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+{******************************************************************************}
+{* *}
+{* Copyright (C) Microsoft Corporation. All Rights Reserved. *}
+{* *}
+{* Files: d3d9types.h d3d9caps.h d3d9.h *}
+{* Content: Direct3D9 include files *}
+{* *}
+{* DirectX 9.0 Delphi adaptation by Alexey Barkovoy *}
+{* E-Mail: clootie@reactor.ru *}
+{* *}
+{* Modified: 26-Jan-2003 *}
+{* *}
+{* Latest version can be downloaded from: *}
+{* http://clootie.narod.ru/delphi *}
+{* *}
+{* This File contains only Direct3D 9.0 definitions. *}
+{* If you want to use previous versions - use Direct3D.pas and Direct3D8.pas *}
+{* *}
+{******************************************************************************}
+{ }
+{ Obtained through: Joint Endeavour of Delphi Innovators (Project JEDI) }
+{ }
+{ The contents of this file are used with permission, subject to the Mozilla }
+{ Public License Version 1.1 (the "License"); you may not use this file except }
+{ in compliance with the License. You may obtain a copy of the License at }
+{ http://www.mozilla.org/MPL/MPL-1.1.html }
+{ }
+{ Software distributed under the License is distributed on an "AS IS" basis, }
+{ WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for }
+{ the specific language governing rights and limitations under the License. }
+{ }
+{ Alternatively, the contents of this file may be used under the terms of the }
+{ GNU Lesser General Public License (the "LGPL License"), in which case the }
+{ provisions of the LGPL License are applicable instead of those above. }
+{ If you wish to allow use of your version of this file only under the terms }
+{ of the LGPL License and not to allow others to use your version of this file }
+{ under the MPL, indicate your decision by deleting the provisions above and }
+{ replace them with the notice and other provisions required by the LGPL }
+{ License. If you do not delete the provisions above, a recipient may use }
+{ your version of this file under either the MPL or the LGPL License. }
+{ }
+{ For more information about the LGPL: http://www.gnu.org/copyleft/lesser.html }
+{ }
+{******************************************************************************}
+
+{$I DirectX.inc}
+
+unit Direct3D9;
+
+interface
+
+// Global level dynamic loading support
+{$IFDEF DYNAMIC_LINK_ALL}
+ {$DEFINE DIRECT3D9_DYNAMIC_LINK}
+{$ENDIF}
+{$IFDEF DYNAMIC_LINK_EXPLICIT_ALL}
+ {$DEFINE DIRECT3D9_DYNAMIC_LINK_EXPLICIT}
+{$ENDIF}
+
+// Remove "dots" below to force some kind of dynamic linking
+{.$DEFINE DIRECT3D9_DYNAMIC_LINK}
+{.$DEFINE DIRECT3D9_DYNAMIC_LINK_EXPLICIT}
+
+{$NOINCLUDE DXTypes}
+(*$HPPEMIT '#include "d3d9.h"' *)
+(*$HPPEMIT '#include "d3d9types.h"' *)
+(*$HPPEMIT '#include "d3d9caps.h"' *)
+
+uses Windows, DXTypes;
+
+///// Helper constants (for use in SetRenderState) /////
+const
+ iTrue = DWORD(True);
+ iFalse = DWORD(False);
+
+
+
+
+(*==========================================================================;
+ *
+ * Copyright (C) Microsoft Corporation. All Rights Reserved.
+ *
+ * File: d3d9types.h
+ * Content: Direct3D capabilities include file
+ *
+ ***************************************************************************)
+
+type
+ // D3DCOLOR is equivalent to D3DFMT_A8R8G8B8
+ D3DCOLOR = DXTypes.D3DCOLOR;
+ {$EXTERNALSYM D3DCOLOR}
+ TD3DColor = DXTypes.TD3DColor;
+ {$NODEFINE TD3DColor}
+ {$HPPEMIT 'typedef D3DCOLOR TD3DColor;'}
+
+// maps unsigned 8 bits/channel to D3DCOLOR
+// #define D3DCOLOR_ARGB(a,r,g,b) \
+// ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
+function D3DCOLOR_ARGB(a,r,g,b: DWord): TD3DColor;
+{$EXTERNALSYM D3DCOLOR_ARGB}
+// #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
+function D3DCOLOR_RGBA(r,g,b,a: DWord): TD3DColor;
+{$EXTERNALSYM D3DCOLOR_RGBA}
+// #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
+function D3DCOLOR_XRGB(r,g,b: DWord): TD3DColor;
+{$EXTERNALSYM D3DCOLOR_XRGB}
+
+// #define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xff,y,u,v)
+function D3DCOLOR_XYUV(y,u,v: DWord): TD3DColor;
+{$EXTERNALSYM D3DCOLOR_XYUV}
+// #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
+function D3DCOLOR_AYUV(a,y,u,v: DWord): TD3DColor;
+{$EXTERNALSYM D3DCOLOR_AYUV}
+
+// maps floating point channels (0.f to 1.f range) to D3DCOLOR
+// #define D3DCOLOR_COLORVALUE(r,g,b,a) \
+// D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
+function D3DCOLOR_COLORVALUE(r,g,b,a: Single): TD3DColor;
+{$EXTERNALSYM D3DCOLOR_COLORVALUE}
+
+type
+ _D3DVECTOR = DXTypes._D3DVECTOR;
+ {$EXTERNALSYM _D3DVECTOR}
+ D3DVECTOR = DXTypes.D3DVECTOR;
+ {$EXTERNALSYM D3DVECTOR}
+ TD3DVector = DXTypes.TD3DVector;
+ {$NODEFINE TD3DVector}
+ PD3DVector = DXTypes.PD3DVector;
+ {$NODEFINE PD3DVector}
+ {$HPPEMIT 'typedef _D3DVECTOR TD3DVector;'}
+ {$HPPEMIT 'typedef _D3DVECTOR *PD3DVector;'}
+
+ PD3DColorValue = ^TD3DColorValue;
+ _D3DCOLORVALUE = packed record
+ r: Single;
+ g: Single;
+ b: Single;
+ a: Single;
+ end {_D3DCOLORVALUE};
+ {$EXTERNALSYM _D3DCOLORVALUE}
+ D3DCOLORVALUE = _D3DCOLORVALUE;
+ {$EXTERNALSYM D3DCOLORVALUE}
+ TD3DColorValue = _D3DCOLORVALUE;
+
+ PD3DRect = ^TD3DRect;
+ _D3DRECT = packed record
+ x1: LongInt;
+ y1: LongInt;
+ x2: LongInt;
+ y2: LongInt;
+ end {_D3DRECT};
+ {$EXTERNALSYM _D3DRECT}
+ D3DRECT = _D3DRECT;
+ {$EXTERNALSYM D3DRECT}
+ TD3DRect = _D3DRECT;
+
+ PD3DMatrix = ^TD3DMatrix;
+ _D3DMATRIX = packed record
+ case integer of
+ 0 : (_11, _12, _13, _14: Single;
+ _21, _22, _23, _24: Single;
+ _31, _32, _33, _34: Single;
+ _41, _42, _43, _44: Single);
+ 1 : (m : array [0..3, 0..3] of Single);
+ end {_D3DMATRIX};
+ {$EXTERNALSYM _D3DMATRIX}
+ D3DMATRIX = _D3DMATRIX;
+ {$EXTERNALSYM D3DMATRIX}
+ TD3DMatrix = _D3DMATRIX;
+
+ PD3DViewport9 = ^TD3DViewport9;
+ _D3DVIEWPORT9 = packed record
+ X: DWord;
+ Y: DWord; { Viewport Top left }
+ Width: DWord;
+ Height: DWord; { Viewport Dimensions }
+ MinZ: Single; { Min/max of clip Volume }
+ MaxZ: Single;
+ end {_D3DVIEWPORT9};
+ {$EXTERNALSYM _D3DVIEWPORT9}
+ D3DVIEWPORT9 = _D3DVIEWPORT9;
+ {$EXTERNALSYM D3DVIEWPORT9}
+ TD3DViewport9 = _D3DVIEWPORT9;
+
+(*
+ * Values for clip fields.
+ *)
+
+const
+ // Max number of user clipping planes, supported in D3D.
+ D3DMAXUSERCLIPPLANES = 32;
+ {$EXTERNALSYM D3DMAXUSERCLIPPLANES}
+
+ // These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE
+ //
+ D3DCLIPPLANE0 = (1 shl 0);
+ {$EXTERNALSYM D3DCLIPPLANE0}
+ D3DCLIPPLANE1 = (1 shl 1);
+ {$EXTERNALSYM D3DCLIPPLANE1}
+ D3DCLIPPLANE2 = (1 shl 2);
+ {$EXTERNALSYM D3DCLIPPLANE2}
+ D3DCLIPPLANE3 = (1 shl 3);
+ {$EXTERNALSYM D3DCLIPPLANE3}
+ D3DCLIPPLANE4 = (1 shl 4);
+ {$EXTERNALSYM D3DCLIPPLANE4}
+ D3DCLIPPLANE5 = (1 shl 5);
+ {$EXTERNALSYM D3DCLIPPLANE5}
+
+ // The following bits are used in the ClipUnion and ClipIntersection
+ // members of the D3DCLIPSTATUS9
+ //
+ D3DCS_LEFT = $00000001;
+ {$EXTERNALSYM D3DCS_LEFT}
+ D3DCS_RIGHT = $00000002;
+ {$EXTERNALSYM D3DCS_RIGHT}
+ D3DCS_TOP = $00000004;
+ {$EXTERNALSYM D3DCS_TOP}
+ D3DCS_BOTTOM = $00000008;
+ {$EXTERNALSYM D3DCS_BOTTOM}
+ D3DCS_FRONT = $00000010;
+ {$EXTERNALSYM D3DCS_FRONT}
+ D3DCS_BACK = $00000020;
+ {$EXTERNALSYM D3DCS_BACK}
+ D3DCS_PLANE0 = $00000040;
+ {$EXTERNALSYM D3DCS_PLANE0}
+ D3DCS_PLANE1 = $00000080;
+ {$EXTERNALSYM D3DCS_PLANE1}
+ D3DCS_PLANE2 = $00000100;
+ {$EXTERNALSYM D3DCS_PLANE2}
+ D3DCS_PLANE3 = $00000200;
+ {$EXTERNALSYM D3DCS_PLANE3}
+ D3DCS_PLANE4 = $00000400;
+ {$EXTERNALSYM D3DCS_PLANE4}
+ D3DCS_PLANE5 = $00000800;
+ {$EXTERNALSYM D3DCS_PLANE5}
+
+ D3DCS_ALL = D3DCS_LEFT or
+ D3DCS_RIGHT or
+ D3DCS_TOP or
+ D3DCS_BOTTOM or
+ D3DCS_FRONT or
+ D3DCS_BACK or
+ D3DCS_PLANE0 or
+ D3DCS_PLANE1 or
+ D3DCS_PLANE2 or
+ D3DCS_PLANE3 or
+ D3DCS_PLANE4 or
+ D3DCS_PLANE5;
+ {$EXTERNALSYM D3DCS_ALL}
+
+type
+ PD3DClipStatus9 = ^TD3DClipStatus9;
+ _D3DCLIPSTATUS9 = packed record
+ ClipUnion: DWord;
+ ClipIntersection: DWord;
+ end {_D3DCLIPSTATUS9};
+ {$EXTERNALSYM _D3DCLIPSTATUS9}
+ D3DCLIPSTATUS9 = _D3DCLIPSTATUS9;
+ {$EXTERNALSYM D3DCLIPSTATUS9}
+ TD3DClipStatus9 = _D3DCLIPSTATUS9;
+
+ PD3DMaterial9 = ^TD3DMaterial9;
+ _D3DMATERIAL9 = packed record
+ Diffuse: TD3DColorValue; { Diffuse color RGBA }
+ Ambient: TD3DColorValue; { Ambient color RGB }
+ Specular: TD3DColorValue; { Specular 'shininess' }
+ Emissive: TD3DColorValue; { Emissive color RGB }
+ Power: Single; { Sharpness if specular highlight }
+ end {_D3DMATERIAL9};
+ {$EXTERNALSYM _D3DMATERIAL9}
+ D3DMATERIAL9 = _D3DMATERIAL9;
+ {$EXTERNALSYM D3DMATERIAL9}
+ TD3DMaterial9 = _D3DMATERIAL9;
+
+ _D3DLIGHTTYPE = (
+ {$IFNDEF COMPILER6_UP}
+ D3DLIGHT_INVALID_0, {= 0}
+ D3DLIGHT_POINT, {= 1}
+ D3DLIGHT_SPOT, {= 2}
+ D3DLIGHT_DIRECTIONAL{= 3}
+ {$ELSE}
+ D3DLIGHT_POINT = 1,
+ D3DLIGHT_SPOT = 2,
+ D3DLIGHT_DIRECTIONAL = 3
+ {$ENDIF}
+ );
+ {$EXTERNALSYM _D3DLIGHTTYPE}
+ D3DLIGHTTYPE = _D3DLIGHTTYPE;
+ {$EXTERNALSYM D3DLIGHTTYPE}
+ TD3DLightType = _D3DLIGHTTYPE;
+
+ PD3DLight9 = ^TD3DLight9;
+ _D3DLIGHT9 = packed record
+ _Type: TD3DLightType; { Type of light source }
+ Diffuse: TD3DColorValue; { Diffuse color of light }
+ Specular: TD3DColorValue; { Specular color of light }
+ Ambient: TD3DColorValue; { Ambient color of light }
+ Position: TD3DVector; { Position in world space }
+ Direction: TD3DVector; { Direction in world space }
+ Range: Single; { Cutoff range }
+ Falloff: Single; { Falloff }
+ Attenuation0: Single; { Constant attenuation }
+ Attenuation1: Single; { Linear attenuation }
+ Attenuation2: Single; { Quadratic attenuation }
+ Theta: Single; { Inner angle of spotlight cone }
+ Phi: Single; { Outer angle of spotlight cone }
+ end {_D3DLIGHT9};
+ {$EXTERNALSYM _D3DLIGHT9}
+ D3DLIGHT9 = _D3DLIGHT9;
+ {$EXTERNALSYM D3DLIGHT9}
+ TD3DLight9 = _D3DLIGHT9;
+
+(*
+ * Options for clearing
+ *)
+const
+ D3DCLEAR_TARGET = $00000001; { Clear target surface }
+ {$EXTERNALSYM D3DCLEAR_TARGET}
+ D3DCLEAR_ZBUFFER = $00000002; { Clear target z buffer }
+ {$EXTERNALSYM D3DCLEAR_ZBUFFER}
+ D3DCLEAR_STENCIL = $00000004; { Clear stencil planes }
+ {$EXTERNALSYM D3DCLEAR_STENCIL}
+
+(*
+ * The following defines the rendering states
+ *)
+type
+ _D3DSHADEMODE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
+ {$EXTERNALSYM _D3DSHADEMODE}
+ D3DSHADEMODE = _D3DSHADEMODE;
+ {$EXTERNALSYM D3DSHADEMODE}
+ TD3DShadeMode = _D3DSHADEMODE;
+
+const
+ D3DSHADE_FLAT = 1;
+ {$EXTERNALSYM D3DSHADE_FLAT}
+ D3DSHADE_GOURAUD = 2;
+ {$EXTERNALSYM D3DSHADE_GOURAUD}
+ D3DSHADE_PHONG = 3;
+ {$EXTERNALSYM D3DSHADE_PHONG}
+
+type
+ _D3DFILLMODE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
+ {$EXTERNALSYM _D3DFILLMODE}
+ D3DFILLMODE = _D3DFILLMODE;
+ {$EXTERNALSYM D3DFILLMODE}
+ TD3DFillMode = _D3DFILLMODE;
+
+const
+ D3DFILL_POINT = 1;
+ {$EXTERNALSYM D3DFILL_POINT}
+ D3DFILL_WIREFRAME = 2;
+ {$EXTERNALSYM D3DFILL_WIREFRAME}
+ D3DFILL_SOLID = 3;
+ {$EXTERNALSYM D3DFILL_SOLID}
+
+type
+ _D3DBLEND = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
+ {$EXTERNALSYM _D3DBLEND}
+ D3DBLEND = _D3DBLEND;
+ {$EXTERNALSYM D3DBLEND}
+ TD3DBlend = _D3DBLEND;
+
+const
+ D3DBLEND_ZERO = 1;
+ {$EXTERNALSYM D3DBLEND_ZERO}
+ D3DBLEND_ONE = 2;
+ {$EXTERNALSYM D3DBLEND_ONE}
+ D3DBLEND_SRCCOLOR = 3;
+ {$EXTERNALSYM D3DBLEND_SRCCOLOR}
+ D3DBLEND_INVSRCCOLOR = 4;
+ {$EXTERNALSYM D3DBLEND_INVSRCCOLOR}
+ D3DBLEND_SRCALPHA = 5;
+ {$EXTERNALSYM D3DBLEND_SRCALPHA}
+ D3DBLEND_INVSRCALPHA = 6;
+ {$EXTERNALSYM D3DBLEND_INVSRCALPHA}
+ D3DBLEND_DESTALPHA = 7;
+ {$EXTERNALSYM D3DBLEND_DESTALPHA}
+ D3DBLEND_INVDESTALPHA = 8;
+ {$EXTERNALSYM D3DBLEND_INVDESTALPHA}
+ D3DBLEND_DESTCOLOR = 9;
+ {$EXTERNALSYM D3DBLEND_DESTCOLOR}
+ D3DBLEND_INVDESTCOLOR = 10;
+ {$EXTERNALSYM D3DBLEND_INVDESTCOLOR}
+ D3DBLEND_SRCALPHASAT = 11;
+ {$EXTERNALSYM D3DBLEND_SRCALPHASAT}
+ D3DBLEND_BOTHSRCALPHA = 12;
+ {$EXTERNALSYM D3DBLEND_BOTHSRCALPHA}
+ D3DBLEND_BOTHINVSRCALPHA = 13;
+ {$EXTERNALSYM D3DBLEND_BOTHINVSRCALPHA}
+ D3DBLEND_BLENDFACTOR = 14; (* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on *)
+ {$EXTERNALSYM D3DBLEND_BLENDFACTOR}
+ D3DBLEND_INVBLENDFACTOR = 15; (* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on *)
+ {$EXTERNALSYM D3DBLEND_INVBLENDFACTOR}
+
+type
+ _D3DBLENDOP = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
+ {$EXTERNALSYM _D3DBLENDOP}
+ D3DBLENDOP = _D3DBLENDOP;
+ {$EXTERNALSYM D3DBLENDOP}
+ TD3DBlendOp = _D3DBLENDOP;
+
+const
+ D3DBLENDOP_ADD = 1;
+ {$EXTERNALSYM D3DBLENDOP_ADD}
+ D3DBLENDOP_SUBTRACT = 2;
+ {$EXTERNALSYM D3DBLENDOP_SUBTRACT}
+ D3DBLENDOP_REVSUBTRACT = 3;
+ {$EXTERNALSYM D3DBLENDOP_REVSUBTRACT}
+ D3DBLENDOP_MIN = 4;
+ {$EXTERNALSYM D3DBLENDOP_MIN}
+ D3DBLENDOP_MAX = 5;
+ {$EXTERNALSYM D3DBLENDOP_MAX}
+
+type
+ _D3DTEXTUREADDRESS = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
+ {$EXTERNALSYM _D3DTEXTUREADDRESS}
+ D3DTEXTUREADDRESS = _D3DTEXTUREADDRESS;
+ {$EXTERNALSYM D3DTEXTUREADDRESS}
+ TD3DTextureAddress = _D3DTEXTUREADDRESS;
+
+const
+ D3DTADDRESS_WRAP = 1;
+ {$EXTERNALSYM D3DTADDRESS_WRAP}
+ D3DTADDRESS_MIRROR = 2;
+ {$EXTERNALSYM D3DTADDRESS_MIRROR}
+ D3DTADDRESS_CLAMP = 3;
+ {$EXTERNALSYM D3DTADDRESS_CLAMP}
+ D3DTADDRESS_BORDER = 4;
+ {$EXTERNALSYM D3DTADDRESS_BORDER}
+ D3DTADDRESS_MIRRORONCE = 5;
+ {$EXTERNALSYM D3DTADDRESS_MIRRORONCE}
+
+type
+ _D3DCULL = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
+ {$EXTERNALSYM _D3DCULL}
+ D3DCULL = _D3DCULL;
+ {$EXTERNALSYM D3DCULL}
+ TD3DCull = _D3DCULL;
+
+const
+ D3DCULL_NONE = 1;
+ {$EXTERNALSYM D3DCULL_NONE}
+ D3DCULL_CW = 2;
+ {$EXTERNALSYM D3DCULL_CW}
+ D3DCULL_CCW = 3;
+ {$EXTERNALSYM D3DCULL_CCW}
+
+type
+ _D3DCMPFUNC = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
+ {$EXTERNALSYM _D3DCMPFUNC}
+ D3DCMPFUNC = _D3DCMPFUNC;
+ {$EXTERNALSYM D3DCMPFUNC}
+ TD3DCmpFunc = _D3DCMPFUNC;
+
+const
+ D3DCMP_NEVER = 1;
+ {$EXTERNALSYM D3DCMP_NEVER}
+ D3DCMP_LESS = 2;
+ {$EXTERNALSYM D3DCMP_LESS}
+ D3DCMP_EQUAL = 3;
+ {$EXTERNALSYM D3DCMP_EQUAL}
+ D3DCMP_LESSEQUAL = 4;
+ {$EXTERNALSYM D3DCMP_LESSEQUAL}
+ D3DCMP_GREATER = 5;
+ {$EXTERNALSYM D3DCMP_GREATER}
+ D3DCMP_NOTEQUAL = 6;
+ {$EXTERNALSYM D3DCMP_NOTEQUAL}
+ D3DCMP_GREATEREQUAL = 7;
+ {$EXTERNALSYM D3DCMP_GREATEREQUAL}
+ D3DCMP_ALWAYS = 8;
+ {$EXTERNALSYM D3DCMP_ALWAYS}
+
+type
+ _D3DSTENCILOP = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
+ {$EXTERNALSYM _D3DSTENCILOP}
+ D3DSTENCILOP = _D3DSTENCILOP;
+ {$EXTERNALSYM D3DSTENCILOP}
+ TD3DStencilOp = _D3DSTENCILOP;
+
+const
+ D3DSTENCILOP_KEEP = 1;
+ {$EXTERNALSYM D3DSTENCILOP_KEEP}
+ D3DSTENCILOP_ZERO = 2;
+ {$EXTERNALSYM D3DSTENCILOP_ZERO}
+ D3DSTENCILOP_REPLACE = 3;
+ {$EXTERNALSYM D3DSTENCILOP_REPLACE}
+ D3DSTENCILOP_INCRSAT = 4;
+ {$EXTERNALSYM D3DSTENCILOP_INCRSAT}
+ D3DSTENCILOP_DECRSAT = 5;
+ {$EXTERNALSYM D3DSTENCILOP_DECRSAT}
+ D3DSTENCILOP_INVERT = 6;
+ {$EXTERNALSYM D3DSTENCILOP_INVERT}
+ D3DSTENCILOP_INCR = 7;
+ {$EXTERNALSYM D3DSTENCILOP_INCR}
+ D3DSTENCILOP_DECR = 8;
+ {$EXTERNALSYM D3DSTENCILOP_DECR}
+
+type
+ _D3DFOGMODE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
+ {$EXTERNALSYM _D3DFOGMODE}
+ D3DFOGMODE = _D3DFOGMODE;
+ {$EXTERNALSYM D3DFOGMODE}
+ TD3DFogMode = _D3DFOGMODE;
+
+const
+ D3DFOG_NONE = 0;
+ {$EXTERNALSYM D3DFOG_NONE}
+ D3DFOG_EXP = 1;
+ {$EXTERNALSYM D3DFOG_EXP}
+ D3DFOG_EXP2 = 2;
+ {$EXTERNALSYM D3DFOG_EXP2}
+ D3DFOG_LINEAR = 3;
+ {$EXTERNALSYM D3DFOG_LINEAR}
+
+type
+ _D3DZBUFFERTYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
+ {$EXTERNALSYM _D3DZBUFFERTYPE}
+ D3DZBUFFERTYPE = _D3DZBUFFERTYPE;
+ {$EXTERNALSYM D3DZBUFFERTYPE}
+ TD3DZBufferType = _D3DZBUFFERTYPE;
+
+const
+ D3DZB_FALSE = 0;
+ {$EXTERNALSYM D3DZB_FALSE}
+ D3DZB_TRUE = 1;
+ {$EXTERNALSYM D3DZB_TRUE}
+ D3DZB_USEW = 2;
+ {$EXTERNALSYM D3DZB_USEW}
+
+type
+ // Primitives supported by draw-primitive API
+ _D3DPRIMITIVETYPE = (
+ {$IFNDEF COMPILER6_UP}
+ D3DPT_INVALID_0 {= 0},
+ D3DPT_POINTLIST {= 1},
+ D3DPT_LINELIST {= 2},
+ D3DPT_LINESTRIP {= 3},
+ D3DPT_TRIANGLELIST {= 4},
+ D3DPT_TRIANGLESTRIP{= 5},
+ D3DPT_TRIANGLEFAN {= 6}
+ {$ELSE}
+ D3DPT_POINTLIST = 1,
+ D3DPT_LINELIST = 2,
+ D3DPT_LINESTRIP = 3,
+ D3DPT_TRIANGLELIST = 4,
+ D3DPT_TRIANGLESTRIP = 5,
+ D3DPT_TRIANGLEFAN = 6
+ {$ENDIF}
+ );
+ {$EXTERNALSYM _D3DPRIMITIVETYPE}
+ D3DPRIMITIVETYPE = _D3DPRIMITIVETYPE;
+ {$EXTERNALSYM D3DPRIMITIVETYPE}
+ TD3DPrimitiveType = _D3DPRIMITIVETYPE;
+
+{$IFNDEF COMPILER6_UP}
+const
+ D3DTS_VIEW = 2;
+ {$EXTERNALSYM D3DTS_VIEW}
+ D3DTS_PROJECTION = 3;
+ {$EXTERNALSYM D3DTS_PROJECTION}
+ D3DTS_TEXTURE0 = 16;
+ {$EXTERNALSYM D3DTS_TEXTURE0}
+ D3DTS_TEXTURE1 = 17;
+ {$EXTERNALSYM D3DTS_TEXTURE1}
+ D3DTS_TEXTURE2 = 18;
+ {$EXTERNALSYM D3DTS_TEXTURE2}
+ D3DTS_TEXTURE3 = 19;
+ {$EXTERNALSYM D3DTS_TEXTURE3}
+ D3DTS_TEXTURE4 = 20;
+ {$EXTERNALSYM D3DTS_TEXTURE4}
+ D3DTS_TEXTURE5 = 21;
+ {$EXTERNALSYM D3DTS_TEXTURE5}
+ D3DTS_TEXTURE6 = 22;
+ {$EXTERNALSYM D3DTS_TEXTURE6}
+ D3DTS_TEXTURE7 = 23;
+ {$EXTERNALSYM D3DTS_TEXTURE7}
+ D3DTS_FORCE_DWORD = $7fffffff; (* force 32-bit size enum *)
+ {$EXTERNALSYM D3DTS_FORCE_DWORD}
+
+type
+ _D3DTRANSFORMSTATETYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
+{$ELSE}
+type
+ _D3DTRANSFORMSTATETYPE = (
+ D3DTS_VIEW = 2,
+ D3DTS_PROJECTION = 3,
+ D3DTS_TEXTURE0 = 16,
+ D3DTS_TEXTURE1 = 17,
+ D3DTS_TEXTURE2 = 18,
+ D3DTS_TEXTURE3 = 19,
+ D3DTS_TEXTURE4 = 20,
+ D3DTS_TEXTURE5 = 21,
+ D3DTS_TEXTURE6 = 22,
+ D3DTS_TEXTURE7 = 23
+ );
+{$ENDIF}
+ {$EXTERNALSYM _D3DTRANSFORMSTATETYPE}
+ D3DTRANSFORMSTATETYPE = _D3DTRANSFORMSTATETYPE;
+ {$EXTERNALSYM D3DTRANSFORMSTATETYPE}
+ TD3DTransformStateType = _D3DTRANSFORMSTATETYPE;
+
+// #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
+function D3DTS_WORLDMATRIX(index: Byte): TD3DTransformStateType;
+{$EXTERNALSYM D3DTS_WORLDMATRIX}
+
+const
+ D3DTS_WORLD = TD3DTransformStateType(0 + 256); // #define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
+ {$EXTERNALSYM D3DTS_WORLD}
+ D3DTS_WORLD1 = TD3DTransformStateType(1 + 256); // #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
+ {$EXTERNALSYM D3DTS_WORLD1}
+ D3DTS_WORLD2 = TD3DTransformStateType(2 + 256); // #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
+ {$EXTERNALSYM D3DTS_WORLD2}
+ D3DTS_WORLD3 = TD3DTransformStateType(3 + 256); // #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
+ {$EXTERNALSYM D3DTS_WORLD3}
+
+{$IFNDEF COMPILER6_UP}
+type
+ _D3DRENDERSTATETYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
+ {$EXTERNALSYM _D3DRENDERSTATETYPE}
+ D3DRENDERSTATETYPE = _D3DRENDERSTATETYPE;
+ {$EXTERNALSYM D3DRENDERSTATETYPE}
+ TD3DRenderStateType = _D3DRENDERSTATETYPE;
+
+const
+ D3DRS_ZENABLE = TD3DRenderStateType(7); { D3DZBUFFERTYPE (or TRUE/FALSE for legacy) }
+ {$EXTERNALSYM D3DRS_ZENABLE}
+ D3DRS_FILLMODE = TD3DRenderStateType(8); { D3DFILLMODE }
+ {$EXTERNALSYM D3DRS_FILLMODE}
+ D3DRS_SHADEMODE = TD3DRenderStateType(9); { D3DSHADEMODE }
+ {$EXTERNALSYM D3DRS_SHADEMODE}
+ D3DRS_ZWRITEENABLE = TD3DRenderStateType(14); { TRUE to enable z writes }
+ {$EXTERNALSYM D3DRS_ZWRITEENABLE}
+ D3DRS_ALPHATESTENABLE = TD3DRenderStateType(15); { TRUE to enable alpha tests }
+ {$EXTERNALSYM D3DRS_ALPHATESTENABLE}
+ D3DRS_LASTPIXEL = TD3DRenderStateType(16); { TRUE for last-pixel on lines }
+ {$EXTERNALSYM D3DRS_LASTPIXEL}
+ D3DRS_SRCBLEND = TD3DRenderStateType(19); { D3DBLEND }
+ {$EXTERNALSYM D3DRS_SRCBLEND}
+ D3DRS_DESTBLEND = TD3DRenderStateType(20); { D3DBLEND }
+ {$EXTERNALSYM D3DRS_DESTBLEND}
+ D3DRS_CULLMODE = TD3DRenderStateType(22); { D3DCULL }
+ {$EXTERNALSYM D3DRS_CULLMODE}
+ D3DRS_ZFUNC = TD3DRenderStateType(23); { D3DCMPFUNC }
+ {$EXTERNALSYM D3DRS_ZFUNC}
+ D3DRS_ALPHAREF = TD3DRenderStateType(24); { D3DFIXED }
+ {$EXTERNALSYM D3DRS_ALPHAREF}
+ D3DRS_ALPHAFUNC = TD3DRenderStateType(25); { D3DCMPFUNC }
+ {$EXTERNALSYM D3DRS_ALPHAFUNC}
+ D3DRS_DITHERENABLE = TD3DRenderStateType(26); { TRUE to enable dithering }
+ {$EXTERNALSYM D3DRS_DITHERENABLE}
+ D3DRS_ALPHABLENDENABLE = TD3DRenderStateType(27); { TRUE to enable alpha blending }
+ {$EXTERNALSYM D3DRS_ALPHABLENDENABLE}
+ D3DRS_FOGENABLE = TD3DRenderStateType(28); { TRUE to enable fog blending }
+ {$EXTERNALSYM D3DRS_FOGENABLE}
+ D3DRS_SPECULARENABLE = TD3DRenderStateType(29); { TRUE to enable specular }
+ {$EXTERNALSYM D3DRS_SPECULARENABLE}
+ D3DRS_FOGCOLOR = TD3DRenderStateType(34); { D3DCOLOR }
+ {$EXTERNALSYM D3DRS_FOGCOLOR}
+ D3DRS_FOGTABLEMODE = TD3DRenderStateType(35); { D3DFOGMODE }
+ {$EXTERNALSYM D3DRS_FOGTABLEMODE}
+ D3DRS_FOGSTART = TD3DRenderStateType(36); { Fog start (for both vertex and pixel fog) }
+ {$EXTERNALSYM D3DRS_FOGSTART}
+ D3DRS_FOGEND = TD3DRenderStateType(37); { Fog end }
+ {$EXTERNALSYM D3DRS_FOGEND}
+ D3DRS_FOGDENSITY = TD3DRenderStateType(38); { Fog density }
+ {$EXTERNALSYM D3DRS_FOGDENSITY}
+ D3DRS_RANGEFOGENABLE = TD3DRenderStateType(48); { Enables range-based fog }
+ {$EXTERNALSYM D3DRS_RANGEFOGENABLE}
+ D3DRS_STENCILENABLE = TD3DRenderStateType(52); { BOOL enable/disable stenciling }
+ {$EXTERNALSYM D3DRS_STENCILENABLE}
+ D3DRS_STENCILFAIL = TD3DRenderStateType(53); { D3DSTENCILOP to do if stencil test fails }
+ {$EXTERNALSYM D3DRS_STENCILFAIL}
+ D3DRS_STENCILZFAIL = TD3DRenderStateType(54); { D3DSTENCILOP to do if stencil test passes and Z test fails }
+ {$EXTERNALSYM D3DRS_STENCILZFAIL}
+ D3DRS_STENCILPASS = TD3DRenderStateType(55); { D3DSTENCILOP to do if both stencil and Z tests pass }
+ {$EXTERNALSYM D3DRS_STENCILPASS}
+ D3DRS_STENCILFUNC = TD3DRenderStateType(56); { D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true }
+ {$EXTERNALSYM D3DRS_STENCILFUNC}
+ D3DRS_STENCILREF = TD3DRenderStateType(57); { Reference value used in stencil test }
+ {$EXTERNALSYM D3DRS_STENCILREF}
+ D3DRS_STENCILMASK = TD3DRenderStateType(58); { Mask value used in stencil test }
+ {$EXTERNALSYM D3DRS_STENCILMASK}
+ D3DRS_STENCILWRITEMASK = TD3DRenderStateType(59); { Write mask applied to values written to stencil buffer }
+ {$EXTERNALSYM D3DRS_STENCILWRITEMASK}
+ D3DRS_TEXTUREFACTOR = TD3DRenderStateType(60); { D3DCOLOR used for multi-texture blend }
+ {$EXTERNALSYM D3DRS_TEXTUREFACTOR}
+ D3DRS_WRAP0 = TD3DRenderStateType(128); { wrap for 1st texture coord. set }
+ {$EXTERNALSYM D3DRS_WRAP0}
+ D3DRS_WRAP1 = TD3DRenderStateType(129); { wrap for 2nd texture coord. set }
+ {$EXTERNALSYM D3DRS_WRAP1}
+ D3DRS_WRAP2 = TD3DRenderStateType(130); { wrap for 3rd texture coord. set }
+ {$EXTERNALSYM D3DRS_WRAP2}
+ D3DRS_WRAP3 = TD3DRenderStateType(131); { wrap for 4th texture coord. set }
+ {$EXTERNALSYM D3DRS_WRAP3}
+ D3DRS_WRAP4 = TD3DRenderStateType(132); { wrap for 5th texture coord. set }
+ {$EXTERNALSYM D3DRS_WRAP4}
+ D3DRS_WRAP5 = TD3DRenderStateType(133); { wrap for 6th texture coord. set }
+ {$EXTERNALSYM D3DRS_WRAP5}
+ D3DRS_WRAP6 = TD3DRenderStateType(134); { wrap for 7th texture coord. set }
+ {$EXTERNALSYM D3DRS_WRAP6}
+ D3DRS_WRAP7 = TD3DRenderStateType(135); { wrap for 8th texture coord. set }
+ {$EXTERNALSYM D3DRS_WRAP7}
+ D3DRS_CLIPPING = TD3DRenderStateType(136);
+ {$EXTERNALSYM D3DRS_CLIPPING}
+ D3DRS_LIGHTING = TD3DRenderStateType(137);
+ {$EXTERNALSYM D3DRS_LIGHTING}
+ D3DRS_AMBIENT = TD3DRenderStateType(139);
+ {$EXTERNALSYM D3DRS_AMBIENT}
+ D3DRS_FOGVERTEXMODE = TD3DRenderStateType(140);
+ {$EXTERNALSYM D3DRS_FOGVERTEXMODE}
+ D3DRS_COLORVERTEX = TD3DRenderStateType(141);
+ {$EXTERNALSYM D3DRS_COLORVERTEX}
+ D3DRS_LOCALVIEWER = TD3DRenderStateType(142);
+ {$EXTERNALSYM D3DRS_LOCALVIEWER}
+ D3DRS_NORMALIZENORMALS = TD3DRenderStateType(143);
