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-rw-r--r--Game/Code/Screens/UScreenEditSub.pas6
1 files changed, 5 insertions, 1 deletions
diff --git a/Game/Code/Screens/UScreenEditSub.pas b/Game/Code/Screens/UScreenEditSub.pas
index 9ca45f55..ee95906a 100644
--- a/Game/Code/Screens/UScreenEditSub.pas
+++ b/Game/Code/Screens/UScreenEditSub.pas
@@ -574,15 +574,19 @@ begin
// Exit Text Edit Mode
TextEditMode := false;
end;
- SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL:
+ SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL, SDLK_RIGHTBRACKET, SDLK_HASH:
begin
Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst :=
Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst + chr(ScanCode);
+
+ Lyric.ChangeCurText(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst);
end;
SDLK_BACKSPACE:
begin
Delete(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst,
Length(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst), 1);
+
+ Lyric.ChangeCurText(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst);
end;
SDLK_RIGHT:
begin