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-rw-r--r--Game/Code/Screens/UScreenScore.pas12
1 files changed, 0 insertions, 12 deletions
diff --git a/Game/Code/Screens/UScreenScore.pas b/Game/Code/Screens/UScreenScore.pas
index 9a13681b..516d8df0 100644
--- a/Game/Code/Screens/UScreenScore.pas
+++ b/Game/Code/Screens/UScreenScore.pas
@@ -619,7 +619,6 @@ begin
end;
// end todo
- {{$IFDEF TRANSLATE}
case (Player[PlayerNumber-1].ScoreTotalI) of
0..2000:
begin
@@ -657,17 +656,6 @@ begin
Rating := 6;
end;
end;
- {{$ELSE}{
- case (Player[PlayerNumber-1].ScoreTotalI) of
- 0..2000: Text[TextScore[fu]].Text := 'Tone Deaf';
- 2010..4000: Text[TextScore[fu]].Text := 'Amateur';
- 4010..6000: Text[TextScore[fu]].Text := 'Rising Star';
- 6010..8000: Text[TextScore[fu]].Text := 'Lead Singer';
- 8010..9000: Text[TextScore[fu]].Text := 'Hit Artist';
- 9010..9800: Text[TextScore[fu]].Text := 'Superstar';
- 9810..10000: Text[TextScore[fu]].Text := 'Ultrastar';
- end;
- {$ENDIF}
// Bounce the rating picture in
PosX := aPlayerScoreScreenRatings[PlayerNumber].RatePic_X + (aPlayerScoreScreenRatings[PlayerNumber].RatePic_Width / 2);