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-rw-r--r--Game/Code/UltraStar.lpr41
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diff --git a/Game/Code/UltraStar.lpr b/Game/Code/UltraStar.lpr
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-program UltraStar;
-
-{$DEFINE TRANSLATE}
-{$MODE DELPHI}
-{$I switches.inc}
-
-uses
- {$ifdef unix} // http://wiki.lazarus.freepascal.org/Multithreaded_Application_Tutorial
- cthreads, // THIS MUST be the first used unit !!
- {$endif}
- {$ifdef MSWINDOWS}
- {$ifdef LCL}
- Interfaces, // Initialize Lazarus LCL (necessary for usage of LCLIntf, etc.)
- {$endif}
- {$endif}
-
- {$I UltraStar.dpr}
-
- // ***************************************************************************
- //
- // Developers PLEASE NOTE !!!!!!!
- //
- // As of september 2007, I am working towards porting Ultrastar-DX to run
- // on Linux. I will be modifiying the source to make it compile in lazarus
- // on windows & linux and I will make sure that it compiles in delphi still
- // To help me in this endevour, please can you make a point of remembering
- // that linux is CASE SENSATIVE, and file / unit names must be as per
- // the filename exactly.
- //
- // EG : opengl12.pas must not be OpenGL in the uses cluase.
- //
- // thanks for your help...
- //
- // ***************************************************************************
-
- // Interesting stuff... :)
- // http://burningsmell.org/sdl_audioin/
-
-begin
- main();
-end.