assigned(glBufferSubData) then Exit; - glGetBufferSubData := SDL_GL_GetProcAddress('glGetBufferSubData'); - if not Assigned(glGetBufferSubData) then Exit; - glMapBuffer := SDL_GL_GetProcAddress('glMapBuffer'); - if not Assigned(glMapBuffer) then Exit; - glUnmapBuffer := SDL_GL_GetProcAddress('glUnmapBuffer'); - if not Assigned(glUnmapBuffer) then Exit; - glGetBufferParameteriv := SDL_GL_GetProcAddress('glGetBufferParameteriv'); - if not Assigned(glGetBufferParameteriv) then Exit; - glGetBufferPointerv := SDL_GL_GetProcAddress('glGetBufferPointerv'); - if not Assigned(glGetBufferPointerv) then Exit; - Result := TRUE; - -end; - -function Load_GL_version_2_0: Boolean; -var - extstring: String; -begin - - Result := FALSE; - extstring := String(PChar(glGetString(GL_EXTENSIONS))); - - glBlendEquationSeparate := SDL_GL_GetProcAddress('glBlendEquationSeparate'); - if not Assigned(glBlendEquationSeparate) then Exit; - glDrawBuffers := SDL_GL_GetProcAddress('glDrawBuffers'); - if not Assigned(glDrawBuffers) then Exit; - glStencilOpSeparate := SDL_GL_GetProcAddress('glStencilOpSeparate'); - if not Assigned(glStencilOpSeparate) then Exit; - glStencilFuncSeparate := SDL_GL_GetProcAddress('glStencilFuncSeparate'); - if not Assigned(glStencilFuncSeparate) then Exit; - glStencilMaskSeparate := SDL_GL_GetProcAddress('glStencilMaskSeparate'); - if not Assigned(glStencilMaskSeparate) then Exit; - glAttachShader := SDL_GL_GetProcAddress('glAttachShader'); - if not Assigned(glAttachShader) then Exit; - glBindAttribLocation := SDL_GL_GetProcAddress('glBindAttribLocation'); - if not Assigned(glBindAttribLocation) then Exit; - glCompileShader := SDL_GL_GetProcAddress('glCompileShader'); - if not Assigned(glCompileShader) then Exit; - glCreateProgram := SDL_GL_GetProcAddress('glCreateProgram'); - if not Assigned(glCreateProgram) then Exit; - glCreateShader := SDL_GL_GetProcAddress('glCreateShader'); - if not Assigned(glCreateShader) then Exit; - glDeleteProgram := SDL_GL_GetProcAddress('glDeleteProgram'); - if not Assigned(glDeleteProgram) then Exit; - glDeleteShader := SDL_GL_GetProcAddress('glDeleteShader'); - if not Assigned(glDeleteShader) then Exit; - glDetachShader := SDL_GL_GetProcAddress('glDetachShader'); - if not Assigned(glDetachShader) then Exit; - glDisableVertexAttribArray := SDL_GL_GetProcAddress('glDisableVertexAttribArray'); - if not Assigned(glDisableVertexAttribArray) then Exit; - glEnableVertexAttribArray := SDL_GL_GetProcAddress('glEnableVertexAttribArray'); - if not Assigned(glEnableVertexAttribArray) then Exit; - glGetActiveAttrib := SDL_GL_GetProcAddress('glGetActiveAttrib'); - if not Assigned(glGetActiveAttrib) then Exit; - glGetActiveUniform := SDL_GL_GetProcAddress('glGetActiveUniform'); - if not Assigned(glGetActiveUniform) then Exit; - glGetAttachedShaders := SDL_GL_GetProcAddress('glGetAttachedShaders'); - if not Assigned(glGetAttachedShaders) then Exit; - glGetAttribLocation := SDL_GL_GetProcAddress('glGetAttribLocation'); - if not Assigned(glGetAttribLocation) then Exit; - glGetProgramiv := SDL_GL_GetProcAddress('glGetProgramiv'); - if not Assigned(glGetProgramiv) then Exit; - glGetProgramInfoLog := SDL_GL_GetProcAddress('glGetProgramInfoLog'); - if not Assigned(glGetProgramInfoLog) then Exit; - glGetShaderiv := SDL_GL_GetProcAddress('glGetShaderiv'); - if not Assigned(glGetShaderiv) then Exit; - glGetShaderInfoLog := SDL_GL_GetProcAddress('glGetShaderInfoLog'); - if not Assigned(glGetShaderInfoLog) then Exit; - glGetShaderSource := SDL_GL_GetProcAddress('glGetShaderSource'); - if not Assigned(glGetShaderSource) then Exit; - glGetUniformLocation := SDL_GL_GetProcAddress('glGetUniformLocation'); - if not Assigned(glGetUniformLocation) then Exit; - glGetUniformfv := SDL_GL_GetProcAddress('glGetUniformfv'); - if not Assigned(glGetUniformfv) then Exit; - glGetUniformiv := SDL_GL_GetProcAddress('glGetUniformiv'); - if not Assigned(glGetUniformiv) then Exit; - glGetVertexAttribdv := SDL_GL_GetProcAddress('glGetVertexAttribdv'); - if not Assigned(glGetVertexAttribdv) then Exit; - glGetVertexAttribfv := SDL_GL_GetProcAddress('glGetVertexAttribfv'); - if not Assigned(glGetVertexAttribfv) then Exit; - glGetVertexAttribiv := SDL_GL_GetProcAddress('glGetVertexAttribiv'); - if not Assigned(glGetVertexAttribiv) then Exit; - glGetVertexAttribPointerv := SDL_GL_GetProcAddress('glGetVertexAttribPointerv'); - if not Assigned(glGetVertexAttribPointerv) then Exit; - glIsProgram := SDL_GL_GetProcAddress('glIsProgram'); - if not Assigned(glIsProgram) then Exit; - glIsShader := SDL_GL_GetProcAddress('glIsShader'); - if not Assigned(glIsShader) then Exit; - glLinkProgram := SDL_GL_GetProcAddress('glLinkProgram'); - if not Assigned(glLinkProgram) then Exit; - glShaderSource := SDL_GL_GetProcAddress('glShaderSource'); - if not Assigned(glShaderSource) then Exit; - glUseProgram := SDL_GL_GetProcAddress('glUseProgram'); - if not Assigned(glUseProgram) then Exit; - glUniform1f := SDL_GL_GetProcAddress('glUniform1f'); - if not Assigned(glUniform1f) then Exit; - glUniform2f := SDL_GL_GetProcAddress('glUniform2f'); - if not Assigned(glUniform2f) then Exit; - glUniform3f := SDL_GL_GetProcAddress('glUniform3f'); - if not Assigned(glUniform3f) then Exit; - glUniform4f := SDL_GL_GetProcAddress('glUniform4f'); - if not Assigned(glUniform4f) then Exit; - glUniform1i := SDL_GL_GetProcAddress('glUniform1i'); - if not Assigned(glUniform1i) then Exit; - glUniform2i := SDL_GL_GetProcAddress('glUniform2i'); - if not Assigned(glUniform2i) then Exit; - glUniform3i := SDL_GL_GetProcAddress('glUniform3i'); - if not Assigned(glUniform3i) then Exit; - glUniform4i := SDL_GL_GetProcAddress('glUniform4i'); - if not Assigned(glUniform4i) then Exit; - glUniform1fv := SDL_GL_GetProcAddress('glUniform1fv'); - if not Assigned(glUniform1fv) then Exit; - glUniform2fv := SDL_GL_GetProcAddress('glUniform2fv'); - if not Assigned(glUniform2fv) then Exit; - glUniform3fv := SDL_GL_GetProcAddress('glUniform3fv'); - if not Assigned(glUniform3fv) then Exit; - glUniform4fv := SDL_GL_GetProcAddress('glUniform4fv'); - if not Assigned(glUniform4fv) then Exit; - glUniform1iv := SDL_GL_GetProcAddress('glUniform1iv'); - if not Assigned(glUniform1iv) then Exit; - glUniform2iv := SDL_GL_GetProcAddress('glUniform2iv'); - if not Assigned(glUniform2iv) then Exit; - glUniform3iv := SDL_GL_GetProcAddress('glUniform3iv'); - if not Assigned(glUniform3iv) then Exit; - glUniform4iv := SDL_GL_GetProcAddress('glUniform4iv'); - if not Assigned(glUniform4iv) then Exit; - glUniformMatrix2fv := SDL_GL_GetProcAddress('glUniformMatrix2fv'); - if not Assigned(glUniformMatrix2fv) then Exit; - glUniformMatrix3fv := SDL_GL_GetProcAddress('glUniformMatrix3fv'); - if not Assigned(glUniformMatrix3fv) then Exit; - glUniformMatrix4fv := SDL_GL_GetProcAddress('glUniformMatrix4fv'); - if not Assigned(glUniformMatrix4fv) then Exit; - glValidateProgram := SDL_GL_GetProcAddress('glValidateProgram'); - if not Assigned(glValidateProgram) then Exit; - glVertexAttrib1d := SDL_GL_GetProcAddress('glVertexAttrib1d'); - if not Assigned(glVertexAttrib1d) then Exit; - glVertexAttrib1dv := SDL_GL_GetProcAddress('glVertexAttrib1dv'); - if not Assigned(glVertexAttrib1dv) then Exit; - glVertexAttrib1f := SDL_GL_GetProcAddress('glVertexAttrib1f'); - if not Assigned(glVertexAttrib1f) then Exit; - glVertexAttrib1fv := SDL_GL_GetProcAddress('glVertexAttrib1fv'); - if not Assigned(glVertexAttrib1fv) then Exit; - glVertexAttrib1s := SDL_GL_GetProcAddress('glVertexAttrib1s'); - if not Assigned(glVertexAttrib1s) then Exit; - glVertexAttrib1sv := SDL_GL_GetProcAddress('glVertexAttrib1sv'); - if not Assigned(glVertexAttrib1sv) then Exit; - glVertexAttrib2d := SDL_GL_GetProcAddress('glVertexAttrib2d'); - if not Assigned(glVertexAttrib2d) then Exit; - glVertexAttrib2dv := SDL_GL_GetProcAddress('glVertexAttrib2dv'); - if not Assigned(glVertexAttrib2dv) then Exit; - glVertexAttrib2f := SDL_GL_GetProcAddress('glVertexAttrib2f'); - if not Assigned(glVertexAttrib2f) then Exit; - glVertexAttrib2fv := SDL_GL_GetProcAddress('glVertexAttrib2fv'); - if not Assigned(glVertexAttrib2fv) then Exit; - glVertexAttrib2s := SDL_GL_GetProcAddress('glVertexAttrib2s'); - if not Assigned(glVertexAttrib2s) then Exit; - glVertexAttrib2sv := SDL_GL_GetProcAddress('glVertexAttrib2sv'); - if not Assigned(glVertexAttrib2sv) then Exit; - glVertexAttrib3d := SDL_GL_GetProcAddress('glVertexAttrib3d'); - if not Assigned(glVertexAttrib3d) then Exit; - glVertexAttrib3dv := SDL_GL_GetProcAddress('glVertexAttrib3dv'); - if not Assigned(glVertexAttrib3dv) then Exit; - glVertexAttrib3f := SDL_GL_GetProcAddress('glVertexAttrib3f'); - if not Assigned(glVertexAttrib3f) then Exit; - glVertexAttrib3fv := SDL_GL_GetProcAddress('glVertexAttrib3fv'); - if not Assigned(glVertexAttrib3fv) then Exit; - glVertexAttrib3s := SDL_GL_GetProcAddress('glVertexAttrib3s'); - if not Assigned(glVertexAttrib3s) then Exit; - glVertexAttrib3sv := SDL_GL_GetProcAddress('glVertexAttrib3sv'); - if not Assigned(glVertexAttrib3sv) then Exit; - glVertexAttrib4Nbv := SDL_GL_GetProcAddress('glVertexAttrib4Nbv'); - if not Assigned(glVertexAttrib4Nbv) then Exit; - glVertexAttrib4Niv := SDL_GL_GetProcAddress('glVertexAttrib4Niv'); - if not Assigned(glVertexAttrib4Niv) then Exit; - glVertexAttrib4Nsv := SDL_GL_GetProcAddress('glVertexAttrib4Nsv'); - if not Assigned(glVertexAttrib4Nsv) then Exit; - glVertexAttrib4Nub := SDL_GL_GetProcAddress('glVertexAttrib4Nub'); - if not Assigned(glVertexAttrib4Nub) then Exit; - glVertexAttrib4Nubv := SDL_GL_GetProcAddress('glVertexAttrib4Nubv'); - if not Assigned(glVertexAttrib4Nubv) then Exit; - glVertexAttrib4Nuiv := SDL_GL_GetProcAddress('glVertexAttrib4Nuiv'); - if not Assigned(glVertexAttrib4Nuiv) then Exit; - glVertexAttrib4Nusv := SDL_GL_GetProcAddress('glVertexAttrib4Nusv'); - if not Assigned(glVertexAttrib4Nusv) then Exit; - glVertexAttrib4bv := SDL_GL_GetProcAddress('glVertexAttrib4bv'); - if not Assigned(glVertexAttrib4bv) then Exit; - glVertexAttrib4d := SDL_GL_GetProcAddress('glVertexAttrib4d'); - if not Assigned(glVertexAttrib4d) then Exit; - glVertexAttrib4dv := SDL_GL_GetProcAddress('glVertexAttrib4dv'); - if not Assigned(glVertexAttrib4dv) then Exit; - glVertexAttrib4f := SDL_GL_GetProcAddress('glVertexAttrib4f'); - if not Assigned(glVertexAttrib4f) then Exit; - glVertexAttrib4fv := SDL_GL_GetProcAddress('glVertexAttrib4fv'); - if not Assigned(glVertexAttrib4fv) then Exit; - glVertexAttrib4iv := SDL_GL_GetProcAddress('glVertexAttrib4iv'); - if not Assigned(glVertexAttrib4iv) then Exit; - glVertexAttrib4s := SDL_GL_GetProcAddress('glVertexAttrib4s'); - if not Assigned(glVertexAttrib4s) then Exit; - glVertexAttrib4sv := SDL_GL_GetProcAddress('glVertexAttrib4sv'); - if not Assigned(glVertexAttrib4sv) then Exit; - glVertexAttrib4ubv := SDL_GL_GetProcAddress('glVertexAttrib4ubv'); - if not Assigned(glVertexAttrib4ubv) then Exit; - glVertexAttrib4uiv := SDL_GL_GetProcAddress('glVertexAttrib4uiv'); - if not Assigned(glVertexAttrib4uiv) then Exit; - glVertexAttrib4usv := SDL_GL_GetProcAddress('glVertexAttrib4usv'); - if not Assigned(glVertexAttrib4usv) then Exit; - glVertexAttribPointer := SDL_GL_GetProcAddress('glVertexAttribPointer'); - if not Assigned(glVertexAttribPointer) then Exit; - Result := TRUE; - -end; - -function glext_LoadExtension(ext: String): Boolean; -begin - - Result := FALSE; - - if