aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/lib/DSPack/DirectX9/DX7toDX8.pas
diff options
context:
space:
mode:
Diffstat (limited to 'Game/Code/lib/DSPack/DirectX9/DX7toDX8.pas')
-rw-r--r--Game/Code/lib/DSPack/DirectX9/DX7toDX8.pas261
1 files changed, 261 insertions, 0 deletions
diff --git a/Game/Code/lib/DSPack/DirectX9/DX7toDX8.pas b/Game/Code/lib/DSPack/DirectX9/DX7toDX8.pas
new file mode 100644
index 00000000..42068756
--- /dev/null
+++ b/Game/Code/lib/DSPack/DirectX9/DX7toDX8.pas
@@ -0,0 +1,261 @@
+{******************************************************************************}
+{* *}
+{* Copyright (C) 1999 Microsoft Corporation. All Rights Reserved. *}
+{* *}
+{* File: dx7todx8.h *}
+{* Content: DX7 to DX8 Direct3D aliases to aid porting DX7 apps to DX8 *}
+{* *}
+{* Direct3D 8.x Delphi adaptation by Alexey Barkovoy *}
+{* E-Mail: clootie@reactor.ru *}
+{* *}
+{* Modified: 16-Feb-2001 *}
+{* *}
+{* Partly based upon : *}
+{* Direct3DX 7.0 Delphi adaptation by *}
+{* Arne Schäpers, e-Mail: [look at www.delphi-jedi.org/DelphiGraphics/] *}
+{* *}
+{* Lastest version can be downloaded from: *}
+{* http://clootie.narod.ru/DelphiGraphics/index.html *}
+{* http://delphi-jedi.org *}
+{* *}
+{******************************************************************************}
+{ }
+{ Obtained through: Joint Endeavour of Delphi Innovators (Project JEDI) }
+{ }
+{ The contents of this file are used with permission, subject to the Mozilla }
+{ Public License Version 1.1 (the "License"); you may not use this file except }
+{ in compliance with the License. You may obtain a copy of the License at }
+{ http://www.mozilla.org/MPL/MPL-1.1.html }
+{ }
+{ Software distributed under the License is distributed on an "AS IS" basis, }
+{ WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for }
+{ the specific language governing rights and limitations under the License. }
+{ }
+{ Alternatively, the contents of this file may be used under the terms of the }
+{ GNU Lesser General Public License (the "LGPL License"), in which case the }
+{ provisions of the LGPL License are applicable instead of those above. }
+{ If you wish to allow use of your version of this file only under the terms }
+{ of the LGPL License and not to allow others to use your version of this file }
+{ under the MPL, indicate your decision by deleting the provisions above and }
+{ replace them with the notice and other provisions required by the LGPL }
+{ License. If you do not delete the provisions above, a recipient may use }
+{ your version of this file under either the MPL or the LGPL License. }
+{ }
+{ For more information about the LGPL: http://www.gnu.org/copyleft/lesser.html }
+{ }
+{******************************************************************************}
+
+unit DX7toDX8;
+
+interface
+
+uses
