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-rw-r--r--Game/Code/Screens/UScreenSing.pas2615
-rw-r--r--Game/Code/Screens/UScreenSong.pas37
2 files changed, 1335 insertions, 1317 deletions
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index 391fdccf..9e43f31f 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -1,1300 +1,1315 @@
-unit UScreenSing;
-
-interface
-
-{$I switches.inc}
-
-{$IFDEF FPC}
- {$MODE DELPHI}
-{$ENDIF}
-
-
-uses UMenu,
- UMusic,
- SDL,
- SysUtils,
- UFiles,
- UTime,
- USongs,
- UIni,
- ULog,
- UTexture,
- ULyrics,
- TextGL,
- OpenGL12,
- {$IFDEF useBASS}
- bass,
- {$ENDIF}
- UThemes,
- ULCD,
- UGraphicClasses,
- UVideo,
- USingScores;
-
-type
- TScreenSing = class(TMenu)
- protected
- paused: boolean; //Pause Mod
- PauseTime: Real;
- NumEmptySentences: integer;
- public
- //TextTime: integer;
-
- //TimeBar mod
- StaticTimeProgress: integer;
- TextTimeText: integer;
- //eoa TimeBar mod
-
- StaticP1: integer;
- TextP1: integer;
- {StaticP1ScoreBG: integer;
- TextP1Score: integer;}
-
- {//moveable singbar mod
- StaticP1SingBar: integer;
- StaticP1ThreePSingBar: integer;
- StaticP1TwoPSingBar: integer;
- StaticP2RSingBar: integer;
- StaticP2MSingBar: integer;
- StaticP3SingBar: integer;
- //eoa moveable singbar }
-
- //Added for ps3 skin
- //shown when game is in 2/4 player modus
- StaticP1TwoP: integer;
- TextP1TwoP: integer;
-
- {StaticP1TwoPScoreBG: integer;
- TextP1TwoPScore: integer;}
- //shown when game is in 3/6 player modus
- StaticP1ThreeP: integer;
- TextP1ThreeP: integer;
-
- {TextP1ThreePScore: integer;
- StaticP1ThreePScoreBG: integer; }
- //eoa
-
- StaticP2R: integer;
- TextP2R: integer;
-
- {StaticP2RScoreBG: integer;
- TextP2RScore: integer;}
-
- StaticP2M: integer;
- TextP2M: integer;
-
- {StaticP2MScoreBG: integer;
- TextP2MScore: integer; }
-
- StaticP3R: integer;
- TextP3R: integer;
-
- {StaticP3RScoreBG: integer;
- TextP3RScore: integer;}
-
- Tex_Background: TTexture;
- FadeOut: boolean;
-// LyricMain: TLyric;
-// LyricSub: TLyric;
- Lyrics: TLyricEngine;
-
- //Score Manager:
- Scores: TSingScores;
-
- constructor Create; override;
- procedure onShow; override;
- procedure onShowFinish; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
- function Draw: boolean; override;
- procedure Finish; virtual;
- procedure UpdateLCD;
- procedure Pause; //Pause Mod(Toggles Pause)
-
- //OnSentenceEnd for LineBonus + Singbar
- procedure onSentenceEnd(S: Cardinal);
- //OnSentenceChange (for Golden Notes)
- procedure onSentenceChange(S: Cardinal);
- end;
-
-implementation
-uses UGraphic, UDraw, UMain, Classes, URecord, ULanguage, math;
-
-// Method for input parsing. If False is returned, GetNextWindow
-// should be checked to know the next window to load;
-function TScreenSing.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
-begin
- Result := true;
- If (PressedDown) Then
- begin // Key Down
- case PressedKey of
- SDLK_Q:
- begin
- //When not ask before Exit then Finish now
- if (Ini.AskbeforeDel <> 1) then
- Finish
- //else just Pause and let the Popup make the Work
- else if not paused then
- Pause;
-
- Result := false;
- end;
-
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- //Record Sound Hack:
- //Sound[0].BufferLong
-
- Finish;
- Music.PlayBack;
- FadeTo(@ScreenScore);
- end;
-
- SDLK_P://Pause Mod
- begin
- Pause;
- end;
-
- SDLK_RETURN:
- begin
- end;
-
- // Up and Down could be done at the same time,
- // but I don't want to declare variables inside
- // functions like this one, called so many times
- SDLK_DOWN :
- begin
- end;
- SDLK_UP :
- begin
- end;
- end;
- end;
-end;
-
-//Pause Mod
-procedure TScreenSing.Pause;
-begin
- if not paused then //Pause einschalten
- begin
- // pause Time
- PauseTime := Czas.Teraz;
- Paused := true;
-
- // pause Music
- Music.Pause;
-
- // pause Video
- if (AktSong.Video <> '') and FileExists(AktSong.Path + AktSong.Video) then
- FFmpegTogglePause;
- end
- else //Pause ausschalten
- begin
- Czas.Teraz := PauseTime; //Position of Notes
-
- // Position of Music
- Music.MoveTo (PauseTime);
- // Play Music
- Music.Play;
-
- // Video
- if (AktSong.Video <> '') and FileExists(AktSong.Path + AktSong.Video) then
- FFmpegTogglePause;
- //SkipSmpeg(PauseTime);
-
- Paused := false;
- end;
-end;
-//Pause Mod End
-
-constructor TScreenSing.Create;
-var
- I: integer;
- P: integer;
-begin
- inherited Create;
-
- //Create Score Class
- Scores := TSingScores.Create;
- Scores.LoadfromTheme;
-
- LoadFromTheme(Theme.Sing);
-
- //TimeBar
- StaticTimeProgress := AddStatic(Theme.Sing.StaticTimeProgress);
- TextTimeText := AddText(Theme.Sing.TextTimeText);
-
-// 1 player | P1
- StaticP1 := AddStatic(Theme.Sing.StaticP1);
- TextP1 := AddText(Theme.Sing.TextP1);
-
- {StaticP1ScoreBG := AddStatic(Theme.Sing.StaticP1ScoreBG);
- TextP1Score := AddText(Theme.Sing.TextP1Score);
- StaticP1SingBar := AddStatic(Theme.Sing.StaticP1SingBar);}
-
-// 2 or 4 players | P1
- StaticP1TwoP := AddStatic(Theme.Sing.StaticP1TwoP);
- TextP1TwoP := AddText(Theme.Sing.TextP1TwoP);
-
- {StaticP1TwoPScoreBG := AddStatic(Theme.Sing.StaticP1TwoPScoreBG);
- TextP1TwoPScore := AddText(Theme.Sing.TextP1TwoPScore);
- StaticP1TwoPSingBar := AddStatic(Theme.Sing.StaticP2RSingBar);}
-
- // | P2
- StaticP2R := AddStatic(Theme.Sing.StaticP2R);
- TextP2R := AddText(Theme.Sing.TextP2R);
-
- {StaticP2RScoreBG := AddStatic(Theme.Sing.StaticP2RScoreBG);
- TextP2RScore := AddText(Theme.Sing.TextP2RScore);
- StaticP2RSingBar := AddStatic(Theme.Sing.StaticP2RSingBar); }
-
-// 3 or 6 players | P1
- StaticP1ThreeP := AddStatic(Theme.Sing.StaticP1ThreeP);
- TextP1ThreeP := AddText(Theme.Sing.TextP1ThreeP);
-
- {StaticP1ThreePScoreBG := AddStatic(Theme.Sing.StaticP1ThreePScoreBG);
- TextP1ThreePScore := AddText(Theme.Sing.TextP1ThreePScore);
- StaticP1ThreePSingBar := AddStatic(Theme.Sing.StaticP1ThreePSingBar);}
-
- // | P2
- StaticP2M := AddStatic(Theme.Sing.StaticP2M);
- TextP2M := AddText(Theme.Sing.TextP2M);
-
- {StaticP2MScoreBG := AddStatic(Theme.Sing.StaticP2MScoreBG);
- TextP2MScore := AddText(Theme.Sing.TextP2MScore);
- StaticP2MSingBar := AddStatic(Theme.Sing.StaticP2MSingBar);}
-
- // | P3
- StaticP3R := AddStatic(Theme.Sing.StaticP3R);
- TextP3R := AddText(Theme.Sing.TextP3R);
-
- {StaticP3RScoreBG := AddStatic(Theme.Sing.StaticP3RScoreBG);
- TextP3RScore := AddText(Theme.Sing.TextP3RScore);
- StaticP3SingBar := AddStatic(Theme.Sing.StaticP3SingBar);}
-
- if ScreenAct = 2 then begin
- // katze und affe
-
- end;
-
- Lyrics := TLyricEngine.Create(80,Skin_LyricsT,640,12,80,Skin_LyricsT+36,640,12);
-
- UVideo.Init;
-end;
-
-procedure TScreenSing.onShow;
-var
- P: integer;
- V1: boolean;
- V1TwoP: boolean; //added for ps3 skin
- V1ThreeP: boolean; //added for ps3 skin
- V2R: boolean;
- V2M: boolean;
- V3R: boolean;
- NR: TRecR; //Line Bonus Mod
-
- Color: TRGB;
-begin
- Log.LogStatus('Begin', 'onShow');
- FadeOut := false; // 0.5.0: early 0.5.0 problems were by this line commented
-
- //SetUp Score Manager
- Scores.ClearPlayers; //Clear Old Player Values
- Color.R := 0; Color.G := 0; Color.B := 0; //Dummy atm
- For P := 0 to PlayersPlay -1 do //Add new Ones
- begin
- Scores.AddPlayer(Tex_ScoreBG[P], Color);
- end;
-
- Scores.Init; //Get Positions for Players
-
-
-
- // prepare players
- SetLength(Player, PlayersPlay);
-// Player[0].ScoreTotalI := 0;
-
- case PlayersPlay of
- 1: begin
- V1 := true;
- V1TwoP := false;
- V1ThreeP := false;
- V2R := false;
- V2M := false;
- V3R := false;
- end;
- 2: begin
- V1 := false;
- V1TwoP := true;
- V1ThreeP := false;
- V2R := true;
- V2M := false;
- V3R := false;
- end;
- 3: begin
- V1 := false;
- V1TwoP := false;
- V1ThreeP := true;
- V2R := false;
- V2M := true;
- V3R := true;
- end;
- 4: begin // double screen
- V1 := false;
- V1TwoP := true;
- V1ThreeP := false;
- V2R := true;
- V2M := false;
- V3R := false;
- end;
- 6: begin // double screen
- V1 := false;
- V1TwoP := false;
- V1ThreeP := true;
- V2R := false;
- V2M := true;
- V3R := true;
- end;
-
- end;
-
- //This one is shown in 1P mode
- Static[StaticP1].Visible := V1;
- Text[TextP1].Visible := V1;
-
- {Static[StaticP1ScoreBG].Visible := V1;
- Text[TextP1Score].Visible := V1;}
-
-
- //This one is shown in 2/4P mode
- Static[StaticP1TwoP].Visible := V1TwoP;
- Text[TextP1TwoP].Visible := V1TwoP;
-
- {Static[StaticP1TwoPScoreBG].Visible := V1TwoP;
- Text[TextP1TwoPScore].Visible := V1TwoP;}
-
- Static[StaticP2R].Visible := V2R;
- Text[TextP2R].Visible := V2R;
-
- {Static[StaticP2RScoreBG].Visible := V2R;
- Text[TextP2RScore].Visible := V2R; }
-
-
- //This one is shown in 3/6P mode
- Static[StaticP1ThreeP].Visible := V1ThreeP;
- Text[TextP1ThreeP].Visible := V1ThreeP;
-
- {Static[StaticP1ThreePScoreBG].Visible := V1ThreeP;
- Text[TextP1ThreePScore].Visible := V1ThreeP; }
-
- Static[StaticP2M].Visible := V2M;
- Text[TextP2M].Visible := V2M;
-
- {Static[StaticP2MScoreBG].Visible := V2M;
- Text[TextP2MScore].Visible := V2M; }
-
- Static[StaticP3R].Visible := V3R;
- Text[TextP3R].Visible := V3R;
-
- {Static[StaticP3RScoreBG].Visible := V3R;
- Text[TextP3RScore].Visible := V3R; }
-
- // load notes
- ResetSingTemp;
-// Log.LogWarning(CatSongs.Song[CatSongs.Selected].Path + CatSongs.Song[CatSongs.Selected].FileName, '!!!');
- AktSong := CatSongs.Song[CatSongs.Selected];
- try
- if not LoadSong(CatSongs.Song[CatSongs.Selected].Path + CatSongs.Song[CatSongs.Selected].FileName) then
- begin
