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-rw-r--r--Game/Code/Screens/UScreenOptionsSound.pas14
1 files changed, 9 insertions, 5 deletions
diff --git a/Game/Code/Screens/UScreenOptionsSound.pas b/Game/Code/Screens/UScreenOptionsSound.pas
index b9969aa5..5f842589 100644
--- a/Game/Code/Screens/UScreenOptionsSound.pas
+++ b/Game/Code/Screens/UScreenOptionsSound.pas
@@ -45,7 +45,8 @@ begin
end;
SDLK_RETURN:
begin
- if SelInteraction = 6 then begin
+ if SelInteraction = 7 then
+ begin
Ini.Save;
Music.PlayBack;
ScreenSong.MP3Volume := Ini.PreviewVolume * 10;
@@ -58,14 +59,16 @@ begin
InteractPrev;
SDLK_RIGHT:
begin
- if (SelInteraction >= 0) and (SelInteraction <= 5) then begin
+ if (SelInteraction >= 0) and (SelInteraction <= 6) then
+ begin
Music.PlayOption;
InteractInc;
end;
end;
SDLK_LEFT:
begin
- if (SelInteraction >= 0) and (SelInteraction <= 5) then begin
+ if (SelInteraction >= 0) and (SelInteraction <= 6) then
+ begin
Music.PlayOption;
InteractDec;
end;
@@ -87,8 +90,9 @@ begin
//Song Preview
AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewVolume, Ini.PreviewVolume, IPreviewVolume);
- AddSelectSlide
- (Theme.OptionsSound.SelectSlidePreviewFading, Ini.PreviewFading, IPreviewFading);
+ AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewFading, Ini.PreviewFading, IPreviewFading);
+
+ AddSelectSlide(Theme.OptionsSound.SelectSlideDelay, Ini.Delay, IDelay);
AddButton(Theme.OptionsSound.ButtonExit);
if (Length(Button[0].Text)=0) then