+ Windows, {$I UseD3D8.inc};
+
+{$NOINCLUDE System}
+{$NOINCLUDE SysInit}
+{$NOINCLUDE Windows}
+{$NOINCLUDE Direct3D8}
+{$HPPEMIT '#include <dx7todx8.h>'}
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// d3d8types.h
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+const
+ D3DTRANSFORMSTATE_WORLD = D3DTS_WORLD;
+ {$EXTERNALSYM D3DTRANSFORMSTATE_WORLD}
+ D3DTRANSFORMSTATE_VIEW = D3DTS_VIEW;
+ {$EXTERNALSYM D3DTRANSFORMSTATE_VIEW}
+ D3DTRANSFORMSTATE_PROJECTION = D3DTS_PROJECTION;
+ {$EXTERNALSYM D3DTRANSFORMSTATE_PROJECTION}
+ D3DTRANSFORMSTATE_WORLD1 = D3DTS_WORLD1;
+ {$EXTERNALSYM D3DTRANSFORMSTATE_WORLD1}
+ D3DTRANSFORMSTATE_WORLD2 = D3DTS_WORLD2;
+ {$EXTERNALSYM D3DTRANSFORMSTATE_WORLD2}
+ D3DTRANSFORMSTATE_WORLD3 = D3DTS_WORLD3;
+ {$EXTERNALSYM D3DTRANSFORMSTATE_WORLD3}
+ D3DTRANSFORMSTATE_TEXTURE0 = D3DTS_TEXTURE0;
+ {$EXTERNALSYM D3DTRANSFORMSTATE_TEXTURE0}
+ D3DTRANSFORMSTATE_TEXTURE1 = D3DTS_TEXTURE1;
+ {$EXTERNALSYM D3DTRANSFORMSTATE_TEXTURE1}
+ D3DTRANSFORMSTATE_TEXTURE2 = D3DTS_TEXTURE2;
+ {$EXTERNALSYM D3DTRANSFORMSTATE_TEXTURE2}
+ D3DTRANSFORMSTATE_TEXTURE3 = D3DTS_TEXTURE3;
+ {$EXTERNALSYM D3DTRANSFORMSTATE_TEXTURE3}
+ D3DTRANSFORMSTATE_TEXTURE4 = D3DTS_TEXTURE4;
+ {$EXTERNALSYM D3DTRANSFORMSTATE_TEXTURE4}
+ D3DTRANSFORMSTATE_TEXTURE5 = D3DTS_TEXTURE5;
+ {$EXTERNALSYM D3DTRANSFORMSTATE_TEXTURE5}
+ D3DTRANSFORMSTATE_TEXTURE6 = D3DTS_TEXTURE6;
+ {$EXTERNALSYM D3DTRANSFORMSTATE_TEXTURE6}
+ D3DTRANSFORMSTATE_TEXTURE7 = D3DTS_TEXTURE7;
+ {$EXTERNALSYM D3DTRANSFORMSTATE_TEXTURE7}
+ D3DTRANSFORMSTATE_FORCE_DWORD = D3DTS_FORCE_DWORD;
+ {$EXTERNALSYM D3DTRANSFORMSTATE_FORCE_DWORD}
+
+ D3DRENDERSTATE_ZENABLE = D3DRS_ZENABLE;
+ {$EXTERNALSYM D3DRENDERSTATE_ZENABLE}
+ D3DRENDERSTATE_FILLMODE = D3DRS_FILLMODE;
+ {$EXTERNALSYM D3DRENDERSTATE_FILLMODE}
+ D3DRENDERSTATE_SHADEMODE = D3DRS_SHADEMODE;
+ {$EXTERNALSYM D3DRENDERSTATE_SHADEMODE}
+ D3DRENDERSTATE_LINEPATTERN = D3DRS_LINEPATTERN;
+ {$EXTERNALSYM D3DRENDERSTATE_LINEPATTERN}
+ D3DRENDERSTATE_ZWRITEENABLE = D3DRS_ZWRITEENABLE;
+ {$EXTERNALSYM D3DRENDERSTATE_ZWRITEENABLE}
+ D3DRENDERSTATE_ALPHATESTENABLE = D3DRS_ALPHATESTENABLE;
+ {$EXTERNALSYM D3DRENDERSTATE_ALPHATESTENABLE}
+ D3DRENDERSTATE_LASTPIXEL = D3DRS_LASTPIXEL;
+ {$EXTERNALSYM D3DRENDERSTATE_LASTPIXEL}
+ D3DRENDERSTATE_SRCBLEND = D3DRS_SRCBLEND;
+ {$EXTERNALSYM D3DRENDERSTATE_SRCBLEND}
+ D3DRENDERSTATE_DESTBLEND = D3DRS_DESTBLEND;
+ {$EXTERNALSYM D3DRENDERSTATE_DESTBLEND}
+ D3DRENDERSTATE_CULLMODE = D3DRS_CULLMODE;
+ {$EXTERNALSYM D3DRENDERSTATE_CULLMODE}
+ D3DRENDERSTATE_ZFUNC = D3DRS_ZFUNC;
+ {$EXTERNALSYM D3DRENDERSTATE_ZFUNC}
+ D3DRENDERSTATE_ALPHAREF = D3DRS_ALPHAREF;
+ {$EXTERNALSYM D3DRENDERSTATE_ALPHAREF}
+ D3DRENDERSTATE_ALPHAFUNC = D3DRS_ALPHAFUNC;
+ {$EXTERNALSYM D3DRENDERSTATE_ALPHAFUNC}
+ D3DRENDERSTATE_DITHERENABLE = D3DRS_DITHERENABLE;