ext = 'GL_version_1_2' then Result := Load_GL_version_1_2 - else if ext = 'GL_ARB_imaging' then Result := Load_GL_ARB_imaging - else if ext = 'GL_version_1_3' then Result := Load_GL_version_1_3 - else if ext = 'GL_ARB_multitexture' then Result := Load_GL_ARB_multitexture - else if ext = 'GL_ARB_transpose_matrix' then Result := Load_GL_ARB_transpose_matrix - else if ext = 'GL_ARB_multisample' then Result := Load_GL_ARB_multisample - else if ext = 'GL_ARB_texture_env_add' then Result := Load_GL_ARB_texture_env_add - {$IFDEF WINDOWS} - else if ext = 'WGL_ARB_extensions_string' then Result := Load_WGL_ARB_extensions_string - else if ext = 'WGL_ARB_buffer_region' then Result := Load_WGL_ARB_buffer_region - {$ENDIF} - else if ext = 'GL_ARB_texture_cube_map' then Result := Load_GL_ARB_texture_cube_map - else if ext = 'GL_ARB_depth_texture' then Result := Load_GL_ARB_depth_texture - else if ext = 'GL_ARB_point_parameters' then Result := Load_GL_ARB_point_parameters - else if ext = 'GL_ARB_shadow' then Result := Load_GL_ARB_shadow - else if ext = 'GL_ARB_shadow_ambient' then Result := Load_GL_ARB_shadow_ambient - else if ext = 'GL_ARB_texture_border_clamp' then Result := Load_GL_ARB_texture_border_clamp - else if ext = 'GL_ARB_texture_compression' then Result := Load_GL_ARB_texture_compression - else if ext = 'GL_ARB_texture_env_combine' then Result := Load_GL_ARB_texture_env_combine - else if ext = 'GL_ARB_texture_env_crossbar' then Result := Load_GL_ARB_texture_env_crossbar - else if ext = 'GL_ARB_texture_env_dot3' then Result := Load_GL_ARB_texture_env_dot3 - else if ext = 'GL_ARB_texture_mirrored_repeat' then Result := Load_GL_ARB_texture_mirrored_repeat - else if ext = 'GL_ARB_vertex_blend' then Result := Load_GL_ARB_vertex_blend - else if ext = 'GL_ARB_vertex_program' then Result := Load_GL_ARB_vertex_program - else if ext = 'GL_ARB_window_pos' then Result := Load_GL_ARB_window_pos - else if ext = 'GL_EXT_422_pixels' then Result := Load_GL_EXT_422_pixels - else if ext = 'GL_EXT_abgr' then Result := Load_GL_EXT_abgr - else if ext = 'GL_EXT_bgra' then Result := Load_GL_EXT_bgra - else if ext = 'GL_EXT_blend_color' then Result := Load_GL_EXT_blend_color - else if ext = 'GL_EXT_blend_func_separate' then Result := Load_GL_EXT_blend_func_separate - else if ext = 'GL_EXT_blend_logic_op' then Result := Load_GL_EXT_blend_logic_op - else if ext = 'GL_EXT_blend_minmax' then Result := Load_GL_EXT_blend_minmax - else if ext = 'GL_EXT_blend_subtract' then Result := Load_GL_EXT_blend_subtract - else if ext = 'GL_EXT_clip_volume_hint' then Result := Load_GL_EXT_clip_volume_hint - else if ext = 'GL_EXT_color_subtable' then Result := Load_GL_EXT_color_subtable - else if ext = 'GL_EXT_compiled_vertex_array' then Result := Load_GL_EXT_compiled_vertex_array - else if ext = 'GL_EXT_convolution' then Result := Load_GL_EXT_convolution - else if ext = 'GL_EXT_histogram' then Result := Load_GL_EXT_histogram - else if ext = 'GL_EXT_multi_draw_arrays' then Result := Load_GL_EXT_multi_draw_arrays - else if ext = 'GL_EXT_packed_pixels' then Result := Load_GL_EXT_packed_pixels - else if ext = 'GL_EXT_paletted_texture' then Result := Load_GL_EXT_paletted_texture - else if ext = 'GL_EXT_point_parameters' then Result := Load_GL_EXT_point_parameters - else if ext = 'GL_EXT_polygon_offset' then Result := Load_GL_EXT_polygon_offset - else if ext = 'GL_EXT_separate_specular_color' then Result := Load_GL_EXT_separate_specular_color - else if ext = 'GL_EXT_shadow_funcs' then Result := Load_GL_EXT_shadow_funcs - else if ext = 'GL_EXT_shared_texture_palette' then Result := Load_GL_EXT_shared_texture_palette - else if ext = 'GL_EXT_stencil_two_side' then Result := Load_GL_EXT_stencil_two_side - else if ext = 'GL_EXT_stencil_wrap' then Result := Load_GL_EXT_stencil_wrap - else if ext = 'GL_EXT_subtexture' then Result := Load_GL_EXT_subtexture - else if ext = 'GL_EXT_texture3D' then Result := Load_GL_EXT_texture3D - else if ext = 'GL_EXT_texture_compression_s3tc' then Result := Load_GL_EXT_texture_compression_s3tc - else if ext = 'GL_EXT_texture_env_add' then Result := Load_GL_EXT_texture_env_add - else if ext = 'GL_EXT_texture_env_combine' then Result := Load_GL_EXT_texture_env_combine - else if ext = 'GL_EXT_texture_env_dot3' then Result := Load_GL_EXT_texture_env_dot3 - else if ext = 'GL_EXT_texture_filter_anisotropic' then Result := Load_GL_EXT_texture_filter_anisotropic - else if ext = 'GL_EXT_texture_lod_bias' then Result := Load_GL_EXT_texture_lod_bias - else if ext = 'GL_EXT_texture_object' then Result := Load_GL_EXT_texture_object - else if ext = 'GL_EXT_vertex_array' then Result := Load_GL_EXT_vertex_array - else if ext = 'GL_EXT_vertex_shader' then Result := Load_GL_EXT_vertex_shader - else if ext = 'GL_EXT_vertex_weighting' then Result := Load_GL_EXT_vertex_weighting - else if ext = 'GL_HP_occlusion_test' then Result := Load_GL_HP_occlusion_test - else if ext = 'GL_NV_blend_square' then Result := Load_GL_NV_blend_square - else if ext = 'GL_NV_copy_depth_to_color' then Result := Load_GL_NV_copy_depth_to_color - else if ext = 'GL_NV_depth_clamp' then Result := Load_GL_NV_depth_clamp - else if ext = 'GL_NV_evaluators' then Result := Load_GL_NV_evaluators - else if ext = 'GL_NV_fence' then Result := Load_GL_NV_fence - else if ext = 'GL_NV_fog_distance' then Result := Load_GL_NV_fog_distance - else if ext = 'GL_NV_light_max_exponent' then Result := Load_GL_NV_light_max_exponent - else if ext = 'GL_NV_multisample_filter_hint' then Result := Load_GL_NV_multisample_filter_hint - else if ext = 'GL_NV_occlusion_query' then Result := Load_GL_NV_occlusion_query - else if ext = 'GL_NV_packed_depth_stencil' then Result := Load_GL_NV_packed_depth_stencil - else if ext = 'GL_NV_point_sprite' then Result := Load_GL_NV_point_sprite - else if ext = 'GL_NV_register_combiners' then Result := Load_GL_NV_register_combiners - else if ext = 'GL_NV_register_combiners2' then Result := Load_GL_NV_register_combiners2 - else if ext = 'GL_NV_texgen_emboss' then Result := Load_GL_NV_texgen_emboss - else if ext = 'GL_NV_texgen_reflection' then Result := Load_GL_NV_texgen_reflection - else if ext = 'GL_NV_texture_compression_vtc' then Result := Load_GL_NV_texture_compression_vtc - else if ext = 'GL_NV_texture_env_combine4' then Result := Load_GL_NV_texture_env_combine4 - else if ext = 'GL_NV_texture_rectangle' then Result := Load_GL_NV_texture_rectangle - else if ext = 'GL_NV_texture_shader' then Result := Load_GL_NV_texture_shader - else if ext = 'GL_NV_texture_shader2' then Result := Load_GL_NV_texture_shader2 - else if ext = 'GL_NV_texture_shader3' then Result := Load_GL_NV_texture_shader3 - else if ext = 'GL_NV_vertex_array_range' then Result := Load_GL_NV_vertex_array_range - else if ext = 'GL_NV_vertex_array_range2' then Result := Load_GL_NV_vertex_array_range2 - else if ext = 'GL_NV_vertex_program' then Result := Load_GL_NV_vertex_program - else if ext = 'GL_NV_vertex_program1_1' then Result := Load_GL_NV_vertex_program1_1 - else if ext = 'GL_ATI_element_array' then Result := Load_GL_ATI_element_array - else if ext = 'GL_ATI_envmap_bumpmap' then Result := Load_GL_ATI_envmap_bumpmap - else if ext = 'GL_ATI_fragment_shader' then Result := Load_GL_ATI_fragment_shader - else if ext = 'GL_ATI_pn_triangles' then Result := Load_GL_ATI_pn_triangles - else if ext = 'GL_ATI_texture_mirror_once' then Result := Load_GL_ATI_texture_mirror_once - else if ext = 'GL_ATI_vertex_array_object' then Result := Load_GL_ATI_vertex_array_object - else if ext = 'GL_ATI_vertex_streams' then Result := Load_GL_ATI_vertex_streams - {$IFDEF WINDOWS} - else if ext = 'WGL_I3D_image_buffer' then Result := Load_WGL_I3D_image_buffer - else if ext = 'WGL_I3D_swap_frame_lock' then Result := Load_WGL_I3D_swap_frame_lock - else if ext = 'WGL_I3D_swap_frame_usage' then Result := Load_WGL_I3D_swap_frame_usage - {$ENDIF} - else if ext = 'GL_3DFX_texture_compression_FXT1' then Result := Load_GL_3DFX_texture_compression_FXT1 - else if ext = 'GL_IBM_cull_vertex' then Result := Load_GL_IBM_cull_vertex - else if ext = 'GL_IBM_multimode_draw_arrays' then Result := Load_GL_IBM_multimode_draw_arrays - else if ext = 'GL_IBM_raster_pos_clip' then Result := Load_GL_IBM_raster_pos_clip - else if ext = 'GL_IBM_texture_mirrored_repeat' then Result := Load_GL_IBM_texture_mirrored_repeat - else if ext = 'GL_IBM_vertex_array_lists' then Result := Load_GL_IBM_vertex_array_lists - else if ext = 'GL_MESA_resize_buffers' then Result := Load_GL_MESA_resize_buffers - else if ext = 'GL_MESA_window_pos' then Result := Load_GL_MESA_window_pos - else if ext = 'GL_OML_interlace' then Result := Load_GL_OML_interlace - else if ext = 'GL_OML_resample' then Result := Load_GL_OML_resample - else if ext = 'GL_OML_subsample' then Result := Load_GL_OML_subsample - else if ext = 'GL_SGIS_generate_mipmap' then Result := Load_GL_SGIS_generate_mipmap - else if ext = 'GL_SGIS_multisample' then Result := Load_GL_SGIS_multisample - else if ext = 'GL_SGIS_pixel_texture' then Result := Load_GL_SGIS_pixel_texture - else if ext = 'GL_SGIS_texture_border_clamp' then Result := Load_GL_SGIS_texture_border_clamp - else if ext = 'GL_SGIS_texture_color_mask' then Result := Load_GL_SGIS_texture_color_mask - else if ext = 'GL_SGIS_texture_edge_clamp' then Result := Load_GL_SGIS_texture_edge_clamp - else if ext = 'GL_SGIS_texture_lod' then Result := Load_GL_SGIS_texture_lod - else if ext = 'GL_SGIS_depth_texture' then Result := Load_GL_SGIS_depth_texture - else if ext = 'GL_SGIX_fog_offset' then Result := Load_GL_SGIX_fog_offset - else if ext = 'GL_SGIX_interlace' then Result := Load_GL_SGIX_interlace - else if ext = 'GL_SGIX_shadow_ambient' then Result := Load_GL_SGIX_shadow_ambient - else if ext = 'GL_SGI_color_matrix' then Result := Load_GL_SGI_color_matrix - else if ext = 'GL_SGI_color_table' then Result := Load_GL_SGI_color_table - else if ext = 'GL_SGI_texture_color_table' then Result := Load_GL_SGI_texture_color_table - else if ext = 'GL_SUN_vertex' then Result := Load_GL_SUN_vertex - else if ext = 'GL_ARB_fragment_program' then Result := Load_GL_ARB_fragment_program - else if ext = 'GL_ATI_text_fragment_shader' then Result := Load_GL_ATI_text_fragment_shader - else if ext = 'GL_APPLE_client_storage' then Result := Load_GL_APPLE_client_storage - else if ext = 'GL_APPLE_element_array' then Result := Load_GL_APPLE_element_array - else if ext = 'GL_APPLE_fence' then Result := Load_GL_APPLE_fence - else if ext = 'GL_APPLE_vertex_array_object' then Result := Load_GL_APPLE_vertex_array_object - else if ext = 'GL_APPLE_vertex_array_range' then Result := Load_GL_APPLE_vertex_array_range - {$IFDEF WINDOWS} - else if ext = 'WGL_ARB_pixel_format' then Result := Load_WGL_ARB_pixel_format - else if ext = 'WGL_ARB_make_current_read' then Result := Load_WGL_ARB_make_current_read - else if ext = 'WGL_ARB_pbuffer' then Result := Load_WGL_ARB_pbuffer - else if ext = 'WGL_EXT_swap_control' then Result := Load_WGL_EXT_swap_control - else if ext = 'WGL_ARB_render_texture' then Result := Load_WGL_ARB_render_texture - else if ext = 'WGL_EXT_extensions_string' then Result := Load_WGL_EXT_extensions_string - else if ext = 'WGL_EXT_make_current_read' then Result := Load_WGL_EXT_make_current_read - else if ext = 'WGL_EXT_pbuffer' then Result := Load_WGL_EXT_pbuffer - else if ext = 'WGL_EXT_pixel_format' then Result := Load_WGL_EXT_pixel_format - else if ext = 'WGL_I3D_digital_video_control' then Result := Load_WGL_I3D_digital_video_control - else if ext = 'WGL_I3D_gamma' then Result := Load_WGL_I3D_gamma - else if ext = 'WGL_I3D_genlock' then Result := Load_WGL_I3D_genlock - {$ENDIF} - else if ext = 'GL_ARB_matrix_palette' then Result := Load_GL_ARB_matrix_palette - else if ext = 'GL_NV_element_array' then Result := Load_GL_NV_element_array - else if ext = 'GL_NV_float_buffer' then Result := Load_GL_NV_float_buffer - else if ext = 'GL_NV_fragment_program' then Result := Load_GL_NV_fragment_program - else if ext = 'GL_NV_primitive_restart' then Result := Load_GL_NV_primitive_restart - else if ext = 'GL_NV_vertex_program2' then Result := Load_GL_NV_vertex_program2 - {$IFDEF WINDOWS} - else if ext = 'WGL_NV_render_texture_rectangle' then Result := Load_WGL_NV_render_texture_rectangle - {$ENDIF} - else if ext = 'GL_NV_pixel_data_range' then Result := Load_GL_NV_pixel_data_range - else if ext = 'GL_EXT_texture_rectangle' then Result := Load_GL_EXT_texture_rectangle - else if ext = 'GL_S3_s3tc' then Result := Load_GL_S3_s3tc - else if ext = 'GL_ATI_draw_buffers' then Result := Load_GL_ATI_draw_buffers - {$IFDEF WINDOWS} - else if ext = 'WGL_ATI_pixel_format_float' then Result := Load_WGL_ATI_pixel_format_float - {$ENDIF} - else if ext = 'GL_ATI_texture_env_combine3' then Result := Load_GL_ATI_texture_env_combine3 - else if ext = 'GL_ATI_texture_float' then Result := Load_GL_ATI_texture_float - else if ext = 'GL_NV_texture_expand_normal' then Result := Load_GL_NV_texture_expand_normal - else if ext = 'GL_NV_half_float' then Result := Load_GL_NV_half_float - else if ext = 'GL_ATI_map_object_buffer' then Result := Load_GL_ATI_map_object_buffer - else if ext = 'GL_ATI_separate_stencil' then Result := Load_GL_ATI_separate_stencil - else if ext = 'GL_ATI_vertex_attrib_array_object' then Result := Load_GL_ATI_vertex_attrib_array_object - else if ext = 'GL_ARB_vertex_buffer_object' then Result := Load_GL_ARB_vertex_buffer_object - else if ext = 'GL_ARB_occlusion_query' then Result := Load_GL_ARB_occlusion_query - else if ext = 'GL_ARB_shader_objects' then Result := Load_GL_ARB_shader_objects - else if ext = 'GL_ARB_vertex_shader' then Result := Load_GL_ARB_vertex_shader - else if ext = 'GL_ARB_fragment_shader' then Result := Load_GL_ARB_fragment_shader - else if ext = 'GL_ARB_shading_language_100' then Result := Load_GL_ARB_shading_language_100 - else if ext = 'GL_ARB_texture_non_power_of_two' then Result := Load_GL_ARB_texture_non_power_of_two - else if ext = 'GL_ARB_point_sprite' then Result := Load_GL_ARB_point_sprite - else if ext = 'GL_EXT_depth_bounds_test' then Result := Load_GL_EXT_depth_bounds_test - else if ext = 'GL_EXT_secondary_color' then Result := Load_GL_EXT_secondary_color - else if ext = 'GL_EXT_texture_mirror_clamp' then Result := Load_GL_EXT_texture_mirror_clamp - else if ext = 'GL_EXT_blend_equation_separate' then Result := Load_GL_EXT_blend_equation_separate - else if ext = 'GL_MESA_pack_invert' then Result := Load_GL_MESA_pack_invert - else if ext = 'GL_MESA_ycbcr_texture' then Result := Load_GL_MESA_ycbcr_texture - else if ext = 'GL_ARB_fragment_program_shadow' then Result := Load_GL_ARB_fragment_program_shadow - else if ext = 'GL_EXT_fog_coord' then Result := Load_GL_EXT_fog_coord - else if ext = 'GL_NV_fragment_program_option' then Result := Load_GL_NV_fragment_program_option - else if ext = 'GL_EXT_pixel_buffer_object' then Result := Load_GL_EXT_pixel_buffer_object - else if ext = 'GL_NV_fragment_program2' then Result := Load_GL_NV_fragment_program2 - else if ext = 'GL_NV_vertex_program2_option' then Result := Load_GL_NV_vertex_program2_option - else if ext = 'GL_NV_vertex_program3' then Result := Load_GL_NV_vertex_program3 - else if ext = 'GL_ARB_draw_buffers' then Result := Load_GL_ARB_draw_buffers - else if ext = 'GL_ARB_texture_rectangle' then Result := Load_GL_ARB_texture_rectangle - else if ext = 'GL_ARB_color_buffer_float' then Result := Load_GL_ARB_color_buffer_float - else if ext = 'GL_ARB_half_float_pixel' then Result := Load_GL_ARB_half_float_pixel - else if ext = 'GL_ARB_texture_float' then Result := Load_GL_ARB_texture_float - else if ext = 'GL_EXT_texture_compression_dxt1' then Result := Load_GL_EXT_texture_compression_dxt1 - else if ext = 'GL_ARB_pixel_buffer_object' then Result := Load_GL_ARB_pixel_buffer_object - else if ext = 'GL_EXT_framebuffer_object' then Result := Load_GL_EXT_framebuffer_object - else if ext = 'GL_version_1_4' then Result := Load_GL_version_1_4 - else if ext = 'GL_version_1_5' then Result := Load_GL_version_1_5 - else if ext = 'GL_version_2_0' then Result := Load_GL_version_2_0 - -end; - -end. diff --git a/Game/Code/lib/JEDI-SDL/OpenGL/Pas/glu.pas b/Game/Code/lib/JEDI-SDL/OpenGL/Pas/glu.pas deleted file mode 100644 index 29647d12..00000000 --- a/Game/Code/lib/JEDI-SDL/OpenGL/Pas/glu.pas +++ /dev/null @@ -1,582 +0,0 @@ -unit glu; -{ - $Id: glu.pas,v 1.8 2007/05/20 20:28:31 savage Exp $ - - Adaption of the delphi3d.net OpenGL units to FreePascal - Sebastian Guenther (sg@freepascal.org) in 2002 - These units are free to use -} - -(*++ BUILD Version: 0004 // Increment this if a change has global effects - -Copyright (c) 1985-95, Microsoft Corporation - -Module Name: - - glu.h - -Abstract: - - Procedure declarations, constant definitions and macros for the OpenGL - Utility Library. - ---*) - -(* -** Copyright 1991-1993, Silicon Graphics, Inc. -** All Rights Reserved. -** -** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; -** the contents of this file may not be disclosed to third parties, copied or -** duplicated in any form, in whole or in part, without the prior written -** permission of Silicon Graphics, Inc. -** -** RESTRICTED RIGHTS LEGEND: -** Use, duplication or disclosure by the Government is subject to restrictions -** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data -** and Computer Software clause at DFARS 252.227-7013, and/or in similar or -** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - -** rights reserved under the Copyright Laws of the United States. -*) - -(* -** Return the error string associated with a particular error code. -** This will return 0 for an invalid error code. -** -** The generic function prototype that can be compiled for ANSI or Unicode -** is defined as follows: -** -** LPCTSTR APIENTRY gluErrorStringWIN (GLenum errCode); -*) - -{******************************************************************************} -{ } -{ Converted to Delphi by Tom Nuydens (tom@delphi3d.net) } -{ For the latest updates, visit Delphi3D: http://www.delphi3d.net } -{ } -{ Modified for Delphi/Kylix and FreePascal } -{ by Dominique Louis ( Dominique@Savagesoftware.com.au) } -{ For the latest updates, visit JEDI-SDL : http://www.sf.net/projects/jedi-sdl } -{ } -{******************************************************************************} - -{ - $Log: glu.pas,v $ - Revision 1.8 2007/05/20 20:28:31 savage - Initial Changes to Handle 64 Bits - - Revision 1.7 2006/11/26 16:35:49 savage - Messed up the last change to GLUtessCombineDataProc, had to reapply it. Thanks Michalis. - - Revision 1.6 2006/11/25 23:38:02 savage - Changes as proposed by Michalis Kamburelis for better FPC support - - Revision 1.5 2006/11/20 21:20:59 savage - Updated to work in MacOS X - - Revision 1.4 2005/05/22 18:52:09 savage - Changes as suggested by Michalis Kamburelis. Thanks again. - - Revision 1.3 2004/10/07 21:01:29 savage - Fix for FPC - - Revision 1.2 2004/08/14 22:54:30 savage - Updated so that Library name defines are correctly defined for MacOS X. - - Revision 1.1 2004/03/30 21:53:54 savage - Moved to it's own folder. - - Revision 1.4 2004/02/20 17:09:55 savage - Code tidied up in gl, glu and glut, while extensions in glext.pas are now loaded using SDL_GL_GetProcAddress, thus making it more cross-platform compatible, but now more tied to SDL. - - Revision 1.3 2004/02/14 00:23:39 savage - As UNIX is defined in jedi-sdl.inc this will be used to check linux compatability as well. Units have been changed to reflect this change. - - Revision 1.2 2004/02/14 00:09:19 savage - Changed uses to now make use of moduleloader.pas rather than dllfuncs.pas - - Revision 1.1 2004/02/05 00:08:19 savage - Module 1.0 release - - Revision 1.4 2003/06/02 12:32:13 savage - Modified Sources to avoid warnings with Delphi by moving CVS Logging to the top of the header files. Hopefully CVS Logging still works. - - Revision 1.3 2003/05/29 22:55:00 savage - Make use of new DLLFunctions - - Revision 1.2 2003/05/27 09:39:53 savage - Added better Gnu Pascal support. - - Revision 1.1 2003/05/11 13:18:03 savage - Newest OpenGL Headers For Delphi, Kylix and FPC - - Revision 1.2 2002/10/13 14:36:47 sg - * Win32 fix: The OS symbol is called "Win32", not "Windows" - - Revision 1.1 2002/10/13 13:57:31 sg - * Finally, the new units are available: Match the C headers more closely; - support for OpenGL extensions, and much more. Based on the Delphi units - by Tom Nuydens of delphi3d.net - -} - -interface - -{$I jedi-sdl.inc} - -uses -{$IFDEF __GPC__} - gpc, -{$ENDIF} - moduleloader, - gl; - -const -{$IFDEF WINDOWS} - GLuLibName = 'glu32.dll'; -{$ENDIF} - -{$IFDEF UNIX} -{$IFDEF DARWIN} - GLuLibName = '/System/Library/Frameworks/OpenGL.framework/Libraries/libGLU.dylib'; -{$ELSE} - GLuLibName = 'libGLU.so'; -{$ENDIF} -{$ENDIF} - -type - TViewPortArray = array[ 0..3 ] of GLint; - T16dArray = array[ 0..15 ] of GLdouble; - TCallBack = procedure; - T3dArray = array[ 0..2 ] of GLdouble; - T4pArray = array[ 0..3 ] of Pointer; - T4fArray = array[ 0..3 ] of GLfloat; -{$IFNDEF __GPC__} - PPointer = ^Pointer; -{$ENDIF} - -var - gluErrorString : function( errCode : GLenum ) : PChar; {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluErrorUnicodeStringEXT : function( errCode : GLenum ) : PWideChar; {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluGetString : function( name : GLenum ) : PChar; {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluOrtho2D : procedure( left, right, bottom, top : GLdouble ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluPerspective : procedure( fovy, aspect, zNear, zFar : GLdouble ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluPickMatrix : procedure( x, y, width, height : GLdouble; var viewport : TViewPortArray ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluLookAt : procedure( eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz : GLdouble ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluProject : function( objx, objy, objz : GLdouble; var modelMatrix, projMatrix : T16dArray; var viewport : TViewPortArray; winx, winy, winz : PGLdouble ) : Integer; {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluUnProject : function( winx, winy, winz : GLdouble; var modelMatrix, projMatrix : T16dArray; var viewport : TViewPortArray; objx, objy, objz : PGLdouble ) : Integer; {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluScaleImage : function( format : GLenum; widthin, heightin : GLint; typein : GLenum; const datain : Pointer; widthout, heightout : GLint; typeout : GLenum; dataout : Pointer ) : Integer; {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluBuild1DMipmaps : function( target : GLenum; components, width : GLint; format, atype : GLenum; const data : Pointer ) : Integer; {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluBuild2DMipmaps : function( target : GLenum; components, width, height : GLint; format, atype : GLenum; const data : Pointer ) : Integer; {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - -type - GLUnurbs = record - end; PGLUnurbs = ^GLUnurbs; - GLUquadric = record - end; PGLUquadric = ^GLUquadric; - GLUtesselator = record - end; PGLUtesselator = ^GLUtesselator; - - // backwards compatibility: - GLUnurbsObj = GLUnurbs; PGLUnurbsObj = PGLUnurbs; - GLUquadricObj = GLUquadric; PGLUquadricObj = PGLUquadric; - GLUtesselatorObj = GLUtesselator; PGLUtesselatorObj = PGLUtesselator; - GLUtriangulatorObj = GLUtesselator; PGLUtriangulatorObj = PGLUtesselator; - -var - gluNewQuadric : function : PGLUquadric; {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluDeleteQuadric : procedure( state : PGLUquadric ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluQuadricNormals : procedure( quadObject : PGLUquadric; normals : GLenum ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluQuadricTexture : procedure( quadObject : PGLUquadric; textureCoords : GLboolean ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluQuadricOrientation : procedure( quadObject : PGLUquadric; orientation : GLenum ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluQuadricDrawStyle : procedure( quadObject : PGLUquadric; drawStyle : GLenum ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluCylinder : procedure( qobj : PGLUquadric; baseRadius, topRadius, height : GLdouble; slices, stacks : GLint ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluDisk : procedure( qobj : PGLUquadric; innerRadius, outerRadius : GLdouble; slices, loops : GLint ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluPartialDisk : procedure( qobj : PGLUquadric; innerRadius, outerRadius : GLdouble; slices, loops : GLint; startAngle, sweepAngle : GLdouble ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluSphere : procedure( qobj : PGLuquadric; radius : GLdouble; slices, stacks : GLint ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluQuadricCallback : procedure( qobj : PGLUquadric; which : GLenum; fn : TCallBack ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluNewTess : function : PGLUtesselator; {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluDeleteTess : procedure( tess : PGLUtesselator ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluTessBeginPolygon : procedure( tess : PGLUtesselator; polygon_data : Pointer ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluTessBeginContour : procedure( tess : PGLUtesselator ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluTessVertex : procedure( tess : PGLUtesselator; var coords : T3dArray; data : Pointer ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluTessEndContour : procedure( tess : PGLUtesselator ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluTessEndPolygon : procedure( tess : PGLUtesselator ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluTessProperty : procedure( tess : PGLUtesselator; which : GLenum; value : GLdouble ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluTessNormal : procedure( tess : PGLUtesselator; x, y, z : GLdouble ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluTessCallback : procedure( tess : PGLUtesselator; which : GLenum; fn : TCallBack ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluGetTessProperty : procedure( tess : PGLUtesselator; which : GLenum; value : PGLdouble ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluNewNurbsRenderer : function : PGLUnurbs; {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluDeleteNurbsRenderer : procedure( nobj : PGLUnurbs ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluBeginSurface : procedure( nobj : PGLUnurbs ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluBeginCurve : procedure( nobj : PGLUnurbs ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluEndCurve : procedure( nobj : PGLUnurbs ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluEndSurface : procedure( nobj : PGLUnurbs ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluBeginTrim : procedure( nobj : PGLUnurbs ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluEndTrim : procedure( nobj : PGLUnurbs ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluPwlCurve : procedure( nobj : PGLUnurbs; count : GLint; aarray : PGLfloat; stride : GLint; atype : GLenum ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluNurbsCurve : procedure( nobj : PGLUnurbs; nknots : GLint; knot : PGLfloat; stride : GLint; ctlarray : PGLfloat; order : GLint; atype : GLenum ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluNurbsSurface : procedure( nobj : PGLUnurbs; sknot_count : GLint; sknot : PGLfloat; tknot_count : GLint; tknot : PGLfloat; s_stride, t_stride : GLint; ctlarray : PGLfloat; sorder, torder : GLint; atype : GLenum ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluLoadSamplingMatrices : procedure( nobj : PGLUnurbs; var modelMatrix, projMatrix : T16dArray; var viewport : TViewPortArray ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluNurbsProperty : procedure( nobj : PGLUnurbs; aproperty : GLenum; value : GLfloat ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluGetNurbsProperty : procedure( nobj : PGLUnurbs; aproperty : GLenum; value : PGLfloat ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluNurbsCallback : procedure( nobj : PGLUnurbs; which : GLenum; fn : TCallBack ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - -(**** Callback function prototypes ****) - -type - // gluQuadricCallback - GLUquadricErrorProc = procedure( p : GLenum ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - - // gluTessCallback - GLUtessBeginProc = procedure( p : GLenum ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - GLUtessEdgeFlagProc = procedure( p : GLboolean ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - GLUtessVertexProc = procedure( p : Pointer ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - GLUtessEndProc = procedure; {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - GLUtessErrorProc = procedure( p : GLenum ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - GLUtessCombineProc = procedure( var p1 : T3dArray; p2 : T4pArray; p3 : T4fArray; p4 : PPointer ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - GLUtessBeginDataProc = procedure( p1 : GLenum; p2 : Pointer ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - GLUtessEdgeFlagDataProc = procedure( p1 : GLboolean; p2 : Pointer ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - GLUtessVertexDataProc = procedure( p1, p2 : Pointer ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - GLUtessEndDataProc = procedure( p : Pointer ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - GLUtessErrorDataProc = procedure( p1 : GLenum; p2 : Pointer ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - GLUtessCombineDataProc = procedure( var p1 : T3dArray; var p2 : T4pArray; var p3 : T4fArray; - p4 : PPointer; p5 : Pointer ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - - // gluNurbsCallback - GLUnurbsErrorProc = procedure( p : GLenum ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - - -//*** Generic constants ****/ - -const - // Version - GLU_VERSION_1_1 = 1; - GLU_VERSION_1_2 = 1; - - // Errors: (return value 0 = no error) - GLU_INVALID_ENUM = 100900; - GLU_INVALID_VALUE = 100901; - GLU_OUT_OF_MEMORY = 100902; - GLU_INCOMPATIBLE_GL_VERSION = 100903; - - // StringName - GLU_VERSION = 100800; - GLU_EXTENSIONS = 100801; - - // Boolean - GLU_TRUE = GL_TRUE; - GLU_FALSE = GL_FALSE; - - - //*** Quadric constants ****/ - - // QuadricNormal - GLU_SMOOTH = 100000; - GLU_FLAT = 100001; - GLU_NONE = 100002; - - // QuadricDrawStyle - GLU_POINT = 100010; - GLU_LINE = 100011; - GLU_FILL = 100012; - GLU_SILHOUETTE = 100013; - - // QuadricOrientation - GLU_OUTSIDE = 100020; - GLU_INSIDE = 100021; - - // Callback types: - // GLU_ERROR = 100103; - - - //*** Tesselation constants ****/ - - GLU_TESS_MAX_COORD = 1.0E150; - - // TessProperty - GLU_TESS_WINDING_RULE = 100140; - GLU_TESS_BOUNDARY_ONLY = 100141; - GLU_TESS_TOLERANCE = 100142; - - // TessWinding - GLU_TESS_WINDING_ODD = 100130; - GLU_TESS_WINDING_NONZERO = 100131; - GLU_TESS_WINDING_POSITIVE = 100132; - GLU_TESS_WINDING_NEGATIVE = 100133; - GLU_TESS_WINDING_ABS_GEQ_TWO = 100134; - - // TessCallback - GLU_TESS_BEGIN = 100100; // void (CALLBACK*)(GLenum type) - GLU_TESS_VERTEX = 100101; // void (CALLBACK*)(void *data) - GLU_TESS_END = 100102; // void (CALLBACK*)(void) - GLU_TESS_ERROR = 100103; // void (CALLBACK*)(GLenum errno) - GLU_TESS_EDGE_FLAG = 100104; // void (CALLBACK*)(GLboolean boundaryEdge) - GLU_TESS_COMBINE = 100105; { void (CALLBACK*)(GLdouble coords[3], - void *data[4], - GLfloat weight[4], - void **dataOut) } - GLU_TESS_BEGIN_DATA = 100106; { void (CALLBACK*)(GLenum type, - void *polygon_data) } - GLU_TESS_VERTEX_DATA = 100107; { void (CALLBACK*)(void *data, - void *polygon_data) } - GLU_TESS_END_DATA = 100108; // void (CALLBACK*)(void *polygon_data) - GLU_TESS_ERROR_DATA = 100109; { void (CALLBACK*)(GLenum errno, - void *polygon_data) } - GLU_TESS_EDGE_FLAG_DATA = 100110; { void (CALLBACK*)(GLboolean boundaryEdge, - void *polygon_data) } - GLU_TESS_COMBINE_DATA = 100111; { void (CALLBACK*)(GLdouble coords[3], - void *data[4], - GLfloat weight[4], - void **dataOut, - void *polygon_data) } - - // TessError - GLU_TESS_ERROR1 = 100151; - GLU_TESS_ERROR2 = 100152; - GLU_TESS_ERROR3 = 100153; - GLU_TESS_ERROR4 = 100154; - GLU_TESS_ERROR5 = 100155; - GLU_TESS_ERROR6 = 100156; - GLU_TESS_ERROR7 = 100157; - GLU_TESS_ERROR8 = 100158; - - GLU_TESS_MISSING_BEGIN_POLYGON = GLU_TESS_ERROR1; - GLU_TESS_MISSING_BEGIN_CONTOUR = GLU_TESS_ERROR2; - GLU_TESS_MISSING_END_POLYGON = GLU_TESS_ERROR3; - GLU_TESS_MISSING_END_CONTOUR = GLU_TESS_ERROR4; - GLU_TESS_COORD_TOO_LARGE = GLU_TESS_ERROR5; - GLU_TESS_NEED_COMBINE_CALLBACK = GLU_TESS_ERROR6; - - //*** NURBS constants ****/ - - // NurbsProperty - GLU_AUTO_LOAD_MATRIX = 100200; - GLU_CULLING = 100201; - GLU_SAMPLING_TOLERANCE = 100203; - GLU_DISPLAY_MODE = 100204; - GLU_PARAMETRIC_TOLERANCE = 100202; - GLU_SAMPLING_METHOD = 100205; - GLU_U_STEP = 100206; - GLU_V_STEP = 100207; - - // NurbsSampling - GLU_PATH_LENGTH = 100215; - GLU_PARAMETRIC_ERROR = 100216; - GLU_DOMAIN_DISTANCE = 100217; - - - // NurbsTrim - GLU_MAP1_TRIM_2 = 100210; - GLU_MAP1_TRIM_3 = 100211; - - // NurbsDisplay - // GLU_FILL = 100012; - GLU_OUTLINE_POLYGON = 100240; - GLU_OUTLINE_PATCH = 100241; - - // NurbsCallback - // GLU_ERROR = 100103; - - // NurbsErrors - GLU_NURBS_ERROR1 = 100251; - GLU_NURBS_ERROR2 = 100252; - GLU_NURBS_ERROR3 = 100253; - GLU_NURBS_ERROR4 = 100254; - GLU_NURBS_ERROR5 = 100255; - GLU_NURBS_ERROR6 = 100256; - GLU_NURBS_ERROR7 = 100257; - GLU_NURBS_ERROR8 = 100258; - GLU_NURBS_ERROR9 = 100259; - GLU_NURBS_ERROR10 = 100260; - GLU_NURBS_ERROR11 = 100261; - GLU_NURBS_ERROR12 = 100262; - GLU_NURBS_ERROR13 = 100263; - GLU_NURBS_ERROR14 = 100264; - GLU_NURBS_ERROR15 = 100265; - GLU_NURBS_ERROR16 = 100266; - GLU_NURBS_ERROR17 = 100267; - GLU_NURBS_ERROR18 = 100268; - GLU_NURBS_ERROR19 = 100269; - GLU_NURBS_ERROR20 = 100270; - GLU_NURBS_ERROR21 = 100271; - GLU_NURBS_ERROR22 = 100272; - GLU_NURBS_ERROR23 = 100273; - GLU_NURBS_ERROR24 = 100274; - GLU_NURBS_ERROR25 = 100275; - GLU_NURBS_ERROR26 = 