- //Error Loading Song -> Go back to Song Screen and Show some Error Message
- FadeTo(@ScreenSong);
- //Select New Song in Party Mode
- if ScreenSong.Mode = 1 then
- ScreenSong.SelectRandomSong;
- ScreenPopupError.ShowPopup (Language.Translate('ERROR_CORRUPT_SONG'));
- Exit;
- end;
- except
- //Error Loading Song -> Go back to Song Screen and Show some Error Message
- FadeTo(@ScreenSong);
- //Select New Song in Party Mode
- if ScreenSong.Mode = 1 then
- ScreenSong.SelectRandomSong;
- ScreenPopupError.ShowPopup (Language.Translate('ERROR_CORRUPT_SONG'));
- Exit;
- end;
- AktSong.Path := CatSongs.Song[CatSongs.Selected].Path;
-// AktSong.GAP := AktSong.GAP + 40 {4096 = 100ms for buffer} + 20 {microphone} + 60000 / AktSong.BPM[0].BPM / 2; // temporary until UMain will be fixed
-
- // set movie
- if (AktSong.Video <> '') and FileExists(AktSong.Path + AktSong.Video) then begin
-(* OpenSmpeg(AktSong.Path + AktSong.Video);
- SkipSmpeg(AktSong.VideoGAP + AktSong.Start);*)
-
- // todo: VideoGap and Start time verwursten
- FFmpegOpenFile(pAnsiChar(AktSong.Path + AktSong.Video));
- FFmpegSkip(AktSong.VideoGAP + AktSong.Start);
- AktSong.VideoLoaded := true;
- end;
-
- // set background
- if (AktSong.Background <> '') and (AktSong.VideoLoaded = false) then
- try
- Tex_Background := Texture.LoadTexture(AktSong.Path + AktSong.Background);
- except
- log.LogError('Background could not be loaded: ' + AktSong.Path + AktSong.Background);
- Tex_Background.TexNum := -1;
- end
- else
- Tex_Background.TexNum := -1;
-
-
-
- // play music (I)
- Music.CaptureStart;
- Music.MoveTo(AktSong.Start);
-// Music.Play;
-
- // prepare timer (I)
-// CountSkipTimeSet;
- Czas.Teraz := AktSong.Start;
- Czas.Razem := Music.Length;
- if (AktSong.Finish > 0) then Czas.Razem := AktSong.Finish / 1000;
- Czas.OldBeat := -1;
- for P := 0 to High(Player) do
- ClearScores(P);
-
- // main text
- Lyrics.Clear (AktSong.BPM[0].BPM, AktSong.Resolution);
-
- // set custom options
- case Ini.LyricsFont of
- 0:
- begin
- Lyrics.UpperLineSize := 14;
- Lyrics.LowerLineSize := 14;
- Lyrics.FontStyle := 0;
-
- Lyrics.LineColor_en.R := Skin_FontR;
- Lyrics.LineColor_en.G := Skin_FontG;
- Lyrics.LineColor_en.B := Skin_FontB;
- Lyrics.LineColor_en.A := 1;
-
- Lyrics.LineColor_dis.R := 0.4;
- Lyrics.LineColor_dis.G := 0.4;
- Lyrics.LineColor_dis.B := 0.4;
- Lyrics.LineColor_dis.A := 1;
-
- Lyrics.LineColor_akt.R := 5/256;
- Lyrics.LineColor_akt.G := 163/256;
- Lyrics.LineColor_akt.B := 210/256;
- Lyrics.LineColor_akt.A := 1;
-
-{ LyricSub.FontStyle := 0;
- LyricMain.Size := 14; // 13
- LyricSub.Size := 14; // 13
- LyricMain.ColR := Skin_FontR;
- LyricMain.ColG := Skin_FontG;
- LyricMain.ColB := Skin_FontB; //Change für Crazy Joker
- {LyricMain.ColSR := Skin_FontHighlightR;
- LyricMain.ColSG := Skin_FontHighlightG;
- LyricMain.ColSB := Skin_FontHighlightB;1aa5dc}{
- LyricMain.ColSR := 5/255; //26
- LyricMain.ColSG := 163/255; //165
- LyricMain.ColSB := 210/255; //220
-
- LyricSub.ColR := 0.4; //0.6
- LyricSub.ColG := 0.4; //0.6
- LyricSub.ColB := 0.4; //0.6 }
- end;
- 1:
- begin
- { LyricMain.FontStyle := 2;
- LyricSub.FontStyle := 2;
- LyricMain.Size := 14;
- LyricSub.Size := 14;
- LyricMain.ColR := 0.75;
- LyricMain.ColG := 0.75;
- LyricMain.ColB := 1;
- LyricMain.ColSR := 0.5;
- LyricMain.ColSG := 0.5;
- LyricMain.ColSB := 1;
- LyricSub.ColR := 0.8;
- LyricSub.ColG := 0.8;
- LyricSub.ColB := 0.8; }
-
- Lyrics.UpperLineSize := 14;
- Lyrics.LowerLineSize := 14;
- Lyrics.FontStyle := 2;
-
- Lyrics.LineColor_en.R := 0.75;
- Lyrics.LineColor_en.G := 0.75;
- Lyrics.LineColor_en.B := 1;
- Lyrics.LineColor_en.A := 1;
-
- Lyrics.LineColor_dis.R := 0.8;
- Lyrics.LineColor_dis.G := 0.8;
- Lyrics.LineColor_dis.B := 0.8;
- Lyrics.LineColor_dis.A := 1;
-
- Lyrics.LineColor_akt.R := 0.5;
- Lyrics.LineColor_akt.G := 0.5;
- Lyrics.LineColor_akt.B := 1;
- Lyrics.LineColor_akt.A := 1;
- end;
- 2:
- begin
- Lyrics.UpperLineSize := 12;
- Lyrics.LowerLineSize := 12;
- Lyrics.FontStyle := 3;
-
- Lyrics.LineColor_en.R := 0.75;
- Lyrics.LineColor_en.G := 0.75;
- Lyrics.LineColor_en.B := 1;
- Lyrics.LineColor_en.A := 1;
-
- Lyrics.LineColor_dis.R := 0.8;
- Lyrics.LineColor_dis.G := 0.8;
- Lyrics.LineColor_dis.B := 0.8;
- Lyrics.LineColor_dis.A := 1;
-
- Lyrics.LineColor_akt.R := 0.5;
- Lyrics.LineColor_akt.G := 0.5;
- Lyrics.LineColor_akt.B := 1;
- Lyrics.LineColor_akt.A := 1;
-{ LyricSub.FontStyle := 3;
- LyricMain.Size := 12;
- LyricSub.Size := 12;
- LyricMain.ColR := 0.75;
- LyricMain.ColG := 0.75;
- LyricMain.ColB := 1;
- LyricMain.ColSR := 0.5;
- LyricMain.ColSG := 0.5;
- LyricMain.ColSB := 1;
- LyricSub.ColR := 0.8;
- LyricSub.ColG := 0.8;
- LyricSub.ColB := 0.8;}
- end;
- end; // case
-
- case Ini.LyricsEffect of
- 0: Lyrics.HoverEffekt := 1; // 0 - one selected, 1 - selected all to the current
- 1: Lyrics.HoverEffekt := 2;
- 2: Lyrics.HoverEffekt := 3;
- 3: Lyrics.HoverEffekt := 4;
- end; // case
-
- // Add Lines to Lyrics
- While (not Lyrics.LineinQueue) AND (Lyrics.LineCounter <= High(Czesci[0].Czesc)) do
- Lyrics.AddLine(@Czesci[0].Czesc[Lyrics.LineCounter]);
-
- UpdateLCD;
-
- //Deactivate Pause
- Paused := False;
-
- //Kill all Stars not Killed yet
- //GoldenStarsTwinkle Mod
- GoldenRec.SentenceChange;
- //GoldenStarsTwinkle Mod End
-
- {//Set Position of Line Bonus - PhrasenBonus
- if (Ini.LineBonus = 1) then //Show Line Bonus at Scores
- begin
- Case PlayersPlay of
- 1: begin
- Player[0].LineBonus_TargetX := Theme.Sing.StaticP1ScoreBG.x;
- Player[0].LineBonus_TargetY := Theme.Sing.TextP1Score.Y;
- Player[0].LineBonus_StartX := Theme.Sing.StaticP1ScoreBG.x;
- Player[0].LineBonus_StartY := Theme.Sing.TextP1Score.Y + 65;
- end;
-
- 2: begin
- //P1
- Player[0].LineBonus_TargetX := Theme.Sing.StaticP1TwoPScoreBG.x;
- Player[0].LineBonus_TargetY := Theme.Sing.TextP1TwoPScore.Y;
- Player[0].LineBonus_StartX := Theme.Sing.StaticP1TwoPScoreBG.X;
- Player[0].LineBonus_StartY := Theme.Sing.TextP1TwoPScore.Y + 65;
-
- //P2
- Player[1].LineBonus_TargetX := Theme.Sing.StaticP2RScoreBG.X;
- Player[1].LineBonus_TargetY := Theme.Sing.TextP2RScore.Y;
- Player[1].LineBonus_StartX := Theme.Sing.StaticP2RScoreBG.X;
- Player[1].LineBonus_StartY := Theme.Sing.TextP2RScore.Y + 65;
- end;
-
- 3: begin
- //P1
- Player[0].LineBonus_TargetX := Theme.Sing.StaticP1ThreePScoreBG.x;
- Player[0].LineBonus_TargetY := Theme.Sing.TextP1ThreePScore.Y;
- Player[0].LineBonus_StartX := Theme.Sing.StaticP1ThreePScoreBG.x;
- Player[0].LineBonus_StartY := Theme.Sing.TextP1ThreePScore.Y + 65;
-
- //P2
- Player[1].LineBonus_TargetX := Theme.Sing.StaticP2MScoreBG.x;
- Player[1].LineBonus_TargetY := Theme.Sing.TextP2MScore.Y;
- Player[1].LineBonus_StartX := Theme.Sing.StaticP2MScoreBG.x;
- Player[1].LineBonus_StartY := Theme.Sing.TextP2MScore.Y + 65;
-
- //P3
- Player[2].LineBonus_TargetX := Theme.Sing.StaticP3RScoreBG.x;
- Player[2].LineBonus_TargetY := Theme.Sing.TextP3RScore.Y;
- Player[2].LineBonus_StartX := Theme.Sing.StaticP3RScoreBG.x;
- Player[2].LineBonus_StartY := Theme.Sing.TextP3RScore.Y + 65;
- end;
-
- 4: begin
- //P1
- Player[0].LineBonus_TargetX := Theme.Sing.StaticP1TwoPScoreBG.x;
- Player[0].LineBonus_TargetY := Theme.Sing.TextP1TwoPScore.Y;
- Player[0].LineBonus_StartX := Theme.Sing.StaticP1TwoPScoreBG.x;
- Player[0].LineBonus_StartY := Theme.Sing.TextP1TwoPScore.Y + 65;
-
- //P2
- Player[1].LineBonus_TargetX := Theme.Sing.StaticP2RScoreBG.x;
- Player[1].LineBonus_TargetY := Theme.Sing.TextP2RScore.Y;
- Player[1].LineBonus_StartX := Theme.Sing.StaticP2RScoreBG.x;
- Player[1].LineBonus_StartY := Theme.Sing.TextP2RScore.Y + 65;
-
- //P3
- Player[2].LineBonus_TargetX := Theme.Sing.StaticP1TwoPScoreBG.x;
- Player[2].LineBonus_TargetY := Theme.Sing.TextP1TwoPScore.Y;
- Player[2].LineBonus_StartX := Theme.Sing.StaticP1TwoPScoreBG.x;
- Player[2].LineBonus_StartY := Theme.Sing.TextP1TwoPScore.Y + 65;
-
- //P4
- Player[3].LineBonus_TargetX := Theme.Sing.StaticP2RScoreBG.x;
- Player[3].LineBonus_TargetY := Theme.Sing.TextP2RScore.Y;
- Player[3].LineBonus_StartX := Theme.Sing.StaticP2RScoreBG.x;
- Player[3].LineBonus_StartY := Theme.Sing.TextP2RScore.Y + 65;
- end;
-
- 6: begin
- //P1
- Player[0].LineBonus_TargetX := Theme.Sing.StaticP1ThreePScoreBG.x;
- Player[0].LineBonus_TargetY := Theme.Sing.TextP1ThreePScore.Y;
- Player[0].LineBonus_StartX := Theme.Sing.StaticP1ThreePScoreBG.x;
- Player[0].LineBonus_StartY := Theme.Sing.TextP1ThreePScore.Y + 65;
-
- //P2
- Player[1].LineBonus_TargetX := Theme.Sing.StaticP2MScoreBG.x;
- Player[1].LineBonus_TargetY := Theme.Sing.TextP2MScore.Y;
- Player[1].LineBonus_StartX := Theme.Sing.StaticP2MScoreBG.x;
- Player[1].LineBonus_StartY := Theme.Sing.TextP2MScore.Y + 65;
-
- //P3
- Player[2].LineBonus_TargetX := Theme.Sing.StaticP3RScoreBG.x;
- Player[2].LineBonus_TargetY := Theme.Sing.TextP3RScore.Y;
- Player[2].LineBonus_StartX := Theme.Sing.StaticP3RScoreBG.x;
- Player[2].LineBonus_StartY := Theme.Sing.TextP3RScore.Y + 65;
-
- //P4
- Player[3].LineBonus_TargetX := Theme.Sing.StaticP1ThreePScoreBG.x;
- Player[3].LineBonus_TargetY := Theme.Sing.TextP1ThreePScore.Y;
- Player[3].LineBonus_StartX := Theme.Sing.StaticP1ThreePScoreBG.x;
- Player[3].LineBonus_StartY := Theme.Sing.TextP1ThreePScore.Y + 65;
-
- //P5
- Player[4].LineBonus_TargetX := Theme.Sing.StaticP2MScoreBG.x;
- Player[4].LineBonus_TargetY := Theme.Sing.TextP2MScore.Y;
- Player[4].LineBonus_StartX := Theme.Sing.StaticP2MScoreBG.x;
- Player[4].LineBonus_StartY := Theme.Sing.TextP2MScore.Y + 65;
