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-rw-r--r--Game/Code/Screens/UScreenCredits.pas52
-rw-r--r--Game/Code/Screens/UScreenEditHeader.pas26
-rw-r--r--Game/Code/Screens/UScreenEditSub.pas8
-rw-r--r--Game/Code/Screens/UScreenOpen.pas6
-rw-r--r--Game/Code/Screens/UScreenPartyScore.pas6
-rw-r--r--Game/Code/Screens/UScreenSingModi.pas6
-rw-r--r--Game/Code/Screens/UScreenSong.pas24
-rw-r--r--Game/Code/Screens/UScreenWelcome.pas14
8 files changed, 71 insertions, 71 deletions
diff --git a/Game/Code/Screens/UScreenCredits.pas b/Game/Code/Screens/UScreenCredits.pas
index 2cf78d12..a95ef256 100644
--- a/Game/Code/Screens/UScreenCredits.pas
+++ b/Game/Code/Screens/UScreenCredits.pas
@@ -188,32 +188,32 @@ constructor TScreenCredits.Create;
begin
inherited Create;
- credits_bg_tex := Texture.LoadTexture(true, 'CRDTS_BG', 'PNG', 'Plain', 0);
- credits_bg_ovl := Texture.LoadTexture(true, 'CRDTS_OVL', 'PNG', 'Transparent', 0);
-
- credits_blindguard := Texture.LoadTexture(true, 'CRDTS_blindguard', 'PNG', 'Font Black', 0);
- credits_blindy := Texture.LoadTexture(true, 'CRDTS_blindy', 'PNG', 'Font Black', 0);
- credits_canni := Texture.LoadTexture(true, 'CRDTS_canni', 'PNG', 'Font Black', 0);
- credits_commandio := Texture.LoadTexture(true, 'CRDTS_commandio', 'PNG', 'Font Black', 0);
- credits_lazyjoker := Texture.LoadTexture(true, 'CRDTS_lazyjoker', 'PNG', 'Font Black', 0);
- credits_mog := Texture.LoadTexture(true, 'CRDTS_mog', 'PNG', 'Font Black', 0);
- credits_mota := Texture.LoadTexture(true, 'CRDTS_mota', 'PNG', 'Font Black', 0);
- credits_skillmaster := Texture.LoadTexture(true, 'CRDTS_skillmaster', 'PNG', 'Font Black', 0);
- credits_whiteshark := Texture.LoadTexture(true, 'CRDTS_whiteshark', 'PNG', 'Font Black', 0);
-
- intro_layer01 := Texture.LoadTexture(true, 'INTRO_L01', 'PNG', 'Transparent', 0);
- intro_layer02 := Texture.LoadTexture(true, 'INTRO_L02', 'PNG', 'Transparent', 0);
- intro_layer03 := Texture.LoadTexture(true, 'INTRO_L03', 'PNG', 'Transparent', 0);
- intro_layer04 := Texture.LoadTexture(true, 'INTRO_L04', 'PNG', 'Transparent', 0);
- intro_layer05 := Texture.LoadTexture(true, 'INTRO_L05', 'PNG', 'Transparent', 0);
- intro_layer06 := Texture.LoadTexture(true, 'INTRO_L06', 'PNG', 'Transparent', 0);
- intro_layer07 := Texture.LoadTexture(true, 'INTRO_L07', 'PNG', 'Transparent', 0);
- intro_layer08 := Texture.LoadTexture(true, 'INTRO_L08', 'PNG', 'Transparent', 0);
- intro_layer09 := Texture.LoadTexture(true, 'INTRO_L09', 'PNG', 'Transparent', 0);
-
- outro_bg := Texture.LoadTexture(true, 'OUTRO_BG', 'PNG', 'Plain', 0);
- outro_esc := Texture.LoadTexture(true, 'OUTRO_ESC', 'PNG', 'Transparent', 0);
- outro_exd := Texture.LoadTexture(true, 'OUTRO_EXD', 'PNG', 'Transparent', 0);
+ credits_bg_tex := Texture.LoadTexture(true, 'CRDTS_BG', 'PNG', TEXTURE_TYPE_PLAIN, 0);
+ credits_bg_ovl := Texture.LoadTexture(true, 'CRDTS_OVL', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+
