diff options
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Screens/UScreenSong.pas | 26 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSongMenu.pas | 33 |
2 files changed, 57 insertions, 2 deletions
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas index 9fcb7ee8..2ce6b6df 100644 --- a/Game/Code/Screens/UScreenSong.pas +++ b/Game/Code/Screens/UScreenSong.pas @@ -52,7 +52,9 @@ type StaticTeam3Joker3: Cardinal;
StaticTeam3Joker4: Cardinal;
StaticTeam3Joker5: Cardinal;
-
+ StaticKeys1: Cardinal;
+ TextKeys1: integer;
+
constructor Create; override;
procedure SetScroll;
procedure SetScroll1;
@@ -79,7 +81,7 @@ type //Party Mode
procedure SelectRandomSong;
procedure SetJoker;
-
+ procedure SetStatics;
//procedures for Menu
procedure StartSong;
procedure OpenEditor;
@@ -662,6 +664,10 @@ begin StaticTeam3Joker4 := AddStatic(Theme.Song.StaticTeam3Joker4);
StaticTeam3Joker5 := AddStatic(Theme.Song.StaticTeam3Joker5);
+ StaticKeys1 := AddStatic(Theme.Song.StaticKeys1);
+
+ TextKeys1 := AddText(Theme.Song.TextKeys1);
+
// Song List
// Songs.LoadSongList; // moved to the UltraStar unit
CatSongs.Refresh;
@@ -1215,6 +1221,7 @@ begin end;
SetJoker;
+ SetStatics;
end;
procedure TScreenSong.onHide;
@@ -1646,6 +1653,21 @@ begin end;
end;
+procedure TScreenSong.SetStatics;
+begin
+ //If Party Mode
+ if Mode = 1 then //Use Statics for Party-Song-Selection
+ begin
+ Static[StaticKeys1].Visible := false;
+ Text[TextKeys1].Visible := false;
+ end
+ else //Use regular Statics for Song-Selection
+ begin //Hide all
+ Static[StaticKeys1].Visible := true;
+ Text[TextKeys1].Visible := true;
+ end;
+end;
+
//Procedures for Menu
procedure TScreenSong.StartSong;
diff --git a/Game/Code/Screens/UScreenSongMenu.pas b/Game/Code/Screens/UScreenSongMenu.pas index 73b38a05..537536bb 100644 --- a/Game/Code/Screens/UScreenSongMenu.pas +++ b/Game/Code/Screens/UScreenSongMenu.pas @@ -96,6 +96,39 @@ begin if (Interaction=3) then
InteractDec;
end;
+
+ SDLK_1:
+ begin //Jocker
+ //Joker spielen
+ case CurMenu of
+ SM_Party_Main:
+ begin
+ ScreenSong.DoJoker(0)
+ end;
+ end;
+ end;
+ SDLK_2:
+ begin //Jocker
+ //Joker spielen
+ case CurMenu of
+ SM_Party_Main:
+ begin
+ ScreenSong.DoJoker(1)
+ end;
+ end;
+ end;
+ SDLK_3:
+ begin //Jocker
+ //Joker spielen
+ case CurMenu of
+ SM_Party_Main:
+ begin
+ ScreenSong.DoJoker(2)
+ end;
+ end;
+ end;
+
+
end;
end;
end;
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