+ {$EXTERNALSYM D3DRENDERSTATE_DITHERENABLE}
+ D3DRENDERSTATE_ALPHABLENDENABLE = D3DRS_ALPHABLENDENABLE;
+ {$EXTERNALSYM D3DRENDERSTATE_ALPHABLENDENABLE}
+ D3DRENDERSTATE_FOGENABLE = D3DRS_FOGENABLE;
+ {$EXTERNALSYM D3DRENDERSTATE_FOGENABLE}
+ D3DRENDERSTATE_SPECULARENABLE = D3DRS_SPECULARENABLE;
+ {$EXTERNALSYM D3DRENDERSTATE_SPECULARENABLE}
+ D3DRENDERSTATE_ZVISIBLE = D3DRS_ZVISIBLE;
+ {$EXTERNALSYM D3DRENDERSTATE_ZVISIBLE}
+ D3DRENDERSTATE_FOGCOLOR = D3DRS_FOGCOLOR;
+ {$EXTERNALSYM D3DRENDERSTATE_FOGCOLOR}
+ D3DRENDERSTATE_FOGTABLEMODE = D3DRS_FOGTABLEMODE;
+ {$EXTERNALSYM D3DRENDERSTATE_FOGTABLEMODE}
+ D3DRENDERSTATE_FOGSTART = D3DRS_FOGSTART;
+ {$EXTERNALSYM D3DRENDERSTATE_FOGSTART}
+ D3DRENDERSTATE_FOGEND = D3DRS_FOGEND;
+ {$EXTERNALSYM D3DRENDERSTATE_FOGEND}
+ D3DRENDERSTATE_FOGDENSITY = D3DRS_FOGDENSITY;
+ {$EXTERNALSYM D3DRENDERSTATE_FOGDENSITY}
+ D3DRENDERSTATE_EDGEANTIALIAS = D3DRS_EDGEANTIALIAS;
+ {$EXTERNALSYM D3DRENDERSTATE_EDGEANTIALIAS}
+ D3DRENDERSTATE_ZBIAS = D3DRS_ZBIAS;
+ {$EXTERNALSYM D3DRENDERSTATE_ZBIAS}
+ D3DRENDERSTATE_RANGEFOGENABLE = D3DRS_RANGEFOGENABLE;
+ {$EXTERNALSYM D3DRENDERSTATE_RANGEFOGENABLE}
+ D3DRENDERSTATE_STENCILENABLE = D3DRS_STENCILENABLE;
+ {$EXTERNALSYM D3DRENDERSTATE_STENCILENABLE}
+ D3DRENDERSTATE_STENCILFAIL = D3DRS_STENCILFAIL;
+ {$EXTERNALSYM D3DRENDERSTATE_STENCILFAIL}
+ D3DRENDERSTATE_STENCILZFAIL = D3DRS_STENCILZFAIL;
+ {$EXTERNALSYM D3DRENDERSTATE_STENCILZFAIL}
+ D3DRENDERSTATE_STENCILPASS = D3DRS_STENCILPASS;
+ {$EXTERNALSYM D3DRENDERSTATE_STENCILPASS}
+ D3DRENDERSTATE_STENCILFUNC = D3DRS_STENCILFUNC;
+ {$EXTERNALSYM D3DRENDERSTATE_STENCILFUNC}
+ D3DRENDERSTATE_STENCILREF = D3DRS_STENCILREF;
+ {$EXTERNALSYM D3DRENDERSTATE_STENCILREF}
+ D3DRENDERSTATE_STENCILMASK = D3DRS_STENCILMASK;
+ {$EXTERNALSYM D3DRENDERSTATE_STENCILMASK}
+ D3DRENDERSTATE_STENCILWRITEMASK = D3DRS_STENCILWRITEMASK;
+ {$EXTERNALSYM D3DRENDERSTATE_STENCILWRITEMASK}
+ D3DRENDERSTATE_TEXTUREFACTOR = D3DRS_TEXTUREFACTOR;
+ {$EXTERNALSYM D3DRENDERSTATE_TEXTUREFACTOR}
+ D3DRENDERSTATE_WRAP0 = D3DRS_WRAP0;
+ {$EXTERNALSYM D3DRENDERSTATE_WRAP0}
+ D3DRENDERSTATE_WRAP1 = D3DRS_WRAP1;
+ {$EXTERNALSYM D3DRENDERSTATE_WRAP1}
+ D3DRENDERSTATE_WRAP2 = D3DRS_WRAP2;
+ {$EXTERNALSYM D3DRENDERSTATE_WRAP2}
+ D3DRENDERSTATE_WRAP3 = D3DRS_WRAP3;
+ {$EXTERNALSYM D3DRENDERSTATE_WRAP3}
+ D3DRENDERSTATE_WRAP4 = D3DRS_WRAP4;
+ {$EXTERNALSYM D3DRENDERSTATE_WRAP4}
+ D3DRENDERSTATE_WRAP5 = D3DRS_WRAP5;
+ {$EXTERNALSYM D3DRENDERSTATE_WRAP5}
+ D3DRENDERSTATE_WRAP6 = D3DRS_WRAP6;
+ {$EXTERNALSYM D3DRENDERSTATE_WRAP6}
+ D3DRENDERSTATE_WRAP7 = D3DRS_WRAP7;
+ {$EXTERNALSYM D3DRENDERSTATE_WRAP7}
+ D3DRENDERSTATE_CLIPPING = D3DRS_CLIPPING;
+ {$EXTERNALSYM D3DRENDERSTATE_CLIPPING}
+ D3DRENDERSTATE_LIGHTING = D3DRS_LIGHTING;
+ {$EXTERNALSYM D3DRENDERSTATE_LIGHTING}