100276; - GLU_NURBS_ERROR27 = 100277; - GLU_NURBS_ERROR28 = 100278; - GLU_NURBS_ERROR29 = 100279; - GLU_NURBS_ERROR30 = 100280; - GLU_NURBS_ERROR31 = 100281; - GLU_NURBS_ERROR32 = 100282; - GLU_NURBS_ERROR33 = 100283; - GLU_NURBS_ERROR34 = 100284; - GLU_NURBS_ERROR35 = 100285; - GLU_NURBS_ERROR36 = 100286; - GLU_NURBS_ERROR37 = 100287; - -//*** Backwards compatibility for old tesselator ****/ - -var - gluBeginPolygon : procedure( tess : PGLUtesselator ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluNextContour : procedure( tess : PGLUtesselator; atype : GLenum ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - gluEndPolygon : procedure( tess : PGLUtesselator ); {$IFDEF WINDOWS}stdcall; {$ELSE}cdecl; {$ENDIF} - -const - // Contours types -- obsolete! - GLU_CW = 100120; - GLU_CCW = 100121; - GLU_INTERIOR = 100122; - GLU_EXTERIOR = 100123; - GLU_UNKNOWN = 100124; - - // Names without "TESS_" prefix - GLU_BEGIN = GLU_TESS_BEGIN; - GLU_VERTEX = GLU_TESS_VERTEX; - GLU_END = GLU_TESS_END; - GLU_ERROR = GLU_TESS_ERROR; - GLU_EDGE_FLAG = GLU_TESS_EDGE_FLAG; - -procedure LoadGLu( const dll : PChar ); -procedure FreeGLu; - -implementation - -var - LibGlu : TModuleHandle; - -procedure FreeGLu; -begin - - @gluErrorString := nil; - @gluErrorUnicodeStringEXT := nil; - @gluGetString := nil; - @gluOrtho2D := nil; - @gluPerspective := nil; - @gluPickMatrix := nil; - @gluLookAt := nil; - @gluProject := nil; - @gluUnProject := nil; - @gluScaleImage := nil; - @gluBuild1DMipmaps := nil; - @gluBuild2DMipmaps := nil; - @gluNewQuadric := nil; - @gluDeleteQuadric := nil; - @gluQuadricNormals := nil; - @gluQuadricTexture := nil; - @gluQuadricOrientation := nil; - @gluQuadricDrawStyle := nil; - @gluCylinder := nil; - @gluDisk := nil; - @gluPartialDisk := nil; - @gluSphere := nil; - @gluQuadricCallback := nil; - @gluNewTess := nil; - @gluDeleteTess := nil; - @gluTessBeginPolygon := nil; - @gluTessBeginContour := nil; - @gluTessVertex := nil; - @gluTessEndContour := nil; - @gluTessEndPolygon := nil; - @gluTessProperty := nil; - @gluTessNormal := nil; - @gluTessCallback := nil; - @gluGetTessProperty := nil; - @gluNewNurbsRenderer := nil; - @gluDeleteNurbsRenderer := nil; - @gluBeginSurface := nil; - @gluBeginCurve := nil; - @gluEndCurve := nil; - @gluEndSurface := nil; - @gluBeginTrim := nil; - @gluEndTrim := nil; - @gluPwlCurve := nil; - @gluNurbsCurve := nil; - @gluNurbsSurface := nil; - @gluLoadSamplingMatrices := nil; - @gluNurbsProperty := nil; - @gluGetNurbsProperty := nil; - @gluNurbsCallback := nil; - @gluBeginPolygon := nil; - @gluNextContour := nil; - @gluEndPolygon := nil; - - UnLoadModule( LibGlu ); - -end; - -procedure LoadGLu( const dll : PChar ); -begin - - FreeGLu; - - if LoadModule( LibGlu, dll ) then - begin - @gluErrorString := GetModuleSymbol( LibGlu, 'gluErrorString' ); - @gluErrorUnicodeStringEXT := GetModuleSymbol( LibGlu, 'gluErrorUnicodeStringEXT' ); - @gluGetString := GetModuleSymbol( LibGlu, 'gluGetString' ); - @gluOrtho2D := GetModuleSymbol( LibGlu, 'gluOrtho2D' ); - @gluPerspective := GetModuleSymbol( LibGlu, 'gluPerspective' ); - @gluPickMatrix := GetModuleSymbol( LibGlu, 'gluPickMatrix' ); - @gluLookAt := GetModuleSymbol( LibGlu, 'gluLookAt' ); - @gluProject := GetModuleSymbol( LibGlu, 'gluProject' ); - @gluUnProject := GetModuleSymbol( LibGlu, 'gluUnProject' ); - @gluScaleImage := GetModuleSymbol( LibGlu, 'gluScaleImage' ); - @gluBuild1DMipmaps := GetModuleSymbol( LibGlu, 'gluBuild1DMipmaps' ); - @gluBuild2DMipmaps := GetModuleSymbol( LibGlu, 'gluBuild2DMipmaps' ); - @gluNewQuadric := GetModuleSymbol( LibGlu, 'gluNewQuadric' ); - @gluDeleteQuadric := GetModuleSymbol( LibGlu, 'gluDeleteQuadric' ); - @gluQuadricNormals := GetModuleSymbol( LibGlu, 'gluQuadricNormals' ); - @gluQuadricTexture := GetModuleSymbol( LibGlu, 'gluQuadricTexture' ); - @gluQuadricOrientation := GetModuleSymbol( LibGlu, 'gluQuadricOrientation' ); - @gluQuadricDrawStyle := GetModuleSymbol( LibGlu, 'gluQuadricDrawStyle' ); - @gluCylinder := GetModuleSymbol( LibGlu, 'gluCylinder' ); - @gluDisk := GetModuleSymbol( LibGlu, 'gluDisk' ); - @gluPartialDisk := GetModuleSymbol( LibGlu, 'gluPartialDisk' ); - @gluSphere := GetModuleSymbol( LibGlu, 'gluSphere' ); - @gluQuadricCallback := GetModuleSymbol( LibGlu, 'gluQuadricCallback' ); - @gluNewTess := GetModuleSymbol( LibGlu, 'gluNewTess' ); - @gluDeleteTess := GetModuleSymbol( LibGlu, 'gluDeleteTess' ); - @gluTessBeginPolygon := GetModuleSymbol( LibGlu, 'gluTessBeginPolygon' ); - @gluTessBeginContour := GetModuleSymbol( LibGlu, 'gluTessBeginContour' ); - @gluTessVertex := GetModuleSymbol( LibGlu, 'gluTessVertex' ); - @gluTessEndContour := GetModuleSymbol( LibGlu, 'gluTessEndContour' ); - @gluTessEndPolygon := GetModuleSymbol( LibGlu, 'gluTessEndPolygon' ); - @gluTessProperty := GetModuleSymbol( LibGlu, 'gluTessProperty' ); - @gluTessNormal := GetModuleSymbol( LibGlu, 'gluTessNormal' ); - @gluTessCallback := GetModuleSymbol( LibGlu, 'gluTessCallback' ); - @gluGetTessProperty := GetModuleSymbol( LibGlu, 'gluGetTessProperty' ); - @gluNewNurbsRenderer := GetModuleSymbol( LibGlu, 'gluNewNurbsRenderer' ); - @gluDeleteNurbsRenderer := GetModuleSymbol( LibGlu, 'gluDeleteNurbsRenderer' ); - @gluBeginSurface := GetModuleSymbol( LibGlu, 'gluBeginSurface' ); - @gluBeginCurve := GetModuleSymbol( LibGlu, 'gluBeginCurve' ); - @gluEndCurve := GetModuleSymbol( LibGlu, 'gluEndCurve' ); - @gluEndSurface := GetModuleSymbol( LibGlu, 'gluEndSurface' ); - @gluBeginTrim := GetModuleSymbol( LibGlu, 'gluBeginTrim' ); - @gluEndTrim := GetModuleSymbol( LibGlu, 'gluEndTrim' ); - @gluPwlCurve := GetModuleSymbol( LibGlu, 'gluPwlCurve' ); - @gluNurbsCurve := GetModuleSymbol( LibGlu, 'gluNurbsCurve' ); - @gluNurbsSurface := GetModuleSymbol( LibGlu, 'gluNurbsSurface' ); - @gluLoadSamplingMatrices := GetModuleSymbol( LibGlu, 'gluLoadSamplingMatrices' ); - @gluNurbsProperty := GetModuleSymbol( LibGlu, 'gluNurbsProperty' ); - @gluGetNurbsProperty := GetModuleSymbol( LibGlu, 'gluGetNurbsProperty' ); - @gluNurbsCallback := GetModuleSymbol( LibGlu, 'gluNurbsCallback' ); - - @gluBeginPolygon := GetModuleSymbol( LibGlu, 'gluBeginPolygon' ); - @gluNextContour := GetModuleSymbol( LibGlu, 'gluNextContour' ); - @gluEndPolygon := GetModuleSymbol( LibGlu, 'gluEndPolygon' ); - end; -end; - -initialization - - LoadGLu( GLuLibName ); - -finalization - - FreeGLu; - -end. - diff --git a/Game/Code/lib/JEDI-SDL/OpenGL/Pas/glut.pas b/Game/Code/lib/JEDI-SDL/OpenGL/Pas/glut.pas deleted file mode 100644 index 04f69267..00000000 --- a/Game/Code/lib/JEDI-SDL/OpenGL/Pas/glut.pas +++ /dev/null @@ -1,688 +0,0 @@ -unit glut; -{ - $Id: glut.pas,v 1.4 2007/05/20 20:28:31 savage Exp $ - - Adaption of the delphi3d.net OpenGL units to FreePascal - Sebastian Guenther (sg@freepascal.org) in 2002 - These units are free to use -} - -// Copyright (c) Mark J. Kilgard, 1994, 1995, 1996. */ - -(* This program is freely distributable without licensing fees and is - provided without guarantee or warrantee expressed or implied. This - program is -not- in the public domain. *) - -{******************************************************************************} -{ } -{ Converted to Delphi by Tom Nuydens (tom@delphi3d.net) } -{ For the latest updates, visit Delphi3D: http://www.delphi3d.net } -{ } -{ Modified for Delphi/Kylix and FreePascal } -{ by Dominique Louis ( Dominique@Savagesoftware.com.au) } -{ For the latest updates, visit JEDI-SDL : http://www.sf.net/projects/jedi-sdl } -{ } -{******************************************************************************} - -{ - $Log: glut.pas,v $ - Revision 1.4 2007/05/20 20:28:31 savage - Initial Changes to Handle 64 Bits - - Revision 1.3 2006/11/20 21:20:59 savage - Updated to work in MacOS X - - Revision 1.2 2004/08/14 22:54:30 savage - Updated so that Library name defines are correctly defined for MacOS X. - - Revision 1.1 2004/03/30 21:53:54 savage - Moved to it's own folder. - - Revision 1.5 2004/02/20 17:09:55 savage - Code tidied up in gl, glu and glut, while extensions in glext.pas are now loaded using SDL_GL_GetProcAddress, thus making it more cross-platform compatible, but now more tied to SDL. - - Revision 1.4 2004/02/14 22:36:29 savage - Fixed inconsistencies of using LoadLibrary and LoadModule. - Now all units make use of LoadModule rather than LoadLibrary and other dynamic proc procedures. - - Revision 1.3 2004/02/14 00:23:39 savage - As UNIX is defined in jedi-sdl.inc this will be used to check linux compatability as well. Units have been changed to reflect this change. - - Revision 1.2 2004/02/14 00:09:19 savage - Changed uses to now make use of moduleloader.pas rather than dllfuncs.pas - - Revision 1.1 2004/02/05 00:08:19 savage - Module 1.0 release - - Revision 1.4 2003/06/02 12:32:13 savage - Modified Sources to avoid warnings with Delphi by moving CVS Logging to the top of the header files. Hopefully CVS Logging still works. - -} - -interface - -{$I jedi-sdl.inc} - -uses -{$IFDEF __GPC__} - system, - gpc, -{$ENDIF} - -{$IFDEF WINDOWS} - Windows, -{$ENDIF} - moduleloader, - gl; - -type - {$IFNDEF __GPC__} - PInteger = ^Integer; - PPChar = ^PChar; - {$ENDIF} - TGlutVoidCallback = procedure; {$IFNDEF __GPC__}{$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}{$ENDIF} - TGlut1IntCallback = procedure(value: Integer); {$IFNDEF __GPC__}{$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}{$ENDIF} - TGlut2IntCallback = procedure(v1, v2: Integer); {$IFNDEF __GPC__}{$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}{$ENDIF} - TGlut3IntCallback = procedure(v1, v2, v3: Integer); {$IFNDEF __GPC__}{$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}{$ENDIF} - TGlut4IntCallback = procedure(v1, v2, v3, v4: Integer); {$IFNDEF __GPC__}{$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}{$ENDIF} - TGlut1Char2IntCallback = procedure(c: Byte; v1, v2: Integer); {$IFNDEF __GPC__}{$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}{$ENDIF} - -const -{$IFDEF WINDOWS} - GlutLibName = 'glut32.dll'; -{$ENDIF} - -{$IFDEF UNIX} -{$IFDEF DARWIN} - GlutLibName = '/System/Library/Frameworks/GLUT.framework/Libraries/libglut.dylib'; -{$ELSE} - GlutLibName = 'libglut.so'; -{$ENDIF} -{$ENDIF} - - GLUT_API_VERSION = 3; - GLUT_XLIB_IMPLEMENTATION = 12; - // Display mode bit masks. - GLUT_RGB = 0; - GLUT_RGBA = GLUT_RGB; - GLUT_INDEX = 1; - GLUT_SINGLE = 0; - GLUT_DOUBLE = 2; - GLUT_ACCUM = 4; - GLUT_ALPHA = 8; - GLUT_DEPTH = 16; - GLUT_STENCIL = 32; - GLUT_MULTISAMPLE = 128; - GLUT_STEREO = 256; - GLUT_LUMINANCE = 512; - - // Mouse buttons. - GLUT_LEFT_BUTTON = 0; - GLUT_MIDDLE_BUTTON = 1; - GLUT_RIGHT_BUTTON = 2; - - // Mouse button state. - GLUT_DOWN = 0; - GLUT_UP = 1; - - // function keys - GLUT_KEY_F1 = 1; - GLUT_KEY_F2 = 2; - GLUT_KEY_F3 = 3; - GLUT_KEY_F4 = 4; - GLUT_KEY_F5 = 5; - GLUT_KEY_F6 = 6; - GLUT_KEY_F7 = 7; - GLUT_KEY_F8 = 8; - GLUT_KEY_F9 = 9; - GLUT_KEY_F10 = 10; - GLUT_KEY_F11 = 11; - GLUT_KEY_F12 = 12; - // directional keys - GLUT_KEY_LEFT = 100; - GLUT_KEY_UP = 101; - GLUT_KEY_RIGHT = 102; - GLUT_KEY_DOWN = 103; - GLUT_KEY_PAGE_UP = 104; - GLUT_KEY_PAGE_DOWN = 105; - GLUT_KEY_HOME = 106; - GLUT_KEY_END = 107; - GLUT_KEY_INSERT = 108; - - // Entry/exit state. - GLUT_LEFT = 0; - GLUT_ENTERED = 1; - - // Menu usage state. - GLUT_MENU_NOT_IN_USE = 0; - GLUT_MENU_IN_USE = 1; - - // Visibility state. - GLUT_NOT_VISIBLE = 0; - GLUT_VISIBLE = 1; - - // Window