-
- //P6
- Player[5].LineBonus_TargetX := Theme.Sing.StaticP3RScoreBG.x;
- Player[5].LineBonus_TargetY := Theme.Sing.TextP3RScore.Y;
- Player[5].LineBonus_StartX := Theme.Sing.StaticP3RScoreBG.x;
- Player[5].LineBonus_StartY := Theme.Sing.TextP3RScore.Y + 65;
- end;
- end;
- end
- else if (Ini.LineBonus = 2) then //Show Line Bonus at Notes
- begin
-
- // positions
- if Ini.SingWindow = 0 then begin
- NR.Left := 120;
- end else begin
- NR.Left := 20;
- end;
- NR.Right := 780;
-
- NR.Width := NR.Right - NR.Left;
- NR.WMid := NR.Width / 2;
- NR.Mid := NR.Left + NR.WMid;
-
- Case PlayersPlay of
- 1: begin
- Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[0].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65;
- Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[0].LineBonus_StartY := Skin_P2_NotesB - 105;
- end;
-
- 2: begin
- //P1
- Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[0].LineBonus_TargetY := Skin_P1_NotesB - 105 - 65 + 28;
- Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[0].LineBonus_StartY := Skin_P1_NotesB - 105 + 28;
-
- //P2
- Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[1].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65 + 28;
- Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[1].LineBonus_StartY := Skin_P2_NotesB - 105 + 28;
- end;
-
- 3: begin
- //P1
- Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[0].LineBonus_TargetY := 120 - 65 + 28;
- Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[0].LineBonus_StartY := 120 + 28;
-
- //P2
- Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[1].LineBonus_TargetY := 245 - 65 + 28;
- Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[1].LineBonus_StartY := 245 + 28;
-
- //P3
- Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[2].LineBonus_TargetY := 370 - 65 + 28;
- Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[2].LineBonus_StartY := 370 + 28;
- end;
-
- 4: begin
- //P1
- Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[0].LineBonus_TargetY := Skin_P1_NotesB - 105 - 65 + 28;
- Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[0].LineBonus_StartY := Skin_P1_NotesB - 105 + 28;
-
- //P2
- Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[1].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65 + 28;
- Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[1].LineBonus_StartY := Skin_P2_NotesB - 105 + 28;
-
- //P3
- Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[2].LineBonus_TargetY := Skin_P1_NotesB - 105 - 65 + 28;
- Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[2].LineBonus_StartY := Skin_P1_NotesB - 105 + 28;
-
- //P4
- Player[3].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[3].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65 + 28;
- Player[3].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[3].LineBonus_StartY := Skin_P2_NotesB - 105 + 28;
- end;
-
- 6: begin
- //P1
- Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[0].LineBonus_TargetY := 120 - 65 + 28;
- Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[0].LineBonus_StartY := 120 + 28;
-
- //P2
- Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[1].LineBonus_TargetY := 245 - 65 + 28;
- Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[1].LineBonus_StartY := 245 + 28;
-
- //P3
- Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[2].LineBonus_TargetY := 370 - 65 + 28;
- Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[2].LineBonus_StartY := 370 + 28;
-
- //P4
- Player[3].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[3].LineBonus_TargetY := 120 - 65 + 28;
- Player[3].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[3].LineBonus_StartY := 120 + 28;
-
- //P5
- Player[4].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[4].LineBonus_TargetY := 245 - 65 + 28;
- Player[4].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[4].LineBonus_StartY := 245 + 28;
-
- //P6
- Player[5].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[5].LineBonus_TargetY := 370 - 65 + 28;
- Player[5].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[5].LineBonus_StartY := 370 + 28;
- end;
- end;
- end; }
-
- //Set Position of Line Bonus - PhrasenBonus End
- //Set Num of Empty Sentences for Phrasen Bonus
- NumEmptySentences := 0;
- for P := low(Czesci[0].Czesc) to high(Czesci[0].Czesc) do
- if Czesci[0].Czesc[P].TotalNotes = 0 then Inc(NumEmptySentences);
-
- Log.LogStatus('End', 'onShow');
-end;
-
-procedure TScreenSing.onShowFinish;
-begin
- // play movie (II)
-
- if AktSong.VideoLoaded then
- begin
- try
- FFmpegGetFrame(Czas.Teraz);
- FFmpegDrawGL(ScreenAct);
-// PlaySmpeg;
- except
- //If an Error occurs Reading Video: prevent Video from being Drawn again and Close Video
- AktSong.VideoLoaded := False;
- Log.LogError('Error drawing Video, Video has been disabled for this Song/Session.');
- Log.LogError('Corrupted File: ' + AktSong.Video);
- try
-// CloseSmpeg;
- FFmpegClose;
- except
-
- end;
- end;
- end;
-
- // play music (II)
- Music.Play;
-
- // prepare timer (II)
- CountSkipTimeSet;
-end;
-
-function TScreenSing.Draw: boolean;
-var
- Min: integer;
- Sec: integer;
- Tekst: string;
- Flash: real;
- S: integer;
- T: integer;
-begin
-
-
-
- //ScoreBG Mod | den wirren Scheiss hier brauch mer nimmer, wir haben colorized png's - no need for wirrness also
- // set player colors - macht nichts weiter als die farben des statics zu wechseln, was zu unschönen effekten bei colorized png führt
-{ if PlayersPlay = 4 then begin
- if ScreenAct = 1 then begin
- LoadColor(Static[StaticP1TwoP].Texture.ColR, Static[StaticP1TwoP].Texture.ColG,
- Static[StaticP1TwoP].Texture.ColB, 'P1Dark');
- LoadColor(Static[StaticP2R].Texture.ColR, Static[StaticP2R].Texture.ColG,
- Static[StaticP2R].Texture.ColB, 'P2Dark');
-
- LoadColor(Static[StaticP1TwoPScoreBG].Texture.ColR, Static[StaticP1TwoPScoreBG].Texture.ColG,
- Static[StaticP1TwoPScoreBG].Texture.ColB, 'P1Dark');
- LoadColor(Static[StaticP2RScoreBG].Texture.ColR, Static[StaticP2RScoreBG].Texture.ColG,
- Static[StaticP2RScoreBG].Texture.ColB, 'P2Dark');
- end;
- if ScreenAct = 2 then begin
- LoadColor(Static[StaticP1TwoP].Texture.ColR, Static[StaticP1TwoP].Texture.ColG,
- Static[StaticP1TwoP].Texture.ColB, 'P3Dark');
- LoadColor(Static[StaticP2R].Texture.ColR, Static[StaticP2R].Texture.ColG,
- Static[StaticP2R].Texture.ColB, 'P4Dark');
-
- LoadColor(Static[StaticP1TwoPScoreBG].Texture.ColR, Static[StaticP1TwoPScoreBG].Texture.ColG,
- Static[StaticP1TwoPScoreBG].Texture.ColB, 'P3Dark');
- LoadColor(Static[StaticP2RScoreBG].Texture.ColR, Static[StaticP2RScoreBG].Texture.ColG,
- Static[StaticP2RScoreBG].Texture.ColB, 'P4Dark');
- end;
- end;
-
- if PlayersPlay = 6 then begin
- if ScreenAct = 1 then begin
- LoadColor(Static[StaticP1ThreeP].Texture.ColR, Static[StaticP1ThreeP].Texture.ColG,
- Static[StaticP1ThreeP].Texture.ColB, 'P1Dark');
- LoadColor(Static[StaticP2M].Texture.ColR, Static[StaticP2M].Texture.ColG,
- Static[StaticP2R].Texture.ColB, 'P2Dark');
- LoadColor(Static[StaticP3R].Texture.ColR, Static[StaticP3R].Texture.ColG,
- Static[StaticP3R].Texture.ColB, 'P3Dark');
-
- LoadColor(Static[StaticP1ThreePScoreBG].Texture.ColR, Static[StaticP1ThreePScoreBG].Texture.ColG,
- Static[StaticP1ThreePScoreBG].Texture.ColB, 'P1Dark');
- LoadColor(Static[StaticP2MScoreBG].Texture.ColR, Static[StaticP2MScoreBG].Texture.ColG,
- Static[StaticP2RScoreBG].Texture.ColB, 'P2Dark');
- LoadColor(Static[StaticP3RScoreBG].Texture.ColR, Static[StaticP3RScoreBG].Texture.ColG,
- Static[StaticP3RScoreBG].Texture.ColB, 'P3Dark');
- end;
- if ScreenAct = 2 then begin
-
- LoadColor(Static[StaticP1ThreeP].Texture.ColR, Static[StaticP1ThreeP].Texture.ColG,
- Static[StaticP1ThreeP].Texture.ColB, 'P4Dark');
- LoadColor(Static[StaticP2M].Texture.ColR, Static[StaticP2M].Texture.ColG,
- Static[StaticP2R].Texture.ColB, 'P5Dark');
- LoadColor(Static[StaticP3R].Texture.ColR, Static[StaticP3R].Texture.ColG,
- Static[StaticP3R].Texture.ColB, 'P6Dark');
-
-
- LoadColor(Static[StaticP1ThreePScoreBG].Texture.ColR, Static[StaticP1ThreePScoreBG].Texture.ColG,
- Static[StaticP1ThreePScoreBG].Texture.ColB, 'P4Dark');
- LoadColor(Static[StaticP2MScoreBG].Texture.ColR, Static[StaticP2MScoreBG].Texture.ColG,
- Static[StaticP2RScoreBG].Texture.ColB, 'P5Dark');
- LoadColor(Static[StaticP3RScoreBG].Texture.ColR, Static[StaticP3RScoreBG].Texture.ColG,
- Static[StaticP3RScoreBG].Texture.ColB, 'P6Dark');
- end;
- end;
- }
-
- // set player names (for 2 screens and only Singstar skin)
- if ScreenAct = 1 then begin
- Text[TextP1].Text := 'P1';
- Text[TextP1TwoP].Text := 'P1';
- Text[TextP1ThreeP].Text := 'P1';
- Text[TextP2R].Text := 'P2';
- Text[TextP2M].Text := 'P2';
- Text[TextP3R].Text := 'P3';
- end;
-
- if ScreenAct = 2 then begin
- case PlayersPlay of
-{ 1: begin
- Text[TextP1].Text := 'P2';
- end;
- 2: begin
- Text[TextP1].Text := 'P3';
- Text[TextP2R].Text := 'P4';
- end;
- 3: begin
- Text[TextP1].Text := 'P4';
- Text[TextP2M].Text := 'P5';
- Text[TextP3R].Text := 'P6';
- end;}
-
- 4: begin
- Text[TextP1TwoP].Text := 'P3';
- Text[TextP2R].Text := 'P4';
- end;
- 6: begin
- Text[TextP1ThreeP].Text := 'P4';
- Text[TextP2M].Text := 'P5';
- Text[TextP3R].Text := 'P6';
- end;
- end; // case
- end; // if
-
- // stereo
-
-// weird stuff, maybe this is for "dual screen?", but where is player three then? | okay, i commented the stuff out the other day - nothing was missing on screen w/ 6 players - so do we even need this stuff?