+ {$EXTERNALSYM D3DRS_NORMALIZENORMALS}
+ D3DRS_DIFFUSEMATERIALSOURCE = TD3DRenderStateType(145);
+ {$EXTERNALSYM D3DRS_DIFFUSEMATERIALSOURCE}
+ D3DRS_SPECULARMATERIALSOURCE = TD3DRenderStateType(146);
+ {$EXTERNALSYM D3DRS_SPECULARMATERIALSOURCE}
+ D3DRS_AMBIENTMATERIALSOURCE = TD3DRenderStateType(147);
+ {$EXTERNALSYM D3DRS_AMBIENTMATERIALSOURCE}
+ D3DRS_EMISSIVEMATERIALSOURCE = TD3DRenderStateType(148);
+ {$EXTERNALSYM D3DRS_EMISSIVEMATERIALSOURCE}
+ D3DRS_VERTEXBLEND = TD3DRenderStateType(151);
+ {$EXTERNALSYM D3DRS_VERTEXBLEND}
+ D3DRS_CLIPPLANEENABLE = TD3DRenderStateType(152);
+ {$EXTERNALSYM D3DRS_CLIPPLANEENABLE}
+ D3DRS_POINTSIZE = TD3DRenderStateType(154); { float point size }
+ {$EXTERNALSYM D3DRS_POINTSIZE}
+ D3DRS_POINTSIZE_MIN = TD3DRenderStateType(155); { float point size min threshold }
+ {$EXTERNALSYM D3DRS_POINTSIZE_MIN}
+ D3DRS_POINTSPRITEENABLE = TD3DRenderStateType(156); { BOOL point texture coord control }
+ {$EXTERNALSYM D3DRS_POINTSPRITEENABLE}
+ D3DRS_POINTSCALEENABLE = TD3DRenderStateType(157); { BOOL point size scale enable }
+ {$EXTERNALSYM D3DRS_POINTSCALEENABLE}
+ D3DRS_POINTSCALE_A = TD3DRenderStateType(158); { float point attenuation A value }
+ {$EXTERNALSYM D3DRS_POINTSCALE_A}
+ D3DRS_POINTSCALE_B = TD3DRenderStateType(159); { float point attenuation B value }
+ {$EXTERNALSYM D3DRS_POINTSCALE_B}
+ D3DRS_POINTSCALE_C = TD3DRenderStateType(160); { float point attenuation C value }
+ {$EXTERNALSYM D3DRS_POINTSCALE_C}
+ D3DRS_MULTISAMPLEANTIALIAS = TD3DRenderStateType(161); // BOOL - set to do FSAA with multisample buffer
+ {$EXTERNALSYM D3DRS_MULTISAMPLEANTIALIAS}
+ D3DRS_MULTISAMPLEMASK = TD3DRenderStateType(162); // DWORD - per-sample enable/disable
+ {$EXTERNALSYM D3DRS_MULTISAMPLEMASK}
+ D3DRS_PATCHEDGESTYLE = TD3DRenderStateType(163); // Sets whether patch edges will use float style tessellation
+ {$EXTERNALSYM D3DRS_PATCHEDGESTYLE}
+ D3DRS_DEBUGMONITORTOKEN = TD3DRenderStateType(165); // DEBUG ONLY - token to debug monitor
+ {$EXTERNALSYM D3DRS_DEBUGMONITORTOKEN}
+ D3DRS_POINTSIZE_MAX = TD3DRenderStateType(166); { float point size max threshold }
+ {$EXTERNALSYM D3DRS_POINTSIZE_MAX}
+ D3DRS_INDEXEDVERTEXBLENDENABLE = TD3DRenderStateType(167);
+ {$EXTERNALSYM D3DRS_INDEXEDVERTEXBLENDENABLE}
+ D3DRS_COLORWRITEENABLE = TD3DRenderStateType(168); // per-channel write enable
+ {$EXTERNALSYM D3DRS_COLORWRITEENABLE}
+ D3DRS_TWEENFACTOR = TD3DRenderStateType(170); // float tween factor
+ {$EXTERNALSYM D3DRS_TWEENFACTOR}
+ D3DRS_BLENDOP = TD3DRenderStateType(171); // D3DBLENDOP setting
+ {$EXTERNALSYM D3DRS_BLENDOP}
+ D3DRS_POSITIONDEGREE = TD3DRenderStateType(172); // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default)
+ {$EXTERNALSYM D3DRS_POSITIONDEGREE}
+ D3DRS_NORMALDEGREE = TD3DRenderStateType(173); // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC
+ {$EXTERNALSYM D3DRS_NORMALDEGREE}
+ D3DRS_SCISSORTESTENABLE = TD3DRenderStateType(174);
+ {$EXTERNALSYM D3DRS_SCISSORTESTENABLE}
+ D3DRS_SLOPESCALEDEPTHBIAS = TD3DRenderStateType(175);
+ {$EXTERNALSYM D3DRS_SLOPESCALEDEPTHBIAS}
+ D3DRS_ANTIALIASEDLINEENABLE = TD3DRenderStateType(176);
+ {$EXTERNALSYM D3DRS_ANTIALIASEDLINEENABLE}
+ D3DRS_MINTESSELLATIONLEVEL = TD3DRenderStateType(178);
+ {$EXTERNALSYM D3DRS_MINTESSELLATIONLEVEL}
+ D3DRS_MAXTESSELLATIONLEVEL = TD3DRenderStateType(179);
+ {$EXTERNALSYM D3DRS_MAXTESSELLATIONLEVEL}
+ D3DRS_ADAPTIVETESS_X = TD3DRenderStateType(180);
+ {$EXTERNALSYM D3DRS_ADAPTIVETESS_X}
+ D3DRS_ADAPTIVETESS_Y = TD3DRenderStateType(181);
+ {$EXTERNALSYM D3DRS_ADAPTIVETESS_Y}
+ D3DRS_ADAPTIVETESS_Z = TD3DRenderStateType(182);
+ {$EXTERNALSYM D3DRS_ADAPTIVETESS_Z}
+ D3DRS_ADAPTIVETESS_W = TD3DRenderStateType(183);
+ {$EXTERNALSYM D3DRS_ADAPTIVETESS_W}
+ D3DRS_ENABLEADAPTIVETESSELLATION = TD3DRenderStateType(184);
+ {$EXTERNALSYM D3DRS_ENABLEADAPTIVETESSELLATION}
+ D3DRS_TWOSIDEDSTENCILMODE = TD3DRenderStateType(185); (* BOOL enable/disable 2 sided stenciling *)
+ {$EXTERNALSYM D3DRS_TWOSIDEDSTENCILMODE}
+ D3DRS_CCW_STENCILFAIL = TD3DRenderStateType(186); (* D3DSTENCILOP to do if ccw stencil test fails *)
+ {$EXTERNALSYM D3DRS_CCW_STENCILFAIL}
+ D3DRS_CCW_STENCILZFAIL = TD3DRenderStateType(187); (* D3DSTENCILOP to do if ccw stencil test passes and Z test fails *)
+ {$EXTERNALSYM D3DRS_CCW_STENCILZFAIL}
+ D3DRS_CCW_STENCILPASS = TD3DRenderStateType(188); (* D3DSTENCILOP to do if both ccw stencil and Z tests pass *)
+ {$EXTERNALSYM D3DRS_CCW_STENCILPASS}
+ D3DRS_CCW_STENCILFUNC = TD3DRenderStateType(189); (* D3DCMPFUNC fn. ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true *)
+ {$EXTERNALSYM D3DRS_CCW_STENCILFUNC}
+ D3DRS_COLORWRITEENABLE1 = TD3DRenderStateType(190); (* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS *)
+ {$EXTERNALSYM D3DRS_COLORWRITEENABLE1}
+ D3DRS_COLORWRITEENABLE2 = TD3DRenderStateType(191); (* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS *)
+ {$EXTERNALSYM D3DRS_COLORWRITEENABLE2}
+ D3DRS_COLORWRITEENABLE3 = TD3DRenderStateType(192); (* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS *)
+ {$EXTERNALSYM D3DRS_COLORWRITEENABLE3}
+ D3DRS_BLENDFACTOR = TD3DRenderStateType(193); (* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR *)
+ {$EXTERNALSYM D3DRS_BLENDFACTOR}
+ D3DRS_SRGBWRITEENABLE = TD3DRenderStateType(194); (* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) *)
+ {$EXTERNALSYM D3DRS_SRGBWRITEENABLE}
+ D3DRS_DEPTHBIAS = TD3DRenderStateType(195);
+ {$EXTERNALSYM D3DRS_DEPTHBIAS}
+ D3DRS_WRAP8 = TD3DRenderStateType(198); (* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD *)
+ {$EXTERNALSYM D3DRS_WRAP8}
+ D3DRS_WRAP9 = TD3DRenderStateType(199);
+ {$EXTERNALSYM D3DRS_WRAP9}
+ D3DRS_WRAP10 = TD3DRenderStateType(200);
+ {$EXTERNALSYM D3DRS_WRAP10}
+ D3DRS_WRAP11 = TD3DRenderStateType(201);
+ {$EXTERNALSYM D3DRS_WRAP11}
+ D3DRS_WRAP12 = TD3DRenderStateType(202);
+ {$EXTERNALSYM D3DRS_WRAP12}
+ D3DRS_WRAP13 = TD3DRenderStateType(203);
+ {$EXTERNALSYM D3DRS_WRAP13}
+ D3DRS_WRAP14 = TD3DRenderStateType(204);
+ {$EXTERNALSYM D3DRS_WRAP14}
+ D3DRS_WRAP15 = TD3DRenderStateType(205);
+ {$EXTERNALSYM D3DRS_WRAP15}
+ D3DRS_SEPARATEALPHABLENDENABLE = TD3DRenderStateType(206); (* TRUE to enable a separate blending function for the alpha channel *)
+ {$EXTERNALSYM D3DRS_SEPARATEALPHABLENDENABLE}
+ D3DRS_SRCBLENDALPHA = TD3DRenderStateType(207); (* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE *)
+ {$EXTERNALSYM D3DRS_SRCBLENDALPHA}
+ D3DRS_DESTBLENDALPHA = TD3DRenderStateType(208); (* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE *)
+ {$EXTERNALSYM D3DRS_DESTBLENDALPHA}
+ D3DRS_BLENDOPALPHA = TD3DRenderStateType(209); (* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE *)
+ {$EXTERNALSYM D3DRS_BLENDOPALPHA}
+
+
+ D3DRS_FORCE_DWORD = TD3DRenderStateType($7fffffff); { force 32-bit size enum }
+ {$EXTERNALSYM D3DRS_FORCE_DWORD}
+{$ELSE}
+type
+ _D3DRENDERSTATETYPE = (
+ D3DRS_ZENABLE = 7, (* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) *)
+ D3DRS_FILLMODE = 8, (* D3DFILLMODE *)
+ D3DRS_SHADEMODE = 9, (* D3DSHADEMODE *)
+ D3DRS_ZWRITEENABLE = 14, (* TRUE to enable z writes *)
+ D3DRS_ALPHATESTENABLE = 15, (* TRUE to enable alpha tests *)
+ D3DRS_LASTPIXEL = 16, (* TRUE for last-pixel on lines *)
+ D3DRS_SRCBLEND = 19, (* D3DBLEND *)
+ D3DRS_DESTBLEND = 20, (* D3DBLEND *)
+ D3DRS_CULLMODE = 22, (* D3DCULL *)
+ D3DRS_ZFUNC = 23, (* D3DCMPFUNC *)
+ D3DRS_ALPHAREF = 24, (* D3DFIXED *)
+ D3DRS_ALPHAFUNC = 25, (* D3DCMPFUNC *)
+ D3DRS_DITHERENABLE = 26, (* TRUE to enable dithering *)
+ D3DRS_ALPHABLENDENABLE = 27, (* TRUE to enable alpha blending *)
+ D3DRS_FOGENABLE = 28, (* TRUE to enable fog blending *)
+ D3DRS_SPECULARENABLE = 29, (* TRUE to enable specular *)
+ D3DRS_FOGCOLOR = 34, (* D3DCOLOR *)
+ D3DRS_FOGTABLEMODE = 35, (* D3DFOGMODE *)
+ D3DRS_FOGSTART = 36, (* Fog start (for both vertex and pixel fog) *)
+ D3DRS_FOGEND = 37, (* Fog end *)
+ D3DRS_FOGDENSITY = 38, (* Fog density *)
+ D3DRS_RANGEFOGENABLE = 48, (* Enables range-based fog *)
+ D3DRS_STENCILENABLE = 52, (* BOOL enable/disable stenciling *)
+ D3DRS_STENCILFAIL = 53, (* D3DSTENCILOP to do if stencil test fails *)
+ D3DRS_STENCILZFAIL = 54, (* D3DSTENCILOP to do if stencil test passes and Z test fails *)
+ D3DRS_STENCILPASS = 55, (* D3DSTENCILOP to do if both stencil and Z tests pass *)
+ D3DRS_STENCILFUNC = 56, (* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true *)
+ D3DRS_STENCILREF = 57, (* Reference value used in stencil test *)
+ D3DRS_STENCILMASK = 58, (* Mask value used in stencil test *)
+ D3DRS_STENCILWRITEMASK = 59, (* Write mask applied to values written to stencil buffer *)
+ D3DRS_TEXTUREFACTOR = 60, (* D3DCOLOR used for multi-texture blend *)
+ D3DRS_WRAP0 = 128, (* wrap for 1st texture coord. set *)
+ D3DRS_WRAP1 = 129, (* wrap for 2nd texture coord. set *)
+ D3DRS_WRAP2 = 130, (* wrap for 3rd texture coord. set *)
+ D3DRS_WRAP3 = 131, (* wrap for 4th texture coord. set *)
+ D3DRS_WRAP4 = 132, (* wrap for 5th texture coord. set *)
+ D3DRS_WRAP5 = 133, (* wrap for 6th texture coord. set *)
+ D3DRS_WRAP6 = 134, (* wrap for 7th texture coord. set *)
+ D3DRS_WRAP7 = 135, (* wrap for 8th texture coord. set *)
+ D3DRS_CLIPPING = 136,
+ D3DRS_LIGHTING = 137,
+ D3DRS_AMBIENT = 139,
+ D3DRS_FOGVERTEXMODE = 140,
+ D3DRS_COLORVERTEX = 141,
+ D3DRS_LOCALVIEWER = 142,
+ D3DRS_NORMALIZENORMALS = 143,
+ D3DRS_DIFFUSEMATERIALSOURCE = 145,
+ D3DRS_SPECULARMATERIALSOURCE = 146,
+ D3DRS_AMBIENTMATERIALSOURCE = 147,
+ D3DRS_EMISSIVEMATERIALSOURCE = 148,
+ D3DRS_VERTEXBLEND = 151,
+ D3DRS_CLIPPLANEENABLE = 152,
+ D3DRS_POINTSIZE = 154, (* float point size *)
+ D3DRS_POINTSIZE_MIN = 155, (* float point size min threshold *)
+ D3DRS_POINTSPRITEENABLE = 156, (* BOOL point texture coord control *)
+ D3DRS_POINTSCALEENABLE = 157, (* BOOL point size scale enable *)
+ D3DRS_POINTSCALE_A = 158, (* float point attenuation A value *)
+ D3DRS_POINTSCALE_B = 159, (* float point attenuation B value *)
+ D3DRS_POINTSCALE_C = 160, (* float point attenuation C value *)
+ D3DRS_MULTISAMPLEANTIALIAS = 161, // BOOL - set to do FSAA with multisample buffer
+ D3DRS_MULTISAMPLEMASK = 162, // DWORD - per-sample enable/disable
+ D3DRS_PATCHEDGESTYLE = 163, // Sets whether patch edges will use float style tessellation
+ D3DRS_DEBUGMONITORTOKEN = 165, // DEBUG ONLY - token to debug monitor
+ D3DRS_POINTSIZE_MAX = 166, (* float point size max threshold *)
+ D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
+ D3DRS_COLORWRITEENABLE = 168, // per-channel write enable
+ D3DRS_TWEENFACTOR = 170, // float tween factor
+ D3DRS_BLENDOP = 171, // D3DBLENDOP setting
+ D3DRS_POSITIONDEGREE = 172, // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default)
+ D3DRS_NORMALDEGREE = 173, // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC
+ D3DRS_SCISSORTESTENABLE = 174,
+ D3DRS_SLOPESCALEDEPTHBIAS = 175,
+ D3DRS_ANTIALIASEDLINEENABLE = 176,
+
+ D3DRS_MINTESSELLATIONLEVEL = 178,
+ D3DRS_MAXTESSELLATIONLEVEL = 179,
+ D3DRS_ADAPTIVETESS_X = 180,
+ D3DRS_ADAPTIVETESS_Y = 181,
+ D3DRS_ADAPTIVETESS_Z = 182,
+ D3DRS_ADAPTIVETESS_W = 183,
+ D3DRS_ENABLEADAPTIVETESSELLATION = 184,
+ D3DRS_TWOSIDEDSTENCILMODE = 185, (* BOOL enable/disable 2 sided stenciling *)
+ D3DRS_CCW_STENCILFAIL = 186, (* D3DSTENCILOP to do if ccw stencil test fails *)
+ D3DRS_CCW_STENCILZFAIL = 187, (* D3DSTENCILOP to do if ccw stencil test passes and Z test fails *)
+ D3DRS_CCW_STENCILPASS = 188, (* D3DSTENCILOP to do if both ccw stencil and Z tests pass *)
+ D3DRS_CCW_STENCILFUNC = 189, (* D3DCMPFUNC fn. ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true *)
+ D3DRS_COLORWRITEENABLE1 = 190, (* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS *)
+ D3DRS_COLORWRITEENABLE2 = 191, (* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS *)
+ D3DRS_COLORWRITEENABLE3 = 192, (* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS *)
+ D3DRS_BLENDFACTOR = 193, (* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR *)
+ D3DRS_SRGBWRITEENABLE = 194, (* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) *)
+ D3DRS_DEPTHBIAS = 195,
+ D3DRS_WRAP8 = 198, (* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD *)
+ D3DRS_WRAP9 = 199,
+ D3DRS_WRAP10 = 200,
+ D3DRS_WRAP11 = 201,
+ D3DRS_WRAP12 = 202,
+ D3DRS_WRAP13 = 203,
+ D3DRS_WRAP14 = 204,
+ D3DRS_WRAP15 = 205,
+ D3DRS_SEPARATEALPHABLENDENABLE = 206, (* TRUE to enable a separate blending function for the alpha channel *)
+ D3DRS_SRCBLENDALPHA = 207, (* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE *)
+ D3DRS_DESTBLENDALPHA = 208, (* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE *)
+ D3DRS_BLENDOPALPHA = 209 (* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE *)
+ );
+ {$EXTERNALSYM _D3DRENDERSTATETYPE}
+ D3DRENDERSTATETYPE = _D3DRENDERSTATETYPE;
+ {$EXTERNALSYM D3DRENDERSTATETYPE}
+ TD3DRenderStateType = _D3DRENDERSTATETYPE;
+{$ENDIF}
+
+const
+ // Maximum number of simultaneous render targets D3D supports
+ D3D_MAX_SIMULTANEOUS_RENDERTARGETS = 4;
+ {$EXTERNALSYM D3D_MAX_SIMULTANEOUS_RENDERTARGETS}
+
+type
+ // Values for material source
+ _D3DMATERIALCOLORSOURCE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
+ {$EXTERNALSYM _D3DMATERIALCOLORSOURCE}
+ D3DMATERIALCOLORSOURCE = _D3DMATERIALCOLORSOURCE;
+ {$EXTERNALSYM D3DMATERIALCOLORSOURCE}
+ TD3DMaterialSource = _D3DMATERIALCOLORSOURCE;
+
+const
+ D3DMCS_MATERIAL = TD3DMaterialSource(0); // Color from material is used
+ {$EXTERNALSYM D3DMCS_MATERIAL}
+ D3DMCS_COLOR1 = TD3DMaterialSource(1); // Diffuse vertex color is used
+ {$EXTERNALSYM D3DMCS_COLOR1}
+ D3DMCS_COLOR2 = TD3DMaterialSource(2); // Specular vertex color is used
+ {$EXTERNALSYM D3DMCS_COLOR2}
+ D3DMCS_FORCE_DWORD = TD3DMaterialSource($7fffffff); // force 32-bit size enum
+ {$EXTERNALSYM D3DMCS_FORCE_DWORD}
+
+ // Bias to apply to the texture coordinate set to apply a wrap to.
+ D3DRENDERSTATE_WRAPBIAS = DWORD(128);
+ {$EXTERNALSYM D3DRENDERSTATE_WRAPBIAS}
+
+ { Flags to construct the WRAP render states }
+ D3DWRAP_U = $00000001;
+ {$EXTERNALSYM D3DWRAP_U}
+ D3DWRAP_V = $00000002;
+ {$EXTERNALSYM D3DWRAP_V}
+ D3DWRAP_W = $00000004;
+ {$EXTERNALSYM D3DWRAP_W}
+
+ { Flags to construct the WRAP render states for 1D thru 4D texture coordinates }
+ D3DWRAPCOORD_0 = $00000001; // same as D3DWRAP_U
+ {$EXTERNALSYM D3DWRAPCOORD_0}
+ D3DWRAPCOORD_1 = $00000002; // same as D3DWRAP_V
+ {$EXTERNALSYM D3DWRAPCOORD_1}
+ D3DWRAPCOORD_2 = $00000004; // same as D3DWRAP_W
+ {$EXTERNALSYM D3DWRAPCOORD_2}
+ D3DWRAPCOORD_3 = $00000008;
+ {$EXTERNALSYM D3DWRAPCOORD_3}
+
+ { Flags to construct D3DRS_COLORWRITEENABLE }
+ D3DCOLORWRITEENABLE_RED = (1 shl 0);
+ {$EXTERNALSYM D3DCOLORWRITEENABLE_RED}
+ D3DCOLORWRITEENABLE_GREEN = (1 shl 1);
+ {$EXTERNALSYM D3DCOLORWRITEENABLE_GREEN}
+ D3DCOLORWRITEENABLE_BLUE = (1 shl 2);
+ {$EXTERNALSYM D3DCOLORWRITEENABLE_BLUE}
+ D3DCOLORWRITEENABLE_ALPHA = (1 shl 3);
+ {$EXTERNALSYM D3DCOLORWRITEENABLE_ALPHA}
+
+(*
+ * State enumerants for per-stage processing of fixed function pixel processing
+ * Two of these affect fixed function vertex processing as well: TEXTURETRANSFORMFLAGS and TEXCOORDINDEX.
+ *)
+{$IFNDEF COMPILER6_UP}
+type
+ _D3DTEXTURESTAGESTATETYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
+ {$EXTERNALSYM _D3DTEXTURESTAGESTATETYPE}
+ D3DTEXTURESTAGESTATETYPE = _D3DTEXTURESTAGESTATETYPE;
+ {$EXTERNALSYM D3DTEXTURESTAGESTATETYPE}
+ TD3DTextureStageStateType = _D3DTEXTURESTAGESTATETYPE;
+
+const
+ D3DTSS_COLOROP = TD3DTextureStageStateType( 1); { D3DTEXTUREOP - per-stage blending controls for color channels }
+ {$EXTERNALSYM D3DTSS_COLOROP}
+ D3DTSS_COLORARG1 = TD3DTextureStageStateType( 2); { D3DTA_* (texture arg) }
+ {$EXTERNALSYM D3DTSS_COLORARG1}
+ D3DTSS_COLORARG2 = TD3DTextureStageStateType( 3); { D3DTA_* (texture arg) }
+ {$EXTERNALSYM D3DTSS_COLORARG2}
+ D3DTSS_ALPHAOP = TD3DTextureStageStateType( 4); { D3DTEXTUREOP - per-stage blending controls for alpha channel }
+ {$EXTERNALSYM D3DTSS_ALPHAOP}
+ D3DTSS_ALPHAARG1 = TD3DTextureStageStateType( 5); { D3DTA_* (texture arg) }
+ {$EXTERNALSYM D3DTSS_ALPHAARG1}
+ D3DTSS_ALPHAARG2 = TD3DTextureStageStateType( 6); { D3DTA_* (texture arg) }
+ {$EXTERNALSYM D3DTSS_ALPHAARG2}
+ D3DTSS_BUMPENVMAT00 = TD3DTextureStageStateType( 7); { float (bump mapping matrix) }
+ {$EXTERNALSYM D3DTSS_BUMPENVMAT00}
+ D3DTSS_BUMPENVMAT01 = TD3DTextureStageStateType( 8); { float (bump mapping matrix) }
+ {$EXTERNALSYM D3DTSS_BUMPENVMAT01}
+ D3DTSS_BUMPENVMAT10 = TD3DTextureStageStateType( 9); { float (bump mapping matrix) }
+ {$EXTERNALSYM D3DTSS_BUMPENVMAT10}
+ D3DTSS_BUMPENVMAT11 = TD3DTextureStageStateType(10); { float (bump mapping matrix) }
+ {$EXTERNALSYM D3DTSS_BUMPENVMAT11}
+ D3DTSS_TEXCOORDINDEX = TD3DTextureStageStateType(11); { identifies which set of texture coordinates index this texture }
+ {$EXTERNALSYM D3DTSS_TEXCOORDINDEX}
+ D3DTSS_BUMPENVLSCALE = TD3DTextureStageStateType(22); { float scale for bump map luminance }
+ {$EXTERNALSYM D3DTSS_BUMPENVLSCALE}
+ D3DTSS_BUMPENVLOFFSET = TD3DTextureStageStateType(23); { float offset for bump map luminance }
+ {$EXTERNALSYM D3DTSS_BUMPENVLOFFSET}
+ D3DTSS_TEXTURETRANSFORMFLAGS = TD3DTextureStageStateType(24); { D3DTEXTURETRANSFORMFLAGS controls texture transform }
+ {$EXTERNALSYM D3DTSS_TEXTURETRANSFORMFLAGS}
+ D3DTSS_COLORARG0 = TD3DTextureStageStateType(26); { D3DTA_* third arg for triadic ops }
+ {$EXTERNALSYM D3DTSS_COLORARG0}
+ D3DTSS_ALPHAARG0 = TD3DTextureStageStateType(27); { D3DTA_* third arg for triadic ops }
+ {$EXTERNALSYM D3DTSS_ALPHAARG0}
+ D3DTSS_RESULTARG = TD3DTextureStageStateType(28); { D3DTA_* arg for result (CURRENT or TEMP) }
+ {$EXTERNALSYM D3DTSS_RESULTARG}
+ D3DTSS_CONSTANT = TD3DTextureStageStateType(32); { Per-stage constant D3DTA_CONSTANT }
+ {$EXTERNALSYM D3DTSS_CONSTANT}
+
+ D3DTSS_FORCE_DWORD = TD3DTextureStageStateType($7fffffff); { force 32-bit size enum }
+ {$EXTERNALSYM D3DTSS_FORCE_DWORD}
+{$ELSE}
+type
+ _D3DTEXTURESTAGESTATETYPE = (
+ D3DTSS_COLOROP = 1, { D3DTEXTUREOP - per-stage blending controls for color channels }
+ D3DTSS_COLORARG1 = 2, { D3DTA_* (texture arg) }
+ D3DTSS_COLORARG2 = 3, { D3DTA_* (texture arg) }
+ D3DTSS_ALPHAOP = 4, { D3DTEXTUREOP - per-stage blending controls for alpha channel }
+ D3DTSS_ALPHAARG1 = 5, { D3DTA_* (texture arg) }
+ D3DTSS_ALPHAARG2 = 6, { D3DTA_* (texture arg) }
+ D3DTSS_BUMPENVMAT00 = 7, { float (bump mapping matrix) }
+ D3DTSS_BUMPENVMAT01 = 8, { float (bump mapping matrix) }
+ D3DTSS_BUMPENVMAT10 = 9, { float (bump mapping matrix) }
+ D3DTSS_BUMPENVMAT11 = 10, { float (bump mapping matrix) }
+ D3DTSS_TEXCOORDINDEX = 11, { identifies which set of texture coordinates index this texture }
+ D3DTSS_BUMPENVLSCALE = 22, { float scale for bump map luminance }
+ D3DTSS_BUMPENVLOFFSET = 23, { float offset for bump map luminance }
+ D3DTSS_TEXTURETRANSFORMFLAGS = 24, { D3DTEXTURETRANSFORMFLAGS controls texture transform }
+ D3DTSS_COLORARG0 = 26, { D3DTA_* third arg for triadic ops }
+ D3DTSS_ALPHAARG0 = 27, { D3DTA_* third arg for triadic ops }
+ D3DTSS_RESULTARG = 28, { D3DTA_* arg for result (CURRENT or TEMP) }
+ D3DTSS_CONSTANT = 32 { Per-stage constant D3DTA_CONSTANT }
+ );
+ {$EXTERNALSYM _D3DTEXTURESTAGESTATETYPE}
+ D3DTEXTURESTAGESTATETYPE = _D3DTEXTURESTAGESTATETYPE;
+ {$EXTERNALSYM D3DTEXTURESTAGESTATETYPE}
+ TD3DTextureStageStateType = _D3DTEXTURESTAGESTATETYPE;
+{$ENDIF}
+
+type
+(*
+ * State enumerants for per-sampler texture processing.
+ *)
+ _D3DSAMPLERSTATETYPE = (
+ {$IFNDEF COMPILER6_UP}
+ D3DSAMP_invalid_0 {= 0},
+ D3DSAMP_ADDRESSU {= 1}, { D3DTEXTUREADDRESS for U coordinate }
+ D3DSAMP_ADDRESSV {= 2}, { D3DTEXTUREADDRESS for V coordinate }
+ D3DSAMP_ADDRESSW {= 3}, { D3DTEXTUREADDRESS for W coordinate }
+ D3DSAMP_BORDERCOLOR {= 4}, { D3DCOLOR }
+ D3DSAMP_MAGFILTER {= 5}, { D3DTEXTUREFILTER filter to use for magnification }
+ D3DSAMP_MINFILTER {= 6}, { D3DTEXTUREFILTER filter to use for minification }
+ D3DSAMP_MIPFILTER {= 7}, { D3DTEXTUREFILTER filter to use between mipmaps during minification }
+ D3DSAMP_MIPMAPLODBIAS {= 8}, { float Mipmap LOD bias }
+ D3DSAMP_MAXMIPLEVEL {= 9}, { DWORD 0..(n-1) LOD index of largest map to use (0 == largest) }
+ D3DSAMP_MAXANISOTROPY {= 10}, { DWORD maximum anisotropy }
+ D3DSAMP_SRGBTEXTURE {= 11}, { Default = 0 (which means Gamma 1.0,
+ no correction required.) else correct for
+ Gamma = 2.2 }
+ D3DSAMP_ELEMENTINDEX {= 12}, { When multi-element texture is assigned to sampler, this
+ indicates which element index to use. Default = 0. }
+ D3DSAMP_DMAPOFFSET {= 13} { Offset in vertices in the pre-sampled displacement map.
+ Only valid for D3DDMAPSAMPLER sampler }
+ {$ELSE}
+ D3DSAMP_ADDRESSU = 1, { D3DTEXTUREADDRESS for U coordinate }
+ D3DSAMP_ADDRESSV = 2, { D3DTEXTUREADDRESS for V coordinate }
+ D3DSAMP_ADDRESSW = 3, { D3DTEXTUREADDRESS for W coordinate }
+ D3DSAMP_BORDERCOLOR = 4, { D3DCOLOR }
+ D3DSAMP_MAGFILTER = 5, { D3DTEXTUREFILTER filter to use for magnification }
+ D3DSAMP_MINFILTER = 6, { D3DTEXTUREFILTER filter to use for minification }
+ D3DSAMP_MIPFILTER = 7, { D3DTEXTUREFILTER filter to use between mipmaps during minification }
+ D3DSAMP_MIPMAPLODBIAS = 8, { float Mipmap LOD bias }
+ D3DSAMP_MAXMIPLEVEL = 9, { DWORD 0..(n-1) LOD index of largest map to use (0 == largest) }
+ D3DSAMP_MAXANISOTROPY = 10, { DWORD maximum anisotropy }
+ D3DSAMP_SRGBTEXTURE = 11, { Default = 0 (which means Gamma 1.0,
+ no correction required.) else correct for
+ Gamma = 2.2 }
+ D3DSAMP_ELEMENTINDEX = 12, { When multi-element texture is assigned to sampler, this
+ indicates which element index to use. Default = 0. }
+ D3DSAMP_DMAPOFFSET = 13 { Offset in vertices in the pre-sampled displacement map.
+ Only valid for D3DDMAPSAMPLER sampler }
+ {$ENDIF}
+ );
+ {$EXTERNALSYM _D3DSAMPLERSTATETYPE}
+ D3DSAMPLERSTATETYPE = _D3DSAMPLERSTATETYPE;
+ {$EXTERNALSYM D3DSAMPLERSTATETYPE}
+ TD3DSamplerStateType = _D3DSAMPLERSTATETYPE;
+
+const
+ { Special sampler which is used in the tesselator }
+ D3DDMAPSAMPLER = 256;
+ {$EXTERNALSYM D3DDMAPSAMPLER}
+
+ // Samplers used in vertex shaders
+ D3DVERTEXTEXTURESAMPLER0 = (D3DDMAPSAMPLER+1);
+ {$EXTERNALSYM D3DVERTEXTEXTURESAMPLER0}
+ D3DVERTEXTEXTURESAMPLER1 = (D3DDMAPSAMPLER+2);
+ {$EXTERNALSYM D3DVERTEXTEXTURESAMPLER1}
+ D3DVERTEXTEXTURESAMPLER2 = (D3DDMAPSAMPLER+3);
+ {$EXTERNALSYM D3DVERTEXTEXTURESAMPLER2}
+ D3DVERTEXTEXTURESAMPLER3 = (D3DDMAPSAMPLER+4);
+ {$EXTERNALSYM D3DVERTEXTEXTURESAMPLER3}
+
+ // Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position
+ // and normal in the camera space) should be taken as texture coordinates
+ // Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from
+ //
+ D3DTSS_TCI_PASSTHRU = $00000000;
+ {$EXTERNALSYM D3DTSS_TCI_PASSTHRU}
+ D3DTSS_TCI_CAMERASPACENORMAL = $00010000;
+ {$EXTERNALSYM D3DTSS_TCI_CAMERASPACENORMAL}
+ D3DTSS_TCI_CAMERASPACEPOSITION = $00020000;
+ {$EXTERNALSYM D3DTSS_TCI_CAMERASPACEPOSITION}
+ D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR = $00030000;
+ {$EXTERNALSYM D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR}
+ D3DTSS_TCI_SPHEREMAP = $00040000;
+ {$EXTERNALSYM D3DTSS_TCI_SPHEREMAP}
+
+(*
+ * Enumerations for COLOROP and ALPHAOP texture blending operations set in
+ * texture processing stage controls in D3DTSS.