+ credits_blindguard := Texture.LoadTexture(true, 'CRDTS_blindguard', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+ credits_blindy := Texture.LoadTexture(true, 'CRDTS_blindy', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+ credits_canni := Texture.LoadTexture(true, 'CRDTS_canni', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+ credits_commandio := Texture.LoadTexture(true, 'CRDTS_commandio', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+ credits_lazyjoker := Texture.LoadTexture(true, 'CRDTS_lazyjoker', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+ credits_mog := Texture.LoadTexture(true, 'CRDTS_mog', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+ credits_mota := Texture.LoadTexture(true, 'CRDTS_mota', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+ credits_skillmaster := Texture.LoadTexture(true, 'CRDTS_skillmaster', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+ credits_whiteshark := Texture.LoadTexture(true, 'CRDTS_whiteshark', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+
+ intro_layer01 := Texture.LoadTexture(true, 'INTRO_L01', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+ intro_layer02 := Texture.LoadTexture(true, 'INTRO_L02', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+ intro_layer03 := Texture.LoadTexture(true, 'INTRO_L03', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+ intro_layer04 := Texture.LoadTexture(true, 'INTRO_L04', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+ intro_layer05 := Texture.LoadTexture(true, 'INTRO_L05', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+ intro_layer06 := Texture.LoadTexture(true, 'INTRO_L06', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+ intro_layer07 := Texture.LoadTexture(true, 'INTRO_L07', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+ intro_layer08 := Texture.LoadTexture(true, 'INTRO_L08', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+ intro_layer09 := Texture.LoadTexture(true, 'INTRO_L09', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+
+ outro_bg := Texture.LoadTexture(true, 'OUTRO_BG', 'PNG', TEXTURE_TYPE_PLAIN, 0);
+ outro_esc := Texture.LoadTexture(true, 'OUTRO_ESC', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+ outro_exd := Texture.LoadTexture(true, 'OUTRO_EXD', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
CRDTS_Stage:=InitialDelay;
end;
diff --git a/Game/Code/Screens/UScreenEditHeader.pas b/Game/Code/Screens/UScreenEditHeader.pas
index f0e0a7b7..2b48de88 100644
--- a/Game/Code/Screens/UScreenEditHeader.pas
+++ b/Game/Code/Screens/UScreenEditHeader.pas
@@ -50,7 +50,7 @@ type
implementation
-uses UGraphic, UMusic, SysUtils, UFiles, USkins;
+uses UGraphic, UMusic, SysUtils, UFiles, USkins, UTexture;
function TScreenEditHeader.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
var
@@ -184,18 +184,18 @@ begin
TextGAP := AddText(340, 110 + 13*30, 0, 10, 0, 0, 0, '');
TextBPM := AddText(340, 110 + 14*30, 0, 10, 0, 0, 0, '');
- StaticTitle := AddStatic(130, 115 + 0*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
- StaticArtist := AddStatic(130, 115 + 1*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
- StaticMp3 := AddStatic(130, 115 + 2*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
- StaticBackground := AddStatic(130, 115 + 4*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
- StaticVideo := AddStatic(130, 115 + 5*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
- StaticVideoGAP := AddStatic(130, 115 + 6*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