-// okay this stuff appears again some lines beneath this one, I commented it out for testing what it does - seems like it's doing nothing
-// but I might be wrong, so what is this stuff here doing? O.o
- Static[StaticP1].Texture.X := Static[StaticP1].Texture.X + 10*ScreenX;
-
- Text[TextP1].X := Text[TextP1].X + 10*ScreenX;
-
- {Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X + 10*ScreenX;
- Text[TextP1Score].X := Text[TextP1Score].X + 10*ScreenX;}
-
-
- Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X + 10*ScreenX;
-
- Text[TextP2R].X := Text[TextP2R].X + 10*ScreenX;
-
- {Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X + 10*ScreenX;
- Text[TextP2RScore].X := Text[TextP2RScore].X + 10*ScreenX;}
-// end of weird stuff
-
- for S := 1 to 1 do //wtf?
- Static[S].Texture.X := Static[S].Texture.X + 10*ScreenX;
-
- for T := 0 to 1 do
- Text[T].X := Text[T].X + 10*ScreenX;
-
- // update static menu with time ...
- Min := Round(Czas.Teraz) div 60;
- Sec := Round(Czas.Teraz) mod 60;
- Text[TextTimeText].Text := '';
- if Min < 10 then Text[TextTimeText].Text := '0';
- Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Min) + ':';
- if Sec < 10 then Text[TextTimeText].Text := Text[TextTimeText].Text + '0';
- Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Sec);
-
- {// .. and scores
- if PlayersPlay = 1 then begin
- Tekst := IntToStr(Player[0].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1Score].Text := Tekst;
- end;
-
- if PlayersPlay = 2 then begin
- Tekst := IntToStr(Player[0].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1TwoPScore].Text := Tekst;
-
- Tekst := IntToStr(Player[1].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP2RScore].Text := Tekst;
- end;
-
- if PlayersPlay = 3 then begin
- Tekst := IntToStr(Player[0].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1ThreePScore].Text := Tekst;
-
- Tekst := IntToStr(Player[1].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP2MScore].Text := Tekst;
-
- Tekst := IntToStr(Player[2].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP3RScore].Text := Tekst;
- end;
-
- if PlayersPlay = 4 then begin
- if ScreenAct = 1 then begin
- Tekst := IntToStr(Player[0].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1TwoPScore].Text := Tekst;
-
- Tekst := IntToStr(Player[1].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP2RScore].Text := Tekst;
- end;
- if ScreenAct = 2 then begin
- Tekst := IntToStr(Player[2].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1TwoPScore].Text := Tekst;
-
- Tekst := IntToStr(Player[3].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP2RScore].Text := Tekst;
- end;
- end;
-
- if PlayersPlay = 6 then begin
- if ScreenAct = 1 then begin
- Tekst := IntToStr(Player[0].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1ThreePScore].Text := Tekst;
-
- Tekst := IntToStr(Player[1].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP2MScore].Text := Tekst;
-
- Tekst := IntToStr(Player[2].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP3RScore].Text := Tekst;
- end;
- if ScreenAct = 2 then begin
- Tekst := IntToStr(Player[3].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1ThreePScore].Text := Tekst;
-
- Tekst := IntToStr(Player[4].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP2MScore].Text := Tekst;
-
- Tekst := IntToStr(Player[5].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP3RScore].Text := Tekst;
- end;
- end; }
-
- // draw static menu (BG)
- DrawBG;
- //Draw Background
- SingDrawBackground;
- // update and draw movie
- if ShowFinish and AktSong.VideoLoaded then begin
- try
-// UpdateSmpeg; // this only draws
- // todo: find a way to determine, when a new frame is needed
- // toto: same for the need to skip frames
- FFmpegGetFrame(Czas.Teraz);
- FFmpegDrawGL(ScreenAct);
- except
- //If an Error occurs drawing: prevent Video from being Drawn again and Close Video
- AktSong.VideoLoaded := False;
- log.LogError('Error drawing Video, Video has been disabled for this Song/Session.');
- Log.LogError('Corrupted File: ' + AktSong.Video);
- try
-// CloseSmpeg;
- FFmpegClose;
- except
-
- end;
- end;
- end;
-
- // draw static menu (FG)
- DrawFG;
-
- // check for music finish
-// Log.LogError('Check for music finish: ' + BoolToStr(Music.Finished) + ' ' + FloatToStr(Czas.Teraz*1000) + ' ' + IntToStr(AktSong.Finish));
- if ShowFinish then begin
- if (not Music.Finished) and ((AktSong.Finish = 0) or (Czas.Teraz*1000 <= AktSong.Finish)) then begin
- //Pause Mod:
- if not Paused then
- Sing(Self); // analyze song
- end else begin
-// Log.LogError('End');
- if not FadeOut then begin
-// Log.LogError('End2');
- Finish;
- FadeOut := true;
- FadeTo(@ScreenScore);
- end;
- end;
- end;
-
- // draw custom items
- SingDraw; // always draw
-
-//GoldenNoteStarsTwinkle Mod
- GoldenRec.SpawnRec;
-//GoldenNoteStarsTwinkle Mod
-
- //Draw Scores
- Scores.Draw;
-
- // back stereo
-
-// weird stuff, maybe this is for "dual screen?", but where is player three then?
-// okay this stuff appears again some lines above this one, I commented it out for testing what it does - seems like it's doing nothing
-// but I might be wrong, so what is this stuff here doing? O.o
- Static[StaticP1].Texture.X := Static[StaticP1].Texture.X - 10*ScreenX;
- Text[TextP1].X := Text[TextP1].X - 10*ScreenX;
-
- {Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X - 10*ScreenX;
- Text[TextP1Score].X := Text[TextP1Score].X - 10*ScreenX;}
-
-
- Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X - 10*ScreenX;
- Text[TextP2R].X := Text[TextP2R].X - 10*ScreenX;
-
- {Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X - 10*ScreenX;
- Text[TextP2RScore].X := Text[TextP2RScore].X - 10*ScreenX;}
-//weird end
-
- for S := 1 to 1 do // wtf?
- Static[S].Texture.X := Static[S].Texture.X - 10*ScreenX;
-
- for T := 0 to 1 do
- Text[T].X := Text[T].X - 10*ScreenX;
-
-end;
-
-procedure TScreenSing.Finish;
-begin
- Music.CaptureStop;
- Music.Stop;
-
- if Ini.SavePlayback = 1 then begin
- Log.BenchmarkStart(0);
- Log.LogVoice(0);
- Log.LogVoice(1);
- Log.LogVoice(2);
- Log.BenchmarkEnd(0);
- Log.LogBenchmark('Creating files', 0);
- end;
-
- if AktSong.VideoLoaded then begin
-// CloseSmpeg;
- FFmpegClose;
- AktSong.VideoLoaded := false; // to prevent drawing closed video
- end;
-
- SetFontItalic (False);
-end;
-
-procedure TScreenSing.UpdateLCD;
-var
- T: string;
-begin
- //Todo: Lyrics
-{ LCD.HideCursor;
- LCD.Clear;
-
- T := LyricMain.Text;
- if Copy(T, Length(T), 1) <> ' ' then T := T + ' ';
- LCD.AddTextBR(T);
-
- T := LyricSub.Text;
- if Copy(T, Length(T), 1) <> ' ' then T := T + ' ';
- LCD.AddTextBR(T);}
-end;
-
-procedure TScreenSing.onSentenceEnd(S: Cardinal);
-var
-I: Integer;
-A: Real;
-B: integer; //Max Points for Notes
-begin
-
- //Check for Empty Sentence
- if (Czesci[0].Czesc[S].TotalNotes<=0) then
- exit;
-
- //Set Max Note Points
- if (Ini.LineBonus > 0) then
- B := 9000
- else
- B := 10000;
-
- for I := 0 to High(Player) do begin
- A := Player[I].Score + Player[I].ScoreGolden - Player[I].ScoreLast + 2;
-
-
- //PhrasenBonus - Line Bonus Mod
-
- //Generate Steps 0 to 8
- A := Floor(A / (B * Czesci[0].Czesc[S].TotalNotes / Czesci[0].Wartosc) * 8);
-
- If (Ini.LineBonus > 0) then
- begin
- //PhrasenBonus give Points
- Player[I].ScoreLine := Player[I].ScoreLine + (1000 / (Length(Czesci[0].Czesc) - NumEmptySentences) * A / 8);
- Player[I].ScoreLineI := Round(Player[I].ScoreLine / 10) * 10;
- //Update Total Score
- Player[I].ScoreTotalI := Player[I].ScoreI + Player[I].ScoreGoldenI + Player[I].ScoreLineI;
-
- //Spawn PopUp
- If (A >= 8) then
- A := 8
- else IF A < 0 then
- A := 0;
-
- Scores.SpawnPopUp(I, Floor(A), Player[I].ScoreTotalI);
- end;
- //PhrasenBonus - Line Bonus Mod End// }
-
- //PerfectLineTwinkle Mod (effect) Pt.1
- If (Ini.EffectSing=1) then
- begin
- if A >= 8 then Player[I].LastSentencePerfect := True
- else Player[I].LastSentencePerfect := False;
- end;
- //PerfectLineTwinkle Mod end
-
- //Refresh LastScore
- Player[I].ScoreLast := Player[I].Score + Player[I].ScoreGolden;
-
- end;
-
- //PerfectLineTwinkle Mod (effect) Pt.2
- if Ini.EffectSing=1 then
- GoldenRec.SpawnPerfectLineTwinkle;
- //PerfectLineTwinkle Mod end
-end;
-
-//Called on Sentence Change S= New Current Sentence
-procedure TScreenSing.onSentenceChange(S: Cardinal);
-begin
- //GoldenStarsTwinkle Mod
- GoldenRec.SentenceChange;
- if (Lyrics.LineCounter <= High(Czesci[0].Czesc)) then
- Lyrics.AddLine(@Czesci[0].Czesc[Lyrics.LineCounter]);
- //GoldenStarsTwinkle Mod End
-end;
-
-end.
