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-rw-r--r--Game/Code/Screens/UScreenName.pas2
-rw-r--r--Game/Code/Screens/UScreenSong.pas2
2 files changed, 2 insertions, 2 deletions
diff --git a/Game/Code/Screens/UScreenName.pas b/Game/Code/Screens/UScreenName.pas
index 6d3e81b4..6a5ef4c5 100644
--- a/Game/Code/Screens/UScreenName.pas
+++ b/Game/Code/Screens/UScreenName.pas
@@ -36,7 +36,7 @@ begin
// check normal keys
if (IsAlphaNumericChar(CharCode) or
- (CharCode in [' ','-','_','!',',','<','/','*','?','''','"'])) then
+ {(CharCode in [' ','-','_','!',',','<','/','*','?','''','"']))} IsPunctuationChar(CharCode)) then
begin
Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + CharCode;
Exit;
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
index 7bc08148..aab4dd2a 100644
--- a/Game/Code/Screens/UScreenSong.pas
+++ b/Game/Code/Screens/UScreenSong.pas
@@ -256,7 +256,7 @@ begin
//Jump to Artist/Titel
if ((SDL_ModState and KMOD_LALT <> 0) AND (Mode = smNormal)) then
begin
- if (WideCharUpperCase(CharCode)[1] in ['A'..'Z']) then
+ if (WideCharUpperCase(CharCode)[1] in ([WideChar('A')..WideChar('Z')]) ) then
begin
Letter := WideCharUpperCase(CharCode)[1];
I2 := Length(CatSongs.Song);