+ *)
+type
+ _D3DTEXTUREOP = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
+ {$EXTERNALSYM _D3DTEXTUREOP}
+ D3DTEXTUREOP = _D3DTEXTUREOP;
+ {$EXTERNALSYM D3DTEXTUREOP}
+ TD3DTextureOp = _D3DTEXTUREOP;
+
+const
+ // Control
+ D3DTOP_DISABLE = 1; // disables stage
+ {$EXTERNALSYM D3DTOP_DISABLE}
+ D3DTOP_SELECTARG1 = 2; // the default
+ {$EXTERNALSYM D3DTOP_SELECTARG1}
+ D3DTOP_SELECTARG2 = 3;
+ {$EXTERNALSYM D3DTOP_SELECTARG2}
+
+ // Modulate
+ D3DTOP_MODULATE = 4; // multiply args together
+ {$EXTERNALSYM D3DTOP_MODULATE}
+ D3DTOP_MODULATE2X = 5; // multiply and 1 bit
+ {$EXTERNALSYM D3DTOP_MODULATE2X}
+ D3DTOP_MODULATE4X = 6; // multiply and 2 bits
+ {$EXTERNALSYM D3DTOP_MODULATE4X}
+
+ // Add
+ D3DTOP_ADD = 7; // add arguments together
+ {$EXTERNALSYM D3DTOP_ADD}
+ D3DTOP_ADDSIGNED = 8; // add with -0.5 bias
+ {$EXTERNALSYM D3DTOP_ADDSIGNED}
+ D3DTOP_ADDSIGNED2X = 9; // as above but left 1 bit
+ {$EXTERNALSYM D3DTOP_ADDSIGNED2X}
+ D3DTOP_SUBTRACT = 10; // Arg1 - Arg2, with no saturation
+ {$EXTERNALSYM D3DTOP_SUBTRACT}
+ D3DTOP_ADDSMOOTH = 11; // add 2 args, subtract product
+ // Arg1 + Arg2 - Arg1*Arg2
+ // = Arg1 + (1-Arg1)*Arg2
+ {$EXTERNALSYM D3DTOP_ADDSMOOTH}
+
+ // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
+ D3DTOP_BLENDDIFFUSEALPHA = 12; // iterated alpha
+ {$EXTERNALSYM D3DTOP_BLENDDIFFUSEALPHA}
+ D3DTOP_BLENDTEXTUREALPHA = 13; // texture alpha
+ {$EXTERNALSYM D3DTOP_BLENDTEXTUREALPHA}
+ D3DTOP_BLENDFACTORALPHA = 14; // alpha from D3DRS_TEXTUREFACTOR
+ {$EXTERNALSYM D3DTOP_BLENDFACTORALPHA}
+
+ // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
+ D3DTOP_BLENDTEXTUREALPHAPM = 15; // texture alpha
+ {$EXTERNALSYM D3DTOP_BLENDTEXTUREALPHAPM}
+ D3DTOP_BLENDCURRENTALPHA = 16; // by alpha of current color
+ {$EXTERNALSYM D3DTOP_BLENDCURRENTALPHA}
+
+ // Specular mapping
+ D3DTOP_PREMODULATE = 17; // modulate with next texture before use
+ {$EXTERNALSYM D3DTOP_PREMODULATE}
+ D3DTOP_MODULATEALPHA_ADDCOLOR = 18; // Arg1.RGB + Arg1.A*Arg2.RGB
+ // COLOROP only
+ {$EXTERNALSYM D3DTOP_MODULATEALPHA_ADDCOLOR}
+ D3DTOP_MODULATECOLOR_ADDALPHA = 19; // Arg1.RGB*Arg2.RGB + Arg1.A
+ // COLOROP only
+ {$EXTERNALSYM D3DTOP_MODULATECOLOR_ADDALPHA}
+ D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20; // (1-Arg1.A)*Arg2.RGB + Arg1.RGB
+ // COLOROP only
+ {$EXTERNALSYM D3DTOP_MODULATEINVALPHA_ADDCOLOR}
+ D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21; // (1-Arg1.RGB)*Arg2.RGB + Arg1.A
+ // COLOROP only
+ {$EXTERNALSYM D3DTOP_MODULATEINVCOLOR_ADDALPHA}
+
+ // Bump mapping
+ D3DTOP_BUMPENVMAP = 22; // per pixel env map perturbation
+ {$EXTERNALSYM D3DTOP_BUMPENVMAP}
+ D3DTOP_BUMPENVMAPLUMINANCE = 23; // with luminance channel
+ {$EXTERNALSYM D3DTOP_BUMPENVMAPLUMINANCE}
+
+ // This can do either diffuse or specular bump mapping with correct input.
+ // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)
+ // where each component has been scaled and offset to make it signed.
+ // The result is replicated into all four (including alpha) channels.
+ // This is a valid COLOROP only.
+ D3DTOP_DOTPRODUCT3 = 24;
+ {$EXTERNALSYM D3DTOP_DOTPRODUCT3}
+
+ // Triadic ops
+ D3DTOP_MULTIPLYADD = 25; // Arg0 + Arg1*Arg2
+ {$EXTERNALSYM D3DTOP_MULTIPLYADD}
+ D3DTOP_LERP = 26; // (Arg0)*Arg1 + (1-Arg0)*Arg2
+ {$EXTERNALSYM D3DTOP_LERP}
+
+(*
+ * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending
+ * operations set in texture processing stage controls in D3DRENDERSTATE.
+ *)
+const
+ D3DTA_SELECTMASK = $0000000f; // mask for arg selector
+ {$EXTERNALSYM D3DTA_SELECTMASK}
+ D3DTA_DIFFUSE = $00000000; // select diffuse color (read only)
+ {$EXTERNALSYM D3DTA_DIFFUSE}
+ D3DTA_CURRENT = $00000001; // select stage destination register (read/write)
+ {$EXTERNALSYM D3DTA_CURRENT}
+ D3DTA_TEXTURE = $00000002; // select texture color (read only)
+ {$EXTERNALSYM D3DTA_TEXTURE}
+ D3DTA_TFACTOR = $00000003; // select D3DRS_TEXTUREFACTOR (read only)
+ {$EXTERNALSYM D3DTA_TFACTOR}
+ D3DTA_SPECULAR = $00000004; // select specular color (read only)
+ {$EXTERNALSYM D3DTA_SPECULAR}
+ D3DTA_TEMP = $00000005; // select temporary register color (read/write)
+ {$EXTERNALSYM D3DTA_TEMP}
+ D3DTA_CONSTANT = $00000006; // select texture stage constant
+ {$EXTERNALSYM D3DTA_CONSTANT}
+ D3DTA_COMPLEMENT = $00000010; // take 1.0 - x (read modifier)
+ {$EXTERNALSYM D3DTA_COMPLEMENT}
+ D3DTA_ALPHAREPLICATE = $00000020; // replicate alpha to color components (read modifier)
+ {$EXTERNALSYM D3DTA_ALPHAREPLICATE}
+
+type
+ //
+ // Values for D3DSAMP_***FILTER texture stage states
+ //
+ _D3DTEXTUREFILTERTYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
+ {$EXTERNALSYM _D3DTEXTUREFILTERTYPE}
+ D3DTEXTUREFILTERTYPE = _D3DTEXTUREFILTERTYPE;
+ {$EXTERNALSYM D3DTEXTUREFILTERTYPE}
+ TD3DTextureFilterType = _D3DTEXTUREFILTERTYPE;
+
+const
+ D3DTEXF_NONE = 0; // filtering disabled (valid for mip filter only)
+ {$EXTERNALSYM D3DTEXF_NONE}
+ D3DTEXF_POINT = 1; // nearest
+ {$EXTERNALSYM D3DTEXF_POINT}
+ D3DTEXF_LINEAR = 2; // linear interpolation
+ {$EXTERNALSYM D3DTEXF_LINEAR}
+ D3DTEXF_ANISOTROPIC = 3; // anisotropic
+ {$EXTERNALSYM D3DTEXF_ANISOTROPIC}
+ D3DTEXF_PYRAMIDALQUAD = 6; // 4-sample tent
+ {$EXTERNALSYM D3DTEXF_PYRAMIDALQUAD}
+ D3DTEXF_GAUSSIANQUAD = 7; // 4-sample gaussian
+ {$EXTERNALSYM D3DTEXF_GAUSSIANQUAD}
+
+const
+ { Bits for Flags in ProcessVertices call }
+ D3DPV_DONOTCOPYDATA = (1 shl 0);
+ {$EXTERNALSYM D3DPV_DONOTCOPYDATA}
+
+//-------------------------------------------------------------------
+
+ // Flexible vertex format bits
+ //
+ D3DFVF_RESERVED0 = $001;
+ {$EXTERNALSYM D3DFVF_RESERVED0}
+ D3DFVF_POSITION_MASK = $400E;
+ {$EXTERNALSYM D3DFVF_POSITION_MASK}
+ D3DFVF_XYZ = $002;
+ {$EXTERNALSYM D3DFVF_XYZ}
+ D3DFVF_XYZRHW = $004;
+ {$EXTERNALSYM D3DFVF_XYZRHW}
+ D3DFVF_XYZB1 = $006;
+ {$EXTERNALSYM D3DFVF_XYZB1}
+ D3DFVF_XYZB2 = $008;
+ {$EXTERNALSYM D3DFVF_XYZB2}
+ D3DFVF_XYZB3 = $00a;
+ {$EXTERNALSYM D3DFVF_XYZB3}
+ D3DFVF_XYZB4 = $00c;
+ {$EXTERNALSYM D3DFVF_XYZB4}
+ D3DFVF_XYZB5 = $00e;
+ {$EXTERNALSYM D3DFVF_XYZB5}
+ D3DFVF_XYZW = $4002;
+ {$EXTERNALSYM D3DFVF_XYZW}
+
+ D3DFVF_NORMAL = $010;
+ {$EXTERNALSYM D3DFVF_NORMAL}
+ D3DFVF_PSIZE = $020;
+ {$EXTERNALSYM D3DFVF_PSIZE}
+ D3DFVF_DIFFUSE = $040;
+ {$EXTERNALSYM D3DFVF_DIFFUSE}
+ D3DFVF_SPECULAR = $080;
+ {$EXTERNALSYM D3DFVF_SPECULAR}
+
+ D3DFVF_TEXCOUNT_MASK = $f00;
+ {$EXTERNALSYM D3DFVF_TEXCOUNT_MASK}
+ D3DFVF_TEXCOUNT_SHIFT = 8;
+ {$EXTERNALSYM D3DFVF_TEXCOUNT_SHIFT}
+ D3DFVF_TEX0 = $000;
+ {$EXTERNALSYM D3DFVF_TEX0}
+ D3DFVF_TEX1 = $100;
+ {$EXTERNALSYM D3DFVF_TEX1}
+ D3DFVF_TEX2 = $200;
+ {$EXTERNALSYM D3DFVF_TEX2}
+ D3DFVF_TEX3 = $300;
+ {$EXTERNALSYM D3DFVF_TEX3}
+ D3DFVF_TEX4 = $400;
+ {$EXTERNALSYM D3DFVF_TEX4}
+ D3DFVF_TEX5 = $500;
+ {$EXTERNALSYM D3DFVF_TEX5}
+ D3DFVF_TEX6 = $600;
+ {$EXTERNALSYM D3DFVF_TEX6}
+ D3DFVF_TEX7 = $700;
+ {$EXTERNALSYM D3DFVF_TEX7}
+ D3DFVF_TEX8 = $800;
+ {$EXTERNALSYM D3DFVF_TEX8}
+
+ D3DFVF_LASTBETA_UBYTE4 = $1000;
+ {$EXTERNALSYM D3DFVF_LASTBETA_UBYTE4}
+ D3DFVF_LASTBETA_D3DCOLOR = $8000;
+ {$EXTERNALSYM D3DFVF_LASTBETA_D3DCOLOR}
+
+ D3DFVF_RESERVED2 = $6000; // 2 reserved bits
+ {$EXTERNALSYM D3DFVF_RESERVED2}
+
+//---------------------------------------------------------------------
+// Vertex Shaders
+//
+
+// Vertex shader declaration
+
+// Forces TD3DDeclUsage, TD3DDeclMethod, TD3DDeclType be 1 byte enums
+{$MINENUMSIZE 1}
+
+type
+ // Vertex element semantics
+ //
+ _D3DDECLUSAGE = (
+ D3DDECLUSAGE_POSITION, // = 0
+ D3DDECLUSAGE_BLENDWEIGHT, // 1
+ D3DDECLUSAGE_BLENDINDICES, // 2
+ D3DDECLUSAGE_NORMAL, // 3
+ D3DDECLUSAGE_PSIZE, // 4
+ D3DDECLUSAGE_TEXCOORD, // 5
+ D3DDECLUSAGE_TANGENT, // 6
+ D3DDECLUSAGE_BINORMAL, // 7
+ D3DDECLUSAGE_TESSFACTOR, // 8
+ D3DDECLUSAGE_POSITIONT, // 9
+ D3DDECLUSAGE_COLOR, // 10
+ D3DDECLUSAGE_FOG, // 11
+ D3DDECLUSAGE_DEPTH, // 12
+ D3DDECLUSAGE_SAMPLE // 13
+ );
+ {$EXTERNALSYM _D3DDECLUSAGE}
+ D3DDECLUSAGE = _D3DDECLUSAGE;
+ {$EXTERNALSYM D3DDECLUSAGE}
+ TD3DDeclUsage = _D3DDECLUSAGE;
+
+const
+ MAXD3DDECLUSAGE = DWORD(D3DDECLUSAGE_SAMPLE);
+ {$EXTERNALSYM MAXD3DDECLUSAGE}
+ MAXD3DDECLUSAGEINDEX = 15;
+ {$EXTERNALSYM MAXD3DDECLUSAGEINDEX}
+ MAXD3DDECLLENGTH = 64; // does not include "end" marker vertex element
+ {$EXTERNALSYM MAXD3DDECLLENGTH}
+
+type
+ _D3DDECLMETHOD = (
+ D3DDECLMETHOD_DEFAULT, // = 0,
+ D3DDECLMETHOD_PARTIALU,
+ D3DDECLMETHOD_PARTIALV,
+ D3DDECLMETHOD_CROSSUV, // Normal
+ D3DDECLMETHOD_UV,
+ D3DDECLMETHOD_LOOKUP, // Lookup a displacement map
+ D3DDECLMETHOD_LOOKUPPRESAMPLED // Lookup a pre-sampled displacement map
+ );
+ {$EXTERNALSYM _D3DDECLMETHOD}
+ D3DDECLMETHOD = _D3DDECLMETHOD;
+ {$EXTERNALSYM D3DDECLMETHOD}
+ TD3DDeclMethod = _D3DDECLMETHOD;
+
+const
+ MAXD3DDECLMETHOD = DWORD(D3DDECLMETHOD_LOOKUPPRESAMPLED);
+ {$EXTERNALSYM MAXD3DDECLMETHOD}
+
+type
+ // Declarations for _Type fields
+ //
+ _D3DDECLTYPE = (
+ {$IFNDEF COMPILER6_UP}
+ D3DDECLTYPE_FLOAT1 {= 0}, // 1D float expanded to (value, 0., 0., 1.)
+ D3DDECLTYPE_FLOAT2 {= 1}, // 2D float expanded to (value, value, 0., 1.)
+ D3DDECLTYPE_FLOAT3 {= 2}, // 3D float expanded to (value, value, value, 1.)
+ D3DDECLTYPE_FLOAT4 {= 3}, // 4D float
+ D3DDECLTYPE_D3DCOLOR {= 4}, // 4D packed unsigned bytes mapped to 0. to 1. range
+ // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A)
+ D3DDECLTYPE_UBYTE4 {= 5}, // 4D unsigned byte
+ D3DDECLTYPE_SHORT2 {= 6}, // 2D signed short expanded to (value, value, 0., 1.)
+ D3DDECLTYPE_SHORT4 {= 7}, // 4D signed short
+
+ // The following types are valid only with vertex shaders >= 2.0
+
+
+ D3DDECLTYPE_UBYTE4N {= 8}, // Each of 4 bytes is normalized by dividing to 255.0
+ D3DDECLTYPE_SHORT2N {= 9}, // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1)
+ D3DDECLTYPE_SHORT4N {= 10}, // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0)
+ D3DDECLTYPE_USHORT2N {= 11}, // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1)
+ D3DDECLTYPE_USHORT4N {= 12}, // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0)
+ D3DDECLTYPE_UDEC3 {= 13}, // 3D unsigned 10 10 10 format expanded to (value, value, value, 1)
+ D3DDECLTYPE_DEC3N {= 14}, // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1)
+ D3DDECLTYPE_FLOAT16_2{= 15}, // Two 16-bit floating point values, expanded to (value, value, 0, 1)
+ D3DDECLTYPE_FLOAT16_4{= 16}, // Four 16-bit floating point values
+ D3DDECLTYPE_UNUSED {= 17} // When the type field in a decl is unused.
+ {$ELSE}
+ D3DDECLTYPE_FLOAT1 = 0, // 1D float expanded to (value, 0., 0., 1.)
+ D3DDECLTYPE_FLOAT2 = 1, // 2D float expanded to (value, value, 0., 1.)
+ D3DDECLTYPE_FLOAT3 = 2, // 3D float expanded to (value, value, value, 1.)
+ D3DDECLTYPE_FLOAT4 = 3, // 4D float
+ D3DDECLTYPE_D3DCOLOR = 4, // 4D packed unsigned bytes mapped to 0. to 1. range
+ // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A)
+ D3DDECLTYPE_UBYTE4 = 5, // 4D unsigned byte
+ D3DDECLTYPE_SHORT2 = 6, // 2D signed short expanded to (value, value, 0., 1.)
+ D3DDECLTYPE_SHORT4 = 7, // 4D signed short
+
+ // The following types are valid only with vertex shaders >= 2.0
+
+
+ D3DDECLTYPE_UBYTE4N = 8, // Each of 4 bytes is normalized by dividing to 255.0
+ D3DDECLTYPE_SHORT2N = 9, // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1)
+ D3DDECLTYPE_SHORT4N = 10, // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0)
+ D3DDECLTYPE_USHORT2N = 11, // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1)
+ D3DDECLTYPE_USHORT4N = 12, // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0)
+ D3DDECLTYPE_UDEC3 = 13, // 3D unsigned 10 10 10 format expanded to (value, value, value, 1)
+ D3DDECLTYPE_DEC3N = 14, // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1)
+ D3DDECLTYPE_FLOAT16_2 = 15, // Two 16-bit floating point values, expanded to (value, value, 0, 1)
+ D3DDECLTYPE_FLOAT16_4 = 16, // Four 16-bit floating point values
+ D3DDECLTYPE_UNUSED = 17 // When the type field in a decl is unused.
+ {$ENDIF}
+ );
+ {$EXTERNALSYM _D3DDECLTYPE}
+ D3DDECLTYPE = _D3DDECLTYPE;
+ {$EXTERNALSYM D3DDECLTYPE}
+ TD3DDeclType = _D3DDECLTYPE;
+
+// Restores enums to be 4 byte in size
+{$MINENUMSIZE 4}
+
+const
+ MAXD3DDECLTYPE = DWORD(D3DDECLTYPE_UNUSED);
+ {$EXTERNALSYM MAXD3DDECLTYPE}
+
+type
+ PD3DVertexElement9 = ^TD3DVertexElement9;
+ _D3DVERTEXELEMENT9 = packed record
+ Stream: Word; // Stream index
+ Offset: Word; // Offset in the stream in bytes
+ _Type: TD3DDeclType{Byte}; // Data type
+ Method: TD3DDeclMethod{Byte}; // Processing method
+ Usage: TD3DDeclUsage{Byte}; // Semantics
+ UsageIndex: Byte; // Semantic index
+ end;
+ {$EXTERNALSYM _D3DVERTEXELEMENT9}
+ D3DVERTEXELEMENT9 = _D3DVERTEXELEMENT9;
+ {$EXTERNALSYM D3DVERTEXELEMENT9}
+ TD3DVertexElement9 = _D3DVERTEXELEMENT9;
+
+// This is used to initialize the last vertex element in a vertex declaration
+// array
+//
+const
+ D3DDECL_END: TD3DVertexElement9 = (Stream : $FF;
+ Offset : 0;
+ _Type : D3DDECLTYPE_UNUSED;
+ Method : TD3DDeclMethod(0);
+ Usage : TD3DDeclUsage(0);
+ UsageIndex : 0);
+ {$EXTERNALSYM D3DDECL_END}
+
+// Maximum supported number of texture coordinate sets
+const
+ D3DDP_MAXTEXCOORD = 8;
+ {$EXTERNALSYM D3DDP_MAXTEXCOORD}
+
+
+//---------------------------------------------------------------------
+//
+// The internal format of Pixel Shader (PS) & Vertex Shader (VS)
+// Instruction Tokens is defined in the Direct3D Device Driver Kit
+//
+//---------------------------------------------------------------------
+
+ //
+ // Instruction Token Bit Definitions
+ //
+ D3DSI_OPCODE_MASK = $0000FFFF;
+ {$EXTERNALSYM D3DSI_OPCODE_MASK}
+
+ D3DSI_INSTLENGTH_MASK = $0F000000;
+ {$EXTERNALSYM D3DSI_INSTLENGTH_MASK}
+ D3DSI_INSTLENGTH_SHIFT = 24;
+ {$EXTERNALSYM D3DSI_INSTLENGTH_SHIFT}
+
+type
+ _D3DSHADER_INSTRUCTION_OPCODE_TYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
+ {$EXTERNALSYM _D3DSHADER_INSTRUCTION_OPCODE_TYPE}
+ D3DSHADER_INSTRUCTION_OPCODE_TYPE = _D3DSHADER_INSTRUCTION_OPCODE_TYPE;
+ {$EXTERNALSYM D3DSHADER_INSTRUCTION_OPCODE_TYPE}
+ TD3DShaderInstructionOpcodeType = _D3DSHADER_INSTRUCTION_OPCODE_TYPE;
+
+const
+ D3DSIO_NOP = 0;
+ {$EXTERNALSYM D3DSIO_NOP}
+ D3DSIO_MOV = 1;
+ {$EXTERNALSYM D3DSIO_MOV}
+ D3DSIO_ADD = 2;
+ {$EXTERNALSYM D3DSIO_ADD}
+ D3DSIO_SUB = 3;
+ {$EXTERNALSYM D3DSIO_SUB}
+ D3DSIO_MAD = 4;
+ {$EXTERNALSYM D3DSIO_MAD}
+ D3DSIO_MUL = 5;
+ {$EXTERNALSYM D3DSIO_MUL}
+ D3DSIO_RCP = 6;
+ {$EXTERNALSYM D3DSIO_RCP}
+ D3DSIO_RSQ = 7;
+ {$EXTERNALSYM D3DSIO_RSQ}
+ D3DSIO_DP3 = 8;
+ {$EXTERNALSYM D3DSIO_DP3}
+ D3DSIO_DP4 = 9;
+ {$EXTERNALSYM D3DSIO_DP4}
+ D3DSIO_MIN = 10;
+ {$EXTERNALSYM D3DSIO_MIN}
+ D3DSIO_MAX = 11;
+ {$EXTERNALSYM D3DSIO_MAX}
+ D3DSIO_SLT = 12;
+ {$EXTERNALSYM D3DSIO_SLT}
+ D3DSIO_SGE = 13;
+ {$EXTERNALSYM D3DSIO_SGE}
+ D3DSIO_EXP = 14;
+ {$EXTERNALSYM D3DSIO_EXP}
+ D3DSIO_LOG = 15;
+ {$EXTERNALSYM D3DSIO_LOG}
+ D3DSIO_LIT = 16;
+ {$EXTERNALSYM D3DSIO_LIT}
+ D3DSIO_DST = 17;
+ {$EXTERNALSYM D3DSIO_DST}
+ D3DSIO_LRP = 18;
+ {$EXTERNALSYM D3DSIO_LRP}
+ D3DSIO_FRC = 19;
+ {$EXTERNALSYM D3DSIO_FRC}
+ D3DSIO_M4x4 = 20;
+ {$EXTERNALSYM D3DSIO_M4x4}
+ D3DSIO_M4x3 = 21;
+ {$EXTERNALSYM D3DSIO_M4x3}
+ D3DSIO_M3x4 = 22;
+ {$EXTERNALSYM D3DSIO_M3x4}
+ D3DSIO_M3x3 = 23;
+ {$EXTERNALSYM D3DSIO_M3x3}
+ D3DSIO_M3x2 = 24;
+ {$EXTERNALSYM D3DSIO_M3x2}
+ D3DSIO_CALL = 25;
+ {$EXTERNALSYM D3DSIO_CALL}
+ D3DSIO_CALLNZ = 26;
+ {$EXTERNALSYM D3DSIO_CALLNZ}
+ D3DSIO_LOOP = 27;
+ {$EXTERNALSYM D3DSIO_LOOP}
+ D3DSIO_RET = 28;
+ {$EXTERNALSYM D3DSIO_RET}
+ D3DSIO_ENDLOOP = 29;
+ {$EXTERNALSYM D3DSIO_ENDLOOP}
+ D3DSIO_LABEL = 30;
+ {$EXTERNALSYM D3DSIO_LABEL}
+ D3DSIO_DCL = 31;
+ {$EXTERNALSYM D3DSIO_DCL}
+ D3DSIO_POW = 32;
+ {$EXTERNALSYM D3DSIO_POW}
+ D3DSIO_CRS = 33;
+ {$EXTERNALSYM D3DSIO_CRS}
+ D3DSIO_SGN = 34;
+ {$EXTERNALSYM D3DSIO_SGN}
+ D3DSIO_ABS = 35;
+ {$EXTERNALSYM D3DSIO_ABS}
+ D3DSIO_NRM = 36;
+ {$EXTERNALSYM D3DSIO_NRM}
+ D3DSIO_SINCOS = 37;
+ {$EXTERNALSYM D3DSIO_SINCOS}
+ D3DSIO_REP = 38;
+ {$EXTERNALSYM D3DSIO_REP}
+ D3DSIO_ENDREP = 39;
+ {$EXTERNALSYM D3DSIO_ENDREP}
+ D3DSIO_IF = 40;
+ {$EXTERNALSYM D3DSIO_IF}
+ D3DSIO_IFC = 41;
+ {$EXTERNALSYM D3DSIO_IFC}
+ D3DSIO_ELSE = 42;
+ {$EXTERNALSYM D3DSIO_ELSE}
+ D3DSIO_ENDIF = 43;
+ {$EXTERNALSYM D3DSIO_ENDIF}
+ D3DSIO_BREAK = 44;
+ {$EXTERNALSYM D3DSIO_BREAK}
+ D3DSIO_BREAKC = 45;
+ {$EXTERNALSYM D3DSIO_BREAKC}
+ D3DSIO_MOVA = 46;
+ {$EXTERNALSYM D3DSIO_MOVA}
+ D3DSIO_DEFB = 47;
+ {$EXTERNALSYM D3DSIO_DEFB}
+ D3DSIO_DEFI = 48;
+ {$EXTERNALSYM D3DSIO_DEFI}
+
+ D3DSIO_TEXCOORD = 64;
+ {$EXTERNALSYM D3DSIO_TEXCOORD}
+ D3DSIO_TEXKILL = 65;
+ {$EXTERNALSYM D3DSIO_TEXKILL}
+ D3DSIO_TEX = 66;
+ {$EXTERNALSYM D3DSIO_TEX}
+ D3DSIO_TEXBEM = 67;
+ {$EXTERNALSYM D3DSIO_TEXBEM}
+ D3DSIO_TEXBEML = 68;
+ {$EXTERNALSYM D3DSIO_TEXBEML}
+ D3DSIO_TEXREG2AR = 69;
+ {$EXTERNALSYM D3DSIO_TEXREG2AR}
+ D3DSIO_TEXREG2GB = 70;
+ {$EXTERNALSYM D3DSIO_TEXREG2GB}
+ D3DSIO_TEXM3x2PAD = 71;
+ {$EXTERNALSYM D3DSIO_TEXM3x2PAD}
+ D3DSIO_TEXM3x2TEX = 72;
+ {$EXTERNALSYM D3DSIO_TEXM3x2TEX}
+ D3DSIO_TEXM3x3PAD = 73;
+ {$EXTERNALSYM D3DSIO_TEXM3x3PAD}
+ D3DSIO_TEXM3x3TEX = 74;
+ {$EXTERNALSYM D3DSIO_TEXM3x3TEX}
+ D3DSIO_RESERVED0 = 75;
+ {$EXTERNALSYM D3DSIO_RESERVED0}
+ D3DSIO_TEXM3x3SPEC = 76;
+ {$EXTERNALSYM D3DSIO_TEXM3x3SPEC}
+ D3DSIO_TEXM3x3VSPEC = 77;
+ {$EXTERNALSYM D3DSIO_TEXM3x3VSPEC}
+ D3DSIO_EXPP = 78;
+ {$EXTERNALSYM D3DSIO_EXPP}
+ D3DSIO_LOGP = 79;
+ {$EXTERNALSYM D3DSIO_LOGP}
+ D3DSIO_CND = 80;
+ {$EXTERNALSYM D3DSIO_CND}
+ D3DSIO_DEF = 81;
+ {$EXTERNALSYM D3DSIO_DEF}
+ D3DSIO_TEXREG2RGB = 82;
+ {$EXTERNALSYM D3DSIO_TEXREG2RGB}
+ D3DSIO_TEXDP3TEX = 83;
+ {$EXTERNALSYM D3DSIO_TEXDP3TEX}
+ D3DSIO_TEXM3x2DEPTH = 84;
+ {$EXTERNALSYM D3DSIO_TEXM3x2DEPTH}
+ D3DSIO_TEXDP3 = 85;
+ {$EXTERNALSYM D3DSIO_TEXDP3}
+ D3DSIO_TEXM3x3 = 86;
+ {$EXTERNALSYM D3DSIO_TEXM3x3}
+ D3DSIO_TEXDEPTH = 87;
+ {$EXTERNALSYM D3DSIO_TEXDEPTH}
+ D3DSIO_CMP = 88;
+ {$EXTERNALSYM D3DSIO_CMP}
+ D3DSIO_BEM = 89;
+ {$EXTERNALSYM D3DSIO_BEM}
+
+ D3DSIO_DP2ADD = 90;
+ {$EXTERNALSYM D3DSIO_DP2ADD}
+ D3DSIO_DSX = 91;
+ {$EXTERNALSYM D3DSIO_DSX}
+ D3DSIO_DSY = 92;
+ {$EXTERNALSYM D3DSIO_DSY}
+ D3DSIO_TEXLDD = 93;
+ {$EXTERNALSYM D3DSIO_TEXLDD}
+ D3DSIO_SETP = 94;
+ {$EXTERNALSYM D3DSIO_SETP}
+ D3DSIO_TEXLDL = 95;
+ {$EXTERNALSYM D3DSIO_TEXLDL}
+ D3DSIO_BREAKP = 96;
+ {$EXTERNALSYM D3DSIO_BREAKP}
+
+
+ D3DSIO_PHASE = $FFFD;
+ {$EXTERNALSYM D3DSIO_PHASE}
+ D3DSIO_COMMENT = $FFFE;
+ {$EXTERNALSYM D3DSIO_COMMENT}
+ D3DSIO_END = $FFFF;
+ {$EXTERNALSYM D3DSIO_END}
+
+ //---------------------------------------------------------------------
+ // Use these constants with D3DSIO_SINCOS macro as SRC2, SRC3
+ //
+ //#define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f
+ //#define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f
+
+ //---------------------------------------------------------------------
+ // Co-Issue Instruction Modifier - if set then this instruction is to be
+ // issued in parallel with the previous instruction(s) for which this bit
+ // is not set.
+ //
+ D3DSI_COISSUE = $40000000;
+ {$EXTERNALSYM D3DSI_COISSUE}
+
+ //---------------------------------------------------------------------
+ // Opcode specific controls
+
+ D3DSP_OPCODESPECIFICCONTROL_MASK = $00ff0000;
+ {$EXTERNALSYM D3DSP_OPCODESPECIFICCONTROL_MASK}
+ D3DSP_OPCODESPECIFICCONTROL_SHIFT = 16;
+ {$EXTERNALSYM D3DSP_OPCODESPECIFICCONTROL_SHIFT}
+
+ // ps_2_0 texld controls
+ D3DSI_TEXLD_PROJECT = ($01 shl D3DSP_OPCODESPECIFICCONTROL_SHIFT);
+ {$EXTERNALSYM D3DSI_TEXLD_PROJECT}
+ D3DSI_TEXLD_BIAS = ($02 shl D3DSP_OPCODESPECIFICCONTROL_SHIFT);
+ {$EXTERNALSYM D3DSI_TEXLD_BIAS}
+
+type
+ // Comparison for dynamic conditional instruction opcodes (i.e. if, breakc)
+ {$MINENUMSIZE 1} // Forces TD3DShaderComparison be 1 byte enum
+ _D3DSHADER_COMPARISON = (
+ // < = >
+ {$IFNDEF COMPILER6_UP}
+ D3DSPC_RESERVED0{= 0}, // 0 0 0
+ D3DSPC_GT {= 1}, // 0 0 1
+ D3DSPC_EQ {= 2}, // 0 1 0
+ D3DSPC_GE {= 3}, // 0 1 1
+ D3DSPC_LT {= 4}, // 1 0 0
+ D3DSPC_NE {= 5}, // 1 0 1
+ D3DSPC_LE {= 6}, // 1 1 0
+ D3DSPC_RESERVED1{= 7} // 1 1 1
+ {$ELSE}
+ D3DSPC_RESERVED0= 0, // 0 0 0
+ D3DSPC_GT = 1, // 0 0 1
+ D3DSPC_EQ = 2, // 0 1 0
+ D3DSPC_GE = 3, // 0 1 1
+ D3DSPC_LT = 4, // 1 0 0
+ D3DSPC_NE = 5, // 1 0 1
+ D3DSPC_LE = 6, // 1 1 0
+ D3DSPC_RESERVED1= 7 // 1 1 1
+ {$ENDIF}
+ );
+ {$EXTERNALSYM _D3DSHADER_COMPARISON}
+ D3DSHADER_COMPARISON = _D3DSHADER_COMPARISON;
+ {$EXTERNALSYM D3DSHADER_COMPARISON}
+ TD3DShaderComparison = _D3DSHADER_COMPARISON;
+ {$MINENUMSIZE 4} // Restores enums to be 4 byte in size
+
+const
+ // Comparison is part of instruction opcode token:
+ D3DSHADER_COMPARISON_SHIFT = D3DSP_OPCODESPECIFICCONTROL_SHIFT;
+ {$EXTERNALSYM D3DSHADER_COMPARISON_SHIFT}
+ D3DSHADER_COMPARISON_MASK = ($7 shl D3DSHADER_COMPARISON_SHIFT);
+ {$EXTERNALSYM D3DSHADER_COMPARISON_MASK}
+
+ //---------------------------------------------------------------------
+ // Predication flags on instruction token
+ D3DSHADER_INSTRUCTION_PREDICATED = ($1 shl 28);
+ {$EXTERNALSYM D3DSHADER_INSTRUCTION_PREDICATED}
+
+ //---------------------------------------------------------------------
+ // DCL Info Token Controls
+
+ // For dcl info tokens requiring a semantic (usage + index)
+ D3DSP_DCL_USAGE_SHIFT = 0;
+ {$EXTERNALSYM D3DSP_DCL_USAGE_SHIFT}
+ D3DSP_DCL_USAGE_MASK = $0000000f;
+ {$EXTERNALSYM D3DSP_DCL_USAGE_MASK}
+
+ D3DSP_DCL_USAGEINDEX_SHIFT = 16;
+ {$EXTERNALSYM D3DSP_DCL_USAGEINDEX_SHIFT}
+ D3DSP_DCL_USAGEINDEX_MASK = $000f0000;
+ {$EXTERNALSYM D3DSP_DCL_USAGEINDEX_MASK}
+
+ // DCL pixel shader sampler info token.