- StaticRelative := AddStatic(130, 115 + 8*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
- StaticResolution := AddStatic(130, 115 + 9*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
- StaticNotesGAP := AddStatic(130, 115 + 10*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
- StaticStart := AddStatic(130, 115 + 12*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
- StaticGAP := AddStatic(130, 115 + 13*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
- StaticBPM := AddStatic(130, 115 + 14*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
+ StaticTitle := AddStatic(130, 115 + 0*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticArtist := AddStatic(130, 115 + 1*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticMp3 := AddStatic(130, 115 + 2*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticBackground := AddStatic(130, 115 + 4*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticVideo := AddStatic(130, 115 + 5*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticVideoGAP := AddStatic(130, 115 + 6*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticRelative := AddStatic(130, 115 + 8*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticResolution := AddStatic(130, 115 + 9*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticNotesGAP := AddStatic(130, 115 + 10*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticStart := AddStatic(130, 115 + 12*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticGAP := AddStatic(130, 115 + 13*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticBPM := AddStatic(130, 115 + 14*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
AddInteraction(iText, TextTitle);
AddInteraction(iText, TextArtist);
diff --git a/Game/Code/Screens/UScreenEditSub.pas b/Game/Code/Screens/UScreenEditSub.pas
index 51fd6ebc..743fd45d 100644
--- a/Game/Code/Screens/UScreenEditSub.pas
+++ b/Game/Code/Screens/UScreenEditSub.pas
@@ -1115,18 +1115,18 @@ begin
SetLength(Player, 1);
// linijka
- AddStatic(20, 10, 80, 30, 0, 0, 0, Skin.GetTextureFileName('ButtonF'), 'JPG', 'Font Black');
+ AddStatic(20, 10, 80, 30, 0, 0, 0, Skin.GetTextureFileName('ButtonF'), 'JPG', TEXTURE_TYPE_COLORIZED);
AddText(40, 17, 1, 6, 1, 1, 1, 'Line');
TextSentence := AddText(120, 14, 1, 8, 0, 0, 0, '0 / 0');
// Note
- AddStatic(220, 10, 80, 30, 0, 0, 0, Skin.GetTextureFileName('ButtonF'), 'JPG', 'Font Black');
+ AddStatic(220, 10, 80, 30, 0, 0, 0, Skin.GetTextureFileName('ButtonF'), 'JPG', TEXTURE_TYPE_COLORIZED);
AddText(242, 17, 1, 6, 1, 1, 1, 'Note');
TextNote := AddText(320, 14, 1, 8, 0, 0, 0, '0 / 0');
// file info
- AddStatic(150, 50, 500, 150, 0, 0, 0, Skin.GetTextureFileName('Bar'), 'JPG', 'Font Black');
- AddStatic(151, 52, 498, 146, 1, 1, 1, Skin.GetTextureFileName('Bar'), 'JPG', 'Font Black');
+ AddStatic(150, 50, 500, 150, 0, 0, 0, Skin.GetTextureFileName('MainBar'), 'JPG', TEXTURE_TYPE_COLORIZED);
+ AddStatic(151, 52, 498, 146, 1, 1, 1, Skin.GetTextureFileName('MainBar'), 'JPG', TEXTURE_TYPE_COLORIZED);
AddText(180, 65, 0, 8, 0, 0, 0, 'Title:');
AddText(180, 90, 0, 8, 0, 0, 0, 'Artist:');
AddText(180, 115, 0, 8, 0, 0, 0, 'Mp3:');
diff --git a/Game/Code/Screens/UScreenOpen.pas b/Game/Code/Screens/UScreenOpen.pas
index 3a15f26f..716f7f5f 100644
--- a/Game/Code/Screens/UScreenOpen.pas