+unit UScreenSing;
+
+interface
+
+{$I switches.inc}
+
+{$IFDEF FPC}
+ {$MODE DELPHI}
+{$ENDIF}
+
+
+uses UMenu,
+ UMusic,
+ SDL,
+ SysUtils,
+ UFiles,
+ UTime,
+ USongs,
+ UIni,
+ ULog,
+ UTexture,
+ ULyrics,
+ TextGL,
+ OpenGL12,
+ {$IFDEF useBASS}
+ bass,
+ {$ENDIF}
+ UThemes,
+ ULCD,
+ UGraphicClasses,
+ UVideo,
+ USingScores;
+
+type
+ TScreenSing = class(TMenu)
+ protected
+ paused: boolean; //Pause Mod
+ PauseTime: Real;
+ NumEmptySentences: integer;
+ public
+ //TextTime: integer;
+
+ //TimeBar mod
+ StaticTimeProgress: integer;
+ TextTimeText: integer;
+ //eoa TimeBar mod
+
+ StaticP1: integer;
+ TextP1: integer;
+ {StaticP1ScoreBG: integer;
+ TextP1Score: integer;}
+
+ {//moveable singbar mod
+ StaticP1SingBar: integer;
+ StaticP1ThreePSingBar: integer;
+ StaticP1TwoPSingBar: integer;
+ StaticP2RSingBar: integer;
+ StaticP2MSingBar: integer;
+ StaticP3SingBar: integer;
+ //eoa moveable singbar }
+
+ //Added for ps3 skin
+ //shown when game is in 2/4 player modus
+ StaticP1TwoP: integer;
+ TextP1TwoP: integer;
+
+ {StaticP1TwoPScoreBG: integer;
+ TextP1TwoPScore: integer;}
+ //shown when game is in 3/6 player modus
+ StaticP1ThreeP: integer;
+ TextP1ThreeP: integer;
+
+ {TextP1ThreePScore: integer;
+ StaticP1ThreePScoreBG: integer; }
+ //eoa
+
+ StaticP2R: integer;
+ TextP2R: integer;
+
+ {StaticP2RScoreBG: integer;
+ TextP2RScore: integer;}
+
+ StaticP2M: integer;
+ TextP2M: integer;
+
+ {StaticP2MScoreBG: integer;
+ TextP2MScore: integer; }
+
+ StaticP3R: integer;
+ TextP3R: integer;
+
+ {StaticP3RScoreBG: integer;
+ TextP3RScore: integer;}
+
+ Tex_Background: TTexture;
+ FadeOut: boolean;
+// LyricMain: TLyric;
+// LyricSub: TLyric;
+ Lyrics: TLyricEngine;
+
+ //Score Manager:
+ Scores: TSingScores;
+
+ constructor Create; override;
+ procedure onShow; override;
+ procedure onShowFinish; override;
+ function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ function Draw: boolean; override;
+ procedure Finish; virtual;
+ procedure UpdateLCD;
+ procedure Pause; //Pause Mod(Toggles Pause)
+
+ //OnSentenceEnd for LineBonus + Singbar
+ procedure onSentenceEnd(S: Cardinal);
+ //OnSentenceChange (for Golden Notes)
+ procedure onSentenceChange(S: Cardinal);
+ end;
+
+implementation
+uses UGraphic, UDraw, UMain, Classes, URecord, ULanguage, math;
+
+// Method for input parsing. If False is returned, GetNextWindow
+// should be checked to know the next window to load;
+function TScreenSing.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+begin
+ Result := true;
+ If (PressedDown) Then
+ begin // Key Down
+ case PressedKey of
+ SDLK_Q:
+ begin
+ //When not ask before Exit then Finish now
+ if (Ini.AskbeforeDel <> 1) then
+ Finish
+ //else just Pause and let the Popup make the Work
+ else if not paused then
+ Pause;
+
+ Result := false;
+ end;
+
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
+ begin
+ //Record Sound Hack:
+ //Sound[0].BufferLong
+
+ Finish;
+ Music.PlayBack;
+ FadeTo(@ScreenScore);
+ end;
+
+ SDLK_P://Pause Mod
+ begin
+ Pause;
+ end;
+
+ SDLK_RETURN:
+ begin
+ end;
+
+ // Up and Down could be done at the same time,
+ // but I don't want to declare variables inside
+ // functions like this one, called so many times
+ SDLK_DOWN :
+ begin
+ end;
+ SDLK_UP :
+ begin
+ end;
+ end;
+ end;
+end;
+
+//Pause Mod
+procedure TScreenSing.Pause;
+begin
+ if not paused then //Pause einschalten
+ begin
+ // pause Time
+ PauseTime := Czas.Teraz;
+ Paused := true;
+
+ // pause Music
+ Music.Pause;
+
+ // pause Video
+ if (AktSong.Video <> '') and FileExists(AktSong.Path + AktSong.Video) then
+ FFmpegTogglePause;
+ end
+ else //Pause ausschalten
+ begin
+ Czas.Teraz := PauseTime; //Position of Notes
+
+ // Position of Music
+ Music.MoveTo (PauseTime);
+ // Play Music
+ Music.Play;
+
+ // Video
+ if (AktSong.Video <> '') and FileExists(AktSong.Path + AktSong.Video) then
+ FFmpegTogglePause;
+ //SkipSmpeg(PauseTime);
+
+ Paused := false;
+ end;
+end;
+//Pause Mod End
+
+constructor TScreenSing.Create;
+var
+ I: integer;
+ P: integer;
+begin
+ inherited Create;
+
+ //Create Score Class
+ Scores := TSingScores.Create;
+ Scores.LoadfromTheme;
+
+ LoadFromTheme(Theme.Sing);
+
+ //TimeBar
+ StaticTimeProgress := AddStatic(Theme.Sing.StaticTimeProgress);
+ TextTimeText := AddText(Theme.Sing.TextTimeText);
+
+// 1 player | P1
+ StaticP1 := AddStatic(Theme.Sing.StaticP1);
+ TextP1 := AddText(Theme.Sing.TextP1);
+
+ {StaticP1ScoreBG := AddStatic(Theme.Sing.StaticP1ScoreBG);
+ TextP1Score := AddText(Theme.Sing.TextP1Score);
+ StaticP1SingBar := AddStatic(Theme.Sing.StaticP1SingBar);}
+
+// 2 or 4 players | P1
+ StaticP1TwoP := AddStatic(Theme.Sing.StaticP1TwoP);
+ TextP1TwoP := AddText(Theme.Sing.TextP1TwoP);
+
+ {StaticP1TwoPScoreBG := AddStatic(Theme.Sing.StaticP1TwoPScoreBG);
+ TextP1TwoPScore := AddText(Theme.Sing.TextP1TwoPScore);
+ StaticP1TwoPSingBar := AddStatic(Theme.Sing.StaticP2RSingBar);}
+
+ // | P2
+ StaticP2R := AddStatic(Theme.Sing.StaticP2R);
+ TextP2R := AddText(Theme.Sing.TextP2R);
+
+ {StaticP2RScoreBG := AddStatic(Theme.Sing.StaticP2RScoreBG);
+ TextP2RScore := AddText(Theme.Sing.TextP2RScore);
+ StaticP2RSingBar := AddStatic(Theme.Sing.StaticP2RSingBar); }
+
+// 3 or 6 players | P1
+ StaticP1ThreeP := AddStatic(Theme.Sing.StaticP1ThreeP);
+ TextP1ThreeP := AddText(Theme.Sing.TextP1ThreeP);
+
+ {StaticP1ThreePScoreBG := AddStatic(Theme.Sing.StaticP1ThreePScoreBG);
+ TextP1ThreePScore := AddText(Theme.Sing.TextP1ThreePScore);
+ StaticP1ThreePSingBar := AddStatic(Theme.Sing.StaticP1ThreePSingBar);}
+
+ // | P2
+ StaticP2M := AddStatic(Theme.Sing.StaticP2M);
+ TextP2M := AddText(Theme.Sing.TextP2M);
+
+ {StaticP2MScoreBG := AddStatic(Theme.Sing.StaticP2MScoreBG);
+ TextP2MScore := AddText(Theme.Sing.TextP2MScore);
+ StaticP2MSingBar := AddStatic(Theme.Sing.StaticP2MSingBar);}
+
+ // | P3
+ StaticP3R := AddStatic(Theme.Sing.StaticP3R);
+ TextP3R := AddText(Theme.Sing.TextP3R);
+
+ {StaticP3RScoreBG := AddStatic(Theme.Sing.StaticP3RScoreBG);
+ TextP3RScore := AddText(Theme.Sing.TextP3RScore);
+ StaticP3SingBar := AddStatic(Theme.Sing.StaticP3SingBar);}
+
+ if ScreenAct = 2 then begin
+ // katze und affe
+
+ end;
+
+ Lyrics := TLyricEngine.Create(80,Skin_LyricsT,640,12,80,Skin_LyricsT+36,640,12);
+
+ UVideo.Init;
+end;
+
+procedure TScreenSing.onShow;
+var
+ P: integer;
+ V1: boolean;
+ V1TwoP: boolean; //added for ps3 skin
+ V1ThreeP: boolean; //added for ps3 skin
+ V2R: boolean;
+ V2M: boolean;
+ V3R: boolean;
+ NR: TRecR; //Line Bonus Mod
+
+ Color: TRGB;
+begin
+ Log.LogStatus('Begin', 'onShow');
+ FadeOut := false; // 0.5.0: early 0.5.0 problems were by this line commented
+
+ //SetUp Score Manager
+ Scores.ClearPlayers; //Clear Old Player Values
+ Color.R := 0; Color.G := 0; Color.B := 0; //Dummy atm
+ For P := 0 to PlayersPlay -1 do //Add new Ones
+ begin
+ Scores.AddPlayer(Tex_ScoreBG[P], Color);
+ end;
+
+ Scores.Init; //Get Positions for Players
+
+
+
+ // prepare players
+ SetLength(Player, PlayersPlay);
+// Player[0].ScoreTotalI := 0;
+
+ case PlayersPlay of
+ 1: begin
+ V1 := true;
+ V1TwoP := false;
+ V1ThreeP := false;
+ V2R := false;
+ V2M := false;
+ V3R := false;
+ end;
+ 2: begin
+ V1 := false;
+ V1TwoP := true;
+ V1ThreeP := false;
+ V2R := true;
+ V2M := false;
+ V3R := false;
+ end;
+ 3: begin
+ V1 := false;
+ V1TwoP := false;
+ V1ThreeP := true;
+ V2R := false;
+ V2M := true;
+ V3R := true;
+ end;
+ 4: begin // double screen
+ V1 := false;
+ V1TwoP := true;
+ V1ThreeP := false;
+ V2R := true;
+ V2M := false;
+ V3R := false;
+ end;
+ 6: begin // double screen
+ V1 := false;
+ V1TwoP := false;
+ V1ThreeP := true;
+ V2R := false;
+ V2M := true;
+ V3R := true;
+ end;
+
+ end;
+
+ //This one is shown in 1P mode
+ Static[StaticP1].Visible := V1;
+ Text[TextP1].Visible := V1;
+
+ {Static[StaticP1ScoreBG].Visible := V1;
+ Text[TextP1Score].Visible := V1;}
+
+
+ //This one is shown in 2/4P mode
+ Static[StaticP1TwoP].Visible := V1TwoP;
+ Text[TextP1TwoP].Visible := V1TwoP;
+
+ {Static[StaticP1TwoPScoreBG].Visible := V1TwoP;
+ Text[TextP1TwoPScore].Visible := V1TwoP;}
+
+ Static[StaticP2R].Visible := V2R;
+ Text[TextP2R].Visible := V2R;
+
+ {Static[StaticP2RScoreBG].Visible := V2R;
+ Text[TextP2RScore].Visible := V2R; }
+
+
+ //This one is shown in 3/6P mode
+ Static[StaticP1ThreeP].Visible := V1ThreeP;
+ Text[TextP1ThreeP].Visible := V1ThreeP;
+
+ {Static[StaticP1ThreePScoreBG].Visible := V1ThreeP;
+ Text[TextP1ThreePScore].Visible := V1ThreeP; }
+
+ Static[StaticP2M].Visible := V2M;
+ Text[TextP2M].Visible := V2M;
+
+ {Static[StaticP2MScoreBG].Visible := V2M;
+ Text[TextP2MScore].Visible := V2M; }
+
+ Static[StaticP3R].Visible := V3R;
+ Text[TextP3R].Visible := V3R;
+
+ {Static[StaticP3RScoreBG].Visible := V3R;
+ Text[TextP3RScore].Visible := V3R; }
+
+ // load notes
+ ResetSingTemp;
+// Log.LogWarning(CatSongs.Song[CatSongs.Selected].Path + CatSongs.Song[CatSongs.Selected].FileName, '!!!');
+ AktSong := CatSongs.Song[CatSongs.Selected];
+ try
+ if not LoadSong(CatSongs.Song[CatSongs.Selected].Path + CatSongs.Song[CatSongs.Selected].FileName) then
+ begin
+ //Error Loading Song -> Go back to Song Screen and Show some Error Message
+ FadeTo(@ScreenSong);
+ //Select New Song in Party Mode
+ if ScreenSong.Mode = 1 then
+ ScreenSong.SelectRandomSong;
+ ScreenPopupError.ShowPopup (Language.Translate('ERROR_CORRUPT_SONG'));
+ Exit;
+ end;
+ except
+ //Error Loading Song -> Go back to Song Screen and Show some Error Message
+ FadeTo(@ScreenSong);
+ //Select New Song in Party Mode
+ if ScreenSong.Mode = 1 then
+ ScreenSong.SelectRandomSong;
+ ScreenPopupError.ShowPopup (Language.Translate('ERROR_CORRUPT_SONG'));