+ D3DSP_TEXTURETYPE_SHIFT = 27;
+ {$EXTERNALSYM D3DSP_TEXTURETYPE_SHIFT}
+ D3DSP_TEXTURETYPE_MASK = $78000000;
+ {$EXTERNALSYM D3DSP_TEXTURETYPE_MASK}
+
+{$IFNDEF COMPILER6_UP}
+type
+ _D3DSAMPLER_TEXTURE_TYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
+ {$EXTERNALSYM _D3DSAMPLER_TEXTURE_TYPE}
+ D3DSAMPLER_TEXTURE_TYPE = _D3DSAMPLER_TEXTURE_TYPE;
+ {$EXTERNALSYM D3DSAMPLER_TEXTURE_TYPE}
+ TD3DSamplerTextureType = _D3DSAMPLER_TEXTURE_TYPE;
+
+const
+ D3DSTT_UNKNOWN = 0 shl D3DSP_TEXTURETYPE_SHIFT; // uninitialized value
+ {$EXTERNALSYM D3DSTT_UNKNOWN}
+ D3DSTT_2D = 2 shl D3DSP_TEXTURETYPE_SHIFT; // dcl_2d s# (for declaring a 2-D texture)
+ {$EXTERNALSYM D3DSTT_2D}
+ D3DSTT_CUBE = 3 shl D3DSP_TEXTURETYPE_SHIFT; // dcl_cube s# (for declaring a cube texture)
+ {$EXTERNALSYM D3DSTT_CUBE}
+ D3DSTT_VOLUME = 4 shl D3DSP_TEXTURETYPE_SHIFT; // dcl_volume s# (for declaring a volume texture)
+ {$EXTERNALSYM D3DSTT_VOLUME}
+ D3DSTT_FORCE_DWORD = $7fffffff; // force 32-bit size enum
+ {$EXTERNALSYM D3DSTT_FORCE_DWORD}
+{$ELSE}
+type
+ _D3DSAMPLER_TEXTURE_TYPE = (
+ {$IFDEF BCB}
+ D3DSTT_DUMMY
+ {$ELSE}
+ D3DSTT_UNKNOWN = 0 shl D3DSP_TEXTURETYPE_SHIFT, // uninitialized value
+ D3DSTT_2D = 2 shl D3DSP_TEXTURETYPE_SHIFT, // dcl_2d s# (for declaring a 2-D texture)
+ D3DSTT_CUBE = 3 shl D3DSP_TEXTURETYPE_SHIFT, // dcl_cube s# (for declaring a cube texture)
+ D3DSTT_VOLUME = 4 shl D3DSP_TEXTURETYPE_SHIFT, // dcl_volume s# (for declaring a volume texture)
+ D3DSTT_FORCE_DWORD = $7fffffff // force 32-bit size enum
+ {$ENDIF}
+ );
+ {$EXTERNALSYM _D3DSAMPLER_TEXTURE_TYPE}
+ D3DSAMPLER_TEXTURE_TYPE = _D3DSAMPLER_TEXTURE_TYPE;
+ {$EXTERNALSYM D3DSAMPLER_TEXTURE_TYPE}
+ TD3DSamplerTextureType = _D3DSAMPLER_TEXTURE_TYPE;
+{$ENDIF}
+
+const
+ //---------------------------------------------------------------------
+ // Parameter Token Bit Definitions
+ //
+ D3DSP_REGNUM_MASK = $000007FF;
+ {$EXTERNALSYM D3DSP_REGNUM_MASK}
+
+ // destination parameter write mask
+ D3DSP_WRITEMASK_0 = $00010000; // Component 0 (X;Red)
+ {$EXTERNALSYM D3DSP_WRITEMASK_0}
+ D3DSP_WRITEMASK_1 = $00020000; // Component 1 (Y;Green)
+ {$EXTERNALSYM D3DSP_WRITEMASK_1}
+ D3DSP_WRITEMASK_2 = $00040000; // Component 2 (Z;Blue)
+ {$EXTERNALSYM D3DSP_WRITEMASK_2}
+ D3DSP_WRITEMASK_3 = $00080000; // Component 3 (W;Alpha)
+ {$EXTERNALSYM D3DSP_WRITEMASK_3}
+ D3DSP_WRITEMASK_ALL = $000F0000; // All Components
+ {$EXTERNALSYM D3DSP_WRITEMASK_ALL}
+
+ // destination parameter modifiers
+ D3DSP_DSTMOD_SHIFT = 20;
+ {$EXTERNALSYM D3DSP_DSTMOD_SHIFT}
+ D3DSP_DSTMOD_MASK = $00F00000;
+ {$EXTERNALSYM D3DSP_DSTMOD_MASK}
+
+ // Bit masks for destination parameter modifiers
+ D3DSPDM_NONE = (0 shl D3DSP_DSTMOD_SHIFT); // nop
+ {$EXTERNALSYM D3DSPDM_NONE}
+ D3DSPDM_SATURATE = (1 shl D3DSP_DSTMOD_SHIFT); // clamp to 0. to 1. range
+ {$EXTERNALSYM D3DSPDM_SATURATE}
+ D3DSPDM_PARTIALPRECISION = (2 shl D3DSP_DSTMOD_SHIFT); // Partial precision hint
+ {$EXTERNALSYM D3DSPDM_PARTIALPRECISION}
+ D3DSPDM_MSAMPCENTROID = (4 shl D3DSP_DSTMOD_SHIFT); // Relevant to multisampling only:
+ {$EXTERNALSYM D3DSPDM_MSAMPCENTROID}
+ // When the pixel center is not covered, sample
+ // attribute or compute gradients/LOD
+ // using multisample "centroid" location.
+ // "Centroid" is some location within the covered
+ // region of the pixel.
+
+ // destination parameter
+ D3DSP_DSTSHIFT_SHIFT = 24;
+ {$EXTERNALSYM D3DSP_DSTSHIFT_SHIFT}
+ D3DSP_DSTSHIFT_MASK = $0F000000;
+ {$EXTERNALSYM D3DSP_DSTSHIFT_MASK}
+
+ // destination/source parameter register type
+ D3DSP_REGTYPE_SHIFT = 28;
+ {$EXTERNALSYM D3DSP_REGTYPE_SHIFT}
+ D3DSP_REGTYPE_SHIFT2 = 8;
+ {$EXTERNALSYM D3DSP_REGTYPE_SHIFT2}
+ D3DSP_REGTYPE_MASK = $70000000;
+ {$EXTERNALSYM D3DSP_REGTYPE_MASK}
+ D3DSP_REGTYPE_MASK2 = $00001800;
+ {$EXTERNALSYM D3DSP_REGTYPE_MASK2}
+
+
+{$IFNDEF COMPILER6_UP}
+const
+ D3DSPR_TEMP = 0; // Temporary Register File
+ {$EXTERNALSYM D3DSPR_TEMP}
+ D3DSPR_INPUT = 1; // Input Register File
+ {$EXTERNALSYM D3DSPR_INPUT}
+ D3DSPR_CONST = 2; // Constant Register File
+ {$EXTERNALSYM D3DSPR_CONST}
+ D3DSPR_ADDR = 3; // Address Register (VS)
+ {$EXTERNALSYM D3DSPR_ADDR}
+ D3DSPR_TEXTURE = 3; // Texture Register File (PS)
+ {$EXTERNALSYM D3DSPR_TEXTURE}
+ D3DSPR_RASTOUT = 4; // Rasterizer Register File
+ {$EXTERNALSYM D3DSPR_RASTOUT}
+ D3DSPR_ATTROUT = 5; // Attribute Output Register File
+ {$EXTERNALSYM D3DSPR_ATTROUT}
+ D3DSPR_TEXCRDOUT = 6; // Texture Coordinate Output Register File
+ {$EXTERNALSYM D3DSPR_TEXCRDOUT}
+ D3DSPR_OUTPUT = 6; // Output register file for VS3.0+
+ {$EXTERNALSYM D3DSPR_OUTPUT}
+ D3DSPR_CONSTINT = 7; // Constant Integer Vector Register File
+ {$EXTERNALSYM D3DSPR_CONSTINT}
+ D3DSPR_COLOROUT = 8; // Color Output Register File
+ {$EXTERNALSYM D3DSPR_COLOROUT}
+ D3DSPR_DEPTHOUT = 9; // Depth Output Register File
+ {$EXTERNALSYM D3DSPR_DEPTHOUT}
+ D3DSPR_SAMPLER = 10; // Sampler State Register File
+ {$EXTERNALSYM D3DSPR_SAMPLER}
+ D3DSPR_CONST2 = 11; // Constant Register File 2048 - 4095
+ {$EXTERNALSYM D3DSPR_CONST2}
+ D3DSPR_CONST3 = 12; // Constant Register File 4096 - 6143
+ {$EXTERNALSYM D3DSPR_CONST3}
+ D3DSPR_CONST4 = 13; // Constant Register File 6144 - 8191
+ {$EXTERNALSYM D3DSPR_CONST4}
+ D3DSPR_CONSTBOOL = 14; // Constant Boolean register file
+ {$EXTERNALSYM D3DSPR_CONSTBOOL}
+ D3DSPR_LOOP = 15; // Loop counter register file
+ {$EXTERNALSYM D3DSPR_LOOP}
+ D3DSPR_TEMPFLOAT16 = 16; // 16-bit float temp register file
+ {$EXTERNALSYM D3DSPR_TEMPFLOAT16}
+ D3DSPR_MISCTYPE = 17; // Miscellaneous (single) registers.
+ {$EXTERNALSYM D3DSPR_MISCTYPE}
+ D3DSPR_LABEL = 18; // Label
+ {$EXTERNALSYM D3DSPR_LABEL}
+ D3DSPR_PREDICATE = 19; // Predicate register
+ {$EXTERNALSYM D3DSPR_PREDICATE}
+
+type
+ _D3DSHADER_PARAM_REGISTER_TYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
+{$ELSE}
+type
+ _D3DSHADER_PARAM_REGISTER_TYPE = (
+ D3DSPR_TEMP = 0, // Temporary Register File
+ D3DSPR_INPUT = 1, // Input Register File
+ D3DSPR_CONST = 2, // Constant Register File
+ D3DSPR_ADDR = 3, // Address Register (VS)
+ D3DSPR_TEXTURE = 3, // Texture Register File (PS)
+ D3DSPR_RASTOUT = 4, // Rasterizer Register File
+ D3DSPR_ATTROUT = 5, // Attribute Output Register File
+ D3DSPR_TEXCRDOUT = 6, // Texture Coordinate Output Register File
+ D3DSPR_OUTPUT = 6, // Output register file for VS3.0+
+ D3DSPR_CONSTINT = 7, // Constant Integer Vector Register File
+ D3DSPR_COLOROUT = 8, // Color Output Register File
+ D3DSPR_DEPTHOUT = 9, // Depth Output Register File
+ D3DSPR_SAMPLER = 10, // Sampler State Register File
+ D3DSPR_CONST2 = 11, // Constant Register File 2048 - 4095
+ D3DSPR_CONST3 = 12, // Constant Register File 4096 - 6143
+ D3DSPR_CONST4 = 13, // Constant Register File 6144 - 8191
+ D3DSPR_CONSTBOOL = 14, // Constant Boolean register file
+ D3DSPR_LOOP = 15, // Loop counter register file
+ D3DSPR_TEMPFLOAT16 = 16, // 16-bit float temp register file
+ D3DSPR_MISCTYPE = 17, // Miscellaneous (single) registers.
+ D3DSPR_LABEL = 18, // Label
+ D3DSPR_PREDICATE = 19 // Predicate register
+ );
+{$ENDIF}
+ {$EXTERNALSYM _D3DSHADER_PARAM_REGISTER_TYPE}
+ D3DSHADER_PARAM_REGISTER_TYPE = _D3DSHADER_PARAM_REGISTER_TYPE;
+ {$EXTERNALSYM D3DSHADER_PARAM_REGISTER_TYPE}
+ TD3DShaderParamRegisterType = _D3DSHADER_PARAM_REGISTER_TYPE;
+
+ // The miscellaneous register file (D3DSPR_MISCTYPES)
+ // contains register types for which there is only ever one
+ // register (i.e. the register # is not needed).
+ // Rather than use up additional register types for such
+ // registers, they are defined
+ // as particular offsets into the misc. register file:
+ {$MINENUMSIZE 1} // Forces TD3DShaderMiscTypeOffsets be 1 byte enum
+ _D3DSHADER_MISCTYPE_OFFSETS = (
+ {$IFNDEF COMPILER6_UP}
+ D3DSMO_POSITION {= 0}, // Input position x,y,z,rhw (PS)
+ D3DSMO_FACE {= 1} // Floating point primitive area (PS)
+ {$ELSE}
+ D3DSMO_POSITION = 0, // Input position x,y,z,rhw (PS)
+ D3DSMO_FACE = 1 // Floating point primitive area (PS)
+ {$ENDIF}
+ );
+ {$EXTERNALSYM _D3DSHADER_MISCTYPE_OFFSETS}
+ D3DSHADER_MISCTYPE_OFFSETS = _D3DSHADER_MISCTYPE_OFFSETS;
+ {$EXTERNALSYM D3DSHADER_MISCTYPE_OFFSETS}
+ TD3DShaderMiscTypeOffsets = _D3DSHADER_MISCTYPE_OFFSETS;
+ {$MINENUMSIZE 4} // Restores enums to be 4 byte in size
+
+ // Register offsets in the Rasterizer Register File
+ //
+ _D3DVS_RASTOUT_OFFSETS = (
+ D3DSRO_POSITION, // = 0,
+ D3DSRO_FOG,
+ D3DSRO_POINT_SIZE
+ );
+ {$EXTERNALSYM _D3DVS_RASTOUT_OFFSETS}
+ D3DVS_RASTOUT_OFFSETS = _D3DVS_RASTOUT_OFFSETS;
+ {$EXTERNALSYM D3DVS_RASTOUT_OFFSETS}
+ TD3DVSRastoutOffsets = _D3DVS_RASTOUT_OFFSETS;
+
+// Source operand addressing modes
+
+const
+ D3DVS_ADDRESSMODE_SHIFT = 13;
+ {$EXTERNALSYM D3DVS_ADDRESSMODE_SHIFT}
+ D3DVS_ADDRESSMODE_MASK = 1 shl D3DVS_ADDRESSMODE_SHIFT;
+ {$EXTERNALSYM D3DVS_ADDRESSMODE_MASK}
+
+type
+ _D3DVS_ADDRESSMODE_TYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
+ {$EXTERNALSYM _D3DVS_ADDRESSMODE_TYPE}
+ D3DVS_ADDRESSMODE_TYPE = _D3DVS_ADDRESSMODE_TYPE;
+ {$EXTERNALSYM D3DVS_ADDRESSMODE_TYPE}
+ TD3DVSAddressModeType = _D3DVS_ADDRESSMODE_TYPE;
+
+const
+ D3DVS_ADDRMODE_ABSOLUTE = 0 shl D3DVS_ADDRESSMODE_SHIFT;
+ {$EXTERNALSYM D3DVS_ADDRMODE_ABSOLUTE}
+ D3DVS_ADDRMODE_RELATIVE = 1 shl D3DVS_ADDRESSMODE_SHIFT;
+ {$EXTERNALSYM D3DVS_ADDRMODE_RELATIVE}
+ D3DVS_ADDRMODE_FORCE_DWORD = $7fffffff; // force 32-bit size enum
+ {$EXTERNALSYM D3DVS_ADDRMODE_FORCE_DWORD}
+
+const
+ D3DSHADER_ADDRESSMODE_SHIFT = 13;
+ {$EXTERNALSYM D3DSHADER_ADDRESSMODE_SHIFT}
+ D3DSHADER_ADDRESSMODE_MASK = (1 shl D3DSHADER_ADDRESSMODE_SHIFT);
+ {$EXTERNALSYM D3DSHADER_ADDRESSMODE_MASK}
+
+type
+ _D3DSHADER_ADDRESSMODE_TYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
+ {$EXTERNALSYM _D3DSHADER_ADDRESSMODE_TYPE}
+ D3DSHADER_ADDRESSMODE_TYPE = _D3DSHADER_ADDRESSMODE_TYPE;
+ {$EXTERNALSYM D3DSHADER_ADDRESSMODE_TYPE}
+ TD3DShaderAddressModeType = _D3DSHADER_ADDRESSMODE_TYPE;
+
+const
+ D3DSHADER_ADDRMODE_ABSOLUTE = (0 shl D3DSHADER_ADDRESSMODE_SHIFT);
+ {$EXTERNALSYM D3DSHADER_ADDRMODE_ABSOLUTE}
+ D3DSHADER_ADDRMODE_RELATIVE = (1 shl D3DSHADER_ADDRESSMODE_SHIFT);
+ {$EXTERNALSYM D3DSHADER_ADDRMODE_RELATIVE}
+ D3DSHADER_ADDRMODE_FORCE_DWORD = $7fffffff; // force 32-bit size enum
+ {$EXTERNALSYM D3DSHADER_ADDRMODE_FORCE_DWORD}
+
+ // Source operand swizzle definitions
+ //
+ D3DVS_SWIZZLE_SHIFT = 16;
+ {$EXTERNALSYM D3DVS_SWIZZLE_SHIFT}
+ D3DVS_SWIZZLE_MASK = $00FF0000;
+ {$EXTERNALSYM D3DVS_SWIZZLE_MASK}
+
+ // The following bits define where to take component X from:
+
+ D3DVS_X_X = 0 shl D3DVS_SWIZZLE_SHIFT;
+ {$EXTERNALSYM D3DVS_X_X}
+ D3DVS_X_Y = 1 shl D3DVS_SWIZZLE_SHIFT;
+ {$EXTERNALSYM D3DVS_X_Y}
+ D3DVS_X_Z = 2 shl D3DVS_SWIZZLE_SHIFT;
+ {$EXTERNALSYM D3DVS_X_Z}
+ D3DVS_X_W = 3 shl D3DVS_SWIZZLE_SHIFT;
+ {$EXTERNALSYM D3DVS_X_W}
+
+ // The following bits define where to take component Y from:
+
+ D3DVS_Y_X = 0 shl (D3DVS_SWIZZLE_SHIFT + 2);
+ {$EXTERNALSYM D3DVS_Y_X}
+ D3DVS_Y_Y = 1 shl (D3DVS_SWIZZLE_SHIFT + 2);
+ {$EXTERNALSYM D3DVS_Y_Y}
+ D3DVS_Y_Z = 2 shl (D3DVS_SWIZZLE_SHIFT + 2);
+ {$EXTERNALSYM D3DVS_Y_Z}
+ D3DVS_Y_W = 3 shl (D3DVS_SWIZZLE_SHIFT + 2);
+ {$EXTERNALSYM D3DVS_Y_W}
+
+ // The following bits define where to take component Z from:
+
+ D3DVS_Z_X = 0 shl (D3DVS_SWIZZLE_SHIFT + 4);
+ {$EXTERNALSYM D3DVS_Z_X}
+ D3DVS_Z_Y = 1 shl (D3DVS_SWIZZLE_SHIFT + 4);
+ {$EXTERNALSYM D3DVS_Z_Y}
+ D3DVS_Z_Z = 2 shl (D3DVS_SWIZZLE_SHIFT + 4);
+ {$EXTERNALSYM D3DVS_Z_Z}
+ D3DVS_Z_W = 3 shl (D3DVS_SWIZZLE_SHIFT + 4);
+ {$EXTERNALSYM D3DVS_Z_W}
+
+ // The following bits define where to take component W from:
+
+ D3DVS_W_X = 0 shl (D3DVS_SWIZZLE_SHIFT + 6);
+ {$EXTERNALSYM D3DVS_W_X}
+ D3DVS_W_Y = 1 shl (D3DVS_SWIZZLE_SHIFT + 6);
+ {$EXTERNALSYM D3DVS_W_Y}
+ D3DVS_W_Z = 2 shl (D3DVS_SWIZZLE_SHIFT + 6);
+ {$EXTERNALSYM D3DVS_W_Z}
+ D3DVS_W_W = 3 shl (D3DVS_SWIZZLE_SHIFT + 6);
+ {$EXTERNALSYM D3DVS_W_W}
+
+ // Value when there is no swizzle (X is taken from X, Y is taken from Y,
+ // Z is taken from Z, W is taken from W
+ //
+ D3DVS_NOSWIZZLE = D3DVS_X_X or D3DVS_Y_Y or D3DVS_Z_Z or D3DVS_W_W;
+ {$EXTERNALSYM D3DVS_NOSWIZZLE}
+
+ // source parameter swizzle
+ D3DSP_SWIZZLE_SHIFT = 16;
+ {$EXTERNALSYM D3DSP_SWIZZLE_SHIFT}
+ D3DSP_SWIZZLE_MASK = $00FF0000;
+ {$EXTERNALSYM D3DSP_SWIZZLE_MASK}
+
+ D3DSP_NOSWIZZLE =
+ (0 shl (D3DSP_SWIZZLE_SHIFT + 0)) or
+ (1 shl (D3DSP_SWIZZLE_SHIFT + 2)) or
+ (2 shl (D3DSP_SWIZZLE_SHIFT + 4)) or
+ (3 shl (D3DSP_SWIZZLE_SHIFT + 6));
+ {$EXTERNALSYM D3DSP_NOSWIZZLE}
+
+ // pixel-shader swizzle ops
+ D3DSP_REPLICATERED =
+ (0 shl (D3DSP_SWIZZLE_SHIFT + 0)) or
+ (0 shl (D3DSP_SWIZZLE_SHIFT + 2)) or
+ (0 shl (D3DSP_SWIZZLE_SHIFT + 4)) or
+ (0 shl (D3DSP_SWIZZLE_SHIFT + 6));
+ {$EXTERNALSYM D3DSP_REPLICATERED}
+
+ D3DSP_REPLICATEGREEN =
+ (1 shl (D3DSP_SWIZZLE_SHIFT + 0)) or
+ (1 shl (D3DSP_SWIZZLE_SHIFT + 2)) or
+ (1 shl (D3DSP_SWIZZLE_SHIFT + 4)) or
+ (1 shl (D3DSP_SWIZZLE_SHIFT + 6));
+ {$EXTERNALSYM D3DSP_REPLICATEGREEN}
+
+ D3DSP_REPLICATEBLUE =
+ (2 shl (D3DSP_SWIZZLE_SHIFT + 0)) or
+ (2 shl (D3DSP_SWIZZLE_SHIFT + 2)) or
+ (2 shl (D3DSP_SWIZZLE_SHIFT + 4)) or
+ (2 shl (D3DSP_SWIZZLE_SHIFT + 6));
+ {$EXTERNALSYM D3DSP_REPLICATEBLUE}
+
+ D3DSP_REPLICATEALPHA =
+ (3 shl (D3DSP_SWIZZLE_SHIFT + 0)) or
+ (3 shl (D3DSP_SWIZZLE_SHIFT + 2)) or
+ (3 shl (D3DSP_SWIZZLE_SHIFT + 4)) or
+ (3 shl (D3DSP_SWIZZLE_SHIFT + 6));
+ {$EXTERNALSYM D3DSP_REPLICATEALPHA}
+
+ // source parameter modifiers
+ D3DSP_SRCMOD_SHIFT = 24;
+ {$EXTERNALSYM D3DSP_SRCMOD_SHIFT}
+ D3DSP_SRCMOD_MASK = $0F000000;
+ {$EXTERNALSYM D3DSP_SRCMOD_MASK}
+
+type
+ _D3DSHADER_PARAM_SRCMOD_TYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
+ {$EXTERNALSYM _D3DSHADER_PARAM_SRCMOD_TYPE}
+ D3DSHADER_PARAM_SRCMOD_TYPE = _D3DSHADER_PARAM_SRCMOD_TYPE;
+ {$EXTERNALSYM D3DSHADER_PARAM_SRCMOD_TYPE}
+ TD3DShaderParamSRCModType = _D3DSHADER_PARAM_SRCMOD_TYPE;
+
+const
+ D3DSPSM_NONE = 0 shl D3DSP_SRCMOD_SHIFT; // nop
+ {$EXTERNALSYM D3DSPSM_NONE}
+ D3DSPSM_NEG = 1 shl D3DSP_SRCMOD_SHIFT; // negate
+ {$EXTERNALSYM D3DSPSM_NEG}
+ D3DSPSM_BIAS = 2 shl D3DSP_SRCMOD_SHIFT; // bias
+ {$EXTERNALSYM D3DSPSM_BIAS}
+ D3DSPSM_BIASNEG = 3 shl D3DSP_SRCMOD_SHIFT; // bias and negate
+ {$EXTERNALSYM D3DSPSM_BIASNEG}
+ D3DSPSM_SIGN = 4 shl D3DSP_SRCMOD_SHIFT; // sign
+ {$EXTERNALSYM D3DSPSM_SIGN}
+ D3DSPSM_SIGNNEG = 5 shl D3DSP_SRCMOD_SHIFT; // sign and negate
+ {$EXTERNALSYM D3DSPSM_SIGNNEG}
+ D3DSPSM_COMP = 6 shl D3DSP_SRCMOD_SHIFT; // complement
+ {$EXTERNALSYM D3DSPSM_COMP}
+ D3DSPSM_X2 = 7 shl D3DSP_SRCMOD_SHIFT; // *2
+ {$EXTERNALSYM D3DSPSM_X2}
+ D3DSPSM_X2NEG = 8 shl D3DSP_SRCMOD_SHIFT; // *2 and negate
+ {$EXTERNALSYM D3DSPSM_X2NEG}
+ D3DSPSM_DZ = 9 shl D3DSP_SRCMOD_SHIFT; // divide through by z component
+ {$EXTERNALSYM D3DSPSM_DZ}
+ D3DSPSM_DW = 10 shl D3DSP_SRCMOD_SHIFT; // divide through by w component
+ {$EXTERNALSYM D3DSPSM_DW}
+ D3DSPSM_ABS = 11 shl D3DSP_SRCMOD_SHIFT; // abs()
+ {$EXTERNALSYM D3DSPSM_ABS}
+ D3DSPSM_ABSNEG = 12 shl D3DSP_SRCMOD_SHIFT; // -abs()
+ {$EXTERNALSYM D3DSPSM_ABSNEG}
+ D3DSPSM_NOT = 13 shl D3DSP_SRCMOD_SHIFT; // for predicate register: "!p0"
+ {$EXTERNALSYM D3DSPSM_NOT}
+ D3DSPSM_FORCE_DWORD = $7fffffff; // force 32-bit size enum
+ {$EXTERNALSYM D3DSPSM_FORCE_DWORD}
+
+// pixel shader version token
+//#define D3DPS_VERSION(_Major,_Minor) (0xFFFF0000|((_Major)<<8)|(_Minor))
+function D3DPS_VERSION(_Major, _Minor: DWord): DWord;
+{$EXTERNALSYM D3DPS_VERSION}
+
+// vertex shader version token
+//#define D3DVS_VERSION(_Major,_Minor) (0xFFFE0000|((_Major)<<8)|(_Minor))
+function D3DVS_VERSION(_Major, _Minor: DWord): DWord;
+{$EXTERNALSYM D3DVS_VERSION}
+
+// extract major/minor from version cap
+//#define D3DSHADER_VERSION_MAJOR(_Version) (((_Version)>>8)&0xFF)
+function D3DSHADER_VERSION_MAJOR(_Version: DWord): DWord;
+{$EXTERNALSYM D3DSHADER_VERSION_MAJOR}
+//#define D3DSHADER_VERSION_MINOR(_Version) (((_Version)>>0)&0xFF)
+function D3DSHADER_VERSION_MINOR(_Version: DWord): DWord;
+{$EXTERNALSYM D3DSHADER_VERSION_MINOR}
+
+const
+ // destination/source parameter register type
+ D3DSI_COMMENTSIZE_SHIFT = 16;
+ {$EXTERNALSYM D3DSI_COMMENTSIZE_SHIFT}
+ D3DSI_COMMENTSIZE_MASK = $7FFF0000;
+ {$EXTERNALSYM D3DSI_COMMENTSIZE_MASK}
+
+//#define D3DSHADER_COMMENT(_DWordSize) \
+// ((((_DWordSize)<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT)
+function D3DSHADER_COMMENT(_DWordSize: DWord) : DWord;
+{$EXTERNALSYM D3DSHADER_COMMENT}
+
+const
+ // pixel/vertex shader end token
+ D3DPS_END = $0000FFFF;
+ {$EXTERNALSYM D3DPS_END}
+ D3DVS_END = $0000FFFF;
+ {$EXTERNALSYM D3DVS_END}
+
+
+//---------------------------------------------------------------------
+
+type
+ // High order surfaces
+ //
+ _D3DBASISTYPE = (
+ D3DBASIS_BEZIER {= 0},
+ D3DBASIS_BSPLINE {= 1},
+ D3DBASIS_CATMULL_ROM {= 2} { In D3D8 this used to be D3DBASIS_INTERPOLATE }
+ );
+ {$EXTERNALSYM _D3DBASISTYPE}
+ D3DBASISTYPE = _D3DBASISTYPE;
+ {$EXTERNALSYM D3DBASISTYPE}
+ TD3DBasisType = _D3DBASISTYPE;
+
+ _D3DDEGREETYPE = (
+ {$IFNDEF COMPILER6_UP}
+ D3DDEGREE_invalid_0 {= 0},
+ D3DDEGREE_LINEAR {= 1},
+ D3DDEGREE_QUADRATIC {= 2},
+ D3DDEGREE_CUBIC {= 3},
+ D3DDEGREE_invalid_4 {= 4},
+ D3DDEGREE_QUINTIC {= 5}
+ {$ELSE}
+ D3DDEGREE_LINEAR = 1,
+ D3DDEGREE_QUADRATIC = 2,
+ D3DDEGREE_CUBIC = 3,
+ D3DDEGREE_QUINTIC = 5
+ {$ENDIF}
+ );
+ {$EXTERNALSYM _D3DDEGREETYPE}
+ D3DDEGREETYPE = _D3DDEGREETYPE;
+ {$EXTERNALSYM D3DDEGREETYPE}
+ TD3DDegreeType = _D3DDEGREETYPE;
+
+ _D3DPATCHEDGESTYLE = (
+ D3DPATCHEDGE_DISCRETE {= 0},
+ D3DPATCHEDGE_CONTINUOUS {= 1}
+ );
+ {$EXTERNALSYM _D3DPATCHEDGESTYLE}
+ D3DPATCHEDGESTYLE = _D3DPATCHEDGESTYLE;
+ {$EXTERNALSYM D3DPATCHEDGESTYLE}
+ TD3DPatchEdgeStyle = _D3DPATCHEDGESTYLE;
+
+ _D3DSTATEBLOCKTYPE = (
+ {$IFNDEF COMPILER6_UP}
+ D3DSBT_INVALID_0,
+ D3DSBT_ALL {= 1}, // capture all state
+ D3DSBT_PIXELSTATE {= 2}, // capture pixel state
+ D3DSBT_VERTEXSTATE {= 3} // capture vertex state
+ {$ELSE}
+ D3DSBT_ALL = 1, // capture all state
+ D3DSBT_PIXELSTATE = 2, // capture pixel state
+ D3DSBT_VERTEXSTATE = 3 // capture vertex state
+ {$ENDIF}
+ );
+ {$EXTERNALSYM _D3DSTATEBLOCKTYPE}
+ D3DSTATEBLOCKTYPE = _D3DSTATEBLOCKTYPE;
+ {$EXTERNALSYM D3DSTATEBLOCKTYPE}
+ TD3DStateBlockType = _D3DSTATEBLOCKTYPE;
+
+type
+ // The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state.
+ //
+ _D3DVERTEXBLENDFLAGS = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
+ {$EXTERNALSYM _D3DVERTEXBLENDFLAGS}
+ D3DVERTEXBLENDFLAGS = _D3DVERTEXBLENDFLAGS;
+ {$EXTERNALSYM D3DVERTEXBLENDFLAGS}
+ TD3DVertexBlendFlags = _D3DVERTEXBLENDFLAGS;
+
+const
+ D3DVBF_DISABLE = 0; // Disable vertex blending
+ {$EXTERNALSYM D3DVBF_DISABLE}
+ D3DVBF_1WEIGHTS = 1; // 2 matrix blending
+ {$EXTERNALSYM D3DVBF_1WEIGHTS}
+ D3DVBF_2WEIGHTS = 2; // 3 matrix blending
+ {$EXTERNALSYM D3DVBF_2WEIGHTS}
+ D3DVBF_3WEIGHTS = 3; // 4 matrix blending
+ {$EXTERNALSYM D3DVBF_3WEIGHTS}
+ D3DVBF_TWEENING = 255; // blending using D3DRS_TWEENFACTOR
+ {$EXTERNALSYM D3DVBF_TWEENING}
+ D3DVBF_0WEIGHTS = 256; // one matrix is used with weight 1.0
+ {$EXTERNALSYM D3DVBF_0WEIGHTS}
+ D3DVBF_FORCE_DWORD = $7fffffff; // force 32-bit size enum
+ {$EXTERNALSYM D3DVBF_FORCE_DWORD}
+
+type
+ _D3DTEXTURETRANSFORMFLAGS = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
+ {$EXTERNALSYM _D3DTEXTURETRANSFORMFLAGS}
+ D3DTEXTURETRANSFORMFLAGS = _D3DTEXTURETRANSFORMFLAGS;
+ {$EXTERNALSYM D3DTEXTURETRANSFORMFLAGS}
+ TD3DTextureTransformFlags = _D3DTEXTURETRANSFORMFLAGS;
+
+const
+ D3DTTFF_DISABLE = 0; // texture coordinates are passed directly
+ {$EXTERNALSYM D3DTTFF_DISABLE}
+ D3DTTFF_COUNT1 = 1; // rasterizer should expect 1-D texture coords
+ {$EXTERNALSYM D3DTTFF_COUNT1}
+ D3DTTFF_COUNT2 = 2; // rasterizer should expect 2-D texture coords
+ {$EXTERNALSYM D3DTTFF_COUNT2}
+ D3DTTFF_COUNT3 = 3; // rasterizer should expect 3-D texture coords
+ {$EXTERNALSYM D3DTTFF_COUNT3}
+ D3DTTFF_COUNT4 = 4; // rasterizer should expect 4-D texture coords
+ {$EXTERNALSYM D3DTTFF_COUNT4}
+ D3DTTFF_PROJECTED = 256; // texcoords to be divided by COUNTth element
+ {$EXTERNALSYM D3DTTFF_PROJECTED}
+ D3DTTFF_FORCE_DWORD = $7fffffff;
+ {$EXTERNALSYM D3DTTFF_FORCE_DWORD}
+
+const
+ // Macros to set texture coordinate format bits in the FVF id
+
+ D3DFVF_TEXTUREFORMAT2 = 0; // Two floating point values
+ {$EXTERNALSYM D3DFVF_TEXTUREFORMAT2}
+ D3DFVF_TEXTUREFORMAT1 = 3; // One floating point value
+ {$EXTERNALSYM D3DFVF_TEXTUREFORMAT1}
+ D3DFVF_TEXTUREFORMAT3 = 1; // Three floating point values
+ {$EXTERNALSYM D3DFVF_TEXTUREFORMAT3}
+ D3DFVF_TEXTUREFORMAT4 = 2; // Four floating point values
+ {$EXTERNALSYM D3DFVF_TEXTUREFORMAT4}
+
+//#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
+function D3DFVF_TEXCOORDSIZE3(CoordIndex: DWord): DWord;
+{$EXTERNALSYM D3DFVF_TEXCOORDSIZE3}
+//#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
+function D3DFVF_TEXCOORDSIZE2(CoordIndex: DWord): DWord;
+{$EXTERNALSYM D3DFVF_TEXCOORDSIZE2}
+//#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
+function D3DFVF_TEXCOORDSIZE4(CoordIndex: DWord): DWord;
+{$EXTERNALSYM D3DFVF_TEXCOORDSIZE4}
+//#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
+function D3DFVF_TEXCOORDSIZE1(CoordIndex: DWord): DWord;
+{$EXTERNALSYM D3DFVF_TEXCOORDSIZE1}
+
+
+//---------------------------------------------------------------------
+
+type
+ { Direct3D9 Device types }
+ _D3DDEVTYPE = (
+ {$IFNDEF COMPILER6_UP}
+ D3DDEVTYPE_INVALID_0,
+ D3DDEVTYPE_HAL {= 1},
+ D3DDEVTYPE_REF {= 2},
+ D3DDEVTYPE_SW {= 3}
+ {$ELSE}
+ D3DDEVTYPE_HAL = 1,
+ D3DDEVTYPE_REF = 2,
+ D3DDEVTYPE_SW = 3
+ {$ENDIF}
+ );
+ {$EXTERNALSYM _D3DDEVTYPE}
+ D3DDEVTYPE = _D3DDEVTYPE;
+ {$EXTERNALSYM D3DDEVTYPE}
+ TD3DDevType = _D3DDEVTYPE;
+
+ { Multi-Sample buffer types }
+ _D3DMULTISAMPLE_TYPE = (
+ {$IFNDEF COMPILER6_UP}
+ D3DMULTISAMPLE_NONE {= 0},
+ D3DMULTISAMPLE_NONMASKABLE {= 1},
+ D3DMULTISAMPLE_2_SAMPLES {= 2},
+ D3DMULTISAMPLE_3_SAMPLES {= 3},
+ D3DMULTISAMPLE_4_SAMPLES {= 4},
+ D3DMULTISAMPLE_5_SAMPLES {= 5},
+ D3DMULTISAMPLE_6_SAMPLES {= 6},
+ D3DMULTISAMPLE_7_SAMPLES {= 7},
+ D3DMULTISAMPLE_8_SAMPLES {= 8},
+ D3DMULTISAMPLE_9_SAMPLES {= 9},
+ D3DMULTISAMPLE_10_SAMPLES {= 10},
+ D3DMULTISAMPLE_11_SAMPLES {= 11},
+ D3DMULTISAMPLE_12_SAMPLES {= 12},
+ D3DMULTISAMPLE_13_SAMPLES {= 13},
+ D3DMULTISAMPLE_14_SAMPLES {= 14},
+ D3DMULTISAMPLE_15_SAMPLES {= 15},
+ D3DMULTISAMPLE_16_SAMPLES {= 16}
+ {$ELSE}
+ D3DMULTISAMPLE_NONE = 0,
+ D3DMULTISAMPLE_NONMASKABLE = 1,
+ D3DMULTISAMPLE_2_SAMPLES = 2,
+ D3DMULTISAMPLE_3_SAMPLES = 3,
+ D3DMULTISAMPLE_4_SAMPLES = 4,
+ D3DMULTISAMPLE_5_SAMPLES = 5,
+ D3DMULTISAMPLE_6_SAMPLES = 6,
+ D3DMULTISAMPLE_7_SAMPLES = 7,
+ D3DMULTISAMPLE_8_SAMPLES = 8,
+ D3DMULTISAMPLE_9_SAMPLES = 9,
+ D3DMULTISAMPLE_10_SAMPLES = 10,
+ D3DMULTISAMPLE_11_SAMPLES = 11,
+ D3DMULTISAMPLE_12_SAMPLES = 12,
+ D3DMULTISAMPLE_13_SAMPLES = 13,
+ D3DMULTISAMPLE_14_SAMPLES = 14,
+ D3DMULTISAMPLE_15_SAMPLES = 15,
+ D3DMULTISAMPLE_16_SAMPLES = 16
+ {$ENDIF}
+ );
+ {$EXTERNALSYM _D3DMULTISAMPLE_TYPE}
+ D3DMULTISAMPLE_TYPE = _D3DMULTISAMPLE_TYPE;
+ {$EXTERNALSYM D3DMULTISAMPLE_TYPE}
+ TD3DMultiSampleType = _D3DMULTISAMPLE_TYPE;
+
+(* Formats
+ * Most of these names have the following convention:
+ * A = Alpha
+ * R = Red
+ * G = Green
+ * B = Blue
+ * X = Unused Bits
+ * P = Palette
+ * L = Luminance
+ * U = dU coordinate for BumpMap
+ * V = dV coordinate for BumpMap
+ * S = Stencil
+ * D = Depth (e.g. Z or W buffer)
+ * C = Computed from other channels (typically on certain read operations)
+ *
+ * Further, the order of the pieces are from MSB first; hence
+ * D3DFMT_A8L8 indicates that the high byte of this two byte
+ * format is alpha.
