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-rw-r--r--Game/Code/UltraStar.lpr50
1 files changed, 19 insertions, 31 deletions
diff --git a/Game/Code/UltraStar.lpr b/Game/Code/UltraStar.lpr
index 9a4c2676..36b726c7 100644
--- a/Game/Code/UltraStar.lpr
+++ b/Game/Code/UltraStar.lpr
@@ -1,31 +1,19 @@
-// ***************************************************************************
-//
-// Developers PLEASE NOTE !!!!!!!
-//
-// As of september 2007, I am working towards porting Ultrastar-DX to run
-// on Linux. I will be modifiying the source to make it compile in lazarus
-// on windows & linux and I will make sure that it compiles in delphi still
-// To help me in this endevour, please can you make a point of remembering
-// that linux is CASE SENSATIVE, and file / unit names must be as per
-// the filename exactly.
-//
-// EG : opengl12.pas must not be OpenGL in the uses cluase.
-//
-// thanks for your help...
-//
-// ***************************************************************************
-program UltraStar;
-
-{$MODE DELPHI}
-{$I switches.inc}
-
-{$IFDEF MSWINDOWS}
- {$R 'UltraStar.res' 'UltraStar.rc'}
-{$ENDIF}
-
-uses
- {$I UltraStar.dpr}
-
-begin
- main();
-end.
+// ***************************************************************************
+//
+// Developers PLEASE NOTE !!!!!!!
+//
+// As of september 2007, I am working towards porting Ultrastar-DX to run
+// on Linux. I will be modifiying the source to make it compile in lazarus
+// on windows & linux and I will make sure that it compiles in delphi still
+// To help me in this endevour, please can you make a point of remembering
+// that linux is CASE SENSATIVE, and file / unit names must be as per
+// the filename exactly.
+//
+// EG : opengl12.pas must not be OpenGL in the uses cluase.
+//
+// thanks for your help...
+//
+// ***************************************************************************
+
+{$I UltraStar.dpr}
+