+++ b/Game/Code/Screens/UScreenOpen.pas
@@ -106,8 +106,8 @@ end;
procedure TScreenOpen.AddBox(X, Y, W, H: real);
begin
- AddStatic(X, Y, W, H, 0, 0, 0, Skin.GetTextureFileName('Bar'), 'JPG', 'Font Black');
- AddStatic(X+2, Y+2, W-4, H-4, 1, 1, 1, Skin.GetTextureFileName('Bar'), 'JPG', 'Font Black');
+ AddStatic(X, Y, W, H, 0, 0, 0, Skin.GetTextureFileName('MainBar'), 'JPG', TEXTURE_TYPE_COLORIZED);
+ AddStatic(X+2, Y+2, W-4, H-4, 1, 1, 1, Skin.GetTextureFileName('MainBar'), 'JPG', TEXTURE_TYPE_COLORIZED);
end;
constructor TScreenOpen.Create;
@@ -115,7 +115,7 @@ begin
inherited Create;
// linijka
-{ AddStatic(20, 10, 80, 30, 0, 0, 0, 'Bar', 'JPG', 'Font Black');
+{ AddStatic(20, 10, 80, 30, 0, 0, 0, 'MainBar', 'JPG', TEXTURE_TYPE_COLORIZED);
AddText(35, 17, 1, 6, 1, 1, 1, 'Linijka');
TextSentence := AddText(120, 14, 1, 8, 0, 0, 0, '0 / 0');}
diff --git a/Game/Code/Screens/UScreenPartyScore.pas b/Game/Code/Screens/UScreenPartyScore.pas
index c1a84ee6..0c4f2c66 100644
--- a/Game/Code/Screens/UScreenPartyScore.pas
+++ b/Game/Code/Screens/UScreenPartyScore.pas
@@ -125,7 +125,7 @@ begin
DecoColor[0].B := B;
//Load Texture
- Tex := Texture.LoadTexture(pchar(Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.FirstTexture)), 'JPG', PChar(Theme.PartyScore.DecoTextures.FirstTyp), Color);
+ Tex := Texture.LoadTexture(pchar(Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.FirstTexture)), 'JPG', Theme.PartyScore.DecoTextures.FirstTyp, Color);
DecoTex[0] := Tex.TexNum;
//Get Second Color
@@ -136,7 +136,7 @@ begin
DecoColor[1].B := B;
//Load Second Texture
- Tex := Texture.LoadTexture(pchar(Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.SecondTexture)), 'JPG', PChar(Theme.PartyScore.DecoTextures.SecondTyp), Color);
+ Tex := Texture.LoadTexture(pchar(Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.SecondTexture)), 'JPG', Theme.PartyScore.DecoTextures.SecondTyp, Color);
DecoTex[1] := Tex.TexNum;
//Get Third Color
@@ -147,7 +147,7 @@ begin
DecoColor[2].B := B;
//Load Third Texture
- Tex := Texture.LoadTexture(pchar(Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.ThirdTexture)), 'JPG', PChar(Theme.PartyScore.DecoTextures.ThirdTyp), Color);
+ Tex := Texture.LoadTexture(pchar(Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.ThirdTexture)), 'JPG', Theme.PartyScore.DecoTextures.ThirdTyp, Color);
DecoTex[2] := Tex.TexNum;
end;
diff --git a/Game/Code/Screens/UScreenSingModi.pas b/Game/Code/Screens/UScreenSingModi.pas
index 5c5f8cee..9ce60864 100644
--- a/Game/Code/Screens/UScreenSingModi.pas
+++ b/Game/Code/Screens/UScreenSingModi.pas
@@ -86,7 +86,7 @@ var
CustomSounds: array of TCustomSoundEntry;
//Procedured for Plugin
-function LoadTex (const Name, Typ: PChar): TsmallTexture; stdcall;
+function LoadTex (const Name: PChar; Typ: TTextureType): TsmallTexture; stdcall;
//function Translate (const Name: PChar): PChar; stdcall;
procedure Print (const Style, Size: Byte; const X, Y: Real; const Text: PChar); stdcall; //Procedure to Print Text
function LoadSound (const Name: PChar): Cardinal; stdcall; //Procedure that loads a Custom Sound
@@ -633,7 +633,7 @@ Winner := DllMan.PluginFinish(PlayerInfo);
//DLLMan.UnLoadPlugin;
end;
-function LoadTex (const Name, Typ: PChar): TsmallTexture; stdcall;