+ *
+ * D16 indicates:
+ * - An integer 16-bit value.
+ * - An app-lockable surface.
+ *
+ * All Depth/Stencil formats except D3DFMT_D16_LOCKABLE indicate:
+ * - no particular bit ordering per pixel, and
+ * - are not app lockable, and
+ * - the driver is allowed to consume more than the indicated
+ * number of bits per Depth channel (but not Stencil channel).
+ *)
+//#ifndef MAKEFOURCC
+// #define MAKEFOURCC(ch0, ch1, ch2, ch3) \
+// ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
+// ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
+//#endif /* defined(MAKEFOURCC) */
+function MAKEFOURCC(ch0, ch1, ch2, ch3: Char): DWord;
+{$EXTERNALSYM MAKEFOURCC}
+
+
+{$IFNDEF COMPILER6_UP}
+const
+ D3DFMT_UNKNOWN = 0;
+ {$EXTERNALSYM D3DFMT_UNKNOWN}
+
+ D3DFMT_R8G8B8 = 20;
+ {$EXTERNALSYM D3DFMT_R8G8B8}
+ D3DFMT_A8R8G8B8 = 21;
+ {$EXTERNALSYM D3DFMT_A8R8G8B8}
+ D3DFMT_X8R8G8B8 = 22;
+ {$EXTERNALSYM D3DFMT_X8R8G8B8}
+ D3DFMT_R5G6B5 = 23;
+ {$EXTERNALSYM D3DFMT_R5G6B5}
+ D3DFMT_X1R5G5B5 = 24;
+ {$EXTERNALSYM D3DFMT_X1R5G5B5}
+ D3DFMT_A1R5G5B5 = 25;
+ {$EXTERNALSYM D3DFMT_A1R5G5B5}
+ D3DFMT_A4R4G4B4 = 26;
+ {$EXTERNALSYM D3DFMT_A4R4G4B4}
+ D3DFMT_R3G3B2 = 27;
+ {$EXTERNALSYM D3DFMT_R3G3B2}
+ D3DFMT_A8 = 28;
+ {$EXTERNALSYM D3DFMT_A8}
+ D3DFMT_A8R3G3B2 = 29;
+ {$EXTERNALSYM D3DFMT_A8R3G3B2}
+ D3DFMT_X4R4G4B4 = 30;
+ {$EXTERNALSYM D3DFMT_X4R4G4B4}
+ D3DFMT_A2B10G10R10 = 31;
+ {$EXTERNALSYM D3DFMT_A2B10G10R10}
+ D3DFMT_A8B8G8R8 = 32;
+ {$EXTERNALSYM D3DFMT_A8B8G8R8}
+ D3DFMT_X8B8G8R8 = 33;
+ {$EXTERNALSYM D3DFMT_X8B8G8R8}
+ D3DFMT_G16R16 = 34;
+ {$EXTERNALSYM D3DFMT_G16R16}
+ D3DFMT_A2R10G10B10 = 35;
+ {$EXTERNALSYM D3DFMT_A2R10G10B10}
+ D3DFMT_A16B16G16R16 = 36;
+ {$EXTERNALSYM D3DFMT_A16B16G16R16}
+
+ D3DFMT_A8P8 = 40;
+ {$EXTERNALSYM D3DFMT_A8P8}
+ D3DFMT_P8 = 41;
+ {$EXTERNALSYM D3DFMT_P8}
+
+ D3DFMT_L8 = 50;
+ {$EXTERNALSYM D3DFMT_L8}
+ D3DFMT_A8L8 = 51;
+ {$EXTERNALSYM D3DFMT_A8L8}
+ D3DFMT_A4L4 = 52;
+ {$EXTERNALSYM D3DFMT_A4L4}
+
+ D3DFMT_V8U8 = 60;
+ {$EXTERNALSYM D3DFMT_V8U8}
+ D3DFMT_L6V5U5 = 61;
+ {$EXTERNALSYM D3DFMT_L6V5U5}
+ D3DFMT_X8L8V8U8 = 62;
+ {$EXTERNALSYM D3DFMT_X8L8V8U8}
+ D3DFMT_Q8W8V8U8 = 63;
+ {$EXTERNALSYM D3DFMT_Q8W8V8U8}
+ D3DFMT_V16U16 = 64;
+ {$EXTERNALSYM D3DFMT_V16U16}
+ D3DFMT_A2W10V10U10 = 67;
+ {$EXTERNALSYM D3DFMT_A2W10V10U10}
+
+ // D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y');
+ D3DFMT_UYVY = Byte('U') or (Byte('Y') shl 8) or (Byte('V') shl 16) or (Byte('Y') shl 24);
+ {$EXTERNALSYM D3DFMT_UYVY}
+ // D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
+ D3DFMT_R8G8_B8G8 = Byte('R') or (Byte('G') shl 8) or (Byte('B') shl 16) or (Byte('G') shl 24);
+ {$EXTERNALSYM D3DFMT_R8G8_B8G8}
+ // D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
+ D3DFMT_YUY2 = Byte('Y') or (Byte('U') shl 8) or (Byte('Y') shl 16) or (Byte('2') shl 24);
+ {$EXTERNALSYM D3DFMT_YUY2}
+ // D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
+ D3DFMT_G8R8_G8B8 = Byte('G') or (Byte('R') shl 8) or (Byte('G') shl 16) or (Byte('B') shl 24);
+ {$EXTERNALSYM D3DFMT_G8R8_G8B8}
+ // D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
+ D3DFMT_DXT1 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('1') shl 24);
+ {$EXTERNALSYM D3DFMT_DXT1}
+ // D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
+ D3DFMT_DXT2 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('2') shl 24);
+ {$EXTERNALSYM D3DFMT_DXT2}
+ // D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
+ D3DFMT_DXT3 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('3') shl 24);
+ {$EXTERNALSYM D3DFMT_DXT3}
+ // D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
+ D3DFMT_DXT4 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('4') shl 24);
+ {$EXTERNALSYM D3DFMT_DXT4}
+ // D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
+ D3DFMT_DXT5 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('5') shl 24);
+ {$EXTERNALSYM D3DFMT_DXT5}
+
+ D3DFMT_D16_LOCKABLE = 70;
+ {$EXTERNALSYM D3DFMT_D16_LOCKABLE}
+ D3DFMT_D32 = 71;
+ {$EXTERNALSYM D3DFMT_D32}
+ D3DFMT_D15S1 = 73;
+ {$EXTERNALSYM D3DFMT_D15S1}
+ D3DFMT_D24S8 = 75;
+ {$EXTERNALSYM D3DFMT_D24S8}
+ D3DFMT_D24X8 = 77;
+ {$EXTERNALSYM D3DFMT_D24X8}
+ D3DFMT_D24X4S4 = 79;
+ {$EXTERNALSYM D3DFMT_D24X4S4}
+ D3DFMT_D16 = 80;
+ {$EXTERNALSYM D3DFMT_D16}
+
+
+ D3DFMT_D32F_LOCKABLE = 82;
+ {$EXTERNALSYM D3DFMT_D32F_LOCKABLE}
+ D3DFMT_D24FS8 = 83;
+ {$EXTERNALSYM D3DFMT_D24FS8}
+
+
+ D3DFMT_L16 = 81;
+ {$EXTERNALSYM D3DFMT_L16}
+
+
+ D3DFMT_VERTEXDATA =100;
+ {$EXTERNALSYM D3DFMT_VERTEXDATA}
+ D3DFMT_INDEX16 =101;
+ {$EXTERNALSYM D3DFMT_INDEX16}
+ D3DFMT_INDEX32 =102;
+ {$EXTERNALSYM D3DFMT_INDEX32}
+
+ D3DFMT_Q16W16V16U16 =110;
+ {$EXTERNALSYM D3DFMT_Q16W16V16U16}
+
+ // D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M','E','T','1'),
+ D3DFMT_MULTI2_ARGB8 = Byte('M') or (Byte('E') shl 8) or (Byte('T') shl 16) or (Byte('1') shl 24);
+ {$EXTERNALSYM D3DFMT_MULTI2_ARGB8}
+
+ // Floating point surface formats
+
+ // s10e5 formats (16-bits per channel)
+ D3DFMT_R16F = 111;
+ {$EXTERNALSYM D3DFMT_R16F}
+ D3DFMT_G16R16F = 112;
+ {$EXTERNALSYM D3DFMT_G16R16F}
+ D3DFMT_A16B16G16R16F = 113;
+ {$EXTERNALSYM D3DFMT_A16B16G16R16F}
+
+ // IEEE s23e8 formats (32-bits per channel)
+ D3DFMT_R32F = 114;
+ {$EXTERNALSYM D3DFMT_R32F}
+ D3DFMT_G32R32F = 115;
+ {$EXTERNALSYM D3DFMT_G32R32F}
+ D3DFMT_A32B32G32R32F = 116;
+ {$EXTERNALSYM D3DFMT_A32B32G32R32F}
+
+ D3DFMT_CxV8U8 = 117;
+ {$EXTERNALSYM D3DFMT_CxV8U8}
+
+
+ D3DFMT_FORCE_DWORD = $7fffffff;
+ {$EXTERNALSYM D3DFMT_FORCE_DWORD}
+
+type
+ _D3DFORMAT = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
+{$ELSE}
+type
+ _D3DFORMAT = (
+ {$IFDEF BCB}
+ D3DFMT_DUMMY
+ {$ELSE}
+ D3DFMT_UNKNOWN = 0,
+
+ D3DFMT_R8G8B8 = 20,
+ D3DFMT_A8R8G8B8 = 21,
+ D3DFMT_X8R8G8B8 = 22,
+ D3DFMT_R5G6B5 = 23,
+ D3DFMT_X1R5G5B5 = 24,
+ D3DFMT_A1R5G5B5 = 25,
+ D3DFMT_A4R4G4B4 = 26,
+ D3DFMT_R3G3B2 = 27,
+ D3DFMT_A8 = 28,
+ D3DFMT_A8R3G3B2 = 29,
+ D3DFMT_X4R4G4B4 = 30,
+ D3DFMT_A2B10G10R10 = 31,
+ D3DFMT_A8B8G8R8 = 32,
+ D3DFMT_X8B8G8R8 = 33,
+ D3DFMT_G16R16 = 34,
+ D3DFMT_A2R10G10B10 = 35,
+ D3DFMT_A16B16G16R16 = 36,
+
+ D3DFMT_A8P8 = 40,
+ D3DFMT_P8 = 41,
+
+ D3DFMT_L8 = 50,
+ D3DFMT_A8L8 = 51,
+ D3DFMT_A4L4 = 52,
+
+ D3DFMT_V8U8 = 60,
+ D3DFMT_L6V5U5 = 61,
+ D3DFMT_X8L8V8U8 = 62,
+ D3DFMT_Q8W8V8U8 = 63,
+ D3DFMT_V16U16 = 64,
+ D3DFMT_A2W10V10U10 = 67,
+ D3DFMT_A8X8V8U8 = 68,
+ D3DFMT_L8X8V8U8 = 69,
+
+ // D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
+ D3DFMT_UYVY = Byte('U') or (Byte('Y') shl 8) or (Byte('V') shl 16) or (Byte('Y') shl 24),
+ // D3DFMT_RGBG = MAKEFOURCC('R', 'G', 'B', 'G'),
+ D3DFMT_RGBG = Byte('R') or (Byte('G') shl 8) or (Byte('B') shl 16) or (Byte('G') shl 24),
+ // D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
+ D3DFMT_YUY2 = Byte('Y') or (Byte('U') shl 8) or (Byte('Y') shl 16) or (Byte('2') shl 24),
+ // D3DFMT_GRGB = MAKEFOURCC('G', 'R', 'G', 'B'),
+ D3DFMT_GRGB = Byte('G') or (Byte('R') shl 8) or (Byte('G') shl 16) or (Byte('B') shl 24),
+ // D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
+ D3DFMT_DXT1 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('1') shl 24),
+ // D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
+ D3DFMT_DXT2 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('2') shl 24),
+ // D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
+ D3DFMT_DXT3 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('3') shl 24),
+ // D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
+ D3DFMT_DXT4 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('4') shl 24),
+ // D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
+ D3DFMT_DXT5 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('5') shl 24),
+
+ D3DFMT_D16_LOCKABLE = 70,
+ D3DFMT_D32 = 71,
+ D3DFMT_D15S1 = 73,
+ D3DFMT_D24S8 = 75,
+ D3DFMT_D24X8 = 77,
+ D3DFMT_D24X4S4 = 79,
+ D3DFMT_D16 = 80,
+
+ D3DFMT_D32F_LOCKABLE = 82,
+ D3DFMT_D24FS8 = 83,
+
+
+ D3DFMT_L16 = 81,
+
+ D3DFMT_VERTEXDATA =100,
+ D3DFMT_INDEX16 =101,
+ D3DFMT_INDEX32 =102,
+
+ D3DFMT_Q16W16V16U16 =110,
+
+ // D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M','E','T','1'),
+ D3DFMT_MULTI2_ARGB8 = Byte('M') or (Byte('E') shl 8) or (Byte('T') shl 16) or (Byte('1') shl 24),
+
+ // Floating point surface formats
+
+ // s10e5 formats (16-bits per channel)
+ D3DFMT_R16F = 111,
+ D3DFMT_G16R16F = 112,
+ D3DFMT_A16B16G16R16F = 113,
+
+ // IEEE s23e8 formats (32-bits per channel)
+ D3DFMT_R32F = 114,
+ D3DFMT_G32R32F = 115,
+ D3DFMT_A32B32G32R32F = 116,
+
+ D3DFMT_CxV8U8 = 117,
+
+
+ D3DFMT_FORCE_DWORD = $7fffffff
+ {$ENDIF}
+ );
+{$ENDIF}
+ {$EXTERNALSYM _D3DFORMAT}
+ D3DFORMAT = _D3DFORMAT;
+ {$EXTERNALSYM D3DFORMAT}
+ PD3DFormat = ^TD3DFormat;
+ TD3DFormat = _D3DFORMAT;
+
+ { Display Modes }
+ PD3DDisplayMode = ^TD3DDisplayMode;
+ _D3DDISPLAYMODE = packed record
+ Width: LongWord;
+ Height: LongWord;
+ RefreshRate: LongWord;
+ Format: TD3DFormat;
+ end {_D3DDISPLAYMODE};
+ {$EXTERNALSYM _D3DDISPLAYMODE}
+ D3DDISPLAYMODE = _D3DDISPLAYMODE;
+ {$EXTERNALSYM D3DDISPLAYMODE}
+ TD3DDisplayMode = _D3DDISPLAYMODE;
+
+ { Creation Parameters }
+ PD3DDeviceCreationParameters = ^TD3DDeviceCreationParameters;
+ _D3DDEVICE_CREATION_PARAMETERS = packed record
+ AdapterOrdinal: LongWord;
+ DeviceType: TD3DDevType;
+ hFocusWindow: HWND;
+ BehaviorFlags: LongInt;
+ end {_D3DDEVICE_CREATION_PARAMETERS};
+ {$EXTERNALSYM _D3DDEVICE_CREATION_PARAMETERS}
+ D3DDEVICE_CREATION_PARAMETERS = _D3DDEVICE_CREATION_PARAMETERS;
+ {$EXTERNALSYM D3DDEVICE_CREATION_PARAMETERS}
+ TD3DDeviceCreationParameters = _D3DDEVICE_CREATION_PARAMETERS;
+
+
+ { SwapEffects }
+ _D3DSWAPEFFECT = (
+ {$IFNDEF COMPILER6_UP}
+ D3DSWAPEFFECT_INVALID_0 {= 0},
+ D3DSWAPEFFECT_DISCARD {= 1},
+ D3DSWAPEFFECT_FLIP {= 2},
+ D3DSWAPEFFECT_COPY {= 3}
+ {$ELSE}
+ D3DSWAPEFFECT_DISCARD = 1,
+ D3DSWAPEFFECT_FLIP = 2,
+ D3DSWAPEFFECT_COPY = 3
+ {$ENDIF}
+ );
+ {$EXTERNALSYM _D3DSWAPEFFECT}
+ D3DSWAPEFFECT = _D3DSWAPEFFECT;
+ {$EXTERNALSYM D3DSWAPEFFECT}
+ TD3DSwapEffect = _D3DSWAPEFFECT;
+
+ { Pool types }
+ _D3DPOOL = (
+ D3DPOOL_DEFAULT {= 0},
+ D3DPOOL_MANAGED {= 1},
+ D3DPOOL_SYSTEMMEM {= 2},
+ D3DPOOL_SCRATCH {= 3}
+ );
+ {$EXTERNALSYM _D3DPOOL}
+ D3DPOOL = _D3DPOOL;
+ {$EXTERNALSYM D3DPOOL}
+ TD3DPool = _D3DPOOL;
+
+
+const
+ { RefreshRate pre-defines }
+ D3DPRESENT_RATE_DEFAULT = $00000000;
+ {$EXTERNALSYM D3DPRESENT_RATE_DEFAULT}
+
+type
+ { Resize Optional Parameters }
+ PD3DPresentParameters = ^TD3DPresentParameters;
+ _D3DPRESENT_PARAMETERS_ = packed record
+ BackBufferWidth: LongWord;
+ BackBufferHeight: LongWord;
+ BackBufferFormat: TD3DFormat;
+ BackBufferCount: LongWord;
+
+ MultiSampleType: TD3DMultiSampleType;
+ MultiSampleQuality: DWORD;
+
+ SwapEffect: TD3DSwapEffect;
+ hDeviceWindow: HWND;
+ Windowed: Bool;
+ EnableAutoDepthStencil: Bool;
+ AutoDepthStencilFormat: TD3DFormat;
+ Flags: LongInt;
+
+ { FullScreen_RefreshRateInHz must be zero for Windowed mode }
+ FullScreen_RefreshRateInHz: LongWord;
+ PresentationInterval: LongWord;
+ end {_D3DPRESENT_PARAMETERS_};
+ {$EXTERNALSYM _D3DPRESENT_PARAMETERS_}
+ D3DPRESENT_PARAMETERS = _D3DPRESENT_PARAMETERS_;
+ {$EXTERNALSYM D3DPRESENT_PARAMETERS}
+ TD3DPresentParameters = _D3DPRESENT_PARAMETERS_;
+
+ // Values for D3DPRESENT_PARAMETERS.Flags
+
+const
+ D3DPRESENTFLAG_LOCKABLE_BACKBUFFER = $00000001;
+ {$EXTERNALSYM D3DPRESENTFLAG_LOCKABLE_BACKBUFFER}
+ D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL = $00000002;
+ {$EXTERNALSYM D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL}
+ D3DPRESENTFLAG_DEVICECLIP = $00000004;
+ {$EXTERNALSYM D3DPRESENTFLAG_DEVICECLIP}
+ D3DPRESENTFLAG_VIDEO = $00000010;
+ {$EXTERNALSYM D3DPRESENTFLAG_VIDEO}
+
+ { Gamma Ramp: Same as DX7 }
+
+type
+ PD3DGammaRamp = ^TD3DGammaRamp;
+ _D3DGAMMARAMP = packed record
+ red : array [0..255] of Word;
+ green : array [0..255] of Word;
+ blue : array [0..255] of Word;
+ end;
+ {$EXTERNALSYM _D3DGAMMARAMP}
+ D3DGAMMARAMP = _D3DGAMMARAMP;
+ {$EXTERNALSYM D3DGAMMARAMP}
+ TD3DGammaRamp = _D3DGAMMARAMP;
+
+ { Back buffer types }
+ _D3DBACKBUFFER_TYPE = (
+ D3DBACKBUFFER_TYPE_MONO {= 0},
+ D3DBACKBUFFER_TYPE_LEFT {= 1},
+ D3DBACKBUFFER_TYPE_RIGHT {= 2}
+ );
+ {$EXTERNALSYM _D3DBACKBUFFER_TYPE}
+ D3DBACKBUFFER_TYPE = _D3DBACKBUFFER_TYPE;
+ {$EXTERNALSYM D3DBACKBUFFER_TYPE}
+ TD3DBackbufferType = _D3DBACKBUFFER_TYPE;
+
+
+ { Types }
+ _D3DRESOURCETYPE = (
+ {$IFNDEF COMPILER6_UP}
+ D3DRTYPE_INVALID_0 {= 0},
+ D3DRTYPE_SURFACE {= 1},
+ D3DRTYPE_VOLUME {= 2},
+ D3DRTYPE_TEXTURE {= 3},
+ D3DRTYPE_VOLUMETEXTURE {= 4},
+ D3DRTYPE_CUBETEXTURE {= 5},
+ D3DRTYPE_VERTEXBUFFER {= 6},
+ D3DRTYPE_INDEXBUFFER {= 7}
+ {$ELSE}
+ D3DRTYPE_SURFACE = 1,
+ D3DRTYPE_VOLUME = 2,
+ D3DRTYPE_TEXTURE = 3,
+ D3DRTYPE_VOLUMETEXTURE = 4,
+ D3DRTYPE_CUBETEXTURE = 5,
+ D3DRTYPE_VERTEXBUFFER = 6,
+ D3DRTYPE_INDEXBUFFER = 7
+ {$ENDIF}
+ );
+ {$EXTERNALSYM _D3DRESOURCETYPE}
+ D3DRESOURCETYPE = _D3DRESOURCETYPE;
+ {$EXTERNALSYM D3DRESOURCETYPE}
+ TD3DResourceType = _D3DRESOURCETYPE;
+
+const
+ { Usages }
+ D3DUSAGE_RENDERTARGET = $00000001;
+ {$EXTERNALSYM D3DUSAGE_RENDERTARGET}
+ D3DUSAGE_DEPTHSTENCIL = $00000002;
+ {$EXTERNALSYM D3DUSAGE_DEPTHSTENCIL}
+ D3DUSAGE_DYNAMIC = $00000200;
+ {$EXTERNALSYM D3DUSAGE_DYNAMIC}
+
+ // When passed to CheckDeviceFormat, D3DUSAGE_AUTOGENMIPMAP may return
+ // D3DOK_NOAUTOGEN if the device doesn't support autogeneration for that format.
+ // D3DOK_NOAUTOGEN is a success code, not a failure code... the SUCCEEDED and FAILED macros
+ // will return true and false respectively for this code.
+ D3DUSAGE_AUTOGENMIPMAP = $00000400;
+ {$EXTERNALSYM D3DUSAGE_AUTOGENMIPMAP}
+ D3DUSAGE_DMAP = $00004000;
+ {$EXTERNALSYM D3DUSAGE_DMAP}
+
+ // The following usages are valid only for querying CheckDeviceFormat
+ D3DUSAGE_QUERY_LEGACYBUMPMAP = $00008000;
+ {$EXTERNALSYM D3DUSAGE_QUERY_LEGACYBUMPMAP}
+ D3DUSAGE_QUERY_SRGBREAD = $00010000;
+ {$EXTERNALSYM D3DUSAGE_QUERY_SRGBREAD}
+ D3DUSAGE_QUERY_FILTER = $00020000;
+ {$EXTERNALSYM D3DUSAGE_QUERY_FILTER}
+ D3DUSAGE_QUERY_SRGBWRITE = $00040000;
+ {$EXTERNALSYM D3DUSAGE_QUERY_SRGBWRITE}
+ D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING = $00080000;
+ {$EXTERNALSYM D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING}
+ D3DUSAGE_QUERY_VERTEXTEXTURE = $00100000;
+ {$EXTERNALSYM D3DUSAGE_QUERY_VERTEXTEXTURE}
+
+
+ { Usages for Vertex/Index buffers }
+ D3DUSAGE_WRITEONLY = $00000008;
+ {$EXTERNALSYM D3DUSAGE_WRITEONLY}
+ D3DUSAGE_SOFTWAREPROCESSING = $00000010;
+ {$EXTERNALSYM D3DUSAGE_SOFTWAREPROCESSING}
+ D3DUSAGE_DONOTCLIP = $00000020;
+ {$EXTERNALSYM D3DUSAGE_DONOTCLIP}
+ D3DUSAGE_POINTS = $00000040;
+ {$EXTERNALSYM D3DUSAGE_POINTS}
+ D3DUSAGE_RTPATCHES = $00000080;
+ {$EXTERNALSYM D3DUSAGE_RTPATCHES}
+ D3DUSAGE_NPATCHES = $00000100;
+ {$EXTERNALSYM D3DUSAGE_NPATCHES}
+
+
+
+
+
+
+
+
+type
+ { CubeMap Face identifiers }
+ _D3DCUBEMAP_FACES = (
+ D3DCUBEMAP_FACE_POSITIVE_X {= 0},
+ D3DCUBEMAP_FACE_NEGATIVE_X {= 1},
+ D3DCUBEMAP_FACE_POSITIVE_Y {= 2},
+ D3DCUBEMAP_FACE_NEGATIVE_Y {= 3},
+ D3DCUBEMAP_FACE_POSITIVE_Z {= 4},
+ D3DCUBEMAP_FACE_NEGATIVE_Z {= 5}
+ );
+ {$EXTERNALSYM _D3DCUBEMAP_FACES}
+ D3DCUBEMAP_FACES = _D3DCUBEMAP_FACES;
+ {$EXTERNALSYM D3DCUBEMAP_FACES}
+ TD3DCubemapFaces = _D3DCUBEMAP_FACES;
+
+
+const
+ { Lock flags }
+ D3DLOCK_READONLY = $00000010;
+ {$EXTERNALSYM D3DLOCK_READONLY}
+ D3DLOCK_DISCARD = $00002000;
+ {$EXTERNALSYM D3DLOCK_DISCARD}
+ D3DLOCK_NOOVERWRITE = $00001000;
+ {$EXTERNALSYM D3DLOCK_NOOVERWRITE}
+ D3DLOCK_NOSYSLOCK = $00000800;
+ {$EXTERNALSYM D3DLOCK_NOSYSLOCK}
+ D3DLOCK_DONOTWAIT = $00004000;
+ {$EXTERNALSYM D3DLOCK_DONOTWAIT}
+
+ D3DLOCK_NO_DIRTY_UPDATE = $00008000;
+ {$EXTERNALSYM D3DLOCK_NO_DIRTY_UPDATE}
+
+
+
+
+
+
+type
+ { Vertex Buffer Description }
+ PD3DVertexBufferDesc = ^TD3DVertexBufferDesc;
+ _D3DVERTEXBUFFER_DESC = packed record
+ Format : TD3DFormat;
+ _Type : TD3DResourceType;
+ Usage : DWord;
+ Pool : TD3DPool;
+ Size : LongWord;
+
+ FVF : DWord;
+ end;
+ {$EXTERNALSYM _D3DVERTEXBUFFER_DESC}
+ D3DVERTEXBUFFER_DESC = _D3DVERTEXBUFFER_DESC;
+ {$EXTERNALSYM D3DVERTEXBUFFER_DESC}
+ TD3DVertexBufferDesc = _D3DVERTEXBUFFER_DESC;
+
+ { Index Buffer Description }
+ PD3DIndexBufferDesc = ^TD3DIndexBufferDesc;
+ _D3DINDEXBUFFER_DESC = packed record
+ Format : TD3DFormat;
+ _Type : TD3DResourceType;
+ Usage : DWord;
+ Pool : TD3DPool;
+ Size : LongWord;
+ end {_D3DINDEXBUFFER_DESC};
+ {$EXTERNALSYM _D3DINDEXBUFFER_DESC}
+ D3DINDEXBUFFER_DESC = _D3DINDEXBUFFER_DESC;
+ {$EXTERNALSYM D3DINDEXBUFFER_DESC}
+ TD3DIndexBufferDesc = _D3DINDEXBUFFER_DESC;
+
+
+ { Surface Description }
+ PD3DSurfaceDesc = ^TD3DSurfaceDesc;
+ _D3DSURFACE_DESC = packed record
+ Format : TD3DFormat;
+ _Type : TD3DResourceType;
+ Usage : DWord;
+ Pool : TD3DPool;
+
+ MultiSampleType: TD3DMultiSampleType;
+ MultiSampleQuality: DWORD;
+ Width : LongWord;
+ Height : LongWord;
+ end {_D3DSURFACE_DESC};
+ {$EXTERNALSYM _D3DSURFACE_DESC}
+ D3DSURFACE_DESC = _D3DSURFACE_DESC;
+ {$EXTERNALSYM D3DSURFACE_DESC}
+ TD3DSurfaceDesc = _D3DSURFACE_DESC;
+
+ PD3DVolumeDesc = ^TD3DVolumeDesc;
+ _D3DVOLUME_DESC = packed record
+ Format : TD3DFormat;
+ _Type : TD3DResourceType;
+ Usage : DWord;
+ Pool : TD3DPool;
+
+ Width : LongWord;
+ Height : LongWord;
+ Depth : LongWord;
+ end {_D3DVOLUME_DESC};
+ {$EXTERNALSYM _D3DVOLUME_DESC}
+ D3DVOLUME_DESC = _D3DVOLUME_DESC;
+ {$EXTERNALSYM D3DVOLUME_DESC}
+ TD3DVolumeDesc = _D3DVOLUME_DESC;
+
+ { Structure for LockRect }
+ PD3DLockedRect = ^TD3DLockedRect;
+ _D3DLOCKED_RECT = packed record
+ Pitch: Integer;
+ pBits: Pointer; // void*
+ end {_D3DLOCKED_RECT};
+ {$EXTERNALSYM _D3DLOCKED_RECT}
+ D3DLOCKED_RECT = _D3DLOCKED_RECT;
+ {$EXTERNALSYM D3DLOCKED_RECT}
+ TD3DLockedRect = _D3DLOCKED_RECT;
+
+ { Structures for LockBox }
+ PD3DBox = ^TD3DBox;
+ _D3DBOX = packed record
+ Left : LongWord;
+ Top : LongWord;
+ Right : LongWord;
+ Bottom : LongWord;
+ Front : LongWord;
+ Back : LongWord;
+ end {_D3DBOX};
+ {$EXTERNALSYM _D3DBOX}
+ D3DBOX = _D3DBOX;
+ {$EXTERNALSYM D3DBOX}
+ TD3DBox = _D3DBOX;
+
+ PD3DLockedBox = ^TD3DLockedBox;
+ _D3DLOCKED_BOX = packed record
+ RowPitch : Integer;
+ SlicePitch : Integer;
+ pBits : Pointer; // void*
+ end {_D3DLOCKED_BOX};
+ {$EXTERNALSYM _D3DLOCKED_BOX}
+ D3DLOCKED_BOX = _D3DLOCKED_BOX;
+ {$EXTERNALSYM D3DLOCKED_BOX}
+ TD3DLockedBox = _D3DLOCKED_BOX;
+
+ { Structures for LockRange }
+ PD3DRange = ^TD3DRange;
+ _D3DRANGE = packed record
+ Offset : LongWord;
+ Size : LongWord;
+ end {_D3DRANGE};
+ {$EXTERNALSYM _D3DRANGE}
+ D3DRANGE = _D3DRANGE;
+ {$EXTERNALSYM D3DRANGE}
+ TD3DRange = _D3DRANGE;
+
+ { Structures for high order primitives }
+ PD3DRectPatchInfo = ^TD3DRectPatchInfo;
+ _D3DRECTPATCH_INFO = packed record
+ StartVertexOffsetWidth : LongWord;
+ StartVertexOffsetHeight : LongWord;
+ Width : LongWord;
+ Height : LongWord;
+ Stride : LongWord;
+ Basis : TD3DBasisType;
+ Degree : TD3DDegreeType;
+ end;
+ {$EXTERNALSYM _D3DRECTPATCH_INFO}
+ D3DRECTPATCH_INFO = _D3DRECTPATCH_INFO;
+ {$EXTERNALSYM D3DRECTPATCH_INFO}
+ TD3DRectPatchInfo = _D3DRECTPATCH_INFO;
+
+ PD3DTriPatchInfo = ^TD3DTriPatchInfo;
+ _D3DTRIPATCH_INFO = packed record
+ StartVertexOffset : LongWord;
+ NumVertices : LongWord;
+ Basis : TD3DBasisType;
+ Degree : TD3DDegreeType;
+ end;
+ {$EXTERNALSYM _D3DTRIPATCH_INFO}
+ D3DTRIPATCH_INFO = _D3DTRIPATCH_INFO;
+ {$EXTERNALSYM D3DTRIPATCH_INFO}
+ TD3DTriPatchInfo = _D3DTRIPATCH_INFO;
+
+const
+ { Adapter Identifier }
+ MAX_DEVICE_IDENTIFIER_STRING = 512;
+ {$EXTERNALSYM MAX_DEVICE_IDENTIFIER_STRING}
+type
+ PD3DAdapterIdentifier9 = ^TD3DAdapterIdentifier9;
+ _D3DADAPTER_IDENTIFIER9 = packed record
+ Driver : array [0..MAX_DEVICE_IDENTIFIER_STRING-1] of Char;
+ Description : array [0..MAX_DEVICE_IDENTIFIER_STRING-1] of Char;
+ DeviceName : array [0..31] of Char; { Device name for GDI (ex. \\.\DISPLAY1) }
+
+{$IFDEF WIN32}
+ DriverVersion : Int64; { Defined for 32 bit components }
+{$ELSE}
+ DriverVersionLowPart : DWord; { Defined for 16 bit driver components }
+ DriverVersionHighPart : DWord;
+{$ENDIF}
+
+ VendorId : DWord;
+ DeviceId : DWord;
+ SubSysId : DWord;
+ Revision : DWord;
+
+ DeviceIdentifier : TGUID;
+
+ WHQLLevel : DWord;
+
+ end;
+ {$EXTERNALSYM _D3DADAPTER_IDENTIFIER9}
+ D3DADAPTER_IDENTIFIER9 = _D3DADAPTER_IDENTIFIER9;
+ {$EXTERNALSYM D3DADAPTER_IDENTIFIER9}
+ TD3DAdapterIdentifier9 = _D3DADAPTER_IDENTIFIER9;
+
+
+ { Raster Status structure returned by GetRasterStatus }
+ PD3DRasterStatus = ^TD3DRasterStatus;
+ _D3DRASTER_STATUS = packed record
+ InVBlank : Bool;
+ ScanLine : LongWord;
+ end;
+ {$EXTERNALSYM _D3DRASTER_STATUS}
+ D3DRASTER_STATUS = _D3DRASTER_STATUS;
+ {$EXTERNALSYM D3DRASTER_STATUS}
+ TD3DRasterStatus = _D3DRASTER_STATUS;
+
+
+
+{ Debug monitor tokens (DEBUG only)
+
+ Note that if D3DRS_DEBUGMONITORTOKEN is set, the call is treated as
+ passing a token to the debug monitor. For example, if, after passing
+ D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values
+ are passed in, the enabled/disabled state of the debug
+ monitor will still persist.