status state. - GLUT_HIDDEN = 0; - GLUT_FULLY_RETAINED = 1; - GLUT_PARTIALLY_RETAINED = 2; - GLUT_FULLY_COVERED = 3; - - // Color index component selection values. - GLUT_RED = 0; - GLUT_GREEN = 1; - GLUT_BLUE = 2; - - // Layers for use. - GLUT_NORMAL = 0; - GLUT_OVERLAY = 1; - - // Stroke font constants (use these in GLUT program). - GLUT_STROKE_ROMAN = Pointer(0); - GLUT_STROKE_MONO_ROMAN = Pointer(1); - - // Bitmap font constants (use these in GLUT program). - GLUT_BITMAP_9_BY_15 = Pointer(2); - GLUT_BITMAP_8_BY_13 = Pointer(3); - GLUT_BITMAP_TIMES_ROMAN_10 = Pointer(4); - GLUT_BITMAP_TIMES_ROMAN_24 = Pointer(5); - GLUT_BITMAP_HELVETICA_10 = Pointer(6); - GLUT_BITMAP_HELVETICA_12 = Pointer(7); - GLUT_BITMAP_HELVETICA_18 = Pointer(8); - - // glutGet parameters. - GLUT_WINDOW_X = 100; - GLUT_WINDOW_Y = 101; - GLUT_WINDOW_WIDTH = 102; - GLUT_WINDOW_HEIGHT = 103; - GLUT_WINDOW_BUFFER_SIZE = 104; - GLUT_WINDOW_STENCIL_SIZE = 105; - GLUT_WINDOW_DEPTH_SIZE = 106; - GLUT_WINDOW_RED_SIZE = 107; - GLUT_WINDOW_GREEN_SIZE = 108; - GLUT_WINDOW_BLUE_SIZE = 109; - GLUT_WINDOW_ALPHA_SIZE = 110; - GLUT_WINDOW_ACCUM_RED_SIZE = 111; - GLUT_WINDOW_ACCUM_GREEN_SIZE = 112; - GLUT_WINDOW_ACCUM_BLUE_SIZE = 113; - GLUT_WINDOW_ACCUM_ALPHA_SIZE = 114; - GLUT_WINDOW_DOUBLEBUFFER = 115; - GLUT_WINDOW_RGBA = 116; - GLUT_WINDOW_PARENT = 117; - GLUT_WINDOW_NUM_CHILDREN = 118; - GLUT_WINDOW_COLORMAP_SIZE = 119; - GLUT_WINDOW_NUM_SAMPLES = 120; - GLUT_WINDOW_STEREO = 121; - GLUT_WINDOW_CURSOR = 122; - GLUT_SCREEN_WIDTH = 200; - GLUT_SCREEN_HEIGHT = 201; - GLUT_SCREEN_WIDTH_MM = 202; - GLUT_SCREEN_HEIGHT_MM = 203; - GLUT_MENU_NUM_ITEMS = 300; - GLUT_DISPLAY_MODE_POSSIBLE = 400; - GLUT_INIT_WINDOW_X = 500; - GLUT_INIT_WINDOW_Y = 501; - GLUT_INIT_WINDOW_WIDTH = 502; - GLUT_INIT_WINDOW_HEIGHT = 503; - GLUT_INIT_DISPLAY_MODE = 504; - GLUT_ELAPSED_TIME = 700; - - // glutDeviceGet parameters. - GLUT_HAS_KEYBOARD = 600; - GLUT_HAS_MOUSE = 601; - GLUT_HAS_SPACEBALL = 602; - GLUT_HAS_DIAL_AND_BUTTON_BOX = 603; - GLUT_HAS_TABLET = 604; - GLUT_NUM_MOUSE_BUTTONS = 605; - GLUT_NUM_SPACEBALL_BUTTONS = 606; - GLUT_NUM_BUTTON_BOX_BUTTONS = 607; - GLUT_NUM_DIALS = 608; - GLUT_NUM_TABLET_BUTTONS = 609; - - // glutLayerGet parameters. - GLUT_OVERLAY_POSSIBLE = 800; - GLUT_LAYER_IN_USE = 801; - GLUT_HAS_OVERLAY = 802; - GLUT_TRANSPARENT_INDEX = 803; - GLUT_NORMAL_DAMAGED = 804; - GLUT_OVERLAY_DAMAGED = 805; - - // glutVideoResizeGet parameters. - GLUT_VIDEO_RESIZE_POSSIBLE = 900; - GLUT_VIDEO_RESIZE_IN_USE = 901; - GLUT_VIDEO_RESIZE_X_DELTA = 902; - GLUT_VIDEO_RESIZE_Y_DELTA = 903; - GLUT_VIDEO_RESIZE_WIDTH_DELTA = 904; - GLUT_VIDEO_RESIZE_HEIGHT_DELTA = 905; - GLUT_VIDEO_RESIZE_X = 906; - GLUT_VIDEO_RESIZE_Y = 907; - GLUT_VIDEO_RESIZE_WIDTH = 908; - GLUT_VIDEO_RESIZE_HEIGHT = 909; - - // glutGetModifiers return mask. - GLUT_ACTIVE_SHIFT = 1; - GLUT_ACTIVE_CTRL = 2; - GLUT_ACTIVE_ALT = 4; - - // glutSetCursor parameters. - // Basic arrows. - GLUT_CURSOR_RIGHT_ARROW = 0; - GLUT_CURSOR_LEFT_ARROW = 1; - // Symbolic cursor shapes. - GLUT_CURSOR_INFO = 2; - GLUT_CURSOR_DESTROY = 3; - GLUT_CURSOR_HELP = 4; - GLUT_CURSOR_CYCLE = 5; - GLUT_CURSOR_SPRAY = 6; - GLUT_CURSOR_WAIT = 7; - GLUT_CURSOR_TEXT = 8; - GLUT_CURSOR_CROSSHAIR = 9; - // Directional cursors. - GLUT_CURSOR_UP_DOWN = 10; - GLUT_CURSOR_LEFT_RIGHT = 11; - // Sizing cursors. - GLUT_CURSOR_TOP_SIDE = 12; - GLUT_CURSOR_BOTTOM_SIDE = 13; - GLUT_CURSOR_LEFT_SIDE = 14; - GLUT_CURSOR_RIGHT_SIDE = 15; - GLUT_CURSOR_TOP_LEFT_CORNER = 16; - GLUT_CURSOR_TOP_RIGHT_CORNER = 17; - GLUT_CURSOR_BOTTOM_RIGHT_CORNER = 18; - GLUT_CURSOR_BOTTOM_LEFT_CORNER = 19; - // Inherit from parent window. - GLUT_CURSOR_INHERIT = 100; - // Blank cursor. - GLUT_CURSOR_NONE = 101; - // Fullscreen crosshair (if available). - GLUT_CURSOR_FULL_CROSSHAIR = 102; - - // GLUT game mode sub-API. - // glutGameModeGet. - GLUT_GAME_MODE_ACTIVE = 0; - GLUT_GAME_MODE_POSSIBLE = 1; - GLUT_GAME_MODE_WIDTH = 2; - GLUT_GAME_MODE_HEIGHT = 3; - GLUT_GAME_MODE_PIXEL_DEPTH = 4; - GLUT_GAME_MODE_REFRESH_RATE = 5; - GLUT_GAME_MODE_DISPLAY_CHANGED = 6; - -var -// GLUT initialization sub-API. - glutInit: procedure(argcp: PInteger; argv: PPChar); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutInitDisplayMode: procedure(mode: Word); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutInitDisplayString: procedure(const str: PChar); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutInitWindowPosition: procedure(x, y: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutInitWindowSize: procedure(width, height: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutMainLoop: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -// GLUT window sub-API. - glutCreateWindow: function(const title: PChar): Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutCreateSubWindow: function(win, x, y, width, height: Integer): Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutDestroyWindow: procedure(win: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutPostRedisplay: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutPostWindowRedisplay: procedure(win: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutSwapBuffers: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutGetWindow: function: Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutSetWindow: procedure(win: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutSetWindowTitle: procedure(const title: PChar); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutSetIconTitle: procedure(const title: PChar); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutPositionWindow: procedure(x, y: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutReshapeWindow: procedure(width, height: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutPopWindow: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutPushWindow: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutIconifyWindow: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutShowWindow: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutHideWindow: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutFullScreen: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutSetCursor: procedure(cursor: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutWarpPointer: procedure(x, y: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -// GLUT overlay sub-API. - glutEstablishOverlay: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutRemoveOverlay: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutUseLayer: procedure(layer: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutPostOverlayRedisplay: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutPostWindowOverlayRedisplay: procedure(win: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutShowOverlay: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutHideOverlay: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -// GLUT menu sub-API. - glutCreateMenu: function(callback: TGlut1IntCallback): Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutDestroyMenu: procedure(menu: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutGetMenu: function: Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutSetMenu: procedure(menu: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutAddMenuEntry: procedure(const caption: PChar; value: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutAddSubMenu: procedure(const caption: PChar; submenu: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutChangeToMenuEntry: procedure(item: Integer; const caption: PChar; value: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutChangeToSubMenu: procedure(item: Integer; const caption: PChar; submenu: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutRemoveMenuItem: procedure(item: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutAttachMenu: procedure(button: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutDetachMenu: procedure(button: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -// GLUTsub-API. - glutDisplayFunc: procedure(f: TGlutVoidCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutReshapeFunc: procedure(f: TGlut2IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutKeyboardFunc: procedure(f: TGlut1Char2IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutMouseFunc: procedure(f: TGlut4IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutMotionFunc: procedure(f: TGlut2IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutPassiveMotionFunc: procedure(f: TGlut2IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutEntryFunc: procedure(f: TGlut1IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutVisibilityFunc: procedure(f: TGlut1IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutIdleFunc: procedure(f: TGlutVoidCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutTimerFunc: procedure(millis: Word; f: TGlut1IntCallback; value: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutMenuStateFunc: procedure(f: TGlut1IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutSpecialFunc: procedure(f: TGlut3IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutSpaceballMotionFunc: procedure(f: TGlut3IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutSpaceballRotateFunc: procedure(f: TGlut3IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutSpaceballButtonFunc: procedure(f: TGlut2IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutButtonBoxFunc: procedure(f: TGlut2IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutDialsFunc: procedure(f: TGlut2IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutTabletMotionFunc: procedure(f: TGlut2IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutTabletButtonFunc: procedure(f: TGlut4IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutMenuStatusFunc: procedure(f: TGlut3IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutOverlayDisplayFunc: procedure(f:TGlutVoidCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutWindowStatusFunc: procedure(f: TGlut1IntCallback); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -// GLUT color index sub-API. - glutSetColor: procedure(cell: Integer; red, green, blue: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutGetColor: function(ndx, component: Integer): GLfloat; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutCopyColormap: procedure(win: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -// GLUT state retrieval sub-API. - glutGet: function(t: GLenum): Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutDeviceGet: function(t: GLenum): Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -// GLUT extension support sub-API - glutExtensionSupported: function(const name: PChar): Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutGetModifiers: function: Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutLayerGet: function(t: GLenum): Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -// GLUT font sub-API - glutBitmapCharacter: procedure(font : pointer; character: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutBitmapWidth: function(font : pointer; character: Integer): Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutStrokeCharacter: procedure(font : pointer; character: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutStrokeWidth: function(font : pointer; character: Integer): Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutBitmapLength: