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-rw-r--r--Game/Code/Screens/UScreenMain.pas20
1 files changed, 1 insertions, 19 deletions
diff --git a/Game/Code/Screens/UScreenMain.pas b/Game/Code/Screens/UScreenMain.pas
index 28c255d1..4c822640 100644
--- a/Game/Code/Screens/UScreenMain.pas
+++ b/Game/Code/Screens/UScreenMain.pas
@@ -23,7 +23,7 @@ type
implementation
-uses Windows, UGraphic, UMain, UIni, UTexture, USongs, Textgl, opengl, ULanguage, UParty, UDLLManager, UScreenCredits;
+uses Windows, UGraphic, UMain, UIni, UTexture, USongs, Textgl, opengl, ULanguage, UParty, UDLLManager, UScreenCredits, USkins;
function TScreenMain.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
@@ -149,24 +149,6 @@ begin
TextDescriptionLong := AddText(Theme.Main.TextDescriptionLong);
Interaction := 0;
-
- //Some Testing for Button Fade
-{ Button[0].SelectH := Button[0].H * 3;
- Button[0].Fade := True;
- Button[0].FadeText := True;
- Button[0].DeSelectReflectionspacing := 280;
-
- Button[1].SelectH := Button[0].H * 3;
- Button[1].Fade := True;
-
- Button[2].SelectH := Button[0].H * 3;
- Button[2].Fade := True;
- Button[2].FadeText := True;
-
- Button[3].SelectH := Button[0].H * 3;
- Button[3].Fade := True;
- Button[3].FadeText := True;
-}
end;
procedure TScreenMain.onShow;