+
+ The debug monitor defaults to enabled.
+
+ Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use.
+}
+ _D3DDEBUGMONITORTOKENS = DWord;
+ {$EXTERNALSYM _D3DDEBUGMONITORTOKENS}
+ D3DDEBUGMONITORTOKENS = _D3DDEBUGMONITORTOKENS;
+ {$EXTERNALSYM D3DDEBUGMONITORTOKENS}
+ TD3DDebugMonitorTokens = _D3DDEBUGMONITORTOKENS;
+
+const
+ D3DDMT_ENABLE = 0; // enable debug monitor
+ {$EXTERNALSYM D3DDMT_ENABLE}
+ D3DDMT_DISABLE = 1; // disable debug monitor
+ {$EXTERNALSYM D3DDMT_DISABLE}
+
+{$IFNDEF COMPILER6_UP}
+const
+ // Async feedback
+ D3DQUERYTYPE_VCACHE = 4; { D3DISSUE_END }
+ {$EXTERNALSYM D3DQUERYTYPE_VCACHE}
+ D3DQUERYTYPE_RESOURCEMANAGER = 5; { D3DISSUE_END }
+ {$EXTERNALSYM D3DQUERYTYPE_RESOURCEMANAGER}
+ D3DQUERYTYPE_VERTEXSTATS = 6; { D3DISSUE_END }
+ {$EXTERNALSYM D3DQUERYTYPE_VERTEXSTATS}
+ D3DQUERYTYPE_EVENT = 8; { D3DISSUE_END }
+ {$EXTERNALSYM D3DQUERYTYPE_EVENT}
+ D3DQUERYTYPE_OCCLUSION = 9; { D3DISSUE_BEGIN, D3DISSUE_END }
+ {$EXTERNALSYM D3DQUERYTYPE_OCCLUSION}
+type
+ _D3DQUERYTYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
+{$ELSE}
+type
+ // Async feedback
+ {$MINENUMSIZE 1} // Forces TD3DQueryType be 1 byte enum
+ _D3DQUERYTYPE = (
+ D3DQUERYTYPE_VCACHE = 4, { D3DISSUE_END }
+ D3DQUERYTYPE_RESOURCEMANAGER = 5, { D3DISSUE_END }
+ D3DQUERYTYPE_VERTEXSTATS = 6, { D3DISSUE_END }
+ D3DQUERYTYPE_EVENT = 8, { D3DISSUE_END }
+ D3DQUERYTYPE_OCCLUSION = 9 { D3DISSUE_BEGIN, D3DISSUE_END }
+ );
+ {$MINENUMSIZE 4} // Restores enums to be 4 byte in size
+{$ENDIF}
+ {$EXTERNALSYM _D3DQUERYTYPE}
+ D3DQUERYTYPE = _D3DQUERYTYPE;
+ {$EXTERNALSYM D3DQUERYTYPE}
+ TD3DQueryType = _D3DQUERYTYPE;
+
+const
+ // Flags field for Issue
+ D3DISSUE_END = (1 shl 0); // Tells the runtime to issue the end of a query, changing it's state to "non-signaled".
+ {$EXTERNALSYM D3DISSUE_END}
+ D3DISSUE_BEGIN = (1 shl 1); // Tells the runtime to issue the beginng of a query.
+ {$EXTERNALSYM D3DISSUE_BEGIN}
+
+
+ // Flags field for GetData
+ D3DGETDATA_FLUSH = (1 shl 0); // Tells the runtime to flush if the query is outstanding.
+ {$EXTERNALSYM D3DGETDATA_FLUSH}
+
+type
+ PD3DResourceStats = ^TD3DResourceStats;
+ _D3DRESOURCESTATS = packed record
+ // Data collected since last Present()
+ bThrashing : BOOL; (* indicates if thrashing *)
+ ApproxBytesDownloaded : DWORD; (* Approximate number of bytes downloaded by resource manager *)
+ NumEvicts : DWORD; (* number of objects evicted *)
+ NumVidCreates : DWORD; (* number of objects created in video memory *)
+ LastPri : DWORD; (* priority of last object evicted *)
+ NumUsed : DWORD; (* number of objects set to the device *)
+ NumUsedInVidMem : DWORD; (* number of objects set to the device, which are already in video memory *)
+ // Persistent data
+ WorkingSet : DWORD; (* number of objects in video memory *)
+ WorkingSetBytes : DWORD; (* number of bytes in video memory *)
+ TotalManaged : DWORD; (* total number of managed objects *)
+ TotalBytes : DWORD; (* total number of bytes of managed objects *)
+ end;
+ {$EXTERNALSYM _D3DRESOURCESTATS}
+ D3DRESOURCESTATS = _D3DRESOURCESTATS;
+ {$EXTERNALSYM D3DRESOURCESTATS}
+ TD3DResourceStats = _D3DRESOURCESTATS;
+
+const
+ D3DRTYPECOUNT = (DWORD(D3DRTYPE_INDEXBUFFER) + 1);
+ {$EXTERNALSYM D3DRTYPECOUNT}
+
+type
+ PD3DDevInfoResourceManager = ^TD3DDevInfoResourceManager;
+ _D3DDEVINFO_RESOURCEMANAGER = packed record
+ stats: array [0..D3DRTYPECOUNT-1] of TD3DResourceStats;
+ end;
+ {$EXTERNALSYM _D3DDEVINFO_RESOURCEMANAGER}
+ D3DDEVINFO_RESOURCEMANAGER = _D3DDEVINFO_RESOURCEMANAGER;
+ {$EXTERNALSYM D3DDEVINFO_RESOURCEMANAGER}
+ TD3DDevInfoResourceManager = _D3DDEVINFO_RESOURCEMANAGER;
+
+ PD3DDevInfoD3DVertexStats = ^TD3DDevInfoD3DVertexStats;
+ _D3DDEVINFO_D3DVERTEXSTATS = packed record
+ NumRenderedTriangles : DWORD; (* total number of triangles that are not clipped in this frame *)
+ NumExtraClippingTriangles : DWORD; (* Number of new triangles generated by clipping *)
+ end;
+ {$EXTERNALSYM _D3DDEVINFO_D3DVERTEXSTATS}
+ D3DDEVINFO_D3DVERTEXSTATS = _D3DDEVINFO_D3DVERTEXSTATS;
+ {$EXTERNALSYM D3DDEVINFO_D3DVERTEXSTATS}
+ TD3DDevInfoD3DVertexStats = _D3DDEVINFO_D3DVERTEXSTATS;
+
+type
+ PD3DDevInfoVCache = ^TD3DDevInfoVCache;
+ _D3DDEVINFO_VCACHE = packed record
+ Pattern : DWORD; (* bit pattern, return value must be FOUR_CC('C', 'A', 'C', 'H') *)
+ OptMethod : DWORD; (* optimization method 0 means longest strips, 1 means vertex cache based *)
+ CacheSize : DWORD; (* cache size to optimize for (only required if type is 1) *)
+ MagicNumber : DWORD; (* used to determine when to restart strips (only required if type is 1)*)
+ end;
+ {$EXTERNALSYM _D3DDEVINFO_VCACHE}
+ D3DDEVINFO_VCACHE = _D3DDEVINFO_VCACHE;
+ {$EXTERNALSYM D3DDEVINFO_VCACHE}
+ TD3DDevInfoVCache = _D3DDEVINFO_VCACHE;
+
+
+
+
+
+(*==========================================================================;
+ *
+ * Copyright (C) Microsoft Corporation. All Rights Reserved.
+ *
+ * File: d3d9caps.h
+ * Content: Direct3D capabilities include file
+ *
+ ***************************************************************************)
+
+type
+ PD3DVShaderCaps2_0 = ^TD3DVShaderCaps2_0;
+ _D3DVSHADERCAPS2_0 = packed record
+ Caps: DWORD;
+ DynamicFlowControlDepth: Integer;
+ NumTemps: Integer;
+ StaticFlowControlDepth: Integer;
+ end;
+ {$EXTERNALSYM _D3DVSHADERCAPS2_0}
+ D3DVSHADERCAPS2_0 = _D3DVSHADERCAPS2_0;
+ {$EXTERNALSYM D3DVSHADERCAPS2_0}
+ TD3DVShaderCaps2_0 = _D3DVSHADERCAPS2_0;
+
+const
+ D3DVS20CAPS_PREDICATION = (1 shl 0);
+ {$EXTERNALSYM D3DVS20CAPS_PREDICATION}
+
+ D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24;
+ {$EXTERNALSYM D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH}
+ D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0;
+ {$EXTERNALSYM D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH}
+ D3DVS20_MAX_NUMTEMPS = 32;
+ {$EXTERNALSYM D3DVS20_MAX_NUMTEMPS}
+ D3DVS20_MIN_NUMTEMPS = 12;
+ {$EXTERNALSYM D3DVS20_MIN_NUMTEMPS}
+ D3DVS20_MAX_STATICFLOWCONTROLDEPTH = 4;
+ {$EXTERNALSYM D3DVS20_MAX_STATICFLOWCONTROLDEPTH}
+ D3DVS20_MIN_STATICFLOWCONTROLDEPTH = 1;
+ {$EXTERNALSYM D3DVS20_MIN_STATICFLOWCONTROLDEPTH}
+
+type
+ PD3DPShaderCaps2_0 = ^TD3DPShaderCaps2_0;
+ _D3DPSHADERCAPS2_0 = packed record
+ Caps: DWORD;
+ DynamicFlowControlDepth: Integer;
+ NumTemps: Integer;
+ StaticFlowControlDepth: Integer;
+ NumInstructionSlots: Integer;
+ end;
+ {$EXTERNALSYM _D3DPSHADERCAPS2_0}
+ D3DPSHADERCAPS2_0 = _D3DPSHADERCAPS2_0;
+ {$EXTERNALSYM D3DPSHADERCAPS2_0}
+ TD3DPShaderCaps2_0 = _D3DPSHADERCAPS2_0;
+
+const
+ D3DPS20CAPS_ARBITRARYSWIZZLE = (1 shl 0);
+ {$EXTERNALSYM D3DPS20CAPS_ARBITRARYSWIZZLE}
+ D3DPS20CAPS_GRADIENTINSTRUCTIONS = (1 shl 1);
+ {$EXTERNALSYM D3DPS20CAPS_GRADIENTINSTRUCTIONS}
+ D3DPS20CAPS_PREDICATION = (1 shl 2);
+ {$EXTERNALSYM D3DPS20CAPS_PREDICATION}
+ D3DPS20CAPS_NODEPENDENTREADLIMIT = (1 shl 3);
+ {$EXTERNALSYM D3DPS20CAPS_NODEPENDENTREADLIMIT}
+ D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT = (1 shl 4);
+ {$EXTERNALSYM D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT}
+
+ D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24;
+ {$EXTERNALSYM D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH}
+ D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0;
+ {$EXTERNALSYM D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH}
+ D3DPS20_MAX_NUMTEMPS = 32;
+ {$EXTERNALSYM D3DPS20_MAX_NUMTEMPS}
+ D3DPS20_MIN_NUMTEMPS = 12;
+ {$EXTERNALSYM D3DPS20_MIN_NUMTEMPS}
+ D3DPS20_MAX_STATICFLOWCONTROLDEPTH = 4;
+ {$EXTERNALSYM D3DPS20_MAX_STATICFLOWCONTROLDEPTH}
+ D3DPS20_MIN_STATICFLOWCONTROLDEPTH = 0;
+ {$EXTERNALSYM D3DPS20_MIN_STATICFLOWCONTROLDEPTH}
+ D3DPS20_MAX_NUMINSTRUCTIONSLOTS = 512;
+ {$EXTERNALSYM D3DPS20_MAX_NUMINSTRUCTIONSLOTS}
+ D3DPS20_MIN_NUMINSTRUCTIONSLOTS = 96;
+ {$EXTERNALSYM D3DPS20_MIN_NUMINSTRUCTIONSLOTS}
+
+ D3DMIN30SHADERINSTRUCTIONS = 512;
+ {$EXTERNALSYM D3DMIN30SHADERINSTRUCTIONS}
+ D3DMAX30SHADERINSTRUCTIONS = 32768;
+ {$EXTERNALSYM D3DMAX30SHADERINSTRUCTIONS}
+
+type
+ PD3DCaps9 = ^TD3DCaps9;
+ _D3DCAPS9 = record
+ (* Device Info *)
+ DeviceType: TD3DDevType;
+ AdapterOrdinal: DWord;
+
+ (* Caps from DX7 Draw *)
+ Caps: DWord;
+ Caps2: DWord;
+ Caps3: DWord;
+ PresentationIntervals: DWord;
+
+ (* Cursor Caps *)
+ CursorCaps: DWORD;
+
+ (* 3D Device Caps *)
+ DevCaps: DWord;
+ PrimitiveMiscCaps: DWord;
+ RasterCaps: DWord;
+ ZCmpCaps: DWord;
+ SrcBlendCaps: DWord;
+ DestBlendCaps: DWord;
+ AlphaCmpCaps: DWord;
+ ShadeCaps: DWord;
+ TextureCaps: DWord;
+ TextureFilterCaps: DWord; // D3DPTFILTERCAPS for IDirect3DTexture9's
+ CubeTextureFilterCaps: DWord; // D3DPTFILTERCAPS for IDirect3DCubeTexture9's
+ VolumeTextureFilterCaps: DWord; // D3DPTFILTERCAPS for IDirect3DVolumeTexture9's
+ TextureAddressCaps: DWord; // D3DPTADDRESSCAPS for IDirect3DTexture9's
+ VolumeTextureAddressCaps: DWord; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture9's
+
+ LineCaps: DWord; // D3DLINECAPS
+
+ MaxTextureWidth, MaxTextureHeight: DWord;
+ MaxVolumeExtent: DWord;
+
+ MaxTextureRepeat: DWord;
+ MaxTextureAspectRatio: DWord;
+ MaxAnisotropy: DWord;
+ MaxVertexW: Single;
+
+ GuardBandLeft: Single;
+ GuardBandTop: Single;
+ GuardBandRight: Single;
+ GuardBandBottom: Single;
+
+ ExtentsAdjust: Single;
+ StencilCaps: DWord;
+
+ FVFCaps: DWord;
+ TextureOpCaps: DWord;
+ MaxTextureBlendStages: DWord;
+ MaxSimultaneousTextures: DWord;
+
+ VertexProcessingCaps: DWord;
+ MaxActiveLights: DWord;
+ MaxUserClipPlanes: DWord;
+ MaxVertexBlendMatrices: DWord;
+ MaxVertexBlendMatrixIndex: DWord;
+
+ MaxPointSize: Single;
+
+ MaxPrimitiveCount: DWord; // max number of primitives per DrawPrimitive call
+ MaxVertexIndex: DWord;
+ MaxStreams: DWord;
+ MaxStreamStride: DWord; // max stride for SetStreamSource
+
+ VertexShaderVersion: DWord;
+ MaxVertexShaderConst: DWord; // number of vertex shader constant registers
+
+ PixelShaderVersion: DWord;
+ PixelShader1xMaxValue: Single; // max value storable in registers of ps.1.x shaders
+
+ // Here are the DX9 specific ones
+ DevCaps2: DWORD;
+
+ MaxNpatchTessellationLevel: Single;
+ Reserved5: DWORD;
+
+ MasterAdapterOrdinal: LongWord; // ordinal of master adaptor for adapter group
+ AdapterOrdinalInGroup: LongWord; // ordinal inside the adapter group
+ NumberOfAdaptersInGroup: LongWord; // number of adapters in this adapter group (only if master)
+ DeclTypes: DWORD; // Data types, supported in vertex declarations
+ NumSimultaneousRTs: DWORD; // Will be at least 1
+ StretchRectFilterCaps: DWORD; // Filter caps supported by StretchRect
+ VS20Caps: TD3DVShaderCaps2_0;
+ PS20Caps: TD3DPShaderCaps2_0;
+ VertexTextureFilterCaps: DWORD; // D3DPTFILTERCAPS for IDirect3DTexture9's for texture, used in vertex shaders
+ MaxVShaderInstructionsExecuted: DWORD; // maximum number of vertex shader instructions that can be executed
+ MaxPShaderInstructionsExecuted: DWORD; // maximum number of pixel shader instructions that can be executed
+ MaxVertexShader30InstructionSlots: DWORD;
+ MaxPixelShader30InstructionSlots: DWORD;
+ end {D3DCAPS9};
+ {$EXTERNALSYM _D3DCAPS9}
+ D3DCAPS9 = _D3DCAPS9;
+ {$EXTERNALSYM D3DCAPS9}
+ TD3DCaps9 = _D3DCAPS9;
+
+ //
+ // BIT DEFINES FOR D3DCAPS9 DWORD MEMBERS
+ //
+
+const
+ //
+ // Caps
+ //
+ D3DCAPS_READ_SCANLINE = $00020000;
+ {$EXTERNALSYM D3DCAPS_READ_SCANLINE}
+
+ //
+ // Caps2
+ //
+ D3DCAPS2_FULLSCREENGAMMA = $00020000;
+ {$EXTERNALSYM D3DCAPS2_FULLSCREENGAMMA}
+ D3DCAPS2_CANCALIBRATEGAMMA = $00100000;
+ {$EXTERNALSYM D3DCAPS2_CANCALIBRATEGAMMA}
+ D3DCAPS2_RESERVED = $02000000;
+ {$EXTERNALSYM D3DCAPS2_RESERVED}
+ D3DCAPS2_CANMANAGERESOURCE = $10000000;
+ {$EXTERNALSYM D3DCAPS2_CANMANAGERESOURCE}
+ D3DCAPS2_DYNAMICTEXTURES = $20000000;
+ {$EXTERNALSYM D3DCAPS2_DYNAMICTEXTURES}
+ D3DCAPS2_CANAUTOGENMIPMAP = $40000000;
+ {$EXTERNALSYM D3DCAPS2_CANAUTOGENMIPMAP}
+
+ //
+ // Caps3
+ //
+ D3DCAPS3_RESERVED = $8000001F;
+ {$EXTERNALSYM D3DCAPS3_RESERVED}
+
+ // Indicates that the device can respect the ALPHABLENDENABLE render state
+ // when fullscreen while using the FLIP or DISCARD swap effect.
+ // COPY and COPYVSYNC swap effects work whether or not this flag is set.
+ D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD = $00000020;
+ {$EXTERNALSYM D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD}
+
+ // Indicates that the device can perform a gamma correction from
+ // a windowed back buffer containing linear content to the sRGB desktop.
+ D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION = $00000080;
+ {$EXTERNALSYM D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION}
+
+ D3DCAPS3_COPY_TO_VIDMEM = $00000100; { Device can acclerate copies from sysmem to local vidmem }
+ {$EXTERNALSYM D3DCAPS3_COPY_TO_VIDMEM}
+ D3DCAPS3_COPY_TO_SYSTEMMEM = $00000200; { Device can acclerate copies from local vidmem to sysmem }
+ {$EXTERNALSYM D3DCAPS3_COPY_TO_SYSTEMMEM}
+
+
+ //
+ // PresentationIntervals
+ //
+ D3DPRESENT_INTERVAL_DEFAULT = $00000000;
+ {$EXTERNALSYM D3DPRESENT_INTERVAL_DEFAULT}
+ D3DPRESENT_INTERVAL_ONE = $00000001;
+ {$EXTERNALSYM D3DPRESENT_INTERVAL_ONE}
+ D3DPRESENT_INTERVAL_TWO = $00000002;
+ {$EXTERNALSYM D3DPRESENT_INTERVAL_TWO}
+ D3DPRESENT_INTERVAL_THREE = $00000004;
+ {$EXTERNALSYM D3DPRESENT_INTERVAL_THREE}
+ D3DPRESENT_INTERVAL_FOUR = $00000008;
+ {$EXTERNALSYM D3DPRESENT_INTERVAL_FOUR}
+ D3DPRESENT_INTERVAL_IMMEDIATE = $80000000;
+ {$EXTERNALSYM D3DPRESENT_INTERVAL_IMMEDIATE}
+
+ //
+ // CursorCaps
+ //
+ // Driver supports HW color cursor in at least hi-res modes(height >=400)
+ D3DCURSORCAPS_COLOR = $00000001;
+ {$EXTERNALSYM D3DCURSORCAPS_COLOR}
+ // Driver supports HW cursor also in low-res modes(height < 400)
+ D3DCURSORCAPS_LOWRES = $00000002;
+ {$EXTERNALSYM D3DCURSORCAPS_LOWRES}
+
+ //
+ // DevCaps
+ //
+ D3DDEVCAPS_EXECUTESYSTEMMEMORY = $00000010; { Device can use execute buffers from system memory }
+ {$EXTERNALSYM D3DDEVCAPS_EXECUTESYSTEMMEMORY}
+ D3DDEVCAPS_EXECUTEVIDEOMEMORY = $00000020; { Device can use execute buffers from video memory }
+ {$EXTERNALSYM D3DDEVCAPS_EXECUTEVIDEOMEMORY}
+ D3DDEVCAPS_TLVERTEXSYSTEMMEMORY = $00000040; { Device can use TL buffers from system memory }
+ {$EXTERNALSYM D3DDEVCAPS_TLVERTEXSYSTEMMEMORY}
+ D3DDEVCAPS_TLVERTEXVIDEOMEMORY = $00000080; { Device can use TL buffers from video memory }
+ {$EXTERNALSYM D3DDEVCAPS_TLVERTEXVIDEOMEMORY}
+ D3DDEVCAPS_TEXTURESYSTEMMEMORY = $00000100; { Device can texture from system memory }
+ {$EXTERNALSYM D3DDEVCAPS_TEXTURESYSTEMMEMORY}
+ D3DDEVCAPS_TEXTUREVIDEOMEMORY = $00000200; { Device can texture from device memory }
+ {$EXTERNALSYM D3DDEVCAPS_TEXTUREVIDEOMEMORY}
+ D3DDEVCAPS_DRAWPRIMTLVERTEX = $00000400; { Device can draw TLVERTEX primitives }
+ {$EXTERNALSYM D3DDEVCAPS_DRAWPRIMTLVERTEX}
+ D3DDEVCAPS_CANRENDERAFTERFLIP = $00000800; { Device can render without waiting for flip to complete }
+ {$EXTERNALSYM D3DDEVCAPS_CANRENDERAFTERFLIP}
+ D3DDEVCAPS_TEXTURENONLOCALVIDMEM = $00001000; { Device can texture from nonlocal video memory }
+ {$EXTERNALSYM D3DDEVCAPS_TEXTURENONLOCALVIDMEM}
+ D3DDEVCAPS_DRAWPRIMITIVES2 = $00002000; { Device can support DrawPrimitives2 }
+ {$EXTERNALSYM D3DDEVCAPS_DRAWPRIMITIVES2}
+ D3DDEVCAPS_SEPARATETEXTUREMEMORIES = $00004000; { Device is texturing from separate memory pools }
+ {$EXTERNALSYM D3DDEVCAPS_SEPARATETEXTUREMEMORIES}
+ D3DDEVCAPS_DRAWPRIMITIVES2EX = $00008000; { Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver }
+ {$EXTERNALSYM D3DDEVCAPS_DRAWPRIMITIVES2EX}
+ D3DDEVCAPS_HWTRANSFORMANDLIGHT = $00010000; { Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also }
+ {$EXTERNALSYM D3DDEVCAPS_HWTRANSFORMANDLIGHT}
+ D3DDEVCAPS_CANBLTSYSTONONLOCAL = $00020000; { Device supports a Tex Blt from system memory to non-local vidmem }
+ {$EXTERNALSYM D3DDEVCAPS_CANBLTSYSTONONLOCAL}
+ D3DDEVCAPS_HWRASTERIZATION = $00080000; { Device has HW acceleration for rasterization }
+ {$EXTERNALSYM D3DDEVCAPS_HWRASTERIZATION}
+ D3DDEVCAPS_PUREDEVICE = $00100000; { Device supports D3DCREATE_PUREDEVICE }
+ {$EXTERNALSYM D3DDEVCAPS_PUREDEVICE}
+ D3DDEVCAPS_QUINTICRTPATCHES = $00200000; { Device supports quintic Beziers and BSplines }
+ {$EXTERNALSYM D3DDEVCAPS_QUINTICRTPATCHES}
+ D3DDEVCAPS_RTPATCHES = $00400000; { Device supports Rect and Tri patches }
+ {$EXTERNALSYM D3DDEVCAPS_RTPATCHES}
+ D3DDEVCAPS_RTPATCHHANDLEZERO = $00800000; { Indicates that RT Patches may be drawn efficiently using handle 0 }
+ {$EXTERNALSYM D3DDEVCAPS_RTPATCHHANDLEZERO}
+ D3DDEVCAPS_NPATCHES = $01000000; { Device supports N-Patches }
+ {$EXTERNALSYM D3DDEVCAPS_NPATCHES}
+
+ //
+ // PrimitiveMiscCaps
+ //
+ D3DPMISCCAPS_MASKZ = $00000002;
+ {$EXTERNALSYM D3DPMISCCAPS_MASKZ}
+ D3DPMISCCAPS_CULLNONE = $00000010;
+ {$EXTERNALSYM D3DPMISCCAPS_CULLNONE}
+ D3DPMISCCAPS_CULLCW = $00000020;
+ {$EXTERNALSYM D3DPMISCCAPS_CULLCW}
+ D3DPMISCCAPS_CULLCCW = $00000040;
+ {$EXTERNALSYM D3DPMISCCAPS_CULLCCW}
+ D3DPMISCCAPS_COLORWRITEENABLE = $00000080;
+ {$EXTERNALSYM D3DPMISCCAPS_COLORWRITEENABLE}
+ D3DPMISCCAPS_CLIPPLANESCALEDPOINTS = $00000100; { Device correctly clips scaled points to clip planes }
+ {$EXTERNALSYM D3DPMISCCAPS_CLIPPLANESCALEDPOINTS}
+ D3DPMISCCAPS_CLIPTLVERTS = $00000200; { device will clip post-transformed vertex primitives }
+ {$EXTERNALSYM D3DPMISCCAPS_CLIPTLVERTS}
+ D3DPMISCCAPS_TSSARGTEMP = $00000400; { device supports D3DTA_TEMP for temporary register }
+ {$EXTERNALSYM D3DPMISCCAPS_TSSARGTEMP}
+ D3DPMISCCAPS_BLENDOP = $00000800; { device supports D3DRS_BLENDOP }
+ {$EXTERNALSYM D3DPMISCCAPS_BLENDOP}
+ D3DPMISCCAPS_NULLREFERENCE = $00001000; { Reference Device that doesnt render }
+ {$EXTERNALSYM D3DPMISCCAPS_NULLREFERENCE}
+ D3DPMISCCAPS_INDEPENDENTWRITEMASKS = $00004000; { Device supports independent write masks for MET or MRT }
+ {$EXTERNALSYM D3DPMISCCAPS_INDEPENDENTWRITEMASKS}
+ D3DPMISCCAPS_PERSTAGECONSTANT = $00008000; { Device supports per-stage constants }
+ {$EXTERNALSYM D3DPMISCCAPS_PERSTAGECONSTANT}
+ D3DPMISCCAPS_FOGANDSPECULARALPHA = $00010000; { Device supports separate fog and specular alpha (many devices
+ use the specular alpha channel to store fog factor) }
+ {$EXTERNALSYM D3DPMISCCAPS_FOGANDSPECULARALPHA}
+ D3DPMISCCAPS_SEPARATEALPHABLEND = $00020000; { Device supports separate blend settings for the alpha channel }
+ {$EXTERNALSYM D3DPMISCCAPS_SEPARATEALPHABLEND}
+ D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS = $00040000; { Device supports different bit depths for MRT }
+ {$EXTERNALSYM D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS}
+ D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING = $00080000; { Device supports post-pixel shader operations for MRT }
+ {$EXTERNALSYM D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING}
+ D3DPMISCCAPS_FOGVERTEXCLAMPED = $00100000; { Device clamps fog blend factor per vertex }
+ {$EXTERNALSYM D3DPMISCCAPS_FOGVERTEXCLAMPED}
+
+ //
+ // LineCaps
+ //
+ D3DLINECAPS_TEXTURE = $00000001;
+ {$EXTERNALSYM D3DLINECAPS_TEXTURE}
+ D3DLINECAPS_ZTEST = $00000002;
+ {$EXTERNALSYM D3DLINECAPS_ZTEST}
+ D3DLINECAPS_BLEND = $00000004;
+ {$EXTERNALSYM D3DLINECAPS_BLEND}
+ D3DLINECAPS_ALPHACMP = $00000008;
+ {$EXTERNALSYM D3DLINECAPS_ALPHACMP}
+ D3DLINECAPS_FOG = $00000010;
+ {$EXTERNALSYM D3DLINECAPS_FOG}
+ D3DLINECAPS_ANTIALIAS = $00000020;
+ {$EXTERNALSYM D3DLINECAPS_ANTIALIAS}
+
+ //
+ // RasterCaps
+ //
+ D3DPRASTERCAPS_DITHER = $00000001;
+ {$EXTERNALSYM D3DPRASTERCAPS_DITHER}
+ D3DPRASTERCAPS_ZTEST = $00000010;
+ {$EXTERNALSYM D3DPRASTERCAPS_ZTEST}
+ D3DPRASTERCAPS_FOGVERTEX = $00000080;
+ {$EXTERNALSYM D3DPRASTERCAPS_FOGVERTEX}
+ D3DPRASTERCAPS_FOGTABLE = $00000100;
+ {$EXTERNALSYM D3DPRASTERCAPS_FOGTABLE}
+ D3DPRASTERCAPS_MIPMAPLODBIAS = $00002000;
+ {$EXTERNALSYM D3DPRASTERCAPS_MIPMAPLODBIAS}
+ D3DPRASTERCAPS_ZBUFFERLESSHSR = $00008000;
+ {$EXTERNALSYM D3DPRASTERCAPS_ZBUFFERLESSHSR}
+ D3DPRASTERCAPS_FOGRANGE = $00010000;
+ {$EXTERNALSYM D3DPRASTERCAPS_FOGRANGE}
+ D3DPRASTERCAPS_ANISOTROPY = $00020000;
+ {$EXTERNALSYM D3DPRASTERCAPS_ANISOTROPY}
+ D3DPRASTERCAPS_WBUFFER = $00040000;
+ {$EXTERNALSYM D3DPRASTERCAPS_WBUFFER}
+ D3DPRASTERCAPS_WFOG = $00100000;
+ {$EXTERNALSYM D3DPRASTERCAPS_WFOG}
+ D3DPRASTERCAPS_ZFOG = $00200000;
+ {$EXTERNALSYM D3DPRASTERCAPS_ZFOG}
+ D3DPRASTERCAPS_COLORPERSPECTIVE = $00400000; { Device iterates colors perspective correct }
+ {$EXTERNALSYM D3DPRASTERCAPS_COLORPERSPECTIVE}
+ D3DPRASTERCAPS_SCISSORTEST = $01000000;
+ {$EXTERNALSYM D3DPRASTERCAPS_SCISSORTEST}
+ D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS = $02000000;
+ {$EXTERNALSYM D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS}
+ D3DPRASTERCAPS_DEPTHBIAS = $04000000;
+ {$EXTERNALSYM D3DPRASTERCAPS_DEPTHBIAS}
+ D3DPRASTERCAPS_MULTISAMPLE_TOGGLE = $08000000;
+ {$EXTERNALSYM D3DPRASTERCAPS_MULTISAMPLE_TOGGLE}
+
+ //
+ // ZCmpCaps, AlphaCmpCaps
+ //
+ D3DPCMPCAPS_NEVER = $00000001;
+ {$EXTERNALSYM D3DPCMPCAPS_NEVER}
+ D3DPCMPCAPS_LESS = $00000002;
+ {$EXTERNALSYM D3DPCMPCAPS_LESS}
+ D3DPCMPCAPS_EQUAL = $00000004;
+ {$EXTERNALSYM D3DPCMPCAPS_EQUAL}
+ D3DPCMPCAPS_LESSEQUAL = $00000008;
+ {$EXTERNALSYM D3DPCMPCAPS_LESSEQUAL}
+ D3DPCMPCAPS_GREATER = $00000010;
+ {$EXTERNALSYM D3DPCMPCAPS_GREATER}
+ D3DPCMPCAPS_NOTEQUAL = $00000020;
+ {$EXTERNALSYM D3DPCMPCAPS_NOTEQUAL}
+ D3DPCMPCAPS_GREATEREQUAL = $00000040;
+ {$EXTERNALSYM D3DPCMPCAPS_GREATEREQUAL}
+ D3DPCMPCAPS_ALWAYS = $00000080;
+ {$EXTERNALSYM D3DPCMPCAPS_ALWAYS}
+
+ //
+ // SourceBlendCaps, DestBlendCaps
+ //
+ D3DPBLENDCAPS_ZERO = $00000001;
+ {$EXTERNALSYM D3DPBLENDCAPS_ZERO}
+ D3DPBLENDCAPS_ONE = $00000002;
+ {$EXTERNALSYM D3DPBLENDCAPS_ONE}
+ D3DPBLENDCAPS_SRCCOLOR = $00000004;
+ {$EXTERNALSYM D3DPBLENDCAPS_SRCCOLOR}
+ D3DPBLENDCAPS_INVSRCCOLOR = $00000008;
+ {$EXTERNALSYM D3DPBLENDCAPS_INVSRCCOLOR}
+ D3DPBLENDCAPS_SRCALPHA = $00000010;
+ {$EXTERNALSYM D3DPBLENDCAPS_SRCALPHA}
+ D3DPBLENDCAPS_INVSRCALPHA = $00000020;
+ {$EXTERNALSYM D3DPBLENDCAPS_INVSRCALPHA}
+ D3DPBLENDCAPS_DESTALPHA = $00000040;
+ {$EXTERNALSYM D3DPBLENDCAPS_DESTALPHA}
+ D3DPBLENDCAPS_INVDESTALPHA = $00000080;
+ {$EXTERNALSYM D3DPBLENDCAPS_INVDESTALPHA}
+ D3DPBLENDCAPS_DESTCOLOR = $00000100;
+ {$EXTERNALSYM D3DPBLENDCAPS_DESTCOLOR}
+ D3DPBLENDCAPS_INVDESTCOLOR = $00000200;
+ {$EXTERNALSYM D3DPBLENDCAPS_INVDESTCOLOR}
+ D3DPBLENDCAPS_SRCALPHASAT = $00000400;
+ {$EXTERNALSYM D3DPBLENDCAPS_SRCALPHASAT}
+ D3DPBLENDCAPS_BOTHSRCALPHA = $00000800;
+ {$EXTERNALSYM D3DPBLENDCAPS_BOTHSRCALPHA}
+ D3DPBLENDCAPS_BOTHINVSRCALPHA = $00001000;
+ {$EXTERNALSYM D3DPBLENDCAPS_BOTHINVSRCALPHA}
+ D3DPBLENDCAPS_BLENDFACTOR = $00002000; { Supports both D3DBLEND_BLENDFACTOR and D3DBLEND_INVBLENDFACTOR }
+ {$EXTERNALSYM D3DPBLENDCAPS_BLENDFACTOR}
+
+ //
+ // ShadeCaps
+ //
+ D3DPSHADECAPS_COLORGOURAUDRGB = $00000008;
+ {$EXTERNALSYM D3DPSHADECAPS_COLORGOURAUDRGB}
+ D3DPSHADECAPS_SPECULARGOURAUDRGB = $00000200;
+ {$EXTERNALSYM D3DPSHADECAPS_SPECULARGOURAUDRGB}
+ D3DPSHADECAPS_ALPHAGOURAUDBLEND = $00004000;
+ {$EXTERNALSYM D3DPSHADECAPS_ALPHAGOURAUDBLEND}
+ D3DPSHADECAPS_FOGGOURAUD = $00080000;
+ {$EXTERNALSYM D3DPSHADECAPS_FOGGOURAUD}
+
+ //
+ // TextureCaps
+ //
+ D3DPTEXTURECAPS_PERSPECTIVE = $00000001; { Perspective-correct texturing is supported }
+ {$EXTERNALSYM D3DPTEXTURECAPS_PERSPECTIVE}
+ D3DPTEXTURECAPS_POW2 = $00000002; { Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. }
+ {$EXTERNALSYM D3DPTEXTURECAPS_POW2}
+ D3DPTEXTURECAPS_ALPHA = $00000004; { Alpha in texture pixels is supported }
+ {$EXTERNALSYM D3DPTEXTURECAPS_ALPHA}
+ D3DPTEXTURECAPS_SQUAREONLY = $00000020; { Only square textures are supported }
+ {$EXTERNALSYM D3DPTEXTURECAPS_SQUAREONLY}
+ D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE = $00000040; { Texture indices are not scaled by the texture size prior to interpolation }
+ {$EXTERNALSYM D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE}
+ D3DPTEXTURECAPS_ALPHAPALETTE = $00000080; { Device can draw alpha from texture palettes }
+ {$EXTERNALSYM D3DPTEXTURECAPS_ALPHAPALETTE}
+ // Device can use non-POW2 textures if:
+ // 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
+ // 2) D3DRS_WRAP(N) is zero for this texture's coordinates
+ // 3) mip mapping is not enabled (use magnification filter only)
+ D3DPTEXTURECAPS_NONPOW2CONDITIONAL = $00000100;
+ {$EXTERNALSYM D3DPTEXTURECAPS_NONPOW2CONDITIONAL}
+ D3DPTEXTURECAPS_PROJECTED = $00000400; { Device can do D3DTTFF_PROJECTED }
+ {$EXTERNALSYM D3DPTEXTURECAPS_PROJECTED}
+ D3DPTEXTURECAPS_CUBEMAP = $00000800; { Device can do cubemap textures }
+ {$EXTERNALSYM D3DPTEXTURECAPS_CUBEMAP}
+ D3DPTEXTURECAPS_VOLUMEMAP = $00002000; { Device can do volume textures }
+ {$EXTERNALSYM D3DPTEXTURECAPS_VOLUMEMAP}
+ D3DPTEXTURECAPS_MIPMAP = $00004000; { Device can do mipmapped textures }
+ {$EXTERNALSYM D3DPTEXTURECAPS_MIPMAP}
+ D3DPTEXTURECAPS_MIPVOLUMEMAP = $00008000; { Device can do mipmapped volume textures }
+ {$EXTERNALSYM D3DPTEXTURECAPS_MIPVOLUMEMAP}
+ D3DPTEXTURECAPS_MIPCUBEMAP = $00010000; { Device can do mipmapped cube maps }
+ {$EXTERNALSYM D3DPTEXTURECAPS_MIPCUBEMAP}
+ D3DPTEXTURECAPS_CUBEMAP_POW2 = $00020000; { Device requires that cubemaps be power-of-2 dimension }
+ {$EXTERNALSYM D3DPTEXTURECAPS_CUBEMAP_POW2}
+ D3DPTEXTURECAPS_VOLUMEMAP_POW2 = $00040000; { Device requires that volume maps be power-of-2 dimension }
+ {$EXTERNALSYM D3DPTEXTURECAPS_VOLUMEMAP_POW2}
+ D3DPTEXTURECAPS_NOPROJECTEDBUMPENV = $00200000; { Device does not support projected bump env lookup operation
+ in programmable and fixed function pixel shaders }
+ {$EXTERNALSYM D3DPTEXTURECAPS_NOPROJECTEDBUMPENV}
+
+ //
+ // TextureFilterCaps, StretchRectFilterCaps
+ //
+ D3DPTFILTERCAPS_MINFPOINT = $00000100; { Min Filter }
+ {$EXTERNALSYM D3DPTFILTERCAPS_MINFPOINT}