+function LoadTex (const Name: PChar; Typ: TTextureType): TsmallTexture; stdcall;
var
Texname, EXT: String;
Tex: TTexture;
@@ -647,7 +647,7 @@ begin
else
Ext := 'BMP';
- Tex := Texture.LoadTexture(PChar(TexName), PChar(Ext), Typ, 0);
+ Tex := Texture.LoadTexture(PChar(TexName), PChar(Ext), UTexture.TTextureType(Typ), 0);
Result.TexNum := Tex.TexNum;
Result.W := Tex.W;
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
index aed13212..4afea262 100644
--- a/Game/Code/Screens/UScreenSong.pas
+++ b/Game/Code/Screens/UScreenSong.pas
@@ -198,10 +198,10 @@ var I, I2: Integer;
//Change
Text[TextCat].Text := CatSongs.Song[Cat].Artist;
//showmessage(CatSongs.Song[Cat].Path + CatSongs.Song[Cat].Cover);
- //Static[StaticCat].Texture := Texture.GetTexture(Button[Cat].Texture.Name, 'Plain', true);
+ //Static[StaticCat].Texture := Texture.GetTexture(Button[Cat].Texture.Name, TEXTURE_TYPE_PLAIN, true);
- Static[StaticCat].Texture := Texture.GetTexture(Button[Cat].Texture.Name, 'Plain', true);
- //Texture.GetTexture(Button[Cat].Texture.Name, 'Plain', false);
+ Static[StaticCat].Texture := Texture.GetTexture(Button[Cat].Texture.Name, TEXTURE_TYPE_PLAIN, true);
+ //Texture.GetTexture(Button[Cat].Texture.Name, TEXTURE_TYPE_PLAIN, false);
//Button[Cat].
//Cover
@@ -812,13 +812,13 @@ begin
CatSongs.Song[Pet].Cover := ''; // 0.5.0: if cover not found then show 'no cover'
// to - do : new Song management
if CatSongs.Song[Pet].Cover = '' then
- AddButton(300 + Pet*250, 140, 200, 200, Skin.GetTextureFileName('SongCover'), 'JPG', 'Plain', Theme.Song.Cover.Reflections)
+ AddButton(300 + Pet*250, 140, 200, 200, Skin.GetTextureFileName('SongCover'), 'JPG', TEXTURE_TYPE_PLAIN, Theme.Song.Cover.Reflections)
else begin
// cache texture if there is a need to this
if not Covers.CoverExists({CatSongs.Song[Pet].Path + }CatSongs.Song[Pet].Cover) then
begin
Texture.CreateCacheMipmap := true;
- Texture.GetTexture({CatSongs.Song[Pet].Path + }CatSongs.Song[Pet].Cover, 'Plain', true); // preloads textures and creates cache mipmap
+ Texture.GetTexture({CatSongs.Song[Pet].Path + }CatSongs.Song[Pet].Cover, TEXTURE_TYPE_PLAIN, true); // preloads textures and creates cache mipmap
Texture.CreateCacheMipmap := false;
// puts this texture to the cache file
@@ -831,7 +831,7 @@ begin
end;
// and now load it from cache file (small place for the optimization by eliminating reading it from file, but not here)
- AddButton(300 + Pet*250, 140, 200, 200,{ CatSongs.Song[Pet].Path + }CatSongs.Song[Pet].Cover, 'JPG', 'Plain', Theme.Song.Cover.Reflections);
+ AddButton(300 + Pet*250, 140, 200, 200,{ CatSongs.Song[Pet].Path + }CatSongs.Song[Pet].Cover, 'JPG', TEXTURE_TYPE_PLAIN, Theme.Song.Cover.Reflections);
end;
Texture.Limit := 1024*1024;
I := -1;
@@ -851,7 +851,7 @@ begin
begin
Log.LogError('NoCover Cover is damaged!');
try
- AddButton(300 + Pet*250, 140, 200, 200, '', 'JPG', 'Plain', Theme.Song.Cover.Reflections);
+ AddButton(300 + Pet*250, 140, 200, 200, '', 'JPG', TEXTURE_TYPE_PLAIN, Theme.Song.Cover.Reflections);
except
{$IFDEF MSWINDOWS}
Messagebox(0, PChar('No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.'), PChar(Language.Translate('US_VERSION')), MB_ICONERROR or MB_OK);
@@ -1572,9 +1572,9 @@ begin
if (CoverTime < 1) and (CoverTime + TimeSkip >= 1) then
begin