+// D3DRENDERSTATE_EXTENTS = D3DRS_EXTENTS; //BAA: Not found in SDK
+ D3DRENDERSTATE_AMBIENT = D3DRS_AMBIENT;
+ {$EXTERNALSYM D3DRENDERSTATE_AMBIENT}
+ D3DRENDERSTATE_FOGVERTEXMODE = D3DRS_FOGVERTEXMODE;
+ {$EXTERNALSYM D3DRENDERSTATE_FOGVERTEXMODE}
+ D3DRENDERSTATE_COLORVERTEX = D3DRS_COLORVERTEX;
+ {$EXTERNALSYM D3DRENDERSTATE_COLORVERTEX}
+ D3DRENDERSTATE_LOCALVIEWER = D3DRS_LOCALVIEWER;
+ {$EXTERNALSYM D3DRENDERSTATE_LOCALVIEWER}
+ D3DRENDERSTATE_NORMALIZENORMALS = D3DRS_NORMALIZENORMALS;
+ {$EXTERNALSYM D3DRENDERSTATE_NORMALIZENORMALS}
+ D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = D3DRS_DIFFUSEMATERIALSOURCE;
+ {$EXTERNALSYM D3DRENDERSTATE_DIFFUSEMATERIALSOURCE}
+ D3DRENDERSTATE_SPECULARMATERIALSOURCE = D3DRS_SPECULARMATERIALSOURCE;
+ {$EXTERNALSYM D3DRENDERSTATE_SPECULARMATERIALSOURCE}
+ D3DRENDERSTATE_AMBIENTMATERIALSOURCE = D3DRS_AMBIENTMATERIALSOURCE;
+ {$EXTERNALSYM D3DRENDERSTATE_AMBIENTMATERIALSOURCE}
+ D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = D3DRS_EMISSIVEMATERIALSOURCE;
+ {$EXTERNALSYM D3DRENDERSTATE_EMISSIVEMATERIALSOURCE}
+ D3DRENDERSTATE_VERTEXBLEND = D3DRS_VERTEXBLEND;
+ {$EXTERNALSYM D3DRENDERSTATE_VERTEXBLEND}
+ D3DRENDERSTATE_CLIPPLANEENABLE = D3DRS_CLIPPLANEENABLE;
+ {$EXTERNALSYM D3DRENDERSTATE_CLIPPLANEENABLE}
+
+//#define RGBA_MAKE D3DCOLOR_RGBA
+function RGBA_MAKE(r, g, b, a: DWORD): TD3DColor;
+{$EXTERNALSYM RGBA_MAKE}
+//#define RGB_MAKE D3DCOLOR_XRGB
+function RGB_MAKE(r, g, b: DWORD): TD3DColor;
+{$EXTERNALSYM RGB_MAKE}
+//#define D3DRGBA D3DCOLOR_COLORVALUE
+function D3DRGBA(r, g, b, a: Single): TD3DColor;
+{$EXTERNALSYM D3DRGBA}
+//#define D3DRGB(_r,_g,_b) D3DCOLOR_COLORVALUE(_r,_g,_b,1.f)
+function D3DRGB(r, g, b: Single): TD3DColor;
+{$EXTERNALSYM D3DRGB}
+
+implementation
+
+// #define RGBA_MAKE(r, g, b, a) ((TD3DColor) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
+function RGBA_MAKE(r, g, b, a: DWORD): TD3DColor;
+begin
+ Result := (a shl 24) or (r shl 16) or (g shl 8) or b;
+end;
+
+// #define RGB_MAKE(r, g, b) ((TD3DColor) (((r) << 16) | ((g) << 8) | (b)))
+function RGB_MAKE(r, g, b: DWORD): TD3DColor;
+begin
+ Result := (r shl 16) or (g shl 8) or b;
+end;
+
+// #define D3DRGBA(r, g, b, a) \
+// ( (((long)((a) * 255)) << 24) | (((long)((r) * 255)) << 16) \
+// | (((long)((g) * 255)) << 8) | (long)((b) * 255) \
+// )
+function D3DRGBA(r, g, b, a: Single): TD3DColor;
+begin
+ Result := (round(a * 255) shl 24) or (round(r * 255) shl 16)
+ or (round(g * 255) shl 8)
+ or round(b * 255);
+end;
+
+// #define D3DRGB(r, g, b) \
+// (0xff000000L | (((long)((r) * 255)) << 16) | (((long)((g) * 255)) << 8) | (long)((b) * 255))
+function D3DRGB(r, g, b: Single): TD3DColor;
+begin
+ Result := $ff000000 or (round(r * 255) shl 16)
+ or (round(g * 255) shl 8)
+ or round(b * 255);
+end;
+
+end. \ No newline at end of file