+ D3DPTFILTERCAPS_MINFLINEAR = $00000200;
+ {$EXTERNALSYM D3DPTFILTERCAPS_MINFLINEAR}
+ D3DPTFILTERCAPS_MINFANISOTROPIC = $00000400;
+ {$EXTERNALSYM D3DPTFILTERCAPS_MINFANISOTROPIC}
+ D3DPTFILTERCAPS_MINFPYRAMIDALQUAD = $00000800;
+ {$EXTERNALSYM D3DPTFILTERCAPS_MINFPYRAMIDALQUAD}
+ D3DPTFILTERCAPS_MINFGAUSSIANQUAD = $00001000;
+ {$EXTERNALSYM D3DPTFILTERCAPS_MINFGAUSSIANQUAD}
+ D3DPTFILTERCAPS_MIPFPOINT = $00010000; { Mip Filter }
+ {$EXTERNALSYM D3DPTFILTERCAPS_MIPFPOINT}
+ D3DPTFILTERCAPS_MIPFLINEAR = $00020000;
+ {$EXTERNALSYM D3DPTFILTERCAPS_MIPFLINEAR}
+ D3DPTFILTERCAPS_MAGFPOINT = $01000000; { Mag Filter }
+ {$EXTERNALSYM D3DPTFILTERCAPS_MAGFPOINT}
+ D3DPTFILTERCAPS_MAGFLINEAR = $02000000;
+ {$EXTERNALSYM D3DPTFILTERCAPS_MAGFLINEAR}
+ D3DPTFILTERCAPS_MAGFANISOTROPIC = $04000000;
+ {$EXTERNALSYM D3DPTFILTERCAPS_MAGFANISOTROPIC}
+ D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD = $08000000;
+ {$EXTERNALSYM D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD}
+ D3DPTFILTERCAPS_MAGFGAUSSIANQUAD = $10000000;
+ {$EXTERNALSYM D3DPTFILTERCAPS_MAGFGAUSSIANQUAD}
+
+ //
+ // TextureAddressCaps
+ //
+ D3DPTADDRESSCAPS_WRAP = $00000001;
+ {$EXTERNALSYM D3DPTADDRESSCAPS_WRAP}
+ D3DPTADDRESSCAPS_MIRROR = $00000002;
+ {$EXTERNALSYM D3DPTADDRESSCAPS_MIRROR}
+ D3DPTADDRESSCAPS_CLAMP = $00000004;
+ {$EXTERNALSYM D3DPTADDRESSCAPS_CLAMP}
+ D3DPTADDRESSCAPS_BORDER = $00000008;
+ {$EXTERNALSYM D3DPTADDRESSCAPS_BORDER}
+ D3DPTADDRESSCAPS_INDEPENDENTUV = $00000010;
+ {$EXTERNALSYM D3DPTADDRESSCAPS_INDEPENDENTUV}
+ D3DPTADDRESSCAPS_MIRRORONCE = $00000020;
+ {$EXTERNALSYM D3DPTADDRESSCAPS_MIRRORONCE}
+
+ //
+ // StencilCaps
+ //
+ D3DSTENCILCAPS_KEEP = $00000001;
+ {$EXTERNALSYM D3DSTENCILCAPS_KEEP}
+ D3DSTENCILCAPS_ZERO = $00000002;
+ {$EXTERNALSYM D3DSTENCILCAPS_ZERO}
+ D3DSTENCILCAPS_REPLACE = $00000004;
+ {$EXTERNALSYM D3DSTENCILCAPS_REPLACE}
+ D3DSTENCILCAPS_INCRSAT = $00000008;
+ {$EXTERNALSYM D3DSTENCILCAPS_INCRSAT}
+ D3DSTENCILCAPS_DECRSAT = $00000010;
+ {$EXTERNALSYM D3DSTENCILCAPS_DECRSAT}
+ D3DSTENCILCAPS_INVERT = $00000020;
+ {$EXTERNALSYM D3DSTENCILCAPS_INVERT}
+ D3DSTENCILCAPS_INCR = $00000040;
+ {$EXTERNALSYM D3DSTENCILCAPS_INCR}
+ D3DSTENCILCAPS_DECR = $00000080;
+ {$EXTERNALSYM D3DSTENCILCAPS_DECR}
+ D3DSTENCILCAPS_TWOSIDED = $00000100;
+ {$EXTERNALSYM D3DSTENCILCAPS_TWOSIDED}
+
+ //
+ // TextureOpCaps
+ //
+ D3DTEXOPCAPS_DISABLE = $00000001;
+ {$EXTERNALSYM D3DTEXOPCAPS_DISABLE}
+ D3DTEXOPCAPS_SELECTARG1 = $00000002;
+ {$EXTERNALSYM D3DTEXOPCAPS_SELECTARG1}
+ D3DTEXOPCAPS_SELECTARG2 = $00000004;
+ {$EXTERNALSYM D3DTEXOPCAPS_SELECTARG2}
+ D3DTEXOPCAPS_MODULATE = $00000008;
+ {$EXTERNALSYM D3DTEXOPCAPS_MODULATE}
+ D3DTEXOPCAPS_MODULATE2X = $00000010;
+ {$EXTERNALSYM D3DTEXOPCAPS_MODULATE2X}
+ D3DTEXOPCAPS_MODULATE4X = $00000020;
+ {$EXTERNALSYM D3DTEXOPCAPS_MODULATE4X}
+ D3DTEXOPCAPS_ADD = $00000040;
+ {$EXTERNALSYM D3DTEXOPCAPS_ADD}
+ D3DTEXOPCAPS_ADDSIGNED = $00000080;
+ {$EXTERNALSYM D3DTEXOPCAPS_ADDSIGNED}
+ D3DTEXOPCAPS_ADDSIGNED2X = $00000100;
+ {$EXTERNALSYM D3DTEXOPCAPS_ADDSIGNED2X}
+ D3DTEXOPCAPS_SUBTRACT = $00000200;
+ {$EXTERNALSYM D3DTEXOPCAPS_SUBTRACT}
+ D3DTEXOPCAPS_ADDSMOOTH = $00000400;
+ {$EXTERNALSYM D3DTEXOPCAPS_ADDSMOOTH}
+ D3DTEXOPCAPS_BLENDDIFFUSEALPHA = $00000800;
+ {$EXTERNALSYM D3DTEXOPCAPS_BLENDDIFFUSEALPHA}
+ D3DTEXOPCAPS_BLENDTEXTUREALPHA = $00001000;
+ {$EXTERNALSYM D3DTEXOPCAPS_BLENDTEXTUREALPHA}
+ D3DTEXOPCAPS_BLENDFACTORALPHA = $00002000;
+ {$EXTERNALSYM D3DTEXOPCAPS_BLENDFACTORALPHA}
+ D3DTEXOPCAPS_BLENDTEXTUREALPHAPM = $00004000;
+ {$EXTERNALSYM D3DTEXOPCAPS_BLENDTEXTUREALPHAPM}
+ D3DTEXOPCAPS_BLENDCURRENTALPHA = $00008000;
+ {$EXTERNALSYM D3DTEXOPCAPS_BLENDCURRENTALPHA}
+ D3DTEXOPCAPS_PREMODULATE = $00010000;
+ {$EXTERNALSYM D3DTEXOPCAPS_PREMODULATE}
+ D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR = $00020000;
+ {$EXTERNALSYM D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR}
+ D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA = $00040000;
+ {$EXTERNALSYM D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA}
+ D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR = $00080000;
+ {$EXTERNALSYM D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR}
+ D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA = $00100000;
+ {$EXTERNALSYM D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA}
+ D3DTEXOPCAPS_BUMPENVMAP = $00200000;
+ {$EXTERNALSYM D3DTEXOPCAPS_BUMPENVMAP}
+ D3DTEXOPCAPS_BUMPENVMAPLUMINANCE = $00400000;
+ {$EXTERNALSYM D3DTEXOPCAPS_BUMPENVMAPLUMINANCE}
+ D3DTEXOPCAPS_DOTPRODUCT3 = $00800000;
+ {$EXTERNALSYM D3DTEXOPCAPS_DOTPRODUCT3}
+ D3DTEXOPCAPS_MULTIPLYADD = $01000000;
+ {$EXTERNALSYM D3DTEXOPCAPS_MULTIPLYADD}
+ D3DTEXOPCAPS_LERP = $02000000;
+ {$EXTERNALSYM D3DTEXOPCAPS_LERP}
+
+ //
+ // FVFCaps
+ //
+ D3DFVFCAPS_TEXCOORDCOUNTMASK = $0000ffff; { mask for texture coordinate count field }
+ {$EXTERNALSYM D3DFVFCAPS_TEXCOORDCOUNTMASK}
+ D3DFVFCAPS_DONOTSTRIPELEMENTS = $00080000; { Device prefers that vertex elements not be stripped }
+ {$EXTERNALSYM D3DFVFCAPS_DONOTSTRIPELEMENTS}
+ D3DFVFCAPS_PSIZE = $00100000; { Device can receive point size }
+ {$EXTERNALSYM D3DFVFCAPS_PSIZE}
+
+ //
+ // VertexProcessingCaps
+ //
+ D3DVTXPCAPS_TEXGEN = $00000001; { device can do texgen }
+ {$EXTERNALSYM D3DVTXPCAPS_TEXGEN}
+ D3DVTXPCAPS_MATERIALSOURCE7 = $00000002; { device can do DX7-level colormaterialsource ops }
+ {$EXTERNALSYM D3DVTXPCAPS_MATERIALSOURCE7}
+ D3DVTXPCAPS_DIRECTIONALLIGHTS = $00000008; { device can do directional lights }
+ {$EXTERNALSYM D3DVTXPCAPS_DIRECTIONALLIGHTS}
+ D3DVTXPCAPS_POSITIONALLIGHTS = $00000010; { device can do positional lights (includes point and spot) }
+ {$EXTERNALSYM D3DVTXPCAPS_POSITIONALLIGHTS}
+ D3DVTXPCAPS_LOCALVIEWER = $00000020; { device can do local viewer }
+ {$EXTERNALSYM D3DVTXPCAPS_LOCALVIEWER}
+ D3DVTXPCAPS_TWEENING = $00000040; { device can do vertex tweening }
+ {$EXTERNALSYM D3DVTXPCAPS_TWEENING}
+ D3DVTXPCAPS_TEXGEN_SPHEREMAP = $00000100; { device supports D3DTSS_TCI_SPHEREMAP }
+ {$EXTERNALSYM D3DVTXPCAPS_TEXGEN_SPHEREMAP}
+ D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER = $00000200; { device does not support TexGen in non-local
+ viewer mode }
+ {$EXTERNALSYM D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER}
+
+ //
+ // DevCaps2
+ //
+ D3DDEVCAPS2_STREAMOFFSET = $00000001; { Device supports offsets in streams. Must be set by DX9 drivers }
+ {$EXTERNALSYM D3DDEVCAPS2_STREAMOFFSET}
+ D3DDEVCAPS2_DMAPNPATCH = $00000002; { Device supports displacement maps for N-Patches}
+ {$EXTERNALSYM D3DDEVCAPS2_DMAPNPATCH}
+ D3DDEVCAPS2_ADAPTIVETESSRTPATCH = $00000004; { Device supports adaptive tesselation of RT-patches}
+ {$EXTERNALSYM D3DDEVCAPS2_ADAPTIVETESSRTPATCH}
+ D3DDEVCAPS2_ADAPTIVETESSNPATCH = $00000008; { Device supports adaptive tesselation of N-patches}
+ {$EXTERNALSYM D3DDEVCAPS2_ADAPTIVETESSNPATCH}
+ D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES = $00000010; { Device supports StretchRect calls with a texture as the source}
+ {$EXTERNALSYM D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES}
+ D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH = $00000020; { Device supports presampled displacement maps for N-Patches }
+ {$EXTERNALSYM D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH}
+ D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET = $00000040; { Vertex elements in a vertex declaration can share the same stream offset }
+ {$EXTERNALSYM D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET}
+
+ //
+ // DeclTypes
+ //
+ D3DDTCAPS_UBYTE4 = $00000001;
+ {$EXTERNALSYM D3DDTCAPS_UBYTE4}
+ D3DDTCAPS_UBYTE4N = $00000002;
+ {$EXTERNALSYM D3DDTCAPS_UBYTE4N}
+ D3DDTCAPS_SHORT2N = $00000004;
+ {$EXTERNALSYM D3DDTCAPS_SHORT2N}
+ D3DDTCAPS_SHORT4N = $00000008;
+ {$EXTERNALSYM D3DDTCAPS_SHORT4N}
+ D3DDTCAPS_USHORT2N = $00000010;
+ {$EXTERNALSYM D3DDTCAPS_USHORT2N}
+ D3DDTCAPS_USHORT4N = $00000020;
+ {$EXTERNALSYM D3DDTCAPS_USHORT4N}
+ D3DDTCAPS_UDEC3 = $00000040;
+ {$EXTERNALSYM D3DDTCAPS_UDEC3}
+ D3DDTCAPS_DEC3N = $00000080;
+ {$EXTERNALSYM D3DDTCAPS_DEC3N}
+ D3DDTCAPS_FLOAT16_2 = $00000100;
+ {$EXTERNALSYM D3DDTCAPS_FLOAT16_2}
+ D3DDTCAPS_FLOAT16_4 = $00000200;
+ {$EXTERNALSYM D3DDTCAPS_FLOAT16_4}
+
+
+
+
+(*==========================================================================;
+ *
+ * Copyright (C) Microsoft Corporation. All Rights Reserved.
+ *
+ * File: d3d9.h
+ * Content: Direct3D include file
+ *
+ ****************************************************************************)
+
+(* This identifier is passed to Direct3DCreate9 in order to ensure that an
+ * application was built against the correct header files. This number is
+ * incremented whenever a header (or other) change would require applications
+ * to be rebuilt. If the version doesn't match, Direct3DCreate9 will fail.
+ * (The number itself has no meaning.)*)
+
+const
+ D3D_SDK_VERSION = DWORD(31);
+ {$EXTERNALSYM D3D_SDK_VERSION}
+
+type
+ HMONITOR = THandle;
+ {$EXTERNALSYM HMONITOR}
+
+(*
+ * Direct3D interfaces
+ *)
+
+ // forward interfaces declaration
+ IDirect3D9 = interface;
+ IDirect3DDevice9 = interface;
+ IDirect3DStateBlock9 = interface;
+ IDirect3DVertexDeclaration9 = interface;
+ IDirect3DVertexShader9 = interface;
+ IDirect3DPixelShader9 = interface;
+ IDirect3DResource9 = interface;
+ IDirect3DBaseTexture9 = interface;
+ IDirect3DTexture9 = interface;
+ IDirect3DVolumeTexture9 = interface;
+ IDirect3DCubeTexture9 = interface;
+ IDirect3DVertexBuffer9 = interface;
+ IDirect3DIndexBuffer9 = interface;
+ IDirect3DSurface9 = interface;
+ IDirect3DVolume9 = interface;
+ IDirect3DSwapChain9 = interface;
+ IDirect3DQuery9 = interface;
+
+
+ {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3D9);'}
+ {$EXTERNALSYM IDirect3D9}
+ IDirect3D9 = interface(IUnknown)
+ ['{81BDCBCA-64D4-426d-AE8D-AD0147F4275C}']
+ (*** IDirect3D9 methods ***)
+ function RegisterSoftwareDevice(pInitializeFunction: Pointer): HResult; stdcall;
+ function GetAdapterCount: LongWord; stdcall;
+ function GetAdapterIdentifier(Adapter: LongWord; Flags: DWord; out pIdentifier: TD3DAdapterIdentifier9): HResult; stdcall;
+ function GetAdapterModeCount(Adapter: LongWord; Format: TD3DFormat): LongWord; stdcall;
+ function EnumAdapterModes(Adapter: LongWord; Format: TD3DFormat; Mode: LongWord; out pMode: TD3DDisplayMode): HResult; stdcall;
+ function GetAdapterDisplayMode(Adapter: LongWord; out pMode: TD3DDisplayMode): HResult; stdcall;
+ function CheckDeviceType(Adapter: LongWord; CheckType: TD3DDevType; DisplayFormat, BackBufferFormat: TD3DFormat; Windowed: BOOL): HResult; stdcall;
+ function CheckDeviceFormat(Adapter: LongWord; DeviceType: TD3DDevType; AdapterFormat: TD3DFormat; Usage: DWord; RType: TD3DResourceType; CheckFormat: TD3DFormat): HResult; stdcall;
+ function CheckDeviceMultiSampleType(Adapter: LongWord; DeviceType: TD3DDevType; SurfaceFormat: TD3DFormat; Windowed: BOOL; MultiSampleType: TD3DMultiSampleType; pQualityLevels: PDWORD): HResult; stdcall;
+ function CheckDepthStencilMatch(Adapter: LongWord; DeviceType: TD3DDevType; AdapterFormat, RenderTargetFormat, DepthStencilFormat: TD3DFormat): HResult; stdcall;
+ function CheckDeviceFormatConversion(Adapter: LongWord; DeviceType: TD3DDevType; SourceFormat, TargetFormat: TD3DFormat): HResult; stdcall;
+ function GetDeviceCaps(Adapter: LongWord; DeviceType: TD3DDevType; out pCaps: TD3DCaps9): HResult; stdcall;
+ function GetAdapterMonitor(Adapter: LongWord): HMONITOR; stdcall;
+ function CreateDevice(Adapter: LongWord; DeviceType: TD3DDevType; hFocusWindow: HWND; BehaviorFlags: DWord; pPresentationParameters: PD3DPresentParameters; out ppReturnedDeviceInterface: IDirect3DDevice9): HResult; stdcall;
+ end;
+
+
+
+{ SwapChain }
+
+
+
+
+
+ {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DDevice9);'}
+ {$EXTERNALSYM IDirect3DDevice9}
+ IDirect3DDevice9 = interface(IUnknown)
+ ['{D0223B96-BF7A-43fd-92BD-A43B0D82B9EB}']
+ (*** IDirect3DDevice9 methods ***)
+ function TestCooperativeLevel: HResult; stdcall;
+ function GetAvailableTextureMem: LongWord; stdcall;
+ function EvictManagedResources: HResult; stdcall;
+ function GetDirect3D(out ppD3D9: IDirect3D9): HResult; stdcall;
+ function GetDeviceCaps(out pCaps: TD3DCaps9): HResult; stdcall;
+ function GetDisplayMode(iSwapChain: LongWord; out pMode: TD3DDisplayMode): HResult; stdcall;
+ function GetCreationParameters(out pParameters: TD3DDeviceCreationParameters): HResult; stdcall;
+ function SetCursorProperties(XHotSpot, YHotSpot: LongWord; pCursorBitmap: IDirect3DSurface9): HResult; stdcall;
+ procedure SetCursorPosition(XScreenSpace, YScreenSpace: LongWord; Flags: DWord); stdcall;
+ function ShowCursor(bShow: BOOL): BOOL; stdcall;
+ function CreateAdditionalSwapChain(const pPresentationParameters: TD3DPresentParameters; out pSwapChain: IDirect3DSwapChain9): HResult; stdcall;
+ function GetSwapChain(iSwapChain: LongWord; out pSwapChain: IDirect3DSwapChain9): HResult; stdcall;
+ function GetNumberOfSwapChains: LongWord; stdcall;
+ function Reset(const pPresentationParameters: TD3DPresentParameters): HResult; stdcall;
+ function Present(pSourceRect, pDestRect: PRect; hDestWindowOverride: HWND; pDirtyRegion: PRgnData): HResult; stdcall;
+ function GetBackBuffer(iSwapChain: LongWord; iBackBuffer: LongWord; _Type: TD3DBackBufferType; out ppBackBuffer: IDirect3DSurface9): HResult; stdcall;
+ function GetRasterStatus(iSwapChain: LongWord; out pRasterStatus: TD3DRasterStatus): HResult; stdcall;
+ function SetDialogBoxMode(bEnableDialogs: BOOL): HResult; stdcall;
+ procedure SetGammaRamp(iSwapChain: LongWord; Flags: DWord; const pRamp: TD3DGammaRamp); stdcall;
+ procedure GetGammaRamp(iSwapChain: LongWord; out pRamp: TD3DGammaRamp); stdcall;
+ function CreateTexture(Width, Height, Levels: LongWord; Usage: DWord; Format: TD3DFormat; Pool: TD3DPool; out ppTexture: IDirect3DTexture9; pSharedHandle: PHandle): HResult; stdcall;
+ function CreateVolumeTexture(Width, Height, Depth, Levels: LongWord; Usage: DWord; Format: TD3DFormat; Pool: TD3DPool; out ppVolumeTexture: IDirect3DVolumeTexture9; pSharedHandle: PHandle): HResult; stdcall;
+ function CreateCubeTexture(EdgeLength, Levels: LongWord; Usage: DWord; Format: TD3DFormat; Pool: TD3DPool; out ppCubeTexture: IDirect3DCubeTexture9; pSharedHandle: PHandle): HResult; stdcall;
+ function CreateVertexBuffer(Length: LongWord; Usage, FVF: DWord; Pool: TD3DPool; out ppVertexBuffer: IDirect3DVertexBuffer9; pSharedHandle: PHandle): HResult; stdcall;
+ function CreateIndexBuffer(Length: LongWord; Usage: DWord; Format: TD3DFormat; Pool: TD3DPool; out ppIndexBuffer: IDirect3DIndexBuffer9; pSharedHandle: PHandle): HResult; stdcall;
+ function CreateRenderTarget(Width, Height: LongWord; Format: TD3DFormat; MultiSample: TD3DMultiSampleType; MultisampleQuality: DWORD; Lockable: BOOL; out ppSurface: IDirect3DSurface9; pSharedHandle: PHandle): HResult; stdcall;
+ function CreateDepthStencilSurface(Width, Height: LongWord; Format: TD3DFormat; MultiSample: TD3DMultiSampleType; MultisampleQuality: DWORD; Discard: BOOL; out ppSurface: IDirect3DSurface9; pSharedHandle: PHandle): HResult; stdcall;
+ function UpdateSurface(pSourceSurface: IDirect3DSurface9; pSourceRect: PRect; pDestinationSurface: IDirect3DSurface9; pDestPoint: PPoint): HResult; stdcall;
+ function UpdateTexture(pSourceTexture, pDestinationTexture: IDirect3DBaseTexture9): HResult; stdcall;
+ function GetRenderTargetData(pRenderTarget, pDestSurface: IDirect3DSurface9): HResult; stdcall;
+ function GetFrontBufferData(iSwapChain: LongWord; pDestSurface: IDirect3DSurface9): HResult; stdcall;
+ function StretchRect(pSourceSurface: IDirect3DSurface9; pSourceRect: PRect; pDestSurface: IDirect3DSurface9; pDestRect: PRect; Filter: TD3DTextureFilterType): HResult; stdcall;
+ function ColorFill(pSurface: IDirect3DSurface9; pRect: PRect; color: TD3DColor): HResult; stdcall;
+ function CreateOffscreenPlainSurface(Width, Height: LongWord; Format: TD3DFormat; Pool: TD3DPool; out ppSurface: IDirect3DSurface9; pSharedHandle: PHandle): HResult; stdcall;
+ function SetRenderTarget(RenderTargetIndex: DWORD; pRenderTarget: IDirect3DSurface9): HResult; stdcall;
+ function GetRenderTarget(RenderTargetIndex: DWORD; out ppRenderTarget: IDirect3DSurface9): HResult; stdcall;
+ function SetDepthStencilSurface(pNewZStencil: IDirect3DSurface9): HResult; stdcall;
+ function GetDepthStencilSurface(out ppZStencilSurface: IDirect3DSurface9): HResult; stdcall;
+ function BeginScene: HResult; stdcall;
+ function EndScene: HResult; stdcall;
+ function Clear(Count: DWord; pRects: PD3DRect; Flags: DWord; Color: TD3DColor; Z: Single; Stencil: DWord): HResult; stdcall;
+ function SetTransform(State: TD3DTransformStateType; const pMatrix: TD3DMatrix): HResult; stdcall;
+ function GetTransform(State: TD3DTransformStateType; out pMatrix: TD3DMatrix): HResult; stdcall;
+ function MultiplyTransform(State: TD3DTransformStateType; const pMatrix: TD3DMatrix): HResult; stdcall;
+ function SetViewport(const pViewport: TD3DViewport9): HResult; stdcall;
+ function GetViewport(out pViewport: TD3DViewport9): HResult; stdcall;
+ function SetMaterial(const pMaterial: TD3DMaterial9): HResult; stdcall;
+ function GetMaterial(out pMaterial: TD3DMaterial9): HResult; stdcall;
+ function SetLight(Index: DWord; const pLight: TD3DLight9): HResult; stdcall;
+ function GetLight(Index: DWord; out pLight: TD3DLight9): HResult; stdcall;
+ function LightEnable(Index: DWord; Enable: BOOL): HResult; stdcall;
+ function GetLightEnable(Index: DWord; out pEnable: BOOL): HResult; stdcall;
+ function SetClipPlane(Index: DWord; pPlane: PSingle): HResult; stdcall;
+ function GetClipPlane(Index: DWord; pPlane: PSingle): HResult; stdcall;
+ function SetRenderState(State: TD3DRenderStateType; Value: DWord): HResult; stdcall;
+ function GetRenderState(State: TD3DRenderStateType; out pValue: DWord): HResult; stdcall;
+ function CreateStateBlock(_Type: TD3DStateBlockType; out ppSB: IDirect3DStateBlock9): HResult; stdcall;
+ function BeginStateBlock: HResult; stdcall;
+ function EndStateBlock(out ppSB: IDirect3DStateBlock9): HResult; stdcall;
+ function SetClipStatus(const pClipStatus: TD3DClipStatus9): HResult; stdcall;
+ function GetClipStatus(out pClipStatus: TD3DClipStatus9): HResult; stdcall;
+ function GetTexture(Stage: DWord; out ppTexture: IDirect3DBaseTexture9): HResult; stdcall;
+ function SetTexture(Stage: DWord; pTexture: IDirect3DBaseTexture9): HResult; stdcall;
+ function GetTextureStageState(Stage: DWord; _Type: TD3DTextureStageStateType; out pValue: DWord): HResult; stdcall;
+ function SetTextureStageState(Stage: DWord; _Type: TD3DTextureStageStateType; Value: DWord): HResult; stdcall;
+ function GetSamplerState(Sampler: DWORD; _Type: TD3DSamplerStateType; out pValue: DWORD): HResult; stdcall;
+ function SetSamplerState(Sampler: DWORD; _Type: TD3DSamplerStateType; Value: DWORD): HResult; stdcall;
+ function ValidateDevice(out pNumPasses: DWord): HResult; stdcall;
+ function SetPaletteEntries(PaletteNumber: LongWord; pEntries: pPaletteEntry): HResult; stdcall;
+ function GetPaletteEntries(PaletteNumber: LongWord; pEntries: pPaletteEntry): HResult; stdcall;
+ function SetCurrentTexturePalette(PaletteNumber: LongWord): HResult; stdcall;
+ function GetCurrentTexturePalette(out PaletteNumber: LongWord): HResult; stdcall;
+ function SetScissorRect(pRect: PRect): HResult; stdcall;
+ function GetScissorRect(out pRect: TRect): HResult; stdcall;
+ function SetSoftwareVertexProcessing(bSoftware: BOOL): HResult; stdcall;
+ function GetSoftwareVertexProcessing: BOOL; stdcall;
+ function SetNPatchMode(nSegments: Single): HResult; stdcall;
+ function GetNPatchMode: Single; stdcall;
+ function DrawPrimitive(PrimitiveType: TD3DPrimitiveType; StartVertex, PrimitiveCount: LongWord): HResult; stdcall;
+ function DrawIndexedPrimitive(_Type: TD3DPrimitiveType; BaseVertexIndex: Integer; MinVertexIndex, NumVertices, startIndex, primCount: LongWord): HResult; stdcall;
+ function DrawPrimitiveUP(PrimitiveType: TD3DPrimitiveType; PrimitiveCount: LongWord; const pVertexStreamZeroData; VertexStreamZeroStride: LongWord): HResult; stdcall;
+ function DrawIndexedPrimitiveUP(PrimitiveType: TD3DPrimitiveType; MinVertexIndex, NumVertice, PrimitiveCount: LongWord; const pIndexData; IndexDataFormat: TD3DFormat; const pVertexStreamZeroData; VertexStreamZeroStride: LongWord): HResult; stdcall;
+ function ProcessVertices(SrcStartIndex, DestIndex, VertexCount: LongWord; pDestBuffer: IDirect3DVertexBuffer9; pVertexDecl: IDirect3DVertexDeclaration9; Flags: DWord): HResult; stdcall;
+ function CreateVertexDeclaration(pVertexElements: PD3DVertexElement9; out ppDecl: IDirect3DVertexDeclaration9): HResult; stdcall;
+ function SetVertexDeclaration(pDecl: IDirect3DVertexDeclaration9): HResult; stdcall;
+ function GetVertexDeclaration(out ppDecl: IDirect3DVertexDeclaration9): HResult; stdcall;
+ function SetFVF(FVF: DWORD): HResult; stdcall;
+ function GetFVF(out FVF: DWORD): HResult; stdcall;
+ function CreateVertexShader(pFunction: PDWord; out ppShader: IDirect3DVertexShader9): HResult; stdcall;
+ function SetVertexShader(pShader: IDirect3DVertexShader9): HResult; stdcall;
+ function GetVertexShader(out ppShader: IDirect3DVertexShader9): HResult; stdcall;
+ function SetVertexShaderConstantF(StartRegister: LongWord; pConstantData: PSingle; Vector4fCount: LongWord): HResult; stdcall;
+ function GetVertexShaderConstantF(StartRegister: LongWord; pConstantData: PSingle; Vector4fCount: LongWord): HResult; stdcall;
+ function SetVertexShaderConstantI(StartRegister: LongWord; pConstantData: PInteger; Vector4iCount: LongWord): HResult; stdcall;
+ function GetVertexShaderConstantI(StartRegister: LongWord; pConstantData: PInteger; Vector4iCount: LongWord): HResult; stdcall;
+ function SetVertexShaderConstantB(StartRegister: LongWord; pConstantData: PBOOL; BoolCount: LongWord): HResult; stdcall;
+ function GetVertexShaderConstantB(StartRegister: LongWord; pConstantData: PBOOL; BoolCount: LongWord): HResult; stdcall;
+ function SetStreamSource(StreamNumber: LongWord; pStreamData: IDirect3DVertexBuffer9; OffsetInBytes, Stride: LongWord): HResult; stdcall;
+ function GetStreamSource(StreamNumber: LongWord; out ppStreamData: IDirect3DVertexBuffer9; out OffsetInBytes, pStride: LongWord): HResult; stdcall;
+ function SetStreamSourceFreq(StreamNumber: LongWord; Divider: LongWord): HResult; stdcall;
+ function GetStreamSourceFreq(StreamNumber: LongWord; out Divider: LongWord): HResult; stdcall;
+ function SetIndices(pIndexData: IDirect3DIndexBuffer9): HResult; stdcall;
+ function GetIndices(out ppIndexData: IDirect3DIndexBuffer9): HResult; stdcall;
+ function CreatePixelShader(pFunction: PDWord; out ppShader: IDirect3DPixelShader9): HResult; stdcall;
+ function SetPixelShader(pShader: IDirect3DPixelShader9): HResult; stdcall;
+ function GetPixelShader(out ppShader: IDirect3DPixelShader9): HResult; stdcall;
+ function SetPixelShaderConstantF(StartRegister: LongWord; pConstantData: PSingle; Vector4fCount: LongWord): HResult; stdcall;
+ function GetPixelShaderConstantF(StartRegister: LongWord; pConstantData: PSingle; Vector4fCount: LongWord): HResult; stdcall;
+ function SetPixelShaderConstantI(StartRegister: LongWord; pConstantData: PInteger; Vector4iCount: LongWord): HResult; stdcall;
+ function GetPixelShaderConstantI(StartRegister: LongWord; pConstantData: PInteger; Vector4iCount: LongWord): HResult; stdcall;
+ function SetPixelShaderConstantB(StartRegister: LongWord; pConstantData: PBOOL; BoolCount: LongWord): HResult; stdcall;
+ function GetPixelShaderConstantB(StartRegister: LongWord; pConstantData: PBOOL; BoolCount: LongWord): HResult; stdcall;
+ function DrawRectPatch(Handle: LongWord; pNumSegs: PSingle; pTriPatchInfo: PD3DRectPatchInfo): HResult; stdcall;
+ function DrawTriPatch(Handle: LongWord; pNumSegs: PSingle; pTriPatchInfo: PD3DTriPatchInfo): HResult; stdcall;
+ function DeletePatch(Handle: LongWord): HResult; stdcall;
+ function CreateQuery(_Type: TD3DQueryType; out ppQuery: IDirect3DQuery9): HResult; stdcall;
+ end;
+
+
+ {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DStateBlock9);'}
+ {$EXTERNALSYM IDirect3DStateBlock9}
+ IDirect3DStateBlock9 = interface(IUnknown)
+ ['{B07C4FE5-310D-4ba8-A23C-4F0F206F218B}']
+ (*** IDirect3DStateBlock9 methods ***)
+ function GetDevice(out ppDevice: IDirect3DDevice9): HResult; stdcall;
+ function Capture: HResult; stdcall;
+ function Apply: HResult; stdcall;
+ end;
+
+
+ {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DSwapChain9);'}
+ {$EXTERNALSYM IDirect3DSwapChain9}
+ IDirect3DSwapChain9 = interface(IUnknown)
+ ['{794950F2-ADFC-458a-905E-10A10B0B503B}']
+ (*** IDirect3DSwapChain9 methods ***)
+ function Present(pSourceRect, pDestRect: PRect; hDestWindowOverride: HWND; pDirtyRegion: PRgnData; dwFlags: DWORD): HResult; stdcall;
+ function GetFrontBufferData(pDestSurface: IDirect3DSurface9): HResult; stdcall;
+ function GetBackBuffer(iBackBuffer: LongWord; _Type: TD3DBackBufferType; out ppBackBuffer: IDirect3DSurface9): HResult; stdcall;
+ function GetRasterStatus(out pRasterStatus: TD3DRasterStatus): HResult; stdcall;
+ function GetDisplayMode(out pMode: TD3DDisplayMode): HResult; stdcall;
+ function GetDevice(out ppDevice: IDirect3DDevice9): HResult; stdcall;
+ function GetPresentParameters(out pPresentationParameters: TD3DPresentParameters): HResult; stdcall;
+ end;
+
+
+ {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DResource9);'}
+ {$EXTERNALSYM IDirect3DResource9}
+ IDirect3DResource9 = interface(IUnknown)