+ Exit;
+ end;
+ AktSong.Path := CatSongs.Song[CatSongs.Selected].Path;
+// AktSong.GAP := AktSong.GAP + 40 {4096 = 100ms for buffer} + 20 {microphone} + 60000 / AktSong.BPM[0].BPM / 2; // temporary until UMain will be fixed
+
+ // set movie
+ if (AktSong.Video <> '') and FileExists(AktSong.Path + AktSong.Video) then begin
+(* OpenSmpeg(AktSong.Path + AktSong.Video);
+ SkipSmpeg(AktSong.VideoGAP + AktSong.Start);*)
+
+ // todo: VideoGap and Start time verwursten
+ FFmpegOpenFile(pAnsiChar(AktSong.Path + AktSong.Video));
+ FFmpegSkip(AktSong.VideoGAP + AktSong.Start);
+ AktSong.VideoLoaded := true;
+ end;
+
+ // set background
+ if (AktSong.Background <> '') and (AktSong.VideoLoaded = false) then
+ try
+ Tex_Background := Texture.LoadTexture(AktSong.Path + AktSong.Background);
+ except
+ log.LogError('Background could not be loaded: ' + AktSong.Path + AktSong.Background);
+ Tex_Background.TexNum := -1;
+ end
+ else
+ Tex_Background.TexNum := -1;
+
+
+
+ // play music (I)
+ Music.CaptureStart;
+ Music.MoveTo(AktSong.Start);
+// Music.Play;
+
+ // prepare timer (I)
+// CountSkipTimeSet;
+ Czas.Teraz := AktSong.Start;
+ Czas.Razem := Music.Length;
+ if (AktSong.Finish > 0) then Czas.Razem := AktSong.Finish / 1000;
+ Czas.OldBeat := -1;
+ for P := 0 to High(Player) do
+ ClearScores(P);
+
+ // main text
+ Lyrics.Clear (AktSong.BPM[0].BPM, AktSong.Resolution);
+
+ // set custom options
+ case Ini.LyricsFont of
+ 0:
+ begin
+ Lyrics.UpperLineSize := 14;
+ Lyrics.LowerLineSize := 14;
+ Lyrics.FontStyle := 0;
+
+ Lyrics.LineColor_en.R := Skin_FontR;
+ Lyrics.LineColor_en.G := Skin_FontG;
+ Lyrics.LineColor_en.B := Skin_FontB;
+ Lyrics.LineColor_en.A := 1;
+
+ Lyrics.LineColor_dis.R := 0.4;
+ Lyrics.LineColor_dis.G := 0.4;
+ Lyrics.LineColor_dis.B := 0.4;
+ Lyrics.LineColor_dis.A := 1;
+
+ Lyrics.LineColor_akt.R := 5/256;
+ Lyrics.LineColor_akt.G := 163/256;
+ Lyrics.LineColor_akt.B := 210/256;
+ Lyrics.LineColor_akt.A := 1;
+
+{ LyricSub.FontStyle := 0;
+ LyricMain.Size := 14; // 13
+ LyricSub.Size := 14; // 13
+ LyricMain.ColR := Skin_FontR;
+ LyricMain.ColG := Skin_FontG;
+ LyricMain.ColB := Skin_FontB; //Change für Crazy Joker
+ {LyricMain.ColSR := Skin_FontHighlightR;
+ LyricMain.ColSG := Skin_FontHighlightG;
+ LyricMain.ColSB := Skin_FontHighlightB;1aa5dc}{
+ LyricMain.ColSR := 5/255; //26
+ LyricMain.ColSG := 163/255; //165
+ LyricMain.ColSB := 210/255; //220
+
+ LyricSub.ColR := 0.4; //0.6
+ LyricSub.ColG := 0.4; //0.6
+ LyricSub.ColB := 0.4; //0.6 }
+ end;
+ 1:
+ begin
+ { LyricMain.FontStyle := 2;
+ LyricSub.FontStyle := 2;
+ LyricMain.Size := 14;
+ LyricSub.Size := 14;
+ LyricMain.ColR := 0.75;
+ LyricMain.ColG := 0.75;
+ LyricMain.ColB := 1;
+ LyricMain.ColSR := 0.5;
+ LyricMain.ColSG := 0.5;
+ LyricMain.ColSB := 1;
+ LyricSub.ColR := 0.8;
+ LyricSub.ColG := 0.8;
+ LyricSub.ColB := 0.8; }
+
+ Lyrics.UpperLineSize := 14;
+ Lyrics.LowerLineSize := 14;
+ Lyrics.FontStyle := 2;
+
+ Lyrics.LineColor_en.R := 0.75;
+ Lyrics.LineColor_en.G := 0.75;
+ Lyrics.LineColor_en.B := 1;
+ Lyrics.LineColor_en.A := 1;
+
+ Lyrics.LineColor_dis.R := 0.8;
+ Lyrics.LineColor_dis.G := 0.8;
+ Lyrics.LineColor_dis.B := 0.8;
+ Lyrics.LineColor_dis.A := 1;
+
+ Lyrics.LineColor_akt.R := 0.5;
+ Lyrics.LineColor_akt.G := 0.5;
+ Lyrics.LineColor_akt.B := 1;
+ Lyrics.LineColor_akt.A := 1;
+ end;
+ 2:
+ begin
+ Lyrics.UpperLineSize := 12;
+ Lyrics.LowerLineSize := 12;
+ Lyrics.FontStyle := 3;
+
+ Lyrics.LineColor_en.R := 0.75;
+ Lyrics.LineColor_en.G := 0.75;
+ Lyrics.LineColor_en.B := 1;
+ Lyrics.LineColor_en.A := 1;
+
+ Lyrics.LineColor_dis.R := 0.8;
+ Lyrics.LineColor_dis.G := 0.8;
+ Lyrics.LineColor_dis.B := 0.8;
+ Lyrics.LineColor_dis.A := 1;
+
+ Lyrics.LineColor_akt.R := 0.5;
+ Lyrics.LineColor_akt.G := 0.5;
+ Lyrics.LineColor_akt.B := 1;
+ Lyrics.LineColor_akt.A := 1;
+{ LyricSub.FontStyle := 3;
+ LyricMain.Size := 12;
+ LyricSub.Size := 12;
+ LyricMain.ColR := 0.75;
+ LyricMain.ColG := 0.75;
+ LyricMain.ColB := 1;
+ LyricMain.ColSR := 0.5;
+ LyricMain.ColSG := 0.5;
+ LyricMain.ColSB := 1;
+ LyricSub.ColR := 0.8;
+ LyricSub.ColG := 0.8;
+ LyricSub.ColB := 0.8;}
+ end;
+ end; // case
+
+ case Ini.LyricsEffect of
+ 0: Lyrics.HoverEffekt := 1; // 0 - one selected, 1 - selected all to the current
+ 1: Lyrics.HoverEffekt := 2;
+ 2: Lyrics.HoverEffekt := 3;
+ 3: Lyrics.HoverEffekt := 4;
+ end; // case
+
+ // Add Lines to Lyrics
+ While (not Lyrics.LineinQueue) AND (Lyrics.LineCounter <= High(Czesci[0].Czesc)) do
+ Lyrics.AddLine(@Czesci[0].Czesc[Lyrics.LineCounter]);
+
+ UpdateLCD;
+
+ //Deactivate Pause
+ Paused := False;
+
+ //Kill all Stars not Killed yet
+ //GoldenStarsTwinkle Mod
+ GoldenRec.SentenceChange;
+ //GoldenStarsTwinkle Mod End
+
+ {//Set Position of Line Bonus - PhrasenBonus
+ if (Ini.LineBonus = 1) then //Show Line Bonus at Scores
+ begin
+ Case PlayersPlay of
+ 1: begin
+ Player[0].LineBonus_TargetX := Theme.Sing.StaticP1ScoreBG.x;
+ Player[0].LineBonus_TargetY := Theme.Sing.TextP1Score.Y;
+ Player[0].LineBonus_StartX := Theme.Sing.StaticP1ScoreBG.x;
+ Player[0].LineBonus_StartY := Theme.Sing.TextP1Score.Y + 65;
+ end;
+
+ 2: begin
+ //P1
+ Player[0].LineBonus_TargetX := Theme.Sing.StaticP1TwoPScoreBG.x;
+ Player[0].LineBonus_TargetY := Theme.Sing.TextP1TwoPScore.Y;
+ Player[0].LineBonus_StartX := Theme.Sing.StaticP1TwoPScoreBG.X;
+ Player[0].LineBonus_StartY := Theme.Sing.TextP1TwoPScore.Y + 65;
+
+ //P2
+ Player[1].LineBonus_TargetX := Theme.Sing.StaticP2RScoreBG.X;
+ Player[1].LineBonus_TargetY := Theme.Sing.TextP2RScore.Y;
+ Player[1].LineBonus_StartX := Theme.Sing.StaticP2RScoreBG.X;
+ Player[1].LineBonus_StartY := Theme.Sing.TextP2RScore.Y + 65;
+ end;
+
+ 3: begin
+ //P1
+ Player[0].LineBonus_TargetX := Theme.Sing.StaticP1ThreePScoreBG.x;
+ Player[0].LineBonus_TargetY := Theme.Sing.TextP1ThreePScore.Y;
+ Player[0].LineBonus_StartX := Theme.Sing.StaticP1ThreePScoreBG.x;
+ Player[0].LineBonus_StartY := Theme.Sing.TextP1ThreePScore.Y + 65;
+
+ //P2
+ Player[1].LineBonus_TargetX := Theme.Sing.StaticP2MScoreBG.x;
+ Player[1].LineBonus_TargetY := Theme.Sing.TextP2MScore.Y;
+ Player[1].LineBonus_StartX := Theme.Sing.StaticP2MScoreBG.x;
+ Player[1].LineBonus_StartY := Theme.Sing.TextP2MScore.Y + 65;
+
+ //P3
+ Player[2].LineBonus_TargetX := Theme.Sing.StaticP3RScoreBG.x;
+ Player[2].LineBonus_TargetY := Theme.Sing.TextP3RScore.Y;
+ Player[2].LineBonus_StartX := Theme.Sing.StaticP3RScoreBG.x;
+ Player[2].LineBonus_StartY := Theme.Sing.TextP3RScore.Y + 65;
+ end;
+
+ 4: begin
+ //P1
+ Player[0].LineBonus_TargetX := Theme.Sing.StaticP1TwoPScoreBG.x;
+ Player[0].LineBonus_TargetY := Theme.Sing.TextP1TwoPScore.Y;
+ Player[0].LineBonus_StartX := Theme.Sing.StaticP1TwoPScoreBG.x;
+ Player[0].LineBonus_StartY := Theme.Sing.TextP1TwoPScore.Y + 65;
+
+ //P2
+ Player[1].LineBonus_TargetX := Theme.Sing.StaticP2RScoreBG.x;
+ Player[1].LineBonus_TargetY := Theme.Sing.TextP2RScore.Y;
+ Player[1].LineBonus_StartX := Theme.Sing.StaticP2RScoreBG.x;
+ Player[1].LineBonus_StartY := Theme.Sing.TextP2RScore.Y + 65;
+
+ //P3
+ Player[2].LineBonus_TargetX := Theme.Sing.StaticP1TwoPScoreBG.x;
+ Player[2].LineBonus_TargetY := Theme.Sing.TextP1TwoPScore.Y;
+ Player[2].LineBonus_StartX := Theme.Sing.StaticP1TwoPScoreBG.x;
+ Player[2].LineBonus_StartY := Theme.Sing.TextP1TwoPScore.Y + 65;
+
+ //P4
+ Player[3].LineBonus_TargetX := Theme.Sing.StaticP2RScoreBG.x;
+ Player[3].LineBonus_TargetY := Theme.Sing.TextP2RScore.Y;
+ Player[3].LineBonus_StartX := Theme.Sing.StaticP2RScoreBG.x;
+ Player[3].LineBonus_StartY := Theme.Sing.TextP2RScore.Y + 65;
+ end;
+
+ 6: begin
+ //P1
+ Player[0].LineBonus_TargetX := Theme.Sing.StaticP1ThreePScoreBG.x;
+ Player[0].LineBonus_TargetY := Theme.Sing.TextP1ThreePScore.Y;
+ Player[0].LineBonus_StartX := Theme.Sing.StaticP1ThreePScoreBG.x;
+ Player[0].LineBonus_StartY := Theme.Sing.TextP1ThreePScore.Y + 65;
+
+ //P2
+ Player[1].LineBonus_TargetX := Theme.Sing.StaticP2MScoreBG.x;
+ Player[1].LineBonus_TargetY := Theme.Sing.TextP2MScore.Y;
+ Player[1].LineBonus_StartX := Theme.Sing.StaticP2MScoreBG.x;
+ Player[1].LineBonus_StartY := Theme.Sing.TextP2MScore.Y + 65;
+
+ //P3
+ Player[2].LineBonus_TargetX := Theme.Sing.StaticP3RScoreBG.x;
+ Player[2].LineBonus_TargetY := Theme.Sing.TextP3RScore.Y;
+ Player[2].LineBonus_StartX := Theme.Sing.StaticP3RScoreBG.x;
+ Player[2].LineBonus_StartY := Theme.Sing.TextP3RScore.Y + 65;
+
+ //P4
+ Player[3].LineBonus_TargetX := Theme.Sing.StaticP1ThreePScoreBG.x;
+ Player[3].LineBonus_TargetY := Theme.Sing.TextP1ThreePScore.Y;
+ Player[3].LineBonus_StartX := Theme.Sing.StaticP1ThreePScoreBG.x;
+ Player[3].LineBonus_StartY := Theme.Sing.TextP1ThreePScore.Y + 65;
+
+ //P5
+ Player[4].LineBonus_TargetX := Theme.Sing.StaticP2MScoreBG.x;
+ Player[4].LineBonus_TargetY := Theme.Sing.TextP2MScore.Y;
+ Player[4].LineBonus_StartX := Theme.Sing.StaticP2MScoreBG.x;
+ Player[4].LineBonus_StartY := Theme.Sing.TextP2MScore.Y + 65;
+
+ //P6
+ Player[5].LineBonus_TargetX := Theme.Sing.StaticP3RScoreBG.x;
+ Player[5].LineBonus_TargetY := Theme.Sing.TextP3RScore.Y;
+ Player[5].LineBonus_StartX := Theme.Sing.StaticP3RScoreBG.x;
+ Player[5].LineBonus_StartY := Theme.Sing.TextP3RScore.Y + 65;
+ end;
+ end;
+ end
+ else if (Ini.LineBonus = 2) then //Show Line Bonus at Notes
+ begin
+
+ // positions
+ if Ini.SingWindow = 0 then begin
+ NR.Left := 120;
+ end else begin
+ NR.Left := 20;
+ end;
+ NR.Right := 780;
+
+ NR.Width := NR.Right - NR.Left;
+ NR.WMid := NR.Width / 2;
+ NR.Mid := NR.Left + NR.WMid;
+
+ Case PlayersPlay of
+ 1: begin
+ Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[0].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65;
+ Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[0].LineBonus_StartY := Skin_P2_NotesB - 105;
+ end;
+
+ 2: begin
+ //P1
+ Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[0].LineBonus_TargetY := Skin_P1_NotesB - 105 - 65 + 28;
+ Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[0].LineBonus_StartY := Skin_P1_NotesB - 105 + 28;
+
+ //P2
+ Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[1].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65 + 28;
+ Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[1].LineBonus_StartY := Skin_P2_NotesB - 105 + 28;
+ end;
+
+ 3: begin
+ //P1
+ Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[0].LineBonus_TargetY := 120 - 65 + 28;
+ Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[0].LineBonus_StartY := 120 + 28;
+
+ //P2
+ Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[1].LineBonus_TargetY := 245 - 65 + 28;
+ Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[1].LineBonus_StartY := 245 + 28;
+
+ //P3
+ Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[2].LineBonus_TargetY := 370 - 65 + 28;
+ Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[2].LineBonus_StartY := 370 + 28;
+ end;
+
+ 4: begin
+ //P1
+ Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[0].LineBonus_TargetY := Skin_P1_NotesB - 105 - 65 + 28;
+ Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[0].LineBonus_StartY := Skin_P1_NotesB - 105 + 28;
+
+ //P2
+ Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[1].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65 + 28;
+ Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[1].LineBonus_StartY := Skin_P2_NotesB - 105 + 28;
+
+ //P3
+ Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[2].LineBonus_TargetY := Skin_P1_NotesB - 105 - 65 + 28;
+ Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[2].LineBonus_StartY := Skin_P1_NotesB - 105 + 28;
+
+ //P4
+ Player[3].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[3].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65 + 28;
+ Player[3].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[3].LineBonus_StartY := Skin_P2_NotesB - 105 + 28;
+ end;
+
+ 6: begin
+ //P1
+ Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[0].LineBonus_TargetY := 120 - 65 + 28;
+ Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[0].LineBonus_StartY := 120 + 28;
+
+ //P2
+ Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[1].LineBonus_TargetY := 245 - 65 + 28;
+ Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[1].LineBonus_StartY := 245 + 28;
+
+ //P3
+ Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[2].LineBonus_TargetY := 370 - 65 + 28;
+ Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[2].LineBonus_StartY := 370 + 28;
+
+ //P4
+ Player[3].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[3].LineBonus_TargetY := 120 - 65 + 28;
+ Player[3].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[3].LineBonus_StartY := 120 + 28;
+
+ //P5
+ Player[4].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[4].LineBonus_TargetY := 245 - 65 + 28;
+ Player[4].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[4].LineBonus_StartY := 245 + 28;
+
+ //P6
+ Player[5].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[5].LineBonus_TargetY := 370 - 65 + 28;
+ Player[5].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[5].LineBonus_StartY := 370 + 28;
+ end;
+ end;
+ end; }
+
+ //Set Position of Line Bonus - PhrasenBonus End
+ //Set Num of Empty Sentences for Phrasen Bonus
+ NumEmptySentences := 0;
+ for P := low(Czesci[0].Czesc) to high(Czesci[0].Czesc) do
+ if Czesci[0].Czesc[P].TotalNotes = 0 then Inc(NumEmptySentences);
+
+ Log.LogStatus('End', 'onShow');
+end;
+
+procedure TScreenSing.onShowFinish;
+begin
+ // play movie (II)
+
+ if AktSong.VideoLoaded then
+ begin
+ try
+ FFmpegGetFrame(Czas.Teraz);
+ FFmpegDrawGL(ScreenAct);
+// PlaySmpeg;
+ except
+
+ on E : Exception do
+ begin
+ //If an Error occurs Reading Video: prevent Video from being Drawn again and Close Video
+ AktSong.VideoLoaded := False;
+ Log.LogError('Error drawing Video, Video has been disabled for this Song/Session.');
+ Log.LogError('Error Message : '+ E.message );
+ Log.LogError(' In : '+ E.ClassName +' (TScreenSing.onShowFinish)' );
+ Log.LogError('Corrupted File: ' + AktSong.Video);
+ try
+// CloseSmpeg;
+ FFmpegClose;
+ except
+
+ end;
+ end;
+ end;
+ end;
+
+ // play music (II)
+ Music.Play;
+
+ // prepare timer (II)
+ CountSkipTimeSet;
+end;
+
+function TScreenSing.Draw: boolean;
+var
+ Min: integer;
+ Sec: integer;
+ Tekst: string;
+ Flash: real;
+ S: integer;
+ T: integer;
+begin
+
+
+
+ //ScoreBG Mod | den wirren Scheiss hier brauch mer nimmer, wir haben colorized png's - no need for wirrness also
+ // set player colors - macht nichts weiter als die farben des statics zu wechseln, was zu unschönen effekten bei colorized png führt
+{ if PlayersPlay = 4 then begin
+ if ScreenAct = 1 then begin
+ LoadColor(Static[StaticP1TwoP].Texture.ColR, Static[StaticP1TwoP].Texture.ColG,
+ Static[StaticP1TwoP].Texture.ColB, 'P1Dark');
+ LoadColor(Static[StaticP2R].Texture.ColR, Static[StaticP2R].Texture.ColG,
+ Static[StaticP2R].Texture.ColB, 'P2Dark');
+
+ LoadColor(Static[StaticP1TwoPScoreBG].Texture.ColR, Static[StaticP1TwoPScoreBG].Texture.ColG,
+ Static[StaticP1TwoPScoreBG].Texture.ColB, 'P1Dark');
+ LoadColor(Static[StaticP2RScoreBG].Texture.ColR, Static[StaticP2RScoreBG].Texture.ColG,
+ Static[StaticP2RScoreBG].Texture.ColB, 'P2Dark');
+ end;
+ if ScreenAct = 2 then begin
+ LoadColor(Static[StaticP1TwoP].Texture.ColR, Static[StaticP1TwoP].Texture.ColG,
+ Static[StaticP1TwoP].Texture.ColB, 'P3Dark');
+ LoadColor(Static[StaticP2R].Texture.ColR, Static[StaticP2R].Texture.ColG,
+ Static[StaticP2R].Texture.ColB, 'P4Dark');
+
+ LoadColor(Static[StaticP1TwoPScoreBG].Texture.ColR, Static[StaticP1TwoPScoreBG].Texture.ColG,
+ Static[StaticP1TwoPScoreBG].Texture.ColB, 'P3Dark');
+ LoadColor(Static[StaticP2RScoreBG].Texture.ColR, Static[StaticP2RScoreBG].Texture.ColG,
+ Static[StaticP2RScoreBG].Texture.ColB, 'P4Dark');
+ end;
+ end;
+
+ if PlayersPlay = 6 then begin
+ if ScreenAct = 1 then begin
+ LoadColor(Static[StaticP1ThreeP].Texture.ColR, Static[StaticP1ThreeP].Texture.ColG,
+ Static[StaticP1ThreeP].Texture.ColB, 'P1Dark');
+ LoadColor(Static[StaticP2M].Texture.ColR, Static[StaticP2M].Texture.ColG,
+ Static[StaticP2R].Texture.ColB, 'P2Dark');
+ LoadColor(Static[StaticP3R].Texture.ColR, Static[StaticP3R].Texture.ColG,
+ Static[StaticP3R].Texture.ColB, 'P3Dark');
+
+ LoadColor(Static[StaticP1ThreePScoreBG].Texture.ColR, Static[StaticP1ThreePScoreBG].Texture.ColG,
+ Static[StaticP1ThreePScoreBG].Texture.ColB, 'P1Dark');
+ LoadColor(Static[StaticP2MScoreBG].Texture.ColR, Static[StaticP2MScoreBG].Texture.ColG,
+ Static[StaticP2RScoreBG].Texture.ColB, 'P2Dark');
+ LoadColor(Static[StaticP3RScoreBG].Texture.ColR, Static[StaticP3RScoreBG].Texture.ColG,
+ Static[StaticP3RScoreBG].Texture.ColB, 'P3Dark');
+ end;
+ if ScreenAct = 2 then begin
+
+ LoadColor(Static[StaticP1ThreeP].Texture.ColR, Static[StaticP1ThreeP].Texture.ColG,
+ Static[StaticP1ThreeP].Texture.ColB, 'P4Dark');
+ LoadColor(Static[StaticP2M].Texture.ColR, Static[StaticP2M].Texture.ColG,
+ Static[StaticP2R].Texture.ColB, 'P5Dark');
+ LoadColor(Static[StaticP3R].Texture.ColR, Static[StaticP3R].Texture.ColG,
+ Static[StaticP3R].Texture.ColB, 'P6Dark');
+
+
+ LoadColor(Static[StaticP1ThreePScoreBG].Texture.ColR, Static[StaticP1ThreePScoreBG].Texture.ColG,
+ Static[StaticP1ThreePScoreBG].Texture.ColB, 'P4Dark');
+ LoadColor(Static[StaticP2MScoreBG].Texture.ColR, Static[StaticP2MScoreBG].Texture.ColG,
+ Static[StaticP2RScoreBG].Texture.ColB, 'P5Dark');
+ LoadColor(Static[StaticP3RScoreBG].Texture.ColR, Static[StaticP3RScoreBG].Texture.ColG,
+ Static[StaticP3RScoreBG].Texture.ColB, 'P6Dark');
+ end;
+ end;
+ }
+
+ // set player names (for 2 screens and only Singstar skin)
+ if ScreenAct = 1 then begin
+ Text[TextP1].Text := 'P1';
+ Text[TextP1TwoP].Text := 'P1';
+ Text[TextP1ThreeP].Text := 'P1';
+ Text[TextP2R].Text := 'P2';
+ Text[TextP2M].Text := 'P2';
+ Text[TextP3R].Text := 'P3';
+ end;
+
+ if ScreenAct = 2 then begin
+ case PlayersPlay of
+{ 1: begin
+ Text[TextP1].Text := 'P2';
+ end;
+ 2: begin
+ Text[TextP1].Text := 'P3';
+ Text[TextP2R].Text := 'P4';
+ end;
+ 3: begin
+ Text[TextP1].Text := 'P4';
+ Text[TextP2M].Text := 'P5';
+ Text[TextP3R].Text := 'P6';
+ end;}
+
+ 4: begin
+ Text[TextP1TwoP].Text := 'P3';
+ Text[TextP2R].Text := 'P4';
+ end;
+ 6: begin
+ Text[TextP1ThreeP].Text := 'P4';
+ Text[TextP2M].Text := 'P5';
+ Text[TextP3R].Text := 'P6';
+ end;
+ end; // case
+ end; // if
+
+ // stereo
+
+// weird stuff, maybe this is for "dual screen?", but where is player three then? | okay, i commented the stuff out the other day - nothing was missing on screen w/ 6 players - so do we even need this stuff?
+// okay this stuff appears again some lines beneath this one, I commented it out for testing what it does - seems like it's doing nothing
+// but I might be wrong, so what is this stuff here doing? O.o
+ Static[StaticP1].Texture.X := Static[StaticP1].Texture.X + 10*ScreenX;
+
+ Text[TextP1].X := Text[TextP1].X + 10*ScreenX;
+
+ {Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X + 10*ScreenX;
+ Text[TextP1Score].X := Text[TextP1Score].X + 10*ScreenX;}
+
+
+ Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X + 10*ScreenX;
+
+ Text[TextP2R].X := Text[TextP2R].X + 10*ScreenX;
+
+ {Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X + 10*ScreenX;
+ Text[TextP2RScore].X := Text[TextP2RScore].X + 10*ScreenX;}
+// end of weird stuff
+
+ for S := 1 to 1 do //wtf?
