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-rw-r--r--Game/Code/Screens/UScreenOptions.pas2
-rw-r--r--Game/Code/Screens/UScreenOptionsGraphics.pas6
2 files changed, 5 insertions, 3 deletions
diff --git a/Game/Code/Screens/UScreenOptions.pas b/Game/Code/Screens/UScreenOptions.pas
index 2a8d0d9a..0fffedac 100644
--- a/Game/Code/Screens/UScreenOptions.pas
+++ b/Game/Code/Screens/UScreenOptions.pas
@@ -232,6 +232,8 @@ begin
Button[3].Texture.ScaleW := Progress;
Button[4].Texture.ScaleW := Progress;
Button[5].Texture.ScaleW := Progress;
+ Button[6].Texture.ScaleW := Progress;
+ Button[7].Texture.ScaleW := Progress;
end;
end.
diff --git a/Game/Code/Screens/UScreenOptionsGraphics.pas b/Game/Code/Screens/UScreenOptionsGraphics.pas
index 4befb092..6152c9c0 100644
--- a/Game/Code/Screens/UScreenOptionsGraphics.pas
+++ b/Game/Code/Screens/UScreenOptionsGraphics.pas
@@ -38,7 +38,7 @@ begin
{ if SelInteraction <= 1 then begin
Restart := true;
end;}
- if SelInteraction = 6 then begin
+ if SelInteraction = 5 then begin
Ini.Save;
Music.PlayBack;
FadeTo(@ScreenOptions);
@@ -50,14 +50,14 @@ begin
InteractPrev;
SDLK_RIGHT:
begin
- if (SelInteraction >= 0) and (SelInteraction <= 5) then begin
+ if (SelInteraction >= 0) and (SelInteraction <= 4) then begin
Music.PlayOption;
InteractInc;
end;
end;
SDLK_LEFT:
begin
- if (SelInteraction >= 0) and (SelInteraction <= 5) then begin
+ if (SelInteraction >= 0) and (SelInteraction <= 4) then begin
Music.PlayOption;
InteractDec;
end;