+ ['{05EEC05D-8F7D-4362-B999-D1BAF357C704}']
+ (*** IDirect3DResource9 methods ***)
+ function GetDevice(out ppDevice: IDirect3DDevice9): HResult; stdcall;
+ function SetPrivateData(const refguid: TGUID; const pData; SizeOfData, Flags: DWord): HResult; stdcall;
+ function GetPrivateData(const refguid: TGUID; pData: Pointer; out pSizeOfData: DWord): HResult; stdcall;
+ function FreePrivateData(const refguid: TGUID): HResult; stdcall;
+ function SetPriority(PriorityNew: DWord): DWord; stdcall;
+ function GetPriority: DWord; stdcall;
+ procedure PreLoad; stdcall;
+ function GetType: TD3DResourceType; stdcall;
+ end;
+
+
+ {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DVertexDeclaration9);'}
+ {$EXTERNALSYM IDirect3DVertexDeclaration9}
+ IDirect3DVertexDeclaration9 = interface(IUnknown)
+ ['{DD13C59C-36FA-4098-A8FB-C7ED39DC8546}']
+ (*** IDirect3DVertexDeclaration9 methods ***)
+ function GetDevice(out ppDevice: IDirect3DDevice9): HResult; stdcall;
+ function GetDeclaration(pDecl: PD3DVertexElement9; out pNumElements: LongWord): HResult; stdcall;
+ end;
+
+
+ {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DVertexShader9);'}
+ {$EXTERNALSYM IDirect3DVertexShader9}
+ IDirect3DVertexShader9 = interface(IUnknown)
+ ['{EFC5557E-6265-4613-8A94-43857889EB36}']
+ (*** IDirect3DVertexShader9 methods ***)
+ function GetDevice(out ppDevice: IDirect3DDevice9): HResult; stdcall;
+ function GetFunction(pData: Pointer; out pSizeOfData: LongWord): HResult; stdcall;
+ end;
+
+
+ {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DPixelShader9);'}
+ {$EXTERNALSYM IDirect3DPixelShader9}
+ IDirect3DPixelShader9 = interface(IUnknown)
+ ['{6D3BDBDC-5B02-4415-B852-CE5E8BCCB289}']
+ (*** IDirect3DPixelShader9 methods ***)
+ function GetDevice(out ppDevice: IDirect3DDevice9): HResult; stdcall;
+ function GetFunction(pData: Pointer; out pSizeOfData: LongWord): HResult; stdcall;
+ end;
+
+
+ {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DBaseTexture9);'}
+ {$EXTERNALSYM IDirect3DBaseTexture9}
+ IDirect3DBaseTexture9 = interface(IDirect3DResource9)
+ ['{580CA87E-1D3C-4d54-991D-B7D3E3C298CE}']
+ (*** IDirect3DBaseTexture9 methods ***)
+ function SetLOD(LODNew: DWord): DWord; stdcall;
+ function GetLOD: DWord; stdcall;
+ function GetLevelCount: DWord; stdcall;
+ function SetAutoGenFilterType(FilterType: TD3DTextureFilterType): HResult; stdcall;
+ function GetAutoGenFilterType: TD3DTextureFilterType; stdcall;
+ procedure GenerateMipSubLevels;
+ end;
+
+
+ {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DTexture9);'}
+ {$EXTERNALSYM IDirect3DTexture9}
+ IDirect3DTexture9 = interface(IDirect3DBaseTexture9)
+ ['{85C31227-3DE5-4f00-9B3A-F11AC38C18B5}']
+ (*** IDirect3DTexture9 methods ***)
+ function GetLevelDesc(Level: LongWord; out pDesc: TD3DSurfaceDesc): HResult; stdcall;
+ function GetSurfaceLevel(Level: LongWord; out ppSurfaceLevel: IDirect3DSurface9): HResult; stdcall;
+ function LockRect(Level: LongWord; out pLockedRect: TD3DLockedRect; pRect: PRect; Flags: DWord): HResult; stdcall;
+ function UnlockRect(Level: LongWord): HResult; stdcall;
+ function AddDirtyRect(pDirtyRect: PRect): HResult; stdcall;
+ end;
+
+
+ {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DVolumeTexture9);'}
+ {$EXTERNALSYM IDirect3DVolumeTexture9}
+ IDirect3DVolumeTexture9 = interface(IDirect3DBaseTexture9)
+ ['{2518526C-E789-4111-A7B9-47EF328D13E6}']
+ (*** IDirect3DVolumeTexture9 methods ***)
+ function GetLevelDesc(Level: LongWord; out pDesc: TD3DVolumeDesc): HResult; stdcall;
+ function GetVolumeLevel(Level: LongWord; out ppVolumeLevel: IDirect3DVolume9): HResult; stdcall;
+ function LockBox(Level: LongWord; out pLockedVolume: TD3DLockedBox; pBox: PD3DBox; Flags: DWord): HResult; stdcall;
+ function UnlockBox(Level: LongWord): HResult; stdcall;
+ function AddDirtyBox(pDirtyBox: PD3DBox): HResult; stdcall;
+ end;
+
+
+ {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DCubeTexture9);'}
+ {$EXTERNALSYM IDirect3DCubeTexture9}
+ IDirect3DCubeTexture9 = interface(IDirect3DBaseTexture9)
+ ['{FFF32F81-D953-473a-9223-93D652ABA93F}']
+ (*** IDirect3DCubeTexture9 methods ***)
+ function GetLevelDesc(Level: LongWord; out pDesc: TD3DSurfaceDesc): HResult; stdcall;
+ function GetCubeMapSurface(FaceType: TD3DCubeMapFaces; Level: LongWord; out ppCubeMapSurface: IDirect3DSurface9): HResult; stdcall;
+ function LockRect(FaceType: TD3DCubeMapFaces; Level: LongWord; out pLockedRect: TD3DLockedRect; pRect: PRect; Flags: DWord): HResult; stdcall;
+ function UnlockRect(FaceType: TD3DCubeMapFaces; Level: LongWord): HResult; stdcall;
+ function AddDirtyRect(FaceType: TD3DCubeMapFaces; pDirtyRect: PRect): HResult; stdcall;
+ end;
+
+
+ {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DVertexBuffer9);'}
+ {$EXTERNALSYM IDirect3DVertexBuffer9}
+ IDirect3DVertexBuffer9 = interface(IDirect3DResource9)
+ ['{B64BB1B5-FD70-4df6-BF91-19D0A12455E3}']
+ (*** IDirect3DVertexBuffer9 methods ***)
+ function Lock(OffsetToLock, SizeToLock: LongWord; out ppbData: Pointer; Flags: DWord): HResult; stdcall;
+ function Unlock: HResult; stdcall;
+ function GetDesc(out pDesc: TD3DVertexBufferDesc): HResult; stdcall;
+ end;
+
+
+ {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DIndexBuffer9);'}
+ {$EXTERNALSYM IDirect3DIndexBuffer9}
+ IDirect3DIndexBuffer9 = interface(IDirect3DResource9)
+ ['{7C9DD65E-D3F7-4529-ACEE-785830ACDE35}']
+ (*** IDirect3DIndexBuffer9 methods ***)
+ function Lock(OffsetToLock, SizeToLock: DWord; out ppbData: Pointer; Flags: DWord): HResult; stdcall;
+ function Unlock: HResult; stdcall;
+ function GetDesc(out pDesc: TD3DIndexBufferDesc): HResult; stdcall;
+ end;
+
+
+ {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DSurface9);'}
+ {$EXTERNALSYM IDirect3DSurface9}
+ IDirect3DSurface9 = interface(IDirect3DResource9)
+ ['{0CFBAF3A-9FF6-429a-99B3-A2796AF8B89B}']
+ (*** IDirect3DSurface9 methods ***)
+ function GetContainer(const riid: TGUID; out ppContainer: Pointer): HResult; stdcall;
+ function GetDesc(out pDesc: TD3DSurfaceDesc): HResult; stdcall;
+ function LockRect(out pLockedRect: TD3DLockedRect; pRect: PRect; Flags: DWord): HResult; stdcall;
+ function UnlockRect: HResult; stdcall;
+ function GetDC(out phdc: HDC): HResult; stdcall;
+ function ReleaseDC(hdc: HDC): HResult; stdcall;
+ end;
+
+
+ {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DVolume9);'}
+ {$EXTERNALSYM IDirect3DVolume9}
+ IDirect3DVolume9 = interface (IUnknown)
+ ['{24F416E6-1F67-4aa7-B88E-D33F6F3128A1}']
+ (*** IDirect3DVolume9 methods ***)
+ function GetDevice(out ppDevice: IDirect3DDevice9): HResult; stdcall;
+ function SetPrivateData(const refguid: TGUID; const pData; SizeOfData, Flags: DWord): HResult; stdcall;
+ function GetPrivateData(const refguid: TGUID; pData: Pointer; out pSizeOfData: DWord): HResult; stdcall;
+ function FreePrivateData(const refguid: TGUID): HResult; stdcall;
+ function GetContainer(const riid: TGUID; var ppContainer: Pointer): HResult; stdcall;
+ function GetDesc(out pDesc: TD3DVolumeDesc): HResult; stdcall;
+ function LockBox(out pLockedVolume: TD3DLockedBox; pBox: PD3DBox; Flags: DWord): HResult; stdcall;
+ function UnlockBox: HResult; stdcall;
+ end;
+
+
+ {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DQuery9);'}
+ {$EXTERNALSYM IDirect3DQuery9}
+ IDirect3DQuery9 = interface(IUnknown)
+ ['{d9771460-a695-4f26-bbd3-27b840b541cc}']
+ (*** IDirect3DQuery9 methods ***)
+ function GetDevice(out ppDevice: IDirect3DDevice9): HResult; stdcall;
+ function GetType: TD3DQueryType; stdcall;
+ function GetDataSize: DWORD; stdcall;
+ function Issue(dwIssueFlags: DWORD): HResult; stdcall;
+ function GetData(pData: Pointer; dwSize: DWORD; dwGetDataFlags: DWORD): HResult; stdcall;
+ end;
+
+
+
+(*
+ * Interface IID's
+ *)
+type
+ IID_IDirect3D9 = IDirect3D9;
+ {$EXTERNALSYM IID_IDirect3D9}
+ IID_IDirect3DDevice9 = IDirect3DDevice9;
+ {$EXTERNALSYM IID_IDirect3DDevice9}
+ IID_IDirect3DResource9 = IDirect3DResource9;
+ {$EXTERNALSYM IID_IDirect3DResource9}
+ IID_IDirect3DBaseTexture9 = IDirect3DBaseTexture9;
+ {$EXTERNALSYM IID_IDirect3DBaseTexture9}
+ IID_IDirect3DTexture9 = IDirect3DTexture9;
+ {$EXTERNALSYM IID_IDirect3DTexture9}
+ IID_IDirect3DCubeTexture9 = IDirect3DCubeTexture9;
+ {$EXTERNALSYM IID_IDirect3DCubeTexture9}
+ IID_IDirect3DVolumeTexture9 = IDirect3DVolumeTexture9;
+ {$EXTERNALSYM IID_IDirect3DVolumeTexture9}
+ IID_IDirect3DVertexBuffer9 = IDirect3DVertexBuffer9;
+ {$EXTERNALSYM IID_IDirect3DVertexBuffer9}
+ IID_IDirect3DIndexBuffer9 = IDirect3DIndexBuffer9;
+ {$EXTERNALSYM IID_IDirect3DIndexBuffer9}
+ IID_IDirect3DSurface9 = IDirect3DSurface9;
+ {$EXTERNALSYM IID_IDirect3DSurface9}
+ IID_IDirect3DVolume9 = IDirect3DVolume9;
+ {$EXTERNALSYM IID_IDirect3DVolume9}
+ IID_IDirect3DSwapChain9 = IDirect3DSwapChain9;
+ {$EXTERNALSYM IID_IDirect3DSwapChain9}
+ IID_IDirect3DVertexDeclaration9 = IDirect3DVertexDeclaration9;
+ {$EXTERNALSYM IID_IDirect3DVertexDeclaration9}
+ IID_IDirect3DVertexShader9 = IDirect3DVertexShader9;
+ {$EXTERNALSYM IID_IDirect3DVertexShader9}
+ IID_IDirect3DPixelShader9 = IDirect3DPixelShader9;
+ {$EXTERNALSYM IID_IDirect3DPixelShader9}
+ IID_IDirect3DStateBlock9 = IDirect3DStateBlock9;
+ {$EXTERNALSYM IID_IDirect3DStateBlock9}
+ IID_IDirect3DQuery9 = IDirect3DQuery9;
+ {$EXTERNALSYM IID_IDirect3DQuery9}
+
+
+
+const
+{****************************************************************************
+ * Flags for SetPrivateData method on all D3D9 interfaces
+ *
+ * The passed pointer is an IUnknown ptr. The SizeOfData argument to SetPrivateData
+ * must be set to sizeof(IUnknown*). Direct3D will call AddRef through this
+ * pointer and Release when the private data is destroyed. The data will be
+ * destroyed when another SetPrivateData with the same GUID is set, when
+ * FreePrivateData is called, or when the D3D9 object is freed.
+ ****************************************************************************}
+ D3DSPD_IUNKNOWN = $00000001;
+ {$EXTERNALSYM D3DSPD_IUNKNOWN}
+
+(****************************************************************************
+ *
+ * Flags for IDirect3D9::CreateDevice's BehaviorFlags
+ *
+ ****************************************************************************)
+
+ D3DCREATE_FPU_PRESERVE = $00000002;
+ {$EXTERNALSYM D3DCREATE_FPU_PRESERVE}
+ D3DCREATE_MULTITHREADED = $00000004;
+ {$EXTERNALSYM D3DCREATE_MULTITHREADED}
+
+ D3DCREATE_PUREDEVICE = $00000010;
+ {$EXTERNALSYM D3DCREATE_PUREDEVICE}
+ D3DCREATE_SOFTWARE_VERTEXPROCESSING = $00000020;
+ {$EXTERNALSYM D3DCREATE_SOFTWARE_VERTEXPROCESSING}
+ D3DCREATE_HARDWARE_VERTEXPROCESSING = $00000040;
+ {$EXTERNALSYM D3DCREATE_HARDWARE_VERTEXPROCESSING}
+ D3DCREATE_MIXED_VERTEXPROCESSING = $00000080;
+ {$EXTERNALSYM D3DCREATE_MIXED_VERTEXPROCESSING}
+
+ D3DCREATE_DISABLE_DRIVER_MANAGEMENT = $00000100;
+ {$EXTERNALSYM D3DCREATE_DISABLE_DRIVER_MANAGEMENT}
+ D3DCREATE_ADAPTERGROUP_DEVICE = $00000200;
+ {$EXTERNALSYM D3DCREATE_ADAPTERGROUP_DEVICE}
+
+
+(****************************************************************************
+ *
+ * Parameter for IDirect3D9::CreateDevice's iAdapter
+ *
+ ****************************************************************************)
+
+ D3DADAPTER_DEFAULT = 0;
+ {$EXTERNALSYM D3DADAPTER_DEFAULT}
+
+(****************************************************************************
+ *
+ * Flags for IDirect3D9::EnumAdapters
+ *
+ ****************************************************************************)
+
+ D3DENUM_WHQL_LEVEL = $00000002;
+ {$EXTERNALSYM D3DENUM_WHQL_LEVEL}
+
+(****************************************************************************
+ *
+ * Maximum number of back-buffers supported in DX8
+ *
+ ****************************************************************************)
+
+ D3DPRESENT_BACK_BUFFERS_MAX = 3;
+ {$EXTERNALSYM D3DPRESENT_BACK_BUFFERS_MAX}
+
+(****************************************************************************
+ *
+ * Flags for IDirect3DDevice9::SetGammaRamp
+ *
+ ****************************************************************************)
+
+ D3DSGR_NO_CALIBRATION = $00000000;
+ {$EXTERNALSYM D3DSGR_NO_CALIBRATION}
+ D3DSGR_CALIBRATE = $00000001;
+ {$EXTERNALSYM D3DSGR_CALIBRATE}
+
+(****************************************************************************
+ *
+ * Flags for IDirect3DDevice9::SetCursorPosition
+ *
+ ****************************************************************************)
+
+ D3DCURSOR_IMMEDIATE_UPDATE = $00000001;
+ {$EXTERNALSYM D3DCURSOR_IMMEDIATE_UPDATE}
+
+(****************************************************************************
+ *
+ * Flags for IDirect3DSwapChain9::Present
+ *
+ ****************************************************************************)
+
+ D3DPRESENT_DONOTWAIT = $00000001;
+ {$EXTERNALSYM D3DPRESENT_DONOTWAIT}
+ D3DPRESENT_LINEAR_CONTENT = $00000002;
+ {$EXTERNALSYM D3DPRESENT_LINEAR_CONTENT}
+
+(****************************************************************************
+ *
+ * Flags for DrawPrimitive/DrawIndexedPrimitive
+ * Also valid for Begin/BeginIndexed
+ * Also valid for VertexBuffer::CreateVertexBuffer
+ ****************************************************************************)
+
+
+(*
+ * DirectDraw error codes
+ *)
+ _FACD3D = $876;
+ {$EXTERNALSYM _FACD3D}
+
+//#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
+function MAKE_D3DHRESULT(Code: DWord): DWord;
+{$EXTERNALSYM MAKE_D3DHRESULT}
+//#define MAKE_D3DSTATUS( code ) MAKE_HRESULT( 0, _FACD3D, code )
+function MAKE_D3DSTATUS(Code: DWord): DWord;
+{$EXTERNALSYM MAKE_D3DSTATUS}
+
+const
+ MAKE_D3DHRESULT_R = (1 shl 31) or (_FACD3D shl 16);
+ MAKE_D3DSTATUS_R = (0 shl 31) or (_FACD3D shl 16);
+
+(*
+ * Direct3D Errors
+ *)
+ D3D_OK = S_OK;
+ {$EXTERNALSYM D3D_OK}
+
+ D3DERR_WRONGTEXTUREFORMAT = HResult(MAKE_D3DHRESULT_R or 2072);
+ {$EXTERNALSYM D3DERR_WRONGTEXTUREFORMAT}
+ D3DERR_UNSUPPORTEDCOLOROPERATION = HResult(MAKE_D3DHRESULT_R or 2073);
+ {$EXTERNALSYM D3DERR_UNSUPPORTEDCOLOROPERATION}
+ D3DERR_UNSUPPORTEDCOLORARG = HResult(MAKE_D3DHRESULT_R or 2074);
+ {$EXTERNALSYM D3DERR_UNSUPPORTEDCOLORARG}
+ D3DERR_UNSUPPORTEDALPHAOPERATION = HResult(MAKE_D3DHRESULT_R or 2075);
+ {$EXTERNALSYM D3DERR_UNSUPPORTEDALPHAOPERATION}
+ D3DERR_UNSUPPORTEDALPHAARG = HResult(MAKE_D3DHRESULT_R or 2076);
+ {$EXTERNALSYM D3DERR_UNSUPPORTEDALPHAARG}
+ D3DERR_TOOMANYOPERATIONS = HResult(MAKE_D3DHRESULT_R or 2077);
+ {$EXTERNALSYM D3DERR_TOOMANYOPERATIONS}
+ D3DERR_CONFLICTINGTEXTUREFILTER = HResult(MAKE_D3DHRESULT_R or 2078);
+ {$EXTERNALSYM D3DERR_CONFLICTINGTEXTUREFILTER}
+ D3DERR_UNSUPPORTEDFACTORVALUE = HResult(MAKE_D3DHRESULT_R or 2079);
+ {$EXTERNALSYM D3DERR_UNSUPPORTEDFACTORVALUE}
+ D3DERR_CONFLICTINGRENDERSTATE = HResult(MAKE_D3DHRESULT_R or 2081);
+ {$EXTERNALSYM D3DERR_CONFLICTINGRENDERSTATE}
+ D3DERR_UNSUPPORTEDTEXTUREFILTER = HResult(MAKE_D3DHRESULT_R or 2082);
+ {$EXTERNALSYM D3DERR_UNSUPPORTEDTEXTUREFILTER}
+ D3DERR_CONFLICTINGTEXTUREPALETTE = HResult(MAKE_D3DHRESULT_R or 2086);
+ {$EXTERNALSYM D3DERR_CONFLICTINGTEXTUREPALETTE}
+ D3DERR_DRIVERINTERNALERROR = HResult(MAKE_D3DHRESULT_R or 2087);
+ {$EXTERNALSYM D3DERR_DRIVERINTERNALERROR}
+
+ D3DERR_NOTFOUND = HResult(MAKE_D3DHRESULT_R or 2150);
+ {$EXTERNALSYM D3DERR_NOTFOUND}
+ D3DERR_MOREDATA = HResult(MAKE_D3DHRESULT_R or 2151);
+ {$EXTERNALSYM D3DERR_MOREDATA}
+ D3DERR_DEVICELOST = HResult(MAKE_D3DHRESULT_R or 2152);
+ {$EXTERNALSYM D3DERR_DEVICELOST}
+ D3DERR_DEVICENOTRESET = HResult(MAKE_D3DHRESULT_R or 2153);
+ {$EXTERNALSYM D3DERR_DEVICENOTRESET}
+ D3DERR_NOTAVAILABLE = HResult(MAKE_D3DHRESULT_R or 2154);
+ {$EXTERNALSYM D3DERR_NOTAVAILABLE}
+ D3DERR_OUTOFVIDEOMEMORY = HResult(MAKE_D3DHRESULT_R or 380);
+ {$EXTERNALSYM D3DERR_OUTOFVIDEOMEMORY}
+ D3DERR_INVALIDDEVICE = HResult(MAKE_D3DHRESULT_R or 2155);
+ {$EXTERNALSYM D3DERR_INVALIDDEVICE}
+ D3DERR_INVALIDCALL = HResult(MAKE_D3DHRESULT_R or 2156);
+ {$EXTERNALSYM D3DERR_INVALIDCALL}
+ D3DERR_DRIVERINVALIDCALL = HResult(MAKE_D3DHRESULT_R or 2157);
+ {$EXTERNALSYM D3DERR_DRIVERINVALIDCALL}
+ D3DERR_WASSTILLDRAWING = HResult(MAKE_D3DHRESULT_R or 540);
+ {$EXTERNALSYM D3DERR_WASSTILLDRAWING}
+ D3DOK_NOAUTOGEN = HResult(MAKE_D3DSTATUS_R or 2159);
+ {$EXTERNALSYM D3DOK_NOAUTOGEN}
+
+
+
+(*
+ * DLL Function for creating a Direct3D9 object. This object supports
+ * enumeration and allows the creation of Direct3DDevice9 objects.
+ * Pass the value of the constant D3D_SDK_VERSION to this function, so
+ * that the run-time can validate that your application was compiled
+ * against the right headers.
+ *)
+
+
+function Direct3D9Loaded: Boolean;
+function LoadDirect3D9: Boolean;
+function UnLoadDirect3D9: Boolean;
+
+// Due to the way Object Pascal handles functions resulting in 'native' interface
+// pointer we should declare result not as interface but as usial pointer
+
+{$IFDEF DIRECT3D9_DYNAMIC_LINK}
+type
+ TDirect3DCreate9 = function (SDKVersion: LongWord): Pointer; stdcall;
+
+var
+ _Direct3DCreate9: TDirect3DCreate9 = nil;
+
+{$ELSE}
+function _Direct3DCreate9(SDKVersion: LongWord): Pointer; stdcall;
+{$ENDIF}
+
+function Direct3DCreate9(SDKVersion: LongWord): IDirect3D9; stdcall;
+{$EXTERNALSYM Direct3DCreate9}
+
+
+//********************************************************************
+// Introduced types for compatibility with non-Borland compliant translation
+// by Ampaze (Tim Baumgarten) from http://www.crazyentertainment.net
+type
+ PD3DAdapter_Identifier9 = PD3DAdapterIdentifier9;
+ PD3DDevice_Creation_Parameters = PD3DDeviceCreationParameters;
+ PD3DDevInfo_D3DVertexStats = PD3DDevInfoD3DVertexStats;
+ PD3DDevInfo_ResourceManager = PD3DDevInfoResourceManager;
+ PD3DDevInfo_VCache = PD3DDevInfoVCache;
+ PD3DIndexBuffer_Desc = PD3DIndexBufferDesc;
+ PD3DLocked_Box = PD3DLockedBox;
+ PD3DLocked_Rect = PD3DLockedRect;
+ PD3DPresent_Parameters = PD3DPresentParameters;
+ PD3DRaster_Status = PD3DRasterStatus;
+ PD3DRectPatch_Info = PD3DRectPatchInfo;
+ PD3DSurface_Desc = PD3DSurfaceDesc;
+ PD3DTriPatch_Info = PD3DTriPatchInfo;
+ PD3DVertexBuffer_Desc = PD3DVertexBufferDesc;
+ PD3DVolume_Desc = PD3DVolumeDesc;
+
+ TD3DAdapter_Identifier9 = TD3DAdapterIdentifier9;
+ TD3DBackBuffer_Type = TD3DBackBufferType;
+ TD3DCubeMap_Faces = TD3DCubeMapFaces;
+ TD3DDevice_Creation_Parameters = TD3DDeviceCreationParameters;
+ TD3DDevInfo_D3DVertexStats = TD3DDevInfoD3DVertexStats;
+ TD3DDevInfo_ResourceManager = TD3DDevInfoResourceManager;
+ TD3DDevInfo_VCache = TD3DDevInfoVCache;
+ TD3DIndexBuffer_Desc = TD3DIndexBufferDesc;
+ TD3DLocked_Box = TD3DLockedBox;
+ TD3DLocked_Rect = TD3DLockedRect;
+ TD3DMultiSample_Type = TD3DMultiSampleType;
+ TD3DPresent_Parameters = TD3DPresentParameters;
+ TD3DRaster_Status = TD3DRasterStatus;
+ TD3DRectPatch_Info = TD3DRectPatchInfo;
+ TD3DSampler_Texture_Type = TD3DSamplerTextureType;
+ TD3DShader_AddressMode_Type = TD3DShaderAddressModeType;
+ TD3DShader_Comparison = TD3DShaderComparison;
+ TD3DShader_Instruction_Opcode_Type = TD3DShaderInstructionOpcodeType;
+ TD3DShader_MiscType_Offsets = TD3DShaderMiscTypeOffsets;
+ TD3DShader_Param_Register_Type = TD3DShaderParamRegisterType;
+ TD3DShader_Param_SRCMod_Type = TD3DShaderParamSRCModType;
+ TD3DSurface_Desc = TD3DSurfaceDesc;
+ TD3DTriPatch_Info = TD3DTriPatchInfo;
+ TD3DVertexBuffer_Desc = TD3DVertexBufferDesc;
+ TD3DVolume_Desc = TD3DVolumeDesc;
+ TD3DVS_AddressMode_Type = TD3DVSAddressModeType;
+ TD3DVS_RastOut_Offsets = TD3DVSRastOutOffsets;
+
+
+implementation
+
+(*==========================================================================;
+ * File: d3d9types.h
+ * Content: Direct3D capabilities include file
+ ***************************************************************************)
+
+// #define D3DCOLOR_ARGB(a,r,g,b) \
+// ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
+function D3DCOLOR_ARGB(a,r,g,b: DWord): TD3DColor;
+begin
+ Result := (a shl 24) or (r shl 16) or (g shl 8) or b;
+end;
+
+// #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
+function D3DCOLOR_RGBA(r,g,b,a: DWord): TD3DColor;
+begin
+ Result := (a shl 24) or (r shl 16) or (g shl 8) or b;
+end;
+
+// #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
+function D3DCOLOR_XRGB(r,g,b: DWord): TD3DColor;
+begin
+ Result := DWORD($FF shl 24) or (r shl 16) or (g shl 8) or b;
+end;
+
+// #define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xff,y,u,v)
+function D3DCOLOR_XYUV(y,u,v: DWord): TD3DColor;
+begin
+ Result := DWORD($FF shl 24) or (y shl 16) or (u shl 8) or v;
+end;
+
+// #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
+function D3DCOLOR_AYUV(a,y,u,v: DWord): TD3DColor;
+begin
+ Result := (a shl 24) or (y shl 16) or (u shl 8) or v;
+end;
+
+// #define D3DCOLOR_COLORVALUE(r,g,b,a) \
+// D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
+function D3DCOLOR_COLORVALUE(r,g,b,a: Single): TD3DColor;
+begin
+ Result := (round(a * 255) shl 24) or
+ (round(r * 255) shl 16) or
+ (round(g * 255) shl 8) or
+ (round(b * 255));
+end;
+
+// #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
+function D3DTS_WORLDMATRIX(index: Byte): TD3DTransformStateType;
+begin
+ Result:= TD3DTransformStateType(index + 256);
+end;
+
+//#define D3DPS_VERSION(_Major,_Minor) (0xFFFF0000|((_Major)<<8)|(_Minor))
+function D3DPS_VERSION(_Major, _Minor : Cardinal) : Cardinal;
+begin
+ Result:= $FFFF0000 or (_Major shl 8 ) or _Minor;
+end;
+
+//#define D3DVS_VERSION(_Major,_Minor) (0xFFFE0000|((_Major)<<8)|(_Minor))
+function D3DVS_VERSION(_Major, _Minor : Cardinal) : Cardinal;
+begin
+ Result:= $FFFE0000 or (_Major shl 8 ) or _Minor;
+end;
+
+//#define D3DSHADER_VERSION_MAJOR(_Version) (((_Version)>>8)&0xFF)
+function D3DSHADER_VERSION_MAJOR(_Version : Cardinal) : Cardinal;
+begin
+ Result:= (_Version shr 8 ) and $FF;
+end;
+
+//#define D3DSHADER_VERSION_MINOR(_Version) (((_Version)>>0)&0xFF)
+function D3DSHADER_VERSION_MINOR(_Version : Cardinal) : Cardinal;
+begin
+ Result:= (_Version shr 0) and $FF;
+end;
+
+//#define D3DSHADER_COMMENT(_DWordSize) \
+// ((((_DWordSize)<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT)
+function D3DSHADER_COMMENT(_DWordSize: DWord) : DWord;
+begin
+ Result:= ((_DWordSize shl D3DSI_COMMENTSIZE_SHIFT) and D3DSI_COMMENTSIZE_MASK) or D3DSIO_COMMENT;
+end;
+
+//#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
+function D3DFVF_TEXCOORDSIZE3(CoordIndex: DWord): DWord;
+begin
+ Result:= D3DFVF_TEXTUREFORMAT3 shl (CoordIndex * 2 + 16)
+end;
+
+//#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
+function D3DFVF_TEXCOORDSIZE2(CoordIndex: DWord): DWord;
+begin
+ Result:= D3DFVF_TEXTUREFORMAT2;
+end;
+
+//#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
+function D3DFVF_TEXCOORDSIZE4(CoordIndex: DWord): DWord;
+begin
+ Result:= D3DFVF_TEXTUREFORMAT4 shl (CoordIndex * 2 + 16)
+end;
+
+//#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
+function D3DFVF_TEXCOORDSIZE1(CoordIndex: DWord): DWord;
+begin
+ Result:= D3DFVF_TEXTUREFORMAT1 shl (CoordIndex * 2 + 16)
+end;
+
+//#ifndef MAKEFOURCC
+// #define MAKEFOURCC(ch0, ch1, ch2, ch3) \
+// ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
+// ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
+//#endif /* defined(MAKEFOURCC) */
+function MAKEFOURCC(ch0, ch1, ch2, ch3: Char): DWord;
+begin
+ Result:= Byte(ch0) or (Byte(ch1) shl 8) or (Byte(ch2) shl 16) or (Byte(ch3) shl 24 );
+end;
+
+(*==========================================================================;
+ * File: d3d9.h
+ * Content: Direct3D include file
+ ****************************************************************************)
+
+//#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
+function MAKE_D3DHRESULT(Code: DWord): DWord;
+begin
+ Result:= DWord((1 shl 31) or (_FACD3D shl 16)) or Code;
+end;
+
+//#define MAKE_D3DSTATUS( code ) MAKE_HRESULT( 0, _FACD3D, code )
+function MAKE_D3DSTATUS(Code: DWord): DWord;
+begin
+ Result:= DWord((0 shl 31) or (_FACD3D shl 16)) or Code;
+end;
+
+const
+ Direct3D9dll = 'd3d9.dll';
+
+{$IFDEF DIRECT3D9_DYNAMIC_LINK}
+var
+ Direct3D9Lib: THandle = 0;
+
+function Direct3D9Loaded: Boolean;
+begin
+ Result:= Direct3D9Lib <> 0;
+end;
+
+function UnLoadDirect3D9: Boolean;
+begin
+ Result:= True;
+ if Direct3D9Loaded then
+ begin
+ Result:= FreeLibrary(Direct3D9Lib);
+ _Direct3DCreate9:= nil;
+ Direct3D9Lib:= 0;
+ end;
+end;
+
+function LoadDirect3D9: Boolean;
+const
+ ProcName = 'Direct3DCreate9';
+begin
+ Result:= Direct3D9Loaded;
+ if (not Result) then
+ begin
+ Direct3D9Lib:= LoadLibrary(Direct3D9dll);
+ if Direct3D9Loaded then
+ begin
+ _Direct3DCreate9:= GetProcAddress(Direct3D9Lib, ProcName);
+ Result:= Assigned(_Direct3DCreate9);
+ if not Result then UnLoadDirect3D9;
+ end;
+ end;
+end;
+{$ELSE}
+function Direct3D9Loaded: Boolean;
+begin // Stub function for static linking
+ Result:= True;
+end;
+
+function UnLoadDirect3D9: Boolean;
+begin // Stub function for static linking
+ Result:= True; // should emulate "normal" behaviour
+end;
+
+function LoadDirect3D9: Boolean;
+begin // Stub function for static linking
+ Result:= True;
+end;
+
+function _Direct3DCreate9(SDKVersion: LongWord): Pointer; external Direct3D9dll name 'Direct3DCreate9';
+{$ENDIF}
+
+function Direct3DCreate9(SDKVersion: LongWord): IDirect3D9;
+begin
+{$IFDEF DIRECT3D9_DYNAMIC_LINK}
+{$IFDEF DIRECT3D9_DYNAMIC_LINK_EXPLICIT}
+ LoadDirect3D9;
+
+{$ENDIF}
+{$ENDIF}
+ Result:= IDirect3D9(_Direct3DCreate9(SDKVersion));
+ if Assigned(Result) then Result._Release; // Delphi autoincrement reference count
+end;
+
+{$IFDEF DIRECT3D9_DYNAMIC_LINK}
+initialization
+{$IFNDEF DIRECT3D9_DYNAMIC_LINK_EXPLICIT}
+ LoadDirect3D9;
+{$ENDIF}
+finalization
+ UnLoadDirect3D9;
+{$ENDIF}
+end.
+