+ Static[S].Texture.X := Static[S].Texture.X + 10*ScreenX;
+
+ for T := 0 to 1 do
+ Text[T].X := Text[T].X + 10*ScreenX;
+
+ // update static menu with time ...
+ Min := Round(Czas.Teraz) div 60;
+ Sec := Round(Czas.Teraz) mod 60;
+ Text[TextTimeText].Text := '';
+ if Min < 10 then Text[TextTimeText].Text := '0';
+ Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Min) + ':';
+ if Sec < 10 then Text[TextTimeText].Text := Text[TextTimeText].Text + '0';
+ Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Sec);
+
+ {// .. and scores
+ if PlayersPlay = 1 then begin
+ Tekst := IntToStr(Player[0].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP1Score].Text := Tekst;
+ end;
+
+ if PlayersPlay = 2 then begin
+ Tekst := IntToStr(Player[0].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP1TwoPScore].Text := Tekst;
+
+ Tekst := IntToStr(Player[1].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP2RScore].Text := Tekst;
+ end;
+
+ if PlayersPlay = 3 then begin
+ Tekst := IntToStr(Player[0].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP1ThreePScore].Text := Tekst;
+
+ Tekst := IntToStr(Player[1].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP2MScore].Text := Tekst;
+
+ Tekst := IntToStr(Player[2].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP3RScore].Text := Tekst;
+ end;
+
+ if PlayersPlay = 4 then begin
+ if ScreenAct = 1 then begin
+ Tekst := IntToStr(Player[0].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP1TwoPScore].Text := Tekst;
+
+ Tekst := IntToStr(Player[1].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP2RScore].Text := Tekst;
+ end;
+ if ScreenAct = 2 then begin
+ Tekst := IntToStr(Player[2].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP1TwoPScore].Text := Tekst;
+
+ Tekst := IntToStr(Player[3].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP2RScore].Text := Tekst;
+ end;
+ end;
+
+ if PlayersPlay = 6 then begin
+ if ScreenAct = 1 then begin
+ Tekst := IntToStr(Player[0].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP1ThreePScore].Text := Tekst;
+
+ Tekst := IntToStr(Player[1].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP2MScore].Text := Tekst;
+
+ Tekst := IntToStr(Player[2].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP3RScore].Text := Tekst;
+ end;
+ if ScreenAct = 2 then begin
+ Tekst := IntToStr(Player[3].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP1ThreePScore].Text := Tekst;
+
+ Tekst := IntToStr(Player[4].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP2MScore].Text := Tekst;
+
+ Tekst := IntToStr(Player[5].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP3RScore].Text := Tekst;
+ end;
+ end; }
+
+ // draw static menu (BG)
+ DrawBG;
+ //Draw Background
+ SingDrawBackground;
+ // update and draw movie
+
+ if ShowFinish and AktSong.VideoLoaded then begin
+ try
+// UpdateSmpeg; // this only draws
+ // todo: find a way to determine, when a new frame is needed
+ // toto: same for the need to skip frames
+
+ FFmpegGetFrame(Czas.Teraz);
+ FFmpegDrawGL(ScreenAct);
+ except
+ on E : Exception do
+ begin
+
+ //If an Error occurs drawing: prevent Video from being Drawn again and Close Video
+ AktSong.VideoLoaded := False;
+ log.LogError('Error drawing Video, Video has been disabled for this Song/Session.');
+ Log.LogError('Error Message : '+ E.message );
+ Log.LogError(' In : '+ E.ClassName +' (TScreenSing.Draw)' );
+
+ Log.LogError('Corrupted File: ' + AktSong.Video);
+ try
+// CloseSmpeg;
+ FFmpegClose;
+ except
+
+ end;
+ end;
+ end;
+ end;
+
+ // draw static menu (FG)
+ DrawFG;
+
+ // check for music finish
+// Log.LogError('Check for music finish: ' + BoolToStr(Music.Finished) + ' ' + FloatToStr(Czas.Teraz*1000) + ' ' + IntToStr(AktSong.Finish));
+ if ShowFinish then begin
+ if (not Music.Finished) and ((AktSong.Finish = 0) or (Czas.Teraz*1000 <= AktSong.Finish)) then begin
+ //Pause Mod:
+ if not Paused then
+ Sing(Self); // analyze song
+ end else begin
+// Log.LogError('End');
+ if not FadeOut then begin
+// Log.LogError('End2');
+ Finish;
+ FadeOut := true;
+ FadeTo(@ScreenScore);
+ end;
+ end;
+ end;
+
+ // draw custom items
+ SingDraw; // always draw
+
+//GoldenNoteStarsTwinkle Mod
+ GoldenRec.SpawnRec;
+//GoldenNoteStarsTwinkle Mod
+
+ //Draw Scores
+ Scores.Draw;
+
+ // back stereo
+
+// weird stuff, maybe this is for "dual screen?", but where is player three then?
+// okay this stuff appears again some lines above this one, I commented it out for testing what it does - seems like it's doing nothing
+// but I might be wrong, so what is this stuff here doing? O.o
+ Static[StaticP1].Texture.X := Static[StaticP1].Texture.X - 10*ScreenX;
+ Text[TextP1].X := Text[TextP1].X - 10*ScreenX;
+
+ {Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X - 10*ScreenX;
+ Text[TextP1Score].X := Text[TextP1Score].X - 10*ScreenX;}
+
+
+ Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X - 10*ScreenX;
+ Text[TextP2R].X := Text[TextP2R].X - 10*ScreenX;
+
+ {Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X - 10*ScreenX;
+ Text[TextP2RScore].X := Text[TextP2RScore].X - 10*ScreenX;}
+//weird end
+
+ for S := 1 to 1 do // wtf?
+ Static[S].Texture.X := Static[S].Texture.X - 10*ScreenX;
+
+ for T := 0 to 1 do
+ Text[T].X := Text[T].X - 10*ScreenX;
+
+end;
+
+procedure TScreenSing.Finish;
+begin
+ Music.CaptureStop;
+ Music.Stop;
+
+ if Ini.SavePlayback = 1 then begin
+ Log.BenchmarkStart(0);
+ Log.LogVoice(0);
+ Log.LogVoice(1);
+ Log.LogVoice(2);
+ Log.BenchmarkEnd(0);
+ Log.LogBenchmark('Creating files', 0);
+ end;
+
+ if AktSong.VideoLoaded then begin
+// CloseSmpeg;
+ FFmpegClose;
+ AktSong.VideoLoaded := false; // to prevent drawing closed video
+ end;
+
+ SetFontItalic (False);
+end;
+
+procedure TScreenSing.UpdateLCD;
+var
+ T: string;
+begin
+ //Todo: Lyrics
+{ LCD.HideCursor;
+ LCD.Clear;
+
+ T := LyricMain.Text;
+ if Copy(T, Length(T), 1) <> ' ' then T := T + ' ';
+ LCD.AddTextBR(T);
+
+ T := LyricSub.Text;
+ if Copy(T, Length(T), 1) <> ' ' then T := T + ' ';
+ LCD.AddTextBR(T);}
+end;
+
+procedure TScreenSing.onSentenceEnd(S: Cardinal);
+var
+I: Integer;
+A: Real;
+B: integer; //Max Points for Notes
+begin
+
+ //Check for Empty Sentence
+ if (Czesci[0].Czesc[S].TotalNotes<=0) then
+ exit;
+
+ //Set Max Note Points
+ if (Ini.LineBonus > 0) then
+ B := 9000
+ else
+ B := 10000;
+
+ for I := 0 to High(Player) do begin
+ A := Player[I].Score + Player[I].ScoreGolden - Player[I].ScoreLast + 2;
+
+
+ //PhrasenBonus - Line Bonus Mod
+
+ //Generate Steps 0 to 8
+ A := Floor(A / (B * Czesci[0].Czesc[S].TotalNotes / Czesci[0].Wartosc) * 8);
+
+ If (Ini.LineBonus > 0) then
+ begin
+ //PhrasenBonus give Points
+ Player[I].ScoreLine := Player[I].ScoreLine + (1000 / (Length(Czesci[0].Czesc) - NumEmptySentences) * A / 8);
+ Player[I].ScoreLineI := Round(Player[I].ScoreLine / 10) * 10;
+ //Update Total Score
+ Player[I].ScoreTotalI := Player[I].ScoreI + Player[I].ScoreGoldenI + Player[I].ScoreLineI;
+
+ //Spawn PopUp
+ If (A >= 8) then
+ A := 8
+ else IF A < 0 then
+ A := 0;
+
+ Scores.SpawnPopUp(I, Floor(A), Player[I].ScoreTotalI);
+ end;
+ //PhrasenBonus - Line Bonus Mod End// }
+
+ //PerfectLineTwinkle Mod (effect) Pt.1
+ If (Ini.EffectSing=1) then
+ begin
+ if A >= 8 then Player[I].LastSentencePerfect := True
+ else Player[I].LastSentencePerfect := False;
+ end;
+ //PerfectLineTwinkle Mod end
+
+ //Refresh LastScore
+ Player[I].ScoreLast := Player[I].Score + Player[I].ScoreGolden;
+
+ end;
+
+ //PerfectLineTwinkle Mod (effect) Pt.2
+ if Ini.EffectSing=1 then
+ GoldenRec.SpawnPerfectLineTwinkle;
+ //PerfectLineTwinkle Mod end
+end;
+
+//Called on Sentence Change S= New Current Sentence
+procedure TScreenSing.onSentenceChange(S: Cardinal);
+begin
+ //GoldenStarsTwinkle Mod
+ GoldenRec.SentenceChange;
+ if (Lyrics.LineCounter <= High(Czesci[0].Czesc)) then
+ Lyrics.AddLine(@Czesci[0].Czesc[Lyrics.LineCounter]);
+ //GoldenStarsTwinkle Mod End
+end;
+
+end.
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
index 859d5026..b5a34f46 100644
--- a/Game/Code/Screens/UScreenSong.pas
+++ b/Game/Code/Screens/UScreenSong.pas
@@ -1509,8 +1509,13 @@ var
I: Integer;
begin
dx := SongTarget-SongCurrent;
- dt := TimeSkip*7;
- if dt > 1 then dt := 1;
+ dt := TimeSkip * 7;
+
+// writeln( 'TScreenSong.Draw '+ inttostr(trunc(TimeSkip)) );
+
+ if dt > 1 then
+ dt := 1;
+
SongCurrent := SongCurrent + dx*dt;
{ if SongCurrent > Catsongs.VisibleSongs then begin
@@ -1527,7 +1532,8 @@ begin
If (CoverTime < 5) then
begin
// 0.5.0: cover fade
- if (CoverTime < 1) and (CoverTime + TimeSkip >= 1) then begin
+ if (CoverTime < 1) and (CoverTime + TimeSkip >= 1) then
+ begin
// load new texture
Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false);
Button[Interaction].Texture.Alpha := 1;
@@ -1756,27 +1762,24 @@ begin
Data[i] := 0.9999999999999;
try
- if ( assigned( Theme ) ) AND
- ( assigned( Theme.Song ) ) AND
- ( i < length( Data ) ) THEN
- begin
- writeln( '!!!!!!!!! - '+ inttostr( i ) + ' - ' + inttostr( Theme.Song.Equalizer.Length ) );
-
- if Single(Data[i]) > 0 then
+ if ( assigned( Theme ) ) AND
+ ( assigned( Theme.Song ) ) AND
+ ( i < length( Data ) ) THEN
begin
- lTmp := Single(Data[i]) * Theme.Song.Equalizer.Length;
- if lTmp > Pos then
- Pos := lTmp;
+ if single( Data[i] ) > single( 1 ) then
+ begin
+ lTmp := Single(Data[i]) * Theme.Song.Equalizer.Length;
+ if lTmp > Pos then
+ Pos := lTmp;
+ end;
end;
- end;
except
- // TODO: JB_Linux..... why does this happen !
on E:EInvalidOp do
- writeln( 'UScreenSong - DOH !!!!' );
+ writeln( 'UScreenSong - DOH !!!! ('+inttostr(i)+' '+ inttostr( integer( single( Data[i] ) ) )+' * '+ ')' );
end
end;
-
+
//Change Last Band
if (EqualizerBands[B] <= Theme.Song.Equalizer.Length) then
begin