// load new texture
- Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false);
+ Texture.GetTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, false);
Button[Interaction].Texture.Alpha := 1;
- Button[Interaction].Texture2 := Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false);
+ Button[Interaction].Texture2 := Texture.GetTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, false);
Button[Interaction].Texture2.Alpha := 1;
end;
// to - do : new Song management
@@ -1662,7 +1662,7 @@ begin
end;
// Interaction -> Button, ktorego okladke przeczytamy
- // Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false); // 0.5.0: show uncached texture
+ // Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, false); // 0.5.0: show uncached texture
end;
procedure TScreenSong.SelectPrev;
@@ -1690,7 +1690,7 @@ begin
SongCurrent := SongCurrent + CatSongs.VisibleSongs;
end;
- // Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false); // 0.5.0: show uncached texture
+ // Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, false); // 0.5.0: show uncached texture
end;
end;
@@ -2079,7 +2079,7 @@ procedure TScreenSong.UnLoadDetailedCover;
begin
CoverTime := 0;
- Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', true); // 0.5.0: show cached texture
+ Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, true); // 0.5.0: show cached texture
Button[Interaction].Texture2.Alpha := 0;
if Button[Interaction].Texture.Name <> Skin.GetTextureFileName('SongCover') then
diff --git a/Game/Code/Screens/UScreenWelcome.pas b/Game/Code/Screens/UScreenWelcome.pas
index c9c10e57..11e54b8e 100644
--- a/Game/Code/Screens/UScreenWelcome.pas
+++ b/Game/Code/Screens/UScreenWelcome.pas
@@ -20,7 +20,7 @@ type
implementation
-uses UGraphic, UTime, USkins;
+uses UGraphic, UTime, USkins, UTexture;
function TScreenWelcome.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
@@ -44,12 +44,12 @@ end;
constructor TScreenWelcome.Create;
begin
inherited Create;
- AddStatic(-10, -10, 0, 0, 1, 1, 1, Skin.GetTextureFileName('ButtonAlt') , 'JPG', 'Transparent');
- AddStatic(-500, 440, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), 'JPG', 'Font Black');
- AddStatic(-500, 472, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), 'JPG', 'Font Black');
- AddStatic(-500, 504, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), 'JPG', 'Font Black');
- AddStatic(-500, 536, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), 'JPG', 'Font Black');
- AddStatic(-500, 568, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), 'JPG', 'Font Black');
+ AddStatic(-10, -10, 0, 0, 1, 1, 1, Skin.GetTextureFileName('ButtonAlt') , 'JPG', TEXTURE_TYPE_TRANSPARENT);
+ AddStatic(-500, 440, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), 'JPG', TEXTURE_TYPE_COLORIZED);
+ AddStatic(-500, 472, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), 'JPG', TEXTURE_TYPE_COLORIZED);
+ AddStatic(-500, 504, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), 'JPG', TEXTURE_TYPE_COLORIZED);
+ AddStatic(-500, 536, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), 'JPG', TEXTURE_TYPE_COLORIZED);
+ AddStatic(-500, 568, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), 'JPG', TEXTURE_TYPE_COLORIZED);
Animation := 0;
Fadeout := false;
end;