function(font: pointer; const str: PChar): Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutStrokeLength: function(font: pointer; const str: PChar): Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -// GLUT pre-built models sub-API - glutWireSphere: procedure(radius: GLdouble; slices, stacks: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutSolidSphere: procedure(radius: GLdouble; slices, stacks: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutWireCone: procedure(base, height: GLdouble; slices, stacks: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutSolidCone: procedure(base, height: GLdouble; slices, stacks: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutWireCube: procedure(size: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutSolidCube: procedure(size: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutWireTorus: procedure(innerRadius, outerRadius: GLdouble; sides, rings: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutSolidTorus: procedure(innerRadius, outerRadius: GLdouble; sides, rings: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutWireDodecahedron: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutSolidDodecahedron: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutWireTeapot: procedure(size: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutSolidTeapot: procedure(size: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutWireOctahedron: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutSolidOctahedron: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutWireTetrahedron: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutSolidTetrahedron: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutWireIcosahedron: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutSolidIcosahedron: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -// GLUT video resize sub-API. - glutVideoResizeGet: function(param: GLenum): Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutSetupVideoResizing: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutStopVideoResizing: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutVideoResize: procedure(x, y, width, height: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutVideoPan: procedure(x, y, width, height: Integer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -// GLUT debugging sub-API. - glutReportErrors: procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -var - //example glutGameModeString('1280x1024:32@75'); - glutGameModeString : procedure (const AString : PChar); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutEnterGameMode : function : integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutLeaveGameMode : procedure; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - glutGameModeGet : function (mode : GLenum) : integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} - -procedure LoadGlut(const dll: PChar); -procedure FreeGlut; - -implementation - -var - LibGLUT : TModuleHandle; - -procedure FreeGlut; -begin - - UnLoadModule( LibGLUT ); - - @glutInit := nil; - @glutInitDisplayMode := nil; - @glutInitDisplayString := nil; - @glutInitWindowPosition := nil; - @glutInitWindowSize := nil; - @glutMainLoop := nil; - @glutCreateWindow := nil; - @glutCreateSubWindow := nil; - @glutDestroyWindow := nil; - @glutPostRedisplay := nil; - @glutPostWindowRedisplay := nil; - @glutSwapBuffers := nil; - @glutGetWindow := nil; - @glutSetWindow := nil; - @glutSetWindowTitle := nil; - @glutSetIconTitle := nil; - @glutPositionWindow := nil; - @glutReshapeWindow := nil; - @glutPopWindow := nil; - @glutPushWindow := nil; - @glutIconifyWindow := nil; - @glutShowWindow := nil; - @glutHideWindow := nil; - @glutFullScreen := nil; - @glutSetCursor := nil; - @glutWarpPointer := nil; - @glutEstablishOverlay := nil; - @glutRemoveOverlay := nil; - @glutUseLayer := nil; - @glutPostOverlayRedisplay := nil; - @glutPostWindowOverlayRedisplay := nil; - @glutShowOverlay := nil; - @glutHideOverlay := nil; - @glutCreateMenu := nil; - @glutDestroyMenu := nil; - @glutGetMenu := nil; - @glutSetMenu := nil; - @glutAddMenuEntry := nil; - @glutAddSubMenu := nil; - @glutChangeToMenuEntry := nil; - @glutChangeToSubMenu := nil; - @glutRemoveMenuItem := nil; - @glutAttachMenu := nil; - @glutDetachMenu := nil; - @glutDisplayFunc := nil; - @glutReshapeFunc := nil; - @glutKeyboardFunc := nil; - @glutMouseFunc := nil; - @glutMotionFunc := nil; - @glutPassiveMotionFunc := nil; - @glutEntryFunc := nil; - @glutVisibilityFunc := nil; - @glutIdleFunc := nil; - @glutTimerFunc := nil; - @glutMenuStateFunc := nil; - @glutSpecialFunc := nil; - @glutSpaceballMotionFunc := nil; - @glutSpaceballRotateFunc := nil; - @glutSpaceballButtonFunc := nil; - @glutButtonBoxFunc := nil; - @glutDialsFunc := nil; - @glutTabletMotionFunc := nil; - @glutTabletButtonFunc := nil; - @glutMenuStatusFunc := nil; - @glutOverlayDisplayFunc := nil; - @glutWindowStatusFunc := nil; - @glutSetColor := nil; - @glutGetColor := nil; - @glutCopyColormap := nil; - @glutGet := nil; - @glutDeviceGet := nil; - @glutExtensionSupported := nil; - @glutGetModifiers := nil; - @glutLayerGet := nil; - @glutBitmapCharacter := nil; - @glutBitmapWidth := nil; - @glutStrokeCharacter := nil; - @glutStrokeWidth := nil; - @glutBitmapLength := nil; - @glutStrokeLength := nil; - @glutWireSphere := nil; - @glutSolidSphere := nil; - @glutWireCone := nil; - @glutSolidCone := nil; - @glutWireCube := nil; - @glutSolidCube := nil; - @glutWireTorus := nil; - @glutSolidTorus := nil; - @glutWireDodecahedron := nil; - @glutSolidDodecahedron := nil; - @glutWireTeapot := nil; - @glutSolidTeapot := nil; - @glutWireOctahedron := nil; - @glutSolidOctahedron := nil; - @glutWireTetrahedron := nil; - @glutSolidTetrahedron := nil; - @glutWireIcosahedron := nil; - @glutSolidIcosahedron := nil; - @glutVideoResizeGet := nil; - @glutSetupVideoResizing := nil; - @glutStopVideoResizing := nil; - @glutVideoResize := nil; - @glutVideoPan := nil; - @glutReportErrors := nil; - -end; - -procedure LoadGlut(const dll: PChar); -begin - - FreeGlut; - - if LoadModule( LibGLUT, dll ) then - begin - @glutInit := GetModuleSymbol(LibGLUT, 'glutInit'); - @glutInitDisplayMode := GetModuleSymbol(LibGLUT, 'glutInitDisplayMode'); - @glutInitDisplayString := GetModuleSymbol(LibGLUT, 'glutInitDisplayString'); - @glutInitWindowPosition := GetModuleSymbol(LibGLUT, 'glutInitWindowPosition'); - @glutInitWindowSize := GetModuleSymbol(LibGLUT, 'glutInitWindowSize'); - @glutMainLoop := GetModuleSymbol(LibGLUT, 'glutMainLoop'); - @glutCreateWindow := GetModuleSymbol(LibGLUT, 'glutCreateWindow'); - @glutCreateSubWindow := GetModuleSymbol(LibGLUT, 'glutCreateSubWindow'); - @glutDestroyWindow := GetModuleSymbol(LibGLUT, 'glutDestroyWindow'); - @glutPostRedisplay := GetModuleSymbol(LibGLUT, 'glutPostRedisplay'); - @glutPostWindowRedisplay := GetModuleSymbol(LibGLUT, 'glutPostWindowRedisplay'); - @glutSwapBuffers := GetModuleSymbol(LibGLUT, 'glutSwapBuffers'); - @glutGetWindow := GetModuleSymbol(LibGLUT, 'glutGetWindow'); - @glutSetWindow := GetModuleSymbol(LibGLUT, 'glutSetWindow'); - @glutSetWindowTitle := GetModuleSymbol(LibGLUT, 'glutSetWindowTitle'); - @glutSetIconTitle := GetModuleSymbol(LibGLUT, 'glutSetIconTitle'); - @glutPositionWindow := GetModuleSymbol(LibGLUT, 'glutPositionWindow'); - @glutReshapeWindow := GetModuleSymbol(LibGLUT, 'glutReshapeWindow'); - @glutPopWindow := GetModuleSymbol(LibGLUT, 'glutPopWindow'); - @glutPushWindow := GetModuleSymbol(LibGLUT, 'glutPushWindow'); - @glutIconifyWindow := GetModuleSymbol(LibGLUT, 'glutIconifyWindow'); - @glutShowWindow := GetModuleSymbol(LibGLUT, 'glutShowWindow'); - @glutHideWindow := GetModuleSymbol(LibGLUT, 'glutHideWindow'); - @glutFullScreen := GetModuleSymbol(LibGLUT, 'glutFullScreen'); - @glutSetCursor := GetModuleSymbol(LibGLUT, 'glutSetCursor'); - @glutWarpPointer := GetModuleSymbol(LibGLUT, 'glutWarpPointer'); - @glutEstablishOverlay := GetModuleSymbol(LibGLUT, 'glutEstablishOverlay'); - @glutRemoveOverlay := GetModuleSymbol(LibGLUT, 'glutRemoveOverlay'); - @glutUseLayer := GetModuleSymbol(LibGLUT, 'glutUseLayer'); - @glutPostOverlayRedisplay := GetModuleSymbol(LibGLUT, 'glutPostOverlayRedisplay'); - @glutPostWindowOverlayRedisplay := GetModuleSymbol(LibGLUT, 'glutPostWindowOverlayRedisplay'); - @glutShowOverlay := GetModuleSymbol(LibGLUT, 'glutShowOverlay'); - @glutHideOverlay := GetModuleSymbol(LibGLUT, 'glutHideOverlay'); - @glutCreateMenu := GetModuleSymbol(LibGLUT, 'glutCreateMenu'); - @glutDestroyMenu := GetModuleSymbol(LibGLUT, 'glutDestroyMenu'); - @glutGetMenu := GetModuleSymbol(LibGLUT, 'glutGetMenu'); - @glutSetMenu := GetModuleSymbol(LibGLUT, 'glutSetMenu'); - @glutAddMenuEntry := GetModuleSymbol(LibGLUT, 'glutAddMenuEntry'); - @glutAddSubMenu := GetModuleSymbol(LibGLUT, 'glutAddSubMenu'); - @glutChangeToMenuEntry := GetModuleSymbol(LibGLUT, 'glutChangeToMenuEntry'); - @glutChangeToSubMenu := GetModuleSymbol(LibGLUT, 'glutChangeToSubMenu'); - @glutRemoveMenuItem := GetModuleSymbol(LibGLUT, 'glutRemoveMenuItem'); - @glutAttachMenu := GetModuleSymbol(LibGLUT, 'glutAttachMenu'); - @glutDetachMenu := GetModuleSymbol(LibGLUT, 'glutDetachMenu'); - @glutDisplayFunc := GetModuleSymbol(LibGLUT, 'glutDisplayFunc'); - @glutReshapeFunc := GetModuleSymbol(LibGLUT, 'glutReshapeFunc'); - @glutKeyboardFunc := GetModuleSymbol(LibGLUT, 'glutKeyboardFunc'); - @glutMouseFunc := GetModuleSymbol(LibGLUT, 'glutMouseFunc'); - @glutMotionFunc := GetModuleSymbol(LibGLUT, 'glutMotionFunc'); - @glutPassiveMotionFunc := GetModuleSymbol(LibGLUT, 'glutPassiveMotionFunc'); - @glutEntryFunc := GetModuleSymbol(LibGLUT, 'glutEntryFunc'); - @glutVisibilityFunc := GetModuleSymbol(LibGLUT, 'glutVisibilityFunc'); - @glutIdleFunc := GetModuleSymbol(LibGLUT, 'glutIdleFunc'); - @glutTimerFunc := GetModuleSymbol(LibGLUT, 'glutTimerFunc'); - @glutMenuStateFunc := GetModuleSymbol(LibGLUT, 'glutMenuStateFunc'); - @glutSpecialFunc := GetModuleSymbol(LibGLUT, 'glutSpecialFunc'); - @glutSpaceballMotionFunc := GetModuleSymbol(LibGLUT, 'glutSpaceballMotionFunc'); - @glutSpaceballRotateFunc := GetModuleSymbol(LibGLUT, 'glutSpaceballRotateFunc'); - @glutSpaceballButtonFunc := GetModuleSymbol(LibGLUT, 'glutSpaceballButtonFunc'); - @glutButtonBoxFunc := GetModuleSymbol(LibGLUT, 'glutButtonBoxFunc'); - @glutDialsFunc := GetModuleSymbol(LibGLUT, 'glutDialsFunc'); - @glutTabletMotionFunc := GetModuleSymbol(LibGLUT, 'glutTabletMotionFunc'); - @glutTabletButtonFunc := GetModuleSymbol(LibGLUT, 'glutTabletButtonFunc'); - @glutMenuStatusFunc := GetModuleSymbol(LibGLUT, 'glutMenuStatusFunc'); - @glutOverlayDisplayFunc := GetModuleSymbol(LibGLUT, 'glutOverlayDisplayFunc'); - @glutWindowStatusFunc := GetModuleSymbol(LibGLUT, 'glutWindowStatusFunc'); - @glutSetColor := GetModuleSymbol(LibGLUT, 'glutSetColor'); - @glutGetColor := GetModuleSymbol(LibGLUT, 'glutGetColor'); - @glutCopyColormap := GetModuleSymbol(LibGLUT, 'glutCopyColormap'); - @glutGet := GetModuleSymbol(LibGLUT, 'glutGet'); - @glutDeviceGet := GetModuleSymbol(LibGLUT, 'glutDeviceGet'); - @glutExtensionSupported := GetModuleSymbol(LibGLUT, 'glutExtensionSupported'); - @glutGetModifiers := GetModuleSymbol(LibGLUT, 'glutGetModifiers'); - @glutLayerGet := GetModuleSymbol(LibGLUT, 'glutLayerGet'); - @glutBitmapCharacter := GetModuleSymbol(LibGLUT, 'glutBitmapCharacter'); - @glutBitmapWidth := GetModuleSymbol(LibGLUT, 'glutBitmapWidth'); - @glutStrokeCharacter := GetModuleSymbol(LibGLUT, 'glutStrokeCharacter'); - @glutStrokeWidth := GetModuleSymbol(LibGLUT, 'glutStrokeWidth'); - @glutBitmapLength := GetModuleSymbol(LibGLUT, 'glutBitmapLength'); - @glutStrokeLength := GetModuleSymbol(LibGLUT, 'glutStrokeLength'); - @glutWireSphere := GetModuleSymbol(LibGLUT, 'glutWireSphere'); - @glutSolidSphere := GetModuleSymbol(LibGLUT, 'glutSolidSphere'); - @glutWireCone := GetModuleSymbol(LibGLUT, 'glutWireCone'); - @glutSolidCone := GetModuleSymbol(LibGLUT, 'glutSolidCone'); - @glutWireCube := GetModuleSymbol(LibGLUT, 'glutWireCube'); - @glutSolidCube := GetModuleSymbol(LibGLUT, 'glutSolidCube'); - @glutWireTorus := GetModuleSymbol(LibGLUT, 'glutWireTorus'); - @glutSolidTorus := GetModuleSymbol(LibGLUT, 'glutSolidTorus'); - @glutWireDodecahedron := GetModuleSymbol(LibGLUT, 'glutWireDodecahedron'); - @glutSolidDodecahedron := GetModuleSymbol(LibGLUT, 'glutSolidDodecahedron'); - @glutWireTeapot := GetModuleSymbol(LibGLUT, 'glutWireTeapot'); - @glutSolidTeapot := GetModuleSymbol(LibGLUT, 'glutSolidTeapot'); - @glutWireOctahedron := GetModuleSymbol(LibGLUT, 'glutWireOctahedron'); - @glutSolidOctahedron := GetModuleSymbol(LibGLUT, 'glutSolidOctahedron'); - @glutWireTetrahedron := GetModuleSymbol(LibGLUT, 'glutWireTetrahedron'); - @glutSolidTetrahedron := GetModuleSymbol(LibGLUT, 'glutSolidTetrahedron'); - @glutWireIcosahedron := GetModuleSymbol(LibGLUT, 'glutWireIcosahedron'); - @glutSolidIcosahedron := GetModuleSymbol(LibGLUT, 'glutSolidIcosahedron'); - @glutVideoResizeGet := GetModuleSymbol(LibGLUT, 'glutVideoResizeGet'); - @glutSetupVideoResizing := GetModuleSymbol(LibGLUT, 'glutSetupVideoResizing'); - @glutStopVideoResizing := GetModuleSymbol(LibGLUT, 'glutStopVideoResizing'); - @glutVideoResize := GetModuleSymbol(LibGLUT, 'glutVideoResize'); - @glutVideoPan := GetModuleSymbol(LibGLUT, 'glutVideoPan'); - @glutReportErrors := GetModuleSymbol(LibGLUT, 'glutReportErrors'); - @glutGameModeString := GetModuleSymbol(LibGLUT, 'glutGameModeString'); - @glutEnterGameMode := GetModuleSymbol(LibGLUT, 'glutEnterGameMode'); - @glutLeaveGameMode := GetModuleSymbol(LibGLUT, 'glutLeaveGameMode'); - @glutGameModeGet := GetModuleSymbol(LibGLUT, 'glutGameModeGet'); - end; -end; - -initialization - LoadGlut( GlutLibName ); - -finalization - FreeGlut; - -end. diff --git a/Game/Code/lib/JEDI-SDL/OpenGL/Pas/glx.pas b/Game/Code/lib/JEDI-SDL/OpenGL/Pas/glx.pas deleted file mode 100644 index f43a4e4c..00000000 --- a/Game/Code/lib/JEDI-SDL/OpenGL/Pas/glx.pas +++ /dev/null @@ -1,280 +0,0 @@ -unit glx; -{ - $Id: glx.pas,v 1.3 2006/11/20 21:20:59 savage Exp $ - - Translation of the Mesa GLX headers for FreePascal - Copyright (C) 1999 Sebastian Guenther - - - Mesa 3-D graphics library - Version: 3.0 - Copyright (C) 1995-1998 Brian Paul - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. -} - -// {$MODE delphi} // objfpc would not work because of direct proc var assignments - -{You have to enable Macros (compiler switch "-Sm") for compiling this unit! - This is necessary for supporting different platforms with different calling - conventions via a single unit.} - -{ - $Log: glx.pas,v $ - Revision 1.3 2006/11/20 21:20:59 savage - Updated to work in MacOS X - - Revision 1.2 2006/04/18 18:38:33 savage - fixed boolean test - thanks grudzio - - Revision 1.1 2004/03/30 21:53:55 savage - Moved to it's own folder. - - Revision 1.5 2004/02/15 22:48:35 savage - More FPC and FreeBSD support changes. - - Revision 1.4 2004/02/14 22:36:29 savage - Fixed inconsistencies of using LoadLibrary and LoadModule. - Now all units make use of LoadModule rather than LoadLibrary and other dynamic proc procedures. - - Revision 1.3 2004/02/14 00:23:39 savage - As UNIX is defined in jedi-sdl.inc this will be used to check linux compatability as well. Units have been changed to reflect this change. - - Revision 1.2 2004/02/14 00:09:19 savage - Changed uses to now make use of moduleloader.pas rather than dllfuncs.pas - - Revision 1.1 2004/02/05 00:08:19 savage - Module 1.0 release - - Revision 1.1 2003/05/11 13:18:03 savage - Newest OpenGL Headers For Delphi, Kylix and FPC - - Revision 1.1 2002/10/13 13:57:31 sg - * Finally, the new units are available: Match the C headers more closely; - support for OpenGL extensions, and much more. Based on the Delphi units - by Tom Nuydens of delphi3d.net - -} - -interface - -{$I jedi-sdl.inc} - -{$IFDEF UNIX} - uses - {$IFDEF FPC} - x, - xlib, - xutil; - {$ELSE} - xlib; - {$ENDIF} - {$DEFINE HasGLX} // Activate GLX stuff -{$ELSE} - {$MESSAGE Unsupported platform.} -{$ENDIF} - -{$IFNDEF HasGLX} - {$MESSAGE GLX not present on this platform.} -{$ENDIF} - - -// ======================================================= -// Unit specific extensions -// ======================================================= - -// Note: Requires that the GL library has already been initialized -function InitGLX: Boolean; - -var - GLXDumpUnresolvedFunctions, - GLXInitialized: Boolean; - - -// ======================================================= -// GLX consts, types and functions -// ======================================================= - -// Tokens for glXChooseVisual and glXGetConfig: -const - GLX_USE_GL = 1; - GLX_BUFFER_SIZE = 2; - GLX_LEVEL = 3; - GLX_RGBA = 4; - GLX_DOUBLEBUFFER = 5; - GLX_STEREO = 6; - GLX_AUX_BUFFERS = 7; - GLX_RED_SIZE = 8; - GLX_GREEN_SIZE = 9; - GLX_BLUE_SIZE = 10; - GLX_ALPHA_SIZE = 11; - GLX_DEPTH_SIZE = 12; - GLX_STENCIL_SIZE = 13; - GLX_ACCUM_RED_SIZE = 14; - GLX_ACCUM_GREEN_SIZE = 15; - GLX_ACCUM_BLUE_SIZE = 16; - GLX_ACCUM_ALPHA_SIZE = 17; - - // GLX_EXT_visual_info extension - GLX_X_VISUAL_TYPE_EXT = $22; - GLX_TRANSPARENT_TYPE_EXT = $23; - GLX_TRANSPARENT_INDEX_VALUE_EXT = $24; - GLX_TRANSPARENT_RED_VALUE_EXT = $25; - GLX_TRANSPARENT_GREEN_VALUE_EXT = $26; - GLX_TRANSPARENT_BLUE_VALUE_EXT = $27; - GLX_TRANSPARENT_ALPHA_VALUE_EXT = $28; - - - // Error codes returned by glXGetConfig: - GLX_BAD_SCREEN = 1; - GLX_BAD_ATTRIBUTE = 2; - GLX_NO_EXTENSION = 3; - GLX_BAD_VISUAL = 4; - GLX_BAD_CONTEXT = 5; - GLX_BAD_VALUE = 6; - GLX_BAD_ENUM = 7; - - // GLX 1.1 and later: - GLX_VENDOR = 1; - GLX_VERSION = 2; - GLX_EXTENSIONS = 3; - - // GLX_visual_info extension - GLX_TRUE_COLOR_EXT = $8002; - GLX_DIRECT_COLOR_EXT = $8003; - GLX_PSEUDO_COLOR_EXT = $8004; - GLX_STATIC_COLOR_EXT = $8005; - GLX_GRAY_SCALE_EXT = $8006; - GLX_STATIC_GRAY_EXT = $8007; - GLX_NONE_EXT = $8000; - GLX_TRANSPARENT_RGB_EXT = $8008; - GLX_TRANSPARENT_INDEX_EXT = $8009; - -type - // From XLib: - {$IFNDEF FPC} - TXID = XID; - {$ENDIF} - XPixmap = TXID; - XFont = TXID; - XColormap = TXID; - - GLXContext = Pointer; - GLXPixmap = TXID; - GLXDrawable = TXID; - GLXContextID = TXID; - -var - glXChooseVisual: function(dpy: PDisplay; screen: Integer; var attribList: Integer): PXVisualInfo; cdecl; - glXCreateContext: function(dpy: PDisplay; vis: PXVisualInfo; shareList: GLXContext; direct: Boolean): GLXContext; cdecl; - glXDestroyContext: procedure(dpy: PDisplay; ctx: GLXContext); cdecl; - glXMakeCurrent: function(dpy: PDisplay; drawable: GLXDrawable; ctx: GLXContext): Boolean; cdecl; - glXCopyContext: procedure(dpy: PDisplay; src, dst: GLXContext; mask: LongWord); cdecl; - glXSwapBuffers: procedure(dpy: PDisplay; drawable: GLXDrawable); cdecl; - glXCreateGLXPixmap: function(dpy: PDisplay; visual: PXVisualInfo; pixmap: XPixmap): GLXPixmap; cdecl; - glXDestroyGLXPixmap: procedure(dpy: PDisplay; pixmap: GLXPixmap); cdecl; - glXQueryExtension: function(dpy: PDisplay; var errorb, event: Integer): Boolean; cdecl; - glXQueryVersion: function(dpy: PDisplay; var maj, min: Integer): Boolean; cdecl; - glXIsDirect: function(dpy: PDisplay; ctx: GLXContext): Boolean; cdecl; - glXGetConfig: function(dpy: PDisplay; visual: PXVisualInfo; attrib: Integer; var value: Integer): Integer; cdecl; - glXGetCurrentContext: function: GLXContext; cdecl; - glXGetCurrentDrawable: function: GLXDrawable; cdecl; - glXWaitGL: procedure; cdecl; - glXWaitX: procedure; cdecl; - glXUseXFont: procedure(font: XFont; first, count, list: Integer); cdecl; - - // GLX 1.1 and later - glXQueryExtensionsString: function(dpy: PDisplay; screen: Integer): PChar; cdecl; - glXQueryServerString: function(dpy: PDisplay; screen, name: Integer): PChar; cdecl; - glXGetClientString: function(dpy: PDisplay; name: Integer): PChar; cdecl; - - // Mesa GLX Extensions - glXCreateGLXPixmapMESA: function(dpy: PDisplay; visual: PXVisualInfo; pixmap: XPixmap; cmap: XColormap): GLXPixmap; cdecl; - glXReleaseBufferMESA: function(dpy: PDisplay; d: GLXDrawable): Boolean; cdecl; - glXCopySubBufferMESA: procedure(dpy: PDisplay; drawbale: GLXDrawable; x, y, width, height: Integer); cdecl; - glXGetVideoSyncSGI: function(var counter: LongWord): Integer; cdecl; - glXWaitVideoSyncSGI: function(divisor, remainder: Integer; var count: LongWord): Integer; cdecl; - - -// ======================================================= -// -// ======================================================= - -implementation - -uses - {$IFNDEF __GPC__} - SysUtils, - {$ENDIF} - moduleloader; - -(* {$LINKLIB m} *) - -var - libGLX: TModuleHandle; - -function InitGLXFromLibrary( dll : PChar ): Boolean; -begin - Result := False; - - if not LoadModule( libGLX, dll ) then - exit; - - glXChooseVisual := GetModuleSymbol(libglx, 'glXChooseVisual'); - glXCreateContext := GetModuleSymbol(libglx, 'glXCreateContext'); - glXDestroyContext := GetModuleSymbol(libglx, 'glXDestroyContext'); - glXMakeCurrent := GetModuleSymbol(libglx, 'glXMakeCurrent'); - glXCopyContext := GetModuleSymbol(libglx, 'glXCopyContext'); - glXSwapBuffers := GetModuleSymbol(libglx, 'glXSwapBuffers'); - glXCreateGLXPixmap := GetModuleSymbol(libglx, 'glXCreateGLXPixmap'); - glXDestroyGLXPixmap := GetModuleSymbol(libglx, 'glXDestroyGLXPixmap'); - glXQueryExtension := GetModuleSymbol(libglx, 'glXQueryExtension'); - glXQueryVersion := GetModuleSymbol(libglx, 'glXQueryVersion'); - glXIsDirect := GetModuleSymbol(libglx, 'glXIsDirect'); - glXGetConfig := GetModuleSymbol(libglx, 'glXGetConfig'); - glXGetCurrentContext := GetModuleSymbol(libglx, 'glXGetCurrentContext'); - glXGetCurrentDrawable := GetModuleSymbol(libglx, 'glXGetCurrentDrawable'); - glXWaitGL := GetModuleSymbol(libglx, 'glXWaitGL'); - glXWaitX := GetModuleSymbol(libglx, 'glXWaitX'); - glXUseXFont := GetModuleSymbol(libglx, 'glXUseXFont'); - // GLX 1.1 and later - glXQueryExtensionsString := GetModuleSymbol(libglx, 'glXQueryExtensionsString'); - glXQueryServerString := GetModuleSymbol(libglx, 'glXQueryServerString'); - glXGetClientString := GetModuleSymbol(libglx, 'glXGetClientString'); - // Mesa GLX Extensions - glXCreateGLXPixmapMESA := GetModuleSymbol(libglx, 'glXCreateGLXPixmapMESA'); - glXReleaseBufferMESA := GetModuleSymbol(libglx, 'glXReleaseBufferMESA'); - glXCopySubBufferMESA := GetModuleSymbol(libglx, 'glXCopySubBufferMESA'); - glXGetVideoSyncSGI := GetModuleSymbol(libglx, 'glXGetVideoSyncSGI'); - glXWaitVideoSyncSGI := GetModuleSymbol(libglx, 'glXWaitVideoSyncSGI'); - - GLXInitialized := True; - Result := True; -end; - -function InitGLX: Boolean; -begin - Result := InitGLXFromLibrary('libGL.so') or - InitGLXFromLibrary('libGL.so.1') or - InitGLXFromLibrary('libMesaGL.so') or - InitGLXFromLibrary('libMesaGL.so.3'); -end; - - -initialization - InitGLX; -finalization - UnloadModule(libGLX); -end. |